diff --git "a/ChineseTraditional/tcgcharactercards.json" "b/ChineseTraditional/tcgcharactercards.json" --- "a/ChineseTraditional/tcgcharactercards.json" +++ "b/ChineseTraditional/tcgcharactercards.json" @@ -8,10 +8,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 23021, "name": "拯救之焰", "playcost": [ @@ -29,10 +29,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 23022, "name": "熾烈箴言", "playcost": [ @@ -46,10 +46,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚黯火爐心。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,召喚黯火爐心。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。", "id": 23023, "name": "天隕預兆", "playcost": [ @@ -134,10 +134,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2點火元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "id": 13043, "name": "箭雨", "playcost": [ @@ -197,10 +197,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚阿丑,本角色附屬亂神之怪力。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害,召喚阿丑,本角色附屬亂神之怪力。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116051],本角色附屬$[C116054]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚阿丑,本角色附屬亂神之怪力。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,召喚阿丑,本角色附屬亂神之怪力。", "id": 16052, "name": "魔殺絕技·赤牛發破!", "playcost": [ @@ -214,10 +214,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害,本角色附屬���目鬼王。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5點岩元素傷害,本角色附屬怒目鬼王。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C116053]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附屬怒目鬼王。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬怒目鬼王。", "id": 16053, "name": "最惡鬼王·一斗轟臨!!", "playcost": [ @@ -256,10 +256,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 12011, "name": "水之淺唱", "playcost": [ @@ -277,10 +277,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚歌聲之環。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,召喚歌聲之環。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚歌聲之環。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚歌聲之環。", "id": 12012, "name": "演唱,開始♪", "playcost": [ @@ -370,10 +370,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成雷獸之盾。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,生成雷獸之盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C114053]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成雷獸之盾。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,生成雷獸之盾。", "id": 14053, "name": "斫雷", "playcost": [ @@ -391,10 +391,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "(需準備1個行動輪)\n造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "(需準備1個行動輪)\n造成3點雷元素傷害。", "descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 14054, "name": "踏潮", "playcost": [], @@ -445,10 +445,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷��。", "id": 13032, "name": "熱情超載", "playcost": [ @@ -462,10 +462,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成鼓舞領域。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2點火元素傷害,生成鼓舞領域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113031]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成鼓舞領域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害,生成鼓舞領域。", "id": 13033, "name": "美妙旅程", "playcost": [ @@ -540,10 +540,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成赤冕祝禱。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,生成赤冕祝禱。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C112072]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成赤冕祝禱。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,生成赤冕祝禱。", "id": 12073, "name": "聖儀·灰鴒衒潮", "playcost": [ @@ -561,10 +561,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "(需準備1個行動輪)\n造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "(需準備1個行動輪)\n造成3點水元素傷害。", "descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2102}水元素傷害。", "id": 12074, "name": "蒼鷺震擊", "playcost": [], @@ -615,10 +615,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,生成重華疊霜領域。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害,生成重華疊霜領域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111041]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成重華疊霜領域。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,生成重華疊霜領域。", "id": 11042, "name": "重華疊霜", "playcost": [ @@ -632,10 +632,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成7點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成7點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2101}冰元素傷害。", "id": 11043, "name": "雲開星落", "playcost": [ @@ -695,10 +695,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元��傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 17012, "name": "拂花偈葉", "playcost": [ @@ -712,10 +712,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚柯里安巴。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2點草元素傷害,召喚柯里安巴。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C117011]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚柯里安巴。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,召喚柯里安巴。", "id": 17013, "name": "貓貓秘寶", "playcost": [ @@ -775,10 +775,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 14042, "name": "秘儀·律淵渡魂", "playcost": [ @@ -792,10 +792,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,\n啟途誓使的[憑依]級數+2。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害,\n啟途誓使的[憑依]級數+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],\\n$[C114041]的[憑依]級數+2。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,\\n啟途誓使的[憑依]級數+2。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,\\n啟途誓使的[憑依]級數+2。", "id": 14043, "name": "聖儀·煟煌隨狼行", "playcost": [ @@ -865,10 +865,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。每回合第三次使用本技能時,傷害+2。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。每回合第三次使用本技能時,傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。每回合第三次使用本技能時,傷害+2。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。每回合第三次使用本技能時,傷害+2。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。每回合第三次使用本技能時,傷害+2。", "id": 13012, "name": "逆焰之刃", "playcost": [ @@ -882,10 +882,10 @@ }, { "basedamage": 8, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成8點物理傷害,本角色附屬火元素附魔。