diff --git "a/ChineseTraditional/tcgenemycards.json" "b/ChineseTraditional/tcgenemycards.json"
new file mode 100644--- /dev/null
+++ "b/ChineseTraditional/tcgenemycards.json"
@@ -0,0 +1,5558 @@
+{
+ "items": {
+ "abysslectorfathomlessflames": {
+ "hp": 6,
+ "id": 4303,
+ "maxenergy": 2,
+ "name": "深淵詠者·淵火",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 23021,
+ "name": "拯救之焰",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 23022,
+ "name": "熾烈箴言",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,召喚黯火爐心。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。",
+ "id": 23023,
+ "name": "天隕預兆",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬火之新生。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123022]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火之新生。",
+ "id": 23024,
+ "name": "火之新生",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。",
+ "descriptionraw": "【被動】本角色觸發$[C123022]時:為其附屬$[C123023]。",
+ "descriptionreplaced": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。",
+ "id": 23025,
+ "name": "湧火護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 23026,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "anemosamachurl": {
+ "hp": 4,
+ "id": 3501,
+ "maxenergy": 2,
+ "name": "風丘丘薩滿",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 35011,
+ "name": "杖擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2點風元素傷害,召喚旋風。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C135011]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚旋風。",
+ "id": 35012,
+ "name": "祈風術",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成5點風元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2105}風元素傷害。",
+ "id": 35013,
+ "name": "風波衝擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "風元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "blazingaxemitachurl": {
+ "hp": 8,
+ "id": 3302,
+ "maxenergy": 2,
+ "name": "火斧丘丘暴徒",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33021,
+ "name": "Du Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33022,
+ "name": "Upa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33023,
+ "name": "Oto Tiga",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬流焰磨刃。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133021]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬流焰磨刃。",
+ "id": 33024,
+ "name": "流焰磨刃",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "cracklingaxemitachurl": {
+ "hp": 8,
+ "id": 3403,
+ "maxenergy": 2,
+ "name": "雷斧丘丘暴徒",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34031,
+ "name": "Du Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34032,
+ "name": "Upa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34033,
+ "name": "Oto Tiga",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬流煌磨刃。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134031]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬流煌��刃。",
+ "id": 34034,
+ "name": "流煌磨刃",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "cryoabyssmage": {
+ "hp": 4,
+ "id": 3103,
+ "maxenergy": 2,
+ "name": "冰深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31031,
+ "name": "冰刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31032,
+ "name": "凝華的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31033,
+ "name": "霜寒迂旋之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬冰元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C131031]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬冰元素護罩。",
+ "id": 31034,
+ "name": "冰元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31035,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "cryohilichurlshooter": {
+ "hp": 3,
+ "id": 3102,
+ "maxenergy": 2,
+ "name": "冰箭丘丘人",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31021,
+ "name": "冰箭",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成4點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31022,
+ "name": "幾枝一起",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】此角色出招後,自動切換到下一個角色。",
+ "descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。",
+ "descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。",
+ "id": 31023,
+ "name": "躲起來",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "dendrosamachurl": {
+ "hp": 4,
+ "id": 3703,
+ "maxenergy": 2,
+ "name": "草丘丘薩滿",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 37031,
+ "name": "杖擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1點草元素傷害,在對方場上生成藤蔓。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C137031]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害,在對方場上生成藤蔓。",
+ "id": 37032,
+ "name": "毒藤蔓生",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成5點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 37033,
+ "name": "草之域",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "electroabyssmage": {
+ "hp": 4,
+ "id": 3404,
+ "maxenergy": 3,
+ "name": "雷深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34041,
+ "name": "雷彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "召喚纏雷之環。",
+ "descriptionraw": "召喚$[C134041]。",
+ "descriptionreplaced": "召喚纏雷之環。",
+ "id": 34042,
+ "name": "纏光的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害,召喚纏雷之環。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C134041]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,召喚纏雷之環。",
+ "id": 34043,
