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d84ae18
1 Parent(s): 35762ec

+ChineseSimplified/.meta.json, +ChineseSimplified/tcgactioncards.json, +ChineseSimplified/tcgcardbacks.json, +ChineseSimplified/tcgcardboxes.json, +ChineseSimplified/tcgcharactercards.json, +ChineseSimplified/tcgdetailedrules.json, +ChineseSimplified/tcgenemycards.json, +ChineseSimplified/tcgkeywords.json, +ChineseSimplified/tcglevelrewards.json, +ChineseSimplified/tcgstatuseffects.json, +ChineseSimplified/tcgsummons.json, on 2023-06-29 08:34:08 UTC

Browse files
ChineseSimplified/.meta.json ADDED
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+ {
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+ "path": "ChineseSimplified",
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+ "metadata": {},
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+ "files": [
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+ {
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+ "name": "tcgactioncards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcardbacks.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcardboxes.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgcharactercards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgdetailedrules.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgenemycards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgkeywords.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcglevelrewards.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgstatuseffects.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ },
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+ {
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+ "name": "tcgsummons.json",
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+ "type": "json",
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+ "mark": {},
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+ "metadata": {}
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+ }
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+ ],
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+ "folders": []
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+ }
ChineseSimplified/tcgactioncards.json ADDED
The diff for this file is too large to render. See raw diff
 
ChineseSimplified/tcgcardbacks.json ADDED
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1
+ {
2
+ "items": {
3
+ "adept": {
4
+ "description": "没有解不开的难题,没有办不到的事。为你献上喝彩!",
5
+ "descriptionraw": "没有解不开的难题,没有办不到的事。为你献上喝彩!",
6
+ "id": 110,
7
+ "name": "达人",
8
+ "rarity": 3,
9
+ "source": "牌手手册第四局中完成所有目标后获得"
10
+ },
11
+ "amethystlump": {
12
+ "description": "因地制宜也是智慧的一种。",
13
+ "descriptionraw": "因地制宜也是智慧的一种。",
14
+ "id": 113,
15
+ "name": "紫晶块",
16
+ "rarity": 3,
17
+ "source": "卡牌商店购买获得"
18
+ },
19
+ "cecilia": {
20
+ "description": "与清风冷露为伴者,才有资格将初生曙光独享?",
21
+ "descriptionraw": "与清风冷露为伴者,才有资格将初生曙光独享?",
22
+ "id": 118,
23
+ "name": "塞西莉亚花",
24
+ "rarity": 3,
25
+ "source": "卡牌商店购买获得"
26
+ },
27
+ "crystalchunk": {
28
+ "description": "适当的磨练能让可造之才大放异彩。",
29
+ "descriptionraw": "适当的磨练能让可造之才大放异彩。",
30
+ "id": 111,
31
+ "name": "水晶块",
32
+ "rarity": 3,
33
+ "source": "卡牌商店购买获得"
34
+ },
35
+ "dandelionseed": {
36
+ "description": "希望与等待总是相伴相随。",
37
+ "descriptionraw": "希望与等待总是相伴相随。",
38
+ "id": 117,
39
+ "name": "蒲公英籽",
40
+ "rarity": 3,
41
+ "source": "卡牌商店购买获得"
42
+ },
43
+ "dendrobium": {
44
+ "description": "如果所有的争斗都停留在牌桌之上…",
45
+ "descriptionraw": "如果所有的争斗都停留在牌桌之上…",
46
+ "id": 120,
47
+ "name": "血斛",
48
+ "rarity": 3,
49
+ "source": "卡牌商店购买获得"
50
+ },
51
+ "electrocrystal": {
52
+ "description": "激将法,有用吗?一点就炸的东西,可不止它一个。",
53
+ "descriptionraw": "激将法,有用吗?一点就炸的东西,可不止它一个。",
54
+ "id": 116,
55
+ "name": "电气水晶",
56
+ "rarity": 3,
57
+ "source": "卡牌商店购买获得"
58
+ },
59
+ "flamingflowerstamen": {
60
+ "description": "「我的牌手之魂在熊熊燃烧啊!」",
61
+ "descriptionraw": "「我的牌手之魂在熊熊燃烧啊!」",
62
+ "id": 114,
63
+ "name": "烈焰花花蕊",
64
+ "rarity": 3,
65
+ "source": "卡牌商店购买获得"
66
+ },
67
+ "glazelily": {
68
+ "description": "人间旧事俱已消散,唯有花之芳名犹存。",
69
+ "descriptionraw": "人间旧事俱已消散,唯有花之芳名犹存。",
70
+ "id": 119,
71
+ "name": "琉璃百合",
72
+ "rarity": 3,
73
+ "source": "卡牌商店购买获得"
74
+ },
75
+ "inazuma": {
76
+ "description": "出牌应在电光火石之间,只要出牌够快,就能决胜须臾。",
77
+ "descriptionraw": "出牌应在电光火石之间,只要出牌够快,就能决胜须臾。",
78
+ "id": 103,
79
+ "name": "稻妻",
80
+ "rarity": 3,
81
+ "source": "牌手等级提升至6的等级奖励中获得"
82
+ },
83
+ "lazuriteswirl": {
84
+ "description": "由著名画师「白垩」定制的特殊牌背。\n「如东风之龙一般,在这小小的战场之上,更自由地伸展自己的鳞羽吧!」",
85
+ "descriptionraw": "由著名画师「白垩」定制的特殊牌背。\\n「如东风之龙一般,在这小小的战场之上,更自由地伸展自己的鳞羽吧!」",
86
+ "id": 121,
87
+ "name": "青金的流旋",
88
+ "rarity": 3,
89
+ "source": "卡牌商店购买获得"
90
+ },
91
+ "legend": {
92
+ "description": "作为牌手的路已经走了许多,但是前面仍有许多路要走。",
93
+ "descriptionraw": "作为牌手的路已经走了许多,但是前面仍有许多路要走。",
94
+ "id": 109,
95
+ "name": "传说",
96
+ "rarity": 3,
97
+ "source": "牌手等级提升至10的等级奖励中获得"
98
+ },
99
+ "liyue": {
100
+ "description": "千里之行,始于足下。从构建坚实的牌组开始走上得胜之路吧。",
101
+ "descriptionraw": "千里之行,始于足下。从构建坚实的牌组开始走上得胜之路吧。",
102
+ "id": 102,
103
+ "name": "璃月",
104
+ "rarity": 3,
105
+ "source": "牌手等级提升至4的等级奖励中获得"
106
+ },
107
+ "magicalcrystalchunk": {
108
+ "description": "时间为其赋予价值。",
109
+ "descriptionraw": "时间为其赋予价值。",
110
+ "id": 112,
111
+ "name": "魔晶块",
112
+ "rarity": 3,
113
+ "source": "卡牌商店购买获得"
114
+ },
115
+ "mistflowercorolla": {
116
+ "description": "「体面地认输,就是你的终点。」",
117
+ "descriptionraw": "「体面地认输,就是你的终点。」",
118
+ "id": 115,
119
+ "name": "冰雾花花朵",
120
+ "rarity": 3,
121
+ "source": "卡牌商店购买获得"
122
+ },
123
+ "mondstadt": {
124
+ "description": "打牌的第一要义是自由。\n应当自由地组牌,自由地选择对手,自由地打出下一张手牌。\n…或许也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
125
+ "descriptionraw": "打牌的第一要义是自由。\\n应当自由地组牌,自由地选择对手,自由地打出下一张手牌。\\n…或许也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
126
+ "id": 101,
127
+ "name": "蒙德",
128
+ "rarity": 3,
129
+ "source": "牌手等级提升至2的等级奖励中获得"
130
+ },
131
+ "origin": {
132
+ "description": "在昼与夜之间,在天与地之间,\n是种种幻想与希望的旅途。",
133
+ "descriptionraw": "在昼与夜之间,在天与地之间,\\n是种种幻想与希望的旅途。",
134
+ "id": 100,
135
+ "name": "原初",
136
+ "rarity": 3,
137
+ "source": "初始获得"
138
+ },
139
+ "sumeru": {
140
+ "description": "预判一手两手就算是初学者也能做到,资深的牌手应当能预判五十手、一百手。\n这其实很简单,对吧?",
141
+ "descriptionraw": "预判一手两手就算是初学者也能做到,资深的牌手应当能预判五十手、一百手。\\n这其实很简单,对吧?",
142
+ "id": 104,
143
+ "name": "须弥",
144
+ "rarity": 3,
145
+ "source": "牌手等级提升至8的等级奖励中获得"
146
+ },
147
+ "treasuresofthedeck": {
148
+ "description": "宝藏的到手与使用,只在瞬息。而其中所纳之物,却次次不一。此刻,你的牌中,又藏了怎样的宝物呢?",
149
+ "descriptionraw": "宝藏的到手与使用,只在瞬息。而其中所纳之物,却次次不一。此刻,你的牌中,又藏了怎样的宝物呢?",
150
+ "id": 122,
151
+ "name": "牌中秘宝",
152
+ "rarity": 3,
153
+ "source": "卡牌商店购买获得"
154
+ }
155
+ },
156
+ "meta": {
157
+ "aliases": {},
158
+ "categories": {
159
+ "3": [
160
+ "adept",
161
+ "amethystlump",
162
+ "cecilia",
163
+ "crystalchunk",
164
+ "dandelionseed",
165
+ "dendrobium",
166
+ "electrocrystal",
167
+ "flamingflowerstamen",
168
+ "glazelily",
169
+ "inazuma",
170
+ "lazuriteswirl",
171
+ "legend",
172
+ "liyue",
173
+ "magicalcrystalchunk",
174
+ "mistflowercorolla",
175
+ "mondstadt",
176
+ "origin",
177
+ "sumeru",
178
+ "treasuresofthedeck"
179
+ ]
180
+ },
181
+ "namemap": {
182
+ "adept": "达人",
183
+ "amethystlump": "紫晶块",
184
+ "cecilia": "塞西莉亚花",
185
+ "crystalchunk": "水晶块",
186
+ "dandelionseed": "蒲公英籽",
187
+ "dendrobium": "血斛",
188
+ "electrocrystal": "电气水晶",
189
+ "flamingflowerstamen": "烈焰花花蕊",
190
+ "glazelily": "琉璃百合",
191
+ "inazuma": "稻妻",
192
+ "lazuriteswirl": "青金的流旋",
193
+ "legend": "传说",
194
+ "liyue": "璃月",
195
+ "magicalcrystalchunk": "魔晶块",
196
+ "mistflowercorolla": "冰雾花花朵",
197
+ "mondstadt": "蒙德",
198
+ "origin": "原初",
199
+ "sumeru": "须弥",
200
+ "treasuresofthedeck": "牌中秘宝"
201
+ },
202
+ "names": {
203
+ "传说": "legend",
204
+ "冰雾花花朵": "mistflowercorolla",
205
+ "原初": "origin",
206
+ "塞西莉亚花": "cecilia",
207
+ "水晶块": "crystalchunk",
208
+ "烈焰花花蕊": "flamingflowerstamen",
209
+ "牌中秘宝": "treasuresofthedeck",
210
+ "琉璃百合": "glazelily",
211
+ "璃月": "liyue",
212
+ "电气水晶": "electrocrystal",
213
+ "稻妻": "inazuma",
214
+ "紫晶块": "amethystlump",
215
+ "蒙德": "mondstadt",
216
+ "蒲公英籽": "dandelionseed",
217
+ "血斛": "dendrobium",
218
+ "达人": "adept",
219
+ "青金的流旋": "lazuriteswirl",
220
+ "须弥": "sumeru",
221
+ "魔晶块": "magicalcrystalchunk"
222
+ },
223
+ "properties": {
224
+ "rarity": [
225
+ 3
226
+ ]
227
+ }
228
+ }
229
+ }
ChineseSimplified/tcgcardboxes.json ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "inazuma": {
4
+ "description": "紫电须臾逝,鸣神独彷徨。\n痴梦逢又别,世事皆无常。",
5
+ "descriptionraw": "紫电须臾逝,鸣神独彷徨。\\n痴梦逢又别,世事皆无常。",
6
+ "id": 102,
7
+ "name": "稻妻",
8
+ "rarity": 4,
9
+ "source": "牌手等级提升至5的等级奖励中获得"
10
+ },
11
+ "liyue": {
12
+ "description": "如月之恒,如日之升。\n地山磐石,品物咸亨。",
13
+ "descriptionraw": "如月之恒,如日之升。\\n地山磐石,品物咸亨。",
14
+ "id": 101,
15
+ "name": "璃月",
16
+ "rarity": 4,
17
+ "source": "牌手等级提升至3的等级奖励中获得"
18
+ },
19
+ "mondstadt": {
20
+ "description": "不止的青风的吹息,拨弄弦琴奏响幽音,\n风花多情的絮谈也被吹散,翩然跌落清泉的心底。",
21
+ "descriptionraw": "不止的青风的吹息,拨弄弦琴奏响幽音,\\n风花多情的絮谈也被吹散,翩然跌落清泉的心底。",
22
+ "id": 100,
23
+ "name": "蒙德",
24
+ "rarity": 4,
25
+ "source": "初始获得"
26
+ },
27
+ "sumeru": {
28
+ "description": "慧草啊,不要悲伤!\n炽风的苦旅也有尽头。\n慈雨会降下,百花会绽放…\n听啊,听那染绿乡园的曲调又被唱响。",
29
+ "descriptionraw": "慧草啊,不要悲伤!\\n炽风的苦旅也有尽头。\\n慈雨会降下,百花会绽放…\\n听啊,听那染绿乡园的曲调又被唱响。",
30
+ "id": 103,
31
+ "name": "须弥",
32
+ "rarity": 4,
33
+ "source": "牌手等级提升至7的等级奖励中获得"
34
+ }
35
+ },
36
+ "meta": {
37
+ "aliases": {},
38
+ "categories": {
39
+ "4": [
40
+ "inazuma",
41
+ "liyue",
42
+ "mondstadt",
43
+ "sumeru"
44
+ ]
45
+ },
46
+ "namemap": {
47
+ "inazuma": "稻妻",
48
+ "liyue": "璃月",
49
+ "mondstadt": "蒙德",
50
+ "sumeru": "须弥"
51
+ },
52
+ "names": {
53
+ "璃月": "liyue",
54
+ "稻妻": "inazuma",
55
+ "蒙德": "mondstadt",
56
+ "须弥": "sumeru"
57
+ },
58
+ "properties": {
59
+ "rarity": [
60
+ 4
61
+ ]
62
+ }
63
+ }
64
+ }
ChineseSimplified/tcgcharactercards.json ADDED
The diff for this file is too large to render. See raw diff
 
ChineseSimplified/tcgdetailedrules.json ADDED
@@ -0,0 +1,468 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "elementalreactionseffects": {
4
+ "id": 6,
5
+ "name": "元素反应·效果",
6
+ "rules": [
7
+ {
8
+ "content": "本伤害+2",
9
+ "contentraw": "本伤害+2",
10
+ "reaction": {
11
+ "elementone": "GCG_ELEMENT_CRYO",
12
+ "elementtwo": "GCG_ELEMENT_PYRO"
13
+ },
14
+ "title": "融化",
15
+ "titleraw": "融化"
16
+ },
17
+ {
18
+ "content": "本伤害+2",
19
+ "contentraw": "本伤害+2",
20
+ "reaction": {
21
+ "elementone": "GCG_ELEMENT_HYDRO",
22
+ "elementtwo": "GCG_ELEMENT_PYRO"
23
+ },
24
+ "title": "蒸发",
25
+ "titleraw": "蒸发"
26
+ },
27
+ {
28
+ "content": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色",
29
+ "contentraw": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色",
30
+ "reaction": {
31
+ "elementone": "GCG_ELEMENT_ELECTRO",
32
+ "elementtwo": "GCG_ELEMENT_PYRO"
33
+ },
34
+ "title": "超载",
35
+ "titleraw": "超载"
36
+ },
37
+ {
38
+ "content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
39
+ "contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
40
+ "reaction": {
41
+ "elementone": "GCG_ELEMENT_ELECTRO",
42
+ "elementtwo": "GCG_ELEMENT_CRYO"
43
+ },
44
+ "title": "超导",
45
