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[{"id": "Q_G1_0", "question": "What is the format of the Let's Play series for Baldur's Gate 3?", "ground_truth": "Longer episodes with sub episodes within and chapter markers. The episodes will be released every other day or so.", "context": "Now, with this Let's Play series, I'm thinking about putting out longer episodes with sub episodes within, with chapter markers to make it easy for you to take a break and then come back at a later time. And I'll probably release an episode every other day or so. This series will, of course, be kept in its own separate playlist."}, {"id": "Q_G1_1", "question": "What difficulty level will the speaker play the game on?", "ground_truth": "The game difficulty is set to balanced.", "context": "And I am going to play this Let's Play series on balanced. I think tactician might be rough with a Let's Play series because I don't want to get stuck on one combat encounter for five hours."}, {"id": "Q_G1_3", "question": "What happened to the speaker's character's family?", "ground_truth": "The father of the players character was killed by Shadow Druids which then set fire to the home that also killed the mother due to a beam falling on her head and knocking her unconscious. ", "context": "A sect of Shadow Druids would find out about this trade deal. In one night while we were visiting Bram and his family, they came. They did not approve of elves of the forest working in any way, shape, or form with farmers. When their eyes are a curse on the land, they kill everyone except my mother and I, who were left trapped in the burning home."}, {"id": "Q_G1_4", "question": "How did the speaker's character survive after the incident where their family died?", "ground_truth": "The character lived the next 15 years as an outlander trained hard to ensure that they would never be weak again. ", "context": "I spent the next 15 years of my life as an Outlander, living in isolation but ever on the lookout for shadow Druids. My only friends were that of the creatures of the forest, and one day I stumbled across a lone baby wolf in a fern patch. I named her Fern. She would join me on my quest."}, {"id": "Q_G1_5", "question": "What race did the speaker choose for his character in the game?", "ground_truth": "The speaker chose a Wood Elf. ", "context": "Let's go ahead and choose Elf. And look at all the races in this game. I really want to play a Dwarf. I'm so tempted, but I'm going to go with the Wood Elf theme."}, {"id": "Q_G1_6", "question": "What are the benefits of choosing the Elf race in the game?", "ground_truth": "Elfs receive a movement speed increase, have proficiency with longswords, shortswords, shortbows or longbows and have the Fey ancestry.", "context": "I think it fits the build that I'm going for as well. I want the movement speed increase. So we're gonna go ahead and take Elf. Half-Orc is also a tempting choice here, especially for frontliners, which my Elf is going to be."}, {"id": "Q_G1_7", "question": "What weapon proficiencies does the Elf race have in the game?", "ground_truth": "Proficiency with longswords, shortswords, shortbows or longbows", "context": "And we get proficiency with a longsword, shortsword, shortbow, or longbow. But Ranger is going to give us all weapon proficiencies, so I don't have to worry about that."}, {"id": "Q_G1_8", "question": "What subrace is the character and what are its characteristics?", "ground_truth": "The characters subrace is Wood Elf which receive 5 feet increase to their movement speed and have a buff to stealth.", "context": "And for our subrace, we're gonna go the Wood Elf. These elves spend their reclusive lives in Faerun's forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Wood Elves get a 5 feet increase to their movement speed."}, {"id": "Q_G1_9", "question": "What class is the speaker's character?", "ground_truth": "The character is a Ranger.", "context": "We're going to be a strength-based, heavy armor-wearing Ranger. Rangers are unrivaled scouts and trackers, honing a deep connection with nature in order to hunt their favorite prey."}, {"id": "Q_G1_10", "question": "What is the speaker's character's favorite enemy choice and what are the benefits in choosing so?", "ground_truth": "Ranger Knight which gives the character skill proficiency in history and heavy armor proficiency", "context": "For my favorite enemy choice, I'm going to choose Ranger Knight. You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain skill proficiency in history and armor proficiency with heavy armor."}, {"id": "Q_G1_11", "question": "What is the character's background?", "ground_truth": "Outlander", "context": "And then for my background, I am going to go with the Outlander background. You grew up in the wilds, learning to survive far from the comforts of civilization."}, {"id": "Q_G1_12", "question": "How is the character's appearance being customized?", "ground_truth": "Changing body type, hair, face, skin, eyes, makeup, scars, color and more.", "context": "I could buff up my Wood Elf. It does make sense as my character is trained to become extremely strong. So I'm gonna go with body type number two here. Then for skin color, I think I'm actually going to keep it on the wood tone."}, {"id": "Q_G1_14", "question": "What is the speaker's preferred hair choice for their RPG character?", "ground_truth": "Rugged long hair which is selectable as Willows tears ingame.", "context": "And now on to the most important selection in all of RPGs and that is your hair choice, that looks pretty wild, I like that a lot that looks a little bit Viking, but I think I want to go with like a rugged long hair look, which is kind of similar to what I have right now because I don't go into public anymore especially now this game is out."}, {"id": "Q_G1_15", "question": "What is the name of the hair style the speaker chose for their character?", "ground_truth": "Willow tears", "context": "I think that might be it right there, it's called Willow tears, that actually looks really good."}, {"id": "Q_G1_16", "question": "What color did the speaker choose for their character's hair?", "ground_truth": "Dark brown with a little bit of green", "context": "And we'll change the color to we'll go with a dark dark brown, a lot of people think that my hair color is black but it's actually really really dark brown."}, {"id": "Q_G1_17", "question": "What additional feature did the speaker add to their character's hair?", "ground_truth": "A little bit of green", "context": "And for highlights maybe we'll throw a little bit of green in there to give that Woodland look that connection to Nature."}, {"id": "Q_G1_18", "question": "What skill proficiencies did the speaker choose for their character?", "ground_truth": "Animal Handling, Insight and Nature", "context": "And then for skill proficiencies don't know if I need animal handling because I am going to be speaking with animals but I might take it anyways just to try out some situations, we'll take Insight proficiency and we have investigation in nature but I did dump intelligence but we'll go ahead and choose nature because it fits thematically."}, {"id": "Q_G1_19", "question": "What name did the speaker choose for their character?", "ground_truth": "Wolf", "context": "And we'll name this character wolf."}, {"id": "Q_G1_20", "question": "What hair color did the speaker choose for their second character?", "ground_truth": "Light brown hair", "context": "And then for hair, that looks wild right there, and I think I'm gonna go with that, yeah let's do that and we'll give her light brown hair."}, {"id": "Q_G1_21", "question": "What are inspiration points and how can they be used in the game?", "ground_truth": "When a character performs an action that's true true to their Background, they receive Inspiration. Inspiration points may be used to reroll an ability check. ", "context": "Then we have our inspiration points. So if I do something that's outlander-ish, we'll get an Inspiration Point that we can use to re-roll the dice in dialogue if we fail an ability check."}, {"id": "Q_G1_22", "question": "How does the main character interact with the brain creature on the ship?", "ground_truth": "They free the brain creature from the skull and spare it.", "context": "You realize you're talking to an intellect devourer, a minion of the mind flayers who abducted you. From this case, free us. A little bit worried about age restriction here, but I did test out the scene in Early Access and the dexterity check did not get me age restrictions, so we're gonna go with dexterity gently pry the brain from the skull."}, {"id": "Q_G1_23", "question": "What is the character's decision regarding the brain creature?", "ground_truth": "They spared the creature.", "context": "We're gonna spare the creature. Any injuries might weaken it. See no reason to kill this brain just yet."}, {"id": "Q_G1_24", "question": "Who is Vlaakith?", "ground_truth": "Vlaakith is the Lich Queen of the Githyanki race.", "context": "Vlaakith is the Lich Queen of the Githyanki race."}, {"id": "Q_G1_25", "question": "What is the consequence if the characters do not escape or get cleansed?", "ground_truth": "They will become ghaik , also called mind flayers.", "context": "Unless we escape, unless we are cleansed, bodies and minds will be tainted and twisted. Within days, we will be ghaik mind flayers."}, {"id": "Q_G1_26", "question": "What is the special ability of the Githyanki race?", "ground_truth": "Astral knowledge that allows the race to gain proficiency in all skills of a chosen ability.", "context": "The Githyanki race does come with astral knowledge, which was not in Early Access. Gain proficiency in all skills of a chosen ability."}, {"id": "Q_G1_27", "question": "What is the purpose of the pommel strike?", "ground_truth": " A non-lethal attack against an enemy that possibly dazes them.", "context": "And we have pommel strike, make a non-lethal attack against an enemy and possibly daze them."}, {"id": "Q_G1_28", "question": "What is the purpose of the Void bulb?", "ground_truth": "Throwing the bulb at a target may pull in nearby creatures and objects.", "context": "Void bulb, throw this alien ball at a target and possibly pull in nearby creatures and objects."}, {"id": "Q_G1_30", "question": "What is the effect of the Guiding Light?", "ground_truth": "Can hit for 4-24 radiant damage and the next attack roll against the same target has Advantage .", "context": "Let's try a little Guiding Light here, 4-24 radiant damage. The next attack roll against this target has advantage."}, {"id": "Q_G1_31", "question": "What is the Shield of Faith used for?", "ground_truth": "Increases the targets armor class by plus two.", "context": "Maybe I'll do Shield of Faith on the Mind flayer. Give him a plus two to his armor class."