diff --git "a/ChineseTraditional/tcgactioncards.json" "b/ChineseTraditional/tcgactioncards.json" new file mode 100644--- /dev/null +++ "b/ChineseTraditional/tcgactioncards.json" @@ -0,0 +1,6075 @@ +{ + "items": { + "absorbingprism": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "戰鬥行動:我方出戰角色為無相之雷時,治療該角色3點,並附屬雷晶核心。\n(牌組中包含無相之雷,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2401]時,治療該角色3點,並附屬$[C124014]。\\n(牌組中包含$[A2401],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為無相之雷時,治療該角色3點,並附屬雷晶核心。\\n(牌組中包含無相之雷,才能加入牌組)", + "id": 224011, + "name": "汲能稜晶", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度無相之雷中完成挑戰目標後獲得", + "storytext": "「好機會!」\n「嘿,它是我們這邊的!」", + "storytitle": "無相之雷·汲能稜晶", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "abyssalmayhemhydrospout": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為達達利亞時,裝備此牌。\n達達利亞裝備此牌後,立刻使用一次魔王武裝·狂瀾。\n結束階段:對所有附屬有斷流的敵方角色造成1點穿透傷害。\n(牌組中包含達達利亞,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1204]時,裝備此牌。\\n$[A1204]裝備此牌後,立刻使用一次$[S12042]。\\n結束階段:對所有附屬有$[C112043]的敵方角色造成1點$[K5]。\\n(牌組中包含$[A1204],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為達達利亞時,裝備此牌。\\n達達利亞裝備此牌後,立刻使用一次魔王武裝·狂瀾。\\n結束階段:對所有附屬有斷流的敵方角色造成1點穿透傷害。\\n(牌組中包含達達利亞,才能加入牌組)", + "id": 212041, + "name": "深淵之災·凝水盛放", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請達達利亞進行對局,完成相應挑戰目標後獲得", + "storytext": "一次魯莽但精確的攻擊。", + "storytitle": "達達利亞·凝水盛放", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "abyssalsummons": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "召喚一個隨機「丘丘人」召喚物!\n(牌組包含至少2個「魔物」角色,才能加入牌組)", + "descriptionraw": "召喚一個$[K1001]!\\n(牌組包含至少2個「{SPRITE_PRESET#3503}魔物」角色,才能加入牌組)", + "descriptionreplaced": "召喚一個隨機「丘丘人」召喚物!\\n(牌組包含至少2個「{SPRITE_PRESET#3503}魔物」角色,才能加入牌組)", + "id": 332015, + "name": "深淵的呼喚", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「Yaya ika!」", + "storytitle": "深淵的呼喚", + "tags": [], + "tagstext": [] + }, + "adeptustemptation": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,目標角色下一次「元素爆發」造成的傷害+3。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,目標角色下一次「元素爆發」造成的傷害+3。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,目標角色下一次「元素爆發」造成的傷害+3。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333002, + "name": "仙跳牆", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "據說其名源於,此菜曾引得仙人歸復人間。那麼到底是哪位仙人呢?真讓人在意啊…", + "storytitle": "仙跳牆", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "adventurersbandana": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「普通攻擊」後:治療自身1點。(每回合至多3次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「普通攻擊」後:治療自身1點。(每回合至多3次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「普通攻擊」後:治療自身1點。(每回合至多3次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312001, + "name": "冒險家頭帶", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「星穹與深淵掩藏的一切緘秘,正等待這弱小的凡人去獵取。」", + "storytitle": "蹊衢索途·冒險家頭帶", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "amosbow": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用原本元素骰費用+充能費用至少為5的技能時,傷害額外+2。(每回合1次)\n(「弓」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用原本元素骰費用+充能費用至少為5的技能時,傷害額外+2。(每回合1次)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用原本元素骰費用+充能費用至少為5的技能時,傷害額外+2。(每回合1次)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311204, + "name": "阿莫斯之弓", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「我夢見海浪與細沙,我夢見青翠的森林與大地」\n「我夢見野豬在漿果叢嬉戲,我夢見高聳的尖塔」", + "storytitle": "矢志不忘·阿莫斯之弓", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW" + ], + "tagstext": [ + "武器", + "弓" + ] + }, + "aquilafavonia": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n對方使用技能後:如果所附屬角色為「出戰角色」,則治療該角色1點。(每回合至多2次)\n(「單手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n對方使用技能後:如果所附屬角色為「出戰角色」,則治療該角色1點。(每回合至多2次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n對方使用技能後:如果所附屬角色為「出戰角色」,則治療該角色1點。(每回合至多2次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311503, + "name": "風鷹劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "異族鬥士的佩劍,見證了她的跋涉與奮鬥,最終見證她將自由與正義之風吹遍蒙德全地。", + "storytitle": "聽憑風引·風鷹劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_SWORD" + ], + "tagstext": [ + "武器", + "單手劍" + ] + }, + "aratakiichiban": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為荒瀧一斗時,裝備此牌。\n荒瀧一斗裝備此牌後,立刻使用一次喧嘩屋傳說。\n裝備有此牌的荒瀧一斗每回合第2次及以後使用喧嘩屋傳說時:如果觸發亂神之怪力,傷害額外+1。\n(牌組中包含荒瀧一斗,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1605]時,裝備此牌。\\n$[A1605]裝備此牌後,立刻使用一次$[S16051]。\\n裝備有此牌的$[A1605]每回合第2次及以後使用$[S16051]時:如果觸發$[K1007],傷害額外+1。\\n(牌組中包含$[A1605],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為荒瀧一斗時,裝備此牌。\\n荒瀧一斗裝備此牌後,立刻使用一次喧嘩屋傳說。\\n裝備有此牌的荒瀧一斗每回合第2次及以後使用喧嘩屋傳說時:如果觸發亂神之怪力,傷害額外+1。\\n(牌組中包含荒瀧一斗,才能加入牌組)", + "id": 216051, + "name": "荒瀧第一", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請荒瀧一斗對局,完成相應挑戰目標後獲得", + "storytext": "無論如何,先在氣勢方面佔據上風總沒錯。", + "storytitle": "荒瀧一斗·荒瀧第一", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "archaicpetra": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個岩元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出岩元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1106}岩元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1106}岩元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312602, + "name": "悠古的磐岩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「千岩牢固,重嶂不移。」", + "storytitle": "嶺嶂巉岩·悠古的磐岩", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "athousandfloatingdreams": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n我方角色引發元素反應時:造成的傷害+1。(每回合至多觸發2次)\n(「法器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n我方角色引發元素反應時:造成的傷害+1。(每回合至多觸發2次)\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n我方角色引��元素反應時:造成的傷害+1。(每回合至多觸發2次)\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311104, + "name": "千夜浮夢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「萬物生滅皆有定期,如同黑夜與黎明往復不息。」\n「就讓這盞燈中的故事,給你值得期許的美夢吧。」", + "storytitle": "千夜曙歌·千夜浮夢", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CATALYST" + ], + "tagstext": [ + "武器", + "法器" + ] + }, + "awakening": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為雷澤時,裝備此牌。\n雷澤裝備此牌後,立刻使用一次利爪與蒼雷。\n裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(出戰角色優先)\n(牌組中包含雷澤,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1402]時,裝備此牌。\\n$[A1402]裝備此牌後,立刻使用一次$[S14022]。\\n裝備有此牌的$[A1402]使用$[S14022]後:使我方一個雷元素角色獲得1點充能。(出戰角色優先)\\n(牌組中包含$[A1402],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為雷澤時,裝備此牌。\\n雷澤裝備此牌後,立刻使用一次利爪與蒼雷。\\n裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(出戰角色優先)\\n(牌組中包含雷澤,才能加入牌組)", + "id": 214021, + "name": "覺醒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請雷澤進行對局,完成相應挑戰目標後獲得", + "storytext": "追獵,即將開始。", + "storytitle": "雷澤·覺醒", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "blessingofthedivinerelicsinstallation": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "將一個裝備在我方角色的「聖遺物」裝備牌,轉移給另一個我方角色。", + "descriptionraw": "將一個裝備在我方角色的「{SPRITE_PRESET#3004}聖遺物」裝備牌,轉移給另一個我方角色。", + "descriptionreplaced": "將一個裝備在我方角色的「{SPRITE_PRESET#3004}聖遺物」裝備牌,轉移給另一個我方角色。", + "id": 332011, + "name": "神寶遷宮祝詞", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "「呵呵…這下總該變得有趣起來了吧?」", + "storytitle": "神寶遷宮", + "tags": [], + "tagstext": [] + }, + "blizzardstrayer": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個冰元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出冰元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1101}冰元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1101}冰元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312102, + "name": "冰風迷途的勇士", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「…請你活下去。請不要與我們共同走向滅亡,湮沒於冰冷的遺忘…」", + "storytitle": "冬日流旅·冰風迷途的勇士", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "brokenrimesecho": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個冰元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312101, + "name": "破冰踏雪的回音", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「越過冰封的門扉,走下深邃的迴廊,他折下銀白枝條,為雪國帶來希望…」", + "storytitle": "遙世霜歌·破冰踏雪的回音", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "bunnytriggered": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為安柏時,裝備此牌。\n安柏裝備此牌後,立刻使用一次爆彈玩偶。\n安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成3點火元素傷害。\n(牌組中包含安柏,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1304]時,裝備此牌。\\n$[A1304]裝備此牌後,立刻使用一次$[S13042]。\\n$[A1304]普通攻擊後:如果此牌和$[C113041]仍在場,則引爆$[C113041],造成3點$[K103]。\\n(牌組中包含$[A1304],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為安柏時,裝備此牌。\\n安柏裝備此牌後,立刻使用一次爆彈玩偶。\\n安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成3點{SPRITE_PRESET#2103}火元素傷害。\\n(牌組中包含安柏,才能加入牌組)", + "id": 213041, + "name": "一觸即發", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請安柏進行對局,完成相應挑戰目標後獲得", + "storytext": "「兔兔伯爵,出擊!」", + "storytitle": "安柏·一觸即發", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "buttercrab": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,所有我方角色下次受到的傷害-2。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,所有我方角色下次受到的傷害-2。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,所有我方角色下次受到的傷害-2。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333012, + "name": "奶油蟹蟹", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "奶油浸潤的蟹腿帶著馥郁的香氣,席捲味蕾,叫人無法抵抗這般鮮香的誘惑。\n「再來一份謝謝!」", + "storytitle": "奶油蟹蟹", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "calxsarts": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "從最多2個我方後臺角色身上,轉移1點充能到我方出戰角色。", + "descriptionraw": "從最多2個我方後臺角色身上,轉移1點$[K310]到我方出戰角色。", + "descriptionreplaced": "從最多2個我方後臺角色身上,轉移1點{SPRITE_PRESET#1110}充能到我方出戰角色。", + "id": 332009, + "name": "白堊之術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "初始牌組中獲得", + "storytext": "「不必緊張。你看,實驗已經完成了,很成功。」", + "storytitle": "煉金實驗", + "tags": [], + "tagstext": [] + }, + "capriciousvisage": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「元素戰技」或裝備「天賦」時:少花費1個元素骰。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312013, + "name": "無常之面", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "…即使淺笑也掩飾不住悲傷的神情,\n明明是祭典的日子,卻彷彿即將告別一樣…", + "storytitle": "思記雋永·無常之面", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "changingshifts": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "我方下次執行「切換角色」行動時:少花費1個元素骰。", + "descriptionraw": "我方下次執行「切換角色」行動時:少花費1個元素骰。", + "descriptionreplaced": "我方下次執行「切換角色」行動時:少花費1個元素骰。", + "id": 332002, + "name": "換班時間", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "「大人的工作時間到了,小孩子快回去睡覺吧。」", + "storytitle": "換班時間", + "tags": [], + "tagstext": [] + }, + "changtheninth": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "雙方角色使用技能後:如果造成了物理傷害、穿透傷害或引發了元素反應,此牌累積1個「靈感」。\n如果此牌已累積3個「靈感」,棄置此牌:抓2張牌。", + "descriptionraw": "雙方角色使用技能後:如果造成了$[K100]、$[K5]或引發了元素反應,此牌累積1個「靈感」。\\n如果此牌已累積3個「靈感」,棄置此牌:抓2張牌。", + "descriptionreplaced": "雙方角色使用技能後:如果造成了{SPRITE_PRESET#2100}物理傷害、穿透傷害或引發了元素反應,此牌累積1個「靈感」。\\n如果此牌已累積3個「靈感」,棄置此牌:抓2張牌。", + "id": 322009, + "name": "常九爺", + "playcost": [], + "storytext": "「未曾清貧難成人,尚有書卷伴吾身!」", + "storytitle": "失意墨客·常九爺", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "chaoticentropy": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為砂糖時,裝備此牌。\n砂糖裝備此牌後,立刻使用一次禁·風靈作成·柒伍同構貳型。\n裝備有此牌的砂糖生成的大型風靈已轉換成另一種元素後:我方造成的此類元素傷害+1。\n(牌組中包含砂糖��才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1501]時,裝備此牌。\\n$[A1501]裝備此牌後,立刻使用一次$[S15013]。\\n裝備有此牌的$[A1501]生成的$[C115011]已轉換成另一種元素後:我方造成的此類元素傷害+1。\\n(牌組中包含$[A1501],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為砂糖時,裝備此牌。\\n砂糖裝備此牌後,立刻使用一次禁·風靈作成·柒伍同構貳型。\\n裝備有此牌的砂糖生成的大型風靈已轉換成另一種元素後:我方造成的此類元素傷害+1。\\n(牌組中包含砂糖,才能加入牌組)", + "id": 215011, + "name": "混元熵增論", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請砂糖進行對局,完成相應挑戰目標後獲得", + "storytext": "狂風驟降,亂中取勝。", + "storytitle": "砂糖·混元熵增論", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "chefmao": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "打出「料理」事件牌後:生成1個隨機基礎元素骰。(每回合1次)", + "descriptionraw": "打出「{SPRITE_PRESET#3101}料理」事件牌後:生成1個隨機基礎元素骰。(每回合1次)", + "descriptionreplaced": "打出「{SPRITE_PRESET#3101}料理」事件牌後:生成1個隨機基礎元素骰。(每回合1次)", + "id": 322005, + "name": "卯師傅", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "在大世界與牌手卯師傅的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「用最尋常的食材、最大眾的口味、最精湛的手藝,做出最最好吃的料理。」\n", + "storytitle": "靈光入味·卯師傅", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "chinjuforest": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:如果我方不是「先手牌手」,則生成1個出戰角色類型的元素骰。\n可用次數:3", + "descriptionraw": "行動階段開始時:如果我方不是「先手牌手」,則生成1個出戰角色類型的元素骰。\\n$[K3]:3", + "descriptionreplaced": "行動階段開始時:如果我方不是「先手牌手」,則生成1個出戰角色類型的元素骰。\\n可用次數:3", + "id": 321012, + "name": "鎮守之森", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "傳說,這片神林曾是諸多妖怪棲身之所。", + "storytitle": "妖跡隱匿之處", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "cicinscoldglare": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為愚人眾·冰螢術士時,裝備此牌。\n愚人眾·冰螢術士裝備此牌後,立刻使用一次霧虛搖喚。\n裝備有此牌的愚人眾·冰螢術士使用技能後:如果冰螢的可用次數被疊加到超過上限,則造成2點冰元素傷害。\n(牌組中包含愚人眾·冰螢術士,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2101]時,裝備此牌。\\n$[A2101]裝備此牌後,立刻使用一次$[S21012]。\\n裝備有此牌的$[A2101]使用技能後:如果$[C121011]的$[K3]被疊加到超過上限,則造成2點$[K101]。\\n(牌組中包含$[A2101],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為愚人眾·冰螢術士時,裝備此牌。\\n愚人眾·冰螢術士裝備此牌後,立刻使用一次霧虛搖喚。\\n裝備有此牌的愚人眾·冰螢術士使用技能後:如果冰螢的可用次數被疊加到超過上限,則造成2點{SPRITE_PRESET#2101}冰元素傷害。\\n(牌組中包含愚人眾·冰螢術士,才能加入牌組)", + "id": 221011, + "name": "冰螢寒光", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度愚人眾·冰螢術士中完成挑戰目標後獲得", + "storytext": "更多的霧虛草,更多的冰螢朋友。\n…霧虛草耗盡會如何?\n或許她並未想過。", + "storytitle": "冰螢術士·冰螢寒光", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "coldbloodedstrike": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為凱亞時,裝備此牌。\n凱亞裝備此牌後,立刻使用一次霜襲。\n裝備有此牌的凱亞使用霜襲後:治療自身2點。(每回合1次)\n(牌組中包含凱亞,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1103]時,裝備此牌。\\n$[A1103]裝備此牌後,立刻使用一次$[S11032]。\\n裝備有此牌的$[A1103]使用$[S11032]後:治療自身2點。(每回合1次)\\n(牌組中包含$[A1103],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為凱亞時,裝備此牌。\\n凱亞裝備此牌後,立刻使用一次霜襲。\\n裝備有此牌的凱亞使用霜襲後:治療自身2點。(每回合1次)\\n(牌組中包含凱亞,才能加入牌組)", + "id": 211031, + "name": "冷血之劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請凱亞進行對局,完成相應挑戰目標後獲得", + "storytext": "略顯冷酷的玩笑。", + "storytitle": "凱亞·冷血之劍", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "conquerorofevilguardianyaksha": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為魈時,裝備此牌。\n魈裝備此牌後,立刻使用一次靖妖儺舞。\n裝備有此牌的魈附屬夜叉儺面期間,使用風輪兩立時少花費1個風元素(每附屬1次夜叉儺面,可觸發2次)\n(牌組中包含魈,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1504]時,裝備此牌。\\n$[A1504]裝備此牌後,立刻使用一次$[S15043]。\\n裝備有此牌的$[A1504]附屬$[C115041]期間,使用$[S15042]時少花費1個{SPRITE_PRESET#1105}風元素(每附屬1次$[C115041],可觸發2次)\\n(牌組中包含$[A1504],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為魈時,裝備此牌。\\n魈裝備此牌後,立刻使用一次靖妖儺舞。\\n裝備有此牌的魈附屬夜叉儺面期間,使用風輪兩立時少花費1個{SPRITE_PRESET#1105}風元素(每附屬1次夜叉儺面,可觸發2次)\\n(牌組中包含魈,才能加入牌組)", + "id": 215041, + "name": "降魔·護法夜叉", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請魈進行對局,完成相應挑戰目��後獲得", + "storytext": "諸邪退散,萬惡皆除。", + "storytitle": "魈·降魔", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "crimsonwitchofflames": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個火元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出火元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1103}火元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1103}火元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1103}火元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1103}火元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312302, + "name": "熾烈的炎之魔女", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「我拒絕挽歌、拒絕哀怨、拒絕悲嘆,也拒絕一切無用的噪喧。\n若是公義早已不復,又該向誰獻上救贖?」", + "storytitle": "灼思終散·熾烈的炎之魔女", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "crossfire": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為香菱時,裝備此牌。\n香菱裝備此牌後,立刻使用一次鍋巴出擊。\n裝備有此牌的香菱施放鍋巴出擊時,自身也會造成1點火元素傷害。\n(牌組中包含香菱,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1302]時,裝備此牌。\\n$[A1302]裝備此牌後,立刻使用一次$[S13022]。\\n裝備有此牌的$[A1302]施放$[S13022]時,自身也會造成1點$[K103]。\\n(牌組中包含$[A1302],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為香菱時,裝備此牌。\\n香菱裝備此牌後,立刻使用一次鍋巴出擊。\\n裝備有此牌的香菱施放鍋巴出擊時,自身也會造成1點{SPRITE_PRESET#2103}火元素傷害。\\n(牌組中包含香菱,才能加入牌組)", + "id": 213021, + "name": "交叉火力", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請香菱進行對局,完成相應挑戰目標後獲得", + "storytext": "在廚房裡,這只是普通火力。", + "storytitle": "香菱·交叉火力", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "dawnwinery": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合1次)", + "descriptionraw": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合1次)", + "descriptionreplaced": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合1次)", + "id": 321004, + "name": "晨曦酒莊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「最好的永遠是明年釀造出的酒。」", + "storytitle": "曙光初照的莊園", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "deepwoodmemories": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個草元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出草元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1107}草元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1107}草元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1107}草元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1107}草元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312702, + "name": "深林的記憶", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「因為遵循自然的,終會穿過御林的迷宮,抵達漫無邊際的原野。」", + "storytitle": "翠蔓之識·深林的記憶", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "dominanceofearth": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為鍾離時,裝備此牌。\n鍾離裝備此牌後,立刻使用一次地心·磐礴。\n我方出戰角色在護盾角色狀態或護盾出戰狀態的保護下時,我方召喚物造成的岩元素傷害+1。\n(牌組中包含鍾離,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1603]時,裝備此牌。\\n$[A1603]裝備此牌後,立刻使用一次$[S16033]。\\n我方出戰角色在$[K6]角色狀態或$[K6]出戰狀態的保護下時,我方召喚物造成的$[K106]+1。\\n(牌組中包含$[A1603],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為鍾離時,裝備此牌。\\n鍾離裝備此牌後,立刻使用一次地心·磐礴。\\n我方出戰角色在{SPRITE_PRESET#4007}護盾角色狀態或{SPRITE_PRESET#4007}護盾出戰狀態的保護下時,我方召喚物造成的{SPRITE_PRESET#2106}岩元素傷害+1。\\n(牌組中包含鍾離,才能加入牌組)", + "id": 216031, + "name": "炊金饌玉", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 5 + } + ], + "source": "在貓尾酒館中邀請鍾離進行對局,完成相應挑戰目標後獲得", + "storytext": "百川千仞,萬古不移。", + "storytitle": "鍾離·炊金饌玉", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "dunyarzad": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "打出「夥伴」支援牌時:少花費1個元素骰。(每回合1次)", + "descriptionraw": "打出「{SPRITE_PRESET#3103}夥伴」支援牌時:少花費1個元素骰。(每回合1次)", + "descriptionreplaced": "打出「{SPRITE_PRESET#3103}夥伴」支援牌時:少花費1個元素骰。(每回合1次)", + "id": 322016, + "name": "迪娜澤黛", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「我們是為了不留遺憾而活著的,對嗎?」", + "storytitle": "摯誠信心·迪娜澤黛", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "elegyfortheend": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素爆發」後:生成「千年的大樂章·別離之歌」。(我方��色造成的傷害+1,持續回合:2)\n(「弓」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素爆發」後:生成「$[C301102]」。(我方角色造成的傷害+1,$[K4]:2)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素爆發」後:生成「千年的大樂章·別離之歌」。(我方角色造成的傷害+1,持續回合:2)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311205, + "name": "終末嗟嘆之詩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「…但無論怎樣的風」\n「也不能再為我帶來你的注視了…」", + "storytitle": "思念之歌·終末嗟嘆之詩", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW" + ], + "tagstext": [ + "武器", + "弓" + ] + }, + "elementalorb": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:我方所有角色獲得1點充能。