diff --git "a/ChineseTraditional/tcgcharactercards.json" "b/ChineseTraditional/tcgcharactercards.json"
--- "a/ChineseTraditional/tcgcharactercards.json"
+++ "b/ChineseTraditional/tcgcharactercards.json"
@@ -8,10 +8,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23021,
"name": "拯救之焰",
"playcost": [
@@ -29,10 +29,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23022,
"name": "熾烈箴言",
"playcost": [
@@ -46,10 +46,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚黯火爐心。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,召喚黯火爐心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。",
"id": 23023,
"name": "天隕預兆",
"playcost": [
@@ -134,10 +134,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2點火元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"id": 13043,
"name": "箭雨",
"playcost": [
@@ -197,10 +197,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚阿丑,本角色附屬亂神之怪力。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害,召喚阿丑,本角色附屬亂神之怪力。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116051],本角色附屬$[C116054]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚阿丑,本角色附屬亂神之怪力。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,召喚阿丑,本角色附屬亂神之怪力。",
"id": 16052,
"name": "魔殺絕技·赤牛發破!",
"playcost": [
@@ -214,10 +214,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害,本角色附屬���目鬼王。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5點岩元素傷害,本角色附屬怒目鬼王。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C116053]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附屬怒目鬼王。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬怒目鬼王。",
"id": 16053,
"name": "最惡鬼王·一斗轟臨!!",
"playcost": [
@@ -256,10 +256,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12011,
"name": "水之淺唱",
"playcost": [
@@ -277,10 +277,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚歌聲之環。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,召喚歌聲之環。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚歌聲之環。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚歌聲之環。",
"id": 12012,
"name": "演唱,開始♪",
"playcost": [
@@ -370,10 +370,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成雷獸之盾。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,生成雷獸之盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C114053]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成雷獸之盾。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,生成雷獸之盾。",
"id": 14053,
"name": "斫雷",
"playcost": [
@@ -391,10 +391,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "(需準備1個行動輪)\n造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "(需準備1個行動輪)\n造成3點雷元素傷害。",
"descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 14054,
"name": "踏潮",
"playcost": [],
@@ -445,10 +445,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷��。",
"id": 13032,
"name": "熱情超載",
"playcost": [
@@ -462,10 +462,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成鼓舞領域。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2點火元素傷害,生成鼓舞領域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113031]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成鼓舞領域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害,生成鼓舞領域。",
"id": 13033,
"name": "美妙旅程",
"playcost": [
@@ -540,10 +540,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成赤冕祝禱。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,生成赤冕祝禱。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C112072]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成赤冕祝禱。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,生成赤冕祝禱。",
"id": 12073,
"name": "聖儀·灰鴒衒潮",
"playcost": [
@@ -561,10 +561,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "(需準備1個行動輪)\n造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "(需準備1個行動輪)\n造成3點水元素傷害。",
"descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n造成3點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12074,
"name": "蒼鷺震擊",
"playcost": [],
@@ -615,10 +615,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,生成重華疊霜領域。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害,生成重華疊霜領域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111041]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成重華疊霜領域。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,生成重華疊霜領域。",
"id": 11042,
"name": "重華疊霜",
"playcost": [
@@ -632,10 +632,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成7點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成7點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成7點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 11043,
"name": "雲開星落",
"playcost": [
@@ -695,10 +695,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元��傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 17012,
"name": "拂花偈葉",
"playcost": [
@@ -712,10 +712,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚柯里安巴。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2點草元素傷害,召喚柯里安巴。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C117011]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚柯里安巴。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,召喚柯里安巴。",
"id": 17013,
"name": "貓貓秘寶",
"playcost": [
@@ -775,10 +775,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 14042,
"name": "秘儀·律淵渡魂",
"playcost": [
