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"description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 34021, "name": "雷箭", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 34022, "name": "幾枝一起", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】此角色出招後,自動切換到下一個角色。", "descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。", "descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。", "id": 34023, "name": "躲起來", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "雷元素", "其他武器", "魔物", "丘丘人" ] }, "electrohypostasis": { "hp": 30, "id": 4401, "maxenergy": 2, "name": "無相之雷", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 5 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C124015]。\\n行動階段開始時:如果本角色未附屬$[C124015],則為其重新附屬$[C124015]。(整場對局最多觸發2次)", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬雷晶核心。\\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)", "id": 24017, "name": "雷晶核心", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "id": 34063, "name": "元素沉積·雷", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "雷元素", "其他武器", "魔物" ] }, "electrohypostasis-01": { "hp": 45, "id": 4402, "maxenergy": 2, "name": "無相之雷", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 5 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C124016]。\\n行動階段開始時:如果本角色未附屬$[C124016],則為其重新附屬$[C124016]。(整場對局最多觸發2次)", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬雷晶核心。\\n行動階段開始時:如果本角色未附屬雷晶核心,則為其重新附屬雷晶核心。(整場對局最多觸發2次)", "id": 24018, "name": "雷晶核心", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "id": 34063, "name": "元素沉積·雷", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "雷元素", "其他武器", "魔物" ] }, "electroslime": { "hp": 4, "id": 3406, "maxenergy": 2, "name": "雷史萊姆", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 34061, "name": "彈跳", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 34062, "name": "重重下落", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "id": 34063, "name": "元素沉積·雷", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "雷元素", "其他武器", "魔物" ] }, "fatuicryocicinmage": { "hp": 10, "id": 4101, "maxenergy": 3, "name": "愚人眾·冰螢術士", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_CRYO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "冰元素", "其他武器", "愚人眾" ] }, "fatuicryocicinmage-01": { "hp": 10, "id": 4102, "maxenergy": 3, "name": "愚人眾·冰螢術士", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_CRYO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "冰元素", "其他武器", "愚人眾" ] }, "fatuipyroagent": { "hp": 10, "id": 4301, "maxenergy": 2, "name": "愚人眾·火之債務處理人", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 23011, "name": "突刺", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬潛行。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。", "id": 23014, "name": "潛行大師", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "火元素", "其他武器", "愚人眾" ] }, "fatuipyroagent-01": { "hp": 10, "id": 4302, "maxenergy": 2, "name": "愚人眾·火之債務處理人", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 23011, "name": "突刺", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬潛行。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬潛行。", "id": 23014, "name": "潛行大師", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "火元素", "其他武器", "愚人眾" ] }, "fatuiskirmisheranemoboxervanguard": { "hp": 10, "id": 3502, "maxenergy": 2, "name": "愚人眾先遣隊·風拳前鋒軍", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 35021, "name": "疾風刺拳", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "description": "本角色附屬聚風屏障並準備技能:逆風奉還拳。", "descriptionraw": "本角色附屬$[C135021]並$[K53]:$[S35025]。", "descriptionreplaced": "本角色附屬聚風屏障並準備技能:逆風奉還拳。", "id": 35022, "name": "聚風蓄力", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,其他我方「愚人眾」角色獲得1點充能。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", "id": 35023, "name": "激風鼓動", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 35024, "name": "聚風屏障", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備1個行動輪)\n造成2點物理傷害。", "descriptionraw": "(需準備1個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備1個行動輪)\\n造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 35025, "name": "逆風奉還拳", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" } ], "tags": [ "GCG_TAG_ELEMENT_ANEMO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "風元素", "其他武器", "愚人眾" ] }, "fatuiskirmishercryogunnerlegionnaire": { "hp": 10, "id": 3104, "maxenergy": 3, "name": "愚人眾先遣隊·冰銃重衛士", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 31041, "name": "近身衝撞", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 31042, "name": "封凍噴劑", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,本角色附屬元素武裝·冰。