}, {"id": "Q_G1_32", "question": "What does Hunter's Mark do in the game?", "ground_truth": "Has 1-6 damage and you can mark a creature as your quarry to deal an additional 1-6 damage whenever you hit it with a weapon attack. If the target dies before the spell ends, you can mark a new creature without expending a spell slot.", "context": "So I'm going to pick up Hunter's Mark, of course. 1-6 damage damage, mark a creature as your quarry to deal an additional 1-6 damage whenever you hit it with a weapon attack. If the target dies before the spell ends, you can mark a new creature without expending a spell slot."}, {"id": "Q_G1_34", "question": "What is the character's armor preference and why?", "ground_truth": "The characters armor preference is heavy armor.", "context": "I only have a zero in dexterity but I do plan on trying to find heavy armor as soon as I can. Those of you guys that are wearing medium or light armor you probably want your dexterity to 14. Minimum so you can get that uh plus two added to your armor class more if you're wearing light armor, but since we're focused on heavy armor that doesn't matter as much."}, {"id": "Q_G1_35", "question": "What is the main quest of the game?", "ground_truth": "Find a cure to the Mind flare parasite inside the head of the character.", "context": "And our main quest is find a cure find a way to remove the Mind flare parasite we've escaped the hells on an autoloid and crashed somewhere in the material plane we need to explore the area and find a Healer off we go."}, {"id": "Q_G1_36", "question": "What is Shadowheart's mission in Baldur's Gate?", "ground_truth": "Reach the City of Baldur's Gate to fulfill a mission for her goddess.", "context": "We learned that Shadowheart needs to reach Baldur's Gate to fulfill a mission for her goddess but the details of that mission are a mystery."}, {"id": "Q_G1_37", "question": "What is the importance of looting in the game?", "ground_truth": "Gather valuable items, stock up on camp supplies, lore as well as gold", "context": "I find myself looting everything but it's kind of important in this game because you need the camp supplies and you also probably need gold too."}, {"id": "Q_G1_39", "question": "What is the function of the waypoint in the game?", "ground_truth": "Allows the player to fast travel to this location from their camp.", "context": "We got a waypoint right here you discovered a waypoint you'll be able to fast travel to this location from your camp once you've activated ito teleport to this location by selecting it on your map."}, {"id": "Q_G1_40", "question": "What are the benefits of the potion of speed in the game?", "ground_truth": "Boosts the characters armor class, movement speed and grants them more actions.", "context": "Potion of speed very very good potion in this game boost your armor class movement speed and you get more actions too."}, {"id": "Q_G1_41", "question": "What does the simple toxin do in the game?", "ground_truth": "Coat your active weapon with a toxin that deals an additional one to four poison damage.", "context": "Simple toxin coat your active weapon with a toxin that deals an additional one to four poison damage."}, {"id": "Q_G1_42", "question": "What can you do with the crafting system in the game?", "ground_truth": "Craft potions, poisons, and elixirs using ALchemy. By gathering ingredients and distilling them into extracts one can experiment to brew wondrous solutions.", "context": "You can craft your own potions, poisons, and elixirs using Alchemy gather ingredients to distill into extracts an experiment to brew wondrous Solutions."}, {"id": "Q_G1_43", "question": "What is the effect of the potion of mind reading?", "ground_truth": "Can read the thoughts of certain creatures while talking to them.", "context": "We have a potion of mind reading fragments of memory and perception smatter this liquid accrued constellation of thought."}, {"id": "Q_G1_45", "question": "Who are the Harpers in the Forgotten Realms?", "ground_truth": "The Harpers are a secretive faction in the Forgotten Realms. They are a good faction and try to ensure that not one faction or city or individual has too much power in the realm", "context": "The Harpers are a secretive faction in the Forgotten Realms a good faction they fight for good they try to ensure that not one faction or city or individual has too much power in the realms that's like their thing then they step in to try to reduce that power."}, {"id": "Q_G1_46", "question": "What is ceremorphosis and how does it relate to the speaker's condition?", "ground_truth": "It is the process in which a parasite turns its host, after a period of excrucitating gestation, into a mind flayer. ", "context": "The uncertainty we speak of, this parasite. Are you aware that after a period of excruciating gestation, it will turn us into mind flayers? It's a process known as ceremorphosis, and let me assure you, it is to be avoided."}, {"id": "Q_G1_48", "question": "What are the different wizard subclasses mentioned in the transcript?", "ground_truth": "Necromancy, conjuration, tranmutation, illusion, divination, and enchantment.", "context": "One of the best wizard subclasses for sure, but I think I might actually try to spec Gale into necromancy. All right, I take it back, evocation, necromancy, conjuration, transmutation, illusion, divination, and enchantment."}, {"id": "Q_G1_49", "question": "What are the benefits of choosing necromancy as a subclass?", "ground_truth": "Learning necromancy spells from scrolls only cost you 25 gold per spell level, not 50. Additionally, it gives you the Grim Harvest feature. ", "context": "You walk through the valley of the shadow of death and make lots of friends there, learning necromancy spells from Scrolls only costs you 25 gold or spell level at 50. Then we gain two spell slots. Our necromancy features Grim Harvest. Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used. Thrice if it's a necromancy spell. Undead and constructs are unaffected."}, {"id": "Q_G1_50", "question": "What are the spells chosen for the wizard?", "ground_truth": "Magic Missile and Shield", "context": "We'll take Magic Missile. Probably want to start picking up utility Spells at some point, but we can also learn a lot from Scrolls that we pick up. Ice knife, throw a Shard of ice that deals one to ten piercing damage. It explodes and deals 2 to 12 Cold damage to anyone nearby and it leaves an ice surface. I feel like I want to have Magic Missile. I think I'll come back for chromatic orb at a higher level. Right now, let's go ahead and pick up. I don't think I'm gonna need feather fall in the near future. Don't need long Strider. We're going to take Shield. When you're about to be hit by an enemy, increase your armor class by five. You take no damage from Magic Missile, a spell that was not in Early Access that I'm very excited to use. So we'll take Shield and Magic Missile."}, {"id": "Q_G1_51", "question": "What is the concept of multi-classing in the game?", "ground_truth": "It allows you to build powerful combinations of classes at the expense of higher level class features. You can only level up one class at a time. ", "context": "And also let's just take a look at the multi-class scene because I haven't looked at that yet. This Advanced feature allows you to build powerful combinations of classes at the expense of higher level class features. You can only level up one class at a time. So we could just right away multi-class a Asterion into another class, but I think I'm going to keep him make him a paladin half rogue."}, {"id": "Q_G1_52", "question": "What is the role of the cantrip 'Guidance' in the game?", "ground_truth": " When used it provides an additional bonus of 1-4 points to a dice roll.", "context": "Guidance is one of the most useful cantrips in the game. Use it on pretty much every dialogue roll. And without it, I would have failed right there."}, {"id": "Q_G1_54", "question": "Who is Gale and what is his role in the party?", "ground_truth": "Gale is a wizard hailing from waterdeep and like the player character is infected.", "context": "Okay, the Wizard of Waterdeep continues traveling with Gale, a wizard named Gale, joined the party. He claims to have been on the nautiloid, which means he's infected too."}, {"id": "Q_G1_56", "question": "What is the purpose of taking a long rest in the game?", "ground_truth": "It restores hit points and other resources.", "context": "The replenishable resources are dwindling. Take a long rest to restore hit points and other resources. I think it probably is time for a long rest. Get everybody together."}, {"id": "Q_G1_57", "question": "What are scrolls usable for?", "ground_truth": "They can used to learn spells, provide information or lore about the the game and can be sold for gold.", "context": "Scroll of Firebolt and Scroll of Ice Knife. Nice. So let's go ahead and learn these spells. As students of the Arcane Arts, wizards can learn new spells by studying certain spell scrolls instead of using them."}, {"id": "Q_G1_59", "question": "What can you do at the Camp in the game?", "ground_truth": "At the Camp, players can take a long rest to fully heal the party, manage relationships inside the group and change characters.", "context": "At your Camp, you can take a long rest and fully heal your party. You can also manage party members' advanced relationships with your companions, store items, and eventually change your character and recruit more followers."}, {"id": "Q_G1_60", "question": "What is the Spine of the World?", "ground_truth": "A mountain range way north on the continent of Faerun.", "context": "The spine of the world is way north on the continent of Faerun, just south of Icewind Dale. And some of you guys would know Icewind Dale, pretty popular location of the Forgotten Realms."}, {"id": "Q_G1_62", "question": "What happens if the characters don't find a cure for their condition?", "ground_truth": "It starts with a fever and memory loss. Then you start to hallucinate. Your hair falls out and you bleed from every orifice. Your bones will change form. Your jaw will split to allow room for four great tentacles. Your skin will turn to gore and be shed to reveal new flesh underneath. Then you have ceased to exist, and a mind flayer is born.", "context": "Yes, great detail. Starts with a fever and memory loss. Then you start to hallucinate. Your hair falls out and you bleed from every orifice. Your bones will change form. Your jaw will split to allow room for four great tentacles. Your skin will turn to gore and be shed to reveal new flesh underneath. Then you have ceased to exist, and a mind flayer is born."}, {"id": "Q_G1_65", "question": "What is the mask of the shapeshifter and what does it do?", "ground_truth": "When equipped the helm provides the character with a level 1 illusion spell called shapeshift. It allows the player to shapeshift into one of the many different beings of the game such as a Dragonborn and Half-Orc.", "context": "Okay, so mask of the shapeshifter gives us shape shift to level one illusion spell. This is of course from DOS2, Fane's character."