+ "titleraw": "超导"
46
+ },
47
+ {
48
+ "content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
49
+ "contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
50
+ "reaction": {
51
+ "elementone": "GCG_ELEMENT_ELECTRO",
52
+ "elementtwo": "GCG_ELEMENT_HYDRO"
53
+ },
54
+ "title": "感电",
55
+ "titleraw": "感电"
56
+ },
57
+ {
58
+ "content": "本伤害+1,使目标角色附属[冻结]状态:\n角色无法使用技能(状态持续到回合结束为止);\n角色受到火元素伤害或物理伤害时伤害值+2,并移除此状态。",
59
+ "contentraw": "本伤害+1,使目标角色附属<color=#FFFFFFFF>[冻结]</color>状态:\\n角色<color=#FFFFFFFF>无法使用技能</color>(状态持续到回合结束为止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>时伤害值+2,并移除此状态。",
60
+ "reaction": {
61
+ "elementone": "GCG_ELEMENT_CRYO",
62
+ "elementtwo": "GCG_ELEMENT_HYDRO"
63
+ },
64
+ "title": "冻结",
65
+ "titleraw": "冻结"
66
+ },
67
+ {
68
+ "content": "对目标以外的所有敌方角色造成1点冰元素伤害",
69
+ "contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>",
70
+ "reaction": {
71
+ "elementone": "GCG_ELEMENT_CRYO",
72
+ "elementtwo": "GCG_ELEMENT_ANEMO"
73
+ },
74
+ "title": "扩散",
75
+ "titleraw": "扩散"
76
+ },
77
+ {
78
+ "content": "对目标以外的所有敌方角色造成1点水元素伤害",
79
+ "contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>",
80
+ "reaction": {
81
+ "elementone": "GCG_ELEMENT_HYDRO",
82
+ "elementtwo": "GCG_ELEMENT_ANEMO"
83
+ },
84
+ "title": "扩散",
85
+ "titleraw": "扩散"
86
+ },
87
+ {
88
+ "content": "对目标以外的所有敌方角色造成1点火元素伤害",
89
+ "contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>",
90
+ "reaction": {
91
+ "elementone": "GCG_ELEMENT_PYRO",
92
+ "elementtwo": "GCG_ELEMENT_ANEMO"
93
+ },
94
+ "title": "扩散",
95
+ "titleraw": "扩散"
96
+ },
97
+ {
98
+ "content": "对目标以外的所有敌方角色造成1点雷元素伤害",
99
+ "contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>",
100
+ "reaction": {
101
+ "elementone": "GCG_ELEMENT_ELECTRO",
102
+ "elementtwo": "GCG_ELEMENT_ANEMO"
103
+ },
104
+ "title": "扩散",
105
+ "titleraw": "扩散"
106
+ },
107
+ {
108
+ "content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
109
+ "contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
110
+ "reaction": {
111
+ "elementone": "GCG_ELEMENT_CRYO",
112
+ "elementtwo": "GCG_ELEMENT_GEO"
113
+ },
114
+ "title": "结晶",
115
+ "titleraw": "结晶"
116
+ },
117
+ {
118
+ "content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
119
+ "contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
120
+ "reaction": {
121
+ "elementone": "GCG_ELEMENT_HYDRO",
122
+ "elementtwo": "GCG_ELEMENT_GEO"
123
+ },
124
+ "title": "结晶",
125
+ "titleraw": "结晶"
126
+ },
127
+ {
128
+ "content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
129
+ "contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
130
+ "reaction": {
131
+ "elementone": "GCG_ELEMENT_PYRO",
132
+ "elementtwo": "GCG_ELEMENT_GEO"
133
+ },
134
+ "title": "结晶",
135
+ "titleraw": "结晶"
136
+ },
137
+ {
138
+ "content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
139
+ "contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。",
140
+ "reaction": {
141
+ "elementone": "GCG_ELEMENT_ELECTRO",
142
+ "elementtwo": "GCG_ELEMENT_GEO"
143
+ },
144
+ "title": "结晶",
145
+ "titleraw": "结晶"
146
+ },
147
+ {
148
+ "content": "本伤害+1,生成[燃烧烈焰]:\n结束阶段:造成1点火元素伤害。(可用次数1,最多叠加到2)",
149
+ "contentraw": "本伤害+1,生成[<color=#FFFFFFFF>燃烧烈焰</color>]:\\n结束阶段:造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。(可用次数1,最多叠加到2)",
150
+ "reaction": {
151
+ "elementone": "GCG_ELEMENT_PYRO",
152
+ "elementtwo": "GCG_ELEMENT_DENDRO"
153
+ },
154
+ "title": "燃烧",
155
+ "titleraw": "燃烧"
156
+ },
157
+ {
158
+ "content": "本伤害+1,生成[草原核]:\n我方对敌方出战角色造成火元素伤害或雷元素伤害时,伤害值+2。(可用次数1)",
159
+ "contentraw": "本伤害+1,生成[<color=#FFFFFFFF>草原核</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>时,伤害值+2。(可用次数1)",
160
+ "reaction": {
161
+ "elementone": "GCG_ELEMENT_HYDRO",
162
+ "elementtwo": "GCG_ELEMENT_DENDRO"
163
+ },
164
+ "title": "绽放",
165
+ "titleraw": "绽放"
166
+ },
167
+ {
168
+ "content": "本伤害+1,生成[激化领域]:\n我方对敌方出战角色造成雷元素伤害或草元素伤害时,伤害值+1。(可用次数2)",
169
+ "contentraw": "本伤害+1,生成[<color=#FFFFFFFF>激化领域</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时,伤害值+1。(可用次数2)",
170
+ "reaction": {
171
+ "elementone": "GCG_ELEMENT_ELECTRO",
172
+ "elementtwo": "GCG_ELEMENT_DENDRO"
173
+ },
174
+ "title": "原激��",
175
+ "titleraw": "原激化"
176
+ }
177
+ ]
178
+ },
179
+ "elementalreactionsrules": {
180
+ "id": 5,
181
+ "name": "元素反应·规则",
182
+ "rules": [
183
+ {
184
+ "content": "角色在受到冰、水、火、雷、草的「元素伤害」时,会附着对应类型的元素。\n(风元素伤害和岩元素伤害,无法进行元素附着。)",
185
+ "contentraw": "角色在受到{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>的「元素伤害」时,会<color=#FFE14BFF>附着</color>对应类型的元素。\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>和{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,无法进行元素附着。)",
186
+ "filename_image": "UI_Gcg_InSide_12",
187
+ "title": "元素附着",
188
+ "titleraw": "元素附着"
189
+ },
190
+ {
191
+ "content": "对已经具有「元素附着」的目标:\n(1)造成特定类型的「元素伤害」时,会引发「元素反应」。\n(2)以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时,会忽略所有伤害类效果。",
192
+ "contentraw": "对已经具有<color=#FFE14BFF>「元素附着」</color>的目标:\\n(1)造成特定类型的<color=#FFE14BFF>「元素伤害」</color>时,会引发「元素反应」。\\n(2)以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时,会忽略所有伤害类效果。",
193
+ "filename_image": "UI_Gcg_InSide_13",
194
+ "title": "元素反应规则",
195
+ "titleraw": "元素反应规则"
196
+ }
197
+ ]
198
+ },
199
+ "gamearea": {
200
+ "id": 4,
201
+ "name": "游戏区域",
202
+ "rules": [
203
+ {
204
+ "content": "在《七圣召唤》的对局中,卡牌会被放在如下区域:",
205
+ "contentraw": "在《七圣召唤》的对局中,卡牌会被放在如下区域:",
206
+ "filename_image": "UI_Gcg_InSide_14",
207
+ "title": "",
208
+ "titleraw": ""
209
+ },
210
+ {
211
+ "content": "游戏开始后,牌组中所有「角色牌」都会被放置到角色区。\n(1)角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减,角色的「生命值」为0后将被「击倒」。\n(2)角色牌的右边会显示角色「充能」。角色「充能」达到上限后,就能使用威力强大的「元素爆发」!\n(3)每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能,同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌,会通过向前摆放一段距离来表示。\n(4)其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\n(5)如果「出战角色」被击倒,牌手就需要选择一个「后台角色」成为新的「出战角色」。",
212
+ "contentraw": "游戏开始后,牌组中所有「角色牌」都会被放置到角色区。\\n(1)角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减,角色的「生命值」为0后将被「击倒」。\\n(2)角色牌的右边会显示角色「充能」。角色「充能」达到上限后,就能使用威力强大的「元素爆发」!\\n(3)每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能,同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌,会通过向前摆放一段距离来表示。\\n(4)其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\\n(5)如果「出战角色」被击倒,牌手就需要选择一个「后台角色」成为新的「出战角色」。",
213
+ "title": "I.角色区",
214
+ "titleraw": "I.角色区"
215
+ },
216
+ {
217
+ "content": "每张「角色牌」,都可以附属「装备牌」「状态」「出战状态」。\n(1)「装备牌」打出给角色后,会附属在角色牌上。每个角色最多装备一张「武器」装备、一张「圣遗物」装备,和任意张其他类型的装备。\n(2)一些角色技能会生成「状态」,并附属在角色牌上。\n(3)一些角色技能会生成「出战状态」,并附属���出战的角色上。出战角色被切换为后台角色时,「出战状态」会转移到新的出战角色上。",
218
+ "contentraw": "每张「角色牌」,都可以附属「装备牌」「状态」「出战状态」。\\n(1)「装备牌」打出给角色后,会附属在角色牌上。每个角色最多装备一张「武器」装备、一张「圣遗物」装备,和任意张其他类型的装备。\\n(2)一些角色技能会生成「状态」,并附属在角色牌上。\\n(3)一些角色技能会生成「出战状态」,并附属在出战的角色上。出战角色被切换为后台角色时,「出战状态」会转移到新的出战角色上。",
219
+ "title": "II.角色附属",
220
+ "titleraw": "II.角色附属"
221
+ },
222
+ {
223
+ "content": "「支援牌」打出后,会放置在支援区。\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时,需要先选择一张支援区内的支援牌弃置。\n(同时结算多个支援牌效果时,会按照支援区的排列顺序依次结算。)",
224
+ "contentraw": "「支援牌」打出后,会放置在支援区。\\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时,需要先选择一张支援区内的支援牌弃置。\\n(同时结算多个支援牌效果时,会按照支援区的排列顺序依次结算。)",
225
+ "title": "III.支援区",
226
+ "titleraw": "III.支援区"
227
+ },
228
+ {
229
+ "content": "一些角色技能会在召唤物区生成「召唤物」。\n召唤物区最多放置4个「召唤物」。占满后,无法生成新的「召唤物」。\n(同时结算多个召唤物效果时,会按照召唤物区的排列顺序依次结算。)",
230
+ "contentraw": "一些角色技能会在召唤物区生成「召唤物」。\\n召唤物区最多放置4个「召唤物」。占满后,无法生成新的「召唤物」。\\n(同时结算多个召唤物效果时,会按照召唤物区的排列顺序依次结算。)",
231
+ "title": "IV.召唤物区",
232
+ "titleraw": "IV.召唤物区"
233
+ },
234
+ {
235
+ "content": "游戏开始前,将牌组中的所有「行动牌」洗混,形成「牌堆」。\n进行「抓牌」时,会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌,则牌手不会获得手牌。",
236
+ "contentraw": "游戏开始前,将牌组中的所有「行动牌」洗混,形成「牌堆」。\\n进行「抓牌」时,会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌,则牌手不会获得手牌。",
237
+ "title": "V.牌堆",
238
+ "titleraw": "V.牌堆"
239
+ },
240
+ {
241
+ "content": "游戏开始后,从「牌堆」中抓5张牌,作为初始的「手牌」。\n每个回合结束时,双方各抓2张牌。\n只有「手牌」中的行动牌可以被打出和用于元素调和。\n「手牌」上限为10张,达到上限后抓到的牌会被自动弃置。",
242
+ "contentraw": "游戏开始后,从「牌堆」中抓5张牌,作为初始的「手牌」。\\n每个回合结束时,双方各抓2张牌。\\n只有「手牌」中的行动牌可以被打出和用于元素调和。\\n「手牌」上限为10张,达到上限后抓到的牌会被自动弃置。",
243
+ "title": "VI.手牌",
244
+ "titleraw": "VI.手牌"
245
+ }
246
+ ]
247
+ },
248
+ "geniusinvokationtcg": {
249
+ "id": 1,
250
+ "name": "《七圣召唤》",
251
+ "rules": [
252
+ {
253
+ "content": "《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\n构筑好由「角色牌」和「行动牌」组成的牌组,与你的对手展开激烈的对局!",
254
+ "contentraw": "《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\\n构筑好由「角色牌」和「行动牌」组成的牌组,与你的对手展开激烈的对局!",
255
+ "filename_image": "UI_Gcg_InSide_01",
256
+ "title": "《七圣召唤》简介",
257
+ "titleraw": "《七圣召唤》简介"
258
+ },
259
+ {
260
+ "content": "(1)双方牌手各抓5张起始手牌。然后,双方各有一次机会替换任意数量的手牌。\n(2)双方各自选择一张自己的「角色牌」作为「出战角色」。",
261
+ "contentraw": "(1)双方牌手各抓5张起始手牌。然后,双方各有一次机会替换任意数量的手牌。\\n(2)双方各自选择一张自己的「角色牌」作为「出战角色」。",
262
+ "title": "游��准备",
263
+ "titleraw": "游戏准备"
264
+ },
265
+ {
266
+ "content": "《七圣召唤》的对局开始后,每个回合都会按照以下顺序进行:\n(1)「投掷阶段」双方重新获得8个元素骰子,进行投掷。\n(2)「行动阶段」双方轮流进行行动,直到双方都宣布回合结束。\n(3)「结束阶段」双方各抓2张牌。",
267
+ "contentraw": "《七圣召唤》的对局开始后,每个回合都会按照以下顺序进行:\\n(1)「投掷阶段」双方重新获得8个元素骰子,进行投掷。\\n(2)「行动阶段」双方轮流进行行动,直到双方都宣布回合结束。\\n(3)「结束阶段」双方各抓2张牌。",
268
+ "title": "对局流程",
269
+ "titleraw": "对局流程"
270
+ },
271
+ {
272
+ "content": "用你的「角色牌」发起攻击,击倒对方的「角色牌」!\n击倒对方牌手的所有「角色牌」,即可获得胜利!",
273
+ "contentraw": "用你的「角色牌」发起攻击,击倒对方的「角色牌」!\\n击倒对方牌手的所有「角色牌」,即可获得胜利!",
274
+ "title": "胜利条件",
275
+ "titleraw": "胜利条件"
276
+ }
277
+ ]
278
+ },
279
+ "otherrules": {
280
+ "id": 7,
281
+ "name": "其他规则",
282
+ "rules": [
283
+ {
284
+ "content": "打出需要费用的「行动牌」时,需要支付指定数量的、相同类型的元素骰。\n(万能元素被视为和任何元素相同。)",
285
+ "contentraw": "打出需要{SPRITE_PRESET#1108}费用的「行动牌」时,需要支付指定数量的、相同类型的元素骰。\\n({SPRITE_PRESET#1111}万能元素被视为和任何元素相同。)",
286
+ "title": "相同元素",
287
+ "titleraw": "{SPRITE_PRESET#1108}相同元素"
288
+ },
289
+ {
290
+ "content": "打出需要费用的「行动牌」时,需要支付指定数量的元素骰,不限制元素骰的类型。",
291
+ "contentraw": "打出需要{SPRITE_PRESET#1109}费用的「行动牌」时,需要支付指定数量的元素骰,不限制元素骰的类型。",
292
+ "title": "无色元素",
293
+ "titleraw": "{SPRITE_PRESET#1109}无色元素"
294
+ },
295
+ {
296
+ "content": "当角色的生命值被降为0,则在技能或效果结算完成后,角色就会被「击倒」。\n此时,角色身上所附属的装备和状态都会被弃置,充能会被清空。",
297
+ "contentraw": "当角色的生命值被降为0,则在技能或效果结算完成后,角色就会被「击倒」。\\n此时,角色身上所附属的装备和状态都会被弃置,充能会被清空。",
298
+ "title": "击倒",
299
+ "titleraw": "击倒"
300
+ },
301
+ {
302
+ "content": "一些效果会使角色在生命值被降为0的时候「免于被击倒」,并治疗该角色到一定生命值。\n此时,角色不视为被「击倒」过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
303
+ "contentraw": "一些效果会使角色在生命值被降为0的时候「免于被击倒」,并治疗该角色到一定生命值。\\n此时,角色不视为被「击倒」过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
304
+ "title": "免于被击倒",
305
+ "titleraw": "免于被击倒"
306
+ },
307
+ {
308
+ "content": "当多个卡牌效果需要在同一个时间点结算时,会按照以下规则决定执行的顺序:\n1、先结算当前牌手的所有卡牌效果,再结算对方牌手的卡牌效果。\n2、同属于同一位牌手的卡牌效果,会按照以下顺序进行结算:角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\n3、同属于同一位牌手的同类型卡牌效果,会按照进场的先后顺序进行结算。",
309
+ "contentraw": "当多个卡牌效果需要在同一个时间点结算时,会按照以下规则决定执行的顺序:\\n1、先结算当前牌手的所有卡牌效果,再结算对方牌手的卡牌效果。\\n2、同属于同一位牌手的卡牌效果,会按照以下顺序进行结算:角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\\n3、同属于同一位牌手的同类型卡牌效果,会按照进场的先后顺序进行结算。",
310
+ "title": "结算顺序",
311
+ "titleraw": "结算顺序"
312
+ }
313
+ ]
314
+ },
315
+ "roundflow": {
316
+ "id": 2,
317
+ "name": "回合流程",
