diff --git "a/ChineseTraditional/tcgenemycards.json" "b/ChineseTraditional/tcgenemycards.json" new file mode 100644--- /dev/null +++ "b/ChineseTraditional/tcgenemycards.json" @@ -0,0 +1,5558 @@ +{ + "items": { + "abysslectorfathomlessflames": { + "hp": 6, + "id": 4303, + "maxenergy": 2, + "name": "深淵詠者·淵火", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "id": 23021, + "name": "拯救之焰", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "id": 23022, + "name": "熾烈箴言", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,召喚黯火爐心。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。", + "id": 23023, + "name": "天隕預兆", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬火之新生。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123022]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火之新生。", + "id": 23024, + "name": "火之新生", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。", + "descriptionraw": "【被動】本角色觸發$[C123022]時:為其附屬$[C123023]。", + "descriptionreplaced": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。", + "id": 23025, + "name": "湧火護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 23026, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物" + ] + }, + "anemosamachurl": { + "hp": 4, + "id": 3501, + "maxenergy": 2, + "name": "風丘丘薩滿", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 35011, + "name": "杖擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成2點風元素傷害,召喚旋風。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C135011]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚旋風。", + "id": 35012, + "name": "祈風術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成5點風元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2105}風元素傷害。", + "id": 35013, + "name": "風波衝擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "風元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + 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"造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 33023, + "name": "Oto Tiga", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬流焰磨刃。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133021]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬流焰磨刃。", + "id": 33024, + "name": "流焰磨刃", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "cracklingaxemitachurl": { + "hp": 8, + "id": 3403, + "maxenergy": 2, + "name": "雷斧丘丘暴徒", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 34031, + "name": "Du Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 34032, + "name": "Upa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 34033, + "name": "Oto Tiga", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬流煌磨刃。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134031]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬流煌��刃。", + "id": 34034, + "name": "流煌磨刃", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "雷元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "cryoabyssmage": { + "hp": 4, + "id": 3103, + "maxenergy": 2, + "name": "冰深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31031, + "name": "冰刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31032, + "name": "凝華的祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31033, + "name": "霜寒迂旋之儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬冰元素護罩。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C131031]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬冰元素護罩。", + "id": 31034, + "name": "冰元素護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31035, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "冰元素", + "其他武器", + "魔物" + ] + }, + "cryohilichurlshooter": { + "hp": 3, + "id": 3102, + "maxenergy": 2, + "name": "冰箭丘丘人", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31021, + "name": "冰箭", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成4點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31022, + "name": "幾枝一起", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】此角色出招後,自動切換到下一個角色。", + "descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。", + "descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。", + "id": 31023, + "name": "躲起來", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "冰元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "dendrosamachurl": { + "hp": 4, + "id": 3703, + "maxenergy": 2, + "name": "草丘丘薩滿", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 37031, + "name": "杖擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1點草元素傷害,在對方場上生成藤蔓。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C137031]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害,在對方場上生成藤蔓。", + "id": 37032, + "name": "毒藤蔓生", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成5點草元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", + "id": 37033, + "name": "草之域", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "草元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "electroabyssmage": { + "hp": 4, + "id": 3404, + "maxenergy": 3, + "name": "雷深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "id": 34041, + "name": "雷彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + 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"maxenergy": 3, + "name": "愚人眾·冰螢術士", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 21011, + "name": "冰螢稜錐", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害,召喚冰螢。