HansBug commited on
Commit
bb1f96f
1 Parent(s): d79cef8

+English/.meta.json, +English/tcgactioncards.json, +English/tcgcardbacks.json, +English/tcgcardboxes.json, +English/tcgcharactercards.json, +English/tcgdetailedrules.json, +English/tcgenemycards.json, +English/tcgkeywords.json, +English/tcglevelrewards.json, +English/tcgstatuseffects.json, +English/tcgsummons.json, on 2023-06-29 08:34:09 UTC

Browse files
English/.meta.json ADDED
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+ {
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+ "path": "English",
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+ "metadata": {},
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+ "files": [
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+ {
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+ "name": "tcgactioncards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcardbacks.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcardboxes.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcharactercards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgdetailedrules.json",
31
+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgenemycards.json",
37
+ "type": "json",
38
+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgkeywords.json",
43
+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcglevelrewards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgstatuseffects.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgsummons.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ }
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+ ],
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+ "folders": []
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+ }
English/tcgactioncards.json ADDED
The diff for this file is too large to render. See raw diff
 
English/tcgcardbacks.json ADDED
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1
+ {
2
+ "items": {
3
+ "adept": {
4
+ "description": "There is no conundrum you cannot solve, nothing beyond your power to do. We salute you!",
5
+ "descriptionraw": "There is no conundrum you cannot solve, nothing beyond your power to do. We salute you!",
6
+ "id": 110,
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+ "name": "Adept",
8
+ "rarity": 3,
9
+ "source": "Reward for completing all objectives in the 4th match of the TCG Player's Manual"
10
+ },
11
+ "amethystlump": {
12
+ "description": "Adapting to where you are is also a form of wisdom.",
13
+ "descriptionraw": "Adapting to where you are is also a form of wisdom.",
14
+ "id": 113,
15
+ "name": "Amethyst Lump",
16
+ "rarity": 3,
17
+ "source": "Purchased at the Card Shop"
18
+ },
19
+ "cecilia": {
20
+ "description": "Are those who have the breeze and the dew for company the only ones who may enjoy the dawn's first light?",
21
+ "descriptionraw": "Are those who have the breeze and the dew for company the only ones who may enjoy the dawn's first light?",
22
+ "id": 118,
23
+ "name": "Cecilia",
24
+ "rarity": 3,
25
+ "source": "Purchased at the Card Shop"
26
+ },
27
+ "crystalchunk": {
28
+ "description": "If well-honed, suitable material can truly show its quality.",
29
+ "descriptionraw": "If well-honed, suitable material can truly show its quality.",
30
+ "id": 111,
31
+ "name": "Crystal Chunk",
32
+ "rarity": 3,
33
+ "source": "Purchased at the Card Shop"
34
+ },
35
+ "dandelionseed": {
36
+ "description": "Hope and patience are close companions.",
37
+ "descriptionraw": "Hope and patience are close companions.",
38
+ "id": 117,
39
+ "name": "Dandelion Seed",
40
+ "rarity": 3,
41
+ "source": "Purchased at the Card Shop"
42
+ },
43
+ "dendrobium": {
44
+ "description": "If only all battles could be fought on the tabletop...",
45
+ "descriptionraw": "If only all battles could be fought on the tabletop...",
46
+ "id": 120,
47
+ "name": "Dendrobium",
48
+ "rarity": 3,
49
+ "source": "Purchased at the Card Shop"
50
+ },
51
+ "electrocrystal": {
52
+ "description": "Will aggressive methods be of any use? This is not the only thing balanced on a hair trigger!",
53
+ "descriptionraw": "Will aggressive methods be of any use? This is not the only thing balanced on a hair trigger!",
54
+ "id": 116,
55
+ "name": "Electro Crystal",
56
+ "rarity": 3,
57
+ "source": "Purchased at the Card Shop"
58
+ },
59
+ "flamingflowerstamen": {
60
+ "description": "\"My duelist's soul is aflame!\"",
61
+ "descriptionraw": "\"My duelist's soul is aflame!\"",
62
+ "id": 114,
63
+ "name": "Flaming Flower Stamen",
64
+ "rarity": 3,
65
+ "source": "Purchased at the Card Shop"
66
+ },
67
+ "glazelily": {
68
+ "description": "The ancient tales of mortal realms have passed away. Now, only the fragrant name of the flowers remains.",
69
+ "descriptionraw": "The ancient tales of mortal realms have passed away. Now, only the fragrant name of the flowers remains.",
70
+ "id": 119,
71
+ "name": "Glaze Lily",
72
+ "rarity": 3,
73
+ "source": "Purchased at the Card Shop"
74
+ },
75
+ "inazuma": {
76
+ "description": "But an instant there is, for cards to be played. Play swiftly enough, and even transience itself shall fall before you.",
77
+ "descriptionraw": "But an instant there is, for cards to be played. Play swiftly enough, and even transience itself shall fall before you.",
78
+ "id": 103,
79
+ "name": "Inazuma",
80
+ "rarity": 3,
81
+ "source": "Reward for reaching Player Level 6"
82
+ },
83
+ "lazuriteswirl": {
84
+ "description": "A special card back customized by the renowned artist Calx.\n\"Like the Dragon of the East, stretch your wings more freely on this battlefield of cards!\"",
85
+ "descriptionraw": "A special card back customized by the renowned artist Calx.\\n\"Like the Dragon of the East, stretch your wings more freely on this battlefield of cards!\"",
86
+ "id": 121,
87
+ "name": "Lazurite Swirl",
88
+ "rarity": 3,
89
+ "source": "Purchased at the Card Shop"
90
+ },
91
+ "legend": {
92
+ "description": "You have come far indeed to become a Legend, but the road ahead is still long.",
93
+ "descriptionraw": "You have come far indeed to become a Legend, but the road ahead is still long.",
94
+ "id": 109,
95
+ "name": "Legend",
96
+ "rarity": 3,
97
+ "source": "Reward for reaching Player Level 10"
98
+ },
99
+ "liyue": {
100
+ "description": "Every journey must start with a first step. Build your deck with a steady hand, and steady shall the road to victory be.",
101
+ "descriptionraw": "Every journey must start with a first step. Build your deck with a steady hand, and steady shall the road to victory be.",
102
+ "id": 102,
103
+ "name": "Liyue",
104
+ "rarity": 3,
105
+ "source": "Reward for reaching Player Level 4"
106
+ },
107
+ "magicalcrystalchunk": {
108
+ "description": "Time gives this value.",
109
+ "descriptionraw": "Time gives this value.",
110
+ "id": 112,
111
+ "name": "Magical Crystal Chunk",
112
+ "rarity": 3,
113
+ "source": "Purchased at the Card Shop"
114
+ },
115
+ "mistflowercorolla": {
116
+ "description": "\"To concede gracefully is your inevitable end.\"",
117
+ "descriptionraw": "\"To concede gracefully is your inevitable end.\"",
118
+ "id": 115,
119
+ "name": "Mist Flower Corolla",
120
+ "rarity": 3,
121
+ "source": "Purchased at the Card Shop"
122
+ },
123
+ "mondstadt": {
124
+ "description": "Freedom is the first principle of cards.\nFreely you organize your deck, freely you choose your opponents, and freely you play your hand.\n...Or perhaps you might use that freedom to not play at all, and do something else with the cards you have in hand.",
125
+ "descriptionraw": "Freedom is the first principle of cards.\\nFreely you organize your deck, freely you choose your opponents, and freely you play your hand.\\n...Or perhaps you might use that freedom to not play at all, and do something else with the cards you have in hand.",
126
+ "id": 101,
127
+ "name": "Mondstadt",
128
+ "rarity": 3,
129
+ "source": "Reward for reaching Player Level 2"
130
+ },
131
+ "origin": {
132
+ "description": "Betwixt day and night, between heaven and earth,\nThat is where hopes and dreams sojourn.",
133
+ "descriptionraw": "Betwixt day and night, between heaven and earth,\\nThat is where hopes and dreams sojourn.",
134
+ "id": 100,
135
+ "name": "Origin",
136
+ "rarity": 3,
137
+ "source": "Obtain for the first time"
138
+ },
139
+ "sumeru": {
140
+ "description": "To think one or two steps ahead is amateur work. Truly expert players can even see fifty or a hundred steps ahead.\nAnd it would be a simple matter, would it not?",
141
+ "descriptionraw": "To think one or two steps ahead is amateur work. Truly expert players can even see fifty or a hundred steps ahead.\\nAnd it would be a simple matter, would it not?",
142
+ "id": 104,
143
+ "name": "Sumeru",
144
+ "rarity": 3,
145
+ "source": "Reward for reaching Player Level 8"
146
+ },
147
+ "treasuresofthedeck": {
148
+ "description": "Treasures are gained and used only for the moment, and their contents are never quite the same. What treasures lie within your cards this time?",
149
+ "descriptionraw": "Treasures are gained and used only for the moment, and their contents are never quite the same. What treasures lie within your cards this time?",
150
+ "id": 122,
151
+ "name": "Treasures of the Deck",
152
+ "rarity": 3,
153
+ "source": "Purchased at the Card Shop"
154
+ }
155
+ },
156
+ "meta": {
157
+ "aliases": {},
158
+ "categories": {
159
+ "3": [
160
+ "adept",
161
+ "amethystlump",
162
+ "cecilia",
163
+ "crystalchunk",
164
+ "dandelionseed",
165
+ "dendrobium",
166
+ "electrocrystal",
167
+ "flamingflowerstamen",
168
+ "glazelily",
169
+ "inazuma",
170
+ "lazuriteswirl",
171
+ "legend",
172
+ "liyue",
173
+ "magicalcrystalchunk",
174
+ "mistflowercorolla",
175
+ "mondstadt",
176
+ "origin",
177
+ "sumeru",
178
+ "treasuresofthedeck"
179
+ ]
180
+ },
181
+ "namemap": {
182
+ "adept": "Adept",
183
+ "amethystlump": "Amethyst Lump",
184
+ "cecilia": "Cecilia",
185
+ "crystalchunk": "Crystal Chunk",
186
+ "dandelionseed": "Dandelion Seed",
187
+ "dendrobium": "Dendrobium",
188
+ "electrocrystal": "Electro Crystal",
189
+ "flamingflowerstamen": "Flaming Flower Stamen",
190
+ "glazelily": "Glaze Lily",
191
+ "inazuma": "Inazuma",
192
+ "lazuriteswirl": "Lazurite Swirl",
193
+ "legend": "Legend",
194
+ "liyue": "Liyue",
195
+ "magicalcrystalchunk": "Magical Crystal Chunk",
196
+ "mistflowercorolla": "Mist Flower Corolla",
197
+ "mondstadt": "Mondstadt",
198
+ "origin": "Origin",
199
+ "sumeru": "Sumeru",
200
+ "treasuresofthedeck": "Treasures of the Deck"
201
+ },
202
+ "names": {
203
+ "Adept": "adept",
204
+ "Amethyst Lump": "amethystlump",
205
+ "Cecilia": "cecilia",
206
+ "Crystal Chunk": "crystalchunk",
207
+ "Dandelion Seed": "dandelionseed",
208
+ "Dendrobium": "dendrobium",
209
+ "Electro Crystal": "electrocrystal",
210
+ "Flaming Flower Stamen": "flamingflowerstamen",
211
+ "Glaze Lily": "glazelily",
212
+ "Inazuma": "inazuma",
213
+ "Lazurite Swirl": "lazuriteswirl",
214
+ "Legend": "legend",
215
+ "Liyue": "liyue",
216
+ "Magical Crystal Chunk": "magicalcrystalchunk",
217
+ "Mist Flower Corolla": "mistflowercorolla",
218
+ "Mondstadt": "mondstadt",
219
+ "Origin": "origin",
220
+ "Sumeru": "sumeru",
221
+ "Treasures of the Deck": "treasuresofthedeck"
222
+ },
223
+ "properties": {
224
+ "rarity": [
225
+ 3
226
+ ]
227
+ }
228
+ }
229
+ }
English/tcgcardboxes.json ADDED
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+ {
2
+ "items": {
3
+ "inazuma": {
4
+ "description": "Lightning flashes, then passes, illuminating the solitude of thunder.\nDreams of madness come and go — all things are impermanent.",
5
+ "descriptionraw": "Lightning flashes, then passes, illuminating the solitude of thunder.\\nDreams of madness come and go — all things are impermanent.",
6
+ "id": 102,
7
+ "name": "Inazuma",
8
+ "rarity": 4,
9
+ "source": "Reward for reaching Player Level 5"
10
+ },
11
+ "liyue": {
12
+ "description": "As eternal as the moon, as long-lasting as the rising sun.\nBy earth and hill and bedrock shall all things prosper.",
13
+ "descriptionraw": "As eternal as the moon, as long-lasting as the rising sun.\\nBy earth and hill and bedrock shall all things prosper.",
14
+ "id": 101,
15
+ "name": "Liyue",
16
+ "rarity": 4,
17
+ "source": "Reward for reaching Player Level 3"
18
+ },
19
+ "mondstadt": {
20
+ "description": "The ceaseless whisper of the breeze plays upon the strings, creating a lovely music.\nThe passionate talk of the wind and flowers is blown away, falling into the heart of the clear spring.",
21
+ "descriptionraw": "The ceaseless whisper of the breeze plays upon the strings, creating a lovely music.\\nThe passionate talk of the wind and flowers is blown away, falling into the heart of the clear spring.",
22
+ "id": 100,
23
+ "name": "Mondstadt",
24
+ "rarity": 4,
25
+ "source": "Obtain for the first time"
26
+ },
27
+ "sumeru": {
28
+ "description": "Oh grass of wisdom, weep not!\nEven the travail through searing winds must end.\nThe blessed rains will fall, and the flowers shall bloom...\nHearken! The song of the verdant garden is sung once more.",
29
+ "descriptionraw": "Oh grass of wisdom, weep not!\\nEven the travail through searing winds must end.\\nThe blessed rains will fall, and the flowers shall bloom...\\nHearken! The song of the verdant garden is sung once more.",
30
+ "id": 103,
31
+ "name": "Sumeru",
32
+ "rarity": 4,
33
+ "source": "Reward for reaching Player Level 7"
34
+ }
35
+ },
36
+ "meta": {
37
+ "aliases": {},
38
+ "categories": {
39
+ "4": [
40
+ "inazuma",
41
+ "liyue",
42
+ "mondstadt",
43
+ "sumeru"
44
+ ]
45
+ },
46
+ "namemap": {
47
+ "inazuma": "Inazuma",
48
+ "liyue": "Liyue",
49
+ "mondstadt": "Mondstadt",
50
+ "sumeru": "Sumeru"
51
+ },
52
+ "names": {
53
+ "Inazuma": "inazuma",
54
+ "Liyue": "liyue",
55
+ "Mondstadt": "mondstadt",
56
+ "Sumeru": "sumeru"
57
+ },
58
+ "properties": {
59
+ "rarity": [
60
+ 4
61
+ ]
62
+ }
63
+ }
64
+ }
English/tcgcharactercards.json ADDED
The diff for this file is too large to render. See raw diff
 
English/tcgdetailedrules.json ADDED
@@ -0,0 +1,468 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "elementalreactionseffects": {
4
+ "id": 6,
5
+ "name": "Elemental Reactions: Effects",
6
+ "rules": [
7
+ {
8
+ "content": "Deal +2 DMG for this instance",
9
+ "contentraw": "Deal +2 DMG for this instance",
10
+ "reaction": {
11
+ "elementone": "GCG_ELEMENT_CRYO",
12
+ "elementtwo": "GCG_ELEMENT_PYRO"
13
+ },
14
+ "title": "Melt",
15
+ "titleraw": "Melt"
16
+ },
17
+ {
18
+ "content": "Deal +2 DMG for this instance",
19
+ "contentraw": "Deal +2 DMG for this instance",
20
+ "reaction": {
21
+ "elementone": "GCG_ELEMENT_HYDRO",
22
+ "elementtwo": "GCG_ELEMENT_PYRO"
23
+ },
24
+ "title": "Vaporize",
25
+ "titleraw": "Vaporize"
26
+ },
27
+ {
28
