Datasets:
Upload folder using huggingface_hub
Browse files- .gitattributes +1 -0
- 3DCarParkingExample.csproj +10 -0
- 3DCarParkingExample.sln +19 -0
- README.md +25 -0
- addons/godot_rl_agents/controller/ai_controller_2d.gd +82 -0
- addons/godot_rl_agents/controller/ai_controller_3d.gd +80 -0
- addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- addons/godot_rl_agents/icon.png +3 -0
- addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +103 -0
- addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +131 -0
- addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml +31 -0
- addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml +29 -0
- addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +24 -0
- addons/godot_rl_agents/plugin.cfg +7 -0
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +48 -0
- addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +118 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +7 -0
- addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +6 -0
- addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +11 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +42 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +166 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +33 -0
- addons/godot_rl_agents/sync.gd +338 -0
- icon.svg +1 -0
- onnx/model.onnx +3 -0
- project.godot +52 -0
- readme-license.md +5 -0
- scenes/TestingScene.tscn +66 -0
- scenes/TrainingScene.tscn +128 -0
- scenes/blender/car_base.blend +0 -0
- scenes/blender/grass.png +3 -0
- scenes/blender/grass2.png +3 -0
- scenes/blender/grass3.png +3 -0
- scenes/blender/parking.blend +3 -0
- scenes/car/Car.gd +217 -0
- scenes/car/Car.tscn +151 -0
- scenes/car/CarAIController.gd +66 -0
- scenes/car/StaticCar.gd +19 -0
- scenes/car/StaticCar.tscn +28 -0
- scenes/car/Wheel.tscn +21 -0
- scenes/car/rear_light_braking.tres +5 -0
- scenes/car/rear_light_reversing.tres +5 -0
- scenes/car/static_cart_material.tres +6 -0
- scenes/game_scene/GameScene.tscn +139 -0
- scenes/game_scene/ParkingManager.gd +37 -0
- scenes/game_scene/ParkingSpotManager.gd +48 -0
- scenes/sync_override.gd +6 -0
.gitattributes
CHANGED
@@ -56,3 +56,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
|
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+
scenes/blender/parking.blend filter=lfs diff=lfs merge=lfs -text
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3DCarParkingExample.csproj
ADDED
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<PropertyGroup>
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+
<TargetFramework>net6.0</TargetFramework>
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+
<EnableDynamicLoading>true</EnableDynamicLoading>
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+
<RootNamespace>GodotRLAgents</RootNamespace>
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+
</PropertyGroup>
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7 |
+
<ItemGroup>
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8 |
+
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
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+
</ItemGroup>
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+
</Project>
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3DCarParkingExample.sln
ADDED
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3DCarParkingExample", "3DCarParkingExample.csproj", "{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}"
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+
EndProject
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+
Global
|
6 |
+
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
7 |
+
Debug|Any CPU = Debug|Any CPU
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8 |
+
ExportDebug|Any CPU = ExportDebug|Any CPU
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9 |
+
ExportRelease|Any CPU = ExportRelease|Any CPU
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10 |
+
EndGlobalSection
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+
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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13 |
+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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17 |
+
{D30E1C4E-9E5D-4A7B-BE94-BC24DD6418C6}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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+
EndGlobalSection
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+
EndGlobal
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README.md
ADDED
@@ -0,0 +1,25 @@
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---
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2 |
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library_name: godot-rl
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3 |
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tags:
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4 |
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- deep-reinforcement-learning
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5 |
+
- reinforcement-learning
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6 |
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- godot-rl
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- environments
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- video-games
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---
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10 |
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11 |
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A RL environment called 3DCarParking for the Godot Game Engine.
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This environment was created with: https://github.com/edbeeching/godot_rl_agents
|
14 |
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15 |
+
|
16 |
+
## Downloading the environment
|
17 |
+
|
18 |
+
After installing Godot RL Agents, download the environment with:
|
19 |
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|
20 |
+
```
|
21 |
+
gdrl.env_from_hub -r jtatman/godot_rl_3DCarParking
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22 |
+
```
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23 |
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24 |
+
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25 |
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addons/godot_rl_agents/controller/ai_controller_2d.gd
ADDED
@@ -0,0 +1,82 @@
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1 |
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extends Node2D
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2 |
+
class_name AIController2D
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3 |
+
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
+
var _player: Node2D
|
13 |
+
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
+
func init(player: Node2D):
|
18 |
+
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
81 |
+
|
82 |
+
|
addons/godot_rl_agents/controller/ai_controller_3d.gd
ADDED
@@ -0,0 +1,80 @@
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|
1 |
+
extends Node3D
|
2 |
+
class_name AIController3D
|
3 |
+
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
+
var _player: Node3D
|
13 |
+
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
+
func init(player: Node3D):
|
18 |
+
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
addons/godot_rl_agents/godot_rl_agents.gd
ADDED
@@ -0,0 +1,16 @@
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|
1 |
+
@tool
|
2 |
+
extends EditorPlugin
|
3 |
+
|
4 |
+
|
5 |
+
func _enter_tree():
|
6 |
+
# Initialization of the plugin goes here.
|
7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
10 |
+
|
11 |
+
|
12 |
+
func _exit_tree():
|
13 |
+
# Clean-up of the plugin goes here.
|
14 |
+
# Always remember to remove it from the engine when deactivated.
|
15 |
+
remove_custom_type("Sync")
|
16 |
+
#remove_custom_type("RaycastSensor2D2")
|
addons/godot_rl_agents/icon.png
ADDED
Git LFS Details
|
addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
ADDED
@@ -0,0 +1,103 @@
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|
1 |
+
using Godot;
|
2 |
+
using Microsoft.ML.OnnxRuntime;
|
3 |
+
using Microsoft.ML.OnnxRuntime.Tensors;
|
4 |
+
using System.Collections.Generic;
|
5 |
+
using System.Linq;
|
6 |
+
|
7 |
+
namespace GodotONNX
|
8 |
+
{
|
9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
10 |
+
public partial class ONNXInference : GodotObject
|
11 |
+
{
|
12 |
+
|
13 |
+
private InferenceSession session;
|
14 |
+
/// <summary>
|
15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
16 |
+
/// </summary>
|
17 |
+
private string modelPath;
|
18 |
+
private int batchSize;
|
19 |
+
|
20 |
+
private SessionOptions SessionOpt;
|
21 |
+
|
22 |
+
//init function
|
23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
24 |
+
public void Initialize(string Path, int BatchSize)
|
25 |
+
{
|
26 |
+
modelPath = Path;
|
27 |
+
batchSize = BatchSize;
|
28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
29 |
+
session = LoadModel(modelPath);
|
30 |
+
|
31 |
+
}
|
32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
34 |
+
{
|
35 |
+
//Current model: Any (Godot Rl Agents)
|
36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
37 |
+
|
38 |
+
//Fill the input tensors
|
39 |
+
// create span from inputSize
|
40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
41 |
+
for (int i = 0; i < obs.Count; i++)
|
42 |
+
{
|
43 |
+
span[i] = obs[i];
|
44 |
+
}
|
45 |
+
|
46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
47 |
+
{
|
48 |
+
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
49 |
+
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
50 |
+
};
|
51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
52 |
+
|
53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
54 |
+
//We do not use "using" here so we get a better exception explaination later
|
55 |
+
try
|
56 |
+
{
|
57 |
+
results = session.Run(inputs, outputNames);
|
58 |
+
}
|
59 |
+
catch (OnnxRuntimeException e)
|
60 |
+
{
|
61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
62 |
+
GD.Print("Error at inference: ", e);
|
63 |
+
return null;
|
64 |
+
}
|
65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
71 |
+
|
72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
73 |
+
{
|
74 |
+
output1Array.Add(f);
|
75 |
+
}
|
76 |
+
|
77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
78 |
+
{
|
79 |
+
output2Array.Add(f);
|
80 |
+
}
|
81 |
+
|
82 |
+
output.Add(output1.Name, output1Array);
|
83 |
+
output.Add(output2.Name, output2Array);
|
84 |
+
|
85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
86 |
+
results.Dispose();
|
87 |
+
return output;
|
88 |
+
}
|
89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
90 |
+
public InferenceSession LoadModel(string Path)
|
91 |
+
{
|
92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
96 |
+
}
|
97 |
+
public void FreeDisposables()
|
98 |
+
{
|
99 |
+
session.Dispose();
|
100 |
+
SessionOpt.Dispose();
|
101 |
+
}
|
102 |
+
}
|
103 |
+
}
|
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
ADDED
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using Godot;
|
2 |
+
using Microsoft.ML.OnnxRuntime;
|
3 |
+
|
4 |
+
namespace GodotONNX
|
5 |
+
{
|
6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
7 |
+
|
8 |
+
public static class SessionConfigurator
|
9 |
+
{
|
10 |
+
public enum ComputeName
|
11 |
+
{
|
12 |
+
CUDA,
|
13 |
+
ROCm,
|
14 |
+
DirectML,
|
15 |
+
CoreML,
|
16 |
+
CPU
|
17 |
+
}
|
18 |
+
|
19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
21 |
+
{
|
22 |
+
SessionOptions sessionOptions = new();
|
23 |
+
SetOptions(sessionOptions);
|
24 |
+
return sessionOptions;
|
25 |
+
}
|
26 |
+
|
27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
28 |
+
{
|
29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
31 |
+
}
|
32 |
+
|
33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
35 |
+
{
|
36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
37 |
+
//implementation progress of the different compute APIs.
|
38 |
+
|
39 |
+
//December 2022: CUDA is not working.
|
40 |
+
|
41 |
+
string OSName = OS.GetName(); //Get OS Name
|
42 |
+
|
43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
44 |
+
// //TODO: Get CPU architecture
|
45 |
+
|
46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
47 |
+
//Windows can use OpenVINO (C#) on x64
|
48 |
+
//TODO: try TensorRT instead of CUDA
|
49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
50 |
+
|
51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
53 |
+
|
54 |
+
//match OS and Compute API
|
55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
56 |
+
|
57 |
+
// CPU is set by default without appending necessary
|
58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
59 |
+
|
60 |
+
/*
|
61 |
+
switch (OSName)
|
62 |
+
{
|
63 |
+
case "Windows": //Can use CUDA, DirectML
|
64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
65 |
+
{
|
66 |
+
//CUDA
|
67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
69 |
+
}
|
70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
71 |
+
{
|
72 |
+
//DirectML
|
73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
74 |
+
}
|
75 |
+
break;
|
76 |
+
case "X11": //Can use CUDA, ROCm
|
77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
78 |
+
{
|
79 |
+
//CUDA
|
80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
81 |
+
}
|
82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
83 |
+
{
|
84 |
+
//ROCm, only works on x86
|
85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
88 |
+
}
|
89 |
+
break;
|
90 |
+
case "macOS": //Can use CoreML
|
91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
92 |
+
{ //CoreML
|
93 |
+
//TODO: Needs testing
|
94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
96 |
+
}
|
97 |
+
break;
|
98 |
+
default:
|
99 |
+
GD.Print("OS not Supported.");
|
100 |
+
break;
|
101 |
+
}
|
102 |
+
*/
|
103 |
+
}
|
104 |
+
|
105 |
+
|
106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
107 |
+
public static ComputeName ComputeCheck()
|
108 |
+
{
|
109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
113 |
+
|
114 |
+
if (adapterName.Contains("INTEL"))
|
115 |
+
{
|
116 |
+
return ComputeName.DirectML;
|
117 |
+
}
|
118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
119 |
+
{
|
120 |
+
return ComputeName.DirectML;
|
121 |
+
}
|
122 |
+
if (adapterName.Contains("NVIDIA"))
|
123 |
+
{
|
124 |
+
return ComputeName.CUDA;
|
125 |
+
}
|
126 |
+
|
127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
128 |
+
return ComputeName.CPU;
|
129 |
+
}
|
130 |
+
}
|
131 |
+
}
|
addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
ADDED
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<docs>
|
2 |
+
<members name="ONNXInference">
|
3 |
+
<ONNXInference>
|
4 |
+
<summary>
|
5 |
+
The main <c>ONNXInference</c> Class that handles the inference process.
|
6 |
+
</summary>
|
7 |
+
</ONNXInference>
|
8 |
+
<Initialize>
|
9 |
+
<summary>
|
10 |
+
Starts the inference process.
|
11 |
+
</summary>
|
12 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
13 |
+
<param name="BatchSize">How many observations will the model recieve.</param>
|
14 |
+
</Initialize>
|
15 |
+
<Run>
|
16 |
+
<summary>
|
17 |
+
Runs the given input through the model and returns the output.
|
18 |
+
</summary>
|
19 |
+
<param name="obs">Dictionary containing all observations.</param>
|
20 |
+
<param name="state_ins">How many different agents are creating these observations.</param>
|
21 |
+
<returns>A Dictionary of arrays, containing instructions based on the observations.</returns>
|
22 |
+
</Run>
|
23 |
+
<Load>
|
24 |
+
<summary>
|
25 |
+
Loads the given model into the inference process, using the best Execution provider available.
|
26 |
+
</summary>
|
27 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
28 |
+
<returns>InferenceSession ready to run.</returns>
|
29 |
+
</Load>
|
30 |
+
</members>
|
31 |
+
</docs>
|
addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
ADDED
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<docs>
|
2 |
+
<members name="SessionConfigurator">
|
3 |
+
<SessionConfigurator>
|
4 |
+
<summary>
|
5 |
+
The main <c>SessionConfigurator</c> Class that handles the execution options and providers for the inference process.
