diff --git "a/ChineseSimplified/tcgcharactercards.json" "b/ChineseSimplified/tcgcharactercards.json"
--- "a/ChineseSimplified/tcgcharactercards.json"
+++ "b/ChineseSimplified/tcgcharactercards.json"
@@ -8,10 +8,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。",
"id": 23021,
"name": "拯救之焰",
"playcost": [
@@ -29,10 +29,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害。",
"id": 23022,
"name": "炽烈箴言",
"playcost": [
@@ -46,10 +46,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,召唤黯火炉心。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,召唤黯火炉心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C123021]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤黯火炉心。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,召唤黯火炉心。",
"id": 23023,
"name": "天陨预兆",
"playcost": [
@@ -134,10 +134,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2点火元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2103}火元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"id": 13043,
"name": "箭雨",
"playcost": [
@@ -197,10 +197,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤阿丑,本角色附属乱神之怪力。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1点岩元素伤害,召唤阿丑,本角色附属乱神之怪力。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116051],本角色附属$[C116054]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤阿丑,本角色附属乱神之怪力。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,召唤阿丑,本角色附属乱神之怪力。",
"id": 16052,
"name": "魔杀绝技·赤牛发破!",
"playcost": [
@@ -214,10 +214,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5点物理伤害,本角色附属���目鬼王。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5点岩元素伤害,本角色附属怒目鬼王。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C116053]。",
- "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害,本角色附属怒目鬼王。",
+ "descriptionreplaced": "造成5点{SPRITE_PRESET#2106}岩元素伤害,本角色附属怒目鬼王。",
"id": 16053,
"name": "最恶鬼王·一斗轰临!!",
"playcost": [
@@ -256,10 +256,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12011,
"name": "水之浅唱",
"playcost": [
@@ -277,10 +277,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤歌声之环。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害,召唤歌声之环。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112011]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤歌声之环。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,召唤歌声之环。",
"id": 12012,
"name": "演唱,开始♪",
"playcost": [
@@ -370,10 +370,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成雷兽之盾。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2点雷元素伤害,生成雷兽之盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C114053]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成雷兽之盾。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,生成雷兽之盾。",
"id": 14053,
"name": "斫雷",
"playcost": [
@@ -391,10 +391,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "(需准备1个行动轮)\n造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "(需准备1个行动轮)\n造成3点雷元素伤害。",
"descriptionraw": "(需准备1个行动轮)\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 14054,
"name": "踏潮",
"playcost": [],
@@ -445,10 +445,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤��。",
"id": 13032,
"name": "热情过载",
"playcost": [
@@ -462,10 +462,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成鼓舞领域。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2点火元素伤害,生成鼓舞领域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113031]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成鼓舞领域。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2103}火元素伤害,生成鼓舞领域。",
"id": 13033,
"name": "美妙旅程",
"playcost": [
@@ -540,10 +540,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成赤冕祝祷。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害,生成赤冕祝祷。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C112072]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成赤冕祝祷。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,生成赤冕祝祷。",
"id": 12073,
"name": "圣仪·灰鸰衒潮",
"playcost": [
@@ -561,10 +561,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "(需准备1个行动轮)\n造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "(需准备1个行动轮)\n造成3点水元素伤害。",
"descriptionraw": "(需准备1个行动轮)\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "(需准备1个行动轮)\\n造成3点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12074,
"name": "苍鹭震击",
"playcost": [],
@@ -615,10 +615,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,生成重华叠霜领域。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3点冰元素伤害,生成重华叠霜领域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111041]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成重华叠霜领域。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害,生成重华叠霜领域。",
"id": 11042,
"name": "重华叠霜",
"playcost": [
@@ -632,10 +632,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成7点物理伤害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成7点冰元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成7点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成7点{SPRITE_PRESET#2101}冰元素伤害。",
"id": 11043,
"name": "云开星落",
"playcost": [
@@ -695,10 +695,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3点草元��伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害。",
"id": 17012,
"name": "拂花偈叶",
