diff --git "a/ChineseSimplified/tcgcharactercards.json" "b/ChineseSimplified/tcgcharactercards.json" --- "a/ChineseSimplified/tcgcharactercards.json" +++ "b/ChineseSimplified/tcgcharactercards.json" @@ -8,10 +8,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。", "id": 23021, "name": "拯救之焰", "playcost": [ @@ -29,10 +29,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害。", "id": 23022, "name": "炽烈箴言", "playcost": [ @@ -46,10 +46,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,召唤黯火炉心。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,召唤黯火炉心。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C123021]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤黯火炉心。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,召唤黯火炉心。", "id": 23023, "name": "天陨预兆", "playcost": [ @@ -134,10 +134,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2点火元素伤害,对所有敌方后台角色造成2点穿透伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2103}火元素伤害,对所有敌方后台角色造成2点穿透伤害。", "id": 13043, "name": "箭雨", "playcost": [ @@ -197,10 +197,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤阿丑,本角色附属乱神之怪力。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1点岩元素伤害,召唤阿丑,本角色附属乱神之怪力。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116051],本角色附属$[C116054]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤阿丑,本角色附属乱神之怪力。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,召唤阿丑,本角色附属乱神之怪力。", "id": 16052, "name": "魔杀绝技·赤牛发破!", "playcost": [ @@ -214,10 +214,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5点物理伤害,本角色附属���目鬼王。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5点岩元素伤害,本角色附属怒目鬼王。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C116053]。", - "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害,本角色附属怒目鬼王。", + "descriptionreplaced": "造成5点{SPRITE_PRESET#2106}岩元素伤害,本角色附属怒目鬼王。", "id": 16053, "name": "最恶鬼王·一斗轰临!!", "playcost": [ @@ -256,10 +256,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。", "id": 12011, "name": "水之浅唱", "playcost": [ @@ -277,10 +277,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤歌声之环。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害,召唤歌声之环。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112011]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤歌声之环。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,召唤歌声之环。", "id": 12012, "name": "演唱,开始♪", "playcost": [ @@ -370,10 +370,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成雷兽之盾。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2点雷元素伤害,生成雷兽之盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C114053]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成雷兽之盾。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,生成雷兽之盾。", "id": 14053, "name": "斫雷", "playcost": [ @@ -391,10 +391,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "(需准备1个行动轮)\n造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "(需准备1个行动轮)\n造成3点雷元素伤害。", "descriptionraw": "(需准备1个行动轮)\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2104}雷元素伤害。", "id": 14054, "name": "踏潮", "playcost": [], @@ -445,10 +445,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤��。", "id": 13032, "name": "热情过载", "playcost": [ @@ -462,10 +462,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成鼓舞领域。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2点火元素伤害,生成鼓舞领域。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113031]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成鼓舞领域。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2103}火元素伤害,生成鼓舞领域。", "id": 13033, "name": "美妙旅程", "playcost": [ @@ -540,10 +540,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成赤冕祝祷。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害,生成赤冕祝祷。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C112072]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成赤冕祝祷。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,生成赤冕祝祷。", "id": 12073, "name": "圣仪·灰鸰衒潮", "playcost": [ @@ -561,10 +561,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "(需准备1个行动轮)\n造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "(需准备1个行动轮)\n造成3点水元素伤害。", "descriptionraw": "(需准备1个行动轮)\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2102}水元素伤害。", "id": 12074, "name": "苍鹭震击", "playcost": [], @@ -615,10 +615,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,生成重华叠霜领域。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3点冰元素伤害,生成重华叠霜领域。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111041]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成重华叠霜领域。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害,生成重华叠霜领域。", "id": 11042, "name": "重华叠霜", "playcost": [ @@ -632,10 +632,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成7点物理伤害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成7点冰元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成7点{SPRITE_PRESET#2101}冰元素伤害。", "id": 11043, "name": "云开星落", "playcost": [ @@ -695,10 +695,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3点草元��伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害。", "id": 17012, "name": "拂花偈叶", "playcost": [ @@ -712,10 +712,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,召唤柯里安巴。