+ "content": "Deal +2 DMG for this instance; when targeting an active character, the target will be forcibly switched to the next character",
29
+ "contentraw": "Deal +2 DMG for this instance; when targeting an active character, the target will be forcibly switched to the next character",
30
+ "reaction": {
31
+ "elementone": "GCG_ELEMENT_ELECTRO",
32
+ "elementtwo": "GCG_ELEMENT_PYRO"
33
+ },
34
+ "title": "Overloaded",
35
+ "titleraw": "Overloaded"
36
+ },
37
+ {
38
+ "content": "Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target",
39
+ "contentraw": "Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target",
40
+ "reaction": {
41
+ "elementone": "GCG_ELEMENT_ELECTRO",
42
+ "elementtwo": "GCG_ELEMENT_CRYO"
43
+ },
44
+ "title": "Superconduct",
45
+ "titleraw": "Superconduct"
46
+ },
47
+ {
48
+ "content": "Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target",
49
+ "contentraw": "Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target",
50
+ "reaction": {
51
+ "elementone": "GCG_ELEMENT_ELECTRO",
52
+ "elementtwo": "GCG_ELEMENT_HYDRO"
53
+ },
54
+ "title": "Electro-Charged",
55
+ "titleraw": "Electro-Charged"
56
+ },
57
+ {
58
+ "content": "Deal +1 DMG for this instance. The target character receives the Frozen status:\nThe character cannot use Skills (Lasts until the end of this Round).\nWhen receiving Pyro or Physical DMG, the character receives +2 DMG and removes this status in advance.",
59
+ "contentraw": "Deal +1 DMG for this instance. The target character receives the <color=#FFFFFFFF>Frozen</color> status:\\nThe character <color=#FFFFFFFF>cannot use Skills</color> (Lasts until the end of this Round).\\nWhen receiving {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> or {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical</color> DMG, the character receives +2 DMG and removes this status in advance.",
60
+ "reaction": {
61
+ "elementone": "GCG_ELEMENT_CRYO",
62
+ "elementtwo": "GCG_ELEMENT_HYDRO"
63
+ },
64
+ "title": "Frozen",
65
+ "titleraw": "Frozen"
66
+ },
67
+ {
68
+ "content": "Deal 1 Cryo DMG to all opposing characters except the target",
69
+ "contentraw": "Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to all opposing characters except the target",
70
+ "reaction": {
71
+ "elementone": "GCG_ELEMENT_CRYO",
72
+ "elementtwo": "GCG_ELEMENT_ANEMO"
73
+ },
74
+ "title": "Swirl",
75
+ "titleraw": "Swirl"
76
+ },
77
+ {
78
+ "content": "Deal 1 Hydro DMG to all opposing characters except the target",
79
+ "contentraw": "Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to all opposing characters except the target",
80
+ "reaction": {
81
+ "elementone": "GCG_ELEMENT_HYDRO",
82
+ "elementtwo": "GCG_ELEMENT_ANEMO"
83
+ },
84
+ "title": "Swirl",
85
+ "titleraw": "Swirl"
86
+ },
87
+ {
88
+ "content": "Deal 1 Pyro DMG to all opposing characters except the target",
89
+ "contentraw": "Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to all opposing characters except the target",
90
+ "reaction": {
91
+ "elementone": "GCG_ELEMENT_PYRO",
92
+ "elementtwo": "GCG_ELEMENT_ANEMO"
93
+ },
94
+ "title": "Swirl",
95
+ "titleraw": "Swirl"
96
+ },
97
+ {
98
+ "content": "Deal 1 Electro DMG to all opposing characters except the target",
99
+ "contentraw": "Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to all opposing characters except the target",
100
+ "reaction": {
101
+ "elementone": "GCG_ELEMENT_ELECTRO",
102
+ "elementtwo": "GCG_ELEMENT_ANEMO"
103
+ },
104
+ "title": "Swirl",
105
+ "titleraw": "Swirl"
106
+ },
107
+ {
108
+ "content": "Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).",
109
+ "contentraw": "Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points).",
110
+ "reaction": {
111
+ "elementone": "GCG_ELEMENT_CRYO",
112
+ "elementtwo": "GCG_ELEMENT_GEO"
113
+ },
114
+ "title": "Crystallize",
115
+ "titleraw": "Crystallize"
116
+ },
117
+ {
118
+ "content": "Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).",
119
+ "contentraw": "Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points).",
120
+ "reaction": {
121
+ "elementone": "GCG_ELEMENT_HYDRO",
122
+ "elementtwo": "GCG_ELEMENT_GEO"
123
+ },
124
+ "title": "Crystallize",
125
+ "titleraw": "Crystallize"
126
+ },
127
+ {
128
+ "content": "Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).",
129
+ "contentraw": "Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points).",
130
+ "reaction": {
131
+ "elementone": "GCG_ELEMENT_PYRO",
132
+ "elementtwo": "GCG_ELEMENT_GEO"
133
+ },
134
+ "title": "Crystallize",
135
+ "titleraw": "Crystallize"
136
+ },
137
+ {
138
+ "content": "Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).",
139
+ "contentraw": "Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points).",
140
+ "reaction": {
141
+ "elementone": "GCG_ELEMENT_ELECTRO",
142
+ "elementtwo": "GCG_ELEMENT_GEO"
143
+ },
144
+ "title": "Crystallize",
145
+ "titleraw": "Crystallize"
146
+ },
147
+ {
148
+ "content": "Deal +1 DMG for this instance and create a [Burning Flame]:\nEnd Phase: Deal 1 Pyro DMG. (1 Usage. Max 2 stacks)",
149
+ "contentraw": "Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Burning Flame</color>]:\\nEnd Phase: Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (1 Usage. Max 2 stacks)",
150
+ "reaction": {
151
+ "elementone": "GCG_ELEMENT_PYRO",
152
+ "elementtwo": "GCG_ELEMENT_DENDRO"
153
+ },
154
+ "title": "Burning",
155
+ "titleraw": "Burning"
156
+ },
157
+ {
158
+ "content": "Deal +1 DMG for this instance and create a [Dendro Core]:\nWhen you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2. (1 Usage)",
159
+ "contentraw": "Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Dendro Core</color>]:\\nWhen you deal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to an opposing active character, DMG dealt +2. (1 Usage)",
160
+ "reaction": {
161
+ "elementone": "GCG_ELEMENT_HYDRO",
162
+ "elementtwo": "GCG_ELEMENT_DENDRO"
163
+ },
164
+ "title": "Bloom",
165
+ "titleraw": "Bloom"
166
+ },
167
+ {
168
+ "content": "Deal +1 DMG for this instance and create a [Catalyzing Field]:\nWhen you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1. (2 Usages)",
169
+ "contentraw": "Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Catalyzing Field</color>]:\\nWhen you deal {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to an opposing active character, DMG dealt +1. (2 Usages)",
170
+ "reaction": {
171
+ "elementone": "GCG_ELEMENT_ELECTRO",
172
+ "elementtwo": "GCG_ELEMENT_DENDRO"
173
+ },
174
+ "title": "Quicken",
175
+ "titleraw": "Quicken"
176
+ }
177
+ ]
178
+ },
179
+ "elementalreactionsrules": {
180
+ "id": 5,
181
+ "name": "Elemental Reactions: Rules",
182
+ "rules": [
183
+ {
184
+ "content": "When characters take Cryo, Hydro, Pyro, Electro, or Dendro DMG, they will have the corresponding Element applied to them.\n(Anemo DMG and Geo DMG cannot apply Elements in this way.)",
185
+ "contentraw": "When characters take {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> DMG, they will have the corresponding Element <color=#FFE14BFF>applied</color> to them.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> cannot apply Elements in this way.)",
186
+ "filename_image": "UI_Gcg_InSide_12",
187
+ "title": "Elemental Application",
188
+ "titleraw": "Elemental Application"
189
+ },
190
+ {
191
+ "content": "When the target has already had an Elemental Application:\n(1) Dealing a specific type of Elemental DMG will trigger an Elemental Reaction.\n(2) Using non-DMG effects to perform specific Elemental Applications will also trigger an Elemental Reaction. When calculating the effects of such Elemental Reactions, all DMG-dealing effects will be ignored.",
192
+ "contentraw": "When the target has already had an <color=#FFE14BFF>Elemental Application</color>:\\n(1) Dealing a specific type of <color=#FFE14BFF>Elemental DMG</color> will trigger an Elemental Reaction.\\n(2) Using non-DMG effects to perform specific Elemental Applications will also trigger an Elemental Reaction. When calculating the effects of such Elemental Reactions, all DMG-dealing effects will be ignored.",
193
+ "filename_image": "UI_Gcg_InSide_13",
194
+ "title": "Elemental Reaction Rules",
195
+ "titleraw": "Elemental Reaction Rules"
196
+ }
197
+ ]
198
+ },
199
+ "gamearea": {
200
+ "id": 4,
201
+ "name": "Game Area",
202
+ "rules": [
203
+ {
204
+ "content": "During a Genius Invokation TCG duel, cards will be placed in the following Zones:",
205
+ "contentraw": "During a Genius Invokation TCG duel, cards will be placed in the following Zones:",
206
+ "filename_image": "UI_Gcg_InSide_14",
207
+ "title": "",
208
+ "titleraw": ""
209
+ },
210
+ {
211
+ "content": "After the game begins, all Character Cards will be placed in the Character Zone.\n(1) The character's HP will appear to the top-left of the Character Card. HP will decrease when the character takes DMG, and they will go down if their HP reaches 0.\n(2) The character's Energy is displayed on the right side of the Character Card. When the character's Energy maxes out, they can unleash powerful Elemental Bursts!\n(3) Each player will have an active character. Only the active character can use Skills, and conversely, and only they can be affected by opposing Skill attacks. The active character's Character Card will be shifted forward to denote their role.\n(4) Characters who are not in combat will be designated Characters on Standby. \"Switch Characters\" can be performed to make them the active character.\n(5) If the active character is taken out, that player must choose a character on standby to take their place.",
212
+ "contentraw": "After the game begins, all Character Cards will be placed in the Character Zone.\\n(1) The character's HP will appear to the top-left of the Character Card. HP will decrease when the character takes DMG, and they will go down if their HP reaches 0.\\n(2) The character's Energy is displayed on the right side of the Character Card. When the character's Energy maxes out, they can unleash powerful Elemental Bursts!\\n(3) Each player will have an active character. Only the active character can use Skills, and conversely, and only they can be affected by opposing Skill attacks. The active character's Character Card will be shifted forward to denote their role.\\n(4) Characters who are not in combat will be designated Characters on Standby. \"Switch Characters\" can be performed to make them the active character.\\n(5) If the active character is taken out, that player must choose a character on standby to take their place.",
213
+ "title": "I. Character Zone",
214
+ "titleraw": "I. Character Zone"
215
+ },
216
+ {
217
+ "content": "Every Character Card can have Equipment Cards, Statuses, and Combat Statuses attached to it.\n(1) When an Equipment Card is played to a character, it will be attached to them. Each character can attach at most 1 Weapon and 1 Artifact Equipment Card, and any number of other types of Equipment.\n(2) Some Character Skills can create Statuses that can be attached to Character Cards.\n(3) Some Character Skills can create Combat Statuses that can be attached to active character(s). When the active character is switched out, the Combat Status will be passed to the new active character.",
218
+ "contentraw": "Every Character Card can have Equipment Cards, Statuses, and Combat Statuses attached to it.\\n(1) When an Equipment Card is played to a character, it will be attached to them. Each character can attach at most 1 Weapon and 1 Artifact Equipment Card, and any number of other types of Equipment.\\n(2) Some Character Skills can create Statuses that can be attached to Character Cards.\\n(3) Some Character Skills can create Combat Statuses that can be attached to active character(s). When the active character is switched out, the Combat Status will be passed to the new active character.",
219
+ "title": "II. Attaching",
220
+ "titleraw": "II. Attaching"
221
+ },
222
+ {
223
+ "content": "When a Support Card is played, it will be placed in the Support Zone.\nThe Support Zone can hold up to 4 Support Cards. If you want to play a new Support Card when this zone is full, you must discard a card in it first.\n(When calculating the effects of multiple Support Cards, their effects will be calculated in chronological order of their placement.)",
224
+ "contentraw": "When a Support Card is played, it will be placed in the Support Zone.\\nThe Support Zone can hold up to 4 Support Cards. If you want to play a new Support Card when this zone is full, you must discard a card in it first.\\n(When calculating the effects of multiple Support Cards, their effects will be calculated in chronological order of their placement.)",
225
+ "title": "III. Support Zone",
226
+ "titleraw": "III. Support Zone"
227
+ },
228
+ {
229
+ "content": "Some Character Skills can create Summons in the Summons Zone.\nThe Summons Zone can hold up to 4 Summons. Once this zone is full, you cannot create new Summons.\n(When calculating the effects of multiple Summons, their effects will be calculated in chronological order of their summoning.)",
230
+ "contentraw": "Some Character Skills can create Summons in the Summons Zone.\\nThe Summons Zone can hold up to 4 Summons. Once this zone is full, you cannot create new Summons.\\n(When calculating the effects of multiple Summons, their effects will be calculated in chronological order of their summoning.)",
231
+ "title": "IV. Summons Zone",
232
+ "titleraw": "IV. Summons Zone"
233
+ },
234
+ {
235
+ "content": "Before the game starts, all Action Cards in a deck will be shuffled and will form the Draw Pile.\nWhen drawing cards, the player will draw Action Cards from the top of the Draw Pile and add them to their Hand. If the Draw Pile has no card left, then no new card will be added to Hand.",
236
+ "contentraw": "Before the game starts, all Action Cards in a deck will be shuffled and will form the Draw Pile.\\nWhen drawing cards, the player will draw Action Cards from the top of the Draw Pile and add them to their Hand. If the Draw Pile has no card left, then no new card will be added to Hand.",
237
+ "title": "V. Draw Pile",
238
+ "titleraw": "V. Draw Pile"
239
+ },
240
+ {
241
+ "content": "After the game begins, you will draw 5 cards from your Draw Pile to form your starting Hand.\nWhen every Round ends, both sides will draw 2 cards.\nOnly Action Cards in your Hand can be played or used in Elemental Tuning.\nYour Hand is limited to 10 cards, after which you will automatically discard any cards you draw.",
242
+ "contentraw": "After the game begins, you will draw 5 cards from your Draw Pile to form your starting Hand.\\nWhen every Round ends, both sides will draw 2 cards.\\nOnly Action Cards in your Hand can be played or used in Elemental Tuning.\\nYour Hand is limited to 10 cards, after which you will automatically discard any cards you draw.",