"playcost": [
@@ -712,10 +712,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,召唤柯里安巴。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2点草元素伤害,召唤柯里安巴。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C117011]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤柯里安巴。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,召唤柯里安巴。",
"id": 17013,
"name": "猫猫秘宝",
"playcost": [
@@ -775,10 +775,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 14042,
"name": "秘仪·律渊渡魂",
"playcost": [
@@ -792,10 +792,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,\n启途誓使的[凭依]级数+2。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4点雷元素伤害,\n启途誓使的[凭依]级数+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],\\n$[C114041]的[凭依]级数+2。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,\\n启途誓使的[凭依]级数+2。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,\\n启途誓使的[凭依]级数+2。",
"id": 14043,
"name": "圣仪·煟煌随狼行",
"playcost": [
@@ -865,10 +865,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。每回合第三次使用本技能时,伤害+2。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害。每回合第三次使用本技能时,伤害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。每回合第三次使用本技能时,伤害+2。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。每回合第三次使用本技能时,伤害+2。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害。每回合第三次使用本技能时,伤害+2。",
"id": 13012,
"name": "逆焰之刃",
"playcost": [
@@ -882,10 +882,10 @@
},
{
"basedamage": 8,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成8点物理伤害,本角色附属火元素附魔。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成8点火元素伤害,本角色附属火元素附魔。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113011]。",
- "descriptionreplaced": "造成8点{SPRITE_PRESET#2100}物理伤害,本角色附属火元素附魔。",
+ "descriptionreplaced": "造成8点{SPRITE_PRESET#2103}火元素伤害,本角色附属火元素附魔。",
"id": 13013,
"name": "黎明",
"playcost": [
@@ -945,10 +945,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成猫爪护盾。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,生成猫爪护盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111021]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成猫爪护盾。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,生成猫爪护盾。",
"id": 11022,
"name": "猫爪冻冻",
"playcost": [
@@ -962,10 +962,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,治疗此角色2点,召唤酒雾领域。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害,治疗此角色2点,召唤酒雾领域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗此角色2点,召唤$[C111023]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,治疗此角色2点,召唤酒雾领域。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,治疗此角色2点,召唤酒雾领域。",
"id": 11023,
"name": "最烈特调",
"playcost": [
@@ -1004,10 +1004,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1点雷元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 24011,
"name": "雷晶投射",
"playcost": [
@@ -1025,10 +1025,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2点雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]:$[S24015]和$[S24016]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
"id": 24012,
"name": "猜拳三连击",
"playcost": [
@@ -1042,10 +1042,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,召唤雷锁镇域。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2点雷元素伤害,召唤雷锁镇域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C124013]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤雷锁镇域。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,召唤雷锁镇域。",
"id": 24013,
"name": "雳霆镇锁",
"playcost": [
@@ -1073,10 +1073,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,然后准备技能:猜拳三连击·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2点雷元素伤害,然后准备技能:猜拳三连击·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]:$[S24016]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,然后准备技能:猜拳三连击·布。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后准备技能:猜拳三连击·布。",
"id": 24015,
"name": "猜拳三连击·剪刀",
"playcost": [],
@@ -1085,10 +1085,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 24016,
"name": "猜拳三连击·布",
"playcost": [],
@@ -1139,10 +1139,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],如果本角色未附属$[C111061],则使其附属$[C111061]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,如果本角色未附属冷酷之心,则使其附属冷酷之心。",
"id": 11062,
"name": "冰潮的涡旋",
"playcost": [
@@ -1156,10 +1156,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,召唤光降之剑。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,召唤光降之剑。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111062]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤光降之剑。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,召唤光降之剑。",
"id": 11063,
"name": "凝浪之光剑",
"playcost": [
@@ -1198,10 +1198,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害。",
"id": 21011,
"name": "冰萤棱锥",
"playcost": [
@@ -1219,10 +1219,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤冰萤。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害,召唤冰萤。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C121011]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤冰萤。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,召唤冰萤。",
"id": 21012,
"name": "雾虚摇唤",
"playcost": [
@@ -1236,10 +1236,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5点物理伤害,本角色附着冰元素,生成流萤护罩。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5点冰元素伤害,本角色附着冰元素,生成流萤护罩。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