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", + "id": 21012, + "name": "霧虛搖喚", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "id": 21013, + "name": "冰枝白花", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "冰元素", + "其他武器", + "愚人眾" + ] + }, + "fatuipyroagent": { + "hp": 10, + "id": 4301, + "maxenergy": 2, + "name": "愚人眾·火之債務處理人", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 23011, + "name": "突刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害,本角色附屬潛行。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", + "id": 23012, + "name": "伺機而動", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", + "id": 23013, + "name": "焚毀之鋒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬潛行。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。", + "id": 23014, + "name": "潛行大師", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "火元素", + "其他武器", + "愚人眾" + ] + }, + "fatuipyroagent-01": { + "hp": 10, + "id": 4302, + "maxenergy": 2, + "name": "愚人眾·火之債務處理人", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 23011, + "name": "突刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害,本角色附屬潛行。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", + "id": 23012, + "name": "伺機而動", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成5點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", + "id": 23013, + "name": "焚毀之鋒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬潛行。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。", + "id": 23014, + "name": "潛行大師", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "火元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmisheranemoboxervanguard": { + "hp": 10, + "id": 3502, + "maxenergy": 2, + "name": "愚人眾先遣隊·風拳前鋒軍", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 35021, + "name": "疾風刺拳", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "本角色附屬聚風屏障並準備技能:逆風奉還拳。", + "descriptionraw": "本角色附屬$[C135021]並$[K53]:$[S35025]。", + "descriptionreplaced": "本角色附屬聚風屏障並準備技能:逆風奉還拳。", + "id": 35022, + "name": "聚風蓄力", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成3點風元素傷害,其他我方「愚人眾」角色獲得1點充能。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", + "id": 35023, + "name": "激風鼓動", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 35024, + "name": "聚風屏障", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(需準備1個行動輪)\n造成2點物理傷害。", + "descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "(需準備1個行動輪)\\n造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 35025, + "name": "逆風奉還拳", + "playcost": [], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "風元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmishercryogunnerlegionnaire": { + "hp": 10, + "id": 3104, + "maxenergy": 3, + "name": "愚人眾先遣隊·冰銃重衛士", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 31041, + "name": "近身衝撞", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31042, + "name": "��凍噴劑", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害,本角色附屬元素武裝·冰。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,本角色附屬元素武裝·冰。", + "id": 31043, + "name": "嚴霜鐵銃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", + "id": 31044, + "name": "戰備補給", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31045, + "name": "銃裝破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "冰元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmisherelectrohammervanguard": { + "hp": 10, + "id": 3407, + "maxenergy": 3, + "name": "愚人眾先遣隊·雷錘前鋒軍", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 34071, + "name": "迅捷錘擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "id": 34072, + "name": "狂烈衝鋒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害,本角色附屬元素武裝·雷。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬元素武裝·雷。", + "id": 34073, + "name": "轟雷戰鎚", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", + "id": 34074, + "name": "戰備補給", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 34075, + "name": "銃裝破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "雷元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmishergeochanterbracer": { + "hp": 10, + "id": 3604, + "maxenergy": 3, + "name": "愚人眾先遣隊·岩使游擊兵", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36041, + "name": "岩簇飛刺", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36042, + "name": "集束岩晶", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "id": 36043, + "name": "塵岩長杖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", + "id": 36044, + "name": "戰備補給", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "岩元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmisherhydrogunnerlegionnaire": { + "hp": 10, + "id": 3203, + "maxenergy": 3, + "name": "愚人眾先遣隊·水銃重衛士", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 32031, + "name": "戰術衝撞", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,治療2個我方後臺角色1點。