}, {"id": "Q_G1_67", "question": "What happens when the character takes a long rest?", "ground_truth": "Using the required amount of camp supplies fully rests the character, recovering all hitpoints, spell slots and short rests. Not using enough camp supplies only partially recovers the resources.", "context": "Let's go ahead and take our long rest. Use the required amount of camp supplies to fully rest, recovering all your hit points, spell slots, and short rests."}, {"id": "Q_G1_69", "question": "Who are the characters the player meets after the nautiloid ship crashed?", "ground_truth": "Lae'zel, Shadowheart, Asterion and Gale.", "context": "We also met several characters as we wandered the material plane after that nautiloid ship crashed, which includes Asterion, Shadowheart, and Gale."}, {"id": "Q_G1_72", "question": "What is the Statue of Jergal?", "ground_truth": "The Statue of Jergal is a statue found in the ruins that the narrator explores in Episode 2. It is a representation of Jergal, the Scribe of the Dead.", "context": "This appears to be a Statue of Jergal, the Scribe of the Dead."}, {"id": "Q_G1_73", "question": "What is a soul coin?", "ground_truth": "These coins can power infernal engines, those engines are massive war machines that are used in the Blood War, the war between devils and demons.", "context": "A soul coin. Strange, incomprehensible whispers emanate from this coin, pervading your mind with rage and despair. These coins can power infernal engines, and infernal engines are these massive war machines that are used in the Blood War, the war between devils and demons."}, {"id": "Q_G1_74", "question": "What is the purpose of the guidance cantrip in the game?", "ground_truth": "It's a cantrip that clerics and druids have access to and provides a bonus to ability checks which lasts for 10 turns.", "context": "Now, when you're scouting around, you have a feeling that there could be perception or investigation checks. You may want to consider putting guidance on your character. It's a cantrip that clerics and druids have. It only lasts for 10 turns, but..."}, {"id": "Q_G1_75", "question": "What is the effect of bludgeoning damage on skeletons in the game?", "ground_truth": "Bludgeoning damage against skeletons is doubled.", "context": "All right, so the good thing about Shadowheart is she's using a mace right now and skeletons. Bludgeoning resistance. Bludgeoning damage against this entity is doubled. Supposed to be bludgeoning vulnerability."}, {"id": "Q_G1_76", "question": "What is the speaker's expectation about the game's difficulty as it progresses?", "ground_truth": "The speaker expects the games difficulty to increase, stating that they will probably start getting their ass kicked in the later acts.", "context": "I'm sure as we get later in act one and get into act two, I'm probably gonna start getting my ass kicked, and I do make mistakes all the time."}, {"id": "Q_G1_77", "question": "What is the Amulet of lost voices and who does the speaker give it to?", "ground_truth": "The amulet provides a level 3 necromancy spell speak with the dead which allows the player to speak with the dead. The player gives the Amulet to Gale.", "context": "The Amulet of lost voices gives us speak with the dead, a level 3 necromancy spell. Let's get on with it. We'll give that to Gale, our Necromancer."}, {"id": "Q_G1_78", "question": "What does the speaker plan to do with the books they come across in the game?", "ground_truth": "They plan on generally picking up all books and send them to camp to go through them in a future livestream.", "context": "I'm actually going to pick up all the books that I come across and then send them to camp."}, {"id": "Q_G1_79", "question": "What happens when the speaker critically fails at a skill check?", "ground_truth": "Crtically failing at a skill check results in fail no matter what ability modifiers are active.", "context": "Oh my gosh, critical failure. You've rolled a one on the skill check. Minus one. Critically failing at a skill check will mean you'll fail no matter what your ability modifier is."}, {"id": "Q_G1_80", "question": "What does the book 'Journey Through the Jungle' talk about?", "ground_truth": " It talks about the land of Chult to the far south of Baldur's Gate. The land of jungles and dinosaurs.", "context": "Journey Through the Jungle. That book talks about the land of Chult to the far south of Baldur's Gate. The land of jungles and dinosaurs."}, {"id": "Q_G1_82", "question": "Who are the antagonists in Baldur's Gate 1 and 2?", "ground_truth": "Baldurs Gate 1 antagonist was Sarevok, Baldur's Gate 2 antagonist was Irenicus.", "context": "Baldur's Gate 1 antagonist or Sarevok was the Baldur's Gate 1 antagonist and Irenicus was the Baldur's Gate 2 antagonist."}, {"id": "Q_G1_86", "question": "What is the speaker's advice for new players of the game?", "ground_truth": "Before taking a long rest it is advisable to check in with your companions as they oftentimes have new scenes or may want to discuss the events of the previous day with you, furthering your relationships with them in the process.", "context": "And for those of you guys that might be new to this genre or this game in general, didn't play Early Access, every time you take a long rest, it's probably a good idea to check in with your companions because they oftentimes will have new scenes for you, they want to discuss the events of the previous day."}, {"id": "Q_G1_89", "question": "What is the effect of the spiritual weapon spell?", "ground_truth": "It summons a floating spectral weapon that attachs enemies alongside your character and costs a bonus action.", "context": "We also have spiritual weapon too, summon a floating spectral weapon that attacks your enemies alongside you, and it costs a bonus action."}, {"id": "Q_G1_91", "question": "What are the benefits of the assassin subclass for the Rogue character?", "ground_truth": "In combat you have advantage on attack rolls against creatures that haven't taken a turn yet, guaranteed critical hits on successful attack roles against suprised creatures, and you immediately restore action and bonus actions at the of combat. ", "context": "We get initiative, in combat you have advantage on attack rolls against creatures that haven't taken a turn yet, any successful attack role against a surprise creature is a critical hit, and quick as an alley cat in a rainy dark city, you immediately restore your action and bonus action at the start of combat."}, {"id": "Q_G1_92", "question": "What is the Chondra cloud?", "ground_truth": "Spinning daggers that attack anyone inside.", "context": "Chondra cloud is spinning daggers that attack anyone inside."}, {"id": "Q_G1_93", "question": "Why are the Druids forcing people out of the Grove?", "ground_truth": "The Druids are forcing people out of the Grove because they believe that outsiders, like the refugees and the player character, are drawing monsters to the area.", "context": "Why are they forcing you out? There have been several attacks by different monsters. The Druids blame us outsiders for drawing them here. Nobody's welcome anymore. They've started a ritual to cut the Grove off from the world outside."}, {"id": "Q_G1_96", "question": "Why is the Grove being locked down?", "ground_truth": "The Druids have started a ritual to cut off the Grove from the outside world and are blaming the outsiders for the attacks.", "context": "Are you really locking down the Grove? I know it's drastic, but more monsters seem to terrorize this region every day."}, {"id": "Q_G1_97", "question": "What is the relationship between the Blade of Frontiers and Karlach?", "ground_truth": "Wyll, the Blade of Frontiers, is on a mission to kill Karlach, a powerful devil. He has been tracking her through the hells to in order to prevent her from causing further harm.", "context": "I've sworn my good eye to kill. I tracked her through the hells to the mind flayer ship, but the damned lithids infected me before I could end her."}, {"id": "Q_G1_98", "question": "What is the situation with Arabella and the druids?", "ground_truth": "Arabella is being judged by the leader of the druids, Kagha.", "context": "Arabella's being judged by a bunch of druids who hate us. It's not right. This grove is like a cauldron about to boil over."}, {"id": "Q_G1_106", "question": "What is the speaker planning to do with the scroll of Feather Fall?", "ground_truth": "The speaker plans to give the scroll of Feather Fall to Gale.", "context": "And actually, I should also give the scroll of Feather Fall to Gale."}, {"id": "Q_G1_107", "question": "What is the 'Drow poison' and what does it do?", "ground_truth": "A coating item which coats a weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep", "context": "The Drow poison coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep."}, {"id": "Q_G1_109", "question": "Who is Silvanus?", "ground_truth": "Silvanus is the Oakfather, one of the ancient gods of nature in the forest.", "context": "Silvanus is the Oakfather, one of the ancient gods of nature in the forest."}, {"id": "Q_G2_0", "question": "Who is the Blade of Frontiers according to episode two?", "ground_truth": "Wyll is the Blade of Frontiers according to episode two.", "context": "In episode two, we met Wyll, who claims that he's the Blade of Frontiers. Our main task right now is to find a cure. We're going to talk to Nettie and see what that's all about. We found Arabella in the Druid's Lair. A deep gnome named Zorru has seen other Githyanki."}, {"id": "Q_G2_1", "question": "Who is the main healer and leader of the Grove?", "ground_truth": "Halsin is the main healer and leader of the Grove.", "context": "Our main task right now is to find a cure. One of the ways we are going to potentially do that is to try to find one of the healers of the Grove named Neddy. The Grove's main healer, the Grove's leader named Halsin, is currently missing. We're going to talk to Nettie and see what that's all about. The Tieflings in the Grove right now are refugees, and the Druids are starting to do some ritual that will push them out of the Grove and then leave them to fend for themselves on the road to Baldur's Gate."}, {"id": "Q_G2_2", "question": "What did the speaker learn about Asterion?", "ground_truth": "The speaker learned that Asterion is a vampire and that his vampirism doesn't seem to be by choice.", "context": "Also, last night, Asterion tried biting her neck, so we learned that Asterion is a vampire. But I did spare him, barely. But he is still alive. Though I used the lifted powers on him and found out that his vampirism doesn't seem to be by choice. So I showed a little bit of sympathy. And then also, we have to save Arabella."}, {"id": "Q_G2_3", "question": "What is the function of the Drow poison?", "ground_truth": "The function of the Drow poison is to coat your active weapon with poison, causing targets to become Poisoned and fall Asleep if they fail a Constitution Saving Throw.", "context": "The Drow poison coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. Okay, really powerful poison right there. The Grove. Volo is gone. He went to the goblin camp. And let's see if we can go talk to Kagha and Eddy."