@@ -792,10 +792,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,\n啟途誓使的[憑依]級數+2。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害,\n啟途誓使的[憑依]級數+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],\\n$[C114041]的[憑依]級數+2。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,\\n啟途誓使的[憑依]級數+2。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,\\n啟途誓使的[憑依]級數+2。",
"id": 14043,
"name": "聖儀·煟煌隨狼行",
"playcost": [
@@ -865,10 +865,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。每回合第三次使用本技能時,傷害+2。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。每回合第三次使用本技能時,傷害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。每回合第三次使用本技能時,傷害+2。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。每回合第三次使用本技能時,傷害+2。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。每回合第三次使用本技能時,傷害+2。",
"id": 13012,
"name": "逆焰之刃",
"playcost": [
@@ -882,10 +882,10 @@
},
{
"basedamage": 8,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成8點物理傷害,本角色附屬火元素附魔。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成8點火元素傷害,本角色附屬火元素附魔。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113011]。",
- "descriptionreplaced": "造成8點{SPRITE_PRESET#2100}物理傷害,本角色附屬火元素附魔。",
+ "descriptionreplaced": "造成8點{SPRITE_PRESET#2103}火元素傷害,本角色附屬火元素附魔。",
"id": 13013,
"name": "黎明",
"playcost": [
@@ -945,10 +945,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成貓爪護盾。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,生成貓爪護盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成貓爪護盾。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,生成貓爪護盾。",
"id": 11022,
"name": "貓爪凍凍",
"playcost": [
@@ -962,10 +962,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,治療此角色2點,召喚酒霧領域。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,治療此角色2點,召喚酒霧領域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療此角色2點,召喚$[C111023]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,治療此角色2點,召喚酒霧領域。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,治療此角色2點,召喚酒霧領域。",
"id": 11023,
"name": "最烈特調",
"playcost": [
@@ -1004,10 +1004,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24011,
"name": "雷晶投射",
"playcost": [
@@ -1025,10 +1025,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"id": 24012,
"name": "猜拳三連擊",
"playcost": [
@@ -1042,10 +1042,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚雷鎖鎮域。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
"id": 24013,
"name": "靂霆鎮鎖",
"playcost": [
@@ -1073,10 +1073,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
"id": 24015,
"name": "猜拳三連擊·剪刀",
"playcost": [],
@@ -1085,10 +1085,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24016,
"name": "猜拳三連擊·布",
"playcost": [],
@@ -1139,10 +1139,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],如果本角色未附屬$[C111061],則使其附屬$[C111061]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,如果本角色未附屬冷酷之心,則使其附屬冷酷之心。",
"id": 11062,
"name": "冰潮的渦旋",
"playcost": [
@@ -1156,10 +1156,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚光降之劍。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,召喚光降之劍。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111062]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚光降之劍。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,召喚光降之劍。",
"id": 11063,
"name": "凝浪之光劍",
"playcost": [
@@ -1198,10 +1198,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 21011,
"name": "冰螢稜錐",
"playcost": [
@@ -1219,10 +1219,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚冰螢。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚冰螢。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。",
"id": 21012,
"name": "霧虛搖喚",
"playcost": [
@@ -1236,10 +1236,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
"id": 21013,
"name": "冰枝白花",
"playcost": [
@@ -1299,10 +1299,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,本角色附屬潛行。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害,本角色附屬潛行。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。",
"id": 23012,
"name": "伺機而動",
"playcost": [
@@ -1316,10 +1316,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23013,
"name": "焚毀之鋒",
"playcost": [
@@ -1389,10 +1389,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚奧茲。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害,召喚奧茲。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚奧茲。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚奧茲。",
"id": 14012,
"name": "夜巡影翼",
"playcost": [
@@ -1406,10 +1406,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"id": 14013,
"name": "至夜幻現",
"playcost": [
@@ -1469,10 +1469,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,生成冰蓮。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,生成冰蓮。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111012]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成冰蓮。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,生成冰蓮。",
"id": 11012,
"name": "山澤麟跡",
"playcost": [
@@ -1486,10 +1486,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成2點$[K5]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成2點穿透傷害。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。",
"id": 11013,
"name": "霜華矢",
"playcost": [
@@ -1503,10 +1503,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成1點$[K5],召喚$[C111011]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。",
"id": 11014,
"name": "降眾天華",
"playcost": [