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·冰。", "id": 31043, "name": "嚴霜鐵銃", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", "id": 31044, "name": "戰備補給", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 31045, "name": "銃裝破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_CRYO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "冰元素", "其他武器", "愚人眾" ] }, "fatuiskirmisherelectrohammervanguard": { "hp": 10, "id": 3407, "maxenergy": 3, "name": "愚人眾先遣隊·雷錘前鋒軍", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 34071, "name": "迅捷錘擊", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 34072, "name": "狂烈衝鋒", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,本角色附屬元素武裝·雷。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·雷。", "id": 34073, "name": "轟雷戰鎚", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", "id": 34074, "name": "戰備補給", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 34075, "name": "銃裝破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "雷元素", "其他武器", "愚人眾" ] }, "fatuiskirmishergeochanterbracer": { "hp": 10, "id": 3604, "maxenergy": 3, "name": "愚人眾先遣隊·岩使游擊兵", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 36041, "name": "岩簇飛刺", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 36042, "name": "集束岩晶", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "id": 36043, "name": "塵岩長杖", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", "id": 36044, "name": "戰備補給", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "岩元素", "其他武器", "愚人眾" ] }, "fatuiskirmisherhydrogunnerlegionnaire": { "hp": 10, "id": 3203, "maxenergy": 3, "name": "愚人眾先遣隊·水銃重衛士", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 32031, "name": "戰術衝撞", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,治療2個我方後臺角色1點。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療2個我方後臺角色1點。", "id": 32032, "name": "療癒彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,本角色附屬元素武裝·水。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·水。", "id": 32033, "name": "元素增幅·水", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", "id": 32034, "name": "戰備補給", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 32035, "name": "銃裝破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "水元素", "其他武器", "愚人眾" ] }, "fatuiskirmisherpyroslingerbracer": { "hp": 10, "id": 3306, "maxenergy": 3, "name": "愚人眾先遣隊·火銃游擊兵", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33061, "name": "輕彈直射", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33062, "name": "燃燒連射", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,本角色附屬元素武裝·火。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·火。", "id": 33063, "name": "猛火鐵銃", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionraw": "【被動】戰鬥開始時,本角色獲得2點充能。", "descriptionreplaced": "【被動】戰鬥開始時,本角色獲得2點充能。", "id": 33064, "name": "戰備補給", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 33065, "name": "銃裝破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "火元素", "其他武器", "愚人眾" ] }, "geosamachurl": { "hp": 4, "id": 3603, "maxenergy": 2, "name": "岩丘丘薩滿", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 36031, "name": "杖擊", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,生成岩土臺座。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成岩土臺座。", "id": 36032, "name": "喚石之咒", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 36033, "name": "碎岩震波", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "groundedgeoshroom": { "hp": 7, "id": 3605, "maxenergy": 2, "name": "陸行岩本真蕈", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 36051, "name": "孢子彈", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 36052, "name": "狂猛吐息", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 36053, "name": "爆破衝鋒", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", "id": 36054, "name": "狀態轉換", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "岩元素", "其他武器", "魔物" ] }, "groundedhydroshroom": { "hp": 7, "id": 3205, "maxenergy": 