\n可用次數:1", + "descriptionraw": "行動階段開始時:我方所有角色獲得1點充能。\\n$[K3]:1", + "descriptionreplaced": "行動階段開始時:我方所有角色獲得1點充能。\\n可用次數:1", + "id": 423001, + "name": "元素晶球", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "elementalorbdissipated": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方所有角色獲得1點充能。\n可用次數:1", + "descriptionraw": "行動階段開始時:雙方所有角色獲得1點充能。\\n$[K3]:1", + "descriptionreplaced": "行動階段開始時:雙方所有角色獲得1點充能。\\n可用次數:1", + "id": 423003, + "name": "元素晶球·逸散", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "elementalorbenduring": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:我方所有角色獲得1點充能。", + "descriptionraw": "行動階段開始時:我方所有角色獲得1點充能。", + "descriptionreplaced": "行動階段開始時:我方所有角色獲得1點充能。", + "id": 423004, + "name": "元素晶球·持續", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "elementalorbplentiful": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:我方所有角色獲得2點充能。\n可用次數:1", + "descriptionraw": "行動階段開始時:我方所有角色獲得2點充能。\\n$[K3]:1", + "descriptionreplaced": "行動階段開始時:我方所有角色獲得2點充能。\\n可用次數:1", + "id": 423002, + "name": "元素晶球·充沛", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "elementalresonanceenduringrock": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,我方角色下一次造成岩元素傷害後:如果我方存在提供「護盾」的出戰狀態,則為一個此類出戰狀態補充3點「護盾」。\n(牌組包含至少2個岩元素角色,才能加入牌組)", + "descriptionraw": "本回合中,我方角色下一次造成$[K106]後:如果我方存在提供「$[K6]」的出戰狀態,則為一個此類出戰狀態補充3點「$[K6]」。\\n(牌組包含至少2個{SPRITE_PRESET#2106}岩元素角色,才能加入牌組)", + "descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}岩元素傷害後:如果我方存在提供���{SPRITE_PRESET#4007}護盾」的出戰狀態,則為一個此類出戰狀態補充3點「{SPRITE_PRESET#4007}護盾」。\\n(牌組包含至少2個{SPRITE_PRESET#2106}岩元素角色,才能加入牌組)", + "id": 331602, + "name": "元素共鳴:堅定之岩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + } + ], + "storytext": "山騫不崩,磐石為鎮。", + "storytitle": "元素共鳴:堅定之岩", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonanceferventflames": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,我方目前出戰角色下一次引發火元素相關反應時,造成的傷害+3。\n(牌組包含至少2個火元素角色,才能加入牌組)", + "descriptionraw": "本回合中,我方目前出戰角色下一次引發$[K213]時,造成的傷害+3。\\n(牌組包含至少2個{SPRITE_PRESET#2103}火元素角色,才能加入牌組)", + "descriptionreplaced": "本回合中,我方目前出戰角色下一次引發{SPRITE_PRESET#2103}火元素相關反應時,造成的傷害+3。\\n(牌組包含至少2個{SPRITE_PRESET#2103}火元素角色,才能加入牌組)", + "id": 331302, + "name": "元素共鳴:熱誠之火", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + } + ], + "storytext": "灼灼凡心,不減日月。", + "storytitle": "元素共鳴:熱誠之火", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancehighvoltage": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "我方一名充能未滿的角色獲得1點充能。(出戰角色優先)\n(牌組包含至少2個雷元素角色,才能加入牌組)", + "descriptionraw": "我方一名充能未滿的角色獲得1點$[K310]。(出戰角色優先)\\n(牌組包含至少2個{SPRITE_PRESET#2104}雷元素角色,才能加入牌組)", + "descriptionreplaced": "我方一名充能未滿的角色獲得1點{SPRITE_PRESET#1110}充能。(出戰角色優先)\\n(牌組包含至少2個{SPRITE_PRESET#2104}雷元素角色,才能加入牌組)", + "id": 331402, + "name": "元素共鳴:強能之雷", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + } + ], + "storytext": "雷霆迅起,威重萬鈞。", + "storytitle": "元素共鳴:強能之雷", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonanceimpetuouswinds": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "切換到目標角色,並生成1點萬能元素。\n(牌組包含至少2個風元素角色,才能加入牌組)", + "descriptionraw": "切換到目標角色,並生成1點$[K411]。\\n(牌組包含至少2個{SPRITE_PRESET#2105}風元素角色,才能加入牌組)", + "descriptionreplaced": "切換到目標角色,並生成1點{SPRITE_PRESET#1111}萬能元素。\\n(牌組包含至少2個{SPRITE_PRESET#2105}風元素角色,才能加入牌組)", + "id": 331502, + "name": "元素共鳴:迅捷之風", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + } + ], + "storytext": "疾風穿林,馳騁四方。", + "storytitle": "元素共鳴:迅捷之風", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonanceshatteringice": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,我方目前出戰角色下一次造成的傷害+2。\n(牌組包含至少2個冰元素角色,才能加入牌組)", + "descriptionraw": "本���合中,我方目前出戰角色下一次造成的傷害+2。\\n(牌組包含至少2個{SPRITE_PRESET#2101}冰元素角色,才能加入牌組)", + "descriptionreplaced": "本回合中,我方目前出戰角色下一次造成的傷害+2。\\n(牌組包含至少2個{SPRITE_PRESET#2101}冰元素角色,才能加入牌組)", + "id": 331102, + "name": "元素共鳴:粉碎之冰", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + } + ], + "storytext": "霜華綻放,唯此一心。", + "storytitle": "元素共鳴:粉碎之冰", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancesoothingwater": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "治療我方出戰角色2點。然後,治療所有我方後臺角色1點。\n(牌組包含至少2個水元素角色,才能加入牌組)", + "descriptionraw": "治療我方出戰角色2點。然後,治療所有我方後臺角色1點。\\n(牌組包含至少2個{SPRITE_PRESET#2102}水元素角色,才能加入牌組)", + "descriptionreplaced": "治療我方出戰角色2點。然後,治療所有我方後臺角色1點。\\n(牌組包含至少2個{SPRITE_PRESET#2102}水元素角色,才能加入牌組)", + "id": 331202, + "name": "元素共鳴:癒療之水", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + } + ], + "storytext": "源清流潔,本盛末榮。", + "storytitle": "元素共鳴:癒療之水", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancesprawlinggreenery": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,我方下一次引發元素反應時,造成的傷害+2。\n使我方場上的燃燒烈焰、草原核和激化領域「可用次數」+1。\n(牌組包含至少2個草元素角色,才能加入牌組)", + "descriptionraw": "本回合中,我方下一次引發元素反應時,造成的傷害+2。\\n使我方場上的$[C115]、$[C116]和$[C117]「$[K3]」+1。\\n(牌組包含至少2個{SPRITE_PRESET#2107}草元素角色,才能加入牌組)", + "descriptionreplaced": "本回合中,我方下一次引發元素反應時,造成的傷害+2。\\n使我方場上的燃燒烈焰、草原核和激化領域「可用次數」+1。\\n(牌組包含至少2個{SPRITE_PRESET#2107}草元素角色,才能加入牌組)", + "id": 331702, + "name": "元素共鳴:蔓生之草", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + } + ], + "storytext": "新枝抽芽,鬱鬱成林。", + "storytitle": "元素共鳴:蔓生之草", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewovenflames": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個火元素骰。\n(牌組包含至少2個火元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1103}火元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2103}火元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1103}火元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2103}火元素角色,才能加入牌組)", + "id": 331301, + "name": "元素共鳴:交織之火", + "playcost": [], + "storytext": "紅蓮劫盡,敗者歸塵。", + "storytitle": "元素共鳴:交織之火", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewovenice": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個冰元素骰。\n(牌組包含至少2個冰元素角色,才能加入牌���)", + "descriptionraw": "生成1個{SPRITE_PRESET#1101}冰元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2101}冰元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1101}冰元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2101}冰元素角色,才能加入牌組)", + "id": 331101, + "name": "元素共鳴:交織之冰", + "playcost": [], + "storytext": "堅冰凜冽,直撼高天。", + "storytitle": "元素共鳴:交織之冰", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewovenstone": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個岩元素骰。\n(牌組包含至少2個岩元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1106}岩元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2106}岩元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1106}岩元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2106}岩元素角色,才能加入牌組)", + "id": 331601, + "name": "元素共鳴:交織之岩", + "playcost": [], + "storytext": "嵯峨層岩,鑑取深盟。", + "storytitle": "元素共鳴:交織之岩", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewoventhunder": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個雷元素骰。\n(牌組包含至少2個雷元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1104}雷元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2104}雷元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1104}雷元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2104}雷元素角色,才能加入牌組)", + "id": 331401, + "name": "元素共鳴:交織之雷", + "playcost": [], + "storytext": "雷光所至,永恆之土。", + "storytitle": "元素共鳴:交織之雷", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewovenwaters": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個水元素骰。\n(牌組包含至少2個水元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1102}水元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2102}水元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1102}水元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2102}水元素角色,才能加入牌組)", + "id": 331201, + "name": "元素共鳴:交織之水", + "playcost": [], + "storytext": "水納萬生,清濁共舞。", + "storytitle": "元素共鳴:交織之水", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "elementalresonancewovenweeds": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個草元素骰。\n(牌組包含至少2個草元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1107}草元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2107}草元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1107}草元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2107}草元素角色,才能加入牌組)", + "id": 331701, + "name": "元素共鳴:交織之草", + "playcost": [], + "storytext": "夢中歡舞,森羅萬象。", + "storytitle": "元素共鳴:交織之草", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共��" + ] + }, + "elementalresonancewovenwinds": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成1個風元素骰。\n(牌組包含至少2個風元素角色,才能加入牌組)", + "descriptionraw": "生成1個{SPRITE_PRESET#1105}風元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2105}風元素角色,才能加入牌組)", + "descriptionreplaced": "生成1個{SPRITE_PRESET#1105}風元素骰。\\n(牌組包含至少2個{SPRITE_PRESET#2105}風元素角色,才能加入牌組)", + "id": 331501, + "name": "元素共鳴:交織之風", + "playcost": [], + "storytext": "悠遊風動,撫琴以歌。", + "storytitle": "元素共鳴:交織之風", + "tags": [ + "GCG_TAG_RESONANCE" + ], + "tagstext": [ + "元素共鳴" + ] + }, + "ellin": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用本回合使用過的技能時:少花費1個元素骰。(每回合1次)", + "descriptionraw": "我方角色使用本回合使用過的技能時:少花費1個元素骰。(每回合1次)", + "descriptionreplaced": "我方角色使用本回合使用過的技能時:少花費1個元素骰。(每回合1次)", + "id": 322010, + "name": "艾琳", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "在大世界與牌手艾琳的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「精神與力量都要修行確實,才能使出琴大人那樣沉穩的劍法!」", + "storytitle": "騎士之夢·艾琳", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "embersrekindled": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "入場時:如果裝備有此牌的深淵詠者·淵火已觸發過火之新生,就立刻棄置此牌,為角色附屬淵火加護。\n裝備有此牌的深淵詠者·淵火觸發火之新生時:棄置此牌,為角色附屬淵火加護。\n(牌組中包含深淵詠者·淵火,才能加入牌組)", + "descriptionraw": "入場時:如果裝備有此牌的$[A2302]已觸發過$[C123022],就立刻棄置此牌,為角色附屬$[K1006]。\\n裝備有此牌的$[A2302]觸發$[C123022]時:棄置此牌,為角色附屬$[K1006]。\\n(牌組中包含$[A2302],才能加入牌組)", + "descriptionreplaced": "入場時:如果裝備有此牌的深淵詠者·淵火已觸發過火之新生,就立刻棄置此牌,為角色附屬淵火加護。\\n裝備有此牌的深淵詠者·淵火觸發火之新生時:棄置此牌,為角色附屬淵火加護。\\n(牌組中包含深淵詠者·淵火,才能加入牌組)", + "id": 223021, + "name": "燼火重燃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 2 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度深淵詠者·淵火中完成挑戰目標後獲得", + "storytext": "遞播恩典之路,並非一路平順。", + "storytitle": "深淵詠者·燼火重燃", + "tags": [ + "GCG_TAG_TALENT" + ], + "tagstext": [ + "天賦" + ] + }, + "emblemofseveredfate": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "我方其他角色使用「元素爆發」後:所附屬角色獲得1點充能。\n角色使用「元素爆發」造成的傷害+2。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "我方其他角色使用「元素爆發」後:所附屬角色獲得1點$[K310]。\\n角色使用「元素爆發」造成的傷害+2。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "我方其他角色使用「元素爆發」後:所附屬角色獲得1點{SPRITE_PRESET#1110}充能。\\n角色使用���元素爆發」造成的傷害+2。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312008, + "name": "絕緣之旗印", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "浮生若夢十三年,\n影峠緋雪翩躚煙,\n再顧君已遠。", + "storytitle": "絕緣之旗印·華飾之兜", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "embraceofwinds": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為溫迪時,裝備此牌。\n溫迪裝備此牌後,立刻使用一次高天之歌。\n裝備有此牌的溫迪生成的風域觸發後,會使本回合中我方角色下次「普通攻擊」少花費1個無色元素。\n(牌組中包含溫迪,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1503]時,裝備此牌。\\n$[A1503]裝備此牌後,立刻使用一次$[S15032]。\\n裝備有此牌的$[A1503]生成的$[C115031]觸發後,會使本回合中我方角色下次「普通攻擊」少花費1個$[K309]。\\n(牌組中包含$[A1503],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為溫迪時,裝備此牌。\\n溫迪裝備此牌後,立刻使用一次高天之歌。\\n裝備有此牌的溫迪生成的風域觸發後,會使本回合中我方角色下次「普通攻擊」少花費1個{SPRITE_PRESET#1109}無色元素。\\n(牌組中包含溫迪,才能加入牌組)", + "id": 215031, + "name": "緒風之擁", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請溫迪進行對局,完成相應挑戰目標後獲得", + "storytext": "「小心腳下。」", + "storytitle": "溫迪·緒風之擁", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "engulfinglightning": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合自動觸發1次:如果所附屬角色沒有充能,就使其獲得1點充能。\n(「長柄武器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合自動觸發1次:如果所附屬角色沒有$[K310],就使其獲得1點$[K310]。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合自動觸發1次:如果所附屬角色沒有{SPRITE_PRESET#1110}充能,就使其獲得1點{SPRITE_PRESET#1110}充能。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311405, + "name": "薙草之稻光", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "所謂薙刀,乃是斬除蕪雜之利器。\n秉薙刀之人,意在守護恆常之道。", + "storytitle": "非時之夢·薙草之稻光", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_POLE" + ], + "tagstext": [ + "武器", + "長柄武器" + ] + }, + "exilescirclet": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「元素爆發」後:所有我方後臺角色獲得1點充能。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「元素爆發」後:所有我方後臺角色獲得1點$[K310]。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「元素爆發」後:所有我方後臺角色獲得1點{SPRITE_PRESET#1110}充能。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312006, + "name": "流放者頭冠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「禍哉,那白銀堆砌的大殿,你的冠冕何以被血淹沒?」", + "storytitle": "貴胄之裔·流放者頭冠", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "fatuiconspiracy": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "在敵方場上,生成1個隨機類型的「愚人眾伏兵」。\n(牌組包含至少2個「愚人眾」角色,才能加入牌組)", + "descriptionraw": "在敵方場上,生成1個隨機類型的「$[K1004]」。\\n(牌組包含至少2個「{SPRITE_PRESET#3501}愚人眾」角色,才能加入牌組)", + "descriptionreplaced": "在敵方場上,生成1個隨機類型的「愚人眾伏兵」。\\n(牌組包含至少2個「{SPRITE_PRESET#3501}愚人眾」角色,才能加入牌組)", + "id": 332016, + "name": "愚人眾的陰謀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "…但誰也不知道他們究竟在密謀些什麼。", + "storytitle": "冬日密謀", + "tags": [], + "tagstext": [] + }, + "favoniuscathedral": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:治療我方出戰角色2點。\n可用次數:2", + "descriptionraw": "結束階段:治療我方出戰角色2點。\\n$[K3]:2", + "descriptionreplaced": "結束階段:治療我方出戰角色2點。\\n可用次數:2", + "id": 321006, + "name": "西風大教堂", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「若向風真誠傾訴,那話語總有一日能吹拂至神明的耳畔。」", + "storytitle": "虔心之人聚於此", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "favoniussword": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素戰技」後:角色額外獲得1點充能。(每回合1次)\n(「單手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素戰技」後:角色額外獲得1點$[K310]。(每回合1次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素戰技」後:角色額外獲得1點{SPRITE_PRESET#1110}充能。(每回合1次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311505, + "name": "西風劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「傳說那獲授幼狼之名的騎士能將細雨斬落,劍鋒捲起的風便足以將薔薇摧折;\n無人抵達過他昔日的境界,但騎士當初許諾守護的誓言,卻依然傳承到了今天。」", + "storytitle": "順風而行·西風劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_SWORD" + ], + "tagstext": [ + "武器", + "單手劍" + ] + }, + "featherfalljudgment": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為賽諾時,裝備此牌。\n賽諾裝備此牌後,立刻使用一次秘儀·律淵渡魂。\n裝備有此牌的賽諾在啟途誓使的「憑依」級數為3或5時使用秘儀·律淵渡魂時,造成的傷害額外+1。\n(牌組中包含賽諾,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1404]時,裝備此牌。\\n$[A1404]裝備此牌後,立刻使用一次$[S14042]。\\n裝備有此牌的$[A1404]在$[C114041]的「憑依」級數為3或5時使用$[S14042]時,造成的傷害額外+1。\\n(牌組中包含$[A1404],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為賽諾時,裝備此牌。\\n賽諾裝備此牌後,立刻使用一次秘儀·律淵渡魂。\\n裝備有此牌的賽諾在啟途誓使的「憑依」級數為3或5時使用秘儀·律淵渡魂時,造成的傷害額外+1。\\n(牌組中包含賽諾,才能加入牌組)", + "id": 214041, + "name": "落羽的裁擇", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請賽諾進行對局,完成相應挑戰目標後獲得", + "storytext": "「這便是我的決鬥之魂。」", + "storytitle": "賽諾·落羽的裁擇", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "floralsidewinder": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為柯萊時,裝備此牌。\n柯萊裝備此牌後,立刻使用一次拂花偈葉。\n裝備有此牌的柯萊使用了拂花偈葉的回合中,我方角色的技能引發草元素相關反應後:造成1點草元素傷害。(每回合1次)\n(牌組中包含柯萊,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1701]時,裝備此牌。\\n$[A1701]裝備此牌後,立刻使用一次$[S17012]。\\n裝備有此牌的$[A1701]使用了$[S17012]的回合中,我方角色的技能引發$[K217]後:造成1點$[K107]。(每回合1次)\\n(牌組中包含$[A1701],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為柯萊時,裝備此牌。\\n柯萊裝備此牌後,立刻使用一次拂花偈葉。\\n裝備有此牌的柯萊使用了拂花偈葉的回合中,我方角色的技能引發{SPRITE_PRESET#2107}草元素相關反應後:造成1點{SPRITE_PRESET#2107}草元素傷害。(每回合1次)\\n(牌組中包含柯萊,才能加入牌組)", + "id": 217011, + "name": "飛葉迴斜", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請柯萊進行對局,完成相應挑戰目標後獲得", + "storytext": "不要小看柯萊,更不要小看貓貓。", + "storytitle": "柯萊·飛葉迴斜", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "flowingflame": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為迪盧克時,裝備此牌。\n迪盧克裝備此牌後,立刻使用一次逆焰之刃。\n裝備有此牌的迪盧克每回合第2次使用逆焰之刃時,少花費1個火元素。\n(牌組中包含迪盧克,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1301]時,裝備此牌。\\n$[A1301]裝備此牌後,立刻使用一次$[S13012]。\\n裝備有此牌的$[A1301]每回合第2次使用$[S13012]時,少花費1個{SPRITE_PRESET#1103}火元素。\\n(牌組中包含$[A1301],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為迪盧克時,裝備此牌。\\n迪盧克裝備此牌後,立刻使用一次逆焰之刃。\\n裝備有此牌的迪盧克每回合第2次使用逆焰之刃時,少���費1個{SPRITE_PRESET#1103}火元素。\\n(牌組中包含迪盧克,才能加入牌組)", + "id": 213011, + "name": "流火焦灼", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請迪盧克進行對局,完成相應挑戰目標後獲得", + "storytext": "解決焦灼情況的一種簡單手段。", + "storytitle": "迪盧克·流火焦灼", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "friendshipeternal": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "手牌數小於4的牌手抽牌,直到手牌數各為4張。", + "descriptionraw": "手牌數小於4的牌手抽牌,直到手牌數各為4張。", + "descriptionreplaced": "手牌數小於4的牌手抽牌,直到手牌數各為4張。", + "id": 332020, + "name": "永遠的友誼", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "在活動「決鬥!召喚之巔!」中獲得", + "storytext": "朋友不會永遠離去,而是以另一種形式陪在我們身邊。", + "storytitle": "摯友", + "tags": [], + "tagstext": [] + }, + "gamblersearrings": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "敵方角色被擊倒後:如果所附屬角色為「出戰角色」,則生成2個萬能元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "敵方角色被擊倒後:如果所附屬角色為「出戰角色」,則生成2個$[K411]。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "敵方角色被擊倒後:如果所附屬角色為「出戰角色」,則生成2個{SPRITE_PRESET#1111}萬能元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312004, + "name": "賭徒的耳環", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「在生死攸關的對局中,多一分冷靜理智,便也就多了一縷得勝的希望。」", + "storytitle": "喝雉呼盧·賭徒的耳環", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "generalsancienthelm": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "行動階段開始時:為角色附屬「重嶂不移」。(提供2點護盾,保護該角色。)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "行動階段開始時:為角色附屬「$[C301201]」。(提供2點$[K6],保護該角色。)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "行動階段開始時:為角色附屬「重嶂不移」。(提供2點{SPRITE_PRESET#4007}護盾,保護該角色。)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312009, + "name": "將帥兜鍪", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「直至最後一滴血匯入大地,琉璃砂終又顯露光澤。」", + "storytitle": "誓願無渝·將帥兜鍪", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "giantmutationstone": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方出戰角色造成的傷害+2。\n進場時,初始具有3點「耐久」。(耗盡後,棄置此牌)\n我方角色被擊倒後:此牌失去1點「耐久」。", + "descriptionraw": "我方出戰角色造成的傷害+2。\\n進場時,初始具有3點「耐久」。(耗盡後,棄置此牌)\\n我方角色被擊倒後:此牌失去1點「耐久」。", + "descriptionreplaced": "我方出戰角色造成的傷害+2。\\n進場時,初始具有3點「耐久」。(耗盡後,棄置此牌)\\n我方角色被擊倒後:此牌失去1點「耐久」。", + "id": 422003, + "name": "巨型異變之石", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "gloriousseason": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為芭芭拉時,裝備此牌。\n芭芭拉裝備此牌後,立刻使用一次演唱,開始♪。\n裝備有此牌的芭芭拉在場時,歌聲之環會使我方執行「切換角色」行動時少花費1個元素骰。(每回合1次)\n(牌組中包含芭芭拉,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1201]時,裝備此牌。\\n$[A1201]裝備此牌後,立刻使用一次$[S12012]。\\n裝備有此牌的$[A1201]在場時,$[C112011]會使我方執行「切換角色」行動時少花費1個元素骰。(每回合1次)\\n(牌組中包含$[A1201],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為芭芭拉時,裝備此牌。\\n芭芭拉裝備此牌後,立刻使用一次演唱,開始♪。\\n裝備有此牌的芭芭拉在場時,歌聲之環會使我方執行「切換角色」行動時少花費1個元素骰。(每回合1次)\\n(牌組中包含芭芭拉,才能加入牌組)", + "id": 212011, + "name": "光輝的季節", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請芭芭拉進行對局,完成相應挑戰目標後獲得", + "storytext": "將我的歌聲與祝福獻給你。", + "storytitle": "芭芭拉·光輝的季節", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "grandexpectation": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為班尼特時,裝備此牌。\n班尼特裝備此牌後,立刻使用一次美妙旅程。\n裝備有此牌的班尼特生成的鼓舞領域,其傷害提升效果改為總是生效,不再具有生命值限制。