318
+ "rules": [
319
+ {
320
+ "content": "每个回合,都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。",
321
+ "contentraw": "每个回合,都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。",
322
+ "filename_image": "UI_Gcg_InSide_11",
323
+ "title": "回合流程",
324
+ "titleraw": "回合流程"
325
+ },
326
+ {
327
+ "content": "每回合的投掷阶段中,会投掷8个「元素骰」。\n投掷完成后,还有1次机会选择任意数量元素骰进行「重投」。\n每个「元素骰」,都可以投出冰、水、火、雷、风、岩、草7种元素,以及可以当作任何元素使用的「万能元素」。\n「元素骰」的数量上限为16个,达到此上限后将无法获得更多「元素骰」。",
328
+ "contentraw": "每回合的投掷阶段中,会投掷8个「元素骰」。\\n投掷完成后,还有1次机会选择任意数量元素骰进行「重投」。\\n每个「元素骰」,都可以投出冰、水、火、雷、风、岩、草7种元素,以及可以当作任何元素使用的「万能元素」。\\n「元素骰」的数量上限为16个,达到此上限后将无法获得更多「元素骰」。",
329
+ "title": "投掷阶段",
330
+ "titleraw": "投掷阶段"
331
+ },
332
+ {
333
+ "content": "从「先手牌手」开始,双方「轮流进行行动」。可以进行的行动有:\n【使用技能】支付所需费用,使用「出战角色」的技能。\n【切换角色】支付1个任意元素骰,切换「出战角色」。\n【打出手牌】支付所需费用,打出手牌。\n【元素调和】丢弃一张手牌,转换一个元素骰的类型。\n【宣布结束】结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。",
334
+ "contentraw": "从「先手牌手」开始,双方「轮流进行行动」。可以进行的行动有:\\n<color=#FFE14BFF>【使用技能】</color>支付所需费用,使用「出战角色」的技能。\\n<color=#FFE14BFF>【切换角色】</color>支付1个任意元素骰,切换「出战角色」。\\n<color=#FFE14BFF>【打出手牌】</color>支付所需费用,打出手牌。\\n<color=#FFE14BFF>【元素调和】</color>丢弃一张手牌,转换一个元素骰的类型。\\n<color=#FFE14BFF>【宣布结束】</color>结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。",
335
+ "title": "行动阶段",
336
+ "titleraw": "行动阶段"
337
+ },
338
+ {
339
+ "content": "在行动阶段中所有牌手都「宣布回合结束」后,进入「结束阶段」。\n1、从「先手牌手」开始,处理在「结束阶段」触发的卡牌效果。\n2、每位牌手从自己的牌堆中抓2张牌。\n3、开始新的回合!",
340
+ "contentraw": "在行动阶段中所有牌手都「宣布回合结束」后,进入「结束阶段」。\\n1、从「先手牌手」开始,处理在「结束阶段」触发的卡牌效果。\\n2、每位牌手从自己的牌堆中抓2张牌。\\n3、开始新的回合!",
341
+ "title": "结束阶段",
342
+ "titleraw": "结束阶段"
343
+ }
344
+ ]
345
+ },
346
+ "specialentry": {
347
+ "id": 8,
348
+ "name": "特殊词条",
349
+ "rules": [
350
+ {
351
+ "content": "当「料理」事件牌对角色生效后,角色会进入「饱腹」状态。\n处于「饱腹」状态下的角色,无法成为其他「料理」事件牌的目标,也无法受到其他「料理」事件牌的效果影响。\n「饱腹」状态会在回合结束或角色被击倒时解除。\n另外,打出具有「复苏」效果的「料理」事件牌后,本回合内就不能打出其他具有「复苏」效果的「料理」事件牌了。",
352
+ "contentraw": "当「{SPRITE_PRESET#3101}料理」事件牌对角色生效后,角色会进入「饱腹」状态。\\n处于「饱腹」状态下的角色,无法成为其他「{SPRITE_PRESET#3101}料理」事件牌的目标,也无法受到其他「{SPRITE_PRESET#3101}料理」事件牌的效果影响。\\n「饱腹」状态会在回合结束或角色被击倒时解除。\\n另外,打出具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌后,本回合内就不能打出其他具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌了。",
353
+ "title": "料理",
354
+ "titleraw": "{SPRITE_PRESET#3101}料理"
355
+ },
356
+ {
357
+ "content": "一些效果会提供「护盾」,来保护特定角色。\n「护盾」所保护的角色受到伤害时,将会消耗「护盾值」来抵消伤害。",
358
+ "contentraw": "一些效果会提供「护盾」,来保护特定角色。\\n「护盾」所保护的角色受到伤害时,将会消耗「护盾值」来抵消伤害。",
359
+ "title": "护盾",
360
+ "titleraw": "{SPRITE_PRESET#4007}护盾"
361
+ },
362
+ {
363
+ "content": "一些卡牌或状态会具有「可用次数」限制。\n每次触发这张牌的效果,都会消耗1次「可用次数」。\n「可用次数」耗尽后,会立刻弃置这张牌。",
364
+ "contentraw": "一些卡牌或状态会具有「可用次数」限制。\\n每次触发这张牌的效果,都会消耗1次「可用次数」。\\n「可用次数」耗尽后,会立刻弃置这张牌。",
365
+ "title": "可用次数",
366
+ "titleraw": "可用次数"
367
+ },
368
+ {
369
+ "content": "一些卡牌或状态会具有「持续回合」限制。\n每个结束阶段,都会使「持续回合」-1。\n「持续回合」耗尽后,会立刻弃置这张牌。",
370
+ "contentraw": "一些卡牌或状态会具有「持续回合」限制。\\n每个结束阶段,都会使「持续回合」-1。\\n「持续回合」耗尽后,会立刻弃置这张牌。",
371
+ "title": "持续回合",
372
+ "titleraw": "持续回合"
373
+ },
374
+ {
375
+ "content": "一些效果会造成「穿透伤害」。\n「穿透伤害」不会受到其他效果的伤害加成,但是也不会被护盾等效果抵消。",
376
+ "contentraw": "一些效果会造成「穿透伤害」。\\n「穿透伤害」不会受到其他效果的伤害加成,但是也不会被护盾等效果抵消。",
377
+ "title": "穿透伤害",
378
+ "titleraw": "穿透伤害"
379
+ },
380
+ {
381
+ "content": "一些「行动牌」会具有「战斗行动」规则。\n打出具有此规则的手牌,将被视为进行战斗行动,而非通常的快速行动。",
382
+ "contentraw": "一些「行动牌」会具有「战斗行动」规则。\\n打出具有此规则的手牌,将被视为进行战斗行动,而非通常的快速行动。",
383
+ "title": "战斗行动(行动牌)",
384
+ "titleraw": "战斗行动(行动牌)"
385
+ },
386
+ {
387
+ "content": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
388
+ "contentraw": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
389
+ "title": "重击",
390
+ "titleraw": "重击"
391
+ },
392
+ {
393
+ "content": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
394
+ "contentraw": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
395
+ "title": "下落攻击",
396
+ "titleraw": "下落攻击"
397
+ }
398
+ ]
399
+ },
400
+ "takeaction": {
401
+ "id": 3,
402
+ "name": "进行行动",
403
+ "rules": [
404
+ {
405
+ "content": "在行动阶段中可以进行的「行动」,分为「战斗行动」和「快速行动」。\n【战斗行动】完成一个战斗行动后,就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\n【快速行动】完成一个快速行动后,我方可以继续行动。「打出手牌」和「元素调和」是快速行动。",
406
+ "contentraw": "在行动阶段中可以进行的「行动」,分为「战斗行动」和「快速行动」。\\n<color=#FFE14BFF>【战斗行动】</color>完成一个战斗行动后,就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\\n<color=#FFE14BFF>【快速行动】</color>完成一个快速行动后,我方可以继续行动。「打出手牌」和「元素调和」是快速行动。",
407
+ "title": "行动",
408
+ "titleraw": "行动"
409
+ },
410
+ {
411
+ "content": "用元素骰支付所需的费用,使我方「出战角色」使用技能攻击对方的「出战角色」。\n角色每次使用「普通攻击」或「元素战技」后,会获得1点「充能」。\n角色「充能」达到上限后,可以花费所有「充能」来使用威力强大的「元素爆发」!",
412
+ "contentraw": "用元素骰支付所需的费用,使我方「出战角色」使用技能攻击对方的「出战角色」。\\n角色每次使用「普通攻击」或「元素战技」后,会获得1点「充能」。\\n角色「充能」达到上限后,可以花费所有「充能」来使用威力强大的「元素爆发」!",
413
+ "title": "战斗行动【使用技能】",
414
+ "titleraw": "战斗行动【使用技能】"
415
+ },
416
+ {
417
+ "content": "支付1个任意类型的元素骰,将一个我方的「后台角色」切换为「出战角色」。",
418
+ "contentraw": "支付1个任意类型的元素骰,将一个我方的「后台角色」切换为「出战角色」。",
419
+ "title": "战斗行动【切换角色】",
420
+ "titleraw": "战斗行动【切换角色】"
421
+ },
422
+ {
423
+ "content": "用元素骰支付所需的费用,打出一张手牌。手牌分为以下类型:\n【装备牌】装备在一个角色身上,提供效果强化这个角色。\n【支援牌】放置在我方支援区,持续地发挥支援效果。\n【事件牌】打出后,一次性地结算所有效果。",
424
+ "contentraw": "用元素骰支付所需的费用,打出一张手牌。手牌分为以下类型:\\n<color=#FFE14BFF>【装备牌】</color>装备在一个角色身上,提供效果强化这个角色。\\n<color=#FFE14BFF>【支援牌】</color>放置在我方支援区,持续地发挥支援效果。\\n<color=#FFE14BFF>【事件牌】</color>打出后,一次性地结算所有效果。",
425
+ "title": "快速行动【打出手牌】",
426
+ "titleraw": "快速行动【打出手牌】"
427
+ },
428
+ {
429
+ "content": "丢弃一张手牌,将一个元素骰转换成我方当前「出战角色」的元素类型。",
430
+ "contentraw": "丢弃一张手牌,将一个元素骰转换成我方当前「出战角色」的元素类型。",
431
+ "title": "快速行动【元素调和】",
432
+ "titleraw": "快速行动【元素调和】"
433
+ },
434
+ {
435
+ "content": "放弃本回合的行动,「宣布回合结束」。\n先「宣布回合结束」的牌手会成为「先手牌手」,并在下回合的行动阶段优先行动。\n这之后,未「宣布回合结束」的牌手可以继续行动,直到「宣布回合结束」。\n双方都「宣布回合结束」后,行动阶段结束,进入本回合的「结束阶段」。",
436
+ "contentraw": "放弃本回合的行动,「宣布回合结束」。\\n先「宣布回合结束」的牌手会成为「先手牌手」,并在下回合的行动阶段优先行动。\\n这之后,未「宣布回合结束」的牌手可以继续行动,直到「宣布回合结束」。\\n双方都「宣布回合结束」后,行动阶段结束,进入本回合的「结束阶段」。",
437
+ "title": "战斗行动【宣布结束】",
438
+ "titleraw": "战斗行动【宣布结束】"
439
+ }
440
+ ]
441
+ }
442
+ },
443
+ "meta": {
444
+ "aliases": {},
445
+ "categories": {},
446
+ "namemap": {
447
+ "elementalreactionseffects": "元素反应·效果",
448
+ "elementalreactionsrules": "元素反应·规则",
449
+ "gamearea": "游戏区域",
450
+ "geniusinvokationtcg": "《七圣召唤》",
451
+ "otherrules": "其他规则",
452
+ "roundflow": "回合流程",
453
+ "specialentry": "特殊词条",
454
+ "takeaction": "进行行动"
455
+ },
456
+ "names": {
457
+ "《七圣召唤》": "geniusinvokationtcg",
458
+ "元素反应·效果": "elementalreactionseffects",
459
+ "元素反应·规则": "elementalreactionsrules",
460
+ "其他规则": "otherrules",
461
+ "回合流程": "roundflow",
462
+ "游戏区域": "gamearea",
463
+ "特殊词条": "specialentry",
464
+ "进行行动": "takeaction"
465
+ },
466
+ "properties": {}
467
+ }
468
+ }
ChineseSimplified/tcgenemycards.json ADDED
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ChineseSimplified/tcgkeywords.json ADDED
@@ -0,0 +1,454 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "aegisofabyssalflame": {
4
+ "description": "为所附属角色提供3点护盾。\n此护盾耗尽前,所附属角色造成的火元素伤害+1。",
5
+ "descriptionraw": "为所附属角色提供<color=#FFFFFFFF>3点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。\\n此{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>耗尽前,所附属角色造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>+1。",
6
+ "id": 1006,
7
+ "name": "渊火加护",
8
+ "nameraw": "<color=#FFFFFFFF>渊火加护</color>"
9
+ },
10
+ "anemo": {
11
+ "description": "花费投出了风元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
12
+ "descriptionraw": "花费投出了<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
13
+ "id": 305,
14
+ "name": "风元素",
15
+ "nameraw": "{SPRITE_PRESET#1105}风元素"
16
+ },
17
+ "anemodmg": {
18
+ "description": "和已附着的元素发生元素反应:\n扩散(冰):对目标以外的所有敌方角色造成1点冰元素伤害\n扩散(水):对目标以外的所有敌方角色造成1点水元素伤害\n扩散(火):对目标以外的所有敌方角色造成1点火元素伤害\n扩散(雷):对目标以外的所有敌方角色造成1点雷元素伤害",
19
+ "descriptionraw": "和已附着的元素发生元素反应:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>扩散(冰)</color>:对目标以外的所有敌方角色造成1点冰元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>扩散(水)</color>:对目标以外的所有敌方角色造成1点水元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>扩散(火)</color>:对目标以外的所有敌方角色造成1点火元素伤害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>扩散(雷)</color>:对目标以外的所有敌方角色造成1点雷元素伤害",
20
+ "id": 105,
21
+ "name": "风元素伤害",
22
+ "nameraw": "{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>"
23
+ },
24
+ "bloodblossom": {
25
+ "description": "结束阶段:对所附属角色造成1点火元素伤害。\n可用次数:1",
26
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>对所附属角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>",
27
+ "id": 1009,
28
+ "name": "血梅香",
29
+ "nameraw": "<color=#FFFFFFFF>血梅香</color>"
30
+ },
31
+ "characterclosesttoyourcurrentactivecharacter": {
32
+ "description": "对方场上距离我方出战角色「最近」的角色,指的是位置与我方出战角色最接近的敌方角色。\n如果存在多个位置最接近的角色,则其中靠前的角色被视为「最近」。",
33
+ "descriptionraw": "对方场上距离我方出战角色「最近」的角色,指的是位置与我方出战角色最接近的敌方角色。\\n如果存在多个位置最接近的角色,则其中靠前的角色被视为「最近」。",
34
+ "id": 7,
35
+ "name": "距离我方出战角色最近的角色",
36
+ "nameraw": "<color=#FFFFFFFF>距离我方出战角色最近的角色</color>"
37
+ },
38
+ "chargedattack": {
39
+ "description": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
40
+ "descriptionraw": "我方行动开始前,如果元素骰总数为偶数,则进行的「普通攻击」将被视为「重击」。",
41
+ "id": 51,
42
+ "name": "重击",
43
+ "nameraw": "<color=#FFFFFFFF>重击</color>"
44
+ },
45
+ "clusterbloomarrow": {
46
+ "description": "结束阶段:造成1点草元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
47
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF>可用次数:1</color>(可叠加,最多叠加到2次)",
48
+ "id": 1008,
49
+ "name": "藏蕴花矢",
50
+ "nameraw": "<color=#FFFFFFFF>藏蕴花矢</color>"
51
+ },
52
+ "combataction": {
53
+ "description": "我方执行了一次战斗行动后,会轮到对方行动。\n打出具有此规则的手牌是一个战斗行动,而非快速行动。",
54
+ "descriptionraw": "我方执行了一次战斗行动后,会轮到对方行动。\\n<color=#FFFFFFFF>打出具有此规则的手牌是一个战斗行动,而非快速行动。</color>",
55
+ "id": 1,
56
+ "name": "战斗行动",
57
+ "nameraw": "<color=#FFFFFFFF>战斗行动</color>"
58
+ },
59
+ "crowfeathercover": {
60
+ "description": "所附属角色元素战技和元素爆发造成的伤害+1。\n可用次数:2",
61
+ "descriptionraw": "所附属角色<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害+1。\\n<color=#FFFFFFFF>可用次数:2</color>",
62
+ "id": 1003,
63
+ "name": "鸣煌护持",
64
+ "nameraw": "<color=#FFFFFFFF>鸣煌护持</color>"
65
+ },
66
+ "cryo": {
67
+ "description": "花费投出了冰元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
68
+ "descriptionraw": "花费投出了<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
69
+ "id": 301,
70
+ "name": "冰元素",
71
+ "nameraw": "{SPRITE_PRESET#1101}冰元素"
72
+ },
73
+ "cryoapplication": {
74
+ "description": "不通过伤害附着冰元素时,发生的元素反应会忽略伤害效果:\n融化:没有效果\n超导:没有效果\n冻结:使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
75
+ "descriptionraw": "不通过伤害附着{SPRITE_PRESET#2101}冰元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:没有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:没有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>冻结</color>:使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
76
+ "id": 201,
77
+ "name": "附着冰元素",
78
+ "nameraw": "<color=#99FFFFFF>附着{SPRITE_PRESET#2101}冰元素</color>"
79
+ },
80
+ "cryodmg": {
81
+ "description": "附着冰元素,可发生元素反应:\n融化:本伤害+2\n超导:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
82
+ "descriptionraw": "附着{SPRITE_PRESET#2101}冰元素,可发生元素反应:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>冻结</color>:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)",