2, "name": "陸行水本真蕈", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32051, "name": "孢子彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 32052, "name": "狂猛吐息", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 32053, "name": "爆破衝鋒", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", "descriptionraw": "【被動】戰鬥開始時,角色處於$[C132051]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", "descriptionreplaced": "【被動】戰鬥開始時,角色處於陸地優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", "id": 32054, "name": "狀態轉換", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ] }, "hilichurlberserker": { "hp": 4, "id": 3304, "maxenergy": 2, "name": "衝鋒丘丘人", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33041, "name": "火把打", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 33042, "name": "邊跑邊打", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 2 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 33043, "name": "連續揮火把", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "火元素", "其他武器", "魔物", "丘丘人" ] }, "hilichurlfighter": { "hp": 4, "id": 3001, "maxenergy": 2, "name": "打手丘丘人", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 30011, "name": "打", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 30012, "name": "跳起打", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 30013, "name": "揮來揮去", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_NONE", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "無元素類型", "其他武器", "魔物", "丘丘人" ] }, "hilichurlshooter": { "hp": 3, "id": 3002, "maxenergy": 2, "name": "射手丘丘人", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 30021, "name": "射擊", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 30022, "name": "幾枝一起", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】此角色使用技能後,自動切換到下一個角色。", "descriptionraw": "【被動】此角色使用技能後,自動切換到下一個角色。", "descriptionreplaced": "【被動】此角色使用技能後,自動切換到下一個角色。", "id": 30023, "name": "躲起來", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_NONE", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "無元素類型", "其他武器", "魔物", "丘丘人" ] }, "hydroabyssmage": { "hp": 4, "id": 3201, "maxenergy": 3, "name": "水深淵法師", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32011, "name": "水彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬水元素護罩。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。", "id": 32014, "name": "水元素護罩", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 32015, "name": "護罩碎裂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ] }, "hydroabyssmage-01": { "hp": 6, "id": 5201, "maxenergy": 3, "name": "水深淵法師", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32011, "name": "水彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬水元素護罩。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132012]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬水元素護罩。", "id": 32014, "name": "水元素護罩", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 32015, "name": "護罩碎裂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。", "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C132012]。", "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。", "id": 32016, "name": "深淵加護", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ] }, "hydrosamachurl": { "hp": 4, "id": 3202, "maxenergy": 2, "name": "水丘丘薩滿", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32021, "name": "杖擊", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,召喚治療之雨。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚治療之雨。", "id": 32022, "name": "祈雨術", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 32023, "name": "激流衝擊", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "水元素", "其他武器", "魔物", "丘丘人" ] }, "hydroslime": { "hp": 4, "id": 3204, "maxenergy": 2, "name": "水史萊姆", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32041, "name": "彈跳", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 32042, "name": "重重下落", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", "id": 32043, "name": "元素沉積·水", "playcost": [], "type": "被動技能", 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}, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 31013, "name": "Aba Movo", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬寒冰大盾。