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Update README.md

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@@ -1,10 +1,10 @@
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- ---
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- library_name: peft
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- base_model: cerebras/Cerebras-GPT-256M
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- license: apache-2.0
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- language:
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- - en
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- ---
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  # Model Card for Model ID
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@@ -16,11 +16,13 @@ Together with SD Heightmap Generation v3.0, 3d terrain can be procedurally gener
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  ## Uses
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  Example Inference:<br>
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- \<prompt\> Alpine mountains and a forest adorned with red flowers.
 
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  Result:<br>
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- \<prompt\> Alpine mountains and a forest adorned with red flowers.<br>
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- \<biomes\> [{'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [{'BaseTint': '#ff0000', 'Id': 'flowers'}], 'GrassSpawnrate': 0.8, 'Trees': [], 'TreesSpawnrate': 0.0}, 'Name':'Alpine Mountains', 'SpawnCondition': {'HeightRange': [0.0, 0.5], 'SlopeRange': [0.0, 0.3]}, 'Texturing': {'GroundTexture': 'grass', 'GroundTextureTint': '#7cfc00', 'SlopeTexture': 'grass', 'SlopeTextureTint': '#7cfc00'}}, {'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [], 'GrassSpawnrate': 0.0, 'Trees': [{'BaseTint': '#8b4513', 'Id': 'tree_large'}], 'TreesSpawnrate': 0.8}, 'Name':'Redwood Forest', 'SpawnCondition': {'HeightRange': [0.0, 0.5], 'SlopeRange': [0.0, 0.3]}, 'Texturing': {'GroundTexture': 'dirt', 'GroundTextureTint': '#7cfc00', 'SlopeTexture':'stone', 'SlopeTextureTint': '#c2c2c2'}}]
 
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  <!-- Address questions around how the model is intended to be used, including the foreseeable users of the model and those affected by the model. -->
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  Requires ~3GB VRAM
 
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+ ---
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+ library_name: peft
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+ base_model: cerebras/Cerebras-GPT-256M
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+ license: apache-2.0
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+ language:
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+ - en
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+ ---
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  # Model Card for Model ID
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  ## Uses
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  Example Inference:<br>
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+
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+ \<prompt\> Alpine mountains and a forest adorned with red flowers.
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  Result:<br>
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+
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+ \<prompt\> Alpine mountains and a forest adorned with red flowers.<br>
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+ \<biomes\> [{'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [{'BaseTint': '#ff0000', 'Id': 'flowers'}], 'GrassSpawnrate': 0.8, 'Trees': [], 'TreesSpawnrate': 0.0}, 'Name':'Alpine Mountains', 'SpawnCondition': {'HeightRange': [0.0, 0.5], 'SlopeRange': [0.0, 0.3]}, 'Texturing': {'GroundTexture': 'grass', 'GroundTextureTint': '#7cfc00', 'SlopeTexture': 'grass', 'SlopeTextureTint': '#7cfc00'}}, {'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [], 'GrassSpawnrate': 0.0, 'Trees': [{'BaseTint': '#8b4513', 'Id': 'tree_large'}], 'TreesSpawnrate': 0.8}, 'Name':'Redwood Forest', 'SpawnCondition': {'HeightRange': [0.0, 0.5], 'SlopeRange': [0.0, 0.3]}, 'Texturing': {'GroundTexture': 'dirt', 'GroundTextureTint': '#7cfc00', 'SlopeTexture':'stone', 'SlopeTextureTint': '#c2c2c2'}}]
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  <!-- Address questions around how the model is intended to be used, including the foreseeable users of the model and those affected by the model. -->
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  Requires ~3GB VRAM