|
6 |
+
</summary>
|
7 |
+
</SessionConfigurator>
|
8 |
+
<GetSessionOptions>
|
9 |
+
<summary>
|
10 |
+
Creates a SessionOptions with all available execution providers.
|
11 |
+
</summary>
|
12 |
+
<returns>SessionOptions with all available execution providers.</returns>
|
13 |
+
</GetSessionOptions>
|
14 |
+
<SystemCheck>
|
15 |
+
<summary>
|
16 |
+
Appends any execution provider available in the current system.
|
17 |
+
</summary>
|
18 |
+
<remarks>
|
19 |
+
This function is mainly verbose for tracking implementation progress of different compute APIs.
|
20 |
+
</remarks>
|
21 |
+
</SystemCheck>
|
22 |
+
<ComputeCheck>
|
23 |
+
<summary>
|
24 |
+
Checks for available GPUs.
|
25 |
+
</summary>
|
26 |
+
<returns>An integer identifier for each compute platform.</returns>
|
27 |
+
</ComputeCheck>
|
28 |
+
</members>
|
29 |
+
</docs>
|
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Resource
|
2 |
+
class_name ONNXModel
|
3 |
+
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
+
|
5 |
+
var inferencer = null
|
6 |
+
|
7 |
+
# Must provide the path to the model and the batch size
|
8 |
+
func _init(model_path, batch_size):
|
9 |
+
inferencer = inferencer_script.new()
|
10 |
+
inferencer.Initialize(model_path, batch_size)
|
11 |
+
|
12 |
+
# This function is the one that will be called from the game,
|
13 |
+
# requires the observation as an array and the state_ins as an int
|
14 |
+
# returns an Array containing the action the model takes.
|
15 |
+
func run_inference(obs : Array, state_ins : int) -> Dictionary:
|
16 |
+
if inferencer == null:
|
17 |
+
printerr("Inferencer not initialized")
|
18 |
+
return {}
|
19 |
+
return inferencer.RunInference(obs, state_ins)
|
20 |
+
|
21 |
+
func _notification(what):
|
22 |
+
if what == NOTIFICATION_PREDELETE:
|
23 |
+
inferencer.FreeDisposables()
|
24 |
+
inferencer.free()
|
addons/godot_rl_agents/plugin.cfg
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[plugin]
|
2 |
+
|
3 |
+
name="GodotRLAgents"
|
4 |
+
description="Custom nodes for the godot rl agents toolkit "
|
5 |
+
author="Edward Beeching"
|
6 |
+
version="0.1"
|
7 |
+
script="godot_rl_agents.gd"
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
ADDED
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
+
|
5 |
+
[sub_resource type="GDScript" id="2"]
|
6 |
+
script/source = "extends Node2D
|
7 |
+
|
8 |
+
|
9 |
+
|
10 |
+
func _physics_process(delta: float) -> void:
|
11 |
+
print(\"step start\")
|
12 |
+
|
13 |
+
"
|
14 |
+
|
15 |
+
[sub_resource type="GDScript" id="1"]
|
16 |
+
script/source = "extends RayCast2D
|
17 |
+
|
18 |
+
var steps = 1
|
19 |
+
|
20 |
+
func _physics_process(delta: float) -> void:
|
21 |
+
print(\"processing raycast\")
|
22 |
+
steps += 1
|
23 |
+
if steps % 2:
|
24 |
+
force_raycast_update()
|
25 |
+
|
26 |
+
print(is_colliding())
|
27 |
+
"
|
28 |
+
|
29 |
+
[sub_resource type="CircleShape2D" id="3"]
|
30 |
+
|
31 |
+
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
32 |
+
script = SubResource("2")
|
33 |
+
|
34 |
+
[node name="ExampleAgent" type="Node2D" parent="."]
|
35 |
+
position = Vector2(573, 314)
|
36 |
+
rotation = 0.286234
|
37 |
+
|
38 |
+
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
39 |
+
script = ExtResource("1")
|
40 |
+
|
41 |
+
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
42 |
+
script = SubResource("1")
|
43 |
+
|
44 |
+
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
45 |
+
position = Vector2(1, 52)
|
46 |
+
|
47 |
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
48 |
+
shape = SubResource("3")
|
addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node2D
|
2 |
+
class_name ISensor2D
|
3 |
+
|
4 |
+
var _obs : Array = []
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
ADDED
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor2D
|
3 |
+
class_name RaycastSensor2D
|
4 |
+
|
5 |
+
@export_flags_2d_physics var collision_mask := 1:
|
6 |
+
get: return collision_mask
|
7 |
+
set(value):
|
8 |
+
collision_mask = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export var collide_with_areas := false:
|
12 |
+
get: return collide_with_areas
|
13 |
+
set(value):
|
14 |
+
collide_with_areas = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_bodies := true:
|
18 |
+
get: return collide_with_bodies
|
19 |
+
set(value):
|
20 |
+
collide_with_bodies = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var n_rays := 16.0:
|
24 |
+
get: return n_rays
|
25 |
+
set(value):
|
26 |
+
n_rays = value
|
27 |
+
_update()
|
28 |
+
|
29 |
+
@export_range(5,200,5.0) var ray_length := 200:
|
30 |
+
get: return ray_length
|
31 |
+
set(value):
|
32 |
+
ray_length = value
|
33 |
+
_update()
|
34 |
+
@export_range(5,360,5.0) var cone_width := 360.0:
|
35 |
+
get: return cone_width
|
36 |
+
set(value):
|
37 |
+
cone_width = value
|
38 |
+
_update()
|
39 |
+
|
40 |
+
@export var debug_draw := true :
|
41 |
+
get: return debug_draw
|
42 |
+
set(value):
|
43 |
+
debug_draw = value
|
44 |
+
_update()
|
45 |
+
|
46 |
+
|
47 |
+
var _angles = []
|
48 |
+
var rays := []
|
49 |
+
|
50 |
+
func _update():
|
51 |
+
if Engine.is_editor_hint():
|
52 |
+
if debug_draw:
|
53 |
+
_spawn_nodes()
|
54 |
+
else:
|
55 |
+
for ray in get_children():
|
56 |
+
if ray is RayCast2D:
|
57 |
+
remove_child(ray)
|
58 |
+
|
59 |
+
func _ready() -> void:
|
60 |
+
_spawn_nodes()
|
61 |
+
|
62 |
+
func _spawn_nodes():
|
63 |
+
for ray in rays:
|
64 |
+
ray.queue_free()
|
65 |
+
rays = []
|
66 |
+
|
67 |
+
_angles = []
|
68 |
+
var step = cone_width / (n_rays)
|
69 |
+
var start = step/2 - cone_width/2
|
70 |
+
|
71 |
+
for i in n_rays:
|
72 |
+
var angle = start + i * step
|
73 |
+
var ray = RayCast2D.new()
|
74 |
+
ray.set_target_position(Vector2(
|
75 |
+
ray_length*cos(deg_to_rad(angle)),
|
76 |
+
ray_length*sin(deg_to_rad(angle))
|
77 |
+
))
|
78 |
+
ray.set_name("node_"+str(i))
|
79 |
+
ray.enabled = true
|
80 |
+
ray.collide_with_areas = collide_with_areas
|
81 |
+
ray.collide_with_bodies = collide_with_bodies
|
82 |
+
ray.collision_mask = collision_mask
|
83 |
+
add_child(ray)
|
84 |
+
rays.append(ray)
|
85 |
+
|
86 |
+
|
87 |
+
_angles.append(start + i * step)
|
88 |
+
|
89 |
+
|
90 |
+
func _physics_process(delta: float) -> void:
|
91 |
+
if self._active:
|
92 |
+
self._obs = calculate_raycasts()
|
93 |
+
|
94 |
+
func get_observation() -> Array:
|
95 |
+
if len(self._obs) == 0:
|
96 |
+
print("obs was null, forcing raycast update")
|
97 |
+
return self.calculate_raycasts()
|
98 |
+
return self._obs
|
99 |
+
|
100 |
+
|
101 |
+
func calculate_raycasts() -> Array:
|
102 |
+
var result = []
|
103 |
+
for ray in rays:
|
104 |
+
ray.force_raycast_update()
|
105 |
+
var distance = _get_raycast_distance(ray)
|
106 |
+
result.append(distance)
|
107 |
+
return result
|
108 |
+
|
109 |
+
func _get_raycast_distance(ray : RayCast2D) -> float :
|
110 |
+
if !ray.is_colliding():
|
111 |
+
return 0.0
|
112 |
+
|
113 |
+
var distance = (global_position - ray.get_collision_point()).length()
|
114 |
+
distance = clamp(distance, 0.0, ray_length)
|
115 |
+
return (ray_length - distance) / ray_length
|
116 |
+
|
117 |
+
|
118 |
+
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
+
|
5 |
+
[node name="RaycastSensor2D" type="Node2D"]
|
6 |
+
script = ExtResource("1")
|
7 |
+
n_rays = 17.0
|
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
2 |
+
|
3 |
+
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
4 |
+
|
5 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
6 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name ISensor3D
|
3 |
+
|
4 |
+
var _obs : Array = []
|
5 |
+
var _active := false
|
6 |
+
|
7 |
+
func get_observation():
|
8 |
+
pass
|
9 |
+
|
10 |
+
func activate():
|
11 |
+
_active = true
|
12 |
+
|
13 |
+
func deactivate():
|
14 |
+
_active = false
|
15 |
+
|
16 |
+
func _update_observation():
|
17 |
+
pass
|
18 |
+
|
19 |
+
func reset():
|
20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name RGBCameraSensor3D
|
3 |
+
var camera_pixels = null
|
4 |
+
|
5 |
+
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
6 |
+
|
7 |
+
func get_camera_pixel_encoding():
|
8 |
+
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
9 |
+
|
10 |
+
func get_camera_shape()-> Array:
|
11 |
+
return [$SubViewport.size[0], $SubViewport.size[1], 4]
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
ADDED
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=2]
|
2 |
+
|
3 |
+
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1]
|
4 |
+
|
5 |
+
[sub_resource type="ViewportTexture" id=1]
|
6 |
+
viewport_path = NodePath("SubViewport")
|
7 |
+
|
8 |
+
[node name="RGBCameraSensor3D" type="Node3D"]
|
9 |
+
script = ExtResource( 1 )
|
10 |
+
|
11 |
+
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
12 |
+
remote_path = NodePath("../SubViewport/Camera3D")
|
13 |
+
|
14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
+
size = Vector2( 32, 32 )
|
16 |
+
render_target_update_mode = 3
|
17 |
+
|
18 |
+
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
19 |
+
near = 0.5
|
20 |
+
|
21 |
+
[node name="Control" type="Control" parent="."]