243
+ "title": "VI. Hand",
244
+ "titleraw": "VI. Hand"
245
+ }
246
+ ]
247
+ },
248
+ "geniusinvokationtcg": {
249
+ "id": 1,
250
+ "name": "Genius Invokation TCG",
251
+ "rules": [
252
+ {
253
+ "content": "Genius Invokation TCG is a tightly-paced, heart-stopping tabletop card dueling game.\nBuild your decks by basing them around Character and Action Cards, and engage in intense battles against your opponents!",
254
+ "contentraw": "Genius Invokation TCG is a tightly-paced, heart-stopping tabletop card dueling game.\\nBuild your decks by basing them around Character and Action Cards, and engage in intense battles against your opponents!",
255
+ "filename_image": "UI_Gcg_InSide_01",
256
+ "title": "Genius Invokation TCG Basics",
257
+ "titleraw": "Genius Invokation TCG Basics"
258
+ },
259
+ {
260
+ "content": "(1) Both sides will draw 5 cards, which will form their Hand. After that, both sides will get 1 chance to switch out any number of cards in their Hand.\n(2) Both sides get to choose 1 of their own Character Cards to be their active character.",
261
+ "contentraw": "(1) Both sides will draw 5 cards, which will form their Hand. After that, both sides will get 1 chance to switch out any number of cards in their Hand.\\n(2) Both sides get to choose 1 of their own Character Cards to be their active character.",
262
+ "title": "Prepare to Duel",
263
+ "titleraw": "Prepare to Duel"
264
+ },
265
+ {
266
+ "content": "After a Genius Invokation TCG duel starts, each Round will proceed as follows:\n(1) Roll Phase: Both sides will get 8 Elemental Dice to roll.\n(2) Action Phase: Both sides take turns to act until both declare that their Round is over.\n(3) End Phase: Both sides draw 2 cards.",
267
+ "contentraw": "After a Genius Invokation TCG duel starts, each Round will proceed as follows:\\n(1) Roll Phase: Both sides will get 8 Elemental Dice to roll.\\n(2) Action Phase: Both sides take turns to act until both declare that their Round is over.\\n(3) End Phase: Both sides draw 2 cards.",
268
+ "title": "Duel Flow",
269
+ "titleraw": "Duel Flow"
270
+ },
271
+ {
272
+ "content": "Use your Character Cards to attack and defeat your opponent's Character Cards!\nOnce you have defeated them all, victory shall be yours!",
273
+ "contentraw": "Use your Character Cards to attack and defeat your opponent's Character Cards!\\nOnce you have defeated them all, victory shall be yours!",
274
+ "title": "Victory Conditions",
275
+ "titleraw": "Victory Conditions"
276
+ }
277
+ ]
278
+ },
279
+ "otherrules": {
280
+ "id": 7,
281
+ "name": "Other Rules",
282
+ "rules": [
283
+ {
284
+ "content": "When you play Action Cards that have a Cost, you must pay the directed amount of matching Elemental Dice.\n(Omni Dice will count as any type of Elemental Dice.)",
285
+ "contentraw": "When you play Action Cards that have a {SPRITE_PRESET#1108}Cost, you must pay the directed amount of matching Elemental Dice.\\n({SPRITE_PRESET#1111}Omni Dice will count as any type of Elemental Dice.)",
286
+ "title": "Matching Element",
287
+ "titleraw": "{SPRITE_PRESET#1108}Matching Element"
288
+ },
289
+ {
290
+ "content": "When you play Action Cards that have a Cost, you must pay the directed amount of Elemental Dice, regardless of their type.",
291
+ "contentraw": "When you play Action Cards that have a {SPRITE_PRESET#1109}Cost, you must pay the directed amount of Elemental Dice, regardless of their type.",
292
+ "title": "Unaligned Element",
293
+ "titleraw": "{SPRITE_PRESET#1109}Unaligned Element"
294
+ },
295
+ {
296
+ "content": "When character's HP hits 0, the character will be considered defeated after their Skill or effect is completed.\nIn this moment, the character's equipment and effects will be discarded and their Energy will be cleared.",
297
+ "contentraw": "When character's HP hits 0, the character will be considered defeated after their Skill or effect is completed.\\nIn this moment, the character's equipment and effects will be discarded and their Energy will be cleared.",
298
+ "title": "Defeated",
299
+ "titleraw": "Defeated"
300
+ },
301
+ {
302
+ "content": "Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)",
303
+ "contentraw": "Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)",
304
+ "title": "Will not be defeated",
305
+ "titleraw": "Will not be defeated"
306
+ },
307
+ {
308
+ "content": "If multiple cards are set to culminate at the same point in time, the order of resolution will follow the rules listed below:\n1. The present player's card effects will be resolved first before the card effects of their opponent.\n2. The card effects belonging to the same player will be resolved in the following order: Character Cards, Character Equipment and Statuses, Team Combat Status, Summons, and Support Cards.\n3. Card effects of the same type belonging to the same player will be resolved via the order of their entry.",
309
+ "contentraw": "If multiple cards are set to culminate at the same point in time, the order of resolution will follow the rules listed below:\\n1. The present player's card effects will be resolved first before the card effects of their opponent.\\n2. The card effects belonging to the same player will be resolved in the following order: Character Cards, Character Equipment and Statuses, Team Combat Status, Summons, and Support Cards.\\n3. Card effects of the same type belonging to the same player will be resolved via the order of their entry.",
310
+ "title": "Calculation Order",
311
+ "titleraw": "Calculation Order"
312
+ }
313
+ ]
314
+ },
315
+ "roundflow": {
316
+ "id": 2,
317
+ "name": "Round Flow",
318
+ "rules": [
319
+ {
320
+ "content": "Each Round will proceed as follows: Roll Phase > Action Phase > End Phase.",
321
+ "contentraw": "Each Round will proceed as follows: Roll Phase > Action Phase > End Phase.",
322
+ "filename_image": "UI_Gcg_InSide_11",
323
+ "title": "Round Flow",
324
+ "titleraw": "Round Flow"
325
+ },
326
+ {
327
+ "content": "During each Round's Roll Phase, you will roll 8 Elemental Dice.\nAfter throwing these dice, you will have 1 chance to choose any number of Elemental Dice and reroll them.\nEach Elemental Die can have any one of the following 8 elemental attributes: Cryo, Hydro, Pyro, Electro, Anemo, Geo, and Dendro, as well as the Omni Element, which can be regarded and used as any basic Element.\nThe maximum number of Elemental Dice you can have is 16. You will not be able to obtain more once you reach this number.",
328
+ "contentraw": "During each Round's Roll Phase, you will roll 8 Elemental Dice.\\nAfter throwing these dice, you will have 1 chance to choose any number of Elemental Dice and reroll them.\\nEach Elemental Die can have any one of the following 8 elemental attributes: Cryo, Hydro, Pyro, Electro, Anemo, Geo, and Dendro, as well as the Omni Element, which can be regarded and used as any basic Element.\\nThe maximum number of Elemental Dice you can have is 16. You will not be able to obtain more once you reach this number.",
329
+ "title": "Roll Phase",
330
+ "titleraw": "Roll Phase"
331
+ },
332
+ {
333
+ "content": "The two sides will take turns to take action, starting from the player who goes first. The actions you can undertake are:\nUse Skill: Pay the relevant cost and use your active character's Skill(s).\nSwitch Characters: Pay 1 Elemental Die of your choice to switch your active character.\nPlay Card: Pay the relevant cost and play card(s) from your Hand.\nElemental Tuning: Discard a card from your Hand and change the Elemental Type of 1 of your Elemental Die.\nDeclare Round End: End your actions for this Round. The first player to declare the end of their Round will go first during the next Round.",
334
+ "contentraw": "The two sides will take turns to take action, starting from the player who goes first. The actions you can undertake are:\\n<color=#FFE14BFF>Use Skill</color>: Pay the relevant cost and use your active character's Skill(s).\\n<color=#FFE14BFF>Switch Characters</color>: Pay 1 Elemental Die of your choice to switch your active character.\\n<color=#FFE14BFF>Play Card</color>: Pay the relevant cost and play card(s) from your Hand.\\n<color=#FFE14BFF>Elemental Tuning</color>: Discard a card from your Hand and change the Elemental Type of 1 of your Elemental Die.\\n<color=#FFE14BFF>Declare Round End</color>: End your actions for this Round. The first player to declare the end of their Round will go first during the next Round.",
335
+ "title": "Action Phase",
336
+ "titleraw": "Action Phase"
337
+ },
338
+ {
339
+ "content": "Once both players have declared the end of their Round during the Action Phase, the game enters the End Phase.\n1. Starting with the player who goes first, settle the various card effects triggered by \"End Phase.\"\n2. Both players will draw 2 cards from their Draw Piles.\n3. Let the next Round begin!",
340
+ "contentraw": "Once both players have declared the end of their Round during the Action Phase, the game enters the End Phase.\\n1. Starting with the player who goes first, settle the various card effects triggered by \"End Phase.\"\\n2. Both players will draw 2 cards from their Draw Piles.\\n3. Let the next Round begin!",
341
+ "title": "End Phase",
342
+ "titleraw": "End Phase"
343
+ }
344
+ ]
345
+ },
346
+ "specialentry": {
347
+ "id": 8,
348
+ "name": "Special Entry",
349
+ "rules": [
350
+ {
351
+ "content": "After playing the Food Event Card, the character will enter the Satiated state.\nCharacters in the Satiated state cannot be targeted by other Food Event Cards nor experience any effects from said Food Event Cards.\nThe Satiated state will be removed at the end of the Round or if the character is defeated.\nAside from this, when Food Event Cards with the Revival effect are played, no other Food Event Cards bearing the Revival effect can be used in the Round.",
352
+ "contentraw": "After playing the {SPRITE_PRESET#3101}Food Event Card, the character will enter the Satiated state.\\nCharacters in the Satiated state cannot be targeted by other {SPRITE_PRESET#3101}Food Event Cards nor experience any effects from said {SPRITE_PRESET#3101}Food Event Cards.\\nThe Satiated state will be removed at the end of the Round or if the character is defeated.\\nAside from this, when {SPRITE_PRESET#3101}Food Event Cards with the Revival effect are played, no other {SPRITE_PRESET#3101}Food Event Cards bearing the Revival effect can be used in the Round.",
353
+ "title": "Food",
354
+ "titleraw": "{SPRITE_PRESET#3101}Food"
355
+ },
356
+ {
357
+ "content": "Some effects will provide Shields that can protect specific characters.\nWhen characters with Shields receive DMG, the Shield points will be deducted to block some DMG, if not all.",
358
+ "contentraw": "Some effects will provide Shields that can protect specific characters.\\nWhen characters with Shields receive DMG, the Shield points will be deducted to block some DMG, if not all.",
359
+ "title": "Shield",
360
+ "titleraw": "{SPRITE_PRESET#4007}Shield"
361
+ },
362
+ {
363
+ "content": "Some cards have limited Usages.\nEach time the effect of such a card is triggered, 1 Usage will be consumed.\nOnce a card has 0 Usages remaining, it will be discarded immediately.",
364
+ "contentraw": "Some cards have limited Usages.\\nEach time the effect of such a card is triggered, 1 Usage will be consumed.\\nOnce a card has 0 Usages remaining, it will be discarded immediately.",
365
+ "title": "Usage",
366
+ "titleraw": "Usage"
367
+ },
368
+ {
369
+ "content": "Some cards have limited Duration.\nEach End Phase, 1 Round will be removed from such a card's Duration.\nWhen a card's Duration runs out, it will be discarded immediately.",
370
+ "contentraw": "Some cards have limited Duration.\\nEach End Phase, 1 Round will be removed from such a card's Duration.\\nWhen a card's Duration runs out, it will be discarded immediately.",
371
+ "title": "Duration (Rounds)",
372
+ "titleraw": "Duration (Rounds)"
373
+ },
374
+ {
375
+ "content": "Some effects will deal Piercing DMG.\nSuch DMG cannot be boosted by any effects, but they will not be blocked by any Shields either.",
376
+ "contentraw": "Some effects will deal Piercing DMG.\\nSuch DMG cannot be boosted by any effects, but they will not be blocked by any Shields either.",
377
+ "title": "Piercing DMG",
378
+ "titleraw": "Piercing DMG"
379
+ },
380
+ {
381
+ "content": "Some Action Cards follow the Combat Action rule.\nIf you play such a card, that action will be viewed as conducting a Combat Action instead of a Fast Action.",
382
+ "contentraw": "Some Action Cards follow the Combat Action rule.\\nIf you play such a card, that action will be viewed as conducting a Combat Action instead of a Fast Action.",
383
+ "title": "Combat Action (Action Card)",
384
+ "titleraw": "Combat Action (Action Card)"
385
+ },
386
+ {
387
+ "content": "Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.",
388
+ "contentraw": "Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.",
389
+ "title": "Charged Attack",
390
+ "titleraw": "Charged Attack"
391
+ },
392
+ {
393
+ "content": "After the character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.",
394
+ "contentraw": "After the character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.",
395
+ "title": "Plunging Attack",
396
+ "titleraw": "Plunging Attack"
397
+ }
398
+ ]
399
+ },
400
+ "takeaction": {
401
+ "id": 3,
402
+ "name": "Take Action",
403
+ "rules": [
404
+ {
405
+ "content": "During the Action Phase, actions are divided into Combat Actions and Fast Actions.\nCombat Actions: After you complete 1 Combat Action, you will pass your turn to your opponent. Using Skills, switching characters, and declaring Round end count as Combat Actions.\nFast Actions: You can continue your turn after completing a Fast Action. Playing a card and Elemental Tuning are considered Fast Actions.",
406
+ "contentraw": "During the Action Phase, actions are divided into Combat Actions and Fast Actions.\\n<color=#FFE14BFF>Combat Actions</color>: After you complete 1 Combat Action, you will pass your turn to your opponent. Using Skills, switching characters, and declaring Round end count as Combat Actions.\\n<color=#FFE14BFF>Fast Actions</color>: You can continue your turn after completing a Fast Action. Playing a card and Elemental Tuning are considered Fast Actions.",
407
+ "title": "Actions",
408
+ "titleraw": "Actions"
409
+ },
410
+ {
411
+ "content": "Use your Elemental Dice to pay the relevant cost, which will allow your active character to use a Skill to damage the opposing active character.\nEach time a character uses a Normal Attack or an Elemental Skill, they will gain 1 Energy.\nOnce a character maxes out on Energy, they can spend all of it to use a powerful Elemental Burst!",
412