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成8點火元素傷害,本角色附屬火元素附魔。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113011]。", - "descriptionreplaced": "造成8點{SPRITE_PRESET#2100}物理傷害,本角色附屬火元素附魔。", + "descriptionreplaced": "造成8點{SPRITE_PRESET#2103}火元素傷害,本角色附屬火元素附魔。", "id": 13013, "name": "黎明", "playcost": [ @@ -945,10 +945,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成貓爪護盾。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,生成貓爪護盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成貓爪護盾。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,生成貓爪護盾。", "id": 11022, "name": "貓爪凍凍", "playcost": [ @@ -962,10 +962,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,治療此角色2點,召喚酒霧領域。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,治療此角色2點,召喚酒霧領域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療此角色2點,召喚$[C111023]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,治療此角色2點,召喚酒霧領域。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,治療此角色2點,召喚酒霧領域。", "id": 11023, "name": "最烈特調", "playcost": [ @@ -1004,10 +1004,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -1025,10 +1025,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -1042,10 +1042,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -1073,10 +1073,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -1085,10 +1085,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -1139,10 +1139,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],如果本角色未附屬$[C111061],則使其附屬$[C111061]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。", "id": 11062, "name": "冰潮的渦旋", "playcost": [ @@ -1156,10 +1156,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚光降之劍。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,召喚光降之劍。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111062]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚光降之劍。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,召喚光降之劍。", "id": 11063, "name": "凝浪之光劍", "playcost": [ @@ -1198,10 +1198,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ @@ -1219,10 +1219,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚冰螢。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ @@ -1236,10 +1236,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1299,10 +1299,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,本角色附屬潛行。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ @@ -1316,10 +1316,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ @@ -1389,10 +1389,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚奧茲。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害,召喚奧茲。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚奧茲。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚奧茲。", "id": 14012, "name": "夜巡影翼", "playcost": [ @@ -1406,10 +1406,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "id": 14013, "name": "至夜幻現", "playcost": [ @@ -1469,10 +1469,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,生成冰蓮。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,生成冰蓮。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111012]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成冰蓮。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,生成冰蓮。", "id": 11012, "name": "山澤麟跡", "playcost": [ @@ -1486,10 +1486,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "id": 11013, "name": "霜華矢", "playcost": [ @@ -1503,10 +1503,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成1點$[K5],召喚$[C111011]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", "id": 11014, "name": "降眾天華", "playcost": [ @@ -1581,10 +1581,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成4點火元素傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療自身2點。如果本角色生命值不多於6,則��成的傷害和治療各+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。", "id": 13073, "name": "安神秘法", "playcost": [ @@ -1644,10 +1644,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -1661,10 +1661,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -1734,10 +1734,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,使對方強制切換到下一個角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,使對方強制切換到下一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],使對方強制切換到下一個角色。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,使對方強制切換到下一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,使對方強制切換到下一個角色。", "id": 15022, "name": "風壓劍", "playcost": [ @@ -1812,10 +1812,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬亂嵐撥止。\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\n此技能結算後:我方切換到後一個角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,本角色附屬亂嵐撥止。\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\n此技能結算後:我方切換到後一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C115051]。\\n如果此技能引發了擴散,則將$[C115051]轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬亂嵐撥止。\\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,本角色附屬亂嵐撥止。\\n如果此技能引發了擴散,則將���嵐撥止轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。", "id": 15052, "name": "千早振", "playcost": [ @@ -1829,10 +1829,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚流風秋野。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,召喚流風秋野。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115052]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚流風秋野。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,召喚流風秋野。", "id": 15053, "name": "萬葉之一刀", "playcost": [ @@ -1902,10 +1902,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", "id": 11032, "name": "霜襲", "playcost": [ @@ -1919,10 +1919,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,生成寒冰之稜。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,生成寒冰之稜。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111031]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成寒冰之稜。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,生成寒冰之稜。", "id": 11033, "name": "凜冽輪舞", "playcost": [ @@ -1982,10 +1982,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", "id": 11052, "name": "神里流·冰華", "playcost": [ @@ -1999,10 +1999,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,召喚霜見雪關扉。