diff --git "a/iodis.jsonl" "b/iodis.jsonl" new file mode 100644--- /dev/null +++ "b/iodis.jsonl" @@ -0,0 +1,215 @@ +{"title": "This Guy Might As Well Be A Cat... | Is It IMBA Or Do I Suck", "description": "Does your pet have an active SC2 account? Might be a way to save the game from it's inevitable death! So maybe we should thank Requim, our lord and saviour, after all..? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/Z1ebmbFW-_E/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Z1ebmbFW-_E", "text": "He pulled probes into the nuke. Maybe he's never seen nukes before. He's like a cat following the red laser. Hi, Harstem. I don't even know what to say. The replay is pretty self-explanatory. Terran is freaking borken. The only solution is to switch to Terran or we're all going to be doomed. Terran has tanks. Bio for ages. They can turtle on two bases and nuke the opponent all. day. Well, the Protoss players actually playing, macroing, making 110 probes, not getting supply block very much for 2.9K, taking bases for ages, and actually microing. Even the widow mine drop. I pulled my probes about as well as is humanly possible, but still he kills most of them. This fool even opened up with an unscouted proxy wrecks in my main, which I killed off with minimal damage, and still he wins. Harstem. Please, captain, please tell me, is it really not. not I-M-B-A, do I really suck this badly? What is the meaning of this? I am going to lose my mind if I keep playing against brain-dead idiots like this. This odd imbalance complaint form was sent in to me by Requiem from the North American server at Platinum level 2,900 MMR, asking whether Terran is imbalanced or if he sucks. All right, boys and girls, this is definitely going to be a banger as the, you can title the replays in StarCraft 2 as well, or you can name them. And the title of this particular replay was, I hate this game. In general, this imbalance complaint form, I felt a lot of kind of teenage angst in there. You know, it feels like Requiem. He is, there's deep unsolved issues, at least, at least within StarCraft 2. At least within StarCraft 2. Another reason why I think this is going to be such a sick episode is because Requiem was complaining about two-base turtling with ghost, which while mass-nuking. Two-base turtling while mass-nuking, which I am very curious to see. Like, although I guess it is technically possible, although it is technically possible that you can go for two-base turtle into nuke, it just doesn't make a whole lot of sense to do. This is the equivalent of going into your boss. his office, telling him that his wife smells and his kids are ugly, it's like, interesting move, but not sure how great it's going to be for your career, you know? And it is the same with two-based turtling and ghost, because if you're turtling, you're not on the map. You have no presence on the map. It should be really easy for the defending party against a turtling player to just defend, to not get nuked. You can just find the ghost and kill them, because They have no support. They're by themselves. Your opponent isn't being active on the map as they're turtling on two base. So I'm really curious how this is all going to play out. You open up with a 17 Nexus, which is a cool build order. And is now going to go for a second pylon proxy. I would have much preferred seeing that a little bit closer to the opponent's base, but I don't mind it. Thought of that, we also have a barracks in the natural base, which is technically the main, because the main and natural is the same here, of Requiem, which went in unspotted, despite being capable of being spotted because it's in vision of the Nexus. You can see it, but I'm not going to flame him too much for that. Maybe he was stabbing out. He was changing his music on Spotify or, you know, listening to sounds of the ocean and the 10 hours, you know, the 10 hour-long video just ended and he had to start it over again. These things are possible. I'm not going to flame him for that. This bunker, however, is going to finish. You're going to need a pilot plus battery. And then I think you want to get stalkers out as soon as you can. For now we have no units quite yet. First adapt finishes now. I think you immediately want to start a stalker. This is obviously not the correct position for your next pylon. And you know what's funny is that this pylon never makes any sense. I'm actually going to pause here for a second. Look at the situation we find ourselves in. Okay. We're in a situation right now where our warp gate is almost done. Okay. If we build a gateway right now, the moment that gateway. finish finishes, it can warp in. We don't need new supply. Okay. We don't need new supply. What we do need is a pylon over here for a battery. But this pylon does nothing. It doesn't provide a supply that we need. It does take away from minerals that we could invest into a stalker. And if you're going to build a pylon anywhere, it should be here. So this pylon is wrong in multiple ways, which is impressive because it is just a pylon. But in this case, actually quite important. love to see a pylon here plus battery or another gate being at what what is he defending from the five marines oh he thinks this is an all-in he's going to give up his natural he's going to defend his main base against this i'm oh he just has a completely way of viewing this game. A wrong way, but a completely different way. Minimal damage. He lost his nexus, build a battery, stopped building workers for the past minute and a half. How is this even possible? Now he's counterattacking with an adapt? This adept is idling, it's warping in another one. This battery was absolutely not necessary. And if it was necessary, it would have been over here to save this base. He's going to rebuild. I mean, it technically is true that he's taken less damage than he dealt to his opponent, right? He lost 400 minerals here, his opponent invested 150 minerals and built like freaking 6-7 marines, which all died. So probably overall this was a good trade, if you look at it directly. However, you are being outmined by your opponent because Terran has mules, so one base versus one base is always bad. What? I'm confused by the what? Very much so. I completely lost track. Was I going to say, oh, right. It just... And he could have just held it by building a battery over here, which he ended up doing here, losing the battery, and then rebuilding it after killing all of the Marines. Like, these are some... seriously bad decisions. It probably still is fine because your Nexus is done now. You are down in tech by a lot. Just now getting your robo and your forge. I'm not sure about the forge. Don't mind the robe. I would have preferred seeing maybe a twilight, but whatever. Like your opponent is already done with the one-one-one, is building his second barracks. It's now going for a mine drop. There's a bunker upstairs, which I'm pretty sure you're aware of. You've seen a factory as well. So this attack makes legitimately no sense at all. Like, legitimately no sense at all. Not sure if that's been spotted. Like, you should not be capable of getting any damage here in a million years. The only time you're going to be capable of dealing damage is if your opponent is counter-attacking you right now. Or is going for like a freaking two-benchy push or a double cyclone drop. And in that case, you probably want to be home as well. Leave one adept in front of your opponent's base, send the rest of the units home. Now, here comes the mine drop, which, if I quote correctly from memory, was defended as well, or the pro pool was as good as humanly possible. I believe that's what was said. Oh, that's actually true. As good as humanly possible. Unless you count the second two, my number two and, my number three and four. The second half of this attack was probably as bad as humanly possible. I feel like with that last mine, if you just A-moved with all of his workers, rather than clicking next to it and then going back home, you would have just killed it before it would have shot. If only one of those two shots would have hit, especially if it was just the first one out of the two big ones, it would have been a fine game. It actually would have been a fine game. Right now, though, you're in a situation where it sucks. You're not in a good spot. You lost a lot of workers. your opponent steals the two mines alive. This Taron is really not that bad. I'm kind of impressed by the Terran. He's doing a good job. I'm not so impressed by his build order, because now it has a tech lab on this starboard. That should probably be a reactor. We have a second eBay coming in as well. On two bases, I'm not a huge fan of that. Viking tank marauder taking out this gateway, which you love to see. Requiem now realizes, hey, wait a second. Didn't he have a bunker over here and a full wall? Let me attack with about the same size army that I attacked with three minutes ago, because it's been terrible back then. It's probably going to go much better now. Let's hope he built zero units during this period and sold his bunker. Ah, dang of the tank. It happens to the best. Let's just go back home, boys. All right, just going to check to make sure the Viking Marauder Medevac isn't here anymore. Maybe you're looking for a proxy base? Does this player know, does Requiem know that if you're even in bases, against the Terran, you're losing. He's pretending here, like his opponent is like turtling on two base while he's massively outmining his opponent. He's being outmined by his opponent. You can turtle if you're ahead in everything. That's not turtling. That's staying alive. Ignatavisius, not a name, by the way, is literally all you need to do is just sit back, relax and do nothing. I wouldn't really consider this turtling. This is more defending against someone that is so far behind that can probably only win by attacking. What the hell is this? What are we waiting for? Like a sign from God? Nice map vision. Look at this. He's legit no vision on the map and just positions as units here hoping that a double drop is going to pass over. This is like buying a $500 lottery ticket when the grand price of set lottery is $500. Like this is just bad. This is just bad. There's like no scenario in which this is good. Well, I guess unless your opponent decides to load their entire army into Metavex and fly over this spot three times again and again. But any other regular attack or a drop into this base, which is the most common location to drop, it would just kill you. You now have a pushout with two Metavex, two tanks, a raven, and a ghost I'm curious to see how this army is going to get used because holy crap I've never seen something like this the tanks are staying home get a third cc we have turrets on the way ignatavisius is also not really turtling like he just defended now he feels safe what they are oh no he's actually going to nuke He doesn't even cloak! Does he have... He has two ghost academies, three ghost academies. They just blink down to stand next to this ghost? He doesn't even cloak the unit! He killed... I think he killed more of his own units here than opponent's stuff. Okay, now these bad boys are getting aggravated. Wait a second, did I have an army somewhere waiting for something? Ah, right. Let's move it back. Okay, two more batteries on the high ground. Might be wise to fight this. Can he, wait, why is he building Glee adepts? You have charge, no? We have charge and blink and we warp in as a mineral sink units that become terrible the moment stim finishes, aka the adapt. I think with charge you legit clean this army. You eat it. What was that nuke? What just happened here? Why would he warp in adept? If you had them left over from the earlier game, I understand it, but this I don't. You don't even have glaves. If you had glaves, I would maybe understand it. Even then I wouldn't. Okay, what happened with that nuke? I want to see that again. Sorry, I missed that. Because I was paying attention to this fight. Okay, so he warps in four more adepts and then walks them into the nuke. Why would he do that? What was the plan of the adepts? Is to shoot the ghost from the high ground? This guy actually just continues nuking. This is, this Darren has the worst game plan I've seen in my entire life. Because this is not even a game plan. Oh, it is a game plan. It's kind of working. I feel like... I feel like not a single one of these nukes should have gotten more damage than what the nuke cost. Like, nukes are pretty expensive. There are 100 hundred. Like, this is targeting his own auto turret. Which expires. They... I don't really feel like the nukes are the deciding factor here in this game. Okay, now he's going to get glaves after he started building zealots. He's like, I know what I really could use right now? Some glaves for the adepts that died earlier in the nuke. In their memory, I guess, what the hell is this one? He's putting some serious pressure here on this pylon. That could be an issue. It's actually powering a lot. Is this the main range or second? Okay, it was the main range. There's like three ranges of the nuke. The middle deals 100%, then the second ring is 50%, and the third ring is 25%, I believe. It's like the outer ring. He pulled probes into the nuke. I pulled my probes about as well as is humanly possible. This is the second time. Maybe he's never seen nukes before. He's like a cat following the red laser dose. I can't touch it, guys. It's there, but it's not. So yeah. This guy's a cat. A pretty stupid one. And I already don't have, you know, I don't think very highly of the intelligence of cats generally. Okay, probe transfer to this bottom base. It's gonna get that at least. Like, nothing is being nuked this entire time. This is the equivalent of burning money. And Requiem is complaining about it. Like, ah, my opponent, constantly burning all his money. Hate to see it. What turt- He's not even on two-based, he's on four-base, and he's not turtling. Unless you mean... I guess he's keeping a lot of tanks at home, though. They're all stuck behind this factory. That's so funny. That's so funny. Four tanks. Oh, another nuke killed his own Metafax, I think. This nuke takes out the Nexus. Probably would have been faster just to walk over there. What the hell is Requiem doing behind all of this? Two cannons? Yeah, because static defense is really going to help against a guy whose main way of pushing into positions is by nuking it from a distance. This just makes no sense. This would make sense in a normal game, but not against a guy who figured out that the ultimate way of advancing onto the map is by sending a ghost forward in a vulnerable position and then nuking a location that is meaningless. Like, what is this nuke? He just hit the freaking base. Okay, finally. This is a World Wild Target, and he also cloaked. He loved to see it. Triple Starport. Coming in behind this. He also hits nothing, killed his own ghost again, and the Raven also fell, or maybe that was the stalker. Here, all the workers did end up dying. He's a freaking American server, man. How is this possible? How is it possible that this time? of game exists. I really love Ignatavisius though. Fun fact, these tanks were actually never freed. The only reason why they could move out at one point is because the main base mined out and opened a path to go all the way around the back of the main base to finally reach freedom. This guy's triple star porting behind this. I need air units. This is what I really need. It's like these nukes are fun, but Metavax. It's kind of forgetting about the fact that he still has a starport here and hasn't produced in like five years. Fusion Corps and three Vikings and two more starports. Going for a Viking battle cruiser transition. That's a classic after the Ghost, Raven, Tank, Marine Marauder, no Medivac push. Oh man. I don't think Requiem is going to see a single battle cruiser, though. But if he would, I'm pretty sure he would complain about that as well. And freaking battlecruisers? The mass nuking Tuba. It's insane. He literally hasn't scouted in years. Love this observer though, seeing everything. This is a good nuke as well. That's an assimilator and a pylon. That's 170 minerals. They're only paying 100 minerals and 100 gas for that. I guess he's going to get the probe. I'm balin. I am faded. I am bawling. I am faded. I have lost it all. that means but I think it summarizes this very well. I have no clue at all what Requiem was doing this entire game. To be honest, I also had no clue what Ignat Tavisius was doing this entire game, but he won it, so I'm not going to complain. I mean, Requiem, where should we start? The terrible defense against the initial Proxie Marine, the constant need to needlessly move across the map and walk into the same bunker again, again, and again. The widow of the mine drop that you dealt as well with as humanly possible, but in reality killed a majority of your workers. Warping in adepts when you have charge available, starting glaves when you're only building zealots, blinking into positions you shouldn't be blinking into, moving units, probes, anything that you can find into the nuke range. Like, I'm sorry, buddy, but your opponent played a build and a style that is god-awful, and you just managed to outdo him. You played significantly worse than your opponent, because his nukes weren't meant to hit anything. You made that happen, my dear friend. You build a city under his nukes. You moved your army into his nukes. That's what you did. That can only lead to a single conclusion then. And that, my dear friend, is that you suck. and that Terran is not imbalanced. That's just the way it is. It's going to be it for me today. If you think you have a serious imbalance complaint form, be sure to send it in using the form in the description down below. Perhaps next week you'll be taking Requiem's place. And maybe we'll find an imbalance. All right. See you then. Ciao, chow."} +{"title": "This Guy Might As Well Be A Cat... | Is It IMBA Or Do I Suck", "description": "Does your pet have an active SC2 account? Might be a way to save the game from it's inevitable death! So maybe we should thank Requim, our lord and saviour, after all..? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/Z1ebmbFW-_E/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Z1ebmbFW-_E", "text": "He pulled probes into the nuke. Maybe he's never seen nukes before. He's like a cat following the red laser. Hi, Harstem. I don't even know what to say. The replay is pretty self-explanatory. Terran is freaking borken. The only solution is to switch to Terran or we're all going to be doomed. Terran has tanks. Bio for ages. They can turtle on two bases and nuke the opponent all. day. Well, the Protoss players actually playing, macroing, making 110 probes, not getting supply block very much for 2.9K, taking bases for ages, and actually microing. Even the widow mine drop. I pulled my probes about as well as is humanly possible, but still he kills most of them. This fool even opened up with an unscouted proxy wrecks in my main, which I killed off with minimal damage, and still he wins. Harstem. Please, captain, please tell me, is it really not. not I-M-B-A, do I really suck this badly? What is the meaning of this? I am going to lose my mind if I keep playing against brain-dead idiots like this. This odd imbalance complaint form was sent in to me by Requiem from the North American server at Platinum level 2,900 MMR, asking whether Terran is imbalanced or if he sucks. All right, boys and girls, this is definitely going to be a banger as the, you can title the replays in StarCraft 2 as well, or you can name them. And the title of this particular replay was, I hate this game. In general, this imbalance complaint form, I felt a lot of kind of teenage angst in there. You know, it feels like Requiem. He is, there's deep unsolved issues, at least, at least within StarCraft 2. At least within StarCraft 2. Another reason why I think this is going to be such a sick episode is because Requiem was complaining about two-base turtling with ghost, which while mass-nuking. Two-base turtling while mass-nuking, which I am very curious to see. Like, although I guess it is technically possible, although it is technically possible that you can go for two-base turtle into nuke, it just doesn't make a whole lot of sense to do. This is the equivalent of going into your boss. his office, telling him that his wife smells and his kids are ugly, it's like, interesting move, but not sure how great it's going to be for your career, you know? And it is the same with two-based turtling and ghost, because if you're turtling, you're not on the map. You have no presence on the map. It should be really easy for the defending party against a turtling player to just defend, to not get nuked. You can just find the ghost and kill them, because They have no support. They're by themselves. Your opponent isn't being active on the map as they're turtling on two base. So I'm really curious how this is all going to play out. You open up with a 17 Nexus, which is a cool build order. And is now going to go for a second pylon proxy. I would have much preferred seeing that a little bit closer to the opponent's base, but I don't mind it. Thought of that, we also have a barracks in the natural base, which is technically the main, because the main and natural is the same here, of Requiem, which went in unspotted, despite being capable of being spotted because it's in vision of the Nexus. You can see it, but I'm not going to flame him too much for that. Maybe he was stabbing out. He was changing his music on Spotify or, you know, listening to sounds of the ocean and the 10 hours, you know, the 10 hour-long video just ended and he had to start it over again. These things are possible. I'm not going to flame him for that. This bunker, however, is going to finish. You're going to need a pilot plus battery. And then I think you want to get stalkers out as soon as you can. For now we have no units quite yet. First adapt finishes now. I think you immediately want to start a stalker. This is obviously not the correct position for your next pylon. And you know what's funny is that this pylon never makes any sense. I'm actually going to pause here for a second. Look at the situation we find ourselves in. Okay. We're in a situation right now where our warp gate is almost done. Okay. If we build a gateway right now, the moment that gateway. finish finishes, it can warp in. We don't need new supply. Okay. We don't need new supply. What we do need is a pylon over here for a battery. But this pylon does nothing. It doesn't provide a supply that we need. It does take away from minerals that we could invest into a stalker. And if you're going to build a pylon anywhere, it should be here. So this pylon is wrong in multiple ways, which is impressive because it is just a pylon. But in this case, actually quite important. love to see a pylon here plus battery or another gate being at what what is he defending from the five marines oh he thinks this is an all-in he's going to give up his natural he's going to defend his main base against this i'm oh he just has a completely way of viewing this game. A wrong way, but a completely different way. Minimal damage. He lost his nexus, build a battery, stopped building workers for the past minute and a half. How is this even possible? Now he's counterattacking with an adapt? This adept is idling, it's warping in another one. This battery was absolutely not necessary. And if it was necessary, it would have been over here to save this base. He's going to rebuild. I mean, it technically is true that he's taken less damage than he dealt to his opponent, right? He lost 400 minerals here, his opponent invested 150 minerals and built like freaking 6-7 marines, which all died. So probably overall this was a good trade, if you look at it directly. However, you are being outmined by your opponent because Terran has mules, so one base versus one base is always bad. What? I'm confused by the what? Very much so. I completely lost track. Was I going to say, oh, right. It just... And he could have just held it by building a battery over here, which he ended up doing here, losing the battery, and then rebuilding it after killing all of the Marines. Like, these are some... seriously bad decisions. It probably still is fine because your Nexus is done now. You are down in tech by a lot. Just now getting your robo and your forge. I'm not sure about the forge. Don't mind the robe. I would have preferred seeing maybe a twilight, but whatever. Like your opponent is already done with the one-one-one, is building his second barracks. It's now going for a mine drop. There's a bunker upstairs, which I'm pretty sure you're aware of. You've seen a factory as well. So this attack makes legitimately no sense at all. Like, legitimately no sense at all. Not sure if that's been spotted. Like, you should not be capable of getting any damage here in a million years. The only time you're going to be capable of dealing damage is if your opponent is counter-attacking you right now. Or is going for like a freaking two-benchy push or a double cyclone drop. And in that case, you probably want to be home as well. Leave one adept in front of your opponent's base, send the rest of the units home. Now, here comes the mine drop, which, if I quote correctly from memory, was defended as well, or the pro pool was as good as humanly possible. I believe that's what was said. Oh, that's actually true. As good as humanly possible. Unless you count the second two, my number two and, my number three and four. The second half of this attack was probably as bad as humanly possible. I feel like with that last mine, if you just A-moved with all of his workers, rather than clicking next to it and then going back home, you would have just killed it before it would have shot. If only one of those two shots would have hit, especially if it was just the first one out of the two big ones, it would have been a fine game. It actually would have been a fine game. Right now, though, you're in a situation where it sucks. You're not in a good spot. You lost a lot of workers. your opponent steals the two mines alive. This Taron is really not that bad. I'm kind of impressed by the Terran. He's doing a good job. I'm not so impressed by his build order, because now it has a tech lab on this starboard. That should probably be a reactor. We have a second eBay coming in as well. On two bases, I'm not a huge fan of that. Viking tank marauder taking out this gateway, which you love to see. Requiem now realizes, hey, wait a second. Didn't he have a bunker over here and a full wall? Let me attack with about the same size army that I attacked with three minutes ago, because it's been terrible back then. It's probably going to go much better now. Let's hope he built zero units during this period and sold his bunker. Ah, dang of the tank. It happens to the best. Let's just go back home, boys. All right, just going to check to make sure the Viking Marauder Medevac isn't here anymore. Maybe you're looking for a proxy base? Does this player know, does Requiem know that if you're even in bases, against the Terran, you're losing. He's pretending here, like his opponent is like turtling on two base while he's massively outmining his opponent. He's being outmined by his opponent. You can turtle if you're ahead in everything. That's not turtling. That's staying alive. Ignatavisius, not a name, by the way, is literally all you need to do is just sit back, relax and do nothing. I wouldn't really consider this turtling. This is more defending against someone that is so far behind that can probably only win by attacking. What the hell is this? What are we waiting for? Like a sign from God? Nice map vision. Look at this. He's legit no vision on the map and just positions as units here hoping that a double drop is going to pass over. This is like buying a $500 lottery ticket when the grand price of set lottery is $500. Like this is just bad. This is just bad. There's like no scenario in which this is good. Well, I guess unless your opponent decides to load their entire army into Metavex and fly over this spot three times again and again. But any other regular attack or a drop into this base, which is the most common location to drop, it would just kill you. You now have a pushout with two Metavex, two tanks, a raven, and a ghost I'm curious to see how this army is going to get used because holy crap I've never seen something like this the tanks are staying home get a third cc we have turrets on the way ignatavisius is also not really turtling like he just defended now he feels safe what they are oh no he's actually going to nuke He doesn't even cloak! Does he have... He has two ghost academies, three ghost academies. They just blink down to stand next to this ghost? He doesn't even cloak the unit! He killed... I think he killed more of his own units here than opponent's stuff. Okay, now these bad boys are getting aggravated. Wait a second, did I have an army somewhere waiting for something? Ah, right. Let's move it back. Okay, two more batteries on the high ground. Might be wise to fight this. Can he, wait, why is he building Glee adepts? You have charge, no? We have charge and blink and we warp in as a mineral sink units that become terrible the moment stim finishes, aka the adapt. I think with charge you legit clean this army. You eat it. What was that nuke? What just happened here? Why would he warp in adept? If you had them left over from the earlier game, I understand it, but this I don't. You don't even have glaves. If you had glaves, I would maybe understand it. Even then I wouldn't. Okay, what happened with that nuke? I want to see that again. Sorry, I missed that. Because I was paying attention to this fight. Okay, so he warps in four more adepts and then walks them into the nuke. Why would he do that? What was the plan of the adepts? Is to shoot the ghost from the high ground? This guy actually just continues nuking. This is, this Darren has the worst game plan I've seen in my entire life. Because this is not even a game plan. Oh, it is a game plan. It's kind of working. I feel like... I feel like not a single one of these nukes should have gotten more damage than what the nuke cost. Like, nukes are pretty expensive. There are 100 hundred. Like, this is targeting his own auto turret. Which expires. They... I don't really feel like the nukes are the deciding factor here in this game. Okay, now he's going to get glaves after he started building zealots. He's like, I know what I really could use right now? Some glaves for the adepts that died earlier in the nuke. In their memory, I guess, what the hell is this one? He's putting some serious pressure here on this pylon. That could be an issue. It's actually powering a lot. Is this the main range or second? Okay, it was the main range. There's like three ranges of the nuke. The middle deals 100%, then the second ring is 50%, and the third ring is 25%, I believe. It's like the outer ring. He pulled probes into the nuke. I pulled my probes about as well as is humanly possible. This is the second time. Maybe he's never seen nukes before. He's like a cat following the red laser dose. I can't touch it, guys. It's there, but it's not. So yeah. This guy's a cat. A pretty stupid one. And I already don't have, you know, I don't think very highly of the intelligence of cats generally. Okay, probe transfer to this bottom base. It's gonna get that at least. Like, nothing is being nuked this entire time. This is the equivalent of burning money. And Requiem is complaining about it. Like, ah, my opponent, constantly burning all his money. Hate to see it. What turt- He's not even on two-based, he's on four-base, and he's not turtling. Unless you mean... I guess he's keeping a lot of tanks at home, though. They're all stuck behind this factory. That's so funny. That's so funny. Four tanks. Oh, another nuke killed his own Metafax, I think. This nuke takes out the Nexus. Probably would have been faster just to walk over there. What the hell is Requiem doing behind all of this? Two cannons? Yeah, because static defense is really going to help against a guy whose main way of pushing into positions is by nuking it from a distance. This just makes no sense. This would make sense in a normal game, but not against a guy who figured out that the ultimate way of advancing onto the map is by sending a ghost forward in a vulnerable position and then nuking a location that is meaningless. Like, what is this nuke? He just hit the freaking base. Okay, finally. This is a World Wild Target, and he also cloaked. He loved to see it. Triple Starport. Coming in behind this. He also hits nothing, killed his own ghost again, and the Raven also fell, or maybe that was the stalker. Here, all the workers did end up dying. He's a freaking American server, man. How is this possible? How is it possible that this time? of game exists. I really love Ignatavisius though. Fun fact, these tanks were actually never freed. The only reason why they could move out at one point is because the main base mined out and opened a path to go all the way around the back of the main base to finally reach freedom. This guy's triple star porting behind this. I need air units. This is what I really need. It's like these nukes are fun, but Metavax. It's kind of forgetting about the fact that he still has a starport here and hasn't produced in like five years. Fusion Corps and three Vikings and two more starports. Going for a Viking battle cruiser transition. That's a classic after the Ghost, Raven, Tank, Marine Marauder, no Medivac push. Oh man. I don't think Requiem is going to see a single battle cruiser, though. But if he would, I'm pretty sure he would complain about that as well. And freaking battlecruisers? The mass nuking Tuba. It's insane. He literally hasn't scouted in years. Love this observer though, seeing everything. This is a good nuke as well. That's an assimilator and a pylon. That's 170 minerals. They're only paying 100 minerals and 100 gas for that. I guess he's going to get the probe. I'm balin. I am faded. I am bawling. I am faded. I have lost it all. that means but I think it summarizes this very well. I have no clue at all what Requiem was doing this entire game. To be honest, I also had no clue what Ignat Tavisius was doing this entire game, but he won it, so I'm not going to complain. I mean, Requiem, where should we start? The terrible defense against the initial Proxie Marine, the constant need to needlessly move across the map and walk into the same bunker again, again, and again. The widow of the mine drop that you dealt as well with as humanly possible, but in reality killed a majority of your workers. Warping in adepts when you have charge available, starting glaves when you're only building zealots, blinking into positions you shouldn't be blinking into, moving units, probes, anything that you can find into the nuke range. Like, I'm sorry, buddy, but your opponent played a build and a style that is god-awful, and you just managed to outdo him. You played significantly worse than your opponent, because his nukes weren't meant to hit anything. You made that happen, my dear friend. You build a city under his nukes. You moved your army into his nukes. That's what you did. That can only lead to a single conclusion then. And that, my dear friend, is that you suck. and that Terran is not imbalanced. That's just the way it is. It's going to be it for me today. If you think you have a serious imbalance complaint form, be sure to send it in using the form in the description down below. Perhaps next week you'll be taking Requiem's place. And maybe we'll find an imbalance. All right. See you then. Ciao, chow."} +{"title": "This Guy Might As Well Be A Cat... | Is It IMBA Or Do I Suck", "description": "Does your pet have an active SC2 account? Might be a way to save the game from it's inevitable death! So maybe we should thank Requim, our lord and saviour, after all..? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/Z1ebmbFW-_E/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Z1ebmbFW-_E", "text": "He pulled probes into the nuke. Maybe he's never seen nukes before. He's like a cat following the red laser. Hi, Harstem. I don't even know what to say. The replay is pretty self-explanatory. Terran is freaking borken. The only solution is to switch to Terran or we're all going to be doomed. Terran has tanks. Bio for ages. They can turtle on two bases and nuke the opponent all. day. Well, the Protoss players actually playing, macroing, making 110 probes, not getting supply block very much for 2.9K, taking bases for ages, and actually microing. Even the widow mine drop. I pulled my probes about as well as is humanly possible, but still he kills most of them. This fool even opened up with an unscouted proxy wrecks in my main, which I killed off with minimal damage, and still he wins. Harstem. Please, captain, please tell me, is it really not. not I-M-B-A, do I really suck this badly? What is the meaning of this? I am going to lose my mind if I keep playing against brain-dead idiots like this. This odd imbalance complaint form was sent in to me by Requiem from the North American server at Platinum level 2,900 MMR, asking whether Terran is imbalanced or if he sucks. All right, boys and girls, this is definitely going to be a banger as the, you can title the replays in StarCraft 2 as well, or you can name them. And the title of this particular replay was, I hate this game. In general, this imbalance complaint form, I felt a lot of kind of teenage angst in there. You know, it feels like Requiem. He is, there's deep unsolved issues, at least, at least within StarCraft 2. At least within StarCraft 2. Another reason why I think this is going to be such a sick episode is because Requiem was complaining about two-base turtling with ghost, which while mass-nuking. Two-base turtling while mass-nuking, which I am very curious to see. Like, although I guess it is technically possible, although it is technically possible that you can go for two-base turtle into nuke, it just doesn't make a whole lot of sense to do. This is the equivalent of going into your boss. his office, telling him that his wife smells and his kids are ugly, it's like, interesting move, but not sure how great it's going to be for your career, you know? And it is the same with two-based turtling and ghost, because if you're turtling, you're not on the map. You have no presence on the map. It should be really easy for the defending party against a turtling player to just defend, to not get nuked. You can just find the ghost and kill them, because They have no support. They're by themselves. Your opponent isn't being active on the map as they're turtling on two base. So I'm really curious how this is all going to play out. You open up with a 17 Nexus, which is a cool build order. And is now going to go for a second pylon proxy. I would have much preferred seeing that a little bit closer to the opponent's base, but I don't mind it. Thought of that, we also have a barracks in the natural base, which is technically the main, because the main and natural is the same here, of Requiem, which went in unspotted, despite being capable of being spotted because it's in vision of the Nexus. You can see it, but I'm not going to flame him too much for that. Maybe he was stabbing out. He was changing his music on Spotify or, you know, listening to sounds of the ocean and the 10 hours, you know, the 10 hour-long video just ended and he had to start it over again. These things are possible. I'm not going to flame him for that. This bunker, however, is going to finish. You're going to need a pilot plus battery. And then I think you want to get stalkers out as soon as you can. For now we have no units quite yet. First adapt finishes now. I think you immediately want to start a stalker. This is obviously not the correct position for your next pylon. And you know what's funny is that this pylon never makes any sense. I'm actually going to pause here for a second. Look at the situation we find ourselves in. Okay. We're in a situation right now where our warp gate is almost done. Okay. If we build a gateway right now, the moment that gateway. finish finishes, it can warp in. We don't need new supply. Okay. We don't need new supply. What we do need is a pylon over here for a battery. But this pylon does nothing. It doesn't provide a supply that we need. It does take away from minerals that we could invest into a stalker. And if you're going to build a pylon anywhere, it should be here. So this pylon is wrong in multiple ways, which is impressive because it is just a pylon. But in this case, actually quite important. love to see a pylon here plus battery or another gate being at what what is he defending from the five marines oh he thinks this is an all-in he's going to give up his natural he's going to defend his main base against this i'm oh he just has a completely way of viewing this game. A wrong way, but a completely different way. Minimal damage. He lost his nexus, build a battery, stopped building workers for the past minute and a half. How is this even possible? Now he's counterattacking with an adapt? This adept is idling, it's warping in another one. This battery was absolutely not necessary. And if it was necessary, it would have been over here to save this base. He's going to rebuild. I mean, it technically is true that he's taken less damage than he dealt to his opponent, right? He lost 400 minerals here, his opponent invested 150 minerals and built like freaking 6-7 marines, which all died. So probably overall this was a good trade, if you look at it directly. However, you are being outmined by your opponent because Terran has mules, so one base versus one base is always bad. What? I'm confused by the what? Very much so. I completely lost track. Was I going to say, oh, right. It just... And he could have just held it by building a battery over here, which he ended up doing here, losing the battery, and then rebuilding it after killing all of the Marines. Like, these are some... seriously bad decisions. It probably still is fine because your Nexus is done now. You are down in tech by a lot. Just now getting your robo and your forge. I'm not sure about the forge. Don't mind the robe. I would have preferred seeing maybe a twilight, but whatever. Like your opponent is already done with the one-one-one, is building his second barracks. It's now going for a mine drop. There's a bunker upstairs, which I'm pretty sure you're aware of. You've seen a factory as well. So this attack makes legitimately no sense at all. Like, legitimately no sense at all. Not sure if that's been spotted. Like, you should not be capable of getting any damage here in a million years. The only time you're going to be capable of dealing damage is if your opponent is counter-attacking you right now. Or is going for like a freaking two-benchy push or a double cyclone drop. And in that case, you probably want to be home as well. Leave one adept in front of your opponent's base, send the rest of the units home. Now, here comes the mine drop, which, if I quote correctly from memory, was defended as well, or the pro pool was as good as humanly possible. I believe that's what was said. Oh, that's actually true. As good as humanly possible. Unless you count the second two, my number two and, my number three and four. The second half of this attack was probably as bad as humanly possible. I feel like with that last mine, if you just A-moved with all of his workers, rather than clicking next to it and then going back home, you would have just killed it before it would have shot. If only one of those two shots would have hit, especially if it was just the first one out of the two big ones, it would have been a fine game. It actually would have been a fine game. Right now, though, you're in a situation where it sucks. You're not in a good spot. You lost a lot of workers. your opponent steals the two mines alive. This Taron is really not that bad. I'm kind of impressed by the Terran. He's doing a good job. I'm not so impressed by his build order, because now it has a tech lab on this starboard. That should probably be a reactor. We have a second eBay coming in as well. On two bases, I'm not a huge fan of that. Viking tank marauder taking out this gateway, which you love to see. Requiem now realizes, hey, wait a second. Didn't he have a bunker over here and a full wall? Let me attack with about the same size army that I attacked with three minutes ago, because it's been terrible back then. It's probably going to go much better now. Let's hope he built zero units during this period and sold his bunker. Ah, dang of the tank. It happens to the best. Let's just go back home, boys. All right, just going to check to make sure the Viking Marauder Medevac isn't here anymore. Maybe you're looking for a proxy base? Does this player know, does Requiem know that if you're even in bases, against the Terran, you're losing. He's pretending here, like his opponent is like turtling on two base while he's massively outmining his opponent. He's being outmined by his opponent. You can turtle if you're ahead in everything. That's not turtling. That's staying alive. Ignatavisius, not a name, by the way, is literally all you need to do is just sit back, relax and do nothing. I wouldn't really consider this turtling. This is more defending against someone that is so far behind that can probably only win by attacking. What the hell is this? What are we waiting for? Like a sign from God? Nice map vision. Look at this. He's legit no vision on the map and just positions as units here hoping that a double drop is going to pass over. This is like buying a $500 lottery ticket when the grand price of set lottery is $500. Like this is just bad. This is just bad. There's like no scenario in which this is good. Well, I guess unless your opponent decides to load their entire army into Metavex and fly over this spot three times again and again. But any other regular attack or a drop into this base, which is the most common location to drop, it would just kill you. You now have a pushout with two Metavex, two tanks, a raven, and a ghost I'm curious to see how this army is going to get used because holy crap I've never seen something like this the tanks are staying home get a third cc we have turrets on the way ignatavisius is also not really turtling like he just defended now he feels safe what they are oh no he's actually going to nuke He doesn't even cloak! Does he have... He has two ghost academies, three ghost academies. They just blink down to stand next to this ghost? He doesn't even cloak the unit! He killed... I think he killed more of his own units here than opponent's stuff. Okay, now these bad boys are getting aggravated. Wait a second, did I have an army somewhere waiting for something? Ah, right. Let's move it back. Okay, two more batteries on the high ground. Might be wise to fight this. Can he, wait, why is he building Glee adepts? You have charge, no? We have charge and blink and we warp in as a mineral sink units that become terrible the moment stim finishes, aka the adapt. I think with charge you legit clean this army. You eat it. What was that nuke? What just happened here? Why would he warp in adept? If you had them left over from the earlier game, I understand it, but this I don't. You don't even have glaves. If you had glaves, I would maybe understand it. Even then I wouldn't. Okay, what happened with that nuke? I want to see that again. Sorry, I missed that. Because I was paying attention to this fight. Okay, so he warps in four more adepts and then walks them into the nuke. Why would he do that? What was the plan of the adepts? Is to shoot the ghost from the high ground? This guy actually just continues nuking. This is, this Darren has the worst game plan I've seen in my entire life. Because this is not even a game plan. Oh, it is a game plan. It's kind of working. I feel like... I feel like not a single one of these nukes should have gotten more damage than what the nuke cost. Like, nukes are pretty expensive. There are 100 hundred. Like, this is targeting his own auto turret. Which expires. They... I don't really feel like the nukes are the deciding factor here in this game. Okay, now he's going to get glaves after he started building zealots. He's like, I know what I really could use right now? Some glaves for the adepts that died earlier in the nuke. In their memory, I guess, what the hell is this one? He's putting some serious pressure here on this pylon. That could be an issue. It's actually powering a lot. Is this the main range or second? Okay, it was the main range. There's like three ranges of the nuke. The middle deals 100%, then the second ring is 50%, and the third ring is 25%, I believe. It's like the outer ring. He pulled probes into the nuke. I pulled my probes about as well as is humanly possible. This is the second time. Maybe he's never seen nukes before. He's like a cat following the red laser dose. I can't touch it, guys. It's there, but it's not. So yeah. This guy's a cat. A pretty stupid one. And I already don't have, you know, I don't think very highly of the intelligence of cats generally. Okay, probe transfer to this bottom base. It's gonna get that at least. Like, nothing is being nuked this entire time. This is the equivalent of burning money. And Requiem is complaining about it. Like, ah, my opponent, constantly burning all his money. Hate to see it. What turt- He's not even on two-based, he's on four-base, and he's not turtling. Unless you mean... I guess he's keeping a lot of tanks at home, though. They're all stuck behind this factory. That's so funny. That's so funny. Four tanks. Oh, another nuke killed his own Metafax, I think. This nuke takes out the Nexus. Probably would have been faster just to walk over there. What the hell is Requiem doing behind all of this? Two cannons? Yeah, because static defense is really going to help against a guy whose main way of pushing into positions is by nuking it from a distance. This just makes no sense. This would make sense in a normal game, but not against a guy who figured out that the ultimate way of advancing onto the map is by sending a ghost forward in a vulnerable position and then nuking a location that is meaningless. Like, what is this nuke? He just hit the freaking base. Okay, finally. This is a World Wild Target, and he also cloaked. He loved to see it. Triple Starport. Coming in behind this. He also hits nothing, killed his own ghost again, and the Raven also fell, or maybe that was the stalker. Here, all the workers did end up dying. He's a freaking American server, man. How is this possible? How is it possible that this time? of game exists. I really love Ignatavisius though. Fun fact, these tanks were actually never freed. The only reason why they could move out at one point is because the main base mined out and opened a path to go all the way around the back of the main base to finally reach freedom. This guy's triple star porting behind this. I need air units. This is what I really need. It's like these nukes are fun, but Metavax. It's kind of forgetting about the fact that he still has a starport here and hasn't produced in like five years. Fusion Corps and three Vikings and two more starports. Going for a Viking battle cruiser transition. That's a classic after the Ghost, Raven, Tank, Marine Marauder, no Medivac push. Oh man. I don't think Requiem is going to see a single battle cruiser, though. But if he would, I'm pretty sure he would complain about that as well. And freaking battlecruisers? The mass nuking Tuba. It's insane. He literally hasn't scouted in years. Love this observer though, seeing everything. This is a good nuke as well. That's an assimilator and a pylon. That's 170 minerals. They're only paying 100 minerals and 100 gas for that. I guess he's going to get the probe. I'm balin. I am faded. I am bawling. I am faded. I have lost it all. that means but I think it summarizes this very well. I have no clue at all what Requiem was doing this entire game. To be honest, I also had no clue what Ignat Tavisius was doing this entire game, but he won it, so I'm not going to complain. I mean, Requiem, where should we start? The terrible defense against the initial Proxie Marine, the constant need to needlessly move across the map and walk into the same bunker again, again, and again. The widow of the mine drop that you dealt as well with as humanly possible, but in reality killed a majority of your workers. Warping in adepts when you have charge available, starting glaves when you're only building zealots, blinking into positions you shouldn't be blinking into, moving units, probes, anything that you can find into the nuke range. Like, I'm sorry, buddy, but your opponent played a build and a style that is god-awful, and you just managed to outdo him. You played significantly worse than your opponent, because his nukes weren't meant to hit anything. You made that happen, my dear friend. You build a city under his nukes. You moved your army into his nukes. That's what you did. That can only lead to a single conclusion then. And that, my dear friend, is that you suck. and that Terran is not imbalanced. That's just the way it is. It's going to be it for me today. If you think you have a serious imbalance complaint form, be sure to send it in using the form in the description down below. Perhaps next week you'll be taking Requiem's place. And maybe we'll find an imbalance. All right. See you then. Ciao, chow."} +{"title": "This Overlord is having THE BEST of times!! | Is It IMBA Or Do I Suck", "description": "- LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/GNzQeyi2tzo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "GNzQeyi2tzo", "text": "Dear Harstam, Storm is the most ridiculous thing in StarCraft 2, not to mention StarCraft 1 Storm. My opponent holds 140 supply of Zerg with 13 High Templar and some shield batteries. It is completely insane how Prolost gets a point and click that spell that eradicates anything under it. Two, actually, but my opponent was incapable of building a Robo Bay, so disruptors were never seen. I opened with a standard hatch gas pool versus this Prodos. My scouting is bad, I miss his fast twilight, and as a result lose my third to a DT rush. But I kill all the DTs and retake my third. I know I am behind, so I go for a three-base Roachal Inn with plus two plus two. I hit before 10 minutes with 140 supply of Roach Ravager and creep in my opponent's third base. This is where the imbalance starts. I know that I shouldn't have lost my third to DTs. I should have had a fourth and a good economic situation versus this Protoss. But the fact of the matter is, I should at least kill a base with 140 army supply and plus 2 plus 2 on creep. My opponent somehow has 13 High Templar and next to nothing else but static defense. I aim up the ramp and meet no resistance and start attacking the third base. I only see High Templar and two Kronoboos at robotics facilities with no units. This should be an easy win, right? High Templar have no health and barely have an attack. but storm after storm shred my roaches and I can't reach the Templars because of a shield battery Sim City I drop 70 supply nearly instantly a quick warping of zealous and two immortals finish off the rest of my army that has been reduced to a single digit HP from like 40 storms my push is completely stopped and I have basically lost the game because I am unable to reproduce my 70 larvae worth of army versus two warping cycles of Templar I try to fight off the Protoss in the center of the map but I can't beat the mass immortal Templar army. So tell me, is Storm Inba, or do I suck? This was sent in by Paladin, a North American diamond player at 3,500 MMR, who says that Storm is too strong. And we're here to figure out if he's right. So is Storm Inba, or does he suck? Here we have our game between Paladin, our loser player and the Storm War. I love that nickname. I just in isolation, without any of the context, I would already love that nickname. I think it's a great nickname. But then the fact that this guy apparently only rushes storm and batteries makes it much, much better. I just love the fact that what he's about to do is in his nickname. As I'm really curious what's going to end up happening here. Because there's a couple of, let's call them suspicious things that I kind of. I kind of want to point out immediately here. The first suspicious thing that I want to talk about is the fact that he pretends, like hitting with 140 army supply of roaches, at 10 minutes, is a good timing. Because it's not. That is probably like two, two and a half minutes after you're supposed to be hitting. And hitting with 2.2 doesn't make a whole lot of sense either. I feel like the Carapace upgrades don't actually help that much for roaches in a massive all-in. I don't feel like the investment in there is that important. I would like range attack upgrades, maybe plus one, maybe plus two. I'm not sure if we should really be investing in Carapace this early because it delays our push. We also have some fairly interesting scouting positions here with the Overlord. This is my favorite thing in the entire world is when lower level players invent new overlord positions, despite being completely capable of just copying overlord positions of professional players. Maybe we should do a quick comparison. How about that, huh? So, a professional Zerg would put their overlord over here on top of this ramp. Now, what does that have? It shows you when Warpgate starts. It shows you what units are being sent out from the gateway, or what units are being built from the gateway. you have vision on both of the bases, both third bases, because both bases can be taken as a third base, so you know where the probe is going. And on top of that, you see the probe return with the overlord. These are the things that an overlord should be capable of doing. This is why this map has such a sick position. There's one position, which is completely saved this pillar, is capable of doing all of that. We have Paladin who picked a different position. Now, what are the properties, the characteristics of this position? it can see whether a unit is being produced. It can see which unit it is or if it's being sent across the map. It has full vision of one of the third bases. It is not safe. So this is a security risk. It doesn't see the probe come back either. But it is capable of inhaling the fumes of this Vespine geyser. So this overlord wants to get high. It is definitely possible. Basically, you give up a bunch of useful things like security and the ability to see things for the ability to get high, which, you know, for some people is very important, but in StarCraft 2, usually not as much. I'd recommend just putting it on the spot where every single pro gamer has been putting it for the past, I don't know, 12 months, for however long Golden aura has been in the map already because this position brings you absolutely nothing although you can see that no unit is being produced this one hell of a wall as well love to see it uh probe is just patrolling around in vision second overlord is just hanging in the main base some wild wild spots wild spots i also love that this overlord is here and technically could just go and scout which is kind of what you want to be doing if you have two overlords um but you probably want to scout right around now before you start making rash decisions like throwing down a roach warren. This is kind of the point of the double overlord, yeah, is that you scout before you need to respond to something because then your scout can be the response. This just doesn't make a whole lot of sense. This is first deciding an action and then getting intel. It's like you can't change your course anymore after the intel. Like the roach warren is already here. If your opponent had opened up with a Stargate, you would be stuck with a roach warren right now. If your opponent had opened up with glaves, you would be stuck with building two spores right now. So this is really the worst of both worlds. It's phenomenal stuff. Absolutely. You see a single unit in the wall, nothing else here, which should be kind of suspicious by itself. A pylon has managed to be dropped on the map as well because you didn't realize that the probe hadn't gone home. You haven't been scouting around with lings either. You build spores in every base except on the third. So these dTs are going to walk in. And yeah, they're just going to slash this third. So I'm not a huge fan here of the double Evo chamber. Like, I love upgrades as much as any other guy, okay? But generally, a good rule for Zerg players, as a general rule, a rule of thumb, is that if you don't know whether your opponent has a third or not, don't get an Evo chamber. And also don't get two Evo chambers. That technically is worse. And right now, although your opponent has a third. a third base, you're not aware of it. So you're not allowed to do this. Because upgrades take a really long time to kick in. If you're being all in of two bases, six minutes into the game, both of these Evo chambers are going to be a massive investment into something that's going to serve no purpose whatsoever for you. It just doesn't make a whole lot of sense. Your position also genuinely is god-awful. Yes, losing your third base was very bad, but you also just have way too little drones. You have way too many lings. You've built too many buildings. You've built too many too early. You're floating six larva right now, which I don't quite understand. I'm pretty sure you missed injects because you just have such an insanely low drone count. We're almost six minutes in and you're at 35 right now. And I like that you kind of pretended like this was a minor issue, like a hiccup on the road towards a massive road supply max. But really, if I look at the current situation and I were to judge it, I'm giving our Protoss player about, a 95, made like a 98% win rate here, just based on this position if the players are close to being equally skilled. He's up in workers, he's up in tech, he has a third base that is mining. He has DTs, which can perhaps still do something. You don't even have a third base on the way of. This is a god-awful move by our Protoss player, which is, yeah, going to cost him for a Templar, as well as a recall, apparently. Going to lose the Arkon before it gets a recall. Double Forge. And he's getting storm. So here comes the storm warm. It's going to go hard. 1-1 upgrades. I mean, that's something, I guess. I wouldn't even mind seeing a double expand. And actually what you want to be doing is if you're this far behind, is you probably just want to camp. You want to go into Roach, Ravager, and then try to get into Lurker on four bases, eventually get a fifth base. Because there should be no way in hell that you're going to be capable of killing your opponent. Like your opponent has much better eco, much quicker attack, much more, like there's many more units. Your opponent is ahead in every possible way. It sounds near impossible to kill him with any type of attack. So I'd much prefer a more drone-focused play right now. I mean, there's plenty of cash in the bank to build some drones, to build a fort base, get an infestation pit out and try to attack into a hydra then. This is the beauty really of lower-level games, is that even if your early game is complete balls, you can almost always still transition into a campy composition because no one has a clue how to finish games. If you get five Lurkers out, this guy is absolutely going to poop his pants. Like, absolutely. His entire army so far, not great against Lurkers. He also has no aggressive potential out on the map right now. What you're seeing here is a Prodos player that is so afraid of dying that all he's doing is building defensive stuff. Batteries, Canon, Templar. That really is it. and he probably has a good reason to be afraid because you were on two base and you're also actually planning on a inning you're not scouting here whatsoever you're not aware of the fact that he has a fort base you're not aware of the fact really anything any of his tech any of his forges all you have seen so far is four ds and that he has a third base with six gases on it so you should be expecting either colossus disruptors or storm to be quite honest and this is not the army that I want to be building against what your opponent is doing. Your opponent also being up in supply where you're massing roaches is insane to me. Roaches are some of the most supply heavy units in the game. They cost very little and they fill up a lot of supply. So you inflate your supply rapidly when you're building roaches. Like a big fat balloon. Yeah, I'm... Triple Robo. Do actually like that? Not sure about the positioning. I think I'd rather have them over here. This is a safer area. I have them outside of your wall. You're just continuing to build roaches. I also love that in the imbalance complaint form, you made this out to be some genius strategic choice. But you legit have zero information. Like, something can only be a genius strategy if this strategy gets triggered by something. It's not like this is the ultimate solution to every problem you have. Like, oh, I lose four bases? Or I lost my third base to 40 Ts. Two to Roach all in. Oh, my. My opponent is rushing carriers, 2-2-Rodscholins. Like no, first of all, 2-2-Rodschilden doesn't exist, but if it were to exist, there probably would be a limited amount of things that it can kill, like everything in StarCrap. You know, everything has its counter and you need to figure out by scouting what that counter is. And you can't just say, oh, I forgot to scout or oh, I didn't scout so well, but my strategy was brilliant. It's not entirely how it works. Didn't you also say that you hit before 10 minutes? What did you say exactly? I hit before 10 minutes with 140 supply of Roach Ravager. If you say I hit before 10 minutes, I'm kind of expecting it to be at like 9.30. All right? I know this is a little bit nitpicky, but this is kind of pushing it. You know, this is really, this really is kind of pushing it. Is it 9.57 is when your link start attacking the gateways. I'll give it to you, though. I'll give it to you. How many templar do we have? You're freaking 16 Templar. Eight stalkers, 11 zealots, 95 probes, 1-1 upgrades versus 2-1, it's not even 2-2, immortals are popping out already as well. Like, these armies are not the same. They're not at the same level at all. The ability to reinforce here is also not at the same level. Like, it should confuse you that your opponent has the ability to build 16 Templar who each seemingly have two strong. storms as well. There was freaking 30 storms in this army while you were going for one of the quickest max-outs. Your opponent managed to max out with Templar while you were maxing out with roaches. Like you were so far behind. It's also not like this creep did anything. Like you can't brag about useless stuff. Holy crap. This is like me complaining that I lost a football match despite my brilliant ability to be capable of juggling three balls with my hands. is like, what is the point of this creep? The fact that you hit at 957 instead of at 10.03, like these five seconds don't matter. You should have hit two and a half minutes earlier. Not at this point. Like, what is the point? Why would you mention this? Like, this is somehow something that speaks to your brilliance as a player. It's a waste of mental resources focusing on spreading creep rather than focusing on injecting or scouting or having a good build order. You did none of those things. Instead, you spread creep till his base and then fought entirely off creep. This would have maybe made sense if your goal is to defensively survive. This makes no sense if you want to attack off creep anyway. You literally focus on everything that is wrong. And then complain about your opponent who made a very good catch-all army against a ground force. Would have kind of sucked against Muras. Not going to lie. Would have kind of sucked if he ever had to move across the map. before he's maxed out, not gonna lie, but because you attacked into him with 60 drones? Yeah, you get absolutely blasted. This guy's been saving storms since before Christ. And you walk into him with your primitive weapons, yeah, you're gonna die. You have pure roach. Then you also dare complaining about the fact that he can reproduce his army quicker. Yeah, first of all, he didn't lose as much of his army. And second of all, he has more infrastructure. If you had more than three hatcheries, you'd also be capable of reproducing very quickly, you plow. like that's kind of the point of Zerg isn't it is that the more bases you have the quicker your your production goes you don't have to add more production that is a benefit that is not a that's not a downside of your race that is kind of the purpose is one of the massive upsides that's a feature not a bug yeah of course with the roach ravager an army that gets countered by storm immortal you're not going to have a very good time then afterwards either why is this guy so focused on clearing those rocks though. This guy hates geology. He's been beaten too many times by Brock in Pokemon Yellow. I think it's the first gym in Pokemon Yellow. After you have like this massive maze, you get the guy that says freaking four judoes at you, or like a Gollum or something. Is he called Gollum? It's not the little guy from Lord of the Rings. It's the round ball. I think he can explode as well. Either way, I mean, this is... I find it stunning that you can look at this replay. See the fact that your opponent has 13 gates, 3-Robles, double-forge, 5 base, 104 probes, after killing you with a DT attack basically in minute 5, and then daring to complain, while your army composition is also being hard-countered. Like, there were no strategic calls. your plan probably from the start was a two-two roach push because that's probably what you do every single game and this time it didn't work you pretend like it was a genius call while doing nothing correct mechanically your opponent was better strategically your opponent was better execution wise your opponent was much better honestly micro wise your opponent was much better like in what realm did you outplay your opponent in such a big way that you deserve to win like maxing out at 10 minutes with 200 supply of roaches doesn't guarantee a win. And I don't want to live in a world where that guarantees a win, where every single time a Zerg manages to max out 10 minutes in, you get the W, you get the 26 MMR. Congratulations. You're not an idiot. Woohoo. IQ higher than 12. It's like, mate, this is a terrible game. You did a three base all in against someone on five bases that was maxed out, similar upgrade as you. and you got absolutely blasted. Accept defeat, gracefully. All right? Accepted gracefully. This was an imbalance. Storm isn't in balance. And if it is imbalanced, this game for sure didn't show it. You just freaking suck, my dear friend. And that's the way that it is. And that's also the way that this is it for today's IOTIS. Thanks all so much for watching. I hope you all did enjoy it. If you did, don't forget to hit the like button. Subscribe to the channel and hopefully you'll see all of you next for a new video. Bye-bye."} +{"title": "He insults his opponent's stupid unit comp - just to build an even dumber one... | IODIS", "description": "Sweet Karma... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/3X9zT5iYSPg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "3X9zT5iYSPg", "text": "Dear Harstem, I thought this game was almost perfectly balanced until I ran into this Terran Mac abuser. My early game was suboptimal up to the four-minute mark, making some careless mistakes like losing two probes to the first Reaper and my adaptant stalker to two unexpected cyclones. But nothing that is game ending at my MMR. I will even admit my opponent actually played a bit better than me in the early game, absolutely blasting my army through choke points while disabling half my army with his imba ravement. So I had no chance. His imba cyclones had no problem kiding my immortals, which I thought would be a good counter. However, I managed to take a very, very good fight that allowed me to take out two of the Terran's bases along with his army. Putting me in what I thought was an unloosable position. Thinking I had already won the game and my opponent is not Gigiing, I thought him to take his annoying Macbilt and leave the game. and my opponent's answer was to just walk across the map and completely destroy me, causing me to leave the game with some salty words. So harsh them. How did this Terran down to one-third my worker count and down two bases, simply walk across the map and own me? It wasn't even close. Absolutely blasted me. Was this army composition to Inba, or do I simply suck? It's a good question as it was sent in to us by a, a moo, a North American prodos player who's in the Diamond League with 3,300 MMR, asking whether the Mac composition is imbalanced or if he sucks. Let's figure it out. Alright my dear friends and here we go. Moo versus Red Fury. Who's opening up with it? A gas first. Cool build out of the Terran player. Some rather interesting gateway play. I've never seen this quite before. I mean, this is a reaper spot. Like, reapers can jump up here, but I've never actually seen this wall off yet. And I've seen, and I played quite a few games on Dynasty. There is a wall where if you build a pylon here, a gateway and a core, a reaper can't enter through the back door, which is something that I would truly recommend if you want to build a reaper wall. But this is, if a reaper is in your natural and wants to move into your main, this is such a niche scenario that I wouldn't even really wall for it even if I had the buildings available like this this almost never is useful and it does put the gateway in kind of an odd position I mean if you're going to do this you definitely should have the gateway on the outside so it's closer to the ramp in my mind at least so you want to do something aggressive with an adapt that makes more sense but oh well oh well I digress as moves opening up with a build order that he made himself or he copied of someone that made this build order themselves because this is pretty freaking terrible. Second pylon before the Nexus doesn't do anything, doesn't allow you to produce an adept quicker, it just delays your Nexus for no apparent reason. So it's just objectively bad. Like there's actually no benefit. It's just worse than a standard Corby for Nexus expansion where, yeah, now your Nexus is delayed by an extra 12 seconds. Congratulations. You ruined something. That was beautiful. Reaper's going to make its way across the map. This is a gas, Gas first reaper, gas first reapers are simply not allowed to do any damage. Why is that the case? It's because they arrive three seconds later and Mu pretends like he has full information, despite being completely blind, shades across the map and then get surprised by a Reaper in his base. That's a, I want to see this micro again because this was very, this is very good. Okay, so he's going to lose his first probe. No, he's not going to lose his first probe. Okay, he's going to lose his first probe. Pulls all of his workers and instantly pulls them back. I have never quite seen that defense before. It's maybe meant to scare or intimidate his opponent, showing that look at me. I have not controlled just of a single worker, but of all of them. But so far it hasn't really done anything. Ends up losing a bunch of mining time because of that, actually. That move probably cost them like 50, 60, 70, 80 minerals or so. Like those 3, 4 seconds that 12 probes aren't mining. that's pretty freaking expensive and he ends up losing two workers as well which Uber sucks has no information because his adept was forced to go back home didn't probe scout either and then there's two cyclones there which by the way if I recall correctly Mu refer to as unexpected cyclones like everything is really unexpected if you don't scout that's pretty much how it works like if you go out tomorrow without an umbrella and it starts raining like mad and storming. It's like, oh, unexpected rains. Yeah, because you didn't check the weather before heading out. You didn't look outside or you didn't look on the internet to figure out what the weather was going to be. Like, it is not actually unexpected, or it shouldn't be unexpected because you can literally just scout this within the debt most of the time. You see a factory with a reactor. This is like signing up for a TV show called Temptation Island with your girlfriend that you've been with for three months. And then being surprised that she cheats on you after seven hours on the islands. Like, well, that was unexpected. It really wasn't. Have you seen any of the other 15 seasons that have been released in the past 35 years? Like, holy crap. These cyclones were literally as expected as they could have been. Had you scouted anything here? Had you seen the factory plus reactor, it can be two things. 90% of the time is going to be Helian or Cyclone. And the percentages in those 90%, I think majority is still going to be cyclone nowadays, at least. I mean, if your data set has games from Wings of Liberty, then cyclones weren't around yet back then. So, good job. Or before you needed a reactor for the cyclone. Or before you needed a tech lab for the cyclone. And yeah, it's going to be different. But nowadays, in the recent patch, if it's a factory with a reactor, I'm pooping my pants for this freaking cyclone. And it's not unexpected anymore. It's the opposite of unexpected. One could say that it is expected even. Yeah, I used the big E word. I did it. I have no problem with it. I don't regret it either. Try canceling. me for it, pricks. What is this? Hurricane engines being researched. So it's going to be a full-on Mac game. It's well as a tech lab here on the Starport. That is interesting. Probably going to be for Benchier Raven. I think he mentioned Ravens actually in his imbalance complaint for him. So I'm expecting, I'm expecting Ravens as they were mentioned. We have Immortals blink off of four gas, 600 minerals in the bank, yet a third base nowhere inside, which is a mistake, quite frankly. If you don't have a third base going up in the PVT matchup, before the five minute mark, that either means you're all-inning, or you took a lot of damage in the early game, like minus 15 workers or 16 workers, and you're also all-inning. There's no excuse to not have a third base going up at this point in the game, ever, really. so yeah this is just late it's it's not good it's late this early game is actually really poor I think he undersold us how bad his early game was you know he he tried to get ahead of it by mentioning it in the imbalance complaint for him saying you know trying to be pretend to be an honest guys like yeah I had some minor losses the early game wasn't great but this is this is not really the case this is this is like when you're reporting you had a big party your parents are about to come home. They're like, Mom and Dad, we had a bit of a party. Maybe the teapot broke and, you know, a chair or two, you know, an RIP to them. And then they come home and the house is gone. The house isn't quite gone, but this was a really bad early game. Worker-wise, this isn't looking good. Base being very late. The complete lack of scouting information here is, is quite frankly worrying. The fact that we're getting thermal lands after seeing six helions, after seeing like four cyclones already out on the map is a mystery to me. What are we getting Colossus for here? Like, well, in what scenario is the Colossus the right call? Against cyclones, I much rather have immortals. Against tanks, I much rather have immortals. Against Hellbats, I don't think Colosses are necessarily very good. I mean, they're okay. They're nice, I guess. But majority of the time, the helbits or the Helens aren't really the issue. On top of that, if you're fighting against someone that builds Ravens and you're relying on single Colosses to hold, you know, your third base or your natural, life is really going to suck majority of the time. Here come a couple of halions. Moving in towards a third base that is absolutely not defended. So every single worker that was mining at this third is going to get taken out. And now Red Fury can actually just piss off. Look at that. This is really nice movement. And well, the movement actually wasn't even that revolutionary. He actually just walked across the map into the third base and Mu was defending his natural because he legitimately has zero map vision. Absolutely. There's no scouting of the unit conversation. His opponent could be on four-based pumping battle cruisers right now for all he knows. It literally could be anything. It actually could just be anything. He went for the thermal lens plus colossus, single colossus. That's a lot of money invested for a single colossus. Now he's going to transition out of it back into Immortals. Has a second robotics facility. I guess for more Immortals. We're getting charged. How many zealots do we have? None. Love to see it. Today we're really getting upgrades that we're not using. I think zealots are a good call, though. I think the ideal type of composition is you kind of want to start with, I don't mind sentry stalker immortal, actually. I think that is an okay thing to start with. But then once they start getting tanks altogether, Zellat Arcon is really powerful in combination with immortals. Immortals blasts, immortals blast tanks. And Zellat Arcon, if they're flanks, is really good against both as well. Sellas are not as great against high halbet counts, but if you just flank and they don't all roll, you know, through a tiny choke over here on the left or, you know, in between minerals and there's like 12 helbetts against 30 salads, salads are actually quite good against Mac as well. Another thing that's great, if you're playing against Mac, you should always realize that the Mac player is going to struggle with moving out. Every move out from the Mac side of things is a major risk, and you really shouldn't be forgetting that. It really is a major risk. So taking fast bases, getting a lot of workers is generally a good plan against Mac. Because they can't really move out until they're practically maxed majority of the time. That's going to be the case. If they mass cyclone and they can move out a bit earlier, but it still has a lot of risk because you have blink off and Sentries and for fuel. This is a great fight. I don't even think any of these immortal shot in this fight so far. So that's minus 30 supply. I have the cyclone is also behind it. Forcefield is honestly not bad. I think this chasing move is. is not it either. So far the resources lost really in favor of the Terran, but I'm not a fan of this fight. I really am not. This was I guess somewhat even for term. Now okay, he's just losing a lot. Yeah. Fighting away from tanks after you used all your interference matrices, I don't think it's great. Overall though, Terran players still in a phenomenal spot. It's already building a fort base as well. He's playing against a two, sorry, a four gas Protoss player on three bases, 58 workers. This is a really really, really bad situation right now for our Protoss player. It just is. There's also six factories already out. That is serious production. The one thing we are lacking is upgrades on the Terran side of things. I mean, he has two armories, but he's not using them yet. And that's actually a pretty big deal. You really do want to get some upgrades. It's nice. Like once you have like 2-2-meagre. That really, that rips. You know, it's solid. It really is. Fort base now moving over from the Terran as the ProDos Army is continuing to get now adding in some zealots stalker immortal zealots. I really think Archons here would be a great add-in. I think taking this gold base would be great. You can take it on the outside. I think that would be even better. So you also have access to the Rich Vespian guy or you can start pumping some Archons out there. I think that would be brilliant. Five gateways, two robotics facilities. I mean, really, despite the relatively poor early game, if you just pump immortals and zealots and Archons it's really hard to lose to mech because mac genuinely sucks it's just not good this is not the viable composition i get a lot of mac terrants that send me replays it's like oh Protoss is too strong against mac it's like yeah it is like Protoss is too strong against mac it is mac is not viable against Protoss luckily for you you have an entire different composition that you can use. It's like me complaining about the fact that I can't mess adepts against terrorists. Mess adepts, not viable against Sarah. Like, no, no, it's not. That's not a good composition. It's the same with Mac. Mac is simply not a good composition against Prodol's. You can win with Mac against Protoss if the Prodos makes mistakes. Proz gets behind in the early game. Sure, it's possible to win with Mac against Toss, but if both players are equally skilled, I am expecting the Mac player to lose at high level, at high level, at lower level, I don't know, maybe you counter Mac with Adepts, then you're going to lose because adepts suck even harder than Mac does. How did I get here? I can't remember. Oh yeah, literally all you need to do against Mac is just get good eco, and apparently that's even not really necessary. Then just get a bunch of immortals. Make sure you attack from more than one direction. This is phenomenal stuff. Look at this. Look at the amount of shots. Can we get a shot counter that these immortals have here in this engagement? Look at this crap. What the hell is this? They get shot at from a distance. One. Two. Three. Three shots. Freaking. eight immortals. Three shots total here. Now they kill an SCV. Phenomenal stuff. Oh, what's happening here? The point of the immortals is that they deal a lot of damage when they get to shoot. So it's kind of important that they do get the shoot. Like this is going to be a great fight if you get the fight, just purely based on the fact that you have so many immortals. It's a nice interference matrix. You won't be capable of shooting any critters anymore. This is a Pida Raven. He hates it. And that immortal has killed many critters on the map already. He's a bad boy. Yeah, Pita on the case. Unbelievable. I hate to see it. Taking out immortals one at a time. Another great move out here that could potentially just kill a base. Purely based on the fact that Mo has never been in position in his entire life. Playing baseball with this guy was at last. I feel like that's a positional game, right? Baseball. Yeah, I don't know enough about other sports. I feel like base in... I think you have set positions in baseball as well. I'm pretty sure. Like six or seven in the field or eight maybe? It's like the outfield. Then one at each base. There's a guy that catches the ball. Seven or eight, I think. But yeah, he was terrible at it. Mu. That's where I was going for. Moo is like garbage at baseball. Did manage to save this base, though. That's nice. That's something. Add in three sentries as well. Love to see what this is going to be for. Sentry is actually practically pointed. You want one maybe for Guardian Shield and hope your opponent doesn't know how to target fire. Mu once again is going to be caught out of position. Very impressive. He's just always where the army was last. This is some genius, some genius thinking. He just hopes his opponents never rotate. This is one weird trick that scientists called Mu hate. And it's moving somewhere else where he isn't. No, no. Darn. This base is practically. dead by the time he shows up again. It's a terrible engagement as well. Out of the terror, but it's okay. It's okay. Some tanks is just kind of sprawled out behind all this. This is one hell. Look at this. Oh, he's going to split? Finally we get a split. I should have... This is why you shouldn't wish for things. Like splitting the army or flanking. We literally got zero shots. I think they might have killed a tank and two mines that were over here. How is this even possible? This flank showed up so freaking late. The fight was over. He blinks him forward. This is the worst timing in the world. This is like showing up with the morning after pill at your son's 17 birthday. It's like it's a little bit late, buddy. That ship has sailed. The train has passed the station. Holy cow. How is it possible to be this late? This is insanity. It's like these immortals haven't seen battle. There's freaking stalkers in there with more kills than most immortals. Most of these are zero kills. Most of them haven't even seen battle. They've heard, you know, they've heard the shots in a distance, but that's it. That's got to move across the map. He has a pretty decent chance. It's winning a fight, no? His army is still massive. Just need a guardian shield. Does he have energy for that? Yeah, I could use a guardian shield. It doesn't even matter. He's just winning. He has good upgrades. He had 3 plus 3 versus plus 1. And he has a bunch of immortals. This is the first fight where his immortals actually shot at stuff. And that's all he really needed. That's all he literally, this is the only thing he needed. Look at this. just lost, boom, 21k to 17K. And don't forget that usually against Terran, you're also significantly outmining them. I don't think that has been the case this game so far, because the Terran was on 5 base and has been mining a bit from the gold as well. Get 10 cyclones on the way. I also love the logic here out of Mu. Who just had the fight of a lifetime. It's like, man, this fight ran really well. Should I stick with his composition or maybe try and transition into a freaking fleet beacon at this point? He's like, you know what? Let's try something new. This is going too good. We're making too much money with this. Let's stop it. Let's just quit it. It's unbelievable. He's still winning. This game is absolutely over at this point. So he's taking out two of the bases. Sapona still has a pretty significant bank though, like a very significant bank. There's 3K in there. Sadly not a lot of gas and only mining from currently two, three gases, because this one in the main for whatever reason isn't mining anymore. So, yeah, I mean, this game is over. I'm not quite sure what to say about this. It's going to rebuild a command center. We have a fifth base. Decided to skip the gold because it looks scary. It's like, hmm, should I take a more vulnerable base that requires more probes to do the mining? Or this one, less vulnerable, an instant mineral and gas boost. Yeah, let's go for the vulnerable base. It's a good thinking out of move, really showcasing his IQ here to the world. I love to see it. You and your crappy build can leave now. Yeah, I mean, to be honest, Red Fury could leave, but he could also stay in. I've seen some of the fights that Mu has been taking. I'm not sure if I would suggest ever leaving against this guy. He's never been in position once. He managed out of five fights to get the immortals in a shooting position a single time. It's like, if I'm Red Fury here, I'm thinking to myself, yeah, I could leave. Sure, my early game build might not have been the game. greatest, but you're an idiot too, buddy. We're in this together. And on top of that, we're going into carriers now, which don't have an upgrade advantage. Because that was a great thing about this ground army as well. They actually had an upgrade advantage. They were plus three in the last fight, plus three versus plus one. And now that's going to be plus zero. And at this moment, we have two on upgrades. So the upgrades actually getting better here for Red Fury. Red Fury is also spending his money that he had in the bank. He has managed to take his command center, or build a command center here, more of than two an orbital. He's adding another CC, as he's adding more SEVs as well, and actually has pretty decent supply at this point. So we're really one bad move command with these immortals bumping into the butts of stalkers for five seconds away, and Red Fury might just be in a winning position again. Like, should you really leave the game here? Just because you think it's over? No, I don't think so. It's also a weird thing to do. respect people that flame while they're winning, unless it's provoked earlier, you know. Imagine Red Fury would have called him a moron or an idiot or some loser. Then you could say, ah, get out of my game. You know, then it's funny. But here, you're just a dick. You're winning already. That's kicking a man while he's down. And he's not even down. That's kicking a man while you think he's down. But he's actually standing up and it's an illusion. He's a magician, like a pen and teller. Or like Hans Kazan. It's a Dutch magician. I'm not sure if he's a good one. I feel like whenever I hear about Dutch magicians, they are always bankrupt. I feel like every Dutch magician that read about him in my life went bankrupt. It's pretty crazy. I know that these tricks are expensive as well. Most of the time they don't even invent the tricks themselves. There's people that make tricks and then sell them to the magicians. I guess you still have to be good at the hand movements. Still, it's kind of messed up. Where was I? ship. More carriers on the way. Carriers don't actually trade so well against cyclones, by the way. This is a little secret. It's the immortals that kill the cyclone or disruptors. Woo-hoo! Some good interference matrices as well. Do you freaking own this? You actually did own this. Oh. You know that in the end, the Terran is always going to win, right? Because it gets sent in by the Prodos. And you're not allowed to send in wins. But I didn't think it was going to be this fight, to be honest. I actually didn't think it was going to be this fight at all. It does surprise me. He's taking out some interceptors. Probably still cast an anti-armor or an interference here. Okay, going to go for an interference matrix. Almost still losing this fight. He's fighting away from like four tanks and freaking seven mines. It does scare me a tiny tad. But that's pretty decent eco behind it. It has these bases being set up as well. Honestly, 52 workers managed to rebuild SUVs. that's a W to me. And I love it here, as out of Mu. I just love that these carriers did nothing, mainly because they didn't have upgrades and there was no disruptor support. Like, carriers aren't actually that bad against mass cyclone, by the way. You can get carriers and disruptors or carriers immortal disruptor, and you're probably going to be pretty fine. The problem is that if you don't have any upgrades, it's probably better to stick with what was working before. Like, immortals work really well. There's no reason to transition out of mass immortal if you can still build it, and you have a lot of time to create that army. Like, he now spent a lot of time crafting an army that was worse. Like, he had something that was better, and you made it worse, and you put more time and money into it. Like, congratulations. There's a terrible investment. And so 169 supply versus 62. Also, Thor's against carriers. Good call. I feel like Red Fury actually knows what he's doing as well. Easy. This guy has some brains on him. Some brains on him. I wouldn't mind if he starts using the all-army hotkey every now and again. Please tell me. I'm just going to finish this game at this point. Now it's Moose turn, by the way, to leave. If I was Red Fury at this point, I would start sending question marks. But like in a pyramid, you know, you start with one, then two, then three, then four, then five, and then down to four, three, two, one. And then at the end of the pyramid, something like, get out of my game, loser. It feels so good to take out bad-mannered people. It just makes me so happy to do. Yeah, this is terrible. I'm just going to speed through this, because this is over. Yeah, Moose. absolutely delusional. He still thinks he deserves to win here. Builds a colossus, probably the worst unit was this. K, just make immortals next time. Carriers bad versus shitty build. Yeah. This is, this is, this is so stupid because literally, if you just had continued making immortals, you would have won. If you would have added in zealots, if you would have gotten Archons, if you would have even taken, if you would have taken two good fights instead of just one in this entire game, literally two good fights, you would have won this game. Had you taken faster eco at any point, you would have won this game. There's like, there's like five major mistakes, like the five pillars of beating Mac, and you managed to knock all of these pillars down. You manage to fill literally in every single possible way, always out of position, no map control, worse eco, terrible army movement, never flanking, always coming in from one direction. And then in the end, you even go for the, even when you had the good army composition, it still was incorrect, and then you went from like a medium bad army composition to a terrible one. You just love to see it. So is it imbalanced? No. Mac sucks, but Mac isn't the thing that sucked the most in this game because that my dear friend was you. Because you really do suck. And that is going to be it for me today. We all enjoyed this episode. If I did, don't forget to send us a replay. believe that you have something that's truly imbalanced. Forum in the description down below somewhere over here. And I'll see you next time for more episodes of this. Bye-bye."} +{"title": "These Are NOT THE SAME!! | Is It IMBA Or Do I Suck", "description": "No, even if corporate tells you, this is NOT the same picture. But be honest, do you know the difference? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/f-0FxD7mAfg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "f-0FxD7mAfg", "text": "Dear Harstem, I'm very tired of lurkers. Every time I try to play macro versus Zerg, it ends with Zerg massing lurkers and just sitting there like a frog in its pond. And then he just sieges my bases, and I can't do anything about it. In this game, I managed to deflect zergs' early attempt to annoy me with Hatchery and my natural. And after that, I even successfully counterattacked with my war prism and charge slots, ruining zergs' entire economy and leaving him with only breadcrumbs. I got pretty big on army supply and my economy was golden. I got everything I needed to win this game. The swarm was in shambles. But then this happened. Zerg got lurkers, these ugly abominations of the swarm weckily destroyed all my chances to get a W. I can't even begin to understand what was in the head of a man who made an invisible unit that can practically wipe out any ground army without any problems. It requires no control and even less. brain. Now, I might be slightly brain damaged, but I'm pretty sure that this type of Lurker player is even more brain damaged than I am. So the question is, is it Imba? Or do I suck? This was sent into me by a player called Low Skilled on the European ladder in the Diamond League with 3,322 MMR asking, is the Lurker imbalanced? Or does he suck? Let's figure it out. Before we truly get into this Rockman versus low-skilled game, I'd like to just talk about the phrase that Low-Skilled used that the lurkers were like a frog in its pond. I've never heard of this in my entire life, so I quickly Googled it, and no one else had ever heard of this in their entire lives. The phrase, a small frog in a big pond, or a big frog in a small pond, similar with small fish. in a big pond has been used before and there's also a big frog in a small pond theory. But being like a frog in a pond, it doesn't mean anything. So I'm really curious what these lurkers will be. Will they be happy or will they be sad? As the speech obviously, you know, language evolves over time. So I'm really curious what this particular phrase means. Maybe this is like some local European thing somewhere. And one of the European countries this managed to, you know, be incorporated. in the English version that they use there. Maybe the British. It's a European replay. So maybe not the British. Not really part of Europe anymore, are they? It is possible as like maybe a local proverb or idiom and then straight up translated into English. Either way, I'd never heard of it. And I actually kind of curious. Like a frog in its pond. I bet they're happy there? It's like a fish in water, basically. The lurkers were like a frog in its pond. Either way, this is not that important as we have a hatchery that according to low-skilled got deflected very well. He said, I deflected the early proxy hatchery. Now, I know a lot about deflecting proxy hatcheries. So far, this deflection looks pretty piss-poor, to be honest. This is a third hatch proxy, which needs to be dealt with by pulling a couple of workers, single zealot, single gate. and then a nexus as quickly as you can, as well as fast adepts which you can send across the map. This is not an actual aggressive proxy build. This is not a build in which the Zerg player is hoping to kill you with this. Not at all. This is to delay your nexus. So this is an overblown response. It really is. This is usually not considered the correct response because it isn't the correct response. And now pooling workers is perhaps a bit late. We're going to see a battery coming in here as well, a second battery. This is about as big of a misread on this situation that you can make. Because this is, you don't need to be building batteries. You have two gate production. Even with one gate production, you don't need any extra batteries. You don't need any of this. I do like the Stargate. I think that is the correct call with it. If you want to play, like, why is this dude still in the wall as well? Or already in the wall, I should ask. This was a three hatch before pool. There's no way there's going to be speed lings coming out anytime soon. And if your opponent is sending lings across the map, that is exactly what you want. What did he just lose? Did he just lose a unit? I think he just lost a probe. Okay, lost the probe, killed one link so far. This has to be the worst defense against the build that isn't even aggressive that I've seen in my entire life. Like this is exploding with rage after someone compliments you. It's like that is the inappropriate response here, my friend. What did you just call me? He's like, well, a good and intellectual scholar. is like, that's disgusting. Like, well, usually that's considered a compliment. This is, this is not aggressive. Like, the Zurich is building spores. Defensively, he's afraid of the Oracle coming in soon. Which I think is actually a fair call, because he scouted the Stargate. Absolutely, this is a fair call. Look, Stargate is here. This just doesn't make a whole lot of sense. This doesn't make a whole lot of sense. Right now, low-scale is like a rat in a bar-file. which is basically completely out of place. He's going to be down six workers, but what's worse is he's down six, 700 minerals in income every single minute due to the fact that he can't build a nexus. Now, someone with a brain or less brain damage than low-skilled might look at this situation and think to himself, maybe I should build a nexus over on the third base location rather than having to meticulously clean every single creep tumor for the next four minutes, or go into a robotics facility, to churn out an observer and then clear it. He could have just taken this base as well, which would have been a completely fair response, but because he believed he was being attacked, he wanted to hold his one base. He's going to be fighting against three bases. While he's going to be stuck on a single nexus, going up to six gate, one base, six gate, and three different types of tech structures. He literally got every single basic tech that he could. The Stargate, the robotics facility, and the Twilight Council. The only thing that's missing here is a Dark Shrine of Templar Archives and the Fleet Beacon. We really didn't need the observer out of the robotics facility. Why didn't we need the observer out of the robotics facility? Because we could have just built an Oracle as the first unit, used the revelation on the creep, and cleared it. Instead, we're wasting more and more money on pointless tech. Now we're getting a Templar Archives canceling our sixth gateway, which means we'll remain with five gates, long distance mining from the natural, while the main base isn't even completely saturated yet, it is more efficient to have 20 workers on minerals in the main than it is the long-distance mine. That is always going to be the case. Above 20 workers, there isn't really much of a payoff or there isn't any payoff really in the main base. So after 20, you can start long-distance mining, but before that, it is better to go up to 20 out of 16. It looks weird because the numbers will turn red. It's actually good. First attack here coming out of low-skilled, hit six minutes and 10 seconds into the game. His opponent, meanwhile, has his plus one practically done. These queens are almost defending with plus one attack against two adapt harass. This is just phenomenal stuff. He's going to end up losing five workers, which honestly is more than Rockman probably should have. Rockman also is floating 1,500 minerals because he has had an income in the past few minutes. Has a gas bank as well. It's insanely far ahead. Meanwhile, low-skilled is about to enter the... the natural I assume with this prison. Now. Three. Now. There we go. It's only about 15 seconds after putting it in the flying mode. Just control it now. And as there are three queens and ten lings, this actually could just deal a lot of damage. This is, I think, the beauty of lower level games. is that the early game doesn't actually seem to matter so much because any aggression can kill at any point. Like this hit insanely late with no units. Even if he would have opened up with a four-base opener, this still would have hit too late, basically. You could have opened four Nexai before Gateway, and this would have hit harder if you go into it and you have something that resembles a build. This was seven zealots seven minutes in, but it can still just work. That's the beauty. And so I could talk for days about how poor the defense was against the proxy hatch, but as a matter of fact, it doesn't actually matter. Because Rockman at the same time is having also a very, very poor defense here to this zealot assault. I don't really want to call it an attack. It felt more, yeah. I guess, I mean, it is an attack, but it's not a timing attack, that's for sure. Or if it is a timing attack, then the timing would be too late. And despite it being too late, it's still working. 16 workers now against 41, as well as an army, soon to be an army advantage. There are five gateways. We have the robotic facility that can be pumping out immortals. We'd love to see a third base. I mean, this just looks fantastic for low-skilled at this point. It shouldn't. But, I mean, if you kill 36 workers and 16 lings and five queens, eight roaches, six hydras, as well as a hatchery, and you only lose 14 zealads. Yeah, that's a pretty good freaking start. As we see Rockman here desperately trying to rebuild a bunch of these workers as well. Still has some roaches alive, 16 roaches currently. We have no scouting whatsoever. Low-skilled has managed to use all three of his scouting units or his units that are capable of scouting to put them all at the exact same location. Observer is just checking out the Arkon, Phoenix Oracle, all on the same control group. Although, now that I say it, I wonder if there actually is a control group or if we're just F2ing our army around the entire time, that seems a little bit more likely. The All-Army hotkey is a blessing and occurs at the same time very often. Maybe we can get a lift with this Gravitin beam. Very nice. Well done. That's good. It's going to pick up a free roach. Rockman tried to scout. He's at least what the army comp of his opponent looks like. We have a third base for Low Skilled as well, who has allowed his opponent to rebuild about 32 workers. I think I saw the number 16 at some point. Now we're back to 48. And one could wonder whether this is a wise decision. Is it wise to let your opponent completely drone back up to a decent drone cut? Or would be smarter to, you know, trying to continue pressing on. So we have some nice long distance mining here. Thermal lands on the way as well as disruptors. Thermal lands were well known for improving the range of the disruptor. Storm, I think, just finished. I think just finished, do we have Templar? We have no Templar either. So it looks like we're just researching upgrades for units we don't want to build. Once again, an interesting call if your eco consists of 52 workers, of which 15 were long-distance mining for a majority of the game. Oracle is now continuing to turn on his pulse or beam going to the main base, hold positioning next to this. Look at this. This is some great Oracle Micro. This guy spent days in the unit micro tester going, for this Oracle Micro, probably should have honestly just spent some time in the help menu, figuring out what the help thermal lens actually does. It is for plus two range on the Colossus. It doesn't do anything for the disruptors. Storm doesn't do anything for Archons either. I think in Brutwar, there is a difference between Archons made out of Templar, High Templar, and Archons made out of Dark Templar. And I believe that one of the Archons, probably one made out of High Templar, I think they can storm, if I'm not mistaken. I could be mistaken, though. I hardly ever played Brutvar. I could actually play that. I'm really curious how high I could get on the ladder. If I just get a build order. How many weeks would it take me to beat Artosis? That's what I want to know. That actually would be pretty fun. I could actually just do that. Try a little bit of Brutwar. Some build order guys, all that. That's exciting. Double Forge here coming down right now. Oh, he doesn't have any upgrades either. I completely missed that, to be honest. As he is adding in Colossus at this point, that's beautiful. That's beautiful. We have some Templar once again. Hopefully these are for Storm as well. We still only use a single control group, which is going to make control extremely difficult with Phoenix, Disruptor, Templar, all kind of trying to get a priority when it comes to the spellcasting. It seems to me like the Templar first, Phoenix second and Disruptor third priority, so that's a lot of tabbing, which I'm not quite sure if we're going to see any of that. Here, Low-scale decides to attack across the map. Rockman with the revolutionary move of running away from his opponent's army, which honestly is as good a call as you're going to get. Rockman here does something so intelligent. He says, hey, my army is too small. I can never win a straight-up engagement. I'm going to actually put six spines in my main base so I can keep my main and then counter-attack. This shouldn't work. This shouldn't work. But it is absolutely the correct cause. because it is impossible right now to hold. And I love this move. He's just got eaten there by the one disruptor shot. This is a good defense, by the way, out of Low Skill as well. Gets the Storm, casts the stuff. Very nice. I like that. He's going to get another big warpin. Could use a super battery as well to keep his units alive a little bit longer. The fact that he still has zero-zero upgrades really isn't helping here. Any amount of upgrades would be fantastic as we get another observer snipe. Out of Rockman here. And the main base is being held by, lurker spine. Now, one could have perhaps suggested to low-skilled that attacking a base that isn't being defended but is still mining, two bases, which aren't being defended and are still mining, would have maybe been a better target. But I'm not sure if you can reach low-skilled with reason. As so far, not the most reasonable guy when it comes to the playing. But nonetheless, very far ahead. 56 workers to 36, bigger army. Only thing low-skilled is currently lacking is two things. Upgrades and perhaps a brain, although that second one we're still here really to figure out how severe the brain damage is. And of course, the philosophical question, can you have brain damage if there is no brain? Maybe not so much a philosophical question as a biological question. I'm sure the biologist in the comments can answer me that. Like a frog in their pond. Okay, one does start. Three more hydras on the way. And currently the main complaint, the unit that has been complained about by a low-skilled is here in numbers of three. We have three lurkers so far, moving across to the third base, or what once was the third base. Now the second, this is turned into the third and the gold base of his opponent functioning as the fourth base. once again we see a rock man here being allowed to kind of drone back up to well I was going to say a reasonable number but he said 38th so this is still god awful we have consistent somewhat consistent colossus production this is going to be the third one we have a robotics facility number two on the way I think that's number two yeah we don't have another one yet these upgrades are finishing up lots of cannons as well being added in which I I don't mind it, but I definitely don't like it too much either. I think right now we're really in a phase of the game where if low-skilled farts in the direction of Rockman, Rockman will probably fall over and die because he has no units whatsoever to speak of. There are three lurkers, 13 hydras. I mean, at this point, just the Arkon Zelead would be enough, just the Zeleot Colossus would be enough, the Arkon Stalker. You could have like three different parts, of this army by themselves should probably be enough to just kill whatever Rockman has. On top of that, the bases are very poorly defended, but Lowskilled is fairly unaware of the fact that there even is a base over here. It's now going to be made aware of the fact that there is a lurker, which I guess just going to get spotted and killed. Relatively quick response. Still haven't scouted. I think one of the main problems that Low Skilled has is the fact that he has no clue what his opponent's situation is. Like he just doesn't scout at all despite having, I think at this point two. Yeah, two observers. There's an oracle as well in here in this composition. I think I just heard the anime voice as well as the announcer. That's always a big freaking tell. Like, I have nothing against anime as a thing. But generally, as a rule, people that are really into anime, there's often something wrong with them. And I feel like low-skilled is once again kind of showing that. But it's often players that send in the worst IOTUS complaint forums have the anime voice running. This can't be a coincidence. There's a certain level of brain rot that you need to have had to truly enjoy this type of stuff. Four vipers now on the way? I'm just focusing on the gas as well. Minerals are fun, but gas, that's really where the future is at. no renewables for this are quite yet. This base is finally getting targeted down. I'm still honestly shocked by how passive low-skilled has been. It feels like he kind of goes in timing attacks, but rather than using upgrades or spikes in tech, like power spikes in tech, it seems like he's just based on timings. Maybe just has like an alarm clock that goes off or something. every four and a half minutes or every four minutes and 38 seconds, then decides to go across the map with whatever army he has at that point. Almost like it's a co-op mission, where the AI attacks you with some random crap every five minutes or so, every four minutes and 33 seconds, whatever it is. It's a fantastic observer control. Look at this. I love the kiting as well against the static. Look at this. This is the type of stuff that makes my day. This actually is it. Rather than trying to figure out what his opponent's army composition is or maybe what he should be getting, he spends his entire being of trying to kite a hatchery. Look at this. He's kiding a hatchery, stutter stepping and trying to kite a hatchery. Well, he's melee units. This is phenomenal. I just don't understand that type of stuff. Now flies everything he has into the lurkers. The first blinding cloud is going to hit. Maybe you want to use feedbacks on these four vipers that are here? No, of course not. Unnecessary. See if we can fly any more observers into a spore. No, we can't, we can't, we can't, we can't, we can't. It's going to stay safe. Clears this base, honestly, job well done. Has just seen that his opponent's army consists of pure viper lurker. This is a man that has about 7K resources in the bank. What is the response? Pure lurker. No. Eco. Is there anything that the lurker might be weak against? Yes, there are like 50 different things that the lurker is weak against. One of those things are air units. Lurkers do not shoot up. Tempest, carriers. I don't want to say void rays, but even void rays at this point would probably be sufficient to win a game, but if you don't want to go into air, I understand it. Get a couple of immortals out. Increase your arc on count. All of these things work extremely well and make sure to at all times have oracles in your army so you're capable of using Revelation. These are my tips if you struggle with Lurkers as a ProDos player. But generally I'd say at high level, tempest are the best. At lower level, carriers are the best because they're much easier to control and they're really difficult to control again. So I always say, hey, if you're struggling with Lurkers, build some freaking carriers. Never attack into the Lurkers unless you're 100% sure you're going to win the fight. and if you're never 100% sure, just don't attack into the lurkers and just go to bases where the lurkers aren't until you have enough carriers where you can just aim across the map and win. Low-skilled with a massive army with a big amount of cannons, superior base count is now going to go back in a base trade against lurkers with six hydras as the anti-air force. Okay, that's my first. minus 25 supply there. Now, I just want to pause it for a second. Just so that we could see how different the response could be. Okay? Right in this moment, right in this moment, what could we possibly be doing? Okay. I think at some point he figures out that his opponent is moving across the map. I think the moment you see these overseers moving there, it's like, hey, why are these overseers? Okay, then he sees it with the cannons, sees the lurkers. Now, here you have static defense here. You know you have more bases and you have much better production. You have freaking two robos. You have a Stargate. Lurkers are bad in base trades because they need to siege, unseach, siege, siege, takes a lot of time. The constant walking, getting into a range of buildings, clearing static defense in front of bases without being hit. That sucks and it's very time consuming. On top of that, the army that low-skilled has here is so much bigger that it just kills stuff faster as others. There's more damage output. So the first thing you want to do in this case is freaking base trade and build 30 cannons at one of the bases. I don't even care what base it is. You just need one base to have 30 cannons. And you just go eliminate all the other guy's stuff. You can start building a freaking void rays as well. Or you could finally add a fleet beacon and a second stargate or just three stargates over here. Expand towards the right side. These would be correct calls. The incorrect call is trying to desperately run into lurkers, which when they're seized into a position, are actually pretty freaking strong. Especially if your army walks into a line without even a moving, This has been one of the worst fights in the world. I actually want to see that one more time. Sorry. So this starts. Before this fight, the resources lost is 12K to 15,000 and 925 resources lost. Look at this. Look at this. That's like what, minus 2K already for the pro loss. See just up these observers. goes in again the Zerg has lost nothing so far killed 10K resources will the Zerg actually lose nothing the Zerg lost nothing and killed about 9kk worth of resources this might actually be the best fight I've seen in my entire life like legit at this point the ProDos is in a really bad spot despite that is still winning a base trade would still win 100% of the time Any amount of air units would still help you win. You can pump disruptors, shoot one or two balls, lose the disruptors, rinse and repeat while you're constantly base trading with more and more zealots. This takes so freaking long for these lurkers to move in forward. It actually hurts me. Disruptor's not being used? What are we even controlling at this point? I'm really curious. Nothing. Okay, here comes a disruptor. That's a good shot. It's nothing. Eh, that's okay. GGB. I wonder if I could still win at this point. Because there's a lot of cash in the bank for the Zurg as well. Like if I were to play this against LAMBO or Rain or E-Laser, I guess I'll lose my production too quickly. And they still have some cash. But the Zerg obviously isn't building anything. I feel like up until 15 seconds ago, I would have been capable of winning, but now it's too far. So the time of leaving probably is correct. But holy crap. This was legitimately, probably the worst fight ever in any IOTUS that I've seen in my entire life. Which is impressive, because we've been running IOTUS for like the past four years or so with one a week. It's like, what, 200 freaking IOTUS. There's almost 250 probably at this point. And I think this is actually like monetarily wise, the worst fight I've ever. seen. He lost nothing and killed 10k in resources. I could also go on by the way for about five hours on all the other mistakes that were made in this game by the ProDos players, but all of those were still irrelevant because he got ahead. He just got ahead anyway because both players, they don't have too much of a clue what they're doing. And that's pretty much always going to be the case when you're at this level. It's like if you can do something aggressive and it hits well, you're going to deal so much damage. It's very often afterwards. You're going to deal so much damage. that very often afterwards, you don't have to play so well to win the game. You just have to make sure that when you're fighting, you at least kill something. Or if you can't fight, that you base trade. And although I disliked everything that the Zerg player did this game, the one thing I really appreciate was the Lurker Viper Control and the fact that he always went for base trades whenever Rockman realized that it was necessary. First with the Roach Hydra and now with the Lurker Viper, and honestly, it kind of worked. this had very little to do with the lurker being magically overpowered. I feel like this also could have been a massive brute lord army. It just has to do with the fact that you have no clue what to do against slow CG armies. And sometimes the best thing to do is to counterattack. Sometimes the best thing to do is to engage. And sometimes the best thing to do is to just go into air unit, something that counters it. You honestly picked none of the right options at any point. And I'm sorry, but I'll have to say. say that it is you who is more brain damaged than the lurker Zerg, and it also is you who sucks. And it's not the lurker that is imbalanced. That's going to be it for me today. Like a frog in its pond, I felt great. I hope you all had a great time as well. Don't forget the like button, subscribe to the channel. See all of you next time for a new video. I'll see you then. Bye-bye."} +{"title": "So THIS is why noone surrenders in low elo?? | Is It IMBA Or Do I Suck", "description": "There simply is an inexplainable beauty in the unpredictability of low elo SC2. And I am here for it! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/imacxW8_LP8/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "imacxW8_LP8", "text": "Dear Harstam, I have lost so much MMR on ladder tonight to zergs. I feel like this replay shows an example of why Zerg is so broken in Protoss versus Zerg. I almost got a queen with one early stalker of a two-base blink timing. It's very clear that my micro was much better than my Zerg opponents. I almost got his third as well. I had him up against the wall for so long, and then he pulls 50 lings out of nowhere and A moves into my base. Please tell me Zerg is Inba. If not, then what do I do versus Zerg? This replay was sent in by Skystalker, a North American Prolost player in the Diamond League with 3200 MMR who believes that Zerg is imbalanced against the Blinkstalker. Let's see if he's right. And here we go, my dear friend, Skystalker versus Tauri, a Zerg versus Proloss at the 3200 MMR level, which is probably one of my favorite levels. actually. I think anything below 3K often, the games tend to be very long-winded, kind of boring often. And if the games get too high level, then it resembles StarCraft too much. I like that in IOTIS, you know, there's one point in my week where I'll be watching StarCraft that has very little to do with the StarCraft that I play and watch on a daily basis. You know, it's a, it's just different. It feels different. Like you're eating vanilla ice cream all week and then one day a week on the Thursday I get my strawberry ice cream. You know, it's not too wild, it's still ice cream and it's not like one of these crazy flavors. I remember once I went to an ice cream shop and they had spaghetti bolognaz flavor which actually was freaking disgusting. It didn't fit well and it was eerily similar which actually made it worse in a way. You know how with some ice cream flavors, like they don't manage at all to capture the taste. Like, for example, lemon ice cream is quite nice, but lemons are disgusting. People that eat lemons by themselves. That's nasty. But I feel like that would have also been good for spaghetti bolognese if it wasn't very similar at all, but it just was a nice taste. That wasn't the case. It just tasted exactly like spaghetti. Very weird. This is... This wall is about as good as spaghetti bolognaise ice cream. Holy crap. This is two holes over here. Then there's two, one and a half, one and a diagonal. There is two weak spots for bailing bus. I think this man has just managed to create legitimately the worst wall ever made. In the history of mankind, it's also a terrible build. Double gas opener versus Zerg, double pylon, pre-nexas. Zerg, meanwhile, opening with an actual hatch first, good opener, solid stuff, mining some gas as well, which I obviously like. started the gas mining a little bit late. Speed is going to be delayed. I don't think that matters so much because Skystalker here is Krono and out a stalker, which is still going to be delayed by six seconds for whatever reason. And he also started, I guess he started this Krono too late. Now he's floating 188 gas as he realizes that double gas makes no sense. This is such a beautiful build. And this is, okay, let me pause here for a second because I think this is, this so beautifully illustrates, why it's important to understand what you're doing in StarCraft. Okay? So Skystalker thought to himself, you know what I want? I want a build with a lot of gas so I can get quick tech and quick units. And what he got here is a build with a lot of gas in the bank because he doesn't have the minerals to build the tech. Usually a Stargate goes down at two minutes and 22 seconds. Or if you're getting another tech at two minutes and 15 seconds or two minutes and 16 seconds, that is not possible here because the money is simply not there. So despite trying to tack faster, or at least getting the tech resource, which gas is, we see Skystalker getting significantly later tech than you ever would with a standard Nexus before core. This stalker was two seconds faster than a Nexus before core, and as a result, he's given up about 25 seconds in tech timing and maybe six, seven, eight probes. Maybe six probes or so. I think that's an accurate number, six, seven probes. This is a fantastic micro with the stalker. Second stalker is about to show up as well. We have a transfuse soon available. I love that he's flowing 900 resources behind this as well. Okay, use the transfuse. Stalker's going to come back. is going to die? Second stalker is also going to die? I feel like this was a very short form so I can go back into it. I almost got a queen with one early stalker of a two-base blink timing. Now, I don't care too much about the accuracy anymore of the IOLIS complaint forms, but this is really pushing it. First of all, that was two stalkers. And if this is almost getting a queen, look at this. Eighty-one resources lost against 350, queen, nowhere near that. If this is almost getting a queen, then I almost have a bachelor degrees in econometrics and operational research. So if these are the standards that we're living by, then I can start applying for some different jobs in the future saying that I almost have my degree. Because holy crap. This was a terrible early game. He pretended like this was a good early game for him, didn't he? He almost got me. Behind this, though, did drone up or probe up properly, which is important. 39 workers, the 33. So income is actually pretty decent, with the follow-up being six extra gateways on top of the one that's already there. So for the people keeping track at home, it's going to be seven gateways, indeed. Blink. was that 50, 60% done or so? It's going to be 7Gate blink here. With a probe moving across the map hoping to not get spotted by lings or even by these creep tumors, honestly, could be capable, perhaps, of spotting it. One more creep tumor and you see this pile. If you have stalkers being warped in, Sporzer has no clue what's going on, by the way. Is it absolutely no idea. She's getting a layer at this point, 43 drones. Has three spores already in case it's DTs or oracles or carriers or void rays or whatever it could be. 13 drones in production. That's got to be a nice site after you fired up 13 drones. You've seen the eight stalkers move across the map. That ain't nass. It ain't nath, I tell you. Actually, spots the pylon. It's going to send a drone to start a gold base on the far left side as his first. fifth. And we now have our first warpin of seven stalkers. Another gateway. I love that this is being built at home rather than using it for quick reinforcements, adding it at the pylon so that the warpins will be faster. Skystalker actually just builds it at home. So we still have slow reinforcements. Sorry, I got to watch that again. Can we get it one more time? This is, this is Blink, guys would use it if they had no clue how to use blink. Like the, it just, he just blinks instantly basically. Actually, he's doing a pretty okay job there. That was okay. And then this one is beautiful. So that he can get further in range of the queen or what's the, what's the play here? Shoot his own stalker. Big move is all. Another blinking forward. I feel like this is a problem with a lot of Protoss players, is that once they have blink, they kind of forget that they're also capable of still walking. Like, he's just blinking. We should be kiding with this. Not just blinking back individually every single time. That is not entirely what you want. Yeah, you want to be kiding like that. Still, decent enough fight so far. Absolutely decent enough fight. It could be fighting maybe away from the spine crawler and not blinking for it as much, but everything else, it's still good enough. $70 million minerals in the bank built for this, Zerg. That's quite a lot. Target fires the spine, which is good. Blinks this back, which is also good. So one game, because we have nine stalkers versus two lings and two queens. So it's very difficult for me to understand how this possibly can go wrong, especially if you move into this type of area where you can't get surrounded anymore. Now we blink back or, well, well, we don't. Once again, kind of interesting blink that aren't great. We don't have a lot going on at home either. Cirque still has a lot of cash in the bank, which is really potentially an issue. Because as long as this game doesn't end, and there are larva coming out, and there are lings being popped. Like, neither of them have upgrades. And as long as the stalker count doesn't grow too big, these lings actually have a chance. Four queens on the way right now as well. more spines. I love the look here into the future for our Zerg player. Guess this around? This was actually a good blink for once. I would love for these stalkers to just kind of tuck themselves into this corner. I'm not mining from enough gases. Okay, we have an extra gas coming in. We're lacking the gas. Oh, that's not where the fight is happening. It's over here. 41 workers to 28. 1,500 minerals in the back. I think now might be the time to blink forward one more time. You know what these blinks are? They remind me a little bit of when someone gets like a sound path for the first time and every single time you get this everyone that gets a soundpad for the first two days just abuses it. Exactly. So we can keep you from one and a man. You know that happens every time, right? Every single time that happens. Like no exception. Like every single time it's possible. And it's the same with this guy and his blinks. Like he gets the blink research and just blinking forward or blinking back just when it's of cool down. Rather than when it's actually point, like when it's when it's useful, which is the exact opposite of how you want to be using blink. Blink almost always should be used defensively first of all. You almost never want to offensively blink forward. I've actually done research on this. And with my almost degree, I figured out that 87% of all offensive. blinks are bad. Now that doesn't mean that all offensive blinks are bad, but majority of the time, they're freaking awful. I love the positioning here on the Zealots as well. This allows lings, if they ever managed to get here, to get the maximum amount of surface area on these five. It's a very high level play. I'll have to import this into the professional level at some point. This is fantastic. Look at it. All gone. That one, that one. Did he, this, this type of stalker blink, It requires something. It requires something. Okay, just by itself. I don't quite it, I don't think it quite has the impact here. You have a blink like this. So we're here stuck in between the natural and the third, lings coming in. Now we could go to safety and our wall and where we can easily reinforce and we have a wall. Or we could blink towards the left side where we have neither of these things. exactly like that. Leaves the wall open as well. That's an added benefit of the beautiful blink to the left. This is really a game. This is the type of game that makes me believe that combacks are always going to be possible in Starcraft. Wow. Speedling OP. Like you look at this and I understand why players at lower level just legitimately never leave their games because it doesn't make any sense. If at any point you can get a run-by with 20, 30, 40 lings in and you just kill your opponent straight up, then why would you ever leave? This was such a weird game because it was completely over. I feel like I've had this a lot lately where we have these games that are completely over and then you make one or two huge errors and then you lose the game. And that is generally how StarCraft works as well is that you can be outplayed. or you can be winning the game for a long period of time. But then if you wet the bed massively, then you lose. The same that if you're ahead in a marathon the entire time and then you walk into the same wall 15 times in a row, there's a fat chance you're not going to be the winner anymore unless the other guy walks into a wall 16 times in a row or also 15 times you are ahead and it's even in the wall running. That might be the case. Yeah, I'm afraid here, then we're going to have to say, my dear friend, Sky stalker that it wasn't quite imbalanced but it was you who sucked. You had the game completely won. Then you forgot to plug a unit into your wall. You blinked to the wrong side. You didn't macro at all behind your actual build either. You had like 15 hundred minerals at some point. Didn't quite have enough gas. Could have gotten three bases at the same time and it wouldn't have impacted your rush. And if that's the case, then probably also is the case that it is you who saw. and not the zerglings or the speedlings that are in balance, no matter how hard you believe it. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode. Although, is it Inba? Or do I suck? If you did, don't forget, hit the like button. Subscribe to the channel. We'll see all of you next time for a new video next week. Thank you. And bye-bye."} +{"title": "He wins in every category, but then shoots his own foot... | Is It IMBA Or Do I Suck", "description": "This guy has some serious potential, but he is looking at the exactly wrong thing. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/Yh4Z37xSERo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Yh4Z37xSERo", "text": "Dear Harstam, I'll just get straight to it. I played better than my opponent this game. I was ahead in supply from the start, up to about 60 supply. My initial plan was to do a three-racks timing with Stim, combat and concussive. After defending his first push, I went for a counter-attack, but my attempts at an early win were thwarted. My argument for imbalance is in the effort it takes for ProDos to control their army. If we both have the same level of skill in Army control, the Prodos will win. Just so you're aware, I cursed at him in the replay. And by the way, big win earlier in the year for you. Hope to see more wins coming your way. I hope so too, Mr. Pock, but trying to butter me up there in the end is not going to make me go milder on you. As this is a European Terran in the Platinum League with 3,084 MMR who states that the imbalanced is in the effort it takes for Protoss to control their army. So if there's two equally skilled players when it comes to army control, control, the ProDols will always win because it's just too easy. So the question here is, is Proto's imbalanced? Or does POC suck? And here we go, my dear friends, on Crimson Court, one of the new maps, on the new Map pool. On the new patch, we have Pilly versus Pock. Two, honestly, quite good nicknames. I feel like we should have like a rating for nicknames as well. I rate Pock relatively high. I think it's good. It's a good nickname. Pilly. I'm not a huge fan of the double capital L there in the middle, but Not a bad name whatsoever. Quick Scout coming out of Pili as well, love to see it. I'm a big fan of these relatively quick scouts. Postgate, post gas, whatever it is. I'm happy with it. The other hand, we have a barracks into gas coming out of Pock here, who said his plan was to go for a quick three-rex pressure. Concussive, stimp, and combat shield. Which is interesting, because most of the time we see these types of pushes with just stim and combat shield, because there's simply no time to get conclusive. On top of that, concussive is not so useful because with most of the 3-Rex pushes that I'm familiar with, you're going to have one, two marauders maximum. And that means that getting a relatively expensive upgrade for them this early on, it won't boost the push so much, but it will ruin your follow-up of it. So I'm really curious how POC is actually going to try and execute this. So far, this just looks good. We're going to need to see a CC, which we'll go down here. Look at that. One minute and 40 seconds. Yes, yes, pock, pock. That's how we roll over here. That is a good timing. Nothing wrong with that. Gets the marina should really start the reactor instantly. Kind of pox it up, but manages to get it down anyway. We'd love to see a pull out of gas here as well. The reason for that is because when you're playing a three wrecks build, you're limited always by the minerals. So the moment your opponent can't scout anymore, you pull out of gas to maximize your mineral income. and then you don't need that much gas. You can just have a single worker on gas the entire time and be absolutely fine for getting stim and combat shield. You'll gather enough gas for that, most definitely. And Pock is not doing that. So his push is going to be a bit later because everything is going to be a bit delayed. He just doesn't have the minerals for it. So we have, what is this guy doing? Pilly's on an exploration mission over here. With his stalker as well. Maybe afraid of like a Reaper? He's afraid that he's going to lose probes at home, so he decides to send them across the map in case the Reaper shows up. Not quite sure what this is for. He's just going to go home. Maybe it's for a proxy. We have a second gate on the way. There's no bunker here. Interesting depot placement as well. I'm going to say interesting. I mean, god-awful. He's just fly it off. He's a single stalker. Dude. Pock is the type of guy when the Amazon delivery guy rings the doorbell. He hits the button for the panic. He stuck there for the next six hours. Like, this is some nuclear measures for a single stalker showing up. It just flies away. You could have definitely still started your orbital command if you play Marine into reactor. You know, you're going to get enough Marines. I wouldn't have minded a bunker in a response here either. So far, the response just seems to be to lose Marine HP, which is not much of a response at all. This is exactly what Pilly wants here. Pilly, by the way, behind this is not really macroing. And behind this we see POC also not really macroing, isn't getting a second tech lab, isn't starting Stim quite yet, hasn't built a worker in a while. Overall, those situations actually okay for POC because I believe his macro so far is actually slightly better. Is I going to pull workers offline to chase these stalkers? I mean, this is objectively a terrible move, but at this level it might actually work. No, it won't. Okay, so then even at this level it's a terrible move. Love to see it. Because you know, you can judge moves differently by level. And I think usually that's a terrible move. And here it also ends up being a terrible move. So I'm glad to see that some things are, you know, uniformed throughout the game at all skill levels. Honestly, not terrible control on these stalkers either. I'm kind of impressed by it. Resources lost is 200 to 50 right now. And because there's no bunker being built, this could technically go on forever until stim finishes or unless Pilly makes a big mistake, which this kind of was. there's no conclusive show this marauder should do nothing. He's going to get a kill, it's going to get a second kill. Okay. Paul kind of gets away with murder here. Oh my good, a triple murder. Freaking triple murder over here. This really wasn't supposed to happen at all. But he gets it. I mean, just building a bunker here would have been the correct and the safer play. Getting combat shield also would have been the correct and a safer play. Is that we're going straight into concussive shells? just for reference a standard 3-Rex timing hits right about now with 18, 19 Marines, 1-2 Marauders, Stim and Combat Shield finished on the other side of the map. Pock here is managing to start walking towards his Ford base 5 minutes and 20 seconds into the game with Stim not done yet Combat Shield nowhere to be seen in a factory already on the way and he prioritizes concussive shells over combat shields. which is, once again, objectively, a terrible call. Yes, there are a couple of marauders in here because he's hitting so late. It has more than the standard two marauders. But combat shield is so much more important than conclusive. It's not even funny. You're not actually chasing a whole lot on the other side, but Marines having 10 extra HP would be freaking huge. Super Battery, actually helping out quite a bit. Prove being pulled offline. Please pull them back, please pull them back. Honestly, good defense for how limited the units were, how little units he had. I also would like to state that, what did Pock say again? Pock sat. My initial plan was to do a 3-Rex timing with Stim, combat and concussive. First of all, this timing was way to lose. This truly was the cargo pants of 3-Rex timings when it comes to the tightness of it hitting. And second of all, I don't really care what your plan is if you then don't execute the plan. Like, if your plan was to bring a box of chocolate to your fiancé, and then you get arrested for peeing on a cop's car, it's not a solid defense to tell the cop that your goal at the very start was to just bring these, you know, bring this box of chocolate or some flowers to your fiancé. He's going to be like, well, I don't really care. You're peeing on my car, not wearing any clothes. And you're screaming that New York is the greatest city in the world. And we're not in New York right now. So there's three offenses instantly. Boom, there you go. As we now have a second attack, This is still without combat? How is that even possible? Maybe he... I think he just forgot about combat. Maybe he believed he had combat? This could be one of these games where Combat Shield never gets researched the entire time. You know that? That could actually be the case here. I have a robo bay that stars now? I mean, despite all of this, by the way, despite the... the garbage deer build order, the pretty awful execution and the weird skip of the bunker early on, Pock is still in a great spot. He is extremely far ahead. He has a third base. I was going to say, I saw a third base already. The third base is done. It was constructed in the main base. And then we have another base that is now being built on location. I really like this. So the first CC gets built in the main base in case it's not safe. And then rather than flying it over, he just keeps it safe in the main. It's like a backup. And then builds a risky one on the third base location. What the exact purposes of this move? I'm not entirely sure. And I don't like it either, actually. I think it's garbage. It's terrible. Pilly is still behind. Now, throwing down a second robotics facility. Do we have any upgrades for Pilly at all? Pilly has no upgrades. Charge slots. No blizzard. link. I'm not quite sure who Pilly bought off to be here, but this isn't looking too hot, honestly. Pock is significantly out macroing him and just outthinking as well. And that is, that is rough because Poc isn't doing a whole lot of thinking either. Now we have the fourth base that is on the third base location. Is this out of position as well? This feels far, doesn't it? I sometimes gaslight myself though. But this feels freaking far. Like two and a half depot could fit in between these patches. Or am I crazy? That might be crazy. Oh well. A little bit crazy. That's not bad. Third base now on the way here for Pilly, who has a single Colossus? I think the amount of marauders here. I think you can just walk over this now. Why are there two cyclones in this composition? What is this micro? Is this the famed Terran Micro? stim the entire army to run away. He still doesn't have combat, by the way. I do like this move. Putting the marauders in front so you can tank the colossus. What is this? What did he think was going to happen? Look at this entire sequence. This is so good. So he goes up here, Armand Pock. Look at this. Goes up here. It's like, oh, that's a big army. I think I'll just run back. He runs back. He hit this area, yeah? This is the area he hit. Then goes around, reinforces with two Matax, gives his opponent 25 more seconds, while continuously being chased by an observer, waits until his stim runs out, then goes with the exact same army, plus two MadaVX, into practically the exact same spot. Like, this is like a sneeze away for Pilly's army. army here. A sneeze away. And they rinses and repeats. Is this what POC thinks constitutes good micro? Is this the hard terrain control that we've been hearing so much about? It's selecting your entire army and running away from a fight while you're up 40 supply. That did look very impressive. Do we have an armory? Nice gas mining is on the main. We'll love to see it. Okay, we have an armory. We're a supply block. And as a result, we're going to throw it on a command center, two command centers to try and get out of that supply block as well. It's an extraordinary amount of stims that we have seen so far out of POC. Phenomenal stuff, really. I'm happy with this. Two tanks have entered in as well. I would have much preferred seeing mines over the tanks. I wouldn't have mind seeing a drop either or just an actual engagement. I think that also would have worked. Is he actually going to wait for these command centers to finish? Okay, he's now adding more depots. That's nice. Meanwhile, Pili is continuing to build a force. This is still not a very good game. It's going to have another big attack coming in. I love that Pock before every fight puts the marauders in front so that when the Marines run away, the Marines are running quickest and they can't accidentally be caught here. Look at this. Look at this. What the hell? Pili knows what he's doing. This honestly pretty okay control. That was a cute move, you know? That actually was a cute move. Pulling back Zealots as well when they're charging. You've stimmed our entire army again. It's nice to see. Maybe you have an... there we go, another stim. This is marines back in front as well. Dude, the Toss is actually pulling back charge slots after they charged. This is better micro that you see in most Masters games. What the hell? So far everything that Tarran has done is just stimming the army. Like the amount of drugs that these guys are using almost makes Charlie Sheen want to enlist in this Taron Force. in this Terran force. What the hell? I don't think he's fought. Have they fought any serious amount? No, they haven't. After the three wrecks. Okay, here we go again. We'll pull back, pull back, pull back. Yeah, pulls back once more. Like, I think this is actually just better. Pili is out micro-crum. This is so stupid as well. This is so stupid because, well, out-micron. Yeah, so far he's micron better. Pili is micro-ing better. This is so stupid because everything else, Poc is just doing. better but the micro is not the one how is this the thing you pick out there's legit no micro you're just moving back and forth at a very high pace that is not what micro is they're just moving your stuff these meta vex are all empty how's even possible eight meta vex are all going to be empty like this control of it's impossible to win this fight if you're if you're pilly i think if you actually engage as POC in any angle. Look, it's he just goes for the same move. Goes for the rotation. Is he hitting the exact same spot? Or practically the same spot? Let's roll the Vikings out of the fight, massive stim again. A Viking flank, so they're more vulnerable. This is legit the worst micro. How does he complain about the micro? Dude! Look at this. You're playing against a guy that hasn't been building workers at all. Upgrades too slow. Doesn't macro. It has a small army. You have so much more supply. You're destroying him in everything except the micro. Why would that be the thing that you point out? Out of all the things you could have picked. You go for the micro, the one thing you actually are significantly worse at. Look at your army is completely overstimmed. This is insane. Also, the army composition is not looking too hot. How is it possible to have this much money and this many terrible units? At this point, we should be getting ghosts and more Vikings. Like, two starports should be pumping Vikings. There is a second starport. We should have a fort base getting gas as well at this point, by the way. Just have random command centers and orbitals. We still have this one in the main too. Over saturation. 35 workers on the third. Like all of this stuff, I would usually flame the ever-living crap out of you for it. But I don't actually care about the 35 workers on this base because you're so far ahead in the macro. Like your army is big. Your macro is actually good, maybe a little bit too good for your own good, because you have 96 workers. You're a bit too keen there maybe on the workers, especially with how slow you are taking bases. But you should be trading. you're too afraid to fight it's like a guy that has been practicing for a fight all his life and then feigns before he has to step into the ring why he just don't understand why he would pick the micro the flame about he's just been getting out microed so far it's the only thing this is like having to roast bill gates and calling him poor like it just makes no sense Bill Gates looked like a nerd. Call him a nerd or something. Why would you... Why'd you call him poor? He's rich. It's the same area. You gotta get to. What was this Viking moving? You have brain damage. This is actually triggering me so much. Because you might have been capable of making a valid case for the macro, actually. He's like, well, you know, my opponent has no macro skills at all. Never moves out. Sits back and stupid Protoss. Good map vision though with this one observer. Ooh, looking at. Thanks just going down pre-fight. Vikings being sent in from a distance again. Stim's entire army and runs back. This is phenomenal stuff. This is actually phenomenal stuff. And now we take a fight. Now that our Marines are back in front, our Vikings have disappeared. This is when we truly want to engage. I still know ghost in the army. Viking-Gound, non-existent. I actually think that the army of Pilly might be big enough now as well, because we have three colossus. We have a couple of immortals in there. It's 102 army supply. I mean, we still have a lot of production and a crap ton of cash. Nine marauders are being built at the time. How many? We have 11 barracks and two starports. Why are we not building any Vikings? I don't understand. This one doesn't even have a reactor yet. Love this drop. This is the first good movement that you've made this game because your army movement has been legit one star so far. absolutely awful. Oh, good defense with a slow warping. Could have actually dropped there as well. Now moving back. Another big stim to run away with the entire army. This is mental. 28 marauders. It's also the easiest to micro army marauders. Because they can all tank stuff, you know? There's no marines that you have to micro to the back anymore. There's no ghost you need to use. You legit made the most brainedat army possible and then managed to miss micro it every time, because you're never fighting. I feel like your army probably took more damage from Stim in this game than from your opponent. Like every fight you enter into the orange. Look at this. Half of your units are gone already. This is insane. This is what self-destruction looks like. This is what it is. You still have so much cash as well. If you just spend your cash now, you probably could still... At this point is hard, actually. At this point I don't think you could do it. anymore. You could have based trade at any point as well. No, shot this guy and I said, your A-mover race? Dude, if only you knew how to A-move, you would have won this game. The problem is you is that you just move commanding back home, like waving the white flag before the fight even start. This is so insane. I mean, in conclusion, the summary is terrible army composition a terrible army movement terrible army control a very good macro you out macroed your opponent so hard it wasn't even funny but then you never fight like I don't even want army control I just want you to aim of your army you're doing too many well you're not doing too many things you're just running back you're stimming and then running back like this is nothing but there's no control there's just nothing no army movement no drops no scouting either, not enough Vikings. I mean, you could have complained about so many things from your opponent, the terrible macro, and you went for the one thing that your opponent didn't just do better than you, but completely outclassed you in. And not because this toss had insanely good micro, because your micro actually legit freaking sucked. Just like you, I'm sorry, buddy. It's not in balance, but it's you who sucks. And that's just the way it is. That's going to be just for me today. I hope you all enjoyed this. If you did, don't forget, did the like button. Subscribe to the channel. Sending your own replays. If you believe that you have found some true imbalanced, and I will judge you harshly but fairly. See you all next week. Ciao, chow."} +{"title": "This Terran Map Is Clearly Zerg Favored!!! | Is It IMBA Or Do I Suck", "description": "Wait... Something must be wrong here... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/LBLfLe6rruE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "LBLfLe6rruE", "text": "Dear Hirstam, I hope you're enjoying the spring and that you're in healthy and productive circumstances. For sake of clarity, allow me to start with what I claim to be imbalanced. The claim is as follows. In Terran v. Zerg on the map Crimson Court, LD, Lurker's are imbalanced against Terran bio. Note here that I do not say anything about lurkers in general. However, I believe that the very peculiar layout of the aforementioned map makes lurkers too strong. against Bio. This map has the particularity of being organized in straight narrow corridors. In order to go to your opponent's base, you can't avoid these narrow chokes. Since the AOE of Lurkers works in straight lines, I think that they are overpowered on this map. As in the Battle of Thermopylae, the Zyrgy with a few lurkers, in analogy with the Leonidas led 300 Spartans, are able to hold a much more consequent Terran force in analogy with the Persian army. The replay I've attached to this report is, I believe, a good illustration of this imbalance claim. I would like to conclude by offering some remarks about how this game went. I play the standard triple-CC Reaper Helion Benchy build order. I think my build-order execution was more or less correct, although it might not be entirely perfect. You might argue that I don't harass enough with my Helions, but losing them makes it very difficult to land the third, so I like to keep him safe. My opponent defended very well the midgame and dragged me into the late. game where he was able to brilliantly abuse the lurkers. I might have left a bit too early, but at that point it was for me already clear that lurkers are a bit too strong on the map, and my hands hurt too much as I have weak joints. Let's be honest here. I do suck, but the lurkers are also unbalanced on this map. Thank you for taking the time to read. This lengthy novel was sent into me by Canobi, a North American Diamond Terran player with 3,912 MMR saying that in Terran versus Zerg, on the map Crimson Court, lurkers are imbalanced against Terran Bio. So let's investigate that claim. Now before we truly get into the nitty-gritty of this game, we have to talk about how the claim is set up. What did he say? In TVZ, on Crimson Court, lurkers are imbalanced against bio. There's like so many qualifiers there. that it's almost completely useless. You're always going to find specific scenarios in which a unit will perform extraordinarily well. For example, if you were capable of putting a tank on this particular high ground and then you have 500 zealots on the low ground, in that particular scenario, tanks would be way too good against zealots. But that is such a limited scenario, and that is also kind of how the game is supposed to work, is that every unit kind of has its specialty. So in a map with narrow chokes, if the Terran is idiotic enough to build pure bio, the lurker should be performing well. If the lurker is not performing well at that point, it's never going to perform well, and it's practically a useless unit. Like, basically what Kenobi did was describe the purpose of the lurker in his imbalance complaint for him and said it is imbalanced. But in that case, Voidre is also imbalanced. balanced against ultras and the Oracle is also imbalanced against Ultras. Because it's a melee ground unit that can't attack air. It's like, yeah, the Ultras garbage. In this case, it is true that the Ultras kind of garbage. But just because of that interaction, you can't really say that. That's such a, you're picking such a small part out of it. It makes no sense. Like you wouldn't say that the bailing is bad because it can't kill an Arkon. It's like, the bailing is not a terrible unit. and the Arkon isn't in balance because of that one interaction. There's asymmetrical balance in StarCraft 2, and every unit kind of has its niche purpose. In a way, Terran is the most complete race, and that's maybe why Kenobi is a little bit confused here, because his units do everything most of the time. The tank always good. The Marine, always good. The marauder. Yeah, it works. Thumbs up. The ghosts. Yeah, I get more. All perfect. Metavex. Woo, let's go, baby. It's like, he has units that are good for every single situation. But then he starts complaining about the fact that his opponent's units are okay or good in a single situation on one particular map. So even if I were to grant him that lurkers are overpowered, which I'm not granting yet, by the way. I'm absolutely not granting that yet. It is completely useless. It is meaningless. The next week I'm going to get five complaint forms about the fact that their mass ultras can't beat the 500 void raises. It's like, yeah, I guess in balance in this situation. Like, that's not really how you should view Starcraft. It's just not how it works. Like a unit is in balance if it is too good in too many situations. If the lurker is very powerful in one particular situation in one out of the nine map, by the way, which you can just veto before you hit the freaking find match button. And if you're playing tournaments, you can just veto it because you have three vetoes per person in a standard best of three format. You can veto this map. This is such a non-issue. This is an absolute non-issue. This is like complaining that your feet get wet when you're wearing flip flops outside when it's raining. It's like, well, maybe you should just wear some shoes. Instead of flipflops anyway when it rains. There's something wrong with you in your head then. Either way, Canobi here opening up with a, as mentioned, a triple-cccee cheeky little supply block coming in. He also said, though, that his execution wasn't perfect, but so far, honestly, it looks really good. This is a nice six-heelion double Benchy into three-rex opener. This is one of the most standard openers currently in the tech. Aaron versus Zerg matchup and it is being executed well here. There's not a lot of build order mistakes. Yes, we had some minor depot trouble and maybe still have some minor depot trouble. But I don't mind that. If you're just executing a build well, I don't care whether you're continuously harassing or not. I just want you to not be floating a lot of money. And right now, that's definitely not the case. There's not a whole lot of cash in the bank and it's actually looking good. Double Benches could be used for a bit of harass. I always rather have people focus on their build order rather than their harass. And once you've got the build order down completely, you don't make any mistakes there anymore. You can start focusing a bit on the harass. And that's kind of how Canobi is doing it. And I appreciate that. I also like that the Hellions are just at home. It's making sure that Ling Runbinds can't happen because that's something that's very frustrating if you're a Terran player that doesn't have clam-like helion control, where you're constantly poking and seeing how many lings are moving out. It's very, very difficult for, especially, you know, a bit lower-level Terran player. players to play against Ling Run by. So here come the double Banshees. They're just going to be moving to the dead space for a little bit. So the 30C has landed at this point as well. I also was thinking, by the way, about the battle of Thermopyla. Now, I could be wrong. I'm not a huge history buff. But I don't think the Persians there had ghost in their army with snipes, with sniper rifles, the ability to nuke entire position. I feel like that battle would have been significantly different otherwise. And Canovi does have access to that unit, the ghost. And with its snipe ability outranges, well, similar ranges the Lurker, and with tanks you can outrange the Lurker. So although it's a fun analogy to draw up, because everyone has seen the movie 300 at this point, I don't think it's extremely accurate because you have so many good tools at your disposal to deal with such a kind of a sieged-up setup out of the Zerg. out of the Zerg. I'm actually very impressed by the way by Canobi's early game here. This is really good stuff. I'm also a fan of the double load-up, just sending it across the map. He's keeping his bases defended. He's playing very solid. Honestly, good macro, nice barrack setup as well, is basically in time with his armory and he's hitting relatively tight timings. His harass has been extremely subpar. But as mentioned before, I don't actually care so much about this. If your macro is this good, at this level in diamond i'm like yeah you go for it buddy like you're hitting okay timings here and you know the opponent's going to be struggling with money as well if you're not struggling with money you're going to be in a better spot ford base on the way already second factory he's actually just the theoretical part and actually the executional part is really good so far i'm very very impressed by this not a huge fan of these benches losing all their energy or being in this death space the entire time in general but still this is this is actually quite cool this is nice see. And even then, second, second saddle drops moving towards the right side so we get these split armies, which is exactly what you want to be doing. If the control remains somewhat okay during all of this, I'm actually going to be quite happy here as a, as a Kenobi enjoyer for sure. It sucks that these minerals aren't down yet. Otherwise, you could unload and then stim into this general area. Where the hell are these metaphics going, by the way? Oh, just going to unload over here. At the same time, we have this group towards the right side. Combat Shield has now finished up. One one upgrades are here as well. Spine's going to get targeted down. As Biles do miss this main army, and Link's actually falling. OK fight for Kenobi, who's pulling ahead in supply by quite a lot. That's mainly because Jackal isn't really spanning his cash too well. He is floating about 4K resources, but honestly, credits to Canobi that he isn't floating any resources. He's now doing some minor multitasking, or at least being active on the map with his units, adding in the barracks in time as well. I'm, I think this has been one of the better diamond games that I've seen in a long time coming out of Canobi here. Yes, he's not under pressure, but he's in firm control of this game. He has very, very good supply. The only thing that's really missing here is a pushout. Yeah, but this is perfect. Honestly, so far, you're completely destroying Jekyll. And all of that is just due to the fact that you have a build order that you're executing well, that you're executing and really just putting the buildings down at the right time building the units at the right time your control in the unit has been okay not brilliant but definitely good enough as uh we see a couple more marines here most likely being taken out we'll lift the rest of these up rocks now being blasted here as well we have a single drop heading towards the main base at the same time fort base not quite mining yet i'd love to see a couple more workers there's three vipers and a lurker then are now on the way and here comes to push so what do we have army wise we have 54 marines against 13 roaches two hydras eight ravagers and that's it really this feels like a win if the tanks were siege pre-fight this definitely would have been a win even now without the tanks being siege pre-fight this is a massive double you here for what why are we unseaging please don't do that okay i feel like if he had siege properly before the fight and it's unseaged midway through the game would already be over, although the game is already over. So the game has officially, well not officially, but unofficially has now ended. This should technically be impossible for Kenobi to lose. Because Kenobi is up about 30, 40 supply, he's dealing quite a bit of eco damage, he has a massive army, got majority of his tanks alive, has the ability to now start transitioning into Ghost as well. That should really continue his upgrades. It has been dropping the ball a bit on the macro in the past minute or so, now starts SCV production up again. I'd love to see a fifth base as well. Maybe over here. I think that's a good spot for a fifth and you can take out these rocks. And you kind of, you hold this area. It's really funny, by the way, that a Terran talks about narrow chokes being good for Zerg. Because narrow chokes are actually really good for Terran. So it's not even true. I didn't even catch that. I feel like I'm just being gaslit because there's so many crap claims being thrown around here by Kenobi that I forgot about the fact that small chokes are actually good for Terran, not for Zerg, as Kenobi now is going to siege up all five of his tanks in the exact same spot, which is impressive. Now, if this was a stacking competition, I think Kenobi would have definitely won, because these tanks are well stacked. Look at that. Freaking three blinding clouds disabling, like 90% of the tanks in this army for majority of it. Despite that, Kenobi with an un-stimmed army is still just going to roll him forward and take out this base. He's going to reset his opponent. There's just four tanks here in the back. holding the flank in case the rocks start moving. Canobi recently watched Lord of the Rings and you remember what those threes could do. It's like, what if these rocks also can do it? That looks scary. He's Saruman over here, pooping his pants. Okay, we have three ghosts on the way. I mean, we're still winning extremely hard. And funnily enough, now that I think about it, I mean, I just keep... My brain is not working so fast yet today, but... This map is actually considered one of the best terra maps due to the small chokes. Whenever I talk with other Zerg players, it's really hard for them. Because there's so many sick positions you can put tanks in, behind mineral patches, and you can spread it out. And then there's really only a single area you can attack from, and like a single flank that you have. Once again, no pre-seech here, and the siege is right on top of one another. So a single blinding cloud disabling three tanks. Now, these tanks are going to activate at this point, as we have some random unseech tanks coming in from the side. We still have four tanks in the far back guarding this Milkarak. the 12 meta-facts now boost back. Don't pick up the unseech tank. No, no, no, no, no, no need. Absolutely not. That was a god-awful fight. But, despite it being a god-awful fight due to the stellar macro of Canobi over here, I'm actually somewhat okay with it. Like, these fights, they should have been absolute wins for Canobi. He should be up like 7K in the resource loss. He's only up 5k, actually. It's not as bad as I thought it was. but he fought most of his fights without majority of the tanks and also with them not caged up so actually maybe it should have just been double honestly I mean he's been fighting what mainly roach armies so far a couple of lurkers have gone down couple of hydras some vipers yeah mainly roach armies 3,400 minerals only 100 gas in the bank here for jackal who now has the imba lurker setup on the right side another funny thing here by the way is that Kenobi's army isn't actually really a Terran bio army. This is just ghost. Well, I mean, there's a lot of bios still around, but the units that should be doing the heavy lifting here are definitely going to be the tanks and the ghost. You know? The Marines are not meant to deal with lurkers, in my mind at least. In the mind of the Terran, the Marine is supposed to deal with everything. That's a nice move as well. I want to just slowly do that one again. Slowly. Yeah, for Terrans, for Terence, it's a bit the opposite of Einstein. What did Einstein say again? It was, if you judge a fish, a goldfish by its ability to climb, you're always going to think you have a stupid goldfish. Terran players are people that would flame their goldfish. Because they want their marine to be capable of doing everything. You know, they're like, oh, I can't kill the Lurker. It sucks. This is a beautiful move. Look at that. There's like seven ghosts at once. That was good. I also laugh, by the way. I think this is the choke that Canobi is thinking about. Look at this. He's walking through an area where one mineral patch has been removed in a line. This is what he had in mind. What did he say? What did he say? This map has the particularity of being organized in straight narrow corridors. In order to go to your opponent's base, you can't avoid those narrow chokes. You can't avoid those narrow chokes. Bro, you can mine them. They're literally single patches. They're single trip mines. You could send five SUVs here and in two trips have all of this gone. How is this possible? You can't avoid these narrow chokes? But not if you come from the left side and didn't bring SUVs. You just walk through the choke of all chokes, didn't use the snipe ability until he was in range of every single lurker, then loses six ghosts and then starts complaining. Oh, the brain damage. It's like, yeah. you do. Tanks in the far back, perfectly incapable of shooting anything as well. Love to see it. Love to see it. That is so smart. God, you're just so brilliant, aren't you? Parasitic bomb is going to connect to this meta-fac. Beautiful to see. This actually frustrates the ever-living crap out of me, especially because even with this choke, you could still just use the ghost snipe ability. You actually could. You actually could just snipe these lurkers. You could scan, queue up five snipes, then shift click them back right after, and you would just win the fight. I do like this move. I wish there were Matterfax going. There's one matter of fact. I think this is a good move. Canobi is a man of two minds. You know how they always talk about like the two halves of your left and the right side of the brain? I think Canobi just has two brains in general, one that works and one that doesn't. And every now and in the bad one gets turned on whenever fights start. The macro brain is working extremely well here. And just the general unit movement is also quite good. It's just whenever we start fighting, it's like he just forgets everything about StarCraft altogether. Like, what am I watching here? And what is this excessive? Like, this guy has all the vision in the world. He sees the spore over here. Like, I just don't understand what the point is. of trying to stim nine marines two marauders into this spore lurker spine wall. I like the play going in with the lurkers and you could unseach them and siege them again and deal with the lurkers and then maybe go with this or you could just try and harass these drones. But I just don't get the point of what we just saw here. I just don't get it. Despite all of this by the way, I would once again like to stress that Kenobi, it's practically in an unloosable position. He has an army consisting of 17, tanks, three goes, nine marauders, 20 marines, against 11 lurkers, 10 hydras. He has about 20 more workers. He has exactly 20 more workers. He is five base against five base, but he also has an extra backup already here with his orbital command. It's now going to take out this fifth base, which hasn't mined a single penny quite yet. Like, he's freaking cruising right now, all right? Jacko is cruising. I'd love to see Liberator Range, by the way. Fusion Corps. Liberator Range, yes, sir. Do like that. Let me stack up those tanks a little bit further as well. Maybe we can put all seven on the exact same location. So a single blinding cloud is all that's necessary to clear it. More lurkers now on the way. This is so funny to me. Because whenever I talk with other Zerg players or whenever I watch Zerg games, the Lurker is a unit that once tank, Ghost comes out, is not being used defensively in defending chokes anywhere. It's used in Nidases or to hold like a base with like one or two lurkers while you're doing big hydraling bane attacks. Like the lurker is not like this super ultra-tlenex. turtle unit. The siege! Okay, sieges. Nice. Takes out the Lurker. Honestly, decent fight. As a Hydra drop is now clearing the entire main base. Big scan forward. We could leapfrog with portions of our tanks. This is an advanced move. How is it possible that he moves into Lurker range? Just, Amscanning, he's gonna still win. This is so frustrating to watch because this all of these mistakes, he's still destroying his opponent. He's owning his opponent. It's not even close. EMP, EMP, EMP, EMP, EMP, or Snipe? What are we looking at at this point? Like, seriously. Marines. Okay, scan. Moves his army forward. Snipes. Snipes. Snipes. Then move. back. Main base Hyras are they being cleaned up? Still not quite the case. Looks at his main base for a little longer. Oh, and here they go. It's just like he's not paying attention to his army. Does he not know that he can move the screen up so he can see further? It's like he's continuously just just locked into his army. He's still winning. I shouldn't be complaining about this. I am getting upset though. I am actually getting upset. Loving this rally towards the top left. Love that this was cleaned up. We'd like a little bit of repair here as well. This game is so Uber over. It actually hurts me. We now have 15 lurkers though. That is a decent lurker count. But let's not forget about the fact that we're right now on four base versus soon to be six. Canobi is up in Eco, is up in upgrades, is up in army composition. Really liberate a range here would be fantastic. Oh, nice one. Oh, that's beautiful. Yeah, stim forward again. the mules in as well. Why did we lose? It doesn't matter. It literally doesn't matter. Even losing these last like 20, 25 supply for free, I don't think it matters. Although at this point, no more ghost. Tank counted for Liberators, only two. Yes, he's still very far ahead and outmining his opponent by a factor of three. Right about there. Oh, I'm just going to manage the siege of these tanks in the same spot. Another Liberator gets seats right into a spore, and he walks with Bio into Lurkers. It's like he has a checklist of the worst moves possible. It's like someone gave him a list of like the top five mistakes to avoid. Like you watched a YouTube video and he believes it's a checklist. It's like it's unbelievable. Bio into Lurker, check. Thanks all in the same spot. So Vipers can hit Clining Cloud. Check. Ghost, move commanded into Lurkers too. Check. All right. I think I'm ready to win the game now. It's absolutely unbelievable. And the funny thing is that he's doing a good job denying. Like, the general thoughts behind the unit movement are so good. Like, just the two sides and knowing what to do in the game. Until any type of unit control comes into play. Like, legit, any type of unit. Oh, he splits him! Hey, confetti. That is fantastic. That is fantastic What a great split Sadly, this army Well, actually that went pretty well Not gonna lie I thought it was gonna go worse That went pretty well Freaking Terran units, hey Did you imagine Even just a tiny Pre-pren units Oh come on Why would he focus down The freaking spore first Doesn't matter It doesn't matter Kevin This game is still over It actually doesn't matter Took out this base Yes he's gonna lose this one Planetary Yeah, he's getting a couple of kills Oh did he just try to micro One of his own hydros back That's kind of cute okay this is all up repaired as well this has been taken out 700 700 minimum income against 1800 it is really difficult for me to imagine how canobi is actually going to manage to lose this game because at this point there's also only a single lurker remaining three more four more on the way but right now there's a single lurker i wouldn't mind seeing some more s evis by the way loving the getting the rich vespine guys are here by the way as well as these extra gases He looks at his resource count. He's like, ah, 4,200 gas, 300 minerals. I know where my real priorities are right now. It starts two more gases. He says, and he wants gas so badly. He's putting five SUVs into this one. Very neat. Four more ghost on the way. What's the Lurker Count now? 11 actually has grown quite a bit again. That's good. 108 supply to 190. Gets a full scannier of this army. Full scan. That's big. Outranges the Lurker Force. with tanks, not with the bio, you outrange just with the tanks, my friend. No ghost here to snipe, by the way. It means that these tanks can be pulled in. He's going to move command some more bio forward. He's not actually thinking of attacking into this, is he? Oh, good split. Don't do it. A turret? You know this. feeling in your stomach when you know something bad is about to happen. Like he's here for too long. Like this, if you don't have tanks or ghost here, like this is, this is not where we're going with our army, you know? Like, there's four more paths we can attack here, my friend. Okay, Liberator move forward. I like this. Ghost, ghost, ghost from a distance with a snipe. Honestly, I feel like we could have given Kenobi a freaking sniper rifle in the battle of, what was it called, Thermopuli. He would have just walked up to his opponent and tried to smash him with the rifle and then get destroyed by one of these well-trained Spartans. Holy crap. Holy crap. This guy is capable of losing a void rate to. an ultra. Like he actually could do it. I'm not gonna lie. I feel like I'm getting scammed. By who? Who is scamming you? You're scamming yourself with these fights. This is like buying 500 lottery tickets? No! You're not even dead! He has more... There's five orbital commands, 60 workers, the 50 workers, the 50 He just scanned the same spot seven times. You could have just dropped on the left side, come back into ghost and tanks. At some point, there were 17 lurkers on the map, or 20 or something like that, and you won that. You know how to do it. This guy's delusional. Oh, no. What I was going to say is that the only scam is you. This is like buying 500 lottery tickets and then winning the lottery. eating the winning lottery ticket and then complaining that you've been scammed by the lottery. And the guy behind the counter will look at you like you're insane because you are insane. These fights were so bad. They really sucked. They really, really sucked. Which is crazy because it's so easy because you outrange everything. Like, snipe plus tanks, that is very good against Lerkes. And just tanks is really good too. If you just would have caged up your tanks at any point, even if you just, in the smallest specific scenario that you sketched here in TVZ on the map crimson court with lurkers, I'm not even sure if I would say that they're imbalanced against Terran bio. I think they're really good against Marine Marauder, but the ghost is also bio. And if you would have just used your ghost somewhat correctly, I think you would have won this game so easily. So I'll say I'll partially grant this. I'll say that lurkers are good against Terran Bio. But that's not really imbalanced. That's just what, I mean, that's just what it is. There's so many other counters to the lurker. But yes, if you're only building Marines and marauders and you're running at them at full speed in a line, the lurker might just be the best unit in the game. But everything else, absolutely no way. Like you actually freaking sucked in all fights. And despite that, you probably still had a win when you left the game. So a rage quit, insanity, and you suck. And that's it, my dear friend. I think that's actually just going to be it for me today. This one's not going to be good for my blood pressure. Thanks all so much for watching. I hope you all enjoyed this one. If you did, don't forget, hit the like button. Subscribe to the channel and we see all of you next time for a new video. Bye-bye."} +{"title": "Toxic Guy Uses IMBA Spells For Free MMR?! | Is It IMBA Or Do I Suck", "description": "This guy really was something else. What a prick... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/2AKufbkDTWg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "2AKufbkDTWg", "text": "Dear Harstam, I find Storms very imbalanced against Terran Bio. My opponent was extremely toxic guy, played so bad but managed to win just because of this imbalance spell. Early games seemed to start bad for me, but I killed 20 probs with my liberators. Mike wrote better than my opponent, traded better, but still lost because he just had too many bases. What is this spell if you can be toxic, really stupid, and still win just A-moving and pressing the T button, which is Storm? So tell me, is it Inba or do I suck? His imbalance complaint from was sent to be by Nick Wellick, a European Terran player in the Diamond League with 4,000 MMR, with the easy question of whether Storm is imbalanced or if he sucks. Let's figure it out together. And there we go, Nick Wellick versus Spence. Nick Wellick is one of these names that is either an anagram of something else, or like if you read it backwards, it means something kind of. Liyu Kinn. No, it doesn't mean anything backwards. Either way, our pros players called Pants. That is a real thing, of course. That's what most people wear when they go outside. And I'm going for a little bit of worker harass here, trying to take out this SCV, for starters. So far, not doing a great job of that. It's taking a lot of damage. Taking some serious whole damage as well, which is always scary. We have somewhat of a serious build order. And, look at Nick over here. Or Nick Velik. Or maybe he's French. The Nick Velik managed to take. out that first probe there and that means Pance is not going to get the full-on scout. You got the initial scout that it's a barracks. You didn't even see that there's a gas, but I think you can assume that there's going to be a single gas. Won't know whether the version is going to be a Reaper or Marine, whether it's going to be a high ground or a low ground. Either way, both players with very standard openers, Corby for Nexus for the Protoss, which is the absolute standard and a Reaper expansion, which is what most Terran players would consider standard. There's some of the higher level Terran players that love going for two gas, openers or even Marine into factory for some quicker aggression with maybe mines. But I'm completely okay with this build. Klam plays it like 85% of the time. If Klam plays something 85% of the time, you can be pretty sure it's solid, it's strong, and you can definitely beat anyone with it as well. So I'm happy with this build. It's going to take the gas before the bunker. This is rare. Yeah, we don't really see that. Perhaps he's just going to go on a complete skip here on the bunker, which I also don't completely mind. It's a map with a ramp, which often is easier to defend on. Actually going to get some control on this Reaper. Let's take a look at how well the money is being spent behind all of this. One of my favorite things in life is watching Diamond players control a Reaper and then kill nothing while floating 12,000 minerals. We are floating a little bit here, 400 to be except. It could live if you. So? It could lie, live if you. Banz is a man that speaks in a very cryptic form. I'm not sure if Nick understand here what happened, but I definitely don't. These guys maybe seem to have some report already from earlier games. Cyclone is the first unit coming out of this factory, Starport behind it. Now we have a bunker going down, which honestly feels like this bunker doesn't serve a purpose anymore. It's too late to hold the first adapt and it's too early to hold a blink all in. So it's really here for banter, spending 100 minerals, putting it in the bunker bank. You can always get it back at any point anyway, so it doesn't matter too much. Or we'll get a portion back of it. No second barracks. Is that we're building the CC? Spit. Speaking with a lot of extra features here, some water came out of my mouth. But I couldn't believe that out of all the positions you would choose for your command center, You would pick the one that is a vulnerable from the low ground and the easiest to scout rather than two other completely fine locations either over here or over there. This is honestly a wild spot. I can't believe that this is a location you can put it in. But apparently it is. Barracks position also is odd. You kind of want to have it closer to your factory in Starport so you can make it flip, make it switch with the tech labs to start your stim quicker. technically Nik had the units ready except they weren't in the correct position which is fairly important that scans shouldn't work and it won't this used to work about two patches ago Nick is a little bit slow in the brain when it comes to that now has an anti-air unit which he could be using to clear that Oracle but he could also use it to stare at the command center and so far that is the I guess that is the use that Nick wants most Nick Nick I call him Nick Nick prefer staring I guess this oracle is going to regain shields at this point and now it's going to be capable of escaping. This is what giving your opponent a fair chance looks like. The Oracle is still going to be stuck here. We're going to get a recall and actually manages to escape. Had this happened about 30 seconds earlier when the lip popped out, it would have worked. But yeah, I guess Nick wanted to keep that Oracle alive for whatever reason. Going into two more barracks, so it's going to be five racks, semi-continued tank production? Zero e-base. It also feels like he hasn't built a worker in quite a while, or maybe not even a single time from his natural. There's lost a lot of workers as well. Come on, scan one more time. Maybe you'll get it this time. No, no. Okay, it won't do that. It would have made me very happy if he would have, though. As the Liberator is now going to get sent out, this is one of the quickest Liberator send-outs I've seen in my life. I think this guy popped at like four minutes and 30 seconds in, and she's been idling in the main base, then trying to chase an Oracle that got recalled, and then another 30 seconds of idling. Now it's finally going to go across, but by the time it arrived, there's going to be a void ray out. Honestly, Pence here could have tacked into carriers, and the carrier would have been in time to defend the freaking Liberator. That's how slow the move out was. There's a second Liberator out as well. Both of these are now going to set up, but they're going to need to deal a lot of damage, because Nick hasn't really been producing any workers at all, which is definitely a mistake. It's this lip... What? I like that his priority is sending six question marks here rather than pulling the workers away. I want to know the logic behind all this. I actually do believe he has mental issues as well. But there's actually an explanation for that for why Pence has mental issues. What is he doing? He keeps stacking his own buildings. He really the assimulator in the gate. It's because in Pence's house, when he was a baby, they had a tradition that whenever a visitor came by into the house, is that the visitor would be allowed to drop the baby on its head and thus over time incurring brain damage. And a lot of visitors came because his father actually had the oldest profession in the world. Pans's father was a tailor. So businessmen from far and wide came by to the house to get their suits tailored. And then, you know, when they come in, they drop the baby on the head. Then they sleep over as well because Pants's mom was a prostitute. And then in the morning when they left, they dropped the baby on the head again. So double drops per visitor. And there were a lot of businessmen coming by, let me tell you. So that explains some of the chatting that we've seen so far in the game. It also explains the constant need to attack his own stuff. Like, what is this? Good move command here. Nice scan. Okay, these three question marks, I can understand because what the hell was this? First of all, what is this attack? 1,200 minerals in the bank. No MataVX. He managed to hit the absolute timing where nothing is done. No plus one. No meta facts. He's been investing all of this money in like two e-base, this third base that had hardly been mining. Like, he put in all the investments. There's no pay of quite yet at this moment. And Nick decides that this is the perfect time to attack. Meets two zealots who have plus one armor here already, by the way. Stimms in. Then sees pretty much the majority. Ah, maybe he doesn't see all of it. Now, he sees pretty much the entire army and then scans the bushes in case there's some gorillas hiding in here? Like, not entirely sure what the point is of this, but I'm a fan nonetheless. I... The earlier six question marks, I don't agree with, but these three, I can kind of feel. I understand those, all right? I can empathize with that. I absolutely can't. Boyter's actually going to get taken out. I can't believe he's winning this fight. Holy crap, Protoss is too weak. We need more buffs. This is actually surprising to me. I guess Stim is going to run out. It's still going to get cleared up, but it felt like this should be a, a, much bigger bust here rather than what this was. I mean, it's still, it actually looks good for Nick now. Because there's only 45 workers for pants. And there's 54 for Nick. Doesn't have any gases on the natural. This is a new way of playing. It's a completely new way of playing. Armory, pure marine, no gas needed. Love to see it. Okay, now, I like this. Nick is someone that doesn't have the ability to anticipate for the future. He just lives completely in the moment. He's the guy blasting $500 in a club on bottles of gray goose while he has rent you tomorrow and only $500 in total in his bank account. That is not a good financial decision. But Nick really lives in the moment. He's like, oh, I need gas. Let me throw down refineries. Can't look into the future. Not at all. I also couldn't have seen this one coming. Decided to put himself in the best possible position. and forgot to use Stim as well. Gets absolutely destroyed by this attack. How fast was this response? Holy crap. I just kind of want to first person this, okay? 8.56 is when we spotted on the Mimab. Maybe even a second earlier, but I'm going to give that to him. Okay? I'm going to give that to him. So here we go. 857. Boom. Be don't be don't. So did it up a depots. To do barracks. Lala, Sisi. Another ghost academy. We've been fighting for 15 seconds. How can you not look at your army? For 15 seconds. When you're 4,000 MMR. Like, this can be real. Like, this is how nukes hit. It's like you're just standing there here the nuclear launch detected. And then freaking 15 seconds later, the nuke. comes down on your army and you're just in time to see it land. Holy crap. I don't think I've ever seen this in my life. Even silver players most of the time, they look at their army like every... hopefully more than four times a minute. Oh, 15 seconds. That's not a good look. He also didn't tap out. Like if he was stabbed out and hit zero OPM, but he was doing things. He was building Ghost Academies. He was re-centering his camera hotkeys in the main. Base. A fantastic play here by Nick. Lost it, he loses third now. I had to lift it. He's now down in workers. He's trying his best to take out that prism. He's trying to maneuver around how dead space works. Like, oh wait, it's over here. I can't shoot it. Pence is just baiting him as well. Look at this. This is pure baiting. I feel like you can still shoot from here now. Like a marine here. Is that range? Whatever the range is there. He just like it might be. It probably isn't, but it might be. Looks close. So we're going to get our plus two attack right now. Meanwhile, we already have plus two armor here for Pence, who is once again going for a zealot attack after the success of the last one. We realized this opponent didn't even use Stim for the entirety of the duration of that fight. We're going to go for a drop. Love to see those blind drops. Oh, never mind. There's an army here. What is this decision making? What? Look at this. This can be real. Look. Okay, so I could almost forgive him for blindly dropping across the map. Look how little map vision he has. He has legit none. It's like zero stars for the freaking map vision here. It's like negative. Absolute negative map vision. But then his drop accidentally scout something and he responds to it. He sees the army here. So I'm like, okay. he realizes he's about to be attacked. He's going to move his entire army into a choke, unload. What does Nick do? He sends the eight Marines, which is like 25% of his army, across the map, but not even in a direct line. Like, where the hell is he going? He's going to the bottom and then to the right to take the longest detour that mankind has ever known. This guy is freaking balls of steel. Holy cow. He got so low. lucky here. Because honestly, if Pants would have attacked with a guardian shield, this would have just been game over. Two on upgrades plus guardian shield against this tiny little army. There's only a single tank in position. No shot. Lovin, by the way, the use of the Viking here. Just in the main army rather than using it to kill this prism. A bunch of Marines also in the main base in case the prism shows up. Lovely stuff. And now we're going to get a drop. Doesn't know if there's a fort base, but it's going to find it right here. It's going to go for the main instead. It's a wild move. the Templar warping in next to the Templar archives. It pence is. God. His dad was one hell of a tailor. Let me tell you. God, one hell of a tailor. Everyone came by. Doof. There goes little pens again. Ah. I hate to see it. There is a dent on the top of his head as well. You can put him down on his head and he will stand still. You know how some people make a big deal of being capable of standing on their head? For Pence, that's no problem. because it's like such a massive dent. He's stable as a rock. I actually heard that they model earthquake-proof buildings after how his head is, like how dented it is. That's how they build them now, like these earthquake vulnerable areas. They have like a life-sized, what do you call these? Like statues of pants. These freaking question marks are driving me nuts. If I was Nick, I actually would have flame them back. Drop some mules at this point. His Nick right now thinks he's winning. Let me just move this tank here on the low ground real fast. Okay, that didn't work out. Maybe let's try again. I love that, by the way. That fight earlier, he was building a Ghost Academy. Hasn't created a single ghost yet. Legit not a single one. Beautiful little stack of the Marines here against these storms. Oh, yes. Yeah, no stim, no need for that. Poof. Is there a way where I can clump on my Marines any further? No, I think this was the max. These were some of the best storms I've seen. in my life. And I think none of the credit there goes to Pence and all of the credit goes to Nick. Holy cow. This is really something. Two, three, four more gateways coming out right now. You know, sometimes when I watch these games, I start to gaslight myself into thinking that the speed is too low. No, it wasn't. The speed was correct. These players just play really slow. It's like nothing is happening. There's no matter. Still no ghost. It's getting shield upgrades. I, okay. You know, I was actually going to flame pants here for getting shield upgrades. But, but I won't. Because he identified that his opponent, Nick here, is too dumb to build the ghost. So the shield is genius. Except Nick has now started two ghosts. So not as genius after all, but, you know, you can only work with, what you've seen in the past, you know? They always say this, that results achieved in the past are no guarantee for the future, and Pence just forgot to read that little, you know, the small text there, the fine print. Forgot to read that for a second. He thought, you know what, shield upgrades, let's go for it. He actually has the most EMP counterable army that I've seen in my life. He's like, you know what, purely relying on Templars not good enough, let me also add in a bunch of Archons, an impure zealot for the rest. The ghost would legit poop on this army so hard, It's not even funny. Oh, we get a stim. That's better than the other fights we've seen so far. The stim started as the fight started, not midway through or after the fight has ended. Zellet run by, or Zellet drop in the main base, is going to take out all the upgrades. This is still the same prism, I believe, from earlier that there's been idling here for five hours, despite a Viking being around. I think it is the same one. 90% sure. 87% sure. I'm getting less sure, the more I talk. Either way, this fight is going quite well here for pants, as in he's about to get cleaned up, but I think he dealt enough damage. There's a brilliant recall. Got two units back home, lost four more. Love to see it. As he's currently on five paces, has 11 gates. And Nick actually correctly identifying in this case that the best thing that he can do is going for a counteract. I love the SUV pool here. In case the SUVs suddenly gain the ability to attack air. does a high tier move. It's not really healing this up quite yet, just boosted all of his meta facts. It's also a good move. Shoot scan upwards here and an EMP. Sorry, one more time. I want to see that EMP once more. My man has a single EMP and he's playing against someone that only makes Templar and Archons. Look where he carefully places this EMP. Beautiful stuff, None of the Templar, which all are getting pretty darn close to having a storm right now. I think he did manage to hit the Arkhand. Come on, come on, run up the ramp. Run up the ramp, man. Let's get down to business and freaking destroy this clown. It's time to go. I feel like sometimes people really lack a sense of urgency. Like, after you lost all of your workers and you know your opponents on like 12 bases. The goal is to kill them ASAP. Yeah, this is not really working out. Get a piling, kill the pylon. Don't kill the pylon. It's not that important. Managed to lift some units in this Matafax earlier as well. We have a Ford base, so that is nice. No extra E-base are coming down. Now these Metafax will be boosting back home. Here once again, Nick, not capable of anticipating for the future. Doesn't want to drop his units. Like, no, they're saving the Metafax, at least for now. Realize they're taken out by the Phoenixes at some point. It's gone, I guess. Fort Bay is going to turn into a command center. Good move. We definitely need some. type of cash and mules are a good way to regenerate some cash. The lack of ebace is still hurting me. The lack of ghost is hurting me. Maybe he thinks the ghost is like a hero unit. Which is honestly not a weird thing to think, you know? As a Terran, imagine you're a Terran player and your only diamond. The power of the ghost is so surreal that you might believe is like the mothership. You can only build one at the same time. You know, when it loses you can rebuild it. Maybe that's what Nick thinks here. And I think that's, I'm not even going to complain about that. because I think that's a very reasonable thought. Logically, that makes sense, because the ghost is freaking powerful. Would I rather have a ghost or a mothership in my army? Honestly, majority, I think I'd rather have a single ghost in my army than a mothership. So, yeah, I completely feel the vibe here. Once again, Stim fairly late coming out of Nick. Fights have to fight without it. Has a couple of zealots in the main base, and at this point, one could consider this game completely over, but Nick has different plans. I was going to say ignorance is bliss, but he actually is aware of the fact that there are five bases out, at least. There's currently six bases out. He believes there are five. Well, he knows there's at least five. And he's currently on, technically on four, but he has the saturation of two. So not a great look. One of the funny things here is that Pants is very good at expanding too many bases, but actually isn't so great at saturating these bases. So he only has 71 workers, not a whole lot of gas mining, which I'm kind of happy for. because I think often mineral units in these type of games are much better, especially if the Terran is incapable of building Ghost for whatever reason. Ford Base has landed, once again, no worker production. The funny thing is, is that only 45 workers have gone down. That means that the total amount of workers that have been built was 83. Yeah, was 83, which is a very low amount for someone that has been in the game for this long. Like, that is actually very little. And we can notice this entire time. There is no SCV reproduction. Also some oversaturation on the natural, but that's the story for another time. Command Center is being built in position is a balsy move. This prism really is the arch rival of Nick over here. Holy crap. He built a Viking for it earlier, but never quite understood how to use it. Maybe he just hates air units, or doesn't understand how they work. I'm telling you, this prism could have been attacked earlier as well. It was fake safe. It was pretending to be safe. It's like, it's unbelievable. It's like a candy condom. It doesn't work. Get it together, man. Shields over here. What is this? Plus two. CC is going to be taken out at this point as well. Seventh base now on the way. More Phoenixes. And this is legit, the most primitive army that I've seen in my entire life. But somehow some way it's working. I do like the grid that. Nick is showing here. I don't like the fact that his units are not allowed better weapons or better upgrades. I'm also not a huge fan of splitting off these ghosts. Like there's some elite sniper force that are very good by themselves. Ghosts are insane with an army. But you always need some type of backup with them. TVZ that's tanks and mines and other ghost. And in this matchup, it's just regular bio. I think that's the trick majority of the time. So really, at this point, we see. Pants is about four upgrades. Also has a... actually has a smaller army. But if he can get any storms off here, which he won't. You might just be in a better spot. This actually is a fight that Nick potentially could win unless Pence realize he still has three Templar in this prism. Snap the prism, snap the prism. God, this guy has balls of steel as well. Look at that. Clumping the entire army. Okay, now he knew what was in the prism. Dude, there used to be the steep. show with a kid that would say everything twice. That was his gimmick. What was the name of that show? Where he just repeat the same sentence. Maybe that's what Pence is. There's a weird gimmick as well for a TV show. Like superhero shows in this kid's gimmick is that he says things twice. What was that called? A hamster will have it figured out. Maybe it was a Dutch show. Jacob Double. I think that's what it was called. I'm not sure there's an English or I'm sure there was. I don't think we made any TV shows ourselves in the Netherlands. Especially with such a bad premise. Saying everything twice. That's probably the worst superpower you could have. Imagine rubbing a lamp and you get a genie and you have two wishes. You accidentally wish the same thing twice. God, that would suck. Awful superpower. Okay, five Archons are out. Go still acting like an elite squad. here by themselves. Come on send these over to the simulator mate. I know you can do it. There's a random orbital here. It's like, ah, my main base isn't safe anymore. Let me put it further forward near my fifth base. God, I love the logic of these guys. Can I get the eBay finally? We also have, I think, this is nine bases. Can I count that correct? One, two, four, five, six, seven. No, I didn't. It's eight bases. Yeah, honestly, at this point, I think the question marks are warranted. The question marks actually are warranted. Because what the hell are we still doing in this game? I guess it's also partially on pants though. Partially on pants for not really finishing the game. Also it keeps getting everything EMPed at once. It's like the clump everything challenge in this game. We saw Nick trying to catch as many storms as possible. This guy is a real prick. You know that? This guy's a real prick. Pants. no one likes you all right it's not nice what are you doing here man you don't deserve the GG type it anyway oh you should have typed it anyway you don't deserve it but I'll give it to you anyway that's what I would have said I wouldn't have said that I would just type GG and I would smash my keyboard holy crap though Nick look I understand you were upset after this game because Pants is a prick okay let's get that out of the way he gets the freaking prick stamp you are a massive prick But holy crap, the complete lack of an actual build order with your 3C 38 workers 7 minutes into the game, the worst initial pushout I've seen in my life, the fact that you don't look at your army for 15 seconds after multiple alert is absolutely mind-blowing to me at this level as well. Freaking 4K MMR, like, that's not bad. That's actually not that bad, 4K MMR. Like I thought I respected people that had 4K MMR, but now I probably have to rethink my stance. Then the complete lack of rebuilding your upgrades for eight minutes after losing to the eBay, the fact that you don't understand how air units work. Like, I don't think that Pence deserves to win the game. But that's only because I think he's a terrible human being. The way that he played, he definitely deserves to win the game. Actually, I think he should take double your points. That's how freaking poor you played. Because, Nick, let's face it, you freaking sucked. This wasn't in balance. That's the way it is. All right, that is actually going to be it for me today. I hope you all enjoyed this episode of Is It Inba? Or do I suck? If you think you found some imbalanced in the new patch or on the new maps, be sure to tell me all about it. Send me an imbalance complaint firm through the Google form in the description and we'll be getting back to you ASAP. This was it for this week. Thanks so much for watching and bye-bye."} +{"title": "Tanks Do NOT Shoot Up. | Is It IMBA Or Do I Suck", "description": "I have nothing to say. It is like you guys don't even listen to me!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/n3D718U0GDU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "n3D718U0GDU", "text": "Dear Harstem, I have to say that the ProDOLs is too imba, imba in every aspect, especially the speed of its mass air force. This video is the best proof of this. In the early game, I used the Mindgame Build Order, and the results are outstanding. I managed to spot that the opponent was using the VR Build Order, which is the Robotics Facility Build Order, so it's a Robo Build. I defended against it in advance, but the opponent didn't attack me at all. The Prodals is also Inba in It Cannot Come if it Can't Think of It, but you can't help it. I know all of these are English words. I don't quite comprehend the meaning, but I'm sure it's very deep. I can only camp and mass tanks and help that, because I scouted that the opponents are all ground units at 10 minutes in game. And then guess what? At 12 minutes, the opponent's two aircraft carriers came out, and three aircraft carriers were still under construction. And I'm almost all tanks. Nothing else. I was wiped out. I urgently produced Thor and Mines, but to no avail. I think this game is the best game I've ever played on Terran versus Protoss. But I lost. I used to be a master. But now I can't beat diamonds right. Let person lament. So I wanted to ask, is the Prodos a speed of its mass air force too terrifying? Or are the Terrence producing too slowly? Is Proto's Inba? Or do I? Suck? Inbellus complaint forms sent in by a diamond player with 4,300 MMR on the Korean server has a Chinese name that translates to after the high school entrance examination, things start to get messy. Yes, apparently in nine Chinese characters, You can write out that entire sentence. So we're going to call him the dropout. So imbalanced complaint form sent in by the dropout complaining about ProDos, asking simply, is Proto's imbalanced? Or does he suck? Let's figure it out. All right, ladies and gentlemen, here we have it. The Dropout, as our Red Terran player in the top left, our replay submitter, an angry Terran player. One of many versus Sky, our lovely Proto's who's going for a quick scout. Look at this brilliant mind build order, the mind game build order as the dropout called it. It is this. I always find it very impressive when a player manages to confuse the observer that has full information. Very often that is not a good sign. Okay, what in the hell is this scout? Like, what is he scouting for? The mind game build order. It's not like he can change anything. This is why whenever we see two gas opener, because this is a two gas opener, so this is what we call a fake proxy racks into two gas, which is a good opener. You don't scout with this, and the reason for that is very simple is because there's nothing you can do to play more safe. This is already pretty much the safest opener that exists because you get a factory in the wall, and there's no way you can really die. He's also messing up the build, by the way. you pull out of gas after you start your factory. So you have the fastest possible factory, very quick tech, quick aggression as a follow-up, and then you start getting more minerals. But instead we're getting a later factory. This factory is actually really quite late. So he just went to gas for no real reason. He also is forgetting to send out the Reaper, which makes me very happy to see. And then he's revealing the fact that he has a Reaper, is not killing the probe. Did he reveal that? Did that probe see that? I don't think it did. I think that pro barely missed it. Let's have a quick look at it. Because that's actually pretty interesting. I'm so surprised that that Reaper decided not to go across the map. Why is there three SUVs on the map? Is this a challenge of trying to play a game with the least amount of Eco possible? Okay, he did technically spot it. So I don't think Sky is solid. This is a diamond level game. So I don't think Sky now realizes that there's a barracks here. but if this this is you can't really call this a success I think like this is this is an insane amount of self delusion calling this a success okay I'll just I'll just quickly we already have to pass here that's how bad this is his factory was delayed for no reason whatsoever he scouted for really no reason whatsoever he's going to get the bunker up that's nice he had two extra SCVs on the map on top of the SCV scout already so losing a lot of mining there And also, he gave away the mind game before the first gateway unit was out. All right? That's a nice freaking success. This is one of these things, which I honestly have serious trouble getting used to when it comes to IOTUS. It's really frequent in IOTIS that we get people with just an insane amount of self-delusion. And I just can't get used to it because in real life, this never happens. The only other place maybe in real life where you get this amount of self-delusion is men filling in their height in their Tinder bio. That is literally the only other place where we get this. Like how in the world was this a great start? Like this mind game legit just didn't work. This guy also is honestly appropriately responding here. He's doing everything correct. The only thing I dislike is that the stalkers on the high ground that should be down here. Superbatteries should be utilized with this stalker on the low ground. and this honestly would just have been a pretty much perfect defense it really would have been the perfect freaking defense CC being built on the high ground is a move I kind of understand the tech lab rush with the factory is something I absolutely do not understand and these reapers are the side what did you just kill these two workers here for free huh because he wanted a scout really bad but he could have just gotten the workers and then tried to get for the scout So at the end of the day, he killed two workers, lost one worker, lost a bunker, has a high ground command center that isn't finished, has no real pressure on the map because he forgot to build Marines during this entire period as well. And he's now going into a factory. People that play Mac should never be allowed to be happy with their position anyway. If you ever find yourself in the weird position that you have a second factory against Protoss, that is already not a good position because Mac against Protoss is just a good position. genuinely quite bad. It just sucks. This is like shooting yourself in the food and in complaining that you can't run as fast as the other kids. Like yeah, no crap. Maybe you shouldn't start by getting your gun out and shooting your own foot, you moron. So the self-delusion here is, it is really something. It is beautiful. Four and a half minutes so far of just illusions. But now we have Banshees. I like this. I like Banshees. I really do like Banshees. Love to see Cloak with the Banshees. I think Banshees are a unit that is underrated. I think it's not being used enough, especially in the current meta game at high level, where Stargate is just not as, why the hell do we have a Viking? I hate when I can't finish my sentences because the player is doing something idiotic. He scouted. Wasn't he proud of the fact that he scouted? I'm going to have to read this again. I managed to spoil. that the opponent was using the Robo build order, the VR build order. Like, honestly, why do you bother scouting if you have no clue what to do after scouting? Like, what is this Viking for? It's like shooting the prism? Like, how often do people rush a robot and send a prism across the map? That shouldn't really be happening. And even if it does, there's better ways of de-well, I guess a Viking in that is pretty nice, actually. But building a blind Viking, this is actually insane. Especially if your plan was to go, I was going to say cloak Benchy, but I guess just regular Benchy. The reason why he can't afford Cloak is because he built a second factory, now realizes that factory units cost a crap ton of gas. Like, holy cow, I didn't expect this. I bet this is his first time playing Mac as well. This is legitimately one of the worst build orders I've seen in my entire life. If this is the Mind game Build Order, then I don't want to see a build order where he doesn't use his mind. Maybe I do want to see it. Maybe if he doesn't think, he does great things. like in the zone. Vikings now going to go for a scout. Love to see it. Love to see it. Going to get some robo action as well as a Nexus on the Gold, which I like. Honestly, against Mac, I'd almost always just recommend taking two bases at the same time. Or five bases. You just can die as a ProDos player if you have Blink. Is it legit impossible? Blink stalkers are so good against everything that comes out of the factory if they have to be out on the map. And imagine they move out with a bunch of cyclones. you can always match their cyclone count with four gate blink stalker and you can just double expand if they're going for tanks just go charge and they can't really attack you as long as they're getting a third cc you're most of the time just going to be absolutely fine like mech is really not that good and it's especially not good at attacking so you can you can you have all the freedom in the world literally all the freedom in the world can do whatever you like did he kill that did he kill the observer okay kill the reservoir nice it's quite nice oh this benchy production for the love of god So he built one Benchie four minutes in. This really felt like a Benchie rush, then didn't get Cloke. After the Benchie got scouted by the Observer, maybe this Terran thinks that you can only build a single observer in the game. He's like, ah, now that I killed his one observer that he's allowed to build. I'm going to get Cloke. This is legit the worst mind game I've seen in my entire life. And maybe the initial mind game was worse. Although that mind game in theory is good. The execution was just terrible. So we had the worst executed mind game in the world in this game and the worst actual mind game. Showing a Benchie without Cloke, then killing the Observer and then getting Cloak plus Benchie. You're going to hit so late by the time the Benchie makes it across the map with Cloak. It's going to be like three cannons per base. Because Sky is going to be preparing for freaking battle cruisers. I love the amount of pressure, by the way, that the dropout has been putting on our opponent. He killed two workers. Two. Down, technically, basically, mining from the gold and the rich with spin guys. It's not really down a pace, but it should be down an income. It really should be a fort for the ProDos. The ProDos is not playing this too well. Now, there come the cannons. These are not cannons to deal with with Banshees, by the way. Like this is, these are just canon. Like legit, at this point, Sky is afraid of a battle crew. It's like, ah, if 5 BC's, There's transfer. It's called psionic transfer. That's what they adapt to do. Just teleport? I think it's called teleport. Teleport in my main base. I'd rather have some units there. This is the slowest freaking banshee attack I've seen in my life. It's actually upsetting me. It is actually upsetting me. You have a Stargate coming out right now. As well as a stalker attack, this is not a good... Stalker attacks are not bad. Colossus really suck. Well, really suck. Yeah, they really do suck against Mac. They don't serve much of a purpose. They're okay at clearing cyclones. and Helions if they're in small numbers, that's pretty much it. So Banshees try to go in and have to piss off again. Ah, there goes a surprise. I just like to note once again, by the way, that after killing the ops, this move still took two minutes to execute is actual phenomenal play. It's like the decision making here coming out of the dropout is really something else. Meanwhile, plus one. Look at the scouting as well. Good scab. Very nice scan. Like, what is this scan? Actually, what in the hell is this scan? Like, you know there's a third base. So the army most likely is going to be the most frequent base or in between the bases. If you want to know if there's mining from this one, can't you just scout that with both of your, with one of your benches? Like, what are you scanning here? You're not scanning infrastructure. If you think infrastructure is in the natural, do you just scan the natural? Because then you get everything. this is also just the worst can possible again. It is really impressive how many world records that drop out this setting here. It is really something. Triple Stargate meanwhile being built. If only these Banshees could move. Stuck in position. How frustrating. Can't move before they max out in energy. Maybe he thinks this is like one of these turn-based RPGs where you need energy to move your units. It's really confused how to use his tanks because they don't have an energy bar. It's like, dang it. It's going to be stuck here forever. These bansies are just here idling until they have full energy, then start moving. Maybe he does think this is a turn-based RPG. Upgrades are coming along. I mean, we're 10 minutes into the game. Legit zero scouting. They actually is insane. Look at this. There's no clue as to what is going on. Like, legit no clue. This is a good scan. This is a good scan. He's a crono on the cybernetics score. this is a brilliant move as well. It's just getting some attention to the fact that something, look, he's getting scanned. Sky is like, Sky, Sky here is thinking to himself like, oh, he realizes that this scan didn't actually catch the extra Stargates and the fleet peak. And it's like, let me draw some attention to the fact that something's happening in my cybercore. All right, let me just draw a little bit of attention to that. They say, the dropout looks and it's like, interesting. Probably croning warpgate here. Nothing going on, guys. Nothing going on. Absolutely nothing going on. Has one pourout already? Yeah, it should be good enough for the entire air. Should be good enough for the entire. This scouting is legit, like one-star scouting. It's insane. Command center in the main base could be a fort base. Command center over here could be a fort base as well. Work account is actually in favor still of the dropout. Army composition. If they were to fight right now, I think the dropout has a pretty decent chance. I don't think Sky could do anything. I don't actually But the problem is these two carriers, isn't it? These two. That's actually a serious issue. That's actually a very serious issue. Another Stargate as well. Two cybercores? Did that get spotted too? No, I just saw the single cybercore. Sometimes I think that Terrans don't actually know what the buildings do. Like, I think most Terrans know what a Dark Shrine does, but I don't think they know what's in a cybercore in a Robo Bay. Do you think Terrans could name the upgrades in a robo way? I don't actually believe it. Maybe they get thermal lands? God, that would be a quiz. I feel like this could just be a game show by itself, asking Terran's questions about non-Taron things. I don't think they have any clue. What if they know how Inject works? I think they understand creep. Anyway, we have some nice... He scants the... where he scouts the triple stargates here. The four stargates. In fact that there's five stargates he sees. Now scans the carriers as well. Still not really worried about it because he has a raven. Loses it. Seages up all of his tanks, which I don't think is actually a bad move. Although it probably would have been better to just go back home. And just right now realizes what's kicking off. Don't forget at 10 minutes, he scouted the fact that there was a freaking cybernetic score upgrade here. now actually ends up losing his entire army while right-clicking a nexus to two carriers. And while now also the Colossus and the stalkers coming in. Resources lost, 7K to 3.6. Benji's still dealing damage, by the way. He's hilarious to me. Three more carriers coming out. Didn't he say something in the forum as well? I think he said that at the 10-minute mark, he had the perfect army against the ground. And then at 12 minutes, he didn't have the perfect army against the ground toss anymore. Despite him already seeing the fact that the Cyber Corps was researching at 10, if we still forget about that, it's just a hilarious thing to me that you believe that if you have the perfect army for 10 minutes, you also have the perfect army for 12 minutes into the game. Like, tech switches can happen pretty freaking fast. If there's, like, in two minutes, you can get a lot of carriers out there. You know, and especially if you know the fact that there's Stargates because you scouted with Banshees or you see the cybernet security resourcing maybe you should do something about it this is like showing up in the Formula One with like a horse and a wagon and then being surprised when the other guy show up in cars and like wait a second oh this technology over here is like oh man 20 years moves fast my friends yeah now the carriers show up still doors are pretty decent honestly mine's actually dealing quite a bit of damage on the Thor's they got some interceptors i don't even think that the carriers were really the problem anymore you think the fact that he lost all of his tanks was just too much. Because he did have, in total, five tors. Like, if there still was a tank army underneath here, this actually would be a viable defense. Honest to God. Yeah, now it isn't. I don't think this was too early of a leave, by the way. People are going to be like, oh, he's 121 supply. So he was pretty dead. He was pretty dead, right? 71. I mean, at this level, you can always make a comeback, so probably should have stayed in. And especially because Prolos players tend to continuously attack into Mac. It's quite common. Maybe, you know, with his base still, round. You could retake the fort and try to make something of it. But at the high level, this would be 100% over. But, you know, this wasn't a high level game. That's for sure. Because it was very, very mediocre. Actually, it was non-existent scouting. And when there was scouting of the robo in the early game, the problem was that there was no response whatsoever. The early game build order was extremely bad. The overall thinking was bad. The complete lack of pressure, the harassment. I literally think that this was one of the worst games of Mac that I've seen. seen in IOTIS. And on top of that, Mac also isn't viable in Terran versus ProDals. So you're already playing something that isn't technically viable in the matchup, and then you're executing it like a brain-dead idiot. So I think that actually deserves the very rare double-stamp hamster. You suck and you're an idiot. Hit it. I'm sorry, buddy. It's the truth. All right. It's going to be it for me today. Thanks so much for watching. if you do believe that you can do better than the dropout be sure to send in your replay as well if you believe you found and spotted some true imbalance tell us all about it and yeah that's pretty much going to be it thanks so much for watching i hope you enjoyed it hit the like button subscribe all of that good jazz and uh yeah lings in the description bye bye follow me on instagram"} +{"title": "Who Is Smarter? | Is It IMBA Or Do I Suck", "description": "Mech Players are a species of their own, we all know that already. But today's example is an extraordanary, even for his kind! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/5z57nvtoITw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "5z57nvtoITw", "text": "Dear Harstam, I find vipers imbalanced in the current gameplay. The ability to abduct and throw blinding clouds on siege tanks is ridiculously imbalanced, considering those units do not need to accumulate energy like the High Templar and Ghost, but can instead gain energy by trading health from their structures. This inherently gives Zerg a faster out when responding to siege tank and battle-mack pressure as they can simply throw a blinding cloud down, an A-move. This game was wild, it was relatively even at the same time, start, but I managed to get a slight lead in the midgame by splitting my army and pressuring two bases at the same time, allowing me to snipe one of his bases and pressure the other. Everything fell apart when I was caught out of position and the opponent moved this entire army down the middle of the map into my natural and main, sieging it with his lurkers. Since I couldn't break the siege, I decided to attack his natural and main, but he held his main with a single lurker and a couple of hydras at the top of the ramp. The situation stabilized a bit after, but the opponent proceeded to abduct all my siege tanks with his vipers, and that was the end of it for me. I said Viper O.P., and my opponent laughed. It was a good game nonetheless, so I called Gigi and left. Upon watching the replay, I can see two things I could have done better. Number one, get ghost. Number two, better defend the area connecting my natural and third, so the opponent can't waltz right through. However, my interaction with the vipers inherently make me feel like that the The unit is busted and should be nerfed. So Harstem tell me, are Vipers imba? Or do I suck? Yours truly shadow Mamba. That's the person who submitted this imbalance complaint from a North American diamond player with 3,400 MMR, with a simple question, are Vipers imbalanced or does he suck? Let's find out. All right, here we go. Now before we truly get into this, I'd like to make sure that everyone is aware that Blinding Cloud doesn't actually work against Battlemac, at least if the Battle Mac consists of cyclones. Blinding Cloud stops attacks from working, but because the cyclone lock-on, I think, is considered a spell rather than just a straight-up attack. You can still lock on to units despite being blinded clouded. So that is something that Shadow Mamba put in his complaint form, but isn't entirely true. It's that the viper with Blinding Cloud is not actually that great against the cyclone. Abducks are very good against the cyclone, but the blinding cloud actually is fairly useless, or completely useless. It just doesn't do anything. It's good on tanks, however. I'm not going to deny that. So we have a Reaper opening here with a double-gas follow-up, quick factory as well. Let's just have a quick look here at the Reaper Micro. Nice control on these lanes. Whenever I watch Diamond games, there's sometimes certain parts in the game that just look really good. And I think this link control honestly was quite nice. Like the early game fuels relatively smoothly smooth, good overlord spread coming in as well, nice timing on the third base. Like opening-wise, this is actually pretty legit what the Zerg is showing here so far. And so our barcode Zerg, also coming out with a creep tumor, triple CCC. This is obviously incorrect. So our Zerg player with a build order that makes sense and that looks like a real build, our Tarrant player so far doing practically everything wrong, cyclone before reactor finishes, meaning that you can only build one factory unit at the same time. playing double gas, then mining a single SUV in this gas, three in the other, which is inefficient, and then having triple-CC before Third Depot while playing double gas. Like, none of this is a build. This is simply just, this is not real. Like, it doesn't exist. I've never seen this, and that's because it sucks, not because this guy has figured out, like, some, something genius. You know, this is, this is not Isaac Newton. This is an idiot who thinks he is Isaac Nielton. This is a bad build order and you shouldn't play it. Barracks in the Wall. Instantly also broadcasting to the world here. Hey, barracks in the wall not producing anything. I'm playing Mac. So when it comes to the first four minutes of this game, Shadow Mamba has done absolutely everything incorrect, game theory-wise, that you could be doing incorrect. Third base has been scouted, the fact that it's Mac has been scouted. and despite showing everything, he didn't really gain an advantage showing everything. Let me explain that. Sometimes in Starcraft, you can show everything, but because you're playing so extremely greedy or because you're taking certain risk, it is completely fine because, yes, you get scouted, but at the same time your third CC had an insane time, your double e-bays are fast. You know, it sucks that you got scouted, but at the same time you have a massive advantage because you played so greedy. That's not the case here at all. The case here is that his best. built sucked balls, and then despite rushing out a cyclone as fast as possible, still didn't manage to deny the scout on the triple-CC or managed to deny a scout on the fact that he's playing Mac. All of this is extremely obvious right now. I'm not sure if our barcode Zerg here has figured it out, but actually I'm pretty sure this barcode Zerg has figured out. Starting with range upgrades, yeah, that feels like our barcode Zerg knows that it's going to be Mac most likely. A lot of players love opening up with range upgrades, then getting a Roche-Warn in order to deal with Mac. than playing the double-evo melee upgrades, which is more of a standard thing to do against bio gases coming out here as well. And we're going to see more gases being taken for our Terran as well. Once again, just a godawful build order, rushing into four factories, but being incapable of even continuously building out of a single one. Five minutes and 30 seconds in, all we have is six heliants and one cyclone. This is just, quite genuinely, this just sucks. This has been a bad build order. Like the first, I said the first four minutes were terrible, now the first five minutes and 40 seconds are freaking terrible. The early game has been insanely good for the Zerg player, not a single bit of damage. He managed to survive building 18 lings, seven queens, is now already tacking into an infestation pit, five minutes and 50 seconds in, has gotten full information. Like, I'm pretty sure in the imbalance complaint form it says it was pretty even going into a midgame. if this Terran player truly believes that this is an even game, then there's something seriously wrong with this matchup. Like, if a Terran can open like this do absolutely zero damage in the first six and a half minutes while opening this aggressively with a double gas into Triple CC, and then the game is even, there's something wrong with the game. And perhaps we should just consider letting Terran start with 10 or 9 SVs rather than with the 12. with right now. This is not even. This is really nice for the Zerg. Look at this hive timing. That's beautiful. Four base is up as well. Fifth Bays is on the way. Creeb spread. This is not great creep spread, but we're in diamond. This is fine, fine creep spread for a diamond game. I'm kind of okay with this. We're still going to get a pretty aggressive push here. A couple of hydras are out already. Lingra, well, surround is going to connect with some of these cyclones. Hydra's coming in as well. And honestly, despite the very poor early game, Terran moves across the map, Zerg is not completely ready and it's actually in a little bit of trouble. Good control with the transfuses though. Like the scan as well, getting some high ground vision, but cyclone's not really being there. I mean, resources lost are pretty much even. Zerg is up 20 workers. Zerg is at hive. Faster upgrades. I don't understand how you can look at this game and think to yourself, you know what? This looks really nice for me. This is about even. even slightly favored for me. Like, this is absolutely not the case. 80 workers already versus 58. Yeah, freaking viper's coming out, seven minutes and 40 seconds into the game. Like, he pretty much, basically our Zerg player has figured out what the opponent is doing, hasn't died, and rushed right into the unit composition he wants to rush into. Whether that's the correct unit composition, I'm not sure about, if Ling Lurker Hydra is great against Mac. I personally don't really think so. But he really, like, the plan here has been executed completely to a T. Like this is as well as it's going to go. This is literally as well as it's going to go. Piper's now gathering some energy. As the tanks continue moving forward, 4C on position as well, despite having no map control as a wild move. Works out for now. lings coming in with a surround as these vipers hit a blinding cloud on a tank and get an abduct not a great trade for the Zerg but probably good enough for now I think I just saw a third evo okay actually a fifth Evo chamber being thrown down going to rotate this army after scanning this is insanely risky here by Shadow Mumbai he's just aiming his entire army to different sides the entire time no siege tanks at home single link run by would kill every single worker here three lings would kill this base as well if they would be sent. Like a lot of risk is being taken here that isn't even being capitalized on by a desert player. Basically, Shadow Mamba has been playing risky this entire time and got away with it and still was in a crap spot just due to bad macro and bad opening theory, really, and also bad midgame theory. Still only plus one as well, despite having double armories, not researching anything. Once again, two factories, not really producing whatsoever. This factory with a reactor only producing one unit as well. Now get surrounded next to lurkers. Did I make it up? I don't think so, right? No, I didn't make it up. This game was wild. It was relatively even at the start. But I managed to get a slight lead in the mid game. Relatively even at the start. The word relative is doing a lot of work there in that sentence. Relatively even. It's like relative to what? Holy crap. Like if you compare it to a seesaw with a freaking sumo wrestler and a three-year-old baby on it, then yeah, this game might be relatively even. But this is not really what I would call even. This is betraying the word even in my mind. This is not true. 87 workers now to 75. Fort base is up. It's an orbital once again. We haven't had a single tank just defending. any position. This Zerg player, not going for any runbys or any counterattacks, is doing a lot of work here for Shadow Mamba. He's completely unprotected right now. He once hasn't had his hands up, like a single time. He's just standing there with his hands down. And our barcode Zerg just isn't hitting. He's just staying defensive. He's trying to play his own game. I really feel like the Zerg has been playing significantly better. actually significantly better. So far, that hasn't even resulted in that much of a lead anymore. At this point, the game actually is even. Or, well... Okay, maybe it isn't. It is 14 cyclones versus eight lurkers. Lurkers are actually a good counter, by the way, to the cyclone. If you have cyclones and you're fighting against lurkers, you probably want to transition into a much higher tank count relatively quickly because cyclones can't outrange lurkers. Also, at the eight-minute mark, the vipers got scouted already. Okay? The Vipers got scouted already. We have no response yet. Well, the response is just not changing anything. Like, we tried nothing. We're all out of ideas, really. Like, still just pumping tank cyclone. No Vikings. No Ghost. No Thor's. Although I'm pretty happy about the fact that there are no Thor's. I think Thor's are a poor counter to the viper. You need a lot of Thor's for it to be really a counter. But like a couple of Vikings would be doing quite a bit here. I love this split though. I think this is a good split. This is exactly how you should be using cyclone helion, especially against something like a lurker. Then you try to push into this. Could probably morph these helions into halberts to tank a bit more damage and also deal a bit more damage. But these were good moves. This was a very simple tactic here, just having your army in two parts, killing one base on the right, then dealing a lot of damage on the left side. Your first good move, and also the only necessary good move apparently, because your opponent pretty much folds instantly. Did not have an army split. Now, you could be doing the same thing here, once again moving forward, going towards the right side. That would be good because, well, there was quite frankly nothing over here. Instead, you're deciding to stay home. Move everything to the right side. This is like if you're in a boxing max, boxing match, and you just have your right arm up. And the other one is just behind your back. It's like if the other guy starts punching the left side of your face right now, you're going to be in serious trouble. Like some serious, serious trouble. Okay, Cyclone's moving in. This is once again a good move. I actually really like this move. This is good movement. I completely appreciate this. 100%. Then at the same time, you also have this one coming in. This is also a good move. So that's two good moves here in a row. This fight should be okay-ish for you if you scan. Even if you don't scan, apparently. Blinding clouds here are fine-ish. This is an okay trade though for the term because you're also dealing damage here. This is a winning move. This is absolutely a winning move. So what you want to do right now is probably get some sensor towers, some turrets, make sure that you know where your opponent's army is coming from, and then make sure that you have a proper tank spread out. Because right now, your third, your natural and your main base, really the bases where the Zerg probably should be considering attacking, are all extremely exposed. There's just no sense of anticipation here. Like, what if he attacks into my third base? I don't think you've ever asked the what-if question in your entire life. You just kind of take it as it goes, you know? And so far it's surprisingly working out. You're the luckiest man alive. You didn't have money for rent this, you know, this month. And when people ask you, as soon as you start working, he's like, no, no, don't worry. Get these two lottery tickets. And they're like, ah, come on, you can be serious. And then the lottery comes around and you actually do end up winning enough money for rent. Like, this is your life right now. is what's happening. Your entire army was positioned on the right side, and that is luckily where your opponent decided to attack. Had it been the third or the natural, you would have just straight up died. You still have nothing to really deal with the vipers. Your tank count, however, is growing, which I do appreciate. I think even a heavier focus on tanks here would be good. Double starports are out, so Viking production could start, Liberated production could start, and as you're building fusion corps, I'm expecting this to be liberated production with advanced ballistics. Either way, you're in a spot right now where it's practically, I would say un-loseable. The only way that you could lose is if your opponent realizes that you never defend, well, majority of your bases and everything is positioned on the right. You also have no vision in the middle part, by the way. Actually, you have no vision anywhere. You have vision on the bottom side, and that's it. If your opponent attacks you here, if your opponent attacks you here, if your opponent attacks you here, even if it comes from the left side, you're going to be in serious problems. And right now, Zerg is moving towards that area. There's going to be four lurkers in this spot. You manage to take them out. Good scan. And nice tank fire, I guess. I'm not sure if these are real compliments, but I'm giving them to you. This is like complimenting someone on managing to step out of bed without killing themselves in the morning. It's like, I guess, good job, but... Yeah, I mean, good job. I'm proud of you. You saw that the lurkers were there earlier and you managed to remember... We're all proud of you, son. You're going to make it big sometime. With your next lottery tickets, okay. defensively at home as we saw before. Four Tours were stuck in the main base for whatever reason the Liberators try to get back home. We have a pure cyclone army that's now going to town on this Evo chambers. This is actually some really good thinking here by Shadow Mumbai is that whenever you're finding yourself in a base tray where speed is of the essence, it's really important to start taking out Evo chambers that aren't researching anything. Just in case your opponent decides to start researching plus three carriages, You wouldn't want your opponent to all of a sudden have plus three carapace. This mining is not so important, but the potential of plus three carapace, that is some serious crap. And I'm glad that Shadow Mamba here managed to keep that in mind. Send all of the tanks back home as well, I like that. Scans this lurker. Walks up anyway. I love these types of moves. Like, oh, that single lurker? Let me use all my units in a line. Good move. Also, while seeing Scympers. Six more lurkers being more thin. We could have probably just taken out this base with this lurker. Instead, tried to go up the ramp, lost everything, and now you're pretty much losing in the base rate. Another cool thing to realize here is that all the production went down. Like, not a single building tried to fly away. They all just got blasted. There's like freaking what? Eight factories here? There's eight factories, two starports and a barracks. Every single building here has died. They're all gone. Dead. Now, we do see the next barracks coming up right now. That I do love to see, because you're probably going to need a barracks to start building the factories again. I love the anticipation here once again, by the way. This is just beautiful stuff. You see your entire base being ripped the shreds. No extra factories here being built while you still have a barracks. No barracks being built while you still have the factories. No buildings flying away. Just casually floating, what, 8K resources? Like, oh, dang it, I can't spend it. Let me just build this barracks real fast. In general, the anticipation level in this game has been the level of a freaking duck. Oh, there's bread there. And then in the winter, you know, there's no ice everywhere. That looks annoying. Where's the bread? It's like, holy crap dude. It's like on the scale from duck to squirrel, you're to the left of the freaking duck. It's actually insane. It's like, oh, factory, I don't have so much money, can't spend it. That is difficult. We have advanced ballistics. Still no advanced ballistics. That's just lovely as well. What are you doing right now? What is this? Okay, he builds the factories, then sees these lurkers. It's not like we're doing some crazy multitasking here, yeah? Okay, see these lurkers? See these lurkers? See these lurkers? See these lurkers? No anti-air? But because he only has a single control group, he moves the Liberators like their ground units. God, this is why I hate all Terran players equally. No, actually I hate some Terran players more. And I specifically hate you more, Shadow Mamba. Scan, scan, nice. I feel like if these Lurkers wouldn't have moved into the unseached tanks, these lurkers never would have died. I don't think Shadow Mamba ever would have managed to gather the courage to go there. I don't think it would have been possible. We're about to hit something else, beautiful. Look at this. This is the freaking duck in shadow Mamba, once again just coming out of play. Look at this. All factories here are about to finish up? He's like, he! Factories, nice. All right. Time to produce some units. Oh, supply vlog. Then he'll have to start building freaking six depots at the same time. Oh, no, first a star port. First, two starports. Yes, very nice. Let's see when it is that you. Shadow member will realize that he ran out of bread. Let's see when he realizes. Good Lord. Pumpidum, let me build my star port. Oh, that was Reactor. Okay, so now, 10 seconds before the reactor's finish. Actually, that is only 8 seconds too late. No, 21 seconds for a depot. So that's only... I can't do math. This is so sad. 11 seconds too late. That took way too long. 21 minus 10 remains difficult. Kevin. As we see, triple depots being built right now. Star Wars on the way. Some nice unseaging. Oh, this is beautiful as well. This is complaining about blinding cloud the entire game and then making sure that your tank stack so much that a single blinding cloud could kill them all. Now, at this point, Abdux got used, which I think is actually the correct call. But still, the fact that you manage to clump every single tank right on top of each other is quite honestly, impressive. Damn. You only had double my supply. And you just managed to destroy me. What they say? I really think Vipers need a nerve. 2-op. G-G. Like, what did Shadow Mamba want to happen in this game? Sometimes I imagine a world that the Terrans want, and I can't imagine what it looks like. He played Cyclone Tank the entire game against Viper Lurker Hydra. Like, no unit counter at all there. And this game was still relatively close. Had he had any tanks in position with turrets at home, he probably would have just straight up won this game, despite building the complete wrong unit composition the entire game. Like, how many mistakes are you allowed to make in the mind of a Terran and you still should be winning? I feel like Terrans literally are people that need a freaking trophy for everything. It's like, oh, you manage not to get supply blocked in the first two minutes? Good job, Mr. Terran. And we're all so proud of you. It's like meanwhile his build order is complete garbage, third CC double gas, third depot in there as well, manages to have six heliants five minutes and 30 seconds in. Then he still wants to compliment because he almost had perfect SUV production during it. Like he literally does everything wrong, has zero map vision, has no build order, macros like a squirrel, has the anticipation sense of a freaking duck, and the spine of a teabre. Like, how, I just don't understand what Terran players think is difficult. Is it just because you manage to pick Terran in the lobby screen that you deserve MMR? No, that's not how it works, my friend. That's not how it works. Viper is a really good unit if you don't build anything to counter the Viper. Let me tell you, the tank is a great unit if the Zerg doesn't build anything to counter the tank. If this Zerg would have run 500 roaches into 20 tanks the entire game, I don't think the Zerg would have gone like, oh, thanks very strong. Like, no, we build vipers then, you idiot. Or brute lords. Like, like no other race, but Terran looks at this replay and things that somehow the viper here is imbalanced, despite making zero attempts to kill it. So no, I don't think that the viper is imbalanced. No, Mamba, shadow Mamba. I think it is you who sucks. That's just the way it is. All right, it's going to be it for me today. If you believe you have some true imbalanced and you want to put yourself to the test, be sure to submit a replay with the form down here in the description. Google form, just fill it in, put it up, make a little drawing if you want to. If not, don't make it wrong, we don't care. And we'll see all of you next time for more videos. Thanks so much for watching. And bye-bye."} +{"title": "Harstem flames Korean Superweeb | Is It IMBA Or Do I Suck", "description": "This episode might not be 100% PG... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/30t8gfue3l4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "30t8gfue3l4", "text": "Dear Captain, the Terran versus Proto's balance is very poor. Early in the legacy of the void, stalkers were weakened. Marauders were strengthened and void rays were strengthened, giving the impression that void rays were used against marauders. Soon, the void ray was weakened again, but the marauders survived. Back in the game seeing T's fatal miss in the opening, my happiness flew like the opponent's base. but soon I stopped laughing because two phoenixes and three masters can't solve two cyclones. Under my harassment, the crow was intercepted but still could not stop its advance. Even though I lifted his tank with the phoenix, I was forced to abandon a base. Then there's the scene that embodies the colossus where the marauders don't need any Vikings to fight the superbattery, taking out five colossus and two archons. I can't help but think that the Colossus is limited by all the air forces, tanks, Thor's, Raiders, and even anti-aircraft towers. I think he means turrets there. As the ultimate army unit, does it really have a reasonable balance? When will there be a Protoss in Intel Extreme Masters top eight? This imbalance complaint from what was sent in by coincidence, a player on the Korean server in the Masters League, at 4,400 MMR, with the question being very simple. Is Terranne imbalanced? Is the colossus too weak? Or does he suck? Let's find out. Now, before we truly get into the game, I'd like to point something out. As you can see right now, we have this beautiful man flying around on the tooltip here around the Nexus. The decal has been replaced. Usually that happens when you press the B button in a replay. You go back in the replay and the replay struggles getting the images like, oh, here's a placeholder. This is the standard placeholder image. This time, however, I was forced into doing this because coincidence has a naked anime lady floating around as the decal on his nexus. And as I like my YouTube channel quite a bit, I'm going to have to blur it by putting this placeholder on top. But this is already a first clue, is I think people that have to. have a naked anime lady as their decal on their nexus, I'm not saying necessarily that you have brain damage, but I think it's a first indication. You know what I mean? I think if you have like a requirement list, that would probably be beyond there. It's like a symptom, basically. It's one of the symptoms. You know, if you have two or three of symptoms on that list, you definitely have brain damage and coincidence so far has definitely hit that first requirement just right on the hat just beautiful that's a quick clue already here that coincidence there might be something wrong just a little bit this is a master's player by the way i mentioned that already but i figured i just want to mention it again a master's player with an anime naked lady flying around his nexus i'm not sure what the opponent had around the command center but i doubt it was an anime lady All right, Coincidence versus JV. Jion. I'm just going to call this Terran JV for now. So we're all just, you know, aware as to what the naming conventions are going to be in this game. Reaper first opener, very standard stuff, Reaper CC. We have a... That was... Okay. This is a very confusing build. Sorry, we need to go back a little bit because I completely miss this. So we have a standard gate opener going into a one gate expansion. Lots of gas mining as well, by the way. Probe being sent down. I don't know why this is being sent down, but it is being sent down. Nexus could be thrown down right now, but instead, we see co-insuit. here wanting to actually get a cybernetics core. So since the worker that's already downstairs back to build a cybercore, I think is what happens. Then realizes no, that's wrong, goes back to here, uses another worker to build a cybercore. This cybernetic score is usually it goes down at one minute and 24 seconds. Right now it went down at one minute and 38 seconds, which is 14 seconds too late. Don't forget, this is 4,600 MMR on the core. on the Korean server. These are serious players. They're not jokers. So the Nexus went down while there was enough money for a Nexus and a core. This might as well have been a Nexus before core. And then your Nexus would have been 15 seconds faster. Even then the core would have been quicker. This has been one of the worst openers that I've seen in a very long time at this level. This makes absolutely no sense. He just forgot his first two structures. And now is forgetting the assimulator as well. One more symptom, by the way, of brain damage is building a cybernetic score 12 seconds late for no real reason. So it's the second requirement. All we need right now is just one more and we're there. And actually, I think we might be getting there. I think we might be getting there. So we see this adept 15 seconds too late. Reaper doesn't manage to get a second kill because already did get one kill, but not a second one. We don't have a second gas yet. I'm not sure if this has been forgotten. or if this is some new more efficient way of playing. It's the double gas. Very nice. I just... Sorry, we're going to have to go back again. This is just too beautiful to miss, okay? So look at this. I bet that coincidence set studying. You know, he was thinking about this particular setup. He's like, okay, what I'm going to do is I'm going to long distance mine from the natural, increase my mineral income, then with, the increased mineral income, I'm going to get two assimilators at the same time and increase my gas income later on. But first, more minerals, then more gas. What in reality he should have done, if this was his entire plan, is just continue mining from the main base. Long distance mining is less efficient than oversaturating your main base till 20 workers. So this is extremely inefficient. Taking double gas is not just inefficient, but it's also just bad. You cannot afford everything if you don't have a quick second gas. You can't afford your fast warp gate, while also getting a Stargate unit out. You're not going to be having a serious amount of, what you call it? Serious amount of gas in the bank the moment your Stargate finishes, and that just freaking sucks. So this has absolutely been a god-awful start. I am not... What the hell happened here in the mirror? Oh, he lifted his base, I guess, accidentally. Okay, both players are really making a massive mess of this game. I feel like if I would have gotten this particular game in Wrang roulette, I'm not sure if I would have raided this above Platinum. Because holy crap so far has been bad. Like extremely bad. Once the dust settles though, no mining on the natural gas. So this gas is just for banter, I guess. Once the dust settles, I'm not even sure who's ahead here. I want to say it's coincidence. But I'm not entirely sure if this is true. Double cyclones popping out. Now moving across the map. A third Nexus on the way as well. I wonder what's being said here. Flaming each other a little bit. No worker production. Actually, I think our Terran is just ahead at this point. I think our Terran might just be ahead. Third CC on the way, Starport coming out. There's nothing really to deal with these two cyclones either. Do we have the Phoenix? Here we have one Phoenix. I'm not sure how it's possible to only have one Phoenix four minutes and 20 seconds into the game, but it is what has happened here. Cyclones moving back. The two phoenixes are going to be capable of probably dealing with at least one of these cyclones. Two adepts have now gone down. 700 minerals in the bank for our Terran. 300 minerals in the bank for our Protoss. Still doesn't have a Ford gas. Still only on 37 workers. Now we're going to get another pushout. Immortal on the way. extremely late Robo Bay. I just don't quite understand what happened in this game. It feels like coincidence has tried reinventing the wheel and came out with a triangle here because this is one of the worst Phoenix Colossus builds that I've seen in my entire life. Actually feel like that reinventing the wheel and making it a triangle is probably the third requirement for having serious brain damage. Congratulations, coincidence. You didn't need an EEG scan. We just figured it out like this. Yeah, save the third requirement. a little bit of cash. In the future, when you're struggling, you know why it is. Robo Bay about to finish up right now. Immortal is out. 41 workers to 40. This bay is not mining. Extra barracks on the way already. As a ravens being popped out. Tanks coming out. So, once again, let's just analyze the situation here. We have one gateway, one Stargate and one Robo as production for our Protoss. We have pretty much an even worker count. while there's a third cc which is definitely favorable for the Terran didn't coincidence mention that the early game went quite well or maybe he just meant the first three and a half minutes maybe coincidence always believes that the early game goes well because he has such a smart build order so he's just naturally ahead of his opponent because his builder is so much smarter and efficient so all these other proclos players have no clue how to make builds coincidence however has figured it out every time he wins the game and shoot to his broilings and when he loses it's due to his opponents in balance race is the only solution because the builds are just so darn efficient good lord i wish i could make built as efficient as this i wish i would have invented long distance mining from the natural while being on a single gas god i wish that was me but it ain't colossus on the way stim and combat as well coming out not a whole lot going on we have how many phoenixes have we had okay we lost zero phoenixes and currently there are four phoenixes out on the map seven minutes into the game which is an extremely low number and also they haven't done anything yet usually with Phoenixes you want to try and harass a little bit because they are not great fighters they're good at controlling airspace and they're good at harassing so far they have really done neither at least in my mind let's take a quick look here at the map vision is all absolutely beautiful neither of the towers being taken no observer on the map to scout where the opponent is coming from Phoenix is he aware of the third base now not yet aware of the third base right now coincidence down five workers as well which once again quite frankly impressive just purely because of the the lack of building workers in the early game he hasn't lost two workers killed three SEVs technically should have been up but it's definitely not up here Phoenix has could be rotating here in this base trying to kill some workers instead they're just going to be idling for a bit longer we still have absolutely Zero vision right now on the map. No adept, no nothing here being pushed out. Okay, we're going to get some kills at least. That's nice. Got two, got three, got four, five kills that Raven as well. Yep. That is the intercepted crow. The raven was the crow. Crow? Crow. Yeah, whatever. However you pronounce it, that's what he killed. Double forges coming in. So right now, eight minutes into the game, we have three gateways, two forges which have researched nothing. A Ford base. two more gateways in position, walling against zergling attacks. If JV at some point in this game decides to switch to Zerg, then this is going to be really useful. If however, JV decides to ever attack this with range units, I think it's going to create a better aggressive Concave for JV, as well at the same time, make these two buildings massive liabilities here, where you kind of need to defend them because he doesn't have so much production. He's getting a fifth base. opponent currently still mining on three bases. Fifth base on five gates. That is something that we very rarely see. That's actually something that we never see. Especially not if you're being, what feels like pretty much a one-one timing all in here, coming out of JV. Now, of course, if coincidence has scouted anything, even... Wait, this makes even less sense. Holy crap, look at this. I'm going to pause the game. I thought for some reason that this was... a response to seeing the third and the fourth base. But JV scouted a two base all in so far. And as a response goes up to five bases and air weapons. Make it make sense. Because I freaking can't. I just cannot understand this. No vision on the map. Now we're going to get our first vision. Seize this army. Otherwise, what could have happened here, usually one of the things that you want to do against tanks. Now this is a revolution. Oh my God, this is a terrible fight. This might be a revolutionary thought, but imagine you have a scout, okay, listen to this. Imagine you have a scout, you see your opponent moving out. You see a lack of Vikings, a complete like zero Vikings, and a low marauder count. Okay? What you can do is move forward with your colossus to meet this army in the middle of the map and then start shooting, forcing a slow sea job, a small leapfrog forward coming out of the tanks, allowing you maybe to transfer workers away from this base, towards your fifth base. Instead, what Coincidence does here, sends all the units that can be sent in right into their death, uses the Colossus range while also losing the immortals into the tanks. And then continues fighting here. This is phenomenal play. This is actually phenomenal play. Using all units exactly how you don't want to be using them. Okay, Phoenix is now coming in with a flank. Super Battery is active. This fight is going so well, for a coincidence. If JV. had just right-click the Colossus with the Marauders, this would have been a win already. Because it was just three Colossus without any backup here whatsoever. This is an insanely terrible fight. Colossus range once again could have been used there. Tanks were not in range to shoot at the Colossus. Now I hope the probes are being sent over towards the Ford base. That would be the correct call. As well as maybe sending out a Zellad Rambite to either kill some workers or pick of reinforcements. Would have been a good play. This game theoretically is over. but in a game of the level that we've seen so far, I think anything is possible. Like, this is what you want to be doing. Going in, which are Colossus, and then pulling back, forcing a siege up. Now, imagine if you had scouted with this observer, the moment it moved out, you could have repeated that move freaking 15 times, okay? You would have cleared every single Marine before it came out, and while you're doing that, a Zealad Rambi could have killed every single SCV on the other side of the map. You could have maybe been spending some of that 1K gas that you have into some more Argonnes before the fight happens. Don't forget the opponent moved out, initially but I think seven marauders. At this point there are 19 marauders and the only thing that you did here is adding in more colossus into your army rather than adding disruptors or adding more immortals which are actually counters to the marauder. Especially at lower levels disruptors are an insanely good counter to marauders. Yeah now you're just going to get absolutely eaten. Like how many colosses did he go for total? He lost three already now still has three builds another one so went up to seven colossus. before getting different robo units. I think there were two immortals from the early game, but never disruptors. Fights inside of tank range once more. And yes, the Colossus is not a serious counter to the Marauder, but it is definitely a unit that helps against Marauders because you can provoke the Marauder from a range, and when the Marauder is forced into going into the Colossus, you have either Immortals or Disruptors or Arcon and Zellet helping you out. The problem here isn't so much that the Colossus is terrible, it is that the Colossus by itself is pretty terrible. You legit had zero backup this entire game because your early game was very bad. You then didn't meet your opponent on the map except when you send in the zealots and lost them for free. But we're still actually alive. Despite all of these mistakes, Coincidence still continues playing. He's fighting a very large tank count. I still believe that a zealot run by here would be fantastic. Loving this move out, by the way. Just phenomenal play, really. Oh my God, JV, please just kill this. There we go. Yeah. Very nice. Unseecherunish. tanks here killing Colossus. Luckily, two more Colosses are showing up, which would have brought the total up to eight Colosses if they hadn't died. You know, I have another Colossus coming out. I also love that coincidence realizes that Colossus are not the answer to Marauders, yet the only thing that he keeps building is the Colossus. Like, if this were a Colossus only challenge, I'd actually have some, you know, I could empathize, empathize, empathize with the situation here, but he could have built any other unit at this. point and just decided not to. And then complaints that it didn't work. It's like, yeah, if you're trying to kneel and nil into the wall with a vacuum cleaner, it's not going to do so well. Probably should have used a hammer. The hammer is right next to you. You had the tech for the disruptor available. You just didn't use it. It doesn't leave you to G.G., which is something. But I mean, if you start with an anime lady on your nexus, you don't know, you don't follow up with the most inefficient build order that I've seen in my entire life, you then go into almost no worker production, no harassment with the Phoenix, zero map control and terrible fighting, and then the game still feels remotely closed despite going to five base against what you believe to be a two base. Then I think you're very happy that I don't say that Protoss is in balance, my friends. You should be very happy with that because holy crap, you sucked, Terran was not imbalanced. Not in this game. Didn't even use any ghost. Not a single ghost was built. How can you lose against the Terran that doesn't build ghost if you had Archons and colossus? This doesn't even make any sense. Yeah, once again, you sucked. Congratulations. You did it. All right. That's it for me today. Thanks all so much for watching. Hope you didn't enjoy this episode of Is It Inba or Do I Suck? In which once again, sadly, we had a sucker and an anime-loving sucky proto-player. It happens to the best. And I now also understand why he had a naked lady decal around his nexus, because that's the closest that he's going to get to a lady at any point if the gameplay is off this level. That was mean, and I apologize for that. I take that last part back. Thank you for watching. I hope you enjoyed it. And bye-bye. You will find love. Don't worry about it. Love, your skill in StarCraft doesn't matter for love. If she had the first thing a lady asks is your Starcraft rank, you're dealing with a rank digger. Trust me, you don't want none of that. All right. Thanks for watching. And bye-bye."} +{"title": "90 % of units need to be REMOVED?! | Is It IMBA Or Do I Suck", "description": "Today's protagonist of IODIS just wants to remove about 80-90% of all StarCraft II units - including 2 whole races! Is he right? Should SC2 really only include bio TvT? Or does he just suck? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/14HyzGYEkm4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "14HyzGYEkm4", "text": "Dear Hirstimer, Protoss needs to be nerfed. First, they start with a cannon rush. I somewhat ignore it and make triple racks assuming I will be able to hide a lot of Marines before they get that something is not right and assuming it will give me boost as they waste resources on multiple cannons and violence. Stupid cannons get made at their base just in time to counter even if they do not see my evil plan. How? Okay, wipe my tears. And after that, I make some stuff of those snipers on wheels and tanks to go through the cannon barricade at their base and defend from the flying stuff Protoss love to make always. That's why I did not waste can, as they are easy to win with. But no, they have too much resources and have just enough flying lasers to kill my snipers on wheels and everything else. And then some. Just in time for my third attack of many Marines, they make flying ships. that send small irritating ships from them and kill everything. P.S. This Protoss race is obviously O.P. I wish there was only TVT and TVZ. But maybe even Zerg is OP a little. But at least it needs control, not only F2 like Toss and send flying ships away without looking. Maybe StarCraft needs TVT mode only. That would sure be fun and balanced. Also, without battle cruisers. Is Protoss really imba or do I suck? Ha ha. This was sent in to me by Fat Beaver from the European server with bronze and an MMR of 2100. And the question is, is Protoss really imba or do I suck? He-he. All right, ladies and gentlemen, so here we are on Radhuset Station with Fat Beaver taking on Red Oper. It's sure to be an epic Protoss verse there. and I think this is one of my first bronze games that I've done in an extremely long time. It really has been a while. So I'm curious to see what the bronze level is like these days. I am hopeful, though. It sounded like an actual game. It sounded like there was a cannon rush, which is, ooh, the wall's not on time. Oh, never mind. I saw the depot queued up. I was like, oh, this guy, you know, he got away with murder. but this depot was queued up from the guy that's building the barracks so he got away with murder for about you know 30 35 seconds or so gateway into forge classic cannon rush you have a second probe in the natural to make sure that the gases aren't being taken in the gold not entirely sure what this is for the probe has been spotted um and fat beaver goes for for the barracks spot. I'm not sure if this probe has been spotted. Welcome to the first person analysis. If Fat Beaver saw that probe indeed on the top right, we can barely see the ramp and we briefly see the probe. We briefly see it again. And there is camera movement in its direction. But we don't see any SCV being sent out until we build that barracks. So actually he might have seen the probe and it might actually have been a response. Back to you, Kevin. So in the complaint form, Fat Beaver says that this is a response to the cannon rush. But surely a better response to the cannon rush would have just been to pool three workers and to kill this probe or to send the marine over. This is a, I feel like Fat Beaver might have lied. I feel like what might have happened here is that Fat Beaver wanted to play a one-based three-recks build, messing Marines, while also getting a lot of gas in the bank, then Saul he was getting cannon rush, and after the fact justified why he went for the two extra barracks. But if this was a response to the cannon rush, this must have been one of the worst responses movement-wise that I've seen in my life. Okay, well, it gets worse. Let's move away out of the cannon range. It's going to start attacking this pylon. I don't think this pylon is the one that's powering both of these cannons, though, is it? So this is cute. It's going to, well, actually not do anything. This was practically useless. Unless the goal was to free up supply for more Marines. No, no, no, don't put SMEs. You know, the funny thing is that I understand this in a way. Because Fat Beaver doesn't understand the range of the pilot. So it looks at this pie. It's like, oh, 7 HP. I'm maybe going to lose 3, 4 SEVs. I'm going to keep my refinery alive. That surely is a good deal. Right clicks it. Loses the 3. Actually only 2. This was a pretty tight move. Yeah, and then still gets attacked here by the cannon. Very unfortunate. Happens to the best, though, Fat Beaver. I'm not going to blame for that. Continues marine production. After a small break, by the way, now has skewed up five Marines in two out of the three barracks and four Marines in one out of the three. So continuing with some swift marine production in a way that second gas also wasn't necessary because Fat Beaver isn't building any gas units either. he's just building marines. So the gas remains a mystery to me, although factory does go down. The second gas still remains a mystery for me, because do you really need a second gas to build a factory, three minutes and 44 seconds in? I think all of us know that the answer is a fat and resounding no. Second factory now coming down. So it seems like we might be going into... I actually don't know what we're going. Like maybe Mac. I want to say Mac. but we have pure marine product. So I think of a hybrid style maybe. These cannons are still here. They're not achieving anything. They can actually just be safely ignored. Marines haven't done anything yet either. So now we're going to get a CC on the low ground, though. Actually spots this cannon. Is he going to shoot that down? No, he's not. I like that he just gives up as well. He's like, yeah, sure, I have, what is it, 12 Marines at this point? I just, this game actually shocks me. Because neither of these cannon rushes are really achieving anything. Red Oprah just wasted, well, it should have been a waste, but because Marines and SEVs got sacrificed onto the altar, that's not quite the case in her. But it should have just been wasting, like, 1200 minerals or so. Forge as well. Like all your tech super delayed. Now there's going to be two more gateways on the way. There's already one out. So it's going to bring the total up to three. We have a Stargate coming out. As well as having two cannons here. Two cannons and a battery. Be 12 Marines. I die, die. I'm owning. I think so, right? Today I actually don't know. I think maybe if you wait for arm marines. Probably actually, you can probably, you can just, can you run by this? I'm not so sure. Cannots have a lot of damage output and with a battery they get a lot of health. So I'm not entirely sure who should be the one winning here. Either way, it doesn't really matter because Fat Beaver has decided that attacking is not for him yet. He's currently up 33 army supply to zero army supply. So if he does manage to get through, should just be a win. Even now, use the tank ability, please. There we go. Seizes it up and starts outranging the cannon. That's a big move. Okay, at this point I'm pretty sure he can break this. Canon on the low ground as well. It's going to take out that one cannon over there. So slowly but surely six minutes in this cannon rush beam. cleaned up. Do you just lose a marine? Yeah? That's just a test. Start by attacking the pylon. Now attacks the second pylon. And now starts attacking a building cannon. This is... I feel like not micro in here would have been much better. I recall this probe. What was the thought process there? And also, what was the thought process here with the micro? This is a... Look at this. I'm just going to keep watching this fight again. This is mesmerizing. Just this entire interaction. How many Marines? We have... What is this? I can't count. There's 18 Marines. 18 Marines against two cannons. A pylon has 200 HP and 200 A cannon has 150 and 150. You would say you first attack the battery and then the cannon or first the cannon and then the other cannon. That to me sounds like a normal thing to do. Also scouting with two marines, losing them, then going back in, doesn't seem very bright. Instead he goes for the first pylon, losing a lot of marines. Then goes for the second pylon. Once again, losing almost all the marines. Then we get the probe pool here. Then we get the probe recall. Now this probe recall is so confusing. is so confusing that Fat Beaver here decides to then right-click a building cannon, which isn't being powered by the way, because he probably believes that this is a pylon which might once again power these cannons and the battery, gets killed by a ProPoole, still manages to snipe this cannon, and then starts moving back. Rather than shooting, just runs away, taking a lot of damage, and now finally starts killing some workers. I feel like this must have been one of the worst executed engagements that I've seen in my entire life. Just everything about it was wrong. And at this point, the stalkers are out, as well as an Oracle, and then the fight ends. And we went from 33 army supply to zero to 12 army supply for a Protoss, and 10 for the Terran. Phenomenal gameplay. Tank still struggling here with the question of, range. He almost lost two tanks to three static defenses. The one thing that the cannon is good against. Or sure, the one thing that the tank is good against. This tank is also, okay, still blocking the naturals who's going to piss off right now. Natural is flying over indeed. We still have a one marine contain on the outside. More cannons being built. We have double Stargate void ray now being produced. High level moves. We have We still have two tech labs here on the factories. I like the button. Oh my God. Every time I click a building, I just see, freaking four units being queued up the entire time. Isn't it great that despite only mining from one gas, fat beaver has been capable of basically building factory units whenever he wanted to? It also probably has something to do with that the production isn't that constant out of the fat beaver. But, yeah, the defending of the initial second refinery, perhaps not so necessary. The tank is going to finally clean up this cannon rush. It only needed eight minutes and about 30 seconds to clean up those five and a half cannons that Red Oprah went for. As Fat Beaver has another plan. After the initial attack, he now decides that the next move is going to be to rally cyclones and marines across the map. Or at least, yeah, yeah, two marines, four cyclones. as well as the tanks, or at least at least one of the tanks is going to be sent across the map. Oracle is making their way towards the main base. It does mean he's going to probably lose every single worker that he's ever had because there's really no defense here. So cyclones coming out now. Could be used in defense. It could also be used for running across the map while you're losing your workers. Okay. Gonna send it back. That's a good move. I like that. Cyclones going to stay alive. We'll take both of these out. as meanwhile our contain is setting up. Now this is exactly what we need right now. A long and never-ending contain. Because there's only one more base inside here for Fat Beaver. Fat Beaver is containing his opponent on three bases, while Fat Beaver himself only has practically one mining base with 24 workers. I know there's a second base and he can drop mules and a lot of mules at that. But he only has 24. Worker is going to lose a couple more. The double void rays now pop in. Marines probably need to be used to deal with that. I also love that he just dropped all the mules. Well, the only way to reliably get vision on the high ground right now is going to be to use scans. So using those five mules wasn't entirely brilliant. I do love all the turrets here that are being placed down. It's a good move if you just want to be mining from one base for the rest of your life. A better move probably would have just been to send the cyclones back for, you know, a little bit, just to deal with the air threats that are coming to your base semi-frequently. As none of these terms are actually going to end up finishing up. We have three tanks now that are being sent out. Actually, we think that would be in range of the cannons. Holy crap, how did he calculate that? This is like a warning to the opponent as well. It's okay, I'm containing you with tanks. If you don't have the unit right now, that doesn't matter. I'm not planning on attacking you yet. But, be warned. Okay. I'm coming for you with scans. How many more scans? Okay, he actually managed to save up once again. And he's only been in for a minute and a half. It's now the void rays. I have actually already materialized. They're just going to burst through all of these cyclones. I think that might just be the end of this almost. successful contain. Now, it would be easy here to make fun of Fat Beaver and say, you know, maybe he should have moved quicker, maybe he should have had different units, maybe keeping your opponent contained while you have half of your opponent's eco isn't good. But those are all cynical comments, and I'm not much of a cynic. Because how in the world could Fat Beaver have known that if he just parks outside here for two and a half, three minutes, that his opponent was going to build more air units after already having done that. He can't look into the future. He's not Nostradamus. It's just not possible. Although in the form, he actually did mention that he didn't require scans because he already knew air units were going to be built. So maybe we actually can blame him because maybe he can't look into the future. He just has such a good read at the bronze level prolos players. He knows exactly what to expect. Our follow-up is going to be a carrier and more void rays, while Fat Beaver has temporarily halted factory production and is back on the marine grind. I really like his kind of binary nature of thinking here, is that if he needs anti-air, he's building marines. Actually, I don't know why he thinks the cyclone is good, because he built cyclones, but I'm not sure. You know, very often lower-level players, they have one unit. that deals with a very large group of threats. And I feel like for Fat Beaver, the Marine is the unit that deals with anything air-related. The tank is the unit that deals with static defense. And then the cyclone, I think he probably just mixed in because it was there in the factory. I don't quite know. And you can build it with and without a tech lab, which is a versatile unit. We're now seeing a starboard being thrown down, as well as vehicle plating starting, which is good because not only does he have 22 marines but he also has two cyclones and you wouldn't want those to stay unupgraded. I like the prioritizing of upgrading the vehicle plating for the two cyclones over upgrading the armor on the marine. This is a high level move. It's so high level that we don't actually see it very much. And Sarah right now also scratching is that. Not entirely sure what's kicking off yet. But he's investigating, that's for sure. That sounds interesting. Plus one attack starting for Red Oprah, who's decided to add another Stargate to add into his massive void ray amount that he already has here in the naturals. The carrier, Ford Base is done. 74 workers. His macro is actually not bad. He's not mining a whole... Wait, how does he have 74 workers? And is he mining 1,400 minerals? Is it perhaps, because he has 26 workers in the main base? Where's all the other workers, though? I feel like I'm just missing workers. 26, what is this, like 18? There's a couple over here. Is this number correct? That's 74. I guess he just has a lot of idle workers as well, just kind of standing around. One more worker over here. We have a random void ray just sent out. Well, we're going to get our combat shield. 15 minutes in. After having lost 46 Marines, decided that maybe combat shield would be a word while investment. Two Manifax are also out. Manifax are also out though. I do like that. Some healing for the Marines. Stim also has started. As cannons once again being built. This game, I'm not going to lie, feels fairly over. I would be shocked. I would be shocked if Fat Beaver is going to be capable of making even anything remotely close to a comeback here. Let's figure it out. He's going to go in for a scout. I wonder if this scout will trigger something. I wonder if he thinks he's being cannon rushed again. He's like, oh, cannons. And they're crawling forward. Let me build some tanks. If he starts tanks now, then my theory was correct. Then my theory 100% was correct. I was not like that he slopped the factory onto the reactor. All right, that might have just been to get this tech lab to start researching things. Marine counts also pretty decent, by the way. 57 Marines against 11 void rays and four carriers. I'm not even sure if the carrier Voidre player wins that. If they fight straight up, you know? I almost never see just... Like pure Marine actually has a lot of damage out. And this is a lot of marines. Yes, the upgrades kind of suck, but plus one armor is also on the way right now. It might be somewhat possible as long as there's not too many cannons. As we just continue to sit here. Oh, no, we're not. I move out. Two Madfax. Oh, both players moving out at the same time. As they say, great minds think alike. And apparently the opposite is also true. As we're going to have... Oh, they're going to miss each other. just barely. Matter of fact, might be capable of scouting these carriers and by scouting my, I mean, flying into them and then dying. Stim isn't done yet though. That might be a huge issue. And the fact that he's down 80 supply might also be a huge issue. But you can't catch the carriers. Being outspat by a carrier's, uh, it's not on the bucket list of the average marine, let me tell you. I actually really wonder if Stim is here, who wins this fight. I think without Stim, it's going to be very, and so I also have. the army wasn't there and the Madovacs weren't there. Loving the prismatic alignment. That's beautiful. Doesn't work, of course, on units that aren't armored, but... There was a cyclone in there, so we'll count it. That was a god-awful fight. I can't believe I waited for three minutes of nothingness just to see that fight. Because this is the game, isn't it? Jesus. Christ. You know, for a bronze game, though, this was honestly relatively action-packed. Very often, when I get bronze games, and I try to do a video on them, and then there's like something happening at the five-minute mark, and then something happens at the 12-minute mark, and then nothing happens for 38 minutes, where both players are building up a massive army. One guy is messing ultras in the corner, and the other dude is messing. battle cruisers. And then they fight and the guy that has the Ultras goes, dang it, I can't shoot up. Well, nice 45 minutes of my life. And I'm just sitting there. Like, why did I do this to myself? And then you decide not to upload it because it's garbage. But this, this game honestly was relatively action-packed, you know? This is one of these games where we'll look back on in the future, the historians of the future. They'll look back on this and think to themselves. That was a game of StarCraft too. Was it high level? We don't know because this is the only surviving game that was left over from the Iodius era of time. But boy, Starcraft sure was being played back then. That's what they'll say. And it indeed sure was being played back then. I am just waiting for what Fat Beaver is about to tell us. Because Fat Beaver, I feel like he's the type of guy that has some strong opinions here as to what happened in this game. I'm feeling very good about a minor flame here coming out. Well, he's the right to evacuate the SEVs as well. Maybe if I start a new somewhere else. Oh, at the top left corner, I heard there's good resources there. It's like the freaking gold rush over here. He's actually just going to wait until he's completely dead. This is my... This is a peak experience. This is actually a peak experience. He-he. Isn't this also how he ended his imbalance complaint for him? He actually just sat there waiting for all those buildings to die. Now usually, I'd say that's disrespectful, but I have a strong belief that Fat Beaver doesn't know that you can manually leave the game. So Fat Beaver, if you're watching that, F10 is to pull up the menu, and then N is for the surrender button, the hotkey N. You can also click it with your mouse. That's also allowed. That way you don't have to wait until all your buildings are not. This was an absolutely atrocious game. Out of both. But Red Oper played significantly better. It wasn't good, but really, really significantly better. Good pro production, good unit production, lots of static defense, combined static defense as well, as the battery and the cannon work together synergizing, creating super static. when it comes to our good friend Fat Beaver. What happened in the early game there, my friend? You let the probe in, you saw it, you even told us that you knew that your opponent was cannerrushing because you responded with the double barracks. So that was absolutely terrible. If that was your actual response, rather than just sending one Marine five SUVs to instantly kill it, then as a follow-up, you went for a marine attack that focused on-powered cannons rather than killing all of your opponent's probes pretty much for free. your follow-up cyclone tank attack took so long to materialize that you ended up with another like 150 energy on your command center after mulling when your attack hit. So you probably stood there for two and a half, three minutes doing nothing and then started killing cannons. By that time your opponent had six void rays. And from that point on out, the game was pretty much over because your opponent had about triple your eco. You never defended any of the harass. like building five cannons in your natural and a battery is not a very efficient play but losing your entire main base to two oracles and a void ray is also not a very efficient play and I much rather build the cannon in this case because at least it allows you to continue mining so lower worker production worse armies and not researching upgrades for the army that you did end up getting bad composition bad upgrades, not dealing with harass, no vision, no scouting, slow pushing, and awful against scanner rushes. Ten mistakes and ten reasons why you, my dear friend, freaking suck. And that's the truth. All right, it's going to be it for me today. I hope you all enjoyed this bronze special of the Is It Inbar, Do I suck. If you did, don't forget, they'll like, but subscribe to the channel. Hopefully, I'll see all of you next time for a new video. Thank you so much for watching. Bye-bye. Thank you."} +{"title": "6 BASES IN 8 MINUTES?? | Is It IMBA Or Do I Suck", "description": "- LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/SI8u9P9aCaw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "SI8u9P9aCaw", "text": "Dear Captain, Zerg is completely imbalanced. And more specifically, the Lurker is. Now, hear me out, I know I'm not the best Prolos player. I'm only in Diamond 2, so my micro and macro isn't great. But I truly believe I played better than my opponent in this game. I started off this match with my own build order that I made up. If someone else invented this build, sorry, I didn't know. Which is the fast expand with fast upgrades. Now, of course it isn't the best build there is, but I really like it. Anyways, in the early game, I was so far ahead, because even though I didn't kill any workers, my economy was much better than my opponents, which is a Zerg player. At nine minutes, he went for a timing, and my plus three attack was almost finishing. So, I decided to give up my sixth base to get more time. I even made a five zealids run by that worked wonders, but it wasn't enough. My opponent's army with only plus two attack destroyed my 203 upgraded army within seconds, and I couldn't do anything but watch my poor army that I loved get melted. Looking at a replay I see I made many mistakes, which is to be expected for a diamond two player, such as an oversaturated my fifth base a lot, didn't notice I wasn't getting much gas, for example, but I really don't think that should make me lose the game, since I was still mining more gas than my opponent. Now tell me, Captain, why can Zerg players just mass lurkers and win the game? When I put so much effort in macroing, getting my bases and trying to defend to just die. I am so upset because this Zerg player didn't even spread a single creep tumor. Now, this balance complaint from what was sent in by the Macro Man from North America, who's diamond two with 3,600 MMR. And the question here is simple. Are lurkers imbalanced? Or does he suck? Let's find out. Now, before we get into the game, I want to share a story with you all. Is that something to do with effort and trying? A couple of years ago, my wife and I went to a paint bar. And a paint bar, the concept is very simple. You paint something with Bob Ross-like instructions from a teacher. Well, at the same time, sipping at a beer or a glass of wine, your preferred beverage. Now, you end in there, and there's about 10 people total, all of which are sipping a beverage, and they're getting pretty feisty, getting a little bit drunk, they had four or five drinks. Me, I'm dead sober, all right? I'm painting my little life away. I'm trying my heart, following the instructions, absorbing information, using the brush as an extension of my hand. The end of the night arrives, and a teacher comes over to me, a painting that was supposed to be, four roses looks eerily similar to four wine glasses overflowing with red orange wine and as she tries to give me a compliment she can't she can't stop laughing she's cracking up because she cannot believe that a dead sober person is capable of producing the monstrosity that i have just produced now at that moment i could have thrown four full paint bottles at her started screaming and tearing my own painting apart or saying, you're not Bob Ross, you're a cheap derivative. Go away, you nasty copy. I did do that. And yes, afterwards, I also got kicked out of the bar, got a restraining order, and I'm not allowed in the establishment again. But if there's one thing that the 240 hours of community servers thought me that the judge gave me afterwards, is that just trying hard and just putting, an effort isn't good enough. It also matters how good you are at the skill itself already, how much you practiced before. So it's great, my dear friend, that you put in a lot of effort here, but that gives no guarantees. Trust me, I know. And now that information in the back of our heads, let's hop into the game here, between a macromen, the protagonist of the story that we're about to tell here in this game versus Kines-Kines-Adriante. It's a, uh, sounds very French, Adriana, no, more Italian, Adriante. Your mother told me to get you because the pasta is ready. I wonder if Italians ever get bothered by how stereotypical they're being, you know, they're being portrayed in all media. Is it, there has to be something right. I don't think if I was Italian, I'd be happy with that. Yeah, we did more things than that. He participated in the Second World War II. Why does no one ever talk to us about that? Like, well, not sure if that's a route you want to go to, but you do you, Italian man. All right, what do we have here? Macro, and by, he had something interesting that he said. He said, I have a build, fast expand, with fast upgrades. And he said he invented it, but if someone else was first, he said, hey, I didn't know about that. You know, so it's kind of, you know, it's copying the iPhone one to one and then saying, well, we were not quite sure if this is going to be the iPhone yet. So far, this is a Nexus first. Nexus first is not necessarily bad. But it's not the standard either. It's not the standard either. That's for sure, isn't it? Single gas. Okay. We're into a scout. Now, this would die against a lot of different things, but it isn't dying right now. So I'm not going to complain about that. You could say it's unsafe, but I don't scout 90% of my game. So I know a thing or two about being unsafe. All right. I like this. I think this is cool. It shows balls, you know. Yeah. Let's do it. Cybernetics core, boom. Flop it down as well. There we go, son. Now we're talking. I do wonder how everything is going to be afforded here. Because I am looking at the gas situation in this game so far, which by the way is completely unnecessary. You're opening up with single gate into forge and then cybercore, you can get a double gas before that and you can be mining from both of these gases as well. So you should be capable of getting plenty of gas to start a plus one, get a fast adapt out and get your warp gate or even get a stalker out if that's what you want to do. One thing that's really annoying if you wall with this forge is the fact that you walled with a forge. So your opponent sees where all your resources are being thrown in. Holy crap. It's going to triple expand. Now, I've actually never seen this build before. And I don't think this build is good. But I think this is kind of cool as well. Like, I... Usually I flame people for their early game, but... I don't think this build is... Like, once again, I think just a regular Stargate opener is going to be better than this. But I also kind of like it. I don't like that the forges in the wall but that's this is cool if you get away with this you're just going to be really far ahead and I think at lower levels people look at this like Adriante here is looking at this like yeah forge in the wall makes no sense I don't know what it means because I never have any clue it's like you could be throwing a stargate under Adriante's overlord over here and Adrian's like maybe fast roghorn could be a DTuras like no it's void rays he's like yeah but what if there's a twilight in the back you know because lower levels are wild like that. He feels like this could mean anything. It could be a late cannon rush. Like, they better scout around my third base here. And these plus one zealots coming in strong. He has no clue what it's going to be. Adriant is going to scout the fact that there's a third base done at the four a minute mark. And he's getting spores. He's like, maybe oracles behind this fast plus one. And this is absolutely not going to be the case. But I like this build. The execution so far has been okay. Money is honestly being spent. You're going to be even in workers. That's pretty... Hello, heal your... Yep, okay, heal the pylon. This is also good. Opener so far, I mean, it's unorthodox, but it works. You know, this is getting the job done so far as long as you don't die to a Rochallin or a Bainlink bust or, you know, more than three lings that get built while your battery isn't up yet. Like, these are obviously issues of the build order. This isn't safe, but at this level, I don't find this the end of the world. I think to survive majority of the time. And you have a very quick upgrade. You should be capable of starting your plus two instantly as well. That would be kind of important if you're trying to rush upgrades. Yeah, basically started instantly. I'm getting a fourth gas as well. As well as going into blink. Blink and plus two. Honestly, I really have nothing negative to say about this. I really don't mind this. I think this is a cool opener. But look at the Zerg side, on the other hand. We see a Zerg that is taking six gas of a 46 workers, which is not very good. it theoretically. It's actually also mining from these gases, which is even worse, theoretically, has built a spine crawler, despite scouting this probe going over to build a forward base. So so far, I am completely feeling Macromen. Macromen is trying hard to establish his eco. He's doing his best to get his upgrades out. Macro Man's just ahead. Macromen is in a significantly better spot here than Adriante is. Absolutely. And all due to a phenomenal early game builder, that, by the way, he made himself. And now, I don't want any of you guys in the comments going, actually, I used to play this build back in wings of the library. He's like, no, you didn't. Macro-Man made this build, all right? You didn't do that. Don't even try to... If you think this is your build, send me replays of this exact build or of you doing it before Macromen did it, because I don't think that's the case. This is an original. This is an absolute original. This is no remake. Something they do nowadays is constantly remaking movies. They are out of ideas. If Macro-Man had a... at a film studio, only new movies. And no sequels either. Shrek 4 never would have been made. Ice Age 5 doesn't exist in the world of Macromen. All right? Only new things. Bomb, Marvel? Gone. Just the entire universe. He just makes a new one every single time. You're like, is this a Marvel movie? No. But it's superheroes. But different ones. I also feel like at this point, superheroes are becoming a little bit too much like Pokemon. Oh my God. Super air is becoming a bit too much like Pokemon. I just want to see that again. It's like we have so many now and they're becoming a bit ridiculous, you know? The first hundred Pokemon were good. Like, what was this? It's like, let me wait, tell him in the rat before recalling. This is the perfect location where I can still get hit. Shandry home, boys. I lost some units. I still think it's fine for Macromed, honestly. Is it? The problem that Macro Man has is that he is very good eco, but it's pretty crap production. Doesn't have any tag. Doesn't take map control with the stalkers, which is kind of the point of the stalkers. Like the reason why stalkers are so good in this matchup are because you can blink back if you get attacked. So you can save your stalkers. And the closer you are to your opponent's base, the better that tends to become. Charge hasn't started yet either. So we're kind of moving into a situation right now where Macromen has better upgrades, better eco, soon also a lot of gateways and good infrastructure, but he's not using these units to try and trade out. And I'm afraid he's just going to get overwhelmed by lurkers at some point, which is also what he complained about. So we're seven minutes in, takes a fifth base. This is some phenomenal scouting, by the way. Absolutely, he really understands what's kicking off in this game. Not. Doesn't see the fourth base quite yet. Now he's going to see the fourth base. I wonder if he knows if this is the fourth base, because he sees this one almost done. And he starts his own fifth. Like I feel like some alarm bells somewhere should start ringing right now. He's like, ooh, this is weird. Am I really up 20 workers and an entire base against Zerg? Like this base isn't even saturated. even saturated yet. Meanwhile, we're still continuing upgrades. Up to the 3-1. Storm on the way. I like that actually. I'd love to see a couple of Templar. Sixth base. Macro-man read the memo upside down. The memo that said that Zerg should always be a base up. And he's like, ah, Tos should always have two more than the opponent. He's building two necks-eye at the same time against someone that's practically doing a two and a half base all in here. Look at this, look at this saturation here coming out of Adriante. It is saturation here. Holy crap. Holy crap. Okay, here we go. Do we have any detection? No, can we trade? Probably. We probably can't trade a little bit here. No, move away. This is a, now, people will look at this particular moment and it'll point this out as a mistake. Okay? because they say, hey, Macro-Man, right now you're catching these lurkers before, you know, they go into their superpower mode where they can deal damage. But then Macromen says, yes, but maybe this fight also wouldn't have been good. Now, the problem with what Macromen would say there is that, yes, maybe this fight wouldn't have been good, but any incoming fights you're about to get are going to become much, much worse and your opponent is already at a very aggressive spot. So unless you send out a base trade right now, this fight should have been taken. Like, you can't just let these lurkers finish and then take the exact same fight 20 seconds later, but then the lurkers are there. Because then it's just going to be a worse fight, which is exactly what Macromen is doing here. There's no zealots being sent across. At this point, you can give up three bases and you're still ahead, just purely because of your upgrades. Three bases is what you could give up. That means that you could send this entire army across the map while keeping three Templar at home to storm the Hydra force. There's not even that many lurkers in here. There's four. Do we even have seismic? Okay, seismic spying is here. I'll give him that. Good Lord. One more time. For the slow ones in the back. Look at this. Okay? Two out of four lurkers. Okay? Two out of four lurkers. This is a fight with 140 supply against 165. Look what happens here. Moves in to snipe one lurker, moves away before killing the lurker, tries to move back, moves away again. Zerg lost one supply in this fight. Macro Man lost a lot. I can't count, but more than 10. Somewhere around 30, I think it was. Somewhere around 30. Lurker's moving forward. Full vision here. Now, Macro-Man just had a fight that didn't go so well. He could right now think, ah, maybe there's an alternative approach, like for example, base trading, and he's actually doing that. There's zealots across the map. Giving up this base, also a good call that I approve of. Is there anything else that we potentially could do? Maybe get another observer, get some immortals out. You know, just... What's our gateway count? Twelve. It's actually very big. Salets here going to force the entire army back home. Which probably should allow you to send. another zealot run by out. That's not what's happening. Instead, here goes Macromen into the Lurkers without vision. Loses all of the shields on the zealots. Now loses all the zealots altogether. Okay, does have vision. Kills two lurkers. Takes another terrible fight. It's just impressive. This is actually impressive. I cannot actually believe. Okay, it's over. I cannot actually believe that this game I understand why this feels imbalanced if you're Macro-Man because Macro-Man actually played so much better than his opponent. Macro-Man was actually 5,000 times better than his opponent here. Literally at everything. At macro, even its unit movement was good. The build order probably was better just because Adrianta's build order was so bad. And he did legitimately every single thing better, except for fighting. This have to be some of the worst fights, even for Diamond 2. And then splash units obviously are going to be quite good, but he also used his own splash units pretty improperly. Like these hydras didn't get stormed. We didn't get a single base rate. There were no other units but gateway units. It's like this guy just figured that if you build a lot of stuff, like a lot of probes and a lot of zealots and a lot of stalkers, you're just going to win. And this might be something that content creators tell you. you. But that's not actually true. You also need units that can kill others. Or if you want to build crap units, then you base trade with it. Because you can't just engage into lurkers, then pull back, engage back into lurkers and pull back. If I were to actually judge your play, I'd say that your macro, your build order and your overall play, we're like freaking sick. I think that was actually extremely good. But then you probably have a negative rating when it comes to fighting and crafting your unit composition. And these two things completely ruin the rest. Like, if at any point you'd build like immortals or just gone for a full-on base trade, you would have straight up just won the game. And I understand why you're frustrated. But just because you're frustrated doesn't mean you can start throwing paint bottles at people, macro man. That's not allowed. I know. So, you suck. And that's the way the cookie crumbles. All right. That's going to be it for me today. Thank you all so much for watching. I hope you did enjoy this episode. If you did, don't forget to the like button, subscribe to the channel, and I'll see all of you next time for more videos. Bye-bye."