+ "name": "滾雷馳驟之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬雷元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134042]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬雷元素護罩。",
+ "id": 34044,
+ "name": "雷元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 34045,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "���物"
+ ]
+ },
+ "electrohilichurlshooter": {
+ "hp": 3,
+ "id": 3402,
+ "maxenergy": 2,
+ "name": "雷箭丘丘人",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34021,
+ "name": "雷箭",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34022,
+ "name": "幾枝一起",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】此角色出招後,自動切換到下一個角色。",
+ "descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。",
+ "descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。",
+ "id": 34023,
+ "name": "躲起來",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "electrohypostasis": {
+ "hp": 30,
+ "id": 4401,
+ "maxenergy": 2,
+ "name": "無相之雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24011,
+ "name": "雷晶投射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "id": 24012,
+ "name": "猜拳三連擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
+ "id": 24013,
+ "name": "靂霆鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C124015]。\\n行動階段開始時:如果本角色未附屬$[C124015],則為其重新附屬$[C124015]。(整場對局最多觸發2次)",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬雷晶核心。\\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)",
+ "id": 24017,
+ "name": "雷晶核心",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
+ "id": 24015,
+ "name": "猜拳三連擊·剪刀",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24016,
+ "name": "猜拳三連擊·布",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "id": 34063,
+ "name": "元素沉積·雷",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "electrohypostasis-01": {
+ "hp": 45,
+ "id": 4402,
+ "maxenergy": 2,
+ "name": "無相之雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24011,
+ "name": "雷晶投射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "id": 24012,
+ "name": "猜拳三連擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
+ "id": 24013,
+ "name": "靂霆鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C124016]。\\n行動階段開始時:如果本角色未附屬$[C124016],則為其重新附屬$[C124016]。(整場對局最多觸發2次)",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬雷晶核心。\\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)",
+ "id": 24018,
+ "name": "雷晶核心",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
+ "id": 24015,
+ "name": "猜拳三連擊·剪刀",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24016,
+ "name": "猜拳三連擊·布",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "id": 34063,
+ "name": "元素沉積·雷",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "electroslime": {
+ "hp": 4,
+ "id": 3406,
+ "maxenergy": 2,
+ "name": "雷史萊姆",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34061,
+ "name": "彈跳",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34062,
+ "name": "重重下落",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "id": 34063,
+ "name": "元素沉積·雷",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "fatuicryocicinmage": {
+ "hp": 10,
+ "id": 4101,
+ "maxenergy": 3,
+ "name": "愚人眾·冰螢術士",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 21011,
+ "name": "冰螢稜錐",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚冰螢。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。",
+ "id": 21012,
+ "name": "霧虛搖喚",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
+ "id": 21013,
+ "name": "冰枝白花",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuicryocicinmage-01": {
+ "hp": 10,
+ "id": 4102,
+ "maxenergy": 3,
+ "name": "愚人眾·冰螢術士",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 21011,
+ "name": "冰螢稜錐",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚冰螢。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。",
+ "id": 21012,
+ "name": "霧虛搖喚",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
+ "id": 21013,
+ "name": "冰枝白花",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuipyroagent": {
+ "hp": 10,
+ "id": 4301,
+ "maxenergy": 2,
+ "name": "愚人眾·火之債務處理人",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 23011,
+ "name": "突刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害,本角色附屬潛行。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。",
+ "id": 23012,
+ "name": "伺機而動",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 23013,
+ "name": "焚毀之鋒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬潛行。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。",
+ "id": 23014,
+ "name": "潛行大師",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuipyroagent-01": {
+ "hp": 10,
+ "id": 4302,
+ "maxenergy": 2,
+ "name": "愚人眾·火之債務處理人",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 23011,
+ "name": "突刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害,本角色附屬潛行。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。",
+ "id": 23012,
+ "name": "伺機而動",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 23013,
+ "name": "焚毀之鋒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬潛行。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。",
+ "id": 23014,
+ "name": "潛行大師",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmisheranemoboxervanguard": {
+ "hp": 10,
+ "id": 3502,
+ "maxenergy": 2,
+ "name": "愚人眾先遣隊·風拳前鋒軍",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 35021,
