turn
stringlengths 6
8
| details
dict |
---|---|
round0 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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-0.04,
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-0.05,
-0.98,
-1.65,
-0.13,
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],
"agent_0(Elf Wizard)": [
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1.6,
0.6,
1.61,
0.05,
1.6,
0.98,
1.65,
0.85,
0.58
],
"agent_1(Human Warrior)": [
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1.02,
-0.25,
1.03,
-0.8,
1.02,
0.13,
1.07,
-0.85,
-0.58
]
},
"reward": [
{
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"agent_0": -0.36342237418154866,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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1.03,
-0.8,
1.02,
0.13,
1.07,
-0.85,
-0.58
]
}
]
} |
round15 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
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],
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],
"agent_1(Human Warrior)": [
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1.03,
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0.18,
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]
},
"reward": [
{
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"agent_0": -0.33314315563338226,
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}
],
"state": [
{
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],
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0.58
],
"agent_1(Human Warrior)": [
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1.03,
-0.8,
1.02,
0.13,
1.07,
-0.85,
-0.58
]
}
]
} |
round16 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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],
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],
"agent_1(Human Warrior)": [
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},
"reward": [
{
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}
],
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"agent_1(Human Warrior)": [
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1.03,
-0.75,
1.02,
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1.07,
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]
}
]
} |
round18 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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],
"agent_1(Human Warrior)": [
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},
"reward": [
{
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}
],
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"agent_1(Human Warrior)": [
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0.98,
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0.22,
1.02,
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]
}
]
} |
round19 | {
"actions": [
{
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"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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],
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0.7
],
"agent_1(Human Warrior)": [
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0.4,
1,
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]
},
"reward": [
{
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}
],
"state": [
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"agent_1(Human Warrior)": [
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0.93,
0.3,
0.98,
-0.68,
-0.67
]
}
]
} |
round25 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 2,
"agent_1": 1
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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]
},
"reward": [
{
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}
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"state": [
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"agent_1(Human Warrior)": [
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1,
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]
}
]
} |
round26 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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"agent_0(Elf Wizard)": [
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0,
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"agent_1(Human Warrior)": [
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},
"reward": [
{
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}
],
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"agent_1(Human Warrior)": [
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0.89,
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0.54,
1.02,
-0.44,
-0.72
]
}
]
} |
round78 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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1.04,
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},
"reward": [
{
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"agent_0": 0.09103074769728203,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.88,
-0.24,
0.86,
0.68,
1.03,
-0.25,
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]
}
]
} |
round79 | {
"actions": [
{
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"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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1.6,
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-0.07,
1.6,
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],
"agent_1(Human Warrior)": [
0.04,
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0.59,
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1.05,
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]
},
"reward": [
{
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.87,
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0.85,
0.85,
1.04,
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-0.75
]
}
]
} |
round93 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.73,
0.85,
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},
"reward": [
{
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.86,
0.04,
0.84,
0.97,
1.05,
0.1,
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]
}
]
} |
round94 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.88,
0.84,
0.9,
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1.21,
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0.39,
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},
"reward": [
{
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"agent_0": 0.02912094000826293,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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1.11,