@@ -1581,10 +1581,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成4點火元素傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療自身2點。如果本角色生命值不多於6,則��成的傷害和治療各+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害,治療自身2點。如果本角色生命值不多於6,則造成的傷害和治療各+1。",
"id": 13073,
"name": "安神秘法",
"playcost": [
@@ -1644,10 +1644,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 27012,
"name": "不穩定孢子雲",
"playcost": [
@@ -1661,10 +1661,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -1734,10 +1734,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,使對方強制切換到下一個角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,使對方強制切換到下一個角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],使對方強制切換到下一個角色。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,使對方強制切換到下一個角色。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,使對方強制切換到下一個角色。",
"id": 15022,
"name": "風壓劍",
"playcost": [
@@ -1812,10 +1812,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬亂嵐撥止。\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\n此技能結算後:我方切換到後一個角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,本角色附屬亂嵐撥止。\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\n此技能結算後:我方切換到後一個角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C115051]。\\n如果此技能引發了擴散,則將$[C115051]轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬亂嵐撥止。\\n如果此技能引發了擴散,則將亂嵐撥止轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,本角色附屬亂嵐撥止。\\n如果此技能引發了擴散,則將���嵐撥止轉換為被擴散的元素。\\n此技能結算後:我方切換到後一個角色。",
"id": 15052,
"name": "千早振",
"playcost": [
@@ -1829,10 +1829,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚流風秋野。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,召喚流風秋野。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115052]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚流風秋野。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,召喚流風秋野。",
"id": 15053,
"name": "萬葉之一刀",
"playcost": [
@@ -1902,10 +1902,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 11032,
"name": "霜襲",
"playcost": [
@@ -1919,10 +1919,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,生成寒冰之稜。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,生成寒冰之稜。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111031]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成寒冰之稜。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,生成寒冰之稜。",
"id": 11033,
"name": "凜冽輪舞",
"playcost": [
@@ -1982,10 +1982,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 11052,
"name": "神里流·冰華",
"playcost": [
@@ -1999,10 +1999,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,召喚霜見雪關扉。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成4點冰元素傷害,召喚霜見雪關扉。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111051]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,召喚霜見雪關扉。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害,召喚霜見雪關扉。",
"id": 11053,
"name": "神里流·霜滅",
"playcost": [
@@ -2072,10 +2072,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,本角色附屬瀧廻鑑花。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,��角色附屬瀧廻鑑花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C112061]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附屬瀧廻鑑花。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,本角色附屬瀧廻鑑花。",
"id": 12062,
"name": "神里流·鏡花",
"playcost": [
@@ -2089,10 +2089,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚清淨之園囿。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3點水元素傷害,召喚清淨之園囿。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112062]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚清淨之園囿。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,召喚清淨之園囿。",
"id": 12063,
"name": "神里流·水囿",
"playcost": [
@@ -2152,10 +2152,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,生成手牌雷楔。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害,生成手牌雷楔。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成手牌$[C114031]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成手牌雷楔。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,生成手牌雷楔。",
"id": 14032,
"name": "星斗歸位",
"playcost": [
@@ -2169,10 +2169,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,對所有敵方後臺角色造成3點穿透傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害,對所有敵方後臺角色造成3點穿透傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成3點$[K5]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成3點穿透傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,對所有敵方後臺角色造成3點穿透傷害。",
"id": 14033,
"name": "天街巡遊",
"playcost": [
@@ -2211,10 +2211,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 13061,
"name": "砰砰",
"playcost": [
@@ -2232,10 +2232,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬爆裂火花。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,本角色附屬爆裂火花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113061]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬爆裂火花。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬爆裂火花。",
"id": 13062,
"name": "蹦蹦炸彈",
"playcost": [
@@ -2249,10 +2249,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,在對方場上生成轟轟火花。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,在對方場上生成轟轟火花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C113063]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,在對方場上生成轟轟火花。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,在對方場上生成轟轟火花。",
"id": 13063,
"name": "轟轟火花",
"playcost": [