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C131011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬寒冰大盾。", "id": 31014, "name": "寒冰大盾", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 31015, "name": "護盾破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_CRYO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "冰元素", "其他武器", "魔物", "丘丘人" ] }, "jadeplumeterrorshroom": { "hp": 36, "id": 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27012, "name": "不穩定孢子雲", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬活化激能。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。", "id": 27014, "name": "活化激能", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_DENDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "草元素", "其他武器", "魔物" ] }, "jadeplumeterrorshroom-03": { "hp": 30, "id": 4704, "maxenergy": 2, "name": "翠翎恐蕈", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 27011, "name": "菌王舞步", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬活化激能。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C127011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬活化激能。", "id": 27014, "name": "活化激能", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_DENDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "草元素", "其他武器", "魔物" ] }, "kairagidancingthunder": { "hp": 10, "id": 3401, "maxenergy": 2, "name": "海亂鬼·雷騰", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 34011, "name": "三位切", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 34012, "name": "鯉躍斬", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "本角色準備技能:居合·霆息。", "descriptionraw": "本角色$[K53]:$[S34016]。", "descriptionreplaced": "本角色準備技能:居合·霆息。", "id": 34013, "name": "居合·納刀", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬惟神召符·煌。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬惟神召符·煌。", "id": 34014, "name": "惟神召符·煌", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C134012]。", "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", "id": 34015, "name": "絕境狂亂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備2個行動輪)\n造成6點物理傷害。", "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", "id": 34016, "name": "居合·霆息", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "(需準備1個行動輪)\n下回合使用技能居合·霆息。", "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S34016]。", "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·霆息。", "id": 34017, "name": "居合·吐納", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_KAIRAGI" ], "tagstext": [ "雷元素", "其他武器", "海亂鬼" ] }, "kairagifierymight": { "hp": 10, "id": 3303, "maxenergy": 2, "name": "海亂鬼·炎威", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 33031, "name": "三位切", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33032, "name": "鯉躍斬", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "本角色準備技能:居合·焚風。", "descriptionraw": "本角色$[K53]:$[S33036]。", "descriptionreplaced": "本角色準備技能:居合·焚風。", "id": 33033, "name": "居合·納刀", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬惟神召符·炎。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133031]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬惟神召符·炎。", "id": 33034, "name": "惟神召符·炎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", "descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬$[C133032]。", "descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。", "id": 33035, "name": "絕境狂亂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備2個行動輪)\n造成6點物理傷害。", "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", "id": 33036, "name": "居合·焚風", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "(需準備1個行動輪)\n下回合使用技能居合·焚風。", "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S33036]。", "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·焚風。", "id": 33037, "name": "居合·吐納", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_KAIRAGI" ], "tagstext": [ "火元素", "其他武器", "海亂鬼" ] }, "maguukenki": { "hp": 20, "id": 4501, "maxenergy": 3, "name": "魔偶劍鬼", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 25011, "name": "一文字", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "description": "召喚劍影·孤風。", "descriptionraw": "召喚$[C125011]。", "descriptionreplaced": "召喚劍影·孤風。", "id": 25012, "name": "孤風刀勢", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "召喚劍影·霜馳。", "descriptionraw": "召喚$[C125012]。", "descriptionreplaced": "召喚劍影·霜馳。", "id": 25013, "name": "霜馳影突", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_ANEMO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "風元素", "其他武器", "魔物" ] }, "maguukenki-01": { "hp": 