83
+ "id": 101,
84
+ "name": "冰元素伤害",
85
+ "nameraw": "{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>"
86
+ },
87
+ "dendro": {
88
+ "description": "花费投出了草元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
89
+ "descriptionraw": "花费投出了<color=#7EC236FF>{SPRITE_PRESET#1107}草元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
90
+ "id": 307,
91
+ "name": "草元素",
92
+ "nameraw": "{SPRITE_PRESET#1107}草元素"
93
+ },
94
+ "dendroapplication": {
95
+ "description": "不通过伤害附着草元素时,发生的元素反应会忽略伤害效果:\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:生成使下2次草元素或雷元素伤害+1的[激化领域]",
96
+ "descriptionraw": "不通过伤害附着{SPRITE_PRESET#2107}草元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
97
+ "id": 207,
98
+ "name": "附着草元素",
99
+ "nameraw": "<color=#7EC236FF>附着{SPRITE_PRESET#2107}草元素</color>"
100
+ },
101
+ "dendrodmg": {
102
+ "description": "附着草元素,可发生元素反应:\n绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
103
+ "descriptionraw": "附着{SPRITE_PRESET#2107}草元素,可发生元素反应:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
104
+ "id": 107,
105
+ "name": "草元素伤害",
106
+ "nameraw": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>"
107
+ },
108
+ "dendrorelatedreactions": {
109
+ "description": "绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
110
+ "descriptionraw": "{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
111
+ "id": 217,
112
+ "name": "草元素相关反应",
113
+ "nameraw": "<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相关反应</color>"
114
+ },
115
+ "durationrounds": {
116
+ "description": "每回合结束阶段,持续回合-1;\n持续回合耗尽后,立刻弃置此牌。",
117
+ "descriptionraw": "每回合结束阶段,<color=#FFFFFFFF>持续回合</color>-1;\\n<color=#FFFFFFFF>持续回合</color>耗尽后,立刻弃置此牌。",
118
+ "id": 4,
119
+ "name": "持续回合",
120
+ "nameraw": "<color=#FFFFFFFF>持续回合</color>"
121
+ },
122
+ "electro": {
123
+ "description": "花费投出了雷元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
124
+ "descriptionraw": "花费投出了<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
125
+ "id": 304,
126
+ "name": "雷元素",
127
+ "nameraw": "{SPRITE_PRESET#1104}雷元素"
128
+ },
129
+ "electroapplication": {
130
+ "description": "不通过伤害附着雷元素时,发生的元素反应会忽略伤害效果:\n超载:目标强制切换到下一个角色\n超导:没有效果\n感电:没有效果\n原激化:生成使下2次草元素或雷元素伤害+1的[激化领域]",
131
+ "descriptionraw": "不通过伤害附着{SPRITE_PRESET#2104}雷元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超载</color>:目标强制切换到下一个角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超导</color>:没有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感电</color>:没有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
132
+ "id": 204,
133
+ "name": "附着雷元素",
134
+ "nameraw": "<color=#FFACFFFF>附着{SPRITE_PRESET#2104}雷元素</color>"
135
+ },
136
+ "electrodmg": {
137
+ "description": "附着雷元素,可发生元素反应:\n超载:本伤害+2,目标强制切换到下一个角色\n超导:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n原激化:本伤害+1,生成使下2次草元素或雷元素伤害+1的[激化领域]",
138
+ "descriptionraw": "附着{SPRITE_PRESET#2104}雷元素,可发生元素反应:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超导</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:本伤害+1,生成使下2次草元素或雷元素伤害+1的[<color=#FFFFFFFF>激化领域</color>]",
139
+ "id": 104,
140
+ "name": "雷元素伤害",
141
+ "nameraw": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>"
142
+ },
143
+ "electroinfusion": {
144
+ "description": "所附属角色造成的物理伤害变为雷元素伤害。\n持续回合:2",
145
+ "descriptionraw": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF>持续回合</color>:2",
146
+ "id": 1002,
147
+ "name": "雷元素附魔",
148
+ "nameraw": "<color=#FFFFFFFF>雷元素附魔</color>"
149
+ },
150
+ "elementalburst": {
151
+ "description": "角色的充能达到上限时,可以消耗所有的充能,来使用威力强大的「元素爆发」。",
152
+ "descriptionraw": "角色的{SPRITE_PRESET#1110}充能达到上限时,可以消耗所有的{SPRITE_PRESET#1110}充能,来使用威力强大的「元素爆发」。",
153
+ "id": 501,
154
+ "name": "元素爆发",
155
+ "nameraw": "元素爆发"
156
+ },
157
+ "energy": {
158
+ "description": "角色使用「元素爆发」时,需要消耗充能。\n角色使用「元素战技」或「普通攻击」后,会获得1点充能。",
159
+ "descriptionraw": "角色使用「元素爆发」时,需要消耗{SPRITE_PRESET#1110}充能。\\n角色使用「元素战技」或「普通攻击」后,会获得1点{SPRITE_PRESET#1110}充能。",
160
+ "id": 310,
161
+ "name": "充能",
162
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>"
163
+ },
164
+ "fastaction": {
165
+ "description": "执行了一次快速行动后,我方可以继续进行其他行动。\n只有执行了一次战斗行动后,才会轮到对方行动。",
166
+ "descriptionraw": "执行了一次快速行动后,我方可以继续进行其他行动。\\n只有执行了一次战斗行动后,才会轮到对方行动。",
167
+ "id": 2,
168
+ "name": "快速行动",
169
+ "nameraw": "<color=#FFFFFFFF>快速行动</color>"
170
+ },
171
+ "fatuiambusher": {
172
+ "description": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害。(每回合1次)\n可能出现的「愚人众伏兵」共有4种:\n冰萤术士:触发时造成1点冰元素伤害,可用2次。\n藏镜仕女:触发时造成1点水元素伤害,可用2次。\n火铳游击兵:触发时造成1点火元素伤害,可用2次。\n雷锤前锋军:触发时造成1点雷元素伤害,可用2次。",
173
+ "descriptionraw": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害。(每回合1次)\\n可能出现的「愚人众伏兵」共有4种:\\n<color=#FFFFFFFF>冰萤术士</color>:触发时造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>藏镜仕女</color>:触发时造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>火铳游击兵</color>:触发时造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,可用2次。\\n<color=#FFFFFFFF>雷锤前锋军</color>:触发时造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,可用2次。",
174
+ "id": 1004,
175
+ "name": "愚人众伏兵",
176
+ "nameraw": "<color=#FFFFFFFF>愚人众伏兵</color>"
177
+ },
178
+ "geo": {
179
+ "description": "花费投出了岩元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
180
+ "descriptionraw": "花费投出了<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
181
+ "id": 306,
182
+ "name": "岩元素",
183
+ "nameraw": "{SPRITE_PRESET#1106}岩元素"
184
+ },
185
+ "geodmg": {
186
+ "description": "和已附着的元素发生元素反应:\n结晶(冰):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(水):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(火):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n结晶(雷):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。",
187
+ "descriptionraw": "和已附着的元素发生元素反应:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>结晶(冰)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>结晶(水)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>结晶(火)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>结晶(雷)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。",
188
+ "id": 106,
189
+ "name": "岩元素伤害",
190
+ "nameraw": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>"
191
+ },
192
+ "hydro": {
193
+ "description": "花费投出了水元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
194
+ "descriptionraw": "花费投出了<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
195
+ "id": 302,
196
+ "name": "水元素",
197
+ "nameraw": "{SPRITE_PRESET#1102}水元素"
198
+ },
199
+ "hydroapplication": {
200
+ "description": "不通过伤害附着水元素时,发生的元素反应会忽略伤害效果:\n蒸发:没有效果\n感电:没有效果\n冻结:目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]",
201
+ "descriptionraw": "不通过伤害附着{SPRITE_PRESET#2102}水元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:没有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:没有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]",
202
+ "id": 202,
203
+ "name": "附着水元素",
204
+ "nameraw": "<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>"
205
+ },
206
+ "hydrodmg": {
207
+ "description": "附着水元素,可发生元素反应:\n蒸发:本伤害+2\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:本伤害+1,生成使下次火元素或雷元素伤害+2的[草原核]",
208
+ "descriptionraw": "附着{SPRITE_PRESET#2102}水元素,可发生元素反应:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:本伤害+1,使目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:本伤害+1,生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]",
209
+ "id": 102,
210
+ "name": "水元素伤害",
211
+ "nameraw": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>"
212
+ },
213
+ "hydrorelatedreactions": {
214
+ "description": "蒸发:本伤害+2\n感电:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\n冻结:本伤害+1,目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\n绽放:生成使下次火元素或雷元素伤害+2的[草原核]\n结晶(水):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n扩散(水):对目标以外的所有敌方角色造成1点水伤害。",
215
+ "descriptionraw": "{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>冻结</color>:本伤害+1,目标本回合无法行动(受到物理或火元素伤害后提前解除,但是伤害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成使下次火元素或雷元素伤害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>结晶(水)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>扩散(水)</color>:对目标以外的所有敌方角色造成1点水伤害。",
216
+ "id": 212,
217
+ "name": "水元素相关反应",
218
+ "nameraw": "<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素相关反应</color>"
219
+ },
220
+ "immunitytodefeats1willnotbedefeated": {
221
+ "description": "一些效果会使角色在生命值被降为0的时候免于被��倒,并治疗该角色到一定生命值。\n此时,角色不视为被击倒过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
222
+ "descriptionraw": "一些效果会使角色在生命值被降为0的时候<color=#FFFFFFFF>免于被击倒</color>,并治疗该角色到一定生命值。\\n此时,角色不视为被<color=#FFFFFFFF>击倒</color>过。(因此,角色所附属的装备和状态不会被弃置,充能也不会被清空。)",
223
+ "id": 54,
224
+ "name": "免于被击倒",
225
+ "nameraw": "<color=#FFFFFFFF>免于被击倒</color>"
226
+ },
227
+ "matchingelement": {
228
+ "description": "必须用指定数量的相同类型元素骰子,来支付此类费用。\n(万能元素被视为和任何元素相同。)",
229
+ "descriptionraw": "必须用指定数量的相同类型元素骰子,来支付此类费用。\\n({SPRITE_PRESET#1111}万能元素被视为和任何元素相同。)",
230
+ "id": 308,
231
+ "name": "相同元素",
232
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1108}相同元素</color>"
233
+ },
234
+ "omnielement": {
235
+ "description": "万能元素可以视为任何类型的元素,来支付各种费用。",
236
+ "descriptionraw": "{SPRITE_PRESET#1111}万能元素可以视为任何类型的元素,来支付各种费用。",
237
+ "id": 411,
238
+ "name": "万能元素",
239
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>"
240
+ },
241
+ "passiveskill": {
242
+ "description": "这类技能会持续生效,无需主动使用。",
243
+ "descriptionraw": "这类技能会持续生效,无需主动使用。",
244
+ "id": 502,
245
+ "name": "被动技能",
246
+ "nameraw": "被动技能"
247
+ },
248
+ "physicaldmg": {
249
+ "description": "物理伤害不会附着元素,也不会发生元素反应。",
250
+ "descriptionraw": "物理伤害不会附着元素,也不会发生元素反应。",
251
+ "id": 100,
252
+ "name": "物理伤害",
253
+ "nameraw": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>"
254
+ },
255
+ "piercingdmg": {
256
+ "description": "穿透伤害无法受到伤害加成,但是也无法被护盾、伤害免疫等效果抵消。",
257
+ "descriptionraw": "穿透伤害无法受到伤害加成,但是也无法被护盾、伤害免疫等效果抵消。",
258
+ "id": 5,
259
+ "name": "穿透伤害",
260
+ "nameraw": "<color=#FFFFFFFF>穿透伤害</color>"
261
+ },
262
+ "plungingattack": {
263
+ "description": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
264
+ "descriptionraw": "角色被切换为「出战角色」后,本回合内的下一个战斗行动若为「普通攻击」,则被视为「下落攻击」。",
265
+ "id": 52,
266
+ "name": "下落攻击",
267
+ "nameraw": "<color=#FFFFFFFF>下落攻击</color>"
268
+ },
269
+ "prepareskill": {
270
+ "description": "有些技能无法被直接使用,而是需要一定次数的行动轮来进行准备。\n轮到一位牌手行动时,如果该牌手的「出战角色」正在准备技能,则跳过该牌手的行动;如果技能已经完成准备,角色将会在此时直接使用此技能。(此类需要准备的技能,无法触发「使用技能后」效果。)\n只有「出战角色」才能准备技能;如果正在准备技能的「出战角色」被切换到后台,技能的准备就会被打断。",
271
+ "descriptionraw": "有些技能无法被直接使用,而是需要一定次数的行动轮来进行<color=#FFFFFFFF>准备</color>。\\n轮到一位牌手行动时,如果该牌手的「出战角色」正在<color=#FFFFFFFF>准备</color>技能,则跳过该牌手的行动;如果技能已经完成<color=#FFFFFFFF>准备</color>,角色将会在此时直接使用此技能。(此类需要<color=#FFFFFFFF>准备</color>的技能,无法触发「使用技能后」效果。)\\n只有「出战角色」才能<color=#FFFFFFFF>准备</color>技能;如果正在<color=#FFFFFFFF>准备</color>技能的「出战角色」被切换到后台,技能的<color=#FFFFFFFF>准备</color>就会被打断。",
272
+ "id": 53,
273
+ "name": "准备技能",
274
+ "nameraw": "<color=#FFFFFFFF>准备技能</color>"
275
+ },
276
+ "pyro": {
277
+ "description": "花费投出了火元素的元素骰,来支付此费用。\n(万能元素也可以支付此费用。)",
278
+ "descriptionraw": "花费投出了<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>的元素骰,来支付此费用。\\n({SPRITE_PRESET#1111}万能元素也可以支付此费用。)",
279
+ "id": 303,
280
+ "name": "火元素",
281
+ "nameraw": "{SPRITE_PRESET#1103}火元��"
