+ChineseSimplified/.meta.json, +ChineseSimplified/tcgactioncards.json, +ChineseSimplified/tcgcardbacks.json, +ChineseSimplified/tcgcardboxes.json, +ChineseSimplified/tcgcharactercards.json, +ChineseSimplified/tcgdetailedrules.json, +ChineseSimplified/tcgenemycards.json, +ChineseSimplified/tcgkeywords.json, +ChineseSimplified/tcglevelrewards.json, +ChineseSimplified/tcgstatuseffects.json, +ChineseSimplified/tcgsummons.json, on 2023-06-29 08:34:08 UTC
Browse files- ChineseSimplified/.meta.json +67 -0
- ChineseSimplified/tcgactioncards.json +0 -0
- ChineseSimplified/tcgcardbacks.json +229 -0
- ChineseSimplified/tcgcardboxes.json +64 -0
- ChineseSimplified/tcgcharactercards.json +0 -0
- ChineseSimplified/tcgdetailedrules.json +468 -0
- ChineseSimplified/tcgenemycards.json +0 -0
- ChineseSimplified/tcgkeywords.json +454 -0
- ChineseSimplified/tcglevelrewards.json +370 -0
- ChineseSimplified/tcgstatuseffects.json +0 -0
- ChineseSimplified/tcgsummons.json +812 -0
ChineseSimplified/.meta.json
ADDED
@@ -0,0 +1,67 @@
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{
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"path": "ChineseSimplified",
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"metadata": {},
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"files": [
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{
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"name": "tcgactioncards.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgcardbacks.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgcardboxes.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgcharactercards.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgdetailedrules.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgenemycards.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgkeywords.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcglevelrewards.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgstatuseffects.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgsummons.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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}
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],
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"folders": []
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}
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ChineseSimplified/tcgactioncards.json
ADDED
The diff for this file is too large to render.
See raw diff
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ChineseSimplified/tcgcardbacks.json
ADDED
@@ -0,0 +1,229 @@
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{
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"items": {
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"adept": {
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"description": "没有解不开的难题,没有办不到的事。为你献上喝彩!",
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"descriptionraw": "没有解不开的难题,没有办不到的事。为你献上喝彩!",
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"id": 110,
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"name": "达人",
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8 |
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"rarity": 3,
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"source": "牌手手册第四局中完成所有目标后获得"
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},
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11 |
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"amethystlump": {
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"description": "因地制宜也是智慧的一种。",
|
13 |
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"descriptionraw": "因地制宜也是智慧的一种。",
|
14 |
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"id": 113,
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"name": "紫晶块",
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16 |
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"rarity": 3,
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"source": "卡牌商店购买获得"
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18 |
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},
|
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"cecilia": {
|
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"description": "与清风冷露为伴者,才有资格将初生曙光独享?",
|
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"descriptionraw": "与清风冷露为伴者,才有资格将初生曙光独享?",
|
22 |
+
"id": 118,
|
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"name": "塞西莉亚花",
|
24 |
+
"rarity": 3,
|
25 |
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"source": "卡牌商店购买获得"
|
26 |
+
},
|
27 |
+
"crystalchunk": {
|
28 |
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"description": "适当的磨练能让可造之才大放异彩。",
|
29 |
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"descriptionraw": "适当的磨练能让可造之才大放异彩。",
|
30 |
+
"id": 111,
|
31 |
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"name": "水晶块",
|
32 |
+
"rarity": 3,
|
33 |
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"source": "卡牌商店购买获得"
|
34 |
+
},
|
35 |
+
"dandelionseed": {
|
36 |
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"description": "希望与等待总是相伴相随。",
|
37 |
+
"descriptionraw": "希望与等待总是相伴相随。",
|
38 |
+
"id": 117,
|
39 |
+
"name": "蒲公英籽",
|
40 |
+
"rarity": 3,
|
41 |
+
"source": "卡牌商店购买获得"
|
42 |
+
},
|
43 |
+
"dendrobium": {
|
44 |
+
"description": "如果所有的争斗都停留在牌桌之上…",
|
45 |
+
"descriptionraw": "如果所有的争斗都停留在牌桌之上…",
|
46 |
+
"id": 120,
|
47 |
+
"name": "血斛",
|
48 |
+
"rarity": 3,
|
49 |
+
"source": "卡牌商店购买获得"
|
50 |
+
},
|
51 |
+
"electrocrystal": {
|
52 |
+
"description": "激将法,有用吗?一点就炸的东西,可不止它一个。",
|
53 |
+
"descriptionraw": "激将法,有用吗?一点就炸的东西,可不止它一个。",
|
54 |
+
"id": 116,
|
55 |
+
"name": "电气水晶",
|
56 |
+
"rarity": 3,
|
57 |
+
"source": "卡牌商店购买获得"
|
58 |
+
},
|
59 |
+
"flamingflowerstamen": {
|
60 |
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"description": "「我的牌手之魂在熊熊燃烧啊!」",
|
61 |
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"descriptionraw": "「我的牌手之魂在熊熊燃烧啊!」",
|
62 |
+
"id": 114,
|
63 |
+
"name": "烈焰花花蕊",
|
64 |
+
"rarity": 3,
|
65 |
+
"source": "卡牌商店购买获得"
|
66 |
+
},
|
67 |
+
"glazelily": {
|
68 |
+
"description": "人间旧事俱已消散,唯有花之芳名犹存。",
|
69 |
+
"descriptionraw": "人间旧事俱已消散,唯有花之芳名犹存。",
|
70 |
+
"id": 119,
|
71 |
+
"name": "琉璃百合",
|
72 |
+
"rarity": 3,
|
73 |
+
"source": "卡牌商店购买获得"
|
74 |
+
},
|
75 |
+
"inazuma": {
|
76 |
+
"description": "出牌应在电光火石之间,只要出牌够快,就能决胜须臾。",
|
77 |
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"descriptionraw": "出牌应在电光火石之间,只要出牌够快,就能决胜须臾。",
|
78 |
+
"id": 103,
|
79 |
+
"name": "稻妻",
|
80 |
+
"rarity": 3,
|
81 |
+
"source": "牌手等级提升至6的等级奖励中获得"
|
82 |
+
},
|
83 |
+
"lazuriteswirl": {
|
84 |
+
"description": "由著名画师「白垩」定制的特殊牌背。\n「如东风之龙一般,在这小小的战场之上,更自由地伸展自己的鳞羽吧!」",
|
85 |
+
"descriptionraw": "由著名画师「白垩」定制的特殊牌背。\\n「如东风之龙一般,在这小小的战场之上,更自由地伸展自己的鳞羽吧!」",
|
86 |
+
"id": 121,
|
87 |
+
"name": "青金的流旋",
|
88 |
+
"rarity": 3,
|
89 |
+
"source": "卡牌商店购买获得"
|
90 |
+
},
|
91 |
+
"legend": {
|
92 |
+
"description": "作为牌手的路已经走了许多,但是前面仍有许多路要走。",
|
93 |
+
"descriptionraw": "作为牌手的路已经走了许多,但是前面仍有许多路要走。",
|
94 |
+
"id": 109,
|
95 |
+
"name": "传说",
|
96 |
+
"rarity": 3,
|
97 |
+
"source": "牌手等级提升至10的等级奖励中获得"
|
98 |
+
},
|
99 |
+
"liyue": {
|
100 |
+
"description": "千里之行,始于足下。从构建坚实的牌组开始走上得胜之路吧。",
|
101 |
+
"descriptionraw": "千里之行,始于足下。从构建坚实的牌组开始走上得胜之路吧。",
|
102 |
+
"id": 102,
|
103 |
+
"name": "璃月",
|
104 |
+
"rarity": 3,
|
105 |
+
"source": "牌手等级提升至4的等级奖励中获得"
|
106 |
+
},
|
107 |
+
"magicalcrystalchunk": {
|
108 |
+
"description": "时间为其赋予价值。",
|
109 |
+
"descriptionraw": "时间为其赋予价值。",
|
110 |
+
"id": 112,
|
111 |
+
"name": "魔晶块",
|
112 |
+
"rarity": 3,
|
113 |
+
"source": "卡牌商店购买获得"
|
114 |
+
},
|
115 |
+
"mistflowercorolla": {
|
116 |
+
"description": "「体面地认输,就是你的终点。」",
|
117 |
+
"descriptionraw": "「体面地认输,就是你的终点。」",
|
118 |
+
"id": 115,
|
119 |
+
"name": "冰雾花花朵",
|
120 |
+
"rarity": 3,
|
121 |
+
"source": "卡牌商店购买获得"
|
122 |
+
},
|
123 |
+
"mondstadt": {
|
124 |
+
"description": "打牌的第一要义是自由。\n应当自由地组牌,自由地选择对手,自由地打出下一张手牌。\n…或许也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
|
125 |
+
"descriptionraw": "打牌的第一要义是自由。\\n应当自由地组牌,自由地选择对手,自由地打出下一张手牌。\\n…或许也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
|
126 |
+
"id": 101,
|
127 |
+
"name": "蒙德",
|
128 |
+
"rarity": 3,
|
129 |
+
"source": "牌手等级提升至2的等级奖励中获得"
|
130 |
+
},
|
131 |
+
"origin": {
|
132 |
+
"description": "在昼与夜之间,在天与地之间,\n是种种幻想与希望的旅途。",
|
133 |
+
"descriptionraw": "在昼与夜之间,在天与地之间,\\n是种种幻想与希望的旅途。",
|
134 |
+
"id": 100,
|
135 |
+
"name": "原初",
|
136 |
+
"rarity": 3,
|
137 |
+
"source": "初始获得"
|
138 |
+
},
|
139 |
+
"sumeru": {
|
140 |
+
"description": "预判一手两手就算是初学者也能做到,资深的牌手应当能预判五十手、一百手。\n这其实很简单,对吧?",
|
141 |
+
"descriptionraw": "预判一手两手就算是初学者也能做到,资深的牌手应当能预判五十手、一百手。\\n这其实很简单,对吧?",
|
142 |
+
"id": 104,
|
143 |
+
"name": "须弥",
|
144 |
+
"rarity": 3,
|
145 |
+
"source": "牌手等级提升至8的等级奖励中获得"
|
146 |
+
},
|
147 |
+
"treasuresofthedeck": {
|
148 |
+
"description": "宝藏的到手与使用,只在瞬息。而其中所纳之物,却次次不一。此刻,你的牌中,又藏了怎样的宝物呢?",
|
149 |
+
"descriptionraw": "宝藏的到手与使用,只在瞬息。而其中所纳之物,却次次不一。此刻,你的牌中,又藏了怎样的宝物呢?",
|
150 |
+
"id": 122,
|
151 |
+
"name": "牌中秘宝",
|
152 |
+
"rarity": 3,
|
153 |
+
"source": "卡牌商店购买获得"
|
154 |
+
}
|
155 |
+
},
|
156 |
+
"meta": {
|
157 |
+
"aliases": {},
|
158 |
+
"categories": {
|
159 |
+
"3": [
|
160 |
+
"adept",
|
161 |
+
"amethystlump",
|
162 |
+
"cecilia",
|
163 |
+
"crystalchunk",
|
164 |
+
"dandelionseed",
|
165 |
+
"dendrobium",
|
166 |
+
"electrocrystal",
|
167 |
+
"flamingflowerstamen",
|
168 |
+
"glazelily",
|
169 |
+
"inazuma",
|
170 |
+
"lazuriteswirl",
|
171 |
+
"legend",
|
172 |
+
"liyue",
|
173 |
+
"magicalcrystalchunk",
|
174 |
+
"mistflowercorolla",
|
175 |
+
"mondstadt",
|
176 |
+
"origin",
|
177 |
+
"sumeru",
|
178 |
+
"treasuresofthedeck"
|
179 |
+
]
|
180 |
+
},
|
181 |
+
"namemap": {
|
182 |
+
"adept": "达人",
|
183 |
+
"amethystlump": "紫晶块",
|
184 |
+
"cecilia": "塞西莉亚花",
|
185 |
+
"crystalchunk": "水晶块",
|
186 |
+
"dandelionseed": "蒲公英籽",
|
187 |
+
"dendrobium": "血斛",
|
188 |
+
"electrocrystal": "电气水晶",
|
189 |
+
"flamingflowerstamen": "烈焰花花蕊",
|
190 |
+
"glazelily": "琉璃百合",
|
191 |
+
"inazuma": "稻妻",
|
192 |
+
"lazuriteswirl": "青金的流旋",
|
193 |
+
"legend": "传说",
|
194 |
+
"liyue": "璃月",
|
195 |
+
"magicalcrystalchunk": "魔晶块",
|
196 |
+
"mistflowercorolla": "冰雾花花朵",
|
197 |
+
"mondstadt": "蒙德",
|
198 |
+
"origin": "原初",
|
199 |
+
"sumeru": "须弥",
|
200 |
+
"treasuresofthedeck": "牌中秘宝"
|
201 |
+
},
|
202 |
+
"names": {
|
203 |
+
"传说": "legend",
|
204 |
+
"冰雾花花朵": "mistflowercorolla",
|
205 |
+
"原初": "origin",
|
206 |
+
"塞西莉亚花": "cecilia",
|
207 |
+
"水晶块": "crystalchunk",
|
208 |
+
"烈焰花花蕊": "flamingflowerstamen",
|
209 |
+
"牌中秘宝": "treasuresofthedeck",
|
210 |
+
"琉璃百合": "glazelily",
|
211 |
+
"璃月": "liyue",
|
212 |
+
"电气水晶": "electrocrystal",
|
213 |
+
"稻妻": "inazuma",
|
214 |
+
"紫晶块": "amethystlump",
|
215 |
+
"蒙德": "mondstadt",
|
216 |
+
"蒲公英籽": "dandelionseed",
|
217 |
+
"血斛": "dendrobium",
|
218 |
+
"达人": "adept",
|
219 |
+
"青金的流旋": "lazuriteswirl",
|
220 |
+
"须弥": "sumeru",
|
221 |
+
"魔晶块": "magicalcrystalchunk"
|
222 |
+
},
|
223 |
+
"properties": {
|
224 |
+
"rarity": [
|
225 |
+
3
|
226 |
+
]
|
227 |
+
}
|
228 |
+
}
|
229 |
+
}
|
ChineseSimplified/tcgcardboxes.json
ADDED
@@ -0,0 +1,64 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"items": {
|
3 |
+
"inazuma": {
|
4 |
+
"description": "紫电须臾逝,鸣神独彷徨。\n痴梦逢又别,世事皆无常。",
|
5 |
+
"descriptionraw": "紫电须臾逝,鸣神独彷徨。\\n痴梦逢又别,世事皆无常。",
|
6 |
+
"id": 102,
|
7 |
+
"name": "稻妻",
|
8 |
+
"rarity": 4,
|
9 |
+
"source": "牌手等级提升至5的等级奖励中获得"
|
10 |
+
},
|
11 |
+
"liyue": {
|
12 |
+
"description": "如月之恒,如日之升。\n地山磐石,品物咸亨。",
|
13 |
+
"descriptionraw": "如月之恒,如日之升。\\n地山磐石,品物咸亨。",
|
14 |
+
"id": 101,
|
15 |
+
"name": "璃月",
|
16 |
+
"rarity": 4,
|
17 |
+
"source": "牌手等级提升至3的等级奖励中获得"
|
18 |
+
},
|
19 |
+
"mondstadt": {
|
20 |
+
"description": "不止的青风的吹息,拨弄弦琴奏响幽音,\n风花多情的絮谈也被吹散,翩然跌落清泉的心底。",
|
21 |
+
"descriptionraw": "不止的青风的吹息,拨弄弦琴奏响幽音,\\n风花多情的絮谈也被吹散,翩然跌落清泉的心底。",
|
22 |
+
"id": 100,
|
23 |
+
"name": "蒙德",
|
24 |
+
"rarity": 4,
|
25 |
+
"source": "初始获得"
|
26 |
+
},
|
27 |
+
"sumeru": {
|
28 |
+
"description": "慧草啊,不要悲伤!\n炽风的苦旅也有尽头。\n慈雨会降下,百花会绽放…\n听啊,听那染绿乡园的曲调又被唱响。",
|
29 |
+
"descriptionraw": "慧草啊,不要悲伤!\\n炽风的苦旅也有尽头。\\n慈雨会降下,百花会绽放…\\n听啊,听那染绿乡园的曲调又被唱响。",
|
30 |
+
"id": 103,
|
31 |
+
"name": "须弥",
|
32 |
+
"rarity": 4,
|
33 |
+
"source": "牌手等级提升至7的等级奖励中获得"
|
34 |
+
}
|
35 |
+
},
|
36 |
+
"meta": {
|
37 |
+
"aliases": {},
|
38 |
+
"categories": {
|
39 |
+
"4": [
|
40 |
+
"inazuma",
|
41 |
+
"liyue",
|
42 |
+
"mondstadt",
|
43 |
+
"sumeru"
|
44 |
+
]
|
45 |
+
},
|
46 |
+
"namemap": {
|
47 |
+
"inazuma": "稻妻",
|
48 |
+
"liyue": "璃月",
|
49 |
+
"mondstadt": "蒙德",
|
50 |
+
"sumeru": "须弥"
|
51 |
+
},
|
52 |
+
"names": {
|
53 |
+
"璃月": "liyue",
|
54 |
+
"稻妻": "inazuma",
|
55 |
+
"蒙德": "mondstadt",
|
56 |
+
"须弥": "sumeru"
|
57 |
+
},
|
58 |
+
"properties": {
|
59 |
+
"rarity": [
|
60 |
+
4
|
61 |
+
]
|
62 |
+
}
|
63 |
+
}
|
64 |
+
}
|
ChineseSimplified/tcgcharactercards.json
ADDED
The diff for this file is too large to render.
