diff --git "a/Japanese/tcgenemycards.json" "b/Japanese/tcgenemycards.json" new file mode 100644--- /dev/null +++ "b/Japanese/tcgenemycards.json" @@ -0,0 +1,5558 @@ +{ + "items": { + "abysslectorfathomlessflames": { + "hp": 6, + "id": 4303, + "maxenergy": 2, + "name": "アビスの詠唱者·淵炎", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。", + "id": 23021, + "name": "救いの焔", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。", + "id": 23022, + "name": "熾烈なる箴言", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与え、黯炎炉心を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C123021]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、黯炎炉心を召喚する。", + "id": 23023, + "name": "天より降りし予兆", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、炎の新生が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C123022]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、炎の新生が付与される。", + "id": 23024, + "name": "炎の新生", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。", + "descriptionraw": "【固有】本キャラが$[C123022]を発動する時、本キャラに$[C123023]を付与する。", + "descriptionreplaced": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。", + "id": 23025, + "name": "湧炎バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 23026, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "炎元素", + "他の武器", + "魔物" + ] + }, + "anemosamachurl": { + "hp": 4, + "id": 3501, + "maxenergy": 2, + "name": "ヒルチャールシャーマン·風", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 35011, + "name": "ロッド叩き", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "風元素ダメージを2与え、旋風を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C135011]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを2与え、旋風を召喚する。", + "id": 35012, + "name": "祈風術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "風元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを5与える。", + "id": 35013, + "name": "風波衝撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "風元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "blazingaxemitachurl": { + "hp": 8, + "id": 3302, + "maxenergy": 2, + "name": "ヒルチャール暴徒·炎斧", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 33021, + "name": "Du Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 33022, + "name": "Upa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 33023, + "name": "Oto Tiga", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、流焔研磨が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C133021]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、流焔研磨が付与される。", + "id": 33024, + "name": "流焔研磨", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "炎元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "cracklingaxemitachurl": { + "hp": 8, + "id": 3403, + "maxenergy": 2, + "name": "ヒルチャール暴徒·雷斧", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 34031, + "name": "Du Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 34032, + "name": "Upa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 34033, + "name": "Oto Tiga", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、流煌研磨が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134031]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、流煌研磨が付与される。", + "id": 34034, + "name": "流煌研磨", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "cryoabyssmage": { + "hp": 4, + "id": 3103, + "maxenergy": 2, + "name": "アビスの魔術師·氷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。", + "id": 31031, + "name": "氷の刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。", + "id": 31032, + "name": "氷華の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与える。", + "id": 31033, + "name": "霜寒迂回の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、氷元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C131031]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、氷元素バリアが付与される。", + "id": 31034, + "name": "氷元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31035, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "氷元素", + "他の武器", + "魔物" + ] + }, + "cryohilichurlshooter": { + "hp": 3, + "id": 3102, + "maxenergy": 2, + "name": "ヒルチャール·氷矢", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。", + "id": 31021, + "name": "氷矢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを4与える。", + "id": 31022, + "name": "斉射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "id": 31023, + "name": "隠れる", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "氷元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "dendrosamachurl": { + "hp": 4, + "id": 3703, + "maxenergy": 2, + "name": "ヒルチャールシャーマン·草", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 37031, + "name": "ロッド叩き", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを1与え、相手のフィールドにツル草を生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C137031]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを1与え、相手のフィールドにツル草を生成する。", + "id": 37032, + "name": "蔓生の毒ツル", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを5与える。", + "id": 37033, + "name": "草の領域", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "electroabyssmage": { + "hp": 4, + "id": 3404, + "maxenergy": 3, + "name": "アビスの魔術師·雷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 34041, + "name": "雷弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "雷纏の輪を召喚する。", + "descriptionraw": "$[C134041]を召喚する。", + "descriptionreplaced": "雷纏の輪を召喚する。", + "id": 34042, + "name": "光纏の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを4与え、雷纏の輪を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C134041]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与え、雷纏の輪を召喚する。", + "id": 34043, + "name": "転雷疾駆の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、雷元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134042]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、雷元素バリアが付与される。", + "id": 34044, + "name": "雷元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 34045, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物" + ] + }, + "electrohilichurlshooter": { + "hp": 3, + "id": 3402, + "maxenergy": 2, + "name": "ヒルチャール·雷矢", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 34021, + "name": "雷矢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与える。", + "id": 34022, + "name": "斉射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。", + "id": 34023, + "name": "隠れる", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "electrohypostasis": { + "hp": 30, + "id": 4401, + "maxenergy": 2, + "name": "無相の雷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 24011, + "name": "雷晶発射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "id": 24012, + "name": "ジャンケン三連攻撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 5 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "id": 24013, + "name": "霹靂鎮鎖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)", + "descriptionraw": "【固有】戦闘開始時、$[C124015]が付与される。