- "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2101}冰元素,生成流萤护罩。",
+ "descriptionreplaced": "造成5点{SPRITE_PRESET#2101}冰元素伤害,本角色附着{SPRITE_PRESET#2101}冰元素,生成流萤护罩。",
"id": 21013,
"name": "冰枝白花",
"playcost": [
@@ -1299,10 +1299,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,本角色附属潜行。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1点火元素伤害,本角色附属潜行。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C123011]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,本角色附属潜行。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害,本角色附属潜行。",
"id": 23012,
"name": "伺机而动",
"playcost": [
@@ -1316,10 +1316,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成5点{SPRITE_PRESET#2103}火元素伤害。",
"id": 23013,
"name": "焚毁之锋",
"playcost": [
@@ -1389,10 +1389,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤奥兹。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1点雷元素伤害,召唤奥兹。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114011]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤奥兹。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤奥兹。",
"id": 14012,
"name": "夜巡影翼",
"playcost": [
@@ -1406,10 +1406,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4点雷元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"id": 14013,
"name": "至夜幻现",
"playcost": [
@@ -1469,10 +1469,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,生成冰莲。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害,生成冰莲。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111012]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成冰莲。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,生成冰莲。",
"id": 11012,
"name": "山泽麟迹",
"playcost": [
@@ -1486,10 +1486,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成2点$[K5]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成2点穿透伤害。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,对所有敌方后台角色造成2点穿透伤害。",
"id": 11013,
"name": "霜华矢",
"playcost": [
@@ -1503,10 +1503,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成1点$[K5],召唤$[C111011]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。",
"id": 11014,
"name": "降众天华",
"playcost": [
@@ -1581,10 +1581,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成4点火元素伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗自身2点。如果本角色生命值不多于6,则��成的伤害和治疗各+1。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2103}火元素伤害,治疗自身2点。如果本角色生命值不多于6,则造成的伤害和治疗各+1。",
"id": 13073,
"name": "安神秘法",
"playcost": [
@@ -1644,10 +1644,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3点草元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害。",
"id": 27012,
"name": "不稳定孢子云",
"playcost": [
@@ -1661,10 +1661,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,消耗所有活化激能层数,每层使此伤害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4点草元素伤害,消耗所有活化激能层数,每层使此伤害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有$[C127011]层数,每层使此伤害+1。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,消耗所有活化激能层数,每层使此伤害+1。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,消耗所有活化激能层数,每层使此伤害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -1734,10 +1734,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,使对方强制切换到下一个角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3点风元素伤害,使对方强制切换到下一个角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],使对方强制切换到下一个角色。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,使对方强制切换到下一个角色。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,使对方强制切换到下一个角色。",
"id": 15022,
"name": "风压剑",
"playcost": [
@@ -1812,10 +1812,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,本角色附属乱岚拨止。\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\n此技能结算后:我方切换到后一个角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3点风元素伤害,本角色附属乱岚拨止。\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\n此技能结算后:我方切换到后一个角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C115051]。\\n如果此技能引发了扩散,则将$[C115051]转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属乱岚拨止。\\n如果此技能引发了扩散,则将乱岚拨止转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,本角色附属乱岚拨止。\\n如果此技能引发了扩散,则将���岚拨止转换为被扩散的元素。\\n此技能结算后:我方切换到后一个角色。",
"id": 15052,
"name": "千早振",
"playcost": [
@@ -1829,10 +1829,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,召唤流风秋野。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3点风元素伤害,召唤流风秋野。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115052]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤流风秋野。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,召唤流风秋野。",
"id": 15053,
"name": "万叶之一刀",
"playcost": [
@@ -1902,10 +1902,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3点冰元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害。",
"id": 11032,
"name": "霜袭",
"playcost": [
@@ -1919,10 +1919,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,生成寒冰之棱。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害,生成寒冰之棱。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111031]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成寒冰之棱。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,生成寒冰之棱。",
"id": 11033,
"name": "凛冽轮舞",
"playcost": [