See raw diff
|
|
ChineseSimplified/tcgdetailedrules.json
ADDED
@@ -0,0 +1,468 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"items": {
|
3 |
+
"elementalreactionseffects": {
|
4 |
+
"id": 6,
|
5 |
+
"name": "元素反应·效果",
|
6 |
+
"rules": [
|
7 |
+
{
|
8 |
+
"content": "本伤害+2",
|
9 |
+
"contentraw": "本伤害+2",
|
10 |
+
"reaction": {
|
11 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
12 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
13 |
+
},
|
14 |
+
"title": "融化",
|
15 |
+
"titleraw": "融化"
|
16 |
+
},
|
17 |
+
{
|
18 |
+
"content": "本伤害+2",
|
19 |
+
"contentraw": "本伤害+2",
|
20 |
+
"reaction": {
|
21 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
22 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
23 |
+
},
|
24 |
+
"title": "蒸发",
|
25 |
+
"titleraw": "蒸发"
|
26 |
+
},
|
27 |
+
{
|
28 |
+
"content": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色",
|
29 |
+
"contentraw": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色",
|
30 |
+
"reaction": {
|
31 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
32 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
33 |
+
},
|
34 |
+
"title": "超载",
|
35 |
+
"titleraw": "超载"
|
36 |
+
},
|
37 |
+
{
|
38 |
+
"content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
|
39 |
+
"contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
|
40 |
+
"reaction": {
|
41 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
42 |
+
"elementtwo": "GCG_ELEMENT_CRYO"
|
43 |
+
},
|
44 |
+
"title": "超导",
|
45 |
+
"titleraw": "超导"
|
46 |
+
},
|
47 |
+
{
|
48 |
+
"content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
|
49 |
+
"contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
|
50 |
+
"reaction": {
|
51 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
52 |
+
"elementtwo": "GCG_ELEMENT_HYDRO"
|
53 |
+
},
|
54 |
+
"title": "感电",
|
55 |
+
"titleraw": "感电"
|
56 |
+
},
|
57 |
+
{
|
58 |
+
"content": "本伤害+1,使目标角色附属[冻结]状态:\n角色无法使用技能(状态持续到回合结束为止);\n角色受到火元素伤害或物理伤害时伤害值+2,并移除此状态。",
|
59 |
+
"contentraw": "本伤害+1,使目标角色附属<color=#FFFFFFFF>[冻结]</color>状态:\\n角色<color=#FFFFFFFF>无法使用技能</color>(状态持续到回合结束为止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>时伤害值+2,并移除此状态。",
|
60 |
+
"reaction": {
|
61 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
62 |
+
"elementtwo": "GCG_ELEMENT_HYDRO"
|
63 |
+
},
|
64 |
+
"title": "冻结",
|
65 |
+
"titleraw": "冻结"
|
66 |
+
},
|
67 |
+
{
|
68 |
+
"content": "对目标以外的所有敌方角色造成1点冰元素伤害",
|
69 |
+
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>",
|
70 |
+
"reaction": {
|
71 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
72 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
73 |
+
},
|
74 |
+
"title": "扩散",
|
75 |
+
"titleraw": "扩散"
|
76 |
+
},
|
77 |
+
{
|
78 |
+
"content": "对目标以外的所有敌方角色造成1点水元素伤害",
|
79 |
+
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>",
|
80 |
+
"reaction": {
|
81 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
82 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
83 |
+
},
|
84 |
+
"title": "扩散",
|
85 |
+
"titleraw": "扩散"
|
86 |
+
},
|
87 |
+
{
|
88 |
+
"content": "对目标以外的所有敌方角色造成1点火元素伤害",
|
89 |
+
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>",
|
90 |
+
"reaction": {
|
91 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
92 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
93 |
+
},
|
94 |
+
"title": "扩散",
|
95 |
+
"titleraw": "扩散"
|
96 |
+
},
|
97 |
+
{
|
98 |
+
"content": "对目标以外的所有敌方角色造成1点雷元素伤害",
|
99 |
+
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>",
|
100 |
+
"reaction": {
|
101 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
102 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
103 |
+
},
|
104 |
+
"title": "扩散",
|
105 |
+
"titleraw": "扩散"
|
106 |
+
},
|
107 |
+
{
|
108 |
+
"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
|
109 |
+
"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
|
110 |
+
"reaction": {
|
111 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
112 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
113 |
+
},
|
114 |
+
"title": "结晶",
|
115 |
+
"titleraw": "结晶"
|
116 |
+
},
|
117 |
+
{
|
118 |
+
"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
|
119 |
+
"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
|
120 |
+
"reaction": {
|
121 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
122 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
123 |
+
},
|
124 |
+
"title": "结晶",
|
125 |
+
"titleraw": "结晶"
|
126 |
+
},
|
127 |
+
{
|
128 |
+
"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
|
129 |
+
"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
|
130 |
+
"reaction": {
|
131 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
132 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
133 |
+
},
|
134 |
+
"title": "结晶",
|
135 |
+
"titleraw": "结晶"
|
136 |
+
},
|
137 |
+
{
|
138 |
+
"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
|
139 |
+
"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
|
140 |
+
"reaction": {
|
141 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
142 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
143 |
+
},
|
144 |
+
"title": "结晶",
|
145 |
+
"titleraw": "结晶"
|
146 |
+
},
|
147 |
+
{
|
148 |
+
"content": "本伤害+1,生成[燃烧烈焰]:\n结束阶段:造成1点火元素伤害。(可用次数1,最多叠加到2)",
|
149 |
+
"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>燃烧烈焰</color>]:\\n结束阶段:造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。(可用次数1,最多叠加到2)",
|
150 |
+
"reaction": {
|
151 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
152 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
153 |
+
},
|
154 |
+
"title": "燃烧",
|
155 |
+
"titleraw": "燃烧"
|
156 |
+
},
|
157 |
+
{
|
158 |
+
"content": "本伤害+1,生成[草原核]:\n我方对敌方出战角色造成火元素伤害或雷元素伤害时,伤害值+2。(可用次数1)",
|
159 |
+
"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>草原核</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>时,伤害值+2。(可用次数1)",
|
160 |
+
"reaction": {
|
161 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
162 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
163 |
+
},
|
164 |
+
"title": "绽放",
|
165 |
+
"titleraw": "绽放"
|
166 |
+
},
|
167 |
+
{
|
168 |
+
"content": "本伤害+1,生成[激化领域]:\n我方对敌方出战角色造成雷元素伤害或草元素伤害时,伤害值+1。(可用次数2)",
|
169 |
+
"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>激化领域</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时,伤害值+1。(可用次数2)",
|
170 |
+
"reaction": {
|
171 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
172 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
173 |
+
},
|
174 |
+
"title": "原激��",
|
175 |
+
"titleraw": "原激化"
|
176 |
+
}
|
177 |
+
]
|
178 |
+
},
|
179 |
+
"elementalreactionsrules": {
|
180 |
+
"id": 5,
|
181 |
+
"name": "元素反应·规则",
|
182 |
+
"rules": [
|
183 |
+
{
|
184 |
+
"content": "角色在受到冰、水、火、雷、草的「元素伤害」时,会附着对应类型的元素。\n(风元素伤害和岩元素伤害,无法进行元素附着。)",
|
185 |
+
"contentraw": "角色在受到{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>的「元素伤害」时,会<color=#FFE14BFF>附着</color>对应类型的元素。\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>和{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,无法进行元素附着。)",
|
186 |
+
"filename_image": "UI_Gcg_InSide_12",
|
187 |
+
"title": "元素附着",
|
188 |
+
"titleraw": "元素附着"
|
189 |
+
},
|
190 |
+
{
|
191 |
+
"content": "对已经具有「元素附着」的目标:\n(1)造成特定类型的「元素伤害」时,会引发「元素反应」。\n(2)以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时,会忽略所有伤害类效果。",
|
192 |
+
"contentraw": "对已经具有<color=#FFE14BFF>「元素附着」</color>的目标:\\n(1)造成特定类型的<color=#FFE14BFF>「元素伤害」</color>时,会引发「元素反应」。\\n(2)以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时,会忽略所有伤害类效果。",
|
193 |
+
"filename_image": "UI_Gcg_InSide_13",
|
194 |
+
"title": "元素反应规则",
|
195 |
+
"titleraw": "元素反应规则"
|
196 |
+
}
|
197 |
+
]
|
198 |
+
},
|
199 |
+
"gamearea": {
|
200 |
+
"id": 4,
|
201 |
+
"name": "游戏区域",
|
202 |
+
"rules": [
|
203 |
+
{
|
204 |
+
"content": "在《七圣召唤》的对局中,卡牌会被放在如下区域:",
|
205 |
+
"contentraw": "在《七圣召唤》的对局中,卡牌会被放在如下区域:",
|
206 |
+
"filename_image": "UI_Gcg_InSide_14",
|
207 |
+
"title": "",
|
208 |
+
"titleraw": ""
|
209 |
+
},
|
210 |
+
{
|
211 |
+
"content": "游戏开始后,牌组中所有「角色牌」都会被放置到角色区。\n(1)角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减,角色的「生命值」为0后将被「击倒」。\n(2)角色牌的右边会显示角色「充能」。角色「充能」达到上限后,就能使用威力强大的「元素爆发」!\n(3)每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能,同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌,会通过向前摆放一段距离来表示。\n(4)其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\n(5)如果「出战角色」被击倒,牌手就需要选择一个「后台角色」成为新的「出战角色」。",
|
212 |
+
"contentraw": "游戏开始后,牌组中所有「角色牌」都会被放置到角色区。\\n(1)角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减,角色的「生命值」为0后将被「击倒」。\\n(2)角色牌的右边会显示角色「充能」。角色「充能」达到上限后,就能使用威力强大的「元素爆发」!\\n(3)每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能,同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌,会通过向前摆放一段距离来表示。\\n(4)其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\\n(5)如果「出战角色」被击倒,牌手就需要选择一个「后台角色」成为新的「出战角色」。",
|
213 |
+
"title": "I.角色区",
|
214 |
+
"titleraw": "I.角色区"
|
215 |
+
},
|
216 |
+
{
|
217 |
+
"content": "每张「角色牌」,都可以附属「装备牌」「状态」「出战状态」。\n(1)「装备牌」打出给角色后,会附属在角色牌上。每个角色最多装备一张「武器」装备、一张「圣遗物」装备,和任意张其他类型的装备。\n(2)一些角色技能会生成「状态」,并附属在角色牌上。\n(3)一些角色技能会生成「出战状态」,并附属���出战的角色上。出战角色被切换为后台角色时,「出战状态」会转移到新的出战角色上。",
|
218 |
+
"contentraw": "每张「角色牌」,都可以附属「装备牌」「状态」「出战状态」。\\n(1)「装备牌」打出给角色后,会附属在角色牌上。每个角色最多装备一张「武器」装备、一张「圣遗物」装备,和任意张其他类型的装备。\\n(2)一些角色技能会生成「状态」,并附属在角色牌上。\\n(3)一些角色技能会生成「出战状态」,并附属在出战的角色上。出战角色被切换为后台角色时,「出战状态」会转移到新的出战角色上。",
|
219 |
+
"title": "II.角色附属",
|
220 |
+
"titleraw": "II.角色附属"
|
221 |
+
},
|
222 |
+
{
|
223 |
+
"content": "「支援牌」打出后,会放置在支援区。\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时,需要先选择一张支援区内的支援牌弃置。\n(同时结算多个支援牌效果时,会按照支援区的排列顺序依次结算。)",
|
224 |
+
"contentraw": "「支援牌」打出后,会放置在支援区。\\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时,需要先选择一张支援区内的支援牌弃置。\\n(同时结算多个支援牌效果时,会按照支援区的排列顺序依次结算。)",
|
225 |
+
"title": "III.支援区",
|
226 |
+
"titleraw": "III.支援区"
|
227 |
+
},
|
228 |
+
{
|
229 |
+
"content": "一些角色技能会在召唤物区生成「召唤物」。\n召唤物区最多放置4个「召唤物」。占满后,无法生成新的「召唤物」。\n(同时结算多个召唤物效果时,会按照召唤物区的排列顺序依次结算。)",
|
230 |
+
"contentraw": "一些角色技能会在召唤物区生成「召唤物」。\\n召唤物区最多放置4个「召唤物」。占满后,无法生成新的「召唤物」。\\n(同时结算多个召唤物效果时,会按照召唤物区的排列顺序依次结算。)",
|
231 |
+
"title": "IV.召唤物区",
|
232 |
+
"titleraw": "IV.召唤物区"
|
233 |
+
},
|
234 |
+
{
|
235 |
+
"content": "游戏开始前,将牌组中的所有「行动牌」洗混,形成「牌堆」。\n进行「抓牌」时,会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌,则牌手不会获得手牌。",
|
236 |
+
"contentraw": "游戏开始前,将牌组中的所有「行动牌」洗混,形成「牌堆」。\\n进行「抓牌」时,会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌,则牌手不会获得手牌。",
|
237 |
+
"title": "V.牌堆",
|
238 |
+
"titleraw": "V.牌堆"
|
239 |
+
},
|
240 |
+
{
|
241 |
+
"content": "游戏开始后,从「牌堆」中抓5张牌,作为初始的「手牌」。\n每个回合结束时,双方各抓2张牌。\n只有「手牌」中的行动牌可以被打出和用于元素调和。\n「手牌」上限为10张,达到上限后抓到的牌会被自动弃置。",
|
242 |
+
"contentraw": "游戏开始后,从「牌堆」中抓5张牌,作为初始的「手牌」。\\n每个回合结束时,双方各抓2张牌。\\n只有「手牌」中的行动牌可以被打出和用于元素调和。\\n「手牌」上限为10张,达到上限后抓到的牌会被自动弃置。",