+ "name": "疾風刺拳",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "本角色附屬聚風屏障並準備技能:逆風奉還拳。",
+ "descriptionraw": "本角色附屬$[C135021]並$[K53]:$[S35025]。",
+ "descriptionreplaced": "本角色附屬聚風屏障並準備技能:逆風奉還拳。",
+ "id": 35022,
+ "name": "聚風蓄力",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,其他我方「愚人眾」角色獲得1點充能。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。",
+ "id": 35023,
+ "name": "激風鼓動",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 35024,
+ "name": "聚風屏障",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備1個行動輪)\n造成2點物理傷害。",
+ "descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 35025,
+ "name": "逆風奉還拳",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "風元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmishercryogunnerlegionnaire": {
+ "hp": 10,
+ "id": 3104,
+ "maxenergy": 3,
+ "name": "愚人眾先遣隊·冰銃重衛士",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 31041,
+ "name": "近身衝撞",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31042,
+ "name": "��凍噴劑",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害,本角色附屬元素武裝·冰。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,本角色附屬元素武裝·冰。",
+ "id": 31043,
+ "name": "嚴霜鐵銃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "id": 31044,
+ "name": "戰備補給",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31045,
+ "name": "銃裝破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmisherelectrohammervanguard": {
+ "hp": 10,
+ "id": 3407,
+ "maxenergy": 3,
+ "name": "愚人眾先遣隊·雷錘前鋒軍",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34071,
+ "name": "迅捷錘擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34072,
+ "name": "狂烈衝鋒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害,本角色附屬元素武裝·雷。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬元素武裝·雷。",
+ "id": 34073,
+ "name": "轟雷戰鎚",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "id": 34074,
+ "name": "戰備補給",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 34075,
+ "name": "銃裝破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmishergeochanterbracer": {
+ "hp": 10,
+ "id": 3604,
+ "maxenergy": 3,
+ "name": "愚人眾先遣隊·岩使游擊兵",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36041,
+ "name": "岩簇飛刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36042,
+ "name": "集束岩晶",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
+ "id": 36043,
+ "name": "塵岩長杖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "id": 36044,
+ "name": "戰備補給",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmisherhydrogunnerlegionnaire": {
+ "hp": 10,
+ "id": 3203,
+ "maxenergy": 3,
+ "name": "愚人眾先遣隊·水銃重衛士",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 32031,
+ "name": "戰術衝撞",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,治療2個我方後臺角色1點。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療2個我方後臺角色1點。",
+ "id": 32032,
+ "name": "療癒彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3點水元素傷害,本角色附屬元素武裝·水。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,本角色附屬元素武裝·水。",
+ "id": 32033,
+ "name": "元素增幅·水",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "id": 32034,
+ "name": "戰備補給",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32035,
+ "name": "銃裝破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "fatuiskirmisherpyroslingerbracer": {
+ "hp": 10,
+ "id": 3306,
+ "maxenergy": 3,
+ "name": "愚人眾先遣隊·火銃游擊兵",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33061,
+ "name": "輕彈直射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33062,
+ "name": "燃燒連射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,本角色附屬元素武裝·火。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬元素武裝·火。",
+ "id": 33063,
+ "name": "猛火鐵銃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。",
+ "id": 33064,
+ "name": "戰備補給",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33065,
+ "name": "銃裝破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "geosamachurl": {
+ "hp": 4,
+ "id": 3603,
+ "maxenergy": 2,
+ "name": "岩丘丘薩滿",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 36031,
+ "name": "杖擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2點岩元素傷害,生成岩土臺座。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成岩土臺座。",
+ "id": 36032,
+ "name": "喚石之咒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36033,
+ "name": "碎岩震波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "groundedgeoshroom": {
+ "hp": 7,
+ "id": 3605,
+ "maxenergy": 2,
+ "name": "陸行岩本真蕈",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36051,
+ "name": "孢子彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36052,
+ "name": "狂猛吐息",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5點岩元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。",
+ "id": 36053,
+ "name": "爆破衝鋒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。",
+ "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。",
+ "id": 36054,
+ "name": "狀態轉換",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "groundedhydroshroom": {
+ "hp": 7,
+ "id": 3205,
+ "maxenergy": 2,
+ "name": "陸行水本真蕈",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32051,
+ "name": "孢子彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32052,
+ "name": "狂猛吐息",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32053,
+ "name": "爆破衝鋒",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。",
+ "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。",
+ "id": 32054,