@@ -1982,10 +1982,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3点冰元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2101}冰元素伤害。",
"id": 11052,
"name": "神里流·冰华",
"playcost": [
@@ -1999,10 +1999,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,召唤霜见雪关扉。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成4点冰元素伤害,召唤霜见雪关扉。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111051]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,召唤霜见雪关扉。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2101}冰元素伤害,召唤霜见雪关扉。",
"id": 11053,
"name": "神里流·霜灭",
"playcost": [
@@ -2072,10 +2072,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,本角色附属泷廻鉴花。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害,��角色附属泷廻鉴花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C112061]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附属泷廻鉴花。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,本角色附属泷廻鉴花。",
"id": 12062,
"name": "神里流·镜花",
"playcost": [
@@ -2089,10 +2089,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,召唤清净之园囿。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3点水元素伤害,召唤清净之园囿。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112062]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤清净之园囿。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2102}水元素伤害,召唤清净之园囿。",
"id": 12063,
"name": "神里流·水囿",
"playcost": [
@@ -2152,10 +2152,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,生成手牌雷楔。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害,生成手牌雷楔。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成手牌$[C114031]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成手牌雷楔。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,生成手牌雷楔。",
"id": 14032,
"name": "星斗归位",
"playcost": [
@@ -2169,10 +2169,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,对所有敌方后台角色造成3点穿透伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4点雷元素伤害,对所有敌方后台角色造成3点穿透伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成3点$[K5]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成3点穿透伤害。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害,对所有敌方后台角色造成3点穿透伤害。",
"id": 14033,
"name": "天街巡游",
"playcost": [
@@ -2211,10 +2211,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。",
"id": 13061,
"name": "砰砰",
"playcost": [
@@ -2232,10 +2232,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,本角色附属爆裂火花。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,本角色附属爆裂火花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113061]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属爆裂火花。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属爆裂火花。",
"id": 13062,
"name": "蹦蹦炸弹",
"playcost": [
@@ -2249,10 +2249,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,在对方场上生成轰轰火花。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,在对方场上生成轰轰火花。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在对方场上生成$[C113063]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,在对方场上生成轰轰火花。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,在对方场上生成轰轰火花。",
"id": 13063,
"name": "轰轰火花",
"playcost": [
@@ -2312,10 +2312,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤天狗咒雷·伏。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1点雷元素伤害,召唤天狗咒雷·伏。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114061]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤天狗咒雷·伏。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤天狗咒雷·伏。",
"id": 14062,
"name": "鸦羽天狗霆雷召咒",
"playcost": [
@@ -2329,10 +2329,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤天狗咒雷·雷砾。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1点雷元素伤害,召唤天狗咒雷·雷砾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C114062]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤天狗咒雷·雷砾。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害,召唤天狗咒雷·雷砾。",
"id": 14063,
"name": "煌煌千道镇式",
"playcost": [
@@ -2422,10 +2422,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4点风元素伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],触发所有我方剑影召唤物的效果。(不消耗其可用次数)",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2105}风元素伤害,触发所有我方剑影召唤物的效果。(不消耗其可用次数)",
"id": 25014,
"name": "机巧伪天狗抄",
"playcost": [
@@ -2464,10 +2464,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。",
"id": 22021,
"name": "水弹",
"playcost": [
@@ -2485,10 +2485,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,目标角色附属水光破镜。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害,目标角色附属水光破镜。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C122021]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,目标角色附属水光破镜。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,目标角色附属水光破镜。",
"id": 22022,
"name": "潋波绽破",
"playcost": [
@@ -2502,10 +2502,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成5点{SPRITE_PRESET#2102}水元素伤害。",
"id": 22023,
"name": "粼镜折光",
"playcost": [
@@ -2544,10 +2544,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12031,
"name": "因果点破",
"playcost": [
@@ -2565,10 +2565,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤虚影。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害,召唤虚影。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C112031]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤虚影。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,召唤虚影。",