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2点草元素伤害,召唤柯里安巴。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C117011]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤柯里安巴。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,召唤柯里安巴。", "id": 17013, "name": "猫猫秘宝", "playcost": [ @@ -775,10 +775,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。", "id": 14042, "name": "秘仪·律渊渡魂", "playcost": [ @@ -792,10 +792,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,\n启途誓使的[凭依]级数+2。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4点雷元素伤害,\n启途誓使的[凭依]级数+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],\\n$[C114041]的[凭依]级数+2。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,\\n启途誓使的[凭依]级数+2。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,\\n启途誓使的[凭依]级数+2。", "id": 14043, "name": "圣仪·煟煌随狼行", "playcost": [ @@ -865,10 +865,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。每回合第三次使用本技能时,伤害+2。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害。每回合第三次使用本技能时,伤害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。每回合第三次使用本技能时,伤害+2。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。每回合第三次使用本技能时,伤害+2。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害。每回合第三次使用本技能时,伤害+2。", "id": 13012, "name": "逆焰之刃", "playcost": [ @@ -882,10 +882,10 @@ }, { "basedamage": 8, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成8点物理伤害,本角色附属火元素附魔。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成8点火元素伤害,本角色附属火元素附魔。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113011]。", - "descriptionreplaced": "造成8点{SPRITE_PRESET#2100}物理伤害,本角色附属火元素附魔。", + "descriptionreplaced": "造成8点{SPRITE_PRESET#2103}火元素伤害,本角色附属火元素附魔。", "id": 13013, "name": "黎明", "playcost": [ @@ -945,10 +945,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成猫爪护盾。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,生成猫爪护盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111021]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成猫爪护盾。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,生成猫爪护盾。", "id": 11022, "name": "猫爪冻冻", "playcost": [ @@ -962,10 +962,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,治疗此角色2点,召唤酒雾领域。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害,治疗此角色2点,召唤酒雾领域。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗此角色2点,召唤$[C111023]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,治疗此角色2点,召唤酒雾领域。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,治疗此角色2点,召唤酒雾领域。", "id": 11023, "name": "最烈特调", "playcost": [ @@ -1004,10 +1004,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1点雷元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -1025,10 +1025,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2点雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", "id": 24012, "name": "猜拳三连击", "playcost": [ @@ -1042,10 +1042,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,召唤雷锁镇域。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2点雷元素伤害,召唤雷锁镇域。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C124013]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤雷锁镇域。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,召唤雷锁镇域。", "id": 24013, "name": "雳霆镇锁", "playcost": [ @@ -1073,10 +1073,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,然后准备技能:猜拳三连击·布。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2点雷元素伤害,然后准备技能:猜拳三连击·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]:$[S24016]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,然后准备技能:猜拳三连击·布。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后准备技能:猜拳三连击·布。", "id": 24015, "name": "猜拳三连击·剪刀", "playcost": [], @@ -1085,10 +1085,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。", "id": 24016, "name": "猜拳三连击·布", "playcost": [], @@ -1139,10 +1139,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],如果本角色未附属$[C111061],则使其附属$[C111061]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。", "id": 11062, "name": "冰潮的涡旋", "playcost": [ @@ -1156,10 +1156,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,召唤光降之剑。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,召唤光降之剑。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111062]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤光降之剑。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,召唤光降之剑。", "id": 11063, "name": "凝浪之光剑", "playcost": [ @@ -1198,10 +1198,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害。", "id": 21011, "name": "冰萤棱锥", "playcost": [ @@ -1219,10 +1219,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤冰萤。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害,召唤冰萤。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C121011]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤冰萤。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,召唤冰萤。", "id": 21012, "name": "雾虚摇唤", "playcost": [ @@ -1236,10 +1236,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5点物理伤害,本角色附着冰元素,生成流萤护罩。