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療2個我方後臺角色1點。", + "id": 32032, + "name": "療癒彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3點水元素傷害,本角色附屬元素武裝·水。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,本角色附屬元素武裝·水。", + "id": 32033, + "name": "元素增幅·水", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", + "id": 32034, + "name": "戰備補給", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32035, + "name": "銃裝破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "其他武器", + "愚人眾" + ] + }, + "fatuiskirmisherpyroslingerbracer": { + "hp": 10, + "id": 3306, + "maxenergy": 3, + "name": "愚人眾先遣隊·火銃游擊兵", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33061, + "name": "輕彈直射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33062, + "name": "燃燒連射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,本角色附屬元素武裝·火。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬元素武裝·火。", + "id": 33063, + "name": "猛火鐵銃", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", + "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", + "id": 33064, + "name": "戰備補給", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33065, + "name": "銃裝破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "火元素", + "其他武器", + "愚人眾" + ] + }, + "geosamachurl": { + "hp": 4, + "id": 3603, + "maxenergy": 2, + "name": "岩丘丘薩滿", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 36031, + "name": "杖擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2點岩元素傷害,生成岩土臺座。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成岩土臺座。", + "id": 36032, + "name": "喚石之咒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36033, + "name": "碎岩震波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "groundedgeoshroom": { + "hp": 7, + "id": 3605, + "maxenergy": 2, + "name": "陸行岩本真蕈", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36051, + "name": "孢子彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成3點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36052, + "name": "狂猛吐息", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成5點岩元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", + "id": 36053, + "name": "爆破衝鋒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", + "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", + "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", + "id": 36054, + "name": "狀態轉換", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物" + ] + }, + "groundedhydroshroom": { + "hp": 7, + "id": 3205, + "maxenergy": 2, + "name": "陸行水本真蕈", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32051, + "name": "孢子彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成3點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32052, + "name": "狂猛吐息", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32053, + "name": "爆破衝鋒", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", + "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", + "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", + "id": 32054, + "name": "狀態轉換", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物" + ] + }, + "hilichurlberserker": { + "hp": 4, + "id": 3304, + "maxenergy": 2, + "name": "衝鋒丘丘人", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33041, + "name": "火把打", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成2點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33042, + "name": "邊跑邊打", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 2 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成4點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33043, + "name": "連續揮火把", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "hilichurlfighter": { + "hp": 4, + "id": 3001, + "maxenergy": 2, + "name": "打手丘丘人", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 30011, + "name": "打", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 30012, + "name": "跳起打", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", + "id": 30013, + "name": "揮來揮去", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "無元素類型", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "hilichurlshooter": { + "hp": 3, + "id": 3002, + "maxenergy": 2, + "name": "射手丘丘人", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 30021, + "name": "射擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 30022, + "name": "幾枝一起", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】此角色使用技能後,自動切換到下一個角色。", + "descriptionraw": "【被動】此角色使用技能後,自動切換到下一個角色。", + "descriptionreplaced": "【被動】此角色使用技能後,自動切換到下一個角色。", + "id": 30023, + "name": "躲起來", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "無元素類型", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "hydroabyssmage": { + "hp": 4, + "id": 3201, + "maxenergy": 3, + "name": "水深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32011, + "name": "水彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,目標角色附屬水泡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "id": 32012, + "name": "泡影的祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害,目標角色附屬水泡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "id": 32013, + "name": "浮幻生滅之儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬水元素護罩。