+ "contentraw": "Use your Elemental Dice to pay the relevant cost, which will allow your active character to use a Skill to damage the opposing active character.\\nEach time a character uses a Normal Attack or an Elemental Skill, they will gain 1 Energy.\\nOnce a character maxes out on Energy, they can spend all of it to use a powerful Elemental Burst!",
413
+ "title": "Combat Action - Use Skill",
414
+ "titleraw": "Combat Action - Use Skill"
415
+ },
416
+ {
417
+ "content": "Spend 1 Elemental Die of your choice to switch one of your characters on standby to be your active character.",
418
+ "contentraw": "Spend 1 Elemental Die of your choice to switch one of your characters on standby to be your active character.",
419
+ "title": "Combat Action - Switch Characters",
420
+ "titleraw": "Combat Action - Switch Characters"
421
+ },
422
+ {
423
+ "content": "Use Elemental Dice to pay the relevant cost and play a card. Played cards are divided into the following categories:\nEquipment Cards: These are equipped on characters to apply an effect that buffs this character.\nSupport Cards: Place these in your Support Zone to continuously apply supporting effects.\nEvent Cards: Play these to immediately trigger all their effects.",
424
+ "contentraw": "Use Elemental Dice to pay the relevant cost and play a card. Played cards are divided into the following categories:\\n<color=#FFE14BFF>Equipment Cards</color>: These are equipped on characters to apply an effect that buffs this character.\\n<color=#FFE14BFF>Support Cards</color>: Place these in your Support Zone to continuously apply supporting effects.\\n<color=#FFE14BFF>Event Cards</color>: Play these to immediately trigger all their effects.",
425
+ "title": "Fast Action - Play Card",
426
+ "titleraw": "Fast Action - Play Card"
427
+ },
428
+ {
429
+ "content": "Discard 1 card from your Hand to convert 1 Elemental Die to the Elemental Type of your current active character.",
430
+ "contentraw": "Discard 1 card from your Hand to convert 1 Elemental Die to the Elemental Type of your current active character.",
431
+ "title": "Fast Action - Elemental Tuning",
432
+ "titleraw": "Fast Action - Elemental Tuning"
433
+ },
434
+ {
435
+ "content": "Give up on making further actions this Round and declare its end.\nThe player who ends their Round first will go first next Round, meaning that they will have the initiative during the next Round's Action Phase.\nAfter this, the player who has yet to declare the end of their Round will continue to take Actions.\nAfter both players have made this declaration, the Action Phase will end and this Round's End Phase will begin.",
436
+ "contentraw": "Give up on making further actions this Round and declare its end.\\nThe player who ends their Round first will go first next Round, meaning that they will have the initiative during the next Round's Action Phase.\\nAfter this, the player who has yet to declare the end of their Round will continue to take Actions.\\nAfter both players have made this declaration, the Action Phase will end and this Round's End Phase will begin.",
437
+ "title": "Combat Action - Declare Round End",
438
+ "titleraw": "Combat Action - Declare Round End"
439
+ }
440
+ ]
441
+ }
442
+ },
443
+ "meta": {
444
+ "aliases": {},
445
+ "categories": {},
446
+ "namemap": {
447
+ "elementalreactionseffects": "Elemental Reactions: Effects",
448
+ "elementalreactionsrules": "Elemental Reactions: Rules",
449
+ "gamearea": "Game Area",
450
+ "geniusinvokationtcg": "Genius Invokation TCG",
451
+ "otherrules": "Other Rules",
452
+ "roundflow": "Round Flow",
453
+ "specialentry": "Special Entry",
454
+ "takeaction": "Take Action"
455
+ },
456
+ "names": {
457
+ "Elemental Reactions: Effects": "elementalreactionseffects",
458
+ "Elemental Reactions: Rules": "elementalreactionsrules",
459
+ "Game Area": "gamearea",
460
+ "Genius Invokation TCG": "geniusinvokationtcg",
461
+ "Other Rules": "otherrules",
462
+ "Round Flow": "roundflow",
463
+ "Special Entry": "specialentry",
464
+ "Take Action": "takeaction"
465
+ },
466
+ "properties": {}
467
+ }
468
+ }
English/tcgenemycards.json ADDED
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English/tcgkeywords.json ADDED
@@ -0,0 +1,454 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "aegisofabyssalflame": {
4
+ "description": "Grant the character to which this is attached 3 Shield points.\nBefore this Shield is depleted, the character to which this is attached will deal +1 Pyro DMG.",
5
+ "descriptionraw": "Grant the character to which this is attached <color=#FFFFFFFF>3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color>.\\nBefore this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> is depleted, the character to which this is attached will deal +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.",
6
+ "id": 1006,
7
+ "name": "Aegis of Abyssal Flame",
8
+ "nameraw": "<color=#FFFFFFFF>Aegis of Abyssal Flame</color>"
9
+ },
10
+ "anemo": {
11
+ "description": "Spend the Anemo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
12
+ "descriptionraw": "Spend the <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
13
+ "id": 305,
14
+ "name": "Anemo",
15
+ "nameraw": "{SPRITE_PRESET#1105}Anemo"
16
+ },
17
+ "anemodmg": {
18
+ "description": "Reacts with Elements if they are already applied:\nCryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target\nHydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target\nPyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target\nElectro Swirl: Deals 1 Electro DMG to all opposing characters except the target",
19
+ "descriptionraw": "Reacts with Elements if they are already applied:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Swirl</color>: Deals 1 Cryo DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Deals 1 Hydro DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Deals 1 Pyro DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Swirl</color>: Deals 1 Electro DMG to all opposing characters except the target",
20
+ "id": 105,
21
+ "name": "Anemo DMG",
22
+ "nameraw": "{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>"
23
+ },
24
+ "bloodblossom": {
25
+ "description": "End Phase: Deal 1 Pyro DMG to the character to which this is attached.\nUsage(s):1",
26
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the character to which this is attached.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:1</color>",
27
+ "id": 1009,
28
+ "name": "Blood Blossom",
29
+ "nameraw": "<color=#FFFFFFFF>Blood Blossom</color>"
30
+ },
31
+ "characterclosesttoyourcurrentactivecharacter": {
32
+ "description": "The opposing \"character closest to your current active character\" is the opposing character whose position is closest to that of your active character.\nIf multiple such characters exist, the one with the foremost position will be viewed as being \"closest.\"",
33
+ "descriptionraw": "The opposing \"character closest to your current active character\" is the opposing character whose position is closest to that of your active character.\\nIf multiple such characters exist, the one with the foremost position will be viewed as being \"closest.\"",
34
+ "id": 7,
35
+ "name": "Character Closest to Your Current Active Character",
36
+ "nameraw": "<color=#FFFFFFFF>Character Closest to Your Current Active Character</color>"
37
+ },
38
+ "chargedattack": {
39
+ "description": "Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.",
40
+ "descriptionraw": "Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.",
41
+ "id": 51,
42
+ "name": "Charged Attack",
43
+ "nameraw": "<color=#FFFFFFFF>Charged Attack</color>"
44
+ },
45
+ "clusterbloomarrow": {
46
+ "description": "End Phase: Deal 1 Dendro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)",
47
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>Usage(s): 1</color> (Can stack. Max 2 stacks.)",
48
+ "id": 1008,
49
+ "name": "Clusterbloom Arrow",
50
+ "nameraw": "<color=#FFFFFFFF>Clusterbloom Arrow</color>"
51
+ },
52
+ "combataction": {
53
+ "description": "After you finish 1 Combat Action, it will be your opponent's turn.\nPlaying a card from your Hand with this rule is also a Combat Action rather than a Fast Action.",
54
+ "descriptionraw": "After you finish 1 Combat Action, it will be your opponent's turn.\\n<color=#FFFFFFFF>Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action</color>.",
55
+ "id": 1,
56
+ "name": "Combat Action",
57
+ "nameraw": "<color=#FFFFFFFF>Combat Action</color>"
58
+ },
59
+ "crowfeathercover": {
60
+ "description": "The character with this attached deals +1 Elemental Skill and Elemental Burst DMG.\nUsages: 2",
61
+ "descriptionraw": "The character with this attached deals +1 <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n<color=#FFFFFFFF>Usages: 2</color>",
62
+ "id": 1003,
63
+ "name": "Crowfeather Cover",
64
+ "nameraw": "<color=#FFFFFFFF>Crowfeather Cover</color>"
65
+ },
66
+ "cryo": {
67
+ "description": "Spend the Cryo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
68
+ "descriptionraw": "Spend the <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
69
+ "id": 301,
70
+ "name": "Cryo",
71
+ "nameraw": "{SPRITE_PRESET#1101}Cryo"
72
+ },
73
+ "cryoapplication": {
74
+ "description": "When Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nMelt: No effect\nSuperconduct: No effect\nFrozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)",
75
+ "descriptionraw": "When {SPRITE_PRESET#2101}Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: No effect\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: No effect\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)",
76
+ "id": 201,
77
+ "name": "Cryo Application",
78
+ "nameraw": "<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>"
79
+ },
80
+ "cryodmg": {
81
+ "description": "Applies Cryo and can trigger the following Elemental Reactions:\nMelt: DMG +2 for this instance\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)",
82
+ "descriptionraw": "Applies {SPRITE_PRESET#2101}Cryo and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)",
83
+ "id": 101,
84
+ "name": "Cryo DMG",
85
+ "nameraw": "{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>"
86
+ },
87
+ "dendro": {
88
+ "description": "Spend the Dendro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
89
+ "descriptionraw": "Spend the <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
90
+ "id": 307,
91
+ "name": "Dendro",
92
+ "nameraw": "{SPRITE_PRESET#1107}Dendro"
93
+ },
94
+ "dendroapplication": {
95
+ "description": "When Dendro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: Creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
96
+ "descriptionraw": "When {SPRITE_PRESET#2107}Dendro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: Creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: Creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
97
+ "id": 207,
98
+ "name": "Dendro Application",
99
+ "nameraw": "<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro Application</color>"
100
+ },
101
+ "dendrodmg": {
102
+ "description": "Applies Dendro and can trigger the following Elemental Reactions:\nBloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
103
+ "descriptionraw": "Applies {SPRITE_PRESET#2107}Dendro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
104
+ "id": 107,
105
+ "name": "Dendro DMG",
106
+ "nameraw": "{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>"
107
+ },
108
+ "dendrorelatedreactions": {
109
+ "description": "Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
110
+ "descriptionraw": "{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
111
+ "id": 217,
112
+ "name": "Dendro-Related Reactions",
113
+ "nameraw": "<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>"
114
+ },
115
+ "durationrounds": {
116
+ "description": "Each time you reach the end of a Round, Duration (Rounds) -1.\nThis card will be discarded immediately once Duration (Rounds) runs out.",
117
+ "descriptionraw": "Each time you reach the end of a Round, <color=#FFFFFFFF>Duration (Rounds)</color> -1.\\nThis card will be discarded immediately once <color=#FFFFFFFF>Duration (Rounds)</color> runs out.",
118
+ "id": 4,
119
+ "name": "Duration (Rounds)",
120
+ "nameraw": "<color=#FFFFFFFF>Duration (Rounds)</color>"
121
+ },
122
+ "electro": {
123
+ "description": "Spend the Electro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
124
+ "descriptionraw": "Spend the <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
125
+ "id": 304,
126
+ "name": "Electro",
127
+ "nameraw": "{SPRITE_PRESET#1104}Electro"
128
+ },
129
+ "electroapplication": {
130
+ "description": "When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:\nOverloaded: The target is forcibly switched to the next character\nSuperconduct: No effect\nElectro-Charged: No effect\nQuicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
131
+ "descriptionraw": "When {SPRITE_PRESET#2104}Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: The target is forcibly switched to the next character\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: No effect\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: No effect\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
132
+ "id": 204,
133
+ "name": "Electro Application",
134
+ "nameraw": "<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color>"
135
+ },
136
+ "electrodmg": {
137
+ "description": "Applies Electro and can trigger the following Elemental Reactions:\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
138
+ "descriptionraw": "Applies {SPRITE_PRESET#2104}Electro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG",
139
+ "id": 104,
140
+ "name": "Electro DMG",
141
+ "nameraw": "{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>"
142
+ },
143
+ "electroinfusion": {
144
+ "description": "When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG.\nDuration (Rounds): 2",
145
+ "descriptionraw": "When the character to which it is attached to deals {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical Damage</color>, it will be turned into {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 2",
146
+ "id": 1002,
147
+ "name": "Electro Infusion",
148
+ "nameraw": "<color=#FFFFFFFF>Electro Infusion</color>"
149
+ },
150
+ "elementalburst": {
151
+ "description": "When the character's Energy is maxed out, you can consume that Energy to use a powerful Elemental Burst.",
152
+ "descriptionraw": "When the character's {SPRITE_PRESET#1110}Energy is maxed out, you can consume that {SPRITE_PRESET#1110}Energy to use a powerful Elemental Burst.",
153
+ "id": 501,
154
+ "name": "Elemental Burst",
155
+ "nameraw": "Elemental Burst"
156
+ },
157
+ "energy": {
158
+ "description": "Characters must consume Energy to use their Elemental Bursts.\nWhen characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.",