|
22 |
+
anchor_right = 1.0
|
23 |
+
anchor_bottom = 1.0
|
24 |
+
__meta__ = {
|
25 |
+
"_edit_use_anchors_": false
|
26 |
+
}
|
27 |
+
|
28 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
29 |
+
offset_left = 1096.0
|
30 |
+
offset_top = 534.0
|
31 |
+
offset_right = 1114.0
|
32 |
+
offset_bottom = 552.0
|
33 |
+
scale = Vector2( 10, 10 )
|
34 |
+
color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
|
35 |
+
__meta__ = {
|
36 |
+
"_edit_use_anchors_": false
|
37 |
+
}
|
38 |
+
|
39 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
40 |
+
texture = SubResource( 1 )
|
41 |
+
offset = Vector2( 9, 9 )
|
42 |
+
flip_v = true
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
ADDED
@@ -0,0 +1,166 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor3D
|
3 |
+
class_name RayCastSensor3D
|
4 |
+
@export_flags_3d_physics var collision_mask = 1:
|
5 |
+
get: return collision_mask
|
6 |
+
set(value):
|
7 |
+
collision_mask = value
|
8 |
+
_update()
|
9 |
+
@export_flags_3d_physics var boolean_class_mask = 1:
|
10 |
+
get: return boolean_class_mask
|
11 |
+
set(value):
|
12 |
+
boolean_class_mask = value
|
13 |
+
_update()
|
14 |
+
|
15 |
+
@export var n_rays_width := 6.0:
|
16 |
+
get: return n_rays_width
|
17 |
+
set(value):
|
18 |
+
n_rays_width = value
|
19 |
+
_update()
|
20 |
+
|
21 |
+
@export var n_rays_height := 6.0:
|
22 |
+
get: return n_rays_height
|
23 |
+
set(value):
|
24 |
+
n_rays_height = value
|
25 |
+
_update()
|
26 |
+
|
27 |
+
@export var ray_length := 10.0:
|
28 |
+
get: return ray_length
|
29 |
+
set(value):
|
30 |
+
ray_length = value
|
31 |
+
_update()
|
32 |
+
|
33 |
+
@export var cone_width := 60.0:
|
34 |
+
get: return cone_width
|
35 |
+
set(value):
|
36 |
+
cone_width = value
|
37 |
+
_update()
|
38 |
+
|
39 |
+
@export var cone_height := 60.0:
|
40 |
+
get: return cone_height
|
41 |
+
set(value):
|
42 |
+
cone_height = value
|
43 |
+
_update()
|
44 |
+
|
45 |
+
@export var collide_with_areas := false:
|
46 |
+
get: return collide_with_areas
|
47 |
+
set(value):
|
48 |
+
collide_with_areas = value
|
49 |
+
_update()
|
50 |
+
|
51 |
+
@export var collide_with_bodies := true:
|
52 |
+
get: return collide_with_bodies
|
53 |
+
set(value):
|
54 |
+
collide_with_bodies = value
|
55 |
+
_update()
|
56 |
+
|
57 |
+
@export var class_sensor := false
|
58 |
+
|
59 |
+
var rays := []
|
60 |
+
var geo = null
|
61 |
+
|
62 |
+
func _update():
|
63 |
+
if Engine.is_editor_hint():
|
64 |
+
if is_node_ready():
|
65 |
+
_spawn_nodes()
|
66 |
+
|
67 |
+
func _ready() -> void:
|
68 |
+
if Engine.is_editor_hint():
|
69 |
+
if get_child_count() == 0:
|
70 |
+
_spawn_nodes()
|
71 |
+
else:
|
72 |
+
_spawn_nodes()
|
73 |
+
|
74 |
+
func _spawn_nodes():
|
75 |
+
print("spawning nodes")
|
76 |
+
for ray in get_children():
|
77 |
+
ray.queue_free()
|
78 |
+
if geo:
|
79 |
+
geo.clear()
|
80 |
+
#$Lines.remove_points()
|
81 |
+
rays = []
|
82 |
+
|
83 |
+
var horizontal_step = cone_width / (n_rays_width)
|
84 |
+
var vertical_step = cone_height / (n_rays_height)
|
85 |
+
|
86 |
+
var horizontal_start = horizontal_step/2 - cone_width/2
|
87 |
+
var vertical_start = vertical_step/2 - cone_height/2
|
88 |
+
|
89 |
+
var points = []
|
90 |
+
|
91 |
+
for i in n_rays_width:
|
92 |
+
for j in n_rays_height:
|
93 |
+
var angle_w = horizontal_start + i * horizontal_step
|
94 |
+
var angle_h = vertical_start + j * vertical_step
|
95 |
+
#angle_h = 0.0
|
96 |
+
var ray = RayCast3D.new()
|
97 |
+
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
98 |
+
ray.set_target_position(cast_to)
|
99 |
+
|
100 |
+
points.append(cast_to)
|
101 |
+
|
102 |
+
ray.set_name("node_"+str(i)+" "+str(j))
|
103 |
+
ray.enabled = true
|
104 |
+
ray.collide_with_bodies = collide_with_bodies
|
105 |
+
ray.collide_with_areas = collide_with_areas
|
106 |
+
ray.collision_mask = collision_mask
|
107 |
+
add_child(ray)
|
108 |
+
ray.set_owner(get_tree().edited_scene_root)
|
109 |
+
rays.append(ray)
|
110 |
+
ray.force_raycast_update()
|
111 |
+
|
112 |
+
# if Engine.editor_hint:
|
113 |
+
# _create_debug_lines(points)
|
114 |
+
|
115 |
+
func _create_debug_lines(points):
|
116 |
+
if not geo:
|
117 |
+
geo = ImmediateMesh.new()
|
118 |
+
add_child(geo)
|
119 |
+
|
120 |
+
geo.clear()
|
121 |
+
geo.begin(Mesh.PRIMITIVE_LINES)
|
122 |
+
for point in points:
|
123 |
+
geo.set_color(Color.AQUA)
|
124 |
+
geo.add_vertex(Vector3.ZERO)
|
125 |
+
geo.add_vertex(point)
|
126 |
+
geo.end()
|
127 |
+
|
128 |
+
func display():
|
129 |
+
if geo:
|
130 |
+
geo.display()
|
131 |
+
|
132 |
+
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
133 |
+
return Vector3(
|
134 |
+
r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
|
135 |
+
r*sin(deg_to_rad(azimuth)),
|
136 |
+
r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
|
137 |
+
)
|
138 |
+
|
139 |
+
func get_observation() -> Array:
|
140 |
+
return self.calculate_raycasts()
|
141 |
+
|
142 |
+
func calculate_raycasts() -> Array:
|
143 |
+
var result = []
|
144 |
+
for ray in rays:
|
145 |
+
ray.set_enabled(true)
|
146 |
+
ray.force_raycast_update()
|
147 |
+
var distance = _get_raycast_distance(ray)
|
148 |
+
|
149 |
+
result.append(distance)
|
150 |
+
if class_sensor:
|
151 |
+
var hit_class = 0
|
152 |
+
if ray.get_collider():
|
153 |
+
var hit_collision_layer = ray.get_collider().collision_layer
|
154 |
+
hit_collision_layer = hit_collision_layer & collision_mask
|
155 |
+
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
156 |
+
result.append(hit_class)
|
157 |
+
ray.set_enabled(false)
|
158 |
+
return result
|
159 |
+
|
160 |
+
func _get_raycast_distance(ray : RayCast3D) -> float :
|
161 |
+
if !ray.is_colliding():
|
162 |
+
return 0.0
|
163 |
+
|
164 |
+
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
165 |
+
distance = clamp(distance, 0.0, ray_length)
|
166 |
+
return (ray_length - distance) / ray_length
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
ADDED
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"]
|
4 |
+
|
5 |
+
[node name="RaycastSensor3D" type="Node3D"]
|
6 |
+
script = ExtResource("1")
|
7 |
+
n_rays_width = 4.0
|
8 |
+
n_rays_height = 2.0
|
9 |
+
ray_length = 11.0
|
10 |
+
|
11 |
+
[node name="@node_0 0@18991" type="RayCast3D" parent="."]
|
12 |
+
target_position = Vector3(-4.06608, -2.84701, 9.81639)
|
13 |
+
|
14 |
+
[node name="node_0 1" type="RayCast3D" parent="."]
|
15 |
+
target_position = Vector3(-4.06608, 2.84701, 9.81639)
|
16 |
+
|
17 |
+
[node name="@node_1 0@18992" type="RayCast3D" parent="."]
|
18 |
+
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
19 |
+
|
20 |
+
[node name="@node_1 1@18993" type="RayCast3D" parent="."]
|
21 |
+
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
22 |
+
|
23 |
+
[node name="@node_2 0@18994" type="RayCast3D" parent="."]
|
24 |
+
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
25 |
+
|
26 |
+
[node name="@node_2 1@18995" type="RayCast3D" parent="."]
|
27 |
+
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
28 |
+
|
29 |
+
[node name="@node_3 0@18996" type="RayCast3D" parent="."]
|
30 |
+
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
31 |
+
|
32 |
+
[node name="@node_3 1@18997" type="RayCast3D" parent="."]
|
33 |
+
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
addons/godot_rl_agents/sync.gd
ADDED
@@ -0,0 +1,338 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node
|
2 |
+
# --fixed-fps 2000 --disable-render-loop
|
3 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
4 |
+
@export_range(1, 10, 1, "or_greater") var speed_up = 1
|
5 |
+
@export var onnx_model_path := ""
|
6 |
+
|
7 |
+
@onready var start_time = Time.get_ticks_msec()
|
8 |
+
|
9 |
+
const MAJOR_VERSION := "0"
|
10 |
+
const MINOR_VERSION := "3"
|
11 |
+
const DEFAULT_PORT := "11008"
|
12 |
+
const DEFAULT_SEED := "1"
|
13 |
+
var stream : StreamPeerTCP = null
|
14 |
+
var connected = false
|
15 |
+
var message_center
|
16 |
+
var should_connect = true
|
17 |
+
var agents
|
18 |
+
var need_to_send_obs = false
|
19 |
+
var args = null
|
20 |
+
var initialized = false
|
21 |
+
var just_reset = false
|
22 |
+
var onnx_model = null
|
23 |
+
var n_action_steps = 0
|
24 |
+
|
25 |
+
var _action_space : Dictionary
|
26 |
+
var _obs_space : Dictionary
|
27 |
+
|
28 |
+
# Called when the node enters the scene tree for the first time.
|
29 |
+
|
30 |
+
func _ready():
|
31 |
+
await get_tree().root.ready
|
32 |
+
get_tree().set_pause(true)
|
33 |
+
_initialize()
|
34 |
+
await get_tree().create_timer(1.0).timeout
|
35 |
+
get_tree().set_pause(false)
|
36 |
+
|
37 |
+
func _initialize():
|
38 |
+
_get_agents()
|
39 |
+
_obs_space = agents[0].get_obs_space()
|
40 |
+
_action_space = agents[0].get_action_space()
|
41 |
+
args = _get_args()
|
42 |
+
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
43 |
+
Engine.time_scale = _get_speedup() * 1.0
|
44 |
+
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
45 |
+
|
46 |
+
# Run inference if onnx model path is set, otherwise wait for server connection
|
47 |
+
var run_onnx_model_inference : bool = onnx_model_path != ""
|
48 |
+
if run_onnx_model_inference:
|
49 |
+
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: " + onnx_model_path)
|
50 |
+
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
51 |
+
_set_heuristic("model")
|
52 |
+
else:
|
53 |
+
connected = connect_to_server()
|
54 |
+
if connected:
|
55 |
+
_set_heuristic("model")
|
56 |
+
_handshake()
|
57 |
+
_send_env_info()
|
58 |
+
else:
|
59 |
+
_set_heuristic("human")
|
60 |
+
|
61 |
+
_set_seed()
|
62 |
+
_set_action_repeat()
|
63 |
+
initialized = true
|
64 |
+
|
65 |
+
func _physics_process(delta):
|
66 |
+
# two modes, human control, agent control
|
67 |
+
# pause tree, send obs, get actions, set actions, unpause tree
|
68 |
+
if n_action_steps % action_repeat != 0:
|
69 |
+
n_action_steps += 1
|
70 |
+
return
|
71 |
+
|
72 |
+
n_action_steps += 1
|
73 |
+
|
74 |
+
if connected:
|
75 |
+
get_tree().set_pause(true)
|
76 |
+
|
77 |
+
if just_reset:
|
78 |
+
just_reset = false
|
79 |
+
var obs = _get_obs_from_agents()
|
80 |
+
|
81 |
+
var reply = {
|
82 |
+
"type": "reset",
|
83 |
+
"obs": obs
|
84 |
+
}
|
85 |
+
_send_dict_as_json_message(reply)
|
86 |
+
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
87 |
+
get_tree().set_pause(false)
|
88 |
+
return
|
89 |
+
|
90 |
+
if need_to_send_obs:
|
91 |
+
need_to_send_obs = false
|
92 |
+
var reward = _get_reward_from_agents()
|
93 |
+
var done = _get_done_from_agents()
|
94 |
+
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
95 |
+
|
96 |
+
var obs = _get_obs_from_agents()
|
97 |
+
|
98 |
+
var reply = {
|
99 |
+
"type": "step",
|
100 |
+
"obs": obs,
|
101 |
+
"reward": reward,
|
102 |
+
"done": done
|
103 |
+
}
|
104 |
+
_send_dict_as_json_message(reply)
|
105 |
+
|
106 |
+
var handled = handle_message()
|
107 |
+
|
108 |
+
elif onnx_model != null:
|
109 |
+
var obs : Array = _get_obs_from_agents()
|
110 |
+
|
111 |
+
var actions = []
|
112 |
+
for o in obs:
|
113 |
+
var action = onnx_model.run_inference(o["obs"], 1.0)
|
114 |
+
action["output"] = clamp_array(action["output"], -1.0, 1.0)
|
115 |
+
var action_dict = _extract_action_dict(action["output"])
|
116 |
+
actions.append(action_dict)
|
117 |
+
|
118 |
+
_set_agent_actions(actions)
|
119 |
+
need_to_send_obs = true
|
120 |
+
get_tree().set_pause(false)
|
121 |
+
_reset_agents_if_done()
|
122 |
+
|
123 |
+
else:
|
124 |
+
_reset_agents_if_done()
|
125 |
+
|
126 |
+
func _extract_action_dict(action_array: Array):
|
127 |
+
var index = 0
|
128 |
+
var result = {}
|
129 |
+
for key in _action_space.keys():
|
130 |
+
var size = _action_space[key]["size"]
|
131 |
+
if _action_space[key]["action_type"] == "discrete":
|
132 |
+
result[key] = round(action_array[index])
|
133 |
+
else:
|
134 |
+
result[key] = action_array.slice(index,index+size)
|
135 |
+
index += size
|
136 |
+
|
137 |
+
return result
|
138 |
+
|
139 |
+
func _get_agents():
|
140 |
+
agents = get_tree().get_nodes_in_group("AGENT")
|
141 |
+
|
142 |
+
func _set_heuristic(heuristic):
|
143 |
+
for agent in agents:
|
144 |
+
agent.set_heuristic(heuristic)
|
145 |
+
|
146 |
+
func _handshake():
|
147 |
+
print("performing handshake")
|
148 |
+
|
149 |
+
var json_dict = _get_dict_json_message()
|
150 |
+
assert(json_dict["type"] == "handshake")
|
151 |
+
var major_version = json_dict["major_version"]
|
152 |
+
var minor_version = json_dict["minor_version"]
|
153 |
+
if major_version != MAJOR_VERSION:
|
154 |
+
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
155 |
+
if minor_version != MINOR_VERSION:
|
156 |
+
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
157 |
+
|
158 |
+
print("handshake complete")
|
159 |
+
|
160 |
+
func _get_dict_json_message():
|
161 |
+
# returns a dictionary from of the most recent message
|
162 |
+
# this is not waiting
|
163 |
+
while stream.get_available_bytes() == 0:
|
164 |
+
stream.poll()
|
165 |
+
if stream.get_status() != 2:
|
166 |
+
print("server disconnected status, closing")
|
167 |
+
get_tree().quit()
|
168 |
+
return null
|
169 |
+
|
170 |
+
OS.delay_usec(10)
|
171 |
+
|
172 |
+
var message = stream.get_string()
|
173 |
+
var json_data = JSON.parse_string(message)
|
174 |
+
|
175 |
+
return json_data
|
176 |
+
|
177 |
+
func _send_dict_as_json_message(dict):
|
178 |
+
stream.put_string(JSON.stringify(dict))
|
179 |
+
|
180 |
+
func _send_env_info():
|
181 |
+
var json_dict = _get_dict_json_message()
|
182 |
+
assert(json_dict["type"] == "env_info")
|
183 |
+
|
184 |
+
|
185 |
+
var message = {
|
186 |
+
"type" : "env_info",
|
187 |
+
"observation_space": _obs_space,
|
188 |
+
"action_space":_action_space,
|
189 |
+
"n_agents": len(agents)
|
190 |
+
}
|
191 |
+
_send_dict_as_json_message(message)
|
192 |
+
|
193 |
+
func connect_to_server():
|
194 |
+
print("Waiting for one second to allow server to start")
|
195 |
+
OS.delay_msec(1000)
|
196 |
+
print("trying to connect to server")
|
197 |
+
stream = StreamPeerTCP.new()
|
198 |
+
|
199 |
+
# "localhost" was not working on windows VM, had to use the IP
|
200 |
+
var ip = "127.0.0.1"
|
201 |
+
var port = _get_port()
|
202 |
+
var connect = stream.connect_to_host(ip, port)
|
203 |
+
stream.set_no_delay(true) # TODO check if this improves performance or not
|
204 |
+
stream.poll()
|
205 |
+
# Fetch the status until it is either connected (2) or failed to connect (3)
|
206 |
+
while stream.get_status() < 2:
|
207 |
+
stream.poll()
|
208 |
+
return stream.get_status() == 2
|
209 |
+
|
210 |
+
func _get_args():
|
211 |
+
print("getting command line arguments")
|
212 |
+
var arguments = {}
|
213 |
+
for argument in OS.get_cmdline_args():
|
214 |
+
print(argument)
|
215 |
+
if argument.find("=") > -1:
|
216 |
+
var key_value = argument.split("=")
|
217 |
+
arguments[key_value[0].lstrip("--")] = key_value[1]
|
218 |
+
else:
|
219 |
+
# Options without an argument will be present in the dictionary,
|
220 |
+
# with the value set to an empty string.
|
221 |
+
arguments[argument.lstrip("--")] = ""
|
222 |
+
|
223 |
+
return arguments
|
224 |
+
|
225 |
+
func _get_speedup():
|
226 |
+
print(args)
|
227 |
+
return args.get("speedup", str(speed_up)).to_int()
|
228 |
+
|
229 |
+
func _get_port():
|
230 |
+
return args.get("port", DEFAULT_PORT).to_int()
|
231 |
+
|
232 |
+
func _set_seed():
|
233 |
+
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
234 |
+
seed(_seed)
|
235 |
+
|
236 |
+
func _set_action_repeat():
|
237 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
238 |
+
|
239 |
+
func disconnect_from_server():
|
240 |
+
stream.disconnect_from_host()
|
241 |
+
|
242 |
+
|
243 |
+
|
244 |
+
func handle_message() -> bool:
|
245 |
+
# get json message: reset, step, close
|
246 |
+
var message = _get_dict_json_message()
|
247 |
+
if message["type"] == "close":
|
248 |
+
print("received close message, closing game")
|
249 |
+
get_tree().quit()
|
250 |
+
get_tree().set_pause(false)
|
251 |
+
return true
|
252 |
+
|
253 |
+
if message["type"] == "reset":
|
254 |
+
print("resetting all agents")
|
255 |
+
_reset_all_agents()
|
256 |
+
just_reset = true
|
257 |
+
get_tree().set_pause(false)
|
258 |
+
#print("resetting forcing draw")
|
259 |
+
# RenderingServer.force_draw()
|
260 |
+
# var obs = _get_obs_from_agents()
|
261 |
+
# print("obs ", obs)
|
262 |
+
# var reply = {
|
263 |
+
# "type": "reset",
|
264 |
+
# "obs": obs
|
265 |
+
# }
|
266 |
+
# _send_dict_as_json_message(reply)
|
267 |
+
return true
|
268 |
+
|
269 |
+
if message["type"] == "call":
|
270 |
+
var method = message["method"]
|
271 |
+
var returns = _call_method_on_agents(method)
|
272 |
+
var reply = {
|
273 |
+
"type": "call",
|
274 |
+
"returns": returns
|
275 |
+
}
|
276 |
+
print("calling method from Python")
|
277 |
+
_send_dict_as_json_message(reply)
|
278 |
+
return handle_message()
|
279 |
+
|
280 |
+
if message["type"] == "action":
|
281 |
+
var action = message["action"]
|
282 |
+
_set_agent_actions(action)
|
283 |
+
need_to_send_obs = true
|
284 |
+
get_tree().set_pause(false)
|
285 |
+
return true
|
286 |
+
|
287 |
+
print("message was not handled")
|
288 |
+
return false
|
289 |
+
|
290 |
+
func _call_method_on_agents(method):
|
291 |
+
var returns = []
|
292 |
+
for agent in agents:
|
293 |
+
returns.append(agent.call(method))
|
294 |
+
|
295 |
+
return returns
|
296 |
+
|
297 |
+
|
298 |
+
func _reset_agents_if_done():
|
299 |
+
for agent in agents:
|
300 |
+
if agent.get_done():
|
301 |
+
agent.set_done_false()
|
302 |
+
|
303 |
+
func _reset_all_agents():
|
304 |
+
for agent in agents:
|
305 |
+
agent.needs_reset = true
|
306 |
+
#agent.reset()
|
307 |
+
|
308 |
+
func _get_obs_from_agents():
|
309 |
+
var obs = []
|
310 |
+
for agent in agents:
|
311 |
+
obs.append(agent.get_obs())
|
312 |
+
|
313 |
+
return obs
|
314 |
+
|
315 |
+
func _get_reward_from_agents():
|
316 |
+
var rewards = []
|
317 |
+
for agent in agents:
|
318 |
+
rewards.append(agent.get_reward())
|
319 |
+
agent.zero_reward()
|
320 |
+
return rewards
|
321 |
+
|
322 |
+
func _get_done_from_agents():
|
323 |
+
var dones = []
|
324 |
+
for agent in agents:
|
325 |
+
var done = agent.get_done()
|
326 |
+
if done: agent.set_done_false()
|
327 |
+
dones.append(done)
|
328 |
+
return dones
|
329 |
+
|
330 |
+
func _set_agent_actions(actions):
|
331 |
+
for i in range(len(actions)):
|
332 |
+
agents[i].set_action(actions[i])
|
333 |
+
|
334 |
+
func clamp_array(arr : Array, min:float, max:float):
|
335 |
+
var output : Array = []
|
336 |
+
for a in arr:
|
337 |
+
output.append(clamp(a, min, max))
|
338 |
+
return output
|
icon.svg
ADDED
onnx/model.onnx
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:902d0d267b3404a52b82cc90acefd0b5b1afea89965e3887a4a3b578bf84a4db
|
3 |
+
size 25805
|
project.godot
ADDED
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
; Engine configuration file.
|
2 |
+
; It's best edited using the editor UI and not directly,
|
3 |
+
; since the parameters that go here are not all obvious.
|
4 |
+
;
|
5 |
+
; Format:
|
6 |
+
; [section] ; section goes between []
|
7 |
+
; param=value ; assign values to parameters
|
8 |
+
|
9 |
+
config_version=5
|
10 |
+
|
11 |
+
[application]
|
12 |
+
|
13 |
+
config/name="3DCarParkingExample"
|
14 |
+
config/description="An example of a simple 3d car parking RL environment. "
|
15 |
+
run/main_scene="res://scenes/TrainingScene.tscn"
|
16 |
+
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
|
17 |
+
config/icon="res://icon.svg"
|
18 |
+
|
19 |
+
[dotnet]
|
20 |
+
|
21 |
+
project/assembly_name="3DCarParkingExample"
|
22 |
+
|
23 |
+
[editor_plugins]
|
24 |
+
|
25 |
+
enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
|
26 |
+
|
27 |
+
[input]
|
28 |
+
|
29 |
+
move_forward={
|
30 |
+
"deadzone": 0.5,
|
31 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
32 |
+
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
33 |
+
]
|
34 |
+
}
|
35 |
+
move_backward={
|
36 |
+
"deadzone": 0.5,
|
37 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
38 |
+
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
39 |
+
]
|
40 |
+
}
|
41 |
+
steer_left={
|
42 |
+
"deadzone": 0.5,
|
43 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
44 |
+
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
45 |
+
]
|
46 |
+
}
|
47 |
+
steer_right={
|
48 |
+
"deadzone": 0.5,
|
49 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
50 |
+
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
51 |
+
]
|
52 |
+
}
|
readme-license.md
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Simple 3D car parking environment made by Ivan-267 using Godot, Godot RL Agents, and Blender.
|
2 |
+
|
3 |
+
The following license is only for the assets in the folder "scenes\blender":
|
4 |
+
Author: https://github.com/Ivan-267
|
5 |
+
License: https://creativecommons.org/licenses/by/4.0/
|
scenes/TestingScene.tscn
ADDED
@@ -0,0 +1,66 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=8 format=3 uid="uid://00lmrvmkwpim"]
|
2 |
+
|
3 |
+
[ext_resource type="PackedScene" uid="uid://ca6csk8y5nvuu" path="res://scenes/game_scene/GameScene.tscn" id="1_cnrg2"]
|
4 |
+
[ext_resource type="Script" path="res://scenes/sync_override.gd" id="2_xg13p"]
|
5 |
+
|
6 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vwcdc"]
|
7 |
+
resource_local_to_scene = true
|
8 |
+
shading_mode = 0
|
9 |
+
albedo_color = Color(1, 0, 0, 1)
|
10 |
+
|
11 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k2b80"]
|
12 |
+
resource_local_to_scene = true
|
13 |
+
shading_mode = 0
|
14 |
+
|
15 |
+
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g5l5s"]
|
16 |
+
|
17 |
+
[sub_resource type="Sky" id="Sky_a413c"]
|
18 |
+
sky_material = SubResource("ProceduralSkyMaterial_g5l5s")
|
19 |
+
|
20 |
+
[sub_resource type="Environment" id="Environment_x2xl3"]
|
21 |
+
background_mode = 2
|
22 |
+
background_energy_multiplier = 1.2
|
23 |
+
sky = SubResource("Sky_a413c")
|
24 |
+
sdfgi_enabled = true
|
25 |
+
glow_enabled = true
|
26 |
+
glow_bloom = 0.02
|
27 |
+
volumetric_fog_density = 0.01
|
28 |
+
|
29 |
+
[node name="TrainingScene" type="Node3D"]
|
30 |
+
|
31 |
+
[node name="GameScene" parent="." instance=ExtResource("1_cnrg2")]
|
32 |
+
|
33 |
+
[node name="Car" parent="GameScene" index="0"]
|
34 |
+
braking_material = SubResource("StandardMaterial3D_vwcdc")
|
35 |
+
reversing_material = SubResource("StandardMaterial3D_k2b80")
|
36 |
+
|
37 |
+
[node name="Camera3D" type="Camera3D" parent="GameScene/Car" index="8"]
|
38 |
+
transform = Transform3D(-1, 2.99003e-08, -8.21505e-08, 0, 0.939693, 0.34202, 8.74228e-08, 0.34202, -0.939693, 0, 1.63, -2.105)
|
39 |
+
current = true
|
40 |
+
fov = 100.0
|
41 |
+
|
42 |
+
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
43 |
+
transform = Transform3D(0.857167, 0.364187, -0.364187, 0, 0.707107, 0.707107, 0.515038, -0.606109, 0.606109, 0, 0, 0)
|
44 |
+
shadow_enabled = true
|
45 |
+
|
46 |
+
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
47 |
+
environment = SubResource("Environment_x2xl3")
|
48 |
+
|
49 |
+
[node name="Sync" type="Node" parent="."]
|
50 |
+
script = ExtResource("2_xg13p")
|
51 |
+
speed_up = 3
|
52 |
+
onnx_model_path = "onnx/model.onnx"
|
53 |
+
|
54 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
55 |
+
transform = Transform3D(0.999998, 0.0014048, -0.00103571, 0, 0.593419, 0.804894, 0.00174533, -0.804893, 0.593418, 0, 11.05, 9.648)
|
56 |
+
current = true
|
57 |
+
fov = 80.0
|
58 |
+
size = 20.0
|
59 |
+
|
60 |
+
[node name="Camera3D2" type="Camera3D" parent="."]