282
+ },
283
+ "pyroapplication": {
284
+ "description": "不通过伤害附着火元素时,发生的元素反应会忽略伤害效果:\n融化:没有效果\n蒸发:没有效果\n超载:目标强制切换到下一个角色\n燃烧:生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)",
285
+ "descriptionraw": "不通过伤害附着{SPRITE_PRESET#2103}火元素时,发生的元素反应会忽略伤害效果:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:没有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:没有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)",
286
+ "id": 203,
287
+ "name": "附着火元素",
288
+ "nameraw": "<color=#FF9999FF>附着{SPRITE_PRESET#2103}火元素</color>"
289
+ },
290
+ "pyrodmg": {
291
+ "description": "附着火元素,可发生元素反应:\n融化:本伤害+2\n蒸发:本伤害+2\n超载:本伤害+2,目标强制切换到下一个角色\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)",
292
+ "descriptionraw": "附着{SPRITE_PRESET#2103}火元素,可发生元素反应:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)",
293
+ "id": 103,
294
+ "name": "火元素伤害",
295
+ "nameraw": "{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>"
296
+ },
297
+ "pyrorelatedreactions": {
298
+ "description": "融化:本伤害+2\n蒸发:本伤害+2\n超载:本伤害+2,目标强制切换到下一个角色\n燃烧:本伤害+1,生成回合结束时造成1点火元素伤害的[燃烧烈焰](可用次数1,最多叠加到2)\n结晶(火):本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\n扩散(火):对目标以外的所有敌方角色造成1点火元素伤害",
299
+ "descriptionraw": "{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸发</color>:本伤害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:本伤害+2,目标强制切换到下一个角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:本伤害+1,生成回合结束时造成1点火元素伤害的[<color=#FFFFFFFF>燃烧烈焰</color>](可用次数1,最多叠加到2)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>结晶(火)</color>:本伤害+1,我方出战角色获得1点护盾(可叠加,最多2点)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>扩散(火)</color>:对目标以外的所有敌方角色造成1点火元素伤害",
300
+ "id": 213,
301
+ "name": "火元素相关反应",
302
+ "nameraw": "<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相关反应</color>"
303
+ },
304
+ "randomhilichurlsummon": {
305
+ "description": "可能出现的「丘丘人」召唤物共有4种:\n冰箭丘丘人:结束阶段造成1点冰元素伤害,可用次数2。\n水丘丘萨满:结束阶段造成1点水元素伤害,可用次数2。\n冲锋丘丘人:结束阶段造成1点火元素伤害,可用次数2。\n雷箭丘丘人:结束阶段造成1点雷元素伤害,可用次数2。",
306
+ "descriptionraw": "可能出现的「丘丘人」召唤物共有4种:\\n<color=#FFFFFFFF>冰箭丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>水丘丘萨满</color>:结束阶段造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>冲锋丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,可用次数2。\\n<color=#FFFFFFFF>雷箭丘丘人</color>:结束阶段造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,可用次数2。",
307
+ "id": 1001,
308
+ "name": "随机「丘丘人」召唤物",
309
+ "nameraw": "<color=#FFFFFFFF>随机「丘丘人」召唤物</color>"
310
+ },
311
+ "riptide": {
312
+ "description": "所附属角色被击倒后:对所在阵营的出战角色附属「断流」。\n(处于「近战状态」的达达利亚攻击所附属角色时,会造成额外伤害。)\n持续回合:2",
313
+ "descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒后:</color>对所在阵营的出战角色附属「断流」。\\n(处于<color=#FFFFFFFF>「近战状态」</color>的<color=#FFFFFFFF>达达利亚</color>攻击所附属角色时,会造成额外伤害。)\\n<color=#FFFFFFFF>持续回合:2</color>",
314
+ "id": 1005,
315
+ "name": "断流",
316
+ "nameraw": "<color=#FFFFFFFF>断流</color>"
317
+ },
318
+ "shield": {
319
+ "description": "此护盾所保护的角色受到伤害时,将会消耗护盾来抵消伤害。",
320
+ "descriptionraw": "此护盾所保护的角色受到伤害时,将会消耗护盾来抵消伤害。",
321
+ "id": 6,
322
+ "name": "护盾",
323
+ "nameraw": "{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>"
324
+ },
325
+ "superlativesuperstrength": {
326
+ "description": "所附属角色进行重击时:造成的伤害+1。如果可用次数至少为2,则少花费1个无色元素。\n可用次数:1(可叠加,最多叠加到3次)",
327
+ "descriptionraw": "<color=#FFFFFFFF>所附属角色进行<color=#FFFFFFFF>重击</color>时:</color>造成的伤害+1。如果<color=#FFFFFFFF>可用次数</color>至少为2,则少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到3次)",
328
+ "id": 1007,
329
+ "name": "乱神之怪力",
330
+ "nameraw": "<color=#FFFFFFFF>乱神之怪力</color>"
331
+ },
332
+ "unalignedelement": {
333
+ "description": "可以用任意类型的元素骰子组合,来支付此类费用。",
334
+ "descriptionraw": "可以用任意类型的元素骰子组合,来支付此类费用。",
335
+ "id": 309,
336
+ "name": "无色元素",
337
+ "nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>"
338
+ },
339
+ "usages": {
340
+ "description": "此牌效果触发后,会消耗1次可用次数;\n可用次数耗尽后,立刻弃置此牌。",
341
+ "descriptionraw": "此牌效果触发后,会消耗1次<color=#FFFFFFFF>可用次数</color>;\\n<color=#FFFFFFFF>可用次数</color>耗尽后,立刻弃置此牌。",
342
+ "id": 3,
343
+ "name": "可用次数",
344
+ "nameraw": "<color=#FFFFFFFF>可用次数</color>"
345
+ }
346
+ },
347
+ "meta": {
348
+ "aliases": {},
349
+ "categories": {},
350
+ "namemap": {
351
+ "aegisofabyssalflame": "渊火加护",
352
+ "anemo": "风元素",
353
+ "anemodmg": "风元素伤害",
354
+ "bloodblossom": "血梅香",
355
+ "characterclosesttoyourcurrentactivecharacter": "距离我方出战角色最近的角色",
356
+ "chargedattack": "重击",
357
+ "clusterbloomarrow": "藏蕴花矢",
358
+ "combataction": "战斗行动",
359
+ "crowfeathercover": "鸣煌护持",
360
+ "cryo": "冰元素",
361
+ "cryoapplication": "附着冰元素",
362
+ "cryodmg": "冰元素伤害",
363
+ "dendro": "草元素",
364
+ "dendroapplication": "附着草元素",
365
+ "dendrodmg": "草元素伤害",
366
+ "dendrorelatedreactions": "草元素相关反应",
367
+ "durationrounds": "持续回合",
368
+ "electro": "雷元素",
369
+ "electroapplication": "附着雷元素",
370
+ "electrodmg": "雷元素伤害",
371
+ "electroinfusion": "雷元素附魔",
372
+ "elementalburst": "元素爆发",
373
+ "energy": "充能",
374
+ "fastaction": "快速行动",
375
+ "fatuiambusher": "愚人众伏兵",
376
+ "geo": "岩元素",
377
+ "geodmg": "岩元素伤害",
378
+ "hydro": "水元素",
379
+ "hydroapplication": "附着水元素",
380
+ "hydrodmg": "水元素伤害",
381
+ "hydrorelatedreactions": "水元素相关反应",
382
+ "immunitytodefeats1willnotbedefeated": "免于被击倒",
383
+ "matchingelement": "相同元素",
384
+ "omnielement": "万能元素",
385
+ "passiveskill": "被动技能",
386
+ "physicaldmg": "物理伤害",
387
+ "piercingdmg": "穿透伤害",
388
+ "plungingattack": "下落攻击",
389
+ "prepareskill": "准备技能",
390
+ "pyro": "火元素",
391
+ "pyroapplication": "附着火元素",
392
+ "pyrodmg": "火元素伤害",
393
+ "pyrorelatedreactions": "火元素相关反应",
394
+ "randomhilichurlsummon": "随机「丘丘人」召唤物",
395
+ "riptide": "断流",
396
+ "shield": "护盾",
397
+ "superlativesuperstrength": "乱神之怪力",
398
+ "unalignedelement": "无色元素",
399
+ "usages": "可用次数"
400
+ },
401
+ "names": {
402
+ "万能元素": "omnielement",
403
+ "下落攻击": "plungingattack",
404
+ "乱神之怪力": "superlativesuperstrength",
405
+ "元素爆发": "elementalburst",
406
+ "充能": "energy",
407
+ "免于被击倒": "immunitytodefeats1willnotbedefeated",
408
+ "冰元素": "cryo",
409
+ "冰元素伤害": "cryodmg",
410
+ "准备技能": "prepareskill",
411
+ "可用次数": "usages",
412
+ "岩元素": "geo",
413
+ "岩元素伤害": "geodmg",
414
+ "快速行动": "fastaction",
415
+ "愚人众伏兵": "fatuiambusher",
416
+ "战斗行动": "combataction",
417
+ "护盾": "shield",
418
+ "持续回合": "durationrounds",
419
+ "断流": "riptide",
420
+ "无色元素": "unalignedelement",
421
+ "水元素": "hydro",
422
+ "水元素伤害": "hydrodmg",
423
+ "水元素相关反应": "hydrorelatedreactions",
424
+ "渊火加护": "aegisofabyssalflame",
425
+ "火元素": "pyro",
426
+ "火元素伤害": "pyrodmg",
427
+ "火元素相关反应": "pyrorelatedreactions",
428
+ "物理伤害": "physicaldmg",
429
+ "相同元素": "matchingelement",
430
+ "穿透伤害": "piercingdmg",
431
+ "草元素": "dendro",
432
+ "草元素伤害": "dendrodmg",
433
+ "草元素相关反应": "dendrorelatedreactions",
434
+ "藏蕴花矢": "clusterbloomarrow",
435
+ "血梅香": "bloodblossom",
436
+ "被动技能": "passiveskill",
437
+ "距离我方出战角色最近的角色": "characterclosesttoyourcurrentactivecharacter",
438
+ "重击": "chargedattack",
439
+ "附着冰元素": "cryoapplication",
440
+ "附着水元素": "hydroapplication",
441
+ "附着火元素": "pyroapplication",
442
+ "附着草元素": "dendroapplication",
443
+ "附着雷元素": "electroapplication",
444
+ "随机「丘丘人」召唤物": "randomhilichurlsummon",
445
+ "雷元素": "electro",
446
+ "雷元素伤害": "electrodmg",
447
+ "雷元素附魔": "electroinfusion",
448
+ "风元素": "anemo",
449
+ "风元素伤害": "anemodmg",
450
+ "鸣煌护持": "crowfeathercover"
451
+ },
452
+ "properties": {}
453
+ }
454
+ }
ChineseSimplified/tcglevelrewards.json ADDED
@@ -0,0 +1,370 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "items": {
3
+ "1": {
4
+ "exp": 300,
5
+ "icontype": "GCG_LEVEL_ICON_TYPE_NONE",
6
+ "id": 1,
7
+ "name": "1",
8
+ "rewards": [
9
+ {
10
+ "count": 60,
11
+ "id": 201,
12
+ "name": "原石"
13
+ },
14
+ {
15
+ "count": 1,
16
+ "id": 107020,
17
+ "name": "对局邀请函"
18
+ },
19
+ {
20
+ "count": 500,
21
+ "id": 107021,
22
+ "name": "幸运牌币"
23
+ }
24
+ ],
25
+ "unlockdescription": "邀约对局解锁\n同一世界联机对局解锁\n卡牌商店解锁\n牌手手册解锁\n蒙德新增可挑战的对局",
26
+ "unlockdescriptionraw": "邀约对局解锁\\n同一世界联机对局解锁\\n卡牌商店解锁\\n牌手手册解锁\\n蒙德新增可挑战的对局"
27
+ },
28
+ "10": {
29
+ "icontype": "GCG_LEVEL_ICON_TYPE_PLATINUM",
30
+ "id": 10,
31
+ "name": "10",
32
+ "rewards": [
33
+ {
34
+ "count": 60,
35
+ "id": 201,
36
+ "name": "原石"
37
+ },
38
+ {
39
+ "count": 1,
40
+ "id": 107019,
41
+ "name": "空白的影幻牌"
42
+ },
43
+ {
44
+ "count": 1,
45
+ "id": 339009,
46
+ "name": "传说"
47
+ }
48
+ ],
49
+ "unlockdescription": "解锁新的牌组储存栏位\n新增可挑战的对局",
50
+ "unlockdescriptionraw": "解锁新的牌组储存栏位\\n新增可挑战的对局"
51
+ },
52
+ "2": {
53
+ "exp": 750,
54
+ "icontype": "GCG_LEVEL_ICON_TYPE_NONE",
55
+ "id": 2,
56
+ "name": "2",
57
+ "rewards": [
58
+ {
59
+ "count": 60,
60
+ "id": 201,
61
+ "name": "原石"
62
+ },
63
+ {
64
+ "count": 1,
65
+ "id": 107020,
66
+ "name": "对局邀请函"
67
+ },
68
+ {
69
+ "count": 1,
70
+ "id": 339001,
71
+ "name": "蒙德"
72
+ }
73
+ ],
74
+ "unlockdescription": "每周来客挑战解锁\n蒙德新增可挑战的对局",
75
+ "unlockdescriptionraw": "每周来客挑战解锁\\n蒙德新增可挑战的对局"
76
+ },
77
+ "3": {
78
+ "exp": 950,
79
+ "icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
80
+ "id": 3,
81
+ "name": "3",
82
+ "rewards": [
83
+ {
84
+ "count": 60,
85
+ "id": 201,
86
+ "name": "原石"
87
+ },
88
+ {
89
+ "count": 1,
90
+ "id": 107020,
91
+ "name": "对局邀请函"
92
+ },
93
+ {
94
+ "count": 1,
95
+ "id": 339501,
96
+ "name": "璃月"
97
+ }
98
+ ],
99
+ "unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n璃月新增可挑战的对局",
100
+ "unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n璃月新增可挑战的对局"
101
+ },
102
+ "4": {
103
+ "exp": 1300,
104
+ "icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
105
+ "id": 4,
106
+ "name": "4",
107
+ "rewards": [
108
+ {
109
+ "count": 60,
110
+ "id": 201,
111
+ "name": "原石"
112
+ },
113
+ {
114
+ "count": 1,
115
+ "id": 107020,
116
+ "name": "对局邀请函"
117
+ },
118
+ {
119
+ "count": 1,
120
+ "id": 339002,
121
+ "name": "璃月"
122
+ }
123
+ ],
124
+ "unlockdescription": "可以在邀请板进行匹配牌局\n解锁新的酒馆挑战对局\n璃月新增可挑战的对局",
125
+ "unlockdescriptionraw": "可以在邀请板进行匹配牌局\\n解锁新的酒馆挑战对局\\n璃月新增可挑战的对局"
126
+ },
127
+ "5": {
128
+ "exp": 1450,
129
+ "icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
130
+ "id": 5,
131
+ "name": "5",
132
+ "rewards": [
133
+ {
134
+ "count": 60,
135
+ "id": 201,
136
+ "name": "原石"
137
+ },
138
+ {
139
+ "count": 1,
140
+ "id": 107020,
141
+ "name": "对局邀请函"
142
+ },
143
+ {
144
+ "count": 1,
145
+ "id": 339502,
146
+ "name": "稻妻"
147
+ }
148
+ ],
149
+ "unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n稻妻新增可挑战的对局",
150
+ "unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n稻妻新增可挑战的对局"
151
+ },
152
+ "6": {
153
+ "exp": 1600,
154
+ "icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
155
+ "id": 6,
156
+ "name": "6",
157
+ "rewards": [
158
+ {
159
+ "count": 60,
160
+ "id": 201,
161
+ "name": "原石"
162
+ },
163
+ {
164
+ "count": 1,
165
+ "id": 107020,
166
+ "name": "对局邀请函"
167
+ },
168
+ {
169
+ "count": 1,
170
+ "id": 339003,
171
+ "name": "稻妻"
172
+ }
173
+ ],
174
+ "unlockdescription": "解锁新的酒馆挑战对局\n稻妻新增可挑战的对局",
175
+ "unlockdescriptionraw": "解锁新的酒馆挑战对局\\n稻妻新增可挑战的对局"
176
+ },
177
+ "7": {
178
+ "exp": 1750,
179
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
180
+ "id": 7,
181
+ "name": "7",
182
+ "rewards": [
183
+ {
184
+ "count": 60,
185