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成4點冰元素傷害,召喚霜見雪關扉。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111051]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,召喚霜見雪關扉。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害,召喚霜見雪關扉。", "id": 11053, "name": "神里流·霜滅", "playcost": [ @@ -2072,10 +2072,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,本角色附屬瀧廻鑑花。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,��角色附屬瀧廻鑑花。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C112061]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附屬瀧廻鑑花。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,本角色附屬瀧廻鑑花。", "id": 12062, "name": "神里流·鏡花", "playcost": [ @@ -2089,10 +2089,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚清淨之園囿。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3點水元素傷害,召喚清淨之園囿。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112062]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚清淨之園囿。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,召喚清淨之園囿。", "id": 12063, "name": "神里流·水囿", "playcost": [ @@ -2152,10 +2152,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,生成手牌雷楔。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害,生成手牌雷楔。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成手牌$[C114031]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成手牌雷楔。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,生成手牌雷楔。", "id": 14032, "name": "星斗歸位", "playcost": [ @@ -2169,10 +2169,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,對所有敵方後臺角色造成3點穿透傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害,對所有敵方後臺角色造成3點穿透傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成3點$[K5]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成3點穿透傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,對所有敵方後臺角色造成3點穿透傷害。", "id": 14033, "name": "天街巡遊", "playcost": [ @@ -2211,10 +2211,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 13061, "name": "砰砰", "playcost": [ @@ -2232,10 +2232,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬爆裂火花。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,本角色附屬爆裂火花。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113061]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬爆裂火花。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬爆裂火花。", "id": 13062, "name": "蹦蹦炸彈", "playcost": [ @@ -2249,10 +2249,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,在對方場上生成轟轟火花。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,在對方場上生成轟轟火花。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C113063]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,在對方場上生成轟轟火花。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,在對方場上生成轟轟火花。", "id": 13063, "name": "轟轟火花", "playcost": [ @@ -2312,10 +2312,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚天狗咒雷·伏。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害,召喚天狗咒雷·伏。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114061]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚天狗咒雷·伏。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚天狗咒雷·伏。", "id": 14062, "name": "鴉羽天狗霆雷召咒", "playcost": [ @@ -2329,10 +2329,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚天狗咒雷·雷礫。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害,召喚天狗咒雷·雷礫。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114062]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚天狗咒雷·雷礫。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚天狗咒雷·雷礫。", "id": 14063, "name": "煌煌千道鎮式", "playcost": [ @@ -2422,10 +2422,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ @@ -2464,10 +2464,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22021, "name": "水彈", "playcost": [ @@ -2485,10 +2485,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,目標角色附屬水光破鏡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ @@ -2502,10 +2502,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ @@ -2544,10 +2544,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 12031, "name": "因果點破", "playcost": [ @@ -2565,10 +2565,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚虛影。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,召喚虛影。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112031]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚虛影。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚虛影。", "id": 12032, "name": "水中幻願", "playcost": [ @@ -2582,10 +2582,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,生成泡影。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害,生成泡影。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C112032]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,生成泡影。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,生成泡影。", "id": 12033, "name": "星命定軌", "playcost": [ @@ -2634,10 +2634,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。", "id": 17031, "name": "行相", "playcost": [ @@ -2655,10 +2655,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2點草元素傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C117031];如果在附屬前目標角色已附屬有$[C117031],就改為對所有敵方角色附屬$[C117031]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。", "id": 17032, "name": "所聞遍計", "playcost": [ @@ -2672,10 +2672,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,所有敵方角色附屬蘊種印。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害,所有敵方角色附屬蘊種印。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],所有敵方角色附屬$[C117031]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,所有敵方角色附屬蘊種印。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害,所有敵方角色附屬蘊種印。", "id": 17033, "name": "所聞遍計·真如", "playcost": [ @@ -2689,10 +2689,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,生成摩耶之殿。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,生成摩耶之殿。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C117032]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,生成摩耶之殿。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,生成摩耶之殿。", "id": 17034, "name": "心景幻成", "playcost": [ @@ -2731,10 +2731,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", "id": 16011, "name": "千金擲", "playcost": [ @@ -2752,10 +2752,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成璇璣屏。