\n(牌組中包含班尼特,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1303]時,裝備此牌。\\n$[A1303]裝備此牌後,立刻使用一次$[S13033]。\\n裝備有此牌的$[A1303]生成的$[C113031],其傷害提升效果改為總是生效,不再具有生命值限制。\\n(牌組中包含$[A1303],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為班尼特時,裝備此牌。\\n班尼特裝備此牌後,立刻使用一次美妙旅程。\\n裝備有此牌的班尼特生成的鼓舞領域,其傷害提升效果改為總是生效,不再具有生命值限制。\\n(牌組中包含班尼特,才能加入牌組)", + "id": 213031, + "name": "冒險憧憬", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請班尼特進行對局,完成相應挑戰目標後獲得", + "storytext": "最美妙的冒險永遠是下一次。", + "storytitle": "班尼特·冒險憧憬", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "grandnarukamishrine": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "每回合自動觸發1次:生成1個隨機的基礎元素骰。\n可用次數:3", + "descriptionraw": "每回合自動觸發1次:生成1個隨機的基礎元素骰。\\n$[K3]:3", + "descriptionreplaced": "每回合自動觸發1次:生成1個隨機的基礎元素骰。\\n可用次數:3", + "id": 321008, + "name": "鳴神大社", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「影向山櫻常盛,一如鳴神永恆。」", + "storytitle": "遐世的緋染之夢", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "guardiansoath": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "消滅所有「召喚物」。(不分敵我!)", + "descriptionraw": "消滅所有「召喚物」。(不分敵我!)", + "descriptionreplaced": "消滅所有「召喚物」。(不分敵我!)", + "id": 332014, + "name": "護法之誓", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 4 + } + ], + "source": "初始牌組中獲得", + "storytext": "「三眼五顯仙人,魈,聽召前來守護。」", + "storytitle": "諸邪退散", + "tags": [], + "tagstext": [] + }, + "hanachirusato": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "召喚物消失時:此牌累積1點「大祓」進度。(最多累積3點)\n我方打出「武器」或「聖遺物」裝備時:如果「大祓」進度已達到3,則棄置此牌,使打出的卡牌少花費2個元素骰。", + "descriptionraw": "召喚物消失時:此牌累積1點「大祓」進度。(最多累積3點)\\n我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}聖遺物」裝備時:如果「大祓」進度已達到3,則棄置此牌,使打出的卡牌少花費2個元素骰。", + "descriptionreplaced": "召喚物消失時:此牌累積1點「大祓」進度。(最多累積3點)\\n我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}聖遺物」裝備時:如果「大祓」進度已達到3,則棄置此牌,使打出的卡牌少花費2個元素骰。", + "id": 322013, + "name": "花散里", + "playcost": [], + "storytext": "「與君相別離,不知何日是歸期,我如朝露轉瞬晞。」", + "storytitle": "縈殃祓卻·花散里", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "heartofdepth": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個水元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出水元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1102}水元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1102}水元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1102}水元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1102}水元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312202, + "name": "沉淪之心", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「…因一切死都是枉死,沉湎過往沒有救贖。」", + "storytitle": "浪舟殘想·沉淪之心", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "heavystrike": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,目前我方出戰角色下次「普通攻擊」造成的傷害+1。\n此次「普通攻擊」為重擊時:傷害額外+1。", + "descriptionraw": "本回合中,目前我方出戰角色下次「普通攻擊」造成的傷害+1。\\n此次「普通攻擊」為$[K51]時:傷害額外+1。", + "descriptionreplaced": "本回合中,目前我方出戰角色下次「普通攻擊」造成的傷害+1。\\n此次「普通攻擊」為重擊時:傷害額外+1。", + "id": 332018, + "name": "重攻擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "對某些力氣不是那麼大的人來說…\n最好把「劈石破岩」僅僅看為「一個比喻」。", + "storytitle": "劈石破岩法", + "tags": [], + "tagstext": [] + }, + "hilichurlarrowtower": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方出戰中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的傷害-2(每回合1次)。\n可用次數:2", + "descriptionraw": "我方出戰中的$[A3002],$[A3102],$[A3402]受到的傷害-2(每回合1次)。\\n$[K3]:2", + "descriptionreplaced": "我方出戰中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的傷害-2(每回合1次)。\\n可用次數:2", + "id": 422001, + "name": "丘丘人箭塔", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "igotyourback": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為諾艾爾時,裝備此牌。\n諾艾爾裝備此牌後,立刻使用一次護心鎧。\n裝備有此牌的諾艾爾生成的護體岩鎧,會在諾艾爾使用普通攻擊後,治療我方所有角色1點。(每回合1次)\n(牌組中包含諾艾爾,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1602]時,裝備此牌。\\n$[A1602]裝備此牌後,立刻使用一次$[S16022]。\\n裝備有此牌的$[A1602]生成的$[C116021],會在$[A1602]使用普通攻擊後,治療我方所有角色1點。(每回合1次)\\n(牌組中包含$[A1602],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為諾艾爾時,裝備此牌。\\n諾艾爾裝備此牌後,立刻使用一次護心鎧。\\n裝備有此牌的諾艾爾生成的護體岩鎧,會在諾艾爾使用普通攻擊後,治療我方所有角色1點。(每回合1次)\\n(牌組中包含諾艾爾,才能加入牌組)", + "id": 216021, + "name": "支援就交給我吧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請諾艾爾進行對局,完成相應挑戰目標後獲得", + "storytext": "堅毅之心,才是最牢固的岩鎧。", + "storytitle": "諾艾爾·支援就交給我吧", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "ihaventlostyet": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合有我方角色被擊倒,才能打出:\n生成1個萬能元素,我方目前出戰角色獲得1點充能。", + "descriptionraw": "本回合有我方角色被擊倒,才能打出:\\n生成1個$[K411],我方目前出戰角色獲得1點$[K310]。", + "descriptionreplaced": "本回合有我方角色被擊倒,才能打出:\\n生成1個{SPRITE_PRESET#1111}萬能元素,我方目前出戰角色獲得1點{SPRITE_PRESET#1110}充能。", + "id": 332005, + "name": "本大爺還沒有輸!", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "荒瀧可以輸,但絕不認輸!名副其實的男子漢一斗,永遠可以再來一局。", + "storytitle": "本大爺還沒有輸!", + "tags": [], + "tagstext": [] + }, + "instructorscap": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色引發元素反應後:生成1個此角色元素類型的元素骰。(每回合至多3次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色引發元素反應後:生成1個此角色元素類型的元素骰。(每回合至多3次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色引發元素反應後:生成1個此角色元素類型的元素骰。(每回合至多3次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312005, + "name": "教官的帽子", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「我沒有擔任將校指揮軍旅的能力,除當兵之外也無法勝任別的什麼工作,\n不如讓我來教年輕人們吃點苦頭,好讓他們在戰場上能多活幾分鐘。」", + "storytitle": "事預則立·教官的帽子", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "irontonguetian": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:我方一名充能未滿的角色獲得1點充能。(出戰角色優先)\n可用次數:2", + "descriptionraw": "結束階段:我方一名充能未滿的角色獲得1點$[K310]。(出戰角色優先)\\n$[K3]:2", + "descriptionreplaced": "結束階段:我方一名充能未滿的角色獲得1點{SPRITE_PRESET#1110}充能。(出戰角色優先)\\n可用次數:2", + "id": 322011, + "name": "田鐵嘴", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "source": "在大世界與牌手田鐵嘴的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「我來給您講講這個道理,您來聽聽原汁原味的評書!」", + "storytitle": "書接上回·田鐵嘴", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "jadechamber": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "擲骰階段:2個元素骰初始總是擲出我方出戰角色類型的元素。", + "descriptionraw": "擲骰階段:2個元素骰初始總是擲出我方出戰角色類型的元素。", + "descriptionreplaced": "擲骰階段:2個元素骰初始總是擲出我方出戰角色類型的元素。", + "id": 321003, + "name": "群玉閣", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "在大世界與牌手步雲的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「據說其中有千種珍寶,琳琅滿目。」", + "storytitle": "高閣入雲坐看星", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "jueyunguoba": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,目標角色下一次「普通攻擊」造成的傷害+1。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,目標角色下一次「普通攻擊」造成的傷害+1。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,目標角色下一次「普通攻擊」造成的傷害+1。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333001, + "name": "絕雲鍋巴", + "playcost": [], + "storytext": "香香脆脆的絕雲鍋巴,鍋巴吃了都讚不絕口。", + "storytitle": "絕雲鍋巴", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "kantensenmyoublessing": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "裝備有此牌的神里綾華生成的冰元素附魔會使所附屬角色造成的冰元素傷害+1。\n切換到裝備有此牌的神里綾華時:少花費1個元素骰。(每回合1次)\n(牌組中包含神里綾華,才能加入牌組)", + "descriptionraw": "裝備有此牌的$[A1105]生成的$[C111052]會使所附屬角色造成的$[K101]+1。\\n切換到裝備有此牌的$[A1105]時:少花費1個元素骰。(每回合1次)\\n(牌組中包含$[A1105],才能加入牌組)", + "descriptionreplaced": "裝備有此牌的神里綾華生成的冰元素附魔會使所附屬角色造成的{SPRITE_PRESET#2101}冰元素傷害+1。\\n切換到裝備有此牌的神里綾華時:少花費1個元素骰。(每回合1次)\\n(牌組中包含神里綾華,才能加入牌組)", + "id": 211051, + "name": "寒天宣命祝詞", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請神里綾華進行對局,完成相應挑戰目標後獲得", + "storytext": "雪鶴銜冰,翼影翩翩。", + "storytitle": "神里綾華·寒天宣命祝詞", + "tags": [ + "GCG_TAG_TALENT" + ], + "tagstext": [ + "天賦" + ] + }, + "katheryne": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方執行「切換角色」行動時:將此次切換視為「快速行動」而非「戰鬥行動」。(每回合1次)", + "descriptionraw": "我方執行「切換角色」行動時:將此次切換視為「$[K2]」而非「$[K1]」。(每回合1次)", + "descriptionreplaced": "我方執行「切換角色」行動時:將此次切換視為「快速行動」而非「戰鬥行動」。(每回合1次)", + "id": 322002, + "name": "凱瑟琳", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "在大世界與牌手嵐姐的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「向著星辰與深淵!歡迎來到冒險家協會。」", + "storytitle": "協會招待員·凱薩琳", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "keensight": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為提納里時,裝備此牌。\n提納里裝備此牌後,立刻使用一次識果種雷。\n裝備有此牌的提納里在附屬通塞識狀態期間,進行重擊時少花費1個無色元素。\n(牌組中包含提納里,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1702]時,裝備此牌。\\n$[A1702]裝備此牌後,立刻使用一次$[S17022]。\\n裝備有此牌的$[A1702]在附屬$[C117021]狀態期間,進行$[K51]時少花費1個$[K309]。\\n(牌組中包含$[A1702],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為提納里時,裝備此牌。\\n提納里裝備此牌後,立刻使用一次識果種雷。\\n裝備有此牌的提納里在附屬通塞識狀態期間,進行重擊時少花費1個{SPRITE_PRESET#1109}無色元素。\\n(牌組中包含提納里,才能加入牌組)", + "id": 217021, + "name": "眼識殊明", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請提納里對局,完成相應挑戰目標後獲得", + "storytext": "犯錯也是學習過程中的一環…但前提是,這些錯誤被發現且改正。", + "storytitle": "提納里·眼識殊明", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "kidkujirai": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:生成1點萬能元素。然後,如果敵方的支援區未滿,則將此牌轉移到敵方的支援區。", + "descriptionraw": "行動階段開始時:生成1點$[K411]。然後,如果敵方的支援區���滿,則將此牌轉移到敵方的支援區。", + "descriptionreplaced": "行動階段開始時:生成1點{SPRITE_PRESET#1111}萬能元素。然後,如果敵方的支援區未滿,則將此牌轉移到敵方的支援區。", + "id": 322014, + "name": "鯨井小弟", + "playcost": [], + "storytext": "「藏手鞠的人要在一首手鞠歌的時間內藏好,找的人也要在一首歌的時間內找到,這樣遊戲才公平!」", + "storytitle": "藏鞠的心意·鯨井小弟", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "knightsoffavoniuslibrary": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "入場時:選擇任意元素骰重擲。\n擲骰階段:獲得額外一次重擲機會。", + "descriptionraw": "入場時:選擇任意元素骰重擲。\\n擲骰階段:獲得額外一次重擲機會。", + "descriptionreplaced": "入場時:選擇任意元素骰重擲。\\n擲骰階段:獲得額外一次重擲機會。", + "id": 321002, + "name": "騎士團圖書館", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「大部分館藏皆可自由借閱,只是,切忌逾期歸還…」", + "storytitle": "北陸書籍集成之所", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "kyoukafuushi": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為神里綾人時,裝備此牌。\n神里綾人裝備此牌後,立刻使用一次神里流·鏡花。\n裝備有此牌的神里綾人觸發瀧廻鑑花的效果時,對於生命值不多於6的敵人傷害額外+1。\n(牌組中包含神里綾人,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1206]時,裝備此牌。\\n$[A1206]裝備此牌後,立刻使用一次$[S12062]。\\n裝備有此牌的$[A1206]觸發$[C112061]的效果時,對於生命值不多於6的敵人傷害額外+1。\\n(牌組中包含$[A1206],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為神里綾人時,裝備此牌。\\n神里綾人裝備此牌後,立刻使用一次神里流·鏡花。\\n裝備有此牌的神里綾人觸發瀧廻鑑花的效果時,對於生命值不多於6的敵人傷害額外+1。\\n(牌組中包含神里綾人,才能加入牌組)", + "id": 212061, + "name": "鏡華風姿", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請神里綾人對局,完成相應挑戰目標後獲得", + "storytext": "在庭之椿,寒中清芬。", + "storytitle": "神里綾人·鏡華風姿", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "landsofdandelion": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為琴時,裝備此牌。\n琴裝備此牌後,立刻使用一次蒲公英之風。\n裝備有此牌的琴在場時,蒲公英領域會使我方造成的風元素傷害+1。\n(牌組中包含琴,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1502]時,裝備此牌。\\n$[A1502]裝備此牌後,立刻使用一次$[S15023]。\\n裝備有此牌的$[A1502]在場時,$[C115021]會使我方造成的$[K105]+1。\\n(牌組中包含$[A1502],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為琴時,裝備此牌。\\n琴裝備此牌後,立刻使用一次蒲公英之風。\\n裝備有此牌的琴在場時,蒲公英領域會使我方造成的{SPRITE_PRESET#2105}風元素傷害+1。\\n(���組中包含琴,才能加入牌組)", + "id": 215021, + "name": "蒲公英的國土", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請琴進行對局,完成相應挑戰目標後獲得", + "storytext": "「風啊,回應我吧!」", + "storytitle": "琴·蒲公英的國土", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "laurelcoronet": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個草元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1107}草元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1107}草元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312701, + "name": "月桂的寶冠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「萬物生滅皆有定期,其循環往復不停。」", + "storytitle": "喚雨之紋·月桂的寶冠", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "leaveittome": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "我方下次執行「切換角色」行動時:將此次切換視為「快速行動」而非「戰鬥行動」。", + "descriptionraw": "我方下次執行「切換角色」行動時:將此次切換視為「$[K2]」而非「$[K1]」。", + "descriptionreplaced": "我方下次執行「切換角色」行動時:將此次切換視為「快速行動」而非「戰鬥行動」。", + "id": 332006, + "name": "交給我吧!", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "「什麼都可以,全都交給我吧!」——這句話,常年穩居最令蒙德人安心的話語排行榜榜首。", + "storytitle": "交給我吧!", + "tags": [], + "tagstext": [] + }, + "leylinedisorderaegisoftheabyss": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方「深淵法師」在「元素護罩」破碎的狀態下使用技能後:恢復「元素護罩」。", + "descriptionraw": "我方「深淵法師」在「元素護罩」破碎的狀態下使用技能後:恢復「元素護罩」。", + "descriptionreplaced": "我方「深淵法師」在「元素護罩」破碎的狀態下使用技能後:恢復「元素護罩」。", + "id": 422006, + "name": "地脈異常·深淵加護", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderbelligerenceunfettered": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "戰鬥開始時,所有我方角色初始附屬戰意倍增:角色被擊倒時免於被擊倒並治療到1點生命值,可用2次。", + "descriptionraw": "戰鬥開始時,所有我方角色初始附屬$[C402004]:角色被擊倒時$[K54]並治療到1點生命值,可用2次。", + "descriptionreplaced": "戰鬥開始時,所有我方角色初始附屬戰意倍增:角色被擊倒時免於被擊倒並治療到1點生命值,可用2次。", + "id": 422018, + "name": "地脈異常·戰意倍增", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderblazingwill": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "戰鬥開始時,所有我方角色初始附屬灼熱鬥志:角色被擊倒時免於被擊倒並治療到1點生命值,可用3次。", + "descriptionraw": "戰鬥開始時,所有我方角色初始附屬$[C402005]:角色被擊倒時$[K54]並治療到1點生命值,可用3次。", + "descriptionreplaced": "戰鬥開始時,所有我方角色初始附屬灼熱鬥志:角色被擊倒時免於被擊倒並治療到1點生命值,可用3次。", + "id": 422019, + "name": "地脈異常·灼熱鬥志", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderdireechoes": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:本回合每倒下一個我方角色,所有我方剩餘角色就獲得2點護盾(可疊加到4點),並且造成的傷害永久+1(可疊加到+2)。", + "descriptionraw": "結束階段:本回合每倒下一個我方角色,所有我方剩餘角色就獲得2點護盾(可疊加到4點),並且造成的傷害永久+1(可疊加到+2)。", + "descriptionreplaced": "結束階段:本回合每倒下一個我方角色,所有我方剩餘角色就獲得2點護盾(可疊加到4點),並且造成的傷害永久+1(可疊加到+2)。", + "id": 422005, + "name": "地脈異常·絕境迴響", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderdrivingrain": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方出戰角色附著水元素。", + "descriptionraw": "行動階段開始時:雙方出戰角色$[K202]。", + "descriptionreplaced": "行動階段開始時:雙方出戰角色附著{SPRITE_PRESET#2102}水元素。", + "id": 421001, + "name": "地脈異常·降雨", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderengulfingstorm": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:對雙方出戰角色附著雷元素。對於已附著雷元素的角色,改為使其失去1點充能。", + "descriptionraw": "行動階段開始時:對雙方出戰角色$[K204]。對於已附著{SPRITE_PRESET#2104}雷元素的角色,改為使其失去1點$[K310]。", + "descriptionreplaced": "行動階段開始時:對雙方出戰角色附著{SPRITE_PRESET#2104}雷元素。對於已附著{SPRITE_PRESET#2104}雷元素的角色,改為使其失去1點{SPRITE_PRESET#1110}充能。", + "id": 421004, + "name": "地脈異常·嗜能之雷", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderfightorflight": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方觸發元素反應後:治療所有我方角色2點。", + "descriptionraw": "我方觸發元素反應後:治療所有我方角色2點。", + "descriptionreplaced": "我方觸發元素反應後:治療所有我方角色2點。", + "id": 422004, + "name": "地脈異常·應激反應", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderfightorflight-01": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方觸發元素反應後:治療所有我方角色2點。", + "descriptionraw": "我方觸發元素反應後:治療所有我方角色2點。", + "descriptionreplaced": "我方觸發元素反應後:治療所有我方角色2點。", + "id": 422010, + "name": "地脈異常·應激反應", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderfreezingice": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方出戰角色附著冰元素。", + "descriptionraw": "行動階段開始時:雙方出戰角色$[K201]。", + "descriptionreplaced": "行動階段開��時:雙方出戰角色附著{SPRITE_PRESET#2101}冰元素。", + "id": 421006, + "name": "地脈異常·冰結", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderhightemperature": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方出戰角色附著火元素。", + "descriptionraw": "行動階段開始時:雙方出戰角色$[K203]。", + "descriptionreplaced": "行動階段開始時:雙方出戰角色附著{SPRITE_PRESET#2103}火元素。", + "id": 421008, + "name": "地脈異常·高熱", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderhonedfactor": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方對未受護盾保護的敵方角色造成的傷害+1。", + "descriptionraw": "我方對未受$[K6]保護的敵方角色造成的傷害+1。", + "descriptionreplaced": "我方對未受{SPRITE_PRESET#4007}護盾保護的敵方角色造成的傷害+1。", + "id": 422013, + "name": "地脈異常·鋒銳因子", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderignitedmorale": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "戰鬥開始時,所有我方角色初始附屬士氣鼓動:角色被擊倒時免於被擊倒並治療到1點生命值,可用1次。", + "descriptionraw": "戰鬥開始時,所有我方角色初始附屬$[C402003]:角色被擊倒時$[K54]並治療到1點生命值,可用1次。", + "descriptionreplaced": "戰鬥開始時,所有我方角色初始附屬士氣鼓動:角色被擊倒時免於被擊倒並治療到1點生命值,可用1次。", + "id": 422017, + "name": "地脈異常·士氣鼓動", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderlightweightdefense": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:提供6點護盾保護我方出戰角色,但是此護盾無法抵消元素爆發傷害。\n敵方角色使用元素爆發後:移除此護盾。", + "descriptionraw": "行動階段開始時:提供6點$[K6]保護我方出戰角色,但是此$[K6]無法抵消元素爆發傷害。\\n敵方角色使用元素爆發後:移除此$[K6]。", + "descriptionreplaced": "行動階段開始時:提供6點{SPRITE_PRESET#4007}護盾保護我方出戰角色,但是此{SPRITE_PRESET#4007}護盾無法抵消元素爆發傷害。\\n敵方角色使用元素爆發後:移除此{SPRITE_PRESET#4007}護盾。", + "id": 422016, + "name": "地脈異常·輕盈屏護", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisordermechanicsofpenetration": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方對未受護盾保護的敵方角色造成的傷害+2。", + "descriptionraw": "我方對未受$[K6]保護的敵方角色造成的傷害+2。", + "descriptionreplaced": "我方對未受{SPRITE_PRESET#4007}護盾保護的敵方角色造成的傷害+2。", + "id": 422014, + "name": "地脈異常·穿透機理", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderovergrowth": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方出戰角色附著草元素。", + "descriptionraw": "行動階段開始時:雙方出戰角色$[K207]。", + "descriptionreplaced": "行動階段開始時:雙方出戰角色附著{SPRITE_PRESET#2107}草元素。", + "id": 421007, + "name": "地脈異常·蔓生", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisordershamaniccurse": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方岩丘丘薩滿入場時附帶「異變之石·薩滿藏品」。", + "descriptionraw": "我方岩丘丘薩滿入場時附帶「$[C402002]」。", + "descriptionreplaced": "我方岩丘丘薩滿入場時附帶「異變之石·薩滿藏品」。", + "id": 422011, + "name": "地脈異常·薩滿的咒說", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderslimshielding": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:提供3點護盾保護我方出戰角色,但是此護盾無法抵消元素爆發傷害。\n敵方角色使用元素爆發後:移除此護盾。", + "descriptionraw": "行動階段開始時:提供3點$[K6]保護我方出戰角色,但是此$[K6]無法抵消元素爆發傷害。\\n敵方角色使用元素爆發後:移除此$[K6]。", + "descriptionreplaced": "行動階段開始時:提供3點{SPRITE_PRESET#4007}護盾保護我方出戰角色,但是此{SPRITE_PRESET#4007}護盾無法抵消元素爆發傷害。\\n敵方角色使用元素爆發後:移除此{SPRITE_PRESET#4007}護盾。", + "id": 422015, + "name": "地脈異常·纖薄屏障", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisordersmolderingflames": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:對雙方出戰角色附著火元素。對於已附著火元素的角色,改為造成2點火元素傷害。", + "descriptionraw": "行動階段開始時:對雙方出戰角色$[K203]。對於已附著{SPRITE_PRESET#2103}火元素的角色,改為造成2點$[K103]。", + "descriptionreplaced": "行動階段開始時:對雙方出戰角色附著{SPRITE_PRESET#2103}火元素。對於已附著{SPRITE_PRESET#2103}火元素的角色,改為造成2點{SPRITE_PRESET#2103}火元素傷害。", + "id": 421002, + "name": "地脈異常·陰燃之火", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisordersoaringwinds": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用技能後:切換到下一個角色。(每回合2次)", + "descriptionraw": "我方角色使用技能後:切換到下一個角色。(每回合2次)", + "descriptionreplaced": "我方角色使用技能後:切換到下一個角色。(每回合2次)", + "id": 421010, + "name": "地脈異常·飆速風場", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderstrongfeedback": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方觸發元素反應後:治療所有我方角色3點。", + "descriptionraw": "我方觸發元素反應後:治療所有我方角色3點。", + "descriptionreplaced": "我方觸發元素反應後:治療所有我方角色3點。", + "id": 422020, + "name": "地脈異常·強效回饋", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderswiftwind": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用技能後:切換到下一個角色。(每回合1次)", + "descriptionraw": "我方角色使用技能後:切換到下一個角色。(每回合1次)", + "descriptionreplaced": "我方角色使用技能後:切換到下一個角色。