+ "id": 201,
186
+ "name": "原石"
187
+ },
188
+ {
189
+ "count": 1,
190
+ "id": 107020,
191
+ "name": "对局邀请函"
192
+ },
193
+ {
194
+ "count": 1,
195
+ "id": 339503,
196
+ "name": "须弥"
197
+ }
198
+ ],
199
+ "unlockdescription": "解锁新的牌组储存栏位\n解锁新的酒馆挑战对局\n须弥新增可挑战的对局",
200
+ "unlockdescriptionraw": "解锁新的牌组储存栏位\\n解锁新的酒馆挑战对局\\n须弥新增可挑战的对局"
201
+ },
202
+ "8": {
203
+ "exp": 1900,
204
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
205
+ "id": 8,
206
+ "name": "8",
207
+ "rewards": [
208
+ {
209
+ "count": 60,
210
+ "id": 201,
211
+ "name": "原石"
212
+ },
213
+ {
214
+ "count": 1,
215
+ "id": 107020,
216
+ "name": "对局邀请函"
217
+ },
218
+ {
219
+ "count": 1,
220
+ "id": 339004,
221
+ "name": "须弥"
222
+ }
223
+ ],
224
+ "unlockdescription": "解锁新的酒馆挑战对局\n须弥新增可挑战的对局",
225
+ "unlockdescriptionraw": "解锁新的酒馆挑战对局\\n须弥新增可挑战的对局"
226
+ },
227
+ "9": {
228
+ "exp": 2450,
229
+ "icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
230
+ "id": 9,
231
+ "name": "9",
232
+ "rewards": [
233
+ {
234
+ "count": 60,
235
+ "id": 201,
236
+ "name": "原石"
237
+ },
238
+ {
239
+ "count": 1,
240
+ "id": 107019,
241
+ "name": "空白的影幻牌"
242
+ },
243
+ {
244
+ "count": 1,
245
+ "id": 107020,
246
+ "name": "对局邀请函"
247
+ }
248
+ ],
249
+ "unlockdescription": "须弥新增可挑战的对局",
250
+ "unlockdescriptionraw": "须弥新增可挑战的对局"
251
+ }
252
+ },
253
+ "meta": {
254
+ "aliases": {},
255
+ "categories": {
256
+ "GCG_LEVEL_ICON_TYPE_COPPER": [
257
+ "3",
258
+ "4"
259
+ ],
260
+ "GCG_LEVEL_ICON_TYPE_GOLD": [
261
+ "7",
262
+ "8",
263
+ "9"
264
+ ],
265
+ "GCG_LEVEL_ICON_TYPE_NONE": [
266
+ "1",
267
+ "2"
268
+ ],
269
+ "GCG_LEVEL_ICON_TYPE_PLATINUM": [
270
+ "10"
271
+ ],
272
+ "GCG_LEVEL_ICON_TYPE_SILIVER": [
273
+ "5",
274
+ "6"
275
+ ],
276
+ "传说": [
277
+ "10"
278
+ ],
279
+ "原石": [
280
+ "1",
281
+ "10",
282
+ "2",
283
+ "3",
284
+ "4",
285
+ "5",
286
+ "6",
287
+ "7",
288
+ "8",
289
+ "9"
290
+ ],
291
+ "对局邀请函": [
292
+ "1",
293
+ "2",
294
+ "3",
295
+ "4",
296
+ "5",
297
+ "6",
298
+ "7",
299
+ "8",
300
+ "9"
301
+ ],
302
+ "幸运牌币": [
303
+ "1"
304
+ ],
305
+ "璃月": [
306
+ "3",
307
+ "4"
308
+ ],
309
+ "稻妻": [
310
+ "5",
311
+ "6"
312
+ ],
313
+ "空白的影幻牌": [
314
+ "10",
315
+ "9"
316
+ ],
317
+ "蒙德": [
318
+ "2"
319
+ ],
320
+ "须弥": [
321
+ "7",
322
+ "8"
323
+ ]
324
+ },
325
+ "namemap": {
326
+ "1": "1",
327
+ "10": "10",
328
+ "2": "2",
329
+ "3": "3",
330
+ "4": "4",
331
+ "5": "5",
332
+ "6": "6",
333
+ "7": "7",
334
+ "8": "8",
335
+ "9": "9"
336
+ },
337
+ "names": {
338
+ "1": "1",
339
+ "10": "10",
340
+ "2": "2",
341
+ "3": "3",
342
+ "4": "4",
343
+ "5": "5",
344
+ "6": "6",
345
+ "7": "7",
346
+ "8": "8",
347
+ "9": "9"
348
+ },
349
+ "properties": {
350
+ "icontype": [
351
+ "GCG_LEVEL_ICON_TYPE_NONE",
352
+ "GCG_LEVEL_ICON_TYPE_PLATINUM",
353
+ "GCG_LEVEL_ICON_TYPE_COPPER",
354
+ "GCG_LEVEL_ICON_TYPE_SILIVER",
355
+ "GCG_LEVEL_ICON_TYPE_GOLD"
356
+ ],
357
+ "rewards[].name": [
358
+ "原石",
359
+ "对局邀请函",
360
+ "幸运牌币",
361
+ "空白的影幻牌",
362
+ "传说",
363
+ "蒙德",
364
+ "璃月",
365
+ "稻妻",
366
+ "须弥"
367
+ ]
368
+ }
369
+ }
370
+ }
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ChineseSimplified/tcgsummons.json ADDED
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1
+ {
2
+ "items": {
3
+ "bakekurage": {
4
+ "cardtypetext": "召唤物",
5
+ "countingtype": "GCG_TOKEN_LIFE",
6
+ "description": "结束阶段:造成1点水元素伤害,治疗我方出战角色1点。\n可用次数:2",
7
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102],治疗我方出战角色1点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
8
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,治疗我方出战角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
9
+ "hinttype": "GCG_HINT_HYDRO",
10
+ "id": 112051,
11
+ "name": "化海月",
12
+ "tags": [],
13
+ "tagstext": [],
14
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
15
+ },
16
+ "baronbunny": {
17
+ "cardtypetext": "召唤物",
18
+ "countingtype": "GCG_TOKEN_SHIELD",
19
+ "description": "我方出战角色受到伤害时:抵消2点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点火元素伤害。",
20
+ "descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果$[K3]已耗尽:</color>弃置此牌,以造成2点$[K103]。",
21
+ "descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果<color=#FFFFFFFF>可用次数</color>已耗尽:</color>弃置此牌,以造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
22
+ "hinttype": "GCG_HINT_PYRO",
23
+ "id": 113041,
24
+ "name": "兔兔伯爵",
25
+ "tags": [],
26
+ "tagstext": [],
27
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
28
+ },
29
+ "burningflame": {
30
+ "cardtypetext": "召唤物",
31
+ "countingtype": "GCG_TOKEN_LIFE",
32
+ "description": "结束阶段:造成1点火元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
33
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到2次)",
34
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到2次)",
35
+ "hinttype": "GCG_HINT_PYRO",
36
+ "id": 115,
37
+ "name": "燃烧烈焰",
38
+ "tags": [
39
+ "GCG_TAG_DENDRO_PRODUCE"
40
+ ],
41
+ "tagstext": [
42
+ "草元素产物"
43
+ ],
44
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
45
+ },
46
+ "chainsofwardingthunder": {
47
+ "cardtypetext": "召唤物",
48
+ "countingtype": "GCG_TOKEN_LIFE",
49
+ "description": "结束阶段:造成1点雷元素伤害。\n可用次数:2\n此召唤物在场时:敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
50
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
51
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方执行「切换角色」行动的元素骰费用+1。(每回合1次)",
52
+ "hinttype": "GCG_HINT_ELECTRO",
53
+ "id": 124013,
54
+ "name": "雷锁镇域",
55
+ "tags": [],
56
+ "tagstext": [],
57
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
58
+ },
59
+ "clusterbloomarrow": {
60
+ "cardtypetext": "召唤物",
61
+ "countingtype": "GCG_TOKEN_LIFE",
62
+ "description": "结束阶段:造成1点草元素伤害。\n可用次数:1(可叠加,最多叠加到2次)",
63
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K107]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到2次)",
64
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>(可叠加,最多叠加到2次)",
65
+ "hinttype": "GCG_HINT_DENDRO",
66
+ "id": 117022,
67
+ "name": "藏蕴花矢",
68
+ "tags": [],
69
+ "tagstext": [],
70
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
71
+ },
72
+ "cryocicins": {
73
+ "cardtypetext": "召唤物",
74
+ "countingtype": "GCG_TOKEN_LIFE",
75
+ "description": "结束阶段:造成1点冰元素伤害。\n可用次数:2(可叠加,最多叠加到3次)\n\n愚人众·冰萤术士「普通攻击」后:此牌可用次数+1。\n我方角色受到发生元素反应的伤害后:此牌可用次数-1。",
76
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>(可叠加,最多叠加到3次)\\n\\n<color=#FFFFFFFF>$[A2101]「普通攻击」后:</color>此牌$[K3]+1。\\n<color=#FFFFFFFF>我方角色受到发生元素反应的伤害后:</color>此牌$[K3]-1。",
77
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>(可叠加,最多叠加到3次)\\n\\n<color=#FFFFFFFF>愚人众·冰萤术士「普通攻击」后:</color>此牌<color=#FFFFFFFF>可用次数</color>+1。\\n<color=#FFFFFFFF>我方角色受到发生元素反应的伤害后:</color>此牌<color=#FFFFFFFF>可用次数</color>-1。",
78
+ "hinttype": "GCG_HINT_CRYO",
79
+ "id": 121011,
80
+ "name": "冰萤",
81
+ "tags": [],
82
+ "tagstext": [],
83
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
84
+ },
85
+ "cryohilichurlshooter": {
86
+ "cardtypetext": "召唤物",
87
+ "countingtype": "GCG_TOKEN_LIFE",
88
+ "description": "结束阶段:造成1点冰元素伤害。\n可用次数:2",
89
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
90
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
91
+ "hinttype": "GCG_HINT_CRYO",
92
+ "id": 303211,
93
+ "name": "冰箭丘丘人",
94
+ "tags": [],
95
+ "tagstext": [],
96
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
97
+ },
98
+ "cuileinanbar": {
99
+ "cardtypetext": "召唤物",
100
+ "countingtype": "GCG_TOKEN_LIFE",
101
+ "description": "结束阶段:造成2点草元素伤害。\n可用次数:2",
102
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K107]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
103
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
104
+ "hinttype": "GCG_HINT_DENDRO",
105
+ "id": 117011,
106
+ "name": "柯里安巴",
107
+ "tags": [],
108
+ "tagstext": [],
109
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
110
+ },
111
+ "dandelionfield": {
112
+ "cardtypetext": "召唤物",
113
+ "countingtype": "GCG_TOKEN_LIFE",
114
+ "description": "结束阶段:造成2点风元素伤害,治疗我方出战角色1点。\n可用次数:2",
115
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105],治疗我方出战角色1点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
116
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,治疗我方出战角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
117
+ "hinttype": "GCG_HINT_ANEMO",
118
+ "id": 115021,
119
+ "name": "蒲公英领域",
120
+ "tags": [],
121
+ "tagstext": [],
122
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
123
+ },
124
+ "darkfirefurnace": {
125
+ "cardtypetext": "召唤物",
126
+ "countingtype": "GCG_TOKEN_LIFE",
127
+ "description": "结束阶段:造成1点火元素伤害,对所有敌方后台角色造成1点穿透伤害。\n可用次数:2",
128
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103],对所有敌方后台角色造成1点$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
129
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,对所有敌方后台角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
130
+ "hinttype": "GCG_HINT_PYRO",
131
+ "id": 123021,
132
+ "name": "黯火炉心",
133
+ "tags": [],
134
+ "tagstext": [],
135
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
136
+ },
137
+ "drunkenmist": {
138
+ "cardtypetext": "召唤物",
139
+ "countingtype": "GCG_TOKEN_LIFE",
140
+ "description": "结束阶段:造成1点冰元素伤害,治疗我方出战角色2点。\n可用次数:2",
141
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101],治疗我方出战角色2点。\\n<color=#FFFFFFFF>$[K3]:2</color>",
142
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,治疗我方出战角色2点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
143
+ "hinttype": "GCG_HINT_CRYO",
144
+ "id": 111023,
145
+ "name": "酒雾领域",
146
+ "tags": [],
147
+ "tagstext": [],
148
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
149
+ },
150
+ "electrohilichurlshooter": {
151
+ "cardtypetext": "召唤物",
152
+ "countingtype": "GCG_TOKEN_LIFE",
153
+ "description": "结束阶段:造成1点雷元素伤害。\n可用次数:2",
154
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
155
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
156
+ "hinttype": "GCG_HINT_ELECTRO",
157
+ "id": 303214,
158
+ "name": "雷箭丘丘人",
159
+ "tags": [],
160
+ "tagstext": [],
161
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
162
+ },
163
+ "eyeofstormyjudgment": {
164
+ "cardtypetext": "召唤物",
165
+ "countingtype": "GCG_TOKEN_LIFE",
166
+ "description": "结束阶段:造成1点雷元素伤害。\n可用次数:3\n此召唤物在场时:我方角色「元素爆发」造成的伤害+1。",
167
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「元素爆发」造成的伤害+1。",
168
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「元素爆发」造成的伤害+1。",
169
+ "hinttype": "GCG_HINT_ELECTRO",
170
+ "id": 114071,
171
+ "name": "雷罚恶曜之眼",
172
+ "tags": [],
173
+ "tagstext": [],
174
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
175
+ },
176
+ "frostflakesekinoto": {
177
+ "cardtypetext": "召唤物",
178
+ "countingtype": "GCG_TOKEN_LIFE",
179
+ "description": "结束阶段:造成2点冰元素伤害。\n可用次数:2",
180
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
181
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
182
+ "hinttype": "GCG_HINT_CRYO",
183
+ "id": 111051,
184
+ "name": "霜见雪关扉",
185
+ "tags": [],
186
+ "tagstext": [],
187
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
188
+ },
189
+ "gardenofpurity": {
190
+ "cardtypetext": "召唤物",
191
+ "countingtype": "GCG_TOKEN_LIFE",
192
+ "description": "结束阶段:造成2点水元素伤害。\n可用次数:2\n\n此召唤物在场时:我方角色「普通攻击」造成的伤害+1。",
193