|
243 |
+
"title": "VI.手牌",
|
244 |
+
"titleraw": "VI.手牌"
|
245 |
+
}
|
246 |
+
]
|
247 |
+
},
|
248 |
+
"geniusinvokationtcg": {
|
249 |
+
"id": 1,
|
250 |
+
"name": "《七圣召唤》",
|
251 |
+
"rules": [
|
252 |
+
{
|
253 |
+
"content": "《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\n构筑好由「角色牌」和「行动牌」组成的牌组,与你的对手展开激烈的对局!",
|
254 |
+
"contentraw": "《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\\n构筑好由「角色牌」和「行动牌」组成的牌组,与你的对手展开激烈的对局!",
|
255 |
+
"filename_image": "UI_Gcg_InSide_01",
|
256 |
+
"title": "《七圣召唤》简介",
|
257 |
+
"titleraw": "《七圣召唤》简介"
|
258 |
+
},
|
259 |
+
{
|
260 |
+
"content": "(1)双方牌手各抓5张起始手牌。然后,双方各有一次机会替换任意数量的手牌。\n(2)双方各自选择一张自己的「角色牌」作为「出战角色」。",
|
261 |
+
"contentraw": "(1)双方牌手各抓5张起始手牌。然后,双方各有一次机会替换任意数量的手牌。\\n(2)双方各自选择一张自己的「角色牌」作为「出战角色」。",
|
262 |
+
"title": "游��准备",
|
263 |
+
"titleraw": "游戏准备"
|
264 |
+
},
|
265 |
+
{
|
266 |
+
"content": "《七圣召唤》的对局开始后,每个回合都会按照以下顺序进行:\n(1)「投掷阶段」双方重新获得8个元素骰子,进行投掷。\n(2)「行动阶段」双方轮流进行行动,直到双方都宣布回合结束。\n(3)「结束阶段」双方各抓2张牌。",
|
267 |
+
"contentraw": "《七圣召唤》的对局开始后,每个回合都会按照以下顺序进行:\\n(1)「投掷阶段」双方重新获得8个元素骰子,进行投掷。\\n(2)「行动阶段」双方轮流进行行动,直到双方都宣布回合结束。\\n(3)「结束阶段」双方各抓2张牌。",
|
268 |
+
"title": "对局流程",
|
269 |
+
"titleraw": "对局流程"
|
270 |
+
},
|
271 |
+
{
|
272 |
+
"content": "用你的「角色牌」发起攻击,击倒对方的「角色牌」!\n击倒对方牌手的所有「角色牌」,即可获得胜利!",
|
273 |
+
"contentraw": "用你的「角色牌」发起攻击,击倒对方的「角色牌」!\\n击倒对方牌手的所有「角色牌」,即可获得胜利!",
|
274 |
+
"title": "胜利条件",
|
275 |
+
"titleraw": "胜利条件"
|
276 |
+
}
|
277 |
+
]
|
278 |
+
},
|
279 |
+
"otherrules": {
|
280 |
+
"id": 7,
|
281 |
+
"name": "其他规则",
|
282 |
+
"rules": [
|
283 |
+
{
|
284 |
+
"content": "打出需要费用的「行动牌」时,需要支付指定数量的、相同类型的元素骰。\n(万能元素被视为和任何元素相同。)",
|
285 |
+
"contentraw": "打出需要{SPRITE_PRESET#1108}费用的「行动牌」时,需要支付指定数量的、相同类型的元素骰。\\n({SPRITE_PRESET#1111}万能元素被视为和任何元素相同。)",
|
286 |
+
"title": "相同元素",
|
287 |
+
"titleraw": "{SPRITE_PRESET#1108}相同元素"
|
288 |
+
},
|
289 |
+
{
|
290 |
+
"content": "打出需要费用的「行动牌」时,需要支付指定数量的元素骰,不限制元素骰的类型。",
|
291 |
+
"contentraw": "打出需要{SPRITE_PRESET#1109}费用的「行动牌」时,需要支付指定数量的元素骰,不限制元素骰的类型。",
|
292 |
+
"title": "无色元素",
|
293 |
+
"titleraw": "{SPRITE_PRESET#1109}无色元素"
|
294 |
+
},
|
295 |
+
{
|
296 |
+
"content": "当角色的生命值被降为0,则在技能或效果结算完成后,角色就会被「击倒」。\n此时,角色身上所附属的装备和状态都会被弃置,充能会被清空。",
|
297 |
+
"contentraw": "当角色的生命值被降为0,则在技能或效果结算完成后,角色就会被「击倒」。\\n此时,角色身上所附属的装备和状态都会被弃置,充能会被清空。",
|
298 |
+
"title": "击倒",
|
299 |
+
"titleraw": "击倒"
|
300 |
+
},
|
301 |
+
{
|
302 |
+
"content": "一些效果会使角色在生命值被降为0的时候「免于被击倒」,并治疗该角色到一定生命值。\n此时,角色不视为被「击倒」过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
|
303 |
+
"contentraw": "一些效果会使角色在生命值被降为0的时候「免于被击倒」,并治疗该角色到一定生命值。\\n此时,角色不视为被「击倒」过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
|
304 |
+
"title": "免于被击倒",
|
305 |
+
"titleraw": "免于被击倒"
|
306 |
+
},
|
307 |
+
{
|
308 |
+
"content": "当多个卡牌效果需要在同一个时间点结算时,会按照以下规则决定执行的顺序:\n1、先结算当前牌手的所有卡牌效果,再结算对方牌手的卡牌效果。\n2、同属于同一位牌手的卡牌效果,会按照以下顺序进行结算:角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\n3、同属于同一位牌手的同类型卡牌效果,会按照进场的先后顺序进行结算。",
|
309 |
+
"contentraw": "当多个卡牌效果需要在同一个时间点结算时,会按照以下规则决定执行的顺序:\\n1、先结算当前牌手的所有卡牌效果,再结算对方牌手的卡牌效果。\\n2、同属于同一位牌手的卡牌效果,会按照以下顺序进行结算:角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\\n3、同属于同一位牌手的同类型卡牌效果,会按照进场的先后顺序进行结算。",
|
310 |
+
"title": "结算顺序",
|
311 |
+
"titleraw": "结算顺序"
|
312 |
+
}
|
313 |
+
]
|
314 |
+
},
|
315 |
+
"roundflow": {
|
316 |
+
"id": 2,
|
317 |
+
"name": "回合流程",
|
318 |
+
"rules": [
|
319 |
+
{
|
320 |
+
"content": "每个回合,都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。",
|
321 |
+
"contentraw": "每个回合,都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。",
|
322 |
+
"filename_image": "UI_Gcg_InSide_11",
|
323 |
+
"title": "回合流程",
|
324 |
+
"titleraw": "回合流程"
|
325 |
+
},
|
326 |
+
{
|
327 |
+
"content": "每回合的投掷阶段中,会投掷8个「元素骰」。\n投掷完成后,还有1次机会选择任意数量元素骰进行「重投」。\n每个「元素骰」,都可以投出冰、水、火、雷、风、岩、草7种元素,以及可以当作任何元素使用的「万能元素」。\n「元素骰」的数量上限为16个,达到此上限后将无法获得更多「元素骰」。",
|
328 |
+
"contentraw": "每回合的投掷阶段中,会投掷8个「元素骰」。\\n投掷完成后,还有1次机会选择任意数量元素骰进行「重投」。\\n每个「元素骰」,都可以投出冰、水、火、雷、风、岩、草7种元素,以及可以当作任何元素使用的「万能元素」。\\n「元素骰」的数量上限为16个,达到此上限后将无法获得更多「元素骰」。",
|
329 |
+
"title": "投掷阶段",
|
330 |
+
"titleraw": "投掷阶段"
|
331 |
+
},
|
332 |
+
{
|
333 |
+
"content": "从「先手牌手」开始,双方「轮流进行行动」。可以进行的行动有:\n【使用技能】支付所需费用,使用「出战角色」的技能。\n【切换角色】支付1个任意元素骰,切换「出战角色」。\n【打出手牌】支付所需费用,打出手牌。\n【元素调和】丢弃一张手牌,转换一个元素骰的类型。\n【宣布结束】结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。",
|
334 |
+
"contentraw": "从「先手牌手」开始,双方「轮流进行行动」。可以进行的行动有:\\n<color=#FFE14BFF>【使用技能】</color>支付所需费用,使用「出战角色」的技能。\\n<color=#FFE14BFF>【切换角色】</color>支付1个任意元素骰,切换「出战角色」。\\n<color=#FFE14BFF>【打出手牌】</color>支付所需费用,打出手牌。\\n<color=#FFE14BFF>【元素调和】</color>丢弃一张手牌,转换一个元素骰的类型。\\n<color=#FFE14BFF>【宣布结束】</color>结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。",
|
335 |
+
"title": "行动阶段",
|
336 |
+
"titleraw": "行动阶段"
|
337 |
+
},
|
338 |
+
{
|
339 |
+
"content": "在行动阶段中所有牌手都「宣布回合结束」后,进入「结束阶段」。\n1、从「先手牌手」开始,处理在「结束阶段」触发的卡牌效果。\n2、每位牌手从自己的牌堆中抓2张牌。\n3、开始新的回合!",
|
340 |
+
"contentraw": "在行动阶段中所有牌手都「宣布回合结束」后,进入「结束阶段」。\\n1、从「先手牌手」开始,处理在「结束阶段」触发的卡牌效果。\\n2、每位牌手从自己的牌堆中抓2张牌。\\n3、开始新的回合!",
|
341 |
+
"title": "结束阶段",
|
342 |
+
"titleraw": "结束阶段"
|
343 |
+
}
|
344 |
+
]
|
345 |
+
},
|
346 |
+
"specialentry": {
|
347 |
+
"id": 8,
|
348 |
+
"name": "特殊词条",
|
349 |
+
"rules": [
|
350 |
+
{
|
351 |
+
"content": "当「料理」事件牌对角色生效后,角色会进入「饱腹」状态。\n处于「饱腹」状态下的角色,无法成为其他「料理」事件牌的目标,也无法受到其他「料理」事件牌的效果影响。\n「饱腹」状态会在回合结束或角色被击倒时解除。\n另外,打出具有「复苏」效果的「料理」事件牌后,本回合内就不能打出其他具有「复苏」效果的「料理」事件牌了。",
|
352 |
+
"contentraw": "当「{SPRITE_PRESET#3101}料理」事件牌对角色生效后,角色会进入「饱腹」状态。\\n处于「饱腹」状态下的角色,无法成为其他「{SPRITE_PRESET#3101}料理」事件牌的目标,也无法受到其他「{SPRITE_PRESET#3101}料理」事件牌的效果影响。\\n「饱腹」状态会在回合结束或角色被击倒时解除。\\n另外,打出具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌后,本回合内就不能打出其他具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌了。",
|
353 |
+
"title": "料理",
|
354 |
+
"titleraw": "{SPRITE_PRESET#3101}料理"
|
355 |
+
},
|
356 |
+
{
|
357 |
+
"content": "一些效果会提供「护盾」,来保护特定角色。\n「护盾」所保护的角色受到伤害时,将会消耗「护盾值」来抵消伤害。",
|
358 |
+
"contentraw": "一些效果会提供「护盾」,来保护特定角色。\\n「护盾」所保护的角色受到伤害时,将会消耗「护盾值」来抵消伤害。",
|
359 |
+
"title": "护盾",
|
360 |
+
"titleraw": "{SPRITE_PRESET#4007}护盾"
|
361 |
+
},
|
362 |
+
{
|
363 |
+
"content": "一些卡牌或状态会具有「可用次数」限制。\n每次触发这张牌的效果,都会消耗1次「可用次数」。\n「可用次数」耗尽后,会立刻弃置这张牌。",
|
364 |
+
"contentraw": "一些卡牌或状态会具有「可用次数」限制。\\n每次触发这张牌的效果,都会消耗1次「可用次数」。\\n「可用次数」耗尽后,会立刻弃置这张牌。",
|
365 |
+
"title": "可用次数",
|
366 |
+
"titleraw": "可用次数"
|
367 |
+
},
|
368 |
+
{
|
369 |
+
"content": "一些卡牌或状态会具有「持续回合」限制。\n每个结束阶段,都会使「持续回合」-1。\n「持续回合」耗尽后,会立刻弃置这张牌。",
|
370 |
+
"contentraw": "一些卡牌或状态会具有「持续回合」限制。\\n每个结束阶段,都会使「持续回合」-1。\\n「持续回合」耗尽后,会立刻弃置这张牌。",
|
371 |
+
"title": "持续回合",
|
372 |
+
"titleraw": "持续回合"
|
373 |
+
},
|
374 |
+
{
|
375 |
+
"content": "一些效果会造成「穿透伤害」。\n「穿透伤害」不会受到其他效果的伤害加成,但是也不会被护盾等效果抵消。",
|
376 |
+
"contentraw": "一些效果会造成「穿透伤害」。\\n「穿透伤害」不会受到其他效果的伤害加成,但是也不会被护盾等效果抵消。",
|
377 |
+
"title": "穿透伤害",
|
378 |
+
"titleraw": "穿透伤害"
|
379 |
+
},
|
380 |
+
{
|
381 |
+
"content": "一些「行动牌」会具有「战斗行动」规则。\n打出具有此规则的手牌,将被视为进行战斗行动,而非通常的快速行动。",
|
382 |
+
"contentraw": "一些「行动牌」会具有「战斗行动」规则。\\n打出具有此规则的手牌,将被视为进行战斗行动,而非通常的快速行动。",
|
383 |
+
"title": "战斗行动(行动牌)",
|
384 |
+
"titleraw": "战斗行动(行动牌)"
|
385 |
+
},
|
386 |
+
{
|
387 |
+
"content": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
|
388 |
+
"contentraw": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
|
389 |
+
"title": "重击",
|
390 |
+
"titleraw": "重击"
|
391 |
+
},
|
392 |
+
{
|
393 |
+
"content": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
|
394 |
+
"contentraw": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
|
395 |
+
"title": "下落攻击",
|
396 |
+
"titleraw": "下落攻击"
|
397 |
+
}
|
398 |
+
]
|
399 |
+
},
|
400 |
+
"takeaction": {
|
401 |
+
"id": 3,
|
402 |
+
"name": "进行行动",
|
403 |
+
"rules": [
|
404 |
+
{
|
405 |
+
"content": "在行动阶段中可以进行的「行动」,分为「战斗行动」和「快速行动」。\n【战斗行动】完成一个战斗行动后,就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\n【快速行动】完成一个快速行动后,我方可以继续行动。「打出手牌」和「元素调和」是快速行动。",
|
406 |
+
"contentraw": "在行动阶段中可以进行的「行动」,分为「战斗行动」和「快速行动」。\\n<color=#FFE14BFF>【战斗行动】</color>完成一个战斗行动后,就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\\n<color=#FFE14BFF>【快速行动】</color>完成一个快速行动后,我方可以继续行动。「打出手牌」和「元素调和」是快速行动。",
|
407 |
+
"title": "行动",
|
408 |
+
"titleraw": "行动"
|
409 |
+
},
|
410 |
+
{
|
411 |
+
"content": "用元素骰支付所需的费用,使我方「出战角色」使用技能攻击对方的「出战角色」。\n角色每次使用「普通攻击」或「元素战技」后,会获得1点「充能」。\n角色「充能」达到上限后,可以花费所有「充能」来使用威力强大的「元素爆发」!",
|
412 |
+
"contentraw": "用元素骰支付所需的费用,使我方「出战角色」使用技能攻击对方的「出战角色」。\\n角色每次使用「普通攻击」或「元素战技」后,会获得1点「充能」。\\n角色「充能」达到上限后,可以花费所有「充能」来使用威力强大的「元素爆发」!",
|
413 |
+
"title": "战斗行动【使用技能】",
|
414 |
+
"titleraw": "战斗行动【使用技能】"
|
415 |
+
},
|
416 |
+
{
|
417 |
+
"content": "支付1个任意类型的元素骰,将一个我方的「后台角色」切换为「出战角色」。",
|
418 |
+
"contentraw": "支付1个任意类型的元素骰,将一个我方的「后台角色」切换为「出战角色」。",
|
419 |
+
"title": "战斗行动【切换角色】",
|
420 |
+
"titleraw": "战斗行动【切换角色】"
|
421 |
+
},
|
422 |
+
{
|
423 |
+
"content": "用元素骰支付所需的费用,打出一张手牌。手牌分为以下类型:\n【装备牌】装备在一个角色身上,提供效果强化这个角色。\n【支援牌】放置在我方支援区,持续地发挥支援效果。\n【事件牌】打出后,一次性地结算所有效果。",
|
424 |
+
"contentraw": "用元素骰支付所需的费用,打出一张手牌。手牌分为以下类型:\\n<color=#FFE14BFF>【装备牌】</color>装备在一个角色身上,提供效果强化这个角色。\\n<color=#FFE14BFF>【支援牌】</color>放置在我方支援区,持续地发挥支援效果。\\n<color=#FFE14BFF>【事件牌】</color>打出后,一次性地结算所有效果。",
|
425 |
+
"title": "快速行动【打出手牌】",
|
426 |
+
"titleraw": "快速行动【打出手牌】"
|
427 |
+
},
|
428 |
+
{
|
429 |
+
"content": "丢弃一张手牌,将一个元素骰转换成我方当前「出战角色」的元素类型。",
|
430 |
+
"contentraw": "丢弃一张手牌,将一个元素骰转换成我方当前「出战角色」的元素类型。",
|
431 |
+
"title": "快速行动【元素调和】",
|
432 |
+
"titleraw": "快速行动【元素调和】"
|
433 |
+
},
|
434 |
+
{
|
435 |
+
"content": "放弃本回合的行动,「宣布回合结束」。\n先「宣布回合结束」的牌手会成为「先手牌手」,并在下回合的行动阶段优先行动。\n这之后,未「宣布回合结束」的牌手可以继续行动,直到「宣布回合结束」。\n双方都「宣布回合结束」后,行动阶段结束,进入本回合的「结束阶段」。",
|
436 |
+
"contentraw": "放弃本回合的行动,「宣布回合结束」。\\n先「宣布回合结束」的牌手会成为「先手牌手」,并在下回合的行动阶段优先行动。\\n这之后,未「宣布回合结束」的牌手可以继续行动,直到「宣布回合结束」。\\n双方都「宣布回合结束」后,行动阶段结束,进入本回合的「结束阶段」。",
|
437 |
+
"title": "战斗行动【宣布结束】",
|
438 |
+
"titleraw": "战斗行动【宣布结束】"
|
439 |
+
}
|
440 |
+
]
|
441 |
+
}
|
442 |
+
},
|
443 |
+
"meta": {
|
444 |
+
"aliases": {},
|
445 |
+
"categories": {},
|
446 |
+
"namemap": {
|
447 |
+
"elementalreactionseffects": "元素反应·效果",
|
448 |
+
"elementalreactionsrules": "元素反应·规则",
|
449 |
+
"gamearea": "游戏区域",
|
450 |
+
"geniusinvokationtcg": "《七圣召唤》",
|
451 |
+
"otherrules": "其他规则",
|
452 |
+
"roundflow": "回合流程",
|
453 |
+
"specialentry": "特殊词条",
|
454 |
+
"takeaction": "进行行动"
|
455 |
+
},
|
456 |
+
"names": {
|
457 |
+
"《七圣召唤》": "geniusinvokationtcg",
|
458 |
+
"元素反应·效果": "elementalreactionseffects",
|
459 |
+
"元素反应·规则": "elementalreactionsrules",
|
460 |
+
"其他规则": "otherrules",
|
461 |
+
"回合流程": "roundflow",
|
462 |
+
"游戏区域": "gamearea",
|
463 |
+
"特殊词条": "specialentry",
|
464 |
+
"进行行动": "takeaction"
|
465 |
+
},
|
466 |
+
"properties": {}
|
467 |
+
}
|
468 |
+
}
|
ChineseSimplified/tcgenemycards.json
ADDED
The diff for this file is too large to render.