\\nアクションフェーズ開始時:本キャラに$[C124015]が付与されていない場合、$[C124015]を付与する。(各対戦最大2回まで)", + "descriptionreplaced": "【固有】戦闘開始時、雷晶核心が付与される。\\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)", + "id": 24017, + "name": "雷晶核心", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "id": 24015, + "name": "ジャンケン三連攻撃·チョキ", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダ���ージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。", + "id": 24016, + "name": "ジャンケン三連攻撃·パー", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "【固有】戦闘開始時、元素生命·雷が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。", + "id": 34063, + "name": "元素蓄積·雷", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物" + ] + }, + "electrohypostasis-01": { + "hp": 45, + "id": 4402, + "maxenergy": 2, + "name": "無相の雷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 24011, + "name": "雷晶発射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "id": 24012, + "name": "ジャンケン三連攻撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 5 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "id": 24013, + "name": "霹靂鎮鎖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクシ��ンフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)", + "descriptionraw": "【固有】戦闘開始時、$[C124016]が付与される。\\nアクションフェーズ開始時:本キャラに$[C124016]が付与されていない場合、$[C124016]を付与する。(各対戦最大2回まで)", + "descriptionreplaced": "【固有】戦闘開始時、雷晶核心が付与される。\\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)", + "id": 24018, + "name": "雷晶核心", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "id": 24015, + "name": "ジャンケン三連攻撃·チョキ", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。", + "id": 24016, + "name": "ジャンケン三連攻撃·パー", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "【固有】戦闘開始時、元素生命·雷が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。", + "id": 34063, + "name": "元素蓄積·雷", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物" + ] + }, + "electroslime": { + "hp": 4, + "id": 3406, + "maxenergy": 2, + "name": "雷スライム", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 34061, + "name": "ボンボン", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与える。", + "id": 34062, + "name": "墜落", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、元素生命·雷が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。", + "id": 34063, + "name": "元素蓄積·雷", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物" + ] + }, + "fatuicryocicinmage": { + "hp": 10, + "id": 4101, + "maxenergy": 3, + "name": "ファデュイ·氷蛍術師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。", + "id": 21011, + "name": "氷蛍角錐", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与え、氷蛍を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C121011]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与え、氷蛍を召喚する。", + "id": 21012, + "name": "霧虚ろの呼びかけ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、$[C121012]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与え、本キャラは{SPRITE_PRESET#2101}氷元素付着状態になり、流蛍バリアを生成する。", + "id": 21013, + "name": "氷の枝に白い花", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "氷元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuicryocicinmage-01": { + "hp": 10, + "id": 4102, + "maxenergy": 3, + "name": "ファデュイ·氷蛍術師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。", + "id": 21011, + "name": "氷蛍角錐", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与え、氷蛍を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C121011]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与え、氷蛍を召喚する。", + "id": 21012, + "name": "霧虚ろの呼びかけ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、$[C121012]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与え、本キャラは{SPRITE_PRESET#2101}氷元素付着状態になり、流蛍バリアを生成する。", + "id": 21013, + "name": "氷の枝に白い花", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "氷元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuipyroagent": { + "hp": 10, + "id": 4301, + "maxenergy": 2, + "name": "ファデュイ·デットエージェント·炎", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 23011, + "name": "突刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与え、本キャラに潜行を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C123011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与え、本キャラに潜行を付与する。", + "id": 23012, + "name": "隙を狙う", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを5与える。", + "id": 23013, + "name": "焼き払う刃先", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、潜行が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C123011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、潜行が付与される。", + "id": 23014, + "name": "潜行マスター", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "炎元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuipyroagent-01": { + "hp": 10, + "id": 4302, + "maxenergy": 2, + "name": "ファデュイ·デットエージェント·炎", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 23011, + "name": "突刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与え、本キャラに潜行を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C123011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与え、本キャラに潜行を付与する。", + "id": 23012, + "name": "隙を狙う", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを5与える。", + "id": 23013, + "name": "焼き払う刃先", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、潜行が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C123011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、潜行が付与される。", + "id": 23014, + "name": "潜行マスター", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "炎元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmisheranemoboxervanguard": { + "hp": 10, + "id": 3502, + "maxenergy": 