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「普通攻击」造成的伤害+1。",
194
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n\\n<color=#FFFFFFFF>此召唤物在场时:</color>我方角色「普通攻击」造成的伤害+1。",
195
+ "hinttype": "GCG_HINT_HYDRO",
196
+ "id": 112062,
197
+ "name": "清净之园囿",
198
+ "tags": [],
199
+ "tagstext": [],
200
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
201
+ },
202
+ "guoba": {
203
+ "cardtypetext": "召唤物",
204
+ "countingtype": "GCG_TOKEN_LIFE",
205
+ "description": "结束阶段:造成2点火元素伤害。\n可用次数:2",
206
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
207
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
208
+ "hinttype": "GCG_HINT_PYRO",
209
+ "id": 113021,
210
+ "name": "锅巴",
211
+ "tags": [],
212
+ "tagstext": [],
213
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
214
+ },
215
+ "healingrain": {
216
+ "cardtypetext": "召唤物",
217
+ "countingtype": "GCG_TOKEN_LIFE",
218
+ "description": "结束阶段:治疗我方出战角色1点,对双方出战角色附着水元素。\n可用次数:2",
219
+ "descriptionraw": "结束阶段:治疗我方出战角色1点,对双方出战角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
220
+ "descriptionreplaced": "结束阶段:治疗我方出战角色1点,对双方出战角色<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
221
+ "hinttype": "GCG_HINT_HEAL",
222
+ "id": 132021,
223
+ "name": "治疗之雨",
224
+ "tags": [],
225
+ "tagstext": [],
226
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
227
+ },
228
+ "hilichurlberserker": {
229
+ "cardtypetext": "召唤物",
230
+ "countingtype": "GCG_TOKEN_LIFE",
231
+ "description": "结束阶段:造成1点火元素伤害。\n可用次数:2",
232
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
233
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
234
+ "hinttype": "GCG_HINT_PYRO",
235
+ "id": 303213,
236
+ "name": "冲锋丘丘人",
237
+ "tags": [],
238
+ "tagstext": [],
239
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
240
+ },
241
+ "hydrosamachurl": {
242
+ "cardtypetext": "召唤物",
243
+ "countingtype": "GCG_TOKEN_LIFE",
244
+ "description": "结束阶段:造成1点水元素伤害。\n可用次数:2",
245
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
246
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
247
+ "hinttype": "GCG_HINT_HYDRO",
248
+ "id": 303212,
249
+ "name": "水丘丘萨满",
250
+ "tags": [],
251
+ "tagstext": [],
252
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
253
+ },
254
+ "largewindspirit": {
255
+ "cardtypetext": "召唤物",
256
+ "countingtype": "GCG_TOKEN_LIFE",
257
+ "description": "结束阶段:造成2点风元素伤害。\n可用次数:3\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
258
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
259
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
260
+ "hinttype": "GCG_HINT_ANEMO",
261
+ "id": 115011,
262
+ "name": "大型风灵",
263
+ "tags": [],
264
+ "tagstext": [],
265
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
266
+ },
267
+ "largewindspirit-01": {
268
+ "cardtypetext": "召唤物",
269
+ "countingtype": "GCG_TOKEN_LIFE",
270
+ "description": "结束阶段:造成2点风元素伤害。\n可用次数:3\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
271
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
272
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
273
+ "hinttype": "GCG_HINT_ANEMO",
274
+ "id": 115012,
275
+ "name": "大型风灵",
276
+ "tags": [],
277
+ "tagstext": [],
278
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
279
+ },
280
+ "lightfallsword": {
281
+ "cardtypetext": "召唤物",
282
+ "countingtype": "GCG_TOKEN_COUNTER",
283
+ "description": "优菈使用「普通攻击」或「元素战技」时:此牌累积2点「能量层数」,但是优菈不会获得充能。\n结束阶段:弃置此牌,造成2点物理伤害;每有1点「能量层数」,都使此伤害+1。\n(影响此牌「可用次数」的效果会作用于「能量层数」。)",
284
+ "descriptionraw": "<color=#FFFFFFFF>$[A1106]使用「普通攻击」或「元素战技」时:</color>此牌累积2点「能量层数」,但是$[A1106]不会获得充能。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成2点$[K100];每有1点「能量层数」,都使此伤害+1。\\n(影响此牌「$[K3]」的效果会作用于「<color=#FFFFFFFF>能量层数</color>」。)",
285
+ "descriptionreplaced": "<color=#FFFFFFFF>优菈使用「普通攻击」或「元素战技」时:</color>此牌累积2点「能量层数」,但是优菈不会获得充能。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>;每有1点「能量层数」,都使此伤害+1。\\n(影响此牌「<color=#FFFFFFFF>可用次数</color>」的效果会作用于「<color=#FFFFFFFF>能量层数</color>」。)",
286
+ "hinttype": "GCG_HINT_VOID",
287
+ "id": 111062,
288
+ "name": "光降之剑",
289
+ "tags": [],
290
+ "tagstext": [],
291
+ "tokentype": "GCG_TOKEN_ICON_CLOCK"
292
+ },
293
+ "melodyloop": {
294
+ "cardtypetext": "召唤物",
295
+ "countingtype": "GCG_TOKEN_LIFE",
296
+ "description": "结束阶段:治疗所有我方角色1点,然后对我方出战角色附着水元素。\n可用次数:2",
297
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点,然后对我方出战角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
298
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点,然后对我方出战角色<color=#80C0FFFF>附着{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
299
+ "hinttype": "GCG_HINT_HEAL",
300
+ "id": 112011,
301
+ "name": "歌声之环",
302
+ "tags": [],
303
+ "tagstext": [],
304
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
305
+ },
306
+ "oceanicmimicfrog": {
307
+ "cardtypetext": "召唤物",
308
+ "countingtype": "GCG_TOKEN_SHIELD",
309
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:2,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点水元素伤害。",
310
+ "descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:2</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果$[K3]已耗尽:</color>弃置此牌,以造成2点$[K102]。",
311
+ "descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果<color=#FFFFFFFF>可用次数</color>已耗尽:</color>弃置此牌,以造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
312
+ "hinttype": "GCG_HINT_HYDRO",
313
+ "id": 122013,
314
+ "name": "纯水幻形·蛙",
315
+ "tags": [],
316
+ "tagstext": [],
317
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
318
+ },
319
+ "oceanicmimicraptor": {
320
+ "cardtypetext": "召唤物",
321
+ "countingtype": "GCG_TOKEN_LIFE",
322
+ "description": "结束阶段:造成1点水元素伤害。\n可用次数:3",
323
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K102]。\\n<color=#FFFFFFFF>$[K3]:3</color>",
324
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>",
325
+ "hinttype": "GCG_HINT_HYDRO",
326
+ "id": 122012,
327
+ "name": "纯水幻形·飞鸢",
328
+ "tags": [],
329
+ "tagstext": [],
330
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
331
+ },
332
+ "oceanicmimicsquirrel": {
333
+ "cardtypetext": "召唤物",
334
+ "countingtype": "GCG_TOKEN_LIFE",
335
+ "description": "结束阶段:造成2点水元素伤害。\n可用次数:2",
336
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
337
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
338
+ "hinttype": "GCG_HINT_HYDRO",
339
+ "id": 122011,
340
+ "name": "纯水幻形·花鼠",
341
+ "tags": [],
342
+ "tagstext": [],
343
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
344
+ },
345
+ "oz": {
346
+ "cardtypetext": "召唤物",
347
+ "countingtype": "GCG_TOKEN_LIFE",
348
+ "description": "结束阶段:造成1点雷元素伤害。\n可用次数:2",
349
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
350
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
351
+ "hinttype": "GCG_HINT_ELECTRO",
352
+ "id": 114011,
353
+ "name": "奥兹",
354
+ "tags": [],
355
+ "tagstext": [],
356
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
357
+ },
358
+ "oz-01": {
359
+ "cardtypetext": "召唤物",
360
+ "countingtype": "GCG_TOKEN_LIFE",
361
+ "description": "结束阶段:造成1点雷元素伤害。\n可用次数:2\n菲谢尔普通攻击后:造成2点雷元素伤害。(需消耗可用次数)",
362
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n$[A1401]<color=#FFFFFFFF>普通攻击</color>后:造成2点$[K104]。(需消耗$[K3])",
363
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n菲谢尔<color=#FFFFFFFF>普通攻击</color>后:造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。(需消耗<color=#FFFFFFFF>可用次数</color>)",
364
+ "hinttype": "GCG_HINT_ELECTRO",
365
+ "id": 114012,
366
+ "name": "奥兹",
367
+ "tags": [],
368
+ "tagstext": [],
369
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
370
+ },
371
+ "reflection": {
372
+ "cardtypetext": "召唤物",
373
+ "countingtype": "GCG_TOKEN_SHIELD",
374
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段:弃置此牌,造成1点水元素伤害。",
375
+ "descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点$[K102]。",
376
+ "descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
377
+ "hinttype": "GCG_HINT_HYDRO",
378
+ "id": 112031,
379
+ "name": "虚影",
380
+ "tags": [],
381
+ "tagstext": [],
382
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
383
+ },
384
+ "sacredcryopearl": {
385
+ "cardtypetext": "召唤物",
386
+ "countingtype": "GCG_TOKEN_LIFE",
387
+ "description": "结束阶段:造成1点冰元素伤害,对所有敌方后台角色造成1点穿透伤害。\n可用次数:2",
388
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101],对所有敌方后台角色造成1点$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
389
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,对所有敌方后台角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
390
+ "hinttype": "GCG_HINT_CRYO",
391
+ "id": 111011,
392
+ "name": "冰灵珠",
393
+ "tags": [],
394
+ "tagstext": [],
395
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
396
+ },
397
+ "sesshousakura": {
398
+ "cardtypetext": "召唤物",
399
+ "countingtype": "GCG_TOKEN_LIFE",
400
+ "description": "结束阶段:造成1点雷元素伤害;\n可用次数:3(可叠加,最多叠加到6次)\n我方宣布结束时:如果此牌的可用次数至少为4,则造成1点雷元素伤害。(需消耗可用次数)",
401
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104];\\n<color=#FFFFFFFF>$[K3]:3</color>(可叠加,最多叠加到6次)\\n<color=#FFFFFFFF>我方宣布结束时:</color>如果���牌的$[K3]至少为4,则造成1点$[K104]。(需消耗$[K3])",
402
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>;\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>(可叠加,最多叠加到6次)\\n<color=#FFFFFFFF>我方宣布结束时:</color>如果此牌的<color=#FFFFFFFF>可用次数</color>至少为4,则造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。(需消耗<color=#FFFFFFFF>可用次数</color>)",
403
+ "hinttype": "GCG_HINT_ELECTRO",
404
+ "id": 114081,
405
+ "name": "杀生樱",
406
+ "tags": [],
407
+ "tagstext": [],
408
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
409
+ },
410
+ "shadowswordgallopingfrost": {
411
+ "cardtypetext": "召唤物",
412
+ "countingtype": "GCG_TOKEN_LIFE",
413
+ "description": "结束阶段:造成1点冰元素伤害。\n可用次数:2",
414
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
415
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
416
+ "hinttype": "GCG_HINT_CRYO",
417
+ "id": 125012,
418
+ "name": "剑影·霜驰",
419
+ "tags": [],
420
+ "tagstext": [],
421
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
422
+ },
423
+ "shadowswordlonegale": {
424
+ "cardtypetext": "召唤物",
425
+ "countingtype": "GCG_TOKEN_LIFE",
426
+ "description": "结束阶段:造成1点风元素伤害。\n可用次数:2",
427
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
428
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
429
+ "hinttype": "GCG_HINT_ANEMO",
430
+ "id": 125011,
431
+ "name": "剑影·孤风",
432
+ "tags": [],
433
+ "tagstext": [],
434
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
435
+ },
436
+ "stonestele": {
437
+ "cardtypetext": "召唤物",
438
+ "countingtype": "GCG_TOKEN_LIFE",
439
+ "description": "结束阶段:造成1点岩元素伤害。\n可用次数:2",
440
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K106]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
441
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
442
+ "hinttype": "GCG_HINT_GEO",
443
+ "id": 116031,
444
+ "name": "岩脊",
445
+ "tags": [],
446
+ "tagstext": [],
447
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
448
+ },
449
+ "stormeye": {
450
+ "cardtypetext": "召唤物",
451
+ "countingtype": "GCG_TOKEN_LIFE",
452
+ "description": "结束阶段:造成2点风元素伤害,对方切换到距离我方出战角色最近的角色。\n可用次数:2\n\n我方角色或召唤物引发扩散反应后:转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