(每回合1次)", + "id": 421005, + "name": "地脈異常·迅捷風場", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderthunderstorm": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:雙方出戰角色附著雷元素��", + "descriptionraw": "行動階段開始時:雙方出戰角色$[K204]。", + "descriptionreplaced": "行動階段開始時:雙方出戰角色附著{SPRITE_PRESET#2104}雷元素。", + "id": 421009, + "name": "地脈異常·霆雷", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinedisorderwet": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:我方出戰角色附著水元素。", + "descriptionraw": "行動階段開始時:我方出戰角色$[K202]。", + "descriptionreplaced": "行動階段開始時:我方出戰角色附著{SPRITE_PRESET#2102}水元素。", + "id": 421003, + "name": "地脈異常·潮濕", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "leylinemonolithfrontlinefulcrum": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "初始具有20點「耐久」,耗盡後棄置此牌。\n我方角色受到傷害時:消耗此牌的「耐久」以抵消傷害。\n此牌被棄置時:我方牌手輸掉對局。", + "descriptionraw": "初始具有20點「耐久」,耗盡後棄置此牌。\\n我方角色受到傷害時:消耗此牌的「耐久」以抵消傷害。\\n此牌被棄置時:我方牌手輸掉對局。", + "descriptionreplaced": "初始具有20點「耐久」,耗盡後棄置此牌。\\n我方角色受到傷害時:消耗此牌的「耐久」以抵消傷害。\\n此牌被棄置時:我方牌手輸掉對局。", + "id": 423005, + "name": "地脈鎮石·戰線支點", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "liben": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:收集我方未使用的元素骰(每種最多1個)。\n行動階段開始時:如果此牌已收集3個元素骰,則抽2張牌,生成2點萬能元素,然後棄置此牌。", + "descriptionraw": "結束階段:收集我方未使用的元素骰(每種最多1個)。\\n行動階段開始時:如果此牌已收集3個元素骰,則抽2張牌,生成2點$[K411],然後棄置此牌。", + "descriptionreplaced": "結束階段:收集我方未使用的元素骰(每種最多1個)。\\n行動階段開始時:如果此牌已收集3個元素骰,則抽2張牌,生成2點{SPRITE_PRESET#1111}萬能元素,然後棄置此牌。", + "id": 322008, + "name": "立本", + "playcost": [], + "storytext": "「這個世界馬上就要發生大事了!我這裡有一筆好生意,{F#妳}{M#你}可願意聽聽?」", + "storytitle": "百貨奇貨·立本", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "lightningstiletto": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "戰鬥行動:將刻晴切換到場上,立刻使用星斗歸位。本次星斗歸位會為刻晴附加雷元素附魔,但是不會再生成雷楔。\n(刻晴使用星斗歸位時,如果此牌在手中:不會再生成雷楔,而是改為棄置此牌,並為刻晴附加雷元素附魔)", + "descriptionraw": "$[K1]:將$[A1403]切換到場上,立刻使用$[S14032]。本次$[S14032]會為$[A1403]附加$[K1002],但是不會再生成雷楔。\\n($[A1403]使用$[S14032]時,如果此牌在手中:不會再生成雷楔,而是改為棄置此牌,並為$[A1403]附加$[K1002])", + "descriptionreplaced": "戰鬥行動:將刻晴切換到場上,立刻使用星斗歸位。本次星斗歸位會為刻晴附加雷元素附魔,但是不會再生成雷楔。\\n(刻晴使用星斗歸位時,如果此牌在手中:不會再生成雷楔,而是改為棄置此牌,並為刻晴附加雷元素附魔)", + "id": 114031, + "name": "雷楔", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "lightningstorm": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為北斗時,裝備此牌。\n北斗裝備此牌後,立刻使用一次捉浪。\n裝備有此牌的北斗使用踏潮時:如果準備技能期間受到過傷害,則使北斗本回合內「普通攻擊」少花費1個無色元素。(最多觸發2次)\n(牌組中包含北斗,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1405]時,裝備此牌。\\n$[A1405]裝備此牌後,立刻使用一次$[S14052]。\\n裝備有此牌的$[A1405]使用$[S14054]時:如果$[K53]期間受到過傷害,則使$[A1405]本回合內「普通攻擊」少花費1個$[K309]。(最多觸發2次)\\n(牌組中包含$[A1405],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為北斗時,裝備此牌。\\n北斗裝備此牌後,立刻使用一次捉浪。\\n裝備有此牌的北斗使用踏潮時:如果準備技能期間受到過傷害,則使北斗本回合內「普通攻擊」少花費1個{SPRITE_PRESET#1109}無色元素。(最多觸發2次)\\n(牌組中包含北斗,才能加入牌組)", + "id": 214051, + "name": "霹靂連霄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請北斗進行對局,完成相應挑戰目標後獲得", + "storytext": "電光石火,霹靂連霄。", + "storytitle": "北斗·霹靂連霄", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "lithicspear": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n入場時:我方隊伍中每有一名「璃月」角色,此牌就為附屬的角色提供1點護盾。(最多3點)\n(「長柄武器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n入場時:我方隊伍中每有一名「{SPRITE_PRESET#3402}璃月」角色,此牌就為附屬的角色提供1點$[K6]。(最多3點)\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n入場時:我方隊伍中每有一名「{SPRITE_PRESET#3402}璃月」角色,此牌就為附屬的角色提供1點{SPRITE_PRESET#4007}護盾。(最多3點)\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311402, + "name": "千岩長槍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "古代的千岩軍愛用的武器。取孤雲閣的岩片精工打造的長槍,槍尖堅固無比。", + "storytitle": "重嶂不移·千岩長槍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_POLE" + ], + "tagstext": [ + "武器", + "長柄武器" + ] + }, + "liusu": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方切換角色後:如果切換到的角色沒有充能,則使該角色獲得1點充能。(每回合1次)\n可用次數:2", + "descriptionraw": "我方切換角色後:如果切換到的角色沒有$[K310],則使該角色獲得1點$[K310]。(每回合1次)\\n$[K3]:2", + "descriptionreplaced": "我方切換角色後:如果切換到的角色沒有{SPRITE_PRESET#1110}充能,則使該角色獲得1點{SPRITE_PRESET#1110}充能。(每回合1次)\\n可用次數:2", + "id": 322012, + "name": "劉蘇", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "在大世界與牌手劉蘇的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「各位客官,接下來您們還想再聽段什麼?」", + "storytitle": "且聽下回·劉蘇", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "liyueharborwharf": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:抽2張牌。\n可用次數:2", + "descriptionraw": "結束階段:抽2張牌。\\n$[K3]:2", + "descriptionreplaced": "結束階段:抽2張牌。\\n可用次數:2", + "id": 321001, + "name": "璃月港口", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "在大世界與牌手天叔的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「風雨猶祝,山海同歡,是承天地之佑。」", + "storytitle": "千帆絡繹之港", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "lotusflowercrisp": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,目標角色下次受到的傷害-3。\n(每回合中每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,目標角色下次受到的傷害-3。\\n(每回合中每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,目標角色下次受到的傷害-3。\\n(每回合中每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333003, + "name": "蓮花酥", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "麵團做成的花朵,放入宛若湖面一般的油鍋中,花瓣便一層一層地綻放開來,真是賞心悅目。", + "storytitle": "蓮花酥", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "luckydogssilvercirclet": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「元素戰技」後:治療自身2點。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「元素戰技」後:治療自身2點。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「元素戰技」後:治療自身2點。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312002, + "name": "幸運兒銀冠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「生來幸運的孩子,即便是凶險的陷阱,也為他準備著意想不到的寶藏。」", + "storytitle": "無憂之冕·幸運兒銀冠", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "magicguide": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n(「法器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311101, + "name": "魔導緒論", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "第十二版《魔導緒論》。\n���管部分內容錯漏較多,但依然是目前最權威的魔導入門指南。", + "storytitle": "止水息雷·魔導緒論", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CATALYST" + ], + "tagstext": [ + "武器", + "法器" + ] + }, + "maskofsolitudebasalt": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個岩元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312601, + "name": "不動玄石之相", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「臧否分明,從無失準。」", + "storytitle": "玄岩嵯峨·不動玄石之相", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "masterofweaponry": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "將一個裝備在我方角色的「武器」裝備牌,轉移給另一個武器類型相同的我方角色。", + "descriptionraw": "將一個裝備在我方角色的「{SPRITE_PRESET#3003}武器」裝備牌,轉移給另一個武器類型相同的我方角色。", + "descriptionreplaced": "將一個裝備在我方角色的「{SPRITE_PRESET#3003}武器」裝備牌,轉移給另一個武器類型相同的我方角色。", + "id": 332010, + "name": "諸武精通", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "「夥伴,看好了!真正的戰士不會挑剔兵器!」", + "storytitle": "諸武精通", + "tags": [], + "tagstext": [] + }, + "masterytalismancoldwar": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。\n我方引發的冰元素反應傷害+2。", + "descriptionraw": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。\\n我方引發的冰元素反應傷害+2。", + "descriptionreplaced": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。\\n我方引發的冰元素反應傷害+2。", + "id": 423010, + "name": "機巧符術·霜利兵戈", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismancyclecharge": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合2次)\n我方進行下落攻擊時:造成的傷害+2。", + "descriptionraw": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合2次)\\n我方進行下落攻擊時:造成的傷害+2。", + "descriptionreplaced": "我方執行「切換角色」行動時:少花費1個元素骰。(每回合2次)\\n我方進行下落攻擊時:造成的傷害+2。", + "id": 423009, + "name": "機巧符術·輪轉戰法", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismandecisivebattle": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方剩餘生命值不多於6的角色造成的傷害+2。", + "descriptionraw": "我方剩餘生命值不多於6的角色造成的傷害+2。", + "descriptionreplaced": "我方剩餘生命值不多於6的角色造成的傷害+2。", + "id": 423011, + "name": "機巧符術·決戰陣勢", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismandensevegetation": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "敵方角色受到草元素反應傷害後:生成2個萬能元素。", + "descriptionraw": "敵方角色受到草元素反應傷害後:生成2個$[K411]。", + "descriptionreplaced": "敵方角色受到草元素反應傷害後:生成2個{SPRITE_PRESET#1111}萬能元素。", + "id": 423016, + "name": "機巧符術·茂林深竹", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismandualprongedapproach": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方使用技能後:如果我方出戰角色在護盾的保護下,則生成2個萬能元素和1點護盾。(每回合1次)", + "descriptionraw": "我方使用技能後:如果我方出戰角色在$[K6]的保護下,則生成2個$[K411]和1點$[K6]。(每回合1次)", + "descriptionreplaced": "我方使用技能後:如果我方出戰角色在{SPRITE_PRESET#4007}護盾的保護下,則生成2個{SPRITE_PRESET#1111}萬能元素和1點{SPRITE_PRESET#4007}護盾。(每回合1次)", + "id": 423015, + "name": "機巧符術·攻守兼備", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismanextendedexplosion": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "敵方角色受到元素反應傷害時:累積1點「連延進度」。如果已有至少3點,則消耗3點「連延進度」,對所有敵方角色造成4點穿透傷害。", + "descriptionraw": "敵方角色受到元素反應傷害時:累積1點「連延進度」。如果已有至少3點,則消耗3點「連延進度」,對所有敵方角色造成4點$[K5]。", + "descriptionreplaced": "敵方角色受到元素反應傷害時:累積1點「連延進度」。如果已有至少3點,則消耗3點「連延進度」,對所有敵方角色造成4點穿透傷害。", + "id": 423012, + "name": "機巧符術·連延爆轟", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismanimmovable": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:如果我方出戰角色受到護盾保護,則生成2個萬能元素,抽2張牌。\n打出任意手牌時:少花費2個元素骰。(每回合1次)", + "descriptionraw": "行動階段開始時:如果我方出戰角色受到$[K6]保護,則生成2個$[K411],抽2張牌。\\n打出任意手牌時:少花費2個元素骰。(每回合1次)", + "descriptionreplaced": "行動階段開始時:如果我方出戰角色受到{SPRITE_PRESET#4007}護盾保護,則生成2個{SPRITE_PRESET#1111}萬能元素,抽2張牌。\\n打出任意手牌時:少花費2個元素骰。(每回合1次)", + "id": 423008, + "name": "機巧符術·巍然不動", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismanintelligenceupdate": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方切換角色後:生成1個我方出戰角色類型的元素骰。(每回合最多觸發2次)", + "descriptionraw": "我方切換角色後:生成1個我方出戰角色類型的元素骰。(每回合最多觸發2次)", + "descriptionreplaced": "我方切換角色後:生成1個我方出戰角色類型的元素骰。(每回合最多觸發2次)", + "id": 423014, + "name": "機巧符術·情報同步", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismanpracticemakesperfect": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。", + "descriptionraw": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。", + "descriptionreplaced": "我方每個角色每回合使用的第一個技能或裝備的第一張天賦的元素骰費用-1。", + "id": 423013, + "name": "機巧符術·駕輕就熟", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismanpresstheattack": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "敵方角色被擊倒後:生成1個萬能元素,抽1張牌。", + "descriptionraw": "敵方角色被擊倒後:生成1個$[K411],抽1張牌。", + "descriptionreplaced": "敵方角色被擊倒後:生成1個{SPRITE_PRESET#1111}萬能元素,抽1張牌。", + "id": 423007, + "name": "機巧符術·高歌猛進", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismansurgingvigor": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:我方出戰角色獲得3點充能。\n可用次數:1", + "descriptionraw": "行動階段開始時:我方出戰角色獲得3點充能。\\n$[K3]:1", + "descriptionreplaced": "行動階段開始時:我方出戰角色獲得3點充能。\\n可用次數:1", + "id": 423006, + "name": "機巧符術·活力充盈", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "masterytalismantheelementsentwined": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "雙方角色受到元素反應傷害後:累積1點「連綴計數」。\n如果此牌已累積6點「連綴計數」:我方牌手贏得對局。", + "descriptionraw": "雙方角色受到元素反應傷害後:累積1點「連綴計數」。\\n如果此牌已累積6點「連綴計數」:我方牌手贏得對局。", + "descriptionreplaced": "雙方角色受到元素反應傷害後:累積1點「連綴計數」。\\n如果此牌已累積6點「連綴計數」:我方牌手贏得對局。", + "id": 422012, + "name": "機巧符術·元素連綴", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "mintymeatrolls": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "目標角色在本回合結束前,之後三次「普通攻擊」都少花費1個無色元素。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "目標角色在本回合結束前,之後三次「普通攻擊」都少花費1個$[K309]。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "目標角色在本回合結束前,之後三次「普通攻擊」都少花費1個{SPRITE_PRESET#1109}無色元素。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333008, + "name": "獸肉薄荷捲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "初始牌組中獲得", + "storytext": "雖然如今是這樣的造型,但仔細想想,一開始到底是薄荷先捲獸肉,還是獸肉先捲薄荷呢?", + "storytitle": "獸肉薄荷捲", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "mirrorcage": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為愚人眾·藏鏡仕女時,裝備此牌。\n愚人眾·藏鏡仕女裝備此牌後,立刻使用一次瀲波綻破。\n裝備有此牌的愚人眾·藏鏡仕女生成的水光破鏡獲得以下效果:\n初始持續回合+1,並且會使所附屬角色切換到其他角色時元素骰費用+1。\n(牌組中包含愚人眾·藏鏡仕女,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2202]時,裝備此牌。\\n$[A2202]裝備此牌後,立刻使用一次$[S22022]。\\n裝備有此牌的$[A2202]生成的$[C122021]獲得以下效果:\\n初始$[K4]+1,並且會使所附屬角色切換到其他角色時元素骰費用+1。\\n(牌組中包含$[A2202],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為愚人眾·藏鏡仕女時,裝備此牌。\\n愚人眾·藏鏡仕女裝備此牌後,立刻使用一次瀲波綻破。\\n裝備有此牌的愚人眾·藏鏡仕女生成的水光破鏡獲得以下效果:\\n初始持續回合+1,並且會使所附屬角色切換到其他角色時元素骰費用+1。\\n(牌組中包含愚人眾·藏鏡仕女,才能加入牌組)", + "id": 222021, + "name": "鏡錮之籠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度藏鏡仕女中完成挑戰目標後獲得", + "storytext": "「鏡子啊,鏡子,請你倒映…我的敵人,現在哪裡?」", + "storytitle": "藏於鏡中之秘", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "mondstadthashbrown": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "治療目標角色2點。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "治療目標角色2點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "治療目標角色2點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333006, + "name": "蒙德薯餅", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "達成牌手手冊的獎勵條件後領取", + "storytext": "香甜的口感,驗證了某位提瓦特知名美食家的名言——能冠以當地地名的菜餚,絕對不會難吃。", + "storytitle": "蒙德薯餅", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "mushroompizza": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "治療目標角色1點,兩回合內結束階段再治療此角色1點。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "治療目標角色1點,兩回合內結束階段再治療此角色1點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "治療目標角色1點,兩回合內結束階段再治療此角色1點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333007, + "name": "烤蘑菇披薩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "據說有學者曾透過精密計算,研究出披薩的「最公平切法」,但由於太麻煩,根本沒有人使用…", + "storytitle": "烤蘑菇披薩", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "mutationstone": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方出戰角色造成的傷害+2。\n進場時,初始具有2點「耐久」。(耗盡後,棄置此牌)\n我方角色被擊倒後:此牌失去1點「耐久」。", + "descriptionraw": "我方出戰角色造成的傷害+2。\\n進場時,初始具有2點「耐久」。(耗盡後,棄置此牌)\\n我方角色被擊倒後:此牌失去1點「耐久」。", + "descriptionreplaced": "我方出戰角色造成的傷害+2。\\n進場時,初始具有2點「耐久」。(耗盡後,棄置此牌)\\n我方角色被擊倒後:此牌失去1點「耐久」。", + "id": 422002, + "name": "異變之石", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "mysticalabandon": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為申鶴時,裝備此牌。\n申鶴裝備此牌後,立刻使用一次仰靈威召將役咒。\n裝備有此牌的申鶴生成的冰翎被我方角色的「普通攻擊」觸發時:不消耗可用次數。(每回合1次)\n(牌組中包含申鶴,才���加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1107]時,裝備此牌。\\n$[A1107]裝備此牌後,立刻使用一次$[S11072]。\\n裝備有此牌的$[A1107]生成的$[C111071]被我方角色的「普通攻擊」觸發時:不消耗可用次數。(每回合1次)\\n(牌組中包含$[A1107],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為申鶴時,裝備此牌。\\n申鶴裝備此牌後,立刻使用一次仰靈威召將役咒。\\n裝備有此牌的申鶴生成的冰翎被我方角色的「普通攻擊」觸發時:不消耗可用次數。(每回合1次)\\n(牌組中包含申鶴,才能加入牌組)", + "id": 211071, + "name": "忘玄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請申鶴進行對局,完成相應挑戰目標後獲得", + "storytext": "煉氣化神,意生冰身。", + "storytitle": "申鶴·忘玄", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "naganoharameteorswarm": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為宵宮時,裝備此牌。\n宵宮裝備此牌後,立刻使用一次焰硝庭火舞。\n裝備有此牌的宵宮觸發庭火焰硝後:額外造成1點火元素傷害。\n(牌組中包含宵宮,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1305]時,裝備此牌。\\n$[A1305]裝備此牌後,立刻使用一次$[S13052]。\\n裝備有此牌的$[A1305]觸發$[C113051]後:額外造成1點$[K103]。\\n(牌組中包含$[A1305],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為宵宮時,裝備此牌。\\n宵宮裝備此牌後,立刻使用一次焰硝庭火舞。\\n裝備有此牌的宵宮觸發庭火焰硝後:額外造成1點{SPRITE_PRESET#2103}火元素傷害。\\n(牌組中包含宵宮,才能加入牌組)", + "id": 213051, + "name": "長野原龍勢流星群", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請宵宮進行對局,完成相應挑戰目標後獲得", + "storytext": "長野原·優勢煙花儲量學說。", + "storytitle": "宵宮·長野原龍勢流星群", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "natureandwisdom": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "抽1張牌。然後,選擇任意手牌替換。\n(牌組包含至少2個「須彌」角色,才能加入牌組)", + "descriptionraw": "抽1張牌。然後,選擇任意手牌替換。\\n(牌組包含至少2個「{SPRITE_PRESET#3404}須彌」角色,才能加入牌組)", + "descriptionreplaced": "抽1張牌。然後,選擇任意手牌替換。\\n(牌組包含至少2個「{SPRITE_PRESET#3404}須彌」角色,才能加入牌組)", + "id": 331804, + "name": "草與智慧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「大家的歡舞裡蘊藏著宇宙的一切。『生命』一直都是目的,『智慧』才是手段。」", + "storytitle": "諸靈歡悅之智", + "tags": [], + "tagstext": [] + }, + "northernsmokedchicken": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,目標角色下一次「普通攻擊」少花費1個無色元素。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,目標角色下一次「普通攻擊」少花費1個$[K309]。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,目標角色下一次「普通攻擊」少花費1個{SPRITE_PRESET#1109}無色元素。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333004, + "name": "北地煙燻雞", + "playcost": [], + "storytext": "北境常見的待客佳餚,這次端上來是要「招待」怎樣的客人呢?", + "storytitle": "北地煙燻雞", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "nre": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "入場時:從牌組中隨機抽取1張「料理」事件。\n我方打出「料理」事件牌時:從牌組中隨機抽取1張「料理」事件。(每回合1次)", + "descriptionraw": "入場時:從牌組中隨機抽取1張「{SPRITE_PRESET#3101}料理」事件。\\n我方打出「{SPRITE_PRESET#3101}料理」事件牌時:從牌組中隨機抽取1張「{SPRITE_PRESET#3101}料理」事件。(每回合1次)", + "descriptionreplaced": "入場時:從牌組中隨機抽取1張「{SPRITE_PRESET#3101}料理」事件。\\n我方打出「{SPRITE_PRESET#3101}料理」事件牌時:從牌組中隨機抽取1張「{SPRITE_PRESET#3101}料理」事件。(每回合1次)", + "id": 323002, + "name": "隨身營養袋", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「及時補充營養,以供應劇烈運動。」", + "storytitle": "應急攝入·隨身料理", + "tags": [ + "GCG_TAG_ITEM" + ], + "tagstext": [ + "道具" + ] + }, + "ornatekabuto": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "其他我方角色使用「元素爆發」後:所附屬角色獲得1點充能。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "其他我方角色使用「元素爆發」後:所附屬角色獲得1點$[K310]。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "其他我方角色使用「元素爆發」後:所附屬角色獲得1點{SPRITE_PRESET#1110}充能。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312007, + "name": "華飾之兜", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「浮生若夢十三年,影峠緋雪翩躚煙,再顧君已遠。」", + "storytitle": "往歲霆光·華飾之兜", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "paidinfull": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為愚人眾·火之債務處理人時,裝備此牌。\n愚人眾·火之債務處理人裝備此牌後,立刻使用一次伺機而動。\n裝備有此牌的愚人眾·火之債務處理人生成的潛行獲得以下效果:\n初始可用次數+1,並且使所附屬角色造成的物理傷害變為火元素傷害。\n(牌組中包含愚人眾·火之債務處理人,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2301]時,裝備此牌。\\n$[A2301]裝備此牌後,立刻使用一次$[S23012]。\\n裝備有此牌的$[A2301]生成的$[C123012]獲得以下效果:\\n初始$[K3]+1,並且使所附屬角色造成的$[K100]變為$[K103]。\\n(牌組中包含$[A2301],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為愚人眾·火之債務處理人時,裝備此牌。\\n愚人眾·火之債務處理人裝備此牌後,立刻使用一次伺機而動。\\n裝備有此牌的愚人眾·火之債務處理人生成的潛行獲得以下效果:\\n初始可用次數+1,並且使所附屬角色造成的{SPRITE_PRESET#2100}物理傷害變為{SPRITE_PRESET#2103}火元素傷害。\\n(牌組中包含愚人眾·火之債務處理人,才能加���牌組)", + "id": 223011, + "name": "悉數討回", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度火之債務處理人中完成挑戰目標後獲得", + "storytext": "那是你要記得一生的事:你知道你虧欠了誰,你知道自己應在何時奉還。", + "storytitle": "隱密回收", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "paimon": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:生成2點萬能元素。\n可用次數:2", + "descriptionraw": "行動階段開始時:生成2點$[K411]。\\n$[K3]:2", + "descriptionreplaced": "行動階段開始時:生成2點{SPRITE_PRESET#1111}萬能元素。\\n可用次數:2", + "id": 322001, + "name": "派蒙", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "source": "達成牌手手冊的獎勵條件後領取", + "storytext": "「沒錯!{F#妳}{M#你}的幸福就是派蒙的幸福呀!所以反過來說,派蒙幸福,{F#妳}{M#你}也幸福。」", + "storytitle": "最棒的嚮導·派蒙", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "parametrictransformer": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "雙方角色使用技能後:如果造成了元素傷害,此牌累積1個「質變進度」。\n當此牌已累積3個「質變進度」時,棄置此牌:生成3個不同的基礎元素骰子。", + "descriptionraw": "雙方角色使用技能後:如果造成了元素傷害,此牌累積1個「質變進度」。\\n當此牌已累積3個「質變進度」時,棄置此牌:生成3個不同的基礎元素骰子。", + "descriptionreplaced": "雙方角色使用技能後:如果造成了元素傷害,此牌累積1個「質變進度」。