diff --git "a/ChineseTraditional/tcgenemycards.json" "b/ChineseTraditional/tcgenemycards.json" --- "a/ChineseTraditional/tcgenemycards.json" +++ "b/ChineseTraditional/tcgenemycards.json" @@ -8,10 +8,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 23021, "name": "拯救之焰", "playcost": [ @@ -29,10 +29,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 23022, "name": "熾烈箴言", "playcost": [ @@ -46,10 +46,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚黯火爐心。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,召喚黯火爐心。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。", "id": 23023, "name": "天隕預兆", "playcost": [ @@ -115,10 +115,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 23021, "name": "拯救之焰", "playcost": [ @@ -136,10 +136,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 23022, "name": "熾烈箴言", "playcost": [ @@ -153,10 +153,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,召喚黯火爐心。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,召喚黯火爐心。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。", "id": 23023, "name": "天隕預兆", "playcost": [ @@ -239,10 +239,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚旋風。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2點風元素傷害,召喚旋風。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C135011]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚旋風。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚旋風。", "id": 35012, "name": "祈風術", "playcost": [ @@ -256,10 +256,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成5點風元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2105}風元素傷害。", "id": 35013, "name": "風波衝擊", "playcost": [ @@ -475,10 +475,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31031, "name": "冰刺", "playcost": [ @@ -496,10 +496,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31032, "name": "凝華的祭法", "playcost": [ @@ -513,10 +513,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31033, "name": "霜寒迂旋之儀", "playcost": [ @@ -572,10 +572,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31021, "name": "冰箭", "playcost": [ @@ -593,10 +593,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成4點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31022, "name": "幾枝一起", "playcost": [ @@ -661,10 +661,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,在對方場上生成藤蔓。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1點草元素傷害,在對方場上生成藤蔓。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C137031]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在對方場上生成藤蔓。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害,在對方場上生成藤蔓。", "id": 37032, "name": "毒藤蔓生", "playcost": [ @@ -678,10 +678,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成5點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", "id": 37033, "name": "草之域", "playcost": [ @@ -719,10 +719,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34041, "name": "雷彈", "playcost": [ @@ -755,10 +755,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,召喚纏雷之環。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害,召喚纏雷之環。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C134041]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,召喚纏雷之環。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,召喚纏雷之環。", "id": 34043, "name": "滾雷馳驟之儀", "playcost": [ @@ -814,10 +814,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34021, "name": "雷箭", "playcost": [ @@ -835,10 +835,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34022, "name": "幾枝一起", "playcost": [ @@ -886,10 +886,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -907,10 +907,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -924,10 +924,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -955,10 +955,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -967,10 +967,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -1007,10 +1007,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -1028,10 +1028,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -1045,10 +1045,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -1076,10 +1076,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -1088,10 +1088,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -1128,10 +1128,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34061, "name": "彈跳", "playcost": [ @@ -1149,10 +1149,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34062, "name": "重重下落", "playcost": [ @@ -1198,10 +1198,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ @@ -1219,10 +1219,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚冰螢。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ @@ -1236,10 +1236,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1275,10 +1275,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ @@ -1296,10 +1296,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚冰螢。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ @@ -1313,10 +1313,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1373,10 +1373,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,本角色附屬潛行。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ @@ -1390,10 +1390,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ @@ -1460,10 +1460,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,本角色附屬潛行。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ @@ -1477,10 +1477,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ @@ -1562,10 +1562,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,其他我方「愚人眾」角色獲得1點充能。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,其他我方「愚人眾」角色獲得1點充能。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", "id": 35023, "name": "激風鼓動", "playcost": [ @@ -1644,10 +1644,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31042, "name": "封凍噴劑", "playcost": [ @@ -1661,10 +1661,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬元素武裝·冰。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害,本角色附屬元素武裝·冰。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·冰。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,本角色附屬元素武裝·冰。", "id": 31043, "name": "嚴霜鐵銃", "playcost": [ @@ -1741,10 +1741,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34072, "name": "狂烈衝鋒", "playcost": [ @@ -1758,10 +1758,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬元素武裝·��。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害,本角色附屬元素武裝·雷。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·雷。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬元素武裝·雷。", "id": 34073, "name": "轟雷戰鎚", "playcost": [ @@ -1817,10 +1817,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36041, "name": "岩簇飛刺", "playcost": [ @@ -1838,10 +1838,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36042, "name": "集束岩晶", "playcost": [ @@ -1855,10 +1855,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "id": 36043, "name": "塵岩長杖", "playcost": [ @@ -1925,10 +1925,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,治療2個我方後臺角色1點。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,治療2個我方後臺角色1點。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療2個我方後臺角色1點。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療2個我方後臺角色1點。", "id": 32032, "name": "療癒彈", "playcost": [ @@ -1942,10 +1942,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬元素武裝·水。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3點水元素傷害,本角色附屬元素武裝·水。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·水。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,本角色附屬元素武裝·水。", "id": 32033, "name": "元素增幅·水", "playcost": [ @@ -2001,10 +2001,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 33061, "name": "輕彈直射", "playcost": [ @@ -2022,10 +2022,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 33062, "name": "燃燒連射", "playcost": [ @@ -2039,10 +2039,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,本角色附屬元素武裝·火。