} +{"title": "Korean TvT GOD vs IMBA Toss (gone sad) | Is It IMBA Or Do I Suck", "description": "If we'd just delete 2 out of the 3 races, he would be GM for sure!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/QmfUab8D6Ec/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "QmfUab8D6Ec", "text": "In today's episode of Is It Inbar Do I Suck? We have the slowest sieging tank on all of YouTube, the worst excuse for a barcode heard by all of mankind, and well, not the greatest micro against Splash. But at least the form is a beauty. Enjoy. To Mr. Harkstam. In this game, in this every race ought to be equals game, I felt contrast. Disparity is there. As long as each race have their own imbalance, It is not the imbalance of the game. But please tell me, how can I win the race with Cionic Mastery, a real Protoss? In this, zealots born with armor can be warped to the front in 18-second game. Why there is a race that has to accept the excess price of power? With stand 10 damage before starting to exchange that just passable DPS. It's talking about a marine here needing to stim before. getting good damage output, and losing all your flexibility to exchange 13 range. Talking about the tank needing to siege up before it gets a very long range. And here our complaint form continues with. Effort is a lie. The person with effort and gift still lose is the irresistible proof. I personally have no clue what this means. The vileness and conspiracy is the weapon of weak. I know there is no chance about wind protels. equal engagement. So I chose to accelerate expansion. When I found out he doesn't have the awareness of finishing this game immediately. I planned a war of attrition. But when I realized how is this game going on, his zealots already destroyed my troops because of the existence of observers and psionic mastery. My raid was still born. I chose to chase a powerful army. Unfortunately, even Tarrant can have a close troops with Protoss. It is still a flower in the mirror. Cannot be more than a vulnerable wish. Please tell me, am I suck? Or does Terran suck? P.S. My TVZ and PVZ win rate is around 30%. But it is no exaggeration to say that if there is only TVT and latter, I could be 4.5k MMR. Now the last line is a bit confusing because he mentions TVZ and PVZ so either he's a race switcher and plays he never plays against TOS according to his last line but he's complaining about TOS with Terran so I assume he meant to say TVP there as well as to say that if there were if it was only mirror matchups this dude would be 4.5K MMR right now he's 3.9 on the Korean ladder and the name, now this is an interesting little detail here. The name is Bobfish, but his friend changed his name to a barcode. All right? Let's just keep that in mind for a little bit. As we're going to figure out if Prodos indeed is imbalanced, or if he sucks. So here we go with the bottom right side player, a red Prodos and the top left Bobfish, whose friend changed his name to a barcode. this excuse is about as good as your dog eating your homework. I don't give this a very high rating when it comes to the excuse. It's like a two out of five, you know? This is fairly low on the ladder. If your teacher believes this crap, it's okay, Bobfish. You know, you play like a bit of an idiot, and you were afraid of other people on the ladder figuring out that you have a... It's not just that he plays as a general idiot. I think Bobfish might have a very specific style of idiot you know, it's like a, he's a trademarked idiot. It's an idiot, but with a trademark. So he doesn't want the others to find out. So he changed his name to a bar. Like, how would this process even work? A friend comes over to your house and as a practical joke does you the favor of changing your account name into a barcode. Oh, he got me good. And then not changing it back yourself. Like, every season, you just get a name change, I'm pretty sure. So you can just change it back. This legitimately sounds like, this sounds like one of the worst excuses that I heard in my entire entire life. But let's not, you know, let's not focus too much on that. We're here to watch Terran versus Protols, where this Protoss with psionic mastery and observers shows the true imbalanced phase of Protoss much clearer than has ever been shown before, just anywhere, not just in this series, but just worldwide. That is Bob Fischer's claim. So far, this game is actually looking like a game. We have a single barracks, single gas. Reaper expansion coming out. Okay. The first two minutes were solid. Now we're following this up with a reactor. So this is either going to be a three. No, okay, no. He messed up his build. So let me explain this real fast. If you open up with a single gas Reaper expansion, if you want to follow this up with a factory, you'll play Reaper into Marine factory. That way you can still get a reasonably quick factory. because you're cutting out the 50 gas of the reactor. Now, what Blubfish or our barcode is doing here is playing a Reaper single gas expansion into reactor. So that can only lead to barracks-focused builds, otherwise your factory is delayed for no reason, or into a triple-CC. But then, here, Bobfish takes a second gas. Taking a second gas when playing three wrecks or triple-CC is entirely pointless because you're just going to be floating gas. So in a way, he did the early game correct by getting a reactor if you wanted to play triple C.C. But then the second gas makes no sense. So we're just going to be seeing a lot of gas flowing. Another thing that worries me is that I believe that this command center, this third command center, was like a response to something. That's not really how triple Cc builds work usually. You can't do it as a response to something. That's a plan from the start. Because otherwise, that would be the excuse. like, oh, I scouted my opponent's natural, then I threw down the third CC. That's why I took the second gas first. But now he's getting a factory. Okay, this build makes it. This build is starting to make less and less sense. The further we get into it. He's just mixing lots of concepts together until it doesn't work at all anymore. Like this is... Like... Like... Okay. Imagine. Imagine you're at a restaurant. Okay, you imagine you're at a restaurant and you're reading the menu and it says the chef special. Okay, so you're a risky guy. You're adventurous person. You order the chef special. Okay, chef special comes out under one of these things, you know, on the plate and the waiter takes off the thing. I'm not sure what it's called. The thing covering the cover, the cover, takes off the cover and boom. Says, sir, for you, I have here a sandwich de la turd. It is sandwich with poop on top of it. Now, first of all, this is. a real meal or if it is a meal it shouldn't be a real meal. Second of all, the moment you open a sandwich, you realize that the la turd portion, the poop on the sandwich has been burned as well. So not only is this a build that doesn't exist, it is also a room or a sandwich that doesn't exist. It's also a sandwich that has been ruined due to the preparation. And it's the same here. Triple Cc double gas into factory doesn't exist. But even if it did exist. This has been one of the worst executions imaginable. Like I could have played this build, which once again is not a build, it's a terrible build. But if this were a build and you told me, hey, play this because you're an idiot. I said, okay, I can do that. I would have done this way, way quicker. I would have had a faster factory, a faster 3rd C. I would have had less money in the bank. I would already have three barracks up at this point while still having my factory and Starport as well. And I would not be floating. Well, I don't even mind the mineral floating, that just shows poor macro, but the gas floating is what really gets me. Because that gas is all from that second gas that was necessary. And I'm also completely lacking the understanding to why we need two more gases right now. Like, are we banking for the future? What is the entire plan here? This is something I would expect, perhaps in the bronze or the Silver League, where people, you know, they generally like battle cruisers, which require a lot of gas. This is not what I expect at 3.9K MMR. actually, a guy that claims to be 4.5K MMR if both Zerg and ProDos weren't so freaking broken. Look at this gas management. What are we? This is a guy that's going to be making mainly Marines and Marauders, mineral-heavy units. In which case, you want to focus mainly on mineral mining. We're spending so many resources, or we're losing resources while mining this gas. That could have been just gathering minerals, adding extra barracks a lot quicker as well. This has been a terrible start. Stim hasn't started yet. five minutes and 30 seconds in combat shield hasn't started yet five minutes and 30 in at the same time we're we're taking a look at this prolos player and is this the best builder i've seen in my life no but does it resemble a build order yeah and actually this proles player oh my god he hasn't scouted the third okay i was going to say if he has scouted the third this actually is kind of cool but he did all of this blind which is a little bit less cool get at least one colossus out. That's something. Not as a huge fan of this as I thought I was going to be. But then again, I hate Bobfish's build even more. Bobfish, however, is fairly equal in workers because he did open up with Triple C.C. And his opponent is afraid of probing or forgetting that probing is, you know, is a possibility as well as as Protoss. So despite Bobfish's failures as a build order crafter, as a builder executor, he's still in an absolutely playable position. here. This is, and the funny thing is here we can truly see whether he would have been 4.5K MMR or not. Nothing has happened in this game. He hasn't been pushed and I think his supply and his setup for this phase of the game, given how greedy he played, is not very good at all. I think this is actually fairly mediocre. The position should have been much, much better. In an unchecked game, a 4.5K player, it's not going to be exactly the same as a Grandmaster, but it's going to be pretty close, because it's just been unchecked, right? So you have nothing to do but just macro. And often 4.5K players are capable of macroing. So the claim of being 4.5K, to me, doesn't feel entirely accurate here. It really does not. Second Starboard here is being added on. We have a, oh, double reactor follow-up here, rather than Reactor TechLabs. So we're going to go for triple reactor, heavy marine focus coming out of Bobfish over here, which I'm not entirely sure is smart. If you see that your opponent open up with phoenixes, hasn't seen the robotics facilities yet, but you can kind of expect there to be some type of splash. And I'm focusing this heavily on Marines. Look at this. Basically eight minutes in, there are three marauders and four tanks. Very nice fight out of the toss. I think these tanks got to shoot three times total. I just kind of want to look at the setup here of this 4.5K player, okay? Look at just the brilliance of how he decides to engage, okay? Moving, been preparing for eight minutes for this push. Eight minutes for this push. Has a Reaper still alive, could use that for scowling. Has Marines that could be sent forward with stim to check the position. Does he have scans available? Let's just have a quick check. So there's no scan available here, no scan available here. Actually, it's going to get one scan over here. So it has a scan available, one scan available as well right now. Now, we are walking up around. He scouts with the Reaper as well. Scouts with the Reaper sees this army, charging in forward. And then still goes in. I just want you all to just understand what happened here. I thought he didn't check with the Reaper. I actually thought he didn't check with it, but he saw everything. He sees his opponent's army, seize the zealots. Now, any Terran with a brain here would siege up at least two out of the four times. But most of the time, all of them. You're going to siege up all of them, scan forward to get a complete overview of the situation. Don't forget, he hasn't scouted anything. Our Terran player has legitimately zero information. This could be a player sitting on three bases on two gas, or it could be someone on six gas. It could be someone on five bases if these bases have been taken. So many different scenarios could have been played there. There could be Templar. There could be Colossus. There could be nothing of the sword. And this army could suck. Either way, you want to get that information while you're in a safe position, sieging up. Instead, what does he do? He tries to move on top of a ramp where there's Colossus waiting. Phoenix has lift all of these tanks, which means that not a single tank shot is going to go down until the fight is pretty much over. I actually believe that if Bobfish had been caged up ahead of this. fight, he probably would have been capable of winning here. He actually probably would have been capable of winning. Because even now, despite this god-awful engagement with these tanks not doing anything, not using their 13 range, because the entire time was busy seizing up or flying in the air. Also, by the way, no target fire on the phoenixes while lifting these tanks. It's a mistake. That is definitely a mistake. This has been very poorly played, very poorly played so far. However, still in a playable position. Now, do I like the fact that we have triple reactors and all we can build is freaking Marines and two marauders at a time? No, I don't like that. Do I like the fact that we haven't started our two-two the moment that our armory finished up, despite also having the money in stock? No, I don't like that. Do I like this Ford base? Yeah, I think that's a good call. I think we should probably send another SUV over a couple of Marines to guard it. Do we need a Ghost Academy as well? Do we want mines, perhaps? Do we really believe that tanks are going to be the answer? I think, no. I don't like a lot of things in this game, but despite all of that, I still think we're in a somewhat playable position here. I actually do believe so, because we have double starports. Not a huge fan here of the SCV move in. This was maximizing pain, you know? This was legit. This is someone that wants to get tortured. Look at this fight here once again. Just, this is, this is phenomenal play. This really is phenomenal play. Just look at how this is. setup. Okay. So all of these zealots pretty much go down before the fight. All that is remaining are these colossus. Okay, all that's remaining are these colossus. You have enough marauders to clear these colossus by themselves and probably wouldn't lose a single marauder if you sent all seven forward here. Instead, what we do is we send the SEVs in. The toss targets down the SEVs and actually now targets on the Marines as well and thus gets the maximum efficiency on these colossus possible in this situation. So where they should have been and absolutely winning fight. Now it turned into a fight where our Terran player, if the Terrant doesn't get something out of this in the next 25 to 30 seconds, is actually just behind economically because he decided to decide, that's the correct term here, decided to lose 25 SUVs or 20 SUVs for no apparent reason, except that he didn't want him anymore or couldn't judge the fight. Like, kind of disappointing, just a little bit disappointed. We're here with a kind of quickish move out as a follow-up. Going to just move across the map. The army at home is probably big enough to hold this, isn't it? 26 Marines, 8 Marauders. Yes. Once again, Marines tanking the Colossus shots in front. Pretty much the opposite of what you want. Marauders should be tanking. Marines should be in the back trying to deal with any zealids that run in. Then Marauders can kill both the Stalkers and the Colossus. So this fight is probably going to be better than the previous fight despite of being 30 less Marines. You see that? These marauders by themselves killed more than when the 20 Marines walked in the Colossus there initially. Isn't that quite something? And now the game is looking extremely bad, honestly, for a Terran, who still hasn't built anything but tanks that have just been running unseached into the opponent. No ghost, so no splash whatsoever. like legitimately nutly. This is always just mind-boggling to me. Is that when I watch Terran players that seemingly have more than three brain cells, not ever throw down the Ghost Academy against Prodals. Despite with Ghost, you're legit just, it is so sick how good EMP is against Protles. Like, it's so good. It is... This is like buying a car with no wheels and then complaining that it doesn't drive very fast. That's what you do when you're complaining about Terran while not building ghost. It just makes no sense. It's like, yeah, you're going to be losing more fights without the ghost. Just like you're going to be losing a lot of races if you don't have any wheels on your car. You might occasionally win how I'm not sure. You're going to have to use some alternative mechanism. Maybe if you knock the other guy out before the race starts and you have a chance, like four guys pushing your block. but you're just making life really difficult for no reason and then the excuse that Terran players use is that ghosts require a separate control group and the funny thing there is is that they're self-reporting the fact that they only use a single control group or just f2 and second of all is not even true basically all top Terran players just use a single control group to control their units they have extra control group for drops but most of the time the ghost viking marine marauder is all in one control group and they use just box selecting or double clicking or control clicking on individual units to control them or tabbing through them so it is it is basically fake on both accounts which is once again fantastic now this army does look pretty pretty big it's once again fairly marine heavy due to the triple reactors that we had these storms are once again do it I just want to, again, just kind of stress, like, how poor the setup for these fights is, for someone that hopefully had a scan. He had no scans. No, he had a scan available. Once again, had a scan available. Scouted with a marauder forward towards the right side. So in the head somewhere, there was the understanding that you need to figure out what your opponent has before you run in. But he sent this marauder to the spot where he wasn't even attacking himself. That makes no sense. That's like booking a hotel in Rome when you're on your way to Oslo. Like, why would you do that? No, Gigi. Fantastic. This is one of those games where I seriously wonder if this Terran, A, has a brain and B, watch back this replay. Because I can't imagine watching back this replay and thinking to yourself, you know what really was the issue here? Protoss. He also complained about observers. Did we even have a single observer this entire game? There was one observer. I have no clue when or how or why it died, but I don't think that observer was the issue. The issue here was very simple to me. The issue is that Protoss crafted an army that made sense. Immortals, Colossus, Storm, even is a disruptor in here as well, and always was in position to fight properly. The Terran accidentally stumbled into fights without weapons. It's like falling into the gladiator arena. You know, and you're naked, you have nothing, no weapons. And the other guys like the sword and the shield's been training for this for months. And you're just kind of as they see all the guys on the stands going, you know, the thumbs up, the thumbs down, that type of stuff. That's kind of what it felt like for this terrain. The star was just kind of tumbling into fights accidentally every single time, unprepared, no proper army, no splash. Late on the upgrade, it was up 1-1 versus 0-1. Armory finished before his opponent started is plus one attack, I'm pretty sure. And yet now we're in a situation where 2-2 has finished before 1-1. This makes absolutely no sense. So I'm just going to put all of that together. Early game execution was god-awful. I'd give that a 1 out of 5 stars. The macro was pretty freaking terrible as well. 2 out of 5 stars. The unit control was non-existent. the splash non-existent and then when it comes to changing your name the excuse was also fairly poor and we put all of that together my dear friend and not only do you suck at the game you also suck at excuses so you just suck and that that is just the way that it is all right thanks so much for watching this episode of Is It Inmore Do I Suck? If you didn't enjoy it don't forget to hit the like button subscribe to the channel hopefully you'll see all of you next time for a new video. Thanks and bye bye."} +{"title": "He got bullied by a single Colossus!! | Is It IMBA Or Do I Suck", "description": "In hindsight we should have put the Benny Hill Theme behind that... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/XlfcT0VHiMY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "XlfcT0VHiMY", "text": "In today's episode of IOTIS, we have the worst cannon rush, with an even worse response, some very questionable financial advice, and a courageous Colossus, bullying multiple ultras all by himself. But first, let's read the complaint. The Prodos raises brain death, at least below the top tier of players, and perhaps even up to mid-GM. This game is just one example of it. Game didn't start very conventionally with the Protoss blocking my natural first and then cannon-rushing My Natural, which, was at my third, which is a dumb move to begin with. I handle it, and even though I'm sure there are better ways to deal with it, the game stabilizes and we go onwards to the midgame, in a somewhat familiar state for me. Scouting some sentries, I make a few roaches just in case I need ravagers, but this Protoss was just afraid. Yet, I do have a healthy amount of drones for his first push of his two initial basis, and after deflecting that, we move on with his third and me eventually getting the drones I wanted. Now, I agree I could have droned it earlier, but the game, was messy, so I didn't play my best. After I see his army is mainly Colossus, I split my army to deal damage on his side while my Ravager Bane and eventually Ultras deal with the Colossus Gateway Army. I do lose too many drones due to a zealad run by at my third, but with him losing a ton on his side of the map, we end up in a somewhat similar situation. Similar banks, similar worker counts. Each of us has to rebuild some tech and I already have four hatches for production. Yet, here, is the main brain-dead part of the Protoss comes to play. While the Protoss spans his 1K gas bank on a unit that can be A-moved, I don't have a good way of spending my similar gas bank in any way. No neural and no burrow makes investors not viable there. And I doubt a few vipers would have made much difference there. But the gas A-moved unit in the form of the Archon dominates this scenario. Bottom line is, as a Zerg player, I need prerequisites and actual skill. to use heavy gas units unless I go for the worst ZVP unit in the form of the Hydra first and keep some of them alive which he could then later morph into lurkers. No wonder that on the highest level where players actually have skill, the Arkon doesn't play a big role, requires a buff and ProDol's players rarely win something. As the Zerg and Terran players can use their gas heavy units and make a lot out of them, but up to the highest level, the Prodol's gas sink is just Imba. Now this imbalance complaint form was signed by Boya, a European diamond 4.1K MMR Zerg player who's upset that Protoss has too good of a gas sink and he's asking if it's imbalanced RV sucks. So let's find out. And this game sounds pretty much like a banger. I heard the word cannon rush and I was sold. I didn't need to read any further. The word cannon is just very powerful. powerful to me. You know, as a as a pro-tos myself, I enjoy seeing a good cannon rush. And you know what I enjoy even more than seeing a good cannon rush? It's seeing a bad cannon rush and especially I like seeing bad cannon rushes when they work. There is nothing that that brings more joy to my day than when I see an absolutely god-awfully executed cannon rush and the Zerg defending in an even worse way and then not being capable of defending. And then my favorite part would be if there is a complaint at the end. It just it makes me so freaking happy to see diamond Zerg players lose to a pylon that then built seven cannons. None of these cannons protected by more building, so a drone pool would just work. It really actually makes my day. This is already a great start. Look at this cannon. This pylon is going to finish later than the hatchery. This cannon rush is legitimately dead on arrival. It's impossible to do anything with it. are going to finish before the first cannon is even going to be halfway done. He could use this drone to block this area right now so that these cannons can't be walled in. This is legit impossible to lose as a Zerg. And this is going to put you so freaking far ahead. It's going to go for the probe, an interesting call. The wrong call mainly. Allows this cannon to finish. He actually would have cleared every single cannon, I'm pretty sure. Otherwise, At least he would have cleared this one that now just finished. And then the spine would finish. This is still completely okay. Well, you'll lose a lot of... Okay. Queen going down, lings going down as well. Very nice. This was indeed one of the worst possible defenses. Isn't building anything with this either. There were three larva just sitting there. Could have been turned into... Into lings years ago. Or they could have turned into drones. Honestly, this cannon is not really attacking anything. and no extra cannons can be built. This should be cancelled. Yeah, just mine. It's legit impossible to lose this base right now. You could probably just attack this with a queen, this pylon, no? Probably also just attack this cannon with like six lings and be fine. Maybe you need eight lings? No, six lings would have been fine. I guess if you only send him four, that's not enough. So it ends up losing all the lings, maybe one more drone as well. Yeah. Yeah, this was... I think this probably was the worst defense possible. Not using the lings that he had to clear the cannons, floating larva, not using drones to block anything or to attack cannons either, despite none of these cannons being covered by a SimCity or by another cannon that has already finished up. This pylon starting way to it. This was, I could flame this ProDos for five days straight. But you know what the problem is for this Proloss player is that all of his opponents, are awful. That is the problem. People like booja, that's what's wrong with people like cheese grater. Cheese grater, there's lots wrong with cheese grater's play. But the only reason why there's something wrong with cheese grater's play is because people like booja, let cheese grater get away with this crap. Like this game should be over. If your first pylon finishes two minutes into the game when the hatchery finishes, you should not be allowed to play at this level. But if you can't properly hold a cannon rush when the pylon finishes at two minutes you also shouldn't be capable of playing at this level you shouldn't be allowed to both of these guys should be temporarily taken out of the ladder in my mind because this makes absolutely no sense she's greater actually up-in workers right now which is impressive booyah here is going for four gases despite only having 30 drones going against all Zerg theory that has ever existed in the world so you just love to see this stuff just a lot of gas he's already floating 400 gas thinking to himself you know what a could really use right now more gas. That is the one resource I love. This guy freaking loves gas. Holy cow. You know an observer coming out? Like what's he going to do with all? Is he going to get three layers at the same time? Double Evo? Like rush into vipers? No wonder this guy complains about floating gas. This is also just complaining about something you do yourself. He's legit the guy with the stick in his own wheels. Oh, not the gas. It's like, yeah, no crap. You could have had like 500 more minerals here. Had you not been fully mining gas from minute four into the game, despite also being cannon rushed in the first five minutes. It's like, this is insane. Love the blind spore, by the way. Huge moves. Double blind spore. Huge moves, given the fact that he's playing against a robotics facility first. Now, Boo-ya, of course, not very aware of this, because he's decided that scouting is for idiots. He might have had an overlord here. He has lost one. Not sure where it went down. This one can't be used though. It has the important task of hanging above this orange tree. You know what I think would be a really good investment right now for Buiya? If he were to take gas five and six. So maybe he could go to 1K gas. He's going to become a millionaire in gas before he gets it in minerals, which is impressive and very difficult. Okay, Overlord here is going to get sniped. Still in a playable position though, because his race plays itself, and because this ProDos doesn't know how to macro that well either. There's no prison with this. Gateway count not quite high enough for the amount of probes that he has. There's an interesting disruptor shot as well. This push cannot work. It simply cannot work. It should be recalled. This is a recall. This is a recall. This is not a recall. Cheese Grater is going to lose and he's lost. Okay. At this point, I think the game formally is over right now. And informal. It's just over all the case. This game has ended now. We're in a situation where there are six ravagers and 37 lynx against two zealots, five stalkers and one disruptor. On top of that are Zerg players also up a base and could switch into MUDASP at a moment's notice, or into vipers or into anything that requires 1K gas at the 7 minute mark. Really just anything. 48 workers, by the way. Bainling nest, I actually do like that because that is something where you can spend your gas as a Zerg, morphinglings into Bains. It's not a bad call at all. Starts his melee upgrade as well. Don't mind that either. An armor upgrade now coming out of cheese crater, which is interesting. Very interesting. No extra gases here being taken yet for Buiya, which makes sense because he has way too much gas. No fort base. hasn't droned up in a while now starts building 18 banlings, scouted his opponent, taking a third base and having no army. Thought to himself, you know what I really need right now? 18 bains defensively. That's what I need. Now how do I know that these are going to be used defensively? It's because plus one and bainling speed aren't done yet. So attacking at this point would be the dumbest thing you can do. It's going to take into hive of 47 workers. He's barely outmining his opponent right now. Once his base finishes, he's not going to be outmining his opponent anymore. Gets another 10 workers finally. Took his sweet time. What freaking MMR was this? This is a confusing game, no? This actually doesn't feel very high level. What was it? 4,100. Only you. Okay? This actually does somewhat surprising. I feel like the droning has been very mediocre. And I'm a little confused. Because usually at 4,100, I see very decent game theory at least. Like go up to 60 drones, like full mineral saturation before you take extra gases. You know, that type of stuff. It's really common. But we're not seeing any of that here. It's legit like we're waiting for a muta transition that just, Like he forgot the spire, but he's also attacking in Hive, so I know that is not it. It's building three overlords now. What do we have for a prox players getting shield weapons up? What is that called? Shield upgrades, just regular shield upgrades. We have a prism coming out. We have two colossus, three colossus. Actually, a couple of Vipers would be sick at this moment. You have an instant counter here to the colossus. Triple overlord drop? Double hatcheries? No, just one? I saw a second hatchery. Oh, there was this. Wait, there's a macro hatch. This guy built a macro hatch in his main before taking a fort. Which makes sense because he's planning on staying on 57 workers till the end of time. Adrenal glands on the way. Ultra Cavern. This guy's getting all the tech. And then just continues getting lings. I think that might be my favorite part. This is also a typical Zerg thing, isn't it? This is, you know, this is the luxury. This is the Zerg privilege. This is what they do, okay? They tack into the highest tech tier and then they continue building the unit you can build two minutes in, the Zurgling. Like, this guy's freaking 120 lynx with 20 form around the way. He's going to have an army consisting of 140 lings. How does that make any sense if you're fighting against someone that has colossus? Which I'm pretty sure has been scouted multiple times. You need, you need Baines. You're gonna need... You're gonna need vipers. Maybe this army is actually just big enough as well. Lingdrop's gonna go in, still on 56 workers, 11 minutes in. Let's not forget that nothing has happened in the past six minutes. We've just been sitting back and relaxing. After that failed initial push out of the toss, this push just gets blasted. Holy crap. How dare this guy complain? My man built the king ground unit for Proloss, 300 minerals, 200 gas. getting destroyed by this primitive Ling army. And actually walks up the ramp, which is cool. This reminds me a little bit. I think there's a, like in Starcraft Master, which is like 30 challenges to see if you're a StarCraft Master. Like at some point you have to walk up and down the ramp with Colossus to clear Ling's. That's kind of what this feels like. So they just did. It was walked up the ramp and actually what it looks okay. This went very well. Holy crap. Where did all of his units go? I guess after the Bainz ran out, Buhya now is realizing that zerglings are not the hard counter to Zellet Colossus. Actually, I'm pretty sure that the Blizzard Help Tap would even tell you that. That zealots are good against lings and that Colosses are also good against lings. So Buhia officially theoretically less sound than the Blizzard Help Tap, which is impressive because that thing is not very sound at all. It has some wild counters in there. Okay, we'll try here. Attacking stalkers. This is legit the challenge. This is legit the challenge. Look, he's just walking up. This guy's an AI. Is he microwing on the other hand? No, he's not. How is this colossus alive? Why is this colossus shooting the roach warren? I have so many questions. There's no way he's just going to walk up here. Right? Who could have seen that coming though? But really? Like that is crazy difficult, no? If this has happened five times before already, how could Buhya ever anticipate a sixth time and perhaps pre-split one of his three ultras onto the high ground? God! Then Protoss truly is busted. You know, this just disgust me. I see this type of stuff. What kind of poor Zerg do against this? Well, I guess split, but this Protoss player only had to click his unit up and down and you could keep the Zerg busy for hours. For hours, I tell you. It's unbelievable. He's unbelievable. There was a prism here, by the way. I could have saved that. Okay. Now we're in a stage where both players have nothing. They have 20 workers each. There are three, four hatcheries that could mine. Booyah here is floating 1K gas. and starts a pool. Kytton is plating. I love that it. What did he say? Ah, come on. While the Protoss spends his 1K gas bank on a unit that can be A moved, I don't have a good way of spending my similar gas bank in any way. No neuro and no burrow makes investors not viable there. Meanwhile, my man is getting freaking kite and his plating. He has 300 minerals in the bank. Like, he could just research neural. and burrow. It's not like neural is an upgrade that costs like 1K, 1K. And even if it did, he almost has the freaking money if he were to cancel Kaitanus at this point. Booja managing to float more than 1.3K resources, despite being on less than one base saturation, which in and by itself is kind of impressive. It's going to get 18 lynx now. Scouts the Archons. It's like, you know what I really need? lings? He was like, those worked really well earlier against the Colossus. I remember I used to have 150 at one point. Can't quite recall what happened to them, but boy, did I love running around with them. Like, how does he analyze this situation and come to the conclusion that the Ling is the correct unit? I actually think that every unit that Zirc can make at this point would be better than the Ling. And it includes the Hydra. Even with plus two upgrades for the Ling. Because you saw two Archons already. Like, why aren't we? getting the freaking neural parasite, M. Burrow actually. Why aren't we actually getting that? And why weren't these lings just drones? And then while waiting for the research to finish, you could have already started some investors. So you just get like 10 drones and then the rest is just investors and you finish your gas. If you have three ultras and six investors, don't you just win the game straight up? You could even get a couple of banlings in there because you still have a bainling nest too. In case there are a lot of zealots. The investors deal with the good units and then everything else on the ground deals with it. What does he want? Does he want the infestor to be, to cost no minerals? Or does he want two investors to be capable of forming into a super infestor that has splash damage and a little bit of range? While remaining its energy and neural parasite? You know what this is? This is something I notice with Zerg sometimes. They have the, what is it called? The only child syndrome. Is it like main character syndrome? You know, it's like they're the only ones that matter. It's like they can have, you know, for Christmas, what did you get? You know, they asked, boo, yeah, what did you get for Christmas? It was like, ah, I got a mouse pad, I got a mouse, got a computer, got a keyboard, I got a camera, and a microphone. And I thought, ah, that's cool, you know, his friends say. And they're like, what did you get other kid that's not Booyah? The other kid that's not Bois says, I got a water bottle. And Boia runs home to his parents crying, why did Santa not give me a water bottle too? It's like, mate, Zirx has so many good tools in this type of situation. Yes, the gas sink is very, very good for Toss. But ProDos also, you don't hear Toss complaining that we don't have 150 mineral unit with freaking seven anti-air range that can heal each other. and it basically just defends everything the entire early game. The fact that our supply depots don't fly and act as spotters against the freaking widow mine drops and ravens and mutas and everything is like, yes, the races have differences and ProDos has the ability in the late game when they've already mined a resource to optimally utilize the gas resource and they do this better than all other races. This is true. This is absolutely true. Now, Proto's does not have the ability to build a unit that is to supply that can burrow, requires detection to see, and can take over that gassing from the Proto's player for free and stay alive. It's not like a Benchy in Warcraft 3 where you have to suck it up, then you lose your Benchy. No, this is, you take it over, you can do it again after. You can fungal as well. Use microbial shroud if you have brain damage. One Ling here going ham. Love to see it. What do we still have left over actually? One ultra. I love the rebuilding of the Ultra Cavern, by the way. Impossible to get Burrow and Nural. Ultra Cavern, however, Kite in a splating. Well, that's fine. That's definitely doable. It's going to lose both of these as well. Very frustrating. He's going to finish it. Actually, Ultra Cavern here also wasn't a bad call, though. I'm not flaming the Ultra Cavern. I'm just saying that the argument, of not having any money. Like, he actually mined quite a bit this entire time. He's been mining from like one and a half base for the past three minutes or so. This has actually been okay. This was, this was just, this honestly was just a unit composition error. Like, that was what it is. Well, okay, first of all, it was a build order error because the build order was god awful, way too much gas. Second of all, it was a unit composition error because he decided to just build pure link. against any type of splash against Colossus and then when Archons came out, they're like, more splash, all right, more lings it is. Then on top of that, the control, actually control, unit control, not bad. Because he went for a lot of base rates. I think that was good. I rate the unit control. What I didn't rate was the complaining about the lack of having a gas unit, especially when you could have just taken that unit as your own. And the delusionalness, that's the word, the ability to look at something like this and then pretend like there's nothing you could have done. Like you couldn't have research burrow. Like you couldn't have research neural parasite and gotten five investors. Like he got freaking three, four extra ultras out, built 50 lings to die into Archons. That definitely was possible. So, boo-ya, you put all of that together. And what do we get? Ah, you suck. That's what we get. And that's just the way it is. That's going to be it for me today. Thanks also much for watching. Hope you did enjoy it. If you did, don't forget, did a like, watch and subscribe to the channel. I hope to see all of you next time for a new video. If you did, don't forget, yeah, that's it. Repeat."} +{"title": "Korean Protoss just hits different... | Is It IMBA Or Do I Suck", "description": "But the european server is even better of course!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/46IjiDh6aYE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "46IjiDh6aYE", "text": "Dear Harstam, Protoss is the most stupid, imbalanced and brainless race in the world. Now, I'm not cursing, but Protoss is too strong. In this game my opponent used a Phoenix Colossus build and I opened with three reapers and two Helions. Because of his Oracle opener, I didn't kill many probes and I was in a slight disadvantage. But he didn't attack me, he just did some harassment, so I expanded and rebuilt my economy. When I watched the replay, I found that his third base, was slower than mine, and his economy was worse. I dropped some widow mines in the midgame and killed all the probes in one of his bases, so I decided to push. The push was very effective. I killed his fort base twice, and I scouted his carriers. But because of a small mistake in my micro, I lost a lot of units in the front. Facing the super battery and the zealids run by, I decided to retreat. I thought that with the help of mules, my economy was much better. As long as I expanded steadily and didn't let him take a fort base, the victory would be mine sooner or later. And I did that. I kept him from taking a fort base with my roaming units. When the game reached the late midgame, I met him in the middle. And his invincible carrier colossus and storms vaporized my army. Then he marched to my production and crushed me. So the question is, if Prodols can win by turtling on three bases, have no map vision and making an unbeatable army, is this matchup balanced? After the game, I thought I maybe should have used a base trade, but the position of that frontal fight was not bad for me. I also wondered if other openings would work, but Phoenix Colossus is a very strong defensive build that can hold almost any push. So tell me, Harstem, is it Inba or do I suck? This imbalance complaint form was sent in by PCEC Ameris, a Korean diamond player at 4,100 and 50 MMR, who struggles with the Protoss unbeatable army, asking whether I believe that Trolos is imbalanced or if he sucks. So let's figure it out. Alright, ladies and gentlemen, and here we go. In the top right, spawning is our Blue Proos player. It is Achilix, the imbalanced Protoss player who builds carriers, Colossus and Templar. And in the bottom left we have our Neurological Expert, America. This is the second week in a row that a Terran player is a neurological expert capable of determining brain damage, not just in one person, but an entire population of people, Protoss players altogether, all of brain damage, no need for CT scans anymore. No, this guy has figured it all out, Ameris. He knows prox players have brain damage. This guy could be used in a hospital real nice. He would clean up that emergency room and he'd fill the bets as well, 33% of the population, of course, Prolos players, at least of the StarCruff population. That's the only question he asked, you know, on the form. There's a couple of, it's like name, age, what else would have to, like, where you, like, your address and things like that, and whether you're a prolos player or not. You have to tick the little box in. That box is ticked. We're going straight to a bed, my friend. Rest is what you need, because you have brain damage, you're absolute clown. We're going to see how accurate that is, whether Chillix actually is an imba abuser, an abuser of imbalanced units. And it's nice to have a replay on the Korean server. I feel like we don't have a lot of those. It's rare to see Koreans. I don't think this form didn't read like it was written by a native Korean. But still, Korean server, 4.1K MMR. Quite some more. Look at this. Beautiful scout. This ProDos player knows exactly what he's doing, by the way. Wow. Scouts a full wall and is well aware of the. fact that this could be anything. So this could be a double gas opener, which is what it is, or it could be a proxy 3 racks, you know, 3 racks extra proxed in the middle of the map. And he's just scouting around, making sure that he can figure it out. And his Reaper is going to go across. Might actually kill this worker. Could have killed it if you were paying attention, but wasn't paying attention. Now he's going to jump in and try to clear that pylon. And that is, that is a wild move to make. Usually you're not really going to get that pylon. As this probe moved in, sees the reactor and gets the, scout on the CC. This is a really nice scout. I'm actually kind of impressed here by Chilix. Chilix making some extremely high-level decisions here. Honestly to God, this is fairly good stuff. I'm happy with that. Okay, here we go with his, what was it again? A three-reeper two-hallion build is what Ameris wrote down. And we're expecting this not to do any damage, because that's what he said in his little form. And why would people lie in their form? That would just be mean and weird. That's not what I'm expecting today. coming out for Chillix. Oracle opener indeed. That is beautiful. I'd love to see a couple of batteries here, by the way. If you're playing against a full wall, I think a necessity is a battery. I almost feel like this is a little late. This is post, what is it, third unit. And warp gate. Kind of get a battery in the main base as well. That's great against high Reaper counts because he doesn't quite have a Reaper wall. It does scare me a little bit. This battery is really on the edge, by the way. Like, timing-wise. that's fairly close. Okay, here we go. Hallions plus Reapers. Not going to go for the probes. Instead going to go for, okay, now we'll go for some probes. I feel like we'd have dealt more damage if he just would have straight up gone towards the probes in the natural, which I think would have been the better play. If you just see a single adept defending that natural, you see six, seven workers. I think going for the probes in the nap would have been, in my mind, a superior call there. a significantly superior call. Follow-up here seems to be a siege tank, a Viking, some type of push or attack, or maybe, no, it's not going to be a defense. I don't think you usually build tanks defensively against Stargate. No, you definitely don't do that. Why was I pretending like I didn't know that? Oh, I don't actually, no, no, you don't build tanks. You build tanks if you want to push against Stargate. You don't build tanks defensively against Stargate. that's really not that much of a thing. 99% out of the time. First Viking is going to stay at home. Second Viking hopefully gets rally across the map. I actually hope that that first Viking also makes its way across the map at some point. This is kind of a useless push. Like, it's not a whole lot of units. So what are you planning on killing here? This is very confusing to me. Like, he's pulling the boys? No, yeah, you really shouldn't there. Pulling the boys there is a huge blunder. Even just attempting that was a blunder. Okay, Oracle's coming back in, helping out. This was a very, very terrible push. He basically just ran into someone he knew had an Oracle and three adepts. And there were like seven Marines and a tank. And the last time he scouted his opponent, he saw the three adepts, the one Oracle. that was like a minute and a half before this hit. So unless you believe your opponent had a stroke recently, making this type of push out is actually just idiotic. Like you spend so much time building reapers early on that your marine count is fairly low. If you want to go for a tank Viking push, then what you do is is you play one Reaper into reactor and then you start popping out Marines at a high pace rather than going for two more reapers first. Those two reapers denied four Marines out of existence. If that push had four more Marines, and the Vikings actually would have been there, I think you might just straight up win the fight. I'm not saying this is necessarily a good build. I don't think this is a good build. I'm saying that if this was your plan, you should have executed it with two less reapers, and I also honestly don't think you should build a second helion, or even a first helion for that matter. If your goal is the tank push and you want to hit as hard as possible, single Reaper, then maybe Cyclone, then Tank, or single Reaper than one Helion and then tank. Like, you're delaying your tanks by building two Helions and you're delaying your Marines by building two extra reapers. And maybe it's easier for me to say because you didn't deal any damage, but your goal is to hit hard with the push, not to kill 12 workers with the first five units. Well, that to me sounds like an unrealistic goal. And if that should be your goal, then the follow-up needs to be different because your follow-up is just not going to hit us hard. So so far I'm not very impressed. rest. Now, I could be mistaken. I could be mistaken, but this he sees finishes six minutes and 52 seconds into the game. And Chilix is going to finish his nexus a solid nine seconds later. Nine seconds. And here I, here I want to read the imbalance complete. for him once more. When I watched the replay, I found that his third base was slower than mine and his economy was worse. Now, I am all for celebrating our wins, okay, in life, but I am not sure if I'd ever mentioned to anyone else if my nexus was nine seconds faster or nine seconds slower. I don't think that is, this is the huge advantage you make it out to be. If you were an airline pilot. I would not want to be like your co-pilot. Ladies and gentlemen, um, due to some, uh, eastern wind, I'll be able to reach Amsterdam destination 12 seconds early. My co-pilot John would not have been capable of doing that because he's an idiot. I repeat, I'm 12 seconds early. Please clap. It's like, what? If my pilot would say that, I would be very confused and I'd be afraid that he might just crash the plane if I don't don't clap, so I'm going to start clapping right away. I'm going to start clapping right away. It's just a really weird thing to brag about. Nine seconds, really. If nine seconds is a long time for you, then I pity your girlfriend. Because this is... Your position honestly isn't bad, but it actually isn't that good either. Actually, is it good? It's fine. It's fine. It's not great though. So the way that you usually judge positions, in the PVT matchup when Phoenix Colossus is in play is by checking infrastructure and supply. And right now supply is fairly close. And then if we take a look at the infrastructure, we have five barracks versus four gates and two more on the way already. So really, I think I would judge this game as pretty much even. The only thing you're really ahead in is in upgrades. That's really the only thing I'd say, wow, definitely ahead in that. Your army is worse because you have mainly a Marine Army, no marauders. So you can't really expect to deal any damage against someone that has two marauders and Colossus. You don't have Ravens to Interference Matrix anything. Your Viking count isn't high enough to contest anything either. Like, I think your position, I'd be okay playing this TOS position 100% of the time. Because Toss right now can for free take a fort base, take into Templar Archives if they want to, or a fleet beacon. Not a huge fan of this Fleet Beacon play, but it is, it is possible, it is allowed. I'm not a fan of it. That doesn't mean it's not allowed. It is allowed, which is not a fan of it. Going to get the mine drop in as well. Meanwhile, Ameris floating or was floating a solid, what was it, 900 minerals or so. It's going to go in with a double mine drop, clearing the entire mineral line. Well. I hope these get to shoot again. Because if this is it, you kill 10 workers. When I think of a... Did he say mineral line or base? Oh my God, I'm going to have to read this crap again. I dropped some widow mines in the midgame and killed all the probes in one of his bases. So I decided to push. Now, unless these mines shoot again, which I have a feeling they won't, he killed 10 workers in a base that has 16 workers on minerals and six workers in gas. That brings us to a total of 20. 22 probes. That means he killed less than half of the workers on this base. Now, 10 workers are still a decent amount of workers to kill, but we're also 10 minutes in game. There are three necks side which you can chrono boost. So really, it doesn't take so long for toss to reproduce those workers. If you lose 10 workers, two seconds into the game, you lose a very big percentage of your worker force. But in this case, not really the case, right? like you lose 10 workers if you have 65 or 66 workers like boo-hoo like the main thing that you're losing is that you need to rebuild them so you're losing straight up money rather than you're losing a lot of mining time or potential mining time which is usually why worker damage is so powerful right because you're also losing a lot of production time where your nexus and a lot of mining time for those probes but here it's like well you're more just losing a straight-up mineral cost of 10 workers, which is like 500, 500 minerals, which is a lot, but you also lost the Metafax and you lost two mines. So it's like, it kind of evens out in the end. Like Metafax is 100,000, mines 75, 25, 25. Add all of that up and you get to what, 400 resources. So really you had like a 100 resource bonus and your opponent didn't lose any gas. So I'm not sure how great that trade was really. Actually, I know pretty sure that the trade wasn't that great. The one thing I really do dislike is that Chilix hasn't managed to get a fort base up, and also the fact that he has no map vision whatsoever. Then again, Amaris can't really say much about map vision. He's also completely blind. No mines borrowed around the map to deal with potential salad rumbis, which is exactly what you should be doing at this point. I do like this sensor tower. There are no turrets, which is, well, there's a turret here. No turret at the planetary, which I think is a mistake. Planetary under fire can just be repaired, so there's not an issue. As the Vikings now move in, And rather than attacking the battery here, we're attacking the Colossus that is being healed by the battery, despite that Colossus being further away. That is not just surprising, but it's also a huge blunder. On top of that, we've also lost our forward base to a zealot run by, which I didn't think was possible, especially because it wasn't like there was 50 zealots. These were like 12 zealots. So had he just repaired, this would have been a hold. Also, can I just say that I find it weird that Chilix mentioned the fact that he denied his opponent's fort base, but then also lost his own fort base? That's not really... Once again, not a real thing to brag about at that point, is it? He's like, oh, I really punched the guy hard and he never got me. And then you see a picture of Chilix and he has two black eyes, he's like, what? Like... And then the video releases, you know, the CCTV, he'll him getting beaten. up. He also just shoot a straight of won the fight and he right-click the battery here. So that's like two pretty big blunders in a span of maybe 15 to 20 seconds. What's the upgrades for the Viking? Zero upgrades, okay. Plus two on the way already here for the carriers. It's also an army that consists of a lot of marauders, by the way. 25. You could definitely take another sick fight. No? Actually, I think at this point there are just too many air units. I think there might actually just be too many air units. He needs more Vikings and he needs better upgrades on the Vikings I think as well. Like this isn't gonna work. You have as many Vikings here as there are air units and your opponent's air units are six supply and they shoot interceptors. Like the carrier here is better. Now if you had an army consisting of pure marine ghost and mine behind this, you could kill the interceptors. Why would you land the Vikings? But you have an army of pure marauders. 25 marauders, 10 marines and 5 ghosts. This is not a very good army to fight carriers. This is like assembling a team of 10 social scientists. And then accidentally signing up for the football league rather than fit as much jargon as you can in a sentence competition. which the social scientist would have been very good at. It's a good push, by the way. And marauders are very solid at taking out nexite. Not as solid, though, against pure air. What are you producing at this moment? Okay, so you lost some supply. It should be pure Viking. Yeah. Yeah, any bio unit you're building at this point is a mistake. It should be Viking Ghost. That's where you should be building. Maybe even a Menevec in here. And on second armory, by the way, is definitely something we need, right? We're going to need these freaking vehicle plating upgrades because you're just going to be down in upgrades. Otherwise, it's going to freaking suck. Plus three about to finish up. Oh, good corona boosting. I like that. Another orbital right now being built on the fort base. So he is retaking it. Both players double expanding at the same time. Great minds think alike. Or brain that players think alike in the case of, you know, how Ameris views this. Three more carriers as well. It's going to boot the carrier count up to, well, potentially 11, 6 Phoenixes against currently 16 Vikings with only supply space left for, what is that, six more. I'm having a difficult time seeing how this going to work out. I think Ameris believes, oh yeah, he actually did just cancel the 4th and the 5th at the same time. That's impressive. Okay, I'm not going to say anything bad about that. Now, it doesn't, of course, influence a fight that happens up next. Like, people, people don't quite understand what denying Eco does. But if you're not killing your opponent's army and you just deny their eco, what it usually means is that they'll just have an army, a very big army, a very powerful army, but they'll only have it once. So they can't remix on it, basically, right? And that's pretty much what we're seeing here. Like, Chilix, he's mining less, although it's only 500 less a minute. It's not like, he's mining like 12,000 less a minute, which will also be impossible, but it's also not quite what's happening. Like, he has a very powerful army, and at this point he has a much more powerful army than his opponent for two reasons. The first reason is that his opponent... The first reason... Okay, actually there's three reasons why Chillix was most likely going to win this fight. One, because Ameris's army consisted of mainly marauders, despite this being an air battle. Two, because there were no good upgrades for Ameris's air units, and this was an air battle. And three, apparently Ameris, now, hold everything, boys, hold everything. I'm about to say something that neurological expert worldwide might be incapable of doing in a hospital without a CT scan. But I think judging this fight, based on this fight, I think I can make the executive decision here that Ameris might have brain damage. Because if you scan forward and you see that your opponent has freaking 10 carriers here, six phoenixes plus three upgrades done, and you yourself see that over here, how many is this? This is like 18 Vikings, which means there's a bunch of Vikings just idling. Yep, there we go. six freaking Vikings just idling over here. There are 18 Vikings over here against 10 carriers plus 6 phoenixes and you're down to upgrades. You have no anti-air on the ground except for four ghosts which I don't even believe get used for EMPs and on top of that you separate the Vikings away from your main army so that the Templars have full range to throw as many storms as they want. Now if you do all of that within the span of five seconds you must have serious brain damage. It is the only thing that makes any sense. Because who in the world would think that this was going to be a successful fight? Like really, he even watched the replay and couldn't figure it out. Like what was the line he wrote? After the game I thought maybe I should have used the base trade. But the position of that frontal fight was not bad for me. Maybe the position wasn't bad, but the other guy had units that killed every. everything you have. It doesn't matter what position you are in. This could have been the worst position in the entire world. You still would have lost. It's like if you have the high ground, but the other guy has a gun and you're bound to a chair, it doesn't really matter that you have the high ground, does it? He's just going to shoot you and there's nothing you can do about it. And that's pretty much this fight as well. You just shot you. That's it. His arm is... You could have actually based rated. You could have kept the Vikings at home. You could have built turrets at bases. You had more money after all. You could have EMPed the Templar. There's like five or six things that you could have done better in that fight. I'm not saying that all of them would have led to victory, because I think your victory should have come much earlier, first of all. And also your army composition at this point just wasn't really cut out to deal with your opponent. Your vehicle plating was too late. Your ship weapon upgrades were too late. And your Viking count was simply too low as well. Like you had 28 marauders in an air battle. Make it make sense. You can't, because it's... It doesn't make sense. And now Chilix walks over here and rushes your production, which is actually the correct call. Chilix might not have played this game perfectly, but his decision making was actually very good. He understood exactly what was going on, he understood that when you build 28 marauders, and if you have 11 carriers and 6 phoenixes, probably going to win the fight. Yeah. Well, no Gigi either. We'll have to see it. Chilix, Chilix, Chilix, legendary gamer. Ameris, however, not quite as legendary. Too many mistakes, completely misunderstanding his position again and again and again, getting upgrades way too late, control on the last fight, mediocre, decision-making to take that fight extremely bad. The worst part is that he scanned it. Had he done this blindly, I wouldn't have been okay with that fight, but I would have said, okay, he accidentally landed in that fight. But he set up for the fight. He made a concave for that fight that he knew he was going to lose. This is like seeing the lava come down the volcano and running in head first. It's like what do you think was going to happen? Like your cool head was going to take out the lava? No, you're going to die. That's what happens. And that's what happened in this game as well. Prolis, my dear friend, isn't imbalanced. You just suck. And that's just the way it is. I'm sorry, Amaris. I'm sorry. And get that CT scan, buddy. I think you'll be surprised by the result. It's not the Prolost players. It's you. That will be it for me today. Thanks so much for watching. Who did enjoy this, don't forget, hit the like, but subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thanks so much. And bye-bye."} +{"title": "He REALLY Is ANGRY. | Is It IMBA Or Do I Suck", "description": "Pure Anger. Channeled into a single complaint form. And then... Well, see for yourself. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/2W0gwaoCK_o/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "2W0gwaoCK_o", "text": "Dear Hirstam, Protoss is the most brain-dead race. This guy opens Stargate and loses his Oracle to a mine? I'm ahead in economy the entire game and did not take any really bad engagements, but then is the same old story. If TVP goes to late game without a huge advantage, then it's an auto loss. That's just a fact. The only option Terran had to get some momentum was the Raven Tank Push or, well, the threat of it. But now that that's nerfed, the Prodol's. has literally nothing to worry about. And now everyone is doing this fast forge build with cannons in mineral lines, just so they are extra helmet and have even less to think about. And they can concentrate on the demanding task of a-clicking charge lots. The only hope for Terran is to catch them off guard with a cheese, or all in, or be 3.2 times faster than them. Just to get Home Story Cup, Gabe loses one three to skill us. and I heard even Clam was struggling against a random prolos player in the quarterfinals. So this was sent him by No Tricks, a North American high master player, 4,500 MMR, who believed that Terran is impossible to play in the late game. This is an objective fact. Just look at the recent results. So, Hamster, play the Clam compilation. And here we have it, ladies and gentlemen. No tricks, our Terran player, our angry, angry Terran player. He was very upset. It is rare to see such vitriol in these imbalance complaint forms. It's just some real power. These days I feel like they're too well written almost. You know that they treated like a poem, like a school assignment, some of these things. it. You know, they're like, oh, in balance complaint for him, let me rhyme or let me make it into a song or, you know, something other or something else. He's like, I mean, write a musical about this. He's like, no, I don't want that. This guy is angry. You can feel that he's angry. It had no, no capital, proper capitalization of letters either. No punctuation marks. At least, maybe there were a couple. In general, just, I like that. Just this raw energy coming out of this terror and just oozing out. Just making stuff up. like, oh, cannons brain dead. Because of ravens, these forge builds aren't possible anymore. They are possible now. No more ravens, forge builds are too strong. I'm not quite sure what. Raven Interference Matrix, now being a research, has to do with forge builds becoming viable. But we never like to let, you know, facts get in the way of our narrative. And a powerful narrative has no tricks sketched, my dear friend. Oh, what a powerful narrative. The narrative of the brain dead. Trotus player. My favorite narrative, perhaps. Look at this. Neat little Nexus before Core here. Neat little build order coming out of the Taron as well. Oh, look at it. Reber timing, two minutes. Pops out. Ooh, Depot. Perfect timing as well. Going to see a factory. Look at that. 150 minerals. Ooh, goes down. This is beautiful. This is high-level play. Or this is good enough. I'm happy with this. Look at the little bunker boy. He's going to build a bunker because he knows what to do. And so does his opponent. It's going to lose this probe. No, he's not going to lose the probe because he pulls it behind a natural. That is great. Reaper goes... Koukoochoo, Mr. Reaper? This is very big coming from the guy that calls the other person brain death. This was a Nexus before Cor. Nexus before Corp means that this adept pops out at around 2 minutes, 31 or 2 minutes and 32 seconds. That also means that if your Reaper is on time, you rally across the map properly, is that you can scout what your opponent's tech is, or you can at least move into the main base. Sometimes the tech hasn't started yet, but very often the tech is there and you get a scout. Sometimes you can even kill a probe if you move in towards the side. Now, Reaper Man over here saw this nexus timing and didn't realize this was a Nexus before core. Now, usually, I'd let this slide, but you call Prodos players brain that, and the first theoretical error is definitely coming from, the Terran here. Definitely. The reason why almost no Protoss players play Nexus before core with a Probe Scout is because you're, you usually lose a worker to the Reaper, because the Reaper just jumps in and you're in trouble, or a bunker gets built behind your mineral line and then you're also in trouble. This Terran player, however, not quite realizing that. Once again, I'm okay with that. If you're this level, that's okay, but they don't flame the Protoss player for being brain dead, okay? Don't do that. Don't do that. I'm not okay with that. is in a glass house should not be throwing stones and he without sin should cast the first stone and no tricks is definitely not without sin so he is with sin he's a sinner he's a big big sinner he's a big sinner good to kill the pro bad boy bad boy what you're going to do oracle's on the way out oracle into second gateway yes i like this oh oracle and the phoenix now we're talking build orders I really do like that. This adept is actually being microed. Nothing's being marked in the main. Oh my God, he pulled the probe away. Nico style. What the hell? Oh, gets in with the adapt? No offense, but no tricks is getting absolutely outskilled over here. No? Look at this. Got in with the adept because he didn't raise the depot, didn't get a kill with the thing over here, ends up losing the adept. Now, this is unfortunate. But honestly, this is nothing to do with being brain dead. This just happens. It is freaking hard to spot on some maps and some graphic settings. Sometimes you just, you fly in. You don't pay attention to a unit for two seconds. Terran has no clue what that is like. It is rare to see such, because they're the ones with the widow mines. They're the, you know, I guess disruptor, but disruptor has a way longer timer than the mine does. So I don't even think this is comparable. The mine is, it's a surprise unit. He managed, this is like no tricks hiding in his opponent's closet, you know, breaking into his house. Then when the other guy's asleep, comes out of the closet and punch him on the head. Like, ah, you didn't see that punch coming, did you? You idiot. And then no trick still gets beaten up because he's just weaker. Then he starts complaining about the other guy's muscles. Oh, it's too big. He has no brain. Why did he hit me on the chin? Doesn't he know that the throat is better to hit? Why did he go for a groin kick? Hasn't he learned Krav Maga? He's like, ah, piss off. made. Moron. Tech lap, tech lap. I like this. A little bit of efficiency here coming out of no tricks. That is just beautiful to watch. Can instantly fly these barracks over, start Stim and Combat Shield. I think that's very good. Ooh, it's my crone now. It's going to kill a bunch of these Phoenixes. Personally, I think Oracle into Phoenix builds with Twogate are extremely safe and should never be attacked into as a Terran player. That should be the general rule. Like 100%. Because you're just going to have a lot of gateway units and you have a lot of air units. You have very good production. So this type of push is generally quite bad. What happened here? So I was giving him compliments, but I shouldn't have. And I'm sorry for that. So I take back the compliments I gave earlier to No Tricks. What I said was, I love these Tech Labs. That is cool and that is efficient. But No Tricks over here did something cool, but not something efficient. The reason why you built Tech Labs with your Starport and your factory is so that the moment your barracks finish, they can immediately float over, start Stim and Combat Shield. Stim and Combat Shield are the limiting factors for when your push can arrive from the Terran perspective. Okay. So these barracks finish five minutes and ten seconds into the game. A tech lab takes 18 seconds to build. Okay. That means that at this point, if he had started the tech labs on the barracks themselves, they would be finished and he could start Stim and Combat Shield, or he could start marauder production. When does it actually finish? When does it start? He starts marine production. Look at it. Now floats over. So he's going to be, what is that, 14 seconds too late. Okay? Now, once again, I don't really, now, actually, I do mind this. I do mind this. I just think this is stupid. This is inefficient in both attention and in time. If you know you're going to be busy microing these Marines, just say, hey, I'm going to put my barracks in a control group, and the moment they finish, I press X and X to start my two tech labs, and then at some point I go back, build Stim and Combat. But then I don't have to float, which is attention intensive. It takes quite some time to execute that. And also, this ended up being slower anyway. This is basically what we saw now. Is no tricks going on a, basically a friendly hike with his mates. And then appointing an official pace setter and telling your friends that they have to walk in a straight line to reduce air resistance. It's like, mate, you're going for a walk with some, like, most of the margin, wearing dress shoes as well. They're not even proper walking shoes. Just walking around the city to like a Starbucks. This is way too much. It's too formal. You don't need to do that. Look, if you're not capable of microing your push and floating the barracks, just freaking build the tech labs on the barracks themselves. Like, I'm okay with that. And it would have been faster as well. Until you reach that level where this is actually useful, just don't do it. Practice it against the AI. And then if the game is serious, if MMR is on the line, just pick the things. thing that works best. Pick the thing that's most likely to get you MMR. That's what I find important. Points, wins, Ws, all right? That's what we care about. Now, Forge, double forge has finished. I would once again like to point out, by the way, that he had some, I'm going to have to read this. He said something about the Raven tank pushes. He said the only option Terran had to get some momentum was the Raven tank push or the threat of it. Raven tank pushes were god-awful against Phoenix charge. So in a way, nerving ravens, we did no tricks of favor in this particular game, because otherwise he might have built a raven. The only thing that was nerfed on the raven as well is the fact that it doesn't have interference matrix, that you need to research it. So the raven is the same against charge builds, but it's significantly worse against Colossus builds. This is a charge build, so nothing changed. It also would have been bad to get it in this case because Phoenixes are out, but also nothing has changed. So he's complaining about something that doesn't exist or that... It's just complaining to complain. This is like complaining about the fact that lettuce has gotten more expensive, but you never eat lettuce. It's like, why do you care? Hey, someone comes up to me, you see, they're increasing the freaking price of lentils. Oh no. That's awful. Let's protest. Well, actually, never mind. I don't eat lentils. I don't have brain damage. Actually, I do eat lentils. That's a bad example. And I do have brain damage. So it was a double bad example. All right. Plus two attack here coming in. I like this. I like that. We're also getting mind drops. That's good. Yeah, I'm going to hold this thought in my head while we take a look at this fight. Because I feel like I'm just getting gaslit by no tricks over here. First of all with his nickname he says no tricks but all he's been doing is freaking tricks tries to all in now this mind drop I thought he said that even these mind drops don't work because everyone's building a cannon like what yeah of course as a response it's not like this Proos player had the cannon ready waiting for this drop which actually is a fine thing to do like what is he flaming him for building detection against invisible units? Like, oh, these freaking terrans with their turrets and ravens against DTs? Why don't they just defend like a man with scans and units in positions? Like, well, that's very ineffective. I have no clue what he's complaining about. This guy's a... I don't know. I'm very confused. I have a... but... an open mind. I have an extremely open mind right now. extremely open mind right now. Because the main complaint was about the late game. There is some, you know, there's some, some, some, some, cannon fodder complaints in front of it. These we can, you know, we wipe them off the table. The Raven Tank thing, the cannon thing. They're off. They're gone. Off the table with you, you prick. Oh, that was a good fight. That was nice. I would love to see a couple more mines, by the way, against the freaking Charcelot Arcon army. Hell yeah. Oh yeah, I'd love that. Maybe ghost? Just a suggestion. Actually, it's not really just a suggestion. Ghost. Just get them. That's an order. Vikings. Okay. Some preemptive Viking perhaps. Maybe he's really afraid of phoenixes. I like this drop by-o. It's a good drop. I'd love to have a mine in here. Mines add so much in this type of drop. Like they really, really do. This still is a good drop, though. Can snipe maybe some of these phoenixes, not really target-firing. very well. Now could pick up potentially target the Phoenix, target the Phoenix, target the Phoenix, target the Phoenix, target the Phoenix, target the Phoenix, or pick up, target the Phoenix and pick up, after getting a lot of damage and losing all your drops. That's also allowed. Bad micro, good rotation though. I like this rotation as well. Now he should really piss off. Move these mines out of cannon range. Not great. The thoughts were good. The rotations were okay, but the execution of the pushes wasn't good. And he's actually lost his momentum with this. Mine production is too low. He's produced a total of 12 mines in an 11-minute game that is simply too little. How long does a mine even take to produce? I want to say it's like 22 seconds. 21. I was close. 21 seconds. So yeah, you want pretty much constant mine production. You want to have mines around the map. You want to have mines in your army. You want to have mines absolutely everywhere because mines are insane against zealads. And zealids runbys are a big issue for Terran. That's the only way that Tos has to deal damage to Terran pretty much. at this level. Because this is a pretty decent level. It's not like, you know, you can just run in with five stalkers at this point and start killing 12 words or two adept shade in, kill 30 works. Not like Zalid Rumbies and Prisms is a good thing. There are no turrets yet, by the way, to deal with prisms. Not a Utrend of that, no sensor tower either, but it's on the way. Okay, I do like that. We have ghosts coming out. Okay, we have four ghosts. That's good. Mind count is still too low. I'm just surprised how low the overall, I'm not quite, I don't understand why that's the case. Why do we have no units? I think maybe too many upgrades. We have two plus two ship weapons for five Vikings that are fighting phoenixes. He started ship weapons level one before the first ghost. I don't think I've ever seen this in my life, except for people that rush battle cruisers. But in like an actual game, I mean. It's like at higher level. This is higher level. I think masters we can call higher level, right? That's definitely a higher level, yeah. And also, like the games, it looks fine, but also just some oddities. Oh, starting conclusive shells now. I had missed that. He's kind of betraying himself or this is a self-report, you know, starting to concussive shells. I wasn't going to flame you for it, but now it means that all the other fights didn't have concusser shell. God, what are you? A noob? Nah, that was mean. I'm sorry, I take that back. That was uncalled for it as well. I do apologize. I shouldn't have said that now, tricks. That wasn't cool. Um, he's just going to go around for a little bit. Has seven goes right now. His army is huge. I love it. Moving back. Noise. Good control. Okay, mines. He needs the micro. He needs the macro. Look at the cache he has. What did he imp? Did he imp his own metaphax? What the hell was this fight? Just this entire... Look how many. Okay. So there's two things here. One, do you want to fight while having 1K in the bank and being on 8 barracks? The answer is no. You probably want to max out first. Okay? Although this fight should be winnable. Look how many... How many EMPs does this guy have? He's like freaking... Like two over here, two over here. There's like six EMPs. This entire army, the shield should just disappear. But how... Okay, that's one. He hits three units. Now he move commands. Hits the same three units again. Hits more units. Now I guess we'll see an EMP on his own MEDAX because they had no energy in the end anymore. Yeah, it's his own MEDAVX and two zealots. You know the target here are the Archons, right? You are aware of that. Now, maybe No Tricks isn't aware, but the arcon, I'll just give him some info, has 350 shields and 10 HP. That means that if you impede the arcone four times and a marine farts in its direction, the arcon falls over and dies. And these Archons represent 1500 gas. 1500 gas that is a lot of gas now there's a lot of gas still in the bank for the proto's this was a terrible fight it really shouldn't have been he shouldn't have fought but even when he did fight it should have been a good fight I just don't think you should fight if you have ghost Viking against someone that's on pure gateway units and a couple of robo units but no disruptors yet the keyword here is no disruptors I don't think you should fight until you're maxed I don't think there's any reason to. This was the worst thing he could have done. Executionally and decision making wise, probably. Well, he could have moved commanded. I mean, within reasonable standards. He could have done a lot of bad things. Like, obviously, could have stopped playing, could have left the game at this point. Could have started flaming his opponent before the fight was over. Like, there's many things that could have happened here that didn't quite happen. But the game continues, as we're about the, yeah, I'd say that we're now kind of starting to to kind of crawl into the late game. It's a slow process. And now we're moonwalking out of it by warping in five more Archons. The Archons, people mistake the arcone for a late game unit in PVT. The arcone is a midgame unit because ghost is the hard counter. Once you have ghost, the arcone is worthless. So right now this army consists of, what is that, 24 supply? 24 supply of nothing. These Archons are not... They don't exist. Like, you see them, they're an illusion. He might as well have hallucinated them. It literally doesn't matter. They should be capable of dealing zero damage. Right now, no tricks is actually up in supply. As long as he has more than five goes. He is five. He needs a sixth. Interesting fight. Maybe EMP. A couple of Vikings. He's building Menevax. No, no, not what? Why are we doing this? Just stand back, relax, build up your army. His army is garbage here. He's all-in in you! This is not a latheat, this is an all-in. He hit a lot of EMPs but not on the Archons. He just keeps hitting the big units. He's like, oh, Colossus. I should hit the EMP five times on them. They probably have a lot of shields. Nice target fighter on the refinery. Meanwhile, Zealots killing everything here. But this is the Zellet run by he was complaining about. Okay, now Disruptors are on the way. And once disruptors are out, game actually becomes pretty hard, once disruptors are out. I mean, at this point it doesn't matter because I think it's pretty much over. I don't quite understand how he's going to survive until the late game. Because in my mind, the ProDolus just walks straight into the natural. and then wins the game. Oh. I guess there's no late game? He complained about something that didn't happen. What the hell is that? What? This is like complaining about the moon landing. It's fake, bro. What? This was no late game. How can you lose to Argon Colossus? Losing to Argon Colossus. in the late game is this is like blowing up your own house and then complaining that it's cold. It's like, oh, no walls. It's like, yeah, no crap. You blew it up, you clown. Like, ghost Viking, marauder destroys Arcon Colossus. Like, it's not close. And this isn't something that Terran players will deny. If there's a late game army that doesn't have disruptors or a high immortal count, Viking ghost marauder, matter of fact, just eats it alive. Like, just freaking owns it so hard. Like, ask any Terran player that has a brain above 5K MMR, and they're going to tell you this. Terrans complain about disruptors. Terrans complain about storm. Terrence complain about carriers. Terrence complain about Tempest. They never complain about Colossus Arcon Zealot. Because they can fight that army. This is not some imbalanced army. This army is balls. This is a mid-game all-in that you somehow managed to die to, despite already having one foot into the late game because your ghost control is god-awful. My dear friend, Proto's players, you know, we might be lacking something up here sometimes. A little bit, but you might not have a brain after watching this game and how you control your ghost. You, my friend, you suck. And that's just the way it is. All right. That's going to be it for me today. Thanks all so much for watching. I hope you didn't enjoy this. Don't forget to the like button, subscribe to the channel. I'll see all of you next time for a new video. Like, subscribe, yeah, that's it. Cha-cha-cha."} +{"title": "But He NEVER Built Those Units... | Is It IMBA Or Do I Suck", "description": "My guy must be rich! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/6E5zr40mwLY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "6E5zr40mwLY", "text": "When low-player Terrans go for a stupid turtle approach and start massing BCs and Vikings, the only counter for them, the corruptor, sucks completely, even when one manages to mass them. Now, I will not brag about my own capabilities, probably because this guy has none, but I mostly play unranked to practice until I feel I would do well in ranked games. However, it is frustrating to confront Terrans and see how they can just. do nothing and force cost inefficient traits for the opponent. I may suck, but please also answer if there's any imbalance on the forced late game result of some games. This was sent in by Chris with a K from North America in the Platinum League with an MMR of 2,933 MMR with the question, is it Imba or does Chris suck? We're here to find out. Alright and here we go. Chris in the bottom right as our red Zerg player Hydrogee Chris. And in the top left as our Blue Terran we have Jamstone Geno. Blue Terran. Let's see how he's going to open up. He's opening up with a CC first. But so far without the CC. With a barracks. All right. Well, it's very rare to see someone floating enough money for a command center while still having to build their first production structure and then not getting the command center. Well, he's going to get the command center? Just double barracks into CC. Now, this is what we call not a build order. This is one of... You know what this is? This is a couple drinks in on a Friday night. Okay, sitting with your mates. All of your mates are are same level as you are. All plat, playing 2v2s or 3v3s usually, having a couple of beers, and all of a sudden you have it. Double barracks into CC in the wall. And let's do this, you tell them. It's safe because it's a wall. Things can't come in. They can't come in, guys. They cannot come in. They'll be on the outside. Your Marines on the inside, shooting out. it's always better pissing out than pissing in is what I say and counts for the toilet as well as you know if you have a you know it's somewhat of a annoying guy around it's better to keep them in the group than outside of the group because that way the bully is with you rather than against you always befriend bullies that is my rule and not to make them a better person but so that you're not the one that gets bullied it's self-preservation is one of the most important things in life my friends it's the only thing that truly matter Nice lift there on the barracks as well. I bet he also thought of that on the Friday night. That was after beer number six. No, he came back to it. Like the thought first arises after beer number three is like, two barracks and a command center in the wall. And after beer six, all of a sudden, you just scream out. It's like, you lift it! And everyone starts clapping. He lifts it. That's the overlord. It's also a good start here for Jamstone Gino. Nice name as well. Good opener for Chris. Overlord at a bit of an odd timing, but I can live with that. Speed starting, third base pretty quick. We have injects going down almost at the exact timing where they should. Look, there's a little bit of flotation there on the energy, but that is okay. I can live with that on that queen. It's like five energy. Yeah, that's pretty much down on the money there with those injects. That's solid. It's going to go for a scout as well with the lings. If he sends in this overlord at three minutes and 30 seconds, this guy has watched some Zurich guides, 100%. Oh, lings actually meet these marines in the middle of the map. That's intense. That is intense. Let's get the wind, though. Four lynx beat two Marines. Even when they don't have speed. And then two lings remain. I didn't know that. I guess there was no real micro on the Marines, but, you know, still. It's interesting. What is this Marine doing? Wrong side of the road. eBay in the wall as well. He said, oh, sensor tower. Yeah. Gemstone. Gino is not planning on dying today. He has his plans of staying alive for a little while. Roach warren on the way, double gases, double evos. A little bit early, perhaps on the Roach Warren, not a huge fan of that. Don't even have gas to build roaches, so why is it this early? If you can't build any roaches, you also don't need roaches this early. They're really done. Did we get a scout yet at all? I mean, saw that there was a barracks in the wall, saw that there was a barracks floating. So he knows that there's not going to be any type of helions early on. It's most likely going to be some type of two-on-one. setup and thus that the first timing you really have to be afraid of is well it could be a three wrecks or a two on one so like maybe the five minute mark that's what you want to be looking at us you know you're maybe your first round of units needs to finish there and before that just queens and drones and that's exactly what he's doing overall probably should be popping in at this oh my god what he actually did pop in I was going to flame him for not scouting but he just pops in this is a good timing for two on I like this timing I really do I think this is solid it's fly in. It's going to... That's a bad timing there for a fusion core here, Gemstone Gino. Oyo, yo, yo, gemstone Gino. That is not a nice timing at all. It's kind of funny, by the way. It's called Gemstone Gino. Actually, there's no joke here. Wait, is that a joke? A diamond? Is that a gemstone? I don't think it is. I was going to say, but he isn't diamond yet. That was the gem. I... It's diamond. How we Google that? are diamonds obviously gemstones, but they are also the fifth most popular gemstone, just as Terran might be the fifth most popular race in Starcraft. Joke would have worked, but I ruined it. It's just like a gemstone Gino here ruined the positioning of that fusion core. I'm pretty sure that the refinery spotted the Overlord already as well. Marauder joining in the fun as well is going to take this thing out. Seven more drones. I really like this start here by Chris. I think so far Chris has done everything. well. He is what we call the perfect platinum. Pee. Spire, a couple of spores, double upgrades as well. Now he's I was going to say he's floating a little bit of larva which is rare. He's also building 11 spores. Now I'll pause here for a second. I'll explain something. This is something that I see very often in lower level games. People scout a structure and they'll know what that particular structure does, but they also believe that that threat will materialize instantly, which is not the case at all. Here, what we're seeing is that he scouts the fusion corps still building and he pretends like he's seen a battle cruiser. But a battle cruiser is still an entire minute away at this point. That means that if you're going to respond to a BC, you can do it a minute from now. All right? This is like hearing on the news that is going to rain tomorrow and going outside with an umbrella. It doesn't make a lot of sense. Also, the response here is kind of overblown in a way. 11 spores. Like, either these 11 spores were for the Liberator, and in that case, it is insane. It's like nuking a freaking hurricane levels of insane. or it is for the battle cruiser. And then this is still extremely overblown, in my opinion. You can say, hey, I want two spores in my main base, okay? Two spores in my main, so I don't have to think about my main anymore. And then the queens can deal with the natural, with the third, and the fourth base. Okay, the queens can kind of move in between. Also, your spires about to finish up already. So you're just going to have actual anti-air already before the first BC is even going to pop. Of course, this BC started fairly late. So it's not entirely fair here to sit and say, whoa, you know, because a fusion, what's it called? Weapon Rift is going to finish up here before the first B.C. That's not normal. You always start with the first B.C. And the weapon Rift, the Yamato Canon, takes 100 seconds. So the first B.C could have been out for like 30 seconds already. Like two spores in the main base. And then the queen's just rotating around trying to fight the B.C. With just a single spore per other base is going to be fine. Now you're floating a creptan a larva. And you have been floating a crept on a larva for a long time, which could have been drones. You could have probably 75, 80 drones at this point, even with your injects, which haven't been perfect, but have been very good. But instead, you just didn't have the money for quite some time. And now you still do have plenty of money. You're going to probably need to invest that into corruptors. So gas is a little bit late as well. How many corrupts do we have? Three? I like, I don't understand this. The complete sense of, urgency that you had earlier when building these spores to deal with the BCs has now just disappeared. Look at this. We're starting an infestation pit, we're starting the plus one flyer attacks, and we're starting to upgrade. That's a lot of gas here that's being invested into things that don't actually deal with battle cruisers, in things that, you know, that are great for a longer game, but you can't have that sense of urgency two minutes ago and then when the threat is actually there to not to not care anymore. It just doesn't make any sense. It's like using five umbrellas when the sun is shining and then we see, oh, it's hailing, you throw the umbrellas out. Like, what? I'm not sure if an umbrella actually helps a lot against Hill. I guess if the hill isn't so severe, it might be fine. And this, this isn't so severe. This isn't such a severe attack. It's two battle cruisers. I'm going to fly in here with the corruptors. Double Yamato should go down. I have one Yamato had already been used, I guess, on the Queens. So you have the confirmation right now that there are battle cruisers. What is the correct play in this at this point? Well, I'd say get a bunch of drones and then just get as many corruptors as you can. All the minerals go into drones, all the gas, boom, sink that into corruptors right away because corruptors are a great counter to battlecruis. You can produce them in very high numbers. Your opponent doesn't have a four base yet. You're already on four. You probably should be mining from it as well. You probably should be taking the gases there as well to kind of utilize that advantage of having an extra base. because so far that's not really the case. You also build 54 lings against an opponent that has 11 marines with combat shield and stim. No stim. Combat shield. That's it. This guy just has combat shield. Turrets now going down defensively on the side of Gemstone Gino. And surprisingly, despite Gemstone Gino having a pretty terrible opener and dealing no damage whatsoever, supplies are completely even. Completely even right now. lings moving in forward. See the planet there. like, I believe we can do no, can't do anything here, nope, gonna be moving back. C's the increased number of battle cruisers as well, what's the response going to be? Five more overlords, going to bring the, oh my, well, it's never going to be supply block anymore. She's going to be at max capacity. We still have 14 larvas, it's going to turn into 15 drones. That's a good call. This should have happened. I said at the seven minute mark with your larva that you had available, you probably should have been at like 75 to 80 drones. You're going to hit that. a solid three and a half minutes later. That is not good. That's not good. These gases should have been saturated at a long time. Right now you're actually losing, which is surprising once again because your first five, six minutes were actually very good. Makes me sad to see. It really does make me sad to see. Currently, we also have 11 battle cruisers versus... Sorry, 11 corruptors against seven battle cruisers. Now, the battle cruisers have a spell that allows you to delete one corruptor every time you fly in and that you can do it with every single beast. So technically, if you hit your Yamato's well here, even with just five, you should be fighting. Oh, though. It's just going to hit a single one. If you hit every single Yamato with seven battle cruisers, I mean, there's only going to be four corruptors left. And I do believe you can fight that. You can win that fight with the BCs for sure. So probably going to need a couple more corruptors here, buddy, don't we? I like the Neural Parasite as all. That's a very good call because Neurl is actually probably the best counter you have to the B.C. when it comes to supply. So corruptors are to supply. Investors are to supply. One corruptor doesn't beat a BC, but one investor, it also doesn't really beat the CC, but that kind of does, actually, because you just take it over and you can kill it for free. It fights on your side. Like it's very powerful. You can even use the Yamato if you take it on early. Like you're fighting against 10 BCs and you have five or six investors and the rest of your supplying corruptors, you're going to win that fight extremely hard. Another thing you can do, by the way, is saying, hey, there's absolutely no ground forces. The moment my opponent takes a fort base, I have very good upgrades for my lings. I could just bust the fort base every time he tries to take one. However, in order to bust the fort base, you need to know that there is a fort base trying to go down. So you need vision over here on the left side. You're going to need vision here on the top side. Right now you have no vision. And we're instead transitioning into brutallords. So far, you've seen five BCs. and about five marines with combat shield. How is the main priority here going to be fighting off the ground force? I don't quite understand. Now, it's possible that I'm the idiot. Actually, it's not possible. The guy that is building eight broodlords to deal with 18 Marines is probably the idiot here, not me. especially given the fact that there's already 68 lings out. That is a sufficient number of lings here to deal with the ground force. Now these BC's coming out. I could actually do them a favor. They got some of these BC, some of these battle, some of these Brutlords. Yeah, it's actually just going to Yamato a bunch of brutes as well. Took out five Brutlords there. If you would have gone straight for the corruptors, Gemstone Geno would have instantly won here. I still think he's winning extremely hard. I mean, what is this? This is 10 BCs against 17 corruptors. We still have four Yamato's remaining. That means that corruptors are going to die. Chris here is looking at it. It's like, what is the biggest sense of urgency? It's like this single depot. No, never mind. He's like, gets it down to 10.8s. He's like, yeah, that will burn. I know how this works. You can't repair that. It's too long. Now, he figured out the timing, the exact timing that it takes to walk from the third base with an SCV over to that depot. he made the mental calculation. He could have been busy microing the corruptors instead or thinking of the next move that didn't involve him losing all of his air units or morphing into Brutelord. But instead he spent his mental energy calculating when the perfect time was to pull away the link so that the depot would burn down. Good use of the facilities there. Eight corruptors against 8 BCs and this game now is pretty much over. There are 99 drones. he's going into Kiteness plating. He's really afraid of those Marines. Love to see it. Maybe more of a couple more. Anabolic synthesis as well. I love that there's just no sense of urgency here whatsoever. He has two corruptors against eight battle cruisers. And the only thing that Chris can think to do is to start anabolic synthesis to make ultras move faster while off creep. Because that is the one scenario he's the most worried about. Not worried about the 8 BC's knocking on his door. He's like, well, what do I need to move my ultras of creep at some point? If I had ultras, of course, in the near future, that is. Because right now, he has zero ultras. That's a lot of gas investing into that. Could have been extra corruptors. Luckily, Gemstone Gino decides that this game isn't over yet. This is the last game Jamstone Gino is allowed to play. His mom told him. All right, Gino, one more games. Like, oh, come on, Mom. I've been working with the gemstones all day. I'm so close to Diamond. Like, no, Gino, one more game. I'm like, all right, mom. Battle Cruises and Vikings. Making sure that he max out before he wins the game. He wants to go to bed on a good feeling. Once to go to bed on a good feeling. Plus two at least. It's not a review game if you don't have plus two. The first strategy game that I ever played was Warcraft 3. Played it at my cousin's house. And I remember my cousin told me, Warcraft 3 said, if the game doesn't last for an hour, it wasn't really a good game. And because my cousin was an authority figure for me, for years I believed that if the game didn't last for an hour, it wasn't a good game. So even if I won, if the game didn't last the hour, I was like, huh, it didn't feel very good. And then at some point I realized that that's just something he said because he believed, we were playing against the AI as well back then. I was like, man, and I finally realized that it's allowed to just win in five minutes. It would be great. My cousin would not be happy with all the Canon Russian I'm doing right now. Glad he doesn't watch my YouTube channel. He would not approve. What has happened to you, Kevin? You're such a sweet child. That's okay. Triple C's going down here as the Ford Base is just going up for free. We still do have those 97 workers. Can we get some investors? Why are we getting every upgrade that has ever existed and then not using it? We have freaking bailing speed, chytentisplating, anabolic synthesis, neural parasite. Chris is a bit of a pretender, isn't he? He's like the type of guy that buys like a $5,000 coffee machine but doesn't like coffee. It contains caffeine. It's actually bad for your teeth, didn't you know? It's like, piss off. Piss off, Chris. No one asked. Right? No one asked you. What do you think about coffee? That's a bit of a poser, you know? We're not capable of using it. He's the same here. He stands like a screenshot to it, to his friends. Look at all that crazy. I got guys. Yeah, I can play any composition. Reality is messing corruptor Ling here. Corruptor Ling, there's a lot of corruptors, though. Not sure of attacking into the plant area, although Ling's here was great, but I'm not even sure of attacking with all those corruptors into this is that great either. Is he individually targeting Vikings as well? I think he is. Look at the overkill that was happening there. That's not very smart. That is not very smart. It's also just funny that if you have 40 corruptors, that out of all the things you target, it's the Viking rather than the BC. And you kind of got to understand the threat levels here, Chris. You know, it's like there's a frog, and there's a Komodo dragon running at you with full force. And the frog is also looking at you a bit funny, and you have a gun with one bullet, and you shoot the frog. He's like, well, I'm not sure if that was the correct call. maybe the Komodo dragon I don't sure if Komodo dragons that they look scary I'm not sure they have a lot of power I feel like the Komoto dragon is one of those animals where you see it and in your mind you go I bet he can't zigzag so you start running away in a zigzag and then he can't zigzag and eat you that would be very unfortunate that would be so extremely unfortunate what a way to go though Komodo dragon literally dying against the dragon that's pretty high tier that's a good way to go. Like on your tombstone, died fighting a dragon. Like, and it's legit. I don't know. I think that's pretty cool. That's probably the best way to die. Well, it's not in the moment, but the aftermath, the legend, you know, the myth you become. This has been an absolutely terrible game, by the way. Just constant moving into planetary turret lines. target firing, not having denied a single base despite the opponent not having a ground force. Okay, this could be a good fight. Now, okay, this wasn't a good fight, but it could have been fine if Chris had every single base on the map and had denied his opponent's bases. Like, this fight by itself, it wasn't great, but if you have like, if you have like, taken out this base earlier. He didn't allow it to land. And this base, this is a very, very strong hypothetical I now realize. I'm basically saying that if Chris would have, you know, macroed better and just denied bases, so basically just done the two main things that he didn't do. If he would have done those, this game would probably be okay. And that terrible fight would still be terrible, but it would be okay because he would be so far ahead. Yeah, he just needs to get investors. If you get investors here and you neural, That would be huge. You could also use vipers to join individual battle cruisers in. Now, I'm not sure how useful it is because battlecruiser can still just kind of Yamato as you're trying to fly in and it's difficult to use vipers. Investors tend to be a little bit easier because you just hit the neural parasite button and you're going to be fine. Now there's... This is the first attack that Gino does, I think. He flew earlier to try and attack some overlords here with his BCs. This is the first thing. There's no ground units. There are no ground units. And these marines don't have stim. What in the world am I watching? North American Platinum, huh? He's taken out a base. This is... Chris is getting desperate. He's like, oh no! If this forces the... The desperate all-in attack. Because Chris, like, look, he lost like 15 workers to this. How is that even possible? He just, he just, he moonwalked across the map with these Marines. That took a long time. They had no stim. They have plus two though. How did they get plus two? H. Gino is a wonderful play. I want to have more replays. I bet he does this every single game. What's his random eBay doing here? Maybe he thinks you need a second eBay for the second upgrade. That's why he never plays by. It's like how upgrades too expensive. Yeah, no, for me, no, the upgrades. Way too expensive. No shot, buddy. He's got to right-click this refinery. Yep, there we go. Right, it is good. Base denial. I like it. We're still in the game. We're taking a lot of bases right now. I still believe we probably should be considering getting something. And like, maybe, like actually, parasitic bomb would be huge on the Vikings. Fongo would be used on the Vikings. Ooh, move commanding. your lings into one mine. It's also a big move. We are target firing different battle cruisers here. We left one semi alive. Look, we're just switching targets the entire time. Now we go back to this one. So we end up killing two BCs and losing, I think there was, 28 corruptors. Not a very good trade. There's another quick tip. If your opponent has a much bigger army and he's defending and he's not threatening anything, you're in charge of when the fight happens. So you don't have to attack into your opponent. If you see your opponent has 20 Vikings and 12 battle cruisers, maybe you could think, hmm, hmm, maybe I should have taken it. This is stupid. Gigi, I guess. This is not stupid, Chris. The way you played was stupid. Absolutely not okay. Absolutely not okay. And let's just up straight here into our verdict. Now, verdict here is very simple as just like a 90-year-old man without teeth trying to eat soup, Chris. You too do suck. And that is just the way it is. Thanks so much for watching this episode of Is It Inba or Do I Suck? If you did enjoy this, don't forget to hit the like button. Subscribe to the channel. I hope to see all of you next time for a new video. And, yeah, yeah. Thank you."} +{"title": "This PLAT Has Better Macro Than ME?? | Is It IMBA Or Do I Suck", "description": "I don't understand what's going on guys. This guy has some INSANE macro! How the heck did he lose this?? Is it really a case of imbalance..? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/WMaliNvDQOI/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "WMaliNvDQOI", "text": "Hello, Harsden. I am here to complain about the Hydra unit. In this game I opened up with my signature double prism charge lot drop. It owned, as usual. I kill over a dozen workers and soften up two of his bases. I then continue to be aggressive, killing those bases with my next pushes, dozens more workers and then three additional bases, even hitting his hive. Spawning pool and Hydra then. I was ahead in upgrades to the whole game, and he never attacked me as I built up my infrastructure or blasting his. But it was no use. I couldn't trade well versus his massive Hydra Army, even with better upgraded units that are supposed to counter it. Eventually he got the guts to walk across the map, and though I fought valiantly, he destroyed every mining base, and I tapped out. So tell me, Harsden. Is the Hydra imbalanced? Or do I suck? This imbalance complaint form, the first one of 2024, by the way, was sent in by the proletariat, a North American platinum pro-dose player at 2,9771MR. With a very simple question, is the hydraimbalanced? Or does he suck? And we're here to find out. And here we go. We have the proletariat versus Hatsune Miku. Now, Hatsunemiko sounded like an anime name, so I googled it, and it is the name of an anime manga character that is a vocal performer. I think it was one of the first ever robots that made music or supposedly a robot. Basically, other people make the music and they pretend that the AI does it, but it's really old. It's from Japan from like 2006 or something. this thing was very popular. Also, it's supposed to be a 16-year-old girl. And when they did the live performances, I watched the live performance, I'm sad to say, then they would project the Hatsune on like some screen and then a band would be around actually playing it. And then I guess a tape plays in the background as well. It's surreal to watch. Absolutely surreal. Being fan of a robot. That makes no sense to me. Going to a live performance of a robot. makes no sense because it's going to sound the exact same as on the record it's literally the same thing but that has enough to do with this game uh you can google this though it's ridiculous i'm getting you know you're getting old when you start flaming this type of i was like hey there's not real music back in my day we had mn mn m he was a true anthony and 50 cent in the club that was real music so i'm going to be telling my kids 15 years from now not this AI crap no humans have touched this um Ooh, a pylon block, a hatchery that shouldn't be going down. So he is stopping something that would be good for him to happen because a 20 hatch in the PVZ matchup is really bad for Zerg as double-adept Corona Boost will absolutely murder that. Because there's not enough queens in that case. You have to delay a queen and then the adepts managed to deal a lot of damage. So it's just the balls. Ooh, look at that. Builds a robotics facility right inside of this overlord. that is an interesting move, especially given the fact that he said he's opening up with a charge build. Now, with every single twilight build, the limiting factor of the build always is the twilight upgrade. So whether that's blink, charge, or glaverdap, doesn't matter. And what I mean with that is that if you open up with, a robo and then you build a prism instantly when the robo finishes your charge glave or blink won't be done yet so whenever you go for a charge rush or for a glave a death rush you want to get the twilight council before you get the robotics facility now sometimes you want to get a twilight council then a robo and then the upgrade um you can do that but opening up with a robotics facility when you're trying to get a charge rush going doesn't make a whole lot of sense to me and is just highly inefficient. Just by default is inefficient. Unless you're planning to do some immortal charge all in, then you want the robot earlier to produce the immortals. But that's not quite what's happening. Instead, we're having an observer being chrono-boasted, or at least being built here out of this robotics facility and being sent across the map. Now, we have a forge and a twilight as well. Now, this is also interesting. A second forge. Okay, now it's just bad. You know, I was going to give this, I was going to give this the benefit of the doubt. But at this point, at this build is not good. I give this build one and a half star so far. Now maybe I'm going to change my opinion when I see it being executed by the great proletariat. He was very proud of this build. He was, he wasn't just proud, he was bragging about it. As always, as always, I dealt a lot of damage with my build. As if, you know, because he always deals damage with this build because the build is so good. That's all he was trying to say. But this build is god awful. He's dealing damage not because of the build, but. despite the build. So far, his macro has actually been pretty decent. He's been building workers fairly consistently for a platinum level player at 2,900. This is honestly impressive macro. I'm not going to lie. I really am fairly impressed by this. He's using his cronobo. Now, you might say, oh, it's not building workers anymore. No, that's because he's trying to probably go for some type of all in. I don't think this is because he doesn't know how to macro. He is cutting workers on purpose because he believes this is necessary for his build to be optimal. This build is very many things, but it definitely isn't optimal. But this non-optimal build is being executed quite well. I'll give him credits for that instantly. It's only going to be four gates, though. It's not going to be enough. If you're hitting this late on such an eco, you're going to need way more gateways. You're going to need eight gateways, probably a Templar archives, in order to spend your money, because this is practically just a fully-sufficient, saturated 2Bes-Al-in. I mean, you don't have the gases, but you should be capable of pumping off eight gates here, and he should be capable. So now he's just floating money. I don't even think he's really missing. He's not missing any chronobust. He's now adding the gateways. But his macro is actually surprisingly good. Honestly, for a player this level, look at the opponent here. Our dancing robot has 1,200 minerals in the bank, 400 gas as well. inferior macro for sure but the build order that the Zerg here is playing isn't even good but it's better it's because it resembles something that would make sense look at the timing this is going to hit he's going to hit with a freaking 12 zealot attack from two sides six minutes and 20 seconds into the game this is the point where I hit on three bases with plus one two Archons 12 zealots while opening up with Stargate now of course I am about two and a half times this guy's MMR? Yeah, two times. Two times and a little bit. This guy's an MMR. So it makes sense that I hit a little bit tighter and a little bit harder. But the worst part is, yeah. Okay, well, let's just see how this works out before I truly start flaming him. Four zealots, five more. We have seven zealots over here that are idling. We have four zealots over here that are idling. This is also known as the single task, the single screen multitasking, where you do one thing at a time. but you do it in basically in sequence, in a sequence. It's not really multitasking, just kind of sending units in. Yeah, it's going to work somewhat, I guess. Probably going to need to deal more damage than just 10 drones, though. The opponent had 60 workers, three bases. There's no third base yet for our prolos. Look at the cache though. Cash remaining low. Upgrade started instantly as well. It's right-clicking a hatchery. That is also an interesting move. Right-clicking an extractor. That is a terrible move. I don't think he's going to get this hatch because of that. If it wasn't for that extractor, take it... Look at the other extractor also took a lot of damage. Why is he right-clicking hatcheries? No, it's not going to get a hatch. Clear the extractors, like, all right, my job here is done. You can have my prism as well. Good Lord. This is not going to be the second game in a row, where we have a guy just rallying zealots into crap again and again. Last week was practically a GM player, And this week we have, well, a plat. This is so frustrating to me, though. Look at this freaking macro during all of this. It is so low. The money is so low. Yes, he hasn't been building workers, but he probably believes he doesn't need to because he's fully saturated. Just has no clue what he's doing. You know what this is like? This build and this execution. This is like running a marathon, but zigzagging the entire way through. and then finishing the marathon in four hours. It's like, yeah, four hours is a pretty decent time already. But imagine how quick you would have been if you weren't zigzagging. Of course, proletariat would be zigzagging because he believes that every time that he, you know, he makes a turn, he gains a bit of speed. Well, in reality, he's just actually running 55 kilometers rather than the 42 that a marathon usually is. Because they add a distance of the zigzag. Like, that's actually legit just what is happening here. Look at the macro. Freaking low money, the other guy once again floating 1500 minerals despite nothing really happening. Struggling. Proletariat now starts building workers because he's building a third. Like, he is floating a bit of energy right now on both of his next side. This is the one thing I can forgive him. Okay, because he didn't want to chrono boost anything. What was it going to chrono? Gateways? Eh, not possible. It was flying around with prisms. Still has one prism alive, by the way. That's the beauty if you open up with two prisms. You lose one. Still have another one. Lost 33 zealots. nothing but Zellet so far. It's going to go for a second attack. Actually going for a solid double prong here is already in vision of this extractor. Usually if you're going for a surprise attack, it is smart to not announce that you're doing it. It's like a burglar ringing the doorbell before he goes in. You see him in your little ring doorbell. Won't be very smart. Proletariat would have made a terrible marathon runner and a terrible burglar. Now stop macroing altogether. Not a fan of that. He's busy with the attack though, you know? One thing at a time, baby. One thing at a time. Clear the little bit of creep. Now back to macro. No, still just roaming around. Okay, I dig it. Maybe tries to go for a little bit of a right click here on one of the hatcheries. Maybe an extractor. There's no extractors here. Can't really go for an extractor then. Maybe also go into the third. clear that extractor or kill the hatch. I prefer killing the hatch, but you never know it proletariat. That's two, too. Oh, he waited for the upgrades to finish. That's why. He's a timing attack monster this guy is. Look at him go. Hop. Kills the spine and it runs away. Freaking sick. Zealots killing stuff. Let's get a right click the hatch. Actually, a pretty cool. Well, hey. This isn't it. These salads, oh, they're going to get it though. Two hatch trees exploding. That's like freaking pole playing back in the day. There's necksy exploding everywhere. Did lose his entire army though for it. So that was not entirely optimal. It was quite bad. Let's face it. 3.3 is almost halfway done. Almost. Robo Bay on the way. Two more gateways. I love this salad warping. This is a very good one. It would be even better if he killed the drone. rather than right-clicking the hatch. This is probably the worst prioritization I've seen in my entire life. And he's also not going to get the hatchery. If he also loses the prism, this would be the worst attack possible, despite the circumstances being the best possible. Ooh, it keeps alive. Once again, pretty quick. Low resources, once more, once he focuses on the macro for even just a second, he knows exactly what to do with his cache. Oh, seller. Man, he's playing real well. as in the moves like the movement of the army is good but then once the army hits a base that's when things really start going wrong now starts attacking an evo chamber okay she's absolutely going wild of a little dance party by himself I feel like A moving every single time here would have been better and then A moving on the ground not A moving on a structure he's still killing a lot of workers though He had this prism selected for a second two. It's going to move out with more zealots. 3-3 is about to finish up, so the next timing attack coming in. Like, honestly, we're winning really hard right now. We're up 10 workers. We have insane upgrades with 3-3 against 2-2. Now, the Zerg also has decent upgrades, but not as insane as this. It's going to be like freaking two mining bases against, well, three mining bases, because there's only workers for three bases. Could clear every single worker here as well. Could also, perhaps, attack an extractor or a spine crawler. It's not actually going to get all of these drones. That runs away. Right clicks a hatchery. I like it. I do like that. You right clicks the hatchery, it explodes once more. It's a brooklings though. It doesn't really run away. So it's in the main again. Honestly, throwing away away. couple too many zealots here probably because he doesn't have the eco for it now if you were on 75 80 workers 4 or 5 base all of these trades would be really good now they're still okayish but if you end up like if you lose 12 13 zealots to kill a hatchery that is usually not entirely worth it because not only will you lose a lot of zealots and that means that your supply will be a lot lower but also just money wise trade wise it's not worth it one base mines what, 800 minerals per minute or so, then you have the cost of the hatchery. So it's like 1100. So you should never waste more than 11 zealots on killing a base. Unless you can also clear drones, of course, then it might just be worth it. I still kind of believe we're winning really hard. 31 workers to 56, up two upgrades, as in 3-3 versus 2-2. Fort base is up, is mining. Tech into Colosses is happening, which means that the hydra is now becoming a lot less viable. Even before it already wasn't so viable. We never really saw a fight though with the Hydra against just the Zealot Arcon. Hydera usually loses that. No sentry for Guardian shield, which is a mistake. This is a good army though. Still have the Prism alive too. It's like what? One mining base, one and a half mining base, two mining bases versus three mining bases still. Work account only at 60. Darkstrine on the way, shield weapons on the way. No. vision here. That sucks because that superratery could have been real helpful here in the fight. Ooh, it's going to pull away all the probes. It's going to lose this base. Yeah, and just pulls back. This is 100% the correct call because you lost the base already. It's like, okay, no reason for me to fight in a bad position right now. Retakes the base on the outside. Once again, just a good move. Like, I feel like the understanding of where to move with the army and how to expand and and all of those things is actually really sick, although I'm not a huge fan of this particular move out. I'm a very not big fan. I'm a bit of a hater, one could even say. I post on the forums hating this particular move. This fight is going probably as well as it could have as half of the hydras weren't engaging, but this was a fight into, what, almost double the army supply of Roach Hydra. I think that was maxed out Roach Hydra against, what, 130 supply, of Protoss. Still managed to get a pretty decent trade. Not a great trade, but a decent one. He's down in workers now though, so probably did need a great trade. Now, one thing he could have done here is just actually kind of wait until he's also maxed out. Also, wouldn't mind seeing some zealotrumbys again. Then in particular, an A move. Just a cheeky little A move. There are spines everywhere now though. Might make it harder. This base doesn't have any spines. Fort Base finishes up there's just nothing happening I'm really confused what the game plan is as well I guess it's just to always attack and kill bases no matter what your supply is and I think before he kind of had like the upgrade timings the live by you could look at that and be like okay 3-3 that's cool I attack now 2-2 that's cool I attack now but right now I guess his thermal lens finished. Up next he's going to be waiting for the anion pulse crystals or the tempest upgrade. I'm just going to go for it. That's a good fight. It's just, I mean, Zellat Arcon absolutely eats Hydra's alive. Like, it isn't even funny. Like watching this type of fight. Once the roaches show up, you probably want to piss off again. Colossus on the way. Hive now coming out for the Zerg player. finally, Hatsun Miko, the size that maybe getting 3-3 upgrades against someone that's been 3-3 for a long time is somewhat worth it, maybe? Just maybe. DT's as well. Actually, this is a stunning performance again. Look at this. I just don't understand it. So, if this DT was A-moved in this base, it would actually start attacking the Queen, and then the spines, okay? And I would say, you know what? This is a platinum game. I understand why drones aren't being targeted down. There just isn't the APM for that. You know, there's 110, 144. But look at this. Look at what this DT is doing. Okay? It's being controlled. It's being controlled. It slashes a drone. It has a nice little shift click. but it also amos on the ground and then it starts going ham so he's putting in the maximum amount of effort for the minimal reward no reward he's going to get two spine crossed like this spore is going to finish before this d t is freaking done with killing the spines and i feel like this has been the story of this entire game is just good ideas or good execution But, well, it's not even good, I'm not even sure how to describe it. Like, he's fast enough and he has the ability, and then he just doesn't do it. It's like a guy juggling with like 15 apples at the same time. And I was like, wow, this guy is the greatest apple juggler in the world. But the apple juggler can't stop eating the apples while he's doing it, ruining his own run. You know, he's going, he needs to go for a minute and at the 50 second mark, he just can't help but start eating an apple. It's like, you're just looking at it, and, you're just looking at it, and, And it's kind of like, what? Why would he do that? It's like, surely he's not going to do that another time. Yep, there it goes again. Tricking eats the apple. I just don't understand the, like, what the disconnect is. I feel like I'm missing something here. Because usually, usually when I'm watching these games, especially at the lower levels, like people are really good at one or two skills, but he is bad at all skills, despite being good at it. It's like someone's singing perfectly out of key in a song. Like the song is in F and he's singing everything in freaking F sharp. It sounds off and this is what he's doing. Like how is this possible? I just don't understand it. Like the things he is doing require skill and he has the skills to do them incorrectly in the correct way. It is phenomenal to watch. Now he's going for a base trade which, Once again, it's actually the right call. If the opponent's army is too big, you should go for a base trade. Like, this is, this is such a, this really is quite a high level concept. There's a, it's a concept that people can understand, but almost never execute at lower level. And now he was just running away. Like, he's killing base is running away. Freaking three more Archons. That is an interesting recall. But he does get away with majority of the army. Now if he, if he had another zealot run by going here, this would be freaking chef's keys. But I just don't. I don't think he has it in him. Yeah, zealots not really engaging into this. No guardian shield again. This actually, once again, not that a battle of a fight. Holy crap. Look how close these fights are. Like, I'm just on a... 181 supply to 126. Like, most of the zealots didn't even engage until, like, midway through the fight, basically. Like most of them are just running behind other zealus. It's a terrible angle. And yet the fight is still fine because this opponent's army is garbage tier. It's freaking Roach Hydra 20 minutes into the game. Hatsunamiko. It's not a good army, mate. 20 more hydras. How many hydras has it lost? 61? 151 zealots. Holy crap. Hey, you're going to cancel on the fort again. At this point, the game is absolutely over. over, over. I'm just, I'm just, I'm just confused. I'm stunned. I don't really know what to say. Because it is such a specific type of badness. I don't even quite have the words for this. Usually, I can look at things and I can, I can describe what a player did wrong. But he did everything right, yet did everything wrong. like his army comp wasn't that bad his unit movement wasn't bad his unit control was okay his macro was way better than his opponents and way better than you'd usually see on this level but then his okay yeah i guess we'll start with his build his build was god was it was a dog okay his build was dog okay we're not even talking about it that was that was that was that was awful that really put him seriously behind okay seriously behind but then afterwards he gets in okay positions and he makes good moves and then his execution doesn't feel bad but it's always wrong. The hydra is obviously not imbalanced here. The fights we saw were all with way bigger Roche Hydra supply or sometimes just the Protoss player attacking a hatchery or an extractor rather than fighting the units. The Hydra here definitely was not the issue. but I can't I don't think I can say that proletariat sucked because I don't think he sucked like he lost and he, a lot of things ended up going poorly for him but I wouldn't look at this game and say wow, you were much worse than your opponent. Like the hydra wasn't the issue. I just don't get it. I legit don't get it. I mean, for the form, I guess you suck, but it doesn't feel right. I don't feel like you deserved more, but you also didn't deserve the loss. I feel like the perfect result here would have just been a drawl. If this was a drawl, I'd be very happy. Then proletariat can try again another time with his good macro. Because this was very weird. Yeah. All right, but I guess that's it for me. Thanks a lot for watching this episode of iOS. it is. A confusing one. A very confusing one. It's rare that I'm yeah, just at a loss for words. I just don't know how to describe the mistakes and I don't even quite understand what the mistakes are except that the result always sucked. You know, this guy's playing fantastic football every single game. It always ends up losing. No one really knows why. Yeah, I guess that's it. Thanks for watching. I hope you enjoyed this episode and I'll see you next time. Hit like, subscribe. Tell me in the comments what you thought. Bye-bye."} +{"title": "This Old School Pro Player Is UNBEATABLE Today! | Is It IMBA Or Do I Suck", "description": "Good old Go0dy is at it again, terrorizing the european GM ladder with his strategically brilliant Mech gameplay! So, is it IMBA, or do his victims just suck? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/XhZQua4SmQQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "XhZQua4SmQQ", "text": "Dear Harstam, I will admit immediately that I am but a man. What you are about to witness was not the perfect game of Starcraft. Hell, it was not even close. Even so, I sincerely believe that the end of it, you will see that I have provided you with your white will. A replay that unequivocally proves an imbalance in this game. Protoss is the poop. The poop! I was Mr. Money this game. Capital Manifest. My economy was flawless. My opponent's skill floored. I took all the bases, nine or ten to his meager four. My economy was massive. And I wasn't compensating. Surely, I thought to myself with an economy producing a GDP, some real world nations could only dream of. Efficiency? Not needed. I was a wolf. Wall Street wishes it could have taken the trade's eyes. But I am a true gamer so I was not satisfied with mere riches. No, I also subjected him to relentless multi-prong offensives that as you will see were a sight to behold. And I did this without missing a beat with my macro. I could almost feel the airflow cast by your approvingly nodding head. However, no amount of money nor multi-prong could break my Terran opponent. He set his way to victory, carried by the imbalanced strength of his mechanized army, unmovable, unbreakable, unfair. In the end I was left with no choice but to begrudgingly admit defeat at the hands of a player who, unironically, likely barely used his hands at all. My point is, if I'm able to outmine him this much, shouldn't I be able to own him? Why are Prodo's ground units so poop? Why are Terran units so good with little management? And why do I have to make air units? Basically the question here is, is Terran imbalanced? Or does he suck? Now this got asked here by heaven on the European ladder here in the Masters League's at 5.1K MMR, which is practically GM. He's wanting to know whether Terran is perhaps just a little bit to easy here at the Grandmaster level. And here we see Heaven fighting an old friend of mine, an old friend of the channel as well, Gudi, also known as Sasha Loup der Panzer General, the king of the tanks at the start of Starcraft 2 at the very beginning in 2010 when all of you were still in university or late phases in high school. Sasha Loup, Gudi, played Mac and was it perfect? No. Was it mechanically very bad? Yes. But his brain, it worked like a machine. He saw tank positions where others just saw terrain. And he saw spots to defend in where others just saw a cliff. You know, Goody was the first real Macer. He was extremely powerful. I actually Google him as well to figure out what he was doing now. And where he liked to build Mac units in StarCraft 2. He now is project leader at Airbus. So literally just making Mac units in real life as well, which I think is just absolutely beautiful. I wonder if on his resume he put that he's been, you know, he's been creating machines for a very long time already. It's like, you know, I'll create multiple machines a day. This is no problem for me. He didn't actually have that strong of a German accent, I think. I can't recall. I recall that Goody was a very good table tennis player. as well. I think he was even ranked nationally in Germany, which is, of course, where he comes from the Panzer General. Now, the man who submitted this replay is Heaven, Heavens, a phenomenal master's. I think in North America, definitely Grandmasters. And I think in Europe, just on the edge of becoming a Grandmaster as well, solid player, known for his macro style. I'm familiar with him, of course. I'm familiar with everyone in the range of 5K, all the way up to 7K. I've played them most likely at some point in my life. I play a crapp on our games. And Heaven is a good one. All right? He's a good pro-os player. And if he says that something is in balance, we've got to take him serious. So what do we have here? Early game-wise. We have a scout. He scouted everything. Okay? What does he see? He sees a command center. Factory coming up here as well. Second gas as well. We have that bunker very far forward. That would be legendary if a unit decided to pass it. buy on the side. Marines now popping out. Is this Reaper is moving across the map at a rather slow speed that does somewhat surprise me? Have an opening up with a Twilight Council. A little bit of a Reaper wall, Twilight Council. Let's see what Goody's plans are over here, sending the Reaper back home. God. Doesn't want to harass, doesn't want to scout, do they just wants to keep it alive for now. That's completely okay. What else do we have here? Orbital command starting on the natural. Second gay gas. Now, a second gate on the way here as well. We're going to get a little bit of an adapt attack. Now, Goody, we know he's going to be playing Mac. Okay, I don't think Goody has ever researched Stim. Rumor on the street even is that Goody doesn't have a hotkey for Stim so that he can't do it. Rumor on the street is also that Goody clicks all of his upgrades with his mouse, though, rather than using the hotkey. So maybe not having a hotkey on Stim isn't that big of a deal in that case. A bit up with a cyclone here, reactor on the barracks. tech lab on the factory and I wonder if we're going to see Marines being popped out of this barracks that will be re-actored or if he's going to swap it with either the factory or the starboard here. I know that Goody used to love Banshees as well. I recall for a while in 2011 I want to say or 2012. I really struggled and also in Heart of the Swarm at some point I struggled with his Benchy Mac style. I just couldn't figure out how to beat it. Back then everyone sucked massively. So styles that just kind of sat there and had tanks were really good because people had a low eco-hole. the time. eBay here is being produced. Don't get fooled by it. That's not for upgrades. That's just because it's cheap to build it in the wall. Goody with a tiny little bit of a supply block here and having the signing to cut workers for a tiny tad but not that long. Honestly, build order wise, this is looking quite solid. We have that robotics facility coming up. It is post-nexus. That is not a bad thing though against the Reaper. Like, build order theory-wise, I'm much preferring what I'm seeing here out of heaven over what I'm seen coming out of Goody. Goody's build order, quite frankly, just seems terrible. He's also moving from supply block into supply block. He was supply block at 46. Now he's supply block at 54. He's going to be taking a Ford gas already, despite floating 300 gas at this point. He's adding in a third CC as well. Like this is not efficient at all. This is the opposite of efficiency. Non-efficiency. Are they getting a turret on the edge? Just in case it's like a four-gate blink. If this was a fourgate link, I'm pretty sure that Goody still would die because he legitimately just has no units. Isn't looking all that hot. It really isn't looking all that hot. Double forges as well. Going up here on the side of heaven. Heaven hasn't really been scouting, though. What's the chance he flies his observer into the turret, by the way? Oh, it's a pretty fat chance, isn't there? He's going to pretend like he doesn't care as well. He's not looking at Observer. You know, I can't even blame the guy for it. Because honestly, if someone builds a turret to deal with your observer, the guy that built a turret is the idiot. Not the proletles that loses the observer. I don't think you can flame the protels for losing an observer in a turret that is randomly placed here five minutes into the game. I don't buy that. I really don't buy that. However, if he loses a second observer, then we're allowed to flame him. But, see, Evan is a smart guy, except for the fact that he has a legitimately zero info. Feel like he's playing the player more than he's playing the matchup. Because if you were to open like this every single time against Terran, I reckon your win rate is going to suck pretty freaking hard. Legitimately zero info whatsoever. He's seen a factory and a starport. That is pretty much it. He doesn't know. Look at his tank line. He doesn't know if it's bio or whatever. And he's taking a fort base off of double gases, getting an absolute 11 gateways already right now. Like that's a crazy amount to me. That's really not okay. Barracks here floating in the dead space. as the third command center has finished up. And we have some serious oversaturation here as well in the natural. Supplies look very favorable for Goody, but that's of course because basically all of heaven's money right now is being invested into infrastructure. He's adding nine gateways on top of the Ford he already had. That brings the total up to 13. There are two forges out. Ford base, we get cannons as well in case of Heli and Harvass. We now have another random turret here just being added in, kind of in the semi-middle of the map. as the first Banshees actually are being produced here. After we have two Vikings, a bunch of tanks, one Benchie. We're not going to get a second Benchie and Cloak to finish up. What is this? This is the blue flame as well, the pre-infernal igniter. We're not seeing cyclones, just a single cyclone for early game safety. So really Goody, practically still playing as in, you know, in his heyday of StarCrafts too, in Wings of Liberty. He really isn't building that many units. They weren't possible. StarCraft 2, without any of the expansion sets included. Now, when we're talking about Mac, there are a couple of possibilities, okay? So one thing you can do is you can really start dropping heavily with zealot stalker. What I personally like to do a lot these days is just massing stalkers and then blinking on top of tanks. That tends to work very well than having a prism for zealot run by or zealot attacks in the main or into the natural, and then slowly we're surely transitioning into Disruptor and then Tempus. That way you kind of have these natural transition into the next units that just win the game, to be honest. Like once you get Disruptor Tempest out against Mac, you usually just win because you have better Eco and there's no counter to Disruptor Tempest that comes out of Mac. You're going to need Viking Ghost. And you can't really transition easily into Viking Ghost if you're playing Mac initially. So, yeah, I often feel like if you get to Disruptor Tempest, the game just ends. but heaven here has different plans. He's going to play Pure Salad Stalker. Now, if you want to bust your opponent, I feel like you need to attack as soon as possible, or you need to go with a bunch of archons. I'm not a huge fan of pure zealot if you're hitting this late. Zealots don't skill very well against Mac due to the existence of the hellbat, the existence of chokes and the ability to wall things, which is what we're seeing Goody do over here. Like this bottom side is not really a viable attack angle. The right side, I kind of is a viable attack angle, but at the same time, there's so many halberts already, that this doesn't seem like a brilliant plan. Heaven is waiting for the 2-2 right now, after neither player have really done anything whatsoever in the past nine minutes. We're now, well, at least we're setting up for an attack. Also, who didn't mind if you just kind of sits here and waits until Goody moves out? For the sake of the game, I hope that's not what's going to happen. but for the sake of heaven, I hope it is. He decides to send 25 zealots into a choke where I think four zealots might have had surface area, two of them hitting the sensor tower, one of them hitting the CC, and then one zealot hitting a tank. This was probably the worst fight he could have taken here. 2,700 resources lost for a goodie, 6K resources lost on the side of heaven, who is severely outmining his opponent here, by the way, But this was a fight. Feels like without any real objective. He just kind of went there. Like, hey, I'm maxed. I want to not be maxed anymore. That's kind of what it felt like. Just, oh, this is also a wild one. Scouts forward, realize he killed five halberts before, now moves in with 50 less supply. Move commands. And starts attacking the bunker. Kills a little bit of, bunker and a tank and loses about 30 zealots there. So either there was no objective here. He's actually going to rebuild the bunker. I love that so much. Either Heaven just doesn't have objectives or his objectives are really bad. What I do know is that Heaven would have, you know, he possesses a quality that makes him one of the greatest people alive. Well, if he was a soldier in World War I, you know. heaven would have had a blast just walking going for a cheeky stroll into no man's land he doesn't need a reward he doesn't there doesn't need to be a payoff at the end you know the process is what he enjoys the most is going places and seeing things and his zealots also seem to really enjoy that process of just walking into the same meat grinder well so far twice in a row now but doesn't seem like heaven is quite done yet with this crap as he's going to be setting up another semi flank has a lot of bases though look at this you have seven necksi 96 workers and he's only on five gases like the mineral income at 4.5k is some of the highest mineral income i've ever seen now that have a toss it is possible to see this with Terran due to the mule but you almost never see this with toss because we usually just have higher gas counts so this is kind of wild this is honestly uh probably a bad trade but better than any of the trades before this is an an interesting interesting move as well, particularly interesting because there's no reinforcement ability. And the fact that the observer was not in position for the first eight seconds of this fight, resources lost, we see heaven doubling his opponent. Now, while doubling your opponent usually is good, then it comes to resources lost, that is not a great thing. It's a bit like being proud that you've cheated on your partner twice as much as they have on you. I'm not sure if that's a metric you want to put on your Tinder profile. Then again, what do I know? Fort base here. This might be the fifth actually here being set up. We have a fort here already. More zealots as well. And like, yeah, that tank looks interesting. We could also stare down another SUV and lose eight zealots. As overall, yep, 18K lost here for heaven. Against the, well, almost 11k lost for Goody. Still not the end of the world. In a way, I feel like this fight, you know, it brought at least a little bit of progress. There, a lot of tanks went. down. So really it's just pure hellbat benchy at this point. And then moving in with zealots, perhaps isn't the brightest call? I really don't quite understand why we're not getting any Archons. Archons are insanely strong against Mac and so are immortals actually. But Archons, they have so much, the ability to tank and they're really strong against Hellbets. They're powerful against Banshees as well. They're just a good unit all around. Like I'd love to see some gases and some of these Archons being added in. Um, this is... Okay. You know what happened here? This was pure disrespect. Okay, this was pure disrespect. Here, Heaven believed that his opponent was so slow that he wouldn't be capable of move commanding the helbets to the other side of the tanks. He was like, you know, I'm going to hit from a different angle this time. And there's no way he's going to be capable of responding to it. And Goody, you know, he's kind of sits here, looks at it. He makes like the mental calculations, you know. It's like, yeah, helmets in front, tanks in the back, tanks in the back, helmets in front, what do I do there? Makes the executive decision here to move the helmets to the front. Once again, these zealots are getting absolutely slaughtered. Actually, Zell is going for the, once again, for the bunker. He's like, oh, that bunker's rebuilt. He probably plays a lot of value in that then. Let me take that out again. The bunker seems to be important for him, or I wouldn't have rebuilt it, surely. It has another attempt at it. It doesn't quite kill it. It deals a little bit of damage. takes out, I think two more SEVs, almost deals 100 damage to this depot as well, while he loses 8 more Zealots. Overall resources lost 12K to 22K, as Heaven here hasn't even taken this base yet. He's now taking the top right. So the total amount of neck side that are out right now is 7. It's going to be, well, this base isn't. So it's 8. 8 versus 4. Big link forward here. damages the planetary halfway through. It's like, oh, I was in position again. The tanks are still there. I just don't quite understand what he think was going to happen this time around. You know, every single time so far he's moved into a position, there were tanks there. Did he really think that this was the timing where Goody thought to himself, you know what, I've been sitting back for 14 minutes, I'm not maxed yet, this is the timing where I'm going to unsege all of my tanks and wait for the other. guy to blink in. It's like, what the hell is this blink? This is also not multitasking, by the way. This is A moving zealots into a base and then blinking forward. And I'm going to go, that was multitasking. This is not multitasking. This is queuing something up and an A moving on the other side as well at the same time. This is a good pullback though. I like that. That's solid. You know what you could do here? I should have pause. You know what you could do here is you could rotate the stalkers towards the left side, take out these rocks and then blink forward. Because Honestly, Goody has way too many tanks on this right side. So although I freaking hate the game plan here coming out of Heaven, even with this game plan, it could have been better. Heaven, however, has a different rotation in mind. He decides to attack the angle where the most units are. Now, this is a very smart play. He just freed up about another 35 supply by losing all of these zealots for free so he can warp in another eight zealots and then another three. Now, this is the type of genius that you don't see very often at this level. It might confuse Goody. He's like, oh, he's throwing away zealots. He's probably making an air transition. So Goody right now is thinking, ah, maybe I need to add in some Vikings into the mix, you know, I need to start thinking of the lady and boom, it's actually more zealots. He just made space for more zealots. This is a good blink forward. It's not very efficient, but he took out two bases that it's better than he's done in the past, you know, 10 minutes in all of these traits. did end up losing a bunch of extra zealots once more. Money is also kind of starting to run out. We're at 4K right now. Actually, these bases are still fine. What am I saying? This is doable. This is doable. We still have that top right side bases. I'd love to see a Nexus here. Just going up to 9, I think, might be necessary, because resources lost. We still see Heaven doubling his opponent. We have 11 banshees out. 13 tanks. And now we have an arc on transition. Okay. 11 more zealots. So he's like, I'm going to free up a little bit more supply by warping in zealots, then getting rid of those zealots, then warping in a couple more. But then afterwards, surely, we're going to see a serious transition into some actual units. I also feel like heaven is kind of trolling here. He's like, oh, it's impossible to lose. This guy's an idiot. You know, let me just send zealot stalker into his army this entire time. And then, you know, he basically, he accidentally got a, got like, a grant to, to build like a house of Lego. He got like 500 million or so. You know, he has a subsidy. He didn't think he was going to get it. He got now. He's like 500 grants. Like, what am I going to spend this on? And for the first like nine months of the project of building this Lego house, he's just ordering bottle servers in the club. And whenever the bottle arrives, you know, he's big champagne bottles, the most expensive one, just throws the bottle on the floor and looks to the waiter in the eye, gives him a wink. Like, that's how we do it here. Nine months in, most of his cash has been spent. and he realized he hasn't bought any Lego yet. Which is kind of a necessity when you're building a Lego house. It really is. A house made a Lego. It's probably pretty expensive. I was surprised how expensive Lego was. I once tried buying one of these Lego structures, a Hogwarts Lego structure, like a Harry Potter with the wand. Jesus Christ, this got awful. And it was like, it's like a freaking 150 bucks or something. It wasn't even that big. Like it was mediocre big. To get these little, little Star Wars thingies for like 15 bucks. Like absolute rip-offs. Holy crap. Like 3D printing should take these guys out of business. Get out of here, son. This is a better army, by the way. That was a terrible engagement. The kill the planetary loss legitimately like another 20 zealots. This is a good move. This is the first time Goody has moved to the other side to do something. kill the base. That's enough for today, guys. We're going back home. Back to the airbase. God, he's a plane builder. I can't believe it. 15 Benches out. Army value here, 3,500 gas, 6,700 minerals. Oh, base gets taken out again. Nine Archons out now. Honestly, there's also no solid angle to really engage into anymore, because this has a ramp. This is a ramp. and there's no base here. This feels kind of uncomfortable. In a way, I feel like Heaven should be attacking like this. She's literally lining in here. Three Archons first, then the next two, then the next one. This is another one of the worst engagement I've seen in my life. If I were to make a top five of worst engagements in 2023, I feel like Heaven would be taking at least the top three spots. Maybe even just the entire top five. Like, dude, all of just beat his game. Like another 30 zealots to kill a bunker. Oh, the bunker's gone, actually. Good, he hasn't rebuilt it. I bet heaven feels like he's got scammed now. You know, he's like, wait, he didn't rebuild it again? I guess he didn't care about it. I invested all of this money. Oh, come on, please don't do this to yourself. Like, this is insanity. This is actually insane. Like, he just keeps doing it. The Madman. He's killed two SEVs. Loses 15 zealots here. He killed like two tanks. This SCV is dealing more damage by itself than the 18 SEVs that went into the natural here. And here come another 17 stalkers as well. Just targeting down Vikings. Because that's the real threat right now. Heaven with his strong analytical mind looks at this. It's like, I have a prism. and he's eight Vikings. My prism isn't quite as good if there's eight Vikings. Let me take those out real fast. He's like, ah, he's also building a mothership. Like, honestly, at this point, it's starting to feel a little bit scary. Well, it's actually scary. Income is the same. Can't afford the bottle service anymore in the club. He's still trying, though. He's ordering the bottles. And the bill comes in. He's like, well, you know, he's like, how about we trade that bottle? for my t-shirt, you know. The way, he's like, nah, don't quite think that's something I'm down for. It's like, please. I need more salads, please. I want to attack the eBay. There's still an eBay and the natural. You don't know about it, buddy. Like, all right, we can do it. Mothership here pops out. It's going to start moving across the map. I wish there was an upgrade that could make the mothership spin quicker. and then if it spins very quick it kind of it rotates itself into the air further like another level you need you know like super spade or something like that and from there it can shoot down as well I feel like that would be a cool game mechanic you have an invincible mothership on top of it using his powers there's a lot of Templar here by the way which is interesting because Storm is not necessarily great against tanks I guess it's pretty good against banshees. Feedback's also good against bansche. You know what? I like it. Just honestly, anything is better than throwing zealots into the meat grinder. So he could be building mass sentry right now, and I think that would be more efficient than whatever the crap he's been doing so far. 52K to 26K. I'm not great at math, but that's pretty much exactly half. It's nice to see. Gateway. You know the reason why he hasn't taken his base is because he blocked it with a gateway and a pylon about 10 minutes ago. and now he doesn't want to take it out. He's like, that's wasteful. That's 250 resource. He could be spending on all zealots. He's like, actually, I'll just go for the long distance mining here, guys. I guess otherwise I have to rebuild a pylon and a gateway somewhere. That'd be sick. And I only have 17 gateways. Oh, there goes the mothership. There come a couple of storms. I don't know more damage to the zealots than anything else. But then again, zealists don't really count when it comes to, you know, in heaven's analysis. It's like, zealots. I can hit those. you know how people often say I'd rather have one what is it I rather have nine guilty men go free than one innocent men go to prison and that's what heaven says as well I'd rather hit one Viking rather hit one Viking and nine zealots than no zealots that's just it's not entirely the same but the logic here hasn't been completely thought out yet by heaven He just really likes making sure that zealots die. And whatever it is, he'll change his philosophy to whatever achieves that goal. It's not very morally consistent when it comes to that. But I appreciate it anyway. You know, he's a man with a plan. And he's been following that plan to a tee. Because so far he's lost 250 zealots in a 22-minute game. That is more than 10 zealots for a minute that he's been throwing away. I wonder if these zealids did more than 1,500 minerals in damage. I'm actually not entirely sure. I think they might have. Not more than 2K. Like, they killed the bunker twice, so that's already 200. And I think Zealots have killed maybe a base, but we also seen a lot of lifts. I'm not sure if they've killed more than 2.5K. Like the main damage coming from the stalkers, I feel like, that we have been seen, but I feel like automatically. Maybe with SCV kills. Yeah, maybe I'm over-exaggerating now. Here comes another attack. Zellet's coming in from the bottom. This has been the best zealots this entire game. As they took out a tank, that only cost him seven zealids there for a tank. Supply-wise, not the greatest trade. I forgot about the fact that there are 11 Banshees, so didn't take an observer with him. Happens to the best, you know. Banshees have only been out for about 12 minutes right now. It would be weird to be completely prepared for that. He just isn't building any either here. He's starting to seriously sweat. I can feel it. You know, the body temperature starts to go up a little bit. here for heaven. I'm actually pretty poor. I'm starting to count his opponent's mineral patch. Like, I still see five. There's a couple over here. Like, maybe I can outmine my opponent. Now, honestly, he could. If he just mines from here, all you really need to do is heaven still. To this day, all he really needs to do is just sit back, max out on Arkholm Stalker, get some immortals in there, and then start mining from this left side base. I mean, you still have good mining here. You have a little bit of mining here. You have good mining on this right side as well. So you're going to be fully mining two bases against... Well, honestly, this is pretty empty. Like this... There's not that many minerals left here anymore at all. Well, yeah, that's not true. It's like 2.5K. 3K. This one has nothing, though. And there's still this base? Should be capable of denying that. You just want to max out, right? You just go and... Once you're maxed out. Now, there is an observer here. It's still not a single air unit, which is just really stupid. it. Just brilliant, brilliantly dumb, really. Also, no observer speed, no stalkers here to help out. So he's actually just getting kided. I don't think I'd ever really say that the Benji, you know, destroys an Arkon. But I guess if you have nothing as a supplement here or like a, as an extra unit to help out, I guess Banshees just do kind of kite them to death. A couple of stalkers that should end, absolutely. Very weird stuff. have a bunch of stalker zealot here on the left side once again heaven doesn't need to do anything at this moment all he really needs to do is just sit back relax throw down a fleet beacon get a stargate he has one starkey already has a fleet beacon he's been building motherships right he has I completely forgot about it he could just literally could just add any amount of air units not entirely true if he just adds a couple of tempest here like four or five tempest and this game is so far in his favor right now. This is a god-awful fight as well. Poorly synchronized. Loses his entire army on the bottom side. Once again, without an observer, how that is even possible. God knows. Is forced back here as well. Now, Cootie is starting to feel, you know? He's feeling emboldened there. He's like, oh, well, not a good fight. I think I can take this fifth base. 26 minutes into the game. Benji's moving towards the left. She's the recall. not that much though, that's three Archons. That's it. Still 10 zealots. We're about to hit the 300 zealot lost number. That would be crazy. That is actually one of the highest numbers I've seen in a in like a serious game. I remember this game between, I want to say it was nice versus spirit in Intel Extreme Masters Katowice 2021. I feel that like that was 200 or so or 250 as well. It's like just pure zealot the entire time just being wasted again and again. And again. and again and again i feel like this game has just been like a copy of that except at a lower level and with significantly worse trades so here come more banshees once again no observer with this army why that is god only knows even god doesn't really know it's like looking into into heaven's brain first of all looking for it you just gets through the scores like nothing there and it finally finds the brain and starts looking for the process like man this doesn't make any sense this is poorly coded this is this is it's I don't get any of this crap. Did I really do this? No shot. Freaking contractors, man. Writing crap code again. This is why I should do everything myself. I shouldn't have rested on that seven day. Shouldn't have rested. It's unbelievable. Oh, yeah, yeah, yeah. Okay, Temp is actually being added in. Yeah, yeah. At this point, he's like, he's realizing his wealth to lose somewhere. Omar. It's like, oh, I should probably build the good units now. Ha ha. This salad stalker didn't work. Loll. But he's been trying hard already for the past eight minutes. And we can all feel that. Look at it. She's getting owned. It's getting owned. You're getting owned, buddy. You're getting owned here by Goody. Their Panzer General does it again. Gigi, puff. Clapped out of this game. Rinsed is what you've been. Heaven. You've been rinsed here by Goody. Poof. And I mean, this is just, this is, this is just, this is just. such a beautiful little game. This is a beautiful game because you have new blood versus old blood, okay? Goody here, he's playing for the wind. Yes, his hands aren't as fast. Yes, his strategies might not be recent. And he's only built a single non-wings-of-liberty unit this entire game in that single cyclone. Everything else he could, this might have been a Wings of Liberty game for him, okay? But he won't be mocked, not by someone like heaven. And he sees him, he's like, ah, Stalkerzell, do you think he can do that? I've been playing against Stalkerzellet since before you. were born, you prick. Because Goody also played Mac in Brut. Now, I played Prolos in Brutwar, I think. Maybe he played Mac in Brutwar. Well, yeah, one of the two. Pretty similar in Brutoir anyway. And, yeah, he's not getting mocked here. And I haven't tried it. Mess Stalker Zell, obviously, is god awful. All of your engagements were seriously terrible as well. Your transitions into Archons were very late. Once you realized that the Stalker Zeld wasn't working. It was too late. You took the far left side base way too late. You kept attacking without even being Macs. You kept attacking at terrible angles, and all of your traits just sucked. And then finally, this is my favorite part, is that you were trying to, you know, you're like, oh, I'm going to try to do it without air units against Goody. Let's see if I can do it. And then you don't even stick to the challenge, you know? So you have no skill and no integrity. You're a double loser because you end up going for Tempest and then still losing. This just makes me so freaking happy. This is like challenging your cousin to a game of chess. and you're like opening with some crap openers like, ah, let's open with G4, you're never going to see it coming. And then when your cousin goes to the toilet, you take away the queen from the board. You know, something like this. You're cheating. No integrity, no skill. You suck. And that's just the way it is. That's also going to be it for me today, my dear friends. Thank you all so much for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget, hit the like button. Subscribe to the channel. I hope you all had a Merry Merry Christmas and I hope you all will have a great New Year as well. There will be more videos before. I'm just going to say it every single day because I'm such a festive person like that. Thank you so much and bye-bye."} +{"title": "Even These INSANE DISRUPTOR SHOTS Could Not Save Him?! | Is It IMBA Or Do I Suck", "description": "Those Purification Novas were insane though! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/ki25b3FBGJE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "ki25b3FBGJE", "text": "Dear Harstam, you know those games where you feel like you played well, but got completely outclassed nonetheless. This was one of those for me. Here I am doing my best to keep an eye on my opponent, while macroing at home and dealing damage. Instead, I have to fend off constant aggression, and when I counterattack, I get stymied by a planetary fortress and squads of ground troops backed by Liberators. I struggle to keep up with constant drops and lose entire expansions, as I juggle the rest of the fighting. He even left mines in the ruins of my bases to kill non-combatants going about their daily task. A war crime, if you think about it. Looking back, I feel like I played well, but was overwhelmed by Terran's superior defensive and drop capabilities. So, tell me, Cap, is it Inba? Or do I suck? This was sent in by a North American Terran player called Chuff, who is in the Diamond League at 3,150 MMR with a simple question on whether Terran is imbalanced, or if he sucks. Let's figure it out. The map is Sight Delta and the opponent is called Necessary Paper, without an E, as I don't think there were enough characters. The character limit was reached before the E could be written. I guess the E is the best one to actually skip in that case. I do like that. We have a fast scout coming out of Chuff over here, who is not a gambler. He doesn't say, hey, I want to be lucky here. No, he says, I want to win the game through thorough scouting with good information, solid responses all around, and a nexus that is 150 minerals late, and trying to construct it with two probes, and a pylon that is too early, and in the incorrect position. And a complete lack here of a cybernetic score. Now, I saw that necessary paper over here opened up with a Reaper expand, executing the build order, practically perfect. If this Reaper goes straight across the map, there's going to be about a, I think, like a 30-second window in which this Reaper just has free game in the main base, can just do whatever it wants. Luckily for Chuff, that is not the case, but this is still a very bad mistake. just because someone didn't capitalize on that mistake doesn't mean it ain't bad. This has the potential to lose you three, four workers. You're forced into building a fast zealot. This zealot, please mind, this zealot is going to pop later than an adept or a stalker usually would. The standard timing for an adept or a stalker to pop is two minutes and 20 seconds into the game. And that is not being reached by this zealot. Also, it wasn't being chrono, so I guess you save a crono. But now you have a zealot. and technically a zealot still can just get kited by the Reaper. Follow-up is going to be an adept as well as a battery in the main. We have a third pylon which absolutely is not necessary ever. Fourth pylon, which is definitely not necessary ever, because the Nexus, look at this. If you don't build this third pylon, you're going to have 29 out of 31 supply. Okay? And then the nexus finishes and provides you with enough supply so that you don't have to build that pylon it. You can focus on things like tech, second gateways, nuts, maybe Warpgate, if you want to ever get that in your life. Reaper moves across the map, arrived about 30, 40 seconds late, I'd say 35 seconds late, and still manage to get a probe kill. Total probe kills on this Reaper right now, two. Total probe kills overall is three, as the scouting probe also ended up going down. Absolutely terrible start. I think this possibly is one of the worst starts that a Protoss player could have, and we're at a level right now, Chuff. 3,100 MMR, where I think the first two minutes should be tight enough that this doesn't happen. I'm not saying that you shouldn't lose any workers to a Reaper, because maybe your opponent is just quicker than you are. All I'm saying is that you should know the order of your first two buildings, okay? This is, if we compare this, imagine you're an aspiring artist, okay? This really is the phase where you're, the face of the painting where you put the canvas on the stand, and you're just putting, you know, that you have these things with paint in it, these paint bottles, and you're putting the paint on your little plateau. I don't know what this is called, the thing that you put the paint on. And you put on your little beret, so you appear to be French. Like, this is the face we're in. Right now what you're doing is you're eating the paint and you're shoving the paint brushes up your bum. Like, this is not a very efficient way of opening up as an aspiring artist or in a game of StarCraft 2. You know, if you put the paint on your brush and then you create something, that is ugly, that is fine. At least the first steps were there. We can't progress from there. But this was an absolutely god-awful opener. And I would really recommend just figuring out what your first three buildings are in what order and at what timing they should be constructed. Because if you don't have that down, it's going to be really difficult to improve. Very, very difficult. Because if your fundamentals are wrong, like the building is just going to collapse, right? that's the same here in StarCraft Fundamentals are wrong your build is just not going to last it's not good we have a second gate sorry we have a third gate second gate is also done right now there's no tech we have 700 gas into a robotics facility to me it feels like there is legitimately no plan which is really nice because it also means you can't deviate from the plan see what I'm doing there like in a way it is kind of relaxing to play because you watch this replay and you go like ah I followed my plan completely to a T because there was no plan so you're always following it you're always perfect in your builder at execution because you have no build your plan is to be planless to be formless like water you know what is the Bruce Lee quote again be like water now you put water into a cup it becomes the cup you put water into a bottle it becomes the bottle you put in the teapot, it becomes the teapot. The water can flow or it can crash. It can water, my friend. It can ebb, it can flow. You put the water in a bottle. It becomes the bottle. Your water, though, is contaminated with garbage. Because this is not good water. You put this water into a bottle. You can't use that bottle for drinking anymore because there's now poop inside. It sticks to the walls. Disgusting. Double ford over here as well. We could start upgrades, I guess. Usually you do that after you get a third base or after you get more than five units, because getting two upgrades at the same time for an army that is 10 supply is usually not quite the optimal way of playing. You're throwing down a cannon, a battery, you add in two more stalkers. As I think you've spotted your opponent moving across the map over here, we get a forward scan. This is like all alarm bells should be ringing right now. I don't know how alarm bells sound like, but kind of like that. Good force fields. Instead, use the guardian shield. Now, for the people unaware, there was a hundred energy on that sentry. And this also is a two forcefield ramp, which means that had Chuff responded appropriately to this threat, he could have just fully forfeeled the ramp or cut the army in half if you were very quick. Now, of course, this is a little bit lower MMRs, so it might be hard. I'm also loving this pro pool, by the way. That's an absolutely. genius move. Here, this is actually very kind by Chuff. Chaff here realizes that despite his best efforts, his opponent hasn't actually killed any workers yet. He accidentally held this, despite having a terrible build order and not force-fielding the ramp. Chuff here begins to realize, hey, wait a second, my opponent invested a lot in these marauders and marines. He's not going to kill any probes. If he doesn't want to come to the probes, we'll let the probes come to him. So he pulls the workers not only losing mining time, but also going to be gifting just a couple of worker kills to his opponent. That is just, I love that. We're in the December month closing in on Christmas over here and you see Chuff already has that Christmas spirit. Oh, actually, ends up losing three more workers as well as losing about 150 to 200 minerals worth of mining time. So a very kind gesture here by Chuff showing that despite those two being enemies, you can still have respect to one another, you know, and give these kind of, little symbolic little gifts. We now have blink on the way as former stalkers are getting warped in. So I guess we're on four, okay, we're five warp gates. An observer is coming out right now. There is, I guess this could be considered some slight oversaturation. So once again, Blizzard, Mr. Blizzard, the guy who started the company, the CEO of Blizzard, Mr. Blizzard was kind enough to add numbers on top of the nexus. Okay. So as you can see here, workers 10 out of 16. This has the white color. That means that it is not fully saturated yet. The moment this color turns red, it means it is kind of optimally saturated. I think it happens at 16 or so. You can technically saturate a base up until 20 workers and still get some return on your investment there. This, however, is 30. 37 workers, so that is 17 workers of oversaturation. That is an entire base of mining of oversaturation. All of those 17 workers would be actually making more cash if they were long-distance mining right now. That is how bad. That is how bad this is. Now, usually what you do is you just get a third base so you don't have to long-distance mine because long-distance mining is also extremely inefficient and it takes a long time to get some serious return on the investment on your probes. but I still yeah I prefer the long distance mining here over the short distance mining so although you're this is still terrible it is at least slightly better terrible you know it's it's not you have god awful and then just very awful you're not at awful yet there's like a couple of steps below still but you know you're you're getting close to just having an awful build right now for now just very awful I also love this move this is a really cool move I used to do this a lot when I was younger, while playing hide and seek. Just hide behind the bushes. You get no information here whatsoever, but neither does your opponent. So you'll scare the ever-living crap out of each other, once again, providing perhaps entertaining scenarios in the future. So Chuff, not only thinking of surprising his opponent, it's surprise, not just with gifts, but also with an army behind bushes. What you could do is just put a stalker in the bushes that provides vision towards the other side as well. I'm also not sure why our army is in the middle of the map. Like, unless you believe that your opponent stop building units for about half an hour, it's obvious you have a smaller army right now, and ProDOS always needs to fight in range of batteries initially. Your opponent currently has what, like freaking nine marauders or something? 12 marauders, 14 Marines, and you're in the middle of the map with one immortal and four stalkers. If he were to move out right now and find your army in the middle of the map, congratulations, Chuff. You have just gifted your opponent, not just a couple of probes in the early game, but also about 26 MMR. Good job, buddy. as Prism now starts we get extended thermal lens on the way I just realized earlier today that people always call it thermal lens but it's extended thermal lens which means that the regular the regular thing of the Colossus is already called thermal lens so when people say he's researching thermal lens every time I'm co-casting with someone and now I'll just start making fun researching thermal lands he already has a thermal lens you massive idiot God no one likes you can't wait to beat you up That's what I'm going to say next time someone says that he's going to research thermal lens. It's going to make me a lot of friends. This was some nice kiding as well here by the stalkers. Managed to take out a marine losing immortal and five stalkers. So overall with decent trade, Chuff didn't have the clarity of mind there to bring a couple of probes to sacrifice as well. Otherwise I'm sure that would have happened too. If necessary paper would have warned him that a fight was incoming like this, we would have seen a couple of probes there, just as a sacrificial gift. Chuff really in the Christmas spirit already. Love to see it. I love to see it. Extended thermal lens is finishing up. That's an upgrade of 100 seconds. And we currently have a grand total of zero colossus. Actually, we don't even have a colossus on the way yet. So this is very rare, but this is also kind of par for the core so far in this game. Getting upgrades for units that don't yet exist. We saw it initially with the double forge for the five units. And now we're seeing it with the extended thermal. lands for the non-existing colossus. Very high-tier move. Necessary paper over here is roaming around with about 20 marauders and 21 Marines. Has two Menevacs out. Now four. I would love if he'd start using. Where are these Menevex actually? Okay, all four are over here. That's cool. Fifth base is done already. Necessary paper. Yeah, so four base mining, five base is done. It's going to get an orbital command there. While we see Chaff taking his fort right now, superior upgrades or well, wait what? It's getting grapetic boosters. So the observer speed. I'm looking forward to see this observer get out of surveillance mode. Surely that is going to happen at some point during this game. Maybe Chuff doesn't realize that all upgrades or like that a lot of upgrades are kind of unit specific. And he just believes that getting upgrades is good in general. Like he wants heard as the upgrades are important, but he doesn't quite understand. how they work. He's like, oh, upgrades are good. They'll throw it on a fleet beak and get Annie Impulse crystals and then start booting out Colosses and Immortals. It's like at least they got Annie Impulse. Didn't feel like it really improved my units though, but I got it. It's getting a couple of disruptors. Single Colosses here, of course, with that extended thermal lens, as well as the double disruptors. Looking sick. For Zellet, the VARPRISM heading in towards the main, or well, heading in towards the dead space. We'd love to see it going to the main. There's really nothing to defend. We have 200 energy on this Nexus or on the CC. We have about 69 over here and then lower amount on the third and the fifth orbital command, the third and the fourth orbital command. This is a nice army split here coming out of necessary paper. I recall Chuff saying that he was under constant aggression, but he's been attacked once so far in a six-minute game or in a 12-minute game, and this is the second minor attack over here as well. Mines are both visible here in the cannon range. actually seeing an army split. Colossus knows he has the extended thermal lanes, lands and start moving forward a little bit too aggressively in my mind. This is a very interesting attack. But it is working so far. I don't think this nexus is going to fall, is it? Could heal it with a super battery, not the case. Okay, main base also under attack. We see 38 workers being killed so far. Some swift moves here coming up. out of necessary paper, who scans, sees the Zealots. And it's like, okay, just going to pick up half of my army and put it in Metavax a little bit further towards the north. These Metafax are still going as well. This is a clean-up. That's nice. We'd love to see some extra upgrade. You could say, oh, no, awful that he lost a lot of workers as well as a third. But he's floating cash anyway, so really it's not the end of the world. It's not like his lack of eco is losing him this game, you know? He's losing this game because it just doesn't produce stuff. We'd love to see a sentry as well just for a guardian. Is this the same prism from earlier? I think it is. Oh, Observer actually moved. I moved quite a distance as well from over here till there. I understand why Gravitic Boosters was research for that. This is also a good move. I love this one. Bam. Just analyze this position for a little bit, okay? A little bit of analysis, okay? So what do we have? We have full vision right now on our opponent's army. on our opponent's army. We have a massive army out here. Okay, like huge. This is actually a free win if you fight this army. Okay. Now, you have a base that shoots as a massive cannon and what is it? Freaking 1500 HP, okay, as well as the ability to repair it, 1,500 HP. Then you have a base that has no defense. Now, a lot of people would look at this situation and think to themselves, I'll take the path of the least resistance. But that would be incorrect. Just like Isaac Newton did, we see our man Chuff here taking the road of the most resistance. He's making it difficult for himself. Why that is, I'm not entirely sure. But that is what he does. He flies into a turret, loses his ability to reinforce. The drop enters his fort base, but this is an afterthought right now. Good purification of actually. That was nice. That was nice. Loses all of his zealots into the planetary. Not a purification of it. I could hit. It does almost hit. All zealots now officially... Oh my God, there's a huge purification of it. All zealots now officially gone. It's like, okay, maybe that base I can't quite kill. He realized this is a nut that is too hard to crack. He can't get to the inside of the nut. What is the nut inside of the nut called? Because you crack a nut, then what's inside of the nut? Is that the fruit? The fruit of the nut? The seed of the nut? The nut inside of the nut? Actually, no, what it's called? Anyway, he can't get to it, is what I'm trying to say. I love that necessary paper also realized that his opponent might have minor brain damage and that he just is setting up all of his defenses right now, the planet there. He's like, ah, he attacked here before. Surely he's going to go here again. Not to the exposed third base. Surely that's not going to be where he'll go. Right, guys? Right? We have a major drop once again in the main base as well. As honestly, pretty decent response here when it comes to those drops out of chuff. recalled, went home, dealt with it now could start moving across the map again if he wants to. There's no base over here. There's no base over here. So it's really one to like four and a half bases versus, well, half, well, one base, I guess. Two halves makes a whole. We have a lot of energy still remaining. Liberators are out as well, just kind of chilling here at the starport. And after the success of the earlier fight, Chavs looks at this and thinks to himself, you know what I can do. First of all, I can probably fly in my observer at very high speed because I researched the grapetic boosters. Oh, it's actually got a micro-it properly. I love to see it. You get a... Woo-hoo! Hello? Okay. That is good. No, I dig this. Okay, this... I hate when I give compliments to people and then this happens. I especially hate it because there's full vision. Like, I know we're not there yet, but I would love to see just the... I wish it's like how you have like the browser history. I want to see the browser history of Chuff's brain right in this moment. Like, what in the ever-living hell was the thought process here? he's like, okay, I'm killing bio with my disruptors. This is the most well-defended base. It's a massive cannon. He can repair it. The army is nearby and it will zone everything towards the left into a range of the planetary. So rather than walking around and going towards the third and trying to hit summer purification of us with the full vision that he has, he blinks his entire army in range of the bio, while the bio moves out of range of the disruptors, the stalkers, rather than fighting the army, start right-clicking the planetary, and then he hits a purification nova. Look at this. On all of his zealots that are still remaining. He gets all of them, which in a way is impressive. I know he didn't micro this on purpose. It's kind of cool that he did get all five, loses his stalkers. So about 40 supply down the drain here. And then it's like, oh, actually, let me try hitting the bio again with the purification. advice, like, well, this didn't work out. Maybe I should try with an easier, not first. And go to the third base. Would that maybe be a good plan? And here's the mines. Okay, I like that. Good play here by necessary paper. Necessary paper still thinking that that economy is an issue that Chuff really has around. Chuff has plenty of cash. If he wants to, he can spend all of it. Runs all of these others just bantering through these mines as well. Here we go. Oh, oh, ho, ho, ho. Poof! Hoo! Boof! That's actually a good micro. Freaking Chav has a... really understands how to use the disruptors. It understands how to use vision. But then sometimes forgets that you don't have to attack into a planetary just because it's there. They just kill his own disruptor? What did he shoot there? Well, we'll have it in the slow replay. I'm sure Hamster will figure it out. Can be bothered to go back into the game again. Like, what is this? Like, it's really sick to me because honestly his army isn't scary, but his disruptor micro for his level is way too good. Like he's controlling the ball individually. He's hitting, he's hitting like a center mass of these freaking marauder ghost armies. Like, he's actually playing well with just the disruptors. This is like starting to play well after his opponent has won the game already. It's like, mate, it's over. Oh, the other guy has already passed the finish line. This is legit, like running a marathon, and then once you pass the finish line, you start sprinting like mats. Like, what? Why would you do that? If you had this much energy left, surely, we would not have gotten last here. His control is actually quite good, and now the rotations also aren't bad, but he's just down so far that it legitimately doesn't matter anymore. You can never fight these lips, because there's nine liberators and you have three stalkers. But the purification novas have actually been really kind of okay, as long as you're only controlling the purification of us. The moment you need to do more than one thing, I can see it going wrong. I kind of disappointed by this, honestly. It really felt like you found your stride there in the end. It's freaking planetary. 11 kills, most of those zealotin stalkers. But these lips, yeah, four kills and one kill. I mean, it is so sick to me, but because really the harass, like losing all of your bases didn't even really matter. Like, that was frustrating and bad. But the thing that got you in the end is the fact that you just went headfirst into a planetary, it's like three times over, losing your entire army and then going like, oh, this is not the optimal way of fighting. And then just doing it again another minute and a half later. It's like, why? I just don't understand that. necessary paper, never really used the energy in his main base. I mean, we can go over the game a little bit here mentally, but the entire early game was legitimately just really, really bad. Your upgrades are too early for units that don't exist. Your third base is way too late. You have like 50 or 60 workers while you were stuck on two bases. Like the fact that you were long-distance mining with 18 probes at the 6-minute mark, that is not a very good sign usually. It really isn't, all right? Then your entire full-up is just building stalkers, a single Colossus. Then once disruptors get out, you're actually really good with disruptors. I understand why you rush disruptors. Although I don't like anything you did before that, I love that you understand. It's like, hey, I'm good with this unit. I'm going to be using this unit. I have vision with my observers, and I'm going to use my purification of us. And you did that well, except then you also blink into planetaries. Like, legit, if you just sit back with a stalker Colossus army, move forward a little bit, disruptors and then come back to your stalker colossus while standing outside of the range of his orbital command, I think you win this game 99 out of 100 times, honestly, with your disruptor control and your opponent's bio control. Like, your disruptor control is much better than your opponent's bio control. It's just a fact. It's also easier, but you're doing this quite well. It's just everything else that you do before that and during that is really terrible. Like, this had nothing to do with Terran. Like, really static defense, the planetary and your own disruptor probably killed more than his bio army in those last three minutes. So I'm sorry, what's your name? Chuff? I'm sorry, Chuff. But it's not Terran that's imbalanced. It indeed is you who sucks. That's my verdict for today. Do you agree, do you disagree? Do you hate it? What do you rate it? Leave a like and subscribe and comment as well. Hit the bell and I'll see you all next time. Bye. Bye."} +{"title": "Terran Is IMBA. Sincerly, Terran | Is It IMBA Or Do I Suck", "description": "- LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/uo7onI26uQI/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "uo7onI26uQI", "text": "Dear Harstam, I'll be the first one to say what we're all thinking. Mac is simply overtuned. I recently participated in the Passion Craft Open Season number 16 and was met with another Terran considerably higher than me. As a bioplayer with a solid win rate on Ladder v. Terran, I was excited about taking this guy down. In this game, I decided to go somewhat greedy to counter his style of hunkering down and grinding me out. I was going to take the map and overwhelm him with my insane production, Zerg style. I went fast triple-CC into some sort of 5-1-1 into more production. I was 2-2 when he was 0-1. I successfully contained him on three bases as I eventually expanded to 5, 6 bases. Sadly, after taking some poor engagements of running into tanks, things started to go sour. He used this strategy of gaining air control, and he used. using lips to kill my tanks. Despite being so ahead of him, the Mac player was able to easily finish me off by basically just three-basing me. Maybe had I built Thor's or BCs, I would win. I take pride in playing bio, so this would not be ideal. Double his econ? Isn't enough? Question mark? This imbalance complaint form was sent in by Psycho slash Determinator. Playing on the European server, in the Masters League at 4,500 MMR. And the question here is, is Mac overpowered? Or does he suck? Let's figure it out. Mirror matchups are very exciting, but I do believe that Mac kind of is a different race. Of course, it is still Terran, but it feels very different from bio. And does I often have bio players who have this weird sense of pride in playing bio? like it is something special like 95% of the latter doesn't do that already like oh I'm not a dirty Mac player I play with speed and I destroy my wrist by moving the mouse around at a high pace despite only having 2.6K MMR like this is the average bio player there was actually a line in that imbalance complaint form that made me very it made me feel a bit sick in the stomach let me read it one more time actually in case you guys missed it maybe had I built Thor's or BCs I would win I take pride in playing bio, so this would not be ideal. He just acts like Tors or BCs are something that is dirty and kind of beneath him. It's like, I'm a bioplayer. If he has the same mindset to changing diapers for his kids, he would just be a crap father. It's like, oh, diaper changing? No, that's dirty. Pupus, poop is ew. I don't do none of that. It's for the plebs that play Mac and clean diapers. You know, that type of. This weird elitist mindset that bioterrans I very often discover that bioterrans have this weird elitist mindset. Mac Terrans generally also are nicer people, probably because they have more brainpower to invest into being nice, because the stuff they're doing in game isn't very intense at all. It's a little bit like playing a mix of SimCity and maybe like one of these old Ano games. I always used to like to play them. Although you're... For people I don't know, I think it's called a city builder where you had to keep your population happy. But no matter how many products you gave, your population, they always would be complaining that they needed something new. You just kept improving throughout the ages, but people would always be upset for whatever reason. I was also a fairly bad dictator, if I recall correctly, but it's very frustrating. Leading an island nation wasn't very easy, is what I learned that day, and that's why I decided to never become a president of an island nation or even a peninsula. It seems messed up. get an elitist mindset, I think. I mean, you're stuck on a country. An island is messed up. I don't know why. Cici on the high ground versus Cici on the low ground. Love to see it. Love to see it. Huge fan of that. I prefer the low ground, personally. High ground kind of feels like a loser move, you know? It's like you're already opening with a double gas opener. And a cyclone, I think he opened as well. And then also you're building it on the high ground. Like, what are you? afraid of, buddy. Like, I feel like if there's anything you die against while opening with a double gas straight into cyclone, then you probably deserve to lose. Because I think this is literally the safest build that exists. I also think he played, what? Was it Double Reaper? Yeah, I think he played Double Reaper into Cyclone. Like, I don't actually think there's a safer build out in the world currently. It beats all proxy raxus. All right. Whatever you want here, gypsy danger, the opponent of our replay submitter, who's of course, psycho slash Terminator. Glad to see that Arnold also sends in a replay. So the opener so far I'm actually kind of happy with. We're up three workers. That looks relatively solid. We're getting a very fast third command center. I also generally like that. So the trade-off in Terran versus Terran often is more Marines, faster third. So you see here that our purple Terran player is getting a couple, actually, he's less Marines. Usually, oh, I guess it's because there's no raven production here whatsoever out of cycle. So he's cutting the raven this time. Usually you're cutting the Marines. He's cutting the ravens. It's kind of a wild play. He's building a tech lab here on this starboard as well. So I guess he wants to start stim relatively late. Usually the first barracks flies over to a tech lab to start producing stim. That's not going to be the case over here. Actually, kind of a cool build. really a very fast rush here into bio, quick upgrades as well, and he mentioned it in his imbalance complaint form. He played very greedy in the early game, and he really did play very greedy in the early game. But if you're playing against a player that is considerably higher than you are, then you kind of want to play greedy. Like, that's a completely fine thing to do in my mind. I don't mind that at all. I think that's, I mean, I do that as well. Whenever I play against, Sarah, I'm opening three Nexus before I build my gateway. I don't think I've scouted once in the past five years. he's against him. Like, I don't know, scouting a guy that plays macro every single game, and that beats me even if he's down 10 workers. Like, I need to take every single advantage that I can get. As we're going to get double factories here in the main base for Gypsy Danger. Hasn't quite scanned yet, our good friend's psycho. But because this is a tournament and Psycho kind of, you know, he let it shine through in the form that perhaps they know each other. He knew his opponent's play style, at least a little bit. So I think he knows that this is Mac, despite not really having scouted that. We're seeing the triple extra barracks here being added in. It's kind of a wild play going straight up to six wrecks. He said he went for a 5-1-1. Perhaps counting has not been psychos, you know, is his strongest suit, because this is definitely a 6-1, 6-1, 6 barracks, one factory, one starport, with the barracks number being first, the factory being second, and the starboard being late last. So if you have a one-one-one-one, that is one barracks, one factory, one starport. But I guess there the order doesn't really matter. So what are we talking about, you know? Blue Flame Helion here coming out, or the Internal Pre-Agniter, is the official name. You have a single cyclone, which is staring menacingly over here at the factory. This is the factory that hurt him when he was a young boy. They didn't like it on, they removed his range inside of this factory. He remembers he used to have the long range. I used to have 13 range. I used to be capable of killing Tempest. Now I have nothing. I remember what you did. You stupid factory. Something along those lines. Yeah. Blind tech labs here being added in and starting marauder production without having scouted anything seems insanely dumb. But if they know each other, this is actually smart. Once again, I really like the opener here coming out of Psycho. In a way, I'm a little bit sad that he built that sixth barracks because I think he could have had a really fast fort base already that could practically be done at this point or 10, 20 seconds away from being finished. He's going for a 1-1 timing with 4-5 marauders, a decent tank count, and an absolutely insane amount of Marines here doesn't quite have the combat shield yet, but we'll be done in 30 seconds, so hopefully by the time he arrives. And he's looking here to perhaps break his opponent. Now Oceanbourne is a difficult map to break someone up because you have this ramp and then you have this attack path, which can be covered pretty much by tanks that stand somewhere over here. Sensor towers are being plopped down already as well, making rotations, aggressive rotations that are unexpected, a little bit harder. Metafek count extremely low with just a single Metafax eight minutes into the game. That means that every stim is going to hurt a significant amount. On top of that, as these tanks are in position, I believe it's fairly impossible here for Psycho-Sleaster to do anything. Snipes a Viking, or well, Vikings got themselves, really, they walked in marine range while trying to kill a Medivac. You require six Viking shots to kill a Medivac. So if you have six Vikings, you just right-click a Medevac and it disappears. My man, Gypsy Danger over here, went in with just the five Vikings, and thus the Medivac survives. That is generally how damage output works. Two more medevacs here on the way, as the Maraudicant has climbed up to 13, and I like this type of containing play. I still believe that double expansions could be something that is very good over here, but at the same time I'm kind of okay with this spot as long as he's just containing his opponent just kind of chilling like this this is completely fine you're up 40 supply as mentioned he's going to be plus two upgrades against just plus one there is ship weapons but ship weapons is not so important if there's only five Vikings and I guess also two ravens or actually three ravens there's a third one oh it's right there I didn't see it my bad guys my bad tank count fairly similar seven against 12 of course not extremely similar, but similar enough. Second factory going down for Cycle as well, which once again I think is actually a good plan. And so far, this setup is good. Yes, it is a quite a boring game. That's because Gypsy Jane Danger here decided to do nothing until he's going to take his forward base. And this is going to be the moment that we've waited for, right? We have a moment right. Oh, hello. Scan. Hello, scan. Hello, can we get a scan? There we go. Chicky Stimford. You're going to just clear these times. Yeah. I mean, this is good. This is really quite smart. And now we at the same time make a rotation with this army over here. So we're setting up a flank for the potential move out. You want to get a scan over here. See how many tanks remain and then move the army towards the right to see if you can break this position. And honestly, with this amount of marauders, I really think you can. There's freaking 14 marauders over here still. There's a crap ton of units in this spot as well. And this really only is four tanks. This should never be allowed in a million years. This is legitimately the that you've been waiting for. Like, this is the... Let's repeat it anyway. So I just want you all to kind of take a look at what happens here on the left side and what could have happened here on the right side, okay? So this entire army could have been preparing to stop this purple MAC force from moving towards the fort. Okay? You have basically your entire army fighting, freaking half of your opponent's army, while your opponent's army is also worse upgraded, and is already smaller to begin with, even if the entire army was there. Okay? That could have happened. This would have been a fight with, let's take a look. It would have been two siege tanks, seven Marines without any upgrades, a liberator, a couple of auto turrets, And I know what, like two siege tanks and three unseech tanks. That would have been it. You would have had your entire army there. All of this crap. All of this crap. I think he would have just straight up on. Instead, what we go for is look at this move. This is an absolutely bonkers move. A scan forward. Sorry, no scan forward. Literally just unseages everything. Get scanned by his opponent. And just moves in without any information. There could have been 12 tanks here and a depot wall. He legitimately had no cross. clue. This works out, but imagine what would have happened if you didn't walk into six siege tanks and instead would have had a flank coming into this army where there were only two tanks siege at that moment, which would have been the normal play anyway. This is the moment you've been preparing for your entire life. You had one job. You're just sitting there at the button waiting for the screen to turn green and the screen turns green and you forget to hit the button. It's like, this is legit your job as a bio player. It's like denying basis when your opponent tries to take him. You're still in an absolutely fine position, but you missed a prime opportunity to kill your opponent. You can still actually just do it. There's freaking three tanks over here. You split a little bit. This is a free win. No? Even if you don't split, hello, that's one tank. No? No, I guess not. No, no matter of fact still, by the way. So no ability to heal here whatsoever. We have two of them now floating towards, the top side. We get a... He just scanned this base rather than scanning forward to see if he can break it. Okay, now we get double scans. So he sees... He has full information right now, okay? Absolute full information. What does he see? What does he see? Single tank, liberator out of position to protect the tank, and a liberator that is... I think this is idling, or is there like a Liberator line over here? I don't think so. No. That is it. Okay? One tank. that has the plus one upgrade and plus two, 80% done. But that doesn't count. It's not like you get 80% of the damage for plus two then. What does psycho do? Wait for the Liberators to see job. Loses a marauder, gets scanned. Now stims in after two extra tanks have decided to see job. No extra units have been gotten because all the units got rally to the wrong location together with the MataVax. He's just kind of sprinkling in units bit by bit. It's every now and again, it's like, ah, a little bit of danger here, a little bit of danger there. It's like this massive ball of danger you can just knock his opponent out with. You're just sprinkling it in. Just enough for the opponent to, you know, to really tear it down. Right now, our Purple Terran player with a massive bank, not quite with the production, though. It has five factories, but it's really struggling to get, well, enough units out to still take that third base. between, behind all of this psycho has taken a fifth and is also throwing down a sixth as well as another star port finally, may I add the one thing that has been bothering him so far has been these air units like there's nothing else that he loses in except versus the air he is out echoing his opponent in a massive way here he probably should have built this one on location as as he had a complete contain the entire time continues losing tanks Liberators as well, which is just fabulous. You know what I also wouldn't have minded here, by the way? It's just having aggressive sensor towers. If you're playing against Mac and you don't want to play air, you still need to have vision of your opponent's tanks, otherwise stuff like this is going to happen. That was an interesting move. He lost his entire bioforce and killed two Liberators. Don't think that was entirely worth it. losing all of your momentum, all of your presence on the map, literally all gone in one go. I just would have loved to see a slightly quicker start-port transition. I really think that would have been good. Or just going up to eight barracks and then going full-on eco. And what I mean with that is just whenever your opponent moves out, going for base rates and taking like 8, 9, 10, 11, 12, 13 bases, all at once. High worker count trying to trade or trying to base trade. These are the two options. Because right now legitimately single liberators are just distrower. destroying all of your pushes. So either you need to get more eco, which right now you're still kind of outmining your opponent, but despite having way more bases, you're actually down in workers. This guy's going to be uber oversaturated though, isn't he? Yeah, main base oversaturated, natural oversaturated, yeah. Fifth pace is in necessity. Oh, here comes another attack. Good movement, I guess. I missed it, but it seems like you're somewhat winning. The bio control hasn't been brilliant either. I feel like you don't even have to. kind of split during the fight but just pre-spread before you enter and then a move onto your opponent's army that way your army or a little bit behind it so your army remains in kind of this this large concave single liberator here going to take out 12 tanks if you're not careful this is a good stim look at this they weren't happy these these marines weren't happy with the speed they were dying at look at it is like oh we're on their fire there's a tank shooting at us let's see what we can do about it poof just stims in hello there go stims in ah right there's a lot of tanks moves back i lose it like six units how many okay this lip got four kills i think all of them are actually tanks legit all of them every single unit there was a tank or maybe at least three of them oh there we go another big siege up who could have seen that one coming as this has been happening literally the entire time. Three more tanks go down. Hop. Just like that. And you can see Psycho Think right now. I was like, huh, what would be the solution to these problems? Is there anything I can do to do with this? Liberation starts Viking production now. Despite having much better eco, by the way, not getting double armory to get ship weapons as well as vehicle plating, maybe even triple armory here. Like your advantage is that you can get more infrastructure because you have better eco and you can get faster upgrades. Right now you're down or even in the infrastructure that matters. Because at this point, bio isn't going to cut it anymore. Once there's more than 10, 12 tanks, the bio just is useless. This is a fact of TVT. This is a fact that most people are aware of. And then you need to transition into the late game army, which consists of Raven Viking or Viking Liberator, Thor, Viking Liberator, Tank. Basically, you're getting rid of your bio unit and you're placing them with units that are much more efficient. You happen to have map control and much better eco, but instead of transitioning into just more efficient units, you just continue building the bio, which honestly hasn't been trading well for the past five, six minutes already. And at this point, that's becoming an issue because you're not dealing any damage and you're not denying any bases anymore either. You're really achieving nothing. Before at least you were denying a base, so then trading poorly is kind of fine because you're making up for it in other ways by mining a lot, but that's not happening at all here. Rocks are going to get taken out. We get some aggressive sensor towers, finally, may I add. I feel like they should have been much closer to your opponent while he was trying to take the fort. That would have been huge to have. This is nice movement here with the Vikings. Interesting. Why would you scan towards the right? I know you have six orbitals, but still it's a limited research. This is one of those things. It's such lazy play here by this bioterran that is supposed to be fast and non-lazy. It's like just send a marine over there. And if it dies, then there's something there. Or just build depots on all the outside bases. So you get a warning whenever they try to take one. This is an absolutely wild stim-in that kind of works out, I guess. This is a wild stimming that doesn't work out. Now the Liberator siege up. So you end up killing like three tanks there. You lose two and all of your bio. At least you can now start rebuilding units that matter like Vikings or other units that matter. like maybe Ravens. Instead, we see four more marauders, two more marines coming in clean. Beautiful to see. Ship weapons start, still no second armory for those vehicle plating upgrades. So you're still just going to be behind in upgrades where it matters. You said, oh, I had better upgrades through to 0-1. That was true back then. But now you're in a situation where your upgrades actually aren't better anymore, especially not where it matters. Now, your opponent decides that he's had enough after taking 12 good trades in a row. He's like, okay, let me move across the map. and that's what he does. Now, you know that he has a massive tank count and a massive Liberator count and that you can't fight into this when he's sieged up. Yet, you're still pretending like this is your plan. Why aren't we base trading attacking this base where there's right now a single tank and a single Liberator as well as three Helions as defense while continuing to build air units? Look at his anti-air. What is this guy's anti-air consistent? He has seven Vikings and seven lips. If you get freaking 14 Vikings out while base trading and then build one Liberator, he has nothing that can shoot up. You just clear all his air and then you siege you're a liberator and you win the game while taking out these bases with your main army at the same time with your 13 marauders, your 14 Marines on your own four tanks. Sadly, you only have two star ports, one of them, which is right in front of your opponent's army because you were too lazy to build it in your own main base. The only thing that Mac players need to do is build things in the correct spots, but you also need to do that. You still need to do that. This is not a correct thing? What is this quicker Viking reinforcements through the middle of the map? You better pray you keep your map control. Wait, what happened here? Did you lose the base trade? No, you just went with like five marauders. I mean, five marauders is still better than zero marauders. If you would have gone with your entire bioforce here immediately, it would have been very powerful, honestly. Like, look what these five marauders are doing by themselves. No anti are in your army? You're still doing a good job. No healing either. Still doing a good job. If only you have. had two more starports here producing Vikings. At this point, you would have had enough anti-heart to clear both the lips as well as the Vikings. He wouldn't be capable of pushing forward anymore because you have tanks defensively. This is still a completely playable position for you as well. Let's face it. Well, completely playable might be a bit wild because there's a lot of cash in the bank for a purple Terran. For our Macking Man. That is... Another thing you can do is pick off reinforcements, you know, if you have your army on the other side of the map, this army isn't getting reinforced to anymore in that case. Now we have Thor's on the way. This is so sick to me. Okay, so even if you truly believe that in Starcraft 2, you have like moral high ground, if you're not building Thor's or BCs, then you still just lost it in the end. Because when things get hard, you still end up building it. So you have no moral superiority and you lose the game. Why don't you just build them immediately when you think you might need them then? This makes absolutely zero sense to me, like legitimately none. First of all, I think it's weird to have like an elitist mindset about which units are proper and which ones aren't. But then at least stick to your principles, especially when things get hard. Everyone has principles when they're up seven bases. That's great. The entire point is to have principles when things are difficult. The absolute clown. Thor's also need to be in a different mode here to deal with these lips. There's not even advanced ballistics. No, there is. Okay, never mind. Okay, but still, Thor's should be capable of dealing with those, no? Yeah, move him around a bit. You should have been fine. Viking count is six for the opponent. Now has two Thor's for anti-air. It's Liberator ceasing up. That was a nice pick-up. That's a good move. That's a good move. And gotta compliment the guy when he makes a good move as well, Psycho. But the Terminator, as they call him, loses the command center, forgets the lift, happens to the best. I wonder how many tanks have gone down to lips. Honestly, I feel like it's an insane amount. I think it's more than 20. How many tanks have gone down in total? 36 tanks. I mean, this is a fight that you probably can't win unless you drop on top of the tanks. GG well play. That's something at least. You get a GG, but I feel like there were like three, four, five moves or so that you could have made at any point, which would have just instantly won you the game. Starting with the very start. First up, okay, let's talk about the first seven minutes and say that I think Psycho for his level played almost perfect StarCraft when it comes to the thinking, when it comes to the executing as well. Smart to get high tech lap counts, smart to rush into upgrades. If you know your opponent is a campy little prick. This was a really smart and intelligent opener, which makes it even weirder that the rest of the game was the exact opposite of smart and intelligent, mainly dumb and dumb, just stupid, stupid and dumb. of the game was because you're setting up for a kill move on a sport base, the entire game. Then when that opportunity presents itself, you don't just fumble it. You just look at something else that you could have been doing the entire time, which is running up a ramp like an idiot. And then you decide, oh, no, it's the time for me to run up a ramp like an idiot without even scanning. Like, this is an insane decision, legitimately an insane decision. God awful. You could have won the game straight up over there. Now, if you're planning on playing a heavy bio style, style, first of you. of all, go up to a-tracks and get more expansions. You can play slightly lower gas, get a crap ton of expansions, run around, throw bio into your opponent's face, try to doodrop for all I care. I don't give a crap. That would have all been very good. Then, third thing that you can do as well is if that doesn't work out, which it wasn't working out, you were taking like minus 4K resources lost rates every single time with your bio, transition into the units that you need. Vikings, tanks, Tours, Liberators, Raven, I don't give a crap what it is, build them. Don't be elitist about them. It is stupid. So just get these units out and you'll be fine. And then finally, despite all of your mistakes in this game, all of the opportunities where you literally could have picked up a free win, you decide not the base rate, and once again run your entire force into your opponent's army and then realize, oh, now my army is just small. Freaking Mac, what can I do? It's like, yeah, your opponent three base all in you, well, eventually with four, just like a four base all in. You sat there with seven bases, throwing crap units into his face, never transitioning, and then in the end throwing your moral superiority out of the window as well. That can only lead to one conclusion here, my dear friend, Psycho slash Terminator. You suck. And Mac is not imbalanced. That's going to be it for me today. Thanks also much for watching. Hope you did enjoy it. If you did, don't forget to hit a like, but subscribe to the channel. Hopefully I'll see all of you next time for a new video. Yeah, be sure to submit one as well. If you have a replay where I think, well, Harsden, this is very broken, and the mainstream media isn't reporting on it. I'm sure to leave it up in a little Google form that's in the description over here. Thanks so much for watching. Bye-bye."} +{"title": "PLEASE HELP ME Understand This Replay!! | Is It IMBA Or Do I Suck", "description": "I am completely lost. Not only did this guy manage to FAIL uploading the replay in the correct location, but his nothing but confusion complaint text also refers to a unit comp, that NEVER even remotely hits the field. What are we supposed to judge here?! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/x-mSlOkvztM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "x-mSlOkvztM", "text": "Greetings, you're hi Captain. I sent you a replay with the same complaint before, but you've not analyzed it, and whether that's because you didn't feel like doing a video, or you're just being lazy, I don't know, but anyway, here's another one. There's not much to say about this replay as the Protoss destroyed me quickly. I opened up with a hatch first, trying to be economical, when I saw the toss going Warpgate Forge. I immediately started roaches and lings, and this time the Protoss transitioned quickly, not even making more than one zealot out of the gate. Once I attacked, there wasn't much to be done because he had a battery cannon, an immortal defense. I pulled back to regather my army and they kept building more robots and unit. Eventually, the Totsas army got too big and whenever I engaged, it completely destroyed me. Shortly after, they sent their army across the map and I couldn't get any sufficient number of units out, nor any air. Air technically also are units, but we'll let that be for now. if I did manage to get air out, however, the toss would have pulled back and used his many warp gates to build an anti-air regiment in addition to the robo units they already had. I still suck, even though I moved upper rank, but I believe, even more strongly now, that this strategy is unbeatable. And it could also be used as an early timing or cheese to destroy any Zerg player. Now, I'm not entirely sure what the strategy is, but so far what I've gathered is a warpgate forge rush into a single zealot, immortal battery cannon defense, and then more robos and units. And that's it. And with the possibility of making, let me quote, an anti-air regiment with the many warp gates. So I'm really curious, first of all, what this composition or this strategy is that's unbeatable because I haven't quite figured out from this form. And second of all, I'm also curious, where. the hell this guy uploaded his replay. So the imbalance complaint form has a little thing that says your replay. And in the past four years, people uploaded their replay in that little thing. This has never gone wrong. But Bill, which is the name of the submitter here, instead uploaded a document on Google that is called the Starcraft Quiz. And in the StarCraft quiz, we should circle the race that the brute war players play. choose the main race even if they have been playing off race recently. So no replay there. I thought, well, that ruins this imbalance complaint for him. But then I scroll down and we have a little header that says anything else. This is an optional thing that you can fill in. And there, there's more text. In case you have anything else to say or point out, here's your chance. And here goes Bill. I tested out the Colossi Immortal Stalker Arcon in the unit tester. And I found you need at least one upgrade advantage. to win with micro. You should try it yourself with the composition of 10 colossi, 10 immortals, with 20 stalkers and 8 Archons. Now, I think that is a supply of 180 or 170, something like this. And then on the bottom, he sends a one drive link to the replay that I actually have to watch. So this is the first time he mentions the composition, a colossi immortal stalker Arcon comp and if you put this in the unit tester it's unbeatable I tried putting it in the unit tester I believe it was like 172 supply or so this loses to 170 supply of muta if both forces are unupgraded and both of them are unmicrode it also loses to Mest Brutelord it loses to Neurall it loses to a lot of compositions mainly the ones that are in the air because this is an army that is mainly focused on killing ground. But I believe if you play some type of like lurker broodlord or lurker investor, you should be capable of always beating it and I managed to beat it a couple of times. A confused composition for sure. So let's just hop in the replay and take a look at this colossi immortal stalker Arkham ball. All right and that brings us to the game here on equilibrium where we have malice mokrum versus Bill, the imbalanced plain form submitter who's opening up with a never-before seen build. He mentioned the hatch first as an economical opener. This is a 13 hatchery, which I wasn't quite aware of. I never seen this in my entire life, but apparently Bill has a new build. He's also floating larva, two of them right now. This is not the greatest opener. This is not the greatest opener for sure. I forgot to mention, by the way, but Bill. is a gold player with an MMR of 24151. So, yeah, gold bill over here. Into Overlord, we're going to see no pool quite yet. Probably wants to drone up first before he gets the pool. No, just decided that getting the overlord first was more important. There's some interesting plays here being made. Now, as mentioned, this is a completely unique build order. I've never quite seen it in my entire life. It's very inefficient. We have very little mineral mining. We're constantly floating larva. This is not good. Wait, they just cancel the gate now. Okay, the gate finished. So we see a gateway and cybernetics core. Bill in his form mentioned a warp, I think a warp forge rush or a warp gate forge rush, something like that. I haven't quite seen the forge yet. Maybe Bill doesn't know the difference between a cybernetic corps and a forge, which is possible of course and we shouldn't you know we shouldn't joke about that there are people who are incapable of seeing the difference between those two most of them stuck in gold is he goes for a drone scout right now this build is a little bit confused to be quite honest i also am not entirely sure what why the response is building roaches and lings if you scout a gateway and a forge while you already have your natural all you need to do right now is basically not die and you should be fine, I think. You don't have to attack. You can just sit back and drone up. Magically, Bill has managed to fall behind by four workers, mainly due to, I guess, his lack of worker production consistently. This has not been a very economical opening. Okay, we see a third base as well. Still have three larva active at all times. There's some gas mining with a single drone in the gas. Bill is introducing me to a completely new build order. Okay, Twilight Council. You have that one zealot. Bill mentioned that as well. Looking forward to the battery cannon too, which is used as a defensive tool. I'm not sure if that is a battery and a cannon, or if that's just a battery. And Bill doesn't know that it's just a shield battery, not a battery cannon. The entire imbalance complaint from confused me very much, but probably not as much as, you know, the actual form confused Bill. And so far he's the only person over, I think we've had over, well over 5,000 submissions at this point over the years. Although you guys' enthusiasm on this show definitely is very high, the captain is vastly exaggerating here. We did not even get half that with exactly 2,462 send-ins since I joined in May 2020. So yeah, please don't stop sending replays or we will run out in sub-exit-ins. point back to the video i don't think i've ever seen a single imbalance complaint form that that didn't have a replay in it i once had a guy sent me the wrong replay um this is a good story for another time actually there was a guy who sent me a replay he's actually such a good story he sent me a replay of him playing a 2v2 but his complaint firm was written about a 1v1 and in the 2 versus two, he's legitimately just flaming his opponent the entire way through, then gets destroyed by his opponents and flames them a little bit more. It was literally one of the saddest things I've seen him alive. He started from the very start and he ended at the very end. I think the game lasted like four minutes or so. He was very, very rude, very rude. But at least there was a replay in there. You know, we all make mistakes, but Bill managed to, he sent a Starcraft quiz into the replay. He's wild. Bill is wild. The robotics facility is here We have that single salad A third pylon being added in As well as the battery now going down A second gas That is not a fight you really want to take There's probably the smallest joke you could go for A single thing attacking at the same time This is having a blast over here I think his battery is going to finish in time as well Immortal Way we have blink coming out as well. Full wall with a piling, you love to see it. Bill, meanwhile, is floating 11 larva. Could be building 11 drones as a result, but decides against it. And Stats adds another queen and just the three drones here over at the third base. He's kind of walking into a supply block soon. So despite having the third base about as quick as the opponent had the natural, Bill still is down in income, as well as in work. as well as in workers. You have a third gas now being taken, despite the second gas not quite mining yet. This is also not quite... Evo chamber. He legitimately builds his buildings like the AI does as well, like the Easy AI. You know, not Alpha Star. The EasyA always builds all of their buildings kind of in blocks. You know, you have a block over here, block over there. Kind of how American cities look like a massive grid. Except there's no little streets in between here, I guess, which you would have in American cities. That is a Robo Bay. We have no second robotics facility yet. I'm really curious to see how long it's going to take Malisi Mokrom over here to actually get to, what was it, 10 Colossus, 10 immortals, 20 stalkers and 8 Archons. Because the speed we're currently at, we're 5 minutes in and we have a single immortal. Three more robotics facilities now on the way. Okay, I'm starting to dig this a little bit. Well, not really, but... I guess it's a lot of. I guess there's a lot of production, which is nice, maybe. No third base quite yet either. If we were to compare this to regular timings, this all looks very poor. You could probably be hitting right now with an actual immortal in that would have like maybe three or four immortals already. And just adding more production this early on two bases. Usually isn't very good unless you're floating a lot, which I guess Malice Mokrome is doing currently. Bill coming in clutch with a 41 drone all-in that is hitting about as hard as an all-in that should hit at the three-minute mark is going to hit, which means it's not hitting very hard at all. There are two immortals out right now, as well as the battery cannon, as Bill often calls it. You have two colossus being popped out over here. Forge on the way. So we're going to get some upgrades. Investation pit hydrant. I like that we're seeing range upgrades. Though Bill knows that if you're getting range units, you want those range upgrades. So there's a big move here. He... Is he looking for where his opponent spawned? No, he figured it out already, no? Yeah, he scouted with the drone. But maybe he's forgotten? Like, why? Why is he scouting everywhere? And why is he doing it with his entire army? Surely if timing is of the essence, like if you're trying to kill your opponent, because you've seen a warpgate forge rush, which was basically just two gateways and a zealot. You want to kill your opponent. You want to hit as quickly as possible, surely. Still not mining from this gas. Still not mining from this gas either. I feel like this was the Ford extractor that went down. And this one just hasn't been mining, but has been built. We have 18 larva available. This is the thing that always upsets me a lot. We have these people that actually inject and then just sit there with 18 larva, which makes legitimately no sense. I always, I see this happens so often and I don't get it. You have these like gold or platinum Zerg players. This is such a common mistake that makes no sense to me. Maybe it is because they don't hotkey their hatcheries. Maybe they think it like auto producers or something. I have absolutely no clue. Okay, so we now have three immortals and two colossus. Here comes Bill. Looks at that fight. And I like here that Bill, you know, let's do a quick first purpose. person here. Okay, out of Bill. Let's take a look at the thought process. Okay, it's looking at his army. It's looking at his army. It's like, okay, this is my army. What does Bill see? It's like, okay, immortal. Two colossus, three immortals, a salad. Do some counting here. Six roaches. 12 lings. They looks at this fight. It's like, yeah, let me try. Snipes the zeal. It's like, oh, that was a mistake. Quickly runs back. Good micro, honestly. Only lost the lings, but the decision-making wasn't great. You probably could have figured out if you see two colossus and even just one immortal that there's nowhere going to win the fight, loses his entire army, which really shouldn't be the end of the world, because we're seven minutes and 40 seconds in, and it was like five roaches and ten lings. The problem is that there's really nothing else. I'm also kind of surprised how the overall money is so low, or well, I guess why the gas is so low is because we only have two extractors currently mining out of the four. the mineral count is actually relatively high, but in general it feels like if you're just mining, you just get more minerals than he currently has and more army as well. It's not like he's lost a whole lot. His army is just tiny for some reason. And even his bank isn't that big. He had one of the worst openers I've seen in my life, like the least economical openers, despite himself calling it economical, it's now going to defend against two colossi and three immortals with four hydras and two roaches. I'm not entirely sure what the imbalanced part is here are zergs all around really this delusional that they look at the cost of a colossal like 300, 200, and then they look at a roach, 7525. And they're like, yeah, he has one colossus, I have one roach. You know, he just does the counting. He's like he's four roaches against three colossos. I have more units. Should be winning that fight. Now they're freaking five colossus. Two mere mortals also being produced. Also, air units definitely would work here. Like, yeah, your opponent could build an anti-air regiment. But you could also have 78 workers at this point, a buzzing economy and 10 Brutlords on the way. Like, if we're playing the what-if game, then we'd be here until the morning comes. Queen dies. I would say that this is a weird joke, this entire imbalance complaint form, but all the clues kind of fit together, like the kind of weirdly written imbalance complaint form, the fact that the replay hasn't been entered properly, Bill just making up a composition that isn't even in the replay. And also, even the made-up composition is so ridiculous that even if it was in the replay, it wouldn't be capable of being in the replay because it's just made up and fake. Like, I've never seen 174 supply consisting of 10 colossi and 10 immortals, eight Archons and 20 stalkers. And then he mentions there, what did he say again? He says, try anything the Zerg has with micro and no upgrades. You will surely lose, as long as it is not so much Zerg. So basically what he's saying is if the Protols has a much bigger army than the Zerg, the Zerg cannot win, which in my mind sounds like good game design and well balanced. If one guy has a way bigger army, then that is good. And if the armies are equal or you counter your opponent's army, you can win. He's complaining about a composition that wasn't even in the game. he played legitimately the worst and least efficient opener. I've probably seen in, I think my entire life, at least in IOTUS, I don't think I've seen an opener being worse. I almost feel like he had like negative income at certain points. He had so little cash. It's almost unbelievable. His opponent also had zero anti-air. So a single muta probably could have won the game here, or five mutas could have at least been capable of holding your base. no gas mining despite having four gases, infestation pit that didn't get used either, and then having three roaches and four hydras against six colossus and three immortals. I don't even see what we're complaining about here. Like, at no point during this game, do I understand what you could complain about? He isn't even complaining about the battery, which also wouldn't make sense because there was a wall and there was two immortals against like, what, six roaches and 12 lynx? Actually, at that point, there was already two colossus and three immortals. It's like, the only thing he could complain about is that a zealid in a wall could kill 12 lynx. Which is, is that really the fight you want to take? That's the only thing where it's even remotely an unfair interaction, because the lings are slightly more valuable than the zealot is by itself. But then if you factor in the wall, that is actually, you know, that is more of an investment. So I am just very confused. I think even more confused than Bill was when filling in this form. And I mean, he sucks, I guess. So you suck Bill, but you also mention that already. I just don't quite know what to say. I just don't quite know what to say. If you have any theories at home as to what all of this meant, what it is that we're supposed to be looking at, be sure to leave them down in the comments. And maybe we'll revisit this at some point. but for now yeah keep fighting the good fight bill and I agree or I'm sorry and it's awful that that happened to you and we'll see you all next week thank you all so much for watching this week's episode and bye bye"} +{"title": "The Very BEST Chinese Amateur Zerg Reports A TRUE IMBALANCE!! | Is It IMBA Or Do I Suck", "description": "This description was written by a Diamond pleb. I am not worthy of commenting on this game! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/tR3JlddkT-4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "tR3JlddkT-4", "text": "Hello, Harston. I am a 5,400 MMR Zerg Grandmaster. And many Chinese players think I am the strongest amateur Zerg in China. I am facing a 5,600 ProDos player, also from China. After I lose many times to him, I think ProDos is just too imba. They don't need any micro, they just need to press F2 and A to win. Normally, you just need to do things better than your opponent, make few. You were mistakes than your opponent and you can win the game. But this game doesn't seem to be the case. Every game against Prol's seems to be like this. I believe that in this game, even if Serral came, he wouldn't defend much better than me in the early and midgame. Facing two oracles harassing for the whole game, I only lost one drone very late. Facing charged zealot pressure, I also held off the opponent's aggression with acceptable losses. Although it was mainly because of the opponent's mistake, but overall my early game. macro should be close to perfect. The only thing I can think of that I was affected by the opponent was that I lost three buildings to a void ray, but that was inevitable. After my perfect early and midgame macro, he suddenly one punched me to death. And my opponent didn't even all in. He had four bases and a lot of probes. Even if this punch didn't kill me, he could still go back to his economy and make a stronger punch. If it was because of some mistakes I made that led to the game loss, I wouldn't think Proto's is Imba, but when you do everything right and you can't find any problems and you still get one punched by the Protoss, I can't think of any other explanation than Imba. Or is that Protoss can make countless mistakes, but Zirc only has the chance to lose three overlords. I believe that as a Protoss player, you will try to defend your race. But facing this replay, I believe you can't find any excuse for Proos, not being Imba. please tell me did I have any other major mistakes in my macro, micro or even transitions? If not, I think you can finally admit that P is imba. Tips, before I sent this letter, I searched for him again on the ladder and he once again used the same build order to easily defeat me. This might be the single most convincing in balanced complaint form that I've read in my entire life. This guy is not only the strongest amateur Zerg in China, according to many other Chinese players, he also played again against the same opponent and lost to the same build once more. His name is Chang'an, plays on the Korean server, and he's a 5,400 MMR Grandmaster. And he says that ProDos is in by, and just based on this imbalance complaint form. I'm kind of feeling like agreeing. But as always, let's do our due diligence and let's investigate together. All right, and here we go in our game. It is between a flash bomb, I googled his name, and in the bottom right, Chang'an, the replay Submitty. And according to many Chinese players, not just the greatest Chinese Urg, no, the greatest Chinese amateur Zerg in the entire world. So first of all, I'm honored that the greatest amateur Chinese Zerg sends in this replay, and that he even is aware that I exist. You know, you've made it in the world when people in big places, you know, like this, you know, people high up in the world start sending you replays. It feels good, okay? This is also confirmation that I'm on the right track of making big things happen on this channel over here. People like him care about my opinion. It's like no one has ever called me the greatest Chinese amateur jerk before, at least not that I'm aware of. It would be possible, but I'm not sure if many other Chinese players think that I don't think I'm the greatest Chinese amateur jerk. But let's focus here on the facts, all right. The problem that Chang'an had against flash bomb was that Protoss can just make very many mistakes. Look at that gnarly pro paras over here. You see that? This guy pulled a drone off. That is a sign of weakness. You know that? So pulling off a drone is basically saying, hey, I'm too slow to right click on the mineral patches every single time myself. At the highest level, this really is a... This is showing that you're slower than the opponent. And this pro per se, honestly, so far, is looking very solid. I'm not surprised at someone who has the word flash in his name. is very quick, of course. As FlashBomb here is winning the first two minutes. If I were to look at this from an objective point of view, not knowing the backstory of this guy being one of the top amateur players, I am not entirely sure. I'm not entirely sure if I'd say that the ProDos is worse. I think the Protoss played faster. I think the drones didn't mine as much as they should have. It's natural also got blocked, but of course you can't help that too much. You have an adept coming out here as well as a stunt. target for the Protoss player. So we have an exciting little game on our hands. Speed coming out as well. Let's see if build order-wise, everything is looking solid here for both players. Splits off a link to go for a scout. I like that personally. This was a weird... This was weird. I don't quite know what happened here. I think what happened here is that... Now, usually I wouldn't do this, right? Usually, I'm not going to be very nitpicky on tiny little mistakes, but this guy said that even Serrell wouldn't be capable of having a better early game than our men Chang on over here. Now, I play quite some games against Serral in my life, and I don't think I've ever seen Serol float two larvae, two minutes and 30 seconds into the game. Look at this. 350, 360, gets the hatchery, queues it up at 28, and then builds the two drones, to pretend to still build a 30 hatch. This is obviously inefficient. Floating larva is actually really bad in the early game for Xerkes. Well, every even, what is it? A couple of seconds you float it, you just lose a bunch of minerals. This is a mistake. And it just slows that he's sloppy. It really just saw the ears, floating two larva again. It's kind of weird. It's kind of weird. It's kind of weird. This is one of those things where it's like that isn't really necessary at all. It's also not so hard. But, okay, it's fine. It's fine. Maybe Protoss at the same time also was making similar mistakes. For example, why is this Gateway not doing anything? Well, maybe he only wants to adapt. Which would be fair. That would actually be okay. Kronos instantly. So far, Probe production has been looking solid. He gets probes at like the last second as well to have the maximum amount of money. That's like the last second as well. throws down that gateway third pilot. Build order out of Toss so far is actually perfect. It actually has been perfect. So far. I'm loving it. I really am loving it. Gas mining returns. This is normal, of course, with this build. We have five lings total, which is also fair. And now there is a void ray that's being produced, as well as a relatively quick third base. Oh, what a huge blunder here by Toss sending over two probes. Ugh. What a mistake. What a mistake. I understand what Chang'an was saying in his form now. This prodig is indeed making blunder upon blunder so far in this game. setting two probes to the third base is, of course, a complete rookie move. For the people that are not aware, Protoss has the ability to build structures without having to go in them. So with Zerg, if you build a hatchery with a drone, for example, your drone goes in there. So if you want to build, let's say, an extractor and hatchery, you'll require two drones. Now, same thing counts for Tern. If you want to build a command center and a depot, you need two SEVs because the SUV goes into the structure to build it. But Proto has this ability here to build. structures with a single probe. So even if you want the pylon and a nexus, you can just plop it down with a single probe. Now, it is very embarrassing here for this Protoss player to not realize that. I mean, he's a grand master player. Surely he should possess this knowledge. I'm starting really seriously here to side with Chang'an. If you have this level of mistakes as a Protoss, that is not okay. That is not okay. I'm also surprised. Oh, I like this actually. So he's going to send the overlord across the map first. So many people, their first instinct when they build an overlord, when they build a void ray, is to go and kill the overlord that is the sure kill. But he says no, because the moment I do that, all the other overlords get pulled back. So he first is going to go for the most, practically the safest overlords. And he says, hey, if I can clear that one, maybe I can clear another one around the map. Look, he's just scouting with his Oracle over here. That is so sick. That is actually such a nice little move. Moves off creep here with the queens, and as a result, can transfuse this overlord. This is actually a pretty big blunder, because now my man is in some serious trouble. Look at it. Look at his supply block over here. That is a serious supply block, and it was going to be a regular supply block. Now it's a serious one. Like my man, Bob Geldof called at this point, wanting to host a live aid to help Chang on out over here. That is how serious this supply block. block is. Like this is, he could have transitioned to build seven overlords. He's doubling his overlord count at once, more than doubling. He had five before. He's going to go up to 12. That is not a very tight early game. He's floating eight larvae. And it's not even because he can't afford building anything after the overlord, uh, ever the, the overlord thing, the overlord event. The event that shall not be. named. He's just floating larva the entire time. And not droning. Now we're getting some roaches. We're not entirely sure what we're getting roaches against. Because we haven't scouted anything really. It's a triple Stargate unit built, which means that any type of Twilight follow-up is going to be much, much later than usual. So a lot of the time we see like two Stargate unit attacks or sometimes even a one Stargate unit Twilight attack. That's going to hit quite tight. What is is a wild little zealot move out? Queens completely caught off guard. You know what's interesting? Is that I don't think you actually need to defend on this. This is a bad position, by the way. No kiting possible, completely surrounded. I think this is the worst possible fight. It's still going to be fine. It's just so wild that he only. has 62 drones. Seven minutes into the game and then eight roaches. Like this is actually just really poor macro so far. You should have had a way higher drone count defending a triple Stargate unit, mediocre twilight attack. Like this is awful. There's also zero scouting here, by the way. Completely unaware of the fact that there's a fork base. So if you've just seen this though, you just killed like eight, nine dudes. You just need the drone up. You probably want to get some confirmation, but you still just need to drone up. Oh, he was supply blocked again. Why? Maybe he just has like periods in which he mentally is allowed to build Overlord. So like get supply blocked at like 68 every year, 66 every game, builds 10 of them, then get supply blocked at like 120 and builds the rest of his overlord. He's just continuing to build overlord. He's once again floating 12 larvae here. isn't droning up once again 15 larva injects are looking tight nothing else is he builds 15 drones at once kind of a wild move this laid into the next inject already for a player that is often considered by many other Chinese players to be the greatest Chinese amateur Zerg Lurker then going down I'm not a huge fan usually of straight lurker place but it's playable, it's playable. You can definitely go, you know, you can get away with it. It's also not the end of the world, especially if you had a bad early game, which you really did. The thing is, okay, the thing here is, is that I like Lurker Place if you're behind, but I don't like Lurker Place as much when you're ahead. The Lurker is kind of a unit that makes the game very calm, and then it allows the player that's behind to kind of come back to a more stable state most of the time. That's what the lurker tends to. But so in this actual game, I like the call, but you thought you had the perfect early and midgame, and then you did it. So then I don't like the call. So although it is the correct call, I think it is the wrong call, because your logic is wrong. This is why, you know, when you have your math test, you can't just write out the answer. You can't just gamble 36. and if the answer is actually 36, it doesn't count unless the logic also checks out behind it. The logic is the important part. And it's the same with decisions in StarCraft too. Although at a tournament, I much rather have the correct answer than the correct logic. Too many times have I lost with brilliant logic while the other guy just gambling 36, you know, stands there with the trophy and a $100,000 check. But I really do believe that it's important to check your logic. If you think you're a hat, why the hell would be playing a stable lurker game at this point? That makes absolutely no sense in my mind. But let's get back to the game. Let's get back to the game. The spine's going down as well over here. Mr. Ahead sends out a link run by. Of course, these lings have no upgrades. They should be incapable of dealing any damage whatsoever. The moment there's even just a single cannon. And indeed, there is a single cannon. That's going to stop this link run by. Real nice and easy. Third, however, is completely exposed. Perhaps could have sent them there, at least gone in for a cheeky little scout. But as we have a Roach Hydra Army, 93 Army supply. I'm surprised how high your supply is. I guess a lot of that is because you have 28 roaches, which tend to inflate supply. They're very cheap and they cost to supply. So if you compare the cost to a stalker, which is also two supply, the roach is 7525, the stalker is 125. So much, much more expensive, making the roach a perfect unit for supply inflation. Now, this Arkon immortal attacks should not be capable of doing anything. whatsoever. You have plenty of creep. You have good vision. Easy rotations. Do you have seismic? Not quite. It's close though. And... Ooh, no! Too far back! Hmm. Okay. These are things where I'd expect this at like diamond level, where the anticipation of what's about to come is not there, basically. But really StarCraft 2 is all about anticipate. So the moment you see a rotation towards this side, you shouldn't just be thinking, oh, I want to hold my natural and third. This ramp is what's important. This ramp is all that really matters at this point, because it gives access to your fifth and to your third base at the same time and access to all of this creep, which you want to keep alive as well. You know that there's an observer there. So the moment you see this, this is the important area you want to keep. Who gives a crap about this spot right now? No one. You don't even have the range. So you're moving in forward with two lurkers in a somewhat okay position and the rest is too far back, hardly really working whatsoever. At the same time a zealot run by comes in. Transfus aren't really being used here at all against these zealots. Lurker slightly out of position. So now we need to move towards the left side. Instead we go and deal with this. Drones should have been pulled. Okay, we have one lurker here, which just is good one lurker and drone pool. Drones coming in for a flank right now. It's at the same time you're fighting outside of lurker range with all of your roaches into an army that consists of five immortals. You also transferred your drones from the only location that was under attack to the only location that was in more danger, which was the fifth base, and you weren't ready for the prison. Now, this isn't looking very good. And I actually think it's in Poyake. It's a Gigi. Understandable. This is not very good. Now, there's two things here that possibly have happened. Okay. Number one is, is that China is in serious trouble. if this guy is truly the best Chinese amateur Zerg player, there is a chance that he also is the only amateur Chinese serk player. He's the last month standing and automatically he wins by default basically. There is, however, another scenario. There is a scenario in which when Chang'an says many Chinese players, what he actually means is his parents once told him that he's the greatest, kid around you know it's like son i think you're the greatest son in the entire well not the entire world but at least in china out of the zergs and the amateur players and the guy's like oh thanks dad that means that means so much to me like don't worry son now back to beating 5.5k tosses oh no yeah that type of conversation it might have been had and then he thought well his dad technically is also a a Chinese player, plays in Platinum 2, 2 versus 2, sometimes with his little brother or something like that, you know, a nice family event. That is a realistic possibility. It's one or the other, because if this is actually the best Chinese amateur Zerg player, we're in trouble all around. All right, we're in trouble all around. Early game, this was not even close to being perfect. Calling this perfect is an insult to the word perfect. It really is. This was god-awful. You supply blocked. You kept missing your larvae spans the entire time, which I don't even understand is possible. Literally the entire Zerg early game just consists of moving overlords around and holding down the S button, which is select larva, and then pressing down D at a very high pace. Macro! Having a great time doing that. That is literally all it is. If you're 5.5K MMR on the Korean server, you should be capable of using a larva and turning it into a drone within half a second after that stupid larva spawns. It should be faster, but I'm giving you half a second. It took you five seconds every now and again. Then on top of that, you forgot that Queens can transfuse off-crep. It's a mistake we all can make. I mean, it's only been in the game for about the past 12 months. So you get supply blocked massively. You build freaking seven overlords. at a time. Then you get supply blocked again, build another five overlord. Your drone count at six minutes and 30 seconds was similar to the drone count of Cerro at four minutes and 35 seconds. Well, that's a bit, maybe five minutes and 20 seconds. Like, you're like a minute behind an actual early game. If you ever had played with any benchmarks in your entire life, you would have realized that. So it shows me that you've never actually benchmarked yourself. If you think this was a good early game, you have no clue what a good early game actually looks like. You're going to get your mind blown, you know? This is like a guy eating potatoes every single day in his life without any seasoning at all, just pure potatoes. Oh, potatoes, the greatest meal in the entire world. He's coming into office every day. The greatest dish. My wife cooked something yesterday. You're not going to believe it. Potatoes. And they're like, with seasoning. No, no seasoning. I'm going to introduce this guy to some freaking Korean barbecue food. His mind is going to explode. Like, mate, watch some serral replays. Look at what this guy is doing, okay, with the drone count, with his queen movement, with not losing overlords against the single void ray, and just having drones just all around, scouting as well. Let's not forget about that. My man had legitimately no information about the chargehold attack. He just blindly built the roaches, was completely caught of guard as well. He could have had way less units and defended that. He got surrounded perfectly by those zealots. out in the open at his fort base, which honestly was great for the toss. Toss, I actually kind of like the way the Toss plays. Yeah, he played a little bit Brain Dead. I don't think the build was great, but I think it's a good catch-all build. If you're playing against the player that is significantly worse than you, and you play this build, I think you're going to win 95% of the time. And I think Flashpom just realized it like, Chang'an, that guy, you see the greatest Chinese amateur Zerg. I think you can take him out with the Noob Killer. You know, we all have the Noob Basher build. We all have it. We all know it. If you play, it also is there at every level. You ask like a diamond one player, like, hey, you're in the loading screen and you're playing against someone with a platinum portrait. They have this build that they're going to do, which is the noob basher. You know, they know 100% of the time it's safe, it's solid. They're going to repeat that build freaking 20 times in a row against the same guy. It's a noob basher, all right? Flash bomb used the noob basher on you. And that, my dear friend, makes you the noop because you got bashed. And it also means that ProDol's ain't imbalanced, my friend. No, it means that you suck. And that's just the way it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this. If you didn't forget, the like button, subscribe to the channel. And I'll see all of you next time for more and new videos as well. Don't forget, it's not just more videos, but I also create new ones every time. You can always watch back the old ones as well. They're all on the channel. If you want new ones, you have to check for tomorrow, because that's when the new ones come out. All right. Ciao,"} +{"title": "FAKE GRANDMASTER ALERT?!", "description": "Yes, according to some people, there are FAKE GMs! So let's investigate! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/wYO-jwMRX2U/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "wYO-jwMRX2U", "text": "Dear Harstam, Phoenix Colossus Carrier is an unbeatable unit composition. Terran versus Prolos is not my favorite matchup at a 38% win rate, but even I know that the reason is because my mechanics, macro and game knowledge are not good. However, in this game I had a playable but suboptimal late game setup because of my poor midgame. Despite that, I made some good plays and killed a ton of probes with nukes. I saw my opponent building Mass Phoenix, Carrier and Colossus. So I thought to myself that making a ton of Vikings and a few goes with my pileball was the correct decision. I went up to three starports and maxed out with a ton of Vikings. I saw my opponent's army clumped up and rapid fire EMPD a ton of his army and thought, now I go in for the kill, only to realize that the Terran cannot defeat Mass Phoenix. All my Vikings and Ghost and Bio died and the game was over. Tell me, dear Harstam, how is Terran supposed to defeat the undefeatable protost composition which counters air and ground? Is it Inba or do I suck? And this was sent in by Tear Drop, a North American Grand Master Terran player at 4,78085 MMR with a simple question, whether that. That undefeatable Protost composition is in balance or if he sucks. So let's figure it out. Now before we truly get into this game, we have to investigate the claim whether this guy is truly a Grandmaster. And yes, he has the Grandmaster border. Of course, I checked. But his MMR is relatively low. And a lot of people will look at someone with 4785 MMR and say, oh, you're a fake Grandmaster. the reason why he's a Grandmaster is in the new season, in order to qualify for a Grand Master spot, you need to have played and won a certain amount of games. I think it's 30 games over the past three weeks. A lot of players don't have that on their account. So despite them having higher MMR than Teardrop, they are not in Grand Master because they don't meet the other requirements. So a lot of people go like, 4,785 MMR, you're not a real GM. These people are what we know as Dix. often jealous. They're just overall pricks. If someone reaches Grandmaster, they are a Grandmaster. Whatever the requirements are at that moment doesn't really matter. If they get the Grandmaster border, they're a Grandmaster. And it counts. And if you think different, you're wrong. You can say, well, he's not 5K MMR, and that's true. Yes, he was Grandmaster, but not 5K MMR, which is why usually when talking about skill level, it's much more useful to talk about MMR, rather than actual leagues because the boundaries of the leagues change over time. And at the start of the season, it's often easier to get higher leagues. Which is why I prefer talking about MMR. But saying that they're not Grandmaster is incorrect. This guy is not a fake GM. And people that call him, oh, fake GM, you're a prick. It's as easy as that. All right. Enough about that. We have Teardrop here who says he struggles with a particular composition. I think he mentioned the Phoenix, the carrier. there might be some Colossus in there as well. So I'm looking forward to this. Now, Phoenix Carrier Colossus is a very powerful composition that requires a particular response out of the Terran player. And it requires what I like to call a chrono-boasted response in which you skip a couple of steps. And this is difficult to comprehend for the Terran mind. Terran is the race kind of by default for true people. And I'm not saying that to be funny. I say that because I'm brain that. As a Terran, you don't really ever have to think. The game strategically kind of plays itself. You start with Marines, then you get marauders, you get Metavex and Mines. Then eventually you get Ghost, Vikings and Liberators. You know, there's steps in that entire process. And usually in games against Protoss, you naturally fall into the next step. You know, like your factory finishes with a reaction, oh, I can build some mines now. Your Starport is done. Okay, build some MetavX. I see Colossus. Oh, some Vikings. But because you're playing. against someone that goes straight into carriers, the Terran brain needs to realize that something is different and they can't just follow their default script anymore. You know, where usually this, you have like these dialogue trees for NPCs sometimes. Usually the dialogue tree for Terran is just one massive branch to the top. It's like, is he Protoss? Yes, open with Marines. Did he build a stalker? Yes, get a marauder. Is the game still going on? Yes, build meta facts. You know, it's like a massive tree trunk that just shoots to the sky. But But when the Protoss player decides to go for quick stargates and carriers, a second branch pops up and the slow Tarran brain has difficulty understanding this. And often the reason why they're losing to carrier build is not so much because the carrier is really powerful, but because Terran is still going up that trunk that they usually go, you know, they're shooting up on that trunk of the three and they don't see the branches. They have their eyes closed because they've climbed this. street so many times already. They know where the trunk is because it's right in the middle. This is why Terran generally is for brain-debt people. All right. We have a barcode here, barcode pros player opening up with a Phoenix Colossus start, battery a little bit far in front. Not a huge fan of that. I do like the robo being in the back. I would have loved to see this pylon maybe a bit further forward. I always love having double power for my robotics facility because often it can be very important getting an immortal out. Your forward pylon ends up getting sniped. Having that backup pylon can definitely win you some games. I think this is just barely out of range. I think if you build a little bit further to the back, it might be fine. But, well, we're not really looking at the pros. Well, we are looking at the pros as well, of course, but not quite as much. Teardrop here opened up with a double cyclone build order. I think he scouted a Stargate and decided, you know what I'm going to do? I get two factory units. These are going to be cyclones, and I get one Starport unit. This allows me to get very fast stim and very fast combat shield and does a quick push, while also simultaneously defending against any potential air threats. And I think this is really freaking, actually quite smart. This is actually a proper way of playing. You split your Marines in one base, your factory starboard units in another base, and then from that point out you start rallying your Marines onto your Cyclone Viking. And you should be safe. You shouldn't take any damage. Another thing here that Teardrop is doing well is building all of the depots, in a safe location. Very often you see Terrans just kind of randomly building depots wherever they like. It's a bit of vision over here. You can do that before Phoenixes are out, not after they are out. So I love this move. I think this is really freaking smart. I think it's good. I think even some high level Terrans don't quite do it like this. They're like, oh, let me build a depot over here. And then they lose that SCV five times in a row to the three Phoenixes that are idling in the dead space. Like, well, wonder if that could have been done any better. It's like, yeah. It definitely could have been any better. First Colossus here now on the way. Two Immortals have already been cronod out. This Protoss player is doing absolutely nothing, which is just beautiful to see. There's one thing I love is Protoss players just sitting back, relaxing, having a good old time. Now, one thing I will immediately say is that the Phoenix Colossus composition that Protoss plays, and especially the passive Phoenix Colossus, so Phoenix Colossus into Carrier and kind of skipping charge, is by far the most brain dead comp that exist in the Proto's arsenal. There's nothing easier to play than that when it comes to the strategic thinking. It is truly the Terran build of Protoss. You just build Phoenixes and Colossus. There's really no way of going wrong. I love playing this myself because of that particular reason. If you're playing against someone that is worse than you, Phoenix Colossus is a very easy way to make sure that it becomes a standard and boring game, which you then often end up winning. Third base is now up. Thermal lens is on the way, plus one halfway done as well. It's not actually rushing into the second Stargave. We don't even have plus one research yet. Phoenix count honestly isn't all that high. This doesn't really feel like a massive rush into carriers. Oh, another thing that I'm not a huge fan of. What is this? It's protecting the, I guess, the very left side of this. All right. This is God-awful. I think I'm not really fun of is just a complete lack of turrets altogether. Whenever you move out, you need turrets. Otherwise, it's really easy for Protoss to say, hey, I'm going to kill 7, 8, 9, 10 workers with my phoenix. This post isn't doing it. But this Tost could have done it because look at the freaking energy on these phoenixes, are going to catch the Viking instead. There's a cyclone drop now heading in towards the net as well. Should be capable of at least getting a couple of kills. Phoenix can, of course, lift one of them. Then the rest of the phoenixes will show up. So it's what, three, four kills or so. Same time I hear a scan, moving in forward. I'm going to try and take out a cannon. Takes out a cannon loses six marines. It's not a very valuable trade here. Let's fall up as a second robot? Wait, did I see that correct? Second Robo and a Twilight. It's not quite the carrier rush that I had expected. It also gets a fleet beacon. So he's literally getting every single building at the same time right now. You can say, well, it's broken that Toscan do that. What is Tarran supposed to do? You can't even kill them. It's like, well, if you can't kill an opponent that is tacking very heavily, there usually are other advantages that you can establish. And whether that is going to be map control, taking a faster forward base, denying all the vision of your opponent or setting up for some type of timing attack, all of these things can be very valuable. Just because someone is building a fleet beacon and Twilight Council right now doesn't mean you get to pick up a free win right at that moment, especially if your build order doesn't make a whole lot of sense. We're playing double Starport. They're not producing the entire time because the cash isn't really there. I think we've been lacking some gas. Okay, now we can start them again. You really just waited with producing altogether because you couldn't start all four at the same time. It's not a very good move. But so far, I honestly don't mind the plan so much. Actually, you know what's funny? You know what's funny? I actually do mind this plan. Because with the information that Teardrop has, this plan isn't a very good plan at all. Why would you be playing double star port Vikings against a Protoss that has a Twilight Council, a forge, single Stargate, and probably more gauge. You haven't scanned or scouted the main in quite a long time. Last time you scouted there was when the Stargate still was going up. So with the information that TherDrop has, getting a Ghost Academy would have been much better of a call than getting a second Starport. This second Starport is a stroke of luck. This is buying 100 lottery tickets and then winning the lottery tick and then winning the lottery, pretending that you made good financial decisions. No, mate, you got lucky, all right? this is not good. I do not enjoy this. This does not spark joy. Another thing that doesn't spark joy over here, by the way, is the complete lack of map control. That teardrop is just denying. He says, you know what? I know Terran has complete control usually in the midgame, but I'm working on a different plan here, and that's staying home. This is a very odd call, okay, this is basically, okay, imagine you're playing a game of ice hockey. Now, I don't know the rules of ice hockey, but imagine in ice hockey one of your dudes get sand off because he beat up the referee or something all right and then your team because you're down the man decides to just stand in front of the goal together with the goalie to make sure the little hockey puck the little ball the round thing it doesn't go in the goal okay as the opposing team you see that you're up a man because one got you know from the other team got sent out and then what you do is you do the same thing you're just standing there in the goal with your goalie but you're up a man you're like well they're doing it so why don't we do it as all. Like, yeah, I'm sure they're not going to score against you, but your advantage right now is in your opponent, tacking up very heavily, investing in this type of stuff. You should have been taking map control much easier or taking many more bases. How is it possible that this Prodolz is expanding faster than you are while you are, you know, you're the one in control, your opponent is tacking up hard. He's getting freaking third Stargate, carriers, mothership in production. I don't quite understand how this is possible. Now you're completely getting pushed back, six Vikings have gone down without actually dealing any significant damage. There are nine phoenixes. Having some amount of ghosts here would be huge as well. So even though this is not a charge world, I still actually think that going single starboard and getting quick goes would have been much, much better here. This is an interesting flank as well. Look at this flank. Just look at the timing of this flank, okay? This flank leaves or starts thinking about flanking when it is like 160 supply to 144. Okay? Now usually when you set up a fight, you want all forces to attack simultaneously. Look what happens here to Mr. Teardrop. He starts fighting with half of his army, then starts moving as he's already lost 20 supply, doesn't stim this either. There's no metaphics with it. Okay, now stims it, arrives at the fight after all of the cannon fodder, the SUVs that he's already pulled, end up dying. This is one of the world. first-time fight that I've seen in my entire life, it is very impressive. In a way I'm kind of proud. You call up the Guinness Booker World Records and you'll get the world's most botched fight. This is awful. Absolutely butchered it. I'm sorry, I'm gonna... Look at the information here that we have. And then look at this, this is beautiful. This is actually beautiful. Look at this. He forgot that he had... First of all, this is great as well. He just forgot about the fact that he had eight Vikings idling on the right side. I didn't see them either, but I mean, I wasn't the one playing. The one thing that we can say is that he doesn't use the F2 Hockey, the All-Army Hockey. He comes in with eight Vikings. Here he looks at the situation. It's like, okay, three stalkers, one immortal, two Archons that are fake. He sees that with a turret, by the way, he's aware of it, and one adept. There's three marauders on the floor. His immortals practically dead. I wonder what the best use of those eight. eight air fighters would be while being covered by a turret at the same time. And here he decides, my man decides, to land all Vikings so he can start shooting at the immortal and the stalkers. While simultaneously giving these phoenixes still the ability just to fight because you're just picking up phoenixes, disabling them. You're denying your own damage output because now you're getting lifted by phoenixes, which is not possible with air units. And you're losing an air fight that should have been an easy win. So rather than clearing the phoenixes, and then with reinforcements and a quick Viking land clearing the ground, you now lost all of your Vikings. The phoenixes stay alive, and yeah, you did clear the ground, but that would have happened anyway. There was two decisions in a row there. They were so god-awful that perhaps you are a fake Grandmaster. I'm just kidding. You're a Grandmaster, buddy. I believe in you. I truly do believe in you. Mother ship is about to pop out over here, as these two mines also go down, finally. did deal some damage though overall the situation how do we view this all right so you're down about eight workers you have a worse army you have similar upgrades to your opponent except he is starting plus two already you're not continuing upgrade for your vikings adding in barracks i love that your analysis of the situation here is it's like you know what my opponent at this point i think you're aware that he's messing air units you probably are aware as well that you could have seen that he had plus one. So it's like, okay, maybe there's going to be carriers of some sort. And you saw the Anian Pulse Crystal, so you know there's a fleet beacon. And you add three barracks as your priority, while you're not producing from any of your five barracks. This was not the priority. All right. Your priority here should have been getting a fifth base, getting your army out on the map, because the moment your opponent moves out, you want to be capable of base trading, spreading minds around the map for map vision. These are all the things you want to be doing right now. You're doing none of that. Instead, you invested in. in three barracks. These barracks hadn't produced anything. Really the only thing you need to be thinking about is getting upgrades for your Vikings when it comes to unit production and getting more Vikings. Getting a couple of ghosts in there as well would probably be a very good call. Now, Cloak is being researched. I do like that. I don't even really mind the upgrades on the bio because you probably still want to have some type of bio army. You want to have some ghosts at least. They of course benefit from those upgrades as well. So I don't entirely mind that. I'm not so sure if it had priority overtaking extra bases, though. And these three extra barracks are definitely a waste in my mind. Second armory is not here. And one of the things that people forget is that carriers have very many small attacks. Like they have a lot of DPS, one carrier, because they send out freaking eight interceptors. But all these interceptors fire individually, and thus armor counts multiple times, basically, against one carrier. So, yes, Viking ship weapons is huge because Vikings also shoot multiple times. but having freaking Viking armor against Carrier that is an extremely big deal and your opponent is aware of the fact that armor is pretty good to have of course he's not getting well he's actually getting the shields which is usually useless because EMP is always going to blanket your army but so far you haven't built a ghost so I kind of understand why your opponent is actually getting the shield upgrade which makes me sad to say Proz has legitimately zero vision on the map but honestly he's not really allowed to have vision on the map unless it's with observers. You also have zero vision on the map. You're not really allowed not to have vision on the map. You have to have vision on the map. Where you're playing against this army, one of the main strategies that you employ against a very big, clumpy army is the base rate strategy. The moment you are not ready yet, what you want to do. It's the same, literally against everything. It's the same against Mac. It's the same against camping Protoss players. I guess it's the same against some type of brute lord push if Zerg goes for that. if you're not ready to deal with the army, you base trade. Okay, that is what you do. Hello. Recall. Hello. Okay, snipes the first mothership. An interesting fight that honestly didn't start so poor, but I don't think you ever should have taken it in my mind. Now, the reason why you shouldn't have taken it, I'm going to explain, I was in the middle of a story anyway. If we take a look at the situation right now, it is completely unrealistic for your opponent to ever move out on the map. Okay? The moment he moves out on the map, you have a massive army that can immediately base rate. You can clear through cannons really quickly. That's no problem. On top of that, you're producing two extra command centers. You're getting your upgrades. You're nowhere close near finishing all of your upgrades. While your opponent has pretty much maxed out in power right now, he's maxed on 187 supply, has good upgrades. Like, he is not going to increase much in power. You can still increase in power and more you can also increase in production. So the moment you take a fight at your opponent base and you have very good eco and very good production, you can instantly reproduce all of your units, which is a huge deal if you're fighting against a better army. And if you say, well, whatever moves out across the map? Very easy. You just go for a base trade. This move was good, but you should have ran away. You really should have. And now, well, you just get caught and you make it very difficult for yourself because it makes it harder for you to take more eco, to get extra starports out because you're so full. focused on producing right now in this moment. Now of course, you also clear a lot of units out of your opponent, but at the same time, if he was capable of moving across the map with a single observer here, which he actually is, I think you probably would just straight up die. There are 10 phoenixes and four carriers, they're still colossus as well. It's going to be hard for you at least to establish new outside bases. I don't actually think this is viable whatsoever. And that means that you're even in economy against a player that has literally been turtling the entire time. you've also been turtling the entire time but you shouldn't have so there definitely is a difference there he had to you didn't have to you just did it because you're slow or because you didn't know what to do um i like this nuke this is good nuke's always cause chaos so we can just take a look at the first person here of this brother like what the heck's happening here you heard the nuke sound you know he's playing some banging heart style music during this dooooooo it's like a nuclear missile has been launched oh no yeah didn't pull stuff away not in time at least but now he does feel confident enough to be out on the map, which is bad. This is actually quite bad. This is real freaking bad, actually. If the ProDos has confidence to be out on the map with an Airtos army, you're usually going to be in trouble. You're now adding your third starport. At this point, honestly, you should be on freaking eight bases. You should have five starports with reactors, all of them out there. You should have the ship weapons level three upgrades, plus two ship armor as well. The fact that you don't have any of that, just shows you have a weak economical position. You're struggling maxing out on top of that as well. This is just painful. This move I really like. Splitting off the bioforce from your Viking ghost force saying, hey, this is my counterattack army. Probably do want to have one or two ghosts in this army in general. Okay, we get a big scam for it. I like that. Making sure that there's nothing there. Also making sure that there's nothing on the far left side. And I'm going for a rotation. I still believe that having a mine at every exit would be very nice because it allows you to get some information on whether your opponent is moving out or not. This is another good scan. See, hey, getting that confirmation as to what your opponent is doing. Recall is once more available. But if you force out the recall, it would be huge. Now, one more scan over here. Yes, perfect. Very nice rotation, I think, well, it's a little bit confusing. Okay, I'm just going to go back in time once more. A perfect scan to gather information that then doesn't get used. Like, we get this. The info that the main army is still about what, eight, nine seconds away? You could definitely take out this base. I at least send forward five marines to clear a bunch of these guys. I think I would have cleared the base. I definitely would have cleared the base. Then moving back home entirely, should be out on the map. Yep, there we go. Stay out on the map. And a thing that should be happening right now, but isn't really, is while you're continuously base trading, is you should make your base defenses stronger. So you should have better eco and then add turrets at bases so that Viking Ghost plus turret can either delay or win fights. And most of the time if you have like 20 turrets with freaking turret range and building armor, you're actually going to be fine against this type of composition and you can use a base rate with your bio army while defending with the Ghost Viking and continuously expanding. It becomes really difficult for ProDos to ever truly move out because they're always dealing with stuff. And if they go for a desperation all out attack, there's so much static defense that they feel super all in and you have a lot of time to reproduce units if you lose some it's just this is exactly how you'd want to be playing like i'm i'm giving you the freaking you know the timetable on what to do at that at what timing and so far you're semi doing it sometimes okay got a scan here on this observer i like that another scan a bit further towards the top i'd love to see another scan over here so important really freaking important i also wouldn't mind having a secondary army just moving towards the right side because this guy moves in massive clumps the entire time. It should be capable of kind of seeing that that's the case. And Protoss will do this majority of the time because a split Airtos army is hot garbage. So you often rely heavily on static defense, very heavily. So now we're getting these turret setups. But it's slightly too late and also... I just 25 Vikings and 10 ghosts right now are on the far right side of the map 25 Vikings and 10 ghosts that means you have 22 Marines and 9 marauders in this army you have no static defense whatsoever your opponent has a higher tech army which also you can assume is much higher in supply due to them having a lower work account and B, having their entire freaking army together. This has to be the worst decision after seeing what you're fighting against. Like, how is your guesstimation of this fight? I think I might take it. You see 12 carriers. You see four colossus. Like, if this army just consisted of the colossus and the phoenixes, you still would lose. If this army consisted of the phoenix and the carriers, you still would lose. If this army consisted of the final combination that I've now forgotten, you also still would lose. You lose, with like 30 supply missing in this army, with 40 supply out of this army, you'd still get absolutely destroyed and it's not even going to be close, even in those cases. Like, with this level of estimation, I'm just happy that in your free time, you don't have base jumping or parkour as a hobby, because I don't think you would last very long. Holy crap. Ghost here, nuke is good. Like, all of this was actually kind of good. You kind of got online here as well. It's like you were making some semi-correct moves. Like the decision-making was getting better, but then you take such a god-awful fight. Here you should be counter-attacking for base trading while simultaneously building 30 turrets over here, saying, hey, I'm going to give up this base for now. I'm going to counter-attack with my bio-force, either force my opponent completely all in and thus incapable of reproducing, or they have to go back home, and then I can just set up again. This is obviously a terrible fight because there's no static defense backup. You're not maxed out while your opponent is and your opponent has better eco and sorry, better upgrades. Your opponent had a better, bigger army that was completely ready to deal whatever you had. Now you're forced to tap out. Like you can undo all of this by just adding in more static. How do I even beat that comp? This is an insult. Like, this is the kid that gets a difficult mathematical question and doesn't even think about it. just instantly goes up to the teacher. I have no clue how to do this? It's like, oh, have you thought about yet? No, I haven't thought about it, but I also have no clue about it. It's like, well, how about you think about it a little bit, mate? Like, was there anything in this entire game that perhaps you could have done different? I don't think even this composition was necessarily the issue. Sure. Phoenix Carrier Colossus is a very good composition that's easy to execute, difficult to fight against. But you were fighting every single time you fought a serious fight. You fought either with half of your army or you fought with a serious supply deficit or a serious upgrade deficit. You didn't even make a serious attempt over here. The entire time, you're just behind. You have low eco. Your production is three starports against four stargates. So your production is legitimately worse. It should never happen against the turtling player. It's not possible that this is the case. How is it possible that the main unit you want to be building, the Viking, A, only has, well, only has weapons upgrades, and B, you only have three production structures for it. That doesn't make any sense. It really doesn't. Like, your eco and production should be so much better if you're playing against a turtly army. That is just the case. You should be employing base trade tactics way more. And if you are a true grandmaster player, my friend, you would know all of these things. And now you do, and as you can call yourself a true GM. But sadly, it also means that in this particular game, composition wasn't undefeatable or imbalanced. But you just sucked. And that's the way it is. Thanks so much for watching. I hope you did enjoy this episode of is the Inba or do I suck? If you did, don't forget to hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thank you for watching. And bye-bye."} +{"title": "This Zerg Is ALLERGIC To Upgrades!!", "description": "Have you ever wondered what this giant shadow on Oceanborn is? Today we will scan for the truth! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/JpQfAs-zFH4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "JpQfAs-zFH4", "text": "Dear harsh them. Why do Zerg units suck so much against Protols? Don't get me wrong, I know I suck. The thing is, the Ultralis sucks even more. I opened up with a standard hatch first in the three hatch. My early game wasn't the best as I forgot spores and sure lost a decent amount of drones to an Oracle. However, I managed to stabilize and go into Hydra Ling as I knew my opponent was going for an Oracle Blink stalker timing since my overlord saw the stalker count and he was building three oracles. I crushed his push and he recalled back home, so I counter-attacked. Somehow a handful of stalkers with a single super battery can hold like 30 lings, so I backed off to cut my losses and macro into lurkers, as I knew I was either even or ahead and the stupid zealot rumbies were bound to come soon. I defended all of his dumb attacks and was so far ahead, I looked at going into Ultras, since I already had melee up. Grades. Somehow, stalker zealot with literally two colossi, killed like 10 ultras, and from that point I lost the game as I exhausted my bank and couldn't rebuild. I really don't understand how gate units can destroy an army like I had, but I think it's brain dead. So, am I really that bad? Or am I brain dead? Or is perhaps Protoss imbalanced? This imbalance complaint form was sent into me by Maggot, a Korean diamond player at 3,800 MMR, asking whether Protoss is imbalanced, or if he sucks. And we're going to find out. All righty, here we go. Meggat versus a blue Protoss player whose name I can't read. So we're going to refer to this person as the Blue Protoss player. Hatch First goes down. That's a nice little start here, actually. as we saw the Protoss attempt a hatch block. Didn't of course work out because the hatch went down in time. It was a little bit too late when that Probe Scout. Happens to the best Mr. Proto. Don't worry about it. Don't worry about a little buddy. We're going to most likely see a gas into a pool from here and out. Look at that. Probe is actually running around trying to deny some mining. I didn't know this was happening at the diamond level as well. Sometimes it feels like diamond players have actual brain damage, all of them. And then other times I watched them play, I'm like, wow, this is actually quite nice. This is, you know, this feels correct. This feels good. Like, moves are being done. You know, moves are being made. Builds are being played. It just feels right. It's kind of correct here. You see the Protoss forgetting to build the Nexus at 20 supply. It's one supply too late, but we're going to not be too critical of that. I don't think I care enough about it altogether. There were some interesting things, of course, that I already saw in the imbalance complaint for. that I just kind of want to point out ahead of time already. For example, we saw Maggot mention that he knew there was a blink stalker oracle attack coming and that his response was going to be Hydra Ling, as if this was well known to be the hard counter to stalker Oracle attacks. To my knowledge, and I of course have limited knowledge, but to my knowledge, Hydra Ling isn't the hard. counter or a blind counter or even the preferred counter by a lot of zergs to any type of blink stalker attack or any type of stalker oracle attack. The reason for that is because the hydra is very gas intense and the moment you're investing a lot in gas, it usually means that your eco is a little bit worse. And most blink stalker or most stalker oracle attacks can be held with either Pureling Queen if you have melee upgrades on the lings specifically or with Ling into roaches, which is lower gas and thus allows you to get more drones out. So he made it, Magid made this seem like this was like such an obvious call. And I kind of fell for it. It was like, ah, right, of course. He goes for the Hydra Ling. And I was like, wait, why does he go for the Hydra Ling against the Blink stalkers? Like, I'm sure it's going to work as a defense. But there's a lot of things that could work as a defense. You could also stay on two bases and tack to lurkers and build 12 spines. Like, you probably wouldn't die against the three-based blink stalker attack if you're tacking into two-based lurker, but it just puts you in a very poor position. So, just kind of, you know, keep an eye on some of these things here, that we don't get tricked by his sweet words. Because Maggot, he's a writer. You can feel that, you know, that it was poetry, poetry in an imbalance complaint for him. That's what that was, all right? He was sweet-talking us. Well, not really sweet-talking, but he was talking, you know, Beautiful. I like that form. I like this one I'm trying to say. You can see I'm not a poet. I'm struggling with the words. Maggot would have phrased that way nicer. Here comes an oracle. This is perhaps the oracle that is going to go into the main and kill some stuff, as mentioned in the form as well. Queens, convincingly out of position. There are four queens out, which is a good amount. Two are in the front. One is in the main. One is in the natural. This is a completely incorrect split of the queens here. There should be two in the main. There should be. one in the natural with a spore and two at the third base right now. That is not the case whatsoever. Instead, we have, well, one queen too little and two queens completely out of position. I mean, he said the reason why he took so much damage is because he didn't have spores. The reason why he took so much damage is because his queens were out of position, really, and also because he was lacking one spore. Really, you only need one spore early on against a single Oracle. Delt significant damage. Seven worker kills in the first five minutes. But yeah, that is pretty darn big. It's annoying. It sucks. Follow up for the ProDos players going to be Forge and Twilight. As both of the oracles are still alive, it's a double Oracle into Forge Twilight. I'm expecting two more gates to be added, at least two more gates. I think this Protoss might have copied Hero, and in that case we might even go up to six gateways. That is the preferred gateway number for Hero majority of the time. Pro production is looking okay. Drone production is looking fine as well. Double gas is being taken in the natural. very early on, by the way. These bad boys have been... Is it very early on? It's quite early on. It's not very early on. It's quick, quick, quick gases for sure. Bailing nest coming down. This was a double Oracle opener. A bailing nest went down at 5.30. I just, once again, I just want to make sure that we're all aware here that if this was any type of timing attack as a follow-up. So, okay, I need to explain something here first. A lot of the time, if Protoss opens up, with two oracles into a Twilight Council, it can go into either glaive adepts or it can go into very fast blink stalker timings or even charge slot timings. And these timings can hit really freaking hard. In order to beat that, I believe you need to have a roach warren that starts latest at, what is it, 440, 445, something like this, or a bailing nest that starts at that particular time because both bailings and roaches are good counters against either glaive adepts or against charge lots. If you started at 5.30, your bailing nest is going to be halfway done. and there will be 12 adepts dancing in your natural. So in a way, Maggot got very lucky here that his opponent wasn't doing anything of the sort. His opponent went for a more standard blink stalker build. But Maggot is theoretically dead already. If a different build would have been played here from a two Oracle opener, then yeah, he would have died. Against three Oracle openers, I think you can get away often with a 5 minute and 10 or 5 minute and 15 second road war. or whatever or a bainly has maybe just a five minute mark don't want to have it too late in general we're going to get a real quick hydra then here and we see the work account is 55 to 57 as the gas mining is going look at this this is what i was talking about earlier already right we have that insane investment in gas he wants to be building lings because you need lings if you're only building hydras you can't hold blink stalkers you'll just lose the hydras and never kill anything you need lings for the surround keep them in place and for tanking as well as a result you're not maximum mining on the minerals here so it loses the fort base as well maybe kills an oracle no it doesn't quite 12 workers have been killed already and they stop to this is so funny to me this is okay just just look at what happens here okay just look at what happens here okay just look at what happens here. This is not a halt with Hydra Ling. This is a halt with Queen Ling. These hydras completely useless. The gas that is being invested in here, the larva that is being invested in here, all could have been something different. Like he could have had way more minerals, which is not something you really needs because he's floating 1K as well. But this is a defense with Ling Queen. This is not a high, like the hydras are here for moral support from the X. They're screaming. whatever noise hydras make. And despite holding, without taking any damage, my man Maggot over here is still down 10 workers. He is absolutely down 10 workers. Blink here is about to be done. This isn't even really a blink stalker push. This was a push with stalkers. Now he goes for a counterattack, fights without his hydras. So these hydras have been rushed out just for a moral support. That has been it. This has literally been it. Double evils now going down. There wasn't even melee upgrades yet. I hadn't realized that. I thought this was going to be some type of melee errors. Playing HydraLink Bane without having quick melee upgrades is kind of a big move, as in a very bad move. So not a very big move at all. It is just bad. It really is just kind of bad. Both players floating on an astronomical amount of money over here as well, which also isn't quite brilliant. At least I'm not as usual fan of it. Can I get an Oracle Stasis? going to get a revelation on this army. The pro is taking a little bit of map control. I'd love to see a fortbase word tools as well as a Templar Archives. This is such a classic Templar Archives timing. This I'm not a fan of the Robo Bay. So if you're playing Robo Bay, you really want to get that Colossus as fast as possible out because the Colossus is a unit with a timer on it, whereas the Templar is a unit that has no timer. The hell, the Templar puts a timer on the opponent most of the time. So if you want to get Colossus out, you'd rather get them quicker. This is really late for a Robo Bay. And if the Lurker then is already producing as your Robo Bay is producing, that's a very, very bad sign. So although I like the overall position here for the Protoss player, I actually do believe that to be a pretty major error. I think it's bad. I really don't think that is good whatsoever. I'm liking this Zellet setup, though. Zellet run by setup. That's good. Oracle scouting around. I'm going to throw down a revelation on this once. A couple of Stasis Wars wouldn't hurt. As there's no charge quite yet, this is a tiny army, but I think big enough to deal with. with this, especially of the zealous, your straight-up walk into them banlings. Good kind of thing, though, with the stalkers as well, this fort base is still going to go up. I'm surprised that Magot doesn't really feel the need to scout whatsoever. Like, Maggot is completely in the dark about literally everything in life. He's like, how many base is my opponent on, what type of tech is there? No Overseer has been built yet in this game. I like that he pretended that the Hydroling was a response as well. I don't actually... You know what I actually, you know what I think happened? It's like he had to justify after the replay why he went for Hydra Ling. And then in the replay, he saw that his Overlord scouted Stalkers. And he was like, oh, I saw Stalkers show I went Hydras. I don't actually believe that was a response. I don't buy it because this guy just doesn't scout. This guy is completely, he just doesn't care what the opponent is doing. He has a plan. Hydra Ling, Bane, Interlurker, every single game. I don't think there's any strategy involved here. You know, he believes, he thinks he's playing a strategy game, but he's like, this is like the guys that can, they can finish one of them, uh, them Rubik's cubes very fast, you know? And the, the first time you heard about it's like they can fix it in five seconds, like, oh, they're genius, they're intellectual smart, but no, they just remember a little trick. And it's the same here with maggot. Maggot pretends like he's making decisions, but he's just, he's not. He's just following the steps. He is absolutely just following the steps here. Zellid Rumb by being set up. That's nice. We have a bunch of lurkers out now. Actually, let's do it. It's time. We haven't used this in a long time. It's time for Harshdom's Midgame Review. It's time for Harstom's Midgame Review. All right. So, so far, what have we seen? We've seen mediocre counterattacks. We've seen bad unit compositions and low drone counts. all around. However, despite those mistakes, Maggot, I think right now is in a position where he has a lot of momentum or should have a lot of momentum. There are seven lurkers out on the map. There is a bailing Hydra army and there is nothing in the entire Protoss force that could potentially deal with lurkers. So what should the Protoss be doing right now? The Protoss' only chance is to consistently counterattack, send in Zealot Rumbies and counterattack. Because is the moment Maggot gets across the map and burrows any amount of lurkers over at the third or over at the fourth, if Maggot were aware of that four base, of course. But even if he just burrows them at the third base, he kills his opponent 100%. Like there's nothing in this army that can fight into seven lurkers. You can't even fight into four lurkers at this point with this army. It is simply impossible. Bealings deal with the zealots. Lurkers deal with literally everything else that is on the map, which is mainly just stalkers. So, in my mind, this game should end in the next 45 seconds to one minute. That's the end of harsh and midgame review. Woo! Let's see what Magid is going to do, actually. Let's see if he realizes, okay, he gets F2's his entire army to the left side, wants to clear these salads. Perhaps not a bad move, okay? At the 10 minute mark is really when the timer started ticking. It's like, tick-tuck, tick-tok. Produs decides to go back home, which is a clear mistake. a very clear mistake because he can't actually defend that home. There are seven lurkers out on the map. Currently, three of them are defending these creep tumors and giving some coverage to these spines. Two of them are over here on the right side defending the two spines and the... These as well, where's the other two? I was on the left side. So he's just defending with them. It's an interesting move that I don't necessarily agree with. Now, if you want to deal... Like, this is really stupid. I don't like this. Because he's dealing with the Zellad Rambai is just fine, but at the same time, at the same time he could have killed his opponent completely. Like, even if there's just three lurkers here, it's just a free win. This is like having a gun on someone and then shooting in their shoe because they're very good at kicking. If your goal is to kill the other guy, just shoot him in the chest or in the header or whatever. It's like, oh, these kicks are so annoying. Let me shoot the legs. Like, no! It's got to punch you to death now. Well, actually, this game is still pretty over. Really, at any point, these lurkers can move across the map and finish the game. Okay, seven, nine more lurkers get constructed here. I do like that as well. I mean, you still have freaking 50 supply. That's fine. Don't forget, I guess, that a lot of the supply here is in these lurkers, the seven lurkers that will. remain at home at all times. But still, nine more lurkers, brings the total up to 16. Good Lord, that's a lot of lurkers. Let's not forget that Magid is also completely unaware of the fact that there's a fourth, as well as a fifth base right now going up. These might be, you know, important information to know. I was going to say prime locations to attack, but really the third base is the prime location. There's no cannon, there's a battery. Magot has been standing still here now for about 20 seconds. Not entirely sure why that is. She sets up shop on the ramp. Okay, now we're moving forward again. Burrows in, this is good. This is actually good. Needs to go a little bit quicker. Doesn't actually have seismic spine shed, by the way. Good Lord, I didn't even realize. That might turn into a bit of an issue. She now rotates towards the bottom side to cancel his opponent's sixth base. Of course, Magot isn't aware of that. megat thinks this is the fourth, ha ha, I'm up five bases, lo, take two more, lo, this is a macro game. This is the Zerg pretending to macro as well, by the way, 72 work is not really a macro game. Like this is a, this is a concealed all-in. Loses a couple of these lurkers, now tries to move forward, probably wants to get a couple of bains in this compass all to deal with them zealots, moves forward, moves back, loses two lurkers for free over here, beautiful stuff. Not entirely sure what the goal here was for a maggot, but if the goal was to lose lurkers and not achieve anything. I think we can consider that goal achieved. We definitely can consider that. This was a successful mission. Operation has been accomplished, my dear friend. For sure. Okay, queens go down. Lurkers are going to take care of this, obviously. Um, burrows, burrows again. Yeah, this is not much of an issue. Still have this position as well. Here come a couple of purification of us. Don't move away from them. It's much more fun to hit them head first if you're a hydrolysk. Ultraliscavern Now he realizes Wait a second My Lurkers with 8 range aren't working against these disruptors Now Magad here could have gone for the direct counter of the disruptor in the Viper that would have potentially been a good move but instead he's going for the Ultralisk Now the Ultralisc is very good if you have a lot of creep and there's not a whole lot of creep I guess it can also be helpful without creep but the Ultralis and the Lurker they fulfill a very similar role most of the time in the late game they're good at taking fights against gateway units and they're good at taking out bases. So they have, yeah, like I said, very similar roles. So it's now finally Magid realized, hey, wait a second, there's a freaking base over here as well. What is this? Your fifth? Yeah, probably. It's now going to scout this fourth as well. It's going to leave the base alive. This is a very high tier move in a base trade. It's pretending to go for a base trade, attack your opponent's base, leave your lurkers behind, then go back home with half of your army while not killing the base. Okay, lurkers now are going to move forward. Eventually, I can probably just warp in two Zealots and deal with that. Oh, Colossus coming in with a flank. This is the first time in my life I've seen a Colossus flank. High tier move though against pure Hydra. Nine Ultras on the way, do we have Kiteness plating? No, do we have... What's the, anabolic synthesis? No, we also don't really have that. There's a bunch of disruptors in this army as well. Lurker's still active, here come the Zellet's going to deal with that. That's a pretty decent purification over. This one's also going to connect with a bunch of Hydra. of hydras. Not quite sure if you want to run down this ramp. There's another purification Nova hits. This is one hell of a retreat here. There's still, what is that? One, two, three. Still five lurkers just sitting at home. During the all-in attack that Magid is doing here, don't forget, this is an all-in attack, 69 workers, no money in the bank. This isn't really the fight that I was promised. I was promised. I was promised a fight with 10 ultras against a gateway army of similar size and two colossus. I hadn't expected that the ultras weren't going to hit these units a single time, because that is really what's happening here. Like for how little these ultras are fighting, they're honestly doing a pretty okay job. Yes, they're getting completely destroyed and not really killing much of anything, but there was nothing to keep this army in place. In my mind, I hadn't imagined just a pure nine ultras. I thought there was going to be units there. The thing with the ultra is, is that it is very powerful if it gets up close and starts fighting. It has good tanking power, good damage output and lots of HP. But you do need to get close to the opponent. So usually you surround with lings or you hit a fungal or you have like a bainling coming in from the side or you come with the Ultras from two sides. The Ultralisk is kind of as if you're in a fight and you have an anvil in your hands, all right? And you're running at your opponent, or well, speedwalking at your opponent with the anvil and saying things like, I'm going to drop it on your toes. It's like, it's very unlikely your opponent is going to stand there and take it. It's like, oh, you're going to drop it on my toes. That sounds pleasant. It's like, no, it's got to run for his life. It's the same against the Ultra. If you give your opponent the ability to kite away, he's obviously going to kite away, I'm not sure what these lurkers are doing here, but I guess dying is the correct answer. Like the issue with none of the armies that Magid has had is that they were too weak. It's just the fact that his opponent realized that his opponent's army was better, that Maggot's army was better. He would just run away against the lurkers. He just ran away. And then Maggot is like, oh, that sucks. Well, I guess I'll do nothing then here for 30 seconds. And now with the Ultras, it's the same. He's just kiding. He also doesn't have to speed upgrade. The speed upgrade finishes after the fight, after he complains. about Ultras being so bad. It's like, oh, I wonder why the ultras are so bad. If you don't get the freaking speed upgrade, like, if you had the speed upgrade, that first fight would have gone significantly better as well. Wasn't resources lost there? That's going to be wild. Yeah, it's going to be wild. That's what I was thinking already. This is the type of game where I look at it and I think to myself, why? First of all, why do we hate Spellcaster so much? All right? the disruptor was countering the lurker and rather than saying oh that's annoying I wonder if there's anything I can do about the disruptor and maybe a viper could help me and pull the disruptors into my army and the lurks are freaking boosto it's like no he's like okay lurker don't work anymore what's next ultra ultra fulfills pretty much the same freaking role as the lurker so you're just replacing a unit that's on a bit of a timer with another unit that's on a bit of a timer on top of that your upgrades are significantly worse than your opponent. The protest player went for double forges. I think at the first fight it was like 3-1-1-1 upgrades against freaking 2-1. I don't even think there was Kaitanus playing. There was no anabolic synthesis. Also with your first like four lurker pushes that you did, there was no seismic spines, there was no adaptive talons. Half of your lurkers are staying at home the entire time. It's really just kind of sick to watch how far ahead you got at certain points despite playing significantly worse the entire time. Like your calls are incorrect. your hydrolink counter was incorrect. Your drone count is consistently too low. The opponent actually was playing pretty okay StarCraft. He was kind of mirroring pro players. And you literally just sat there and at some point roll in 10 banlings killed 30 zealads because neither of you know how to micro. And then you believe that you deserve to win the game. No, you didn't. Your opponent has honestly outplayed you the entire game. I actually do believe that your opponent played better. Had better army movement, had significantly better understanding of what units to build, what counters to go for. you just went through your plan and then at the end of the game you look back at the replay and then you try to justify why you made those calls it's like oh he had stalkers so I went hydras oh he went colossus and stalkers so I went ultras instead of just getting lurker vipers like there's no thinking at all and it really shows in your gameplay as well you have no clue what your goals are you have no objectives whatsoever and then the only thing you can do at the end is complain about the ultralisk that my friend is not the Ultralisk sucking it is you who sucks. And ProDos ain't imbalanced. And that's the way it is. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget to like button. Send in your own replay if you believe that you have found the holy grill of IOTIS and that there's something truly imbalanced in this game. Please send it over to me and I'm going to have a look at it. That's going to be it for me today. Thanks so much for watching. And bye-bye. Smash like."} +{"title": "THE MAP SCARED HIM!! | Is It IMBA Or Do I Suck", "description": "Have you ever wondered what this giant shadow on Oceanborn is? Today we will scan for the truth! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/s7HIqYeb-gM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "s7HIqYeb-gM", "text": "Dear Captain, Protoss... ...is... ...is... ...is... ...is... ...is... ...is... ...is... ...it just imbalanced. ...they really don't care. ...how often their workers or army gets destroyed. ...they just replaced it within seconds. ...thanks to their warpgate and their insane Chrona boost. I tried proxy marauder, which was somewhat successful. ...killed a bunch of workers and units... ...even probes ROPs ROPs ROP. When they're far behind, they just choose what they want to build. Disruptor, High Templar, War prism drops, or Colossus to get back into the game. I tried then to go into battle cruisers, but it was too late. Sure, I did some major mistakes to not building ghosts, better macro, but not everyone is perfect, right? So, is Pradesh just Imba, or do I suck? And this was sent in by the partially German Starscream, who is from Europe, obviously, in the Master League, with 4,091 MMR. The question is very simple. Is ProDazimba? Or does he suck? Let's find out. Now, before you truly get into this replay, I want to do a public service announcement. As you can see, I have a bit of a bump on my hat. Now, I want everyone to know that this has nothing to do with me bumping into my kitchen cabinet this morning. But instead, this is a common occurrence with Protoss players. And this is what happens when your brain grows. So a lot of Terran players are listening. Your brain can grow. Yes, it is possible. Even at later age, for example, I'm 29, my brain still grows. And what it does, it just expands your skull outwards a little bit. And then after a while, there's new, you know, new skin comes on top of it and it will look normal. But I'll be even smarter than I already am. So just keep that in mind. And no slander please about my kitchen cabinet. He did nothing wrong. All right. Someone might have left him open. That might have been me. But the kitchen cabinet cannot be blamed for this. Ooh, you have a sexy little build over here. What is this? M-Core StarScream. Ooh. Oy, o'oy. You write like a German, but you play like a Frenchie. This is a build that Marine Lord, the now retired French Terring used to play a lot of retired. He's playing Age Vampires for now, which is kind of like the retirement home of StarCraft 2 players at this point. I feel like all the best AOE4 players are X StarCraft 2. I'm not sure what it says about the other RTSS, but Command and Conquer players step up your game because you're being made a full off by these SC2 pros. Yeah, so this is a real nice build order. It's a full wall in which you build, you should usually only build Marines. He goes for a Reaper, kind of faking a two gas opener, and then he's going to follow this up with a marauder, two marauders save up, maybe send another marine across the map as well. Marine Lord used to always do this with just sending one or two marines across the map. I think it hits a little bit faster with that, or at least you have more units. You build a bunker and you try to kill this base. That is the entire plan of the build. Now, I feel like it doesn't work so well anymore because very often the response against a two gas opener out of Taron or the response that is supposed to happen is that Prowdos is supposed to build a battery on the low ground. That is 100% if you see a full wall, that's what you're supposed to do. So this build kind of fell out of fashion with two gas builds becoming more popular overall, making it so that a full wall is just like an instant battery. And it should always be an instant battery. My good friend, Bug, however, doesn't have a bump like this on his head. His brain isn't the enormous size that mine is. And as a result, he doesn't build the battery on the low ground. That is a mistake because his opponent is now coming across the map with, well, It's actually a pretty tiny army for 3 minutes and 10 seconds, but it's still too big. It's still too big for what Buck has. Buck has literally nothing. Starscream is going to go into the main base. Is there concussive? There is concussive. We have three marauders out as well. Now, this stalker should fall. It's not going to target it down. Just wants to run away for now. Okay. I don't entirely dig it. The control just hasn't been so smooth. Should move towards the bunker as well, running away from it. Now should target the stalkers. We have some real split fire going on here. Look at that. Dealing some damage to both of these stalkers into a lot of the probes. No serious target fire. I don't think he's actually going to get to the bunker. Well, the bunker isn't finished. Even if he gets to the bunker, there's no point. We'll manage to kill one more stalker. This bad boy might just be capable of escaping. This was a surprisingly good hold by Bug, or perhaps a surprisingly poorly executed attack here out of Starscream. Like, this really was the best case scenario. Buck didn't open up with a Stargate, and Buck decided to only build a single unit in the first three minutes of the game and didn't have a battery. If you can't kill your opponent in the absolute, like, if you're making like three scenarios, you know, let's say you're your worst case, your middle case, and your best case, okay? This scenario wouldn't even be in there because you can't imagine a ProDol's having such a poor opener where he only has a single unit, no Stargate and no battery. Like, it makes no sense not to get a second unit if you see a full wall as a ProDol's. And it makes no sense not to get a battery. So even in the best case scenario, like, you're going to have one of the two in my mind. Either it's going to be a battery or there's going to be two units. So the fact that Starscream didn't win just straight up or dealt near fatal damage is a pretty bad sign. It's poor micro, poor understanding of how to execute a build, really. With some weird split fire. I'm really not a fan of that. We're going to get a high ground CC. I think I appreciate that actually. I think I like that. It's like just some safety because your bunker wasn't done in time for it. Otherwise, I think this is smart. I really do like that. I think it's a good call. I also have four marauders now moving towards their target. This is an absolutely wild move, by the way. He's aware that there's a battery. Like these stalkers moving out, I don't think you can really predict that. This is working out beautifully. Look at this. We're going to get a base trade. And in a base trade, I think I actually kind of favor star-screaming. here. Like this is going to go much, much better for Starscream than it will go for bug. Because there's no natural, so there's no SUVs to kill. We see loads and loads of probes going down over here. Well, if you stim another time and focus on the probes, you might have been capable of taking more down. Okay, there we go. It's going to get every single probe. No, okay, it's going to leave two alive. Very sloppy control here once again. I don't think there was much focus elsewhere, so I'm not sure why that is. It's not like this CC was flying over. It's not like a mule got used during all of it. What is this scam? What? In the ever-living crap was that? I've never... It's not like he tried to mule and missed, because you also don't want a mule here. Maybe he saw the shadow. Is this what happened? He saw the shadow of the sea monster. So for the people to know, this map is under the sea. Under the sea. Darling, it's... better. I think he sees the monster as like, oh, what's that? No shot. I think this is the first time I've seen someone make such an insane reaction to the sea monster. I mean, I get a pretty nasty reaction as well, but I just start insulting it. I don't think I've ever used in-game resources to annoy it, which it also doesn't work because, well, it's an AI sea monster. Well, it's the shadow of a sea monster. even if you zoom out far enough. I don't think you'll ever see truly the sea monster. Here we have a, what's the, seven stalkers, shoot two volley that. Yeah, will two volley that. Good race on the depots. Big plays here coming out. This is a wild game already. I love that this thing also, it got the combat shield as well. It's got every single upgrade out of the one tech lab. That should not be viable, but it is what happened. I can't change the truth, guys. There's not that many SUVs left, and there's a lot of SUVs being pulled. from the line, which is surprising, to say the least. A mistake as well, because it means you're now not mining any money. Sending the Medivac forward like that is also a mistake, because MEDAX don't actually fight. You want to try and keep them a live majority of the time. Both players at a low worker count. The army is slightly bigger here for Bugg than it is for Starscream. Starscream also has decided that add-ons are for idiots. Right now, out of the five structures in the main base, only two of them are occupied by add-ons, and it means that Marauder production will suck, also marine production is slow because there's not that many reactors. Too fair, he also doesn't have a whole lot of cash. That's going to be hard. Oh, that's expensive. That is four mules missing. One or two waves each. That is like 200 minerals you just lost there by pulling these mules off the line. Don't think that was quite necessary. Don't really think that was quite necessary. Oh, not again. It's going to, oh my gosh, just throwing money away. This guy definitely has a money three in the backyard. Or he's just really bad at financial decisions. that's actually more likely. Now using a mule to repair the Medivac. Very nice. Not only getting the repair cost, but also the cost of not having the mule mine. Of course, much better to have an S.EV repair that. SUVs mine very little. I think an SUV mines about 60 minerals per minute, while a mule mine's about 200 per minute. And in the lifespan of 64 seconds, they mine 225 if you use them on a close-by patch. So it's always better in these scenarios to use an S-CV. I'm also not quite sure what these turrets are doing. It's not like we're swimming in money. As mentioned before, poor financial decisions all around. Poor, poor financial decisions, most definitely. This is like investing in Microsoft stock because you like Skype so much. Let me tell you, that is a mistake. Turrets going to stop this hallucinate. I hate it when turrets like this work out. Well, they also didn't really work out. Got the trumped here by a single hallucination. It's quite nice target fire. Nice target fire. There we go. Actually, that was quite nice. I'm happy with this move. Bug is, he's growing on me. He had some stinkered in the early game. Some serious, meh. You know, you look at that and you smell it. He's like, ooh, that ain't good no more. That's been in my fridge a little bit too long. That's the expiration date, and it is 2018, and right now it's 2023. That thing is well overdid. were a couple of other hints as well that the black mold growing out of it the fact that it started moving around by itself but yeah a couple of stinkers in the early game for sure lack of the battery just some general micro stuff but that's all behind us now now our propros player is transitioning into a robo bay we have how many gates six gates I like that we have charge we have blink we still have a barracks over here I'm not quite sure how this thing survived for so long that's a legendary move also produced two marines out of it That is another legendary move And we have a double drop being sent out That is a move That I also like These are legendary moves And this is a move that I genuinely think is good I'm not quite sure what he's going to do with these meta-vex But for now it seems like he's just going to straight up fly over the pylon Which would suck There's already three stalkers in the main What? My man bug over here, huh? What do you know? This guy has the game sense The spidey senses are tingling Look at that Did he spot this pile? Yeah, spotted this pilot. Should have cleared it, I think. It's always nice to clear a pylon. That wants to go in right now. Says, hey, what do you have over here? Well, there's a battery there. And there's a guardian shield available. So, well, this is a good move. This is a good move. I wouldn't mind running away right now, but the initial move was good. I still wouldn't really mind running away a little bit. Okay, we're going to lose everything, kill very little. But that's life. I'll get a semi-evaluation over here. if you're one of the initial 12 Marines that died, sucks to be you. If you're right now on your way home in a MEDAVAC to your family, then congratulations. You've made it out like, look how little workers he has, though. He's 38 workers total. I'm not sure where they are. They're starting to long distance mine from the third right now, despite having an undersaturated natural. Interesting move. And when I say interesting, I mean completely wrong. you obviously want to saturate your natural. Even going up to 20 out of 16 is better than long distance mining. Fun little fact. That's because most bases have four faraway patches on which technically you can stack three workers increasing the income on that patch more than a long distance mining SCV would. So whenever you have 20 workers in a base, don't send it to long distance mine. Just let it 20 workers in the base. However, if you have a base with 11 out of 16 and one with 20 out of 16, then obviously switch on work. around. There's a lot of Marines in here. Colossus focusing on the only unit that doesn't take extra damage. Now starts fighting the Marines. Marines move forward. Pretty decent control, honestly, out of Starscream here. Did like how he controlled that. And also took out this push with relative ease, immediately on sieges. But I think this army is a little bit too small. So you just got to think at this point in the game, we're 12 minutes in, you saw your opponent has a third base. You're kind of expecting eight gates. Yeah, there are eight gates, exactly. So you're moving across the map with an army that consists of eight marines, one marauder and three tanks. You know your opponent still had some type of army remaining. If there's going to be just a single warpin, you'll probably lose the incoming fight already. Now, luckily for Starscream, there wasn't a single warpin of Zealots. God knows why, but it didn't happen. There's also an interesting move. As the fight starts, picking up eight Marines into your Medivac, These are some plays that I can't quite comprehend but maybe once I become a better player this will start hitting back I don't quite get this This is Some interesting moves are being made here The barracks also has a new friend It's the Nexus Would love to just see a zealot being sent over there Or this army to go there So yeah both of these moves I think are good There we go Gonna meet each other over here once more I think you want to run away from this fight Yeah, it's going to pick up. Does he have boost available? Yep, it's going to pick up and evacuate most of its army. I freaking hate that we still have pure marine production. The reason for that is because my man still doesn't believe in the add-on. Why he doesn't believe in the ad-on, I'm not so sure. Okay, there we go. Now has three taglaps. Like, well, the Colossus is very powerful against my Marines that aren't even being reactored out. Now it gets the Taglap so it can start some marauder production. I'd love to see some ghost as well at some point in the, well, it really, in any future, the near future or the distant future. Just in any future, I'd like to see some ghost. You have an armory going down right now. This is all fairly late, but the game is also all out of whack. So timings, you know, within the context of the game, maybe this armory is within a reasonable timeframe. I'm not even entirely sure if it is. I feel like in the context of the game, the third base just is under-saturated, and the third base also was too late, and the natural still was under-saturated. I feel like we've done a bit. poor job building SCVs in this game. Like, how many has he lost? Nine. If you lose nine SCVs and you only have 48 by the 14 minute mark and you're not too base all inning, there usually is an issue. And that issue, I dare to say, isn't Protoss. Surely this is in range, no? Yeah, okay. Yeah, yeah, yeah, yeah, yeah. Very much so in range. Beautiful stuff. So observer seeing everything. Turrets seeing the observer now that there's some vision with that Metafak on top of the little cliff. But it's still there. I freaking love this. Having vision over a Terran feels so good. I'm not quite sure. Maybe the pros doesn't realize that it's within turret range. It should die now. Yeah. There we go. Good stuff. Meanwhile, we have a zealot prism in the main base. A Viking being sent over. Two Vikings being sent over as well as a split of five Marines. Cute move. Five Marines shouldn't be enough to deal with these five. Zealots, then again, Terran units sometimes are a bit stronger than I give them credit for. The same time the fort base is being taken out. And it's going to get cleaned up. Maybe at the price of this base, should have blinkered forward. Shouldn't he? Blank? Should a blank. Should have blanked in there. Also, didn't actually clean those zealots because he F2, this entire army. So it's going to lose the armory, drops two mules to try and repair. Instead, loses the armory and then the mules. So, that's a beautiful example. This is the clip they should show in class when talking about the sunk cost fallacy. That was absolutely beautiful. There was no way that these two mules were going to repair it. I knew it, he knew it, Buck knew it, and the professor that's using this clip in his college is going to know it as well. What a rookie mistake. God. Learning new concept with StarCraft games. Love in Life. Still no ghost 162 supply him. That is surprising. And also very bad. Vikings are semi-moving separate from the main army. I think there's just a single control group, and then he sometimes control-clicks the Vikings. I think that's how we're maneuvering over here. We have a big stim coming out. Storm is not available yet. That's actually kind of a big deal. The Vikings move forward. Start going to town on these colossus. Good spread-out. Although a portion of that army wasn't fighting during the spread-out, really. I'm also not a huge fan of having the marines in front, you want the marauders in front, the main tanking unit. Now Storm finishes up and blankets the entire army. As we see Starscream kind of kiting into it. Now kiting into his opponent's zealots as well. Maybe this Terran isn't aware that kiting usually is done away from the melee units. He's just been kiting forward into melee units. And although it looks really cool when Klam does it as he's up 85 supply. against Ultralisks is not quite as powerful if you're even in supply against the Protols at 4k MMR and it might end up losing you the game. This is much better. There we go. So you go in and then you bait the zealous to chase you and then you run away. Some serious overstimming going on as well. I think he's stimming a little bit too quick every single time. Yes, he never runs the entire course and thus the matter of facts don't have enough time to catch up. So eventually this party is going to end. It's going to end with these marvellous. Well, either dead or in a METAVact. Luckily for them, the Madafax had some empty space. So these bad boys are going to run away. You could still sky kite a bit or perhaps pick it up, or you could just leave them here to die against charmed slots and blink stalkers. That is also allowed. There are no bad calls here. Well, unless you're one of the Marauders, of course. Then there are many bad calls. Serious oversaturation soon to be on this base. I'm not sure where those probes are. This doesn't feel like there are 40 probes currently, right? I don't see where they're coming from, though. Is this 40 probes? Oh, it actually is. Holy crap. I didn't see it. It doesn't look like 40 probes, does it? Oh, it moves to Muenah. Mad. All right. Well, fifth base on the way here, as Star Screen once again is trying to establish his fort. Still on 48 workers. He's lost nine more workers since, I think it was the 12-minute mark or so. Nine more workers lost, and he's, so he's built about two workers per minute or so. That's impressive. With three command center. That is very poor. That is very poor. I think you can actually do that just in one minute. So what took him... You know, what takes the average man about one minute, took Starscream seven minutes. But his girlfriend is really happy, but it's not very good when you're playing StarCraft, my dear friend. Planetary about the finish up. We have mules mining from here as well. No extra upgrades coming in for either player. Okay, this is one of those things. that doesn't not make it a mistake. Okay? People will be like, well, the Protoss also didn't upgrade. Like, yeah, the Protas also didn't upgrade. That doesn't mean you weren't an idiot for not upgrading, though. Like, this is literally the, oh, if your friend jumps off a bridge, do you do it too? Like, this is the same thing. Like, this is a great way to get an advantage. If your opponent is making a huge blunder, like not upgrading their massive army, and you do upgrade, all fights are going to be extremely, easy because you'll be up freaking five upgrades. If you're not doing it, however, there's no advantage to be gotten there. So a major mistake your opponent made just gets cancelled out by your own major mistake, which makes both of you idiots. This is not really an argument. He's like, well, he also didn't. He's like, well, yeah, freaking amazing, he also didn't. Good job. You're both morons. It's unbelievable. Okay, actually, stars plus three. Love to see it. Ship weapons as well. I think it's a good call. I would love to see maybe, yeah. Just one round of Vikings, I think. here would have been perfect. Just a single round of Vikings, really. You don't want more than that right now because you don't know how many colossite are going to be. The one thing that you really do want are ghost. Like, I also don't understand how this is a master's game, freaking 4K MMR, and my man doesn't build ghost. Like, this is seriously handicapping yourself. And the sickest thing is that this happens so much, right? this actually happens so much. You're watching a game. And then you know what Terran say? They say, well, they go. It's very difficult to control in the army. And then at the same time, what did this guy say? What did he say? What did he say? He said, when they're far behind, they just choose what they want to build. Disruptor, High Templar, War prism drops or Colossus to get back into the game. Okay. Disruptor High Templar War Prism drops, they all require separate hotkeys. And then whenever you talk to a Teran about adding ghosts, like, well, I'm kind of low level. I don't think I can actually make room for a, a, second or a third control. This guy uses one control group. The Vikings are always in the same freaking control group. They move with the main army. He's too lazy to get a second control group for the ghost or even to just use the tab button. Because you can also just have the ghost in your main army, then EMP, smash tap and stim. That's also allowed. Okay? I'm not even necessarily bashing that approach, but I am bashing the approach of skipping ghost because they're too hard to control while at the same time flaming toss players because disruptors and templars are too good. Like, how does your brain? brain work. Maybe you need a bump in the head. I have a kitchen cabinet at home that could. Definitely help out with some brain growing if you need to. Only charging $1,500 per use case. Trust me, it's definitely worth it. Very much so worth it. Not only do you get an aesthetic little bump, which everyone loves. It's the one thing everyone notices. It's like a new haircut. It's like, oh, you got a new hair. Oh, you got a massive bump on your eyes. Oh, thanks. I'm glad you noticed. It's my brain growing. Very cool. Beautiful stim right into a tiny joke. That is exactly what I live for here. Disruptor shots being sent in and I think that even got individually controlled there. Yeah! It's moving! It's moving! Once again some serious overstimming. Walks through two storms. Spellcasters. Freaking good, man. Beautiful stuff. Yeah, Terran now in some serious trouble. Also attacked about 25. five seconds before his plus three finished. We could call that a rookie move too. Four more marauders on. Another stim, mate. This is starting to hurt, isn't it? This is seriously starting to turn. We also haven't seen like a single drop. We saw one drop that landed and then went as a regular attack towards the third base. Now starts a battle cruiser transition because they also don't require a hotkey. Well, actually, they do require a hotkey. They really do require a hotkey. Oh, here comes a big Stim forward. Love to see it. Look at these Vikings. My man complaining about the opponent. Having Disruptors. This guy can't even use his Vikings. He's kiting so fast with the Marine Marrano and another Stim. Beautiful. Maybe two more, yeah, sure. Boom. Yeah, he's dead. Absolutely dead right now. But that is perfect. You know why? This was actually part of the plan. People watch this game and I think to themselves, oh, terrible, terrible micro. But this is really smart because this frees up the main control group that he can now use for the incoming battle cruisers. He's thinking a step ahead. You know, while you guys at home are wearing, oh no, it's going to have VCs. He's only one control group. How's this going to work with F2? It's not possible. This guy has already figured it out. Say, just throw my entire army away for free by stimming it 17 times, then walking into storms and disruptor shots. God, maybe this guy has a bump on his head after all. He's so much smarter than I am. Yep, whoop, boop, poof. Disruptor goes down, stormers go down as well. I'd love to see a storm being cast here. Yeah, very nice. God, I'm cheering hard for this pro. The beauty is that I already know that the toss is going to win as well, because that's the concept of the, is Rimbabur do I suck? So it just feels good when you're cheering for, this is like watching the highlight of your favorite team winning. It's the opposite of watching any harsh-them highlight when it comes to StarCraft 2 tournament. You already know that he's going to lose. Every now and again, though, there's this magical moment where I win a series. You always notice as well. All the comments are like, oh, Didn't know Harstem sometimes won. So yeah. Great jokes, guys. Doesn't hurt my feelings at all. Not at all. All right. First two BCs are out. Ship weapons level one is done. That was initially researched for the Vikings, but there's a double use in case you ever make a BC transition. Truly thinking at this point. Nice storms here hitting, well, absolutely everything. This game is Uber over. Maybe Terran should scan another time here to see that sea creature. See it more clearly. Maybe if I scan it twice, will reveal itself and give me the holy grill. It's not quite how it works. As we have a little bit of a blink in, this game has now officially ended. But the Tarrin's still in here. What is he doing, you may ask? Well, now that his control group is completely free, he has no other units except these battle cruisers, he can finally start using them. Yamato's the Cyber Corps. This is actually a pretty cool play. I'm not going to lie. So, if this was 18 battle cruisers instead of three, and there were only five stalkers, this could have been a game-winning move. But because he has only four BCs, and there's already 33 stalkers out, this is not going to be a game-winning move. Taking out the cybercore means you can't build Stargates anymore, and you can't build... You can't build stalkers, which are the two things that you probably want. You want Stargates, so you can transition into Tempest, and you want stalkers to stay alive until you transition into Tempest, basically. But it's fairly irrelevant because, well, first of all, there's too many stalkers already. So he could just move back with the stalkers. And also, there's so many bases he can build the cyber core at that you can just rebuild the cyber and just add like 25 more gates, which is exactly what's true. Bug is actually playing a good game here. He's not being faced at all. This guy has multiple control groups or at least knows how to use tap. I think he actually has a single control group and just knows how to use tap, which I, Like, this is the thing is that my standards aren't even that high. I'm loving the Yamato usage here once. Again, it's going to get the cybercore. Two more cores are on the way already, though. Yeah, like my standards aren't so high. I just want you to use your spellcasters. That's really all I want. That is seriously all that I want. The BC is now flying in. Canon's going to get taken out. This battle cruiser. This battery is going to get blasted. Super battery activated. Upgrades also better here for the stalkers than for the BCs. Plus three versus just a mere plus one. No armor upgrades. It's actually quite bad here. Bug, if you're watching, get that second forge, buddy. I know you're capable of doing it. Just get it going. Barracks, this is the most Terran game I've seen in my life. I don't believe that Starscream believes. It is not possible, right? I know that most Terrans are fairly delusional, but this is pushing it even for a Terran player. Like, you've seen the stalker count. You know there's a fifth base, at least. There is a sixth, but you know there's a fifth. So I never quite understand this. All Terran players do it. Why? No one knows. Really, no one knows. Many studies have been done. Many, many studies have been done. Perhaps a lack of bumps on the forehead after all. Oh, there we go. Big blink to the other side. Look, oh, there's a sixth. Gigi. Very nice. All right. Well, my dear friend, let's have a quick think over here. What went wrong in this game? Was it perhaps that Protoss was too strong? That's just investigate those claims. So it starts. How does it start? With a quick marauder rush into the best, best case scenario that I've seen in my entire life. You managed to completely butcher the attack. And as a result, are I think behind after the early game. Then your opponent moves out, giving you a way back in with your four marauder stim squad. So you kind of get lucky there. I think the game was already over. In my mind, you've lost the game with your poor execution, despite getting a free win handed to you on a beautiful little. platter. Okay? Then second of all, I think the one attack you did it with the three tanks, if you have a proper reinforcement setup, so proper infrastructure behind it with tech labs, reactors, and you wait one or two waves, then you go with three tanks, I'm pretty sure you can almost trade up win the game because you manage to defend your opponent's first push relatively well. After that, you still get very nice leads when it comes to army supply, when it comes to upgrades. You micro slightly poorly against Zellet Storm, often microying into the zealots, often standing in storms too long. But the worst thing is all is that you never build ghosts. Not a single time, not a single ghost has been, I don't think you build a ghost academy. You're not even pretending like you want to use it. These are like one of these people, they say, well, I can play guitar. Like, well, have you ever tried? No, but I can't play it. Why would I try? I know I can. It's like, well, yeah, that's kind of how things work. If you never try something, if you never practice something, you're not going to get better. If by default, you never play the ghost, you're going to suck it. And even the first time you're going to build the ghost, it's going to suck, but you'll notice after three or four times of using it, it's already going to be paying difference. Hell, if you're maxed out, it's better to have ghosts than to have Marines in there. It is just supply very efficient unit. It's powerful. You don't even have to cast a freaking EMP. On top of that, you're constantly overstimming as well. Your Vikings don't shoot half the time because they're in the same control group as the rest of your army, and you made a battle cruiser transition, which is not actually a thing. If you want to get a late game air unit that is very good against Toss, Please go for Liberators first. Then if it's a complete stable game, maybe go into a BC transition. But often during your BC transition, people end up dying because it's freaking expensive and it takes so darn long. So, no, my friend, Protoss isn't imbalanced. Instead, it is you who sucks. And that is what I and my bump have decided. Thank you all so much for watching today's episode of Is It Inba or Do I Suck. If you particularly enjoyed this episode, now would be a great time to send this to all your friends. So we might get some new people in here as well. Hit that like button, comment down below what you thought was the most egregious play and tell me how many bumps you've had on your forehead in your lifetime. I'm curious to read all of them. Thank you so much for watching. And bye-bye."} +{"title": "The All-In, That Isn't An All-In... | Is It IMBA Or Do I Suck", "description": "All-In! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/V8koUlcyK18/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "V8koUlcyK18", "text": "Dear Harkstam, I'm feeling very frustrated right now. As a Protoss, I have to consider every aspect, while Terran can simply close their eyes and produce units from two bases to win. In this game, I chose four gate blinkstalker, and my opponent used three reapers and two Hallions to harass me. But I defended well. My blink stalkers were hopping around my opponent's base like a bunny. My opponent came very close to losing, but I also inflicted enough damage. Then, I knew my opponent was about to push. I did everything I knew, battery, storm, charge, and push my units forward. However, when my opponent's tank set up, everything fell apart. My army was not smaller than my opponents, but they managed to break through my defense while battery overcharge and making my micro and macro look like a joke. please tell me how I can defend against this why can Terran blindly mass units while Protoss has to take risk and expand the three bases? This was sent in by someone with a Chinese name which roughly translates to the Earth is round so it's at least correct about one thing is a diamond on the Korean ladder with 4,004 MMR exactly and asked a simple question, is Terran imbalanced? Or does he suck? Let's figure it out together. And here we go. Te-Kaman. T-K-K-Man versus the Earth is round. At least according to this Blue Protoss player from China, opening up with a pylon in the main base. No wall here being made whatsoever. I'm never quite sure when I'm allowed to start criticizing this. You know, like where's the line? This feels a little bit like if you have a very young kid, you know? and they burp after they eat, you know, like riding your face. It's like if they're one years old, it's kind of cute. And it's like, oh, he burped in my face. Oh, good old babies. If you're a 16-year-old kid, every time he's done eating, just goes up to you, it's like, a dad burbs in your face, it's a little bit disrespectful and rude, I think. And I wonder where this line is for Protoss players. Like when do we want the first pilot to have a purpose? You know, when do we want that first pilot to be positioned? here so that a gateway and cybercore can make a semi wall against a Reaper. Or do we want the pylon over here for a complete Reaper wall? Or, well, it actually needs to be over here. If you build it over here, you're not going to get a good Reaper wall at all. But that's a story for another time. So I think 4,004 MMR. This really is an edge case. This is like, this is a 5-year-old burping in your face. Like it's not that cute anymore. It's starting to get a little bit disgusting. But maybe one more time, you know, is close your eyes. close your eyes and pretend like it didn't happen. We also don't have a scout here with a Corby for Nexus. This is something that I don't mind at all. I actually think this is cool to play. And if you're a ladder player, it's completely fine to mix it in. In general, I hardly ever criticize people for not scouting. If people, however, not scouted and die against the cheese early on, then they also should just accept that. Like you're accepting certain risks. It's like if you're going base jumping without a parachute, things can definitely go wrong. you know and then don't be surprised when you splatter on on the bottom of the building you know if the if the trampoline that you put up there got taken away by the police because you didn't have a license for it like there's i'm not sure i don't they have a trampoline it's like one of these i've seen this i've seen people they jump without a parachute not base jumping but i think out of a plane and then they fall into like one of these these massive cushions it's uh it's where you it kind of looks like the things you jump us as a kid like a bouncy castle that it's probably different than a bouncy castle i remember these bouncy castles not being very not being very sturdy when I was a, you know, a 13 or 12 year olds. There's also really just, there's so many lines where when is, when are you still allowed on the bouncy castle? I feel like that is truly when your youth ends, when people start looking at you weird when you're on the bouncy castle. Because as a rowdy 14 year old, it kind of makes sense like, ah, you know, boys being boys, you know, they have a little fight on the bouncy castle. But if you're like a 27 year old and you're on the bouncy castle, like pushing kids around, get on out of your son. I think it's a little bit messed up. Don't do that, guys. Don't get it. Trust me, don't do that. You'll be banned from bouncy castles from the entire southern part of the Netherlands. If you do end up doing that. Battery over here gets built blindly. This is good as well. Okay, this is someone that realizes, hey, I took a risk in the early game, not scouting. I got a little bit of extra money because of that. Let me invest that money that I got in the early game to make sure that I remained safe against later threats that I couldn't scout. And I think this is kind of a smart play. This is exactly how Hero does it as well when he opens up with a No Scout. Now, he'd still be in serious trouble if these three reapers jump into the main base, or if they just run by here. Oh yeah, this is a good move. This is a nice level playing. I'm always surprised at the Korean diamonds. Like, they really kind of know what they're doing. This is not the greatest control, but it's still okayish. We see a couple of workers going down, so for five, six workers, this is definitely... Oh my God. I'm so glad I was not standing behind this Terran coaching him because I might have screamed at him a couple of times. There were like three, four extra pros that should have died here. So the defense was okay. Well, actually the defense was bad, but the attack also was bad. So the level of defense perfectly matched the level of offense. So good enough for the level, I guess is what I'm going to say. We now have a prism on the way. Four gate blink. This is one of the standard builds that Maxpex has been using for a very long time. A lot of other ProDels are also using it. Initially, I think Parting was the first player to really get into those aggressive blink build orders. He used to do them very different. But, yeah, nowadays it's just really the bread and butter of your average Prolost players, either three or four gate blink. And I think it's a very powerful build, especially at lower levels as well, because it requires a very specific response coming out of the Terran player. You need good building positioning, which usually isn't there. You need a lot of tanks in smart spots as well. Now this particular variation of the four gate blink isn't hitting very hard. It might have something to do with the fact that he's lost a bunch of workers or with the fact that his builder just wasn't very good. It also only has 35 workers which is extremely low for a fourgate blink. Blinks in shoots the Raven. I was very close to ignore. I was very close to ignoring this fight altogether where you just cancel it out, you know? We just pretend that it never happened. But I'd like to just watch both sides one more time. Just here for a second. Okay. So we put the adept in there. We have an observer that we're not using together vision, which is really the only purpose of the observer. You use it to gather vision so you know what you're blinking into. So it's just blindly blinking into a tank right now. which is the worst thing you can do. Like if you're not in range of the Terran of the tank, then it's bad. If you would have blinked to the right side, you probably could have blinked outside of tank range. Okay, but there was no vision because the observer wasn't used in that way. We continue on. Then uses his first shot for the Raven. Now, with this stalker count, with two volleys, you kill a tank. You need 11 stalkers shots to kill a tank. Right now there's eight stalkers. That's enough to two volley this tank. Once you kill this tank, you're in a really good spot because there's no defense. anymore. The Marine count is very low. There's a bunch of marines in here. It's all good. So first volley is on the Raven. Second volley also on the Raven. So this tank should have been dead already right now. That's all good. And then he picks up a bunch of his stalkers, which is actually a good move, kills the tank, and then moves away. So he got the tank, you know, two shots later than usual, but it's still an okay engagement. He probably should have straight up won the game, but didn't. Now, let's look at that fight again, but then take a look at it from the Terran side because the Terran also does some very cool things here that we don't usually see in the defense. So most of the time with Terrans, what you want is you want to defend your tank. So ideally your tanks. Ideally, you have a unit here so you know where your opponent is blinking in from because that's where you want to mirror the movement of your Marines, right? So Terran completely blind here. Now it's moving in. This is luck. This is no skill. Raven moves forward. Shoot throw down the auto turret immediately. and then here we have a move that I think in no world would be considered a good play as he focuses his entire army with an A move on his own factory gets a single tank shot off on it doesn't get the auto turret down until very late gets a second shot on the factory and then loses the tank so we could be very critical of both players or we could just accept that this is what happens at this level you know that both players just make a lot of mistakes. Really, quite a few of them. Now, Protel still manages to win this game because there's absolutely nothing here, or well, at least managed to completely destroy this fight. Misses a blink and a half, it's okay. There's a single tank remaining, there's seven stalkers, this bunker is empty, the next warping should be available. Where did the Observer go? I think the Observer just got A-moved into the Raven Marine stuff. That's the thing that makes the most sense to me. If you blink on top of this bunker, the game is actually instantly over. There's no worker production behind this. There's no Nexus. either starting by the way or hardly any worker production um it kills the bunker like this build the reason why this build is so strong is because it has all in power but it isn't all in you know what i'm saying like this this build has like it it has that that main dish feel you know it feels like this is it but there's still something behind it and it imagine you go into a restaurant okay and as a starter you get like a real nice salad okay you get you get you get a proper salad like oh it's delicious and there's little pieces of mango in there and there's juices flowing around it and maybe there's a bit of meat in there as well or if you're vegetarian some delicious fake meat if that exists you know it's good it's real good but then after you finished with your your salad and you're happy and you're ready for the main course, the guy tells you to leave the restaurant because the main course isn't there. That's kind of what I'm feeling here. Like this is a setup, a great setup for a delicious main course. And that main course exists of charge slots, eight gateways, maybe an immortal sprinkled in there as well. As you know, the kind of the final tarts could go into storm, but none of that is happening. Hell, we don't even have a third base. Third base starts at seven minutes into the game, which is insanely late. This is like going to a restaurant and them delivering the main. dish the next day to your house but it's cold it's chewy the cook spitting your food because you didn't tip the day before but you left only having eaten the you know the starter of course you're not going to tip this guy what is this they kicked you out there's an interesting blink but a good one people who are a terrible blink no this is a very good one snipes two tanks even as some individual micro the fighting inside of the auto turret range is a mistake so once again really just a mix the bag of good and bad. It's like this guy went to like a pick and mix and picked some delicious candy and then saw like a dog turd stuffed into one of them, you know, them candy lockers and took it on. It like, hmm, delicious. And it kind of ruins the rest of the bag as well. So look at this blink, okay? Good blink. Moves him forward. Boom. Second shot on the tank. Clears two tanks. Can't get to just piss off out of here. There's right now as many Marines as there are stalkers, but rather than running away, he fights the entire duration into the auto turret damage. And auto turrets actually have pretty decent damage. That is two entire stalkers that you're losing here, maybe a bit more, like two and a half, three stalkers that you're losing to auto turrets. Without that, I think you just straight up win the game here. But even with this, you're still in a phenomenal position. You're up in workers. You have a crap ton of money. You can hopefully finally get started on your main dish, which, yes, there we go, Templar Archives. charge on the way. You have so much Corona boost available. Oh, holy crap. This guy's going to be boosting his production for the next five years. Technically, we're still in an unloosable position here. The only thing that the Terran has is better infrastructure and better upgrades. But he doesn't really have the ability to move on the map quite yet because there are no meta facts. And there's also no combat shield. Without combat shield moving on the map, that is a dangerous thing to do, all right? Now, stalkers once again are being rebuilt. I think The focus on stalkers here is a bit too heavy. Like, this is like serving the same salad again. It's like, oh, it was nice the first time, but diversity is the spice of life. It's just not as good, you know. It loses its value over time, these stalkers. You really want to kind of transition out of that. And you already have the Templar archives. Starting storm and getting one or two Templar before the push arrives is usually a very smart play because then you actually have storm in order to stop that push. Okay, nice. We start the storm. We start the prism as well. You can store the Templar into that prism, or you can use it to warp with more stalkers aggressively. Gateway count is up to six. We'd love to see that go up to eight. There's plenty of cash available. We'd love to see an immortal being crono as well. We have our first Templar now being built. And he has the stalkers in a good position. Once again, observer not being used for what an observer should be used for, and that is gathering vision, gathering information. Information is power, and we now see what happens if you don't have that information. Three stalkers have gone down so far against this pushout. Now... Yeah, I'm sorry, I'm going to back one more time. When you have stalkers on... The reason... There's multiple reasons why blink stalkers are so good. The first is that it can attack multiple locations. You can blink in, blink out. It's easy to keep them alive, even against stim units. It's powerful against tanks if tanks are not in good positions. But then even after that, they're useful because they, A, delay your opponent. move out and B, they can pick off units as your opponent is moving across the map. Whenever stalkers are on the map and a Terran moves out, the stalker player has an advantage where you can take out four or five marines by the time your opponent arrives, but you should be losing no stalkers. Here, the Earth is round, kind of reverses that process and loses three stalkers, doesn't delay the push, making his move out be a negative, which should never be the case. Also, forgetting to Krono this storm is kind of bad. And there's also only a single Templar still. Now we finally have that immortal. Now he's trying to... Now finally he's starting to try and deal some damage with these stalkers. Super Battery gets activated. We have two stalkers and a salad in a prism. Storm barely reaches. We still have four units in a prism, not participating in this fight. I'm not entirely sure why that has the case. case. Seems a little bit deranged in my mind. Also lifted the Templar in there at some point. I didn't see that quite either. I'm bringing in more and more salad. So there's no counterattack happening right now. There's no flank. Just running in and out of tank range without actually killing anything. And then loses the game to someone on 37 workers, four and a half barracks. a factory producing one tank, while also at the same time flowing about 2K resources. Now, this is why I said, A, get the 8 gates, have constant immortal production, or at least sprinkle some of them in. But B, this is really just... If you treat the 4Gate Blinkstalker as an all-in, and it fills, then it's an all-in. You know what I mean? If you put all your eggs in your basket, despite having three baskets ready, and then your one basket breaks, you can't be too confused. Like, the transition is so... Like, we're 11 minutes into the game. Your transition into Storm should be done 7.30. And then it's a late transition, you know? Your charge should be done freaking 7.30. You should have 8 gauge. Like, if your opponent hits a... a 10 minute mark, I'm expecting you to have six bases, some type of upgrades as well, the forces, forges, and like, freaking colossus and storm and everything. Like, you should be practically maxed, but you treat it like an all-in. And then when your opponent holds you're all-in, you're surprised that you still lose, despite dealing damage. But this is not how it works, right? If you're doing a pressure build, a heavy pressure build, which, forget it is, Don't get me wrong. It's a heavy pressure build. You always need to deal damage. But you dealt sufficient damage that if you have a follow-up that is even remotely decent, you're going to win. No problem whatsoever. Like, it's going to be the easiest win of your life. Because you killed every single tank. You killed a bunch of workers. You delayed your opponent's production. You had overall good traits, despite very mediocre micro at times. But then your transition was so slow and so bad. And your control of the big army was so powerful. four units consistently in a prism, losing three stalkers as your opponent is moving across the map. The only storm that you had, I think, got a bit too fast, but also why did you only have one storm? Literally, you spent, what is it, 200 into Templar archives, and Storm, I think, is also 200, and another 150 gas for a Templar. So you invested, I can't do mad, 550 gas for a single storm. Like, that is a lot of money for a single storm that hits three. marines, you know. Maybe if you're investing that much into those two upgrades, right, into the Templar archives and into the storm, maybe get another Templar. So at least you have two storm. You know, you split the cost of it. The more Templar you make, the cheaper the initial research was, or at least per Templar, it was cheaper. Yeah, I don't really think we can blame this on four Rex Terran pushes of 37 workers being imbalanced. This, my friend, was just a complete lack of a follow-up after good enough pressure. Your pressure was good enough. If you see this as a pressure, it was good enough. If you see it as an all-in, you have to kill your opponent, which you didn't, and you didn't, and you did see it as an all-in. So, my dear friend, tyranny imbalanced, you just suck, and the earth is round. All right, that's going to be it for me today. I hope you did enjoy this episode of Is it Inba or do I suck? If you did, don't forget to the like button, subscribe to the channel, and I'll see all of you next time for a new video. Do you agree with me? Do you disagree? Be sure to leave it down in the comments as well and chow-cha-cha."} +{"title": "He ALMOST Makes You Believe That He Thinks This Is Good! | Is It IMBA Or Do I Suck", "description": "He ALMOST tricked me guys. But the truth will always prevail!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/tEdUSN32sP4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "tEdUSN32sP4", "text": "Dear Sir, Mr. Captain Harsham, I must ask you to put your ProDOS favoriteism aside when you watch this replay. I have watched several IOTUS episodes where ProDOS players got away with some quite shady, borderline, imbalanced bollocks. The preferential treatment must end. I present to you a game where I was clearly winning, but was completely unable to close out the game due to Immortals and Shield Batteries. I mean, the unit is called Immortal. That sounds pretty imbalanced to me. With the slight buff to the immortal, I guess it's even worse. I played a pretty greedy early game with minimal units. I scouted exactly what silly build he was doing and prepared for the Arkon Zellate immortal timing. I stomped it and chased him back to his base to punish him. I tried in multiple waves, but I could not finish him, despite being up in both army and eco. I had very favorable engagements up until he got colossi and disruptors out. At this point, the zealot run by started and it was just a long death animation for me. If the rules were reversed and I did some timing attack that failed completely, there is no way I would have held the Prolost Deathball counterattack. Do I really suck? This imbalance complaint form was sent in by Baylor, a European master's Zerg player with 4,300 MMR. The question is simple. Is Prolost imbalanced or does he suck? Let's find out together. Something really interesting just happened, which I don't think I've ever seen before. Usually whenever people send in an imbalance complaint form, they pick their highest MMR ever to send in. So if there's, imagine there's a ProDos player that used to be 4,500 MMR, but right now it's just at 4,300. In the form he'll fill in, he's 4,500 MMR, right? Because that's the peak. Right now he's just not doing so well, but in a couple of days, surely he's going to be 4,500 again. He's going to reach that peak quickly again. This is, I think, the first time I've seen a player put a lower amount of MMR than they actually have than when loading the replay. When I loaded this replay, Baylor had an MMR of 4,400 and 33, a solid 133 MMR above what he stated he had. He's doing the opposite of bragging here. He's really selling himself short in a way. I mean, you always be proud of your MMR and always accurately represent. it or of course you just make up a couple of hundred points that's what the majority of the people do at least you know the the low diamond grandmaster grandmaster theoretical level kind of come from you know people always like to oversell their ability anyway let's have a look at the actual game as this is a nexus first coming out of a red check and burr but at the same time we have a hatchery on the low ground over here for baler with a standard hatch first timing nothing weird going on except well Actually, Nexus First is pretty weird. This is not a common build order. It provides many more minerals for the ProDos, but at the cost of a delayed cybernetic score and does, at the cost of a delayed overall tech. The lower or the later your cybernetic score is, the later your tech tends to be as well. So it's very uncommon to kind of see Stargate openers from this particular opener. You often see a different type of follow-up, not necessarily Stargate. Some Twilight build, sometimes even Robo Build. is coming out of a Nexus 1st. Just not a huge fan of Nexus 1st because of that, because it really narrows your options. On top of that, I think the Cybernetics were also has been delayed for no real reason. Just, you know, it gets delayed already because of the Nexus 1st, and now it's been delayed for another 10 seconds. So Red Checkenbur over here, not with the hottest play. There's something else I kind of want to discuss here. This is just general advice for Baylor. Baylor made kind of a big deal of the name of one of the units in Starcraft being the immortal. It's like the name already sounds in balance to him. Now this is a quick word of advice is that the name of something or whatever people call their thing doesn't always accurately represent what's in it. The immortal, for example, is a good example. It's a unit that definitely can die. We have the phoenix for ProDos as well. It doesn't rise back from his ashes. It doesn't have a reincarnation ability like the actual Phoenix does have. And it's the same if you're watching your television shopping channel or whatever, and they're selling you a knife set for $500. And it's called the best knife set in the world ever. No one will ever build something better. That doesn't necessarily mean that it's accurate. They probably don't even believe it themselves. Otherwise, they wouldn't be offering you a second free knife set if you order it now within 12 minutes and 49 seconds. So just a general word of advice, I guess. Now, Baylor said that he had scouted the silly build immediately and knew all was coming. Baylor does must be very good at interpreting information. Because I have no clue how he's getting anything out of seeing nothing. He's managing to get it all. It's also getting a second gas already and an extremely fast Roche Warren. Like this Roche Warren, it is so fast that it defends against nothing. There's no realistic threat that could. be coming right now. There's just none that you would need roaches for. I just don't, okay, he's throwing out spores as well. So he's preparing for everything, but at the wrong time. If an Oracle would have showed up, the spores would have been too late. If glaive adepts would have been too early with the roachs, and also spores still would have been building. So literally he's doing everything incorrect here. On top of that, he's not really scouting what his opponent is doing whatsoever despite technically this forge being in reach of this overlord seeing that forge would have been huge you know nothing can come so despite having such as an early roachwarne if it was a glaive adept attack i still believe that baler here would have just straight up lost because he he wouldn't have any units out right now he's what eight lings and five queens low queen count as well for five minutes into the game layer is way too quick i have no clue why we have it that fast so despite not building any units he's only up a single work He said he played a very greedy early game, but that is just a bold-faced lie. Like, it's not true. This was not a greedy early game. This was the type of early game. Imagine you ever find yourself in the situation that you have to throw a game of StarCraft 2. This would be a really good build to play. Because it still looks like you're doing something. It's not like you're move commanding bainling, you're not A-moving bainlings onto a rock or something like that. No, you're just playing a really bad builder, because that is what we've seen so far out of Baylor. just overall one of the worst build orders that you probably could play how is it possible he is even in workers despite only having built seven lings this is this is just impressive and if you don't pay attention to the details you wouldn't even catch it this is why this is such a great little build to throw games with this guy has a as a huge future as a match fixer baler it's all i'm saying because he makes it look so natural as well you almost start to believe that he thinks this build is good. You know, he sold it to me in the imbalance complaint for him. Beautiful stuff. Has scouted nothing, by the way, still. Now pops in, sees a forge, finishing researching. It's like, okay, there's a forge there. Um, no third base. That means he can throw down a fourth. He's going into bailing speed. And I was going to, yeah, he had the hydro then already. Now throwing out an infestation pit and more drones. These are all very wild type of plays as well. If you have no clue if there's even a third base. Didn't he say that he scouted? I played a pretty greedy early game with minimal units. I scouted exactly what silly build he was doing and prepared for the Arkon Zelead Immortal timing. Maybe you just have a different definition of scouting? Usually when I scout, I get information. Maybe he thinks having an overlord on the other side of the map is just what scouting means. He's a European. Maybe English is not as native language. I'm just very confused. This also is not a correct response to a Charglot Immortal Archon. If this was a good Chargloid Immortal Archon timing, that should have probably hit like 40 seconds ago. I think Baylor might have been in some trouble. I stopped at 72 workers. I'm just really confused how Baylor figured all of this. He just has no vision. Maybe he thinks there's no third base because he scouted this. Oh, no third. I'm being all in. Completely unaware of the fact that there's a third over here. Maybe he should consider himself lucky that he didn't actually get the scout. They'd get a hit off there on the prison, which is kind of a big deal. Huge moves there. And this is also very well done. Like running away this Vavitor just winning like another 20 seconds allows him to build so many more roaches. There's a lot of creep which means he can easily kite back as well right now to take out all the zealots. It means he could easily kite back right now to take out all the zealots. Okay, there we go. It took a little while to start the kiting, but he ends up doing it anyway. Took a little more damage on the roaches initially than necessary. He's floating a decent chunk of money as well. Both players are. For the pros, it's understandable because there's no prison with his army. For the Zerg, it's understandable, because he has crappy inject. It's going to go in for a chase. As he wants to get a couple more immortal kills, maybe some zealots as well. And now with the next warping, I think this is the time to probably turn around. I mean, you're fighting with zero upgrades against five immortals with plus one. This is very, very scary in my mind. Yeah, this is not brilliant. This is not brilliant. It's going to kill the super battery. He's going to lose eight roaches for that battery. It's going to lose another seven, ten roaches for one immortal. And then two more roaches while running back. So this is one of those interesting things. because technically it's not incorrect what he said. He said, I stomped the zealot arc on immortal timing and chased him back to his base to punish him. Okay. Now, it feels very good to do the initial thing correct here. And he did do the initial thing correct. He stopped the, he really just kind of stopped his opponent's attack, completely dead in his track. That was perfect. But then you've got to think to yourself, where are my advantages? You know, where am I winning? where am I losing? What assets do I have and what do I not have? Now we can have a look. He has plus one melee attack. Mealay attack that doesn't work on roaches, just on lynx and bains really, and all sorts of course, but realistically right now, lings and bains and you have the bainling speed upgrade already. Bainlings right now would be fantastic because Archons have disappeared. It means it's mainly going to be a zealid immortal army. And against zealid immortal, bailings are super powerful. So if you get a zealot immortal roach timing attack at this point, you'd be doing fantastic. However, he decides to rather than think about what assets he has, he just chases, he goes for it and fails. And his position is still completely fine. He is up in Eco, he has an extra base, has quick tech, so he can just throw down a hive, throw down a lurker then if he wants to, which kind of seems to be the road that he's going for. I mean, with these hydras. It is kind of odd, though, that he rushed out bailing speed and plus one melee, and then continues. just building pure Roach Hydra. Like there's currently four lings on the map. 26 lings have died. Not a single bainling has been morphed. We now have 22 more bains on the way. That is good. That is smart. But I feel like if you're getting this many range units, it's probably much wiser to get range upgrades as well before you get the melee upgrades. Especially after plus two melee has been nerfed. It doesn't one-shot probes anymore with the bainlings. It's not as important anymore. It really isn't. I mean, it's still a big deal, but not as big as it used to be. Salad Rambi now coming in, we have another round of drones. As Baylor is maxed out. I'm very confused by the overall plan. He doesn't seem to want to attack, but he's also not really going hard on Eco or wasn't going hard on Eco. a lot of units initially and then build drones and now he's lost those drones. I'm just really curious kind of what the plan is. He was maxed out before all of this. Could have probably been on the other side of the map with Ling Hydra, Bainling Hydra. It could have been fine. He's not building anything. Has 21 larva available. I don't quite see what's stopping us from maxing out. Six more drones. 21 more drones. So going up to what? 88 workers? 87 workers now that he's built a lurker then. This is the exact same army he had about a minute and a half ago. Except now his opponent has not only a much better army, but also about to have plus two upgrades here on the Prodol's ground weapons. Now this is kind of important because this Roach Hydra army has no upgrades. So what we're seeing right now is a plus two army of Protoss, which is perfectly hard countering his opponent's army. Like there's immortals for the roaches and there's colossus for the hydras. Like this is perfect. This was a late game Protoss army with better upgrades. Yes, it was smaller and it gets to hold as a result. It also doesn't make a whole lot of sense. If you're doing a, you're trying to hit a hard timing attacks to hit a minute and a half late, and while you're attacking is to build 21 more drones. This all just seems very odd. Ten more drones on the way right now, going up to 95 workers. We have a couple more spines coming in too. Range upgrades about to finish up. Finally. Hell, it's about time. I'm just kind of waiting for vipers to be added into the mix as well. This seems like such a natural transition from here. You've seen colossus already. Now he gets the bailings. But at this point, there are Archons out and there's a bunch of colossus. The Zealots have disappeared. Like this doesn't really seem worth it anymore. Wow, that's nice vision. That's a big disruptor hit. There are nine kills at once. This is a terrible attack. Super Battery could activate. Should activate, really. Even without it. I mean, this is still plus two against zero plus zero range units. Bainings do get a couple of hits. This has a really poor fight. Now we have 10 Lurgers on the way. So here comes the truck. Why didn't you wait for the lurkers to hit this? Like there was so much supply left over and there was plenty of cash. Just at like 10 hydras doing nothing. Very confusing game so far. Base is going to get sniped here. Really believe that Red Check and Burr should piss off at this moment though. Not a huge fan of being on the map. Yeah, just go back home. Clear a little bit of creep. Maybe set up some zealot run bys. Baylor obviously should be trying to take out some of these pylons as well. I think there would be a smart play. I really do believe that would be a smart play. We're now heading into a situation where I think the Lurker army is getting closer and closer to be encountered already by a ground-toss composition. We have Immortals, we have Disruptors, our four colossus. If Lurkers get in position, they can still be scary if they're attacking a base. But I don't entirely understand how, like without Vipers, this seems like an army comp that is getting worse and worse. Salad Rambi is looking good though. Red Chackenbur over here is making these zealids work for him. Drones not being pulled away is a mistake. Some nice multitasking out of Red Chackenber doing multiple things at the same time or at least setting up multiple things at the same time. He doesn't even really need to control it because neither is Red Chakker. Clear's a bit of creep. Army movement here is really, really good by Red Chacon. Completely understanding when to attack, when to move. The decision making is actually very top tier. I love it. Salad's now being F2 to the main army it feels like. No, what are you doing, buddy? Yeah, it's not quite sure what he's doing. I think he's A-moving with F-2 over here. Is there a third unit in the wall? No, there's not. More disruptors on the way. Upgrades are not quite continuing as Arkons being added into the mix as well. Seismic Spines about to finish up. We're still in a situation where Colossus have been scouted about four minutes ago, and there's not a single viper out on the map, despite hive being available throughout. Is... This is a... a little bit confusing to me. And I say a little bit confusing. I mean, this is very confusing to me. Just very, very confusing. Lurker's going to set up defensively, but lurkers can't chase. Three of them died into a disruptor shots. Could control there by Red Checkin, who's just in complete control of the map right now. Setting up a fifth base with loads of cannons, would love to see a couple more zealot run bys as well. I'm a big fan of this lurker attack, except it's not attacking. If these lurkers would have run into this base and burrowed behind the mineral line, I would have been a huge fan. Disruptors hitting absolutely everything as well over here. Still loads of cash available for potentially any amount of vipers. Really key. All of these units could be abducted. There's not a single Templar in this army. They could be built, but... Oh, good sell is run by. Like, this is kind of how Starcraft works, all right? Is that you have to anticipate what your opponent is doing, and then you counter it in like different steps. You could, in a way, you could see it like bidding in an auction, okay? So if you really want a specific item, and in this case in StarCraft is you want the win, you need to, like your opponent bids you colossus, and then you go, okay, I get vipers, you know, you get vipers, they get Templar, they get Templar, they get Templar, you might get Brutlords or Ultras, and then you just keep going until you're off camera and you can see it anymore. And then in the end, in the very, very late game, it's kind of even, and you have different types of advantages. But this is as if you're bidding at an item at an auction and the other guy goes 10K and you just bid 9K. You're just sitting there with your arms crossed and then the moment the actioneer says, Tada, it goes to the guy who bid 10K. You start flaming the auctioneers. Oh, but I bid 9K and before that 7K and 5K before and doesn't that count for anything? No, actually it doesn't count for anything. If your opponent right now is in a situation where he has four Colossus, three immortals and five disruptors, and you don't outbid that with Vipers, like, how are you expecting to win this game? I just don't quite understand how that is realistic. And that's also not how a strategy game is supposed to work. Like at some point you need to make a transition. You've been throwing the same poor units at your opponent for a solid three and a half, four minutes right now. It hasn't been working. There's many different transitions you could make, and you're simply just not making them. I like this movement, though. This is very, very good movement. If during all of this, you'd have like an overlord drop, dropping a lurker over here, and then moving into the main, dropping a lurker here or a lurker over here, that would have been even better. But I like this move as well, just kind of trying to do something here. Moving into a solid position, there's no overseers in this army, which is a mistake. There's still no vipers, which is also still a mistake. But I still think this is, when it comes to your army, this is probably one of the better moves you could have made good snipes as well on these disruptors. You're now fighting away from your entire Lurker army, which is usually not the correct call. You've not been capable of sniping these observers. It's also highly idiotic, by the way. Also not sure what your goal is. I think your goal should be to clear these bases. But instead, your goal is to move forward, and you're very slow at clearing bases. Like, this is kind of like your wall, and your opponent is now taking down the wall, slowly bit by bit, and now your wall is down, and your units are all out in the open. They're naked. I forgot to buy clothes. I don't go out without clothes. It's so cold. It's wrong with you. 13 hydras on the way. Still no vipers, of course. Worker count at this point is so bad that is actually starting to look fairly good for Red Checkenbur. And honestly, Red Chechenbur has just shown a much better understanding of unit movement in my mind, how to attack. And he's kept it easy for himself. He's kept it easy for himself. and he's just here, he's sitting and he says, hey, there's no vipers, why would I need to transition? And he doesn't need to. He's taking good fights. He's winning this game right now. And it's on you to do something and you're just not. You're just not. You're continuing down the same path you already walked many times. And every single time at the end of the path, there's Red Checkenberg just hitting you in the face. Boom, square on the nose. Poof! Oh, nose bleed again. Like, yeah, that's a 13 time. Like you can keep doing this, it's still, it's going to keep not working again and again. Unless you completely catch your opponent out of position, but that's going to be hard. Here comes a recall. It's an interesting one. It feels like there might be a possibility here to do something. Well, not if you move command hydras into five colossus. Exactly how you didn't want to engage this. Gigi gets called. All right, Baylor. All right, Baylor. Now, first things first, I'm the realest, but also first things first. Your early game was quite good, but not because of your early game. Your early game was good because your opponent's early game was even worse. So really, you were the best of the bats, which is not very impressive in a way. You got lucky there. Any of the standard meta-build orders, whether that's Glave or Oracle, would have put your opponent in a much better position than you would have been. He didn't do that, but your early game wasn't good. You didn't scout. You did stop his build, despite not scouting completely. But let's get this right. You didn't scout and you had a match fixing-like build order. That's how bad it really was. Then you do a poor counterattack, not utilizing the assets that you already have in the plus one melee and the bailing speed. Instead, you just move in with a bunch of roaches and look, oh, five immortals, the hard counter to the roach with the super battery kills 20 roaches. How weird. It's like, no, that's not weird. They also had plus one already. You continued not having upgrades whatsoever on your range army for a very long time into this game. Then when you finally get a freaking range army with lurkers, you get some range upgrades, you start fighting into Colossus very quickly and you immediately realize that you need something else because these fights aren't going well, especially the more disruptors are being added in, yet you never build a single viper. You keep bidding 9K and your opponent has already bid 10K. You're being taken out of the auction house and thrown on the street. And all you can do right now is cry. And that's what you did in this imbalance complaint for me. It was crying. It was sad. This was not in balance, my friend. This was a pathetic performance by you. You, my dear friend, suck. And that's just the way it is. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? Do you agree with my verdict? If so, be sure to hit the like button on this video. If you don't agree, be sure to let me know down in the comments. If you want to see more of this, be sure to subscribe to the channels. More videos like this every single day of the week except on Wednesday. which is the day that Harsham rested. Alright, thanks so much for watching. I hope you enjoyed it and bye-bye. I never do a wink with my right eye. It feels good."} +{"title": "Wait... He Just BRAGS About His WIN?! | Is It IMBA Or Do I Suck", "description": "I might have been bamboozled today guys... Let me know, what you think! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/ovJKMZvIPFU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "ovJKMZvIPFU", "text": "Normally with is it inba or do I suck, I start immediately by reading the imbalance complaint form. However, today's imbalance complaint form is so confusing that I think I need to give a warning here. I've read through it multiple times at this point. I had a couple of language experts as well. We're not entirely sure if this is an actual complaint or if this guy is bragging. Not even entirely sure if he's talking about StarCraft 2. What I do know is that he sent this in into the correct form. And there is a StarCraft 2 replay attached, which is called BMMEC player in TVP. So yeah, here it goes. I win this game. I shouldn't, however, I play better than my opponent. Way better. I make some mistake like missed a rally point and make core a bit late. But my slow early game was in purpose. My opponent just pull SV to kill my scouting probe and I, being aware of so much timings that have the timing race, I prefer to slow my eco and make four gates blink. I am a diamond two Zerg as well Toss is my off-race. I can defend Helbert Marauder with just clash opening. But Toss doesn't have a clash opening, or it will troll trying to defend with pure zealot. In this game, this Terran managed to make a TVZ timing in TVP, demonstrating that the guy does not know a Terran versus Prolos build order. I was well prepared, even over-prepared, but for my surprise Hellbet does good against buildings and kill my undefended third. At the midgame phase of the game, I managed to make a vision ring, but my opponent not satisfied, only with make a non-viable build. Also, he made a non-viable comp full of Mac and Hellbath. I was really not prepared for PVT versus Mac gameplay. Before the game, I tried to study how Prodos wins versus Mac, but R-slash-All-Things-Pols only say, it is not a viable comp, you should win, And in parentheses it says, very helpful. However, I hear to a 2-2-Zallet timing versus Mac that counter-tank and also Thor's, in parentheses, not halbet, but I mix up some arc on to not flow gas and tank, float gas. I can talk about the midgame or late, but I'm not going to waste your time more than I already did. Thanks for reading and kisses to our captain by Tomasel Ninja Pro, whose in-game name is Noop D-O-M-G. from the North American letter, 3.3K MMR in platinum. And the question is, well, I don't know if this is an, if he thinks Terran is Inba or if he thinks Mac is too good, or if this is a BRAC, but I guess to stick with, you know, the formula, he asks, is Terran imbalanced or does he suck? Despite him winning. So, yeah, I'm very curious what this game is. is going to bring us. Noop the OMG was so kind to tell us though that he is usually a Zerg player and usually doesn't struggle at all with Helbert Marauder pushes whatsoever. It's no trouble with Helbert Marrother because he can hold it by playing the Clash opening and the Clash opener is a specific type of opener that you play in Zerg versus Theron, where rather than building a hatchery at 30 supply, which is what you usually do, you build it at 28 supply while your third overlord is still building. This is a specific build that was created by Lombo and E Laser when they were in a team called, I think it's Clash Gaming, an Italian team. I think they've pulled out of StarCraft 2 largely now or completely. Reynor also was with them for a little while. Anyway, enough about that. We have a TVP on our hands between Noop D-O-MG and a Sippy Cup, are uh... uh... gasless expanding Terran player this is not a not a very viable build exactly like noob d o m g stated as well he said my opponent played a non viable build oh okay here comes the s cv pool also mentioned in the uh... form into a double gas there was there was one interesting thing that i'd kind of want to just throw back to and that was the fact that noop the omg in the in the little letter that he wrote me said that he delayed the cybernetics core on purpose and the reason for that was because he was aware of the timing or something along those lines can't recall the exact reasoning i don't entirely understand how delaying your core and then not doing anything else helps against any timing. To me, this just sounds like an excuse and a pretty poor excuse as well, because you realize you made an error, you watch the replay, and there's no good explanation for it. But it is okay to make errors. Look, I wasn't going to flame you for a four second late cybernetics score if you're a 3.3K player, all right? Like these things just happen. It's like, if you're working at the McDonald's, at some point in your life, you're going to drop some fries, you know when that happens you don't have to pretend that you drop the fries on purpose because you understand that the customers enjoy watching you know you drop fries or something like that you can just say ah sorry i made a mistake that's okay it's just helping you out here is some solid advice do you ever if you ever find yourself working at your local mac edies of course and then you know it could be helpful for you you don't have to always pretend that everything you do is on purpose it's good to sometimes acknowledge that even you noob d omg make mistakes So we have a lot of gateways here being added. So that's a four gate blink opener. Now, all of these gate finish way too early and cut workers. They get built too quickly. And in order to build them this quickly, you have to cut workers. However, Warpgate isn't even done yet. And look at this. Even when Warpgate will finish up, you won't be capable of warping in with all four gateways. So you're really just creating a lot of production that then you can't use because you don't have the eco for it. You cut the eco, they get the production. your production finishes, like, oh, I don't have the eco. Like, yeah, you cut that earlier. Your gates are way too fast. This is impossible. You don't have the cache to warp in four or stalkers. You can warp in three units. Okay, now here comes the fort. There's already a little bit delayed. You still need extra things as well, probably a third gas. I'd love to see a robotics facility as well. None of these things can really be afforded at this point. We have a double marauder plus two marine move out coming out of Sippy Cup. There's an interesting move. Not a very good one, I don't think. It's hitting quite late, and this should just be stopped by the superior stalker count that we have over here. We don't see any real pullback. No, okay. There's some okay pullback micro, mainly just kiding forward or stutter stepping forward. Okay control. The same time, Sippy Cup here, building an armory. It's continuing to the mine with his muse. It's really building that many SUVs. And four heli and start behind this. This is a... I'm not personally familiar with... this particular build order. I don't think a lot of people will be familiar with this particular build order. I definitely haven't seen it before. I hope to not see it again. It doesn't seem very good. It's a lot of resources here into Helions, which generally kind of suck, honestly, against Prodos. Noop the OMG decides to attack here 12 seconds before Blink finishes up. And as a result, it's actually going to lose a couple of stalkers. Because if you have enough marauders and Helions, they might actually fight off stalkers. A couple of stalkers are over here at home, both players floating a decent amount of cash. We don't see third bases going down quite yet, and all these stalkers actually do end up getting cleaned up. There are six stalkers that have gone down, three marauders, two heliants. Overall pretty okay traits in this game for Sippy Cup. But the eco is superior here, of course, for a Noop-D-O-M-G who's adding in batteries at a high pace, saying, hey, I believe I have better eco, and even if I don't, I don't have a lot of units and I don't want to die. So let me just add some of these batteries. Helium production continues here. We also see a Medivac on the way. I would love to see a swap between this factory and the Starport. I think there would be a stroke of genius. Having some more healing, especially because there's an armory. In the moment, Helens turn into Hellbats, not only do they gain more HP, they also get the ability of being healed by Metavax. Metavax can heal them and on top of that SEVs can also still repair them. I think they're the only unit that can be repaired and healed by a Medivac at the same time. I don't think there's any other unit that I'm familiar with. Maybe stalkers? I think you can repair. Can you repair stalkers? I think you can repair stalkers and maybe you can also heal it. I'm not entirely sure about this. I bet there's some lore nerds in here that could explain all of that to me in detail. Third base now going down for Noob D-O-M-G has these stalkers forward. Some of them. Okay, now he blinks over his own wall. Perhaps not realizing that he could also just move out. Generally, you don't want to use blink too much for transportation, but, well, you're always going to use for transportation, but not for moving to an area quickly. You usually want to do it so you can either blink away or you can blink into areas. This is good initial control, honestly. Very well done by Noob-D-O-M-G. He's going to target down the meta-fac as well. This is a relatively powerful attack. The attack isn't powerful, but I think the defense has so little units and so little valuable units. Like there's no colossus seven minutes into the game. There's no immortals, no sentries, no nothing. That this push is dealing way more damage than it ever should, because I don't think it should do any damage. So really the moment this push even kills as much as two stalkers and a pylon, it already has done more than I think it should. because I really do believe that this should do absolutely nothing. It's going to get a kill here on the third base as well. The prism is out. We see charge. Immortal is stuck. I wonder if this is on purpose too. To defend the mineral line against potential drop threats. Mines are now burrowing. There's no observer out quite yet. At least not, no, okay, there is an observer out. It's just on the other side on the map. Could be recalled. There's loads of energy available on this Nexus. Cipip up actually finds himself in a pretty decent spot here, I'd say, where Cipip has 35 workers, I believe we saw a third CCC. He has good production. If Cipy Cup were to spend any of his money at this point, I believe he'd be in an almost unloosable position, despite him playing Mac, which is a pretty terrible composition, and especially if you're playing Mac with Marauders or Pure Mine. If you want to play Mac, you probably should open up with some type of Hellion Cyclone, at least a cyclone opener, and then transition into tanks. Those units are actually quite good when it comes to fighting against Toss. Prism now is going to get sacrificed here as well. Not entirely sure why that is the case. Second Observer is out. It's being sent to deal with this threat. Immortal soon will realize that it can shoot up as this Liberator is moving in towards the main base. I wonder if this immortal is going to die here, stuck behind a mineral patch. No, you get freed. What? How did that happen so fast? There we go. That's just in time there that the immortal got freed. Still have some of these mines in this location. Observer somewhere is helping out. These Liberators getting more kills than it should. Two actually is not so bad. Prism on the way as well. Third base hasn't been saturated yet will turn finally into an orbital command, as Sippy Cup stakes the lead here in the worker count as well. Now so far this game hasn't really impressed me from either side. I'm not entirely sure still what I should be looking for, but I'll give you a quick analysis so far, is that Sippy Cup played a really poor build order. Noop the OMG responded with a very poor build order, and as a result, I think we're kind of tight. It's about even, I think. If the money gets spent for Sippy Cup, he's in a great spot. I could be adds two more factories right now. Honestly, I think in this type of situation, if you're a lower level player, just build three starboards and start pumping battle cruisers. It's not a good way to improve, but it's a good way to win games. Like, it's BCs. If you're about even and you have a lot of cash, just get like five BCs out, just teleport them across the map, fly them across the map, teleport them back, whatever. Protop's players at 3 to 4K MMR really struggle with that unit. Liberator here being annoying as this is a slow warp in. So there's two types of piling. You have the fast warp in and the slow warp in. This is a slow warp in because it doesn't quite connect with a Nexus. If you connect with a Nexus or a gateway, you warp in significantly faster. And thus the harass would also have been stopped quicker. Liberator is actually going to escape, which is impressive. There's been some good control out of Sippy Cup. I wish his macro behind this would have been as good as his control. Noop D-O-M-G, meanwhile. It's seeing the lack of a third base. It's probably going to be pretty happy with all of that. Has charged, I think, already. Not a single upgrade. Then again, we're only 10 minutes in. Oh, here we go. It was the first plus one. 10 minutes and 55 seconds in. This is all on purpose, of course. Two more cannons also get added. Three, four more cannons get added in here. I'm not entirely sure what he's building the cannons for. I guess it could be for mines. In that case, I don't mind it entirely. Yeah. You know what? I like that. Build some cannons. I'm okay with that. I'd love to see a Templar Archives. or just anything to try and get rid of that gas. It's so important to find a spot where you can kind of throw out both of the resources at the same time. Like if you're flowing too much, too many minerals, maybe you need to add some gateways or get more zealots out. If you have too much gas, then you really do want to use that because this is very inefficient, a very inefficient setup here. As a tanks are still being produced. Ford Base is now finished for Sippy Cup. It's got to fly that over to his natural. I'm not entirely sure why that is the case. Maybe he wants to go towards the top side. Noop the OMG indeed has established a bit of a ring of vision. This is what he mentioned in the imbalance complaint form. He's warping in five more stalkers. Not the greatest unit to play against mass tank. But I also don't mind it. It depends a bit how he used them. So if I play against Mac, I actually love playing high stalker counts. But when I play against Mac, I also tend to not straight up engage into it. And this is something I'm a bit afraid of here for Noob D-O-M-G, is that the moment he sees the tanks, is rather than running around with a mobile stalker army, which is really their purpose. I'm afraid he's going to attack into this. He resources Storm. He's going to get into Archons here. He still has this weird-looking surround setup. Not super fond of it. I just hope he doesn't attack, because this is not the area you. want to attack through usually. Yeah, just have a look at that one once more. This guy has set up a surround. It is like, what, the 180 surround or something like that. Coming from every angle at the same time. And then the largest portion of the army, he's going to try to to try and shift through the smallest area possible. If he just spreads out a little bit towards the side, I actually think he would be capable of straight up winning this fight. Instead, what we get here is we get a move command initially, or like an A move command, upper ramp into tank fire, and then a blink forward into more tank fire. I think if there is 50 more ways in which this fight can go, then this is probably the worst possible. This blink, this one is the one that gets me. Very nice. Archons, not a... What did he say? I mix up some Archons to not float gas and tank. These Archons definitely cost a lot of gas, but tanking, they didn't do. They're still all full help, standing in the back line, just witnessing the action. You know, they were very close to seeing Stalkers eye. They were close in proximity. That was nice. Very cool. Plus 1 has finished up, meanwhile, we're 13 minutes into the game. and Storm now is being researched as well. Not necessarily a fan of Storm against Mac, although it can be useful against both Cyclones and Hellbats. I think right now we're in a situation where just a pure Zealad Ark on Immortal attack would straight up kill this every single time. There's also no real need yet to, or there was no real need to attack before this. You don't have to attack into a Macing player while they're on two base. You can do that while they're trying to take their third base, especially if you have four bases yourself already and you're in the process of taking a fifth. Like you usually kind of want to wait it out in that case. Liberator once again is being sent out as Sippy Cup, despite playing Mac, doesn't have a single tank sieged up right now. Planetary being thrown down at the fifth. What happened with the prison, by the way? Did he lose that? I just went back with the main army. We have air weapon upgrades. There are eight gateways with five more on the way. This cannon actually doing a pretty decent job here. Love to see it. It's too late with the Anseach now just in time. And once again, Noop the OMG starts moving out on the map. Or at least I thought he was going to start moving out on the map. I have two Thor's on the way. Okay. I... I just wanted to check something because this... This would have been way too high level of a play, right? So he starts his Thor's after plus one air weapons start, which would be the perfect timing. So I wanted to see if Sippy Cup had seen the plus one start on the cybercore, but he hadn't. I was like, well, that is a very suspicious timing. Like, that is a crazy good timing, actually. I'm very impressed by that. Or I would have been very impressed if that's how we figured it out. It's like, that is a high level place, checking if the cybernetics core is researching. because people often don't know, but the cybernetics core has a different animation if it's researching. Like stuff is spinning, lights are glowing up and just feels great. So yeah, but that's not the case. So Torch is being built blindly here ahead of time. Planetary is standing tall as well over here. Sippy Cup's still just chilling on siege. I think this is a key moment here for NoobD-O-M-G to just set up a powerful attack to try and deal some damage. The thing is that if you're up in supply right now and you're maxed out and you're out, and you're outmining your opponent. If you can trade on your opponent's side of the map in any capacity, that's usually pretty good. This is a nice scan, by the way. Holy crap. That's actually a very nice scan. It's now going to try and move in position here with those tanks as well. Oh, he saw it maybe with the sensor tower. I hadn't realized it was a sensor tower quite yet. Okay, it's unseached completely. Very surprising as Noobty OMG here is setting up a bit of a flank should work as none of these tanks are sieged. Now, one of the things with flanks is that usually you want to attack with both sides of the army. With flanks, it is often not optimal to run away with half of your army and then attack with the other half. The point of the flank is that two armies can attack at the same time. Now he's sending away all of his zealots into hellbats. These have been some debatable decisions when it comes to army maneuvering. He still is okay in supply, but when it comes to army supply, right now, we see noop the OMG actually down by a significant amount. I'm loving this base trade, though. This is such a smart move. I really, really enjoy this move. It's like saying, hey, Meg is a slow army. It's bad at base trading. If I can force you back, or if I can cut off your reinforcement, take up a base, A, I kill a base, lower your eco, and B, I kind of set up a flank naturally by base trading. So you're cutting off reinforcements, then you warp in like, some zealots over here, some units over here, you come in from two sides and boom, you own it. Once again, the flank attacks a significant amount of time before the rest of the army attacks. Still completely fine though. Look at that. This is looking okay. Noop the OMG with the upgrade deficit is just going to get a bit of a W here. Way, way, way up in workers. Up in army supply as well. or not an army supply, but in army composition. I really like his army comp. There's only four tanks. There's 17 mines. There's like six mines in the main base. If those mines would have been with that push, they would have been quite big. They're not with the push, and that was quite small. Orbital command now flying over towards the third. This Urugu is trying to body block it. Not quite sure if that's the smartest thing you can do, Mr. Urubu. I've seen birds being taken out for less in StarCraft, too. Let me tell you that. mines here are setting up. I like this move out once more. I think this is good. I think you want to trade if you're this far ahead when it comes to the economy. Not a huge fan of blinking forward into mines and tanks. Everything else so far. I think this is honestly quite okay. Thor has popped out as well from the main base. Natural now in some serious trouble. This Thor is... stuck here. Between a tech lab and a wall. Okay, these mines. That's an actual big damage as well. I love that the zealots were kind of roaming around. There's nothing really of value anymore. They see the mines burrow. It's like, you know what we could do? You can just stand around and give these mines something to shoot at. You could give these mines something to shoot at. Look at this. cleans up the entire army then it's like what now all right absolutely destroyed holy crap no observer here either by the way to deal with any of this there's an observer at home that is still in the observer phase mode or whatever it's called single tank in the back is helping out as the army supply is now actually in favor once again of Sippy Cup which is kind of wild to think about 78 army supply against 50 And the supply is actually really close with these mules landing as well. I'm almost starting to believe here for Sippy Cup. If SipipiCub moves out at this point, it feels viable. It feels very viable. Is these 16 mines? Not in the greatest position. This mine is also not doing much of anything. Is it scouting? Not really either. I love that these carriers have been built not in the main base. Against Mac, I think generally. it's actually a good idea to split up your production. Because often what happens is that the Mac Army can attack one place at the same time. And if they take out all your production at once, you don't have production anymore. But if you have it in multiple locations, you're capable of producing from multiple locations. Even if you lose one location, you still have some type of production, which I think is actually quite smart. I'm not sure if this was laziness, but if it wasn't and he did this actually on purpose, like everything else that Noob D-O-M-G does, then I think it was quite a good move. I like it. I really do. We have some Thor army moving across the map here with the mines. There are a couple of carriers out right now. You see the Thor shooting as well. Upgrades have now largely moved in favor of Noob D-O-M-G. Just don't think there's enough anti-air in this army. He also doesn't have the correct shooting. He has the javelin missiles on one of these thores, which makes them much, much worse. Sippy Cup taps out with a G-G. I guess Noob D-O-M-G wins over here, although Army supply is still heavily favoring Sippy Cup. And Sippy Cup is also still micro-ing. I'm not entirely sure if Sip-Cub is aware of the fact that if you say G-G that it's... The normal thing to do is to leave right after. I've had it before in the past, where I typed G-G, and then I realized, wait a second, my position isn't so bad. And obviously, you shouldn't leave the game then, but maybe you... you should type a sorry or something like that. I don't know what the proper etiquette is in that case. Or in case you say GG, maybe you should just leave. I'm curious to hear what you guys have to say about that. Because I feel like this is a somewhat common scenario in which someone types GG and then they realize, wait a second, maybe I still have a chance. Supply is still in favor, army supply, in favor of Sippy Cup. He's building a lot of Hellions down. He has a Thor at home, a couple of these mines. Tank at home. Single Marauder. More mines at home. I still do believe that Noob D.O.M.G. winning this because there's really no counter to the carrier but it's a good try here by sippy cup and and that kind of brings us now to the question is is it imbalance i i don't even quite know what the question is i don't quite understand how to answer this because i didn't really understand the entire form um was he complaining about mac or was he bragging about how easy it was with Protoss or did he say it was much harder with prox and it was too hard. I don't actually know. But my analysis of this game is that both players made an absolute creptone of mistakes. Neither player really had a build order or a game plan that made any sense in the traditional way of making sense. Maybe in an alternative reality this makes some type of sense. But to me, this all felt fairly odd. I've never seen compositions quite like this. Or surrounds being settled. up through little chokes. And despite all of that, I still think that Noop D-O-M-G managed to win relatively easily because he just had better eco, which I think is one of the main concepts against Mac, is that you just get better eco. You out-expand, have better mobility, and then you have so much production that even if you lose a fight, you're going to be fine. Because resources lost actually is in favor here of Sippy Cup, but because of the superior eco, it doesn't actually matter. I have no clue what we're still doing in this game. I have no clue in general what the entire point of all of this was. I'm just very, very confused. And I would like some answers. Like, I don't think NoobD. OMG sucked, or I don't think he sucked more than his opponent. I also don't think Mac is imbalanced. So make of that what you will. I still feel like there should be like a grand finale or something. Hey, the second GD coming in. I just, I was kind of hoping that this game was going to give me some closure in a way, you know, because I read, I read this form. And I think to myself, you know, it intrigues me because it's different, you know, it's something that I haven't seen before. It's like when aliens land on Earth, like people are going to look. Like, it might be dangerous, you don't know. They come out. They shoot you with their laser guns. I was afraid of that happening in this replay as well. But then we just have a replay in which two lower level players fight. and one wins in which seemed to me like a logical conclusion to what happened before. Like it all kind of made sense to me. Better ego, he wins against Mac. Okay understanding of that carriers are good against Mac as well. That's nice. Didn't build disruptors against the Thors or against the minds, but everything else was kind of okay. If you are a friend of Noob D-O-M-G or you did manage to understand what the entire point was, please be sure to let me know. And otherwise, well, we're in this together. This is a knowledge acquiring journey that we're on right now, figuring out what happened here. This is, by the way, this is not an invitation for some jokers to think that they can copy the success here of Noop the OMG by sending in winning replays and having a story that makes no sense and non-cohesive arguments. This was a one-time thing, okay? That's all I want to let you know. And NoobD-O-M-G, congrats on the win. Good job and keep going, I guess. Hit the like button. Bye-bye."} +{"title": "How Can MECH Be This INEFFICIENT??? | Is It IMBA Or Do I Suck", "description": "Today we experience another first together. A mech player who trades inefficiently over and over again and instead OUTMINES the Zerg. I don't know what to say... This is unheard of! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/v8KZRrpOgkM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "v8KZRrpOgkM", "text": "Hello, Harstam. Zerg is so imba. The composition of Swarmhose Nidusworm and Corrupter can crush any Mac army without any problem. In this game I have a proper build order and I'm ahead for the entire game. At one point I also have more mining bases than my opponent that is a Zerg. He was on four bases for the entire game but could kill all of my Max Out Mac army with his Imba composition. If Zir can play like this and still win, Mac is not viable in TVZ. You can make fun of my trade all you want, but the transition into air is not viable since he has corruptor. So here you go, an unbeatable army. So, is it inba? Because I can't be suck. This imbalance complaint was sent in by Yuri. and he was a diamond player with 3,39 MMR, just lacking one MMR to get the 3.4K, not quite there. And of course, plays Terran, and he's a Macing Terran. So the question is very simple. Is Zerg imbalance, or does he suck? Let's find out. Now, something that I found quite interesting in his little imbalance complaint for him there, that he put Zerg in between quotation marks, like his opponent. wasn't really a Zerg player? I'm not... sometimes I read these things, I'm not entirely sure what they mean. He also bragged about having a build order, which... I feel like this is often the bare minimum kind of that you could have in Starcraft, is that you have a build order, you know, just get the barracks and the depot at the correct timing, the CC. You know, there's really no excuse for the first three minutes. containing any build order mistakes, except for pure laziness, really. Because this is something that you can just remember. Yes, the timings might be off, but the order in which things are built, you should be capable of remembering. Because the first three minutes, usually, there's hardly any interactions with the opponent. So now that you, Yuri, I'm just going to call him Yuri for the rest of the game, now that Yuri has told us that he has a build order and that his build order was on point as well, we're obviously going to make sure that he won't be lying to us. So we're going to be very keen on any potential mistakes there in his build order and make sure that he actually is playing a build order and not something that he thought of himself and he believes to be a build order. All starts pretty okay here. Good SV Scout timing. Perfect CC timing if he throws it down. Oh yeah, this is beautiful, is she? The first one minute and 44 seconds so far by our friend Yuri are pretty darn good. The other hand, we have Lucarian here as our Zerg player opponent. Went for a hatch first. This also looks like an actual build order. Look at that. Good for you, diamond players on EU with the build order looking beautiful. SCV Scout just checks the hatchery timing, then goes home. This is also exactly how you want to be doing it. This hatch timing is all you need to know as a Terran. And the Reaper can give you all other information that you need. You don't have to poke in with your SUV in the main base. if you see that it's a standard hatchery timing like this. So good job so far, Yuri. I'm very proud of you with your own point build orders against this Zerg player. Queens are about to pop out as the Reaper micro. Well, so far it's not a whole lot of micro and more just kind of moving around. And you know what? I don't really mind this. Yuri has died one too many times to Roach builds and he says to himself, you know what? I could kill one or two lings here with my Reaper, but I'd rather make sure there's no Roadswarn going up in the main base. There's no third base after all. So, you know, what are those minerals being spent on? He wants to know. And I think this is a fair question that Uri asks his Zerg opponent. And the Zerg doesn't quite have an answer yet as to what this money is being spent on. Yuri tried to go in another time, pokes out, and it's just doing some very solid scouting. I'd love to see a poke here to the alternative third base location. I don't think Uri is quite going to do that. Now, there's also no base here, but it doesn't mean you shouldn't scout for it. Just because it ain't there doesn't mean he's not aware of the fact that it ain't there. You know, so that is interesting. He's going to throw down a blind bunker. So does seem afraid of a roach rush anyway, but in that case, you probably want to keep the Reaper in front of your opponent's army. Also opened up with reactor into a tech lab, and is floating 211 gas, also playing triple-CC. If there's any Yuri fans here in the audience right now, I'll give you five seconds to just close your ears very gently because I think we might have our first piece of criticism. Yuri, this quite frankly doesn't seem like a real build order. I don't know what this is, but it is definitely not something I've ever seen before. It also seems extremely inefficient. Let's just pause here for a second and go back in time. just a tiny tad, okay? Oh, actually, more than just a tiny tat. Look at this. The tech lab here on this factory finishes up three minutes and 27 seconds into the game. Three minutes and 27 seconds, this tech lab finishes up. Now, when is this factory going to use this tech lab for the first time? We can just speed up through the replay. Look at that. No, not here. At this point, we've reached 30 seconds. So half a minute in the first four minutes of one of your two productions, structures is simply not producing. Now the barracks during all of this is also not producing. A second starport is being constructed, which is also not a real build, but I'm sure we'll get to that later. CC finishes up during all of this just flowing a solid 300 gas. And we're about to reach the one minute mark of this factory having built nothing. He might as well have played four CC as an opening here and then built the factory after. Nothing. No heliants, no nothing. Look at this. Look at this build order here that Yuri is playing. What exactly did he say again? In this game, I have a proper build order. Now, if this is a proper build order, I want to blow this guy's mind and show him some of the stuff that I'm doing, where I actually use all of my structures appropriately and efficiently. So, when did this start 10 seconds ago? So about a minute and 30 seconds after the Tech Lab finishes, he starts his first tank. He could have already had three. tanks extra at this point or at least two and a half tanks extra 2.8 tanks maybe something like this. So not a very efficient build order. Now I wouldn't have minded this because I realize this is a diamond game. But don't brag about having a proper build order if you don't have a proper build order. Like you didn't have to mention it. You were the person that drew attention to the build order. I was going to let this fly. I was going to be impressed by your ability to build battle cruisers two at a time early on. I was going to say good for you, Yuri. You figured out that the battle cruiser is a good unit at Diamond League. That is very easy to use and it's very difficult to counter for Zerg players. Double turrets blindly going down here in the main base, triple turrets in both bases going down right now. Now this third base has finished up a while ago. It has not flown over to the third base location yet. That might be because there's only a single tank and there's really no ground defense whatsoever. There's no heliens really to deal with any lings either. So I actually kind of like that the CC is still in the main because there's no units to defend it. However, there should have been units and the third CC should already be on the third base. But with the current setup, yes, he simply can't move over to the third base with the CC. And thus, you start to wonder whether rushing out triple CCC, if this is your plan, was such a smart idea. Wouldn't it have been better to rush out the battle cruisers a little bit quicker, perhaps? Also, please note that so far Yuri has scouted absolutely nothing. He is as blind as a bat. And unlike bats, he doesn't have the, it's called sonar location. He has no clue that there's a spire here. Echo location, sonar, whatever it's called. He doesn't have that ability that the bats have. Now, Leukarian on the other hand, look at this. Full scout with an overseer that had the pneumatized carapace as well, so the overlord speed, scouted the fact that there's two starports here, as well as a fusion core. Now we're going to get the jump straight away across the map into the main base, into a spore and into two queens. Now, it's going to get the surprise of a lifetime as he now realizes that there's a spire, and honestly, all that Lugarion needs to do at this point is build 10 corruptors and pretty much win the game. We see that Jury over here, well, it's not really doing a whole lot of anything. He's going to lose the first battlecruiser to just queens if he ain't careful. What has he killed so far? A couple of workers, that is nice. These corruptors are about to pop out. There's no ability to jump away anymore. 14 drones get produced. Honestly, I'm loving the response here out of the Zerg player. This Zerg has played a phenomenal game so far. Has these corruptors on the way? Is adding more drones realizing that this threat is pretty much cleaned up? A common mistake at lower level is that when people are being attacked and they already have the units or already producing the units to clean it up, is that they're building more than they will need eventually. And then they end up with a very low drone count and a very high unit count, which then they can't use. Lucarian here immediately realized, like, hey, I think I am going to have enough soon to clean up this threat. I'm not going to need anymore. And that should mean that I can build drones again. And that's what he did. Five corruptors cleaned up those two BCs. Now we have a straight-up switch into, what, six factories over here, coming out of Yuri and I'm just a little bit surprised to see two Starports being plopped down two BCs straight up teleporting across the map not achieving anything and then completely transitioning away from any type of air whatsoever and straight up going into Helion Thor and I guess two tanks as well are here in this army now we do have an armory that means we're going to see some vehicle weapon upgrades but for someone that claimed to have a very proper build order this seems like a very poor setup in the first nine minutes of the game where really there were minimal interactions until Yuri was the one decided to start having some interactions he was the one that that kind of pulled the trigger you know he opened the box of Pandora and I was surprised that there were things in there like oh that doesn't look like a whole lot of fun at all close that thing but it was too late it was open and now you really need to deal with the consequences. But yeah, I just don't really like his setup here. Like, what was the plan with why double starport? Why not just continuous battle cruiser production from a single starport as is the standard with proper build orders? What you do when you're playing Mac is you get a single starport, you either build BCs or you play Banshees as an air unit to deter any type of swarmhost play, and then you start adding from three to five factories, ground units to kind of complement each other. You know, you have the Banshees and BCs for harassment and dealing with Swarmus, and you have the ground to deal basically with everything else. Now, we're not even really getting any type of tanks here. It's just pure Thor to deal with the Air Force that Lucarian is building. And I think this is a correct call. I think getting a couple of thoris out here is good. The turrets, of course, that were built very early on are still here as well. And they're going to pay off right now, or at least they're going to be useful. Now, they could have been built three minutes later, and it could have been a four to fifth and a 60C already, but none of that really matters at this moment because, let's face it, these turrets are doing a fine, fine job. Thor is definitely helping out as well as these turrets are even being repaired. Leukaryon is trying to harass, but mutas against the mass store are not the, well, not the greatest counter, let's just say that from the, from the Zerg perspective. zergu also doesn't have any upgrades that I can see. I do spot an Evo chamber over here, but hasn't been used. yet. We're going up to 20 swarm hosts right now. This is something that I think is quite cool. The swarm host is such a good counter to the Mac army as long as there are no air units. The moment air units are out, the swarm house kind of falls apart as an anti-MEC unit because, well, locus don't shoot up and it's really difficult for Zerg to have enough anti-air to defend their swarm house because Swarmos is such a supply-intensive unit. You also want to drones as a Zerg. So it's really hard to kind of balance that that entire army comp between like corruptors and and Swarmhost, especially if there's BCs already on the map. Five more factories are going to get produced. The upgrades do continue. Double Nidus Network Swarmus. This is something I never see. And I definitely had not expected NIDA Swarmhost in a in a diamond level game because I think this is a fairly tricky composition to use. The thing with Swarmost is, is that they're not very good if you can only use them once. So you consistently need to be using them. And at lower levels, people tend to be worse at doing things consistently. They'll use it once in a fight and then they'll forget about it for a minute and a half. But here, Lucarion is actually doing a pretty decent job. Nitis goes in. Now, of course, Terran has this one thing called the lift ability. So this would have been great against ProDos. You would have killed the Nexus 100%. But against Terran, the problem is often that they can just lift the command center like that. and it stays alive. Now, at the same time, I do like this little attack here that Yuri is going for. He says, hey, you just used a massive locust wave. What do you have at home? And the answer is, well, still 25 swarmos, but pretty much all of them own cool down. Yuri, by the way, who still continues to purely build Thor Hellbat, despite there really not being that many muras and corruptors alive, could be considered a decently sized error. So I'm really microing them. Okay. What is he actually controlling right now? Okay? Here he looks at it. Aim moving. Is he target firing? I don't quite understand yet what's happening. Or what he's spanning his attention on, but it does look interesting. Thor is now right-clicking this Nidus network. He's building three more Tors, as well as getting more Helions behind all of this. Now, it's actually kind of funny that someone whose main composition is Thor Helvet is complaining about another race. Because if we have to make a kind of like a ranking of difficult compositions in the game, and in general, also just for Terran, if you just focus on Terran, okay? And on the very top of that ranking in difficulty is going to be your marine mind players in TVZ, right? the guys that if they misclick with their Marines or if the mines accidentally friendly fire, lose their entire army. It's difficult. The macro is quite hard. You need to be very aware of what composition you're upon on this plane because maybe you need to transition into tanks if there's too many roaches or if they're getting into lurkers. You need to goce. You need to think about the micro. You need to think, you know, where do I move my army? And you also need to think about your composition a lot. Now, slightly below that is marine tanks. Slightly less thinking, slightly less micro. All you're doing is stimming, A, moving them running back to your tanks. your tanks do the rest of the work. Then there's a big jump, okay, from Marine Tank to Mac. With Mac, there's still some decision-making, but all the micro you're really doing is leapfrogging tanks. When you're moving out, you're slowly with surely, you're slowly getting one group of tanks, you're moving them forward, and then you'll unseat the other group of things, and you're just kind of crawling your way across the map. There's some good defensive rotations that you need to make. Maybe you need to harass with cars as well. So it's still not as easy as the final. composition, but it is getting significantly easier already. And the final composition is what Yuri is playing over here, and that is Thor Helbert. Thor Helbert is, if scientists ever manage to get a human to live without a brain, and they want him to perform as well in Starcraft 2 as possible, they let him play Thor Helbert. Thor Helbert, it just, you don't have to think about the composition because Thor Helbert that counters basically everything. You don't have to micro it because you aim move. It's practically always fine. It is difficult to imagine a composition that is easier to play and that can remain the same throughout the entirety of the game. There's almost nothing that you need to add in. It's fine against brutes. It's fine against Raverger Link Bane. I don't think you should build lurkers against it either. Like literally the only unit that you need to think a little bit against is going to be going to be the swarm host. And really the thinking there isn't so hard. The only thing you have to think about is like, oh, swarm host, what do they do? Right, they spawn three units. I don't want to fight those. And they don't shoot up. So maybe I want to get there. These are the only thoughts that have to be in your head when you're playing Thor Helbet is that the swarm host might be a scary unit. There's just nothing else. And yes, the swarm host did get built, which is I think a good call by Lucarion. I'm not a huge fan of getting 27 swarmost but I'm also not a huge fan of just sticking with pure Thor as a response. Now here this is a key moment okay. Here is really where you can spot the intelligence of the Terran in a big way. 35,000 locusts show up. Terran player right clicks on a hatchery while it's being transfused doesn't run away despite Locust being on a timer. and just continues going for the hatchery while being completely destroyed. Resources lost right now is 11K resources versus 13,000. So already slightly favoring the Zerg. This is not really supposed to be the case in this matchup ever, especially not when there's Mac, because tanks tend to trade very well. Tours also tend to trade very well. One Locust Wave has already done its shop. Here comes the next Locust Wave. Once again, Locus Wave shows up. Could be walking back away from this. could also stand a fight apparently Holy crap doors are powerful Locke is still going to take out this store but actually standing and fighting here might have not even been the worst play I mean it probably was actually the worst play out of either running away or fighting because if you run away you could just come back a little bit later and do the same thing again right-clicking the hatchery here rather than taking out any of the units is probably a mistake but the resources lost is getting a little bit closer over here the next wave is still some 15 seconds away or so from starting as eight more Swarmost are now on the way. Fifth base is being constructed as well. So we see Juri really with a, yeah, just quick expanding all over the map. And Thor Helbert pretty much doing a solid job over here. Locust pop off and we'll take out these Thor. So this little push is going to get killed here. Now, one thing that is also quite good against Swarmost is having attacks in multiple locations that are split because it's really difficult to defensively use locust in multiple locations, especially because you can also always run away, of course. So this is something to always keep in mind. Now, the next wave of Thor's is being move commanded across the map. We're going to find some of these swarm hosts. Helene's also showing up. Once again, decides to just kind of stand here. Not do anything. It's going to lose a couple of units. I really don't quite understand where we're not just running away. I also don't quite understand why we're not building any BCs. We still have the two starboards from earlier, and there's already a fusion corps. there's an armory that could start ship weapons. One thing, by the way, that's pretty interesting to note here is that Leukaryon has no upgrades whatsoever on these swarm holes, which is a huge blunder. If there was a range attack upgrade here, these locust would be so much freaking better. Something that's quite interesting when it comes to the movement of Yuri is that he doesn't really seem to have an objective. He's just kind of moving across the map, wanting to fight locust, which doesn't actually do anything. This is a little bit similar to fighting water. Yes, the water might move away for a little bit, but it always ends up coming back. You can't actually hurt it, just like you can't actually hurt locust. Like if you're not killing Swarmost or Bases, you're really just losing. And that's kind of what's happening here. It's 18K resources lost to 24,000. Now have tanks being built as well, just sieging up by themselves? Once again, really, without any type of objective that I am aware of, Resources lost is leaning more and more in favor of the Zerg player now. The next wave of Thor's also decides to show up. It's like just losing these tanks is not good enough. I have a couple of Thor's that I can throw in for free as well. Lucerne's like, all right, I'll take those two if you want to. You know, you don't have to, right? You can transition into anything. He's just move commanding. He's not even A-moving anymore. These locust are going to take this out. Resources lost is now 27K to 19K. Don't forget, this was about 2,000 apart when we were at 12,000. thousand resources lost. So, uh, Yuri is a rising star when it comes to losing resources. This is one of those things you don't really want to be a rising star in, though. It's not a brilliant thing to be very good at. Scouts the lack of a fifth base, as he threw it on his own sixth right now, significantly outmining his opponent. Once again, I'd like to remind everyone that the locust don't shoot up. There are currently 38 swarm host out on the map, as well as 42 drones, that only really leave supply for, what is this, three, four corruptors at the moment. Even just a single battle cruiser would be fantastic to have here. It would just be brilliant. Look at the, what are these stores doing? They're always just shooting locust or corruptors. They never do anything. I don't feel like Yuri has convincingly done anything in the past three and a half minutes with any of his units. I think this might be the first real unit he's about to kill, and it's a spine crawler. I can't believe he lost a tank, by the way, in spine crawler range. That is also inspirational. If you think something is impossible, then you can always come back to this game on Ocean Born, where you really decided to move a tank in spine crawler range. I don't think those spines knew that they were capable of doing that. Anything you want to achieve in life is also going to be possible. Now, Lucarian is right inside the opponent, what is this, the third base over here. have a battle cruiser finally starting. Resources lost right now is 33,000 to 20,000. This is an absolutely insane amount of resources lost. It's really, this is so rare to see in this matchup. To see Zerg ahead in resources lost, or well, behind in resources lost, I guess, because they have less resources lost, but it makes them ahead. You know what I'm saying. Thor, once again, being rallied into a bunch of spines. Does I have a lot of kills here. I hope all of these are spines. as these are going to clean this up. Now, a cool trick is when you're being attacked by three units is to run past your opponent's army and kind of force your opponent back home. The one thing you don't want to do is continuously fight the three units till the end of time while not really dealing with the head of the snake, which is, well, the swarm host in this case. It's really important to kind of cut off the swarm house. If you're not killing swarm host, you're not killing anything. Locust do not carry any value. And once again, another wave gets sent in here. Just going to be taking out a couple of units. And now comes our first BC. Now, look at the immediate change of what happens in this game. The corruptors are being taken out. The swarm host, they're eventually all going to die, or they need to piss off. Like, these are the only two options. So what could you do is you could probably just run back with the Thor's for a little bit, you just kind of wait it out. Just a single BC, a single BC forced 43, farm host, back into their NIDUS, away from here. Just a single BC. Who could have thought that if you build 43 units that are very supply intense and your opponent builds a BC and these units don't shoot up, that forces them back? Who could have thought? Five corruptors now get constructed. That's still not enough though, because there's going to be, well, there's two BCs right now and don't forget there's just mass store as well. So if you just target down the corruptors during the fight, then all of these swarmost once again will be useless because you still have battle cruisers. You still have battle cruisers. BCs do teleport in. Not a huge fan of that move. One of the very cool things about battle cruisers is that they can't die because they can always teleport away. Three four BCs do end- or three four swarmost already go down practically instantly. Allian is also helping out complete map control here just by building these two BCs, which is very impressive. Here comes the Yamato. The site to Yamato the swarm host rather than taking out the corruptors. A very interesting call. The swarmos don't have any direct threat right now to this. Oh my God. Did he almost clear the Nidus? No, he didn't. There's so many Nidus networks that wouldn't have worked either way. Thor's now cleaning up this fort base as the Swarmost are moving forward. Now, a very cool move would be if Uri realizes that he can run away with the Tors, keep all of them alive. I am afraid that that is not what's going to happen here and instead he's going to once again fight against 35,000 locust and is going to lose basically every Thor here. Yep. Wanted to run away for a second decide it's not worth it. You know what, they're dead already, just let them be two new BCs get sent in. Please don't teleport them in. Okay, yeah, that's good at least. No. Ah. A very cool move. Sacrificing, well, I guess all three. This reminds me a little bit of back in the day, you had the mothership with the vortex. And sometimes you would hit a vortex on two brute lords of the Zerg. And then the Zurg is like, oh, you already has two. Let me just put all 20 Brutlords in the vortex. And then you throw in the Archons. And with a move called the Arcon toilet, you could kill all Brutlords as they pop out. I'm... Why would he teleport in the third BC? Well, why would he teleport the first two BCs, knowing that there's enough corruptors out to kill them at this point? Why wouldn't he just Yamato two corruptors and then teleport away? Wouldn't that have just been much, much better? The funny thing is, by the way, is that these battlecruisers, even though Yuri right now is still losing the game, have completely dealt with the threat of the Swarmhost. Like Swarmhost have been having such a hard time moving across the map, and it feels like within like two and a half minutes of these bc's coming out there's only 26 workers left for lucarion uh the swarmhouse count has been reduced by 10 like if there's still were any amount of thor's behind this with the bc's you could probably just move across the map with thor bc helbat and be completely fine this is such a sick composition i kind of want to play this from my next beating grandmaster with stupid stuff just pure thor hellbet bc like Legitimately the lowest tier composition that there is. Like the most brain-dead composition, and somehow some way, Yuri still manages to make mistakes with this. Which is very impressive. He takes the easiest composition and still loses it. This is like juggling with one ball and continuously dropping it. It's not even juggling, you're just throwing it in the air at this point. He should never become a clown. Although this game is quite funny to me. As Lucaria now is so far ahead that I truly do believe this to be impossible to lose. Thor is still out in the air. There's 27 corruptors out as well. So yeah, even the BCs at this point can't save it anymore. Yamato's could be used, which probably would be better. Where does he teleport to the other side of the map? Maybe he doesn't know that he can teleport backwards as well. Maybe he always thinks the teleport needs to be forward. But you can as all just go to safety. You know, you don't have to teleport into danger. Why is he right-clicking the Nidus network? Does he really think this is the most important thing right now, and not the queens killing him? Yes, the prioritization of attacking is so odd, and has been so odd this entire game. I just don't understand it at all. I just don't understand it. It's just going to get taken out. 31 supply to 192. Sir? you are on four bases. That's accurate. That is perhaps the first accurate thing that Yuri has said so far. He also said that you had a proper builder, don't forget. But this is actually correct. You're on four base the entire game. That might be true. I think there might have been five at some point. This and this one together. It could be wrong. And you two are winning. Now, that is also true. So these are accurate statements here that are being thrown out. Yuri with more accuracy here in writing than he's been in playing this entire game. Is he going to wait until all of his buildings die or what's to play here? I don't quite understand. Still flying around with his BC. Watch him teleported into the Queens on the other side of the map. I can feel it. No, no. Maybe not. All right. Well, I guess this is it. He's actually just going to sit here. This is so unfair. Gigi. Still gets a Gigi and though. That's impressive. Now, let's take a quick look here at the resources lost. And let's not forget that up until the 12,000 resources lost mark, it was fairly even. So since then, Yuri has lost about 50K resources more. And Lucarian has lost 20K resources more. So it's not a very efficient army here by Yuri, especially given that his army is supposed to be more efficient. When you're playing Mac, especially when you get the max out, and also when you're up, don't forget, basically two to four upgrades the entire game, usually you're going to end up winning in the trades at least, and you don't win in the Eco. But here he won in the Eco and lost in the Trades, which is just by itself so freaking impressive. Like, if anything, this game, I didn't know that it was possible to make mistakes with Thor Helbert. I actually wasn't quite aware of that. I thought that this composition just kind of played itself. Like, you made Torch, you made Helbert's, and you A-moved across the map, and then whatever happened happened, it's like you put your fate in someone else's hands, you know. It's like, this is not to us anymore. Only God can save us. In this case, apparently, Yuri did manage to mess it up, as despite playing by far the easiest composition to play, both micro-wise as well as decision-making-wise, he did manage to mess it up by just continuously walking into Locust. And he said that his build order was proper. That wasn't true. He had an idling factory for a long time. He had a third C.C that achieved nothing. He went to the double star port to BC, then switched out of it. A completely useless investment. He does say at one point I have more mining bases than my opponent. That is a Zerg. That is true. But the reason why usually Zerg needs more mining bases is because they're going to be trading inefficiently the entire time. But because for whatever reason, you kept move command. entire Thor tank armies into 35 locust. It actually was kind of okay for the Zerg. At any point, you could have added battle cruisers for the first 19 minutes of the game again, and the Swarmos transition would have been stopped, but instead, you just kept moving ground units into it again and again and again and again. My dear friends, I don't think Swarmhose Nidusworm Corruptor can crush any Mac Army without a problem. I don't even think Swarmhose Nidus Corruptor can crush Thor Helbet. if Thor Helbert just runs away from the swarm house, especially when the Tor Helbert is max. I actually do believe that Thor Helbert is supposed to win. But you could make it easier by adding in BCs. But just honestly, running away is the best solution to units that are on a timer. If you've done any, just a single thing better, either increasing your composition, making it slightly better, or just micro in your units, just pulling them back. Really, the bare minimum of StarCraft 2. I'm pretty sure you would have completely destroyed this game. with your superior eco and that Yuri makes me believe that it is you who sucks and not Zerg that is imbalanced that's going to be my verdict for today that's going to be it for today's episode of is it in bar do i suck if you enjoy this episode don't forget the like button subscribe to the channel and yeah leave down in the comments what you thought of Yuri what you thought of his composition do you agree with me do you disagree with me please let me know sending your own replays as well with the form in the description i'll see all of you next time for a new video. Thank you so much for watching and bye-bye."} +{"title": "\"Healing Power Of FLYING MECHANICAL ANGELS Does Not Suffice!!\"| Is It IMBA Or Do I Suck", "description": "A true poet. No words could ever match his wisdom! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/h95cKytBu0M/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "h95cKytBu0M", "text": "Dear Captain, I wish I could state it otherwise, but bearer read that at platinum level, Protols is simply imbalanced, and I will make my case. I start with a Rex expand, scout its gate expand, go into Marine drop in the main, plus alien attack in the natural. Helions cannot pass, but the Marine takes 10 plus probes before getting repelled by the infamous dark Templars. I already have a safety raven at home, so I build a second one in turrets, continue producing bio and a few tanks. Did these drop in my main, but do only little damage for the investment. Third base is taken roughly at the same time by me and my opponent from Iyer. I build medevacs, additional barracks, and go for a push on his fort. Fort is cancelled, but potent psionic masters unleashed their rat on my poor unarmored force. Healing power of flying mechanical angels do not suffice and I must retreat. That being said, my fort is. up, granting me an economical lead. I rebuild an army and decide this time to push on the right side of the map while distracting him with a drop on his fourth. His army is out of position, I snip his fifth and then our proud soldiers annihilate each other. He counters with DTs and successfully take my fifth, I add ghost to my army composition while he decides to take the path of airs by building carriers. Another big fight occurs where I admit I engage and trade poorly. And it's the beginning of the end. Building Vikings to counter the airborne battleships is not enough. I lose my supply lead and unable to secure a sixth base and get crushed by eight carriers and DTs. Now, don't get me wrong, I already know I do suck. Greatly, my timings are late, my upgrades are late. I've done only one drop in the middle of the game against a low mobility army. My ghost are freaking late. I have zero map control. The fight at 1820 is a disaster in all possible ways. I don't know what to do during the late game, and I'm sure you'll have a few comments to add of your own. But man, I have a supply lead, an economic lead. I bring the fight to his ground. I honestly think I did better than him all game, with all due respect, and still lost. So, I do suck, but is Proto's imba at plat level all the same? This imbalance complaint form was sent in by Pimpke, a Terran player on the European server from 2800 MMR, which is platinum. The question is simple. Yes, I suck, but is Proto Zimba. Now, Pimki over here is a special one because Pimki has already featured in a previous episode of IOTIS, not as the person submitting the form, but as the person winning the game and thus causing someone else to submit in an iota called the most surreal in-game chat ever. It's I think about six months ago. We saw pimkey starring in that as well, so you can have a look at that if you want to. For now, let's focus on this. Let's see what the mistakes are. Let's see how imbalanced this Protoss player truly is going to be. You have a reactor going up on this barracks after a, was it just a marine-interreactor opener? Yes, it was. Marine reactor, pretty decently timed factor. So far, honestly, for a 2,800 MMR player, this early game build order is quite tight. I'm much less of a fan of whatever it is that the Protoss is doing, who is now throwing down a Twilight Council after floating a crap ton of money. We see a second gateway that is so early that it cannot be useful to the build order whatsoever. In no world is this gate going to be properly timed. Second gas, which is normal. We are lacking a little bit of SCV production on the side of Pimki, but starts two SEVs immediately now after realizing, yes, I wasn't building SUVs for a bit, and that is something that I am a fan of. SCV has scouted that there's a gate, has scouted that there's a second gate. Hasn't seen any of the tech yet, but perhaps that's not even necessary, because if you have a solid good initial build order as Pimki here, I don't think you necessarily need to figure out immediately what type of tag your opponent has. Second Kronoboose, by the way, on the cybernetics course. This is a completely unique move that I haven't quite seen before. This wall is also something. So now I'm not an architect, but I do know a thing or two about walling. I think you can put a stalker in this portion of the wall, but the stalker can't move through this diagonal little alley. However, on the right side, there is an entire hole that I think needs to be plugged with a pylon. I think a single pilot should be capable of closing this off. If you do, however, close it off, then you can't move out with your stalkers anymore. So a little bit of a dilemma here for APL. Definitely needs to work on the walling skills. This ain't looking all that great. What do we have coming out of Pimki? Pimki is opening up with two cars, has both of them just waiting at this Selnaga watchtower, while at the same time starts a meta-fact, and has a bunch of Marines out. Eleven Marines are out already. Now, all of this is hitting very late, This is pretty much the standard in this league. Everything is supposed to be hitting late. I am not too upset about that. Both players are floating a creptone of gas as well. Pretty much as I expected. Dark Shrine finishes at a very decent timing, by the way. But sadly, there's no prism or pylon across them have quite yet, which means that the DTs cannot be built into the opponent's main as of this moment. Medevac is taking the long way around. I'm not quite sure if they have enough supplies for the Marines in here to survive that long. Usually this type of drop would hit at four minutes and maybe 25 or 30 seconds into the game. This is going to be hitting about 45 seconds too late, which sometimes is actually a bonus because it means that the Protoss has moved out already. I don't think that's going to be the case over here. Protoss is still at home, builds a battery right now on the main. You have this prism just idling at home as well. as the two extra barracks are coming out. First Raven is slightly supply blocked, I think we can say. It's 41 workers to 36. And here comes the 8 Marine drop. With the first four workers going down. At the same time we have these halions being stopped as these stalkers are just not being pulled in towards the main at all. Instead, we see a DT warp in, triple DT is being warped in, to deal with that drop. 11 workers have been taken out. As the same time, this prism is going to move. move into position to try and do something. But there's already one Raven on the way, as well as an eBay right now that's going up. So turrets are imminent. No stim or combat shield quite yet. So very slow with the follow-up deck. That is not great. Nice scan. DTs. Not really dealing any damage so far. One will make it in towards this mineral line and now both of them will end up dying. So one person lost eight Marines. No, actually only four Marines. kept the MadaVac alive and killed 11 workers and the other player lost 3DTs and killed a single worker. This is an uneven trait definitely in favor of our Terran player by quite a bit as well. However, Terran so far doesn't really have the ability to move across the map and punish the opponent. And the reason for that is because there's no stim, there's no combat, there's no MataVX on the way. Once again, we're just in a massive supply block. I feel like we're really just moving from this. supply block into supply block. This is absolutely insane. Supply like, well, 72 or something, 86 and 78. I don't think that math quite works out, but I've seen a lot of supply blocks so far this game. Yep, we're going to see another supply drop here as well. And once again, it's practically going to be supply block instantly, 93 out of 94. So far everything is actually producing. But, yeah, this ain't looking that great. I'm also not a huge fan of the Raven. Detection in TVP is, is something that is a bit more binary in a way. You either have it or you don't. And a second raven doesn't mean that the yes is more of a yes, very similar to the second condom not really achieving too much. The second raven tends to just delay the medavex rather than actually, you know, giving you a little bit more safety. I don't quite understand why this is here. To me, it seems like a bad play. This starport time could have been used to create a reactor and start pumping out Metavex and in that case you would have had a real powerful timing by the time that both Stim and Combat Shield end up finishing. Like take a look at the armies right now. Imagine two Metavex with this army. There's really nothing for the Protoss player. This third base would be absolute toast. But right now, Starport is still completely idle or eight minutes into the game. A regular push timing would be about six minutes and maybe 40 seconds or so. That's when it's supposed to hit. This is going to be hitting more than two minutes late, much more than two minutes late even, because the metaphics haven't even started yet. You see a Ford base that is now being added in. Continued upgrades. Shield upgrades coming out of the Protoss player as well. That is what we call a mistake, actually. For the people that are not aware, the Terrans have a unit called the Ghost. The Ghost is a spell called EMP. EMP removes all the shields from Protoss units, or not all of them, a hundred, but on most Protoss units, that's all shields. Once the shields are gone, shield upgrade don't actually work anymore because it upgrades the armor of the shields. So it doesn't actually give you more armor by itself if you don't have the shields anymore. This is why very often in the Protoss versus Terran matchup, even when Protoss is completely maxed out and has 10K resources in the bank, they're still not researching the shield upgrades. It's because it just doesn't serve much of a purpose. And that's the case here as well. This is just not serving that much of a purpose. Second Forge is now being added in to hopefully get an upgrade that is going to be just a bit more useful. Are these the same 3DTs from earlier on? I think they are. Just kind of idling. We now have these psionic masters out on the field with Storm as well. And at the same time, we see a complete lack of follow-up tech coming out of Pimki over here. Three barracks are being added in. I do enjoy that. So it's going to bring the total up to six. It's a weird number. But it's keeping his money low, which is one of the most important things in all of StarCraft too. It's just keeping money low. Planetary is going to get constructed. Second Raven is protecting the third base. Main Raven is protecting this turret. It's just kind of detecting each other. Detection battle. Classic thing for Terrence, of course. Detection battle. God, they've been doing that for years. No fort base yet for our Prolos player, who's now going into a Stargate, as well as some rather interestingly placed cannons. I'm not entirely sure what he is afraid of. This is the type of thing, though. Like these cannons, I'll make fun of them. Like, terrible position of the cannons, what type of Terran is going to go there? And then the game before, APL played against the Terran player who had five Starport battle cruisers and teleported all of them over here. So I could be very harsh about, this. I'm just glad that he's spending his money in some way. I'd rather have it be in that cannon than in the bank, because money in the bank doesn't work for you. Plus two shield weapons now on the way as well, so that is going to be the second useless upgrades here for our pro-lost player. And Sterran moves out with what seems to me like a close to impossible to beat army, as well, the supply is much, much higher. I forgot to use Stim so far. Hasn't seized all of his tanks, two Ravens, not using any spells, there comes an auto turret. I mean, this is a very interesting, just the priorities. I always love watching priorities and fights. It's the most important thing. And if your opponent has storm, your priority is making sure that not all 50,000 of your Marines are clumped, okay? Just take a look at the first person here coming out of Pinky. Okay, what is my man looking at right now? He's just moving forward, has a helmet in there for whatever. Scans, he's like, okay, that's a lot of stormers. That's a lot of stormers. Seed up one tank, like second tank, do I want to siege it up? Ooh, there's a storm. Maybe move back a little bit out of that. Look, look how the camera moves as well. And then he's like, okay, my entire army right now is kind of on the same location. I have two Ravens that could be fat-packed in a second. Let me just throw down a single auto turret. Now, this is the type of, of, of, a priority setting that I'm absolutely in love with. Despite that, still going to win this fight because Protoss forgot what the hotkey for storm was. It's a rookie mistake we all make every now and again. If there was a single storm extra being added on top of this army, it would have absolutely disappeared. Well, there we go. Would have absolutely disappeared just like that. A couple of decent storms here coming out of Protoss is going to kill every single Marine that has ever existed for somehow, some way these ravens are still alive. I'm not sure. If people in Platinum know that feedback can kill units with energy, that it deals damage and it removes their energy, maybe they're just familiar with Storm, but it's going to clean this up regardless. 102 supply against 167. Both Ravens still alive. That means that DTs are still being double detected. No STDs for you, Mr. Pimke. Very nice. Can repair these back at home as well. Get that fifth base up at some point, maybe. I would have loved to see some go. your opponent is building a unit that completely relies on energy. The ghost with its EMP ability doesn't only drain the shields. Also, of course, drains the energy in the energy bank of the Templar. So this is something that is very important to note. That when you're fighting against Templar is that the ghost is a perfect counter against that. And usually when there's a perfect counter, you kind of want to use it. I'm not a massive fan of researching vehicle weapons when you're playing Marine Marauder Tank. tank because you don't want to be playing Marine Marauder tank. So maybe, okay, maybe my issue isn't so much with the vehicle weapons upgrade, but my issue is just with the tank in general. You don't want the tank, so you don't want to get upgrades for the tank. However, maybe if you're building, if you're planning on adding two more factories and getting 10 more tanks, maybe it's not so bad to get the vehicle weapons. It's just bad to get the tanks. I guess if you're building 10 tanks, yeah, probably want to get an upgrade here or there. Ghost the enemies is finally going to be built here as, well, rather late than never, I always say, as 13 minutes into the game is definitely very late. He's adding three more command centers as well, as APL behind all of this is quickly transitioning into Star, well, quickly. He's transitioning into Stargates as well as the Shield Weapons Level 3 upgrade right now, making sure that EMP is going to have the biggest effect it has ever had. There's something that is interesting to note as well, is that, well, not that the Ravens got repaired, which is a high-tier move, but that Pimki seems to have no sense of urgency to kind of use his advantage for something. He's like, oh, I just won a fight, where I was up 60 supply. I guess I could build up to a max-out army and hit exactly as I maxed out so that my opponent has lower supply. No, Pimki maxes out, waits 35 seconds at home, then decides to start moving across the map. Like, this basically means that APL is going to have 40 more supply in this fight that he probably would have had if Pinky had just hit a very tight timing afterwards. On top of that, I'd also like to make note of the fact that there's still no ghost in this army, despite having seen a practically a pure Templar army earlier. I'm loving this drop though. I think this is a real nice distraction and also managed to kill quite a few probes over here. So that's fantastic. This fifth base is in some serious trouble as well. When I say serious trouble, I think it's pretty freaking dead. Sadly, without the ghost, I think this is going to be a hard fight to win unless the tanks shoot down all of the templars from a distance. Ravens with a double detection, can they use a spell? No? They can't because they're tank. Oh my god, this. Ha ha. Holy crap. Oh, look at this guy. There's one zealot here who slept with the wife of one of these templars. Look at this. I think he's one of these guys. Look at these storms. Okay, and here they come. Poof, is this again freaking Johnny over here. Couldn't keep it in his pants. He's getting like five storms on his hat. Oh, Johnny. Couldn't let it be, couldn't let it be. Yeah, these templars weren't happy with that. A couple of storms going to hit, well, a whole lot of ground. was any earthworms underneath that they have now been disposed of entire ant colonies are being wiped out here at a very high pace oh my god the drop actually still alive though as the tea gets warped in this was a i don't even know if this was a bad fight for the Terran let's take a look resources lost no this was probably just fine for the Terran it could have been an absolute game winning move if there was even just a single ghost and a single EMP or if you actually would have had like 12 tanks I think you can just target down the Templar that probably also would have been fine neither of those things happened right now we're seeing a transition into starports coming out of Pimki himself as well so we're going to have a bit of an air versus air battle this is what happens when you use two ravens at one time and then you don't have a raven for the next time congratulations Pimki you're now a father and your planetary has died and these two planetaries are coming up Is there blink on this? No, there's not. God, I wish he had built a third raven right now. Shoot a triple-backed. Apparently a lot like 10 workers here to these 3DTs. After losing a planetary as well. There's plenty of warning there, mate. Like you saw a freaking massive structure disappear from the mini map. Like, oh, that's weird. Wonder what that was. It's like, mate. It's like your house being destroyed by like a bomb. You're just going, huh. I thought there was a house here before. And still getting shot by the guy that drops from the helicopter afterwards. Like, well, maybe you should have ran by the time your house was gone. So now we have a four Zelletron by in towards this planetary. This never really works out. As they're going to actually target down two SEVs. This is the highest level Zellodrome I've seen in my life in Platinum. Actual target fire on these SEVs rather than just aim moving into a planetary. High tier stuff. We have 10 DTs in. this army, 17 zealots and two Templar. Where's the Templar? Come on. Okay, they are kind of in this army. Carriers are being added in as well. As ghosts have now are being constructed, being added into the mix. Let's hope that our good friend Pimki is going to wait for those with the next fight. That could be very exciting. There's a lot of energy on these, uh, these orbitals, by the way. Maybe he isn't aware of the mule. If he's not aware of the mule. If he's not aware of the Mew Pimki and you're watching this. The Mew grants you 225 minerals in 64 seconds, which is, I think it's, what are the 3.4 or 3.6 SUVs or something like this. So it's a good thing to do if you have, well, four mules per orbital and you have three orbitals, it's 12 mils. There's a lot of cash that you could be using. Now, not that you're lacking cash right now, because cash does seem to be the one thing that you're having a decent amount of. There's three tanks as well. It's plus three vehicle weapons is busy finishing up. I really would have preferred seeing ship weapon upgrades earlier. I also would have preferred seeing a switch into Liberators or maybe Vikings the moment whatever we're going to see is going to, you know, these carriers once they get spotted. Just being able to produce Vikings with like plus one or plus two upgrades is so nice to have. And most of the time in a TVP you're going to need Vikings or you're going to need ship weapon level upgrades. Whether that's for Liberators or Vikings, doesn't really matter. Like if there's Colossus you want Vikings, if there's carriers you want Vikings, Maybe at this level people bought void rays. Okay, here we go. No stim quite yet. That is okay. We can always use it later. Here we go. Now we use the stim as we walk through most of the storms. And actually kind of win this fight, but rather than chasing to win the fight, we move back home. Give our opponent some time to warp in at least one more warp in. And then decide to go for it. Interesting move. No extra reinforcement. MP not being used, Stim not being used. Okay, now we use Stim. There's going to be one more warping coming in pretty soon. As the DTs on the ground are not being spotted, if only there was a Ford Raven here in this army. I actually think this could have been a win. These DTs are dealing so much freaking damage. 10, 7 and, what is it? And 8 kills on these DTs. Carriers in the air are also dealing quite a bit of damage, of course. This is the first fight in which I would say Pimki. this isn't looking that great. Now he's popping... Why is there... Where does he have tech labs? On these starboards? I was like, why are we only building four Vikings? And I see like two starboards with tech labs. What was this plan here? To get a couple more ravens to deal with the DTs or what? A couple of BCs out. I mean, surely, if you want to have a BC transition, first you're gonna need to get the air weapons upgrade. It's absolutely vital here. But not the case. Like without air weapons upgrades, you're not really going to win a fight against carriers either, especially if the carriers are soon to be plus three. It also seems like Star Wars can only build one type of unit at the same time when they're in control of Pimki. Because we're kind of lacking a META count here. I'm glad to see that some ghosts are being rebuilt, although so far the EMP uses hasn't been great. Can we get a planetary up here? I think it might be a little bit too late, mate. Yeah, that is kind of scary. As this Zeta Trumbi is going to deal a significant amount of damage here. That is a lot of workers that just went down. Used to be 27 on this base. Right now there's 13 left. Am I highly... Okay. APL is doing Pimki a favor here because this was misplaced. Well, he would have done him a favor if Pimki would have realized and lifted the base in time. but as the base didn't get lifted in time it wasn't quite a favor he ended up just killing a command center which usually is not considered a favor at the highest level of so ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha he has two ghost okay almost maxed out army two ghosts two e mp total how does he decide to use the first one Poof! Straight on the pylon. This is like the Greeks entering the city of Troy in their horrors. And rather than using the element of surprise to slaughter their opponents, they come out and just start screaming Viva la Gris really loud while peeing against the walls of the city. It's like, it doesn't make a whole lot of sense, mate. You had one good opportunity. Or you had two good opportunities. Now you only have one left because you decided to E&P a freaking pylon. Was that really the most time-pressing thing? Is taking out that pile? I'm like, oh, my supply block my opponent there. He's only going to have a 192 supply in that case. It's like, mate. Still not a single meta-veg here, as we have an A-move coming in out of the Protoss player. Huge storm is connecting with everything. And no scan either. I think that is pretty much this. These carriers are plus two. And these Vikings are. plus zero. Ship weapons level one is about to finish up though. It's getting closer. Carriers not really in the fight. They don't have their, you know, their mind quite in the game, but are going to finish this up. 60 workers behind this for Pimki. It's mining from these base. I'm loving the double planetary setup. I haven't quite focused on this. We have a Thor on the way, which funnily enough might not actually be bad if you have plus three vehicle weapons. This base, however, could be in a bit of trouble, mules, SUVs, all coming in clean to repair here. I can only imagine as ghosts and marines could come in maybe with a stim maybe maybe maybe not maybe they're just going to move in here in eMP would be nice to have as well no no stim no impi okay gg well played well there's one thing we can say about pimkey's very mannered because it did end with the gg well played this is such an interesting game to me and not because the game was interesting. But the reason why this game was so interesting for me is because there was only one skill that Pimki was lacking. I actually kind of agree with him that he probably played slightly better for some part during the game, but he was lacking a very vital skill. And that was the skill of using any spells or any unit abilities altogether, which his opponent was capable of doing. And that's a very big thing. I kind of want to draw a comparison here between two people with a gun. Okay? In the one hand, we have APL, our Protoss player. He can hold the gun and he can pull the trigger. Okay, these are the, you can load it or whatever. I don't even know what you do with a gun. I bet you load it and then boom, he can shoot with it. Okay, that's all he can do. Meanwhile, we have Pimki is like juggling with three guns at the same time and he can reload it with his eyes closed blindfold and his hands tied behind his backs. You can put him in a shack and give him two guns and he can create a campfire. You know, he can make like a roast mule out of this with just two guns. Like this guy's a machine. The one skill, however, that he lacks is shooting the gun. He's incapable of pulling the trigger. He doesn't have the power. Now, all of these other things are really cool if you're hungry and you're tied up in a shack. But right now we're in a duel on a gunfight. APL pulls the trigger and Pimky dies. That's kind of what happened here as well. His inability to use Stim or EMP lost in the game. Well, the opponent did manage to find the A button, was capable of A-moving, and also used to storm very many times in this game to, well, sometimes the great effect and sometimes to make sure that, you know, John wouldn't go chasing the ladies again. So you already admitted to sucking, and I'm going to agree with your analysis there. I do believe that you massively suck this game, but I also believe that you sucked much more than your opponent because you lack the most basic skill of all, and that is just pressing the button that makes your units deal 30% more damage, and pressing the button that removes the shields from your opponent's army completely. So, yes, you suck, and no, even at platinum level, Crotles isn't imbalanced. And that's just the way it is. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? did enjoy this. Please send in new replays. We're in dire need of replays, actually, because a new patch has hit. If you're not capable of playing the new patch, because you're from Europe or Korea, go on to the American letter, play against some of our North American brothers, take them out or get destroyed. Put the replay down in that form below. Right now, we have actually only a single replay so far from the new patch, and the patch has already been out for a day. So it's a very low amount. We need more of those replays. Please send them in as soon as you can. And from next week on, Catch games only. Let's go."} +{"title": "GM vs Pro Player - It's NOT The Same! | Is It IMBA Or Do I Suck", "description": "Sometimes we like to think that any Grandmaster Player could go pro. But the difference in skill and knowledge is still BIG! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/of3E0lsBxFg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "of3E0lsBxFg", "text": "Dear Harstam, the two-base Raven Push is hard to defend with a blink stalker opening. So, I chose the Phoenix Colossus build. In the early game I gained some advantages, but I found that even with a slight edge, it was still difficult to defend against the Raven Push. After successfully defending the Raven Push and expanding to my 4th base, I realized I was slightly ahead. However, because his micro was better than mine, I decided to harass him while pushing his his third. I discovered that in the mid-to-late game, attacking Terrant with blinked stalkers and disruptors are, as a Protoss, was challenging, making it tough to finish the game. I attempted to harass his economy and managed to kill over 120 plus SCVs, but I just couldn't find the right timing and location to close out the game. I am aware that I have more workers, but the mule makes a significant difference, and the combination of a planetary fortress with Liberators makes it challenging to execute effective harassment. In the late game, I made more and more mistakes in multitasking situations compared to him. After some mismanagement and losing my army, I ended up losing the game. I know I am suck compared to Epic, and I made some mistakes in this game. However, I'd like to just point out that in the current patch it is challenging for Prolost to deal with a Raven Push and maintain an economic advantage. In the late game, Protoss often relies on blink stalkers and disruptors while utilizing zealot harassment. There don't seem to be many other viable options. Now, this imbalance complaint from was sent to me by YSMS, a player from the North American server, who is a Grandmaster at not just 5,100 MMR. No, my friends. He filled in 5100 plus MMR. I'm not sure what that means. be really anything about 50100. It could be 5102, which I think is probably what it is, but it could also mean he's 5.5K. It's all very possible. Either way, YSMS believes that Terran might be a little bit too strong and there's not enough options for ProDals in the late game. So the question is, is Terran imbalanced or does he suck? And then here we go, my dear friends with Epic. Sending out an SVV to block his opponent. We see an eBay being landed over here as well immediately. And well, that means that the Zad most likely is going to be finishing up. Low ground gateway coming out of YSM. This is one of those things that I'm usually not very fond of, but in the case of fighting against an eBay block, he's going to be pretty happy that the gate is there. Because not only does it scout the SCV, it also means that your Zillet is going to be there quite quickly. With another SCV that actually is making his way across the map, that's a little bit surprising to me. But so far, honestly, good start I think for YSMS. Not a fan of this pylon positioning, it's not really blocking anything in the future, but that's all okay. It is not the end of the world. That's going to be croned out as well as the zealot makes his way across the map. It's going to take an alternative route to the Reaper. I'm a little bit surprised to see Epic send this Reaper across the map straight away, rather than trying to find the zealot, which, I mean, you know that there's a zeal that got constructed to deal with your eBay. Surely it's going to be there somewhere. This is nice control on that. Reaper by the way. That is a real nice. Look at that. Did it quite a bit of damage on that adapt. Zellet's still going to make its way across the map. Bunker is kind of late as well for whatever reason. Not actually sure why that is. I guess the eBay block delayed that at least a little bit. It's Marine now in a bit of trouble and I think both of these SVs are also going to be in trouble. I'm usually not a big fan of sending out the Zellat straight away across the map. This time it definitely does seem to be working out. Reaper, are you going to die? Yeah, Reaper dies. Okay, well, this game is now officially over. Adept and Zealot versus zero units. Second Adept is on the way as well. Literally all you need to do is just camp this area. And you... Well, not saying you pretty much win the game, but the Terran player is going to need to add another depot and need to wait until they have four Marines until they can kill this low ground. Well, unless you throw away one adept, I guess. In that case, two Marines and a Helium probably will be quite enough. If you're down here with Zealot, adapt. It's a really, really good situation. And the supply block that Epic finds himself in right now is going to last even longer, which would have been fantastic. So that's going to get a couple more kills. As this adept also managed to make its way into the main base. And it's going to get, well, a kill here on this mule. It's a mule that half-life remaining. So it's still something, but I probably would have preferred just killing another SCV in that case, if he would have been aware of that. But behind this, the eco is kind of okay. Like, it's not brilliant. It's fine. There's no orbital over here yet. So that means there's going to be minus two more SEVs. 25 seconds on the command center. That is turning into an orbital means that there's just going to be too less SUV. So yeah, YSMS right now is in a really, really good position. I just can't stress that enough. This adept is popping out. You can cancel this battery. Put the adept in the wall. This is a good play. This is a good play. I'm not a fan of the double Oracle into robotics facility, but I am a fan of how he's doing most of the adept. these other things. Oh, that's both of these Helions in though, but battery in the main base should mean that no... This went okay, but I just want to draw attention to this move. Okay? Just just think about the logic behind the play here. Look at this. So he gets in with the helion. First Helion gets in. YismS sees his first Helion move in, thinks to himself, you know what, helions are always in pairs. This is Noah's Ark after all. Yeah, let's move out of the way. Oh, the second one also in. He's technically completely prepared for this by having a battery in the main, but then pulls his workers away from the battery. This is like having an impenetrable fortress and then going outside to Wii because you forgot to build a toilet inside of it. It's like, what? Loses one worker. Luckily, Epic wasn't controlling this, otherwise he might have gotten two worker kills. At the same time, this Oracle is moving in. It's now moving away again. Not the greatest defense, but still in a very decent position. There's lots of cash in the bank. A third base is probably very viable right now because you know your opponent literally has no units. There's like nine Marines, actually nine Marines and two mines is quite a bit. But at the same time, you have two oracles as well. You're already getting an immortal. A forge before third phase. Now this is something that I never like. I actually think this is really bad. And I'll explain why that is later. But for now, just assume that I'm correct all this. The forge before the third is a pretty decently sized mistake because it means your third is going to be delayed by another 150 minerals. And at the level that we're playing at currently with YSMS and Epic. Epic I think is around like 6K MMR or so on the North American ladder. And YSMS is 50. 50100 plus. I think this is actually a decently sized error. Now we have this immortal popping out. We have a Nexus on the way and here we see the beauty of the forge in this situation. Wait what? I was gonna make fun of this but he's actually gonna get plus one. The reason why this surprises me so much is because you really lack gas when you're playing Phoenix Colossus. Even so let's imagine that why SMS doesn't have brain damage and has this gas entirely saturated with three workers, right? Imagine that is the case. Now, even if that is the case, you're still going to be struggling, getting out a colossus, getting out a thermal lens, and having basically continuous Phoenix production. These things all have priority over getting plus one. Right now, plus one got that priority. So thermal lens is going to be delayed, making things a lot harder in the potential defense that you have, means that your Phoenix count most likely is going to be smaller as well because you're just missing a hundred gas. Now, not fully mining from this gas is also really adding up at this point because it has already mined less, a hundred gas less than the other gas, which I think got built at a very similar time, maybe 10, 15 seconds later. Raven is going to get scouted as these phoenixes. Oh, one phoenix does end up dying there. Another phoenix gets hit by a mine. So a phoenix count is fairly low. Oracles do manage to stay alive and have some kills as well, nine kills total. already. Of course, some of that is from the early zealot adept herat, and a little bit is from those oracles. Third base is up and is basically fully saturated. We still have no saturation on this gas. Second Colossus as a result couldn't really start instantly. Thermalance is finally on the way. Phoenix count's still low. Another thing that is important to note is that rather than getting plus one, I think charge is much more important when you're playing against, well, tank builds, but just in general, I think charge is just more important. initially when you're playing Phoenix Colossus because it allows you to a do counter damage with zealot harassment and B if there are tanks it allows you to clean up the position much much easier so plus one is nice but it doesn't have quite the impact that my opponent that YSMS believes it does and as a result he's now in a I still in a fine position I honestly think he's in a completely okay spot just because of the early game stands out of four zealot run by without zealot lags which is kind of get spotted People often don't think about this, but if you send out four zealots and they don't deal any damage, you lose 400 minerals. This sounds very simple, but people for some reason, when it is a zealotrum, I don't really seem to care at all about that money. It's the same amount of money as you have with a, like losing a Nexus. If you were to lose a Nexus straight out, people feel awful about that, but somehow some way you send four zealots across the map, lose them for free. They're like, eh, that's fine. with that. I still like the attempt though there. I think that's good. At the same time we do have this three zealids run by going in. These two could probably be rerouted towards a third as well. I think that's generally a good move. Super Battery did get shot already, which could be a mistake. Phoenix is now the site to suicide themselves into two Vikings, which is probably also a mistake. There's no real flank setup. I'm not sure how necessary it is. It's only three tanks. Third Colossus is in the back, not really doing anything. And at the same time, we do have these zealids dishing out quite a bit of damage. actually, they're going to be taking out a bunch of SCVs. 35 workers to 60, double interference matrix is on these colossus. The third colossus now shows up, as there's still three Vikings in the air. These two zealots could be helping out coming in with a flank instead. They're just chilling. But overall, despite some mistakes that YSMS made, his early game was so good with the Zelda that thing. I don't think it really matters. Right now he's in a position where he's up 25 workers. He has pretty much finished his infrastructure already. This is a huge deal when you're playing Phoenix Colossus. Absolutely massive deal. A counterattack is now viable. You could just go for pure zealot colossus, arcone, boom. Get a prism. 10, 15 zealots, 1, 2 Archons and 2 Colossus. And you still have the two immortals in there as well, which is fantastic. Instead, we're now seeing a quick pivot here into disruptors, as this gas is finally going to get saturated. Ford base is on the way as well. There's no cannons anywhere, which means that this mine drop might actually deal some damage. Quick response here. Coming out of YSMS, does he still have a phoenix? Yeah, he still has a phoenix. More stalkers being warped in as this mine indeed is going to get cleaned up. This mine should also get cleaned up. I'm still very surprised to not see a counterattack whatsoever. her. Because this is such a clean position for a counterattack. Like, it really is. There's one thing that YSMS is lacking a significant amount here, and that is map vision. He's completely unaware as to what is kicking off. Has no pilots on the left. There's no pilots on the right. There's no units in the middle. There is a stasis work that was probably spotting, well, very close to nothing. Any drop could kill this guy. Like any, any sneaky move from the side could. be a huge surprise. Despite having 12 stalkers, there's no blink being researched quite yet, which I also think is a decent error. And the moment you attack into disruptors, people don't understand this, but the disruptor is a unit that forces you very often to sit back and do nothing. If your army doesn't have any colossus, it's hard to move out on the map, or if it only has one colossus. With disruptors, you often end up defending until your 180, 190 supply. It's tends to be the case. So by swiftly just kind of transitioning into disruptors, he also gave up quite a bit of map control. Now he's going to still make his way across the map, which I freaking love. If this is possible, if you can go across the map with disruptors, that's always fantastic. And at the same time, there's actually a zealot run by in the natural. This is better than fantastic. This is fabulous, my friends. Holy crap. This is a nice move. So here comes a disruptor shot from a distance, moves back appropriately as well, realizes that his Zellet Rambi is doing all the work already, so why would he continue fighting with the Disruptors? A very good call in my opinion. Zealots are not quite being controlled and end up losing a decent chunk. We're now moving back in, I think that's just kind of, yes, this is such good play here by YSMS. This is such good play. He's attacking the opponent, forcing the main army to stay here, while the Zelots are trying to deal damage. Now, in my opinion, we just rinse and repeat this, another five, six, seven times. Ideally, we get maybe an observer for vision up here, so we know what our opponent is up to, or if our opponent attacks into it, that should also actually be kind of fine. Interference Matrix does connect with the Colossus, as these Vikings are going to take out the final Colosses, and here come the disruptor shots, not really being controlled, as one out of three gets a minor hit, one out of five gets a minor hit. Okay, eight disruptor shots. and two of them managed to hit something. Maybe seven Disruptor shots? Counting remains difficult. He throws them really fast as well. And misses all of them. Not a huge fan so far of the control, but this is something that YSMS said as well, that he struggled with the micro. This isn't so much micro, it's just sending a ball on your opponent's unit. This really isn't the hard part. of playing Protoss, let me tell you that. This really is quite impressive, no? And here comes to Zellatromba, but I do like this idea. I would have liked this more if they were an A move. Because right now they're half of the marges move commanding majority of the time. Not really doing very much. At the same time, this ruptors here being taken out. I'm not sure how this is possible, that you're losing the four marauders. Okay, there we go. Finally a hit. And then a hit on his own stalkers. and then a blink forward into this. I am not sure if YSMS has bad micro or if he believed that he has bad micro and as a result gets the bad micro. Like he's making so many bad moves that don't have anything to do with control, but more with decisions, that I feel like this is a problem of the brain, more so than a problem of the speed of the fingers, you know? So for the people that are not aware, I can actually tell you this, is that the disruptor, once you shoot its purification, Nova, you can select the purification Nova and you can right click it on a Terran unit. And then the Purification Nova will follow the Terran unit and explode on top of the Terran unit. It's really quite easy to do because it only requires two clicks rather than having to manually, you know, use it. So if you have a lot of disruptor shots, there can be a good way to go about it often. Here we see, I think for the first time really that Epic now is kind of pulling a head. kind of pulling ahead. He has a bigger army. He is on the map. Doesn't have any ghosts yet in this army though. I think he had them earlier, but it must have lost some. Yeah, three ghosts total. It's uncanny how many disruptor shots have been missed already. I'm very surprised by this. I felt like that was one of the spells that even lower level tosses, like at 5.1K, should be capable of using quite well. We have another salad run by, which is now being sent in towards a planetary base. and there's no planetary quite yet so i don't entirely hate it you see the tank being taken out here right now these zealots are just going to walk into their death now this is something that actually bothers me quite a bit okay and this is something that actually bothers me with with Protoss players okay Protoss players often complain about the multitasking of Terran and make fun of how little they get controlled. While at the same time, it seems to be generally accepted by by Protoss players that zealot drumbites don't have to be controlled. And this is something that annoys me. Because I think that if you have a squat that is worth what, 800 minerals, that it probably is wise to dedicate a control group to it. You can't make fun of Terrans using F2 for everything and then shift click command zealids into bases without controlling them. This is 800 minerals that you just lost, and more importantly, the Terran opponent now knows that most likely there's no Zelladron by on the map on the left side, which allows him to move freely if he wanted to. So, I mean, that is not harassment, what you're doing, you're just shift-clicking, and we don't really count that as harassment usually. It's the same with Liberators, you know, when Terran shift-click liberators on top of Zerg basis, that is not really active harassment. They're not going to, you know, shift-clicking never really counts. It doesn't. Fusion Corps here on the way into the main base for Epic, as we also had, I think we saw double prisms being constructed. I do like this. I think if Zellet Rumbis aren't working, then Zellet fliance with a prism are often a very good solution. Here comes a big disruptor attack. Move the Colossus in range of the turret so that the turret also has something to do. Very kind. Zellet Rumbai pops in at the same time, I think a recall probably is a wise decision here now. Maybe he wanted to kill that base before teleporting out. Teleports to the wrong base. I just want to have another look at this entire interaction. Okay? So, my man, YSMS. In this situation, up about, what is it, like 24 workers or so, has a zealad run by and his opponent natural steel, which is being controlled? Yeah, not really. I don't think it's being a move. They're just kind of shift click, command it in once more. We have this base that is 183 HP from finishing right now. One more shot and it dies. And just like that, you're up 4 base versus 3 base. Then you can still recall to this base, be in position to deal with this, push it back and go for another aggressive push because, well, you're ahead in everything. Instead, my man doesn't select the individual nexus, just clicks whatever nexus, hits the recall button, goes back home, zealot run by still just kind of semi-running around. Sometimes a zealot hits one or two SEVs and then continues running around. So only ends up killing two more workers with those six zealots, loses his own base, and then doesn't even manage to catch this army. So probably the entire worst sequence that was possible here. You know if you have like multiple timelines for the same events, if small things would have gone different. I think this was probably the worst one. Salad Rambi does nothing. You lose the base. You don't get to kill the army. And the orbital command, yeah, stays alive as well. Very nice. Now, we do have that counterattack that I was talking about. I actually think this is a very good call. I'd love to see one of the two prisms that we have with this army as well. Now, I do appreciate it being in the dead space as some type of expansive spotter. But I really do believe that... What are these purification of us? I really do believe that having a prismere would be nice. This is also the worst angle you could possibly take to engage into. Decent two purification of us there in the end. This one could hit as well. No, it's not going to it. The same time Zellot and DT is making their way in towards the main base, which is actually kind of a big deal. I feel like YSMS doesn't quite understand how the disruptor works. The Disruptor... Oh, hold that thought. We have a... Well, not just a blink in, also just a walk-in. It's just sending in a couple of units. Mine's going to connect as well. Prism died. DTs died. We have two adepts now behind this mineral line, which is quite cute. Worker count is 32 to 72. Two purification novas are actually going to hit something. See two ghosts going down. Okay, this is... It's an interesting way of running away. this is a little bit what I was going to say is that the disruptor is a bit like a chicken but now I have a different way of thinking about it the disruptor is like having a chicken in a neighbor dispute okay you know if you have a neighbor dispute the most logical thing to do is not to talk with them like reasonable people but it's to start egging their house every single day now eggs in the current economy as we all know are fairly expensive so what's a good thing to do indeed you buy one or two chickens maybe they provide you with a daily eggs and you egg your neighbor's house every single day now what YSMS did over here is that he threw two eggs he missed both of the eggs and then decided to throw the chicken as well now the moment you throw the chicken that is a mistake because not only does the chicken do nothing to the house of the neighbor they don't have to clean it up they now have the chicken and you've given them the ammunition to start throwing eggs back at you so yeah sending in the disruptors forward into the Terran army is generally considered a mistake. And that is what YSMS just did there. Now, we have these three mines just laying over here. Having a good old time. It is 34 workers of 67. It is five base. It is five base versus what should have been three, but is in reality four. Don't forget, this base is technically dead. There's no, this guy went through the He saw the light at the end of the tunnel. He went through the light. He met the people on the other side. They were waiting there near the light. He was practically in heaven, and his body got... Fluped back down this CC, all right? And repaired back to life fully. That's how it went. DT is going to get taken out in the natural, as this DT in the main is still going to deal some damage. I do like this type of harassment. Overall resources lost is favored for Epic. That's kind of what I expected. Because he's a Terran player. and Taron is very powerful in the late game often if they get ghost out. Is it Templar here as well? Is there storm? Dark Templar gets cleaned up. So the mining for Epic right now is better than that of YSMS. Just purely because of the mules. And also maybe because there's a mine here. Actually, that didn't do so much. This is a good move here by Epic. I really do like that. Up, EMP, EMP, EMP, EMP, EMP. Okay, there we go. Took a while. You always want to deny your opponent's recall ability as soon as you can. If you're a Terran player, you have this type of run by. This was a good move. I love these types of army splits. Makes it very difficult as well for YSMS who finally has some map vision, not a whole lot. He has a Phoenix in a location that doesn't scout anything, but this observer is doing quite well. Settlet run by being sent into a planetary and liberator zone and as well as the entire army is going to die. I'd love to see. Oh, more these are being sent in. This, you could actually deal some damage. Gonna probably kill five, six workers at least. There we go. Well, it's going to get more than six workers if you pull the SUVs against it. There we go. Eight, maybe nine? Can we get nine? Nine! We can't. Oh, frustrating. 57 workers. Now, I think that has been bothering me a little bit this game. Well, first of all, why are we building Archons against someone that already has ghost tech? There's like making balloons while you're living next to Michael Van Gerben, world's greatest darts player. Okay, he's just going to destroy your balloons. He's not a nice guy to live next to. If you live next to him, you better get a couple of chickens, my friends. Trust me on that. Disruptor shots once again, not quite connecting. Although that one is pretty good. That one is pretty good. Finally, some huge use out of these disruptors. At the same time, Zella DT run by towards the third base, as the army move in here. It's going to lose majority of his own stalker immortal army. We just got a couple of good shots off now with those disruptors. That's actually quite nice. This is the first fight where I felt like the disruptor shots did something. You know, like what they usually do when we see people use them. Another DT is going to get sent in here. I'm not quite sure where it's going. It's going all the way around. There's a turret over here. He's aware of that turret as well. This is what we call a risky move. I feel like just moving like this would be much safer. Just the inside and it's taking the path over here. This DT might still get in, though. We have another. Epic is so good at sending out these little maneuvers, these little side quests that he has. Like, oh, kill a base. And get like seven points. I want those seven points. Poof. It's going to move in towards the natural. Not a huge fan of that. I would have preferred taking out this base on the right side, as it's still mining. It's going to snipe the cybernetics corps. It's actually going to put himself into a bit of a weird spot here. Oh my God, that's a big purification Nova. At the same time, DT is still active in the natural as EMP plus Marauder will clean this. This is actually poorly done by Epic, but at this point I'm not even sure how much it matters anymore. The only unit that YSM has right now is the disruptor. We've seen him use that unit before, and it wasn't so great. It was not so great. It's kind of warping a couple more zealots. How many zealots has he lost? 92. Two Archons. 14 disruptors. It's a lot of disruptors to lose. 62 stalkers as well. I hadn't quite expected that. Okay. Purification of us. You're allowed to shoot him. Ooh. Yeah. This, my friends, is why we research the blink upgrade. So that when we shoot a purification Nova at it, we can quickly blink out of the way and pretend like it was intentional. Look at this move. Hey! Very nice. Very nice. Purification of a moving forward. And at this point, the game is fairly over. Epic is getting closer to his three, three, 25 minutes into the game. refineries being taken out. And I think it's much easier to harass if you have a significantly better eco than your opponent. Or well, it's still possible to harass, but at that point you really need to start controlling your units. So it's kind of funny that finally we see these zealots being pulled back after he realizes it's not worth it. Like, you shouldn't just be caring about your zealots once you become poor. You know, like, you probably should, you probably should care about your zealots early. so you don't become poor. Like if you're not constantly throwing away 20 zealots for free, move-click commanding them into planetaries and major armies, then you probably don't end up in the situation where you have to do it. You just want to do it because you want to keep the zealots alive and you want them to be as effective as possible. But now in this case, you only have one zealot remaining. So yeah, you're just going to control it, obviously. Yeah, this game is completely over. G-G well played, wow. Look at that. Very mannered here by YSMS, but that is really, really as far as the positive notes go in this game. Because let's face it, you were in a situation in an early game where you were extremely far ahead. You had complete control of the game with the Zealad Adept early on. You kind of mess it up. There's just so many areas in the game. Like there's four or five points in the game where I'm looking at it. I'm thinking to myself, from here on out, the game is unloosable if you just do X or if you just do Y. So we start with like the Zealad adept move in. If you keep your two adepts plus the zealot on the low ground, that CC is going to finish so freaking late. There will need to be a third depot before the command center even manages to finish. I think you'll be up by probably four or five more workers even than you were up right now. It is hugely frustrating for Terran for that to happen. Instead, you just send that one adept that was a fairly damaged already into the main base of your opponent and against two Marines, five SUVs and a helion, it just dies for free. And as a result, you need to give up the position on the low ground. That is kind of point number one. And the second point is after you completely destroy your opponent's push, you're up-in workers, you have insane infrastructure. I think it was nine gateways that I saw. You're taking six gases. You can tech into Arcon if you want. You can get a prism out after a second colossus. Just do something aggressive with your lead. After you've taken out a bunch of metaphics, all of the bio your opponent has, they can't be on the map anymore. Just push, kill your opponent, or take out at least a lot of, workers on the third base, right? You have such a huge opportunity there. Instead, what you do is you get disruptors, completely giving up map control in the process for whatever reason. And as a result, Epic for the next minute and a half can do some things around the map. Have a blast. Then you decide to push across the map after you push back his army, which I think is a fantastic move. You're sending in zealots, which aren't being micro-super efficiently, but at least it is something. Once again there, I think if you control that very well with four or five disruptors, at his third base, while having a Zellatrumba at the same time, I think if you micro that well, you're honestly just straight up winning the game. I'd be very surprised if you give that same situation, the Maxpex and Clam, if Maxx wouldn't just straight up win that. Now, of course, you're not Maxx, and your micro is quite a bit worse. But there's so many, this is pretty much the story of the game. It's that you have like, these are just in the first, well, nine minutes or so, or first 10 minutes of the game. You already have three opportunities in my mind where you can just literally pick up the game and walk out of it for free. Like, if you can't, like, in StarCraft 2, very often people think about getting ahead very much. And like, how do I get ahead? Hey, I was behind here. How do I stop that from happening? It's like, well, it doesn't really matter for you anymore because you are capable of getting ahead, apparently. Your early game was, was good enough. Your decisions there were fine. But then you seem to be completely incapable of actually finishing a game. I'm not sure if you can't make the correct decisions or if your control is just too bad that you can you don't dare fighting it feels like you have no will to really win like you just want to get ahead and then be ahead forever but never really commit to anything big it to me this just makes no sense now on top of that your map vision was absolutely abhorrent your control well generally was quite bad um your macro is very good. I enjoyed your macro and I think your compositions were fine as well. You complain about compositions saying, Protoss often relies on blink stalkers and disruptors while utilizing zealot harassment. There don't seem to be many other viable options. Well, DTs with blink are also a viable option. Of course, those need to be controlled, which might be an issue for you. But also, it is kind of normal that in the late game, like having an army that consists of four or five different unit types and that kind of complement each other. That's kind of the standard in late game for all races. Like for Terran you could say well they have to rely on marauder, matter of fact, ghost and liberators. It's like yeah they they do like what's your point? Like you had blink stalkers disruptor zealots and dTs. It's not like you were trying something new and it failed and you're complaining about the fact that you can only use one unit coms. Like you use the unit comp, You just used it inefficiently and ineffectively. Like, I don't really know what to make of this entire imbalance complaint form. The only thing that I can really say about it is that you suck. Oh, and you suck hard. And that, my dear friends, it's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode. Is it in more, do I suck? If you did, don't forget, did the like, but subscribe to the channel. Be sure to send in your own imbalance complaint form. You can do that by going to the link in the description. There's a form link there. Fill it in and perhaps next week you'll be the one getting to complain to me. Thank you all so much for watching. I hope you enjoyed this. If you did, don't forget the like button, subscribe to the channel and I'll see all of you next time for a new video. Ciao, chow."} +{"title": "I Must Have Missed That Patch! Oo | Is It IMBA Or Do I Suck", "description": "Today we witness a new Blink mechanic with the Stalkers, that I have not seen before. It really shocked me quite a bit, so stay tuned! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/GUNU89uKKVI/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "GUNU89uKKVI", "text": "Dear Harstam, zergs macro is way overpowered. My opponent played proxy hatch against me that I countered with two adepts that killed overall 10 units and even managed to escape. My opponent then made a bunch of lings that brought in absolutely nothing and couldn't even cancel my third base. At the midgame, I killed more than 10 drones with Oracle harassment and managed to scout the Hydra then, to which I responded with a Robo Bay. After sitting at his base, losing drones to my harassment and building the same unit, the Hydra, he just A-clicked me and I could do absolutely nothing. Even overcharge didn't save me. This goes with the fact that my opponent lost 600 more resources than me. So, is zerge I'mba? Or do I suck? The person who sent in this imbalance complaint form is a barcode on the European server in the Masters League with 4200. The question is very simple. Is Zerg imbalanced or does he suck? And we're here to find out. Alright, here we go. Ryan in the bottom left, spawning as our Zerg player, the imbalanced race. And in the top right we have our barcode player. Actually wrote the word barcode on the imbalance complaint form as the name, but has an actual barcode as the nickname. So I was kind of hoping it would be like the, like the ironic barcode. I really like people that just write out the word barcode properly rather than relying on these types of cheap tricks on the lower level. So for the people that don't quite understand the entire barcode hype in general, the reason why barcodes became popular was for professional players to hide their strategy on the ladder so that then they could play it in tournaments. It would be hard for people to prepare for someone that only practices on a barcode, right? You don't know who it is, especially if there's 10, 20 different barcode, becomes quite tricky to figure out who is who, and especially to organize replays, unless you tag them, you know, if you know which barcode is who, then you need to tag them individually and save them, and a lot of pro gamers are quite lazy. So, barcodes are very efficient when it comes to that. Sadly, this behavior also became popular on the ladder at lower levels, not because these people wanted to perform well in tournaments, but because they didn't want to get blind-countered or hard-countered when playing on the ladder, which that is the one thing that I think barcodes kind of suck for, honestly, in a way, is that if you're never getting blind-counter or if you're never getting hard-countered, you're not ready for that in tournaments either. I think it's good practice to get blind-counter. I think it's good practice to be very far behind in the early game sometimes. You know, it kind of makes sure that your build orders are tight. never have to play against someone that says, hey, this guy loves fourgate blink, let me just do the hardest counter to fourgate blink. And then when you end up playing against that type of hard counter in a tournament, you won't be ready for it because you've never been really exposed to that. So I think at lower levels, barcodes usually are not super useful, unless your goal, of course, is to raise MMR. If your goal is to raise MMR, go ahead, go barcode, change your portrait after every single game. But if your goal is to improve and become the most well-rounded player possible, That's not where you should be doing. There's also a proxy hatch in which the hatch got cancelled by a good response out of the ProDels. Okay, let's pretend that this assimilator... I'll go back in time. Okay, a simulator hasn't quite built yet. A great response here out of the Protoss player. Pulled five workers, build a zealot which got chrono boosted for a little bit. Not a huge fan of the chronoboose, but everything else is absolutely perfect. And the way that you want to continue from here on that. out is you probably want to even cancel this worker right now, get your two adepts out, and then build a nexus as soon as possible. The reason why it's important to build a nexus as soon as possible and not to get an assimilator here is because you don't want to oversaturate your base too much. Because right now what's going to happen? Now imagine, yeah, we know the simulator is going to go down. Ooh. assimilator. So your nexus is going to be delayed by quite a bit. You want to probably produce some workers for that assimilator as well if you want it to be useful. That delays your nexus even further. And it means you're going to have more oversaturation, less workers overall, because once again your nexus is going to be delayed. So just a crappy situation all around, in my opinion. Probably want to cut the next to a depth out, at least for a little bit. I'd love to see Warpgate start, though. I think that's generally a good call. instead we see even a Stargate before the Nexus. So that makes this type of attack a lot more all-in. A proxy hatch on the natural of the Protoss is not an all-in by Zerg. It is actually a trick to try and get ahead. If your opponent responds poorly, which is what the barcode player is doing here, then you might get ahead. Now, Zerg player also doesn't have the greatest setup to defend this. It was forced into building hatchery over here on the third base, which actually really freaking sucks, because then the Zellet plus double-euvre. Adept is going to deal some serious, serious damage. Adept somehow missed that drone. I want to see that interaction again. That was freaking impressive. Look at this. He right-click the drone. I want to see that for a third time. What in the world was that? How is that even possible? Oh, I think I know what happened. So, okay, I know exactly what happened. So what happened here is that these Adepts, they shoot something just before their shade finishes and thus their attacks are on cool down so it probably shoot the yeah see the last thing he does is shoot this head so then you're right-clicking the drone he's like wait i can't shoot it's still on cool down it feels really weird and that's his own mistake really so it could have been minus one more drone a bit of a mistake but happens to the best of course overall the damage that has been dealt has been good enough i think like if you if you can take out all these lings especially if you were to target fire and not split shot everything He did two, three shots there. Ended up killing one Ling. That's not a great return of investment. Oh, it's going to get more. I mean, this is just so good for you. This is so freaking good. There's some worker production behind this as well. Stargate has been supply blocked for... Well, quite out. Actually, that Stargate went down pretty quickly because that was with the second gas. Now, an entire chrono boost has been used on it as well. So the reason why the second gas got built was for the faster Stargate, but then the Oracle didn't pop out anyway because he was supply blocked. Now the nexus is the thing that unsupply blocks him. This is beautiful in a way. This really is quite beautiful in a way. Adepts coming back home. This is not really the end of the world. You can just build a pile in here temporarily or even a gateway or a cybernetic score. In this case, I actually think a gateway would be the best thing to build here. So you see that this is actually, this is some nice theory as well. So if you're being bailing Al-Lind or Roach-Lind, the thing that you want, is probably a cybernetic score, and you want, so you want to have these three hexes, you know, ready so you can build a three-by-three building that can either be a forge, gateway or cybercore. Now, the reason why against roaches and Bainlingbus, why you want a cybernetic score is because it gains HP the fastest. A cybercore has 550 health, 550 shields, and builds in 36 seconds. Well, a gateway has 500 health and 500 shields, and it builds in 46 seconds. So it takes a longer time and does it. the overall health per second increase is much lower on the gateway. So if you're being all-in by something that really tries to get in fast and most likely is going to succeed as well, you probably want to have some type of cybernetics score. However, in this case, where it is a non-committed all-in, most likely, a gateway is better because it builds for 46 seconds. That gives you a lot of time for you to not forget to cancel. If you build a pylon, like we saw our barcode friend do right here, it finishes in 18 seconds, and that means that now, you're stuck with a pylon because most likely 18 seconds after you start the pylon, the link flood is still being active, it is still trying to kill. But you know that it's going to stop the moment your Oracle finishes up and the moment your first battery finishes up. This seems like a little bit of overkill, double battery, full wall on top of everything. Also I think we had a bit of a probe cut during it because all of a sudden we're a little bit behind in workers, which shouldn't really be possible, I think, after the early game that our ProDos player had. This is like getting insulted on the street one time by like a seven-year-old. It calls you a loser. Then deciding to get like a personal security detail walking around your neighborhood when you're walking your dog or something like that because you're too afraid. It's like, well, perhaps you really are a loser if that is, you know, the type of action you take after being called one once. Like, this is, it's too much. It's a lot of overkill here. Not a huge fan of it. Really not a huge fan of it. Oracle's coming in are going to get a lot of kills. Hey, the Zurich is not defending very well. Still up a work or somehow some way. Freaking phenomenal production. Just been building drones this entire time. I really do believe that this Ling investment was worth it. And it was a Ling investment that kind of was a reaction to the initial adapt, you know? Forced out a lot. Nexus on the 30. extremely delayed over here as well which is important to note it's just extremely delayed god more gas is coming down this poor positioning is not not quite brilliant in my opinion this boy this is fine if you have like 12 queens yeah this is something people copy from reiner reiner does this quite a bit like he puts it on the outside um and then the queens they cover this area, but then the oracles can't easily fly in towards the main base. And then you have, like, lower level players. Like, oh, Reynor puts the sport over here. Surely is good. Yeah, but the thing about Reynor is that his queens are always in position and also that he gets like eight queens. Right now, the Zerg player has four queens. So this is basically now an empty base. Like, if they two or the three oracles, if they show up over here, snip the queen and then take out 15 drones, this poor is just going to be sitting there, like, from a distance. Like, what am I supposed to do, guys? This is not the position that was supposed to be built in. It's not good. It's really not good. Okay, this was the attack on the third base. This is just the leftover link from earlier, though. This actually is just like... This was not supposed to cancel a third. This was more of a scout, see if he could take out an adapt. This is not a serious, serious assault. Prodose player still down in workers at this point hasn't quite saturated these gases. Scout on the hydrodron hasn't happened yet either. We're going to see that over here right now. Now. Not our hatchery. This jerk has a freaky way of playing. Let me tell you that. I'm not a huge fan of it, but still a hat, so don't hear me complain. Hydras is a response to three oracles, is kind of what it feels like, or maybe just because it wants the Hydra all in. At this point, Hydra then has been scouted though. I said he was going to respond with the Robo Bay and Colossus, I think. Three oracles moving around. This is a really weird attack. Yes, he's down in workers, but it doesn't actually matter so much. If you see that your opponent is on four gases, no fort base, as a Prodos player, all you need to do is survive. You just sit back, relax, wait till your opponent kills yourself into you, because it's going to be pure, well, a lot of lings. in there. There might be roaches, there might be hydras, but it's mainly, there's going to be a lot of lings because there's simply no gas for a never-ending stream of hydras. Also, a never-ending stream of hydras is quite bad, to be frank. There's no upgrades with this either. Roebbeye has has finished up, and I think a disruptor would be the correct call. Now, this has all been spotted, right? The fact that it's foregast, the fact that there's no fortbase. So that means that getting extra batteries here would probably a good call, or extra cannons would be a good call as well. even in bases you just build batteries invest your money in batteries oh you need to do a fort base this is an interesting one well interesting it's a mistake a pretty sizable mistake as well that's a lot of minerals that you could have invested in static defense now if you're being attacked in your choices between a nexus or four batteries and a cannon usually the batteries and the cannon are are much better it's a bit as if you're being attacked on the street and you could pick to either have a knife or an apple and half a potato. Now, I'm sure that if you're... If you're very creative, the potato could be useful. What is this? Look at this. Like, what was the thought process here? Let me just blink into melee range of the lings. What? What MMR was? Yeah, 4200. 4200 MMR. The entire point of blink is that you can blink back. Blink your stalkers to safety. Or for chasing. Your opponent is in a position. This is beautiful. This probe is... Like, this entire setup is so good, actually. I freaking love this setup. There's a cannon over here. You could build a stasis as well. You have this wall going for you. If your opponent needs to chase you right now, that would suck. You have one colossus kind of on the way. This robot bay went down like three minutes ago. Why is there no Colossus out? This Blingford is not it, mate. Super Battery also can't even heal majority of the stalkers. Like, Super Battery is actually inactive for a majority of this fight. Healing the Oracle. That's it. Now it's going to do this one stalker. This is a terrible fight. This is actually... And now the game just ends. I mean, yeah. You could have stalled for so much longer here if you wouldn't have lost all of your stalkers on the left side for free by blinking into melee range. And now the Colossus shows up. What was this? Sorry, I want to check a couple of... things. I think the game was going to end so fast. Okay. When was the Robobey? When did that start? I feel like I was with the pushout. Okay. So Robo Bay finishes up. Eight minutes and 20 seconds in, right? You definitely could have had a colossus had you started one immediately. But didn't you, what did you say in the stupid form? I killed more than 10 drones with Oracle harassment, and I even managed to scout the Hydra then, to which I responded with a robot. bay. So, this might be my poor understanding of the English language in general. Okay, I'm not a native speaker. But if you say I responded to that with a robo bay, I kind of assumed that it naturally followed that you would get something out of the robo bay that would help in the defense. Otherwise, why would you mention that as a good thing? It's like, they were threatening my life. So as a response, I bought a bulletproof vest. And then you get shot? They open up your shirt? No bulletproof vest because you left it at home in the closet. It's like, what? Like, surely if you're bragging about getting the robo bay as a response to a hydrodotene, you get a unit out of the robo bay that is impactful or that did anything. Like, you can't complain about it. didn't use it. You can't sue the manufacturer of the bulletproof vest because you left it at home in your closet when you get shot. Well, I didn't wear it at the time, but it still didn't work. Like, yeah, no crap. Holy cow. I don't even quite know what to say. I feel like the position was way better than you deserved, mainly due to the deserts very poor early game and poor harassment defense overall. builder there was legitimate balls, your response to the cheese was legitimate balls. But the Zerg follow-up also just wasn't so tight. And he masses hydras. You scout it. You could have prepared for it. You knew there was a hydral incoming because you built a row away. But you also get a Ford base. It's like, eh, not entirely sure. This is like putting half of your money on roulette on the black collar and then half of your money on red. Repeat this experiment for seven hours and realize you have no more money left. Like, oh, how did that works? Like, yeah. No, crap. It's like, in the middle of the road. not always the greatest thing. Cannons and batteries and a colossus and you're fine. Well, also don't blink your entire army into your opponent's lings. Like you want to reduce service area using blink, not increase it. I mean, I'm impressed by the Zerg's ability to come back after the very poor early game, taking a lot of damage, but you made it very easy. This had little to do with Zerg being overpowered and more to do with you sucking at reading games and just not responding properly and god-awful micro so sorry my dear barcode friend you suck and that's just the way it is all right that's going to be it for today's episode of is it imba or do i suck if you did enjoy this don't forget hit the like button subscribe to the channel be sure to send in your own replays using the form in the description and hopefully i'll see all of you next time for a new video thanks so much for watching and bye bye A right eye blink. Never get these. Rare commodity."} +{"title": "But He STILL LOST The Game?!?! | Is It IMBA Or Do I Suck", "description": "I don't know what to say. Here I sit, reading this complaint form about how much damage this guys supposedly did in the early game, thinking it is nothing but a lie, just to find out, it all is true! But how does he lose this game after killing over 30 SCVs early on?!?! I guess we'll have to find out together. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/wqi5FhXvlHk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "wqi5FhXvlHk", "text": "Dear Captain, I am currently in a state of disbelief regarding how strong Terranalins are. This issue has been bothering me for some time now, but I think I finally obtained definitive proof of this blatant imbalance. The game starts with a proxy oracle I learned from our proto's savior, hero. They managed to kill an astounding 14 SEVs while my opponent sneaks in two Helions and kills some proponents. and kill some probes in return. I admit my control wasn't perfect as I ended up losing two oracles for nothing. But obviously the damage was still far greater on his side. My opponent then decides to attempt a marine drop, but loses everything for a mere three probes and a zealot as he decides to manage it with the so-called... ...myrind micro. My next step of the game was to do the usual four-gate blink aggression which turns into a massive success, success, with an additional 16 SEVs killed and the Stim research cancelled. Feeling confident I decided it's time to end the game and go for the kill with a charge and storm push. However, I was caught of guard by the size of my Terran's foes army. My micro was not perfect and I didn't have a war prism for the High Templars, so I backed out and saved my key units. As expected, the Terran chose to go all in shortly afterward. I thought it was going to be an easy hold. to my horror, I had once again underestimated the strength of a two-based errand, especially one with Ghost. Unable to defend on two fronts, as he also decided to drop my main base, I was forced to tap out. How is it possible for my opponent to come out on top with a Stim A move after being dominated and sustaining so much damage throughout the game? I knew the other end was coming, and yet I was still powerless to stop it. Please tell me, Captain. Is it Imba? Or do I suck? This imbalance complaint form was sent in by New Horizons. On the European server, a master's player with 4.5K MMR, wondering whether Terran is imbalanced. Probably sucks. And we're here to find out. There we go. New Horizons versus Tombra. Here on Dragon Skills, opening up with a bit of a reaper wall. New Horizons That's also the game with the with a crooked raccoon, isn't it? I re-played this game for a bit. I forgot the real name of it now for a second. Animals Crossing. There's a raccoon that loans you some money and then you can go build on his island. I'm not sure if you also need to pay rent. This guy is a massive prick, this raccoon. And then you can build furniture. It's kind of like an MMRP, except you don't kill anything. And you can't level up your skills very much. It wasn't very fun. It was a very basic game, I remember. It was called New Horiz. Everyone was very excited for it, but I don't quite understand why. It was really bad. Animals Crossing, yeah, that's what it was called. This build order here, I'm not entirely sure if Hero plays it like this. Now, it is possible that Hero played it like this. I don't think he would build it back here. Usually, what you do with a proxy target is that you build it as close to your opponent as possible. And even if it's going to get scouted. So most of the time, at least you build it over here, sometimes even here. This is a very obvious location. But all the way back here means that it's like, what, another eight, nine seconds of traveling. That might mean another round of Marine comes out. So rather than there just being two Marines, it might actually be. four marines, or rather than being four marines, it might be six marines. On top of that, it also means that maybe an extra mine is out or a cyclone can, you know, pop out on the map, depending a bit on the Terran build order. Terran does SCV scout opening up with a Reaper first. Get that high ground CC as a result. What did he play here? Fairly odd early game. What is this? Reactor into factory, I guess, then. Okay, well that just means the factory is going to be very delayed. Also, it's not going to find the Stargate, so that's at least nice. This was a pretty late Stargate, by the way. This went down two minutes and two seconds, so no type of 12 pylon, 13 gate or 13 pylon 14 gate, in which you can get that Stargate maybe 10 seconds quicker or so. So this is not a super rush. It's not as dedicated or not as committed as we see some of these other Stargate proxy speed. This just means you're going to need to kill some workers and maybe deal some damage. You're already delaying the CC from going down in the natural, as this all got built in the main. So that's already good damage, despite not really being direct damage. It's a nice indirect damage for sure. First, the Marines here are popping out. I never quite understood this type of move, just starting to hit a depot with an adept and a zealot. In my mind, this should almost never work. I guess you're going to deal some damage on these Marines, which is nice. We have a car on the way. This is kind of a wild move, isn't it? Surely that should have been a mine. Surely that should have been a mine. Well, as a result, this article's going to deal a lot of damage. Surprising call here from our Tarrant player. Also not in position at all here to deal with this Oracle. This is not his game. This is absolutely not his game. There's Oracle's just popping in over here. It kills a six, seven workers, yep, seven workers. Takes out three, four Marines as well on top of that. Hallion has been spotted. There's a second Helion on the way. This is a very confused response out of the Terran for me. I don't... Like, if you're being proxied, you either get a mine or a cyclone. These are the two options you have. Usually you get a mine into a cyclone, so you're safe against Oracle. and mine is always nice to have and then the cyclone can help you be safe against more oracles later on or in case it's like a proxy robot or something, but I don't quite know what this was. Now the cars are moving across the map. They're going to deal a little bit of damage at least, so that's going to be nice, but you're still struggling with these oracles. 14 worker kills total. Now this Viking is going to clean it up because New Horizons has decided to stop controlling the units altogether. Has added two more gateways and now starts blink, I kind of do enjoy a little bit of a three-gate blink behind this. I think this is a good type of build order. It allows you a lot of control and maybe allows you to deal a little bit of damage. Well, probably actually allows you to deal more than just a little bit of damage because you've already dealt so much damage in the early game. You know, if you deal a lot of damage initially, it becomes much easier to deal damage after as well, majority of the time at least that seems that is the case. Double minds now out this Yeah I mean Terran is absolutely dead at this But the game is over over Like he's not just a little bit over It's absolutely completely over You have a fort gate coming down Ne This I'm not a fan off Okay what was it you said again My next step of the game Was to do the usual four gate blink aggression Which turns into a massive success The usual four gate blink aggression. Now, forgate blink aggression is very common to play and proxy oracle, you know, you can play as well. These are, these are separate build orders in a way. You can't really mix the two and then say, oh, this is the usual fourgate blink aggression because you open up with a proxy Oracle. This is like having two completely different recipes. It's like you're making your chicken Alfredo pasta and then midway through, you realize, you're you also want a watermelon smoothie. You know, like these things, one doesn't necessarily lead into the other. It's not, you can have it with it. That's allowed, but it's not like, you make it sound like the four gate blink is the standard follow-up. I think the standard follow-up from a proxy Oracle is some type of three-gate blink, and I know this sounds like a small difference, but I don't think it is. Or perhaps you're just going into like a Phoenix charge type of style, you know, where you're going to keep a lot of control, control with the air units. The problem that I have with four gate blinking situations where you're very far ahead as a follow-up is that it puts you in a more all-in position that you would need to be. Right now, you could have been building a fort base already at like five minutes and 50 seconds in. Instead, you're going to get like maybe two extra stalkers rather than having 11 stalkers are going to have 30, you know? And I honestly doubt that you're completely, like, fully producing this entire time anyway. So I'm not a huge fan of this. I'm also not a huge fan of these three pylons that get built all at the same time. I mean, you're dealing with this drop that should be no major issue. Mine's going to clear that one zealot. Yes, yeah, drop is going to get cleared up. This wasn't a great drop. But so far, honestly, I... Like, I really don't like this. type of play. When you're really, really far ahead, I think it's much, much better to just get a slightly faster third base, and you still go on the map with your three-gate blink stalkers or even two-gate blink stalkers, you know? You can deal some damage with it. You can control the pace of the game, but you also continue getting further and further ahead with that probe count, because right now you're going to have a small probe cut, and your nexus is going to be delayed by like a minute and a half compared to what it usually is. Like, well, okay, by about a minute. That's at 5.50 or so he probably could have built a nexus. So that's like what five probes that you lose from that nexus. This is an interesting way of blinking into tanks. That one I haven't quite seen before. Dodging a mine by then blinking deeper into the tank shot. Not a huge fan of that personally. I have a Templar archives going up behind it. So there is some macro. You have continued work of production again as well. Here we go into the main. Hashermire so far forward into tank shot every single time. Not a huge fan of that personally. Okay, I got a revelation of as well. Moves in. I'm not a huge fan of the Blink Micro so far. Well, of the Blink. It's not really been micro with it. What was that? What in the world was that? Okay, look at this move. No way. My man, my man stands still here. Look at this. Stand still here for five seconds. Then blinks for movement speed. This I've never seen. He was literally just idling here. If you want to move here, you can start moving already. already. It's like where's the anticipation of where you want to go next? This is like when you're driving up to a traffic light and rather than hitting the brake, you know, ahead of time, anticipating what's about to happen, you just drive straight into a tree because it makes you stop quicker. It's like, what? Now, I don't want to be mean, but perhaps you shouldn't build blink stalkers or practice with them first. because you dealt a lot of damage, don't get me wrong, you dealt a great amount of damage, but it is kind of painful that you didn't kill your opponent here, or that you kept all, like, majority of your stalkers alive. It felt like every single time you lost a stalker, it was completely unnecessary. So I would recommend just very critically looking at your own blink control and then kind of taking it from there. On top of that behind this, you haven't been macroing so well, you just now threw down those extra gateways. And as a result, you're flowing quite a bit of cash and you're down in army supply, which is, you know, sucks quite a bit. You've been very aggressive, but you haven't been preparing at all for the defense. There's no map vision at all here on the left side, which means that a drop heading into your main could actually deal with some damage. You're still working hard on losing stalkers into a bunker, which this is not really what you should be focusing on right now. You should be focusing on spending your money. That's much more important and getting some map vision. Now, there are 4 Templar out. Storm is about to finish up as well. Charge has finished. There's not a single upgrade, by the way. Not a single forge is even out yet. This drop now hits the main base. Recall can be used, of course, to deal with that. It can also just start walking there. It's going to take a bit longer, but there's no stim yet with this push. So honestly, it's not really the end of the world. No cancel on that robotics facility. This army should just get cleaned up pretty much for free. As this drop is trying to get a pile and kill. manages to run out no feedback being used not the greatest control on those stalkers now this was bad for our Protoss player here our new horizons proos player but the game is still completely over like it it is even more so over than before now why is that the case is because now the only drop that is really viable has been you know it has been shown and as a result it's pretty easy to throw down pilots right now um there's a lot of cash there are a lot of games waste 10 gates, so it should be capable of just adding in like four Archons at this point. You're, you know, just start working towards a max out. There's a forge on the way, which I don't completely mind either. I'm not a huge fan of attacking when you're up. Well, what is it? Basically double the workers or almost double the workers. Because the advantage that you have is time. Why would you want to shorten that advantage, right? If you're fighting on your opponent's side of the map here, you're going to be fighting earlier. Your opponent is going to have the benefit of reinforcement as well. Well, if the Terran moves out, that's another 30, 40 seconds that you have, which is, well, basically two more warpins that you can have in your army before you fight. And you just said you knew your opponent was all in. So I'm not a huge fan of this. Still should be fine, though. Look at the Templar. I didn't quite catch it. Okay. We have four Templar with about two, two-stom. each. And there are marines here without combat shield, which means they die very quickly. Now look at where the priority here of these Templars, okay? Look at this. Look at this. They're like, oh wait, this might not be best. No, it was. There's no way. Four full energy, Templar, a single ghost. out on the map and an army that consists of pure marine. And you manage to put these four guys just on a move to attack this barracks. That is insane. That is actually insane. This is like having a team of five people. You need one person to go for the fastest run possible. one of the people in your team is Usain Bolt. And you decide to use Usain Bold as your water boy or something instead. Rather than having him as the runner. It's like, this is a complete misappropriation of resources here. Like, literally a single storm would have completely ended him. I still don't think the fight was necessary. I don't think the fight was a great call. But I still also believe that you should have won the freaking fight. Because users, I mean, you just were very far ahead. and you had freaking Templar against non-combat shield marines. Now you have no clue that he's moving out. Once again, you're too late to realize that there's a drop coming in. You could recall for this. You have no clue that this attack is coming in either. There's a fort base at this point. So you have kept expanding behind this. Two robotics facilities as well. Robobabat finished. We build a warp prism. Ten zealots now get warped in right into your opponent's face. Use a recall. You're just walking into... Oh my god. Did that second storm actually completely miss? This is unbelievable. This is actually... Look at this. Look at the first storm? First storm, so that was a good storm. And then the second one... I don't think it deals any damage to these tanks, does it? Oh, no, a little bit. A little bit of damage. games still looking good for you technically you're up quite a bit you have an extra base you could pull these workers away you could hold these salads back for a bit and then just clear this army no yeah i don't quite on it was let me pick up our arc on here i'm not so sure warps in right in front half an army is still up here waiting for something to happen now moves out of position as the drops come back in for a fifth time. This is an absolutely unbelievable game. I think... I just think that at any point, literally at any point, if you have a split... And I'm not even talking about a perfect split. Just any split ahead of time, you just win the game. If your units are ever in position, but every single fight you took defensively, your units were in the wrong spot. Like, the tank Marine Force arrives at your third base, you're in the wrong spot. The drop arrives in your main, you're literally never there to stop it. Legitimately no map vision, there was no control on the Templar that I would deem to be acceptable, and it was the same on the blink stalkers. So what I would suggest to you here, New Horizons, is that as it like your macro honestly seemed completely decent you're floating about 1500 gas in the end and yes there were moments of high flotation in general what I would suggest is just stop using stalkers because you need to control them kind of individually stop using Templar you need to kind of control them individually just get a more of an A-move army getting colossus getting Archons because when it comes to unit control this definitely wasn't it I'd also suggest going for map vision, but as that's something you struggle with, maybe just blindly pre-split like six stalkers to your main at all times. Use recall whenever you're out of position rather than whatever this was, just sending them out and then having to recall back to your third base into your opponent's setup already. Like, you open up with an Oracle all in or with an Oracle proxy. It deals a lot of damage. Then you have somewhat of an OK follow, which also deals. deals a lot of damage. You need to understand that if you're extremely far ahead, that you just need to survive. You said you knew there was an all-incoming. Well, if you knew there wasn't all-incoming, why are you building a fort base with two more gases? Why are you building a war prism? Why are you attacking into your opponent that is on two bases at that point? Like, there's just so many questions. Like, why do you decide to add in a forge, you know, at like the eight-minute mark if you know that you're being two base all in. Like surely every single resource should be going into stopping, stopping an all-in. And also, if you know you're being all-in, why are you pulling your entire army out of position for a two-met-effect drop if you know that a two-base-all-in is coming? It's like you're saying these things, but you don't actually believe it at all. You're a Protoss grifter, my friend. Like, I understand this is very frustrating. I've had games myself like this against Darren, right? where it's like, oh, the stupid mules and they can afford their full production. But at the same time, it's like, you already had the tech, you already had the production. Like, if you can't win a game against this dude being up freaking 40 workers for a majority of the game, then maybe your opponent is just better than you. And maybe the only reason why you're acting at this MMR whatsoever is because you have some cheeses that put you very far ahead in the game. Like, I think you were the one kind of looking out of. of place at this MMR level, not your opponent. Your opponent got caught of guard and honestly god-awful cheese defense or proxy defense, but whatever you did afterwards was just terrible. Like there was, I'm kind of disappointed and ashamed of the European server that this is what manages to make it to four or five these days. So yeah, I'm sorry, New Horizons, just like Animals Crossing. You suck. And that's just the way it is. All right, that's going to be it for me today. Thanks also much for watching this episode of Is It Inba or Do I Suck? If you did enjoy it, don't forget to hit the like button, subscribe to the channel and hopefully I'll see all of you next time for a new video. Bye-bye."} +{"title": "But His “PROOF” Is A MASSIVE LIE! | Is It IMBA Or Do I Suck", "description": "This is an AMAZING game today guys. We actually have a win condition victory instead of a surrender, we have some good old flame in the chat and some INSANE decision-making. Sit back and enjoy! Here is the link from the form btw: https://youtu.be/3jcGiFEMITQ?t=2020 LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/7LBIpZM0JAM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "7LBIpZM0JAM", "text": "Hello, Captain. I am now furious. Salud me familiar. This nonsense has been bugging me for a long time. It is no other than the Inba carriers. The game starts with a cannon rush. Okay, so I sack my natural expansion and go expand somewhere else, while I defend the cannon rush with two roaches and a queen. He finds my new expansion and kills it. But after this, I make two expands and harass him with some muta. I keep denying his third base and then the imborses. He just messes carriers on 2Base and I can do absolutely nothing. Right, that's what I was thinking, dude! I have hydras, but that doesn't help at all, even when he has small numbers of carriers. Then he suddenly just gets a lot of carriers on 2Base. Tell me, how is this possible to beat? Even when I know it's coming, I cannot do anything about this. Carriers are imba. They must be, right? Or do I just suck? This imbalance complaint form was sent in by Heat, a European diamond with 3,80099 MMR. The question this Zerg player has is, are carriers imba or does he suck? And we'll help him figure it out. This place called Harstam Health. You can make it up. All righty friends, here we go with our game between Heat, our submitter, and the opponent is going to be Smarza, says you too, have fun, from, ask heat. Very intense. Lots of conversations here at this level, I guess. I hardly have, well, actually, I also have a lot of conversations when I have that. All the time. I'm so bad at it, though. Whenever I start typing to other people, usually I get supply blocked or forget to build my second gas or forget to build my cyber. Like, one of the standard structures just get forgotten. And as a result, I tend to just not chat at all with my opponents anymore. Like I'll do it once or twice, and then I realize why I didn't do it anymore. And I'll lose like 400 MMR to a guy that's 5.6K. God, life is difficult. Hatch first does go down here for heat, so that is nice? Or well, is it nice? Because the hatch first allows Smarsa to throw down the forge and go for a cannon rush. Both overlords so far are being sent across the map, which is an interesting maneuver. It's one of those moves that is kind of cool. you sometimes see it at higher level play because it allows you to scout a tech from two directions. So basically you can poke in with an overlord from this type of area to see maybe if something is over here. You can see what units are spawning from the gateway. Well, at the same time, the second overlord can come from the back and maybe scout the actual tech, like whether it's going to be Stargate or some type of Twilight Counts or a robotics facility. Although it does look like heat has different plans right now. he's really keen on seeing what this extractor is up to. He's like, well, been proxigated from this exact location before it. This is not quite what you're supposed to do. Usually you keep your overlord, if you're not sending it across the map, your second overlord, keep it in the natural, exactly so you can see cannon rush is coming. And if you see it coming early, you can pull drones against a gate into forge cannon rush and probably be completely fine. This is just using your second, your second overlord wrong. It's like putting binoculars up your butt, and I'm being surprised that you can't see so well, and also that your behind is going to hurt. Because it just doesn't make any sense. It's really in between the correct calls. Either you leave it at home, or you send it across to use for scouting, but you don't leave it halfway across the map. It doesn't give you safety, and it doesn't give you information later on. You know, this is not a risk with a reward. It's just a senseless risk. It's like juggling with knives in front of the mirror, with your eyes closed, while you have never juggled before. that's usually going to go wrong. I'm not sure why the mirror is there, but I think it's a well-needed detail. Dron has escaped to the top right. It's going to build a hatchery. Look at this, though. Smart has a profession. This is how you know that someone is a professional cannon rushers. Is that their first response, after having a successful cannon rush, isn't celebrating or starting to spray with the probe on the other side of the map, or dancing their units, or building a, you know, a manner nexus, starting to bad manner, whatever, no, it is scouting to make sure there's no proxy hatch. Literally scouting every single base is going to find this base that heat is building here top right. So that most likely is going to get spotted. Meanwhile, heat is tacking into layer, has two roaches as well as a queen-outloos, even microwing that roachback. It's actually kind of nice. I do like to see that. See no target fire. Otherwise, the right-side erosion might have still been targeted down. It's not going to be the case as these pylons are now in trouble. But at the same time, let's not forget, this hatchery most likely also is going to be in some troubles. the zealot starts fighting it, this hatchery is a long way from home. It's actually closer to the Protoss base than it is to the Zerg base. I'm not entirely sure why we're building it over here, rather than just building it on the third location. It's not like Protoss can continue proxy canoning the same base again and again. It is way too expensive. And especially if you're planning on defending with roaches, you're already going to have the units to deal with it anyway. So this seems like once again a risk really without a reward. Like, it would just have been better to build at the third base. Now, most likely it's going to end up dying. And that means that we have a situation in which Protoss not only has more workers, Proz will also have better tech, or, yeah, Spire versus Stargate, so better tech for Protoss, and be up in Nexus as well. So really right now, Protoss, as far as I can see, is it added everywhere. How did I miss this queen just moving across the map? This is the journey of a life. This has to be frustrating to arrive. It only gathered 72 energy in that entire walk. That does surprise me a little bit. You rebuilt the hatchery here. That has to be a mental defect now. Why would you do this? Because it's already been spotted. The entire point of a proxy is that it doesn't get spotted. it's not going to provide any value to the heat for being here except quicker reinforcements if you're planning on all inning but he's playing one-base muta so in my mind having this hatch just rebuild on this particular location on the third location would have been much better than building it over here where it a already has been spotted and b it's super hard to defend it the reason why proxy bases are so such a rare sight to see is because it forces you to have defenses in two locations. If Smarsa ever decides to attack the natural, you need a massive army there. If Smarsa ever decides to attack this base, the proxy base, you need an army there. And this is a long distance. So you'll need very good map control in order to deal with all of this. Now, mutas are popping out, and that's going to give some map control, but these mutas need to deal some freaking damage. It is 38 workers to 22 currently. Not a very good look here for our Zerg player. Actually, a fairly bad look for our Zerg player. Voidre is going to move back, and the mutas will, well, ignore it at least for now. Queen is going to move over. I wonder if the void ray is going to switch targets or if it's going to continue attacking this hatchery. Always interesting to see. She's going to get an instant recall the moment the mutas get spotted. I don't actually think these mutas are going to be capable of doing a whole lot. Two void rays nearby. We have a second start. Oh, there's a battery cannon in the main already as well. Phoenix immediately starts. So invested into six mutas, and so far has killed five workers. Now, let's not forget that investing in these mutas has also significantly delayed the extra drones. So this is not just the straight-up cost, like the 200-200 for Aspire and the 1,200 resources for building the mutas. But no, it's also just the fact that you have less drones as a result. So he's down in Eco, has invested in a crap tech that has already been countered by the default choice of the opponent. I felt like he said that he was kind of denying things on the other side of the map and did some successful muta harass. But so far I haven't quite been capable of discovering that yet. We have any impulse crystals. I think this response is slightly overblown as well. We're going to see a third Stargate and more phoenix is on the way. I understand that as someone that has been traumatized. That's a queen with a dead wish. Is this the same queen that walked to the right side? No, it's a different one. These queens, they freaking love walking off creep, don't they? This game must not be a very good boss. They walk into danger. You know, I want to end it as fast as possible. But anyway, what I was saying? Right. Traumatized by Mura. So I understand that you want to save up some phoenixes and that you're not really scouting. I actually kind of empathize with this Protoss player. Mutas are now idling in a corner somewhere on the map. Still have only killed five probes total. So if you take a look at the resources lost app so far, it shows, well, it pretty much tells the tale that the protels has lost less important things. And on top of that has also just been ahead in Eco this entire. time. It's honestly kind of a miracle that these drone counts are so close as they are. I honestly think that the Zerg is pretty lucky that Prodos doesn't realize here that there is a new base up. Because if that was the case, it would have just gotten harassed by these phoenixes or the zealot-stalker combination moves over or this Voidray attack would go there. I don't necessarily mind this Voidre Phoenix attack over here, but if it would have been going to the third base, that third base would be 100% toast. Now it might still be somewhat close. Spororor is helping out as well right now. Hyros are about. to pop hydros have popped void rays are just move commanding through this sport that's actually kind of a mistake he's using them in the same control group right now as the as the phoenixes so he's never actually dealing damage with these void rays that is a mistake for sure as a result is going to end up losing a lot of units here and that actually is kind of sad i feel like otherwise the game would have been over already like very very over because honestly prolos was miles ahead now there might be a little bit of a timing but don't forget this is still of very low eco. Hydro-lisk on low eco are not great. There's nothing to do with the economy. Hydros on high eco are also not great. It's because Hydra sucks. So no matter what eco you have, they're going to be bad. You can have 120 drones at this point. Hydra still balls, mate. Like, she's a bad unit. Also, if you have the same amount of hydros as your opponent has Phoenix, these are practically the same, like in an attack, usually it's not a wise timing to attack. I'm surprised this went that well. There was like six hydros against four phoenixes. If a super battery had been activated and the phoenixes would have been microed, well, once more, hydras would have ended up dying. Now, carrier is going to be somewhere. Where's the rest of the hydras? Okay, they're now making their way across the map. Get a big lift over here. Is this hydra's going to die? It's plus one versus plus one. I'm surprised that we're continuing the assault here, but I guess with these eight new hydras, maybe it's possible. If you, I think you have to clear the interceptors. I I do think that is the fine call. Yeah, loses one or two hydras, we'll clear all interceptors, and we'll actually get the third base as well. So that's kind of cool. Now, this is a little bit of difficult theory that is often overlooked, but the moment you gain a lead somewhere or the moment you kill a third base doesn't necessarily mean that you gain an eco lead, right? So if we're actually looking at the economy situation right of this moment, I don't actually think Zerg is very far ahead when it comes to that, right? It is 49 workers to 46. Yes, you have more mineral patches that you can saturate, and the main base is also already kind of mined out. But this is still a very small difference that we're looking at. In order to now utilize the advantage, or yet to kind of use the fact that you killed this third base, you need to drone up. You maybe even need to take a fourth base. And being at an equal worker count, versus the Protoss that already has carriers out is usually not a very good look, especially if your tech is significantly further behind. Like carriers are the very last unit that Protoss gets to build. If you don't have any tier 3 units, no viper, or even casters, like an infestor or something, life is usually going to be quite difficult. I also wouldn't recommend moving across the map with 10 hydras against five carriers. Don't forget you're just trading against the interceptors, you're not really killing carriers if you're trying to attack now you okay i i'm gonna have to go back in time this is i just don't understand this type of move it's like there's no no real vision there's no goal he just is kind of following like whatever his gut tells him to do in the moment you know it's the type of guy this is the type of guy that goes into a grocery store and just literally follows his nose. You ever read like those marketing books where when you go into a grocery store, you put like the bread section in the very back because people will follow their nose through the store, you know, and they pick up products they don't need and they're hungry, you know, you're enticing. And that's why, you know, fresh bread people love. Fresh bread. And all of these studies are always done with people like heat who just kind of, they have no self-discipline, you know, they don't know if they need 12 avoccurts. tonight, but they smell the bread and they are hungry now and they want to eat. It's the same in this game. Like, if we just think about this situation for a moment, we have 1,700 resources in the bank. There's 12 larva waiting to be used. We still need to saturate gases on our third base, and we have a fort base coming up. We have just cancelled our opponent's third base. This is an absolutely key timing to just sit back, spend their money and start countering whatever the heck it is that our opponent is doing. In this case, it's going to be carriers. Are we safe versus a counterattack? That's the first thing you think about when you just kill the base. Are we safe against the countertrak? Do I need to worry about that? Is there any point of me pushing into three cannons and, well, at least three carriers? Because that's what you have scouted. You've scouted three carriers already. Right now, the army here wouldn't be capable of beating three carriers. You're definitely not capable of the reinforcing carrier, so the five carriers total, the three cannons, the three batteries. as well as a super battery. You literally killed like what, maybe three interceptors in this fight and lost all of your hydras. You still have 2K in the bank. You could have just moved back and the Protoss player either would have gone for a counterattack and that meant that you might have been capable of spending some of your money, maybe gotten some spores defensively as well and thus been ready for the counter or the Protoss would have stayed at home and you could have perhaps expanded your lead by droning up a little bit, getting those gases saturated, getting the hive. Because now you didn't. did nothing with it. You threw away the one advantage that you had, which was an army. You didn't expand any of your other advantages, and you're just way down in tech. Like, your opponent has as many carriers as you have hydras. There's not a very good look. This is also not really messing carriers. Like, this guy tried to play a legit game, well, opened with a Canonverse, but from there on, tried to play a semi-legit game, you know? It's going into void rays, and probably he was planning on some real legit style after. There was some real stark, coming in. It was you who did the D'Alins here, yeah? You walked across the map with the hydras and the rotors of 45 workers. He just defended, lost his third and then sadly was forced into a counterattack. And then now you're, well, extremely dead. So there's eight carriers versus nine hydras. You are probably not going to finish your plus two. Your main base is gone. There are some spores over here. And in a way, I appreciate the grit that you have. You know, just staying in this game. But I do wonder if it is the smartest use of your time. Imagine you have 50 minutes a day to play StarCraft to. Do you really want to sit here for another 45 seconds, seeing how your spire is going to get targeted down? Personally, I wouldn't. Are you still here? 50? Yeah, you are. Interesting. Hydra's taking out interceptor, still kiting as well. Still to believe that maybe something is possible. It's like earlier, my six Hydraus couldn't kill the three cannons and the three carriers, but maybe this time they're going to be capable of doing it. Nope. Still not capable of doing that quite. More extractors being taken out. Now it's truly starting to sink in. There's nothing left on the production. That's a scary moment. It's a scary moment in an I-O-this, when there's nothing left on the production tab. Because that either means that the guy just left the PC or he's busy asking chat GPT for some good insults. Oh, there. That's funny. Get owned all game and produce carriers. Now, you see this emoji here. That's this one. Heat isn't actually smiling. This is like a sarcastic one. So for the Terran players that decided to watch this, sarcasm doesn't really mean it. Okay? Don't worry, guys. He's actually quite upset right at this moment. he isn't happy at all, despite the happy emoge, whatever you call it. Spawning pool on the way. He said Gigi Noop. I didn't even catch that. This guy's such a baller. That's even dumber to say. No, I actually think that if someone starts flaming, oh, you have absolutely no skill. If someone says get owned all game and produce carriers, you're allowed to say GG Noop. I'm okay with that. You know, I'll rate that. that responds four out of five stars. I really do. You have absolutely no scale and you mess. One unit, beautiful. Yeah. You have absolutely no respect for other people's time because we're still in this game with nine supply against 141. Also, he legit was getting owned the entire game. He went for a one-based mutap play against someone that they went for a cannon brush and then you tried proxy hatching, which got spotted, killed, then rebuild the proxy hatch in the exact same location never went above 55 drones in your entire like in this entire game you're not entirely sure what are we doing here though this is this is not really it is it okay i'm not actually gonna watch this guy just sit here and attack a layer and spores That's how I spent seven days chasing a donkey in the Alps. What a time. So this is actually really cool. I do appreciate this, is that Smarza kind of has a sense of humor. And rather than attacking this with the carriers, decides to just use the probe. Patrol it around the spore for a little bit as well saying, hey, you're going to have a... I wonder if Heat is watching this or not. No, he actually went away from the computer. He went to get a drink or something. You definitely need a drink after a game like this. The funny thing is that he probably really believes that he deserved this. Because at this point he hasn't seen the replay yet either. I'm surprised that this got sent in, because I think if you watch this replay in a semi-serious manner, you know, you should be capable of figuring out that this had very little to do with the carrier. It literally could have been any unit. Yeah, D-G. Well, no, Gigi. But close enough. Like, it has very little to do with the actual, you know. It could have been like void rays, or if you would have massed Phoenixes very early on. I think there would have been enough phoenixes to kill the hydras as well. Or if it, like, or Colossus. You know, the problem really just was how bad the eco was early on after the cannon rush. It was probably one of the worst cannon rush responses that I've seen in my entire miserable life. And on top of that, the follow-up is also just garbage. Like eco-wise, it just sucks. And carriers, they're a little bit unfair in the way that as a Zerg player, you're going to need a lot of resources initially. Like, it is just the case. But the beauty of the carrier is that it allows you those resources. So if you see a toss tacking into carriers, it means they can be aggressive on the map for a very long time. Because if there's two carriers out, six queens are capable of beating those. If there's four carriers out, it becomes a little more scary. But by that point, you should already have like 85. drones, still those seven or eight queens, maybe some type of corruptor and just four carriers can't really move across the map. So there's a very long period in which it is completely viable for you to just practically exclusively build drones. However, rather than doing that, you continued building hydras the entire time, tried to go for a Hydra all-in, which it really was a very low drone Hydra all-in, which filled as you didn't kill your opponent. You did clear your opponent's third base, but you didn't drone up behind it. case it failed. I guess if the goal was to kill the third base and then drone up, well, yeah, then you also didn't achieve your goal because she didn't drone up. So either way, you executed it incorrectly. And then, yeah, carriers do beat Hydras. Like, I'm very sorry to tell you that, especially if the Zerg doesn't even have good eco to start with. You saying that you owned your opponent the entire game is simply not true, though, because the cannon rush went way better for your opponent. You lost your proxy hatch. The only thing that went well for you is the fact that the Protoss player Smarsa had decided to put the void rays into the Phoenix group. If he hadn't done that and the void rays would be attacking during that initial attack or he would have found the proxy hatch, you would have lost the game instantly after the cannon rush. And we never would have had this imbalance complaint for him. Well, maybe we would have had it. You would have told me that cannon rush is imbalance. And despite your perfect hold being down 25 workers, you still manage to lose the game. It's like, well, this is very little to do with imbalance. And it's not okay. It's not okay. It's not Okay, this is an honorable Canon Rusher that carved out a beautiful lead in the early game and then went in some nice Triple Stargate play. And I think that deserves respect, not just from you, but from all Zerg players worldwide. We've been disrespectful for too long. Cannon rushers rise up. Of course, this means this can only lead to one answer and that my dear friend, heat, is that you suck, and carriers are not imbalanced. All right, cannaders rise up. We'll be terrorizing the ladder for the next. five days with Canon Rushes exclusively. This is my promise to you. And I hope you guys will do the same thing. This is payback for heat lying on this imbalance complaint for. We're taking out the zergs around the world. Cannon Rush into Double Stargate Carrier. All right. We're ruining some day soon. That's going to be it for me today. Thanks off for watching. I'm going to get stabbed by a Zerg player next time I go to an event. I can feel it. Yeah, sorry. If you liked it, hit the like button, subscribe to the channel. It was all of you next time for a new video. Thanks so much for watching and bye bye."} +{"title": "WHAT ARE YOU AFRAID OF, MY BROTHER?! | Is It IMBA Or Do I SUCK?", "description": "Today might be more of a therapy session. We have to talk about this guys fears! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/h-F857fMsWk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "h-F857fMsWk", "text": "Dear harsh them, Zirc can make infinite units and Protoss can't do anything about it. Protoss units suck balls and Zirc units absolutely destroy them. The only way Protoss can win is if Zerg makes many mistakes and Protoss doesn't make any. It is a completely imbalanced matchup that is literally three times harder to execute the current meta as Protoss than it is as Zerg. As Zerg all you do is Herp-B-Durp defend and play super-grim 3D making a billion drones and Protoss has no units early to punish. How is it at the race which is designed to have units that are beefy and expensive loses to Rhodes Ravager cheap and A-move? It's actually a joke. The current meta is insanely more difficult for Protoss than Zerg and it's not even funny. As Protoss you have to have an extremely crisp build order or you just die to several things or you can never get your third up. Like, if you lose a single adept at the third, you lose the third most of the time. Or if you hold position your wall, one pixel of center and lings can squeeze through, you just die. It's really astronomically more difficult for Protoss than Zerg. Zerg is literally sit back, defend easy harass from Protoss with techniques that have been solved. Example. Oracle, just build a spore and two queens at each base and you won't lose more than three drugs. In order for Protoss to not lose, the Zerg has to play a bad game. It is irritating how much worse my opponents are than me and still manage to beat me because my units are trash. This Inbalanced Complaint Form was sent in by Krill, a 4,000 MMR Diamond player from North America and Krill wonders whether Zerg is imbalanced or if he sucks. So Krill, let's figure it out. All right, and that brings us to Neo-Humanity, Krill versus the Little Tyrant. Protoss versus Zerg on a map that in my mind is a little bit Zerg favorite due to this rich Vespian geyser. We always, or always, we often see Zerg players take the forward base, either as the natural as their third or as their third base, and then they just move across the map with Roach Ravager or they do some Roach attack and go into Mute us from there. It just allows for way sharper timings, and it is actually really difficult to deal with as a Protoss player. also feel like that it's quite hard to harass on this map with things like adepts and even with oracles to a certain extent. The wordstowers give so much much vision for the Zerg player that I really feel like it is so, so difficult for it thus often. Wait, this is a 12-poo, isn't it? Yeah. 12-po opener here by Natty Little Tyrant, not a steroid user. As we have a... It's interesting that this didn't get mentioned at all. No? Usually whenever there's a cheesy early game or just anything that is slightly out of the ordinary, I feel like it would get mentioned in the imbalance complaint for him, but not today. So that that kind of scares me. It might mean that Creel had such a terrible response that he decided to just kind of, you know, I'm going to admit that part of the entire game. You know, sometimes I'll watch the game. It's like, I played a perfect early game. I watch the early game. The guy cancels his Nexus four times and misplaces it the fifth time. He's like, well, it's perfect early game. Sure. That looked great. This is... You know, on any other map, I would have been... Well, would have been okay with this whole, with this build. I wouldn't have been, because he gets supply blocked on 22 while a chronobo boost was still active. That is actually really bad because it means that this salad is going to be way too late. But on any other map, I think this setup would have been okay. But on this map, because it's possible to make a two building... wall and he went for a two building wall. It should just be gateway cybercore, single zealot, into an adept and a way faster nexus. You don't need that second gateway. You probably don't need a second zealot either. If you feel very insecure, you can get it. But this second zealot was so late that an adept would have popped at the same time. Look at this. It actually, let's go back in time for this. This is beautiful to watch. So the cybernetics core finishes exactly usually at the two minute mark. And if you start an adept and chrono boost it, it takes 20 seconds, which means that the adept should finish at two minutes and 20 seconds if you execute the build order perfectly. Now, Krill over here has his second zealot, a unit that doesn't require a cybernetic score, popping out at 220. So this unit would not pop out before an adept boot. And an adept is simply way more useful. So this basically shows already that the entire early game here has been inefficient for Creel. Now, I still don't really mind Creel's position because Little Tyrant has followed this up with no gas, a hatchery that gets placed on the third base first, so I'm honestly expecting a lot of damage here out of the first to adapt. A gasless base on the third, that means that speed won't be out. It basically means that you're going to need double sets of lings in both bases. So if your natural is, well, in your natural, You can put two queens in the front and you can start hitting the adepts the moment they show up. And as the shade goes in, you chase the shade with the lings. However, if your bases are split and the adepts move in between the bases, you need lings and queens on both sides, making the defense way, way more expensive. And that is why you need speed in the defense. If speed doesn't get researched, however, adepts basically have free game. They can do whatever they want. They can shade back and forth. You can go up to four adepts. You can go up to five adepts. You can literally deal infinite damage. And often the hold against 12-poo is not that important. Everyone can do the hold against the 12-pool. The reason why 12-poo isn't popular at the high level is because of the adept follow-up as well. It's because the adepts require a serious response out of the Zerg player. And right now, it really doesn't. This Zerg is droning up. Has just now started mining gas. So, melee is going to take a... or sorry, melee, well, melee is going to take a long time to research well, but speed is going to take a very long time to be done. Like, you could have literally had five adepts on the other side, shading in-between bases, there's freaking two queens total. Like, I think you would have killed every single worker here. Well, honestly pretty close. If you would have had four or five adepts, you at least would have forced out another 12 lings, minimum. And on top of that, the adepts in combination with a potential Oracle, could have dealt a lot of damage. Right now you have zero scouting information. Look at this. You know nothing. You don't know if there's gas. You don't know if there's speed. You legitimately know nothing. You're warping in stalkers for no reason. It's costing you a lot of gas. Your third base is super delayed. You could have built that a long time already because there's literally no threat. Despite holding the 12-poo in an okay way, not taking any damage. You're not actually ahead. You're not in a good spot whatsoever. You haven't forced anything out of your opponent. Your opponent built a... a naked spawning pool in the early game without speed, and out of you got three stalkers, three adepts, and two zealots, all of those defensively. You literally, almost literally build as many gateway units as your opponent built zirglings in the early game. This is not an appropriate response to the 12-pool. Your initial response already was overblown, but your follow-up was way more overblown. Everything is delayed for no reason. your harassment has been absolute garbage so far. Like, he's had no queens whatsoever. Right now he's going up to four queens. Finally, why did your Oracle hit so late? I don't... Ah, I guess because your second gas was late. Oh, that makes some sense. I'm going to take back wanting to insult you for that. I'll stay still for now. Double batteries? Like, bro, what are you afraid of? Who hurt you? Like, I know exactly what this is. And, oh my God, I know exactly what this is, actually. I'm going to get to this in a second. Yep. No. I... Oh my God. Okay. I'm just going to pass here for a second. We need to pass. Six queens total. Okay. Four over here at the third base. One spore over here at the third base. One spore in the other bases. And one queen per base. Now, what is going on, my friends? The Protoss, I'm sad to say, is delusional. And there were a couple of tip-offs here in the imbalance. complained from him that I sadly have missed. This guy just sits up at night making up hypotheticals of things he possibly could lose to, not things that have actually happened in this particular game or in another game, but these are just hypotheticals, things that he thinks of that Zerg could possibly do to kill him. Look at this. Like if you lose a single adept at the third, you just lose the third most of the time. Or if you hold position your wall one pixel of center and lings can squeeze through, you just die. Zyrkis literally sit back and defend easy harass with techniques that have been solved. Oracle, well, just build a spore and two queens at each base and you won't lose more than three drones max. None of these things have happened in this game. There's one queen in the natural and the main. The base that you are about to attack, the base that you're about to enter, legitimately has a single queen. Oh, it has been solved. Two queens. He didn't use to solve. You're playing against people that haven't used to solve. solve. You're making up hypotheticals. This is like going to get a gas, like going to a gas station to fill up your tank. And as you step out of your car, a guy that's like freaking 600 pounds filled of muscle, hit you in the back of the head, takes your keys and drives off. You call the police. The sheriff won't do anything because apparently the sheriff is the uncle of the guy that stole your car. You know, then you're like, well, I'll call the FBI. You call the FBI, but FBI won't help you either because the guy is well connected in Washington. Life freaking sucks for you. He's stronger than you. His uncle is the sheriff and he's well connected in Washington. It's all over. Like, this is the type of hypothetical you make up in the shower and then you start becoming afraid of going to the gas station. Bro, none of these things are happening. Your opponent has a single queen in two out of the three bases. He's probably, he's not attacking you. He's playing legit without speed for the first freaking seven minutes. How is he going to squeeze through something? You build a blind in your natural, despite having the ability to scout for a very long time, you build a blind battery at your third base. You literally have zero information and despite all of this, you're still up. Why are you still up? Because your macro is actually quite good. Your mechanics are pretty legit. Your opponent at this level is flowing 1,900 minerals, 200 gas, but you're actually having a pretty okay time. You're spending all of your cash pretty well. You're just not doing anything else. You're not scouting and you're deadly afraid of things that aren't happening. You're constantly checking for the monster under your bed and it's starting to hurt your neck. Like why are you doing this to yourself? You start playing a bit more free. Take your gas is a bit quicker, brother, come on, live a little. Right now you're starting to move out with what? A bunch of stalkers actually kind of like this move. I think this is good. You probably could have moved out about 17 minutes ago and now that speed has finally finished you do decide it's time. I think this is cool. You can get your oracles with it as well. There's hardly any lings out. Now you're not aware of any of those things but because you're not aware of those things but because your macro is so solid, you actually could have a pretty decent chance of doing something. You do need to scout before you go in. Hello, this is not possible. Are you mad? Hello? Is this a common move at Diamond? Maybe worth it? I don't... You lost four stalkers. going to lose these three as well. I mean, there's a fifth base already, or halfway done, and 65 work. So no, this actually was not worth it. Of course, our friend is not aware that our hero of this game is not quite aware of that. Oracle stuck... You know why these oracles are actually stuck here? It's because Creel has imagined a scenario in which every single base has two infestors. So the moment these oracles fly in, they will get neuraled, and they will be flying above, flown above a spore, and they will die. It is impossible to move out of the dead space with the Oracle. Zerg is completely busted. How can you not see this harshdom, you stupid idiot? I'm sorry. I am sorry. I could have recalled this. I actually can't recall. You already used it. Got to get caught completely out of position here against what is pretty much an all-in here out of the Zerg player. Well, this is just an all-in. I mean, the Zerg is on 59 drones. Has pure Roach Ling, with just plus one on the upgrade. This is absolute garbage. What the heck? Yeah, this game is just over. No? I'm not sure why we're only building stalkers. I thought we had a Templar Archives already. Yeah, we have a Templar Archives. We could... There's a robot. We could get an immortal as well. Now, this is an absolute key moment. I'm loving this move out over here. Not. Okay, look. Just... Just think about what happened here for a second, okay? You just got attacked by a massive Roach Force. You held the massive Roach Force and you have a lot of stalkers remaining. It is very tempting right now to move across the map and go try and kill your opponent. But you know what's even cooler that you can do? You can check with your Oracle for free over here or use Revelation and just check how many drones there are. And if your opponent doesn't have any drones on the Ford base, there's no reason for you to attack because it means that your opponent is stuck on the same drone count as you. You're probably going to be capable of getting better tech on that same work account and thus all you really need to do is stay at home and send your prism across the map for a counter attack when the inevitable follow-up all in is going to come because there's legit nothing else that the sir can do from this. You even scout? You scout no drones on this base. What? Sir, it's been confirmed that it's a trap. All right. Move in. Sir? What? Move in. It's like... What is this? Why would you do this? No! It's alive! Oh my God. You legitimately can't make this stuff up. I feel like half of these games I'm getting sent. these days are freaking scripted. It's like these are not real players. Now starts fighting outside of battery range. Still winning this fight. Really needs high ground vision though. If only... Blinks forward. Oh, come on. Don't blink into your opponent. You can just blink back individual units. You can move back to your battery. No! Stop it, please. You're hurting me. This hurts. It's still going to hold. It still hurts though. No, don't go again. This is so painful. It's like... But why? Why are we moving on creep against someone that's down 20 workers? Look, you're taking the gases. There's cannons here. You just invested in defense. Why are you all inning? There's down a robo bait. This is the guy that so far in this game has built 51 stalkers, two sentries, two zealots, and in a debt. He's fighting pure roach, hasn't built a single immortal yet, hasn't decided to go for storm, now throws down a robo bay. You're like the rich kid that buys like a $3,000 knife set because he thinks he's going to become a cook, you know? It's like the 900 euro truffle slicer, pans made of pure 25. thousand carrot gold or whatever it is that the gold is here the purest amount of gold beautiful gold and it cooks twice with it and the rest of the rest of the year just orders macdonalds through uber eats three times a day it's like holy crap bro you have all this equipment waiting for you to use and all your building is is freaking stalkers like no crap you're going to lose fights at some point your opponent also continued upgrading a little bit at least it's going to have carapace Like, this is such a... It's such a sad situation. It's so frustrating to watch this. Like, you're actually winning so hard and it hurts me. I want you to win. I'm rooting for you, man. I'm rooting for you. It's like your macro is good. I can see that you practice these things. You're just a bit confused. You just don't quite know what to do with the... Ah! Just use the stuff! stuff. Like even now you're so far ahead and you don't realize it. Like you're literally at the finish line and you're starting to flame the referee because you don't know where your opponent is. Like you decided to run with closed eyes. The referee is trying to explain to you that you're 100 meters ahead but you don't hear him because you're just flaming the guy. Dude you're winning. Go home. Sit back relax. Get this Oracle home as well. building Stasis Mart. Your opponent, the J has no workers. Like, I don't... This is so frustrating for me, it really is. Like, I... Like, I look at games like this, and I... You know what the worst part is, is that I can understand your frustration, okay? You actually played quite well this game when it comes to the mechanics and warping in, I didn't like your micro and most of your decision-making, but it's obvious to me that you've practiced your build orders and your mechanics really are solid. Like your mechanics are actually better than your opponents, but you're so afraid of everything, dude. You're so afraid of, first of all, any al-in your opponent can throw at you, that you're playing overly safe in the entire early game stages. And it makes me sad. You're giving up a lot of efficiency in order to protect yourself against things that aren't real. Like, they don't exist. Just, you don't need a battery in your natural. Don't need three stalkers blindly against the 12th who every single time. It's just not necessary, man. Come on. Let's not do that. You can scout with the oracles. You can figure out what your opponent is doing. Then you get all these fancy tech buildings, but you're too afraid of getting into a macro game. Probably because at some point in your life, you've lost to a zergu who was really good at macro and got to these high tech units. And now you're afraid of going there again. So in order to protect yourself from losing in a longer game, you just attack every single time with stalkers. But you don't want to be an all-in-er. So you're also taking a fort and you're building cannons and you're taking gases. It's like, just play with more bravado. Go in there, you know. Live a little, krill. Come on, man. I'm rooting for you, brother. But we've got to be honest here. This is not fair. This is you not be. great at the game. Like I said, you didn't micro very well. Your decision making was legitimately awful. Your scouting was practically non-existent. Your early game harassment, non-existent as well. Your opponent got away without speed for seven minutes. You had no clue about it. How is that possible at this level? It really shouldn't be. At least, I don't think it should be. But maybe that's not me. Yeah, Krill, I'm sorry to say, but Cirque is not imbalanced. You, my friend. Just suck. That's just the way it is. All right. That is going to be it for me today. I do hope you enjoyed this episode. Krill, stay strong, my brother. I truly do believe in you. I felt real passion in your imbalance complaint for him as well. And that's a beautiful thing. And channel that passion for something beautiful and positive. I hope to see you on the latter in the future. That's going to be it for me today. I do hope you all enjoy it. If you did, don't forget to the like button, subscribe to the channel. And I'll see all of you next time for it. video. Thanks so much for watching and bye bye."} +{"title": "IT'S MY PCs FAULT, I SWEAR!!! | Is It IMBA Or Do I SUCK?", "description": "We are calling out @UpATree for the ultimate tech support challenge! Fix this young lads PC to release a new Terran PRODIGY into the world of StarCraft 2 e-sports. I mean, it's the ONLY thing holding him back, isn't it? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/YeZ5KC7FTWQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "YeZ5KC7FTWQ", "text": "Hello Harsdam, I would like to inform you of the insane imbalance of the Zerg race of StarCraft 2. In this game I made many minor mistakes, including stopping two of my workers as the game starts. I acknowledge this in the game after questioning why Blizzard would make a map where you start with 10 workers. I stopped worker production for some time every now and then. These can all be explained by my faulty computer. Even with my minor mistakes, I thought that I was in a final location of my early game. I go with the build order that I am most familiar with to max out at minute 10 and send wave after wave of units. During my preparation I am attacked by Mutealisk which I defend without problems. Even though I may have overreacted to them, I thought that my advantage weighed out in my favor. But then I maxed, moved out and get crushed by Baines and lings. People complain about Marines being Tier 1 when Ling Bane can crush my large army. Even Though my micro is not great, it is present with pulling my marines back. Wave after wave, nothing seems to work. When I have to spend all my money remaxing, my opponents can spend money remaxing while taking up to Ultras, as well as investors. Eventually I am crushed. How is the Zyrk economy and units so imbalanced, yet Blizzard doesn't bet a nigh? I guess what I am asking is, is it Inba, or do I suck? Also, I have created a game for you to play. How many spelling mistakes are you able to find? I planted some for you, as I know you, love to flame these. Oh, Jolly Gou, thank you so much for planting these spelling mistakes in the imbalance complaint form. You really caught my hobby. Come on. This is not freaking blues clues over here. You don't know how to spell. It is okay. You don't have to make up some weird reason. However, I do have a game for you, Void. If you managed to find all 54 hidden blueberries in this episode of IOTIS, I will personally send you a picture of me giving you the finger. So I'm looking forward to that. I'm also looking forward to this game as it's a platinum game on the North American server at 2,900 MMR. Did you see the first blueberry? Did you? Alright, here we go. Void versus Zip in which indeed the first two SUVs are accidentally pressed on Holtz position or the stop command. Now, this is something that actually happens quite often with people who use the default hotkeys for Terran. Why is that? It's because in the default hotkeys for Terran, SCV is on the hotkey S. Stop is the same hotkey. So if you accidentally select your SEVs rather than your command center, then you stop them. I have this happen quite often to me as well. I usually notice quite fast and if I don't notice, then well, I'm mining a bit less, but I don't think I've ever blamed Blizzard before in my life. That is definitely a new thing, but I'm a fan of it. I'm a fan of it. We have a standard one barracks, one gas expand. So far, no second gas quite yet. And we have a 19 hatchery coming out of the Zerg player. I'm playing this like bronze. In reality, I think both players here are platinum. Void at least is platinum. So he says he's playing significantly worse than he usually would. If you have someone that, you know, he's actually bronzo says I'm playing like bronze, maybe it means they're playing very well. You never know. So context is always important with these things. When I say I'm playing like a gold, that's obviously not great because I'm actually a grandmaster. But you know, if someone that's silver says I'm playing like a gold, it means they're having the day of their life. So yeah, context is always important. Actual, well, not great build orders, but okay is build orders. I made three mistakes already, La Mayo. Yeah. I mean, I could go back and try to spot the three mistakes, but then again, I'm not a huge fan of just looking for things. But I am. Idling SUVs in the mineral line. Not queuing up workers, even though nothing is happening yet. A way too late refinery. And that's actually it already. Not a huge fan of a double marine opener. I'm not a huge fan of not producing SUVs the entire time. But then again, can't complain too much, because all of these minor mistakes that are being made were part of the faulty computer that Void has. I'm not entirely sure how that works, the faulty computer, but I love to have that just in the back pocket as a general excuse. It doesn't really matter what it is. I forgot to build a round of SUVs. Faulty computer. Oh, decision-making was crap. Faulty computer. My build order doesn't make any sense. Faulty computer. Oh, I didn't find all the 54 blueberries that are hidden in this video. Faulty computer. Indeed it is, void. Indeed it is. And these guys are having an absolute blast playing in this game. Holy crap. Popping back and forth over here. It's not quite going to get this overlord yet. Could perhaps move one bad boy down here to catch it eventually. Follow us this up with a second barracks. Really quickly. I'm not entirely familiar with this build order. Void is very familiar with this build order because he specifically said, this is the build order I'm most familiar with. So that really was a dead giveaway to being familiar with the build order. It's opening up with tanks, maybe. It could also be that this barracks is going to float over and start stim, and then I don't know what the follow-up is going to be, but maybe there's a possibility. I'm afraid it's going to be a tank, although there's really no cash available right now for a tank. There's not going to be, well, no gas available really, for quite a while for Stim and a tank, that's for sure. So I think these two need to swap right now, or this is one of the more inefficient builds that I've seen in my time. Third base, meanwhile, is up for Zip, who is droning, away heavily, has constructed two lings total and is now going up to 40 workers already, which is very high. Spores are way too quick. This is a spore timing that you would play in Zerg versus Proto's, not necessarily in Zerg versus Theron, because Benchis tend to arrive quite a bit later. I think the earliest timing you ever want to build spores in this matchup is 425. If you're playing against a triple-c-oameroner, I think that timing shifts to 4 minutes and 50 seconds in the game. I think these timings are actually accurate. So yeah, these spores are, well, about 40 seconds too quick here. They're already finished at this point. They shouldn't even have started quite yet. Bailing nest goes down as well as three gas. We see 14 lings on the way. Stim has finally started for minutes and 22 seconds in the game. So this is either a really bad 2-1-1 timing push, or it is a really bad macro build, and a really bad macro build because you're getting a second barracks before a 3rd C. So we'll see what it is going to be. no matter what path Void decides to kind of walk on from here on out, it is incorrect because I mean, just the direction was wrong, you know? He's had a fork of, he's at a fork in the road and he needs to pick, you know, between going left or right, but he needed to go backwards. He had to U-Turrun about 15 minutes ago. He's going north. He should be going south, basically. So no matter which side he picks, it's wrong because his entire direction here is incorrect. That's important. to note because if it's a 2-1-1, he should be hitting right now, so quite a while ago, he should be on the other side of the map already with Stim, with two Menefx, with 16 Marines. If it is a triple-CC, that triple-cc should be done and should have been landed already, most likely. But neither of these two things is the case. Like this 2-1-push is way too late. There is a tank for added safety, although if you're playing 2-1-1, you don't really need added safety because you're building so many freaking Marines. So the entire build is kind of nonsensical, in my opinion, and in the opinion of every professional Terran player that has ever played this game. So you could say that I'm a pretty decent company. Then again, Void has been struggling with a faulty computer. So that could explain perhaps the delayed third command center, as well as the overall poor build order that we're seeing in front of us. I'm not sure if this wall is also a result of the faulty computer. I hope it is because this looks absolutely awful. We're building... This is like maybe a pattern or something. Like one, two, three, one, two, three. It's like one of these IQ tests that you have to do for a job interview. You know, this is the first line, this is the second line, this is the third line. And then you need to recreate what should be the first, you know, the first thing in the pattern. If you get it wrong, you don't get hired. You get a salary deduction. I don't know how it works. After I have to do an IQ test for a job interview, I've never actually gotten the job before. So I'm probably not the guy to take advice from when it comes out to fill in these patterns. But maybe Void is better at that. Who knows? As he starts by boosting in some Metafax, nice little shift click over here. Now, of course, there is a spore. Well, there's multiple spores actually in position here. There's one on the left side of the hatchery. It's one on the right side of the hatchery. He's always going to be in position with those spores. This meta fact just got shift clicked in. It's going to barely survive as the queen is not. target firing actually quite a mistake oh there we go does get taken out we have a drop in the natural as well at the same time let's take a look at the first person so the drop in the natural of the Zerg is being microd stim is he oh my god this is some quick screen scrolling over here stimmed these units then started looking away this is the famous Terran multitasking that we hear so much about shift clicking in a drop hitting the stim button maybe on the all-army hotkey And then going back to building too many barracks for what you can actually produce. Oh, actually, that's not true. This is five barracks total. He's on three bases. This is a fair amount of barracks. I've said nothing. As what have we killed so far? One worker has gone down. Resources lost is 900. Resources lost to 675. So definitely in favor of the Zerg so far, who's now starting mutap production. It's honestly kind of a miracle that this Zerg is behind. I guess the fact that the Zerg is floating about 2.7. 7K resources is definitely not helping the Zerg's case. Sip could have done that just ever so slightly, just a tiny tad batter. As Void's said he was going to max out at a 10 minute mark. I actually think there might be a possibility. We have a 4th CC on the way. You have double upgrades. I'd love to see an armory. It's already here. I love to see it. Love to see you, Mr. Armory. As Overlord is still stuck. I feel like the resources dedicated to making sure this. Overlord doesn't get any more information. I don't think the ratio of Marines to Overlords here is correct. Scouting, everyone always has knowledge is power, and I agree with that. But guys with guns is also power. And if you could have, what is this, 10 more Marines, 11 more Marines on the other side of the map with your push, that is probably better than denying this Overlord. If you really want to get rid of the overlords, there's also another secret trick that the Illuminati doesn't want you to know about, or the mainstream media, and that is building a Viking. You can even build a Liberator, or you could use the Tor which has superior range. You already have the tool to deal with this. But then again, it is difficult to send the Tor over here in a matter of fact if you have a faulty computer. Things with a faulty computer always are. It's just so much harder. People that have a well-working computer, they don't understand what it's like. That's the properly working computer privilege that you hear so much. about. It's like people just don't quite understand what it's like. So a couple of mutas are going to get taken out. This is not, this is not quite what we call successful harassment when you kill two SEVs and lose seven mutas. It's usually the opposite of what you want. Even if he would have killed seven SEVs and lost only two muas, I still think that would have been a bad trade here for our Zerg player. Zerg is falling further and further behind, but he's tacking up to an infestation pit right now. And that does sound very scary because so far there's only two tanks, there's nine MED of X and there's 47 Marines. That is kind of scary because that is not a very good army against bailings or against investors and especially remembering that Void is playing on not just a faulty computer, but also just, you know, it had a tough game in which the first two SEVs weren't working like they were supposed to. I'm kind of afraid for this. I'm kind of afraid of afraid of those lings and baylings. It has been a very passive game, by the way. Holy crap. Hive is now on the way in the main base, so that is nice at least. Terran's also getting a way quicker to two upgrade here, which is kind of sick. Now, this would actually be a really good timing for a, well, a timing attack. That's what's a good timing for. What's not a good thing to do is to fly your orbital command into a group of muras. In general, I don't really like having an orbital command as my fifth base. I much prefer having a planetary there. But then again, who am I? It's hard for me, you know, easy for me to say these things. I'm not working with a faulty computer. This orbital command move there all by itself. This was supposed to be a regular command center, turn into a planetary. Void had already ordered the building of 12 turrets here, but it didn't go through because of the faulty computer. Oh, actually running away with the Marines. As he said, the micro is present as he moves back. It's still going to lose the command center, which honestly is an achievement by itself, if there's only five muras on the map without any upgrades. That has an extraordinarily slow response time there by Void. Void is finally going to pull the Marines away. He has built some turrets, though, in case the overlord, you know, wants to get freaky again and maybe going towards the natural. Creep gets used just in the middle of the way. He's a poser. He's a poser. He doesn't know why he's doing things. Oh no. He's the guy buying the 50,000 Louis Vuitton slippers. Because he saw that it looks cool in a magazine. Oh no. What is this? What is this? He's seen other Terran. He's just, he copies, look at this. He's seen other Terran players scan for creep and knows that this is part of the act. But this dude has no. clue as to why you're scanning. So for the people that have had major brain damage growing up, let me explain to you. Creep provides a speed bonus to the Zerg. So the reason why you remove creep tumors is to remove that speed bonus. But the speed bonus isn't in the creep tumor. The creep tumor is just to spread the creep. The speed bonus is on the creep itself. So as long as the creep is still there, the speed bonus is still there. That is. That is why when you watch high-level Terrans play, what do they do? They take out the creep tumors, stand on the edge of creep, then when the creep disappears, they move forward. What they don't do is scan the middle of the creep. As the creep is busy retreating, move on to the next patch of creep, where the Zerg bailing army is waiting, stim forward, and then lose your entire army practically for free, despite being up 50 supply and two upgrades. again, pretty much an achievement by itself. Being up 50 supply and two upgrades and still losing a fight, double thumbs up for that. Also, have you been counting the blueberries? We've had 16 already. There are still nine Metavex remaining on the map right now, which is great. It means technically you could evacuate. Liberator also over here, taking out some overlord. So he is aware that there is a unit with anti-air attack. Could have taken out the overlord, perhaps, you know, little bit earlier as now the 10 new marines on the way. Seven more barracks as well. You love to see it. It's like that marine that's quite the unit isn't it? I like that one. Fifty minerals. It shoots quite fast. It gets killed fast as well by investors and banlings. Basically the army of my opponent but we can try the exact same thing once more because it went brilliant last time. We are up 60 supply, up two upgrades. Boy did we have a good time losing our entire. Armion creep. Now at this point, the good news is that this creep has disappeared. So if he takes the exact same angle in the next attack, that indeed means that it might just end up working, which would be fabulous. Ultralis Cavern is now on the way in the main base over here. We have plus 3 carapace starting as well. We have plus 3 melee. 33 also has started at this point for a void. That is fairly late because these 2-2 was about 60 seconds quicker than his opponents. So, yeah, make of that what you will. That is quite odd. More reactors, because right now there's only 50 Marines. That number, you know, needs to go up. It's a well-known rule as well that the longer the game goes, the better the marine becomes. As a Terran, you don't really want to attack to anything, you know, higher tier, like ghost or marvoders. These units are difficult to control. Sometimes I've heard you even require a second control group, which is, oh, this is blasphemous for the average Terran player. So more marines, the better. Fifteen medavecs as well. Despite having 53 Marines, all of them still require an individual medevac healing as well here. Oh, here we go. Scan forward. This one's just for vision, not for clearing creep. She sees that the opponent is there with the entire army. Moves forward into a fungal. I just want to go over that. This sequence is just so funny to me. I want to see the first person view. Okay, this is the first person view here of Void. Scan sword. He sees the army. Moves this camera so fast. Holy crap. It's okay. It's like counting on his fingers. Like lings, pain lings, investors. I have pure marine. Last time that didn't go so well. so well. It's like just thinking to himself, okay, that's a big army. I see a setting up for an engagement now. Move into the fungal. Yeah. That's a... What is this? This is unreal now? You can make this stuff up. If I were to script and I owe this, it would be less funny. Like, this is so good. This guy is a comedy genius in my opinion. opinion. If you're struggling to find a job in the future, then comedy is the future for you, my friend. It's like a real slapstick comedy. You know, falling over a banana peel is move commanding Marines into investors. I can watch this all day. I actually could watch this all day. I'm also loving the transition into more Marines. We currently have 16 barracks pumping marines at a high pace. What is it again? We've tried nothing and we're all out of ideas. He's like, ah, these marines didn't work the last three times, but maybe three times is the charm as my opponent's army keeps getting better and bigger and more complex. I will just have an even more lopsided ratio between marauders and Marines in here. No splash whatsoever. Have we seen a single tank in any fight? I think there used to be two tanks total, so one tank has gone down. So I guess that's the only splash that has been built in this entire game, unless you count the Thor splash to the music. us, but it's not anti-ground splash at least. Marauder Count is actually climbing just a tiny tad right now, as vehicle weapons level one is on the way. We have a scouting barracks with this army as well, which is an uncommon move. Although it is possible that this wasn't intentional, and it is the computer or void acting up once more. Command Center has moved forward. The fifth base is being re-established. Don't forget this went down at like the nine-minute mark or something like that. So this is not the, you know, not the quickest rebuilding over here. Not the quickest rebuilding, oh. And he sees all of this. This is how real. No. Like he sees it. No. He's just watching it. Usually the problem is that Terrence aren't watching, but this guy is watching and he's just letting it happen, you know? It's like a guy comes running up to you with a wooden stick and screams at you, I'm going to hit you. And then you're just like, he starts hitting you and that, hey, what's going on over here? Quit that. You walk, you know, you run away, you walk a block and you see the exact same guy with the stick running at you. I'm going to hit you. And you just stand there looking. It's like, I wonder what this guy is up to? It's like, what you mean? It's like he's done it twice before. Like he's going to hit you in the head with a stick again. Man, like his stick keeps getting bigger as well. It's like spikes on it. It's like upgrading his stick, like it's some RPG or something. It's like, there's Marines again. There's going to move command another group of 60 Marines, this time into ultra-investor bailing, as the ultras have been added in, the third spike on the stick. This is absolutely unbelievable. The matter-of-act count has been lowered significantly. I don't think I've ever seen 27 Marines in production all at once. That is crazy. That is actually crazy. Holy crap. Look how much gas he has as well, 3,400 gas. That's a lot of ghost. You could build like 10 Archons with that if you're a Protoss. More. 11 Archons. Soon 12. That's a crazy amount. This is how I always look at things. Whenever I see a race, that isn't Protoss, they have so much gas. I'm like, oh, that's so many Archons. Oh, okay, we have the high-sac auto-tracking and the building armor, because the two things so far that have been very going very wrong in this game. It's just the lack of range on turrets and planetary, of course, as well as no building arms. How many buildings have actually gone down? A single orbital command that was against the mutas. I actually do believe that if there was building armor on that command center, I don't think the mutas would have gotten it. So this is a solid investment. Yes, it's a little bit late because the orbital command has already died, but what is it again? The best time to plant a tree was 20 years ago. The second best time to plant the tree is right now. That's what he's doing. He's planting the tree of Neo Steel armor. Wait, no. Yeah. No. Wait, this isn't the building armor at all. Oh, I... Wait, what? Increases the cargo space. Okay, it also upgrades the armor structure. Man, I was going crazy. there for a second. I missed that. There's the main fight. My man has been all set up for a picture for years. And the photographer just eats the camera. I just forgot that there was a game going on. I was getting worried about this Neo Steel Armor thing. All right, let's have a look. What's kicking off here? Nice pre-split. That was very nice. Good clump still, though. I actually think he optimized the clumps here so that a fungal would still have maximum efficiency. See, every single time a Fongo can still hit the maximum amount of Marines. I don't even think the Zerg player here lost any units at all, except Bainlings. I don't think an ultra went down here. Gigi, but how do I beat this? Let's play a little game because you are so fond of games. Now, I'm going to give you three, a multiple choice, three different answers. Okay, three different answers to the question. How do I beat this? and I want you to answer this, okay? Hey, what's up guys and welcome to the no stupid questions quits. Today we have a viewer question from Void who asks GG, but how do I beat this? Great question, Void. We have three potential answers for you. Option A, build more marines. Option B, build more barracks. Or option C, build units that actually counter your opponent's composition, like Marron Maybe add in mines, tanks, some ghosts, perhaps some liberators, benches, ravens, battlecruisers, I don't care, anything but marines, especially with your crappy micro. Do you think you know the answer? Be sure to hit the button. Did you click C? Then you are correct. Back to Harstam. Well, congratulations if you got that answer correct. It's a very fun game. Let's see if Zip is also as aware of this. See, Zip also has a good answer. Zip is just going to aim off on your buildings. Building armor is really helping out here as well. Love to see it. Zip is not the quickest typeer. Zip is just busy winning. It doesn't give a crap. It is the first time Zip has won a CVT in his entire life. He's super happy. Let's go! Most can beat me easily. Ha ha ha ha ha ha ha ha ha ha. This has to be the most motivating thing to read in the entire world after you get completely destroyed by someone. Oh, you're really the only person that I ever beat. Everyone else beats me. And it's not even hard for them. You just destroy me. Just more aggression. They're just better at the game. They're not idiots. It's like... I love this so much. These are such good interactions. All right. Well, Void. You had a question. And your question was, is it imbalanced or do I suck? Is the Zurich economy and the units so in balance? Why Blizzard doesn't bet an eye? All of these rough questions. Let me tell you. Let me tell you, Void. Let me tell you, Void. Zip, he just said more aggression. Now, I don't think your lack of aggression was an issue. I don't think your macro was bad either. I think the main issue that you have is that you actually don't have any micro, and that is okay. If you don't have the ability to micro, to split, to understand whether you're going to win a fight or not, that usually is kind of okay with them because of a unit called the tank. The tank makes sure that from a distance, no one that can kill your Marines can reach you. So you get eight, nine tanks, you slowly but surely leapfrog them across the map, and then you win the game, which is A moving with your Marines, and you can do all your splitting and running back and you can feel like you're some god. Your tanks are really just doing the work. This is what all lower level Terrans do, okay? They just want to feel good. You know, they practice the marine splitting map 15 hours a day, and then they just build 35 tanks, eight marines, and they split them one by one as the tanks do all the work. This is what I would suggest for you as well, because you simply do not micro your units. Just change your composition. If you don't know how to micro, that's okay, but then don't pick units that require micro like the marine. Also, if your opponent is stacking very hard and you're floating 3.6K gas, the issue isn't with the Zerkerkerker. economy, the issue is with you building 16 barracks to push out 27 Marines at the same time, rather than building goats, rather than building liberators, rather than getting into more tanks, any type of late game unit, really just anything other than a marine, I would say. I honestly believe that if you were to transition into banshees, you'd have a better chance of winning than whatever the heck it is doing that you're doing now. And I understand that you have a faulty computer, and that is very frustrating. And I'm sure I, as a good computer-having person, can't quite understand what it's like to, you know, be in your shoes. But I do believe that certain things can be done. I don't think you move commanding Marines into fungal clumps every single time and into banlings has anything to do with your faulty computer. I don't think you not ever transitioning into a unit that is better than the Marine has anything to do with the faulty computer. No. The reason why you do those things, my friend, is because you. you suck. And that's just the way it is. Bada b'am, bada b'am, b'a b'a b'all. All right, that's going to be it for me today. I hope you did enjoy this episode of Is It Inmore Or do I suck? If you did, don't forget, did the like button, subscribe to the channel, and I'll see all of you next time for a new video. Thank you, and bye-bye."