+ "name": "狀態轉換",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "hilichurlberserker": {
+ "hp": 4,
+ "id": 3304,
+ "maxenergy": 2,
+ "name": "衝鋒丘丘人",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33041,
+ "name": "火把打",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33042,
+ "name": "邊跑邊打",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 2
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成4點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33043,
+ "name": "連續揮火把",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "hilichurlfighter": {
+ "hp": 4,
+ "id": 3001,
+ "maxenergy": 2,
+ "name": "打手丘丘人",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30011,
+ "name": "打",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30012,
+ "name": "跳起打",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成4點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30013,
+ "name": "揮來揮去",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "無元素類型",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "hilichurlshooter": {
+ "hp": 3,
+ "id": 3002,
+ "maxenergy": 2,
+ "name": "射手丘丘人",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30021,
+ "name": "射擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30022,
+ "name": "幾枝一起",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】此角色使用技能後,自動切換到下一個角色。",
+ "descriptionraw": "【被動】此角色使用技能後,自動切換到下一個角色。",
+ "descriptionreplaced": "【被動】此角色使用技能後,自動切換到下一個角色。",
+ "id": 30023,
+ "name": "躲起來",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "無元素類型",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "hydroabyssmage": {
+ "hp": 4,
+ "id": 3201,
+ "maxenergy": 3,
+ "name": "水深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32011,
+ "name": "水彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,目標角色附屬水泡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
+ "id": 32012,
+ "name": "泡影的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害,目標角色附屬水泡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
+ "id": 32013,
+ "name": "浮幻生滅之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬水元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。",
+ "id": 32014,
+ "name": "水元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32015,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "hydroabyssmage-01": {
+ "hp": 6,
+ "id": 5201,
+ "maxenergy": 3,
+ "name": "水深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32011,
+ "name": "水彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,目標角色附屬水泡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
+ "id": 32012,
+ "name": "泡影的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害,目標角色附屬水泡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
+ "id": 32013,
+ "name": "浮幻生滅之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬水元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。",
+ "id": 32014,
+ "name": "水元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32015,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。",
+ "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C132012]。",
+ "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。",
+ "id": 32016,
+ "name": "深淵加護",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "hydrosamachurl": {
+ "hp": 4,
+ "id": 3202,
+ "maxenergy": 2,
+ "name": "水丘丘薩滿",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成1點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 32021,
+ "name": "杖擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,召喚治療之雨。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚治療之雨。",
+ "id": 32022,
+ "name": "祈雨術",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32023,
+ "name": "激流衝擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "hydroslime": {
+ "hp": 4,
+ "id": 3204,
+ "maxenergy": 2,
+ "name": "水史萊姆",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32041,
+ "name": "彈跳",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 32042,
+ "name": "重重下落",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "id": 32043,
+ "name": "元素沉積·水",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "iceshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3101,
+ "maxenergy": 2,
+ "name": "冰盾丘丘暴徒",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 31011,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 31012,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 31013,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬寒冰大盾。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C131011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬寒冰大盾。",
+ "id": 31014,
+ "name": "寒冰大盾",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31015,
+ "name": "護盾破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "jadeplumeterrorshroom": {
+ "hp": 36,
+ "id": 4701,
+ "maxenergy": 2,
+ "name": "翠翎恐蕈",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 27011,
+ "name": "菌王舞步",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 27012,
+ "name": "不穩定孢子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "id": 27013,
+ "name": "尾羽豪放",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "id": 27014,
+ "name": "活化激能",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-01": {
+ "hp": 48,
+ "id": 4702,
+ "maxenergy": 2,
+ "name": "翠翎恐蕈",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 27011,
+ "name": "菌王舞步",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 27012,