See raw diff
|
|
ChineseSimplified/tcgkeywords.json
ADDED
@@ -0,0 +1,454 @@
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|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"items": {
|
3 |
+
"aegisofabyssalflame": {
|
4 |
+
"description": "为所附属角色提供3点护盾。\n此护盾耗尽前,所附属角色造成的火元素伤害+1。",
|
5 |
+
"descriptionraw": "为所附属角色提供<color=#FFFFFFFF>3点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。\\n此{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>耗尽前,所附属角色造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>+1。",
|
6 |
+
"id": 1006,
|
7 |
+
"name": "渊火加护",
|
8 |
+
"nameraw": "<color=#FFFFFFFF>渊火加护</color>"
|
9 |
+
},
|
10 |
+
"anemo": {
|
11 |
+
"description": "花费投出了风元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
12 |
+
"descriptionraw": "花费投出了<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
13 |
+
"id": 305,
|
14 |
+
"name": "风元素",
|
15 |
+
"nameraw": "{SPRITE_PRESET#1105}风元素"
|
16 |
+
},
|
17 |
+
"anemodmg": {
|
18 |
+
"description": "和已附着的元素发生元素反应:\n扩散(冰):对目标以外的所有敌方角色造成1点冰元素伤害\n扩散(水):对目标以外的所有敌方角色造成1点水元素伤害\n扩散(火):对目标以外的所有敌方角色造成1点火元素伤害\n扩散(雷):对目标以外的所有敌方角色造成1点雷元素伤害",
|
19 |
+
"descriptionraw": "和已附着的元素发生元素反应:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>扩散(冰)</color>:对目标以外的所有敌方角色造成1点冰元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>扩散(水)</color>:对目标以外的所有敌方角色造成1点水元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>扩散(火)</color>:对目标以外的所有敌方角色造成1点火元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>扩散(雷)</color>:对目标以外的所有敌方角色造成1点雷元素伤害",
|
20 |
+
"id": 105,
|
21 |
+
"name": "风元素伤害",
|
22 |
+
"nameraw": "{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>"
|
23 |
+
},
|
24 |
+
"bloodblossom": {
|
25 |
+
"description": "结束阶段:对所附属角色造成1点火元素伤害。\n可用次数:1",
|
26 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>对所附属角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>",
|
27 |
+
"id": 1009,
|
28 |
+
"name": "血梅香",
|
29 |
+
"nameraw": "<color=#FFFFFFFF>血梅香</color>"
|
30 |
+
},
|
31 |
+
"characterclosesttoyourcurrentactivecharacter": {
|
32 |
+
"description": "对方场上距离我方出战角色「最近」的角色,指的是位置与我方出战角色最接近的敌方角色。\n如果存在多个位置最接近的角色,则其中靠前的角色被视为「最近」。",
|
33 |
+
"descriptionraw": "对方场上距离我方出战角色「最近」的角色,指的是位置与我方出战角色最接近的敌方角色。\\n如果存在多个位置最接近的角色,则其中靠前的角色被视为「最近」。",
|
34 |
+
"id": 7,
|
35 |
+
"name": "距离我方出战角色最近的角色",
|
36 |
+
"nameraw": "<color=#FFFFFFFF>距离我方出战角色最近的角色</color>"
|
37 |
+
},
|
38 |
+
"chargedattack": {
|
39 |
+
"description": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
|
40 |
+
"descriptionraw": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
|
41 |
+
"id": 51,
|
42 |
+
"name": "重击",
|
43 |
+
"nameraw": "<color=#FFFFFFFF>重击</color>"
|
44 |
+
},
|
45 |
+
"clusterbloomarrow": {
|
46 |
+
"description": "结束阶段:造成1点草元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
|
47 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF>可用次数:1</color>(可叠加,最多叠加到2次)",
|
48 |
+
"id": 1008,
|
49 |
+
"name": "藏蕴花矢",
|
50 |
+
"nameraw": "<color=#FFFFFFFF>藏蕴花矢</color>"
|
51 |
+
},
|
52 |
+
"combataction": {
|
53 |
+
"description": "我方执行了一次战斗行动后,会轮到对方行动。\n打出具有此规则的手牌是一个战斗行动,而非快速行动。",
|
54 |
+
"descriptionraw": "我方执行了一次战斗行动后,会轮到对方行动。\\n<color=#FFFFFFFF>打出具有此规则的手牌是一个战斗行动,而非快速行动。</color>",
|
55 |
+
"id": 1,
|
56 |
+
"name": "战斗行动",
|
57 |
+
"nameraw": "<color=#FFFFFFFF>战斗行动</color>"
|
58 |
+
},
|
59 |
+
"crowfeathercover": {
|
60 |
+
"description": "所附属角色元素战技和元素爆发造成的伤害+1。\n可用次数:2",
|
61 |
+
"descriptionraw": "所附属角色<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害+1。\\n<color=#FFFFFFFF>可用次数:2</color>",
|
62 |
+
"id": 1003,
|
63 |
+
"name": "鸣煌护持",
|
64 |
+
"nameraw": "<color=#FFFFFFFF>鸣煌护持</color>"
|
65 |
+
},
|
66 |
+
"cryo": {
|
67 |
+
"description": "花费投出了冰元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
68 |
+
"descriptionraw": "花费投出了<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
69 |
+
"id": 301,
|
70 |
+
"name": "冰元素",
|
71 |
+
"nameraw": "{SPRITE_PRESET#1101}冰元素"
|
72 |
+
},
|
73 |
+
"cryoapplication": {
|
74 |
+
"description": "不通过伤害附着冰元素时,发生的元素反应会忽略伤害效果:\n融化:没有效果\n超导:没有效果\n冻结:使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
|
75 |
+
"descriptionraw": "不通过伤害附着{SPRITE_PRESET#2101}冰元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:没有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:没有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>冻结</color>:使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
|
76 |
+
"id": 201,
|
77 |
+
"name": "附着冰元素",
|
78 |
+
"nameraw": "<color=#99FFFFFF>附着{SPRITE_PRESET#2101}冰元素</color>"
|
79 |
+
},
|
80 |
+
"cryodmg": {
|
81 |
+
"description": "附着冰元素,可发生元素反应:\n融化:本伤害+2\n超导:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
|
82 |
+
"descriptionraw": "附着{SPRITE_PRESET#2101}冰元素,可发生元素反应:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>冻结</color>:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
|
83 |
+
"id": 101,
|
84 |
+
"name": "冰元素伤害",
|
85 |
+
"nameraw": "{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>"
|
86 |
+
},
|
87 |
+
"dendro": {
|
88 |
+
"description": "花费投出了草元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
89 |
+
"descriptionraw": "花费投出了<color=#7EC236FF>{SPRITE_PRESET#1107}草元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
90 |
+
"id": 307,
|
91 |
+
"name": "草元素",
|
92 |
+
"nameraw": "{SPRITE_PRESET#1107}草元素"
|
93 |
+
},
|
94 |
+
"dendroapplication": {
|
95 |
+
"description": "不通过伤害附着草元素时,发生的元素反应会忽略伤害效果:\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:生成使下2次草元素或雷元素伤害+1的[激化领域]",
|
96 |
+
"descriptionraw": "不通过伤害附着{SPRITE_PRESET#2107}草元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
|
97 |
+
"id": 207,
|
98 |
+
"name": "附着草元素",
|
99 |
+
"nameraw": "<color=#7EC236FF>附着{SPRITE_PRESET#2107}草元素</color>"
|
100 |
+
},
|
101 |
+
"dendrodmg": {
|
102 |
+
"description": "附着草元素,可发生元素反应:\n绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
|
103 |
+
"descriptionraw": "附着{SPRITE_PRESET#2107}草元素,可发生元素反应:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
|
104 |
+
"id": 107,
|
105 |
+
"name": "草元素伤害",
|
106 |
+
"nameraw": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>"
|
107 |
+
},
|
108 |
+
"dendrorelatedreactions": {
|
109 |
+
"description": "绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
|
110 |
+
"descriptionraw": "{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
|
111 |
+
"id": 217,
|
112 |
+
"name": "草元素相关反应",
|
113 |
+
"nameraw": "<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相关反应</color>"
|
114 |
+
},
|
115 |
+
"durationrounds": {
|
116 |
+
"description": "每回合结束阶段,持续回合-1;\n持续回合耗尽后,立刻弃置此牌。",
|
117 |
+
"descriptionraw": "每回合结束阶段,<color=#FFFFFFFF>持续回合</color>-1;\\n<color=#FFFFFFFF>持续回合</color>耗尽后,立刻弃置此牌。",
|
118 |
+
"id": 4,
|
119 |
+
"name": "持续回合",
|
120 |
+
"nameraw": "<color=#FFFFFFFF>持续回合</color>"
|
121 |
+
},
|
122 |
+
"electro": {
|
123 |
+
"description": "花费投出了雷元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
124 |
+
"descriptionraw": "花费投出了<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
125 |
+
"id": 304,
|
126 |
+
"name": "雷元素",
|
127 |
+
"nameraw": "{SPRITE_PRESET#1104}雷元素"
|
128 |
+
},
|
129 |
+
"electroapplication": {
|
130 |
+
"description": "不通过伤害附着雷元素时,发生的元素反应会忽略伤害效果:\n超载:目标强制切换到下一个角色\n超导:没有效果\n感电:没有效果\n原激化:生成使下2次草元素或雷元素伤害+1的[激化领域]",
|
131 |
+
"descriptionraw": "不通过伤害附着{SPRITE_PRESET#2104}雷元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超载</color>:目标强制切换到下一个角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超导</color>:没有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感电</color>:没有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
|
132 |
+
"id": 204,
|
133 |
+
"name": "附着雷元素",
|
134 |
+
"nameraw": "<color=#FFACFFFF>附着{SPRITE_PRESET#2104}雷元素</color>"
|
135 |
+
},
|
136 |
+
"electrodmg": {
|
137 |
+
"description": "附着雷元素,可发生元素反应:\n超载:本伤害+2,目标强制切换到下一个角色\n超导:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
|
138 |
+
"descriptionraw": "附着{SPRITE_PRESET#2104}雷元素,可发生元素反应:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超导</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
|
139 |
+
"id": 104,
|
140 |
+
"name": "雷元素伤害",
|
141 |
+
"nameraw": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>"
|
142 |
+
},
|
143 |
+
"electroinfusion": {
|
144 |
+
"description": "所附属角色造成的物理伤害变为雷元素伤害。\n持续回合:2",
|
145 |
+
"descriptionraw": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF>持续回合</color>:2",
|
146 |
+
"id": 1002,
|
147 |
+
"name": "雷元素附魔",
|
148 |
+
"nameraw": "<color=#FFFFFFFF>雷元素附魔</color>"
|
149 |
+
},
|
150 |
+
"elementalburst": {
|
151 |
+
"description": "角色的充能达到上限时,可以消耗所有的充能,来使用威力强大的「元素爆发」。",
|
152 |
+
"descriptionraw": "角色的{SPRITE_PRESET#1110}充能达到上限时,可以消耗所有的{SPRITE_PRESET#1110}充能,来使用威力强大的「元素爆发」。",
|
153 |
+
"id": 501,
|
154 |
+
"name": "元素爆发",
|
155 |
+
"nameraw": "元素爆发"
|
156 |
+
},
|
157 |
+
"energy": {
|
158 |
+
"description": "角色使用「元素爆发」时,需要消耗充能。\n角色使用「元素战技」或「普通攻击」后,会获得1点充能。",
|
159 |
+
"descriptionraw": "角色使用「元素爆发」时,需要消耗{SPRITE_PRESET#1110}充能。\\n角色使用「元素战技」或「普通攻击」后,会获得1点{SPRITE_PRESET#1110}充能。",
|
160 |
+
"id": 310,
|
161 |
+
"name": "充能",
|
162 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>"
|
163 |
+
},
|
164 |
+
"fastaction": {
|
165 |
+
"description": "执行了一次快速行动后,我方可以继续进行其他行动。\n只有执行了一次战斗行动后,才会轮到对方行动。",
|
166 |
+
"descriptionraw": "执行了一次快速行动后,我方可以继续进行其他行动。\\n只有执行了一次战斗行动后,才会轮到对方行动。",
|
167 |
+
"id": 2,
|
168 |
+
"name": "快速行动",
|
169 |
+
"nameraw": "<color=#FFFFFFFF>快速行动</color>"
|
170 |
+
},
|
171 |
+
"fatuiambusher": {
|
172 |
+
"description": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害。(每回合1次)\n可能出现的「愚人众伏兵」共有4种:\n冰萤术士:触发时造成1点冰元素伤害,可用2次。\n藏镜仕女:触发时造成1点水元素伤害,可用2次。\n火铳游击兵:触发时造成1点火元素伤害,可用2次。\n雷锤前锋军:触发时造成1点雷元素伤害,可用2次。",
|
173 |
+
"descriptionraw": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害。(每回合1次)\\n可能出现的「愚人众伏兵」共有4种:\\n<color=#FFFFFFFF>冰萤术士</color>:触发时造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>藏镜仕女</color>:触发时造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>火铳游击兵</color>:触发时造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>雷锤前锋军</color>:触发时造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,可用2次。",
|
174 |
+
"id": 1004,
|
175 |
+
"name": "愚人众伏兵",
|
176 |
+
"nameraw": "<color=#FFFFFFFF>愚人众伏兵</color>"
|
177 |
+
},
|
178 |
+
"geo": {
|
179 |
+
"description": "花费投出了岩元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
180 |
+
"descriptionraw": "花费投出了<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
181 |
+
"id": 306,
|
182 |
+
"name": "岩元素",
|
183 |
+
"nameraw": "{SPRITE_PRESET#1106}岩元素"
|
184 |
+
},
|
185 |
+
"geodmg": {
|
186 |
+
"description": "和已附着的元素发生元素反应:\n结晶(冰):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(水):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(火):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(雷):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。",
|
187 |
+
"descriptionraw": "和已附着的元素发生元素反应:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>结晶(冰)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>结晶(水)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>结晶(火)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>结晶(雷)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。",
|
188 |
+
"id": 106,
|
189 |
+
"name": "岩元素伤害",
|
190 |
+
"nameraw": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>"
|
191 |
+
},
|
192 |
+
"hydro": {
|
193 |
+
"description": "花费投出了水元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
194 |
+
"descriptionraw": "花费投出了<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
195 |
+
"id": 302,
|
196 |
+
"name": "水元素",
|
197 |
+
"nameraw": "{SPRITE_PRESET#1102}水元素"
|
198 |
+
},
|
199 |
+
"hydroapplication": {
|
200 |
+
"description": "不通过伤害附着水元素时,发生的元素反应会忽略伤害效果:\n蒸发:没有效果\n感电:没有效果\n冻结:目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]",
|
201 |
+
"descriptionraw": "不通过伤害附着{SPRITE_PRESET#2102}水元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:没有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:没有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]",
|
202 |
+
"id": 202,
|
203 |
+
"name": "附着水元素",
|
204 |
+
"nameraw": "<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>"
|
205 |
+
},
|
206 |
+
"hydrodmg": {
|
207 |
+
"description": "附着水元素,可发生元素反应:\n蒸发:本伤害+2\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]",
|
208 |
+
"descriptionraw": "附着{SPRITE_PRESET#2102}水元素,可发生元素反应:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]",
|
209 |
+
"id": 102,
|
210 |
+
"name": "水元素伤害",
|
211 |
+
"nameraw": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>"
|
212 |
+
},
|
213 |
+
"hydrorelatedreactions": {
|
214 |
+
"description": "蒸发:本伤害+2\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]\n结晶(水):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n扩散(水):对目标以外的所有敌方角色造成1点水伤害。",
|
215 |
+
"descriptionraw": "{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:本伤害+1,目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>结晶(水)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>扩散(水)</color>:对目标以外的所有敌方角色造成1点水伤害。",
|
216 |
+
"id": 212,
|
217 |
+
"name": "水元素相关反应",
|
218 |
+
"nameraw": "<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素相关反应</color>"
|
219 |
+
},
|
220 |
+
"immunitytodefeats1willnotbedefeated": {
|
221 |
+
"description": "一些效果会使角色在生命值被降为0的时候免于被��倒,并治疗该角色到一定生命值。\n此时,角色不视为被击倒过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