} +{"title": "The BEST PLAYER EVER In IODIS!", "description": "Unironically. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/urdvEEudSB4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "urdvEEudSB4", "text": "Dear Harstam, it is impossible to engage into lurkers and vipers. I was amazing this game. I did standard three Oracle harass into Blinkstalker plus one timing. I denied my opponent's fortbase with my oracles, and then again with my blinkstalkers, and then again with a zealot run by. My opponent was getting severely outplayed the entire game, and then he made Lurkers. I don't know for the life of life. me how to engage into a Lurker Plus Viper Army. I only know how to do multi-prong attacks because lurkers aren't very fast. But when it's finally time to fight the Lurkers, I always just get demolished. It's so frustrating to play a game where I am completely out playing my opponent, and then he just A-moves Lurkers and burrows and thinks he did something smarter, that it took any skill. Lurker DPS is just too high. Zerg is the easiest race. I'm tired of this narrative that Protoss armies are all A-moving, you have to blink, navigate back to your base to build stuff, handle multi-pronged zealad rumbies, etc, etc. Zerg is the race that can build units without looking at their base, just ass-z-z. It's games like these that really piss me off. My knowledge of the game is superior in every way, my control is superior in every way, and my opponent just uses lurkers and wins. Tell me, Captain, please! How do I engage into a Lurker Viper Army? This balanced complaint from was sent in by Kriel, who says, Lurkers, are they imbalanced? Or do I suck? We're about to figure it all out. Now, Kriel is a 4K MMR Protoss player from the North American server. And Kriel told me something very important. He said, my early game was amazing. or I played amazing this game. So we're going to check that, obviously. You want to see, well, how amazing is your early game, really. It starts off kind of fine, actually. I like this block here and the opponent's natural. I think that is good to do. Execute it okay. Not a huge fan of trying to fight a drone. The optimal play is actually to run away with your probe so that you can block the hatchery for longer. Right now, a second drone got pulled down, actually managed to get the hatchery down. And thus, this is. not the optimal result. By far this isn't the optimal result. Ideally what happens is you block the natural for as long as possible with your probe and then once your HP becomes too low, you throw down a pylon so that the ZERC is still forced into taking a base on the third location. That way you, A, delay the hatchery for a very long time, you might even force a pool first, your opponent pulled off two workers and they still get the hatchery on the third base location, which is an inefficient way to open for Zerg. It also makes it way harder to later on deal with any adapter as if that's what you're planning on doing. Now, behind all of this, we have a very standard one gate expansion with a 20 nexus, the 20 cybernetics core. It's going to be a 21 gas over here and then a 22 pilot. This is all extremely standard. There's been a little bit of more mining in the gas than you'd usually see. Or they have quite a bit of gas in the bank. So this definitely indicates that it's going to be a Stargate opener. Now, this isn't a very impressive read because Creel also mentioned that in the imbalance complaint form. So it's not like I'm, you know, I know the guy with the cards, the tarot cards. You know, actually I am very similar to the guys with the tarot cards because usually they just make stuff up or they already have some insider information and then they work off of that. And I do the exact same thing. I have some insider information and I just work off that. I believe Stargate is going to be the opener. and indeed it's a Stargate of course but yeah fairly obvious as he mentioned that he opened up with a triple oracle single gate so far which is also all looking very normal and cool we have continued gas mining on the Zerg side of things pretty quick speed third base that is perhaps a little bit later than you'd usually see it and I'm not entirely sure why I think this overlord was simply too fast usually the overlord gets constructed after the third base not before so just something to keep in mind here. See a creep tumor coming down. Adept not quite in time to deny that creep tumor, which is standard. But this creep tumor was very late and the adept also was very late. So both players messed up and that created a more standard situation. I'm not quite sure how that one worked out, but it's interesting to know it at least. Adept, adapt into Stalker, so three units before the Nexus. I'm loving this wall, single gateway, single Cybercore wall. This is possible on two maps currently on the map. It's possible on Neo-Humanity and it's possible on Royal Blood. And the fact that we're not seeing a second gateway, but instead, Creole right now, is heading over to the third base location to get a faster third base is something I absolutely adore. I think this is a really good call. This is something that even at the highest level still doesn't get utilized enough, just skipping that second gateway that often has no real purpose early on and just getting a slightly quicker third base. I think this is brilliant. I freaking love this so much. Adepts are in position to deal with any potential runbys. Oracle didn't really get any damage done, which I think is not uncommon, especially if the Zerg defender opens up with double spore. A spore in every base that is quite expensive for Zerg. So despite not getting any damage done, I actually think Kriel currently is in a much better position than Ronin is. Ronin also is investing money into a layer really fast, which is generally considered to be a mistake, unless you're going for an all-in, which it does seem to be the case. Double gases being taken here at 430, layer, well, practically halfway done. And I think now we're going to see, well, basically a bunch of lings into some type of Roach Queen All-In. That is the only thing that I can really imagine from this particular opener. Zerg always wants to maximize their mineral economy, and right now that's not what Ronin is doing at all. Third base is still being somewhat droned up. It's just a single queen and a spore halfway done. Creel realizes this and actually gets good damage in. Twilight Council at a decent timing as well. I hate to say it, but this early game is actually pretty amazing. So far, Krill has actually been playing really well. Like this build, this is a legit build order that's being executed very tightly. Like, honestly, this has been a very tight build order. No real mistakes that I can see. Like maybe, like, maybe the gateways are like five or six seconds late. yes, the blink didn't start instantly, but for a 4K game, this is actually very high-level execution. I completely agree with Krill that so far he's outplaying his opponent speed-wise. It's a better build order because Ronan is playing some hot garbage over here, like straight into Hydra Dan, fast-range quick-for gases, really low mineral eco in general, which means it's just going to be hard to get to a decent drone count before this blitz. Blink push is going to hit. We have extra gateways on the way. Now, we do have a really fast robo with blink and plus one. This is actually fairly uncommon. It is also really uncommon to add extra gas. If you're going to such a high gateway count of four, maybe even to five or six, this is... We'll have to see what the follow-up is going to be, but this is starting to smell a little bit fishy in my... opinion at this point. As in it is not quite optimal anymore. We're really getting to the dangerous territory, continuous worker production despite being fully saturated on three base and the Zerg not having a fourth base yet. So we need to really differentiate here between the two main scenarios and like the two possible scenarios. One, Zerg is trying to play a macro game and two, Zerg is trying to all in. Right now with the information that we have, there is no ford base. So the chance that there is going to be an all-in of some sort is fairly large. If six minutes and 41 seconds into the game, there is no fourth base on the way, or if there's no fort base done yet for Zerg, that is definitely a massive risk. And people would be like, well, should I then prepare for an all-in? It's like, yeah, you probably should prepare for an all-in, or at least be aware of your opponent's unit count. Because why would you be producing probes three at a time if you're already up-in workers? Zerg does not get better units with less money. Zerg needs more money. That is the main power of zergs, that they can get more money. So the moment you have the same amount of bases as the Zerg, you probably want to be focusing on the defensive. And even if Zerg is playing a macro game, if they're playing a macro game from three bases, you're completely fine on three bases as well, as long as you build the correct tech. So what you want to be doing is just revelating the hatchery, see what units pop out, and then respond accordingly. Now, what could responding accordingly look like? Maybe two or three sentries being added in, and rather than constantly warping stalkers, get a cannon over here, get an extra battery in there, and start tacking into some higher type of tech. Make sure you keep an eye on your opponent's fort base. That is generally a good call to make sure that, you know, they're not actually getting a fort and getting good eco. But so far, this Zerg is practically all-inning. And because Kriel had such a good early, game, he's not realizing that this is an all-in out of the Zerg, but right now Krill is actually all-inning into a Zerg that is all-inning, but the Zerg is on significantly worse tag, has less eco and has less supply. So this is really completely unnecessary. What I would say to do here is that maybe you could kill a Ford base for free if you would want to, and then you just tech and transition. You can even throw down your own Ford base, because imagine if you believe that you can fight on your opponent's side of the map while being even in basis, imagine what you could do on your own side of the map. You know, if you think you can fight on their side, then what can you do on your own side? Well, you can fight way better because you have static defense there. You have quicker reinforcements. Zerg has slower reinforcements. So rather than pushing this and making this stalker attack way more all in that it needs to be, you just deny outside hatcheries, which is going to be off creep, easy for you to do while simultaneously getting a fort nexus yourself and tacking into some higher type of tech. You already have the robo bay, you've had it for quite a while, yet it is not being used at all. I don't see why, I don't quite understand why, but why in the world would we be attacking into a 65 drone Zerg player that is struggling to stay alive when we already have way better eco? And why are we doing this with such a basic unit composition? Like it doesn't make any sense to me that you're investing into a robo bay into six gases just for you to then attack with pure stalker then what was the point of getting all that extra gas like you can play this exact same push but rather this we're actually going mesh like it's an okay trade it's it's it usually would be a bad trade for the Protoss but because the Zerg has no eco at all this is actually a fine trade for the prox i think it's good But why would you have gotten your six gases and your 74 workers if you're planning on just messing stalker? If your goal in life is the mess stalker, maybe with zealots with it that have charged as well, just stay on four or on three gases. You can get the same upgrades. You can get the same amount of stalkers. But you can also afford a fourth base and you can increase your mineral eco by way more. At this point, nine minutes into the game, if you would have played a proper three or four gas opener, you could have been on five base fully saturated with 82, 83 workers, you would have had 12 gateways, this fight would have been freaking brilliant because at this point you would have had freaking 500 minerals in the bank. Instead of that, you invested so much in gas, you overproped a base that was already properly saturated, and then you still went with a pure stalker attack, which just doesn't make a whole lot of sense. Despite all of this, your position is still absolutely fantastic, though? Like you actually have outplayed your opponent so much in the early game, that this poor decision making doesn't really seem to matter at all. But don't pretend that you've been having superior decision making. You had a superior early game and as a result it is covering up your lack of understanding of the mid-game state. And this is a problem that a lot of people have. They get so far ahead and then they think that they're just allowed to win at any point, despite making very poor decisions afterwards. Like this game, it officially was over already. You have already won. If you didn't completely budge the mid game like you just did, if you wouldn't completely ruin your own follow-up, yes, you should have won this game already. Of course. You were freaking far ahead in the early game. Your opponent played a completely nonsensical build, but instead you attacked into him and now you're kind of giving him a chance. Now once again, Ronin is making a move here that would not be considered optimal play. This is not the perfect play. There's no theory books that state that you should attack into someone with cannons and colossus when you just have hydroline. However, Ronin is already tacking into hive. Ronan is already getting a lurker then as well. And you are stuck on a stalker colossus army. Now, that isn't necessarily awful, but against lurkers, you need to be aware that stalker colossus is not the composition. In general, stalkers against lurkers. Lurkers are really quite bad. Colosses against Lurkers are really quite bad. You want things like Immortals. You want things like Storm. I do like Zealots. I do like Archons as well because there's often a lack of banlings. Like there's no clump splash. There's just line splash from Lurker. So zealots that come from multiple angles can actually be quite good against them. Well, if there's bainlings out, then zealots almost always suck in a direct engagement. Warping in more and more stalkers here, I think is actually a mistake. if you know your opponent is building lurkers. But you're blissfully unaware. In your mind, you're not even sure if your opponent is on a layer. The only indication that your opponent is on a layer comes from the fact that there are HydroLiscount. That's literally the only info you really have. You haven't scowled at once this entire game, which is okay because you were so far ahead, so you don't need to scout. You would have been safe against anything anyway, once again, because your early game was actually phenomenal compared to what your opponent was doing. like in a way it really showcases your lack of understanding of the other phases much much more if you get this far ahead and then completely butcher every single time like it it just shows that you don't really understand what to do at all in the midgame like imagine if the the early game was even how bad would this game then have looked like right now you're still ahead because well your early game was was absolutely fantastic spines will take out these salads here you move in with a stalker Arcon Army, take out this base, you run away from the Lurkers, you don't get the base, you run away from the Lurkers. I think this was honestly a very good approach to fighting against lurkers. Now, what is the power of the Lurker? The power of the Lurker is in the very limited range zone that the Lurker has around the Lurker. As long as you stay out of that, you're going to be absolutely fine. Very often I see Protoss players that don't really respect that range, you know, the lurker zone, but so far you have, and I kind of do enjoy that. We're going to get a bigger zealot run by after the initial one failed. Not sure if right-clicking the hatchery is actually the optimal play. I perhaps wouldn't have minded if you first try and go for the spines here. Once again, you poke forward with your army. Maybe you should deny some creep at the same time. This is actually really good movement. But what are you doing behind this? Are you tacking into something better, into something bigger? Not really. You're getting observer speed. Are we not getting carriers? Why are we not getting two, three, four robotics facilities just pumping immortals? Why is there no storm on the way? All of these are ways to improve your army. You're staying alive and you're dealing damage, that's nice. But you're basically playing into your opponent's hands with your army. The only chance right now that Ronin has is maxing out on lurkers and pushing across the map. This is the only scenario in which your opponent wins. And right now, you're completely accommodating to that scenario. You're not on the map, you're not keeping map control, making sure your opponent can't move out for free, and you're not transitioning into something else. The only thing you're doing correctly is adding in a lot of static, which makes these types of moveouts a lot harder. But everything else is honestly kind of incorrect. Like there's no cash. It's impossible right now for Ronin to get meaningful anti-air. And I'm not counting hydras as meaningful anti-air. The moment you get six carriers out with plus one or plus two upgrades, hydras completely. melt, especially if you have storming combination as well. It just, it should never work. Okay, so here, now you finally get on the map again. I think this is a good call, makes it harder for your opponent to move out. You don't want to engage into this. You just want to be transitioning behind this and that's what you're doing. You're getting storm now as well. You're even getting a second forge, which I think is really phenomenal play. I think this is completely the correct call. Blink for it because you saw there was very little lurkers here, a couple of abducts do happen. I'm entirely sure why you move it back. You could have definitely cleared that final lurker. But okay, we go back a little bit. Now we take a different approach, another Zalid run by going in. Well, at the same time, also moving into a turn. This is actually phenomenal movement. Like your movement has been very, very, very... They're actually out playing your opponent. And there's no issue either. Like, you're winning really hard. Even though you're not tacking into anything else, you have 17 gates. ways. You're up three bases currently. This situation should actually be impossible to lose. 13 Templar might be pushing it a little bit. I'm not a huge fan of the Arkon as a counter to the Lurker. I think it's fine if the Lurker count is fairly small, but once again, you need to kind of analyze the situation and figure out what the only way is that your opponent can win. And the only way that your opponent can win is by going for a Lurker attack. And now you even moved back home, giving Ronin the opportunity to move across the map. This by itself is a mistake out of you. You should have been kind of camping outside, making sure that a move out is not possible. Because once lurkers are in a position, they're actually really freaking powerful. People really underestimate this. They really do. And this really is a classic mistake. First of all, the blink in is absolutely insane. This is ridiculous. This is ridiculous. This is probably the worst fight that you ever could have gotten. You lose all your Arkansas blinding cloud. And then, well, they died to the Lurker shots. It's so funny as well because you know what's the case? You know what's actually the case with the Lurker and the tank? They're very similar to bodybuilders and UFC fighters. The tank, it looks very big, it looks very powerful, like Arnold Schwarzenegger, for example, but there's not so much strength in there. Yet, people, when they see a tank, they really respect a tank, just like they respect Arnold's muscle. You know, we're able to squeeze, like, oh, these guys are big. Take a look at a UFC fighter. Now, you know these guys are strong, but when you see their body, it isn't as bulky, it isn't as massive. And you could be seeing one on the street, and you'd have no clue that this guy is real powerful. It's the same with the lurker. The lurker is one of those units where you kind of sleep on it in a way. You look at it. It's like, oh, 12 lurkers. Well, that sounds bad, but it's not 12 tanks, right? No, it's way, way stronger than 12 tanks. Whenever you look at a lurker position with 12 lurkers from now on, I want you to mentally just project one and a half tank there on top of every single lurker. So that means that 12 lurkers turn into 18 tanks. Would you ever, in a right state of mind, walk into 18 tanks, especially if there's five vipers above it as well. No, of course you wouldn't. Now, what are you supposed to do against the Lurker instead then? Well, the Lurker can only attack ground. So getting air units might be a pretty decent idea. But Ars them, I have no ground here, no air units. I'm an idiot. I forgot to transition. Just been building cannons and bases around the map. Well, fair point. You are an idiot indeed. Why didn't you transition into air units? Your mistake. But there's still another solution to this massive problem. Imagine this, for example. Every single day, you're walking past Big Jimmy's house on your way to school. And Big Jimmy and his friends, they're out on the porch, you know, they're vaping and they're listening to classical interpretations of rap music. It's a scary bunch of kids. And every day you walk by Big Jimmy's house, him and his friends, they beat you up. They take your lunch money. You know, you have a black eye and no lunch money. Can't buy lunch. You know, life freaking sucks. Now, what you could do is you could take Brazilian jihitsu classes for the next nine years, become a black belt. And then finally nine years later, when you're in college still getting beaten up every day, you fight back. Take out Big Jimmy and his friends. Half of them right now are in jail already. You know, you fix the problem. This is a very long and difficult solution to a problem that could have just been fixed. by taking a different route to school. Now, what is the analogous situation here in StarCraft 2, taking a different route to school? Which has been to freaking base trade. Dude, you have eight, nine cannons over here on your fifth. You have cannons over here. It's difficult for lurkers to go in for a base trade. You had a massive army. You would have taken out his bases way faster, would have forced your opponent back home. You had a lot of cash. You had superior income as well. Like, how can you not realize that you could have just dodged the army? killed all the buildings, and you would have been fine. I mean, you didn't win this game. Crap all in her. Loll, okay, Gigi. I mean, I just hate this. You don't deserve this game. You just made lurkers. Well, Kriel, in a way, I kind of agree with you. In any normal situation, if he was playing an able-brained person, yeah, I don't think Ronin deserved this game. his opener was legitimately terrible. His midgame was legitimately terrible. He kept losing bases. He didn't ever multi-prong or defend your multi-prong very well. The one attack he made earlier with the Ling Hyder was completely ill-advised. But yet, because you took world's worst fight in the entire world and then had no transition ready behind this, despite being up freaking five mining bases at certain points, yeah, you still managed to lose. And he could say, well, my opponent made way, more mistakes and I only made once. Like, yeah, you can't completely outplay your opponent, no issue, but then if you mess it up at the end, you still lose. It's the same in football. If you out-dribble all your opponents, but every time you get in front of the goal, you pick up the ball with both of your hands and kick it full force into the head of the referee, you're probably going to get sent off the game as well, and you'll end up losing eventually, despite your opponent being completely incapable. That is more to do with your idiocy than with the lurker being too strong. like the only fight that went well with the lurker was when you completely attacked into it while there was 17 blinding clouds active as well and you just went in like some clowns it's like yeah of course you deserve to lose your mistake was so much bigger than all of your opponent's mistakes combined those were always mistakes of efficiency in the early game or like misjudging the fights early on which roland really consistently misjudged that but then he takes one good fight and well not a good fight a freaking perfect fight and he wins the game That is how most games in the world work. If you completely mess up, yeah, you'll end up losing the game. That is not imbalanced. It is you being an idiot, throwing away an almost unthrowable lead. And that leads me to, you know, the only fair conclusion here being Mr. Krill, is that you suck. It's not imbalanced. You just took a garbage fight. You could have made different decisions at any point in the game, either to transition or to base trade or to take a fight earlier in the game on your opponent's side of the map while you have more time to still reinforce. These are all things you could have done, but you didn't. And thus, you suck. And that's just the way it is. All right, that's going to be it for me today. I do hope you enjoyed this episode of is it imba or do I suck? If you did, don't forget to the like button, subscribe to the channel. I'll see all of you next time for a new video. Thank you. And bye-bye."} +{"title": "First MIRROR MATCHUP Complaint?! | Is It IMBA Or Do I Suck?", "description": "Our editorial staff distances themselves of the title as well as any statements made in the video. Responsible is only Riley Reid. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/BmsCk0VHGjY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "BmsCk0VHGjY", "text": "Title. First, mirror matchup, complaint. Question mark, exclamation mark. I think this is the first time in my entire life that someone has gone through the trouble of writing a title as well as capitalizing certain words. Like this is a YouTube thumbnail, but I guess in a way it worked because here we are. All right. Captain, I bet you've never seen a complaint quite like this before. I am confirming for my Terran and Zerg brethren from behind enemy lines that the carrier is indeed a brain-dead, idiotic unit, especially in PVP. My opponent starts the game with some what can only be called any nonsense, which I held reasonably. Sure, I probably didn't need a forge. I cut a few workers in the defense, but my expo is faster, and I scout that he gets a forge, Stargate, and cuts warpgate. So I figure I'm in no threat for a while. I figure the best response is to Rochelle Blink and deny a third while getting my own and eventually snowballing to a much larger army. But I forgot he can just turtle on batteries and cannons, crawl to a much later third, and by the time that I scout carriers in production, I know I am on a ticking time bomb. There's no response for this. I can't build a critical mazel stalkers to ever engage since he has stasis plus Phoenix Lyft plus batteries and I can't ever transition to Tempest in time since he will be so far ahead in upgrades and Phoenix Carrier Count. I try, but I've lost so many proms at that point. It's futile. What is the correct response besides rolling over and getting the loop? What is the timing I can hit? If there's none, feel free to use this and dethrone maxbacks in PVP. You deserve it king. This titled imbalance complaint form was sent in by Riley Reed from the North American server, who is in the Masters League with 4,400 MMR, basically asking, Is the carrier imbalanced? Or do I suck? All right, here we go. Riley Reed versus Hesse Jimbo. Yes, Hesse Jimbo is sending out a probe rather quickly. Now, of course, we did read in the imbalance complaint for him that it was some N-A nonsense in the early game. So I'm very curious what this is going to be. There's a pilot home. There's no force yet. It can't really be a cannon rush. Or at least, it would be a very weird timing for a cannon rush. Or at least for that probe to be out on the map. It's going to be a pylon over here in the natural. I think this is a reasonable response. After seeing a pylon go down in your natural, you pull one worker. Maybe you pull a second. Yeah, no, I'm completely down for this. I think this is a good response here by Riley so far. We now get a gateway. Maybe a cannon. You could still, yeah. Okay, second gate. Now, this is actually kind of an interesting setup here that we see. And I think the advantage. think it might be worthwhile to just pause here for a second and to actually analyze the situation properly. Okay? So Riley Read over here has this gateway 35 out of 46 seconds on. Well, my man Hesse Jimbo has this gateway 21 out of 46 seconds on and the second gateway 14 out of 46 seconds. That means that the zealot, well, what did I say? The times, it's going to be about 15 seconds faster here for our blue Protoss player. Fifteen seconds faster with a zealot. Okay? Now, as a response, something that you can do is just throw down a second gateway yourself, so you just mirror what your opponent is proxying in your natural except you're just going to have it much faster because your first gate is quicker, so you're going to have a bigger zealot count, your opponent lost a lot of mining time, and they're going to be losing these buildings as well, and then you does be very far ahead. So you yourself already said, Riley, that you thought that the forge was an incorrect play, and I agree, it should have been a second gateway. I actually think in reality that a second gateway isn't even necessary, because I think with a decent pro pool and with a zealot chrono, you should be fine, but I don't mind a very fast second gateway, chrononing that for a zealot. I mean, this full wall is definitely quite smart as well. And now that you know that you have the full wall, something else you could do, is just cancel the forge last second and replace it with a cybernetic score over here. Then you know for sure you're going to get this Spylon down and not a single zealot is going to ever get pushed out of these gateways. And in that case, I think the game is just honestly pretty much over. Instead, you let the forge finish. Your cybernetic score starts later than your opponent. And we actually see Hesse Gimbo over here with the Krono boost on the Nexus as well. So actually getting quite a few pros. So yes, this looks bad for our man Hesse Gimbo, but it's not as bad as it should have been. This game should have practically been over, either due to superior production. here for Riley or just because the eco-lead should have been too big and you know the cost of losing these two gateways or this gateway and the pylon should have been way too large. Nexus does go down here for Riley but we also see the next going down on the other side for Hessey and that means that we have honestly a fairly even game with the only downside here for Hesse-Gimbo being that there is no gateway at home. So this is something that people don't realize, okay? People will look at a situation like this and they'll think to themselves, okay, I stopped the rush, I am now naturally ahead because I stopped the rush. But that's not how it works. You can be ahead in certain things, but be behind in others. Right now, for example, we actually see that Hessey Jimbo is up to workers and only has a slightly slower nexus over here. So the only thing that Hesse Jimbo right now is lacking is ground defense because he's not going to have any type of gateway units out. This is the area in which Riley is going to be ahead. and this is the area in which he will need to kind of capitalize in order to get further ahead or to stay ahead. If you don't capitalize on the only lead that you have and you, Krono boost the stalker, build a battery for God knows why. Like, this makes no sense. This battery is absolutely idiotic. This is very, very dumb. It makes no... Like, you know there's no gateway. You're scouting that there's no gateway. The first threat that's going to come here could only be an Oracle. That means that a battery on the local. ground here is completely nonsensical. In no world does this make any sense whatsoever. This is actually idiotic. This is 100 minerals wasted. It could have been a way faster second gateway, which would have been great to have to kind of match up with warpgate finishing up. You can get a lot of stalkers. Maybe you can then pressure with stalkers because your opponent doesn't have any freaking ground units. If you would have moved across the map with your first stalker, chrono boosted your second stalker, maybe you could have forced out way more cannons. Maybe you could have killed a bunch of probes as well. These are all things that definitely coulda, had you just moved across the map with your stalkers, which is where your lead is in. Right now, you don't actually have a lead in very much of anything. I think your tech is actually better because your opponent is opening up with Phoenixes for whatever reason, and you're playing Twilight Council. So I think your tech is nicer, but you're not producing workers properly. You're not chrono boosting workers properly either. I think the Chrono Boost went on the Twilight Council here. Once again, you're still not croning. On the other side of the map, well, we have quite a few workers, 33 versus 30. So we actually see that Hesi Jimbo is now up in economy, still kind of down when it comes to map controlled. Because there's only a single Phoenix out. There's going to be blink soon enough. There's going to be a lot of stalker. So Phoenix is shouldn't be capable of dealing a whole lot of damage. And taking a third base, playing pure air units is practically impossible. Like it is really, really difficult to do. It is really difficult to do to take a third base when you're messing Phoenix against someone that opened up with straight blink. If this was Stargate into blink, then maybe it's possible. But going straight blink against your straight Phoenix, that is freaking hard. Okay, now we get two more gateways. And here you always got to be careful as a toss to not fall into the MGMS mistake. This stands for the more gates, more strong. Simple little acronym there for the Protoss players. Now the MGMS, the more gates more strong fallacy, is one where you believe that just Because you build more gateways, you actually have a stronger push. This often ends up not being correct. So if we're here maximizing for a timing with these two gateways, we should be hitting in, well, first warpins is going to be in about 20 seconds from now, then the next warpins in 23 seconds after. So you probably want to hit in about 50 seconds from this point on out. And you want to hit constant warpins and you can't build a third base. Okay. What we're seeing here already, which is kind of what I expect is we're seeing a dark shrine being added in, we're now seeing a cannon being built as well, and we see a probe moving over towards the third base. So Gateway is now finishing up, and they should morph, or they should warp a stalker immediately. If the goal is to push, they have an as strong push as possible. Every single warpin needs to be hit. Instead, we get a Nexus. Now, if you had wanted a Nexus, what you could have just done is build the Nexus before you build Gateway 3 and 4. You haven't used them yet anyway. You've only been using these two gates a single time. Right now, I don't even think you should be using these two gateways because you should be focusing on getting more probes out, getting more upgrades out. I pray to the Lord that you end up canceling this dark shrine. So really these two gateways, these 300 minerals you invested in here, so far haven't benefited you one bit. They've been completely useless up until this point. Completely useless. You could have had more units, taking a faster third base, chrono boosting more probes, and just having continuous production out of these two gates. I would have much preferred it. And don't forget, this is not a silver or a diamond or a gold or a platinum game. We're watching a high masters games, 4,400 MMR on the NA server. This is some of America's finest, okay? These are some of the great minds that America has to offer. Now we're seeing, look at this, three more gateways being added in. Despite these two gates not even having been used once, we see three more gates. What would I have preferred here, you might ask? Well, let's once again just analyze the situation. something that people tend to forget to do and something that Riley definitely is forgetting. What he needs to do at this point is realize, hey, my opponent has an army that can't freaking kill me. Phoenixes can harass, they can defend, but they can't kill people aggressively. It is impossible. What you could have done, rather than building these three gates, is take a really fast forward base as well, continue chrono boosting worker, maybe even getting a second forge of some sort, and then maybe maximizing a very efficient four-based. timeing attack where you have 75 workers, you're going to get up to 12 gateways, which are constantly pumping out units. And you can do all of this while still putting on more pressure than you currently are doing, because you literally haven't warped in a single unit, except for a century maybe, ever since you added Gateway 3 and 4, which once again have been completely useless. I'm afraid that Gateway 5, 6 and 7 are going to have a very similar fate there, and I'm going to be completely useless, even going to throw down an 8th gate, a Templar Archives over here. I much rather would have seen you get more of a lead when it comes to the eco and continue a stalker production from a low gateway count. More workers, more workers. Almost always the answer. When you're dealing with someone that is turtling hard, you want low production, high worker production and maximum amount of unit production as well on the facilities that you already have. I'm not entirely sure how this is possible either. You literally have nothing to do. You're not harassing. You're not on the other side of the map. And yet your opponent flies in, managed to kill 10, 12 workers all at once. Literally your only job in the past six minutes has been to stop this, and the one time your opponent decides to move out, you kill two phoenixes and lose freaking 15 workers, which is kind of impressive by itself. Your opponent, by the way, still stuck on two bases, but I'm not so worried about that because your opponent also has more income at the moment. 1,800 minerals a minute, 600 gas. Don't ask me how that is possible. I guess you're not mining any gas from your third. and you just simply have less pros than your opponent. Now we start moving across the map, and you've managed to, well, achieve the remarkable feat of having less stalkers than your opponent has Phoenixes out, eight minutes and 40 seconds into the game. This is definitely something that you could be very proud of, because I haven't quite seen that before. Walk into a stasis with half of your stalkers, very nice. Phoenixes turn around. First Voidre and Carrier show up. and you basically lose your entire army here for free. I've seen a lot of bad responses over the years, right? A lot of bad responses over the years to Airtos. But I think this one is honestly one of the greatest bad responses that I've seen in my life. You're not rushing out Eco. You're not really going for a timing attack. You kind of play a low eco style with very little units and no timing attack. There is no prism or any type of reinforcement. It looked like you were going for a three-base all-in, yet you had no way to reinforce this push. It looked like you were going for an Archon zealot push, which I honestly wouldn't have mine so much. Archons are really, really sick against Phoenixes because they can't be lifted. They have insane splash damage. Zealots are good at dealing with cannons and batteries as well. I wouldn't have minded a proper 10 or 12 gate timing from 3 base even. I think that might have been okay if you hit as the third base is going up. But you did none of those things. You just literally sat here, got no eco, took insane damage from your opponent, and then you walked into a stasis. Now, it's possible that I've missed something else that you've done. But in my mind, these are the only things you've done so far. Now your opponent has carriers out. Now, at this point, I would say, you're almost in an unwinnable position because your eco is still completely garbage. Your opponent still has a lot of potential eco kill in these phoenixes. And the main army is probably stronger than your main army. So even without the phoenixes, if every single phoenix would die and trade in all of its energy for probes, which I think you can definitely do, the eco is so much better here for Hesse Gimbo. And the army is also going to be much better for Hesse Jainvo. Turtle and make carriers. I'm not sure if this is a complaint or if this is like a... It's just a statement. It's like just telling himself, turtle and make carriers. That's what it's like... He's using the general chat here as a kind of a way of journaling. He has a diary that he can always read. He does this in all of his readplace, my man Riley. Fantastic stuff. Fantastic stuff. All right. Four carriers out. Four more on the way. Plus one armor as well coming in. B4 plus 3. I'm not a huge fan of. Big blink forward. Once again, less stalkers than Phoenixes. Carriers are still in the air. Not entirely sure what the point is of this. You weren't even trying to deny it further. I guess you were trying to deny this, but you knew you had less, less of an army. Here comes a Stargate transition. This is the famed Stargate transition that you said would be too late because transitioning into tempest is useless. And yeah, at this point, but technically anything you can, could be doing is fairly useless. And the reason for that is because you're completely dead. I don't think it is possible to have responded much worse to this entire setup, which is kind of weird because I feel like I say that like every other week. So at some point we need to make like one of these brackets between people's responses to certain things and then make them fight against each other. We get a team of like three judges and we figure out who truly has. had the worst response against carriers. But I honestly do believe that this is pretty high up there. Like this has been fairly mediocre. Please blink into this just for a comedic effect. Okay, too bad. Just gets everything lifted instead. It feels like finally now, though, Riley Reed here is figuring out that getting a good eco might actually be worth it. Starts running around with stalkers, except it's just way too late. It's simply just way, way too late. This should have been done years ago, like five, six minutes ago. And could have done all of this as well while denying third basis. That is the funny thing to me. Minimum amount of stalkers, maximum production, minimum amount of probes. Like, literally the opposite of everything you want. Like, you know how sometimes they say that a monkey would have performed better than you? Because monkeys, whenever they get a 50-50, you know, they'll at least pick something. So there's a 50% chance. Monkey wouldn't just have done slightly better than you. You'd have completely destroyed you here when it comes to the choices. The monkey would have been fantastic. Yes, yeah, this game is completely over. We'll go over it one more time, though. Okay? In case you're wondering what the correct thing to do is against a carrier camp or really discount for any camping in general. Usually people that camp very heavily on two bases have very poor eco, and they don't have the ability to establish a third base. if you're camping on two bases with Mac or with Airtals, it's also really, really difficult to move out on the map because the moment you move out on the map and your opponent counterattacks you, you're going to most likely be losing a base rate because of two facts. One, the moment you move out and the opponent base trade you, it means that the opponent gets to shoot your buildings first. They initiate the base rate, so they start by killing your buildings. And second of all, because you've been camping on two bases, you have less bases, which means it's easier to clear all the buildings as well, for the person who isn't camping. And this is also most of the time going to be the way to beat a turtling player is by getting better eco yourself behind it than getting a lot of often cheap units that if your opponent threatens to move out, you can pay straight with. And then once you have your eco set up, you're on 85 workers, you get all your gases saturated and you start transitioning into the actual counter of your opponent's army, which in this case could either be double-forge, Arcon Zealot Stalker and just A-moving into your opponent's fortbase the moment they try to get it with like 16 gates. Do you have double-forged, good upgrades? This can definitely work until disruptors are out. At that point you can just transition into Tempus. But the main thing here is that the eco needs to be very good and you need to try and deny your opponent's third base for as long as possible without really losing very much. And that would have been completely, both of these things would have been possible had you stayed on way lower production, completely maximize that production by building stalkers again and again and again and again maybe proxying one gateway across the map after your third base, so you have quicker reinforcements to that base. And then after you get your fort up and running, go up to eight gases, Charcelot Arcon, boom, you go for it, all good. Go up to five bases for all I care, just play a very patient game and go into Tempest. Boom, also completely fine. The worst thing you can do is having some half-garbage stalker attack walking into a stasis word, losing your entire army, while two Archons are still idling at home because you didn't think of building a prism or a gateway and a pylon. This is absolutely not the way, my dear friend. Like I said, you've done absolutely every decision you had, every path of the three of choices that you had, you went in the wrong branch. You know, the rotten branch, you fell down the tree, and that's just how it is. And you, my dear friend, Riley Reed, you, you suck. the way it is. All right. That's also the way it is for this episode and that's going to be it for me. We did enjoy this beautiful game of StarCraft 2 and this IODIS replay. If you did, don't forget, did the like button. Subscribe to the channel. Send in your own Iodis if you do believe that something is truly imbalanced and we'll get back to you soon. Ciao, chow."} +{"title": "Banes Go Boom, Why No Win?! - Is It IMBA Or Do I Suck?", "description": "Does Terran really need no micro? And is it unfair that Zerg players have to make decisions? This and more in today's episode of STARCRAFT TODA.... Ohh, wrong format! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/xWfuldQaDSs/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "xWfuldQaDSs", "text": "Hello, Captain. Terran is not balanced. It is incredible how little effort Terran can put in macro and still come out of it fine. Why do I have the balance between making drones and army, while Terran can just click on barracks and spam marauders and drop some mules from time to time, which gives infinite amount of money, by the way. Those animals doesn't care about microing because their units are cheap and trades incredibly efficient. even if my bailing connects, it doesn't matter, because traits are going to be even at best. Terran doesn't even need to tack up. Why do I have to make investor Viper and he can stay on pure marine tank and maybe add some ghost to counter all my spellcasters? Am I so bad at the game? Or is Terran not very balanced race? Tell me. This imbalance complaint form was sent in by Kildren, a European diamond at 3.7K MMR. whether Terran is not very balanced or if he sucks. Let's find out. Alright and here we go. Kildren versus H-T-U or H-2. I'm going to stick with H-2 for now. Opened up with a reactor first opener into a CC while having a lot of gas as well. So I believe this did come from a gas first opener. Meanwhile on the other side, with Kildren we have a Hatchery first opener. into what seems to me like a gas and a pool. Both overlords make their way across the map, looking for a little bit of scouting information. Of course, these days with Terrans opening up with Tourex quite a bit, with the Triple Reaper, I think going for a scout in the wall is a very good move. I like how Kildren does this. Either is aware of the meta, or this is something he's always been doing. Either way, I'm kind of fond of it, to be honest. We have a, like I said, a factory for H2 coming down here. Now, of course, with these first two marines popping out, Kildron actually does need to be somewhat careful as he's going to pop in, seize the two Marines now, and starts running away for its dear life. Right? Please, run away for your dear lives? I wonder if you're going to make it out. I don't think so. Usually flying towards the barracks where Marines are being produced is not the optimal play. It sounds bad, but you probably just have to fly in this general direction. Is there a pillar here somewhere? I think there's one here. Okay. Maybe you should have gone over there because your lings maybe can come and help in time. At least they're going to get one Marine here, I think. Maybe even two. Nah, just one. One Marine will go down Kildren's supply block. Why are we supply block actually? No offense. But, no. Actually, freaking offense. Okay. Two minutes and 30 seconds into the game. Now, I am not a brilliant person. Okay, you don't have to be a... a brilliant person. But if you're seeing two marines here and you know your opponent opened with reactor first, the next two marines are about to pop out. This overlord, if you're flying it into your opponent's main base, reasonably, is probably going to end up falling. I don't think it is a bad move to at this point already add a new overlord so that you don't get massively supply blocked. Now, this might just be me being brilliant, but I think the moment it dies is not the time to start preparing for it. This is like starting to prepare for a nuke the moment it lands or the moment it gets launched. It's like it's too late. There's no time to build the bunker anymore, my friend. That time is now five years behind us. I know they often say the best time to plant the tree is 20 years ago. The second time, second best time to plant a tree is now. That is not the case when it comes to nuclear strikes. If you are going to get nuked, the second best time to build a nuclear bunker is not now anymore because it will not finish in time. It's the same with an overlord. It didn't finish in time. You're supply block for no real reason. You're also mining way too much gas, which I don't really like, actually. What are we using this gas for? I don't quite see it. The standard is the plowl of gas so that you increase your mineral income, which is the most important thing for Zerg in the early game. I've mentioned this so many times, but as long as people are going to do it wrong, I'll have to mention it again. The only thing that produces economy are minerals. Minerals produce economy. Queens, Overlord, hatcheries, drones, all cost minerals. Gas is for tech. Gas is for better units, higher tier units. But anything eco-related minerals. And thus in the early game, it is your goal, especially as a Zerg player, to increase your mineral income as much as possible. That's why many players pull out of gas the moment they start speed. At least pull two workers out of gas, sometimes even three. I have seen it. Now, our Terran player here is opening up with a hellbet, push, this is fairly common as an opener from Reactor first. I do not expect Kildren to be aware of this, because Kildren also wasn't aware of pulling out of gas is a good move. Kildren wasn't aware of an overlord dying. Maybe you want to, you know, preemptively build the next one. However, there's four queens in position. There's five queens. Mettafeck isn't really healing. This isn't going to be great, but it's going to be a halt. Actually, it might just be great. Queens kind of defend for themselves, especially if the Mendevec is just seeing the sights, I guess. Not quite sure what that Mettabek is up to. I do like the target fire here on individual Marines and just letting the halberts go ham in the drone count. If these helmets were being controlled about 10, 15 seconds earlier, I think 12 drones would have ended up dying here. This would have been still a non-successful push for the Terran player, but it would have been kind of annoying. Now, we have 700 minerals in the bank currently for Kildren. We have about, well, 300, but some of it just got spent. So it's not entirely fair to pick this moment. There's just more money. And this is important to note, as one of the things that Kildren said, was that I have to make a decision between army and drones. Now, while this is true for Zerg, especially later on in the game, at the start, this isn't actually true. This is completely false. The queen makes it so that you don't have to choose. You just build drones and you build queens at the same time. Queens don't cause larvae, and you can thus just produce them while also continuously building drones. What is this hydra timing? This is not real, right? I've never seen a hydroless den pre-Ford base, and I've never seen a hydroless den pre-Evo chambers either. This is extremely rare. I'm not familiar with this strategy. Usually when I'm not familiar with a strategy, I try to not comment on it, like especially if it's higher level games, because it could be that there's something brilliant popping out of this that I'm just not aware of. I'm going to give Kildren the same courtesy. I'm going to extend the same courtesy here until I see what this fast hydra then achieved, and also until I see what it stopped from doing, like did it stop any extra upgrades coming in early because he was spending money on, what is it, muscular augments and grooved spines and the money for the hydra then. Or did this Hydra then, you know, maybe there was a huge purpose here. Maybe it's a Hydra Bainbrush without any upgrades, which I haven't seen before. I'm also no clue what this Terran is doing. Weapon Rift upgrade here for the Battle Cruisers. Is there any... We have one battle cruiser out now. I think the moment this happens, you want to throw down a spire and probably send an overseer into your opponent's main base, because you have no clue what's going on. This could be like some weird triple starport. your opponent could also just have brain damage and just build a BC for banter. Or it could be a YouTuber who's, you know, one random battle cruiser into standard play challenge. It's completely possible. It could be anything at this point and you need to figure it out. And thus, I really do recommend sending in an overseer scout. I like the, I like the spire. Even if it is quite blind, you see a battle cruiser and I think this is a safety, like a safety precaution that you pretty much have to take. Now you do get that battle cruiser down with your queens. Honestly, pretty well done. You have a bunch of cash in the bank and I think a lot of that cash should be getting translated either into drones or into more units at this point. Now there is another real cool trick as a Zerg player and that is adding production. Rather than adding three roach warrants like you would have to do with your Protoss or Terran, you just add more hatcheries. You can build those hatcheries in position but we see a lot of top level players also just build them in their main base. Dark of course known for having triple hatcheries in his main. I know Lambo likes to build it in like some random location over here because it's quicker reinforcements. I'm sure there's some scientific reason for it, but just build them wherever. If you're floating money the entire time and you feel like you need to make a choice between drones and units, despite constantly floating 1.2K minerals, then yeah, maybe it's good to add a little bit of production. If a Terran is struggling spending on two barracks, I would also tell him to go up to four or five barracks. If a Zerg is struggling to spend money on four hatcheries, go up to five hatcheries, go up to six hatcheries. I don't give a crap. You have plenty of queens already, so I wouldn't recommend spending money in those anymore. You also have plenty of larva, actually, 19 larva. They're just not being used. I'd also like to make a shout-out to the quick Hydra then that we saw here, doing absolutely nothing. So far, Spire is out and is starting six corruptors. Now, this is an absolutely beautiful example. as to why I believe you should have sent in an Overseer Scout here. This is a good run by the way. Holy crap. It did big damage there. Now, why did I say an Overseer Scout? Overseer Scout is because the spire response is basically free. Your opponent built one Battle Cruiser and they build a fusion core. If the Terran transitions out of Battle Cruiser altogether after that one, it still was okay for you to have a response in the spire because it is less money for you to invest into a spire than it is for them to invest into a battle cruiser and a fusion corps, and in the time of the starboard that it takes to build a BC as well. However, if your opponent is not adding any extra battle cruisers, you don't want to build anything out of that spire. You don't want to get plus one. You don't want to get six corruptors because they're going to be practically useless. That is why the overseer is so darn important. If you get the overseer scout, you see, hey, my opponent is a clown and he's now going triple factory into five barracks, getting six corruptors n plus one on your air unit is definitely not going to be worth it. You could still play Muda if you really want to. I don't think that is the correct call necessarily, but these corruptors are definitely not the correct call. Like they're countering nothing here, except this one BC. Did he build two BCs? Yeah, two BCs. Except this one B.C. But I'm pretty sure at this point, you could have just held that with Queens or even half a spore in position anywhere. I much rather would have seen a Hydra Bane follow-up. Now, you're continuing to add more and more drones, which is kind of weird because you're already saturated on three bases. Hell, I believe you're already getting oversaturated here. And as a result, now you start long distance mining from a fifth base. These guys are also gone on long distance. Yep, they are, aren't they? A couple of them definitely are. This base is toast. Take out the fourth base, which is quite nice, I think. Good job. I'm proud of you. You did well, son. Haven't quite scouted the other base, though. there's already a different fourth again and despite having so many workers the difference in income is actually relatively small because you don't have enough bases to mine from I mean your long distance mining is freaking 16 workers over here your upgrades are really slow it's kind of funny because you said you need to make decisions between drones and units but you don't have to make decisions between drone units and upgrades upgrades are free you could be throwing down an infestation pit right now you could be throwing down you know plus two range or plus two carapace. I wouldn't mind carapace against a full bio army, but you're doing none of that. You pretend that like Zerg has to make choices between these things, but your macro is just bad. And it's fine to admit that your macro is bad. Like, you're just not very quick. That's okay. But don't pretend that the reason that you're not getting everything is because you have to make so many decisions, you know, and you don't know what the right decision is and you constantly need to scout. Mate, you aren't scouting at all, and you also are not making decisions. You're just not doing anything. This is like being faced with a hard decision and just freezing in your chair and looking at your screen starting to shake for like 10 hours. And when your boss comes in asking, hey, what have you been doing? It's like, making decisions. Leave me alone. It's like, okay. Back to work you go, son. It's like, you're just floating a crap ton of cash. You have larva available. You could have been tacking into anything else. Yet you didn't do any of those things. You haven't been scouting either, which isn't a larva decision either. there's just a lack of APM or a lack of understanding that you need to get something done. Croptors do actually get some kills here on Metafax. I love that they go back despite there still being one MataVec around. I'm not going to flame you too much for this. Because honestly, despite all of your failings as a player, you're still winning this game. Queens have held the backline properly. Bailings have connected with the bio. You came in from one angle the entire time, so the fights weren't even that optimal. But they were good enough because quite honestly. Honestly, your work account is very impressive, especially for the level that you're playing it. I don't think a lot of Zergs get to this high a drone count. Your creep threat also is actually reasonably good. So all of your fights, or almost all of your fights, are going to be partially on creep. Now, would this situation be much better if your hive was done, you had two two done, your adrenal glands was on the way, and you had some info on what your opponent was doing base-wise, as well as army composition wise, sure, all of that would be better. But for now, I think your position is completely fine, as long as you manage to spend your money in any way, whether that's going to be drones or units. I don't even really care personally at this point. Like they were getting another hatchery over here. I wouldn't mind seeing four hatcheries being plop down in your main base, though, at this moment. I wouldn't mind seeing you go into hive. I wouldn't mind seeing you get upgrades once again on things. It's just all really slow. This is a nice engagement. Coming from the back as well with these lings, getting the tank fire in there. Bainlings all nicely into the tank. Love to see it. These bad boys. It's going to get taken out for free. Happens to the best. So your control is fairly mediocre, to be honest. I haven't really seen too many good moves. I like the Ling flank, where that was about it. It feels like you're A-moving your Bainlings with your Ling army as well, while Bainlings most of the time should just be move commanding past Marines and then exploding on top of them when they reach them. Tends to be a better thing than A-moving into tanks. Once again, this is a good fight for you though. I'm absolutely not worried at all for your position here whatsoever. You still have a lot of cash in the bank as well. moving into Hive, which means that the Ultra Cavern is closed by. Now, the beauty of the Ultra Cavern is that you need to have absolutely no macro ability in order to spend your money once you have ultras. Like, if you get like seven larvas and you have enough cash, all of this money will just pop disappear like that because ultras are freaking expensive and they just cost a single larva. I still haven't quite received the update from the Lord Masters, how it is possible that a single Roach comes out of the same larva as a single Ultra, especially given that the time, the time difference of building is relatively big, but not big enough that something the size of a roach could then grow into an ultra. Not quite sure how the evolution worked there, just find it all a little bit suspicious. zerga bow at work once again. Ten overlors on the way now. Some nice oversaturation at these bases. This is not necessarily an attack I completely approve of. Usually I would approve of this, but we need to keep in mind this. situation that we're in. So just think about the spot you're in right now. Okay. You're a Zerg player. You have 68 army supply against 88 army supply. Okay. The larva count available is 11. We don't have a unit we can produce that is very expensive and cost little larva. I guess the best unit would be the hydra list here, but we don't have an ultra and we can't move these hydras into lurker. So we don't get a real fighting unit. Usually I'd say with this amount of bank and with this amount of workers, taking out a planetary is good. But the moment we lose these banlings, we don't actually have a defensive setup anymore. Like we hardly have any units around that can truly defend. We have a couple of queens, but actually this guy's still in one-one. Maybe queens are still going to be somewhat okay in that case. But you always got to be real careful. So even if your eco-situation is good, you need to think, hey, how quick can I reproduce and how much am I going to lose after, you know, making a move like this? Yes, this was technically great. and you could probably leverage this in the future. But for now, what is it actually going to do? I love this Ling run by. That's a good Ling run by, especially if you would have continued killing SUVs. That would have been real, real good. Greater Spire? Not a huge fan of the Greater Spire personally. Here come the Baines once again. It's kind of A-moving in onto tanks, onto marauders. I guess that's the only thing really available in the army, so it's not weird that they're going to be hitting marauders. and these guys. Against very marauder, heavy armies, by the way, it can be quite good just to get a very heavy link count rather than getting too many banlings. Because lings are quite powerful against them. I would not recommend losing all your queens for free either. Something I generally, you know, I fight against. When I'm a Zerg player, it's like, eh, don't think that's the brightest thing. This is not a good fight either. This is not it. Not a very good fight at all. Still, this situation should somewhat be, There's a lot of cash in the bank. We have 13 larvas still remaining that aren't being used, now get turned into 26 lynx. We have hydras on the way. And the upgrades are also not great for Terran. I guess they're also not great for you. It's just a very confusing game this is for me. It feels like you constantly have such a huge bank, but then you're constantly not building the things that I feel like you should be getting. Just continue on Ling or Bane. just move commanding into or a moving into marauder tank. I think we're allowed to transition, but I don't think we should transition into Brutelords. The problem with Brutlords is that it slows the game down from your side so much. It makes it really difficult to make defensive rotations because the Brutlord has such a low speed. It is good if the game is very stable and the Terran is on like a ghost Thor army, which makes it hard for them to rotate as well. But right now it's very easy for them to rotate because they mainly have a bio army, while you still are trying to get outside bases. You can never defend outside bases with brute lords, because by the time you show up, this bio army is going to have taken out five bases, and then they just run away from your brute lords. You don't have fungal to keep them in place. You don't have lurkers to defend any of your side bases either. Terran actually is 16 minutes in starting the 3-3 upgrades as well right now. She's going to take out two bases. And for the first time, I think, in the entirety of this game, Terran now might actually be pulling I had economically. Because yes, you still have a very good work account, but you're mining off of, well, half a base over here, a single mineral patch in here, four patches over here, and well, still about seven patches there. So this is the first time you're actually in some serious trouble. The first time in this entire game, I'm somewhat scared. A, because of your army comp, and B, because you don't really have the eco anymore. This base is now being constructed, but that's going to take a while. adding more brutal or slowing your army down even further. This base does get cancelled. Once again, you have no clue if there is a new base here. You have no clue if there's a base on the bottom here. You have no clue if there's a base right in the top bottom, sorry, the bottom right side as well. Like, you literally have no info whatsoever, and you're just going for it. Which almost never works for Zerg. Like, for Zerg, it's really important to take out mining bases and that these mining bases can be replaced quickly. Because then you can create an eco-lead and then over time, if you trade somewhat closely, which you have been doing, to be quite honest, then life should be okay. It's also a very odd army composition. Not a huge fan of doing this fight in range of the planetary fortress, who already has 32 kills right now. Majority of them coming from, well, this little bit of a fight in the past 35 seconds. Planetary overtime get a lot of kills against like the smaller Zerg units specifically. Even against bigger Zerg units, they're pretty okay against Lurkers too if Lurkers aren't in big enough numbers. 23 Baines coming in. We have adrenal glands. We don't have the 333 upgrades. There's not enough cash anymore for the 333 upgrades either. Now we get 15 more workers. It feels like you don't quite understand what kind of arm you need in order to defend. Such a spread-out amount of bases. Like, it's obvious to me that this is not really high. you can be playing. This is a nice run-by. Or well, this would have been a very nice run-by if you had... If you had more units back up here, back home. This is a good run-bye. Actually, I still like it. This was a good move overall. I do enjoy this. I definitely do think that was correct. The problem is just that the rest of your army is such balls. Actually such balls. I would love to see just a couple of ultras or a couple of lurkers, some type of late-game unit, maybe using Vipers. I saw a Viper being constructed earlier. but I don't think it ever really cast a spell, either for parasitic bomb or blinding cloud would be huge. Not banings do get some decent connections here against the Marines as well. Now you have a pure Bane army, and the majority of your opponent's army is going to be Thor tank here. You can't really efficiently trade against. You're actually A-moving into Thors with Baines. That is never a good sign. I think now you're actually kind of dead. Ah, come on. Is it repair-a-mules or Manner Mules? It's kind of Manner Mules, isn't it? Maybe he wanted them for repairing and then forgot about it. We'll give H2 the benefit of the doubt. I don't like Manner Muelers. I really, really dislike Manner Muleers. They're pricks. Ech. Not a fan of that. Some nice Brutlord transition coming in once again. Against Thor's. Not the most brilliant pick. Yeah, this is the type of game where I look at it. And I think to myself, the Zerg is actually a better player, right? Like, mechanically, I don't think this was close. You're so B-NAT? I don't know what that means. But you're Terranx-D. I forgot the G-G as well. I don't know what the B-NAT means. It's probably one of these cool abbreviations that the kids use these days. I don't know any of them. But yeah, it's like one of these games where you look at this, and mechanically, you can see that this Zerg has. it down, you know? He spends a lot of time practicing against the AI, injecting, creep tumors, all of that stuff. However, StarCraft 2 is still a strategy game. And if your strategy sucks massive balls, then your gameplay is going to suck massive balls as well. And I think that's kind of what ended up happening here. I think in the very, in like the later stages, especially if you're struggling to spend your money like he was, I think you need to get some type of transition unit, whether there's going to be a lurker or an ultra. Like these units real easy to control. They're nice to use. They're quite expensive because, let's face it, despite having good mechanics, you were still struggling in spending your money. And on top of that, actually, your upgrades also were very poor, the entire game. I mean, we're 20 minutes in, and at the end, all you had were 2-2 upgrades for your ground units. You definitely had the resources available to continuously be upgrading that, yet it wasn't happening. Why? I honestly don't quite know. Like I said, mechanically seemed completely fine. maybe just didn't understand how important upgrades were or how important it was to tech into a different unit comp. Like you're playing against someone that, I think this theorem was on three factories, which is something that never got scouted, of course. But the moment you see that, then it's like, okay, that's going to be a lot of things. It's going to be a lot of doors. Perhaps I'm on some higher tech myself as well, whether it's going to be vipers or mainly just vipers. I would really would have loved to see vipers here. And like I said, Lurker Ultra also would have been good. Overall, yeah, what can I say? say good macro when it comes to producing workers, good macro when it comes to, or good mechanics when it comes to spreading creep, when it comes to building upgrades, it wasn't good enough when it comes to making sure that you have production so that you can continuously produce whenever you need it, not good enough. There were a couple of times where you made a decision to basically do a run-by, like you see Serrell or Reynor do, except then you didn't have the backup that they usually have. Whenever they go for a move into a base, they make sure that if there's a counter-attack, they have enough to at least catch that counterattack. And I think that often went wrong for you as well. So yeah, I don't think this was imbalance as well. I think there were so many things that you could have so easily fixed that would have given you such a major win in this game and just really basic strategic things, like switching composition ever so slightly, rather than Brut's Ultra or Lurker, or just getting upgrades. Sorry, my friend. It is not Terran that is in balance, but instead it is you who sucks. And that's just the way it is. All righty friends, that's going to be it for me as well today. I hope you all enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget, hit the like button, subscribe to the channel and see all of you next time for a new video. Thank you. Bye-bye."} +{"title": "YOU SUCKS", "description": "And that's just how it is... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/R7h0f_MiF7w/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "R7h0f_MiF7w", "text": "Zerg is Imba. I don't understand how my opponent won this game. I just don't know. We have a fairly even early game where I managed to get away with a slightly greedy third nexus before second gate in my hero style opener. He only manages to kill eight probes with a large attempted link flood at my third and natural. Meanwhile, I still have six drone kills to my name with my oracles, putting him behind. Once my upgrades finish, I move out and trade efficiently during the midgame, even killing 20 workers with one run by. I was ahead in every possible way. I have the game in my hands. Surely only Serral would be able to come back in this game with superior multitasking and skill, right? Apparently not. As there was nothing I could do to stop his Roach Hydra Ling army of smaller value from A-moving to my Ford base, fighting into a battery overcharge, and, dot, dot, dot, winning. I don't know why this is possible. Even my opponent, Chu Chilla, is stunned at how he managed to win this game with a simple A-move. Perhaps if I had three more gateways, I would have been able to hold this ape move from my opponent. But this is a tiny mistake compared to the multiple blunders of my opponent. My opponent made so many blunders, so many more blunders than I did, but still won the game. Surely, this is imba. Or do I suck? This imbalance complaint form was sent in by you. A player called you on the North American ladder in Grand Master, 4,815 MMR. And he says, Zerg is imbalanced. Or do I suck? And we're here to find out. You and I. You versus Chewilla. Oh, what a game this is. A game for the ages in which we have you, a Grandmaster player, starting his pylon. 45 minerals too late. And on the edge of getting 50 minerals, that is a pretty significant error already at the Grandmaster level, but we'll forgive him for it. He was, from what I've heard. Yeah, he was switching his music on Spotify. And then sometimes this type of stuff happens. You know, he was still in the lobby screen playlist. You know, the loading screen where you're trying to find a match. But now he's in the in-game playlist, you know, as a true bangers, like R&B from the late 90s. That's what you truly vibes to, at this moment at least. And specifically when it comes to Babylon. Such a 90s R&B vibe, if you ask me. And you definitely agrees. Open up with a Gateway Scout. This used to be called Enlightened. I still believe this is Enlightened. These days, every single Zerg player opening up with 14 hatches, 15 hatches, making sure that you can't block their natural anymore. So I understand the Gateway Scout. You don't want to block against this because your probe doesn't get to block anyway, so why even bother trying? You might as well give up altogether. And that's exactly what you did over here. Mining two workers in gas rallies a worker towards the third. Forgets to start his 20th probe. Happens as well as switching a song. So Mariah Carey came on. It's not what he wanted at all. Now builds a Nexus at an appropriate time, and then throws down that cybernetic score. Three in gas, this is just... Oracle build. It smells like an Oracle build. It looks like an Oracle build. This is an Oracle build. Another big giveaway to the fact that this was an Oracle build is the fact that he stated that he built oracles in his imbalance complaint for him. That makes these reeds significantly easier for me. Majority of the time what we see here is a pylon forward. Instead, we're seeing a pilot further in the back. I'm not necessarily opposed to this. I really am not. Most of the time, Zerg players will wait with their Overlord Scout until they see what comes out as the second unit. If the second unit is a stalker, they will not go in with their Overlord to Scout. If the second unit isn't adept, they'll go in with their Overlord to Scout and confirm what the actual tech is. Now, this Zerg player is a little bit different, Chuchilla. He says, hey, I actually want to figure it out right away. I don't care so much about whether your Kronaboo. your gateway, how many gateway units are going to be building. No, I want to know what tech you have. And in order to get that info, I am perhaps going to sacrifice my overlord. Because if that first unit is a chrono-boasted stalker, you could be in a little bit of trouble with this overlord. So this move carries some risk, but it is a risk that pays off here. The first unit is going to be an adapt that is non-chrono-boasted. Two lings make their way across the map as well. We'll poke up here. See that the adapt is still in the wall. This is a very standard opener here. Is it? Yeah, very standard open. For a second I was thinking, wait, this is Cretechumor too early or is a Criptumer too late, but I think that Creeptum is fairly at a normal timing. Two overlords here are the very weird timings. He's completely skipping queens altogether. We don't have queen number three. We don't have queen number four. Now we're starting a queen, but that is after what? The fifth overlord. This is extremely uncommon. This is actually extremely uncommon. You really never see this. He has to build two spores immediately as well because he won't have queens in time to deal with the first Oracle. I've never seen this before out of a Zerg player. That is super weird. Now, there are a bunch of lings coming out right now. We don't have a full wall yet here out of the toss. Who is playing what he called a greedy fast third base. But to me just seems like a bad build order. It's going to lose a probe here and a depth. I'm going to explain why I think this is a bad build order. You know, you guys could take my word for it and say, oh, I'm very good at the game. You're smart, he's a big brain. Attractive as well, by the way. Stop the cap. Handsome fella, for sure. I'll take his word for it. But no, I'll show you why the execution of this particular build order has been quite poor. And I think we need to go back further because we see all carnaboo's used it. Yes. here we go. This is actually interesting because I spot that something goes wrong in the build and then we can go back and find what our Protoss player did wrong here. So if you're opting to go for a Nexus before third pylon, what very often ends up happening is that you get supply block on 46 out of 46 and you can't build your second Oracle straightaway, which is pretty terrible for a Protoss if you're trying to get multiple oracles out. So what you don't want to do if you want to go for a fast third base, is chrono boost your probes like Matt. Actually, you want to chrono boost your adepts. This sounds weird, but in order to properly play a greedy build, you need to chrono boost adept rather than probes. Because if you end up chrono boosting probes, you'll see what ends up going on here. So he has the double chronos here on the probe. I think it's actually the third chrono here on the probes. So every single chrono so far has been on probes. I think if you cut two chronos, this works out. But because he's building so many workers, a lot of money is being spent in workers. and it means that the supply is going to rise much quicker than it would if you didn't do those chronoboose. Because the probe count is higher and you want to get your nexus pre-third pilot so that you have a quick nexus, this means that what ends up happening is that you don't have the supply available to either continue probe production here or to continue Oracle production. Well, ideally, you want to be continuing both at the same time. So he's going to throw down a nexus right now at 43 out of 40. supply, this Oracle pops at 3 minutes and 32 seconds. We keep that in mind, 332. Piling goes down now as well. Bampi-d-d-don. Doesn't have the cache available to full wall with a second gateway either, which means... If this Ling flood, or if this would have been a Ling flood, or if these lings would have gone in towards a natural or towards a main base, this probably would have lost you three, four workers, which would have been kind of painful, also with a loss of mining time. That's not the case. This Zerg player instead goes over towards the third base where I think he snipes the worker. But look, even right now, we see a minor supply block, and this pilot is going to finish up. What did I say? Was it 32 that I said? 332 or 337? One of the two. Whatever it was, this Oracle is going to be delayed by about 20 seconds, which is kind of a big deal, especially given the fact that the Zerg player, kipped on queens. So the Zerg player played this pretty greedy. The Protoss played this pretty greedy. Except it felt like the Zerg got away with it way more than the Tost did here. Also still going to get quite some damage here on this adept. There's only a single Oracle. This Oracle only had 25 energy, so using a pulsar beam here was practically impossible. Now needs to pull down this adept from the high ground, which means if more lings were coming in at this point, this would have been extremely risky. So he's taking a massive risk. What Chu Chila did here was a very standard move. He moved across the map with eight, I think it was eight lings. Yeah, it was eight lings. It could have been ten lings. You would have been in so much trouble. You actually would have been in so much trouble. Instead it was only eight lings and this already felt like the worst possible start here for you. I literally can't imagine the worst. Look at this. This gas is going down 20 seconds after it usually is supposed to go down on the natural. Usually it can build two gas at the same time on the natural. Not sure why the forecast isn't going down right now. I'm sure we're going to have a great explanation for that later, but for now I've absolutely no clue. Oracles have been delayed. Scouting has been delayed. There has been no scouting since the early game adept. There's been no harassment since the early game adept. Like, there's so many things here that could have been going wrong behind this. You is very lucky that Chuchilla is just playing a standard macro game. And now you're fighting against four queens against someone that didn't have overlord spread. and you get six worker kills. Wow, that is very impressive. So once again, just to make sure that we're all on the same page here, the standard amount of queens in ZVP is either going to be six queens or seven queens. Right now we're working with four queens. That means that every single base is going to have one queen except for one base, which is going to have two queens. That means that two out of the three bases are going to be very vulnerable. against Oracle Harass. And all you managed to do was get six drone kills. This is like being proud that you managed to beat a three-year-old in table tennis. But you didn't even win with 21-0. No, it was like 15 to 21. Like that's not pathetic. That's not good. That's pathetic. The kid can barely stand above the table. It doesn't even see the ball coming. He only manages to kill approximately 8 probes with a large attempted link flood at my third and natural. Meanwhile, I still have six drone kills to my name with my oracles, putting him behind. The authority at which this was said almost made me forget about the fact that 17 probes have been killed so far in this game and a mere six drones. Okay, let me revisit the table tennis analogy here, all right, let me revisit that. This is like bragging about beating a three-year-old, 21 to 15 in table tennis, but then forgetting to mention that he swept the floor with you in the next four games, 21 to 0. Like, you're so far behind right now, are you serious? You lost 17 workers to a link flood in which majority of the lings also stayed alive. Behind this there's tech going down, there's a bunch of cash in the bank for the Zerg player. What did you call it? You call it an attempted link flood. Yeah, attempted Lingflot, which also succeeded. This is like saying that Jack the Ripper attempted murder. It's like, yeah, he attempted it and he succeeded at it. It's like, what? This is not how language works. When you say he attempted a link flood, you make it sound like it didn't succeed. Like he failed. He didn't fail. This went great. He has 69 workers to 53. He has plus one on his lings. He has roaches for safety on the way. He's getting extra upgrades. Has four bases up already. Hell, you have no guess. He's killing more workers. He just killed two extra workers. You're forced to use a super battery. You have four idling probes out of the 54 as well. How is this a good situation? How are you going to get back into this game? I actually have no clue. Oh, I guess these seven drones are going to definitely help out at least a little bit. If these seven drones were just 40 more lings or seven more roaches, my lord, would you have been in some serious trouble here? Nice movement moving behind the extractor making sure that all the roaches can properly spread out for maximum damage output good control actually here by the Zerg who is supply block which is a very major error lost a couple of overlords and as a result can't produce has plenty of larva can't do anything with it can't do anything with it look how much cash he has in the bank 59 workers to 75 I actually believe that this game is technically should have been over it really technically should have been over You also call this Hero style, by the way. I don't think Hero wants anything to do with this. This is like me playing a cover of an Arctic Monkey song, you know? Oh, yellow bricks lose a risk. Quite early an escapeologist. Luke so missed. When it is. For a thousand less is better than this. Rip headphone users. And then I called an Arctic Monkey song. It's like, no. the Arctic monkeys would listen to it and they'd make sure to pull their name off of that stuff it's not theirs you know this is not heroes either hero looks at that as like what 18 stalkers 9 minutes into the game your 4th base starts now you lost 19 workers to to 25 lings this ain't mine you can keep it mate I am not touching this with a 10 foot stick holy crap this is some pretty decent control though You're pulling back actually very properly. I like the way you're doing this. I really like the way you're doing this. Pulling down stasis, denied a lot of creep and just trying to trade off creep. This works fantastic, especially against roaches without any link cover. You can just individually blink stalkers back. Pick off roach, pick off roach, pick off roach. I like that you're getting charged. I also dig that you have started your, what you call it, that your plus two has finished. I think plus three could be on the way ASAP. Going into six gases is fairly different from what Hero does. hero usually goes to higher gateway counts initially, stays a little bit longer on those four bases, on four gases, majority of the time, at least when I see him go. I'm loving these stages as worse, though. I actually think this is good, but you're still in a bad situation. You're right now in a situation that if the Zerg had the ability to spend any of his money, you would be completely dead. I really do believe that. Like, completely freaking dead. Zerg here is moving out, and it's honestly a move that I kind of understand. Although I would have preferred if there was any amount of bailings with this and if this were maxed out and if money was being utilized, if plus two melee was on the way. There's a bunch of things here that the Zerg definitely is doing incorrect. This is the Zellat Rambi you spoke about. This is actually a very good Zellat runway. So I like the way you have utilized your unit so far. There's not enough Zerg to truly kill this. The upgrades for the Zerg are probably also not good enough and there's simply not enough stuff. Half the army get sent back to deal with the Zellet run by, which is busy killing stuff. I think at this point you are actually in a fairly significant lead. You're very far ahead right now. And I think partially of that has to do with that single Zellad Rambi that you just managed to execute. Without that Zellat Rambi, I think Zirc could have done this a little bit slower, but the Zerg felt the pressure. Now, we can now look at this situation. Think about what we should be doing, okay? We're in a situation where we're up 11 workers. We have plus three on the way. We just finish a robotic facility that we're currently aren't using. We have 800 gas in the bank, which is the most important resource for ProDOS against CERC. And we have a robotic facility that isn't doing anything. Now, there's a couple of things we could do. The first thing, before you make any move, is you want to analyze this situation. What info do we have? So, do we know how many workers we have killed? Do we know how much gas there is? Do we know if there's a hive? If there's no hive, is there really any reason for us to attack whatsoever? I think the answer is no. We see that there is no... If we know we're up in workers, which is something that we could scout, we could check how many gases are being saturated. You see there's hardly any gas mining going on over here. It's a little bit suspicious. Why is that? Like why is that? Maybe you don't have enough drones. That is completely possible. I like the transition into Robo Bay as well as second robotics facility, but I would love to see some immortals here being built. There's also a lot of gas in the bank. You're fighting against an army of purely range units with no force field breakers, no bailings whatsoever, that means that force fields could potentially actually be very helpful for helping you stabilize, for helping you survive. You have nine gates available, and you have 700 gas. You warp in five Sentries. You still have enough gas to start your disruptor or your colossus transition. I'd much rather have to be disruptors, by the way, or just immortals, honestly, I also would be okay with. I am loving the way you're moving this unit. I am hating the way that you don't have a zealot run by setup yet. That worked perfectly for you last time. It is difficult for Zerg to split off units defensively if they already don't have such a large army and if they're pretty much forced into an all-in, which is kind of what you're forcing your opponent to do here. You're forcing your opponent into an all-in with these constant traits, with the fact that you are going to be up-in upgrade, with the fact that you have more workers, and you're not preparing for a defense quite yet. Yes, you have two cannons, no sentries. You decided to go for an observer rather than opting for one or two immorional. that you could have probably pushed out in the past two minutes. This fight is, well, it's probably as good as you're gonna get it. We do get a sniper on the super battery, but if there's Roach Hydra that is pretty much maxed out against the pure Stalker army and the Stalkers can't move back because they need to defend something, Roach Hydra is actually pretty decent. This is the one scenario in which Roach Hydra is pretty decent, and then you lose a fight. Like, this was a complete all-in army from your opponent, Another thing you could have done is you could have just send another run-by out. Give up your own fort base, evacuate the probes, move them over here, you take this as your new fort, send in a run-by. You still would have been up-in workers, probably would have killed another 10-12 workers, force your opponent's army back, and then you can continue kiting with the stalkers to another base. So you have these two cannons, you have this battery over here. Instead you decided to hold the position. I bet you knew you couldn't hold when you looked at those two armies, you realized that I was playing. probably too much, yet you tried and then you failed rather than looking for an alternative solution. Like sometimes in life the easiest thing isn't to go head first through a brick wall, but it's to walk around the brick wall. And that is kind of what you could have done here. You could have just ran away from your opponent's army with the mobility advantage that you had. Instead, you just bob your head into the brick wall and then you lose to a Roach Hydra Army. This is literally the only thing that a Roach Hydra Army is good against. It is against a non-splash, non-Forfeeld zealot stalker army that can't kite back. Like, these are very specific requirements that you need to meet in order to make a Roach Hydra army perform somewhat decently. And you managed to hit every freaking requirement here in the book. Yeah, impressive. Very impressive. Yeah, now you're dead. You're also, I don't like transitions into Colossus this late. I genuinely think they freaking suck. 99% of the time. You tend to open yourself up for viper abuse. You're not great against things like lurkers. And I mean, do you really want Colossus against heavy Roach Force? I'd rather just have a couple of extra immortals and sentries. You're playing against this type of army. I personally think that is better. I know that there are other tosses that prefer different things, but at least while you were attacking into the Robo Bay, you should have built some immortals knowing that you were up quite a bit and that your opponent was stuck merely on layer attack. Like, I find it difficult to believe that Choo Chila looked at this game and told to himself, man, I have absolutely no clue here what the Protoss could have done better. I don't believe this. I think that Chuchilla, I think that Chuchilla is actually just a pretty good friend. That's what I'm just going to say, okay? I think Chuchilla is a good friend of yours. Because you said that even my opponent Chuchilla didn't know how he won. It's like, well, I think he knew he just didn't, you know, he didn't want to insult you. Because the reason why Chu Chilla is winning this game is because you decided to build nothing but Stalker and Zealot while you were being all in by a Roach Hydroar Army. If you would have built sentries, if you would have built immortals, if you would have built more cannons maybe preemptively with the massive bank that you have. Like all of these things could have been freaking helpful. Maybe spend some of the cash that you had, you know, saving up for the carrier transition. All of these things could have been very helpful. Yeah, Gigi. I think Chuchilla is just a good friend. He didn't want to hurt your feelings. But actually, that makes Chuchilla a bad friend. A good friend who tell you. Chichela is like one of these friends. You've seen a couple of times at a party. You know, you drank a beer with once. Chuchilla told a funny story. You laughed at it. And, you know, he tagged you in Instagram. That's pretty much as far as your relationship with Chuchilla goes. But he's not friendly enough with you to tell you when you're wrong. He's not that type of friend. He's not that close, you know. feels a little bit awkward. He felt awkward when you asked him, like, hey, what did I do wrong? You know, it's like, well, a lot. Your entire early game was incorrect, for example. I'll take the role as Chuchilla, okay? This is what Choochilla would have said if you were a very good friend of yours. He would have said, well, first of all, your build seemed fairly suboptimal. Inefficient. You chrono boosted your probes four times, then got supply block at 46. Is that really a greedy build, or do you just not understand how the early game works. Huh? That's what Chuchilla could have said. Then also, I cut three queens from my own build order. Yet you only got six kills while building three oracles. That's pathetic. Hero often gets 20 kills while fighting against nine queens. You did an awful job. You're not worthy the name of a hero style. That's something Chuchilla could have said. It's not what I'm saying. Chuchilla could have said that. He could go on. On top of that, I went for a Ling run by, which at this timing really should do absolutely no damage whatsoever. yet I killed 17 workers because you didn't pull your workers away at all you just stood there continuing mining your adepts were safe but I'm aiming for your workers I'm never going to kill a base with a link flood because you have triple oracles so get your workers to safety and let the adepts do the tanking these guys are replaceable your probes really aren't then with a good run by and some good control you get back into the game I appreciate you for that and I think that is probably the most skill you have shown in this game but you're floating so much money. Well, you know that I'm going to all in because I don't have a hive. I don't have a high worker count. Why don't you continue run buying? Why aren't you tacking up into immortals? Why aren't you building any sentries? No static defense. Why didn't you give up your fort base when you knew that it was dead and just tried defending at your third while going for a run by? These are all the things you could have done better and yet you didn't. The only thing you came up with by yourself was that you should have had three gateways. But with those three gateways, all you would have done is just add another six stalkers. That wouldn't have saved you at all. You know why that wouldn't have saved you at all? Because you suck. That's just the way it is. Some things will never be the same. Yeah, that is indeed the way it is. You suck. You. And shout out to Chuchilla for being a good opponent. Now, that's going to be it for me today. If you did enjoy this episode of, is it Inba or Do I Suck? Be sure to hit that like button. Subscribe to the channel and perhaps I'll see all of you next time for more videos. If you have any input as well on why you think you suck, be sure to leave it down in the comments below and tell me what you think of the beard that I've been growing as well. It's not been going great, but it is a start. So yeah, give me a rating, one to ten. Anything below five, I will ban you from my channel forever. Thank you."} +{"title": "I REGRET Flaming Him... | Is It IMBA Or Do I Suck", "description": "No further comments. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/zzDV-NGqT-s/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "zzDV-NGqT-s", "text": "Terran Mac is way too strong. Every Terran on the ladder is playing Mac now and I've tried everything to beat it, but to no avail. In this game our openings were even despite taking some early damage as he lost a lot of Mew mining time. I went for Hydra Ling Bane as I thought he was messing cloaked Benji. My goal was to keep the pressure on so I threw an early two-pronged attack at him. It crushed his eco and he ended up losing his third due to bad macro. I knew I had to win quickly. So after catching him in a nice surround, I pushed my advantage. I had him on the ropes, but he barely survived. Having both blue flame and Thor's, he had everything he needed to roll over me. My lings melted and my hydras were squashed. Even with my macro hatch, I couldn't recover. So tell me, Captain, is there anything that can be done? Is there in Mac Imba? Or do I suck? Now this balanced complaint form got sent by BJHO. On the Northern American server, a diamond player with 3.3K MMR. And he asked, is Terran MacImba or do I suck? We'll investigate and figure it out together. A great little line that you might have skipped over from the imbalance complaint form is that line, he had Blue Flame Helions and Thor's. Everything he needed to roll over me. Like, this is kind of an admission of being garbage. This is, like, Blue Flame Helions and Thor's are really easy to attack to. That is not like a crazy thing. It wasn't even like he had an infinite amount of Hellions. No, it was like, he had Blue Flame Helion and a Thor. It's like, game freaking over. It's like, the guy came at me with a handheld fan, and he sneezed in my face, and there was just nothing I could do. It's like, well, this is, these are not very dangerous weapons, you know. This is not as impressive as you make it sound. This is not how you tell a good story. So I'm already a little bit suspicious. In general, there's some, I think some minor jams in that imbalance complaint form. But let's remain unbiased for now because I personally, as a, when I play Zerg, also really dislike playing against Mac. So if there's one composition, I truly want to hand that fat imbalance complaint stamp too, it would be the Mac composition. I dislike Mac players. Well, I dislike them in game. Most of the time, Mac players outside of game are perfectly normal people. I'll be it a little bit slower than regular people, but still completely fine, you know, regular fine people. That's fine five times there, just to make sure, you know, that I don't get stabbed by the group of Mac players. I bet they still have Facebook groups as well. They're a bit slow with migrating to new social media. I still be on MySpace. Guys, harsh them said something mean again, let's stab him. Yeah, then he come out. I'll see them coming from a while ago, look, because they move quite slow. I think I'll be capable of running away from them. There shouldn't be much of an issue. Right. Zurich versus... What is this kind of doing? Hello, Jeff? Jeff Festive. That is a nice name. That's his nickname that his friends gave to him, Festive Jeff, you know? Because wherever Jeff goes, there is a little party. Good old festive Jeff. He always heard, what do you call these? these little hats that you have when you're just a party hat I guess and the you know you blow in it the roller comes out I don't know what that's called either I don't even know what these words are called in touch I think this one is just the party hat I don't know the other one but you know they make a noise out per you blow in it like a little roller I don't know what that's called festive Jeff ladies and gentlemen remember that name for all your parties and weddings as well It's going to be a two-base speed opener with maybe a third if it doesn't straight-up die to this Reaper. Reaper shows up. Oh, Hatchery just goes down. Very late Hatchery, I don't quite know why. We also had double Overlord and an insanely fast layer. I'm not quite sure why we're rushing out that layer, but maybe to rush out... I don't know actually. Mute... It's not really a two-based Muda build. Well, it could be two-based Muda, I guess. There's lots of larva available at this moment. Some of them are being used. Some of them aren't being used, despite the being, well, to be larva, plenty of money and supply available as well. Here we go. Ten workers do get constructed, as Helion 1 and 2 have now popped out. We have quick stim, so so far, so good when it comes to the calls from the Zerg player that's playing against Mac. This has his opening regular stim. Nice. Third base going down as well. Terran Build Order is actually looking. pretty secure, pretty normal. We get eight lings out right now, which is a bit late. I would have preferred seeing some lings a bit earlier, either to deal with the Reaper or to deal with the potential Helions. It's going to go for a surround maybe on the Reaper, or send those lings across the map. Which is an interesting call, given the fact that these Helions are now also moving in. I say interesting call, I mean, genuinely quite a bad call. Please both players will we can. capable of dealing quite some damage to the other side. So we see what is this? Eight workers going down over here. And here, oh, we see heavy focus here on the depot. Yeah. Okay, there we go. How many was it in the end? Nine. Okay, nine workers. But... Wait, wait, wait, wait. I want... Sorry, I have to do this. I have to do this, because I remember this line. In this game our openings were even despite taking some early damage as he lost a lot of Mewel mining time. Is our Zerg player really pretending right now that he had any clue as to what was happening on the other side? He A-moved his lings across the map, they attacked the depot, these Mews could have been mining the entire time, Mews hadn't actually been landed. This C.C. has a hundred energy. This C.C. has 91 energy. No mule mining time was lost at all. Like that is the one time that wasn't lost. SCV mining time, yeah sure. Couple of Hellions going down as well. Is the game even? Probably both players are floating about 1K, so whoever spends that first is most likely going to be ahead. But the one time that didn't happen here is muil mining time being lost due to the run by. Like that is the one time that really, really did not end up happening here. Or am I crazy? No, I'm not crazy. So we have another 20 lings. going to go in for... I thought they were going to go for another attack, as he saw no units, but he builds nine defensive banlings. I'm not entirely sure what he's defending against, because he's seen that there's a single factory producing, as well as one barracks and one starport. So what the nine bains are for after just killing the last two helions that were on the map? I'm not so sure. Okay, now realizes there's no threat, start sending units across the map. This is a very odd way of playing. This is actually a very odd way of playing. Like we should be droning up like mad right now. Okay, that's happening. You could have just built 12 lings and I think you would have been fine. Attacking across the map when there's banschees out is obviously ridiculous. It does get the kills on all the Hellions. And forces once again these SEVs away from the mineral line, although I don't even think that was really necessary. Now what you do is you just build 10 lings, now eight lings and then the rest throws because there's literally once again no Helions out. Okay? That's the one thing we need to do. Double factory going down. Now our Zerg player said he wanted to go into Mesh Hydra because he thought he was playing or he wanted to build hydras because he was playing against Benches. He saw two Benches which is a very standard build opener. You think he goes for a Hydra all in every single game? just every single time he sees the two Benchie openers. Look, oh, HydraLink Bane all in. Otherwise, I'll play against Mass Benchie. Like, this guy is just a cheeser in disguise, you know? He takes any excuse. You have these people that drink has already. They eat cake. You know, I was like, oh, cake? No, I never eat cake. Except when it's a birthday or at weekends. Friday afternoon, every now and again. You know, there's always an excuse to freaking eat cake. There's always an excuse to eat cake. Just like this guy always has an excuse to play Hydra Ling Bane of all. 48 workers, but with two Evo chambers. So far, BJHO has really impressed me with his decision making. Basically what he does is he kills all of his opponents ground threat, then thinks to himself, huh, I killed all the ground threat, let me build some defensive units in case I get attacked. Then he builds the units, realizes there is no ground threat. It's like, wait, why did I build those units? I don't need them right now. Let me just throw them away to the other set of the other. map loses all of his units on the other side of the map then thinks to himself well what if i get a tag now let me go build some units builds the units once again realizes wait there's no actual ground thread moves everything across the map loses all of it this forever this is like every morning going out of your house with an umbrella and then when you look up in the sky when you know you're doesn't rain you throw your umbrella in the trash and as you do that you order a new one on amazon for you to be delivered at home tonight so you can go out with an umbrella again and the day after. Like, mate, you should have been a freaking 95 workers at this point. Impressive. Legitimately no viable threat has been made to your base except for the Banshees for the past. Well, ever since the first four cars honestly died, yet what you did is just built an insane amount of units for a threat that really doesn't exist. Like, there is no threat currently. This is just you playing against a Terran in your head. Sometimes you actually see this as well with lower level zergs where they copy the unit building times of high level zergs, but they don't copy the droning of high level zergs. So they're like, oh, 6.30, Klam would hit me with two Madafax at this. How many was that? How many do we lose into the rocks? One, two, three. No, it's not so bad. But yeah, they just think, well, at 6.30, Klam hits with two Madafax. and they see Zerg players starting to build units at six minutes. Lombo building units at six minutes, hmm, that sounds good. Except the thing is Lombo has freaking 68 workers at the six minute mark as well. If you have 29 workers at the six minute mark and your opponent is stuck on one base playing Stim into Mac and won't attack you for the next five minutes, you can probably drone up a little bit further, my friend. It's not so, you know, I wouldn't worry so much about that if I were you. Another thing I wouldn't really worry about is, what was I going to say? Well, whatever. We'll get to the end of that sentence another day. For now we have our fast-hitting attack here with a hydroling bane. This is the well-known multiprong. Actually dealing some significant damage. This is actually big. This is a nice attack as well. I generally like multi-prong attacks, especially at this level. If you can set it up, it's so difficult to defend. Attacking is so much easier than defending a majority of the time, which is why I'm also surprised where you didn't see a planetary. Planetary aids so much in the defense. Now, this is the third base, which is going to fall because of the poor control out of the Terran player. And this is still going to get cleaned up. Not being happy with enough damage. He's like, you know what? I want to kill another cyclone and two Helions and lose all of my lings. So I can produce 46 new ones. Very smart, my friend. Rather than increasing your eco-lead, just hold down that link button again. I guess technically have plenty of cash. Technically, yes, plenty of cash. also has plenty of gas over here. My goal was to keep the pressure on, so I threw an early true-pronged attack at him. It crushed his eco and he ended up losing his third due to bad macro. Now, I kind of didn't read the due to bad macro earlier. Like, I'm not quite sure if that's what we'd call macro, someone not lifting their CC. I think that's just bad, like, map awareness or awareness of what's going on. But it also didn't happen. Like, this is actually just fake news again. My man is just making stuff up here. Like, this CC, it lifted. Now, it is possible that our Zerg player here is only capable of like kind of looking looking straight and looking up in the air is difficult. And if that's the case, I do hope that our Blueserk never is going to get a job as an air traffic controller. Houston, we've lost another plane. I can't see it anymore. It is gone, gold red. It's like every single time a plane takes off. I'm not entirely sure if that's the gore. The CC just stayed alive, mate. It just floated in the air. Oh, no, is it going to burn down like this? After I made a joke about it. No. Actually, he's just repairing it. Is he? Oh no. Is he actually going to lose it like this? I'd be so sad. I actually would be so insanely sad about this. This is still, by the way, an okay situation for the okay situation for the Terran here. If he can just get a couple of good kills, there's a bunch of Banshees. If you can fight off creep here, it would be relatively useful. I'm not entirely sure how it's possible that the Terran players, has this much supply, but I bet it has something to do with the fact that the Zerg hasn't managed to drone up in the past 10 minutes. Oh, come on, please. No, don't burn down. That's actually so sad. I'll look like a prick with my jokes. Also, he must have watched the replay to be aware of this. So he watched the replay and couldn't find any mistakes after, which is impressive, because there's no way he realized this during the game, right? This is actually a good flank. I like how the Zerg is playing this. That's for sure. Is Blue Flame here yet? Yeah, it is here now. Benches haven't fired in the past four minutes as well, just flying back with the army rather than aim moving, which is kind of bad. You're going to see some disjointed attack into a third base. Every single Ling, making sure to tank the Blue Flame alien shots. This was a really bad fight. This was actually probably the worst I've seen in my life. All the units that were supposed to do something did the exact opposite. The lynx went into the Helions. The Hydra shot down a depot, and the Bainlings went for a couple of SEVs. They killed like seven SUVs. This was, I think, one of the worst fights, and the one Thor is out, so now the game is officially over. Everything he needed to own me was there. Four Blue Flame Helians and a Thor with 160 HP. He's just standing there, menacingly. Does this store have any upgrades? One, one. Yikes. 66 workers. Why does he keep... I don't understand this. It's the weirdest order of doing things. He'll get drones, units, drones, units, drones, units. Aim of into my opponent. Units, drones, units, drones. It's like, just get your round of drones. Once you have your 90 drones, you don't actually need the drone anymore. You're done with that, you know? It's off your plate. It's now someone else's problem. All you need to do is maybe send them over to a different base once one base, one base mines out. It's not like Festive Jeff has been planning on doing any harassment so far this game. Festive Jeff, you know, he keeps it cool, keeps everyone together, because that's how Jeff rolls. Next few Thor's here are coming out. Terran player once again just up in supply, probably partly due to the Mule income and due to the fact that he just has been outmining the opponent, really. Resources lost are completely even, but this is the lowest Eco-Zerg against Mac that I've seen in my entire life. Also, the worst unit comp of a Zerg. I've seen in my entire life. My man is playing Mass Hydra Ling against Thor Helion. I feel like with pure Helion, you would actually be capable of already beating this. Maybe a couple of halberts and then just pure Helion. Benji is definitely helping out as well. There's no detection for this up here either. Now the Thor's are just ripping through. Is this actually it? And this has actually been one of the saddest games I've watched in my life. The funny thing is that, yes, the Zerg traded poor in the last fight, but all the other fights were way better than a Zerg usually trades against Mac. Usually Mac, like once, it just is like a one-to-two ratio or something like this, once there's enough tanks out. This guy didn't even play tanks. He just actually built, he played Battle Mac with Thor Hellion. I've never seen this before in my life. Started with Cyclone Helium Benchie and just went into TORs and A move across the map. This is absolutely fabulous tors. I didn't know this could work. I am loving the spine crawlers over here, that's three. Definitely contributing to the fight as well right now. 58 new lings on the way as well. The only thing missing to truly complete the circle is another round of drones at this moment. He's droning at the absolute worst moments every single time and making units at the worst moments every single time as well. You could actually maybe win this fight if these guys don't turn into hell, but... Holy crap, lynx are good. Now, this is kind of what you could have done as well. If you had any amount of bainlings earlier in the fight here, you just clear all the Hellions with like eight bainlings, and then the lynx actually freaking destroyed Tors. Like, lings are really good against Thor's, and the thores will start attacking the lynx, and then the hydras actually have good DPS as well. So all you needed in that fight was just a couple of banlings, and you probably still would have won, well, I don't want to say won the game, but at least you will have won that fight. Winning the game probably requires a skill set that you don't quite have, and I'm not quite sure if you will ever acquire it in your life. Not a surround on these doors. I mean, this should be, in a way, this is kind of empowering, you know, that freaking 20 lings are taking out three tours. This is the confusing part. to me. Okay? Very often I get replays and I know for a fact that these people haven't actually watched the replay. But here I know that BJHO has watched the replay because he talked about that third C C.C. Burning Down. Okay. Like he wasn't aware of that otherwise. So he watched the replay and then comes out with the with the line, so tell me Captain, is there anything that can be done? like he's tried everything and he just can't think of anything right now to help him improve in this situation. It's like his macro has been terrible the entire game. He was legitimately, how much gas were you floating? He was floating 6K gas in the end. Six K gas. Okay, why would he need that? My man was playing Messling majority of the time anyway. He lost 343 lings. You could have mined so many more minerals rather than that gas and you probably would have had some pretty okay fight that all the fights were executed terribly as well, that's number two. The timing of droning, the timing of lings was always god-awful too. Your early game build order made absolutely no sense. And your unit comp made no sense. Like literally, you did everything wrong. This is complaining that it's cold in your house. While you don't have the heater turned on, all your windows are open, and you left all doors open. And so, like, oh, do I get warm? Why is it so cold in here? It's like, well, it's like, what could I possibly do? It's like, mate, just close the windows. Like, it's just so obvious to me. And it should be obvious to him as well. Like, it upsets me more that he watched the replay. Usually I'm happy when people watch their replays and look for their mistakes, but this guy, it just doesn't get it. It just doesn't get it. Well, BJ H.O. I think it is clear to me. that you suck, I'm sorry, but it is true. I don't think Helian Cyclone Benchy into a Thor attack is necessarily imbalanced. I think Mac is very powerful and has some potential, but I don't think this particular map has a whole lot of potential. I think you just completely messed up every situation. So yeah, you suck. That's it. All right. That will be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of... Is it in Byrdway? Sok if you did, don't forget, hit the like button. Subscribe to the channel and leave a comment down below. And I'll see you all next time. Bye-bye."} +{"title": "PLEASE HELP ME To Find This NA Barcode Player!!", "description": "I am serious guys! We need to find this NA GM Barcode player! He has some VITAL information. So if anyone knows the barcode by the name of \"LLLLLLLLLLLL\"(lower case \"L\"s) please contact me! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #IODIS", "thumbnail": {"url": "https://i.ytimg.com/vi/WwRkczBrNr4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "WwRkczBrNr4", "text": "Dear Kevin, as a North American Grandmaster, Terran and Protoss, I think tanks and marauders are broken. I had double the income, army upgrades and had very good creep spread. I started with a successful roach pressure into denying his bases with creep and land literally every fungal. Sure, I made a few very tiny macro mistakes and flowed a little bit of money, but it should not matter when I have double the army and can't break a tank position. So, are marauders and tanks imba, or do I suck? P.S., I forgot to Gigi, but I messaged it to him afterwards. Now, this IOLUS complaint form was filled in by Apple Juice, who is a 4.4K Zerg on North America, asking the very simple questions. Are marauders and tanks I'ma, or does he suck? Let's investigate. All right, before we truly get into this game, I want to point out to three things. Three things from that imbalance complaint form. Number one, rather than going for Harstam, which has a difficult spelling and people tend to struggle with every now and again, my man wrote Kevin, less letters, so you think harder to make a mistake, but Apple Juice managed to still make a mistake as he forgot to capitalize the K in Kevin. And when you write a name, you usually capitalize the first letter. So just a little bit of advice for starters here, Monsieur Appel Juice. Second of all, we got the hum, well, it wasn't really really. humble back. There was a straight up brag just saying, hey, I'm Grandmaster with both Protoss and Terran, which is really cool, but then afterward he mentions that it's on the North American level. There goes all your credibility. And third of all, let me actually, I'm going to pass it because I don't want to misquote this line. P.S. I forgot to Gigi, but I messaged it to him afterwards. And then there was one of these creepy smiley faces. No teeth, no nothing, just a regular happy phase. Oh, this creeps me out a little bit. Now, saying that you forgot to GG, but messaging afterwards, I just can't confirm this. I can't, but this Barco-Theron might be capable. So if you are the Bar-Code-Therent in this replay, or if you happen to know the bar-code-Theron in this replay, I would like to, well, go for a little bit of a man-hand. I'd like to find this person and ask them if they remember getting a G-G from Apple Juice. We're going to keep you up. We're to date on the Manhunt in future episodes as well. So if you're around 4.4k MMR and you know this Terran or you're the Terran yourself or your friends with it happens to be your brother or your sister, be sure to send me an email, a tweet, a YouTube comment or contact me on Discord because I want to know if this is true. You can't just say I send it to him afterwards. Like, Apple Juice truly is the type of guy that every single party he goes to becomes the greatest party ever, as long as there was no one else from your friend group to confirm that was the case. You know, we've all been there before. You go to a party, it sucks, you leave at 1145, you know, before it even truly kicks off. Apple Juice doesn't want to leave. Yes, you know, only go out once a week. I'm going to stick with this party. Goes home at two himself. The party sucked the entire time. But when he tells you about the party on Monday, it was the greatest thing ever. But it only started right after you left. And as long as there is no one else around to confirm that it indeed was a great or to deny that it was a great party. That is Apple Juice, just making stuff up as long as there is some, you know, as there's no way to properly check this, to verify this. And that is really the sinister thing that people like Apple Juice do. Like they just put this throwaway line in there. And I could have gone, oh, he Gigi them after. Well, what a nice guy. You just forgot the GG. But we can never confirm this. But this time, we actually have the resources. We have the people. So I ask you, if you're this barcode tarrant and you remember playing this game, or if someone knows this barcode, there, please, we need to verify this. We're going to call you out, Apple Juice. And it's too late to come clean now as well. You can't message me on Discord tomorrow. But like, oh, it was a joke. And it's like, no, you've been caught. We have you. Well, or we don't. And you actually did send the Gigi. But in that case, at least we got to verify it. So this truly is a win-win for me. A little bit of a ling run by over here. Towards the natural. I like that. I think killed one worker, lost, what, two lings. That's an okay trade here if you're apple juice. I'm very happy with it actually. Layer, roach warren into three gas. Okay. Did mention something about roach pressure. Most of the time when I think of roach pressure, though, I'm thinking of like really fast roach pressure. And with most fast roach pressures, you don't really want to get a layer because it's quite a bit of gas that could have been just four extra roaches, right? So this can be a super early roachers. It might just be, there's a build that has been gaining some popularity as of late, which basically is a speed roach all in off of two bases. Oh. Oh, no, no, no. This is a queen drop. Oh. I hate. people like this. Oh my God, I'm just seeing Apple Juice as a person in front of me right now. I know exactly who Apple Juice is, like legitimately. This dude figured out something that is a little bit niche and made it his thing. You know, it's like he's a hockey sack player. He's someone that goes bouldering and only talks about that. This is this is a one-trick pony to the max. He figured out one thing and made this entire personality. He's a queen drop. are, oh my God, it's disgusting these people. It really is. You know what's so bad about it? Like, this isn't even a bad build, but this is a niche build that works in specific situations. And this guy is just sitting around on 4-4, just doing this every single game, every single time, because you don't need any responses with that. You don't have to think anymore. You basically outsource the thinking to the build. And when you win, you can say, I've got him with a queen drop. That's so cool. And other people feel a bit bad, you know, I lost to a queen drop, that sucks. Never seen that before. And if he loses, he's like, well, I just lost with a queen drop. Like, how bad is it really? Did I really expect to win with queen drops? He's like padding, it's padding for his frail ego. You know, if he loses, he can just say, oh, well, I couldn't have done anything because the build, well, it's a queen drop. It's a niche build. It just has hard counters. But if he wins, then, oh, this guy, you can't stand him. He's just going to continuously brag about it. He'll bring up multiple times in the conversation as well. that he's Grandmaster with Protoss and Terran on the North American ladder. Now, so far this Terran player is actually doing a pretty okay job. Double bunker, double tank as well, pulling the workers. The macro seems to be somewhat fine. Oh my God, this is nice. Well, tank stayed alive for a bit longer than it should have. Marines need to come out of this thing. This Queen Drop has done absolutely nothing, by the way. This is a major investment. And so far all they've done is drop two tumors. They're adding two more in over here, but they haven't really helped with the push whatsoever. So yes, Apple Juice at the moment is still in kind of an okay position, but that's just because I think his macro is actually just better. Like he, if you would have played a standard macro game, he probably would have been way further ahead, or if he would have done a less committed roach pressure, probably also just would have been significantly further ahead. Although he still is pretty far ahead at this point. Has six queens, has one one on the way. There's no upgrades coming out of the term because the term, well, never seen this in his entire life and as a result is having a difficult time. The thing with this build is you can't continuously do it. This is kind of like the, this is like a magic trick, you know, the coin, the most simple magic trick. It's the coin from the air, you know. If you have a two-year-old kid and you do the coin from the air, they're going to be real impressed, you know, and you can keep doing that to a two-year-old kid. So they go, there's little coin from your ear. like yeah where does it come from i'm a two-year-old i'm an idiot he's like oh coin from here again oh somebody coins behind my hair where are they you know the kid is the kid is confused the kid is surprised um and you can continuously do that because you're you know you're older you're better but at some point your kid turns three there's no coin behind my hair this it's just it's just hidden in your hand actually don't know how the coin trick worked i assume it's somewhere hidden between the fingers maybe yeah it's not as impressive anymore your kid gets a little bit bored with the coin trick you know it gets a little bit bored with the coin trick. Now, the coin trick also is a good, kind of a metaphor for the, not a metaphor, is an analogous thing with roaches. I think Terrans often struggle against the first roach push because it comes as a surprise, just like the coin trick often comes as a surprise. But the second time, you know, tanks are going to be built. There's going to be a transition into tanks. And once you have tanks, when you have decent tank numbers, it becomes way harder to break a Terran. It's still possible if you've created a significant lead in the early game, which I think Apple Juice kind of has slash had. So it's still possible that we get like a big kill move out in the future. Not a huge fan here of the follow-up, the floating of 1K minerals, 500 gas. We have pathogen glands on the way right now. Usually when you're going for roach pushes, you don't get investors with the push. You use investors defensively most of the time. And you could say, well, What if he's just playing defensive Starcraft? Well, that could be the case, but then right now there should be more drones. Because this is an all-in drone count, but the unit composition actually suggests wanting to defend. So the eco and the composition simply don't really match up, which is a bad thing. Now we're going up to eight gases, which is kind of odd on it. It was just weird. What do we need the eight gases for at this point? I guess if you're building six, six Infect. You probably need it? He's probably got a lot of investors. Investors are gas-heavy. Oh, here come a couple of marines. We'll take out even more workers. And now all of a sudden, despite the initial trick, it doesn't actually look that brilliant for Apple Deuce. He still has an opportunity. There's four tanks, which one of... Actually, where's the... Where are they? Okay, two out of the four are not siege right. are not siege right now, which is definitely not going to help in the defense. Take a look at what these fungles, by the way, are going to achieve in this particular fight. Oh, look how great they are with this attack. Man, these fungles are really putting in some work so far, aren't they? At this point, I don't think the Terran should be dying anymore. It should be set up with four tanks. Oh, my God, this is so painful to watch. These two tanks up here are so painful to watch. Oh, no, no, no, not the fungles. Oh, my God, I hate when things that shouldn't work work. These fangles shouldn't be capable of hitting. Now, there's three tanks upstairs still. This actually... Okay, maybe the game is over. Oh, my God. The coin behind the ear, working again. Your four-year-old son made a friend in daycare. Took him home and, hey, coin behind your ear! Friend of my four-year-old son? That kid loves you right now. You're the greatest dad ever. You did the coin trick. Aye, aye, aye. Got him again. Okay, this game now is legitimately. over and you start droning up, which is a cool call as well. I like that. This is what I like to do as well when I won the game with an all-in is then I start droning up like a madman, saturate my fort base, get double upgrades going, you know, go into Hive or in the Protoss case, you know, start taking the carriers and mothership so that when your opponent eventually has to leave and they watch the replay, you know, they click the rewind button, they think that it was a macro game. I love that these queens are still floating around. They actually have not achieved anything. This is not a great fight either. This is actually a really bad fight. This tank has nine kills. All of those are roaches. Spread and creep on the other side of the map. I'm so creative. I do this every game. No one talks to me online because all I do is queen drop. No creep spread at all at home. This is just a weird gimmick. The point of... And it doesn't even work. The point of... spreading creep here initially is that you can connect it with your creep back home and then you have a lot of creep but if it's just around your opponent's base then it's just like a launching path for your terrible all-ins apple juice currently also is floating 3k minerals and 400 gas so maybe rather than spreading 25 tumors in your opponent's third base you should have maybe you know got an inject in at some point i don't know too busy hey you're not a coin out of your ear i'm so funny learn a car trick or something learn out the juggle i don't I don't care. Something else. Stop with the coins. Overall, resources lost 10K500 to 9,100. So Terran is ahead, but not quite as far as you would expect, especially given that it's a pure roach composition. Now, here the queens finally get cleaned up after having flown around in that overlord for about seven minutes, having achieved nothing but a couple of creed tumors that are poorly placed and will not be benefiting apple juice the moment it all gets cleaned up because there's really no creep anywhere else. More roaches! More roaches! Now that is just absolutely brilliant. Because the one thing that could lose you the game at this point is by building the one unit that your opponent has been actively countering for the past six minutes or has been trying to actively counter for the past six minutes. Yeah, and this fight... Oh, I got, these funnels are actually very good. This actually hurts me to watch as well, but I still think this was okay for Terran. I don't think Terran actually lost that many units there. Go in again, 14 more roaches. I mean, why not? We're not tired of them yet, are we? A couple of tanks in the back. Oh, this is great. 163 to 120 supply. What a fungal. This actually, this actually getting a little bit painful to watch. But despite all these fungles, I honestly still feel like the Terran is kind of trading okay. Terran also started 3-3 significantly faster, like significantly faster. And it's a lot of gas that you're losing into investors. 6 tanks are out. 5 marauders. I feel like this is a fake good fight for the ZERC. As in this is not a good fight, but initially it looks like a good one. I go so I'm pretty far in supply here. Loses all the revergers and all the investors. I actually think this was pretty bad. This looked good initially. This actually looked very good initially. Just like when your son is 16 now, comes home. His first, you know, his girlfriend, it's still fresh. You meet her for the first time. You go up to her. Go in to shake the hand. But no. What is that behind her here? A coin. She gives you a polite laugh. When they think you're out of earshot, you hear her say, man, your dad is such a loser. And your son, what does he say? Yeah, that coin trick wasn't funny 15 years ago. Dum, dumb, dumb, you've now officially ruined the relationship with your son. Man, this story took a dark turn. More roaches! Because that is what we truly need right now. There's only a single tank left over here, which is a bit. sad for the Terran. Spread himself too thin. Way too thin. And now might actually be paying the price, good splits, good pre-splits for the first time as well. I do like that. This does look like it's going to be a bad fight for the Tarran, but there's so many meta-fax that it feels like just nothing is dying. There's no real damage output. There's no bailings. There's no lurkers here. And also the roaches are down to upgrade. I'd still honestly felt kind of okay maybe. What's a real roger do? have to be rebuilt. More roaches, by the way. I think it was like 40 more that I saw finish over there. This is going to get chased. We don't have concussive shell, do he? If he had concussive shell here, that would be high tier as well. That'd be very cool. Look at his go. Come on, one more. Continue fighting. My man saw that the fight with 25 roaches, seven raveragers, and four investors didn't work against eight marauders and two tanks. Then he lost half his army. He was like, Maybe now. Now is the time for me to turn around. Fight again with my roaches. Twelve more roaches on the way. This point resources lost is starting to look fairly one-sided. Don't forget, it was 10K versus 10K. Or about 10K versus 10K. Now there is a, what was it, a 7K? No, oh, a 9K deficit. Holy crap. Favor of the Terran. New command center is being added in. Marauders, Marines rallying across the map. What? Now these roaches are dying, as they should. The matter of raiders being built and the meta-fact count is just so high that I think at this point there's absolutely no way for roaches to ever fight efficiently anymore. Yet you try. Yet you try. Continuing on with the roaches. You haven't had enough yet. Did you just detect the rocks here? That's also a mistake, but we won't look at it too closely. There's also a tiny army. Why is the army so tiny? There's not enough gas for some reason. I don't understand where all the gas is going. I guess this is going into ravages and investors and you've lost all of these. You have inefficient mining in the main, we have efficient mining. I mean there's freaking ten gases. This one isn't mining fully either. These are. these are. This is fairly odd to me. I understand how you can have so little gas. Five, five more investors. Spire. I guess it's for broodlord, which is not a great call because you have no creep, so you can't defend any of your outside bases. Now, Tullin-Lawls has finished up. One tank is going to end up dying. It's the rest of your of your Roach Army also gets taken out here. Two investors join the fray again. Oh my God. These fungles are actually painful. This is, this kind of shows how bad roaches are once the opponent has a counter, right? Despite all of these fungles, you're still losing every single fight. Like this is just not the army you want anymore at this way. Like roaches are fine with 1-1, and in some cases, if you manage to reset the tank count and have a high pushing pace, you can even go for another 2-2 timing. But after that, you really need to transition out. That's why all high-level players do that as well. The moment there's more than three tanks really and any amount of marauders has popped out, you transition either into Lurker or you transition into Ravager-Ling Bane from there. Which is just, this is just the most common type of follow-ups. 13 mutas! No upgrades on the mutas against 3-3. I think there could be four Marines with Metafax. I'm pretty sure they would be capable of taking out 13 muras if they have 3-3 upgrades. Holy crap. What is this? Ready for pickup? Holy crap. What is this? So the entire game he's playing Roaches until he realizes there's a worse unit he could be. against this army. And it is using Muraas as a fighting unit. This is actually insane. I love it. We do need to continue the story about the coin though at some point. So the Rojoin now gets taken out. Your coin being taken away. You're not allowed to have him anymore. Yeah, well no Gigi, but apparently he sent it after the game. So I'm not worried about this. Usually they say, oh, how bad matter. No G.G. No Gigi, but I've heard from a reliable source that actually he sent the G after the game. Now this hasn't been confirmed by a secondary source, but it's probably true. Who would lie about something like that? This is actually just the saddest thing. This is, and I think this happens a lot with people that open with roaches. It's because it works once, they'll continuously do it again and again and again until it doesn't work anymore and when it hasn't worked two or three times. times. And then they try the transition, but because he has no clue, he just builds random units. Like this is, this is actually an off-race Terran player. You can feel that this is not a main rays zergs, because main race zergs, they look at games from the zirc perspective. This terror, like this is a Terran. And what does he think about? I like, oh, I usually lose the roach pushes, so went for a roach push. And then what else do I lose? Ah, right, mucus are good. That's just how the brain went. But this was garbage. The follow was so extremely low tier. The macro was extremely terrible. So I hate the way investors were just sacrificed the entire time. Like they threw a fungal. It would hit. But then the investor also would end up dying. And because of the high meta-fac count and the inability of roaches to actually deal with the bioforce, it really did feel like despite all the fungles hitting, this could do nothing. That is not a bug in the game. That is not an imbalance. That is a feature. When you have an army that consists of seven, eight tanks, and an army that consists of so many marauders, both units which are pretty much the hard counter to the roach. Like, it's hard to find a harder counter. Maybe Mess Benji would be better, or like 35 battle cruisers. Like, this is how you should see it, really. People can't imagine that at some point there's a unit that could counter another. But I'll give you an example. If you were building Mess Roaches and your opponent has 12 battle cruisers, you lose all your roaches into the 12 battle cruisers, you're not going to build another 35 roaches. This is the same way you should view the... view those tanks and marauders. Like, they're a counter. They might not be as clear a counter. Like, it's not as like, oh, my units can shoot up. Oh, I probably should build a different one. It's a little bit more subtle. And that's why it probably went over Apple Jus's hat because he can't take a subtle hint. Because how the story with the coin ends is actually very, very sad. He had a final roach fight. He went to a daycare where he started pulling coins out of ears of random kids. Then he got arrested because he was getting too close to their ears, got put in Jill, and then he went to his cellmate, and he said, can you pull my finger? Pull the finger, and then Apple Juice farted. Those are the mutas. He said, you know, they said, even worse of a Joker, even worse of a trick than the roaches, and then he got stabbed. Then Apple Juice died in his cell, just like he died in this game when he tried building Muras. And that was a fitting ending to this episode, but not before I tell Apple Juice, of course, that he freaking sucks, because this was absolutely bottom tier. If you get such a massive lead for yourself, and you can't imagine building any other unit than the Roach for 12 minutes, then you 100% deserve to lose once your opponent has the heart counter. That is how strategy games are supposed to work. Okay, there needs to be some way to come back if your opponent is a complete idiot, and that's what the tank and the marauders are for. So good job. You've shown once again that StarCraft works perfectly fine as a game. All right, that's going to be it for me today. I hope you did enjoy this. If you didn't forget the like, don't subscribe to the channel, and I'll see all of you next time. If you noticed a cut in the middle of the video somewhere, which would be rare because Hamster is very good with the editing, is because some kids came midway through the recording, and they threw their little airplane, a toy airplane on my roof, and I had to get it off. This way I also was a little bit more sweaty in the second half of this video. So some nice insider information you have. You only get that if you stay long and hit the like button. Otherwise, I will take it away from you. All right. Thanks for watching, and bye-bye."} +{"title": "LOOK AT THESE TRADES!!", "description": "This guy is Robin Hood. He STEALS his rich opponents resources!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/tu8Ocxzuct0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "tu8Ocxzuct0", "text": "Dear Haastem, I will complain about Protoss. In this game I played 3-Rex vs. 4gate Blinkal in. I came to the Protoss base and traded okay with Stalkers. Then I decided to transition to 3rd Cc and then I scouted Colossus Tech. That's why I was playing inactive in the next few minutes. Also I knew that Prodels make 3rd base in the same time with my 3rd. Then I destroyed the 4th and 5th Protoss base and got a normal trade while I made my 4th. After all, I felt myself very comfortable. However, I saw some disruptors and decided to make one big attack with Liberators, Ghost. But in this time, Protoss took three more base with static defense. Four more Robo, about 20 gateways, and about 100 probes. A hundred! And at that moment, I can't kill his bases anymore, because he has infinite reinforcements right on the battlefield. He lost almost all fights. but I still managed to lose. Finally, Harstem. I know that you are on a dark side, but tell me, is Proto's imba, or do I suck? This imbalance complaint form was sent in by well, a European master player with 4.3K MMR, who is a Terran. And the question there is very simple. Is Proto's Inba, or does he suck? Let's figure it out together. And here we go. indeed, oh, harsed well. This man's clan name is harsed, which I assume stands for harsed them. I didn't know this was a clan. But yet, when sending me the imbalance complaint for him, he spelled my name without the R, which it means it's either one of two things. One, he was not very careful when submitting this balanced complaint for him. And for StarCraft players, it's very important to be careful, you know, to be precise in what they do. It's one of the biggest skills you have in Stargraft. Or he was trying to make a little bit of a jokey, a good old meme at the expense of Mr. Haastem. But I'm not there for that, okay? Name jokes are, it's not very funny, you know, mispronouncing someone's name. No one likes it. No one thinks it's interesting. It's even worse than puns, which I consider to be the lowest form of humor. Even worse than sarcasm. And then jokes about someone's name is, There wasn't even a joke in there. You just removed an R. Nothing funny there. What is funny to me, though, is that this product builder looked pretty good. And I saw something interesting. But before I properly report it, I want to make sure that this wasn't done on purpose. You know, just like the misspelling of my name. So people who have been looking at the screen for a while now probably have realized that there is a little bit more space here. and there should be. This is a four hex distance between the CC and a close-by mineral patch. So usually a single depot and then you have one like half a depot, one and a half depot between the CC and a close mineral patch. But this is most definitely two depots. Now it is possible here that well is aware of this and that he just wants to start his orbital command first and then floats it over. Otherwise, this is the second inaccuracy, obviously the first one being misspelling my name, which is a rather large inaccuracy. But this is also... I love that... Okay, if he's aware of this, I am not loving the fact that he dropped the mule on the right side and that every single SUV so far is running, you know, is taking the long way around as well. Like, this is obviously way closer patches to the CC. Like, surely you have to realize... Take a look at the first person view or here. It's so obvious to me. Maybe it's not so obvious to other people. Maybe I'm the weird one. But to me, whenever a CC is misplaced, it is really freaking obvious. It hurts my eyes. Like, I can see. Stop rallying everything to the far away one, buddy. It's not okay. Anyway, build order wise, three wrecks versus four gate blink. This is a really bad scenario for the three wrecks. Three wrecks ideally wants to be playing against some Stargate opener, or maybe against a two-gate blink with like a faster third nexus and you want to be capable of hiding the fact that you're playing three wrecks as well like these are the most important things when you're playing three racks blind turrets blind bunker supply block very nice this actually is quite impressive but because when you're playing three wrecks there's literally nothing that you have to be doing so you never should be capable of making any macro errors because like I said there's literally nothing that it is you're doing. Has 14 Marines already. One marauders. Going to get a second marauder. Yep, there we go. And then you move out with two marauders. This is a fairly common way to go about things. Not a huge fan of the double turrets is early. Not a huge fan of the... Well, obviously, this is C-C. This is not good. This is really not good. And the fact that he doesn't see it is kind of what bothers me. Like, I can accept not seeing it when there's no building. When you're building the turret, like it's so obvious there's a whole way too big right now at this point. Now the stalkers move across the map and blinks back. So a good move there out of the Protoss. I just want to pause here. I just want to have a tiny little pass. So I think this is probably one of the top top two worst case scenarios. I think the worst case scenario is a like a colossus rush coming out of the Protoss and basically has a Colossus ready for your three wrecks that is a bad scenario and I think the second worst scenario probably is Forgate Blink. Why is that? Because A, the Protoss meets you in the middle of the map with Blink and a decent count of stalkers. Can kite you all the way back to your base and then once you arrive the base there should be so many stalkers that you can't even trade. You should not be capable of killing everything. So the moment you see, what was this? This was nine, eight, this was eight stalkers in the middle of the map at like 440. This is really clear to me that, hey, he also saw that there was blink, there's most likely going to be 12 stalkers at home. On top of them, you're moving up a ramp through a slow zone. All of these are things that a good Protoss would be capable of using. So if you're ever in this situation as a Terran, you never want to continue attacking through the same route. Absolutely never. This is a huge blunder because if this proxels had played slightly better, he would have stood on top of this ramp and killed three, four marines for free. If you killed three four marines for free, you blink back, you're going to have blink again by the time your opponent hits. And I don't think Toss loses a single stalker. Even if Toss does not go to the top of the ramp, I still think going back home in this case is the best call. Either that, or you're just hiding at some type of watchtower, because you should never be capable of trading efficiently into this. Like, this is freaking 12 stalkers with blink, you have 14 Marines and two marauders. If Tos microes this accurately, which Tos isn't microeing this accurately, for whatever reason, if Tos would have micro this properly, accurately, this would have been a complete slaughter. So this was, despite this, I don't want to say that it worked out because he still ends up losing all of his Marines and marauders and he has nothing really on the map left. Starport is extremely late. Like, this was an okay trade compared to what it shoulda, woulda, could have been. had this Protoss responded properly. So, so far, we've seen some, the diagnosing of the game, the diagnostics by well have not been great. Okay, so far what have we seen? A completely misplaced command center, which can happen, but then hasn't been realized yet. And then such a clean cut situation with a three wrecks, right, where you're fighting into fourgate blink, completely making the incorrect call by attacking. If Well was a doctor, there would be a guy coming in with purple skin and like a hat the size of a balloon, basically, ready to burst, you know? Well, would look at it, be like, eh, you can go back home, drink a little bit of water. If it's not over by the end of the day, you know, let's go to bed and we'll see what happens in a week or two from now. It's like, mate. Well would be to medicine what Bill Cosby was to appropriate. relationships with women. Not very good. Okay? The diagnostics so far not been great. Not being great. CC, up in the main base, a third base. I do like that. Now, don't forget that the work accounts here, they don't mean so much because this base is not mining efficiently. So even if this looks, like worker count looks kind of okay, you'll notice, that the income isn't as high as I love that he's just dropping every mule on the wrong side. I saw, holy crap, this is triggering me. That actually is seriously triggering me. Like seriously, seriously triggering me. Double colossi coming out right now here out of Croden. Cruden, Croden. I do like that. Well, I'm not a huge fan of double robot, but I like Colossus against 3-Rex openers as a follow-up because the thing with 3-Rex is that your meta-fax are often a little bit delayed well also the latest start-port even more so they're even further delayed that means that Vikings are further out as well and with Vikings vikings further out colossi are just absolutely fantastic as a unit obviously so yeah just just just keep that in mind against 3-rex it generally is nice to rush out a couple of colossi do I do I want to see double robo pumping out colosai before a fourth pace. No, most of the time, but it's a master's level. It's 4.3. I'm okay with this. You know that? I feel fine. 71 workers here already for the toss. 53 for the Terran, who's now adding in two more deepos as well. It's severely under-saturated in his natural. The reason for that is because, well, these probably could have four workers on them at this point. I'm not sure if you could have four workers, actually. You definitely could have three workers on the close-by mineral patches. There's some definite downtime. Probably missing like two, two and a half, three workers, something like this. Mine's moving forward. Going to be taken out, basically before they get to do anything. I wouldn't have mined at an, like a mine drop, because the armory has finished at this point. That means they remain invisible. There's no cannons in position. It's kind of like one mine drop to a mine in every single base. It's super frustrating for Toss often. Now, Toss now realized there's a lot of colossi out. Immediately starts Viking production. which I kind of do like. No fort base yet coming out of well. 2-1 on the way as well. We have Gravitic boosters. Hello, let me click it. There we go. It's the observer speed. Yes, yep, that will work. We're actually going to do an armory mine drop. I really like this. I think this is almost always a good call. If you're a Terran, just anywhere in the world, I think too it is good. If it's against high level players, it's good. If it's against low-level players, it's usually. also good. If you're a medium level player, it's fantastic. And this is I think a medium level game, right? 4.3. Yeah, it feels about medium. No blind cannons yet. The only problem is maybe at lower levels people just build blind cannons all the time. But then if you see blind cannons, you just piss off. They build blind cannons. Is it really that bad now? Split them. Split them across the base. Don't do it like this. This is way easier to clean, right? Way easier to manage. You just want to split them. This one to split them, buddy. It allows you to kill more probes and forces them to move two probe lines away from their mineral line, which is always going to be good. Always worth it. Mind drops are always worth if you can get them in and there's no cannon, there's no stalkers in position. Always going to be a good thing. There's a second factory on the way right now, which is wildly interesting, mainly because the first factory isn't even being used. Very, very interesting indeed. It's like people buying a second car but not having a driver's license. I'm not sure how useful that is, but I'm looking forward to see how you're going to use it. Maybe he meant to build a second starport? I don't think so. I don't think he meant to build a second star port. He just has two factories. This is phenomenal play. What is this? It's just a marine run by? I've never seen this before. It's like a decent chunk of a... This is not a small number. 12, 13 supply. Yeah, let's get the job done. Not a fan of this, because every single time you run in like this, you're going to lose it. Of course, it deals the damage. It shouldn't have, but it did. At the same time, moving it, this is a good distraction. Okay, I love this move. This move was brilliant. Here we go. So, cancels the fifth base, and is going in for a kill right now on this third. Could definitely burrow the mines that would help in the retreat. As Protoss hits mainly his own zealots with the disruptor, Well, 20 supply of Terran also ended up falling. Oh, another big disrupt wall. Chaos. Not great here for Terran. And you kill one base, but you lose a decent chunk of army and also a lot of air units. Like there's legitimately like half a matter of fact. This is, well, zero. Zero metaphics remaining right now. There's Fusion Corps on the way. Yes, this doesn't actually look so great for for Terran. I think people often think too much about economy. So if you think about this last fight, What really happened? So, a fifth base goes, okay, let's actually properly analyze it, right? Terran is on three bases. So it has three base mining. Cancels a fifth base and kills a fort, but doesn't kill any workers. So Protoss has the same amount of mining still as the Terran. Well, actually a bit more, even with long distance mining, because there's just way more workers. So Protoss loses basically just a straight-up value of maybe, let's just say, 800 mineral, okay, the two necks. And of course, a lot of mining time gets lost as well, but let's not think about that for now. The reason why we don't want to think about it is because there's no advantage there for Terran. So Terran is not going to be outmining the Protoss during all of this. So if you think about the actual, like the actual trade here, what did the Terran really achieve? Yes, the Terran did achieve delaying mining on this base, but Terran also lost like 40, 40, 50 supply of units for practically free, because Protoss hardly. lost anything. Prozlos was like seven, eight zealots, and then those two necksy. So yes, this is probably pretty cool to do if you have very good eco yourself and you can easily replace your army. Terran doesn't have very good eco, doesn't have brilliant infrastructure. Proto has these things and now has a bigger army as well. So the one advantage that Terran had, perhaps a slightly bigger army, an army that was somewhat sophisticated, is now gone because you can never take a fight ever again for the next, well, minute and a half or so, because you just lost your army. So you basically said, hey, I want the eco to be a little bit closer, but I'm giving away the one advantage I have. And TOS still has all the other advantages. So you basically, you traded the one advantage away for no real major gain, which is usually a bad thing to do. Because if you're behind in everything and you don't have map control, life can become very difficult. Like if TOS were to move across the map right now, clear these rocks with a prison, move across the map, and then just straight from a distance, throw disruptor balls at you. I actually think Terran is completely dead here. The difference between defending against disruptors and attacking into disruptors is huge. Disruptors defensively are quite weak. Disruptors aggressively are freaking insane. Like they're so, so good. It's like a tempest. It's just shooting from a distance and it can kill clumps of you. units at a time. While it's defending, the Terran can just run away and rotate somewhere else. You're baiting out the shots, waiting for a chance to jump on top of it. But defensively, it's so hard for Terran. It's so hard. If you don't have control, it is so freaking hard for Terran. Not having a split army also really sucks against disruptors, because disruptors are terrible when they're being split off. Like, in the Disruptor's world, the Disruptor just wants to fight a massive bio army, you know, over a period of five minutes. It gets like 20 freaking shots in this disruptor. That's the disruptor's wet dream. You know, this is what they want. This is all they think about and it's disgusting. But that's what the disruptor wants. Don't forget, by the way, that our Terran player still only on four bases. So the longer he sits back and does nothing, the further the Tos gets ahead on the 90 workers. I saw nine gates being added, so that is indeed up to 17 gateways. That is a good number as well, 17 gateways. That is a very solid number. I feel like whenever I go above 10, I want an odd number of gateways. But while I'm below 10 or 10, I want an even number of gateways. I wonder what's up with that. But above 10 I'm like, oh, 15 or 17 or 13. Those are good numbers, you know? But below 10, I'm like, oh, 8, 6, 4, 10. Oh, that's good. I love that. I'm not sure why it is. Even 11 still feels somewhat wrong. I think 12 might actually be the cutoff. 12 even is still good, but then I want to go to 30, not to 14. 14 is a ridiculous number for gates. And I feel like this is actually common with other tosses as well. I don't know why that is. I feel there's something mental there. It's tradition. That's Protoss tradition right there. Above 12, odd numbers. Below 12 and including 12, even. Okay, here we go, a fight. Nice little move command there with those colossi, but Liberators are largely out of position. EMPs, oh my God. This spell is so good. What? Why did Terran win this? Why did Krolin not send this in? First person is for the Terran as well. I slow it down, I slow, slowing it down. Look at this. Okay, so doesn't EMP until 10 seconds after the fight start, something like that. Look at this. So now the EMPs come in. Here we go. What's he looking at? And here every disruptor ball is legitimately going to get like 15 supply because there's no micro at all. It is legitimately no, it's zero. Negative. Look. If he wouldn't have hit all balls at the same time, I guess that would have been better. The spread wasn't brilliant. I guess the toss also doesn't really microvehaphymed. very much. It felt like a very even battle when it comes to the amount of effort that both players put in us. It was very close to zero. Cheeky little blinkback. I honestly think if this Terran, if well, would have been capable of controlling this army, just even a little bit, this would have been a straight up win. Even without any control at all, he technically still won the fight, resources lost. Not quite favored though. Not quite favorite. I actually thought it was a straight up. going to be favorable because there was a lot of colossia in there. Four colossar at a time. This guy has five robos. That's what he said in his form as well. Five rows. That's so many. Odd number of robos is also weird. Disgusting behavior. Doesn't really matter though for Tos. Tos is infinitely rich. Loving the fact that this is a slow warpint pylon, builds a gateway next to it. Don't forget that if you build a gateway at a piling, the gateway finishes turns into a warp gate. while it is turning into a warp gate, it becomes a fast warping pylon. If a nexus is building or is done and there's a pylon within range of it, it also is a fast warped in pylon. Otherwise it becomes a slow warping pylon. I like this drop. I don't like that as being queued into three cannons. That is what we call a mistake in the world of Starcraft. Usually you want to keep that alive. He continues flying in towards the main base. What's this guy doing? He's also having a blast. Also died into the cannons. It's snipe, maybe, this forge. Got the shields. Got the shields! Seven stalkers, glaive a depth as well. This toss is getting every upgrade in the book. It's going to be seven base against five as we have a sad stage in this game in which absolutely nothing happens. So now both players are allowed to craft their ultimate army. Let's see what the Terran has. I much prefer the Terran army here. This has Liberators and Ghost and Marauders. This is really all you need as a Terran. On the other hand, we have zealots, stalkers and Colossi. This is not entirely the army. This is actually completely, this entirely not the army. Completely the army you don't want, actually. Okay, here we go. Perhaps a little bit of a fight. No? Scan, scan forward or don't. Siege up. There we go. EMPs could hit. EMPs could hit. Don't have to, of course. All I'm saying is that if I had a spell that could instantly destroy my opponent's army, just cut it in half the HP of my opponent. I think I would be using the spell. I could be wrong on that. Maybe if I had it, I would feel bad for using it. You know, like a too powerful of a tool. You're like, oh, that doesn't seem... That doesn't seem fair. Look at this. Look at this. Let's this. He's an expert. Expert EMP here. I show... Poof! Okay. Don't you worry a little well. Harstem is just a Terran hater. The EMP obviously hit and all of us have seen it. Okay. Miss. Ooh, nice. It's right over there. I'm not sure where he queued that from. It was like a ghost over here. Got the order. Coordinates 6673-1-2-4-8-9. It goes like, copy. Goes in and just goes. No backups. This is a great siege of as well. I don't even understand how it's possible to lose the fight, but Weld just managed it. This is actually very impressive. I want to see this again. Okay. Look at it. the current situation. I just want you all to look at the current situation. We're in a situation in which these guys have plus two ship weapons. There are 12 marauders, nine liberators, and five ghosts. Now, with plus two ship weapons for the people that are unaware, if a ghost hits an EMP, stalkers get one shot by liberators, okay? Even if there's freaking 27 gateways at this point, I think this base dies 100% of the time. All you do is you siege up the liberators, you can siege them in such a way that your marauders can attack the cannons without the Liberators necessarily being attacked. Just move in, siege up, you siege up, you EMP your opponent's army, and then you go. Now what you shouldn't do is move command into the cannons and then siege up half of your Liberators at first, the next half while all your units are dying to a DT war pin, then realizing there's a DT war pin, and then still winning the fight because the Liberator is inherently Unless the Germans would say it, caput. Which I think means broken. Because holy crap, this unit is good. That's a nice mine as well. Like, here the game should have been over. Like, I don't think this army ever gets killed with reinforcement warpins. I don't think it's possible. If you have nine liberators and ghost with it, like that is insane. How's it possible that he always move commands his liberators in? Is everything just in one control group? Or maybe, even better, no control group. Command Center going up here, planetary in this base. I see this quite a bit out of Protocus. At the high level as well. I've seen MaxPex do this. They'll send in like 10 zealots into a planetary and lose all the zealots, kill two SEVs. Please, please don't do it, Crotin. This I like. This I think is good. Even sends back the zealous. Look at that. Micro machine. Absolune micro machine. Liberators now going in for some harassment. Do they not have advanced ballistics? No, they do. Just decides not to use it. What? It seems very weird, no? I think it's really hard as well, is to make Liberators look like they don't have advanced ballistics. But we don't know. Advanced Ballistics gives two extra range. But the way these lips are all sieged up, it looks like they're just regular Liberators. I didn't know this was possible to make him look like this. There's no ghost in this army. Despite that, we're still getting a pretty okay trade. Well, actually, pretty okay trade. It's a freaking good trade. Overall resources lost now in favor of the Terran. No more Liberators are on the map though. He's just crazy to me. This is just crazy. This is like... Okay, well, hold that thought. A little bit of a fight here, which wasn't completely microed, or perhaps was completely not microred at all. EMP connects with all the observers, which is nice, and once again, Theron is going to win a fight. I got the perfect analogy during that last sentence. I just had it. Using the Liberator short range when you have advanced ballistics is like using the zoom of your digital... camera to look at the moon when you have a perfectly fine telescope right next to you. I knew there was something there. I just couldn't quite get it. My apologies. It took a little while. All these fights, I feel like, have been going really well for well, but they should have been going even better in my mind. Like, this is legit 12 zealous and four stalkers. If you just hit an EMP on this every single time, I don't think it's possible to lose. Every single SCV ended up dying here as well, which isn't great. Matter of account is a little bit too low. There's currently three observers out and 99 probes. That is it. That is literally the army. Three observers. Now, if any amount of air units plus ghost ever hit the other side of the map, once again, I think it's going to be over. Okay, here we go. Digital camera users. There's usually a button on the side. You don't press that. That's the picture button. Oh, maybe he's sieging it up properly this time. Oh, who am I kidding? How is it possible? Okay, this one actually almost looks like it has range. That's crazy, no? I've never seen this. He must have like a very particular, peculiar, particular way of setting up the Liberator zones. He's the only one I've seen mess it up this consistently. Or just actually, even in general, it is really difficult to do. I also love that Well was complaining about his inability to. take out bases on the sides. Well, all he's been doing is taking out bases on the sides. Like, it's super easy. It's actually super easy. He's been having an absolute blast with this. This fight also should be a complete walkover. If you hit any amount of EMPs, I think you can just clear this. No, maybe not. Hello? We'll never know now. Okay, Stimms back home. There's any Vikings with this army? There's some lividers. Hello, turn around. EMP, EMP, EMP, EMP, EMP, EMP, EMP. No move commanding! does end up hitting the EMP. I feel like if there wasn't a move command here, this fight once again would have been significantly better. It still is a fine fight. I feel like this is really the kind of the theme of this game. You know? It's well just completely messing up his opportunity to take world's greatest fight and still taking a pretty okay fight. Not world's greatest fight, but like good traits overall. It is uncanny as an ability to do nothing correct and still get good fight. I think Croden is making a pretty decent case for Terran being too powerful here. Look at this Zellat run by. Taking out another 20 SEVs. Love that these minerals weren't taken out. It makes it a lot harder to defend this base. That's smart. Always make it easier for your opponent to rotate and for yourself to defend. This is the one lesson that we learned today here, watching Well Play against Croden. Vehicle Plating Level 3, loving it. Absolutely loving it. Above shipweapons level 3 does anything. Maybe for the Viking. I guess it does something. for the Vikings. Yeah, it would do something for the Vikings. This is the worst army I've seen in my entire life. Legitimately the worst army. Come on, burrow the mines. Set up the liberators and hit your EMPs. It's really not that hard mate. Look at this. Look at these fights. Wait what? I was gonna say, in my mind, there was a refinery here. Now, what? What? What? happened with that refinery? One might be wondering, okay? One could wonder. Now, don't forget that zealots have 100 HP after an EMP. A refinery has 500 HP. Okay, let's take a look at what happens with this little refinery. Just have a quick look. How do you even misclick that? I don't quite understand how that's possible. Like, where was the A moving? Uncanny, uncanny. Scary almost. How well is capable of messing up every single fight, no matter how good it is looking. It's still up in resources lost. Still up in resources lost. There's a base over here. Croden is the expansion king. His expansions everywhere it goes. Well told me that's impossible to take out these bases because of the quick warpins. As another base gets taken out, this is going to be the fifth nexus that we'll get killed. Glad that he stimmed absolutely everything. No watchtower vision either because vision is for idiots. It's way cooler to not know what's about to happen to you. Maybe stim two more times. And it's going to be a good look. Yeah, there we go, once more. And then one more time in a little bit from now. When you're trying to run away, I think. Or maybe to clear these probes. One more stick. Come on. Your metaphics aren't empty enough yet. This is a good call. This is a very good call. Okay, this base is also going to die. So it's two bases for one, but this also gets set up. So I actually kind of like this position. All you really need at this point is one good fight. And one good fight is just around the corner because this army consists of nine Archons. And the arcon, I've mentioned this before many times. Arcon is the worst unit in the world, the moment the ghost is out, because they literally just pop like a balloon. You impede them and they die. Like, this is all a useless supply. There's so much useless supply in here. It's like 36 supply that's super gas heavy as well. Terrible, terrible army. This is actually not a bad move. I think at this point what you want to do is you go back and then you kill your opponent. That's literally it. I think Liberators you want to add in at some point as well again. It's just not that much income right now, which is bad and sucks and all of that good jazz. Mine are actually going to connect with this arm. This is an insane fight already and nothing has happened yet. I'm not a huge fan of how Croton is approaching fighting. Okay, EMPs. EMPs, EMPs, EMPs, hello, on the Archons. Okay, I guess it's a win again. I just don't quite understand how it's possible to miss this many EMPs in a row. It felt like a lot of Arkansas had at least some type of HP remaining, there are some type of shield remaining, which should not be the case ever. Now, Liberated reinforcements here, set them up, EMP, and you literally just win the game, right? This is a clean fight. Up, cheeky little EMP, Stim, your army, EMP, EMP, T, TARG, TARG, TARG, TARG, TARG, TARG, or Split, No, or don't. Don't do either. It's also fine. It feels like well just gets handed like four different opportunities, every single fight, then throws three away, each half of the last opportunity, and then takes it. It just makes absolutely no sense. This is a man that doesn't want to win, you know? If this was a football match and you could bet on it, this bet would be void. Because the bookies would look at it, book makes real, they see it. And they say this wasn't kosher. You know, this is not correct. What happened here ain't happening. It's someone through. You know, someone got paid. There's a bribe. Whether it was a bribe directly to the units or a bribe too well, we don't know. But this control can't actually be real. Yeah, now you don't have ghost and the Arkham reinforcement. And now the game actually is over. This is the one fight you couldn't win and you also lost it. G. Very nice. So despite losing that end fight in a miserable, miserable way, resources lost ends with 66,000 to 55,000. And you could say it was a miserable micro from the prox player. Okay, I'm even willing to admit that. The micro from the prox player was not brilliant. It really wasn't. But he did do one thing well. And that was expanding. He expanded like a madman. He expanded like a crazy guy. Okay. And that's important too. He had infinite amounts of money. You did not manage to deny any of these outside bases efficiently the entire time. You send out a squad. Whenever you send out a squad, you kill the base. Whenever you wanted to kill a base, you kill the base. But there were entire periods in the game where you just sat at home, practically doing nothing against a zealot stalker, two colossi army. Then every single time you had a fight with real potential, you managed to completely mess it up. You've misplaced your CC in the natural, which actually is really impactful in the early game, right? Imagine even if it's just one or two less trips per mule that quickly adds up. And it's the same with SCVs, right? It just takes a little bit longer. You wouldn't surprise me if it's about maybe like 150 minerals to 200 minerals a minute that you're missing. That's a free base two minutes in, you know? That's significant money. So your early game was garbage because of that. And your midgame was garbage because the one fight that you took where you did cancel one base and then you killed another, but you still only had three bases yourself. And you lost the map control. And the moment you lost your map control, your opponent was allowed to expand whenever he wanted, wherever he wanted. There was nothing you could really do about it. You tried multitasking once with a double drop in towards the main base that absolutely failed as one of them flew into a cannon. The other one just got cleaned up as well. like too little multitasking, no army splits against the disruptors, and then whenever you did have a significant army lead, a way better army, you completely botched every single fight with the most notable one, I think, being nine disruptors against 12, or nine liberators against 12 stalkers, and somehow just move commanding the liberators in DT, slashing your entire ground army before you realized, and then losing. And despite all of that, you still got chance after chance after chance of redeeming yourself in future fights, and you manage to mess it up every single time as well, which honestly given how many chances you were given, I am more impressed than upset. You know, someone can just be, it's like being given a golden opportunity time after time. You know, there you are 10,000 euros invested in a stock, you know, you put it in, money gone. Every single time. You get 10 bags of 10 grand, all of it gone. Congratulations, well. It's nothing to do with pros being imbalanced. You just sucked. That's how it is. All right. That's going to be it for today. If you enjoy this episode, be sure to hit that like button. Subscribe to the channel, and I'll see all of you next time for our new video. Bye-bye."} +{"title": "He Invoiced Me For HIS LOST MMR?!", "description": "I will not comment on this ongoing investigation without my attorney present. LIKE & SUBSCRIBE! 100% Winrate vs Zerg: https://www.youtube.com/watch?v=2mF2-8BXY50 If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Cn7HurJRm6g/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Cn7HurJRm6g", "text": "Dear Harstam, you owe me ladder points. I was promised a 100% wind rate versus Zerg from your Adept Glaves Guide. Now, unless you're one who partakes in swindling your viewers for fun, I believe you owe me the ladder points I lost when I executed this build near perfectly, but still lost versus imbalanced Zerg. I dealt massive damage this game, with Adepts plus DTs, killing almost 50 workers plus a base by the 10-minute mark, versus zero damage from my opponent, yet imba Z was able to carelessly keep droning and building supply, despite my massive damage, eco and tech leads, I somehow lost to the imba Zerg economy. So captain, do you agree that not only is Zerg imba, but you also owe me ladder points? Or is it a possibility that I suck? This imbalance complaint form was sent in by fractal, a North American server and Joyer stuck in the Diamond League at 3,325 MMR. And the question is very simple. Do I owe this guy letter points and is Zerg Inba or does he suck? So let's investigate together. Now in the imbalance complaint form, there is a reference to the 100% win rate build versus Zerg. This is my 13th ever YouTube video that I uploaded on the 23rd of September 2019. So, uh, all, almost four years ago at this point. And in this guide, I just watched this because I was curious, like, hey, 100% win rate versus Zerg, that does sound pretty good. So I rewatched it. Now, it is a three and a half, four year old build order. It's not the prettiest one. Okay? It really is not the prettiest one. It is a... Now, I just said that it's not the prettiest one. Now, I just said that it's not the prettiest build order, but I am 99.9. I'm 100% sure that I did not put a second Chrono boost before my natural Nexus. This is extremely bad. I figured this out in the moment Legacy of the Void came out, I'm pretty sure. In like, 2015, 2016, I knew this was garbage. There's absolutely no way that my... build order contains a second chrono before the Nexus. Going up to 21 supply before the cyber, uh-uh. It ain't happening, my friend. Anyway, yeah, it's not the most pretty build. It's not the most efficient build, but it's a build that, well, in the North American Diamond League, in my mind, should be capable of getting the job done. It has about 14 adepts at the 5-minute mark, it's a five-gate glaverdap, not a four-gate glave-dap. This is before Zest, innovated and cut one gate out and, you know, played the build a little bit different at the Intel Extreme Master's Katowice in 2020. So, yeah, it is not perfect. The build really isn't perfect, but it is, it is kind of tight for what it was achieving and it looks good. I'm proud of that one, you know, I'm proud of that one. And I'd be surprised if you weren't to get a 100% win rate with this, especially in the Diamond League. I'm not. I'm not sure if I still could get a 100% win rate, you know, that the titling is a little bit old. Maybe I should update it now. 65% wind rate in PVZ, but for most people this should be 100%. A chrono on the warp gate also seems completely out of order. I don't think that is actually what you want to be doing at all. So two Chrono boosts have already been, uh, have been put on the incorrect structures, at least at the incorrect times. It's going to be. adapting to stalker. Now that part is correct. I do believe that you want to get adapting to stalker as the Zerg opens up with a three base speed into Bainling Nest. This is also a build order. Now I actually quickly want to show something here. So the reason why the Kronob boost on the warp gate is bad is because the warp gate, basically the first time your warp gate finishes, you need to warp in a bunch of units. So if you use a Krono Boost on your warpgate here, it means that your gateways need to be added in 10 seconds faster. Now with this particular build order, I know for the fact that there's simply no money for that. It is impossible to get your gateways 10 seconds earlier without having to cut 15 workers out. I'm actually not sure what you would need to do to achieve that, but I think it is impossible. So right now what we see here is this cybernetics core is already on Warpgate research on 70 out of 100 and there's not a single gateway that has been added. Now, a gateway takes 40 seconds to complete. That means that the latest you want to add at least two gateways is at 54 seconds out of 100 on the Cybernetics Core research. That means that this gateway that's going down right now, well, it's being blocked, it's not going down right now. If it were to go down, okay, this is literally 40 seconds late. Well, even more, like 40, 45 seconds. This is almost just an entire gateway too late. Battery into dark shrine, into double gas before any extra gateways. Near perfect. Very, very near perfect. He lose his first adapt as well. Yeah, it did. Very nice. I mean, this is a very poor execution of a very good build order. Rather than having five gates at this point, it only has two gates. Now, the dark shrine is significantly faster because, well, you cut everything else that's good out of the build. So you could afford a faster dark. And this one is mainly just a really a DT rush. But the DT rush also isn't fast. Like you're not hitting a glaive adepts attack. Where did that? What was that? What is this guy doing? Maybe he doesn't know where his opponent spawned. I mean he's looking for balings or something? Maybe that's what he's here. He's like, I'm really afraid of banlings here. He's plenty good setup. Don't need to look for that buddy. Let's go across the map, warp some freaking adepts. So I said that I would hit at the five minute mark with 14 adepts. My man over here is hitting at the five minute mark with, well, with two adepts, but he has three. So if we compare the two build orders here, this is like 14 to 3. It's like sending out 14 party invites, three people showing up, but forgetting to open the door for one of the people, it's just consistently ringing the doorbell because this guy is going to be stuck behind. This is not going to be a great party. Well, it's not necessarily true. I've had great parties with three people. Sometimes it's more fun with less people. That's what I was told myself in high school, and no one would show up as well. Glave is actually done. Let's see how much damage is going to do. Also, please note the complete lack of units out of the Zerg here. Four queens, 55 drones. Imagine if there actually would have been 14 adepts here. Just imagine. I think it was at six minutes that the first DT warping is supposed to be happening in my build. So you are slightly faster with that. Congratulations. You really improved this build order. Cutting out, what is it? 11 adepts to get two DTs about 10 seconds faster. I think I got three DTs at well. six-minute mark so I'm I'm very very impressed by all of this I'm yeah so so impressed there's no wait this is a layer yeah I freaking hate these skins I sometimes can't even see if it's a layer like I know it lose difference from a hatchery but good lord is it hard I struggle so much with this stuff to overseers here being constructed Ford Bay is already on the way behind this by the way our pros is doing nothing now if this is near perfect execution then Lehman Brothers expertly navigated the 2008 financial crisis as well. Near perfect. Like this is some extremely low tier stuff, my friends. Extremely low tier. Still getting a lot of kills though. It just pains me as well that there's no nexus behind this, that there's no upgrades being researched, that there's literally nothing being added at all. No extra warpins. All you're doing is just purely warping in DTs. Two at home. I'm not quite sure what these are for. There's still a perfectly fine prism over here. If he walks them across the map, I might actually lose my marbles. Okay, now warps another one across the map over here. Doesn't use it. Still a DT active. I kind of want to go into the first person and see what my man is looking at. They're scouting with the observer. And still two evo chambers. I really wonder what that observer was for. What did he just see that he throws down a stargate here? Like what's... What is the big giveaway that the Stargate would be the... You know? He's looking at this. Again. This is unreal now. For a second... So sometimes in StarCraft, when you press the button that you want to chase someone's camera, you know, want to look at exactly their camera, it kind of bugs out and it just keeps looking where you were looking already. So I thought that's what happened. Like I pressed the button is C, where I can follow the person's camera. But I thought I had just bugged out. But he actually was looking at this. How was he looking at this interaction with the DT and the queen and thought to himself, the thing that I, look at this. This guy is stuck. And he's right-clicking behind the queen. Because he thinks, if he clicks, just click harder. Does he do it another? Yeah, that's over here. He's like, okay, let's go off. He's been good enough. Got it up. Why is this screen so far to the bottom as well? I have so many questions. I'm still curious what the Stargate call is too. Like, what actually is going on? There's a bunch of probes just idling here. One, two, three that I count. Maybe somewhere in the main, no, just three. Like scouts a Roche-War and double-evo. You know what I really need? It's a Stargate right now. Like, I don't mind a Stargate, but most of the time you get a Stargate either when you're scouting a spire, if you're opening without a Stargate, or you get a Stargate at the very start, so you can deal some damage with your Oracle's early on. Like, right now, there's no... There's nothing really for which you'd need the Stargate in my mind. Like a Voidray defensively is not necessary. Phoenixes are not necessary because there's no Muras. Are you really going to build an Oracle at this point? I don't think so, 17 drones at once. The Zirgnos out of macro, that's for sure. the actual units lost here. 11 DTs have been lost, 44 drones have been lost and one hatchery has gone down. That's a lot of resources lost here for the Proloss as well. Funnily enough, he is actually ahead because he killed so many drones. I don't think he should be. If the Zerg had macrodisc just a little bit better. Observer still poking around as well as this guy doing. Why is he continuously scouting? Like what is he looking for at this point? It's not like the opponent can all of a sudden throw down like two hydra dens and and more of 17 lurkers you know that's not how this game works like you don't have to scout the entire time to see what pops out of every single egg like you got a general clue of what they're doing you see double evos seen a roach ward and you see what they're producing trying to retake a fort base and you're already set into your ways anyway like you're already going for a char-slot arc on attack like let's not pretend that if you would have seen a hydra den here or aspire that you really really would have changed your plans. I was like, oh, there's a spire. In that case, I want to go into Colossi from here. It's like, no, you're already in this army. You can't just constantly be reacting. Sometimes you need to do something, and you're just minor adjustments in your build. Stargate has built a single oracle now. I can't wait to see what this oracle is going to do. I hope it flies in and just dies to a queen and a half. Forward base does not get canceled. Does get killed. Zealots tank every single bailing shot possible as well as the DTs walk past the fight. and straight into the third base, which honestly, it's not even that bad of a... It could have been a bad... It was not a bad move. It just didn't work out here. You know, I like the fact that, you know, I like the harassing. I did like the harassing. I still feel like he could almost just aim of this army, you know? Maybe not anymore. I mean, it feels like a fairly powerful force. Orkel's building a stasis. I feel like this fight would have gone better if there was less to do here. I would almost recommend Fractal to just disable a couple of hotkeys. Maybe just disable the hotkey for the Oracle. And just in case you accidentally click one, disable the hotkey for all the spells as well. So you can't be caught, you know, doing anything stupid like building a stasis ward halfway through the game. Not halfway through the fight for no real reason. Archons are still like, this is still... Honestly, looking fairly good if more units were being warped in. I would have loved to see some upgrades behind this. This has not been a good fight. This fight's been going on for very long as well. There's constantly units walking into roaches, then barely dying or barely winning. And then more units walking into roaches a little bit later on again. Okay, now I think it's really time to go back home. I mean, behind all of this, Prolos is so far ahead, right? Prolost has to establish the fort base. So this is, I guess, the massive eco lead that he was talking about and the massive tech lead. I actually kind of would agree with all of this. He's down and upgrades, but everything else. Fractyl definitely is a head in. Better eco, better tech. Okay, Fleet Beacon, second Stargate. Interesting call. Immortals, I do like. Seen a mainly Roach Army. So yeah, immortals are pretty good. All of these fights are just super good right now for Fractal, in my opinion. Like off creep, you're going to be fighting. pretty well if you have this size, an army this size basically. Worker count 60 to 79, Oracle gets a couple of extra kills here. We'll take out one or two more drones. Now the real question is, what is the follow-up plan going to be? Don't forget, Fractor has consistently been scouting and has now realized that there is no anti-air. This is a big realization as well, you know, you can see what kind of things like, ah, the roach, the roach. What does it do? It's a rain shootout? Short range unit. It's too supply. Doesn't shoot up. Doesn't shoot up. Doesn't shoot up. Hmm. Doesn't shoot up. What can I do about that? Is that it's weakness? Doesn't show up. Air. Air. That's what I need. Starts another Oracle. Fleet beacon. Second Stargate. Boom. Prism! Also flies. Now he's thinking. Now he's thinking, my man fractal. Observers! Can't shoot. those either also fly. It's just building units that can't be attacked. Like this is the type of high-level thinking that fractal is on right now. He's on a completely different, in a different plane, a different level this guy, all right? 100%. This is a pure Roach Refriger attack. It does have upgrades, plus one, two one to finish soon as well. Double evo really coming in handy and that will finally happen. I'm actually kind of afraid here for fractal. It should be capable of winning this fight as long as he doesn't stand in all the piles. Yeah, super cool. Woohoo! Okay, scratch everything I ever said about not building oracles. This was great. Oh, that was beautiful. Snipes the overseers and warps in five DTs as well. Oh my. Oh my lord. This guy has a plan. Another stasis, beautiful. Doesn't work, but I appreciate the thought of timing that out. He was only off by five seconds. It's not a huge deal. Just five seconds. Although five seconds, of course, is different. You know, depending on the context. You know, if you plan on meeting someone at 12 p.m. and you're five seconds late. It's not the end of the world. However, if you're running a 100 meter dash and you're five seconds late, it's pretty significant. I feel like the Oracle Stasis Ward is a little bit more like the, you know, the 100 meter dash. It is kind of important. It's not five seconds earlier, five seconds late. Now carriers are on the way over here. There's no upgrades for these carriers yet. There's no upgrades for anything yet. As fractal, maybe doesn't have hotkeys for for forges or just for Cybernetics Corps upgrades. Lomatized Carapace coming in right now for LRT. It's an interesting call as well. I can't wait to see how that's going to pan out. Are there any carriers? Okay, there's one carrier out right now. There's 81 Army's deployed. against 100 and I'm honestly having a fairly difficult time understanding how Fractyl is going to lose this game is there's currently nothing that can kill his carriers. His opponent is maxed out. Fractal is practically maxed out. His upgrades are balls, that is 100% true, but it still feels difficult for him to lose. Another thing that's interesting is that Fractal mentioned superior eco for this. Let me actually find what he said exactly. damage, eco and tech leads, I somehow lost to the Imba Zerg economy. Now, so far the Zerg economy has actually been inferior most of the time. Well, the Zerg is mining more, but that's just because the Zerg has more bases. The Zerg actually has less workers here. So it's not like the Zerg has been outproducing him worker-wise. He's like, oh, Larva are so broken. He can build too fast. He's an insane fight, by the way. 2-1 units really fight very well against zero-zero-units. But then again, there's also nothing here that shoots up, and that could be an issue. Now, a really sick move that you could use. This is an advanced move, though. Maybe not quite for fractal. But once you're being attacked at a base, and you know you can't hold it, you can actually retreat to a base where you might be capable of holding, maybe in combination with a battery, super battery, that type of stuff. It's just a thought. Another thing you can also do when you're being attacked. by your opponent's army and you have a lot of workers in that particular location is to pull the workers away. Now this allows you to keep the workers alive rather than just sacrificing their life for absolutely nothing. That tends to actually be a pretty cool play because then when you stop the attack eventually with your air unit that you have, you can just resaturate those bases very easily. Just rebuild the one nexus you have and you wouldn't have lost 45 workers, which I'm pretty sure. Okay, lost 63 work so far this game. So at this point, Fractyl has lost more workers than his opponent, which is not a good thing. But he still has one massive advantage. Fractyl has four carriers and there is no anti-air. And on top of that, well, there's going to be anti-air soon, but not quite yet. On top of that, plus one and Storm are on the way. These are two big upgrades. Sure, Fractyl is down about 70, 75, 80 supply. But maybe it's a possible... That's 31 corrupts, a bit much, no? That is really a bit much. I'm not a fan of that. Holy crap, that's a lot of corruptors. She's built even more. Just add a couple in. It's going up to... I can't count, but... They're legit 40. 39 corruptors. 39 corruptors. You know this is actually kind of scary for the Zerg. Because there's legitimately no ground force. This is one hell of a provoked response. If you can hide the carriers now, it would be very high tier. But it's also cool to attack the overseers, to give the opponent your exact location of the carriers. Very nice. It's that type of higher level thinking that I don't quite possess, but fractal seems to have plenty of. Share a little, my friend. Oh, oh, no. After all this time, finally, you know, his brilliant, his mastermind plan of building units that fly. Not paying off anymore now, is it, buddy? PRISM, observers, carriers, all being taken out. How unfortunate. Forty corruptors. And he's lost a couple as well, right? He lost four. He went 44 corruptors. This is a maxed-out army on 38 lings, 40 corruptors, four queens and 85 drones. If you build like 5-6 Archons and you have Storm, now I'm not saying you're going to win, because most likely you're not. But there might be a chance, you know, if you don't need that much. A cool thing that you can actually do here is completely ignore the corruptors. Corruptors are dead supply. Like, let's face it, you're never going to win the air battle again. Right now your thought shouldn't be on, oh, I wish you could. produce void rays again in the near future. I was like, no. Your thoughts should be, man, I hope that I can beat the ground force and that my opponent doesn't get a greater spire. Right now, there's not even a hive yet. So greater spire is really, really far away. Now, corruptors of course are great against building and peeing on them. But I really believe that if you were to move out right now, I think you actually have a decent chance. I mean, you have some storms. There's four Arconnes. Sure, they only have plus one, but these lings only have plus one as well. I guess they have plus two carapace, but that doesn't matter too much. That's not so interesting. That really is not so interesting. Nexus gets rebuilt. Not a huge fan of that. Observer going on a scouting mission. Like, what is this path? Making sure there's no basis there? Like, surely if you're afraid of your opponent taking bases, on your sixth base location, that is perhaps a sign that something needs to happen. Like, you have 70 supply, 38 workers, you are aware that your opponent is on five bases. Like, time isn't on your side, buddy. Like, not at all. You're being outmined by a factor of at least four. This is awful. The bailing runby also wasn't great though. That bailing run by was not great. I do like that the Zerg players is basically only building banlings, realizing that the kind of the limiting factor here is not necessarily money, but it is supply. So you want basically the most expensive units in that supply, the most efficient ones. I'm not sure if these are the most supply efficient ones, that is. I'm not sure if that's the case with this, but it might just be. Do you even get a single Arcon with this? No. Money Payne's was that total? 27 he lost so far. Killed nothing. Not the greatest trade. I think he actually should rebuild a couple of roaches at this point, and it would be somewhat important. This is the one timing that fractal has, or well, timing. Despite being down 120 supply, I'm actually kind of starting to believe again. Like, if you just move across the map right now, completely ignore these corruptors. I'm not sure if the Zerg figures out that he needs to build roaches. Just clear all the drones, clear all the overlords, then go for it. Keep the corruptors alive and hope you don't lose to a base trade. I mean, it is possible, right? It is definitely possible. Two Neal Nexai on the way. Now starting to kill all the cadets is a mistake. What in the world are we storming here? Look at this one. This one up here. I actually wasn't so bad. I said nothing. I said nothing. No, it was fine. Almost dealt damage to three of them. That was okay. I thought it completely missed, but I actually did hit something. Cateously chasing these corruptors. Like, you know this is not a good plan. You're just freeing up your opponent's supply. unless you're giving your opponent so much time. The funny thing is, is because he dealt so much damage to these corruptors, is that Fractol now might believe that he has a timing. He's like, oh, I managed to damage the corruptors, that means there's less power in the air. So now, if he builds a void right now, I think I might actually lose it. I think I would actually lose it. That's not happening, is it? Okay. Creator's spiral on the way. That means that we're about 60 seconds away from this game completely ending. But until then, there's still a chance, Storms? Storms? Buh. Could have been better, but also could have been worse. 28 new lings in production. Did you forget that he built a roacharn with two two upgrades as well on those roaches? Maybe. Just continues to getting more and more lings. This could have been happening a while ago. Larva are hardly available, by the way. 50 lings in production. 50. I think it's going to be enough. I think it's gonna be enough at this point, just purely with the lings as well. Like, Archons are very good, but if there's a recall? No, come on. What? Like, I don't think it would have mattered in this game, but in what world is this the correct play? Like, you... If this dude wasn't aware of the fact that there was a fifth base, that there was 10 gas, I would be okay with that. But you're going to a situation in which you're a hundred, like guaranteed you're being outmined. It just makes no sense. Like there's no future for you here in this game. Like legit no, none. You have 31 workers. 31! A couple of hatcheries in the middle of the map as well. Love to see it. Bailing speed finally on the way, 3-3, 9 Brutlords. Why are we building a Stargate when we still have one available to us? Two! We have two! And we don't want air units. I think this is worse than building a void ray. There's 20 corruptors out. 20. You have an income of about 600, about 16 hundred minerals a minute. minute and 300 gas that's two void rays a minute like you'll need to you need to wait 10 minutes to have as many void raises your opponent has corruptors and in hope your opponent hasn't mined during all of that I why would you build another stargate with the little cash you have okay this game is over it's time to go it's time to go this my friend was not good at all. It was actually fairly bad. It was fairly painful. Now come on. Up, here come to beinlings. Fractal has stayed in for way too long already. Ah, beautiful beaing attack. No Gigi. Very nice. Very nice that I got to see that as well. Alright. What went wrong? Well, what didn't go wrong? Honestly, it started with the build order, which I can now officially say isn't mine, you know? Like, sometimes people, you know, when a kid claims to be theirs, they have to do like a paternity test. I think I don't have to do a paternity test for this one. I think people look at that build and they look at my build and they say, that ain't his. It's impossible. It's impossible. Okay. It's not mine, all right? I'm not going to do no test. I don't need it. I know it's not mine. You made some absolute idiotic build. Two gate, three glave adepts into 11 DTs, which you've lost. Yes, you kill the base. And yes, you were actually ahead behind all of that, but you forgot to get upgrades. You then ended up defending your Ford base when you, you were. you couldn't. You didn't pull the probes away at all, which meant you lost like 45 probes over the course of a minute. So then you were actually down in Eco. You fly across the map with the carriers, actually deal some damage, teleport back home with the carriers, start attacking overseers with the carriers to show your opponent where your carriers are. So there are 40 corruptors, pop, pop, pop, shoot down the carriers. Then you sit and do absolutely nothing, despite 40 corruptors tying up a lot of supply of your opponent, and then you end up losing the game. Now my friend, I don't think there was anything wrong with my build order. I think there was a lot wrong with your build order. And I don't think Zurich is overpowered. I think you just freaking sucked. And that's life. That's okay. It's okay, buddy. That's life. That's going to be it for me today as well. I hope you did enjoy this episode of Is It Inbar or the Way suck. And if you did, don't forget to the like button, subscribe to the channel. Hopefully I'll see all of you next time for a new video. And uh, chow-cha-cha. Thank you."} +{"title": "no gg, cause he is hacker", "description": "What a double whammy... Protoss is imba AND this guy is also hacking as well?? No wonder he hides behind a barcode!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/gwaBsAcn6XY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "gwaBsAcn6XY", "text": "Antaro Captain. I am the copy Terran. The kind of people who have no brain and hands, but they're able to copy the build order from the winner of recent pro games. I am trying to do as the professionals do, even though I don't know the mechanics of the order order. I hope the reason for my victory is the good detection and reasonable following reactions, just like Cyril, instead of gambling or waiting for my opponent's mistakes. However, the phoenix and the oracle have huge differences between the upper level and the lower level. They can easily investigate without any loss. Protoss just need to natural with four gases. Terran can do anything. About this game, my experience tells me that I should go home when Protoss is Skytos. The only thing I can do is wait for a powerful push with weapon upgrades and Viking. but when I push the carrier and disruptor stopped me halfway. Even if I was lucky that I push according to my experience, my eco is favor, but Protoss's force is so large that even if I did not make mistakes, I still could not defeat him. So Captain, could you give me more details against Skytos, or maybe Skytals are imbalanced when Protoss have incredible micro. This imbalance complaint form was sent in by Gou, who is a Korean server Grandmaster player at 5K MMR. And usually I don't check it, but today I actually checked the anything else section of this forum as well. And it stated, no Gigi because my opponent seemed like a hacker. So two things to investigate today. Number one, is Keitel's imbalanced or does Gu suck? And number two, is this Protoss player a freaking hacker or not? Let's get into it. Terran versus Protoss on Babylon, one of the better maps for Terran in this map pool. It's a map that I'm very happy to play always when I play Terran, a map that I'm not so happy to play when I'm playing Protoss. Now, the reason for that is fairly simple. Blink build orders can't really be effectively utilized on this map because there's no aggressive potential here at all. This is not a good blinking in area. The main base is very small, making it super difficult for four or three gate blink to really achieve anything whatsoever. So, yeah, generally I'd say this map, good for Tarrant. It's good for triple-CC build orders as well, and it's hard to die. So really the only viable option, majority of the time, for Protoss, is going to be Stargate play. Now, we've seen Gu, Gu, who has Chinese characters in his name, but I can't pronounce any of these, and I can't read them either, so we're going to stick with Gu. Google. Go already said that the Phoenix and the Oracle are units that are too good at scouting. We call it investigating without any real cost. So let's just keep all of this in mind. On top of this, of course, our barcode protels here has been called a hacker by Gou. So we're also going to be having a look at this. Now, I don't like making big judgments or big statements on that. I sometimes can see that they're not a hacker, but it's really difficult. to know whether someone is a hacker or whether they're just have good game sense. Like if they hide it well, it is almost impossible. So I'm going to try my best to see if there's anything fishy here or if there isn't, but I can't say, and I don't want to say, hey, this dude is a hacker unless I'm actually 100% sure. So even if I'm 90% sure, I will not say this guy is a hacker. It's just, I think it's generally a bad thing to do. You know, I don't want to have any false positives. I think that's messed up. Anyway, let's take a look at the build order here. This seems to me like it's going to be a factory before reactor. Okay, quite a common build order currently in this matchup. Fast CC as well. I think the CC was actually built before the first Marine and a bunker coming down. So, yeah, I like this build. I think this is genuinely a very good build order. People like Clam. I have been playing this a lot. Beyond has played this a Crapton as well in the past few months. I really love this build. It allows for very quick tech, while being relatively safe. Now, the goal with this build is to get a quick scout with perhaps your Helion, and then have a good response as a follow-up. We're going to see Starport coming in as well. Marines should start ASAP, and then the orbital will go down. Not quite starting the Marines yet. Okay, this is quite weird. I actually just want to rewatch this part real fast because I don't quite understand it. So this is one of the weak points of this particular build order is that a fast adapt can be very annoying and can deny mining for a long time. But your Marine 2 and 3 should come out at 257, 258 I believe is the timing with this build order. You'll have a Hellion at that point as well. So the three-minute mark is kind of the mental note I have as a Protoss player. If I have an adept, I want to piss off at that point because things get dangerous. But we see that Goo over here actually just delays the Marines altogether and gets a faster orbital command. This is not the way it usually is played. This is not the way it usually is played. Now, I'm not saying this is necessarily bad. Maybe Goo has some insider information that is. opponent never moves across the map within the depth, because sometimes you do need to cut an SUV temporarily to afford everything. But this is not the correct builder. These marines are an entire marine cycle too late, which means over the next few minutes, there's just going to be two less marines the entire time, which makes defending against things harder, and which also makes using them aggressively just a little bit more difficult. So an auto-opener. Now, Helion moves across the map, starts scouting for a third basis, but also needs to pause. on top of this ramp to figure out what the timing on the gateways are, what type of units are here. That hasn't been done quite yet. Oracle now flies in and starts working on these marines. I mean, there's still three marines in this bunker, which definitely could be pulled out here in my mind, but they seem to be pretty happy in there. Another Marine goes down. This has been a very mediocre start. Can I just say that? What is that? Four marines, okay, three marines that have been killed. Full Scout. No extra barracks that are being at it yet. Now going into a raven and a tech lab on the factory, but a barrack should already be pretty much 75% done right now, decides to not get the raven and instead go straight for a reactor on this. This reactor can't be used. I'm going to have to pause here for a second. What did my man say again? What did he say? I am the copy-Terran, the kind of people who have no brain and hands, but they're able to copy the build. order from the winner of recent pro games. Now, this is the level of copying that I did in high school. You know, you have your smart friend who actually did the homework and you're like, hey, I forgot to do the homework or I was busy playing Warcraft 3 the entire night. Could I copy it from you? Your friend says, yes, sure, but make sure that the teacher doesn't notice. This is kind of the level that you're doing here. You're copying a build order, but you're making sure that no one that knows anything about Starcraft 2 would be capable of telling that this is copied from a competent player. You did such a good job hiding that you've copied this build order. You've completely ruined it. You're 5K MMR and with a build like this, I can't wait to see your midgame because this is freaking atrocious. Your midgame and late game have to be absolutely phenomenal in order to make up for how garbage or early was. It wasn't just the two early Marines that you skipped, but the complete delay on the extra barracks, I don't quite understand. I haven't seen this at a higher level game, especially because nothing was happening. I mean, there was an Oracle attacking your stuff, but that is kind of standard. Like you should be capable of dealing with that. So far you haven't impressed me and your statement of lacking a brain and hands, so far has been correct. Honestly, when you said that you have no hands, I thought that you meant that you had, you know, No poor mechanics, but now I'm starting to doubt that claim. Maybe you don't actually have hands and it's really difficult for you to play. That is completely possible, of course. Viking production from a reactor starboard. Before stim and combat start, double mind production coming in. Now, if this were a chess game... Ah, shit. Here we go again. This is what the chess players would call. Completely unique, because I've never seen this before in my life. Legitimately never. Not even once. Metafx are going to finish before, like, way before Stim and Combat as well. You have like no, no... Like this. It's like 12 units, six minutes in. This is unbelievable. It's unbelievable how bad this opener is. Now, you also complained that a Protoss can basically do whatever if they open up with four gas on their natural and then go, I guess, go into Colossus is the most common follow-up. I'm not surprised you believe that because your push is hitting so weak. Honestly, this toss could have opened up with anything and you wouldn't have been capable of achieving anything whatsoever. It is, your build has been garbage so far. It has not been good. Get a CC on the low ground that I do kind of like, maybe. Lose two mines. I mean, why not? Do you really need mines in your army? No, not really. Phoenixes could clear this bad boy as well. She'll leave your units kind of exposed. There's not a single turret in a good position. So the phoenixes, or if the Oracle is still alive, could just come back and start killing stuff. Move out across the map. Now, this is a push that should never in a million years work. Like, actually never in a million years. There's a colossus. There's detection. There's plenty of phoenixes. So you're going to end... Oh my God, this micro has not very good. This micro has not been brilliant. I do have to admit that the map vision of this toss is also fairly mediocre. It really has been, you know, a single observer, no pylon spread at all, not a zealot, not an adept anywhere. I don't know, but that doesn't quite feel correct. It really doesn't quite feel correct. Let's follow us up with going into six gas. going up to Barracks 4 and 5 as well completely supply blocked this is what we call the Goody supply block now for the people who don't know what the Goody supply block is Goody was a player that played Mac exclusively at the start of Wings of Liberty and he played throughout Wings of Liberty and the start of Heart of the Swarm as well and he famously said he only played Mac because with one click you can get like four or six supplies and makes it easier to macro basically. He was very, very slow, good decision-making. His brain worked very well. Now, another thing that Goody usually did is he would get supply block, and then rather than starting depots, he would start a command center and wait for a command center to finish to get unsupply blocks. So basically a full 70-second supply block is what Goody would really, well, just supply blocks in general is what he was known for, but the Goody supply block is specifically when you wait for a command center to finish up to get you out. of supply block and that's what we just saw. There's a 4th CC already on the way by the way. That is fairly fast. We see a second eBay, a Ghost Academy as well, a second Starport. So heavy investment here into tech and into eco, not a lot into the army. As these bad boys are still just kind of flying around. Maybe looking for kill. That was weird, no? That was weird. No vision of this spot? For a very long time. No vision of this spot. No vision of this spot. No vision of this spot. No vision of this spot. Nah, it's not... If he's a hacker, that's a really bad hacker. No? I mean, you would just preemptively revelate and then not lose two phoenixes for free. Also, going to clear this mine while there's six Vikings or five Vikings around seems like a relatively risky move. So far, the hacker claim I'm not really feeling. I agree that there's very little map vision, but I'm not feeling the hacker claim quite yet. Now, our Terran player said that he knew he was playing against Skytos. He hasn't scouted once. He hasn't seen anything, honestly. He should be completely unaware of what the opponent is doing. I mean, there's no clues right now that would point towards this being Skytos. Carriers haven't been spotted. Actually, there is charge as well, which usually is not quite the case if you go straight into Skytos. The funny thing is that if Gu truly believed that there was Skytos here, he's playing this wrong. Because if you believe it's Skythos, you want to get an orbital on your fort base so you can get more eco. Skytos never attacks with zealot run-byes because these zealids won't have any upgrades. and then a planetary is practically useless. The main damage is always going to come from air units. Planetaries just delay everything you have. Now, gas mining is insufficient here. Look at the buildings that have been built just now. Do we remember double eBay's Ghost Academy, okay, and a second Starport? Now, only a single eBay is being used. Armory is not being used for ship weapon upgrades. There are five ghost which is nice, but you're just lacking gas. You're building all these buildings that you can do. use because you're lacking the resource for it. You're also adding three more barracks, which I don't actually think is necessarily bad, but I probably, if I was playing against Skytles and I knew it, probably rather would have a faster 5cc and then just add a third starboard as well, because one of the main things that you want against Carrier Colossi is Vikings. Vikings are freaking fantastic against it. All you need is three ghosts, your EMP, send in the Vikings with their plus one ship weapons. And you're going to be in a fantastic spot. You haven't once moved on the map to confirm anything. You're also magically behind in supply, which is I think difficult to do if your opponent never is aggressive and is trying to play Skytos. So yeah, I'm not entirely happy yet with your setup so far. Actually I'm not happy at all with your setup so far. I'm also really doubting that this ProDos is map hacking. I haven't really seen anything that makes me believe this long. Tos is hacking. You also haven't done anything aggressive yet. That would make me believe that this TOS is not playing well, though. Holy crap. That this Tos is hacking. Eleven Vikings against six carriers. Carriers are going to have better upgrades as well in the near future. Tos now starts moving on the map. You scan the fifth base, see that it's there. So you're down in bases. You have a worse army composition. You also have no map vision whatsoever, by the way. Another scan on top of the army. Why, I don't know, but that just costs you 400. Another one. Yeah, sure. Another one. Yes, keep going. That's what, 900 minerals down the drain in less than a minute and a half. Could have been used in mules. And no matter how many times you scan, it doesn't mean you know how to micro against these disruptors, apparently. Resources lost 2100 to 1900. So your army is balls. Two tanks as well. Two tanks as well. Well, you just started with mines and then went into tanks. I'm not a fan of that either. Like, tanks are good against this type of army. If you're planning and doing a max-style tank push with a lot of Marines, a couple of ghosts, and maybe five, six tanks, and then adding in a lot of turrets. And you kind of slow push towards your opponent. This is something you can do against pure erythals. The one thing you don't want to do is use tanks defensively. This makes absolutely no sense. says defensive tanks against Ayrtos legitimately freaking suck. They're expensive when it comes to gas. You could have gotten another starboard. You could have gotten faster liberators, more upgrades, just anything but tanks. Because these aren't really achieving very much for you at all. If the TOS attacks into it, they're brain dead. And if they don't attack into it, then they're useless. So, yeah, there's really no point that I can think of into building them. It is kind of weird, though, that this TOS has, like, no map vision at all. Then again, it's also kind of weird that you, for whatever reason, have no map vision at all. There's one mine at the 6th or 7th base. Literally not a single sensor tower, no marines being spread out. It is just weird. Down in income as well, for quite a while already. This toss has just been outmining you for the entirety of the game, basically. Now, the tank is going to get taken out. This Ruppters trying to set up a couple of good purification of us. The one thing you usually want to make sure that doesn't happen is that all interceptors come out of the carriers before a fight. We're honestly doing a decent job defending here as long as you don't get hit by any disruptor shots. I would have loved to see some turrets maybe preemptively build if you know you're behind and you're going to get attacked. This is also somewhat okay. I wish the Vikings were being used separately though. Look at these Vikings. All they do is shoot freaking interceptors. They could be shooting carriers as well here. EMP is going to connect in a big way, everything in one huge control group. Look, just moving back and forth. Here we go. Finally start shooting with the freaking Vikings at something. Did target three different carriers so far. Could have probably sniped two extra ones if the target fire would have been someone. Look at this. You're actually destroying this fight after you started using your Vikings independent from the rest of your army. Resources lost is pretty heavily into your favor. You have extra bases on the way as well. Now all you need to do is to just max out on an army with more liberators. repair your Vikings and kind of continue this plan. What you can do is just set up over here, build like seven, eight, what you call the missile turrets, send the liberators in, put up forward, and then just with the bio, start taking out these dudes. Build turrets further forward. The beauty of interceptors is that they never, like they don't go right on the target. They kind of fly around, which allows turrets that are further back to also shoot. Like, turrets are so good against this. Turretches in general are freaking powerful, especially in combination with liberators. Now, we're seeing Tempest coming out, which is the correct call out of this Protoss. The fact that there were no tempest out kind of makes me doubt that this TOS is map hacking, because the moment you see a lip transition, you definitely would want to get a couple of tempest. I think that is a pretty natural response. I'm keen on a fight here as well. There's Ruppertr shots connecting with basically the entire army. Still a good fight, though, no? Resources lost, up 3K now. Retreat back home after you see the warping, and I don't really see a problem. Maybe I'm the idiot here. I think if you would have retreat from this position and would have macroed back up, at slightly better eco? So far, you've been winning all the fights. You were complaining about the toss microing too well, but you should complain about the toss macroing too well because that is really the only reason why this toss is winning. Hey, this toss has just been losing every single fight, I've seen so far and now as kind of a hellmary play has warped in a bunch of stalkers to try and kill the lack of your ground force. Like you have absolutely no clue why things are going wrong. This is like explaining how a smartphone works to an 85 year old. Things are going wrong but they usually have no clue why. Maybe they blame the company that produced the phone or new technology just isn't as solid as it used to be back in the day, but... Maybe you shouldn't hold down the power button for eight seconds at a time and be confused where your phone turns off every single time. It's the same here. You just have pretty crappy eco. You don't even die to Airtles. Your worst fights start happening once your opponent starts messing out stalkers. You've killed every Airtle's army. And now the game does look fairly bad as you're down 70 supply. But you're still up in resources lost, which means that you've just been mining less than your opponent. This is not really how I expected this game to go. Usually when I get Skytos replays, it is games in which the Terran kills three units, and that's it, you know, the Protas Army looks powerful, Terran doesn't micro, walks into every disruptor shot, but yeah, sure, the Viking micro wasn't too hot, but it was good enough ever since the latest patch. I mean, Vikings don't really need the micro as much against the carrier anymore because they auto-target the carrier rather than the interceptors. This particular situation has been made much easier, and it kind of shows as well. Despite your poor control, you still manage to win every single fight. Now you're staying in and I think the game is over. You could leave. Have we seen any real conclusive proof that this ProDos is hacking? Not really honestly. I feel like he lost all of his air units for no reason against the Marine drop over here in the top side, against a mine here on the bottom side. Like his movement isn't brilliant, I feel like at least. If he had MAPAC, I would be playing it different if I had full vision. I just put it like that. Don't want to criticize the opponent too much, but I'd be doing a lot of things different. Maybe he's very good at hiding it. That's also possible. Sampium is fairly low as well. It's not too weird for Protoss players that play Skytles, though. Tends to be the case. Yeah, this is. Like even now you're down 70 supply, this fight almost looks close. Of course it's not going to be a win because you're down, well, like legit 70, 80 army supply, but... I don't feel like the fights here were the issue at all. And this is often the case as of late. I feel like I'm getting these... Yeah, no Gigi. I'm getting these IOTUS complaint forms with people who have absolutely no clue whatsoever why they're losing and they just make up a reason. than analyzing the replay themselves, they think I'm some, you know, the analyzing monkey, you know, just send it over, see what Harstam has to say about. It's like, that's not how it works. Like, you can pull up the resources lost up yourself. And I would recommend doing this at multiple points in the game, not just in the end. Like, oh, I'm down 4K and trade it too poorly. That's why I lost. No, you lost because your ego wasn't quite on point. Your early game builder are sucked balls. Why were we building planetaries against Skytles? You didn't scout your opponent's composition for a long time. The construction of buildings in the midgame was awful. You had too little gas to afford all of that. Like, you did not copy a professional build order. You've watched a replay of a professional build order, then tried to remember it, then realized that you didn't have a brain, and this is what you came out with, with this absolute monstrosity. Like, this is nothing to do with Skytles being in balance. This is everything to do with you being incapable, of following a build order and getting some darn decent eco being able to put some pressure on your opponent and allowing you to scout because of that. Skytles isn't imbalanced and this guy isn't a hacker. You suck. And that's how it is, Gou. That is how it is. Isn't Gou also the name of the dude from the minions? Minions movie. Gru, you scald. Yeah, well, close enough. I'm not too into touch with the movies for 12-year-olds. apologies for that. Anyway, that's going to be it for me today. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget to hit the like button. Leave your comment down below. Do you believe that this Protoss was a hacker? Do you believe that this Protoss player abused imbalance or did the Terence suck? I'm so curious to hear about your opinions and I'll see all of you next time for a new video. Thanks for watching and adios."} +{"title": "This Build Is REAL!! | Is It IMBA Or Do I Suck", "description": "Nothing is as real as this build! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Lfdt2ep2zLo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Lfdt2ep2zLo", "text": "zergs can come back from incredible damage. They can sit on their bases with their unlimited vision, lose those bases, and it doesn't affect them at all. You think after two bases sniped, they can harass damage while dealing none in return, that you'd be able to kill the Zerg player, but you just can't. My build is nuanced and it's hard to those unexpected. But seriously unfair that someone with zero, awareness that they're going to get hit and can fight it back. This was sent in by Go to You Death, a European player in the Masters League at 4,450 MMR. And there was actually an added note to this as well that reads, if you don't like my real build, do it in beating Grandmaster with stupid stuff, because you'll be shocked at how successful and real it is. No, it's caps in there. So I think what Go To You Death is complaining about here is that Zerg can be unexpecting of a nuanced build order, whatever that is, and still be capable of holding without any trouble whatsoever. So let's investigate that claim. Is it Inba or does he suck? All right, here we go. Go to You Death, our legendary Protoss player versus Toru, the blue Zerg. And this is a pretty high-level game. 4.5k-ish MMR. So I'm really excited for the build orders here, seeing what it is. He said he didn't have a good build order. He said he had a nuanced build order. Now, I'm not quite sure what this means. When it comes to build, I know what the word nuance means, but in a build order, I don't quite understand what that would be, that there's a lot of tiny little things that make it more efficient or that make it slightly better, I guess. I'm just not so sure. I've never heard someone describe a build order like that yet, a nuanced build order. This is like the sophisticated armies. I always like when people call their army sophisticated. It sounds very good, but I don't quite know what it means either. Like a sophisticated army. It's like less primitive, I guess, in a way. I don't know. I'm really looking forward to this. We have a quick gateway. And wait, what was this? Whoa, whoa, whoa. What happened over here, my friend? I completely... Okay, we're going to have to entirely go back into this game. Look at that. This is what happens, you know? We start to quick. So, my good friend, go to you that over here. Now, this is very nuanced as well. This is very special. Let's just start all the way back from the start. Why not? I missed it. You might have missed it. Look at this. It was in the back of my hat that this was going to be a free block here on the other side of the matter. My man opens up with a... This entire... This is a very nuanced opener. I'm going to have to watch this three times. Look at this, okay? The probe starts over here in the main base. You see that? Then go to you that, sends out a worker to go for a 13 pylon, realizes that this worker is not going to be in time for a 13 pylon, doesn't produce the 14th worker, okay, for about three seconds. This worker goes straight across the map, then builds the worker here, and then gets his pylon in his natural 30 minerals too late. Now this is one of the most nuanced openers that I've seen in my entire life. So he wastes a little bit of nexus time, those probes are late. He uses a second probe to ensure that he gets a block on the other side of the map. And then what do we see when we speed up? He still arrives too late. This is like taking the train a day early but going in the incorrect direction. I thought you'll have yesterday. He's like, I accidentally went to Switzerland and I wanted to go to Canada. I don't think you can go to train by Canada if you're in Europe anyway, so maybe that was your mistake after all. You can definitely block your opponent's hatchery on grass van, by the way. That is no problem, especially if you send one of your first workers across the map. So, oh, this build is very nuanced. Look at this. How long was this worker standing there? This is a level of nuance that I have not seen before. Let me tell you that. Rather than right-clicking on the assimilator so that this bad boy goes in automatically, he decides to wait it in front. And then, as a result, has five seconds less of gas mining. I've never seen stuff like this. Oh, where are we going? Building a Nexus, I guess. Pulls into the gas. I do like that. If you're playing Stargate specifically, I think that is generally a very good call to go for. It's pulling some workers into gas. Now pulls one out of gas. Wait, what? I'm not going crazy, am I? I don't think I've ever spent this much time in the first minute of a game. Well, and the world is happening over here. So forgets to mine gas. To make up for it, sends two extra workers in gas. mines a single trip of Vespine and then pulls the worker out. Well, I have never seen something like this before in my life. That is the one thing I do know for sure. Holy crap. The amount of nuance in this build order is flowing out of my ears. And what do we have as a follow-up here? Probe goes back home. We got our second gas, which is a little bit delayed, but not the end of the world. Second pylon could start soon. I'm going to have to pay so much attention to this build order now. Things here are happening that I didn't know where humanly possible. Okay, proxy's a pylon. Some sort of proxy Stargate is what I'm assuming here. Proxy Roeb is not very popular. Proxy Twilight makes no sense. So Stargate is the thing that seems most logical for me. And in that case, actually mining earlier with three workers in games. and keeping the mining makes sense because you want that Stargate ASAP as well. That's going to go home with this probe too, so that is cool. Colons out and adapt. So, I mean, this is a build I generally like. It is just poorly executed because you didn't get the block on your opponent's natural. But I think this is a really good build. This is also not really beating Grandmaster with stupid stuff. Often the point of beating Grandmaster with stupid stuff is that I do a build that is bad. This is stupid, but this is, I mean, proxy Oracle is freaking good. That's an A or an S-tier build in my opinion. Like if you can mix that in every now and again. Yeah. Thumbs up for you, my friend. That's a great plan. It's a great plan. Just not a huge fan of the execution yet. Second gate here is coming out. Adapt is going to be sent across the map as well. That does feel good. Maybe it's going to get a drone kill here. If Zerg isn't paying attention. Zerg did not pay attention. It actually was relatively slow. More drones coming in. Did the Zerg literally build zero lings? Yeah, this is great. I hate jerks like this. Like, this is obviously illegal. If there was double Krono or if the second Adept went across the map at any point, you legitimately just kill the Zerg with two adepts. Get like seven worker kills or something. And it's over. It actually is freaking over. Now the Oracle is going to go in towards the main base where there is no second queen yet. I mean, this is just freaking huge now. It's going to get, what, three, four kills? Three, four. But what? Why did we do three shots on the queen and then damaged two separate drones? I don't quite know. It could have had at least two more drone kills, maybe even three more drone kills. So not the greatest execution, but yeah, this build generally is quite good, I think. Not a huge fan of the massive hole we're leaving in the wall here, but the timing of this nexus is at least correct. Going charge into and forge, cancelled and rebuild. Now, I don't want to be that guy, you know, that I kind of do want to be that guy. So, as Protoss, we have a limited amount of Chrono Boost, hopefully, if you're chronobo boosting well, or you have a limited amount of chronobo boost. I have infinite amounts of chrono boost. If we're going for what seems to me, like this is going to be some type of timing attack with charge, and plus one, we have to allocate this resource, the Chrono Boost, accurately. Now, there is a trick, okay? This is a very high-level trick that only the highest-level pros know about, and I'm about to share it with you for free. So if you want to match two different types of upgrades and make them finish at the same time, a quick trick that you can do is you can hover over the upgrade and, see how long it takes for it to research. So charge takes 100 seconds, while plus 1 takes 121. That means that plus 1 takes 21 seconds more. Now that roughly equals two chronobo boost. That means that you want two more chronobust on your forge than you want on your Twilight Council. So far the plus 1 started later and also has an even amount of chronobo boost as the Twilight Council and thus most likely is not quite going to completely match up. But maybe I'll be proven wrong, you know? Maybe I'll be proven wrong. And I just revealed this massive secret that only the best of the best know about for no real reason. As he has actually stopped cronowing the Twilight Council. So maybe, you know, maybe I spoke too soon. It is possible. I just wanted to put it out there for everyone to know. You know, it's everyone, I think everyone should know about this. As indeed it is going to be a timing push. And this is actually a really high tier build. This, oh, this actually, he's doing it well. Okay, I said nothing. I'm the idiot. Revealing my tricks here. It's still not going to be completely matched up because the plus one, well, it started a little bit late, but I'm okay with that. No, this build is super high tier. Like, if you would ask any Zerg player, and it's like, hey, what do you think is a really good build? I'm sure, I'm actually really sure that they tell you about. Hatch block into proxy Stargate, into single Oracle, followed up by some type of Twilight Council build. like a glave adapt attack, a charge lot all in, or a blink attack. Yeah, that is freaking strong. I, however, do have an issue with your build order, and that is that the execution of it is just severely lacking, I think. It really is. Right now you're pushing five minutes and 51 seconds into the game with two adepts, two zealots, and then four more zealots, so five more zealots, so six zealots, three adepts, now two adepts are over here, and one Oracle. your push, if you open with just a single Stargate unit, you can hit at about 5.30 between 13 adepts, okay? 530 with 13 adepts with Glave upgrade. Now, they don't have plus one, but that hits about 21 seconds earlier and with significantly more units than you are hitting with. So I am pretty sure I've never tried playing a charge-lot rush after a single Stargate unit because I do think that it's kind of weak against high queen counts, which generally Zerg gets high queen counts. But I think your build is just inefficient. This isn't beating Grandmaster with stupid stuff at all. Beating Grandmaster with stupid stuff is me using something stupid, then optimizing that, making sure that, yes, I am playing something really dumb, but it's the most efficient way of playing really dumb. And that allows me to win with it. This is playing something that is genuinely quite smart and then doing the opposite of optimizing it. They're like having a really good concept, a really good idea, and then completely throwing out of the window, pretty similar to what Twitch is doing with our platform right now, which is something I wouldn't generally recommend. You do get a kill here on the hatchery, but if we really look at the current situation, if we closely analyze it, aka take a look at the drone count, we'd realize that we're still behind. you're down 16 workers, you are at an even amount of bases. Yes, your upgrades are better, but only ever so slightly. You don't have any follow-up tech yet. Your gas count is extremely late, which means that your follow-up tech is going to be most likely relatively late. There's no fort base. So I don't entirely know where you believe, like, you should have had an advantage now. It is very standard for Zerg to have a fort base done at the 630 mark, or 620, sometimes even earlier already, sometimes they already have a fifth base as well. Like, there would be no problem at all. You didn't really kill any drones. Well, you killed seven total so far in this game. And six of those were by this Oracle, I think. At least four in the early game. So you didn't really do any damage. You basically invested a significant portion of your eco and your aggressive resources into right-clicking a hatchery. And I guess clearing a couple of roaches. There were queens in the process as well. Like this was a largely unsuccessful trade. Absolutely. Like not a successful trade at all. If the Zerg had been spending money throughout, you would be completely dead. Well, not completely dead, but I think you would be severely behind. This is a very good run by. I do enjoy that. And this is okay-ish micro as well. Well, never mind. It's okayish micro on the stock. It's good enough. Once again, going for a kill here on the hatchery, which is nice. But there's a base over here. there's a base over here, is not really the end of the road. Yes, you kill two hatcheries, but you also end up losing nine zealots for it, or eight zealots, or however many zealots that was. So I don't actually that that particular trade was necessarily brilliant. Like you lose a bit of momentum with the zealots. You lose a bunch of money, and you delay your opponent's mining. And this hatch is about to finish up, so it's not really the end of the world here for the Zerg, is it now? You're still fairly slow with transitioning into something else, But I do believe that your overall position is good, mainly due to the Zerg not macroing and having a creptone of cash. Injects are fairly mediocre here so far. But usually once plus two finishes up and Bainlings come into play, all of these fights that Zerg has been taking so far will get better and better for the Zerg as well. So, got to be kind of careful about that 15 bains. It's going to be annoying to deal with if you have a lot of zealids, which you are building. Centries. God. Okay. No, no, Kevin. Restrain yourself. Let's first see what these sentries are going to achieve. Okay? Now, I will say that building five Sentries in this phase of the game, where you're probably wanting to look into some type of follow-up tag, whether it's going to be Templar or, well, really just Templar. this point, I would say, maybe get some disruptors in there, but you need some type of Arcon presence. Spending 500 gas in sentries with an army that consists of 13 salads. I don't think this is necessarily wise, okay? Especially given the fact that you know your opponent was going for melee upgrades because you've clicked his lings yet, right? You've clicked it and you know that you're fighting against melee upgrades, which means bay lings as well. Yeah. Well, at least there's 500 less gas on the map. That's nice. And that's gas that's not coming back. It's a non-renewable resource, you know? This is not great. This was really not a great fight. Like this fight, I think, really shows that you don't completely understand the purpose of each unit in this composition. So if you're playing very stalker heavy like you're doing, you probably want to be trading on the edge of creep or of creep altogether. What is the value of the stalker? What does the stalker do so darn well? It can attack and then when it gets low, it can blink back and it escapes. So it basically gets free trades the entire time. That's what you want to do with the stalker. It doesn't have great GPS. It doesn't. It isn't great at fighting one massive fight. No, it's great at standing on the edge of creep and moving back. Now, what are zealids great at? Zealots are great at fighting once. They charge in and hope that there are no banlings and they can clear. They're great at harassing as well. having these two against a baling army and going for a direct engagement makes no sense stalkers are not meant to be used like a battering ram zealots are meant to be used as a battering ram but not when there's bains around because then zealots are supposed to be used somewhere else don't have them in your main army if you would have played pure stalker sentry and stood on the edge of creep trying to force field of portions of your opponent's army while there's no revengers I would have said okay maybe that sentry investment was okay but the way that you used the sentries here was quite frankly terrible and the way that you used the stalkers well is like using the stalkers as a battering ram is fairly similar to using a guitar pick as a replacement of toilet paper not only is it just fairly inefficient it also is very likely to get your hands dirty which is not something you'd usually want or something you're into then go ahead use a guitar pick my friend Play the music. Yeah, you just continue to just practically move command into your opponent's army. And from a position where you were even in supply, equal on upgrades, having denied all your opponents creep the entire time, you're now in a position where you're significantly down in supply, you still have no real tech. I mean, a single disruptor is not a game-changing unit against banlings. Disruptors are really good against Roach Hydra, and they also have their uses against Revergerlink Bane in larger numbers when you have Archons to tank in front of you. But just a single Disruptor by itself when you're down 40 supply is not going to make up a supply deficit of 40-50 supply. Now, these Bainlings get significant hits here as well, and that is kind of forcing you all in. Look at it. Disruptor killed one stalker and a Reveger so far. Some brilliant tech that we're getting out here. And now you're trying to do the kiting off creep, And you realize, wait a second, I don't have any oracles left to actually make sure that my stalkers remain secure against higher link counts. And I also just don't have enough units anymore. And I think this is the point where in my mind the Zerg is so far ahead that it's almost impossible for Protoss to win. Zerg has plus two on melee. Zerg has the ability to move across the map because there are no bailings anymore. And Zerg's army isn't being encountered right now or in the near future. future being the next three minutes. There's no Templar archives on the way yet. There's no large amount of disruptors. There's no Colossi. There's no carriers coming in. There's just nothing. It is pure gateway units that are going to get completely destroyed here again and again and again and again. Because these are just not going to be good traits. It's not possible. The roach count is getting a little bit high. I would prefer to see more lings and more bainlings, but perhaps it doesn't matter. Nice run by as well. No static defense here. No walling. whatsoever either. Go to you that really wanted his build damage because he had nothing prepared back home. No, no defense whatsoever to speak of. How many gates is this? That's six gate. It's eight. Six gates in the main. I can understand one gate in the main, accidentally, but everything else should always be at your third and fourth, helping to wall out against bailing run bys. Otherwise, it's just impossible to deal with. Prodels does not, does not deal well with bailing runbys unless you have walls. And we've seen that so far. Go to you that? Or is it go Tao that? Go to you. Go to. Go to death. It's fairly dead, honestly. I don't think there's much you can do. There's no super battery available. Even if there was, it literally doesn't matter. You have pure stalkers. 1,500 gas in the bank. Now it's like, ah, maybe Templar Archives. Yeah, that would be pretty sick to have. So lings are going to be moving in. I thought there was a bailing there, but I guess not. Everything here goes down. And nice little zealot warping right in front of all of the units. going to be a nice splits out of the Zerg. Taurus actually played relatively well. I didn't like the macro in the early stages, but everything else was fairly good. Back to the complaint. What did we read again? You think after two bases sniped, taken harass damage while dealing none in return, that you'd be able to kill the Zerg player, but you just can't. Well, you dealt harass damage on 52 workers, if I recall correctly. You killed two bases while you were... Well, you killed them one at a time, really. Like, you can't say that your one attack killed two bases. Like, you killed one base, your opponent had a backup base. They killed another base, and your opponent had a backup base. Never really dropping your opponent's overall income whatsoever, like maybe by a little bit, but at that point, you still was at 70 workers, and 70 workers on three-based saturation is completely fine. You're hardly oversaturated. So you didn't actually deny any real eco there, at least, yeah, maybe 200, 300 minerals a minute. And that was the second trade with the zealots actually wasn't all that good, because you right-clicked on that hatchery, you lost nine zealots, and you didn't kill any drones whatsoever. And you believe that you're so far ahead. You take an absolutely atrocious engagement and you throw the game in which you did have some control. You completely throw it out. You had a good build order, terrible execution, and no follow-up plan. It's like, oh, this is my build order. I win. Give me the win. No, you don't want to give me the win. Give it again. It's just doing the same trick again and again. And it just doesn't work like that. We're at a 4.5K MMR. people know how to play. You're going to need to try a little bit harder than just executing your build order that is inefficient. I'm sorry, my friend. You suck. That's it. I can't help it, guys. I can't help it. Seven Zele as at a six-minute mark with plus one. It's not going to be enough. That is going to be it for me today, though. I do hope you enjoyed this episode of Is it in Mardi-Du-Suck. Don't forget to the like, but subscribe to the channel. And of course, good luck to go to you that in your next games. I do hope to see you in Grandmaster one day. Keep finding the good fight. All right, thank you, hit the like button, subscribe, comment. Adios."} +{"title": "The MOST PRECISE Colossus Ever! | Is It IMBA Or Do I Suck", "description": "Keep your head down guys, this Colossus is a sharp-shooter!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/5xaEFi4mEOs/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "5xaEFi4mEOs", "text": "Dear Captain, Terran is Imba. Their advantages in strategy choosing in the early game and the ability to turtle since midgame is insane. In this game I opened up with a Stargate, which in my opinion would be a good reactive call against Terrans who walled off the ramp. I scouted and defended the early Reaper slash Hellion harassed with acceptable losses and cleared out the following mind drop with only a single worker loss. Despite my huge lead in the early game, I barely survived the tank push, but I thought to myself, at least I survived and the game was somewhat playable. We then went into a macro game, some fights here and some mind drops there. Situation was overall even for both of us. I basically had map hack vision and map control since midgame. Then the devil came. Lips plus tanks. It was impossible to break through a Terran who decided to just turtle at home with this composition. My attempt of prism attack and transition into air also seemed futile. Once maxed out with full upgrades, Terran just moved across the map and brutally executed me. Please enlighten me, Captain. Is Terran Inba, or do I just suck? Sincerely, Hitoa. A Protoss player from North America with 4,700 MMR, asking me whether Teran is Inba or if he sucks. Well, Hitoa, we're here to find out, my friend. 4,700 MMR Protoss player. Now I am excited for this because the beauty of 4.7K is that everything kind of, you know, it kind of just starts to work. You know, people have real build orders. They might even know how to build a Reaper wall. Oh, this is, I'm really looking forward to this. PVT in particular, because there's so many cool decisions, there's so many nice build orders. Oh, this is going to be a game. Oh, there's going to be a game. For the people who just missed that, we saw some nice probe stacking here in the middle part. This probe, he was going to get blocked, and then he pulled it back up, and then popped it back down so that the probes don't bounce around. Because the one thing you don't want is bouncing probes. That's absolutely terrible. And as I say that, we have some probe bouncing going on. Not the greatest probe microwave. Wait, he's trying, you know, he's trying. This is 4,700 really is kind of. of on the edge where you should be doing it but it's not the end of the world if you don't. It's kind of comparable to shying your two, your shying, tying your shoe laces. You know, if you're 11, you really should be capable of tying your shoelaces. Now personally, my mom still did it till I was 17, but for most other people, you know, 10 really is the hard cut. If you don't know how to tie your own shoelaces yet when you're 10 years old, there probably something not entirely correct there. and it's the same I feel like 5K really is the hard cutoff from there and out your probes in the first two minutes should be bouncing back and forth as little as possible really no bouncing over here there's not a bouncy house there's a freaking mineral line we put in the work here you clowns that's what we do let's have a look at the theory though because this is going to be the scout scouts a full wall leaves his probe upstairs till 148. Now why do I like that so much? Because at 148 the Marine is supposed to pop out. So this Protoss player here, this 4,700 barcode, knows the marine timings. And as a result, knows that now it's a Reaper first and doesn't need to rush out a battery really quick in the natural. Because if the first unit is a Marine, it could have been a second barracks proxy with a marauder. Now, that battery is not necessary yet. You can build it after you throw down your attack, which, I love the fact that that got scouted. I love that this probe stayed up just a tiny bit longer. God, high-level games are so much, so much more fun to watch than these clowns that don't even know the first three minutes properly. Come on, get it together. Pops back in as well here. Look at this. With the probe, seize the reactor. And now this is actually kind of difficult. What do you do here? You scout the reactor. That can mean two things. It either could mean that your opponent, the Terrant, is going for like some type of mine drop or a tank attack, and it just wants to produce very fast marines. However, this Terran run a mock is going for a really quick Triple Reaper double Helion build. Okay? And this is the most aggressive build that Terran can do. There's almost no build order that hits harder than this at this point. So according to the Protoss theory books that I've read in my time, You need to throw down a battery. If you see Reaper Interreactor, you still need a battery on the low ground. It is absolutely necessary. Yes, yes it is. Second gateway here, what is this second gateway going to do for you? This should be a battery here, my dear friend. Warpgate is 18 seconds in. Are you, am I really going to believe that you will slow build a unit from this gateway pre-warpgate? You and I both know that this isn't true. No, this money should have been spent into a freaking battery. You know it, I know it, but you didn't do it. You're getting the battery, but it's a little bit too late. Well, it is fairly... Actually, this battery is at the perfect timing to be completely useless. This is like taking an anti-conception pill after you got pregnant. It is too early for your next kit and too late for your first. If you were going to get tank pushed, this is about... 45 to 50 seconds too fast. If you're being double Reaper Heliant or Triple Reaper double heliant, it is too late. So there's literally no purpose for the timing of this battery. It had to be earlier so that it finishes at about 320, 325. Or it should be way later where you're ready for a tank push. Right now you scouted something and responded completely incorrect. Now the damage that you took is actually pretty big. You mentioned in your form, let me actually, you know, let me I quote the form here today. I'm feeling like quoting. Despite my huge lead in the early game, I barely survived the tank push. Huge lead in the early game. You're up two workers against a Terran with two orbital commands. My dear friend, at this moment, you're behind. You're not ahead at all. Your opponent has really quick tag. Like what is it really that you have? You're late robo. This is a sexy build order. pooh, sheesh. Ooh, do like the will. But you're not that far ahead, is what I'm trying to say. You should be up six, seven workers. But because you lost five, that's not quite the case. You do end up getting one, which is, well, a woo-hoo for you. Then you fly your Oracle into a mine, which is woo-hoo for the Tarran. And I think you managed to clear one more. I'm not sure what that was. Was it a mule that just exploded or wasn't an SUV that you killed? Whatever it was, this is not really that great of an early game for you. Let's just get that out there first. Okay, you're playing, I guess, Phoenix Colossus after double Oracle. Your robo bay is not going to start until freaking five minutes and 20 seconds in. That is about a minute later than we usually would see. Your third base is very quick, which is cool. So if you survive, it's not that big of an issue. But this is an extremely greedy build order. And I don't really think you're ahead at all. I don't really, yeah, I don't think so. whatsoever. There's one Phoenix out. You are fairly blind, but you're keeping the Phoenix at home, which I like. I think that's a good call. I mean, if your opponent, just, if your opponent had actually pushed out with like a cyclone, a tank, the Madovac and like 12 Marines, your third base would be toast, right? Let's take a look at this situation. Triple adapt, Phoenix Oracle. Like, how are you going to hold this? You don't have a battery. You don't have a pylon here. No immortal on the way. everything you do from now on in this game, please do know that this was an illegitimate game. You should have lost already if your opponent had actually just pushed out at any point. So you're living on burrow time here. You're not supposed to be alive anymore. It's an interesting way of dealing with it, but it seems to be working out. Gonna drop it. Ooh, nice pickup, run and mock. Look at you. This is a fun game so far. The Phoenix micro has not been brilliant, we haven't produced a worker during this mine drop, but it has been a pretty cool game. I like this. Kind of chaotic. All right. How's the tech looking? Where are we at with the Robo Bay? Robo Bay is now done. Colossus hasn't started yet. You're floating 800 minerals for no reason. And in order to spend those minerals, you now add four gateways. Now... I'm conflicted here. I really am kind of conflicted. Usually I say, if you're floating money, add production. But we're now at an MMR where just blindly adding production, like a chicken without a hat, isn't necessarily always good. I want you to think about what you're adding. Like, if you're floating 1K and your master's 1 or you're on the edge of Grand Master, like a solid response is not just always adding six gateways. You know, like, we probably would have wanted a forge or a Twilight a bit quicker, maybe get a battery or a cannon and spread out some more pylons. You use it in a different way, maybe go up to six gas. I don't think that going up to eight gates actually really does something for you, and I do believe right now you're at the skill level, where you should be capable of spending that money in a more productive way. It's specifically in better tech. Your forge and twilight is insanely late. Like, we're eight minutes into a game, and you don't have a forge yet. You don't have a Twilight. The only reasonable follow-up from here is going to be like an Eightgate Phoenix stalker Colossazole in, which used to be really popular in 2017, and hasn't been very popular for the past six years, because it sucks. Yeah, I don't recommend that. We're now going into Forge Twilight. It is just really, really late. Defensive setup should be good enough. There's infinite marines. And there's two tanks. Raven might be annoying, but with a super battery and some good positioning, I do believe you should be capable of dealing with this. Now, there's an interesting move almost. Snipe the Raven. I was gonna flame you for it, but this almost worked out. Now, what do you really want to do at this point with the Phoenixes? I think ideally you'd be picking off reinforcements. Like these Marines, these mines should not be able to. allowed to join in. Your opponent is going for a tank push, which means that it's really unlikely that he's going to drop into your main base with the tanks. You can't just leave those tanks alone they'll die. So actually cutting off reinforcement with Phoenixes, as you continue having vision with revelation on your opponent's army, I think is the correct move here. I don't always think that it's the correct move. Sometimes it is really risky to send the phoenixes across the map or to pick off reinforcements because if they have three, four metaphors and Marine Marauder, they'll pick up, go into your main. But because you have constant vision with revelation and because his army is basically pure marine, if he does send Metafax into your main base, a single colossus should be capable, a single colossus should be capable of basically dealing with this. So I think the movement here of the Phoenix is trying to snipe the raven is cool, but I think picking off the reinforcements would have been more consistent as a response. In my opinion, but I think if you ask multiple prognosis, they might give different answers to this. I'm not going to go too hard on you for that, okay? I think we'll try to keep it fair. I'm not quite sure what this is, but you did throw away a bunch of zealads. I guess that's why you need the 8 gates to throw away all these salads. Now here comes the fight, and you can't allow your opponent to take out your super battery. So you need to defend this. Like this is an absolute key moment, because here comes the Yon Siege. Now you need to jump. Ideally, you have a guardian shield. You don't... This is go time. This is go time. Yep, and it is go time indeed. Okay, single in... interference. Get used. Super battery gets activated as well. We're going to work in this fight again because I saw something that some people would consider very interesting. Okay. Yeah. You should still be capable of holding. This Terran should go back home because it's best, you know, the time is running out. He's done his damage. Should go home and Macrope is floating quite a bit. I just want to analyze this fight so bad. Oh, no. Oh, this is a nice pickup going into the main. I think we've waited long enough. I can't wait any longer. Now, I just want to have a quick look at the actual unit counts here. Okay? A quick look at the actual unit counts before this fight commences. Okay, when does it start? When does it start? 8.50, I think, somewhere around it. Okay, here. What do we have? We have 36 Marines. And we have three marauders. One of those marauders is at home. So we have about 30 Marines over here. We have two tanks. And we have two marauders. Now, the Colossus ideally wants to fight the Marines. Because the Colossus freaking eats Marines for breakfast. Okay? It destroys it. Let's take a look at the one Colossus that is still allowed to attack. What does it do with it first, three, four swipes? Just pay attention to this. So this Raven. comes in, uses interference matrix on the one Colossus. Now have a look at this guy. First of all, both of them at this point, we're just shooting the one marauder here that was in front. It's difficult to see. If we do some nice zooming, you see, this marauder is really getting it. So we get that one interference matrix. Look at this marauder just getting blasted. That is like four swipes on the marauders. Legitimately four swipes. If those would have been targeted on the Marines, half of the Marines would be. gone right now. Now, what makes this so hilarious for me is the fact that there was only two marauders and you managed to pick them out. Now, it doesn't stop there because look at this colossus. Okay, he's going, he's going, and he gets this clump of marines, gets this clump, retargets, moves back and forth, and where does he go back to? Well, first the mine, I'm not quite sure why that is, and then goes back to the freaking marauder, finds the second marauder. Like, this guy is to be the most, if you were to just micro at random, it would be less likely to pick the marauders out of this. This product has to be the unluckiest prolos. Poor micro, but also unlucky. Because usually if you aim, at least you're going to get some amount of marines here. It feels like the marauder just keeps tanking in front. You know how in the, when you buy like, you get like a prescription medicine for something. You know, because you have low IQ, for example. They give you a prescription medicine. and on the little paper, the little information leaflet next to it, it says like, there's a one in five million chance that tomorrow you wake up and you'll start growing until your skin turns pink and you make an oink-oink noise. Look at that, go like, what are the chances, you know? If I am this prox player and it says that on my freaking medicine prescription, I'm not taking it because you're waking up as a pig the day after 100%. This freaking guy managed to pick out two marauders in an army of freaking 37 units. This is phenomenal stuff. Absolutely phenomenal stuff. It does have a fort base though. Still no upgrades. With all that behind us, we still actually have a game. Yeah, we're still in the game. It's not looking great because you're down in upgrades and you lost all your phoenixes as well as your oracles, but your colossi count is intact, which is huge. If you lose your colossus, usually you just lose the game. You actually have decent infrastructure because you started that party fairly early. And you're adding a second forge, which I like. You're adding in cannons now. So from this point on out, I'm actually liking the moves that you're making. I'd love to see just 10, 12, 13 workers being added. I want to see pylon over here. I want to see a probe or a zelet, a pylon over here. I just want you to have map control. Because isn't that what you said in your IOLIS form as well? Let me quote him again. Look at this. I basically had map hack vision and map control since midgame. Let's just hope that this guy never becomes an eye doctor. You have a guy coming in. Can't see anything. 2020, looks good to me. Next. It's like, mate, you legitimately have no vision right now on the map. Don't talk about vision. You're practically blind. This is nothing. It's all dark on the map. Maybe he believes that if you remove, like the, if you've scouted a location that you can see it forever doesn't understand how the fog of war quite works you know how you like the the super dark areas and then just the the kind of shadowy areas like oh i've spotted most of the map you would have been a great explorer a columbus eat your heart out this guy's coming for you my friend like is it a good explorer but not great when it comes to my problem oh actually oh i spoke to soon didn't i oh no i looked like the idiot oh this is a nice ring this actually is a really really nice ring of vision. It took you about a minute, but it is pretty. I take it back. My little jokes and my pokes. No, this is nice. This is actually, this is good. But the one thing we shouldn't forget about vision is that vision isn't just important to have so you can react when you're being threatened, but it's also important to set up your own attacks. So ideally I would like to have a couple of Zealots over here, a couple of Zealots over here, I'd want to maybe have a prism right now in the dark space. I think something that a lot of Protoss is underestimate is how useful prism speed is. After you finish your thermal lens, your Robo Bay most of the time is going to be, well, not doing very much of anything. I think getting prism speed and a prism after triple colossus, especially when you're playing Phoenix Colossus often is a very, very good call. One of the things that is really difficult with heavy colossi armies is to move out on the And a prism in your opponent's base definitely tends to help with that. This is a good fight as well for you, by the way. This is a really good fight. You're freaking destroying your opponent. Run amok, by the way. I think it's a... It's a... It's a... ...itrynging a... ...it's a cannibal! I was going to say he's a 5,300 Terran player. That's Grand Master, but he also just killed one of his own tanks. What was that? It's going into very quick Liberators. This is not very good as a strategy. Like, it is annoying to play against this heavy turtle, but it's not good as a strategy. And I'm about to explain why. One of the biggest advantages that Terran has over Protoss in the midgame is that they can have map control. They can move around the map with either ghost Viking armies or with like big Metafax splits, having map control, quickly expanding, maybe even getting a bit of an eco-lead. The moment you set yourself up defensively with Liberators, you're basically giving the ProDos a free pass to go up to 85 workers, 5, 6 bases, infinite gateways, and basically what you do as a Terran, you're telling the TOS, hey, I'm going to fight you later on in the game, but it's going to be a single fight. Okay, that's it. If the Terran wins that fight, Terran most likely wins the game. If the Protoss can force the Tarran to stay at home and maybe pick off units on the side the entire time, Protoss can have such an insane infrastructure. However, despite the complete map control that is basically here for our barcode player, our Protoss, he isn't really using it. He's just staying at home. He's defending against an army that shouldn't be allowed to really move on the map. I mean, with this many siege units, you simply can't be competitive out on the map. He has full vision everywhere as well. Run by setup? Like, this setup is perfect, but the work account right now is pretty much, even, and if you include the mules, we actually have worse income right now for the Protoss than for the Terran. That should never be the case. While this is happening, though, the ProDos is stacking up into Stargate and wants to get DTs out. So our Protoss is pretending like he has superior economy, and I think this is copying, you know, but it's copying incorrectly. Our Protoss player has seen other Protosus do this. Like, oh, DT run bys and Prisms in the main and Carrier. and many gateways, you know, this type of stuff, except you forgot to copy a very important thing, and that's gathering the resources for them. You need to be at a superior eco-count at that point. You can't be throwing away massive amounts of units if you have inferior economy. Then you need to trade better than your opponent. It's one or either you're trading better, or you have better eco, and then you can afford to trade poorly. But right now, I don't actually think you have a better army, and you're most likely also not going to be trading. Well, you'll have no... Let me pass so I can try this sentence again, but slowly. You don't have better eco. And I also don't think you're going to be capable of having a very efficient fight. That wasn't so hard now, was it, Kevin? I have to prolong with these prescription medicines. It says one in 10,000 your brain becomes a little bit scrambled, and here I am. I thought I'd take the risk. Tough luck for me. Triple Stargates on the way. Once again, this is way too much infrastructure for 69 workers. Nice. He has no cash in the bank. This is fine if you're 86 workers, and you've been mining from 10, 12 gas. You have cannons everywhere. This is another thing, by the way, that I would like to add on to it. If you have 85 workers, it allows yourself to build cannon walls, which can win time, which can help you win a fight. And if you only need to win a single fight, which... is what you will need to do later on against this Terran army, because the Terran Eco also sucks, then yeah, having a little bit of extra time allowing you to rebuild your army, if you've lost it on your opponent's side of the map, is absolutely fantastic, or it maybe allows you to go for a massive DT run by, and then the cannons can buy a lot of time. Right now, you can't really build a cannon wall of 10 cannons, you can barely afford these two cannons. Like this is, it is painful to watch. You don't have good upgrades for your air yet, either. You're transitioning into carriers right now, but, if you're, if you're, If you're transitioning into carriers, you need a lot of time and you need to buy time. Right now you're not in a position to buy time. You're on your own side of the map. Yes, you have great vision, but you have no cannons. You have no counterattack set up. Oh, actually, Double Prism is an okay counterattack. There's like no DTs roaming around, which I think is one of the key things you need to do if you're playing a heavy disruptor stalker style against Liberators. The moment your opponent moves out, you go in with DT, sniper base. and you force the Tarrant to either all in into you or to go back home. And if they go back home, you can recall the DTs or blink away. That really is how the style works, but you're not really doing very much of any of that. I love this double prism though. This is really cool. I wish more ProDos players would do this, especially higher level tosses. The thing I don't like as much though is that both prisms are empty. I would love for the second prism to have four zealots in it. And I also think going up to like 12 to 16 gateways would be good, given that you actually have the money for it, but which you still don't, because you literally haven't built a single extra worker in the past 35 minutes. This is also ridiculous, obviously. Like, this was not a timing to go in. Your timing is just off, okay? Let me just take a look at this. So, what do we have here? I have these two prisms. Observer spots, a very minor move out, okay? this is like hardly any army. You can't go in then saying, okay, this is 40, maybe 45 supply that's moving out. You can't expect there to be nothing defensively. You could make this play, go in with these prisms, if your main army is threatening something else at the same time. So if you're threatening this third base or you're threatening this fourth base, this double prism move at this moment would be great, but your main army is threatening nothing. So you're sending in your one potential counterattack that you have and you're wasting it for nothing. Absolutely nothing. You're doing, you're achieving nothing with it. Congratulations. Your opponent didn't even really need to return back home. He's going to because he feels bad for you. It's like, well, those prisms are completely useless. Let me pretend like I care and steams back home to his third. I don't know why, but it happened. It's like there was plenty of units here. This is completely useless. Now, your opponent is getting closer and closer to the moveout timing. Well actually, I think, We are a little bit past the move-out timing, and right now, after losing both of your prisms, you have absolutely nothing that can counterattack. And thus your opponent can move across the map. Oh, you see it with a zealot. That's great for you. What can you do? You can only go for a full-on base trade. That's literally the only thing you can do right now. Nothing else. And your opponent says, well, that's great on all those full-on base trade. But I can actually defend with two, three liberators here, have a couple of Vikings behind it, and catch your... your carriers in the middle of the map, like I can still start setting up on your side of the map. And you're going to be forced back home right now, and you're out of position. Look. Boom. Great rotations here by the Terran, by the way. Really nice movement. This is really a masterclass in movement here out of it. Very well done. I love how this looked. Very properly done. Nice scans as well now coming in. Oh, and there you are. The Terran basically gave you map control in the midgame, and the moment the Terran wanted it back, he took it. You know? This is like giving your little cousin the GameCube controller that isn't plugged in. You go, he let you play. Yeah, I played Call of Duty for seven hours last night. Like, well, sure you had a great time. Say, this is nothing. He just gave it to you and pretended it was something, but it wasn't. He just wanted you to be happy with your stupid map control and you didn't use it, not one bit. And now he just rotates twice, you lose this base. Once again, he rotates to a different side. You now lose... Look at this. Look how is cutting this up. This is the difference here. 5300 player, 4,700 player. Cuts off this area. Now, you might say, well, this isn't really even threatening this base, but it is threatening this base. So you will be forced to attack into this right now. You're forced into defending this base. So this looks stupid, and it is stupid. You probably still shouldn't just move into the Liberator, but I understand why you feel you have to, because this base is now vulnerable. This is Terran completely outplayed you. Holy crap. He said, well done by the Taron, honestly. He's nice. He lost five supply in that last fight. Gigi? I mean, you can't complain about the game like this because you weren't participating. It felt like you were beating the Tarran, but the Tarrant was just giving you whatever he wanted you to have. And you had no clue what to do with it. You just had no clue. It's like your first time playing football. You're just fumbling the ball. again and again. Your opponent kept on handing it to you. It's like, yeah, give it to the idiot again. He'll fumble it. Like, that was it. You had the most valuable resource in PVT, which is map control, and you also had vision, which often comes with map control, and you had no clue what to do with it. You were like handed 50,000 bitcoins in 2012, and you lost the password. You know, this is what happened. He didn't know how to sell them. Flushed them down the toilet. I don't know what to do. This is nothing to do with imbalance, my friend. This is legitimately nothing. It's a very good game by the Terran, by the way. I don't see more of this dude. Run amok. Not a bad player at all. Now, Terran is not imbalanced. It is you, my dear friend. That sucked. And that is the way of the world. All right. I actually think that's going to be it for today's episode of is it Inba or do I suck? I do hope you had a good time. I hope you'll learn something as well. I always feel like that we learn a little bit more when we get these high-level games. So if you're a higher-level player, be sure to send it in. If you're a lower-level player, be sure to also send it in. I do enjoy the platinum leaguers every now and again. Some bronzes in there. Oh, yeah. All right. Well, that's it. Thanks so much for watching. And, uh, Joe, Joe."} +{"title": "imba.", "description": "IMBE. Am I right guys? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/kphm5oICXzg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "kphm5oICXzg", "text": "Today's imbalance complaint form comes from Magus, a 2.7k platinum player from the North American server who plays Protoss. And this is what it says. Zerg Tech. O.P. That's it. Three words. A man of little words. But these words had an impact on me. I read this and I thought, oh, I got to see this replay. So let's hop into it. Zerg tech op. Alright, here we go, a game between Magas and Canaral, Gnarl. I always find the Gn very difficult to pronounce, so we're going to put the G and the N together. And then you get the K, this is higher level linguistics. Eat that, Noam Chomsky. So Carl over here in the bottom left, opening up with an extractor first, into a spawning pool. I like it. Cheeky little pool first. A bit of a speed rush and either going to be a proxy hatch or a drone scout towards the third pace. Perhaps. Is it possible? Is it possible? I think this is a proxy hatch, to be quite honest. I think Carl thinks the same thing. Carl is a proxy hatch over here. 17 boom, this is a build order. Well, almost a build order. 30 seconds later, or 30 minerals late. It's okay. Gateway on the high ground here for Magus. And follows up with a cybercore, 18 supply. What was this? 18 Nexus? 18 core. This is a completely unique build, as the chess players would call it. So we have... Yeah, I've never seen this before in my entire life. We're going for... This isn't even really a wall either. I'm not quite sure what this is. It is not a wall though. It's somewhere in between. Like it tried to create a wall and then it filled and just kind of gave up. Probably really needs a door here, that's for sure. Second gate on the way on the low ground as well, and opening with a stalker. I'm curious to see how he's going to respond to, well, honestly, anything. Because so far there is zero information coming out of Magus. Magus has not scouted. Magus is starting a forge which actually is probably an okay call against this, despite him making the call without having information. I have a suspicion that Magus made the correct call because he didn't have information. I feel like if he would have had information, the call probably would have been inferior. Pulling some probes here to try and stop the lings, it didn't work. Apparently six lings kill four probes. Who would have thought? Stalker is now kind of running away, probes get pulled again, how many workers have gone down total, five workers have gone down total, Gateway has been unpowered, forge is unpowered, but that doesn't really matter, you still can build cannons despite it being unpowered, but where do you want to build it? On top of that Magus isn't quite aware of what's happening. Well, technically he is aware, like he can see it on the mini map, but Magus right now is not doing much of anything. Okay, he sees the creep. Does he respond? No, not really. Goes into the main base to make sure there's no Naitis there or an overlord. This is the real priority as the creep is creeping up outside the race. Maybe actually Magus thought that Zerg players these days, even at the platinum level, just really getting good at creeps thread. He looked at the creep on the menu. I was like, man, this guy is crazy creep. That's real impressive. Now I realize, wait a second. There's spines already as well. I wonder what's going on over there, huh? I wish I would have scouted. Let me just fool wall here for a second. I'm not quite sure if that is the correct call. I much prefer seeing a couple of cannons being thrown down. Yes, I like that gate being cancelled. I don't like this stalker being sent in to die for free. Meanwhile, on Carl's side of things, we have two sport crawlers being added in. I guess in case of a void ray response, or maybe he's really afraid of DTs. I'm not so sure why the spores are this far forward. Maybe the tank. And spores do have more HP than spine crawler, so perhaps that's important. Fairly odd opener here for both players. Well, I mean, this is tactically a build, right? I've seen this build before, but not with this amount of spine crawlers. Usually it's three spine crawlers. The rest is Ling Queen. And then if you can't spend your money, you get a hatchery. It seems like Carl is really keen on just, just add more, brother. Boom, four sport crawlers, there we go. Two more spines as well coming in. It's going to bring that total up to eight. I like it. Meanwhile, we have Magus, continuing to mine from his natural, which is probably not even that bad of a call. I mean, get all the money that you can while, you know, this base is still up, and then you just transfer the probes in towards the main base. Follow us this up with double robotics facility. I think this is a... Not a good call. Inefficient is what I'd say. So if you're going to be stuck for an extended time on one base, you've got to think about the mineral gas ratio that you will be getting, right? You can't afford too many gas units from just two gases. You're going to need some type of mineral sink. The mineral sink doesn't come out of the robotics facility unless you're planning on building for Prisms. That doesn't seem to really be the case. One of the first units here is an observer to make sure that the spines are still outside. I don't quite sure what this object is doing. Well, suicide. He observed the situation that his commander was in. It's like, I'm out of your voice. I'm not staying around for this. I know how this story ends. He saw the seven spines and the three spores. He saw his opportunity when head first. He's like, I'm out, boys. No shot, I'm staying around. There's still no information really for Magas. Technically, he could be a hat. Technically, he is a hat. He's up 15 supply. He has 700 minerals in the bank, 800 minerals in the bank, 200 gas as well. He is controlling these immortals in such a way that they're taking more damage than they ever really should. There's no prism either, which makes these moveouts a little bit scary, in my opinion. The one thing he does have is mineral, so I think a prism would be a logical follow-up step, but instead we see the observer sieged up in such a way that I'm not even sure if it provides more vision than the pylon would have by itself. I think just barely more vision. This is not entirely brilliant. I'm not quite sure about these batteries either, like what value they provide, but Magus is definitely feeling it. He's managing to micro this in such a way that It almost feels like the spine crawler is the counter to the immortal rather than the other way around. Have a Robo Bay on the way. Two more pylons as well. This is just a very weird setup. And technically Carl is still not that far ahead. It's going to come in for surround now though. It gets one immortal. There's no prism. These can't be saved. Second immortal will go down. Third immortal in trouble as well. Shield gets activated, it's fairly lucky there. It means that this immortal will survive. Two immortals go down, so will a bunch of lings, 36 lings died. But at this point Carl actually is pulling out. He's building nine drones and at this speed, the speed that Magus has been clearing this spine wall with means that, well, he's going to be stuck here for a little while. So far he's killed one spore and lost two immortals and an observer. And now he's producing two more observers. I've seen what the previous one did. I don't trust these guys. This guy is having a blast though. He's like, I'm safe. I'm good. This guy sees the spore. He's like, okay. Also fine. Getting some information. Not a whole lot of information, but at least a little bit of information. You know, there's a spore over here as well. There's plenty of opportunities for suicide if you truly want to. Spore here. Spore on the bottom side. I like to bring your attention to something special as well, here and that is the money that that maggis has been floating during all of this he currently has 1700 minerals and a hundred gas which by itself is a fairly impressive feat i do have to admit that um this fuels a little bit as if you were to be locked into prison for let's say a year so you're locked into prison for a year and the security guard gives you a rubyx cube okay and the security guard says, if you finish this Rubik's Cube, by the end of your prison sentence, you will be rewarded $15 million. Okay, $15 million. So, close the thing. One year later, open a prison cell. Guy comes out, Rubik's Cube, nowhere to be found. All the stickers have been peeled off very well and used on the wall to create a, I don't know, the drawing of a penis or something with stickers. And I don't know else what he did with the ruby soup. All we know is it ain't there anymore. I flushed it down the toilet. This kind of feels like what Magus is doing here. He had one job, sit in his base and spend money because, let's face it, he hasn't been really doing a whole lot else. But he hasn't moved down with these immortals for a bit. And he just isn't doing it. He's not spending his money. He's floating 2K, which on an income of 500, once again, is very impressive. That means he hasn't been spending any of his minerals basically four or three minutes of his income. He hasn't been spending that at all. Impressive, really quite impressive. Disruptors are moving forward. And I love the way that they're spreading out their purification novice. This is really smart. This is a trick. It allows the Zerg player to transfuse all of the spines back to health before your purification novas are off of cool down again. So this is like bringing water to the sea. Not very useful. Some more purification novice. I think one of those managed to hit a building. The others missed. Oh! The observer died. Oh, no, I died. Was that the second one? Yeah, second one. Poor guy. drones on the way. Meanwhile, Carl over here in the bottom left is honestly giving his opponent as many chances as possible. He's like, all right, what does my opponent have for army? Four disruptors and three immortals. Let me build the one unit in the Zerg Arsenal that is really bad against that, the Lurker. I guess he also could have massed roaches or, I guess out of all the units he could have built, the corruptor would have been the worst. It would have provided no value here whatsoever. So in a way, you know, the Lurker ain't all that bad. And there's also a bunch of lings out already. We have 16 lings. I think they have one one upgrade. Yep, one upgrades as well. So he's feeling good about all of this. Proification Nova. Boom. Gonna hit that spore. That's some good stuff. That's some real good stuff over here. Oh, three observers. Can't have enough vision in your own main base. Loving the fact, by the way, here, that he hasn't scouted anything on the other side of the map quite yet. Legitimately nothing. He hasn't seen past his own half. This man has built six observers so far in this game and has negative information. Impressive. Hive is now on the way here for Carl. It's a couple of overlars just running around. What are we actually doing at this point? Not a whole lot it feels like. I think we've just been idling for the past like 25 seconds. It's going to have the APM tab open for a little bit, just to make sure that nothing's going on. That Carl's going on. Look at it. With up the 400 over there. Oh, one observer managed to escape from this hell that they call the Protoss live with Magus. Two necksi on the way. Okay, he's getting rid of his money at a pretty high pace. The immortals will clear this, uh, this zirc cocoon. What's the resources lost for for? 2,800 to 3,600. This isn't looking so good for Magas. And also something that is quite interesting here. May I just say something that is really quite interesting? Is the fact that Megas, its only thing that was on the imbalance complaint form, was zergtec OP. And so far, all the Zerktec that Magus has seen came from the spawning pool, which is the most primitive tech structure that Zerg has. If Magus already gets upset because of the spawning pool, imagine how angry a roadrun must make him or a bainling nest. Bailing nest costs gas. Like that really gets his blood boiling. This entire experience is kind of wild because he hasn't scouted once. He's not aware of anything. Wait, wait. I have a theory about the move out that we just saw. Look at this. I think Magus believes that you can spawn at any base on the map. I think Magus believes that this was the main base. He thinks this is where the zergs spawned. He believes he just killed the main base of his opponent, I think. I think that's what happened. That's why he's so confident in. He's like, man, I just destroyed my opponent's main. And then he checked to see if he expanded to a natural or not. This makes so much sense. This completely puts a, it sheds a new light on this game. I thought this was the worst replay I've ever received in my life. It probably still is, but at least we now understand the mindset here of Magus. Meanwhile is making sure that every rock gets taken out on the on the map stars his two two upgrades for the carapace Man, this is a freaking game and a half isn't it? Holy cow 94 supply against 171 CERTEC-tech opi Observers What's the game we've got how many have you lost so far? 4 Okay, these guys, they're joining forces. They're looking for a sport to fly in, but they can't find any. Boys, have you seen any forces? Like, no. I want to go ahead first as well. I was like, yeah. It's like talking about how jealous they are of the other observers that manage to escape already. They're just lurkers, but they can't attack up. They don't have any detection. Any overseers around over here, no. Neither. God, that's so frustrating. How do we get a lot? out of this game. How do we leave it? Good Lord. Three overlords are on the way, or sorry, overseers are on the way for Carl. It also throws down a bailing nest. It's on 74 workers. I just can't believe that we're in a game with a Protoss that built 10 observers, 14 minutes and 15 seconds into the game, and he hasn't seen past the halfway point of the map. It is just magnificent. Here comes a, well, a, a, a major. with the entire army disruptor usage has almost been pretty okay disruptor usage has almost been pretty okay disruptor uses has almost been pretty okay these two hydras will go down good lord I'm not quite sure why anyone would send this replay Okay, first thing, I have no clue anyone would send this replay. And second, why in the world would you write ZyrkTac OP? Like, was this like a random word generator and these came out? It just doesn't make any sense. He legitimately lost the lings and spines. He lost the spines and then lings did the majority of the damage. Is it possible that the impact? that the imbalance complaint form was Magus's way of showing off his entire vocabulary. Like, this is all he knows when it comes to English, or just any language in general. Zerg tech, these were the three words. He went to Duolingo. You know, sometimes at Duolingo, you get these sentences. This football tastes delicious like grass. It's like, ah, that's a great first sentence to learn, duolingo, thank you so much. Maybe that's what his duolingo. was. It just had zergTech OP. And it's like, hey, Zerg Tech OP. Let me put that in here. The boys are going to be so jealous. And let me just add this random replay that I played on the ladder the other day. My opponent spawned in a really weird location. Like what in the actual living crap was this? This was one of the worst games I think I've seen in my life. I don't understand how Carl and Magus can be matched up either. Like the skill difference was so massive. Carl was legitimately macroing and doing things his eco was good. His eco was good. He understood what to do. He borrowed his lurkers. His micro wasn't brilliant all the time, but he also had an all-in in the early game, which probably should give you higher MMR. Like, the thing that I really want here is a replay which Magas wins. I want to see what that looks like, because it's difficult for me to imagine. He doesn't really seem keen on. Maybe his way of winning is just by mining his entire side of the map and his opponent suicides into him or something. She doesn't seem so keen on attacking. I actually have nothing useful to say about this game. Like, this was legitimately one of the worst games I think I've seen. Like, really nothing from the prologos here made sense. It just felt like a completely unevenly matched game, despite this being at 2.7K MMR, which is probably one of the lower MMRs that you can get on the North American ladder. Like, this is the bottom of the barrel. and Magus just fell through it. Like he truly hit rock bottom. It's kind of inspirational in a way. Like Magus said, zergTech isn't O-P. You suck. But I have no clue what this was. Is this a recall that he just used here in the end as well? This Nexus looks weird. No, probably something else. I have no clue what this was. I don't want to replace like this anymore. I'm done with this. I appreciate all of you for sitting through with me through this, through this replay. If any of you have a replay of losing to Magas, I'd like to see it just for my own entertainment. If you're Megas and you have a replay of you winning, I would like to have it as all. Just send it to my email and I'm just fairly curious. Well, it looks like. Yeah, you sucked, obviously. That's it. Like the video and subscribe. See all. all next week or tomorrow because I have videos every day. It's multiple series. It's not just I owe this guys. Bye-bye."} +{"title": "MOST WHOLESOME Viewer Gets TRASH TALKED - But He Stays STRONG! | Is It IMBA Or Do I Suck", "description": "Please guys, take our boy Kilby here as an example. The StarCraft II community is toxic enough as it is - I mean, just monitor the Geneal Chat or the Battle.net Forums for 5 minutes. We need more people like him - a strong spirit, head held high and amazing manners! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/7AvMT_K9rXc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "7AvMT_K9rXc", "text": "Dear Harstam, is there any way for Zerg to win when a Terran gets multiple planetaries with turrets? Please enlighten me. In this replay, I am quite sure you'll agree that my opponent sucks. He starts off with a failed proxy tree racks and then proceeds to suicide battle cruisers into my base repeatedly for the rest of the game. This is low diamond, so it's not like my defense was perfect, but I feel like I was coming out on top. The only problem? All of my opponent's expansions were planetary surrounded by mass turrets. I could not find a way to capitalize on my army advantage because any harassment would result in a bad trade. All I could do was defend and keep up with my macro until he arrived at a composition I wasn't prepared for. Is it possible to harass fortified expansions efficiently? It seems like the answer is no, but maybe I just suck. Cheers. Killby. And the server this was played on was the North American server and the Diamond League at 3200 MMR. And the question here is, is it possible to harass fortified expansions efficiently? Or do I suck? And we're here to find out. Before we truly get into the game, I just want to say that I don't think it's a fair question or a fair statement to make that zergs can trade efficiently against planetary fortresses, thus Taron is in balance. No, there's a lot of things in which you can sketch specific situations, and in those situations, you might make it look in balance. So if you have a situation where there's a zealot against six lings, and the zealot has a battery with it, and then you ask, is it okay that six lings die and the zealot survives if you fight in the battery? It's like, well, is it fair? I don't know if it's fair. That's an interaction that's currently happening in the game. I don't think it's a very problematic thing. But asking the specific question whether you can ever get a good trade against that zealot with the six lings, it doesn't really answer whether it's imbalanced or not. Like, there's a lot of scenarios. Like, is it ever possible for an Ultralisk to be the muta list? It's like, no, that's not possible. but that doesn't mean that the muralisky is overpowered or in balance. Like certain things, despite them feeling unfair or at first glance being unfair, don't necessarily have to be unfair. Sometimes having a bad trade is completely okay. So we're looking at a three-recks opener. For example, if you've ever played the game Catan, in Katan, you can be in a situation where, for example, if you require one more victory point and you have eight sheep, you know, you have eight sheep. You know, you have eight sheep, and you have two oars and one grain. I think you need three oars and two grain to build a city. You could trade six sheep that you have in your stack for one more ore to get the final victory point. But then if you say, well, that's an unfair trade, you know, unfair trade. I don't want to trade six sheep for one oar. That is not cool. Then you're never going to win the game. Maybe another guy, it does do it. And boom, sheep gone, ore builds a city. Now you've lost your game of Catan. everyone in your family hates you, never inviting you again for game night. Yann also is not getting invited for game night anymore. What is this? Hi? You can't do this. Yann. Come on. No. This guy has to be the worst to play board games with. Every time you... It's like the guy that every time you land on his hotels in Monopoly, just starts clapping and dancing, like, hey, you have to pay, you have to pay. Like, mate, it's not cool. Like, you're already feeling bad enough as a Zerg if you're being three racks, right? Like, this is, it's not okay to then also start, start saying hi. Bad? Nah. I don't approve of this. This is behavior I do not approve of. This is also a spine position. I do not approve of. Like, let me defend my two extractors, which don't have, uh, uh, any drones on them yet. Okay, just put the freaking spine in the middle please. Yeah, there we go buddy. That's the good stuff. That's the good stuff. This honestly looks really, really bad here for Kilby. Hardly has any drones remaining. I think I actually mentioned this in his I owe this complaint for him as well. Let me have a quick look. He starts off with a failed proxy three racks and then proceeds to suicide battle cruisers into my base repeatedly. Right, not a completely accurate representation. He starts with a failed proxy 3 racks. I'm actually not sure if this is failed or not. Has this failed? It's killed a lot of workers. Seven. Like the proxy 3 racks hasn't filled. I think the follow-up might have failed. There's no natural command center yet that should have probably been going up a while ago. In that case, I actually do believe that Teram would be pretty okay. I don't really find this stuff funny. The constant speaking, like the epic trolling. This is like a guy that really wasn't a nine gag in 2008 or something. The epic troll. These bad memes. I actually thought that was funny as well when it was like 16 or something. I thought the epic troll face guy, he was so funny. He said, I would read those memes all days. Another meme with the troll face. So good. Yann stills like that. Yann, however, is a 55-year-old man right now living in the basement. The basement of his sister. Who does have a happy marriage, but Yann is playing three wrecks every night against jerk players and then doing some epic trolling on the side. Very fun, Yann. I might find Yann is German as well. Yann, are you coming upstairs? We're eating. No, sweetie. I'm doing some epic trolling on the ladder. Okay, Yann, enjoy yourself. Ready? I just asked him if he's ready. Epic troll. He's got piss off, Yann. You don't want this. What's he doing? You took a gold hair? I... I actually, I don't think this is funny behavior either. I actually don't like that. I don't like the... the like the like this type it's just not so cool i really don't think it's so cool it uh kilby seems like a well put together person though he's not really responding very much uh this just yeah ready like i if i was losing and some guys started doing this stuff i'm not quite sure if i i had the self-restraint to the to type in a normal way you know i i think i might be flaming him back a little bit I'd be telling him some stories about getting out of the basement. I'm not happy with this. I'm also not happy with the way Kilby is playing. The defense was quite bad. I hate to agree with Yann here. But now too many spines are being added in as well. I really do believe that. There's no scouting really going on, hasn't confirmed this base quite yet. There's no third base on the way yet for Kilby either. So this position generally is really, really bad. I feel so bad for Kielby. kill me now. This game is hard. Yeah, this game is hard. Piss off, Yann. Leave him alone. Leave Kielbi alone. Doesn't deserve this. Five overlords. Well, another overlord. Not entirely sure about this. I really do think we need a third hatchery at some point in the near future. Yeah, there we go. To call out four turrets on the way. Good Lord. It's just interesting to me that the Yann is disconfident. I mean, if the game plan is to build four gases and eight turrets, despite the opponent being stuck on two bases, I'm not entirely sure how much trust I have in Yann's ability to actually get this game to a solid ending. I don't actually think there's any way that that's going to happen here. Building armor as the first eBay upgrade, you're kind of weird. He's not angry. He just, he calls it as he sees it, Kilby. This guy should run for president. Yeah, he says what the common man thinks. Kilby, my man over here, look at this. You're kind of weird. I love that. That's such a good response as well. You know, you're kind of an odd duck. The things you do are quite all. I love that. That's so good. Kilby himself is also an odd duck in the pond. All the other duckies, he looks more like a chicken. He's building out two spores in the main base. The spine did go to the main. I like that in case there's a drop there. I'm not quite sure what the double spores are for. You're playing against the guy that is more keen on building turrets than units, honestly. Now we're getting the classic triple starport plus armory transition. So this is most likely for the battle cruisers that we were. talking about. So really what has happened so far in this game is that we've had a 3-Rex attack that, well, it didn't fail but it didn't kill him and then nothing for six minutes. Kilby should have been at a way higher worker count at this point already. He's going into Muteylusk which I have no opinion on because in a normal game he would have been dead. Right if your opponent gets Stim and gets 300 Marines rather than getting 500 turrets and 18 different command centers around the map. Then, yeah, I think this game would have been over. I love this scout though. Catches this refinery as well. Saw this base being set up over here. Work account still very low. But so is the work account of Yann. And don't forget, usually you have mules to make up for that. But Yann actually decided that mules are for a complete idiot. Yann is doing an energy-saving competition against himself here. He's saving the most energy out of anyone in this game. He's the only Terran. This command center is also the sole winner. Everything else is a planetary? So yeah, there's no mules. It's going to be a game with zero mules. Is that possible? I'm going to keep an eye on this orbital command. The zero mule game, that would be impressive. Turus are going up here as do we have our first mucus out yet? Not quite. Plosmon ship weapons is coming in. Second Armory popping in as well here. As now Kielby finally starts to expand a little bit. In this case, I really do believe... Well, I was going to say it would be wise to add in more hatcheries so you can get more larva. But he actually had a lot of larva available. Inject seemed to be quite good. It just wasn't producing. Now it's nine overlords? And five muras. Not a fan of that. Not a fan of the nine overlords. It's a little bit too many. Killing up the 170 supply. out of 1990, 99 out of 170. It's going to add in seven more Mudos as well. This base is, well, completely unprotected at this point. This base is unprotected. These turrets honestly are in terrible positions as well. You could just snipe one. Now, there is the plus two building armor as the first upgrade. There's no turret range yet, so only one of the two has been built. This is an interesting little setup that we have here. Plus 1 is about to finish up. This is a really slow transition into Mudos by you. the way. We're really just lacking the drone count. You know what the beautiful thing is with Muras against the player that does absolutely nothing? Is that you can invest all of your gas in Muras and into Mura upgrades and then the moment you have minerals left over, you just build more drones until you have like 10 gases, 95 drones. And then what you do is you just throw Ling Bane into planetaries. And throwing Ling Bane into planetaries is really trading the seven sheep for the one ore to win the game. Because if they can't repair their planetary, the Planetary is just going to go down, right? And if you take out a planetary, your opponent doesn't have mining anymore. And if you have 95 workers, which you should have if you're playing Lingban, Mura. Then that also shouldn't be much of an issue. You're just, yes, the individual traits are bad, but because you're so far ahead, it doesn't really matter very much. You can. Oh my God, that was Micro. What? Did you just individually micro back for Mutalisk? Freaking Dark doesn't even do that. That was mad. Why is this guy sending question marks? He's down 60 supply. Like he's legitimate. Ah, maybe the question mark was because he was about to blink him at 5 BCs. I mean, this is still not the end of the world. This is bad at losing the spire. That is actually 224 mutas with plus 1. Do they beat 1-1 battle cruisers? I don't actually know. I bet, I bet Muras are fine, no? 24 is a lot. He managed to get three corruptors out as well. That's nice. So all of these are going to get taken out. And only five BCs teleported over, right? It wasn't six that TPed over. Or was it? No, there's one still somewhere at home. You forgot the Bessand across the map. This was not a great trait necessarily for Kilby. I mean he lost how many muras they will lose? About 14, 13, 14 muras And a bunch of drones went down as well. Drones need to be produced back immediately. Gases are being added in. I love that. Problem is that there's no spire right now. That means that it is a little bit scary. So, if I am Kilby here, what am I thinking? I've seen six or five battle cruisers teleport in once at a time. What should the follow-up plan be? Yes. rebuilding a spire, perhaps getting a spore or two spores per base, because you know your opponent, yep, there we go, has multiple starports producing these units. And then I don't think that you actually want to harass with your corruptor muta anymore. I think you just want to kill bases with Ling Bane. So you look at a base like this, you're like, all right, I'm going to send in Ling Bane over there. You want to test if there's any tanks here. Otherwise, you can just take this base out as well with pure Ling Bane. and then your opponent doesn't have any mining anymore, and all you have to do is sit back. I think a mistake would be is to fly these units across the map before you're properly set up anyway. Right now it's still not really properly set up. There's no spore over here. There's no spore over here. We don't have a spore in this area really either. And the drone count is still fairly low as well. Now, despite this low drone count, that doesn't mean you can't use your lings to turn them into banlings. I'm not quite sure what we're waiting for at this moment, I guess another round of 15 drones. Injects have honestly not been terrible. I'm somewhat surprised by that. Here come two BCs. They have been spotted. They're also going to be taken out here, I think. Kilby is not the sharper stool in the shed when it comes to finding BCs. They now teleport in towards this base. Quick pull away with the drones. I do like that a lot. Queens also being pulled away. I think the control of Kilby is actually quite good here. as these badweds are being taken on. Meanwhile, on the mini-map, I'm seeing three more BCs teleporting in. And once again, drones being forced to pull away. This time, 10, 12 workers do end up falling. Yeah, the BCs go down, but if you have two spores here, I'm not saying that all your drones stay alive. But at this level, like, in order to target down the drones, he'd need to right-click drones individually then. Because otherwise he automatically attacked the spore. The spore is kind of like an attention seeker. You know, like, hello, I'm here. Like a young in the basement, you know, and he didn't get his food in time. His mountain dew, new mountain dew, didn't arrive in time. Schneller sister, I need the mountain dew. I'm thirsty again. You can take the Fulcans back upstairs. All right. These battle cruisers are going to get taken out as well. Teleport to the other side of the map. There's just not that many drones. There's just not that many drones. This is the real issue, I think. Is it so... Okay. Now, this is actually perfectly... describes my problem with what Kilby was talking about, is that planetaries are always efficient. Yes, or it's difficult to kill them efficiently. It's the same with these BCs. Like, losing 10 BCs to kill 20 drones isn't really worth it. It really isn't in almost no situation. However, you're also denying a little bit of mining time and your opponent isn't mining while you are still mining. So now we see the Tarran actually just continuing to expand, getting more and more money, Like the Terran is basically saying, all right, I'm just going to throw away these very expensive units to kill the cheapest of your units, the drone, but it means you won't have enough money, you won't have enough mining. And over time as I keep expanding and you don't have time to look at my expansions, I'm just going to end up winning. And that's the exact thing that the zergs should be doing here. The zergs should be throwing units into these planetaries, throwing a Ling Bane in there, making sure that they can one shot it, making sure that they kill it. and then just continuously deny these bases with your ground force, while your Air Force takes care of the BCs. With your Air Force, you'd be doing the good trades, and with the Ling Bane should be doing the inefficient traits, but the very important ones, so that the battle cruisers can't continuously teleport across the map. Here we go. Another teleport, this time plus two is going to be in, well, more than just a little bit of throw. I'm not sure why all of the corruptors were across the map. Like we've seen how many BCs have gone down so far? 14 BCs have gone down. 14 BCs have teleported across the map in the past 4.5 minutes. Like, unless there is a good reason to believe that that's not going to happen again, it might be the best plan to just stay at home. I think that might just be the case. Like, I don't understand why you would not want to stay at home with the corruptors, just waiting for these BCs to teleport back in again, because you're killing these BCs so darn fast, my friend. You're taking them out at a very, very high pace. Look at this. Boom. If these corruptors had just been idling over here when he teleports in, you're taking out what, what is it? Oh, math is so difficult. Holy crap. Like 2,100 resources or so? Basically for free, you lose five drones. That's a good trade. Now, at this point, there's 94 workers for the Terran. Terran is actually slowly but surely transitioning into the factory. You know what's kind of interesting as well? Is that Yann hasn't actually said anything in the past 10 minutes. I think he realized after losing this base and only being stuck on this one, so that when he had four bases total, that he probably was losing. And Yann immediately went quiet. He was like, okay, time to play the game again. Try his best. And actually, it is working out. This makes me more sad than happy. Usually I find it kind of fun when people like Kilby, you know, he doesn't quite manage to win or something stupid. We all have a good laugh. But here, I'm kind of rooting for him, you know? Oh, he's back. Oh, he feels comfortable now. That was a really bad trait. That actually was a really bad trait. I want to see that again. But I also look at this. How many lings do we have? 55. How many cars does he have six? Like at some point, after losing the first 40 lings, you have to be looking at this fighting thing to yourself. Maybe this isn't the position I want to fight it. Like, he killed one Helion and lost 55 lings. That is a bad trait. I don't think you can compare, you can complain about bad traits against planetaries if you don't complain about this. Like you killed one Helion, one. He lost 55 lings. Usually I always say that it is difficult to make. mess up a fight if you just A move, but I'm pretty sure you just a move there. That was really bad. That was really, really bad. Now, corruptors do take out a base. At the same time, though, Hallion's absolutely running rampant here. BC is moving in. I think the game is over. And usually I would flame you for staying in and wasting this guy's time. But this time I'm not flaming you for wasting this guy's time. I'm flaming you for wasting your own time. Okay, like your time killby is obviously more valuable than Yann's time. He's loving this epic trolling. This is what he was born to do. You should just leave, block him and move on. Not think about this game anymore. If this got you anger, because you know he's going to continue talking. This is just some life advice. There's nothing to do with StarCraft 2. You know, it's going to continue talking. He's going to get to you a little bit, even if you don't want to admit it. You know, it pains you a little bit that you lost to this guy. I understand that. I really do understand that. Ah. You're profusely sweating right now. I've had this as well against these crap talkers. Like you're losing the game and there's nothing you can do anymore. You're just sitting there hoping that somehow his PC disconnects or something. The worst is if they start pausing. Because you don't want to be a prick either and unpause. So then you wait for them to say that they're back. But they're never coming back. Then you have to unpause and you feel even bad about it. Because you're a decent person, Kilby. I can feel it. You're a decent person. You don't want to spend too much time with pricks like this. It's mean. It's mean, Yann. Do not approve of this. I do not. Six more turrets on the way unless... these doors stuck. Like, this is the worst thing, isn't it? Hey, this guy's talking so big. He doesn't realize that there's been 80 supply stuck behind the planetary for the past four minutes. Now he realized they're taking out of their own planetary. I think the game is really over. Maybe we should move out. What's happening? What's the APM of this guy actually? 90. God, this must have been a frustrating game to lose. This must have actually been a frustrating game to lose. Mine's coming in, vehicle weapons. This guy isn't even producing properly either. Sadly, manners are not necessarily a great, what you call it? A great predictor of how good someone is. You can be very mean and very good. It can be a great person and terrible at the game. It can be a nice person and... Oh my God, Gigi's even. This guy typed out dance. Holy crap. Okay, before we get into the negative part, my absolute kudos to you, Kilby. This is very, very impressive self-control. I am just, it actually is impressive. I think we've all been in a situation where we play against the Yan. We all know Yan's in our life as well. You know, everyone has a Yan in their life. It's not fun to be around, but sometimes you have to. You're forced into it. And, wow, the way you carried yourself in this game, Kielwee, nothing but credits to you when it comes to that. The way you played in this game, however, That is a different story. You hold of the three racks, you yourself thought that it was a proper hold of a three wrecks. I don't agree with that. I don't think it was such a great hold. But I do believe that your opponent gave you about six minutes afterwards in which you did very little. You did no scouting. You did no droning up. You didn't really build any units. You didn't take up quickly either. It took you freaking 10 minutes to get into Mura's. It then took you a long time to get the Moodas out because you were massively supply blocked, which is weird because really nothing was going on at all. Your creep spread was obviously kind of horrific. Your scouting came at some point and then you scouted all the bases. That was nice. I really did like that part. But in the moment you saw the planetaries, you kind of just froze. It's like you saw the planetaries like, oh, I can't trade efficiently. Just sit at home and do nothing. If you're afraid of trading inefficiently, Zerg is not your race. okay Zerg is always going to be trading inefficiently mainly because of the bainling the bainling takes inefficient trades but because Zerg is always up in eco that is completely fine like you're never going to win a game against protols if you don't want to make inefficient trades it is that's an okay thing to do we're all fine with it especially if it comes to targeting eco very often it is inefficient to to target away the eco in a direct sense like if you lose five zealots to kill 12 workers that actually is efficient if you lose five zealots to kill eight workers and technically it's well in a direct trade it's inefficient but it's good because they lose mining time and maybe you force the army back you know you there's loads of little factors in and if you take out enough eco eventually they don't have money anymore and if you have a massive bank then you rather use that bank in a fight rather than just having it sit there, right? Having a bank of 12K versus someone having a bank of 4K, like the 12K bank wants that bank to be active because they have more. They want money to be spent the entire time. And if you're trading a little bit worse in order to do that, that is okay because your opponent's bank is going to run out faster anyway, unless you take absolutely horrific trades. But planetaries aren't that good. Even if they're going to be trading two to one, which is I don't think going to be the case, especially given that most of these planetaries were undefended. it still would have been okay traits. It actually would have been at certain points in this game. I really don't like that you kept moving out with your Muda Corruptor. You should have at some point kind of established the pattern that he's just going to keep blinking in or teleporting in with his battle cruisers, and you just could have picked up all of those battle cruisers for free. Like, well, you kind of know what's going to happen now. You know, like you shouldn't be taking damage against it anywhere. It should be happy because he's just throwing them right into your face. It's like someone throwing coins at you, you know? After all, you're just, okay, you just keeps throwing coins at me. And rather than just turning your back to the guy that's throwing coins at you, you can just catch them and it gives you money. So, oh, no, not more free money. Please, not more coins. Well, you're getting rich. This is your way of getting rich. And it's your way of possibly could have, you know, beating Yann and making all of us happy. Sadly, you didn't. But it wasn't because of the planetary, because it was imbalanced. No kill we. It was because you sucked. And that's live. All right. That's going to be it for me today. I do hope you enjoyed this episode. Of is it Emma or do I suck? If you did, don't forget to like, but subscribe to your channel. Subit your own down in the description. Use the Google Sheet, Google Form, whatever it's called. And perhaps next week, you'll be up here. And maybe it's in balance. Who knows? All right. Chow-cha."} +{"title": "Chinese REFUGEE vs Korean MONSTROSITIES | Is It IMBA Or Do I Suck", "description": "Today we learn about the tragic story of the Chinese server and it's population. A truly sad epos... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/tgN1cXEthss/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "tgN1cXEthss", "text": "The blizzard brought ruin to our world. Our proud Chinese players became refugees. The server, union of our every thought and emotion, had been shattered. And today, on the Korean server, I encountered a Zerg on the ladder. I tried to block his natural initially, which works out. And after seeing his spawning pool in one gas, I assume he will be vulnerable for the next few minutes and would build a third base soon. So I decided to go for an adept blade attack. I must admit I am not really good at this build order. I am also not quite sure how I should micro such an army. Anyways, it deals some damage to my opponent and makes me stand in a superior position afterward. I did make some mistakes and with slightly better decision-making, I thought I could just kill him. However, it is not the case here. I decide to go back and start tech up. I realize he is messing out Hydra and Roach, so I just built some disruptor with high-tri. Templars as a response. With those Aewees, he couldn't kill me with his army. However, after the lurkers came out, everything changed. Loadsome and terrifying, the corrupted monstrosities with lethal spines that pierced through their flesh, burrowed and moved, and my valorous, exalted, war-forged kin are shed mercilessly as their agonized cries reached my ears. I sensed the unacceptable amount of loss of my most sacred treasure, my vespine and minerals. Yeah, in the form of unit losses. And the war machine of our purifier brothers. Disruptor didn't work so well. Therefore, I decided to make some carriers. In fact, I had anticipated this scenario before, so I had been preparing for air transition for a long time. But I was not fast enough. Before the carriers reach enough numbers, I am dead. The hive mind now has conquered Babylon. and the Protoss had lost. And please don't misunderstand me after all. My opponent plays a decent game. The only thing that I find challenging is Lurkers and how effective they are. I apologize for forgetting to Gigi. So I sent him the message later after the game. We tried to verify that the GG indeed was sent after this, but we couldn't find it. So we're going to have to believe this guy here. All in all, dear Harstem, the leader of our firstborn, is Lurker slightly overpowered? Or do I just simply too? Suck. Ah, by the way, my opponent seems to have an MMR of 3,200, and I once had 3,500 MMR on the Chinese servers, where I only played two carriers and immortal pushes against Zerg. Sincerely, your fan. Airtos. Ertos, playing on the Korean server in the Platinum League at 2,900 MMR, wants to know whether the lurker is imbalanced or if he sucks. And we're here to find out. That was one hell of a story, you must I say, an actual epic written here by Eretos. Remember the last time I read something this long was when I read the book about the prick that was attacking the windmills. Don Quijote, I think he's called in Spanish. I had an English translation, and the first 70 pages of the English translation are the translator explaining why it's so difficult to translate Spanish books to English. And him complaining how, saying, oh, it's hard and some translation good and art of bad. And he was like pooping on some of the previous translators and how they mistranslated some of the intricate little jokes that the Spanish writer meant. It's like, mate, after 70 pages of the translators' notes, I didn't even want to read the book anymore. So I put it back in the bookshelf, started playing Starcraft again. It's a disappointing experience. I honestly felt fairly similar about this epic that my dear friend Erthos just wrote. didn't even really want to watch the replay anymore. I felt content after having read his massive text. Don't really feel like we need to see the rest of the game anymore. Although there were some gems in there that made me still want to tune in. And there was one in particular which made me very happy. He said, and I paraphrase because I'm too lazy to pull it up, said something along the lines of, I scouted a gas and a pool, but just a single gas. So I thought his defense would be weak for the next few minutes. Now, I'm not entirely sure how he got to the conclusion that his defense would be weak. Every single Zerg in the entire world opens up with a pool and one gas. Like, what are they supposed to open up with our like two gases? Are zergs supposed to roach rush on two base every game in order to be safe? It just doesn't make a whole lot of sense. This is the most standard of build order openers, and you somehow think this is a sign from higher beings that it's time for you to pull out your glave adept build order, which apparently you're not very good at. You also manage to delay your cybernetic score by more than 10 seconds. I'm not quite sure what happened in this early game. All I know is that you're going to be supply blocked at 23 out of 23, and your cybernetic scores 8 seconds late without anything having happened in this game. Did you also say you try to go for... What is this build? Holy crap. Good Lord. Is this the guy that called the Zerks Monstrosities and then opens up with a build order like this? Like this is the actual monstrosity here, my friend. Holy cow. Gateway, the same time he starts, his warpgate, chrono boost his warp gate immediately, then goes into a twilight. Now, this means that this. This gateway is going to be done so long before Warp Gate, it is insane. You could probably produce two units out of it. However, I don't think that's going to be the case. I think my man Ertels here is not going to build a single unit out of this gateway, because this always happens and it drives me absolutely nuts. And even if he does make another unit out of this gateway, it would also be incorrect because you want another gateway instead. This is a loose, loose scenario that Erthels here has created for himself. He was also going for some fantastic scouting here, by the way, completely unaware on whether his opponent is taking a third or not, but he did manage to get that information because he saw a single gas in a pool. Maybe he thinks that multiple pools provide Zerg with more production. Maybe I've been looking at it wrong. I thought that the big tell for Airtles was the fact that it was just a single gas. But maybe Ayrtos looked at this and thought, Only one pool, what an idiot. How is he going to produce enough queens with only a single spawning pool? This might just be an ignorant Protoss player that doesn't know that if you have one tech structure as a Zerg, every larva can now turn into the unit that the Zerg tech provides. So if you build a spawning pool, every hatchery becomes a zergling machine, basically. I don't want to try and save this natural, or this third base. This is indeed... What did he say? I'm going to get a quote here. I decided to go for an adept blade attack. I must admit I am not really good at this build order. If there ever was like a Grammys for the understatement of the year, Airtos would win it. I'm not really good at this build order. My man, you have absolutely no clue how this build order works. Okay? When I play this particular build order, I hit at 4 minutes and 40 seconds, which is right now, 12 adepts, a prism, glaves, 38 workers, a third gas mining and a Robo Bay on the way. On the other side of the map, your opponent would have had 11 lings. You haven't even finished your prism yet. You do have a quicker third base than I do. But you also have six less adepts, and we're already 25 seconds later, which is fairly impressive honestly. Sometimes I do believe that just doing random things, like after you do your one gate expand opener and then just doing random things might actually be better than trying to copy something meta because this... This is such a... It's such a weak version of the glaive adapt attack. And the Zerg most likely is going to be somewhat familiar with a glaive adeptic. I say that and the response from the Zerg here is two Evo chambers, a Rochwar and a layer and 11 more drones. Not quite sure if this guy got the memo, how to be Clave Adepts to be honest. Matching the Adept count with lings, guys, is not the hard counter. It's not good enough, all right. Adepts, contrary to popular belief, actually do beat lings in a one-on-one fight. They two shot them. There are spores in every single base in case the Oracles do end up showing up somehow some way. This base is now, this game is now officially over, I guess, or at least this third base is toast. Zerg player decides to take a different third base. It's like, well, I have 52 workers. How bad is it really if I lose this base? Well, usually it would be quite bad, but... Honestly, given the passiveness of these adepts, it might actually be okay. I'm kind of fine with this in a weird way, honestly. I really am kind of fine with this. Does he finish this shade? He does? These are not necessarily great traits anymore. The moment there's more than four roaches. Glaverdebs fall off really, really hard. You don't really want to fight that. You want to fight drones and lings majority of the time. Because now you just end up taking crappy fights. Still going to take out so many drones, though. Just because the damage output of the Zurg is not good enough. But yeah, you don't really want to fight the roaches. You want to fight the drones in this case. I actually do believe that Airtles is doing an okay job at that. Still has the prism around as well. Has a nice savings account as well. He's been saving for the college fund of his kids. Airtles has a lot of kids. That's why he's saving so much. He has 25 kids. He's saving 100 minerals for each kid. That's spend a little bit. Now goes into the main base again. I love that he started producing probes once more as well. And actually has kind of been macroing behind this. There's a legendary SimCity as well. managed to not create a full wall in any of these spots. There's a hole here. There's a hole here. There's a hole here. There's a hole here. Four holes in a wall. He's still going to clear a lot of these drones, though. I always wonder what he's actually doing at this point. Is he just straight up looking at the adepts? Because the micro on the adepts isn't great. Why are we looking in the dead space? Oh, there's a new base there. Let me warp in more adepts to right click it. It's like at this point you're so far ahead. There's a couple of things you can do. You can either just tell your opponent to leave and just kill every single drone he has. Or you can go back Research Storm Plus 1, and then go again once you have that and simply win the game. Why is this guy's camera moving so weird? It makes no sense. It really makes no sense. This hatchery is going to be under some heavy fire. I can't believe this adept attack has been lasting for... It feels like two and a half minutes now. and it's still dealing damage. Okay, now finally it stops. He's drone still being chased. Now, let's take a look at the overall situation here, okay? So here our Protoss player is up 13 workers, has 1,700 minerals in the bank, enough for the college fund of 17 of his many children. Storm basically done, charge on the way, can start producing immortals, already has an immortal, and is fighting against the pure Roach army. Airtos himself describes this, as a superior position. I once again think this is a bit of an understatement. It truly is the age of the understatement with Airtos. Because I think that this is almost unloosable at this point. This is if you're in a gladiator, one versus one fight, you've just stabbed the guy in the stomach, you've cut off both of his legs, and you're like grilling them on a fire. That's the phase we're in right now, you know? the guy's still alive, you offer him a piece of his leg, he's like, no, thanks. Not they're hungry right now, kind of bleeding out. You're just sitting there next to him, it's like, I think I might be winning this gladiator fight. Everyone in the Colosseum is getting proper bored because this guy is just grilling some meat for hours. It takes hours, I bet, and grilling a fat leg as well. Never actually grilled a leg. That would be a weird admission to make as well if I had. Not sure if this would be the proper platform to do that on. Okay, I love this. It's like, okay, I'm so far ahead right now. My opponent has no legs anymore. I'm just going to add a Stargate, go into my late game transitions, second robotics facility, four more cannons in case he manages to pull 30 roaches and 15 lurkers out of his high hat in the next five seconds. Like, he's so far ahead right now, but he's giving his opponent some opportunity. you know, he's taking a bite of the leg and he leaves his sword on the floor, the other guy's like crawling towards it, grabs him, and starts trying to stab him in the nose or something. It's not quite working still, but slowly but surely the Zerg is getting back there, you know? Slowly but surely, very slowly, may I add. At any point, I still think Erthos can probably move out as he has a composition that actually fights. He has disruptors, pretty much the heart counter to the roach. He has Storm, which is also very good against high roach numbers. Archons for some meat shields and he can add more and more immortals. Prism is being added. The gateway count is absolutely fabulous. The one thing we're lacking are upgrades, but those are honestly on the way as well. The Zerg doesn't really have upgrades either. Supplies are even against a Roach Hydra player. His bases are, well, I guess completely secure. There's six cannons here. I think the Zerg would literally need to throw its entire army into that base. still lose like seven or eight roaches into that particular position out expanding the Zerg simultaneously 78 workers and adding void raisin as on it's a little bit confusing I think I've already no okay I didn't see a fleet beacon I thought I saw a fleet beacon already but this is just the Stargate that I saw I wouldn't so once again there's two things you can do in this case okay there's two options option number one is you attack and kill your opponent there's many ways in which you can do that and I will explain to you the most optimal way in which you can do that. Okay? How I would have done it. I would have sent five zealots towards this base. I would have sent three zealots towards this bottom base and I would have stood on top of this general ramp with my entire army waiting for my opponent to either send large portions somewhere else, then you can move forward, or to engage into your position to remove your army from that threatening spot. It's really difficult to deal with that type of multitask as a Zerg player. That is a very fair option. That's a very fair way to approach this fight. Another thing you can do, because there are no bailings, is keep everything together and just use your storm on top of your opponent's army and just kind of take it from there. If you storm your opponent's army completely, you should be fine. Now, actually, we have another option, and that is not fighting, as your opponent is completely all in. Your opponent has 73 workers, which means he's down 12 workers, and he's on a roach army. He has like four hydras, seven hydras with it, which he can use. But it's not like hydras are absolutely brilliant just by themselves. What you can do instead is you tack into carriers and you win the game with your carriers. It gets like three Stargates, all of that good jazz, blah-de-bladie-blad-blah. Congratulations, you've won the game. Three options. Now, what does Airtos do instead? First storm kills one hydra. A moves in. Second storm. It's pretty decent. I'm okay with it. Disruptor shot kills six or seven of his own. Zealots, decent storm hitting Zealots and Roaches about evenly. I feel like when I say decent storm, that's being a little bit deceptive. Because it wasn't, they weren't actually good storms, but what I mean with a decent storm when I'm watching Airtals play is that a good storm doesn't have negative value. So if at any point in time a storm hits one Zerg unit and deals 10 damage and doesn't hit a Zellet, that is a good storm. because it's a net positive. I know the bar is very low when it comes to that for Airtos, but so far his control has disappointed me so much that I think this is where I put the line. So that one disruptor had negative value. That was a bad disruptor. But all the other Templar, I think, have dealt more damage to the Zerg army than they have dealt to the Protoss army. So that's solid. Honestly, it's kind of winning this engagement. Can't just warp in anything and continue A moving in. I'm not so sure why we have so little gas. There's no gas mining. Well, there's very little gas mining at the 4th. There should be enough gas here. I'm very surprised by this, because he does have a lot of Templar. Now this is really where a small Zellodrombi would help so much, because then you force your opponent to attack into your position often. Once again, more storms coming in. Can't just wait till you're maxed out and go once more. Or stand on top of this ramp. This is working perfectly. All this game is completely over. Once again, good storms. Good storms all around. Only hitting his opponent. Army. Not really dealing any damage, but you are trading slightly better than your opponent, or maybe even significantly better than your opponent at this point. Kind of like that. Now, this was a lot of move commanding, but probably still negative disruptor shot. Probably still okay. I don't entirely see how you're going to lose the incoming fights. I guess throwing away your disruptors for free as a start. Not using Storm anymore altogether. Look at this immortal going ham. The immortal has dealt how much? 310 damage to this one extractor. 307 damage to that one extractor. First a recall. Overall, probably still an okay trade. Resources lost probably was somewhat close. However, your unit count did kind of get reset and you lost most of your Templar. Your Zellat run by was a little bit late. But you still have 91 workers. You have 14 gateways. gateways. Technically still impossible to lose this game. If that's going to be the same in practice, I don't know. Good disruptor hit once more. Like roaches really freaking suck. And micro at the lower levels also isn't quite ruined. So dodging these disruptor shots hasn't been going too hot either. This game honestly feels completely over. Still. I'm very curious what's about to happen. I can't quite recall this part in the imbalance complaint form where he's just... He's fighting against a pure Roach army with 93 probes against 74 workers. He's getting somewhat beneficial traits as he's out-expanding his opponent, simultaneously tacking. Building void rays makes no sense though. This isn't really preparing for an Airtos transition either, is it? He said he was preparing for an Airtos transition, but building Voidrace prepares a opponent for an Airtles transition. It doesn't prepare you. It makes your Airtles transition worse because Voidrex freaking suck at everything they do, except in the very late, late game when they can fight against corruptors. They might be quite useful. There's a lot of disruptors in this army. Really do believe this game to be completely over still. You could just move out when you're maxed. You could also not do that and wait until your opponent has a new type of tech. In this case, the Lurker. It's an interesting call. Not a call that I necessarily agree with. Most of the time when I call something interesting in IOTIS, it is not a positive thing. Well, first person might be useful here. One, two, three, four, one... Honestly, not that bad. I had expected so much worse. I thought now we're gonna get it, but he microed back. This was a fine engagement as far as engagements go in this game. Now he just got a run and counter- attack maybe? Just use your void rays? Now there's not enough, there's enough anti-R, so you can't really do that, I guess. I think you just counter-attack at this point. Like, there's nothing at home here for the Zerg. Everything is here fighting you. This is the one thing you probably shouldn't do. This is an absolutely classic mistake. People, oh, okay, this was painful. Look at that. I want to, I want to have another look at just how bad this trade is, okay? And why this trade is so bad and why this was garbage. So this was 180 supply against 170 and at the end it is 173 supply against well about 120 and this base is still gone. Now this is something that Protoss players at lower levels very commonly do, especially when they have a lot of disruptors in their army. The disruptor is a siege unit. You shouldn't forget this. A disruptor is a unit that gets a lot of value over time. If you can use it again and again and again, you can really whittle down someone's defenses. Now, giving up a base when you're up a base against the Zerg is completely fine, especially if you have 5K in the bank. It is okay to do that. What you're doing is you're just throwing eight, seven disruptor balls, then you wait and then you do the same thing again. You're going to lose this base anyway. Like move commanding your army into the lurkers is just going to make the lurkers more useful. It will not make your disruptors more useful. And the only way you're breaking this army with the army that he previously had is with the disruptor. So you're looking at an army thinking, okay, my main strength is the disruptor. They fire once every 18 seconds. Let me move command in. Like the logic there just simply, it doesn't compute. It makes no sense at all. This also is a retreat path that I'm not quite sure if I would be taking that one. But then again, who am I? Who am I? Here comes some nice disruptor shots. poof. This would also be a prime prime time, by the way, to send in a little bit of a zealot run by. Like just you have 14 gates, warp in 10 zealots, send them across the map. It is really difficult to deal with zealots if you're rallying all your units across the map as a Zerg player. This Zerg is uber poor as well, so it should be good. There's still not a single carrier in production. We're still working off, I think, a single Stargate here. Nice preparation for the Stargate late game, my friend. Just having a... Maybe he meant mentally prepared. He was like, he like Googled the hotkey for the carrier or something, in case he needs it this game. I swear that he said that he was prepared for the late game. No, I'm going to check it. Yeah, here we go. Therefore, I decided to make some carriers. In fact, I had anticipated this scenario before, so I had been preparing for the air transition for a long time. You guys tell me what preparation has been making, but I mean, I guess he had the plus one done. But he's working of a single Stargate. I feel like this. the air transition is long overdue at this point. He's been floating 9K resources for the past four minutes. Now finally he's adding his second Stargate. This is not prepared well in advance. This is saying, oh crap, I lost a massive fight. I need to do something different. That is actually the opposite of preparation. Preparation means that you have something ready, like anticipation is you have something ready before the thing becomes a threat. You start the transition after there already is a threat out on the map, an army that you can't deal with. And the funny thing here is that this is not an army you can't deal with because the units are good, but because you have not enough control. Your control over your units, over your current army is too poor. And as a result, you need to transition. Now, if you know that, I would be way more willing to shoot a Stargate transition a bit quicker, to go for it faster, pull the trigger on that. if you know that you can't control an army like this with this much AOE, because it just hasn't been great. It really hasn't been. I mean, you're making losing traits against an army that consists of 20 roaches, which by itself is quite impressive, because the roach is just a terrible unit once armies are maxed. It is garbage against AOE, deals very little damage, it dies quickly against everything, and yet you keep managing to have poor traits against it. This is actually quite impressive in a way. Here comes the well-prepared air transition with the single Stargate. No plus two yet starting either, despite still floating, about 4,500 resources. Absolutely no problem. Not a single unit has been sent across the map to harass. I don't actually think I've ever seen multi-control group usage yet. So far, I don't... I think he actually only uses F2. This observer is the only unit that... I mean, it's probably in the control group, whereas in the... F2 group is just... Yeah, you see, it's being selected. It definitely is. This is being selected. It was earlier at least. Yeah, it's always being selected. I think he only uses F2. I've never seen this with a toss. An exclusive... That means there's never a unit in the wall either. Oh, here comes the anticipated air transition. Man, that was a hell of an air transition. That was sick. He really was mentally prepared for losing that one carrier. losing that one carrier there. My man is legit losing to pure Roach Hydra, despite having void-ray Templar Disruptor. I didn't even know this was possible. I thought that Hydras would poop themselves just seeing the disruptor show up or seeing this many Templar. I just... Like you really need to try hard to lose these fights. See, you just storm everything and it's always always fine. Hydras have no HP, roaches die so quick. It is uncanny. Melee upgrade here for a Zerg, also an interesting call. This move-in is also an interesting call. Oh, Disruptor. Clears it. Nice, this is a good move. Nice one. Actually dealing with the threat appropriately. Very cool. F-2ing his entire army to the top side. Still has plenty of cash in the bank as the air transition now truly starts to kick off. You know what's funny here is that I look at this situation and I think to myself, yes, the Protoss army, or sorry, the Protoss Eco sucks, but his army is really big and his army is still kind of good as all, like Ford is, well, I guess these two disruptors that are stuck here are not really helping, but just the Templar and the carrier Voidray, if you clear the Hydros, there's no anti-air, it should technically be possible. It's difficult. You need to control your army and so far he has been trading 6K resources worse than his opponent against pure Roach Hydra. So we know that efficient trading hasn't been his forte, so to say. Disruptor moving forward. Can we get a shot? Can we get a shot? No, we can't. Can we get a storm? Can we get a storm? No, we can't. Can we get a prismatic alignment for the roaches? No, we can't. More storms? Okay. That's something. This is... That's an interesting last storm there. I mean, technically a win in a fight, but at this point the Zerg has Eco again and simultaneously staking out your base and as you use F2 every single time you do something, there's not going to be anything there, is there? Cirque still has 90 larva as well. I have a feeling this game might actually be over. I believe this... This is a magnificent game. This is... You know what this was? You know what this was? This was a Protoss player. misidentifying a weakness of the Zerg, playing a build order that he has no clue how to execute, accidentally being up so far that it becomes impossible to lose, and then the Protoss player getting outplayed for 18 minutes straight, legitimately for 18 minutes straight, just getting outplayed again and again and again and again, and again, just the entire time, no matter what he does, he's getting outplayed. Like his army is literally always out of position. He doesn't harass once. He's losing bases, left, right and center. And then he looks at the game and thinks to himself, the only reason I lost this is because of imbalance. Mate! You're losing to someone messing Hydras. This is not even a composition. Like this is a unit tester for EO at this point. No Gigi. But according to Airtos, he did message after the game. And as Airtles has been nothing but truthful so far to us, we will believe him. Definitely said Gigi. Now, he might have been truthful. The gameplay was truly, well, kind of horrific, honestly. The glave at that build order was terrible. It really was bad. You played it due to not understanding how the regular meta game in PVZ plays out. Despite that, you do a lot of damage. Get really far ahead. get multiple types of AOE, which you know how to use, but also you don't know how to use it effectively. I'm not quite sure how to play. You storm, but for whatever reason, you don't ever really win fights once your opponent gets maxed out or once the fight happens to quick. I'm not even sure if the lurker was the problem, or if the thought of the lurker was really the problem. It's like, oh, lurkers are scary, and you just forgot that you had to storm your opponents Hydras or forgot you had to use your disruptors. People see the lurkers and they just completely freak out. I feel like that's what happened. You're like, you were fighting against the ghost of the lurker, more so than against the lurker in my mind. There was one absolutely awful fight where you lost all of your disruptors. But even after that, you had plenty of opportunities. You had the entire game to transition into a composition that you could have controlled. I mean, mass carrier, if you can't control that, you have to be legitimately brained at. So I feel like you had so many opportunities. to redeem yourself in this game after your many failures because of your fantastic early game or the Zerks' horrible early game. You didn't take any of those, and that can only lead me to one conclusion. And that is that you suck. I'm sorry, my friend. I loved your little essay you wrote to me, but you suck. Stick with immortal all-inning and two carrier-rushing Zerks, because this macro game, this macro life, it ain't for you, brother. it ain't for you. All right. That's going to be it. Got some windmills to fight. Thanks all so much for watching. I hope you to enjoy this episode of Aiotis. If you didn't forget to like, but subscribe to your channel, and I'll see all of you next time for a new video. Adios, my friends. Adios."} +{"title": "This Is Why I HATE 1-1 Roach Players... | Is It IMBA Or Do I Suck", "description": "Ahh... My old nemesis... 1-1 Roach players - the mechs of the swarm. Don't have much to say about them. Just hat'em. For real. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/n5vIjTV0Nrc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "n5vIjTV0Nrc", "text": "Dear Harstam, simply put, Terran is Inba. The comeback mechanics of this race are ridiculous. On top of that, the marauder trades unbelievably well against roaches. It's like some kind of superhero. This Terran floated more than a ping-pong ball in a swimming pool and still came out on top. The early midgame had both of us floating some resources and hitting supply blocks, which he will certainly be quite critical of. But I didn't take too much damage despite my delayed third and decided to go for a three. three-based roach attack. I completely shut down his halberts and counter-attacked his third. At the 8.30 mark, I'm sure you're going to pause the replay and wonder how I could have possibly thrown away my massive lead. My attack into his natural certainly could have been better controlled. Better and done more damage, but it shouldn't matter. The end result was me being up 78 drones to 29 SUVs. I macro up, rebuild my army and get ready to go finish the game, or so I thought. His army of equally upgraded 20 marauders and two tanks were like the Avengers coming to save New York and just wiped the floor with my roaches. After killing his army I assumed that since I was so far ahead economically I should be able to go win the game now since my army should be much larger. But no, a second wave of marauders and some tanks was enough to wipe everything out again and push back to my base, winning the game. So tell me, Captain, does this imbi unit that is the marauder have a kryptonite or do i just suck this was sent in by tater a north american server player stuck in the diamond league at 3.6k mr and the question is fairly simple is the marauder imbalanced or does he suck well taylor let's find out and here we go taylor versus a uh a Terran barcode actually i i've seen this before It'll be like a 4.2K player or in this case a 3.6K player. Then they play on a barcode. It's like who are they hiding for in tournaments? You know, this is the reason why professional players play on barcodes. I have a theory that when people barcode on a lower level, it's when their significant other knows about their battle net account and they promised their significant other. They wouldn't be wasting any more time playing that stupid StarCraft 2 game. To get conversations like this, like, oh, what are you? you're doing something? No, no, administration. Don't worry. All right, I'll check your, I'll check your battle on that account again. And you're like, he, go ahead, check the battle net account all you want, buddy. I'm playing on a barcode. Because that's what's happening here. And Tater is playing against one of these unfaithful barcodes over here. Now, fate was unfaithful. Tater was honest in his complaint form. And I did enjoy that. I always enjoy seeing an honest person in my inbox. He said, you know what? I flowed a little bit of money. And yes, I could have controlled better. But despite all those things, you know, I was very far ahead. I should have been able to just pick up this game. It was the marauder who took it away from me. And that's important as well. So we'll have a look at everything and, you know, we'll put it all together. We'll combine it and then we'll see what comes out. But I do think he makes some reasonable arguments. I mean, the roach is generally quite bad against the marauder. And if you don't have the cash to transition into anything else, it can feel very frustrating. Same with tanks. Roach is a real commitment, right? It's difficult to build 10, 20 roaches or so in the early to midgame and then transition out of it. Even if you're ahead, it can sometimes feel like you deal so much damage. And then the Terran just saves up tanks and they move out with 9, 10, 12 tanks before you have vipers out. And boom, you're completely dead. Oh, this is a nice start out of the Terran. I like this a lot. I'm not a huge fan of the bunker here. We've seen this with Ebays before. I haven't particularly seen this with bunkers, but I guess you could sell them as well and you could put a Reaper in it, so maybe it's not the end of the world. This is usually done when there's only one viable location though, because now there's two viable locations to expand to. So even if you block one, the Zerg can just take the other location eventually, right? And that's exactly what happens. So this bunker now needs to be salvaged. You kind of ruin your own build order as well behind it. I mean, his third CC is extremely delayed. I assume he's playing triple-cc at least because there's no second gas. And the Reaper here continues attacking this hatchery. Now, third hatch has gone down. The interesting thing is that this type of move, if you're the Zerg player, it really separates the cream from the crop. You know, crappy Zerg players, they'll panic like, oh no, my third has been blocked. They'll throw down rojoir in a bainling nest, two Evo chambers. They'll tack the lair and to hive on two bases and three gas. And then eventually seven minutes in, they finally clear the Reaper and get their third base. But this actually was kind of a calm response. I don't think it was necessarily the appropriate response. You're not supposed to send slowlings into chasing a Reaper. But it did the job. And if it did the job at this level, I'm not going to complain about it. Two tumors are out as well. This is almost looked like an actual build order that the Zerg is using over here. as a little bit supply blocked, but the queen count is looking healthy, which is really important. And also, he seems to know when to build the queens, how to build the queens. Like, this actually feels kind of correct from what I know about Zerg. This actually looks pretty correct. Of course, the crease spread isn't as brilliant, but we're watching a diamond game. I mean, got the guy some slack. Meanwhile, the Terran player is doing a completely unique build order. He's rushing out Stim with a meta-vac. and for, no, two helions so far. I guess his plan here is to go for some type of hellbat attack, but he doesn't have an armory yet. So it's going to be world's latest helbat attack that also will be hitting quite weak. Link speed has also been delayed a fair amount. I don't entirely mind it. He hasn't seen a single helion yet. I mean, if there's no helions, you don't really need link speed, do you? What are you going to use the lings for? The pop and do this wall? No, don't think so. Zerg so far is impressingly a lot more than this Terran has although the moment you see it as a third CZ being built on the low ground if you had Lingx speed you might have been capable of doing something about it even now it could have been closed if it just floods like 20 lynx or so across the map you kill this 3rd Cc I don't want to say that the game ends but the game pretty much ends right it's actually pretty much over now link speed is about the finish and as it finishes Tater here starts this Roach Warren which is a an interesting move. I've seen a lot of people just skip link speed if they're going to get it this late and then they want to go into roaches after. So that is somewhat confusing, but maybe for the initial defense, link speed is still going to be useful. Who knows? First few roaches could be produced soon, though. Extra gases are also on the way. Oh, here comes a drop. Overlord spread wasn't perfect, so this has been scouted pretty late. Tater also is responding pretty darn late. He now sees the matter. It's like, oh, matter of fact. Oh, Helions. He just panned back to the MataVac? He wasn't sure which one had the higher priority. I was like, there's four Helions in my mineral line, and there's a METAVec staring menacingly at my overlord. He was like, all right, Helions it is, and he moved his camera back to the left side. I wonder what that double take was. It's always interesting to see. I mean, he took way less damage than I think he should have. He lost seven workers, which is genuinely bad for him, especially because he only killed two drones, or two helions, so lost seven drones for two helions. But because the Terran builder is so inefficient, I actually think he's in an okay position. He's fine. He's playing 1-1-Rodge, which, by the way, is kind of ironic, I think, is complaining about things when you're playing 1-1-Rodge. Now, there is some personal bias here, but people that play 1-1-Rodge are probably the most dishonorable people in the world. Like this 1-1-Rodge, the 1-1-Rodge players are the phone scammers of StarCraft 2. Okay? This is like a phone scammer, a phone scammer complaining about the high prices of international calls. It's like, well, you know, you're a piece of crap. Maybe you shouldn't be complaining about this. You know, just look at yourself first, all right? One-1-Rodge is these are people that don't really want to play Zerg and then play Zerg and pretend that they're playing ZERC. You know, they'll watch Sarah. I was like, I want to be like that. And then I play One One Roach. Like, no, you don't want to be like Serrell at all. You wanted to be a Mac player. 1-1 Roach is the Mac of Zerg, but then pretending that you're still a regular zerge. That's what really gets me. Mac players have given up pretending that they're something else, you know? You ask a Mac player, they're kind of proud of being a Mac player. But these 1-1-Roge players, they get 66 drones, 1-1-Rodge. You'll be like, no, I play Macro. I have a Ford Base. I see my fort base and my injects and I almost have three creepsumers being sent out you know I'm only supplied like half of the time you're like well well this is this is this is not okay okay from now on new rule if you play 1-1 roach against Terran you don't suddenly complain from I'm not reading them anymore it's over for you all right it's over this is also an interesting move is continuing to attack the rocks for a little bit while you're being attacked by halbatts this just this is shows how similar this is the Mac. You know, these units fight for themselves. You don't have to really control it at all. Poof! A bit of a mine shot over here as well. Clow Reconstitution finishes up and the Tarrin hasn't macroed that well. I'll admit to that immediately. Might have forgotten to spend a couple of thousand minerals and five, six hundred gas. It's now adding his barracks. Everyone does have a lot of units. Let me add some barracks. See if that's in time. This game is actually over. I think he mentioned the 830 mark in his complaint from, didn't he? And we're very close to approaching, or we're approaching that 8.30 mark. He wanted me to pass there. And then ask, how the hell does someone lose this game? Let's analyze. 42 roaches, four ravagers, versus five marauders, one tank and five marines. No new tank on the way yet, and two marauders about to pop out. Now, how the hell does someone lose this? Like, holy crap, this is a dream scenario. Even a 1-1 Roach player should be capable of winning this. Okay, one shot of the tank. So he knows there's a tank here. Now, there are two correct decisions here. All right? Let's go over them. The first correct decision is you look at this and you think to yourself, my opponent is stuck on two bases. I have four bases. I have way more supply. He can probably never take this third base as long as I stand here for the next 15 minutes. What if I just build 20 drones, take eight gases, go into Hive, play Lurker, or even just start melee upgrades and go into Raverger Lingbane, go into Ultras, just literally anything late game related. That is the first thing that you can do. That would be the safe play. Now, the second play would be walking up this ramp and just killing your opponent because you're so far ahead. This carries some risk with it, but in this particular scenario seems difficult to fail. Very difficult. That's of course given that the roaches are somewhat controlled. Vravages are going to hit that tank, tank goes down. This is an extraordinarily bad fight. Half of the roaches just aren't fighting, I feel like 80% of the time. Okay, now they start taking out SCVs and new tanks shows up. I have no clue how the Terran survived this. I have no clue how the Terran survived this with Marauders staying alive. What was it before the fight? I think we started this fight with, what is it, five Marauders, five marines and a tank, 42 roaches and two Reveders. We now have four roaches, eight. Eight marauders and one tank. This is what in... So this is a bit lingo. This is jargon. It's StarCraft lingo. So be careful. This is what we call a bad trade in StarCraft 2. Now, a bad trade for the people who haven't heard that yet is, for example, if I hand you an eaten lollipop and you give me 10 grand, that would be a bad trade for you. Now, the same thing can also happen in StarCorp. aircraft 2, where you give 42 roaches and the other guy gets three marauders and loses five marines. That's what we would consider a bad trade as well. So just whenever you're watching your own replays and you catch yourself in one of these so-called bad traits, be like, aha, I should not be doing that again in the future. Just some words of advice here. Now, do not worry, Tater is still in an absolutely fantastic position. He's completely fine. What is extraordinary, though, as Thater so far has shown us that he is an extraordinary person that managed to build one-one roach is that he decided to build more roaches. Tater looked at that last fight, looked at the resources lost mentally and was like, that's the trade I want to go for again. It's like, my opponent's army consists of pure marauder tank. Let me remix on 28 roaches. Now, I'm not entirely sure about this call. I'm just going to go ahead and say it. This is as if you're trying to break down a wall in your garden to make your garden look bigger than your neighbors. And your first attempt is by throwing a plate at it. The plate breaks, and your wife is starting to wonder why you were the man she picked to marry. And then you throw a second plate against it as well, which, well, as we're about to see, shouldn't really work. Because plates generally don't take down walls too well. However, the supply lead is so big that maybe... Nope, no, again. The plate breaks! What is this? Your wife right now is Googling hotels nearby to stay for the night. Well, she finalizes the divorce. They just started throwing plates against the wall. This is unbelievable. He saw that fight and just... legit started building more roadshed. Did I add in some Hydra? I said maybe the Hydra is good. I do want to actually point out something that I hadn't personally noticed before... Nice, 13 more roaches. There we go, buddy. A true 1-1 roach player. Ah, my 1-1 roach attack didn't kill him. Maybe my 2-2 roach attack will take him out. Unbelievable. I don't quite know what this is. We're watching a Terran who's playing... Beach tanks, get a second vehicle plating upgrade before the infantry gets its armor upgrade. Now, this is, this I've actually never seen before in my life. You sometimes do this with widow mines where you get vehicle plating. I still believe it's garbage in that case. High-level Terrans do it. I've been telling high-level Terrans to stop doing it. They've been starting to listen to me. Just get vehicle, vehicle, it's useless. If your tanks are being attacked, if your mines are being attacked, they're going to die. It doesn't matter. Just give up. You want more damage. That's what you want. Damn you... You're tearing, you're powerful, you're going to shoot stuff. That's what you're born to do. Or if you're a tater, you're born to throw roaches into your opponent. At a high pace. Or half of your army first into the command center that can lift. This is a fantastic fight again. What am I watching? This is another... This is another word that you guys haven't heard of. This is what we call trickle flanking. It's where you're flanking, but rather than hitting simultaneously, is when you just hit with one side first and then the other side. So you just trickle in the units one by one, so it's easier to kill for your opponent. This is actually unbelievable. Also, may I just note that before this fight, okay, before this fight, We're in a situation in which a Zerg player is on 86 workers against a 51 worker, Terran. This Terran is all in, okay? This Terran needs to kill you soon. Otherwise, you're going to have the best late game in your entire life. You're on hive. You can transition into a lurker. You can throw down another Evo chamber, start melee upgrades. I don't care. But you're... This is the 1-1-Roge player mindset. His entire life is just attacking with 1-1 roaches. He doesn't see perspective. anymore, just thinks he needs to go. This is almost as if your entire ground is covered in poop. And rather than waiting for your shovel to arrive, you start eating it just because you want the floor to be clean. It's like, this army, it can wait. You know, it's just laying there. It's better to be on your opponent's side on the map than on your side of the map, which is, I just don't get it. Why would you fight here? Why wouldn't you just wait for creep or your opponent to attack into you? maybe get some extra attack or get some vipers for all I care. Parasitic bomb, blinding clouds on the marauders or anything. Like you can't seriously be complaining about marauders if all you do is build roaches. Like you're literally building into the country, 10 more roaches, yes. Your opponent's building nine marauders and... I've never seen this either in my life. This guy has nine tech labs on barracks. These... This is a godless... Man has all this terror, that's for sure. No one builds an army filled with marauders like this. He has no religion. Absolutely not. Doesn't believe in anything. He wants the world to burn this guy. Nine tech labs! Now builds nine marines from barracks with taxes. This is unheard of. This entire game has just been blowing my mind on a different level. There's on a plus three vehicle playing as well. I want to get in contact. with this Terran. I just want to grill him, you know? Get into the nitty gritty stuff, the decision making. I don't want to get in contact with Tater. This is a 1-1 Roach player, now attacks upper ramp. From one side into tank marauder. Yeah, I mean, sometimes I feel like my leg is being pulled by many people at the same time. You know, with everyone that submits their IOTIS complaint, Because I find it very difficult to believe that anyone with more than three brain cells watches this game, watches this replay and thinks to themselves, the marauder is the problem. It's like, no, you're the problem. This is an issue on the user side, my friend. Not on the game, all right? They usually, they say, don't hate the player, hate the game, but in this case, hate the player. This is terrible. I do not approve of this stuff. Yeah, now you die. Yeah, of course you're dying. What is this transition? 16 lynx with 03 upgrades. No bains, no nothing. Honestly, this base has been empty. If you send 10 lings here, you probably also win the game. This is the thing. There was so many paths to win. It's like how you have like these massive decision trees, you know? Like you started like the trunk of the tree and the trunk of the tree for this guy is one-one roach and then it's like attack or sit back and go into ultras or going to lurkers and every every branch of the tree eventually leads to a win after an early game like this right but tater managed to jump out of the tree this has never been done before he had a decision tree and he jumped out of it and he fell head first and now he died is it just unbelievable to watch this game gigi When I look at this game, the marauder is too strong. He's like, no. Of course not the marauder. What was this garbage? What did he lose this game? 160 roaches. He lost 160 roaches. You'd figure that a guy, after losing the first hundred roaches, might, you know, by some scratching it, like, man, the roach, I lost a hundred. They haven't been too efficient. maybe need to add something in like a viper or lurker. Like, nah, let me try one more time. Maybe the 17th time is going to be the charm. Like, come on, it'll be serious. It's the last time I'm doing this stuff, okay? It is so obvious to me that the marauder isn't imbalanced and that you suck. But I don't want to do this anymore if this is how it's going to be. I won't, I want, like, you can't look at this game and think that the marauder was truly the issue. I don't believe that that's the case. I want you to believe what you write. Okay? That's important to me as well. I feel like my leg is being pulled there. I feel like I'm being trod. I'm not okay with that. So if you truly believe you have some imbalanced and you want me to judge it, then please send me your replay. Send me your imbalance complaint form down in the description below and I'll have a look at it. Thanks so much for watching this episode of IOTIS and I hope to see you all next time. Bye-bye. Thank you."} +{"title": "How To Beat 5 YEARS Of Mech Experience | Is It IMBA Or Do I Suck", "description": "Mech. A style as hated as it is old. Strong defensive siege units, giant cannon-wielding Thors and various forms of flamethrowing maniacs. But there must be a way to beat it, even as Zerg, right? Or is in indeed.. IMBA? LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/rJI7vlQRvP0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "rJI7vlQRvP0", "text": "Dear Harsden, I am here to say that nothing gets my blood boiling more than Terran Mac players. My opponent in this game is a prime example of the issue. Throughout the game he displays no skill at all and shows that with tank Thor Hellbat, you can just collect three wins up to Master One MMR. My complaint is that the only way to defeat Terran Mac is by playing like Serro, micro units on not one, not two, but three different screens. Alas, I am not an octopus. and therefore I am unable to win this game. Because I am not this octopus, I know that I suck. However, I think my opponent sucks more, and the only reason he wins is because he plays Mac. Name HDAC on the North American server Masters League with 4.3K MMR. And the question here is a little bit more complex than usual. Usually it is my opponent sucks, and I'm great and this is in balance, but this time it's, yes, I suck, but my opponent sucks more. And the only reason he wins is because he plays Mac. So an interesting claim and one we're about to investigate. All right, and there we go on a Dragon Skills Ladder Edition. HGAC in the bottom right here, our beautiful Red Cirque player. In the top left, we have Net Mac. This is the brilliance of Mac players, isn't it? Just the intelligence here being showcased. I love that he just has Mac in his name as well. He's not afraid to admit that he's a Macer, and he's not afraid to give his opponent a little bit of an edge. Because this guy is so darn good, he doesn't need to hide that he's playing Mac, okay? If it wasn't in his nickname, he would just say it at the start of the game. Hey, I'm planning on building tanks and Thor's this game, and that's going to be about it. Now, HGAC did not have enough help with that because he's going to end up losing this game eventually to the macaroni's, which is very unfortunate. We're here to investigate who sucks more. Now, I don't usually like doing that because comparing yourself to your opponent in StarCraft 2 tends to be a bit odd because most people have different skills and different races require different skills, right? at certain levels, just being capable of making a good unit composition is good enough. Now, you could have someone who's building a creptone of lynx at 500 APM and microwing those lings properly, but if they're playing against someone that rushed plus three vehicle weapons and is messing hellbats and then the link person continues building lings, then yeah, you're going to lose just based on the composition. Did you technically play better? I mean, in a way you did, I guess, because you're way faster. and you obviously have more skills, but your army composition is so bad that you manage to lose. And this is often the case in StarCraft. You can outplay someone in many different ways, like you can out-eco them, have better multitasking. But if you're terrible at fighting, for example, you can still lose games. And it doesn't mean that you've lost that game due to imbalance. It means that you've lost the game due to that one particular skill. So it's always really difficult to compare players like that. So it's going to be a difficult episode for me, which HDAC managed to, you know, create a hard task here, for starters. Opens up with a little bit of a tumor here on the low ground, fairly standard opener, except for the fact that he's rushing overlord speed, which is kind of an odd thing to do. Honestly, we don't see this a whole lot at the high level. Sometimes we see it against CC first openers, but honestly, otherwise. I don't think we ever really see it. This might have been a CC first opener, actually. Was it? No, it wasn't. No, it most definitely wasn't. He just opened up with a really... Pretty weird. What is this, actually? I have no clue what this was. It looks odd. And I don't enjoy it. Pure Marine into Triple Factory. Now, this is going to get scouted. So despite Overlord Speed being very uncommon and generally considered to be crap, It does pay off because he scouts a two-based mechall-in here. This is not just Mac. This is a two-based Mac-all-in with three factories before the third C-C. That means he wants to produce a lot of units. We immediately see a Roche Warren go down, which I like. I would love to see LinkSpeak being cancelled. You get the full scout. You know what you need. You know what you don't need. You see no reactor on any of these factories. So it's going to be a relatively low Helion count and probably a bigger focus on units like cyclones or tanks. And so you won't need to deal with any early game harassed. Just straight up rushing roaches here, going into road speed and canceling link speed, I think, would be a very fair thing to do. I'm not necessarily opposed to rushing into Laird to get quick glial reconstitution. I also don't think it's entirely necessary, though. This timing push is not going to hit before you would have road speed out anyway. So it seems like a little bit much, in my opinion. Armory here is on the way as well. also is probably going to be a plus one timing attack. And as I say that, we also have a third CC. So I'm not entirely sure what this build out of NetMack is going to be. What I do know is that HDAC has full vision of whatever this, well, honestly, an abomination of a builder there is so far, what this is. He knows what's coming. He has the exact timings. I like that a couple of roaches here are being produced, like three, four, just to make sure you don't die against any halions. And after this, we should straight up see. droning all the way up to 66 maybe even 75 with a fort base i think 66 for starters would be actually a really reasonable number is that we see a spire and double evos all right um Mac. So, usually against Mac. Mac opens up with either Benchy. We've seen that a lot as of late, like heavy Benchy usage, five, six Banshees with the Benchie speed, and then into like Helion Cyclone stuff, eventually adding in tanks, that type of stuff. Or we've seen in the past a lot of Battle Cruiser openers out of Terran, I'm throwing in Battle Cruiser, Battle Cruiser, Battle Cruiser, and then eventually transitioning into like Tank Mac, like more solid. ground-based Mac. This, however, is just pure triple factory. It's more of like a Mac push that's coming at you. So building a spire is not necessary. It feels to me like HDAC has two modes in his hat, and that is bio and Mac. And against Mac, you get a spire for corruptors, and then you go Ravager Lingbane or you get roaches, roach lingbane, whatever it is. He's actually getting the correct upgrades. but there is different types of Mac. You can just have these massive categories and pretend that there's nothing different inside of those tiny categories. It is simply not true. It's like having like brown chocolate and white chocolate. Like you have very dark types of chocolate. You have these, you know, I think it's called milk chocolate, you know, the ones with a lot of cacao and with less. You know, it's different variations. and you need to mentally prepare differently for the chocolate. You know, you get one of these chocolates with 98% cacao. It's like you want to puke straight after, so you get like one of these puking bags ready. And it's the same against Mac. If your opponent isn't building any air unit, this fire seems like a waste of resources, especially if you're being pretty much 2.5 based all-in here, which is actually what's happening. And funnily enough, despite having full information, HDAC is completely non-ready, it feels like. He has an insanely low amount of units. I don't quite understand why. It felt like, has the opponent even scouted anything? This is seven minutes in. This is the first move out on the map. I've seen people at 180, 170 supply at this point as a Zerg while they were being harassed by Helians, if they're roachmaxing. Like, the fact that he only managed to get to 120. while being completely aware that nothing was going to hit him, until the seven-minute mark, is a little bit surprising to me. And yes, there are some money here in the spire. There's some money in these upgrades as well. It is just a really odd start of the game. The way you would want to fight this right now is probably by, kind of like this. You just attack into the hellbatch, throw a couple of miles, and then you move away. Make sure you stay out of ten. I wouldn't even mind if he sends like five roaches around to pick off any potential reinforcements. I think they actually would be quite smart. Or a ling run by, I think is also quite smart. Three mutas? However, I'm not entirely sure of. There are no cyclones, but there, well, there's one cyclone and two marines. They might actually be good enough against three mutas. What in the world are three mutas gonna do here? I am so curious. Is it like harassing mutas or? I hope my opponent has no anti-air whatsoever, Moodas. Okay, here comes the attack. A little bit of a flank, just straight up walking into the halberts. The same time, though, Ling runbys are killing a lot of workers on the other side. The Roach Ravager will just clean up this push in the end, while floating simultaneously, about 2K as well. These mutas are still just idling. This makes absolutely no sense. Like this... He accidentally built a spire, and I was like, okay, I'll build three. Muda's. Honestly, Lingbane Muda is a viableish composition against Mac, but then you do need to kind of start with that and you can't go Roach into three Muda, then back into Rode or four Mura, excuse me. Turret is out. It's going to take out one. No, almost look out of Muda there. This is so weird. This is such an odd way to start as well. It just makes no sense. Like the Muras don't achieve anything here. achieve that your opponent starts building Thor's quicker, which I'm not even sure if that's something you want. Roach into muta while getting melee upgrades and also getting the upgrades for the air. Bailing nest infestation pit, low drone count still. I'm really not a fan of these mutas. 800 resources waste into that. To be fair, I guess it doesn't really matter too much because they're still about, what is it? 2K, 2.2K resources in the bank here for HDAC. Has a Ling run-by setup as well. And he killed a lot of workers there initially with that first Ling run-by. Eight workers killed. That's nice if your opponent only has 62. It's pretty low on his own worker count, though. It's very late with the bailing speed as well. This Terran Mac player also hasn't quite received a memo yet. Seven factories. One, two, three, four. Seven factories, six of which have a tag lab. And my man has created an army consisting of 23 halbats, which can be reactored. One cyclone, four tanks, and a thor. This is like becoming a professional football player so you can smell grass. It's like, well, if you really want to smell grass, you can literally do anything and just buy a bit of grass. You know, take it with you everywhere you go. Some pocket grass. Smell it whenever you get lonely or whenever you feel like you need it. It's like you can mix in halberts with your bio if you really want to build helbets this bad, but this makes very little sense. Here, banlings would be absolutely fabulous, of course, dealing with those bad boys. Instead, we see a very high reverger roach count, and after spotting the fact that his opponent has infinite halberts, rather than adding in lings to build banlings, our friend HDAC creates 11 roaches and three vipers. I like the vipers against the large units. I do not like the roaches. and I also, there's not that many large units. There's not a lot of tanks here. Like the main issue is obviously the halberts. If you deal with the halberts, there's like five units left over. And you can deal with the halberts pretty easily by just morphing in, what, 10, 15, 20 bailings and going for it. Work account should have been a lot higher during all this time. It really feels like HDAC kind of knows what he's doing, but he's only been shown like part of the puzzle. You know, he doesn't entirely know what the end picture has to look like. He knows that roaches are pretty okay and he's heard that a spire is necessary. You probably want to go into a hive and get bailings as well, but he's not really on that high drone count, that 95-96 worker drone count. And he's also not tacking very fast. So he's kind of stuck in between tacking really quick into, for example, Brutlord, and massing out units, continuously attacking into your opponent. He's also not doing that. Now this is a terrifying pushout until you realize that there's 30 helbats in here. There is 60 supply of units that will die against bainlings. If there were enough bainlings, that is, of course. I thought the Vipers were out as well. Yeah, they are. I'm loving these moves. This is absolutely fabulous. Here come the bains. Actually good. Yeah. Every single halberd there got taken out by about... 15 supply worth of banlings. Now the vipers move forward. Blinding clouds rather than abducts. I'm not entirely opposed to it honestly. I mean, I feel like maybe a couple of abducts would have lost him less ravagers. If there were a bunch of lings behind this now that all hellweds are cleared up, that probably also would have been good. This was some atrocious control out of the Zerg. Some legitimate atrocious control of Zerg. But still a completely fine fight. If you're a Zerg player and you're down only 3K fighting against the Mac armies, you're Usually fine, except for the fact that this time around HDAC just has too low of a worker count. And by killing all those hellbats, he's actually improving his opponent's army. I feel like right now NetMack already has more tanks on 130 supply than he had tanks last time when he was completely maxed. It's kind of wild, honestly. I also like the expanding to the sidebase here. Look at this. That has one. There is a two. That's a three. just taking every single base on the map because he's seen this, you know, he's heard about it, but he hasn't seen the entire picture. No one's told him that bases don't generate any income without drones. Like you need to saturate bases as well in order to use it. It's continuously low on gas as well because of his weird fetish to more of every single roach that he's ever had into a reverger. He's built like 20 revergers so far this game. Lost 15 already as well. It's not entirely brilliant. now we have a greater spire on the way and then the lower drone count makes sense but for a brute rush this is kind of hitting too late as well like it's not really a rush anymore it's just a a brood lord attack except there's no brute lord yet either I do like this move by the way mining from the corner basis first once again this is just better if you have more workers it really is just better if you have more workers Also, this entire style, like this style that HDAC is playing here is so focused around trading and then denying bases of your opponent. And neither of these things are happening. HDAC is maxing out and then standing at home, but you want to throw your units away and then hope that you can remix faster with the help of your higher eco. This third base has been opened the entire time as well, not a single Ling run by after the first one, despite nothing being there. Bainlings, lings, anything could have cleared this. Now once again we have a massive move out with, what is that? 14 halberts. This time though there's also 15 tanks. So sending in 30 bains won't quite do it anymore. And yes, if Mac is maxed out and you have a hatchery-tier army, life usually is actually going to be pretty darn difficult. Vipers decided to not get any energy either, just using single-up ducks here. And we get a very interesting decision to attack into this. losing 50 supply before realizing that perhaps this isn't the fight. Meanwhile, the Terran lost five heliands. I want to see that one in slow motion one more time. Because that bailing move was kind of interesting. Let's just focus here on these balings. Where? Okay, okay. I want to kind of go to the first person view of the bailing. So we go over here. Nice and slow, nice and slow. Bumpi-on tank. Ooh, look at that. Lots of nice halberets on the far. right side of the screen that looks beautiful oh look at that hellbiz oh oh oh wait all right i just want to do this kind of first person view from the bannings here so they see this it's like oh a bunch of halbas that looks juicy that looks juicy and then here more helbets to the right or a massive thor with infinite hbp that i could burst myself into let's do that a couple of helmets stay alive as a result and these 60 lings which should be absolutely fantastic after you clear every single halbat are now going to be a little bit little bit more useless. Ravager is actually doing an okay job, but don't forget, he also lost about 50 supply were of Rodes Ravager already at this point. So yeah, life sucks. Life actually does suck. There's no follow-up tech here yet either. Tarran has been doing this off of four bases, which is fairly impressive. I guess that's what happens if you just invest your entire force into hellbats, your entire mineral income into hellbets, rather than having to build so many expensive gas units early on. Oh. Banings there prioritizing the tank, overgoing for the Hellions and Hellbats again. At this point, I feel like the game is honestly pretty much over. It's really not that much you can do anymore. There's Thor's Thor's for a potential anti-air change. There's a single Viking. There's plenty of tanks. We've seen your fights against a maxed out Terran army. I'm not even sure if this terrain ever fell below 180 supply in the past few minutes. He has been micron behind it as well. No fifth base has been constructed. This third base is still completely open. I wonder if we were to give this game to Serral against Netmec. I feel like Sarah would still be capable of winning. I just, I feel like that would be the case, right? I'm not sure if it's true, but I... My gut, it tells me that it's true. It really does tell me that it's true. However, for our boy, HDAC, who decides to morph another seven ravagers. I don't think it's entirely true. Brutlors now coming in with a flank, I do like that move, that's nice. Roaches here died into the natural. Maybe we'll some lings, I quite recall. Double Thor's are out. Bum, Bidum, just moving over. And you can even just ignore these brutes at this point, can't you? If you're NetMack, yeah, you completely can. This is a ridiculous game. So it started with 10K against 13K. After that, NetMack lost 5,000 resources, and HDAC lost 18,000. That is about a 1 to 3 ratio, and a single G. They don't deserve 2Gs. Didn't deserve it. Now, let's actually investigate this claim a little bit, okay? Let's think back about this game. And the question is, who was worse? The question isn't, does HDAC suck? Because he already said he sucked. So, congratulations, HDAC. You sucked. You absolutely sucked. Now, who played worse? Netmax build order wasn't a real one. It was honestly pretty darn bad, and it should have dealt absolutely no damage, as HDAC completely scouted it. However, despite scouting absolutely everything in the early game, HDAC still only managed to survive with 62 workers, which is a very low drone count, while also getting a spire and muras. A couple of incorrect choices in my mind. To follow it up, Netmac went into a massive hellbath push, which, honestly, by any stretch of the imagination, is terrible because Bainling should be capable of completely clearing it up. Now, Bainlinks partially did clean it up. It still felt like HDAC lost a little more than he should have, in the end. But at this point, I'm actually kind of feeling okay-ish for HDAC. If you can continue getting trades like this, if he gets 15 more workers, he's going to be just fine. Instead of continuously trading, HDAC sits back, gets no extra workers, then gets aim moved while he's on a hatchery tech army, while his opponent actually added 15 tanks. And in that case, I think you're pretty much supposed to lose. You're fighting with a very low-tech army against a high-tech army, And then it doesn't matter how fast your APM is or how clean your bailing splits are against the tank shots. You just have the wrong composition at the wrong time or you're using your composition incorrectly. You should not allow your opponent to get to such a high tank count completely uncontested. Without ever attacking a completely open third base, I've been trying to deal some damage onto the planetary. So even to your question, after already telling you that you sucked, yes. You also sucked more. So you get the double suck stamp. Regular suck and you suck more. It's the extra one with a golden shiny border. Congratulations, HDAC. You massive sucker. All right. That's actually going to be it for me today. If you did enjoy this episode of Isdh Marduerd-Du-Suck, be sure to subscribe to your channel. Hit a like button. Leave a comment down below. And also please send me a replays in the form down below, Google form. And perhaps next week, you'll be the one to be judged. Adios."} +{"title": "Korean Matrix Agent Against A FILTHY Terran! | Is It IMBA Or Do I Suck", "description": "You have 2 options. Pick the red pill. Go back to laddering, pretending Terran is a balanced race. You'll stay one of the sheep and live your pathetic excuse of a simulation. Or... You take the blue pill and I show you, how deep this rabbit hole goes. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/oEkNl5RBjWY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "oEkNl5RBjWY", "text": "Dear Harstam, I have quite the complaint about the race that's supposed to represent us humans. How is it even possible for them to surpass so easily a technologically advanced race, such as the magnificent Protoss? Let me explain myself. My opponent is a filthy 4K6 Terran. He goes marine first and builds its first base at three minutes, because you don't need that many units to defend as a Terran. Then does a scan when he sees it fit to review all my strategy, As I was going to drop D-Tee, and even so, I reckon I was 30 seconds late because he scanned my dark shrine. I couldn't do as much damages as intended. After that, he filled two MataVex to drop my main and even though I was expecting it, my stalkers were a bit late, resulting in losing them and some probes. Yet, at that point of the game, I didn't thought I was that behind. We were quite even. Turns out, I even was a bit ahead in terms of economy. I could have made some more probes and technologically. But then he decides to heavy drop me after a scan on my third base to localize my army, which led no chance to my defensive stalkers sacrificing themselves to its four meta-fax. He ends up not doing that much damage except for my stalkers, my cyber and a gate, and at the same time I dropped some DTs doing economical damage as well, so I thought we were even. But I knew I had the counterattack as I had three Colosses. Zealots and an upgrade advantage, but no stalkers to counter the upcoming Liberators. But I underestimated his late drop and as my zealots were attacking his main army, his Marauders flanked my Colossus, utterly defeating my attack. After that he immediately countered by heavy dropping me again, while I tried to use some zealots on his third to gain some time by distracting him, but I knew I was defeated. He even put his rally point directly in my main, losing some Marines and Marauders who were surely not seeing him fit as a commander. I tried to dodge the mines to defend my main with freshly warped zealots and a colossus, but his marauder heavy army just crushed my hope, leading me to Gigi. So, Captain, my question is quite simple. Is the marauder, Imba, or is it the scan? Or do I suck? There we go. So an easy question here by IMData, a protost player in the Diamond League 4.2K MMR himself on the Korean ladder. Is the Marauder or the Scan Inba or does he suck? Let's figure it out together. All right, and here we go between Luna Vavilia, our filthy 4.6K Terran player and IMData, the submission man of the form that I have just read. And in that form, there were a couple of things that I found interesting immediately. That caught my eye. The first thing was the fact that Luna Vavilia said that the first base went down at three minutes, and three minutes is not a very fast timing for a first base to go down. And I think he might have meant third base instead, because, I mean, this first base just went down at, what is it, one minute and 15 seconds into the game. It's going to scout that there's no gas here as well. So interesting opening out of the term, we'll come back to that later. After I tell you the second thing that I found interesting, IMData also said that he expected a drop to the main base, but yet his stalkers were too late. and as a result he took some damage, which is kind of a weird thing to say. It's like admitting that you knew what was happening, but just not preparing for it, which doesn't make a whole lot of sense in my mind. Like if I'm about to tell you, I'm going to punch you in the face, it's probably a wise decision to run away or to protect your face, then I hit you straight in the face and it hurts. You can't go complaining, well, I saw it coming, but it's still too powerful. Like my punches aren't that hard. Like if I announced I'm going to punch you, there's multiple things you can do about it. One of the things you could probably do about is just talk to me, tell me, please don't do it. I mean, yeah, fair point. Why was I going to punch you in the face again? That's a good question. Or maybe IMData is going to give me a good reason to, you know, punch him in the face over the internet here. That's of course, do not condone real violence, but over the internet, I'm allowed to do it to IMData. Opens up with a Twilight Council. I'll absolutely love this, going for a very fast dirtbase. This is really smart, okay? I just want to... I told you that I was going to talk about this double gas, but this is a really cool move. So we see that IMData scouted the lack of gas early on and saw the quick CC. This means that there's only two viable follow-ups here from the Terrant player. Viable follow-up number one is going to be a quick triple-CC, and viable follow-up number two will be a T-Rex. And the T-Rex is what we're playing here. Either way, if you're getting a couple of stalkers with blink across the map and a quick third base, there's absolutely nothing that Terran can do, and Protoss will be ahead economically. So I absolutely love the idea here of getting a very quick third base. And then, yeah, first unit of Stalker, second unit of Stalker. This is actually really smart. I really like this opener. I like the DT opener a little bit less. And also, it looks like this probe wasn't actually building a third base. So I would like, like to retract everything I've said so far when it came to giving compliments. Because this is actually the opposite of brilliant in my mind. This is the opposite of brilliant. Like I said, very likely that it's going to be a 3Rex or a triple CCC or in this case a combination of the two. Now what is the main advantage that triple Cc has is good ego and a creptone of scans, which means that DTs are probably the worst tech option that you could go for because you're doing very minimal pressure that has a hard counter in detection while your opponent very likely is going to have loads of detection. If you believe it's going to be triple-CC, you could do something like a blink-all-in or play very greedy yourself. If you think it's like a 3-Rex, you just want to position yourself on the other side of the map and maybe tech into a robotics facility. So against the two most common options, there are different responses that are optimal. This is very far from optimal. And it was clear as well. Like this was as clean info as you could get. Like you see the CC. You see the no gases. My man, IM Data has the processing power of a Tamaguchi here that he didn't quite realize what was going on. Because I'm not a fan of that. It's not just the processing power of a Tamaguchi. She also has the executional ability of a Furby, because this is a really, really bad execution of the DT drop. What is this timing? Usually you're supposed to be hitting at 4.30, 425. You can do your first DT warping on the other side of the map with the prism, and then you go in. He said he was 30 seconds late. He's going to be almost a whole minute too late here. So despite him picking a, like, well, he, He picks a terrible build and then on top of that, he executes it in an awful way as well. I just don't quite understand it. It's not like there was pressure on him. His opponent has barely managed to hit the other side of the map with anything. Now gets a scan in, scans that it's a dark strike. That's kind of lucky, but this scan should have been completely irrelevant because this scan hit an entire minute after this DT drop is supposed to hit. Like, the DTs have already killed every single SUV. This scan is... It doesn't matter anymore. It literally doesn't do anything, or it shouldn't do anything. In this case, it actually does do something because it allows him to prepare properly, get turrets down and everything. But that should have not done anything. It's a very weird world we live in. Like, it feels like IMData had a green light to literally do whatever he wanted in the early game after seeing what he saw. You know, he literally could have done what everyone, could have played world's most greedy build, could have gone for a very low unit count, or could have gone for an actual all-in. Instead, what he picks is a high-tech, low-eco build order. This just doesn't make any sense. This is like being allowed at an exam to use a book, and then spending the first 30 minutes of the exam eating the book. First of all, you're wasting your time, and second of all, now you don't have a book anymore. And that's pretty much what happened there. He doesn't have an eco lead. He doesn't have a real tech lead because DTs aren't a tag lead in the way that a colossus would be or having extra upgrades. DTs are there for a very specific type of harassment. It's not actually that good against what his opponent did. He had three stalkers out of position. Did you have blink at least? Without blink? And then it's surprised that this drop gets in. If there was a scan used here slightly quicker, the game would have simply ended here. The game actually would have been over right now. Game still is looking bad for IMData. He's taking quite a bit of damage, going to lose two more DTs and probably a couple more works as well. Now realize that maybe these slow Zellas also need to come in and help out. Colossi pops out, luckily for him, and does have plus one. So it's a terrible position, but it's a playable one. We're lucky that this Terran did not build enough workers. If this Terran had continued worker production, I actually think IMData would be completely better here. Like, there should be 60 workers right now. The fourth base should practically be done at this point for the Tarr. And then IMData is very, very lucky that that's not the case. So he held the drop, loses this pylon, positions three stalkers into the main base. What's our vision status like right now? Okay, we have some vision here with an observer at the front, which is quite nice. Yeah, yeah, yeah. This is a brilliant move. Look at this. This is brilliant. I freaking love this move here, AMData. This is how you know he's a nice person, a true philanthropist. He says, you know what? I could harass with one DT and force a scan out and then pick up this DT, but I could also do something else. I could drop my DT in the same circle space where this observer also is, so that a single scan doesn't just get a single invisible unit. No, it gets two invisible units. Then I don't pick up the prism to make sure my DT dies. I lose all my vision on the other side of the map, and I make sure my opponent is aware where my prism is as well, so he can chase it away. This is a brilliant little move here out of IM data, completely ruining his already fragile position in this game. Even further, it is impressive how little he can accomplish every single time with the units that he has. He's a magician of source, you know, making his own units disappear. It's a truly impressive feat. Now, Prism is going to go in. I do like this move, actually. I think this is a... I don't like the DT warp in because there's turrets everywhere already, but I would have loved if this were like six, seven Zellish is being warped in. I think the prism in general is a good move. Now, because the observer has been denied, and also because there's absolutely zero vision on the map right now, one, two, three, 4. Every single attack path is dark. It's pure blackness. Not necessarily, well, yeah, just all fog of war. Look at that. Three stalkers in the main base. This wouldn't stop a single meta fact. It wouldn't stop two metaphacks. It wouldn't stop three metaphs. And it most definitely will not stop four metaphs. Every unit is going to pop out of here before these stalkers are going to even damage one of them meta facts. So nice little preemptive scan here as well. Darks find being targeted first is a mistake. 100%. Every probe could have died here. Once again, Luna Vavella actually helping out IMData a little bit in this case, because here the game should have been pretty much over. Luna Vavalia, however, does not lose a whole lot. Oh my God, came back. What is this? Did you just fly back with this meta-fac to save that one Marine? Oh my God. Some hell of a lucky Marine. This is the meta-fax that Nova deserved. Is it Nova or Kerrigan? Is it the same person? No. I never remember. I'm so bad at StarCravlar. Well, okay, maybe not quite. It's a little bit over-eager there. Some okay harassment behind this, and actually a lot of cash in the bank as well right now for IM Data. So despite his pretty terrible early and mid-game, well, yeah, his early part of the mid-game, he still was in a playable position somehow. I'm not entirely sure why. I think it has something to do with the complete lack of SCV production on the side of our Tarran player. But it has been a fairly disappointing game. Okay, now we have an attack coming out here. Upgrades are favorable as well for IMData. Starts by taking out that turret and losing one or two zealots for free. Nice moves. An A moves into this position. Get some guiding. Ooh, this is a nice flanker out of the Taron, yeah. I mean, let's just take another look at this fight, okay? See what is there and what isn't there. It's always important to do that, you know? So do we have anything at home? No. Every single unit that's on the map is currently here. That still means that IMData is 20 supply behind while floating 1,400 minerals and 500 gas. Now, I always like to do a little game of translating the mineral. into supply and I like to use the zealot in general. I think it's a good unit. So we could be building 14 zealots. Zealots are two supplied. That means we could increase our supply by 28 still, if we had macroed a little bit better. Now, there's also some gas units here. Maybe we could have even added in an ARCOM as well. This is a pretty realistic thing that we could have had with this push. That is not here. Okay, those are the effects of this push. The prism is very far back, which means that reinforcements are difficult, and Colosite pickup micro is hard. When you're engaging into a Terran like this, one of the things you always want to do is you want to send three zealots into the third base. Why do you want to do this? Okay, let me tell you. If you send three zealots into this base, you force the Terran to attack into you rather than you having to chase the Terran into his natural where they can often make a nice concave. This is where you want the Terran army to be, which are colossi spraying all over them while they're kind of clumped up. Another advantage of sending three zealids into this, base is that you know whether there are any units there. If you send three units here, you know that there's a flank waiting for you from that side. Instead what happens is all the zealots are now just running after Marines marauders trying to right click a bunker, and you lose all your colossi to a flank, which you could have scouted by simply sending three zealots into this third base. Sounds like pretty decent moves. Now you're still floating a magnificent amount of money, so despite the terrible start of this fight, I don't actually think it's necessarily over. Something you can do now is pick up a couple of zealots and pretend like you're going to counterattack the moment your opponent moves out. It's really difficult for Terran to move across the map if there's 12 zealots in their natural. It's one of the things that Terran players generally don't like quite as much. Now, there is a colossus on the way. We're not continuing upgrades for whatever reason. And Luna Vavella scans the fort base and says, you know what worked pretty well the last two times? It drops to the main base. Once more IMData, let's have a quick look. completely in the dark has absolutely no clue what's happening and is going to be caught somewhat out of position. Now, I do actually like that he's sending these zealots across the map. I think this is genuinely a good call. If you can warp in some dets at home as well at the same time, send them in one by one, so multiple scans need to be used. I think that would be a pretty good call. Colossi is going to stay alive. This is, of course, a fantastic engagement here as well. This is what we call the trickle defense. Now, the trickle defense is very famous for never working. I want to show you why it never works. The trickle defense is basically issued trickle units onto your opponent's army as they're warping in. Rather than getting a big clump together and then using your entire army, you just go, okay, I have five zealots here, two DTs and one colossi. I still have 900 minerals in the bank and probably warp gates are off of cool down pretty soon. I could lose all these units for free into this army right now, or I could wait for another warp in and try to you. the stall by using the range of my Colossi. IAMData obviously goes for the trickle defense here as he sends everything in to die, almost manages to kill a whole marauder here. Yeah, almost. Not quite though. Did get healed by the Metavex of course. And now gets the next Warpinion. So that's fantastic play. Meanwhile the Colossi was busy running away and now starts attacking his own Nexus. Interesting moves did manage to kill his opponent's third base. So if he had just killed his third base, recalled home and still had all those units alive, I think he actually would be making a defense at this point, but instead what we're doing is, well, losing more zealots for free, waiting for these bad boys to show up. Honestly, still almost the defense. If any of this money was being spent at this moment, if there was enough production or if there was sufficient macro skills, I think we might still have a win on our hands. I truly do believe that. Still observers on the map as well to eventually deal with these mines, who have like three to two kills each. So like seven zealots that have been killed between these mines. fantastic stuff. And then here the game, I guess, pretty much ends. Yeah. G-G. Nice. I find it difficult. Very difficult to look at a game like this and truly believe that AM Data, IMData, watch this and believes that there were no opportunities in this game. I understand if you don't have the strategical knowledge, okay? It is possible that as a ProDos player, you simply do not know what you need to do. And that would explain the early game. He's like, okay, gasless expand out of the T-Taron. What is that? That is really odd. I don't know what to do. What do I need to do? Well, I'll do a DT drop because I'm familiar with that build. But he wasn't familiar with this build because he managed to hit an entire minute too late. So why the decision for DT drop was the incorrect decision, execution, complete garbage. We're a 4.2K MMR playing again the 4.6K player. Like this is a decent level. This is not the Garbo tier anymore. you know we have we have actual builders at this point um that following it up never have any map vision whatsoever tricking your opponent into scanning your observers removing even more vision from your side harassing with dTs which are 125 gas despite they're already being turrets rather than using zealots like i think every decision that gets made in this particular game was a mistake another funny thing to me is that he complains against the marauder or about the marauder and the scan and I don't think either neither of these units really had an impact on the game very much the marauders had a nice flank against the colossi I guess but the main issue here were just drops that came in unscowled and bad decision-making of one to engage into your opponent poor micro in the main fight poor control in your own main base at the very end There were so many things that went completely wrong from start to finish. It's a miracle that you were in this game. This almost makes me believe that Protoss is the broken one in Protoss versus Theron because you were constantly floating money. You had a terrible build order. You had no understanding of what to do. And yet you were kind of in it. You were floating money literally always. If you had ever spent that, you would legit be winning this game. And why? because you managed to produce probes at a decent rate. Is that good enough to be 4.6 at this point? I'd hope not. So, yeah, it's not the marauder. It's not the scan. You just freaking suck data. It is what it is. And that's life. All right. That's going to be it for me today. Short little episode. Be sure to send in your own submissions using the form down below. If you did like this episode, also hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new one. Be sure to check out last week's I. us as well in yesterday's video, which doesn't exist. Adios."} +{"title": "Is This An IMBA MINDGAME?! | Is It IMBA Or Do I Suck", "description": "I just LOVE the Zerg's build order today! It's such a nice mindgame and caught our Terran player completely off guard, leading to this beauty of a complaint form! Enjoy! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/ucesfqgLyPM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "ucesfqgLyPM", "text": "Dear Harstam, I recently discovered a fact that buffed mini ultralisks is actually quite imba. Reduced size while splash damage remains the same makes engagement that used to only fit two or three ultralisks are now have five or six ultralisks attacking at the same time. Double splash damage! Can you even imagine if same changes applies to Arcon? question mark. My opponent used a quite interesting 12 pool opening that caught me of guard, but I defended without taking too many losses. Then my opponent decided to go for fast muta, which I always struggled to deal with, and losses half of my army at third basis, but I managed to survive through it. I attacked my opponent when 2-2 finished, a classic timing attack against Mesmura, and I indeed made some progress, inflicting heavy losses on my opponent. However, I pushed too slow and my opponent managed to make transition into ultralisk. That's where everything went downhill. Here's the thing. I don't think my opponent played better than me. Yes, I do make awful splits and don't know how to deal with mutilisk harassment, but to a race that only knows how to a-click slash move, constantly flowing thousands of minerals in bank. can make 16 workers at the same time, never needs to worry about supply block and walling, using Queen to defend everything. Isn't it too much to having this ultralisk buff? So the question here is, is the ultralisk imba, or do I suck? And that's what we're here to find out. The name is for Ziegtiig from North America, a diamond player at 3.6K MMR. Is the ultra imba, or does he suck? Let's find out together. All right, here we go in Neo-Humanity here, a ZVT, opening up with a 12 pool that get built at 13 supply. So the first small discrepancy between what was written in the IOTIS form and what's actually happening. But 13 pool, 12 pool, who really knows the difference, am I right? Only absolute nerds who study the game all day and that's definitely not me. I completely understand that the 13th. 12 supply thing, you know. It messes with you. It's a barcode jerk, by the way, which is interesting because we're playing at 3.5K MMR. Like, who are you hiding from my friend? I don't think anyone is going to be stealing your strategies. But, ooh, actually, a 13.13. This is a build order. Oh, yo, yo, yo, yo, oh. Oh, I love this one so much. I believe you can actually play it with a 1414 as well. It's close enough. This is a, this is. It's a very high level mind game for this level. That's so cool. So what will happen here is that if the Terran SCV scouts, this hatchery will finish at the same timing as when it's supposed to finish with a hatch first. And most Terran players, when they SUV scout, they only scound the natural and don't go into the main. So the Terran will be completely unaware of the fact that there's lings out on the map. And despite SUV scouting, will actually get a couple of lings in his face and not have the Reaper at home. That is the goal of this build order, at least. And there's an actual SCV Scout. So this is pretty much the dream scenario here. Oh my God, where's this guy going? So in a freaking world tour. Bam, bam, bam, bam, bam. There's Paris over here. Berlin. This is Belgium. So I assume he's going to be going over here. Belgium moved. It's over here now. This is the Netherlands. Look at him. lings want to stand there for a little. while perhaps, wait until the Reaper's gone past. Yeah, having a great time in the Netherlands. Come visit, guys. Oh, it's great. Don't go to Belgium. That sucks. So, Poo is out. Extractor also gets constructed here, and the Reaper makes his way across the map. Oh, look at this. It's a magnet. It's going to pull the Marine out of position. First position, first person view. First person view. There's a queen there. That's weird. That's too early. Oh, my Marine died. Oh, it's six lings. Loses the Marine, loses the SCV. Not a great start. Not a great start quite yet. Reactor, probably is going to fall as well. CC actually in some significant trouble here. SCV now being attacked. The lings made their way into the main. Is this... This CC almost just dies. It's just kind of crazy in my mind. Okay, this Reaper just popping around, having a blast. Bup-d-d-d-d-d-d-d-do. Now, I... I am not entirely sure if I would agree here, it was written on the form, okay? He's lost three workers, ran around with six, seven SEVs, lost the reactor, instead went for a tech lab on this, delayed his command center building by like, now like 45 seconds, now builds a bunker as a response. What did my men write on the form again? I defend it without taking too many losses. It's an optimistic way of writing about what happened or judging your situation. A good salesman, for sure. A good salesman reminds me a little bit of my old landlord. When I told my old landlord that we had a hole in the roof, the size of a large fit. the fist of a giant and that it rained inside every time rain came out of the sky. My landlord told me that a lot of people like falling asleep to the sounds of rain hitting something. So he considered it a feature and now that I mentioned it, actually wanted to raise the rent. Now that ended up being illegal, but that didn't stop him from trying to sell it to me. It feels like you also tried to sell an illusion to me here, because this wasn't a very good start for you at all. good start for you at all. You lost a lot of mining time. You lost three workers. You completely fell for the trick, which is a very good trick, by the way. So I'm not going to blame you for it. But if you fall for a good trick, don't pretend that you didn't fall for it. Like, it doesn't work. Like, you can't go to a magician show. And then despite not having any clue how any of these tricks, there's a mirror in there somewhere. This has to be mirrors. It's all mirrors and smoke. I know their tricks. These guys can't fool me anymore. Like, while you're screaming, your watch is gone if you lost your wallet, magician is, you know, dangling it above your head. You just got tricked. It's okay to get tricked in StarCraft 2. It's a tricky game, you know? This guy played a fantastic build order, this barcode Zurb player. Just be honest about it, okay? I'm not going to flame you. It's not what I do at all here. And here for constructive criticism through the power of analogies. And to end up killing a couple of overlords. I like that a lot. flying around with your little Viking, floating a little bit of money, forgetting to build your third CC, getting three barracks before your third CC, all of these things not being very standard. Executing a build order, that makes absolutely no sense. Yeah, that is, that is key, that is absolutely key. Look at this. My man rushed out Stim and Combat Shield, so that his three marines in this bunker, a little bit extra tankiness once the road rush arrives, or if they try moving across the map with the three Helions and one Reaper, that are Terran player, Versixtig has five minutes and 45 seconds into the game. Verzikig means careful in German, I believe. Well, I know it's German. I think it means careful. And this guy does play very careful. He's someone that's keeping all of his money under his mattress. He doesn't trust any of the banks. He doesn't trust the government. Everything in gold. He buries it under his mattress. Some people, they dig a hole, but this guy he dug a hole under his. mattress, cover that hole with another mattress. He sleeps on two mattresses as a result. That's crazy. It's just what I've heard, though. These are the rumors on the street. Can't actually confirm them. So we do have a muta rush. That part was fairly accurate. This is a fast build. My man, barcode over here. What is this? Opens up with a freaking 1313, follows it up with a muta rush in which the mutas are going to pop at the seven minute mark after a 1313, that is actually kind of impressive. Like, I'm genuinely impressed. And it doesn't happen often when I'm watching Diamond-level games. This looks good. Like, it actually, it looks like a cool build order. Yes, the macro isn't completely accurate, but the creep spread is fairly good. Yeah, I'm loving the way the Zerg is playing. Am I loving the way that the Terran is playing so far? Well, not entirely. We're seven minutes into the game after, according to him, a pretty much perfect start. Right now we have six Marines with Stim and Combat though. Two tanks, three Helions, a Reaper and two Metafax. Which is fairly little for a flawless early game. I know people that are practically maxed out at this point. And have managed to deal damage with their first few units as well. Because so far, well, we haven't had a whole lot of harassment yet. Tenlings and two overlords have gone. Now, where did the Viking go? I still around. She's chilling near the creep. Being intimidating nearby. Okay, the Muta's come in. Take a look at the response here. Out of forzik. Boxes marines to the third base in anticipation of the Mura's killing all of his units. Oh. Oh. Pushes the Muras away. Forget to look at his own army, though. That's very unfortunate. I don't think you can complain about A-clicking or A-moving if all you did so far is A-move to the mutas while losing your entire army at your third base against slow banlings off-creep. But then again, I'm not an expert on what you're allowed to complain about. Technically you're allowed to complain about everything. Technically, yeah. Thor is on the way. We have drilling claws as well coming in, second factory is out. The funny thing here is that the way that the Terran is building is actually correct as well, right? Five barracks, double factory, two e-base, get your armory going and everything. So like the flow of building is accurate, but the execution isn't quite accurate yet. There's now double evas on the way. That's very late here. So upgrades are going to be a very, well, play a fairly big role. They would play an even bigger role if the Terran had remembered to start his two-two when the armory finished. I guess there's not really a lot of gas available either because he lost his refinery. He's only mining with two and this gas. It's technically mining of like two and a half gas at this point. Cirque just continues expanding. Now, theoretically, this game is completely over. But I've learned over the past few years that even in Diamond, anything can happen. Okay, like this is the Wild West of StarCraft, except even wilder than the wilder. Wild West. This is a... The Wild West wasn't actually that wild. It was terrible to live in probably. We also... You know what I learned about the Wild West the other day, by the way? Oh, all that thought. Here's right click the CC. That is a sign of disrespect, I think. It's like he doesn't believe his opponent can pull the SUVs quick enough. He's going to right click the SV with... Right click the CC with Mura's. What is? The CC's been floating. floating. Where's this guy been going? I feel like I've seen him fly around this entire time as well. Okay, now it's going to land. Let me tell you, though, about the Wild West. I thought that jewelling was very common in the Wild West. But then I read that actual jewels, like when the clock hits 12, you shoot each other, weren't so common. And whenever you had a, you know, a fight with someone, you just lure them out and then you'd shoot them like in their back when they weren't paying attention. That was a way more common approach, obviously because it was much safer if you wanted to put a hit out on someone like that rather than challenging them to a proper jewel. Yes, that was interesting. 2-2 is now on the way. We have 2,900 minerals here as the income for the Zerg. We have 2,800 as well here for the Tarrant, despite him being on 46 workers. That is quite interesting. Perhaps it's something to do with these bad boys. They work real hard. The mules, of course. Two more getting thrown down. Man, how many mules that we have saved up? How many SUVs can we queue up as well? Look at that. One, two, three. One, two, three. One, two, three. So, we had three building and then six queued up. Very cool. It's usually a bad sign if you're mulling very hard and you're only barely outmining your opponent. Like 12 mules on the map. Nine. Yeah, it's not great. Four C is coming out. 16. Oh, this is the moment. This is the moment. So he did look into the replay. Because I think he specifically mentioned 16 drums. being built at that time. That must have really bothered him. That must have really bothered him. The 16 drones... 92 workers against 53. I've been macro-ing perfectly. I hardly lost any workers before. Only 26. Well, that doesn't quite fit my narrative, but you know what I mean. Ra! Three more barracks coming out. We have turrets everywhere. There hasn't been any muta-harass in the past 10 minutes. Absolutely no muera at all. Now, the one thing, okay, the one thing I kind of want to give to 460 is the fact that the money has been fairly high for the Zerg player. Okay, there's been a lot of cash in the bank this entire time. And you could say that as poor macro, but on the other hand, it is not completely fair, okay? Because the Zerg player has been mining 34, 35, 100 minerals, entire time, while Versixte has been barely scratching the servers of 2K, sometimes only being like 1.5K. This is really, this is like the guys on Twitter. You know, the Twitter heroes telling Elon Musk how to manage the company. Because, you know, they're also managers. They walk the dog twice a day and they cooked a meal using Hello Fresh the other day. So running a household is basically like managing a company as well. So they know a lot. It's like, well, sure. what's happening isn't perfect but I'm not quite sure if this dog walker's going to do much better. This was a good fight by the way. This is a really good fight for the Terran. Holy ever-living crap! That was a very good fight. Wow. Okay, so we win. Well, it's not quite a win, but that was fairly insane. 2-2 upgrades really helping out here as well against the 1-1 units. The mines doing damage. Like half of that fight was off-crep, that was a legitimately terrible engagement. We can't say that. There's no more Baines in the comp. These Moodas are just kind of idling for now, I guess. They're coming in at this point. They do have plus two upgrades. There's three Vipers as well. Where did these guys come from? Just having a blast. You can't fight this with Moodas. It's not possible. Mudas don't actually dual-div. damage. Like you need lings or bains in front so that the marines need to run. This was an insane fight. There's still 16 larva, but I'm actually starting to believe. This was, this was world's worst engagement in the world. This was actually really, really bad. And now it's kind of over. 2-2, what is it? It's going to be 3-3 against 2-2. Or 3-2 against 2-2? There's 6 Ultralis. Is there Kaiton as plating? There's no Kaitonis plating yet. Are there marauders out? There's 11 marauders on the map. Army supplies 103 against 88. I love this. Look at this. Look at the situation that we're at right now. Okay? We have five lings, seven mutas, three vipers, six queens. Against 38 Marines, 11 marauders, seven medevacs, five mines. The priority here with an army advantage of like freaking 40, because there's a lot still, you know, in production. So we don't count that. It's to take out this extractor. It's a take out this extractor of the seventh base. of the Zerg or the sixth base. I don't even know how many bases the Zerg has. I can't count properly. It's like this is obviously not going to be our priority. Our priority is going to be to clean up a base or something or to scout what our opponent is doing or just kill, completely destroy our opponent. If we had stimmed in here 15 seconds ago, I'm pretty sure you would have cleared every single overlord here and every single drone and this game would now officially be over. Now with these six Ultras popping out in the near future, is there still still a possibility that this goes wrong. No. I don't think so. There's no Kiteness plating yet. The plus three has finished as well. So, no other should absolutely be destroying this. That was not the greatest bit of control there. All right. Well, the good news is that so far the Ultra hasn't done a whole lot yet. All of the damage. has been inflicted by the balings. On top of that, these smaller ultras probably would have done the same amount of damage if they were the bigger ultras because, well, you don't kite at all, you just stand still and you let yourself get surrounded from basically a full, well, 360 or whatever. I can't really, I don't know, the side angles are kind of being covered. Yeah, a 280 degree angle. You got covered. It's a nice little surround there. Mutas are going to end up dying. You did lose your momentum a little bit. Don't forget your opponent had a bang. That was fairly, fairly, big. You know, this is not a bank that's going to go bankrupt anytime soon. At least, I hope not. They have a lot of cash in there. $199 out of 200. 11 more drones. These guys are a macro machine. Five more queens. Also, also, why did you complain in the early game about queens? You hardly harassed. I completely forgot about this part. I was so busy with being confused. is that I forgot to mention that you're, you built three Helions, a Reaper and a Viking, and you kill two overlords. Like, that's pretty much what you're, like, what do you expect from these fights, you know? Like, I don't quite get it. It's an interesting fight as well, by the way. It's going to be partially of creep. This guy can use spellcasters. That is wild and diamond. This guy can't split. It does boost all of his metaphics away after the one matter of fact that was a parasitic bomb died. There comes the next parasitic. Boom! Just want to look at this. It's the most important. Boom. No more metaphics remaining. Half the army gets thrown away for free as well. We get another Stim. Still a pretty decent engagement for the Terran, given everything that has happened. Like, just look at the... Just think about what this fight really was. Like, what was this fight? The Terran was up two upgrades. Had a pure bio army, a Tier 1 army, fighting against a Zurb that was using spellcasters. Ultras, a freaking tier 5 unit. with the Kiteness plating upgrade and had banlings and there were no splits, no micro. And there was more supply as well for the Zerg. And yet, the Terran walks away with a part of his army. What more do you want here? Like, your opponent is out-tacking you, out-supplying you, out-echowing you. Do you feel like you deserve the win in these fights because you press the stim button or because you borrowed the mines all at the exact same spot? I don't quite understand. You say your opponent is just A-moving A-clicking, but I literally haven't seen a single split yet. This entire time, you didn't pull away the damaged met-effect that got parasitic bombed. You don't dare building ghosts because they're so difficult to control. Like you haven't used anything that doesn't require a-move. Legitimately nothing. Not one thing. How can you complain about the other guy A moving if it's all you do as well? You even mention in your form that the splits weren't great or they weren't brilliant or whatever it is that you say. Like how is this game still even, despite your opponent constantly being up five bases? The creature isn't brilliant anymore. The fights actually have been really bad as well out of the Zerg. This is a huge army now out of Tarrant, consisting of 26 marauders, 32 marauds. and six mines as well as six METAX. Two MataVX completely empty, so make that four MataVX. Cheeky little pickup here. Love to see it. Here comes an attack again. I do not trust this Zerg to take good engagement. I really do not. Oh God. Here come the mines. It's actually... Woo! What? You can't come. complain. If this is how you move your units, there's no way, dude. Okay, I want to show this again. What was that move? Okay, I don't mind the not splitting, but this? This is really pushing it. Look at what this army does, okay? Look, look, this army, I want to see this. Oh, I need to run away from the ultras and the bains. I think there was like mines in there as well that weren't burrowed. Hey, this is an absolutely low tier micro. Like, there's literally not a single split that has happened this game. Nice pickup as well, clean and smooth. It's like the... Wasn't there a lady a while back that they picked up with like a... with a helicopter? She just kept spinning at like high speed. Like... It's like that's just what happened to these marauders as well. They are being picked up and being safe. It's like, blasted by Bainlings, is that the metavex are just going back and forth. It's the saddest little thing. Yeah, there's no right. Now this game is truly over. I mean, the ultras are out still. You're going to get more banlings. There's no more eco at all to do anything. And Zerg just continues to expand. I mean, Zerg is so much better here. This Zerg has actually been much superior in this game. Like I'm, if this Zerg knew how to engage, even just a little bit, like how to micro-banelings, I think this Zerg would be legitimately a thousand MMR higher, like 900, 800 MMR higher. Like, the skill difference in this game has been so large. It's actually painful to see. Like, this is legit. Like, it's just so much better. Like, build order wise, like thinking wise. There's actually some cute things he was doing. Honestly, the fact that he's using Vipers, understanding what unit comps to get. The muta harass was kind of cute, I guess, as well. It's just the inability to fight properly is really ruining the Zergs MMR. So if you're watching this Barcox Zerg player, around 3.6, 3.7K MMR on the North American ladder. Please look at some replays. Move, command the banlings. This is a quick tip. Don't A-move them. You move, command them. Because then when they dial, though, I explode. so you don't you know they tank a little bit more damage as well it's really really important this is going to improve your game massively yeah gg i i actually don't know what to say you you literally you complain about the a clicking the a moving it's all you do you don't micro at all your build order was kind of balls your response was kind of balls your follow-ups were kind of balls you managed to win a fight here which never should have happened like finally enough moving out there in any situation and in a situation in which the Zerg knew how to fight would have been a very bad call because you would have lost that fight after that early game. So you made the wrong decisions, but they worked out, but they shouldn't have. So even your decision making was off. Even when you did things correctly, it was because you did them incorrectly. Or when things went correctly, they went correctly because you were making mistakes. Like you shouldn't have never been there. If that Zerg had any clue on how to engage, you would have been super dead in that massive fight. Like, I don't know. Like, I look at a game like this, and I think to myself, you either Terrans are truly deranged as just a species, or this is like I'm being, I'm being clowned on. You know, I don't think this is legit. I don't think the form is legit. I don't believe that you can watch this replay, and your takeaway is that is that Zerg is in balance. And specifically the ultra, those were the bailings that killed you. Against the ultra, you could move your entire army in a huge clump, which is what you want to do and just stutters that. But, I mean, this is just poor analysis of all went wrong. Literally everything is incorrect. And the Zerg did a lot correct except the fighting. So, yeah, then you lose. And you still almost managed to win. Like, I don't know. To me, this is simple, my friend. Ultras aren't imbalanced, but it is just. you who sucks and please don't write me again that's going to be it for me today thanks all so much for watching hope you did enjoy this if you did don't forget did the like button subscribe to the channel and i'll see all of you next time for a new video a cheer"} +{"title": "Grandmasters And Toiletpaper... | Is It IMBA Or Do I Suck", "description": "Don't tell anyone!! What you are about to witness is the one and only truth they don't want you to know. Your life will never be the same again! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/_KvhReeMRxE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "_KvhReeMRxE", "text": "Dear Harstem, as I have played thousands of games over the years, I do have the experience to pinpoint my mistakes that led up to a loss with high accuracy. However, I am utterly clueless as to how I lost this game. I opened up with the new standard double gas, and my following widow mine drops managed to kill 15 workers by six minutes. As a follow-up, I transition into five wrecks, deal with a little stalker harass, and then managed to take down my opponent's fourth base, as well as all of his important tech units. At this point, I'm already up 3K resources in trades and established my own third base behind it, though I could have been a little quicker about it, admittedly. I proceed to macro up to 8 racks, ghosts and 2 starports, while having two armies on the map to keep my opponent at bay. With good army control, I managed to get even better trades, 43 total probe kills and a 8.7k versus 15K or 1.5.000. resources lost at 13 minutes, which results in a 20 supply lead for me. Thinking I'm way ahead, I tried to end the game with a 2-2 push with ghosts and Vikings in the mix. I managed to beat my opponent's army, but the green super battery and constant zealid reinforcements barely save him the game. We both sit back a bit to build up our forces again, and with my fifth base established and 3-3 complete, I tried to end the game once again. However, I get absolutely blasted and eventually A-moved. Searching for the reason where it all went wrong, I asked my opponent as to how I lost the game, but even he was clueless. So tell me, Captain, how is it possible for Protoss to lose bases, tons of probes and crucial tag units over and over and over again, and still make the impossible possible? Could it be imbalanced? Or do I suck? yours sincerely VMG NARA and VMG Nara is a grandmaster Terran player on the European letter with 5,541 MMR at the time of his writing I actually know this fella quite well I played him a lot with my Terran, played him a lot with my off-race he's pretty good I'm very curious whether Protoss is imbalanced or if he sucks let's find out Whoa, look at that. It's not just VMG Nara, but it's also Enigma here in the game. Very young, I at least believe he's very young. Protoss player, not quite sure where he's from. Just know that he's pretty darn good. Played against him a bunch as well. I like this guy. He's a solid understanding of the game. Often realizes what the most standard way is to play, and he'll use that. He's kind of a standard player, I would say. Yeah, I think that's fair to say. I think I haven't played in much in Protoss versus Terran, mainly in TVT and in TVZ when I'm playing Terran or Zerg against him. Pretty standard as well. You know, follows the meta. He's one of these engaged up-and-coming players, you know. So you have players that play their own garbage, you know, they've been proxy touraxing or cannon rushing since the beginning of times, basically, since when Cleopatra was still alive. But VMG Nara is different. You know, he stays in touch with the meta-build. and he'll stalk the match history of Maru on Korea, that type of shenanigans. You know, he definitely knows what's kicking off at the high level. So, as he said, opening up with the two gas opener here, a very standard opener nowadays, which allows the Terran to get a faster factory while still getting that scouting information with the Reaper and having a reasonably timed command center to boot as well. So we actually will have to talk about numbers here. I know most of you are incapable of counting, but let's try anyway. So the standard timing of a command center in TVP with a 1-Rex, 1-GAS expansion is usually 140-ish. If, however, we are talking about a double-gas opener, this often gets delayed to 223, 224, 225. Now, with an SCV taking 12 seconds, we can do the mat there. So from 140 to 225, that is 45 seconds, divided by 12, and we get 102. almost a little bit more than three SEVs, 3.5 or something, 3.6. I don't know how it works. Around that number. So you have three less SEVs. And on top of that, the SEVs that you have earlier will not be capable of having optimal mining because you're natural, there's going to be a little bit of oversaturation in the main. So these are the disadvantages of the double gas build versus the single gas build. That is considered the standard or the old standard. just the most common build order in Terran versus ProDels. Now, what does that mean for this matchup? It means that NARA needs to do at least four or five workers, a little bit more actually, six, five, six workers of damage in order for this to be somewhat of an even game. Okay, so I just want you to have this background information, because often I'll get games from Terran players where they open with one base till the eight-minute mark, and they'll kill 35 works. like, oh, no, not win, my opponent lost 35 workers. It's like, well, it doesn't really matter if your opponent loses 35 workers, if you have 9 and a half workers, while your opponent has 12 and a half. You know, 12 and a half is still better than 9.5. So you always got to keep that type of stuff in mind. Now, all of that being said, of course, Enigma did open up with double battery because of this rather aggressive opener. He's not taking any damage, but that is still a somewhat significant investment that we saw here out of Enigma, the double batteries. What was coming out of Nara here? Fast minddrop seems to be the follow-up. So Reaper- Reaper into Hellion, which kills a single worker and then following it up with a triple mind-drop, I believe. That is a not completely uncommon opener. I've definitely seen this before. Yeah. It's actually hitting surprisingly late. I don't know why. Why is that? I think he might have messed something up a little bit in the build. Because this is the timing you would be hitting with just a standard one one gas expansion. Your barrel, your meta-vect will be hitting at what? 428, 429, 430? I remember a hero marine sometimes would hit me at 425, just playing with a one-gas expansion. This is really, like this is late. Even for a one-gas expansion, this would be late. Why are you late? So you basically have all the cost of playing the two gas and none of the benefits, except I guess double Reaper single Hellion attack. This hits at 445. This is a ridiculous timing. This really is a ridiculous timing. As a point of reference for the people that are not aware, if I am playing a standard blink order, a blink build order as a pro-lost player, a standard blink build order, which is not what Enigma did here. He got some fast sentry, it's some weird shenanigans. Not a huge fan of it. We'll get into that later. If I play a standard blink build order, my blink can finish at 4.30. I would have blink and sick stalkers. This matter of fact would never come in. This was a very poorly executed build order here in the early game. Like very, very poor. It makes absolutely no sense. Now, there is, however, an armory that went down, which means that these mines are invisible, and as the robo was a little bit delayed, it means that these mines get to shoot again. They'll get to shoot at least once more. I'm not sure if Enigma is, aware of it, he seems to be aware of it, kind of miscounted there, pulled away slightly too early. Do we haven't? Where did the mine? Oh, there's still two mines in here. He dropped four mines. Oh, that's probably why he was so late. He waited for four mines. That's kind of uncharacteristic. This is going to take out a bunch of workers. 15 workers total here. But what I'm really paying attention to during this time is the overall income, right? The income earlier was higher for Enigma. Now he lost a bunch of workers. workers, but it's still going to be relatively even, especially once he starts saturating this third base. So yeah, this sucks, but it's really not the end of the world. And because so many factory units were built, four mines, one helion, then a tank, Stim and combat are actually insanely late. This is not a normal timing for Stim and combat. These barracks have not been building any units. Look, we are six minutes in, and there are six marines out, and a Reaper from the early game, plus one tank, one raven, that's it. This is very little units, even for the build that he went for. I'm not quite sure where it went wrong, maybe the fast armory into... Vehicle weapons? All right. Let's ignore that for now. Maybe he's going to build a lot of things. I think the execution here of the build order so far in this game has been extremely subpar. I really mean extremely subbar. Too late with the Metafax. Improper follow-up as well. It seems like these tech labs are way to late. Stim and combat are hitting so late that by the time this push is going to hit, I think that Enigma can be on full saturation on three bases with good tech and with good infrastructure, which means he's going to be just fine. There's no supply at all for Nara. Nara should never be down in supply at this point in the game, especially not if he dealt this much damage. He opted for five wrecks as well, and five wrecks is interesting. It's actually very interesting. For a specific reason, is that I often believe that Terrans have no clue why they're playing five wrecks. And this is a conspiracy, the Harstom Conspiracy, that goes all the way to the top of the Terrans. I believe that most Terrans are incapable of counting, or just incapable of seeing what it does to a build order. 85%, this is a number I just made up, 85% of the time, when I see Terrence play 5 racks, the 5 racks hardly contributes to their push, their big spike push, basically, and they're better off building a 3rd C.C. So what I want to do this game is I want to see how many units will pop out of these barracks and for about how long did he delay his command center. So a command center is 400 minerals. Barracks, these two are 300 minerals. You include the Tech Labs. It comes to about 400. And he's been floating money this entire time. So let's just say that Naira was capable of building a command center about 40, 50 seconds ago. I think that is fair, right? He could have had a third base 50 seconds ago. Let's see how much these two barracks are going to contribute to the incoming push. Please do note that Stim and Combat are done right now, plus one. is done right now, this is the peak that Terrans usually are fighting for. So this would be the timing where as a Terran you want to hit with your first two metaphacks, which would have meant that the five wrecks would have contributed absolutely nothing so far into this push. Nothing. Nara, zero, niente. Okay? Just none. We see Enigma meanwhile adding more gateways because he's like, well, my opponent still isn't pushing out or eight minutes into the game. There's no third base. Like maybe I just, you know, macro up a little more. Can I get away with it? Yeah, I guess so. I'll build more stalkers, zealots. Freaking has a Colossus out here despite playing against the Raven. Not a huge fan of it. I think I would have preferred seeing Storm here, or just a heavier arc on count, slightly less stalkers. But I do appreciate the Coloss as well. And now we have a fourth base coming up the same time as this third. What have we seen? Is this the first unit? I think he built a marauder from here already. God, I should have kept track. Hamster cap track of how many units popped out. I'm going to guarantee you it won't be very many. It won't be a very impactful number. It's going to be like three or four units. Majority probably going to be Marines as well. Because he built a marine out of this. Now he supply blocked. And this command center, what did I say? It should have gone down at maybe 610, 620. It now starts 8 minutes in. So we're a solid 1.5 minutes delayed with our third base. I have less mining as a result. We're oversaturating stuff. We have less gas, which means that Ghost Academy, are going to be delayed, 2-2 is going to be delayed, all the types of SUV production will be delayed. Overall, a pretty crap situation. In general, this entire game has been crap. I don't even want to talk about the vehicle weapons, because my man started vehicle weapons and then swapped his factory to a reactor to start building mines. I literally have no words for this. Loses his raven without using the interference matrix as well on the colossus. So, So I criticized Enigma for building a Colossus, blink into Colossus against a Raven build, but perhaps if your opponent, if you know that your opponent has crap control, which Nara apparently has, maybe it's completely fine to build a Colossus. I'm okay with it. If you know your opponent can't control Ravens, go ahead, build Colossus. They're not going to get interference matrix anyway. It really doesn't matter. This is a wild thing to defend, by the way, if you're Enigma. Like, this is not a good fight for him. He... He's on four bases, full saturation. Like, he's bawling in life right now, okay? He's doing fantastic. He's owning so hard. He did not need to defend this fort base. He does it, lose a colossus sucks a little bit. Now it's going to be forced to defend in the main base. Super battery in there. So I'm going to hold this for sure. This fourth base is actually in a bit of trouble. Yeah. I think you honestly just give up this fort base. would have been the correct call here out of Protols. He's still in a fine, finish position because he has a lot of cash. He's just been outmining his opponent for the past, well, three and a half minutes. He's been up a base. He took 2,700 minerals a minute against 1,500. C.C. flies over finally. Took a freaking wild, didn't it? These fights are actually going in favor of Nara, which isn't a miracle, considering that Enigma has been floating a crept on the money for a little while already. I wonder why that is. He does have the correct amount of production. Must have just made some mistakes there. I don't actually think that Nara can finish this. And what did he say? What did he say about this in his thing? I actually want to read this again. I transition into five wrecks, deal with Stalker, Rass, and then manage to take down my opponent's fort base, as well as all of his important tech units. When he said important tech units, he meant the single Colossus that was there. At this point, I'm already up 3K resources in trades and established my own third base behind it. This is just kind of funny to me, because it sounds like he's proud of canceling his opponent's fourth base as like a goal on itself. Well, he was basically two base al-inning. He was five racks. His third base landed and started into an orbital at the 10-minute mark. Like denying a fourth base is not enough. This is like saying your, imagine your goal is to starve someone for whatever reason, okay? I'm not judging. They go into a restaurant, they order as a starter, small Caesar salad. eat it, order family-sized pizza for the main course, eat it, finish it. You're just watching there with your binoculars, you know. Order two servings of tiramisu for dessert. Chomp it all down, you know, still watching through your little binoculars. Might have zoomed in. Then they bring out the coffee. And with the coffee comes a little piece of pastry, you know, maybe a sand cookie or something. You see that? Throw your binoculars away, go in, smash the pastry out of the guy's hand, jump in it on the floor while you're screaming, you will die out of starvation, you will die out of starvation. This is kind of what Nara has been doing this game. He was so happy with denying a fourth base, while he didn't even have full saturation on his own third base himself. His opponent was bawling on like five gas, boom, boom, boom, money, money, money. He was struggling. He's still behind in army right now, or in just overall supply. That should never really be the case in TVP. usually Terran is up in supply, except in the rare case of a four-gate blink or a three-gate blink where Protoss delays his infrastructure to get a high supply counterstop the first push. But yeah, that wasn't the case here because this was a three-based blink build. So this actually never should happen. And especially not if Protoss also has good tech in this case of Colossus. And this especially shouldn't happen if you kill 15 freaking workers in the early game. It just shows that you're doing things incorrectly. Once again, Enigma completely outmining his opponent, three, four, five hundred minerals a minute, and it's been like this for the past five, six minutes. Yes, it's great if you're up, 3K in resources lost, but if you've been mining four or 500 minerals less, then that basically just makes you even. Ship weapons? Wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait. I missed something important here. I missed something important. This guy got ship weapons before he got a single ghost out. Now, this is getting your priorities all wrong. The ghost is one of the most essential things in the PVT matchup. Okay. It allows you to take away the shields of every unit that Protoss has, because ProDos only has units with shields, with a single click of the mouse. It is the most important thing. Ship weapons, ship weapons is like rituals hand soap, you know. If you have a lot of cash, if you can afford it, you can go to the ritual store and buy some rituals hand soap. The Ghost Academy is more like toilet paper. Okay? If you don't have toilet paper, your hands are going to smell. All right. Right now, Nara has smelly hands. There should be ghost in this push. There should be ghost in each army here. And this fight would be going fantastic. You have 2-1 upgrades against plus 2, you have decent splits as well. If there was a ghost here, I actually believed that this game, despite his earlier failures, would still be completely over. And the reason why it would be over is because Enigma hasn't been macroing so well. Because in reality, I don't think Enigma should be dying. But he kind of is, because there's no ghost in this army, for inexplicable reasons. My man went for the ship weapons first to build two Vikings. Didn't add these Vikings in the push, he said he went for a 2-2-timing push to try and kill his opponent. And he's maximizing damage output for a future push because he was still adding a second star port. Like if your actual goals to kill your opponent with a 2-2 push, you want that 2-2 push to be as strong as possible, and then you add Ghost because Ghost always make any push stronger against Prodels. There is no bigger power spike Terran has than when the Ghosts come out. So if you're trying to optimize some type of timing and you don't have Ghost, probably want to add ghost if you have more than three barracks at that point already. That tends to be the correct answer. It's not that difficult of a question. People should not be struggling with this, especially not if you're a 5.5k Terran player that is in the Grand Master League. Now, finally, we do have a couple of ghosts being brought in here to help out. Immortals as well being pumped out. Still a favorable situation here for Nara, who's loading a little bit of cash, can indeed put that money into these three-three upgrades. I love that. I think that is a very, very good call here. Despite him being relatively low Eco, 62 versus 56, getting the upgrades is almost always correct. Nice. Loses three Vikings before the fight really starts. Then attacks into the Super Battery. This is legitimately one of the worst fights he could have had. He lost six Vikings, and I think he killed three stalkers, so you have nothing against Colossi anymore. I... This is the type of stuff I don't understand. I just don't get it. This is potentially still a fine fight for Nara though. Can't probably chase through this choke point. Maybe you can? Holy crap, Terran units are good. Freaking EMPs, man. This is actually ridiculous. Oh, no super battery available. I guess he was up one upgraded. EMP is so strong. If there's no secondary splash, uh, no Disruptor, no storm, just colossal. I don't really cut it against high marauder counts. Holy crap. That was an insane fight. That was actually mental. Okay, now you do need to move back a little bit. Still have one EMP available. You can probably, probably just needs to run. Because Medavex also empty. Yeah. Oversaying is welcome a tiny tad. I feel like Nara's had like do. Do you really want to do this? I don't know about this one. There's no more ghost available and you have no more healing. So eventually TOS will just hold now. Often it's better in these cases if you cleared all the expensive tech units to just go back and you just build up again as the Tarrant player. Also probably could have built a fifth base at some point behind this. I wouldn't have minded that. Eco actually in favor at this point of Nara as well. I would just love to see a fifth base. And a couple of extra meta-vacs and just go again with 3-3 when you have 4-5 ghost. And that would be huge. Another cool thing that you can do in this case is to split up your army again. So a lot of Terrans, it's kind of weird. They often initially split up their army in two parts. And then once they put the army together, they feel like they can't split it anymore. And I think that often is the difference between high-level players and top-level players. The top-level players, they'll recognize in certain situations the use, A, of rebuilding minds, which right now I think rebuilding minds would be pretty sick. like observer count is low, there's no disruptors in this army, which means it's difficult to clear mines. And Protoss always wants to rebuild Colossi first as a robo unit. So mines would be great. And then splitting the army in two parts makes it really hard for Prolost to kind of split that up. If you have ghost in both armies, you have mines in both armies, that type of play can be so, so difficult to deal with. Honestly, so difficult. Flies this base over to be a fifth? Personally, not a use. fan of this move. And that is mainly because I think the money is here to construct the fifth base, make this a planetary, to kind of give it a, give Terran a more stable backbone. Now there's two bases that are very vulnerable to Zellat harass, which if there's two sides vulnerable to Zellate harass, Zillot harass can become a little bit too strong. It's really difficult to deal with if you're a Terran player without planetaries. Like the Zillet is extremely overpowered in killing SEVs, if there's nothing stopping it. There's no bunker here, no DECD, no DECD, depots, no sensor tower, no nothing. So yeah, this could actually suck. I'm following this up with Liberators. I'm not a huge fan of this call. Liberators are very good against high disruptor numbers, but they're simply not necessary against no disruptors. Like, the Terran army is better if there is no disruptors in an army. Like, it's just simply better. You want higher ghost count in that case, more marauders and Vikings to do with Colossi. This is a weird army in general. No units are being produced or hardly any. There's lots of cash in the bank, no extra bases. Why are we floating so much cash? Actually, there's an extra base. Why are we floating so much cash? I don't quite understand. There's not up EMPs in this army, is there? Didn't use one EMP there. Still gets a somewhat of a fight, despite 12 supply attacking a pylon and two zealots and his nexus. Still managed to trade almost even. like legit, what is this? Six marauders and a matter-of-act. Fourteen supply was not really in the fight. And that's pretty significant if your army is only 60 supply. It's like, there's like 25% of your army not really doing much. I'm still on okay fight. Why is there so much cash in the bank? Can we spend it? For the love of God, there's two starports made. You have a factory, just use your, use your stuff. Build things and build ghost. What is this? You have money for the toilet paper right now, my friend. There's no need to use the hands no more. These times are behind us. We're rich. Orbital here? Come on, just take a sixth. There's some weird choices here being made. Starboard unit count is extremely low due to just no production there for a long time. Ghost count is non-existent, which is a huge mistake. Like, I often say this about the ARCON. I think the ARCON is the most broken unit in PVT. By far, it is insanely good. It is cost efficient. It is supply efficient. It does everything well, except when there's more than a two-goes-out. The moment there's goes-out and you can EMP clumps of Archons, the AR-con becomes the least efficient unit in the entire game because it's made entirely of shields. 350 shields and 10 HP. Which means if there's three, four, five Archons in a composition and you can just pop them like balloons, that is 12 supply in Archons that you'll never see again. But that's not the case. That's a big disruptor shot. Holy crap. It was like 15 supply. You can't even chase this down the ramp. That was bad micro. That really was bad micro. Now the ghosts are coming out. Okay, I do like that. Now he wishes that this was a planetary as well. Can't ever break this if this is a planetary. It's impossible. So you can do things like base trade. Like imagine this is a planetary and you have a tiny army there that you can just send two metaphax across the map. No ghost here to use EMPs. You just shoot at his own MEDAX? Hello? What is that EMP? I often joke that it's impossible to miss, but... Okay. First EMP hits three stalkers. Second EMP hits... A sentry. an Rcon? Does it hit the Mettax or are they empty already? I can't even see. So two units there and that's it for the EMPs. Then there's not enough Vikings to deal with the Colossi. And then you lose the fight. All right. Yeah, I think like now Produs has won. It isn't the first time that Produs is up in supply but it's the first time that Produs is up in supply, but it's the first time that Produs is up. in supply. Whoa. You know, I've had this exact scenario happen so many times where someone asked me, how did I lose this? And Enigma is like, probably like 300, 400 MMR better. And Igma is thinking to himself, what do you mean? How did I lose? It's like, you're like half my ranking. Like I'm like rank, rank 30. Like rank 120 mate. Like we're not the same skill level. So just, I don't know. Because he doesn't really care. Nara goes, wow. Like it's some big revelation. Even the Protoss player doesn't know why he lost. Oh, that race must be way too easy. Oh, I love this. This is so good. Poor guy. Oh, no. So Enigma, finally admitting that Toss is imbalanced. Yeah, you can be serious, of course. This entire game from start to finish. This wasn't, I don't think it was good from, I think Enigma made a lot of mistakes. I really do believe that Prolos failed in multiple areas in the early game at the defense, spending his money at the early stages of the mid game. But nothing compared to the Terran, right? Terran just laid on the third for no reason. Barracks being added and then not going for. and all in, just overall build order being balls, just garbage. How can you kill 15 workers in the early game, go for a five racks, and barely be capable of denying your opponent's force base? Like, your build order is just not good. You don't have enough units, then. Your macro is off. Then your entire eco is garbage from like minute 7 until minute 11, 1130 or so. Take some good fights, but army composition often in. incorrect, ghost numbers too low, ghost being used incorrectly with bad EMPs the entire time, your Viking micro with the first push was garbage. The fact that you engaged into a super battery upper ramp, despite just being capable of waiting and going around, which you did later, then almost winning you the game. Like, there were so many opportunities to win the game. There were so many times where you basically had the game, then went a bit too deep, when the bit too far, or I don't think you actually can watch this replay and truly believe that Prothos is invalid. Like you lost to Archons in a game where you had five bases. That should tell the till. You can't lose to Archons. Archons disappear. They're free. If you're a Terran and you have a Ghost Academy, you have eight barracks with how many tech labs do you have in total? You have four tech labs, five. You have six barracks with tech labs. You have plenty of gas available and you have a Ghost Academy. Archons are a godsend. When you see an Archon, you thank everyone around you. You start praying and going to church again because you're a believer. once again. Like, Archons are a godsend. You want those because you click them and they disappear. For supply, boom, out of this game. Disruptors are way scarier. The fact that you lost to this in such a game tells me everything I need to know. And everything I need to know, my friend, is that you suck. That's just what it is. I'm sorry, Nara. Looking forward to playing you again on the ladder. All right. That's going to be it for me today. Thanks all so much for watching. Hope you did. Enjoy this episode of Is it Inba or do I suck? If you do, if you did, if you do, And if you're still enjoying it, be sure to hit the like button, subscribe to the channel or check out more episodes of Is It Inba or Do I Suck? Thank you so much for watching and bye-bye."} +{"title": "Who needs Ghosts against Protoss? It's IMBA anyways! | Is It IMBA Or Do I Suck", "description": "Yeah.... Not sure if that is how it works... LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/lqqS5K3CJF4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "lqqS5K3CJF4", "text": "Captain, while it is true that Protoss struggles at the very highest level, meaning the top 30 or so people across the whole world, you cannot deny that at any level lower than that, Protoss is easy-peasy. It's so brain-dad to play that with mediocre skill, you can get to Grandmaster with it, and I will demonstrate that to you today. This game I play versus A Protoss, who is about 600 MMR higher than me, almost 5K. Naturally, I was nervous and made some early errors. At first, he thought he could troll me by killing me with mass adapt, but he underestimated me. We proceeded to have a very long macro game where I dominated him at every turn. For someone barely in Masters 3, I think you would be impressed how much of a fight I put up against his Grand Master. I was expanding, upgrading, multitasking, and micro-ing, completely outplaying him. But it didn't matter. His ridiculous, poorly upgraded A-Move army of carriers, Colossi and other nonsense was simply unengageable. The only game-changing mistake I made was producing trash lips instead of Chad Vikings. But even so, that should have been more than enough to close the game out against his pitiful economy. Please, Captain, I'm genuinely confused and tilted beyond belief. How did I not severely outplay my opponent? Do I just suck? Signed, I Vanilla, a Terran player on the European server, that is 4.3K MMR in the Masters League. And the question is simple. Is ProDol's imbalanced? Or does I Vanilla suck? And we're here to find out. All right, here we go. T.C. Ultimate, that's a player who I definitely do know, versus I Vanilla. Kisi Ultimate is a Protols that I often play on the ladder with my off-race as well. So fairly familiar with this fella, you could definitely say. He opens by scouting around. Just making sure he isn't being proxied and seems to be going for, what is this, 21? Okay, 21 Cybercore, a Krono boost. Wait, what? And then a Nexus at 22? I have never seen this before. This is a completely unique build order here out of 23 Nexus. I think you forgot about the next pylon or you're just going to get supply blocked here, no? Pretty significantly as well, may I say, but we're not here to look at our Protoss player. We're here to look at the Terran and our Terran is opening up with a reactor first. Now Reactor First is kind of a beautiful build order opener here. Ooh, single, yeah, single dude in gas. here while you're being scouted. I'm not a huge fan of this. So if you're wondering why I'm not a fan of showing this to a Protoss player that obviously has a brain, which TC Ultimate does, is because the moment you see something like this, the possibility of this being a factory opener is practically zero. And even if it is a factory opener, that factory is going to start so extremely late that it wouldn't really be much of a threat. Either your blink would be done or your phoenixes will be there or whatever it is your building is going to be in time. right now as a Protoss player you know it's either going to be a three wrecks or it's going to be a triple cc these are the only two realistic options after seeing reactor first into someone pulling out of gas so you're already showing giving way too much information away for free and you should never give away anything for free in starcraft two if you can you know sell it more expensively um also in real life of course never give away something for free that you can sell it's a good word that's why i always sell my uh my second hand product as well on things like eBay. Although, in a way, you're kind of selling your time for free to those websites as well. You know, no one ever shows up in time. Who are the people? I always wonder this. Who are the people that agree to a price online? And then when showing up to your house, decide that they try and knock off another two, two and a half or five euros of the price. This has happened multiple times. I'll be selling a lamp. or a chair. And I'm already selling it for too little. You know, this was a fine chair. I've used it a lot, but I took good care of my chair as well. And I'm selling it for 10 bucks. We agree to the price of 10 bucks online over, you know, the Dutch version of eBay. You show up to my house and then you try to pay 750. The problem with me is that I can't go through the hassle of saying no and I'm finding another buyer. So I always go like, yeah, whatever, 750. I don't really care enough. I just don't want to, you know, bring it to the trash myself. But people that do that are honestly evil. And if I ever become, you know, president or an authority figure anywhere, these people would be thrown into jail for an indefinite amount of time. But this is completely unrelated to this game. What is related to this game is the fact that there's no React here? This is a non-build order as well. What in the world is this? 13 Marines, 4 minutes and 30 seconds. This is world's worst. 3-Rex opener. Combat Shield is going to finish too fast. Tim is going to finish too late. This pushes hitting way too late. We're kind of in between a 3-Rex with Meta-V-X and a 3-R-R-X without Meta-V-X. I feel like you want to hit still before a Meta-V-X with this army, but you don't really have a lot of Marines. So for a little bit of context here, the current time reads 501. We have 17 Marines out. Now, usually at this exact timing, you would be across the map with about 18 Marines, Stim and Combat Shield done, and you'd be fighting at this point. That is a standard 3-Rex build order. Another builder you could be going for is for something like Metavax from a 3-Rex. It's not so popular because, well, kind of sucks. But in that case, you do want to get a faster eBay as well. So you're kind of in between two okay build orders and you mix them together and got something terrible. And that is often the case with build orders. Build orders are a lot like food, a lot like recipes in a way, you know? You have two delicious things, but you mix these two together. It doesn't necessarily create something better. Like if you have a mango salad and, let's say, a pasta carbonara, if you mix the two, you're not going to get a better recipe or a better dish. Most of the time you actually get a worse dish that kind of takes away the strength of each dish. Now, despite your early game failures, you still get some damage here, decent damage you could even say. You managed to cancel this third base, which is fairly frustrating for the Protols. And I think the reason why this happened is because the Protoss didn't believe you're still going to hit with a 3-Rex. So he probably made the read that you were going for a triple-CC. I mean, this scout now confirms that that's not the case. Although at the end, I'm not even sure if this is good for you. 86 supply to 67. No, I think it's really bad for the Terran. So, yeah, you made a crappy dish and the Protoss punished you for making a crappy dish. Protoss, uh, cosplaying Gordon Ramsey right now, calling you an idiot sandwich. And decides to move across the map as well. Is there a forge yet? This prolus built ars. It doesn't make a whole lot of sense, but I feel like you can just actually shade on top of this army and win the game at this point, no? Is there really anything here? I think you just finished this and the game is over. Congratulations. Like, it's 15 adept. with glaves against nine marines and six marauders. There's no upgrades on this either. Like they're stim, but that's it. Double eBay's just get cancelled. Also an interesting move and then rebuild in the back. Now I want to get the logic of this explained to me. I... So let's just catch the scenarios. Like why would this be better? to be in the back than in the front. So the one reason why you wouldn't want them in the front is because they could potentially die against the glaive adepts. Now, the only way that glaive adepts could be killing the e-base in front is if the glaive-adepts are stronger than your bio-armie. If the glaive-adepts are stronger than your bio-army, you rather have the glaive-adepts attack the e-base than your main army. and thus leaving the eBay's in front is the correct call. If the adepts go back home, you also rather have the eBay's in front because they provide a wall for later on, and also you already started them, so it's more efficient with your money. Now you cancel it, lose 25% and you have to rebuild them in the back. Also, the building time you already did over here pretty much gets undone. So no matter what scenario I imagine here, the eBay's in front are better than canceling them and putting them back in the back. But then again, I'm only a brain-dead Protoss player who's where he is because of his superior race. So what do I know about this game? This is not a good fight here for Tos. Yeah, that should have been a recall probably a little while ago. And now, yeah, this is not... This is too late, mate. Yeah, good trade for the Tarrant. Protoss still pretty far up in workers. Is transitioning into Stargate Colosses? I have absolutely no clue what this build is. I... I just don't quite understand this. I've never seen this particular build order out of a toss. Was it like six-gate glaive-adapt without a forge? Into double Stargate, double-robobo Colossi Phoenix, no upgrades. This is a really, really bad build order in my opinion because you're investing a lot in infrastructure. That doesn't provide a whole lot for you any. The main strength of the phoenix is in the early game where it can harass and it can deal with Terran harass quite easily. So it feels like you're now investing in a unit as a Protoss player that doesn't really do anything anymore for you. So yeah, the Terran definitely is getting ahead further and further or at least getting back into the game because let's face it, he's still down 30 workers. How that is possible? I'm still not entirely sure. I mean, seven SEVs did get killed, but three workers got killed on the other side as well. So there must have been some very mediocre worker-person. production. As we see no workers being produced at this point as well. I haven't been paying attention to it, but I assume that in the past nine minutes, there have been a couple of, you know, holes in the constant SUV production that there should be, or the near constant SUV production. Armory is being constructed, so the focus on upgrades here is correct over saturation. And the main sucks, obviously, now we have worker production going on. But in my mind, if TC Ultimate here was playing any build that resembled a real build, this game would be over, just purely based on the worker production. Like, StarCraft 2 is a game where being bad at one skill can be quite detrimental for you in the game. And the thing about being a good player is that you're at least decent at every single of the important skill. You know, you know how to fight. You have a little bit of Map vision at least, you know, you know correct decision making, you know how to craft an army as well, but also just general macro. So building buildings, when to build them, how to build them, and of course constant SUV production. This also includes not getting supply blocks, so you have to build five depots at the same time. It's... What? Vehicle plating here. Okay. Interesting. I've never seen this as the first upgrade in Terran versus Protoss, but it is happening here. These units are now trying to get in here. Wanting to deal a little bit of damage. We got a good split out of T.C. Ultimate though. Sending his units towards the bottom while also keeping an army over here. Mine gets taken out a little bit of a move command out of I-Vanilla, or Ivanilla, whichever way you want to pronounce it. No battery here. This actually could be a fight that you might. might want to take now with this marauder count i think so might be something you wanted to take oh well don't mind waiting for two-two either ghost academy should be thrown down at any point fort base probably should be on the way they were still on a very low work account and a very late fourth base so not a huge fan of those things i vinela did do a very good job here denying all vision on the map so if you take a look here at tc ultimates vision he hardly knows what's kicking off here. Still going to send this disruptor forward. Ooh. Could have lifted up but didn't. That's life, I guess. Disruptor is going to fall down. Do you really want to engage this? No, I don't think you do. So have this army as well trying to run forward, but there's nothing really happening in the game. Like, you often need a distraction or some type of rotation. You can't just do the same trick five times in a row against the Grand Master player and expect it to work five times in a row. And this time he's actually going to get cleaned up as a result. Like, well, this is working a lot better than it should have, but still good cleanup here for TC Ultimate. This is something that I see a lot is where lower level players will just kind of keep headbutting the same situations over and over being surprised that it doesn't work. And as I say that, headbutting the same situation actually does start to work. So maybe I should just get my mouth shut until I saw it would have happened with this drop. Although this drop is going to get cleaned up. No, there's still nine phoenixes out. Marine count isn't going to be sufficient. I'm really surprised by the complete lack of upgrades here out of TC Ultimate. I'm not sure if he maybe has his own YouTube channel where he's doing challenges where he tries to not get any upgrades and win games. That is a distinct possibility. But, yeah, I'm actually not sure. Well, he's getting plus one now, so this doesn't make a whole lot of sense. Even if he were to have a YouTube channel where he did his own version of beating Remaster with stupid stuff, this isn't quite it. 60T is being warped in as well. For the first time, Eco is somewhat even. I'm still surprised that we basically have the same work account as we did for the past four minutes now, or at least kind of close in the work account. Eight barracks are up. Fifth base is going to be sent out here. At least, SUV is being sent out to be built. Still no ghost here. And, yeah, this is what I like to call an auto-cue Terran. Okay? This is a Terran that has a piece of paper next to his monitor maybe on the wall. Maybe it's in a notebook that's standing up against one of the glasses of milk that he consumes on a daily basis and these big jugs of milk. You know, it brings the entire jug upstairs or downstairs, I guess, because most of them live in the basement. And on that piece of paper, what does it say? It says his initial build order, three wrecks, build Marines, a move across the map, and then Marine Marauder, Mendevac, you know? And no matter what the situation is, no matter what the situation is, they will always go Marine Marauder Mettavec. Basically till the end of time. They don't really entirely know how to micro it yet, but they just try their best, you know. And it just reminds me of like a news reader that will read from the auto queue no matter what it says, even if it says do not read this before, you know, he'll just read out the do not read this out loud as well. It feels very similar here with this terror. Like, there's no... Like, let's just take a look here at the actual army compositions. Okay? We have 11 phoenixes, three colossi. Now, you could say this requires a response out of the Terran, maybe in the form of Vikings, maybe in the form of Liberators. Perhaps, yeah. Then there is a significant arc on force. There's a lot of immortals, and both of these units, and also just zealous in general, are usually well-countered by having EMPs. So we're already missing like two major unit counters in this composition from the Terran that just haven't been built. He's just really spamming one comp. And it's a low-cost comp that usually trades quite okay. But once you get closer to maxing out and you have these more sophisticated armies from the Protoss player, you really do need to mix something else in. So we have the Protoss actually going into a fleet beacon and a second Stargate here. Oh, sorry, third Stargate, of course. He already had two Stargates. I don't forget about, right? He must have lost one. Yeah, I did lose one. Nice. So he's rebuilding his second Stargate. The Ts are putting in some work as well. Disruptors going hard. Now, this is actually a terrible timing to engage on top of that because 3-3 isn't quite done yet. So we're fighting 2-2 versus 1-1 with a Protoss army that probably before this fight was also 2-3-3-3-1. maybe even 4K higher in gas when it comes to the army value. So I'm just not a huge fan of how Ivanilla is playing this currently. I am a fan of this though. This is a really, really good move. Also scanning and figuring this out saying, hey, this is an army that I can't fight. This army is way too large. It is way too complex. Why don't I just go for a base trade? And I think that is the completely correct call here. Keeps a significant portion of his army at home to try and defend or the lady other army and then with these bad boys just goes for kills on outside bases so if he ever ends up cleaning this up eco is actually going to be favorable here for ivanilla which i really really like i think this was a good call where did we just do a scan okay put a scan on top of this army now another thing you can do is you can come back with this army and kind of use it as a flank in general okay there goes a first hit on that disruptor goes down these disruptors all going down as well so three disruptors fall for free well not quite for free two marauders do end up falling, more mora rush going down, perhaps don't chase if you don't know how the micro. Still not a single EMP has been used, not a single ghost has been built. And now we're going into the Liberator. So the Liberator usually is a unit when the Terran is being pushed back and you want something defensively and eventually perhaps attack across the map with you get your advanced ballistics, you get your plus two ship weapons, you send a dropout and then boom quickly go across the map with 10, 12 Liberation, take a position and you'll never ever lose a fight in a million years. It's simply impossible. The Liberator is too strong. It's the highest damage output unit in the entire game, the highest DPS out of any unit. And fighting into a Siege-up Liberator is practically impossible if there's more than four, and they have plus two. It really is extremely, extremely difficult. TC Ultimate, however, is going to try. He still wants 72 workers somehow, but he's mining less because he only has, well, one mining base here, five patches over here, four patches over here. He's retaking this bad boy as well. And actually he's getting up his own upgrades. Does not have any air upgrades. But to be honest, the Terran also doesn't have brilliant air upgrades. One one right now. Plus one on ship weapons and plus one on vehicle plating. On top of that, there's not a single Viking, despite there still being four Colossi and five phoenixes, and now carriers also being produced. So really feels like, honestly, just any type of tech would have been great. Liberators are okay. I don't even mind it, but not having ghost is... I just can't understand that. The ghost is by far the best unit that the Terran has against ProDol's, right? Good Lord, this was a move and a half. Okay, this was... This was crazy. The only unit in this army that could fight this army, and he just sensed them in by themselves. This was eight liberators that just moves forward. If these phoenixes and carriers had just targeted it down, in combination with that one arc on, this game would have been over right now. Okay? That move was great. Once again, it just goes for it. Needs to be so careful. Can you just unseach everything at the same time? You just leapfrog it forward. Why are all your units so far back as well? Like, disruptors have a long range, but this really is pushing it, my friend. These units are just by themselves. Phoenixes could just go and deal with it. Like, everything is so far back. Now finally we get some defense of these liberators. We do get another split off, which once again is absolutely the correct call over here. Doing these split-offs is really smart against these kind of clumpy Protoss armies. Now, yeah, a brilliant thing that you do need to do is attack a base further away and not going for some type of flank here. I think that would indeed be the correct call. I'm not quite sure what this army is doing, but it's a decent chance it is going to end up dying. 163 supply to 197. Now we get a big move forward, Liberators, sieging up. On top of this arm, no. Move commanding away from this army. now taking out one Colossi and focusing down interceptors. Okay, now we get the siege up, but the army isn't really here on the ground anymore, I guess. So we unsege again and start fighting Phoenixes and then lose every single Liberator. But despite the weird moves of the Liberators, this still was a very successful engagement, right? The 171 supply against 130 tosses down in the resources lost by a significant portion. does hardly as any basis, now trying to get this bottom base, this 6 o'clock to do something. Gas needs to be saturated here for Terran, because that's the one resource he really is lacking, and continues lip production, rather than going for Vikings, still continuing with the Liberators. Now, do I mind this? Yeah, actually. Yeah, no, yeah, I completely mind this. If there's any amount of Vikings here, I think the game pretty much ends in favor of the Terran. And the reason for that is because there's no ground anti-air. All anti-air comes from air units themselves. And Vikings deal really well with air units, whether that's phoenixes or carriers. They do tend to suck a little bit against things like stalkers and storms or Archons. But a lot of that can also just be stopped by E&Ping still. Not a single ghost has been built and does not a single ghost has died. Do we even have a ghost academy at this point? No, we don't. important structure for the Taron, of course, isn't here, because why in the world Wuchu build a freaking Ghost Academy? If you can just continuously spam marauders and Marines, isn't that way more fun? Oh, that one's invisible. Actually, get a recall on the mothership. It's kind of cute and cool, but also pretty risky, honestly. I feel like you can fight this, no? Just A-move into it? There's nothing here. This is three carriers, or sorry, three colossi to fight ground. like marines are really good against carriers and marauders completely destroy everything on the ground here I don't quite understand what we're so afraid of this is also the peak of your army right now you know like you're maxed your opponent isn't maxed and you're maxed now now you're outmining your opponent why would you want your opponent to be capable of maxing out I I appreciate this this run by once more but I actually think a straight up trade right now or would just first of all I think you would win the fight even if you weren't to necessarily straight up win a fight, you probably get close to an even trade. Because that's what you've been doing so far in this game. You've been trading better than your opponent. You're mining more, you have more resources in the bank, and you have more supply. This is legit. This is where decision-making really comes in, right? If you know what to do, you're fighting. You're fighting a minute ago. You're fighting a minute and a half ago probably already, because you're not going to get better than this. Throwing down triple command centers. This is nice and it's definitely preparing you for a longer game, but... I think trading here just makes so much sense. Vehicle playing level 2 makes very little sense, and that is something that you are doing. So, incorrect calls here. I do like this move. Good Liberator harass. As every single Phoenix just got taken out, or majority of the Phoenix has just got taken out over here. Army comes back. How many carriers do we have? We have six without any upgrades. Don't forget that. So I just don't quite understand why we aren't fighting. Why aren't we fighting? Hello? Another thing that pisses me off here is that I'm afraid that the Terran is going to be running away from this army until he goes back to his own base. And the thing that often happens is that what Protoss wants right now is they want to fight on the Terran side. They want to win one fight and encamp your production. So you can't accumulate a second art. me. So they're basically saying, hey, whatever you have in the bank as a Terran at this point, I want to make useless. And the way of doing that is by attacking nearby the Terran main base and encamping the production because, yes, it's nice if a Terran has four or five, six-k resources in the bank. If you're killing them as they come out, it's not that useful. And if you start killing the production, then they need to start building barracks here. That never really works. So as a Terran, there's like literally every incentive right now. There's so many incentives just waiting for you to pick them up. It's like a daily freemium game. You know, you have like five chests that you can open up for free, my friend. You don't have to buy any new diamonds anymore. You know, this is it. This is your time to shine. This is what you've been grinding for. You know, it's all free until you have to buy more diamonds. But you're just letting them sit there. And that's a mistake. That actually is a mistake. Protoss is getting a bigger army here. Protoss could also wisen up and get some air weapon upgrades. but that's not quite what is happening here. Three more orbitals. Could start maybe sacrificing some SUVs to grow a bigger army. Maybe add a couple of production structures as well. So rather than having just eight barracks go up to 11 or 12, rather than just having two starports, go up to three. Like, there's a lot of things you can. Oh, wait, what? No. No. No, this is not good, is it? Is it? This feels incorrect. But you're going to be taking out your opponent's production. You're going to be fighting on your opponent's side as far as possible. Maybe it's not so bad. Seedrop in a position. Oh, recall. Hello? Set them up, set them up? Set them up? Or don't? Fight? This is a good fight. Produce. Now we produce. Wasn't a brilliant fight? I'm not sure what this Liberator is looking for. He's waiting for one of these fish to pop out. Shoot it, this guy's a hunter. It doesn't like aggression against the, you know, against the aliens. Doesn't mind shooting a fish. I think there's some fish in here, no? Sometimes you see one jump out. If you wait long enough, I swear. You can try this by yourself. Just go in the map and wait for the fish to jump out. Take a screenshot of it when it happens. And send it to me. And very curious. I'm looking forward to some fish screenshots here. shots here. Okay, now we see the production start again. Four meta-fax at a time. Okay. Some marines are being sent out as well. The orbital count is at eight, which means that vision should be good. You see this army? See this army? No. Loses all the marines for free. As if he's being sent over. So you know where your opponent's army is right now. And I think you need to kind of make a realization at this point. It's like, okay, I don't think I can fight this army straight up if I don't have the perfect army comp. So you can try and go around, maybe kill the side bases or have a double drop into the main base and your main army positioned over here. So when there is a major recall, you know, boom, you start attacking these bases with your main army. But none of that is happening right now. Instead, we're just sitting at home waiting for the Protoss to kind of move across the map, Protoss? Yeah. Very nice. 25 minutes and 30 seconds into the game, we get the air weapons, level one. Woo! Very nice. I mean, we only have six carriers, seven phoenixes and one mothership. That is beautiful. Mother ship's still chilling here as well. Actually with some energy to recall too, which is cute. Or to put a time warp not to recall. Could also recall. Has the energy for anything. Because there hasn't been a single ghost yet on the map, of course. Okay, here we go. Seize this army. Knows exactly where it is. So either you're setting up the perfect fight or you're you're going for a base trade. Or you stim your entire army, which only has six metaphacks, and take out these rocks at very high speed. That is also cool, isn't it? Okay, another scan forward? I am so curious how Ivanilla wants to fight this. Okay, scans the army? Does he want to fight this? I don't think he's sure himself. Okay, now he does. Now he doesn't. Now he does. No, he doesn't. He's moving back, so... Ooh, siege is up in the wrong side. Very cool. We'll lose every single liberator before anything happens here. Disruptor shots are empty, but losing those lips is actually kind of bad. He's just moving back and forth. Now the time warp actually gets cast. We're seeing a time warp here. Manor Mule? Sorry? Hello? This is not the time to type. So this was the game deciding fight. Politeness can wait till after the fight, my friend. You're running the hundred meters in the Olympics and you look angry at Bolt. You don't apologize during the race, you do it after you got the gold, my friend. This was a very weird. It once again, just fighting without the lips. Maybe he doesn't want the lips to shoot. Doesn't want pro-lose players to know how good they're really are? I don't quite understand it. Like over here, he felt like a guy that bought a ticket to go bungee jumping and then just looked over the edge. I was like, nah, that's too high. And then he was like, well, I paid 150 euros and looks over the edge again. It's like, nah, that's too high. Until eventually someone pushes him down, but his leg gets stuck in the rope and you get split apart, which, let's face, it isn't entirely ideal when it comes to the bungee jumping. It wasn't entirely ideal either when it comes to taking a fight against against this Protoss army. And now all of a sudden, ProDol is on your side of the map. And exactly what I said would happen is going to happen. You don't have enough time to actually remax. Don't continuously engage into this army either, though. You want to actually get your army back up. Why would you not wait until your next production wave? You had so much time left. Protoss still needs to walk up this ramp. Oh, he actually did build extra Starboard and extra barracks. That's nice. You can just wait for production waves. He's just sending in half an army after half an army after half an army. And half armies this Protoss can deal with. but oh my god you can't actually be serious G G G there was the ability to base trade still at any point as well he could have literally just walked around and tried at least and could have sent liberators to siege at individual bases like every fight that he took felt pretty poor and the only reason he won any fights was because of his superior upgrades ends up actually with resources lost higher than his opponent which is kind of sad because at the start that wasn't the case and he played his entire game without Ghost. According to a lot of people, and according to me, I think the Ghost is probably the best unit in the entire game. If you don't decide to build the best unit in the entire game, especially against ProDos, right? Every ProDos unit has shields. And also, Ghosts are just kind of tanky. They have a lot of auto attack damage as well. Like, I don't understand why you wouldn't build them. They're not difficult to use either. Like, you click anywhere on the screen and the shields just disappear, you know, the radius of the EMP is so ridiculously large. It is harder to miss than it is to hit. And then on top of that, it feels like you just make incorrect decision, like indecisiveness here in the middle of nowhere. Like, this is very little to do with the ease of protols. I actually think in the first eight minutes, the prolose completely destroyed you. Pure worker production, build order wise as well, despite his build order and being wonky, at least this build order was a decisive build order. You kind of played a middle-of-the-road in between a three-recks without starboard and a three-ricks with a quick star port. You hit way too late with your initial push, which dealt damage. It felt like the entire game is just you trying to go bungee jumping, but being too afraid to jump. There were so many times where you could have taken fights, and then you waited and waited until the fight wasn't good anymore, and then you were forced to take it because the toss started moving across the map, like my friend make up your mind at some point going grocery shopping with you must be a blast like do I want the tomatoes now I'm not sure it takes like five hours for you and then you walk out with nothing this is terrible this is this is nothing to do with prolos imbalance like the prox don't get me wrong I think the prox actually did play very poor and in certain ways you were better but when it mattered your decisions and your army compositions were completely off and in that case you just don't deserve to win some things were good but too many things were very, very bad. I'm sorry, my friend. You suck. And that's live. All right. That is going to be it for me today. If you didn't enjoy this episode of Is It Inba or Do I Talk? Be sure to check out all the others that I've done in the past. There'll be somewhere over here, over here, wherever we decide to put them. And I'll see all of you next time. Hit the like button, subscribe to the channel. And adieu."} +{"title": "MY FAVORITE GAME OF ALL TIME!!! | Is It IMBA Or Do I Suck", "description": "It's official. We found the best game of StarCraft 2 ever played. This will never be topped. Forget GSL, forget Bronze League Heroes. THIS is peak SC2 entertainment! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/K04em2t5cGg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "K04em2t5cGg", "text": "The mines and nukes are overpowered. They seem to be able to kill anything and with a single shot. The mines are very cheap and yet cause a lot of damage. I started out with a probe rush like I saw on one of your videos, but I was unable to perform the duties, so I recalled to start over. After that, I went for a gateway man build. I saw hero use in one of the GSLs, but then I noticed he was going mines and tanks, so I tried to make observers. But the observers kept getting killed because of the Terran scans and the destructive properties of the mines. I decided to use disruptors to try and deal with the mines, but I was unable to get close enough to the mines to kill them. I decided my next choice of action was the colossus splash damage to kill the mines, but that's when I heard the nukes coming in and started to hit me constantly. So I tried for one last drop before I quit, and I was once again destroyed by mines. So tell me, as a fellow Protoss players, Is the mines and nukes imba, or do I suck? Name is Dark Echo that filed this balance complaint, a North American Protoss player from the Gold League at 2419 MMR. The question is simple. Are nukes and mines imbalanced, or does he suck? Let's figure it out together. And there we go. Dark Echo versus... What is this? Why? Why do I live? Why do I live to see this type of garbage? He just wasted 20 seconds of his probe rush to try and stack up his probes. And it took him like three tries. It's upon also with SCV scouting immediately. I mean, they're probably going to get in, I guess, because you can't see that it's multiple probes in. If you zoom in, you can't see it. but... This is so stupid. Why did it take so long? Why? I'm not sure if Hannibal Barsa just wanted to keep the one probe out or if we realized what was going on. And it accidentally hard countered the probe brush here. with 12 probes, got destroyed. Oh no, this is a lot of money that you're losing here. Somehow still up by a worker. How that happened, no one will ever know, but this is just a fantastic start. Goes in for the recall. I love that he stated this as well on the balance complaint for him. He said, well, I went for a probe rush in the early game, but it didn't recall. But it didn't work out, so I recalled, and then I had to start over. Like it was a minor thing that happened in the early game, you know? One minute. and 40 seconds of 12 probes not mining. This is like meeting your father-in-law for the first time. When you go in to shake his hand, you punch him in the stomach, you press a button that detonates his favorite car, and you pee not into the toilet, but right next to it, so he'll have to clean it up later. And then when he calls you out on all three of those things, you say, ah, sorry, my bad, let's just start over. Like, nothing happens. Like, that is not entirely how it works, meeting your father-in-law for the first time. It also isn't exactly how it works when you're playing a game of StarCraft. to. You can't just probe rush for the first minute and 40 seconds, get walled out completely by your opponent and pretend that you aren't down like an entire minute and a half, because that is literally what just happened. The best part about that entire thing was the the probes bouncing from mineral patch to mineral patch, trying to figure out how to do it properly. I'm a huge fan of this game already. Dark Echo versus Hannibal Barsa. Let's go. Factory finishes faster than the orbital command. This is also a rare scenario. in high-level play. But then again, I'm not entirely sure if this is high-level play. Well, actually, I'm pretty sure this isn't high-level play, as this is gold on the North American ladder. So this reaper is now going to, okay, let's just do the math here real fast. Okay, cybernetics score takes 36 seconds, and the fastest unit that builds is a sentry. That takes 23 seconds with a chrono, I guess, 10 less. So, yeah, you... At least for another 50 seconds, this Reaper... can attack the probes without ever being caught. You could literally focus on your Reaper for the next 50 seconds, not macro, and you'd probably kill 12 workers. However, Hannibal Barsa decides to go for a different strategy. This is the killer strategy in horror movies, rather than straight up going for the kill. They kind of just circle around, scare you a couple of times, you know, show their face behind the window with some weird message. He's predicting where it's going to. come. He's waiting for him. This is like playing Hitman when you've seen the route that the AI takes and you hide behind the pillar to then, you know, throw a blueberry muffin at them to knock them out or something like that. This is fantastic. Oh, this is one hell of a game already. Second factory coming in. This is all of one bay still. Armory as well. And in eBay on all the upgrading structures, of course. Makes sense. Raven. Is this the first unit that he built a Raven. Classic Raven Rush moment here. So despite all of this, I think Dark Echo is, I don't want to say that he's ahead, but it's not behind. I mean, it's up in army supply. He's an army value. Four army supply against two. There's a second adept on the way. Yes, his deck is a little late. His bone already has two factories, a starport, and look at this. He's trying to recreate Mickey Mouse over here with depots. Hannibal Barzai is not the greatest depot artist in the world but he tries his best okay this is definitely a Mickey Mouse you can see the ears over here this is like his nose and this is the head and this is part of his body with a good imagination you see Mickey Mouse here as well anyway mine's coming in siege tank as well drilling claws over halfway done Stargate on the way okay classic moves here Stargate and this is one of my favorite things to do as well is whenever you're building buildings is to completely cut worker production. Because getting a better economy is for losers. The best thing you can do with your money is spend it rather than invest it into your future. Take note kids, this is good advice here. Write it down on your iPad or whatever you use. You know, I actually much prefer writing things down in a in a notepad rather than on an iPad or anywhere else. I just can't get used to it. You know like online note taking or like a digital not taking isn't good at all compared to, you know, just writing it on scraps of paper. The problem with paper is that even if you write in like a booklet, eventually like the booklet starts to rip because you throw it around. Ideally you have like something you can write on with a pen and it stores it. That would be nice to have. Like a digital book, but really with a pen, but then it's too expensive to throw around. So it also wouldn't work for me. God, life isn't fair. I'll be sticking with my scraps of paper that I lose for now. Anyway, enough about note-taking. We have, what is this, seven mines in the main. A Liberator as well. One Oracle is out as the double adept makes its way across the map. That's very exciting. Oh. Oh. It's a big circle around here. Is it being controlled or not? Oh, adept's get in as well. Surely you don't want to finish that. Again, someone that's on one base. But maybe you do. Okay. Orocco comes in, sees a turret. It's like, hey, I think I can fly into that. Good indeed. Flies into it. Goes back. It's like, hey, turret's still there, but maybe... Oh, Stasis Ward. It's actually kind of cool. How fast was that response out of a gold player? Okay, none of them are burrowed. No! This was wrong. This doesn't make any sense. I don't even think gold players know what goes on when a stasis order. This is the first time that Hannibal Barsa has seen a stasis. I think what happened here is that this worker was ordered to go to the mineral patch, but Hannibal Barsa misclicked and accidentally clicked where the stasis is building. See, I think it, can we see the arrow somewhere already? I need to go further back in time. I think this is actually what happened. Is that he already, this dude already has an order. I don't think it's going to be selected. I'm going to keep an eye on it on whether it's going to get selected. I think, oh, now it gets selected. Wait, it actually is selected. Ah, but now it isn't. Wait, I need to turn the camera, Kevin. Okay, look at this. Can I keep an eye on this worker? This is... Yeah, okay, it wasn't on purpose. It wasn't on purpose. I was thinking, right, this is a sick response. Like, high-level players struggle with that. This was a coincidence. Almost made him look like a top player here, Hannibal Barsa. Loving the build order, by the way. cheeky little SUV pool. No, going back home. Didn't work for my opponent. Won't work for me. Maybe he doesn't understand what a worker transfer is. Is this you only need the worker transfer when you're truly oversaturated? Right now, it's 24 workers against 38. These 24 workers on two base. Like, you can barely saturate your main base if you get your gases up. What do we have down here? Okay, we have 38 work. This is actually really good ego right now for, okay. For dark echo. That's beautiful. So here comes the Gateway Man build he was talking about. He saw Hero do this in the GSL. Now the day you see Hero execute this particular build order in the GSL. Is the day I'll quit playing StarCraft 2 because it means the GSL is completely worthless. This has not been a very good build at all. Okay, Oracle throws Revelation down. Stalkers, outrange minds. This is easy. Easy peasy lemon squeezy. There we go. Yeah. Three mines cleared up. I don't quite see the imbalance here when it comes to the mines, but maybe I'm the idiot. Oh, lost all four. It's actually also impressive that you managed to send one Oracle to the one mine and the three stalkers over here. So just lost everything that you had, literally every single unit, except this bad boy. But I guess that's about to change as well. No, just one auto turret. Okay, double observers in production. You already have detection, though. He specifically stated that he started building observers, but he already has detection and knows how to use it, because we've just seen it. Ghost has a follow-up? This is one hell of a contain. This is actually one hell of a contain. Look, it is mine liberator. I wonder if there's a counter to this. I don't think anyone has figured out the counter to this quite yet. Okay, three more stalkers coming in as well. Observer sees this. That's interesting. Sees the Raven and Siege is up. So far not a single... Not a single observer has gone down. That is a problem though, this Liberator is protecting the mine. This is double siege basically, you know? The mines are protecting the Liberators and the Liberators are protecting the mines. And then the tank starts shooting this pylon. While these mines also protect the tank. God, it's like overlapping circles. This everyone is helping everyone. helping everyone and the proto is stuck in there in the natural. This is exactly what you don't want. Oh, hi. This is also quite what you don't want. The funny thing is that sending in small amounts of units here isn't actually better than sending all of your units. Because the only thing that shooting is the Liberator. And the Liberator doesn't have splash. It only shoots one unit at a time. So if you want to break out, you need to go with everything, not one by one with six different units. That would actually be bad. Now, there are a couple of answers to this. And we can discuss all. all of them. Let's actually do this. Let's have a little game of... Oh, there goes that one observer actually. Orkel is still alive by the way. So the detection is not a problem. Anyway, let's play a little game that I like to call, what could we do? In which we go over the options of what we could do in this particular situation. Now the first thing we can do is absolutely nothing. We could keep the status quo and that would be good. We're up 14 workers currently, you're investing into better tech, a lot of gateways, blink is on the way, you don't have to break this right now. You don't have to break this in the next three minutes, because your opponent is not outmining you as a planetary at their next role and is building generally crap units. So if nothing happens in the next minute and a half, Double thumbs up for you, Dark Echo. You're going to be just fine. Now, the second thing you could do is build a prism, counterattack and win the game because there's nothing at home. Another thing you could do is once blink finishes, you blink down over here, counterattack with your stalkers, blink into this main, you have observers anyway, and you still have an Oracle as well that can provide detection and high ground vision. Also fine. Another thing you could do is blink down with your stalkers over here and start clearing the mines in this area because there's nothing to protect the mines. Another thing you could do is one, Once your blink finishes is run into the circle, then blink past the circle, clear the liberator, then the only thing left is the mines. What are we at? Like number five or something. Another thing you could do is wait for your robot weight to finish, get a disruptor out, and start shooting with a disruptor at the mines, and then eventually blink into the Liberator and win the game. You could also get units from your Stargate fly around with a void ray, clear the Liberator, then the only thing left here is going to be mines, and you can clear it as well. There's a lot of things we can do. I don't even think I've quite exhausted the list, but I don't want this entire episode just me focusing on a moment that happened 10 minutes and 19 seconds into the game. These are things that we could have done, or that we can do still in this moment. Another thing we can do is move commanding down this ramp into the Liberator to clear it and losing all of our stalkers in the process. Technically not even that bad, because the only thing defending the mines right now is gone. And as I say that, a tank shows up. Okay, actually that wasn't great then. I take back what I just said. That sucked. Now, if only, there was a type of unit that could go around, like a blink stalker or a void ray. And we capable... How many more units? No way. I was great. That was actually fantastic. So a little bit of context again, right? These mines have been here for the past, I want to say six minutes. They've killed multiple units, most mines at least. So rather than sending something out to find the mines or blinking down into a safe area or checking whether the area is safe, because once again, the Oracle is still freaking alive, so you can cast revelation on areas, jumps into the area where he knows for sure there are mines, is shocked by the revelation that mines indeed are still in that position, after being shot at, waits three more seconds, and it's like, wait a second, I need to get out of here before the freaking 25 second cooldown of the mine goes off and recalls out rather than just clearing these two mines now that they have shot, or clearing every single mine, because don't forget, you still have the freaking revelation here with the Oracle, But I guess this recall, at this recall, does provide good comedic value. Holy crap. This is a fantastic game to watch. Okay, these, uh, is three immortals out. Liberate. I thought I saw a Liberator on the way. Yeah, there we go. Liberator about the pop as well. Liberator's a real issue. What is this? Hannibal Barza? Tourit, of course. And a nuke. Now we're talking. I love that this Tudit is also being defended by the, by the minds. Once again, we have that defensive overlap here. of the mines and the liberators and the things. Oh no! Can't believe this mine is still here. Who could have known? It's only been a minute since I last flew into it with my stalkers. You go, what? Is this how he's going to deal with this? This doesn't seem entirely brilliant, does it? I feel like this is a setup. There's no way these types of games actually happen. Like this... It just doesn't exist. But then again, you wouldn't be capable of thinking of this either. It's too good. Like, only reality can be this dumb. But it is hard to believe that this is real. No? Triple sensor tower on the way as well behind this. This is great. He's just surrounding his opponent. This is the ultimate contain. This is the ultimate contain. Orbital in the main. No gas mining anymore from these refineries. I love it. Two disruptors. Shooting those turrets, of course, very important. The amount of air units that you have, you wouldn't want a turret ruining your day. The best part is that it isn't even a full container. The prism can still fly around. Disrupts coming. Okay, here comes the nuke. Warps into the nuke immediately. I think he sees the dot, doesn't he? I can't think is a red dot. Now I'm going to deal with you. Cancels the robo units. Like, nuke's don't work on units that are being produced. You know that, right? I think he cancelled because of that, actually. I'm like 90% sure. Okay, here comes another disrupt shot. Hit nothing. Come on, shoot the next one as well. I want to see it. Next nuke. He just keeps getting nuked. This is great. Come on, shoot it. Observer. Hey. Don't forget, Oracle is still here as well. I think you completely forgot about the Oracle at this point. Disruptors, by the way, could probably clear every single mine here. Could clear these mines on the sides and these four as well, I think. Putting them in a prism? What's the plan here? Oh, he's going to take out these mines from the side. Okay, so we have learned. We've learned a lesson. Nice. three minds at once. We're clearing up our third base. Now, nuke into the next row. This could be painful, but we also still have the Oracle. Oh yeah, moving to the dot. What is the thinking here? Oh, I'm getting nuked by a ghost with 9 HP. Let me F2 move command, my entire army, into the setup that I've been avoiding going into this entire time. Look at this. No thought at all, no revelations, no nothing. The Mind Splash actually killed the ghost. Then the disruptors in the prism fly in, face first as well. You know what the worst part of all of this? this is? Is that the game is still winnable. It isn't over. 3,700 resources. 3,800 minerals, 1,200 gas. My man could be transitioning into carriers or tempest, could be flying around with a mothership and recall on the opponent's main base, could fly around with a prism and take seven bases somewhere else. And this is my favorite part. I saved this, okay? I saved this. I read it already. in the imbalance complaint form. I'll read it out loud again. I decided to use disruptors to try and deal with the mines, but I was unable to get close enough to the mines to kill them. I decided my next choice of action was the colossus splash damage to kill the mines. That is just a great bit of logic there, okay? That's a, and I saved this because I knew it was coming. He said it in the form, but I didn't want to call it out yet. Disruptors have more range than colossi. If range is your issue with the disruptor. the Colossus isn't going to fix that. This is as if you're missing everything with a sniper rifle from a distance. And then you use a shotgun because you, well, because you think that's going to have more range for whatever reasons. Like, no, it's the opposite. You know, it's not the case. The Colossus isn't going to fix your range problem. Oh, nice move. Oh, actually, almost. No, this was a nice move. I wonder if this could have been done five or six minutes ago. Maybe. If that would have been a correct look, there's nothing left. And that's all it took. Well, there's also nothing left for the toss now and that you walked into every mine anyway. Oracle being rebuilt. Colosses on the way, nukes are hitting. This still technically isn't game over. With the level of play that we're watching, if you clear these mines and you double expand, you're still up in workers almost. Almost. Almost up in workers. Not quite, but almost. We're getting close. Really close. Colossus does outrange mines. So now you can go in. Hey. That feels good. A final stalker also died. That's also real nice. What if he's going to move forward with these mines? Try to go for the kill on the Colossus. I don't think so. Come on, Colossus. Hello. Hello. Triple Colossi at that time. Lovely. Isn't that lovely? What? What is this? We know they just moved there. We saw them unburrow and burrow. What is this? And then after not seeing anything, you're like, ah, mine's probably gone. I don't see him anymore. You lose your Oracle, five, six stalkers. Also kill the tank with splash. I feel like the mine splash has killed more units than you actually have here, Dark Echo. This is a ridiculous game. Triple Colossi coming out still. Couple in Q as well. It's still not over. I'm telling it's not actually over. This game is completely playable. Like, yes, it's not great, but... Is it really that bad? Nuke in the main base? These nukes in the main is also are not good. This actually is going to run out of energy. Of course, you can be... you can't know that, but it's fairly unfortunate I didn't spot that. Okay, Observer being built once more. Gravitic drive. Yes, the issue with the observers so far in this game has been the fact that they haven't been quick enough. They didn't quite rise to the occasion when it came to speed. This is so ridiculous. This entire game is just stupid. Colossus also came walk down. I forgot to put that in one of the options. Couldn't walk down with Colossus and started clearing this. God, there were so many things you could have done. He lost the observer again. Probably because he didn't have the observer speed yet. If he had the observer speed it would have been capable of maneuvering away from these mines at a way higher pace. I still think this is a winning game honestly. Like supplies are so close and so much cash in the bank. Like all you need to do is superactivate the battery. Wait for your observer, which surely is on the way. Hello? Yeah, it's here! The observer is here. here. Clear it. Then you clear this, then you clear this. There's a single, there's no, no tanks anymore. This is it. Hello? What? No. I love the in the end, everything comes together beautifully, like a symphony written by Mozart over here. Oh my God. How is it possible that every little thing that Hannibal Barsat did in his game was completely perfect? is the ultimate player. I've never seen something like this. How many nukes have we had? Can you see? That's how I think? At least like 10. 10 nukes and constant mine aggression. And then it ends with this mine, killing a prism that is carrying a colossi for whatever reason in the world. I think this might actually be my favorite game of all time. I don't think I've ever seen a better game. This was so stupid. Double-p... Why was the follow-up here? Two prisms? What was the plan? I'm just so curious what the plan was, because I don't get it. Was he going to fly three colossi across the next? He could have just walked down as well and used an observer to clear this, then walk into his opponent's main base. This game was beautiful. Were nukes and mines overpowered? No, I don't think so. I think you had all the tools to deal with it. Every single time you just didn't do it. I freaking love this. I actually freaking love this. This was so good. They think this might be the actual game of the century, the game of the decade. I want more games like this. I want more. Before I forget it, Dark Echo, you literally did everything incorrect. Even after you left, I still think you could have won because you had Colossi, you had two observers with Observer Speed at this point as well. So you definitely could have cleared these mines down here. There were really no units for your opponent that killed two Colossi. like one tank probably isn't going to cut it one raven is not going to cut it and mines can't really run in and start clearing colossi if you have any type of micro so I think you are still in the running here but I can understand that you left for such a frustrating moment where you lost your prism colossus that was going across the map 18 minutes in but yeah you definitely suck but you've given me more joy today than I've felt in a long time this is great holy crap what again yeah you suck It's insanely hard. Mines and nukes are definitely not that strong and they never should deal with this in my units lost. 17K to 8K. You lost double the resources against someone without any units. Just mines. You lost the static defense, basically. That is great. I love this. Well, congratulations on that loss. Very impressive. I hope that you can replicate this again in the future. If you can, please send me more replays. You have like a... I'm going to put a priority stamp on a priority label on everything you send me. Whenever I see the name Dark Echo in my inbox from now on, God, I'll start drooling already naturally. You know, saliva production increases because this is a tasty, tasty game. If you also enjoyed it, don't forget to hit the like button. Subscribe to the channel, and hopefully I'll see all of you next time again for more beautiful games like this. And yeah, thank you. And adieu. Thank you."} +{"title": "WHY ISN'T MY HIGH USELESS APM AUTO WIN??? | Is It IMBA Or Do I Suck", "description": "APM - there are a lot of myths about it. How important is it? Does higher APM really equal a better player? Or is random hotkey-spam with rapid fire actually a waste of time? Well, it is. But don't tell the Zergs! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/1bbOjgLuU98/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "1bbOjgLuU98", "text": "Dear Captain, I am here to complain about the cancer that is Mack Terran. In this game, I believe I massively outplay my opponent. However, because he plays Mac, he is able to play with half my APM and no army control groups and still collect his win. I play versus my opponent frequently on the ladder and know he likes to play Mac, so I open up with a two-base roach push that puts me miles ahead. We enter the midgame where I maintain the lead, and while I agree I could have gone up to 88 drones earlier, I figured because of my lead I should be able to kill my opponent rather than play a long drawn-out macro game where we mine out the map. I trade fairly effectively in the midgame and still feel like I am in a considerable lead. However, because Mac is imba, my opponent can just F to his army around and stay in the game. Meanwhile, I have to use three control groups and multiple spellcasters just to stay toe to toe with my opponent. I misclick my investors once in one bad engage and throw the game. I believe this game is evidence that Mac Terrans play with inflated MMR due to the imbalance of the play style. While I know that a better Zerg would have beaten this player, I feel that below the highest levels of play, Mac is imbalanced in favor of the Terran. So Captain, is it Imba? Or do I suck? This was sent in by Ludo, a North American Masters Player at 4,5007 MMR. And the question is simple. Is it Inba or does he suck? And we're here to find that out once and for all. And that brings us to Neo-Humanity Ludo. In the top left as our complainer, Zerg player. and the bottom right we have fear are Macing Terran who's apparently a well-known Macing Terran you know this isn't a one-time offender Fear is one of these guys who terrorises the latter at his own MMR I know them very well you know you have these players that have one style or one build order or one specific thing they're insanely good at and most of the time they're also just really good in a single matchup which makes it even more frustrating fear is the guy that has an 85% win rate in Terran versus Zerg and 23% against Protoss because Mac doesn't work against Protoss. So his actual TVZ MMR would probably be way higher. I still absolutely wish that at some point we would have like race-specific MMR, not necessarily for matchmaking, but just to see how your different matchups kind of line up. I'd be so interested in that. There's probably ways to figure it out, but pure win. rate just doesn't quite cut it. You know, I'm sure there are different ways to get to it and I'm sure some guy could write a smart little script to figure it all out, but that is not going to be me. And it's also not going to be Blizzard as the intern has lost the key to the server room. So it's untouchable at this point. Nothing can be done anymore. We have a nice hatch first into, what is this, triple depot? It is this. I'd be a little bit frustrated as well if I were a jerked player. What was this opener? Oh, this was gas fur. No, this was gasless barracks. So this was barracks into command center. This CC is way too fast. Like, how is this possible? So the CC is way too quick. And then double gas in order to make up for that late first gas, basically triple gas. Now, Ludo opens up with a roach horn. He even specified this as well. He said, I open up with a two-based roach rush because it works very, very well against this specific player. Well, good old fear over here. It's a good name as well, fear, I think. Just a powerful, it's like fear, scary, angry. Those types of words. Always Terran players that have them. It always pisses me off. It's definitely a guy that instills fear in his opponents as well. If you have to pre, like basically blind road rush here, that's usually not a good sign of your Zerg. Now, six roaches are coming out and it should actually deal some damage. There is a tackle up on the way. on this factory but there's not going to be any scouting because it's just four marines or three marines no reaper whatsoever there's no blind bunker this is a lot of gas this does not seem like a very well thought out build order at all out of fear honestly it feels like he has way less supply than he should have it feels like he has way too much gas and he's building a blind tank though now i'm not entirely sure that if your opponent is a blind tank enjoyer if rushing roaches from two bases is actually the optimal blind counter. Like, if anything that feels like the opposite of a blind counter, no? The tank is the counter to the roach. So it feels like you're just walking into a fist here. It's like saying that the blind counter to someone hitting you in the face is by moving your head quickly into the direction of their fist. Like, this was not actually good. You killed nine workers, 10 workers, but this wasn't a blind counter. You accidentally broke your opponent's arm by headbutting their fist. That is not a very good idea, just because it worked out doesn't mean that it should have worked out. Not a great start. Not a great start when it comes to the intelligence ludo, however, a great start in the game. And that is what we're looking for. But, you know, we have to scribble the notes in the side, you know. You just gambled an answer in mathematics. You know, you accidentally got it correct. That works once at an exam. The most important thing is the methodology that you use. It's what I've always learned. It's always the most important thing. Second Starport on the way as well. This seems to me like we're going into two Starport battle cruisers. For which we also have way too much gas, right away. 600 gas, 400 minerals. Not a huge fan of criticizing opponents, but Fear might get his win rate up to 95% if he gets an actual build order rather than the monstrosity that he's currently playing. I'm impressed that he gets up to this MMR. Like 4.5K MMR is actually not that easy to get. And with a build order like this, it's impressive. You know, it actually is impressive. But you're going to have a lot of hard times. Now, I said that this isn't the optimal build order. against something like this. What would be the optimal build order? I hear a lot of people ask right now. It's like, oh, Kevin, you just make fun of him, but what should he be doing? Well, actually, you could just drone up. There is no pressure coming out for the first six minutes. If you know that this is what your opponent does, you could probably go into three bases, rush out a spire, get corruptors out, and be at like 85 drones at the seven minute mark. Like there's no helions on the map and there's not going to be two on one pressure. So if you know, that your opponent plays this, you could spit, you could skip, you could skip speed, straight into layer, pure drone, pure queen, you get like eight queens, blind sports for the moment the battle cruisers pop out, and then at this point you could be building your first 12 corruptors while you have infinite amounts of workers as well. You defend the battle cruisers initially with the queens and then corruptors come out and you win the game because you're so far ahead. Instead of that, you lost, well, or you build a bunch of roaches who are still ahead, who still are still alive. But you also got link speed, which is probably a mistake, if you know your opponent doesn't build halions. Even adding more roaches in, after scouting what your opponent is doing. Now, just have a look at what we just scouted. All right? We see a barracks without a reactor, without a tech lab. We see a factory with a tech lab and two starports popping out battle cruisers, because you have seen the fusion course. So you know, you literally know everything that is going on. Your response to all of this is to continue your plus one melee upgrade rather than getting a plus one range first. To get out three more roaches, despite there being no ground threat to you whatsoever, like what's he going to do, move across the map with a tank and two marines, very unlikely. Even if he does, you still have the four roaches and the eightlings from earlier, as well as one ravager. What you want to be doing right now is pumping drones and queens. You are pumping some drones, but you're also. also pumping roaches. That's incorrect. You don't want any more roaches at this point. You want drones. Three spores is really pushing it. Like this is an expensive hobby. Adding this many sports. This is what one to five. That makes seven. And you have two in air. That's nine spores. That's really a lot of sports. You don't even saturate this base. You just wasted three drones defending a base that you don't, you can't even saturate yet. You can't even saturate your third yet. Like, Okay. It's a classic tru- this is... This type of thing is fine to do for Terran players. If you have 35 orbital commands, you know, you drop three mules. If you're on two orbital commands, on 47 workers, that is a significant portion of your potential income that you just threw away. Every single mule, don't forget, is worth 225 minerals. So yeah, that was pretty darn expensive. That was pretty darn expensive. Still fine harassed, by the way. Ludo actually massively struggled with this. What? Now this makes no sense. We have 16 larva, 14 larva out, okay? 1K in the bank I saw the 1K in the bank and immediately I got to ah my man forgot to inject no quite the contrary my man didn't forget to inject he has been injecting has 14 larva available but just isn't using do this get count already I got count already okay so 14 larva this makes no sense getting the larva is the difficult part for Zerg that is the macro the macro isn't building units like it is with the other race where you have to switch to different buildings. No, the macro is the injecting and then you build with the larva. This is like, it's actually difficult. Injecting is hard and now you're building the 14 drones, but it's a little bit late. I feel like these, how long have these larva been here already? I kind of want to figure it out now. 20 larva are out at the 7 minute 30 second mark. Look. And they just stay there. They're just sitting there. Not being used. Now you're supply blocked. does it take you to spend this money? 7.30, it started. It probably started even earlier. I mean, he'd been saving them beforehand already. It's not like you get 20 out of nowhere. It takes more than a minute to spend 20 larva. More than a minute. Way more. Look at this. Okay, here we go. 838, finally. This is insane. This is, like, getting this many larvas actually quite difficult. This is like finishing the Ironman triathlon. Injury-free in a perfect. time, like seven hours or something. I don't even think that's possible, but seven hours. Then walking to your car and ruining your back trying to get into your car. It's like the getting into the car part is the easy part, my friend. Is the same with that? That's insane. I'm going to keep an eye on the larva for a little bit. Just to make sure that this doesn't happen again. This is absolutely wild. What a weird, weird move. And now we're building units of 67 workers. Imagine how much more money he could have had if he would have built those drones, an entire minute, earlier like 14 drones 20 drones would have been huge now we get roaches into drones into infestation pit this is the incorrect order of things as we're not really attacking into a planetary here are we with half of our army come on come on ludo this is something i really don't like okay is that when people get a least at some point or in belief that they have a lead at some point and mentally they're forever keeping that lead you know it's like ludo rode in his complaint from it's like ah i roach rushed in the early game got miles ahead then i tried to kill him but he conveniently left out the battle cruiser harassed the fact that he floated 20 larva for an entire minute like his lead had pretty much disappeared and then on top of that because he felt he was miles ahead he decided to just go across the map with a random amount of units, not adding in the 32 lings that were still moving across the map. He just finished a round of drones for God's sake. Like, this was not a proper all-in. If you want to kill your opponent after being ahead, at least set up a proper timing. Don't just willy-nilly move half of your army across the map while you're droning up, building an infestation pit, getting a sixth base and then cancelling it while still getting the extractors. Like, do it properly. Okay, just because you're ahead doesn't mean you can start playing like a complete clown all of a sudden. That is not how StarCraft works because then you actually give your opponent the chance to get back into the game. Then that is what Fear did here. Fear had a pretty terrible start, partly due to his build order, but also because, well, he lost 10 workers when he shouldn't have. But now he's kind of back into the game. He's up for workers. You haven't thrown in a while, but you're still playing for a late game. it's like you have no clue what you want to be doing. You're attacking into a planetary as well, despite there being a completely open area over here. Do you want to say that getting a planetary here is a little bit wild on a third base? This is a 4.5 game Mac player move, you know? Like these guys have died too many times to roaches on the third. You know what? I'm never dying to the roach on the third again. Not realizing that. Zerg players can just attack into their natural as well. Sure, there's a wall, but it's still a fair location to try. try and break this at least rather than attacking into the planetary. It's due to enablers like Ludo who attack into the third that the planetary here on the third happens. It's the truth. This is on half a base as well, by the way. I love this. I think he's still going to move towards the front at some point, but I like the fact that he's already long-distance mining. Oh, a couple of Yamartaus over here. I kind of lose at least one battlecruiser. It's not a great fight for the Taron, actually. This is a nice fight for Ludo. Has a good supply as well. throws down a couple of bile and now should piss off right away. You've killed the tanks. It's obvious you're not going to clear this planetary, right? Like, I know it, you know it, we all know it. You're not going to clear this planetary with three ravagers. Should probably just go home, regroup and try to go again. But please, for the love of God, before you go for a big attack, regroup, make sure you're at maximum strength and then go in. The beauty of Zerg versus Mac is that you have infinite money as the Zerg player. Your early game could be garbage, you just drone up because Mac can't actually kill you. That is the issue with Terran Mac is it can't move across the map and win the game. It is literally impossible because you can just keep throwing Zerg armies into it. So what you can do is you max out, set up a proper fight and then you go again. And you only go again if you can hit into a position where you know you're going to get a trade. You want to Cateeatio trade. Okay, here we go. Not entirely maxed. Also, not a great attack into this. I'm not a huge fan of it. I think if you don't believe you can attack into a position anymore, you should immediately start thinking about taking your opponent's basis. But the thing here is, we all know what's happening. We've seen it before many times as well. Ludo right now is in the mindset. Is in the mindset of, uh, I'm still ahead. I'm going to kill, despite him having thrown away his lead a long time ago. Like he's, what is this? We're long distance mining with mules. That's beautiful. Okay, this is a potentially good fight. So you want to take this? And in the moment, it doesn't, it won't remain a good fight forever. You know, at some point, it becomes a bad fight. So you take your wins and then you piss off again. Eh, good enough, I think. Good enough. Definitely good enough. Yeah, this was fine. Actually a good fight. Now you need to start taking your opponent's base, so you take this bad boy, start taking this bad boy. Always take the bases that are easiest to take for your opponent and you take those bases first. So rather than mining from here and mining from here, you start mining from this base because this base might be contested later on. This base might be contested later on. You could even try getting some gas from a base over here. If you mine one base away from your opponent, don't forget every base you mine from your opponent, practically counts double because not only are you getting the resources, your opponent isn't getting the resources. So you're going up while your opponent goes down. So one base is worth two bases. And almost never in any matchup does, do the resources lost look so bad for one of the races that my outmining an entire base of your opponent isn't good enough. It almost never happens. This is fairly frustrating that I felt that you had full map vision of that. That shouldn't have happened. It's a lot of drones you're losing. Same time we have a beautifully, well, poorly executed attack, but... Oh, actually kind of working maybe? No, no. No. This was not a good fight. This was really not a good. You just moved command at all of his lings into Helions, and then the rest of his went into a tank and a Thor. Yeah, it was not good. This is good though. Or document on the outside, planetary on the inside. I love this so much. I love this so much. This is like wearing your, I don't know, like your shin protectors, but forgetting your groin guard, you know? Like always protect the important areas first or the areas that are most likely to take damage. And this is, this is an area that is likely to take damage. It's third base not as much. I love this though. This is typical Mac player. They have their little things, you know. Mac players, they have their own little superstitions about what is good and what is. There's an interesting tank position as well. Here we go with Vipers. Good blinding clouds, actually, coming in right now. Ravagers could start throwing a couple of bile. Good, and now you move away, most likely, right? Don't want to engage too much into this, or maybe clear this planetary. Also a possibility. Or move into tanks and try to right-click a Thor without biles. Yeah. I feel like these fights last a little bit. it too long, in my opinion. They really do. But maybe it's fine. Now, end up losing all of your ravages again. Like, it starts out okay, but then he just stays until the end of the party. You know, and people that stay until the end of the party know that there is, there was a timing before the party ended where it was better to leave. We've all been there, you know? It's like, ah, it's such a fun party and it's 2 a.m. It's like, I should I stay two more hours till 4? but the first part is always better. You know when to leave in time, because otherwise you're going to end up being part of the cleanup crew or the final train home doesn't go anymore. You can't get home and the entire next day is ruined as well. It's the same for Ludo here. You know, he thought, oh, this is a great fight. I'm killing Thor's. And he should have been happy with that. The moment you see new tanks rotating over, it's like, okay, maybe we'll try a different angle because the tanks need to come from somewhere. And the one thing you want to do against Mac is try to fight when tanks aren't sieged up. or when tanks aren't in a high ground position against a low ground position. And I think that's what Ludo has been doing poorly. Yes, he's mining quite well, but he's mining from all of his own bases at the moment. And he isn't really fighting. He initially fights into areas where there's no Tarrant, but then the Tarrant shows up, and rather than rotating away, he says, actually, I kind of like this party. Let me stay a little bit longer. Let me have another drink. And just like that, you're picking up bottles, bringing them to the supermarket to get the return money at the end. and helping with the cleanup. That's not what you want. This is, once again, good start of a fight, and now pop. Time to piss off. Maybe even a little bit too late already. And we move to another location right now. We go back to the right. Go in with your lings. Boom. Clear it. Yeah. It actually does get another Thor. Could maybe kite away. Throw some bile and piss off completely. 34 lings, 13 roaches. I wonder why we're continuously still building these corruptors. It feels like the corruptor count is very high for how low the BC count is now. It's like 1 BC and we have 9 corruptors. That's a significant amount of air units here for just 1 BC. This is a terrible pushout. This is a free kill. This is absolutely a free kill. I'm not even sure if you... Wait, is it? Where's the rest of the unit? Hit this. Like, I was thinking, it's like maybe it's because the drone count is so high, but... Where actually is the rest of the army? It's too many corruptors, huh? It's going to get Brutlords now? It's just not Mac-style either. There's no defenses anywhere right now. That's so sick. That's why moving out with Mac is so scary. Because either you need to leave units for the home, or you can get base-traded really easily. Once again, not going in with his entire army, just goes in with small parts at a time, loses stuff for free. Yeah, this is not looking so good for Ludo now. I guess there's only a single Thor remaining, so that might actually be okay. If you can clear the Thor and then you blast the BC as well. Ah, transfuses, transuse, transfuse, transfuse, transfuse, transfuse, can we get a transfuse? Maybe we don't even need to. Tanks get completely destroyed here. 102 workers. That means that he actually has no army supply left. So if Ludo had any amount of cash in the bank right now, why is he building seven more corruptors? It really feels like a waste every single time. This is a good run-by though. like that. I really do like that. Oh, we can get this. No, I can't. Lame. Lame. More corruptors even? 10 corruptors. Okay. Finally taking a more forward base. It's actually not mining that much. Is there some oversaturation going on somewhere? Yeah. Oversaturation over here. If anything else now, just one base that's being oversaturated. Yeah, I really feel like the way that Ludo is mining is incorrect. I also feel like he should be on a slightly higher. work account still. If you want to go for this very aggressive ravergerling Bane type of style, that's what you want to do, high worker count. Because you're still mining the map, right? You're trading inefficiently, but as a result, you're getting minerals that belong to your opponent. And then once your opponent is completely stable, what you do is you transition into a proper late game army with a lower worker count. That tends to be the plan. It's like, look at the APM. This guy is 312 APM. That's 174. It's almost double, actually. He was right. about that. The thing with Zerg APM is you can take it serious because of their rapid fire rebuilding stuff and even just building lings in general, it increases your APM so much, but all Zerg players just tend to have higher APM. It's not entirely fair in my opinion. So I'm a reference to investors. This is one of these armies as well that it just doesn't work and we all know it doesn't work. Like Ludo is looking at this and knows that it's not going to work. Like it's, if you want to go for broodlord you need spellcasters with it you're gonna need spores as well you're gonna need you know take it slow basically at this point though we're at a situation in which fear is now actively winning the game oh there's an interesting fight not very good not a very good fight here for ludo yeah this type except let me let me just tell me what the problem with this army is. This is an army that is good at killing maybe like tank hellbat, you know, if it's like a 116 supply 170 and they're slightly out of position. This is not a great army to have the big fights with. Like for a big fight army, you need lower drone count and spellcasters. If spellcasters aren't being used, you're not going to be Thor tank battle cruiser hellbat armies, not if they're close to max out or max out. Or, yeah. Yeah. It should. not going to happen. And right now Ludo is just going to start taking his own bases. Ludo says, hey, this base hasn't been mine at all. That's nice because that base is mine. This base hasn't been mine at all. That's nice because that base is also going to be mine. If we take a look at the resources lost, we know that Ludo is up by about 8K and 9K. That just shows that as long as Ludo doesn't take an absolutely god-awful fight, which he kind of is doing here, he's not going to lose this game. It's just not possible because, or sorry, fear. Fear is just not going to lose this game. Ludo is losing this game. Man, that must have been real confusing. My bad. Happens to the best, though. Both of them have like short names, so it's easy to confuse them. Yeah, that's life, that's life. Two more starports on the way, three more starports on the way. That's interesting, and I don't think very good. The funny thing is, is that fear actually isn't mining from any, or sorry, isn't actually defending any of the side bases properly. Like, the tank count is extremely low. So if you go for a Ravager link pushes right now, you could probably actually kill the bases where fear isn't. Actually, I think you could probably win any fight right now. There's no tanks at all. This army is garbage. Holy crap. What do we have on the way? We have two BCs and two tanks on the way. This is going to get completely blasted. Neuroparasite has been researched. If you have a couple of baines in here, despite having such a high workout, I think you can actually win fights. I think you can actually win fights. Another sick thing to do would be to just ignore the army and go. go where the army isn't, like how you usually play against Mac. I think you could actually take over like one of these BCs, maybe. Go for Chiki Yamato, yeah, there we go. Maybe another BC, yeah, take it over, buddy. No problem at all. Corruptors do need to... Oh, teleported it here. I love that. Really do love that. Thor's as well coming into fight for the good team. It means that these corruptors are going to have an okay-ish time. Funny thing is that the Thor's on the ground. Yeah, this was an actual nice fight. Bad army composition out of fear is going to get punished for it. That viper also got punished. Look at that. Who did you look at that? I would not want to be a viper. He's a new kid on the block, you know? Yeah, guys. Are we still fighting? Oh, there's a turret that hurts. I'll be fine. Oh, BC, let me come in to help. Ah, guys. Wait, I thought it got hit by one of his own balls. Oh, it's this one. Ah! I'm here as well. I feel so bad for both of these weapons. What? Dude, this is a brutal army to fight in. You just attacked his own Ravager and shot it. But it's this garbage. Game is over though. Ludo is winning. It actually won the fights. Yeah, these were good fights. Well, this is less of a good fight, once again, staying a little bit too long into this bad boy. Right now, after you clear an entire army, there's two things you can do. You can make the same mistake you made earlier where I said, well, I'm miles ahead, let me just move command my army into my opponent. Or you can take out some of the outside bases, knowing that your opponent probably doesn't have a whole lot of cash in store. And if you just deny the mining, they can never remix again. You can just take 200 supply fights against 140, and then eventually we will always. win because you have more money. That is not entirely what we're doing, but we're still trading okayish with this. Although this is not a maxed army. I feel like we're just missing units again. We have 25 larva, 2,500 minerals in the bank. Why aren't we spending them? Okay, now we're spending them into 18 roaches. We still have nine larva. Maybe Ludo doesn't have a hotkey for zerglings? How many lings did he build? 285. Would be a lot of lings to click with your mouse. Benches take out of base but also die. This was a good trade again for Ludo. Just build lings. Holy crap. There we go. Ha! I don't understand this at all. Does he maybe not have Hatcheries Hotkeet? How does he build just 12 lings? When he sees he has 1,600 minerals and can completely max out on lings at this point. With 15 larvas, not an entire max out, but it's pretty darn close. I just don't understand this. Like you just won three fights in a row. Don't you want to continue winning fights? Is this not your goal? Rather than going towards the right side, picking up this base for free, once again moving where the army is. Good call. Refinery is going to get taken out here, so at least Ludo starts mining this base, but at the same time he's also lost this one, which actually is his own base. He hasn't even mined a single bit of mineral from it. This is really, really bad. This is actually really, really bad. This fight is looking a bit better, she'll not sped it up so much, my bad. Yeah, it's actually going to win it. If you have like 30 more lings in this fight, you legitimately just win it. There they come now. You still have nine larva remaining, not being used. Did this guy read a book about personal finance or something? I think it also applies to StarCraft too. Always save 20% of your income. It does the same with larva and actually with his money as well. Except with the gas. Spends the gas, like his life depends on it. Like all of these fights are so uncoordinated and yet he's still winning. Like this has to inspire confidence as a Zerg player now. Okay, now you see this base. Yeah, you can pee on it. Of course you can pee on it. That's free damage right there. Up, don't have to think about it anymore. That's beautiful. This base is out of position by the way. It's way too far out. Way too far out. Up, but it dies. That's beautiful. Absolutely fantastic. Now we maxed as nine more drones? Do we even have space for these drones to mine from? Maybe here? No, I don't think so. Maybe a little bit. Not sure what I think of it. Maybe I don't mind it. And this game is actually over again. So as long as we don't take world's worst fight in the next few minutes, I think this is okay. What does fear have? Fear has four Thor's, three helbats, two heliens, two mines, and is building another Thor and two tanks. So if you just go Reveger Ling Bane, you have your investors with you, you win the game. Just make sure that bases can be mined from. You don't even have to kill this base anymore because it has mined out. This one you probably can't attack into, so I wouldn't suggest that. This one you can still go. It's still worth it probably to kill this base because it's so easy to do with just like a Reverger Ling Bane army. And then that area's open. No! Did it actually get the base? How's that possible? Why are we not spending money? I just don't understand this. I think he doesn't have the hatcheries hotkey. Look, he's floating 2,200 and has 27 larva. Like, the hardest parts are getting the money and the larva. But once you have that, you just have to click once. This makes no sense. You literally done the hard work already. The heavy lifting is behind you. This is like creating a perfect game. Let's say a strategy game. You know, highly successful. Everyone thinks it's the greatest strategy game ever created. And then rather than just supporting it a little bit, you completely leave it alone. Like, that would be a bad move as a developer. Everyone can see this. Why can Ludo see that not spending his money and saving his larva here is just as dumb? Why? Now, these larvae, they want to turn into something better. You know? They maybe even want to make StarCraft 3. I mean, they maybe even want to turn into ultras. Why aren't you using the resources you have to make something I love? Like lings and baines and ultralisks and roaches and investors. You're losing the game. You're floating 1800. You had momentum on your side and then you allowed your opponent to take this base for free. Why? I don't understand. I just don't understand. Once again, just sending in units one by one. This was such a frustrating game to art. You played well at times and you macroed okay, or you honestly macroed well, but still use your larva. I don't understand it. I don't understand it. And it upsets me, Ludo. It upsets me. It really does. Now you're in trouble. Your opponent has a nice big army. And you have a lot of corruptors that aren't doing anything for you anymore. You don't have the gas to turn them into Brutlords. Your reign as the winner is over, you tap out, you lose the game. Fear wins. Congratulations, Fear, first of all. It was a long game. 31 minutes. Always feels good to win long games. I bet Fear was feeling real nice about himself after this. And now for the question, was this imbalanced? Was this imbalance or did Ludo perhaps? Is there a chance that mayhaps, Ludo, Sucked a little bit. Is that possible? Let me think back of this. Ludo had a good early game, then threw away the lead. Ludo had an okay midgame, but stayed too long at the parties and was forced to join the cleanup crew. Lost too many units, basically. Often attacked into similar positions, even if the taran already was in the correct position. And then at the end, still managed to basically get a win. but decided to give it up because he preferred saving for the future. There was no future anymore, Ludo. This was the future. The only moment you have is the present, and you should have used it. The thing about Mac is that it requires a slightly different approach than against Bio, where against Bio, you just crash in bailings into the Marines every time, and it will always work. Against Mac, you sometimes need to think before you fight, and you also need to think during the fight, and you need to think after the fight. And I think the thinking is where it went wrong for you. The hands worked well. You know, fast and beautiful. I'm sure it's all great. But the brainy part of this game, I think just wasn't. It wasn't there. Too long into fights, taking poor fights almost every single time, and saving larvae and money for the entirety of the game can only lead me to one conclusion. And it does not give me joy to say this, Ludov. Do not get me wrong. I would have loved to say that Mac is imbalanced here, but it is simply not true. No, my friend, it is you who sucks and not Mac. That's imbalanced. Stamp it. We're going to have to live with that, my friends. All right, that will be it for me today. Thanks all so much for watching. If you did enjoy this, oh, rather lengthy episode, hey? 40 minutes, well, or well, 40-ish. If you did enjoy this, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Adieu."} +{"title": "LAME EXCUSES For Late Brood Lords! | Is It IMBA Or Do I Suck", "description": "MOVE! WE'VE BEEN STUCK AT THIS SINGLE FREAKING TRAFFIC LIGHT FOR 45 MINUTES ALREADY! I HAVE A PROTOSS BASE TO FLOOD WITH MY OFFSPRING!!! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/zNyTEtubl8w/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "zNyTEtubl8w", "text": "Dear Harstam, Zerg vs. Protols is unplayable. I am a 4.4K MMR Zerg playing on N.A. This game against a 4.7K opponent. I made a lot of mistakes and almost crumbled in the early game. However, I regroup my forces and nine minutes into the game I found myself sitting comfortably with 80 workers and a hive. While my opponent hasn't even started his fort yet, I flew an overseer into his main and found out that he is pumping units out of two robotics facilities, while having a Robo Bay. I realized this is an opportunity to win the game once and for all with Brutelord. I transitioned into Brutelords and attacked for the first time in the game. However, my army just disappeared in seconds as stalkers blink in while disruptors clear my ground support, to make matters worse my opponents warped in a round of zealots in my main base and instantly killed my eco. I had to tap out, but thinking back to it, didn't I build the correct unit to counter my opponent? It is clearly the Imba Protoss units that won him this one. This imbalance complaint form was written by SQ Borrito from the North American server, who is a master's player at 4.4KMR, and the question is simple. Is Proto imbalanced? Or do I suck? And we're going to find out for you, Squaborito. All right, friends, here we go. Square Burrito versus Clown. Not sure if this is a real clobrito. or just, you know, someone that calls himself a clown without really being one. I don't really know anyone around me that is a clown or that, you know, performs as a clown. And it would be interesting people, constantly having to play a character. Being a clown is kind of like being a streamer, you know. I was trying to at least be somewhat entertaining to people for long periods of time. You have to deal with a lot of kids. Probably doesn't pay so well. At the end of the day, you're alone. life of a Starcraft player and a clown probably have a lot of similarities. Poor guy. He's going to get the block off though, so that's a good initial move, making sure that the hatchery goes somewhere else. Now, that's actually, let's just mentally go over that imbalance complaint for him again. What was it? He said crumbled or crumpled, almost crumbled in the early game, but then regrouped his forces and got to 80 drones and a hive. I'm not sure how regrouping your forces puts you back into the game but I'm very curious to see this this is one of these things that people say because they don't have anything to say you know it's like they don't quite understand why all of a sudden they were at 80 drones and a hive and were in a good position this is the zergs covering for the secret imbalance of their race being capable of producing 20 drones at once you know it's like yes I regroup my forces it's like winning a football match saying, then we pool together as a team. You know, there's not really, you can't pull together as a team. That's nothing. It's air. You know, you're selling, you're an air, snakes oil salesman. You're selling air. Baked air. That's what we call that in Dutch. Which is nothing. You can, well, you can't bake air. Just warm air. Who would want to buy that? Technically, that's heat. Heating stuff is pretty expensive. Okay, maybe baked air is not so bad to buy. Well, anyway. So, yeah. Nine minutes and he flew in, I think he was, yeah, what I say, 80 drones and a hive, flew in with an overseer, scounded double robotics facility and a robo bay, and from that point on out, knew that he wanted to go for broodlords, okay? He was like, all right, two robos, what is the greatest thing against units that don't shoot up? Units that fly. And he went for the broodlord rather than the muta. I respect that because mutas that laid into the game often aren't so great. Now, Protoss player over here opening up with a war brigade, so going to go into a Twilight Council opener, and a... just a single... Okay, second Corona boost also happening here. I like this. Coming from the right side is also good. Some real potential here. Okay, one worker has been killed. Oh, it's actually Stargate. So cancelled the Warp Gate, built the Stargate, restarted the Warp Gate. This should come as a surprise to Square Burrito because he only poked in temporarily, saw the Warp Gate and pissed off with his Overlord straight away. So... Wait, where did it have to go? Did it kill something? Yeah, seems to have killed one worker as well. So both players killed one worker. This is not a terrible start, though, for Square Barito. This is not what I count as almost crumbling in the early game, but I guess the next Shaden is going to be a little bit worse. One, two, three. Shades toward the mills. Kind of risky at this timing. But then again. Clowns always take the risky path. Kills one more drone. Kills another drone. Three drones go down. It's not great of a start. I'm not sure if this is almost crumbling though. People have lost three drones before and been fine. It's an okay number of drones to lose. And these adapters are still here, so you can probably kill them eventually. Put drones away, no? If this is a bad early game, I want to see a standard game. out of Square Burrito or an early game that is good. Like what usually happens in his game? What is the standard? His opponent accidentally cancels their natural base or he finds a gift of 500 minerals on the floor? Like I don't quite understand. This is three drones for two adepts is a good trade for Zerg. It's completely fine. It's really difficult for TOS to take a third base with this. Okay, loses one, two more workers. This really is not the end of the world. I am not seeing this. Losing three workers is a bit much to an Oracle, perhaps. But, I mean, this is okay. Your opponent walled himself in with a pine. This is way worse. This Protoss player is death. This Protoss player's early game. He crumbled. This is over, you know? If I'm a Protoss in this situation, I'm seeing 400 minerals floating, supply blocked after killing the pylon, still being supply blocked after finishing this pylon while getting four-gate glave attack. Like, this is legit the worst-case scenario. He went single Oracle into four gate glaves. He won't have glaves in time and he won't have any adepts in time. For, as a point of reference, usually with this build order, you can hit at about 530, 535, like 13 adepts. This guy is, well, isn't even moving across the map yet at 520 and only has four adepts. Completely supply blocked. Square burrito in a fantastic spot. This is the opposite of a crumbling early game. This is crumbling your opponent in the early game. This is a massively misjudged situation. If this, I mean, at this point we're starting to kind of head into the midgame. I guess we still get to see this attack, but I don't understand how this is going to do anything. Roach Warren is going to be done. We have plenty of queens in position. There are some lings at least already out. And you're not supply blocked either. So you can easily add in four or five roaches. Yeah, perfect call here, honestly, with the roaches. Not a huge fan of this Ling run by, but maybe can do something. as well. Take out of battery and then go for the pylon, perhaps. There's a random forge over here. Yeah, go for the pylon, go for the pylon, go for the pylon, go for the pylon. Oh, right-click this. I mean, if this works, that would be huge. Could just right-click the Nexus. No! Just right-click it. Surely that would have been well. I mean, you can't do half-half, that's for sure. If you're going for the adepts, you're going for the adept, you're going for the adept. If you're going for the next, you go for the nexus. You can't kill both of them halfway and then lose all your lings. This fight is not great for the queens, but no drones are dying quite. yet. Adept target fire is purely here on the injecting royalty as injecting royalty. It sounds like the queen is on steroids, but what I meant was just the queens that inject into the hatchery. Fifty-one drones against 45. Glave adepts get cleaned up. There's three more going in here. To me, this feels like a completely fine early game. Like, I could be wrong. Let's Just analyze here for a second. Okay, cheeky little pause. So, plus one melee is on the way. I guess there's still some adepts coming in. Okay, let's wait for these adepts. Let's wait until we see what these adepts do. Maybe these adepts kill 35 more drones, and that is not bad after all. Some random zealot here. Does he have charged? No. Halfway done. Oracle's seeing this fort base. Adepts getting taken out. And 14 drones get produced instantly. Okay, I think now it's time to pause. What do we have over here? So we see four gateways, no upgrades for Proto's. Proto's is down eight workers already, with five more on the way for Zerg. Zerg is on layer. So up in upgrades, up in workers, up a base. Is downing gas, as there's four gas against three, that is not ideal, but has denied his opponent's attack and can now just freely drone up to 75, 78. No problem at all. It's getting a scout in as well. Look at that. I guess he doesn't know it's the second robot, but this is the second robo. If you move a little bit further forward, you can also see the Robo Bay and the robotics facility. I thought this got scouted with an overs here, though, but I guess we'll count it for now. Investation pit on the way, seven more drones. Yeah, more gases being taken. I don't think this was a bad early game at all. This was a very good early game. There's absolutely zero pressure that the Protoss can put on to the Zerg right now. And once plus two melee finishes up, Ling Bane is going to be so darn powerful attacking into bases, The Archon count will be low. There's only a single Oracle, so Reveger-Lingbain is a very viable composition to attack, despite there being a Stargate opener. Usually you can't really attack with Ravager-Ling-Bane unless you creepsread all the way to your opponent's base, or unless you build like nine Muras or something, because you're just going to get shot down by the oracles. That's not going to be the case over here. Queen does get slapped around, but that's one queen for five zealots, another good trade. Here we're going to have, well, I think one more queen going down against... Some lings are actually lings have plus one. They're fighting pretty darn well here. I would have loved to see the roaches being pulled in a bit quicker and the lings perhaps pulled back. Still, work account good for the Zerg. And like I said, there isn't some magical thing that happened that all of a sudden made him ahead. He was ahead after the early game and now he's ahead, well, pretty much in the mid game. He's not super far ahead, but he's in a completely fine position. He scouted the robo and the robo bay. and then at this point, according to him, decided to go for a Brutlord push. This is a really early time to decide for a Brutlord push. I guess, A-Gus. And he also hasn't started a spire yet. Now, there is this crazy trick. This is a little efficiency trick. Okay? It's kind of revolutionary, and I'll explain it to you. And I'll do it slow, real slow. So there is this building called the spire. And the spire can be built at layer tech already. Okay? So if you want to get Brutelords out, you need to morph it into a greater spire. But the greater spire can only be constructed once you get HiveTek, which is the tier three, you know, building that Zerg has. Now, this trick utilizes the fact that the layer provides the ability to build a spire. So what you do is rather than tacking to hive first, then building the spire, waiting for the finish and starting the greater spire, before you start the hive, you can start the spire at the same time. And then around when the hive finishes, you can immediately morph it into a greater spire. That's a very high level trick. And I wouldn't expect a player at 4.4K MMR with probably around 15,000 games to know of this yet. But just something to keep in mind for if any of you are advanced enough yet. But this is really high grandmaster stuff. So be careful if you're a lower level. And I don't really bother with that, okay? And we're starting with two Vipers here. Hey. This feels this genuous. I know it is technically correct that at nine minutes, there was no Ford Base yet. But this Ford Base went down at nine minutes and eight seconds, because it's 30 seconds in right now. Like, it's not even that late because this Ford Base also wasn't saturated super fast. It's not like some crazy thing. It feels wrong. I know it's technically correct, but it is not accurately depicting the situation as it is. And I feel like that has been pretty much this entire game so far. It's just Square Burrito kind of misreading the situation and then putting judgment on it. Now, if in real life you have this level of poor judgment as well, misreading situations, I assume you've been kicked out of a club multiple times because it's fairly dangerous. In Starcraft 2, technically it's not as dangerous. It will not have any real-life consequences most of the time, but you still ought to be careful about just misreading the entire time. Watch the replay, figure out where it actually went wrong because then you can fix those things rather than pretending like you know based on like your, I know, the dream that you had in the night or something like that. It doesn't feel like you made a proper analysis, of this game. Okay, here comes the spire finally. Has that Oversier been sent in yet? Now, this is, this is all just spotted by the Ovalord. These are the first, I think, the first two Overshares, yeah, that we're seeing. So that's also not entirely at the nine minute mark. Here comes a Zellat Arcon attack, could deal some damage to drones, could also get completely blasted by Roaches. Or could just pull back home also a viable solution. Honestly, not a terrible trade here for, for Clown. Clown really kind of got back into the game, got to a very high worker count. Square Burrito has been investing a lot in later game tech while staying on a midgame drone count. So usually of Zurb wants to go into a proper late game with Brutes. You want to go up to like 86, 87 workers and maybe start doing some Bane run bys. If you want to attack your opponent at Reverger Link Bane, 76 workers is a perfect amount, but you do need to do something with it. and it feels like Square Burrito has pretty much missed his timing. And also because his greater spire is only just now starting. So the Brutlord Rush is pretty much going to hit in like, what, a minute and a half, two minutes from now. And Clown right now is just simply ahead in Eco. He's going to be ahead in upgrades as well. I mean, he's building a freaking second forge. And for whatever reason, Square Burrito is not continuing upgrades here. Had a very fast plus one melee, got a pretty quick plus two melee, didn't get anything else. on top of that, creed spread is very poor. Whenever you go for a Brutelord push, it's important to have queens with the push as well. Disruptors are now starting to come out, but this situation doesn't actually look so good. And on top of that, okay, this is the scout. This is the scout. This is the Overseer Scout on the double Robo-Robo Bay. Greater Spire is like more than 50% done at this point. This is not a response. You already build the corruptors. This is like pretending that you had a reason to Brutelord rush. This is not actually what happened. It's this entire form, it's just a bold-faced lie. You scouted after you started your corruptors, after you started your greater spire, you scouted the fact that your opponent had two robes, they were like, ah, that's why I went for a greater spire. Well, in reality, you just wanted to build Brutlords. If you want to build Brutlords, that's okay. This is you getting caught at a... at a job. at a Justin Bieber concert and then catching Justin Bieber's shirt that you then sell on eBay for 20K. It's like, ah, I went to the Justin Bieber concert to sell his t-shirts. Like, no, you accidentally caught his t-shirt, like that happened, but you wanted to listen to his music, which is fine. Just own it. You know, if you like Brutlords and if you like listening to Justin Bieber in your bathtub while sitting next to candlelight, that is completely fine. No one is going to judge you. And if they do, they're the losers. But now you're the loser because you're ashamed of something that you like. And that, my friend, is never good. There's an interesting position than more of the brutes. It's just walking on. It's like, hmm, this looks like trouble. Perhaps should have something going on there. Just give the zealots some, you know, some ability to just start running in. I like that you clean that up immediately, though. That's a very good call. Because when you're brood lord attacking, it's so difficult to deal with zealot run bys. A lot of your supply is often in the brood. and brutes aren't very quick at quest aren't very fast at the rotating back home. Plus three on the way, shield weapons on the way as well. Brutor count is only seven and they're all by themselves. This is truly just the Brutlord rush. Love to see it. Salad run by coming in. You do have an anti run by army here. Good control, I like that. One brute might get sniped here. No, Protoss player decides not to go in. I think that's the correct call. Prison being sent out more Zealots. I like how this Proloss is approaching. the problem by the way, realizing he's up a base, he can lose a base, has probably a bunch of gateways, yeah, 10 gateways as well, just wants to wait maybe for his upgrades, sends out some Zellet run by forcing units back home. I think this is just really good calls all around. Prism goes into the main and more Zillots coming in as well. So the Protoss player here is maybe losing a base, but you are also losing one or two bases. Disruptor shot's going to get a big connection. 15 or so. Supply went down there at 1. Once, stalkers blinked forward, killed three, four broodlords. And another disruptor shot kills the rest of the ground. I mean... Now, I could be mistaken, but this seemed like a very, very reasonable fight to me. Let's just have another look at it, okay? Just at this fight here, just before the blinking. I want to have a look at it. We'll take a look at the army values. Army values are relatively similarly sized. So similar sized armies. Brutlord count isn't super high. They're without upgrades. They're without any support. Brutlords usually require support of Viper or investor or of queens for transfuses. They really make the Brutelor so much stronger. It becomes more than the sum of its products. It really is massive. The Brutler becomes way, way stronger if they're queens there because they can stay alive long. They become way stronger if Fango is there because they can keep the stalkers in position and the Arkons in position. But here, I don't think this is unreasonable to expect of a fight. If you're fighting against an army that in army value very closely matches yours, you have a lot of units here, your opponent has some zealots here, so both of you probably have similar army supply out of the fight. I don't think it's weird that if the ProDol is in a defensive position where he has quicker reinforcements, that he can hold a Brutelord push like this. I don't think that is unreasonable to expect at all. On top of that, you also eat two massive disruptor shots. So, spellcasters did their maximum amount of damage, and one spellcaster, if it, you know, its maximum efficiency, often counts for five to eight times the amount of supply that it's actually worth. And with these disruptors, that's actually the case, because they got 14 kills and 4 kills. Well, 4 kills is not that much, but 14 kills is a craptone. Maybe he's gotten some kills before, so I'm not entirely sure about that. Then our Protoss player goes for a counterattack, because you went pretty much all in with that Brutlord push. And now it feels like you're dead. Is 61 workers against 89, plus 3 is about to finish up, plus 1 armor is starting. No, it's going to be plus 2 shields. You're building corruptors against the pure ground army. At least this prism is going to get sniped real fast, but not the ideal unit comp. And I guess now you're just officially dead. Or, well, maybe not officially yet because you haven't left yet, but it feels like your death to me. You don't have anything to do in this game. Five more Brutlords on the way. I mean, it's a big thing to do. Didn't manage to win while you were even in supply. Now you're down 40 supply without any assistance at all. Your opponent still on five bases, six run on the way, double triple stargates coming in, better upgrades than before as well right now for ProDLs, yet you still think this is going to work now. Of course you don't think this is gonna work. You're completely... You're in disbelief, you're on copium, as we call it. You're coping with your loss by staying at 84 supply, pretending like you still have a chance. Eh, these spines are not gonna do it for you, buddy. These spines are not gonna do it. Absolutely not. You can just blink under these brutes, no? Definitely think Proto can. Even if it's only 11 stalkers, like there's nothing to help. Absolutely nothing, that's terrible. Nine more drones on the way? Kind of think that's. That's a good call. If you're going to survive, the only way to get back into the game is by having good eco, but you're so far behind. There's really, really no point. Can I just say that? Yeah, I can just say that. There's just really no point. Bunch of stalkers being worked at home. Gigi gets called and you leave the game. Now, it feels like from start to finish, you've made incorrect read after incorrect read. You were up in the early game. You didn't utilize that advantage very quickly, rather than using that advantage to either build out your eco lead or to kill your opponent with a plus two melee attack, you decided to go low eco into a slow brute lord rush, delaying your spire until the hive was finished for like half a minute, throwing it down at that point, then finally getting across the map, your opponent was already maxed on a powerful army, you didn't have any real splash of your own, you had like 10 bailings there, your upgrades were worse than your opponents, because you had so many roaches without any upgrades whatsoever, don't forget, I guess plus one range. This just felt like a game. You deserve to lose every single time, despite having a good early game. And that is the one thing where you think it went wrong. Like, everything after the early game was terrible. And the early game, actually, for you, I think was somewhat okay. Your opponent got supply block for like half an hour. Is Glave Adaptate? It didn't do half as much as you would expect. You just didn't capitalize on it whatsoever. So rather than regrouping your forces and getting to 80 drones and a hive, If you threw away a perfectly fine lead that you had in the early game by doing world's slowest Brutelord rush. Congratulations, my friend. ProDus is not imbalanced. You suck. And that's just the way it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you to enjoy this episode of Is the Mardware Suck. If you did, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Bye-bye."} +{"title": "The Most SURREAL INGAME CHAT! | Is It IMBA Or Do I Suck", "description": "Today we bring you a gold SPECIAL! We have an insane complaint form, more money than Bill Gates and a whole replay analysis WITHIN the still running game! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/W-EdVATqHt4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "W-EdVATqHt4", "text": "Dear Harstam Sainse, Thor is Inba. Or would I say mutas are really, really weak against it. Muta's winning chance against Thor with a couple of Marines were about less than 10%. On this game, my opponent managed to do damage first on my third base. It literally destroys it. But I managed to do the attacks after that with my Nidus swarmost on his main base. But it doesn't do much damage. There I follow up my attacks with Mutas. Then Muras and Swarmhost combination. I tried to pressure him as much as I could. I do manage to destroy his third CC and second CC at his natural. Also kill most of his SCVs and mules on both natural and main base. I also managed to destroy his armory. But before that happened, he already produced a single Thor and then it started to get ugly. I miscontrolled my mutas to his single thor and nothing is left to my muras. After that, he counterattack with his remaining Marines, single Thor and a single tank. I tried to switch with Hydras and fight with my remaining swarmost, but since there's a Thor in his army, my locus got wiped out easily and I lose the game. Tell me Harstam Sensei, is Muras that weak and Thor is just imba, or do I just suck? This was sent in by Raiju, a 2663 MMR gold player, from the European server. The question is simple. Are Thor imbalanced? Or does he suck? We're going to find out. The first thing I want to recommend is perhaps a creative writing course. I've seen the word after about 30 times in that one complaint form. It makes it very difficult to read. So that's my first suggestion before we even get into the game here. This is Raiju versus... Pimki, Terran versus Zerg on ancient cistern. So you have a nice little wall starting for Pimki immediately. I'm always a little bit afraid, you know, when you get in gold territory, and anything below platinum, really. That's the... It scares me. I'm just going to be real. Oftentimes, the early game just isn't as sound as I would like it to be. It becomes difficult for me to kind of keep a straight. This is... It's already starting. An 18 hatchery that goes down at 19 supply. Floating 400 minerals. Like this is... This is the type of stuff. It just... It creates a pit in my stomach. You know, I feel it and it doesn't feel right. I just... I don't want that. Okay, spawning pool. Evo chamber. Classic hatch first into Evo chamber cancel. Into spawning pool again. Very nice. So, hatchery too late. Spawning pool too late. Extractor actually got built before the hatchery is what I saw as well. So this is already a build order and a half. It's one of these things that the first three buildings, if they don't get put down at the correct timings, I don't think that is right. I just don't think that is right. You don't necessarily need to follow a build order up to five minutes, but have the first two minutes down. All right, it started easy. For a circuit's really just three buildings. Like there's no thought. process here. You need to know when to build your first overlord, 13 supply, and then you need to know when you build your hatchery, your extractor and your pool. That's really it. And it is fairly easy. You don't have to do a lot of thinking. You don't have to, you know, do any tricks with like worker micro. No walling is required as Zerg either. So there's no thought process in there. But please get the first two minutes. Correct. It's all I ask of you, Raju. It's all I ask. Right now we have one Overlord too many already, as we're on 44 supply. That means that our third base is never going to be built either in time. Now, it's a third base is already too late at this point. So Reactor opener coming out of the Tarran into a three-recks. Okay, this is not entirely how the build is supposed to be played, but you can see that the start was okay. The command center timing is four seconds late, but that I can live with. It's better than having it, well, was it like 20, seconds late. It's going to be a three wrecks pressure over here. Stim combat shield most likely, so I kind of like that. I'm already digging the way that Staron is playing a lot more for now. It's going into four queens before third hatchery. This is definitely a build order. The funny thing, though, is that despite the complete lack of a build order, the overlord positioning is kind of good. Like every overlord is being sent out into some type of location. Like these are being sent around. They're spotting for proxies. lings are actually checking if there's a third base. Like, is this the one thing he focused on? It's like how sometimes you see these guys with the massive biceps, you know, just the biceps. Rest of the body completely normal. And also only the right arm bicep is absolutely huge. That's the only thing. Man, that has some very specific training that they have been doing. It feels like that Riju here is doing the same thing. Because his build order is suboptimal. And his macro is not great either, but the vision on the map. Look at this. Every overlord has a position. And these are new maps as well. Like, you can maybe expect this from like a diamond two-pleasure. player after playing on the same maps for two seasons straight because Blizzard forgot to upload the maps again. But I don't know. This is actually pretty sick. He sees moveouts. He sees where there's a third and he can sacrifice his overlord, which is indeed, what is this? It's like a sacrificial ground or something. Like if they ever capture a zergling, they're going to lock it into this depot, this depot jail and have a marine shoot at it until it has one H. and then the Marine walks away. Constantly on the edge of thinking you're going to die. This is the Terran Torture Chamber, my friends. Welcome aboard. Or maybe he wants to put a critter in here. That's also possible. Actually, on this map, you have the... Where are you? The Tasty Lobe and the Artosi Lobe. Obviously, that's to do with Tasteless and Artosis. And you can force them into a direction. If you get close with a unit, they run away very fast. So maybe you could force them into the jail. keep them there and start like a Terran zoo or something like that. I have planned. Okay, I'm gonna make a Turkey zoo, okay? You can't kill them. You can't kill the turkey that's locked in here, okay? That's my zoo. I'm gonna see if I can get more in by sometimes lowering the depot. It would be possible. This is another thing. Investation pit and a spire at the same time, an ungodly combination. Also, what the heck are those creep tumors? This is like having pineapple on toothpaste. Not good. Trust me, I tried. But why? You know, when you had all these pineapple debates whether it would be good on pizza. I was like, well, it's okay on pizza, it's not awful. And I started trying things they were truly awful. Pineapple with toothpaste. Pineapple, just putting it in your drink. drink. Pineapple in tea is actually surprisingly not bad. Makes it a little bit sweeter. Something I do recommend. Does he have the Stim combat? Yeah. Okay. Stim combat. This build is hitting about a minute late, but it's not an issue because currently there's only a single ling out for Raiju, who despite all of his scouting hasn't figured out that he needs to build some units to defend against his opponent. It's floating six larvae right now. And is starting a NIDIS network in the phase of danger. Oh, actually, this is not even a proper three days with Matax as well. This is almost a real build. I'm not sure why we're what we're waiting for, but... I guess there's bigger things going on right now. Just setting his army in. Oh, there we go. I mean, this is just a cleaner. What? I never understand this. How is it possible that these builds and these plays are so bad, but then we're seeing transfuse and stutter-step micro. Like, this literally doesn't make any sense. This entire game has been... disaster, especially from the Zerg so far, who's floating 2.8K resources, 7 minutes into the game, and decided to open with Ling Queen Swarmhost Nidus Spire, and has the sickest overlord spread in the world. Does stop the drop but loses the third base. Not really an issue. I think actually losing a base here might be good because it makes you look at your minerals and say, hey, I have too many minerals, maybe I need to throw down four extra hatcheries. You know, so you can actually spend your money a little bit. Although larva are around, it's just that money isn't being spent. You know what this game so far kind of reminds me of? I have a four and a half year old cousin who's been playing football as of later, like a local club. And I sometimes go and watch. It'll be a supportive uncle. Hold up. Wait a minute. I have a four and a half year old cousin. And I sometimes go and watch to be a supportive uncle. Supportive uncle. Majority of the time is just spent counting blades of grass or perhaps philosophizing. philosophizing. Thinking about the philosophy or whether counting, you know, blades of grass is a word while use of your time. And not a whole lot of time is actually spent thinking about how to get the ball or to keep it in possession or to get the ball to the opposite end of the goal. And it feels like that Riju is doing the same thing. He's more of an explorer here, you know, seeing different parts of the map, exploring different tech trees at similar times. He's doing everything at once, but also doing nothing at once. He's a little bit of a monk in a way, you know? He's not any of the existing religions yet. He still is figuring out exactly what his religion is supposed to be, just like he's still trying to figure out what this game is exactly supposed to be. So we just had a swarm host nidus enter the main base. I love that the thought of a swarm host knight is having to go in the main base as well, by the way. The one advantage that the swarm host has with the flying locust is that the locus, is that the nidus can be here, and then the locust fly in. And then the locust timer is like 35 seconds, so they're going to stay alive forever anyway. It doesn't really matter if they have three less seconds. Instead of that, you expose the nidus into the main, and you also kind of make it dangerous for the swarmos to pop out. And the transition is into mess muras, and there's 12 marines against 12 muras. And I guess that is basically game over. Or Stim? No? I love that he wanted to finish this tech lab. It's like, yeah, sure, there's marines with 1-1 attacking my Muraz, but maybe if I sniped this tech lab here on this factory, nothing bad will happen to them. It's an interesting engagement as well. I'm not entirely sure about the fight you want to be taking with Mewas, but I do believe that killing two SEPs. to lose seven muras is usually not worth it. And then sniping two more turrets. Actually, if the game is just over. How many muras have gone down? Eight. Nine. This is literally one of the worst games I've seen in my life, I think. Sloding 5K resources as well. The weird thing is, is that I don't... Like, the Terran doesn't feel as bad in a way. You know, he's spending his money better. It just... And he had an actual build order, killed the third base. I don't quite understand why the Terran is losing. And why he's down 80 supply. Maybe I do now that these Marines decided not to go for the Nidas. Mura's coming back in again as well. The actual control of the units at this point isn't even that bad. But why is none of the money being spent? And why are we building... Why did we go up to 55 workers if we can't even spend money while our eco consists of 30 workers? That is one of the questions I have. If you can't spend the money, why even bother getting more work? I like this knight's. This is a good knightess. Swarmos are still alive. There's zero upgrades though, and 1-1 has already finished for the Terran. But there's also only 23 Marines against 20 Muras and 7 Swarmost. I find it difficult to believe. Maybe Riju actually isn't aware of the fact that Evo Chambers exist. That's why he was so shocked in the early game when he accidentally opened with an Evo first. But I was like, oh no, what is this? That can produce any units. Use this building. If Raiju was in control of the army, they would not be upgrading their weapons. They would just be increasing the amount of weapons that they have. So he'd be fighting like the first World War with clubs. With a lot of clubs. He has thousands of them. More of this. No, he doesn't know how to attack. I think it's a fight you can take now. 18 mutas against 14 Marines. Maybe flying into 2-2-2-rits is better. I like the call. Actually, it was a good call as well. End up killing SEVs. Flying around with the mutas-still. 2-2 has started. 19 Marines. This is a very unlikely game to lose. Like just... The thing right now is, is that if you look at this, is that there's enough money to literally afford anything that you want in the world. Like, at this point, Riju could be tacking into a hive to get an Ultralisk cavern. He could be getting a hydra then to get lurkers out. He could be throwing down a bailing nest for balings. A roach warrant for roaches. None of these are necessarily good transitions, but they're probably better than getting more mudas against the pure marine Thor army. There's not even a single Menevac at this point. This is legitimately Pure marine and a single Thor and a tank that is on the way. These units are about to have to, too. Okay, natural CC is going to be taken out. I remember it's saying that in the imbalance complaint form. Look at this. Overlux spread is insane. Creep spread not as great. We have about, what is this, 9K. 9K resources in the bank right now. Taking some extra gases. Six more drones. He's like, ah, this is the level of prioritization that I need in my life. I have actually no clue what's going on. Okay, I want to see this again. Okay, so right now we're just making sure that this Ovalour is still spotting the exact same area. Then we add two extractors while we're losing all of our mutas, of course, on the other side of the map. And it's like, okay, let me think. My opponent is on seven workers. I'm on three bases and have a bank of 9. 5k resources. What would be the best use of my larva? And somehow some way my men Riju managed to get to the drone. When you're ahead, get more ahead. As the best call, six drones on the way here. Start injecting again. Maybe he wants to add five extra hatcheries for more production. Yeah, just send these over towards your third base. That's fine. Ford base, boom, get it on the way. He actually has two different modes. He has like a macro mode. and a unit control mode. And I think for the first 13 minutes and 45 seconds, we've just been in the unit control mode. And now our entire focus is actually just on macro. Okay, here come eight more Swarmost. Does he still have Swarmost? Yeah, he still has 10. So he's going to go up to 18 Swarmost. That hurts. Wait, what? What hurt? I mean, there is no way, right? That pimkey. You think he said it about this? I'm gonna, okay, we'll speed through this. This is first person view, by the way. This was the slowest response I've seen to event happening. Like, what is this? This is the type of response. He's going to start crying tomorrow because George Harrison died. Like, what? John Lennon got shot. He's a legit a minute late. Interesting. Okay, this is the transition that we've heard about. The Hydra transition is like, okay, what is good against Mass Marine? Surely Hydros are fine. 18 more Swarmost on the way. Okay, 28 swarmats. Actually, think if you just sent 28 locust into this army, don't you just win the game? Am I incorrect thinking that you just straight up win the game? If you're... Ah, he's going to counterattack with it. Ah, gotcha. I'm not sure if that's the... greatest play there is. Probably want to defend your massive drone lead that you have, your massive eco lead, your massive bank as well. This seems like a wild game. There go, Force Warmos for free. That's how it starts. Now we get nine hydras out. No lurker then yet. I feel like if you're a Riju in this situation and you realize you struggle with getting larvae. He's not even struggling getting larvae. He's just not using all of his larvae for, for, for. whatever reason. I don't understand it. Okay, here come two swarm-hows. Yes, use them two at a time. I love that. Okay, comes the next swarm-hose wave. Clears what? Three, four, five, six Marines or so. Still completely destroying this game. He's so far ahead that he could be building pure hatcheries and roach warrants around the map and eventually just win. Also, of course, you still have 22 swarm-holes. If you use all of these at the same time at any point, I also think you win the game. The thing is that there's what, eight swarmost in this Nidus network, and I'm afraid that Riju actually has forgotten about them. You have a ninja base? This is not the time for small talk, my friend. This is a, you're in a knife fight. Your life is on the line. You start asking where this guy bought his blade. He's like, oh, that looks real nice and shiny. Use any special oils to, you know, keep it in that such good condition. He also just responds. Like, this is in life for that situation. You're fighting with each other. Gigi, no! This is not Gigi. This is the most surreal game I've seen in my life. Why are both of them so casual about everything? So mules are really imba? Yes. The real problem in this game for Riju was the lack of money that he had. And the fact that Terran was too rich. Resources lost 18K This is a fairly normal resources lost But you still have Well this is like 9K resources in the bank Like a bit Pimki is also agreeing I'm not sure if Pimki is just being nice This chat is actually triggering me These are the guys That agree with each other on Reddit When I have a good balance take And they disagree with me Pimki comes to the rescue of Riju When Riju says Harsim doesn't know anything about the game I was totally all in on that I thought I lost I will submit to harsh them. Yes. That was a good plan. Thor help against muta. I'm not sure if the Thor actually did that much. It was two to Marines against 11 mutas. Like, the Marines are kind of the counter to the muta. The mutas is not really supposed to fight. You have the bailings for that. Gigi. Gigi well played. Now I was looking for the... Probably Googling how to leave a game. I miscontrolled my mutas. Yeah, we saw that as well. This is a surreal conversation. When macroing my bases. Actually, majority of the mutas were lost, where you were looking at the Ovalord over here, overseeing the green space on the right side of the map for your future as a gardener. It's like, I know it's good to have a plan for the future because definitely StarCraft isn't working out, but while you're in a muta fight, you probably don't want to do that. This, I actually have nothing to say. I don't even know. I don't even think Riju himself believes that this was in balance. He started by saying that it was mules that were imba. And then when his opponent said the Tor helped against the mutas, you could see like the cockwheels spinning and it said on, he's like, ah, Thor against Muta. That was the issue, huh? And then he even himself, he offers a little bit of wisdom where he says, yes, I lost my muras while I was macroing my bases. They just miscontrolled them. He knows it himself. The mura is not a unit that is supposed to straight up fight with armies. This game, it was capable of doing that a couple of times, purely because there was 20 mutas against like 18 Marines. But then, yeah, if there's one Thor to tank and 25 Marines to shoot at your mutas and these Marines have 2-2 and your mutas have 0-0, life is going to be hard. But this was not at all the issue, like whatsoever. I don't actually know what the issue. was because you had way more units than your opponent the entire time. Yes, your army com made no sense, but you obviously kind of out-macroed him, despite floating 10K resources. Like you did nothing right, but still were so far ahead. And then you just lost your army by walking it into your opponent, then you left the game while you were still winning, you Gigi'd while you were double your opponent's supply, an entire mining base, plenty of time. I can't believe your opponent asked you if... No wait, you asked if he had a ninja base. And he also replied truthfully, this is some insane gaming. I actually don't understand this at all. Like I knew that some weird things were happening at the gold level. But the Terran looked kind of good. I actually almost want to say that Zerg is completely in balance. If people like you get to play on the same level as people like Pimki over here, like he had a real build order, he did a move out that was only a minute late, You're a hatchery. Your first hatchery was 22, 23 seconds too late. Everything. You didn't have any units until the 7 minute mark. If your opponent had harass you with a Benchie, a helion, done a hellbat push, a standard timing, a proxy. Actually, not a proxy rex. You would have spotted the proxy racks. But then again, you still would have probably built no units. Like, oh, proxy racks. That's interesting. I actually think that Zerg at a lower level is overpowered. If people like you can get to the same MMR as Pimki here. That is an issue, I think, that we need to address. The knight is in the mainways. This entire game was garbage. Holy crap. My friend, Thor's aren't in balance. A single Thor got built. That's it, no? Yeah, a single Thor. This guy has 24 kills. Oh, yeah, that's actually kind of a big deal. Some of these Marines also have six, seven kills, nine kills. There's like the same Marines from earlier on because they never actually died. Holy crap. Yeah, the Thor isn't in balance. You just suck, my friend. This is an awful game. Like really awful. Terrible, terrible, terrible stuff. All right. That's going to be it for me in today's episode of Is It Inba or Do I Suck? If you did enjoy this, don't forget, did the like button subscribe to the channel. And hopefully I'll see all of you next time for a new video. Bye-bye."} +{"title": "Defending The Swiss Cheese Borders! | Is It IMBA Or Do I Suck", "description": "Did you know that the empty space between atoms makes like 90% of everything? This science fact is greatly demonstrated by todays guest, who's walls are more opening than wall. Enjoy! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/YZHcnZq1xHA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "YZHcnZq1xHA", "text": "Most esteemed Baron, Captain Kevin Harstam the Konig. Welcome to the Great King Lurker's coronation ceremony. I am a humble Protoss follower of the Great King Lurker. Have 38 MMR in the Korean server and 4200 in the late Chinese server. Rest in peace. In this game, I had a not bad early game and a perfect midgame. I scouted my opponent's Hydra Bainling all in and dealt with it flawlessly. I eliminated my opponent's Hydra's and Bainling. without casualties, so I had a huge advantage in the middle game. My oracles were well preserved. I had good map control, a powerful high-tech army including Colossus and Disruptor. A healthy economy. Fast upgrades. My opponent's economy got this hit pretty bad by my zealot run by, 5 to 4 bases and 80 to 60 workers. I'm sure what that means, but I'm sure we'll get to it. And I had 3 robo to produce Colossus and Disruptor, 2 Stargate to produce Carrier. to produce carrier. But all of this was destined to burn daylight because the king lurker backed. The king, he is just like invisible tank, running speed higher than Phoenix, reproducing faster than virus. The king landed my base, then my strong army immediately disappeared, just like tears in rain. It was then that I realized that Protoss could not challenge the authority of the king lurker. G.G. Alas, my esteemed Baron harsed him, do you think as I do that the Great King Lurker will reign over this Coprulu sector or just at least in this game? It was, I suck. Please make the most judge judgment. Amorphism sent me this balance complaint from a true poet. The strong army disappeared like tears in rain, so if StarCraft isn't his thing, then perhaps poetry is the future. asking me if the Great King Lurker or the Lurker is imbalanced or if he sucks. Let's find out. Alright, there we go. Amorphism versus Frozen. And this is not going to be anything like the Disney movie, at least. Can't imagine it being anything like the Disney movie. Can't remember Lurkers being in the Disney movie. How sick would that be though? Imagine you have your Disney movie, your Lion King, your Aladdin. is Disney as well. Frozen is Disney. And then all of a sudden, you know, just when everything comes together, a lurker shows up, kills the protagonist. God. Imagine explaining that one to your kid. What happened to Elsa? What is that beast from underground? Adios, my friend. Splash damage as well. Takes out the Prince Charming or whoever else is. There's no Prince Charming, I think, in Frozen. I think the Prince actually was a bad person. I remember watching it. When I went to WCS in 2015, because this player called Hydra, who was winning a lot. And he was like, hey, we're going to watch a movie with some of the players here. Do you want to join us? I was like, yeah, sure, sounds good. But I've been watched Frozen because I'd never seen it before. Surprisingly decent movie. It's a 6-7 pro gamers watching Frozen. Time of my life. Anyway, that's not what we're here for sharing old anecdotes. What we're here for is a game of StarCraft 2. and that is starting out not so great Stargate timing 41 gas in the bank probe queued up and because that probe was queued up not enough money to start the Stargate and does the Stargate for no reason whatsoever is about 7 to 8 seconds too late which is kind of a lot if you're in the early game 3,800 MMR on Korea I feel like I expect expected a little bit more at least. So yeah, fairly disappointing for a start. Now, we have a couple of lings coming over right now. They're going to chase away this probe. So the scout is okay. They didn't actually see the third base either. The adeptase the other side. Ooh, might get a kill on one of these lings. These lings are completely out of position or even better. Might go in and kill a couple of drones here. I have to wait and see how that's going to end up panning out. This is a wall and it's a correct wall. Love to see that. I'm a big fan of people that are below 5K MMR producing, you know, correct walls. That's the content that I subscribe to. I could watch Diamond players make beautiful walls all day if I wanted to. Just makes me happy when a wall comes together in the end. Built a final building and boom, just like that it's done. Oracle on the way, so fairly standard openers here for both players. Third player, but decided to not throw down any creep tumors. If creep is overrated, perhaps handicapping himself a little bit. Oh, lings around. I wonder if the Orubu could be like a body blocker, you know? Put the Orubu in front of your adept. You always just hug it so that lings can get a proper surround. I don't think that would work. Ooh, that's a fast road for it. What about that's going to be for? It's a late third base. I wonder why that is. I think I know the answer, though. It's probably because you forgot to send out the probe. That's a that adept. That's another dead adapt. We do get the Nexus up. Nah, not that great of a trade. Oracle also idling completely. Second Oracle's on the way. This stalker should survive. No, it shouldn't. It dies. Wow. This actually is kind of a big deal. There's a lot of units lost here for amorphism. It's going to stand in this Oracle, but double queens are in position. So she's going to take some hull damage, scout, and see, hey, I can actually deal damage there. Takes out one drone, takes even more damage. Tried flying into two more queens. Not a great start. Kill two workers, lost one, but lost a bunch of units as well. The only thing that I find a bit bad for the zerge is that he built 14 more lings. If that wasn't the case, Zerg would be a heading workers right now, a fairly good position as the tech is super late for no real reason whatsoever. It's a fairly confusing game at the moment. Another surround. This is turning into a stalker-adept graveyard over here. I still don't like these 14 lings being produced. They're paying off, but they shouldn't have. So I think it, like, theoretically this was a bad call. StarCraft isn't really a pure theory game, but theoretically this was a bad call, so I didn't like it. I do like these eight extra drones being produced. Extractor on the way. We have no layer yet. I don't know, we do have a layer. No fort base. Now we get a hydrodron and a bailing nest at the same time, and that fast rotor doesn't get used at all. It's a confusing early game here, in general. I'm not even quite sure who's ahead. It should be the Zerg, but it doesn't quite seem to be the case. Triple Oracles also haven't really achieved all that much. They killed as many workers as the 20 lynx that have been built have. So not quite ideal. Massive oversaturation as well. What did he mention again? He played some... Denied the HydroLink Bainawin is what he said. That's the scout on the HydroLink Bane all in. It's fairly obvious as well. There's like no gases here, no fort base. You're like, oh, what is going on? Surely units are being built. So you add some gateways. You add two cannons. Three cannons? I think three cannons is pushing it a little bit. You're not outmining your opponent by that much. So what are these positions? It's like you're not really ready for anything. They come from the right side. I guess you have kind of two cannons. Come from here. You have like half a cannon. This is a weird chimpsity in general. This cannon isn't protected. This cannon isn't protected. This is also an open area. This is like the opposite of walling. This is just building structures almost adjacent to each. Look at this. None of this is connected. This is insane. No, there's a fight going on here. The base is going to get cancelled. An idiot can see that coming. Look at this. This is a hole? There's a hole in between this. There's a hole here and there's a hole here. There's more entrances to this base right now than there was before he started walling it off. This is an impressive feat as well. No cancel. Triple upgrades for the Zerg. This is an odd Hydroling Baynall in the Zerg. well. Still no gases being taken. Another cannon got added and more pylons. Okay, so a little bit of theory here is that usually as a Protoss player you want to defend the buildings that either deal damage or that have low HP behind gateways. So gateways in front, pylons behind it. Gateways in front, cannons behind it. Gateways in front, batteries behind it. Right now we're seeing cannons and pylons in front at the freaking exact same pixel as well over here. Why is this the only thing that is completely walling? And then between the pylon and the gateway and these two gateways, there's space for bailings to run by. I don't quite understand that. Seems like a mistake. It also seems like a mistake to not take gases here and to invest freaking infinite minerals into these cannons. Like you're making more money than your opponent, but if you're allocating it this poorly into this many cannons. It doesn't actually matter if you make that much. This is as if you make 5K a month, your neighbor makes 3K a month, but you spend $3,600 on candles. It's like, yeah, your neighbor's probably going to be driving a better car after that or a nicer car, and there's really not that much as you can say about it. It's waste a crap ton of cash, and it's the same in this game. Nice map vision as well. a second. Wait a second. I had good map control. Now, when you say map control, that often means that you're in control of the map and that you can see things coming. If you're in control of the map, you can, for example, have a zealot here, a zealot here, and a zealot over here, without them being contested. So you get vision from it. Map control. Map control is just having control of the map and being able to maintain. that vision and being allowed to move out on the map. Having map control isn't being in your opponent's face. If you're al-inning your opponent, you do not necessarily have map control. That's not the same thing. Right now what you're doing is you're practically al-inning your opponent, despite you being al-in by an army that is running by you at the moment. This is, this is not map control. This is having an army on the opponent's side of the map. And that is very different from map control. And I think you got your definitions mixed up, or you truly believe that you were in control. But then how did this happen? You got really lucky with the stasis. And you also got lucky that your opponent's army was terrible. If your opponent had played a real build, you would have died. Fact. Actual fact. Triple Oracle is still alive, so that was true. You're also just honestly ahead at this point. I find it difficult to imagine a world in which you lose or die. Well, dying is impossible because you have right now six cannons. We just keep adding more and more cannons. This cannon has five kills. None of these other cannons have any kills though. So it's a nice efficiency on there. Good return of investment. Now you're building a Colossus one at a time as well as a Templar archive. So that's some foresight. I want to see those force shields again. Okay. Right clicking the hatchery. Losing some stalkers. Nice counterattack. Not force fielding this ramp. Then pretending like it is force fielded and just right-tracking the base anyway. That is a very cool move. That is actually a very, very cool move. I sometimes do that as well with my girlfriend when I'm the one in charge of doing the dishes. of doing the dishes, or with my wife, when I'm the one in charge of doing the dishes, and then I didn't do it, and then I pretend like I did do it. Usually it doesn't end as well for me as it ended up here for amorphism, when he faked the force fields and then just right-click the hatchery anyway. Hide here. A couple of blinkstalkers, and this is still completely over this game. It's actually impossible to lose. You have the ultimate counter. right now, the Colossus against the Hydra Ling. The only thing, it's an interesting blink for it, but doesn't matter. There's so many units, it literally doesn't matter. It is, I actually believe this game to be impossible to lose. Ford base is late and once again we have, how can someone build such a beautiful wall in the natural? And then whenever it comes with, what is this? The Swiss are jealous because you manage to put so many holes in it. What is this? It's like there's literally holes everywhere. Do it, Lord. All right, you're still on the map though, and you're winning. Now I do have to warn you is that Colossi are a trick. Okay, the Colossus is a tech unit that gets outdated pretty quickly. It is a little bit like how the DVD was. the DVD was. You know, you had VCR, then there was like three years of DVD and then Blu-ray came out. If during that time you started like a pure DVD shop and you stayed with DVD forever, you'd probably be bankrupt at this point. That's kind of what the Colossus is. The Colossus is a transitional device like the DVD was, you know? Most people got a PlayStation 3, DVDs were over. It's time to get Blu-rays, my friends. And it's the same with Colossus. You get, you get them for a little bit, I feel like you've had them slightly long already at this point. You need to move on in life. Get into this Ruppters, get into Templar Archives. I like that a lot. Wouldn't mind seeing Storm. Wouldn't mind seeing a fifth base either here at this point, as well as a prism. I'm a huge fan of this zealot, like a little setup over here. So you attack into this area and you send your zealots in. This would work better if your opponent didn't have lurkers borrowed. It also would work better if you looked at where you send them in. but I can blame me for this. I do this a lot as well. Just send in six out. I hope they do something. If they don't, that's life. Ooh, this is a good move, too. Got lucky there that there was no target fire on the observer. Never mind. Observer gets taken out anyway. Some units randomly die on the left. This is still all completely fine. I still truly believe that this game is un-loseable. There's no creep. There is seven lurkers without seismic spines, and there's two vipers out. The only way I can imagine you're losing right now is, getting every single major unit abducted. And there's a simple fix for this. The Templar archives. Warped in a couple of Templar. Make sure that your units don't get abducted. And you probably win the game the moment you manage to attack into Stargate. Now, the thing with a four-base zirchis here is that he's on eight gases. Lurker, Vipers and Hydras all cost a crap ton of gas. So out of eight gases, yes, you can build Lurker Hydra Viper, but you're not going to be capable of maxing out easily. Look at that. Gas count low, mineral count high. The thing that you can't get is corruptors. It is really difficult, practically impossible, to get Lurker Hydra Viper corruptor out of eight gases. So if you ever manage to attack into Stargates, corruptors will not be out, which means if you play Carrier Templar and you clear the Vipers ahead of time, you win. This is the reason why Lurker's are relatively bad. It's because they are like a DVD but have even a shorter time in which they're relevant. They're actually kind of like a colossus in that way. They just don't remain relevant for that long. This is a good fight again by you, by the way. Salads being sent in. This is way better as long as you don't aim of them into a spore. Yeah, two of them do that. The rest, just idols over here. Okay, if you're going to idle over here, I probably would have preferred aim moving into the spore. I take back what I said about the spore. No, never mind. You're controlling them. Okay. I love this. I absolutely love this. Fifth base on the way once again. SimCity that well I what is this walling off I would the cannons are still completely attack like just build the two cannons in here another gateway in front boom you have a wall or just one gate here one gate here cannon cannon something like this what is this it's like you learned how to wall by looking at box art I was wrong with you. Holy crap. Salad Rumbai is good though. Okay, yeah, it was 80 workers to 60, 5 base versus 4. I think I understood the imbalance complaint from correctly. Going into Storm now finally, would love to see some Templars being warped in as well because Storm by itself doesn't do a whole lot if you don't have a Templar that can cast it. And the most important thing isn't really storm because you have disruptors for splash against the Hydras. I think the most important thing really here is just the feedback on the Vipers. That way your carriers can see. stay alive. If your carrier stay alive, you win the game. There's nothing that can contest the carrier. There's simply cannot have enough high rush for that. It's impossible. Probably do want to get rid of the stalkers. If you're really getting stuck into a crap army at this point, and you want to make sure your opponent never manages to walk across the map. 13 gateways, which means that base trading is fairly easy at this point. You have extremely good production. The setup is perfect, except for your SimCity. But the setup is perfect. You also have, Oh, do you really have map control? I'm not sure if I'd consider this map control, but you have some vision on the map with Stasis Ward. Vipers moving in. Stasers are good. Articles are being blasted at a high pace. Look at that. Oh my God. Cannon's got a kill. Nice. Viper gets taken out. Hydra lurker moving forward. Stas and Swartz have really paid the dividends in this game so far. I see the resource lost. 14k to 10k. Look this. Bam, bam, bam, bum. Poof. Oh, both of them died, unfortunate. Poof. Kill two lurkers. Okay. No feedback. Still no feedback. It's an interesting dance here in the lurker spikes. This is the first fight I wasn't so happy with. Both of the disruptor shots missing as well there. But I guess in some way it freed up a little bit of supply here to create more carriers. There is triple stargates. So I'm sad to only see two working. Zadadrambi gets used at the same time is actually keeping your opponent back as well. I guess this is the point where you're most vulnerable. This is the only point at which you can lose. You're in the middle of a transition to air. You just lost a large amount of your army and your opponent has a lot of lurkers, which you're not entirely ready for yet. The thing that you want to be doing right now is keeping your opponent back while you're throwing away cheap, dispensable units. The zealot. If you warp in 10 zealots over here, your opponent will be forced to send a significant force back home in order to deal with that, which means, in turn, that you're not going to get attacked. Or if you get attacked by a weak force, there's only five hydras in here in general, and you still have four carriers. Never mind, you're completely safe. It's actually impossible for you to lose this game. There is 10 hydras extra on the way, and they're going to have three, two upgrades, which is somewhat significant. But there's only five hydras right now. you could just clear them with your carriers and from that point on out you just clear the lurkers after there's an interesting start of the fight you managed to lose one carrier against five hydras four hydras there was one in the back there's every single disruptor that just went down and then half of your no two-thirds of your carriers are attacking roaches over the hydra in the back. This is a fantastic fight. This was wonderful. So a thing I often say, the thing I often do is when you're not sure about why you lost a fight, you can watch it back in slow motion and you can find your mistakes because sometimes it's difficult to understand what you did wrong. For you, it's going to be the opposite here, amorphism. It is very difficult for me to understand what you did correct. Mistakes are going to be plentiful, but my goal in rewatching this fight is not pointing out your mistakes. They're going to be obvious. We will just play it through. I might click at things and I might look funny into the camera when weird things happen. But I'm truly looking for things you did correct. Revelation. I like that you cast revelation. Revelation provides vision of the lurkers, which means that right now at this moment, you know how many lurkers are in position and you can make the correct decisions. on that information you just gained. You didn't use Super Battery. Now, that sounds like criticism, but this pylon actually was very exposed. So using Super Battery on this battery could have potentially been energy wasting and cool down wasting. So although this is not necessarily a good move, we could consider it as perhaps in an alternate universe a good move. So that's two good moves already in this fight. You damage your opponent so that if you get splash damage on it later on, they'll all die at the same time, which gives a very satisfying sound. Three things you've done correct. Yeah, I think that's it. I'm trying my best here, but it's not easy. Yeah. Yeah. I just feel like there was no micro at all here. Now we're getting some zealots. This is going to be a good disruptor shot. And get some units, that's good. That's all you really need is one disruptor shot on hydras during the entire fight or just all carriers attacking the same group of hydras. That also would have been good enough, I think. You can go back to regular speed. Even at this point, despite all your shortcomings, despite all of your shortcomings, I think you're still in a playable, if not winning position. Let's think about it here for a second. So what do you have? You have a lot of gateways, superior income, you have carriers out with two more on the way, zealot runbyes are available and Zerg is still only on, what is it, seven gas right now. Trying to take 10 or trying to take 9, but you have plenty of bases and superior income. All you need to do is keep your opponent back, get disruptors, carriers and Templar out. That's it. Zealots for the runbyes to keep your opponent back and then the rest of your units. Look at this. This base completely empty. This base completely empty. Five zealots would either force his army back or would clear an entire base. And trading a base for a base at this point is probably pretty good because you have more bases than your opponent. You have six, your opponent has five. On top of that you're trying to rebuild. So anything that waste time is also good. This is honestly... It looked like the star. of perhaps a good fight. It could have been a good fight. Oh, maybe a Vias! A feedback. We hit a feedback. That was very nice. So one Viper doesn't get to use all its energy. I guess. As a Zerg player, if you're playing against someone that consistently throws Archon for free in your army, perhaps abducting units isn't even the most important thing in the world anymore. This, despite those mistakes out of the toss, I still think this is a doable fight. Oh, the DT is actually a good call. I like that call of the DTs. I want to split. Yes. There we go. Beautiful. Still have some observers as well. Can clear every single lurker. Actually a hat. Actually a hat. Don't forget to pick up your free three lurkers over here, my friend. Hello. Hello. Hello. Hello. Hello. Three three lurkers. Hey. We have observers ready and everything. We were seeing it. Warping in a DT and a zealot. That's not going to do it because one Lurker is out of vision, every single probe is dying. Going from an eco advantage here into an eco disadvantage. Still ahead. Still winning. Foccing down that extractor real good while Lurker was killing your Arcon. Cool move. Yeah, keep right-clicking the hatchery with the Colossus. He used to stay alive, Ling run by to the left. Very nice. People often ask me, Kevin, what do you think is impossible? And I say, nothing is impossible. But... I thought that I finally had a game where I could say, I thought it was impossible to lose this one. But even that is not the case any. even that is not the case anymore. Amorphism, prove me wrong. Everything from start to finish. Once the fighting started, it just ended. The moment the fighting started, in which it was important that you didn't just aim or move command in, or it wasn't good enough anymore that right-click in an extractor, you know, I just feel like everything went wrong. The fight over here, I've never seen something like this in my life. Legitimately never. Just move command that. Seven, eight disruptors. lost a carrier against like four hydras before the fight even started, then attacked roaches with carriers, stormed their own interceptors after the roach over here had practically died. There were so many things that went wrong. The entire fight was complete chaos. You can have material advantages all you want, but if this is how you control it, it doesn't really matter. you literally lost everything into a way inferior army. That was in a good position. That's the only thing that the Zerg did. That was scary this game is move into a good position with 16 lurkers and 5-6 hydras with like 10 hydras as reinforcements. But that was it. After that there was not going to be anything. You could have given up this base. You could have counter-attacked. You could have just used your carriers to clean up the hydras initially and use your disruptors from a distance. There are so many things you could have done, but instead you move commanded your entire ground army into the lurkers without dealing any damage whatsoever. I think two disruptors might have even hit absolutely nothing, and another disruptor hit two lurkers that weren't damaged yet. I honestly think the rest of the game wasn't even that bad. I think your transitions were somewhat timely. Yes, I didn't like the Colossi here in the late game. Yes, I think your Templar were a little bit late in the fight, but it was good enough for your level, definitely. It's just the one fight completely destroyed you. I don't think that had much to do with the lurk. either. Like, the lurker is one of the only units there that probably could have won, but you already had the counter in the carrier. So this, I feel like something that would help you more than, rather than a lurker nerve, is just maybe adding a second control group, or adding a control group altogether, because it feels like you're just F2ing at this point. There's really had nothing whatsoever to do with the, the lurker being in balance, and more so with you just move commanding in. And that my dear friend means that you suck. And that's going to be it. I'm sorry, but that's life. All right. That is also going to be it for me in today's episode of, is it imba or do I suck? Where sadly we had another sucker. I don't enjoy saying any of this. You know that, right? My friends, I really don't. I'd rather have things be in balance as well. Makes me feel good about myself as a pro-os player. Why do I lose all the time? Oh, I suck. No. It's because the lurker is in balance. I would have wanted it, but it wasn't meant to be. All right. Thanks everyone so much for watching. I hope you did enjoy it. If you did, don't forget the like, but subscribe to the channel, and hopefully I'll see all of you next time for a new video. Bye-bye."} +{"title": "And I'm Not Even Talking About The Terran.... | Is It IMBA Or Do I Suck", "description": "Order! ORDER! PurpleGoose. Please bring your allegations forward! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/eE4N5RgA6MU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "eE4N5RgA6MU", "text": "Dear Harstem, I'm about to show you the best Protoss vs. Theran early game I've ever played. I got matched up against the Grand Master Terran, 500 plus MMR above me, and I played spectacularly against him in the early game. I killed 10 workers with three units. Three units! You have to admit the control was decent enough to find what should be game-ending damage. Unfortunately for me and my Proos brethren, we have to deal with the likes of these mouth-breeding Terran players and their Stim bio. I'll admit, I dropped an extra two gates to put maximum pressure on the Terran and the attack failed, so my tech transition would be hampered a bit. However, it's the fact that I did so much damage early and still couldn't close out the game, even when committing extra gates to my attack. Nevertheless, in the midgame, I tacked two Colossus and took a decent fight with him at my third, while hitting his natural with a zealot run by. By the time I go to him and attack him for the final time, I engage his army in a perfect line, allowing for maximum Colossus carnage. but instead I get run over. Please explain to me how I can use the tools. Proto's has given early to get an advantage, and it still makes no difference in the game. Goose. Now, he isn't a fan of the goose or anything like that. His name is actually just Purple Goose, a North American player that is in the Master League with 4,300 MMR. And the question is, is there an imbalanced, or does Goose suck? and we're going to find out we're going to find out here in this game where we already saw a little bit of chatting Gretzon GM Thank you says ZZZZ Well Purple Goose Probably isn't Grandmaster It looked like a sad congratulations You know It's the jealousy congratulations There's a type of congratulations you give to your 7 year old brother when it's his birthday And you want it to be your birthday because you want the gift, you want to blow out the candle, so you get to do a wish. Oh my God, do you just clear a worker here? With his own worker? That's actually pretty good. That's actually impressive, even, I would say. It's a good start. Actually, a good start. If you get a kill with a worker, that's always going to be good. Let's take a look at the openers here. This seems like a... I don't know what this is out of the Terran. This looks like a gas first, but then with a late gas and with a fast second. Depot. This barracks had the timing of a gas first, but he has the gas of a barracks first. So he managed to get the worst of both worlds. Fantastic. That is like inventing a plastic straw that deflates like one of these paper straws and bad for the environment, and you can't leave it in your drink for more than two minutes until it's unusable. Good job here, this is nice innovation. But we're not here to criticize the Terran player. We're going to leave that to the people in the comments. Instead, we're here to criticize the Protoss, and we already have some good material for that. Nexus B4 core, a build I usually don't mind, but it is a build I mind if your core is even seven seconds later than it's supposed to be with a Nexus B4 core. On top of that, second pylon in the main base while playing a Twilight Council, this is one of these moves that looks cool, but it's a lot less cool when your opponent attacks you with two, four, six or eight helions or just any amount of helions, because you can't create a wall, and thus helions are going to absolutely kill you. This is okay-ish to build a second pylon in the main base if you're opening with a Stargate. Because if you're opening Stargate, your opponent plays helions, you can use your phoenixes or your Oracle to deal with the helion. But if you're playing Twilight Council, you have to rely on gateway unit. And if you can't wall the helions out of your natural base or out of your main base, you're usually pretty darned that. Now, here comes the first adept moving across the map. It's going to kill one SUV at least, I guess. Yeah, one SUV. And maybe even got a second SUV or no, it gets put into that command center. There's a big SUV pool. It's a good start. Twilight Council. Late second gate. And now would be the timing for the robotics facility if you would want one. But instead, I guess we're kind of busy micro-ing over here, our single adapt. One kill so far. I think he said something that got 10 kills with three units. So, you know, we're going to fact-check that claim, of course. So far, four worker kills. Marine gets taken out as well. This is actually pretty decent control and also a decent start. Look at this. Terran just now finishing this natural down 10 workers already, not starting SUV production the moment it's possible because the Terran is a little bit confused as to what is going on. The Build Order of Protles is absolute chaos as well here. We'll have to admit that. This robot got thrown down while there was like 280 gas in the bank. These gateways are way too late. It feels like a little bit of a disjointed build in a way where I don't quite see the point of all of this, but maybe I'm the idiot here. Everything is way too late. Oh my God, this adept, I can be serious. How's this bad boy still surviving? Is this an armory? Did he just cancel his armory to pull off an SUV, to try and surround the adept? Did not get the adept. and then forgot to start the armory up again. Yes, that is indeed what happened. Two stalkers now also coming in. Ten worker kills. Nine workers killed by the three units. And one worker killed by the probe. Oh, might get one more? No. There's going to be it. This is going to be it. So 10 workers total. Yeah. Pretty accurate description in the IOTIS form. The follow-up here is going to be a six-gate. And this was mentioned as well in the first. form. Now, I would like to talk about the six gate. I'm going to pass for it, okay? Because the six gate is not a build. Now, people at home might be wondering, Kevin, why is the six gate not a build? Do you not want to all in every now and again? It's like, no, I do want to all in sometimes. But building six gates does not actually give you any benefit as opposed to playing with four gates. Because the limiting factor when you're playing 4Gate blink is gas and the more gateways you get early on the less likely it is you can afford your third gas. I'm not too sure if that's the case in this particular game. And even if you have these extra gateways you're not mining enough gas to afford and an observer and continuous stalker production and if you cancel an observer your push is a lot worse. So going for 6Gate doesn't make this build more aggressive or more all-in, it actually makes the build less all in because you have less money and thus can build less stalkers. This is a little bit like buying a taser if your computer doesn't work because you think it requires more power. Even if your computer has a power issue, a taser isn't going to fix it. You probably need to do like the supply. You can do something different with it. I don't know how to make computers. Sometimes I get stuck in one of my own analogies due to my own incompetence when it comes to everything that doesn't have to do with Starcraft 2. It's difficult to be relatable and all you do is sit in a room and play StarCraft 2. It's not an easy task, okay? It's a nice drop. Armory almost done for it, five minutes and 42 seconds into the game. Love to see it. Now I've mentioned this before as well in other videos, but when you're hitting with a four gate blink stalker, usually you hit it like five minutes and eight seconds with 10, 11 stalkers. My man purple goose here with this increased power build the 6 Gateway one, is going to be hitting a full minute later without the prism here with no observer and pretty much the same amount of stalker. It could also be because just lost the stalker, two stalkers into mines, but let's not mention that for now. We're floating 600 minerals the entire way through, which is once again a kind of an impressive feat here. Warp in maybe. Okay, look look! Exactly what I said was going to happen. Despite the fact that this is extremely late, it still holds through. Here you are with your six gateways, but you have to build an observer, and now you can't warp in stalkers out of six gateways because you only have 200 gas. Fantastic. This is absolutely great. Did you just warp three stalkers at home? Oh, to deal with the mine. But why three? Surely one stalker would have been good enough. I thought this. set, 4,300 MMR on the forum. Let's take a look at this move again. Now the beauty of the blink stalker build, the four gate or the three gate blink stalker, is that you can blink in and then you have a second blink with the prism. So if there's a tank here on the high ground, you can blink in, clear a couple of marines or, I don't know, kill a depot or whatever, and then pick up stalkers that are being attacked with your prism. Same thing, if there's mines on the high ground, you can blink in, see that this bad boy gets targeted and pick it up so that your stalker doesn't die. The second blink. What you can also do is blink into the mines, not take an observer with you, lose two stalkers, deal no damage whatsoever, and then blink out again, which is what I think is going to happen here. Yeah. I killed a couple of workers, though. It's not the end of the world. Observer could definitely help out. I would like to see that. But what you could also do is wait until these mines come back off of cool down and then just blink into them again. That would be an even better move. I would not be a fan of that. I repeat, I would not be a fan of that. This is good though. This is actually this is a nice move. I'm not quite sure why he blinked a single stalker into that mine but let's pretend that never happened. I love this kind of like stun lock down here. So like, man, I wish there was a way for me to deal with these invisible mines. If only I had a unit that could detect and at the same time a unit that could outrange the mine, I wish both of these were on this side of the map already, so I wouldn't have to send them there. Or I could blink in and then pick it up with the prism. There's literally the two ways that I know that you can deal with this problem are both available for purple goose, but purple goose decides, yeah, you know, sounds a little bit difficult. maybe I can blink into a mine into the natural. Yeah, I definitely could. Very nice. Solid stuff here. It gets to the bunker at least. That's nice. Loses two stalkers, kills a bunker and a mine. That's usually what we call not a very good trade. Meanwhile, floating 1,400 minerals. So we could have thought, perhaps, in a different universe, that Purple Goose's poor micro is because he was busy macroing at home or doing other intelligent things. But I think this Nexus went down while there were like 1,700 minerals in the bank. There's still 1K in the bank as well. He could be triple expanding at this point, and there would be no difference in this game whatsoever, except that he would have a better late game, I guess, and pretty much go into that late game a little bit faster as well. I like this charge. I wouldn't mind seeing two forges or three forges going down, or two forges, a robo bay and a fourth base and a fifth base, pylons all around the map. I mean, we have plenty of cash anyway. This is one of the things I'm not a huge fan of, is blindly warping in eight stalkers because you're too lazy to send your observer for it, which would show the fact that there's absolutely nothing on the map currently for Z and all the units are being left at home. Building stalkers at this point is a huge mistake. If you're playing Forgate Blink, you don't want to continuously build stalkers. You want to continue building stalkers as long as you have potential for damage. The moment you can't deal damage anymore, you don't want to build stalkers anymore, because they cost a lot of gas. They delay your future tech because, well, gas reasons. And they usually also delay the increase of your infrastructure. I guess none of these things are really worried for Purple Goose as he was floating a solid 1K minerals and about 700 gas. So I guess warping them in wasn't the end of the world. I'm a fan of these triple sentries. That's the one thing I actually do kind of like. Despite all of these failures that Purple Goose has committed, these crimes against Protoss optimized build orders that Purple Goose has committed, he's still really far ahead because of his early game. His early game was actually fantastic. And no matter how hard he's trying to throw this game, it just isn't quite working. But here's another attempt. Up eight workers, double forging right now, tacking into something. Probably the worst timing to attack, Purple Goose decides to move out on the map for another mission. You absolutely love to see it. Now, Combat Shield isn't done for the Terran yet, but this is a pure stalker army, which doesn't work so well against the units. Guardian Shield doesn't get used. Instead, we get force fields that, well, my seven-year-old dog could do better than this, and my dog has never touched a mouth yet. The worst part of all of this is that this was in full vision. It isn't like Purple Goose thought that he was going to have a way bigger army than his opponent. No, he completely spotted his opponent's army, the exact state of the game, and decided, you know what? 1-1, not that important. The colossus that I'm building, probably not in such a hurry to get there either. Let me just throw away a couple of sentries, lose 20 supply for no reason, and then see if I'm still ahead in this game. And this actually is the first time in the game where I'm a little bit worried for Purple Goose. Yes, he's still extremely far ahead, but his opponent got infernal pre-igniter so these helions are going to deal more damage okay Al-Qa don't really know what this is the North American ladder has really fallen really taken a bit of a nose dive I've never seen this in my life is this guy meaming Combat Shield has finished up I would not advise attacking here if you're the 10-player. Four more sentries. Some nice SimCity as well. Making sure to block all your own zealots. Good probe pull away. Making sure to keep all of these probes alive. Look at that. Man, it would be awful to keep all those probes mining the moment a massive force invades into the base, wouldn't it? Was this the run by? Let me read that again. In the midgame, I tacked to Colossus and took a decent fight with him at my third, while hitting his natural with a zealad run by. Well, technically he is hitting his opponent's natural with a zealot run by, but... I'm not quite sure how much damage did this dealt. This was, what, three SEVs that went down here, losing six zealots. I understand that Purple Goose is not a mathematics major, but... Even he should be capable of understanding that this isn't a fantastic trade. I like that he put that in there as a brag. It's a weird one. at the same time saying that he took a good fight. I mean, he lost like eight, nine workers here. Supplies remain pretty close. I guess it was a fine fight. It wasn't that bad. I shouldn't be negative all the time. The fight was fine. The salad run by was garbage. But just because you did one thing correct doesn't mean you can brag about the others. It's like saying that you've aced your test and you hit a wall. And then when people see you, they see you with a broken arm. It's like, well, that isn't actually something to brag about. You could have just talked about the ace test because that's what you did. You had a decent fight. Now, that doesn't mean you can walk across the map and win the game because you're not actually as far ahead anymore as you used to be. Your opponent is going to get plus two. You have two colossi with thermal lands, but there's no ability to quickly reinforce this as there's no prism. On top of that, this is also a pretty bad angle to engage on. Despite all of that, I still think you should actually just straight up win here. And you actually have a prism. Never mind. I take everything back. No, this actually, this actually should be a win. Let's take a look at these armies. 22 Marines, 11 marauders, 3 colossi, 15 stalkers, 19 zealots, 5 Sentries. Guardian shield and A move. Guardian shield and A move. That's the future here. Maybe a couple of force fields also would be good. Could use the stalkers to clear the Vikings rather than to move command for a very long time. Okay, there we go. One, two. I feel like a lot of these moves in... this fight. We'll go over it once more. We're slightly mediocre. So it starts okay with a guardian shield. I said guardian shield and aim move. So here we go. Guardian shield, A move. Now, there is two units here in this entire army that can deal with the Colossi. They are already floating above the stalkers. A quick right click of about 10 stalkers would clear both of these Vikings in no time and your Colossi are happily shooting forever. Guardian Shield gets activated. Here we the first move command. Here we get our second move command, making sure that we lose the maximum amount of damage output that we can lose. We create a larger concave for our opponent by moving into an area that is more easily surrounded. Vikings take out one colossi, then the Vikings get taken out, but at that point the superior upgrades where the Terran actually do well enough that they win the overall fight. You're down an upgrade during this? You didn't micro at all. Well, you did micro, but everything about it was negative. You didn't focus down the Vikings. And then on top of that, you also move commander a couple of time, losing you damage output. I actually believe if you would have just pressed Guardian Shield, A moved, and then done nothing, it would have been better than what happened just now. Probably would have killed every single SCV. Maybe still would have lost the fight in the end, but I don't actually think so. Once again, just moving down a ramp, making sure your opponent has the maximum concave. This well. Moving back and forth with the marauders, having the Vikings in, well, in a position, I guess. Okay, the micro actually also isn't fantastic, and it doesn't really matter. And now you're dead. Back to two bases. You wish you had a 1200 mineral bank right now, but those days are over. Metafax completely empty for the time. This game is fairly over. I don't know how to win. I thought I was ahead. that whole game. Both of these statements are correct. He doesn't seem to know how to win and he also probably was ahead the whole game, despite his obvious attempts to sabotage himself. I just don't entirely know what to say to this either. This is someone that got very lucky early in life. This man won the lottery when he was three. And by the time he was 19, he lost all of his money and started complaining about financial troubles again. That's pretty much what happened in this game. He's playing against someone that is better than him, but was really far behind. And then eventually lost by taking worse fight, having inferior macro, having a worse understanding of what to upgrade, what unit compositions, where to fight, basically all decision-making, harassment was better out of the Terran as well, despite him constantly being down in supply. Like, literally everything in this game was worse than your opponent. I understand why you lost. It's because your opponent is 500 MMR above you and you kill 10 SVs so you felt like you deserve to win. But that's not really how it works. It's like me starting against Bolt on a racetrack 25 meters ahead. Then when he runs past me, he's like, oh. How did I lose? Well, because Bolt spent his teens and his, well, his 20s practicing running, while I spent it pressing hotkeys on my keyboard at a very high pace. It's like, yeah, I'm not that surprised that he managed to beat me. And you shouldn't be so surprised either. Everything about your game was just off. This had nothing to do with Terran being in balance or Terran being difficult to kill. I agree that often it's frustrating. If you get a lead against Terran, it's hard to kill them, but you didn't do any of the correct moves. You didn't. didn't try to send in a prism, you didn't try to extend your lead or get a better composition by maybe adding disruptors in or even adding Archons in. Note, there were no ghost in your opponent's army. You've created what? You created 12 Sentries this game with three still alive. You've invested 1,500 gas in Sentries. In my average PVT game, I invest about 100 or 200 gas in Sentries. I try to keep them alive and I'll rebuild one maybe in some situations just for a guardian shield. But most of my guess, otherwise going into either tech, upgrades, or better units, disruptors for like Air or R-cons. Like, the Sentry is not a good late-game unit. You spent your entire game building mediocre units, taking bad fights with bad upgrades, and then you get your butt handed to you, and you complain. That's not cool, my friend. You suck. Terran's not imbalanced. I'm sorry. That's the way it is. All right. That's going to be it for me today. Thanks all so much for watching. Enjoy this episode of Is it Inba or Do I Suck? If you did, don't forget to the like button, subscribe to the channel and I'll see all of you next time for a new video. Be sure to leave down in the comments what you thought of this game. What you believe the Tarran player or sorry, the Protoss player could have done better. And I'll be curious to read it. Thanks so much for watching and bye-bye."} +{"title": "SECRET GUEST SURPRISES HARSTEM! | Is It IMBA Or Do I Suck", "description": "We have a very special guest today and Harstem does not even know he's there! Watch till the end to see the surprise reveal! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/22bozAWWcuM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "22bozAWWcuM", "text": "Dear Master Harstem, I really need to complain about lurkers. I played my kind of freestyle in this game, which worked quite good for the start, going for a pretty successful midgame aggression, forcing the Zerg into a lot of units, trading well. My macro wasn't spot on in this time span, but I dealt the damage to equalize the lack of macro. Then he got his Lurker them ready. Seeing the Lurkers, I decided not tech into something that counters Lurkers. My strategy to counter them was just not fighting them, resolving in going ham into his base and using the distraction to cripple his economy. They say Starcraft is just a numbers game, so I kept building the units that led me into this beautiful position, hoping I could just overrun my opponent. But I made this calculation without the massive nuke-like area damage of the lurker. He goes all in knowing he has to deal damage and, well, see yourself what happens. Seems like I wished my opponent too much luck. in the beginning. Bram-bram! Your name is Kegan D on the European server in the Diamond League with 3,900 and 80 MMR. And the question here is, is the lurker imbalanced? Or does Kegan suck? And we're going to find out. All right, my friends, there we go. Kegan D versus Johnny on Babylon, of course, one of the new maps, beautiful map. A small main base, kind of easy third, defendable four technically, maybe a defendable fifth, but it often provides quite interesting games. I don't really mind this map all that much. I actually kind of like, oh, look at that. Oh, that is indeed a lot of luck that Kegan wished here in the early game. What's an interesting clan name, by the way? D.N. I wonder what that stands for. If you know what D.N stands for, be sure to let me know in the comments. I'm curious and get creative with it as well. I want to hear your wild takes. What was it? Extractor trick. Wait, what? Extractor trick 15 hatch. Yeah, yeah, yeah, yeah, yeah, yeah. Okay, this is one of these build orders that people do. That isn't actually good. But they do it because they think it has some, like special value. What in the world am I watching here? Is this a link flood? Another extractor trick. 15 hatch 14 pool. Okay. Economically this is not very good. I know we're not supposed to criticize people that don't send in the replay, but this is a wild builder. This is one of these builds people do. They figured it out by themselves and they think it's so brilliant. You know, they don't do any of the benchmarking, but they just feel like it's better. than what they see at the high level. I get emails about this stuff legitimately all the time. I'll get an email of like a guy who's in gold or platinum or diamond. And it sends me a replay against the AI. It's like, hey, I found out a new build. And I haven't seen it in ProPlay yet. But if you play it, I would like credit because I think this is really going to revolutionize the matchup. And then this guy takes three necksi before the first gateway and starts pumping out void rays. And then I'll send a message back. like ah what what if your opponent 12 pools and he'll i'll get i'll get another email back and it will be something along the lines of ah i haven't figured out the counter to 12 pool exactly or even against a regular pool timing or a link flood but if you get away with it you're in a pretty darn good spot i'm like all right thanks uh i'm not sure if i'm going to be using this in the near future but i'll keep it in the back of my mind yeah is a lot of emails like this some of them are are worse than the three nexus before gateway idea as well. So it's a wild world out there. And I think Johnny has been caught as well by that. He somehow got it in his mind that 14 hatches a legitimately good build. And yeah, it's not. It's absolutely not a good builder. Please don't play this. Was there a Reaper here? Did I miss a Reaper? Okay, this was Marine first. Oh, into very fast aliens. Cool. Nice little build order could micro the Marine here to probably keep it alive. not the greatest control, actually, really not the greatest control, but? An actual build order. Would love to see a tech lab down here, but obviously he's busy trying to micro away. So I don't even mind it completely. I believe this is going to be Benchie, just based on the two gas. It's the only Viking. Viking, Marine, Viking. I don't know. Matter of fact. Mines. Okay, not a huge fan of this. You do see it every now and again. as Johnny goes for... Okay, Johnny went gasless. Oh, this is a game already, isn't it? It's really difficult sometimes to give advice if both players are just kind of playing wonky builds and to kind of analyze the positions because this is one of these things I just have no real experience with. Kegan opening without a Reaper into mine drop, tech lab on the barracks, a double mine drop after building two heads. Helions, then a third C.C. And he's playing against someone that opened with Gasless, into double gas, roaches. Which is also not really a build order. So we're watching two things clash that don't really exist. This is a... It's like the fantasy battles you have when you're a kid. You know, it's like... We have Digimon fighting Pokemon. It's like both of them are fictional. It's not real. You can't fight with them. We had a kid in our neighborhood, who was really keen on all the lore. He's like basically the lore master of our neighborhood. He knew everything about Pokemon and Tijimon. But even he, he wouldn't go into Tegimon versus Pokemon because they didn't live in the same universe. He was very keen on that. So we'd play games like, you know, you'd pretend to be a Pokemon or something like that. Actually, so we'd often pretend to be Pokemon. It's like I had an insane childhood. But I think this is normal for kids. So, and whenever you're a Pokemon, everyone always wanted to be a Pokemon because there was way more fun than being the trainer. But there also had to be a trainer, you know, like there had to be someone that was playing Ash as well in our fantasy world. There is some good damage by the way. But no one wanted to be the trainer. So the lore master always ended up being the trainer because he was the only person that was truly attached to the idea that Pokemon would be completely wild in the head if there wasn't a trainer. Everyone else like, well, we could just be Pokemon by themselves. don't need a trainer. I just realized they had nothing to do with Starcraft. This is a good mind drop, though, and it killed a lot of workers. But yeah, so if you have a lore master in your neighborhood, he's going to be the trainer, and you can pretend to be squirtle. Don't let your dreams be dreams, my friends. The future is yours. Just like the future is right now on the hands of Keegan D, who's playing a build order that has not been showcased before, this looks like a hellbat all-in, but then without the all-in part, and so far also without the hellbats. Now, if you remove both the hellbets and the all-in from the hell-bat all-in, you're left with nothing. That's kind of how I feel about this early game as well. Yes, he dealt damage, but the rest of his was... Really nothing happened here. This is also not an army. This is five marauders, and three, four mines, six cars. It's one of these armies you look at and you think to yourself, this has been theory crafted. This is a guy at home whose internet connection is down because he's part of some crappy ISP. It's the only one in his neighborhood as well. And in his little notebook, he wrote, Marauders kill Roach, Helions kill Ling, mines kill Bainling, Medevax, Yuma units. and then in his mind, he's like, ta-da, fixed Terran versus Zerg, completely destroyed it, and then starts playing this type of graph because, holy cow, this is not a build order. You're supposed to have an opener like this and then hit around 30 seconds, well, actually, didn't even build any air units except for a matter of fact, so he's probably supposed to hit like a minute ago with 16 Marines with Stim and 1-1 on the way, but instead we have no upgrades yet. But we do have an armory. Hellbats, transitioning mid-fight, but only two of them. And another three do it while being biled. This was the worst way this fight could have gone. And despite all of that, the terrible composition, the terrible control, Kegan is still completely fine. And I think it's because his macro hasn't been so bad for Diamond. It's just everything else that has been bad. The tier rising. And look at this, look at his helmet go. He's also floating 900. I don't actually know what he's doing correct. Sometimes I look at these games. And I wonder what people's strengths are. Do you ever have that? Sometimes you also have it with actual people in real life, where you look at them and you think to yourself, I know you must have some types of strength, but I can't find it right now. There's a guy that lives very close to me that walks his dog, and he doesn't pick him. up the poop of his dog. I've seen it multiple times now already and it annoys me because my dog is a moron and eats the poop of other dogs. And then I have to pay attention to make sure there's no poop on the floor, which makes my relaxing walk a little bit more like a Sherlock's home series. I have to look on the floor for clues if this man with his glasses has dropped the deuce on the floor. It's very frustrating. I look at that guy and I think to myself, I see no redeeming qualities. There's no strong characteristics, you know, there's nothing good about you. I feel the same about Kegan D's play so far. The composition makes very little sense. The micro is not great. Has no upgrades. We're building a Ford base and another factory. So there is something in the head of his that makes it, you know, makes him wake up in the morning and build stuff. but I'm not entirely seeing yet what it is. Like, why are we even right now? I don't understand. It feels like every decision in this game so far has been incorrect. But I guess the macro is quite good, and maybe that's just enough at this level. He's macroing well, and he's fighting, I guess. He's A-moving at times. He sometimes has halberts ready before a fight. Like, I'm not more upset with Kegan than I am with John. I think so far the game is... I... it's just a diamond game. But maybe slightly worse than I thought diamonds would be. The funny thing is that if I were to do this in rank roulette, I feel like I would get it correct. But if I wouldn't know that this was diamond right now, there's absolutely no way I would have guessed this at diamond. Because this has just been a disappointing all around. Lurker Dan on the way, a Thor? The Thor is not a counter to roaches and hydras. The Thor is a counter that specifically targets Muralisks or Brutelords. These are the two scenarios in which I am willing to see a Thor. These are the only two scenarios in this entire matchup. Never against Roach Hydra Ravager or against Roach Hydra Ravager or against Roe. or against lurkers, are Thor's any good? They're always worse than a tank. They have less than a tank. You don't have any tanks either, do you? There's no thanks here. No Thor's. It is a banned unit. It's not okay, okay? Well, not okay. Six marauders popping out. 1-1. 11 minutes into the game. Standard 1-1-1 timing. we look on the other side, it's also just plus one. Like, how can I get mad at Kegan D for playing garbage if he's also playing versus garbage? He's just copying what he sees. This is childlike behavior perhaps. No, you copy what you see. But I can't blame him for it if this is, like this is working on this level apparently. I think he's ahead. In his four bases, he's down to any workers, sure, but... And yes, the composition is completely... He's building Hellbats against Roach Hydra. High... I just don't quite understand where, in your mind, the Hellbat Thor combination from the factory is the ultimate unit that you want here. Like, the factory units kind of are like the superheroes of your army, you know? these are the guys that back up the working class guy, the Marine and the Marauder, you have the tank, you know, there's a Superman in the back. Now, the Thor in this case is a little bit like Catwoman, I guess. You know, you get Batman and then Catwoman. No one really knows if Catwoman is even a superhero. I've never seen her. I've never seen a Catwoman movie either. And that's what the Thor is as well in this situation. It's like, you know, you're in trouble, your city is being attacked by some evil villain and Catwoman shows up. You're like, well, couldn't you have sendover Batman or Superman or one of the guys that goes invisible and you just, you know, can run very fast, you know, just anything else. I don't think someone with kitty ears, I don't even know what the powers are. Maybe we can jump higher, or is nine lives? If you have nine lives, it would be tough as well. If he'd be a sucky superhero, he'd die like six times already. You have to come back three more times to die in the same way again. This game is actually over, by the way. Like, legitimately nothing good here is going on for Johnny. Johnny is Uber dead. He has 66 drones. He has no upgrades. He's losing to someone building Hellbad Marine Marauder Thor. This has to be the worst day in Johnny's life. Johnny came home from work after a long day of filling numbers in in a spreadsheet in Excel or Google spreadsheets. Marketing genius, Johnny. But undervalued at his company, came home, wanted to play a couple of games. Yeah, he's not the greatest, but he loves building roaches and hydras. They're getting beaten by some guy without Metafax? This guy has no Metafax. Three Metafax, they're all in the main. No Metafax? Just messing Hellbets because he thinks the helmet looks cool. Kegan D doesn't actually think about unit counters. He just builds the units that look the sickest. So the Thor is big. The helmet has fire. Let's build those. And right now Keegan D is in a position where it's legitimately, impossible, but actually impossible to lose the game. Let me pick open this balance complaint. What did he say? They say StarCraft is just a numbers game, so I kept building the units that led me into this beautiful position, hoping I could just overrun my opponent. This is absolutely, this is the type of thinking that would get you very, very rich on the stock market as well. So imagine you have a stock that performed very well for you and then the company basically goes bankrupt. The one thing you probably shouldn't do is buy more of that stock. You probably should, you know, diversify your assets. And that's what you should be doing here as well. Okay, I think that even if you would have diversify your assets here, If you would have ghost, for examples or tanks, if you would have moved commended into six lurkers like this, I don't think it actually matters. This is the stock equivalent of forgetting the password to your account and not having a backup email attached to it. And having it attached to a fake name as well because you thought it would be funny. This was legitimately the worst fight in the entire world. There was 90 supply that just went down. There was actually 90 supply that just ran in there and died. 90. That's a 9 and a 0. You're still honestly, maybe in a playable position? No, you're not. You could have just legitimately counterattacked, just left these lurkers for what it is, build two liberators, one tank, and keep your own. How is the response to get more hellbats? At this point, I don't understand. I actually don't understand that at all. Because you said what led you to this beautiful position is what you're going to continue building. Now you're in a crap position, and you're still building those units. Unless your plan is to completely run by every... run by everything basically. I don't really see how you're planning on engaging with the lurker. Your position is significantly worse than before and you're getting the same army. If you couldn't win with 190 supply against 84, how are you going to win down 15 supply? That doesn't make a whole lot of sense to me. It just doesn't. I love to scan here. It's like, just analyze the situation. And look at this. I have one, two, five lurkers, six lurkers, lots of hydras. Don't think I can fight that. Don't think it's possible. And then just stands over here still doing nothing rather than base trading. This is like watching a volcano erupt, looking at the lava and thinking, if that lava hits me, I'm probably pretty dead. And then not running away. It's like, well, yes, you are probably. pretty dead if the lava hits you and maybe you know he should get moving but my man kegan d has different plans he sets up a flank here well some sort of a flank actually it's not a bad engagement takes out two hydrants touche scans again sees the army he's like okay that looks really bad for me let me just move through it for a couple of seconds see how much damage these spikes can do doesn't scan now? It's like, hmm, maybe I can go if I don't scan. Because he might have moved. Maybe. Or maybe not. Planetary here is actually proving to be pretty useful. Another marauder out. Still no tanks on the way. No liberators. Just more hellbats. Eight more lurkers coming out. And Johnny definitely has got the taste for the lurker right now. Yeah, there's absolutely no way. Is it... Half of the lurks aren't even burrowed. Yeah, this is a game over. Scans again. It's like, huh, still way too many units. I'm not sure why we keep scanning to confirm the fact that we're still very dead. It's like taking a couple of pictures of the lava. It's going over me now. Watch this Instagram live. Like, well, not quite sure if that's how you want to be known till the end of time. Gigi? G.G. Like the insane thing in this game is that I really do feel like that Keegan is ahead the entire time. entire time. And yes, he's not playing perfect and he has a weird composition. And he's a bit of an idiot. I'll admit to that immediately. But did Johnny play so well? What did he do? He built roaches. He built hydras. Then he builds lurkers. He's down 90 supply. He has no mining whatsoever. The only mistake Kegan made here was one thing. And that's that he didn't build ghosts. Sure, didn't build tanks. But the lurker is too easy to use at this level. You know what? actually, I think it's going to happen. Guys, what I actually wanted to say is, you suck, Egan. See you next week. Thank you."} +{"title": "TRIPLE CC BEFORE BARRACKS?! Greediest Terran EVER Finds IMBA Strat! | Is It IMBA Or Do I Suck", "description": "NEW form for the new patch guys - https://forms.gle/Y2vBMwFCvaRdSorX8 - with new customisation options!! Come on, send us your freshest IMBA games! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/LJOM1FWZA4A/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "LJOM1FWZA4A", "text": "Turtle Terran is Inba. This guy opened up with his CC first, so I tried to harass him with my adept, only to realize he was going Planetary Fortress on second base. Seeing that, I played greedily, taking my third and fourth base quite early. I kept expanding, I even started sending out some zealot run bys, but he has too much splash damage. I got some tempest to break his defense, but the widow mines with Fassborough were too fast to react to. And it didn't work. I kept expanding and expanding. even trying to deny him from expanding. But Terran is Inba. He has so much mules to keep his economy going and whenever I tried to break his defense directly, I fail. Tanks shoot down my stalkers, widow mines kill my zealots, and the planetary at his second base prevents me from even doing good damage to him. In the late game, he somehow got so many Vikings to drop on my base and destroy a lot of stuff. I was focused on spamming zealots to run by, so I was caught of guard. I've just had enough. My workers are mostly dead. My sanity is almost dead. And he got so deep in my head that I unleashed my inner Terran and didn't say, Gigi. How could Terran Turtle like this and somehow still be a hat? So Captain, is it Imba? Or do I suck? That question gets asked by Homura, who plays on the Korean server, is in the Platinum League at 3200 MMR and plays Protoss with a very simple question. Is it Inba or does he suck? And we're here to figure that out. All right, my friends, here we go in the game between Homura, our Protoss player, our platinum hero. And in the top right, we have whatever this means, Korean characters here out of our Red Terran player and a Mac game. Or at least, that's what it seemed like here from the imbalance complaint form. I get loads of these. I get loads of imbalance complaint forms about Mac. tanks, mines, planetary fortresses, force, Vikings I hadn't heard before. I don't, I think this is the first time that I think in like, well, like a 160, 170 episode that we have someone complain about the Viking. But I guess it's also part of the Mac army in a way. The thing with Mac often is, is that it has to do with money, okay? As a Protoss player, you don't need to take one good fight against Mac. You can take six fights that are decent. And just because you have more money, because the Mac player can't kill you, because they can't move out across the map majority of the time, they need their defensive setup. You're going to be fine as ProDals. You have quick tech switches as well, all of that good jazz. Now, this is interesting because Homura did mention that there was a CC first, and that's indeed what's going down. So that's a reasonable read here at the start. But what is our... Okay, I'm not quite sure what this Terran is doing because there's no barrack yet. So we see a CC or we'll see a worker down here, which yeah, indeed is going to throw down a CC. Now, I'm going to do something that might be a little bit mean or that might sound a little bit mean, but Homura is an idiot for not realizing that something is off. And don't get me wrong. I'm not saying that Homura should know the exact timing. of the barracks. Oh, if it's CC first, the barracks should come down at, you know, 130 or 120 or whatever time. I don't know what timing the barracks should start either. But, but ladies and gentlemen, this CC is 69, nice, seconds into building. You know that it doesn't take more than a minute to mine 150 minerals on one base. Where in the world is the barracks? That is the question that Homura should be asking. Where is the barracks? He's either being proxied or there is a problem. proxy base or that's it. These are the only two options right now. And yes, it is possible that he doesn't know how much someone mines a minute. It's okay to not know that you mine like between 850 and maybe a thousand minerals a minute if you're properly saturated in a main base. That's okay. But you should still know that something is wrong right now. This is done. There's no barracks yet. That's completely off. You know there are people. Everyone knows these people. They have them in there, you know, around you. It's like maybe it's your mom or your dad or your little brother or if you have friends. It's one of your friends. These are people that are, they have no clue about the passing of time. You know, they're not very good with it. So they'll tell you, I'll see you in 10 minutes and they'll be gone for 20 minutes, you know, double the time. It's like, oh, I lost track of time. It's like, oh, twice as March. It's not that bad. Now, this isn't like that. Okay, this is freaking 150 minerals that are missing. This is more like if your dad says he's going to the corner store to get some cigarettes and he doesn't show up for another five years and all you get is like a Christmas card from him. That is more like this. This is a significant portion of the resources that you know your opponent has are missing and Homura isn't responding to that. And I think that is very painful in this situation. And we're at a league in Platinum on the Korean server where I think it is very fair. to expect people to understand this concept, to understand the concept of money in, money out. I think this is one of the most basic concepts in StarCraft 2, and Homura is seemingly not understanding it, and that disappoints me a little bit. I do like his build, well, I like his build order, I don't like the amount of money he's floating, he's floating like 6, 700, getting a Robo Bay, double gases. This is not a good build order at the high, But this is a perfectly fine build order to get you to Masters League or to even get you to low grand masters. Like it's a simple build. It gives you a lot of vision because you can easily get observers out. You're relatively safe on your two bases initially. It's easy to deal with drops because you can build a lot of units out of your three gateways. It feels good to play this build order, is what I'm trying to say. It feels darn good to play this build order. If you want to learn a standard builder in Brut versus Starrant, this is completely fine to But execution isn't brilliant and the scouting also hasn't been brilliant so far because right now we're completely unaware of what is going on here on the other side of the map. We're four minutes and 45 seconds in and right now there's two marines out for the Terran player. Now I could make fun of the Terran's terrible build order because this build order is really quite bad. But we could also make fun of Humura of not being capable of capitalizing on this. Just for a point of reference here, if Homura were to play a proper three-gate blink build, like the one that I would play, he would be hitting five seconds ago with 12 blink stalkers, a prism and an observer. And there would be three marines to defend that. And before anyone even thinks about starting to argue that these stalkers might not be able to break the planetary when it gets repaired, we ran a quick simulation on what would happen. You just come up, blink up the ramp, the ramp, sit on top of the production, deny any factory units and have a damn good time against three marines that might still try to tickle you. But the planetary is no help at all here. That would be a very difficult defense, like an extremely difficult defense. Some might even want to use the word impossible. Now I've seen mission impossible and sometimes what seems impossible at the start of the movie isn't so impossible at the end for all four episodes of Mission Impossible or however how many Mission Impossible is there actually? I think there's at least three now. It's like one of these series where I feel like every few years there's a new one and I don't really pay. It's a bit like Fast and the Furious. Like Fast and Furious 12 has recently been released as well. I don't know anyone either who watches Fast and the Furious or Mission Impossible. It's just one of these franchises. that keeps going. I feel like it's the same with Guardians of the Galaxy, where we're like Guardians of the Galaxy 12 coming out soon. Like the first one wasn't even that good. I'm not sure why we're making like the seventh sequel. It just doesn't make a whole lot of sense. It's like a lack of creativity, says the man who's made 170 episodes of, is it inba or do I suck? But that's a story for another time. It's fine to criticize other people as long as you love yourself. Harsh them, 23. Nice. Let's not forget that Homera so far hasn't scouted the proxy base yet. I looked at the planetary, the barracks in the wall. I was like, you know what? Probably no third base anywhere else. A bunch of turrets as well. This is an insane setup, by the way. Actually, you got two worker kills. And goes back home. I love the casualness at which this happened. He flew in, dropped it, killed to workers, and pissed back off home. These are like the guys that go fishing. They throw out their fishing rod. They catch one fish. And they're like, all right, that was it for today. They go back home, have a beer. And that's life. You know, happy with what they have. They don't need more. You know, there's the people that always need more and more and more in their life. You know, they get a nice car. Their neighbor gets a bigger car. They also want a bigger car. This Disruptor is completely content with life. He got two kills. He's going to chill on the prism. He's retired now. We're never going to see him again. I hope he goes to the top left of the map, unbinds this hotkey, and tapes off the bottom left side of the mini map. So that way is never going to get used again. I think this is a good call. Another thing that would be quite a decent call here is if we'd get some scouting of the side bases. Right now we're really hitting the territory where no third base at the 8 minute mark is dangerous. The moment you're taking a fourth base against someone that's on two bases, you might want to check if there's a proxy base. I love that this orbital starts eight minutes in. This DC has been done for like five minutes. It could have had thrown down five mules already, which is like a thousand minerals. But instead he just built it now. This is the beauty of lower level optimization. It's just because it isn't there. Oh, we actually have some scouting. There's actually okay. except in front of the opponent's base. Look at this. I just want to take a look at this vision. Look at this. So you have vision of your own fifth base, vision on your opponent's third and your opponent's fourth. You know there is nothing on your opponent's third and fourth. And rather than scouting when the moveout is going to come or with what the move out is going to come. Because I'm assuming right now that Homura thinks that this is a two base all in. Because that is the only thing that makes sense. Nothing, legitimately nothing has happened in this game. two SEPs have gone down and I guess maybe four SEPs have gone down. I don't even know what else have gone down. Yeah, four SUVs have gone down. That's it. Nothing else has happened. Humura must think this is a two base all in because literally nothing is happening. But he's not scouting. Look, the one area that's important is down the ramp or in front of his opponent's natural. There's no observer, nothing. Now, there's two observers, but both of them are camping this general area above the cybernetics corps. Okay, this base at least got spotted. But at this point I already kind of think it's too late. This was world's greediest build order. Like this was legitimately double-cc into barracks, and it didn't get punished. So, what did he ask again in the form? Let me have a quick look. How could Terran Turtle like this and somehow still be ahead? Well, how could Terran Turtle like this and somehow still be ahead? It's very simple. They got away with sneaking out a base, build a creptone of SUVs there. Well, you were getting four gases before you got your third base. You took your third base relatively late. You took your fourth base, honestly, relatively late as well. I know probably for Platinum League this is quite fast, but your opponent just probably mined more than you and thus has a bigger army. Like I don't quite know what to tell you here. This is... I'm so confused by your complaint here that I can't even form a sentence anymore. Okay, imagine you have two guys that work at a supermarket. They're the same age and make the exact same wage. Okay, we'll call them John and Paul. John worked 10 hours last week. Paul worked 150 hours last week. Then John gets upset because Paul gets paid more, despite knowing that he worked 15 times as long. Your opponent had more mining and does more money. Both of you are floating approximately the same amount of money. Like, I don't know what you want here. Did your opponent gain supply during this fight? What was this? You know, you've heard these stories of the... of like lemmings that run off a cliff. You know, it's like a suicide pact between. these animals. Um, I felt like these stalkers did something similar here. Like they were done with living. Like what in the world is this fight? Holy God. Your opponent had what? Like 1.190 supply? Your opponent lost like 10, 12 supply and you lost 70. Now your mining is actually quite, okayish, but it's not brilliant. I mean, you're still practically getting out mind. Also, the story about the Lemmings, by the way, I think is fake. I believe it was a myth or something, and then some film crew went to go film the Lemmings mass committing suicide, running off a cliff, but then it didn't happen, so I think they forced them off a cliff, and then they recorded that. They killed like thousands and thousands of, I think they're called Lemmings. It's absolutely messed up. It seems like in the 60s or something. Pretty sure it was in black and white as well. So the boomers who did it. Or the generation before the boomers maybe. I bet it was the boomers though. Don't like that. Eh, it's proper mean. It's like it was mean to these stalkers as well. I didn't even see a film crew behind it. Um, aren't you filming it, like, right the second? But maybe, yeah, maybe I just missed that. Maybe there was a film crew, but I didn't see it. Pushing the stalkers into the mines. Yeah, we'll have to watch that in the... in a slow review, the replay. The highlight reel of that fight. That was a terrible fight. Yeah, the resource loss doesn't look so great. I can lose pretty garbage. Okay, and here come the salad run by, since an interesting one as well. Knowing your opponent is like, oh, is it a 30... It's a ridiculous army as well. 32 mines. I love the complete lack of observers with you. Okay, now we're going. There we go. Yeah, yeah. Oh, hey. Does you have drilling claws already? Yeah, yeah. None of these mines are dying, are they? He's lost three mines. Just killing crap. This is so sick. I've seen this type of game before as well where people just keep running into the same... No way. Just keep running into the same mines again and again. This zealot was gonna kill these three tanks. That would have been legendary. I love how he sends them in on on the recharge of the mines as well. You know, rather than sending so many that you can overpower the mines, he sends them in waves of 10. So that the mines are always ready for this. Okay, here we go. Nice. Okay, good control. Almost correct. Come on, move back. No need to stay in mine range. Yes! Why? What is this move? They're literally, you see this, you're looking at it. No? This is his vision, I think. This is like building a house in a hurricane. Oh no, not a hurricane. Quick, let me start a new house. Halfway done, boom. Hurricane hits. Fantastic play. Call him the King of Home Development. This is actually insane. I've never seen somebody make this many bad calls when it comes to fighting. The impressive part is that I feel like he's expanding quite fast but doesn't have a lot of workers. It's like he's just building bases like it's going to give him like passive income. He's a legit the type of guy. That watches like a TikTok or a YouTube short about real estate investment. And he learns about passive income. What he does, he builds like three houses in his backyard and just sits there, waits for them to start making money. Not realizing he's going to need tenants at some point. Mr. Money over here. Six workers. Nine over here. Loving life. 12 out of 16 looking good buddy you complete idiot I don't think you can tease building zealous as well this is so good up eight more gateways and he's like man what has been performing well so far this game for me it's just like scratching his head doing like the calculations on one of these old school calculators now with just one line of numbers pressing it's like a zealous look good to me like let me send in 12 months more. Die again. This is so sick. It's actually mental. The fact that these resources lost are so close honestly makes me want to reverse stamp it, you know? Protoss is the broken one. How is this guy the same level? This is actual... He even has disruptors. People ask me. It's like, hi, Kev, I'm platinum, and I don't understand how to beat mines. I'm like, hey, disruptors are a great tool, you know, because you can just click on the ground and the mines stack. Like, oh, thanks, Kevin. And then they send me an email two later to bag. It's like, ah, I'm still losing to mines. I'm like, ah, I'm sorry, keep practicing. And now I'm seeing one of these games, like, happening right in front of me. This guy built disruptors, which isn't using them. Allow the mines to recharge once more. It's like, all right, time to go. Has an observer, has disruptors. Okay, here we go. Setting it up, setting it up. There, yeah. Okay, see? There's not a lot of speed here, but this is obviously the correct thing to do. Literally everything in this army outranges the mines. There's legitimately not a single unit in this army that has to walk into the mines to do anything. It's insane. No? This is the perfect army. Oh no, the flank. If he's going to snipe this observer, I'm going to be so upset. Come on, please, please, please, please. No, no, just run, buddy, or shoot the disruptors. That's actually a huge shot. Oh. How is this possible? Does he just not see it running towards him? Maybe he's playing blindfolded. Like recording a YouTube challenge as well. Holy crap dude. This really is something else. Now we get the Viking transition. Because the mines are losing their value. Well, they're not losing their value, but... I guess our Terran players have had enough of the mines. Still on 70 workers, by the way. No extra houses have been built in the backyard. It's like, ah, it doesn't work at all. I'm not getting any passive income. What's going on over here? These gases don't provide any extra money. How weird! It just has four gases that aren't mining. 18 gateways, two Robos, two Stargates. This is the game of a lifetime. This is... I'm getting... freaking... I'm getting chills, but I'm not sure because it's... So good or so bad. Well, it's definitely not so good, but it is something. I'm not quite sure what I'm watching. And some people have that when they listen. to a really good song for the first time, you know? Like they just get like, they get like the shivers. It's like, oh. Or like a touching moment in a movie, you know, they tear forms in their eye. Good Lord. It's like he clumps them up as well to get hit by as much possible. Okay, here comes the Vikings. Holy crap. 31 Vikings out. The Protoss is practically dead at this point. Has lost, I'm not even quite sure how, with about 9K, well I know how in widow mines. 9K more. Here come the Vikings. Do we have the smart servers? No, there's no smart servos yet. So there's an upgrade that allows the Vikings to land and go flying quicker. That's called smart servals. But he hasn't researched it. This Darren player. That is the one surely if you're building 32 Vikings. That is an upgrade that you do want to get. I love that he went for ship weapons, one vehicle weapons and ship weapons. This was the end game always. I can't believe that I'm watching a game be won with landed viands. I don't think I've been playing this game for legitimately 13 years, right? Game came out in beta in like 20, 23, almost for 13 years. 12 and a half, 12, 12 and 3 quarters, something like that. I don't think in my entire life, I saw a game ending with landed Vikings. as the main composition. Sometimes, you know, the Vikings, they win a battle against the Colossite and they land and deal some damage. But as the main comp, I legitimately don't think I've ever seen this. You know how people sometimes say, in order to, you know, something that's very unlikely, I'll say, in a unit, there is a universe in which, and then something unlikely. So there is a universe in which I married Tom Cruise, or there is a universe in which Belgium is a country that, people want to live in voluntarily, that type of stuff. I always thought of that with there is a universe in which mass-landed Viking is a composition that wins games. I always thought it would not be my actual universe. But here we are. 10 Vikings being produced at a time. 80, this is, this is legit five starports with reactors. This is a thing of beauty. This is how StarCraft is supposed to be played. This has to be so demoralizing to lose to. I can't imagine this. If someone was killing me with pure Viking, I'm not quite sure if I would continue playing. This has to be hard on the mental state, no? I'm almost starting to pity Homura. He's just walking around with his stalk. I don't know what to do. I have so many bases. My passive income isn't showing up. My gas, my gas count is low. Life is awful for him. This is garbage. He sends in the replay for some friendly advice. It's completely, completely blasted by this cocky content creator. He's just... Oh, he's taking... having a terrible, terrible week this guy. I feel like I'm kicking him while he's down. Still no smart surfals, by the way. I've never seen this in my life. Like, legit, just never seen this in my life. Someone play like this. This is insane. Is he gonna land again? It's gonna land again? Three three upgrade? How is it? Wait, wait. He has two one? Mr. Money, the king of the expanding. He's on two one upgrades. All right, all right, all right, as I would like to say. This makes absolutely no sense. This is so insane to me. I love the harass though. Ten helions at a time. Ten Vikings at a time. He's bawling. This game is fairly over though. Terran did all of this all five base. Well, five and a half. He practically mind out half of this base before it got discovered by the Protoss forces. I understand why you'd be upset after playing this game. Because you look at this and none of the things that happened in this game ever happen on the high level. And it felt strong. I'm sure of it. I'm sure that Homura thought of this game, looked at this game and thought to himself, these mines, they're easier to micro for the Terran because they're just in the ground. Right? I think that's a fair thing to say. The Terran has to do very little with those. And then the tanks, they just sit there, don't do anything. The planetary is just there as well. But this isn't quite how StarCraft works. Because just because something is good at a lower level doesn't mean it's actually in balance. This is a little bit. imagine you're a very bad street fighter and so is your opponent also a very bad street fighter and your opponent I think his streetfighter is allowed to do whatever and your opponent sits like this and he has knives coming out of his arms and he just sits like this protecting his hat that's all he does he doesn't move he doesn't fight back he doesn't strike you just sits there with his knives around his hat and your strategy is to hit with your wrists on his knives and headbutt the knives with your head as well and in complaining that your opponent doesn't have to do anything because the knives are so powerful by themselves and you can't do anything no no it's not to do with the knives being too strong you're an idiot you could have just got a knife yourself and sat like this or you could have just not hit him in the arms on the knives and maybe you know kick him in the Corones or, you know, do something. I don't know how street fights. I've never been in a street. I've never been in a fight in general. I hope I never get into a fight. I would have no clue what to do. I'd be completely clueless. I'd have to send it into a street fight content creator. Was this street fighter imbalanced or do I suck? And the guy would say, well, obviously you're a terrible street fighter. He just kept hitting the knives again and again and again. And honestly, if I were the guy sending in the video street fighting, then I would accept that. Just like Homura, I think you have to accept it as well. All of your fights, all of them, were garbage. You kept walking into mines like an idiot. You had somewhat correct counters, honestly. You just didn't use them. You also kept expanding without putting probes on the basis. If you're playing against Mac, you can easily go up to 85, 90 workers, no problem. Get cannons on the outside basis to protect them against Hellion run bys, and you should be fine. If you really struggle with this type of comp, You can even go into mass carrier plus disruptors. Easiest composition to control. And, I mean, disruptors kill the mines, carriers kill everything else. Like, there's so many solutions to your problem. And it felt like you were close to the solutions. But then whenever you had a fight, you just bungled it in a big way as well. It wasn't just like, oh, that was an okay fight, but I barely lost it. It's like, you got into a fight down 20 supply. and you walked out of a fight down 90 supplies. Like, wow, that's impressive. You know, it's like, I don't even quite know how to do it. I've never seen someone lose to landed Vikings either. Yeah, I'm just not sure what to do with you. Like, I feel bad that this happened, but at the same time, you definitely sucked. And that's just the way the world. You sucked. I'm kind of sorry. I feel, I pity you. I think that's even worse. Landed Vikings. I wouldn't wish this up on my worst enemy. Well, that's going to be it for today's episode. I hope you learned something and I hope you enjoyed it. And if you did, please send in your own replay in the new updated description and the updated form as well, as we require some replays on the new patch, on the new maps. And hopefully I'll see all of you there next week for a new Iodas and tomorrow, of course, for a new video. Thanks so much for watching and bye-bye. Thank you."} +{"title": "New Patch - New Imbalances. At least according to you guys... | Is It IMBA Or Do I Suck", "description": "NEW form for the new patch guys - https://forms.gle/Y2vBMwFCvaRdSorX8 - with new customisation options!! Come on, send us your freshest IMBA games! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/WMVZvNeKmzM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "WMVZvNeKmzM", "text": "Dear Captain, I want to complain about Terran versus Zerg. However, I am not complaining about any specific unit that makes it imbalanced. I just felt like the whole meta of Bio versus Ling Bane is slightly unfair, especially in lower leagues. Terrans in general get punished harder than other races for their mistakes, and it is really frustrating that a leading game could suddenly be reversed in just a few seconds. In this replay, I must admit my early to middle game is pretty sloppy, as it is my first Terran v. Zerg in many days, and also my first game on this new map. I floated some minerals, but so did my opponent. I killed a few drones and overlords, but not too much. I won't say I necessarily outplayed my opponent as I had some macro issues, but I also gave myself a pretty nice lead with my multitask and denied his bases to a point that he only had three left. Overall, our supplies were pretty close throughout the game, but just one minute after I victoriously denied his own. basis, the game theoretically has ended. What happened is that I was caught out of position as I moved commended my army into my fifth base location, where unfortunately is also where his army is at. I definitely wasn't expecting to see his whole army at my side of the map and wasn't paying attention for a few seconds, and that is all it takes for a bioterran to face a sudden death. I did try to struggle back into the game by turtling behind, like how Maru and Cure sometimes does, but it turned out I am not either of the same. them. I cannot transition into high-tech army because all my barracks with tech labs are destroyed and I cannot afford new ones. In the end, I felt frustrated and unfair that this game got reversed so suddenly. I am not saying I deserve to win, but at least I should be given more chance to create a comeback. As soon as bioterroran is forced into a defense position, the Zerg economy expands crazily and there's barely any chance left. Mac may still be playable defensively, but I despise Mac players. I do admit that it is my fault. for not paying attention, but why doesn't the game end when my opponent is not defending his bases properly? Doesn't we all make mistakes? Please tell me, Captain, is Terran v. Zerg imbalanced? Or do I suck? This balanced complaint form was sent to me by Gan Sini, a Terran player in the Diamond League, 36002 MMR from the North American Serb. And the question is very simple. He asked Captain, is Terran versus Zerg imbalanced, or do I suck? Let's investigate. All right, here we go. Storm versus Gansini. Sounds a little bit like a magician. It's like the great Gansini is in town. Come and watch his magic show. This man can make entire armies of Marines disappear in less than five seconds by walking into balings that are parked at his fifth base, is what he said. We're here on Babylon Letter Edition, played on the new patch as well. This is the first I-O-this on the new patch. Woo-hoo! And yeah, in order to celebrate that, we will be having a new imbalance complaint form as well. So be sure to sending your new replays on the new patch, on the new maps, using the new imbalance complaint form in the description down below. Now, with that out of the way, what in the world do we have over here? A drone. All right. A drone scout. This is a very uncommon opener for a simple reason that it delays your hatchery by a lot as a So this was a 17 hatch that started at 58. Take a regular 58 seconds. I think a regular 17 hatch might start at like what, 55, 54, maybe even 53 seconds. I don't actually know because no one actually plays 17 hatch. Usually you see 16 hatch going down instead. So it already is a little bit weird. I think maybe 51 or 52 seconds is actually the correct timing. So it's like 6 to 7 second delay there on that hatchery. So this is already a pretty nice advantage that Ganzini, the green. great marine disappearance act man, you know, he has in his pocket right now. They can't take away this lead anymore. What's that? An Urubu over here, look at it. See him picking away at the grass. Beautiful stuff. One thing that I actually, that I've noticed lately in the imbalance complaint form as a trend, is that people, they are very upfront with their failures in the game, as if that were to absolve them from those failures. And this guy went as well. I was like, yes, I know my macro wasn't perfect or like maybe my build order wasn't brilliant. It's like, well, these are important things, not just because you say them. They don't matter anymore. Like if you're in court and you tell the judge, yes, judge, I know I'm not perfect. I killed the guy and then, you know, I ate his legs. And yes, I know that is what a cannibal does. But, you know, it is when I've admitted to being a bad person, surely, you know, you can just tell me to get home. It's like, no, you're still going to go to Jill, buddy. And it's the same here. Just if you're telling me, if you're being honest, you know, that is a nice thing. But it doesn't absolve you from your crimes of having terrible build orders or just not macroing for five minutes straight. And you shouldn't forget this. This is very, very important to me. Because people seem to really, they kind of buy into it, you know. It gets them some sympathy. It's like, oh, look how honest they are. But I don't really care how honest they are. I also want, well, I care about that as well. Don't want to be lied to. But I also want people to... Look at this one. Look at this one. Okay, that's one, okay? Hits himself in one link. Now look at the second... I hadn't even seen that this first one was also incorrect. The second one is the one that really gets me. You can see that he's panicking as well. as he throws it down. Look at a queen. Wait, not yet. Come back up the ramp. Queen's still there. Let me just throw it in the first location possible randomly up there. This is fantastic. God, I love this stuff. Sometimes I wish that there was a bigger audience for just low-level play. I would love to just host like a tournament, play it on like the big stage. Like an Intel Extreme Master's Katowice. Make it a big price pool as well. I want there to be a lot of money on the line. And then just have it be bronze players slaughtering each other. I think it would be the most hilarious thing in the world. The only requirement for people to join is that they have never touched the game of StarCraft 2 before. Like I feel like this would turn StarCraft 2 less into a competition and more into a comedy show. But I would be so down for that. Holy crap. This is actually great. I'm actually going to set it up. If any of you have like family that have never played, I want to get show matches between first timers here. And I absolutely need this in my life. I didn't know until I saw this freaking Reaper throw down a grenade twice into absolute nothingness and hitting himself. This is diamond level and this is already very high quality entertainment. God, I love this type of stuff. All right. Let's actually have a look at the build orders here. So triple Cc, this looks honestly like a build order. Like this looks good. Like there's a tech lab. We have a Viking on the way. Helions are being produced. The Helion harass, you know, it's pretty normal to wait for the first four helions or go out with the first two and keep three and four at home. We have almost constant SUV production over here as well. An overlord sack to get a scout. Like this game feels relatively okay. Except for the helion harassed, I guess. Let's take a little bit of what my man is doing here with the helions. Goes in. No, not yet. Okay, there we go. Harassas fights a queen. Tanks the damage with the Hellion is an advanced move. Now, a lot of high-level players will tank with the Reaper, because the Reaper has a regenerative property. What I mean with that is that if the Reaper doesn't get attacked for a little while, it will get back its health. The Hellions don't have that. So what this player does, Gansini, the magician, is he just made the help of this helion disappear, and it will never come back. It's the opposite of a magic trick, really. It's the guys that take off your watch, that smash it with the hammer, and then they're like, all right, fun trick, now give me my watch back. There's no watch anymore. You just smashed it with the hammer. This is not a magician. This is a destructionist. You also have these guys. These helions move a lot like a critter, by the way. And not so much like how I see Maru usually use them. This is... This is... Look, look, look. This is an accident. This queen taking damage is an accident. Let's take a look here at the first person of the Tarrant. The Terran's not paying attention right now. I saw that because he didn't have them selected. The Hellions are fighting the queen, which is actually a good move, but that was an accident. This was an accidental good move, and thus we don't count it. This is like people who win the lottery. Buying a lottery ticket is always incorrect. People that win the lottery, you know, they got very lucky. It's insane luck. It is not fair. It's the same with these cars. They just killed this queen, but it doesn't count. These cars were moving like an absolute critter, like an AI from like Hitman 1 or Hitman 2, which is produced in 2006 or something. You know, one of these guys just stand still for a little bit and then starts moving around, walks into a wall for six seconds, and then reset. What is these guys doing? I'm very upset with that all of these Hellions stay alive. He just moved so deeply on creeped while there were lynx in position. It actually pained me. I know he was paying attention to his Liberator, but he lost. He killed some workers, though, five workers for a lip. Maybe he also killed some with these aliens, I'm not sure. It's about an even game. Sure, there is an issue that every single barracks was built at exactly the same time, and yes, we're floating 1,200 minerals. But let's not forget, Gansini already mentioned that in the imbalance complaint form, and thus we will not be talking about it all. Good job, Gansini. I'm glad you were honest. Your lack of macro, despite being a diamond play. is something that will have to, as in Dutch we say, we have to see it through the fingers, also known as turning a blind eye. If you see it through the fingers and also pretend like it didn't happen. Classic Dutch proverbs. Love to hear it. Car is still out on the map. There's also some great decision making. Look at this. This is like one shot away. Like all of these helions are so extremely low. A queen could sneeze in its direction and then it would just blow up. A-choo! Makes absolutely no sense, but managed to do it. Only lost, I think lost one helion there just now. Ling run by being sent out. Despite the... Well, actually, not much happened in the early game. Like one queen died and five drones. So yeah, the game is completely even. Upgrades are slightly faster here for guns. Going for an 8-Rex? I can't quite recall seeing that in the imbalance complaint for him. The fact that he went for an 8-Rex? I don't recall this at all. 8-Rex is one of these builds that is extremely all-in. Or well, usually is extremely all-in. Gansini has been floating like 800 minerals for the past, for the past like 2.5 minutes. So an 8-Rex doesn't even really make sense. Like he could have gone for an 8-Rex and already have 5 bases up as well because he's just constantly floating money. I also believe he forgot his second factory, which is actually the standard if you go for 8-Rex. You don't forget it. You just don't pick it. But it's just a really weird setup that he's going for. I don't quite understand it. Where's the tank? What was this? What was this entire fight? Okay, so he spots the run by. Now usually this is a good thing. If you find someone's run by, you get the pick of these units. Gansini magically manages to make his entire Marine Army vanish despite... Seeing everything on the screen the entire campaign, this is not split. I don't even know, this is... You just ran past the bainlings. This is the opposite of the Marine Split Challenge, is the Marine Clump Challenge. Where you see, like, for people who've never played the Marine Split Challenge. In Marine Split Challenge, you start with a group of, let's say, 16 Marines, and 12 bainlings will come rolling at you on creep. And you need to split to minimize the bainling damage, okay? and then if you go to the next level, one more bainling gets added. Every level that you gain, another bainling will be added. So it gets harder and harder. With the Marine Clump Challenge, you start with 50 bainlings, which kill all the marines, and eventually you only have five bainlings left, which need to kill all 16 Marines. Now, I've heard that Gansini is actually the perfect, the perfect marine clump player. He has managed to lose 35 Marines against only four bainlings, a feat that even Maru couldn't account. when he tried the Marine Clump Challenge. So important to keep in mind when judging these fights is that Gansini here is often... Like he's... Good Lord, these fights are really, really bad. It's often trying to clump his units. I was mentioning that we need to keep in mind that his control is very poor, but this is really pushing it. He just... He actually just doesn't micro, but then he does control. But then he does control his unit. It's a weird combination of factors here at play. Do like the movement, though, overall. We have a fort base on the way, still no second factory. Went for triple tech lab, despite this being an A-Rex. Usually with A-Rex, you just continuously produce Marines, because it's a three-base-all-in, but because he was floating so much money, I guess he kind of just plays like this in general. Got extra production to spend his money. Don't even mind it too much. I would have loved to see a second factory, though, to add a couple of tanks. maybe if you're playing against Ling Bane, it's nice to get a second factory with a reactor. So one factory can be producing tanks and get drilling claws and the other one can just be producing mines. Mines are one of these units that if you play them at a lower level, which diamond is, they're going to be fantastic. Let's have a look at that. Holy crap. What are you looking at? Okay, so this is what he's looking at right now. Okay, this I'm on his screen. He sees lings and bainlings. He, where does he go? He clicks on the fifth base and then he surprised when the lings and bainlings kill his entire army. A true magician, my friend. A true magician. He's also, this is a very, you know, magicians are good when they make you feel emotions. And he's making me feel emotions that I haven't felt in years. Like, levels of rage that I haven't been able to achieve in such a long time. Then I'm kind of glad, you know, it makes you believe that you're still alive. In the future, I'll just come back to this replay. Keep it saved on like my desktop if I want to get angry. They say sometimes that anger is great fuel for your ambitions. I lack anger in my life, but, I can just rewatch this replay again and again and I know it's going to keep making me angry more and more. Why do we have no factory units out on the map 10 minutes into the game? We've lost three tanks. Is it really possible that he only produced three factory units this entire game? I think it is. This is also another... Oh, there we go. Good pickup. Actually a good pickup. I was happy with that. I was gonna say this is some garbage micro, and it was some garbage micro, but he decided to pick up his units. Okay, he denies a base, which I lie. I like, but he also loses a lot of units, which I don't like because there was no matter-effect with this push. This was a sacrifice. So this is probably resources lost-wise. It's fairly similar, honestly, what happened here. And there's also a fist base, so you don't even really need to completely have it saturated with like 35 drones, although there's quite a few drones mining here. It's like 12 drones. And we have another push here going towards the bottom side. This base could also potentially fall. Please do note that at this point, Storm is extremely far ahead. a massive bank. He has good tech as well. He has the Hydra's, you know, his Hydra Ling Bane, basically. Well, Gansini is basically stuck on an army that you can have with just a three wrecks build, marauder, marine, no factory units whatsoever, no tech whatsoever, does have an upgrade lead and is going to continue having an upgrade lead for a little longer. Does not, however, have anything to deal with lurkers. No Ghost Academy, still no decent tank count, no fifth base, no sensor towers either. So I think at this point the game is extremely favorable here for Storm. Like just extremely favorable here for Storm. I also like that we're seeing, you know, someone that actually stands for his own values. Gansini that is. So he said, let's actually just read this again in case some of you have forgotten. He said, Mac may still be playable defensively, but I despise Mac players. Now other people might I despise Mac players, but in order to play proper bio, you still need tanks and mines and maybe other things. But so far, Gansini has introduced a style of play where it's literally just pure bio. And he also uses the tanks as if they were bio, never sieges them. Oh, and as I say that he sieges one. Doesn't really use them in the fights. This is a nice little drop by the way. I love that he's pulling back the Marines. That has potential for a decent fight. I like that. I actually like the way this fight, well, don't really like how he's going to end losing a lot, but this was cool. And now he pushes this base in as well. This is, this is legitimately okay multitasking. It's not brilliant. I mean, it's not the greatest thing I've seen in my life, but I guess it does the job here. There's bailings morphing in this location right now. Should be capable of saving the base. It's not capable of saving the base. Now, okay, this is the scenario where I said I deny two of my opponent's bases. My opponent is now on three base. Surely I should be victorious right now. Now, let's actually analyze this situation. So before I said that Storm was in a fantastic spot and it's difficult for me to imagine seeing him lose this game. What is the spot like right now? We have three tanks out. So three factory units, 25 Marines, 12 marauders. Terran is going to have better upgrades. But there's already a hive. So the tech is superior here for Storm. Storm also doesn't necessarily mind losing these bases because he has a massive bank and didn't lose a lot of the drones. There's going to be a temporary loss of income, but it still is at 2,400 minerals a minute, and it's going to stay at about 1K gas, maybe a little bit lower per minute as well, which is still a very decent amount, if you compare it to what the opponent has. Gansini isn't maxed out yet and has worse tech. I actually feel like this game is still completely fine for Storm. Maybe if you give this to... Like, there's no extra command centers, there's no fifth base, we're working off of three orbitals, no sensor tower, on the bottom side. And then I guess this is the fight where he didn't pay attention for a little bit and lost everything. I mean, the thing is though here, this is interesting, okay? Right now Gansini is pretending like his usual fight are better than this. But so far in this game, almost every single fight has looked pretty much like this, two unseached tanks, the army not in position, not being split, having the most clums at possible. Here the army starts getting controlled and actually no supply has been lost yet. He could just pick this up, could just pick this up, run this back to over here and then if you were to have any amount of tanks in any position, the Zerg wouldn't even be capable of attacking, but for whatever reason, he decides to still stim in afterwards, then loses the MED ofX because it doesn't boost? And then he loses the 30 supply. So, actually, the point where he wasn't paying attention wasn't even the bad thing. The moment he started touching the units again, that's when it truly went sour. Like, it has been going with this entire game. Now the game is... Well, okay, another thing. Like, I'm just adding on. Like, this is like freaking compounding here with things that I'm upset about. But let's first watch this fight. Who's the SUVs to fight the bailings? He holds positions to deal with the baby. I've never seen this in my life. Holy crap. Look at this. This makes no sense. This is like using your neck to block a knife. It's like a guy's coming at you with a knife and you were like this. It makes no sense. Is it the one part you want to protect? This is insane. This is a terrible fight as well, of course. I had a sentence in my mind that I wanted to go for before I saw this fight, but Gansini is just not only making Marines disappear here, but he's also trying his best to get rid of all of his SEVs. Only 58 left. I could probably, like, he just needs two factories. What I was going to say is that... Another thing that I find annoying is that he, so he said he despises Mac players, right? And he doesn't want to play Mac. Now, this isn't completely fair because at his level, the one thing he complained about, right, is the fact that bio, in the bio versus Ling Bang, it's so difficult for bio. And I would say, just play Mac if it's easier, right? This is a good suggestion that you could give a Terran player. is like, hey, if you're struggling against Zerg, play Mac, because that's pretty much the opposite. It's really difficult for lower-level Zergs to deal with Mac. But if you were to tell this to a Terran player, I've done this in the past, so I know exactly what they would say. They say, well, but Mac is not viable at the highest level. Serral and Reynor, they don't lose to Mac. It's like, well, mate, if you're hard stuck in diamond because you're losing to Zerg veinlings with your bio, you never in your entire life will have to worry about performing at the high level. Like, it is just a different world for you. It doesn't matter. It's completely irrelevant. Okay, just take the good advice and makes absolutely no sense. Hey, Mac is a fine composition. You can despise these players. Probably just jealous because they actually beat Zerks. Like, jealousy, that's what it is. These are these bioterrorans, you know, that hate the Mac players. They're like, oh, it's so slow. It's like, yeah, but they're winning games. There you go with your 23% win rate against zergmate. My man doesn't even have a hotkey for seizing his tanks. What is this? Seage it up every single time. These tanks are just standing there on siege. It's starting to piss me off. Here we go. Now, the game has now officially ended, but in good Terran fashion he stays in for no real reason. Well, actually, that's also not true. Terran stay in for no good reason a lot of the time, but Terran also stays in because it's actually the one race that has great combat mechanics, especially against Zerg. If Terran gets to stabilize on four or five bases, on eight gases, and they have like seven, eight tanks, they can go into Ghost. From that point on out, the game is pretty much reset. You can almost always turn it into a split map scenario. My man saying that it's almost impossible for Terran to make a comeback is completely incorrect, especially in the Terran versus Zerg matchup. It is extremely common to see Terran's getting blasted in the midgame, sitting and doing nothing behind planetary, behind very high tank counts, Liberators, Ghost, all the works. and then eventually coming back into the game. So everything said in the imbalance complaint form, almost everything was incorrect, except when Gansini, you know, said that he was bad at a macro in the early stages of the game. That was the part that wasn't a lie. That was not a lie. That was very nice. And I appreciate that as well. I appreciate honesty. Now, this fight is going to go. Okay-ish. Terably? Okay, I saw a couple of things happen here, which confused me. Look at these marines, just focus on them a little bit, okay? Just shot the factory, okay? No big problem, you may say. But then look at what this tank does, okay? Being attacked by Ling's, what is this attack doing? What is this attack doing? This tank. Booth! Does it stop? Booth! Imagine me in one of these SCVs. You hear all the explosions? All of a sudden, tank shells start hitting you? How did my man have the attention during all the clumping of Marines and marauders to also aim of his own refinery? Fairly impressive. This factory is also damaged by his own units. Also fairly impressive. Actually, an okay hole, by the way. Managed to survive despite some minor fears. still you're in control there. No fifth base yet, which is annoying. But maybe if you get your ghost production up, it could potentially be possible to, nah, it's actually really almost impossible. The Zerg also is controlling the Baines quite well. It's just going to move commanding them in the way you're supposed to. I like it. There's good upgrades right now as well at this point for the Zerg, right? You have 3-3 at least for range and carapace and there's no Malay upgrades, but it doesn't matter that much most of the damage there is going to come from the beginnings anyway, not so much from the lings. Here comes Mr. Zerg once more. Papp-da-pap-p-da-par-par-pah-pah-pah-pah-pah. Actually, okay, fight once again here for terror, no? If he would have split this, maybe? Maybe. You're going to be the one that saves me. Is this army just kind of AFK over here for the past five minutes? might have. And the Eco is so, so good for Zerg, though. Yeah. This is kind of useless. I really think having a faster second factory would have solved so many issues. The ability to just produce mines or to produce two tanks at a time would have been fantastic. But it's not the case. We're just going to kind of speed through it over here. Have any of these upgrades been done yet? Okay, yeah. So we do have the range on the planetaries of all the building armor, which is kind of important. Could we actually stabilize here? I'm looking at this. I'm thinking to myself. Nah. Nah. Nah. Not like this, right? No way. There's way too many veins. And there's just still only a single tank. How is this possible? Is he even producing tanks? Yeah, he's producing tanks. Okay, now it gets another factory despite never having produced anything from here. Also an interesting move. This. See how well we can clump this time around. Oh, all of them are in five pixels. Can we do better here, guys? Nah. No. No. Okay, well, put him in a line. Mediocre clumping job here. We'll give it a four out of five. Four stars out of five. Absolutely unheard of. He once again attacked one of his own buildings. I saw it happen. He just turned around. Did he shoot a CC or his matter of fact? I don't even know. No Gigi as well. Absolutely love to see that. Yeah. All right. First of all, I think the one thing we have to note is that the macro was fairly mediocre. The splits were god-awful. But most importantly, the sense of what was happening in the game was completely off. After he sniped the two outside bases, he thought he won the game. But he was so far behind at that point already. And he didn't actually kill any drones, just the bases. So you deny some mining, but just temporarily, like it might have cost your opponent, what, like six, 700 minerals per base. It was like 1,400 minerals. He lost a bunch of units up top as well. Like, the trades were good for him, but it wasn't some insane trait where you say. snipe four bases clean, you're on nine bases behind it, you're pumping out ghost and matter of facts. No, you were on crabtag. You were on crabtag the entire game. Never had any support from your tanks or from mines. Never went into ghost in your entire life. If your opponent had built any amount of lurkers, which the lurker then was ready, you would have never beaten that because you had nothing that could shell lurkers away. And I think the main problem here is just honestly your micro. You say you despise Mac players, but I see no future for you. for you in anything higher than the Diamond League unless you switch out of bio because you do need a certain level of control. Your opponent has shown that you simply do not possess. So no, my friends, it is not Zerg that is imbalanced in the Terran versus Zerg matchup, but it is instead you who sucks. And that's life. Sometimes you just suck. And you definitely did in this game. All right, that's going to be it for me today. Thanks all so much for watching. I hope you to enjoy this episode of is it in bar duers hug like i mentioned before new imbalance complaint form be sure to fill it in all the way it's right now in the youtube description box so be sure to go in there and that's it i'll see all of you next time for more videos thanks so much for watching and bye bye"} +{"title": "Ground Cannot Beat It, SO LET'S GO GROUND ONLY! :)))))) | Is It IMBA Or Do I Suck", "description": "Guys, Hamster here, I need your help. There is a VERY VERY weird thing happening near the end of this replay and I have NO clue, how that happened. Please help me out! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/SzjxL6h6nTY/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "SzjxL6h6nTY", "text": "How can a single unit be able to dominate everything on the ground and be balanced? Upgrades don't matter to it. Army size doesn't matter to it. I did some good early damage, had decent macro for my level. I was ahead in upgrades. He nearly crumbled to my timing attack. Yet, on defense and offense, just because of the lurker, he wins the game. I feel robbed. I had full control of the game for the longest time, but as soon as this one unit comes out, my entire lead goes up. in smoke. I only get a few games a day after work, but seriously, losing like this repeatedly is crushing my soul. Lurkers are not honorable, and I hope everyone that wins like this feels bad. Now, all that there is left to answer is, is this unit just Inba? Or do I suck and should consider retiring? Name, go to you death. Race Protoss, Leakmaster, 4.3K MMR on the European server. And the question is very simple. Is the lurker imba? Or does he suck? And we're here to find out. All right. Here we go. Tropical sacrifice. Go to you death versus a Zerg barcode player. And the Zerg barcode player starting with this is not an ideal hatch timing. This is, this is, this, okay, this is, usually we don't criticize the people that don't send in the replay, but this is not it. My man, zergo. over here, build a hatchery at 19 supply while floating 200 minerals on top of the already 300 that he was having in the bank to build a hatchery, which means he could have built a pool first and then a hatchery. The pool would have been like, what, 40 or 30 seconds faster than now, and the hatchery would have still been at the same time, or even earlier, because usually you're not even supposed to do any of this at 19 supply. A hatchery usually at the natural goes down at 16 supply, and if you build it at the third base, at 7. team supply. But for whatever reason, everything got delayed, you know, Zerg player got a little bit greedy like Zerg players usually do. And, well, now we're going for some triple hatch as well. 20, 20 hatch on the third base. This is not a very good build. But we're not here to look at the Zerg player. Of course, we're here to look at Go to You Dad, who also reinvents the early game of the Protoss. Look at this. Completely unique game. I often mention chess. And for the people I don't know. In chess, whenever a game hasn't been played before, isn't in the database yet, they usually call it a completely unique game. So for example, someone plays like a pawn to, I don't know, like E4 or something, and then they play some pawn moves, and then boom, all of a sudden, a knife moves like an idiot, boom, it's a unique game like that. Now, this game, if you compare it to chess, would be more like, if you know, both players use the first pawn, and then the second guy takes out a flame thrower and burns the chess board. Technically, it's a completely unique game, but also this isn't entirely the way that chess is supposed to be played. And that's the same that we're seeing here. Like, this cybernetic score legitimately just finished, what was this? Like, 45 seconds too late. I'm not even quite sure how that is possible. But I think this score went down at 23 supply after a second pylon and a second assimilator, which just delays your tech for no real reason. So, yeah, I don't really quite get it. But, oh wow, fast forge has a follow-up as well. Right in vision. That is just beautiful. I really wants to rush out those cannons, I guess. Also has failed the wall here at the front. Did he say that he had a good early game? I recall reading that he felt that his early game was decent and that his opponent almost crumpled under the pressure. Yeah, let's have a look at this early game then. A depth coming in. What is this build, are there? This is a true abominate. This is a true abomination. Good Lord. Forge Twilight before third. Single Void Ray. Did he lose his adapt yet? No, it went back home. Single Void Ray into Forged Twilight, pre-third base. And then a second gate that isn't in the wall, but a star gate that is in the wall. So whenever a Zerg wants to, they can scout. what Stargate units you are building. I don't think a single thing so far in this game has been correct, which is kind of surprising because this is 4.3K, but this build order actually is giving me big bronze vibes. This Nexus is delayed by a solid 40 seconds. So it's not like he got a better eco by delaying his stack for also 40 seconds, or just delaying everything by 40 seconds, I guess. Maybe it's a little bit slow. There's only one person that's going to be happy with the 40 second delay, and that's going to be his girlfriend. but everyone else is just kind of confused. This overlord is going to get taken out. No. Oh wait, he already used the prismatic alignment earlier. I guess on an earlier overlord, interesting call. We're now getting this third base. What battery position as well. It's not really covering the mineral line at all. Usually you build a pylon over here and battery in the mineral line and you cover and the mineral line and you cover the units there in between your pylon and the nexus. And on top of that, it makes it really easy for you to make like a semi wall over here or a full wall in this general area. But so far none of that is happening yet. What is the follow? Okay, we're working off of two gases. Two gas. What's this? Six gate? Five gate. Two gas, five gate. Still no wall, which is impressive. So at any point, the Linkflot would have killed. How did this void ray get this much damage on? I kind of hope that it dies because it really doesn't deserve this much damage. I just want to see this move again, because this is one that astounds me. So he looks at this void ray right now. Microring the void ray, microing the void ray, warping in salads, moving it back. One. Okay, you see the attack right now? That was at 541 on the mini map, we saw it. When does he realize? Does he look over? Or did he realize already? Are he still waiting for his void rate to come on? I'm not sure if he knows that his void raid just died. It is so difficult sometimes. Maybe just thinks it's in the corner or something. These two queens never should have gotten that kill. But I'm quite happy with it. Now, let me just punch this build a little bit more because this makes absolutely no sense. This is poor Eco and also a poor attack. We're going for a plus one charge timing, which is going to hit at a regular, timing of a charge lot arcone timing that can be done with two oracles. This was done with a single void ray and that that build would also have better eco. It would have six gas already, 66 probes most likely, maybe one less gateway, but we also already have two Archons. And with that type of push, you 100% would win the game. Honestly, with this push, you're also 100% going to win the game because your opponent literally has no units whatsoever. There's currently five queens and four lings out. There are, what is this? 11 zealids with plus one. This is completely game. Like, this is 100% game right now. You can right click the hatchery. You can right click the drones. You probably can do both things at the same time, but I don't think it's possible to lose this. Behind this, you could macro up. Blink is an interesting call. One that we don't see very often. This is something that Hero perhaps could play, but Hero always gets oracles as well. And he would already have a fort base done at this point if that was his actual plan. We get the Zealot attack. It actually runs it away. I like this attack. You know what? I thought this was going to go terribly and he was going to accidentally lose all the zealots for free in the end, but it actually ended up going pretty okay. Delt a lot of damage to this hatchery, ended up forcing these drones away from mining for a long while. Sure is floating a little bit of money behind this, but I mean, who hasn't floated 1,200 minerals in their prime? I sure have. There have been many games where I've floated this much money. Do I like the fact that we're going up to four gases on three base that we're playing a... that we're playing a pure gateway unit army, despite fighting a Roach Hydra-type army. Yes, I don't actually like that very much. I also don't like the fact that there's no gases on our natural, despite it already being seven minutes in the game, and the Ford Nexus also not being rushed out yet. That is not entirely brilliant, but honestly, I don't think it really matters. This game is so insanely over that losing this is going to be a bigger achievement than winning this. Because let's face it, there's 11 hydras, four roaches, without any upgrades against a complete Protoss army that can be reinforced with a prism that has an upgrade, has a plus two on the way, with a Protoss player that is up 11 workers, actually up two upgrades right now, plus two has finished as well, this game is literally unloosable at this point, okay? This is the time in a movie where the villain is so sure that he has won the game that he starts explaining his plan to the protagonist, okay? That is where we're currently at. you death currently is our villain. And the barcode is the protagonist. Now, go to you that could have done a million things here. Okay? He could have scouted if there was a fort base. He could have tried tacking into something else. He could have started building cannons because, let's face it, he's playing against a Zerg player that has stuck on 56 workers, on four gases, without any upgrades. Yes, this Zerg is all-inning. And what do you usually do against an all-in? If you have better upgrades, more eco, and probably, does he have a robo? If a robo also probably kind of superior attack already, you just defense, sit back and the moment your opponent moves out, you counterattack with a prism or with a zealot warpin, a run by, towards their third base. There is no reason for you to attack into your opponents all in. Your opponent is about to all in, all in to you. All you need to do is receive it. You don't have to, you know, get out there on the street, wave at him and then fight him on the street. No, you have a superior position already, let's just keep that position. No need to throw away all of your units. And that's pretty much what GoTo-U death is doing here. And probably is also the only real way of potentially losing this game is by not capitalizing on the current lead. And just tacking into a superior unit that can never be countered. Whether that would be the disruptor or disruptor into carrier or Storm or Colossus even at this point. point, honestly, like literally anything would have been better than throwing away stalkers into a Roach Hydra composition. But then again, I am not go to you death. This has actually been a very, very poor performance. But I am not worried at all. We're 72 workers. We're still upgrading, which actually, Go to You Dead has been doing extremely well, despite his poor early game build order in the first two minutes, despite his poor follow-up in minute 2 till 5, and then his garbage attack that he just managed to do, he did do a pretty decent job here with the upgrades, so I'm kind of happy about that, honestly. I feel good about these upgrades. Plus 3, we have the Glaves I'm not so sure about. I've never seen Glaves being useful in a late game, but still don't completely mind it. Do we have any minor arrest being set up? Is there any scouting going on as to what our opponent could potentially be doing? We could be seeing the double hatchery in the main, maybe scout if there's a hive yet or not, and maybe you could see what type of units are being pumped out. I like the call here of a Robo Bay. I think this Rupter definitely counters everything that is out currently, and it's just a really, really good call. So despite all my earlier reservations, Go to UDet is still in a position where I'd say he has about a 95% to 98% chance of winning. I think if you were to give disposition to any pro gamers, I actually think the win rate for pros would be closer to 100% than to 99. Now that I look at this. I mean, TOS is up 20 supply, has better upgrades, has complete map control, up in bases. There's literally nothing worse for the TOS in this current game, except maybe the unit composition. Okay, the TOS unit composition is really bad, 25 zealots and 17 stalkers. But the ZERC composition is honestly worse. like a freaking 14 roaches. I just had it open. 14 roach and 15 hydras. Like that's not very good either. And I don't even really mind an attack here. I'll have go to you that, but I would love for the attack to be multi-pronged. So for zealots over here, the third base, Prism with 10 zealots in the main base. And then you just kind of stand outside of this general area, pretending to run up this ramp. And you're basically killing the bases and the drones of the opponent. And then wherever he sends the units, that is where you run away. So he goes into your main. to deal with the prism, you fly the prism away. It goes to deal with your run by, you run the run by away. Goes to deal with your army, you run your army away. Or you can fight in the middle in a good position. Like you basically just want to be out on the map with the ability to run by, with the ability to kind of dance with your opponent's army, either with disruptors, with immortals, or just with, for all I care, glaive adepts. You know, I don't like this as a run by, but I like this more than not having a run by. So if you shade in 10 adepts the moment your opponent moves out, I'm okay with that move, my friend. I'm completely okay with that. What I'm not okay with is not tacking at all into something else. And then letting your opponent get up to some pretty vital units, like vipers and lurkers. And in combination, these actually are kind of scary against the pure ground army. I'd like to get, well, most of the time I like to get just Storm Immortal, and if you're on the map, you're usually fine. But in some cases, getting carriers is a good call. So I like that we're seeing a Stargate transition here. go to you that is going for that Stargatter's and has the adepts as well shading in look at that one lurker actually this is like five lurkers dealing with this at the same time we have a push here so one run by got taken out no prism in the main base which is definitely a mistake here come the viper without really any energy though so should it be too big of an issue but they have been spotted okay this base is going to end up dying and you still leave a safe retreat for yourself purification of it didn't really hit anything maybe not the end of the world though. Okay, you've scouted now, you know what your opponent has. You can continue building disruptors, you can warp in some Templar, while continuously going into carrier. The one thing you shouldn't do here, go to you that. The one thing you shouldn't do is moving back completely home. It is so important that your opponent does not get the setup aggressively in front of your bases, okay? You need to see the Lurker Army, my dear friend, as a tank, as a tank army. How would you play against Tank Marine? How would you play against tank Marine? If there's 35 tanks outside of your fort base, there's no way you're breaking that. Unless you have air units or, no, actually just unless you have air units. The way that you deal with that is by never letting it get to your base. And against tanks and lurkers, that is very possible because these units don't shoot unless their siege. This time this lurker player doesn't even have seismic spines or adaptive talent, so neither of the lurker upgrades. And you also have the ability of course to transition into carriers, which is absolutely great. I just want to pull up a quote that I remember from the balance complaint. What did it say again? How can a single unit be able to dominate everything on the ground and be balanced? How can a single unit be able to dominate everything on the ground? This unit dominates everything on the ground. Okay? Let's just keep that in mind here for a second. If a guy would come up to you and tell you that tomorrow a 200 kilo absolute gorilla of a man, the best MMA fighter in the world, great at wrestling, great at standing fighting, a brilliant kickboxer, is going to beat you up. What are you going to do? Are you going to go home and think to yourself, hey, let me train some MMA? No, of course not. You're not going to be able to compete with this gorilla of a man. What you do is you buy a gun and you shoot him. And that's what you should be doing here. If you truly believe that there's nothing that can compete with the lurker on the ground, then why in the world does your entire army consist of pure ground units? I don't necessarily agree with the premise. But if I were to agree with the premise that the lurker gets beaten by nothing on the ground, wouldn't it make sense for you to transition into carriers as quickly as you could, or into Tempice or into Mass Voidre or any air unit, the moment you have the chance, the moment you scout your opponent has lurkers? You're showing me right now with your unwillingness to try. transition into air that you don't actually believe that this unit can be beaten on the ground. You think it can be beaten on the ground. But you just believe you're incapable, or you are just incapable. Because why else would you try? You've seen other people do it so you know it's possible. Otherwise, why would you do that? If you truly believed what you said, you wouldn't be out here building zealots and more disruptors and going for ground upgrades. No, you'd be throwing down five more stargates and pumping out carriers at a high pace. you're not a man that believes in your own worth. Someone that doesn't believe in their own worth. What can they believe, if not even themselves? Kevin the coin, 2023. That's a quote. On one of these posters, you know, the old meme templates that they used to make? And people had deep quotes. I'm one of those. Why does no one make those for me? An editor. Never makes one for me. Unbelievable. Yeah, this is the one thing that I said shouldn't happen is allowing your opponent to siege in between three vital bases with a powerful siege unit. Okay? The funny thing is, is that a lot of Protoss players, they complain about the Lurker. What they don't realize is that this is us against Terran. If I position myself in between three Tarran bases with nine disruptors, which functions fairly similar as Lurkers, I would absolutely destroy every single Tarran, unless they get like the perfect surround from five angles. And the same wood is here. The one thing you can do is come with a surround from ten different angles. Or you could have a unit that flies. A bird, perhaps a carrier, that carries interceptors. A bunch of them. You could have had upgrades for them. Or you could have shot this ruptors the moment your opponent was walking up this teeny tiny ramp. There was a lot of options here. But instead you decided to be out of position and not have an army that you believed in. You had an army that you didn't believe in. That's sad, my friend. What is these drones doing? It's like backpacking drones, you know? It's like people that believe they've seen everything in their own country already. And they're going to some country far away to sleep in a cheap hostel. And then explore the world. They could have done that in their own backyard as well. It would have been a lot cheaper. Could have just done it after school. Instead, they insisted on taking a gap year. These are the gap year drones. Look at them go. Mining from a faraway country. God, they're going to have so many good Instagram pictures. This game is extremely over. I know some of you are getting upset and I'm looking at these drones. Some of you are getting upset because you guys took a gap here and was some of the most meaningful experiences that you've ever had in your entire life. And now every year to recreate it, you take a faraway trip to a country for a week and a half. Sleep in cheap hostels, but it never feels the same as when you were 18. This is your life now. You're one of these drones. Wake up, Sheepel. I don't know what to say either. This game is extremely over. These probes are not quite sure what they're doing. I like that you had good upgrades. This is the one thing I can complement you on, is that you have fairly good upgrades. Shield, armor, plus three. And you had maximum upgrades. But you got upgrades for units that you don't believe in. You get one air upgrade. You know the lurker is unbeatable on the ground. It's the perfect unit. The ultimate 200 kilogram gorilla of a human being with the greatest MMA fighting skills in the world. You're trying to fight with him by getting your own upgrades. No, you get air units. You get a sniper rifle. Shoot the guy. Should be practicing your archery. You're a sword wielding. Cheat. Why would you fight this guy on even grounds? It makes no sense. Get a brain. Oh no. Well, your upgrades are not going to finish either. You know what I think that GoTo You Death is doing right now? He's kind of like gaining the courage, gathering the courage to type out Gigi. You know, I've seen this happen before. People need to kind of charge up. You can sometimes see it in the eyes of a pro gamer before they're about to leave. They don't feel like it deserves a Gigi, but they know that if they don't Gigi, people are going to make fun of them forever. It's not even... Back in the day, people would say, oh, it's so bad, man. But nowadays, I think people just think it's a little bit sad if you don't have the emotional control to type out Gigi at the end of a game. You know, like, is this really what's going to get you? Like, a fictional, a different fictional race that is slightly better than yours. This is what's going to get you to not type out the Gigi, really? That's what makes you lose your emotional control. People cut in line all day at the supermarket, but there, got your emotions in check. But then here, this is where it gets you. Unbelievable. You get made fun of forever. Never if you're a pro gamer leave without duty. It's a bad move. It's a bad move. Just like staying in this game, but I love that he's still blinking as well. I truly believe. It's like, man, I couldn't do it earlier when I had 35 more supply. Now that I'm down 130, this might be possible. Only have half a lack remaining, but going to hit him real hard with it. He's still mining as well. does type out the GG here so I managed to gather that courage I appreciate that I appreciate that go to you that but I don't appreciate it's the fact that you didn't believe in your own words you said lurkers are not honorable and I hope everyone that wins like this feels bad if lurkers are not honorable why would you try to fight them on their terms why wouldn't you go into there why didn't you get your carriers why didn't you try the base trade why didn't you run away every move that you made in this game showed the intention that you wanted to fight straight on with the lurkers. You always engaged directly into lurker positions. You never went around. And you didn't go air. You didn't use the two best tools against the lurkers. You already knew. Everything I'm telling you right now, you already knew. You knew the lurker was unbeatable on the ground according to you. Yet you didn't play like it. You played like you could beat it. And then you were surprised when you couldn't. How does that make any sense? You already knew you, sir. You just needed the validation. I'm here to give you that validation, my friend. But you already knew that deep down, that you massively sucked. Stamp him, hamster. Chich. All right. That's going to be it for today in this episode of Is It Inbar or Do I? If you did enjoy this, don't forget to the like, but subscribe to the channel. Hopefully I'll see all of you next time for a new video. And yeah, that's going to be it for me today. Ciao, show. Oh, hit like. Smash the like button. That's good. Thank you."} +{"title": "The ENDING To This Game Surprised EVERYONE! | Is It IMBA Or Do I Suck", "description": "I know this sounds like your generic YouTube clickbait to get some nice watchtime, but trust me: You could not guess in a thousand times how this match will end. It is an unlosable position and he does not throw it away in any way shape or form and yet, he still faces a bitter defeat screen... Also, invest in my new crypto currency Harcoin! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/ebCTQymaWoE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "ebCTQymaWoE", "text": "Dear Captain, I play ProDos because I'm a gentleman and because I want to feel like I've actually earned my wins. If I try a dumb strategy and it doesn't work out, I generally just lose the game. However, Terrans can do whatever strategy they want and then Turtle behind their core three-based setup for an insane amount of time. My opponent had no business being in this game, but because of Terran's ability to Turtle eventually grinded it out to a victory. I played bad in the early game, I walled for the wrong matchup, supply blocked myself on my second pylon and lost four probes to the Reaper. I managed to spot a strange move out of Marine Meneavec Marauder and navigated that engagement to a healthy lead. While working down a small float of excess minerals, I managed to supply block my opponent and then devastate his economy with constant drops, all while improving the quality of my standing army. Instead of leaving like an honorable gentleman, my opponent turtles in his three-base setup with tanks behind walls and on the high ground. I probably could have killed him three different times, but with my imperfect knowledge and the understanding that a turtling Terran can trade extremely efficiently, it was difficult to make that call. After being stuck in his base for the entirety of the mid-game, my opponent is three bases to my five and manages to navigate to a victory while I'm transitioning into carriers. They should have never been in this game, but Terran's ability to Turtle is so strong that they had fate the whole time they could still win. It's not fair. So Captain, is Terran truly imba? Or do I just suck? Dassem. Race Protoss in the Diamond League on the North American server. And the question here is very simple. Is Terran truly imbalanced? Or does he suck? All righty, friends, here we go. Dasem Ulthor versus Miko is going to. to be our match. And Dossum Ulter is the person we're looking at our Protoss player that struggles oh so much with the Terran race for whatever reason, mainly because of the camping, from what I understood. A weird opener out of the Terran. Now sure, Dossum Ulter messes up a little bit in the early game. And he was very honest about this as well. I appreciate that. You know, too often I get these emails. I get these forms filled in. Of people saying, oh, Harsham, I played the perfect game. I've never played better. No one in the world has ever played better. No one does it better than I do. And then I see the game and their course 35 seconds late and they forget their nexus. They don't build a single probe. And it's all garbage. My man Dossam Ulter says, you know what, Kevin, I am not perfect. I'm a human just like you. And is that a bad thing? No. Yes, I lose a couple of workers to a Reaper. Sure. I can't remember what matchup it is. And yes, my build order is probably garbage. But I still manage to get ahead. And I believe that when I get ahead, I'm allowed to. to win. But against Terrence, you're never allowed to just straight up pick to win. Terrence can always fall back on that nasty, nasty, three-based turtle style with tanks, with a good little choke. Moon Dan's beautiful choke, by the way, look at that. Bam, bam, that is hardly any structures you need to build there in order to get that full wall going here. And even if you don't have a wall, it's already a very tight choke, difficult to attack into. And I'm already empathizing here with my man Dassem. Dasum, you know, he struggled here. And I can feel that. I definitely can feel that. Nexus actually at a normal timing, core actually at a normal timing. RECalls the probe as well, a high-level move, very high-level move. Correct move as well, if you believe you're going to lose it. Did recall it a little bit too early, probably could have walked away, but we're going to forget about that here for a second. Gas goes down. The actual early game build order here, the order of things is correct. the timing isn't quite correct. I mean, this adapt is going to start at 212 because of a supply block. That is about 12 seconds too late. That would have been significant if this Reaper was in time. But for whatever reason, the Reaper also is 5 or maybe even 6 seconds late. So this is a diamond level game. And Dossum doesn't say that it isn't. Dossum said that it is. You know, I said, yeah, this ain't perfect. Okay, this is really not perfect. Perfect. There's some interesting adept moves over here. Losing four workers here seems more difficult than losing no workers. Oh my god. Feels like every shade is a miss. That is actually impressive. That is actually very, very impressive. Literally every single shade. He just missed it. And didn't even get the Reaper in the end here. Reaper got the full tour of the base, got every single bit of information that he ever needed, and then balks out alive. Now, I've seen a lot of bad Reaper defenses, but this definitely takes the cake. This was really, really, really poor. This was actual garbage. And he really didn't understate how bad he was in the early game. Did he scout here? What does he get? Okay, seize the barracks, nothing else yet. Has a stalker. Oh, man, Miko has pretty decent Reaper control. I'm gonna be real here. SCV production probably hasn't been brought, and the build order also is really terrible. A double Tag Lab, double marauder production is not good. Especially not if you're going to concussive first. All of this does get scouted, but he's, Desim is already playing blind Robo. So this is, oh wait, blink into Robo. I still think this is practically a free win just because of how bad Miko's build is. You just build any amount of units here. And you, like, this is the type of build you hold accidentally, you know? This is not on purpose. This is if a mosquito is bothering you in your sleep, you roll over and you crush them with the weight of your body. It's like, you didn't even know there was a threat to your blood coming and you just held it. This type of push can be held like this. If you just have any, any normal type of build order, you're going to hold. However, After scouting it, Dossum decides to throw down two more batteries. It's an interesting call. Because technically here, he's fighting a fictional threat. There is nothing coming for him that could do any real damage. Once you have your immortal health and a single battery, you're fine. This is like watching the Twilight movies and then starting to eat like 20 cloves of garlic every single day for the rest of your life. It doesn't really help because, like I said, you're fighting a fictional threat. and you're just going to smell pretty bad. I do believe that if you eat a lot of garlic, that the smell kind of oozes from your sweat and from your skin. It's really not a good type of smell. 20 gloves of garlic is a lot as well. I would really not recommend that. Believe it that that can be good for you, 20 gloves of garlic. Not good for your personal relationships, but also just health-wise. I know garlic's supposed to be healthy, but you can probably die if you eat 20 gloves of garlic. of garlic every single day. I would not recommend it. And that's what you're doing here. Triple battery. I would also not recommend that. Single battery here would have been enough. Would have liked to see a robotic facility being thrown down because robotic facility against three racks openers is 100% the correct call if you're planning on playing blink into Robo anyway. Third base is kind of late for a standard game, but you made this a weird game and not a standard game due to the triple batteries. Now you move out on the map because you have the vision there what the observer. I kind of like that, but at the same time, you're really exposing your main base. What would have happened here if Miko would have just picked up two of these metaphics dropped into the main base? You would have had absolutely nothing in position. Your stalkers were on the wrong side of the fence in that case, and your immortals and zealots, well, you don't even have charged yet. It's not going to be capable of cutting it. Recalling into a drop with stalkers is also something I usually don't recommend. So this was a move that actually had a bunch of risk involved there. There was definitely a lot of risk and you didn't really cover your bases there. Luckily, that didn't happen, but it's still important to point out. Was that a triple stim? Like a double stim? Oh my God. Miko is very keen here on getting stuff done. Look at this. This is the cleanest hold in the world. The super battery by itself would have been enough. Like, I don't think any of the energy of the next two batteries is going to get used. Hardly any. He's like 27 energy right now. That's about it. Could have had more units. It was all floating a magnificent amount of money here. Look at that. Oh my God. It's like a mutual fund manager over here. This guy. He's rich. Oh boy. Now, hold that thought. What is this? It's an interesting micro. This is the type of micromanaging that I really like. You know, this entire interaction. I just kind of want to go into first person for the Protoss here. So Protoss right now is on four gateways, has a robotics facility and is floating 1,800 minerals. 1,800 minerals, okay? If we translate that into supply, and then we always pick the zealot as a unit, you could warp in 18 zealots. That means you could have 36 extra supply. Now, of course, you don't have the production for that. So maybe it's like four gateways, and then what is it, like a bunch more zeal. Maybe you're going to end up adding 20 supplies. to this army if you macro well. It's definitely possible that right now you would be at 90 supply. Instead of trying to spend any of that money, what does Dassem Ulter do over here? Look at we're going to watch it at half-time speed. Look at this. Ooh, yeah, in the dead space, picking up stalkers, removing the damage output from the stalkers. Like, what is this micro even doing? I don't even, this is not micro, this is just clicking very rapidly at things. I want to go over this again because this is hilarious to me. Like, there is no actual micro that is being done here. Like, he's just picking up, he blinks forward. Then he picks up two full health stalkers. So he lowers the actual damage output of this army, allowing the Terran to get more shots off with the tanks and the marauders. Then look at the following move over here. Then starts dropping the weak stalkers. Picks up the healthy stalkers, starts dropping the weak stalkers. He's absolutely fabulous. This is the type of high-level move that you just don't see at the Grandmaster level anymore. Because a grandmaster would have looked at the bank, thought to himself, maybe I just aim of this fight, it's probably better than what Dossum did here, and I probably have to just add six gateways and a fourth base and a fifth base at the same time, and start a fleet beacon and two stargates, and then still we float in cash, because holy crap, is he rich? And just like in regular life, you never actually want to have money in the bank. Any good money manager, if that's a word, money managers will tell you that. They'll tell you you don't want to have money back. You want to have it in your index funds, in your buy property with it for all I care. Or, of course, you can invest in the very volatile cryptocurrencies. But not so volatile if you invest into Harcoin. Roll the tape. Harcoin is a cryptocurrency based on blockchain neural networks, which explored a natural dichotomy between men and robot. I invested all my hard-earned cash into it and already made over 200% returns on my investment in just the past three days. If you too never want to work again and let your money do the working, be sure to invest in hard coin. And soon your life could be like mine, spending all of your free time on hobbies, like playing guitar. Sounds absolutely great, Kevin, and that could be you in a Hawaii shirt playing guitar. Man, smoke on the water, never sounded so good before. Harcoy for all your blockchain needs. Say it, Dossam. The choice is for you. Where do you want to invest it? Loads of pigs. I'd go for the harcoin. because good Lord, that guy could play some guitar and he can only do that due to the hard practice that he's been capable of putting in. Now, this game, despite every single mistake that Dussam has made in this game, still looks very good for Dossum. I mean, he has a bank that he can eventually, hopefully, use for something. It's getting extra gates, getting a nexus down, robotics bay as well, which I think is a good call. We're lacking gas in a big way. I mean, we technically are on four gas, but we're only mining off... Look at this, what is this? We're only mining off half a gas. Like one gas total, maybe. But one and a third, I guess, technically. We're going to get real annoying about it. Still 2K in the bank. Classic 2K bank. Love to see it. Third base on the way for Miko. Third base is slower, actually, than the Protoss 4th base. So, Proz in... It's actually so far ahead right now. I think it might be impossible to lose this. game. If I look at this, if I look at this game, I don't really see a way for the toss to lose. You always kind of got to think, what is the worst thing that could happen here? Maybe like a drop into the main base could go very wrong. There's not a lot of vision on the map, right? So this is one of the things actually. If you're ahead, you kind of just have to go in your head over the things that you could lose against. So it's like, okay, if I get caught out of position and I lose a base, that would be really bad for me. So you want to get a little bit of map vision, right? Is there any unit comp that I could potentially struggle with you should consider? It's like, okay, my opponent gets ghost and I don't have a solid, consistent way of dishing out splash damage. I might be in trouble. So you're getting Colossi already, second robotic facility as well. I think those are actually very good calls. And I think that that probably lowers the risk of you losing an unloosable game. You could also say, hey, I'm not great at getting map control. Maybe I'm just going to put four or five stalkers in my main base. I'll put a battery. I'll add a cannon in there as well and I'll be safe in my main. I think that is genuinely not a terrible call. I'm loving this harassment as well, A, because it's harassment and it can deal some damage, but B, it also scouts your opponent. It sees, hey, what is my opponent actually doing? Here we go, double drop heading towards the main. I think this is really common. for Terrans to do if they're behind. But I mean, you're also dealing so much damage. Look at this. 34 workers here. 33 workers. 31 workers. Again, 62. And you have plenty of units in position, loads of gateways as well. This is a good enough defense, I think, that this game is becoming less and less likely for me to see the comeback happen. One one. Okay, maybe upgrades. I guess that that is the final thing. There is a world in which the Terran. maxes out on 18 workers and 2-2 upgrades. No, but we already have upgrades on the way. Yeah, I don't actually see a way here for the Tarrant to win. Like, I feel like a lot of the boxes are being checked right now, and the only box that isn't checked is the drop box. Like, we're lacking some vision on the map. That's about it. We have very good vision of what our opponent is doing here. 17 workers against 68. This feels like a close to impossible game to lose. Army supply is quite close, so I guess there is a timing right at this moment. There's one ghost, two more on the way, and there's three callsai. There's no timing here. There's also 10 gateways. And we have a fifth base on the way with cannons coming up. That's a good call. That's definitely a good call. I mean, you have an observer as well, so you see when a major moveout happens. and you're building disruptors after triple colossi. Theory-wise, this is actually a pretty solid play. The only thing that Decim is lacking is vision. Is vision on the edges? That's it. And it's the only thing I can see here that could potentially go wrong. Six racks, seven wrecks for the Terran. Weird builder, by the way. Okay, here we go. Big Stim Ford. No scan. All these. This marines just going to get absolutely blasted. These marines are going to get, yeah, this is not it. Nah, it's too many colossus. It's too many colossus. There's too many units there in general. Also, two immortals are. This is just a really powerful army, honestly. It's a... Like, at this point, you can just aim of and straight up win the game. There's obviously nothing that Terran can do about. There's three tanks. tanks are not that good against zealots though you can aim move or you can get 2-2 and go up to 6 bases you don't have to attack into it i mean if your opponent stays on 3 base forever on 28 workers like you could just add more and more gateways and better upgrades you do need to attack eventually but you're so far up it really doesn't matter you could also scout ahead with the observer to see what's actually going on This army isn't big enough to defend this. But even if you don't see that, then there's still like 50 options that you can go for. That would be completely okay. I like the plus two attack. I like the plus two armor. Fifth base is up and running. Don't want to get more than 77 workers. I don't think so at least. I like the thought of just staying on 77, 76, 75, something along those lines. You can have a large army and you're also creating a bank way faster than your opponent. Now here comes a double drop out again. There's already cannons in position. Double drop into three cannons and two batteries is simply just not going to be enough. And 60 Marines also get spotted by these salads. And you can just send your units over there. Yeah, this is no issue. Fusion Corps being constructed. Is this for BCs or for Liberty? Why is this Terran actually staying in? You know, I wasn't upset initially. I thought that Desham was just meming and said, okay, you know, my opponent is supposed to leave when I get ahead. But in this case, yeah, I'm actually feeling Desham. What did he say exactly here? My opponent had no business being in this game, but because of Terran's ability to Turtle eventually grinded it out to a victory. I kind of agree. This Terran has no business being in this game right now. There's legitimately no chance, but people like Dasum Ulthor apparently give this Terran hope because we know that Dossam Ulter eventually is going to lose. And I bet that Miko has played games like this before, where people like Dossam Ulta are too stupid to transition in time or are too dumb to get the correct unit comp or take an absolutely atrocious fight, giving Miko the win. But right now I'm having a very difficult time seeing how it's going to occur. Stargate transition. I kind of like the Stargate transition here as well. 2-2 upgrades halfway done i mean you're going to be up in upgrades you're going to be up in tech you have static defense everywhere you're maxed out all that we need to do right now is at like six more gateways or more star gates yeah this is this is completely fine this is completely correct there's even cannons in the main base already as well you have zela drumbys being set up honestly you're playing a very solid game here dussum a very solid game game. Is there no thermal lens? Oh, there's no thermal lens. Okay, that's kind of a big error. Not having thermal lens is always bad, usually. I have needs to watch the kit. Tough luck, buddy. More important things going on right now. Do you really think you can win? This guy's a bit of a prick. This guy's a massive prick. Yep. Okay, Miko is delusional. So that is how he loses. So that is how he loses. Yeah, yeah, yeah, yeah, yeah, yeah, yeah. Yeah. Ha ha ha ha ha ha ha. Very funny, Dossum Ultour. Let's send a replay to YouTube man and write a nice little story. So YouTube man gets tricked into reading my form. And YouTube Man uses two fantastic or maybe three fantastic anecdotes on your game. And then I leave the game and my opponent doesn't actually win. And YouTube Man is going to be confused and I beat the system. No, my friend, you didn't beat the system. The system is about to beat you. Because you are going to get a suck stamp. But Hamster, wait with it. Ah, shit. Now I need to fix it. Kevin! Where's the glue? A few moments later. All right, should be good enough. I know you're usually a bit trigger-happy with that suck-stamp hamster, but here we have to hold off. Because usually we give a suck-stamp to people because they're not good at the game. But you actually played a fine game. You played well. You outplayed your opponents. You won. Congratulations, Desham. I hope you're happy with yourself. But you still get the suck stamp because you suck as a human being. wasting my time, wasting everyone's time, and being a dick, the poor old Miko. Miko doesn't feel like he deserved this win. He's going to watch the replays like, oh, I didn't want this win. He'll feel dirty getting this MMR. And it's because you, my friend, suck as a person. Hit it Hamster. Twice. Trice. Four times. All over that form. Perfect. If you're sitting at home and you're thinking to yourself, ha ha, very funny, Dassem. I bet I could also pull a prank on YouTube man. Don't do it. I'm not interested in it. This was a one-time thing. And people like Dassem is not okay. Okay? I do not approve of this. The last time we're doing this. This is the last time. Next time I'm sending an angry email and making sure that this won't happen again. Come on you, Dossum. If you do, however, have a replay where you truly believe that something was in balance, then be sure to let me know. In the comment section, no, in the description, there's a form that you can fill in. You can send it over and we'll have a look at it and we'll figure it out together. Thanks so much for watching. Hope you to enjoy this. If you did, smash like and subscribe. I'll see you next time. Bye-bye. Thank you."} +{"title": "He SABOTAGES His OWN Build Order To CONFUSE The Opponent?! | Is It IMBA Or Do I Suck", "description": "In this video, Harstem showcases a unique and unexpected build order in a Starcraft II match. Despite initially appearing to follow a standard strategy, Harstem makes a series of unconventional choices that throw off his opponent and ultimately lead to victory. The video title poses the question of whether these tactics are overpowered or if the opponent simply played poorly, leaving it up to the viewer to decide. Whether you're a Starcraft II player looking for new ideas or just a fan of exciting matches, this video is sure to provide entertainment and maybe even a few tips for your own gameplay. (written by ChatGPT) LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/1saonDBdNkE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "1saonDBdNkE", "text": "Dear Harstam, Protoss is imba. Each unit is imbalanced, like this game. I used unclear meaning construction process. As long as you can't understand it, your opponent can't understand it even more. I think what this guy means with this sentence is that he purposefully plays terrible build orders so that his opponent gets confused. Kind of like it actually. Then, in the midgame, the opponent gathers imbursed. Baselots to attack, but I am perfectly defended. After that, he chose to transform into a high quality army, carrier and disruptor. I choose to fight him. The Liberator destroys his disruptors, but not his carriers. Tor also can't beat an aircraft carrier. G-G. My Terran versus Protoss win rate is only 37%. Protoss will not be able to play. There is no need to play this game. Now, these last few sentences made very little sense. Overall, highly confusing balance complaint form. The name is Iceland. Race is Terran. The leak is diamond at 4.5K MMR. And the server is Korean. Oh, yes. We got a Korean diamond player at 4.5K MMR. And he says that every single Protoss unit is imbalanced. Or perhaps, he sucks. Let's figure it out. Now, before we truly get into it, I want to note two things. In the loading screen, I saw that the opponent of Iceland is actually a 5.1 or 5.2K Korean Grandmaster Protops player. So a solid, what, 6, 700 MMR above Iceland. That is going to be the first note that I will make. And on top of that, there was a couple of things that confused me a little bit. The way the form was written was, they were sentences, but sometimes they didn't make complete sense. And it reminded me a little bit of how the chat GPT would talk to you. You know, sometimes there are just sentences and words in there that don't quite belong there. Then the second clue that we might actually be dealing with an AI and not a real person is the fact that Iceland's email address, the one that they need to submit on the imbalance complaint form, consists of pure numbers. Now, my theory is that is because that is his microchip number and not because for whatever reason he decided to pick a number. Because I actually, I've met many people in my life. I've exchanged many email addresses. Not once in my entire life have I met someone whose entire email address consisted of pure numbers. That makes absolutely no sense. And from now on I will be treating this game as if we are watching an AI. And if you're a little bit familiar with my videos, you know, then I'm not super fond of AI's. I mean, Chad GPT was incapable of providing a decent build order to me. Alpha Star took like three years to figure out that oversaturating your main base with 35 workers wasn't the most optimal place. So whenever we take a look at these build orders, we kind of have to keep the limitations of regular artificial intelligence in mind and that it doesn't function optimally. They don't have the big human brains. You know, it's a little bit different. They work in different ways as well. So we've got to keep that in mind. Perhaps that is also like the cool creative thing that my man Islin wrote. in the complaint form saying that his build order makes no sense, so his opponent doesn't know what he's doing either. That's the type of logic you love to hear from a bot. And indeed, this build order makes absolutely, well, actually, this build is not that bad. I actually kind of like this one. Just a pretty fast helion from a marine, really quick factory, with an armory as well. I'm actually kind of a fan of this build. Good creativity here. Double helion into mines, because we are seeing the armory, and then you just go for a four or a triple mine drop and it should be fine. I even, well, do I like that we have the CC on the high ground? I actually don't. The two helions should give you, oh, okay, that's a lot worse actually. Yeah, that's not good doing a supply drop like this. But we'll get into it later. The two helions should give you enough presence together with the marine that you can clear any units that come towards your side of the map until your mines finish up. And the moment your mines finish up, I mean, you can just borrow them out the ramp and your CC should be absolutely safe. So, yeah, I'm not a huge fan of this, but maybe I understand it. Maybe he's afraid of like a proxy gate or something like this. He's lost too many times to proxy gate. It's like, all right, every single time that I can, I'm going to build my CC on the high ground. Now, the depot drop is always bad. A depot drop saves you 100 minerals, but an actual mule could get you 225 minerals. So every time you see a depot drop, that means that someone just lost 125 minerals, although I guess you can also count the building time that the SCV has added on top of it, which I didn't do. So maybe 100 minerals, but it does cost a fair amount. It's really, really bad for Taron, especially in the early game. It's almost an entire barracks that you can produce due to being delayed. Luckily for Ice Lin, the one thing he doesn't need right now is money, because despite it only being four minutes into the game, he was already floating a solid 500. It's going to move this out. Although this matter of fact has already been damaged and we didn't quite see a repair, He's still just moving out with it straight away. No, goes back, sends it across the map. Not entirely sure what he wants to do with this, but it doesn't look very solid so far. Not a huge fan of this build order. Not a huge fan of the fact that this Helion just morphed into a hellbat eater and then didn't attack any workers. Surely, if you do have a Helion, you want to kill the workers. Now, I know AIs have trouble with object permanence and also kind of understanding that if something isn't in one position, that it probably is in a different position. But this is really taking the crown in bad decision making. Look at this. Just look at this, okay? What are we seeing here? Now, technically, phoenixes could be in three locations, logically. Either the phoenixes are harassing the Terran. player or they are defending. That leaves two locations left for the phoenixes. Either they're defending the main base or they're defending the natural. The hellbat in the natural sees a complete lack of phoenixes in the natural. So what would the logical thing be to do is to send something in the natural. If you're not sure where the phoenixes are and you're afraid of them being in between what you could do is you drop one mine at this location, you walk it into the natural as you boost into the main. You split your chances that way. The worst thing to do is to boost your meta-vec into location where, according to my logic, 95% of the time the phoenixes, and in this time, in this case also an Oracle, are just going to be waiting for you. Not a very fantastic move. Quite a bad move, actually. It's not going to get a single mine to burrow. This product is quite fast. Not a surprise because he's about 6, 700 MMR above Islin over here. And at this point, I would almost say that the game is completely over. If you play a Thor rush, one of the most important things is to have a very high Marine count with it, and then you pull SEVs and you go ASAP. The timing of this Thor rush is hot garbage. There's no, no, there's still Medevac alive. I was going to say there's no Medevac alive anymore, but this one's still barely alive. Never mind. Just died. There's no Medevac alive anymore, which means that Marines can't attack. So this Thor rush has already been stopped, despite it never having left the base. And Thor rushes are generally quite bad to go into a later game because Thor's are really expensive and they don't really contribute anything. I mean, they're okay anti-air, but so is a cyclone and a cyclone is a lot cheaper. You don't require an armory for it. So in this game so far, we've seen a lot of investment into units that aren't being used whatsoever, which most of the time is not the ideal thing to do in StarCraft 2. Another Viking coming out. I'm also not entirely sure if this is a macro build or an all-in. It is really difficult because the Eco sucks, but the unit count also sucks. So it can't really be an all-in. It can't really be a macro build either. And he's taking four gases. Oh. He's taking four gases before infrastructure. He plays Mac. It is a Mac player. And I should have figured it out as well. That's this... All the clues were there. All the clues were there. The imbalance complaint form made absolutely no sense. The email address was an... number. Hey, this guy was different than other people. I could have figured it out. He dropped as a third depot. He dropped it on top of his depot because he couldn't remember to build depots. People that play Mac, play Mac for the simple reason that Mac units give more supply and thus it's easier to spend your money. They're also more expensive. Mac players are basically Protoss players in disguise, but then playing the human race. They wish they were Protoss. The funny thing is, is that Mac players complain the most about Protoss, despite them being the exact same thing. You know, they wish they picked Propos when they were young. Oh, they wished it so much. Oh, they would have loved to be a Prolis player, sitting back at home, building big bulky units, winning games they don't deserve to. That is the Mac player standard. Aye, aye,oy, yoy, yoy. This feels absolutely terrible right now here for Iceland. Honestly. Technically, this game is already over. Except Iceland isn't aware of it yet. And the reason why this game is already over is because he doesn't. meet the requirements to win a game a game with Mac has never been won a woman has never been won has never been winner at a high level and I'm going to explain this to you the it just doesn't cut the requirements it's as if imagine you're entering a competition in which the goal is to draw Donald Duck you know the Disney character and make it look as much like Donald Duck as possible everyone you know draws Donald Duck colors it in as well and you show up with a dog turd on a plate and you painted it blue the judges are not going to judge your your doctor because it is not a drawing of Donald Duck just like this game isn't an actual game you're you're not meeting the requirements of what it takes to be competitive in Terran versus prolos because what it takes to be competitive in Terran versus prolose is to play bio Mac simply doesn't work it's a composition that has been tested again and again by many people, and it is always shown to be incapable of winning games, at least at the higher level. Now, I'm going to assume that the same issues are still here for Mac that there are at the higher level. Yes, you can win individual fights, but you can do that while having high eco, and it's also impossible to kill Protoss players or close to impossible to kill Protoss players. Protoss players really need to mess up in order to die against Mac, so you're making life extremely difficult for yourself. The funny thing is that if Islin were to play bio, he probably would be lower MMR, but he'd have more potential to grow further because Mac, there's like a hard cap to where you can grow. It's like a Mac glass ceiling, basically. Like, you can't get through it because Mac freaking sucks. And, I mean, we're already kind of seeing it. Not much has happened this game. Any Mac opener always is going to be behind in supply, majority of the time. Or it's going to be extremely unsafe. of the way how the production works. You can't get that many Marines or Marines that you do build if you build a lot of them are going to be useless. How is it possible that legitimately out of the seven depots that we currently have, four of them have a hat on top of them and have like the super depot drop? That's a lot of money that has been wasted here. Now we get one of the worst attacks that I've seen in a while into a Mac army. And I still believe that it's kind of okay for the Prodos, just purely based on the fact that he's upper base already, that he understands that immortals are good and okay this game is practically just over isn't it just target down some of these immortals just wait for your next round of zealots and you're going to kill 10 15 workers here and the beauty of this is that you reset a lot oh actually this is an okay defense 57 yeah even after this it doesn't matter that much you can rebuild very quickly as protels you have superior eco still you can expand to a fifth base and Terran actually needs a very large amount of units to continue expanding because their defensive rotations are so slow. They just need a lot of units. So there's always some units in every position. Sensor towers are a great tool, but aren't being used at all. Tudits aren't being used in the main base either. One of the easiest ways to die with Mac is to have a zealot happen into your main... a zealot warpin happen into your main base. That didn't quite kick off here. Now, transition is going to be triple Stargates, a fleet beacon and plus 1. We already have a Stargate. Is that a second Cybercore? I love this. This Proos player is actually quite good. If it wasn't for that terrible fight that he just took here, this game actually would have ended already. And you and your dog turd would have been kicked back to the lobby screen. But instead, you're still in the game here, Islin. Okay, let's have a look. Robo Bay, good decision. This pro is actually making a lot of correct calls. You should have taken a fifth base already, maybe even a sixth. I think double expanding against Mac is almost always worth it as well. Double Disruptor is good if you see a what you call it, a high Thor count. Now, I just kind of want to... also take a look at what both players have seen so far in this game. So for our Protoss player, he's fairly aware of production facilities, the army composition of the opponent, the amount of bases, all of that good jazz. Iceland knows nothing. The last thing Iceland scouted was the fact that there were three gases, two gateways, and a Stargate. That is it. Not aware of any of the transitions coming in. Not aware of the amount of bases. How can you make a solid decision without knowing anything in the game? How can you change your unit composition based on what you scout if you don't scout? How can you stop your opponent's eco from absolutely snowballing if you never harass? You only have 67 workers, 12 minutes into the game. Your opponent could have anything from 45 workers at this point to 96. Like, you haven't stopped your opponent at any point. You haven't killed any workers. Zero, none, Nara, Niantos. You tried initially with the mind drop, but there you failed. And since then you haven't tried it. And you have plenty of aliens to try and get some map control. plenty of aliens to try and deal some damage. There's not even cannons here. Honestly, the one weakness that this Protoss has is the lack of static defense. And the fact that the fifth base was actually kind of late, making him economically a little bit vulnerable. Maybe you even had a push-out timing here. Look at this. You have seven Tours, ten helbits, four liberators. Maybe you were the one, the King Arthur of Terence, the one player that could make Mac work at least one time during this transition. But you didn't scout, you didn't scan, you did absolutely nothing, you defend that, and then you allowed your opponent to build up an entire army again, go up to 90 freaking workers, and transition into carriers all at the exact same time. Fantastic job. You have to be the most passive person in the entire world. You're the type of guy that gets a drink spilled on him in a restaurant and then apologizes to the waitress. It's a little bit pathetic, my friend. You're getting abused over here by this Protoss. Fusion Corps going up on the third base. We have two. How many planetaries are you building? What is this? Why are you defending your third base with two planetaries? If this is also going to be a planetary, I'm going to be really upset. This just makes absolutely no sense. Why would you even want to defend three-bay? Like, you get the third base for free. You don't have to set this. Like, this is something you do once you have the fifth over here, and you need to spread out your army. But right now, your entire army was in this location. You don't need planetaries in every single base. And still leaving your main vulnerable to drops. Like, my man is, my prox man is going to walk up here and see, hey, oh, well, there's a planetary, a couple of tourists there. Hmm, wonder if there's a way around it. Surely the main has tourists on. A boom. Prison flies in, 10 Zalazwarp in. you instantly lose the game. Literally nothing you can do anymore. Plus three, your upgrades are actually very good compared to your opponent. But you're still playing with a composition that is practically being hard-countered right now. The Thor does get hard-countered by disruptors usually, and you don't have Vikings to deal with carriers. I guess if you have a lot of Liberators, I'm not even quite sure what is the ideal comp here against Carrier Disruptor if your plan is to play Mac, because I've never seen this before. Like usually it would be like ghost Viking maraud or MataVac, a bunch of liberators there as well, and you're probably going to be fine against an army like this. But if your entire goal in life is to play a non-viable unit composition, I'm actually, I'm just not entirely sure what the plan should be either. Like, if you put such strong limitations on yourself, it's really difficult. Okay, we are going to see a pushout now at 1450. Is this the first time you actually maxed? No, you've been maxed here, you've been maxed here. Okay, so you basically maxed out at the 14 minute mark. And then you waited for a minute so that your opponent also gets his final carriers out. Plus two is almost done for the toss. And that is the timing where you decide to actually push out. Oh, I like that. Okay. Good call. Very, very good call. So your opponent is completely set up. Look at these disruptors. If they actually get controlled semi decently, yeah. Disruptors are so good against Thor's honestly. So, so good against Thor's. Just lose a couple of disruptors, but as long as you lower the Thor count, say, you know, a decent amount, your carriers are going to end up winning. That's always what happens. And also, if you clear a lot of the hellbats, a zealot warping can do the job for you. Because there's nothing to really tank for the zealots, yeah, to tank the zealids with anymore. Who sets up all of the liberators in positions that aren't really fighting anything? It's an interesting call. Some disruptors is awesome. Not a good fight out of the toss, honestly. Some disruptors are going to hit. This wasn't great. I would love to see these liberators actually being unseed so you can fight the interceptors with them. That would have helped massively. Because it really lowers the interceptors down significantly at a very high pace. This fight, honestly, was actually quite good. Look at this. Resources lost overall. It's like 8K in favor for Iceland right now. I can't believe you're still in this game despite playing Mac. You're also expanded to a fifth base. I can't actually believe, my gosh. You're almost winning with Mac against someone that's 700 MMR higher than you. You're playing a completely nonsense build order with like some weird Thor rush, which you don't actually attack with. Then you play a non-viable unit composition in which you hit a timing that is 50 seconds delayed. And you're still... I'm not sure if you're ahead, but you're alive. I mean, have you figured something out yet? Okay, you're now aware of the fact that there's a third base. Not aware yet if there's gases or not. I guess you have figured out your opponent's unit composition as well, but I don't actually think you care. I think your entire play from the start was to go into Thor Hellbad, Liberator, and then eventually add Battlecruisers. Like, there's no countering here. Your unit comp doesn't change based on what you scout. your unit comp changes based on what time it is in the game just like with most AIs. Most AIs they just have like a progression level you know they start with lings in the early game the three minute mark they get some roaches at a five minute mark they'll start adding in some other units you're like one of the very primitive AI still that's what you are here Iceland B-boop Fifth base is up Raven now I know for sure you're not a real Terran human because there is no Terran in the world that would admit to a raven being useful in the late game. Despite them being useful, they're very, very good, and I would compliment you on this play, but it also immediately supports my theory that you're not actually a human. Because Terrans have a single control group. You can't have battle cruisers and liberators and Helions and Thor's and a raven. You need more than one control group. It's not possible. Do we have any upgrades here for this? You have ship weapons level one. flying around. Honestly, still somewhat a viable game here for you. It just... It didn't blink away. It kind of... Oh, there's no blink. No wonder it didn't blink away. It still kind of pisses me off that you haven't tried to harass once with Helions. A lot of these bases would have actually been quite vulnerable to Helions. Like if you just run around them rather than running into the cannons, even here if you go towards the left side, you could actually kill a lot of workers. And if you done it a bit earlier, it's maybe one of the ways you can win is you take a very good fight and your opponent doesn't. doesn't have the Eco to rebuild. Yeah, then you can actually win the game. Oh, this is a cool move. He attacks the Rockstar to then try and go into this. What's happening here? Why these BCs dealing so much damage? This is a cool move by the way. This is actually a really nice move here out of Islin. This is good. Completely tricking the Protoss player into going to the bottom right with a simple two BCs, then teleporting top left while also pushing out with loads of Thor's, and then taking out this base. This was a very good move. Now, an even higher level play is that then if your next BCs go to the far bottom right again, the moment this army moves away. So that way you're killing two bases still. You're going to get this one for free and then either your BCs are going to get a kill here or you're not going to get attacked and you know it for sure. I almost feel like that if you hold the next push, which seems somewhat impossible, you're going to be in a good spot. There are three to two, two upgrades. BCs are just getting owned, aren't they? Freaking Voidraiser are really not that bad. Who? Liberators, though. Look at an interceptor count. It's not actually going down at all. Still lots of disruptors. Yeah, I feel like the Protoss really just kind of figured out that Mac at this point isn't a viable composition. To be fair, with the amount of time that Islin gave to our Protoss player, Protoss probably could have just tapped down and looked for some guide online. Like, hey, how do I beat Mac? Because Islin decided to absolutely do nothing with his lead. I'm a huge fan of that. Third base died. It's like, ah, okay. So, give my art. A lot of time he crafted the perfect army, took out my base. Let me see if I can keep everything together and then just have a better fight, despite absolutely nothing changing. Another Raven on the way? You think we'll ever see an anti-armor missile? I'd love to see that. Or just interference matrixes, that would be the sickest thing. A Terran that actually uses like 10 interference matrices on an entire air army would be so cool. That actually would be super sick. A couple of scans. I love that he's scanning around the map right now. Yeah, it's just gonna lose his base again. His army is just garbage. It actually, I don't understand how you got to this level by playing Mac just straight thores every single game. It legitimately makes no sense. And I love that he kind of tried to deflect criticism of that move already by saying he played a nonsense build order. So there's a opponent also... This is not how it works. It's like saying at the start of it. at the start of a football match that you're going to score in your own goal to confuse the opponent. It's like, yeah, they might be confused, but they're also just up. It's like confusion is only good if it's followed up by, you know, something strong. If you knock yourself out in the first round in boxing, your opponent is really confused, but you're also knocked out. I can draw infinite analogies with real-life situations here that would confuse the opponent, but would also just be bad. walk into a Starbucks buy a drink pay for it throw it on the floor Starbucks barista is going to be insanely confused but you're without coffee do you want more I could I could keep going all day going to the grocery store grab a bottle of milk smash it on the floor then punch all the wine bottles in your side and break them you're probably going to get arrested but I bet both the police officer and everyone working in that grocery store are going to be extremely confused good job confusion isn't a positive just because someone else is confused doesn't mean that's necessarily a good situation oh my god this is a sick fight that did now that was confusing and almost worth but then again it it didn't uh maybe because eight of your tors weren't you know weren't really in the fight maybe because you have slightly too many liberators but you almost got your opponent and i'm kind of proud of that now the game is completely over you're flying over with a command center from over there. I mean, Tosius has too much money. Overall, resources lost is now even as well. So after ProDos realized how to fight, I think this game pretty much ended. Gigi gets called. I'm happy to see that, I guess most bots are capable of typing out Gigi, so maybe not too surprising. But yeah, it is a ridiculous game. I don't even know what to say. How can you say that every single unit is imbalanced? If you've been training perfectly fine in this game with freaking Thor Hellbad Liberator, until your opponent got the exact counter against that composition. You didn't change your comp once. You just continued playing the same thing. Like, I think in this case, you seriously just, you're just not allowed to complain at all. You don't deserve it, my friend. You just do not deserve it. You sucked. Prado's an imbalance. And that's my verdict here today. That is going to be it as well for this video. Thanks all so much for watching. I hope you to enjoy this game. If you did, don't forget to the like, subscribe to our channel, and hopefully I'll see all of you next time. for a new video. Thanks so much and bye-bye."} +{"title": "Is NA Strong After All?! Chinese Top 100 GM vs NA Diamond Pleb | Is It IMBA Or Do I Suck", "description": "An inter-server duell. That's a first! A fellow chinese GM recently started playing on the north american server and apparently got stuck in Diamond? Now that would be a wild confidence boost for our NA friends! But maybe Marines and Marauders are just IMBA over there. They have THE nation of guns after all. LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/KLQ1_R_v05E/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "KLQ1_R_v05E", "text": "Dear Harstam, I am a super fan of you from China. Terran Liberators and Sensor Towers are just to Inba and Marauders. My BG unit, also known as Gateway Units, is as fragile as paper in front of them. I came to study in Canada, so I had to create a new account on the NA server to play. This game happened again before I was promoted to Master Tree. I have reached the top 100 of the Grandmaster in the Chinese server, 5,200 MMR. But as of the time I emailed you, I only hit 4.3K MMR on the NA server. And my record is 19 wins and 4 losses. I also often watch a rang roulette show. I thought I could come to North America to show my strengths, but this 4,000 MMR diamond tarrant beat me back to Iyer. I'll admit that I made a few small mistakes in my early game defense. But the timing of his first airdrop was so weird that I lost seven probes at 5.5 minutes. But I countered immediately and destroyed his raven and perfectly defended his first push with tanks. Maybe I underestimated the enemy. I saw a 4,000-em-mar diamond Terran. I think I just need to complete a normal build here, build some gateway units, block his first push and end the game quickly, like on the Chinese server. But this dude's macro and micro are beyond my understanding of diamonds. So I tried multitasking with DTs and Prisms to weight my high-tech AOE units, such like high-tech Templar and Disruptor. I laughed at the screen when I saw that he couldn't even operate his own bio to avoid the disruptor's attack. God, what a loser? But what does it matter? When I saw swarms of Liberators drawing circles over the heads of my people, when I saw my multitasking was easily blocked by the sensor tower, missile tower and the fortress. When the ghost hides behind the tank and the Liberator and releases an EMP bigger than a ball, I skillfully press F10 plus N. So please tell me, Captain, it is Inba, or do I suck? Sincerely, Kwan Li Liu, also known as Sergio, and the in-game name is 6KM, a Protoss player right now in Masters 3 in North America, Chinese top 100 grandmaster, struggling to beat a North American diamond Terran. player with EMPs bigger than a ball. And he asked, is it Inba or do I suck? And we're going to find out today. All right, here we go inside and out. Six kilometers versus Echo. And this seems to be a diamond TVP on the North American server. So far, I'm not that disappointed honestly by the builder. Look at this. CC went down at a normal timing. Reaper started at an okay time. as well. We have an SCV patrolling this area. Why I'm not so sure. But these players seem to have some idea of what to do in life and in this game in general. Well, opener did we play? Oh my god, a core first and the core finish is at 201. Pylon finished a bit too late, but I can live with that. This is a very impressive thing to do this wall, all right? is I think currently the only map in the map that has two Reaper jump-in spots. Which means if you're going to wall a Reaper jump-in spot, there's still another one left, which is annoying, but yet we still see it done a lot. What I haven't seen before, however, is out of the three locations that are wallable, is to pick the one location that is not actually a Reaper jump-in spot. There is debris here, we can see it better on this side, that blocks the Reaper from jumping in. This is a Reaper jumping spot. This is a Reaper jumping spot. And if you want to block it, usually block this entire area. This does absolutely nothing. This is as if you have two cold feet, you have one sock and you decide to put it on your dung. It's like, well, that's not going to keep your feet warm for a very long time, my friend. Trust me on that. We have blink, okay, at a decent time. Wait, this is a third unit blink. No. Not a huge fan of this personally. Blink starts very late with this type of opener. If you get a third gateway unit before you start the blink. You might as well just not throw the tech down as fast in that case. I just don't quite understand why people would play like this. I also saw some minor cuts already in the work account. Chroneboos not being spent nor on Blink or on Probes, which is bad as well. So yeah, this hasn't been the most. tiding opener here out of 6KM or the greatest opener in general. Gateway timing is solid. The robotics facility timing technically is solid as well. It's not getting supply blocked. So, I mean, it is an opener, but it's just not very tight. Once again, Chrono boost very late, Prokound a little bit lower than it should be. We have no pylon spread at all around the map. We have nothing here on the bottom. Usually, your third pylon is in a location where it helps you spot something. So you want to think about your buildings and your pylons. as things that actually can have a purpose as well. So your first buildings will create a wall often in the main base, either on the ramp or around your mineral line in case of like a Reaper jumping in. You can block that off. Maybe it's easier to hide your tech as well. Then your second pylon is often used in your natural to create a bit of a wall there. So you have a gateway, a robo, in case of like some massive halion attack, or it can even be nice against TREX build orders as well, where you just have a bit of a wall. It makes it harder for your opponent to just straight up run in. Now, once we get to the third pylon, the third pylon is often used to provide extra vision on the map. So we see it on the very, like, the six o'clock over here on the very bottom part of this base. So the moment a matter of fact flies in through this angle, you can actually spot it. And then the fourth pylon often gets positioned over here. It's like a double purpose. One, it spots this general area. And on top of that, it can provide a position for a battery to defend your third base, as well as just have a fast warping possibility for your third. And all the pylons really serve a bit of a purpose. Now, in this case, this third pylon doesn't serve a purpose at all. This fourth one at least spot something on the side, but still, complete blindness on the far right side of this map, and it forces these stalkers to be in this position. Ideally, you want the stalkers to be kind of in between, and then you have a spotter over here and a spotter over here, and depending where the MataVec shows up, you can quickly move into position to figure out, hey, what's going on here? Where do my units need to be? I have blink. I can probably still catch it. Blink is really late. If this was a standard mine drop, this would have absolutely not been in time. And the matter of fact, drop would have just gone in and gone out with all their mines still completely intact, most likely. Because the stalkers are severely out of position. Well, unless the matter of fact comes from the bottom side, of course. Like this has been a pure gamble so far out of 6KM. man, let me just read what he said again in his thing. He said, I'll admit that I made a few small mistakes in my early game defense, but the timing of his first airdrop was so weird that I lost seven probes at five and a half minutes. Now, I'm going to say to you right now, 6KM, that you should be very, very happy with the fact that the air drop or the mind drop wasn't any quicker. Because rather than losing seven workers at five and a half minutes, you would have lost seven workers at four and a half minutes or four minutes and 20 seconds because you simply just weren't in people. position and did not have the correct tools, the correct vision, the blink in time to deal with it. And now you had a little bit more time. Losing seven workers, if you have 49 workers, is a lot less bad than if you were to lose seven workers, if you have 35, because the percentage of your income that you lose is just a little bit smaller. And it's also easier to reproduce as you have a third, as you have a third base finishing up soon. So workers are already kind of easy to reproduce. This sucks, don't get me wrong, you don't want to lose it. But you can just rebuild them. You have plenty of kronoboose saved up in case you want to krono boost your carrier switch, I guess. I'm not quite sure why we're not chronobusing anything at all. I'm also not quite sure we're building a cannon in our mineral line. That seems like a massive waste of money. This is the famed raven snipe. So loses two stalker, kills a four stalker, kills a bunch of marines and kills a raven. Now, I have to say that is a little bit different. than what you said here in your balanced complaint form, I'm not entirely happy with this one yet, I countered immediately and destroyed his raven. Although that information is technically true, it's technically correct information you countered and destroyed his raven, you admitted a very important part is that you also lost four stalkers here, which in my mind just isn't completely fair. It's basically if you told your parents you came home, you know, after a night of drinking, you came home and fed the dog. And in the morning they wake up and they see like a yellow lining on the car because you decided last night in your drunken haste to also, you know, pee on the car. In theory, you didn't lie to your parents when you said that you came home and fed the dog. But you kind of forgot a very important part is that the car now smells terrible and your dad can't drive it to work anymore. It's the same here. You lost four stalkers. Yes, he killed a raid. and a couple of marines, but this actually wasn't that great of a trade for you at all. You pretty much lost your aggressive presence on the map. Your opponent feels solid enough now, or strong enough, to go with a counter mine drop already as well. So I'm not so sure if that was a biggest win as you made it out to be. Observer still providing vision. Of course, it's nice because the raven is gone. Upcrites are really fast for this Terran, by the way. I honestly feel like this Terran maybe got a little bit lucky in the early game and perhaps got away with a build that shouldn't be completely viable, a really late mindrop into a really quick third CC, but he got away with it. He's now trying to spend this money the best that he can. He's getting quick extra upgrades, getting an armory, Ghost Academy on the way as well. Pretty solid macro all around. I really like the call of a fast fort base again, something like this. Fast-forth base going up to 10, 8 or 10 gateways. Was this 8? So I think if you're playing a build that is so focused on minerals, it is not necessarily bad to go up to 10 gateways very quickly. Because you're mining very little gas. And the reason why your army is going to be good is because it's going to be big, not because your army comp is necessarily going to be strong. You kind of want to destroy your opponent with lots of zealots and Zellet run by, Zellet attacks in the main base with prisms once he moves out, maybe going into the natural with a bunch of zealot or going into the third, and the moment you meet on the map, oh, this is not a good army either, is it? No, this is really not. The Stalker is a unit that you have to make, but you don't want to make, like at least in the mid-game stage against Darren. There's no real purpose to the Stalker. It doesn't fight very well. It dies kind of easily. It's nice for kiding. It's nice for catching. Drops, initially you can use it for solid aggression as well, but in defending attacks in the midgame or going for attacks in the midgame, you much rather have zealots and invest your gas into something that is way more useful, whether there's going to be a Robo Bay or Templar Archives or just a sentry or, you know, the Tamp-Archons, I don't know, I think I already said Archon, but I said it twice. Like, this army doesn't trade well at all against Terran armies, because if there's even any amount of marauders in the Terran force, your stalkers are absolutely going to melt, and even more so if you're down in upgrades. So here, you're getting completely blasted for no real reason, except for the fact that, A, you had two little gateways, and B, you decided to build 22 stalkers rather than, and like five zealots, rather than the other way around. Usually you see five stalkers, and then the rest is going to be zealots. The rule that I would use here, 6KM, is that you want to build as many stalkers as you need, too defensively. And then the rest is just going to be zealots and immortals and maybe a century or so and then quicker attack. Because the more stalkers you build, the less gas you have for actual good units. Stalkers are a unit that keeps you alive. Loving this vision here, by the way. Making sure that whenever there's an eruption of lava coming out of this whatever... Is this not really a volcano, is it? Whenever this lava erupts, this volcano erupts, you have double vision on it with these observers. which is just really nice. You could, for example, instead of just looking intensely at this lava, you could have an observer over here, or you could have one in this position, one in this position, and then just a zealot in the middle. You'd be capable of covering pretty much the entire map. Right now, despite having vision of this third base completely, you still kind of managed to miss the move out. I'm not sure how it is possible. You've also been floating an insane amount of money due to the complete lack of having extra production. facilities. Currently you're on eight gateways and one robotic home. Interesting synchronized attack. Loving the stalker flank here. Didn't come quite at the same time as the zealots, but I'm sure you tried your best. Yeah, you basically have the production for someone that is on on three bases. That's it. And even on three bases, you'd probably be struggling spending your money with eight gateways and one robo. But you have an extra fort base that was entirely mining with 16 probes and you had a fifth on the way that is now done. Like you had absolutely zero preparation for the money that you were getting. It makes absolutely no sense at all. Like so much cash coming. There's no point in getting extra bases if you can't spend the money. Like then it's just an investment that that doesn't really pay off at all. Not a huge fan of that usually. I think increasing production in general is a great way to improve at the game. Like when you're a strong, struggling. Like often it is, if you're struggling spending your money, often it's a, it's a lack of production that you have. DTs. Okay. Now this is, this is just really interesting. Okay. This is really interesting because a dark shrine is one of the slowest transitional tools that there is. It takes a really long time for a dark shrine to build. You also need a shadow stride, the Dark Templar blink, in order for the DTs to be very useful at this phase in the game against Darren. So it's a very slow transition and it doesn't add anything in. your actual army composition. While the main issue right now for 6KM is the fact that his army comp is so completely terrible. Like, there's nothing in here that couldn't have been built at the freaking three minute mark. All of these units are pure gateway units. No colossine, no disruptor, no high templar. And yes, maybe on the Chinese server, this is good enough for top 100 Grandmaster, but this is North America, baby. And it's different here. I can't believe. and I'm defending North America. The one thing that I vowed not to do in my life is not become a North American fanboy, and here we are. It's actually kind of painful to watch. This is also painful to watch because there's no scan yet. This defense shouldn't have worked. It upsets me. This DT run by is also not going to work. I do hope you send them away. Nice. Actually, pretty quick responses. Still way too much money in the bank as well as you get a proper clean on this entire army. Terran is still just outmining you better upgrades as well. Currently 2-2 against 2-1 with 3-3 on the way. More command centers coming in as well. So yeah, overall, I still think Terran is in a good spot, especially given the fact that it's 13 or almost 13 minutes in the game. You don't have a single disruptor out. You don't have any colossal. You don't even have a single immortal. Like, your army composition crafting is some of the worst in the world because you just built zealots and stalkers. Maybe 6KM only played like the first campaign mission. You know how in the campaign mission in order to help you tutorialize? They usually only give you one or two types of units. And it's like 6KM played the first campaign mission. I was like, all right, I like these two. This is going to be my life from now on. Like what have we lost? We have lost 57 zealots, 17 stalkers, one adept, and then 3DTs just now. Not even a single Sentry. Sentry, by the way, with the Guardian Shield, is a 100 gas investment that allows your entire army to gain plus two armor that can't be gained from any other source. It's one of the most amazing spells, one of the most broken spells in the entire game, together with the Raven anti-armor missile. These two spells are so insanely good. The fact that you're not using any of this is actually quite upsetting. Now we have 12 gateways, finally. That's a good amount. Maybe still too low even because you already had such a backlog of money in your bank. that you couldn't really spend. Not really warping in either. Once again, more stalkers being warped in. I'm not sure why your army is split. God, I wish I could see what your hotkeys look like. Because it's obvious to me you have some hotkeys. Like, very different types of hotkeys. You have your stalker separate. Then you have your zealot d. No, just your dT separate. Your zealots are separate from the stalkers and separate from the DTs. Maybe they're together. It's so hard to say. Disruptors are. in the Stalkers group, they have random Zellas just set up around the map. Oh my god, these disruptor shots were huge, or one of them at least was pretty huge. Base is still going to end up falling because half your army wasn't in position. These three Zellis not doing very much of anything. This seems like a massive F2 move in which every unit is going to now show up to this fight. There is this is a fight you can win? I wouldn't have thought so. God, this really is powerful if the Toss wins this. Okay, never mind yet. This is not going to do this. Holy crap. of the slaughter. One more disruptor shot. Not bad. I mean, I guess this is the fight where he said that he was laughing, that his opponent couldn't even operate the bio, but Terran is still very far ahead right now. Like 160 supply, a pretty sizable bank as well, decent enough production. Seven racks, would have loved to see in eight racks here. Double Starports done already. Fifth base on the way. I mean, this just looks fine to be. be honest, still with this terrible vision out of the Protoss player. I mean, the TOS still just has a garbage army as well. Like, I... It is literally just four disruptors, that's it. There is no runbyes that are happening. He mentioned that the sensor towers and the missile turrets really annoyed him, but... He also didn't really try to do anything aggressive all game. So you can't really complain about being annoyed by the sensor towers and missile turrets, especially not if you park your zealot straight into a missile turret. or into a sensor tower range for the past minute and a half. Okay, now you do have some vision. Here we go. This looks like a fight with no potential whatsoever. 140 supply against 190s. Holy crap. Okay, this might have been the fight. Okay, that was a fight with no potential. That went way better than it ever should have been. Way, way better. Holy cow. Eight disruptors are out, so I'm starting to believe again. Almost starting to believe again. Sadly, I always know that whenever I watch an IOTIS, this is a good catch. That actually was good. Nice, nice awareness here. I love that these two observers actually proving their value. Here I was making fun of you for having two observers at the exact same place, but who's laughing now? Well, still me because you would have seen the same thing with one ops, but whatever. The sad thing about Iota is that I know that this Protoss player is going to end up losing. But there's actually some potential. These moves right now honestly aren't that bad. Look at this. You have some rotations coming in. You have some disruptor use, maybe a little bit slow at times. Maybe very slow. The zoning hasn't been brilliant here at all. Oh my God. Just threw away like five disruptors for free. That was actually really painful. It's going to be like seven disruptors for free. Holy crap. I kind of want to go over that fight again. Okay? Because that fight, the start of it went so well, and this rotation was good. This is the fight where I think you could have just straighted up won the game. If you do this well. There's no ghost in this army. There's not a large Liberator count. The army consists of a lot of metaphics. And you have freaking, what is this? Seven? Seven disruptors in this army. Okay. So how does it start? It starts by you blinking back, sending in a disruptor shot that most likely is going to hit. Your next disruptor shot should already be coming out. The problem with Protoss armies that don't have immortals, that don't have Archons, that don't have zealids, that don't have colossal, is that there is no backbone in this army. This is an army where the only reason why the Terrant can jump on you is because you have disruptor shooting purification Nova. The moment there's not a disruptor that is threatening the life of the bio, the bio is not afraid of this army because stalkers once again freaking suck at fighting. They're okay at shooting from a distance while your opponent is running away from your purification Nova or trying to run out of the colossi range. But stalkers are complete garbage in a straight-up engagement. So the moment there is no purification Nova active, like there is half of this fight or they're missing, you're not winning. You need your opponent to be running away for your stalkers to be effective. They can't be trading. They need to be shooting for free. I'm not sure if you ever had a... If you've ever had a bachelor party, I'm not sure if they do bachelor parties in China, like we do them in the Netherlands. I would play paintball at a bachelor party. And then at some point, what they do is they put the bachelor, so the fella that's getting married. I'm not sure where they call him the Bachelor, but they put him in a bunny suit and they make him go around the entire paintball area. And then all of his friends that are at the Bachelor party shoot at him. Okay? Now, the friends of the Bachelor are very similar to the stalkers. You know, they don't actually want to be shot at by the Bachelor with a paintball. They're just standing there while the guy in the bunny suit is running around. It's the same with stalkers. While the marauders and Marines are running away from the purestores, purification Nova, your stalkers are standing there with your paintball gun shooting at him. The moment the bachelor turns around and starts shooting the stalkers, all of a sudden the bachelor party isn't fun anymore. Trust me, I've tried as well. So yeah, make sure that whenever your army consists of pure stalkers to always have purification Nova active, because you didn't do that, you got completely blasted here in the fight, which is a bad thing. Obviously, because you got destroyed in this fight. Which is why often I prefer to at least have some type of zealots in an army because A, they're a little bit cheaper, and B, they tank relatively well against high marauder force. It sucks a bit if there's ghosts nearby, but ghosts are also not great against disruptor, so, you know, it is what it is. On top of that, whenever you have pure stalker disruptor, you're really forced to keep your entire army together because both of those units suck without the other. They have pretty good synergy. They keep each other safe in a way. But at the same time, it's very vulnerable, and also you definitely can split it up. And also, the moment you're caught out of position, it's impossible to engage into a position, which is probably what you're about to find out over here, is that it's legitimately impossible that if one of your bases is under siege, that you can do anything about it whatsoever. Now, these liberators are annoying, but I don't really feel like liberators have been the problem here whatsoever. In this game, like, you literally just lost a massive fight over here, and you lost every single fight before this all, because you're probably. building pure stalker against a bio army. You're really lucky your opponent doesn't feel comfortable enough having more than half a control group. Otherwise, if there were ghost in this army again and a couple of EMPs would have hit you, you'd have been completely blasted even harder in every single fight. And now we're seeing the ghost being built again. Okay, now the game ends. This had nothing in no, Gigi. The fact that this is a no GG actually kind of upsets me because it makes me believe, that 6KM looked at this fight and thought to himself, this is reasonable for me to expect to expect a win here, basically. Well, I think that is extremely unreasonable. There's seven liberators. There's a decent chunk of marauders. There's a decent amount of Marines as well, more reinforcements coming in. And all you really have is 24 stalkers and seven disruptors. I think none of these purification novas actually end up hitting. And you fight consistently into the Liberator zone. without moving away. So you're attacking into a siege drop. Actually, these purification hours were good. You attack into a siege drop position. You blink into marauders and liberator freedom zones. And then you lose the game. And then you're surprised that you lost. And then you tap out without saying Gigi, which is just a little bit silly. I think with your, the problem here, my friend, wasn't so much that the liberators or the marauders or what else did you complain? There was one more thing. Right. Censor. Tensor Towers are absolutely nothing to do with your loss. I don't even want to talk about that. It's just a massive cross to the Sensor Tower complaint. But even the Liberators and the Marauders is like the only reason you lose the liberators and Marauders is because A, you don't constantly have purification over out to zone out the Marauders. And B is because your army composition is legitimately extremely bad. You just get pure stalker. It gets countered by Marauders and you don't have any real backbone in your army. You never build any R-Cons. you never build a good amount of zealots. The only time you built zealots was, I think, here on the bottom side, and then you send them in by themselves. Every single time you actually build zealots, you just kind of lost them randomly before any fighting actually happened. Even in this last fight, I think you had some zealots initially up here. It's like the zealots are there for tanking, and if you lose them before there are units that can actually deal damage, then the tanking just doesn't make a whole lot of sense in a way. It's just like a guy getting hit. It's basically, if you're a real, boxer and your only skill is being able to tank hits but you can't actually hit them back. So yeah, basically what I'm trying to say is that my friend, it is you who sucks and not the marauders, liberators or censor towers that are imbalanced. And that is going to be my verdict. Thank you all so much for watching. I hope you enjoyed this episode. If you did, don't forget hit the like button, subscribe to the channel and I'll see all of you next time for a new video. Thanks so much. And bye to the bye. Thank you."} +{"title": "Call Of Duty PRO Tries Starcraft 2 Blames The Game And Reddit Backs Him Up | Is It IMBA Or Do I Suck", "description": "VERY special replay today! We can laugh at Call of Duty player AND reddit users. What a day... But be warned, this video might negatively impact your health. Please consult your doctor beforehand! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/EUDs_jgjn4k/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "EUDs_jgjn4k", "text": "Oh, Captain, my Captain, I must say, Harstam, you are looking quite dashing today. Unfortunately, that is the end of my kindness today. After much deliberation and consideration with an elite group of StarCrat 2 players, the All Things Protoss Discord, I think I speak for all Protoss players when I say, Terran is Inba. First of all, if there is one thing that the All Things Protoss Discord is very elite at, it's either wine or being idiots and probably both things at the same time, but I'm not quite sure if it would be considered an elite group of StarCraft 2 players. But I digress. It's so simple to play Terran honestly. I got placed in Diamond 3, drunk and without a build, exclamation mark. You know what I did, CAF? Dot, dot, dot, dot. I made Stim. Stim is the most broken upgrade in all of StarCraft 2. All you need to do is press Z for my grid enjoyers and A move in. 3-3-prudus. Don't matter. Marine's Shred. And the cherry on top of this melted ice cream Sunday is the ghost. Oh boy, the ghost. That puppy can invalidate a 200, 200 Trotus Army with the click of a button. I need to micro my heart out and Terran gets the aim move. There is a reason Starkriff two offers Terran as the beginner race. It is so easy. And I know this isn't a skill issue or the problem with me. My builds are crisper than an autumn apple. I would give Hero a run for his money. Honestly. And I am a known, of duty and joyer. My mouse security is impeccable, as I have a very high headshot percentage in modern warfare too. Keff, I implore you, please observe this game and give us Proto's the answer we all know deep in our heart. Terran is Imba. P.S. Hamster, I love you and you're looking quite good today as well. All right. Name Echo Soldier, race Protoss in the Diamond League with 3.1K MMR. And my boy, Echo Soldier. is very angry, very upset about Terran and asks whether they're imbalanced or if he sucks. So let's figure it out. Before we continue with our scheduled program, we hired private investigator Herbert Amster to look a little bit deeper into those claims Echo Soldier made about Terran. He said he immediately got ranked Diamond 3 and just a move to victory. But the last official record of his Terran career dates back to late March with a whopping 33% win rate in Platinum 3. So he dropped the race after just six games. Of course, Assytupils is not an official Blizzard website, but those heavily support our revelation as his Terran is just level 11. So to conclude, obviously, Echo Soldier is a Terran expert, and his A-Move Strat worked flawlessly against the whole two people. We are in for a great one. All right, that brings us over here to Cosmic Sapphire, the map that dreams are made of. Pretty beautiful map. Good for Protoss as well. we see a gas-first opener coming out of our Terran player. An Echo Soldier opens up with a gateway first into an assimilator. Cheeky gateway scout, not checking around for any proxies as he just right away moves across the map and goes for a scout. We'll figure out immediately what is going on here. Now, the moment you scout a gas first, you know what's coming for you. It's just going to be a faster factory most of the time. Reaper into factory, the most common option. Although sometimes you see Marine Interfactory in which the factory gets built, before the command center gets thrown down. Against both of these things that the Tarrant can do, you need to be extremely careful of early aggression because it just hits a fair chunk faster than it usually would. Ooh, Nexus coming down at 19. Would you look at that? 19 Nexus, 19 core. This is actually one of my favorite builders at the moment, except the core didn't really get built at 19? Hey, this is not okay, all right? I'm just, I just kind of want everyone to see this. I don't mind if you're playing 19 Nexus, 19 core, I'm a fan of this build order, but if you play this, build the core at 19. Don't build the core at 19 while you're floating 70 minerals, because then it's just a 70 core, and it's a 20 core where you're floating 20 minerals. That's incorrect. I do not enjoy that. If you're playing a build order, play it correctly, especially if it's such a tiny, beautiful variation that's become a lot more popular recently again, that I'm a huge fan of. This also pisses me off already. I did not want to press the B button, which makes me go back about 15 seconds in the replay, before the two-minute mark. That's one of the rules I have in IOT is that I don't want to be too annoying in the early game. But this just pisses me off. And I just want to have a look at the first person view here. Because either Echo Soldier can't count or the second option is he has absolutely no idea about priorities here. Look at this. Look at this. Hop, probe micro, oh my god, look at that sick probe micro, managed to block his opponent's CC for almost a full nine or ten seconds. While floating 300 minerals, forgetting his second gas, forgetting to continue building workers and not getting a second pylon, meaning that he's actually going to be supply blocked when his core finishes. My builds are crisper than an autumn apple, which means that there's absolutely no use whatsoever here in getting that fast core or in even trying to get that fast core. Now we get, oh my god, that's beautiful. Chrono booster here on the probes as well, no pylon whatsoever. Completely new build order here to start with. That's exactly what I like to see. Here on my, what is it, Monday morning, Wednesday evening. I don't even know what day it is anymore. Life flies by. It's like I'm paralyzed by it. Now, we have a reactor as well as a factory following up. Do we believe that Echo Soldier understood that this was a gas first? I don't truly believe it. I don't think so. I don't see anything, well, it's very difficult to see whether he's playing safe or not, as his Nexus just finished at the exact same time as the pylon. His first gateway unit is starting 30 seconds too late. 30 seconds! That is very, very impressive. So you could forget your pylon entirely, then build it, and then still be finished around this time. He also could have just not built the second pylon because his nexus would finish before his pylon would finish. How many workers did this bad boy kill? Three workers get killed by the Reaper as a result of that. You make a major error in the early game, and it actually gets punished. Now, I didn't know this happened at Diamond 3. Usually I thought what would happen at Diamond 3 is that one player makes a massive mistake, and then the other guy looks at it, goes like, yeah, I think I can do worse than that, and then sends seven SEVs across the map accidentally, walks it into a cannon, lifts both of his command centers at the same tau, while simultaneously being supply block for 30 minutes in a row. But apparently diamond, what was this? I think it's Diamond 1, 3100 MMR. Maybe Diamond 2, I have no clue. Whatever it is, at least the Terran is playing a real build order, and that kind of makes me happy. Actually, pretty decent build order as well. So far, marine production has been on point. Out of our Protoss, so far nothing has been on point, except for the gas mining. We have five workers in a single gas. So just in case two workers get killed by another weeper hop in, there will still be three workers going at it. On top of that, these gateways were also way too late. What was this builder? I haven't been paying it out. Nice. We also did a chrono boost. This is one of my favorite things to do is when you build your gateways too late, is to chrono boost out your warp gate to truly kind of put a focus on the fact that your gateways are so late already. I'm not sure if he's trying to kind of reinvent the wheel here with a terrible build order. This is twilight cancel. Insanely late. Like actually insane late. Holy crap. My builds are crisper than an autumn apple. I was going to compare this to a regular build, but I don't even think it's possible. Like, it just wouldn't make any sense. Usually, Blink is supposed to finish up in about 25 seconds from now. But instead, it's going to finish up in about 7... No, what? In about 100 seconds from now. You're legitimately a minute and a half behind the regular timing. Or a minute behind? No, minute and a half behind in the regular timing. That's very impressive. Your gateways were too late as well. I don't even think you can use all your... gateways. You should have just stayed on two gate because you have so little workers. It makes absolutely no sense whatsoever. You're reinventing the wheel. It's like you've been stuck in the lab for five years, reinventing the wheel. You'll come out with a square. It's like, well, first of all, that's worse than what you came out with. And second of all, it's really not a wheel. It's way worse than what you came out with. That's the same thing twice that I just said. That's completely okay. It can be creative all the time. Now, we have a double mind drop four marines coming in. Blink should have been done about 20 seconds ago, 25 seconds ago, especially given the fact that this was a Nexus before core. You usually have a little bit more gas with that. But none of that. You basically had all the risks and none of the rewards. That's a very, very cool move. That's like juggling with crocodiles in the morning for no reason whatsoever, not even putting it on YouTube. Like what's the point? And also why are you hurting these crocodiles by juggling them? What is this? Solid response. ones. Always wonder what these people look at when this happens. Three pilots. Now, you might be wondering why they're being built in an almost perfect triangle formation. That is because... I guess this is the smallest amount of vision that it could grant you while still looking like you randomly placed them. So you create a lot of space to build gateways. But you get no vision with this whatsoever. It actually costs some amount of effort as well to put them this far apart. Rather than just clicking them, bam, bomb, bomb, you have to go all the way up your miles and then down again. It's quite impressive. Still didn't quite see what you're looking at right now. Let's have another look at it. First person view, first person view, first person view. Here come to three pilots, a beautiful little triangle. She's that there's five workers in gas here. Looks at the mini map. Oh, she's the Metafact flying to vision right now. Like, hey, that looks interesting. Ah, dang it didn't manage to right click this. Should I split? Probably too late. I'll just lose all of my workers instead. Very cool indeed. Huge fan of these moves, personally. Absolutely huge fan of these moves. So far, you've lost 14 workers in a 5 minutes game, which is an impressive pace, honestly. A very impressive pace. Armory is on the way. Okay, the Terran Build Order also makes no sense, though. Double eBay? An armory already on the way? plus one before stim and plus one before combat. Now, this barcode is very lucky that he didn't send in the replay, because I would have tore him another one for this build order. Luckily, Echo Schroeder is playing so extremely poor that it doesn't even really matter. I mean, what is this garbage? We have some oversupply right now. We have 33 workers. We still have five workers in gas. I don't even think we have a follow-up plan here yet. That seems absolutely impossible to have any follow-up here whatsoever. There's just no cash in the bank either. Two observers are being built. Adapt dies for free. Observer goes in and scouts right now sees, what is this? This is another barracks coming down. She's the star port producing metaphax already. There's no Stim or combat yet. This game is insane. Do we have a robo bay while staying on two gas? And two more gates. I love that you looked at your base. You looked at your situation and you thought to yourself, what could I really need right now in this spot? I have no money. I can't afford any of my production structures. I have three gateways and a robo already. Let me just add two more gateways that I definitely cannot afford. Wasting 300 minerals, which could have been used for a faster nexus or for some gases in your natural to actually get a colossus the moment this robobo finishes, you decided to just waste it into these two gateways. My built are crisper than an ultimate apple. This kind of feels like that we're stuck on an island together, and after I spent five hours long building a shelter, You come over and you tell me that you used all of our medical supplies to build a guitar that you can tune. It's like, what? Why would you do this? First, you waste our medical supplies and then you give me a useless guitar, which only has four strings as well. It's like a crappy bass. And no one likes base. This is also... What do they have that these don't? Do they allow you to stay up for 20 more minutes to play another video game? Do they bring you coffee in the morning, these assimilators? What do they have that they don't? Now they're good enough for you. Now they're good enough. all game long they weren't good enough but first you take these assimilators on the third base and then on the natural very cool moves some nice prioritization there my friend definitely the smart thing to do the base that isn't finished yet getting the gases there that is just fantastic it's like if you can't make ends meet at the end of the month and you're not quite sure how take a look at your bill see that you spend $400 on dental floss and that is despite you having no teeth because you don't understand how to operated toothbrush. Now, here you go with your fancy assimilators at your third base. Base is going to get taken out before you get any mining from it. You're actually completely dead already. And the rest of this game, I can already feel it, is going to be me wondering why you haven't realized that yet, and me then figuring out that you haven't realized it yet. Actually, no, you have scouting information. I'm going to think that it's because you don't have any scouting information, but you should be rather aware right now that you're pretty dead. There's six barracks here. There is one one upgrades on the Terran Army already. You're down 40 supply, down a base, down 20 workers. You don't even have charge yet, which I don't quite understand as possible. You researched thermal lens and then went into a disruptor. Did you already lose a Colossus? No. He just decided not to build it. Solid waste of money into the thermal lens. You love to see it. Boom. Why would you get a disdemeanor? disruptor after getting thermal lands first. How is it possible that you only have one robo unit, but you could afford thermal lens? This makes no sense. Your priorities are so insanely off. It's actually ridiculous. Why are you taking out the rocks? You're obviously in a defensive position where every little bit of map texture, anything that blocks your opponent from moving up, is going to help you. It's going to force your opponent to move through a tighter choke in which maybe you get the disruptor shot of a lifetime. Like, I don't quite understand it. Solid move. To the far left side. I'm not sure if this is making sure that there's no gold base here, or maybe Echo Soldier believed that the Terran actually spawned at the gold and thought he had full access to his main base. In that case, this observer must be really confused. Like, wait, he also has three bases over here, but I thought the gold was his main. Man, this map is a mess. Observer speed? Why are we getting grapetic boosters right now? Surely. Yeah, I guess because you have four observers. How can a man with so much vision be so blind for his own mistakes? Kevin the Conning, 2022. Actually, not that bad. It's a good quote to end the year with. Like, you have literally done absolutely nothing correct. You're just randomly moving around the map. You're not trying to gain map control. Like, the one, whenever you look at a game, you should be wondering, how can I win this game? Is there anything I can do to win this game? And immediately a couple of things come to mind. Like, either I'm going to get insane disruptor shots. My opponent will attack into a super battery and I'm defining with Colossus. And maybe I can go for a run-by with zealots while my opponent is moving out. For all of this, you need very detailed information. of various opponents' armies. You need observers over here. You need this watchtower. You need disruptors in position. You need batteries in order to be capable to actually defend when your opponent decides to attack. None of this is happening. You're pretending like this is a normal game, but you're down 50 supply. You're going to be down freaking infinite amount of upgrades. Your opponent legitimately is going to have more barracks than you have gateways. I think this might be the first time that this ever happened in the history of Starcraft. If this wasn't already a completely new, unique game by the insane amount of terrible move that you had made, the fact that this Starrant just got more barracks done than you finished gateways in this game would have made it a completely unique game. My man is building four turrets. He's afraid of you right now. That's just because he doesn't know you, because anyone that knows you would never be afraid of you, not with this level of play. This is truly horrific. of the concepts of making a comeback have been used so far. None of it. You've literally been dead since minute four. Then you died again when you lost your third. Then I died looking at you play. Like, you probably killed a couple of my viewers today. Maybe with boredom, maybe just due to the terrible decisions. It makes people's heart beat faster. I actually quite often get emails from doctors telling me to not put out IOTuses anymore because it hurts a patient that they have. It's like their blood pressure can't handle it. This is going to be a push where you need to throw the disruptors into your opponent's army. First disrupt the shot hits absolutely nothing, which is impressive. This taron honestly micros quite well. I'm actually somewhat impressed by this Terran. I don't quite understand how both of you are the same level. He also has like 60 APMR. What's this super battery doing? What? Did you just use the best defensive tool around? To heal up your army a little bit without fighting? Not using it on top units? This is like scratching your butt with a stinger while your opponent only has helicopters. It's like that's not really what it's supposed. to do, my friend. You shoot it at the things that fly with the propellers. This has truly been a horrific game. Why would you even send this? If you couldn't spot mistakes in this... Like, they were so clear as they. I don't even quite know... Usually there is some... Something, a slightly redeeming quality to the play. But here there was nothing. You lost four workers to a Reaper. your initial cybernetic score was 30 seconds, or your first unit was 30 seconds too slow. You got supply blocked after your first pylon. This is literally still within the first five lines of a build order guide. If this is the elite of the All Things Proloss, I don't want to see a bad player from the All Things Prodals Discord. Stay out of my emails. Stay out of my forms. This was the worst game I think I've ever seen. How is this diamond? I know North America wasn't doing. that halt, but holy crap, you guys are in trouble. And it also once again shows that call of duty players truly are there with inferior IQ. Like this is just complete garbage gameplay. You lose every single worker to a mind drop. Then you lose your third base for free. And then the game is over. And you stay in for six minutes, seven minutes, waste everyone's time, including mine. And then you write this complaint form, which honestly was quite good. decently funny, this is the worst game I've seen. I can't believe that you honestly look at this game and think there was nothing wrong with this. It is simply impossible. I'm a very bad artist, okay? I've drawn things before in art class. And one time I went to a thing called, I think it was called the wine bar where you drank, like the wine art studio or something, where you drank wine, and then you had to make, I think it was tulips. My two lips ended up looking like wine glasses. And it wasn't. good, but I looked at it and I thought to myself, I could improve a lot of things on this. It was one of the worst art pieces that I've ever seen in my entire life. And it was the same with this game. I would never dare sending that to, you know, the paintbrush manufacturer or the paint manufacturer and start complaining about the quality of their brushes or the quality of their paint. I knew that it was my own terrible painting skills that sucked so hard. It had nothing to do with anything else. and you, my friend, should really get that same self-awareness because this was not imbalanced. You just suck. And that is how it is. And that is going to be it as well for me today. A little bit sick. I'm going to go to bed, sleep for 25 hours. I come back tomorrow. I hope to have some better IOTIS forms in my inbox. If you think you can do better than this, be sure to leave something down in the description below. There's a Google form there where you can click it, you can upload it, and I'll have a look at it. But this is the last time I'm doing something like this. Last time I got a game this bad. Like, I urge people to leave their email. I'll just flame you personally, but I'm not going to subject other people to this garbage. Because that is what it was. Utter garbage. Thank you for watching. And bye-bye."} +{"title": "How Can NONE Of The Terran PROS See This?! | Is It Imba Or Do I Suck", "description": "TvZ has been revolutionized by a hero noone knew before - Luolis! How did we all miss this incredible buildorder?? Ohh, yeah, right... Because it's straight up dog water! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/FLu_oguMu9I/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "FLu_oguMu9I", "text": "Hello, Mr. Captain. Lurkers are insanely broken. I was dominating the game since the start, but immediately when Lurkers came out on the field, the game was over. I could not attack him anymore and would eventually die. Lots of people say that Ghosts and Liberators counter Lurkers, but to me it feels like that's only true if you are Maru. I do recognize that I had a really late third due to starting out with a two-base all-in, and my macro was a bit sloppy at times. Still, I think the advantage in the early game should have been enough to win the game. No other unit would have kept him alive and in the game to make him win. So please tell me, are lurkers broken, or do I just really suck? Name Lujolis, race, Terran in the Grand Master League on Europe. And the question here is, are lurkers broken or do I just really suck? And we're here to find out. All righty then, friends, here we go. a game on Cosmic Sapphire between Luolice and a barcode Zerg player on the Grandmaster level on Europe. Now, it's always interesting to see these Grandmaster Square off. This got scouted that it was a hatchery first. Kind of a standard opening. It is single, no. Double Marine, into reactor, into factory. Not completely aware of this build order. Usually if you open up a Marine and then a second Marine, you first build a factory. rather than first building the reactor, but I'm not even going to complain about it. You know what? This is just an alternative build order, and just because I haven't seen it before doesn't mean it is as good as the other build orders. There are just no professional Terran players that play this specific build. And there's probably no good reason for this. Professional Terran players are just dumb. And Louis has figured out the early game here. It's building a bunker. There's also one of these things you don't really see that often, unless you go for a complete no scout maybe with CC first, I don't actually think it's common at all to have a bunker, and especially not in a position like this. It's always going to be in a more defensive position. Right now, this bunker is completely isolated. If roaches, if lings, if honestly, if anything shows up, the bunker gets surrounded, you won't be in time to repair. Even if you are in time to repair, it's such a far walk that most of the time the bunker is going to be half killed already. Your reinforcements are going to be delayed in helping the bunker. Like, the thought of having a bunker is nice, but this is a bit as if you were tasked at securing the president. And what you decide to do is you drive him out on a boat into the middle of the ocean with two men of security personnel. They take a picture with the president and you upload it to your Facebook saying, just chilling with the press. It's not a brilliant plan because where's all the other security personnel? Well, probably on land. So in order to save you, they need to come from very far. And by that time, the president has already been shot by the gangsters that want to kill the president. In this hypothetical scenario, it's not my best work. I'm sorry for that. But yeah, it's the same with the bunker. It's just difficult to come to assist it with SCVs, with your extra reinforcements. Usually see a bunker like over here. Sometimes you even see a bunker on the high ground blindly, if they really believe they're being Rochalint or something like that. So what is this opener? This is a Medivac. For hella, okay, this, this, honestly this feels so much like a hell battle in, but it isn't. But it kind of is, you know, it smells like a hell bet all in. What is it? Starport is not doing anything or what? He just gave up on life. It's not worth it. Wait, double. Double taglapse, okay, another interesting move. We have a free reactor, yet barracks are being built on the complete opposite end of the base rather than going near the reactor. Now, I don't know that much about Terran, but I do know that you can't just have random add-ons laying around that you'll use later. Like, especially in the early game, the add-on management is one of the most important things. It is, first of all, really rare to see a Starport build its own tech lab if you're going into Raven or Benchy. I hope it's not Benchie, because your Benches are going to hit so late. It's actually insane how late this Benji is going to hit if this is a Benchie. This should be a Raven or... a fusion core no it's going to be indeed benches now okay i this entire builder i was gonna actually let the build order go like you know the two marine into the reactor into the factory but then you started doing this crap this is actual garbage again so you add two barracks indicating that you want to hit with a fast stim push which means that you need quick metafax for quick metafx what do you need you need a star port that is available with a reactor pumping out meta-vex pretty early on in the game. Instead, what you're doing here is you build one, wait, where's your medevac? You build one medevac, then you don't do anything with your starport for 25, 30 seconds, then you throw down a tech lab and go into Benchy. Cloak takes freaking 79 seconds. 179 seconds, then you still need to fly to a reactor, or maybe in your case, you're probably just going to build it, the reactor near the star port, so that's another 30 seconds added on. The time, the thing that limits your timing is going to be Stim, Combat Shield, and your Metafax and if one of those doesn't line up properly, your entire timing is going to be delayed because you can't push without one of these three things. I also don't understand why you're building barracks away from reactors. Well, it's obvious you want as many units as possible. I'm curious if this is going to be tanks, I wouldn't even mind it too much. You can do a two-base push with tanks. That is actually a completely fine thing to do. But your entire early game here made very little sense. Also, whenever you're playing a two-base all-in or a two-base push, Most of the time you don't want to get more than a single starport unit because of the reasons I mentioned earlier. Now here you're at least going to get one Medivac and already one Benshy and you'll need to wait for the cloak so you're probably going to get a second Banshee as well. This is absolutely not how you're supposed to be playing this matchup. Absolutely not. If you wanted to play two Banshee with Cloke before your two Baysal in, at least you shouldn't have built your MadaVac so that these barracks could have just straight up flown over. to this tech lab to start stim. Because right now, you're adding two more tech labs. You're already have two tech labs. You're just going to have an empty tech lab, just like you have an empty reactor over here that hasn't been used in a very long time. If you dealt some damage, you've killed 16 workers. That I do appreciate, but you would have been capable of doing that without your terrible build order as well. This is the funny thing, is that some Grandmaster players, they kind of have this little trick that they use or this little, this build that they've been doing ever since they grew up, you know, they advanced through the ladder, and they think that is the reason that they're grandmaster now, so they're sticking with it. Well, in reality, they have gotten this high on the ladder despite their hot garbage build order, because what in the world is this? Look at this. Starport isn't even on a reactor yet. We're six minutes and 33 seconds into the game. This is the timing at which Bunny hit against Rayner in GSL season three, I think it was, the last GSL season. He hit with two tanks, three MataVX, I think it was, or maybe two METAX, one Viking and like 18 or 20 Marines. Stim, Combat Shield, I think plus one probably was also done. You, so far, I've hit your opponent with a Benchie that is a minute and a half too late, a little bit of Hellion harass, and that is about it. I think Bunny had 120 supply at this point in his opponent's base, while also having Helions in the early game. It wasn't like he just rushed into that. No, he had Helions in the early game. He built a Viking in the early game. this is how much worse your build is compared to your opponent. A lot. It is just a lot. Triple tech labs? That is obviously incorrect. This is, he saw that he had a tech lab left over. I was like, oh crap, I need to use it. Are people going to make fun of me? Let me just fly in another barracks there. He's building a lot of marauders. Now, I never see marauders in two base bushes in TVZ, probably because they cost some gas. and it makes the build a little bit less tight but I don't mind the thought honestly if you think about it like this is actually kind of smart you want some extra tanking so despite this not being standard people always say oh you only say the standard thing it's like no if I see something that is smart and isn't standard I can say that is smart and not standard I think marauders here are actually quite smart they're definitely a good call in my mind yeah Because you can tank banlings with them if your opponent is building roaches, they're going to be good as well. And it's either going to be banlings and roaches. Having a couple of marauders, yes, it decreases the damage output your army has, but it increases the tankability. I wonder how important this. I've never seen other terrorists do this, though. I'm not sure if that is because it's just not common because it isn't standard, or if this is, I don't actually know what this is. I legit don't know. All right, I got my answer real quick. I asked my friends on Skype They said it is because it uses up too much production time Two marines are better than one marauder And usually with two bas-a-lince It's not the cost that you're lacking You know, it's a You actually just want more damage, more units Make some sense I don't mind the thought though I actually think this is a It's an okay thought It's an incorrect thought apparently But I hadn't thought of it either So I'm not going to flame you for it That would be very hypocritical of me to do I don't mind You have a lot of tanks What am I hearing? These guys are tapping the rocks. Okay, look. This is, I think, everything you need to know about your build order is we don't even have to look at you. We just look at the Zerg. What is Zerg doing? Zerg is going into Hive, infestation pit, Lurkerden, double Evo chamber upgrades, range, Carapace, 66 workers and 4 bases, okay? Your opponent thinks your build is so bad that he can get away with all of this. He doesn't even scout if you have a third, but he sees you hit. at the 8 minute mark, he's like, okay, this guy's an idiot. There's no way this a 2 base all in, because the 2 base all in supposed to hit 2 full minutes ago, Grandmaster Player. This is how bad your build order is. People just don't respect it. Is that what I said? And I ain't taking it back. There's too little queens here from the Zerg side. This actually should be a win. This actually should be a win. Scan the creep or scan this creep, move the tanks forward. Oh my God, you have no killing killer instinct. What is this? This is not having brunch with your mother-in-law. You're a hitman, my friend. You need to kill stuff. They have some killer instinct. You can just stand around and do nothing for 30 seconds. This is an all-in. This is also not quite how you want to use the marauders, I think. You need the Marines. This is incorrect. No, come on. Ah. Okay, the fight still was good, but the tuna bit. Look at this. Okay. The way you want to use the marauders is obviously you use them in front as tanking and have the marines kind of behind them. They need to be used as tanking. They're not your main damage output. If you want to use them as main damage output, it's not what they're used for. Usually send like three or four ahead. You force your opponent to engage into you and there's more marauders in the back. But half of your marines aren't even covered by marauders here. I really like you figuring out the marauder thing, but this is kind of like inventing the light bulb just to stick it up your bum. It's like, well, it's a great invention. We have light. It's like, yeah, my bum. It's not entirely what you want now, is it? This was garbage, but still a fight that you completely want because you're just so far ahead. Your early game must have been fantastic. I completely missed it, honestly. I was so upset by the other things you were doing. I really believe that if you were to have a regular build order, you would be quite good. Like your macro seems completely fine. You did this without upgrades. Oh, that's a little yikesy, actually. This is another minus. How's it possible you hit two minutes late with less stuff and without upgrade? This was one hell of a fight as well. Woo. It's not a good type of who, you know? That's the type of who you have and you fall in a coy pond or something like that. This is not nice. Holy crap. That's a bad fight. Lost three tanks, I think, or four tanks for free there. This is better, maybe? Micro the Marines back. Keep the marauders in front. Almost correct. Tank dies. You're still so far ahead, though. You have a third base, right? Third base flying over, long distance mining. The one thing I don't mind, which is the one thing you mentioned that you did wrong, is that you have your third base a little bit late. Yes, it's bad for you, but it's completely irrelevant because you're so far ahead anyway. That I don't really mind all that much. I only have eBay, second eBay, Armory coming in as well. And you have 67. an army supply against 22 there's 21 lings two queens and nine morphing baines against 25 marines nine marauders and eight meta-ex this game is unloosable if you had any killer instinct whatsoever here you would have just eaten this guy alive but you my friend legit have the killer instinct of a llama they don't have a lot of killer instinct i think they only eat leaves i do believe they're the ones that spit on people though aren't they there here these guys i also think it's spelled with two ls the llama It's a weird spelling. You feel like there would be an H in there somewhere, but I don't think there is. It thinks there's L-L-A-M-A. L-L-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-F-E-L-E-L-E-L-E-L-E-F-E-E-E-V-E-E-V-E. I mean, this game is a bad fight again. Okay, a little bit of overstimming, well, a little bit. You have nine meta-fax for 12 units, and all of them are in the orange, and all meta-fax are empty. This was a bad fight again. Do you have a little bit of money. issues as well. But not the type of money issues people usually have to know. In real life, if someone tells you they have money issues, you wouldn't expect to see them float 1,500 minerals in the bank and 600 gas. No, they usually be in the red. Luckily, that's not possible in StarCraft too. But this doesn't look great for you. Well, it, no, actually still does look great for you, but given how bad your fights are, it doesn't look great for you. You know, this is like if I were, to do a foot race with someone and I am 40 meters ahead of them in a 100 meter race. That looks good for me unless I'm racing against Usain Bolt and I have to moonwalk. Now I can moonwalk pretty quick. I don't think I'd be capable of beating Usain Bolt in his 100 meters when I still have 60 meters to moonwalk. Although, maybe. I have to try it. I call up Usain one of these days. I make a video out of it as well. Me and him have been tight for a very long time already. Humble Bragg. regular brag again. Vehicle weapons plus two was this. Infantry weapons, level two. Two liberators on the way. Two more liberators on the way. Four tanks coming in as well. No ghost. No nothing, but an army supply advantage of about 160 supply. I just... I always... I said this before, but whenever I look at a game, I always think what are the win... How can the underdog party right now, how could the underdog party win? And I also always think to myself, how could the winning player possibly lose? And if you're the losing party, you want to increase the chance of the things happening that make you win, and as the winning party, you want to, you know, make sure that you can... and finish the game or make sure that you don't lose. You just eliminate all the options that your opponent has. And right now, I'm looking at this situation. It's going to be four base against, I guess, three, three and a half. I mean, this base is dead. So one thing could be you run out of scans. That is one thing that I can see. You have four tanks. You have four liberators. There's only three vipers. If you get ghost, I don't think there's a, Even without ghosts, I think if you just split up your army and attack into any position, there's nothing that the Zerg can do. Six lurkers just aren't enough to fight against an army this big. There's 14 marauders as well. It feels like you can just walk in. Of course, after killing the hatchery that's being built at the gold, that would be a detail that I would like to add. I think that is actually a good play. Although it takes a little bit of time away and might delay your timing in this case, I do believe that would be the correct move to go for. Like that there's marauders over here. I could definitely take out this spot as well. Okay. Loses one tank. Loses two tanks. Why did he scan this area? For a creep. It doesn't kill the final creep tumor. It's another impressive move. Now another scan for it. Scan this area three times already. He isn't quite sure if he can engage into his. Now decides not to. And then goes for the hatchery. Okay. So he wanted to see if there was a... an opportunity to attack into this before killing the hatch. I don't completely mind that honestly. There was no macro behind this. Do we have a ghost academy yet? Yes, we do. Do we have ghost production? Yes, we do as well. Very nice. Five ghosts on the way. More liberators as well. Now, a thing you would want to do over here is you deny all the creep on the map and you just go rotate between these two bases. Your opponent can literally never move out. You're always fighting on your terms. Counterattacks are going to be close to impossible. You have liberators for harass. You you have tanks for safety at home, you're building ghost, you're getting better upgrades than your opponent. What are these liberators defending? The Hill? He's just playing King of the Hill with himself, maybe. Oh, Adios, Crook-Tumor. This is a good scan. There's just no speed here whatsoever. I feel like, Louelis heard the word slow-push once. It was like, all right, that is now my spirit animal. And other people try to explain that that's not how spirit animal works. And that spirit animals actually need to be an animal. You can't just say that slow pushing is a spirit animal. But we'll count it. This has been some really slow pushing this entire game. Oh, this looks like some potential here for the fight. Oh, parasitic bombs being cast. Nice split. Good splits there on the MataVX. Very nice. Snipes going down as well. Beautiful stuff. Lurker's moving in right now too. Oh, this is just great. Now, there is a really sick trick, actually, but not a lot of people know about. then I'm going to tell you right now is that if that lurkers are in the middle of the map and you're up 50 supply is that it most likely means that lurkers aren't defending any of the other bases who wish there's two lurkers here can't just kill that with two drops though whenever a lurker army is out and about it means defense is weak as well so what you can do is you can send some metaphics around the counterattack to kill the bases because eventually your Liberator Ghost Army should be capable of clearing this I hope Hello, scan. Okay, also fine. Well, not completely fine. Parasicam takes out what, five liberators here, or just three. We're going for four. Oh, just two. That's a lucky liberator here with three HP. Might want to repair that as well. More ghost on the way. Honestly, these fights have not been bad. Yes, you lost three ghosts for no good reason, but I still think you're fine. Cheeky tank split off over here. Thomas the tank engine. Deng. Wait, you're actually going for a run by with a tank? That's unheard of. You're up a base, no extra, more extra ghosts are being added, these guys are dying. Surely at this point you realize that if you just go attack and keep map control, there's literally no way that you can lose. The Lurkers are only scary if they're on your side of the map. You're completely going to be out expanding your opponent. You should not be chasing into this army. If the Lurker Army is in a position already where you are not because you are out of position, then you can't attack into it anymore. the one thing where lurkers are good at, my friend. Literally the one thing. Liberators set up, not all at the same spot because of parasitic bomb. Oh, fly away all at the same spot. Also fine. Lose three. How many are we going to lose here? Four? Four Liberators, I think. And we killed nothing. Instead, we're just chasing these guys. Lost a bunch of SCVs as well. That he was actually starting to become a little bit close. Not a huge fan of that. Still nine ghost out. So, once again, if you're in position, you have some map vision, you know where your opponent's army is. This should not be an issue because the thing about ghost is the way that they're used defensively here is actually beautiful is you're in position the opponent tries to move in and you do the you snip him and he has to piss off again the problem here is is that you're just never in position so you're always going to be engaging into a lurker spot rather than doing that what I would say if you're out of position it's like hey keep the ghost over here put some liberators on top of it and a couple of Woo! That was not a good fight. Gigi, I guess. Lurkers imba. Okay, I'm gonna come to this. First, if your opponent is in a position like this and there's 12 lurkers. Now, what you wanna do is snipe off, the lurkers one by one with your ghost. So you snip, snip, snip, snip, use eight snipes per lurker and then shift click your ghost back. So that the moment the snipe gets cancelled or it goes off, your ghost move back to safety. What you do is you send your entire army in while you're sniping. Every single snipe gets cancelled, all of your bio dies. There's splash damage. If the lurker is attacking one ghost or 10 Marines and a ghost, it doesn't matter to the lurker. Well, ideally they attack more, but it's still going to hit the ghost. So you'd rather not have the Marines there for the collateral damage. It just doesn't make any sense. Instead, what you do is you keep a little bit of the bio behind, and the rest is counter-attacking, picking off bases that are out on the map, or maybe dealing with this single lurker or with this Ling run by that is coming for you. Then with the two liberators that you still have, and you could keep one over here maybe defending this base that is mining one SCV at a time. You could actually maybe have to be forced to lift it, but at least you're dealing damage on the other side as well, and you can snip them off one by one, Eventually, the Zerg is going to realize what's happening over here. We'll need to lift up all lurkers at the same time. And then you snip five more lurkers while they're running away. All of a sudden your opponent only has 20 lings and four hydras and three vipers. And you win the game. Congratulations. You're now Maru, as you call it. Or just any regular Terran player with more than 85 IQ, which apparently only is Maru. Now, next up, after this absolutely awful fight, you say something very interesting. to it. G.G. I guess. Lurkers imba. Now, you don't have to say Gigi if you don't want to. If you don't think it was a good game, don't do it. But this is some weird backhanded compliment, which it's not even a compliment. I'm not sure what it is. It's in between. No one knows. Imagine you just had dinner. Okay. Imagine you're seven again. You just had dinner and you didn't like it. Your mom, you know, slaved away in the kitchen. Your dad slaved away in the kitchen. for five hours, and they made the most amazing dish. But you just didn't like it because your taste buds are underdeveloped and you're a spoiled little bread. And then rather than saying, man, this sucked, you could just say nothing. That is a fine thing. What you did instead is here, you complimented the food. You said, oh, this was okay, I guess. And then there's a pause and then you go, but a dish sucked or potato sucked. It's like, what? First of all, how can you hate potatoes? potatoes are literally delicious. Fries are made of them. And second of all, why would you do that to your parents? That's a messed up thing, Luo Liss. Just like it's a messed up thing here to pretend like you thought it was a G. And then immediately kind of discredit your opponent's performance by saying that he only went due to the lurker being in balance. Despite it being obvious that it was you who was the idiot who walked his entire bio-ghost army into a position with 12 lurkers rather than just cleaning it up. It's like, yeah, you have different ways. of cleaning things up. If you have, imagine you have like a puddle of water and dirt. Like, you're not going to use the vacuum cleaner for that most of the time. You'll use something else, like a mop or something. I don't know. I don't clean. Everything is dirty in my house. But, you know, specific dirt require specific solutions. And here, you didn't use the specific solution at all. Just a quick recap here. Your builder was garbage from start to finish. Your bunker was out to finish. your bunker was out too far just like to mention that although it had no impact on this game your third base flew over late but we weren't going to talk about it you put a light bulb up your bum which is always incorrect and on top of that you microed like a complete idiot in every single fight that included ghost oh and the final one you had no killer instinct literally the killer instinct of a llama we put all six of these together and it only leads to one conclusion you suck my friend and that what it is. All right. That's going to be it for me today. Thanks so much for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did not forget the like, but subscribe to the channel, hopefully I'll see all of you next time for a new video. Thank you and bye-bye."} +{"title": "Raising The Bar For KOREAN GM! | Is It Imba Or Do I Suck", "description": "Judging you noobs is one thing, but a GM Terran on the Korean server has to be judgled on a different level. No takebacks! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/p7CQQr0ftZc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "p7CQQr0ftZc", "text": "Dear Hosterm, Protoss is completely broken and as a Terran can never win Protoss in a macro game. I was trading efficiently in the whole game, doing great in multitasking, expanding and macroing rapidly in the behind. And perfect micro on those disruptors in the engagement. However, Protoss' armies and units were just too good to beat. DT's were imba. They can do lots of damage and blink away with no cost. In this game he just warped DTs to defend every attack by me, and being a Terran must focus on each field and save orbital energy to counter aim of DTs. Moreover, Protoss army with disruptors in the Super Battery were unbeatable to Terran. It feels like my 200 supply armies were no threat to him, so that his production tap were only probes and disruptors. Every time I took down his base, he just made another base, and I can't do anything about it, because my drops and harass can easily be held by warping DTs and Super Battery. Even if I made a perfect fight and killed his main valued army and pushback, he just brainlessly warped lots DTs to run by while disruptors standing in Super Battery and I can't do anything about him. I admitted that the opponent was good because his MMR was higher than me and maybe I made some mistakes. However, the DTs and disruptors were too good and took almost no skill compared to Terran. Dear Captain, can you really tell me? Is it Inba? Or do I suck? Name Eternity. Ray Sterran, League, Grandmaster, 5,700 MMR on the Korean server. Usually when I look at replays in an IOTIS, I'm kind of nice still. You know, I look at it and I'll cut these players some slack. But with you, my friend, I'm going to do this. This is a bar. This is the regular IOTUS level. But because you're a Korean, I'm going to raise it a little bit. And because you're a grandmaster, I'm going to raise it so much. that right now it's not even in the frame anymore. So every single mistake that you're going to make is going to get called out. Every little tiny detail that you get wrong in the first five minutes, I'm going to relentlessly slaughter you over it. And every movement error afterwards, every micro mistake afterwards, my friend, you're going to be in some major trouble. I'm going to be doing the same thing for this Protoss player, of course, because he's also a Grandmaster. If this Protoss makes any nonsensical place, I won't hesitate to call it out. I won't hesitate to say, this is garbage, you deserve to win, Protoss is imbalanced. Okay? I'm very serious about this. Disruptors and DTs, these units are very difficult to play against, and often Terran players feel like they're easier to use than they are to counter. Honestly, that's the case with almost everything in the game. If you think about widow mines, easier to use than to counter, Banshees easier to use than the counter. Most all-in's easier to use than to counter. Most of the time, aggressive things are just easier to use than they are to counter, which is why most people prefer having map control and attacking, because it requires slightly less skill. People that All-In, usually at the start of any expansion, were the ones that were most successful as well. The bar that I just raised was laying on my cable. So I wasn't dancing on my chair. I was just trying to get the cable from my. under the bar. This is what happens when you make mediocre jokes at the start of an episode. It's going to annoy you for the rest of the episode. Okay, what do we have here? We have a scout heading towards the other side of the map. We have an interesting nexus timing. We have a later core because of that, I guess. This is just kind of an in-between core. It's probably those Nexus into core here. We see a bunker being built. I kind of do like that. I think that is good against the fast Nexus. This Reaper is out and about on the map already. It's a It's going to go across the map and the marine gets built behind it. Factory, a little bit delayed compared to what it usually is because the bunker is here, so you don't quite have enough minerals, but I can kind of live with it. First two shots were on the Nexus. Not brilliant, but also really not that bad. Did we get a scout? I actually got a scout on the Stargate. That is huge. Fantastic first move. You could say, hey, you're building a bunker in the natural. Why didn't you just initially go into the natural? But I don't actually mind it that much. I actually kind of like this. I think this was a fairly good call. getting that scout because the product was most likely was afraid of the bunker. Good stuff, good stuff indeed. Triple Cc behind this as well. Now that is something I really do like on top of it. That is actually quite cool. Then you can just play TechLab here straight away into Cyclone. You can maybe even deny scouting with that. You put like the cyclone over here or on the very edge. And then the third CC doesn't even get spotted. Actually beautiful. Probably one of the best openers possible here for our, our red tarrant player called Eternity. Well, in game they're both called barcode, but we know he's called Eternity. Even gets to keep the... What? What? What was that? I'm not sure if this bunker would have survived without the grenade, but the grenade definitely didn't help. If you hit the grenade on the stalkers, they don't actually get the shooting again. Look at this. This I don't want the money back. I think the bunker would have died anyway, but it would have been close. That was definitely an error though. That was definitely an error. Another error I'm seeing here is this Helion. First of all, this Helion is way too late. What happened here? What happened here in my absence, my friends? Let's not forget that I mentioned that the factory was already a little bit later than usual by about four or five seconds. Usually it would finish like 257, 256. but this time it finishes at 301 and despite scouting the tech of the opponent already and keeping the Reaper alive we still see a helion here and the helion just doesn't make a whole lot of sense we'll get into that but first of all I also believe that the helion actually was delayed yeah 302 or 301 the factory finished and we're not seeing a single unit being produced until 314 50 okay 312 or 3.3.3.3.3. So that is 10 second delay on a factory unit. That is absolute garbage. That is really, really bad. I understand you were busy with this SCV, but getting a factory unit out would always have priority. Now let's criticize the unit that you pick. Rather than building a Helion, this obviously should have been a Tech Lab. For the simple reason that you have already scouted what Tech your opponent is going for, you probably can already figure out their follow-up as well by the fact that you see two stalkers and not adept. Most likely it's going to be Oracle into Blink. If you see someone open up with two stalkers and a Stargate, 90% of the time that's going to be it. But even if you're not sure, you still have the Reaper alive so you can use that to scout. On top of that, you're playing a fast triple-CC. And fast triple-CC builds don't allow you to respond very much to what you are seeing. It is not like you can decide, okay, I want to build a mine and go for a mine drop. It's impossible because you are not building a star port. You need to build barracks behind this anyway. That is how triple-CC build orders work. So instead of rushing out a helion over here, you should be getting a cyclone. A cyclone helps in the defense against an Oracle or against the Phoenix and can deny the Oracle or the Phoenix from seeing the third base. If you deny vision on the third base, your opponent might be forced to cut probes because they believe something bad is about to happen like a one-one-one push. Instead of that, now because of the initial five-second delay and the 10 second delay because you forgot to build a factory on top of that building a helene which takes 21 seconds. I don't actually think your cyclone is going to be in time for an Oracle which actually would be kind of a travesty. It actually is going to be quite a travesty. You only have four Marines and they can be positioned in the correct location. Now you're building a second barracks anyway because that's literally the only thing you can do from this builder anyway. It's not like you can throw down a star port here. It would just delay everything way too much, would delay your follow-out move-out with Stim and with Combat Shield. Your opponent is immediately going to see the fact that there's a 30C, sees that there's a factory here with a TACLAB and it's like, hey, this is fun. I can just go in. Now, this still wouldn't have been so bad if you would have immediately started your Helion and the TECLAB afterwards, but because you were 10 seconds delayed, your opponent is going to get even more kills here on this Oracle than he ever should have gotten in the first place. This Oracle should have been stopped at the edge. Shouldn't have been allowed to see this freaking command center, but instead, due to your massive failure, now the Protoss player gets to expand for free to a third base, kills five workers for no reason whatsoever. Yeah, it was five. I was afraid there might have been an adept, but it was a stalker opener, never mind. And it's just going to go straight up into Blink, not having to worry about building any phoenixes for potential meta-fax or getting any pylon spread or unit spread around the map for any attacks. So basically you gave away all the info that the toss needed to make informed decisions for the next basically two and a half, three minutes. And on top of that, you also lost five workers. This is a completely terrible start. Losing five workers just feels really, really bad, especially if you're playing a triple-CC opener. That basically is your eco advantage from that triple-cc, you know, down the drain. Well, the opponent right now, look at this. Forge being thrown down. We see just infinite probes being produced as well. Honestly, Protoss at this point could probably go into a fort-based straightaway off of three gateways. I don't think he's going to end up doing this, but I would allow it. And the reason why I would allow it is because he's going to have good map control, good map vision with the blink, with the Oracle. Yeah, we're getting a second force. I really, really like this call. I think that is honestly a perfect call. You could even throw down a robotics facility during this. You could play something like double-forged, Robo Facility, Ford Base, straight into Colossus from this point, and there's literally... there's not nothing you could do about it, but there's almost nothing you could do about. What in the world is this follow-up? Two more barracks before Starport. Three tanks? Like, what actually is this? This is the type of build order that when Blizzard released the game in 2010, already wasn't viable anymore. They figured out, the developers figured out in the pre-Alpha that if you want to play bio, that after three barracks, you want to get some freaking Metafax. You're never going to put any pressure on your opponent here. None. What? Nice one. You need Metafax to scare the Protoss into, honestly, anything. Right now, this Protoss player is just producing, workers infinitely, is getting upgrades, is getting tech, six gateways at the same time. It's like, oh, what are you going to do? Throwing down a dark shrine. I mean, why not? Plenty of time anyway. Pure stalker right now. This is the most insane investment into the future that I've seen in a PVT game and everything is allowed. There is nothing you can say right now about the greed of your opponent. Nothing because he has full information. You gave it to him and your follow-up builder is so insanely bad that your Metafax are going to hit the field at like the nine minute mark. You're not even building a reactor here for your Starport. It's like you're purposefully trying to delay your moveouts because you're afraid of moving out. Why's your upgrade so late? What are you getting quickly here? Like what are the goals of this build? You know what I think it is? I think eternity over here just wanted to see the supply rise as quickly as possible. It's like, wait a second. Barracks are pretty cheap. Don't cost any gas. I can Marines out of those and marauders. They inflate supply pretty quickly, way faster than these stupid metaphics, which are expensive. I think that is actually the plan here. So then when he shows this replay to someone like me, you can say, hey, after seven minutes and 50 seconds, I was up 20 supply, despite losing seven workers in the early game. But the supply is completely irrelevant if you can't move on the map with it. And if you're down in upgrades as well, and you're going to be down in upgrades even further. Look at this. A fifth base is being started already and there's absolutely nothing you can do about it. Is your entire plan just to sit back, you're building turrets already, three turrets in the main before your first two metaphacks are out? It's not like you're going to be caught off guard on the map. Because you don't have meta-fax and you can't be on the map yet. Like your opponent's two two is going to almost finish before your first two medifex even start. This is actually the saddest build order that I've seen in my entire life. I've been doing Iiotis for, I think like two and a half, three years at this point. This takes the cake, because you're supposed to be good at this game. Now, do I have anything to criticize the Protoss for? Let's just be, you know, let's be honest here. Yes, I do have a lot of things I want to criticize the Tosfer. Why is this watchtower not taken? Why is there no pylon in the far left? Why is there no pylon over here? Why don't we have... Actually, we have units over here, so I like that. Pylon in the far right position as well. We have batteries. So really the only thing is some vision is lacking on the top side of the map. That's the only thing that I think I would have done different in this entire game so far. You have an entire, you have like a list, a scroll. If I were to enroll a scroll with all of your mistakes, we would be busy for a couple of years. And it's just the first nine minutes. Like, you're not even rushing anything out, which is what makes this even more confusing. You're just delaying things. Like this fort base at nine minutes after a triple Cc, isn't that quick. Your upgrades are very slow. Your Ghost Academy is slow. Your Metavex are late. The only thing you have you have a lot of tanks. But even that is not like an insane... It's not like you have 15 tanks. You have six. Like that is a reasonable number of tanks to have. You just have nothing. Your entire build order is inefficient. Yes, there's high supply numbers, but it sucks. Everything you have sucks right now. Your opponent is going to finish his 2-2 before your plus 1 armor finishes up. You have two MataVex right now on the map. That's it. You have two Menevacs to heal an army of 52 bio units, 20 marauders and 32 Marines. Okay, now you have four maraud. No, you have four Menevats. But one is already empty because you stint your entire army once to deal with a Zellad and a DT. Fantastic. Your opponent is so confident in his position that he's getting Shadow Stride and DTs before your first moveout. Before your first move out. He's on 94 workers. And nothing in this game could have stopped him from it because your builder sucked so hard. Your execution of this potentially powerful triple Cc opener was so bad that your opponent is now maxed out in everything he was. He's tacking into Fleet Beacon and it's the correct call. It's not too fast. It is perfectly timed. Once again, the only thing I kind of want to actually kind of want to insult this toss-fresh, why aren't you in position to stop this move out? Why is there no run by ready when this move? is happening. Surely 5-6 zealots should be heading in towards his third base right now. Surely the Colossus army should be in position to stop this move out from happening in the first place. That actually is kind of bad. And this fight could, despite all of your failures in the first 10 minutes and 34 seconds, could actually still be kind of okay for you. I'd love for these, yep, these tanks to move forward, that is good. Good call here. Although that is a very basic call that you want all your units in the fight. You see the Colossus, maybe Viking production would be some. something that we could consider at this point as well. We're really spending these scans rather liberally as well, just kind of throwing them in there. How many do we have left? Okay, we have zero scans left at this moment. Cool to see, cool to see. You knew the word ETs, yet you just kind of wasted your scans away, like a bit of a prick. One one upgrades against two two, but you kill the fifth base. So far, your fight has been pretty efficient. Took out a base, despite not deserving to take out that base, may I add. And after, this is a classic move as well. After taking out a base and dealing a blow to your opponent, rather than continuing to push on, you just relax for a little bit in this position. Just go back home. Nice scan forward once more. It's like, hey, these DTs are dangerous, but you know, it would be more dangerous. Not knowing at all times what's happening with my opponent, let me just spend the less of my energy on scanning a position I don't even really want to attack. Nice move. These are still on the map. You have a rotation coming in towards the other side. Now, please note, okay, please note as an unbiased observer here that all of this aggression is aimed at bases that the opponent is building that are more than what our Terran has. So yes, you could say Terran just took out a fifth base or just took out a nexus, but the actual amount of base is still the same and the income is extremely favorable for the Prodos player. The Prodos player is investing massively in infrastructure, 12 gates, three Robos, four Stargates. This guy even has two cybernetic scores, okay? Just two cybernetics my man, eternity just now is adding barracks six, seven and eight. Okay, this is different levels, all right? Different levels. A lot more mining has been done already here for our Protoss player. The amount of investment into stuff is so much bigger. Now once again, this should be a fight that actually I think it... That should be fairly good, is what I was going to say. I just want to take a look at the ghost movement here. Paparapa running away from a purification Nova could pick it up with my MEDAVAC or I could just keep running away or I could walk them into it as well. Poof! Two ghost marauder, two marines. Bam, down the train. Very cool. What did you say in your complaint form about it? Perfect micro on those disruptors in the engagement. Perfect micro on those disruptors. Wait, on the disruptors. Maybe he meant that the Protoss had perfect micro, because what the Terran has shown so far is absolutely not perfect micro against the disruptors. Okay, move forward, another great scan over here. Now let's take a look at the scan energy. One, two, three, and no scans available over here for my good friend Eternity, uses it to scan a position. I love to see it, like, ah, maybe he forgot about the fact that TTs exist, no ghost in the army anymore either after that last maneuver, so can't even EMP anymore. This tank position honestly is quite dangerous for the Protoss. Like I would not be willing to bet that the TOS necessarily wins an incoming engagement here. Like this is honestly quite scary. This army shaving off towards the top side. Do I like that? Do I like this move? I guess the Protoss can't engage into the army anyways. You're just taking out a base for free. Yeah, I like the move. Good, good job, I guess. I liked it. Oh, get another scan over here. Beautiful stuff. Nice. Meanwhile, this DT is still slamming away at your tanks. Oh, no, no scans available anymore. God, I'm glad I scanned this army for the fifth time to make sure it's still only Colossian Disruptors. That is just great to see. Big drop in the main base. Man, I sure do hope that the opponent doesn't have any DTs here. But it's insane. This is like imagine you're stuck on a deserted island and you have three road flares and you use two of them to shoot at a mosquito nest. And then the other one doesn't work by the time a ship comes by. It's like, well, can you really blame that one flare for not working anymore by the time the ship comes by after you shot two at mosquito nest? First of all, why would you use flares to shoot at mosquito nest? Is that even a fact? Actually, it probably would be a fact of the need it. Probably burned the nest real nice. But then again, is that really the priority when you're on a deserted island and only have three flares? It's also a fantastic move. This is cutting off the head of the snake while the rest of the snake is eating you. And there's five heads of the snake. The snake can just regrow a head. Like you can literally just build a new Dark Shrine. My man just lost like 25 supplies sniping a pretty cheap building. Great stuff. I do like this redrop though. If there's invisible units slashing your bio, perhaps the better call is to actually just pick them up and fly to a different. front base or wait until you have a scan available. Pick them up and then drop them once you have a scan available. Like the fact that you're building more command centers, I think that is a good call. You need orbital commands for scans. You also need to be a little bit less, you know, loose with using your scans. I mean, this was a single DT, there was an EMP available there as well. Probably could have just EMPed that DT rather than going for the EMP on these two stalkers. No matter how much you hate these two stalkers, surely. Oh, nice. Another scan for. another scan forward and a scan for a single d t should just waste two scans to kill a single d t the type of stuff i love to see and now we'll get into a situation where these two dts yep there's nothing to scan them anymore and you leave another 15 supply behind god this is this is insane this is like seeing a man walk into the same wall five times and complain about the position of the wall yes the wall might not be in the most perfect perfect location because you keep walking into it but Maybe you should also just walk around the wall rather than try to go through it because that obviously isn't working. Hey, Morty Ts cleaning up my drops. What a surprise. Are building more command center, so you should get more scans at least. These orbitals are becoming pretty ready. But with these last few moves, you know what you did? You gave up the one tool that you actually had in this game. And that was map control. Your army isn't necessarily better. You have almost no Vikings against the Colossite Tempest army. You have a lot of tanks which aren't so brilliant. You don't have too many marauders. You're not even maxed right now. But you did have map control for a very long time. And that didn't allow the Protoss to move out, especially given his very high worker count. The most important thing you could have kept doing is multitasking, which you actually, you were doing a good job splitting off armies into different groups. You were not doing a good job managing those groups. Not at all, actually. You lost everything to DT warpins every single time. Fool me one, shame on me, fool me twice. Shame on you. Fool me three times. Shame on me. Fool me four times. Shame on me. Fool me five times. Shame on me. For me six times. Shame on me. Fume seven times. Shame on me. Shame on me. Et cetera. Fool me nine times. Shame on me. There's just a lot of shame on you right now because you just keep getting fooled again and again and again and again and again. And it's a little bit sad to see. Also, just now you're starting three, three, 15 minutes into the game. Just kind of want to talk about it. Nice. Can, great one. Just absolutely love it. After having a massive scarcity of scans this entire game. Okay, this scan, definitely good. I like it. Initial good scan. Beautiful stuff. EMP, bam, hitting that single starter, huge play. Can we get another scan? Oh wait, that was still the first scan? No, you just scanned again, no? The exact same spot. Am I an idiot? I think I am an idiot. That was just, man, scans lessed forever. How can you ever complete? about scans. See how quickly I switched that? I made a mistake, but should have made me look stupid, but now instead I'm complaining about Terran imbalance. God, I'm so quick at this. Maybe he'll make another stupid scan in the future. Yep. My man, Eternity never disappoints. Almost made myself look bad, but Eternity, no one can look bad when you're around. You're the ultimate distraction. Did you just poop yourself? No problem. Eternity pooped himself twice in a row. And wet himself as well. Beautiful. Absolutely beautiful. Actually did manage to take out this. Another good scan here. God, I love this so much. Let's hope our opponent doesn't warp in DTs again to take out our entire army. Because that would really set up. Wait, where's this scan? I want to see it. I heard a scan happen. Here. Is this really an essential scan? When we have... One scan remaining. Onscan is being used where your liberator is harassing. Surely a liberator with 36 HP is not going to be the main priority. When you have a massive army that's going to be stuck into a corner and perhaps another warpin of 3DTs will clear your entire army. Fool me 10 times. Shame on you eternity. We should have like a shame on you meter. Like a fool me five times. You know, ping-ing-ding-ing. it all the way up into the sky. Ship weapons level 2 on the way. I do like that. Plus 3 armor finishing up as fast as plus 2 air weapons for the Protoss. We have a base over here as well. Command center upgrade complete. Command center upgrade complete. Probably would like a second starport here too. Do we have that already? Yeah we do. Okay, nice. I'd like some Viking production against these tempest. I'd like some Viking production against these colossus. I'd like some ghost against the rest of the army. Oh, single DT. bad boy. Oh my god. I can't believe that the Protoss player is more effective at killing his own dTs than eternity has been at killing these DTs the entire game. This has been a very disappointing one so far. I just have to admit it. This is the okay this is actually kind of funny to me because despite all of that, despite everything being cleaned up by invisible units, the resource lost is still in favor of the Terran down in upgris. Down in upgrades, the entire game, worse tech the entire game as well, there's still no answer for the tempest, no real answer for basically anything in the entire army, the entire game, and invisible units never being spotted and thus probably contributing to about 5K of the resources lost on the Terran side. Despite all of that, Terran has still been training efficiently. And it's not because of the Micro either. Let's not trick ourselves here, okay? Let's not trick it. This actually was good control. Oh, that was nice control. That was bad purification of our Micro. Here, the Terran out-controlled the opponent for a little bit until he moved into those last two purification novas. That was a little bit unfortunate. The timing of when I said the Terran out micro the Protoss and then we all looked at the supply and all that the Protop is winning. Is that imbalanced? Yeah. Not really. Shouldn't stand on the ramp and there's still two purification novas available. Resources lost, still in favor of our Terran player, of course. Massive Zellad run by heading up towards the top side. You absolutely love to see it. Good move. out of the Toss, distracting away from an area, Terran F2ing into this position, making sure that it's not going to happen again, and then you can move forward once again with this army. I love that this base is still alive, it isn't mining. You know what's actually kind of interesting? As right now, we're really just one good fight away from equalizing the game. Despite the insane eco that Tos had the entire time, the fights weren't good enough for the Protoss. They really weren't. Isn't that interesting? Isn't that interesting? Purification Nova is gonna hit. A single Marine? I guess these are the purification Nova batteries that the Terran was thought that eternity was talking about. The disruptor batteries, but his army also isn't really that large. Don't think even without the super battery, I don't think you can really break this. This is a better move anyway. This isn't potentially a nice flank we have to wait and see what happens with the purification novas nice nice flank no yeah yeah i can live with this this is nice this is a good move you always judge moves after they happened you know so it looked like a nice flank but if he then walks into five five disruptor shots all of a sudden it's less of a nice flank this is actually a good flank i i really do appreciate that and now the last money of the protest has been spend into a distraction technique. Waste format? What is this? How many? We have no scans available. And we blindly scan two locations adjacent to each other. I... Explain it to me. If you can explain it to me, please do in the comments. Terran players, just tell me. I'm so curious. because this doesn't make any sense me. The entire game these guys have been getting on your nerves. That was a good EMP. That was a nice EMP. Now you can continue pushing this location if there wasn't a rum. This pro is playing quite well. I really like the movement of this protels actually. Yes, it's a little bit risky and it's a little bit riding your face, but I honestly think this toss is quite good. I want to what the MMR of this toss is. I think it's probably like 6K, 6.1. It wouldn't surprise me if this is a GSL Protoss. This guy is playing quite... Maybe a bit too low for a G.S. Proto, but... Good player. Good player. I like that. Good split off on the army. That was a terrible move by the ProDals. Now, if you had a scan available here... Hoohoo, these all would have died! If you had a... Oh no, no. There was no scan available. Maybe there was no scan available. You know why there was no scan available? Because you scanned this area twice. You could have killed seven DTs there for free. You actually could have. But instead, you killed none. Because you wasted your scans. Like a... Wasteful little baby. Meem, me, me, me. No vision. Nice one. Where are we scanning? I just don't understand it. It's like he has like a roulette wheel that he spins every time he needs to scan. It's like what other useless location can I scan today? Let me scan the fort base that has been mining since minute seven or minute six. That probably is mined out to make sure there are still mineral patches. There. Like, what is the point? What is this information going to give you? Please, tell me, what does this information give you? But, like, what decision are you going to make based on this? Now, rather than not dying against the DTs, you're going to aim off across the map and kill this base? No, there's easier bases to pick off on the right side, which you haven't dropped in a while, by the way, Mr. Multitask. When's the last time we've seen any real multitask? We've seen some army splits, but no attacks coming out of you. One of these bases are. are actually being defended. None of them. There's no cannons. This base doesn't even have a pylon. This one at least is a pylon. This one is free for you. If you would have scanned this, see no pylon. Probably would have dropped there. Like, oh no DTs. That could be good. Lift it? Lift. No, don't lift it. You know why he didn't lift it here? Because he's slow. That's why. There's no other reason. Loses the planetary at the same time as well. Curification of us start hitting. 20 of X2 supply against 86. The problem is that the income is extremely bad, that we have currently a single scan available, that's it, a single scan, and there's DTs. There's only two orbitals, so scans aren't coming back quick, and there's like seven bases that are mining from the ProDos. Resources lost? Still in favor of the Taron. God, I love it when, you know, there's certain consistencies in life. Eternity will use scans on useless crap, Terran players will complain about everything that exist, and... I can't remember where my joke was heading. Oh, and Terran trades efficiently against ProDos in the late game, despite Terran is always complaining about the late game. God, I hate it when I forget my punchline. Such a great setup. Hmm, absolutely the best, I guess. Four Liberators, what are you doing here, buddy? Move on, nice, quick scan. Great scan. love to see it. Hitting absolutely nothing. When's he going to realize that he only has two orbitals and one of them is flying? Oh, this one's going to have one scan. Look at his DTs. If my man, barcode proles, would be aware of the fact that Eternity is completely devoid of any scans right now. This game would be so much better. Just send a single DT in every single time. Oh no, there goes one of your two orbitals. Two scans available. That's it. Two scans for the rest of the game. Maybe we'll get a third one as well. Maybe we'll get a third. There's way too many D. I thought these were DTs. These were Pro. There's way too many DTs still alive. Oh, dick. He's a great scam. That's just a brilliant one. I love it. Fool me 15 times. Shame on you. Hamster, you just make up the other four that I skipped. Just add it somewhere random. I don't care. He sees these observer and thinks to himself, you know what? I know there's still 9 DTs on the map and I know I only have one scan remaining. But the real issue right now is that my opponent sees the position of my army. No, that's not the real issue. Oh my God, these DTs. He's actually making this scan seem good. I hate it when that happens. This protels should be just standing in a single DT at the time and this game would be Uber over. I will blame the ProDals for that. Instead, what we're getting here is a tempest flank from the left, disruptors from the top, and DTs from the bottom. This is almost as good. And now there's no scan available. Oh no! And there's observers on top of your army. Ah, when it rains it pours, doesn't it? Eternity. Oh, when it rains, it pours indeed. And when it pours, you get wet and you might friend are drowning right now in the water. I'm not sure why this orbital is lifted, but that means that no scans are going to be available. There's also like nine bases still mining for our barcode Protoss player. This has been one hell of a game to watch. Resources lost. Yes. Terran does it again. Lower in the resources lost. It is... What? Hello, Mr. Protoss? I bet he has rapid fire on purification nova or something like that. You read that on the internet once that it's good. Literally shot seven purification novas and killed half a marine. That's to be the worst purification nova to kill ratio that I've seen in my life. Almost making this game close. There we get another good scan. Don't want these observers to get away. Out of range. Nice moves. Nice moves. Very nice moves. Still have 57 army supply actually. A lot of that in Vikings though. Yeah, it's getting pretty over. This game is pretty over. Bang, bang, bang, bang. Curification over, micro really hasn't been that great this game. Gigi. At least he taps out. Holy crap. All right. Let's go over that imbalance complaint for him again. So what they say, I was trading efficiently in the whole game, doing great in multitasking, expanding, and macroing rapidly in the behind. Now, you were trading efficiently in the whole game. That actually is correct. I'll give you that. You're doing great in multitasking. if by doing great in multitasking you mean that you had more than one group, then yes, you were doing great in multitasking. If by meaning doing great in multitasking, you were getting stuff done with your second groups, then no, you weren't doing great in multitasking. You said you were expanding and macroing rapidly in the behind, compared to like a silver player or I don't quite understand. Is this like your personal record? Because the game that I watched, we saw a ProDos player that had like 12, different bases. And I think you barely mine from a fifth at some point. Like, I'm not sure if we, maybe you send in the wrong replay. That's possible. Maybe. Perfect macro on those disruptors in the engagement. Well, the Protoss didn't micro those disruptors properly. So that definitely isn't the case. And you didn't micro your army perfectly against the disruptors. So it's doubly not the case. Double wrong. Proto's armies and units were just too good to beat. This contradicts when you said you were trading efficiently. They were too good to beat. You beat the army and the units again and again and again. That's why you traded more efficiently. Like literally everything you complain about in the first three lines is either not true or self-contradictory. And thus also probably not true. Well, if you contradict yourself, you're going to be correct one time. You know, if you say I trade it efficiently and I trade it inefficiently, one of the two is going to be correct unless you trade it evenly in the end but that's not the case. Terran actually traded better. Your main complaint seemed to be about the DTs that probably has something to do with your scan allocation. If your opponent is on 12 bases and he's been mining from the Ford base for about 12 minutes already, you probably don't want to scan there if you only have one scan remaining. Maybe in the future DTs will be less of an issue. DTs actually are pretty strong but they also die quite quick. against bio if you see them. They're good when there's no bio around. They're bad when there's bio around. You manage to make DTs look good when there is bio around. That is an accomplishment by itself, and I'll congratulate you on that. What I'll also congratulate you on is getting the suck stem because you, my friend, sucked massively in this game. The Protols completely outplayed you. Way more bases, way better macro, great run-bys. Your fights were quite okay, but that was about it. You, my friend, suck. and that is the reality of things. All right. If you believe that I am wrong and our Terran player didn't suck, be sure to let me know in the comments. I love reading wrong opinions all the time. And yeah, smash the like. If you believe that you have a replay where ProDolz really was imbalanced or Zerg really was in balance or Terran, perhaps, is really imbalanced. Sure to put it in the Google forums down below and I'll see all of you next time for a new one. Thanks so much for watching and bye-bye. Thank you."} +{"title": "Defending Carrier/Cannon Rush With PURE COPIUM | Is It Imba Or Do I Suck", "description": "Sometimes we don't have all answers. It's a reality that we have to accept. That what truly makes a man. On the other hand you could also cope yourself through the game and then cry at my shoulder afterwards, how IMBA Protoss is... And we are not even talking about a Terran today! LIKE & SUBSCRIBE! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/aD3gxCwHP40/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "aD3gxCwHP40", "text": "Dear Harstam, I am a Zerg noop that plays mostly for fun, but I'm beginning to ask myself, is PVZ really all that fun? Even when I play random, which I do quite a bit, if I'm starting with Protoss in a PVZ, I'm always a little more comfortable. Granted, there is a high probability that I will lose even SP, but still, dot dot. In this replay, my opponent faked a cannon rush, well played honestly, but I did not realize that he was not committing. There was even a gateway! I was prepared for a proxy robo. I reacted quite seriously, cancelled my natural, get gas to prepare the reveragers that would eventually help me against his cannonwall. After I crush his outpost in my natural, I almost immediately realized he was going for Stargate and a hidden expansion. I tried to do my best with the units that I had and with some ravagers, three queens and anidas, I attacked his main base, only to be welcomed by a bloody carrier. And a weird emoji. Like, dot, dot, dot, man, sure, dot, dot, dot. No problem, dot, dot. Here I am with four Ravager and three queens, aka where I put all my money in this game. And I can't even transfuse against this interstellar galactic carrier of destruction. I'm sure you will think a lot about what this said in this case. I can picture your body, bend over your desk while your hands hold your head, trying to imagine a world where this kind of game makes sense. But dot dot dot, I know that even the captain will admit that this game awful and this race, your race, is Inba. The last paragraph there almost read like a little bit of fan fiction, and I'm not down for that. I'm glad it ended in a more normal imbalance complaint form way. Our complainie this time around is called Grand Master, not Grandmaster, Grandmaster, who is a Zerg player on the diamond level 3,400 MMR on the European server. And the question is, is Protoss imbalanced or does the Grand Mister suck? And we're here to find out. And just like that, we find ourselves in the game on tropical sacrifice between Grand and Mr here in the top right. And in the bottom left, I know nothing with a capital G and a capital I. So really, you know, bringing it home, driving home the fact that he is completely knowing nothing in this game. We have a pool first coming out. But, well, excuse me. Whoa, whoa, whoa, whoa, whoa. This is not just a pool first, ladies and gentlemen. This is not your average 16 or 17 pool. This is an overlord into 14 pool. This is such a rare build that we almost never see. and this build, it's actually pretty tricky to play against. It comes at a weird timing and it's difficult for TOS to respond too often because the lings are so darn fast. Now, this isn't really a weird fake cannon rush because I see a forge here. Second probe also being sent out. And it's a pool first. Now, the pool first is, I don't want to say a blind counter, but it really is just a blind counter to the cannon rush. The earlier the pool, the better it is. So the fact that this is a 14 pool rather than just a 16 pool makes it even better. He's going to scout the first pilot immediately as well. So literally all Grand Mister needs to do at this point is pool five workers, built six lings or three sets of lings, and automatically win the game. This makes very little sense. The hatch cancel here. Like, I almost feel like this is complaining about not being capable. of tying your own shoelaces. It's like, oh, tying my shoelaces is too hard, while wearing Velcro shoes. Because Velcro is invented for idiots that don't know how to tie their shoes, and the 14 pool is invented for idiots who don't know how to counter cannon rush with a regular hatch first, or even with a 16 pool. But this is insanely free. On top of that, look at this. Now, this is even different. This cannon rush is similar to Crocs. that's how easy it is to slide into them. This is like failing to put on crooks because these cannons aren't even being walled in. An actual drone pool by itself would have killed this cannon rush. Like completely would have destroyed it. Four drones can attack this cannon, maybe even five drones and like nine drones can attack this cannon. They're not being walled in, and if they were being walled in with this pylon, they wouldn't be capable of shooting the hatchery. This is literally the worst cannon rush that I've seen in my life. you played a legitimate blind counter and you decided to cancel your hatchery and to build a spine crawler in case the cannons start crawling forward. Now, there is a theory that I have here back in the very alpha of StarCraft 2 there was a unit called, or a building called the Face Cannon. And the face cannon could actually walk. So if you were getting cannon rushed, the cannons could walk to a different position as long as they were within a pylon field. So I guess Grandmister watched this video of the face cannon. I was like, ooh, that sounds dangerous. Let me just build a spine against, you know, in case the cannon start walking up my ramp for whatever reason. But otherwise, this spine is completely idiotic. And of course, the Roach Ward. Like, okay, I'm... This entire response makes no sense, and I'm going to go over it. Just step by step once more, okay? So let's just call out every mistake as a... I see it. First mistake here is canceling this hatchery. So we built the hatchery here. We cancel it. That's the first mistake. Should have been a drone pool. But still not the end of the world. What you could have done is just straight up build a bunch of lings. Pull like two or three drones to deny the initial cannons. And then you just rebuild the hatchery. You know, not all hope is lost yet. Okay. So that's the first mistake that we're seeing here. Then the second mistake is taking the gas and building the spine crawler. In no word, Is the spine crawler necessary at this timing? Literally in no world. Your opponent opened up with a forge first. You are aware of that because you just saw the stupid cannons. What is he going to do with the cannons that you need the crawler? Are you afraid of the probe walking up, starting a pylon here and then finishing cannons before your lings pop out? No, that's impossible because your pool has finished already. Your lings could already be starting. This crawler does nothing. If you want to go for a roach response, you would want the roaches to be out as fast as possible. and does this drone that just built a spine crawler should have built a freaking roach warren and you should be getting a second gas already but you're doing none of that because you have no clue on how to respond to anything whatsoever you could be handed the winning lottery ticket and you would eat it and then complain that you have nothing to eat for dinner it's like well if you would have handed in the lottery ticket maybe you would have gotten some cash this is legitimately the dumbest response with the opener that you had I don't think you could have invented anything worse than what I'm currently seeing I actually think you would need to try very hard. You literally, every single decision, like if there was a decision tree, you always took the wrong branch, basically. It's absolutely insane. Absolutely insane. Also, this is... What did you say about this cannon rush? In this replay, my opponent faked a cannon rush, but I did not realize that he was not committing. There was even a gateway. Yes, there was a gateway because he was committing. This was not a fake cannon rush. This was a real cannon rush. He built. two cannons and two pylons and a gateway. When is it a real cannerous? What is this gatekeeping of cannon rushing? Unless there's seven cannons, it's not a real cannon rush. Like, holy crap, you're the guy in elementary school that had a crush on a girl that has had a boyfriend for five years already. You're like, oh, it's not a real relationship. They've only held hands 50 times and needs to be 85 times. They haven't even kissed each other's foreheads yet. I still have a chance. It's like, bro, you're massively coping at this point. this is a real cannon rush and we cannot, there's two cannons. Like, and he rushed them out. It's literally the definition has been met. I don't understand how you can. Like, when is it a cannon rush? Five cannons in your main base? Like, I just don't understand it. Like, he achieved his goal of canceling your natural. Now our Protop player is expanding to, I don't even know, like the seventh base. I don't even know why you would do this. but, you know, I don't even mind it. Because everything that I know nothing does is just inherently better than what you do, because everything you do is literally the worst thing that I have ever seen. So yes, I like this. But just compared to what you are doing. You're the friend that people take when going out just to look good, you know? It's like the bad friend for comparison. Like, everyone would want your replays as well. So, you know, they can watch their own. replace then they was yours. They go, yeah, I'm not that bad. I'm pretty okay at Starcraft. Compared to Grandmaster. Man, make okay decisions every now and again. Sure, I lost third lings into a cannon, but didn't cancel my hatch with a pool first. Against the cannon rush. That apparently also was a fake at the same time. All right. Let's continue this game. Man, we're only three minutes in and my blood pressure is already rising too rapidly again. Because of people like you, I now at all times have a doctor on standby. He's in the other room. and I'm being monitored at all times. I get bonus points if I act like I care. You know, my block treasure goes so high. He comes in, I have to pause the recording, and then we go again. It's absolutely awful. These replays really get me going. Canon battery. Kind of like that. I like that you're actually taking these out without walking into the cannons. You know, you're doing this from a distance. That is a very responsible thing to do. I would have preferred if you started with the cannons so you could have expanded quicker. Now instead you went for a gateway and a pilot first. but it is still kind of okay. You're hitting them at the same time, which is also good. This I actually kind of liked. I liked this little interaction that you just went for, I liked. Now, you just invented, or sorry, invented, you invested a buttload of resources into those ravagers. So the only normal thing to do right now would be to move across the map ASAP. And as you stated in your imbalance complaint form, after clearing my natural, actually let me find the exact wording. I reacted quite seriously and cancelled my natural. That wasn't it. After I crush his outpost in my natural, I almost immediately realized he was going for Stargate and a hidden expansion. All right, let's see how fast almost immediately is. So he crushed this outpost at 4.45. When does our friend realize that there is a proxy expansion and a Stargate? So far, he's not aware of the Stargate yet. So far, he's not aware of the Stargate yet. He's not aware of the expansion either. Or maybe right now he's aware because he scouts this. This is a very weird response to knowing that there is a proxy expansion though, isn't there? Oh, okay, I think now he realized. Or he thinks that there might be something like a hidden expansion. So we said 445. That's a solid 25 seconds, an almost immediate realization. Now, that start, you know, all of a sudden things start making a lot more sense. If 25 seconds is a lightning fast response, I'm really glad that you're not allowed a driver's license because you're going to be a true danger in traffic. Okay, now you truly figured it out. You were already building a NIDIS network, though. And let's take a look at the info that Grand Minister has gotten so far. He's seen a Stargate here. He's seen a Stargate over here. He's seen a fleet beacon, a cannon and a battery in this base, and he's seen a cannon in this base. So naturally, the main priority here should be getting anti-air. Right? No matter what it is you do with your NIDIS, you want to get anti-air out. In my mind, do you want to attack this base or do you want to go to the main? I'm not even entirely sure, honestly. You know that? I don't actually know for sure what the correct call is here. Like, do you go... Dross down the Nitis over here. It's very far back. Ravitors moving forward. And we have three queens. But one queen is in the natural, defending this empty base. Smart. 