origin: name: rlupus source: https://github.com/brendon-boldt/rl_werewolf upstream_source: https://github.com/nicofirst1/rl_werewolf paper: https://arxiv.org/abs/2106.05018 system: game_type: conversation game_subtype: social_deduction observation_type: vector observation_continuous: false multi_step: true data_source: null seeding_available: false symmetric_agents: true more_than_2_agents: true multi_utterance: true variants: 9-player.run-0: message_length: 9 vocab_size: 9 note: reached 0.88 WR (win rate) in 38 hours (no automatic stopping) 9-player.run-1: message_length: 9 vocab_size: 9 note: reached 0.44 WR, stopped at 48 hours 9-player.run-2: message_length: 9 vocab_size: 9 note: reached 0.44 WR, stopped at 48 hours 9-player.run-3: message_length: 9 vocab_size: 9 note: reached 0.44 WR, stopped at 37 hours 21-player.run-0: message_length: 21 vocab_size: 21 note: reached 0.88 WR in 34 hours (no automatic stopping) 21-player.run-1: message_length: 21 vocab_size: 21 note: reached 0.55 WR, stopped at 48 hours 21-player.run-2: message_length: 21 vocab_size: 21 note: reached 0.85 WR in 28 hours notes: > This environment is somewhat unstable and does not provide random seeding, so reproducing exact results is tricky. Nevertheless, environment converge about half of the time (i.e., reach 85% villager win rate before 48 hours of training). 9 player (~11M steps per hour). 21 player (~4M steps per hour).