helpful comments
Browse files
super-resolution-games.py
CHANGED
@@ -319,6 +319,7 @@ _DATA_FILES_GAME_ENGINE = {
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}
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}
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_DATA_FILES_GAME_ENGINE_KEYS = list(_DATA_FILES_GAME_ENGINE.keys())
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_DATA_FILES_GAME_ENGINE['GameEngine_All'] = {
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'train': {
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@@ -404,6 +405,7 @@ _DATA_FILES_DOWNSCALE = {
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}
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}
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_DATA_FILES_DOWNSCALE_KEYS = list(_DATA_FILES_DOWNSCALE.keys())
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_DATA_FILES_DOWNSCALE['Downscale_All'] = {
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'train': {
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@@ -482,6 +484,7 @@ class SuperResolutionGames(datasets.GeneratorBasedBuilder):
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train_archives_downloaded = {}
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for k in train_archives.keys():
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train_archives_k = train_archives[k]
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if isinstance(train_archives_k, str):
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train_archives_downloaded[k] = \
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dl_manager.download(train_archives_k)
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@@ -496,6 +499,7 @@ class SuperResolutionGames(datasets.GeneratorBasedBuilder):
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val_archives_downloaded = {}
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for k in val_archives.keys():
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val_archives_k = val_archives[k]
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if isinstance(val_archives_k, str):
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val_archives_downloaded[k] = \
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dl_manager.download(val_archives_k)
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@@ -510,6 +514,7 @@ class SuperResolutionGames(datasets.GeneratorBasedBuilder):
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train_gen_kwargs = {}
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for k in train_archives_downloaded.keys():
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train_archives_downloaded_k = train_archives_downloaded[k]
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if isinstance(train_archives_downloaded_k, list):
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train_gen_kwargs[k] = chain.from_iterable([
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dl_manager.iter_archive(train_archives_downloaded_k[i]) \
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@@ -522,6 +527,7 @@ class SuperResolutionGames(datasets.GeneratorBasedBuilder):
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val_gen_kwargs = {}
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for k in val_archives_downloaded.keys():
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val_archives_downloaded_k = val_archives_downloaded[k]
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if isinstance(val_archives_downloaded_k, list):
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val_gen_kwargs[k] = chain.from_iterable([
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dl_manager.iter_archive(val_archives_downloaded_k[i]) \
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}
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}
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+
# we need to form lists with same resolutions to get all project at once
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_DATA_FILES_GAME_ENGINE_KEYS = list(_DATA_FILES_GAME_ENGINE.keys())
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_DATA_FILES_GAME_ENGINE['GameEngine_All'] = {
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'train': {
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}
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}
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+
# we need to form lists with same resolutions to get all project at once
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_DATA_FILES_DOWNSCALE_KEYS = list(_DATA_FILES_DOWNSCALE.keys())
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_DATA_FILES_DOWNSCALE['Downscale_All'] = {
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'train': {
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train_archives_downloaded = {}
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for k in train_archives.keys():
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train_archives_k = train_archives[k]
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+
# str - single project, list - all GameEngine / Downscale projects
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if isinstance(train_archives_k, str):
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train_archives_downloaded[k] = \
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dl_manager.download(train_archives_k)
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val_archives_downloaded = {}
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for k in val_archives.keys():
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val_archives_k = val_archives[k]
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+
# str - single project, list - all GameEngine / Downscale projects
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if isinstance(val_archives_k, str):
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val_archives_downloaded[k] = \
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dl_manager.download(val_archives_k)
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train_gen_kwargs = {}
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for k in train_archives_downloaded.keys():
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train_archives_downloaded_k = train_archives_downloaded[k]
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+
# str - single project, list - all GameEngine / Downscale projects
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if isinstance(train_archives_downloaded_k, list):
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train_gen_kwargs[k] = chain.from_iterable([
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dl_manager.iter_archive(train_archives_downloaded_k[i]) \
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val_gen_kwargs = {}
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for k in val_archives_downloaded.keys():
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val_archives_downloaded_k = val_archives_downloaded[k]
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+
# str - single project, list - all GameEngine / Downscale projects
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if isinstance(val_archives_downloaded_k, list):
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val_gen_kwargs[k] = chain.from_iterable([
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dl_manager.iter_archive(val_archives_downloaded_k[i]) \
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