|
61 |
+
transform = Transform3D(0.707106, 0.294355, -0.642927, 0, 0.909236, 0.416281, 0.707106, -0.294355, 0.642927, -7, 2.28, 7)
|
62 |
+
fov = 91.6
|
63 |
+
size = 20.0
|
64 |
+
|
65 |
+
[editable path="GameScene"]
|
66 |
+
[editable path="GameScene/Parking"]
|
scenes/TrainingScene.tscn
ADDED
@@ -0,0 +1,128 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=6 format=3 uid="uid://b4f2hcn0g5vjg"]
|
2 |
+
|
3 |
+
[ext_resource type="PackedScene" uid="uid://ca6csk8y5nvuu" path="res://scenes/game_scene/GameScene.tscn" id="1_vdknj"]
|
4 |
+
[ext_resource type="Script" path="res://scenes/sync_override.gd" id="2_p6jfa"]
|
5 |
+
|
6 |
+
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g5l5s"]
|
7 |
+
|
8 |
+
[sub_resource type="Sky" id="Sky_a413c"]
|
9 |
+
sky_material = SubResource("ProceduralSkyMaterial_g5l5s")
|
10 |
+
|
11 |
+
[sub_resource type="Environment" id="Environment_xy0xn"]
|
12 |
+
background_mode = 2
|
13 |
+
background_energy_multiplier = 1.2
|
14 |
+
sky = SubResource("Sky_a413c")
|
15 |
+
volumetric_fog_density = 0.01
|
16 |
+
|
17 |
+
[node name="TrainingScene" type="Node3D"]
|
18 |
+
|
19 |
+
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
20 |
+
transform = Transform3D(0.857167, 0.364187, -0.364187, 0, 0.707107, 0.707107, 0.515038, -0.606109, 0.606109, 0, 0, 0)
|
21 |
+
shadow_enabled = true
|
22 |
+
|
23 |
+
[node name="GameScene" parent="." instance=ExtResource("1_vdknj")]
|
24 |
+
|
25 |
+
[node name="GameScene2" parent="." instance=ExtResource("1_vdknj")]
|
26 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 48, 0, 0)
|
27 |
+
|
28 |
+
[node name="GameScene3" parent="." instance=ExtResource("1_vdknj")]
|
29 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -44, 0, 0)
|
30 |
+
|
31 |
+
[node name="GameScene4" parent="." instance=ExtResource("1_vdknj")]
|
32 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 37)
|
33 |
+
|
34 |
+
[node name="GameScene5" parent="." instance=ExtResource("1_vdknj")]
|
35 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 48, 0, 37)
|
36 |
+
|
37 |
+
[node name="GameScene6" parent="." instance=ExtResource("1_vdknj")]
|
38 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -44, 0, 37)
|
39 |
+
|
40 |
+
[node name="GameScene7" parent="." instance=ExtResource("1_vdknj")]
|
41 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 71)
|
42 |
+
|
43 |
+
[node name="GameScene8" parent="." instance=ExtResource("1_vdknj")]
|
44 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 48, 0, 71)
|
45 |
+
|
46 |
+
[node name="GameScene9" parent="." instance=ExtResource("1_vdknj")]
|
47 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -44, 0, 71)
|
48 |
+
|
49 |
+
[node name="GameScene10" parent="." instance=ExtResource("1_vdknj")]
|
50 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 101)
|
51 |
+
|
52 |
+
[node name="GameScene11" parent="." instance=ExtResource("1_vdknj")]
|
53 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 48, 0, 101)
|
54 |
+
|
55 |
+
[node name="GameScene12" parent="." instance=ExtResource("1_vdknj")]
|
56 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -44, 0, 101)
|
57 |
+
|
58 |
+
[node name="GameScene13" parent="." instance=ExtResource("1_vdknj")]
|
59 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 142.849, 0, 0)
|
60 |
+
|
61 |
+
[node name="GameScene14" parent="." instance=ExtResource("1_vdknj")]
|
62 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 190.849, 0, 0)
|
63 |
+
|
64 |
+
[node name="GameScene15" parent="." instance=ExtResource("1_vdknj")]
|
65 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 98.8491, 0, 0)
|
66 |
+
|
67 |
+
[node name="GameScene16" parent="." instance=ExtResource("1_vdknj")]
|
68 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 142.849, 0, 37)
|
69 |
+
|
70 |
+
[node name="GameScene17" parent="." instance=ExtResource("1_vdknj")]
|
71 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 190.849, 0, 37)
|
72 |
+
|
73 |
+
[node name="GameScene18" parent="." instance=ExtResource("1_vdknj")]
|
74 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 98.8491, 0, 37)
|
75 |
+
|
76 |
+
[node name="GameScene19" parent="." instance=ExtResource("1_vdknj")]
|
77 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 142.849, 0, 71)
|
78 |
+
|
79 |
+
[node name="GameScene20" parent="." instance=ExtResource("1_vdknj")]
|
80 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 190.849, 0, 71)
|
81 |
+
|
82 |
+
[node name="GameScene21" parent="." instance=ExtResource("1_vdknj")]
|
83 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 98.8491, 0, 71)
|
84 |
+
|
85 |
+
[node name="GameScene22" parent="." instance=ExtResource("1_vdknj")]
|
86 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 142.849, 0, 101)
|
87 |
+
|
88 |
+
[node name="GameScene23" parent="." instance=ExtResource("1_vdknj")]
|
89 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 190.849, 0, 101)
|
90 |
+
|
91 |
+
[node name="GameScene24" parent="." instance=ExtResource("1_vdknj")]
|
92 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 98.8491, 0, 101)
|
93 |
+
|
94 |
+
[node name="GameScene25" parent="." instance=ExtResource("1_vdknj")]
|
95 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -134.151, 0, 0)
|
96 |
+
|
97 |
+
[node name="GameScene26" parent="." instance=ExtResource("1_vdknj")]
|
98 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.1509, 0, 0)
|
99 |
+
|
100 |
+
[node name="GameScene27" parent="." instance=ExtResource("1_vdknj")]
|
101 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -178.151, 0, 0)
|
102 |
+
|
103 |
+
[node name="GameScene28" parent="." instance=ExtResource("1_vdknj")]
|
104 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -134.151, 0, 37)
|
105 |
+
|
106 |
+
[node name="GameScene29" parent="." instance=ExtResource("1_vdknj")]
|
107 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.1509, 0, 37)
|
108 |
+
|
109 |
+
[node name="GameScene30" parent="." instance=ExtResource("1_vdknj")]
|
110 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -178.151, 0, 37)
|
111 |
+
|
112 |
+
[node name="GameScene31" parent="." instance=ExtResource("1_vdknj")]
|
113 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -178.151, 0, 99)
|
114 |
+
|
115 |
+
[node name="GameScene32" parent="." instance=ExtResource("1_vdknj")]
|
116 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -178.151, 0, 72)
|
117 |
+
|
118 |
+
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
119 |
+
environment = SubResource("Environment_xy0xn")
|
120 |
+
|
121 |
+
[node name="Sync" type="Node" parent="."]
|
122 |
+
script = ExtResource("2_p6jfa")
|
123 |
+
speed_up = 10
|
124 |
+
|
125 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
126 |
+
transform = Transform3D(0.999998, 0.0014048, -0.00103571, 0, 0.593419, 0.804894, 0.00174533, -0.804893, 0.593418, 0.695, 11.05, 9.648)
|
127 |
+
fov = 80.0
|
128 |
+
size = 20.0
|
scenes/blender/car_base.blend
ADDED
Binary file (992 kB). View file
|
|
scenes/blender/grass.png
ADDED
Git LFS Details
|
scenes/blender/grass2.png
ADDED
Git LFS Details
|
scenes/blender/grass3.png
ADDED
Git LFS Details
|
scenes/blender/parking.blend
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:068f73437707265496e1a909678fe955cd537515d13ac85c8e39d58accc229e2
|
3 |
+
size 1285376
|
scenes/car/Car.gd
ADDED
@@ -0,0 +1,217 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends VehicleBody3D
|
2 |
+
class_name Car
|
3 |
+
|
4 |
+
@export var playing_area_x_size: float = 20
|
5 |
+
@export var playing_area_z_size: float = 20
|
6 |
+
|
7 |
+
@export var acceleration: float = 200
|
8 |
+
@export var max_steer_angle: float = 20
|
9 |
+
|
10 |
+
@export var parking_manager: ParkingManager
|
11 |
+
@export var goal_marker: Node3D
|
12 |
+
|
13 |
+
@onready var max_velocity = acceleration / mass * 40
|
14 |
+
@onready var ai_controller: AIController3D = $AIController3D
|
15 |
+
@onready var raycast_sensor: RayCastSensor3D = $RayCastSensor3D
|
16 |
+
|
17 |
+
var goal_parking_spot: Transform3D
|
18 |
+
|
19 |
+
var requested_acceleration: float
|
20 |
+
var requested_steering: float
|
21 |
+
var _initial_transform: Transform3D
|
22 |
+
var times_restarted: int
|
23 |
+
|
24 |
+
var _smallest_distance_to_goal: float = 0
|
25 |
+
var _max_goal_dist: float = 1
|
26 |
+
|
27 |
+
var episode_ended_unsuccessfully_reward: float = -6
|
28 |
+
|
29 |
+
var _rear_lights: Array[MeshInstance3D]
|
30 |
+
@export var braking_material: StandardMaterial3D
|
31 |
+
@export var reversing_material: StandardMaterial3D
|
32 |
+
|
33 |
+
func get_normalized_velocity():
|
34 |
+
return linear_velocity.normalized() * (linear_velocity.length() / max_velocity)
|
35 |
+
|
36 |
+
func _ready():
|
37 |
+
ai_controller.init(self)
|
38 |
+
_initial_transform = transform
|
39 |
+
|
40 |
+
_rear_lights.resize(2)
|
41 |
+
_rear_lights[0] = $"car_base/Rear-light" as MeshInstance3D
|
42 |
+
_rear_lights[1] = $"car_base/Rear-light_001" as MeshInstance3D
|
43 |
+
|
44 |
+
_max_goal_dist = (
|
45 |
+
Vector2(
|
46 |
+
playing_area_x_size,
|
47 |
+
playing_area_z_size
|
48 |
+
).length()
|
49 |
+
)
|
50 |
+
|
51 |
+
func reset():
|
52 |
+
times_restarted += 1
|
53 |
+
|
54 |
+
transform = _initial_transform
|
55 |
+
|
56 |
+
if randi_range(0, 1) == 0:
|
57 |
+
transform.origin = -transform.origin
|
58 |
+
transform.basis = transform.basis.rotated(Vector3.UP, PI)
|
59 |
+
|
60 |
+
linear_velocity = Vector3.ZERO
|
61 |
+
angular_velocity = Vector3.ZERO
|
62 |
+
|
63 |
+
transform.basis = transform.basis.rotated(Vector3.UP, randf_range(-0.3, 0.3))
|
64 |
+
|
65 |
+
parking_manager.disable_random_cars()
|
66 |
+
|
67 |
+
goal_parking_spot = parking_manager.get_random_free_parking_spot_transform()
|
68 |
+
goal_marker.global_position = goal_parking_spot.origin + Vector3.UP * 3
|
69 |
+
|
70 |
+
_smallest_distance_to_goal = _get_current_distance_to_goal()
|
71 |
+
|
72 |
+
func _physics_process(delta):
|
73 |
+
_reset_if_needed()
|
74 |
+
_update_reward()
|
75 |
+
|
76 |
+
if (ai_controller.heuristic != "human"):
|
77 |
+
engine_force = (requested_acceleration) * acceleration
|
78 |
+
steering = move_toward(steering, deg_to_rad(requested_steering * max_steer_angle), delta)
|
79 |
+
else:
|
80 |
+
engine_force = (
|
81 |
+
int(Input.is_action_pressed("move_forward")) -
|
82 |
+
int(Input.is_action_pressed("move_backward"))
|
83 |
+
) * acceleration
|
84 |
+
steering = move_toward(
|
85 |
+
steering,
|
86 |
+
deg_to_rad((
|
87 |
+
int(Input.is_action_pressed("steer_left")) -
|
88 |
+
int(Input.is_action_pressed("steer_right"))
|
89 |
+
) * max_steer_angle),
|
90 |
+
delta
|
91 |
+
)
|
92 |
+
|
93 |
+
_update_rear_lights()
|
94 |
+
_reset_on_out_of_bounds()
|
95 |
+
_reset_on_turned_over()
|
96 |
+
_reset_on_went_away_from_goal()
|
97 |
+
_end_episode_on_goal_reached()
|
98 |
+
|
99 |
+
func _update_rear_lights():
|
100 |
+
var velocity := get_normalized_velocity_in_player_reference().z
|
101 |
+
|
102 |
+
set_rear_light_material(null)
|
103 |
+
|
104 |
+
var brake_or_reverse_requested: bool
|
105 |
+
if (ai_controller.heuristic != "human"):
|
106 |
+
brake_or_reverse_requested = requested_acceleration < 0
|
107 |
+
else:
|
108 |
+
brake_or_reverse_requested = Input.is_action_pressed("move_backward")
|
109 |
+
|
110 |
+
if velocity >= 0:
|
111 |
+
if brake_or_reverse_requested:
|
112 |
+
set_rear_light_material(braking_material)
|
113 |
+
elif velocity <= -0.015:
|
114 |
+
set_rear_light_material(reversing_material)
|
115 |
+
|
116 |
+
func set_rear_light_material(material: StandardMaterial3D):
|
117 |
+
_rear_lights[0].set_surface_override_material(0, material)
|
118 |
+
_rear_lights[1].set_surface_override_material(0, material)
|
119 |
+
|
120 |
+
func _reset_on_out_of_bounds():
|
121 |
+
if (position.y < -2 or abs(position.x) > 10 or abs(position.z) > 10):
|
122 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
123 |
+
|
124 |
+
# If the agent was near the goal but has since moved away,
|
125 |
+
# end the episode with a negative reward
|
126 |
+
func _reset_on_went_away_from_goal():
|
127 |
+
var goal_dist = _get_current_distance_to_goal()
|
128 |
+
if _smallest_distance_to_goal < 1.5 and goal_dist > _smallest_distance_to_goal + 3.5:
|
129 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
130 |
+
|
131 |
+
# If the goal condition is reached, provide a reward based on:
|
132 |
+
# how quickly the goal was reached,
|
133 |
+
# the current velocity,
|
134 |
+
# direction alignment,
|
135 |
+
# and distance from the goal position
|
136 |
+
func _end_episode_on_goal_reached():
|
137 |
+
var goal_dist = _get_current_distance_to_goal()
|
138 |
+
if _is_goal_reached(goal_dist):
|
139 |
+
var parked_succesfully_reward: float = (
|
140 |
+
10
|
141 |
+
- _get_direction_difference() * 4
|
142 |
+
- (float(ai_controller.n_steps) / ai_controller.reset_after) * 2
|
143 |
+
- get_normalized_velocity().length()
|
144 |
+
- (goal_dist / _max_goal_dist)
|
145 |
+
)
|
146 |
+
_end_episode(parked_succesfully_reward)
|
147 |
+
|
148 |
+
func _reset_on_turned_over():
|
149 |
+
if global_transform.basis.y.dot(Vector3.UP) < 0.6:
|
150 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
151 |
+
|
152 |
+
func _end_episode(final_reward: float = 0):
|
153 |
+
ai_controller.reward += final_reward
|
154 |
+
ai_controller.needs_reset = true
|
155 |
+
ai_controller.done = true
|
156 |
+
|
157 |
+
func _reset_if_needed():
|
158 |
+
if ai_controller.needs_reset:
|
159 |
+
reset()
|
160 |
+
ai_controller.reset()
|
161 |
+
|
162 |
+
func _update_reward():
|
163 |
+
if times_restarted == 0:
|
164 |
+
return
|
165 |
+
|
166 |
+
var goal_dist = _get_current_distance_to_goal()
|
167 |
+
|
168 |
+
# # If the car is close to the goal parking spot,
|
169 |
+
# we modify the reward based on the angle
|
170 |
+
var direction_multiplier = 1
|
171 |
+
if goal_dist < 1:
|
172 |
+
direction_multiplier = (1 - _get_direction_difference()) * 1.5
|
173 |
+
|
174 |
+
if goal_dist < _smallest_distance_to_goal:
|
175 |
+
ai_controller.reward += (
|
176 |
+
(_smallest_distance_to_goal - goal_dist) *
|
177 |
+
direction_multiplier
|
178 |
+
)
|
179 |
+
_smallest_distance_to_goal = goal_dist
|
180 |
+
|
181 |
+
# Encourage shorter paths
|
182 |
+
if goal_dist > 2:
|
183 |
+
ai_controller.reward -= 10 * (get_normalized_velocity().length() / ai_controller.reset_after)