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5点冰元素伤害,本角色附着冰元素,生成流萤护罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2101}冰元素,生成流萤护罩。", + "descriptionreplaced": "造成5点{SPRITE_PRESET#2101}冰元素伤害,本角色附着{SPRITE_PRESET#2101}冰元素,生成流萤护罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1299,10 +1299,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,本角色附属潜行。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1点火元素伤害,本角色附属潜行。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C123011]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,本角色附属潜行。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害,本角色附属潜行。", "id": 23012, "name": "伺机而动", "playcost": [ @@ -1316,10 +1316,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成5点{SPRITE_PRESET#2103}火元素伤害。", "id": 23013, "name": "焚毁之锋", "playcost": [ @@ -1389,10 +1389,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤奥兹。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1点雷元素伤害,召唤奥兹。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114011]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤奥兹。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤奥兹。", "id": 14012, "name": "夜巡影翼", "playcost": [ @@ -1406,10 +1406,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4点雷元素伤害,对所有敌方后台角色造成2点穿透伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,对所有敌方后台角色造成2点穿透伤害。", "id": 14013, "name": "至夜幻现", "playcost": [ @@ -1469,10 +1469,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,生成冰莲。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害,生成冰莲。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111012]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成冰莲。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,生成冰莲。", "id": 11012, "name": "山泽麟迹", "playcost": [ @@ -1486,10 +1486,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,对所有敌方后台角色造成2点穿透伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,对所有敌方后台角色造成2点穿透伤害。", "id": 11013, "name": "霜华矢", "playcost": [ @@ -1503,10 +1503,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成1点$[K5],召唤$[C111011]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", "id": 11014, "name": "降众天华", "playcost": [ @@ -1581,10 +1581,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成4点火元素伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗自身2点。如果本角色生命值不多于6,则��成的伤害和治疗各+1。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2103}火元素伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。", "id": 13073, "name": "安神秘法", "playcost": [ @@ -1644,10 +1644,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3点草元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害。", "id": 27012, "name": "不稳定孢子云", "playcost": [ @@ -1661,10 +1661,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,消耗所有活化激能层数,每层使此伤害+1。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4点草元素伤害,消耗所有活化激能层数,每层使此伤害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有$[C127011]层数,每层使此伤害+1。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,消耗所有活化激能层数,每层使此伤害+1。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,消耗所有活化激能层数,每层使此伤害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -1734,10 +1734,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,使对方强制切换到下一个角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3点风元素伤害,使对方强制切换到下一个角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],使对方强制切换到下一个角色。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,使对方强制切换到下一个角色。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,使对方强制切换到下一个角色。", "id": 15022, "name": "风压剑", "playcost": [ @@ -1812,10 +1812,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,本角色附属乱岚拨止。\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\n此技能结算后:我方切换到后一个角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3点风元素伤害,本角色附属乱岚拨止。\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\n此技能结算后:我方切换到后一个角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C115051]。\\n如果此技能引发了扩散,则将$[C115051]转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属乱岚拨止。\\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,本角色附属乱岚拨止。\\n如果此技能引发了扩散,则将���岚拨止转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。", "id": 15052, "name": "千早振", "playcost": [ @@ -1829,10 +1829,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,召唤流风秋野。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3点风元素伤害,召唤流风秋野。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115052]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤流风秋野。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,召唤流风秋野。", "id": 15053, "name": "万叶之一刀", "playcost": [ @@ -1902,10 +1902,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3点冰元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害。", "id": 11032, "name": "霜袭", "playcost": [ @@ -1919,10 +1919,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,生成寒冰之棱。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害,生成寒冰之棱。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111031]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成寒冰之棱。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,生成寒冰之棱。", "id": 11033, "name": "凛冽轮舞", "playcost": [ @@ -1982,10 +1982,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3点冰元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害。", "id": 11052, "name": "神里流·冰华", "playcost": [ @@ -1999,10 +1999,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,召唤霜见雪关扉。