\\n當此牌已累積3個「質變進度」時,棄置此牌:生成3個不同的基礎元素骰子。", + "id": 323001, + "name": "參數質變儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「普遍而言,地上地下的一切都在循環,記憶與元素在地脈中恆常奔湧。」\n「或許,古早的文明正試圖觸達…從塵土到瑰寶的輪轉法則。」", + "storytitle": "恆態輪轉·參數質變", + "tags": [ + "GCG_TAG_ITEM" + ], + "tagstext": [ + "道具" + ] + }, + "plungingstrike": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "戰鬥行動:切換到目標角色,然後該角色進行「普通攻擊」。", + "descriptionraw": "$[K1]:切換到目標角色,然後該角色進行「普通攻擊」。", + "descriptionreplaced": "戰鬥行動:切換到目標角色,然後該角色進行「普通攻擊」。", + "id": 332017, + "name": "下落斬", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「…不要半途打開風之翼啊!要被發現了!」", + "storytitle": "墜空急襲法", + "tags": [ + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "戰鬥行動" + ] + }, + "poundingsurprise": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為可莉時,裝備此牌。\n可莉裝備此牌後,立刻使用一次蹦蹦炸彈。\n裝備有此牌的可莉生成的爆裂火花的可用次數+1。\n(牌組中包含可莉,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1306]時,裝備此牌。\\n$[A1306]裝備此牌後,立刻使用一次$[S13062]。\\n裝備有此牌的$[A1306]生成的$[C113061]的$[K3]+1。\\n(牌組中包含$[A1306],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為可莉時,裝備此牌。\\n可莉裝備此牌後,立刻使用一次蹦蹦炸彈。\\n裝備有此牌的可莉生成的爆裂火花的可用次數+1。\\n(牌組中包含可莉,才能加入牌組)", + "id": 213061, + "name": "砰砰禮物", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請可莉進行對局,完成相應挑戰目標後獲得", + "storytext": "抽到這張牌時,發出一陣歡樂的大笑吧。", + "storytitle": "可莉·砰砰禮物", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "proliferatingspores": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為翠翎恐蕈時,裝備此牌。\n翠翎恐蕈裝備此牌後,立刻使用一次不穩定孢子雲。\n裝備有此牌的翠翎恐蕈,可累積的「活化激能」層數+1。\n(牌組中包含翠翎恐蕈,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2701]時,裝備此牌。\\n$[A2701]裝備此牌後,立刻使用一次$[S27012]。\\n裝備有此牌的$[A2701],可累積的「活化激能」層數+1。\\n(牌組中包含$[A2701],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為翠翎恐蕈時,裝備此牌。\\n翠翎恐蕈裝備此牌後,立刻使用一次不穩定孢子雲。\\n裝備有此牌的翠翎恐蕈,可累積的「活化激能」層數+1。\\n(牌組中包含翠翎恐蕈,才能加入牌組)", + "id": 227011, + "name": "孢子增殖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度翠翎恐蕈中完成挑戰目標後獲得", + "storytext": "那是智慧遠超普通生物的蕈獸之王佈設的陷阱,鮮少有人能安然無恙地通過。", + "storytitle": "粉塵孢子雲", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "prophecyofsubmersion": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為莫娜時,裝備此牌。\n莫娜裝備此牌後,立刻使用一次星命定軌。\n裝備有此牌的莫娜出戰期間,我方引發的水元素相關反應傷害額外+2。\n(牌組中包含莫娜,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1203]時,裝備此牌。\\n$[A1203]裝備此牌後,立刻使用一次$[S12033]。\\n裝備有此牌的$[A1203]出戰期間,我方引發的$[K212]傷害額外+2。\\n(牌組中包含$[A1203],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為莫娜時,裝備此牌。\\n莫娜裝備此牌後,立刻使用一次星命定軌。\\n裝備有此牌的莫娜出戰期間,我方引發的{SPRITE_PRESET#2102}水元素相關反應傷害額外+2。\\n(牌組中包含莫娜,才能加入牌組)", + "id": 212031, + "name": "沉沒的預言", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請莫娜進行對局,完成相應挑戰目標後獲得", + "storytext": "「嘿!應該出那一張!」\n「好吧,你就是不聽我的。」", + "storytitle": "莫娜·沉沒的預言", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "quickknit": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "選擇一個我方「召喚物」,使其「可用次數」+1。", + "descriptionraw": "選擇一個我方「召喚物」,使其「$[K3]」+1。", + "descriptionreplaced": "選擇一個我方「召喚物」,使其「可用次數」+1。", + "id": 332012, + "name": "快快縫補術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "初始牌組中獲得", + "storytext": "兔兔伯爵八百九十三世,經久耐用的秘訣就在於此。", + "storytitle": "兔兔縫補", + "tags": [], + "tagstext": [] + }, + "rana": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用「元素戰技」後:生成1個我方下一個後臺角色類型的元素骰。(每回合1次)", + "descriptionraw": "我方角色使用「元素戰技」後:生成1個我方下一個後臺角色類型的元素骰。(每回合1次)", + "descriptionreplaced": "我方角色使用「元素戰技」後:生成1個我方下一個後臺角色類型的元素骰。(每回合1次)", + "id": 322017, + "name": "拉娜", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「我們還有很長的時間,一起重新認識森林的大、世界的大、未來的無限。」", + "storytitle": "記憶之珍·拉娜", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "ravenbow": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n(「弓」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311201, + "name": "鴉羽弓", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "相傳渡鴉是死的使者。因此,獵人會將鴉羽裝飾在弓臂上,射出的每一箭都宣告著獵物的終末。", + "storytitle": "踏火止水·鴉羽弓", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW" + ], + "tagstext": [ + "武器", + "弓" + ] + }, + "redfeatherfan": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方切換角色後:本回合中,我方執行的下次「切換角色」行動視為「快速行動」而非「戰鬥行動」,並且少花費1個元素骰。(每回合1次)", + "descriptionraw": "我方切換角色後:本回合中,我方執行的下次「切換角色」行動視為「$[K2]」而非「$[K1]」,並且少花費1個元素骰。(每回合1次)", + "descriptionreplaced": "我方切換角色後:本回合中,我方執行的下次「切換角色」行動視為「快速行動」而非「戰鬥行動」,並且少花費1個元素骰。(每回合1次)", + "id": 323003, + "name": "紅羽團扇", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "據說在天狗手中,這把團扇可以發揮各種各樣的力量。\n在普通人手中,它只有著「讓身體稍微變得輕盈一點」程度的能力。\n但即使是這種程度的能力,也足夠一般人運用了。", + "storytitle": "莫名風來·紅羽團扇", + "tags": [ + "GCG_TAG_ITEM" + ], + "tagstext": [ + "道具" + ] + }, + "sacrificialbow": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\n(「弓」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311202, + "name": "祭禮弓", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "經歷漫長歲月的獵弓,上面的儀式性裝飾依然清晰可見。", + "storytitle": "氣定神閒·祭禮弓", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW" + ], + "tagstext": [ + "武器", + "弓" + ] + }, + "sacrificialfragments": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\n(「法器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311102, + "name": "祭禮殘章", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "經歷漫長歲月的歌譜殘章,其上記載的頌詞已經無法辨認。", + "storytitle": "氣定神閒·祭禮殘章", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CATALYST" + ], + "tagstext": [ + "武器", + "法器" + ] + }, + "sacrificialgreatsword": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\n(「雙手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311302, + "name": "祭禮大劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "經歷漫長歲月的大劍,曾屬於善戰勇猛而早夭的鬥士一族。", + "storytitle": "氣定神閒·祭禮大劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CLAYMORE" + ], + "tagstext": [ + "武器", + "雙手劍" + ] + }, + "sacrificialsword": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\n(「單手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用「元素戰技」後:生成1個此角色類型的元素骰。(每回合1次)\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311502, + "name": "祭禮劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "經歷漫長歲月的道具用劍,在時間之風中變得如鋼鐵般鋒利。", + "storytitle": "氣定神閒·祭禮劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_SWORD" + ], + "tagstext": [ + "武器", + "單手劍" + ] + }, + "sangonomiyashrine": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:治療所有我方角色1點。\n可用次數:2", + "descriptionraw": "結束階段:治療所有我方角色1點。\\n$[K3]:2", + "descriptionreplaced": "結束階段:治療所有我方角色1點。\\n可用次數:2", + "id": 321009, + "name": "珊瑚宮", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「珊瑚宮者,初為海淵,後有大蛇渡來,盤桓而升渦流,塑珊瑚而成島。」", + "storytitle": "珠光彌布的宮闕", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "sanguinerouge": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為胡桃時,裝備此牌。\n胡桃裝備此牌後,立刻使用一次蝶引來生。\n裝備有此牌的胡桃在生命值不多於6時,造成的火元素傷害+1。\n(牌組中包含胡桃,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1307]時,裝備此牌。\\n$[A1307]裝備此牌後,立刻使用一次$[S13072]。\\n裝備有此牌的$[A1307]在生命值不多於6時,造成的$[K103]+1。\\n(牌組中包含$[A1307],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為胡桃時,裝備此牌。\\n胡桃裝備此牌後,立刻使用一次蝶引來生。\\n裝備有此牌的胡桃在生命值不多於6時,造成的{SPRITE_PRESET#2103}火元素傷害+1。\\n(牌組中包含胡桃,才能加入牌組)", + "id": 213071, + "name": "血之灶火", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請胡桃進行對局,完成相應挑戰目標後獲得", + "storytext": "在處理一些特定事務時,胡堂主所需要的火力還得再大些。", + "storytitle": "胡桃·血之灶火", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "sashimiplatter": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "目標角色在本回合結束前,「普通攻擊」造成的傷害+1。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "目標角色在本回合結束前,「普通攻擊」造成的傷害+1。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "目標角色在本回合結束前,「普通攻擊」造成的傷害+1。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333010, + "name": "刺身拼盤", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "在廚師高超的刀工下,食材保留著最為巔峰的口感。入口時,彷彿依然帶著生命力在唇齒間跳躍…\n等一等,難道這些食材真的還…", + "storytitle": "刺身拼盤", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "sendoff": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "選擇一個敵方「召喚物」,使其「可用次數」-2。", + "descriptionraw": "選擇一個敵方「召喚物」,使其「$[K3]」-2。", + "descriptionreplaced": "選擇一個敵方「召喚物」,使其「可用次數」-2。", + "id": 332013, + "name": "送你一程", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「一波送走~往生堂服務品質保證,包您滿意!」", + "storytitle": "送你一程", + "tags": [], + "tagstext": [] + }, + "shakennotpurred": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為迪奧娜時,裝備此牌。\n迪奧娜裝備此牌後,立刻使用一次貓爪凍凍。\n裝備有此牌的迪奧娜生成的貓爪護盾,所提供的護盾值+1。\n(牌組中包含迪奧娜,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1102]時,裝備此牌。\\n$[A1102]裝備此牌後,立刻使用一次$[S11022]。\\n裝備有此牌的$[A1102]生成的$[C111021],所提供的$[K6]值+1。\\n(牌組中包含$[A1102],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為迪奧娜時,裝備此牌。\\n迪奧娜裝備此牌後,立刻使用一次貓爪凍凍。\\n裝備有此牌的迪奧娜生成的貓爪護盾,所提供的{SPRITE_PRESET#4007}護盾值+1。\\n(牌組中包含迪奧娜,才能加入牌組)", + "id": 211021, + "name": "貓爪冰搖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請迪奧娜進行對局,完成相應挑戰目標後獲得", + "storytext": "搖盪搖盪,混合均勻。您要的續杯!", + "storytitle": "迪奧娜·貓爪冰搖", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "shimenawasreminiscence": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「元素戰技」或裝備「天賦」時:少花費1個元素骰。(每回合1次)\n如果角色具有至少2點充能,就使角色「普通攻擊」和「元素戰技」造成的傷害+1。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n如果角色具有至少2點$[K310],就使角色「普通攻擊」和「元素戰技」造成的傷害+1。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n如果角色具有至少2點{SPRITE_PRESET#1110}充能,就使角色「普通攻擊」和「元素戰技」造成的傷害+1。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312014, + "name": "追憶之注連", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「…世界之理本就無常,痴戀瞬滅之物,將遺失雋永的記憶,」\n「失去記憶之人,無異於失去生命,是乃永恆黑暗的死亡…」", + "storytitle": "萬彩瞬滅·追憶之注連", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "sinofpride": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為九條裟羅時,裝備此牌。\n九條裟羅裝備此牌後,立刻使用一次煌煌千道鎮式。\n裝備有此牌的九條裟羅在場時,我方附屬有鳴煌護持的雷元素角色,元素戰技和元素爆發造成的傷害額外+1。\n(牌組中包含九條裟羅,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1406]時,裝備此牌。\\n$[A1406]裝備此牌後,立刻使用一次$[S14063]。\\n裝備有此牌的$[A1406]在場時,我方附屬有$[C114063]的{SPRITE_PRESET#2104}雷元素角色,元素戰技和元素爆發造成的傷害額外+1。\\n(牌組中包含$[A1406],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為九條裟羅時,裝備此牌。\\n九條裟羅裝備此牌後,立刻使用一次煌煌千道鎮式。\\n裝備有此牌的九條裟羅在場時,我方附屬有鳴煌護持的{SPRITE_PRESET#2104}雷元素角色,元素戰技和元素爆發造成的傷害額外+1。\\n(牌組中包含九條裟羅,才能加入牌組)", + "id": 214061, + "name": "我界", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請九條裟羅進行對局,完成相應挑戰目標後獲得", + "storytext": "「持心正弦,遇敵必除!」", + "storytitle": "九條裟羅·我界", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "skywardatlas": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\n(「法器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3201}法器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311103, + "name": "天空之卷", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "全稱為「千風萬雲通覽」。\n以詩與圖鑑的形式,細緻記載了北地天空的風與雲。", + "storytitle": "千風萬雲·天空之卷", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CATALYST" + ], + "tagstext": [ + "武器", + "法器" + ] + }, + "skywardblade": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\n(「單手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311504, + "name": "天空之刃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "貫穿高天之牙。當惡穢的仇敵隕滅,風之龍亦陷入沉眠。\n沉睡百年,蒙德的眾生忘卻了特瓦林的死戰。\n這柄利劍是風龍恢復名譽的祈願。", + "storytitle": "穿刺高天·天空之刃", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_SWORD" + ], + "tagstext": [ + "武器", + "單手劍" + ] + }, + "skywardharp": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\n(「弓」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3202}弓」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311203, + "name": "天空之翼", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "通透高天之琴,釋弦時的鳴聲是風之神的偏愛。", + "storytitle": "迴響長詩·天空之翼", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW" + ], + "tagstext": [ + "武器", + "弓" + ] + }, + "skywardpride": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\n(「雙手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311304, + "name": "天空之傲", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "撼動高天之勇。守護萬眾的意志,讓風之龍必誅惡穢的仇敵。", + "storytitle": "斬裂晴空·天空之傲", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CLAYMORE" + ], + "tagstext": [ + "武器", + "雙手劍" + ] + }, + "skywardspine": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\n(「長柄武器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。���色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n每回合1次:角色使用「普通攻擊」造成的傷害額外+1。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311403, + "name": "天空之脊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "支撐高天之脊。堅硬不移的意志,支撐著風之龍與惡穢的仇敵誓死廝殺。", + "storytitle": "斫貫黑翼·天空之脊", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_POLE" + ], + "tagstext": [ + "武器", + "長柄武器" + ] + }, + "starsigns": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "我方目前出戰角色獲得1點充能。", + "descriptionraw": "我方目前出戰角色獲得1點$[K310]。", + "descriptionreplaced": "我方目前出戰角色獲得1點{SPRITE_PRESET#1110}充能。", + "id": 332008, + "name": "星天之兆", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「此乃命運,無可違逆。」", + "storytitle": "命星軌跡", + "tags": [], + "tagstext": [] + }, + "steadybreathing": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為重雲時,裝備此牌。\n重雲裝備此牌後,立刻使用一次重華疊霜。\n裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:\n初始持續回合+1,並且使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。\n(牌組中包含重雲,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1104]時,裝備此牌。\\n$[A1104]裝備此牌後,立刻使用一次$[S11042]。\\n裝備有此牌的$[A1104]生成的$[C111041]獲得以下效果:\\n初始$[K4]+1,並且使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。\\n(牌組中包含$[A1104],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為重雲時,裝備此牌。\\n重雲裝備此牌後,立刻使用一次重華疊霜。\\n裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:\\n初始持續回合+1,並且使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。\\n(牌組中包含重雲,才能加入牌組)", + "id": 211041, + "name": "吐納真定", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請重雲進行對局,完成相應挑戰目標後獲得", + "storytext": "吐納霜華,心神真定。", + "storytitle": "重雲·吐納真定", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "stellarpredator": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為菲謝爾時,裝備此牌。\n菲謝爾裝備此牌後,立刻使用一次夜巡影翼。\n裝備有此牌的菲謝爾生成的奧茲,會在菲謝爾普通攻擊後造成2點雷元素傷害。(需消耗可用次數)\n(牌組中包含菲謝爾,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1401]時,裝備此牌。\\n$[A1401]裝備此牌後,立刻使用一次$[S14012]。\\n裝備有此牌的$[A1401]生成的$[C114011],會在$[A1401]普通攻擊後造成2點$[K104]。(需消耗$[K3])\\n(牌組中包含$[A1401],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我���出戰角色為菲謝爾時,裝備此牌。\\n菲謝爾裝備此牌後,立刻使用一次夜巡影翼。\\n裝備有此牌的菲謝爾生成的奧茲,會在菲謝爾普通攻擊後造成2點{SPRITE_PRESET#2104}雷元素傷害。(需消耗可用次數)\\n(牌組中包含菲謝爾,才能加入牌組)", + "id": 214011, + "name": "噬星魔鴉", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請菲謝爾進行對局,完成相應挑戰目標後獲得", + "storytext": "「奧茲華爾多·赫芙那梵茵斯展現權能的一瞬。」", + "storytitle": "菲謝爾·噬星魔鴉", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "stoneandcontracts": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "下回合行動階段開始時:生成3點萬能元素。\n(牌組包含至少2個「璃月」角色,才能加入牌組)", + "descriptionraw": "下回合行動階段開始時:生成3點$[K411]。\\n(牌組包含至少2個「{SPRITE_PRESET#3402}璃月」角色,才能加入牌組)", + "descriptionreplaced": "下回合行動階段開始時:生成3點{SPRITE_PRESET#1111}萬能元素。\\n(牌組包含至少2個「{SPRITE_PRESET#3402}璃月」角色,才能加入牌組)", + "id": 331802, + "name": "岩與契約", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「這是我對眾生的信任,辜負了它就是玷汙了我的血。」", + "storytitle": "亙古不移之契", + "tags": [], + "tagstext": [] + }, + "stonehidereforged": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為丘丘岩盔王時,裝備此牌。\n丘丘岩盔王裝備此牌後,立刻使用一次Upa Shato。\n裝備有此牌的丘丘岩盔王擊倒敵方角色後;丘丘岩盔王重新附屬岩盔和堅岩之力。\n(牌組中包含丘丘岩盔王,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2601]時,裝備此牌。\\n$[A2601]裝備此牌後,立刻使用一次$[S26013]。\\n裝備有此牌的$[A2601]擊倒敵方角色後;$[A2601]重新附屬$[C126011]和$[C126012]。\\n(牌組中包含$[A2601],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為丘丘岩盔王時,裝備此牌。\\n丘丘岩盔王裝備此牌後,立刻使用一次Upa Shato。\\n裝備有此牌的丘丘岩盔王擊倒敵方角色後;丘丘岩盔王重新附屬岩盔和堅岩之力。\\n(牌組中包含丘丘岩盔王,才能加入牌組)", + "id": 226011, + "name": "重鑄:岩盔", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度丘丘岩盔王中完成挑戰目標後獲得", + "storytext": "似磐岩中生長而出的軀體,堅固之力在其身軀中流轉。", + "storytitle": "剛軀岩鑄", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "strategicreserve": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為凝光時,裝備此牌。\n凝光裝備此牌後,立刻使用一次璇璣屏。\n裝備有此牌的凝光在場時,璇璣屏會使我方造成的岩元素傷害+1。\n(牌組中包含凝光,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1601]時,裝備此牌。\\n$[A1601]裝備此牌後���立刻使用一次$[S16012]。\\n裝備有此牌的$[A1601]在場時,$[C116011]會使我方造成的$[K106]+1。\\n(牌組中包含$[A1601],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為凝光時,裝備此牌。\\n凝光裝備此牌後,立刻使用一次璇璣屏。\\n裝備有此牌的凝光在場時,璇璣屏會使我方造成的{SPRITE_PRESET#2106}岩元素傷害+1。\\n(牌組中包含凝光,才能加入牌組)", + "id": 216011, + "name": "儲之千日,用之一刻", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請凝光進行對局,完成相應挑戰目標後獲得", + "storytext": "餘裕,是自信的代名詞。", + "storytitle": "凝光·儲之千日,用之一刻", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "strategize": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "抽2張牌。", + "descriptionraw": "抽2張牌。", + "descriptionreplaced": "抽2張牌。", + "id": 332004, + "name": "運籌帷幄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "初始牌組中獲得", + "storytext": "「形勢雖然錯綜複雜,但不外乎一百八十七種情況。」", + "storytitle": "運籌帷幄", + "tags": [], + "tagstext": [] + }, + "streamingsurge": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為純水精靈·洛蒂婭時,裝備此牌。\n純水精靈·洛蒂婭裝備此牌後,立刻使用一次潮湧與激流。\n裝備有此牌的純水精靈·洛蒂婭施放潮湧與激流時,使我方所有召喚物可用次數+1。\n(牌組中包含純水精靈·洛蒂婭,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2201]時,裝備此牌。\\n$[A2201]裝備此牌後,立刻使用一次$[S22014]。\\n裝備有此牌的$[A2201]施放$[S22014]時,使我方所有召喚物$[K3]+1。\\n(牌組中包含$[A2201],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為純水精靈·洛蒂婭時,裝備此牌。\\n純水精靈·洛蒂婭裝備此牌後,立刻使用一次潮湧與激流。\\n裝備有此牌的純水精靈·洛蒂婭施放潮湧與激流時,使我方所有召喚物可用次數+1。\\n(牌組中包含純水精靈·洛蒂婭,才能加入牌組)", + "id": 222011, + "name": "百川奔流", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度純水精靈·洛蒂婭中完成挑戰目標後獲得", + "storytext": "奔湧之水,是對已歿神靈敬愛的顯現。", + "storytitle": "如流懸泄", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "sumerucity": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用技能或裝備「天賦」時:如果我方元素骰數量不多於手牌數量,則少花費1個元素骰(每回合1次)", + "descriptionraw": "我方角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:如果我方元素骰數量不多於手牌數量,則少花費1個元素骰(每回合1次)", + "descriptionreplaced": "我方角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:如果我方元素骰數量不多於手牌數量,則少花費1個元素骰(每回合1次)", + "id": 321010, + "name": "須彌城", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "在繁枝茂葉的聖樹之下,學城的賢者們已遍計所有的知識。", + "storytitle": "一切智慧具足之城", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "sweetmadame": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "治療目標角色1點。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "治療目標角色1點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "治療目標角色1點。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333005, + "name": "甜甜花釀雞", + "playcost": [], + "source": "初始牌組中獲得", + "storytext": "或許可能有人沒看過雞走路,但一定沒有人沒吃過甜甜花釀雞!", + "storytitle": "甜甜花釀雞", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "tamakushicasket": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為珊瑚宮心海時,裝備此牌。\n珊瑚宮心海裝備此牌後,立刻使用一次海人化羽。\n裝備有此牌的珊瑚宮心海使用海人化羽時:如果化海月在場,則刷新其可用次數。\n儀來羽衣存在期間,化海月造成的傷害+1。\n(牌組中包含珊瑚宮心海,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1205]時,裝備此牌。\\n$[A1205]裝備此牌後,立刻使用一次$[S12053]。\\n裝備有此牌的$[A1205]使用$[S12053]時:如果$[C112051]在場,則刷新其$[K3]。\\n$[C112052]存在期間,$[C112051]造成的傷害+1。\\n(牌組中包含$[A1205],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為珊瑚宮心海時,裝備此牌。\\n珊瑚宮心海裝備此牌後,立刻使用一次海人化羽。\\n裝備有此牌的珊瑚宮心海使用海人化羽時:如果化海月在場,則刷新其可用次數。\\n儀來羽衣存在期間,化海月造成的傷害+1。\\n(牌組中包含珊瑚宮心海,才能加入牌組)", + "id": 212051, + "name": "匣中玉櫛", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請珊瑚宮心海進行對局,完成相應挑戰目標後獲得", + "storytext": "匣中有智,潮起滄海。", + "storytitle": "珊瑚宮心海·匣中玉櫛", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "tandooriroastchicken": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,所有我方角色下一次「元素戰技」造成的傷害+2。