+ "name": "不穩定孢子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "id": 27013,
+ "name": "尾羽豪放",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "id": 27014,
+ "name": "活化激能",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-02": {
+ "hp": 10,
+ "id": 4703,
+ "maxenergy": 2,
+ "name": "翠翎恐蕈",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 27011,
+ "name": "菌王舞步",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 27012,
+ "name": "不穩定孢子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所��$[C127011]層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "id": 27013,
+ "name": "尾羽豪放",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "id": 27014,
+ "name": "活化激能",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-03": {
+ "hp": 30,
+ "id": 4704,
+ "maxenergy": 2,
+ "name": "翠翎恐蕈",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 27011,
+ "name": "菌王舞步",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 27012,
+ "name": "不穩定孢子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "id": 27013,
+ "name": "尾羽豪放",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。",
+ "id": 27014,
+ "name": "活化激能",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "kairagidancingthunder": {
+ "hp": 10,
+ "id": 3401,
+ "maxenergy": 2,
+ "name": "海亂鬼·雷騰",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34011,
+ "name": "三位切",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34012,
+ "name": "鯉躍斬",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本角色準備技能:居合·霆息。",
+ "descriptionraw": "本角色$[K53]:$[S34016]。",
+ "descriptionreplaced": "本角色準備技能:居合·霆息。",
+ "id": 34013,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬惟神召符·煌。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬惟神召符·煌。",
+ "id": 34014,
+ "name": "惟神召符·煌",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
+ "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C134012]。",
+ "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
+ "id": 34015,
+ "name": "絕境狂亂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備2個行動輪)\n造成6點物理傷害。",
+ "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34016,
+ "name": "居合·霆息",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(需準備1個行動輪)\n下回合使用技能居合·霆息。",
+ "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S34016]。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·霆息。",
+ "id": 34017,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_KAIRAGI"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "海亂鬼"
+ ]
+ },
+ "kairagifierymight": {
+ "hp": 10,
+ "id": 3303,
+ "maxenergy": 2,
+ "name": "海亂鬼·炎威",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33031,
+ "name": "三位切",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33032,
+ "name": "鯉躍斬",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本角色準備技能:居合·焚風。",
+ "descriptionraw": "本角色$[K53]:$[S33036]。",
+ "descriptionreplaced": "本角色準備技能:居合·焚風。",
+ "id": 33033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬惟神召符·炎。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133031]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬惟神召符·炎。",
+ "id": 33034,
+ "name": "惟神召符·炎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
+ "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C133032]。",
+ "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
+ "id": 33035,
+ "name": "絕境狂亂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備2個行動輪)\n造成6點物理傷害。",
+ "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33036,
+ "name": "居合·焚風",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(需準備1個行動輪)\n下回合使用技能居合·焚風。",
+ "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S33036]。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·焚風。",
+ "id": 33037,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_KAIRAGI"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "海亂鬼"
+ ]
+ },
+ "maguukenki": {
+ "hp": 20,
+ "id": 4501,
+ "maxenergy": 3,
+ "name": "魔偶劍鬼",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 25011,
+ "name": "一文字",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "召喚劍影·孤風。",
+ "descriptionraw": "召喚$[C125011]。",
+ "descriptionreplaced": "召喚劍影·孤風。",
+ "id": 25012,
+ "name": "孤風刀勢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "召喚劍影·霜馳。",
+ "descriptionraw": "召喚$[C125012]。",
+ "descriptionreplaced": "召喚劍影·霜馳。",
+ "id": 25013,
+ "name": "霜馳影突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚��的效果。(不消耗其可用次數)",
+ "id": 25014,
+ "name": "機巧偽天狗抄",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "風元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "maguukenki-01": {
+ "hp": 28,
+ "id": 4502,
+ "maxenergy": 3,
+ "name": "魔偶劍鬼",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 25011,
+ "name": "一文字",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "召喚劍影·孤風。",
+ "descriptionraw": "召喚$[C125011]。",
+ "descriptionreplaced": "召喚劍影·孤風。",
+ "id": 25012,
+ "name": "孤風刀勢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "召喚劍影·霜馳。",
+ "descriptionraw": "召喚$[C125012]。",
+ "descriptionreplaced": "召喚劍影·霜馳。",
+ "id": 25013,
+ "name": "霜馳影突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "id": 25014,
+ "name": "機巧偽天狗抄",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "風元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "mirrormaiden": {
+ "hp": 10,
+ "id": 4203,
+ "maxenergy": 2,