28, "id": 4502, "maxenergy": 3, "name": "魔偶劍鬼", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 25011, "name": "一文字", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "description": "召喚劍影·孤風。", "descriptionraw": "召喚$[C125011]。", "descriptionreplaced": "召喚劍影·孤風。", "id": 25012, "name": "孤風刀勢", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "召喚劍影·霜馳。", "descriptionraw": "召喚$[C125012]。", "descriptionreplaced": "召喚劍影·霜馳。", "id": 25013, "name": "霜馳影突", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 4, "baseelement": "GCG_ELEMENT_NONE", "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_ANEMO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "風元素", "其他武器", "魔物" ] }, "mirrormaiden": { "hp": 10, "id": 4203, "maxenergy": 2, "name": "愚人眾·藏鏡仕女", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22021, "name": "水彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "水元素", "其他武器", "愚人眾" ] }, "mirrormaiden-01": { "hp": 10, "id": 4204, "maxenergy": 2, "name": "愚人眾·藏鏡仕女", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22021, "name": "水彈", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_FATUI" ], "tagstext": [ "水元素", "其他武器", "愚人眾" ] }, "nobushihitsukeban": { "hp": 6, "id": 3305, "maxenergy": 2, "name": "野伏·火付番", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 33051, "name": "連續斬", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害,我方切換到下一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,我方切換到下一個角色。", "id": 33052, "name": "焰硝花火", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "本角色準備技能:居合·前。", "descriptionraw": "本角色$[K53]:$[S30034]。", "descriptionreplaced": "本角色準備技能:居合·前。", "id": 30033, "name": "居合·納刀", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備2個行動輪)\n造成6點物理傷害。", "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", "id": 30034, "name": "居合·前", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。", "id": 30035, "name": "居合·吐納", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "id": 30036, "name": "殘心", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE" ], "tagstext": [ "火元素", "其他武器" ] }, "nobushijintouban": { "hp": 6, "id": 3003, "maxenergy": 2, "name": "野伏·陣刀番", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 30031, "name": "連續斬", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 30032, "name": "跳劈", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "本角色準備技能:居合·前。", "descriptionraw": "本角色$[K53]:$[S30034]。", "descriptionreplaced": "本角色準備技能:居合·前。", "id": 30033, "name": "居合·納刀", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備2個行動輪)\n造成6點物理傷害。", "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", "id": 30034, "name": "居合·前", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。", "id": 30035, "name": "居合·吐納", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "id": 30036, "name": "殘心", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_NONE", "GCG_TAG_WEAPON_NONE" ], "tagstext": [ "無元素類型", "其他武器" ] }, "nobushikikouban": { "hp": 6, "id": 3405, "maxenergy": 2, "name": "野伏·機巧番", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 34051, "name": "連續斬", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 34052, "name": "機工雷弩", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "本角色準備技能:居合·前。", "descriptionraw": "本角色$[K53]:$[S30034]。", "descriptionreplaced": "本角色準備技能:居合·前。", "id": 30033, "name": "居合·納刀", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "(需準備2個行動輪)\n造成6點物理傷害。", "descriptionraw": "(需準備2個行動輪)\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "(需準備2個行動輪)\\n造成6點{SPRITE_PRESET#2100}物理傷害。", "id": 30034, "name": "居合·前", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "(需準備1個行動輪)\n下回合使用技能居合·前。", "descriptionraw": "(需準備1個行動輪)\\n下回合使用技能$[S30034]。", "descriptionreplaced": "(需準備1個行動輪)\\n下回合使用技能居合·前。", "id": 30035, "name": "居合·吐納", "playcost": [], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionraw": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "descriptionreplaced": "【被動】結束階段:如果此角色是「出戰角色」,就獲得1點充能。", "id": 30036, "name": "殘心", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE" ], "tagstext": [ "雷元素", "其他武器" ] }, "pureelectrohypostasis": { "hp": 15, "id": 4403, "maxenergy": 2, "name": "至純的無相之雷", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 5 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C134061]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·雷。", "id": 34063, "name": "元素沉積·雷", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "雷元素", "其他武器", "魔物" ] }, "pyroabyssmage": { "hp": 4, "id": 3301, "maxenergy": 3, "name": "火深淵法師", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33011, "name": "炎波", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 7, "baseelement": "GCG_ELEMENT_NONE", "description": "造成7點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬火元素護罩。