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2點岩元素傷害,生成璇璣屏。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C116011]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成璇璣屏。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成璇璣屏。", "id": 16012, "name": "璇璣屏", "playcost": [ @@ -2769,10 +2769,10 @@ }, { "basedamage": 6, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成6點物理傷害;如果璇璣屏在場,就使此傷害+2。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成6點岩元素傷害;如果璇璣屏在場,就使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];如果$[C116011]在場,就使此傷害+2。", - "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害;如果璇璣屏在場,就使此傷害+2。", + "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害;如果璇璣屏在場,就使此傷害+2。", "id": 16013, "name": "天權崩玉", "playcost": [ @@ -2832,10 +2832,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,生成護體岩鎧。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害,生成護體岩鎧。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C116021]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成護體岩鎧。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,生成護體岩鎧。", "id": 16022, "name": "護心鎧", "playcost": [ @@ -2849,10 +2849,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,本角色附屬大掃除。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成4點岩元素傷害,本角色附屬大掃除。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C116022]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,本角色附屬大掃除。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬大掃除。", "id": 16023, "name": "大掃除", "playcost": [ @@ -2927,10 +2927,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,其他我方角色獲得2點充能。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害,其他我方角色獲得2點充能。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方角色獲得2點$[K310]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方角色獲得2點{SPRITE_PRESET#1110}充能。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,其他我方角色獲得2點{SPRITE_PRESET#1110}充能。", "id": 14073, "name": "奧義·夢想真說", "playcost": [ @@ -3000,10 +3000,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 14022, "name": "利爪與蒼雷", "playcost": [ @@ -3017,10 +3017,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬雷狼。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害,本角色附屬雷狼。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C114021]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬雷狼。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬雷狼。", "id": 14023, "name": "雷牙", "playcost": [ @@ -3059,10 +3059,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22011, "name": "翻湧", "playcost": [ @@ -3110,10 +3110,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ @@ -3152,10 +3152,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 12051, "name": "水有常形", "playcost": [ @@ -3188,10 +3188,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,治療所有我方角色1點,本角色附屬儀來羽衣。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,治療所有我方角色1點,本角色附屬儀來羽衣。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療所有我方角色1點,本角色附屬$[C112052]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療所有我方角色1點,本角色附屬儀來羽衣。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療所有我方角色1點,本角色附屬儀來羽衣。", "id": 12053, "name": "海人化羽", "playcost": [ @@ -3251,10 +3251,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成冰翎。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2點冰元素傷害,生成冰翎。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111071]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成冰翎。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,生成冰翎。", "id": 11072, "name": "仰靈威召將役咒", "playcost": [ @@ -3268,10 +3268,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚籙靈。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,召喚籙靈。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111073]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚籙靈。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚籙靈。", "id": 11073, "name": "神女遣靈真訣", "playcost": [ @@ -3402,10 +3402,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成1點風元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2105}風元素傷害。", "id": 15011, "name": "簡式風靈作成", "playcost": [ @@ -3423,10 +3423,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,使對方強制切換到前一個角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,使對方強制切換到前一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],使對方強制切換到前一個角色。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,使對方強制切換到前一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,使對方強制切換到前一個角色。", "id": 15012, "name": "風靈作成·陸參零捌", "playcost": [ @@ -3440,10 +3440,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚大型風靈。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成1點風元素傷害,召喚大型風靈。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚大型風靈。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2105}風元素傷害,召喚大型風靈。", "id": 15013, "name": "禁·風靈作成·柒伍同構貳型", "playcost": [ @@ -3503,10 +3503,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "切換為近戰狀態,然後造成2點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "切換為近戰狀態,然後造成2點水元素傷害。", "descriptionraw": "切換為$[C112042],然後造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "切換為近戰狀態,然後造成2點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "切換為近戰狀態,然後造成2點{SPRITE_PRESET#2102}水元素傷害。", "id": 12042, "name": "魔王武裝·狂瀾", "playcost": [ @@ -3520,10 +3520,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃:造成4點物理傷害,歸還2點充能,目標角色附屬斷流。\n近戰狀態·盡滅水光:造成7點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃:造成4點水元素傷害,歸還2點充能,目標角色附屬斷流。\n近戰狀態·盡滅水光:造成7點水元素傷害。", "descriptionraw": "依據$[A1204]目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成$[D__KEY__DAMAGE_4]點$[D__KEY__ELEMENT],歸還2點$[K310],目標角色附屬$[C112043]。\\n近戰狀態·盡滅水光:造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "依據達達利亞目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成4點{SPRITE_PRESET#2100}物理傷害,歸還2點{SPRITE_PRESET#1110}充能,目標角色附屬斷流。\\n近戰狀態·盡滅水光:造成7點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "依據達達利亞目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成4點{SPRITE_PRESET#2102}水元素傷害,歸還2點{SPRITE_PRESET#1110}充能,目標角色附屬斷流。