+ "name": "愚人眾·藏鏡仕女",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22021,
+ "name": "水彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,目標角色附屬水光破鏡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。",
+ "id": 22022,
+ "name": "瀲波綻破",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22023,
+ "name": "粼鏡折光",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "mirrormaiden-01": {
+ "hp": 10,
+ "id": 4204,
+ "maxenergy": 2,
+ "name": "愚人眾·藏鏡仕女",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22021,
+ "name": "水彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,目標角色附屬水光破鏡。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。",
+ "id": 22022,
+ "name": "瀲波綻破",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22023,
+ "name": "粼鏡折光",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "愚人眾"
+ ]
+ },
+ "nobushihitsukeban": {
+ "hp": 6,
+ "id": 3305,
+ "maxenergy": 2,
+ "name": "野伏·火付番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 33051,
+ "name": "連續斬",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,我方切換到下一個角色。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,我方切換到下一個角色。",
+ "id": 33052,
+ "name": "焰硝花火",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本角色準備技能:居合·前。",
+ "descriptionraw": "本角色$[K53]:$[S30034]。",
+ "descriptionreplaced": "本角色準備技能:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備2個行動輪)\n造成6點物理傷害。",
+ "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(需準備1個行動輪)\n下回合使用技能居合·前。",
+ "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "id": 30036,
+ "name": "殘心",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器"
+ ]
+ },
+ "nobushijintouban": {
+ "hp": 6,
+ "id": 3003,
+ "maxenergy": 2,
+ "name": "野伏·陣刀番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30031,
+ "name": "連續斬",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 3
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30032,
+ "name": "跳劈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本角色準備技能:居合·前。",
+ "descriptionraw": "本角色$[K53]:$[S30034]。",
+ "descriptionreplaced": "本角色準備技能:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備2個行動輪)\n造成6點物理傷害。",
+ "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(需準備1個行動輪)\n下回合使用技能居合·前。",
+ "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。",
+ "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "id": 30036,
+ "name": "殘心",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "無元素類型",
+ "其他武器"
+ ]
+ },
+ "nobushikikouban": {
+ "hp": 6,
+ "id": 3405,
+ "maxenergy": 2,
+ "name": "野伏·機巧番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 34051,
+ "name": "連續斬",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 34052,
+ "name": "機工雷弩",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本角色準備技能:居合·前。",
+ "descriptionraw": "本角色$[K53]:$[S30034]。",
+ "descriptionreplaced": "本角色準備技能:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(需準備2個行動輪)\n造成6點物理傷害。",
+ "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(需準備1個行動輪)\n下回合使用技能居合·前。",
+ "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。",
+ "descriptionreplaced": "(需準備1��行動輪)\\n下回合使用技能居合·前。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。",
+ "id": 30036,
+ "name": "殘心",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器"
+ ]
+ },
+ "pureelectrohypostasis": {
+ "hp": 15,
+ "id": 4403,
+ "maxenergy": 2,
+ "name": "至純的無相之雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24011,
+ "name": "雷晶投射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "id": 24012,
+ "name": "猜拳三連擊",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
+ "id": 24013,
+ "name": "靂霆鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:��拳三連擊·布。",
+ "id": 24015,
+ "name": "猜拳三連擊·剪刀",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
+ "id": 24016,
+ "name": "猜拳三連擊·布",
+ "playcost": [],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
+ "id": 34063,
+ "name": "元素沉積·雷",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "pyroabyssmage": {
+ "hp": 4,
+ "id": 3301,
+ "maxenergy": 3,
+ "name": "火深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33011,
+ "name": "炎波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33012,
+ "name": "灼面的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 7,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成7點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33013,
+ "name": "熔焰地湧之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬火元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。",
+ "id": 33014,
+ "name": "火元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33015,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "pyroabyssmage-01": {
+ "hp": 6,
+ "id": 5301,
+ "maxenergy": 3,
+ "name": "火深淵法師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33011,
+ "name": "炎波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33012,
+ "name": "灼面的祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 7,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成7點火元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。",
+ "id": 33013,
+ "name": "熔焰地湧之儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬火元素護罩。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。",
+ "id": 33014,
+ "name": "火元素護罩",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33015,
+ "name": "護罩碎裂",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。",