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,本角色附屬元素武裝·火。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·火。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬元素武裝·火。", "id": 33063, "name": "猛火鐵銃", "playcost": [ @@ -2115,10 +2115,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,生成岩土臺座。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2點岩元素傷害,生成岩土臺座。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成岩土臺座。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成岩土臺座。", "id": 36032, "name": "喚石之咒", "playcost": [ @@ -2132,10 +2132,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36033, "name": "碎岩震波", "playcost": [ @@ -2173,10 +2173,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36051, "name": "孢子彈", "playcost": [ @@ -2194,10 +2194,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36052, "name": "狂猛吐息", "playcost": [ @@ -2211,10 +2211,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5點岩元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", "id": 36053, "name": "爆破衝鋒", "playcost": [ @@ -2260,10 +2260,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 32051, "name": "孢子彈", "playcost": [ @@ -2281,10 +2281,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害。", "id": 32052, "name": "狂猛吐息", "playcost": [ @@ -2298,10 +2298,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", "id": 32053, "name": "爆破衝鋒", "playcost": [ @@ -2347,10 +2347,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 33041, "name": "火把打", "playcost": [ @@ -2368,10 +2368,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害。", "id": 33042, "name": "邊跑邊打", "playcost": [ @@ -2385,10 +2385,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成4點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害。", "id": 33043, "name": "連續揮火把", "playcost": [ @@ -2569,10 +2569,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 32011, "name": "水彈", "playcost": [ @@ -2590,10 +2590,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ @@ -2607,10 +2607,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ @@ -2666,10 +2666,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 32011, "name": "水彈", "playcost": [ @@ -2687,10 +2687,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ @@ -2704,10 +2704,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ @@ -2790,10 +2790,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,召喚治療之雨。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,召喚治療之雨。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚治療之雨。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚治療之雨。", "id": 32022, "name": "祈雨術", "playcost": [ @@ -2807,10 +2807,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", "id": 32023, "name": "激流衝擊", "playcost": [ @@ -2848,10 +2848,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 32041, "name": "彈跳", "playcost": [ @@ -2869,10 +2869,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害。", "id": 32042, "name": "重重下落", "playcost": [ @@ -3038,10 +3038,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3055,10 +3055,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3125,10 +3125,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3142,10 +3142,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3212,10 +3212,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3229,10 +3229,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3299,10 +3299,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3316,10 +3316,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3650,10 +3650,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ @@ -3740,10 +3740,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ @@ -3779,10 +3779,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22021, "name": "水彈", "playcost": [ @@ -3800,10 +3800,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,目標角色附屬水光破鏡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ @@ -3817,10 +3817,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ @@ -3856,10 +3856,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22021, "name": "水彈", "playcost": [ @@ -3877,10 +3877,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,目標角色附屬水光破鏡。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ @@ -3894,10 +3894,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ @@ -3954,10 +3954,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害,我方切換到下一個角色。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,我方切換到下一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,我方切換到下一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,我方切換到下一個角色。", "id": 33052, "name": "焰硝花火", "playcost": [ @@ -4160,10 +4160,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 34052, "name": "機工雷弩", "playcost": [ @@ -4244,10 +4244,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -4265,10 +4265,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -4282,10 +4282,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -4303,10 +4303,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -4315,10 +4315,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -4355,10 +4355,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 33011, "name": "炎波", "playcost": [ @@ -4376,10 +4376,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ @@ -4393,10 +4393,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成7點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成7點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ @@ -4452,10 +4452,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", "id": 33011, "name": "炎波", "playcost": [ @@ -4473,10 +4473,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ @@ -4490,10 +4490,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成7點物理傷害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成7點火元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ @@ -4559,10 +4559,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22011, "name": "翻湧", "playcost": [ @@ -4610,10 +4610,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ @@ -4659,10 +4659,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "id": 22011, "name": "翻湧", "playcost": [ @@ -4710,10 +4710,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;���方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ @@ -4759,10 +4759,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", "id": 36021, "name": "溶蝕利爪", "playcost": [ @@ -4780,10 +4780,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2點物理傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2點岩元素傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", "id": 36022, "name": "裂解晶岩", "playcost": [ @@ -4797,10 +4797,10 @@ }, { "basedamage": 6, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成6點物理傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成6點岩元素傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", "id": 36023, "name": "追獵標記", "playcost": [ @@ -5281,10 +5281,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31051, "name": "孢子彈", "playcost": [ @@ -5302,10 +5302,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31052, "name": "翻滾噴射", "playcost": [ @@ -5319,10 +5319,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", "id": 31053, "name": "爆破俯衝", "playcost": [ @@ -5368,10 +5368,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。", "id": 37011, "name": "孢子彈", "playcost": [ @@ -5389,10 +5389,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", "id": 37012, "name": "翻滾噴射", "playcost": [ @@ -5406,10 +5406,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5點物理傷害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成5點草元素傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", "id": 37013, "name": "爆破俯衝", "playcost": [