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{"id": 0, "goal": "Get out of the house. Then escape the city without getting caught via driving.", "difficulty": "hard", "subgoals": "Subgoal 1: You get out of bed.\nSubgoal 2: Bathroom This is a far from luxurious but still quite functional bathroom, with a sink, toilet and shower. The bedroom lies to the north.\nSubgoal 3: You step into the shower, turn on the water, and within a few moments you feel like a new man. But no time to dawdle - you hop back out again and dry off in record time.\nSubgoal 4: You put on the clean clothing.\nSubgoal 5: You open the front door.\nSubgoal 6: You climb inside and start up the engine. \nSubgoal 7: You have left Las Mesas"}
{"id": 1, "goal": "You need to unlock and open the gate. The key to the gate is in a stone well. You can use a broken bucket to get the key in the well.", "difficulty": "hard", "subgoals": "Subgoal 1: You put the tennis ball into the tennis ball launching machine.\nSubgoal 2: You do your best to push the large machine about until it appears to be oriented correctly\nSubgoal 3: A shower of shiny green acorns accompanies the ball down.\nSubgoal 4: You plug one of the holes in the tin bucket with a green acorn. There are now only 3 holes left.\nSubgoal 5: You plug up the last hole in the tin bucket with a green acorn.\nSubgoal 6: You turn the crank slowly raising the old tattered rope to reveal it's frayed end.\nSubgoal 7: You tie the bucket onto the end of the rope.\nSubgoal 8: You turn the old wooden crank slowly lowering the bucket down into the dark, chilly hole.\nSubgoal 9: A small pool of water remains in the bucket with something floating on the surface\u2026\nSubgoal 10: You unlock the iron gate.\nSubgoal 11: You open the iron gate."}
{"id": 2, "goal": "Find your way into Nikolai\u2019s restaurant and find him without being caught.", "difficulty": "easy", "subgoals": "Subgoal 1: Dining Room The restaurant area of Nikolai's is relatively small: no more than a dozen four top tables, many still littered with yesterday's crumbs.\nSubgoal 2: Nikolai, the obese proprietor of this filthy place, sits behind his desk scowling at you."}
{"id": 3, "goal": "You are in a magical world where you can learn spells from spell books. Try to learn rezrov spell, lleps spell, and bozbar spell. Note that books or scrolls containing these spells may be hidden in furniture or oats or boxes. You need to use these spells to find all spell books. Note that when you use a spell, the format is: cast spell <spell name> on <obj name>, e.g. cast spell reznov on door", "difficulty": "hard", "subgoals": "Subgoal 1: Using your best study habits, you commit the rezrov spell to memory.\nSubgoal 2: Searching through the furniture, which is good for nothing but firewood now, you come across an old cedarwood box, which you pick up for a closer look.\nSubgoal 3: Silently, the cedarwood box swings open. In the cedarwood box is Helistar's grimoire.\nSubgoal 4: Using your best study habits, you commit the lleps spell to memory.\nSubgoal 5: There is a chestnut horse here, munching on a pile of oats.\nSubgoal 6: Sifting through the oats, you find a shiny scroll!\nSubgoal 7: Using your best study habits, you commit the bozbar spell to memory."}
{"id": 4, "goal": "search for a mug in an inn. ", "difficulty": "easy", "subgoals": "Subgoal 1: Inn Cellar The cellar seems to have been formed from a natural cavern in the rock under the inn, which has been smoothed and extended to form a storage area for the sorts of things inns need to keep\nSubgoal 2: Inside the Inn There are a few patches of mould on the walls and the floorboards creak slightly, but the building seems safe enough.\nSubgoal 3: The barrels are now no more than rotten staves of dry wood, held together by the woodworm holding hands. You have found a pewter mug\u2026"}
{"id": 5, "goal": "Get to the Fifth Layer Dropoff area. You can try to get a pathway upward by pulling quartz out of mineral cave ceiling.", "difficulty": "easy", "subgoals": "Subgoal 1: You drop the gleaming silver sword\nSubgoal 2: Mineralized Corridor The granite walls in this corridor are peppered with outcroppings of different minerals. The minerals protrude like jagged teeth from the cave's walls and you get chills down your spine as your glowing hands reflect off their surface. A gentle breeze flows from the west to the southeast.\nSubgoal 3: The quartz falls on the floor with a loud crash and disintegrates. A large fault line can be seen in the ceiling where the quartz once hung."}