|
184 |
+
|
185 |
+
# Returns the difference between current direction and goal direction in range 0,1
|
186 |
+
# If 1, the angle is 180 degrees, if 0, the direction is perfectly aligned.
|
187 |
+
func _get_direction_difference() -> float:
|
188 |
+
return (global_transform.basis.z.dot(-goal_parking_spot.basis.z) + 1) / 2
|
189 |
+
|
190 |
+
func _is_goal_reached(current_goal_dist: float) -> bool:
|
191 |
+
return (
|
192 |
+
current_goal_dist < 0.5 and
|
193 |
+
linear_velocity.length() < 0.05 and
|
194 |
+
_get_direction_difference() < 0.07
|
195 |
+
)
|
196 |
+
|
197 |
+
func _get_current_distance_to_goal() -> float:
|
198 |
+
# Exclude Y difference from the calculated distance
|
199 |
+
var goal_transform: Transform3D = goal_parking_spot
|
200 |
+
goal_transform.origin.y = global_position.y
|
201 |
+
return goal_transform.origin.distance_to(global_position)
|
202 |
+
|
203 |
+
func get_normalized_velocity_in_player_reference() -> Vector3:
|
204 |
+
return (
|
205 |
+
global_transform.basis.inverse() *
|
206 |
+
get_normalized_velocity()
|
207 |
+
)
|
208 |
+
|
209 |
+
func _on_green_space_body_entered(body):
|
210 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
211 |
+
|
212 |
+
func _on_walls_body_entered(body):
|
213 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
214 |
+
|
215 |
+
func _on_body_entered(body: PhysicsBody3D):
|
216 |
+
if body is StaticCar:
|
217 |
+
_end_episode(episode_ended_unsuccessfully_reward)
|
scenes/car/Car.tscn
ADDED
@@ -0,0 +1,151 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=9 format=3 uid="uid://cn2van3bgkmch"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://scenes/car/Car.gd" id="1_22tkk"]
|
4 |
+
[ext_resource type="Material" uid="uid://chim7hdhvacuf" path="res://scenes/car/rear_light_braking.tres" id="2_on5f3"]
|
5 |
+
[ext_resource type="Material" uid="uid://d0fd3s7j6iaxc" path="res://scenes/car/rear_light_reversing.tres" id="3_ic80y"]
|
6 |
+
[ext_resource type="PackedScene" uid="uid://rfo6asayjvm8" path="res://scenes/blender/car_base.blend" id="4_5vyrv"]
|
7 |
+
[ext_resource type="PackedScene" uid="uid://d3saly1xwj5s" path="res://scenes/car/Wheel.tscn" id="5_htwgt"]
|
8 |
+
[ext_resource type="Script" path="res://scenes/car/CarAIController.gd" id="6_h3eqj"]
|
9 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="7_r8420"]
|
10 |
+
|
11 |
+
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_ey2uy"]
|
12 |
+
points = PackedVector3Array(-1.07131, 0.109052, -1.54357, 1.08983, 0.83316, 1.90767, -1.10341, 0.822321, 1.8853, 0.989547, -0.97941, 1.03135, 1.08983, 0.83316, -1.90767, -1.01606, -0.97941, -1.03135, -1.01606, -0.97941, 1.03135, 0.989547, -0.97941, -1.03135, -1.10341, 0.822321, -1.8853, 1.04556, -0.463054, -1.25862, 1.05067, -0.349671, 1.32232, -1.07441, 0.683148, 1.83514, -1.07441, 0.683148, -1.83514, -1.07131, 0.109052, 1.54357, 1.04556, -0.463054, 1.25862, 1.05067, -0.349671, -1.32232)
|
13 |
+
|
14 |
+
[node name="Car" type="VehicleBody3D"]
|
15 |
+
collision_layer = 2
|
16 |
+
mass = 1000.0
|
17 |
+
continuous_cd = true
|
18 |
+
max_contacts_reported = 1
|
19 |
+
script = ExtResource("1_22tkk")
|
20 |
+
braking_material = ExtResource("2_on5f3")
|
21 |
+
reversing_material = ExtResource("3_ic80y")
|
22 |
+
|
23 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
24 |
+
transform = Transform3D(0.5, 0, 0, 0, -0.5, 7.54979e-08, 0, -7.54979e-08, -0.5, 0, 0, 0)
|
25 |
+
shape = SubResource("ConvexPolygonShape3D_ey2uy")
|
26 |
+
|
27 |
+
[node name="car_base" parent="." instance=ExtResource("4_5vyrv")]
|
28 |
+
|
29 |
+
[node name="BackWheel" type="VehicleWheel3D" parent="."]
|
30 |
+
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -0.7, -0.426319, -0.45)
|
31 |
+
use_as_traction = true
|
32 |
+
wheel_radius = 0.349
|
33 |
+
suspension_travel = 0.3
|
34 |
+
suspension_stiffness = 40.0
|
35 |
+
|
36 |
+
[node name="Wheel" parent="BackWheel" instance=ExtResource("5_htwgt")]
|
37 |
+
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, 0, 0)
|
38 |
+
|
39 |
+
[node name="BackWheel2" type="VehicleWheel3D" parent="."]
|
40 |
+
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0.7, -0.426473, -0.45)
|
41 |
+
use_as_traction = true
|
42 |
+
wheel_radius = 0.349
|
43 |
+
suspension_travel = 0.3
|
44 |
+
suspension_stiffness = 40.0
|
45 |
+
|
46 |
+
[node name="Wheel3" parent="BackWheel2" instance=ExtResource("5_htwgt")]
|
47 |
+
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0)
|
48 |
+
|
49 |
+
[node name="FrontWheel" type="VehicleWheel3D" parent="."]
|
50 |
+
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -0.7, -0.426473, 0.45)
|
51 |
+
use_as_traction = true
|
52 |
+
use_as_steering = true
|
53 |
+
wheel_radius = 0.349
|
54 |
+
suspension_travel = 0.3
|
55 |
+
suspension_stiffness = 40.0
|
56 |
+
|
57 |
+
[node name="Wheel2" parent="FrontWheel" instance=ExtResource("5_htwgt")]
|
58 |
+
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0)
|
59 |
+
|
60 |
+
[node name="FrontWheel2" type="VehicleWheel3D" parent="."]
|
61 |
+
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0.7, -0.426473, 0.45)
|
62 |
+
use_as_traction = true
|
63 |
+
use_as_steering = true
|
64 |
+
wheel_radius = 0.349
|
65 |
+
suspension_travel = 0.3
|
66 |
+
suspension_stiffness = 40.0
|
67 |
+
|
68 |
+
[node name="Wheel4" parent="FrontWheel2" instance=ExtResource("5_htwgt")]
|
69 |
+
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0)
|
70 |
+
|
71 |
+
[node name="AIController3D" type="Node3D" parent="."]
|
72 |
+
script = ExtResource("6_h3eqj")
|
73 |
+
reset_after = 1750
|
74 |
+
|
75 |
+
[node name="RayCastSensor3D" type="Node3D" parent="."]