|
222 |
+
"descriptionraw": "一些效果会使角色在生命值被降为0的时候<color=#FFFFFFFF>免于被击倒</color>,并治疗该角色到一定生命值。\\n此时,角色不视为被<color=#FFFFFFFF>击倒</color>过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
|
223 |
+
"id": 54,
|
224 |
+
"name": "免于被击倒",
|
225 |
+
"nameraw": "<color=#FFFFFFFF>免于被击倒</color>"
|
226 |
+
},
|
227 |
+
"matchingelement": {
|
228 |
+
"description": "必须用指定数量的相同类型元素骰子,来支付此类费用。\n(万能元素被视为和任何元素相同。)",
|
229 |
+
"descriptionraw": "必须用指定数量的相同类型元素骰子,来支付此类费用。\\n({SPRITE_PRESET#1111}万能元素被视为和任何元素相同。)",
|
230 |
+
"id": 308,
|
231 |
+
"name": "相同元素",
|
232 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1108}相同元素</color>"
|
233 |
+
},
|
234 |
+
"omnielement": {
|
235 |
+
"description": "万能元素可以视为任何类型的元素,来支付各种费用。",
|
236 |
+
"descriptionraw": "{SPRITE_PRESET#1111}万能元素可以视为任何类型的元素,来支付各种费用。",
|
237 |
+
"id": 411,
|
238 |
+
"name": "万能元素",
|
239 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>"
|
240 |
+
},
|
241 |
+
"passiveskill": {
|
242 |
+
"description": "这类技能会持续生效,无需主动使用。",
|
243 |
+
"descriptionraw": "这类技能会持续生效,无需主动使用。",
|
244 |
+
"id": 502,
|
245 |
+
"name": "被动技能",
|
246 |
+
"nameraw": "被动技能"
|
247 |
+
},
|
248 |
+
"physicaldmg": {
|
249 |
+
"description": "物理伤害不会附着元素,也不会发生元素反应。",
|
250 |
+
"descriptionraw": "物理伤害不会附着元素,也不会发生元素反应。",
|
251 |
+
"id": 100,
|
252 |
+
"name": "物理伤害",
|
253 |
+
"nameraw": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>"
|
254 |
+
},
|
255 |
+
"piercingdmg": {
|
256 |
+
"description": "穿透伤害无法受到伤害加成,但是也无法被护盾、伤害免疫等效果抵消。",
|
257 |
+
"descriptionraw": "穿透伤害无法受到伤害加成,但是也无法被护盾、伤害免疫等效果抵消。",
|
258 |
+
"id": 5,
|
259 |
+
"name": "穿透伤害",
|
260 |
+
"nameraw": "<color=#FFFFFFFF>穿透伤害</color>"
|
261 |
+
},
|
262 |
+
"plungingattack": {
|
263 |
+
"description": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
|
264 |
+
"descriptionraw": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
|
265 |
+
"id": 52,
|
266 |
+
"name": "下落攻击",
|
267 |
+
"nameraw": "<color=#FFFFFFFF>下落攻击</color>"
|
268 |
+
},
|
269 |
+
"prepareskill": {
|
270 |
+
"description": "有些技能无法被直接使用,而是需要一定次数的行动轮来进行准备。\n轮到一位牌手行动时,如果该牌手的「出战角色」正在准备技能,则跳过该牌手的行动;如果技能已经完成准备,角色将会在此时直接使用此技能。(此类需要准备的技能,无法触发「使用技能后」效果。)\n只有「出战角色」才能准备技能;如果正在准备技能的「出战角色」被切换到后台,技能的准备就会被打断。",
|
271 |
+
"descriptionraw": "有些技能无法被直接使用,而是需要一定次数的行动轮来进行<color=#FFFFFFFF>准备</color>。\\n轮到一位牌手行动时,如果该牌手的「出战角色」正在<color=#FFFFFFFF>准备</color>技能,则跳过该牌手的行动;如果技能已经完成<color=#FFFFFFFF>准备</color>,角色将会在此时直接使用此技能。(此类需要<color=#FFFFFFFF>准备</color>的技能,无法触发「使用技能后」效果。)\\n只有「出战角色」才能<color=#FFFFFFFF>准备</color>技能;如果正在<color=#FFFFFFFF>准备</color>技能的「出战角色」被切换到后台,技能的<color=#FFFFFFFF>准备</color>就会被打断。",
|
272 |
+
"id": 53,
|
273 |
+
"name": "准备技能",
|
274 |
+
"nameraw": "<color=#FFFFFFFF>准备技能</color>"
|
275 |
+
},
|
276 |
+
"pyro": {
|
277 |
+
"description": "花费投出了火元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
|
278 |
+
"descriptionraw": "花费投出了<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
|
279 |
+
"id": 303,
|
280 |
+
"name": "火元素",
|
281 |
+
"nameraw": "{SPRITE_PRESET#1103}火元��"
|
282 |
+
},
|
283 |
+
"pyroapplication": {
|
284 |
+
"description": "不通过伤害附着火元素时,发生的元素反应会忽略伤害效果:\n融化:没有效果\n蒸发:没有效果\n超载:目标强制切换到下一个角色\n燃烧:生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)",
|
285 |
+
"descriptionraw": "不通过伤害附着{SPRITE_PRESET#2103}火元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:没有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:没有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)",
|
286 |
+
"id": 203,
|
287 |
+
"name": "附着火元素",
|
288 |
+
"nameraw": "<color=#FF9999FF>附着{SPRITE_PRESET#2103}火元素</color>"
|
289 |
+
},
|
290 |
+
"pyrodmg": {
|
291 |
+
"description": "附着火元素,可发生元素反应:\n融化:本伤害+2\n蒸发:本伤害+2\n超载:本伤害+2,目标强制切换到下一个角色\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)",
|
292 |
+
"descriptionraw": "附着{SPRITE_PRESET#2103}火元素,可发生元素反应:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)",
|
293 |
+
"id": 103,
|
294 |
+
"name": "火元素伤害",
|
295 |
+
"nameraw": "{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>"
|
296 |
+
},
|
297 |
+
"pyrorelatedreactions": {
|
298 |
+
"description": "融化:本伤害+2\n蒸发:本伤害+2\n超载:本伤害+2,目标强制切换到下一个角色\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n结晶(火):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n扩散(火):对目标以外的所有敌方角色造成1点火元素伤害",
|
299 |
+
"descriptionraw": "{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>结晶(火)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>扩散(火)</color>:对目标以外的所有敌方角色造成1点火元素伤害",
|
300 |
+
"id": 213,
|
301 |
+
"name": "火元素相关反应",
|
302 |
+
"nameraw": "<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相关反应</color>"
|
303 |
+
},
|
304 |
+
"randomhilichurlsummon": {
|
305 |
+
"description": "可能出现的「丘丘人」召唤物共有4种:\n冰箭丘丘人:结束阶段造成1点冰元素伤害,可用次数2。\n水丘丘萨满:结束阶段造成1点水元素伤害,可用次数2。\n冲锋丘丘人:结束阶段造成1点火元素伤害,可用次数2。\n雷箭丘丘人:结束阶段造成1点雷元素伤害,可用次数2。",
|
306 |
+
"descriptionraw": "可能出现的「丘丘人」召唤物共有4种:\\n<color=#FFFFFFFF>冰箭丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>水丘丘萨满</color>:结束阶段造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>冲锋丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>雷箭丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,可用次数2。",
|
307 |
+
"id": 1001,
|
308 |
+
"name": "随机「丘丘人」召唤物",
|
309 |
+
"nameraw": "<color=#FFFFFFFF>随机「丘丘人」召唤物</color>"
|
310 |
+
},
|
311 |
+
"riptide": {
|
312 |
+
"description": "所附属角色被击倒后:对所在阵营的出战角色附属「断流」。\n(处于「近战状态」的达达利亚攻击所附属角色时,会造成额外伤害。)\n持续回合:2",
|
313 |
+
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒后:</color>对所在阵营的出战角色附属「断流」。\\n(处于<color=#FFFFFFFF>「近战状态」</color>的<color=#FFFFFFFF>达达利亚</color>攻击所附属角色时,会造成额外伤害。)\\n<color=#FFFFFFFF>持续回合:2</color>",
|
314 |
+
"id": 1005,
|
315 |
+
"name": "断流",
|
316 |
+
"nameraw": "<color=#FFFFFFFF>断流</color>"
|
317 |
+
},
|
318 |
+
"shield": {
|
319 |
+
"description": "此护盾所保护的角色受到伤害时,将会消耗护盾来抵消伤害。",
|
320 |
+
"descriptionraw": "此护盾所保护的角色受到伤害时,将会消耗护盾来抵消伤害。",
|
321 |
+
"id": 6,
|
322 |
+
"name": "护盾",
|
323 |
+
"nameraw": "{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>"
|
324 |
+
},
|
325 |
+
"superlativesuperstrength": {
|
326 |
+
"description": "所附属角色进行重击时:造成的伤害+1。如果可用次数至少为2,则少花费1个无色元素。\n可用次数:1(可叠加,最多叠加到3次)",
|
327 |
+
"descriptionraw": "<color=#FFFFFFFF>所附属角色进行<color=#FFFFFFFF>重击</color>时:</color>造成的伤害+1。如果<color=#FFFFFFFF>可用次数</color>至少为2,则少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到3次)",
|
328 |
+
"id": 1007,
|
329 |
+
"name": "乱神之怪力",
|
330 |
+
"nameraw": "<color=#FFFFFFFF>乱神之怪力</color>"
|
331 |
+
},
|
332 |
+
"unalignedelement": {
|
333 |
+
"description": "可以用任意类型的元素骰子组合,来支付此类费用。",
|
334 |
+
"descriptionraw": "可以用任意类型的元素骰子组合,来支付此类费用。",
|
335 |
+
"id": 309,
|
336 |
+
"name": "无色元素",
|
337 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>"
|
338 |
+
},
|
339 |
+
"usages": {
|
340 |
+
"description": "此牌效果触发后,会消耗1次可用次数;\n可用次数耗尽后,立刻弃置此牌。",
|
341 |
+
"descriptionraw": "此牌效果触发后,会消耗1次<color=#FFFFFFFF>可用次数</color>;\\n<color=#FFFFFFFF>可用次数</color>耗尽后,立刻弃置此牌。",
|
342 |
+
"id": 3,
|
343 |
+
"name": "可用次数",
|
344 |
+
"nameraw": "<color=#FFFFFFFF>可用次数</color>"
|
345 |
+
}
|
346 |
+
},
|
347 |
+
"meta": {
|
348 |
+
"aliases": {},
|
349 |
+
"categories": {},
|
350 |
+
"namemap": {
|
351 |
+
"aegisofabyssalflame": "渊火加护",
|
352 |
+
"anemo": "风元素",
|
353 |
+
"anemodmg": "风元素伤害",
|
354 |
+
"bloodblossom": "血梅香",
|
355 |
+
"characterclosesttoyourcurrentactivecharacter": "距离我方出战角色最近的角色",
|
356 |
+
"chargedattack": "重击",
|
357 |
+
"clusterbloomarrow": "藏蕴花矢",
|
358 |
+
"combataction": "战斗行动",
|
359 |
+
"crowfeathercover": "鸣煌护持",
|
360 |
+
"cryo": "冰元素",
|
361 |
+
"cryoapplication": "附着冰元素",
|
362 |
+
"cryodmg": "冰元素伤害",
|
363 |
+
"dendro": "草元素",
|
364 |
+
"dendroapplication": "附着草元素",
|
365 |
+
"dendrodmg": "草元素伤害",
|
366 |
+
"dendrorelatedreactions": "草元素相关反应",
|
367 |
+
"durationrounds": "持续回合",
|
368 |
+
"electro": "雷元素",
|
369 |
+
"electroapplication": "附着雷元素",
|
370 |
+
"electrodmg": "雷元素伤害",
|
371 |
+
"electroinfusion": "雷元素附魔",
|
372 |
+
"elementalburst": "元素爆发",
|
373 |
+
"energy": "充能",
|
374 |
+
"fastaction": "快速行动",
|
375 |
+
"fatuiambusher": "愚人众伏兵",
|
376 |
+
"geo": "岩元素",
|
377 |
+
"geodmg": "岩元素伤害",
|
378 |
+
"hydro": "水元素",
|
379 |
+
"hydroapplication": "附着水元素",
|
380 |
+
"hydrodmg": "水元素伤害",
|
381 |
+
"hydrorelatedreactions": "水元素相关反应",
|
382 |
+
"immunitytodefeats1willnotbedefeated": "免于被击倒",
|
383 |
+
"matchingelement": "相同元素",
|
384 |
+
"omnielement": "万能元素",
|
385 |
+
"passiveskill": "被动技能",
|
386 |
+
"physicaldmg": "物理伤害",
|
387 |
+
"piercingdmg": "穿透伤害",
|
388 |
+
"plungingattack": "下落攻击",
|
389 |
+
"prepareskill": "准备技能",
|
390 |
+
"pyro": "火元素",
|
391 |
+
"pyroapplication": "附着火元素",
|
392 |
+
"pyrodmg": "火元素伤害",
|
393 |
+
"pyrorelatedreactions": "火元素相关反应",
|
394 |
+
"randomhilichurlsummon": "随机「丘丘人」召唤物",
|
395 |
+
"riptide": "断流",
|
396 |
+
"shield": "护盾",
|
397 |
+
"superlativesuperstrength": "乱神之怪力",
|
398 |
+
"unalignedelement": "无色元素",
|
399 |
+
"usages": "可用次数"
|
400 |
+
},
|
401 |
+
"names": {
|
402 |
+
"万能元素": "omnielement",
|
403 |
+
"下落攻击": "plungingattack",
|
404 |
+
"乱神之怪力": "superlativesuperstrength",
|
405 |
+
"元素爆发": "elementalburst",
|
406 |
+
"充能": "energy",
|
407 |
+
"免于被击倒": "immunitytodefeats1willnotbedefeated",
|
408 |
+
"冰元素": "cryo",
|
409 |
+
"冰元素伤害": "cryodmg",
|
410 |
+
"准备技能": "prepareskill",
|
411 |
+
"可用次数": "usages",
|
412 |
+
"岩元素": "geo",
|
413 |
+
"岩元素伤害": "geodmg",
|
414 |
+
"快速行动": "fastaction",
|
415 |
+
"愚人众伏兵": "fatuiambusher",
|
416 |
+
"战斗行动": "combataction",
|
417 |
+
"护盾": "shield",
|
418 |
+
"持续回合": "durationrounds",
|
419 |
+
"断流": "riptide",
|
420 |
+
"无色元素": "unalignedelement",
|
421 |
+
"水元素": "hydro",
|
422 |
+
"水元素伤害": "hydrodmg",
|
423 |
+
"水元素相关反应": "hydrorelatedreactions",
|
424 |
+
"渊火加护": "aegisofabyssalflame",
|
425 |
+
"火元素": "pyro",
|
426 |
+
"火元素伤害": "pyrodmg",
|
427 |
+
"火元素相关反应": "pyrorelatedreactions",
|
428 |
+
"物理伤害": "physicaldmg",
|
429 |
+
"相同元素": "matchingelement",
|
430 |
+
"穿透伤害": "piercingdmg",
|
431 |
+
"草元素": "dendro",
|
432 |
+
"草元素伤害": "dendrodmg",
|
433 |
+
"草元素相关反应": "dendrorelatedreactions",
|
434 |
+
"藏蕴花矢": "clusterbloomarrow",
|
435 |
+
"血梅香": "bloodblossom",
|
436 |
+
"被动技能": "passiveskill",
|
437 |
+
"距离我方出战角色最近的角色": "characterclosesttoyourcurrentactivecharacter",
|
438 |
+
"重击": "chargedattack",
|
439 |
+
"附着冰元素": "cryoapplication",
|
440 |
+
"附着水元素": "hydroapplication",
|
441 |
+
"附着火元素": "pyroapplication",
|
442 |
+
"附着草元素": "dendroapplication",
|
443 |
+
"附着雷元素": "electroapplication",
|
444 |
+
"随机「丘丘人」召唤物": "randomhilichurlsummon",
|
445 |
+
"雷元素": "electro",
|
446 |
+
"雷元素伤害": "electrodmg",
|
447 |
+
"雷元素附魔": "electroinfusion",
|
448 |
+
"风元素": "anemo",
|
449 |
+
"风元素伤害": "anemodmg",
|
450 |
+
"鸣煌护持": "crowfeathercover"
|
451 |
+
},
|
452 |
+
"properties": {}
|
453 |
+
}
|
454 |
+
}
|
ChineseSimplified/tcglevelrewards.json
ADDED
@@ -0,0 +1,370 @@
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"items": {
|
3 |
+
"1": {
|
4 |
+
"exp": 300,
|
5 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_NONE",
|
6 |
+
"id": 1,
|
7 |
+
"name": "1",
|
8 |
+
"rewards": [
|
9 |
+
{
|
10 |
+
"count": 60,
|
11 |
+
"id": 201,
|
12 |
+
"name": "原石"
|
13 |
+
},
|
14 |
+
{
|
15 |
+
"count": 1,
|
16 |
+
"id": 107020,
|
17 |
+
"name": "对局邀请函"
|
18 |
+
},
|
19 |
+
{
|
20 |
+
"count": 500,
|
21 |
+
"id": 107021,
|
22 |
+
"name": "幸运牌币"
|
23 |
+
}
|
24 |
+
],
|
25 |
+
"unlockdescription": "邀约对局解锁\n同一世界联机对局解锁\n卡牌商店解锁\n牌手手册解锁\n蒙德新增可挑战的对局",
|
26 |
+
"unlockdescriptionraw": "邀约对局解锁\\n同一世界联机对局解锁\\n卡牌商店解锁\\n牌手手册解锁\\n蒙德新增可挑战的对局"
|
27 |
+
},
|
28 |
+
"10": {
|
29 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_PLATINUM",
|
30 |
+
"id": 10,
|
31 |
+
"name": "10",
|
32 |
+
"rewards": [
|
33 |
+
{
|
34 |
+
"count": 60,
|
35 |
+
"id": 201,
|
36 |
+
"name": "原石"
|
37 |
+
},
|
38 |
+
{
|
39 |
+
"count": 1,
|
40 |
+
"id": 107019,
|
41 |
+
"name": "空白的影幻牌"
|
42 |
+
},
|
43 |
+
{
|
44 |
+
"count": 1,
|
45 |
+
"id": 339009,
|
46 |
+
"name": "传说"
|
47 |
+
}
|
48 |
+
],
|
49 |
+
"unlockdescription": "解锁新的牌组储存栏位\n新增可挑战的对局",
|
50 |
+
"unlockdescriptionraw": "解锁新的牌组储存栏位\\n新增可挑战的对局"
|
51 |
+
},
|
52 |
+
"2": {
|
53 |
+
"exp": 750,
|
54 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_NONE",
|
55 |
+
"id": 2,
|
56 |
+
"name": "2",
|
57 |
+
"rewards": [
|
58 |
+
{
|
59 |
+
"count": 60,
|
60 |
+
"id": 201,
|
61 |
+
"name": "原石"
|
62 |
+
},
|
63 |
+
{
|
64 |
+
"count": 1,
|
65 |
+
"id": 107020,
|
66 |
+
"name": "对局邀请函"
|
67 |
+
},
|
68 |
+
{
|
69 |
+
"count": 1,
|
70 |
+
"id": 339001,
|
71 |
+
"name": "蒙德"
|
72 |
+
}
|
73 |
+
],
|
74 |
+
"unlockdescription": "每周来客挑战解锁\n蒙德新增可挑战的对局",
|
75 |
+
"unlockdescriptionraw": "每周来客挑战解锁\\n蒙德新增可挑战的对局"
|
76 |
+
},
|
77 |
+
"3": {
|
78 |
+
"exp": 950,
|
79 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
|
80 |
+
"id": 3,
|
81 |
+
"name": "3",
|
82 |
+
"rewards": [
|
83 |
+
{
|
84 |
+
"count": 60,
|
85 |
+
"id": 201,
|
86 |
+
"name": "原石"
|
87 |
+
},
|
88 |
+
{
|
89 |
+
"count": 1,
|
90 |
+
"id": 107020,
|
91 |
+
"name": "对局邀请函"
|
92 |
+
},
|
93 |
+
{
|
94 |
+
"count": 1,
|
95 |
+
"id": 339501,
|
96 |
+
"name": "璃月"
|
97 |
+
}
|
98 |
+
],
|
99 |
+
"unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n璃月新增可挑战的对局",
|
100 |
+
"unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n璃月新增可挑战的对局"
