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#include <iostream>
#include"tinyxml2.h"
#include<string>
using namespace std;
using namespace tinyxml2;
string a;
string b;
string c;
string d;
string a1;
void createXml()
{
//------------
//声明要创建的xml文件
//------------
tinyxml2::XMLDocument xml;
tinyxml2::XMLDeclaration* declaration = xml.NewDeclaration();
xml.InsertFirstChild(declaration);
//------------
//创建根节点
//------------
tinyxml2::XMLElement* rootNode = xml.NewElement("computer");
xml.InsertEndChild(rootNode);
//------------
//创建子节点
//------------
tinyxml2::XMLElement* root_1_NodeComputerMonitor = xml.NewElement("ComputerMonitor");
tinyxml2::XMLElement* root_1_NodeKeyboard = xml.NewElement("Keyboard");
tinyxml2::XMLElement* root_1_CPU = xml.NewElement("CPU");
//------------
//给子节点增加内容
//------------
tinyxml2::XMLText* text_root_1_NodeComputerMonitor = xml.NewText("SAMSUNG");
root_1_NodeComputerMonitor->InsertFirstChild(text_root_1_NodeComputerMonitor);
tinyxml2::XMLText* text_root_1_root_1_CPU = xml.NewText("intel");
root_1_CPU->InsertFirstChild(text_root_1_root_1_CPU);
//------------
//给子节点增加内容
//------------
root_1_NodeComputerMonitor->SetAttribute("size", "15");
root_1_CPU->SetAttribute("series", "XEON");
//------------
//创建子节点的子节点
//------------
tinyxml2::XMLElement* root_2_NodeKeyboardAttribute = xml.NewElement("KeyboardAttribute");
//------------
//给子节点的子节点增加内容
//------------
tinyxml2::XMLText* text_root_2_NodeKeyboardAttribute = xml.NewText("cherry Mechanical Keyboard");
root_2_NodeKeyboardAttribute->InsertFirstChild(text_root_2_NodeKeyboardAttribute);
//------------
//构建xml树,根节点的下的子节点树
//------------
rootNode->InsertEndChild(root_1_NodeComputerMonitor);//childNodeStu是root的子节点
rootNode->InsertEndChild(root_1_NodeKeyboard);
rootNode->InsertEndChild(root_1_CPU);
//------------
//构建xml树,根节点的下的子节点的子节点树
//------------
root_1_NodeKeyboard->InsertEndChild(root_2_NodeKeyboardAttribute);
//------------
//将xml保存到当前项目中
//------------
xml.SaveFile("computer.xml");
}
void deCodeXml()
{
//------------
//声明
//------------
tinyxml2::XMLDocument xml;
//------------
//导入xml文件
//------------
if (xml.LoadFile("computer.xml") != XML_SUCCESS)
{
return;
}
//------------
//找到导入的xml的根节点
//------------
tinyxml2::XMLElement* rootNode = xml.RootElement();
if (rootNode == NULL) {
return;
}
//------------
//读取第一层子节点信息
//------------
tinyxml2::XMLElement* root_1_NodeComputerMonitor = rootNode->FirstChildElement("ComputerMonitor");
std::string text_root_1_NodeComputerMonitor = root_1_NodeComputerMonitor->GetText();
std::string text_root_1_size = root_1_NodeComputerMonitor->Attribute("size");
a=text_root_1_NodeComputerMonitor.c_str();
a1=text_root_1_size;
//------------
//读取第二层子节点信息
//------------
tinyxml2::XMLElement* root_1_NodeKeyboard = rootNode->FirstChildElement("Keyboard");
tinyxml2::XMLElement* root_2_NodeKeyboardAttribute = root_1_NodeKeyboard->FirstChildElement("KeyboardAttribute");
std::string text_root_2_NodeKeyboardAttribute = root_2_NodeKeyboardAttribute->GetText();
b = text_root_2_NodeKeyboardAttribute.c_str();
tinyxml2::XMLElement* root_1_NodeCPU = rootNode->FirstChildElement("CPU");
std::string text_root_1_NodeCPU = root_1_NodeCPU->GetText();
std::string text_root_1_series = root_1_NodeCPU->Attribute("series");
c=text_root_1_series;
d=text_root_1_NodeCPU;
}
// <?xml version="1.0" encoding="UTF-8"?>
// <computer>
// <ComputerMonitor size="15">SAMSUNG</ComputerMonitor>
// <Keyboard>
// <KeyboardAttribute>cherry Mechanical Keyboard</KeyboardAttribute>
// </Keyboard>
// <CPU series="XEON">intel</CPU>
// </computer>
struct ComputerMonitor
{
string size;
string type;
};
struct CPU
{
string series;
string type;
};
struct computer
{
struct ComputerMonitor cm1 ;
string Keyboard;
struct CPU cpu1;
};
int main()
{
// cout << "----------------------begin create xml-----------------------" << endl;
// createXml();
// cout << "----------------------finished create xml--------------------" << endl;
// cout << "-----------------------begin read xml------------------------" << endl;
deCodeXml();
// cout << "-----------------------finished read xml---------------------" << endl;
struct computer computer1;
computer1.cm1.size=a ;
computer1.cm1.type=a1;
computer1.Keyboard = b;
computer1.cpu1.series=c;
computer1.cpu1.type=d;
cout<<computer1.cm1.size<<endl;
cout<<computer1.cm1.type<<endl;
cout<<computer1.Keyboard<<endl;
cout<<computer1.cpu1.series<<endl;
cout<<computer1.cpu1.type<<endl;
return 0;
}
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