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。", + "id": 32014, + "name": "水元素護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32015, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物" + ] + }, + "hydroabyssmage-01": { + "hp": 6, + "id": 5201, + "maxenergy": 3, + "name": "水深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32011, + "name": "水彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,目標角色附屬水泡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "id": 32012, + "name": "泡影的祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害,目標角色附屬水泡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "id": 32013, + "name": "浮幻生滅之儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬水元素護罩。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。", + "id": 32014, + "name": "水元素護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 32015, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。", + "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C132012]。", + "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。", + "id": 32016, + "name": "深淵加護", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物" + ] + }, + "hydrosamachurl": { + "hp": 4, + "id": 3202, + "maxenergy": 2, + "name": "水丘丘薩滿", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 32021, + "name": "杖擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害,召喚治療之雨。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚治療之雨。", + "id": 32022, + "name": "祈雨術", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32023, + "name": "激流衝擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "hydroslime": { + "hp": 4, + "id": 3204, + "maxenergy": 2, + "name": "水史萊姆", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32041, + "name": "彈跳", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成4點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害。", + "id": 32042, + "name": "重重下落", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "id": 32043, + "name": "元素沉積·水", + "playcost": [], + "type": 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"playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 31013, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬寒冰大盾。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C131011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬寒冰大盾。", + "id": 31014, + "name": "寒冰大盾", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 31015, + "name": "護盾破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "冰元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "jadeplumeterrorshroom": { + "hp": 36, + "id": 4701, + "maxenergy": 2, + "name": "翠翎恐蕈", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 27011, + "name": "菌王舞步", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "id": 27012, + "name": "不穩定孢子雲", + "playcost": [ + { 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"name": "惟神召符·煌", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", + "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C134012]。", + "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", + "id": 34015, + "name": "絕境狂亂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(需準備2個行動輪)\n造成6點物理傷害。", + "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", + "id": 34016, + "name": "居合·霆息", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(需準備1個行動輪)\n下回合使用技能居合·霆息。", + "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S34016]。", + "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·霆息。", + "id": 34017, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + 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], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本角色準備技能:居合·焚風。", + "descriptionraw": "本角色$[K53]:$[S33036]。", + "descriptionreplaced": "本角色準備技能:居合·焚風。", + "id": 33033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬惟神召符·炎。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133031]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬惟神召符·炎。", + "id": 33034, + "name": "惟神召符·炎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", + "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C133032]。", + "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", + "id": 33035, + "name": "絕境狂亂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + 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"造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 25011, + "name": "一文字", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "召喚劍影·孤風。", + "descriptionraw": "召喚$[C125011]。", + "descriptionreplaced": "召喚劍影·孤風。", + "id": 25012, + "name": "孤風刀勢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "召喚劍影·霜馳。", + "descriptionraw": "召喚$[C125012]。", + "descriptionreplaced": "召喚劍影·霜馳。", + "id": 25013, + "name": "霜馳影突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚��的效果。