|
76 |
+
script = ExtResource("7_r8420")
|
77 |
+
n_rays_width = 17.0
|
78 |
+
n_rays_height = 1.0
|
79 |
+
cone_width = 360.0
|
80 |
+
cone_height = 0.0
|
81 |
+
collide_with_areas = true
|
82 |
+
|
83 |
+
[node name="@RayCast3D@23670" type="RayCast3D" parent="RayCastSensor3D"]
|
84 |
+
target_position = Vector3(-1.8375, 0, -9.82973)
|
85 |
+
collide_with_areas = true
|
86 |
+
|
87 |
+
[node name="node_1 0" type="RayCast3D" parent="RayCastSensor3D"]
|
88 |
+
target_position = Vector3(-5.26432, 0, -8.50217)
|
89 |
+
collide_with_areas = true
|
90 |
+
|
91 |
+
[node name="node_2 0" type="RayCast3D" parent="RayCastSensor3D"]
|
92 |
+
target_position = Vector3(-7.98017, 0, -6.02635)
|
93 |
+
collide_with_areas = true
|
94 |
+
|
95 |
+
[node name="node_3 0" type="RayCast3D" parent="RayCastSensor3D"]
|
96 |
+
target_position = Vector3(-9.61826, 0, -2.73663)
|
97 |
+
collide_with_areas = true
|
98 |
+
|
99 |
+
[node name="node_4 0" type="RayCast3D" parent="RayCastSensor3D"]
|
100 |
+
target_position = Vector3(-9.95734, 0, 0.922684)
|
101 |
+
collide_with_areas = true
|
102 |
+
|
103 |
+
[node name="node_5 0" type="RayCast3D" parent="RayCastSensor3D"]
|
104 |
+
target_position = Vector3(-8.95163, 0, 4.45738)
|
105 |
+
collide_with_areas = true
|
106 |
+
|
107 |
+
[node name="node_6 0" type="RayCast3D" parent="RayCastSensor3D"]
|
108 |
+
target_position = Vector3(-6.73696, 0, 7.39009)
|
109 |
+
collide_with_areas = true
|
110 |
+
|
111 |
+
[node name="node_7 0" type="RayCast3D" parent="RayCastSensor3D"]
|
112 |
+
target_position = Vector3(-3.61242, 0, 9.32472)
|
113 |
+
collide_with_areas = true
|
114 |
+
|
115 |
+
[node name="node_8 0" type="RayCast3D" parent="RayCastSensor3D"]
|
116 |
+
target_position = Vector3(0, 0, 10)
|
117 |
+
collide_with_areas = true
|
118 |
+
|
119 |
+
[node name="node_9 0" type="RayCast3D" parent="RayCastSensor3D"]
|
120 |
+
target_position = Vector3(3.61242, 0, 9.32472)
|
121 |
+
collide_with_areas = true
|
122 |
+
|
123 |
+
[node name="node_10 0" type="RayCast3D" parent="RayCastSensor3D"]
|
124 |
+
target_position = Vector3(6.73696, 0, 7.39009)
|
125 |
+
collide_with_areas = true
|
126 |
+
|
127 |
+
[node name="node_11 0" type="RayCast3D" parent="RayCastSensor3D"]
|
128 |
+
target_position = Vector3(8.95163, 0, 4.45738)
|
129 |
+
collide_with_areas = true
|
130 |
+
|
131 |
+
[node name="node_12 0" type="RayCast3D" parent="RayCastSensor3D"]
|
132 |
+
target_position = Vector3(9.95734, 0, 0.922684)
|
133 |
+
collide_with_areas = true
|
134 |
+
|
135 |
+
[node name="node_13 0" type="RayCast3D" parent="RayCastSensor3D"]
|
136 |
+
target_position = Vector3(9.61826, 0, -2.73663)
|
137 |
+
collide_with_areas = true
|
138 |
+
|
139 |
+
[node name="node_14 0" type="RayCast3D" parent="RayCastSensor3D"]
|
140 |
+
target_position = Vector3(7.98017, 0, -6.02635)
|
141 |
+
collide_with_areas = true
|
142 |
+
|
143 |
+
[node name="node_15 0" type="RayCast3D" parent="RayCastSensor3D"]
|
144 |
+
target_position = Vector3(5.26432, 0, -8.50217)
|
145 |
+
collide_with_areas = true
|
146 |
+
|
147 |
+
[node name="node_16 0" type="RayCast3D" parent="RayCastSensor3D"]
|
148 |
+
target_position = Vector3(1.8375, 0, -9.82973)
|
149 |
+
collide_with_areas = true
|
150 |
+
|
151 |
+
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
scenes/car/CarAIController.gd
ADDED
@@ -0,0 +1,66 @@
|
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|
|
1 |
+
extends AIController3D
|
2 |
+
class_name CarAIController
|
3 |
+
|
4 |
+
func get_obs() -> Dictionary:
|
5 |
+
|
6 |
+
# Positions and velocities are converted to the player's frame of reference
|
7 |
+
var player_velocity = _player.get_normalized_velocity_in_player_reference()
|
8 |
+
|
9 |
+
var observations : Array = [
|
10 |
+
n_steps / float(reset_after),
|
11 |
+
player_velocity.x,
|
12 |
+
player_velocity.z,
|
13 |
+
_player.angular_velocity.y * 1.5,
|
14 |
+
_player.steering / deg_to_rad(_player.max_steer_angle)
|
15 |
+
]
|
16 |
+
|
17 |
+
# After the first reset, the goal parking position will be assigned,
|
18 |
+
# so we provide zero values for those positions before then
|
19 |
+
# (used for detecting the size of the observation space)
|
20 |
+
if _player.times_restarted == 0:
|
21 |
+
observations.append_array([0.0, 0.0, 0.0, 0.0])
|
22 |
+
else:
|
23 |
+
var goal_transform: Transform3D = _player.goal_parking_spot
|
24 |
+
var goal_position = (
|
25 |
+
_player.to_local(goal_transform.origin) /
|
26 |
+
Vector2(
|
27 |
+
_player.playing_area_x_size,
|
28 |
+
_player.playing_area_z_size
|
29 |
+
).length()
|
30 |
+
)
|
31 |
+
observations.append_array(
|
32 |
+
[
|
33 |
+
goal_position.x,
|
34 |
+
goal_position.z,
|
35 |
+
(goal_transform.basis.z - _player.global_transform.basis.z).x,
|
36 |
+
(goal_transform.basis.z - _player.global_transform.basis.z).z,
|
37 |
+
]
|
38 |
+
)
|
39 |
+
|
40 |
+
observations.append_array(_player.raycast_sensor.get_observation())
|
41 |
+
return {"obs": observations}
|
42 |
+
|
43 |
+
func get_reward() -> float:
|
44 |
+
return reward
|
45 |
+
|
46 |
+
func get_action_space() -> Dictionary:
|
47 |
+
return {
|
48 |
+
"acceleration" : {
|
49 |
+
"size": 1,
|
50 |
+
"action_type": "continuous"
|
51 |
+
},
|
52 |
+
"steering" : {
|
53 |
+
"size": 1,
|
54 |
+
"action_type": "continuous"
|
55 |
+
},
|
56 |
+
}
|
57 |
+
|
58 |
+
func _physics_process(delta):
|
59 |
+
n_steps += 1
|
60 |
+
if n_steps > reset_after:
|
61 |
+
needs_reset = true
|
62 |
+
done = true
|
63 |
+
|
64 |
+
func set_action(action) -> void:
|
65 |
+
_player.requested_acceleration = clampf(action.acceleration[0], -1.0, 1.0)
|
66 |
+
_player.requested_steering = clampf(action.steering[0], -1.0, 1.0)
|
scenes/car/StaticCar.gd
ADDED
@@ -0,0 +1,19 @@
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends StaticBody3D
|
2 |
+
class_name StaticCar
|
3 |
+
|
4 |
+
var _material: StandardMaterial3D
|
5 |
+
var _car_body: MeshInstance3D
|
6 |
+
|
7 |
+
func _ready():
|
8 |
+
_car_body = $"car_base/Body" as MeshInstance3D
|
9 |
+
_material = _car_body.get_active_material(0)
|
10 |
+
|
11 |
+
func randomize_color():
|
12 |
+
var instance_material = _material.duplicate()
|
13 |
+
instance_material.albedo_color = Color(
|
14 |
+
randf_range(0.2, 0.8),
|
15 |
+
randf_range(0.2, 0.8),
|
16 |
+
randf_range(0.2, 0.8),
|
17 |
+
1
|
18 |
+
)
|
19 |
+
_car_body.set_surface_override_material(0, instance_material)
|
scenes/car/StaticCar.tscn
ADDED
@@ -0,0 +1,28 @@
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=5 format=3 uid="uid://cvaj7gdsqflcd"]
|
2 |
+
|
3 |
+
[ext_resource type="Script" path="res://scenes/car/StaticCar.gd" id="1_pf02e"]
|
4 |
+
[ext_resource type="PackedScene" uid="uid://d3saly1xwj5s" path="res://scenes/car/Wheel.tscn" id="2_tfmok"]
|
5 |
+
[ext_resource type="PackedScene" uid="uid://rfo6asayjvm8" path="res://scenes/blender/car_base.blend" id="3_wccuk"]
|
6 |
+
|
7 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_7x1u3"]
|
8 |
+
size = Vector3(1.5, 1.5, 1.85183)
|
9 |
+
|
10 |
+
[node name="StaticCart" type="StaticBody3D"]
|
11 |
+
script = ExtResource("1_pf02e")
|
12 |
+
|
13 |
+
[node name="Wheel" parent="." instance=ExtResource("2_tfmok")]
|
14 |
+
transform = Transform3D(-2.18557e-07, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -2.18557e-07, 9.55345e-15, -0.7, -0.426319, -0.45)
|
15 |
+
|
16 |
+
[node name="Wheel3" parent="." instance=ExtResource("2_tfmok")]
|
17 |
+
transform = Transform3D(1.31135e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31135e-07, -5.73207e-15, 0.7, -0.426473, -0.45)
|
18 |
+
|
19 |
+
[node name="Wheel2" parent="." instance=ExtResource("2_tfmok")]
|
20 |
+
transform = Transform3D(1.31135e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31135e-07, -5.73207e-15, -0.7, -0.426473, 0.45)
|
21 |
+
|
22 |
+
[node name="Wheel4" parent="." instance=ExtResource("2_tfmok")]
|
23 |
+
transform = Transform3D(1.31135e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31135e-07, -5.73207e-15, 0.7, -0.426473, 0.45)
|
24 |
+
|
25 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
26 |
+
shape = SubResource("BoxShape3D_7x1u3")
|
27 |
+
|
28 |
+
[node name="car_base" parent="." instance=ExtResource("3_wccuk")]
|
scenes/car/Wheel.tscn
ADDED
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=3 format=3 uid="uid://d3saly1xwj5s"]
|
2 |
+
|
3 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_emc8j"]
|
4 |
+
albedo_color = Color(0.0235294, 0.0235294, 0.0235294, 1)
|
5 |
+
roughness = 0.46
|
6 |
+
|
7 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5qqye"]
|
8 |
+
albedo_color = Color(0.619608, 0.619608, 0.619608, 1)
|
9 |
+
|
10 |
+
[node name="Wheel" type="CSGTorus3D"]
|
11 |
+
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
|
12 |
+
inner_radius = 0.191
|
13 |
+
outer_radius = 0.349
|
14 |
+
sides = 16
|
15 |
+
ring_sides = 5
|
16 |
+
material = SubResource("StandardMaterial3D_emc8j")
|
17 |
+
|
18 |
+
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="."]
|
19 |
+
radius = 0.296
|
20 |
+
height = 0.112
|
21 |
+
material = SubResource("StandardMaterial3D_5qqye")
|
scenes/car/rear_light_braking.tres
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_resource type="StandardMaterial3D" format=3 uid="uid://chim7hdhvacuf"]
|
2 |
+
|
3 |
+
[resource]
|
4 |
+
resource_local_to_scene = true
|
5 |
+
albedo_color = Color(1, 0, 0, 1)
|
scenes/car/rear_light_reversing.tres
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_resource type="StandardMaterial3D" format=3 uid="uid://d0fd3s7j6iaxc"]
|
2 |
+
|
3 |
+
[resource]
|
4 |
+
resource_local_to_scene = true
|
5 |
+
emission = Color(1, 1, 1, 1)
|
scenes/car/static_cart_material.tres
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bn1o1m8nhe72c"]
|
2 |
+
|
3 |
+
[resource]
|
4 |
+
resource_local_to_scene = true
|
5 |
+
metallic = 0.16
|
6 |
+
roughness = 0.29
|
scenes/game_scene/GameScene.tscn
ADDED
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[gd_scene load_steps=15 format=3 uid="uid://ca6csk8y5nvuu"]
|
2 |
+
|
3 |
+
[ext_resource type="PackedScene" uid="uid://cn2van3bgkmch" path="res://scenes/car/Car.tscn" id="1_5vpyy"]
|
4 |
+
[ext_resource type="Script" path="res://scenes/game_scene/ParkingSpotManager.gd" id="3_0vbrg"]
|
5 |
+
[ext_resource type="Script" path="res://scenes/game_scene/ParkingManager.gd" id="3_x8b77"]
|
6 |
+
[ext_resource type="PackedScene" uid="uid://cvaj7gdsqflcd" path="res://scenes/car/StaticCar.tscn" id="4_tyjtq"]
|
7 |
+
[ext_resource type="PackedScene" uid="uid://cc7x3j2c0bo3i" path="res://scenes/blender/parking.blend" id="5_x8abj"]
|
8 |
+
|
9 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u0d82"]
|
10 |
+
resource_local_to_scene = true
|
11 |
+
shading_mode = 0
|
12 |
+
albedo_color = Color(1, 0, 0, 1)
|
13 |
+
|
14 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nr3lu"]
|
15 |
+
resource_local_to_scene = true
|
16 |
+
shading_mode = 0
|
17 |
+
|
18 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_nxaf6"]
|
19 |
+
size = Vector3(20, 5, 20)
|
20 |
+
|
21 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_evajx"]
|
22 |
+
size = Vector3(12.2, 2.5, 2)
|
23 |
+
|
24 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_75vn3"]
|
25 |
+
size = Vector3(2, 10, 23.5)
|
26 |
+
|
27 |
+
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_65cdh"]
|
28 |
+
data = PackedVector3Array(5.9011, -0.0092, -0.8469, -5.9011, -0.0092, 0.8469, -5.9011, -0.0092, -0.8469, 5.9011, -0.0092, -0.8469, 5.9011, -0.0092, 0.8469, -5.9011, -0.0092, 0.8469, 5.9011, -0.0092, 0.8469, -6.0066, 0.1706, 0.9483, -5.9011, -0.0092, 0.8469, 5.9011, -0.0092, 0.8469, 6.0066, 0.1706, 0.9483, -6.0066, 0.1706, 0.9483, -5.9011, -0.0092, -0.8469, 6.0066, 0.1706, -0.9483, 5.9011, -0.0092, -0.8469, -5.9011, -0.0092, -0.8469, -6.0066, 0.1706, -0.9483, 6.0066, 0.1706, -0.9483, 5.9011, -0.0092, -0.8469, 6.0066, 0.1706, 0.9483, 5.9011, -0.0092, 0.8469, 5.9011, -0.0092, -0.8469, 6.0066, 0.1706, -0.9483, 6.0066, 0.1706, 0.9483, -6.0737, -0.0534, 1.0128, -6.0737, 0.1348, -1.0128, -6.0737, 0.1348, 1.0128, -6.0737, -0.0534, 1.0128, -6.0737, -0.0534, -1.0128, -6.0737, 0.1348, -1.0128, -6.0737, -0.0534, -1.0128, 6.0737, -0.0534, 1.0128, 6.0737, -0.0534, -1.0128, -6.0737, -0.0534, -1.0128, -6.0737, -0.0534, 1.0128, 6.0737, -0.0534, 1.0128, -6.0737, -0.0534, -1.0128, 6.0737, 0.1348, -1.0128, -6.0737, 0.1348, -1.0128, -6.0737, -0.0534, -1.0128, 6.0737, -0.0534, -1.0128, 6.0737, 0.1348, -1.0128, 6.0737, -0.0534, -1.0128, 6.0737, 0.1348, 1.0128, 6.0737, 0.1348, -1.0128, 6.0737, -0.0534, -1.0128, 6.0737, -0.0534, 1.0128, 6.0737, 0.1348, 1.0128, -5.9011, -0.0092, 0.8469, -6.0066, 0.1706, -0.9483, -5.9011, -0.0092, -0.8469, -5.9011, -0.0092, 0.8469, -6.0066, 0.1706, 0.9483, -6.0066, 0.1706, -0.9483, -6.0066, 0.1706, 0.9483, -6.0737, 0.1348, -1.0128, -6.0066, 0.1706, -0.9483, -6.0066, 0.1706, 0.9483, -6.0737, 0.1348, 1.0128, -6.0737, 0.1348, -1.0128, -6.0066, 0.1706, -0.9483, 6.0737, 0.1348, -1.0128, 6.0066, 0.1706, -0.9483, -6.0066, 0.1706, -0.9483, -6.0737, 0.1348, -1.0128, 6.0737, 0.1348, -1.0128, 6.0066, 0.1706, -0.9483, 6.0737, 0.1348, 1.0128, 6.0066, 0.1706, 0.9483, 6.0066, 0.1706, -0.9483, 6.0737, 0.1348, -1.0128, 6.0737, 0.1348, 1.0128, 6.0066, 0.1706, 0.9483, -6.0737, 0.1348, 1.0128, -6.0066, 0.1706, 0.9483, 6.0066, 0.1706, 0.9483, 6.0737, 0.1348, 1.0128, -6.0737, 0.1348, 1.0128, 6.0737, -0.0534, 1.0128, -6.0737, 0.1348, 1.0128, 6.0737, 0.1348, 1.0128, 6.0737, -0.0534, 1.0128, -6.0737, -0.0534, 1.0128, -6.0737, 0.1348, 1.0128)
|
29 |
+
|
30 |
+
[sub_resource type="PrismMesh" id="PrismMesh_f41ct"]
|
31 |
+
|
32 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cbhkg"]
|
33 |
+
albedo_color = Color(0, 1, 0.0627451, 1)
|
34 |
+
|
35 |
+
[sub_resource type="BoxMesh" id="BoxMesh_0kec2"]
|
36 |
+
size = Vector3(0.5, 1, 0.5)
|
37 |
+
|
38 |
+
[node name="GameScene" type="Node3D"]
|
39 |
+
|
40 |
+
[node name="Car" parent="." node_paths=PackedStringArray("parking_manager", "goal_marker") instance=ExtResource("1_5vpyy")]
|
41 |
+
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 7.22273, 0.919515, 7.72317)
|
42 |
+
collision_mask = 513
|
43 |
+
contact_monitor = true
|
44 |
+
parking_manager = NodePath("../Parking")
|
45 |
+
goal_marker = NodePath("../GoalMarker")
|
46 |
+
braking_material = SubResource("StandardMaterial3D_u0d82")
|
47 |
+
reversing_material = SubResource("StandardMaterial3D_nr3lu")
|
48 |
+
|
49 |
+
[node name="Static" type="Node3D" parent="."]