@@ -2312,10 +2312,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚天狗咒雷·伏。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害,召喚天狗咒雷·伏。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114061]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚天狗咒雷·伏。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚天狗咒雷·伏。",
"id": 14062,
"name": "鴉羽天狗霆雷召咒",
"playcost": [
@@ -2329,10 +2329,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚天狗咒雷·雷礫。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害,召喚天狗咒雷·雷礫。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C114062]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚天狗咒雷·雷礫。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害,召喚天狗咒雷·雷礫。",
"id": 14063,
"name": "煌煌千道鎮式",
"playcost": [
@@ -2422,10 +2422,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"id": 25014,
"name": "機巧偽天狗抄",
"playcost": [
@@ -2464,10 +2464,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22021,
"name": "水彈",
"playcost": [
@@ -2485,10 +2485,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,目標角色附屬水光破鏡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,目標角色附屬水光破鏡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。",
"id": 22022,
"name": "瀲波綻破",
"playcost": [
@@ -2502,10 +2502,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22023,
"name": "粼鏡折光",
"playcost": [
@@ -2544,10 +2544,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12031,
"name": "因果點破",
"playcost": [
@@ -2565,10 +2565,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚虛影。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,召喚虛影。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C112031]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚虛影。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚虛影。",
"id": 12032,
"name": "水中幻願",
"playcost": [
@@ -2582,10 +2582,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,生成泡影。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害,生成泡影。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C112032]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,生成泡影。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,生成泡影。",
"id": 12033,
"name": "星命定軌",
"playcost": [
@@ -2634,10 +2634,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。",
"id": 17031,
"name": "行相",
"playcost": [
@@ -2655,10 +2655,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2點草元素傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C117031];如果在附屬前目標角色已附屬有$[C117031],就改為對所有敵方角色附屬$[C117031]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,目標角色附屬蘊種印;如果在附屬前目標角色已附屬有蘊種印,就改為對所有敵方角色附屬蘊種印。",
"id": 17032,
"name": "所聞遍計",
"playcost": [
@@ -2672,10 +2672,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,所有敵方角色附屬蘊種印。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害,所有敵方角色附屬蘊種印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],所有敵方角色附屬$[C117031]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,所有敵方角色附屬蘊種印。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害,所有敵方角色附屬蘊種印。",
"id": 17033,
"name": "所聞遍計·真如",
"playcost": [
@@ -2689,10 +2689,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,生成摩耶之殿。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,生成摩耶之殿。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C117032]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,生成摩耶之殿。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,生成摩耶之殿。",
"id": 17034,
"name": "心景幻成",
"playcost": [
@@ -2731,10 +2731,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 16011,
"name": "千金擲",
"playcost": [
@@ -2752,10 +2752,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成璇璣屏。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2點岩元素傷害,生成璇璣屏。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C116011]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成璇璣屏。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成璇璣屏。",
"id": 16012,
"name": "璇璣屏",
"playcost": [
@@ -2769,10 +2769,10 @@
},
{
"basedamage": 6,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成6點物理傷害;如果璇璣屏在場,就使此傷害+2。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成6點岩元素傷害;如果璇璣屏在場,就使此傷害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];如果$[C116011]在場,就使此傷害+2。",
- "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害;如果璇璣屏在場,就使此傷害+2。",
+ "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害;如果璇璣屏在場,就使此傷害+2。",
"id": 16013,
"name": "天權崩玉",
"playcost": [
@@ -2832,10 +2832,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,生成護體岩鎧。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害,生成護體岩鎧。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C116021]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,生成護體岩鎧。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,生成護體岩鎧。",
"id": 16022,
"name": "護心鎧",
"playcost": [
@@ -2849,10 +2849,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,本角色附屬大掃除。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成4點岩元素傷害,本角色附屬大掃除。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C116022]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,本角色附屬大掃除。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬大掃除。",
"id": 16023,
"name": "大掃除",
"playcost": [