(不消耗其可用次數)", + "id": 25014, + "name": "機巧偽天狗抄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "風元素", + "其他武器", + "魔物" + ] + }, + "maguukenki-01": { + "hp": 28, + "id": 4502, + "maxenergy": 3, + "name": "魔偶劍鬼", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 25011, + "name": "一文字", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "召喚劍影·孤風。", + "descriptionraw": "召喚$[C125011]。", + "descriptionreplaced": "召喚劍影·孤風。", + "id": 25012, + "name": "孤風刀勢", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "召喚劍影·霜馳。", + "descriptionraw": "召喚$[C125012]。", + "descriptionreplaced": "召喚劍影·霜馳。", + "id": 25013, + "name": "霜馳影突", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 4, + "baseelement": "GCG_ELEMENT_ANEMO", + "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "id": 25014, + "name": "機巧偽天狗抄", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ANEMO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ANEMO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "風元素", + "其他武器", + "魔物" + ] + }, + "mirrormaiden": { + "hp": 10, + "id": 4203, + "maxenergy": 2, + "name": "愚人眾·藏鏡仕女", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22021, + "name": "水彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", + "id": 22022, + "name": "瀲波綻破", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22023, + "name": "粼鏡折光", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "其他武器", + "愚人眾" + ] + }, + "mirrormaiden-01": { + "hp": 10, + "id": 4204, + "maxenergy": 2, + "name": "愚人眾·藏鏡仕女", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22021, + "name": "水彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", + "id": 22022, + "name": "瀲波綻破", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成5點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22023, + "name": "粼鏡折光", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_FATUI" + ], + "tagstext": [ + "水元素", + "其他武器", + "愚人眾" + ] + }, + "nobushihitsukeban": { + "hp": 6, + "id": 3305, + "maxenergy": 2, + "name": "野伏·火付番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 33051, + "name": "連續斬", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害,我方切換到下一個角色。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,我方切換到下一個角色。", + "id": 33052, + "name": "焰硝花火", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本角色準備技能:居合·前。", + "descriptionraw": "本角色$[K53]:$[S30034]。", + "descriptionreplaced": "本角色準備技能:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(需準備2個行動輪)\n造成6點物理傷害。", + "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", + "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", + "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "id": 30036, + "name": "殘心", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "火元素", + "其他武器" + ] + }, + "nobushijintouban": { + "hp": 6, + "id": 3003, + "maxenergy": 2, + "name": "野伏·陣刀番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 30031, + "name": "連續斬", + "playcost": [ + { + "costtype": "GCG_COST_DICE_VOID", + "count": 3 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 30032, + "name": "跳劈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本角色準備技能:居合·前。", + "descriptionraw": "本角色$[K53]:$[S30034]。", + "descriptionreplaced": "本角色準備技能:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(需準備2個行動輪)\n造成6點物理傷害。", + "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", + "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", + "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "id": 30036, + "name": "殘心", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_NONE", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "無元素類型", + "其他武器" + ] + }, + "nobushikikouban": { + "hp": 6, + "id": 3405, + "maxenergy": 2, + "name": "野伏·機巧番", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 34051, + "name": "連續斬", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "id": 34052, + "name": "機工雷弩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "本角色準備技能:居合·前。", + "descriptionraw": "本角色$[K53]:$[S30034]。", + "descriptionreplaced": "本角色準備技能:居合·前。", + "id": 30033, + "name": "居合·納刀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_SAME", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_NONE", + "description": "(需準備2個行動輪)\n造成6點物理傷害。", + "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", + "id": 30034, + "name": "居合·前", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", + "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", + "descriptionreplaced": "(需準備1��行動輪)\\n下回合使用技能居合·前。", + "id": 30035, + "name": "居合·吐納", + "playcost": [], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", + "id": 