2, + "name": "ファデュイ先遣隊·前鋒軍·風拳", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 35021, + "name": "疾風ジャブ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "本キャラに廻風障壁を付与し、スキル準備に入る:逆風の反撃。", + "descriptionraw": "本キャラに$[C135021]を付与し、$[K53]に入る:$[S35025]。", + "descriptionreplaced": "本キャラに廻風障壁を付与し、スキル準備に入る:逆風の反撃。", + "id": 35022, + "name": "廻風チャージ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "風元素ダメージを3与え、味方の他の「ファデュイ」キャラがチャージを1獲得する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の他の「ファデュイ」キャラが$[K310]を1獲得する。", + "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを3与え、味方の他の「ファデュイ」キャラが{SPRITE_PRESET#1110}チャージを1獲得する。", + "id": 35023, + "name": "激風鼓動", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 35024, + "name": "廻風障壁", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(1ターン準備必要)\n物理ダメージを2与える。", + "descriptionraw": "(1ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(1ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 35025, + "name": "逆風の反撃", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "風元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmishercryogunnerlegionnaire": { + "hp": 10, + "id": 3104, + "maxenergy": 3, + "name": "ファデュイ先遣隊·重衛士·氷銃", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 31041, + "name": "近接衝突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。", + "id": 31042, + "name": "氷結噴霧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを3与え、本キャラに元素武装·氷を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C131041]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与え、本キャラに元素武装·氷を付与する。", + "id": 31043, + "name": "フロスト鉄銃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "id": 31044, + "name": "戦備補給", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31045, + "name": "銃装破壊", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "氷元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmisherelectrohammervanguard": { + "hp": 10, + "id": 3407, + "maxenergy": 3, + "name": "ファデュイ先遣隊·前鋒軍·雷ハンマー", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 34071, + "name": "迅速ハンマー", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。", + "id": 34072, + "name": "猛烈突進", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを3与え、本キャラに元素武装·雷を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C134071]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与え、本キャラに元素武装·雷を付与する。", + "id": 34073, + "name": "轟雷ハンマー", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "id": 34074, + "name": "戦備補給", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 34075, + "name": "銃装破壊", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "雷元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmishergeochanterbracer": { + "hp": 10, + "id": 3604, + "maxenergy": 3, + "name": "ファデュイ先遣隊·遊撃兵·岩使い", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与える。", + "id": 36041, + "name": "岩片飛弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与える。", + "id": 36042, + "name": "集束岩晶", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを3与え、本キャラに元素武装·岩を付与し、岩晶バリアを生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C136041]を付与し、$[C136042]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与え、本キャラに元素武装·岩を付与し、岩晶バリアを生成する。", + "id": 36043, + "name": "岩のロッド", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "id": 36044, + "name": "戦備補給", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "岩元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmisherhydrogunnerlegionnaire": { + "hp": 10, + "id": 3203, + "maxenergy": 3, + "name": "ファデュイ先遣隊·重衛士·水銃", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 32031, + "name": "戦略的衝突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを2与え、味方の待機キャラ2体のHPを1回復する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の待機キャラ2体のHPを1回復する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、味方の待機キャラ2体のHPを1回復する。", + "id": 32032, + "name": "治療弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを3与え、本キャラに元素武装·水を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C132031]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを3与え、本キャラに元素武装·水を付与する。", + "id": 32033, + "name": "元素増幅·水", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "id": 32034, + "name": "戦備補給", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32035, + "name": "銃装破壊", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "他の武器", + "ファデュイ" + ] + }, + "fatuiskirmisherpyroslingerbracer": { + "hp": 10, + "id": 3306, + "maxenergy": 3, + "name": "ファデュイ先遣隊·遊撃兵·炎銃", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。", + "id": 33061, + "name": "弾丸直射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。", + "id": 33062, + "name": "燃焼連射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与え、本キャラに元素武装·炎を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C133061]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、本キャラに元素武装·炎を付与する。", + "id": 33063, + "name": "猛火鉄銃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。", + "id": 33064, + "name": "戦備補給", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33065, + "name": "銃装破壊", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "炎元素", + "他の武器", + "ファデュイ" + ] + }, + "geosamachurl": { + "hp": 4, + "id": 3603, + "maxenergy": 2, + "name": "ヒルチャールシャーマン·岩", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 36031, + "name": "ロッド叩き", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを2与え、岩土の台座を生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C136031]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩��素ダメージを2与え、岩土の台座を生成する。", + "id": 36032, + "name": "石召喚の呪文", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを5与える。", + "id": 36033, + "name": "砕岩の衝撃波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "groundedgeoshroom": { + "hp": 7, + "id": 3605, + "maxenergy": 2, + "name": "トコトコ岩マッシュロン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与える。", + "id": 36051, + "name": "胞子弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与える。", + "id": 36052, + "name": "凶猛吐息", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを5与える。", + "id": 