{"id": 6, "goal": "Find a book on Graham Nelson in the library.", "difficulty": "easy", "subgoals": "Subgoal 1: The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange.\nSubgoal 2: A heavy wooden door bars the way to the rare books room.\nSubgoal 3: You open the rare books door.\nSubgoal 4: Rare Books Room The shelves are nearly bare, although there is a complete set of the 'New Zork Times', a box labeled 'Avalon', and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here."}
{"id": 7, "goal": "You are a treasure hunter who wants to seek out a mysterious cylindrical room under a rock on an island, remember to use a tool to help you breathe when you swim in the ocean.", "difficulty": "easy", "subgoals": "Subgoal 1: There is a snorkel hanging from the tree.\nSubgoal 2: You put on the snorkel.\nSubgoal 3: Island Coast This is the main section of the island. The primary landmark on the island is a towering rock, which lies along the coast here. There is a path to the rest of the island to the north.\nSubgoal 4: Cylindrical Room This is a cylindrical room. The walls are smooth and unclimbable."}
{"id": 8, "goal": "You are a pizza delivery man. Today you are making a new delivery on your boss\u2019s order. You need to find out by yourself who to deliver.", "difficulty": "easy", "subgoals": "Subgoal 1: The note reads\nSubgoal 2: Pizza Parlor You are standing in the middle\nSubgoal 3: Courthouse You are in a crowded courthouse.\nSubgoal 4: Guido grins shiftily and takes the pizza from you. He hands it to his lawyer so he can eat it later. You walk away, congratulating yourself on a job well done."}
{"id": 9, "goal": "You are a bulldog and your pet is sleeping by you in the room. You need to wake him and feed him.", "difficulty": "easy", "subgoals": "Subgoal 1: Food Room Food room, glorious food room!\nSubgoal 2: You snatch up the shiny can with your mouth and hold on tight.\nSubgoal 3: It might take a little more to get him up and moving, but at least now his eyes are open!\nSubgoal 4: Your pet smiles as he reaches for the can."}
{"id": 10, "goal": "You are prisoner on ship Zenon, locked in your cell. You need to get out of your cell out into the corridor without getting caught. You could use a distraction.", "difficulty": "hard", "subgoals": "Subgoal 1: You find a steel key\nSubgoal 2: You open the pressure guage.\nSubgoal 3: A big red light starts to flash on the pressure guage.\nSubgoal 4: The guard runs into the room and, in the darkness, you hear a clatter and then a thud.\nSubgoal 5: You open the door.\nSubgoal 6: Landing This is a long corridor stretching west and east. The cell you where once held in is to the north, though you have no wish to return there."}
{"id": 11, "goal": "You need to find your way into a secret passage where the entrance is in the living room of the house.", "difficulty": "hard", "subgoals": "Subgoal 1: In one corner of the house there is a small window which is slightly ajar.\nSubgoal 2: With great effort, you open the window far enough to allow entry.\nSubgoal 3: Kitchen You are in the kitchen of the white house.\nSubgoal 4: Living Room You are in the living room.\nSubgoal 5: With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.\nSubgoal 6: The door reluctantly opens to reveal a rickety staircase descending into darkness."}
{"id": 12, "goal": "You are an explorer in the underground world. Your quest is to find a unicorn in the underground maze. You will be needing light to avoid being eaten by Grue in the darkness.", "difficulty": "easy", "subgoals": "Subgoal 1: Great Cavern\nSubgoal 2: The lamp is now on.\nSubgoal 3: In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.\nSubgoal 4: A unicorn is peacefully cropping grass at the north end of the garden."}
{"id": 13, "goal": "You need to find your way into a secret passage. Your best chance is to bribe the old gatekeeper at Engravings room with some bread. You need to search for bread somewhere.", "difficulty": "easy", "subgoals": "Subgoal 1: It seems as if somebody has been here recently, as there is some fresh bread lying beneath one of the other trees.\nSubgoal 2: An old and wizened man\nSubgoal 3: He points at the carved wall to the north, where you now notice the bare outline of a secret door.\nSubgoal 4: The massive stone door opens noiselessly. Beyond the once-secret door are dark, forbidding stairs that lead down to a passage below. Dim light, as from torches, can be seen in the passage."}