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成4点冰元素伤害,召唤霜见雪关扉。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111051]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,召唤霜见雪关扉。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2101}冰元素伤害,召唤霜见雪关扉。", "id": 11053, "name": "神里流·霜灭", "playcost": [ @@ -2072,10 +2072,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,本角色附属泷廻鉴花。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害,��角色附属泷廻鉴花。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C112061]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附属泷廻鉴花。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,本角色附属泷廻鉴花。", "id": 12062, "name": "神里流·镜花", "playcost": [ @@ -2089,10 +2089,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,召唤清净之园囿。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3点水元素伤害,召唤清净之园囿。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112062]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤清净之园囿。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2102}水元素伤害,召唤清净之园囿。", "id": 12063, "name": "神里流·水囿", "playcost": [ @@ -2152,10 +2152,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,生成手牌雷楔。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害,生成手牌雷楔。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成手牌$[C114031]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成手牌雷楔。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,生成手牌雷楔。", "id": 14032, "name": "星斗归位", "playcost": [ @@ -2169,10 +2169,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,对所有敌方后台角色造成3点穿透伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4点雷元素伤害,对所有敌方后台角色造成3点穿透伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成3点$[K5]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成3点穿透伤害。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,对所有敌方后台角色造成3点穿透伤害。", "id": 14033, "name": "天街巡游", "playcost": [ @@ -2211,10 +2211,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。", "id": 13061, "name": "砰砰", "playcost": [ @@ -2232,10 +2232,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,本角色附属爆裂火花。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,本角色附属爆裂火花。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113061]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属爆裂火花。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属爆裂火花。", "id": 13062, "name": "蹦蹦炸弹", "playcost": [ @@ -2249,10 +2249,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,在对方场上生成轰轰火花。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,在对方场上生成轰轰火花。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在对方场上生成$[C113063]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,在对方场上生成轰轰火花。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,在对方场上生成轰轰火花。", "id": 13063, "name": "轰轰火花", "playcost": [ @@ -2312,10 +2312,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤天狗咒雷·伏。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1点雷元素伤害,召唤天狗咒雷·伏。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114061]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤天狗咒雷·伏。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤天狗咒雷·伏。", "id": 14062, "name": "鸦羽天狗霆雷召咒", "playcost": [ @@ -2329,10 +2329,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤天狗咒雷·雷砾。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1点雷元素伤害,召唤天狗咒雷·雷砾。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114062]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤天狗咒雷·雷砾。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤天狗咒雷·雷砾。", "id": 14063, "name": "煌煌千道镇式", "playcost": [ @@ -2422,10 +2422,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4点风元素伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],触发所有我方剑影召唤物的效果。(不消耗其可用次数)", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2105}风元素伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)", "id": 25014, "name": "机巧伪天狗抄", "playcost": [ @@ -2464,10 +2464,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。", "id": 22021, "name": "水弹", "playcost": [ @@ -2485,10 +2485,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,目标角色附属水光破镜。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害,目标角色附属水光破镜。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C122021]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,目标角色附属水光破镜。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,目标角色附属水光破镜。", "id": 22022, "name": "潋波绽破", "playcost": [ @@ -2502,10 +2502,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成5点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成5点{SPRITE_PRESET#2102}水元素伤害。", "id": 22023, "name": "粼镜折光", "playcost": [ @@ -2544,10 +2544,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。", "id": 12031, "name": "因果点破", "playcost": [ @@ -2565,10 +2565,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤虚影。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害,召唤虚影。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112031]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤虚影。