36053, + "name": "爆破突進", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後���活発状態へと変わる。", + "descriptionraw": "【固有】戦闘開始時、キャラは$[C132051]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。", + "descriptionreplaced": "【固有】戦闘開始時、キャラは陸地優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。", + "id": 36054, + "name": "状態スイッチ", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物" + ] + }, + "groundedhydroshroom": { + "hp": 7, + "id": 3205, + "maxenergy": 2, + "name": "トコトコ水マッシュロン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 32051, + "name": "胞子弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを3与える。", + "id": 32052, + "name": "凶猛吐息", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。", + "id": 32053, + "name": "爆破突進", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。", + "descriptionraw": "【固有】戦闘開始時、キャラは$[C132051]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。", + "descriptionreplaced": "【固有】戦闘開始時、キャラは陸地優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。", + "id": 32054, + "name": "状態スイッチ", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "hilichurlberserker": { + "hp": 4, + "id": 3304, + "maxenergy": 2, + "name": "ヒルチャール·突進", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。", + "id": 33041, + "name": "松明打撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを2与える。", + "id": 33042, + "name": "ダッシュ殴打", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 2 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを4与える。", + "id": 33043, + "name": "連続松明振り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "炎元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "hilichurlfighter": { + "hp": 4, + "id": 3001, + "maxenergy": 2, + "name": "ヒルチャール·戦士", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 30011, + "name": "打撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 30012, + "name": "ジャンプ攻撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを4与える。", + "id": 30013, + "name": "振り回し", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "元素タイプなし", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "hilichurlshooter": { + "hp": 3, + "id": 3002, + "maxenergy": 2, + "name": "ヒルチャール·射手", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 30021, + "name": "射撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 30022, + "name": "斉射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。", + "descriptionraw": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。", + "descriptionreplaced": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。", + "id": 30023, + "name": "隠れる", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "元素タイプなし", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "hydroabyssmage": { + "hp": 4, + "id": 3201, + "maxenergy": 3, + "name": "アビスの魔術師·水", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 32011, + "name": "水弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、目標キャラに水の泡を付与する。", + "id": 32012, + "name": "泡影の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与え、目標キャラに水の泡を付与する。", + "id": 32013, + "name": "浮幻生滅の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、水元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C132012]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、水元素バリアが付与される。", + "id": 32014, + "name": "水元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32015, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "hydroabyssmage-01": { + "hp": 6, + "id": 5201, + "maxenergy": 3, + "name": "アビスの魔術師·水", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 32011, + "name": "水弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、目標キャラに水の泡を付与する。", + "id": 32012, + "name": "泡影の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与え、目標キャラに水の泡を付与する。", + "id": 32013, + "name": "浮幻生滅の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、水元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C132012]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、水元素バリアが付与される。", + "id": 32014, + "name": "水元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32015, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【固有】バリアが破裂した状態でスキルを発動した後、水元素バリアが再び付与される。", + "descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、$[C132012]が再び付与される。", + "descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、水元素バリアが再び付与される。", + "id": 32016, + "name": "アビスの加護", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "hydrosamachurl": { + "hp": 4, + "id": 3202, + "maxenergy": 2, + "name": "ヒルチャールシャーマン·水", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。", + "id": 32021, + "name": "ロッド叩き", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与え、治療の雨を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C132021]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、治療の雨を召喚する。", + "id": 32022, + "name": "祈雨術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。", + "id": 32023, + "name": "激流衝撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "hydroslime": { + "hp": 4, + "id": 3204, + "maxenergy": 2, + "name": "水スライム", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 32041, + "name": "ボンボン", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを4与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与える。", + "id": 32042, + "name": "墜落", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、元素生命·水が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。", + "id": 32043, + "name": "元素蓄積·水", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "iceshieldwallmitachurl": { + "hp": 8, + "id": 3101, + "maxenergy": 2, + "name": "ヒルチャール暴徒·氷盾", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 31011, + "name": "Plata Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 31012, + "name": "Da Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 31013, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、寒氷大盾が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C131011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、寒氷大盾が付与される。", + "id": 31014, + "name": "寒氷大盾", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31015, + "name": "シールド破壊", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "氷元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "jadeplumeterrorshroom": { + "hp": 36, + "id": 4701, + "maxenergy": 