5d700ccfb6e42a9eea5cad7082e25a8a8326bf7d3930681a97f95f090374cbe3
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- Nahida/English(US)/57855_audio.wav +3 -0
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- Nahida/English(US)/57866_audio.wav +3 -0
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- Nahida/English(US)/58049_audio.wav +3 -0
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- Nahida/English(US)/59022_audio.wav +3 -0
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- Nahida/English(US)/59308_audio.wav +3 -0
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- Nahida/English(US)/59395_audio.wav +3 -0
- Nahida/English(US)/59395_metadata.json +12 -0
- Nahida/English(US)/59447_audio.wav +3 -0
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- Nahida/English(US)/59646_audio.wav +3 -0
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- Nahida/English(US)/60109_audio.wav +3 -0
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- Nahida/English(US)/62514_audio.wav +3 -0
- Nahida/English(US)/62514_metadata.json +12 -0
- Nahida/English(US)/62742_audio.wav +3 -0
- Nahida/English(US)/62742_metadata.json +12 -0
Nahida/English(US)/57275_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/57275_metadata.json
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Yeah, we haven't gotten to the end yet.",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nahida\\vo_NHDLQ002_17_nahida_16.wem"
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Nahida/English(US)/57392_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/57392_metadata.json
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"transcription": "Is there any way to avoid fighting them?",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nahida\\vo_NHDLQ102_3_nahida_11.wem"
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}
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Nahida/English(US)/57585_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/57585_metadata.json
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"audio": {
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"transcription": "The rest is up to you. If you discover anything at all, make sure to share it with us.",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_nahida\\vo_LLZAQ001_11_nahida_03.wem"
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Nahida/English(US)/57744_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 288940
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Nahida/English(US)/57744_metadata.json
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"transcription": "What if it can be converted to a different form?",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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Nahida/English(US)/57855_audio.wav
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Nahida/English(US)/57855_metadata.json
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"transcription": "Hmm?",
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"speaker": "Nahida",
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Nahida/English(US)/57866_audio.wav
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Nahida/English(US)/57866_metadata.json
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"transcription": "Thank you. Now, prepare yourselves, everyone.",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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Nahida/English(US)/58049_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/58049_metadata.json
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"transcription": "#{NICKNAME}, Paimon, you're already here.",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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Nahida/English(US)/58218_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 547372
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Nahida/English(US)/58218_metadata.json
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"sampling_rate": 48000
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},
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"transcription": "Then, we removed the remaining pollution from Irminsul...",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_nahida\\vo_XMAQ304_11_nahida_07.wem"
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}
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Nahida/English(US)/58339_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 2437804
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Nahida/English(US)/58339_metadata.json
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"sampling_rate": 48000
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},
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"transcription": "Nice to meet you! Hehe, I've actually been watching you for a long time already. My name's Nahida. I might look like a child, but don't be fooled: I understand this world much better than any grown-up. So... can we trade knowledge? I want to hear all about your travel stories. So, what would you like to know in return?",
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"language": "English(US)",
|
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"speaker": "Nahida",
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"speaker_type": "",
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"type": "Gacha",
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"inGameFilename": "VO_friendship\\VO_nahida\\vo_nahida_draw_appear_01.wem"
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}
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Nahida/English(US)/58788_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 750764
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Nahida/English(US)/58788_metadata.json
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{
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"path": "244cd976161551ce.wav",
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"sampling_rate": 48000
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},
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"transcription": "As I've said before, I'm still learning, and cannot fully empathize with the pain of all the loss you've experienced.",
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"language": "English(US)",
|
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nahida\\vo_NHDLQ003_4_nahida_05.wem"
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}
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Nahida/English(US)/59022_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/59022_metadata.json
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{
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"path": "24701956b610b778.wav",
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"sampling_rate": 48000
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},
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"transcription": "I understand your scheme, but...",
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"language": "English(US)",
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"speaker": "Nahida",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_nahida\\vo_XMAQ304_11_nahida_22.wem"
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}
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Nahida/English(US)/59308_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/59308_metadata.json
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},
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"transcription": "But they appear to be getting more and more aggressive. Regular stairs wouldn't try to attack us.",
|
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"language": "English(US)",
|
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"speaker": "Nahida",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nahida\\vo_NHDLQ002_17_nahida_01.wem"
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}
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Nahida/English(US)/59395_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nahida/English(US)/59395_metadata.json
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{
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"audio": {
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"path": "24aa736020cbf45a.wav",
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"sampling_rate": 48000
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},
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"transcription": "I don't like to rely on using terms like this often, but in your case it seems that it ought to be called a \"previous incarnation.\"",
|
7 |
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"language": "English(US)",
|
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"speaker": "Nahida",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_nahida\\vo_LLZAQ003_6_nahida_05.wem"
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}
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Nahida/English(US)/59447_audio.wav
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