}, {"id": "Q_G2_4", "question": "What is the consequence if targets fail the Constitution Saving Throw after being hit by a weapon coated with Drow poison?", "ground_truth": "Targets who fail the Constitution Saving Throw after being hit by a weapon coated with Drow poison become Poisoned and fall Asleep.", "context": "The Drow poison coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. Okay, really powerful poison right there. The Grove. Volo is gone. He went to the goblin camp. And let's see if we can go talk to Kagha and Eddy."}, {"id": "Q_G2_5", "question": "Who is the character that needed to be talked to for Lae'zel's Quest?", "ground_truth": "Balzoru is the character that needed to be talked to for Lae'zel's Quest.", "context": "Balzoru was actually the guy that we needed to talk to for Lae'zel's Quest. The wolf can die because we can just summon it back. The Grove. Volo is gone. He went to the goblin camp. Let's see if we can go talk to Kagha and Eddy. She remains here until the rite is complete."}, {"id": "Q_G2_6", "question": "Who is Arabella and what happened to her?", "ground_truth": "Arabella is a girl who was saved and reunited with her parents, preventing a tragedy. Nettie is being searched for in the caves.", "context": "We managed to save Arabella, who immediately ran to her parents. You did well to speak up for the girl. A tragedy prevented. I'm looking for Nettie. You will find her deeper in the caves."}, {"id": "Q_G2_7", "question": "What is the old wound that the speaker refers to?", "ground_truth": "The speaker refers to an old wound that occasionally hurts them, but it is not related to the tadpoles and they can manage it.", "context": "It's just an old wound that hurts me from time to time. Nothing to be concerned about. It's nothing to do with the tadpoles. Quite a lot, if I'm being honest. But it always passes quickly, so I can manage."}, {"id": "Q_G2_8", "question": "What is the significance of the idol of Silvanus?", "ground_truth": "The idol of Silvanus is significant because it represents the god of nature and is associated with the druids in the Grove.", "context": "I took back the idol of Silvanus and the righteous resumed. The mural shows druids claiming the Grove in the name of the old oak Silvanus, god of nature. Silvanus is the Oakfather, one of the ancient gods of nature in the forest. The idol of Silvanus is significant because it represents the god of nature and is associated with the druids in the Grove. The idol of Silvanus plays a role in sealing the Grove and keeping it free from harm and intruders."}, {"id": "Q_G2_9", "question": "What is the content of the half-torn note found?", "ground_truth": "The half-torn note found mentioned a meeting in the swamp and was addressed to Kagha, raising suspicions about her activities.", "context": "We found a note involving Kagha. We found a note addressed to Kagha that mentioned a meeting in the swamp. What is she up to?\nWe spoke to Shadowheart about the pain that our mysterious wound inflicted on her. She pleaded ignorance but she may be withholding something."}, {"id": "Q_G2_10", "question": "Who is Nettie and how is she expected to help with the character's problem?", "ground_truth": "Nettie is someone who the character hopes can help with their parasite problem.", "context": "But while we're here, instead of going to the swamps right now, let's go talk to Nettie who hopefully can help us with our parasite problem. Something crawled into my eye, Nettie. Crawled in, it's nightmare, all slime, teeth and tentacles. Can you help me?\nOh yeah, I'll do what I can. Come follow me, I might be able to help. This one had the same problem as you, attacked us in the woods together with some goblins. Tadpole crawled out of his head soon after. The drow and I have the same kind of parasite, seems so."}, {"id": "Q_G2_11", "question": "What is the name of the plant identified as a deadly poison?", "ground_truth": "Calumvor's Kiss is the name of the plant identified as a deadly poison.", "context": "Calumvor's Kiss, a briar from the Dalelands and a deadly poison. All right, hand it over. Swear it. You must have learned something from studying them. Looks like they have been converging on an old temple of Selune, and I've no idea why. Halsin's research suggests that the parasite is connected to a goblin camp located in Old Temple of Selune."}, {"id": "Q_G2_12", "question": "What is the Old Temple of Selune?", "ground_truth": "The Old Temple of Selune is significant because Halsin's research suggests that the parasite is connected to a goblin camp located there.", "context": "Halsin's research suggests that the parasite is connected to a goblin camp located in Old Temple of Selune. Nettie couldn't help us. Instead, she tried to poison us with deadly venom, hoping to kill us before we turned into mind flayers. The adventurers were with Halsin when he disappeared. They might know what happened to him. All I can say for sure is they all went to the old temple of Selune, and Master Halsin didn't make it back. This is Halsin's journal. Extraordinary happenings. While meditating in the forest, Nettie and I were ambushed by a pack of goblins led by a drow."}, {"id": "Q_G2_13", "question": "What is the significance of Kamira's locket that the speaker received?", "ground_truth": "The significance of Kamira's locket is that it grants the speaker a Dancing Lights cantrip, which could be useful for Gale who doesn't have dark vision.", "context": "Arabella is safe. Her parents are grateful for our intervention and we received Kamira's locket, which gives us a Dancing Lights cantrip. I know Gale doesn't have dark vision. That could be useful. Let's go investigate this other part of the Grove over here on the east side. My character really, really just needs to know more about that, especially as someone who's hunting Shadow Druids. What's that tune that you're singing? More like butchering."}, {"id": "Q_G2_14", "question": "What is the Cap of Curing and its function?", "ground_truth": "The Cap of Curing is a Bard-specific hat that, when used with Bardic Inspiration, allows an ally to regain 1d6 hit points.", "context": "The Cap of Curing. When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. So that is a Bard-specific hat right there. I wonder if I should put it on anybody right now. We're gonna put it on Shadowheart. Not gonna do anything except be a cosmetic, but whoa, Shadowheart looks awesome."}, {"id": "Q_G2_15", "question": "What is the Ring of Color Spray mentioned in the transcript?", "ground_truth": "It is an item mentioned in the transcript, but no further information is provided about its specific function or purpose.", "context": "Ring of Color Spray. Yeah, we gotta get out of this area. The Cap of Curing. Yeah, we gotta get the hell out of here, man. Ring of Color Spray."}, {"id": "Q_G2_16", "question": "What does the speaker suggest to do when encountering a singing harpy?", "ground_truth": "Try to break the concentration of the harpy that's singing the song.", "context": "In the future, if you all are watching, make sure to try to break the concentration of the harpy that's actually singing the song. Are they gone? Lae'zel's the... One talking. I'm out of short rust, so we definitely got to take a long rest right now. What does the speaker suggest to do when encountering a singing harpy?"}, {"id": "Q_G2_17", "question": "What is the effect when an attack misses with the Watcher's Guide, Death's Promise?", "ground_truth": "When an attack misses with the Watcher's Guide, Death's Promise, the wielder's next attack roll against that target gains True Strike, giving advantage on the attack roll.", "context": "When you miss an attack, you deal three bludgeoning damage. Plus one to saving throws is actually pretty significant for just a simple weapon upgrade. When the spear misses its target, the wielder's next attack roll against that target gains True Strike. True Strike gives advantage on the attack roll and the cantrip on its own isn't the greatest, but if you're getting it from a weapon, you don't really have to do anything. We completed the first part of the Druid's Grove and we're gonna have to head out to investigate the swamp."}, {"id": "Q_G2_18", "question": "What is the significance of a +1 to saving throws in a weapon upgrade?", "ground_truth": "A +1 to saving throws in a weapon upgrade is significant as it can provide additional protection against harmful effects or spells.", "context": "Plus one to saving throws is actually pretty significant for just a simple weapon upgrade. \nWe're gonna hold on to the gloves of power. \nI'm not sure if I want to end up using those types of items yet. \nCan you delay the ritual? You saw what they were willing to do to a child just for trying. \nIt's Kagha's influence. Without her twisting things, I believe the Druids might see sense."}, {"id": "Q_G2_19", "question": "What is the character's intention towards Kagha?", "ground_truth": "The character has considered getting rid of Kagha, but is hesitant because they fear the retaliation of the Druids.", "context": "It's Kagha's influence. Why don't you get rid of her?\nA low sword, but I'd be lying if I said I hadn't considered it. But the Druids would slaughter us. I am not some murderer for hire, Zevlor."}, {"id": "Q_G2_20", "question": "What is the House of Hope?", "ground_truth": "The House of Hope is a place where people can find rest and food, but it is also a place of uncertainty and potential danger.", "context": "The House of Hope, where the tired come to rest and the famished come to feed, lavishly. Go on, partake, enjoy your supper. After all, it might just be your last. Definitely don't trust this dude. What's better than a devil you don't know? A devil you do. Am I a friend? Potentially. An adversary? Conceivably. But a savior? That's for certain."}, {"id": "Q_G2_21", "question": "Who is Asmodius?", "ground_truth": "Asmodius is referred to as the ruler of the Nine Hells in the given context.", "context": "If that's Asmodius, Asmodius, the ruler of the Nine Hells. And if I do want to take this deal, how would I find you?\nYeah, that can't be good. If this game actually lets you turn into a mind flare, the main problem with that is when somebody does turn into a mind flare, that person is basically gone. We found a trap disarm tool kit and a silver pendant that gives us the guidance cantrip."}, {"id": "Q_G2_22", "question": "What does perception do in the game?", "ground_truth": "Perception is important in the game because it helps players detect traps, find valuable items, and potentially avoid being transformed into a mind flare.", "context": "Still, I have a feeling you'll change your mind before it's changed for you. If this game actually lets you turn into a mind flare, the main problem with that is when somebody does turn into a mind flare, that person is basically gone. We found a trap disarm tool kit and a silver pendant that gives us the guidance cantrip. We have a pouch, and we have a spider egg sac and also gold. Perception is such an important skill."