|
101 |
+
},
|
102 |
+
"4": {
|
103 |
+
"exp": 1300,
|
104 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
|
105 |
+
"id": 4,
|
106 |
+
"name": "4",
|
107 |
+
"rewards": [
|
108 |
+
{
|
109 |
+
"count": 60,
|
110 |
+
"id": 201,
|
111 |
+
"name": "原石"
|
112 |
+
},
|
113 |
+
{
|
114 |
+
"count": 1,
|
115 |
+
"id": 107020,
|
116 |
+
"name": "对局邀请函"
|
117 |
+
},
|
118 |
+
{
|
119 |
+
"count": 1,
|
120 |
+
"id": 339002,
|
121 |
+
"name": "璃月"
|
122 |
+
}
|
123 |
+
],
|
124 |
+
"unlockdescription": "可以在邀请板进行匹配牌局\n解锁新的酒馆挑战对局\n璃月新增可挑战的对局",
|
125 |
+
"unlockdescriptionraw": "可以在邀请板进行匹配牌局\\n解锁新的酒馆挑战对局\\n璃月新增可挑战的对局"
|
126 |
+
},
|
127 |
+
"5": {
|
128 |
+
"exp": 1450,
|
129 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
|
130 |
+
"id": 5,
|
131 |
+
"name": "5",
|
132 |
+
"rewards": [
|
133 |
+
{
|
134 |
+
"count": 60,
|
135 |
+
"id": 201,
|
136 |
+
"name": "原石"
|
137 |
+
},
|
138 |
+
{
|
139 |
+
"count": 1,
|
140 |
+
"id": 107020,
|
141 |
+
"name": "对局邀请函"
|
142 |
+
},
|
143 |
+
{
|
144 |
+
"count": 1,
|
145 |
+
"id": 339502,
|
146 |
+
"name": "稻妻"
|
147 |
+
}
|
148 |
+
],
|
149 |
+
"unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n稻妻新增可挑战的对局",
|
150 |
+
"unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n稻妻新增可挑战的对局"
|
151 |
+
},
|
152 |
+
"6": {
|
153 |
+
"exp": 1600,
|
154 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
|
155 |
+
"id": 6,
|
156 |
+
"name": "6",
|
157 |
+
"rewards": [
|
158 |
+
{
|
159 |
+
"count": 60,
|
160 |
+
"id": 201,
|
161 |
+
"name": "原石"
|
162 |
+
},
|
163 |
+
{
|
164 |
+
"count": 1,
|
165 |
+
"id": 107020,
|
166 |
+
"name": "对局邀请函"
|
167 |
+
},
|
168 |
+
{
|
169 |
+
"count": 1,
|
170 |
+
"id": 339003,
|
171 |
+
"name": "稻妻"
|
172 |
+
}
|
173 |
+
],
|
174 |
+
"unlockdescription": "解锁新的酒馆挑战对局\n稻妻新增可挑战的对局",
|
175 |
+
"unlockdescriptionraw": "解锁新的酒馆挑战对局\\n稻妻新增可挑战的对局"
|
176 |
+
},
|
177 |
+
"7": {
|
178 |
+
"exp": 1750,
|
179 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
180 |
+
"id": 7,
|
181 |
+
"name": "7",
|
182 |
+
"rewards": [
|
183 |
+
{
|
184 |
+
"count": 60,
|
185 |
+
"id": 201,
|
186 |
+
"name": "原石"
|
187 |
+
},
|
188 |
+
{
|
189 |
+
"count": 1,
|
190 |
+
"id": 107020,
|
191 |
+
"name": "对局邀请函"
|
192 |
+
},
|
193 |
+
{
|
194 |
+
"count": 1,
|
195 |
+
"id": 339503,
|
196 |
+
"name": "须弥"
|
197 |
+
}
|
198 |
+
],
|
199 |
+
"unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n须弥新增可挑战的对局",
|
200 |
+
"unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n须弥新增可挑战的对局"
|
201 |
+
},
|
202 |
+
"8": {
|
203 |
+
"exp": 1900,
|
204 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
205 |
+
"id": 8,
|
206 |
+
"name": "8",
|
207 |
+
"rewards": [
|
208 |
+
{
|
209 |
+
"count": 60,
|
210 |
+
"id": 201,
|
211 |
+
"name": "原石"
|
212 |
+
},
|
213 |
+
{
|
214 |
+
"count": 1,
|
215 |
+
"id": 107020,
|
216 |
+
"name": "对局邀请函"
|
217 |
+
},
|
218 |
+
{
|
219 |
+
"count": 1,
|
220 |
+
"id": 339004,
|
221 |
+
"name": "须弥"
|
222 |
+
}
|
223 |
+
],
|
224 |
+
"unlockdescription": "解锁新的酒馆挑战对局\n须弥新增可挑战的对局",
|
225 |
+
"unlockdescriptionraw": "解锁新的酒馆挑战对局\\n须弥新增可挑战的对局"
|
226 |
+
},
|
227 |
+
"9": {
|
228 |
+
"exp": 2450,
|
229 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
230 |
+
"id": 9,
|
231 |
+
"name": "9",
|
232 |
+
"rewards": [
|
233 |
+
{
|
234 |
+
"count": 60,
|
235 |
+
"id": 201,
|
236 |
+
"name": "原石"
|
237 |
+
},
|
238 |
+
{
|
239 |
+
"count": 1,
|
240 |
+
"id": 107019,
|
241 |
+
"name": "空白的影幻牌"
|
242 |
+
},
|
243 |
+
{
|
244 |
+
"count": 1,
|
245 |
+
"id": 107020,
|
246 |
+
"name": "对局邀请函"
|
247 |
+
}
|
248 |
+
],
|
249 |
+
"unlockdescription": "须弥新增可挑战的对局",
|
250 |
+
"unlockdescriptionraw": "须弥新增可挑战的对局"
|
251 |
+
}
|
252 |
+
},
|
253 |
+
"meta": {
|
254 |
+
"aliases": {},
|
255 |
+
"categories": {
|
256 |
+
"GCG_LEVEL_ICON_TYPE_COPPER": [
|
257 |
+
"3",
|
258 |
+
"4"
|
259 |
+
],
|
260 |
+
"GCG_LEVEL_ICON_TYPE_GOLD": [
|
261 |
+
"7",
|
262 |
+
"8",
|
263 |
+
"9"
|
264 |
+
],
|
265 |
+
"GCG_LEVEL_ICON_TYPE_NONE": [
|
266 |
+
"1",
|
267 |
+
"2"
|
268 |
+
],
|
269 |
+
"GCG_LEVEL_ICON_TYPE_PLATINUM": [
|
270 |
+
"10"
|
271 |
+
],
|
272 |
+
"GCG_LEVEL_ICON_TYPE_SILIVER": [
|
273 |
+
"5",
|
274 |
+
"6"
|
275 |
+
],
|
276 |
+
"传说": [
|
277 |
+
"10"
|
278 |
+
],
|
279 |
+
"原石": [
|
280 |
+
"1",
|
281 |
+
"10",
|
282 |
+
"2",
|
283 |
+
"3",
|
284 |
+
"4",
|
285 |
+
"5",
|
286 |
+
"6",
|
287 |
+
"7",
|
288 |
+
"8",
|
289 |
+
"9"
|
290 |
+
],
|
291 |
+
"对局邀请函": [
|
292 |
+
"1",
|
293 |
+
"2",
|
294 |
+
"3",
|
295 |
+
"4",
|
296 |
+
"5",
|
297 |
+
"6",
|
298 |
+
"7",
|
299 |
+
"8",
|
300 |
+
"9"
|
301 |
+
],
|
302 |
+
"幸运牌币": [
|
303 |
+
"1"
|
304 |
+
],
|
305 |
+
"璃月": [
|
306 |
+
"3",
|
307 |
+
"4"
|
308 |
+
],
|
309 |
+
"稻妻": [
|
310 |
+
"5",
|
311 |
+
"6"
|
312 |
+
],
|
313 |
+
"空白的影幻牌": [
|
314 |
+
"10",
|
315 |
+
"9"
|
316 |
+
],
|
317 |
+
"蒙德": [
|
318 |
+
"2"
|
319 |
+
],
|
320 |
+
"须弥": [
|
321 |
+
"7",
|
322 |
+
"8"
|
323 |
+
]
|
324 |
+
},
|
325 |
+
"namemap": {
|
326 |
+
"1": "1",
|
327 |
+
"10": "10",
|
328 |
+
"2": "2",
|
329 |
+
"3": "3",
|
330 |
+
"4": "4",
|
331 |
+
"5": "5",
|
332 |
+
"6": "6",
|
333 |
+
"7": "7",
|
334 |
+
"8": "8",
|
335 |
+
"9": "9"
|
336 |
+
},
|
337 |
+
"names": {
|
338 |
+
"1": "1",
|
339 |
+
"10": "10",
|
340 |
+
"2": "2",
|
341 |
+
"3": "3",
|
342 |
+
"4": "4",
|
343 |
+
"5": "5",
|
344 |
+
"6": "6",
|
345 |
+
"7": "7",
|
346 |
+
"8": "8",
|
347 |
+
"9": "9"
|
348 |
+
},
|
349 |
+
"properties": {
|
350 |
+
"icontype": [
|
351 |
+
"GCG_LEVEL_ICON_TYPE_NONE",
|
352 |
+
"GCG_LEVEL_ICON_TYPE_PLATINUM",
|
353 |
+
"GCG_LEVEL_ICON_TYPE_COPPER",
|
354 |
+
"GCG_LEVEL_ICON_TYPE_SILIVER",
|
355 |
+
"GCG_LEVEL_ICON_TYPE_GOLD"
|
356 |
+
],
|
357 |
+
"rewards[].name": [
|
358 |
+
"原石",
|
359 |
+
"对局邀请函",
|
360 |
+
"幸运牌币",
|
361 |
+
"空白的影幻牌",
|
362 |
+
"传说",
|
363 |
+
"蒙德",
|
364 |
+
"璃月",
|
365 |
+
"稻妻",
|
366 |
+
"须弥"
|
367 |
+
]
|
368 |
+
}
|
369 |
+
}
|
370 |
+
}
|
ChineseSimplified/tcgstatuseffects.json
ADDED
The diff for this file is too large to render.
See raw diff
|
|
ChineseSimplified/tcgsummons.json
ADDED
@@ -0,0 +1,812 @@
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|
1 |
+
{
|
2 |
+
"items": {
|
3 |
+
"bakekurage": {
|
4 |
+
"cardtypetext": "召唤物",
|
5 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
6 |
+
"description": "结束阶段:造成1点水元素伤害,治疗我方出战角色1点。\n可用次数:2",
|
7 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102],治疗我方出战角色1点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
8 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,治疗我方出战角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
9 |
+
"hinttype": "GCG_HINT_HYDRO",
|
10 |
+
"id": 112051,
|
11 |
+
"name": "化海月",
|
12 |
+
"tags": [],
|
13 |
+
"tagstext": [],
|
14 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
15 |
+
},
|
16 |
+
"baronbunny": {
|
17 |
+
"cardtypetext": "召唤物",
|
18 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
19 |
+
"description": "我方出战角色受到伤害时:抵消2点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点火元素伤害。",
|
20 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果$[K3]已耗尽:</color>弃置此牌,以造成2点$[K103]。",
|
21 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果<color=#FFFFFFFF>可用次数</color>已耗尽:</color>弃置此牌,以造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
|
22 |
+
"hinttype": "GCG_HINT_PYRO",
|
23 |
+
"id": 113041,
|
24 |
+
"name": "兔兔伯爵",
|
25 |
+
"tags": [],
|
26 |
+
"tagstext": [],
|
27 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
28 |
+
},
|
29 |
+
"burningflame": {
|
30 |
+
"cardtypetext": "召唤物",
|
31 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
32 |
+
"description": "结束阶段:造成1点火元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
|
33 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到2次)",
|
34 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到2次)",
|
35 |
+
"hinttype": "GCG_HINT_PYRO",
|
36 |
+
"id": 115,
|
37 |
+
"name": "燃烧烈焰",
|
38 |
+
"tags": [
|
39 |
+
"GCG_TAG_DENDRO_PRODUCE"
|
40 |
+
],
|
41 |
+
"tagstext": [
|
42 |
+
"草元素产物"
|
43 |
+
],
|
44 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
45 |
+
},
|
46 |
+
"chainsofwardingthunder": {
|
47 |
+
"cardtypetext": "召唤物",
|
48 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
49 |
+
"description": "结束阶段:造成1点雷元素伤害。\n可用次数:2\n此召唤物在场时:敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
|
50 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
|
51 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
|
52 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
53 |
+
"id": 124013,
|
54 |
+
"name": "雷锁镇域",
|
55 |
+
"tags": [],
|
56 |
+
"tagstext": [],
|
57 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
58 |
+
},
|
59 |
+
"clusterbloomarrow": {
|
60 |
+
"cardtypetext": "召唤物",
|
61 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
62 |
+
"description": "结束阶段:造成1点草元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
|
63 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K107]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到2次)",
|
64 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到2次)",
|
65 |
+
"hinttype": "GCG_HINT_DENDRO",
|
66 |
+
"id": 117022,
|
67 |
+
"name": "藏蕴花矢",
|
68 |
+
"tags": [],
|
69 |
+
"tagstext": [],
|
70 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
71 |
+
},
|
72 |
+
"cryocicins": {
|
73 |
+
"cardtypetext": "召唤物",
|
74 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
75 |
+
"description": "结束阶段:造成1点冰元素伤害。\n可用次数:2(可叠加,最多叠加到3次)\n\n愚人众·冰萤术士「普通攻击」后:此牌可用次数+1。\n我方角色受到发生元素反应的伤害后:此牌可用次数-1。",
|
76 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>(可叠加,最多叠加到3次)\\n\\n<color=#FFFFFFFF>$[A2101]「普通攻击」后:</color>此牌$[K3]+1。\\n<color=#FFFFFFFF>我方角色受到发生元素反应的伤害后:</color>此牌$[K3]-1。",
|
77 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>(可叠加,最多叠加到3次)\\n\\n<color=#FFFFFFFF>愚人众·冰萤术士「普通攻击」后:</color>此牌<color=#FFFFFFFF>可用次数</color>+1。\\n<color=#FFFFFFFF>我方角色受到发生元素反应的伤害后:</color>此牌<color=#FFFFFFFF>可用次数</color>-1。",
|
78 |
+
"hinttype": "GCG_HINT_CRYO",
|
79 |
+
"id": 121011,
|
80 |
+
"name": "冰萤",
|
81 |
+
"tags": [],
|
82 |
+
"tagstext": [],
|
83 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
84 |
+
},
|
85 |
+
"cryohilichurlshooter": {
|
86 |
+
"cardtypetext": "召唤物",
|
87 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
88 |
+
"description": "结束阶段:造成1点冰元素伤害。\n可用次数:2",
|
89 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
90 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
91 |
+
"hinttype": "GCG_HINT_CRYO",
|
92 |
+
"id": 303211,
|
93 |
+
"name": "冰箭丘丘人",
|
94 |
+
"tags": [],
|
95 |
+
"tagstext": [],
|
96 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
97 |
+
},
|
98 |
+
"cuileinanbar": {
|
99 |
+
"cardtypetext": "召唤物",
|
100 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
101 |
+
"description": "结束阶段:造成2点草元素伤害。\n可用次数:2",
|
102 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K107]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
103 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
104 |
+
"hinttype": "GCG_HINT_DENDRO",
|
105 |
+
"id": 117011,
|
106 |
+
"name": "柯里安巴",
|
107 |
+
"tags": [],
|
108 |
+
"tagstext": [],
|
109 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
110 |
+
},
|
111 |
+
"dandelionfield": {
|
112 |
+
"cardtypetext": "召唤物",
|
113 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
114 |
+
"description": "结束阶段:造成2点风元素伤害,治疗我方出战角色1点。\n可用次数:2",
|
115 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105],治疗我方出战角色1点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
116 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,治疗我方出战角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
117 |
+
"hinttype": "GCG_HINT_ANEMO",
|
118 |
+
"id": 115021,
|
119 |
+
"name": "蒲公英领域",
|
120 |
+
"tags": [],
|
121 |
+
"tagstext": [],
|
122 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
123 |
+
},
|
124 |
+
"darkfirefurnace": {
|
125 |
+
"cardtypetext": "召唤物",
|
126 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
127 |
+
"description": "结束阶段:造成1点火元素伤害,对所有敌方后台角色造成1点穿透伤害。\n可用次数:2",
|
128 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103],对所有敌方后台角色造成1点$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
129 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,对所有敌方后台角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
130 |
+
"hinttype": "GCG_HINT_PYRO",
|
131 |
+
"id": 123021,
|
132 |
+
"name": "黯火炉心",
|
133 |
+
"tags": [],
|
134 |
+
"tagstext": [],
|
135 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
136 |
+
},
|
137 |
+
"drunkenmist": {
|
138 |
+
"cardtypetext": "召唤物",
|
139 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
140 |
+
"description": "结束阶段:造成1点冰元素伤害,治疗我方出战角色2点。\n可用次数:2",
|
141 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101],治疗我方出战角色2点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
142 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,治疗我方出战角色2点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
143 |
+
"hinttype": "GCG_HINT_CRYO",
|
144 |
+
"id": 111023,
|
145 |
+
"name": "酒雾领域",
|
146 |
+
"tags": [],
|
147 |
+
"tagstext": [],
|
148 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
149 |
+
},
|
150 |
+
"electrohilichurlshooter": {
|
151 |
+
"cardtypetext": "召唤物",
|