\\n近戰狀態·盡滅水光:造成7點{SPRITE_PRESET#2102}水元素傷害。", "id": 12043, "name": "極惡技·盡滅閃", "playcost": [ @@ -3613,10 +3613,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,本角色附屬通塞識。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2點草元素傷害,本角色附屬通塞識。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C117021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附屬通塞識。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,本角色附屬通塞識。", "id": 17022, "name": "識果種雷", "playcost": [ @@ -3630,10 +3630,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,對所有敵方後臺角色造成1點穿透傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,對所有敵方後臺角色造成1點穿透傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成1點$[K5]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成1點穿透傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,對所有敵方後臺角色造成1點穿透傷害。", "id": 17023, "name": "造生纏藤箭", "playcost": [ @@ -3693,10 +3693,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成風域。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2點風元素傷害,生成風域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C115031]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成風域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,生成風域。", "id": 15032, "name": "高天之歌", "playcost": [ @@ -3710,10 +3710,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚暴風之眼。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2點風元素傷害,召喚暴風之眼。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115034]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚暴風之眼。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚暴風之眼。", "id": 15033, "name": "風神之詩", "playcost": [ @@ -3788,10 +3788,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,生成旋火輪。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,生成旋火輪。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113022]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成旋火輪。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,生成旋火輪。", "id": 13023, "name": "旋火輪", "playcost": [ @@ -3851,10 +3851,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害。", "id": 15042, "name": "風輪兩立", "playcost": [ @@ -3868,10 +3868,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,本角色附屬夜叉儺面。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,本角色附屬夜叉儺面。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C115041]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,本角色附屬夜叉儺面。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,本角色附屬夜叉儺面。", "id": 15043, "name": "靖妖儺舞", "playcost": [ @@ -3931,10 +3931,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,本角色附著水元素,生成雨簾劍。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,本角色附著水元素,生成雨簾劍。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K202],生成$[C112021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成雨簾劍。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成雨簾劍。", "id": 12022, "name": "畫雨籠山", "playcost": [ @@ -3948,10 +3948,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,本角色附著水元素,生成虹劍勢。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,本角色附著水元素,生成虹劍勢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K202],生成$[C112022]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成虹劍勢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成虹劍勢。", "id": 12023, "name": "裁雨留虹", "playcost": [ @@ -3990,10 +3990,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 14081, "name": "狐靈食罪式", "playcost": [ @@ -4026,10 +4026,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];如果我方場上存在$[C114081],則將其消滅,然後生成$[C114083]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。", "id": 14083, "name": "大密法·天狐顯真", "playcost": [ @@ -4068,10 +4068,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 13081, "name": "火漆製印", "playcost": [ @@ -4089,10 +4089,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬丹火印。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,本角色附屬丹火印。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113081]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬丹火印。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬丹火印。", "id": 13082, "name": "丹書立約", "playcost": [ @@ -4106,10 +4106,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬丹火印和灼灼。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,本角色附屬丹火印和灼灼。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113081]和$[C113082]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬丹火印和灼灼。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬丹火印和灼灼。", "id": 13083, "name": "憑此結契", "playcost": [ @@ -4184,10 +4184,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,生成琉金火光。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,生成琉金火光。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113052]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成琉金火光。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,生成琉金火光。", "id": 13053, "name": "琉金雲間草", "playcost": [ @@ -4247,10 +4247,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚岩脊。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害,召喚岩脊。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116031]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚岩脊。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,召喚岩脊。", "id": 16032, "name": "地心", "playcost": [ @@ -4264,10 +4264,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚岩脊,生成玉璋護盾。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害,召喚岩脊,生成玉璋護盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116031],生成$[C116032]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚岩脊,生成玉璋護盾。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,召喚岩脊,生成玉璋護盾。", "id": 16033, "name": "地心·磐礴", "playcost": [ @@ -4281,10 +4281,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,目標角色附屬石化。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成4點岩元素傷害,目標角色附屬石化。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C116033]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬石化。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2106}岩元素傷害,目標角色附屬石化。", "id": 16034, "name": "天星", "playcost": [