\n(每回合每個角色最多食用1次「料理」)", + "descriptionraw": "本回合中,所有我方角色下一次「元素戰技」造成的傷害+2。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "本回合中,所有我方角色下一次「元素戰技」造成的傷害+2。\\n(每回合每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333011, + "name": "唐杜爾烤雞", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "雞肉在舌尖伴隨著香料的節奏,跳了一支神秘迷人的須彌舞蹈,彷彿將人帶入了節慶時分的宴會之中…\n但就像烤雞總會吃完,宴會也終有落幕之時。", + "storytitle": "唐杜爾烤雞", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "tenacityofthemillelith": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "行動階段開始時:為角色附屬「重嶂不移」(提供2點護盾,保護該角色。)\n角色受到傷害後:如果所附屬角色為「出戰角色」,則生成1個此角色元素類型的元素骰(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "行動階段開始時:為角色附屬「$[C301201]」(提供2點$[K6],保護該角色。)\\n角色受到傷害後:如果所附屬角色為「出戰角色」,則生成1個此角色元素類型的元素骰(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "行動階段開始時:為角色附屬「重嶂不移」(提供2點{SPRITE_PRESET#4007}護盾,保護該角色。)\\n角色受到傷害後:如果所附屬角色為「出戰角色」,則生成1個此角色元素類型的元素骰(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312010, + "name": "千岩牢固", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「…為了保障難民能夠安全撤離,不辜負岩主的目光,\n頭戴兜鍪的首領們率先向深淵刺出了手中的長槍。」", + "storytitle": "千岩牢固·將帥兜鍪", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "tenshukaku": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:如果我方的元素骰包含5種不同的元素,則生成1個萬能元素。", + "descriptionraw": "行動階段開始時:如果我方的元素骰包含5種不同的元素,則生成1個$[K411]。", + "descriptionreplaced": "行動階段開始時:如果我方的元素骰包含5種不同的元素,則生成1個{SPRITE_PRESET#1111}萬能元素。", + "id": 321007, + "name": "天守閣", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「僅由此身,為這天下人間代行永恆。」", + "storytitle": "千手百眼·天下人間", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "teyvatfriedegg": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "復甦目標角色,並治療此角色1點。\n(每回合中,最多透過「料理」復甦1個角色,並且每個角色最多食用1次「料理」)", + "descriptionraw": "復甦目標角色,並治療此角色1點。\\n(每回合中,最多透過「{SPRITE_PRESET#3101}料理」復甦1個角色,並且每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "descriptionreplaced": "復甦目標角色,並治療此角色1點。\\n(每回合中,最多透過「{SPRITE_PRESET#3101}料理」復甦1個角色,並且每個角色最多食用1次「{SPRITE_PRESET#3101}料理」)", + "id": 333009, + "name": "提瓦特煎蛋", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "有著陽光般和煦的口感,只一口便湧入了蓬勃生命力。\n吃的時候務必細嚼慢嚥,不要讓蓬勃的生命力噎住了命運的喉嚨。", + "storytitle": "提瓦特煎蛋", + "tags": [ + "GCG_TAG_FOOD" + ], + "tagstext": [ + "料理" + ] + }, + "thebell": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色使用技能後:為我方出戰角色提供1點護盾。(每回合1次,可疊加到2點)\n(「雙手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色使用技能後:為我方出戰角色提供1點$[K6]。(每回合1次,可疊加到2點)\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色使用技能後:為我方出戰角色提供1點{SPRITE_PRESET#4007}護盾。(每回合1次,可疊加到2點)\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311305, + "name": "鐘劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "某位叛逆者曾向墮落的族人揮劍。\n雖然此人最終被貶黜,但據說他的組織卻一直在工作。\n傳說,就連「幼狼」魯斯坦也與之有關…", + "storytitle": "叛逆守護·鐘劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CLAYMORE" + ], + "tagstext": [ + "武器", + "雙手劍" + ] + }, + "thebestesttravelcompanion": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "將所花費的元素骰轉換為2個萬能元素。", + "descriptionraw": "將所花費的元素骰轉換為2個$[K411]。", + "descriptionreplaced": "將所花費的元素骰轉換為2個{SPRITE_PRESET#1111}萬能元素。", + "id": 332001, + "name": "最好的夥伴!", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "source": "達成牌手手冊的獎勵條件後領取", + "storytext": "「{F#妳}{M#你}是萬千星辰中的一顆,於我而言卻是整個世界。」", + "storytitle": "最好的夥伴!", + "tags": [], + "tagstext": [] + }, + "thelegendofvennessa": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "生成4個不同類型的基礎元素骰。", + "descriptionraw": "生成4個不同類型的基礎元素骰。", + "descriptionreplaced": "生成4個不同類型的基礎元素骰。", + "id": 332019, + "name": "溫妮莎傳奇", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「林中孤獨的微風集聚,吹垮了暴君的高塔。」\n「幼獅在風中昂首,終於掙脫了鐐銬。」", + "storytitle": "莫棄自由之希望", + "tags": [], + "tagstext": [] + }, + "thescentremained": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為行秋時,裝備此牌。\n行秋裝備此牌後,立刻使用一次畫雨籠山。\n裝備有此牌的行秋生成的雨簾劍,初始可用次數+1。\n(牌組中包含行秋,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1202]時,裝備此牌。\\n$[A1202]裝備此牌後,立刻使用一次$[S12022]。\\n裝備有此牌的$[A1202]生成的$[C112021],初始$[K3]+1。\\n(牌組中包含$[A1202],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為行秋時,裝備此牌。\\n行秋裝備此牌後,立刻使用一次畫雨籠山。\\n裝備有此牌的行秋生成的雨簾劍,初始可用次數+1。\\n(牌組中包含行秋,才能加入牌組)", + "id": 212021, + "name": "重簾留香", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + } + ], + "source": "在貓尾酒館中邀請行秋進行對局,完成相應挑戰目標後獲得", + "storytext": "他的運筆方法一直讓人印象深刻。", + "storytitle": "行秋·重簾留香", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "theseedofstoredknowledge": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為納西妲時,裝備此牌。\n納西妲裝備此牌後,立刻使用一次心景幻成。\n裝備有此牌的納西妲在場時,根據我方隊伍中存在的元素類型提供效果:\n火元素:摩耶之殿在場時,自身受到元素反應觸發蘊種印的敵方角色,所受蘊種印的穿透傷害改為草元素傷害;\n雷元素:摩耶之殿入場時,使目前對方場上蘊種印的可用次數+1;\n水元素:裝備有此牌的納西妲所生成的摩耶之殿初始持續回合+1。\n(牌組中包含納西妲,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1703]時,裝備此牌。\\n$[A1703]裝備此牌後,立刻使用一次$[S17034]。\\n裝備有此牌的$[A1703]在場時,根據我方隊伍中存在的元素類型提供效果:\\n{SPRITE_PRESET#2103}火元素:$[C117032]在場時,自身受到元素反應觸發$[C117031]的敵方角色,所受$[C117031]的$[K5]改為$[K107];\\n{SPRITE_PRESET#2104}雷元素:$[C117032]入場時,使目前對方場上$[C117031]的$[K3]+1;\\n{SPRITE_PRESET#2102}水元素:裝備有此牌的$[A1703]所生成的$[C117032]初始$[K4]+1。\\n(牌組中包含$[A1703],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為納西妲時,裝備此牌。\\n納西妲裝備此牌後,立刻使用一次心景幻成。\\n裝備有此牌的納西妲在場時,根據我方隊伍中存在的元素類型提供效果:\\n{SPRITE_PRESET#2103}火元素:摩耶之殿在場時,自身受到元素反應觸發蘊種印的敵方角色,所受蘊種印的穿透傷害改為{SPRITE_PRESET#2107}草元素傷害;\\n{SPRITE_PRESET#2104}雷元素:摩耶之殿入場時,使目前對方場上蘊種印的可用次數+1;\\n{SPRITE_PRESET#2102}水元素:裝備有此牌的納西妲所生成的摩耶之殿初始持續回合+1。\\n(牌組中包含納西妲,才能加入牌組)", + "id": 217031, + "name": "心識蘊藏之種", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請納西妲進行對局,完成相應挑戰目標後獲得", + "storytext": "「知識,與你分享。」", + "storytitle": "納西妲·心識蘊藏之種", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "theshrinessacredshade": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為八重神子時,裝備此牌。\n八重神子裝備此牌後,立刻使用一次大密法·天狐顯真。\n裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後,本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。\n(牌組中包含八重神子,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1408]時,裝備此牌。\\n$[A1408]裝備此牌後,立刻使用一次$[S14083]。\\n裝備有此牌的$[A1408]透過$[S14083]消滅了$[C114081]後,本回合下次使用$[S14082]時少花費2個元素骰。\\n(牌組中包含$[A1408],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為八重神子時,裝備此牌。\\n八重神子裝備此牌後,立刻使用一次大密法·天狐顯真。\\n裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後,本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。\\n(牌組中包含八重神子,才能加入牌組)", + "id": 214081, + "name": "神籬之御蔭", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請八重神子進行對局,完成相應挑戰目標後獲得", + "storytext": "「欸…雷光淒美啊…」", + "storytitle": "八重神子·神籬之御蔭", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "thunderandeternity": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "將我方所有元素骰轉換為目前出戰角色的類型。\n(牌組包含至少2個「稻妻」角色,才能加入牌組)", + "descriptionraw": "將我方所有元素骰轉換為目前出戰角色的類型。\\n(牌組包含至少2個「{SPRITE_PRESET#3403}稻妻」角色,才能加入牌組)", + "descriptionreplaced": "將我方所有元素骰轉換為目前出戰角色的類型。\\n(牌組包含至少2個「{SPRITE_PRESET#3403}稻妻」角色,才能加入牌組)", + "id": 331803, + "name": "雷與永恆", + "playcost": [], + "storytext": "「此身曾許諾予臣民一夢,既是千世萬代不變不移的『永恆』。」", + "storytitle": "浮世眾生之夢", + "tags": [], + "tagstext": [] + }, + "thunderingfury": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個雷元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出雷元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1104}雷元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1104}雷元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312402, + "name": "如雷的盛怒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「當妳同雷雨再來時,我唱別的歌給妳聽!」", + "storytitle": "霆天片羽·如雷的盛怒", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "thunderingpenance": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為刻晴時,裝備此牌。\n刻晴裝備此牌後,立刻使用一次星斗歸位。\n裝備有此牌的刻晴生成的雷元素附魔獲得以下效果:\n初始持續回合+1,並且會使所附屬角色造成的雷元素傷害+1。\n(牌組中包含刻晴,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1403]時,裝備此牌。\\n$[A1403]裝備此牌後,立刻使用一次$[S14032]。\\n裝備有此牌的$[A1403]生成的$[C114032]獲得以下效果:\\n初始$[K4]+1,並且會使所附屬角色造成的$[K104]+1。\\n(牌組中包含$[A1403],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為刻晴時,裝備此牌。\\n刻晴裝備此牌後,立刻使用一次星斗歸位。\\n裝備有此牌的刻晴生成的雷元素附魔獲得以下效果:\\n初始持續回合+1,並且會使所附屬角色造成的{SPRITE_PRESET#2104}雷元素傷害+1。\\n(牌組中包含刻晴,才能加入牌組)", + "id": 214031, + "name": "抵天雷罰", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請刻晴進行對局,完成相應挑戰目標後獲得", + "storytext": "只要{F#妳}{M#你}沒有真的作弊,這就只是一張卡牌而已。", + "storytitle": "刻晴·抵天雷罰", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "thunderingpoise": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「普通攻擊」或裝備「天賦」時:少花費1個元素骰。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「普通攻擊」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「普通攻擊」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312011, + "name": "虺雷之姿", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「…天遒有夜叉,四臂何磊魁。\n遠來層岩裡,諸部揚謳歌…」", + "storytitle": "震息幽禍·虺雷之姿", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "thundersummonerscrown": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個雷元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312401, + "name": "喚雷的頭冠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「直至清澈的歌聲穿透低鳴的雷雨、撕裂空中的陰靄,將小小的光傳給那高天的鳥兒。」", + "storytitle": "紫電驟雨·喚雷的頭冠", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "timaeus": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "入場時附帶2個「合成素材」。\n結束階段:補充1個「合成素材」。\n打出「聖遺物」手牌時:如可能,則支付等同於「聖遺物」總費用數量的「合成素材」,以免費裝備此「聖遺物」。(每回合1次)", + "descriptionraw": "入場時附帶2個「合成素材」。\\n結束階段:補充1個「合成素材」。\\n打出「{SPRITE_PRESET#3004}聖遺物」手牌時:如可能,則支付等同於「{SPRITE_PRESET#3004}聖遺物」總費用數量的「合成素材」,以免費裝備此「{SPRITE_PRESET#3004}聖遺物」。(每回合1次)", + "descriptionreplaced": "入場時附帶2個「合成素材」。\\n結束階段:補充1個「合成素材」。\\n打出「{SPRITE_PRESET#3004}聖遺物」手牌時:如可能,則支付等同於「{SPRITE_PRESET#3004}聖遺物」總費用數量的「合成素材」,以免費裝備此「{SPRITE_PRESET#3004}聖遺物」。(每回合1次)", + "id": 322003, + "name": "蒂瑪烏斯", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "在大世界與牌手蒂瑪烏斯的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「{F#妳}{M#你}好…喔,是想要借用合成台嗎?當然可以,請便。」", + "storytitle": "煉金學者·蒂瑪烏斯", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "timmie": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "每回合自動觸發1次:此牌累積1隻「鴿子」。\n如果此牌已累積3隻「鴿子」,則棄置此牌:抽1張牌,生成一點萬能元素。", + "descriptionraw": "每回合自動觸發1次:此牌累積1隻「鴿子」。\\n如果此牌已累積3隻「鴿子」,則棄置此牌:抽1張牌,生成一點$[K411]。", + "descriptionreplaced": "每回合自動觸發1次:此牌累積1隻「鴿子」。\\n如果此牌已累積3隻「鴿子」,則棄置此牌:抽1張牌,生成一點{SPRITE_PRESET#1111}萬能元素。", + "id": 322007, + "name": "提米", + "playcost": [], + "source": "在大世界與牌手提米的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「飛走的鴿子,還會回來嗎?」", + "storytitle": "純白守候·提米", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "tossup": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "選擇任意元素骰重擲,可重擲2次。", + "descriptionraw": "選擇任意元素骰重擲,可重擲2次。", + "descriptionreplaced": "選擇任意元素骰重擲,可重擲2次。", + "id": 332003, + "name": "一擲乾坤", + "playcost": [], + "source": "達成牌手手冊的獎勵條件後領取", + "storytext": "骰子擲下之前,無人知曉自己的命運。", + "storytitle": "一擲乾坤", + "tags": [], + "tagstext": [] + }, + "transcendentautomaton": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為魔偶劍鬼時,裝備此牌。\n魔偶劍鬼裝備此牌後,立刻使用一次孤風刀勢。\n裝備有此牌的魔偶劍鬼施放孤風刀勢後,我方切換到後一個角色;施放霜馳影突後,我方切換到前一個角色。\n(牌組中包含魔偶劍鬼,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A2501]時,裝備此牌。\\n$[A2501]裝備此牌後,立刻使用一次$[S25012]。\\n裝備有此牌的$[A2501]施放$[S25012]後,我方切換到後一個角色;施放$[S25013]後,我方切換到前一個角色。\\n(牌組中包含$[A2501],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為魔偶劍鬼時,裝備此牌。\\n魔偶劍鬼裝備此牌後,立刻使用一次孤風刀勢。\\n裝備有此牌的魔偶劍鬼施放孤風刀勢後,我方切換到後一個角色;施放霜馳影突後,我方切換到前一個角色。\\n(牌組中包含魔偶劍鬼,才能加入牌組)", + "id": 225011, + "name": "機巧神通", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度魔偶劍鬼中完成挑戰目標後獲得", + "storytext": "毫釐不差的斬擊,或已斬出千萬次。", + "storytitle": "劍豪人形", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "travelershandysword": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n(「單手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3205}單手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311501, + "name": "旅行劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "合適的鋼劍,劍柄裡藏著各類方便旅行的小物品。", + "storytitle": "旅者之伴·旅行劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_SWORD" + ], + "tagstext": [ + "武器", + "單手劍" + ] + }, + "travelingdoctorshandkerchief": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「元素爆發」後:治療所有我方角色1點。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「元素爆發」後:治療所有我方角色1點。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「元素爆發」後:治療所有我方角色1點。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312003, + "name": "遊醫的方巾", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「無論是晴日當空、還是大雨瓢潑,都無法阻擋遊醫堅定的行步。」", + "storytitle": "懸壺林藂·遊醫的方巾", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "treasureseekingseelie": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "我方角色使用技能後:此牌累積1個「尋寶線索」。\n當此牌已累積3個「尋寶線索」時,棄置此牌:抽3張牌。", + "descriptionraw": "我方角色使用技能後:此牌累積1個「尋寶線索」。\\n當此牌已累積3個「尋寶線索」時,棄置此牌:抽3張牌。", + "descriptionreplaced": "我方角色使用技能後:此牌累積1個「尋寶線索」。\\n當此牌已累積3個「尋寶線索」時,棄置此牌:抽3張牌。", + "id": 323004, + "name": "尋寶仙靈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "能引人尋寶的奇異仙靈。據說,有某人能與它們交流…?", + "storytitle": "或可解語·尋寶仙靈", + "tags": [ + "GCG_TAG_ITEM" + ], + "tagstext": [ + "道具" + ] + }, + "tubby": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "打出「場地」支援牌時:少花費2個元素骰。(每回合1次)", + "descriptionraw": "打出「{SPRITE_PRESET#3104}場地」支援牌時:少花費2個元素骰。(每回合1次)", + "descriptionreplaced": "打出「{SPRITE_PRESET#3104}場地」支援牌時:少花費2個元素骰。(每回合1次)", + "id": 322006, + "name": "阿圓", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「沏一壺茶,守一方洞天。陪旅者和派蒙,等阿萍和老友。觀雲捲雲舒,賞空澈天色。無需關注仙家要務的日子,甚是悠哉…」\n「啊呀,一不小心又睡著了,還好沒人發現。」", + "storytitle": "銷虹霽雨·阿圓", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "undividedheart": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為甘雨時,裝備此牌。\n甘雨裝備此牌後,立刻使用一次霜華矢。\n裝備有此牌的甘雨使用霜華矢時:如果此技能在本場對局中曾經被使用過,則其對敵方後臺角色造成的穿透傷害改為3點。\n(牌組中包含甘雨,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1101]時,裝備此牌。\\n$[A1101]裝備此牌後,立刻使��一次$[S11013]。\\n裝備有此牌的$[A1101]使用$[S11013]時:如果此技能在本場對局中曾經被使用過,則其對敵方後臺角色造成的$[K5]改為3點。\\n(牌組中包含$[A1101],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為甘雨時,裝備此牌。\\n甘雨裝備此牌後,立刻使用一次霜華矢。\\n裝備有此牌的甘雨使用霜華矢時:如果此技能在本場對局中曾經被使用過,則其對敵方後臺角色造成的穿透傷害改為3點。\\n(牌組中包含甘雨,才能加入牌組)", + "id": 211011, + "name": "唯此一心", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 5 + } + ], + "source": "在貓尾酒館中邀請甘雨進行對局,完成相應挑戰目標後獲得", + "storytext": "先矢奪人,好箭成霜。", + "storytitle": "甘雨·唯此一心", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "vanarana": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:收集最多2個未使用的元素骰。\n行動階段開始時:拿回此牌所收集的元素骰。", + "descriptionraw": "結束階段:收集最多2個未使用的元素骰。\\n行動階段開始時:拿回此牌所收集的元素骰。", + "descriptionreplaced": "結束階段:收集最多2個未使用的元素骰。\\n行動階段開始時:拿回此牌所收集的元素骰。", + "id": 321011, + "name": "桓那蘭那", + "playcost": [], + "storytext": "「進入眾多樹木的記憶中吧,進入夢葉的苗圃,進入無憂的世界。」", + "storytitle": "若循群林小徑所至", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "vermillionhereafter": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用「普通攻擊」或裝備「天賦」時:少花費1個元素骰。(每回合1次)\n角色被切換為「出戰角色」後:本回合中,角色「普通攻擊」造成的傷害+1。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用「普通攻擊」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n角色被切換為「出戰角色」後:本回合中,角色「普通攻擊」造成的傷害+1。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用「普通攻擊」或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個元素骰。(每回合1次)\\n角色被切換為「出戰角色」後:本回合中,角色「普通攻擊」造成的傷害+1。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312012, + "name": "辰砂往生錄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "「君不聞,朔風蕭瑟鼓角落,人傑淹冉沒回渦。」\n「竟不見,夜叉酣鬥爭天曙,空餘長嘆何蹉跎。」", + "storytitle": "濃雲夕照·辰砂往生錄", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "viridescentvenerer": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個風元素。(每回合1次)\n擲骰階段:2個元素骰初始總是擲出風元素。\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1105}風元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1105}風元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1105}風元素。(每回合1次)\\n擲骰階段:2個元素骰初始總是擲出{SPRITE_PRESET#1105}風元素。\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312502, + "name": "翠綠之影", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "storytext": "「終有一日…在無邊無際的獵場中,我們將再度相逢。」", + "storytitle": "碎葉之夢·翠綠之影", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "viridescentvenerersdiadem": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個風元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1105}風元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1105}風元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312501, + "name": "翠綠的獵人之冠", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「無人能為最傑出的獵人加冕,因為高於她的只有地與天。」", + "storytitle": "青翠之風·翠綠的獵人之冠", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "vortexvanquisher": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n角色如果在護盾角色狀態或護盾出戰狀態的保護下,則造成的傷害額外+1。\n角色使用「元素戰技」後:如果我方存在提供「護盾」的出戰狀態,則為一個此類出戰狀態補充1點「護盾」(每回合1次)\n(「長柄武器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n角色如果在$[K6]角色狀態或$[K6]出戰狀態的保護下,則造成的傷害額外+1。\\n角色使用「元素戰技」後:如果我方存在提供「$[K6]」的出戰狀態,則為一個此類出戰狀態補充1點「$[K6]」(每回合1次)\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n角色如果在{SPRITE_PRESET#4007}護盾角色狀態或{SPRITE_PRESET#4007}護盾出戰狀態的保護下,則造成的傷害額外+1。\\n角色使用「元素戰技」後:如果我方存在提供「{SPRITE_PRESET#4007}護盾」的出戰狀態,則為一個此類出戰狀態補充1點「{SPRITE_PRESET#4007}護盾」(每回合1次)\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311404, + "name": "貫虹之槊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "在坊間的傳說故事之中,深海裡盤踞著巨大的陰影,吞沒來往的艦船…\n在故事的結尾,岩王帝君曾以長槍貫穿長虹,將肆虐大海的漩渦釘死在深海的中央。", + "storytitle": "金璋皇極·貫虹之槊", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_POLE" + ], + "tagstext": [ + "武器", + "長柄武器" + ] + }, + "wagner": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "入場時附帶2個「鍛造原胚」。\n結束階段:補充1個「鍛造原胚」��\n打出「武器」手牌時:如可能,則支付等同於「武器」總費用數量的「鍛造原胚」,以免費裝備此「武器」。(每回合1次)", + "descriptionraw": "入場時附帶2個「鍛造原胚」。\\n結束階段:補充1個「鍛造原胚」。\\n打出「{SPRITE_PRESET#3003}武器」手牌時:如可能,則支付等同於「{SPRITE_PRESET#3003}武器」總費用數量的「鍛造原胚」,以免費裝備此「{SPRITE_PRESET#3003}武器」。(每回合1次)", + "descriptionreplaced": "入場時附帶2個「鍛造原胚」。\\n結束階段:補充1個「鍛造原胚」。\\n打出「{SPRITE_PRESET#3003}武器」手牌時:如可能,則支付等同於「{SPRITE_PRESET#3003}武器」總費用數量的「鍛造原胚」,以免費裝備此「{SPRITE_PRESET#3003}武器」。(每回合1次)", + "id": 322004, + "name": "瓦格納", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "在大世界與牌手瓦格納的冒險挑戰中完成挑戰目標後獲得", + "storytext": "「打鐵依靠的不只是蠻力,還有日以繼夜努力而流下的汗水,以及比鍛鐵還要結實的毅力!」", + "storytitle": "鐵匠老闆·瓦格納", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "wangshuinn": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "結束階段:治療受傷最多的我方後臺角色2點。\n可用次數:2", + "descriptionraw": "結束階段:治療受傷最多的我方後臺角色2點。\\n$[K3]:2", + "descriptionreplaced": "結束階段:治療受傷最多的我方後臺角色2點。\\n可用次數:2", + "id": 321005, + "name": "望舒客棧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "storytext": "「坊間有傳說道,縱然貴為仙人者,偶爾也會在此沐浴清冷的月光…」", + "storytitle": "荻花遠眺之高車", + "tags": [ + "GCG_TAG_PLACE" + ], + "tagstext": [ + "場地" + ] + }, + "wellspringofwarlust": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為優菈時,裝備此牌。\n優菈裝備此牌後,立刻使用一次凝浪之光劍。\n裝備有此牌的優菈使用冰潮的渦旋時,會額外為光降之劍累積1點「能量層數」。\n(牌組中包含優菈,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1106]時,裝備此牌。\\n$[A1106]裝備此牌後,立刻使用一次$[S11063]。\\n裝備有此牌的$[A1106]使用$[S11062]時,會額外為$[C111062]累積1點「能量層數」。\\n(牌組中包含$[A1106],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為優菈時,裝備此牌。\\n優菈裝備此牌後,立刻使用一次凝浪之光劍。\\n裝備有此牌的優菈使用冰潮的渦旋時,會額外為光降之劍累積1點「能量層數」。