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。", "id": 33014, "name": "火元素護罩", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 33015, "name": "護罩碎裂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "火元素", "其他武器", "魔物" ] }, "pyroabyssmage-01": { "hp": 6, "id": 5301, "maxenergy": 3, "name": "火深淵法師", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33011, "name": "炎波", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 7, "baseelement": "GCG_ELEMENT_NONE", "description": "造成7點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬火元素護罩。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C133011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火元素護罩。", "id": 33014, "name": "火元素護罩", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 33015, "name": "護罩碎裂", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。", "descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬$[C133011]。", "descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。", "id": 33016, "name": "深淵加護", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_PYRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "火元素", "其他武器", "魔物" ] }, "rhodeiaofloch": { "hp": 30, "id": 4201, "maxenergy": 3, "name": "純水精靈·洛蒂婭", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22011, "name": "翻湧", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "description": "隨機召喚1種純水幻形。(優先生成不同的類型)", "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)", "id": 22012, "name": "純水幻造", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "隨機召喚2種純水幻形。(優先生成不同的類型)", "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)", "id": 22013, "name": "林野百態", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 5 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", "id": 32043, "name": "元素沉積·水", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ] }, "rhodeiaofloch-01": { "hp": 45, "id": 4202, "maxenergy": 3, "name": "純水精靈·洛蒂婭", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22011, "name": "翻湧", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "description": "隨機召喚1種純水幻形。(優先生成不同的類型)", "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)", "id": 22012, "name": "純水幻造", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "description": "隨機召喚2種純水幻形。(優先生成不同的類型)", "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)", "id": 22013, "name": "林野百態", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 5 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", "id": 32043, "name": "元素沉積·水", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ] }, "rockfondrifthound": { "hp": 10, "id": 3602, "maxenergy": 3, "name": "嗜岩·獸境獵犬", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36021, "name": "溶蝕利爪", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36022, "name": "裂解晶岩", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 6, "baseelement": "GCG_ELEMENT_NONE", "description": "造成6點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36023, "name": "追獵標記", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬嗜魔。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136022]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬嗜魔。", "id": 36024, "name": "嗜魔", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "岩元素", "其他武器", "魔物" ] }, "rockshieldwallmitachurl": { "hp": 8, "id": 3601, "maxenergy": 2, "name": "岩盾丘丘暴徒", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 36011, "name": "Plata Plama", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 36012, "name": "Da Plama", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 36013, "name": "Aba Movo", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬岩石大盾。