152 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
153 |
+
"description": "结束阶段:造成1点雷元素伤害。\n可用次数:2",
|
154 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
155 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
156 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
157 |
+
"id": 303214,
|
158 |
+
"name": "雷箭丘丘人",
|
159 |
+
"tags": [],
|
160 |
+
"tagstext": [],
|
161 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
162 |
+
},
|
163 |
+
"eyeofstormyjudgment": {
|
164 |
+
"cardtypetext": "召唤物",
|
165 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
166 |
+
"description": "结束阶段:造成1点雷元素伤害。\n可用次数:3\n此召唤物在场时:我方角色「元素爆发」造成的伤害+1。",
|
167 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「元素爆发」造成的伤害+1。",
|
168 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「元素爆发」造成的伤害+1。",
|
169 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
170 |
+
"id": 114071,
|
171 |
+
"name": "雷罚恶曜之眼",
|
172 |
+
"tags": [],
|
173 |
+
"tagstext": [],
|
174 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
175 |
+
},
|
176 |
+
"frostflakesekinoto": {
|
177 |
+
"cardtypetext": "召唤物",
|
178 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
179 |
+
"description": "结束阶段:造成2点冰元素伤害。\n可用次数:2",
|
180 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
181 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
182 |
+
"hinttype": "GCG_HINT_CRYO",
|
183 |
+
"id": 111051,
|
184 |
+
"name": "霜见雪关扉",
|
185 |
+
"tags": [],
|
186 |
+
"tagstext": [],
|
187 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
188 |
+
},
|
189 |
+
"gardenofpurity": {
|
190 |
+
"cardtypetext": "召唤物",
|
191 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
192 |
+
"description": "结束阶段:造成2点水元素伤害。\n可用次数:2\n\n此召唤物在场时:我方角色「普通攻击」造成的伤害+1。",
|
193 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「普通攻击」造成的伤害+1。",
|
194 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「普通攻击」造成的伤害+1。",
|
195 |
+
"hinttype": "GCG_HINT_HYDRO",
|
196 |
+
"id": 112062,
|
197 |
+
"name": "清净之园囿",
|
198 |
+
"tags": [],
|
199 |
+
"tagstext": [],
|
200 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
201 |
+
},
|
202 |
+
"guoba": {
|
203 |
+
"cardtypetext": "召唤物",
|
204 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
205 |
+
"description": "结束阶段:造成2点火元素伤害。\n可用次数:2",
|
206 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
207 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
208 |
+
"hinttype": "GCG_HINT_PYRO",
|
209 |
+
"id": 113021,
|
210 |
+
"name": "锅巴",
|
211 |
+
"tags": [],
|
212 |
+
"tagstext": [],
|
213 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
214 |
+
},
|
215 |
+
"healingrain": {
|
216 |
+
"cardtypetext": "召唤物",
|
217 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
218 |
+
"description": "结束阶段:治疗我方出战角色1点,对双方出战角色附着水元素。\n可用次数:2",
|
219 |
+
"descriptionraw": "结束阶段:治疗我方出战角色1点,对双方出战角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
220 |
+
"descriptionreplaced": "结束阶段:治疗我方出战角色1点,对双方出战角色<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
221 |
+
"hinttype": "GCG_HINT_HEAL",
|
222 |
+
"id": 132021,
|
223 |
+
"name": "治疗之雨",
|
224 |
+
"tags": [],
|
225 |
+
"tagstext": [],
|
226 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
227 |
+
},
|
228 |
+
"hilichurlberserker": {
|
229 |
+
"cardtypetext": "召唤物",
|
230 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
231 |
+
"description": "结束阶段:造成1点火元素伤害。\n可用次数:2",
|
232 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
233 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
234 |
+
"hinttype": "GCG_HINT_PYRO",
|
235 |
+
"id": 303213,
|
236 |
+
"name": "冲锋丘丘人",
|
237 |
+
"tags": [],
|
238 |
+
"tagstext": [],
|
239 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
240 |
+
},
|
241 |
+
"hydrosamachurl": {
|
242 |
+
"cardtypetext": "召唤物",
|
243 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
244 |
+
"description": "结束阶段:造成1点水元素伤害。\n可用次数:2",
|
245 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
246 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
247 |
+
"hinttype": "GCG_HINT_HYDRO",
|
248 |
+
"id": 303212,
|
249 |
+
"name": "水丘丘萨满",
|
250 |
+
"tags": [],
|
251 |
+
"tagstext": [],
|
252 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
253 |
+
},
|
254 |
+
"largewindspirit": {
|
255 |
+
"cardtypetext": "召唤物",
|
256 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
257 |
+
"description": "结束阶段:造成2点风元素伤害。\n可用次数:3\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
258 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
259 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
260 |
+
"hinttype": "GCG_HINT_ANEMO",
|
261 |
+
"id": 115011,
|
262 |
+
"name": "大型风灵",
|
263 |
+
"tags": [],
|
264 |
+
"tagstext": [],
|
265 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
266 |
+
},
|
267 |
+
"largewindspirit-01": {
|
268 |
+
"cardtypetext": "召唤物",
|
269 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
270 |
+
"description": "结束阶段:造成2点风元素伤害。\n可用次数:3\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
271 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
272 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
273 |
+
"hinttype": "GCG_HINT_ANEMO",
|
274 |
+
"id": 115012,
|
275 |
+
"name": "大型风灵",
|
276 |
+
"tags": [],
|
277 |
+
"tagstext": [],
|
278 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
279 |
+
},
|
280 |
+
"lightfallsword": {
|
281 |
+
"cardtypetext": "召唤物",
|
282 |
+
"countingtype": "GCG_TOKEN_COUNTER",
|
283 |
+
"description": "优菈使用「普通攻击」或「元素战技」时:此牌累积2点「能量层数」,但是优菈不会获得充能。\n结束阶段:弃置此牌,造成2点物理伤害;每有1点「能量层数」,都使此伤害+1。\n(影响此牌「可用次数」的效果会作用于「能量层数」。)",
|
284 |
+
"descriptionraw": "<color=#FFFFFFFF>$[A1106]使用「普通攻击」或「元素战技」时:</color>此牌累积2点「能量层数」,但是$[A1106]不会获得充能。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成2点$[K100];每有1点「能量层数」,都使此伤害+1。\\n(影响此牌「$[K3]」的效果会作用于「<color=#FFFFFFFF>能量层数</color>」。)",
|
285 |
+
"descriptionreplaced": "<color=#FFFFFFFF>优菈使用「普通攻击」或「元素战技」时:</color>此牌累积2点「能量层数」,但是优菈不会获得充能。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>;每有1点「能量层数」,都使此伤害+1。\\n(影响此牌「<color=#FFFFFFFF>可用次数</color>」的效果会作用于「<color=#FFFFFFFF>能量层数</color>」。)",
|
286 |
+
"hinttype": "GCG_HINT_VOID",
|
287 |
+
"id": 111062,
|
288 |
+
"name": "光降之剑",
|
289 |
+
"tags": [],
|
290 |
+
"tagstext": [],
|
291 |
+
"tokentype": "GCG_TOKEN_ICON_CLOCK"
|
292 |
+
},
|
293 |
+
"melodyloop": {
|
294 |
+
"cardtypetext": "召唤物",
|
295 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
296 |
+
"description": "结束阶段:治疗所有我方角色1点,然后对我方出战角色附着水元素。\n可用次数:2",
|
297 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点,然后对我方出战角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
298 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点,然后对我方出战角色<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
299 |
+
"hinttype": "GCG_HINT_HEAL",
|
300 |
+
"id": 112011,
|
301 |
+
"name": "歌声之环",
|
302 |
+
"tags": [],
|
303 |
+
"tagstext": [],
|
304 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
305 |
+
},
|
306 |
+
"oceanicmimicfrog": {
|
307 |
+
"cardtypetext": "召唤物",
|
308 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
309 |
+
"description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:2,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点水元素伤害。",
|
310 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:2</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果$[K3]已耗尽:</color>弃置此牌,以造成2点$[K102]。",
|
311 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果<color=#FFFFFFFF>可用次数</color>已耗尽:</color>弃置此牌,以造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
|
312 |
+
"hinttype": "GCG_HINT_HYDRO",
|
313 |
+
"id": 122013,
|
314 |
+
"name": "纯水幻形·蛙",
|
315 |
+
"tags": [],
|
316 |
+
"tagstext": [],
|
317 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
318 |
+
},
|
319 |
+
"oceanicmimicraptor": {
|
320 |
+
"cardtypetext": "召唤物",
|
321 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
322 |
+
"description": "结束阶段:造成1点水元素伤害。\n可用次数:3",
|
323 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102]。\\n<color=#FFFFFFFF>$[K3]:3</color>",
|
324 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>",
|
325 |
+
"hinttype": "GCG_HINT_HYDRO",
|
326 |
+
"id": 122012,
|
327 |
+
"name": "纯水幻形·飞鸢",
|
328 |
+
"tags": [],
|
329 |
+
"tagstext": [],
|
330 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
331 |
+
},
|
332 |
+
"oceanicmimicsquirrel": {
|
333 |
+
"cardtypetext": "召唤物",
|
334 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
335 |
+
"description": "结束阶段:造成2点水元素伤害。\n可用次数:2",
|
336 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
337 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
338 |
+
"hinttype": "GCG_HINT_HYDRO",
|
339 |
+
"id": 122011,
|
340 |
+
"name": "纯水幻形·花鼠",
|
341 |
+
"tags": [],
|
342 |
+
"tagstext": [],
|
343 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
344 |
+
},
|
345 |
+
"oz": {
|
346 |
+
"cardtypetext": "召唤物",
|
347 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
348 |
+
"description": "结束阶段:造成1点雷元素伤害。\n可用次数:2",
|
349 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
350 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
351 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
352 |
+
"id": 114011,
|
353 |
+
"name": "奥兹",
|
354 |
+
"tags": [],
|
355 |
+
"tagstext": [],
|
356 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
357 |
+
},
|
358 |
+
"oz-01": {
|
359 |
+
"cardtypetext": "召唤物",
|
360 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
361 |
+
"description": "结束阶段:造成1点雷元素伤害。\n可用次数:2\n菲谢尔普通攻击后:造成2点雷元素伤害。(需消耗可用次数)",
|
362 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n$[A1401]<color=#FFFFFFFF>普通攻击</color>后:造成2点$[K104]。(需消耗$[K3])",
|
363 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n菲谢尔<color=#FFFFFFFF>普通攻击</color>后:造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。(需消耗<color=#FFFFFFFF>可用次数</color>)",
|
364 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
365 |
+
"id": 114012,
|
366 |
+
"name": "奥兹",
|
367 |
+
"tags": [],
|
368 |
+
"tagstext": [],
|
369 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
370 |
+
},
|
371 |
+
"reflection": {
|
372 |
+
"cardtypetext": "召唤物",
|
373 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
374 |
+
"description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段:弃置此牌,造成1点水元素伤害。",
|
375 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点$[K102]。",
|
376 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
|
377 |
+
"hinttype": "GCG_HINT_HYDRO",
|
378 |
+
"id": 112031,
|
379 |
+
"name": "虚影",
|
380 |
+
"tags": [],
|
381 |
+
"tagstext": [],
|
382 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
383 |
+
},
|
384 |
+
"sacredcryopearl": {
|
385 |
+
"cardtypetext": "召唤物",
|
386 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
387 |
+
"description": "结束阶段:造成1点冰元素伤害,对所有敌方后台角色造成1点穿透伤害。\n可用次数:2",
|
388 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101],对所有敌方后台角色造成1点$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
389 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,对所有敌方后台角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
390 |
+
"hinttype": "GCG_HINT_CRYO",
|
391 |
+
"id": 111011,
|
392 |
+
"name": "冰灵珠",
|
393 |
+
"tags": [],
|
394 |
+
"tagstext": [],
|
395 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
396 |
+
},
|
397 |
+
"sesshousakura": {
|
398 |
+
"cardtypetext": "召唤物",
|
399 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
400 |
+
"description": "结束阶段:造成1点雷元素伤害;\n可用次数:3(可叠加,最多叠加到6次)\n我方宣布结束时:如果此牌的可用次数至少为4,则造成1点雷元素伤害。(需消耗可用次数)",
|
401 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104];\\n<color=#FFFFFFFF>$[K3]:3</color>(可叠加,最多叠加到6次)\\n<color=#FFFFFFFF>我方宣布结束时:</color>如果���牌的$[K3]至少为4,则造成1点$[K104]。(需消耗$[K3])",
|
402 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>;\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>(可叠加,最多叠加到6次)\\n<color=#FFFFFFFF>我方宣布结束时:</color>如果此牌的<color=#FFFFFFFF>可用次数</color>至少为4,则造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。(需消耗<color=#FFFFFFFF>可用次数</color>)",
|
403 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
404 |
+
"id": 114081,
|
405 |
+
"name": "杀生樱",
|
406 |
+
"tags": [],
|
407 |
+
"tagstext": [],
|
408 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
409 |
+
},
|
410 |
+
"shadowswordgallopingfrost": {
|
411 |
+
"cardtypetext": "召唤物",
|
412 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
413 |
+
"description": "结束阶段:造成1点冰元素伤害。\n可用次数:2",
|
414 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
415 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
416 |
+
"hinttype": "GCG_HINT_CRYO",
|
417 |
+
"id": 125012,
|
418 |
+
"name": "剑影·霜驰",
|
419 |
+
"tags": [],
|
420 |
+
"tagstext": [],
|
421 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
422 |
+
},
|
423 |
+
"shadowswordlonegale": {
|
424 |
+
"cardtypetext": "召唤物",
|
425 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
426 |
+
"description": "结束阶段:造成1点风元素伤害。\n可用次数:2",
|
427 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
428 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
429 |
+
"hinttype": "GCG_HINT_ANEMO",
|
430 |
+
"id": 125011,
|
431 |
+
"name": "剑影·孤风",
|
432 |
+
"tags": [],
|
433 |
+
"tagstext": [],
|
434 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
435 |