2, + "name": "マッシュラプトル", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 27011, + "name": "キノコン王のステップ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。", + "id": 27012, + "name": "不安定な胞子雲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "id": 27013, + "name": "奔放な尾羽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、活発激能が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。", + "id": 27014, + "name": "活発激能", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物" + ] + }, + "jadeplumeterrorshroom-01": { + "hp": 48, + "id": 4702, + "maxenergy": 2, + "name": "マッシュラプトル", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 27011, + "name": "キノコン王のステップ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。", + "id": 27012, + "name": "不安定な胞子雲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "id": 27013, + "name": "奔放な尾羽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、活発激能が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。", + "id": 27014, + "name": "活発激能", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物" + ] + }, + "jadeplumeterrorshroom-02": { + "hp": 10, + "id": 4703, + "maxenergy": 2, + "name": "マッシュラプトル", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 27011, + "name": "キノコン王のステップ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。", + "id": 27012, + "name": "不安定な胞子雲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "id": 27013, + "name": "奔放な尾羽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、活発激能が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。", + "id": 27014, + "name": "活発激能", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物" + ] + }, + "jadeplumeterrorshroom-03": { + "hp": 30, + "id": 4704, + "maxenergy": 2, + "name": "マッシュラプトル", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 27011, + "name": "キノコン王のステップ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。", + "id": 27012, + "name": "不安定な胞子雲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。", + "id": 27013, + "name": "奔放な尾羽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、活発激能が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。", + "id": 27014, + "name": "活発激能", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物" + ] + }, + "kairagidancingthunder": { + "hp": 10, + "id": 3401, + "maxenergy": 2, + "name": "海乱鬼·雷騰", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 34011, + "name": "三位斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 34012, + "name": "登龍斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本キャラはスキル準備に入る:居合·霆息。", + "descriptionraw": "本キャラは$[K53]に入る:$[S34016]。", + "descriptionreplaced": "本キャラはスキル準備に入る:居合·霆息。", + "id": 34013, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、惟神召符·煌が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、惟神召符·煌が付与される。", + "id": 34014, + "name": "惟神召符·煌", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。", + "descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに$[C134012]を付与する。", + "descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。", + "id": 34015, + "name": "絶境狂乱", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(2ターン準備必要)\n物理ダメージを6与える。", + "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。", + "id": 34016, + "name": "居合·霆息", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(1ターン準備必要)\n次のラウンドでスキル居合·霆息を発動する。", + "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S34016]を発動する。", + "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·霆息を発動する。", + "id": 34017, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_KAIRAGI" + ], + "tagstext": [ + "雷元素", + "他の武器", + "海乱鬼" + ] + }, + "kairagifierymight": { + "hp": 10, + "id": 3303, + "maxenergy": 2, + "name": "海乱鬼·炎威", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 33031, + "name": "三位斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 33032, + "name": "登龍斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本キャラはスキル準備に入る:居合·焚風。", + "descriptionraw": "本キャラは$[K53]に入る:$[S33036]。", + "descriptionreplaced": "本キャラはスキル準備に入る:居合·焚風。", + "id": 33033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、惟神召符·炎が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C133031]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、惟神召符·炎が付与される。", + "id": 33034, + "name": "惟神召符·炎", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。", + "descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに$[C133032]を付与する。", + "descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。", + "id": 33035, + "name": "絶境狂乱", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(2ターン準備必要)\n物理ダメージを6与える。", + "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。", + "id": 33036, + "name": "居合·焚風", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(1ターン準備必要)\n次のラウンドでスキル居合·焚風を発動する。", + "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S33036]を発動する。", + "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·焚風を発動する。", + "id": 33037, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_KAIRAGI" + ], + "tagstext": [ + "炎元素", + "他の武器", + "海乱鬼" + ] + }, + "maguukenki": { + "hp": 20, + "id": 4501, + "maxenergy": 3, + "name": "魔偶剣鬼", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 25011, + "name": "一文字", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "剣影·孤風を召喚する。", + "descriptionraw": "$[C125011]を召喚する。", + "descriptionreplaced": "剣影·孤風を召喚する。", + "id": 25012, + "name": "孤風刀勢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "剣影·霜馳を召喚する。", + "descriptionraw": "$[C125012]を召喚する。", + "descriptionreplaced": "剣影·霜馳を召喚する。", + "id": 25013, + "name": "霜馳影突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "id": 25014, + "name": "機巧偽天狗抄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "風元素", + "他の武器", + "魔物" + ] + }, + "maguukenki-01": { + "hp": 28, + "id": 4502, + "maxenergy": 3, + "name": "魔偶剣鬼", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 25011, + "name": "一文字", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "剣影·孤風を召喚する。", + "descriptionraw": "$[C125011]を召喚する。", + "descriptionreplaced": "剣影·孤風を召喚する。", + "id": 25012, + "name": "孤風刀勢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "剣影·霜馳を召喚する。", + "descriptionraw": "$[C125012]を召喚する。", + "descriptionreplaced": "剣影·霜馳を召喚する。", + "id": 