|
50 |
+
|
51 |
+
[node name="Ground" type="StaticBody3D" parent="Static"]
|
52 |
+
collision_layer = 512
|
53 |
+
|
54 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="Static/Ground"]
|
55 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0)
|
56 |
+
shape = SubResource("BoxShape3D_nxaf6")
|
57 |
+
|
58 |
+
[node name="GreenSpace" type="Area3D" parent="Static"]
|
59 |
+
collision_mask = 3
|
60 |
+
|
61 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="Static/GreenSpace"]
|
62 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.32474, 0)
|
63 |
+
shape = SubResource("BoxShape3D_evajx")
|
64 |
+
|
65 |
+
[node name="Walls" type="Area3D" parent="Static"]
|
66 |
+
collision_mask = 3
|
67 |
+
|
68 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="Static/Walls"]
|
69 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.75, 0, 0)
|
70 |
+
shape = SubResource("BoxShape3D_75vn3")
|
71 |
+
|
72 |
+
[node name="CollisionShape3D4" type="CollisionShape3D" parent="Static/Walls"]
|
73 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.75, 0, 0)
|
74 |
+
shape = SubResource("BoxShape3D_75vn3")
|
75 |
+
|
76 |
+
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Static/Walls"]
|
77 |
+
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 10.75)
|
78 |
+
shape = SubResource("BoxShape3D_75vn3")
|
79 |
+
|
80 |
+
[node name="CollisionShape3D3" type="CollisionShape3D" parent="Static/Walls"]
|
81 |
+
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, -10.75)
|
82 |
+
shape = SubResource("BoxShape3D_75vn3")
|
83 |
+
|
84 |
+
[node name="Parking" parent="." instance=ExtResource("5_x8abj")]
|
85 |
+
script = ExtResource("3_x8b77")
|
86 |
+
parked_car_transform_randomness = 0.35
|
87 |
+
|
88 |
+
[node name="StaticBody3D" type="StaticBody3D" parent="Parking/GreenSpace" index="2"]
|
89 |
+
|
90 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="Parking/GreenSpace/StaticBody3D"]
|
91 |
+
shape = SubResource("ConcavePolygonShape3D_65cdh")
|
92 |
+
|
93 |
+
[node name="ParkingSpots" parent="Parking" index="4"]
|
94 |
+
script = ExtResource("3_0vbrg")
|
95 |
+
|
96 |
+
[node name="Cart" parent="Parking/ParkingSpots/ParkingSpot" index="0" instance=ExtResource("4_tyjtq")]
|
97 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.704576, -0.203074)
|
98 |
+
|
99 |
+
[node name="Cart2" parent="Parking/ParkingSpots/ParkingSpot_001" index="0" instance=ExtResource("4_tyjtq")]
|
100 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, -0.203)
|
101 |
+
|
102 |
+
[node name="Cart3" parent="Parking/ParkingSpots/ParkingSpot_002" index="0" instance=ExtResource("4_tyjtq")]
|
103 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, -0.203)
|
104 |
+
|
105 |
+
[node name="Cart4" parent="Parking/ParkingSpots/ParkingSpot_003" index="0" instance=ExtResource("4_tyjtq")]
|
106 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, -0.203)
|
107 |
+
|
108 |
+
[node name="Cart5" parent="Parking/ParkingSpots/ParkingSpot_004" index="0" instance=ExtResource("4_tyjtq")]
|
109 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, -0.203)
|
110 |
+
|
111 |
+
[node name="Cart6" parent="Parking/ParkingSpots/ParkingSpot_005" index="0" instance=ExtResource("4_tyjtq")]
|
112 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, 0.203)
|
113 |
+
|
114 |
+
[node name="Cart7" parent="Parking/ParkingSpots/ParkingSpot_006" index="0" instance=ExtResource("4_tyjtq")]
|
115 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, 0.203)
|
116 |
+
|
117 |
+
[node name="Cart8" parent="Parking/ParkingSpots/ParkingSpot_007" index="0" instance=ExtResource("4_tyjtq")]
|
118 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, 0.203)
|
119 |
+
|
120 |
+
[node name="Cart9" parent="Parking/ParkingSpots/ParkingSpot_008" index="0" instance=ExtResource("4_tyjtq")]
|
121 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, 0.203)
|
122 |
+
|
123 |
+
[node name="Cart10" parent="Parking/ParkingSpots/ParkingSpot_009" index="0" instance=ExtResource("4_tyjtq")]
|
124 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.705, 0.203)
|
125 |
+
|
126 |
+
[node name="GoalMarker" type="MeshInstance3D" parent="."]
|
127 |
+
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 2.17536, 0)
|
128 |
+
mesh = SubResource("PrismMesh_f41ct")
|
129 |
+
surface_material_override/0 = SubResource("StandardMaterial3D_cbhkg")
|
130 |
+
|
131 |
+
[node name="MeshInstance3D" type="MeshInstance3D" parent="GoalMarker"]
|
132 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
133 |
+
mesh = SubResource("BoxMesh_0kec2")
|
134 |
+
surface_material_override/0 = SubResource("StandardMaterial3D_cbhkg")
|
135 |
+
|
136 |
+
[connection signal="body_entered" from="Static/GreenSpace" to="Car" method="_on_green_space_body_entered"]
|
137 |
+
[connection signal="body_entered" from="Static/Walls" to="Car" method="_on_walls_body_entered"]
|
138 |
+
|
139 |
+
[editable path="Parking"]
|
scenes/game_scene/ParkingManager.gd
ADDED
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name ParkingManager
|
3 |
+
|
4 |
+
@export var disable_random_amount_of_cars_each_episode := true
|
5 |
+
@export var disable_parked_cars_count := 1
|
6 |
+
@export var parked_car_transform_randomness := 0.2
|
7 |
+
|
8 |
+
@onready var _parking_spot_manager: ParkingSpotManager = $ParkingSpots
|
9 |
+
|
10 |
+
func _ready():
|
11 |
+
_parking_spot_manager.parked_car_transform_randomness = parked_car_transform_randomness
|
12 |
+
|
13 |
+
func disable_random_cars():
|
14 |
+
_parking_spot_manager.disable_random_cars(
|
15 |
+
disable_parked_cars_count if not disable_random_amount_of_cars_each_episode
|
16 |
+
else randi_range(1, _parking_spot_manager.total_cars)
|
17 |
+
)
|
18 |
+
|
19 |
+
func get_parking_spots() -> Array[Node3D]:
|
20 |
+
return _parking_spot_manager.parking_spots
|
21 |
+
|
22 |
+
func get_closest_free_parking_spot_transform(from_global_position: Vector3):
|
23 |
+
var closest_distance: float = INF
|
24 |
+
var closest_transform: Transform3D
|
25 |
+
|
26 |
+
for parking_spot in _parking_spot_manager.parking_spots:
|
27 |
+
if not parking_spot.visible:
|
28 |
+
var distance: float = from_global_position.distance_to(parking_spot.global_position)
|
29 |
+
if distance < closest_distance:
|
30 |
+
closest_distance = distance
|
31 |
+
closest_transform = parking_spot.global_transform
|
32 |
+
|
33 |
+
assert(closest_distance != INF, "Closest distance is INF")
|
34 |
+
return closest_transform
|
35 |
+
|
36 |
+
func get_random_free_parking_spot_transform():
|
37 |
+
return _parking_spot_manager.get_random_free_parking_spot_transform()
|
scenes/game_scene/ParkingSpotManager.gd
ADDED
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
+
class_name ParkingSpotManager
|
3 |
+
|
4 |
+
var total_cars: int
|
5 |
+
var parking_spots: Array[Node3D]
|
6 |
+
var free_parking_spots: Array[Node3D]
|
7 |
+
var parked_car_transform_randomness
|
8 |
+
|
9 |
+
func _ready():
|
10 |
+
total_cars = get_child_count()
|
11 |
+
parking_spots.append_array(get_children())
|
12 |
+
|
13 |
+
func disable_random_cars(number_of_cars_to_disable: int):
|
14 |
+
assert(number_of_cars_to_disable <= total_cars,
|
15 |
+
"Can't disable more than the total number of parking_spots.")
|
16 |
+
var disabled_cars: int = 0
|
17 |
+
free_parking_spots.clear()
|
18 |
+
|
19 |
+
parking_spots.shuffle()
|
20 |
+
|
21 |
+
for parking_spot in parking_spots:
|
22 |
+
if disabled_cars < number_of_cars_to_disable:
|
23 |
+
parking_spot.process_mode = Node.PROCESS_MODE_DISABLED
|
24 |
+
parking_spot.hide()
|
25 |
+
free_parking_spots.append(parking_spot)
|
26 |
+
else:
|
27 |
+
parking_spot.process_mode = Node.PROCESS_MODE_INHERIT
|
28 |
+
parking_spot.show()
|
29 |
+
|
30 |
+
var car: Node3D = parking_spot.get_child(0)
|
31 |
+
randomize_car_transform(car, parking_spot)
|
32 |
+
randomize_car_color(car)
|
33 |
+
disabled_cars += 1
|
34 |
+
|
35 |
+
func randomize_car_color(car: Node3D):
|
36 |
+
car.randomize_color()
|
37 |
+
|
38 |
+
func randomize_car_transform(car: Node3D, parking_space: Node3D):
|
39 |
+
var randomness = parked_car_transform_randomness
|
40 |
+
var rotation_randomness = randomness * 0.35
|
41 |
+
var parking_space_position = parking_space.global_position
|
42 |
+
|
43 |
+
car.global_position.x = parking_space_position.x + randf_range(-randomness, randomness)
|
44 |
+
car.global_position.z = parking_space_position.z + randf_range(-randomness, randomness)
|
45 |
+
car.global_rotation.y = parking_space.global_rotation.y + randf_range(-rotation_randomness, rotation_randomness)
|
46 |
+
|
47 |
+
func get_random_free_parking_spot_transform():
|
48 |
+
return free_parking_spots.pick_random().global_transform
|
scenes/sync_override.gd
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends "res://addons/godot_rl_agents/sync.gd"
|
2 |
+
|
3 |
+
# Lowers the physics ticks per second
|
4 |
+
func _initialize():
|
5 |
+
super._initialize()
|
6 |
+
Engine.physics_ticks_per_second = _get_speedup() * 30
|