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,召唤虚影。", "id": 12032, "name": "水中幻愿", "playcost": [ @@ -2582,10 +2582,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,生成泡影。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4点水元素伤害,生成泡影。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C112032]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,生成泡影。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2102}水元素伤害,生成泡影。", "id": 12033, "name": "星命定轨", "playcost": [ @@ -2634,10 +2634,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1点草元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2107}草元素伤害。", "id": 17031, "name": "行相", "playcost": [ @@ -2655,10 +2655,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2点草元素伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C117031];如果在附属前目标角色已附属有$[C117031],就改为对所有敌方角色附属$[C117031]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。", "id": 17032, "name": "所闻遍计", "playcost": [ @@ -2672,10 +2672,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,所有敌方角色附属蕴种印。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3点草元素伤害,所有敌方角色附属蕴种印。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],所有敌方角色附属$[C117031]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,所有敌方角色附属蕴种印。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害,所有敌方角色附属蕴种印。", "id": 17033, "name": "所闻遍计·真如", "playcost": [ @@ -2689,10 +2689,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,生成摩耶之殿。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4点草元素伤害,生成摩耶之殿。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C117032]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,生成摩耶之殿。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,生成摩耶之殿。", "id": 17034, "name": "心景幻成", "playcost": [ @@ -2731,10 +2731,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1点岩元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害。", "id": 16011, "name": "千金掷", "playcost": [ @@ -2752,10 +2752,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成璇玑屏。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2点岩元素伤害,生成璇玑屏。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C116011]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成璇玑屏。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2106}岩元素伤害,生成璇玑屏。", "id": 16012, "name": "璇玑屏", "playcost": [ @@ -2769,10 +2769,10 @@ }, { "basedamage": 6, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成6点物理伤害;如果璇玑屏在场,就使此伤害+2。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成6点岩元素伤害;如果璇玑屏在场,就使此伤害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];如果$[C116011]在场,就使此伤害+2。", - "descriptionreplaced": "造成6点{SPRITE_PRESET#2100}物理伤害;如果璇玑屏在场,就使此伤害+2。", + "descriptionreplaced": "造成6点{SPRITE_PRESET#2106}岩元素伤害;如果璇玑屏在场,就使此伤害+2。", "id": 16013, "name": "天权崩玉", "playcost": [ @@ -2832,10 +2832,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,生成护体岩铠。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1点岩元素伤害,生成护体岩铠。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C116021]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成护体岩铠。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,生成护体岩铠。", "id": 16022, "name": "护心铠", "playcost": [ @@ -2849,10 +2849,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,本角色附属大扫除。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成4点岩元素伤害,本角色附属大扫除。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C116022]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,本角色附属大扫除。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2106}岩元素伤害,本角色附属大扫除。", "id": 16023, "name": "大扫除", "playcost": [ @@ -2927,10 +2927,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,其他我方角色获得2点充能。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害,其他我方角色获得2点充能。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],其他我方角色获得2点$[K310]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,其他我方角色获得2点{SPRITE_PRESET#1110}充能。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,其他我方角色获得2点{SPRITE_PRESET#1110}充能。", "id": 14073, "name": "奥义·梦想真说", "playcost": [ @@ -3000,10 +3000,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。", "id": 14022, "name": "利爪与苍雷", "playcost": [ @@ -3017,10 +3017,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,本角色附属雷狼。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3点雷元素伤害,本角色附属雷狼。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C114021]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属雷狼。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,本角色附属雷狼。", "id": 14023, "name": "雷牙", "playcost": [ @@ -3059,10 +3059,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。", "id": 22011, "name": "翻涌", "playcost": [ @@ -3110,10 +3110,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害;我方每有1个召唤物,再使此伤害+2。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害;我方每有1个召唤物,再使此伤害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];我方每有1个召唤物,再使此伤害+2。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害;我方每有1个召唤物,再使此伤害+2。