25013, + "name": "霜馳影突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)", + "id": 25014, + "name": "機巧偽天狗抄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "風元素", + "他の武器", + "魔物" + ] + }, + "mirrormaiden": { + "hp": 10, + "id": 4203, + "maxenergy": 2, + "name": "ファデュイ·ミラーメイデン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 22021, + "name": "水弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C122021]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、目標キャラに水光破鏡を付与する。", + "id": 22022, + "name": "溢れる波の満潮", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。", + "id": 22023, + "name": "照り返す水鏡", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "他の武器", + "ファデュイ" + ] + }, + "mirrormaiden-01": { + "hp": 10, + "id": 4204, + "maxenergy": 2, + "name": "ファデュイ·ミラーメイデン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 22021, + "name": "水弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C122021]を付与する。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、目標キャラに水光破鏡を付与する。", + "id": 22022, + "name": "溢れる波の満潮", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。", + "id": 22023, + "name": "照り返す水鏡", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "他の武器", + "ファデュイ" + ] + }, + "nobushihitsukeban": { + "hp": 6, + "id": 3305, + "maxenergy": 2, + "name": "野伏·火付番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 33051, + "name": "連続斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与え、味方のキャラを次のキャラにチェンジさせる。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のキャラを次のキャラにチェンジさせる。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、味方のキャラを次のキャラにチェンジさせる。", + "id": 33052, + "name": "焔硝花火", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本キャラはスキル準備に入る:居合·前。", + "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。", + "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(2ターン準備必要)\n物理ダメージを6与える。", + "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。", + "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。", + "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "id": 30036, + "name": "残心", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "炎元素", + "他の武器" + ] + }, + "nobushijintouban": { + "hp": 6, + "id": 3003, + "maxenergy": 2, + "name": "野伏·陣刀番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 30031, + "name": "連続斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 30032, + "name": "ジャンプ斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本キャラはスキル準備に入る:居合·前。", + "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。", + "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(2ターン準備必要)\n物理ダメージを6与える。", + "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。", + "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。", + "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "id": 30036, + "name": "残心", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "元素タイプなし", + "他の武器" + ] + }, + "nobushikikouban": { + "hp": 6, + "id": 3405, + "maxenergy": 2, + "name": "野伏·機巧番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 34051, + "name": "連続斬り", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。", + "id": 34052, + "name": "機工雷弩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本キャラはスキル準備に入る:居合·前。", + "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。", + "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(2ターン準備必要)\n物理ダメージを6与える。", + "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。", + "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。", + "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。", + "id": 30036, + "name": "残心", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "雷元素", + "他の武器" + ] + }, + "pureelectrohypostasis": { + "hp": 15, + "id": 4403, + "maxenergy": 2, + "name": "純粋な無相の雷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。", + "id": 24011, + "name": "雷晶発射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。", + "id": 24012, + "name": "ジャンケン三連攻撃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 5 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。", + "id": 24013, + "name": "霹靂鎮鎖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。", + "id": 24015, + "name": "ジャンケン三連攻撃·チョキ", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "雷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。", + "id": 24016, + "name": "ジャンケン三連攻撃·パー", + "playcost": [], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "【固有】戦闘開始時、元素生命·雷が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。", + "id": 34063, + "name": "元素蓄積·雷", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "他の武器", + "魔物" + ] + }, + "pyroabyssmage": { + "hp": 4, + "id": 3301, + "maxenergy": 3, + "name": "アビスの魔術師·炎", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。", + "id": 33011, + "name": "炎波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。", + "id": 33012, + "name": "灼熱の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 7, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを7与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを7与える。", + "id": 33013, + "name": "熔炎地涌の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、炎元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C133011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、炎元素バリアが付与される。", + "id": 33014, + "name": "炎元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33015, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "炎元素", + "他の武器", + "魔物" + ] + }, + "pyroabyssmage-01": { + "hp": 6, + "id": 5301, + "maxenergy": 3, + "name": "アビスの魔術師·炎", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。", + "id": 33011, + "name": "炎波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。", + "id": 33012, + "name": "灼熱の祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 7, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "炎元素ダメージを7与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを7与える。", + "id": 33013, + "name": "熔炎地涌の儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、炎元素バリアが付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C133011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、炎元素バリアが付与される。", + "id": 