20 workers against 43, but obviously the priority here is going to be defending this hatchery and this spore crawler with the queen. Now, we need to build another NIDIS over here so we can continue transfusing. We obviously need to get all of our queens into the Nidus as well, so we're actually helping out. I love the prioritization here. Look at this. This is the brilliant thinking that I'm lacking in my life. It's like, okay, what do we have here? I'm rushing my opponent with about seven units at the seven minute mark. That's a single unit per minute, by the way. But let's not get hung up on that. You see a cybercore, it's like, ooh, that might be researching plus one armor or plus one air weapons. That is a real danger. The carrier, however, a unit that can actually shoot and defend. Neh. Is that really that important? Well, probably not. Let's leave that for another time. I actually believe if all of these ravagers would have immediately focused on the Stargate, he missed Biles? How do I zoom this in? Then I can see it. I can't. The edge of the map is ruining it. But he misses all four Biles here. Look at this. This is a static structure. You just click next to it. Maybe it's like a dog or something that is barking at him or hitting his leg the entire time. He plays in a room with 25. Cats is also possible. We don't know. We don't know the circumstances that Grand Mr. is currently playing on. It is unfair of me to judge my opponent. I absolutely hate that these Reveyor Bowls managed to hit a flying target, but couldn't manage to hit a static structure here. Did manage to kill it, though. Kill the Voidre. That was good. Now also almost get this carrier. You know, I looked at this army and thought to myself, there's two queens here, despite there being, there were five queens on the map earlier. There's only two queens there, and that's only two anti-air units but in reality at this level I guess Revengers count as anti-air because no one moves their air units out quick enough so it almost worked I truly believe that if another NIDIS would have been built here and a spore crawler gets added like you send two drones in and you send all five queens which can transfuse I actually believe that Grand Mister with this completely terrible build by the way would have probably been capable of at least taking out this base now does the game end there probably not because we have an expansion going up on the top side of the map. I'm not even quite sure why that is happening. I don't even see the purpose of it. Like, what are you hiding? Like, the fact that you have no eco anywhere, it just makes absolutely no sense whatsoever. Why is everyone expanding like an idiot in this game? I just don't understand it. Was it a spire? Okay, spire going up. So the follow-up here is going to be corruptors, which honestly kind of makes sense, but also you're down 20. workers by the time he started getting into corruptors. Usually the game is pretty over at that point. Did he really tech into his pyre while mid-asing with two queens? Yeah, it's fantastic. The weirdest thing about this entire game, in my mind, is that Grandmister's macro hasn't been that bad. Like his money has been kept pretty low the entire way through, which kind of pisses me off in a way, because it shows that his mechanics are somewhat okay. And usually when people ask me, like, hey, Kevin, how do I improve? I'm hard stuck in plat. I'm like, I'll just practice your mechanics and you're getting out. But if this is the level of decisions that we're dealing with, I don't even think that mechanics will help that much. Like, this guy could have Cyril's hands at this point and he'd be expanding with his natural to the seventh base. Or this isn't even his own seven base. Like, why are you expanding towards the living spaces of the scantipede? This is an endangered species, by the way. You're not just allowed to build there. Cirque players have absolutely no respect for the environment. It's pathetic. 64 supply to 100. Like our Protoss player is winning so hard. When I was already building Tempest. We love to see it. A couple more queens. Eight queens coming out right now. Two spores here in this base. Honestly, not a bad of a plan because what are these guys doing? Actually, I want to take a look. You know, I take a dive in the first person view here of Grand Master. What happens in the brain of a genius? That is truly what I want to know. Did you just click the scantipete? I want to see that again. I really do want to see that again. Huh? Huh? I saw him. I saw him click it. One... Two. Three. He clicks. He clicks the scantepete. He's just insanely imprecise. This is how your drone is over here. To be sure, they do look a little similar. This is why he missed the Stargate as well. He's just off by like, what is this? Like five centimeters? Six centimeters. How was it even possible? Did he try to... I really want to know. Can we see inputs in the game? I want to know if he pressed the hotkeys for build hatchery while selecting the scantipede. How long did it take him to realize that it was the wrong one? Is he building an extract? Where's he going? They just send the drone to the top. What? In what world does this make any sense whatsoever? What are these doing? What in the world is actually happening in this game? What is this move? He's defending this base. The entire point of a proxy hatch is that you pretend like it doesn't exist. You can't just go there to try and defend it. That's not allowed. That's the entire opposite of what's allowed. This entire game is... entire game is legitimately ridiculous. What is this? Ah. If he builds at his opponent's natural, I'm actually going to lose my brain. And I don't actually think I have that many brain cells left, so there's not a whole lot to lose anymore, but this is painful, no? This is actually painful to watch. One one upgrade. I mean, this game is completely over, that's for sure. I thought you think you can right click down this mothership, can you? Oh, nice transfuses. Actually, transfused, controls his unit? This is pissing me off so much. He controls his unit, has different control groups, has been macroing decently well this entire game. It's just his decisions are so garbage. I don't even understand how it's possible. I really did not believe that this was possible with this level of mechanics to make this many mistakes. He's averaging double the APM of his opponent. Now if you click the wrong button fast a lot, apparently that's not good enough. It really isn't. 80 nice apply against 131. And then he ends up losing the game, I guess. What's this? How many years do we actually have? 16 corruptors. We'll actually get the mothership here, by the way. Very nice. A couple more transfuses. Come on. Come on. Oh, Gigi. Okay, yeah. I mean, the game was very over. I don't even really know what he's complaining about. Like, he didn't complain about anything specific. I... He thought the cannon rush was fake, so he can't complain about. about the cannon rush. It's like, because then you admit being beaten by an illusion, which makes no sense at all. But I think personally that the cannon rush is what killed him. He was so far behind effort. He opened up with a 14 pool, cutting a lot of workers already. Then he built a spine crawler for no reason, waited like five minutes to secure his natural, that the worst NIDIS network all in that I've seen in my entire life. But his macro during it actually wasn't even that bad. It's just his brain doesn't seem to work at all. But I don't even know what he thinks is in balance. Is it in balance that seven minutes in, Protoss had a single carrier? Like, is that really what we're complaining about? Or, like, I honestly just don't really see it. I don't understand what he's complaining about. I don't want to, he sucked as well. His decisions were really bad, but there was no real complaint. So I'm going to do this. First of all, you suck because you played awful with garbage decision making. Just terrible everything, but pretty decent mechanics. And second, I'm going to declare this imbalance complaint form invalid as well because there was no complaint on it. Next time, complain about something specific. Most of the time I can at least figure out what people are complaining about. But, I mean, it was one carrier at seven minutes. That doesn't seem very complaint worthy. The cannon rush, according to Grandmaster himself, was a fake? Like, what was the problem here? Was it just that Protoss is too comfortable or too easy? I don't know. Maybe we'll figure it out. If you're Grandmister, please let me know in the comments what you think was imbalanced. If you're not Grandmister, also let me know in the comments what you thought Grandmister thought was imbalanced, because I simply just do not know. That's going to be it for me today. Thanks all so much for watching. I hope you to enjoy this episode of IOTIS. If you did, don't forget the like, but subscribe to the channel. Submit your own imbalance complaint form in the Google form that is linked here below. send me emails, I don't read them, I print them out just to use them as toilet paper. Thanks all so much for watching and bye bye."} +{"title": "The Name's Bond. Disruptor Bond. Licensed to make Terrans cry. | Is It Imba Or Do I Suck", "description": "Disruptor 007 Bond. He has the license to make Terrans cry. If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/YkfeKWCyjGU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "YkfeKWCyjGU", "text": "Dear Harstam, let's start with one thing. I definitely suck. I make many mistakes in this game from an unrefined opener, missing several SUVs, and not paying attention when I should have been. However, my opponent makes many mistakes too, throwing away units, being totally out of position and having no map vision whatsoever. However, these mistakes do not matter for my opponent is playing the Protoss race. Battery overcharge basically makes Protoss unkillable in the early game no matter how large the army difference is. Disruptors are such a punishing unit. Not paying attention for a second can lead to losing 30 plus supply. What is the worst thing that can happen if the Prodoll is sitting in their bases and paying attention for a second or two? They have to pop Battery Overcharge. Terran instantly loses the game. To summarize, I feel that Protoss can get away with making so many more mistakes than Terran, and that my opponent this game did little to deserve this win. So tell me, Captain, is it Inba, or do I suck? Name, disrespect, raise Terran in the Grandmaster League on North America. Well, first of all, disrespect, congratulations on your Grandmaster rank, especially giving your, well, rather visible limitations as a person, because you talk about the frequency of mistakes as being one of the most important things in your imbalance complaint. from you say, pro-dose players make way more mistakes than Terran, and yet they can get away with it. But you don't actually talk about how big the mistake is. This is as if you go out every single day to the Starbucks to buy a $5 coffee. Now, over 100 days, this adds up to $500, which is a lot of money. And you could say, in a way, this is poor, you know, poor spending, really. I mean, you can make coffee cheaper at home. You could say that's a bad decision. And that in a hundred days is a hundred bad decisions. So many mistakes. And at the same time disrespect, what if the neighbor of this person buys an ice sculpture of his dog every two months that costs 900 euros? Well, it's going to be more expensive. Let me tell you that much. I was trying to do the math internally how many days is in a month, and I couldn't get to it. But 900 is more than 500. So even if you're only going to get a single ice sculpture in a hundred days, you still spend 400 euros. more, which arguably is, well, money less well spent. I don't think dogs are very much into sculptures of themselves or ice sculptures of themselves. But then again, I am no dog expert, though. I wouldn't be capable of figuring that out. What I am an expert on, though, is the Terran versus Protoss matchup. Having played loads of Terran versus Protises from both sides as a Terran as well as a Protoss, I feel like I have a pretty decent understanding of this. And I'm looking forward to all of this. You mentioned an unrefined build order. and I'm curious to see what this unrefined build order entails. Actually, I'm quite curious because the build orders for Terran in the TVP matchup are pretty straightforward most of the time. You either go into some type of one-one-one, or you're playing some type of 3-1-1 with a fast 3-Rex before the factory. So yeah, I'm just, I'm looking forward to what this is going to be. Could also be a triple-CC, obviously. It's going to be a factory. I think this is a very good standard opener. Marine first into a quick reactor gives you a lot of safe. Safety, safety, safety. It allows you the possibility to skip a bunker in the natural for a little while because a single adept isn't going to be capable of killing you and neither is a single stalker majority of the time. You usually have to build a bunker and you can focus that money somewhere else. Like, for example, adding more barracks. Okay. This is interesting. Now this isn't necessarily bad a barracks factory into a second barracks. And this is a build that we actually saw happen a lot. in Intellextream MESSAR SCATOWITES, especially from double gas openers. Because with double gas openers, often Protoss responds with a Stargate, then it can rush out a quick cyclone and then go into three racks. And three racks with a cyclone against Stargate openers are really quite strong and have a lot of aggressive potential. They scare the Protoss player. They keep the Terrance safe in the early, so I like that. I'm not as huge a fan of it with a single refinery, single refinery, fast command center type of build. But, yeah, no, actually, I'm just not a huge fan of that. I'm going to be real with you. Because the cyclone, it is so late that it really can't be used aggressively as a tool for map control. Yeah, I don't know. I'm just not a real back fan of it. Unless you're going into some type of three-racks tank all in, which is also a viable strategy, just bump out a lot of Marines, one cyclone, and then two tanks, pull eight, nine workers across the map, which is a build order that gets played. You're going to be completely... What is this? You have a bunker. Okay? You don't have to chase the stalkers if you have a bunker. You can hide behind the bunker. This makes absolutely... This is like buying a shield and then standing in front of it. Like hit me with the shield behind your back. It's like unless you're being backstpped, it's not that useful. It's the case here as well. Fast third base coming out of the Protoss player who's playing a blink into Robo Build Order with two gates as well. Kind of old school. Mindrop would have done really well against this build. I'm going to have to just add it in here. I'm kind of sad that we're seeing this. I'm just not a huge fan of this. So we're getting... Okay, it's just like a three-wrex swallow. This is, yeah. I don't really like this build too much, but it is playable, and I've seen it played before as well. No eBay being added, though. And no third gas either. Yeah, that is interesting. V's building. So the reason why I'm saying no third gas here is because the second gas was quite late. We're rushing into a starport. We don't have cash yet for a plus one. And the moment this reactor finishes. We're not going to have cash for medevacs either because we're already investing in marauders at this point, which costs gas. So you're rushing out a starport with a reactor to build half a medevac. Or you have to cut in your unit production. Like you are, you're not cutting in your unit production. Thus, it's going to be a single Medivac. This is... And it doesn't have plus one. This is not an unrefined build. This is not a build. What does unrefined means? Oh, look. The definition of unrefined is not processed to remove impurities or unwanted elements. Now, this entire build is an unwanted element because nothing in here so far is good. You have your marauders too fast so that you can't produce matter effects. You don't have a quick plus one. You're going to hit a late. timing despite not doing any pressure whatsoever. Like, the reason why this build is kind of good is because you can hit pretty tight timings. You're not investing into a fast METEffect. You're not investing into extra mines or extra tanks from the factory. There's very minimal investment from all of those things. You get a pretty quick starboard and you have three barracks pumping out marauders and Marines really early on. But you're not using any of that. You don't have an eBay to actually boost your bio units. So, no, I don't actually think this is ever a thing. is starting your eBay at the six minute mark. This is just an all-in, but it's an all-in that hits late and with less stuff than a regular macro build does. Okay, it doesn't... Yeah, no, it's not a good build. This is just really not a good build. Luckily for you, though, our good friend Honda Civic has also opened up with an interesting one. He only has a single colossus out for whatever reason. I'm quite sure what happened here. I wasn't paying too much attention to our good friend the Civic. It feels like you have enough units. The problem here for pro is that you need to defend in between this area, right? So we look at this, you kind of want to defend here. If you're defending in your third base, Terran walks into your natural. If you're defending in your natural, Terran walks into the third. There's really no good way about it. On top of that, we see like five, six Marauders, only a single Colossus without range, yeah, without range, no upgrades, no nothing. So if Marauders do a majority of the tanking, which should be possible because, well, Colossus only has six range here, then life pretty much sucks. There's an interesting target fire here. This is not Grandmaster Micro. This is not Grandmaster Micro. What? What was the micro in decision making here? Ah, sorry, one second. I'm going to check to make sure this guy's actually GM. How do you figure that out? All right, I checked it and apparently disrespect is at least that Grand Master MMR, but currently not in GM. I just want to go over this one again. Okay, this is... The decision making and the control here makes so little sense to me. Like, I just don't quite understand. Okay, so here we see... Okay, let's just take a look at the vision here. What do we have? So we have six marauders in this army, one Medivac, a bunch of Marines. You take out this pylon, which is good. So you have free access into the natural of your opponent right now. Then on top of that, you see your opponent is moving into this general area to try and defend their natural, which is probably an okay decision. So disrespect sees this and starts jumping on it. But rather than just taking out the army and using the marauders to tank, what we're seeing here is a move command practically onto the Colossus, which then moves back. But it doesn't just, that isn't just all there is. He just stands in the Colossus fire and continues going and tries again. After already doing the same trick before, losing half of his army, he goes for it again. This is like, if you're stuck in a hallway and you have two doors and there's like a keyhole and you peep through the keyhole, through the one door you see like a monster with seven hats chewing on some human remains, and in the other keyhole, you see a turtle that is trying to get to his carrot. Like, you decide to go for the seven-headed monster. My friend, if you were a main character in Harry Potter, you wouldn't have made it alive through the first hundred pages of the philosopher. Stone. Like this is some hot garbage tier decision making over here. This entire natural was open. You could have killed every single worker. There was no battery to be used here anymore. So you could have taken a good, good fight as well in your opponent's natural on top of that. Or you could have cleared every worker here, just continued stimming. Don't forget, your opponent didn't even have thermal lands yet. So chasing with a six range colossus trying to kill six marauders and 25 Marines, it's going to take a while. And it also exposes you immediately. It was like five stalkers with this and two slow zealots. This was legitimately the worst defensive army. You should have won this game five times over. Like, Hero Marine wins fight like this when there's three colossi out. Well, that's not entirely true. When there's two colossal, then like five, six more units. Like, this was a win. Like your build order was terrible. And yes, it wasn't all in. But you should have won with it. You actually should have a, and now you're actually in a crap spot. Your opponent has 68 workers, has two colossus out. The only thing your opponent is lacking is MapVision. There's no map vision whatsoever. So it's going to take a little bit of damage here, most likely, at least against these marines. Love the focus here on the pylon. Just denying that. And don't think that's too bad. We have a drop here on the bottom side. This is good. Pretty decent movement. I like this a lot. You kind of realize your opponent has no vision whatsoever on the map and you just go in. Deal enough damage. Okay, well, problem solved again. Kill like, what, 24 workers or so. Have you scouted the fact that there's a fort base yet? Not really? Your third base also is really. I feel like your build has nothing. How is that even possible? I mean, you did spend your money somewhat okay. How is it that you have laid everything and quick nothing? It is really wonderful to have this. I heard that companies hire disrespect to make things less efficient. Like, you know, how you have like efficiency consultants. This is an inefficiency consultant. You know, if a process is going to streamline, you can hire him to go into a different company, like a competitor's company. Disrespect will go in there. and he'll absolutely destroy any processes that they had, that they were very efficient. He's an absolute king at that. How is it possible that your third base lands at the nine minute mark? And you don't even have plus one yet. I just don't see how it is. I also don't quite understand. Okay, TVP is a little bit like a massage in a way, okay? And what I mean with that is that you need to apply constant pressure all the time, like a medium level of pressure. You can just stab the guy your massaging and then do nothing for five minutes, take the knife out and stab him again. It feels like that's what you're currently doing. You just had a pretty big engagement over here or like a pretty, pretty decent situation over here. Did he get rallied accidentally across the web? No. What? What is the adventure of Danny the Disruptor? This is the sickest move I've seen in my life. What is this? Holy crap. Holy crap. That is legitimately one of the worst moves that I've seen in the entirety of human history. And it worked out. I can't even recall. I feel like I was flaming you about something else before. Ah, right. The fact that you're not applying any pressure whatsoever. I'm sorry, you lost my train of thought there. You're not applying any pressure whatsoever after dealing so much damage. You have momentum on your side. You had a crap ton of metaphax. And rather than actually working with that advantage where, you know, you depower some buildings, stop the upgrade from going and continue dropping, keeping map control, you're allowing your opponent to probe up back to 77 after he only had 50 workers. There's like 27 workers they're allowed to build. They're on four bases, continued upgrade, storm. Everything is allowed. Look at that. The difference earlier was like 90 supply against, I don't even know what it was, like 90 supply against 140, 130. Now it's 127 against, well, it should have been 160. This move I want to talk about as well. Holy crap, what is this? Okay. So, now you might be thinking this is a great piece of harassment and another reason why Protoss is so extremely broken, right? Because that is pretty much what you said. He said, this is what is what is it? What was it like you said? Let me figure that out real fast. Disruptors are such a punishing unit. Not paying attention for a second can lead to losing 30 plus supply. What's the worst thing that can happen if a Protoss sitting in their base isn't paying attention for a second or two? Well, first of all, it isn't not paying attention for two seconds. This is not having any map vision whatsoever. The furthest vision that you have are these two widow mines, which I have no clue by their hair. Why wouldn't you just put a widow mine in this location? So the moment something moves out, you see it, and your widow mine actually shoots at it. Why aren't your meta vex on the map? Why don't you have any vision out on the map? The reason why moves like this are not played at high level is not because all high level Protoss players are complete idiots. The reason why it isn't played on high levels is because if you are running, running across the map with a lone disruptor and the Terran is on the map as well, the disruptor dies and the disruptor isn't there anymore. This is an extremely risky move that against a Terran that has any type, any, any resemblance of map vision, it would not work and the disruptor would die for free, which is quite frankly, pretty garbage. And on top of that, you say, what's the worst thing that can happen if a Protoss sitting in their base isn't paying attention for a second or two? Well, what's the worst thing that can happen if a prolus doesn't pay attention for a second or two? Yes, Terran doesn't have a unit like the Disruptor, and that is pretty normal because StarCraft 2 is a game that isn't symmetrically balanced. It isn't that everyone has just soldiers and they shoot each other. It would be terrible. No, we have different strengths and different weaknesses. Terran, for example, doesn't really need to worry about anything in the early game, except maybe an Oracle flying in and buzzing down three workers before it runs out of energy. No, Terran can basically block their mini map and not look at the mini map for the first seven minutes of the game. Protoss, however, blinks for half a second too long, you lost two mineral lines because widow mines burrow in there at lightning speed. Which mean what's the worst thing that can happen in two seconds? Literally every single game that gets played, we see a freaking widow mine flying kill 14 workers at every single level. Like two seconds is a creptone of time. This isn't just two seconds either. This is like 30 seconds of this disruptor moving across the map and you being completely unaware because you have no map vision whatsoever. If a toss is over here with his army and you remember, manage to get your entire army into their main base because the toss has no spotting either. The toss is that as well. You can say, well, you can recall, yes. Enjoy recalling into 150 supply army Terran. That's going to go real well for the Protoss player. Quick tip, that's sarcasm. It isn't going to go real well. The disruptor move was hot garbage and it should have never worked. It worked this time, but it's an absolute freak scenario, which also kind of is on you due to not having any map vision whatsoever or any map control at all. So now you're moving out, you waited for your goal, you waited for five Vikings. You have an entire control group for all of this. I find it impressive. I'm not going to say anything about this, but a lot of terrorists actually control their army with just a single control group. And I honestly find that more impressive than bad. Like Clem also does it so I can't say, hey, change it, because Clem has really sick control. So if you're good with this, then I guess you're just good with this. Now, there are a couple of Vikings still over here at the third base. I would like for these to be added on, just kind of ready on. also shows that he's not F2ing actually. Look at that. Actual army control. Beautiful stuff. Okay, that wasn't the hottest fight here? I'm quite sure if I'd still want to try and attack into this. You see the Super Battery going as well? Surely this is not going to go very well. Okay, look, I understand that the Super Battery. battery is annoying, right? It sucks. It's annoying to play against. But it is fairly visible. You know what's happening. It happened before over here as well when the Colossus was there with the initial fight. Perhaps you shouldn't make the same mistake twice. You know, if you go to a swimming pool and you dive in and the swimming pool is empty because there's no water in it, you're not going to take the stairs outside of the swimming pool, go to the diving board and try a second time. No, you figured it out after the first time or you're in the hospital, one of the two. Or maybe a combination of the two. Here's the same thing. You start with a pretty big purification nova on your army, and then you make the bad decision to continue fighting despite knowing that there's going to be a super battery there, and then you continue to engage into the super battery rather than pulling back the moment you see it activated. This doesn't really show that Protoss is overpowered defensively. It shows that you just have really bad decision-making and don't understand when you need to do certain things. You can't read the cues, and the cues were there, my friend. They really were. Just need to read into them a little bit better. You end up taking out some disruptors. This is fine. This game is Uber over. Protoss player just continues expanding really fast as well. You'll finally have your fourth base. Proz already has his fifth setup. Continued upgrades. I'm still honestly stunned by the fact that you managed to get to 5,200 MMR on North America without getting your upgrades before the 12-minute mark going. Getting 2-2, not getting to 2-2 started before the 12-minute mark. It's honestly impressive. This is not like this was a low eco game. This was just a standard game. ProDos actually has dealt two worker kills. That's it. Two worker kills total. And I bet one of them was like a scouting worker or something like that. This has just been, it's actually been unbelievable so far. This has just been a really weird game. This I like. This is a good move. See? Imagine one of these was here earlier. It would have spotted the disruptor. You got a disruptor kill for free. That's fantastic. That's what you need to do. That's what everyone does. This is not a new concept that I just made up. Everyone knew that we have a salad run by into this base. Prol's player thinks this is going to work. I have a quick tip there. This is not going to work. Absolutely not. Brose just continues expanding as well. Look at this guy, man. An actual macro monster. I mean, at this point, I think our Terran player is pretty dead. He's down 12 workers. He's down two upgrades. And he also has a significantly worse army. He's still after six minutes. No, seven minutes. What is it? Yeah, seven minutes of seeing Colossus has not managed to muster up a Viking force. capable of taking out the initial three Colossus, which is, once again, just very, very impressive. Just a lot of the things that are happening here, I'm more impressed by than disappointed in a ways. Like, I don't even quite understand how it's possible, that you see someone open up with Colossus and you decide that, you know what, Vikings might just be more of a luxury in this case. I'll focus more on building mines, because you do keep building mines, don't you? Despite there being 12 disruptors out already and disruptors being a very solid counter to mines. You've lost 13 mines, you build six more. Your planetary gets taken out by Dark Templar. You give up on life and start attacking across the map. Good move. I always like that. Terran hasn't been capable of fighting the army on their own side of the map for the past three minutes. Then when they lose the base, you go like, all right, no, I can. It's like no. You still have better chances winning, just setting up that fort base again. Yeah, this is actually the correct call, going back home here. I do like that. I appreciate that a lot. It's a good call. Very good call. I also like the mine here. I think a mine next to a plane. planetary when you know DTs are out is almost always going to be a necessity. Now you can lift this. You do lift that, which is the correct play, thank the Lord. I mean, there's just a gold page. You haven't put on any pressure on this Protoss since ever, honestly. Like no aggressive rotations, no drops except for the early game. It has just been bad, bad, bad. And I don't have a feeling it's going to get good anytime soon. I mean, Protoss has freaking infinite resources at this point, 94 workers. It's 3-3 on the way. Yeah, 3-3 on the way. You also have 2-2, but you lose your third base. At this point, you're just behind. And this actually, now here, here I would understand it. If you had a maxed army at this point, and you were fighting against eight disruptors or nine disruptors, and all the toss does is dance back and forth and shoot purification of us at you. And you were to complain about that, I'd say, yeah, I think that is a valid complaint. At the high level, at the highest level, disruptors are super annoying to play against. It feels like they have no direct counter on the ground. The only kind of indirect counter is in the air, which is the Liberator. You need very good control as the Terran player. While shooting the purification of us takes very little to do. Like you can just shoot a purification over, you can put it even on follow-on units. Like, that isn't exactly rocket science, you know. I completely would have agreed with you. But instead, what you picked was one moment where James Bond, in disruptor form, moves across the map, shoots his one disruptor shot and kills 30 supply. This is as if you have a plumbing problem in your neighborhood, right? Everything is bad. The toilet doesn't flush, all that crap. And the neighborhood wants to talk to the local government who is responsible for this terrible plum job. The pipes, whatever, something is wrong. And you become the spokesperson for all of these people, your entire neighborhood, okay? There's a lot riding on this, because these people want to pee again and flush it. And the first thing you mention in the meeting is that you can't drink out of the toilet bowl anymore because the water is contaminated. Like, this is politically very ineffective. And it's the same thing that you're doing here. This single disruptor moving across the map, killing 30 supply, is not the problem for Terrans against disruptors. And every Terran is going to hate you for bringing this up. What they dislike is the fact that nine disruptors at the same time can just shoot. Protodos doesn't have to do any defensive micro. There's no energy cost on that either. Like, I'm doing the complaint better than you did it. I don't even understand how that is possible. As long as there are people like you complaining about not being capable of drinking water out of a toilet ball, I think Protoss is going to be safe. So not only do I think that you suck, because that I do know for sure, I also would like to thank you from the secret Protoss alliance. Thank you for keeping up the good fight with Terrans like you. We're never going to get nerfed. Thanks so much for watching today's episode of Is It Inba or Do I Suck? If you did, enjoy this episode. Don't forget to hit the like button. to the channel. Hopefully I'll see all of you next time for a new video. New videos every day. Bye-bye."} +{"title": "Design MASTERMIND Builds The Most BEAUTIFUL Base Design Of All Time! | Is It Imba Or Do I Suck", "description": "Like or 🖕 If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/3NU0V6bkQHc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "3NU0V6bkQHc", "text": "Dear Harstam, Terran widow mines and Battlecruisers are the biggest form of Imba. I just played a 30th minute game of Protoss versus Terran as a chill FOF game tonight. What in the world is FOF? OF meaning... Stends for in texting. It stands for frown on face. Related words, middle finger emoji. So he played a middle finger emoji game tonight and got absolutely. destroyed by widow mines and battle cruisers. Widow mines are just way too easy to micro, and the fact that they are also invisible when armory is existing is even more ridiculous. In this game I outmined and outsized my opponent's army at many times, but that does not matter for his widow mines just bang, bang, bang and poof, all of my army is gone. In this game I remixed at least three times, and each time his imba widow mines would just destroy my army over and over again. I'd just like to note that he mentioned this is a 30-ish-minute game, and he says he maxed out at least three times. That's not actually that much, is it? Three times in a 30-minute game. That's not that impressive. But whatever. There's no reason he should win this game when his micro and macro are considerably worse than mine. I know I'm in no position to say that I'm skillful. But at the very least, I think that 140 APM is greater than 40. That is indeed true. 140 is greater than 40. Nice. Showing a good understanding of basic meth there. Listen to you. I hope you'd agree with that. Yeah, I do. And after my whole army gets destroyed, he just comes in with his battle cruisers. And yay! My whole infrastructure gets destroyed because battle cruisers, OP. And also, at the end of the match, when he had his massive battle cruiser swarm in my main base, my stalkers outnumbered him one to five. one to five. He repeated that, so I repeated it as well. And his battle cruisers just melted them the same way that his widow mines did. For these reasons, I believe that widow mines and battle cruisers are imba, and that they deserve to be nerve-hammered to the absolute ground, as they are no skill one-click win cons, which trade way too well against any other race. For these reasons alone, I believe that widow mines and battle cruisers are imba, and there is no doubt about it. name, AS Frog, race Protoss, league silver, with 2,513 MMR on the North American server. And the question is pretty simple. Are battle cruisers Inba? Or does he suck? Here we go with AS Frog against S.J. Tiny Heads DC. Tiny Heads DC. Maybe that's like Marvel DC. Like one of them comics. Maybe he's a comic hero. It's very possible. I'm not a huge fan of superheroes, but we'll leave that rant to another time. We're playing on waterfall here, which is a beautiful map, not only because there are birds flying around here. I spotted one earlier, but also because it is not that large of a map with just really like six and a half viable bases per side. Well, yeah, six and a half bases in total per side. Ooh, this is an interesting opener. It's going to be a 60 Nexus. Look at that. Well, technically this is now a 17 Nexus. He just forgot to build the probes. No, it turned into a 70x. I think this could have been an 18 nexus. So skipping gas, I think, is a pretty cool move in PVT, and there are some build orders that work quite well with it. But it only really makes sense if you're skipping gas so that you can get a faster nexus. If you're skipping gas and then floating 150 minerals while you're building your nexus, the skipping gas part doesn't make that much sense, and I'm not actually a huge fan of it. This is very similar, though, to the parting build order except poorly executed. It's just a, it's a poor execution of a bit. builder and that makes sense because we're in a silver game. I'm not going to be too nitpicky on all of that crap. You know, I'm expecting, my expectations are a bit lower than usual. If I'm seeing this in a Grandmaster game, you know, like floating the 250 mineral before the piling goes down, an inevitable supply block, this type of stuff, I can kind of see that. You know, I'm sure that S.J. Tiny Heads DC is also making similar mistakes here. He built a barracks and forgot to build a unit out of it, for example. No, actually, it's a Marine. Never mind. Oh, he sent it across the map. Well, then I rather have he didn't build the unit. He's just going to send it across the map. You scout with an SUV, not with Marines. This is just not very good. 99% of the time it's not even going to get across the map alive because in a debt will just kill it for free. You should never be capable of running into someone's main base. This first unit is obviously fairly late. Normally, the first unit from a Protoss player finishes at 2 minutes and 22 or 21 seconds. This time it's going to, well, finish about half a minute later, which is really not ideal. But once again, we're watching a silver game here. So we just need to lower the bar overall a little bit. This is an eBay. This is a reactor. This is a base without any defense whatsoever. There are two Marines somewhere on the map, but I don't quite see them. Oh, they're right next to the commands. They're standing in the shadow of the CC here. as we have continued worker production or almost continued worker production. A lot of cash in the bank as well. Two workers right now considering building a building. Now all of this isn't very tight. Okay. I said we're not going to be too nitpicky when it comes to the build order. But this is a particularly bad builder. Like it just looks really bad. There's no point in floating. What was this? So he built two gateways, or... A pylon? Then a gateway. And then another gateway, but it doesn't build. So he might as well cancel this one. And then he gets a Nexus somewhere. Yeah. Yeah, so the money disappear. I don't quite understand these. pulling out of gas. Or maybe he never sent them into gas. I think that's the case. I was going to say that's a very high-level move pulling out of gas, but I don't think there's any high-level moves in this game, honestly. I think it's going to be low-level moves all the way throughout. I still am wondering why this gate cancel happened. Now it's going to rebuild them. Or it's going to be tech. Two pilots, right? Don't want to get supply block. That's fair. That's fair. Pilots are somewhat important here. I'm just really confused what's going on here. I also like the way he's building. Just everything. Well, I don't like it, but it looks pretty. They serve no purpose whatsoever. Oh, ah, okay. I understand now what's happening here. Yeah, yeah, yeah, yeah, yeah. I don't know what these probes are doing out there, moving from natural into the main base to saturate a gas. That's all good. The gateway over here and the gateway over here weren't aesthetically pleasing. And the most important thing when building a base in war is not that it has functionality or that the buildings get constructed at the correct time. It is that they are aesthetically pleasing from the bird point of view, of course. Very smart AS Frog. Really getting the priority straight here. It's as if you're building a bridge and you're allowed to hire 10 people and every single person you hire is a color designer and they spent all day deciding on the color of the bridge or the color palet. palette, the color palette. Why do I keep saying palais? Because I have a little bit of French in me, maybe. The color palette of the bridge. And then you get one voluntary engineer that works for three hours a week on the bridge as well. I'm sure that is going to be the prettiest bridge ever built. But I wouldn't want to be the first one to drive my car over it, or the second one to drive my car over it. I'm not too sure if it would survive a second car. So let's not even discuss the possibility of a third car. Okay. Mines get spotted here. Now this was a an interesting move there. He pokes up the ramp with two stalkers, loses both of them two mines, and then does nothing again, which technically is the correct move, because I think he saw the fact that there was a couple of extra mines. So right now, on top of this ramp, we have 13 mines and a tank. That's enough mines to take out every single stalker, and then a bit more. He has some mines over for the change as well. This is actually the first time that I've seen someone build. like this. You can see that a lot of thought is being put into where all the buildings are positioned. There was a gate here before that got cancelled and because it wasn't nice and symmetrical earlier, it wasn't allowed to be built, but now it's a look. It's actually, he's trying to build different size buildings or different types of buildings on the opposite ends, then gateway, gateway over here, then gateways here. So the inner ring is all gateways. This is fantastic to watch. This is a design mastermind, a S. Frog. If you're looking for any designers, I actually have the email of AS Frog and I can forward it to you. He said, we can't find this guy a job if he's not working yet. To be fair, so far when it comes to the build order, I don't think he's the brains of any operation, but God, does he know how to make things look pretty? Third base is done already as well. We have 1K minerals in the bank, not the biggest deal, because there's quite a bit of income. We have decent info. Look at. Four more pylons in the middle. Beautiful stuff. Twilight Council on the bottom side. I can't even recall what I was going to say. The beauty is just it is something else. It's doing things. Giving me emotions. I'm feeling these things that I didn't know I could feel. It's crazy. Fort Bay is on the way. I like all of this. Just standing outside. There's no reason to attack upper ramp into 35 mines if you're out expanding your opponent this heart. I'm loving this Robo Bay, honestly, after scouting all the minds, getting a couple of disruptors is obviously going to be the correct call here. It is 100% what you want to be doing. Twilight Council for Blink as well is going to be quite nice. I wouldn't mind seeing an observer being built. Okay, we already have that. And then that observer eventually moving across the map. Force tools could be used here to catch the mines, but you of course also could chase the mines forever and hit them once every five seconds. It's also allowed. Both options are completely valid. Big warpin of stalkers on top of this ramp, and you'll just take out these mines. I actually really like the position currently that Aos Frog is in. He's up-in workers. He is getting pretty decent infrastructure. He's getting good upgrades. He's not a huge fan of the shield weapons here personally. But it is what it is. I much rather would have had an armor upgrade just because of ghost. And given that AIS Rock hasn't really scouted yet, except for the mines. I feel like it might have been worth the scout with a hallucination as well right now, just confirming that it is Mac. That would have been a very nice thing to confirm. There's a mine run by coming in. is one of these things you never really see. How did these mines even run past? I guess they went out of the base when AS Frog was chasing the two mines all the way back to his own fort. So third base is being set up. Despite there being a contain, this is one hell of a contain. This is like containing someone in their castle and then allowing them to build a farm right in front of you. So they can continue producing food. It's like that's entirely not the point of a contain. With the contain kind of you want to keep your opponent on the amount. of bases they're already on while you're expanding to more bases so that your eco-lead grows so big that you just out-peruse your opponent in a massive way. Six more gateways, Templar archives. What is this? He's actually just making patterns. At first I thought he was wanting to protect these pylons in the middle, but he's just doing it for the pure aesthetic. Because this is the least protected structure right now these pylons. They're on the edge. There's no point in that. is actually insane. Blink hasn't finished yet. We have no disruptors, which I really, really hate. There's no observer with this army yet, despite there being a couple of observers on the map already. And having observers with the army would obviously be huge, because then you can take out the mines. This base should have never been allowed to get constructed either. Okay, so you see the mines there? What are we, okay. Send the entire army over here to deal with this one mine. If he walks into it and doesn't kill it before it shoots, I'll be upset. Okay, I'm not upset. Now, we still remember that there were some mines on the other location as well, right? Hello? The mines over here that we just lost two stalkers to? Surely we saw that. What is this repositioning of the observers? Oh, okay, there was one being rallied to it. Okay, I don't mind it. It took a long time. I mean, the mine's got the shot again, but it is what it is. The threat gets dealt with. There is a lot of money in the bank currently, which is frustrating me, because I feel like this money could be spent rather well on really anything to just kill this base. This base should be getting killed right now. It is very weak still. It has a couple of tanks, but it also has a lot of mines, which should not be useful whatsoever the moment you get a single disruptor. Like a single purification nova, can probably kill five, six mines here in one, shot and you outrange a tank as well. Should you just stand over here? Boom. Shoot at the minds. You do that twice and then you just A move in and you pretty much win the game by killing the third base. At least in my mind, that is what's supposed to happen here. The one thing I really like that A.S. Godd, AS Frog is doing here is, well, first of all, obviously the aesthetic of his main base, but also the fact that he continues to expand and has a rather high work account. I think that is generally a good thing to do. Observer speed. I'm a fan of as well. It's just, he's not really using there. He's 400 APM just there. What was he doing? I don't know. I see that again. What is he clicking so fast? Okay, right now he has zero APM. I'm not even sure how that's possible because I'm seeing stuff happen. 160. Hello? Show me the APM, you prick. There you go. Current, 83. 16, 0, 268, 48, 4366. That was very fast. He said he had 140 APM while his opponent had 40. I guess that's at the end of the game then. Because right now he's at 95. May I also say, by the way, that bragging about your speed while you're losing actually shows that you're not that smart. It's a little bit as... Actually, let me just show this one. Let me show this. Imagine... Imagine... ...you brag about how fast you can play notes on the guitar. Okay, and you get in a guitar battle with Jimmy Hendricks. And then the moment you're forced to play, you just do this. Take that, Jimmy. I don't think a lot of people are going to be impressed. Just like when you press the buttons really quickly in StarCraft 2 and you're not actually doing anything, not a lot of people are going to be impressed either. It's not so much about smashing your guitar very fast or smashing your keyboard very fast. It's about playing the correct notes or doing things that matter in the game. And so far, you haven't really done anything that matters in this game. You went for a contain without containing your opponent. You walked multiple into minds that you had full vision of. And basically, I'm not saying, you... This base is just... It's so beautiful. Anyway, and also you're just letting your opponent get away with way too much. Like you have a massive army, you have a huge eco, massive production, 18 gateways. You're capable. Like, this... How is this base getting up? How are you not denying this? You've had map control since minute three and a half. Ever since the Marine went across the map and got killed by you? your opponent hasn't been in control of this game at all whatsoever. You've been in control the entire time and you haven't done anything with it. You have vision of this base, but no vision on this base. You allow this bad boy to go up, which is a planetary, by the way. Third base is a planetary. That's a big move. Not a fan of it, but it did happen. Like, none of these positions are actually very well defended. There's 36 mines and four tanks out. that means that per base, that's an average of one tank. And the way that it's currently set up, it means it's two tanks per one base. And that's it. Mines should never be capable of defending a base by themselves. That's what tanks are for. Like, tanks and mines are a little bit better, but just tanks by them, or just mines by themselves, are completely useless. Because stalkers literally outrange them. Your tier one unit outranges mine. Well, tier one and a half or whatever it is. Tier two? What is a stalker actually? Gateway would be Tier 1 and then with a cybernetics cork like Gate, like Tier 1 and a half. Because Robo units are Tier 2 or Tier 3 then. And then a Colossus would be Tier 4. And actually no. Feels very confusing to me. So I am not sure. If you have thoughts on what type of unit a stalker is, be sure to leave that down in the comments below and let other people flame each other. and we can have a little infight in our community on whether it's a one and a half or tier two, or maybe some people have the weird opinion that a stalker technically is tier three, because you also need a pylon in order to build a gateway first. You know, I don't know. You can make loads of arguments for anything. This move, I don't even mind. If it was executed with a bit more... a bit more suave, more feeling. Because this really isn't quite it. You moved half of your army into your opponent's mines and tanks, and you also manage to stand in range of the tanks that are on the low ground. You do manage to spot all the starports though, but at the same time being destroyed by Battle Crusoeuv. What are there are upgrades actually? Two two upgrades. 2-2 upgrades, relatively even. Now, a good trick that I want to teach you early on in your StarCraft 2 career is the trick called focus firing, and that's attacking one battle cruiser before the other, rather than spreading damage out over 10 battle cruisers or over 5 battle cruisers. Yeah, this, that is correct. No, one at the same time, there we go. And don't switch targets midway through either. That really helps in your journey when trying to take out big fat units like the BC. Now, you're going to be capable of clearing this eventually, Hopefully, hopefully. Yeah, there we go. Because you have so many gateways. Sadly, everything in your opponents made main base also gets cleaned up because I guess he walked in mines and killed all your stalkers. But now you are aware of the fact that battle cruisers are out. Now, by some people's standards, battle cruisers are a tier 9 unit. In my mind, it's like tier three and a half. You might want to tack into something that deals with battle cruisers a little bit better than stalkers. Or, okay, let me rephrase. that. Stalkers by themselves are actually kind of okay at dealing with battle cruisers. But the way that you use stalkers against battle cruisers with poor target fire, with no stutter stepping forward so that all your stalkers can shoot is not a proper way. I'd much prefer seeing Tempest here in order to deal with BCs. Tempest, long range, easy to control, shoot by themselves. You can have some stalker kind of support there. And then you have a very solid army. You're sticking with pure stalkers for now. three stalkers. By themselves, also fine. And I would even encourage you move like this if you would ever do any correct movement with these stalkers or honestly do anything that is correct with these stalkers. This base still is up and going. You should have, you haven't even scouted that. And this base has been mining for a while now. I'm soon getting some mineral patches going to mine out. I have a feeling that this base is just going to mine out completely as well. These mines are going to deter you from ever going up here. Like the moment you see one mine seems to scare the ever-living crap out of you. As five new battle cruiser being produced, five are already out as well. If plus one infantry weapons on the way. It's an interesting upgrade to get at this point in the game. Surely that's where the priority right now should be for the Terran player. On a pure Mec army, does he even have a barracks? He must have one. He's building factories. He has one barracks. He's built three marines, I think, in this entire game, with none of them being alive. of them being alive. And rather than getting the planetary range or the building armor, he's going to get plus one infantry. I mean, I'm not one to easily criticize people, but that surely is a mistake. Probably a misclick. We'll put it, you know what, that was a misclick, 100%. These mines are still here as well. Now the battle cruisers are moving out. You spot this with your stalker army, so you could move there to deal with the battle cruisers, or you could hold this position for another 25 seconds. Moving in is the correct. I'll blink under it, blink under it, target, blink, blink, blink, puff! Shoot, shoot, shoot one more, can we do it? Ooh, what are these Archons doing? Is there Yamato? There's no Yamato cannon. Yamato against Archons is pretty powerful. Do like this, blinking, oh my god! The cannons to really finish this base. This is the sickest base I've seen in my life. I don't even think I could make this. You know? I've played Sargra for a long time, but I, I can't build this. This is... I don't have the... Did this eye for aesthetic that you have, A.S. Frog. I do have an eye for taking out Ford bases, though, which is something that you've still not done. Oh, ah. This is when aesthetic gets in the way of functionality. When you completely filled your base with buildings that you can't enter your own base anymore to deal with seven battle cruisers that are there. And I think this is the point where he said that battle cruisers teleport into my base and take out every single piece of infrastructure. It's fairly unfortunate when that happens. There's actually still one path. Look at that. They're coming in one by one right now. I think you might actually end up killing all of those BCs, actually. This wasn't even that bad. This was fairly okay, honestly, for you at the end of the day. If your opponent didn't have a forward base, I think you'd be ahead. Maybe you're still ahead. It's so difficult to say whether you're ahead or not, because in my mind you've been ahead this entire game, but you just haven't used it. So are you really ahead in that case? It's like, imagine you're doing a five, five kilometer foot race, you know, and someone starts at the midway point and then starts running in the wrong direction. Is he really ahead at that point? Like, yes, he's ahead in the distance, but you know that being ahead doesn't mean anything. It's completely irrelevant to the actual race. Beautiful. Fireworks. God, I wish there was an observer close by that could spot these. Sadly, that's not the case. So, I guess we'll just have to live with these mines shooting us at every opportunity that they get. Position our entire army on top of it as well. And then get seven more mines to burrow on top of us. Oh, how unfortunate. If only we had some vision close by, oh no, not the second wave. Who could have thought that mines get to reach? Oh, that is ridiculous. God. Can't believe we just lost 45 supply like that. He's going to gather his forces again and max out so he can walk over the same mines once more. He hasn't lost enough units yet to these mines. There are mines with legit four kills, three of those being Archons. It's like mines that killed more than like 1,400 resources lost. It's like the most effective mines in the history of mines. These mines haven't seen any action yet. have two battle cruiser securing this base. If this base gets to go up, I'm going to be extremely upset. Honestly, if any base gets to go up, I'm going to be extremely upset because there's nothing to secure bases. There's like four tanks in the natural defending the turrets and the command center. And everything outranges this. It is just not possible that this is defending this position. It should not be possible in my mind. And yet it's happening. And it's extremely frustrating to watch this. because the macro, wait, he said micro and macro. The macro hasn't been that bad. The macro actually has been quite good out of Aesrock. The micro has been non-existent. He mentioned out-microying his opponent. I haven't seen that yet. Because in order to out-micro your opponent, you need to show micro. And there was no micro yet. There have been move commands. Oh, here we go again. Ah, but this time, with observers. Now, does he realize that our concerns? don't outrange mines, that is a very difficult question. Maybe he blinks on top of him. That would also be hilarious in a really sad way. Oh, takes out some of these mines. Burrow. Here we go. Please don't kill all. Oh. He killed every single observer, except for this one. You know what really would make life easier for lower level Protoss players? If we would introduce something on the observer called Observer Mode, where it would turn... Where it would turn into a static unit that provides more detection vision and more vision overall. That would be so helpful, so then when you A move or F2A move your entire army into a mine position, your observers don't fly in and get splashed by the mines. I wish that was a thing, but sadly for A.S. Frog, that is not the case yet. He's now taking his seventh base, but I don't think money is really the issue. You know, some people can be as rich as they want, they're still not going to be capable of doing anything useful with it. You know, this, A.S. Frog is the type of guy that has like a 5 million inheritance and buys 5 million worth of scratch tickets. And he keeps doing that again and again until all of his money is gone. And then starts complaining that scratch tickets are overpowered because he can't win anything with it. Like, this can't actually be serious, right? Like, he knows these mines are here. How does he keep... This mine has six kills. Like, all of these mines have like four, five, six kills. There's just stalkers. He's warping stalkers on top of mines. If they shoot again, I'm going to be so upset. Okay, now he's walking away. That's good. Okay, he spots units on the other side with this Probe Scout, I guess. Five Probe Scout, a classic. I also do it at the start of my game. game. This is so unbelievable. Fifteen more stalkers to throw away. Like this is just one planetary. Just go into it. He's probably afraid of mines being there or something. It's like I'm not blinking into this. Poof. Shoots it. Two shots it and out. Beautiful. Next. Okay. You follow the SCVs. Follow your nose. Come on mate. Yes, there we go. SCV is being taken out. Hop, hop, hop. There's mines here. Put it in observer mode. A move into this position. Battle crews are going in. That's not enough BCs. Honestly, it's not enough PCs. You can fight this. They teleport it in as well. They're not safe. These are going to die for free. Beautiful stuff. You don't even have to look at this anymore. Just let these units attack by themselves. Probably goes better than when you look at it. Mine's still over here. Five kills on this one. Seven kills. All stalkers and Archons. Uh-oh. Uh-oh. Oh, pamp, bam, pah-dam, pamb, pamb, pamb, pamb, pamb, pamb, pamb, pamb. Oh, you saw that explode? That's actually pretty sick. This is the run by of the century, that's for sure. Look at this. It's legit a pure mine army. That's something I've never seen before. How many is this? 43 mines total. I think this is almost all of them. There's a couple left over here, a couple left over here as well. I can't believe that this base is still up, by the way. It has been spotted at this point. You can attack this. You can do it. You can do it. It is just mines, my friend. They're static. Set it up in observer mode. Oh, also, yes. Let's hope he doesn't scan. Victory for the good guys. I can't believe it. He knew how to do it all along. Maybe he googled a tutorial midway through. Now the APM went up. He's been clicking faster than ever before. He lost three or four. How many is that? There's like three or two stalkers in his entire engagement. He killed 40 mines or 30 mines. Beautiful. Now, now that we've done this once, surely we're going to be capable of replicating this success. It seems unlikely to me that after such a six, engagement, you'd go back to your old ways of running stalkers into mines, right? That would seem ridiculous. And there is no way that he would ever do that again. I can't believe it. I just won't believe it. It's not going to happen. From this point on out, AS Frog is going to clear up every mine position with ease now that he has figured it out. After he's done moving around back and forth in this area, he's celebrating the victory. I don't even mind that. You're, if you have such a good fight for the first time in the game, you're allowed to, you know, kind of bathe in that victory, you know? Just sit there and, just let it, let it fall all over you, that victory. Ooh, the sweet, sweet victory. Beautiful stuff. Next one, we can do it. Cheeky blink into the mine position. Yeah. Ah. That happens. But we're not moving away. We realize that after the mines have shot, that they need. time to recharge. This is honestly still a better fight than 90% of all other fights in this game and thus an overall win for us because we're probably still outmining our opponent as well. This base was almost empty. It literally mined out in gas, which is impressive. Now, at the same time, S.J. Tiny Heads DC is also saving up about, what is this going to be, like 16 battle cruisers or something, which is impressive. Like, a battle. transition, a battle cruiser transition is one of the most difficult things to do in Terran versus Protols because if you build them one by one, it takes very long to get to a good number. If you build them three by three, it takes a little less long to get to a good number, but there's a very large period, or still a very significant period in which you don't have enough PCs that they really mean anything, and there's a lot of supply just missing, which is basically in battle cruisers. So that point is right now, or well, that point has been for the past three and a half minutes where these BCs have been building and kind of just collecting in the bottom left side of the map. And BCs in large numbers are actually really scary, especially if you only have stalkers, because stalkers are a tier one and a half unit and battle cruisers are tier 17. So you're always got to be very careful there. If the BCs get across the map and you're not in position, it sucks. Now, a quick thing that I do have against BCs is to get a guardian shield. A single sentry does so, so much against battle cruisers, because Guardian Shield provides two armor for everything within the Guardian Shield, which can be honestly basically every single unit on the entire map, because Guardian Shield has a massive freaking radius. Now against battle cruisers that attack at a very high pace, that plus two armor is actually huge. It just helps so, so much. It's just like having plus two armor against Marines. It helps an absolute Crapton, except against these Marines, because they already have plus one infantry weapons. Let's not forget, Chris. He's building a new marine. He's the fourth marine in the game. It's bad boy. The first one, though, with plus one infantry weapons. So surely he's going to make a difference. Bob the Marine. No combat shield, no stim. But plus one infantry. Gonna stand over the mines. I'm not sure what he's going to do, actually. It's going to clear this spiland with two tanks. Very cool. I mean, surely these mines are enough to stop our good friend, A.S. Frog from ever doing anything. whatsoever. The problem with allowing your opponent this type of battle cruiser transition is that once they get there, oh, all that thought. Oh, but we learned. Sure, the start. Sure, the start here was rough, and we might have lost a lot of for free, but now we're going to clear up this position. And nothing is going to stop us, except maybe the 17 battle cruisers in the main base. That actually might be a minor issue. I say a minor issue, I mean, now truly all the infrastructure is being taken out in a big way. So we have 17 battle cruisers against 41 stalkers. The end of the match, when he had his massive battlecruiser swarm in my main base, my stalkers outnumbered him 1 to 5. And he reiterated 1 to 5 in all caps. Now, I dropped out all of my math courses in university after 3.5 weeks. But 41 divided by 17. I don't think that gets to 5, or even close to 5, does it? Probably a little bit close to two and a half or three-ish. Two and a half, two point six, something like that. So that was a lie. You're not allowed to lie to me. People that lie to me, bad things happen to them. Those are facts. Can you remember anyone that ever lied to me? No, because I made them disappear. See? It's pretty crazy if you think about it. Also, you're not really fighting with your entire stalker army against, these PCs are you? It's like half your stalker army and the rest is running away. At this point it's 35 to 15. Honestly, you're not even performing that bad. Like you're actually not 13 against 25. Like this goes way better than you probably would think it is. The funny thing is people always believe that if they have a lot of units of something, that that then should beat less units of something. Even if the supply of the actual army is way higher for the less. units. That makes no sense. Imagine you would have four colossi against like 20 Marines. You wouldn't expect the Marines to be capable of building the Colossi just because there's 20 Marines. No, the Colossus A is a hard counter to the Marine and B, even if the, even if the Marines like outnumber them, that doesn't have to say anything about the supply that is there. Like currently there's freaking 12 massive like what is it, six supply units against 31 two supply units. Like supply-wise, this is better, isn't it? I think so. I'm so bad at math, honestly. I'm so ridiculous. I can't even... Yeah, it's bad. More supply in the better case. This is a terrible blink, but I don't think it's going to matter whatsoever. This also was not a great blink straight into the BCs. Honestly, the moment you allow your opponent to ever transition into BCs like this, I'm not saying you deserve to lose, but you really do kind of deserve to lose. It's a bit as if you have a one versus one fight with someone, and the guy starts like mining iron ore in front of you, like makes his own forge and starts just like blacksmithing like a massive sword, a really sharp sword and then stabs you with it. And then you start complaining about how sharp the sword actually is. It's like, well, maybe it has less to do with the fact that it's such a, you know, a sharp tool and more to do with the fact that you allowed him to do. all of that to get there while you were in such a good position. You could have just punched them at any point during the process. Well, it's like doing the mining or whatever. And you probably would have won, you know, the fist fight. I don't think there's sort of as much to do with it. I honestly don't even quite understand how you would complain about this game. You legitimately lost, like, how many stalkers did you? You lost 268 stalkers and your opponent lost 104 minds, despite you outranging mines and having 14 observers as well. Like, you just kept walking into the same position again and again. I don't think I've ever seen minds be disefficient without doing anything. They just sat there. They weren't actively being managed. They sat there and you walked into them. You're like the guy. At one time, I went for a game of laser tech or laser quest. I think it might be called in some areas of the world, like England. And there was like a Santa, like a static Santa at some point. and whenever you would walk past him with like your thing, he would shoot you and he would lose 100 points. And there was one kid in my party on my team that kept walking by Santa, and Santa would continuously shoot him, and my team would lose 100 points again and again and again and again. You're that kid that was in my team, A.S. Roque, you're the guy that walks into the Santa while Santa shoot you with his laser tag gun. And it pissed me off to no end back then, and it pisses me off to no end back now as well, or well back now, right now. You, my friend, just freaking suck and it's time to accept it. Stop walking into Widow mines. Widow mines and battle cruisers are tricky to deal with, but they weren't even being used this game. My man literally just left the mines wherever he borrowed them and didn't even stack up battlecruisers properly. So no reason to complain about this whatsoever. You massively sucked. And that is going to be it. That's the truth. Truth of the matter. Life is life. That also is going to be it for me today. Thanks everyone so much for watching. I hope you didn't enjoy this episode of Is it Inba? or do I suck where we had another sucker. Perhaps next week is going to be different. Maybe you're the one that is different from all the other suckers. Be sure to send in your replay in the Google form that is below in the description. And I'll see all of you next time. Don't forget to hit the bell. That would be swell and hit the thumbs up as well. Bye-bye."} +{"title": "PERFECT MICRO! In Silver...? Ehm... Who's Going To Tell Him? | Is It Imba Or Do I Suck", "description": "After a lot of higher elo games we go back to the roots today. The plays where we all started. The Metal Leagues! Although a lot of low-elo players seem to be quite aware of their actual skill level, there are also a lot of 'em pretending to be the next Serral or Clem and pretending like their percect big brain play is only stopped by inbalanced units. And of course it is impossible for them to swap races because of \"honor\"! So smash that like button and enjoy this beautiful episode! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/-zwq_Yi-xdw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "-zwq_Yi-xdw", "text": "Dear Captain, Bainlings are just O-P. I started with a golden double proxy reaper, where my micro was close to perfect, only losing all of my reapers to some lynx and a queen. Now, these two sentences are mutually exclusive. If your micro is close to perfect, you wouldn't lose all of your reapers to some lings and a queen. But whatever. After I scouted exactly what he was doing, zergs' constant pressure made it so I could never leave the map to attack. Even though I built full blue flame halions, mines and Thor's, the perfect counter to his Ling-Bane Murakamp, I was forced to turtle up as he sent unending waves of units. I trades so efficiently, but he just had too many units in his never-ending swarm. So, is Zerg imba? It is. All right, thanks for watching. Bye-bye. Or do I just suck? Asked by the Stutt Muffy, a Terran player in silver on the North American ladder. And here we are in the game between the Stutt Muffy, here in the bottom right as a red Terran, and Fuzzy Wuzzy as our Blue Zerg player. Great names, by the way, for both of them. Fairly impressive that silver players apparently just have more time on their hands to make good name. I like that he's elongating his time where he's in the vision range as well. Rather than going, oh crap, I've been spotted. Look at this, look at this. Look how painfully long this days. Here he gets spotted. Yeah, somewhere around here. He walks and he's like, oh crap, I got spotted. I can't build it here. And rather than just moving to the right side, he moves all the way through the vision of the overlords to the left. Also, I mean, to be fair, to be fair to the Stadmafi, how could he have figured out where that first Ovalord was going to go. I mean, yes, the overlord almost always goes in a straight line to the natural of the Terran player, or at least initially makes that, this type of line and then maybe go to the right to scout proxy raxes. So I guess it was difficult to predict, because this only happens in 95 to 98% of all ZVTs, where the first overlord makes this type of move. But, ay, aye, that is a very painful start. That is actually a very painful start. It got spotted. But I'm not sure if it got spotted, spotted. I don't think it did, because it's just a straight-up hatch first coming out of fuzzy-wuzzy. You saw the SUVs like, ah, it's just an early scout to make sure I didn't have a third base or whatever it would have been. So instead we're just seeing a, I mean, a proxy 2-Rex is always going to be powerful against the hatchery first. Now, there is a, is this a fast gas? Is this gas in time? I'm not sure if this gas is in time, actually. I think it might be in time. Yeah. There will be some downtime on this initial barracks. There's no second gas on the way. So I guess it's just, oh, there's going to be a gas on the way right now. So it's going to be a bunch of reapers here, exactly like the Stutt Muffy set in his palace complaint form. The near perfect micro with the reapers into losing all of them to some lings and a queen, I think, is what he said. Bunker, I like this actually. Just building it behind. so that drones don't see it. Now, usually zergs kind of have their overlord near their natural, so this type of stuff, it can be sneaked in, you know? That's a big deal when this does happen, because you can't pull the drones against that, that bunker is going to finish up. Nice little start here for the Stadmofi. I really do like that. Forgets to start the orbital command, which is an issue in my mind, and in the mind of every Terran that has ever lived. The reason for that is because whenever you get an orbital command, that just means you're going to end up getting, what like 225 minerals every 64 seconds out of a mule. So it's an investment that pays off within a minute. Unless you're planning on just killing your opponent with your 2-Rex proxy reaper, it's almost always just straight up going to be worth it. And also with this builder, you're just floating money, so you might as well, right? It's not like this is some three-rex marine stuff or four-rex marine stuff where maybe you can't quite afford it. Although I think with most builds, honestly, Taron always gets it. Reaper being controlled relatively well. The macro is not being controlled quite as well. We're seeing some major flotation here. Some major, major flotation of the money. Let's just say, if Stadmaffy was on water right now, he'd be rising to the top, my friends. He would not drop down like a rock. Closer to wood. It's the consistency of wood. What do you got? The density of wood. It just floats on top of water. That's what he's doing right now. Because he's flowing a crap ton of money. 600 minerals, still no orbital command. Now we finally start sending workers into gas. That means that a factory or of course a command center on the high ground is possible. I do kind of like the command center on the high ground because I think that Stadmafi scouted the fact that there was a fast speed being researched. And that means that if you do get a command center on the low ground, that potentially could get taken out. So this bunker is going to get... these reaper go in there. It felt like this position has been severely compromised at this point. Still three reapers alive. This isn't actually this is one hell of a bunker by the way. What is this bunker defending? It's like defending two buildings that can flow away. This is one of these positions where you really don't care about it. So let's just analyze this position for a second, okay? So if you're really a Zerg player and you see a bunker here, you literally do not care about this whatsoever. This is a red herring bunker. You see this and you might think that there's something important there, but this is just an area you don't need to go. You can take this as a third base. You can take this as a third. You can basically expand three, four, five. And then once you got five bases, you can think about taking out this bunker. Before that, there's no priority here whatsoever. This sometimes happens, though, is where people attack into this anyway, because they believe it's important. It's like when you're having a... Before we continue with the captain's great next analogy, I would like to briefly mention what's happening on screen because, as you can see, the Zerg is trying to get the high ground to prevent a Reaper jump in in the main. But this little elevating platform right here is just a visual asset and cannot be used by the Reaper. In fact, it is impossible to jump from that very low ground in the back into the main base. There's absolutely no way for the Reaper to go up, the ramp and the same goes for the other side on the left. It also is impossible to jump from that back third into the natural. So if the Reapers go back there they pretty much lock themselves in and the only thing you need to guard is the ramp. But I guess our Zerg player just is a great Star Wars fan and always has to keep the high ground. Back to you Kevin. It's like when you're having a fight about like who's supposed to do the laundry and in the the heat of the fight, all of a sudden you find yourself defending the use of green jalapeno peppers as a potent lexative or something like that, which is not, it should not be used as a potent lexative. It should be used to make your food slightly more spicy, although sometimes it doubles as well as a lexative in some scenarios. In the end of the day, you know, you have to do the laundry and you lose the argument about the jalapeno peppers. And that's what ends up happening as well if you attack this type of bunker. There's really no point to it. Just stick to the script. And the script here for the Zerg is going to be just to expand to third, the fourth basis, and that type of stuff. Meanwhile, at home for the Teren, we have one factory done, a second factory on the way. So I'm kind of feeling Blue Flame Helions here as a follow-up. I'm loving this bunker. Right now, this CV is saying, why did I build this bunker here again? I just remember getting the instructions for it, and I follow them. What are we defending here? What is the strategical purpose of this bunker? He's actually trying to... Is he setting up an attack here on the bunker? And he's spotting it right now. I'm like, hmm. That looks interesting. Maybe I should go for it. Pools the queens for this as well. That is a wild move, no? Like the bunker's gone. It was an illusion after all. Fantastic stuff. Okay, it's going to be blue flame Hallion. Oh, I thought the first thing he built was a reactor, but it actually was a, uh, the Tech Lab. All of this is being completely spotted by the way by Fuzzy Wazi, who has had some good overlords just seeing absolutely everything. I would love to just see a single Marine being built here just for that. Yeah, I think these two Marines, I completely agree with this call. At the same time, I also wouldn't mind getting a third CC here in the far back. You already have your natural up and running, you have your main base up and running, you already have good production, you don't really need to add on to that, especially not before getting a third base. Often Terran players get like a one one type of setup against Zerg and then get that third base already. So, I mean, a third base in my mind is long overdue. I appreciate the effort you're putting into getting a lot of Hellions out because that is really what you're doing, which also is, honestly, on this map quite a debatable choice. I just have to admit it here. Like just take a look at how this map tends to play out. Okay. What is the goal with Helions? A lot of Helions in the early game is often to deal damage. Now, this is legitimately, nah, not the, yeah, probably the worst map actually for it. Dead and Stargazers, because you can defend three bases by having a bunch of queens or a wall with like a rogeron and an Evo chamber or a bainling nest in an Evo chamber in the wall. And then the helions can't get in anymore. So it makes any type of mess Helium build on this particular map fairly weak. So the strategical choices here that Stadmuffy is making are fairly old. I'm also surprised if we're seeing you straight up hell. You never see this. You never see this. Do Helbats take longer to build than Helians? I bet they do. I don't know why, but I have a feeling about it. I think Helians take 18 seconds, no? And Halberts take 21. I'm not... I'm starting to second guess myself. Trying to doubt myself, whether Helians actually take 21 seconds or 18. I wish I could see another Hellion in production, but so far it's only Hellbet. I'm sure we'll see a Hellion later on though. Not to worry. We can always figure it. We'll table this for now. Double Metafx as well? Oh, this is just going to be a straight-up Hellbet attack. Hellbet's with Metafax for healing. This is fantastic. I also like the Depot drops being used here. No third base yet for the Stadmafi. Interesting to see here. Liberator coming out as well. No scouting, of course. No idea what's going on. No idea of a third base. I mean, you have one of the most powerful map control units in the Hellion. Haven't used it once. Instead, we're going for a double drop. Now, let's take a look at the actual situation here. What would have happened if 10 helmets with Blue Flame supported by two Madafax would have made their way across the map? In combination with these five Reapers as well, they would have straight up won the game. There's absolutely nothing here that can defend the push. Fuzzy Wuzzy is playing extremely greedy. and the Stutt Muffy, look at this, look at the investment that the Stutt Muffy made in things that aren't eco. Triple factories, we have a Starport out as well, an armory is out, and then we're getting a third Cc. So you'd say, okay, this is an aggressive build where you want to deal damage to slow down your opponent's eco or straight up kill your opponent. But this couldn't be further from the truth. This is actually just a harassment build. And a harassment build in this case makes no sense whatsoever because, your opponent has so many more workers if you invest this much in infrastructure initially that you'll need to kill 40 workers to be even. Now, four halberts with Blue Flame are very good and we can actually see them dealing a fair bunch of damage but I mean, queens are a thing and they're just going to be capable of taking this out. So far I think, what, maybe you kill like seven, eight extra drones or so. It's just not enough. Fuzzy Wuzzy is also floating a crap ton of money. Scouted the spire though. We see an immediate tour coming out. as a response. I do like that. Double Tor being a cued up. This is a Terran trick. This is how they make Terran propaganda. Not many people know this actually. But the way that Terran propaganda is created is that they'll take these screenshots of like a Stadmafi will do this, right? He'll take a screenshot of his own bank and compare it to the Zurich bank. Look how much better my macro is. But then in reality, Terrans will have like 17 SUVs queued up or in this case just an extra tour over here. It's these type of, is the types of tricks that Terran will use to pretend like they have good macro. I sometimes also see this in pro games where there's just like five SUVs queued up. They say, man, this Terran is macroing so perfect. Look at the money. It's like 12 marines being built in one barracks without a reactor. It's like, all right, buddy. Calm down. It's not that great macro. It's just, you know, you can queue up. It's different. Another thing that is very interesting to me here, by the way, is the fact that the Stad Muffy mentioned constant pressure being put on by the Zerg. While in reality, the Zerg in the first nine minutes and 13 seconds has put in exactly zero pressure. None. Absolutely none. So if you were to make kind of like a pressure skill and compare it with real life events, you'd have like being the president of a big and powerful country is very high up there, you know, or being a football player while 80,000 people are watching. Like I can imagine there's a lot of pressure. on you there. But what the Stutt Muffy currently has experienced is a lot closer to being a casual hockey sack player. Hackysack? Huckysack? He did a little thing at like a family reunion or something like that. You're playing with your cousin and your brother and maybe your dad. It's like no real competition. No one's even really keeping track of the score. And if you miss the, what's I called? The sack then, I guess, or the hacky? I don't know what it's called. It's like the little bag. I guess that would be called the sack. And inside are the hackies. Wouldn't surprise me. Where was I in my story? Right. The amount of pressure that you're feeling is closer to a family reunion. Hakey sack face off with your cousin and your brother. Then it is to, let's say, being the president of the United States of America. There's just not a whole other pressure here on the Stadmafi. And I don't think he can claim otherwise. I really like this dedication. to the floor's lava as well. There's some good cosplaying coming out of the Stadmafi. I also really like the fact that he kind of figured out how to battle the fake news and how to battle like this information. He figured out that if he just doesn't get any information whatsoever, he also can't be tricked. And he's absolutely brilliant. Smart man. It's the equivalent of just shutting off the internet. We should get tricked by one fake news article. He's like, alright, no more scouting for me. I've been tricked one too many times in my career. He's really struggling. What are he stores here? I love the priority. Look at that. Look at his priority seeking here. He's like 15 muras fighting with the three Liberators. You have these two massive guys with guns. They're trying to chase an oval or towards the right side. Trying to deny scouting of the Ford Gas. Oh no. He might see that I have three SUVs in it. He could make the call that I'm playing. that I'm playing Mac. It's like, all right, calm down, buddy. This is a really poor defense. I love that he actually had the Thor's ready as well for the Muras, because he saw the Spire earlier, but then still didn't have anything. There was no turrets in position in the... No, maybe there was one, maybe he lost it. I can't recall that. I think there might have been a turret there. There was no turret in the third way, so that's one thing I do know for sure. Oh, here comes the drop. Right. A brilliant move as well, actually. I hadn't thought of this, But going in with four meta facts, filled with eight halberts, while your opponent is playing Muralis, that is the type of move that you just need some big brain for that. I didn't mention it earlier, but whenever people send in an imbalance complaint form, they also have to write down their email. And I won't reveal the email of the Stuttmuffy because you guys might flame him, but I will say that the number 57 was in. there. And what I thought was that we might have one of the oldest people, you know, like, what, 66 or so, that's playing StarCraft. I was like, ah, it's his, his, his, his, his birth year. I thought I was kind of excited by it, you know, it's like, as an old fellow, just playing StarCraft in Silver. But now I'm starting to believe that, that the 57 might actually be just Stutt Murphy bragging about his IQ. Because so far this game, the, the level of decisions has been extremely low, just extremely low. It's kind of painful to watch here. How are these Thor's never in position? How is it possible? 22 mutas have gone down, and out of those 22 muras, only seven have been killed by Thor's. That means that turrets and liberators did the rest. I don't even understand that wall is up as well. Oh no. The sickest thing is that there's no reason for this wall to even be down. Because Stutt Muffy hasn't moved out in the past seven minutes, except for when he did it with Metafax. So there's absolutely no point. These are some nice splits as well here on the Bainix. Oh no. I hate it when I forget to lift my 400 mineral structure. To be fair, orbital commands only have 1,500 HP. So Stut Muffy had what, like maybe six or seven seconds to response. That is fairly little time for someone with the reaction speed of it. of Stuttmofy. But maybe it's both. Maybe he just has slow responses because he's like 66. But the reason why the 57 was in his email address is because he also has 57 IQ. It's like a double, you know? Sometimes people just get lucky like that when they have a double in life. When one number represents two things at the same time. Ah, I wish I was as lucky as Stadmuffy. Here I am. Born in 94 with an IQ of 185. Not the cap. If only I was so lucky as Stadmafi. Life ain't fair. Okay, Borough viewing researched here for the Fuzzy Wazi, who's by the way doing a great job expanding. Creep spread. Well, let's not talk about that. It's not been great, but the expanding I've been a fan of. I really have been a fan of that. Mine's doing some work. Love the positioning of them as well. 27 meters have gone down. Stadmuffy not quite understanding that this game perhaps is over. has, he's technically right now on two bases. But the Thor's might actually, there's a queen walk. This has to be the latest queen walk I've seen in my life. This wasn't like a queen brute lord timing, which you sometimes see. This was like a legit Ling Bane muta queen walk. The queen started walking as well at like the nine minute mark. But because there's no creep on the map or Overlord Highway, overwork speed highway, you know, there's, it took him a while to get there. This was an anticipated queen attack. Sadly, this base was already gone. What are these Vikings doing? 58 bailings on the way. Holy crap. That's kind of wild. Look at the amount of energy we have as from the orbitals. I don't quite understand how that is possible. I feel like that is one of the things that you definitely would kind of get at this point. Now it's like, okay. Well, actually, there's a lot of... How is it possible that he's floating money when he's mining with 24 SUVs? It's not even really mining with 24 SUVs. are the SDVs. What? Oh, they're all just idling. Yeah, I was wondering. I saw like two SUVs here and I saw like six SUVs mining dispatch. I was like, well, how is this possible? But I guess they were just all idling. Legitimately like 75% of his workforce idling. It's like visiting France. It's insane. Every single time in my life that I visited France, public transport is striking. It hasn't, I've been to France like six or seven times and every single time, like your train will get cancelled because there's a strike going on. Do French people actually work or do they just pretend to? You do see people like walking around there in business suits as well, but because it's in Paris, it might also just be because, you know, it's like a fashion week or something like that, just trying to look good. I'm not completely, uh, my working theory is that there's no work being done in France on a daily basis, but I'm open. I have an open mind to different theories as well. If you, for example, have a theory on what happens in France on a weekday, be sure to leave that down in the comments. I'm curious to hear what you all have to think about that. If you've ever been to France, of course. I don't know French bashing if you haven't been there. It's an acquired taste that you don't really understand unless you've, you know, unless you've been there. You need to get it. It's a feeling, okay? French bashing. You need to be there to get the street crud for it. Otherwise, it ain't fair. Now, this game is extremely over, and the only reason why the Stuttmuffy currently is staying in is because this is his first ladder game. That wasn't in the imbalance complaint from him, but I figured it out. This is his first ladder game, and the Stuttmuffy believes that this is similar to the co-op mission, where you have to defend the main building for 25 minutes, and if you manage to do that, you win the game, no matter how crap your performance was before that. As long as that main building survives, he's all good. In this case, he's like, oh, I can build multiple men. main buildings. This is fantastic. This mission is way easier than co-op. While in reality, his opponent currently is actually, let's do some counting with Kevin. A new segment. That da-da-da-da-da-da-d-counting with Kevin. Did-da-da, one, two, three, four, five, six, seven, eight, nine, ten, eleven bases for Fuzzy Wuzzy. Oh my, he really missed. up, didn't he? Told you. No point. Against one, two, three, four, the Stuttmuffy. That was counting with Kevin. Back to you. Oh, back to myself really. She was dressed up again. I miss dressing up as different people and talking to myself. Always, you know, felt like I had some friends recording these conversations, hearing nothing back. But then in the editing room, it all comes together. That's what really matters. This is one. I love that Fuzzy Wuzzy doesn't really want this game to end. He's like mining more in this game than he has in the past 75 games combined. It's like, oh, usually I get like one base or two base all in, but this is fantastic. He's like he's practicing his macro, like building more drones face. There's 96 workers. Eight more, no problem. Plus two on the way as well. Oh, this is an interesting command. It's like a move command through the wall. That doesn't quite work. Holy crap. I wonder what the actual resources lost. The research is lost isn't even that bad. Like, it's not good. Don't get me wrong, but you would have thought that it would be a little bit better. But I guess it really isn't. 103 workers are out right now for Fuzzy Wuzzy. No upgrades, which just disappoint me a little bit. There's two Evo Chambers. I'd love to see a second spire as well. I like this getting plus to a flyer attack. Well, in my mind, he's never. going to build a muda in his life because every single time he builds muras he just flies them into mines there's still 15 mines remaining have we had a single overseer yet no do we actually think that fuzzy wuzzy is aware of detection and how that works i'm not sure if that's like what league do people become aware of like things like detection i i think pretty like it's one of the more important rules no is that that you can see invisible stuff because otherwise you just die i remember this frustrated ever-living crap out of me when I started playing StarCraft. I think there's legit invisible units and if you don't have something to see them, you lose the game. I always thought it was fairly broken until I started spamming DT builds myself and then all of a sudden I started liking StarCraft a whole lot more. I like that this base stayed up as well. Honestly, if you just look at the supply and not at the mini map or at the bank or at the worker count or actually not even at the supply. If you look at the army supply currently, you might think that the Terran is winning. But you would be mistaken. Because there's currently an 11K, 4K bank for the Zerg player. While there is, well, also it's actually a 2K bank or 1K, 1K bank here for Stadmafi. Which is fairly impressive. 11 more drones. And a second layer. This is the type of spending that you only do when you have too much money, you know? It's like people buying a 7. second yacht. It's like, do you really need a second yacht? Like, you already had one. You can just rent a second yacht? It just doesn't make a whole lot of sense. Also, yachts in general don't make a lot of sense. Like, the concept of a of a yacht just is very, very odd to me. I guess it's just feeling safe maybe for very rich people, like on a yacht in the middle of the sea. But then again, if you're an absolute billionaire, the people that will want to take you out are also going to be very rich so they can just shoot you down from like a helicopter or something, like some special mission team coming to catch you on your yacht. But what's the point? It's just like a crap house. It's on water. Like, it's way more expensive to build than a house of the same size. And it's going to be worse as well because you're on water. You can get seasick. What if you get a medical emergency? Like that type of stuff, I never quite understood. yachts. I don't quite understand keeping all the halberts in the same position, so the Bainling splash deals more damage. But then again, I'm also not a brilliant Terran player like Stutt Mafia's. I like that he's continuously walling though. If there's one thing that Stutt Mafie has done well, and right now, according to my count, he has done exactly just a single thing, correct. That would be the walling here. It's that he continuously rewals it and he understands the importance of walling. That to be fair, this is a fairly easy wall to make. Just four depots, so it's very easy. Unlike a lot of Protoss walls which are harder to make with pilots and stuff. This is an actual meat grinder. Like an actual meat grinder. It's only 11K difference though. Oh, we need to add some bases to the count. Oh my god, I can't even recall where I ended last time. Did I count this already? This, I can, I don't know. How many bases are on this map? That would have been easier to count. Oh, it's, it's a bit overwhelming for me right now. There's so many blue dots on the mini map. That I quite honestly feel afraid to, uh... Yeah, I feel very, very afraid to start counting. Like, what if I miss one and people will make fun of me? I'm not down with that, that's for sure. Petogen Glens? Of course. I think he's getting all these upgrades for units that I know he's not going to build. This is like some high level posing, you know? This is not real. Like I know there's not going to be investors or more mutas, but he got plus two armor for the mutas. I still don't really believe that there is Oversairs on the way. Oh, here we go. That was a really bad fight. I'm almost starting to believe. And the 25 minute is getting close. So right at this point in the game, the studmuffy was getting ready. He was like, oh my God, this was the big final wave. At the end in the co-op mission, there's like drop pods coming from the sky. That's also why he left the mines in the main base. And the Reaper there is like, oh, what if there's a drop pod in my main base? This is brilliant. He's already preparing for this stuff. I really, really do like that. There's some brilliant stuff. He's like just walling again and again. It's like doing the countdown. 52, 51, 50. Meanwhile, the big final wave is being set up. 2-2 halfway done. Seven more halberts being produced. Bam, another commenced. I'm so rich anyway. I'll morph it into a planetary. I'll float it to the corner. Just 35 more seconds and I got it. Mother refinery. Is this the first time Fuzzy Wuzzy sees this base? I think it might have been, though. I think it might have been. The Sudmuffy still is not worried at this point. Yeah, this is fine. I don't need this. I still have three commands, now two command centers over here. It's all good. Oh my god, it's gonna be another one of these, isn't it? Ooh, jeez. That's the zoomers would say. Yeah, right now the countdown is truly happening here for Stad Mafie. Four, three, two, one. One. One. Well, what a big win there for the Terran player. Very, very impressive. No, just kidding. All right, let's go back into it. Ha ha ha ha ha ha. Got him. People that weren't paying attention for a bit had me on on the background. Absolutely in shambles right now. Oh, is this the first move out? I think this is legitimately the first move out that the Stutt Mafia has done in... Well, ever since the Reapers. Oh, no, the Hellbad drops. I forgot about the Hellbad drops. How could I? How could I have forgotten about the Hellbad drops? Oh, Harstem. You silly goose. You silly, silly goose. Four more Thor's on the way as well. You know, the funny thing is, is this is an army that could almost beat the opponent's army. No, it could. It actually could. Look at this. Eleven halbats? If the mines were here especially. And if there were more hellbats. Why, hell no, no. Fight! Fight the lynx! If all of these were hellbats and imposition? I think these lynx could have died. Legitimately. If the mines were there, definitely. Okay, now this push is gone. This is starting to feel a little bit like the Black Knight in Monty Python. You know? The stud Muffy believes is just a flash wound, but in reality his heart has stopped beating like 25 minutes ago or so. Now stand aside, worthy adversary. Tis but a scratch. A scratch? Your arms off. No, it isn't. But what's that then? I've heard worse. The moment the proxy wreaks Reaper stopped working. 45K against 27K. So he's almost, well, well, Fuzzy Wuzzy is doubling the resources lost, but at the same time he's also like quadrippling the amount of bases that the Stutt Mafias had. Because we have one, two, three. 4, 5, 6, 7, 9, 10, 11, 12, 13 bases. Had it very fast. Oh, I forgot to do the jingle. Counting with Kevin jingle. A modern day classic. I consider selling the counting with Kevin concept to TV studios. Or maybe to Netflix. But I don't think the world is ready for this yet. We have another attack. one of my favorite things I kind of want to just show this fight again my favorite thing is that the Stutt Muffy rather than than just closing the wall entirely leaves one open because he knows that Fuzzy Wuzzy will go for a move command in so then you keep the small funnel for longer if you fool wall there's a good likelihood that the Bailings bust through it immediately and then there's a bigger hole because you kill two depots at the same time or three depots at the same time that's actually a pretty clever move. I believe that clever move is unintentional. The only reason I believe it's unintentional is because we haven't seen any other clever moves yet. And clever moves are something that is kind of related, you know? Like certain things in life is like random. You don't know. Like the things aren't necessarily completely connected to one another. But usually when it comes to intelligent place, these things are connected. It's the same with intelligent thought. And so far the Stuttmuffy has shown very little when it comes to this. Although, I have to admit, I like the planetary. I'm a fan of the planetary in this position as well, because this position has seen a lot of blood. This position has seen so much blood. I don't like how close the mines are to the planetary. That I do not enjoy as much. Because then with the bailing splash, they get taken out. And one of the big things of these mines is because there is no overseers, these minds have been way too efficient. If these bad boys would have been here from the start, like just on the low ground for the past 15 minutes or so ever since the Muras died, I feel like they would have been helpful. I actually really believe it would be helpful. I'm also thinking, is the planetary actually good? I think the answer might be no, because it's a structure that can be taken out relatively quickly. And it makes the Stutt Muffy feel more secure in the forward position. Well, he should be hiding behind the wall and shooting stuff from there. I like that there's a tank now. There's some really high tier decision making. Boof! 40 kills! What is this? No way. What? This mine has 91 kills. I clicked it before it died. It had 101. I've never seen a mine with 101 kills. That is actually the most insane thing ever. No? I think this is the highest... This is a world record, my friends. This is actually... a world record mine. Look at this guy. Poof. 101 is what I saw. Yeah. Before he dies due to the bailing splash. I actually cannot believe that. 101 kills. That is crazy. There is more kills than the Stad mafia has brain cells. N-IQ combined. He ha ha. Got him. 102 workers left for the fuzzy wasi. This is a fantastic game. I feel like it's a It's slowly but surely creeping towards an end though. As, well, the economic situation for the Stutt Murphy is rather dire at this point. There's nine more drones. Fuzzy-wuzzy just continues with the drones as well. He's like, I feel like the one thing I'm currently lacking is not tech or maybe better upgrades or hive. No, it's always, yeah, that's a hive. He's getting a better upgrades. Oh my, I said nothing. Or maybe, you know, broodlords or investors or roachers. or ravagers. He's like, no, the one thing I need right now is nine more drones. I just love that he has a plan and he sticks with it. The plan is Ling-Bane-Ling drone and sticking with the plan. I'm a huge fan of that. But I say again, don't fix it if it ain't broke. And I mean, this strategy definitely ain't broke. It might be broken because it's very overpowered, according to the Stadmafi, of course. That's still a claim we're looking into right now. Don't forget that. forget the entertaining factor here. It might be, you're kind of obfuscating. Nice word. Obfuscating. The fact that we're also doing on a very serious endeavor here, and that's trying to figure out whether this is imbalanced or whether the Stadmafi sucks. And we need to take all evidence into account. Ah, no, the drones get taken out. Better rebuild those. We only have 102 left. while your opponent is mining with six workers or well, mining with two. Ooh, e-base. It's like it has more HP, more bang for your buck when it comes to walling. I like that. A little bit late into the game to think of that when you have 53 supply. I mean, he knows... Okay, this just doesn't make any sense to me. What is this? He knows that there are bases here. He sees the creep here as well. He knows this. He is fully aware of how crap his position is. Why are we still in here? Maybe it just doesn't value his own time very much. Surely there are better ways to spend your time than this. But you know it ain't working. Some nasty mine shots. 75. Ha ha. Seventy-g-fool? How is he the fool? This is coming from the guy that stayed in the game that was over 18 minutes ago. Holy crap. How dare you complain about any other race if Terran has this many good defensive setups that it was impossible for our brilliant Zerg player Fuzzy Wuzzy to finish this game. He was up, legit, with like nine bases. He had nine more bases than you. He didn't just have nine bases, no. He had nine more. He had 13 bases. You had four at the end. You didn't even mine from one of the bases. You didn't even completely mine it out. this is insanity. You just, you just wasted Fuzzy Wazi's time. And this person, Fuzzy Wazi, is a very solid member of society. You can feel it, you know. He's doing good things for the world. He's smart, he's fast, he builds lings and bainlings. He loves a good economy. He's huge onto the economy. But you, all you do is you spam mines, hellbats and thores. Your thores are absolutely never in position for the MUDAS ever. You freaking scout the spire, and you still manage to lose infinite workers to Muda LIS. You never move out on the map. You open up with a freaking triple factory double reactor build and you take no map control with a unit whose entire purpose is to take map control, the helion or the halbat. You could have killed your opponent with an initial helbat push extremely easily, even with your micro, which, to be fair, has been extremely bad. There just got awful. I don't think I've seen a single split on any of your halbats. And yes, I also haven't seen a single split out of your opponent, but your opponent actually was macroing during it and doing other things. If you weren't macroing, you weren't microing, I'm starting to believe that you were doing one of those challenges where you do multiple games at the same time and not just two games. I believe that you were doing a challenge where you're playing nine or ten games at the same time. You're like a trackmania race, winning a game of Dota two, playing League of Legends with like your left pinky, the same thing, your feet, you're playing like some racing game or whatever. Like everything at the same time. And then you lost this game. It's like, oh, they look pretty broken. I don't understand how you can ever in a million years. complain if this is legitimately how you play. There's no sense of build order. There's no sense of any decision making or coherent decision making that makes any type of sense to me. You, my friend, suck. And he suck extremely hard. And that is it. All right. Yeah, that is actually good as well. Rather long episode of IOLIS. I'm sorry for that. I don't enjoy that either. These long episodes, you know, they heard. hurt my brain, this type of games. Oh, also, final thing. If you think that 57 is the birth year, the year of birth, of what's it called, Stuffy Muffy, Stutt Muffy, the Stutt Maffy, leave that down in the comments below. If you think it says IQ, also leave that in the comments. If you have a better theory, be also sure to tell me that in the comments. I'm very curious. I'm a big comment reader. I know this, but I love the comments. but usually there's no questions that I ask to be answered. But today, two questions. I can't remember the first one anymore, but two questions for the comments. That will be it. Like the video and share it with your friends. It's also important, especially if they haven't played StarCraft before. And just keep sending it again and again if they ask why you're sending it to them. So to kind of add on to the confusion as well. You send it the first time. It's like, hey, what is this? No response. Just keep sending the link until they watch it or they block it. you. There's no in between. All right. Thanks for watching. Bye-bye."} +{"title": "The MOST BEAUTIFUL Surround I Have EVER Seen! | Is It Imba Or Do I Suck", "description": "Today we have a very mixed bag. On the one side, we have terrible map vision and grueling mistakes. On the other hand, we have the most beautiful fight I have ever seen in my entire carreer. So, what do you guys think? If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Sw3J4Ihnyoo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Sw3J4Ihnyoo", "text": "Dear Harstam, Terran is Imba. I know you don't believe it, but trust me, after watching this replay, you will agree with me. My opponent is quite strong. Komoji Satori, aka Gu Ming Di Zhu in Chinese, ranked second in China's ladder. In this game, I kept my worker from exploding by his win-on-mine airdrop, and I defended two waves of attack. That's a heavy loss of my eco, but my dark templars overturned the situation, and I deployed a bunch of BG units in his base. Now, BG units for the people that aren't aware, is units that are built from the gateway. B is the hotkey for build and G is the hotkey for gateway. And Chinese players often describe buildings or units with the hotkeys through which they are built. All right, a bit of background info. Let's continue. I think I had a better resource advantage, so I attacked his third base, pushing with six colossus us, I know two colossus can't evaporate marines quickly. That's a 200 pop push, and at that time, Gu only got 150 pop. In the end, all of my colossus were destroyed, and I lost. I think the Colossus is suck in battle. Name is JV here. The race is Protoss and the Master League on the Chinese server. His opponent is the famous Gu, the rank two on the Chinese server. I never heard of him, but if he's ranked two, it's got to be pretty good. And the question here is, is Terran imbalanced or does he suck? And a specific request here to have a closer look at the Colossus. So that's what we're going to do. All right, so here we go JV in the top right against GOO, our orange Terran in the bottom left. On inside and out, a really cute map, and you see a probe heading over towards the bottom side. Curse to see how well these players do. Now, JV mentioned that Gou is the second ranked player on the two. Chinese server. I don't actually know what that means. As in, I don't know what the skill level of the second ranked player in the Chinese server actually is. Is that a good player? Is that a bad player? It is completely possible that all of the top players from China play on different servers, like on the more competitive servers, either Europe or Korea. I know a lot of Chinese players have been playing some of the European Cups as well. I've been performing kind of okay. I know a lot of the Chinese players enjoy playing on Korea as well, people like Time, Sai, and I think coffee plays on Korea. Coffee also plays on Europe. So there's a bunch of people there that obviously are very good, but I'm not sure if they play on the Chinese server. So it's completely possible that Gu over here would be like a mid-masters or a high-masters on another server, but it's actually ranked second on the Chinese server. I'm just, I just don't know. I have no clue what the actual skill level is what I'm trying to say. Now, we see a lot of mineral mining going down here and a slow rally into the assimilator. That means that we're not going to be seeing a stargate most likely. The moment you see maximum mineral saturation, 99% of the time, it's just either going to be a Twilight Council, some type of three gate pressure, or even in some cases even a robotics facility opener. God. Just thinking about robotics facility. openers kind of makes me shiver a little bit scares me it's a scary thought we do have a semi wall here well actually well no this is an actual semi wall um i was gonna say this is a semi wall because it doesn't wall out this area but i don't even think this wall's out this area either because i do believe there's i think this is a hole it feels like you this is a hole that needs to be plugged by an adept i don't know like i don't think you can't even put a pylon up here Hey guys, Hamster here with a quick intermission to check that claim because it appears to be a full wall. I cannot get my probe through that at all. And this seems to be because this little knob right here is actually unbuildable terrain. You can see the little X icon. And that's why this is still a full wall, even though it looks very deceiving. Here it is once again with a fully built cybercore. You can see it's not possible to get anything through there. So I guess that means harshdom actually sucks at Walling. Back to you, Kevin. Two pilots maybe. Or like a stalker you can put in there. That really sucks. I love the thought of Walling here, though. I'm a huge fan of that. I really am a huge fan of that. Because it only allows the Reaper to jump in through this spot. It makes it easier to deny basically anything, any type of scouting, any type of harassment as well. This is kind of interesting. Why is this so late? What? Okay, I'm actually fairly confused, but I need to see this again. What is this crap? Okay. I was so mesmerized here by the wall. I didn't quite see what was going on. So we have the cybernetics core finishing at 204. That's already four seconds late for a core first, which is relatively slow. Then we start off with an adapt warp gate and only then do we start the battery, not even instantly. a probe cut as well. Holy crap, this is a terrible execution here. Yeah, so this battery, it starts 14 seconds later than it usually starts with this type of play, or maybe 12 seconds later than it usually starts. Because what you want to be doing, if you get a battery in your main base, so that you can get your adapt across the map as quickly as possible without having to worry about losing any workers to a potential Reaper. It's a cool play that a lot of the Korean Protoss players used to love like, let's say, eight, nine months ago. Nowadays is not quite as popular anymore. But when they did it, they would always have the battery in time. Right now what's happening is that, A, you're wasting 100 minerals on a battery, and on top of that, you also still lost two workers, which is actually really, really bad for an early game here as a Protoss player, super expensive, super, super expensive. And there also was no blocking on the opponent's CC, which means that the CC just finishes for free well. This entire thing was completely useless. Not only the two probes go down for no reason, but also a battery has been built which is not going to be providing any value whatsoever in this game anymore for the next maybe what, four minutes. Maybe at the seven minute mark there's going to be a drop in the main base in which this battery will play a major role in defending. But I honestly find it somewhat unlikely. I'm, yeah, I just don't really see it happening. Seems like a mind-drop-ish follow-up as we have two mines coming out already. Could be a triple mine drop. We have a Robo coming out of JV over here. Robo before the second gateway. Now this is interesting because that means that the moment this gateway or the warp gate finishes, there's only a single gateway to warp in units with, which usually is, well, consider the mistake because you just have very little units. Right now there's only two units that could be dangerous. That really could be dangerous, having this type of a low unit count. There's going to be, I think, two warp in cycles without having a second gateway. That means by the time the mind drop hits, I think there's just going to be three stalkers and a single adapt. Simply not enough. You need to be in the perfect location if you have three stalkers in order to stop a mind drop, even if you have blink. Because it just takes so many shots to take that matter of fact down. Ideally, you have five stalkers by the time the mind drop comes in. You can easily blink in and to volley the meta-back, which is very, very important often. Now, here comes the mind drop. What's the vision like right now for our good friend JV? So he has one pylon here, has no vision whatsoever on the top side, has no vision on the right, okay, let me just say like, he has no vision, he's blind, he sees nothing, he has some buildings on the edges, but that's about it, that's as far as his vision goes. Now what's the unit movement like? Okay, we're moving towards some, no, there's not a middle ground. Okay, this is the opposite. Okay, this is the type of move that makes very, very little sense. This is giving me strong, let's just say, I'm very happy that there are no horse races in your town, or at least I hope there are no horse races in your city, because this is giving me strong betting all my life saving on horse number nine type of vibes. you're just gambling on one position here where the MEDAVec is going to come in. And the worst part is that this position is the easily scoutable to defend because all you need to do is either build a pylon here or leave the probe there and you completely cut off that far left side. So this area is an area that you never have to blindly go to because you can always 100% of the time, if you take a line base, you can always scout a Medivac going there because it's really easy near your third base. You still decide to gamble on that location. If a MEDAVac comes in from here, if a MEDAVac comes in from here, if a MEDAVac comes in from here, which is the case, you're going to be out of position, the mines are going to end up landing, and you will not be capable of getting MEDAVAC because you're not in time. And I think that's what we're going to be seeing here. You mentioned that you defended the Airdrop Widow mines well. You lost almost no workers, or you lost no workers. But it literally doesn't matter. Okay, this game right now, I don't want to say it's over, but this game is really, really good for the Terran. This specific situation, because basically he forced you away from your mineral line. He managed to move to a dead space, and he also killed two workers while keeping everything alive. He took no damage whatsoever. He just got free damage in. You're down maybe, what, like 250, 200 minerals after that move. You know, combining the cost of the two probes that you lost, as well as the probe pool away. from the mineral line. You also lost a bunch of gas. Maybe you weren't producing probes all the way through. It is just a terrible, terrible thing. On top of that, you're going to need to, because you didn't actually kill it, you need to keep all of the stalkers at home right now, which means there's not going to be any pressure on the other side of the map. And also, in your initial defense, it's really going to suck. This, this matter-of-fact can just boost in over here into your natural, especially if you're out of position like this. I would much prefer seeing two stalkers here, two stalkers here. That way you always have some stalkers in position and if you respond quickly, you'll still be capable of blinking for it and probably sniping it. But right now, if you're not paying attention, then you're not going to get any damage in whatsoever on this matter of fact. And that would really, really suck. Now, you're... Jeez. No scout whatsoever and you play three gate into double forge. This is after an absolutely atrocious early game, legitimately an atrocious early game. Legitimately an atrocious early game. Okay, losing the probes to the Reaper, building the battery for no reason whatsoever, then getting your workers fully scared away from the mineral patches, losing two more workers there and the Madovac staying alive. You cannot expect to build double fortress, double upgrades, which won't be ready for the first push. The first point of pressure where the Taron is going to test you is going to come before these upgrades finish. All of the resources that are being invested into these buildings and into this will not be used in the upcoming push. That is a lot of cash that you're losing here. And you need to pull out absolutely all the stops in order to make a defense. I don't quite see actually how you are going to be capable of making a defense if your opponent micros somewhat competently. Like you legitimately have no units. You have five stalkers, four of which are still tracking this mine drop. So really defensively currently, seven minutes into the game, you have an adapt, two sentries, one stalker and four zealots and I think an immortal just popped as well. This is nothing. Your opponent has 71 army supply with plus one. Look at this. Look at this freaking army, man. There's no combat shield. Combat shields also on the way. Now this is, this is actually a move that looks dumb, but might be somewhat smart. And the reason for this is, is that if you send in a run by, you force reinforcements to stay at home and also what you can do, you can often keep your, you can kill a couple of workers, which is nice at the same time. You know, it's like a double thing. Now, one of the things you do need to do, though, is move your freaking units in position to force field this area or to force field this area or to force field this area because you need to keep a ramp. You have zero units currently. You have an adept and two sentries, but you have zero map vision, so you have no clue if your opponent is even moving out. You're completely blind when it comes to that. The idea is very good, but the execution so far is god-awful. It's a little bit like the last Airbender movie from, I think it's like 2010 or 2009. Like, the idea is nice, but the actual execution was dog crap. This game, in my mind, should just be completely over. Like, there should absolutely be no way that you ever hold this. If the Terran focuses down, the super battery here, um, three, okay, the fact that this super battery got its entire duration is obviously really, really bad for the turn. This is pure luck that you manage to survive. This is trusting on your opponent's incompetence. You should have died here. If you do this fight 50 more times, even against Gou, you're going to lose probably 49 out of 50 times. This is the one game. You're a statistical anomaly in this game. You know, you're the lucky guy. You're the person that buys lottery tickets and wins and then says there was a good decision. No, you just got lucky made. It's a terrible decision. Buying lottery tickets is one of the worst things you can do in your life. The return on investment there is god awful. Absolutely terrible. It's the same as you did there. Now your 1-1 is going to finish. I'm really pissed off by this. I much would have preferred you just rolling over and dying here. Because then you would have been punished. Now defeat, this is the problem. My man JV over here, he's now getting the feature. that this is a legitimate move. This is not a legitimate move. This is illegal. He got away with an illegal move and it's not cool. Okay? This is like if you go into your local gas station and you steal a Snickers bar every single day and you never get caught, then maybe you truly start believing that stealing a Snickers bar is allowed. No, it's not allowed. You just got away with it. You just got away with it. It's an illegal place. I hate it. Absolutely hate it. Despise this move. Freaking double forge after losing four probes in the early game and not clearing the mind drop. I'm not sure what end up. I'm not sure what happened with the mind drop. I'm pretty sure that Hamster will have like a little, you know, a little camera there, like a picture in picture type of stuff. I don't know. I think it might have been F2 in or something. I don't know what happened there. Maybe we'll never know. Maybe Hamster won't even show it. That'll be quite something. I think he will though. We'll have to wait and see. God, that's exciting. What is this? These are stalkers. A hard position, huh? Very hard position. This is an observer. A good position. It's going to scout any type of move-outs. There's a prism on the way as well. I don't really like the follow-up here either, honestly, coming out of JV. Because we're getting into the territory where ghosts are a possibility where the mine... Holy crap, there's a lot of mines. You've 11 mines? That's a lot of mines, no? Is the main focus just on mind-prick? Holy crap. There's 14 marauders and 13 mines. This is an insane army. That's an actual issue as well here. If ghosts come out and you move out with these mines and there's no colossi or disruptors, that's a huge issue for the Protoss. The Protoss just continues without any splash units here and that somewhat surprises me. No storm, no colossus, no disruptors. Doesn't surprise me. Well, it does surprise me. It also confuses me. It's bad. There's no vision. anymore because he rallied the observer into the Raven. I think there was the second observer that he rallied into the raven, by the way, which is not a great move. Okay, so here we're going to go. Trying to sniper mine. No, didn't quite get it. Like, it is fairly important. I don't think it's possible to actually win a fight against this army. If you just have pure, pure gate units with immortals, you need splash. Like, yeah, like, it is just simply not possible. Like, look at this, 27 zealots. Like, 16 of those zealots will just die, and the rest of them will take so much splash damage that they basically also die. Like there's absolutely zero way that a push is going to be held. If there's also ghost, I was going to say, especially if there's ghost, but there's going to be ghost. So you get EMP and Mind Splash. What is this crap? I've never seen this. This is why Splash is so important. Disruptors against this would be having a field day or just Colossus as well would be having a field day. There is the potential here for a, for a counteract. I love this, by the way. This is the type of move of people that have made mistakes in the past. You know? These people, they know that they always have to when they panic. So what do they do? They put the prism in face mode. Yes, it is not brilliant, it is not beautiful, but it does the trick here. And I like this type of move. It's acknowledging a weakness that you have and then saying, okay, this weakness I can kind of circumvent by putting it in face mode. Often Terrans do this with liberators as well, putting them in like liberation mode. Now, this is another fight that you're straight up just going to lose, in my mind at least. There's three goals. out and there's freaking 17 mines. So this game is fairly over. This is an insane engagement by the way. Because it just came from three sides. Holy crap. I legitimately think this was one of the most beautiful engagements I've seen in my life. What? I didn't quite appreciate it in the first few sex. Look at this! He legit has a surround setup. up from three locations and then he also comes back with these with these stalkers. His opponent, this is like a trap. This is so satisfying. Look at this. Slow time speed, slow speed. Look at this. Oh, look at the mine shots. Just killing all the bio. This is like, sometimes you have these videos on YouTube where there's like a power washer cleaning a fence very systematically. You know, and I'm not big into power washers or anything, but. I like watching that type of stuff every now and again. It looks beautiful. It's the same with this fight. This is the fight you could see on like oddly satisfying Reddit. You know, with some like epic music under it or some like some meditation music under it. You know, if you're a little bit down, you can watch this fight again. Holy crap, that was beautiful. That actually was an insanely good fight. That's so sad as well for JV in a way because he's peaked. He's never gonna get a fight like this again in his entire life. That was legitimately the best fight he'll ever... He fought against like 18 mines. He is... He forgot to clear the mines. There's 18 mines over here. He's walking like 16 back home or like 12 back home casually. Casual stroll with the boys. Happers to do the best. Upgrade wise, it's about even. Still no extra tech though. I don't really like that. Robay had to be built like minutes ago, and it still needs to be built. I also think this is kind of wasteful at this point, where it's like, hey, you already dealt so much damage. Is it really necessary to continue throwing away gate units while you're outmining your opponent like by factor three? Like, no, I don't think that is. Like, this is absolutely not necessary. And it makes very little sense to me to pull this type of thing. move. Like having like four zealots or so, that's fine, but you don't want to commit too many resources to harassing right now because all you really need to do is stay alive. The moment you stay alive, you're going to be just fine. This guy walked through the mines. How did he make it actually? What? Did he just walk through the first two and then the others didn't shoot? I don't quite understand that. Ah, now these mines are going to get cleaned up, I guess, by the DTs. Yeah, makes some sense. Well, actually, dT warping is kind of risky. If there's a scan going down, you lose like five DTs, which isn't drawn. There is blink, though, so could have still blinked away. Yeah, just overall, by the way, just a sick, sick position currently for our Protoss player. Like, if we just actually just analyze this position for a second, like, there's three, three going down, or what is this? No, we already have plus three attack. There's like plus two shield. The moment you're researching shield weapons against a race that can remove your shields instantly, you know you have too much money. You have too many resources. It is just too rich, simply too rich. Second Robo on the way, Robo Bay. This is just such a good position. There's nine gateways. I wouldn't mind seeing like 10 or maybe 11 gateways. And I think a fifth base might be in order as well. But really the only thing we're currently lacking once again is map vision. Like the only map vision we're having right now, or that JV is having right now, is with the units he's attacking with. And they're about to die, so not too much map vision whatsoever. It's really difficult to respond to things if you don't know that they're there. This is one of the rules, not just in StarCraft 2, but in life as well, you know? It's really difficult to get rid of like a family of squirrels that's living in your roof if you don't know that they're living in your roof. It's practically impossible. So you need to gather clues as to what is going on. When it comes to squirrels, I'm actually sure how you spot squirrels living in your roof. You probably can just hear them. No? I bet squirrels make a crap ton of noise. Most rodents make noise. A lot of noises are. Fairly annoying. I wouldn't mind them as much if they would just be quiet all the time. You have a family of mice living in my attic. I wouldn't mind it. Yeah, okay, this is... This is exactly one of the ways that you could lose here is by having zero map vision and then an army moving in position with... How many mines is this? Seven... How does you keep making so many mines? Only has a single factory, right? Yeah. Even on a tech lab. It has to be some of the sickest mine production I've seen in my life. Quick scan. I mean, it's still going to get stopped. But it, yeah, it shouldn't have... It wasn't even close, actually. I was going to say it shouldn't have been closed, but it's still not close. So maybe even like this, you're not going to be capable of losing. The prism over here on the bottom side. This drop is going to get taken out. These colossi are going to get healed. It's a good defense here, honestly. Pretty much. Yeah, do like that defense. I'm okay with this defense. 178 supply against 116. Prism starts going in as well. We have the thermal lens coming in right now too as the triple drops are heading back home. 4th CC flying over. Actually, yeah, that's the 4th CC. Very cool. Second starboard on the way. Here it is. Some nice Zallet harass. This is the eye for detail that I need in my life. And this is the lack of attention for the actual things that matter as well. This is a detail-oriented person. Okay, look at this. I kind of want to go into the first person here. I wonder if he even looks at his main area. He's like, okay, let me just send my entire main army in the worst possible position. But he still has no clue. Imagine there's an army coming in from here right now or from here or another army just walking in from this location. All of that would have been possible. But rather than fixing this, well, rather big mistake of having literally everything out of position, we're taking a fifth base, you know, we're microwing the zealots out of the prism, moving the prism into position. This pretty much feels like planning your honeymoon with excruciating detail, like just every single day, every hour planned, and then realizing you don't actually have a girlfriend. And trust me, doing a romantic dinner for two, but just yourself, isn't as fun as people say it is. It's more sad and a little bit awkward as well. Okay, now the army is going to get moved out. Took about 45 seconds. There was a 45 second window in which if anything had happened, at like this base, the base would have just straight up died, or you would have to burn a recall, which is kind of painful because it wouldn't have been necessary. Game is still completely over despite these minor errors because luckily Gu, the second ranked Chinese player, wasn't on the map because he has no units whatsoever, because this game is completely over. Once again, we're moving into a position without knowing anything on the map. Um, I mean, I can't really say much about it. It's just bad. Like this is just bad. Why would you be on the far right position currently? We have no clue where you're, like if there's maybe like, like anything on the map. Like a medevac with eight marines or two medevacs with like Marauder Marine in there. Like you're just moving blindly, continuously. I don't understand how you can play like this. I really don't understand it. There's like the people that. walk around a house they've never been in with the lights off because they'll think they know it. They remembered it from the one time they walked through. I have no clue what these observers are doing either. Like they're giving extra vision on your own army. I guess against the 17 minds if they still accidentally are there, it would have been nice. Like the entire focus here of JV is wrong, but it doesn't matter because he's so ridiculously far ahead. I do have to actually make one note here and that is that there is no sentry in this army, which actually is really, really bad. People kind of forget about this, but the sentry is really good as a unit. It provides two armor, allowing you to basically have five armor upgrades, which is huge, having five armor upgrades. There's no other race that can do that. Well, the Ultra has it as well, right? They have the Kiteness plating. So they have a creptone of armor. But with a sentry, you can provide that for a large portion of your army. That is fantastic. And you should always in a late game composition, have that. always, always, always. It is so ridiculously important to have. I can't stress that enough. There's also no prism with this army, which means that reinforcements, that reinforcements are going to be impossible. I'm just, what have we been doing? Is this like killing the rocks? He started by taking out these rocks, then he took out the rocks in the middle, now these rocks. During this, his opponent actually managed to get somewhat of a decent army, like add like 25 army supply or so into this. Now, here comes the attack. Okay, it's interesting, interesting. Vikings start shooting on one of the six Colossus. Colosses get microed back. Colosses get microed back. Start attacking the command center. Colosses start microing back. Attack the command center again. How many swipes do you think that these Colosses actually had on the army? With six, I don't think it's more than 14 or 15 swipes. I would count it if I wanted to do that, but I don't want to do that. Now I'm gonna count it, okay? We'll count the stupid swipes. Because I feel like there, I'm not saying there might have been more swipes on the command center. But, okay, let's just have a look here. There is six Colossus, okay? Six. That's one. The first one that hits something. That's two. Three, four, five, six. Five, six. 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. Okay, 19 swipes with three colossus. Now, this was a fight that lasted, what, 15 seconds or so? If you would have just A-moved, this would have been way, way better. But because you were microing your colossus in such a fancy, weird way, it's like you get these really expensive units that are great in an army, but then you're so afraid to lose them that you forget to actually use it. There are some people in the world that have this when they buy a couch. I knew a family that bought a really nice, expensive couch, but then what they did is they put covers on top of the couch because they were so afraid of spilling something on it, but the covers make the couch look butt ugly. It's the same here. It just makes no sense. You have this really expensive, cool looking thing. Why would you hide it with your crap micro and not use it in the fight? This makes absolutely no sense whatsoever. a low tier move. On a scale from 1 to 10, I would give this move a 2. And that's only because you get one point for free because you're a Protoss player. And I like most Protoss players. So really, you should have gotten a 1 out of 10 for that. And now you die against the counter. This is absolutely, this is actually an unloosable game. You've lost the unloosable game. You had the greatest fight in the world in this game and then you had the worst fight in the world is it is just so frustrating to what you play. It is actually insane. And now you're dead. Good job. Yeah. Timba! It's going down. I'm yelling timba. I speak a little bit of Chinese. This means my favorite song of all time is timba by Pitbu and Keisha. But timba is, it is supposed to be spelled timber. banger of a song as well God, brings you back. Nostalgia. What also brings me back down to earth is the play that you showcased in this game as it was pretty terrible. You had a constant lack of map vision. You never were in position for anything. Your macro was quite good though. I like that. Your unit composition switches were too slow. You got too many colossus. Usually you only want three and then you transition into disruptors. You went up to six but that isn't even the worst thing. It's not the fact that you got six, it's the fact that you got six and hardly managed to use them. That actually really pisses me off. The complaining here also doesn't make a lot of sense. You say that the Colosses are weak in a fight, but you didn't use them in a fight. You used them as like a massive walking distraction for the Vikings to shoot at, but that's already the job of the Vikings. So they were going to shoot at the Colossi no matter what. You could have just aimed them in. You would have lost them just as fast because your micro didn't actually stop any of the Vikings from shooting at any point. It just made your colossal shoot less. Your control in this game entirely was fairly bad, except for the one fight. Although I believe that was more luck than wisdom. I could be wrong. Maybe you have a fight like this every single game. If that's the case, I want to get more of your replays. I'll make a nice little compilation. I'll watch it every night before bed. I'll be sleeping like a baby every single night. Holy crap, that fight was beautiful. That was actually the most beautiful fight that I've seen in my entire life, I think. freaking three angles, the mines killed the entire bile ball. I love that. What I didn't love was your play. What I didn't love was the blaming of the colossi despite your crap control. You, my friend, suck. Taron is not imbalanced. That's it. All right. That actually is going to be it. Thanks all so much for watching. Hope you didn't enjoy this episode of Is it Inbalanced or Do I Suck? If you did, don't forget to the like button subscribe to the channel. Leave down in the comments what you thought of timber by Pitbull and Key. Do you like the song? Do you hate it? And what do you rate it? That's it. Yeah. Thanks for watching and submit your own IOTUS as well through the form in the description. Bye bye."} +{"title": "Why Are My Capital Ships Not Instant Win?!?! | Is It Imba Or Do I Suck", "description": "Me sad. He broke my favorite capital ship :(( If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/gImFwnqMdxI/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "gImFwnqMdxI", "text": "Dear Harstam, can you legit tell me how I lost this? My army value is superior, my work account is higher, I have carriers and storms, and he wins with Hydras? If he had beat me with Corruptor, Viper, Lurker or Ultra, fine, but pure Hydras? And people think this game isn't broken? I started off doing the Gateway Man build hero uses. It opened Stargate into ground units. The plan was... Okay. The Gateway Man build hero users. It's very specific of a thing. And saying it opens Stargate into ground units to cover what the Gateway Man hero does. It's like saying I made Gordon Ramsey's chocolate cake because I put some flour and chocolate in a bowl and then I tossed it in the microwave. Yes, technically some of the ingredients that are in Gordon Ramsey's chocolate. chocolate cake are in the ball in your microwave, but it isn't exactly the same thing. Like the Gateway Man that Hero uses, when we talk about that, usually it's low gas, it has multiple forges and a high eco with a very fast Ford base, saying that it opens Stargate into ground units is something that scares me, because that is not what the Gateway Man built that Hero uses is at all. But we'll let it rest for now. The plan was to go ground units, but then I saw he was not droning his third, so I tacked into carriers and high Templars since my ground army wouldn't beat a Mas Hydra Roach army, but Mas Hydra have such high DPS, interceptors don't stand the chance. There is no time to let interceptors recharge, my base will die, and then it's still game over. I can indeed say my comp counters Hydras, so I should win. That's how the game is supposed to work. The Zerg having 2-2 on ground against plus 1 attack carriers shouldn't matter much. He's on cheap Tier 2 units, so strong tier 3 units like carriers and High Templar should win anyway. For the amount of money and time carriers cost to make, the idea that 2-2-hydras beat plus 1 carriers with High Templar support is beyond stupid. If that's the case, the game is indeed broken. It's practically impossible to get 3-33 carriers unless you started out going for Skytles from the start of the game. that is no longer viable after the Voidre patch. I honestly don't get it. I can't see how this is anything other than broken. I made less mistakes than my opponent. Are Hydras imba? Or do I suck? Name, table, race, Protoss in the Diamond League with 3,500 MMR and the server is North America. And the question is pretty simple. Are Hyndras imbalance? Or does he suck? And we're here to find out. All right, here we are in the game on Inside and Out between Table. I love that nickname, by the way. It's a very good nickname. And Bill, which is probably just Bill's actual name. Our friendly neighborhood Zerg opening up with a, I think this was a 16 pool. Well, we have a post-gateway scout coming out of table. Now, there was one thing in the balance complaint form that actually still pissed me off a little bit. Just when I think back, although there were many things that pissed me off a little bit. But it was a line that I've kind of went over that I didn't really manage. but I do want to talk about it. And that is when Table said that the moment he scouted very little drones at the third base, he decided to attack into High Templar and Carrier. Now, that is a response that makes no sense whatsoever. And he put it in there like this was a common way to deal with Allens. So if there are no drones at a third base, this means that most likely there's a quick attack coming in. your way. How is the response to a quick attack trying to tack into the unit that takes the longest to produce out of the entire Protoss arsenal? Not counting the mothership. The carrier. The carrier takes freaking, what is it, 65 seconds to build. You need a fleet beacon before it as well. How is that a reasonable response to someone two base all in you? That's like saying, oh, I need to be somewhere in 10 minutes from now and, you know, if I drive by car, I'll make it in 8. you decide to crawl instead. It just doesn't make a whole lot of sense. The response, I like that he managed to make the analysis that, hey, very little drones at the third base probably means something is happening and I need to react to it. But then the actual response makes no sense and I can't even really find a justification in my head for it either. And honestly, he says carriers and high templars in the balanced complaint form. High Templars also make no sense because High Templars take a while first you need the Templar archives, you need to research storm is all extremely expensive and you also need to gather energy. So you need to invest a lot of resources and a lot of time before Templar actually have any defensive benefit whatsoever. Units that are good against Quicallin are things like sentries, batteries and cannons, immortals, high damage outputs, they can take a bit of a hit as well, very good defensively. In combination with sentries and static defense, that is a type of unit you want to be building, maybe even throw out a void ray if you are opening Stargate like we're seeing here. This is one hell of an opener, by the way, double zealot with a battery as well. That's because this was a pool first. And my good friend Table has never watched my guide on how to beat every single pool first. And as he comes up with a response himself, which is obviously subpar, but he did not manage to die. Well, I mean, it would be fairly difficult to die against two lings that got built from the pool first. But he's in an okay spot. Bill is also playing a build that is not a build. If Lombo would see this, he'd probably have a heart attack immediately or he starts shaking at a very high pace because he's getting very upset by this. This is a two-based roach build. I would not recommend this. If you're a Zerg player and you're watching, low Queen Count, low drone count, roaches suck at attacking. Roaches kind of suck in general. Yeah, this is just not very good. Third base of the Zerg is at the exact same time. here is the third base of the Protoss. So the Protoss naturally is going to be a hat. Protoss, by the way, hadn't scouted that there was no third base. So it just kind of blindly took a third base. Could have been getting NIDIS All-L-LIN. No Vision in the main base. Could have been getting, well, actually just Nidus All-In. It's not like there's too many two-base all-ins. Two-base Nidus Swarmhose, maybe, which is technically a semi-macro build, but also not really, it's also kind of all-in. So, yeah, I can't really think of anything. zergan do on two-base. like a two-based Hydra Ling Al-Lin, would technically be possible, but not very popular, also just not very good. All right, let's take a look at this Gateway Man that our good friend Table spoke about. Let's have a look at this. Well, first of all, we're lacking probes, which is bad, continuously not building probes, is a mistake with a build that is focused on high economy, high production, like lots of infrastructure, and quick expanding all over the map, while at the same time trying to deny your opponent's fifth base and harassing drones on the third and fourth base and maybe even getting a prism in towards the main. Don't forget that when you're playing Heroes Gateway Man style, often you want to be playing it with two forges as well, because you're relying on such basic and primitive units. And you know what the beauty is of basic and primitive units with good upgrades is that they actually can perform well against higher tier units. This is something that is interesting to note. It's something that Table also noted in his balance complaint form and something that he complained about the Hydra being a Tier 2 unit with good upgrades being capable of taking out the carrier. So just keep that in the back of your head for now. So here we get the scout. I think this is the scout that gets talked about, right? Little drones, or in this case no drones at the third base, it's going to scout the other. I actually really like this. You know, this is actual good scouting. I'm fairly impressed by this. I'm going to pause here for a second and just kind of explain what we saw here. And especially for diamond level, I think this was really cool. Oracle flies in, sees the lack of any drones on the third base, realizes that something is up, flies over towards this location to make sure there's no base over there with drones, which I think is a fantastic call. What if the fourth base is the one being saturated? I mean, it is not the highest level. People do weird things all the time. Sees that there is no fort base, flies into the main, throws out a revelation, and rather than trying to kill half a drone or fight with the queen, just flies away. I really, really like this entire sequence out of this Oracle. The scouting is absolutely flawless here. Very good cause. And something you don't honestly see that much at this specific level, 3,500 MMR in America. I don't think this is supposed to happen. Now, the response here. What was said again? Right, it was said that the moment scouted the lack of drones on the third, you wanted to attack into Templar and Fleet Beacon. This got scouted at about the six minute mark. Let's see if we can figure out when that carrier-templar transition finishes up. I do like the double cannons here, actually. I think this is somewhat okay. I'm not sure where this gas isn't being saturated. Okay, here comes the Templar Archives. Huge fan of this. This also makes no sense, by the way. Like, the entire transition of Templar Archives at this point makes no sense because you're playing a low gas build order. Like, you're playing off of currently two gases while you're taking a fort and a fifth gas and not having a third saturated. And then you're pretending like you can actually tag into Storm or Aracons. Like, you have 900 minerals in the bank and 74 gas. By the time you have enough gas for a Templar, your opponent will be on five bases with 95 drones. Like, you just simply don't have the resources to get Templar with Stormout right now while also trying to, you know, get some other things, like the necessary sentries, which in my mind, you probably want to get one or two at this point. It probably would be useful against someone that is... I'm actually not quite sure what this is either. This build, to me, doesn't make a lot of sense, because this is a low drone, late third base, double evo build so I can understand being confused by this seeing all the information being confused but the thing is stable wasn't confused he was fairly certain of what was happening here right he said oh yeah I think I'm being a lynned well he didn't say he was being a land he said there was little drones on the third base response to that was carriers and and storm so he scouted it at six minutes don't forget start storm at seven minutes and 40 seconds So that is about a minute and 40 seconds later. Then storm starts and that will take, well, without Corona boost, about 80 seconds. So if this all-in were to hit anywhere within the next two minutes after being scouted, the response to the all-in would not have been ready to the all-in. So it's not a good response then because most all-ins, if you manage to scout them, will hit within the next 15, 20 to 30 seconds. your opponent has given you or is giving you three times as much time or four times as much time than you ever really should be getting. Like this is not a fair response to an all in. Also, my initial suspicions of you not understanding what the hero gatewayman build is have been confirmed this is not the hero gateway man. This is just standard zealot stalker storm, which people have been playing for 12 years or 13 years. It is just a rush into Templars to get Storm out because Storm beats basically everything the Zerg has that isn't a lurker, an ultra or a brute lord. Like, this is something that people do. They pretend like they're playing something that they aren't. This is not the hero build. It is not close to the hero build. It doesn't resemble the hero build. The only thing that you and the hero build have in common is that you build a Stargate and some gate. and some gateway units. That is it. It's not, this is no second fort. There's no aggression. There has been literally no run bys, no nothing. As I say that, of course a runby gets sent out. Actually, can't believe this crap. Oh, no, it's not a runby. It's the entire army moving towards the left side. Then there's Ling run by and then you'll F2 back home. Or you lose the fort base. Two options here. Or a warped. There's actually the correct response. I said nothing. That was not table. I was being too negative there. And I apologize for that. That was uncalled for. Nice and sincere apologies. Take a look at this fight. Roaches and Hydro is in position. All right, all right. A move into this army. Solid decision making there. Let's just assess the situation once more here. Like just, just while we, you know, while we attack, let's, let's see if there's any clue as to how this fight would go. Now, what are the things we usually look at? that. Army size, army composition, upgrades. Upgrades were down. Army size, we're down. Composition, well, we have zealots going to be fighting into Roach Hydra without any splash, without any immortals, without any zone control, or did you call that zone control, force fields, like a map control, I guess, without the ability to easily cut off parts of the army. So at this point, that should be, well, abundantly clear in my mind. Absolutely abundantly clear. But it is not the table. Table moves in, loses all of his zealads, and it says, you know what, now that I've lost all my zealads, might be a good time to retreat, and decides to just shift click back home. Luckily for Table, he already has the one Templar. Ooh, look at that. Is that the first one we have? Yeah, first Templar. So at, well, he had Storm a little bit earlier. Let's say at the nine minute mark, there was one Templar with Storm. Great response to the All-In that should have hit at like the six minute mark. Fantastic stuff. Three minutes late. When it comes to the carrier transition, which was a response to the low drone count, let's not forget about that. We finally finished our fleet beacon. So that is four minutes after the initial scout of the All-In, the response is started. We're halfway through our response to the All-In right now. Halfway. Fantastic stuff. Absolutely brilliant. This is what I live for. What was the noise? Oh, there was a stasis word, I think. That's very loud in my ear. No map vision, by the way, except for this one salad here on the right side. Nothing here, nothing here, nothing here, nothing at the rocks. Every single way of being attacked is not being scouted right now by table. So everything is a surprise. Everything. Literally every little thing would be surprising to table right now. lings coming from this angle. Oh, a surprise. The entire army being here. Ten lurkers popping in between your natural third and fourth base. Massive surprise. Like, it's great to be easily surprised if people are hosting a surprise party for you, but it's not so great if you're playing a competitive game of StarCraft 2, my friend. You need information in order to win. Oh, what the army? Where did that come from? I wish I had tools to figure it out, like putting a zealot on the map. But no, that would be possible. Loses 20 zealots before the fight starts. Then storms the entire army, which is the correct call. My tone of the voice made it sound like that was incorrect. But storming was actually very good, and I like that as well. And then destroys the army. If you were to look at this fight, okay, and just analyze it from start to finish, I don't think it's possible to come to the conclusion that the Hydra was too strong here. Literally, Protoss lost half their army for free, then threw down four spells, and killed every single Hydra inside. Then all there was level was roaches, and the carriers and zealot. clean that up as well. And all of that, despite the Zerg being up in upgrades. So I look at that fight and I think to myself, yeah, seems pretty fine. I built a tier three unit. I invested a lot of gas and time and resources into the Templar and this all paid off so far. I think you can pretty much say that this composition works against the opponent's composition. Now, of course there are some caveats. The moment you're playing against someone with better upgrades than you, your units will perform worse. And you can say, yeah, but my thing is supposed to beat his. And the composition, yes, composition is very important, but upgrades also are very important. Imagine you're fighting someone, imagine you're fighting someone, and he has a sword and you have a shield. Now, whenever he tries to hit you with his sword, you might want to put your shield in front of your face or your body to protect it, because, you know, otherwise you get killed. And that's not very nice. Now, if your shield is made of twigs and branches and plants, despite the correct response to a sword usually being putting the shield in front, with this particular shield, it is so weak that the sword might just be capable of getting through it and actually damaging you. So despite you having the correct counter to your opponent's weapon, it doesn't necessarily mean that you're also going to be winning the fight. And that's going to be the same with carriers. If your opponent is on 3-3 with Hydra and a couple of roaches in there for some ground unit tanking, and your carriers have plus one, yeah, the fight is just going to be difficult because your opponent just has way more power. Like that is also kind of a, this is one of the lines you use, no? That's how the game is supposed to work. For the amount of money and time carriers cost to make, the idea that 2-2-hydras beat plus-1 carriers with high-templar support is beyond stupid. If that's the case, the game is indeed broken. First of all, I'd argue that so far it kind of has been shown that carriers with high-templar support perform very, very well against hydras. But even if it were the case that these hydras splits are a bit better and there's 3-3 upgrades, and then the plus-1 carriers lose, I don't think that would mean that the game is broken. It just shows that there are multiple areas in the game where it can be ahead and behind it. I think that's a very healthy thing for a game. If the moment someone gets a certain unit out completely hard counters the opponent's composition, it just isn't as interesting anymore. You're just hard countering each other's composition. There needs to be very many variables in the game for it to have interesting fights. And that is the case in StarCraft too. I think that is a good thing. I don't think that's a bad thing. And I definitely do not believe that that makes the game broken whatsoever. Okay, now next fight, we have nine carriers, eight Templar and 39 hydras. We hit one storm. Let's see a bit of a moveback. A couple extra interceptors going to be taken out here. A couple of extra storms, two more storms hitting. One on the hydras, one on the roaches. Seems like a pretty decent fight to me. I think this looks very, very good here for the Protoss, honestly. That's not the greatest storm, but it shouldn't really matter either. Yeah, pretty much pushes this back. Kills like about 30 hydras, loses nothing. but this is yeah needs a storm again like the storm support is a pretty important part of the carrier High Templar army because carriers by themselves especially this poorly upgraded wouldn't perform insanely well against hydras right and here what you want to be doing is rather than sending in five interceptors at a time when they're being rebuilt is just leave the carriers back for a bit You are up in some zealids as like cannon fodder and you use the Templar to kind of zone out some of these hydras. That is a very important thing to do because that way you can rebuild the interceptors. If you're just going in every single time with three or four interceptors, yeah, you're never going to be building up a superior interceptor count. Move command. Missing a storm, missing another storm. More interceptors just being given away for free. Storm, storm, storm, storm. Storm, storm? Storm, storm. Hello, I know we have storms. I find it very difficult to believe that none of these storms are hitting. Don't we have any storms that? Oh, they just morph all of his Templar into Archons? That's not a good call. And now there's only five in a... This is the worst way to lose, by the way. Like legit there... I'm not even sure if it's over yet. How many gateways do we have? 11. Big Salad warp in. Move the carriers back so he don't lose them. Like, I look at this fight and I think to myself, yes, 2-2-hydras beat interceptors. How do win with hydras? Well, the hydras are 2-2. Oh, it's over. Very nice. The hydras are 2-2. The Protoss has two cybernetics scores. Okay, it has plus 2 at this point as well, with no more interceptors. And went pure carrier without using the Templar. most important part of the fight. So when there was a lot of hydras and they're, you know, they killed all the ground units. Now they're just fighting pure interceptors. At this point, you want to storm for two major reasons. The first reason is that hydras have very low HP and if a storm actually hits, it will kill them very quickly and then the interceptors can kind of come after. The way you want to do it is you want to use your storms to zone out the hydras and then you want to use your interceptors to kind of clear them up in a way. You don't want to first lose all your interceptors because then the micro against the storm will be easier. Another reason why you want a storm is because it forces the Hydra player to not fight with your units or lose them basically. He'll need to lose DPS to micro away from the storm or the hydras will simply just die. So that's why you always just want to be kind of occasionally be throwing a storm here and there, not seven at the same time, but one and then another one and you want it. It's important that they hit the hydras as well. I saw four or five storms there that either hit like half a roach or two hydras or they just hit, you know, a poor critter that was accidentally walking by. It was just mining his own business in the wild. He's a fight. Like, oh, that looks interesting. A storm on his face. I'm not actually sure a storm kills critters now that I think about it. Probably does. Yeah, you just lost all of your interceptors here without using any of the storms. All the other fights where you had storms and carriers together, you pretty much won. Even the start of the final fight went very well. Your opponent had to rebuild 26 hydras at once. Well, you basically lost like what, maybe six or maybe eight supply or something like this. All the fights were really good. You just had one extremely bad fight and then you died. And this also was against an opponent that was extremely all in with a very high army supply. You could have built cannons against this, could have built more batteries. You could have maybe done a little bit of a zealot run by while this was happening to force some of the units back. There's a lot, or to stop the reinforcements from instantly going to the main army. There were a lot of things you could have done. But I don't think that this really proves that hydras are the hard counter to Templar carrier. Not at all. Like, the Zerg player trades extremely poorly for a very long time until you completely throw a fight. And then you're like, oh, hydras are too strong when you didn't storm whatsoever. Like, you can't say that Templar carrier isn't good enough if you don't use. use your Templar correctly and you don't use your carriers correctly. That has nothing to do with the unit and has everything to do with you. On top of that, you had no map vision, had no harassment, no static defense whatsoever, and your upgrades were slow. All of that together, you suck. And that's just the way it is. All right, my friends, that's going to be it for today's episode of Is It Inba? Or do I suck? If you did enjoy this one, don't forget to the like button, subscribe to the channel. and hopefully I'll see all of you next time for a new video here on the Harsham channel. Bye-bye."} +{"title": "Selfproclaimed PvT GURU Loses To IMBA Build! | Is It Imba Or Do I Suck", "description": "Just listen to the words. Of. Wisdom. If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/FTASNz588kc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "FTASNz588kc", "text": "Dear Mr. Harston, I have been severely violated by a fellow countryman of yours. As I'm ending up on YouTube losing to a Terran anyway, embarrassing, I figured I might as well send it to you as well. See, I faced a 5.6k Terran thinking, this will be easy. My pvt is 64% win rate. But nothing could have prepared me for the endless stream of pure horror that would be coming my way. I scouted double gas into factory and react accordingly. I then see that he is going for mass cyclone and widow mine. Now, while I have never played against this in my life, I figured mass stalker and two-time Robo Disruptor would easily deal with this, but he hit me so early and everything died. Widow mines were all over my natural and killed the disruptors as they popped. That's when I realized, dot, dot, dot. This is Utermal doing his YouTube series, which he confirmed to me. I believe this comp is unfair, And the only reason it's not used in ProPlay is because it would be nerfed instantly. Cyclops alone. Now, I assume that the submitter means cyclones here, because I've never seen the unit Cyclops before in StarCraft 2. Anyway, Cyclops alone, I can deal with. But Widowinds counter everything anti-cyclone. I am saddened at the MMR I lost because if he played a real match, I would have easily rolled him up and smoked him like a camel. my PVT is 64%. So harsed them, what could I possibly have done to beat this when everything loses to it? I admit I could have kept better track of my observers and accidentally build a colossus, but other than that, I believe I reacted fairly correctly. Answer me, Captain, do I suck? Or is Terran completely broken? So Emil versus Eutermal it is. And this is Euterremo doing one of his YouTube series, where he does one type of build order or one type of unit style, and then he starts in bronze, I believe, and then he takes it all the way to Grandmaster, similar to what Beastie Cutie used to do a lot of in the past. And Emil was the victim of this. Doesn't quite know how to beat it, despite his 64% win rate, by the way, case you guys weren't paying attention. I feel like Emmo is that one friend that once got like a 7 out of 10 on his English test. And ever since that point, whenever there's like a movie you're watching in English or whatever, He goes like, Hey, guys, my English is pretty good. I once got a 7 out of 10. Like, yeah, whatever, Gary, no one cares about your English. Let me watch my movie in peace. That's what I feel like Emil was doing here as well. Kind of similar vibes there. He mentioned it twice, the 64% win rate. It's also not really that impressive. That's the thing. It was like 85% win rate. I'd be like, oh, that's actually really high. 85. 64 is like, it is slightly better than normal. So, I don't know. I wouldn't be. I wouldn't be so proud of it. At least, yeah, I don't think I would be so proud of it. It seems like a very weird thing as well, especially because the win rate percentage is not like an absolute number. You know, it's not like MMR, where you can be proud. I've got 7K MMR or I got 5K MMR. That's pretty big. But 60, like, there are bronze players that might have 64% win rate in PVT, but then they have 20% winning rate in ZVP, and they could brag about the same thing. It's just an overall, there's a really, a really odd thing to brag about, now that I think about it. It just doesn't make a lot of sense, the win rate in an individual matchup. Unless you play at the absolute highest level, because then it actually does show that you're probably one of the best in that matchup overall in the world. This is interesting. Just a standard core into Nexus opener is what it looks like to me. The scout is going away. Didn't quite confirm what the first unit is. You can usually see whether it's a Marine or a Reaper first, didn't went in to confirm this. Ooh, Mr. 64 win rate. Look at this. Now, this is a cybernetics core that finished at, I think it was 204. Okay? The adept started a second and a half after the core finished. That's bad. Don't get me wrong. But the core being four seconds too late at 5K MMR, that is actually pretty bad, especially if you're consistently bragging about how good you are in PVT. Yet one of the most basic things, which is actually getting your cybernetics core in time, doesn't go right. This is really important because there are two main build orders in this matchup. One of them being Nexus before core, which delays your core by about nine seconds, and one being core before Nexus, which delays your Nexus by about nine seconds, because you switch the order of the buildings. That's how the game works. In this case, we get a new build order. We get the core into Nexus, but the core delayed by five seconds. for no reason whatsoever, so your adept is still later. Now, what does this do for the Protoss? It might accidentally trick your opponent into thinking that you have more money than you actually do have, because they believe you went Nexus before Core. This is just a bad build, and especially for someone bragging so much about the fact that this PVT is fantastic, it's quite frankly a little bit embarrassing. But let's continue watching here and let's not judge too hard quite yet. It seems like a Robo or Twilight. Yep, Twilight Council is going to be constructed here. 235 is kind of laid a bit low on the gas mining, perhaps. Not a huge fan so far of anything that's been happening yet. And a second chrono on a gateway unit, which makes some sense given the fact that Emil scouted that there was a fast factory coming down. I was going to send this back in. I really like that move as well, actually. I love this probe just going in and wanting to know what's happening. It's going to figure out that there is a cyclone. This is a huge, huge, huge style. You can... So if you open like this against a two gas opener, Terran cuts a massive amount of economy, like four, maybe five SUVs even get cut out of this build compared to a standard one gas expansion, and they get way faster factory units for that. This can be annoying for TOS because you don't have any scouting information, so you don't know what to respond to. But right now you see your opponent is probably building one of the worst Terran units in the world, the cyclone, and he's doing it at a very high pace, cutting some of his eco that makes sense given the challenge that Utherm was going for, but it doesn't make a whole lot of sense in a standard game. This is a massive advantage right now here for Emu if he had actually produced a second gateway yet, which for whatever reason isn't quite here as of this moment. I'm not entirely sure why we don't have one quite yet. One of the main things in StarCraft 2, and especially for a PVT expert like Emil with 64% win rate, would be to have at least one extra gateway finish the moment Warpgate finishes up, the moment it finishes up. The Warpgate research, that is. However, what we're doing here is this was about 92 seconds in. these two gateways go down. So that means they're basically 40 seconds late. This is fairly embarrassing, in my opinion. Like, it's just... There is no real point to having these gateways be 40 seconds. Like, the third one, you can't quite afford, but the second one needs to be there in order to provide for good unit production. You need more units usually early on. And these are... The thing is, is that I'm not even sure if these are decisions, or if they're just sloppy. So my man has been bragging this entire time about being very good about it. And then when push comes to shove, he pulls this type of crap. It's as if someone is bragging about being really good at football, then you pass him to football. He trips over the ball and poops himself on the way down as he falls to the grass. It's like he loses pretty much all credibility to in the future kind of claim himself to be a football master. It's like, you remember, you know, I'm a football master. I remember all the members you pooping yourself and tripping over a ball. ball. It just doesn't quite have the same ring to it as a as a football master. And it feels like it's the same here with Emil. He just, he's like this self-proclaimed PVT guru. And all he does is build buildings too late. And also kind of in a nonsensical what is this actually? Like this is a three gate blink without a prism. So then what is the point of the three gate? You can't really reinforce this push. There's not even a proxy pylon. It seems like he just thinks that having three gates is a nice amount. And now there's a forge before a Nexus. This is absolutely not a build order. Like the fact that this can give you a 64% win rate says more about this MMR than it says about your actual skill in PVT. Because these build orders are just not good. You can't, okay, this is actually insane. Just everything is late. Just every single building that Emuel is building here is way too late. It started with the core, then the gateways. Now the robot. If you're playing a two-base Colossus build, for the love of God, make sure that your robo bay starts before 440 or 445, you can't start it at the, what is this, 510, 508? Like, that's just 30 seconds too late. And why are you starting such a fast robot bay against pure cyclone? I'm not so sure if that is useful. One of the good things you can do against cyclones is just getting a lot of stalkers out. A high microability makes it difficult for the cyclones to actually chase you if you have a lot of smaller units because a cyclone can only attack one unit at the time. And cyclones, you know, you don't build them so fast. You have two factories. They're relatively expensive. You can just outmass your opponent with mass stalker, basically, and then much slower transition into those higher tech units. If you get six stalkers and two colossus and your opponent has eight cycles, he's going to be pretty happy. If you have 16 stalkers, he's going to be a lot less happy because it's way harder to micro against it as the cyclone player. So if you figure out that your opponent is massing cyclones, it's probably better to initially stay on a higher stalker count and then later on transition into disruptor. I love, by the way, that he mentioned, that he built an accidental colossus. That's what he said, right? And accidentally build a colossus. I love that he said, accidentally build a colossus, but then also is getting thermal So this shows there is some premeditation here, you know. This wouldn't fly in a court case. You know, I judge, I swear I wasn't planning on killing her. Why do you have plans of her house? Why did you bring a gun to the dinner? Like there's so many questions here that I have. It feels like you wanted to build Colossi and then afterwards realized that Colossi weren't the answer. And then in the form you pretend that you already had figured that out. This is some high level of pretending here, my friend, and I'm not buying it. I am absolutely not buying it. This is the same as the people that pretend to enjoy jazz. I'm not buying it. No one likes jazz. It is something that people do to pretend that they have elite taste. That's an interesting blink. For someone with a 64% wind rate. I can't want to see that one again. I feel like this situation would have been okay, had you not blinked in. Now, I want to explain something about how the cyclone actually functions. The cyclone has a least range, or just like an overall range, has a least range and an overall range. The moment you move out of the range of the cyclone, the thing that he has, the line to you, it breaks, which makes blink a fantastic spell to have on cool down because you can blink out of either vision range or out of the range where the cyclone can chase you. And because cyclones are difficult to micro individually, and stalkers a lot easier, the micro stalker against cyclone usually is quite good for the ProDos. The one thing that completely destroys this entirely is if you blink in to the cyclone for no reason whatsoever. I'm not quite sure why you would do that. And you do hit a disruptor shot on one of the cyclones. But then why are you, I feel like it would have been better to just not have blink then if this is how you're going to use it. You're just making it easier for the cyclones to absolutely destroy you. Oh, oh, oh, oh. Oh my God, that was so close. Could have gotten three mines there. And at this point, I feel like the game is fairly over already. Even before the first Colossus is out. Fully enough, this Colossus actually is helping you, which pisses me off. Eh, does it help you? Yeah, I'm... 50-50. I'm not sure of helping. This, I don't think it can really be described as helping. Uttarmo moves back with these five cyclones and you pretty much, yeah, I mean at this point you're pretty much dead, right? This is a couple of mines in your natural steel. Good retarget, there we go. Euterimus is a very good player. It's like six four, six five MMR in your 5K. So this type of stuff, like these small interactions is where you're just kind of going to get blasted obviously. But yeah, this is just really really... Nothing you've done so far has made a lot of sense to me when it comes to the build order, the early start, the actual response as well. I really believe that a higher stock account would have been much better than whatever abomination it is of a show that you put on here. But at the same time, we also need to note that it is a little bit unfair, of course. And don't forget that, imagine if I were a boxer, okay, and I were to go. go box against Mike Tyson in his prime. And I'm an amateur boxer. I've done a little bit. I have a coach with me as well. And I get in the ring and Mike Tyson just pimpslaps me around for like six or seven or eight times. And I get knocked out. And I ask my coach. It's like, hey, coach, what am I supposed to do against the pimps lap? I've never had this pimps lap being done to me before in practice. And then my coach says, well, it doesn't really matter what he says. It's because the real reason why I can't fight the PIMSLAB is because I'm lacking in power. I'm not strong enough. Like I might be a decent amateur boxer and I can beat up, you know, the guys that scream nasty things at me when I walk to the supermarket. But Mike Tyson is different. It's the same here. Uthermal just has way more strength. He has more power. He has very good macro. He is very good micro. He has his control, his decision making. All of that is just way better than yours. So even if you would have had the perfect responses here, I'm still completely expecting you to lose. Just that if I were to fight Mike Tyson in my prime and he would Pimp Slapp me, I would think I would go K-O, despite the Pimp Slapp not being a very viable move in professional boxing. And that is pretty much the same thing that's happening over here. There's not much again. Yes, you've made a lot of mistakes so far, but it's also you're just playing against someone that is so much better than you. that even if you wouldn't have made these mistakes, you would have lost in the end. There's no real winning for you in a way. So I can only really say is that you're not good enough yet. You don't have the power level, you know? If S. Ketcham, after getting his Pikachu, walks into the Pokemon League, he's going to get absolutely stomp. And no matter how much you'll advise him on picking the correct move for his Pikachu, you know, maybe you shouldn't start with tail whip and go with tackle first, you know, that might be good advice, but it wouldn't get S Ketchum to take out a level 85 Charizard. And that is what happened here. So I'll do two things here. First of all, you suck and you should stop mentioning that you have a 64% win rate. This is a fact, okay? It doesn't make any sense, the 64%. We cut it out, okay? It's not in our vocabulary anymore. You also sucked. Your build order from start to. finish. Everything was delayed. You need to look at a build order that makes some sense here with a faster second gateway so you can have way more production early on. I did like your scouting early on. I thought that was good. But the lack of your second gateway, your overall lack of units, your robo-bay that is too late, your third base that gets delayed for no reason as well. Your forge before secondary tech? Oh, yo-yo, that had the alarm bells ringing for me. Forge before a robo-bay, forge before third base. These are not things that you do in PVTs. These are absolute no-noes because you don't need upgrades that much. You need more money or you need faster tech. One of these two things is the most important. So yes, my friend, you do suck. But at the same time, even if you didn't suck, you would have lost as well. And it's not because it's in balance. Well, I guess Utherno is a little bit in balance in this case because it's just a lot better than you. So we'll call this a toss-up, a 50-50. All right. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of IOTUS. If you did, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Thank you and bye-bye."} +{"title": "He BURNT DOWN His House And Moved To The North Pole... | Is It Imba Or Do I Suck", "description": "There are 2 types of people in Starcraft. The ones that don't react at all and the ones that overreact. Today we are facing the latter. Knowlegde can be powerful, but missing knowledge withing your enemy can even be a free win. Join us on a journey through the mind of a raging Terran player right up to the most northern point of our planet and back. If your like and comment is too heavy for such a long road, you can just leave it below this video. If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/jrhRIpoJFVc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "jrhRIpoJFVc", "text": "Captain, Protops is just easier to play. This game I started poorly as I misread the situation and prepared for a proxy, which was not the case. Despite, thanks to my opponent's poor macro, the game was even in the midgame. I took few favorable fights with my 1-1 timing, which gave me a small lead in army supply and head back home to prepare for the 2-2 push. When it hit, my opponent sent a couple of run-bys which dealt massive damage, giving him a lead and killed me a few minutes later. For the greater part of the game I was ahead in supply and upgrades, despite the disadvantage in the early game, yet I lost to a couple of run-bys. How is this fair? Few zealots trade very efficient without any control. If I would like to do drop, I would have to control them. Also, people always say how good Terran's defense is, but it is only if you're staying at home with your whole army. Once you're out on the map, you're really vulnerable to attacks. Protoss has batteries, cannons and recall. When my two-two push came, my opponent was able to deflect my whole army with three colossi and a couple of immortals and a battery, while his six zealots killed me at home. I know I could split the army, but what I am trying to say is that if I were Protoss, I just recall a part of my army or warpins the Toddluckers to defend. It would be easier because this race is easier to play. I do believe I played better than my opponent, and it pisses me off even more. So, Captain, is it imba, or do I suck? Name Revelation, race, Terran, league diamond, a 3.1K MMR, and his server is Europe. And our good friend Revelation just has the question, is it Inba or do I suck? One of the things that I really appreciated out of Revelation is that every single time he complained about something that Terran was lacking or that he struggled with, He would then mention three random things that Protoss has. He would say, Terran has poor defense when they're out on the map. And then in parentheses, it would say cannons, batteries, recall. Like, a very strong argument for Protoss not needing to leave any army behind. If you're a Prodos player and you've ever played against Bio in your entire life, you know that if you have, even if you have three cannons and a battery somewhere, that is not going to be doing anything whatsoever. against a straight-up drop attack or like a two medevac or even a single medevac attack if there's any marauders in there three cannons against one medevac might actually be fine that's a lot of resources that you're investing in defending yes recall is a very solid way of pulling a part of your army home but you still need to split your army in that case and yes it is definitely easier than splitting and sending part of your army home but you still need to split something and it has a massive cooldown on that as well. You can just use it every single time you're getting dropped. And as the issue here seemed to be, as I recall, multiple zealid run bys, this probably wouldn't even have work for you. But we're going to be focusing a lot this game on, oh, it's a fast scout by the way, we're going to be focusing a lot this game on the runbys, checking the response time to run bys, because the main complaint really is, hey, this is unfair. Like Protoss has it so much easier. They don't have the micro their drops. They don't have to micro their run bys. It just deals damage automatically. It's just way, way too strong. And that's a real issue. So Probe Scouts, CC first. What is this? Barracks. Command Center cancel. Now this is a classic, of course. This is one that I've seen a lot in the past. What did this SUV scout? Let's have a look. Let's just have a quick look. Okay, what is SUV scouted? This SUV scouted an assimilator, a second assimilator, forgot to check the pylon, or to see if there's anything in the main base, then saw a nexus and a second pylon. And the read here was that this was going to be a proxy. Now, if you proxy your first gate across the map, Protoss always needs a pylon in their main base as well, otherwise you're going to get massively supply blocked. On top of that, it's really difficult to play this type of build order with a proxy, because if you're getting a proxy, you also want to get a zealot initially out of the gateway, meaning that the nexus is going to be delayed. So even if you don't scout the pylon and the gateway and the cybernetics core, based on the timing of the nexus, based on the timing of the second gas, based on the timing of this pylon, you could still figure out that this is just a standard macro build, even if you don't see this, which didn't happen. However, Revelation has such poor scouting that I'm honestly kind of worried for him. is if this is how he responds to something that is completely normal, I wonder what happens if, let's say, his girlfriend gets a text from a coworker asking to the link of the Google Dog. Like, what's he going to do? Break up, burn down the house, move to the North Pole. Then two days later, be like, oh, no, actually, asking for the Google Dog was relatively normal. Because don't forget that he tries to talk about this as well. He said, this game I started poorly as I misread the situation and prepared for a proxy, which was not the case. Imagine this being your excuse after two days. You burn out the house and move to the North Pole, and you come back, I'm sorry, I misread this situation. I thought you cheated on me, but that was not the case. And his girlfriend goes, ah, all good, just make sure it doesn't happen again. It's not really how it works. This is a very impactful decision that is completely wrong. Like everything, even if you believe it was a proxy, this entire response was incorrect. against a proxy from a Protoss, you don't want to add extra barracks. You would want to add a factory for quicker tech. You would probably want a bunker on the high ground, so that I do agree with. But adding two barracks, by the time these barracks come into play, like I just want to show everyone how ridiculous this response is, even if his scouting or if what he believed was correct. Imagine this was a gateway, single gateway proxy with two zealots and a stalker. The response here was to get, what, two Marines, then a reactor, then two barracks. None of these barracks would even be functioning yet at this point, because he also went for double tech lab before building any extra marines. So at this point, there's two zealots punching his depot wall and there's a stalker on the low ground, and these buildings haven't even contributed anything whatsoever, delaying your command center for no reason, delaying your tech for no reason whatsoever, meaning that any type of follow-up you're going to be doing will be so, so much later. was the scouting was god-awful, then the response to what you saw was god-awful, but also the response to what you believed you saw was terrible. Like literally everything you did here was incorrect. As if you're walking in the desert and you see like an illusion, you know, in the far away from you. It's like, oh, there's water there, I'm thirsty. And you should know, first of all, that it's probably an illusion and that you shouldn't be heading there. But even if you truly believe it to be an illusion, which in this case you did believe, or you truly believe there to be water there, which in this case you did, then basically what you just did is turn around and start moonwalking away from the illusion where the water is. Like every single move in this entire sequence made zero sense whatsoever. And you, what did you say one more time? I misread the situation. Like this is not misreading the situation. You misread the situation and you responded, you did everything incorrect here. Like, this game should be completely over at this point. If your response to a standard nexus timing is to cancel your CC and to build two extra barracks, you don't even belong in diamond yet. Like, this is an insane response, in my opinion. And this should almost disqualify everything else in your entire piece. If Terran can have this little theoretical knowledge of the game at diamond level, then I think this debate is settled already and Terran is by far the easiest race to play. How is it possible that this type of response is viable at this level? I don't understand that. I don't get why that is possible. It makes no sense to me whatsoever. ProD's build also is balls by the way. I do have to admit it. I'm not a huge fan of the... Whoa, whoa, whoa, whoa, whoa. Rewind. Enhance. Solid moves. I'm not a huge fan of the 4Gate, the Stargate into 4Gate into Twilight Council. Twilight Council obviously should be way faster here. The tech is going to be way more important. The 4Gate makes very little sense. The probe production has been very poor as well. Yet Terran has less workers, has really crappy production as well. I mean, I guess 3-Rex, Starport isn't even that bad. Not quite sure why we're seeing. why do we have 500 gas in the bank and why are we getting a tech lab first on the factory? Surely if you're investing in triple barracks, the first thing you want is not more tanks. Like you already have the safety with the barracks. What you would want is units to get out on the map, in this case, Medivac. So reactor on the factory here would, in my mind, make a lot of sense. But instead, now you need to build the reactor here on the starboard, which delays your initial Medivac production by another 36 seconds. did get caught out of position a little bit as well there. Haven't started an upgrade yet, despite having the money available on top of that. I really, really dislike the Protoss build, though. I will have to say that. I think the Protoss built here is extremely poor. We're floating a lot of energy as well. What is this? Supply block for an immortal. I much preferred, much would have preferred seeing an observer here. But despite all of this, I still believe Protoss is in a superior position. Is the first upgrade going to be an armor upgrade? That's very useful if your opponent builds an army consisting of probes only. Then the armor upgrade usually really helps, because you're taking less damage from the probes. By like what is it, probes do five damage, so, you know, then like minus 20% of the damage output. However, if your opponent built stalker, zealots, or colossi, sentries, immortals, storm, dark Templar, carriers or phoenixes, I think plus one attack is the better upgrade to get first. But in the very rare scenario that you're playing against a probe messing Protoss player at diamond level, then this is definitely the correct call. So once again, Terran showing very solid theoretical knowledge here of the situation. Haskelled the fact that there is a Stargate. Look at this Oracle. That's a lot of energy. Did one Oracle die already? No. Oh my god, this TOS is playing a perfect game. The only thing has happened so far is... Oh no. Just lost an Oracle as I was talking about the perfect game. That actually makes me a bit sad. I was very hyped for the perfect game here for the Protoss. I wonder how long we could have kept that going. I love perfect games. Nothing has happened in the past four minutes, which makes sense because... What? Oh, we built a Viking as one of our first units? Interesting move. I'm not even quite sure how it is possible, but... We've managed to move out later than a Terran would have moved out if a Terran would open up with a triple CC opener and then go into three barracks. This was a single CC opener into triple barracks with a factory into Starport. And the moveout hasn't happened yet, eight minutes into the game. Hero Marine moves out at like 6.45 if he opens triple Cc into three racks. Like, this timing is so insanely late. I don't even quite understand how it is possible. I feel like even if you just do build like random units, you're going to get Metafax stim and combat shield faster than what Revelation did in this game. Well, Revelation believes there's a purpose behind his build orders as well. Also have 39 workers, eight minutes into the game. Yes, Protoss only has 50, but we're not really looking at the pros when it comes. looking at Revelation right now. That was a move. That was not a good move. That was not a very good move out of the toss whatsoever. I did not like that one. I would prefer if we do not do that in the future. Holy crap. Oracle. Ah, Revelation. Nice. Maybe Stasis apart as well would be really sick. Now, this is a fight that a Terran can't really take near a battery. Especially if two of the tanks are attacking the pylon. Might want to seat these up, ASAP, there we go. Super Battery gets activated. This is honestly not that bad of an engagement for the ProDol's. I kind of like this engagement defensively here. There's only two metaphics, which means that every stim is pretty expensive. Super Battery has been used. I like the pool back here as well out of Revelation. I like the fact that he's setting up a run-by. I hope he remembers to do the run-by. Often I see people set up a run-by, and then forget about the fact that there is a run-by. But this dukes, ah, no thermal lens. Without... What is this? This is a very expensive spotter pilot. I've never seen this before in my life. This isn't even closer to the opponent's base, I think, is it? If you warp in at your third base, that's probably quick, closer to the aggression than this one is. Probably need to put like a ruler on the map or something and figure it. it out. I think it's going to be pretty close. Interesting move. Let's ignore it for now. Okay. Here comes the, a magical drop. All right. I think this, this is what we were talking about. I just want to read before we watch what's going to happen with this drop. What did they say again about the drop? If I would like to do drop, I would have to control them. Now, let's just take a look at the control here of the drop. Okay. If I would have to do a drop, I would have to control them. That's a good one. So far, no control yet on the drop. Drop is flying in. This is a key moment when it comes to the drop. What are we seeing? Four stalkers in position as well as a cannon. Okay? Drop needs to be controlled, by the way, for Tarran. Drop being controlled? No, not yet. No drop being controlled. Oh, here we go. Boost in and unloads. Now, that was control. That was control. Lots of control going on here. Lots of control. And he's really controlling that. Did he even stim? These units aren't even stimmed, are they? No stim being used yet. No stim being used. Protoss response within what? 9, 10 seconds or so to this drop. Not bad. Not terrible. Not great either. It's a fine response time for time. Like 10 seconds to respond to a drop. Drop doesn't get the pick off, but you do save the matter of fact. No micro in this drop whatsoever, okay? So so far to claim that, and also you dealt quite some damage. You kill like 10 workers or so. 10 workers, forced units to pull away, forced out a recall, just by a single drop that you didn't control whatsoever. That was decent damage for only being there 10 seconds, not even using Stim, one of the most important spells in the entire game. Despite all of that, you're in a good position. You're getting into better upgrades. you have an okay army you have a lot of meta vex i'd prefer some more thanks you are for some reason going into eight barracks before four cc which makes really no sense um you really just can't afford that and it like you can afford maybe marine single marine production from these sometimes you see eight racks in the tvs matchup with pure marine production but i don't think you can quite afford this you don't have enough SUV you don't have enough income to really afford anything quite like this. At least not in my mind. You also already are building ghosts which are quite expensive. You have two e-base. But maybe I'm wrong. Maybe you can completely afford it. And all of these barracks will be working the entire time, which is unlikely because right now there's only two barracks producing. So much rather would have seen a faster ford base. But it is what it is. Let's not focus too much on that. Once again, we've already established that the theoretical aspect out of Revelation hasn't been brilliant. The control so far has been okay of the main army, I think. I didn't actually watch to pay too much attention, but no terrible mistakes except attacking the pylon here for a little bit. Didn't seem too bad. The theoretical aspect, the macro aspect, the build order aspect, map vision when it comes to that. No depot over here, no mines being spread out. No sensor tower, no blind turrets. Oh, here we go. As I say, they built turrets. These turrets are useless, but I like these turrets. I like this turret and I would like a turret over here as well in case of DTs. I think it's generally a good call. Single sensor tower would also help a lot. There's no marine spread. There's no depot spread. There's no fort base either with a planetary. All of these things definitely would be very, very helpful. Now, here we go with the famed two-to timing. So if we look at this situation right now from an objective perspective, okay, I will just, I want to kind of get a feel for what the situation is. We're in a situation where there's four tanks, 11 marauders, 25 Marines, two ghosts, five Vikings, against three colossus, one immortal, one disruptor, nine cellets. Now, I think if the Terran manages to set up in this area, it's going to be close to impossible for the proles to fight this. I also believe if the Terran attacks either this angle or this angle, that the Terran will not be capable of straight up winning because of the batteries, basically, and how the defense usually works for Prolost. Like, this is not a terrible situation. Ooh, look at that. Spots the run by here. Oh, this is, oh, these are the famed runbys, I guess. Oh, I love this already. I'm a huge fan of runbys. Okay, here we go. Marines and Marauders being sent in here. So it cleans up one of these runbys. Basically immediately is also aware of the second runby already. Don't forget that. These are the six Sallis are going in now. At the same time, we're okay, moving into, oh, Protoss position in a good spot. I don't think Terran can just attack into this, but I could be wrong. So I would just like to notice something here is that this was it? Let's just quickly go back into time, a little bit, okay? When did this run by get spotted? Well, we'll write it down mentally. I'll write it down in the game. One, two, three, four. Look at. One, two, three, four. This gets spotted. Okay. That is beautiful stuff. So at this point, we're back here. It's already been a full minute. Don't forget, the Protoss took about, what, 10, 12 seconds or so to respond. At this point, the Terran hasn't responded to this yet, whatsoever. You could say, well, he's busy with the attack. Yes, earlier the Protoss, when responding, was busy with the defense as well. I often find defending harder than attacking, because when you're attacking, you can at least decide to just go back home and deal with something. There are some units just idling over here. There are some units idling over here. No response whatsoever. SEVs not being pulled away either. Instead, we're completely focusing on the attack here, which doesn't seem like it can ever really work. Like if you look at the two armies, you should be capable of understanding that you're never going to be capable of beating this army in a super battery, especially not if you're fighting largely without your tanks. SELA's still going ham. Almost get the orbital command center here. It's been a full minute at this point. We've seen units being F2 to cross the map. SEVs still haven't returned to mining. Like, I like that you say if I had recall, I would be capable of dealing with this very well. If you had recall, you would have recalled over to your third base and then your units would have F2'd back to your main army. Like, let's stop pretending here that you didn't have units in position. There were four units over here, you had two marauders and a marine over here, you had reinforcements coming in as well, you just didn't respond for a full minute so far to six zealids. A full minute, you didn't move your stim or your Marines, you didn't even stim them once, and your opponent lost 10 workers. Now, you didn't do anything here, and yeah, you lost 20 workers as well, or however many you ended up losing. Yeah, probably around 20, 22 workers. Like, that is just what happens. If you're getting harassed and you don't respond whatsoever, you're going to lose a lot of units. You have plenty of units in position. The problem isn't even splitting your army. The problem is that the only hotkey that you use to move your army is F2. And that is what's breaking you up here. That's what's ruining your life. How do these guys even manage to get into this base? It's absolutely beyond me. Take out another 15 workers or so. In this point, the game is completely over. There's nothing you can do anymore. This army is going to get cleaned up as well. Colossus stand here. I just don't understand how you can watch this replay and that your conclusion is that you wish you had recall. Like, if I were you, I'd wish that I had someone to tell me to just, the units. You know, like a mental reminder or something like that. Wish for a higher IQ, but I wouldn't wish for a recall button. It wouldn't have helped. You had the units. They were in position, you just didn't use them. They were literally standing over here, some Marines and a ghost. You had like marauders over here as well. These are ridiculous. It's really not okay. Blameying this poor Protoss player who's been doing a fantastic job when it comes to responding. You can say a lot about this toss. I don't like the build order. Don't like some of the fights he took. Not like some of the decisions, but the response time has been really on point. Maybe Revelation has the mini map covered at all times to improve his auditory senses, you know? That is a real possibility. I like this multitasking. I think it's quite good. Once again, no response, of course. Even with recall, like there's units in position practically. You're just waiting 20. Look, they're just walking by. Why are we pretending that the unit? Okay, okay, okay, okay, okay. Now you might think that these marauders and marines responded to the zealot run by, but what happened here is he used F2 and stimmed his entire army and then pressed A move. And because the most close-by threat were these zealots, these marauders are moving in. You can see it because they're stutter stepping forward to try and kill these colossus. He accidentally cleared this zealot run by. Don't get tricked here. This was not on purpose. Recall would have done absolutely nothing here. with a well-deserved win. It would be easier because this race is easier to play. I could split the army, but what I am trying to say is that if I were pro-less, I just recall a part of my army. This is the line that pisses me off the most in this entire thing. It makes no sense whatsoever, because we've seen time after time after time again, that even if you would have infinite recalls, even if your units would have teleport with no cool down whatsoever, just like the battle cruisers have, except they have a cool-down, done of course. What would happen is you would recall back home or you would teleport back home. Then you would A move with your main army and accidentally clear up the run by. Like there seems to be absolutely no idea on how to split your army whatsoever, how to use different groups of units in any normal way. Protoss is, okay, maybe in some ways Protoss is easier. This game, I haven't seen any of that whatsoever. If you're going to make that claim, you're going to need way way better evidence than this, my friend. This wasn't it? This was just you sucking. And that's the truth. All right. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of IOTIS. If you did not forget, like, but subscribe to the channel. Don't forget, you can submit your own IOTIS complaint form using the Google Docs link below. That will be it for me and bye-bye."} +{"title": "I'd Recommend Running If You Want To Stay Alive | Is It Imba Or Do I Suck", "description": "RUN! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/TD9GKahYwgg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "TD9GKahYwgg", "text": "Oh, Captain, my Captain, I have failed to achieve victory. Again, the Protoss have defeated me. My micro was decent. I macroed okay. But alas, my ladder points were taken away. Perfectly I played not. Roaches I possibly should have got. Other mistakes, there were a lot, those I will not try to hide. Oversupply was sometimes wide. Some units I lost needlessly. Some minerals I spent slowly. I fought valiantly, but in sadly vain, opponent just press A to bring the pain. Bit by bit, Protoss drives me insane. At the ends of my wits, I am stuck. So tell me, Protoss Inba, or do I suck? Beautiful imbalance complained poem here, coming out of Morgirth, a Zerg player in the Diamond League with 3,900-ish MMR on the European server. The question is fairly simple. Is Protoss Inba or does he suck? And we're here to find out. And what better way to find out than to just watch the game? Here on Moondance, PVZ between Tokus and, as mentioned before, Morgert, our imbalanced poem submitter. Look at this. What is this? He's just going to check if it's a 12 moon and head back home straight away. That's a pretty cool move. This isn't time for a block, by the way. Sometimes you see people open up with a quick problem. Scouts and then not block and it consistently pisses me off. Literally every single time I see it, it just makes me a little bit upset. It really does. It's just literally just scouting for a 12 pool. I really, really dislike this type of play. Ah, you're investing so much money into sending this Pro quickly. Why don't you just do a post-Gaithway Scout? It gets you like 60 more minerals or so, 50 more minerals, and it gets you the information at a good enough time where you can still respond, Oh my God, it's a Nexus First user. I know we're supposed to be looking at the Zerg player, but I hate people that build Nexus First. And it is not even because I dislike the Nexus First as a build order. I actually think the Nexus First as a build order probably has some legitimacy. It's a little bit like beards. People, you know, beards by themselves. I understand why some people have them. It's annoying to shave and it might even look good on some people. but people that are into beards and like when I say into beards like really into beards you know they talk about the the oil and the different what you call like the combs they have and just all like the little beard scissors it is the moment a beard becomes a hobby you know something is wrong it's not a hobby it's facial hair it's the same with nexus first people that play nexus first a lot I always feel like there's something a little bit off with them I don't can't quite I don't know what, but they're always going to like Airtos camp or they play some other crap two-ways all in where they want four extra probes in the early game. And another thing that Nexus First players often do is that they send out a Pilen Scout and not block the hatchery. This is one of those things within the Nexus First community that I absolutely hate. Now I understand that Tokus can't help it, that his replay got sent in and I usually don't get upset about the opponents of the submiter. but I really, really dislike Nexus first with a Pylon Scout without blocking the natural. This is like extremely triggering for me. It genuinely upsets me. This is the type of stuff of nightmares. In my, like, my vision of what hell looks like is being forced to watch StarCraft where two Protoss players play against each other and just play Pilonskout Nexus first the entire time without blocking each other's Nexus. this would be legit the worst scenario that I could have in my life. Let's see, did we miss anything during this? Don't think so. Oh, no, actually we did miss something. What is this? Two overlords being built right now. Now, that's technically not necessary. One overlord here would have been fine because the 52 supply block that you get as a Zerg usually gets ended by this hatchery finishing. So the build order here isn't tight. Now, I'm willing to say that this was just, an honest mistake and that he just double-click on the overlord sometimes this happens when i play Zerg before uh building my first overlord or before building my uh my pool i built two overlords accidentally that happens as well you know mistakes happen so i'm gonna say this is a mistake it's a bad mistake that cost you a fair amount might even delay a queen here or there but it it does it does suck a little bit now there's something already that's pissing me off here and Okay, there's actually two things that piss me up. No, there's three things that piss me off. The first thing that pissed me off was the Nexus first. Then the fact that the Protols put the Stargate in the wall, which is never necessary on this map. Absolutely never necessary. You can just properly wall this with two buildings. But what pisses me off is the fact that Morgat didn't use this information whatsoever. Okay? I think he scouted the fact that this was in the wall, but then didn't use it. Why are we building spore crawlers that finish at the four minute mark or 405 when you know and you can confirm that there's not going to be any Oracle until at least 520 or so? Against a single void ray, you don't need a spore. And you especially don't need a spore in your natural. These could have been two drones that would still be mining. And yes, I know this is nitpicking, but it's important. That's two drones off of what? Like right now there's 16 drones mining here, 16 here. 16 here, 32, it's like what, 6% or so, a little bit more probably, 7ish percent or so, that you could have gotten added into your eco. I just don't understand how that is possible. I really just don't. Like, you get the info, you don't need anything. And it always pisses me off when I see people, like a Protoss player built a target in the wall and then the Zerg player not using it for whatever reason. Like, mate, if you get free info like this, I'm going to be abusing it, like, for sure, you know. This is when back in the day there's like a vending machine. We all had these vending machines, you know, the vending machine that, where the coke can was like 30 cents instead of 1 euro 30. And you just kept buying the co cans in that vending machine until they figured it out. It's the same here. As long as this Protoss player is building the star gate in the wall, you're going to be abusing it. It's a shot for open goal. Why would you try and miss it? No, you take it, you get a goal and you go on with your day. Layer on the way here, which is relatively okay timing. I like that. I even like that we're not rushing into an Evo chamber with this heavy of a void rays style. I also really enjoy the amount of queens that are being built here. I do have to admit that I don't entirely understand what has gone wrong, but I know that something has gone wrong here on the, on the Zerg side, because the work account feels relatively low while having zero units whatsoever. Two lings have been built in total, and yet it feels like the work account should have been a bit higher. Maybe it's just a feeling, and maybe I'm wrong. It just, it feels a bit off. I can't quite put my finger on what went wrong. Maybe we're lacking an inject here or there. It doesn't quite seem to be the case. And would be weird as well, because really nothing has happened in this game. Crete spread so far is looking, is it good? It's fine. This is nothing has happened yet, creeps bread. You know? What is it? Everyone has a plan until they get punched in the face. And right now, Morgan hasn't been punched in the face yet. Now, there is one thing here that I kind of want to be critical of again. And that kind of ties into the being punched in the face. So before you get punched in the face, you really should try to make sure that no one can punch you in the face. and if you know your opponent is messing void rays, one of the things that that includes is spreading out lings around the map to know where void rays are coming from. Now, that sounds like a lot of work, and on a map like this, you probably need to spread six lings. If you don't want to do that, another thing you can do is preemptively spread out queens in like a 4-4 or 5-5 split depending on how many queens you have. Because right now, there is 1, 2, 3, 4, 6 queens over here. You have 1 queen, so there's like 7 queens, basically, that are not very near the main base. And these void rays are probably headed towards the main base area, and that could be an issue. Another thing is if you don't pre-split, ideally you probably want maybe four over here and then four over here, or four over here and four over here, is that your opponent can start bouncing between bases. So right now these void rays, they can probably take it like maybe a couple of drones. We'll go for a layer. Maybe? I think the transfusers should be fine. Maybe too late. It's going to be pretty close at least. It's going to be really close. Yeah, I think this is a bad move out of TOS. So this actually is going to be a fine trade, but that doesn't mean that you didn't make a mistake. You should have either pre-spread or you should have had vision around the map because vision is really important against higher void ray numbers. They often come in, they kill stuff really quickly, like your layer did go down. And if this protest would have been a bit better, he could have popped between the main base and this fort and definitely got on a cancel on the fourth base without losing four or was it five for a void rays. So, yeah, not a huge fan of it generally of having all queens in the exact same group, just kind of standing forward on the creep or all being used as one unit. I don't think that is the correct play. This is also a big one. This is the type of stuff that makes very little sense to me. This is after something has happened already, pretending like it's going to happen again two seconds later, despite the information being fully available that no more void rays are being produced right now. You could just pop in here and know that that's not the case. These hydras right now are defending nothing. This is like, this is virtue signaling basically, saying, oh, we're so safe in the main base. We love regulations. It's like this is completely useless. There's no more void rays going to show up. And these units should be at the front right now defending other base. or at least being in a more central position. So the moment things like DTs come in, you actually have... Has something of a DTis. Another interesting move out of Morgard. What is this? Hey, this is... I'm gonna have to show this again. It's unbelievable. So drones and DTs, for the people that are not aware, have the exact same movement speed. I believe it's 3.94 or 3.9. 5 movement speed. So this means that if you're a drone and you see a DT, you can run away and the DT will not be capable of catching it unless you're going around corners. Whenever 4 DTs move into a drone line, the best thing to do usually is to run away with the drones. It is not the fight. It is a bit as if you're in the shower, you know, naked without any weapons. And a guy with a massive blade, a two-sided blade and a weird looking cloak comes into your shower and he leaves the door open so you have the possibility to run but your decision is to grab the shampoo bottle and start hitting him with it. Yes, it might hurt a little but the moment his blade touches you you're probably dead. It would have been better to run and with a large blade it's also fairly difficult to run. So yeah, I'd recommend running if you want to stay alive. Then hold positioning near the spoor I guess the reason for that is because you don't want the sport to die. Make some sense after you lost the layer actually. Yeah, it was a good call. I liked that. I was going to say it makes no sense, but no, that actually makes sense. In a normal situation, I would say that is the incorrect call. It's best to always just run away. But in this scenario, hold positioning around the spore afterwards. If you lose the spore, you probably just lose the base. So I don't mind the call completely. Good stuff. Game right now is in favor of... or immortal being produced. There's not that many units for TOS. There's quite some freedom for ZERC as well, which is a resource that you can't really see in, in like any of these tabs. But freedom basically, what I kind of count as that, is the ability to build drones without being annoyed. So right now, Zerg probably has another like 15 to 20 drones where they'll be capable of building those without truly being annoyed. Like they have plenty of units to deal with any threat coming their way in the next. I want to say minute or so. Definitely the next minute or so. So yeah, you can go up to 80 to 81 workers. And that's exactly what's happening here. I think that's the correct call here out of Morgan. I think this is the incorrect call. And it also doesn't make any sense. The way that Zerg works or the way that in general attack optimization tends to work is that. Okay, this made absolutely, this was a really bad move. does manage to snip the prison, but it still was a really bad move. The way that attack optimization works is the moment that you stop droning is the moment you're the weakest with your army, right? Because you've been building drones and now your eco is boosted from all those drones. You need to wait a little bit for that to pay off. And then you can get a lot of production, you'll get a lot of money. So usually you want to, after you stop droning, you need some time to create an army attacking straight away after stopping droning is a completely nonsensical play that I'm not really down with. I actually think that is a fairly big mistake. And also losing our good friend Morga, the bunch of hydras, which is expensive. Hydras, whenever you lose hydras, you're losing the ability to attack later on in the game because they're so expensive when it comes to gas as well. We really do need to see, A, extra upgrades on these Evo chambers, B, an infestation pit, a Lurker Dan, just any type of tech that eventually starts dealing with large numbers of robo units because, well, let's face it, the opponent is building three robotics facilities and it's producing from basically all of them. There's Archons on the way as well. So yeah, upgrades and I think infestation pit before Lurker then would be correct here, as the Lurker than without the Seismic Spines and without the Adaptive Talents upgrade is not actually that useful. Colosses even outrange lurkers if lurkers don't have their own range upgrade, which feels extremely wrong. I do like this. I think this is a brilliant move. Ooh, too much is being split off. But I think in general, oh, he just didn't know the army was there. Oh no. I take every word I just said back. No way. Okay. Okay. I thought that this was a counterattack that was being set up here out of the Zerg to basically deal some damage while the Protoss is standing on the edge of the creep. But what happened in reality is that the Zerg has so little map control and so little map vision, so little understanding, that the Zerg actually wanted to attack. This wasn't an attempt of an attack. Our Zerg player was going to all in and now realize, hey, wait a second, I'm actually being still attacked, but literally no vision on this army whatsoever. Good control on the Baines. Connecting with all of those zealots was important. So despite the map vision being terrible. The actual fighting here was pretty good. The transfuses were good. The bailings connected with the correct units. You want to move the queens a bit forward to tank some of these colossus shots. But overall, this was honestly a very decentish fight here for Zerg. I kind of like that. I mean, losing that base sucked. If there actually had been a Ling run by happening at the same time or a bailing run by at one of these bases, I think this game would now be over in favor of the Zerg player, but because that's not the case, it's still going to be a little bit yikesy in my opinion. Good positioning again. I'm actually kind of impressed by the fighting skills here of Morgert. Morgert said that that his micro suck, or wasn't as brilliant, but I actually think the control so far in this game has been quite good. Okay, this is obviously bad, losing every single link to DTs. Some stuff is being killed in here. Ooh, these could morph into Baines later on. Very little supply for the toss right now. And here's another cool trick that you can do is when the Protoss player is completely distracted, you could attack another area at the same time. Here we see some classic non-multitasking where things are happening in a sequence basically or like in order. So, oh, I want to see if this was a decision or if this was just bad multitasking. So basically right now, if you're already causing chaos somewhere else, if you're already causing chaos somewhere else, you want to do it at the same time in a second location to complete it and you can often deal a lot of damage. I want to just see if this is okay, this was a decision. It's always important to note whether people are slow or if they're really dumb. In this case, Morgan is just really dumb. He looked at that fight, saw the Super Battery, saw the Colossus with 2-1 upgrades and was like, yeah, 50 lings. Those are the units that I want to send into those three colossi. It's a huge error. Massive mistake. What is this? The prioritization here is not brilliant. Luckily no response out of the Protoss. 47 workers left by the way for TOS, which means that right now Zerg is winning in a huge, huge way, absolutely. However, the tech still massively sucks. I mean, we're still on a layer. We have a lurker then without like rates. We're actually building lurkers, which I think is probably the only way to lose this game. Lurkers without range don't actually deal damage. There's no more bailings remaining, which means that zealots all of a sudden are good again as well. And we're building 56 lings. So some debatable decisions are being made here by Morgut, despite being in a close to unloosable position. At least, to me it feels like a close to unloosable position. Okay. It's losing a lot of these hydras. The problem with zealots is that zealots are actually good against hydras if there's nothing to defend them. And if you just have like five bailings here, that's already a completely different fight. These zealots are not having a good time at all. And then you keep some hydras alive. There's no observer though. No, there are observers. They're just, well, they're not even slow. They just weren't with the army. This feels bad all of a sudden for Morgers. Earth. Like this was a very, very poor fight and just purely based on the lack of upgrades, the lack of having a solid unit composition to deal with this army. Like right now there's nothing that can actually kill Colossus. It's going to be Hydras or Lynx, and the lurkers don't actually have enough range to even damage these Colossus. So these four Colossus by them, what are these lings actually doing? Well, not much. Now they're going in for a run I could have done this a lot earlier, I have to say. A lot, a lot earlier. Or they could have gone home and morphed into binglings. Also would have been a useful thing to do a little bit earlier. These have just been idling. I also wouldn't have minded having lings in an army while you're attacking with hydras. Sure, they're not great against Colossus, but at least they tank a little bit of damage. Not a lot of damage, but at least a little bit. It will take like six, seven seconds. And if your opponent is all-inning you off of like, what was it, was 47 workers earlier, then it's probably a good call to just throw everything in the kitchen sink at them. Like this type of stuff here, you see the lings are actually tanking enough so that the high rusk can get in range. That definitely could have happened with those 50 lings that were on the top side the entire time or the 45 lings or however many it was. Because then you just have enough tanking ability all of a sudden. This game still is 12 workers. I don't know about that one. That's really what we need right now? Like we have enough larvas, well. We're just not producing stuff. Two more workers, going back up to 89, while Protoss is on pure zealot. And 70 workers. No banlings. Did you just attack his own creep tumor? We get a prioritization here on the Zurglings once again. This has been a, just a very weird game overall. I just don't understand it. I guess just a missed move command or something. The control often in the fight was quite good. Okay, it's over. Actually lost to mess zealots while having a bailing nest and plus two available. And having a lurker then as well. This entire game just made no sense to me. like it almost felt like there were two people playing this game one in charge of the decision making and one in charge of the control like the control at times I was actually quite impressed by it and even some of the like the run bys was quite good you have like not the execution within the runbys on what to attack but just the fact that runbys were happening like the speed here was okayish is just the actual unit composition the fact that we had no no hive lurkers without upgrades, no banlings for the most important fights that were there. Like, don't forget, the exact same comp fought like three times for Protols, and only the final time did it really succeed, because there was literally zero bains in that composition. And I guess there were six useless lurkers. This game was actually insane, and I could just give my usual spiel, but as I got a poem in the complaint form, Maybe I can make a little poem myself as well. Let's try. Oh, more girth. Oh, more girth. I hear you complain. But watching you play is giving me pain. A void flyby was to be suspected. Yet you left your main base unprotected. The detees in your third were handled real bad, leaving half of your eco dead. No upgrades for lurkers, no vipers or a hive, quickly brought an end to your life. This poem has ended and my favorite Pokemon is Muck. Ah, right, I forgot. You suck. All right, let's go to be it for today's episode of Is It Inba or Do I Suck? If you did enjoy, don't forget the like but subscribe to the channel and hopefully you'll see all of you next time for a new video. Thanks so much. And bye-bye."} +{"title": "Australian Zerglings Are Just BUILT DIFFERENT! | Is It Imba Or Do I Suck", "description": "Well, I have heard that bugs and spiders and stuff are way bigger down under. But I did not expect that to be the case for Zerglings... I'm intrigued! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/oz2BTrZVYeg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "oz2BTrZVYeg", "text": "Greetings Captain Kevin. I come in search of aid against the force so fast and deadly, they are essentially untouchable. Yes, Kevin, I am talking about the zergling. These little buggers are so fast they can only be caught by the one unit you don't want to use against them. The phoenix. So how on earth is Proto supposed to deal with it? I open double stargate Phoenix as I find it easiest to use a consistent and survivable form of harassment to harass. as I struggle to use methods which would require 300 plus APM to use sufficiently like glaive adepts. The problem comes when the Zerg sends out its dreaded zerglings in mass to kill my bases. My void rays, Archons, Adepts and Zealots cannot even hope to cut through the lings before I lose my third, my fourth, my third and my third again. That's the third base three times for the people that were counting. usually I would attack with charge slots once my opponents get sufficient hydras or corruptors to ward away my phoenixes but Kevin how on earth am I supposed to keep the Zerg in check with a ground army if I cannot even keep the Zerg in check at my own basis please if there is a better way to keep the Zerg in check whilst defending against this insane unit teach me signed you well not you but the player who submitted it balanced complaint form is called you. The race is Protoss, the league is masters with 4.5k MMR, and the server is Australia. Now, that means that the person who submitted is a bit of an idiot because the Australian server doesn't really exist anymore. We have the server split in three, and there are some sub-servers within the North American region, including Singapore. I'm not even sure if there's still actually an Australian sub-region. I think they might have just removed that altogether, but I could be wrong. There's like six people that play in Australia, and you apparently is one of them. User Protoss, opened up with a gate scout here, and struggles mightily with zerglings. And from what I could gather, especially the speed of the zerglings, right? He mentioned that the phoenix is the only unit that could catch up. up with the Ling. Now, that doesn't say too much in a game of war. Like, there are people and there are things that are very fast, but are not necessarily good at war. Like, imagine if you have a Formula One car, it's a very, very fast car and probably great to have, I mean, fun to drive around with. But if someone shoots at you with a tank while you're in a Formula One car, you'll probably die no matter how fast you are. Or someone snipes you down while you're sitting in your little car. Like, it's not meant for heavy fighting. You know, you could probably drive into someone and deal some significant damage. It's the same with lings. They're very fast, but they're honestly kind of useless in a straight-up fight majority of the time. They do well against small harassment forces. And in very large numbers, lings can take out things like zealots, stalkers, adepts. But once splash comes into play, and especially Storm or Archons, even, the unit becomes weird. Okay, sorry. I can't quite recall how I wanted to... The unit becomes worse, is what I want to say. I completely lost my train of thought when I saw... Okay, what is this? Stargate got built 34 seconds ago. So this is a Stargate pre-warpgate, a very standard build order. Whenever you play Stargate, you want to delay your warp gate. Okay, that is pretty normal. That way you get a faster initial... Stargate unit. However, I've never, ever seen a chronobo boost on the warp gate afterwards. This either is like some fake or just a terrible build order, or both a fake and a terrible builder. And the follow-up here makes even less sense because there's not going to be a stalker. So basically, you're pretending to be doing some type of gate rush or like some gateway-focused rush because you're croning out the warp gate. Then you don't get a stalker to the nice sky. and you allow your opponent to see that you build a Stargate. So you just wasted an entire chrono boost. You're the guy at the poker table. You, you are the guy at the poker table who wears like the big black sunglasses thinking he's so smart and no one can read me. They can't see my eyes. But in reality, your glasses have massive reflection. And everyone knows exactly what you have. Like, that's what you are. Or that's what you is, I guess. It's difficult when someone is called you. completely messes with your head. Completely messes with it. Anyway, this entire build order so far has been hot garbage. I'm not even entirely sure how it's possible, but despite this being a single void ray opener and a single gate expansion, this Nexus still went down at the four minute mark, rather than at like 3.45 or 350. I'm not quite sure how that is possible. there must have been something very wrong. There's no worker production, so maybe he missed a couple of workers earlier on, just losing some money. That is a possibility. Why is there no second gas yet? If you're playing double Stargate, like the limiting factor here obviously is going to be gas. So you need to rush out the gas. There's also no worker. The worker cuts are really insane. This is not on purpose, I don't think. I also don't think this gas being so delayed is on purpose. Look at this. I gotta move that back. Also, it's a bad position. It feels like everything here is being done at a very low speed and improperly. Like just so many small errors here. Not the unit on hold position, the gas too late, the units not properly hold positioned between the Pylon and the Nexus. I'm not quite sure what this Voyeurysra was doing, but I guess it was having a little adventure by itself on the other side of the map. So these lings by themselves killed three workers. They scouted entirely what's going on. They forced an entire mineral line to pull away from mining as well. Like these lings were so insanely worth it. And just even if it was only the scout that they had gotten, this would have been good for the Zerg as well. Especially given the fact that TOS for whatever reason just keeps cutting workers out. I'm not entirely sure why this happens. I kind of want to go in first person view here to see what we're, focusing on like 135 apm against 326 so we're focusing on phoenixes this weird little attack this attack is hitting very late with very little as we do get a little bit of drone harassment going here which is nice no workers being produced behind this loses the void ray here didn't see it but i saw the the body of the Voidre actually fall over and does get a little bit of damage. Now, the funny thing here is this was good damage, right? It was fine damage. You kill five workers, which is nice. But behind this, there was a worker cut at 53 for almost 40 seconds, which is insane. So all the damage that you just did, come on, move once again, out of position. All the damage that you just managed to do and deal to your opponent is now practically worthless because you didn't continue producing. It, like the entire thing just, it makes no sense. It says if you're in a cooking competition and both of you need to bake a cake and when your opponent isn't paying attention, you freaking smash his cake and just destroy it, completely ruined. And then you look back at your own oven and you realize you've done nothing yet. This is basically this game. Like you deal a little bit of damage or a lot of damage maybe. even, depending on what your definition of a lot of damage is. I think five workers with 10 phoenixes is not that much damage yet. But you're just not doing anything yourself. How is it possible that we're seven minutes and 26 seconds in game and you haven't saturated one of your gases yet on your third base? Mate, I would be considering taking my gases at my fifth at this point. You probably don't even have a camera holtkey for your fourth base yet because you don't even, you probably can't take it. This is actually insane. Everything is happening so slow. It makes no sense. The basic scale of worker production is one of the most important skills in StarCraft 2. And the moment something else happens for you, you just stop using it. You're just, all right, workers, not that interesting. I'm not going to get them anymore. It's bad. It really is bad. On top of that, you've only killed 13 workers despite building 13 phoenixes already. This is a huge investment. And the funny thing about Phoenixes is that eventually most likely you're going to get damage. But it's important to get the damage as quickly as possible. So your opponent also has less mine, right? If you kill 20 workers at the 5 minute mark, that's a lot more impactful than if you kill 20 workers at like the 9 minute mark when there's a 3K bank already. I don't understand how it's possible that your adepts are literally always out of position. You know, they have these experiments where they have like a monkey pick stocks at the start of the year and then they match the monkey up against the like financial experts. And I think for like years straight, the monkey would outperform the financial experts. I feel like if we could make a monkey put these adepts in positions around the map, he'd still be in position more often than you have been so far. Not a single time have your adepts used any time. of SimCity. Look, once again, you're just out in the open. The Zerg actually could have just fought it, taken out every single zealot, which, by the way, none of them were in range of the battery. Maybe one of them was in range of the battery. You would have lost all your salads. And once again, you never would have been capable. Look, you just keep doing it. You just keep staying out of position. I don't even understand how it's possible to always be out of position. Like said, by pure luck, you should be able to be in position more often than not. Well, not more often than not, but at least every now and again. Again, like, okay, I just, okay, I literally do not understand this. I, you got to explain this to me. If someone understands this, please explain it to me. You just see 25 lings move towards this side. You see them escape through this general area. So it is safe to assume that the lings are going to be somewhere on this side of the map. Then you send a single propout to secure this base. If the Zerg was even semi-active with those lings, you would have gotten an instant cancel, an instant cancel, because your army doesn't move there. Whenever you go somewhere, you need to secure that base if you know your opponent's units are there. And you knew. You had the full information. It's like you don't have object permanence. The moment they move into the shadows, you completely lose track of where the lings were last. Like, it makes no sense whatsoever. Now you're lucky because the Zerg wasn't paying attention. Had the Zerg been there already, this base would have been cancelled once again, 100%. Like, absolutely no shot. your phoenixes just went back for this as well for whatever reason to try and harass some of these zerglings this is going to be probably a very good fight for you as archons do hard counter zirgling so this a couple of corruptors can recall the phoenixes could also super battery this and move over with your archons could also warp in four stalker not super battery and not use a recall so you lose your third base for free it's a very interesting move and one that personally i wouldn't have recommended or suggested but you really are opening my eyes to the possibilities in this game. This is good harassment though. It's a little bit late but finally you're getting something done. I wish this would have happened well four minutes earlier but it is what it is and you're getting a lot of worker kills actually are in a pretty decent spot. Once again you are completely out of position just literally always managing to be at the wrong side. There's no base here yet. There is a base here completely undefended, lings come in, recall is available, but I doubt it's going to be used. Maybe you doesn't have a hotkey for a recall actually. Like this is, to me, this entire sequence of events just has been insane. And then to complain about the Arkon or the Zellet as a unit that gets countered by the Ling makes no sense. This is almost as if you had a sniper rifle, okay, and your goal is to assassinate someone. But rather than chasing the target that you need to assassinate, you're spying on your neighbor because you're secretly in love with the person that lives next to you. So you're spying them in their backyard pool. Then the target that you're supposed to assassinate gets away and you start complaining about how bad your sniper rifle is. Well, this is not what a sniper rifle is supposed to be used for. And also, you weren't even really trying to fight with it. Like, you're using it as a scope, which is fine. I mean, maybe something beautiful will grow out of your forioristic relationship with your neighbor. But honestly, if she ever sees you control stuff like this, I don't think there's any future there. Once again, taking a fort base, completely undefended. It is actually impressive. And it's going to just get cancelled again. It does get the cancel down. That's important. Does save a little money. This attack, I kind of like, honestly. I think it's a good attack. Archons completely destroy lings. if you would have had a couple of extra zealids in front of this, it probably would have been even better. But even now, you're going to be in an okay spot. Like five extra zealots just for the tanking power, so your archons can just shoot more. It really, really helps against lings. lings lose one Arcon for free. Lose a couple more zealots for free because they're not together with this army. Take out this base. I like the priority setting here right now. It's like, huh, I'm basically doing a desperation all-in attack at the moment. I bet the main target for me is going to be these two extractors on my opponent's third base while I know there's a fourth base and I also know that there's a fifth base surely this is the key thing that I need to be paying attention to right now and you just, okay this is great there's a complete A move back and these units continued attacking the extractors that was actually kind of scary because the lings that come in first around I guess which they do right now you're just going to lose every single unit yeah this is also why having a couple extra zealous is just super useful Phoenixes are still alive and this is this game is really wild 12 minutes in still no 4th base floating 1.2k 1K1K Zerg also is floating a decent chunk by the way I don't want to say that this Zerg player is absolutely perfect but you definitely aren't perfect like very very very far from perfect You know the song by Ed Sheeran perfect? No one really knows who it is about, but with the process of elimination, maybe we can sometime figure it out. And I know for sure that the song isn't about you. We can send that in. If anyone has the contact to Ed Sheeran or to the Ed Sheeran fan club who've been keen on figuring out who the song is about, we can take you of the list. Plus two on the way. I like this. It's a good move. It would have been better if it would have been on five minutes ago. Ooh, this is nice as well. Look that. I just want to see that again. How he moves into a surround. Look at that. This is one of these things that you don't think is quite possible. You're like, how is this Arkham going to get on the right side of this set of lings without killing anything? And we're about to see it. Look at this. What? Huh? How does it move? How does it move? Whiggles its way in like a worm into the earth. Actually, I think worms eat with their... Do they have a mouth? I think they bite it actually No, they have jowls maybe worms I'm quite sure others I know they can dig pretty fast They don't have a mouth How often do they eat? I don't know enough about worms Anyway, you see Ultras So you should be getting immortals Or getting anything to deal with it At this point having the phoenixes at home Is really no point And funnily enough is If you had the phoenixes on the other side of the map You probably could be winning this game And the reason I'm saying this is because you could have just killed every single worker for free. There's four queens and there's seven corruptors. You also have plus one. Ooh, there's plus two carapace. I'm pretty sure with 11 Phoenixes and a void rate, you're going to be capable of taking out seven corruptors. You know that you won't be capable of winning this fight. Phoenixes can deal with these ultralists. So you need to make a mature decision here and say, okay, I don't want to hold my fort base for a little bit, but I'm going to kill every single worker on my opponent's side while I'm slowly but surely, transitioning into something that can actually kill my opponent's units, which is going to be the immortals. The robotics facilities here are actually the correct call. I like that. The problem is that you have no units left right now. Absolutely none whatsoever. No cancel either. Kind of painful. It feels like the phoenixes have been harassing so little because every time there is somewhat of a threat on your side of the map. And whether you need the phoenixes or not, doesn't even matter. The moment there's a threat, you just kind of. F2 them back or at least you send them back. I'm not sure if you use F2. I don't think this adept has moved that much during the game. Yeah, this. Imagine this happening like before you lose every single arc on. Also, I think you send out a Zellet run by earlier, despite your opponent being on three base, which isn't entirely brilliant. I forgot to mention that. It's important to keep that in your memory as well. All the mistakes. I remember all of them. I mean, at this point, there's like a single arc on. It's hard. Even if you wouldn't have lost the archons on the right side, it would have been hard. It's going to be even harder if you're not playing on attacking with the Archon. I do get something done here in the end. Maybe with three Archons could have held. In a... there is a world. There legitimately is a world where if you have four Archons in this area and you killed like 30 extra drones, which would have been possible given the energy on your Phoenixes. You have one immortal out and a void ray. You defend with your super battery at your third. I can see a world where you actually win this game. with a super battery. That's not this world, apparently. This was a really confusing game. Not only because this is Masters and it didn't look like a Masters game whatsoever from the Protoss side, but also just because the entire complaint made no sense. It's not like he spent the majority of the game chasing lings around the map. Majority of the time, what happened was that the army was out of position, there was zero map vision whatsoever, the unit comp initially was okay, but it just never was there to fight the lings. It's just a very weird complaint in my mind because the speed of the rotations didn't even matter because majority of the time there were no rotations. It was just an attack on the same spot three times in a row and then a rotation. This has way more to do with vision than it has to do with rotational speed, which is the one thing that I guess you were complaining about. I'm not even sure what you're complaining about. Is it that the Zurglings are too strong? because that definitely wasn't the case. Every single time you fought with Archons, you destroyed the lings. Every time you were in position, you held your base extremely easily. The only thing that you could complain about is maybe that it's difficult to get map control if your opponent has this many lings or difficult to keep track of what's happening. You could also just pre-split your army. This is perhaps a foreign concept to you because it requires more than one control group. But if you have three Archons in one base and three in the airmen, other and you have batteries at both, no amount of lings is ever going to get through that. It's simply impossible. Bainlings are going to be a necessity or some type of roach raveger. Otherwise, like, link against batteryed Archons, it just doesn't work. It feels like you're complaining about something that wasn't an issue whatsoever. And thus, I can't do anything else but say that you, my friend, suck. And zerglings are not imbalanced. I'm sorry, but that's just the way it is. Thank you all for watching. I hope you did enjoy this episode of Is It Inba? Or do I suck? If you did, don't forget to the like button, subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thank you so much for watching. And bye. Bye."} +{"title": "He WON TWICE And Just Forgot To Pick Up His Trophy... | Is It Imba Or Do I Suck", "description": "ALRIGHT BOYS; TIME TO LIKE AND SUBSCRIBE: PROTOSS IMBA; BUFF TERRAN111 If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Oz_VJwPwXpQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Oz_VJwPwXpQ", "text": "The Disruptor and DT are the two dumbest units in the game. I'll play the Protoss the entire game, but of course he just stalls and stalls with disruptors, and there's literally nothing you can do. Then, of course, the T's come out and it's game over. I guess I shoot a two-based tank all in Pool the Boys, because that's the only way to avoid late-game TVP. I will be doing that every game from now on. Shout out Big Gabe. No wonder Marine Lord quit for Age of Empires. Like, it's literally impossible to attack into disruptors. Oh my God, I'm so tilted. I'm getting a beer. Name. Trasher, 97, race, Terran, Leak, Master at 14,900 MMR so that it's probably Masters one, very close to Grand Master, and the server is going to be on Europe. And the question here, I guess, is, are disruptors and Dark Templar imbalanced, or do I suck? All right, and here we are in the game between Crusher and Kelsier, a French potosplea, or maybe a Scalcier, one or the two. I bet it's a Frenchie. Opening up with a robotics facility here is our Protoss, which is usually a mistake at this level. We saw a two gas opener coming out of our Tarran. I don't actually like Robo that much in this type of scenario. The Doble Reaper are also not really being responded to. There's no battery in either base, which kind of sucks honestly. Like you really do want that because otherwise this type of stuff is going to happen. You're losing mining time. You're losing workers. If you lose two, three workers, the game is equal. Even if you don't lose mining time, you lose this much mining. You lose this much mining time, you lose two, three workers. That is freaking awful. At the same time, Helion also and the natural. Very nice little tactic here, I would say. This is the type of stuff that you can literally just copy out of any top player, and it's going to work guaranteed on your level. Like this type of aggression and with the pattern as well, right? Two Reapers in the main, Helion and Innatural, 9 out of 10 times. You're going to get some damage done. This game is practically over at this point, getting six worker kills. So I would recommend, in this case, for our Terran player to get a cyclone? No, not a cyclone. Ooh, that's a big mistake actually. That's a really dumb mistake as well because he scouted everything. He scouted a robotics facility. The cyclone is good against oracles and against Phoenix. Now, the smart people at home might have realized that the Phoenix and the Oracle have something at home. I'll let all the Terrans that are currently watching this think about it for a little bit more. Let's just wait five more seconds. What do the Phoenix and the Oracle have in common, Terran players? Just think. Right. They both come out of the Stargate. So if you do not see a Stargate, what do you not need to build? The Cyclone, because it is not good against anything else that isn't the Stargate unit. Perfect. figured that one out. The moment, as a Terran player, you scout a robotics facility, and you know there's no target in the main base either, there is no point to finish this cyclone. It is almost never useful. The only other very niche scenario might be against like a three-gate prism attack or in the case of a DT drop. It might be useful, but it still would not be my preferred unit of choice. Getting a fast Raven would be good enough, especially against the DT drop. And a tank is better against three-gate. prism as well. So yeah, much rather would have seen a tank. On top of that, I would have loved to see a three wrecks built here over a triple command center. You have a fantastic early game killing seven workers, basically ending the game. If you follow that up with something quick, you can kind of leverage that lead that you have. Now instead, you get a third command center, then you float 700 minerals, and then you add two barracks. Now, the floating the 700 minerals, I can ensure you is not a part of this build order that is due to, in I'm not sure what was happening at the same time. I'm almost tempted to go back into time, but I also don't really care enough. It's just bad macro. And at 4.9K MMR, there's really no reason why you wouldn't know the timing of your second and third barracks. But let me get back to the main point. If you are ahead in the early game, the best thing to do is to keep the aggression on because then you can kind of capitalize on your early game lead. The longer the game less, the less impactful that early game damage is going to be. So a third TC generally is going to be considered a mistake in that case, because it allows the Protols to get back into the game by being a little bit greedy himself. Maybe he'll get a couple of Colossi out before you can get your first push set up. If you forget your second and third wrecks altogether, I guess you give your opponent till like the 8 minute mark. Because these two metaphics are out at a normal timing. This is like two Metafx for a 3D Rex timing. And right now we have 10 Marines. 10 Marines and a tank. No stim, no combat, no plus one. Like, this is obvious to me that this build order is completely improvised. He dealt some damage. I was like, ooh, I dealt damage. I'm not quite sure what to do now, but I did remember the first four and a half minutes of a hero marine stream that I watched the other day. That's not exactly how it works, all right? Not at this level. Like, we're talking practically low grind master right now. We need to have build orders that somewhat make sense at this point, or we need to have fantastic mechanics where the build order kind of flows. out of you. You know, if you have very good mechanics, if you have money, you'll build the barracks immediately. Obviously, the mechanics aren't there, so then you need to have the knowledge. You need to have the pure timings in your head, whereas like, okay, at 450 I build barracks or 440, I build barracks. Only very highly mechanical players can just kind of improvise like this. As you're not a very strong mechanical player, once again being shown here, nothing's really happening and you're floating a solid 500 minerals for a bit. Yeah, I'd recommend just no the timings kind of kind of by hard just just figuring them out you know it's knowing like timings or supply it's always going to be a very good like kind of a guideline of when to build stuff your initial push is going to hit late but it's still going to hit quite hard i believe you have a raven with this your opponent only has a single colossus you have a bunch of marauders already which i absolutely love here by the way um i really like uh that lately a lot of high high-level terrants and apparently also our barcode player, what is he called? Trasher, Trasher, Chursher. Also, he's building a lot of Marrottos. Really good against these Colossi Stalker styles because Marrottes just trade so well against them. I'd love to see a little move out. It would also love for you to spend your money. Pratos player right now is pooping his pants, by the way. Like, I am feeling bad for this. Look at the Tuss has a vision of one refinery mining and nothing else. There's literally zero vision on the map currently. Like, he's getting ready to be dropped in the main. He's getting ready to get blasted over at his third base. Right now he's just visualizing all the different ways to die. And none of them are pretty. There's like awful ways to die. You know, the raven flies in, interferences, both of them. Entire army drops into your main base and there's a double drop in your third base. The rest of the army goes towards the main. There's like 70 different scenarios that basically would kill our Protoss player at this moment. One of the scenarios I don't think he's currently visualizing is the scenario in which you did nothing for about 40 seconds waiting for six meta-fx until going in and now you drop. I still like the drop. I just think this could have been executed way faster and way earlier. No. This was not the timing for the interference. The Colossi by themselves never could have walked up this ram. So you basically just waited two interference. That could have was snipable as well. So far the micro gets a zero. 0 out of 10 for me. And here, the disruptor shot hits. This was an okay time to either run back or to pick up. The fight overall, well, is it actually good? No, it wasn't a good fight, but it might have been somewhat even. Take a look, resource, yeah, somewhat even resources lost. This should have been a completely one-sided stump. Colossi never could have flanked a tank and 10 marauders. It's impossible. That one disruptor could have just been right-click at any point, and your raven could have still had like the 200 energy that it had before. could have built four auto turrets or just waited until the Colossi get upstairs and then interference matrix so a lot of mistakes in that initial fight on top of that you were also floating like 1200 minerals the Protoss player also was floating 1800 minerals i'd like to add that people always say well harsh them it's also about how bad the other player is that also proves imbalance and i'm paying attention to that i just want to you know just plan the flag there for everyone to see i just want to say hey um yes the Protoss also did not macro perfectly the prox it's very important map vision he's trying his best to get some map vision but he's simply not allowed map vision currently because well Terran's been on the map this entire time he's probably going to continue being on the map for the entire time as well a couple of vikings three three upgrades or three two upgrades probably should start asap this a fight you could definitely take like a hundred percent you can take this you can no no you can snipe them you know you don't have to run away from them right you are allowed to kill this raptor as well. Maybe he thinks disruptors are holy or something like that. It is possible. He doesn't realize he can right-click disruptors. Maybe he doesn't know how much HP they have. I never killed one for like a million HP. I also wouldn't mind ghosts at this point. Probably a little bit earlier already. I think with this push, oh, Liberators before ghost. That's a big no-no for me. That is a very big no-no for me. Ooh. The ghost for Terran is kind of like... It's... Okay, imagine you're going to a pub quiz, okay? And you have three friends. John, the university, finished his engineering degree. Then you get Jacob, you know, quit after high school, started working full-time, lays down solar panels on top of people's roof. Pretty, pretty clever guy, though. And the final friend that you have is Albert Einstein. If your pop quiz covers physics, it'd be a good thing to take Einstein there. It's the same with ghost in the Terran army. Yes, Marines and Marauders are pretty smart, and you might want to have them with you. But freaking Einstein, you're not going to leave behind. And Einstein in this case is the ghost. The ghost is the ultimate unit that Terran has. This is a good fight, by the way, for Terran. If this army would also be in the main or at a different location, that would be sick. Basically what I'm trying to say is always take Einstein to a pop quiz If you have a friend that is called Einstein and he's also as smart as the original Einstein of course This is a good drop by the way very nice drop This is a beautiful stuff actually beautiful stuff now take out all these disruptors Also fine you clear two you fly away now during all of this it is fairly obvious what should have been happening There should have been an army over here at the fort base this army I'm not sure why it was here I'm not sure why these marauders were down here just idling on the low ground, they should have been attacking a different location. The entire point of multitasking is that multiple things are happening at the same time. That's kind of, you know, it's in the word already, multi. You know, more than one thing. You want to be happening. So if you're trying to multitask by just dropping in your opponent's main base, that's not really multitasking. It's just dropping into your opponent's main base. The Liberator here is, I don't know. This is... I don't really like Liberators before Ghost at all. Like Ghost literally has a spell that destroys the entire Protoss army. Like it just cuts the HP in half by taking out all the shields. If there's Archons in there, even more. Like it is crazy how good EMP is. You always want to use that. So yeah, we finally get it. And the thing with Liberators is, Liberators are good, but they need range and you need to have a bunch of them. In that sense, they're kind of similar to fries, you know? You can just eat one fry or two fries. If you eat fries, you eat like 20, 25 of them at least to be somewhat satisfied. Now, Liberators, the numbers, it's like anything under six or seven you're not going to be satisfied with. You need to have two kind of rows of three liberators so you can just kind of slowly but surely leapfrog forward with these liberators. That's the entire point of the lip. It's like a unit that zones your opponent away while your bio stands behind it. If they blink in, bam, you just stim in and you clear absolutely everything. Your stalkers suck against bio. This is an interesting use of liberators that I haven't seen quite before. It's more as a distraction unit there. Maybe scaring tactic. I think what's happening here is that the Tarran hopes... Ooh, this is a good fight for... Could have been a good fight for the Terran. Who does stint, maybe? Hit some of the EMPs, and have a drop. What's going to say is that I believe that our Terran player wants the Liberator to have a similar effect as the Disruptor, where the Protop sees the Liberator and goes like, oh, I can't kill that. I don't want to go in there. It's not quite the case because this Stoss is relatively genius. As I say that, this Stoss is probably going to lose this base here. No more disruptor shots available. Super Battery. It's not going to be enough here. This is a good damage output. This is actually nice movement as well. This was a drop in the main base and then the attack over here at the fort. What I said should have happened last time, now happens, immediately wins the game. Look at that. 178 against 115. There's still like 2K, 1.5K in the bank as well. So plenty of money for the eventual battle cruiser transition or whatever Crusher is about to do here. Like this game is officially over for the second time. Don't forget. The game has already ended on. I think we could have a game over counter, maybe somewhere. in one of the corners. If Hamster can figure out a good way to do that. This is the second time this game has been officially over. If this was a best of three, Kelsier would be out of the tournament. He lost. O2. It's over. But, apparently it's the best of five. And Crusher wants to win this game a third time in a row. Because he's not quite capitalizing yet. Maybe just wants to max out. Well, adding another command center, smart. What did Artosis always say? when I had, get further ahead? Very true. And where did that get autosis? As the mainstay castor at the G.S. Very true. Very, very true. And constantly raging at Protoss as well on a stream. This is so f***k up. So these are two things that are considered positive. What else do we have here? Goat, moving out. I like that. Okay, in reality, what should be happening right now is a massive F2 and just A moving across the map. I think you could probably close your eyes while fighting. Probably actually. You stim, you EMP, you can't miss EMP, they cover the entire screen, the actual radius, the radius, the radius radius, the radius of the EMP with the enhanced shock wave is so big that you literally can click on the mini map. and you cover entire parts of the mini-er. You just click over here and the entire Protoss army has no shields left. It's completely fine. No worries there. Oh, darks right. Right. There's also DTs in this game. Which is surprising because the game has been over already for a solid 14 minutes and now again for another minute and a half already. Really at any point we can still attack and straight up win the game. We can attack with this army or we could drop half the army in the main base or send half the army here like multitasking. We could also go into liberators. This is pure marauders at this point. Well practically pure marauder. Don't completely mind it. Don't actually completely mind it at all. Kind of like it even. I think that's a cool move. Triple disruptors being built. There's an army consisting of seven disruptors right now. We have more liberators on the way. I feel like in the past minute, all that has really happened is that our Terran players secured a 6th base, built 3 more command centers, and got this watchtower, but lost 10 supply, while the opponent gained 60 supply. I don't think this was a good use of our time. Then again, I am a master procrastinator, so I don't know too much about using your time efficiently or holy crap, that was bad. That exact same fight could have happened a minute and a half ago, except then there only would have been four disruptors and no stalkers with this. I'm not sure why we waited an entire 70 supply to lose our entire army to three disruptor shots. Could have done that way faster. Started producing Liberators already. Holy crap, that was bad. If you know that you don't know how to micro, going into a higher liberator count probably is the correct call because you need the micro less. You have range advantage. Or you go into like the multitasking stuff. Disruptors are really bad when they're split up. They're great against bigger armies because it's easier to hit something. But just split your army in two and just kind of multitask against your opponent. Every single time you've multitasked so far, things have gone relatively well. I like this setup. This setup is actually quite good. You don't need to be, like you can be here right now. You don't have to be in range of the disruptors. You just can be a little bit back. This is, this actually was a good fight. This was a, it was not brilliant, but it was good enough. Same time, zealots. Doing a decent amount of damage here. And this is where we see the real Terran multitasking, you know. It, who are they being defended by? What are they sieging? They really hate this rich Vespine geyser. He did Salas, dealing a lot of damage actually. A lot of damage is being dealt here. Like, that's this. Like, you need to support your liberators. They're not a unit that can just stand by themselves. Like, they're part of a bigger thing, you know? StarCraft 2 is a lot about, like, having an army composition with units that have some type of... of synergy in a way. Holy crap. This entire thing was actually insane. The supplies literally swapped. And we need to talk a little bit about this. We have a couple of things here. First of all, the Liberators, okay? If you're using the Liberators to zone, you need to have a bio army with it. The Liberator by itself is a kind of a useless unit. It is, the Liberator is a little bit like Steve Jobs. It doesn't wear a turtleneck or cool shoes. but what the Liberator does do is he works very well in a team with other people you know if you just have Steve Jobs you just have a guy talking about weird stuff like I want the phone and you must be able to swipe and do other things if no one builds the phone it makes those sense it's the same with the Liberator if the Liberator is just sieging up over here but there's no bio behind it to back up that that circle of freedom of the Liberator then there's no point you need to have some backup it's part of a composition, you're just consistently using these liberators as a solo unit and it makes no sense whatsoever. It's not a solo unit. That's what the battle cruiser, if you want to just control one unit at a time, you play mass battle cruiser every single game from this point on now. But this has absolutely not been it. On top of that, I just like to note, I would personally, I find this interesting and the word funny, you know, it would enter my mind maybe, is that there are some. some Terrans, like our current Terran, who have the greatest multitasking in the world when they're in control. But when they're the defender and they're not the one in control anymore, all of a sudden multitasking is non-existent. There's absolutely no second control group to defend anything. When they're dropping at the start two places at the same time, I'm so much faster any stupid Protoss, with an ape brain. No. Terran, this is a little bit when you have like a younger brother. You're like 10 years old. Your younger brother is five years old. You know, you wrestle with him. You destroy arm bars, leg logs, absolutely crushing this kid. Like, he stands no chance whatsoever. Because you're five years old. You're just stronger. You're the one in control, you know. Now, fast forward. You're 25. You're national champion in Dorito eating and mountain d'ew drinking. Your little brother is hitting the gym 15 times a week. there's like mixed martial art practice six times as well then all of a sudden that wrestling ain't that fun anymore because you're not in control anymore and you look pretty weak that's exactly what's happening here look at this none of this is being microed none of the defense is being done either because all of a sudden the toss is in control this toss looked a little bit bad because he never was in control but now that he's in control of this game and it literally ends the moment the control of who was in control of this game swapped the supply is also completely completely reversed and the Terran started looking like a bit of a newbie here. It's really sick how that works and this is fairly often the case, especially at the somewhat lower levels where the moment people know what they're doing and you know that they're really in control of the situation, they can work with a lot of momentum, they're usually destroying their opponent but the moment something weird happens, you know, they get caught of guard, all of a sudden they aren't that brilliant anymore. It's completely the case here. And you're still, you have 8K minerals in the bank. Surely you could get back into it if you try really hard. And one of the cool things that you could potentially do here, I'm not saying that it would win you the game, but one of the best ways to get rid of pressure on you is by trying to counterattack with something. And this can be very small things. I'm talking just queue up three liberators for all I care. You have four liberators right now. Send one behind this base. Send one behind this base. Send one behind this base. Cue up a double drop to the left side, you know? Just make sure that your opponent feel. feels the need to defend. Because the moment your opponent is defending, maybe you get some time to, you know, to crank out a couple of units again. Basically what the ProDos had been doing, you know? He basically reversed this game with that single Zellodrome by completely ruining your micro, your macro and your Liberator gas siege up, whatever it was. Now, at this point the Protoss has completely won the game. This game is now 2-1. So if this was at best of three, once again, our Terran still would have been. in a best of five, all of a sudden there's some combat potential. At least I'm feeling some comeback potential here. And the Terran also is making no moves to try and get back into the game. He's making no moves in general, because it's pretty dead. But no moves to get back in the game. He's basically just continuing the same way he was while he was winning. And let's not forget that when he was up 90 supply, our Terran player didn't manage to finish the game or get to a better position. for himself. Basically, continuing the same thing here is insane. It makes no sense. It went poorly already when you were super far ahead. Why would it go well all of a sudden now that you're 70 supply behind? Like, that is 140 supply difference. Initially up 70 supply and now down 70 supply. Like the difference there in situation is insane. You obviously need to switch up the pace. So this is a move that I like. And the funny thing is, Is that the... Oh god, here we go. I have a bad feeling about these liberators already. I don't know why, but the way that they sieged up, it hurt me a little bit. Oh? Oh yeah, I can't defend that actually. Nah. Can't defend this. Pick up, pick up, pick up into the main. Pick up into the main. P... Boom. Boom. Okay, I'm gonna do that in slow motion. Look at this. Look at this. The correct move, but the execution here. I don't think this still counts as the same move. He's trying to load up a bunch of grandmas into a bus with the speed this was. Holy crap. This maneuver starts at 2437, 2438. Look at this. One, two, three. Huh? Still these two behind. Takes four seconds. Four seconds to load up units and it still has two marauders stuck on the low ground. That is unbelievable. If something takes four seconds in a game of StarCraft 2, it better be done perfectly. It better be done perfectly. This was absolutely not done perfectly. TTs now being dealt with in an okay way. This army obviously should be moving towards the bottom side at the same moment because we want to get back into the game. We want to multitask. But instead of multitasking, we're looking at our... our main army right now and we're losing it because there is 35 disruptors and a massive army shooting at it the space that we have created is not being used whatsoever not being used whatsoever now maybe we start moving down i don't even think there's going to be the case honestly this is still very winnable for the Terran like Protoss mining sucked for a long time there's a lot of my a lot of money in the bank still how's this d t still alive oh my god there's like Surely the priority is not getting another orbital here, we're just getting any outside basis. Like sitting at home right now just allows the opponent to move across the map. This is another little bit of theory, which apparently this Terran hasn't learned yet, or thrusher, whatever he's called. Disruptors freaking suck at defending, especially against Liberators, but attacking, disruptors are greatest unit in the world. You just shoot two disruptor shots, walk or like rotate. Shoot two more, rotate. Shoot two more, rotate. Consistently getting free damage. If you're defending something, all of a sudden you're forced to shoot four or five disruptor shots at a time, while Liberators are zoning your main army away and that unit isn't as brilliant anymore. Is really utilizing the Ranger of the Liberator? I didn't even know it was possible to range it up with this little range forward. It's like minus one. It's actually insane to watch this. No counter pressure whatsoever this entire time. This was a good move. It was a little bit, but the control there was quite good. I really did like that. Once again, the possibility to just leave... Look at this. I'm just suggesting moves here, okay? Siege up five, six Liberators over here. Three on this side, three on this side or something like that. And just stim your entire army to the bottom right. All the other units that get created right now just send towards the left side immediately. The moment you get attacked into a planetary, you have the liberators to defend in this general area. If your opponent tries to go for the throat, you siege all your liberators on top of your ramp, is really difficult to break that. Six liberators on top of a ramp with plus two, even if you have 27 stalkers, if there's just as little as like basically five, six marauders on top of the ramp, it's so, so hard to break this type of stop. It's so hard to do it. By the time you shot the first three liberators, you already lost like 10, 12 stalkers. And don't forget that there's all. also an army killing your nexus at the same time, but you need to make a move. You can't just sit there, just tanking shots. And look at this, army moving exactly where I thought it was going to, because this is the correct call for Protoss. The correct call is to go to the outside base. So you could have defended this with Liberators, with the planetary as your backup unit, then at the same time, counterattack. Your counterattack starts so extremely late, my friend. So extremely late. It's actually painful to see. Like the moment you realize something, happens, that's when you start going. You should be anticipating moves out of your opponent, like a little bit of game stands, or get a sensor tower, which is practically MAPAC. It's also fine. Look, kill the base for free. And you kept your base alive at the same time just by dealing some counterpressure, just like that. It's beautiful, isn't it? How that works. Now, this army that you just reinforced to this position makes no sense. Once again, I'm just going to show it once more. This army that reinforced should not be joining up with this army. The moment you can be, be backed into a corner. The Protoss can chase you all the way, like, just around, and then attack while it's chasing your army into a defensive position. So you always need to stay aggressive on the map. If you're not staying aggressive on the map, how you're ever going to do any damage? How you're ever going to spend the money that you have? Like you have, you need time right now. You need to buy a lot of time. You also have so much energy. Holy crap. Drop a couple of mules, man. You're 16 mules available for you. No more. It's like 20 mules. Holy crap, I like this move. Should have been with some marauders, though. And a Medivac, probably. You leave for your... Here's the lips. All out of position. Disadvantage on not having sensor towers and no game sense. Yeah. Censor tower, honestly, is a bit of a replacement for game sense, but... There's no point. This game is actually over. This game has been over for a while now. I really did believe that there was like three, four extra possibilities to go. but it seems like this game is, yeah, it's actually completely over. We'll just speed this up a little bit because I have no hope for this Terran anymore. And I also have no hope that this Terran is going to leave the game at a responsible time. Because that is not something that Terran players are known for whatsoever. Nice Liberator, she's, holy crap. I don't see that again. This is a siege and a half. He's not even attacking the table. tower. It just makes no sense. I don't know. Like, this type of stuff, I just can't understand it. I just don't understand it. Like, this Terran obviously has some concepts, but stops using them the moment he gets a hat. Like, the initial multitasking wasn't that bad. At some point, the one drop into the main base and then the attack on the 4th was really good. I like that a lot. But after that, I haven't seen a single good decision in this game. Like, not a single one. Except for that one. All other decision making was just bad. It was slow. The response time was very slow. Look at the preemptive force fields. I mean, could have just lifted over it, I guess, but might have been too much... I guess he's seen the lift from over from earlier over there. He's like, I have no shot this guy's trying to lift again. That didn't go to hot the first time around. Ah, no way. No way. 4.9K. No G G G. No Gigi either. Yeah, yeah, yeah, yeah. No Gigi. Disruptor and Dark Templar. My good friend, you complain about the disruptor and the Dark Templar, but what you're forgetting here is that you already won 2-0 in this single game before a single disruptor. Maybe half a disruptor hit the field. Maybe half a, not DT's, didn't end until like 18 minutes. You already lost to the Zealots. DTs, we completely leave the DTs out. The DTs did not matter in this game. The Zellet run by completely killed you. Salad run by and the micro, whatever you did on the bottom side, that was game over for you. The disruptors, however. I understand that the disruptor is a frustrating unit. It's difficult to micro against, but not a single time in this entire game have you used the disadvantage of the disruptor, which is either splitting up your army. You know, you did it once and it went very well, but never again after. They went way too well. Wouldn't want that to happen again. It might accidentally increase my TVP win rate that I can't complain anymore on the Betonet forums because people will see my profile. Where was I? Right. Not a single time after that one time Did you split your army? Not a single time did you use liberators correctly either to push your base. Every single time you use liberators, they either were zoning an area without support or there was just no support anyway. And they were just chilling there for some reason, often mis-seged as well. Your ghost were very late on top of that as well, which are great against disruptors because they remove half of the overall health of the unit. It's like, look, I understand complaints. about disruptors and that they're annoying. It's difficult to micro against, but you had so many opportunities here to finish the game before it. You had so many opportunities to actually fight properly against the disruptor as well, and you never did it. So I can't really say that it's a disruptor that's imbalanced. No, my friend, you just suck. That's how it is. All right. There's going to be it for today's episode of... Is it Inba or Do I Suck? And the one thing that I will agree with with Mr. Crusher is that, oh my God, I'm so tilted. I'm getting a beer. I'm not tilted, but I'm going to get a beer. I recommend all of you do the same thing and watch another video. Hit the like button, subscribe to the channel. And I'll see all of you next time. Ciao, chow."} +{"title": "Was It Really LAG Or Is He LYING? | Is It Imba Or Do I Suck", "description": "Lag. An excuse as old as time. And everyone knows, that it also get's used from time to time, when in reality there simply was a skill issue at hand. So let's investigate this \"lag\"and see, if it was the reason for the Swarms defeat. If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/pUlpd0HdOl0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "pUlpd0HdOl0", "text": "Good day, Mr. Harsham. I'd like to submit a complaint about Terran. Their comeback potential is just too high. First, they have buildings that can fly, so it's just impossible to truly kill a base. Second, and that's what is imbalanced, is they can stack their macro mechanic to gain benefit from it immediately. For instance, if a Zerg messed up their inject, they cannot inject five times at once and get 20 larvae. If Protoss was not chrono-boosting for five minutes, they cannot chrono-boosting for five minutes. They cannot coroner. a boost five times to reduce ProBuild time to three seconds. But if a Terran does not macro properly, they can drop 5 mules simultaneously and get 1,300 resources at once. How is that fair? Please watch the attached replay. Thanks for that note. I was planning on just reading your complaint form and giving you the finger. But now I'll watch the replay. The Terra was completely dead for the first half of the game. Then we had semi-based rate, during which my potato computer lacked for several times. seconds and all my mutas flyed into mines and died. This is the oldest excuse in the world, lack, which resulted in a situation where I had two times more drones and the same amount of bases. But you know what? Mules. He just dropped like five of them and get back into the game. So please tell me Mr. Harsden, is stacking mules imbalanced or do I not understand something about that game and thus suck? Question mark. Name Darkson, Ray's Zerg. The league is Diamond on North America with 3,600 MMR. The question is simple. Is stacking mules imbalanced or does Darkson suck? All right, here we are in the game then. Between Marie, our Red Tarrant player and Darkson, the man, the mid, the legend, and the one will be paying attention to opening up with a pool first here. I don't completely mind that. I often say at lower levels, one of the greatest things you can do is open up with, not a cheesy opener, not an all-in, but an early pressure, as I like to call it. You know, get your four lings, get your six lings across the map, followed up with some roaches for all I care. Like your standard link into roach build is just going to get you quite far ahead in most games. Now, of course, it has the downside of always being up in a macro game if you do end up transitioning into a macro game afterwards, which makes you believe that you should always be up that much in a macro game, which tends to not exactly be the case. Anyway, we have Marie here who opens up with a, Yeah, what is this? CC into Marine, no gas for a Reaper. No gas for a quick factory either. So it must have been a slightly delayed gas or if we got to send us SUVs into gas. Confusing opener, to say the least, here coming out of Marais. And he's going to struggle a little bit as well against these initial six lings because there was no scout here whatsoever. He only has a single Marine. He's not building anything else with this barracks, despite I imagine they're first going to be a factory. Yeah, so definitely could have had two extra marines here, most likely at least. Most likely could have had two extra marines here. Instead built nothing, and I was going to struggle against this initial move out here with these six lings. I would like the control on that. Also like the split off here on these lings. Forward to the main, two in natural. Should have targeted down the SCV a little bit faster. It's been quite slow with that. Before it's a big SUV pool. This is probably already worth it, honestly. Taking out an SUV here. Probably we'll get a second one. Might even get this Marine as well. Yep, there we go. The second Marine is now out. This is all completely fine. Behind this, though, there's no macro whatsoever. We saw a mineral float of 700 coming out of our Zerg player. And you could say, well, Harstem. The Terran also was floating a bunch of money. That's true. but he couldn't really spend the money because A, he couldn't start his orbital yet, that's 150 minerals, and B, because he had to build more Marines, he cannot produce two Helions at the same time. So, yes, he floated money, but it's a little bit unfair to compare these situations, because the Zerg floated money because of incompetence when it came to multitasking, and the Terran also floated money due to incompetence, but a different type of incompetence, not due to the multitasking, but because his build order wasn't completely perfect. that is different. At least in my mind, that is slightly different. One player doesn't have a builder, the other one just doesn't have the speed. But yeah, in the end, both of them flowed a bit on money. I guess that is a fine comparison. Follow-up here is a two gas roach. This is starting to smell a little bit like an eight to nine roach push, and you kind of have two paths that you can walk here, I would say. So you have the path of the nine roach into drones, and then you have the nine roach, the 8th roach as we're seeing here into into a lot of lings as a follow-up. And especially at a link follow-up, we've seen a lot recently in professional play. We've seen several play this a couple of times and when several plays and all in, you know it's going to get copied a lot. So here we have Darkson. And the next injects basically decide what's going to happen. What will happen with these larva? That is an interesting question. It seems like Darkson doesn't quite have an answer to that question yet either as he's saving up. Okay, it's going to be lings. Now, When you open up like this, a roach into link push, your goal is to attack as fast as possible, basically. You want to kill your opponent. If not kill, at least, extremely limit them for the future. Take out depots in the main base, take out as many workers as you can, basically kill them, but keep them alive. Like, this is an all-in. I really would call this an all-in. This is not a pressure anymore. So it's important that you also treat this as an all-in. He's taking, it's not taking too much time, he's going for the depots. I wouldn't mind completely ignoring those and just straight up running for the ramp here. Yeah, yeah, this is what I'm kind of, this is what I was kind of afraid of and this is what's happening here exactly. I'm going for the depots first, then even going down here for this. Okay, this is completely wrong. Now, I'm going to explain this in that the goals are incorrect. The execution by itself isn't necessarily incorrect if you were doing something else. It's just a mismatch between the strategy you're picking and the execution of the strategy. Okay. Now, imagine we have as a goal that we want to buy a house and our coworkers ask us out for lunch. So, co-workers actually out for lunch, you go, no, sorry, I'm saving money because I'm planning on buying a house. It's a fair excuse, co-workers, whatever, sounds good. then the next day you show up to work in a completely new car. Your co-workers are like, hey, what the hell is that? That makes no sense whatsoever. I thought you were saving for a house. And buying a car by itself is not necessarily a bad thing. The problem is just that you had the intention of buying a house. And when you buy a car, it's a lot of money that you're wasting there. It's the exact same here with this road raverger ling bust. Basically, your goal here is to kill your opponent. But you're treating this as if a limited thing. pressure killing workers is going to be enough. If you wanted to just kill workers, kill a couple of depots, and then piss off into a macro game, you could have gone without all of these lings. You built 30 lings, that is 15 drones. 15 drones. You could have had extra right now, and you would have had the exact same result. I guarantee you with just the initial three roaches and five ravagers as you would have had now. These SUVs you're only getting, because your opponent ran down to this. area rather than pulling up into the main base as well. So you're wasting a lot of time for no real reason. You would have gotten these SCVs as well with just the roaches. That's a mistake out of your opponent, but he would have made that mistake in both scenarios most likely. So basically what you've done here right now is you haven't killed your opponent, which is the goal with this build. And you're not even going to be far ahead economically because you build all of those lings. So basically, you know, as a kid, sometimes you have to match the world. with like the picture, you just saw the word boat and you matched it with the picture of a car. And it is incorrect. It's just completely incorrect. By themselves, like both a boat and a car are completely fine to do. But you do need to mix it with the correct strategy and the execution need to be mixed properly. Now, what is completely incorrect here are these roaches. If you want to reinforce a push that is happening already at this moment, You're not going to be building roaches. Why not? Because roaches are freaking slow. They take a very long time to get across the map. And by the time they arrive, the push most likely is already going to be over. This would be like saying that you're going to buy a house and then you're going to your local Louis Vuitton store and buying an entire outfit of Louis Vuitton. There's not a single point to that. Nowhere in the world has anyone benefited from buying a Louis Vuitton outfit. The only one benefiting there is Mr. Vuitton. And does he really need more cash? No, he doesn't. So stop buying Louis Vuitton outfits and stop building roaches to reinforce a roach ravager link push. See, your push is getting pushed back right now, which makes sense. Or you would have killed your opponent already. But these roaches are going to arrive after the fact. And they always would have arrived after that. Look, it is brilliant. Everyone died. You can maybe lick up their blood or something like that. Brilliant stuff. They're actually in a bit of trouble right now, despite the start of this push going extremely well. This really was my issue with it. This really is my issue with it. Basically, you should have been at like 55 workers at this point. If you would have been at 55 workers, maybe even more, look, you keep building this. You could have been at 55 workers with these 20 lings already out as well. And then at home you could have had queens. So you still would have been capable of defending the counterattack, and you would have been up so far that it, even if your opponent had, freaking three orbital commands with 12 mules saved up. It wouldn't have mattered at this point. At this point it wouldn't have had. You would have been so far ahead. But instead of that, you didn't kill your opponent's army. You didn't kill enough Eco. I still believe you're kind of, yeah, I still believe actually you're ahead, but you could have been so far ahead that the game would have been literally unloosable. At this point, but the game still is literally unloosable, but it would have been literally, literally, literally unloosable. We already have the insider information that you do end up losing this game. And it shows me that despite your good early games and your understanding of early game kind of strategies and tactics, you probably have poorer macro skills. I'm kind of seeing that 600 minerals floating. Okay, nine drones at the same time. Would not mind seeing a couple of queens being added right now for creep spread, but also for general, you know, adding into the defense, both transfuses and general tanking power. Queens are absolutely fantastic. There's a reason why it's the unit that every single pro-ZERC in the world builds a crapt on. zergs disagree with each other all the time. The Koreans with the Europeans, the Europeans with the American. Well, most zergs or most people in general disagree with the Americans when it comes to StarCraft 2 theory, but they all agree on one thing, and that is that the queen is a very good unit in most, most games. 99% of the games you want to get more than three queens if you have three hatcheries. I actually believe that if the Tarran knew how to micro here, would die, which is insane after how this early game went. F. F. H. H. Not a spire. I'm going to explain why as well. I'm a little bit disappointed here. Okay? You scouted, not even with this Ovalord, I think, but just with your all in, that there was five wrecks and no third base. Okay. You know that you're up in upgrades. You know that you're up in Eco. You know that you're being all-in. The Muda Lisk is a unit that has a specialty unit, I would call it. It's good at harassing and it is good at defending small drops. Your opponent is two base all-in in you. You're not going to be harassing your opponent with what, 10 Muda's. It's going to be fairly easy for your opponent to defend because he only has two bases. One of the reasons why mutas are so nice to have is because the defense needs to happen at multiple places. So let me explain this properly. Imagine there's 10 muras and you're playing against a one-base Terran. In order for the Terran to be safe, to have his economy safe, he'll need to build one turret. Now, if there's 10 mutalisk and there's six bases, the Terran will need to build six turrets at every single base, one turret. That means that the same investment from the Zerg gets a way bigger response out of the Terran. Also, Terran will probably need to keep units in different positions. If you have six bases, if you have two bases, you put like maybe a Madovac here, or you put five or six Marines here with half a Madovac, you're going to be just fine. You can protect all your infrastructure, all your SUVs are safe. So this is why often against two basalins, you don't want them. Another reason why you don't want them is because with two base all ins, your defense tends to be quite tight. MUTALIS is one of the most expensive Zerg units that has no fighting power whatsoever. They're garbage in a straight-up engagement. They're great at what Mura's do. Muda's a fantastic unit. Don't get me wrong. People lose to Mura's all the time. But the problem is that in a direct fight, they're just not as brilliant. So they're not good in a direct fight. They're mainly for harassment. And your opponent shouldn't be doing drops. Your opponent is doing drops, but that's a mistake. Just because your opponent is making a mistake with how he decides to use his units, doesn't mean that the spire here is a good decision. Even if you're going to get all the use out of it in this game, that doesn't mean that the spire was a good decision. Staying on pure Lingbane, adding more hatcheries to make sure that you can spend your money. Or even going Lingbane Hydra, I wouldn't have mined as much. You're getting a couple of raverages in there, because you already have the road to run after all. I wouldn't even have mindless march. But defending a two base all in with mutas, you'll hear every single Zerg say this as well. They'll say two things. One is that queens are freaking brilliant against everything and two that mutilists suck against two basalins. These are just these are actual objective facts at this point. Just because your opponent is dropping, which is a mistake, doesn't make your response any better. Your response is still as bad. Your opponent just also has a bad response to your response. Do like this drop actually. I can't do like this drop. It's also floating 1100 minerals. too little queens as well, only two. Really should start adding some queens. Also a great way, by the way, to spend money. Queens do not require larva to be built. There we go. This is like, you know, in Hollywood, the Wild West movies, you have the jewel at like noon or something like that. So they meet in like the main street. waiting until the bell chimes 12. You're just standing there. Can't draw their gun before. This was a similar situation, except no one heard the bell, and currently it's 3 p.m. They were just standing there, one matter of back flying in air, just chilling, or the other guy had his mutas, just idling right next to it. I think that legit took like 25 seconds or so. It's a wonderful waste rate. What was I going to say? I was talking about queens. Yeah, queens don't cause larva, So they're not really impeding your ability to produce other units. They're great when you need to spend money and you want to defend something. I don't mind this run-by completely. But there's one thing that is wrong here. And I'm actually going to go back into the game a little bit for that. Okay? So these run-bys with Ling Bay-Mura are quite common against things like if you're playing against an A-Drax out of a Terran. In that case, Terran usually has a third base. you'll see like a massive run-by with muta link. The mutas make it easy to break basically anything and the lings, you know, they also clear absolutely everything. So together they work well. However, whenever you see this, Zerks always leave a bunch of bainlings at home. And the reason for this is, is when you have bainlings on creep, no matter the amount of bainings, as long as you have like 10 or 12 bainlings, it is difficult for Tarrant to move forward quickly in the base rate. This allows the Zerg to quickly take out the opponent's base, or at least the active mining bases, and then return back home with this while the banlings are stalling. If you don't have any banlings for stalling, then this base race isn't actually that good. Like, it's nice that you kill a base. Don't get me wrong. You're still up three bases even after losing your fort. Or well, you're still up two bases, even after losing your fort. Good Lord, elementary school math is difficult. But the problem is that your opponent can actually get a decent, position. This is also a brilliant start of a fight, I have to admit. Is this the lag? This has to be the lag moment. Now, I had my doubts when I read it in the imbalance complaint form that this was actual lag. But let's just take a look at this at first person. Let's take a look at the APM that's happening during this. I'm going to slow down the game a little bit as well. So we see moving off the camera. APM at 300? 