}, {"id": "Q_G2_23", "question": "What is the name of the weapon that the absolute is searching for?", "ground_truth": "The weapon that the absolute is searching for is called The Night song. It is supposed to be hidden under the Temple where the Goblins attacked the adventurers.", "context": "Really interesting and we know that the absolute is searching for a weapon and currently sending out forces to look for survivors of that nautiloid ship. It's called The Night song. Supposed to be hidden under that Temple where the Goblins jumped us. We now have a new Quest called find the Night song. A wizard in Baldur's Gate is offering a huge sum of money to anyone who brings him the Night song. Night song is in some kind of Temple, it must be in the goblin camp. One of the adventurers, the dwarf Brian, has a map leading to the Night song. However, he was killed by goblins at the temple."}, {"id": "Q_G2_24", "question": "Who is offering a huge sum of money for the Night song?", "ground_truth": "The wizard in Baldur's Gate is offering a huge sum of money for the Night song.", "context": "A wizard in Baldur's Gate is offering a huge sum of money to anyone who brings him the Night song. Night song is in some kind of Temple, it must be in the goblin camp. One of the adventurers, the dwarf Brian, has a map leading to the Night song. However, he was killed by goblins at the temple. We now have a new Quest called find the Night song."}, {"id": "Q_G2_25", "question": "What is the speaker's opinion about having an animal companion?", "ground_truth": "The speaker believes that having an animal companion is more fun and can help deal more damage in the game.", "context": "My animal companion is currently gone. I gotta start making better use out of my animal companion because if I don't, you might as well just play Hunter Ranger. But the animal companion, a lot of the Hunter Rangers subclass features will let you deal more damage on your attacks but if you have your animal companion, you're actually using your animal companion well. That additional damage can come close to what the Hunter Ranger gets too. And it's more fun to have an animal companion in my opinion."}, {"id": "Q_G2_26", "question": "What advantage does one gain when attacking metal constructs and foes wearing metal armor with unarmed attacks?", "ground_truth": "Unarmed attacks gain advantage when attacking metal constructs and foes wearing metal armor due to being imbued with lightning charges.", "context": "All imbued with lightning charges, attacks against metal constructs and foes wearing metal armor gain advantage on a hit with unarmed attacks. [Applause], probably the best for the Monk class. Hang on to those though. I want to mess with lightning charges later in the game."}, {"id": "Q_G2_27", "question": "What is the quest called Save Merinas about?", "ground_truth": "The quest called Save Merinas is about two brothers claiming that their sister Marina is being held against her will at Ethel's house, which Ethel denies.", "context": "All right, let's report immediately back to The Druids Grove to investigate. We do now have the quest called Save Merinas. Two brothers said that their sister Marina is being held against her will at Ethel's house, something that the old woman denied. Before we do this, definitely going to take a long rest because if we are accusing Kagha of being part of the Shadow Druid, something tells me this might turn bloody. We haven't taken a long rest since we encountered Raphael on the top of that Cliff for the little spiders. What do you make of him? We haven't taken a long rest since we encountered Raphael on the top of that Cliff for the little spiders."}, {"id": "Q_G2_28", "question": "What is the story of the Devil with the silver tongue about?", "ground_truth": "The story of the Devil with the silver tongue is about a farmer who made a deal with the Devil. In exchange for the farmer's dearest fruit, the Devil granted him a bottomless coin purse.", "context": "All imbued with lightning charges, attacks against metal constructs and foes wearing metal armor gain advantage on a hit with unarmed attacks. Hang on to those though. I want to mess with lightning charges later in the game. Um, or actually to talk to Wrath and Kagha about this Shadow Druid nonsense. Something tells me Kagha won't be alive for that much longer. We do now have the quest called Save Merinas. Honestly, he's a devil. We shouldn't trust him, simple as that. No doubts at all. He seemed powerful and very knowledgeable about our problem. I've done enough readings on the nine Hells and Devils that that will be my last resort. Shadowheart, we can't trust Raphael. There were no right answers with that devil. He was toying with his food, us. I think I detected a note of admiration in your voice. We're not as play things. We'll show him that, maybe. The is no ordinary mindflare parasite. Who tampered with it and why?\nWhat do they have planned for us and why are we important enough that a devil comes knocking our door?\nWhen I am Kithrak, I will take my queen Vlaakith his head as a trophy. The riders that chase the Nautiloid, they are the commissars and enforcers of my queen Vlaakith will. Well, the Githyanki race was enslaved to mine players for thousands and thousands of years ago in the past. The Devil with the silver tongue, an old fairy tale my father read to me. A farmer made a deal with the Devil, so the story goes. In exchange for the farmer's dearest fruit, the devil granted him a bottomless coin purse."}, {"id": "Q_G2_29", "question": "What is the speaker's opinion on making a deal with the devil?", "ground_truth": "The speaker believes that making a deal with the devil is not worth it, as the cost is always too great and the devil will take everything from you.", "context": "What are your thoughts on the devil? Will refuse him no matter how tempting the offer, no matter how delicious the feast he lays out for you. The cost is always too great. Don't worry, I have no interest in a devil's deal. But when he becomes your last hope, remember this, he'll require of you only what you're least ready to part with and then require more still. You might think you'd give up anything for a cure, but the devil won't take just anything, he'll take everything."}, {"id": "Q_G2_30", "question": "What does the Druids' wild shape ability do?", "ground_truth": "The Druids' wild shape ability grants them temporary HP, making it important to defeat them in their humanoid form.", "context": "These Druids like to shape change. Remember if Kagha Can wild shape or not but I want to make sure I take these Druids down when they're in their humanoid form because if they're wild shape, they get all that temporary HP. Ren was a shadow Druid of the Misty Forest back in the day and he came down to work in the cloak wood eventually. My Ranger is going to turn all attention on Ren right now. Might be able to polish off Kagha and Ren in one right here."}, {"id": "Q_G2_31", "question": "What is the speaker's opinion about playing a front line ranger?", "ground_truth": "The speaker finds playing a front line ranger to be cool and interesting because of the companions and spells that they have.", "context": "That is a rage-filled ranger on a path of vengeance. I love it. I think it's so cool to play a front line ranger, it's just different. And Fighters are always a little bit too bland to me but then like Rangers with their Companions and like a few of the spells that they have, it really makes that front line position more interesting in my opinion."}, {"id": "Q_G2_32", "question": "What does the speaker think about Fighters in comparison to Rangers?", "ground_truth": "The speaker finds front line Rangers more interesting than Fighters because of their Companions and spells.", "context": "I think it's so cool to play a front line ranger, it's just different. Fighters are always a little bit too bland to me but then like Rangers with their Companions and like a few of the spells that they have, it really makes that front line position more interesting in my opinion."}, {"id": "Q_G2_33", "question": "What are the consequences of Kagha's death?", "ground_truth": "Kagha's death was significant because it occurred before the Tiefling were forced out of the Grove.", "context": "Kagha died before the Tiefling were forced out of the Grove. We defeated the shadow Druids and stopped the ritual, we should report our success to Zevlor. To think Kuga turned to the ways of shadow, a corruption ran so deep. Okay, definitely encourage a few of you guys to try to persuade Kagha after you confront her and rat her out. Kagha's dead, truly? I'm sorry it had to come to this but she left us with no choice, thank you."}, {"id": "Q_G2_34", "question": "What is the speaker's opinion on the character Kagha?", "ground_truth": "The speaker believes that Kagha's death was necessary and that she left them with no other option.", "context": "Kagha died before the Tiefling were forced out of the Grove. Okay, definitely encourage a few of you guys to try to persuade Kagha after you confront her and rat her out. I'm sorry it had to come to this but she left us with no choice. Kagha's dead, truly?\nSomebody must be leading them, bringing discipline to their ranks."}, {"id": "Q_G2_35", "question": "What does Gale need to consume to prevent a great catastrophe?", "ground_truth": "Gale needs to consume The Weave from powerful magic items to prevent a great catastrophe.", "context": "He told us that he needs to consume The Weave from powerful magic items or a great catastrophe would occur. He doesn't need these items yet, but it's best to be prepared. I was wondering, that condition of yours, why does it require magic?\nThink of it as tribute, the car into King might pay to a more powerful neighbor to avoid invasion. I do not yet need to consume an item, keep it close by, it will not be too much longer."}, {"id": "Q_G2_36", "question": "Why were the Tiefling asked to make a trip to Baldur's Gate?", "ground_truth": "The Tieflings were asked to make a trip to Baldur's Gate to escape being trapped by the goblins who still infest the roads.", "context": "The Tiefling are not being kicked out anymore, but they do have to make the trip to Baldur's Gate at some point. Zevlor asked us to take out the goblin leaders in the area if we could, to make their journey a little bit easier. I should probably offload a few of my items that I'm not currently using. The goblins still infest the roads. As long as their leaders live, Zevlor's people are trapped. I'm going to dismiss Lae'zel, but only a Githyanki's safest can cleanse an embedded tadpole."