30036, + "name": "殘心", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE" + ], + "tagstext": [ + "雷元素", + "其他武器" + ] + }, + "pureelectrohypostasis": { + "hp": 15, + "id": 4403, + "maxenergy": 2, + "name": "至純的無相之雷", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成1點雷元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "id": 24011, + "name": "雷晶投射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "id": 24012, + "name": "猜拳三連擊", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 5 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", + "id": 24013, + "name": "靂霆鎮鎖", + "playcost": [ + { + "costtype": "GCG_COST_DICE_ELECTRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:��拳三連擊·布。", + "id": 24015, + "name": "猜拳三連擊·剪刀", + "playcost": [], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_ELECTRO", + "description": "造成3點雷元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "id": 24016, + "name": "猜拳三連擊·布", + "playcost": [], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。", + "id": 34063, + "name": "元素沉積·雷", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_ELECTRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "雷元素", + "其他武器", + "魔物" + ] + }, + "pyroabyssmage": { + "hp": 4, + "id": 3301, + "maxenergy": 3, + "name": "火深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33011, + "name": "炎波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33012, + "name": "灼面的祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 7, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成7點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33013, + "name": "熔焰地湧之儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬火元素護罩。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。", + "id": 33014, + "name": "火元素護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33015, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物" + ] + }, + "pyroabyssmage-01": { + "hp": 6, + "id": 5301, + "maxenergy": 3, + "name": "火深淵法師", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成1點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33011, + "name": "炎波", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成3點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33012, + "name": "灼面的祭法", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 7, + "baseelement": "GCG_ELEMENT_PYRO", + "description": "造成7點火元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", + "id": 33013, + "name": "熔焰地湧之儀", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬火元素護罩。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。", + "id": 33014, + "name": "火元素護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 33015, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。", + "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C133011]。", + "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。", + "id": 33016, + "name": "深淵加護", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物" + ] + }, + "rhodeiaofloch": { + "hp": 30, + "id": 4201, + "maxenergy": 3, + "name": "純水精靈·洛蒂婭", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22011, + "name": "翻湧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "隨機召喚1種純水幻形。(優先生成不同的類型)", + "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)", + "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)", + "id": 22012, + "name": "純水幻造", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "隨機召喚2種純水幻形。(優先生成不同的類型)", + "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)", + "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)", + "id": 22013, + "name": "林野百態", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 5 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "id": 22014, + "name": "潮湧與激流", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "id": 32043, + "name": "元素沉積·水", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物" + ] + }, + "rhodeiaofloch-01": { + "hp": 45, + "id": 4202, + "maxenergy": 3, + "name": "純水精靈·洛蒂婭", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成1點水元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "id": 22011, + "name": "翻湧", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "description": "隨機召喚1種純水幻形。(優先生成不同的類型)", + "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)", + "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)", + "id": 22012, + "name": "純水幻造", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "description": "隨機召喚2種純水幻形。(優先生成不同的類型)", + "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)", + "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)", + "id": 22013, + "name": "林野百態", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 5 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_HYDRO", + "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "id": 22014, + "name": "潮湧與激流", + "playcost": [ + { + "costtype": "GCG_COST_DICE_HYDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", + "id": 32043, + "name": "元素沉積·水", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_HYDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "水元素", + "其他武器", + "魔物" + ] + }, + "rockfondrifthound": { + "hp": 10, + "id": 3602, + "maxenergy": 3, + "name": "嗜岩·獸境獵犬", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成1點岩元素傷害,在敵方場上生成侵蝕。