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C136011]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩石大盾。", "id": 36014, "name": "岩石大盾", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "stonehidelawachurl": { "hp": 12, "id": 4601, "maxenergy": 2, "name": "丘丘岩盔王", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 26011, "name": "Plama Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 26012, "name": "Movo Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 26013, "name": "Upa Shato", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "stonehidelawachurl-01": { "hp": 16, "id": 4602, "maxenergy": 2, "name": "丘丘岩盔王", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 26011, "name": "Plama Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 26012, "name": "Movo Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 26013, "name": "Upa Shato", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "id": 26014, "name": "魔化:岩盔", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "stonehidelawachurl-02": { "hp": 24, "id": 4603, "maxenergy": 2, "name": "丘丘岩盔王", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 26011, "name": "Plama Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 26012, "name": "Movo Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 26013, "name": "Upa Shato", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "id": 26014, "name": "魔化:岩盔", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "stonehidelawachurl-03": { "hp": 8, "id": 4604, "maxenergy": 2, "name": "丘丘岩盔王", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 26011, "name": "Plama Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 26012, "name": "Movo Lawa", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 26013, "name": "Upa Shato", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C126011]和$[C126012]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。", "id": 26014, "name": "魔化:岩盔", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_GEO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "岩元素", "其他武器", "魔物", "丘丘人" ] }, "wingedcryoshroom": { "hp": 6, "id": 3105, "maxenergy": 2, "name": "有翼冰本真蕈", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 31051, "name": "孢子彈", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 31052, "name": "翻滾噴射", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 31053, "name": "爆破俯衝", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", "id": 31054, "name": "狀態轉換", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_CRYO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "冰元素", "其他武器", "魔物" ] }, "wingeddendroshroom": { "hp": 6, "id": 3701, "maxenergy": 2, "name": "有翼草本真蕈", "skills": [ { "basedamage": 1, "baseelement": "GCG_ELEMENT_NONE", "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 37011, "name": "孢子彈", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 37012, "name": "翻滾噴射", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 37013, "name": "爆破俯衝", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後:轉換為枯焦狀態。\n角色受到雷元素傷害後:轉換為活化狀態。", "descriptionraw": "【被動】戰鬥開始時,角色處於$[C137011]。\\n角色受到$[K103]後:轉換為$[C137012]。\\n角色受到$[K104]後:轉換為$[C137013]。", "descriptionreplaced": "【被動】戰鬥開始時,角色處於空中優勢。\\n角色受到{SPRITE_PRESET#2103}火元素傷害後:轉換為枯焦狀態。\\n角色受到{SPRITE_PRESET#2104}雷元素傷害後:轉換為活化狀態。", "id": 37014, "name": "狀態轉換", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_DENDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "草元素", "其他武器", "魔物" ] }, "woodenshieldwallmitachurl": { "hp": 8, "id": 3702, "maxenergy": 2, "name": "木盾丘丘暴徒", "skills": [ { "basedamage": 2, "baseelement": "GCG_ELEMENT_NONE", "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 37021, "name": "Plata Plama", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "type": "普通攻擊", "typetag": "GCG_SKILL_TAG_A" }, { "basedamage": 3, "baseelement": "GCG_ELEMENT_NONE", "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 37022, "name": "Da Plama", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 } ], "type": "元素戰技", "typetag": "GCG_SKILL_TAG_E" }, { "basedamage": 5, "baseelement": "GCG_ELEMENT_NONE", "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 37023, "name": "Aba Movo", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "type": "元素爆發", "typetag": "GCG_SKILL_TAG_Q" }, { "description": "【被動】戰鬥開始時,初始附屬原木大盾。", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C137021]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬原木大盾。", "id": 