+
},
|
436 |
+
"stonestele": {
|
437 |
+
"cardtypetext": "召唤物",
|
438 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
439 |
+
"description": "结束阶段:造成1点岩元素伤害。\n可用次数:2",
|
440 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K106]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
441 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
442 |
+
"hinttype": "GCG_HINT_GEO",
|
443 |
+
"id": 116031,
|
444 |
+
"name": "岩脊",
|
445 |
+
"tags": [],
|
446 |
+
"tagstext": [],
|
447 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
448 |
+
},
|
449 |
+
"stormeye": {
|
450 |
+
"cardtypetext": "召唤物",
|
451 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
452 |
+
"description": "结束阶段:造成2点风元素伤害,对方切换到距离我方出战角色最近的角色。\n可用次数:2\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
453 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105],对方切换到$[K7]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
454 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,对方切换到<color=#FFFFFFFF>距离我方出战角色最近的角色</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
|
455 |
+
"hinttype": "GCG_HINT_ANEMO",
|
456 |
+
"id": 115034,
|
457 |
+
"name": "暴风之眼",
|
458 |
+
"tags": [],
|
459 |
+
"tagstext": [],
|
460 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
461 |
+
},
|
462 |
+
"talismanspirit": {
|
463 |
+
"cardtypetext": "召唤物",
|
464 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
465 |
+
"description": "结束阶段:造成1点冰元素伤害。\n可用次数:2\n此召唤物在场时:敌方角色受到的冰元素伤害和物理伤害+1。",
|
466 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方角色受到的$[K101]和$[K100]+1。",
|
467 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方角色受到的{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>和{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>+1。",
|
468 |
+
"hinttype": "GCG_HINT_CRYO",
|
469 |
+
"id": 111073,
|
470 |
+
"name": "箓灵",
|
471 |
+
"tags": [],
|
472 |
+
"tagstext": [],
|
473 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
474 |
+
},
|
475 |
+
"tangleboltring": {
|
476 |
+
"cardtypetext": "召唤物",
|
477 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
478 |
+
"description": "结束阶段:造成2点雷元素伤害。\n可用次数:2",
|
479 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
480 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
481 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
482 |
+
"id": 134041,
|
483 |
+
"name": "缠雷之环",
|
484 |
+
"tags": [],
|
485 |
+
"tagstext": [],
|
486 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
487 |
+
},
|
488 |
+
"tengujuuraiambush": {
|
489 |
+
"cardtypetext": "召唤物",
|
490 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
491 |
+
"description": "结束阶段:造成1点雷元素伤害,我方出战角色附属鸣煌护持。\n可用次数:1",
|
492 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104],我方出战角色附属$[K1003]。\\n<color=#FFFFFFFF>$[K3]:1</color>",
|
493 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,我方出战角色附属<color=#FFFFFFFF>鸣煌护持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>",
|
494 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
495 |
+
"id": 114061,
|
496 |
+
"name": "天狗咒雷·伏",
|
497 |
+
"tags": [],
|
498 |
+
"tagstext": [],
|
499 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
500 |
+
},
|
501 |
+
"tengujuuraistormcluster": {
|
502 |
+
"cardtypetext": "召唤物",
|
503 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
504 |
+
"description": "结束阶段:造成2点雷元素伤害,我方出战角色附属鸣煌护持。\n可用次数:2",
|
505 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K104],我方出战角色附属$[K1003]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
506 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,我方出战角色附属<color=#FFFFFFFF>鸣煌护持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
507 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
508 |
+
"id": 114062,
|
509 |
+
"name": "天狗咒雷·雷砾",
|
510 |
+
"tags": [],
|
511 |
+
"tagstext": [],
|
512 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
513 |
+
},
|
514 |
+
"ushi": {
|
515 |
+
"cardtypetext": "召唤物",
|
516 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
517 |
+
"description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n此召唤物在场期间可触发1次:我方角色受到伤害后,为荒泷一斗附属乱神之怪力。\n结束阶段:弃置此牌,造成1点岩元素伤害。",
|
518 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>此召唤物在场期间可触发1次:</color>我方角色受到伤害后,为$[A1605]附属$[K1007]。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点$[K106]。",
|
519 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>此召唤物在场期间可触发1次:</color>我方角色受到伤害后,为荒泷一斗附属<color=#FFFFFFFF>乱神之怪力</color>。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
|
520 |
+
"hinttype": "GCG_HINT_GEO",
|
521 |
+
"id": 116051,
|
522 |
+
"name": "阿丑",
|
523 |
+
"tags": [],
|
524 |
+
"tagstext": [],
|
525 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
526 |
+
},
|
527 |
+
"whirlwind": {
|
528 |
+
"cardtypetext": "召唤物",
|
529 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
530 |
+
"description": "结束阶段:造成1点风元素伤害。\n可用次数:2",
|
531 |
+
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
532 |
+
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
|
533 |
+
"hinttype": "GCG_HINT_ANEMO",
|
534 |
+
"id": 135011,
|
535 |
+
"name": "旋风",
|
536 |
+
"tags": [],
|
537 |
+
"tagstext": [],
|
538 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
539 |
+
}
|
540 |
+
},
|
541 |
+
"meta": {
|
542 |
+
"aliases": {},
|
543 |
+
"categories": {
|
544 |
+
"GCG_HINT_ANEMO": [
|
545 |
+
"dandelionfield",
|
546 |
+
"largewindspirit-01",
|
547 |
+
"largewindspirit",
|
548 |
+
"shadowswordlonegale",
|
549 |
+
"stormeye",
|
550 |
+
"whirlwind"
|
551 |
+
],
|
552 |
+
"GCG_HINT_CRYO": [
|
553 |
+
"cryocicins",
|
554 |
+
"cryohilichurlshooter",
|
555 |
+
"drunkenmist",
|
556 |
+
"frostflakesekinoto",
|
557 |
+
"sacredcryopearl",
|
558 |
+
"shadowswordgallopingfrost",
|
559 |
+
"talismanspirit"
|
560 |
+
],
|
561 |
+
"GCG_HINT_DENDRO": [
|
562 |
+
"clusterbloomarrow",
|
563 |
+
"cuileinanbar"
|
564 |
+
],
|
565 |
+
"GCG_HINT_ELECTRO": [
|
566 |
+
"chainsofwardingthunder",
|
567 |
+
"electrohilichurlshooter",
|
568 |
+
"eyeofstormyjudgment",
|
569 |
+
"oz-01",
|
570 |
+
"oz",
|
571 |
+
"sesshousakura",
|
572 |
+
"tangleboltring",
|
573 |
+
"tengujuuraiambush",
|
574 |
+
"tengujuuraistormcluster"
|
575 |
+
],
|
576 |
+
"GCG_HINT_GEO": [
|
577 |
+
"stonestele",
|
578 |
+
"ushi"
|
579 |
+
],
|
580 |
+
"GCG_HINT_HEAL": [
|
581 |
+
"healingrain",
|
582 |
+
"melodyloop"
|
583 |
+
],
|
584 |
+
"GCG_HINT_HYDRO": [
|
585 |
+
"bakekurage",
|
586 |
+
"gardenofpurity",
|
587 |
+
"hydrosamachurl",
|
588 |
+
"oceanicmimicfrog",
|
589 |
+
"oceanicmimicraptor",
|
590 |
+
"oceanicmimicsquirrel",
|
591 |
+
"reflection"
|
592 |
+
],
|
593 |
+
"GCG_HINT_PYRO": [
|
594 |
+
"baronbunny",
|
595 |
+
"burningflame",
|
596 |
+
"darkfirefurnace",
|
597 |
+
"guoba",
|
598 |
+
"hilichurlberserker"
|
599 |
+
],
|
600 |
+
"GCG_HINT_VOID": [
|
601 |
+
"lightfallsword"
|
602 |
+
],
|
603 |
+
"GCG_TAG_DENDRO_PRODUCE": [
|
604 |
+
"burningflame"
|
605 |
+
],
|
606 |
+
"GCG_TOKEN_COUNTER": [
|
607 |
+
"lightfallsword"
|
608 |
+
],
|
609 |
+
"GCG_TOKEN_ICON_BARRIER_SHIELD": [
|
610 |
+
"baronbunny",
|
611 |
+
"oceanicmimicfrog",
|
612 |
+
"reflection",
|
613 |
+
"ushi"
|
614 |
+
],
|
615 |
+
"GCG_TOKEN_ICON_CLOCK": [
|
616 |
+
"lightfallsword"
|
617 |
+
],
|
618 |
+
"GCG_TOKEN_ICON_HOURGLASS": [
|
619 |
+
"bakekurage",
|
620 |
+
"burningflame",
|
621 |
+
"chainsofwardingthunder",
|
622 |
+
"clusterbloomarrow",
|
623 |
+
"cryocicins",
|
624 |
+
"cryohilichurlshooter",
|
625 |
+
"cuileinanbar",
|
626 |
+
"dandelionfield",
|
627 |
+
"darkfirefurnace",
|
628 |
+
"drunkenmist",
|
629 |
+
"electrohilichurlshooter",
|
630 |
+
"eyeofstormyjudgment",
|
631 |
+
"frostflakesekinoto",
|
632 |
+
"gardenofpurity",
|
633 |
+
"guoba",
|
634 |
+
"healingrain",
|
635 |
+
"hilichurlberserker",
|
636 |
+
"hydrosamachurl",
|
637 |
+
"largewindspirit-01",
|
638 |
+
"largewindspirit",
|
639 |
+
"melodyloop",
|
640 |
+
"oceanicmimicraptor",
|
641 |
+
"oceanicmimicsquirrel",
|
642 |
+
"oz-01",
|
643 |
+
"oz",
|
644 |
+
"sacredcryopearl",
|
645 |
+
"sesshousakura",
|
646 |
+
"shadowswordgallopingfrost",
|
647 |
+
"shadowswordlonegale",
|
648 |
+
"stonestele",
|
649 |
+
"stormeye",
|
650 |
+
"talismanspirit",
|
651 |
+
"tangleboltring",
|
652 |
+
"tengujuuraiambush",
|
653 |
+
"tengujuuraistormcluster",
|
654 |
+
"whirlwind"
|
655 |
+
],
|
656 |
+
"GCG_TOKEN_LIFE": [
|
657 |
+
"bakekurage",
|
658 |
+
"burningflame",
|
659 |
+
"chainsofwardingthunder",
|
660 |
+
"clusterbloomarrow",
|
661 |
+
"cryocicins",
|
662 |
+
"cryohilichurlshooter",
|
663 |
+
"cuileinanbar",
|
664 |
+
"dandelionfield",
|
665 |
+
"darkfirefurnace",
|
666 |
+
"drunkenmist",
|
667 |
+
"electrohilichurlshooter",
|
668 |
+
"eyeofstormyjudgment",
|
669 |
+
"frostflakesekinoto",
|
670 |
+
"gardenofpurity",
|
671 |
+
"guoba",
|
672 |
+
"healingrain",
|
673 |
+
"hilichurlberserker",
|
674 |
+
"hydrosamachurl",
|
675 |
+
"largewindspirit-01",
|
676 |
+
"largewindspirit",
|
677 |
+
"melodyloop",
|
678 |
+
"oceanicmimicraptor",
|
679 |
+
"oceanicmimicsquirrel",
|
680 |
+
"oz-01",
|
681 |
+
"oz",
|
682 |
+
"sacredcryopearl",
|
683 |
+
"sesshousakura",
|
684 |
+
"shadowswordgallopingfrost",
|
685 |
+
"shadowswordlonegale",
|
686 |
+
"stonestele",
|
687 |
+
"stormeye",
|
688 |
+
"talismanspirit",
|
689 |
+
"tangleboltring",
|
690 |
+
"tengujuuraiambush",
|
691 |
+
"tengujuuraistormcluster",
|
692 |
+
"whirlwind"
|
693 |
+
],
|
694 |
+
"GCG_TOKEN_SHIELD": [
|
695 |
+
"baronbunny",
|
696 |
+
"oceanicmimicfrog",
|
697 |
+
"reflection",
|
698 |
+
"ushi"
|
699 |
+
]
|
700 |
+
},
|
701 |
+
"namemap": {
|
702 |
+
"bakekurage": "化海月",
|
703 |
+
"baronbunny": "兔兔伯爵",
|
704 |
+
"burningflame": "燃烧烈焰",
|
705 |
+
"chainsofwardingthunder": "雷锁镇域",
|
706 |
+
"clusterbloomarrow": "藏蕴花矢",
|
707 |
+
"cryocicins": "冰萤",
|
708 |
+
"cryohilichurlshooter": "冰箭丘丘人",
|
709 |
+
"cuileinanbar": "柯里安巴",
|
710 |
+
"dandelionfield": "蒲公英领域",
|
711 |
+
"darkfirefurnace": "黯火炉心",
|
712 |
+
"drunkenmist": "酒雾领域",
|
713 |
+
"electrohilichurlshooter": "雷箭丘丘人",
|
714 |
+
"eyeofstormyjudgment": "雷罚恶曜之眼",
|
715 |
+
"frostflakesekinoto": "霜见雪关扉",
|
716 |
+
"gardenofpurity": "清净之园囿",
|
717 |
+
"guoba": "锅巴",
|
718 |
+
"healingrain": "治疗之雨",
|
719 |
+
"hilichurlberserker": "冲锋丘丘人",
|
720 |
+
"hydrosamachurl": "水丘丘萨满",
|
721 |
+
"largewindspirit": "大型风灵",
|
722 |
+
"largewindspirit-01": "大型风灵",
|
723 |
+
"lightfallsword": "光降之剑",
|
724 |
+
"melodyloop": "歌声之环",
|
725 |
+
"oceanicmimicfrog": "纯水幻形·蛙",
|
726 |
+
"oceanicmimicraptor": "纯水幻形·飞鸢",
|
727 |
+
"oceanicmimicsquirrel": "纯水幻形·花鼠",
|
728 |
+
"oz": "奥兹",
|
729 |
+
"oz-01": "奥兹",
|
730 |
+
"reflection": "虚影",
|
731 |
+
"sacredcryopearl": "冰灵珠",
|
732 |
+
"sesshousakura": "杀生樱",
|
733 |
+
"shadowswordgallopingfrost": "剑影·霜驰",
|
734 |
+
"shadowswordlonegale": "剑影·孤风",
|
735 |
+
"stonestele": "岩脊",
|
736 |
+
"stormeye": "暴风之眼",
|
737 |
+
"talismanspirit": "箓灵",
|
738 |
+
"tangleboltring": "缠雷之环",
|
739 |
+
"tengujuuraiambush": "天狗咒雷·伏",
|
740 |
+
"tengujuuraistormcluster": "天狗咒雷·雷砾",
|
741 |
+
"ushi": "阿丑",
|
742 |
+
"whirlwind": "旋风"
|
743 |
+
},
|
744 |
+
"names": {
|
745 |
+
"光降之剑": "lightfallsword",
|
746 |
+
"兔兔伯爵": "baronbunny",
|
747 |
+
"冰灵珠": "sacredcryopearl",
|
748 |
+
"冰箭丘丘人": "cryohilichurlshooter",
|
749 |
+
"冰萤": "cryocicins",
|
750 |
+
"冲锋丘丘人": "hilichurlberserker",
|
751 |
+
"剑影·孤风": "shadowswordlonegale",
|
752 |
+
"剑影·霜驰": "shadowswordgallopingfrost",
|
753 |
+
"化海月": "bakekurage",
|
754 |
+
"大型风灵": "largewindspirit-01",
|
755 |
+
"天狗咒雷·伏": "tengujuuraiambush",
|
756 |
+
"天狗咒雷·雷砾": "tengujuuraistormcluster",
|
757 |
+
"奥兹": "oz-01",
|
758 |
+
"岩脊": "stonestele",
|
759 |
+
"旋风": "whirlwind",
|
760 |
+
"暴风之眼": "stormeye",
|
761 |
+
"杀生樱": "sesshousakura",
|
762 |
+
"柯里安巴": "cuileinanbar",
|
763 |
+
"歌声之环": "melodyloop",
|
764 |
+
"水丘丘萨满": "hydrosamachurl",
|
765 |
+
"治疗之雨": "healingrain",
|
766 |
+
"清净之园囿": "gardenofpurity",
|
767 |
+
"燃烧烈焰": "burningflame",
|
768 |
+
"箓灵": "talismanspirit",
|
769 |
+
"纯水幻形·花鼠": "oceanicmimicsquirrel",
|
770 |
+
"纯水幻形·蛙": "oceanicmimicfrog",
|
771 |
+
"纯水幻形·飞鸢": "oceanicmimicraptor",
|
772 |
+
"缠雷之环": "tangleboltring",
|
773 |
+
"蒲公英领域": "dandelionfield",
|
774 |
+
"藏蕴花矢": "clusterbloomarrow",
|
775 |
+
"虚影": "reflection",
|
776 |
+
"酒雾领域": "drunkenmist",
|
777 |
+
"锅巴": "guoba",
|
778 |
+
"阿丑": "ushi",
|
779 |
+
"雷箭丘丘人": "electrohilichurlshooter",
|
780 |
+
"雷罚恶曜之眼": "eyeofstormyjudgment",
|
781 |
+
"雷锁镇域": "chainsofwardingthunder",
|
782 |
+
"霜见雪关扉": "frostflakesekinoto",
|
783 |
+
"黯火炉心": "darkfirefurnace"
|
784 |
+
},
|
785 |
+
"properties": {
|
786 |
+
"countingtype": [
|
787 |
+
"GCG_TOKEN_LIFE",
|
788 |
+
"GCG_TOKEN_SHIELD",
|
789 |
+
"GCG_TOKEN_COUNTER"
|
790 |
+
],
|
791 |
+
"hinttype": [
|
792 |
+
"GCG_HINT_HYDRO",
|
793 |
+
"GCG_HINT_PYRO",
|
794 |
+
"GCG_HINT_ELECTRO",
|
795 |
+
"GCG_HINT_DENDRO",
|
796 |
+
"GCG_HINT_CRYO",
|
797 |
+
"GCG_HINT_ANEMO",
|
798 |
+
"GCG_HINT_HEAL",
|
799 |
+
"GCG_HINT_VOID",
|
800 |
+
"GCG_HINT_GEO"
|
801 |
+
],
|
802 |
+
"tags": [
|
803 |
+
"GCG_TAG_DENDRO_PRODUCE"
|
804 |
+
],
|
805 |
+
"tokentype": [
|
806 |
+
"GCG_TOKEN_ICON_HOURGLASS",
|
807 |
+
"GCG_TOKEN_ICON_BARRIER_SHIELD",
|
808 |
+
"GCG_TOKEN_ICON_CLOCK"
|
809 |
+
]
|
810 |
+
}
|
811 |
+
}
|
812 |
+
}
|