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+ "transcription": "Truth be told, we've set up shop here because there's a fine little loot cave nearby. But the treasure hasn't been easy to get at. We've been at it for two days now.",
+ "language": "English(US)",
+ "speaker": "Slippery Wu",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hahahaha!",
+ "language": "English(US)",
+ "speaker": "Slippery Wu",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "But we fully understand the situation with the... uh, toys, sir \u2014 we'll fetch that 600,000 for you right away.",
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+ "speaker": "Slippery Wu",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Or were you always cruisin' for a bruisin'?",
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+ "transcription": "If you think you're up to snuff, why don't you have a crack at it on our behalf? 'Course, that means that once you've got it, it's ours. Don't you try to sneak off with the prize, now...",
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+ "transcription": "Yes, couldn't agree more, sir!",
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+ "transcription": "...",
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+ "transcription": "So this guy must be the debt collector... But why didn't he just say so? What's with all the toy talk?",
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+ "transcription": "So, Mister... Salesman. My apologies, but we can't have you joining us.",
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diff --git a/Slippery Wu/Korean/412029_metadata.json b/Slippery Wu/Korean/412029_metadata.json
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+{
+ "audio": {
+ "path": "ff1f407be4f4654d.wav",
+ "sampling_rate": 48000
+ },
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+ "language": "Korean",
+ "speaker": "Slippery Wu",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_npc\\vo_GZLQ002_16_slipperyWu_07.wem"
+}
\ No newline at end of file
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+{
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+ "path": "36f0a448b8d2df1f.wav",
+ "sampling_rate": 48000
+ },
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+ "language": "Korean",
+ "speaker": "Slippery Wu",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_npc\\vo_GZLQ002_16_slipperyWu_09.wem"
+}
\ No newline at end of file