Datasets:
extends Node3D | |
# Declare member variables here. Examples: | |
# var a = 2 | |
# var b = "text" | |
@onready var player = $AnimationPlayer | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
pass # Replace with function body. | |
func set_animation(anim): | |
if player.current_animation == anim: | |
return | |
player.play(anim) | |