turn
stringlengths
6
8
details
dict
round0
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.36342237418154866, "agent_1": -0.36342237418154866 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
round15
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.33314315563338226, "agent_1": -0.33314315563338226 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
round16
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.2706456190859591, "agent_1": -0.2706456190859591 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] } ] }
round18
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.1948744399911252, "agent_1": -0.1948744399911252 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] } ] }
round19
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] }, "reward": [ { "adversary_0": -0.93437803310312, "agent_0": -0.10889946665238592, "agent_1": -0.10889946665238592 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] } ] }
round25
{ "actions": [ { "adversary_0": 0, "agent_0": 2, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] }, "reward": [ { "adversary_0": -0.9392626655449637, "agent_0": -0.025153848583049365, "agent_1": -0.025153848583049365 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] } ] }
round26
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] }, "reward": [ { "adversary_0": -0.9438877542469558, "agent_0": 0.04521263569019651, "agent_1": 0.04521263569019651 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] } ] }
round78
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] }, "reward": [ { "adversary_0": -0.9478895525973597, "agent_0": 0.09103074769728203, "agent_1": 0.09103074769728203 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] } ] }
round79
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] }, "reward": [ { "adversary_0": -0.9511868793286696, "agent_0": 0.10647332347058613, "agent_1": 0.10647332347058613 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] } ] }
round93
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] }, "reward": [ { "adversary_0": -0.9538246073164226, "agent_0": 0.09783260588120213, "agent_1": 0.09783260588120213 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] } ] }
round94
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] }, "reward": [ { "adversary_0": -0.9558947833464487, "agent_0": 0.02912094000826293, "agent_1": 0.02912094000826293 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] } ] }
round103
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] }, "reward": [ { "adversary_0": -0.9574987552675999, "agent_0": -0.04732078001714546, "agent_1": -0.04732078001714546 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] } ] }
round104
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] }, "reward": [ { "adversary_0": -0.9475431753493231, "agent_0": -0.14773729557733617, "agent_1": -0.14773729557733617 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] } ] }
round135
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] }, "reward": [ { "adversary_0": -0.9414196019297242, "agent_0": -0.2589188696813399, "agent_1": -0.2589188696813399 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] } ] }
round136
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] }, "reward": [ { "adversary_0": -0.9320244547011932, "agent_0": -0.38796729850447054, "agent_1": -0.38796729850447054 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] } ] }
round178
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] }, "reward": [ { "adversary_0": -0.928930814649432, "agent_0": -0.5240343119103597, "agent_1": -0.5240343119103597 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] } ] }
round179
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] }, "reward": [ { "adversary_0": -0.9288604696105954, "agent_0": -0.6297295767023924, "agent_1": -0.6297295767023924 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] } ] }
round191
{ "actions": [ { "adversary_0": 0, "agent_0": 3, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] }, "reward": [ { "adversary_0": -0.9300747462077388, "agent_0": -0.6773964142818472, "agent_1": -0.6773964142818472 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] } ] }
round192
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] }, "reward": [ { "adversary_0": -0.9316956705996519, "agent_0": -0.7257202005744982, "agent_1": -0.7257202005744982 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] } ] }
round199
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.11, -0.93, 0.09, -0.78, -1.6, -2.61, -0.91 ], "agent_0(Elf Wizard)": [ -0.15, 1.69, 0.41, 1.7, -0.15, 1.69, 0.78, 1.6, -1.83, 0.68 ], "agent_1(Human Warrior)": [ 1.69, 1.01, 2.24, 1.02, 1.69, 1.01, 2.61, 0.91, 1.83, -0.68 ] }, "reward": [ { "adversary_0": -0.9333088387963628, "agent_0": -0.7615686762643181, "agent_1": -0.7615686762643181 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] } ] }
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