+ "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C133011]。",
+ "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。",
+ "id": 33016,
+ "name": "深淵加護",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "火元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "rhodeiaofloch": {
+ "hp": 30,
+ "id": 4201,
+ "maxenergy": 3,
+ "name": "純水精靈·洛蒂婭",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22011,
+ "name": "翻湧",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "隨機召喚1種純水幻形。(優先生成不同的類型)",
+ "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)",
+ "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)",
+ "id": 22012,
+ "name": "純水幻造",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "隨機召喚2種純水幻形。(優先生成不同的類型)",
+ "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)",
+ "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)",
+ "id": 22013,
+ "name": "林野百態",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 5
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。",
+ "id": 22014,
+ "name": "潮湧與激流",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "id": 32043,
+ "name": "元素沉積·水",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "rhodeiaofloch-01": {
+ "hp": 45,
+ "id": 4202,
+ "maxenergy": 3,
+ "name": "純水精靈·洛蒂婭",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
+ "id": 22011,
+ "name": "翻湧",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "隨機召喚1種純水幻形。(優先生成不同的類型)",
+ "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)",
+ "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)",
+ "id": 22012,
+ "name": "純水幻造",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "隨機召喚2種純水幻形。(優先生成不同的類型)",
+ "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)",
+ "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)",
+ "id": 22013,
+ "name": "林野百態",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 5
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。",
+ "id": 22014,
+ "name": "潮湧與激流",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。",
+ "id": 32043,
+ "name": "元素沉積·水",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "rockfondrifthound": {
+ "hp": 10,
+ "id": 3602,
+ "maxenergy": 3,
+ "name": "嗜岩·獸境獵犬",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害,在敵方場上生成侵蝕。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
+ "id": 36021,
+ "name": "溶蝕利爪",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2點岩元素傷害,在敵方場上生成侵蝕。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
+ "id": 36022,
+ "name": "裂解晶岩",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成6點岩元素傷害,在敵方場上生成侵蝕。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
+ "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
+ "id": 36023,
+ "name": "追獵標記",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬嗜魔。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136022]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬嗜魔。",
+ "id": 36024,
+ "name": "嗜魔",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "rockshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3601,
+ "maxenergy": 2,
+ "name": "岩盾丘丘暴徒",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 36011,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 36012,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 36013,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬岩石大盾。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136011]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩石大盾。",
+ "id": 36014,
+ "name": "岩石大盾",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "stonehidelawachurl": {
+ "hp": 12,
+ "id": 4601,
+ "maxenergy": 2,
+ "name": "丘丘岩盔王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷��。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "stonehidelawachurl-01": {
+ "hp": 16,
+ "id": 4602,
+ "maxenergy": 2,
+ "name": "丘丘岩盔王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "id": 26014,
+ "name": "魔化:岩盔",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "stonehidelawachurl-02": {
+ "hp": 24,
+ "id": 4603,
+ "maxenergy": 2,
+ "name": "丘丘岩盔王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "id": 26014,
+ "name": "魔化:岩盔",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "stonehidelawachurl-03": {
+ "hp": 8,
+ "id": 4604,
+ "maxenergy": 2,
+ "name": "丘丘岩盔王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
+ "id": 26014,
+ "name": "魔化:岩盔",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ },
+ "wingedcryoshroom": {
+ "hp": 6,
+ "id": 3105,
+ "maxenergy": 2,
+ "name": "有翼冰本真蕈",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31051,
+ "name": "孢子彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31052,
+ "name": "翻滾噴射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。",
+ "id": 31053,
+ "name": "爆破俯衝",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。",
+ "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。",
+ "id": 31054,
+ "name": "狀態轉換",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "冰元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "wingeddendroshroom": {
+ "hp": 6,
+ "id": 3701,
+ "maxenergy": 2,
+ "name": "有翼草本真蕈",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 37011,
+ "name": "孢子彈",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 37012,
+ "name": "翻滾噴射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成5點草元素傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。",