{"id": 14, "goal": "Search for the culprit around town. He is rumored to be staying at holiday inn. Beware of suspicious people and get a weapon and use it.", "difficulty": "hard", "subgoals": "Subgoal 1: You can see a small black pistol here.\nSubgoal 2: Mayor's house\nSubgoal 3: Video Store\nSubgoal 4: Music Store\nSubgoal 5: You are in the 3rd precinct police station.\nSubgoal 6: << Holiday Inn >> You are in the Holiday Inn registration room.\nSubgoal 7: << Holiday Inn 15th Floor >>\nSubgoal 8: << Room # 30 >> You enter room 30... after a harrowing gun battle you conk him on the head and take him in."}
{"id": 15, "goal": "You are a student at a university who needs to find the missing printer. It is rumored to be in a secret panel in the university that is dark and secret. The entrance to the panel is hidden and you should follow the buzzing of the printer . Also, you need to get the flashlight hidden in a box near the elevator first.", "difficulty": "hard", "subgoals": "Subgoal 1: Hall Outside Elevator You're in a short east-west hall off the main hall. You can see an elevator here. There's a sign on the elevator. You see a box mounted on the wall in one corner.\nSubgoal 2: Buried beneath the fire hose you find a flashlight!\nSubgoal 3: You hear\nSubgoal 4: You move the water fountain aside. There's a square metal panel behind it.\nSubgoal 5: You open the panel, revealing a dark, ominous hole leading down.\nSubgoal 6: Maze of Twisty Passages You are in a maze of twisty little passages, all alike.\nSubgoal 7: You follow the mouse\u2026\nSubgoal 8: On a table you see a very disreputable-looking IBM PC clone... and the missing Owlet-Picker V printer!"}
{"id": 16, "goal": "You are treasure hunting in your company, when you are suddenly transported to a fantasy world. In this world you must be seeking for a jewel encrusted dagger. Remember to hide from dark elf, as he could easily kill you. You should look for the dagger in the armory room.", "difficulty": "hard", "subgoals": "Subgoal 1: As you begin to materialize your eyes grow wide as you realize you're not in front of the Bank of Bostwin, where the transporter usually takes you in the city. You're not even outdoors, you're indoors! What the hell is going on here...?\nSubgoal 2: Castle You are at the center of an intersection which runs east to west as well as north to south.\nSubgoal 3: Castle Entrance\nSubgoal 4: Main Hall\nSubgoal 5: Spiral Stairway\nSubgoal 6: You can see a jewel encrusted dagger here."}
{"id": 17, "goal": "You are trying to yield weapon Yi-Lono-Mordel. However, first you need to power it up. You need to successfully activate the power stud, though you need to recalibrate the contacts first.", "difficulty": "hard", "subgoals": "Subgoal 1: You touch your fingertip gently against the generator access stud and focus your mind to concentrate your energies through it.\nSubgoal 2: The access panel swings open, revealing a fusion generator bay.\nSubgoal 3: Rising out of the slot is an electropulse probe.\nSubgoal 4: You trigger the bottom sensor\nSubgoal 5: Timing your action carefully, you touch your fingertip gently against the calibration stud and focus your mind to concentrate your energies through it. A sharp, multi-colored burst of electromagnetic radiation pulses out of the tip of the probe. The contact points in the fusion generator bay resonate in response. You are confident it will power up now.\nSubgoal 6: It looks like powering up was a good place to start; that was fairly obvious."}
{"id": 18, "goal": "You are a hunter and you need to hunt for a wumpus.", "difficulty": "easy", "subgoals": "Subgoal 1: You pull down the lever, winching the string back until it locks. Something shifts in the darkness ahead, a great silent bulk. Your prey. \nSubgoal 2: You have wounded the Wumpus."}
{"id": 19, "goal": "You are a brave explorer who helps people on the way. Try to find a lost golden hairpin somewhere and return it to a girl called Mary. Note that the hairpin is hidden in a pot.", "difficulty": "hard", "subgoals": "Subgoal 1: An iron pot has come to rest at the edge of the footpath, near a tree.\nSubgoal 2: In it, you see some pease porridge.\nSubgoal 3: It soaks into the ground, but a shiny golden hairpin remains!\nSubgoal 4: Outside the Bungalow\nSubgoal 5: I'm Mary. Who are you?\nSubgoal 6: Mary says, taking the hairpin."}