159
+ "descriptionraw": "Characters must consume {SPRITE_PRESET#1110}Energy to use their Elemental Bursts.\\nWhen characters use an Elemental Skill or a Normal Attack, they will gain 1 {SPRITE_PRESET#1110}Energy.",
160
+ "id": 310,
161
+ "name": "Energy",
162
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>"
163
+ },
164
+ "fastaction": {
165
+ "description": "You can continue with other actions after conducting 1 Fast Action.\nOnly after conducting 1 Combat Action will the turn pass over to your opponent.",
166
+ "descriptionraw": "You can continue with other actions after conducting 1 Fast Action.\\nOnly after conducting 1 Combat Action will the turn pass over to your opponent.",
167
+ "id": 2,
168
+ "name": "Fast Action",
169
+ "nameraw": "<color=#FFFFFFFF>Fast Action</color>"
170
+ },
171
+ "fatuiambusher": {
172
+ "description": "Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round)\nThere are 4 kinds of Fatui Ambushers in total:\nCryo Cicin Mage: Deals 1 Cryo DMG when triggered, 2 Usages.\nMirror Maiden: Deals 1 Hydro DMG when triggered, 2 Usages.\nPyroslinger Bracer: Deals 1 Pyro DMG when triggered, 2 Usages.\nElectrohammer Vanguard: Deals 1 Electro DMG when triggered, 2 Usages.",
173
+ "descriptionraw": "Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round)\\nThere are 4 kinds of Fatui Ambushers in total:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> when triggered, 2 Usages.",
174
+ "id": 1004,
175
+ "name": "Fatui Ambusher",
176
+ "nameraw": "<color=#FFFFFFFF>Fatui Ambusher</color>"
177
+ },
178
+ "geo": {
179
+ "description": "Spend the Geo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
180
+ "descriptionraw": "Spend the <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
181
+ "id": 306,
182
+ "name": "Geo",
183
+ "nameraw": "{SPRITE_PRESET#1106}Geo"
184
+ },
185
+ "geodmg": {
186
+ "description": "Reacts with Elements if they are already applied:\nCryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nHydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nPyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nElectro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)",
187
+ "descriptionraw": "Reacts with Elements if they are already applied:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)",
188
+ "id": 106,
189
+ "name": "Geo DMG",
190
+ "nameraw": "{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>"
191
+ },
192
+ "hydro": {
193
+ "description": "Spend the Hydro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
194
+ "descriptionraw": "Spend the <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
195
+ "id": 302,
196
+ "name": "Hydro",
197
+ "nameraw": "{SPRITE_PRESET#1102}Hydro"
198
+ },
199
+ "hydroapplication": {
200
+ "description": "When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nVaporize: No effect\nElectro-Charged: No effect\nFrozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG",
201
+ "descriptionraw": "When {SPRITE_PRESET#2102}Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG",
202
+ "id": 202,
203
+ "name": "Hydro Application",
204
+ "nameraw": "<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>"
205
+ },
206
+ "hydrodmg": {
207
+ "description": "Applies Hydro and can trigger the following Elemental Reactions:\nVaporize: DMG +2 for this instance\nElectro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)\nBloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG",
208
+ "descriptionraw": "Applies {SPRITE_PRESET#2102}Hydro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG",
209
+ "id": 102,
210
+ "name": "Hydro DMG",
211
+ "nameraw": "{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>"
212
+ },
213
+ "hydrorelatedreactions": {
214
+ "description": "Vaporize: DMG +2 for this instance\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nHydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nHydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target",
215
+ "descriptionraw": "{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Deals 1 Hydro DMG to all opposing characters except the target",
216
+ "id": 212,
217
+ "name": "Hydro-Related Reactions",
218
+ "nameraw": "<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color>"
219
+ },
220
+ "immunitytodefeats1willnotbedefeated": {
221
+ "description": "Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)",
222
+ "descriptionraw": "Certain effects will grant characters an <color=#FFFFFFFF>immunity to being defeated</color> when their HP hits 0, and will heal them for a certain amount thereafter.\\nWhen this occurs, characters will not be regarded as having experienced a <color=#FFFFFFFF>defeat.</color> (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)",
223
+ "id": 54,
224
+ "name": "Immunity to Defeat",
225
+ "nameraw": "<color=#FFFFFFFF>Immunity to Defeat</color>|s1:<color=#FFFFFFFF>will not be defeated</color>"
226
+ },
227
+ "matchingelement": {
228
+ "description": "You must use Elemental Dice that match the number and element featured here to pay this type of cost.\n(An Omni Die can be considered of any Element.)",
229
+ "descriptionraw": "You must use Elemental Dice that match the number and element featured here to pay this type of cost.\\n(An {SPRITE_PRESET#1111}Omni Die can be considered of any Element.)",
230
+ "id": 308,
231
+ "name": "Matching Element",
232
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1108}Matching Element</color>"
233
+ },
234
+ "omnielement": {
235
+ "description": "The Omni Element can be considered as any kind of element, and can be used to pay for costs of various kinds.",
236
+ "descriptionraw": "The {SPRITE_PRESET#1111}Omni Element can be considered as any kind of element, and can be used to pay for costs of various kinds.",
237
+ "id": 411,
238
+ "name": "Omni Element",
239
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>"
240
+ },
241
+ "passiveskill": {
242
+ "description": "This Skill is constantly in effect and need not to be activated.",
243
+ "descriptionraw": "This Skill is constantly in effect and need not to be activated.",
244
+ "id": 502,
245
+ "name": "Passive Skill",
246
+ "nameraw": "Passive Skill"
247
+ },
248
+ "physicaldmg": {
249
+ "description": "Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.",
250
+ "descriptionraw": "Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.",
251
+ "id": 100,
252
+ "name": "Physical DMG",
253
+ "nameraw": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>"
254
+ },
255
+ "piercingdmg": {
256
+ "description": "Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.",
257
+ "descriptionraw": "Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.",
258
+ "id": 5,
259
+ "name": "Piercing DMG",
260
+ "nameraw": "<color=#FFFFFFFF>Piercing DMG</color>"
261
+ },
262
+ "plungingattack": {
263
+ "description": "After a character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.",
264
+ "descriptionraw": "After a character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.",
265
+ "id": 52,
266
+ "name": "Plunging Attack",
267
+ "nameraw": "<color=#FFFFFFFF>Plunging Attack</color>"
268
+ },
269
+ "prepareskill": {
270
+ "description": "Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.\nWhen it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by \"using a Skill\")\nOnly active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.",
271
+ "descriptionraw": "Some Skills cannot be used directly. Instead, they need to be <color=#FFFFFFFF>prepared</color> over a certain number of turns.\\nWhen it is a certain player's turn, and this player's active character is currently <color=#FFFFFFFF>preparing</color> a Skill, this player's turn will be skipped. If the Skill has finished being <color=#FFFFFFFF>prepared</color>, the character will directly use that Skill at this time. (Skills that require <color=#FFFFFFFF>preparing</color> cannot activate effects triggered by \"using a Skill\")\\nOnly active characters can <color=#FFFFFFFF>prepare</color> Skills, and if an active character who is <color=#FFFFFFFF>preparing</color> a Skill gets switched off-field, their <color=#FFFFFFFF>preparation</color> will be interrupted.",
272
+ "id": 53,
273
+ "name": "Prepare Skill",
274
+ "nameraw": "<color=#FFFFFFFF>Prepare Skill</color>"
275
+ },
276
+ "pyro": {
277
+ "description": "Spend the Pyro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)",
278
+ "descriptionraw": "Spend the <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)",
279
+ "id": 303,
280
+ "name": "Pyro",
281
+ "nameraw": "{SPRITE_PRESET#1103}Pyro"
282
+ },
283
+ "pyroapplication": {
284
+ "description": "When Pyro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nMelt: No effect\nVaporize: No effect\nOverloaded: The target is forcibly switched to the next character\nBurning: Creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)",
285
+ "descriptionraw": "When {SPRITE_PRESET#2103}Pyro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: No effect\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: No effect\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: The target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)",
286
+ "id": 203,
287
+ "name": "Pyro Application",
288
+ "nameraw": "<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro Application</color>"
289
+ },
290
+ "pyrodmg": {
291
+ "description": "Applies Pyro and can trigger the following Elemental Reactions:\nMelt: DMG +2 for this instance\nVaporize: DMG +2 for this instance\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)",
292
+ "descriptionraw": "Applies {SPRITE_PRESET#2103}Pyro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)",
293
+ "id": 103,
294
+ "name": "Pyro DMG",
295
+ "nameraw": "{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>"
296
+ },
297
+ "pyrorelatedreactions": {
298
+ "description": "Melt: DMG +2 for this instance\nVaporize: DMG +2 for this instance\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nPyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nPyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target",
299
+ "descriptionraw": "{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Deals 1 Pyro DMG to all opposing characters except the target",
300
+ "id": 213,
301
+ "name": "Pyro-Related Reactions",
302
+ "nameraw": "<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Related Reactions</color>"
303
+ },
304
+ "randomhilichurlsummon": {
305
+ "description": "There are 4 kinds of Hilichurl Summons in total:\nCryo Hilichurl Shooter: Deal 1 Cryo DMG at the End Phase. Usage(s): 2.\nHydro Samachurl: Deal 1 Hydro DMG at the End Phase. Usage(s): 2.\nHilichurl Berserker: Deal 1 Pyro DMG at the End Phase. Usage(s): 2.\nElectro Hilichurl Shooter: Deal 1 Electro DMG at the End Phase. Usage(s): 2.",
306
+ "descriptionraw": "There are 4 kinds of Hilichurl Summons in total:\\n<color=#FFFFFFFF>Cryo Hilichurl Shooter</color>: Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Hydro Samachurl</color>: Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Electro Hilichurl Shooter</color>: Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> at the End Phase. Usage(s): 2.",
307
+ "id": 1001,
308
+ "name": "Random Hilichurl Summon",
309
+ "nameraw": "<color=#FFFFFFFF>Random Hilichurl Summon</color>"
310
+ },
311
+ "riptide": {
312
+ "description": "When the character to which this is attached is defeated: Apply Riptide to active character.\nWhen Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.\nDuration (Rounds): 2",
313
+ "descriptionraw": "<color=#FFFFFFFF>When the character to which this is attached is defeated: </color>Apply Riptide to active character.\\nWhen <color=#FFFFFFFF>Tartaglia</color> is in <color=#FFFFFFFF>Melee Stance</color>, he will deal additional DMG when attacking the character to which this is attached.\\n<color=#FFFFFFFF>Duration (Rounds): 2</color>",
314
+ "id": 1005,
315
+ "name": "Riptide",
316
+ "nameraw": "<color=#FFFFFFFF>Riptide</color>"
317
+ },
318
+ "shield": {
319
+ "description": "This Shield will be consumed to protect the character who equips it from DMG.",
320
+ "descriptionraw": "This Shield will be consumed to protect the character who equips it from DMG.",
321
+ "id": 6,
322
+ "name": "Shield",
323
+ "nameraw": "{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>"
324
+ },
325
+ "superlativesuperstrength": {
326
+ "description": "When the character to which this is attached uses a Charged Attack: Deal +1 DMG. If the Usages are no less than 2, then costs 1 less Unaligned Element.\nUsage(s): 1 (Can stack. Max 3 stacks.)",
327
+ "descriptionraw": "<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Deal +1 DMG. If the <color=#FFFFFFFF>Usages</color> are no less than 2, then costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)",
328
+ "id": 1007,
329
+ "name": "Superlative Superstrength",
330
+ "nameraw": "<color=#FFFFFFFF>Superlative Superstrength</color>"
331
+ },
332
+ "unalignedelement": {
333
+ "description": "You may use Elemental Dice of any element to pay this type of cost.",
334
+ "descriptionraw": "You may use Elemental Dice of any element to pay this type of cost.",
335
+ "id": 309,
336
+ "name": "Unaligned Element",
337
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>"
338
+ },
339
+ "usages": {
340
+ "description": "After this card's effect is triggered, 1 Usage of it will be consumed.\nThis card will be discarded immediately once it has 0 Usages remaining.",
341
+ "descriptionraw": "After this card's effect is triggered, 1 <color=#FFFFFFFF>Usage</color> of it will be consumed.\\nThis card will be discarded immediately once it has 0 <color=#FFFFFFFF>Usages</color> remaining.",
342
+ "id": 3,
343
+ "name": "Usage(s)",
344
+ "nameraw": "<color=#FFFFFFFF>Usage(s)</color>"
345
+ }
346
+ },
347
+ "meta": {
348
+ "aliases": {},
349
+ "categories": {},
350
+ "namemap": {
351
+ "aegisofabyssalflame": "Aegis of Abyssal Flame",
352
+ "anemo": "Anemo",
353
+ "anemodmg": "Anemo DMG",
354
+ "bloodblossom": "Blood Blossom",
355
+ "characterclosesttoyourcurrentactivecharacter": "Character Closest to Your Current Active Character",
356
+ "chargedattack": "Charged Attack",
357
+ "clusterbloomarrow": "Clusterbloom Arrow",
358
+ "combataction": "Combat Action",
359
+ "crowfeathercover": "Crowfeather Cover",
360
+ "cryo": "Cryo",
361
+ "cryoapplication": "Cryo Application",
362
+ "cryodmg": "Cryo DMG",
363
+ "dendro": "Dendro",
364
+ "dendroapplication": "Dendro Application",
365
+ "dendrodmg": "Dendro DMG",
366
+ "dendrorelatedreactions": "Dendro-Related Reactions",
367
+ "durationrounds": "Duration (Rounds)",
368
+ "electro": "Electro",
369
+ "electroapplication": "Electro Application",
370
+ "electrodmg": "Electro DMG",
371
+ "electroinfusion": "Electro Infusion",
372