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "id": 36021, + "name": "溶蝕利爪", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成2點岩元素傷害,在敵方場上生成侵蝕。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "id": 36022, + "name": "裂解晶岩", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 6, + "baseelement": "GCG_ELEMENT_GEO", + "description": "造成6點岩元素傷害,在敵方場上生成侵蝕。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", + "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "id": 36023, + "name": "追獵標記", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 3 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬嗜魔。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136022]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬嗜魔。", + "id": 36024, + "name": "嗜魔", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物" + ] + }, + "rockshieldwallmitachurl": { + "hp": 8, + "id": 3601, + "maxenergy": 2, + "name": "岩盾丘丘暴徒", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 36011, + "name": "Plata Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 36012, + "name": "Da Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 36013, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬岩石大盾。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136011]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩石大盾。", + "id": 36014, + "name": "岩石大盾", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "stonehidelawachurl": { + "hp": 12, + "id": 4601, + "maxenergy": 2, + "name": "丘丘岩盔王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷��。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "stonehidelawachurl-01": { + "hp": 16, + "id": 4602, + "maxenergy": 2, + "name": "丘丘岩盔王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "id": 26014, + "name": "魔化:岩盔", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "stonehidelawachurl-02": { + "hp": 24, + "id": 4603, + "maxenergy": 2, + "name": "丘丘岩盔王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "id": 26014, + "name": "魔化:岩盔", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "stonehidelawachurl-03": { + "hp": 8, + "id": 4604, + "maxenergy": 2, + "name": "丘丘岩盔王", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 26011, + "name": "Plama Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 26012, + "name": "Movo Lawa", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 26013, + "name": "Upa Shato", + "playcost": [ + { + "costtype": "GCG_COST_DICE_GEO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", + "id": 26014, + "name": "魔化:岩盔", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_GEO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "岩元素", + "其他武器", + "魔物", + "丘丘人" + ] + }, + "wingedcryoshroom": { + "hp": 6, + "id": 3105, + "maxenergy": 2, + "name": "有翼冰本真蕈", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成1點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31051, + "name": "孢子彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成3點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31052, + "name": "翻滾噴射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_CRYO", + "description": "造成5點冰元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", + "id": 31053, + "name": "爆破俯衝", + "playcost": [ + { + "costtype": "GCG_COST_DICE_CRYO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", + "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", + "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", + "id": 31054, + "name": "狀態轉換", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_CRYO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "冰元素", + "其他武器", + "魔物" + ] + }, + "wingeddendroshroom": { + "hp": 6, + "id": 3701, + "maxenergy": 2, + "name": "有翼草本真蕈", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成1點草元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。", + "id": 37011, + "name": "孢子彈", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成3點草元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "id": 37012, + "name": "翻滾噴射", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_DENDRO", + "description": "造成5點草元素傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", + "id": 37013, + "name": "爆破俯衝", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化���態。", + "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", + "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", + "id": 37014, + "name": "狀態轉換", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "草元素", + "其他武器", + "魔物" + ] + }, + "woodenshieldwallmitachurl": { + "hp": 8, + "id": 3702, + "maxenergy": 2, + "name": "木盾丘丘暴徒", + "skills": [ + { + "basedamage": 2, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", + "id": 37021, + "name": "Plata Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 37022, + "name": "Da Plama", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 5, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", + "id": 37023, + "name": "Aba Movo", + "playcost": [ + { + "costtype": "GCG_COST_DICE_DENDRO", + "count": 3 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬原木大盾。