\\n(牌組中包含優菈,才能加入牌組)", + "id": 211061, + "name": "戰欲湧現", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請優菈進行對局,完成相應挑戰目標後獲得", + "storytext": "冰浪怒濤,斷絕深仇。", + "storytitle": "優菈·戰欲湧現", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "whenthecranereturned": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "我方下一次使用技能後:將下一個我方後臺角色切換到場上。", + "descriptionraw": "我方下一次使用技能後:將下一個我方後臺角色切換到場上。", + "descriptionreplaced": "我方下一次使用技能後:將下一個我方後臺角色切換到場上。", + "id": 332007, + "name": "鶴歸之時", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "source": "初始牌組中獲得", + "storytext": "「彼時鶴歸,茫茫天地無依靠,孤身離去。今日再會,新朋舊友坐滿堂,共聚此時。」", + "storytitle": "鶴歸之時", + "tags": [], + "tagstext": [] + }, + "whiteirongreatsword": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n(「雙手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311301, + "name": "白鐵大劍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "用輕質的白鐵打造而成的雙手大劍,輕巧實用,閃著冰雪與白銀的光芒。", + "storytitle": "雪銀之悼·白鐵大劍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CLAYMORE" + ], + "tagstext": [ + "武器", + "雙手劍" + ] + }, + "whitetassel": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n(「長柄武器」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n(「{SPRITE_PRESET#3204}長柄武器」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311401, + "name": "白纓槍", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "千岩軍士兵的制式裝備,槍身牢靠,槍尖鋒銳,是無比可靠的武器。", + "storytitle": "蒼蕤鋒銳·白纓槍", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_POLE" + ], + "tagstext": [ + "武器", + "長柄武器" + ] + }, + "windandfreedom": { + "cardtype": "GCG_CARD_EVENT", + "cardtypetext": "事件牌", + "description": "本回合中,輪到我方行動期間有對方角色被擊倒時:本次行動結束後,我方可以再連續行動一次。\n可用次數:1\n(牌組包含至少2個「蒙德」角色,才能加入牌組)", + "descriptionraw": "本回合中,輪到我方行動期間有對方角色被擊倒時:本次行動結束後,我方可以再連續行動一次。\\n$[K3]:1\\n(牌組包含至少2個「{SPRITE_PRESET#3401}蒙德」角色,才能加入牌組)", + "descriptionreplaced": "本回合中,輪到我方行動期間有對方角色被擊倒時:本次行動結束後,我方可以再連續行動一次。\\n可用次數:1\\n(牌組包含至少2個「{SPRITE_PRESET#3401}蒙德」角色,才能加入牌組)", + "id": 331801, + "name": "風與自由", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 1 + } + ], + "storytext": "「終有一天,風會吹向更為光亮的方向。」", + "storytitle": "自在敘事之詩", + "tags": [], + "tagstext": [] + }, + "winestainedtricorne": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個水元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1102}水元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1102}水元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312201, + "name": "酒漬船帽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「酒漬的船帽被暴風揚入高空,逐浪乘波而去,而那註定失去故鄉之人,進行著無望無求的紛爭。」", + "storytitle": "沉淵舊夢·酒漬船帽", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "wishesunnumbered": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "戰鬥行動:我方出戰角色為雷電將軍時,裝備此牌。\n雷電將軍裝備此牌後,立刻使用一次奧義·夢想真說。\n裝備有此牌的雷電將軍使用奧義·夢想真說時每消耗1點「願力」,都使造成的傷害額外+1。\n(牌組中包含雷電將軍,才能加入牌組)", + "descriptionraw": "$[K1]:我方出戰角色為$[A1407]時,裝備此牌。\\n$[A1407]裝備此牌後,立刻使用一次$[S14073]。\\n裝備有此牌的$[A1407]使用$[S14073]時每消耗1點「願力」,都使造成的傷害額外+1。\\n(牌組中包含$[A1407],才能加入牌組)", + "descriptionreplaced": "戰鬥行動:我方出戰角色為雷電將軍時,裝備此牌。\\n雷電將軍裝備此牌後,立刻使用一次奧義·夢想真說。\\n裝備有此牌的雷電將軍使用奧義·夢想真說時每消耗1點「願力」,都使造成的傷害額外+1。\\n(牌組中包含雷電將軍,才能加入牌組)", + "id": 214071, + "name": "萬千的願望", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請雷電將軍進行對局,完成相應挑戰目標後獲得", + "storytext": "惡曜開眼,威光無赦。", + "storytitle": "雷電將軍·萬千的願望", + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY" + ], + "tagstext": [ + "天賦", + "戰鬥行動" + ] + }, + "witchsscorchinghat": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色使用技能或裝備「天賦」時:少花費1個火元素。(每回合1次)\n(角色最多裝備1件「聖遺物」)", + "descriptionraw": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1103}火元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "descriptionreplaced": "角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:少花費1個{SPRITE_PRESET#1103}火元素。(每回合1次)\\n(角色最多裝備1件「{SPRITE_PRESET#3004}聖遺物」)", + "id": 312301, + "name": "焦灼的魔女帽", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 2 + } + ], + "source": "初始牌組中獲得", + "storytext": "「…狂舞的灰燼啊,回答我,為何奪去我所愛的一切?」", + "storytitle": "燼行哀歌·焦灼的魔女帽", + "tags": [ + "GCG_TAG_ARTIFACT" + ], + "tagstext": [ + "聖遺物" + ] + }, + "witheringcorrosion": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "初始具有4點「生之燭計數」。\n我方角色使用技能後:扣除1點「生之燭計數」。\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "descriptionraw": "初始具有4點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "descriptionreplaced": "初始具有4點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "id": 422007, + "name": "死域的侵蝕", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "witheringcorrosion-01": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "初始具有5點「生之燭計數」。\n我方角色使用技能後:扣除1點「生之燭計數」。\n「生之燭計數」為0時,敵方牌手輸掉對局。", + "descriptionraw": "初始具有5點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,敵方牌手輸掉對局。", + "descriptionreplaced": "初始具有5點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,敵方牌手輸掉對局。", + "id": 422008, + "name": "死域的侵蝕", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "witheringcorrosion-02": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "初始具有4點「生之燭計數」。\n我方角色使用技能後:扣除1點「生之燭計數」。\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "descriptionraw": "初始具有4點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "descriptionreplaced": "初始具有4點「生之燭計數」。\\n我方角色使用技能後:扣除1點「生之燭計數」。\\n「生之燭計數」為0時,使對方牌手輸掉對局。", + "id": 422009, + "name": "死域的侵蝕", + "playcost": [], + "tags": [], + "tagstext": [] + }, + "wolfsgravestone": { + "cardtype": "GCG_CARD_MODIFY", + "cardtypetext": "裝備牌", + "description": "角色造成的傷害+1。\n攻擊剩餘生命值不多於6的目標時,傷害額外+2。\n(「雙手劍」角色才能裝備。角色最多裝備1件「武器」)", + "descriptionraw": "角色造成的傷害+1。\\n攻擊剩餘生命值不多於6的目標時,傷害額外+2。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "descriptionreplaced": "角色造成的傷害+1。\\n攻擊剩餘生命值不多於6的目標時,傷害額外+2。\\n(「{SPRITE_PRESET#3203}雙手劍」角色才能裝備。角色最多裝備1件「{SPRITE_PRESET#3003}武器」)", + "id": 311303, + "name": "狼的末路", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "storytext": "被譽為北風的騎士所使的大劍,在他與狼的情誼中獲得了神話般的力量。", + "storytitle": "巡狩山行·狼的末路", + "tags": [ + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_CLAYMORE" + ], + "tagstext": [ + "武器", + "雙手劍" + ] + }, + "xudong": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "打出「料理」事件牌時:少花費2個元素骰。(每回合1次)", + "descriptionraw": "打出「{SPRITE_PRESET#3101}料理」事件牌時:少花費2個元素骰。(每回合1次)", + "descriptionreplaced": "打出「{SPRITE_PRESET#3101}料理」事件牌時:少花費2個元素骰。(每回合1次)", + "id": 322015, + "name": "旭東", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "storytext": "「有問題?哎呀,吃飽再說也不遲。」", + "storytitle": "吃飽再說·旭東", + "tags": [ + "GCG_TAG_ALLY" + ], + "tagstext": [ + "夥伴" + ] + }, + "zerohourinvokationalloutaggression": { + "cardtype": "GCG_CARD_ASSIST", + "cardtypetext": "支援牌", + "description": "行動階段開始時:所有我方角色獲得2點充能。\n可用次數:1", + "descriptionraw": "行動階段開始時:所有我方角色獲得2點充能。\\n$[K3]:1", + "descriptionreplaced": "行動階段開始時:所有我方角色獲得2點充能。\\n可用次數:1", + "id": 423017, + "name": "零時召喚·盛勢攻法", + "playcost": [], + "tags": [], + "tagstext": [] + } + }, + "meta": { + "aliases": {}, + "categories": { + "GCG_CARD_ASSIST": [ + "changtheninth", + "chefmao", + "chinjuforest", + "dawnwinery", + "dunyarzad", + "elementalorb", + "elementalorbdissipated", + "elementalorbenduring", + "elementalorbplentiful", + "ellin", + "favoniuscathedral", + "giantmutationstone", + "grandnarukamishrine", + "hanachirusato", + "hilichurlarrowtower", + "irontonguetian", + "jadechamber", + "katheryne", + "kidkujirai", + "knightsoffavoniuslibrary", + "leylinedisorderaegisoftheabyss", + "leylinedisorderbelligerenceunfettered", + "leylinedisorderblazingwill", + "leylinedisorderdireechoes", + "leylinedisorderdrivingrain", + "leylinedisorderengulfingstorm", + "leylinedisorderfightorflight-01", + "leylinedisorderfightorflight", + "leylinedisorderfreezingice", + "leylinedisorderhightemperature", + "leylinedisorderhonedfactor", + "leylinedisorderignitedmorale", + "leylinedisorderlightweightdefense", + "leylinedisordermechanicsofpenetration", + "leylinedisorderovergrowth", + "leylinedisordershamaniccurse", + "leylinedisorderslimshielding", + "leylinedisordersmolderingflames", + "leylinedisordersoaringwinds", + "leylinedisorderstrongfeedback", + "leylinedisorderswiftwind", + "leylinedisorderthunderstorm", + "leylinedisorderwet", + "leylinemonolithfrontlinefulcrum", + "liben", + "liusu", + "liyueharborwharf", + "masterytalismancoldwar", + "masterytalismancyclecharge", + "masterytalismandecisivebattle", + "masterytalismandensevegetation", + "masterytalismandualprongedapproach", + "masterytalismanextendedexplosion", + "masterytalismanimmovable", + "masterytalismanintelligenceupdate", + "masterytalismanpracticemakesperfect", + "masterytalismanpresstheattack", + "masterytalismansurgingvigor", + "masterytalismantheelementsentwined", + "mutationstone", + "nre", + "paimon", + "parametrictransformer", + "rana", + "redfeatherfan", + "sangonomiyashrine", + "sumerucity", + "tenshukaku", + "timaeus", + "timmie", + "treasureseekingseelie", + "tubby", + "vanarana", + "wagner", + "wangshuinn", + "witheringcorrosion-01", + "witheringcorrosion-02", + "witheringcorrosion", + "xudong", + "zerohourinvokationalloutaggression" + ], + "GCG_CARD_EVENT": [ + "absorbingprism", + "abyssalsummons", + "adeptustemptation", + "blessingofthedivinerelicsinstallation", + "buttercrab", + "calxsarts", + "changingshifts", + "elementalresonanceenduringrock", + "elementalresonanceferventflames", + "elementalresonancehighvoltage", + "elementalresonanceimpetuouswinds", + "elementalresonanceshatteringice", + "elementalresonancesoothingwater", + "elementalresonancesprawlinggreenery", + "elementalresonancewovenflames", + "elementalresonancewovenice", + "elementalresonancewovenstone", + "elementalresonancewoventhunder", + "elementalresonancewovenwaters", + "elementalresonancewovenweeds", + "elementalresonancewovenwinds", + "fatuiconspiracy", + "friendshipeternal", + "guardiansoath", + "heavystrike", + "ihaventlostyet", + "jueyunguoba", + "leaveittome", + "lightningstiletto", + "lotusflowercrisp", + "masterofweaponry", + "mintymeatrolls", + "mondstadthashbrown", + "mushroompizza", + "natureandwisdom", + "northernsmokedchicken", + "plungingstrike", + "quickknit", + "sashimiplatter", + "sendoff", + "starsigns", + "stoneandcontracts", + "strategize", + "sweetmadame", + "tandooriroastchicken", + "teyvatfriedegg", + "thebestesttravelcompanion", + "thelegendofvennessa", + "thunderandeternity", + "tossup", + "whenthecranereturned", + "windandfreedom" + ], + "GCG_CARD_MODIFY": [ + "abyssalmayhemhydrospout", + "adventurersbandana", + "amosbow", + "aquilafavonia", + "aratakiichiban", + "archaicpetra", + "athousandfloatingdreams", + "awakening", + "blizzardstrayer", + "brokenrimesecho", + "bunnytriggered", + "capriciousvisage", + "chaoticentropy", + "cicinscoldglare", + "coldbloodedstrike", + "conquerorofevilguardianyaksha", + "crimsonwitchofflames", + "crossfire", + "deepwoodmemories", + "dominanceofearth", + "elegyfortheend", + "embersrekindled", + "emblemofseveredfate", + "embraceofwinds", + "engulfinglightning", + "exilescirclet", + "favoniussword", + "featherfalljudgment", + "floralsidewinder", + "flowingflame", + "gamblersearrings", + "generalsancienthelm", + "gloriousseason", + "grandexpectation", + "heartofdepth", + "igotyourback", + "instructorscap", + "kantensenmyoublessing", + "keensight", + "kyoukafuushi", + "landsofdandelion", + "laurelcoronet", + "lightningstorm", + "lithicspear", + "luckydogssilvercirclet", + "magicguide", + "maskofsolitudebasalt", + "mirrorcage", + "mysticalabandon", + "naganoharameteorswarm", + "ornatekabuto", + "paidinfull", + "poundingsurprise", + "proliferatingspores", + "prophecyofsubmersion", + "ravenbow", + "sacrificialbow", + "sacrificialfragments", + "sacrificialgreatsword", + "sacrificialsword", + "sanguinerouge", + "shakennotpurred", + "shimenawasreminiscence", + "sinofpride", + "skywardatlas", + "skywardblade", + "skywardharp", + "skywardpride", + "skywardspine", + "steadybreathing", + "stellarpredator", + "stonehidereforged", + "strategicreserve", + "streamingsurge", + "tamakushicasket", + "tenacityofthemillelith", + "thebell", + "thescentremained", + "theseedofstoredknowledge", + "theshrinessacredshade", + "thunderingfury", + "thunderingpenance", + "thunderingpoise", + "thundersummonerscrown", + "transcendentautomaton", + "travelershandysword", + "travelingdoctorshandkerchief", + "undividedheart", + "vermillionhereafter", + "viridescentvenerer", + "viridescentvenerersdiadem", + "vortexvanquisher", + "wellspringofwarlust", + "whiteirongreatsword", + "whitetassel", + "winestainedtricorne", + "wishesunnumbered", + "witchsscorchinghat", + "wolfsgravestone" + ], + "GCG_COST_DICE_ANEMO": [ + "chaoticentropy", + "conquerorofevilguardianyaksha", + "elementalresonanceimpetuouswinds", + "embraceofwinds", + "landsofdandelion", + "transcendentautomaton" + ], + "GCG_COST_DICE_CRYO": [ + "cicinscoldglare", + "coldbloodedstrike", + "elementalresonanceshatteringice", + "kantensenmyoublessing", + "mysticalabandon", + "shakennotpurred", + "steadybreathing", + "undividedheart", + "wellspringofwarlust" + ], + "GCG_COST_DICE_DENDRO": [ + "elementalresonancesprawlinggreenery", + "floralsidewinder", + "keensight", + "proliferatingspores", + "theseedofstoredknowledge" + ], + "GCG_COST_DICE_ELECTRO": [ + "absorbingprism", + "awakening", + "elementalresonancehighvoltage", + "featherfalljudgment", + "lightningstiletto", + "lightningstorm", + "sinofpride", + "stellarpredator", + "theshrinessacredshade", + "thunderingpenance", + "wishesunnumbered" + ], + "GCG_COST_DICE_GEO": [ + "aratakiichiban", + "dominanceofearth", + "elementalresonanceenduringrock", + "igotyourback", + "stonehidereforged", + "strategicreserve" + ], + "GCG_COST_DICE_HYDRO": [ + "abyssalmayhemhydrospout", + "elementalresonancesoothingwater", + "gloriousseason", + "kyoukafuushi", + "mirrorcage", + "prophecyofsubmersion", + "streamingsurge", + "tamakushicasket", + "thescentremained" + ], + "GCG_COST_DICE_PYRO": [ + "bunnytriggered", + "crossfire", + "elementalresonanceferventflames", + "embersrekindled", + "flowingflame", + "grandexpectation", + "naganoharameteorswarm", + "paidinfull", + "poundingsurprise", + "sanguinerouge" + ], + "GCG_COST_DICE_SAME": [ + "abyssalsummons", + "adventurersbandana", + "amosbow", + "aquilafavonia", + "athousandfloatingdreams", + "brokenrimesecho", + "calxsarts", + "capriciousvisage", + "chefmao", + "chinjuforest", + "dawnwinery", + "dunyarzad", + "elegyfortheend", + "ellin", + "engulfinglightning", + "fatuiconspiracy", + "favoniuscathedral", + "favoniussword", + "friendshipeternal", + "gamblersearrings", + "generalsancienthelm", + "grandnarukamishrine", + "guardiansoath", + "heavystrike", + "jadechamber", + "katheryne", + "knightsoffavoniuslibrary", + "laurelcoronet", + "lithicspear", + "liusu", + "liyueharborwharf", + "lotusflowercrisp", + "magicguide", + "maskofsolitudebasalt", + "mintymeatrolls", + "mondstadthashbrown", + "mushroompizza", + "natureandwisdom", + "paimon", + "plungingstrike", + "quickknit", + "rana", + "ravenbow", + "redfeatherfan", + "sacrificialbow", + "sacrificialfragments", + "sacrificialgreatsword", + "sacrificialsword", + "sangonomiyashrine", + "sashimiplatter", + "sendoff", + "shimenawasreminiscence", + "skywardatlas", + "skywardblade", + "skywardharp", + "skywardpride", + "skywardspine", + "strategize", + "sumerucity", + "tenacityofthemillelith", + "tenshukaku", + "teyvatfriedegg", + "thebell", + "thelegendofvennessa", + "thunderingpoise", + "thundersummonerscrown", + "timaeus", + "travelershandysword", + "travelingdoctorshandkerchief", + "treasureseekingseelie", + "tubby", + "vermillionhereafter", + "viridescentvenerersdiadem", + "vortexvanquisher", + "wagner", + "wangshuinn", + "whenthecranereturned", + "whiteirongreatsword", + "whitetassel", + "windandfreedom", + "winestainedtricorne", + "witchsscorchinghat", + "wolfsgravestone" + ], + "GCG_COST_DICE_VOID": [ + "adeptustemptation", + "aratakiichiban", + "archaicpetra", + "blizzardstrayer", + "buttercrab", + "crimsonwitchofflames", + "deepwoodmemories", + "emblemofseveredfate", + "exilescirclet", + "heartofdepth", + "instructorscap", + "irontonguetian", + "luckydogssilvercirclet", + "nre", + "ornatekabuto", + "parametrictransformer", + "starsigns", + "stoneandcontracts", + "tandooriroastchicken", + "thebestesttravelcompanion", + "thunderingfury", + "viridescentvenerer", + "xudong" + ], + "GCG_COST_ENERGY": [ + "chaoticentropy", + "conquerorofevilguardianyaksha", + "grandexpectation", + "landsofdandelion", + "prophecyofsubmersion", + "sinofpride", + "stonehidereforged", + "streamingsurge", + "tamakushicasket", + "theseedofstoredknowledge", + "theshrinessacredshade", + "wellspringofwarlust", + "wishesunnumbered" + ], + "GCG_TAG_ALLY": [ + "changtheninth", + "chefmao", + "dunyarzad", + "ellin", + "hanachirusato", + "irontonguetian", + "katheryne", + "kidkujirai", + "liben", + "liusu", + "paimon", + "rana", + "timaeus", + "timmie", + "tubby", + "wagner", + "xudong" + ], + "GCG_TAG_ARTIFACT": [ + "adventurersbandana", + "archaicpetra", + "blizzardstrayer", + "brokenrimesecho", + "capriciousvisage", + "crimsonwitchofflames", + "deepwoodmemories", + "emblemofseveredfate", + "exilescirclet", + "gamblersearrings", + "generalsancienthelm", + "heartofdepth", + "instructorscap", + "laurelcoronet", + "luckydogssilvercirclet", + "maskofsolitudebasalt", + "ornatekabuto", + "shimenawasreminiscence", + "tenacityofthemillelith", + "thunderingfury", + "thunderingpoise", + "thundersummonerscrown", + "travelingdoctorshandkerchief", + "vermillionhereafter", + "viridescentvenerer", + "viridescentvenerersdiadem", + "winestainedtricorne", + "witchsscorchinghat" + ], + "GCG_TAG_FOOD": [ + "adeptustemptation", + "buttercrab", + "jueyunguoba", + "lotusflowercrisp", + "mintymeatrolls", + "mondstadthashbrown", + "mushroompizza", + "northernsmokedchicken", + "sashimiplatter", + "sweetmadame", + "tandooriroastchicken", + "teyvatfriedegg" + ], + "GCG_TAG_ITEM": [ + "nre", + "parametrictransformer", + "redfeatherfan", + "treasureseekingseelie" + ], + "GCG_TAG_PLACE": [ + "chinjuforest", + "dawnwinery", + "favoniuscathedral", + "grandnarukamishrine", + "jadechamber", + "knightsoffavoniuslibrary", + "liyueharborwharf", + "sangonomiyashrine", + "sumerucity", + "tenshukaku", + "vanarana", + "wangshuinn" + ], + "GCG_TAG_RESONANCE": [ + "elementalresonanceenduringrock", + "elementalresonanceferventflames", + "elementalresonancehighvoltage", + "elementalresonanceimpetuouswinds", + "elementalresonanceshatteringice", + "elementalresonancesoothingwater", + "elementalresonancesprawlinggreenery", + "elementalresonancewovenflames", + "elementalresonancewovenice", + "elementalresonancewovenstone", + "elementalresonancewoventhunder", + "elementalresonancewovenwaters", + "elementalresonancewovenweeds", + "elementalresonancewovenwinds" + ], + "GCG_TAG_SLOWLY": [ + "absorbingprism", + "abyssalmayhemhydrospout", + "aratakiichiban", + "awakening", + "bunnytriggered", + "chaoticentropy", + "cicinscoldglare", + "coldbloodedstrike", + "conquerorofevilguardianyaksha", + "crossfire", + "dominanceofearth", + "embraceofwinds", + "featherfalljudgment", + "floralsidewinder", + "flowingflame", + "gloriousseason", + "grandexpectation", + "igotyourback", + "keensight", + "kyoukafuushi", + "landsofdandelion", + "lightningstiletto", + "lightningstorm", + "mirrorcage", + "mysticalabandon", + "naganoharameteorswarm", + "paidinfull", + "plungingstrike", + "poundingsurprise", + "proliferatingspores", + "prophecyofsubmersion", + "sanguinerouge", + "shakennotpurred", + "sinofpride", + "steadybreathing", + "stellarpredator", + "stonehidereforged", + "strategicreserve", + "streamingsurge", + "tamakushicasket", + "thescentremained", + "theseedofstoredknowledge", + "theshrinessacredshade", + "thunderingpenance", + "transcendentautomaton", + "undividedheart", + "wellspringofwarlust", + "wishesunnumbered" + ], + "GCG_TAG_TALENT": [ + "absorbingprism", + "abyssalmayhemhydrospout", + "aratakiichiban", + "awakening", + "bunnytriggered", + "chaoticentropy", + "cicinscoldglare", + "coldbloodedstrike", + "conquerorofevilguardianyaksha", + "crossfire", + "dominanceofearth", + "embersrekindled", + "embraceofwinds", + "featherfalljudgment", + "floralsidewinder", + "flowingflame", + "gloriousseason", + "grandexpectation", + "igotyourback", + "kantensenmyoublessing", + "keensight", + "kyoukafuushi", + "landsofdandelion", + "lightningstiletto", + "lightningstorm", + "mirrorcage", + "mysticalabandon", + "naganoharameteorswarm", + "paidinfull", + "poundingsurprise", + "proliferatingspores", + "prophecyofsubmersion", + "sanguinerouge", + "shakennotpurred", + "sinofpride", + "steadybreathing", + "stellarpredator", + "stonehidereforged", + "strategicreserve", + "streamingsurge", + "tamakushicasket", + "thescentremained", + "theseedofstoredknowledge", + "theshrinessacredshade", + "thunderingpenance", + "transcendentautomaton", + "undividedheart", + "wellspringofwarlust", + "wishesunnumbered" + ], + "GCG_TAG_WEAPON": [ + "amosbow", + "aquilafavonia", + "athousandfloatingdreams", + "elegyfortheend", + "engulfinglightning", + "favoniussword", + "lithicspear", + "magicguide", + "ravenbow", + "sacrificialbow", + "sacrificialfragments", + "sacrificialgreatsword", + "sacrificialsword", + "skywardatlas", + "skywardblade", + "skywardharp", + "skywardpride", + "skywardspine", + "thebell", + "travelershandysword", + "vortexvanquisher", + "whiteirongreatsword", + "whitetassel", + "wolfsgravestone" + ], + "GCG_TAG_WEAPON_BOW": [ + "amosbow", + "elegyfortheend", + "ravenbow", + "sacrificialbow", + "skywardharp" + ], + "GCG_TAG_WEAPON_CATALYST": [ + "athousandfloatingdreams", + "magicguide", + "sacrificialfragments", + "skywardatlas" + ], + "GCG_TAG_WEAPON_CLAYMORE": [ + "sacrificialgreatsword", + "skywardpride", + "thebell", + "whiteirongreatsword", + "wolfsgravestone" + ], + "GCG_TAG_WEAPON_POLE": [ + "engulfinglightning", + "lithicspear", + "skywardspine", + "vortexvanquisher", + "whitetassel" + ], + "GCG_TAG_WEAPON_SWORD": [ + "aquilafavonia", + "favoniussword", + "sacrificialsword", + "skywardblade", + "travelershandysword" + ] + }, + "namemap": { + "absorbingprism": "汲能稜晶", + "abyssalmayhemhydrospout": "深淵之災·凝水盛放", + "abyssalsummons": "深淵的呼喚", + "adeptustemptation": "仙跳牆", + "adventurersbandana": "冒險家頭帶", + "amosbow": "阿莫斯之弓", + "aquilafavonia": "風鷹劍", + "aratakiichiban": "荒瀧第一", + "archaicpetra": "悠古的磐岩", + "athousandfloatingdreams": "千夜浮夢", + "awakening": "覺醒", + "blessingofthedivinerelicsinstallation": "神寶遷宮祝詞", + "blizzardstrayer": "冰風迷途的勇士", + "brokenrimesecho": "破冰踏雪的回音", + "bunnytriggered": "一觸即發", + "buttercrab": "奶油蟹蟹", + "calxsarts": "白堊之術", + "capriciousvisage": "無常之面", + "changingshifts": "換班時間", + "changtheninth": "常九爺", + "chaoticentropy": "混元熵增論", + "chefmao": "卯師傅", + "chinjuforest": "鎮守之森", + "cicinscoldglare": "冰螢寒光", + "coldbloodedstrike": "冷血之劍", + "conquerorofevilguardianyaksha": "降魔·護法夜叉", + "crimsonwitchofflames": "熾烈的炎之魔女", + "crossfire": "交叉火力", + "dawnwinery": "晨曦酒莊", + "deepwoodmemories": "深林的記憶", + "dominanceofearth": "炊金饌玉", + "dunyarzad": "迪娜澤黛", + "elegyfortheend": "終末嗟嘆之詩", + "elementalorb": "元素晶球", + "elementalorbdissipated": "元素晶球·逸散", + "elementalorbenduring": "元素晶球·持續", + "elementalorbplentiful": "元素晶球·充沛", + "elementalresonanceenduringrock": "元素共鳴:堅定之岩", + "elementalresonanceferventflames": "元素共鳴:熱誠之火", + "elementalresonancehighvoltage": "元素共鳴:強能之雷", + "elementalresonanceimpetuouswinds": "元素共鳴:迅捷之風", + "elementalresonanceshatteringice": "元素共鳴:粉碎之冰", + "elementalresonancesoothingwater": "元素共鳴:癒療之水", + "elementalresonancesprawlinggreenery": "元素共鳴:蔓生之草", + "elementalresonancewovenflames": "元素共鳴:交織之火", + "elementalresonancewovenice": "元素共鳴:交織之冰", + "elementalresonancewovenstone": "元素共鳴:交織之岩", + "elementalresonancewoventhunder": "元素共鳴:交織之雷", + "elementalresonancewovenwaters": "元素共鳴:交織之水", + "elementalresonancewovenweeds": "元素共鳴:交織之草", + "elementalresonancewovenwinds": "元素共鳴:交織之風", + "ellin": "艾琳", + "embersrekindled": "燼火重燃", + "emblemofseveredfate": "絕緣之旗印", + "embraceofwinds": "緒風之擁", + "engulfinglightning": "薙草之稻光", + "exilescirclet": "流放者頭冠", + "fatuiconspiracy": "愚人眾的陰謀", + "favoniuscathedral": "西風大教堂", + "favoniussword": "西風劍", + "featherfalljudgment": "落羽的裁擇", + "floralsidewinder": "飛葉迴斜", + "flowingflame": "流火焦灼", + "friendshipeternal": "永遠的友誼", + "gamblersearrings": "賭徒的耳環", + "generalsancienthelm": "將帥兜鍪", + "giantmutationstone": "巨型異變之石", + "gloriousseason": "光輝的季節", + "grandexpectation": "冒險憧憬", + "grandnarukamishrine": "鳴神大社", + "guardiansoath": "護法之誓", + "hanachirusato": "花散里", + "heartofdepth": "沉淪之心", + "heavystrike": "重攻擊", + "hilichurlarrowtower": "丘丘人箭塔", + "igotyourback": "支援就交給我吧", + "ihaventlostyet": "本大爺還沒有輸!", + "instructorscap": "教官的帽子", + "irontonguetian": "田鐵嘴", + "jadechamber": "群玉閣", + "jueyunguoba": "絕雲鍋巴", + "kantensenmyoublessing": "寒天宣命祝詞", + "katheryne": "凱瑟琳", + "keensight": "眼識殊明", + "kidkujirai": "鯨井小弟", + "knightsoffavoniuslibrary": "騎士團圖書館", + "kyoukafuushi": "鏡華風姿", + "landsofdandelion": "蒲公英的國土", + "laurelcoronet": "月桂的寶冠", + "leaveittome": "交給我吧!", + "leylinedisorderaegisoftheabyss": "地脈異常·深淵加護", + "leylinedisorderbelligerenceunfettered": "地脈異常·戰意倍增", + "leylinedisorderblazingwill": "地脈異常·灼熱鬥志", + "leylinedisorderdireechoes": "地脈異常·絕境迴響", + "leylinedisorderdrivingrain": "地脈異常·降雨", + "leylinedisorderengulfingstorm": "地脈異常·嗜能之雷", + "leylinedisorderfightorflight": "地脈異常·應激反應", + "leylinedisorderfightorflight-01": "地脈異常·應激反應", + "leylinedisorderfreezingice": "地脈異常·冰結", + "leylinedisorderhightemperature": "地脈異常·高熱", + "leylinedisorderhonedfactor": "地脈異常·鋒銳因子", + "leylinedisorderignitedmorale": "地脈異常·士氣鼓動", + "leylinedisorderlightweightdefense": "地脈異常·輕盈屏護", + "leylinedisordermechanicsofpenetration": "地脈異常·穿透機理", + "leylinedisorderovergrowth": "地脈異常·蔓生", + "leylinedisordershamaniccurse": "地脈異常·薩滿的咒說", + "leylinedisorderslimshielding": "地脈異常·纖薄屏障", + "leylinedisordersmolderingflames": "地脈異常·陰燃之火", + "leylinedisordersoaringwinds": "地脈異常·飆速風場", + "leylinedisorderstrongfeedback": "地脈異常·強效回饋", + "leylinedisorderswiftwind": "地脈異常·迅捷風場", + "leylinedisorderthunderstorm": "地脈異常·霆雷", + "leylinedisorderwet": "地脈異常·潮濕", + "leylinemonolithfrontlinefulcrum": "地脈鎮石·戰線支點", + "liben": "立本", + "lightningstiletto": "雷楔", + "lightningstorm": "霹靂連霄", + "lithicspear": "千岩長槍", + "liusu": "劉蘇", + "liyueharborwharf": "璃月港口", + "lotusflowercrisp": "蓮花酥", + "luckydogssilvercirclet": "幸運兒銀冠", + "magicguide": "魔導緒論", + "maskofsolitudebasalt": "不動玄石之相", + "masterofweaponry": "諸武精通", + "masterytalismancoldwar": "機巧符術·霜利兵戈", + "masterytalismancyclecharge": "機巧符術·輪轉戰法", + "masterytalismandecisivebattle": "機巧符術·決戰陣勢", + "masterytalismandensevegetation": "機巧符術·茂林深竹", + "masterytalismandualprongedapproach": "機巧符術·攻守兼備", + "masterytalismanextendedexplosion": "機巧符術·連延爆轟", + "masterytalismanimmovable": "機巧符術·巍然不動", + "masterytalismanintelligenceupdate": "機巧符術·情報同步", + "masterytalismanpracticemakesperfect": "機巧符術·駕輕就熟", + "masterytalismanpresstheattack": "機巧符術·高歌猛進", + "masterytalismansurgingvigor": "機巧符術·活力充盈", + "masterytalismantheelementsentwined": "機巧符術·元素連綴", + "mintymeatrolls": "獸肉薄荷捲", + "mirrorcage": "鏡錮之籠", + "mondstadthashbrown": "蒙德薯餅", + "mushroompizza": "烤蘑菇披薩", + "mutationstone": "異變之石", + "mysticalabandon": "忘玄", + "naganoharameteorswarm": "長野原龍勢流星群", + "natureandwisdom": "草與智慧", + "northernsmokedchicken": "北地煙燻雞", + "nre": "隨身營養袋", + "ornatekabuto": "華飾之兜", + "paidinfull": "悉數討回", + "paimon": "派蒙", + "parametrictransformer": "參數質變儀", + "plungingstrike": "下落斬", + "poundingsurprise": "砰砰禮物", + "proliferatingspores": "孢子增殖", + "prophecyofsubmersion": "沉沒的預言", + "quickknit": "快快縫補術", + "rana": "拉娜", + "ravenbow": "鴉羽弓", + "redfeatherfan": "紅羽團扇", + "sacrificialbow": "祭禮弓", + "sacrificialfragments": "祭禮殘章", + "sacrificialgreatsword": "祭禮大劍", + "sacrificialsword": "祭禮劍", + "sangonomiyashrine": "珊瑚宮", + "sanguinerouge": "血之灶火", + "sashimiplatter": "刺身拼盤", + "sendoff": "送你一程", + "shakennotpurred": "貓爪冰搖", + "shimenawasreminiscence": "追憶之注連", + "sinofpride": "我界", + "skywardatlas": "天空之卷", + "skywardblade": "天空之刃", + "skywardharp": "天空之翼", + "skywardpride": "天空之傲", + "skywardspine": "天空之脊", + "starsigns": "星天之兆", + "steadybreathing": "吐納真定", + "stellarpredator": "噬星魔鴉", + "stoneandcontracts": "岩與契約", + "stonehidereforged": "重鑄:岩盔", + "strategicreserve": "儲之千日,用之一刻", + "strategize": "運籌帷幄", + "streamingsurge": "百川奔流", + "sumerucity": "須彌城", + "sweetmadame": "甜甜花釀雞", + "tamakushicasket": "匣中玉櫛", + "tandooriroastchicken": "唐杜爾烤雞", + "tenacityofthemillelith": "千岩牢固", + "tenshukaku": "天守閣", + "teyvatfriedegg": "提瓦特煎蛋", + "thebell": "鐘劍", + "thebestesttravelcompanion": "最好的夥伴!", + "thelegendofvennessa": "溫妮莎傳奇", + "thescentremained": "重簾留香", + "theseedofstoredknowledge": "心識蘊藏之種", + "theshrinessacredshade": "神籬之御蔭", + "thunderandeternity": "雷與永恆", + "thunderingfury": "如雷的盛怒", + "thunderingpenance": "抵天雷罰", + "thunderingpoise": "虺雷之姿", + "thundersummonerscrown": "喚雷的頭冠", + "timaeus": "蒂瑪烏斯", + "timmie": "提米", + "tossup": "一擲乾坤", + "transcendentautomaton": "機巧神通", + "travelershandysword": "旅行劍", + "travelingdoctorshandkerchief": "遊醫的方巾", + "treasureseekingseelie": "尋寶仙靈", + "tubby": "阿圓", + "undividedheart": "唯此一心", + "vanarana": "桓那蘭那", + "vermillionhereafter": "辰砂往生錄", + "viridescentvenerer": "翠綠之影", + "viridescentvenerersdiadem": "翠綠的獵人之冠", + "vortexvanquisher": "貫虹之槊", + "wagner": "瓦格納", + "wangshuinn": "望舒客棧", + "wellspringofwarlust": "戰欲湧現", + "whenthecranereturned": "鶴歸之時", + "whiteirongreatsword": "白鐵大劍", + "whitetassel": "白纓槍", + "windandfreedom": "風與自由", + "winestainedtricorne": "酒漬船帽", + "wishesunnumbered": "萬千的願望", + "witchsscorchinghat": "焦灼的魔女帽", + "witheringcorrosion": "死域的侵蝕", + "witheringcorrosion-01": "死域的侵蝕", + "witheringcorrosion-02": "死域的侵蝕", + "wolfsgravestone": "狼的末路", + "xudong": "旭東", + "zerohourinvokationalloutaggression": "零時召喚·盛勢攻法" + }, + "names": { + "一擲乾坤": "tossup", + "一觸即發": "bunnytriggered", + "下落斬": "plungingstrike", + "不動玄石之相": "maskofsolitudebasalt", + "丘丘人箭塔": "hilichurlarrowtower", + "交叉火力": "crossfire", + "交給我吧!": "leaveittome", + "仙跳牆": "adeptustemptation", + "儲之千日,用之一刻": "strategicreserve", + "元素共鳴:交織之冰": "elementalresonancewovenice", + "元素共鳴:交織之岩": "elementalresonancewovenstone", + "元素共鳴:交織之水": "elementalresonancewovenwaters", + "元素共鳴:交織之火": "elementalresonancewovenflames", + "元素共鳴:交織之草": "elementalresonancewovenweeds", + "元素共鳴:交織之雷": "elementalresonancewoventhunder", + "元素共鳴:交織之風": "elementalresonancewovenwinds", + "元素共鳴:堅定之岩": "elementalresonanceenduringrock", + "元素共鳴:強能之雷": "elementalresonancehighvoltage", + "元素共鳴:熱誠之火": "elementalresonanceferventflames", + "元素共鳴:癒療之水": "elementalresonancesoothingwater", + "元素共鳴:粉碎之冰": "elementalresonanceshatteringice", + "元素共鳴:蔓生之草": "elementalresonancesprawlinggreenery", + "元素共鳴:迅捷之風": "elementalresonanceimpetuouswinds", + "元素晶球": "elementalorb", + "元素晶球·充沛": "elementalorbplentiful", + "元素晶球·持續": "elementalorbenduring", + "元素晶球·逸散": "elementalorbdissipated", + "光輝的季節": "gloriousseason", + "冒險家頭帶": "adventurersbandana", + "冒險憧憬": "grandexpectation", + "冰螢寒光": "cicinscoldglare", + "冰風迷途的勇士": "blizzardstrayer", + "冷血之劍": "coldbloodedstrike", + "凱瑟琳": "katheryne", + "刺身拼盤": "sashimiplatter", + "劉蘇": "liusu", + "北地煙燻雞": "northernsmokedchicken", + "匣中玉櫛": "tamakushicasket", + "千夜浮夢": "athousandfloatingdreams", + "千岩牢固": "tenacityofthemillelith", + "千岩長槍": "lithicspear", + "卯師傅": "chefmao", + "參數質變儀": "parametrictransformer", + "吐納真定": "steadybreathing", + "唐杜爾烤雞": "tandooriroastchicken", + "唯此一心": "undividedheart", + "喚雷的頭冠": "thundersummonerscrown", + "噬星魔鴉": "stellarpredator", + "地脈異常·冰結": "leylinedisorderfreezingice", + "地脈異常·嗜能之雷": "leylinedisorderengulfingstorm", + "地脈異常·士氣鼓動": "leylinedisorderignitedmorale", + "地脈異常·強效回饋": "leylinedisorderstrongfeedback", + "地脈異常·應激反應": "leylinedisorderfightorflight-01", + "地脈異常·戰意倍增": "leylinedisorderbelligerenceunfettered", + "地脈異常·深淵加護": "leylinedisorderaegisoftheabyss", + "地脈異常·潮濕": "leylinedisorderwet", + "地脈異常·灼熱鬥志": "leylinedisorderblazingwill", + "地脈異常·穿透機理": "leylinedisordermechanicsofpenetration", + "地脈異常·絕境迴響": "leylinedisorderdireechoes", + "地脈異常·纖薄屏障": "leylinedisorderslimshielding", + "地脈異常·蔓生": "leylinedisorderovergrowth", + "地脈異常·薩滿的咒說": "leylinedisordershamaniccurse", + "地脈異常·輕盈屏護": "leylinedisorderlightweightdefense", + "地脈異常·迅捷風場": "leylinedisorderswiftwind", + "地脈異常·鋒銳因子": "leylinedisorderhonedfactor", + "地脈異常·降雨": "leylinedisorderdrivingrain", + "地脈異常·陰燃之火": "leylinedisordersmolderingflames", + "地脈異常·霆雷": "leylinedisorderthunderstorm", + "地脈異常·飆速風場": "leylinedisordersoaringwinds", + "地脈異常·高熱": "leylinedisorderhightemperature", + "地脈鎮石·戰線支點": "leylinemonolithfrontlinefulcrum", + "天守閣": "tenshukaku", + "天空之傲": "skywardpride", + "天空之刃": "skywardblade", + "天空之卷": "skywardatlas", + "天空之翼": "skywardharp", + "天空之脊": "skywardspine", + "奶油蟹蟹": "buttercrab", + "如雷的盛怒": "thunderingfury", + "孢子增殖": "proliferatingspores", + "寒天宣命祝詞": "kantensenmyoublessing", + "將帥兜鍪": "generalsancienthelm", + "尋寶仙靈": "treasureseekingseelie", + "岩與契約": "stoneandcontracts", + "巨型異變之石": "giantmutationstone", + "常九爺": "changtheninth", + "幸運兒銀冠": "luckydogssilvercirclet", + "心識蘊藏之種": "theseedofstoredknowledge", + "忘玄": "mysticalabandon", + "快快縫補術": "quickknit", + "悉數討回": "paidinfull", + "悠古的磐岩": "archaicpetra", + "愚人眾的陰謀": "fatuiconspiracy", + "我界": "sinofpride", + "戰欲湧現": "wellspringofwarlust", + "抵天雷罰": "thunderingpenance", + "拉娜": "rana", + "提瓦特煎蛋": "teyvatfriedegg", + "提米": "timmie", + "換班時間": "changingshifts", + "支援就交給我吧": "igotyourback", + "教官的帽子": "instructorscap", + "旅行劍": "travelershandysword", + "旭東": "xudong", + "星天之兆": "starsigns", + "晨曦酒莊": "dawnwinery", + "最好的夥伴!": "thebestesttravelcompanion", + "月桂的寶冠": "laurelcoronet", + "望舒客棧": "wangshuinn", + "本大爺還沒有輸!": "ihaventlostyet", + "桓那蘭那": "vanarana", + "機巧神通": "transcendentautomaton", + "機巧符術·元素連綴": "masterytalismantheelementsentwined", + "機巧符術·巍然不動": "masterytalismanimmovable", + "機巧符術·情報同步": "masterytalismanintelligenceupdate", + "機巧符術·攻守兼備": "masterytalismandualprongedapproach", + "機巧符術·決戰陣勢": "masterytalismandecisivebattle", + "機巧符術·活力充盈": "masterytalismansurgingvigor", + "機巧符術·茂林深竹": "masterytalismandensevegetation", + "機巧符術·輪轉戰法": "masterytalismancyclecharge", + "機巧符術·連延爆轟": "masterytalismanextendedexplosion", + "機巧符術·霜利兵戈": "masterytalismancoldwar", + "機巧符術·駕輕就熟": "masterytalismanpracticemakesperfect", + "機巧符術·高歌猛進": "masterytalismanpresstheattack", + "死域的侵蝕": "witheringcorrosion-01", + "永遠的友誼": "friendshipeternal", + "汲能稜晶": "absorbingprism", + "沉沒的預言": "prophecyofsubmersion", + "沉淪之心": "heartofdepth", + "派蒙": "paimon", + "流放者頭冠": "exilescirclet", + "流火焦灼": "flowingflame", + "深林的記憶": "deepwoodmemories", + "深淵之災·凝水盛放": "abyssalmayhemhydrospout", + "深淵的呼喚": "abyssalsummons", + "混元熵增論": "chaoticentropy", + "溫妮莎傳奇": "thelegendofvennessa", + "炊金饌玉": "dominanceofearth", + "烤蘑菇披薩": "mushroompizza", + "無常之面": "capriciousvisage", + "焦灼的魔女帽": "witchsscorchinghat", + "熾烈的炎之魔女": "crimsonwitchofflames", + "燼火重燃": "embersrekindled", + "狼的末路": "wolfsgravestone", + "獸肉薄荷捲": "mintymeatrolls", + "珊瑚宮": "sangonomiyashrine", + "璃月港口": "liyueharborwharf", + "瓦格納": "wagner", + "甜甜花釀雞": "sweetmadame", + "田鐵嘴": "irontonguetian", + "異變之石": "mutationstone", + "白堊之術": "calxsarts", + "白纓槍": "whitetassel", + "白鐵大劍": "whiteirongreatsword", + "百川奔流": "streamingsurge", + "眼識殊明": "keensight", + "砰砰禮物": "poundingsurprise", + "破冰踏雪的回音": "brokenrimesecho", + "神寶遷宮祝詞": "blessingofthedivinerelicsinstallation", + "神籬之御蔭": "theshrinessacredshade", + "祭禮劍": "sacrificialsword", + "祭禮大劍": "sacrificialgreatsword", + "祭禮弓": "sacrificialbow", + "祭禮殘章": "sacrificialfragments", + "立本": "liben", + "紅羽團扇": "redfeatherfan", + "終末嗟嘆之詩": "elegyfortheend", + "絕緣之旗印": "emblemofseveredfate", + "絕雲鍋巴": "jueyunguoba", + "緒風之擁": "embraceofwinds", + "群玉閣": "jadechamber", + "翠綠之影": "viridescentvenerer", + "翠綠的獵人之冠": "viridescentvenerersdiadem", + "艾琳": "ellin", + "花散里": "hanachirusato", + "草與智慧": "natureandwisdom", + "荒瀧第一": "aratakiichiban", + "華飾之兜": "ornatekabuto", + "萬千的願望": "wishesunnumbered", + "落羽的裁擇": "featherfalljudgment", + "蒂瑪烏斯": "timaeus", + "蒙德薯餅": "mondstadthashbrown", + "蒲公英的國土": "landsofdandelion", + "蓮花酥": "lotusflowercrisp", + "薙草之稻光": "engulfinglightning", + "虺雷之姿": "thunderingpoise", + "血之灶火": "sanguinerouge", + "西風劍": "favoniussword", + "西風大教堂": "favoniuscathedral", + "覺醒": "awakening", + "諸武精通": "masterofweaponry", + "護法之誓": "guardiansoath", + "貓爪冰搖": "shakennotpurred", + "貫虹之槊": "vortexvanquisher", + "賭徒的耳環": "gamblersearrings", + "辰砂往生錄": "vermillionhereafter", + "迪娜澤黛": "dunyarzad", + "追憶之注連": "shimenawasreminiscence", + "送你一程": "sendoff", + "遊醫的方巾": "travelingdoctorshandkerchief", + "運籌帷幄": "strategize", + "酒漬船帽": "winestainedtricorne", + "重攻擊": "heavystrike", + "重簾留香": "thescentremained", + "重鑄:岩盔": "stonehidereforged", + "鎮守之森": "chinjuforest", + "鏡華風姿": "kyoukafuushi", + "鏡錮之籠": "mirrorcage", + "鐘劍": "thebell", + "長野原龍勢流星群": "naganoharameteorswarm", + "阿圓": "tubby", + "阿莫斯之弓": "amosbow", + "降魔·護法夜叉": "conquerorofevilguardianyaksha", + "隨身營養袋": "nre", + "零時召喚·盛勢攻法": "zerohourinvokationalloutaggression", + "雷楔": "lightningstiletto", + "雷與永恆": "thunderandeternity", + "霹靂連霄": "lightningstorm", + "須彌城": "sumerucity", + "風與自由": "windandfreedom", + "風鷹劍": "aquilafavonia", + "飛葉迴斜": "floralsidewinder", + "騎士團圖書館": "knightsoffavoniuslibrary", + "魔導緒論": "magicguide", + "鯨井小弟": "kidkujirai", + "鳴神大社": "grandnarukamishrine", + "鴉羽弓": "ravenbow", + "鶴歸之時": "whenthecranereturned" + }, + "properties": { + "cardtype": [ + "GCG_CARD_EVENT", + "GCG_CARD_MODIFY", + "GCG_CARD_ASSIST" + ], + "playcost[].costtype": [ + "GCG_COST_DICE_ELECTRO", + "GCG_COST_DICE_HYDRO", + "GCG_COST_DICE_SAME", + "GCG_COST_DICE_VOID", + "GCG_COST_DICE_GEO", + "GCG_COST_DICE_PYRO", + "GCG_COST_DICE_ANEMO", + "GCG_COST_ENERGY", + "GCG_COST_DICE_CRYO", + "GCG_COST_DICE_DENDRO" + ], + "tags": [ + "GCG_TAG_TALENT", + "GCG_TAG_SLOWLY", + "GCG_TAG_FOOD", + "GCG_TAG_ARTIFACT", + "GCG_TAG_WEAPON", + "GCG_TAG_WEAPON_BOW", + "GCG_TAG_WEAPON_SWORD", + "GCG_TAG_WEAPON_CATALYST", + "GCG_TAG_ALLY", + "GCG_TAG_PLACE", + "GCG_TAG_RESONANCE", + "GCG_TAG_WEAPON_POLE", + "GCG_TAG_ITEM", + "GCG_TAG_WEAPON_CLAYMORE" + ] + } + } +} \ No newline at end of file