@@ -2927,10 +2927,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,其他我方角色獲得2點充能。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害,其他我方角色獲得2點充能。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方角色獲得2點$[K310]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方角色獲得2點{SPRITE_PRESET#1110}充能。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,其他我方角色獲得2點{SPRITE_PRESET#1110}充能。",
"id": 14073,
"name": "奧義·夢想真說",
"playcost": [
@@ -3000,10 +3000,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 14022,
"name": "利爪與蒼雷",
"playcost": [
@@ -3017,10 +3017,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬雷狼。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害,本角色附屬雷狼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C114021]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬雷狼。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬雷狼。",
"id": 14023,
"name": "雷牙",
"playcost": [
@@ -3059,10 +3059,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22011,
"name": "翻湧",
"playcost": [
@@ -3110,10 +3110,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"id": 22014,
"name": "潮湧與激流",
"playcost": [
@@ -3152,10 +3152,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12051,
"name": "水有常形",
"playcost": [
@@ -3188,10 +3188,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,治療所有我方角色1點,本角色附屬儀來羽衣。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,治療所有我方角色1點,本角色附屬儀來羽衣。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療所有我方角色1點,本角色附屬$[C112052]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療所有我方角色1點,本角色附屬儀來羽衣。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療所有我方角色1點,本角色附屬儀來羽衣。",
"id": 12053,
"name": "海人化羽",
"playcost": [
@@ -3251,10 +3251,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成冰翎。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2點冰元素傷害,生成冰翎。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C111071]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成冰翎。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2101}冰元素傷害,生成冰翎。",
"id": 11072,
"name": "仰靈威召將役咒",
"playcost": [
@@ -3268,10 +3268,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚籙靈。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚籙靈。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C111073]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚籙靈。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚籙靈。",
"id": 11073,
"name": "神女遣靈真訣",
"playcost": [
@@ -3402,10 +3402,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成1點風元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2105}風元素傷害。",
"id": 15011,
"name": "簡式風靈作成",
"playcost": [
@@ -3423,10 +3423,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,使對方強制切換到前一個角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,使對方強制切換到前一個角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],使對方強制切換到前一個角色。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,使對方強制切換到前一個角色。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,使對方強制切換到前一個角色。",
"id": 15012,
"name": "風靈作成·陸參零捌",
"playcost": [
@@ -3440,10 +3440,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚大型風靈。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成1點風元素傷害,召喚大型風靈。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚大型風靈。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2105}風元素傷害,召喚大型風靈。",
"id": 15013,
"name": "禁·風靈作成·柒伍同構貳型",
"playcost": [
@@ -3503,10 +3503,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "切換為近戰狀態,然後造成2點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "切換為近戰狀態,然後造成2點水元素傷害。",
"descriptionraw": "切換為$[C112042],然後造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "切換為近戰狀態,然後造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "切換為近戰狀態,然後造成2點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12042,
"name": "魔王武裝·狂瀾",
"playcost": [
@@ -3520,10 +3520,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃:造成4點物理傷害,歸還2點充能,目標角色附屬斷流。\n近戰狀態·盡滅水光:造成7點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃:造成4點水元素傷害,歸還2點充能,目標角色附屬斷流。\n近戰狀態·盡滅水光:造成7點水元素傷害。",
"descriptionraw": "依據$[A1204]目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成$[D__KEY__DAMAGE_4]點$[D__KEY__ELEMENT],歸還2點$[K310],目標角色附屬$[C112043]。\\n近戰狀態·盡滅水光:造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "依據達達利亞目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成4點{SPRITE_PRESET#2100}物理傷害,歸還2點{SPRITE_PRESET#1110}充能,目標角色附屬斷流。\\n近戰狀態·盡滅水光:造成7點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "依據達達利亞目前所處的狀態,進行不同的攻擊:\\n遠程狀態·魔彈一閃:造成4點{SPRITE_PRESET#2102}水元素傷害,歸還2點{SPRITE_PRESET#1110}充能,目標角色附屬斷流。\\n近戰狀態·盡滅水光:造成7點{SPRITE_PRESET#2102}水元素傷害。",
"id": 12043,
"name": "極惡技·盡滅閃",
"playcost": [
@@ -3613,10 +3613,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,本角色附屬通塞識。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2點草元素傷害,本角色附屬通塞識。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C117021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附屬通塞識。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2107}草元素傷害,本角色附屬通塞識。",
"id": 17022,
"name": "識果種雷",
"playcost": [
@@ -3630,10 +3630,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,對所有敵方後臺角色造成1點穿透傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,對所有敵方後臺角色造成1點穿透傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],對所有敵方後臺角色造成1點$[K5]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,對所有敵方後臺角色造成1點穿透傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,對所有敵方後臺角色造成1點穿透傷害。",