37024, "name": "原木大盾", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" }, { "description": "", "descriptionraw": "", "descriptionreplaced": "", "id": 37025, "name": "護盾破碎", "playcost": [], "type": "被動技能", "typetag": "GCG_SKILL_TAG_PASSIVE" } ], "tags": [ "GCG_TAG_ELEMENT_DENDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER", "GCG_TAG_CAMP_HILICHURL" ], "tagstext": [ "草元素", "其他武器", "魔物", "丘丘人" ] } }, "meta": { "aliases": {}, "categories": {}, "namemap": { "abysslectorfathomlessflames": "深淵詠者·淵火", "abysslectorfathomlessflames-01": "深淵詠者·淵火", "anemosamachurl": "風丘丘薩滿", "blazingaxemitachurl": "火斧丘丘暴徒", "cracklingaxemitachurl": "雷斧丘丘暴徒", "cryoabyssmage": "冰深淵法師", "cryohilichurlshooter": "冰箭丘丘人", "dendrosamachurl": "草丘丘薩滿", "electroabyssmage": "雷深淵法師", "electrohilichurlshooter": "雷箭丘丘人", "electrohypostasis": "無相之雷", "electrohypostasis-01": "無相之雷", "electroslime": "雷史萊姆", "fatuicryocicinmage": "愚人眾·冰螢術士", "fatuicryocicinmage-01": "愚人眾·冰螢術士", "fatuipyroagent": "愚人眾·火之債務處理人", "fatuipyroagent-01": "愚人眾·火之債務處理人", "fatuiskirmisheranemoboxervanguard": "愚人眾先遣隊·風拳前鋒軍", "fatuiskirmishercryogunnerlegionnaire": "愚人眾先遣隊·冰銃重衛士", "fatuiskirmisherelectrohammervanguard": "愚人眾先遣隊·雷錘前鋒軍", "fatuiskirmishergeochanterbracer": "愚人眾先遣隊·岩使游擊兵", "fatuiskirmisherhydrogunnerlegionnaire": "愚人眾先遣隊·水銃重衛士", "fatuiskirmisherpyroslingerbracer": "愚人眾先遣隊·火銃游擊兵", "geosamachurl": "岩丘丘薩滿", "groundedgeoshroom": "陸行岩本真蕈", "groundedhydroshroom": "陸行水本真蕈", "hilichurlberserker": "衝鋒丘丘人", "hilichurlfighter": "打手丘丘人", "hilichurlshooter": "射手丘丘人", "hydroabyssmage": "水深淵法師", "hydroabyssmage-01": "水深淵法師", "hydrosamachurl": "水丘丘薩滿", "hydroslime": "水史萊姆", "iceshieldwallmitachurl": "冰盾丘丘暴徒", "jadeplumeterrorshroom": "翠翎恐蕈", "jadeplumeterrorshroom-01": "翠翎恐蕈", "jadeplumeterrorshroom-02": "翠翎恐蕈", "jadeplumeterrorshroom-03": "翠翎恐蕈", "kairagidancingthunder": "海亂鬼·雷騰", "kairagifierymight": "海亂鬼·炎威", "maguukenki": "魔偶劍鬼", "maguukenki-01": "魔偶劍鬼", "mirrormaiden": "愚人眾·藏鏡仕女", "mirrormaiden-01": "愚人眾·藏鏡仕女", "nobushihitsukeban": "野伏·火付番", "nobushijintouban": "野伏·陣刀番", "nobushikikouban": "野伏·機巧番", "pureelectrohypostasis": "至純的無相之雷", "pyroabyssmage": "火深淵法師", "pyroabyssmage-01": "火深淵法師", "rhodeiaofloch": "純水精靈·洛蒂婭", "rhodeiaofloch-01": "純水精靈·洛蒂婭", "rockfondrifthound": "嗜岩·獸境獵犬", "rockshieldwallmitachurl": "岩盾丘丘暴徒", "stonehidelawachurl": "丘丘岩盔王", "stonehidelawachurl-01": "丘丘岩盔王", "stonehidelawachurl-02": "丘丘岩盔王", "stonehidelawachurl-03": "丘丘岩盔王", "wingedcryoshroom": "有翼冰本真蕈", "wingeddendroshroom": "有翼草本真蕈", "woodenshieldwallmitachurl": "木盾丘丘暴徒" }, "names": { "丘丘岩盔王": "stonehidelawachurl-01", "冰深淵法師": "cryoabyssmage", "冰盾丘丘暴徒": "iceshieldwallmitachurl", "冰箭丘丘人": "cryohilichurlshooter", "嗜岩·獸境獵犬": "rockfondrifthound", "射手丘丘人": "hilichurlshooter", "岩丘丘薩滿": "geosamachurl", "岩盾丘丘暴徒": "rockshieldwallmitachurl", "愚人眾·冰螢術士": "fatuicryocicinmage-01", "愚人眾·火之債務處理人": "fatuipyroagent-01", "愚人眾·藏鏡仕女": "mirrormaiden-01", "愚人眾先遣隊·冰銃重衛士": "fatuiskirmishercryogunnerlegionnaire", "愚人眾先遣隊·岩使游擊兵": "fatuiskirmishergeochanterbracer", "愚人眾先遣隊·水銃重衛士": "fatuiskirmisherhydrogunnerlegionnaire", "愚人眾先遣隊·火銃游擊兵": "fatuiskirmisherpyroslingerbracer", "愚人眾先遣隊·雷錘前鋒軍": "fatuiskirmisherelectrohammervanguard", "愚人眾先遣隊·風拳前鋒軍": "fatuiskirmisheranemoboxervanguard", "打手丘丘人": "hilichurlfighter", "有翼冰本真蕈": "wingedcryoshroom", "有翼草本真蕈": "wingeddendroshroom", "木盾丘丘暴徒": "woodenshieldwallmitachurl", "水丘丘薩滿": "hydrosamachurl", "水史萊姆": "hydroslime", "水深淵法師": "hydroabyssmage-01", "海亂鬼·炎威": "kairagifierymight", "海亂鬼·雷騰": "kairagidancingthunder", "深淵詠者·淵火": "abysslectorfathomlessflames-01", "火斧丘丘暴徒": "blazingaxemitachurl", "火深淵法師": "pyroabyssmage-01", "無相之雷": "electrohypostasis-01", "純水精靈·洛蒂婭": "rhodeiaofloch-01", "翠翎恐蕈": "jadeplumeterrorshroom-01", "至純的無相之雷": "pureelectrohypostasis", "草丘丘薩滿": "dendrosamachurl", "衝鋒丘丘人": "hilichurlberserker", "野伏·機巧番": "nobushikikouban", "野伏·火付番": "nobushihitsukeban", "野伏·陣刀番": "nobushijintouban", "陸行岩本真蕈": "groundedgeoshroom", "陸行水本真蕈": "groundedhydroshroom", "雷史萊姆": "electroslime", "雷斧丘丘暴徒": "cracklingaxemitachurl", "雷深淵法師": "electroabyssmage", "雷箭丘丘人": "electrohilichurlshooter", "風丘丘薩滿": "anemosamachurl", "魔偶劍鬼": "maguukenki-01" }, "properties": {} } }