+ "elementalburst": "Elemental Burst",
373
+ "energy": "Energy",
374
+ "fastaction": "Fast Action",
375
+ "fatuiambusher": "Fatui Ambusher",
376
+ "geo": "Geo",
377
+ "geodmg": "Geo DMG",
378
+ "hydro": "Hydro",
379
+ "hydroapplication": "Hydro Application",
380
+ "hydrodmg": "Hydro DMG",
381
+ "hydrorelatedreactions": "Hydro-Related Reactions",
382
+ "immunitytodefeats1willnotbedefeated": "Immunity to Defeat",
383
+ "matchingelement": "Matching Element",
384
+ "omnielement": "Omni Element",
385
+ "passiveskill": "Passive Skill",
386
+ "physicaldmg": "Physical DMG",
387
+ "piercingdmg": "Piercing DMG",
388
+ "plungingattack": "Plunging Attack",
389
+ "prepareskill": "Prepare Skill",
390
+ "pyro": "Pyro",
391
+ "pyroapplication": "Pyro Application",
392
+ "pyrodmg": "Pyro DMG",
393
+ "pyrorelatedreactions": "Pyro-Related Reactions",
394
+ "randomhilichurlsummon": "Random Hilichurl Summon",
395
+ "riptide": "Riptide",
396
+ "shield": "Shield",
397
+ "superlativesuperstrength": "Superlative Superstrength",
398
+ "unalignedelement": "Unaligned Element",
399
+ "usages": "Usage(s)"
400
+ },
401
+ "names": {
402
+ "Aegis of Abyssal Flame": "aegisofabyssalflame",
403
+ "Anemo": "anemo",
404
+ "Anemo DMG": "anemodmg",
405
+ "Blood Blossom": "bloodblossom",
406
+ "Character Closest to Your Current Active Character": "characterclosesttoyourcurrentactivecharacter",
407
+ "Charged Attack": "chargedattack",
408
+ "Clusterbloom Arrow": "clusterbloomarrow",
409
+ "Combat Action": "combataction",
410
+ "Crowfeather Cover": "crowfeathercover",
411
+ "Cryo": "cryo",
412
+ "Cryo Application": "cryoapplication",
413
+ "Cryo DMG": "cryodmg",
414
+ "Dendro": "dendro",
415
+ "Dendro Application": "dendroapplication",
416
+ "Dendro DMG": "dendrodmg",
417
+ "Dendro-Related Reactions": "dendrorelatedreactions",
418
+ "Duration (Rounds)": "durationrounds",
419
+ "Electro": "electro",
420
+ "Electro Application": "electroapplication",
421
+ "Electro DMG": "electrodmg",
422
+ "Electro Infusion": "electroinfusion",
423
+ "Elemental Burst": "elementalburst",
424
+ "Energy": "energy",
425
+ "Fast Action": "fastaction",
426
+ "Fatui Ambusher": "fatuiambusher",
427
+ "Geo": "geo",
428
+ "Geo DMG": "geodmg",
429
+ "Hydro": "hydro",
430
+ "Hydro Application": "hydroapplication",
431
+ "Hydro DMG": "hydrodmg",
432
+ "Hydro-Related Reactions": "hydrorelatedreactions",
433
+ "Immunity to Defeat": "immunitytodefeats1willnotbedefeated",
434
+ "Matching Element": "matchingelement",
435
+ "Omni Element": "omnielement",
436
+ "Passive Skill": "passiveskill",
437
+ "Physical DMG": "physicaldmg",
438
+ "Piercing DMG": "piercingdmg",
439
+ "Plunging Attack": "plungingattack",
440
+ "Prepare Skill": "prepareskill",
441
+ "Pyro": "pyro",
442
+ "Pyro Application": "pyroapplication",
443
+ "Pyro DMG": "pyrodmg",
444
+ "Pyro-Related Reactions": "pyrorelatedreactions",
445
+ "Random Hilichurl Summon": "randomhilichurlsummon",
446
+ "Riptide": "riptide",
447
+ "Shield": "shield",
448
+ "Superlative Superstrength": "superlativesuperstrength",
449
+ "Unaligned Element": "unalignedelement",
450
+ "Usage(s)": "usages"
451
+ },
452
+ "properties": {}
453
+ }
454
+ }
English/tcglevelrewards.json ADDED
@@ -0,0 +1,370 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "1": {
4
+ "exp": 300,
5
+ "icontype": "GCG_LEVEL_ICON_TYPE_NONE",
6
+ "id": 1,
7
+ "name": "1",
8
+ "rewards": [
9
+ {
10
+ "count": 60,
11
+ "id": 201,
12
+ "name": "Primogem"
13
+ },
14
+ {
15
+ "count": 1,
16
+ "id": 107020,
17
+ "name": "Match Invitation Letter"
18
+ },
19
+ {
20
+ "count": 500,
21
+ "id": 107021,
22
+ "name": "Lucky Coin"
23
+ }
24
+ ],
25
+ "unlockdescription": "Invitationals unlocked\nCo-Op Match unlocked\nCard Shop unlocked\nPlayer Manual unlocked\nNew available player(s) to challenge in Mondstadt",
26
+ "unlockdescriptionraw": "Invitationals unlocked\\nCo-Op Match unlocked\\nCard Shop unlocked\\nPlayer Manual unlocked\\nNew available player(s) to challenge in Mondstadt"
27
+ },
28
+ "10": {
29
+ "icontype": "GCG_LEVEL_ICON_TYPE_PLATINUM",
30
+ "id": 10,
31
+ "name": "10",
32
+ "rewards": [
33
+ {
34
+ "count": 60,
35
+ "id": 201,
36
+ "name": "Primogem"
37
+ },
38
+ {
39
+ "count": 1,
40
+ "id": 107019,
41
+ "name": "Blank Dynamic Card"
42
+ },
43
+ {
44
+ "count": 1,
45
+ "id": 339009,
46
+ "name": "Legend"
47
+ }
48
+ ],
49
+ "unlockdescription": "New deck-saving slot(s) unlocked\nNew available player(s) to challenge",
50
+ "unlockdescriptionraw": "New deck-saving slot(s) unlocked\\nNew available player(s) to challenge"
51
+ },
52
+ "2": {
53
+ "exp": 750,
54
+ "icontype": "GCG_LEVEL_ICON_TYPE_NONE",
55
+ "id": 2,
56
+ "name": "2",
57
+ "rewards": [
58
+ {
59
+ "count": 60,
60
+ "id": 201,
61
+ "name": "Primogem"
62
+ },
63
+ {
64
+ "count": 1,
65
+ "id": 107020,
66
+ "name": "Match Invitation Letter"
67
+ },
68
+ {
69
+ "count": 1,
70
+ "id": 339001,
71
+ "name": "Mondstadt"
72
+ }
73
+ ],
74
+ "unlockdescription": "Weekly Guest Challenges unlocked\nNew available player(s) to challenge in Mondstadt",
75
+ "unlockdescriptionraw": "Weekly Guest Challenges unlocked\\nNew available player(s) to challenge in Mondstadt"
76
+ },
77
+ "3": {
78
+ "exp": 950,
79
+ "icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
80
+ "id": 3,
81
+ "name": "3",
82
+ "rewards": [
83
+ {
84
+ "count": 60,
85
+ "id": 201,
86
+ "name": "Primogem"
87
+ },
88
+ {
89
+ "count": 1,
90
+ "id": 107020,
91
+ "name": "Match Invitation Letter"
92
+ },
93
+ {
94
+ "count": 1,
95
+ "id": 339501,
96
+ "name": "Liyue"
97
+ }
98
+ ],
99
+ "unlockdescription": "New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Liyue",
100
+ "unlockdescriptionraw": "New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Liyue"
101
+ },
102
+ "4": {
103
+ "exp": 1300,
104
+ "icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
105
+ "id": 4,
106
+ "name": "4",
107
+ "rewards": [
108
+ {
109
+ "count": 60,
110
+ "id": 201,
111
+ "name": "Primogem"
112
+ },
113
+ {
114
+ "count": 1,
115
+ "id": 107020,
116
+ "name": "Match Invitation Letter"
117
+ },
118
+ {
119
+ "count": 1,
120
+ "id": 339002,
121
+ "name": "Liyue"
122
+ }
123
+ ],
124
+ "unlockdescription": "Matchmaking via the invitation board unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Liyue",
125
+ "unlockdescriptionraw": "Matchmaking via the invitation board unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Liyue"
126
+ },
127
+ "5": {
128
+ "exp": 1450,
129
+ "icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
130
+ "id": 5,
131
+ "name": "5",
132
+ "rewards": [
133
+ {
134
+ "count": 60,
135
+ "id": 201,
136
+ "name": "Primogem"
137
+ },
138
+ {
139
+ "count": 1,
140
+ "id": 107020,
141
+ "name": "Match Invitation Letter"
142
+ },
143
+ {
144
+ "count": 1,
145
+ "id": 339502,
146
+ "name": "Inazuma"
147
+ }
148
+ ],
149
+ "unlockdescription": "New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Inazuma",
150
+ "unlockdescriptionraw": "New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Inazuma"
151
+ },
152
+ "6": {
153
+ "exp": 1600,
154
+ "icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
155
+ "id": 6,
156
+ "name": "6",
157
+ "rewards": [
158
+ {
159
+ "count": 60,
160
+ "id": 201,
161
+ "name": "Primogem"
162
+ },
163
+ {
164
+ "count": 1,
165
+ "id": 107020,
166
+ "name": "Match Invitation Letter"
167
+ },
168
+ {
169
+ "count": 1,
170
+ "id": 339003,
171
+ "name": "Inazuma"
172
+ }
173
+ ],
174
+ "unlockdescription": "New Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Inazuma",
175
+ "unlockdescriptionraw": "New Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Inazuma"
176
+ },
177
+ "7": {
178
+ "exp": 1750,
179
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
180
+ "id": 7,
181
+ "name": "7",
182
+ "rewards": [
183
+ {
184
+ "count": 60,
185
+ "id": 201,
186
+ "name": "Primogem"
187
+ },
188
+ {
189
+ "count": 1,
190
+ "id": 107020,
191
+ "name": "Match Invitation Letter"
192
+ },
193
+ {
194
+ "count": 1,
195
+ "id": 339503,
196
+ "name": "Sumeru"
197
+ }
198
+ ],
199
+ "unlockdescription": "New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Sumeru",
200
+ "unlockdescriptionraw": "New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Sumeru"
201
+ },
202
+ "8": {
203
+ "exp": 1900,
204
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
205
+ "id": 8,
206
+ "name": "8",
207
+ "rewards": [
208
+ {
209
+ "count": 60,
210
+ "id": 201,
211
+ "name": "Primogem"
212
+ },
213
+ {
214
+ "count": 1,
215
+ "id": 107020,
216
+ "name": "Match Invitation Letter"
217
+ },
218
+ {
219
+ "count": 1,
220
+ "id": 339004,
221
+ "name": "Sumeru"
222
+ }
223
+ ],
224
+ "unlockdescription": "New Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Sumeru",
225
+ "unlockdescriptionraw": "New Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Sumeru"
226
+ },
227
+ "9": {
228
+ "exp": 2450,
229
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
230
+ "id": 9,
231
+ "name": "9",
232
+ "rewards": [
233
+ {
234
+ "count": 60,
235
+ "id": 201,
236
+ "name": "Primogem"
237
+ },
238
+ {
239
+ "count": 1,
240
+ "id": 107019,
241
+ "name": "Blank Dynamic Card"
242
+ },
243
+ {
244
+ "count": 1,
245
+ "id": 107020,
246
+ "name": "Match Invitation Letter"
247
+ }
248
+ ],
249
+ "unlockdescription": "New available player(s) to challenge in Sumeru",
250
+ "unlockdescriptionraw": "New available player(s) to challenge in Sumeru"
251
+ }
252
+ },
253
+ "meta": {
254
+ "aliases": {},
255
+ "categories": {
256
+ "Blank Dynamic Card": [
257
+ "10",
258
+ "9"
259
+ ],
260
+ "GCG_LEVEL_ICON_TYPE_COPPER": [
261
+ "3",
262
+ "4"
263
+ ],
264
+ "GCG_LEVEL_ICON_TYPE_GOLD": [
265
+ "7",
266
+ "8",
267
+ "9"
268
+ ],
269
+ "GCG_LEVEL_ICON_TYPE_NONE": [
270
+ "1",
271
+ "2"
272
+ ],
273
+ "GCG_LEVEL_ICON_TYPE_PLATINUM": [
274
+ "10"
275
+ ],
276
+ "GCG_LEVEL_ICON_TYPE_SILIVER": [
277
+ "5",
278
+ "6"
279
+ ],
280
+ "Inazuma": [
281
+ "5",
282
+ "6"
283
+ ],
284
+ "Legend": [
285
+ "10"
286
+ ],
287
+ "Liyue": [
288
+ "3",
289
+ "4"
290
+ ],
291
+ "Lucky Coin": [
292
+ "1"
293
+ ],
294
+ "Match Invitation Letter": [
295
+ "1",
296
+ "2",
297
+ "3",
298
+ "4",
299
+ "5",
300
+ "6",
301
+ "7",
302
+ "8",
303
+ "9"
304
+ ],
305
+ "Mondstadt": [
306
+ "2"
307
+ ],
308
+ "Primogem": [
309
+ "1",
310
+ "10",
311
+ "2",
312
+ "3",
313
+ "4",
314
+ "5",
315
+ "6",
316
+ "7",
317
+ "8",
318
+ "9"
319
+ ],
320
+ "Sumeru": [
321
+ "7",
322
+ "8"
323
+ ]
324
+ },
325
+ "namemap": {
326
+ "1": "1",
327
+ "10": "10",
328
+ "2": "2",
329
+ "3": "3",
330
+ "4": "4",
331
+ "5": "5",
332
+ "6": "6",
333
+ "7": "7",
334
+ "8": "8",
335
+ "9": "9"
336
+ },
337
+ "names": {
338
+ "1": "1",
339
+ "10": "10",
340
+ "2": "2",
341
+ "3": "3",
342
+ "4": "4",
343
+ "5": "5",
344
+ "6": "6",
345
+ "7": "7",
346
+ "8": "8",
347
+ "9": "9"
348
+ },
349
+ "properties": {
350
+ "icontype": [
351
+ "GCG_LEVEL_ICON_TYPE_NONE",
352
+ "GCG_LEVEL_ICON_TYPE_PLATINUM",
353
+ "GCG_LEVEL_ICON_TYPE_COPPER",
354
+ "GCG_LEVEL_ICON_TYPE_SILIVER",
355
+ "GCG_LEVEL_ICON_TYPE_GOLD"
356
+ ],
357
+ "rewards[].name": [
358
+ "Primogem",
359
+ "Match Invitation Letter",
360
+ "Lucky Coin",
361
+ "Blank Dynamic Card",
362
+ "Legend",
363
+ "Mondstadt",
364
+ "Liyue",
365
+ "Inazuma",
366
+ "Sumeru"
367
+ ]
368
+ }
369
+ }
370
+ }
English/tcgstatuseffects.json ADDED
The diff for this file is too large to render. See raw diff
 
English/tcgsummons.json ADDED
@@ -0,0 +1,812 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "bakekurage": {
4
+ "cardtypetext": "Summon",
5
+ "countingtype": "GCG_TOKEN_LIFE",
6
+ "description": "End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.\nUsage(s): 2",
7
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
8
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
9
+ "hinttype": "GCG_HINT_HYDRO",
10
+ "id": 112051,
11
+ "name": "Bake-Kurage",
12
+ "tags": [],
13
+ "tagstext": [],
14
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
15
+ },
16
+ "baronbunny": {
17
+ "cardtypetext": "Summon",
18
+ "countingtype": "GCG_TOKEN_SHIELD",
19
+ "description": "When your active character takes DMG: Decrease DMG taken by 2.\nUsage(s): 1. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.",
20
+ "descriptionraw": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K103].",
21
+ "descriptionreplaced": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.",
22
+ "hinttype": "GCG_HINT_PYRO",
23
+ "id": 113041,
24
+ "name": "Baron Bunny",
25
+ "tags": [],
26
+ "tagstext": [],
27
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
28
+ },
29
+ "burningflame": {
30
+ "cardtypetext": "Summon",
31
+ "countingtype": "GCG_TOKEN_LIFE",
32
+ "description": "End Phase: Deal 1 Pyro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)",
33
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)",
34
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)",
35
+ "hinttype": "GCG_HINT_PYRO",
36
+ "id": 115,
37
+ "name": "Burning Flame",
38
+ "tags": [
39
+ "GCG_TAG_DENDRO_PRODUCE"
40
+ ],
41
+ "tagstext": [
42
+ "Dendro Construct"
43
+ ],
44
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
45
+ },
46
+ "chainsofwardingthunder": {
47
+ "cardtypetext": "Summon",
48
+ "countingtype": "GCG_TOKEN_LIFE",
49
+ "description": "End Phase: Deal 1 Electro DMG.\nUsage(s): 2\nWhen this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)",
50
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)",
51
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)",
52
+ "hinttype": "GCG_HINT_ELECTRO",
53
+ "id": 124013,
54
+ "name": "Chains of Warding Thunder",
55
+ "tags": [],
56
+ "tagstext": [],
57
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
58
+ },
59
+ "clusterbloomarrow": {
60
+ "cardtypetext": "Summon",
61
+ "countingtype": "GCG_TOKEN_LIFE",
62
+ "description": "End Phase: Deal 1 Dendro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)",
63
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)",
64
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)",
65
+ "hinttype": "GCG_HINT_DENDRO",
66
+ "id": 117022,
67
+ "name": "Clusterbloom Arrow",
68
+ "tags": [],
69
+ "tagstext": [],
70
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
71
+ },
72
+ "cryocicins": {
73
+ "cardtypetext": "Summon",
74
+ "countingtype": "GCG_TOKEN_LIFE",
75
+ "description": "End Phase: Deal 1 Cryo DMG\nUsage(s): 2 (Can stack, max 3 stacks)\n\nAfter Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).\nAfter your character takes Elemental Reaction DMG:This card loses 1 Usage(s).",
76
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101]\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack, max 3 stacks)\\n\\n<color=#FFFFFFFF>After $[A2101] performs a Normal Attack:</color> This card gains 1 $[K3].\\n<color=#FFFFFFFF>After your character takes Elemental Reaction DMG:</color>This card loses 1 $[K3].",
77