}, {"id": "Q_G2_37", "question": "What task did Zevlor ask the speaker to do?", "ground_truth": "Take out the goblin leaders in the area to make their journey easier.", "context": "Zevlor asked us to take out the goblin leaders in the area if we could, to make their journey a little bit easier. The goblins still infest the roads. As long as their leaders live, Zevlor's people are trapped. I'm going to dismiss Lae'zel, but only a Githyanki's safest can cleanse an embedded tadpole. You believe you can survive without me, as you. He doesn't believe in our cause anyways, of going to search for Halsin, so let's go ahead and recruit Wyll."}, {"id": "Q_G2_38", "question": "What is the special ability of the moon drop pendants?", "ground_truth": "The moon drop pendants prevent opportunity attacks when the wearer has 50 hit points or less.", "context": "The moon drop pendants, when the wearer has 50 hit points or less, they don't provoke opportunity attacks. And at the bottom, you can see that Gale can absorb this item's magic, destroying it. Let's put the moon drop pendant on Wolf. Yeah, I like that. These boots have seen everything."}, {"id": "Q_G2_39", "question": "Who is hunting down Karlach?", "ground_truth": "Wyll is hunting down Karlach.", "context": "As Wyll is hunting down Karlach, I think we'll focus on that first here. A Shaw worshiper, not my usual quarry nor my usual ally. I worship Shaw, Mistress of the night, Selune's twin and foe. Let's put the moon drop pendant on Wolf. We have our first sighting of a wild owlbear and her cub."}, {"id": "Q_G2_40", "question": "Who is the leader of the most prominent criminal organization in Baldur's Gates?", "ground_truth": "The leader of the most prominent criminal organization in Baldur's Gates is the nine fingers Keen, who leads The Guild.", "context": "The nine fingers Keen is the leader of the most prominent criminal organization in Baldur's Gates, known as The Guild. I can't have my best messenger winding up face down in a ditch somewhere. Don't go looking for me, I'll know when I'm safe. You're a devil, a gladiator in the archdevil Zariel's army. I never wanted to serve Mizora."}, {"id": "Q_G2_41", "question": "Who is Karlach?", "ground_truth": "Karlach is a level 3 barbarian and a gladiator in the archdevil Zariel's army.", "context": "We are going to respectfully exit the owl bear cave and continue our search for Karlach. What happened here? I told you to go. What are you doing? Get back. What's your name? He calls me Scratch, you can do the same. We were attacked, cackling furry things on two legs and I smell it was strange, rotten, evil. Okay, we're getting really close to Karlach. And there we have it, Karlach. 13 Armor class, Zariel Tiefling, danger sense which means that she's a barbarian, level 3 Barbarian. You're the devil we've been hunting, Karlach, right?\nYou're a devil, a gladiator in the archdevil Zariel's army. I can explain, but it's a whole situation. Another Vision, Karlach's blade raised, slicing through Devils, Zariel's servants. I never wanted to serve Mizora. I was enlisted in her Army against my will, forced to fight a fight I did. Be practical, Wyll. She's infected the same as you and powerful too. You saw her thoughts, she poses no danger to the sword Coast. Can't you see I'm not what you think?"}, {"id": "Q_G2_42", "question": "Who is Karlach and what is her background?", "ground_truth": "Karlach is a fighter who has a background in the Blood War and was created by Zariel to be her personal attack dog.", "context": "I'm Karlach, but you already knew that. You already know I fought in the blood War. Zariel, the arch devil herself, made me as her personal attack dog. Because Mizora liked it so little, she sent a bunch of goons, so-called paladins of tear, to take me back. Someone set you on Karlach's tail."}, {"id": "Q_G2_43", "question": "What is the deal between Wyll and Mizora?", "ground_truth": "Wyll and Mizora made a deal, with Wyll being Mizora's patron and the source of his power.", "context": "I may not be a devil, but I can put the Blade's reputation to work. Devils don't like to lose their assets. Because Mizora liked it so little, she sent a bunch of goons, so-called paladins of tear, to take me back. I'll catch up with you when it's time to camp for now. Someone set you on Karlach's tail. Karlach's not the only one who's had a villain's knife held to their throats. One night soon, when we make camp, the veil will be lifted and I'll pay my pennants. We did Wyll's quest for now. We decided to let Karlach join us. Although Shadowheart tried to hide it, we discovered that she worships the goddess Shar. We need to ensure she doesn't keep anything else from us. I'm Wyll's Patron, the fount of his power. We had a deal, Wyll. By the way, Karlach, Zariel sends her regards. If we kill Karlach now. Better not lay a damn finger on Karlach. The lightning storms of Death Strike his flesh. His soul passes through each layer of the health, gaining their essence and their torment. There's no going back. Now, let's see how the Frontiers fair without their precious blade."}, {"id": "Q_G2_44", "question": "Who is Wyll and what is unique about his appearance?", "ground_truth": "Wyll is a warlock with devil-like horns.", "context": "Wyll's horns look like straight up devil horns. Warlock pants tend to be unforgiving from what you know of them. It's Mizora who grants me the power to conjure armor and cast Eldritch blasts. Okay, devil and devil hunter standing shoulder to shoulder against a common enemy, rather poetic I think. I'll be honest, Soldier Unrealing Wyll hardly knows me, but he chose my life over his."}, {"id": "Q_G2_45", "question": "What powers does Mizora grant?", "ground_truth": "Mizora grants the power to conjure armor, cast Eldritch blasts, call hell beasts, and summon festering clouds.", "context": "It's Mizora who grants me the power to conjure armor and cast Eldritch blasts. Before I was infected, I could even call the hell beasts and summon festering clouds. What are the terms of your pact?\nI can't utter the terms or circumstances of the pact. But I'll say this, the moment I packed myself to Mizora, I have not regretted for a heartbeat."}, {"id": "Q_G2_46", "question": "What is the cause of Shadowheart's unhealing wound?", "ground_truth": "The cause of the speaker's unhealing wound is Lady Shar's influence, which is also the reason for the terrible pain they experience.", "context": "The wound on my hand, it never quite heals, and sometimes it causes terrible pain to rip through me. It's my burden though, from Lady Shar. I can feel her influence somehow. Let me guess, you're wondering why I was in pain before. Why would Shar subject you to such a thing?\nI cannot say, not with what I can recall, but even then it would not be for me to question her will."}, {"id": "Q_G2_47", "question": "Who is Lady Shar and what is her significance to her followers?", "ground_truth": "Lady Shar is a revered figure among her followers, who believe that pain is sacred and leads to the peace of her eternal darkness.", "context": "Pain is sacred to followers of Lady Shar. Pain will give way to loss and then to the peace of her eternal darkness. Help me kill paladins of tear and I'll tell you a bit of good gossip for your good help. Mizora said you'd fit the criteria for Wyll to hunt, what did she mean?\nSo we met Wyll's diabolical, excuse me, diabolical Patron Mizora, who is none too happy to find out that Wyll failed to slay Karlach."}, {"id": "Q_G2_48", "question": "What is the role of Karlach in the game?", "ground_truth": "Karlach is a character in the game who Wyll was supposed to kill, but failed to do so, much to the displeasure of his Patron Mizora.", "context": "Pain is sacred to followers of Lady Shar. Pain will give way to loss and then to the peace of her eternal darkness. We're gonna take Karlach now, we're gonna change it up a little bit. The wild influence of magic has transformed you, suffusing you with an arcane power that churns within you, waiting to be released. So we met Wyll's diabolical, excuse me, diabolical Patron Mizora, who is none too happy to find out that Wyll failed to slay Karlach."}, {"id": "Q_G2_49", "question": "What is the speaker's opinion about the paladins?", "ground_truth": "The speaker thinks that paladins are overpowered and have crazy damage.", "context": "Oh my God, that is crazy damage, paladins are just ridiculous. This is the roughest encounter that we've been in so far because Anders is apparently a total badass."}, {"id": "Q_G2_50", "question": "What is the effect of the rage wild magic?", "ground_truth": "The rage wild magic effect causes flowers and vines to sprout around the Barbarian, creating difficult terrain for others.", "context": "Enter a rage that releases all the magic rolling inside of you. So let's see what the random magical effect is. Whoa, to the end of your rage, flowers and vines sprout around you. Vine growth, difficult terrain for everyone other than the Barbarian. Yeah, so you got to be a little bit careful because this is also difficult to reign for my Ranger."}, {"id": "Q_G2_51", "question": "What is the effect of the Sword of Justice?", "ground_truth": "The Sword of Justice increases a creature's armor class by two and provides tears protection, lasting until a long rest.", "context": "The Sword of Justice gives you tears protection which is Shield of faith I can tell. Protect a creature from attacks, increase its armor class by two and last until a long rest. I wonder if they, you can still cheese that, where you just put the sword on, you use it and then you take the sword off. It's like a cheese but it's not a cheese too. Cool, all right, we confronted the paladins chasing Karlach."}, {"id": "Q_G2_52", "question": "What is the speaker's opinion about Karlach as a character?", "ground_truth": "Karlach seems like a fun character to have in the group, and the speaker didn't expect to like her as much as they do now.", "context": "Karlach needs an infernal mechanic to tune up the infernal engine that is her heart. The first time I faced down those paladins, they let slip there was an infernal mechanic in the area. There are some Tiefling holed up in a Druids Grove nearby, we might look there. Karlach seems just like a fun character to have in your group like this is, this is cool. I didn't expect to like Karlach as much as I do right now."}, {"id": "Q_G2_53", "question": "What is the speaker's concern regarding the amount of content for the let's play series?", "ground_truth": "The speaker is concerned about the amount of content for the let's play series, as doing everything could potentially result in 200 hours of gameplay, which they find ridiculous.", "context": "Little kind of struggling as to how much content I should do on the let's play series. Because I mean if I do like everything like, potentially 200 hours of a let's play, that's ridiculous. \nSo we're gonna pretend that I didn't see that latch right there, okay. I'm very curious about the lore behind that Karlach's story now. Karlach seems just like a fun character to have in your group like this is, this is cool."