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C137021]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬原木大盾。", + "id": 37024, + "name": "原木大盾", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 37025, + "name": "護盾破碎", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_DENDRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER", + "GCG_TAG_CAMP_HILICHURL" + ], + "tagstext": [ + "草元素", + "其他武器", + "魔物", + "丘丘人" + ] + } + }, + "meta": { + "aliases": {}, + "categories": {}, + "namemap": { + "abysslectorfathomlessflames": "深淵詠者·淵火", + "anemosamachurl": "風丘丘薩滿", + "blazingaxemitachurl": "火斧丘丘暴徒", + "cracklingaxemitachurl": "雷斧丘丘暴徒", + "cryoabyssmage": "冰深淵法師", + "cryohilichurlshooter": "冰箭丘丘人", + "dendrosamachurl": "草丘丘薩滿", + "electroabyssmage": "雷深淵法師", + "electrohilichurlshooter": "雷箭丘丘人", + "electrohypostasis": "無相之雷", + "electrohypostasis-01": "無相之雷", + "electroslime": "雷史萊姆", + "fatuicryocicinmage": "愚人眾·冰螢術士", + "fatuicryocicinmage-01": "愚人眾·冰螢術士", + "fatuipyroagent": "愚人眾·火之債務處理人", + "fatuipyroagent-01": "愚人眾·火之債務處理人", + "fatuiskirmisheranemoboxervanguard": "愚人眾先遣隊·風拳前鋒軍", + "fatuiskirmishercryogunnerlegionnaire": "愚人眾先遣隊·冰銃重衛士", + "fatuiskirmisherelectrohammervanguard": "愚人眾先遣隊·雷錘前鋒軍", + "fatuiskirmishergeochanterbracer": "愚人眾先遣隊·岩使游擊兵", + "fatuiskirmisherhydrogunnerlegionnaire": "愚人眾先遣隊·水銃重衛士", + "fatuiskirmisherpyroslingerbracer": "愚人眾先遣隊·火銃游擊兵", + "geosamachurl": "岩丘丘薩滿", + "groundedgeoshroom": "陸行岩本真蕈", + "groundedhydroshroom": "陸行水本真蕈", + "hilichurlberserker": "衝鋒丘丘人", + "hilichurlfighter": "打手丘丘人", + "hilichurlshooter": "射手丘丘人", + "hydroabyssmage": "水深淵法師", + "hydroabyssmage-01": "水深淵法師", + "hydrosamachurl": "水丘丘薩滿", + "hydroslime": "水史萊姆", + "iceshieldwallmitachurl": "冰盾丘丘暴徒", + "jadeplumeterrorshroom": "翠翎恐蕈", + "jadeplumeterrorshroom-01": "翠翎恐蕈", + "jadeplumeterrorshroom-02": "翠翎恐蕈", + "jadeplumeterrorshroom-03": "翠翎恐蕈", + "kairagidancingthunder": "海亂鬼·雷騰", + "kairagifierymight": "海亂鬼·炎威", + "maguukenki": "魔偶劍鬼", + "maguukenki-01": "魔偶劍鬼", + "mirrormaiden": "愚人眾·藏鏡仕女", + "mirrormaiden-01": "愚人眾·藏鏡仕女", + "nobushihitsukeban": "野伏·火付番", + "nobushijintouban": "野伏·陣刀番", + "nobushikikouban": "野伏·機巧番", + "pureelectrohypostasis": "至純的無相之雷", + "pyroabyssmage": "火深淵法師", + "pyroabyssmage-01": "火深淵法師", + "rhodeiaofloch": "純水精靈·洛蒂婭", + "rhodeiaofloch-01": "純水精靈·洛蒂婭", + "rockfondrifthound": "嗜岩·獸境獵犬", + "rockshieldwallmitachurl": "岩盾丘丘暴徒", + "stonehidelawachurl": "丘丘岩盔王", + "stonehidelawachurl-01": "丘丘岩盔王", + "stonehidelawachurl-02": "丘丘岩盔王", + "stonehidelawachurl-03": "丘丘岩盔王", + "wingedcryoshroom": "有翼冰本真蕈", + "wingeddendroshroom": "有翼草本真蕈", + "woodenshieldwallmitachurl": "木盾丘丘暴徒" + }, + "names": { + "丘丘岩盔王": "stonehidelawachurl-01", + "冰深淵法師": "cryoabyssmage", + "冰盾丘丘暴徒": "iceshieldwallmitachurl", + "冰箭丘丘人": "cryohilichurlshooter", + "嗜岩·獸境獵犬": "rockfondrifthound", + "射手丘丘人": "hilichurlshooter", + "岩丘丘薩滿": "geosamachurl", + "岩盾丘丘暴徒": "rockshieldwallmitachurl", + "愚人眾·冰螢術士": "fatuicryocicinmage-01", + "愚人眾·火之債務處理人": "fatuipyroagent-01", + "愚人眾·藏鏡仕女": "mirrormaiden-01", + "愚人眾先遣隊·冰銃重衛士": "fatuiskirmishercryogunnerlegionnaire", + "愚人眾先遣隊·岩使游擊兵": "fatuiskirmishergeochanterbracer", + "愚人眾先遣隊·水銃重衛士": "fatuiskirmisherhydrogunnerlegionnaire", + "愚人眾先遣隊·火銃游擊兵": "fatuiskirmisherpyroslingerbracer", + "愚人眾先遣隊·雷錘前鋒軍": "fatuiskirmisherelectrohammervanguard", + "愚人眾先遣隊·風拳前鋒軍": "fatuiskirmisheranemoboxervanguard", + "打手丘丘人": "hilichurlfighter", + "有翼冰本真蕈": "wingedcryoshroom", + "有翼草本真蕈": "wingeddendroshroom", + "木盾丘丘暴徒": "woodenshieldwallmitachurl", + "水丘丘薩滿": "hydrosamachurl", + "水史萊姆": "hydroslime", + "水深淵法師": "hydroabyssmage-01", + "海亂鬼·炎威": "kairagifierymight", + "海亂鬼·雷騰": "kairagidancingthunder", + "深淵詠者·淵火": "abysslectorfathomlessflames", + "火斧丘丘暴徒": "blazingaxemitachurl", + "火深淵法師": "pyroabyssmage-01", + "無相之雷": "electrohypostasis-01", + "純水精靈·洛蒂婭": "rhodeiaofloch-01", + "翠翎恐蕈": "jadeplumeterrorshroom-01", + "至純的無相之雷": "pureelectrohypostasis", + "草丘丘薩滿": "dendrosamachurl", + "衝鋒丘丘人": "hilichurlberserker", + "野伏·機巧番": "nobushikikouban", + "野伏·火付番": "nobushihitsukeban", + "野伏·陣刀番": "nobushijintouban", + "陸行岩本真蕈": "groundedgeoshroom", + "陸行水本真蕈": "groundedhydroshroom", + "雷史萊姆": "electroslime", + "雷斧丘丘暴徒": "cracklingaxemitachurl", + "雷深淵法師": "electroabyssmage", + "雷箭丘丘人": "electrohilichurlshooter", + "風丘丘薩滿": "anemosamachurl", + "魔偶劍鬼": "maguukenki-01" + }, + "properties": {} + } +} \ No newline at end of file