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack, max 3 stacks)\\n\\n<color=#FFFFFFFF>After Fatui Cryo Cicin Mage performs a Normal Attack:</color> This card gains 1 <color=#FFFFFFFF>Usage(s)</color>.\\n<color=#FFFFFFFF>After your character takes Elemental Reaction DMG:</color>This card loses 1 <color=#FFFFFFFF>Usage(s)</color>.",
78
+ "hinttype": "GCG_HINT_CRYO",
79
+ "id": 121011,
80
+ "name": "Cryo Cicins",
81
+ "tags": [],
82
+ "tagstext": [],
83
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
84
+ },
85
+ "cryohilichurlshooter": {
86
+ "cardtypetext": "Summon",
87
+ "countingtype": "GCG_TOKEN_LIFE",
88
+ "description": "End Phase: Deal 1 Cryo DMG.\nUsage(s): 2",
89
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
90
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
91
+ "hinttype": "GCG_HINT_CRYO",
92
+ "id": 303211,
93
+ "name": "Cryo Hilichurl Shooter",
94
+ "tags": [],
95
+ "tagstext": [],
96
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
97
+ },
98
+ "cuileinanbar": {
99
+ "cardtypetext": "Summon",
100
+ "countingtype": "GCG_TOKEN_LIFE",
101
+ "description": "End Phase: Deal 2 Dendro DMG.\nUsage(s): 2",
102
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
103
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
104
+ "hinttype": "GCG_HINT_DENDRO",
105
+ "id": 117011,
106
+ "name": "Cuilein-Anbar",
107
+ "tags": [],
108
+ "tagstext": [],
109
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
110
+ },
111
+ "dandelionfield": {
112
+ "cardtypetext": "Summon",
113
+ "countingtype": "GCG_TOKEN_LIFE",
114
+ "description": "End Phase: Deal 2 Anemo DMG, heal your active character for 1 HP.\nUsage(s): 2",
115
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
116
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
117
+ "hinttype": "GCG_HINT_ANEMO",
118
+ "id": 115021,
119
+ "name": "Dandelion Field",
120
+ "tags": [],
121
+ "tagstext": [],
122
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
123
+ },
124
+ "darkfirefurnace": {
125
+ "cardtypetext": "Summon",
126
+ "countingtype": "GCG_TOKEN_LIFE",
127
+ "description": "End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby.\nUsage(s): 2",
128
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103], deal 1 $[K5] to all opposing characters on standby.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
129
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
130
+ "hinttype": "GCG_HINT_PYRO",
131
+ "id": 123021,
132
+ "name": "Darkfire Furnace",
133
+ "tags": [],
134
+ "tagstext": [],
135
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
136
+ },
137
+ "drunkenmist": {
138
+ "cardtypetext": "Summon",
139
+ "countingtype": "GCG_TOKEN_LIFE",
140
+ "description": "End Phase: Deal 1 Cryo DMG, heal your active character for 2 HP.\nUsage(s): 2",
141
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], heal your active character for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
142
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heal your active character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
143
+ "hinttype": "GCG_HINT_CRYO",
144
+ "id": 111023,
145
+ "name": "Drunken Mist",
146
+ "tags": [],
147
+ "tagstext": [],
148
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
149
+ },
150
+ "electrohilichurlshooter": {
151
+ "cardtypetext": "Summon",
152
+ "countingtype": "GCG_TOKEN_LIFE",
153
+ "description": "End Phase: Deal 1 Electro DMG.\nUsage(s): 2",
154
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
155
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
156
+ "hinttype": "GCG_HINT_ELECTRO",
157
+ "id": 303214,
158
+ "name": "Electro Hilichurl Shooter",
159
+ "tags": [],
160
+ "tagstext": [],
161
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
162
+ },
163
+ "eyeofstormyjudgment": {
164
+ "cardtypetext": "Summon",
165
+ "countingtype": "GCG_TOKEN_LIFE",
166
+ "description": "End Phase: Deal 1 Electro DMG.\nUsage(s): 3\n\nWhen this Summon is on the field: Your characters' Elemental Bursts deal +1 DMG.",
167
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Elemental Bursts deal +1 DMG.",
168
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Elemental Bursts deal +1 DMG.",
169
+ "hinttype": "GCG_HINT_ELECTRO",
170
+ "id": 114071,
171
+ "name": "Eye of Stormy Judgment",
172
+ "tags": [],
173
+ "tagstext": [],
174
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
175
+ },
176
+ "frostflakesekinoto": {
177
+ "cardtypetext": "Summon",
178
+ "countingtype": "GCG_TOKEN_LIFE",
179
+ "description": "End Phase: Deal 2 Cryo DMG.\nUsage(s): 2",
180
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
181
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
182
+ "hinttype": "GCG_HINT_CRYO",
183
+ "id": 111051,
184
+ "name": "Frostflake Seki no To",
185
+ "tags": [],
186
+ "tagstext": [],
187
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
188
+ },
189
+ "gardenofpurity": {
190
+ "cardtypetext": "Summon",
191
+ "countingtype": "GCG_TOKEN_LIFE",
192
+ "description": "End Phase: Deal 2 Hydro DMG.\nUsage(s): 2\n\nWhen this Summon is on the field: Your characters' Normal Attacks deal +1 DMG.",
193
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Normal Attacks deal +1 DMG.",
194
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Normal Attacks deal +1 DMG.",
195
+ "hinttype": "GCG_HINT_HYDRO",
196
+ "id": 112062,
197
+ "name": "Garden of Purity",
198
+ "tags": [],
199
+ "tagstext": [],
200
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
201
+ },
202
+ "guoba": {
203
+ "cardtypetext": "Summon",
204
+ "countingtype": "GCG_TOKEN_LIFE",
205
+ "description": "End Phase: Deal 2 Pyro DMG.\nUsage(s): 2",
206
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
207
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
208
+ "hinttype": "GCG_HINT_PYRO",
209
+ "id": 113021,
210
+ "name": "Guoba",
211
+ "tags": [],
212
+ "tagstext": [],
213
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
214
+ },
215
+ "healingrain": {
216
+ "cardtypetext": "Summon",
217
+ "countingtype": "GCG_TOKEN_LIFE",
218
+ "description": "End Phase: Heal your active character for 1 HP and grant both sides' active characters Hydro Application.\nUsage(s): 2",
219
+ "descriptionraw": "End Phase: Heal your active character for 1 HP and grant both sides' active characters $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
220
+ "descriptionreplaced": "End Phase: Heal your active character for 1 HP and grant both sides' active characters <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
221
+ "hinttype": "GCG_HINT_HEAL",
222
+ "id": 132021,
223
+ "name": "Healing Rain",
224
+ "tags": [],
225
+ "tagstext": [],
226
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
227
+ },
228
+ "hilichurlberserker": {
229
+ "cardtypetext": "Summon",
230
+ "countingtype": "GCG_TOKEN_LIFE",
231
+ "description": "End Phase: Deal 1 Pyro DMG.\nUsage(s): 2",
232
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
233
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
234
+ "hinttype": "GCG_HINT_PYRO",
235
+ "id": 303213,
236
+ "name": "Hilichurl Berserker",
237
+ "tags": [],
238
+ "tagstext": [],
239
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
240
+ },
241
+ "hydrosamachurl": {
242
+ "cardtypetext": "Summon",
243
+ "countingtype": "GCG_TOKEN_LIFE",
244
+ "description": "End Phase: Deal 1 Hydro DMG.\nUsage(s): 2",
245
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
246
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
247
+ "hinttype": "GCG_HINT_HYDRO",
248
+ "id": 303212,
249
+ "name": "Hydro Samachurl",
250
+ "tags": [],
251
+ "tagstext": [],
252
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
253
+ },
254
+ "largewindspirit": {
255
+ "cardtypetext": "Summon",
256
+ "countingtype": "GCG_TOKEN_LIFE",
257
+ "description": "End Phase: Deal 2 Anemo DMG.\nUsage(s): 3\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
258
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
259
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
260
+ "hinttype": "GCG_HINT_ANEMO",
261
+ "id": 115011,
262
+ "name": "Large Wind Spirit",
263
+ "tags": [],
264
+ "tagstext": [],
265
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
266
+ },
267
+ "largewindspirit-01": {
268
+ "cardtypetext": "Summon",
269
+ "countingtype": "GCG_TOKEN_LIFE",
270
+ "description": "End Phase: Deal 2 Anemo DMG.\nUsage(s): 3\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
271
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
272
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
273
+ "hinttype": "GCG_HINT_ANEMO",
274
+ "id": 115012,
275
+ "name": "Large Wind Spirit",
276
+ "tags": [],
277
+ "tagstext": [],
278
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
279
+ },
280
+ "lightfallsword": {
281
+ "cardtypetext": "Summon",
282
+ "countingtype": "GCG_TOKEN_COUNTER",
283
+ "description": "When Eula uses a Normal Attack or Elemental Skill, this card will accumulate 2 Zeal stacks, but Eula will not gain Energy.\nEnd Phase: Discard this card and deal 2 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance.\n(Effects on this card's Usage(s) will apply to Zeal.)",
284
+ "descriptionraw": "<color=#FFFFFFFF>When $[A1106] uses a Normal Attack or Elemental Skill</color>, this card will accumulate 2 Zeal stacks, but $[A1106] will not gain Energy.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card and deal 2 $[K100]. Each Zeal stack adds 1 DMG to this damage instance.\\n(Effects on this card's $[K3] will apply to <color=#FFFFFFFF>Zeal</color>.)",
285
+ "descriptionreplaced": "<color=#FFFFFFFF>When Eula uses a Normal Attack or Elemental Skill</color>, this card will accumulate 2 Zeal stacks, but Eula will not gain Energy.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card and deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Each Zeal stack adds 1 DMG to this damage instance.\\n(Effects on this card's <color=#FFFFFFFF>Usage(s)</color> will apply to <color=#FFFFFFFF>Zeal</color>.)",
286
+ "hinttype": "GCG_HINT_VOID",
287
+ "id": 111062,
288
+ "name": "Lightfall Sword",
289
+ "tags": [],
290
+ "tagstext": [],
291
+ "tokentype": "GCG_TOKEN_ICON_CLOCK"
292
+ },
293
+ "melodyloop": {
294
+ "cardtypetext": "Summon",
295
+ "countingtype": "GCG_TOKEN_LIFE",
296
+ "description": "End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application.\nUsage(s): 2",
297
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP and your active character gains $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
298
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP and your active character gains <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
299
+ "hinttype": "GCG_HINT_HEAL",
300
+ "id": 112011,
301
+ "name": "Melody Loop",
302
+ "tags": [],
303
+ "tagstext": [],
304
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
305
+ },
306
+ "oceanicmimicfrog": {
307
+ "cardtypetext": "Summon",
308
+ "countingtype": "GCG_TOKEN_SHIELD",
309
+ "description": "When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 2. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Hydro DMG.",
310
+ "descriptionraw": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K102].",
311
+ "descriptionreplaced": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.",
312
+ "hinttype": "GCG_HINT_HYDRO",
313
+ "id": 122013,
314
+ "name": "Oceanic Mimic: Frog",
315
+ "tags": [],
316
+ "tagstext": [],
317
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
318
+ },
319
+ "oceanicmimicraptor": {
320
+ "cardtypetext": "Summon",
321
+ "countingtype": "GCG_TOKEN_LIFE",
322
+ "description": "End Phase: Deal 1 Hydro DMG.\nUsage(s): 3",
323
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>",
324
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>",
325
+ "hinttype": "GCG_HINT_HYDRO",
326
+ "id": 122012,
327
+ "name": "Oceanic Mimic: Raptor",
328
+ "tags": [],
329
+ "tagstext": [],
330
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
331
+ },
332
+ "oceanicmimicsquirrel": {
333
+ "cardtypetext": "Summon",
334
+ "countingtype": "GCG_TOKEN_LIFE",
335
+ "description": "End Phase: Deal 2 Hydro DMG.\nUsage(s): 2",
336
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
337
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
338
+ "hinttype": "GCG_HINT_HYDRO",
339
+ "id": 122011,
340
+ "name": "Oceanic Mimic: Squirrel",
341
+ "tags": [],
342
+ "tagstext": [],
343
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
344
+ },
345
+ "oz": {
346
+ "cardtypetext": "Summon",
347
+ "countingtype": "GCG_TOKEN_LIFE",
348
+ "description": "End Phase: Deal 1 Electro DMG.\nUsage(s): 2",
349
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
350
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
351
+ "hinttype": "GCG_HINT_ELECTRO",
352
+ "id": 114011,
353
+ "name": "Oz",
354
+ "tags": [],
355
+ "tagstext": [],
356
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
357
+ },
358
+ "oz-01": {
359
+ "cardtypetext": "Summon",
360
+ "countingtype": "GCG_TOKEN_LIFE",
361
+ "description": "End Phase: Deal 1 Electro DMG.\nUsage(s): 2\nAfter Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))",
362
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nAfter $[A1401] uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 $[K104]. (Consumes $[K3])",
363
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\nAfter Fischl uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)",
364
+ "hinttype": "GCG_HINT_ELECTRO",
365
+ "id": 114012,
366
+ "name": "Oz",
367
+ "tags": [],
368
+ "tagstext": [],
369
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
370
+ },
371
+ "reflection": {
372
+ "cardtypetext": "Summon",
373
+ "countingtype": "GCG_TOKEN_SHIELD",
374
+ "description": "When your active character receives DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nEnd Phase: Discard this card, deal 1 Hydro DMG.",
375
+ "descriptionraw": "<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K102].",
376
+ "descriptionreplaced": "<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.",
377
+ "hinttype": "GCG_HINT_HYDRO",
378
+ "id": 112031,
379
+ "name": "Reflection",
380
+ "tags": [],
381
+ "tagstext": [],
382
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
383
+ },
384
+ "sacredcryopearl": {
385
+ "cardtypetext": "Summon",
386
+ "countingtype": "GCG_TOKEN_LIFE",
387
+ "description": "End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby.\nUsage(s): 2",
388
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], deal 1 $[K5] to all opposing characters on standby.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
389
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
390
+ "hinttype": "GCG_HINT_CRYO",
391
+ "id": 111011,
392
+ "name": "Sacred Cryo Pearl",
393
+ "tags": [],
394
+ "tagstext": [],
395
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
396
+ },
397