}, {"id": "Q_G2_54", "question": "What does Karlach need an infernal mechanic for?", "ground_truth": "Karlach needs an infernal mechanic to tune up the infernal engine that is her heart and stabilize things.", "context": "Okay, so Karlach needs an infernal mechanic to tune up the infernal engine that is her heart. We'll have to find him in the Druids Grove nearby. Hopefully, he'll be able to stabilize things. The first time I faced down those paladins, they let slip there was an infernal mechanic in the area. He might be able to stabilize things if I can find him."}, {"id": "Q_G2_55", "question": "Where is the infernal mechanic supposed to be found?", "ground_truth": "The infernal mechanic is supposed to be found in the nearby Druids Grove.", "context": "Okay, so Karlach needs an infernal mechanic to tune up the infernal engine that is her heart. We'll have to find him in the Druids Grove nearby. Hopefully, he'll be able to stabilize things. The first time I faced down those paladins, they let slip there was an infernal mechanic in the area. There are some Tiefling holed up in a Druids Grove nearby, we might look there."}, {"id": "Q_G2_56", "question": "Who is Zariel and what is her role in the story?", "ground_truth": "Zariel is an archdevil of Avernus. She made a deal with someone behind the speaker's back and forced the speaker to work for her.", "context": "A year ago, I was a delinquent from the outer city with everything to give and nothing to lose. Through the jigs and the reels, he made a deal with Zariel behind my back. Archdevil of Avernus. He put this thing in my chest and set me to work, to war. A guy named Gortash, a politician, inventor, one of these wheeler-dealer types. It depends on the type. All thons love projectiles, what they don't love is getting their bombs lobbed right back in their faces. First things first, I need to get this engine tuned up. We were both part of Zariel's inner circle, me by choice, her by force. It's interesting because Zariel was actually an angel at one point, and then she fell when she was in the Nine Hells, fighting against devils and demons. I suppose you want to hear about Cazador, you said he was your master, my old master. Not him, no."}, {"id": "Q_G2_57", "question": "Who is Cazador and how did he come into the speaker's life?", "ground_truth": "Cazador is a vampire lord who turned the speaker into a vampire nearly 200 years ago after the speaker was attacked by a gang of thugs.", "context": "Cazador is a vampire lord in Boulder's Gate, head of his coven and a monster obsessed with power. He turned me nearly 200 years ago. I became his spawn and he became my tormentor. A gang of thugs attacked me, angry about a ruling that I'd handed down as Magistrate. They beat me to death's door when Cazador appeared."}, {"id": "Q_R1_0", "question": "Who are the characters we met in Episode 1 of Baldur's Gate 3 Let's Play Series?", "ground_truth": "The characters we met in Episode 1 of Baldur's Gate 3 Let's Play Series are Asterion, Shadowheart, and Gale.", "context": "In Episode 1, we were captured by a nautiloid ship and infected with a parasite in our brain, which we learned will ultimately turn us into a mind flayer if we don't do anything about it. We also met several characters as we wandered the material plane after that nautiloid ship crashed, which includes Asterion, Shadowheart, and Gale. Lae'zel is currently back at our camp. We are currently searching for a way to be cured of this parasite. We did hear that there's a Healer named Nettie in a camp nearby, so I think we're going to pursue that. But Lae'zel has also said that she could bring us to a Githyanki crash where her people would purify us, whatever that means. We did discover some ruins in Episode 1, but didn't fully explore them. So let's go ahead and head back to the ruins right here and actually go inside this time and see what's going on."}, {"id": "Q_R1_1", "question": "What additional effect does the wearer's weapon have when they are healed?", "ground_truth": "The additional effect that the wearer's weapon has when they are healed is that it becomes coded in Magic and deals an additional 1d6 poison damage.", "context": "Whenever the wearer is healed, their weapon becomes coded in Magic and Deals an additional 1d6 poison, that's pretty nice. And I can pop a healing word or even take a potion, then you get that one to six poison damage."}, {"id": "Q_R1_2", "question": "Why is it important for the player to assist Gale in locating magic items for himself?", "ground_truth": "The significance of the reader's assistance in locating magic items for the narrator is that the narrator, who is a wizard with a chronic impairment, needs these items for self-defense. The narrator used to have a supply of artifacts in their tower, but it has run dry. The items they need are not easily found in shops and usually require dangerous or costly efforts to obtain. The narrator believes that having these items is crucial for their survival, and the reader's help could be the difference between life and death for them.", "context": "That is why I turn to you. I need you to help me find magic items to consume. It is vital, dare I say it, critical. Hmm, I fail to see why you need me to help you with this. A fair point, however, until recently, I was able to rely on a supply of artifacts stored in my tower in Waterdeep. A supply that has now run dry. The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defense. The manner of artifacts I need are not often found waiting patiently on a shopkeep's shelf. One usually has to lift them delicately from trap-filled tombs or prizing from the hands of violent ne'er-do-wells. The danger involved, or great cost. And why exactly would I risk either of those things for a wizard I barely know? Having a wizard like me around is quite the boon when facing the perils that stalk these lands. It'll be far harder for me to assist you if I can barely stand upright. To me, your help could be the difference between life and death."}, {"id": "Q_R1_3", "question": "What happens if Gale doesn't consume the artifacts for his condition?", "ground_truth": "If the speaker doesn't consume the artifacts for their condition, they will experience biological deterioration, muscle spasms, disorientation, and a slight ringing in the ears. If this condition persists for too long, it can become deadly. The speaker mentions that it has been days since they last consumed an artifact, indicating that their craving for it will eventually return.", "context": "What it comes down to is this: every so often, I need to get my hands on a powerful magical item and absorb the weave inside. And what happens if you don't consume these artifacts? I'll spare you the finer details, but it begins with a simple biological deterioration, muscle spasms, disorientation, a slight ringing in the ears. And if it's there for too long, it's deadly. It's been days since I last consumed an artifact before we were abducted. It's only a matter of time before my craving returns."}, {"id": "Q_R1_4", "question": "What condition does Gale have and what is the recommended treatment for it? What are the potential consequences if Gale does not consume the artifcats related to his condition?", "ground_truth": "The speaker has a specific condition that requires them to absorb the weave inside a powerful magical item as a treatment. The potential consequences if the speaker does not consume the artifacts related to their condition are not mentioned in the given context.", "context": "You see, I have this condition, very different from the parasite we share, but just as deadly. Thank you for the offer, but the treatment for my condition is very specific. What it comes down to is this: every so often, I need to get my hands on a powerful magical item and absorb the weave inside. What it comes down to is this: every so often, I need to get my hands on a powerful magical item and absorb the weave inside. \nAnd what happens if you don't consume these artifacts?"}, {"id": "Q_R1_5", "question": "What benefits does the spell Warding Bond offer and for how long?", "ground_truth": "The spell Warding Bond offers pain resistance to damage, a plus one to Armor class and saving throws. It lasts until a long rest and does not require concentration.", "context": "It gives pain resistance to damage and a plus one to their Armor class and saving throws. And it lasts until a long rest, and it doesn't require concentration."}, {"id": "Q_R1_6", "question": "Who are the characters in Episode 1 of the Baldur's Gate 3 Let's Play Series and how can we cure the brain parasite?", "ground_truth": "The characters in Episode 1 of the Baldur's Gate 3 Let's Play Series are Asterion, Shadowheart, Gale, and Lae'zel. To cure the brain parasite, the options mentioned are seeking help from a healer named Nettie in a nearby camp or going with Lae'zel to a Githyanki crash where her people can purify them.", "context": "In Episode 1, we were captured by a nautiloid ship and infected with a parasite in our brain, which we learned will ultimately turn us into a mind flayer if we don't do anything about it. We also met several characters as we wandered the material plane after that nautiloid ship crashed, which includes Asterion, Shadowheart, Gale, and Lae'zel. Lae'zel is currently back at our camp. We are currently searching for a way to be cured of this parasite. We did hear that there's a Healer named Nettie in a camp nearby, so I think we're going to pursue that. But Lae'zel has also said that she could bring us to a Githyanki crash where her people would purify us, whatever that means. So we have a couple of different options here. But we did discover some ruins in Episode 1, but didn't fully explore them."}, {"id": "Q_R1_7", "question": "In what ways do the Wood Elf subrace's racial traits, like darkvision and Fey ancestry, contribute to their archery and camouflage skills in Faerun's forests?", "ground_truth": "The Wood Elf subrace's racial traits, such as darkvision and Fey ancestry, contribute to their archery and camouflage skills in Faerun's forests in several ways. Firstly, darkvision allows Wood Elves to see in darkness as if it were dim light, giving them an advantage when navigating through the forest at night or in areas with low light. This ability helps them to spot potential targets or threats more easily, enhancing their archery skills. Secondly, Fey ancestry provides Wood Elves with advantage on saving throws against being charmed and immunity to being put to sleep by magic. This resistance to magical effects helps them to remain focused and alert while hunting or hiding, making them less susceptible to distractions or enchantments that could hinder their archery or camouflage abilities. Additionally, the Wood Elf subrace's reclusive lives in Faerun's forests and their decades of training in archery and camouflage are further enhanced by an otherworldly swiftness. This swiftness, which is likely a result of their Fey ancestry, allows them to move quickly and silently through the forest, making it easier for them to find advantageous positions for archery or to blend seamlessly into their surroundings for camouflage. Overall, the combination of darkvision, Fey ancestry, and their otherworldly swiftness greatly contributes to the Wood Elf subrace's archery and camouflage skills in Faerun's forests, giving them a significant advantage in their reclusive lives and making them formidable hunters and scouts.", "context": "We get darkvision, which is a really good racial feature in this game. And also Fey ancestry, you have advantage on saving throws against being charmed and magic can't put you to sleep, which is also nice. And for our subrace, we're gonna go the Wood Elf. These elves spend their reclusive lives in Faerun's forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness."}, {"id": "Q_R1_8", "question": "What is the consequence of accepting the offer of eternal life?", "ground_truth": "The consequence of accepting the offer of eternal life is that the person becomes a slave and must obey their master's commands.", "context": "Given that my choices were eternal life or bleed to death on the street, I took him up on the offer. It was only afterward I realized just how long eternity could be. A spawn is less than a slave. We have no choice but to obey our master's commands. They speak and our bodies react. It's all part of the deal."}, {"id": "Q_R1_9", "question": "What are the effects of casting Hunter's Mark as a hunter spell on the ranger's combat abilities and movement speed?", "ground_truth": "Casting Hunter's Mark as a hunter spell has the following effects on the ranger's combat abilities and movement speed:\n- It allows the ranger to cast Hunter's Mark on an enemy and attack that enemy in the same turn, as it only costs a bonus action. - It requires concentration. - It does not rely on the ranger's wisdom modifier, making it a good choice for rangers with low wisdom. - It may limit the ranger's ability to pass Hunter's Mark around, as both casting the spell and using Longstrider require a bonus action. - Longstrider, when combined with the ranger's Wood Elf racial bonus, increases the creature's movement speed by 10 feet until a long rest. - The ranger's character will be highly mobile, moving all over the battlefield and getting close to the enemy. - The ranger has the option to choose from different fighting styles, such as archery, defense, dueling, and two weapon fighting. In this case, the ranger chooses defense, which provides a +1 bonus to their Armor class.", "context": "This is a really, really good hunter spell, especially earlier on in the game, and it does require concentration, but it only costs a bonus action and a spell slot. It's not an action, so I can cast Hunter's Mark on an enemy and then also attack that enemy in the same turn. And since I have low wisdom as a ranger, I don't really have good wisdom, I want to stick to spells that don't work off of my wisdom modifier. What I'm going to take here is Longstrider, increase the creature's movement speed by 10 feet, which lasts until a long rest. And that kind of, you know it kind of messes with your ability to pass Hunter's Mark around as both require a bonus action, so I'm going to take longstrider, accompany longstrider with my what elf plus five movement speed. My character is going to be going all over the battlefield and getting right into the enemy's faces. And then for fighting style, we have archery, defense, dueling, and two weapon fighting. And I'm gonna go ahead and take defense, which gives us a plus one to our Armor class."}, {"id": "Q_R1_10", "question": "What type of armor is the speaker planning to use for their Ranger character?", "ground_truth": "The speaker is planning to use heavy armor for their Ranger character.", "context": "I am going to be using heavy two-handed weapons. We did loot that burning blade from commander zulk on the ship so let's go ahead and put that on right now. Let's go ahead and put on the scale now. The booster Armor class by quite a bit here. I do plan on trying to find heavy armor as soon as I can. Since we're focused on heavy armor that doesn't matter as much, but I do have to keep an eye out for heavy armor and try to find it as soon as I possibly can."}, {"id": "Q_R1_11", "question": "What advantages does the Grim Harvest feature offer to a paladin-rogue multiclass character?", "ground_truth": "The Grim Harvest feature offers the advantage of regaining hit points when a creature is killed with a spell. The amount of hit points regained is equal to twice the spell slot level used, or thrice if it's a necromancy spell. However, undead and constructs are unaffected by this feature. This feature encourages the use of spells from the necromancy School of magic. As for the paladin-rogue multiclass character, it is not mentioned how the Grim Harvest feature specifically benefits this combination.", "context": "Our necromancy features Grim Harvest. Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used. Thrice if it's a necromancy spell. Undead and constructs are unaffected. So your subclass choice really pushes you to want to use spells of that particular School of magic. Pretty cool feature Grim Harvest. We don't really have any necromancy Spells at the moment. We do have false life. That's not going to really help us with Grim Harvest though. And also let's just take a look at the multi-class scene because I haven't looked at that yet. This Advanced feature allows you to build powerful combinations of classes at the expense of higher level class features. You can only level up one class at a time. So we could just right away multi-class Asterion into another class, but I think I'm going to keep him make him a paladin half rogue."}, {"id": "Q_R1_12", "question": "What is the impact of the Eldritch invocation 'agonizing blast' on the damage of Eldritch blast and its interaction with invocations like repelling blast and Devil's sight?", "ground_truth": "The impact of the Eldritch invocation 'agonizing blast' on the damage of Eldritch blast is that it adds the caster's charisma modifier to the damage dealt by Eldritch blast. This means that the damage of Eldritch blast is increased by the caster's charisma modifier. As for its interaction with invocations like repelling blast and Devil's sight, the information provided in the context does not directly address this. However, it is worth noting that repelling blast allows the caster to push a creature up to 15 feet away when they hit it with Eldritch blast. Devil's sight, on the other hand, enhances the caster's ability to see in darkness. Therefore, the impact of agonizing blast on the damage of Eldritch blast is clear, but further information is needed to determine its specific interaction with invocations like repelling blast and Devil's sight.", "context": "When you cast Eldritch blast, add your charisma modifier to the damage that it deals. When you hit a creature with Eldritch blast, you can push the creature up to 15 feet away from you. I do want to try Devil's sight at some point and do like a melee build that lives in the darkness."}, {"id": "Q_R1_13", "question": "What is the downside of using the warding bond spell in terms of damage distribution between the ally and the creature?", "ground_truth": "The downside of using the warding bond spell in terms of damage distribution between the ally and the creature is that each time the ally takes damage, the creature also takes the same amount of damage.", "context": "The downside to warding bond is, each time the ally takes damage, the creature takes the same amount of damage."}, {"id": "Q_R1_14", "question": "How did Asterion become a vampire?", "ground_truth": "The person became a vampire when Cazador offered to save them after they were beaten by a gang of thugs.", "context": "He turned me nearly 200 years ago. A gang of thugs attacked me, angry about a ruling that I'd handed down as Magistrate. They beat me to death's door when Cazador appeared. He chased them off and offered to save me, to give me eternal life. Given that my choices were eternal life or bleed to death on the street, I took him up on the offer. It was only afterward I realized just how long eternity could be."}, {"id": "Q_R1_15", "question": "What happens when you transform into a mind flare in the game?", "ground_truth": "When you transform into a mind flare in the game, you essentially cease to exist as the mind flare takes over your memories and soul.", "context": "If this game actually lets you turn into a mind flare, the main problem with that is when somebody does turn into a mind flare, that person is basically gone. It's not like it's you in a mind flare body, it's a mind flare basically taking over your memories and your soul, and you no longer exist. Yeah, that can't be good. But you know what, if I'm about to turn into a mind flare, maybe I'll be calling Rafael up."}, {"id": "Q_R1_16", "question": "What could be the possible reasons for the depletion of artifacts in the wizard's tower in Waterdeep? Do you think the chronic impairment of the lone wizard could be a contributing factor to the depletion of artifacts in the tower?", "ground_truth": "The possible reasons for the depletion of artifacts in the wizard's tower in Waterdeep could be theft, misplacement, or the artifacts being used or taken by someone else. Yes, the chronic impairment of the lone wizard could be a contributing factor to the depletion of artifacts in the tower.", "context": "A fair point, however, until recently, I was able to rely on a supply of artifacts stored in my tower in Waterdeep. A supply that has now run dry. A fair point, however, until recently, I was able to rely on a supply of artifacts stored in my tower in Waterdeep. A supply that has now run dry. The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defense."}, {"id": "Q_R1_17", "question": "What are the effects and duration of the spell Warding Bond?", "ground_truth": "The effects of the spell Warding Bond include pain resistance to damage, a plus one bonus to Armor class and saving throws. The duration of the spell lasts until a long rest, and it does not require concentration.", "context": "It gives pain resistance to damage and a plus one to their Armor class and saving throws. And it lasts until a long rest, and it doesn't require concentration."}, {"id": "Q_R1_18", "question": "What is the main objective of the character in relation to the Druid Grove and Kagha?", "ground_truth": "The main objective of the character is to investigate and understand the situation at the Druid Grove and gather more information about Kagha.", "context": "But my character is more invested into trying to figure out what's going on at the Druid Grove\nwe want to head to the swamp see if we can find a little bit more about Kagha."}]
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