"id": 17023,
"name": "造生纏藤箭",
"playcost": [
@@ -3693,10 +3693,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成風域。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2點風元素傷害,生成風域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C115031]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成風域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,生成風域。",
"id": 15032,
"name": "高天之歌",
"playcost": [
@@ -3710,10 +3710,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚暴風之眼。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2點風元素傷害,召喚暴風之眼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C115034]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚暴風之眼。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚暴風之眼。",
"id": 15033,
"name": "風神之詩",
"playcost": [
@@ -3788,10 +3788,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,生成旋火輪。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,生成旋火輪。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113022]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成旋火輪。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,生成旋火輪。",
"id": 13023,
"name": "旋火輪",
"playcost": [
@@ -3851,10 +3851,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害。",
"id": 15042,
"name": "風輪兩立",
"playcost": [
@@ -3868,10 +3868,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,本角色附屬夜叉儺面。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,本角色附屬夜叉儺面。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C115041]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,本角色附屬夜叉儺面。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,本角色附屬夜叉儺面。",
"id": 15043,
"name": "靖妖儺舞",
"playcost": [
@@ -3931,10 +3931,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,本角色附著水元素,生成雨簾劍。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,本角色附著水元素,生成雨簾劍。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K202],生成$[C112021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成雨簾劍。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成雨簾劍。",
"id": 12022,
"name": "畫雨籠山",
"playcost": [
@@ -3948,10 +3948,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,本角色附著水元素,生成虹劍勢。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,本角色附著水元素,生成虹劍勢。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K202],生成$[C112022]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成虹劍勢。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,本角色附著{SPRITE_PRESET#2102}水元素,生成虹劍勢。",
"id": 12023,
"name": "裁雨留虹",
"playcost": [
@@ -3990,10 +3990,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 14081,
"name": "狐靈食罪式",
"playcost": [
@@ -4026,10 +4026,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];如果我方場上存在$[C114081],則將其消滅,然後生成$[C114083]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害;如果我方場上存在殺生櫻,則將其消滅,然後生成天狐霆雷。",
"id": 14083,
"name": "大密法·天狐顯真",
"playcost": [
@@ -4068,10 +4068,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 13081,
"name": "火漆製印",
"playcost": [
@@ -4089,10 +4089,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬丹火印。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,本角色附屬丹火印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113081]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬丹火印。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬丹火印。",
"id": 13082,
"name": "丹書立約",
"playcost": [
@@ -4106,10 +4106,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬丹火印和灼灼。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,本角色附屬丹火印和灼灼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C113081]和$[C113082]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬丹火印和灼灼。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬丹火印和灼灼。",
"id": 13083,
"name": "憑此結契",
"playcost": [
@@ -4184,10 +4184,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,生成琉金火光。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,生成琉金火光。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C113052]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,生成琉金火光。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,生成琉金火光。",
"id": 13053,
"name": "琉金雲間草",
"playcost": [
@@ -4247,10 +4247,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚岩脊。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害,召喚岩脊。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116031]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚岩脊。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,召喚岩脊。",
"id": 16032,
"name": "地心",
"playcost": [
@@ -4264,10 +4264,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚岩脊,生成玉璋護盾。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害,召喚岩脊,生成玉璋護盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C116031],生成$[C116032]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚岩脊,生成玉璋護盾。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,召喚岩脊,生成玉璋護盾。",
"id": 16033,
"name": "地心·磐礴",
"playcost": [
@@ -4281,10 +4281,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,目標角色附屬石化。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成4點岩元素傷害,目標角色附屬石化。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C116033]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬石化。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2106}岩元素傷害,目標角色附屬石化。",
"id": 16034,
"name": "天星",
"playcost": [