+ "id": 37013,
+ "name": "爆破俯衝",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化���態。",
+ "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。",
+ "id": 37014,
+ "name": "狀態轉換",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物"
+ ]
+ },
+ "woodenshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3702,
+ "maxenergy": 2,
+ "name": "木盾丘丘暴徒",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成2點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 37021,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "普通攻擊",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成3點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 37022,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素戰技",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "造成5點物理傷害。",
+ "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "id": 37023,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆發",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【被動】戰鬥開始時,初始附屬原木大盾。",
+ "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C137021]。",
+ "descriptionreplaced": "【被動】戰鬥開始時,初始附屬原木大盾。",
+ "id": 37024,
+ "name": "原木大盾",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 37025,
+ "name": "護盾破碎",
+ "playcost": [],
+ "type": "被動技能",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "草元素",
+ "其他武器",
+ "魔物",
+ "丘丘人"
+ ]
+ }
+ },
+ "meta": {
+ "aliases": {},
+ "categories": {},
+ "namemap": {
+ "abysslectorfathomlessflames": "深淵詠者·淵火",
+ "anemosamachurl": "風丘丘薩滿",
+ "blazingaxemitachurl": "火斧丘丘暴徒",
+ "cracklingaxemitachurl": "雷斧丘丘暴徒",
+ "cryoabyssmage": "冰深淵法師",
+ "cryohilichurlshooter": "冰箭丘丘人",
+ "dendrosamachurl": "草丘丘薩滿",
+ "electroabyssmage": "雷深淵法師",
+ "electrohilichurlshooter": "雷箭丘丘人",
+ "electrohypostasis": "無相之雷",
+ "electrohypostasis-01": "無相之雷",
+ "electroslime": "雷史萊姆",
+ "fatuicryocicinmage": "愚人眾·冰螢術士",
+ "fatuicryocicinmage-01": "愚人眾·冰螢術士",
+ "fatuipyroagent": "愚人眾·火之債務處理人",
+ "fatuipyroagent-01": "愚人眾·火之債務處理人",
+ "fatuiskirmisheranemoboxervanguard": "愚人眾先遣隊·風拳前鋒軍",
+ "fatuiskirmishercryogunnerlegionnaire": "愚人眾先遣隊·冰銃重衛士",
+ "fatuiskirmisherelectrohammervanguard": "愚人眾先遣隊·雷錘前鋒軍",
+ "fatuiskirmishergeochanterbracer": "愚人眾先遣隊·岩使游擊兵",
+ "fatuiskirmisherhydrogunnerlegionnaire": "愚人眾先遣隊·水銃重衛士",
+ "fatuiskirmisherpyroslingerbracer": "愚人眾先遣隊·火銃游擊兵",
+ "geosamachurl": "岩丘丘薩滿",
+ "groundedgeoshroom": "陸行岩本真蕈",
+ "groundedhydroshroom": "陸行水本真蕈",
+ "hilichurlberserker": "衝鋒丘丘人",
+ "hilichurlfighter": "打手丘丘人",
+ "hilichurlshooter": "射手丘丘人",
+ "hydroabyssmage": "水深淵法師",
+ "hydroabyssmage-01": "水深淵法師",
+ "hydrosamachurl": "水丘丘薩滿",
+ "hydroslime": "水史萊姆",
+ "iceshieldwallmitachurl": "冰盾丘丘暴徒",
+ "jadeplumeterrorshroom": "翠翎恐蕈",
+ "jadeplumeterrorshroom-01": "翠翎恐蕈",
+ "jadeplumeterrorshroom-02": "翠翎恐蕈",
+ "jadeplumeterrorshroom-03": "翠翎恐蕈",
+ "kairagidancingthunder": "海亂鬼·雷騰",
+ "kairagifierymight": "海亂鬼·炎威",
+ "maguukenki": "魔偶劍鬼",
+ "maguukenki-01": "魔偶劍鬼",
+ "mirrormaiden": "愚人眾·藏鏡仕女",
+ "mirrormaiden-01": "愚人眾·藏鏡仕女",
+ "nobushihitsukeban": "野伏·火付番",
+ "nobushijintouban": "野伏·陣刀番",
+ "nobushikikouban": "野伏·機巧番",
+ "pureelectrohypostasis": "至純的無相之雷",
+ "pyroabyssmage": "火深淵法師",
+ "pyroabyssmage-01": "火深淵法師",
+ "rhodeiaofloch": "純水精靈·洛蒂婭",
+ "rhodeiaofloch-01": "純水精靈·洛蒂婭",
+ "rockfondrifthound": "嗜岩·獸境獵犬",
+ "rockshieldwallmitachurl": "岩盾丘丘暴徒",
+ "stonehidelawachurl": "丘丘岩盔王",
+ "stonehidelawachurl-01": "丘丘岩盔王",
+ "stonehidelawachurl-02": "丘丘岩盔王",
+ "stonehidelawachurl-03": "丘丘岩盔王",
+ "wingedcryoshroom": "有翼冰本真蕈",
+ "wingeddendroshroom": "有翼草本真蕈",
+ "woodenshieldwallmitachurl": "木盾丘丘暴徒"
+ },
+ "names": {
+ "丘丘岩盔王": "stonehidelawachurl-01",
+ "冰深淵法師": "cryoabyssmage",
+ "冰盾丘丘暴徒": "iceshieldwallmitachurl",
+ "冰箭丘丘人": "cryohilichurlshooter",
+ "嗜岩·獸境獵犬": "rockfondrifthound",
+ "射手丘丘人": "hilichurlshooter",
+ "岩丘丘薩滿": "geosamachurl",
+ "岩盾丘丘暴徒": "rockshieldwallmitachurl",
+ "愚人眾·冰螢術士": "fatuicryocicinmage-01",
+ "愚人眾·火之債務處理人": "fatuipyroagent-01",
+ "愚人眾·藏鏡仕女": "mirrormaiden-01",
+ "愚人眾先遣隊·冰銃重衛士": "fatuiskirmishercryogunnerlegionnaire",
+ "愚人眾先遣隊·岩使游擊兵": "fatuiskirmishergeochanterbracer",
+ "愚人眾先遣隊·水銃重衛士": "fatuiskirmisherhydrogunnerlegionnaire",
+ "愚人眾先遣隊·火銃游擊兵": "fatuiskirmisherpyroslingerbracer",
+ "愚人眾先遣隊·雷錘前鋒軍": "fatuiskirmisherelectrohammervanguard",
+ "愚人眾先遣隊·風拳前鋒軍": "fatuiskirmisheranemoboxervanguard",
+ "打手丘丘人": "hilichurlfighter",
+ "有翼冰本真蕈": "wingedcryoshroom",
+ "有翼草本真蕈": "wingeddendroshroom",
+ "木盾丘丘暴徒": "woodenshieldwallmitachurl",
+ "水丘丘薩滿": "hydrosamachurl",
+ "水史萊姆": "hydroslime",
+ "水深淵法師": "hydroabyssmage-01",
+ "海亂鬼·炎威": "kairagifierymight",
+ "海亂鬼·雷騰": "kairagidancingthunder",
+ "深淵詠者·淵火": "abysslectorfathomlessflames",
+ "火斧丘丘暴徒": "blazingaxemitachurl",
+ "火深淵法師": "pyroabyssmage-01",
+ "無相之雷": "electrohypostasis-01",
+ "純水精靈·洛蒂婭": "rhodeiaofloch-01",
+ "翠翎恐蕈": "jadeplumeterrorshroom-01",
+ "至純的無相之雷": "pureelectrohypostasis",
+ "草丘丘薩滿": "dendrosamachurl",
+ "衝鋒丘丘人": "hilichurlberserker",
+ "野伏·機巧番": "nobushikikouban",
+ "野伏·火付番": "nobushihitsukeban",
+ "野伏·陣刀番": "nobushijintouban",
+ "陸行岩本真蕈": "groundedgeoshroom",
+ "陸行水本真蕈": "groundedhydroshroom",
+ "雷史萊姆": "electroslime",
+ "雷斧丘丘暴徒": "cracklingaxemitachurl",
+ "雷深淵法師": "electroabyssmage",
+ "雷箭丘丘人": "electrohilichurlshooter",
+ "風丘丘薩滿": "anemosamachurl",
+ "魔偶劍鬼": "maguukenki-01"
+ },
+ "properties": {}
+ }
+}
\ No newline at end of file