33014, + "name": "炎元素バリア", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33015, + "name": "バリア破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【固有】バリアが破裂した状態でスキルを発動した後、炎元素バリアが再び付与される。", + "descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、$[C133011]が再び付与される。", + "descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、炎元素バリアが再び付与される。", + "id": 33016, + "name": "アビスの加護", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "炎元素", + "他の武器", + "魔物" + ] + }, + "rhodeiaofloch": { + "hp": 30, + "id": 4201, + "maxenergy": 3, + "name": "純水精霊·ローデシア", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 22011, + "name": "荒波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionraw": "1種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionreplaced": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "id": 22012, + "name": "純水幻造", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionraw": "2種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionreplaced": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "id": 22013, + "name": "あらゆる形へ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 5 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。", + "id": 22014, + "name": "潮汐と激流", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、元素生命·水が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。", + "id": 32043, + "name": "元素蓄積·水", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "rhodeiaofloch-01": { + "hp": 45, + "id": 4202, + "maxenergy": 3, + "name": "純水精霊·ローデシア", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。", + "id": 22011, + "name": "荒波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionraw": "1種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionreplaced": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "id": 22012, + "name": "純水幻造", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionraw": "2種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)", + "descriptionreplaced": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)", + "id": 22013, + "name": "あらゆる形へ", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 5 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。", + "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。", + "id": 22014, + "name": "潮汐と激流", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、元素生命·水が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。", + "id": 32043, + "name": "元素蓄積·水", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "他の武器", + "魔物" + ] + }, + "rockfondrifthound": { + "hp": 10, + "id": 3602, + "maxenergy": 3, + "name": "獣域ハウンド·岩", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを1与え、相手のフィールドに侵蝕を生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与え、相手のフィールドに侵蝕を生成する。", + "id": 36021, + "name": "鋭爪侵蝕", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを2与え、相手のフィールドに侵蝕を生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを2与え、相手のフィールドに侵蝕を生成する。", + "id": 36022, + "name": "岩晶破裂", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_GEO", + "description": "岩元素ダメージを6与え、相手のフィールドに侵蝕を生成する。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。", + "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを6与え、相手のフィールドに侵蝕を生成する。", + "id": 36023, + "name": "追跡マーク", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、喰魔が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C136022]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、喰魔が付与される。", + "id": 36024, + "name": "喰魔", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物" + ] + }, + "rockshieldwallmitachurl": { + "hp": 8, + "id": 3601, + "maxenergy": 2, + "name": "ヒルチャール暴徒·岩盾", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 36011, + "name": "Plata Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 36012, + "name": "Da Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 36013, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、岩石大盾が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C136011]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、岩石大盾が付与される。", + "id": 36014, + "name": "岩石大盾", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "stonehidelawachurl": { + "hp": 12, + "id": 4601, + "maxenergy": 2, + "name": "ヒルチャール·岩兜の王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "stonehidelawachurl-01": { + "hp": 16, + "id": 4602, + "maxenergy": 2, + "name": "ヒルチャール·岩兜の王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "id": 26014, + "name": "魔化:岩兜", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "stonehidelawachurl-02": { + "hp": 24, + "id": 4603, + "maxenergy": 2, + "name": "ヒルチャール·岩兜の王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "id": 26014, + "name": "魔化:岩兜", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "stonehidelawachurl-03": { + "hp": 8, + "id": 4604, + "maxenergy": 2, + "name": "ヒルチャール·岩兜の王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "���理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。", + "id": 26014, + "name": "魔化:岩兜", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + }, + "wingedcryoshroom": { + "hp": 6, + "id": 3105, + "maxenergy": 2, + "name": "パタパタ氷マッシュロン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。", + "id": 31051, + "name": "胞子弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。", + "id": 31052, + "name": "ローリングショット", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "氷元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与える。", + "id": 31053, + "name": "急降下爆破", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。", + "descriptionraw": "【固有】戦闘開始時、キャラは$[C137011]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。", + "descriptionreplaced": "【固有】戦闘開始時、キャラは空中優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。", + "id": 31054, + "name": "状態スイッチ", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "氷元素", + "他の武器", + "魔物" + ] + }, + "wingeddendroshroom": { + "hp": 6, + "id": 3701, + "maxenergy": 2, + "name": "パタパタ草マッシュロン", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを1与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを1与える。", + "id": 37011, + "name": "胞子弾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。", + "id": 