TheBlokeAI

TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)


Mythologic L2 13B - GGML

Description

This repo contains GGML format model files for Gryphe's Mythologic L2 13B.

Important note regarding GGML files.

The GGML format has now been superseded by GGUF. As of August 21st 2023, llama.cpp no longer supports GGML models. Third party clients and libraries are expected to still support it for a time, but many may also drop support.

Please use the GGUF models instead.

About GGML

GGML files are for CPU + GPU inference using llama.cpp and libraries and UIs which support this format, such as:

  • text-generation-webui, the most popular web UI. Supports NVidia CUDA GPU acceleration.
  • KoboldCpp, a powerful GGML web UI with GPU acceleration on all platforms (CUDA and OpenCL). Especially good for story telling.
  • LM Studio, a fully featured local GUI with GPU acceleration on both Windows (NVidia and AMD), and macOS.
  • LoLLMS Web UI, a great web UI with CUDA GPU acceleration via the c_transformers backend.
  • ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
  • llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.

Repositories available

Prompt template: Alpaca

Below is an instruction that describes a task. Write a response that appropriately completes the request.

### Instruction:
{prompt}

### Response:

Compatibility

These quantised GGML files are compatible with llama.cpp between June 6th (commit 2d43387) and August 21st 2023.

For support with latest llama.cpp, please use GGUF files instead.

The final llama.cpp commit with support for GGML was: dadbed99e65252d79f81101a392d0d6497b86caa

As of August 23rd 2023 they are still compatible with all UIs, libraries and utilities which use GGML. This may change in the future.

Explanation of the new k-quant methods

Click to see details

The new methods available are:

  • GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
  • GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
  • GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
  • GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
  • GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw
  • GGML_TYPE_Q8_K - "type-0" 8-bit quantization. Only used for quantizing intermediate results. The difference to the existing Q8_0 is that the block size is 256. All 2-6 bit dot products are implemented for this quantization type.

Refer to the Provided Files table below to see what files use which methods, and how.

Provided files

Name Quant method Bits Size Max RAM required Use case
mythologic-l2-13b.ggmlv3.q2_K.bin q2_K 2 5.51 GB 8.01 GB New k-quant method. Uses GGML_TYPE_Q4_K for the attention.vw and feed_forward.w2 tensors, GGML_TYPE_Q2_K for the other tensors.
mythologic-l2-13b.ggmlv3.q3_K_S.bin q3_K_S 3 5.66 GB 8.16 GB New k-quant method. Uses GGML_TYPE_Q3_K for all tensors
mythologic-l2-13b.ggmlv3.q3_K_M.bin q3_K_M 3 6.31 GB 8.81 GB New k-quant method. Uses GGML_TYPE_Q4_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K
mythologic-l2-13b.ggmlv3.q3_K_L.bin q3_K_L 3 6.93 GB 9.43 GB New k-quant method. Uses GGML_TYPE_Q5_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K
mythologic-l2-13b.ggmlv3.q4_0.bin q4_0 4 7.37 GB 9.87 GB Original quant method, 4-bit.
mythologic-l2-13b.ggmlv3.q4_K_S.bin q4_K_S 4 7.37 GB 9.87 GB New k-quant method. Uses GGML_TYPE_Q4_K for all tensors
mythologic-l2-13b.ggmlv3.q4_K_M.bin q4_K_M 4 7.87 GB 10.37 GB New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q4_K
mythologic-l2-13b.ggmlv3.q4_1.bin q4_1 4 8.17 GB 10.67 GB Original quant method, 4-bit. Higher accuracy than q4_0 but not as high as q5_0. However has quicker inference than q5 models.
mythologic-l2-13b.ggmlv3.q5_0.bin q5_0 5 8.97 GB 11.47 GB Original quant method, 5-bit. Higher accuracy, higher resource usage and slower inference.
mythologic-l2-13b.ggmlv3.q5_K_S.bin q5_K_S 5 8.97 GB 11.47 GB New k-quant method. Uses GGML_TYPE_Q5_K for all tensors
mythologic-l2-13b.ggmlv3.q5_K_M.bin q5_K_M 5 9.23 GB 11.73 GB New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q5_K
mythologic-l2-13b.ggmlv3.q5_1.bin q5_1 5 9.78 GB 12.28 GB Original quant method, 5-bit. Even higher accuracy, resource usage and slower inference.
mythologic-l2-13b.ggmlv3.q6_K.bin q6_K 6 10.68 GB 13.18 GB New k-quant method. Uses GGML_TYPE_Q8_K for all tensors - 6-bit quantization
mythologic-l2-13b.ggmlv3.q8_0.bin q8_0 8 13.79 GB 16.29 GB Original quant method, 8-bit. Almost indistinguishable from float16. High resource use and slow. Not recommended for most users.

Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.

How to run in llama.cpp

Make sure you are using llama.cpp from commit dadbed99e65252d79f81101a392d0d6497b86caa or earlier.

For compatibility with latest llama.cpp, please use GGUF files instead.

./main -t 10 -ngl 32 -m mythologic-l2-13b.ggmlv3.q4_K_M.bin --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Below is an instruction that describes a task. Write a response that appropriately completes the request.\n\n### Instruction:\nWrite a story about llamas\n\n### Response:"

Change -t 10 to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use -t 8.

Change -ngl 32 to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.

Change -c 2048 to the desired sequence length for this model. For example, -c 4096 for a Llama 2 model. For models that use RoPE, add --rope-freq-base 10000 --rope-freq-scale 0.5 for doubled context, or --rope-freq-base 10000 --rope-freq-scale 0.25 for 4x context.

If you want to have a chat-style conversation, replace the -p <PROMPT> argument with -i -ins

For other parameters and how to use them, please refer to the llama.cpp documentation

How to run in text-generation-webui

Further instructions here: text-generation-webui/docs/llama.cpp.md.

Discord

For further support, and discussions on these models and AI in general, join us at:

TheBloke AI's Discord server

Thanks, and how to contribute.

Thanks to the chirper.ai team!

I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.

If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.

Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.

Special thanks to: Aemon Algiz.

Patreon special mentions: Russ Johnson, J, alfie_i, Alex, NimbleBox.ai, Chadd, Mandus, Nikolai Manek, Ken Nordquist, ya boyyy, Illia Dulskyi, Viktor Bowallius, vamX, Iucharbius, zynix, Magnesian, Clay Pascal, Pierre Kircher, Enrico Ros, Tony Hughes, Elle, Andrey, knownsqashed, Deep Realms, Jerry Meng, Lone Striker, Derek Yates, Pyrater, Mesiah Bishop, James Bentley, Femi Adebogun, Brandon Frisco, SuperWojo, Alps Aficionado, Michael Dempsey, Vitor Caleffi, Will Dee, Edmond Seymore, usrbinkat, LangChain4j, Kacper Wikieł, Luke Pendergrass, John Detwiler, theTransient, Nathan LeClaire, Tiffany J. Kim, biorpg, Eugene Pentland, Stanislav Ovsiannikov, Fred von Graf, terasurfer, Kalila, Dan Guido, Nitin Borwankar, 阿明, Ai Maven, John Villwock, Gabriel Puliatti, Stephen Murray, Asp the Wyvern, danny, Chris Smitley, ReadyPlayerEmma, S_X, Daniel P. Andersen, Olakabola, Jeffrey Morgan, Imad Khwaja, Caitlyn Gatomon, webtim, Alicia Loh, Trenton Dambrowitz, Swaroop Kallakuri, Erik Bjäreholt, Leonard Tan, Spiking Neurons AB, Luke @flexchar, Ajan Kanaga, Thomas Belote, Deo Leter, RoA, Willem Michiel, transmissions 11, subjectnull, Matthew Berman, Joseph William Delisle, David Ziegler, Michael Davis, Johann-Peter Hartmann, Talal Aujan, senxiiz, Artur Olbinski, Rainer Wilmers, Spencer Kim, Fen Risland, Cap'n Zoog, Rishabh Srivastava, Michael Levine, Geoffrey Montalvo, Sean Connelly, Alexandros Triantafyllidis, Pieter, Gabriel Tamborski, Sam, Subspace Studios, Junyu Yang, Pedro Madruga, Vadim, Cory Kujawski, K, Raven Klaugh, Randy H, Mano Prime, Sebastain Graf, Space Cruiser

Thank you to all my generous patrons and donaters!

And thank you again to a16z for their generous grant.

Original model card: Gryphe's Mythologic L2 13B

The Llama 2 sequel to my original experiment with gradient merges using the following script. Its three models (Hermes, Chronos and Airoboros) are almost evenly divided over the layer structure this time. Airoboros was the "wildcard model" due to its superior ability to understand complex instructions.

Quantized models are available from TheBloke: GGML - GPTQ (You're the best!)

Model details

As before, the main objective was to create an all-round model with improved roleplaying capabilities. MythoLogic-L2 differs from its predecessor in that it focuses primarily on the understanding of instructions and personalities of complex character cards.

Illustrated below are the gradients used for this specific L2 recipe, with the top of the image representing layer 0 and the bottom layer 40.

Prompt Format

This model primarily uses (and was heavily tested with) Alpaca formatting, so for optimal model performance, use:

<System prompt/Character Card>

### Instruction:
Your instruction or question here.
For roleplay purposes, I suggest the following - Write <CHAR NAME>'s next reply in a chat between <YOUR NAME> and <CHAR NAME>. Write a single reply only.

### Response:

license: other

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