extends RigidBody3D | |
class_name Ball | |
var max_velocity: float = 8.0 | |
var is_resetting: bool | |
var ball_served: bool | |
var new_position: Vector3 | |
func _integrate_forces(state): | |
state.linear_velocity = state.linear_velocity.limit_length(max_velocity) | |
func reset(position_after_reset: Vector3): | |
ball_served = false | |
is_resetting = true | |
gravity_scale = 0 | |
linear_velocity = Vector3.ZERO | |
angular_velocity = Vector3.ZERO | |
global_position = position_after_reset | |
new_position = position_after_reset | |
func _on_body_entered(body): | |
if ball_served: | |
return | |
var player = body as Robot | |
if player and player.ai_controller.is_serving and not ball_served: | |
ball_served = true | |
player.ai_controller.is_serving = false | |
gravity_scale = 1.45 | |