37012, + "name": "ローリングショット", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "草元素ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを5与える。", + "id": 37013, + "name": "急降下爆破", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。", + "descriptionraw": "【固有】戦闘開始時、キャラは$[C137011]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。", + "descriptionreplaced": "【固有】戦闘開始時、キャラは空中優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。", + "id": 37014, + "name": "状態スイッチ", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物" + ] + }, + "woodenshieldwallmitachurl": { + "hp": 8, + "id": 3702, + "maxenergy": 2, + "name": "ヒルチャール暴徒·木盾", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを2与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。", + "id": 37021, + "name": "Plata Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "通常攻撃", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを3与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。", + "id": 37022, + "name": "Da Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素スキル", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "物理ダメージを5与える。", + "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。", + "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。", + "id": 37023, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆発", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【固有】戦闘開始時、木製大盾が付与される。", + "descriptionraw": "【固有】戦闘開始時、$[C137021]が付与される。", + "descriptionreplaced": "【固有】戦闘開始時、木製大盾が付与される。", + "id": 37024, + "name": "木製大盾", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 37025, + "name": "シールド破裂", + "playcost": [], + "type": "固有スキル", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "草元素", + "他の武器", + "魔物", + "ヒルチャール" + ] + } + }, + "meta": { + "aliases": {}, + "categories": {}, + "namemap": { + "abysslectorfathomlessflames": "アビスの詠唱者·淵炎", + "anemosamachurl": "ヒルチャールシャーマン·風", + "blazingaxemitachurl": "ヒルチャール暴徒·炎斧", + "cracklingaxemitachurl": "ヒルチャール暴徒·雷斧", + "cryoabyssmage": "アビスの魔術師·氷", + "cryohilichurlshooter": "ヒルチャール·氷矢", + "dendrosamachurl": "ヒルチャールシャーマン·草", + "electroabyssmage": "アビスの魔術師·雷", + "electrohilichurlshooter": "ヒルチャール·雷矢", + "electrohypostasis": "無相の雷", + "electrohypostasis-01": "無相の雷", + "electroslime": "雷スライム", + "fatuicryocicinmage": "ファデュイ·氷蛍術師", + "fatuicryocicinmage-01": "ファデュイ·氷蛍術師", + "fatuipyroagent": "ファデュイ·デットエージェント·炎", + "fatuipyroagent-01": "ファデュイ·デットエージェント·炎", + "fatuiskirmisheranemoboxervanguard": "ファデュイ先遣隊·前鋒軍·風拳", + "fatuiskirmishercryogunnerlegionnaire": "ファデュイ先遣隊·重衛士·氷銃", + "fatuiskirmisherelectrohammervanguard": "ファデュイ先遣隊·前鋒軍·雷ハンマー", + "fatuiskirmishergeochanterbracer": "ファデュイ先遣隊·遊撃兵·岩使い", + "fatuiskirmisherhydrogunnerlegionnaire": "ファデュイ先遣隊·重衛士·水銃", + "fatuiskirmisherpyroslingerbracer": "ファデュイ先遣隊·遊撃兵·炎銃", + "geosamachurl": "ヒルチャールシャーマン·岩", + "groundedgeoshroom": "トコトコ岩マッシュロン", + "groundedhydroshroom": "トコトコ水マッシュロン", + "hilichurlberserker": "ヒルチャール·突進", + "hilichurlfighter": "ヒルチャール·戦士", + "hilichurlshooter": "ヒルチャール·射手", + "hydroabyssmage": "アビスの魔術師·水", + "hydroabyssmage-01": "アビスの魔術師·水", + "hydrosamachurl": "ヒルチャールシャーマン·水", + "hydroslime": "水スライム", + "iceshieldwallmitachurl": "ヒルチャール暴徒·氷盾", + "jadeplumeterrorshroom": "マッシュラプトル", + "jadeplumeterrorshroom-01": "マッシュラプトル", + "jadeplumeterrorshroom-02": "マッシュラプトル", + "jadeplumeterrorshroom-03": "マッシュラプトル", + "kairagidancingthunder": "海乱鬼·雷騰", + "kairagifierymight": "海乱鬼·炎威", + "maguukenki": "魔偶剣鬼", + "maguukenki-01": "魔偶剣鬼", + "mirrormaiden": "ファデュイ·ミラーメイデン", + "mirrormaiden-01": "ファデュイ·ミラーメイデン", + "nobushihitsukeban": "野伏·火付番", + "nobushijintouban": "野伏·陣刀番", + "nobushikikouban": "野伏·機巧番", + "pureelectrohypostasis": "純粋な無相の雷", + "pyroabyssmage": "アビスの魔術師·炎", + "pyroabyssmage-01": "アビスの魔術師·炎", + "rhodeiaofloch": "純水精霊·ローデシア", + "rhodeiaofloch-01": "純水精霊·ローデシア", + "rockfondrifthound": "獣域ハウンド·岩", + "rockshieldwallmitachurl": "ヒルチャール暴徒·岩盾", + "stonehidelawachurl": "ヒルチャール·岩兜の王", + "stonehidelawachurl-01": "ヒルチャール·岩兜の王", + "stonehidelawachurl-02": "ヒルチャール·岩兜の王", + "stonehidelawachurl-03": "ヒルチャール·岩兜の王", + "wingedcryoshroom": "パタパタ氷マッシュロン", + "wingeddendroshroom": "パタパタ草マッシュロン", + "woodenshieldwallmitachurl": "ヒルチャール暴徒·木盾" + }, + "names": { + "アビスの詠唱者·淵炎": "abysslectorfathomlessflames", + "アビスの魔術師·水": "hydroabyssmage-01", + "アビスの魔術師·氷": "cryoabyssmage", + "アビスの魔術師·炎": "pyroabyssmage-01", + "アビスの魔術師·雷": "electroabyssmage", + "トコトコ岩マッシュロン": "groundedgeoshroom", + "トコトコ水マッシュロン": "groundedhydroshroom", + "パタパタ氷マッシュロン": "wingedcryoshroom", + "パタパタ草マッシュロン": "wingeddendroshroom", + "ヒルチャール·射手": "hilichurlshooter", + "ヒルチャール·岩兜の王": "stonehidelawachurl-01", + "ヒルチャール·戦士": "hilichurlfighter", + "ヒルチャール·氷矢": "cryohilichurlshooter", + "ヒルチャール·突進": "hilichurlberserker", + "ヒルチャール·雷矢": "electrohilichurlshooter", + "ヒルチャールシャーマン·岩": "geosamachurl", + "ヒルチャールシャーマン·水": "hydrosamachurl", + "ヒルチャールシャーマン·草": "dendrosamachurl", + "ヒルチャールシャーマン·風": "anemosamachurl", + "ヒルチャール暴徒·岩盾": "rockshieldwallmitachurl", + "ヒルチャール暴徒·木盾": "woodenshieldwallmitachurl", + "ヒルチャール暴徒·氷盾": "iceshieldwallmitachurl", + "ヒルチャール暴徒·炎斧": "blazingaxemitachurl", + "ヒルチャール暴徒·雷斧": "cracklingaxemitachurl", + "ファデュイ·デットエージェント·炎": "fatuipyroagent-01", + "ファデュイ·ミラーメイデン": "mirrormaiden-01", + "ファデュイ·氷蛍術師": "fatuicryocicinmage-01", + "ファデュイ先遣隊·前鋒軍·雷ハンマー": "fatuiskirmisherelectrohammervanguard", + "ファデュイ先遣隊·前鋒軍·風拳": "fatuiskirmisheranemoboxervanguard", + "ファデュイ先遣隊·遊撃兵·岩使い": "fatuiskirmishergeochanterbracer", + "ファデュイ先遣隊·遊撃兵·炎銃": "fatuiskirmisherpyroslingerbracer", + "ファデュイ先遣隊·重衛士·水銃": "fatuiskirmisherhydrogunnerlegionnaire", + "ファデュイ先遣隊·重衛士·氷銃": "fatuiskirmishercryogunnerlegionnaire", + "マッシュラプトル": "jadeplumeterrorshroom-01", + "水スライム": "hydroslime", + "海乱鬼·炎威": "kairagifierymight", + "海乱鬼·雷騰": "kairagidancingthunder", + "無相の雷": "electrohypostasis-01", + "獣域ハウンド·岩": "rockfondrifthound", + "純水精霊·ローデシア": "rhodeiaofloch-01", + "純粋な無相の雷": "pureelectrohypostasis", + "野伏·機巧番": "nobushikikouban", + "野伏·火付番": "nobushihitsukeban", + "野伏·陣刀番": "nobushijintouban", + "雷スライム": "electroslime", + "魔偶剣鬼": "maguukenki-01" + }, + "properties": {} + } +} \ No newline at end of file