"id": 12032,
"name": "水中幻愿",
"playcost": [
@@ -2582,10 +2582,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,生成泡影。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4点水元素伤害,生成泡影。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C112032]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,生成泡影。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2102}水元素伤害,生成泡影。",
"id": 12033,
"name": "星命定轨",
"playcost": [
@@ -2634,10 +2634,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1点草元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2107}草元素伤害。",
"id": 17031,
"name": "行相",
"playcost": [
@@ -2655,10 +2655,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2点草元素伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C117031];如果在附属前目标角色已附属有$[C117031],就改为对所有敌方角色附属$[C117031]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,目标角色附属蕴种印;如果在附属前目标角色已附属有蕴种印,就改为对所有敌方角色附属蕴种印。",
"id": 17032,
"name": "所闻遍计",
"playcost": [
@@ -2672,10 +2672,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,所有敌方角色附属蕴种印。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3点草元素伤害,所有敌方角色附属蕴种印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],所有敌方角色附属$[C117031]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,所有敌方角色附属蕴种印。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2107}草元素伤害,所有敌方角色附属蕴种印。",
"id": 17033,
"name": "所闻遍计·真如",
"playcost": [
@@ -2689,10 +2689,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,生成摩耶之殿。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4点草元素伤害,生成摩耶之殿。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C117032]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,生成摩耶之殿。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,生成摩耶之殿。",
"id": 17034,
"name": "心景幻成",
"playcost": [
@@ -2731,10 +2731,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1点岩元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害。",
"id": 16011,
"name": "千金掷",
"playcost": [
@@ -2752,10 +2752,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成璇玑屏。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2点岩元素伤害,生成璇玑屏。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C116011]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成璇玑屏。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2106}岩元素伤害,生成璇玑屏。",
"id": 16012,
"name": "璇玑屏",
"playcost": [
@@ -2769,10 +2769,10 @@
},
{
"basedamage": 6,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成6点物理伤害;如果璇玑屏在场,就使此伤害+2。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成6点岩元素伤害;如果璇玑屏在场,就使此伤害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];如果$[C116011]在场,就使此伤害+2。",
- "descriptionreplaced": "造成6点{SPRITE_PRESET#2100}物理伤害;如果璇玑屏在场,就使此伤害+2。",
+ "descriptionreplaced": "造成6点{SPRITE_PRESET#2106}岩元素伤害;如果璇玑屏在场,就使此伤害+2。",
"id": 16013,
"name": "天权崩玉",
"playcost": [
@@ -2832,10 +2832,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,生成护体岩铠。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1点岩元素伤害,生成护体岩铠。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C116021]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,生成护体岩铠。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,生成护体岩铠。",
"id": 16022,
"name": "护心铠",
"playcost": [
@@ -2849,10 +2849,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,本角色附属大扫除。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成4点岩元素伤害,本角色附属大扫除。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C116022]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,本角色附属大扫除。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2106}岩元素伤害,本角色附属大扫除。",
"id": 16023,
"name": "大扫除",
"playcost": [
@@ -2927,10 +2927,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,其他我方角色获得2点充能。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害,其他我方角色获得2点充能。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],其他我方角色获得2点$[K310]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,其他我方角色获得2点{SPRITE_PRESET#1110}充能。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,其他我方角色获得2点{SPRITE_PRESET#1110}充能。",
"id": 14073,
"name": "奥义·梦想真说",
"playcost": [
@@ -3000,10 +3000,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 14022,
"name": "利爪与苍雷",
"playcost": [
@@ -3017,10 +3017,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,本角色附属雷狼。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3点雷元素伤害,本角色附属雷狼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C114021]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属雷狼。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害,本角色附属雷狼。",
"id": 14023,
"name": "雷牙",
"playcost": [
@@ -3059,10 +3059,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。",
"id": 22011,
"name": "翻涌",
"playcost": [
@@ -3110,10 +3110,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害;我方每有1个召唤物,再使此伤害+2。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害;我方每有1个召唤物,再使此伤害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];我方每有1个召唤物,再使此伤害+2。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害;我方每有1个召唤物,再使此伤害+2。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害;我方每有1个召唤物,再使此伤害+2。",
"id": 22014,