1.05,
0.26,
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]
}
]
} |
round103 | {
"actions": [
{
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"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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1.15,
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},
"reward": [
{
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}
],
"state": [
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.84,
0.9,
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0.88,
1.21,
1.11,
0.39,
-0.72
]
}
]
} |
round104 | {
"actions": [
{
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"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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0.43,
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1.6,
0.81,
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],
"agent_1(Human Warrior)": [
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1.11,
0.96,
0.56,
0.94,
1.49,
1.13,
0.68,
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]
},
"reward": [
{
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"agent_0": -0.14773729557733617,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.81,
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],
"agent_1(Human Warrior)": [
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0.96,
0.93,
0.41,
0.92,
1.34,
1.15,
0.53,
-0.69
]
}
]
} |
round135 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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1.6,
0.42,
1.61,
-0.13,
1.6,
0.8,
1.76,
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],
"agent_1(Human Warrior)": [
0.72,
0.96,
1.27,
0.97,
0.72,
0.96,
1.65,
1.11,
0.85,
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]
},
"reward": [
{
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"agent_0": -0.2589188696813399,
"agent_1": -0.2589188696813399
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
-0.17,
-0.93,
-0.19,
-0.81,
-1.79,
-1.49,
-1.13
],
"agent_0(Elf Wizard)": [
-0.12,
1.6,
0.43,
1.61,
-0.12,
1.6,
0.81,
1.79,
-0.68,
0.66
],
"agent_1(Human Warrior)": [
0.56,
0.94,
1.11,
0.96,
0.56,
0.94,
1.49,
1.13,
0.68,
-0.66
]
}
]
} |
round136 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
-0.07,
-0.93,
-0.08,
-0.79,
-1.68,
-1.82,
-1.05
],
"agent_0(Elf Wizard)": [
-0.13,
1.6,
0.42,
1.61,
-0.13,
1.6,
0.79,
1.68,
-1.02,
0.63
],
"agent_1(Human Warrior)": [
0.89,
0.97,
1.44,
0.99,
0.89,
0.97,
1.82,
1.05,
1.02,
-0.63
]
},
"reward": [
{
"adversary_0": -0.9320244547011932,
"agent_0": -0.38796729850447054,
"agent_1": -0.38796729850447054
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
-0.14,
-0.93,
-0.15,
-0.8,
-1.76,
-1.65,
-1.11
],
"agent_0(Elf Wizard)": [
-0.13,
1.6,
0.42,
1.61,
-0.13,
1.6,
0.8,
1.76,
-0.85,
0.64
],
"agent_1(Human Warrior)": [
0.72,
0.96,
1.27,
0.97,
0.72,
0.96,
1.65,
1.11,
0.85,
-0.64
]
}
]
} |
round178 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
-0.01,
-0.93,
-0.02,
-0.79,
-1.62,
-2,
-1.01
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.62,
-1.21,
0.62
],
"agent_1(Human Warrior)": [
1.07,
0.99,
1.62,
1,
1.07,
0.99,
2,
1.01,
1.21,
-0.62
]
},
"reward": [
{
"adversary_0": -0.928930814649432,
"agent_0": -0.5240343119103597,
"agent_1": -0.5240343119103597
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
-0.07,
-0.93,
-0.08,
-0.79,
-1.68,
-1.82,
-1.05
],
"agent_0(Elf Wizard)": [
-0.13,
1.6,
0.42,
1.61,
-0.13,
1.6,
0.79,
1.68,
-1.02,
0.63
],
"agent_1(Human Warrior)": [
0.89,
0.97,
1.44,
0.99,
0.89,
0.97,
1.82,
1.05,
1.02,
-0.63
]
}
]
} |
round179 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
0.03,
-0.93,
0.02,
-0.79,
-1.58,
-2.13,
-0.97
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.58,
-1.34,
0.61
],
"agent_1(Human Warrior)": [
1.2,
0.99,
1.75,
1.01,
1.2,
0.99,
2.13,
0.97,
1.34,
-0.61
]
},
"reward": [
{
"adversary_0": -0.9288604696105954,
"agent_0": -0.6297295767023924,
"agent_1": -0.6297295767023924
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
-0.01,
-0.93,
-0.02,
-0.79,
-1.62,
-2,
-1.01
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.62,
-1.21,
0.62
],
"agent_1(Human Warrior)": [
1.07,
0.99,
1.62,
1,
1.07,
0.99,
2,
1.01,
1.21,
-0.62
]
}
]
} |
round191 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 3,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
0.07,
-0.93,
0.05,
-0.79,
-1.55,
-2.28,
-0.95
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.55,
-1.49,
0.6
],
"agent_1(Human Warrior)": [
1.35,
1,
1.9,
1.01,
1.35,
1,
2.28,
0.95,
1.49,
-0.6
]
},
"reward": [
{
"adversary_0": -0.9300747462077388,
"agent_0": -0.6773964142818472,
"agent_1": -0.6773964142818472
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
0.03,
-0.93,
0.02,
-0.79,
-1.58,
-2.13,
-0.97
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.58,
-1.34,
0.61
],
"agent_1(Human Warrior)": [
1.2,
0.99,
1.75,
1.01,
1.2,
0.99,
2.13,
0.97,
1.34,
-0.61
]
}
]
} |
round192 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
0.09,
-0.93,
0.08,
-0.78,
-1.58,
-2.44,
-0.93
],
"agent_0(Elf Wizard)": [
-0.14,
1.65,
0.41,
1.66,
-0.14,
1.65,
0.78,
1.58,
-1.66,
0.65
],
"agent_1(Human Warrior)": [
1.51,
1,
2.07,
1.02,
1.51,
1,
2.44,
0.93,
1.66,
-0.65
]
},
"reward": [
{
"adversary_0": -0.9316956705996519,
"agent_0": -0.7257202005744982,
"agent_1": -0.7257202005744982
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
0.07,
-0.93,
0.05,
-0.79,
-1.55,
-2.28,
-0.95
],
"agent_0(Elf Wizard)": [
-0.14,
1.6,
0.41,
1.61,
-0.14,
1.6,
0.79,
1.55,
-1.49,
0.6
],
"agent_1(Human Warrior)": [
1.35,
1,
1.9,
1.01,
1.35,
1,
2.28,
0.95,
1.49,
-0.6
]
}
]
} |
round199 | {
"actions": [
{
"adversary_0": 1,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.38,
0.11,
-0.93,
0.09,
-0.78,
-1.6,
-2.61,
-0.91
],
"agent_0(Elf Wizard)": [
-0.15,
1.69,
0.41,
1.7,
-0.15,
1.69,
0.78,
1.6,
-1.83,
0.68
],
"agent_1(Human Warrior)": [
1.69,
1.01,
2.24,
1.02,
1.69,
1.01,
2.61,
0.91,
1.83,
-0.68
]
},
"reward": [
{
"adversary_0": -0.9333088387963628,
"agent_0": -0.7615686762643181,
"agent_1": -0.7615686762643181
}
],
"state": [
{
"adversary_0(Thief)": [
-0.38,
0.09,
-0.93,
0.08,
-0.78,
-1.58,
-2.44,
-0.93
],
"agent_0(Elf Wizard)": [
-0.14,
1.65,
0.41,
1.66,
-0.14,
1.65,
0.78,
1.58,
-1.66,
0.65
],
"agent_1(Human Warrior)": [
1.51,
1,
2.07,
1.02,
1.51,
1,
2.44,
0.93,
1.66,
-0.65
]
}
]
} |
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