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害;我方每有1个召唤物,再使此伤害+2。", "id": 22014, "name": "潮涌与激流", "playcost": [ @@ -3152,10 +3152,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。", "id": 12051, "name": "水有常形", "playcost": [ @@ -3188,10 +3188,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,治疗所有我方角色1点,本角色附属仪来羽衣。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害,治疗所有我方角色1点,本角色附属仪来羽衣。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗所有我方角色1点,本角色附属$[C112052]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,治疗所有我方角色1点,本角色附属仪来羽衣。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,治疗所有我方角色1点,本角色附属仪来羽衣。", "id": 12053, "name": "海人化羽", "playcost": [ @@ -3251,10 +3251,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成冰翎。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成2点冰元素伤害,生成冰翎。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111071]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成冰翎。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,生成冰翎。", "id": 11072, "name": "仰灵威召将役咒", "playcost": [ @@ -3268,10 +3268,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤箓灵。", + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1点冰元素伤害,召唤箓灵。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111073]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤箓灵。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,召唤箓灵。", "id": 11073, "name": "神女遣灵真诀", "playcost": [ @@ -3402,10 +3402,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成1点风元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2105}风元素伤害。", "id": 15011, "name": "简式风灵作成", "playcost": [ @@ -3423,10 +3423,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,使对方强制切换到前一个角色。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3点风元素伤害,使对方强制切换到前一个角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],使对方强制切换到前一个角色。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,使对方强制切换到前一个角色。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,使对方强制切换到前一个角色。", "id": 15012, "name": "风灵作成·陆叁零捌", "playcost": [ @@ -3440,10 +3440,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤大型风灵。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成1点风元素伤害,召唤大型风灵。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115011]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤大型风灵。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2105}风元素伤害,召唤大型风灵。", "id": 15013, "name": "禁·风灵作成·柒伍同构贰型", "playcost": [ @@ -3503,10 +3503,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "切换为近战状态,然后造成2点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "切换为近战状态,然后造成2点水元素伤害。", "descriptionraw": "切换为$[C112042],然后造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "切换为近战状态,然后造成2点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "切换为近战状态,然后造成2点{SPRITE_PRESET#2102}水元素伤害。", "id": 12042, "name": "魔王武装·狂澜", "playcost": [ @@ -3520,10 +3520,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_NONE", - "description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪:造成4点物理伤害,返还2点充能,目标角色附属断流。\n近战状态·尽灭水光:造成7点物理伤害。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪:造成4点水元素伤害,返还2点充能,目标角色附属断流。\n近战状态·尽灭水光:造成7点水元素伤害。", "descriptionraw": "依据$[A1204]当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成$[D__KEY__DAMAGE_4]点$[D__KEY__ELEMENT],返还2点$[K310],目标角色附属$[C112043]。\\n近战状态·尽灭水光:造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "依据达达利亚当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成4点{SPRITE_PRESET#2100}物理伤害,返还2点{SPRITE_PRESET#1110}充能,目标角色附属断流。\\n近战状态·尽灭水光:造成7点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "依据达达利亚当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成4点{SPRITE_PRESET#2102}水元素伤害,返还2点{SPRITE_PRESET#1110}充能,目标角色附属断流。\\n近战状态·尽灭水光:造成7点{SPRITE_PRESET#2102}水元素伤害。", "id": 12043, "name": "极恶技·尽灭闪", "playcost": [ @@ -3613,10 +3613,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,本角色附属通塞识。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成2点草元素伤害,本角色附属通塞识。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C117021]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附属通塞识。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,本角色附属通塞识。", "id": 17022, "name": "识果种雷", "playcost": [ @@ -3630,10 +3630,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,对所有敌方后台角色造成1点穿透伤害。", + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成4点草元素伤害,对所有敌方后台角色造成1点穿透伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成1点$[K5]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成1点穿透伤害。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,对所有敌方后台角色造成1点穿透伤害。", "id": 17023, "name": "造生缠藤箭", "playcost": [ @@ -3693,10 +3693,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,生成风域。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2点风元素伤害,生成风域。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C115031]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成风域。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2105}风元素伤害,生成风域。", "id": 15032, "name": "高天之歌", "playcost": [ @@ -3710,10 +3710,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,召唤暴风之眼。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2点风元素伤害,召唤暴风之眼。