"name": "潮涌与激流",
"playcost": [
@@ -3152,10 +3152,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12051,
"name": "水有常形",
"playcost": [
@@ -3188,10 +3188,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,治疗所有我方角色1点,本角色附属仪来羽衣。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害,治疗所有我方角色1点,本角色附属仪来羽衣。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],治疗所有我方角色1点,本角色附属$[C112052]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,治疗所有我方角色1点,本角色附属仪来羽衣。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,治疗所有我方角色1点,本角色附属仪来羽衣。",
"id": 12053,
"name": "海人化羽",
"playcost": [
@@ -3251,10 +3251,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成冰翎。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成2点冰元素伤害,生成冰翎。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C111071]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成冰翎。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2101}冰元素伤害,生成冰翎。",
"id": 11072,
"name": "仰灵威召将役咒",
"playcost": [
@@ -3268,10 +3268,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤箓灵。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1点冰元素伤害,召唤箓灵。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C111073]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤箓灵。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2101}冰元素伤害,召唤箓灵。",
"id": 11073,
"name": "神女遣灵真诀",
"playcost": [
@@ -3402,10 +3402,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成1点风元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2105}风元素伤害。",
"id": 15011,
"name": "简式风灵作成",
"playcost": [
@@ -3423,10 +3423,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,使对方强制切换到前一个角色。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3点风元素伤害,使对方强制切换到前一个角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],使对方强制切换到前一个角色。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,使对方强制切换到前一个角色。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害,使对方强制切换到前一个角色。",
"id": 15012,
"name": "风灵作成·陆叁零捌",
"playcost": [
@@ -3440,10 +3440,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤大型风灵。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成1点风元素伤害,召唤大型风灵。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115011]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤大型风灵。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2105}风元素伤害,召唤大型风灵。",
"id": 15013,
"name": "禁·风灵作成·柒伍同构贰型",
"playcost": [
@@ -3503,10 +3503,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "切换为近战状态,然后造成2点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "切换为近战状态,然后造成2点水元素伤害。",
"descriptionraw": "切换为$[C112042],然后造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "切换为近战状态,然后造成2点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "切换为近战状态,然后造成2点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12042,
"name": "魔王武装·狂澜",
"playcost": [
@@ -3520,10 +3520,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪:造成4点物理伤害,返还2点充能,目标角色附属断流。\n近战状态·尽灭水光:造成7点物理伤害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪:造成4点水元素伤害,返还2点充能,目标角色附属断流。\n近战状态·尽灭水光:造成7点水元素伤害。",
"descriptionraw": "依据$[A1204]当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成$[D__KEY__DAMAGE_4]点$[D__KEY__ELEMENT],返还2点$[K310],目标角色附属$[C112043]。\\n近战状态·尽灭水光:造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "依据达达利亚当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成4点{SPRITE_PRESET#2100}物理伤害,返还2点{SPRITE_PRESET#1110}充能,目标角色附属断流。\\n近战状态·尽灭水光:造成7点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "依据达达利亚当前所处的状态,进行不同的攻击:\\n远程状态·魔弹一闪:造成4点{SPRITE_PRESET#2102}水元素伤害,返还2点{SPRITE_PRESET#1110}充能,目标角色附属断流。\\n近战状态·尽灭水光:造成7点{SPRITE_PRESET#2102}水元素伤害。",
"id": 12043,
"name": "极恶技·尽灭闪",
"playcost": [
@@ -3613,10 +3613,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,本角色附属通塞识。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成2点草元素伤害,本角色附属通塞识。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C117021]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附属通塞识。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2107}草元素伤害,本角色附属通塞识。",
"id": 17022,
"name": "识果种雷",
"playcost": [
@@ -3630,10 +3630,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,对所有敌方后台角色造成1点穿透伤害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4点草元素伤害,对所有敌方后台角色造成1点穿透伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],对所有敌方后台角色造成1点$[K5]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,对所有敌方后台角色造成1点穿透伤害。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2107}草元素伤害,对所有敌方后台角色造成1点穿透伤害。",
"id": 17023,
"name": "造生缠藤箭",
"playcost": [
@@ -3693,10 +3693,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,生成风域。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2点风元素伤害,生成风域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C115031]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,生成风域。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2105}风元素伤害,生成风域。",
"id": 15032,
"name": "高天之歌",
"playcost": [
@@ -3710,10 +3710,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,召唤暴风之眼。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2点风元素伤害,召唤暴风之眼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C115034]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,召唤暴风之眼。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2105}风元素伤害,召唤暴风之眼。",