453
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K105],对方切换到$[K7]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
454
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,对方切换到<color=#FFFFFFFF>距离我方出战角色最近的角色</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召唤物引发扩散反应后:</color>转换此牌的元素类型,改为造成被扩散的元素类型的伤害。(离场前仅限一次)",
455
+ "hinttype": "GCG_HINT_ANEMO",
456
+ "id": 115034,
457
+ "name": "暴风之眼",
458
+ "tags": [],
459
+ "tagstext": [],
460
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
461
+ },
462
+ "talismanspirit": {
463
+ "cardtypetext": "召唤物",
464
+ "countingtype": "GCG_TOKEN_LIFE",
465
+ "description": "结束阶段:造成1点冰元素伤害。\n可用次数:2\n此召唤物在场时:敌方角色受到的冰元素伤害和物理伤害+1。",
466
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方角色受到的$[K101]和$[K100]+1。",
467
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>\\n<color=#FFFFFFFF>此召唤物在场时:</color>敌方角色受到的{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>和{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>+1。",
468
+ "hinttype": "GCG_HINT_CRYO",
469
+ "id": 111073,
470
+ "name": "箓灵",
471
+ "tags": [],
472
+ "tagstext": [],
473
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
474
+ },
475
+ "tangleboltring": {
476
+ "cardtypetext": "召唤物",
477
+ "countingtype": "GCG_TOKEN_LIFE",
478
+ "description": "结束阶段:造成2点雷元素伤害。\n可用次数:2",
479
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
480
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
481
+ "hinttype": "GCG_HINT_ELECTRO",
482
+ "id": 134041,
483
+ "name": "缠雷之环",
484
+ "tags": [],
485
+ "tagstext": [],
486
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
487
+ },
488
+ "tengujuuraiambush": {
489
+ "cardtypetext": "召唤物",
490
+ "countingtype": "GCG_TOKEN_LIFE",
491
+ "description": "结束阶段:造成1点雷元素伤害,我方出战角色附属鸣煌护持。\n可用次数:1",
492
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K104],我方出战角色附属$[K1003]。\\n<color=#FFFFFFFF>$[K3]:1</color>",
493
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,我方出战角色附属<color=#FFFFFFFF>鸣煌护持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>",
494
+ "hinttype": "GCG_HINT_ELECTRO",
495
+ "id": 114061,
496
+ "name": "天狗咒雷·伏",
497
+ "tags": [],
498
+ "tagstext": [],
499
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
500
+ },
501
+ "tengujuuraistormcluster": {
502
+ "cardtypetext": "召唤物",
503
+ "countingtype": "GCG_TOKEN_LIFE",
504
+ "description": "结束阶段:造成2点雷元素伤害,我方出战角色附属鸣煌护持。\n可用次数:2",
505
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成2点$[K104],我方出战角色附属$[K1003]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
506
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,我方出战角色附属<color=#FFFFFFFF>鸣煌护持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
507
+ "hinttype": "GCG_HINT_ELECTRO",
508
+ "id": 114062,
509
+ "name": "天狗咒雷·雷砾",
510
+ "tags": [],
511
+ "tagstext": [],
512
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
513
+ },
514
+ "ushi": {
515
+ "cardtypetext": "召唤物",
516
+ "countingtype": "GCG_TOKEN_SHIELD",
517
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n此召唤物在场期间可触发1次:我方角色受到伤害后,为荒泷一斗附属乱神之怪力。\n结束阶段:弃置此牌,造成1点岩元素伤害。",
518
+ "descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>此召唤物在场期间可触发1次:</color>我方角色受到伤害后,为$[A1605]附属$[K1007]。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点$[K106]。",
519
+ "descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>此召唤物在场期间可触发1次:</color>我方角色受到伤害后,为荒泷一斗附属<color=#FFFFFFFF>乱神之怪力</color>。\\n<color=#FFFFFFFF>结束阶段:</color>弃置此牌,造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
520
+ "hinttype": "GCG_HINT_GEO",
521
+ "id": 116051,
522
+ "name": "阿丑",
523
+ "tags": [],
524
+ "tagstext": [],
525
+ "tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
526
+ },
527
+ "whirlwind": {
528
+ "cardtypetext": "召唤物",
529
+ "countingtype": "GCG_TOKEN_LIFE",
530
+ "description": "结束阶段:造成1点风元素伤害。\n可用次数:2",
531
+ "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>造成1点$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
532
+ "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>造成1点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>",
533
+ "hinttype": "GCG_HINT_ANEMO",
534
+ "id": 135011,
535
+ "name": "旋风",
536
+ "tags": [],
537
+ "tagstext": [],
538
+ "tokentype": "GCG_TOKEN_ICON_HOURGLASS"
539
+ }
540
+ },
541
+ "meta": {
542
+ "aliases": {},
543
+ "categories": {
544
+ "GCG_HINT_ANEMO": [
545
+ "dandelionfield",
546
+ "largewindspirit-01",
547
+ "largewindspirit",
548
+ "shadowswordlonegale",
549
+ "stormeye",
550
+ "whirlwind"
551
+ ],
552
+ "GCG_HINT_CRYO": [
553
+ "cryocicins",
554
+ "cryohilichurlshooter",
555
+ "drunkenmist",
556
+ "frostflakesekinoto",
557
+ "sacredcryopearl",
558
+ "shadowswordgallopingfrost",
559
+ "talismanspirit"
560
+ ],
561
+ "GCG_HINT_DENDRO": [
562
+ "clusterbloomarrow",
563
+ "cuileinanbar"
564
+ ],
565
+ "GCG_HINT_ELECTRO": [
566
+ "chainsofwardingthunder",
567
+ "electrohilichurlshooter",
568
+ "eyeofstormyjudgment",
569
+ "oz-01",
570
+ "oz",
571
+ "sesshousakura",
572
+ "tangleboltring",
573
+ "tengujuuraiambush",
574
+ "tengujuuraistormcluster"
575
+ ],
576
+ "GCG_HINT_GEO": [
577
+ "stonestele",
578
+ "ushi"
579
+ ],
580
+ "GCG_HINT_HEAL": [
581
+ "healingrain",
582
+ "melodyloop"
583
+ ],
584
+ "GCG_HINT_HYDRO": [
585
+ "bakekurage",
586
+ "gardenofpurity",
587
+ "hydrosamachurl",
588
+ "oceanicmimicfrog",
589
+ "oceanicmimicraptor",
590
+ "oceanicmimicsquirrel",
591
+ "reflection"
592
+ ],
593
+ "GCG_HINT_PYRO": [
594
+ "baronbunny",
595
+ "burningflame",
596
+ "darkfirefurnace",
597
+ "guoba",
598
+ "hilichurlberserker"
599
+ ],
600
+ "GCG_HINT_VOID": [
601
+ "lightfallsword"
602
+ ],
603
+ "GCG_TAG_DENDRO_PRODUCE": [
604
+ "burningflame"
605
+ ],
606
+ "GCG_TOKEN_COUNTER": [
607
+ "lightfallsword"
608
+ ],
609
+ "GCG_TOKEN_ICON_BARRIER_SHIELD": [
610
+ "baronbunny",
611
+ "oceanicmimicfrog",
612
+ "reflection",
613
+ "ushi"
614
+ ],
615
+ "GCG_TOKEN_ICON_CLOCK": [
616
+ "lightfallsword"
617
+ ],
618
+ "GCG_TOKEN_ICON_HOURGLASS": [
619
+ "bakekurage",
620
+ "burningflame",
621
+ "chainsofwardingthunder",
622
+ "clusterbloomarrow",
623
+ "cryocicins",
624
+ "cryohilichurlshooter",
625
+ "cuileinanbar",
626
+ "dandelionfield",
627
+ "darkfirefurnace",
628
+ "drunkenmist",
629
+ "electrohilichurlshooter",
630
+ "eyeofstormyjudgment",
631
+ "frostflakesekinoto",
632
+ "gardenofpurity",
633
+ "guoba",
634
+ "healingrain",
635
+ "hilichurlberserker",
636
+ "hydrosamachurl",
637
+ "largewindspirit-01",
638
+ "largewindspirit",
639
+ "melodyloop",
640
+ "oceanicmimicraptor",
641
+ "oceanicmimicsquirrel",
642
+ "oz-01",
643
+ "oz",
644
+ "sacredcryopearl",
645
+ "sesshousakura",
646
+ "shadowswordgallopingfrost",
647
+ "shadowswordlonegale",
648
+ "stonestele",
649
+ "stormeye",
650
+ "talismanspirit",
651
+ "tangleboltring",
652
+ "tengujuuraiambush",
653
+ "tengujuuraistormcluster",
654
+ "whirlwind"
655
+ ],
656
+ "GCG_TOKEN_LIFE": [
657
+ "bakekurage",
658
+ "burningflame",
659
+ "chainsofwardingthunder",
660
+ "clusterbloomarrow",
661
+ "cryocicins",
662
+ "cryohilichurlshooter",
663
+ "cuileinanbar",
664
+ "dandelionfield",
665
+ "darkfirefurnace",
666
+ "drunkenmist",
667
+ "electrohilichurlshooter",
668
+ "eyeofstormyjudgment",
669
+ "frostflakesekinoto",
670
+ "gardenofpurity",
671
+ "guoba",
672
+ "healingrain",
673
+ "hilichurlberserker",
674
+ "hydrosamachurl",
675
+ "largewindspirit-01",
676
+ "largewindspirit",
677
+ "melodyloop",
678
+ "oceanicmimicraptor",
679
+ "oceanicmimicsquirrel",
680
+ "oz-01",
681
+ "oz",
682
+ "sacredcryopearl",
683
+ "sesshousakura",
684
+ "shadowswordgallopingfrost",
685
+ "shadowswordlonegale",
686
+ "stonestele",
687
+ "stormeye",
688
+ "talismanspirit",
689
+ "tangleboltring",
690
+ "tengujuuraiambush",
691
+ "tengujuuraistormcluster",
692
+ "whirlwind"
693
+ ],
694
+ "GCG_TOKEN_SHIELD": [
695
+ "baronbunny",
696
+ "oceanicmimicfrog",
697
+ "reflection",
698
+ "ushi"
699
+ ]
700
+ },
701
+ "namemap": {
702
+ "bakekurage": "化海月",
703
+ "baronbunny": "兔兔伯爵",
704
+ "burningflame": "燃烧烈焰",
705
+ "chainsofwardingthunder": "雷锁镇域",
706
+ "clusterbloomarrow": "藏蕴花矢",
707
+ "cryocicins": "冰萤",
708
+ "cryohilichurlshooter": "冰箭丘丘人",
709
+ "cuileinanbar": "柯里安巴",
710
+ "dandelionfield": "蒲公英领域",
711
+ "darkfirefurnace": "黯火炉心",
712
+ "drunkenmist": "酒雾领域",
713
+ "electrohilichurlshooter": "雷箭丘丘人",
714
+ "eyeofstormyjudgment": "雷罚恶曜之眼",
715
+ "frostflakesekinoto": "霜见雪关扉",
716
+ "gardenofpurity": "清净之园囿",
717
+ "guoba": "锅巴",
718
+ "healingrain": "治疗之雨",
719
+ "hilichurlberserker": "冲锋丘丘人",
720
+ "hydrosamachurl": "水丘丘萨满",
721
+ "largewindspirit": "大型风灵",
722
+ "largewindspirit-01": "大型风灵",
723
+ "lightfallsword": "光降之剑",
724
+ "melodyloop": "歌声之环",
725
+ "oceanicmimicfrog": "纯水幻形·蛙",
726
+ "oceanicmimicraptor": "纯水幻形·飞鸢",
727
+ "oceanicmimicsquirrel": "纯水幻形·花鼠",
728
+ "oz": "奥兹",
729
+ "oz-01": "奥兹",
730
+ "reflection": "虚影",
731
+ "sacredcryopearl": "冰灵珠",
732
+ "sesshousakura": "杀生樱",
733
+ "shadowswordgallopingfrost": "剑影·霜驰",
734
+ "shadowswordlonegale": "剑影·孤风",
735
+ "stonestele": "岩脊",
736
+ "stormeye": "暴风之眼",
737
+ "talismanspirit": "箓灵",
738
+ "tangleboltring": "缠雷之环",
739
+ "tengujuuraiambush": "天狗咒雷·伏",
740
+ "tengujuuraistormcluster": "天狗咒雷·雷砾",
741
+ "ushi": "阿丑",
742
+ "whirlwind": "旋风"
743
+ },
744
+ "names": {
745
+ "光降之剑": "lightfallsword",
746
+ "兔兔伯爵": "baronbunny",
747
+ "冰灵珠": "sacredcryopearl",
748
+ "冰箭丘丘人": "cryohilichurlshooter",
749
+ "冰萤": "cryocicins",
750
+ "冲锋丘丘人": "hilichurlberserker",
751
+ "剑影·孤风": "shadowswordlonegale",
752
+ "剑影·霜驰": "shadowswordgallopingfrost",
753
+ "化海月": "bakekurage",
754
+ "大型风灵": "largewindspirit-01",
755
+ "天狗咒雷·伏": "tengujuuraiambush",
756
+ "天狗咒雷·雷砾": "tengujuuraistormcluster",
757
+ "奥兹": "oz-01",
758
+ "岩脊": "stonestele",
759
+ "旋风": "whirlwind",
760
+ "暴风之眼": "stormeye",
761
+ "杀生樱": "sesshousakura",
762
+ "柯里安巴": "cuileinanbar",
763
+ "歌声之环": "melodyloop",
764
+ "水丘丘萨满": "hydrosamachurl",
765
+ "治疗之雨": "healingrain",
766
+ "清净之园囿": "gardenofpurity",
767
+ "燃烧烈焰": "burningflame",
768
+ "箓灵": "talismanspirit",
769
+ "纯水幻形·花鼠": "oceanicmimicsquirrel",
770
+ "纯水幻形·蛙": "oceanicmimicfrog",
771
+ "纯水幻形·飞鸢": "oceanicmimicraptor",
772
+ "缠雷之环": "tangleboltring",
773
+ "蒲公英领域": "dandelionfield",
774
+ "藏蕴花矢": "clusterbloomarrow",
775
+ "虚影": "reflection",
776
+ "酒雾领域": "drunkenmist",
777
+ "锅巴": "guoba",
778
+ "阿丑": "ushi",
779
+ "雷箭丘丘人": "electrohilichurlshooter",
780
+ "雷罚恶曜之眼": "eyeofstormyjudgment",
781
+ "雷锁镇域": "chainsofwardingthunder",
782
+ "霜见雪关扉": "frostflakesekinoto",
783
+ "黯火炉心": "darkfirefurnace"
784
+ },
785
+ "properties": {
786
+ "countingtype": [
787
+ "GCG_TOKEN_LIFE",
788
+ "GCG_TOKEN_SHIELD",
789
+ "GCG_TOKEN_COUNTER"
790
+ ],
791
+ "hinttype": [
792
+ "GCG_HINT_HYDRO",
793
+ "GCG_HINT_PYRO",
794
+ "GCG_HINT_ELECTRO",
795
+ "GCG_HINT_DENDRO",
796
+ "GCG_HINT_CRYO",
797
+ "GCG_HINT_ANEMO",
798
+ "GCG_HINT_HEAL",
799
+ "GCG_HINT_VOID",
800
+ "GCG_HINT_GEO"
801
+ ],
802
+ "tags": [
803
+ "GCG_TAG_DENDRO_PRODUCE"
804
+ ],
805
+ "tokentype": [
806
+ "GCG_TOKEN_ICON_HOURGLASS",
807
+ "GCG_TOKEN_ICON_BARRIER_SHIELD",
808
+ "GCG_TOKEN_ICON_CLOCK"
809
+ ]
810
+ }
811
+ }
812
+ }