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115034]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤暴风之眼。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2105}风元素伤害,召唤暴风之眼。", "id": 15033, "name": "风神之诗", "playcost": [ @@ -3788,10 +3788,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,生成旋火轮。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,生成旋火轮。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113022]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成旋火轮。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,生成旋火轮。", "id": 13023, "name": "旋火轮", "playcost": [ @@ -3851,10 +3851,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3点风元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害。", "id": 15042, "name": "风轮两立", "playcost": [ @@ -3868,10 +3868,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,本角色附属夜叉傩面。", + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4点风元素伤害,本角色附属夜叉傩面。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C115041]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,本角色附属夜叉傩面。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2105}风元素伤害,本角色附属夜叉傩面。", "id": 15043, "name": "靖妖傩舞", "playcost": [ @@ -3931,10 +3931,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成2点物理伤害,本角色附着水元素,生成雨帘剑。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2点水元素伤害,本角色附着水元素,生成雨帘剑。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K202],生成$[C112021]。", - "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成雨帘剑。", + "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成雨帘剑。", "id": 12022, "name": "画雨笼山", "playcost": [ @@ -3948,10 +3948,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,本角色附着水元素,生成虹剑势。", + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1点水元素伤害,本角色附着水元素,生成虹剑势。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K202],生成$[C112022]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成虹剑势。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成虹剑势。", "id": 12023, "name": "裁雨留虹", "playcost": [ @@ -3990,10 +3990,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1点雷元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。", "id": 14081, "name": "狐灵食罪式", "playcost": [ @@ -4026,10 +4026,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。", + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成4点雷元素伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];如果我方场上存在$[C114081],则将其消灭,然后生成$[C114083]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。", "id": 14083, "name": "大密法·天狐显真", "playcost": [ @@ -4068,10 +4068,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1点火元素伤害。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。", "id": 13081, "name": "火漆制印", "playcost": [ @@ -4089,10 +4089,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,本角色附属丹火印。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,本角色附属丹火印。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113081]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属丹火印。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属丹火印。", "id": 13082, "name": "丹书立约", "playcost": [ @@ -4106,10 +4106,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,本角色附属丹火印和灼灼。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,本角色附属丹火印和灼灼。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113081]和$[C113082]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属丹火印和灼灼。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属丹火印和灼灼。", "id": 13083, "name": "凭此结契", "playcost": [ @@ -4184,10 +4184,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,生成琉金火光。", + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3点火元素伤害,生成琉金火光。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113052]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成琉金火光。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,生成琉金火光。", "id": 13053, "name": "琉金云间草", "playcost": [ @@ -4247,10 +4247,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成1点物理伤害,召唤岩脊。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1点岩元素伤害,召唤岩脊。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116031]。", - "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤岩脊。", + "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,召唤岩脊。", "id": 16032, "name": "地心", "playcost": [ @@ -4264,10 +4264,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成3点物理伤害,召唤岩脊,生成玉璋护盾。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3点岩元素伤害,召唤岩脊,生成玉璋护盾。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116031],生成$[C116032]。", - "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤岩脊,生成玉璋护盾。", + "descriptionreplaced": "造成3点{SPRITE_PRESET#2106}岩元素伤害,召唤岩脊,生成玉璋护盾。", "id": 16033, "name": "地心·磐礴", "playcost": [ @@ -4281,10 +4281,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_NONE", - "description": "造成4点物理伤害,目标角色附属石化。", + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成4点岩元素伤害,目标角色附属石化。", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C116033]。", - "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,目标角色附属石化。", + "descriptionreplaced": "造成4点{SPRITE_PRESET#2106}岩元素伤害,目标角色附属石化。", "id": 16034, "name": "天星", "playcost": [