"id": 15033,
"name": "风神之诗",
"playcost": [
@@ -3788,10 +3788,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,生成旋火轮。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,生成旋火轮。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113022]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成旋火轮。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,生成旋火轮。",
"id": 13023,
"name": "旋火轮",
"playcost": [
@@ -3851,10 +3851,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3点风元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2105}风元素伤害。",
"id": 15042,
"name": "风轮两立",
"playcost": [
@@ -3868,10 +3868,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,本角色附属夜叉傩面。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4点风元素伤害,本角色附属夜叉傩面。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C115041]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,本角色附属夜叉傩面。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2105}风元素伤害,本角色附属夜叉傩面。",
"id": 15043,
"name": "靖妖傩舞",
"playcost": [
@@ -3931,10 +3931,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2点物理伤害,本角色附着水元素,生成雨帘剑。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2点水元素伤害,本角色附着水元素,生成雨帘剑。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K202],生成$[C112021]。",
- "descriptionreplaced": "造成2点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成雨帘剑。",
+ "descriptionreplaced": "造成2点{SPRITE_PRESET#2102}水元素伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成雨帘剑。",
"id": 12022,
"name": "画雨笼山",
"playcost": [
@@ -3948,10 +3948,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,本角色附着水元素,生成虹剑势。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1点水元素伤害,本角色附着水元素,生成虹剑势。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K202],生成$[C112022]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成虹剑势。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2102}水元素伤害,本角色附着{SPRITE_PRESET#2102}水元素,生成虹剑势。",
"id": 12023,
"name": "裁雨留虹",
"playcost": [
@@ -3990,10 +3990,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1点雷元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。",
"id": 14081,
"name": "狐灵食罪式",
"playcost": [
@@ -4026,10 +4026,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4点雷元素伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT];如果我方场上存在$[C114081],则将其消灭,然后生成$[C114083]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2104}雷元素伤害;如果我方场上存在杀生樱,则将其消灭,然后生成天狐霆雷。",
"id": 14083,
"name": "大密法·天狐显真",
"playcost": [
@@ -4068,10 +4068,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1点火元素伤害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2103}火元素伤害。",
"id": 13081,
"name": "火漆制印",
"playcost": [
@@ -4089,10 +4089,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,本角色附属丹火印。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,本角色附属丹火印。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113081]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属丹火印。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属丹火印。",
"id": 13082,
"name": "丹书立约",
"playcost": [
@@ -4106,10 +4106,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,本角色附属丹火印和灼灼。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,本角色附属丹火印和灼灼。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属$[C113081]和$[C113082]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,本角色附属丹火印和灼灼。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,本角色附属丹火印和灼灼。",
"id": 13083,
"name": "凭此结契",
"playcost": [
@@ -4184,10 +4184,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,生成琉金火光。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3点火元素伤害,生成琉金火光。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成$[C113052]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,生成琉金火光。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2103}火元素伤害,生成琉金火光。",
"id": 13053,
"name": "琉金云间草",
"playcost": [
@@ -4247,10 +4247,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1点物理伤害,召唤岩脊。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1点岩元素伤害,召唤岩脊。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116031]。",
- "descriptionreplaced": "造成1点{SPRITE_PRESET#2100}物理伤害,召唤岩脊。",
+ "descriptionreplaced": "造成1点{SPRITE_PRESET#2106}岩元素伤害,召唤岩脊。",
"id": 16032,
"name": "地心",
"playcost": [
@@ -4264,10 +4264,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3点物理伤害,召唤岩脊,生成玉璋护盾。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3点岩元素伤害,召唤岩脊,生成玉璋护盾。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C116031],生成$[C116032]。",
- "descriptionreplaced": "造成3点{SPRITE_PRESET#2100}物理伤害,召唤岩脊,生成玉璋护盾。",
+ "descriptionreplaced": "造成3点{SPRITE_PRESET#2106}岩元素伤害,召唤岩脊,生成玉璋护盾。",
"id": 16033,
"name": "地心·磐礴",
"playcost": [
@@ -4281,10 +4281,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4点物理伤害,目标角色附属石化。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成4点岩元素伤害,目标角色附属石化。",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属$[C116033]。",
- "descriptionreplaced": "造成4点{SPRITE_PRESET#2100}物理伤害,目标角色附属石化。",
+ "descriptionreplaced": "造成4点{SPRITE_PRESET#2106}岩元素伤害,目标角色附属石化。",
"id": 16034,
"name": "天星",
"playcost": [