+ "sesshousakura": {
398
+ "cardtypetext": "Summon",
399
+ "countingtype": "GCG_TOKEN_LIFE",
400
+ "description": "End Phase: Deal 1 Electro DMG\nUsage(s): 3 (Can stack, max 6 stacks)\nWhen you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s))",
401
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color> (Can stack, max 6 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 4 $[K3] remaining, deal 1 $[K104]. (Consumes $[K3])",
402
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color> (Can stack, max 6 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 4 <color=#FFFFFFFF>Usage(s)</color> remaining, deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)",
403
+ "hinttype": "GCG_HINT_ELECTRO",
404
+ "id": 114081,
405
+ "name": "Sesshou Sakura",
406
+ "tags": [],
407
+ "tagstext": [],
408
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
409
+ },
410
+ "shadowswordgallopingfrost": {
411
+ "cardtypetext": "Summon",
412
+ "countingtype": "GCG_TOKEN_LIFE",
413
+ "description": "End Phase: Deal 1 Cryo DMG.\nUsage(s): 2",
414
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
415
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
416
+ "hinttype": "GCG_HINT_CRYO",
417
+ "id": 125012,
418
+ "name": "Shadowsword: Galloping Frost",
419
+ "tags": [],
420
+ "tagstext": [],
421
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
422
+ },
423
+ "shadowswordlonegale": {
424
+ "cardtypetext": "Summon",
425
+ "countingtype": "GCG_TOKEN_LIFE",
426
+ "description": "End Phase: Deal 1 Anemo DMG.\nUsage(s): 2",
427
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
428
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
429
+ "hinttype": "GCG_HINT_ANEMO",
430
+ "id": 125011,
431
+ "name": "Shadowsword: Lone Gale",
432
+ "tags": [],
433
+ "tagstext": [],
434
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
435
+ },
436
+ "stonestele": {
437
+ "cardtypetext": "Summon",
438
+ "countingtype": "GCG_TOKEN_LIFE",
439
+ "description": "End Phase: Deal 1 Geo DMG.\nUsage(s): 2",
440
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
441
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
442
+ "hinttype": "GCG_HINT_GEO",
443
+ "id": 116031,
444
+ "name": "Stone Stele",
445
+ "tags": [],
446
+ "tagstext": [],
447
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
448
+ },
449
+ "stormeye": {
450
+ "cardtypetext": "Summon",
451
+ "countingtype": "GCG_TOKEN_LIFE",
452
+ "description": "End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character.\nUsage(s): 2\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
453
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105]. Your opponent switches to: $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
454
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Your opponent switches to: <color=#FFFFFFFF>Character Closest to Your Current Active Character</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)",
455
+ "hinttype": "GCG_HINT_ANEMO",
456
+ "id": 115034,
457
+ "name": "Stormeye",
458
+ "tags": [],
459
+ "tagstext": [],
460
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
461
+ },
462
+ "talismanspirit": {
463
+ "cardtypetext": "Summon",
464
+ "countingtype": "GCG_TOKEN_LIFE",
465
+ "description": "End Phase: Deal 1 Cryo DMG.\nUsage(s): 2\nWhen this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG.",
466
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 $[K101] and $[K100].",
467
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> and {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.",
468
+ "hinttype": "GCG_HINT_CRYO",
469
+ "id": 111073,
470
+ "name": "Talisman Spirit",
471
+ "tags": [],
472
+ "tagstext": [],
473
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
474
+ },
475
+ "tangleboltring": {
476
+ "cardtypetext": "Summon",
477
+ "countingtype": "GCG_TOKEN_LIFE",
478
+ "description": "End Phase: Deal 2 Electro DMG.\nUsage(s): 2",
479
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
480
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
481
+ "hinttype": "GCG_HINT_ELECTRO",
482
+ "id": 134041,
483
+ "name": "Tanglebolt Ring",
484
+ "tags": [],
485
+ "tagstext": [],
486
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
487
+ },
488
+ "tengujuuraiambush": {
489
+ "cardtypetext": "Summon",
490
+ "countingtype": "GCG_TOKEN_LIFE",
491
+ "description": "End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character.\nUsage(s): 1",
492
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104], applies $[K1003] to friendly active character.\\n<color=#FFFFFFFF>$[K3]: 1</color>",
493
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFFFFFFF>Crowfeather Cover</color> to friendly active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>",
494
+ "hinttype": "GCG_HINT_ELECTRO",
495
+ "id": 114061,
496
+ "name": "Tengu Juurai: Ambush",
497
+ "tags": [],
498
+ "tagstext": [],
499
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
500
+ },
501
+ "tengujuuraistormcluster": {
502
+ "cardtypetext": "Summon",
503
+ "countingtype": "GCG_TOKEN_LIFE",
504
+ "description": "End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character.\nUsage(s): 2",
505
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K104], applies $[K1003] to friendly active character.\\n<color=#FFFFFFFF>$[K3]: 2</color>",
506
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFFFFFFF>Crowfeather Cover</color> to friendly active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
507
+ "hinttype": "GCG_HINT_ELECTRO",
508
+ "id": 114062,
509
+ "name": "Tengu Juurai: Stormcluster",
510
+ "tags": [],
511
+ "tagstext": [],
512
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
513
+ },
514
+ "ushi": {
515
+ "cardtypetext": "Summon",
516
+ "countingtype": "GCG_TOKEN_SHIELD",
517
+ "description": "When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nCan be triggered once while this Summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength.\nEnd Phase: Discard this card, deal 1 Geo DMG.",
518
+ "descriptionraw": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, $[A1605] gains $[K1007].\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K106].",
519
+ "descriptionreplaced": "<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, Arataki Itto gains <color=#FFFFFFFF>Superlative Superstrength</color>.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.",
520
+ "hinttype": "GCG_HINT_GEO",
521
+ "id": 116051,
522
+ "name": "Ushi",
523
+ "tags": [],
524
+ "tagstext": [],
525
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
526
+ },
527
+ "whirlwind": {
528
+ "cardtypetext": "Summon",
529
+ "countingtype": "GCG_TOKEN_LIFE",
530
+ "description": "End Phase: Deal 1 Anemo DMG.\nUsage(s): 2",
531
+ "descriptionraw": "<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>",
532
+ "descriptionreplaced": "<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>",
533
+ "hinttype": "GCG_HINT_ANEMO",
534
+ "id": 135011,
535
+ "name": "Whirlwind",
536
+ "tags": [],
537
+ "tagstext": [],
538
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
539
+ }
540
+ },
541
+ "meta": {
542
+ "aliases": {},
543
+ "categories": {
544
+ "GCG_HINT_ANEMO": [
545
+ "dandelionfield",
546
+ "largewindspirit-01",
547
+ "largewindspirit",
548
+ "shadowswordlonegale",
549
+ "stormeye",
550
+ "whirlwind"
551
+ ],
552
+ "GCG_HINT_CRYO": [
553
+ "cryocicins",
554
+ "cryohilichurlshooter",
555
+ "drunkenmist",
556
+ "frostflakesekinoto",
557
+ "sacredcryopearl",
558
+ "shadowswordgallopingfrost",
559
+ "talismanspirit"
560
+ ],
561
+ "GCG_HINT_DENDRO": [
562
+ "clusterbloomarrow",
563
+ "cuileinanbar"
564
+ ],
565
+ "GCG_HINT_ELECTRO": [
566
+ "chainsofwardingthunder",
567
+ "electrohilichurlshooter",
568
+ "eyeofstormyjudgment",
569
+ "oz-01",
570
+ "oz",
571
+ "sesshousakura",
572
+ "tangleboltring",
573
+ "tengujuuraiambush",
574
+ "tengujuuraistormcluster"
575
+ ],
576
+ "GCG_HINT_GEO": [
577
+ "stonestele",
578
+ "ushi"
579
+ ],
580
+ "GCG_HINT_HEAL": [
581
+ "healingrain",
582
+ "melodyloop"
583
+ ],
584
+ "GCG_HINT_HYDRO": [
585
+ "bakekurage",
586
+ "gardenofpurity",
587
+ "hydrosamachurl",
588
+ "oceanicmimicfrog",
589
+ "oceanicmimicraptor",
590
+ "oceanicmimicsquirrel",
591
+ "reflection"
592
+ ],
593
+ "GCG_HINT_PYRO": [
594
+ "baronbunny",
595
+ "burningflame",
596
+ "darkfirefurnace",
597
+ "guoba",
598
+ "hilichurlberserker"
599
+ ],
600
+ "GCG_HINT_VOID": [
601
+ "lightfallsword"
602
+ ],
603
+ "GCG_TAG_DENDRO_PRODUCE": [
604
+ "burningflame"
605
+ ],
606
+ "GCG_TOKEN_COUNTER": [
607
+ "lightfallsword"
608
+ ],
609
+ "GCG_TOKEN_ICON_BARRIER_SHIELD": [
610
+ "baronbunny",
611
+ "oceanicmimicfrog",
612
+ "reflection",
613
+ "ushi"
614
+ ],
615
+ "GCG_TOKEN_ICON_CLOCK": [
616
+ "lightfallsword"
617
+ ],
618
+ "GCG_TOKEN_ICON_HOURGLASS": [
619
+ "bakekurage",
620
+ "burningflame",
621
+ "chainsofwardingthunder",
622
+ "clusterbloomarrow",
623
+ "cryocicins",
624
+ "cryohilichurlshooter",
625
+ "cuileinanbar",
626
+ "dandelionfield",
627
+ "darkfirefurnace",
628
+ "drunkenmist",
629
+ "electrohilichurlshooter",
630
+ "eyeofstormyjudgment",
631
+ "frostflakesekinoto",
632
+ "gardenofpurity",
633
+ "guoba",
634
+ "healingrain",
635
+ "hilichurlberserker",
636
+ "hydrosamachurl",
637
+ "largewindspirit-01",
638
+ "largewindspirit",
639
+ "melodyloop",
640
+ "oceanicmimicraptor",
641
+ "oceanicmimicsquirrel",
642
+ "oz-01",
643
+ "oz",
644
+ "sacredcryopearl",
645
+ "sesshousakura",
646
+ "shadowswordgallopingfrost",
647
+ "shadowswordlonegale",
648
+ "stonestele",
649
+ "stormeye",
650
+ "talismanspirit",
651
+ "tangleboltring",
652
+ "tengujuuraiambush",
653
+ "tengujuuraistormcluster",
654
+ "whirlwind"
655
+ ],
656
+ "GCG_TOKEN_LIFE": [
657
+ "bakekurage",
658
+ "burningflame",
659
+ "chainsofwardingthunder",
660
+ "clusterbloomarrow",
661
+ "cryocicins",
662
+ "cryohilichurlshooter",
663
+ "cuileinanbar",
664
+ "dandelionfield",
665
+ "darkfirefurnace",
666
+ "drunkenmist",
667
+ "electrohilichurlshooter",
668
+ "eyeofstormyjudgment",
669
+ "frostflakesekinoto",
670
+ "gardenofpurity",
671
+ "guoba",
672
+ "healingrain",
673
+ "hilichurlberserker",
674
+ "hydrosamachurl",
675
+ "largewindspirit-01",
676
+ "largewindspirit",
677
+ "melodyloop",
678
+ "oceanicmimicraptor",
679
+ "oceanicmimicsquirrel",
680
+ "oz-01",
681
+ "oz",
682
+ "sacredcryopearl",
683
+ "sesshousakura",
684
+ "shadowswordgallopingfrost",
685
+ "shadowswordlonegale",
686
+ "stonestele",
687
+ "stormeye",
688
+ "talismanspirit",
689
+ "tangleboltring",
690
+ "tengujuuraiambush",
691
+ "tengujuuraistormcluster",
692
+ "whirlwind"
693
+ ],
694
+ "GCG_TOKEN_SHIELD": [
695
+ "baronbunny",
696
+ "oceanicmimicfrog",
697
+ "reflection",
698
+ "ushi"
699
+ ]
700
+ },
701
+ "namemap": {
702
+ "bakekurage": "Bake-Kurage",
703
+ "baronbunny": "Baron Bunny",
704
+ "burningflame": "Burning Flame",
705
+ "chainsofwardingthunder": "Chains of Warding Thunder",
706
+ "clusterbloomarrow": "Clusterbloom Arrow",
707
+ "cryocicins": "Cryo Cicins",
708
+ "cryohilichurlshooter": "Cryo Hilichurl Shooter",
709
+ "cuileinanbar": "Cuilein-Anbar",
710
+ "dandelionfield": "Dandelion Field",
711
+ "darkfirefurnace": "Darkfire Furnace",
712
+ "drunkenmist": "Drunken Mist",
713
+ "electrohilichurlshooter": "Electro Hilichurl Shooter",
714
+ "eyeofstormyjudgment": "Eye of Stormy Judgment",
715
+ "frostflakesekinoto": "Frostflake Seki no To",
716
+ "gardenofpurity": "Garden of Purity",
717
+ "guoba": "Guoba",
718
+ "healingrain": "Healing Rain",
719
+ "hilichurlberserker": "Hilichurl Berserker",
720
+ "hydrosamachurl": "Hydro Samachurl",
721
+ "largewindspirit": "Large Wind Spirit",
722
+ "largewindspirit-01": "Large Wind Spirit",
723
+ "lightfallsword": "Lightfall Sword",
724
+ "melodyloop": "Melody Loop",
725
+ "oceanicmimicfrog": "Oceanic Mimic: Frog",
726
+ "oceanicmimicraptor": "Oceanic Mimic: Raptor",
727
+ "oceanicmimicsquirrel": "Oceanic Mimic: Squirrel",
728
+ "oz": "Oz",
729
+ "oz-01": "Oz",
730
+ "reflection": "Reflection",
731
+ "sacredcryopearl": "Sacred Cryo Pearl",
732
+ "sesshousakura": "Sesshou Sakura",
733
+ "shadowswordgallopingfrost": "Shadowsword: Galloping Frost",
734
+ "shadowswordlonegale": "Shadowsword: Lone Gale",
735
+ "stonestele": "Stone Stele",
736
+ "stormeye": "Stormeye",
737
+ "talismanspirit": "Talisman Spirit",
738
+ "tangleboltring": "Tanglebolt Ring",
739
+ "tengujuuraiambush": "Tengu Juurai: Ambush",
740
+ "tengujuuraistormcluster": "Tengu Juurai: Stormcluster",
741
+ "ushi": "Ushi",
742
+ "whirlwind": "Whirlwind"
743
+ },
744
+ "names": {
745
+ "Bake-Kurage": "bakekurage",
746
+ "Baron Bunny": "baronbunny",
747
+ "Burning Flame": "burningflame",
748
+ "Chains of Warding Thunder": "chainsofwardingthunder",
749
+ "Clusterbloom Arrow": "clusterbloomarrow",
750
+ "Cryo Cicins": "cryocicins",
751
+ "Cryo Hilichurl Shooter": "cryohilichurlshooter",
752
+ "Cuilein-Anbar": "cuileinanbar",
753
+ "Dandelion Field": "dandelionfield",
754
+ "Darkfire Furnace": "darkfirefurnace",
755
+ "Drunken Mist": "drunkenmist",
756
+ "Electro Hilichurl Shooter": "electrohilichurlshooter",
757
+ "Eye of Stormy Judgment": "eyeofstormyjudgment",
758
+ "Frostflake Seki no To": "frostflakesekinoto",
759
+ "Garden of Purity": "gardenofpurity",
760
+ "Guoba": "guoba",
761
+ "Healing Rain": "healingrain",
762
+ "Hilichurl Berserker": "hilichurlberserker",
763
+ "Hydro Samachurl": "hydrosamachurl",
764
+ "Large Wind Spirit": "largewindspirit-01",
765
+ "Lightfall Sword": "lightfallsword",
766
+ "Melody Loop": "melodyloop",
767
+ "Oceanic Mimic: Frog": "oceanicmimicfrog",
768
+ "Oceanic Mimic: Raptor": "oceanicmimicraptor",
769
+ "Oceanic Mimic: Squirrel": "oceanicmimicsquirrel",
770
+ "Oz": "oz-01",
771
+ "Reflection": "reflection",
772
+ "Sacred Cryo Pearl": "sacredcryopearl",
773
+ "Sesshou Sakura": "sesshousakura",
774
+ "Shadowsword: Galloping Frost": "shadowswordgallopingfrost",
775
+ "Shadowsword: Lone Gale": "shadowswordlonegale",
776
+ "Stone Stele": "stonestele",
777
+ "Stormeye": "stormeye",
778
+ "Talisman Spirit": "talismanspirit",
779
+ "Tanglebolt Ring": "tangleboltring",
780
+ "Tengu Juurai: Ambush": "tengujuuraiambush",
781
+ "Tengu Juurai: Stormcluster": "tengujuuraistormcluster",
782
+ "Ushi": "ushi",
783
+ "Whirlwind": "whirlwind"
784
+ },
785
+ "properties": {
786
+ "countingtype": [
787
+ "GCG_TOKEN_LIFE",
788
+ "GCG_TOKEN_SHIELD",
789
+ "GCG_TOKEN_COUNTER"
790
+ ],
791
+ "hinttype": [
792
+ "GCG_HINT_HYDRO",
793
+ "GCG_HINT_PYRO",
794
+ "GCG_HINT_ELECTRO",
795
+ "GCG_HINT_DENDRO",
796
+ "GCG_HINT_CRYO",
797
+ "GCG_HINT_ANEMO",
798
+ "GCG_HINT_HEAL",
799
+ "GCG_HINT_VOID",
800
+ "GCG_HINT_GEO"
801
+ ],
802
+ "tags": [
803
+ "GCG_TAG_DENDRO_PRODUCE"
804
+ ],
805
+ "tokentype": [
806
+ "GCG_TOKEN_ICON_HOURGLASS",
807
+ "GCG_TOKEN_ICON_BARRIER_SHIELD",
808
+ "GCG_TOKEN_ICON_CLOCK"
809
+ ]
810
+ }
811
+ }
812
+ }