400? It's hard to say if he lacked or if he just didn't micro his units. I mean he was moving the camera, which I think if you're lagging, I'm not sure if that's even possible. I want to see this again. I don't want to play a judge here, but... I think there was some camera movement during this, no? If you lack, I don't think you can move your camera. Was there camera? No camera movement here. Now he starts moving again. It might have been lag actually. It might have actually been lag. I don't want to say no because it might have been true. Now at this point, the game feels fairly. over in favor of our Tarram player I would say it's 27 workers against 12 he started the hive when did he start the hive oh my god I can't believe we're gonna see this fight for a third time I want to see the decision making behind this oh my god I think I missed this the first two times so what does he scout he supply blocked he's like I just lost my fort base. My opponent has no natural left. The thing that I really need is adrenal glance in three and a half minutes from now. What is this? What? Maybe he just saw that the queen just popped. I was like, ah, let me use this axiory for something, at least. This was the worst fight I've seen in my life. It might actually have been lag. Even if it wasn't lag though, the decision to fight there still was a bad one. You should have kind of weighted it out, gotten way more bailings. Should not have gotten a lie. Why is the muta being produced right now? A muta can't even beat a single Marine. Think if you fight the Marine against the Muda Lysk and the Marine is being healed, the Marine actually gains HP. The Muta has negative damage output. It's actually, it was initially designed as a support unit where the Muta bounced, which just heal your own units. This is one of my many theories I have. Like the mutilist, mutiless DPS is pathetic. I can't believe this defense works out. Is the Terran forgot the micro there? Holy crap, this is an insane game. Actually, I can't believe we went for a hive. 27 workers. Down 50 supply or something, an army supply. The response was to get a hive. rather than getting five extra bailings. Love to see it. Anyway, is this still a playable position right now? Is a question that you could ask? I think the answer might be yes. Yeah, I might be playable. You have 32 workers. You're mining off of a base and a half. Your opponent is mining just off of one. I guess with the orbital flying over, it could be pretty rough. I'm not understanding of this layer whatsoever. Like, is plus two karepae's important? Yes. important enough to invest the money to get a layer right now when it's obvious that you're going to need it in the moment. Your opponent is never going to get 2-2 anyway. So despite upgrades being important, I don't think it's the most important. He got Carapace Flyer first as well. He's really keen on the upgrades. Last week we had the guy without the upgrades. This week we had a guy who's really keen on the upgrades. Not sure what I prefer. I feel like in this situation, surely getting no upgrades would be a lot better. So it takes the natural. Usually I'd say take a different base that has more mineral patches maybe, but... I don't know, I'm not gonna be too critical of that. This army goes across the map. Eight Muras. You much rather would have just more banlings at this point, right? It's just simply better, especially if you're not going to be using them for any type of harassment, which quite frankly could have been used. There's no turrets whatsoever. Bainings. Was that also lag? Oh my God. Look at these banlings. I feel like the banlings were being A-moved and the banlings had the right idea here. Look at this. Look at this fight. Just look at this fight. They're going, they're aiming for the Marines and then they dodge the Marines. To go straight into the unit that can tank them. I don't even understand. This is like just driving into a wall for fun. Why would you do that? Yeah, your car is totaled. Congratulations. At least the walls also damaged. It's like, yeah. Two marauders went down. He lost like all of your banlings. And then he tried to fight with the eight mutas into the marines. Like, huh. 200 resources against the 50 mineral unit? Still not quite the trade that I thought it was. I mean, the mules did decent here, I guess. I guess we saw the five mules fall earlier. I guess those are the five mules you were talking about. It is an odd thing to complain about in this game though, isn't it? I would... If I were a Zerg and I wanted something to complain, I would talk about the tanking damage of the marauder, or the inability of a 200 research unit called the Muda list to kill a single marine, which is only 50 minerals. Like, I'd have a lot of things to complain about, but I don't think I dare touching the Muda's. It's not like income was the issue here, was it? This is... This is, the funny thing is, is that the resource loss wise, this wouldn't even be super uncommon to see, right? You see, okay, maybe 10K at this point is kind of uncommon, but seeing a Terran very far ahead, isn't that uncommon? The funny thing is, is that the Terran has been playing like, the Terran built like five mines this entire game. Legit, five. No, there's still six alive. So he built 11, but he probably, he lost five mines. He had a terrible army the entire time. Any amount of banings would have killed him because the Terran control wasn't that great. That's often the case in Diamond. It's not to judge Mr. E. It's not Marie, it's Mr. E. Not to judge Mr. E. It's just, like, this is one of the things. The baling is just a better unit at lower levels because the micro against the baling is harder than microing with the banling. All you need to do is try and not aim at the marauders. And as a Terran you actually need to split, move your marines back, all of that good jazz. Holy crap, these are some bad fights. It's actually quite impressive. And one of the main reasons probably because he lost so many murals, right? Yeah. The 22 mutal is playing against a 17-minute 2 base alone. And this game is absolutely over why we're still watching this. This is some heavy copium. Darkson couldn't win the game. Up 45 workers, up two bases, up and upgrade as well. And then believes that he could still hold 26 a plane against 99. I mean, this is the type of game where I just don't quite understand. why they pick what they pick to complain on. The comeback potential is just too high. Well, this is something you can say if Terran actually has to make a comeback. You can have handed him the comeback, A, by building the mutalisk against the two basaline, and B, by taking some of the absolute worst fights that I've seen in my life. You even already say, like, my potato computer lacked, all my mutas fly into mines and died. Well, not just your mutas, also your lings and your veins and the rest of your army. but do you think it's fair that if someone doesn't micro their army for five or six seconds that they would lose the fight and that the opponent is capable of making a comeback? I think that is fair. I mean, the game shouldn't be balanced around your crappy computer. It's like, oh, majority of Zerg players have worse computers than Protoss. Well, in that case, we make Zerg easier to micro in case they lack. How does it make any sense? Like, it's nice to have an excuse for why you lost your entire army for free for yourself. Maybe it helps you sleep better at night. That is completely okay. But I think it is completely normal that if you don't control your army for that long, that yeah, you're going to lose absolutely everything. Despite that if you would have microed a little bit there, it would have had 10 more bailings, probably would have absolutely destroyed that fight. I don't even think the mules had much of an impact. The moment the mules actually got into play, I think you had already lost the game. Even without Mules, I'm pretty sure that the Terran still would have won. Like the final fight was 96 supply against 25. I don't think that would have been vastly different if he would have had five less mules there. He might have had, what, like a 20, 30 less supply or so. Still would have died because all you had were like four Mura's and half a Bainling. Mules were not the issue, my friend. Your terrible control, your lack of decision making, your bad execution with the early game push, which already should have either won you the game, but you so far ahead that it would have been unloosable. these were all the issue. Mules stackable, what you call it? Stacking mules is not imbalanced. You, my friend, just freaking suck. That's how it is. All right. That's going to be it for me today. I hope you did enjoy this episode of I oldies. Is it in where do I suck? If you did, don't forget the like, but subscribe to the channel. Next time for a new video. Thanks so much for watching. And bye. Bye. Thank you."} +{"title": "This UPGRADELESS Zerg Complains About Imbalance?! | Is It Imba Or Do I Suck", "description": "What an episode... I might actually be wrong. Maybe, the Marauder is imba... Maybe, mooncakes is right... But then again, I just remember Serral. He said: \"No Way!\"I might have taken that out of context, but isn't that what everyone does nowadays? Like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/8FENKUQyABk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "8FENKUQyABk", "text": "Dear Harstam, Marauders are my nightmare. In most of my ZVT games, Marauders have countered so many of my pushes effectively and efficiently. Both anti-armor bio-units, as well as having such thick Thor armor. They can heal from MettaVex. They have stim, and they also have concussive shells that rip my banlings, roaches and ravagers to an oblivion. Even though I can win multiple engagements, my traits aren't effectively working. I may be a little behind an upgrade, but my macro allows me to closely remax and win trades. After switching to Muda's late game, I lose to a heavy biotransition of mass marine and tank. Help me. Name, Mooncakes, race, Zerg, league diamond at 3.1K MMR on the North American server. And I guess the question here is, are marauders imbalanced? Or do I suck? And we're here to find out. All right, Mooncakes, let's see what you've got. First of all, very fast, what is this, a third overlord. A little bit quick, I like it. Quick on the supply, make sure you never get supply blocked. Six lings to start with as well. So an aggressive approach at defending the Reaper. Absolutely love to see it. Continued gas mining after starting the gas and no third base. So opening up with a two base opener here, most likely. And that is viable. I've seen that work in the past for Zurich players. especially Zerg players that are a little bit lower level. Being aggressive in the early game can often really help at establishing a bit of a lead and from there on now just kind of winning the game. I managed to push this Reaper away, which is nice. Get the injects going as well. So I could be wrong on this, but from what I recall is that if you open up with a two-base opener, is that your first injects should be injects. So your first 225 energy on the queens should be inject and you should not get a creep tumor immediately. Because you have a lot of money to spend because you're saving 300 minerals. Because usually you get a faster hatchery here. So a little bit surprising, a little bit confusing. Could still just be a lot of queens in the early game and then something else. But right now Mooncakes is floating 440 minerals for no real apparent reason. It is a little bit surprising. A little bit confusing. Oh, layer goes down. Could be something like a Queen Ling-Nidus in my mind, at least, if we get another queen going. And there's still some gas mining as well. I don't really quite see what else this could be with such a fast layer. lings go across the map for an attack. Take out two Marines and almost manage to kill a mule as well. Actually, we'll be capable of clearing the mule here. I think this was worth it, right? You clear a mule, maybe even get a second mule? Hop! Two mules, Marines? Good target fire as well here out of Mooncake. That actually was fairly impressive. I like that. Now, behind this, something slightly less impressive happened, as we saw Moonke's floating 800 minerals. Not really building anything. Now it goes for a roach warren and a bailing nest at the same time, off of two base. A rare build order that I haven't seen before. And not the good type of rare build order. You know, sometimes, I'm not quite sure if you guys and girls know Pokemon cards a little bit, But with Pokemon cards, you have these cards, like the very rare cards. And you'll get them like once in every 10,000 packets or something like that. And they're very valuable. This build order is also very rare, but it's more rare that if you had a Pokemon card in one of these packets that had an employee giving you the finger and the sites are completely burned and a dog bit on the side as well. You open the packet and be like, hey, I've never seen this before, but I doubt it's going to be very valuable. Well, I kind of have to intervene here as Harsham obviously has no clue about collectors or what they value. Most of you probably already know that misprints can skyrocket prices to infinity in some and often quite random scenarios. So a half-burned trading card that gives you the finger would probably easily be enough for you and your whole family to retire. Just check out this rare 1792 misprint penny that sold for a chill $2.5 million. Well, that obviously has to have been some kind of money laundering scheme. Who else would pay that much money for a single freaking penny? But in the world of cards, we also have this. Sometimes cards get punched out crooked or shifted, and while that usually decreases the price, sometimes it just raises them for reasons. Or look at this dark magician girl from Yu-Gi-O with, and I quote, A strain of hair where none should be. That is a pretty optimistic description for this small book, that was accidentally imprinted after a factory worker sneezed into the machine. But let's get back to our unknowing and innocent captain. It's the same with Mooncake's build order here. It looks rare, unique and kind of exciting and it might make for a good story to your friends, but I don't think it's going to win you too many games. The delayed hatchery for no reason into Roach Bainling, no evo chamber, no gases, but a lot of money. And, you know, in this type of situation, when I see a Zerg floating 790 minerals, I think to myself, why not just build a macro hatch in this type of scenario, you know? If you can't spend your money, there's absolutely nothing wrong with just investing in a macro hatch. Don't be ashamed or embarrassed doing something like this. You might not have heard it before, but I think that is very important. Just, you know, spending your money is more important than saving it in the bank. There's no point for it to be in the bank. Money needs to roll, you know, get the economy going. Stuff like that. All right. Another thing that actually interests me here is that we have a layer. There's a lot of interesting things here. Just from interesting thing into interesting thing. We have a layer, but no scouting whatsoever. We have a layer and the only thing it's being used for is for quick road speed. This is odd to see because this Benji is going to deal damage, despite there being a layer finish at like the four minute mark. And it's going to deal damage because there's no detection right now. This is another one of these rare situations. The overseer gets built and the Benchie already has five, six, seven kills. It's probably going to get a couple more if it flies to the natural as well because there's nothing there. Mooncakes here is rather lucky that Patsy decided to not fly in towards the natural. Surely he didn't build the overseer at home to go scout across the map right. Surely this overseer was built in response to the Benchie. Why would you fly it across the map after knowing there is a Benchie with cloak nearby? You don't have spores in your natural, there's no spore in your third base, there might be a second Benchie on the way that could be coming towards the bottom side. What level is this decision making? Honest to God, this is insane. The worst part is that it's actually gonna work out and spot this Benchy. Now, I'm not worried that Mooncake's is actually paying attention to the mini map. And even though Patsy sends back this Benchy now to deal with this Ling run by, I still feel like Mooncakes hasn't quite realized it. It's also coming home to deal with these roaches, I guess. This game has been nothing short but insane so far, honestly. Absolutely mental game. Um, the only thing that... That Mooncakes has done so far that is remotely close to being good is the creepspread. It's like, in like an RPG game, uh, you're playing your Eldon Ring or whatever and all your skill points, you're just being put in one single thing. It's the same here. And rather than picking decision making or, uh, macro or, uh, you're playing, uh, you know, you know, just general thoughts, like having a brain, intelligence, I guess that would be called in an RPG. Instead, he put everything in creep because the creep thread honestly is pretty solid. Like, I hate to admit it, but this looks pretty fine, especially for this level. This is really good creeps rat, multiple tumors going at the same time, queens are at the forefront of the creep. At the same time, though, I'm wondering, why are we getting an infestation pit and bailing speed, while having seven roaches and zero Evo chambers and being on 49 workers while mining six gases. I'm pretty sure that he took skill points away from intelligence in order to increase the creep spread. You know how it starts with zero zero everywhere and then you have like 12 skill points to use. He put 12 skill points in creep and then went minus five on intelligence to put five more in creep. So he currently has 17 on creep, minus five in intelligence and still neutral on. decision making and macro. Honestly, the money spending has been okay ever since the start. Like the first five, six minutes were terrible, but ever since then, he's been spending his money pretty okay. Overlord speed, of course, definitely has the priority here over any type of carapace upgrades or range upgrades. You want to make sure that your overlords move across the map rapidly. That way next time you send an overseer into your opponent's bunker, it flies over at very high speed and you might actually get the safety. smart stuff. A classic Reverger morph on the far right side of the map. Barely outside of Tower Range, actually. Oh, no, this is in Tower Range. It's just showing off his units right now. It's like a modeling show. Look at them walk as all. Reverger's could be models. They canna, they kind of waddle their, their bumps as well with their... How many legs do they have like eight? Nine? I think it's like eight legs, no? Six. six maybe six or eight legs i can't really see it like a spire like creature maddening all right um so right now it's going to be one one upgrades against zero zero and we still have no evos as well okay first two evos now at the same time as the hive oh that is something that you don't really see too much no anti-art to deal with the bench eater but there's loads of creep could actually move the queens forward The funny thing is that this fight, if these tanks aren't seized, and if the Biles connect, which they do, could actually be okay-ish for Munkie. It wasn't great, but... actually, this was fine. Took out what, like two tanks, a bunch of the Marines as well? Could probably kill all of the workers here on the third base right now. And it's probably the correct call to go for that as well, rather than attacking into this area where half of your revergers... This is the priorities of a man with minus 5 intelligence. It goes up, gets hit by the tank, is like, ooh, that's a lot of damage. Let me move back, but before I go home, let me attack this refinery and a little bit of damage on this command center as well, before I leave. Brilliant stuff. I love it, gets hit another time by the tank because of that. Benji cleans this up. This army wasn't even that marauder heavy. There's like four marauders in here. I have a feeling. Now, I don't want to speak too fast, like ahead of my turn, but I have a feeling here. And that feeling is that it might not be the marauder that is giving you trouble, but it might be the fact that you don't have any upgrades and your opponent is already getting 2-2. Just a misdiagnosis from your end. And that is completely okay. It happens to the best, you know? No way. No way. No way. Who hasn't gone to the doctor and said, Doc, I have a little bit of pain in my shin, and I'm not quite sure where it's coming from. And the doctor looks down and says, well, sir, it might have something to do with the fact that a crocodile is biting your leg currently. If you then tell your doctor, no, it's just my shin, you're an idiot. So I'll give you the opportunity here. you know, to in the future redeem yourself. I'm telling you right now, it is the upgrades and probably not the marauders. But then again, I've only been playing this game for 12 years of my life. I could be incorrect. It could be that the marauder is your real problem here. And in that case, I apologize. Maybe I spoke to soon. Maybe this game is going to show me exactly that the marauder is the real issue in this game. Viable. It is a viable theory. No way. But we'll have to wait. Adrenal glands before the Malay upgrades or before any upgrades. Now technically this is a good choice because Adrenal Glens gives a 40% increase on damage output of lings. So if you're building lings, which you're not, this would be a correct call. Your army consists of roaches and bainlings and legitimately zero lings. So you're getting an upgrade, a damage upgrade, your first damage upgrade in the game for a unit that you do not have. Now this is impressive to a different degree. I don't even quite know how to put this into words. And despite all of these failures, you're still winning fights. Despite being down in upgrades, despite all your wrong choices, you're taking fights in the middle of the map that go your way. If I was the Terran here, I would be fuming, constantly clicking these roaches and ravagers seeing that it's still zero-zero upgrades. I'd not only be extremely confused, I'd also be upset. If this Terran would scan you, by the way, he'd be even more upset, seeing like an infestation pit, a hydrodent and a hive before a single upgrade. We're going into a situation now where there is two two upgrades for the terra and zero zero upgrades still for the Zerg. Now, winning ZVT without upgrades is a little bit like doing the cinnamon challenge while having asthma. it is technically possible but there is a decent chance that you'll end up dying or at least hurting yourself a lot and that's kind of what's happening here as well like the upgrades are such an important part of the game it is really vital like it's one of the main things in Starcraft too really like you have your general macro like building units is very important building workers is very important and then just below that you're going to get the upgrades it's like in your top three priority list basically with like workers and building units. It's right underneath. It's like forgetting the car while having a Formula One race or not bringing your bike to the Tour de France or forgetting your brain while going for an American driving exam. Although in that case it might actually still work out. I've been into America a couple of times and I've seen the way that you guys drive. It's not pretty. It's really not that pretty. But yeah, it's important most of the time to have upgrades in your army. There are some cases in which it's not about it. Here, this type of fight, I still think you probably wouldn't have been capable of winning it if you had 2-2 upgrades on this, but without any upgrades whatsoever, it's most likely just going to be completely impossible. Fighting outside of tank range, 2-2 versus 2-2, you might have actually been capable of fighting this army. Ultra Cavern at the same time as your 1-1 starts. And I... This is just so beautiful to me. You start range upgrades the moment you start transitioning out of roaches. Like you start the range upgrades and you morph 41 banlings immediately. What a decision. The only upgrade you have right now is for the lings, which you have seven of. Tunneling claw starts despite you only having what? 10 roaches left. I guess you're building four more. Spire Ultra Camber. Are we going to an alt-tech on 80 drones here? This is beautiful. You love to see it. Is there even Burrow? Yeah, Burrough is here already. Haven't seen it used yet, but it definitely is here. This type of stuff is so hard to deal with, by the way, if you're down four upgrades. Like drops are a freaking nightmare, honestly. Look at this. Actually, this is the entire army, so it might be capable of actually training with this army, especially if Biles also end up hitting, which they don't, but still. If the Taron attacks you right now in, honestly, the next 30 seconds, I think you're straight up dead. he could A-move with this army, once again, nothing to do with the marauders, more to do with the fact that you're down four upgrades, and that your army consists of a Reverger-Roge-34 banlings against 11 tanks and 19 marauders and 21 Marines. This is attacking into a siege-up position. The moment siege tanks have better upgrades than your Roach army, usually you know you're going to be in a bad position. This was an absolute massacre. And also, once again, Even if in this case you would have had similar upgrades, the reason why you would have lost this fight wouldn't be the marauders, it would be the tanks. You're attacking into a siege-up tank army with mainly roach ravagers and balings that aren't being split. Like, yeah, of course you're going to lose that fight. It was freaking eight tanks firing simultaneously, pre-seaged up already, no split out of you whatsoever, no good flank, just one big row of attack. Like, yeah, it's not going to work. They're going to have to deal with Ropshire. You're lucky, by the way, your opponent didn't continue upgrading because 3-3 should have been finished at this point. You would have been down six upgrades. The only thing that could have made this worse is if somehow your opponent would have gotten a sentry in his army and used for Guardian Shields, so two extra armor upgrades and used an anti-armor missile on your units. Then he would have been up, what is it, at five, would have been up 11 upgrades technically. That would have been so. I've never seen that before in my life, mainly because Terran can't use guardian shield, they don't have sentries, but otherwise that would be pretty sick, and I would love to see that. Like 11 upgrades up. I'm pretty sure at that point the Marine can take out an ultra as well. Love the Ultra Cavern, by the way, seeing lots of use from it. Big building over here. I guess building ultras into marauders that have six upgrades more than you would not be brilliant. This is also one hell of a fight. Zero zero mutas into two Marines with six metaphics. above it. Single control group, all of this as well. No bailings being used, despite the counter to the Mura's being Marines and the counter to Marines being banings. Now, another cool thing here is that the Mura is not a fighting unit, but it's a harassment unit. It's not supposed to be in an army and deal damage. It's supposed to kill workers, destroy turrets, maybe pick off a tank, maybe pick off a mine here or there. It's not supposed to be used as a straight up fighting unit against an army. It really is a very specialized role. If you're going to build Muralis, if you're going to invest a lot in Muralis, you need to use them how they're intended as well by kind of flying around and trying to deal damage with them. You can also use them to control the pace of the game and kill drops. This actually is a pretty okay fight and you take out the space. One of the main reasons why this was an okay fight was because you only fought against a static structure and there was no army there to defend it. That definitely did help your case. your opponent now decides to move out and probably is just kind of going to poop on your army honestly you have zero upgrades on your muda list you do have adrenal glands and you have six lings out so I'm kind of curious to see what these bad boys are going to be doing sadly without... oh they have one carrot base upgrade I don't think the lings even got to attack once it's a good move command here as well kind of want to see that again but maybe we can do it in slow motion I wouldn't mind seeing that one in slow motion here we go A move. Lost 40 supply before the fight starts. Beautiful stuff. Lots to see it. I don't even think a single Marine went down here. He maxed out during the fight. Then you know you've had a good fight. If you start a fight with 196 supply and you end it with 200. Life's got to be great. Life actually has to be great in that case. Freaking Potsie. playing a pretty decent game. Nice early game as well. I mean, I'm not even quite sure if I have to take this type of imbalance complaint for him serious. It's obvious to me that Marauders had absolutely nothing to do with this win here for the Terran. The reason that the Terran won was A, because he had better unit composition, B, because he actually made upgrades, not because he built more upgrades, but because he had upgrades altogether. You build no real attack upgrades until like 16 minutes into the game or Carapace upgrades. It's actually insane. Like, this is nothing, like, it could have been anything. It could have been, it could have been Marines. Like, you probably would have lost a mess hallion at this point. Like, if halions or halbats have their blue flame and they have their plus three attack and plus three armor, I'm pretty sure they're going to be capable of beating Masroach as well. Like, your composition was bad, but also the fact that you had no upgrade makes it absolutely unplayable. There's nothing to do with the marauder. This has nothing to do with imbalance. This has everything to do with you suck it. And that's just how it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you did enjoy it. If you did, don't forget, hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new video. If you did enjoy it, don't, yeah, hit the like and all that. And submit one in the form below if you believe that you have encountered imbalance on the latter. Thanks so much for watching. And bye-bye."} +{"title": "This Guy Is Playing SO GOOD, What The Heck?! | Is It Imba Or Do I Suck", "description": "I think I fell in love with today's opponent... This guy just did so well! I really enjoyed casting this one! Like and subscribe so I get paid and can take him out on a date! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/CDE5wOlxiko/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "CDE5wOlxiko", "text": "Dear Harstam, this complaint is a little different because I don't know what was imbalanced about the Terran race. All I can do is give you the facts. I was up in income for majority of the game, had a good early game dealing a lot of eco damage and defending his two-base push, with minor losses that put me in a great spot for the mid-game. I sent spotting units around the map giving me map control and my upgrades were even better than his. I truly believe I was outplaying my opponent, even though he is a full, a thousand MMR above me. I was playing the game of my life. And yet, somehow lose, question mark. Please, Captain, tell me, did I outplay my opponent and still lose, or do I suck? Name, topspin, race, Protoss, the Grand Master League 5.1K MMMR on North America. And the question is relatively simple. Did he outplay his opponent and still lose due to imbalance? Or does he suck? All right, and here we are in the game between top spin and ratio plus L. And we see top spin with an early scout, ratio plus L also with an early scout, while playing a two gas opener. Not a huge fan of this, personally. And the reason for that is because the two gas opener already provides a lot of safety. Right? You can scout if you're doing a one-rex expand with a single gas as a term, but with two gas, it is extremely uncommon. It's kind of like putting on a fourth helmet. if you're going for a bike. Maybe the first two or the first three helmets actually provide some added security to your head and to your skull, to your brain. But the fourth helmet, it probably just makes it more likely that you're going to topple over because it's quite a tower on top of your head. It makes it difficult to balance. And that's why I don't really like it too much. You're already cutting so heavily in Eco here if you're the Terran player that by scouting, you're cutting even more into your eco for no real reason in my mind. So yeah, I'm just not really a fan of it. We'll have to wait and see exactly what the follow-up is going to be to truly judge it. But yeah, I'm not a great supporter of this move. But the Terran is not who we're paying attention to. We're paying attention to our Protoss player who opens up with a stalker first and follows it up with a second stalker. This means that the tech is going to be pretty darn delayed. And usually you get one adapt at least. that way your tech is a little quicker, or you go for a no scout and mine more gas in the early game. But here we see not a lot of gas being mined in the early game, and because the tech is actually going to be delayed by 25 seconds or so. Usually you see a tech building going down at 218, 217, this time it was at 2.45. So, yeah, it's like 26, 27, 28 seconds or so. That's a long delay on tech. I think we also had a pretty long delay on this starboard, actually, for no real reason. So our good friend Topspin is going to be lucky here. Because that starport could have gone down about, what, 15 seconds faster. He's going to spot the timing on that star port. Built a Twilight and a Robo here. And I hate to do this, but I'm going to have to pass the replay here just for a millisecond. Now, if you're playing against a two gas opener out of the Tarran, that means that the fastest possible factory is going to be out, which means that any type of aggression out of the turn is going to hit way quicker than it usually would. As a Protoss player, what you want in that case is gateway units in response to that. You want safety. You don't want to be losing any of your workers. If your opponent plays a two gas opener, most of the time there's going to be fast aggression. If you play Twilight into Robo, you will not have a second gateway out by the time your warpgate finishes. That means you're going to have less gateway unit. that you need in order to defend anything. Technically, at 345 or I think maybe even 342 on certain maps, you could be getting hit by a triple helion drop. That would be a huge issue, which is why often we see three gateway units pre-warpgate and a second gate before the robotics facility. Now, this is a little technical, but basically what it means is that you're going to have two extra units over what topspin would currently have after the first warp in. This is extremely unsafe. despite there being a battery in the natural and a good position, this would die against a fast mind drop. It would practically die against a fast Helion drop as well. We're lucky that Ratio Plus L forgot his starboard for a little bit, but otherwise stop spin would be in a world of trouble. If this was anything really aggressive, could even consider something like a proxy starport added in there as well. Like there's so many things here where this setup would have been terrible that it feels like a bad gamble. A little bit similar as if you were to go to a casino, You sold your house and then with the money and all of the house and your life savings, you put everything in roulette on the number 33. Now, roulette spins and it actually hits 33. That doesn't necessarily mean that selling your house and putting all your money on 33 was a good decision. No, it's a decision that worked out for you despite it being an extremely risky decision. And if you were to do this move every single week, putting all your life savings on number 33 on the roulette, within a couple of weeks, probably within two weeks, you would be completely broke. It's the same in StarCraft 2. If you were to play like this every single time you play against the 2 gas opener, you're probably going to lose way more MMR than you're going to win MMR. This is not a consistent way to win against 2 gas openers. A DT drop definitely isn't, because with a DT drop you want to cut even the third gateway unit. The moment your warp gate finishes, you don't even want to warp in a stalker because it delays your initial 3DT warp in. This is legitimately the riskiest build that you can have in the entire world, and you're playing it against the most aggressive opener out of the Terran, which is, in my mind, pure insanity. You absolutely hit the jackpot here when it came to build orders and build order execution, because your opponent dropped the ball a little bit on that. So you're already naturally up 11 workers for no reason whatsoever, and your DTs are going to deal some damage because the raven comes out after the mine drop, and it does a little bit delayed. So, at this point, the game is officially over. If you were to give, ooh, hold that thought. No, you pull your workers away, okay. The game has now actually ended. There's more workers than you probably would have wanted to lose. Also lose all of your DTs, I guess. But it's 42 workers against 26. There is no stim out or stim on the way even yet. Like, this game is so insanely over right now. It's not even funny. You're up practically 20 workers. You have a third base going up already. You have enough unit to defend anything that the Terran can throw at you in the next four minutes, practically. Like, there's no risk of you dying at all. You could probably double expand on top of getting your third. You could take five bases right now, deck into carriers, and you would still have enough units to hold your opponent's incoming three-recks push or, well, two-recks push, whatever it is going to be. Like, the Terran is completely dead. It's over, like over, over. There's absolutely no chance at this point anymore. No chance whatsoever. The one thing that the Terran could do, which could be considered a good decision, is sending the Raven across the map or sending eight Marines in a Madovac to either try and catch your prison. Oh, look. Or to go across the map to try and harass. This is an interesting move as well. It's attacking the tank. You have a bunch of soft targets here. in the Marines and you decide to let your only arc on that you have attack a tank with which is what, 175 HP, you managed to hit it twice and then you lost the arc on. Not great decision making. That's if you know that you have weak teeth that you then start biting rocks. It just doesn't make a lot of sense. Might want to go for something softer like beans or pineapples if they're very juicy. Relatively easy to bite into as well. I like this eight marine drop by the way. I think it's a good call out of the Terran. Terran right now is in a mode, what we call survival mode in StarCraft 2. You know you're infinitely better than your opponent, and you need to artificially find ways to create openings that will allow you back into the game. But in reality, there are no openings here. Like, like I said, the game is actually over. Tosses up 20 supply, superior tech. Thermal lens is going to finish before stim. That is usually a pretty bad sign, especially if it wasn't even a Robo Bay or Robo into Robo Bay opener. No, this was a DT drop opener into charge, into Robo Bay. It's an insanely late Robo Bay, and Thermaland still is going to finish faster than Stim. That is generally a bad deal here for the Terran. It is a terrible deal for the Terran. I like this, just kind of idling here. This is kind of an insurance policy in a way. The Raven is here for arrest, but this is an insurance policy. The moment the Protoss decides to attack across the map right now, as a Terran, you can send this in, kill a bunch of workers and then hopefully defend with tanks. Like that probably is the plan. Get some zealot spread going on. That actually is quite nice. I like that. We'll provide you a bit of vision. Give you some response time as well. Here comes the Marine drop in towards the main base. At least you pull your workers away. But it's not the quickest response. There also were no units ready in the main. Piling gets taken out. Some DTs get blasted as well. Terran is actually playing this out quite well, honestly. It really is. Somewhat impressed even. Attacking into this is probably not going to be it though. It's too many marines in this army. Super battery could get activated as well. Yeah, this feels very good for it close. Still, this game is actually completely over. Raven here. Metafax still stuck up here. Yeah, this is just going to get destroyed. The funny thing is that you kind of mention destroying your opponent in the midgame and outplaying your opponent. far, it feels like your opponent has actually been playing faster, you know, with these drops and with the raven harass and actually dealing some damage, like really squeezing water out of stone. And the only reason why you're still so far ahead is just because you hit the jackpot in the early game. This is basically as if you were in a fight to death with another person, you have a gun, body armor and a massive sword as well at the same time, and your opponent has like a wooden stick, like one of the twigs, like a small branch that fell down from a tree, still has the leaves on it as well. And every single time, like, you shoot him in the foot, like you're, you know, half of your shots they miss in the air or you're shooting your own leg. And every single time you hit them, you go, man, I'm so much better than you. I'm completely outplaying you. Man, I'm so strong. I can't believe how good I am at fighting. It's like, well, this is just inherently an unfair fight and you're really far ahead already. Like, you should be kind of ashamed that you took damage to eight Marines in a Medivac, despite being up 20 supply against the Terran. Usually you're down 20 supply against the Terran. That's a 40 supply difference there. And yet you're still taking damage here. Once again, the Raven comes in. You could leave five stalkers on each side if you would want to, and you would still have no problem stopping this army. You shouldn't have to leave five stalkers. One or two stalkers should be enough. Or you could kill this Raven? I didn't even know you could attack that. I feel like you should be capable of attacking this as well. At least use a feedback on it. that would be possible. These five marines have honestly done so much already. It's insane. Used to be eight marines back in the day though. Fairly impressive. So at this point we're at a stage in the game where you're taking a fort base. What is this? Huh? What is this spotter unit doing here? What is he? He's spotting like two meters extra. than your cannon is. What is this? It's the same. How are you going to make any type of intelligent defensive rotations? That's not possible. You get no information. This is like installing an alarm system at your bed. So when the burglar enters your bedroom, the alarm won't go off. But when he touches your sheets, it will start ringing. Like most normal people, they want an alarm system at the front door. So when the burglar enters it goes off. They would be over here. You place zealots over here. You place zealots in areas where. your opponent will move through if he wants to get to any of your bases. On this map, these areas can be identified very easily. It would be this general area. It would be this general area and it would be this general area. Because you're up in supply, you naturally should have map control. And your opponent can't easily push those units away. You should use that map control and put those units further forward. What is this stalker going to do? If you want to spot early, at least put it over here. That's the least you can do. Might as not just put it here. You're building pylons everywhere as well. These units are completely useless practically for spotters. You brag about sending out spotters and your initial spotters were fine because you were still on three base, but at this point they need to move way further on the map, especially given the current situation. The reality of the situation is that you're extremely far ahead. You probably should even have your main army on the map right now and have vision with all your other units, which allows you free movement on the map. Terran is just going to be sitting back home, at least for a little bit. I think that is the correct call. Right now the only thing the Terran can do is sit at home behind tanks and then counterattack with drops. And if you're a Protoss player or if you're just any player in general and you're ahead in a game, you always want to be thinking in the back of your head, hey, I am ahead currently. How could I fall behind or how could I lose the game? What are my opponent's wind conditions? And then you want to minimize the chance of these things happening. And one of the important things here would be to be capable of spotting any incoming drops, any incoming army movement. while keeping pressure on your opponent to make it difficult to expand to a fort base. That is important. So I like that you have a DT over here that really provides a lot of value, spotting the fourth base timing, allows you to know when to move out if you want to kill that fourth base. You'd also want to know when they're moving out. You're doing way less good of a job when it comes to that. I could also just build an observer at this point, honestly. You already have three colossi and three disruptor. There's an observer with this army, which is not necessary anymore. Usually you want to keep an observer with your army in case of mines, but because you have disruptors already, you have a way to clear mines without needing detection. You have the purification Nova, which is a great tool, by the way, for that. Absolutely fantastic tool. Viking here is spotting. This terrain is playing exactly how he should, by the way. If you're playing against someone that is worse than you, you want to drag it into a longer game so that the supplies even up, and then with your experience of taking better fights or perhaps some multitasking in a longer game, you can drag back the game and probably win it. A bunch of Vikings are out here. Supply Depot drop, fourth base on the way, some oversaturation as well. You get a fifth base. I would like to see more cannons being produced and more gateways as well. So the one way that you possibly could lose right now is by taking a really bad fight and then losing your bases subsequently and not being capable of reinforcing quick enough. There's also no rush whatsoever for you and there would be even less rush if you had full vision of the map. Because then you can very slowly just throw one purification Nova into your opponent at a time. You know that base trades can't happen. The moment your opponent base trades, you can actually pull the trigger and properly kill him, or you can go and defend against the army that's trying to base trade. But taking very aggressive traits right now is the one thing you don't want to be doing. So I kind of like how passive it is that you're playing here, top spin. Taking out a couple of Vikings as well, you still have three colossi alive. Wouldn't have mined a second forge a bit faster? I mean, you're floating practically 4K as resources. As I say that you warp in a bunch of units, so it's more like 2.5,000 resources. DTs make their way towards the right side. I mean, if you have a DT squad ready before the fourth base even lands, you know you're going to be in a good spot. Scan 1DT gets taken out. Where's all the DTs actually? You still have 3 DTs in the main as well. It's kind of sick. Not completely useful. This ghost are going to actually take a bit of a beating as well. No DT blink either, which does pain me. You're taking some okayish traits, I think, these were. Any trade really is somewhat of an okay trade at this point. You're outmining your opponent by so many. Okay. When I said any trade at this point probably is going to be an okay trade. I meant a trade that falls within the realm of like one to one and a half. one to two, maybe even, because you're almost doubly outmining your opponent. What I didn't mean is lose 9 DTs to kill three SEVs. That is not even really a trade. That is just giving stuff away for free. And it's not a very good business model. I would not recommend that, my friend. You're going to go bankrupt sooner rather than later. Do throw a couple of good purification of. Has control on the disruptors is a little bit sloppy, honestly. But I mean, you're hitting anyway. You're still in a fine spot. Despite these few mediocre traits, the purification novas made up for a lot of it. You're down in resources lost, which is impressive because you have a lot of disruptors. And disruptors tend to just trade slightly better, especially against armies that aren't very well upgraded. If you're well upgraded yourself. But I guess that DT loss really hurt you. You still have three DTs. They're idling in the main base. No blink on the dark frine whatsoever. And you also have a bunch of random stall. in the main base. Not really necessary in my mind if you just have good map vision. But then again, right now you're securing your bed sheets. It's not, here you're not even securing any vision whatsoever. So you're honestly kind of blind for how dominant your position is in this game, which is painful to see. Sallet run by heading towards the right side as well. The red side. To be fair, it's also the red side, isn't it? Gateway. What a huge fan of that. Obviously get spotted by the center tower here but if you're going to build it you might as well build it outside of vision range then like this is yeah who could have predicted that not me that's for sure who pick disruptor i kudu lord these are some engagements i was going to say this started quite well but This ended a freaking disaster. I'm gonna, I need to watch this again. I had the words, this looked quite well in my mouth. You know, they were on the tip of my tongue. I was gonna say them. When this Disruptor shot hit, I was like, man, that's literally a 30 supply or so. And I'm like, this game is practically over at this point. And then this link, look at this. This is what, like 14 stalkers. They kill one tank. A Viking? Have an SCV. And then all of a sudden there's only four left. It's an interesting trade, once again, given that, okay, it's 2-2 against 3 plus 3. So it's not even that much... It's actually better for the Terrans up one upgrade technically, if we count armor upgrades. Which we do, by the way, we can't armor upgrade. Still, an absolute win scenario for you. Like you're so far ahead, it actually hurts me. However, at the same time, you also have no map vision, which means that this type of move will not be spotted ahead of time. not be spotted ahead of time. With your reaction time, that's actually quite bad because it means you're going to lose, well, 80% of your zealots that were over here. Resources lost, once again, going to increase. And usually numbers going up is a good thing. Bank account, resource tab, income, all of that would be really nice for you to go up, but the resources lost, ideally you want to keep low. I can't believe that this... I need to see this again. I'm sorry, we'll need to go back once more. How is this possible? that you have six stalkers in your main base ready for this. You see the move out or the load up. I guess you don't see it, but your unit spotted it. I was like, yeah, where did the units go? Oh no! And then you don't even manage to target fire on any of the medevacs. The one medevac that went down here was because of the auto target fire. You could have targeted at least two Madovex down, Super Battery could have been activated immediately, DTs that were in the back could have been pulled. You didn't even have to recall for this, honestly. It wouldn't have been necessary. Now, you actually lost some stuff, you lost your map control again, and losing map control against players, which are better than you, is usually very bad, because it allows them to make plays. And this is the one thing that the Terran player is just looking for. He's looking to make plays. Really, that's all he wants. right now. It's like, okay, if I can be fast, if I can take superior traits and eventually somehow secure a fifth base, there is a chance that I win. And this is literally the only way that he can win. Or if you decide to never upgrade your armor again and eventually fight 3-3 against 3-1, that's also a possibility, of course. So again, another mediocre fight from your side over here. Terran once again is going to actually get some control of the map right now. And this is the first time in the game where I'm actually scared for you, not because you're behind, but because you were so far further ahead and didn't manage to win yet that I really have zero trust in your abilities to finish a game oh my god these disruptor shots are too good I don't understand how you can have this many good disruptor shots and still not win fights it is magical it actually makes no sense to me whatsoever okay give up some disruptors here lose the right side base actually starting to lose control of this game a little bit at this point actually starting to lose control a little bit. Income, pretty equal right now. Once this fifth base actually gets flown over to the right side or to the left side, I think the Terran is in a playable position. Now once again with the caveat that he's playing against you, because otherwise it would not be a playable position. If this Terran were playing against someone else, that's slightly more competent. He would be getting blasted from four different sides at the same time. 42 stalkers, 6 disruptors, plenty of money to warp in 15D2. DZV wants to. Great call. Sending in the DTs. Managing to lose six and killing. I think maybe one XEV went down due to splash, but it could be incorrect there. It's possible that six DTs killed nothing, which honestly is quite impressive. I think if you would aim or randomly on the map, they would get more than that. They accidentally find a Marine. And do manage to take out a Liberator there. It only cost you five stalkers. Ooh, look at his flank. It's actually kind of a good flank. And now you get caught. Yeah, because you had no map vision of this side. Your flank was practically open. Your disruptor shots didn't hit. You get absolutely blasted. Yeah. I actually can't believe that you were bragging about outplaying your opponent. I don't think I've ever seen someone get outplayed this hard in a game. This was an insanely impressive performance out of the Terran. If you would have sent me this replay with the title, throw of the century, I would have been like accurate tight. Or if you would have said, the sickest comeback with solid map control, beautiful Terran play, I would be like, yeah, this was good Terran play. This was a solid guide, basically, on how to come back into a game. It was beautiful. Perfect play out of the Terran when it comes to that. And immediate, the moment he gets ahead, you see what he does? Straight up wins the game. Superior fighting, great decision making, also better upgrades somehow, some way. despite being behind an eco from minute 3 till minute, well, 19.5 or so. He only needed to get ahead once in this game, just for a little bit. Just be even, it's all he needed, and he won the game there. Fantastic stuff. Outplay him. If man hit the freaking jackpot, then try his best to throw the game for the next 20 minutes, and then when he finally succeeds in throwing, complains about imbalance. It's absolutely insane. Gigi at least. I'm happy to see that. Because this Terran deserved a freaking Gigi. Holy crap. Rachio plus L. Very well done. Very nice game. Top spin. This complaint is a little different because I don't know what was imbalanced about the Terran race. The reason that you don't know what is imbalanced about the Terran race is because the issue here obviously wasn't with the Terran. These units are fine. You managed to kill them many times over with disruptor shots. You had an okay. composition during large periods of the game. Maybe you're lacking Colossi a little bit at the end. But overall, all of that was fine. It's just your overall unit control, your complete lack of map control, your inability to control DTs whatsoever. Like, how many DTs did you lose this game? You lost 24 DTs, this entire game. And the DTs that were the most successful were the first three that you warped into your opponent's main base. And they killed seven workers and then died. That's not even successful for three DTs, but those were the most successful DTs in the entire game. That says something about your DT control. If you don't understand how to control DTs, you don't actually have to use them. You can also just build different. You can build carriers. They're very amovable. Seems to be more in your lane. Because the control in this game was actually atrocious. Fantastic play out of ratio plus L. But Terran, my friend, is not imbalanced. No top spin. It is you who sucks. And that's the truth. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you believe that you've struck gold, and when I say struck gold, I mean, you played against something that's so extremely imbalanced that my eyes need to witness it. Be sure to send it through the form down in the description below. And I'll hope to see all of you next time for a new video. Don't forget to like button, subscribe to the channel and I'll see you next time. Cha-cha-cha."} +{"title": "He Sent In Only HALF A COMPLAINT?! Where Is The Rest Of It? | Is It Imba Or Do I Suck", "description": "PLUS, that's why you should like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/fT8fgzDCY_Y/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "fT8fgzDCY_Y", "text": "Plus, I thought Protoss was the AMOV race. I don't think you can actually start a sentence with a plus sign and then having a statement that makes no sense. I think what happened here is that he accidentally removed the first part of the balanced complaint form. Now, that doesn't show a great deal of intelligence, and it only took me five seconds to realize that. So I have a feeling this is going to be a banger of an episode. Let's continue. I have more than 100 APM more than my opponent. I have 400 more MMR, I bounced back harder. Sure, I took some damage in return, but I gave as good as I got, with my fast forge plus one adapt attack. After the mess of the early game, he just sits on his bases and wait till he has ghost and Vikings to counter my army. In a straight-up engaged Protoss just crumbles. How could I play faster, be higher ranked, and play the A-move race, and still lose? while my complaints might be a bit exaggerated, there is no doubt that is how it views in the moment. And my frustrations are real. And yes, I watched the replay four times before sending it in to answer that ever-looming question. All right. A.S. Conviction. A Protoss player from North America, who is in Masters with 4.6K MMR last season. Let's hop into the game and answer the ever-looming question. Are Ghost and Vikings imbalanced or does he suck? Before we get into the build orders and all that good jazz, I just want to talk about what he actually sat there in his little form. He said, hey, I have 400 more MMR than my opponent, so I deserve to win. That doesn't really make a lot of sense. Like results that are gotten in the past are no guarantee for the future. Of course, often people with higher MMR have better skill as well. But if I'm analyzing a current game either of myself or of someone else, else, I never for a second think about the MMR. I don't look at a Protoss versus Zerg that I played and then think to myself, oh, I'm 600 MMR better. I should have won that game. No, I see, okay, my Oracle movement is poor. That is why I lost the game, not, oh, I lost the game because of 500 less MMR. It just makes absolutely no sense. It's honestly kind of similar with APM. Once again, if you're a very high-level player and you're very quick, you're very precise, that is generally a good thing if you really know what you're doing with that APM but if you're just smashing your keyboard to get as many button clicks as possible, there really is no point. I'm pretty sure we could train a gorilla or a chimpanzee to smash the keyboard at maybe 6 or 700 APM and I could give him one of my accounts that probably is 1,200 MMR higher than you are AS conviction. That wouldn't necessarily mean that he is better. It just means that he smashes the keyboard faster and that he managed to secure my account by maybe threatening me with some fresh poop that he was going to throw at me otherwise. You never know. I haven't communicated a whole lot with gorillas or chimpanzees in my life. I'm not quite sure how well-mannered they are. Anyway, let's take a look here of what's actually going on. So we see a double gas opener out of the Terran. Now, that is interesting because double gas openers have become a lot more common in the Protoss versus Terran matchup from the Terran side. It allows Terran to put on early pressure being relatively safe. get a quick mine drop. There's a lot of variation behind this as well so they can get a reactor, a second Reaper, or maybe even get a Tech Lab and do some weird marauder play. Maybe something Gumiho would do. I don't think this is a wall. This one's supposed to be over here. This one is supposed to be further to the right. Reaper's not going to try it out though. It's just going to move in. You don't have a unit yet. I'm not entirely sure why that is the case. and you're rushing out a forge as well, which also is fairly odd. Now, I always say don't knock it till you rock it, but I like to make an exception, and that is with builds that have a forge before a real tech structure. This I can... I want to see that again. I mean, specifically, you always got a look at the first, whenever stuff like this happens, you always got to look at the first person of the person that messed up. Because he thinks he's safe. So he sees this maybe on the mini map, you know, he's looking at it. He's like, I'm good. Nothing to worry about. And here he still thinks he's good. And now he sees it in the bottom, all of a sudden. He's like, oh, the Reaper? How did that happen? It's fairly odd. He's a Reaper in my natural as well. This is an unfortunate situation what's going on over here. It's like, ah, this Reaper. How did that get in? Very unfortunate. Then he's going to chase it away. He's going to jump down again, obviously. If the Terran pays a little bit of attention, it's going to be slightly upset. It's funny. It's a little bit like putting in contact lenses or taking out contact lenses, actually, with walls. Sometimes, you know, you have the motion of the two fingers. You squeeze. You think you have it, and there's like a moment of elation. Then you look at your fingers, and it's empty, and it's still stuck in your eye. It's the same with walls. Sometimes you think you build a perfect wall and then three reapers jump in and kill seven workers. Trust me, it's not a great moment. This is a build order, like I was saying, don't knock it till your rocket unless it's a fast forge. It's just one of the many rules that I have for myself. These type of build orders, they sound very good in theory, fast upgrades or units deal more damage. My adepts will be capable of two-shotting, but you simply have no cash for anything else if you rush out a forge this fast, and it takes really long as well to get the plus one going. This is also a god-awful defense. The funny thing here is, is that the Reaper and the Hellions would have attacked the adept. There would have been no units to defend and they actually would have been capable of dealing more damage. This is a little bit the empty fort strategy, which basically, if you don't know what this is, I think the story is that Zougal Yang, a Chinese army commander, he had to defend a fort, and he only had 2,500 men or so, or 2,000 men defensively. And in front of the fort were like 100,000 soldiers of the opposing army or whatever, opposing tribe, I don't know what it was. So what he did is he opened the gates and he grabbed like some special guitar, like some Chinese guitar. And he started playing on some platform. I think he also had two boys with him and he looked really relaxed and calm. And the army commander on the other side saw it. I was like, hey, this guy is way too calm. Surely it is a trap. If we go in there right now, we're going to get absolutely destroyed. Well, in reality, they just didn't have enough defenses, and it was a major bluff. The reason why this worked so well is because Zougal Young was known to be a fantastic army, a very competent commander that would never make such a huge strategical blunder. The problem with AIS conviction is that so far, he hasn't really looked to be a very competent leader or army commander. So despite it semi-working, it didn't completely work. He still lost a lot of workers. I mean, 10 workers against what was it? Three reapers, four reapers and two Halleons is a little bit much. Now he's going to get... Maybe he's going to go in. No, it's not going to go, no. Prism dice, cyclone dice as well. This is a trait I honestly would be okay with if I was A.S. conviction. He doesn't know it, but he's still up four-ish workers. He's up way in supply because he honestly hasn't won. lost that many units his opponent has. There's triple CCC already. Holy crap, what is this build? That's a really fast third CC, honest to God. It's rare to see that. So, yeah, so far this forge has not really achieved much of anything. Defensively, a forge is just so bad. Like I said, it feels great to have very quick upgrades, and theoretically it often makes sense, but it's a huge investment that pays off so late in the game that against any type of early game shenan against, you're often just going to fall behind. And being equal in workers, while your opponent has triple-CC and you're still building your third base just barely finished, that's usually not a very good thing. Double e-base going down right now. Benchy on the way as well with Cloke. Let's not forget that our good friend A is conviction is completely unaware of the fact that there is cloak right now, which could definitely be an issue. As for Cloak, you need observers and you need to have units in position to deal with the Benchie as well, two stalkers, one stalker just dies. Even with two stalkers, kill a couple of workers. This is nice though. Like this feels really good. You're two shooting SCVs, which is obviously great. But yeah, it's just not a very viable strategy. Let's not talk too much about that. See what's happening on the other side? Okay. Cloke Benchie is just idling right now. If that would be going in, that would be big trouble in my mind. But plenty of damage has been done. Prism is still alive as well, which means you can go in once more. Now the Benchie comes in and I don't think there's anything quite ready, no observer. The other good friend spotted. Did spot that something was researching here but honestly in the chaos of the moment I can kind of understand that you don't see it. It was busy shading, it was busy microing, busy doing things that basically weren't checking the tech lab whether it was green or not. It's going to kill a couple of SCVs here anyway. I still think this is a completely fine situation for the Protoss player. Protus is floating a lot of money. But once again, a lot was happening here. I don't actually mind it so much if you float a lot if a lot of things are happening. I mind it when you start floating money when nothing is happening. And right now, not much is happening anymore. So you need to send these workers back to mining. You need to start building gateways. I mean, you're floating 13, 14 other minerals. You have a crap ton of gas as well. Start an upgrade. Okay, plus two. One one's already done seven minutes and 30 seconds into the game, which is kind of cool. but yeah, it's really need extra production at this point and at this point there's no real excuse anymore. There's no way that cannons are more important than increasing your production at this point. It is super obvious to me. Production should be the absolute priority right now. And you also can't have the, you know, at first I gave you the excuse where I said, okay, it was chaos, you know, things went bad and you know, you were a little bit stressed out. I understand that you delayed your gateways. But at this point, you're pretty much like the friend who stopped his toe three months ago and says he can't help you move because it still hurts. And, you know, he doesn't want to inflame the toe again or something or I don't know what toes do. Don't want to hurt it again. You know those people. They always have an excuse ready. I hurt a bit here. A little bit of a headache. Headache lasts for like five weeks as well. No matter what date you suggest, they're never going to be capable of helping you move. That type of friend. That's you, AS conviction. That is you. Okay, charge on the way. Gateway is being thrown down. What is this? Six, seven, eight gateways, nine gateways. That's good. More production than you can maybe afford, but I'm okay with that as well at this point. You're aware of your opponent moving out, despite your map vision being horrific, quite frankly. Guardian Shield Super Battery can be activated. No, no energy for the Super Battery, which means this could be a pretty difficult fight actually to take. The only nice... That was not very smart, was it? I want to see that again. I'm sorry. We're just going to have to re-watch it. It's going to be a difficult fight to take, but you need to make a decision at some point, right? You either need to decide the fight, the force field, or to stay away from the fight. You can do 30% of this, 30% of this, 30% of this, and then the leftover 10% is you're just idling. is simply not possible. You need to make a decision. If you're fighting here, you're most likely just going to be fighting. You throw down some force fields, you grab some units, you're fighting here. But what you can do is half fight and then start running away without actually kiting because you're just going to be losing a lot of units for no reason or just gaining a lot of damage, especially from the tank for no reason. I actually think you could have won this fight given that you're up to upgrades and you still had a guardian shield to work with as well. At this point you have the super battery as well. and the tank was shooting the entire way through. So it feels like you still took all the damage and you dealt none of the damage during this. It's not going to matter because you have plenty of units, so you're still going to be capable of defending. But this fight should have probably been fairly easy for you to win, and all of this should have died. And now, well, that's not quite the case. I also don't understand why you keep warping in stalkers, despite not having blink and charge lots being a way better solution to the problem that this army posed to you. So A, it makes no sense with the upgrades that you build, and B, it makes no sense because charts or even just zealots would have just been better than stalkers in this situation. Even if you would have had blink, it still would have been better to get zealots here. But you didn't have blink and still don't have blink. This is extremely risky and also needlessly risky. You still do not have blink, which means if your opponent stims, he's just going to catch literally every single stalker. This army is just going to outrun you. You're lucky that he didn't continue. chasing or split off half of his army, you should have lost all five of these. Why would you be on the map at this point? You just hell it? You know what your opponent... Please tell me this vision was... Okay, you had the vision before. You see what is here. This makes absolutely no sense. This is like robbing the police station while the entire police force is there and you see it. You see the police force sitting there. And you try to rob the speaker. in their meeting. It's like... It makes absolutely no sense why you would do this. You had full vision. You know you have no blink. If you have blink, this is a fine move because you can escape. But you have no blink. You're just going to get caught red-handed. You lose five stalkers for nothing. They're completely useless. Completely useless. Your follow-up tech is Templar Archives as well as a robot bay. I much rather have you usually just focus on one of those initially, because it's rather expensive to get both at the same time. The moment you warp in two Archons, you don't really have enough anymore to get your thermal lens and to get your colossi going. And it's the same. If you get your thermal lens and a colossi going, you can't really warp in two Archons anymore. So usually you make a decision, and once you get a higher gas count or your first few colossi are out, you can transition into Archons or the other way around. Initially, you start with Archons, they transition into something. I'm going to make you a suggestion here. And I don't want you to think of this as an offensive suggestion. But I think you should just not get blink anymore or stalkers. Because you use them like you think pro gamers use them. You know, you want to be active on the map. You've seen it. You've seen in like a pro match. You see heroes. Like, oh, I've picked off like three Marines here. That's great. This is kind of like the do not try it at home when you were working. watching Jackass as a kid, you know. I'm just giving it to you. Just don't try it at home. Stick with the safe charge lots. They kind of micro themselves. Don't do any of the fancy stuff. Just please. It really hasn't gone well. I think you've picked off three marines. That's the thing that you copied from here. Very well done. Three marines. And you've lost about 10 stalkers for that. It's not a very efficient rate. So you can just stop it. There's no need, my friend. Okay. You've shown enough already. It's time to sit down and let the, you know, know, that the people who know what they're doing do that type of move. Charcelal army, it's going to do absolutely fine. It's a good A-moving army for you. Can't go too much wrong. Blink, yeah, that's fine as well, you know. He's trying to catch up. I'm all for it. Half your army chasing two minds that aren't burrowed. Doesn't really matter. I like that you put the A-move army in the, what you call these? In air quotes? Except you did it on paper, so it's actual quote. That's just called quotation marks, isn't it? Yeah. Nice. You put the A-Move army in quotation marks. But actually all you do is A-Move. Like, you're not telling me that this Colossi and the two Zalads really wanted to go fight these two widow mines that were unburrowed. I just, yeah. I just have my doubts, personally. I just have my doubts. Ghosts are on the way. It's also kind of sick that you had one-one at seven minutes, and now you're actually being surpassed. upgrades. Now this is a it's a marathon not a sprint. So you got them very quick. I would have loved to see a second forge at some point. Honestly, I think it's a very good call for TOS to make a second forge. You still have a good army though. You have an army that it like this game, this position in the game is better for the Toss than it is for the Terran. Terran is on eight barracks which is kind of big. A second starboard on the way which is also kind of big. Three three starting and ghost are out, which means that Archons aren't going to be super useful anymore, you probably need to start adding, well, second forge, second robotics facility, start thinking of things like a prism, disruptors, that type of stuff is really something that you want. Okay, I... I know what this is. I know what this is. I absolutely know what this is. You've read somewhere... Oh, hold that thought. actually. It's an interesting fight. This is not an interesting, it's a terrible fight. This is an absolutely terrible fight. Holy crap. Now let me explain to you what this was, these five adepts. You've read somewhere or you realize by yourself that if adepts have upgrades, that they can two-shot SUVs and this made you really happy. And now you're just finding excuses to bring these adepts up in some way. You know, you want to get these adepts in there. You want them even if they're not good anymore at this point, you much rather have zealous running by. They deal way more damage. You don't have to look at them, which for you probably is quite good. But you know that adepts, you know, they have this special property. You're like the friend that has like one fact about the Romans, and whenever something slightly related to the Romans comes up, he'll try to bring up this fact, you know? And you'd be like, ah, I went on holiday to Italy. And then your friend goes, Italy, do you know that the Romans were there? And the Romans, you know, they had these aqueducts where they transported water with. They were the first to do that. And no matter what you do, he'll always find a way to bring up the aqueduct. And it's the same with you, with these adepts with plus one or plus two. You don't even have glaves on them. You build these adepts specifically because you know that it makes you kind of interesting. You know, it's kind of like your thing, your gimmick. It's a bad gimmick, though. I've seen better gimmicks than that. This is like the gimmick of peeing yourself and the clock hits nine. It's like you might find it interesting and funny, but the people around you probably just find it annoying to go out with you. So don't do it anymore. It's over, my friend. No more adept harassment. This is also why you made that fast forge. It's just for these adepts. I bet you play this will every game as well. It's pissing me off just thinking about it. Especially when it works. You probably watch the replay feel so smug about it as well. Yeah, they two-shot. I hate Adepts. You know, back in the day, Adepts without upgrades with two-shot SEVs and Marines. That was insanely broken. It's the first tournament and Legacy of the Void. Fun fact. Well, not a very fun fact if you were a Terran, but... Sometimes Terran still wake up, you know, in the middle of the night, they're screaming... adepts! 2016! It's another great fight. Then you know that they're thinking about the Adepts that two-shot everything that they had basically, at least in the early game. A three adept pressure could kill a Terran back then. Oh, the golden days. Yeah, you really need to add some disruptors at this point. Your opponent completely has your army countered. Huh. I wonder if you use one control group and do it poorly with the disruptors, or if you use two different control groups and use both of them poorly. I feel like it's one control group. The way that that disruptor moved was very unnatural. You really need a second robot at this point, by the way. Disruptors are an absolute must against ghost Viking armies. Like, you can't always keep the same army. This is a very primitive type of army that does great against armies that don't have ghost and don't have Vikings. If there's either ghost or Vikings, you need to transition out of this. If they only have Vikings, you can often make do with adding a couple of Archons. But if they have ghost and Vikings, you need to get disruptors, or you're just going to get absolutely blasted, especially given that you're still down and upgrade as well. So yeah, you're just going to get destroyed. Like, this is just kind of how StarCraft 2 works. I don't think this is necessarily a bad thing that there's such a thing as unit counters. If there was no such thing as unit counters, you would literally never be capable of getting back into a game by tacking into something better or surviving to a superior tech. If you were to win the early game then, you would also win the mid-game. because your army would just be better always. It makes no sense. Why have different types of units then? Everyone should just get pure marines. That would not be very interesting or very fun. Like playing chess, but only having pawns. It would practically be Checkers, I guess. Checkers is a pretty mediocre game. I mean, I'm impressed that they managed to invent it so long ago, but it also shows that it's kind of crap. Checkers feels like it could be an American source. sport with how poorly designed it is, you know? Think of like baseball. It's like, how did they come up with that? He's freaking American football. It's really not that all that interesting, is it? Sorry, Americans. I'm sorry, baseball fans. I know I go hard on you every now and again. Yeah, I mean, this game is fairly over at this point, at least I think so. You just lost one big engagement because you had an inferior army, despite being ahead the entire game, and plenty of time, plenty of resources to get a better army. I always find it fairly difficult to say something too useful about this. Your early game wasn't great, your midgame wasn't great. There were lots of mistakes made, but despite all of your mistakes, you still were in an okay spot, and you were in an okay spot because you probably have a decent idea of what you need to do in general in the game. You know, building units. You had a lot of workers all the time. You expand it pretty quickly. didn't fall behind in upgrades. It's just you kind of missed the final step in your army. Just disruptors. That's truly the only thing. You can also, you could have done it with actually a very big gateway colossi army, but then you would have needed the micro and sniped the Vikings and kite back. And honestly, I'm not going to see it happening with the control that you've showcased so far this game. It's mainly just been a moving, even with disruptors. That's why you lost most of your disruptors as well. How many is you built? Like two, three. Okay. Because you aim of them after you shot the purification of, yeah. Gigi gets put out giant orange wins. You know, I'm just going to take another look at your imbalance complaint for him because you complained about ghost and Vikings, but these are actually just the straight up counters to the units, the tech buildings that you build at like the eight minute mark. When I said, I would not recommend throwing down a robo-base. and a Templar Archives at the same time. That is the moment when you last kind of improved your tech. It feels like you didn't go into Erictals, you didn't go into carriers, and you didn't go into disruptors. And disruptors really is the first step. It's a very basic step. After two, after three Colossi, you automatically go into Disruptor of Double Robo. You just have to. There is no way for ProDOS to win fights without that. You need a second type of AEOE. Archons are going to get destroyed by EMP. Vikings are absolutely going to destroy Colossi. maybe you can do it if you build like eight, nine immortals, but disruptors are just better. It's such a powerful unit and you really need it. I don't think that the Terran late game army is imbalanced, my friend. I think it is you instead. Who sucks? That's just the truth. I'm sorry. All right. So I'm here. That's going to be it for me today. Thanks everyone for watching. I hope you did. If you did, don't forget to hit the like button. Subscribe to the channel and hopefully I'll see all of you next time for a new video. Yeah, bye-bye."} +{"title": "IMBA Shield Regeneration and Ronnys Convertible | Is It Imba Or Do I Suck", "description": "Today I will introduce you to my uncle Ronny! He has a very cool car and some very.... let's call them interesting habits regarding said car. Ohh, also we have a Plat Terran, who might actually have found a true imbalance. But who cares about that, am I right? Smash like and subscribe so you'll get invited to Ronnys next big barbecue. Trust me, those are awesome! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/-iaXH3eZ08c/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "-iaXH3eZ08c", "text": "Dear Harstem, my complaint is about carriers and the mothership. Those units are broken. My opponent opened the game with a cannon rush. Maybe I overreacted pulling all of my SCVs, but I managed to stop him. After that, I tried to push his natural expansion, but he had cannons in defense. And by the time my tank arrived, he had already four void rays, which I couldn't stop with my army because of shield batteries and cannons. Then he attacked with his void rays and took one of mine CC, but he was. wasn't a problem. I had more bases than him and I had the map control, so I tried to harass him with Vikings and Marines. I ended up doing a good job, I guess, but when the carriers were too much, I had to retreat. In this game I thought I was ahead from the start to my opponent's last push. I had better economy, better map control, and overall I think I played better than him. But anyway, in his last push, his carriers, in combination with the mothership, were unstoppable by my forces. Maybe I lacked. in upgrades, or maybe I just wasn't able to micro properly. Please tell me, are Skaitos imba, or do I suck? Name, Vida Lorso, Race, Terran, League Platinum at 2.9K MMR, and the server is Europe. This very Italian sounding name, Vita Lorsso, asked the most important question, and that is Are Skaitos Inba, or do I suck? And we're about to find out and investigate. All right, and that leads us to the actual game. Pencroft as our Prodos player here on Tropical Sacrifice. Well, in the bottom left, we have the man the mid the legend. Vital Orso. Look at that. Looks like some Halo figure over here. But I feel like this might also be like some StarCraft dude. Halo and StarCraft share a lot of similarities. Both of them, I believe, are in space. It's pretty big. Forge, right, it was a cannon rush. He mentioned this in his imbalance complaint form. What did he say exactly again? Maybe I overreacted pulling all of my SCE. of my SEVs, but I managed to stop him. Now, when it comes to stopping cannon rushes, I like to say rather an overreaction than an underreaction. It's a little bit as being very, you know, being very scared of someone's dodgy behavior when you're in like a train or something like that, you know, if there's a guy screaming, I'm going to stab you, I'm going to stab you. Then I rather have you leave the train at the next station, then try and find out if he actually means it or not. So oftentimes, if your life is on the line, overreacting is better than underreacting. I almost ate my own tongue there. That would be quite the overreaction to having a bit of a dry throat. But once again, that would have been good. I should have eaten my tongue. Mistakes happen, though. So, yeah, this actually went pretty well. He takes out the probe. I mean, he pulls his workers off the line, but it's not that big of a deal. It really isn't. You lose like maybe 150 minerals or so, but you completely. deny this cannon rush. And don't forget, the investment in a cannon rush is way more than just 150 minerals. Not only, I just want to make this clear, not only is it just the money you actually invest in the cannon rush, but it's also kind of the lost opportunity of putting any type of pressure early on as a Protoss player. Your gateway is delayed and thus your tech is delayed. Your defensive forces are later. Any type of tech, like a dark shrine or an Oracle will be way later as well. So it is more than just the actual minerals, but even mineral-wise, the forge, and the aggressive cannon are already 250 minerals. So you can pull 15 SEVs for, you know, 10, 10, 12 seconds, and you'll probably be okay. A little bit longer, especially if there's like a second pylon and this type of stuff shows up. This is actually a perfect response right now. You have the Marine setting two SUVs to the left cannon, three SUVs to the right cannon. Oh, Protoss does cancel it. That's actually a high level move for a platinum game. Not gonna lie. Actually canceling the cannons and everything. cannons and everything. Look at that. Absolute triarts. Now, from this point on, there's two things that I would like to see. One is an orbital command, and two would be a Reaper here. Now, the reason why I say a Reaper is because very, very often, Protoss players, they build a pylon on the low ground to get a couple of cannons so they can safely expand. Without cannons, they can't really expand. They might be against like a couple of Marines or the Terran can build a bunker here and basically deny their natural base forever and ever. However, a Reaper also, forces a cannon in the main mineral line. And a single cannon also isn't quite enough. Because a single cannon, imagine you put it over here in the middle, it would not cover this spot or this spot, which means that a Reaper could hold position here and deny mining on the outside mineral patches. Now, I don't really imagine Pencroft, the platinum player that he would pull away these five workers and let them mine from somewhere else and properly manage that. So he probably would end up losing a couple of workers for free. The Reaper also provides free scouting, which once again, is very tricky to get. at the moment there are two cannons on the high ground waiting to kill you. So potential for damage, free scouting, all of that good jazz basically. Orbital command, it's a little bit late. I think it was about a minute late over here, maybe like 50 seconds. And that's actually kind of a big deal for the economy of Vidalur. The reason for that is because with an orbital command you can throw down a mule. A mule gets between 200 and 225 minerals in its lifetime. lifetime of a mu is 64 seconds, and every 64 seconds, I think it's 63 and a half seconds, you can throw down a new mu. So basically what I'm saying is every 60 seconds that you're delaying your orbital command costs you about 200 to 225 minerals. So it's extremely important that you get it as quickly as possible. If you delay it by two minutes for no reason whatsoever, that's already an entire command center that you're missing. So far, he's missed it, I think, for like about a minute. And right now when natural is also not building one. So that is a little bit painful. And this is really also the only reason why usually Terran is even in income while being behind in workers. Protoss of course has the chronobost ability, which allows them to get more workers than the Terran. But that is fine because a mule counts for, what is it, like three and a half to four SCVs, depending on a far or a close-by mineral patch where the mule is mining. So six Marines are going to march across the map. You already know that there's two cannons here. these two marines are going to be completely useless and will be incapable of dealing any damage whatsoever. You already know this. There's no way you don't know this. You can poke up here. You just got the basically the information confirmed that he didn't cancel these two cannons. I don't think you have to sacrifice a Marine for that. Then again, your opponent also, I think just gifted you two probes total here. I think he sent one in before as well. Very, very cool. Tank is coming out right now. Once again, this is just not enough to break onto a high ground. I'd much rather have you wait for a meta-fax with a reactor here. Okay, very odd build order. I'm not going to focus too much on that. I'm really not that interested in improving your build order. You can do that by yourself by just looking at any replay, but getting a reactor at this time on your starboard, especially while you already have a factory with a tech lab, is completely useless. You simply do not have the gas income for it. Still don't have an orbital command here. So at this point, I think you're down like four to 600 minerals or so, where you should have been. You're still ahead. Don't get me wrong. You're still out mining your opponent in a big way because your opponent is mining a crap ton of gas. Mining gas cuts big into your mineral eco. And minerals are the only thing that increases your actual economy. Everything that increases your eco can be paid for indeed by minerals. Gas, command centers, depots, SUVs, all that good jazz. Two more gases on the way for you. Relatively okay call. Metafact is here right now, could provide you a high ground vision, but rather than doing that, you're just kind of idling here for at least a little bit longer. Okay, here we go. Somewhat of a good move. You are in range of a cannon, so it's not absolutely brilliant. One tank gets taken out. Matterfax is almost dead as well. This has not been the greatest micro. Actually, this is probably the worst you could have microed this situation. I'm not quite sure how it happened, but you managed to lose two tanks and Metafac. and all you did was deal a little bit of damage on one void, right? If, okay, I'm very big on people kind of, you know, playing, playing to their own power. So if your strength is macro, then I'd focus a lot on that. If your weakness is micro and attacking into canon positions, I would not do that again. So I would suggest at this point you pick up these eight marines, drop them in towards the main base, continue macroing at home, then the moment Stim finishes or before Stim finishes, you scout with them to see what's going and maybe you kill a couple of workers. That's really all you're going to be doing. I would not recommend going for the same trick again. It didn't work before. It's probably not going to end up working now. So it was just my humble suggestion. And this guy has balls of steel as well. He sends four Voidreys across the map while he's being practically. two and a half base all-in. I also would like to stress, by the way, that there's absolutely no need for our Terran player to actually be on the other side of the map right now. He's up an entire base. Probably has better infrastructure, has more workers as well. Technically, you could just be preparing for a two-base all-in that has to be coming, or you can just deny your opponent's third base forever. You can just keep a unit on each third base. In the moment it gets taken, you start moving across the map. So I wouldn't have much. mind having a couple of extra units at home. Then again, I don't think anyone could have really predicted this move, so I'm not going to blame you for it. You lose a command center. This still wasn't an orbital, by the way. So that's like what? Like legit, like a thousand minerals that you've missed with lacking mules. This hasn't turned into an orbital yet either. I'm not quite sure how long this has been done. But it's also been done for at least 45 seconds or so. It's not been great. At least you're going to get these void rays, I guess. For whatever reason, Pencroft decides that damaging the star port to 517 HP is more important than flying away and perhaps keeping these very expensive units alive. There's a response you build five turrets in mediocre positions. The building placement and the order in which you build the buildings hasn't been brilliant so far. You get a second reactor on a star port. You continue Viking production. Despite going for a big bio army, you still only have a single meta vac. These are all the types of decisions that I'm usually not a huge fan of. If you're planning on going for a bunch of bio, which you obviously were because you had two racks, now you get a second star port. I would say get a couple of meta-vac so they actually have some real sustained to them. There's absolutely nothing right now that could kill these 22 marines. almost believe at this point you could just actually walk up the ramp and kill your opponent. But what you could also do is fly forward with two Vikings. Try to take out, I can't believe you actually got that carrier. I was going to make fun of you for this move, but it worked out so then I can't really make fun of it. That was a very good trade. That actually was a very good trade. Oh, a Viking still alive as well. I love that you're flying away from one interceptor. It's like, oh, the two carriers earlier was fine with the two Vikings, but now there's a single interceptor left. We decided to move the Viking back and actually let it die. That was a mistake. You also have been supply blocked at 78, 78 for the past, I think, minute and a half. Have you even produced anything? I love the focus here on the drop. Like I understand that you really want to micro this well and you probably do have the opportunity to kill your opponent. it's not the most important thing. Like you've been supply block now for almost an entire minute. And StarCraft 2 is a lot about prioritizing often. And what you're doing at this moment is rearranging your shoelace collection in alphabetical order while your house is on fire. I'm sure there are some sneaker freaks out there that would kind of understand it, but I don't think I have enough empathy to truly get behind that decision. More Vikings across the map. The only reason why you're capable of producing by the way is because you're losing units, not because you've been building depots. At any point during this you could have continued producing workers or build depots, hello. We're landing and we're going up in the sky. Maybe land another time. You show it off one more time real good. No, okay. This also is an interesting decision. You brought the marauder upstairs with all the marines that can actually shoot up are downstairs. Now you're fighting into a super battery. Ah! You can't see the super battery. What's healing him? What's happening here? This has to be the most confusing 14 seconds of his life. He's like, man, the mothership. I'm attacking it with four Vikings. No wonder he thinks the mothership is really broken. I already was confused how he could complain about the mothership being too good. But it all goes back to the super battery being invisible. And Vita Lorso and not really... Once again, he's like, man, this guy has insane shield regeneration. I can't remember it being that good. Once again, we get a... What do you call this? The assault mode, I think it's called of the Viking. Once again, just microing his heart out while floating 1,300 minerals. Now, don't get me wrong. Protoss player also is floating 3K minerals and 1,800 gas, which is also not brilliant. But what you are doing is definitely not brilliant. You're way, you should be way out mining him. You're still doubling his income, which honestly is fine. You haven't built any upgrades out of these eBay. You haven't built any upgrades or any armories even yet for the Vikings. Now you're going to lose out your army. The one thing that is true about the carrier, and that a lot of people dislike as well, is that it's often harder to micro against than it is to micro width. So the carrier can a-move, and your units, if they aim move, will target down the interceptors, which is a win for the carrier often, because if you kill the interceptors, the carriers go back home, recharge on interceptors, and then they go again. Now, if you actually make an army of mass marine and you're fighting against pure carrier, that usually isn't much of an issue because Marines actually are better than carriers, especially with good upgrades, and if they're being healed, maybe you get some ghosts with it as well, and it's all good. But if you're building Vikings as the main counter, there's one thing that I expect you to do, and that is to properly right-click on the carriers so that they're all targeting the carrier and not the interceptor. Because every time you kill a carrier, the interceptors automatically die with it as well. If you have a massive Marine army, very often you can just kill the interceptors because your damage output is so ridiculously good. And once again, you're going in with the Vikings. By continuously attacking up this ramp, by the way, this is kind of funny. So you wanted to stay in control this game and you wanted to put on a lot of pressure. But sometimes the best way to put on pressure is just by standing outside of your opponent's base and not allowing him to ever take a third. By actively pushing into his main base, into the battery, he gave your opponent a chance to hold with enough units and gave your opponent a chance to basically get a nexus out and start three cannons as well, which never would have been possible if you just idled your entire army in this exact location. So this once again, it kind of shows that putting on constant pressure often isn't the greatest thing. And you also mentioned map control a couple of times in your imbalance complaint form as a thing that is very useful. But map control, it isn't an actual resource. It's not like being up in supply. It only has real value if you can use it well. Like if you have complete map control, but then with that map control, you just boost map. Metafax into your opponent's cannons, like the map control did nothing for you. And despite you having map control and having good map vision even because you're spreading out Marines, I don't feel like you've actually been using it for good. You've just been, you've just had it and that's it. Like there's no real point. Don't forget, it's not about the size of the wave, but it's about the motion of the ocean. Vikings attacking the carriers and up and down and up. And now attacking the interceptors and then the carrier. This reminds me a little bit of my uncle Ronnie. My uncle Ronnie has a convertible car and if you go for a drive with Uncle Ronnie in his convertible car, the rooftop is coming off. No matter the weather, it can be hailing, there can be rain. Uncle Ronnie I'm getting wet. Kevin, I have a convertible. I feel like you have the same issue here with your Vikings. You just want to show off that they have two different modes. You know, they can fly, they can land, they can fly, they can land. If your opponent, however, has three or four carriers, it's probably the best thing just to keep them in the air. Just like if it's raining, Uncle Ronnie, we keep the roof up. So our heads are covered. That's what the roof was invented for. They figure this out in caveman times. No one cares about your convertible car. So now with all of this behind us, you manage to give your opponent a third base, lost all of your Vikings, realize that you need upgrades as well after seeing your opponent going for upgrades. I'm not quite sure if people in Platinum click your opponent's units. If you click your opponents usually, and you don't have a weird replay overlay like I have, you usually see the, you know, you can see the upgrade numbers on your opponent's units. Oh, there we go again. Yes. Of course, put them on the floor again. There we go. I can't wait to tell my uncle that he, that I know a new friend. Yes, he's an Italian, but he's a great guy. I bet you and him will get a long grade, Ronnie. Unbelievable. Okay, four more Vikings on the way. These are in the air. Do these have Stim? Yeah, no combat. No upgrade still, despite of being two e-base. It's just a very interesting game altogether. Oh, Vikings accidentally got found on the ground again. But honestly, how could Vita Lorsel have known that there would be more carriers? After so far in the entire game, there have already been three zealots and only, what is it, 12 other air units. This must have come as a massive surprise for Vita Lorsel. And the result losing six Vikings, or what was it, eight Vikings for free, and now losing this fight because he lost eight Vikings for free. Another thing I would like to draw the attention to is the money that they're going to. Vida Lorso has. And I often say this about Zerg, if you have trouble spending your money, there's absolutely no shame in building a macro hatch whatsoever. It's actually a good thing if you have too much money to spend your money on a macro edge. It's the same with Terran. If you have too much money, spend it on more production so you can more easily produce. So the beauty of extra production is that you can just spend so fast extra and extra and it saved me from many situations in my life as well. Three hours later. And that kids is how a macro hatch helped me survive a Jaguar attack in Belgium. Where was I? Right. Extra starports. I actually kind of like it that we already have these three extra starports here. It feels somewhat good. You can continuously be building Vikings if you want to, which apparently is definitely what a good friend Vita Lorsa wants to. because he's also getting the ship weapons as well as the vehicle plating upgrades. Now, like I mentioned before, I'm not necessarily a huge fan of Vikings as a counter to carriers. Ooh, look at that. Extra Star-Pors. Beautiful stuff, beautiful stuff. It's actually lacking a little bit in gas. He's really pushing it now with the extra Star Wars. Okay, I'm a big fan of it, but getting three extra. Also, queuing one up is a big move. It's not a big move. It's a mistake. It's anything but a big move. Ship weapons level 2 No real vision on your opponent but doesn't matter In case you could have like a marine over here Marine over here Marine over here Of course that would be the only possible if you actually had marines What is this scan? Does he not realize there's also potential for a base here? I'll say it's not like he's under some heavy pressure Like he could just send an SUV over Once again A scan is extremely expensive A scan is practically the equivalent of a mule. Like, it's just as much energy. It's 200 minerals you just wasted. It's really not cheap. Like, it's legitimately expensive. No memes. Ship weapons level 2. More Vikings still coming in. The problem with going for a full Viking battle cruiser composition is that you might just... You need a lot more gas. Like, you need to saturate every single gas you have. or you're just going to be floating minerals. Okay, here we go. There's a fight. Look at that. Beautiful. Shoots the interceptors once. Loses five Vikings. Shoots the interceptors another time. No target fire, no target fire. Okay, now we get target fire on the mothership. Mother ship dies. As every single Viking has gone down. Very nice. Now, this was beautiful. The funny thing here is, is that this actually showcased the power of carrier in a lower level game. Both of these players literally just A-moved. And in this case, the carriers win. Because against the carrier, like I mentioned before, you need to actually right-click on the carrier to kill them rather than go for the interceptors. So you could say that the only thing, or the only thing that Vidal-Lorso had to do more here, was the right click or shift click on individual units. Seven clicks is what it would have been. Is this seven? No, this is six. Six clicks. Just a right click on six different units. That was all the micro that I've asked in this entire game for Vita Lorso. Literally all of it. That's the only thing I would have wanted. And he didn't do that. And that's not good. If that is literally the only mic, at this point the game is extremely over. There is, you have, I guess, the production over here. But there's still triple carriers coming out as well. I'm not too interested in watching every single building burn down. I'm just going to speed this up a little bit. More turrets as well. I love that his initial instinct was to defend this base, which had three SEVs mining, and throw entire turret rings around it. Turret rings also are not actually that useful. If you want tourists to be more useful, you have to cluster them, because then more can attack at the same time. The reason why we often build turret rings is against things like prisms. So if you're afraid of a prism going into your main base, you can build a turret here, a turret here, a turret here, a turret here, and then the prism can't get in. But if you're fighting against an air army that does air attacks, you want all the anti-air to be as clustered as possible. Otherwise, in this case, the carriers can just attack turrets here on the right side and then slowly move over to different sides, while only a small portion of the turret, turrets at each time are shooting. Yeah, this game is actually completely over. It's a late game Battlecruiser transition, which funnily enough also could have worked this game. Look, against carriers, if it's just a pure carrier army, there's about 50 things that Terran can do. Mass Viking works, mass battle cruiser works, mass marine works, mine marine works, marine ghost works, marine mind ghost works. anything basically but rallying Vikings in what were they called again assault mode into your opponent would have worked especially given the eco advantage that Vita Lorsso has had this game and I'm actually I'm also a bit surprised that he complained about the carriers and the mothership equally what in the world is he doing here so he's flying the orbital away this is one of the things that I never quite understand and it It tends to be Terence the most. But if you just played a game where you were up legit four or five bases, and you couldn't win the game being up four bases and up 35 or 40 supply, how do you imagine you're going to win the game by saving this command center while being down 130 supply? It just never made any sense to me whatsoever. And you could say he's just angry and he wants to waste his opponent's time, but he's also wasting his own time. So by doing that, you're basically saying that your time is less valuable than your opponent's time. Because only then would it be a good trade. You're basically calling yourself a loser if you pull a move like this. And you could say, well, he just flows his buildings away and then there's nothing. But right now he has 100 APM. This is more than his average. How is it possible that Vita Lorsso is currently doing more than he did on average in the entire game? I don't understand that. This is the point where you should be doing nothing anymore because you're dead. It makes no sense. It's over my friend. You have lost. It's time to leave. Get into the next game. You know, get that respawn button going. I just don't understand this type of thinking. Impressive. No, what's impressive was your ability to stay in after a game finished five minutes. ago. That's the most impressive thing. All right. Let me take a quick look at that balance complaint again. The carrier and the mothership. Now, I understand why he was upset about the mothership. The mothership has insane shield regeneration, according to Vita Lorso, because the super battery was invisible. I wonder if you watched the replay. Saw it happen? I was like, ah, that's how it. Or if he never actually watched the replay because he was too impressed by his opponent's play style. What else? Unstoppable by my forces. Maybe I lack in upgrades or maybe I just wasn't able to micro properly. So I mentioned the micro a little bit is that you have to shift click, which I'm not even quite sure if I would really consider that massive micro, like you're not pulling back weak units, you're not even kiting. It's just, this is like the most basic thing. It's just target figuring stuff down. It's not like it's bailing some creep or zirgling some creep. Like these things are, they're kind of static, you know. It's like right-clicking static buildings. It's like it shouldn't be too hard. And you kind of did like that. But the thing that I'm the most upset about is the constant landing of the Vikings without any purpose. Every single time after you killed a carrier, you felt the need to land four or six or eight Vikings. Or even if you hadn't killed a carrier, you would just idle outside of your opponent's base with eight landed Vikings. And I honestly believe that even without Target Fire Micro, if just all of your Vikings during the entirety of the game stayed in the air, you probably would have won this. So no, carriers and motherships aren't actually in balance. It is you, my friend, who sucks. And that's the cold truth. All right. Thanks everyone for watching. Uncle Ronnie, I'm looking forward to the next car riding your convertible. And if you did like this video, don't forget to like, but subscribe to the channel. I'll see all of you next time for a new video. Thank you. And bye-bye."} +{"title": "2 Clowns On A Unicycle... | Is It Imba Or Do I Suck", "description": "... paddle down the road. With waterballoons. What will you do? I hope like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/exH0EbPgAWo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "exH0EbPgAWo", "text": "Dear Harstam, I understand that Terran have very good tools for harassing, but enough is enough. This clown played Proxy Reaper, to which I defended not too brilliant, but I was still miles ahead. Since he had no tack or second base, and yet it didn't matter. Benchy is the most stupid unit in this game. I hate Muda's, but Muda's deal way fewer damage and have no cloak. Benchie, with its stupid upgrade, is like Muta in combinator. with DT. Super fast, stalkers have no chance with catching up, deal not as little as Muras so they can fight part of your army, cloak so you need observer speed or oracle because cannons die in half a second to a fair amount of Benchy. It's flying so he can be in three places within five seconds so I can't fight his army if I can't catch up to it. I can't attack his bases because of course Terran Turtle is fantastic to play against. The only thing that I could think of going is Phoenixes. But at this point he killed few of my nexus and my core structures. Maybe if I'd figure it out sooner, I'd be fine. But I didn't think it's so unfair and I don't think he deserved this. Name Adamin, race protels, league master, an MMR 4.5K MMR on the European server. And the question is, are Banshees imbalanced or does Anamin suck? All right, here we go. Are Masters player Adamin struggling with the Cloak Banshees, but not just regular cloak banshees, they are speed banshees. Now, the speed banshee is one of those units that is actually quite tricky to deal with because like he mentions, stalkers can't quite catch up with it. You have to often play base defense for a long time. Very often in the early game, you also play a build opener, build order, which isn't optimal against mass banshee, because usually you expect, well, some type of bio play. So a lot of the time, Protoss players get called of guard, then they need to make some type of response and they need to adapt in the moment and that can be very difficult to do if you don't already have kind of a plan previously thought out in your head he also mentioned the proxy rex and honestly i'm not going to blame him for taking damage against the proxy rax proxy rax proxy rax is really difficult to play against you need a very tight response often and it feels so so hard to not take any damage good control by the way out of this Terran here actually just microing this reaper properly it is so nice to see some higher level replays where both players are controlling their units with, well, in a somewhat adequate way. Bunker isn't going to finish, and as there's no extra SUV coming across the map, I guess that this is going to get stopped the moment of first Adept or Stalker pops out. There's going to be an adept. Now, second assimilator is rather delayed for no real reason. We see there's plenty of money in the bank around right now. In this type of scenario, I also wouldn't completely mind having a battery in the main or the natural, so at least one of your bases is free against the threat. of two jumping in reapers or even three jumping in reapers. That way you can focus all of your defenses in one base. Right now, if these two reapers would end up going into the main base right now, there would be nothing there to defend, and you'd probably end up losing three, four extra workers and put yourself in a, well, quite frankly, terrible spot. The only reason why the Protoss player is not in that bad of a spot after losing three workers is because the Terran played a very inefficient build order focusing mainly on gas mining. A lot of gas mining is not actually that helpful for Terran. It delays our command center a lot while barely increasing the timing of that initial star port. And in this case, the Terran kind of forgets its starport as well. It's getting supply blocked. So I honestly completely agree with what Adamin said initially. He said, my defense against the proxy barracks wasn't good, but it didn't really matter because I will still ahead. And this is a very fair characterization of the game so far. He has a faster nexus than his opponent has a command center. The command center is on the high ground. There's no follow-up threat yet. I mean, what's it going to be? A Benji walking across the map? Sorry, a mine walking across the map. No, it can be. So, yeah, I actually really like this position for the Protols. The only problem I have is with how bad the Protles is at spending his money. He's floating 600 minerals, 125 gas right now. A third base could be on the way already. We could be getting extra gases in the natural if you're not sure yet if you want to take a third base. I can completely understand that as well, by the way. If you don't see a command center landing on your opponent's natural, like he saw it now with his adapt. It was flying so it doesn't show up here in the, what you call it, in the fog of war. But basically he knows there's an expansion. But if you don't know it, I can understand why you don't want to take a third base. You don't want to be on three bases while your opponent is on one base all inning you. That makes a lot of sense. Ideally, what you want right now is your main priority should be gathering a little bit of information. Keeping a unit on your opponent's side of the map perhaps, trying to figure out what is going on. Because quite frankly, Adamin is a little bit blind. He is going for a standard-ish setup with blink, a couple of gateways, robotic facility, so it's going to be safe against most things. But if you're not entirely sure what's happening, I really wouldn't mind just getting a quick battery over here, maybe even a battery in the main base. keeping one unit on your opponent's side of the map and it allows to AC if your opponent is moving out you can see it with that unit that is over here on the map so you can respond with perhaps more batteries if necessary if you don't see a move out you can perhaps be a little bit greedier and with the battery in the main base are a bit safer if it's going to be just an initial one banshee or if it's like a marine drop or even something like a helion drop so you see adamant doesn't even have very good vision on the right side of his main base luckily for adamin it is none of that and our Terran player is playing an extremely unorthodox build order. This is double Starport cloak Benchy with a single tank. Now, if this had been spotted, I'm pretty sure that Adaman just could have walked across the map at any point with like 10 stalkers and won the game. But because it hasn't been spotted, he can't really do that. Well, he could still be doing it blind, but that would be risky in case it isn't a build order like this. I like that this observer is going across the map. And you know what? I even like that this observer didn't go across the map immediately. You could say, well, Karen, that is stupid. You want to scout as fast as possible. Yes, but you also want to keep detection at home for as long as possible. You're playing against the Terran that stayed on one base for very long and thus probably has some type of tech coming in, keeping an observer at home in case of armory widow mine drops, which means that the widow mines become invisible, or in case of double-cloked Benchy, having that observer there is absolutely not a luxury, but it is a must. It is a necessity. And I kind of like that Adamin decided to keep this one at home for a little bit longer. Now, that could just be because he's slow as sending it out. But if that was a decision, that was a very responsible and mature decision, I would say. Very, very responsible and mature. Something that's less responsible and mature is the fact that we're banking up infinite amounts of chronobo boost. We're getting a robo bay right now and blink finishing up. Not a huge fan of a blind Robo Bay. Very often, it doesn't have much of a purpose this late. Like, basically what I'm trying to say is you're either going to get it earlier than this to blindly get into Colossi, or if you're already getting it this late, just wait until your observer scouts what your opponent is doing. And then you can pretty much, then you can pretty much decide, hey, do I want charged Templar Archives at six gateways? Go for like a big charge Archon composition, or do I want to go into those Colossi or perhaps even start with disruptors? some very niche scenarios, which I can't really think of right now where you'd want to start with one disruptor. The Observer is going to fly into a turret here, which is... Oh! Oh? Two turrets. Now, it could make fun of you here for losing the Observer, but I'm not going to do that, because the situation you find yourself in is truly unique. Your opponent decided to not just build one turret, which is extremely uncommon at this timing in this matchup, but two turrets at the same time. Your reaction speed to that first turret was even very good. You pulled your observer away immediately and it only died because for whatever God-forsaken reason, there was a second turn there, which makes no sense. This doesn't reflect poorly upon you. It reflects poorly upon your opponent. This be a little bit as if you were walking on the sidewalk and out of nowhere a clown on a unicycle throws a water balloon at you. You catch the water balloon, throw it back, hit him square in the face, he falls off his unicycle, and as you watch that happen, you get hit by a water balloon in the back of your head, by a second clown on a unicycle. I mean, can I really blame you for getting hit by that second water balloon? No, I would just merely be impressed by you catching that first one. And that is the same here with this observer. So yeah, basically, I'm just impressed by you. Keep throwing those water balloons, my friend. However, you are lacking some information right now and as a result, well, okay, a little bit of theory. I don't expect you to completely understand this or know this, but let's just look at what you actually scouted. Despite not getting any major information, we still can gather some clues, right? Your opponent is building turrets. Now, what are turrets? Turrets are buildings that cost only minerals. What units cost minerals? Bio units are very mineral focus. That means if you see a lot of turrets and you see three turrets over here, see a bit of a depot wall, you can almost always call that is going to be Mac in this type of case, or at least with a bunch of tanks there. Now, you don't know if there's going to be starboard units with it, but you can kind of call them Mac. And in that case, you could consider canceling your robotics bay, throwing down a Templar Archives and starting charge, or you could let your robotics bay finish, but just not get any units from your robotics facility right now, and then adding a couple of extra gateways, going into charge, still throwing down the Templar Archives, and kind of continue that route. So even if you don't get the full information with the little information that you have been offered, you could still make somewhat of an educated guess. Now, once again, it is difficult to make an educated guess like that if you're not a top top player. Maybe you just don't completely understand. That's completely fine. I'm not going to blame you for that. second forge, I think these are decent calls. This Ropter I'm not a huge fan of. It's not going to be very useful against high tank counts usually. But once again, I understand it's still better than starting a colossian thermal lens. So I'm okay with that. I'm really okay with that. Now, this is an uncommon move, so I don't expect you to have a good response against this. Okay. There's two banshees coming in towards your natural and then these two benches are either heading towards your third base or heading towards your main base, depending on what the taran ones. Four Benchy attack squad, seven minutes and 31 seconds into the game. I honestly haven't seen this in like five years. So having a mediocre response or being surprised, that's okay. You have a blind cannon already here. You pulled workers away. That is good. You are taking a little bit of damage here in your main base, but once again, I wouldn't have expected the first two Banshees. I also wouldn't have expected Benchy 3 and 4 for sure. Now, this is a little bit more painful because now you did see that there were banshees in your main and you're just not responding whatsoever. Yeah. This started kind of fine. This actually started kind of fine. You know, for the first two banshees, you could almost say, like, that was, imagine you're walking on the sidewalk. I'm just picking out a random comparison here, okay? Imagine you're walking on the sidewalk and all of a sudden a clown shows up on a unicycle. And this clown out of nowhere starts throwing water balloons at you. Those were the first two Benjies over here. And you catch these water balloons and throw it back at the clown. You hit him square in the face. Fantastic move. Now, if you then get hit in the back of the head by a water balloon, by a second clown on a unicycle, am I going to blame you for that? No, of course not. Who could have expected one clown, let alone two clowns on a unicycle throwing water balloons? I'm not going to blame you for that. However, if then the second clown gets off the unicycle and peas on your leg and you don't respond to that, yes, your legs deserve to be wet. And that is what happened here. You now have wet legs. You lost way more workers than you ever should have. And there's no real reason for that. Your initial response to these was good. Your initial response to the ones in the main wasn't as great. But then once he flies towards your third base, you knew you had no cannon here. the only base that was in danger of actually losing, being without detection, was your third base. That should have been the first priority once you saw the Banshees had towards the main base, or once you saw the Benchie in the main base, is getting detection to the final base that doesn't have it yet. Now, now, we are in a situation where you have a very big anti-air army, which is good because you're playing against Banshees, you kind of want to get the confirmation that this is indeed multiple. Starport. You're not getting that. Personally, I'm not a huge fan of that. A disruptor here. Okay. Now, the first disruptor I understood. Okay? The first disruptor I understood. You didn't know what type of position you were in. You had absolutely no clue what type of position you were in. But now you do know what type of position you're in. You're in a position where your opponent is building a lot of banshees. And I can't, you know, I can't flame you for not being great at adapting within a game. It is a difficult game and it's difficult to think and play at the same time. Maybe you do not know the perfect response here. I played amateur football, for example, for a little over 16 years and sometimes people would pass the ball to me and I just didn't know what to do with it. You feel panicked, you shoot it over the sidelines. It's not the end of the world, but it's annoying. This is a similar situation for you, except rather than shooting the ball over the sidelines, you're pooping yourself by building a disruptor. A disruptor is a high highly specialized unit that has a purpose against groups of units that are very small, so many can fit in your purification nova and you can explode them. If you just confirmed that there's no such unit, no very small units, why are you getting a second disruptor? It doesn't make a lot of sense. There's basically no unit that would be worse right now than the disruptor, except maybe the colossi could be worse, or if you add like four Sentries. but the Disruptor is a very bad call at this point, and I'm not a fan of it. We continue. Banshees moving in towards your main base. Now you have zero map vision once again around the map. This has been an issue the entire game already for you from start to finish. I mentioned have a unit over here to see your opponent move out. But now that you know that Banshees are around, you might want to start building some pylons around the map so you can get some early spotters on. Your Disruptor gets sniped here. Your opponent actually doing you a favor. like he shows you how bad the disruptor is against mass Benchie and as a result you hopefully will not build any extra this is a good call observer speed i really like that call now whenever you do see high benchy numbers you always kind of have to think what is the real weakness of the Benchie and if you think a little bit about it it is the inability of the Benchie to shoot up it has a range attack but it can shoot straight it can only shoot down which means that units like phoenixus void rays Carriers, Tempest, motherships are all fantastic against it because you can chase them. And specifically, the phoenix is great because the phoenix is faster than the banshee. And with observer speed, you can catch the banshees always. That means that your opponent's entire infrastructure would be made useless by legit getting out three to four banshees. That is literally all that it would, or benches, three to four phoenixes. That is all it would take. you could just stay at home with stalkers and go hunting for banshees with your phoenixes until you max out then you attack with your main army a move across the map and hopefully win the game now you haven't quite figured it out yet and that is okay um instead you're going across the map despite knowing that there's banshees in your main base destroying absolutely everything so you you kill one base and your opponent well takes out every single pylon in your main base Is it an interesting engagement as well? Holy crap. That was a bad engagement for you. Oh, the Disruptor, actually taking out more zealots than SEVs there as well. Great unit in this type of scenario. This was a terrible engagement. And also the actual call wasn't great. Sure, you took out a base and a planetary that was defending the natural, but this is like being happy that you've been burrowing the lawnmower of your neighbor for the past three months. This feels really good until you realize that it's winter so you don't need to mow the grass and as a form of payment your neighbor has been stealing your newspaper for the past three weeks. So I'm not entirely sure if this was the trade that you wanted to take. Actually, I am entirely sure that this is a trade that you didn't want to take. You're rebuilding the robotics facility. Rebuilding. You can just repower it as well. It's a little bit cheaper. God, I hope your house never lose power. Because if your house loses power, rather than just fixing the electricity, you might accidentally just buy a new house. This one is done. Smack it on the back of the house. Out of energy. Absolutely ridiculous. Six more benches on the way. Two more just idling over here. Double four just. You have a good upgrades. Your opponent has no upgrades. Invested in how many? 12 benches already? No more. 29 benches already. Couldn't say. spare the money for a single ship weapons upgrade. That is the Terran logic that we're so fond of. And I bet that if the Terran would have lost this, he would have complained about the weakness of the Benchie. They don't deal enough damage. Made. Never heard of upgrades? You might want to get them. Might want to get them. Cannon unpowered. Observer speed is so good against this. It's an, it's absolutely a necessity. Banshees are so fast, though. They outspeed observers with speed. If you do them in combination with Phoenixes, they're usually good enough to take them out. If you really want detection that sticks, you can also get an oracle. So you can just revelate them and then it sticks on them, right? The revelation of the Oracle. Once again, this move out is just, it's silly. You're, like, what are you trying to achieve? What, like, you're working against an army that scales terribly, like, terrible scaling. Okay, if you get any type of air unit, this army sucks. You want him to max out on banshees and you want to max out yourself as well. That is an ideal situation here for the toss. Just want to stay at home, max out 70 workers, you're all good. What you could do, send a couple of zealots across the map. Just harass, see which bases are being taken. Funny thing, a lot of people don't realize this, but if there is a planetary somewhere and you send in zealots and you shift click on SCVs And it's just a planetary. Without any additional defense, the zealids will kill a lot of SEVs. People don't realize this because usually planetaries don't come alone. You know, they have a little bit of baggage with them, like a couple of bio units, a ghost, two mines, a tank in the back. These bases don't have any of that. So despite them being planetaries, you could still harass somewhat successfully. It's not like these zealots are contributing a whole lot into your chase of the Benchie right now. If anything, they might just be blocking your stalkers. You're also starting to float kind of ridiculous amounts of money at this point. You're floating, well, I wish I could do math, but more than 4,000,000 resources or so. 2.7-ish-K in minerals, and well, at this point 2K in gas. That's a lot. That actually is a lot. You're getting a fifth base. I like your willingness to continue expanding, but you just don't have enough units right now to deal with this. Finally, we see the Stargates come down. I think this is a very good call. It's a call that should have been made a long time ago. But even without these Stargates, your defense could have been a lot better had you just stayed at home a bit more and actually prepared for the possibility of an attack. This is something that I quite often notice in players that aren't complete garbage, but you know, still not the absolute top, is that they kind of hope that their opponent forgets about their harassment. It's like we're a Masters League right now. It's probably not going to happen. This guy is not going to be like, oh, 12 benches, let me just idle them in the dead space. No, he's probably going to be using them. And every single time you move out, pretending like the benches don't exist, you're going to pay a price for that. And that is exactly what is happening in this game. You move out, you're paying a price. You move out, you're paying a price. Now, first phoenixes are coming out, and the moment the Terrant sees a phoenix here, his immediate reaction should be to transition, whether that's going to be into viking, Okay, yeah, that doesn't make any sense. Maybe. Maybe Viking Benchy. Who knows? Well, not without ship weapons, I guess. You should immediately start transitioning. Okay, Fusion Corps. You know what? I don't mind this at all. It's going to be Battle Cruiser. The battle cruiser is actually fantastic against Phoenixes. Because, you know, lots of armor on the BC. You can Yamato Phoenixes as well. Great. I love that. Great call out of the Tarant here, but you still have some Banshees to deal with. You're still floating a lot of money. Despite all of your failures in this game, I wouldn't want to say you're winning, but you are winning. I know this sounds stupid because you're losing buildings left, right and center, but you have a massive bank. You're insanely far ahead in workers still. And the only assets that your opponent has are these 20 benches. And these two phoenixes basically make these benches useless or are not completely useless. I mean, they're still going to kill some stuff because two phoenix aren't fast, but eventually they will die. Look how fast it goes. Just with two phoenixes. Imagine you had four phoenixes. Or even better, five. Or you could even have gotten six or maybe seven phoenixes. You could literally just add more phoenixes and it would be better for you. And then somewhere it starts dropping off at like a nine or ten. You don't want to get more than ten phoenixes. Although against 20 benches, maybe you do want to get. See, beautiful stuff. He just threw away 20 Benches because he knew their time was running out. Yes, he gets the Nexus, but you have freaking 6.3K in the bank, my friend. This game is completely over. You actually won at this point. Right now, the game has ended. All you need to do is realize it. Spend your money, you could... I was going to look for the word of 10. I was going to say triple expand, but then times 10. I don't actually know the word. Hex size, I think. Is that five? Octa expand, that's eight. That's where my knowledge stops. Hamster will make a witty annotation, making fun of my lack of knowledge, calling me an idiot. And then he'll also put the correct thing there immediately. Why can I think of that? Triple. Anyway, yeah, you're still extremely far ahead. Your opponent has no supply, no workers. You're being outmined right now because your opponent has more bases that actually are alive. You lost, well, you're actually only mining, long distance mining of a single nexus. And short, short distance mining on that same nexus with like four patches. So yeah, you're not getting that much stuff. I like this counterattack. I think that's a good call. Now that you have the phoenix is out, you're safe at home. And does this type of counterattack? Makes a creptone of sense. Your opponent goes across the map. Do you have any production? 4 gateways. And you tap out without Gigi here. Now, I'm not saying that you were winning this game. But you definitely weren't losing it. Do you have recall available? Oh, you can't see that. Let me go back. So recall is available. You have two phoenixes, four gateways. Where's the fourth one? Oh, maybe this is the four. Here, down here. About to get a fifth as well. You have one Stargate still producing. You could recall this. Now, it doesn't look like a whole lot of stalkers, but you have 10 stalkers with plus three. These BCs have no upgrades whatsoever. They blinked in, and they don't have Yamato either. Sure, there's more BCs on the way, but you have an infinite bank. The moment you see this, the BCs come in, you could throw down four stargates, a fleet beacon, get a fifth and a sixth base, and still be floating 4K. You could continuously be warping Starwalkers to stay alive until you get Tempest out. And don't forget, you're going to be completely outmining your opponent pretty darn soon. If you just had recalled here, I think you were... I think if you give me the situation against a top tarrant, I think I would win this. I think this is a winning position for Toss. Surely, with this much in the bank. How far are these next BCs? Okay, so two BCs are 30 seconds away. that's like a warp in and a half. You're definitely going to defend this if you micro well. You have four more stalkers, soon to be five stalkers to warp in, all with plus three. You have so much money. I think it's a win. Also, you can keep the zealots here to target down the SEVs with the trick I spoke about earlier. I think you didn't lose this game. I really don't think you lost this game. I think you won it and you left without realizing. You also surely did not watch the replay or you would not have sent it to me complaining about Banshees. The funny thing is that within this replay and within the form, you mentioned that you believe that phoenixes are the counter and Phoenixes are the correct counter. You figured it out already. You even saw it in this game as the moment you built three Phoenixes, you managed a literally hard counter, like 26 Banshees at the same time. That is how good the Phoenix is against the Benchie. And that's why we never see this type of mess Benchie play in pro level play. You figured it out. You don't actually believe that the Benchie is in Ballet. is imbalanced. I don't believe the Benchie is imbalanced either. I don't even think you suck that much. I mean, you sucked at a lot of points. You made a lot of bad decisions. But I think you played probably slightly better than your opponent and it shows in this situation as well. You have a very big bank. You just don't have any grit. You have no staying power. If you were in Rocky, we only would have had Rocky one. And that would have been it. And it would have ended halfway. It would have been a terrible movie. No one would have watched it. This is not it. I say this is not imbalanced and you do not suck. This is an invalid form. Boom! I don't know what else to do with it. Invalid. I don't want it. Just stay in games and win them when you deserve to win. You played okay for this level. You played about as good as your opponent. Maybe slightly better and you're in this position. your opponent had a bad strategy and eventually you found a counter. I don't understand why you would send me this replay. I just don't understand this. All right. Well, I guess that's it? Is that the first one I've ever made invalid? I think so. Well, thanks for watching. I hope you enjoyed this confusing episode of Is It Inba or Do I Suck? When you're walking outside, be sure to be aware of any clowns on unicycles with water balloons. It is an absolute pandemic. of clowns on unicycles, throwing water balloons as people. So I want all of you to stay safe, stay inside, and wear your water balloon protective headgear when you're going outside. All right, that's going to be it for me today. Thanks so much for watching. And I'll see you all next time, I hope. And send me some IOTUS with the form below. You can do that and fill it in, replay in there as well. On the new maps, I like having those. Ciao, chow. Thank you."} +{"title": "CHINESE GM AT AGE 75?! And he plays Terran?!?! | Is It Imba Or Do I Suck", "description": "WE GOT ANOTHER ONE! You guys know how much I love a good old chinese replay! And this one is old for real! As a \"senior victim\"is writing to us. Can his wisdom that came with his advancing age counter the youthful quickness of his protoss opponent? Smash like and find out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/luyeY2loc0s/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "luyeY2loc0s", "text": "Viking is suck. Making Viking is the most harmful action in Terran versus Protoss. If I have to choose one, dare Harstem. I would have complained about Disruptor, the miracle unit, but as a senior victim, I have been numb to see my army suddenly disappeared. And try to avoid entering mass disruptor late game. However, Viking, which seems like a necessity in Terran versus Protoss, always led me to lose. In this replay, I have a winning position in the middle game, but Viking opened the gate of hell. Every time I want to trade with Toss, the result must be that Toss lost three Colossus, and I lost my whole army, including Viking. Not to say, Viking do zero damage to Colossus under battery overcharge. Maybe I'm suck for Cannot Macro my bio-perfectly under purification Nova, but Viking is the suck unit that forced me to face six or more disruptors. I'm pretty sure you will agree with my judgment about Viking after watching this replay. Name Pioneer Race Terran League Grandmaster on the Chinese server. Now, he also mentioned that he is a senior victim, so I'm expecting someone above 65 or 70. The fact that a 65 or 70-year-old can get Grandmaster with Terran is pretty impressive. I haven't seen this happen yet with any of the other races, so that definitely isn't help in your case. But the question is pretty clear. Harstem. Is the Viking Inba or do I suck? And that's what we're going to be figuring out this game. All righty, friends. And here we are in the game. Pioneer as our Terran player, Protoss player with a name that I sadly can't pronounce or read. We have a quick gateway on the low ground, probably for some type of early game pressure. Terran is not taking any damage so far. Now, this is a grandmaster level game. So I'm expecting a lot here. I'm expecting a solid build order opener out of both players. to be honest. I'm expecting good control, good decision making. And we're, well, what is it? One minute and 40 seconds in and I'm already extremely disappointed here by the ProDals. He built a cybernetic score before the Nexus, but this cybernetic score is the exact same timing as if he played a Nexus before core. So he just gave up economy for no reason and his initial a depth is also just going to be 11, 12 seconds later than it should be with a core first. So all of the disadvantages, none of the advantages. This is the type of build that I really don't want to see at Grandmaster level. So I'm glad the Protoss is the first one to trigger me here. Now, the Terran did see the core timing and knows that it's going to finish as about what, 211, 212, 210, something like that. And in that case, a reaction. here would have been the correct call. I'm going to need to pause it because I need to explain something here. This doesn't make any sense. You only play Reaper Marine Marine if you're either being attacked by a very fast salad or if your opponent has a low ground gateway well with like a 13 pylon or a 12 pylon fast gateway because you need quicker units. The reactor takes a very long time to build. So if you have to wait for the reactor for extra marines, a single adept that comes to your side of the map might actually delay your command center. But because that is never going to be the case with a core that finishes at 2-11, getting Marine Marine in this scenario is just going to delay your actual marine production. Because every single marine that you build is going to cut into one marine later on because this could have been two Marines being built at the same time coming out of a reactor. So you never, if you can, want to delay your reactor. But for whatever reason, Pioneer delayed the reactor, despite scouting the timing on the core. So this is an absolute nonsense build to start with. It really just makes zero sense whatsoever. Every second as well that he's delaying his reactor for is god awful. This was another six seconds. He literally lost like, what, four, four and a half Marines of production at this time. And it's actually making me sad. It really is making me sad. Now, this talk is going to move across the map. is going to pop into these three marines. We have a second stalker on the way as well. And because this reactor is so extremely delayed, these stalkers might actually be capable of doing something. Otherwise, there would just be more units here at this point. They would be capable of defending better. Still going to probably be... Holy crap, what is this target fire? Look at this. Maybe this is... He just doesn't understand that you don't have to take out the shields from both stalkers at the same time. you're allowed to target fire on the unit that already has damage. Look, takes out this one, already had a lot of damage on this one, now swaps back to the stalker that he had already damaged initially, to then swap back again to the stalker that has less HP, which should have stayed on this one if you're going to deal this much damage to it. Loses three Marines, keeps the Hallion alive. This is quite frankly, just extremely embarrassing. Like, I'm... He probably forgot that this happened in the game, and that's why he sent it. You know, he was like complain about the Viking. But this early game is extremely embarrassing. Like, really, really embarrassing. This should never happen. How can you lose or how can you be even under pressure in the early game playing against a cybernetic score that finishes at two minutes and 11 seconds? To make matters even worse. There's also going to be a sentry. Now, losing to a sentry rush or sentry pressure, is a little bit like getting beaten up by a guy that uses a feather. I'm sure that it really sucks for you to get beaten up by a guy with a feather, but if that would happen to me, I don't think I would tell anyone, and I definitely wouldn't show the footage to a YouTuber who then make fun of you getting beaten up by the feather. That seems like a relatively poor plan. I'm pretty sure that Pioneer forgot that this happened, because there's no way that a Grandmaster Terran would honestly, ever send this to me. Like, don't you have honor or pride? It's really sick. Let's not forget that he has like four Marines less than he should have, despite going for a one-one-one type of push. This entire build order just really doesn't make a lot of sense. Supply drop has been used as well. It's really sick to me that my expectations, when I'm getting a Grandmaster level of replay, are relatively high. And every single time I just keep getting disappointed again and again and again. again. Like, this isn't even difficult game theory. This is not like you're making mistakes in the decision making. It's just this guy is too lazy to look up a real build order and just makes up his own crap. And if you make up your own crap, at least think about the crap that you're doing. But it's obvious that there was no thought put into this build whatsoever, because this could just hit way harder with like four or five extra marines. And, well, you'd probably be capable of just straight up killing your opponent at this point. For stalkers moved to the wrong Maybe you get a kill on the pylon. If you're really lucky and the Protoss takes a bad engagement immediately, you might even be capable of taking the Nexus down. So for the tosses here, what you want to do, you want to keep the stalkers in between this army and the reinforcements, then wait for one or two extra warpins, and then you go in. I think there's blink already. Probably want to blink on top of the tank, because that's the one that has the highest damage output. You could two volley it, and then just kind of kite the other units. You're probably going to be fine. but instead he didn't take out the tank and if the tank gets to survive it just deals too much damage. Yeah. Okay, this is really bad for thought. This game is honestly just over. Third C.C. is done already. Barracks 2 and 3 are on the way. Is this going to be a Raven? What did he build the Tech Lab for? For the fourth barracks, maybe? I've never seen this before. This is the type of play I'm not familiar with. I'm really sad to have to say these things in a Grandmaster game. 5.1K MMR. This. Just a reminder. Imagine watching this and not being 5.1K MMR and being confused how it's possible. Most of you are worse than this. Just a friendly reminder. Holy crap. All right. Reactor on the Starport. Reactor on the factory. Double eBay. I kind of like this. I actually do kind of like all of this stuff. Um, third Cc is done. Work production looks good. Terran is still in a good position here. Don't get me wrong. Like, Terran is extremely far ahead at this point. Like extremely far ahead. More workers, more supply, better upgrades. Tech is okayish because you have tanks as well. Your opponent is transitioning into Blink and Colossi with relatively low infrastructure. So not like eight gateways where the moment charge finishes. It's going to be great for those. No, it's like six, five, five gateways now or four gateways right now. soon to be six. Templar Archives is not going to start for another 45 minutes or so because there's just not enough gas. Prozos does have a little bit of vision here with the with the observer, but this is just a fantastic setup. Give this army to Hero Marine, clam, Maru, cure. Honestly, give it to my Terran. And I'm pretty sure I'd be capable of winning the game from this point on out. There's three zealots and six stalkers. Excuse me. Make that six stalkers without the three zealers. without the three zealots. There's a colossi that is being chrono-boasted out right now, and this is against two tanks, five marauders, and 19 Marines. It is literally impossible to lose this fight. It, like, legitimately just impossible. You're just going to get another kill on the Nexus here. I think. I hope. Slight over stimmed. I think you just double-stimmed or something. I'm not quite sure how it's possible otherwise. Okay, at least gets the kill here on the Nexus. That's good. Don't really want to be. engaging with the Marines first. No target fire on the tank either, lots of low tanks. Could have definitely got on some stuff there. Some huge overstimming going on. I didn't pay super close attention, but he's either stimming way too fast, way too much, or he must have double-pressed him once or twice, because this army isn't supposed to be this herd at this point. With the first two metaphics with such a small army, you can stim once or twice and be fine. Must have stimmed too many times there. Okay, third base already on the way. Terran, so far ahead, it actually hurts my head to think about it. 2-2 here is on the way as well, which is great, very good call. Sentry's being built for the Protoss at this point is really bad. You have a Ghost Academy on the way, which I really like as well. Second Starport, usually I'm not a huge fan of Second Starport before 8 barracks, especially if you're also getting ghost, because you just are kind of lacking the gas. And that's what we're seeing here, right? There's not really gas right now to build four Vikings at a time and get Ghosts as well. well, especially given the fact that right now you're also getting enhanced shockwave already. So, yeah, you may be capable of getting a single ghost out. I much prefer getting three extra barracks first. This is what most people play at the moment as well. There are some people that get a fast second star port and good upgrades on Bio2, but then they usually skip ghosts for a little bit longer. Hero Marine played like this for a while. So you might want to look at people like that. I think it's very uncommon to see something like this, but it's a mistake and, you know, that happens. Interesting way of engaging. This is a very interesting way of engaging. Holy crap, that was beautiful. I think this Protoss could not have even dreamt a fight like this because it's too unrealistic. You know, sometimes when you're dreaming and you start flying and saving the world, you know, and everyone loves you. And you go, like, within your dreams, like, okay, this can be real because no one loves me. and you wake up. That's what usually happens. If this was a dream for this Protoss player, he would have woken up at this point because there's no Terran that is above 3K MMR that would move up this ramp on Curious Mind. The biggest advantage you have on Curious Mind is the fact that if you attack in between the natural and the third base, which is this general area, you have a concave that is bigger than the Grand Canyon. It's huge, okay? You can't even take a picture of it. But that's how huge it is. You need multiple cameras. Or you need to take a panorama picture. That is how big this freaking concave is. So what you can do is you just set yourself up in that concave. And then wherever the Protoss RNA isn't, you send up like eight units and a Metafact. This forces the Protoss player to attack into your concave away from the battery as well. Because don't forget, super battery. Pretty decent thing to have as a Protoss. I'm not even sure if it was used. It wasn't even used in this fight. Holy crap. But if he would have used this, then it also would have been another reason why you want to do this. You can actually take insane fights. You somehow manage to lose a fight on Curious Mind being up 50 supply and equal in upgrades as well. This is really impressive because this is legit the best map out of the entire last map pool for attacking in between natural and third. And you manage to mess it up. Very impressive, my friend. Very impressive. It's like you just wanted to give up your natural advantage to kind of even it out. If you were a tennis player and you would have to serve, you would always do it underhand because you wouldn't want your opponent not to be able to hit back the ball. Now, I'm sure your opponent would appreciate it, but I'm not quite sure what I would do to your overall win rate because I don't think it would be so good. It's actually extremely stupid. You're also still attacking without any ghost whatsoever. Your 2-2 is about to finish up. I wouldn't mind if you wait for that at this point. It is such a short time away, and it would also massively increase your overall Viking count, because three more are on the way. So I really do believe you should wait for that. If you do that, I think it's the correct call. Three ghosts are being built now. Probably should have been built one rotation faster, so they could have been with this attack. Once again, same setup. You stand over here, send one or even two metaphics of units into this natural base, forcing the Protoss player to attack into you. Like, if that happens, there's absolutely, there should be no way that you lose. Okay, there's an interesting stim. Going to take out one disruptor here. Another disruptor kills absolutely everything. And now, oh, this fight, okay, perhaps the initial fight wasn't even so great because one disruptor shot killed like 15 supply, but you're still up in army supply. You're still up to upgrades. If right now you don't get tricked into chasing him into the super battery, this still would have been okay for you. But into the super battery and walking up a massive ramp, yeah, life is going to be a little bit less good. Once again, the Protoss kind of walks away with this with a win. Like the super battery, you kind of, it is temporary, you know. It really is just a temporary thing. So if you can wait it out or you can just kind of fight away from it, then it's fine. I always kind of compare a super battery with the sun on a very warm day, you know? So imagine it is 40 degrees out and you really want to go outside. Now you either need to put in sunscreen, stay in the shadow, or you don't go outside. And it's the same with the super battery. You either fight in the shadow, which in this case is away from the super battery, or you just wait till the sun goes under because that's the beauty of the day. Sometimes the sun goes under, and later in the day the sun isn't quite as powerful anymore, so you can just go outside. Just do it a little bit later. It's the same with the super battery. Super battery runs out. You can also just fight away from it. Just keep that in mind next time you're about to take the worst fight of your life. Although, seeing how every single fight for you has gone so far, I doubt that these fights are even the worst fights of your life. Because this is literally every single fight you took so far has been terrible, and I'm expecting this to not be exclusive just to this game that you're playing against this toss on curious mind. I'm expecting you to always have terrible fights, but this is just the terrible fights that I'm exposed to. So it would be unfair to say these are the worst fights you've ever taken. You probably take way worse fights on a daily basis. I'm just not exposed to these. So it's different. Now, this is a good cancel, I like that. Good scan. Here you can EMP win this fight. Here you can EMP win this fight. Disruptor hits all your marauders. Interesting move. Probably still winning if you just go back right now, I think. You have 3-3 on the way. You're really overstimmed again. You're really big on the overstimming. Also I notice that in every single fight, your Marines are in front of your marauders. Now, marauders are supposed to tank for the Marines. I know that you've probably heard the phrase women and kids first, or women and children first, but it is really only when it comes to evacuation. When you're fighting, you don't want to put the weakest or the softest targets in front. You actually want them to be in the back. It's like a second line of defense. And the marauders that can take a hit, you want to put them to the fronts because they can tank a lot of damage, which is extremely important. So yeah, I'm a little bit disappointed here. So far in every single fight that you've taken, I think you're just kind of forgetting about things like positioning and control and micro. Just some of the big pillars, you know, the fundamental things you need to know about fighting in StarCraft 2. It's like you've built a house except there's no walls, no roof. You really don't have a house. bunch of furniture, maybe you have a floor, you know, because your macro, honestly, it's quite good. You're over, the way that you produce is quite nice. So I think you have too many tech labs. You have five, six, six tech labs on barracks. I think it's too many. You probably want five, maybe. And then three, three reactors. Maybe six, two actually is fine. It's very heavy on marauders and ghosts, though. That is what it is. You're still winning, despite all of this. Yes. you're still winning. You're up and upgrade. You have a good army. You're up in supply. If you hit an EMP and walk in here, you can probably kill this. Now, another issue that I've been seeing in your control is that everything is in the same control group. So you probably literally only use F2, which means it's really difficult for you to fight. There's no separate hotkey for Vikings, no separate hotkey for ghosts. I know there's some Terrans that play like this as well. But if you play like this, you need to be really quick at clicking on the inside. individual units to micro them separately. And you need to be very good with TAP. And as you are a senior citizen, that is probably 65 plus, I think it might be better to just use control groups because you're not that fast with the mouse. I'm just going to say it here. You don't seem very quick in the battles themselves because so far you haven't really controlled any of your units. This is also an advanced move that we're seeing here out of the Tarran. Basically, whenever the Tarran is maxed, Usually you want to fight and start trading out a little bit. This Terran figured out something new, our good friend Pioneer, and decided that rather than having an unfair fight where he's up maybe 40 or 45 supply, he waits outside of the Protoss base so that the Protoss is constantly aware where the army is, one, and also it allows the Protoss to increase its own army till its 200 supply, and then the Terran will decide. And knowing Pi, then the Terran will decide to fight. Knowing Pioneer, this is probably going to be in a position either down, a ramp or into a super battery or preferably maybe even both at the same time. Actually Pioneer is moving back right now, setting up a concave. It almost was a split. Two Vikings accidentally sent forward. Liberator, a follow-up here. I kind of like that, honestly. I don't really mind that whatsoever. There's two little meta-vex though in this army right now and that could be an issue. We haven't seen any bit of multitasking either this game so far. I just want to make everyone aware of that. Good EMP. I can't really chase this army though, but pushing forward with Liberators is always a good plan. There's already advanced ballistic, I believe. Yep, there we go. So you can continue pushing forward. Good scan. Maybe he wants to send one unit over towards the watchtower right now. So you have continuous vision. This still is honestly completely playable. Just kind of poke forward a little bit with the Vikings, then send the Liberators forward. Now you get a scan. Gooding MP again, want to move them forward. You want to really leapfrog with a little bit more, a higher, tempo here. I think everything moves rather slow. Hello? Censor Tower? Hello? Set up the Liberators in the back, please. Hello? All right, I just want to see this from the first person view. So right now we're seeing it on the mini map already. Pamparam. One, two, three, like six seconds, seven seconds. Like actual the reaction time of a senior citizen on the road. Very impressive. Liberators facing the completely wrong way. Also very impressive, not contributing in fight whatsoever here. Disruptor shots are hitting. Fight still honestly relatively close for half of the army not participating in the fight. And the half of the army that wasn't participating were the Liberators as well. The Liberator is the highest DPS unit in the entire game. Having that on your side in a battle is relatively nice, I would say. It's like having an AK-47 at a knife fight and then using it to scratch your back. I'm sure it feels really good, but it'd be better if you just shoot people with it. Yeah, this was an interesting game out of Pioneer. He said that the Viking sucks. Now, I think that there's an issue here for Pioneers specifically where if we were to raise people completely separate from society without ever having seen a game of StarCraft 2 and then we would bring them and show them this replay, they probably would conclude that the entire Terran army sucks. It's like, look, the numbers for the Terran are very high and for the proto's very low. Every single time the Terran loses. This has nothing to do. with the Terran units in general. It has everything to do with the way that Pioneer controls his units. Marines in the front every single time. Moving up a ramp. Yep, there we go. EMPs do hit sometimes, so that's good. Vikings are always too late or too early at a fight. Marauders seem to not run away from disruptor shots. There's no splits whatsoever. The micro is the real issue for you here. It's not the Viking. It's not the marauders. It's not the disruptor. You just don't control your units. And that is a real big issue. My good friend, the Viking doesn't suck. It is you who sucks. Thank you for watching. I hope you did enjoy this episode of Is It Inbar, Do I Suck? If you did, don't forget, take the like button. Subscribe to the channel and hopefully I'll see all of you next time for a new video. Thanks and subscribe and like and bye-bye."} +{"title": "Zealots Are The ONLY Counter To Battlecruisers! | Is It Imba Or Do I Suck", "description": "Hey guys, Hamster here! Today is Kevin's (Harstem's) birthday, so why don't we wish him a happy birthday in the comments? Also like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/0c6Wk4pGCfk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "0c6Wk4pGCfk", "text": "Dear Harstem, I hope this email finds you well, or at least better than the way this Mac Terran found me. Cherish the following replay I have sent you, because it is irrefutable proof that planetaries are OP and should be nerfed. I played my standard build against Darren, a safe start with Fast Expo, Phoenix to ChargeLot, and later Colossus. After we scouted each other, he saw my Phoenix ChargeLot comp and answered with a counter of Helbet, Benchy and Cyclone. We had constant battles trading our whole armies. He then went Thor's, which I scouted with my ops, adapting I switched to Mass Inmortal, made three robos and pumped my upgrades to 3-1-3. The game developed and we each took more and more expos, and although I always had more bases than my enemy, it didn't really matter. He could turtle and mass whatever he wanted. I made DTs with blink to snip his bases, but it ended up backfiring because killing one planetary would set me back eight DTs. Finally, my enemy went into battlecruisers which siege thanks, having wasted all my money in fruitless attacks, I saw supply slowly crumble. Called G.G. out of respect and later sat down in my bathup, as cold water droplets merged with my tears. What am I supposed to do? Tempest? Switching all my tech and upgrades to air so late down in base seems impossible. What is the answer? The answer is nothing, because Terran is O.V. I'm glad that the proof is out now and you are our emizier. Please let the world know. Best wishes and love go lozo. Nice little rhyme there in the end. This imbalance complaint form has a lot of poetic quality to it. Love the way this person wrote, Go Lozo, who is not very happy with the planetary fortress, a Protoss player from the North American server, 3.5K MMR and thus is in diamond. And the question that he asked me is, Are planetary fortresses imbalanced? Or do I suck? And we're here to answer that question. And in order to figure out the answer to that question, we need to look and study this game like it is the last thing we will ever do. To look at the build order, the unit movement, the unit counters, everything from start to finish. This stalker takes out the SCV and the SCV does will not scout the fact that there's a Stargate here. This Stargate, for starters, is extremely late. The second gateway does not achieve anything, and this is one of these cases where it is very obvious to me that this player does not actually have a bill order or understands how build orders work. Now, the reason why I say that is quite simple. Right now we're seeing 150 minerals invested in a gateway that is not going to be used pre-Warpgate. This gateway is going to finish 30 seconds before Warpgate finishes up, and Aster has not been constant production out of the same. single gateway, it makes no sense to add a fast second gateway delaying your first text structure just to then start producing at that point. So I'm expecting no unit to be built from this gateway. Oh my god, you gotta be kidding me. He's actually gonna build a unit. Okay, well this still doesn't make any sense because you delay your tech structure. You can just build three units pre-warp gate from a single gateway and have this gateway still in time after the star gate for your first warp. This chrono is kind of useless as well, as I believe the unit would have popped like maybe a second after Warpgate finishes up. So I think this is one of these build orders that he made himself and thinks it's real cool and tight, but it actually looks quite bad. Phoenix is the first unit that is coming out, Chrono Boost on the Phoenix. Twilight Council is also going to be built here, and we see triple stalkers already out. We have some chrono boost on the probes, and then we see the probes not being consistently built. Thus the chrono boost isn't quite as useful. Not a huge fan of that. I do like Corona boosting workers. I also do not like this pylon, by the way. So there's a lot of things I don't like here in the early game. This pylon is what we call a slow warping pylon. So there's two types of pylon in the world. You have the slow warping pylons that are not in range. There's a bensi out. That are not in range of a nexus. And then you have the ones that are in range of a nexus or a gateway, which can allow you to quickly warp in. This banshee is going to take out a couple of workers. The response was pretty slow. There was a battery ready in the natural. There was no battery ready in the main, which means that this opener also is extremely risky. Had the cloak benchy went, gone towards the main base, or if there were mine drops with an armory present and thus there were invisible units, this would have been a real issue. And do unlike the Oracle as a response to this, but this all could have just been scouted by having a faster Stargate sending the first Phoenix across the map and with that first Phoenix figuring out what your opponent is doing. But because that second gateway got built before the Stargate, sending out the first phoenix across the map actually ended up being pretty risky so given the situation i think galoso did it somewhat okay but the situation he was in should have never happened if his builder made any sense whatsoever command center is going to fly over towards the natural we have double gases being taken in the natural now this is a a telltale sign of mec play four gases going down at such high speed another very clear sign is the fact that there's a second factory no techlap on the barracks searching stim, so there's a lot of tells here, but for whatever reason, Goloso is forgetting to use the most important thing that you get when you have a lot of air units, and that is scouting. You basically get free scouting. You don't need send in hallucinations. Observers are not really necessary either, because you can just fly a phoenix across the map, you can check what is being built, you can see which buildings are building something. So right now, you fly in with a phoenix, you see, hey, a factory is building something, and a starport with a tech lab is building something. And that would be extremely suspicious. Maybe you'd even be capable of getting a quick peek on this second factory or so on, then you'd know, okay, there's two factories, this is going to be MacPlay. Against this type of play, especially with a fast third CC, you obviously are going to be needing a quick third nexus yourself in order to stay somewhat competitive when it comes to the economy. However, Golozo is completely unaware of what is going on and now sends the only detection that he has across the map, despite his knowledge that there are benches out. So, I just kind of... I kind of want to explain how you should be scouting here. If you have five units, okay, and you have four units that are exactly the same, and that fulfill the same purpose, then you have one unit that is completely different, and in this case serves a very specific purpose of being capable of detecting invisible units. And in this case, that would be the benches, as there are already three benches out. It would be way wiser to send over one of your phoenixes, not only because it's lower in value and faster, and thus if you lose it, it's harder to lose it, and if you lose it, it is less expensive, but also because this has a very vital role for the survival of your probes. If right at this moment, three Banshees would fly in towards the main base where the cannon is just now starting, or they flew in towards the natural 10 seconds ago where this cannon isn't done yet, this Oracle would have to be recalled and you would stay in the dark for even longer. And on top of that, would lose a bunch of extra workers that you wouldn't lose if you send a single phoenix across the map. Thus, the move of scouting purely with the Oracle makes no sense. Sending out a single phoenix is a completely fine way to deal this. If you have a group of units, they don't always have to stick together. You can separate them, you can send one in, you can have the three phoenixes and the Oracle together, and you'll be just fine. I don't like that literally all of the air units are currently on the map. That means that there's no defense whatsoever currently at home, and that is usually quite bad, especially given that there is Banshees out on the map. And let's not forget that Goloso is aware that there are Banshees out on the map. He hasn't killed one yet. He has seen the fact that a Benchie took out like, what, five workers, eight workers, maybe even. Oh, that's a crept on a workers. Right, Mr. Benchie. The one with the kills. I know what Benchie got some kills, no? I think I clicked them at the end. Yeah, six kills. Six kills on this Benchie. Yeah. So it is just a little bit surprising to me that all of these air units are out on the map, knowing the fact that Banshees are alive. So at this point, we see Golozo is scouting the fact that it's Mac. And I'm really curious what the response is going to be. We see an immortal being built here. We already have charge. The problem is that the eco is extremely bad. Just extremely, extremely bad. Terran is up 10 workers currently. And if Terran is up 10 workers, that usually is not a very good thing. Because adding the efficiency of the mule, which doesn't count as a worker, it basically means that Terran is outmining you by like 6, 700 minerals a minute here and that is something that you don't really want, despite there being an even amount of basis currently. You see that? 2,400 for the Terran, about 15,600 here for the Protoss player. Another thing here is that Protoss is mining a creptone of gas, not completely saturated on the minerals yet in the natural either. We haven't seen a worker build in a while either, and I'm also not an actual huge fan of the current composition. And I'm going to explain that. So the thing with zealot compositions is that in order for them to be useful, you need to have a crepton of them. Zellat, Arcon, Immortal. You just need to have so many that you can just aim into a position. You can quickly remix on that army as well with like 10, 12 gateways. Because Golozo opened up with a very technical type of opener with Phoenixes, the late third base, I'd much prefer seeing a disruptor approach here. Disruptors deal very well with Mac armies that consist of cyclones and Helions and Hellbats because these units, they can't really kill the disruptors. Cyclones can't really get in range. As long as there are no tanks out, disruptors are the absolute king of the battlefield. There's nothing that beats that unit in the Mac composition. Literally nothing. Banshees can be taken out by the phoenixes as long as you don't fly over cyclones, and you should be somewhat fine. We still aren't seeing this huge influx of workers that we really would need to see. So add on top of that, that as we are playing against Mac, Mac has like very limited tools of doing harassment. And the harassment isn't what I would like to call self-sustaining in a way. It's not the correct word or the correct term. But what I mean with this is that if the harassment finds any other group of units on the map, they can't really fight them. They're really just good at killing workers. So if you, for example, compare Mac harassment with bio harassment, Mac harassment consists of halions or maybe two or three banshees. Now, if four helions find three stalkers on the map, the helions most likely need to run. If you have two meta-vex filled with bio-units and they find six stalkers on the map, the stalkers need to run. That means that as long as you have any amount of units on the map or even static structures, these will, as long as you have spotting of the harassment, you should not really take any damage because everything kills the harassment unit of the Mac army. And that is one of the many weak points of Mac. Is that their harassment and their ability to split the Protoss just isn't really there. Now this changes a little bit when the cyclones come onto the map, but a cyclone isn't really an harassment tool. It does allow for a bit of map control for the Terran, but it still isn't, it's not really a unit you send in and you can pick up quickly in a matter-of-fact, but it has the ability to fight, but it doesn't have some of the other perks that bio-arassment has. For example, you need a crepton of cyclones and helions for it to be good, which means that splitting them up usually also comes at a price. Now, given the fact that your eco is so extremely low and you're already down 80 supply, I kind of want to say that this game, right at this moment, is over. You have done nothing wrong and nothing correct in the first 10 minutes and 30 seconds of this game, and as a result, the game has practically ended. You're going to get a couple of lifts on these units, but you're going to lose every single zealot against these helmets if the helmets decide to turn around, or these helmets have the pre-infernal Reigniter or whatever it's called, the Blue Flame Hallion, would also be kind of good. There's no more Oracle available, and thus all the Banshees are going to take out the immortals. I'm kind of surprised how well this fight went for you, and it kind of shows once again how terrible, literally any Mac composition is. Like, it really is just god-awful. I cannot believe how bad this fight went for your opponent. I honestly would not have been capable of predicting that. I really thought that with an 80 supply lead, he surely was just going to absolutely destroy you. It doesn't quite seem to be the case. You did lose your fort base and you're still extremely low eco. You have negative map vision as well. All you have is one observer over here. What I would do in this type of scenario is I'd just get a pylon in this area. I'd get a pylon in this area, a pylon over here, a pylon over here, and a pylon over here. And just like that, you cover the entire map. So whenever your opponent is attacking you, you know that you're being attacked. On top of that, one of the things with Mac, especially when we're talking about tank Mac, is that they need to get into a position. So if you know that they're coming for you and you can stop them from getting into the position, that usually is quite helpful. Your army currently consists of, what is it, eight phoenixes, no, seven phoenixes, two immortals and a colossus. Now the Colossi don't really provide a lot of value in your army, I don't believe. I don't think they're necessarily great against cyclones. They're not brilliant against Thor's either. And I don't think they're absolutely stunning against tanks either. So you're building a lot of this one unit that I don't think really does too much for you. Your army also doesn't have a lot of, what should I call it, synergy. The Phoenix is a unit that either needs to be used as a unit to kind of stop Vikings from shooting your Colossi and killing the Vikings and going on top of the Terran army very quickly. The Colossi is a unit that especially against cyclones wants the kite against cyclones. Shoot once move back, should once move back, try to make sure that you don't get locked onto and that's it. The Immortal and the Aracons are units that also want to fight immediately. So you kind of have this weird comp that doesn't really see. synergized together very well. Much rather would I have seen you, well, first of all, not continue phoenix production because you don't really need that many phoenixes to deal with these banshees. You could just have four phoenixes, five phoenixes, and that's it. You'd be capable of dealing with the banshees. Personally, I'd probably just trust on stalkers, but if you really want phoenixes, you can build a couple. You don't need continuous phoenix production, because right now you're actually investing more in fighting the banshees than your opponent is investing in building. the Banshees. And don't forget that the moment that the Banshees die, your phoenixes are useless. So this is one of these weird things where the Banshees are contributing to the main fight by killing a lot of units on your side or at least dealing a lot of damage. But after you kill the bans, all you really can do is like lift a couple of cyclones. But I don't even think you can't quite do that now that there's so many Thor's out. Like your phoenix are just going to get absolutely blasted before they even get to that position. So you're just in a relatively bad spot. You're still completely blind as well. You are getting a lot more workers. I like that. I appreciate the way that you're building your cannons as well, making sure that helions that would run by or benches that go behind your mineral line will not be having a grand time there. Somehow, some way, you accidentally manage to waddle into a somewhat correct position. You're still not near your battery, which means that a super battery probably can't be used in this fight, or if it can be used, well, the battery can just be targeted down as well. If you're upon the Hever, doesn't take it out, I would always recommend using the super battery here. Super battery is probably the most powerful defensive tool that Proloss has and the fact that you're not using it while you're standing right next to it does saturn me a little bit. I believe that it heals 1,400 shields over a relatively short period. So that is basically the health equivalent of, what is it, four Archons maybe, something along those lines. Yeah, actually four Archons. The shield equivalent of four Archons. It doesn't really heal health. So you get cleaned up and then your follow-up is to warp in 8 DTs. The fight, by the way, I think if you do have the super battery, it would have gone a lot better. I also think that the way you engaged in general wasn't brilliant. And the phoenixes probably should be coming in a little bit after the rest of your army and also should not be tanking all the Thorschults while they're completely clumped up. Because as a result of that, now the banshees actually do stay alive and the banshee stay alive. they have a lot of damage output. You also lost your observer, I think, because you flew it into the Thor's and the Razen was there. So that is all a little bit unfortunate and just a very poor engagement out of you. Once again, I would say that as long as there's no tank count that goes above eight or nine, I truly do believe that disruptors are the absolute king of these situations. Disruptors counter tors, disruptors counter helbitz, disruptor counter cyclones. They kill mines really quickly as well, As long as there's no tanks out, you can just keep adding disruptors. And the moment tanks will get built, you can just transition into Tempest, no problem whatsoever. I'm also a little bit upset that you don't really have a massive eco, despite playing against Mac. You can really take a lot of bases and a lot of workers because the Mac army fights so poorly. And you can basically just do with a smaller army than you could against maybe some other compositions. So this is not really how you would want. to use DTs, you're kind of using your DTs here like their zealots. And this is not something that I would ever recommend doing. Like if you don't want to pay attention to your units, first of all, you should be playing Zerg, but if you don't want to be playing Zerg, get Zealots instead. DTs are extremely gas-heavy. They cost a crap ton of gas. They're more expensive than a Zillet as well. And if you don't know how to control them, which is not just leaving them there and A moving into a base. I would not recommend building them or maybe just building one at a time, you know, because your opponent might not have detection. Don't send in five because if they can deal with one, they can also usually deal with five. It's not about power, it's about their invisibility. So if they have detection, they can usually deal with them. That's the case here as well. You just don't control them whatsoever, and you don't even have DT blink either. So despite this probably being good trades, I still much would have preferred, these units just being like three zealads and one DT. So you still have that bonus of there being an invisible unit, but it doesn't cost quite as much. Just a quick tip. Despite all of that, this actually was a good trade. I think it put you in somewhat of a decent position as well. I just have to admit. And you have way more workers. You have massive income. Just lacking in the gas a little bit for some reason. You're not mining from these two gases. You're not mining from this gas. Your main has ran out. And your third base is lacking one worker in one of the gases. So currently you're working off three gases and 66%. So 3.66 gases, which isn't great. And it also kind of shows here. Terrant player, of course, with the mules also is kind of okay. So four orbital commands, despite there being very little workers, still has okayish income. I mean, it's not the greatest income in the world, but especially the gas count is 1,000 gas a minute. It's actually quite a lot. You also have these muse landing. You have a second planetary coming in right now. It's actually kind of cool. So at this point, I think the tempo of the game kind of changes. You've been, despite your terrible start, you now find yourself in a position where I don't really want to say that you're ahead, but you're in a way better spot relative to your opponent than you were like eight or nine minutes ago. So you're getting better and better position and also the tempo of the game changes. So rather than you just being the guy that sits back and takes the blows, I think right now you could be considering taking some map control again and maybe trying to poke in a base, at least figure out where your opponent's army is, or what your opponent's army consists of. Because let's not forget, you don't really have a clue. You can say, well, I know there's a lot of tech labs and reactors on factories, but this could be an army right now that consists of 25 tanks, but it could also be an army that consists of five tanks, 12thors, three ravens and five bansies, which is what you're currently fighting against. and both of these require a vastly different approach. I actually really like this army if your opponent was playing a heavy tank composition. I think that would have been absolutely fantastic to have an army like that. You can tank with your archons, you can come in with a big flank with the zealids, and the immortals deal just a craptone of damage, but especially the archons and the immortals are a very vital kind of component against big tank armies. Against thores and banshees, however, and also a CREPON of Hellbats. I'm not entirely sure if this army works quite as well. And I actually believe it doesn't. Against Thors, you have a beautiful unit once again called Disruptor. You can just send out a couple of disruptor shots. And Thor's are really difficult to micro away because they're so darn slow. So I'd recommend switching into that unit. On top of that, there's also a bunch of air units that you need to be dealing with. And I actually wouldn't mind if you just add in a couple of tempest at this point already. or if you want, a couple of extra Archons, so you can deal with those. A couple of Archons, couple of blinkstalkers. Also is a possible way to deal with it. I do like that you've been building a crapton of cannons all around the map or all around the bases that you have taken. You still seem to be somewhat blind to everything your opponent is doing, but altogether this is a very playable position. If you would give this position to any pro player, I think they'd be very happy with it. I mean, you have a massive bank as well. You have 11 gateways, which is good. And you have pretty decent upgrades too. Okay, anti-armarm missile gets hit. Okay, this I think was the worst fight you probably could have taken. It is really quite simple. When you engage into Mac, you need to be sure that you're going to continue engaging into it. Now, I'm not saying that if you realize you're completely losing a fight, that it's better to lose everything and then just rebuild. No. What I'm trying to say is that if you are going to engage into Mac, in your head, you need to know that you're going to pull a switch and that pulling out of a fight against Mac is going to be extremely expensive because the tanks are going to get a couple of extra shots. Most of your units are just kind of going to die as well as they're running away from Tours who have decent range. So there is a cost to leaving the battle. So before the fight, you need to be very sure that you can go in. And if you go in with your zealots behind your immortals and your Archons and your immortals are doing the majority of the tanking against the Hellbats and against the tank shots and against the Thor shots, that is not a good fight and you probably should not be going in. Against Mac, another thing is, is that because they can't really chase you or they can't really go outside of their siege range, you have a lot of time to set up engagement. So there's no reason ever to rush into an engagement and thus there never should be a reason either to go into an engagement just to realize oh it's crap and then have to run out and take major losses which is what just happened here also when you realize your opponent's army is working better than your army is it's always a good decision to try to switch into something else even if you're not entirely sure what that is i think it often helps to if you're not completely uh you know if your fights are just not going well whatsoever to just switch into a different unit that is very high tier. And in this case, like I said, that could be the disruptor, but you could also try something like just more Archons in this mix here. And I think that would work extremely well. Archons have insane tanking abilities. And if you get a good fight with a Zealad Archons around, you're often going to be in a fantastic spot. I like this move, by the way. I think this is actually a very good move. You go in to kill a planetary, kind of abusing the immobility of the Mac army here, saying, okay, I'm going to take out one of your bases. This is really fantastic. I also like the DT. Blink. I actually think DT. Blink against Mac is not bad. Mac is very immobile. They don't struggle with detection because usually there's a lot of turrets and there's a crap ton of command centers, but they do really struggle with mobility. And the moment Mac moves out is usually when they're at their weakest. It also forces this type of siege up. Now, you should probably split your army a little bit and that was stutter-stepping that actually made the damage output worse in my mind. This is also a fight that you can't really continue into. And here comes another point that I always like to mention when talking about any situation. That's when you're planning on actually attacking, is to have a prism with you, because Prism allows you to have instant reinforcements in a fight, and especially if you have a kind of like a backline in an army that is pretty bad in a one-on-one fight, but it's great as like a backup. I mean, immortals have insane damage output against armored, units, but they're not necessarily great at tanking against Thor's and Banshees or Hellbats. That's kind of what your zealots are for. And then you have the second line of immortals. So just a single warpin of like, well, how many gates do you have? 11 zealots. I'm not saying it would have won you the game, but you probably would have been capable of taking out a lot of extra Thor's here and probably would have allowed you to keep a lot more of these immortals alive as well. Another quick note that I would like to make is now this might sound very bad for Dutch people and if you're Dutch you might want to close your ears. But if the units are orange, this is not actually good for you. This is a bad thing. The orange indicator around units means that they have three less armor. This is the anti-armor missile of the Raven. And I know that as a Dutch person myself, you know, I like to dress up in orange as well and sing songs that no one else understands and that aren't really that good. But for whatever reason, loads of people sing them together during football matches and we wear orange clothes. So it feels worse, it feels bad, but I would still recommend at the moment your units are orange is to just move away temporarily until your units return to their normal color. Because they get their armor back in that case and these fights just become a lot easier. So for every single fight that you have had, kind of turned sour. And part of that is because, well, all of your units had minus three armor. That is about as impact for. well that's just as impactful, I would like, I was like to mention this as getting three armor upgrades. So you're basically just, you know, there's a creptone of resources that a single spell is worth. It's just something to keep in mind there. Now, your opponent starts going into BCs here. And this is one of the reasons why I also like to have slightly higher eco usually. I'm talking 82, 83, 84, 85 workers. And because it allows you to have transitions ready. Beacon, second, third Stargate, all of that good jazz allows you to build a lot of cannons around the map as well. And in this case, it would have allowed you to immediately start Tempus production the moment you realize that battle cruisers are out. And now, despite you not knowing that battle cruisers are out, because once again your scouting has been extremely subpar. Do believe that... Nah, this star port with the tech lab, I guess. You can't really know that that's a battlecrocus. It could also just be benches or more ravens because your opponent has been building a lot of those. This is another reason why I like being aggressive against Mac and why a lot of people just like being aggressive and harassing in general is because the moment you do that, you get information automatically. Harassing is basically like scouting, except you're also dealing damage at the same time. Don't do this in real life, don't harass people and tell them that you're scouting them out. That's a really weird thing to do and also highly illegal. This is StarCraft 2 advice, not real life advice. B.C. are out already. Plus two ship weapons upgrade as well. Yeah, you can just continue against B.C.s with having a pure ground army. It is possible against very low numbers of battle cruisers, but once there's like 10 or 12 or 13 or 14 out, it usually isn't really viable. You can get a couple of stalkers at the start maybe to kind of catch the initial hit. Also, once again, anti-arm missile in combination with BCs is actually crazy because B.C. is a tech so fast. Look at The damage output of BCs when the anti-armor is on is actually, actually insane. So this is the first time, I just want to kind of just look at this again. This is the first time you really see the BCs. And the first thing you do, after scouting that your opponent has six battle cruisers, sending in these DTs, and warping in 11 more zealids. This is your response to seeing a flying unit. is 11 more zealots and sacrificing your DTs into a planetary I'm not quite sure how this is possible I feel like you tried microing them rather than just move commanding them in and I're like oh crap these 11 zealots not actually that great against the battle cruisers are they hmm maybe a void ray maybe more immortals what do I do no 14 more salads salads are the counter to battle cruisers and although I usually appreciate people buying time if they don't have a counter ready, you do need to be buying time for something. If you're just building 14 zealots, sending them to their death and keeping your opponent's army busy, while you're not transitioning into Tempest, you're just throwing away resources and immortals and units and actually giving your opponent more time to build more BCs. You can't just continuously be building more DTs and saying, okay, I'm just going to keep him busy forever and hope he never moves across the map. Like, unless you're actually actively taking out every single base that you attack and forcing your opponent home while you're killing craptons of Eco, as well as planetaries and, oh my God, how is it possible that takes so long to get bases down? Are these blinks just bad? You have blink? I want to see this blink again. I just don't understand how it is possible that every single time you send in DTs that they don't deal damage, it feels like. Okay, so this is like 10, 11? It's 11 dTs, enough to three swipe a planetary. So you blink and after your blink, 4Ds are incapable of hitting the planetary. It would have just been better to right click it because then the DTs automatically get to a position where they can hit it and you also don't have the half a second cool down that you had right now. Still, no transition available whatsoever. After sending in 11 DTs and losing like four of them to one planetary, this time it was decided to send in four into two planetaries. And then we were surprised that that didn't work and we lost every single DT. Another warpin of zealots, of course. It didn't work the last seven times. They still can't shoot up, but maybe warp in another 14. And then these eight battle cruisers, surely at some point these zealids will adapt or evolve. On the original species over here. Freaking Darwin. Like, surely, after a while the zealids realize that they can't attack up and that is not very good for their survival chances. Eventually they will naturally morph into stalkers. Four more. Ah, that's the deal with a tank. No, I take that back. These four were good. He dealt with a tank with it. Still have no transition ready. He mentioned something about this as well. He said, what am I supposed to do? Tempest, switching all my tech and upgrades the air so late and down in basis seems impossible. What is the answer? Well, even if you don't know what the answer is, I think we have sufficient proof at this point that building more zealots and immortals is not the way. So no matter what you do, that should not be the way moving forward. However, you once again queue up three more immortals, despite you losing, what was it like four immortals over here? Was it over here? I can't even recall where it was anymore. Just remember seeing four immortals die into BCs. Ah, it was in this area after the Zellodrun by that field as well. Archons are not a terrible call, but also not a very good call. They're not actually that great at killing BCs, but they can tank a fair amount of damage. A unit that actually is quite good against BCs is a sentry, just a single one. one for the Guardian Shield because it gives your units two more armor and against units that have such a high rate of fire as the battle cruiser, that could be very useful. However, in this type of scenario, I really once again must stress that a Tempest is going to be the correct call. Tempest are the hard counter to battle cruisers, Tempest plus Oracle, you can revelate the PCs and then you can attack them. It's kind of weird as well to say, well, switching my upgrades in the late game to all air is so difficult. Like, yeah, I know it's difficult, but your opponent did the exact same thing. If you're in the Olympics and you're doing the high jump and the guy before you jumps over like six meters and 50 centimeters, and you so far have only jumped over six meters and 40, you can just say, well, I kind of want to try six meters and 40 centimeters again. because you'll never beat your opponent then. You need to at some point jump higher. You can just be like, well, it's very difficult, and so I'm not going to do it. Like, you can do it like that, but you're just going to lose every single time then. This is how the game works. Like, it's also difficult at the start of the game to imagine that you're eventually going to have a maxed out army. But if your opponent is maxing out, you can say, well, I don't feel comfortable going to max. That sounds very expensive. I'm just going to stay at 90 supplies. Like, well, you're just going to lose the game. And it's the same here. Your opponent has tech, and it requires a cut. counter, you can't just say that it's difficult and not do it. That's not how life works. Well, no, that actually isn't how life works. I was thinking of a scenario where this is how life works, but it isn't there. It literally doesn't work like that. You just have to quit then. If something is too difficult and you can't do it, then you have to quit, but you can't complain if the other people are doing it and they're better than you. It's like, it just doesn't work like that. I kind of like this move, honestly. despite it's probably going to go horribly wrong, I like the fact that you realize that the army was too big for you to attack and you went for a base with an army that could very quickly kill a base. I think that's actually a good move. Now, I don't think this base should have been attacked, but imagine that this army, rather than attacking the middle where the Terran army was, would have moved towards the right side and just started taking out these bases. Then you're doing two brilliant things at the same time. One, you're forcing your opponent to chase your army, and two, you're actually creating an army that eventually maybe can take on the Terran army because this is an army that actually has some potential. The Archons for the tanking, a little bit of anti-air as well. They're quite good against tanks because of the tanking ability once again. And it's still relatively mobile that you can run away against big tank lines. So you just have all these perks in this army. They start taking out bases on the right side and you start warping in like a creptone of stalkers here to deal with these battle crews eventually or you finally start tacking into the tempest and add a couple of disruptors in there. I really like this army and I even like the idea of killing this planetary. I think it's good. And you also see that if you have a really big army, you can actually take out a planetary fortress. It doesn't actually put up much of a fight. The repair is nice, but immortals just completely destroy this type of building. Once again, disruptor. I'm just going to keep mentioning the disruptor again and again and again because against planetary is also super useful It can deal a lot of damage to planetaries and it kills the SEVs at the same time. So you're going to get a GG well played and you leave the game. I appreciate that you did that. But I just have a lot of problems with how you played this game and how you kind of perceive certain things happening and how you believe the game should be played. I just don't quite understand it. First of all, your opener, you mention it as what did you say? I played my standard build against Terran. start with a fast expo. Now, I love it when people have a thing that they enjoy doing, like a safe build in any matchup, but there needs to be some level of flexibility in the build. And if you get a very fast gateway, which delays your scout and does doesn't allow for any flexibility in the early phases of the build, you get into a situation where at like the nine minute mark, you're down 80 supplying, your opponent is pushing you with a massive Mac army. That is a bad situation. If that hadn't had happened, then you would have taken and a faster third base, maybe delayed some of your extra gateways, because honestly your opponent wasn't going to attack you in the first six minutes with anything big, you probably would have been in a way better spot than maybe you would have been capable of having more map control in the mid game and taking out extra bases on the side. So not a huge fan of your entire early game and how little flexible you are in that type of case. On top of that, your process of dealing with army compositions that you are not familiar with or he didn't know how to beat, I think it's kind of bad. You just basically pick the immortal and the zealot as a unit and then stuck with it the entire way through, despite it not really working in, well, some of the bigger fights. And I think that is an issue. You need to be capable in the game if you're fighting a composition that you haven't seen before to kind of realize when fights aren't going your way. I'm not telling you to throw basically everything away. So like if zealot immortal doesn't work, you're like, okay, it's an immortal crap. But you, and you completely tech switch into, I don't know, like Mass Phoenix. And that doesn't worry. You throw out the Phoenix and you go into Mass Stalker. No, you can make small changes in an army. And in this case, just adding Archons would have helped so, so much for your tanking power and also just the anti-air damage output that you would have naturally had, especially the fight near, I think it was your third base, where the Benchie stayed alive. Like, having a couple of Archons there would have been great or just a couple of stalkers rather than the Phoenixes. And then you talked about DTs with blink to sniper's bases and it ended up backfiring. I think at that point you were down 80-90 supply when you really started going for that. DTs are a luxury unit in a way. This is a unit that you can build if you are maxed out. You have a pretty decent bank and your opponent wants to be active on the map or has too many bases for him to attend to. So it's a late game unit when both of you are very rich most of the time. It's a very good unit because you can just blink on top, you three-shoulda-planetary, and you can walk away. The way that you use DTs at the start was you would send them in like zealots, and they would die. And you did this when you weren't so rich yet. Then at the end of the game, you did it again, when you weren't rich whatsoever. You would just throw them away and you would take out a base. But at that point, your opponent was already kind of outmining you, so there was no point anymore. The main purpose of the DT is that it can stay alive and kill bases, quickly. You lost all of your DTs every single time. And also you somehow managed to make them kill bases slow, which is impressive because the DT just has a lot of damage output. Your blinks were very debatable there. The planetaries, thus, weren't really the issue, I think. The main issue in this game that I saw for you was the army compositions that you had, especially once the Battle Cruisers came out. You worked in like 60 extra zealots and built like six or seven extra immortals, despite none of these units having a reliable anti-air attack or an anti-air attack whatsoever to speak of. So yeah, planetaries, my friend, are not in balance, but it is you instead. Who sucks? That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of Is It Imba or Do I Suck? If you did, don't forget, did the like button, subscribe to the channel and see all of you next time for a new video. Thank you and bye-bye. Thank you."} +{"title": "He Is Wrong About EVERYTHING! | Is It Imba Or Do I Suck", "description": "I love penguins! But the penguin brothers are something different. Stay tuned to find out! uThermals Penguin Brothers Challenge: https://www.youtube.com/watch?v=74XmrTul0uE&ab_channel=uThermal If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/NDENUxoFTkU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "NDENUxoFTkU", "text": "Mighty Harstem. zergling spam is simply overpowered, even against supposed hard counters such as Helens slash helbats. Helens slash helbets are not hard counters of the Zirgling. Hellbats are a hard counter to zerglings, but Helians aren't. They are very good against zerglings in very specific scenarios, mainly when they're off creep. But I don't think you'd consider the Helian a hard counter to the zergling. Actually, zergs build zerglings in order to stop Helian run bys in combination with queens. It's not a straight-up Hellion's heart counter-zergling. So the first sentence of your imbalance complaint form is already correct. But let's move on. TVZ has always been my weakest matchup. And to shake things up, I adopted a version of Eutermal's unstoppable unstoppable Penguin Brothers' timing attack. Penguin Brothers are Vikings from a reactor. My first Helions are slightly delayed, and I sacrifice them for what turned out to be minimal damage. However, he gives me a favor and trades poorly into my defenses. I continue with my attack plans, clearing the skies of us. overlords to prepare for my strike on the zergs third. Unfortunately, some timely banlings thwart my attack from delivering a decisive blow. This is when the madness begins. Zurgling swarm from all corners of the map in a sacrificial frenzy. The Zerg throws wave after wave into my Helbert and Vikings, transforming the battlefield into a proverbial Zerg roast. No, this is not a proverbial Zerg roast. This is a real Zerg roast. If Zurglings run into Hellbats, they actually get roasted. This is like if you have a bucket with strawls and you're grasping at them, you're not proverbially grasping at straws, you're actually grasping at straws. You could have just said it turned the battlefield into a Zerg roast, and that would have been completely fine. That's what a roast is, not proverbial. The sheer number overwhelm my forces, as I cannot reach a critical mess against the zergling floods. I could not even scout his vulnerable forward base due to constant ling run-bys. I know Blizzard does not balance the game around mediocre Terran players, but it's easy to see from this replay that zerglings must be nerfed. Name Walrus King, Race, Terran, Platinum, 3.1K MMR on the North American server. So the question that Walrus King once answered is, are Zurglings imba or does he suck? And we're going to find out today. All right, here we are the Walrus King. on the bottom right of Burling Red and Itaki in the top left as our Red Zerg player. Very interesting stuff, the Walrus King. So says that his weakest matchup is the Terran versus Zerg matchup, and as a result wants to try something that Utermal has been trying, which is the Penguin Brothers. It's a build that has a lot of Vikings and a bunch of Helions as well. You can use the Vikings to snipe overlords, but you can also land them and kind of in combination with a halbet push try to deal as much damage as is possible. We're going to have a quick look at the opener here of the Walrus King of the Scouting, see how efficient everything is, CV's actually following a build order. Now, this is a slight error that we're seeing here. You don't actually have to send out this SUV that fast. You can literally just send the SUV that comes out of the barracks, and that is the most common thing to do as well. The SUV that comes out of the barracks can start moving across the map, and the SUV that comes out of the command center, just barely after the barracks finishes, can just be rallyed towards the natural. That way you have a very very very much. very smooth way to a, build your command center and beat the scout across the map. You don't have to pull a worker away and it saves you a little bit of money. The opener is going to be with a marine straightaway, followed up by a factory. This is a very popular build order right now in the Terran versus Protoss matchup, as well as in the Terran versus Zerg matchup. What this does is that you delay your reactor for a faster factory, and you can still get the reactor at this point. at this point right at this point right now you can get the reactor in 3-2-1 at this point second gas also probably should be taken a little bit faster okay the entire point of this build order is that you can start very fast halions on a reactor that literally is just what this build is about If you start the reactor the same time the factory finishes, or if you start a reactor on the factory as it finishes, it means you're delaying the helion production by 36 seconds, so you're going to have later helions than you would have with a standard Reaper opener. In that case, if you're not going to be following any build orders whatsoever, then, yeah, I mean, I can't really criticize anything. I like the start here, but what you're doing right, now is not a build and I don't see the purpose of anything you've done so far in the first three minutes and 14 seconds of this game. Follow this up with a helion. The sick thing is as well is that you could have probably just built a starboard right next to it. If you're planning on building the Penguin brothers, you want your starboard to go to a reactor as quickly as you can so you can start pumping out Vikings at very high speed. And then you get a lot of helions, you get a lot of Vikings and these units they fight quite well. entire point. But your starboard will need to fly another 15 seconds for whatever reason. It's way quicker to just walk the SCV over here and build a starport right next to it. It's not like you, you know, like there's any purpose for the starport being here. At least I don't quite see it. I have also no clue what you're focusing on, honestly. Like this entire early game is just a little bit, I don't want to say disappointing, because I think that's too weak of a word. Disappointing is like, when you go to your favorite ice cream shop and they closed 15 minutes early. You can't get an ice cream. It's disappointing. You leave a Google review. I'm disappointed. They closed early. I'm not sure what a bigger word is for disappointment. Like insanely sad. Like awful, atrocious, appalling. Like what you did here in the early game is just garbage. Your entire early game is extremely inefficient. You have less Helions than you would have with a Reaper. You have no scouting because you see. skip the Reaper. Like, you get all the disadvantages of the build order, like the lack of scouting, having to take a slightly faster second gas and thus having a lower eco. But then you take none of the advantages, which is the faster Helions, the fact that you can get a quicker starboard as well and thus get quicker starboard units out. Like, how is it possible that your first two Vikings are going to pop out at 4.45? I don't, I really do not quite understand how this is possible. I'm pretty sure you can get this almost an entire minute earlier, or maybe like four. 40 seconds earlier, at least if you play this build properly. It is just a very, very confusing start. So now you move across the map. You would have lost against absolutely everything, a roach all in. Honestly, he could have built a hatchery over here and started moving forward with spine crawlers. You probably would have lost. The first time you move out on the map is with the six helions. You are actually dealing some damage, which makes me sad in a way that this almost works out. And this is what I was talking about as well during your in. imbalance complaint form is that this entire interaction, it shows you that helions aren't a hard counter to lings. And I don't think anyone says that helions are a hard counter to lings. Helions are really good against lings when the lings are off creep, because then helions have a very easy time not getting surrounded and can just kite them forever. They have splash damage in a massive line. zerglings tend to move in a massive line if you're chasing something. So there's certain properties which makes the helions very good against zerglings in specific. scenarios, this might be difficult for you to grasp because your entire imbalance complaint form was devoid of any nuance whatsoever. So in your head, it's very black and white. It's either good or it's bad. And the Hellion, in that case, is on the good side and thus must be a hard counter. It's too hard counter or to be hard countered. I think that's a Shakespeare quote. You play a lot of StarCraft as well. Not many people are aware of that. Shakespeare not only invented language, but also the hard counters in StarCraft too. It's all Shakespeare. So we have one one upgrades on the way, marauders with this. How many Vikings do we have? We have two Vikings that are now moving on the map. You are taking out some overlord, which is honestly kind of cool. Here, off-creep, look at this. It's almost like I understand how this game works. Off-creep, Helions absolutely slaughter lings. On creep? Yeah, lings are a little bit better than Helians, especially if they're not in a great position. Because you can get these easy surrounds on creep, which you can't get off-creep. Of course, this position also wasn't brilliant for lings, so we need to add that in as well. This overlord's going to get taken out. And despite your failures in the early game, the fact that you haven't been building any SEVs whatsoever, there's no third base yet, non-constant Viking production. I don't quite understand how it's possible that just now you're going to get up to six Vikings, six minutes and 20 seconds in the game. Your helmet push is going to hit legit at the 6.30 mark. I really don't quite understand this is even remotely okay you're floating 900 minerals despite all of this your push still looks like it has a lot of potential and the reason for this is is because there's no bainlings ready for your opponent and there's not a lot of lings and the halbet actually is a hard counter to the link the halbet look you say what are you saying in your in your thing even against supposed hard counters such as helions slash halberts the halbet is not a supposed hard counter against circling it just is a hard counter against the zergling. If you get a bunch of Hellbats and your opponent only has lings and the upgrades are even remotely close, halberts are going to completely destroy lings. Just completely destroy. You're going to need queens, banlings or roaches in the early game as a Zerg in order to deal with halberts, at least if it's more than two halberts. If you have two halberts and it's 50 lings, yeah, the lings can win, but then you just didn't have enough units and your opponent had too many units. But here, it is very clear that a pure The Hercling defense is completely non-viable for the Zerg player. The Helvet is the counter to the zergling and you take out the third base. And that basically shows, well, the Helbert's are pretty darn good against this. You could probably take out these overlords. I got sure if you want to. Bailing speed's already done by the time your Helvet push hits. This is also an absolute first. Most zergs tend to aim for bailing speed to finish when the first two Metavax hit after a Helbet push already. Most Zerks are happy if their bailing nest is finished. the moment a hell bad push hits. This time around, this jerk already had the bailing nest, as well as bailing speed, meaning the layer was done, a fort base was almost done, hatchery in the main base. This is not because the Zerg is a brilliant mastermind that has figured something out that Serrell hasn't on how to get the bailing speed faster. No, it's because you're slow as crap. You hit freaking six minutes and 40 seconds into the game with a push that's supposed to hit it maybe four minutes and 50 seconds or five minutes into the game. You're just really, really late. You also lose all of your halberts to banlings. And once again, banlings are a good counter to halberts. Helbits are relatively slow at splitting. Bainlings deal a lot of damage to them. And helbets don't kill banlings fast enough. And even if banlings do get killed by helbets, they still explode inside of the halbet range. So yeah, banlings generally are good against helbet. You see how this worked? You build helbets. Your opponent had zerglings. The Zerg realized, hey, zerglings don't do all against helbets. let me build some banlings and you stayed with your halberts lost all of them that happens however your mistake is thinking that you lost that against zerglings which didn't happen at all you lost every single halber you had there against banlings maybe the last two got cleaned up but i mean like i said before if there's a crap ton of units and there's queens as well yeah two halberts are just not going to be good enough still have your vikings alive you have well still terrible did you just literally get five extra workers during this entire push i feel like i looked at your work account at like the four minute mark and you have 32 and now you have 37 and now you have 39. It's about a worker and a half or two workers per minute. It's not a whole lot, let me tell you that much, especially because you have double command centers as well. And in a minute a command center can produce five workers. So what you did in four minutes or three and a half minutes could have been done in one minute. It's not a very good ratio, let me tell you that much. 50 more drones on the way for your opponent. Just now you're adding your extra production structures. an armory but that's just to make halberts. You don't have any upgrades for the Hellions either. No blue flame, no attack upgrades, you don't have armor upgrades. You have absolutely nothing. While your opponent is going up to four upgrades. And this is another concept in StarCraft 2, which is quite wild. But sometimes you have a unit that despite it being better than the other unit, if it is very poorly upgraded, sometimes the worst units can still win if you're up four, five, six upgrades. And I'm afraid that's what's going to be happening here. here is that you'll be fighting with halions without any upgrades, without blue flame, against two, two or three, three lings with adrenal glands, and then you lose and you complain. It's like, well, that actually just makes a, it just makes a lot of sense. Imagine you have an extremely, now imagine we have two weapons here. One, we have a knife, and two, we have a sniper rifle. You could see that the sniper rifle is a way superior weapon, especially over long distances. However, the person carrying the knife is a Navy SEAL with 35 years of combat experience while he's only 40 years old. So still in tip-top shape as well. The person with the sniper is a two-month-old baby. Now, in this case, despite the sniper being a better weapon, it is very possible that the baby is going to lose the fight against the Navy SEAL, because the hands can't even, don't have enough strength to pull the trigger. It's the same with Helens versus Helbets. Yes, the Helens and the helbats, technically, are a lot better, but you do need sufficient upgrades. You need enough strength to pull the trigger, or once you pull the trigger, some damage needs to come out in this case. And if you don't get any upgrades, that often isn't the case. Let's continue here. Third base is being built on position, eight minutes into the game. It's about five minutes after an acceptable third base timing. Nice splits, by the way, on the Hellbats. You love to see it. Very solid stuff. Do manage to hold. I mean, I don't think you've actually microed any of your use. unit so far yet. Not a single one. Okay, third base finishes. You built the fourth immediately as well. Okay, and this is the, this is when the waves of Zurglings start coming in for the proverbial roast. I'm really looking for this proverbial roast. Okay, 2-2. About the finish up. Bainlings moving towards the natural. This actually, if you're actually going to lose all of these lings, I would suck a little bit. These lings are trading somewhat okay. Helbit numbers are pretty low number. You have like legit one helmet now in the back, two in the front before. Paintings are moving in. Maybe this just was a distraction, actually. It also wasn't that many lings. It was like 15 lings. If this is all it is, it's really not that bad for the Cirque, is it? I mean, Cirque is continuing to do things as well behind this. We have a hive on the way. The 2 is about to finish up. Another run by. I mean, he didn't really sacrifice wave after wave. He sacrificed 15 lings and then killed 15 workers in the next row or so. He's even targeting individual SCVs with these lings. This is a high level move at Platinum, honestly. He also had some lings here at the third base, so honestly decent unit splits. This work honestly isn't playing too poor. It's floating a bit too much money perhaps. Now 16 more bains being more, which makes sense. Actually there's not that many hellbeth, so it's still nice to have some bains, I guess. Thrones are going to die, but 2-2 is already finished. 36 more lings are on the way. And here we go. 11 minutes into the game, Infernal Pre-igniter is about to finish up as well. Nice splits again by you, man. That's really sick. I'm gonna send this replay the clam afterwards. You can learn a thing or two. Kind of want to take a look at that fight again, but maybe zoomed in. Look at this. I wonder if you're looking at fights or not. You're just not doing anything. But I am in first person mode, right? Sometimes I'm not sure. Yeah. camera moved I wonder what happened here did he just stop playing maybe he has a rule that whenever a fight is about to happen he just sits back like this and watches That looks like a win for me, still have two Vikings available. The SCV in here as well. The fact that this bad boy survives makes him pretty badass in my opinion. That is sick. Yeah, this is a, honestly a terrible fight. Just even a little bit of a pre-split there would have helped massively. Or, oh, I accidentally sped up the game a little too much. Or just moving in between mineral patches, just anything, so that the banlings need to split up rather than just all exploding at the same spot and hitting everything at once. Now once again, we see the halberts in action. Look at that. Hellbats, actual hard counter to zerglings with the blue flame, bang, bang, bang. There we go. Every link is going to get taken out. You are, however, losing a lot of workers. And you have been losing a lot of workers. 37 workers have been killed in total. Fort base is going to fly over. the same time ZERC has 90 workers. Zerg has actually been macroing, has been getting upgrades, now it's getting adrenal glands and the 3-3 upgrade as well, taking eight gases, building more lings. Injects have not been bad. This Zerg has kept his money surprisingly low. And one of the reasons for that is because he's been building macro hatcheries. And let me tell you, if you have trouble spending your money in the lower leagues, there's absolutely no shame in building macro hatcheries. Personally, I love it. It's the same with Terran. If you struggle with spending your money, get some extra production. There's nothing wrong with that. Absolutely nothing. I'm a huge fan of this movie even, and I truly recommend it to everyone. Okay. What I'm not a fan of is... Ooh, that's a lot of help that's actually. I do like that. I wouldn't mind some of these being Hellions just for a little bit of harass. I think generally harassing if you have units that are meant for harass. It's quite useful. We have Thor production. Now, the Thor is one of these units. It's really good, again, certain types of units like Brutelor, Muralis, Corruptor, basically anything that flies. So far, Itaki has only built units that don't fly. So I don't really think you need them. Here come the banings again. Okay, let's see if we get a split. Tank siege, tank. Can we get a siege on the tank? Can we perhaps siege the tanks? There we go. That's one. That's the second one. Put it right next to it. Make sure that your natural is open. I really do like that thought. No censor tower either. The three map hacks not being used. Oh. I bet that Walrus King looks at this types of fights. You know, I was like, oh, I'm freaking 80 lings taking out two of my halberts. Also that Helene, not actually killing anything. That's ridiculous. I thought this was supposed to be a proverbial hard counter. Unbelievable. This is actually insane. Okay, so here comes the, what you call it, a desperation attack. Overlords flying in, we'll scout this immediately. 3-3 is about to finish up. Adrenal has already finished up. The control of the Zerg is actually quite good. There's a little bit of money in the bank right now, but I'm not too surprised by that. I mean, he's mining 3,600 minerals and about 1K gas a minute. All of lings are being sent back. 37 Bains being constructed as well. Halberts moving forward. Okay, and here come the Lynx once again. Look how well the lings do against these helmets. Man, they're completely destroying them. Look at these Exploenobes. loading lings as well. Wow. Man, and this was the supposed proverbial heart counter. I actually cannot believe it. This did look very ridiculous in my mind. Holy crap. What a crazy fight. Who could have seen that coming? We have a Zerg that has 3-3 upgrades. Look at this. 3-3 upgrades and adrenal glands, a final game upgrade, a hive upgrade, one of the sickest upgrades in the game. And the Terran had, what was it? Plus 1, vehicle weapons, as well as well as infernal pre-igniter. Now, let's say that infernal pre-igniter and adrenal glands are the same. That means that the Zerg was up five upgrades. Man, Helbits are not a heart counter at all to this. This is ridiculous. I'm kind of feeling what the walrus king is saying. All right, I want to share a little story. When I was seven, I'd really like to climb into trees. So we had this little forest close by my house, and we'd go there for a tree climbing. And there was this one tree, it was pretty big. I started climbing it, like a little boy that was, reaching to the, to the sticks coming out, the branches. And I'm like five, six meters high. And one of the branches I grab just isn't strong enough. And I fall down and I hit a couple of sticks on the way down. You know, one of these fall on the roots and it hurts. And there's some plants that sting me as well. So I'm not having a good time. You know, I'm all bruised up. My leg hurt. We go to the hospital, get one of those scans to see if I have any fractures whatsoever. But scan comes out clean. Don't have anything fractured. No broken bones, nothing. I'm good to go home. and, you know, just kind of live my life. And it was a good experience as a kid. I was pretty happy with that. Now, that story about me as a seven-year-old seems more relevant to this game than your IOTIS form. Because nothing in your IOTIS form actually was based on any reality whatsoever. Well, my story at least happened. So the Hellions and Helbets being hard counters. Yes, Helbets are hard counters to lings. And they were hard counters to lings as well in this game. every single time we saw pure halberts in decent numbers fight against lynx they absolutely destroyed lings but the moment your opponent brings in binglings and then the only thing you see at the end of the fight is like 10 lynx staying alive for some reason in your head it goes oh the lings probably beat my push despite you looking at every battle without microing I'm not even quite sure how it is possible that you look at a fight without doing anything like you're literally just watching things happen I bet you'd be one hell of a driver to go with you know just sit there in the car and think start going wrong, just hold the steering wheel like this and you watch the things unfold, really living in the moment in a way. Now that people try to get that type of state of mind, some meditate for years, but you seem to naturally be capable of not doing anything when things are going on around you. So I guess that is a compliment in a way, but not a very useful skill in StarCraft 2. Your early game build order was hot garbage. You didn't micro ones, no splits, no nothing whatsoever. You sacrifice your first six Helions for a little bit of damage. The micro there wasn't very good either. Your unit comp sucked. You didn't get any upgrades. You lost the banlings, not the zirglings. Like, I'm actually not quite sure what to say. I really enjoy doing this series, but sometimes I feel like you don't actually watch back the replay and just send it to me. And it's like, oh, let's see what Harstam has to say about it. Like, these are all mistakes that a four-year-old with an IQ of nine could have figured it out. And yet you had to send it to me, write a text that seems to be completely unrelated to the contents of the game, and then have me criticizing give feedback. So yeah, it's like, zirglings aren't in balance, my friend. You, you just suck. And that's the hard truth. All right, that's going to be it for today of this episode of is it imba or do I suck? If you did enjoy this episode, don't forget to hit the like button, subscribe to the channel. I hope that we're getting close to 100,000 subscribers. I look forward to the 100,000 subscribers special, which I already have completely planned out. So it can't come quick enough. Thanks all for watching, and I'll see all of you soon. Bye-bye."} +{"title": "The Final Steps To GM | Is It Imba Or Do I Suck", "description": "Todays prospect is actually very promising! He knows his build order, has pretty good micro in fights and actually does scout correclty AS WELL AS understanding the scouting information! Will we have our first true IMBA case? Or is there something else prohibiting him from stepping up to the GM ranks? Smash dat like button, subscribe and find out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/jASxXo_9rYQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "jASxXo_9rYQ", "text": "Hello, Captain. Lurkers, I don't get this unit. I already knew they are broken in mid and late game, destroying everything in their path. They're just better siege tanks in every way. They don't only massive AOE damage, but Blizzard felt the need to give them the ability to be mass-produced, being invisible, and being able to seech a lot faster than siege tanks. Why? But after this game, I'm also convinced that they're broken in the early game as well. I scouted he wanted to two-base all-in-me with hydras. I stopped worker production, built defensive infrastructure and built a ton of gates. But as soon as his first push with full upgraded Hydras doesn't seem to cost him anything, question mark, was somewhat held, his next push with some lurkers came my way. I mean, why not? I would have done the same if my units, upgrades and tech wouldn't cost anything. We'll be happy to see you agreeing with me on this one. Name, TOS, Obv, O.P. Race, Protoss, League Master, 5.1K MMR on EU. So it's actually very close to Grand Master. And the question here is, are Hyrazen Lurker's Unlurk or does Tos Obv-O-P suck? All right, friends, here we are in the game. Hacker is Noop versus Toss Obv-O-P. Good luck have fun, good luck have fun. Zerg, thank you, thank you. So Hacker is Noop seems to have been a random player here. that is opening up with a pretty standard opener so far. An Overlord at 13, nothing too weird. This is a master level game, and this is a high-level master's game. This is literally on the edge to Grandmaster. I think 5-2-3 is Grandmaster in Europe. This is 5.1K MMR. So, okay, this guy is in clan or in Team Cannon, and his name is Tos of O.P. The opponent is called Hacker is Noob, and is a random player. So this is going to be a banger, no matter what happens. even gets a block off here on the natural very cool i like that type of play usually the more chaos you can induce in the early game the better it is for proto's this is true majority of the time because then you can shade in two adept you can send over some oracles to deal damage all that good jazz just going to go upstairs at the one minute mark to uh you know to harass the minerals a bit not a huge fan of a pylon it is overly safe and 99% of the time It just costs money. If you see the drone go towards the third base, you can pretty much assume at the one minute and five second mark that is not going to go back to build a base over here. So building a pylon there just costs you 25 minerals. I'm just not a huge fan of it. You're also mining too little gas. Whenever your gas finishes in this matchup, you always want to have two workers in gas immediately, even if that means you'll have slightly less workers on the minerals. That is fine. This is, of course, as long as you're playing Stargate, which I kind of hope that you're doing because this is 2K atmosphere. There's no other build orders that I really like on this map. It's relatively large. And well, that's really the only reason. It's relatively large. And it has nice areas for Oracle's as well. You can do a fair amount. Hatchy on the third base is going to finish up. Now, because this is a higher level game, I'm going to be paying a lot more attention to the nitty-gritty details that maybe in some other episodes, if we were looking at a platinum player, I would skip. So I'm really curious about like all these small, things like are the chrono boost in time? What are we seeing unit wise? Okay, we're getting an adept and a warp gate. This indicates stargate majority of the time. We have this being read it over here. So kind of feeling a robotics facility, that's going to be a cancel on the warp gate. So tries to fake a warp gate in case there's an overlord over here. Now, of course, there's an overlord in the main base already. So this was completely useless. I still kind of like it. At the same time, getting the stargate on the edge exposes the stargate to scouting, but It also means that the Oracle is going to arrive at your opponent's base two, three seconds faster if you compare it to the position over here. So this is a trade-off. It's a decision. And this is a decision that a lot of people at the higher level, you know, they're fine with this decision. And I'm fine with this decision as well. It's not necessarily optimal if your plan is to hide things. But if you don't care about hiding things, this is a completely okay position to put your Stargate. It's probably even the optimal position to put your Stargate because you're just closer to your opponent's base. If you take a third base or a fourth base over here, you have quick reinforcements there with the Oracle as well. Where are you sending your first Oracle? Seems to be towards the right side. Your chronoiting. Your build order actually makes a lot of sense. Second gateway before your pylon. I'm not a huge fan of that, to be quite honest. Majority of the time, I prefer seeing that pylon before the gateway. But it's a very minor detail that if you build everything in time, shouldn't really matter. And as long as you don't get a third gateway unit, it really, really does. doesn't matter. The reason why I prefer the pilot is in case you're getting link flooded or something like that, you will not be capable of continuing worker production as well as building a third unit. You need to cut some workers so you don't get supply blocked. And getting a faster second gateway has no real purpose anyway. It's a slightly faster wall, but if you get the gateway after the pilot, it's still going to be fine. So it's a really, really minor error in a very niche scenario that would matter. And a scenario, a niche scenario that we honestly never see either or hardly ever. see. Oracle is going to make its way across the map, correct call. You want to get it over there. You already have a little, what would you call it, a little hole where you manage to put your adept in. You scout the fact that there is a hydra list then. You see a lot of gas as well here, and you see a low queen count and a complete lack of spores at this point. Now, this is important, and I'm going to explain quickly why this is important. The moment you see a Zerg rush out, two layer, throw down a hydra then, and get quick extra extractors. If you see no spores, that means that your oracles can do more damage. And because it's a quick rush to layer, 99% of the time, really 99% of the time, there's going to be not more than four queens, and majority of the time only three queens, because it's going to be practically a two-base-all-in. You called it in your form already. This is a two-base-all-in, despite there being a third hatchery. But the third hatchery is just there for extra ling and extra hydra production. It just allows the Zerg to continuously produce. So you make the correct call. You see this and you know, hey, this is basically a two basal in, but where is the weakness? Now, the weakness is in the fact that there is no defense against Oracle harass. There's no spores and there's not enough queens to stop oracles from going into a mineral line, even if there were a spore. So this first Oracle took a little bit of damage. it cast the revelation, I would have preferred seeing it take out three, four workers. Usually three, four workers isn't that big of a deal, but every time you take out a worker right now, it most likely is not going to be rebuilt, or it will take away a larva for a potential ling or for a potential hydra, so it will help a lot in the defense. The best defense isn't building stasis wards, it is actually killing drones. It forces your opponent to be more all-in and thus commit more to an initial, attack and to commit faster to an attack as well. And at the same time, it makes the attack weaker. While if you use these units defensively for stasis, you have some temporary benefit, but it doesn't really help you in the long run. I also am not a huge fan. You mentioned it in your imbalance complaint form as well, of cutting workers. I think cutting workers to get some key infrastructure going is okay. And with key infrastructure, I would say five, maybe even six gateways. But currently you're going up to nine gateways. I think that is too many. And you're cutting workers all together, which means that from this point on, eco-wise, you're going to be the same as your opponent. And you're also not tacking into anything better. You're only on three gases. So you actually have the gas is the tacking resource. So you won't be capable of out-tacking your opponent. So really what you're doing here is you're saying, okay, we have the same eco, we have the same tech, and you can still out-tack me by going into Lurkers. I am not going anywhere else. I hope you attack into me as fast as possible and that I hold. That is the only thing right now that you're preparing for. You're not preparing for a long-term scenario with more eco, where lower tech units can help, or for a higher tech scenario where even with a lower eco, just by having a disruptor out, you can perhaps fight a big hydra force. You're not doing any of that. You're making relatively primitive, basic units off of very high infrastructure. And the reason why I don't like getting nine gates is because you only have 43 workers as well here. If you were on 55 workers, even then I wouldn't really like it. I would say, hey, add some extra cannons over the gateways. Because you can probably get very similar unit production and then get two to three extra cannons as well. Like two cannons over here, one cannon here, a couple of extra batteries as well would be huge to have. Canons in general are fantastic to have. another thing I'd like to just kind of draw your attention to is that there's still no spores in the main or in the natural we're working with a queen per base which means that had the oracles moved across the map you would have been capable of killing well this queen and every single worker in the main base and this would have been the only push that would have been capable of coming out of the Zerg these would be the units now that is what eight Hydra lists and maybe 10 lings or so with any amount of gateway units, you would eventually be capable of holding this. But because you're not actually up in Eco right now, the Zerg doesn't feel any pressure to truly commit into this position. It really doesn't. There's no pressure on this Zerg. The only pressure that the Zerg fuels right now might be because, no, the Zerg is actually somewhat aware of your conundrum, sees that you don't have an extra gas, sees that you're not mining any minerals here either. So the Zerg is completely aware and doesn't need to engage into this area with batteries and stasis wars. He might still do it, but that would make the Zerg a bit of an idiot. And I doubt Hacker is noob is a bit of an idiot. You know, he's just picking off what he can, not truly committing to a big attack into a position because he knows he has a Lurker than on the way, and once that Lurker then finishes, that's when his time is to shine, right? So he actually just pulls back. And I really like that goal. Right now you should be thinking, hey, what is happening here? He's pulling back with Hydrus. You know, what could be the follow-up? So you're going for a scout. I think that is a good call. But at this point, no matter what you scout, you can't really do anything anymore against the lurk. It's not like you have a robotics facility ready anywhere. You don't have charge on the way. You can't get storm out immediately. Like there's literally nothing you can do anymore at this point, except maybe try and stop these units from morphing. But fighting away from your batteries also, honestly, seems rather difficult. And I think what you said in your form, I actually want to grab your form here, you said something here. As soon as his first push with full upgraded hydras was somewhat held. Technically you held the push because you didn't die, but your opponent also didn't fight you. This is like if you were to have dinner in the same restaurant as Mike Tyson, and after he finishes his dinner, you challenge him for a fight, and he knocks you out in one punch. You could then say, well, for the first 50 minutes, minutes of the fight, everything was going swimmingly for me. But what in reality happened was that both of you were just eating in the same restaurant, not really wanting to fight whatsoever. That only happened after. And it's the same here. Your opponent is not ready to fight yet. He had his dinner with the hydras. Now is morphing the lurkers. And you just completely walked into his trap. Right now you should be somewhat. Oh, you actually didn't even scout the lurk then. You also still didn't deal any damage. So the longer the game goes, the worse it actually is going to get for you. your opponent has superior tech, you still have the exact same eco, despite you having a very nice infrastructure of gateways, having a lot of gateway units, some of them even without upgrades, as you have about like 13 zealots without charge, it's not the greatest thing. Some of a decent control honestly out of you as well. Okay,ish blink. Salets are getting through. Okay, this is not good. You're going to lose every single salad. Get a revelation on these lurkers. There's not that many lurkers remaining, only three. One of them is already very low. You could consider, at this point, by the way, Although it's a difficult call to make is to say, hey, you kind of treat it like a tank push out of a Terran, right? Where you say, okay, I can't necessarily straight up engage into the tank Marine ball. But what I can do is I can send like maybe two oracles and four or five stalkers over here and pick of all reinforcements while I am continuously building more and more units myself. And then even with very primitive units like gateway units, eventually if you get like two more warrants, you should be capable of attacking into this. The only problem is that your opponent can move forward, maybe start taking out your eco. So there's some risk there, but it's still better to try something like this than to continuously engage into the same siege-up position. Because you mention it, the lurker is basically a siege tank that is slightly better, especially if you try to blink into it, as you noticed just now. Charge about to finish up. You also are waiting for your charge to finish anyway, so you might as well take out all the reinforcements that are going to be joining up. Literally just five, six stalkers, both of the oracles over there, in case there's too many lings, you can activate the Pulsar beam for half a second. It would have been fantastic. But now all of these lings are going to be joining in. These two hydras get to join as well. These three hydras get to join. So it's like 15, maybe even, yeah, about between 10 and 15 supply extra, would not have been here in this army that is now here. Not saying you would have necessarily won, but with plus two upgrades against zero zero upgrades, I mean, anything really is possible. You're also not fighting too poor. It actually, I'm kind of impressed by the way you play. Like your micro is quite good, the way you engage from two angles majority of the time. Your target fire is sometimes okay, sometimes it isn't. But given the situation that you place yourself in and the fights that you wanted to take, the actual fights honestly weren't so bad. But this is the funny thing when we get to the higher levels of StarCraft 2. And I've mentioned this before when I have like high masters player, low grand master player. you can't really get away anymore with just macroing well and having somewhat decent reactions. Certain strategies need pretty specific reactions or need you to do very specific things. In this case, it wasn't even that specific, just harassing with the oracles or getting 10 extra workers or attacking into a disruptor. All would have been fine options, like three, four different things you could have done. But you really do need to do them in order to beat it because this is a tight builder out of your opponent. but this has very little to do with imbalanced. If you would give the exact same position to a ProDolz that is 5, 600 MMR higher than you were, that ProDOS would have killed every single worker with 2, 3 or even with a single Oracle, this push would have hit with 7 or 8 hydras and 10 lings, and that would have been it. There has nothing to do with the Hydra or the lurker being in balance. Now, I'll give it to you. If your opponent gets to this position where there's Lerner, lurkers in between your natural and your third base, you have inferior tech and you have inferior eco. You're not cutting off reinforcement and there's no pressure for your opponent to move forward. So there's a lot of requirements here. In that case, yeah, the lurker is extremely strong and you probably can't beat it anymore. But it doesn't make the lurker imbalance because the lurker has a lot of other issues that you didn't abuse whatsoever. And this timing attack specifically had lots of issues that you didn't abuse whatsoever. It's like you look at one thing and you go, well, you only look at the advantages of a thing. It's basically you look at like a massive gold bar and you're like, I like a gold bar. I want my house to be made of gold bars. It looks pretty. You know, it shines. It's pretty hard to get through with like a drill. I want my house to be built with pure gold. And then you don't think about the disadvantages whatsoever. Like gold, pretty expensive. I'm not entirely sure how easy. it is to actually build a house purely with gold rather than using stone or maybe some wood as well for the foundation. Like there's a lot of issues with this lurker push as well. Yes, if your opponent gets into this situation, that is fantastic for your opponent and you're probably going to lose. But there were so many things you could have done before to stop your opponent from getting into that situation where you just completely filled. So really what I'm trying to say is that the lurker or the hydra is not imbalanced. And you, my friend, just suck. And that's the hard reality. Very hard reality. You did play quite well, though. So keep fighting for it. That's going to be it for me today. Thanks also so much for watching. I hope you did. I enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget to hit the like button, subscribe to the channel, and check out all the other Is It Inbas or Do I Suck as well. We have a playlist that Hamster takes care of. Loads of episodes in there. Years of I owe this. Also subscribe, almost 100K. Thank you and bye-bye."} +{"title": "Quick Start Guide: Fail miserably until you are Serral. | Is It Imba Or Do I Suck", "description": "Grab a tent, we are camping! But not in the forest, but rather the garbage press! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/0tsMIghP8PQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "0tsMIghP8PQ", "text": "Hello, Harstam. I think that Zerg, especially the Lurker and Queens, is just overpowered. In this game I tried to play a 2-1-1 build that a friend of mine told me. Sadly, I messed it up the build somehow and hit with three less Marines as usual. His response is correct. He builds Queens and Ling Bane. I kill some of the lings, but the queens are way too tanky, so he didn't have to use a single transfuse. After the attack, I sit back and try to build up. At some point, I have 16 more workers than my opponent, for exclamation marks. At the 15 minute mark, he attacks my fort base with 12 lurkers. I make the mistake that I try to fight the army, but my troops get killed. Instantaneously, and I lose the game. I know I suck. Wait, what? This is not how this show is supposed to work. I know I suck, but I want to know if the lurker is imba or not. Well, slightly different than usual. So he believes he isn't brilliant, but he also believes that the lurker is imbalanced. Now, these are two claims that we can actually research. So first, I want to know if he sucks, whether he's speaking the truth or that. And second, I want to figure out if the lurker is imbalanced or not. So yeah, two things to research here. That's great. Name is Kshesh. It's an X, E, C and N and H. The race is Terran, League Platinum, the M-M-M-M-M-M-M-M-M. Mar is 3039 on the European server. So let's figure out, does he suck? And are lurkers, imbalanced. All right, here we are with Czech versus Nautilus. Nautilus is our Zerg player. Sends out the drone across the map straight away. And Chag, I'm going to call you Czech, buddy. Czech is our Tarrant player who's opening up with a depot at home and no proxy SCV. So it's just most likely going to be a barracks at home. Okay, if you're a Terran player and you misplace your barracks, your factory, your Starport or your command center, it is annoying, but it is not the end of the world because you can fly these buildings. So rather than canceling the building, I would actually suggest just letting the building finish. And if you really care about the position of that building, you can just fly it up one hex and be completely fine. It's a lot cheaper than canceling a building and losing the, what is it, 20% of it? 25%. It's definitely not worth it. So don't do that. Just fly the building, please. That's to start with here. Brseurker check. Now, drone is trying to harass a little bit. It's just going to be scouting, figure out, hey, is this any type of proxy 2 racks or is this some different type of build? And it just seems to be a regular opener here out of our good friend. Check. Of course, the command center is going to be delayed by maybe four to five seconds or three to four seconds because of the cancel on that initial barracks. we indeed see it go down at 140, 146 is actually really late. If you're quick with the micro of the SEVs and you do everything well in the early game, you can get it down at 138, 139. So this is a solid seven seconds too late already, and we're barely two minutes in the game. That is a decent percentage of the game so far, that you're being too late. Like, it's actually quite impressive, but not in the positive type of being impressive. It's like, man, it's really impressive that he managed to mess up this much already in such a short time, frame. You know, it's like leaving your house, then realizing you forgot your keys, you come back and your entire living room has been destroyed by your dog. It's like, wow, that is actually quite impressive. I didn't realize he could both poop on the couch, pull my fridge down, and pee all over my new carpet at the same time in 15 seconds. It's the same here with Czech, who just managed to do that in the first one minute and 46 seconds of this game, delaying your command center by seven seconds is actually relatively impressive. I have to admit it. It's going to be a 2-1-1 opener. And if I recall correctly, what did he say again? I messed up the build somehow and hit with three less Marines than usual, or as usual. So we're going to be checking out where he actually messed up the build. I'm not a huge fan of bunkers, especially if you have a Reaper out on the map. You can almost always get a reactive bunker in time. A bunker's building time is 29 seconds. and the distance or the time that roaches take to go from here to your side of the map is probably pretty similar, maybe even a little bit longer, like 35-ish seconds or so. That means that if you have good reaper control and you keep it in front of your opponent's base, is that majority of the time you're going to be capable of figuring out whether it's a roach all in or not. Also, if you really care about that, you could check with your reaper in the main base to see what's going on over there. Maybe you can spot a roach warren, you can see how many drones are on the natural, if you want to sacrifice your Reaper for that. A bunker often delays everything in your opener by quite a bit. This also doesn't just feel correct. Sorry, I need to go back. I was looking at the scouting patterns, but this entirely just feels wrong. So we have the barracks that went down. I think a bit too late. I bet this, yeah, I feel like this barracks is a bit too late. The tech lab should be started already. And you should be getting started. him right now. Instead of that, we get the Tech Lab right now, Reactor, before the Starport gets built. And that obviously has no purpose. Because you always got to think to yourself, hey, what is the purpose of my Tech Lab or of the thing in general that you're building at that moment? And will I need it yet? Something you often see with Protoss players is that they build too many gateways in the early game. They'll get like four gateways and they don't have the money to produce from these four gateways. That's like, well, why would you build the gateways if you can't afford getting warpins with them once they finish? Then you might as well get them later and invest that initial money somewhere else. It's the same here. Getting a reactor before the star port makes absolutely no sense whatsoever because the starboard and the reactor have the same building time, which means that if you get the star port first and then the reactor, the star port has some time to fly over for the reactor to finish. Then you lift the factory, the starboard can land immediately. And the thing that this reactor is being used for is to start producing double Metafax. So getting this reactor done, what is it, 20 seconds before the starboard finishes, is actually completely useless. And it's money that you could have spent in a faster starboard and thus eventually faster metavx as well. Stim is starting. It's still 100 seconds away from finishing. I really believe this is too late. Your early game, the Build Order definitely has been, well, not just a little bit messed up, but kind of completely messed up. I don't think you're just going to be hitting with three less Marines. I also think you're going to be hitting a fair amount later than you usually would. I could be wrong on this, but I honestly don't think I am. Your worker production is fine. What is the Zerg doing over here? One thing I do like, by the way, I'd like to note, is the positioning of this barracks. I love it that when you have a slightly offbeat build, which, let's face it, 2 and 1 these days, is slightly different than what we see majority of the time, is that you hide what you're doing. So rather than just building it right over here, which does give your marine closer by proximity to the starboard, and thus they could get into the Madovac quicker, this allows for something a bit more hidden. Your opponent isn't completely aware of what's happening, maybe. And especially at the lower levels, they might have more trouble figuring it out. But to be fair, if you see a starboard with a reactor, you know what's happening. So we have a supply drop. That is obviously bad. And one of the main reasons this is bad is because this is a build order in which nothing happens. This is what I refer to often as a single player build order. And I like single player build orders, especially for lower level Terran players, because you don't have to control any units whatsoever. You're not using a Reaper, you're not using Hallions to harass, and thus there's literally nothing to do, but focus on the build order, and that allows you to execute the build order at the highest possible level. However, despite you practically playing single player for the first, first five minutes, you still completely messed up the build order in a way that you had to drop supply. These two depots were too late. They're also in the incorrect position. If you're playing against Zerg, one of the main threats that Zerg has for you are Ling run bys. And that is why you always build depot three, four, five, six, seven, eight until this part is walled off on your natural wall so that you can raise the depots and link runbys cannot happen while you're out and about having a good time with your Marines or with your Hallions or whatever you want to be doing. So this is bad. You should have probably left your base already 15 seconds ago. So despite you saying that you're hitting with three less marines, yes, hitting with three less marines is bad, but hitting 30 seconds late also is bad. On top of that, you are also floating 1,200 minerals and 300 gas, despite not a single thing happening. The only interaction you've had so far with your opponent is the command center, or the command center is the Overlord being snipe. And I just want to say as well that I find it a little bit disgenuine that you said, that you only had three Marines less as usual. This is, imagine you had an exam and you come home to your parents asking, hey, how did the exam go? And all you tell them is, well, I struggle a little bit with question number three. And they go, oh, that sounds terrible. Five minutes later, they get called by the school telling them that you've been suspended because in the middle of the XM, you started screaming, question three is impossible, I hate everything about this cool, then you jumped out of the window, breaking the glass, luckily it was the ground floor, and as you walk out, you start screaming, Ramstein is my favorite American band, and then you run away. Now, this obviously is a very different story. It doesn't mean that you didn't struggle with question three. You obviously did struggle with question three so much that you did all these other things, but you only told such a small part of the story that made me believe. that that was the only thing wrong with this, but your entire early game is garbage, and that is what wrong with this. It's not just the three Marines. Look, if you're a platinum player and you're hitting this build perfectly with three less Marines, I'd be very happy. If you're a platinum player, you need to use a supply drop. You get supply blocked at 46. You get supply blocked again at 54. You're floating 1,200 minerals as you're moving out with your METAX. Yeah, that I have an issue with. But it is very different than you made it out to be in your imbalance complaint form. And the one thing I literally, that's the only thing I asked from you guys and girls, is that you do not lie in your imbalance complaint from. Just speak the truth to me, okay? If you struggle with things, that is fine. Did you just double stim? Why are your units so low in health? One, two. Can we get a three? Can we get a three? No, we can't. Yeah, the double stim is a move that I generally... Do not approve of because it has no purpose. Unlike some people maybe believe stimming twice does not give you double the speed. It does nothing. It just costs you more HP and especially on Marines that is extremely painful. So this initial trade was god awful. You lost eight Marines. You killed 13 lings and, well, the Overlord you already killed earlier. So you really did achieve nothing with this build order. Despite all of that, you're still kind of equal in supply because behind this you've been macroing somewhat okay. your money is relatively low. You're getting two e-base. You have a reactor. Ah, this is why your money is low. It's a Terran trick. This is a Terran trick. I see this very often. Terran sent me a replay. And then they tell me as well, I macroed perfectly, and the Zerg was continuously floating money. And then you check the game. This guy is queuing up nine Marines, five mines. Whenever he floats a little bit of money, a new command center gets built. It's like, that's not macroing properly. The point of macroing properly is spending your money efficiently. And if you have six mines queued up, you're not actually spending your money efficiently whatsoever. It's just not true. Okay, going up to six barracks, counting remains difficult for me. Or is this a factory? Okay, five barracks and two factories. Perfect setup. So this is a player that understands the concepts of Terence. and that's the fast triple-CC into three, into five racks, into a second factory, then you take a fourth base, which is in an odd position. You don't really need to hide the fact that you're taking a fourth base, but maybe it's a little bit safer here for you. I don't mind it. After the fourth base, you add three more barracks and you take it from here. I do have to admit that I'm a little bit disappointed with your unit production so far. It feels like you have less units than you really should have. It also feels like your worker count is extremely low for this time in the game. Eight minutes in and we're at 56 workers. Your opponent has 67 workers, not the most booming eco in the world, but still is in probably a better position than you are. This is only... It's not entirely clear because your opponent isn't spending the money. You might be waiting for a tech building to finish or waiting until he starts injecting so he can spend his money. He has 11 larvae. So, yeah, I'm not entirely sure what the money dares for, but it's okay. This is also another thing, by the way, that immediately triggered me a bit when I read it, but I didn't want to talk about it yet the moment I read it on the form. And that is that you said, after the attack, I sit back and try to build up. StarCraft is a game where you're always building up. And there is no such thing as a building phase. This is not a turn-based game. It's not like you have one turn and you need to decide between building up and attacking. No. When you're a StarCraft player, you try to do these two things at the same time and fail miserably until you're serral. That is how everyone does it and that's how you should be doing it. As a Terran player, what you should be doing with your first two Metafax is you leave them on your opponent's side of the map. And if you don't want to use them, you just leave them off creep. And you look at the mini map every now and again. and whenever you're not busy building buildings, you will just start using these metaphax to do things. Maybe kill a tumor here or there, maybe kill a couple of drones or try to trade with some lings. But you need to be active on the map when you're a Terran player. If you want to not be active on the map, you should have picked Protoss. We get to sit back, relax and build up as long as we want. We fly around with our harassment units, our oracles, our prism, do some salad runbyes. But as a Terran player, especially against Zerg, you need to be out on the map. Welcome to the hard life, my friend. It is what it is. Now, here you... The drop wasn't entirely useful. Another concept that is... Holy crap, that's a lot of queens. Ten. Another concept that's interesting to think about is not losing your units. As a general concept, I think that is something that you should really keep in mind. That if you have the decision between losing your units and keeping your units alive, very often it is better to keep your units alive, especially if there's no big goal you're achieving with letting your units die. You look at a situation like the one we just had in the main base where there is 10 mainlings, 10 roaches and 9 lings, and you drop 8 Marines into that. That probably is not the optimal play. The optimal play there would be to say, okay, there's too many units, I will not do anything here. And that doesn't mean that you didn't achieve anything because you did force your opponent to pull units into the main base. And that can be a big thing. Ah, see, this is the Terran macro I was talking about. Floating minerals, no problem. Boom, triple command centers. Adios. Ooh. Ooh. How many is this? Seven barracks pure marine. That's not good. So, the general setup of Terran is that you go five barracks, then you add the three extra barracks. And with the three extra barracks that you add, at it, you get tech labs on all of them. Add on the initial tech lab that you had to research both Stim and Combat Shield, you have four tech labs. That allows you marauder production, which is fantastic at tanking banlings, decent against lurkers, grade against roaches. And also, if you eventually get a Ghost Academy, it allows you to get Ghost out because Ghost require a Tech Lab. Sensor tower, you have tanks. Only single factory is actually producing. You're not doing anything this entire game. You're just sitting back. You're building. You're building, an army that is meant to attack all in and trade, pure marine, and yet all you do is sit back. In that case, if you want to camp, look, I said earlier that as a Terran you want to move out on the map, but if you want to camp, get camping units, get double factory tanks. The moment your extra three barracks finish with the tech labs, get ghost out. You know, you can actually play a complete turtling game, but you cannot do this with an army that is meant to be trading and fighting the entire time. And when I'm talking about trading and fighting the entire time, I don't mean queuing up an eight Marine drop every two and a half minutes, then losing that into eight bailings. No, you need to be denying creep active on the map, fighting for map control and denying outside bases. Otherwise, eventually you're just going to die. You're creating a terrible army for a late game, but every move you're making indicates that you want to play a late game. That makes absolutely no sense whatsoever. It, I just, yeah, I truly do not understand that. I do like this planetary as a general thing. I think planetaries at third basis are cool. I said it. There's no synergy between your army and your overall strategy in this game, which seems to just be sitting at home and waiting for your opponent to throw things at you. Now, you could imagine a million different better competition. positions you could have rather than pure marine plus five tanks to deal with Zerg throwing things that you and that could include liberators that should include ghosts that should include a way higher tank count, mines in forward positions rather than idling with the main army. I don't actually completely understand what you have done so far this game because you're not really micro-ing, you're not multitasking, you're not really crafting an army either. Wait, are you transitioning into battle cruisers? Okay, this is also not a thing. Battle cruisers in the late game against Zerg are just extremely bad. Like, extremely bad. They have no real purpose because of the neural parasite and fungal and vipers being capable of pulling them in as well. Like, there's just too many spellcasters that deal with them quite well. Have you figured out yet what your opponent is actually doing? You have no vision. You don't even know where the creep is. This Zyrk is honestly not playing too poor. To be fair, the Zerg hasn't received any real pressure whatsoever. This looks so stupid. The Zerg is all-inning you on 66 drones. You have 94 workers, like 12 command centers, 6 orbital commands, 2 planetaries, 5th base on the way. But yet you have nothing in any correct position. You don't have a powerful army. You want to be trading out your marines right now. Wait, where is your army? That's all the way over here. The Zerg is patiently taking... He has a massive army value, yeah. 7.6K. You already started sacrificing S-Divis. This is so crazy to watch. You're actually playing a game camping with a pure marine army. I've never seen this before. Usually when people camp, they build tanks and ghosts and liberators. This really is a new type of turtling. with a low range 50 mineral unit. Revolutionary, I would say. Okay, now you get the scan, see this entire army. Start moving your tanks towards that left side, obviously, because right now all you have is a planetary. Your opponent kills the planetary. You walk in, stint, with 50 marines, into a bailing lurker army, with one tank in the process of seizing. and then you leave without Gigi while floating 12,000 minerals and 3.2K gas. I find it very difficult, very difficult to believe that you truly believe that the lurker is the issue here. And in what world is Zerg supposed to win then in your mind? Because if a pure lurker, Hydra, Bane, Roach Army, like this army had legit, 50 baines and 10 lurkers, 28 baines and 13 lurkers. If this army is not allowed to kill a 50 marine army with the same upgrades, what is the counter to the marine in that case? Is Terran just allowed to stay alive forever? Was this the fight that you thought was insanely good for you? No. You obviously knew this was a crap fight. You even said, I probably shouldn't have thought at the fort base. you lose a massive fight with your entire army, well, not your entire army because you also had a bunch of tanks just idling, doing nothing, your mines weren't involved. Your 50 Marine Army is an army that you can have at the 7 minute mark, an army or the 7.30 minute mark, pure 50 Marines. That would be no problem. So this army you could have had at the 7 minute mark. Your opponent has been crafting a massive army supply with a high-tech lurkers, a creptone of expensive bailings. like the actual value of this army is insane. Now we have to take away your gas. Your army value that is fighting here is like maybe 1K resources in Metafax or slightly more. Like maybe almost 2K resources in Metavax like 1,000 minerals, 1,000 gas. And then we have, what is it, like 2,500 minerals purely for the Marines. So you're like half your opponent's army value. Your opponent has way higher tech, also had to get different upgrades for the lurkers, for the banlings for the hydras. You get absolutely blasted in the fight because you also decided that microing is for idiots and you literally stim into a lurker siege position. Luckily this time it only was a single stim though. You lose everything and then you leave it out Gigi. Like if this is how you believe Terran is supposed to be played, and if you believe that this is how Terran is supposed to win, then Terran has to be in your mind, the most broken race in the world. You're literally banking on a Tier 1 unit to fight, Hydras, Lurkers, Roaches, Bainlings, anything higher tier than you. It's insane. Now I do have some good news for you, and that is that the first claim that you made that we were going to research, which was, let me check to be sure, right, I know I suck. I agree with you. This is the only thing in your entire imbalance complaint form that I wholeheartedly agree with. You suck. You build nothing but Marines, except a couple of tanks, but those you didn't use. You literally fought with an eight-minute army against a freaking 15-minute massive lurker bane force, and you died. The lurker is not in by, you just didn't have any counters. The Marine doesn't counter everything. That is the job of the ghost, my friend. The ghost counters everything. the late game with snipe. That is what you're supposed to be building. So, yeah, Lurker is not Imba. You just suck. And that is the truth. It's the hard reality here. It really is. All right. That's going to be it for me today. Thanks all so much for watching to a new episode of Is It Inbar? Do you suck? Do you believe that you have a replay where true imbalance was shown, unlike this one? Then be sure to leave it to me in the form, in the description down below. A little description in there, throw in the replay. And perhaps next week, it'll be your turn to be IOL list. All right. Thanks for watching and bye-bye."} +{"title": "Probes Only Challenge IMBALANCED?! How did he lose...? | Is It Imba Or Do I Suck", "description": "I have no words for todays replay. It's a form of art. These are the Leonardo DaVinci and Pablo Picasso of our time. Something, that just has to act on you. So like and subscribe like the distinguished gentle(wo)man and enjoy a completely new way of Starcraft 2! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/La_D-jwr-LU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "La_D-jwr-LU", "text": "Dear Harstam, I'm sorry, but you're playing an Inba race. I have a million replays confirming that Protoss land is O.P. That Protoss Air is OP. But today's replay is special. It perfectly shows that Protoss don't even need units at all. In this game, I blightly countered the cannon rush, scouted everything I could, and did micro, macro, multitask. At the same time, my opponent was happily building houses and generally having a great time. P.S. It takes you two minutes plus 10 drones to build a protected base as a Zerg. And when 10 zealots come, it will be destroyed anyway. To build a protected Protoss base, you need one worker in 47 seconds. And 20 lings, the equivalent of 10 zealens, won't even lead a scratch on it. Now, 20 lings is not the equivalent of 10 zealots. 20 lings cost 500 minerals, while 10 zealots cost 1,000 minerals. 20 lings are 10 supply, while 10 zealots are 20 supply. They are not equal whatsoever. If you believe 20 zerglings and 10 zealots to be equal, then you're wrong. It goes on. So, is it imba? Yes, it is. For sure. I thought that for sure was this guy's name, but that's just how he ended this email. It is what it is. The name is Lou Zerg. Lu Zerg. So like loser, but then Zerg. Race is Zerg. Leak is diamond and the MMR is 3,950 on the European server. And the question that is asked here is, are cannons or I guess buildings in general, Inba? Or do I suck? And we're here to find out. The only true way to find out is to do some research over here on glittering ashes. Chudot. Chuda. It sounds like the start of a catchy French song. Shudo, Chuda. La la la la la la la la la la la la la la la la la la. Anyway, Proto's versus Zerg here on glittering ashes. So we see our Zerg player opening up with a standard type of opener, overlord at a normal time. This is the type of stuff, you know, that keeps my heart at a very normal heart rate, which is important as well. It's very often on the Thursdays, you know, if I have a doctor's meeting on the first, Friday, my heart rate will still be at 160, 170 the day after. It's like, oh, hi, heart rate. Didn't I owe this again? I'm like, yes, Doc. Didn't I owe this again? This is going to be an early pool. I think this was a 16 pool, so that it's a little bit different, but it's a build that I don't even mind that much. You know, it's a twist. And in these lower levels, like the diamond, even if this is relatively high diamond, this type of build can catch your opponent off guard and can, you know, can trick your opponent can force them to do an incorrect response. Even at the higher level, sometimes at lower Grandmasters, I see Protoss players respond very poorly to an early pool because it is different from what they're used to. Okay. This is a Nexus first into a forge. I don't think this is necessarily good against an early pool, but it at least is a very straightforward defense for an early pool defense because you just have to build a cannon. Like if you're not planning on building a quick gateway, this makes life a lot easier. Perhaps Xactitude even was planning on a cannon rush. It could also have just been that this is how he likes to open with Nexus first into the forge. It is a relatively economically sound opener. There's a probe on the map as well. It's probably going to proxy something by the time the gateway and the cybernetics core finishes up, as six lings are now constructed. Forge is here. Now, one of the reasons, of course, why on lower levels we also often see 16 pool is because 16 pool is really good against cannon rush and at the lower level cannon rushes against Zerg are still relatively common Ooh I dig that Oh yes I do I actually really like that as an opener Canon Six lings through a cannon Don't like the movement here In this type of scenario where you're moving through a cannon What you want to do is minimize the amount of time that the cannon has to attack your units. If you've played any amount of tower defense, you know exactly where to place your cannons in the tower defense maze for the optimal amount of damage to these units. Now here you are basically the creeps in tower defense. So what you do is you go in, you move towards the left side. And that way you would have kept one extra link alive. And in, well, let's face it, that is a big percentage here of the amount of lings that you have. If you have four lings, and instead of four, now you have three, that is a two. 25% less lings than otherwise you would have had. Or otherwise if you go from 3 to 4, you now would have 33% more lings that you otherwise would have had. So that's a very big increase. You know, that's going from 100 euros to 133 euros. That's huge. Your control here on the lings also isn't exactly perfect, but you do force off a lot of mining. That's a kill on the... Yeah, well, could have done that for free probably. Should have been a kill there on the probe. This Protoss is still taking... I love this base. It's so fast. It's hidden. This is the type of stuff that if you do this in a lower level game, you're going to get away with it. Guaranteed. I'll guarantee you that. The one thing I am kind of worried about, though, is the fact that we do not have a single unit out so far, three minutes and 30 seconds into the game. Another thing that worries me is that we see 27 workers out currently on the map, which already is quite low. and we also already see three gases being taken. The faster you take your gases, the worse your eco is. I also can't imagine anything that requires three gases at this point in the game, unless you're planning on doing like a nitis off of two and a half bases, or I guess one and a half base because you don't even have proper saturation on your natural yet. This entire setup makes no sense. You're getting link speed, so it's not going to be a fast roach nidus. It's not going to be a queenitis, which by the way, let's face it, would work. So for what you have scouted is that your opponent hasn't taken any gas whatsoever. You see probes moving towards a third base, and you also see no gas over here. You could just be sending in this overlord for free to check when the gases are taken. As long as no gases are taken, you don't need to build any units. You can just literally purely build drones and maybe get eight lings, so you could have denied this base. because there wasn't a single unit, not a single unit, to get this base up. Now, cannons take 29 seconds and pylons take 18 seconds. You put these two together. You have 47 seconds. That gives you 47 seconds before there would be anything to defend this base. If you have four lings here, or you have two lings on this base and two lings on this base, your opponent would simply be incapable of expanding at any time. It would be impossible. You could not imagine a pylon being built and then a cannon being constructed. Like the moment you see that, you can just send all four of your lings there, take out the cannon. It would cost a lot of money for the Protoss to do that, and you're denying an entire base with just four cannons, while your opponent doesn't have any units. That would be a fantastic situation. Right now, though, because you haven't droned up very much, and your macro in the early game wasn't brilliant as you were down like 12 workers or so after your six lings entered his main base and he had no units to defense. Right now you're down 30 workers, but despite that I still like your position because your opponent has nothing. Now this is obviously not a very bright call splitting up 12 lings to go into different types of cannon setups. Go for a bailing bus on the cannon, the battery and then go for the probe. Now in this type of scenario usually, you know what? Usually here I'd say it's a good call to send the banlings in towards your opponent's mineral line. But in this specific case where there is no units, your opponent has zero units. Unit stab is empty, only probes, 64 probes. You could just kill the pylon with your baylinks or kill the batteries and the cannons and then just have the lings deal with the lings because there are no units to defend. He has nothing. If you kill the static defense, this base is undefended. There is nothing here to fight your units because there are no fighting units coming out of your opponent. All your opponent is actually just expanding. Your opponent is literally just expanding the entire time. This is a fifth base, I guess. No, yeah, fifth base because this was the fourth, this was the third. This is a sixth, this is a seventh. And while you're killing one base, he's constructing five more. Now, that is completely fine because this was a bad trade for your opponent. It looks like 20 workers. You took out this base, which is a big investment. This was a very good five. The next move that you're going to make, which would make sense to me, is either bust this or check if there are any other bases that you can take out. You have a crappton of lings. You have bainlings as well. You have an infinite amount of gas, because for whatever reason you decided to take three gas, which are never going to be able to spend, obviously. And now you find the next base and you're like, okay, I think I can take this out as well. And honestly, I agree with that. So we see some major focus on this cannon, some major focus on that as well. Now, your macro behind this isn't exactly brilliant. I mean, you're floating 17 larva and a bunch of... Ooh, more lings. instead of drones, okay. Now I'm starting to get a little words. At some point you will need to drone up and just taking out bases, especially with the speed that you're doing, isn't good enough. Right now there's also a full wall here. And there is no reason for you to try and bust a full wall if you're up to bases in your mind because your scouting hasn't been brilliant. You're not aware of the fact that there's a base here, a base here or a base here. So with the information that you have, The best thing to do for you would probably be to drone up and make sure there are no outside bases that are mining. This base is completely useless. I mean, it's great that your opponent invests 600 minerals in cannons, a battery 700 minerals, two pylons, 900 minerals, two assimulators, a thousand and 40 minerals, plus a nexus into it, 1,440 minerals, but there's not going to be any return on this nexus anytime soon. so you don't give a crap about this Nexus yet. If anything, you can get your opponent to build more workers here, and then when the target is juicy enough, you can say, okay, now I want to bust it, now I want to kill it. The same here. Why would you want to bust a wall like this? If you do not know if there's any other bases around, if you scout this base and take it out, and you drone up 20 more workers, you'll be up legit 20 workers, because there's about 20 workers here, and right now you're down 20 workers. So you build 20, you kill 20, boom, just like that, it shifts in your advantage. Instead of that, you're going to attack into a two-based Protoss player. You decide to bust two buildings at the same time. Then allow your opponent to wall you out with another pylon, while half of your army, not even like one-tenth of your army, is attacking a single cannon. Then the rest of your lings get sent to the left side now that you have finally breached. This makes absolutely no sense. You... Are you aware of this base? You are aware of this base. Like, you literally just breach your opponent's main base. And now you're sending half of your offensive resources to another side. I guess you're still going to kill everything here anyway. This is not going to be enough. Oh, you're going to kill the probe. Actually, I was just, I would have been called. I would have preferred if we just would have cleared this first and that. But I don't mind it too much. Right now, once again, you're... clearing literally 30 workers, these 44 Ling's, if they were just 22 drones at this point, you'd be so far ahead. Even now, you're extremely far ahead. The only thing that sucks is that your opponent finally is starting to build units. They finally realized that you can build units in this game that can attack lings. Oh, he attacked his own thing because these probes were stuck. I was like, why would he do that? Just empowered some buildings. Spire on the way. Okay, because you scouted the Stargates. Actually makes some sense. I wouldn't mind a spore either. I don't quite understand the Roach Warren. The scout here, you've got to explain this game to me. How is this diamond? And not just diamond, you know, diamond is a large range. This is the very top of diamond on my server. This is about, what is it, 2.5,000 MMR below me. I can't believe this is this close. Anyway, you scout, out four stargates, or three scar gates you scout, and your response is to get a Roach Warren, bailing speed and a Carapace upgrade. I feel like there are more pressing issues right now than a Roach Warren, bailing speed and a Carapace upgrade as you just busted your opponent's pace. But, you know, who am I? I've only been playing this game for 12 years. Once again, you're floating 13 larvae while also having 500 minerals and 400 gas in the bank. I just don't understand how this is possible. It is a miracle to me. You also don't have a single sport prepared despite scouting all of these stargates and once again, scouting the fact that there are oracles on the way. Now two oracles are going to enter your main base and you start building a sport. This is, um, this level of anticipation has rarely ever been shown before. The last time this was done was when the Netherlands, before World War II, decided that we were going to stay neutral. Except the opposing army didn't agree with it and attacked us and we weren't very ready. This is a very similar situation that you find yourself in. You decided to have no preparation whatsoever for the oracles and just take the damage. You've also killed 105 workers. How is this base still alive? I just don't even understand truly what's happening here. I'm not entirely... This is this. This is a bit of the first time you're building works again in like a minute or four. This entire game to me just makes no sense. From start to finish. What your opponent did made no sense. What you are still doing currently makes no sense. This base is empty. It doesn't even have a cannon. If you knew that this base existed, six lings could force either these oracles to use their energy here, or you could kill every single worker for free. This is just a complete lack of scouting and a lack of knowing what to do. You also have a spire and there's nothing that shoots up. You could build three mutas and these oracles would not be capable of dealing with it. You could build three corruptors and you could take out all yours. Why would you pull away from the spore here? It doesn't make any sense at all. It's not like there's two spores here. I guess you're building more spores so in the future it would be safe. But these decisions don't even make sense. Like, I... There's a single spore here, there was one spore here, and there's no spores here. You send them into... ...into an area where they're for sure going to die. It literally makes no sense. What is this? I just wanted to go again because I couldn't believe all that bainling you did. Look at these bainlings. Did he just manually detonate them on a nexus? Like what was more important at that moment than the bainling control? I guess taking out the assimilator requires your full attention. I cannot actually believe it is possible at this level to play a game where you don't build units for, well is it, nine minutes? while your opponent is Ling Bainbusting from 35 workers and you win This is so, so unreasonable Like it really just is so unreasonable I just don't understand it Like actually Sure glad we built the Rochevara Look at all these roaches that we've built this game. Wow, none of them on the units lost that. None of them currently in the unit staff. He actually built a single corruptor. I can't believe that a single corruptor could have won this. Look at this. Imagine we would have two. You would have been capable of fighting these phoenixes as well. Oh, come on. You can be serious. Man, I was having a good time roasting this guy, and then the proto's put it. That's just the. dick move isn't it? That's just not nice. I don't understand why that was necessary. Aw. Now feel a little bit bad. Look, I'm all for a little bit of banter and even bad manner. If your opponent is bad manner, it's fine. This Zerg wasn't bad manner. You just played poorly. Didn't scout. Don't, don't offensive, Gigi people. I actually think that's rude. I don't like that. Come on, man. Yeah, I really do not like that. No, I kind of hope that loser would have won this game. But I know it's not going to happen because there's nine workers. You know, he's moving the spores to the base where there's no workers. It's like, it's like these drones, they have, they really enjoy dangerous things without any pay-off whatsoever. It's just, it's like shattering a bottle of glass and then mixing it through your soup. It's like, what really is the purpose? It's like your soup isn't going to taste better. You might cut open your throat. It's not very funny. There is not a fun risk, you know. There are fun risks to take. But this is not a... Like, why are you? You have three perfectly fine sports over here. Why would you be rallying your drones to that base? It just doesn't make any sense. I love how he transfers. From the fourth base without any spores to the third base. That doesn't have any spores. Oh, we weren't safe at this edge. Now we're not safe at this edge. Well, that's a great... change of uh great change of scenery over here at least can you're looking at this even is this like a conveyor belt that carries gold the gold is floating on top of it as well if you pay attention to it doesn't abide by the laws of gravity fantastic stuff for void raising construction in production whatever it is and more bases obviously more bases and more probes i feel like exactitude really took the the probes and pylon lesson very serious where the day nine daily back in 2011 was like, all right. This is how he's been playing for the past 11 years. Poor Voidreys make their way into the main. See that there's one sport and a drone. Kill the drone and piss off. You know, two queens and transfuse. You actually can do something, but not forever. There's Voidres. There's overlords that are just empty here. Spire's going to get snibed. I was kind of hoping. I also, yeah. I was kind of hoping that a couple of... drones maybe could save this, but this is just going to be practically impossible. This is a sad ending. If exact the truth, wouldn't it? Oh, even GGs. I think it takes a very big person, you know, mentally strong to Gigi. I'll give you that. You know, you have Luzerk, despite all your flaws, your failures as a human being, your general poor play, you have strong mental resilience, and you're going to get there eventually. If someone aggressively GGs you after only building probes and cannons for the first nine minutes and you tap out while saying Gigi, that is some solid mental resilience and I applaud you for it. What I don't applaud you for, however, is your piss-poor decision-making, your terrible opener with a fast three gas while going for a two-based bailing bus. If your plan is to go for a two-based bailing bus, I honestly believe you don't require a quick layer, which is 100 gas that you could have saved, also 150 minerals that you could. have saved. You wouldn't need a third gas either. And you probably could have slightly more drones on top of that as well. I think all of these definitely would be considered mistakes. Your priority with the targeting of the banlings was almost always incorrect. Very often you just could have cleared the pylon which would have depowered the cannons and the batteries. Rather than doing that you just kind of go first on the cannon, then on the battery, then on the cannon again, or in like the second cannon. It isn't brilliant. You waited too long with breaching the natural of your opponent as well, which allowed them to get a wall, which made that a lot more expensive. You never scouted for any of the outside bases, where sometimes, for example, on what was it, like the 8th base, it was just a bunch of probes without any cans, but even the far left side base or the right side bases were pretty vulnerable for a very long period, honestly, especially when the Stargates weren't up on that right side base yet. You definitely could have busted that a bit earlier. You should have droned up like 50 times during this game. You said your micro, macro and multitask were great. You didn't have the multitask once. The only multitasking you did was trying to run banlings into a mineral line while simultaneously zerglings destroying a main base of your opponent. But they did that fine by themselves because there was nothing else left there to control. When you actually had the micro, you popped banlings into a nexus for some reason. Your initial split of zerglings in your first push, I forgot about that, where you just sent six zerglings to the dead on the right side and four zirglings to the dead on the left side made no sense whatsoever either so yeah your micro well your macro you're consistently uh floating larva as well which it doesn't even make any this is that's the thing that often pisses me off is that if you're bad at something at least let it make sense like if you can't control two armies at the same time that makes sense to me that's difficult but injecting is difficult it requires time pressing your hotkey for your hatcheries then select larva and then holding down the drone button for two and a half seconds does not even require any effort. You don't even have to look at it. And yet I see you consistently floating 18 larva. And that is something I don't understand. I also don't understand why if you scout four Stargates producing oracles, why you wouldn't get a single spore or a single corrupter if you have a spire out. Why is the priority to get a Roachwaran and nothing else? Why do you pull drones into oracles while you have a sport defending that base? Just a lot of things didn't make any sense. And I'm not even sure if you suck necessarily. It doesn't feel like your mechanics are that bad. It just feels like you're not doing the right thing with the mechanics. I just actually do not understand why you do the things that you do. And that's what frustrates me. And that's why sadly I have to tell you, my friend, that you suck and that not and that not building units for nine minutes and then going into four oracles is not actually imbalanced. You actually just suck. I'm sorry. All right. That's going to be it for today's episode of beating Grandmaster with stupid stuff. Thank you all so much for watching. I hope you did enjoy it. If you did, don't forget, did the like button. Subscribe to the channel and hopefully I'll see all of you next time for a new video. Thank you for watching and bye. Bye."} +{"title": "DON'T SHOOT YOUR OWN UNITS YOU SIMPLETON!!! | Is It Imba Or Do I Suck", "description": "Special guest today... VERY special... I have to take a vacation after this guys... I am bald, was lied to and used for my clout. Like, subscribe, comment, I'll be on Hawaii for a week, see you then! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/791d5embIDU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "791d5embIDU", "text": "Dear Harstem, Terran is just broken. They can just do whatever they want with no consequence. Buildings that can be repaired and defend themselves. Early pressure with eco behind. No SUVs? No worries. Just drop mules. But the worst thing about Terran are cyclones and widow mines. Just so easy to abuse both. Cyclones outrange everything and can just kite you for days back into the widow mine lines. There is nothing I could do. I tried sentries to keep them close to me. It is impossible to land force fields. Cyclones are too fast. In this game, I defended the early game pressure very well. Suffered no worker casualties and then went and killed a bunch of SCVs, but the Terran didn't care. I scouted his hidden third base, but he just came and kept sniping my third and fourth bases. Every time it was impossible for me to take a good fight. He would just run away and scan, so I would keep taking damage. I felt like my hands were tight. This made me very upset. Please capitam. This unit just feels like it allows for no counterplay. The Terran had such bad eco, but could hold of everything I had. To me, it seems like the real question isn't if I suck, but who would win? 16 roly boys? Or aliens with technology so advanced we can't even imagine it? I think we already know the answer, though. I think we do. I just love that he said, this made me very obvious. upset. It's such a statement, you know, a strong statement, but it feels like there's no real emotion. This made me very upset. And then his name is Wolfie, and he has in parentheses behind it, Wolfie Ra, shout out to my boy White Ra. Now look, I'm all for, you know, having fun whenever we can, but this is a serious form that you have to fill in in order for me to read it, and you decide to give a shout out to your boy, White Ra. Do you also do you also do? this when you're applying for a job. And on your resume, your name is Alexander, and then you do a shoutout to King Alexander the 4th or something like that. It's just a really weird thing to do. This is not the place nor the time to make a shout out on your name, on this very serious form. So please refrain from doing this in the future. You will just not be picked ever again. See this as a warning for everyone. Anyway, the race is Protoss, the leak is diamond, the server is an A, and the MMR is 30200. So, my friends, is it Inba? Or does he suck? And in order to investigate that claim, we're here on Burlingrad, Wolfira versus our barcode Terran player, 3.2K diamond game from North America. Now, I would like to mention one more thing here, Wolfyra. Also, if you have to explain, like everyone that sees Wolfhira and it is aware of who Wydra is, will know what it is. you don't have to explain that anymore. It's a little bit like having to explain a joke or a pun. You know, if you go like, if you were a fruit, you'd be a fine apple. And then if no one laughs at it, then you go into responding, you see, well, I think you're fine. And a pineapple sounds like fine apple. And I said if you were a fruit. And then people find you even weirder than before you made the fine apple joke, because puns generally are not very funny. And it's the same with if you have a shout-up. and the shout-out is technically already in your name. You don't have to do it again. It's kind of... You kind of double it in that case. This is also impressive reaction time, I have to admit, by you. I always like to, you know, just go over the time you have from danger to the time that you had to respond to still make it a fine situation. Your opponent pulls five workers to fight off your one probe. This is fantastic. And at 110, 10, 10, you're aware of this. However, you are not doing anything and in the first, well, I think you had three to four seconds. Actually not too much time. But if you're busy harassing over here, it probably is a key thing to look at that worker. Because this probe, no matter how much you're going to look at it, isn't going to fight this one SVV any better. Now, you had a pylon on the low ground already, as well as a gateway, and you kill the worker. So you can just throw down a cybernetic corps, pull two to three workers to kill this eBay really fast and build a nexus. A zealot here is kind of wasted. Well, not kind of wasted. It's extremely wasted money. You didn't have gas either. But it's a painful start for you. So you lost your scouting probe. You're getting eBay blocked and you're getting a zealot and you forgot your gas. This is the type of start that if I would have it, I would already be back in the lobby. You know, back in the loading screen. Searching for my next game. There's no way that I'd stay in here. This is absolutely awful. Your nexus is delayed for no real reason because you wanted to do. zealot. You could have just pulled workers, killed the eBay faster and saved more money. Don't forget that for every second a worker isn't working, he costs about one mineral. Now, that means if you pull three workers for about, what is it, 15 seconds or two extra workers for 15 seconds, you're going to be losing like 45 minerals or so. And you get the eBay down a lot faster as well, which is good. And on top of that, you're less likely to be supply blocked so you can continue your worker production. All of these things are positives. if you hadn't noticed yet. So, yes, I would say pull extra workers, especially if the eBay is that low. Now, if that eBay already is like 99% done and then you realize there's an eBay, sure, get a zealot. It's probably going to be faster to get a zealot rather than having to pull six workers for two and a half minutes attacking that eBay. Now, because you lost your scouting probe, you have no information whatsoever. Your zealot stayed at home after killing the eBay for a fair amount of time I can only imagine. I'm not quite sure doing what. I think you did, did you spot that? I think you did, right? Bum-pum-b-dum. Yep, definitely did see that. Okay, well, you're also going to get destroyed most likely by these two marauders. See you get a stalker, or you have a robotics facility on the way. No worker production here whatsoever, for whatever reason. I do not quite understand why. You do get the important information that there's three marauders on the way. That is actually extremely important because it allows you to get a battery. Without a battery, you can't hold. Single battery is going to be enough, your Nexus will finish in time as well. And you also see that there's a Nexus, so you know it's not a one base all in. You know it's going to be a non, not very dedicated attack here. Single battery will be enough. 100 energy on the battery, plus the potential for a super battery, or I think the actual name is battery overcharge, but we like to call it a super battery because it's super powerful. And you also have a robotics facility on the way. So with an immortal, you're absolutely going to be able to completely destroy these marauders. Now, on top of that, you're not producing any workers whatsoever, or hard, no, actually, not any workers whatsoever, which is bad. Your positioning of the units is bad because your stalker was too far forward. Your adept couldn't fight. Could have just fought here on the top side being healed by this single battery. Now, both batteries are practically empty at this point. You still haven't built a single worker. So despite this marauder attack being completely useless here, you're actually behind. which is impressive because in reality your opponent lost more than you. You have the perfect tech to deal with this. You still have the perfect tech to deal with any potential cyclone follow-ups as well. You can get a prism to pick up your immortals if you want to. So your position should have been very good, but because you haven't been macroing, it's actually quite bad. And that sucks. Your follow-up is going to be two extra gateways. And whenever I see infrastructure being produced, I always want to ask myself, hey, what is the goal going to be with these two extra gateways? So these two gateways will provide value about 53 seconds or so after they're being warped in. So this feels a little bit to me like it's going to be some type of push. Do I like this type of push? Generally, generally no. The reason for that is because it's going to hit way too late. Your opponent is already aware that there's a robotic facility out as well. If this was a more standard gaming, your opponent would have even gotten a single tank or a bunker, you would have been completely dead. Against a mine drop, you would have been in major trouble as well. A, because you don't have units in the correct position, and B, because the moment there's a mind drop, you need to leave units in your base at all times, and that means that your push is going to be way too small. So, yeah, had this Tarran built a bunker or a tank or anything slightly standard, you'd have been in a world of trouble. Right now, because your opponent is playing Triple Factory Cyclone, which is something I honestly haven't seen since early 2017 you might actually be in an okay spot but you shouldn't be and that's what's important to remember as well winning is important of course don't get me wrong if you win that would be very cool but you shouldn't win at least in my mind you shouldn't win you're going to start morphing in some you're warping in some units over here morphing twilight council gets built as well to extra gases so this push I just want to talk about this really little bit. I see this stuff a lot and that's that's an issue where people they go for a push that has the investment of an all-in and the reward of a semi-all-in or perhaps a minor poke. If you're going to all-in in any type of scenario, you should really commit to that all-in. It makes no sense that if you're trying to maximize some type of timing in which you're investing not just a lot of money, but also a lot of resources. And you know that you're going lose these units most likely, right? This is a standard timing for Stim to finish. You don't have blink. You don't have any mechanic to be capable of running away. So if you lose the fight, you'll lose all of this. This is a committed army. That means that you want to make this army as strong as possible. If you don't want to make a committed army, you should go for some type of harassment army. Get a couple of blink stalkers. Get a dark templar drop. Start with an Oracle. I don't care. But this is an army that's supposed to commit. It then makes no sense to not maximize that timing. There is no future for you in a normal game if this push doesn't just straight up kill or do you a crap ton of damage. Right now what you're doing is kind of the in-between road. It's not an all-in. It's not a macro build with some harassment. It's an all-in with a late Twilight Council, but also an all-in with very little power. And you're Usually these don't tend to work, even at the lower levels, or maybe especially at the lower levels. Anyway, six cyclones are out already over here. Seven cyclones actually out. Can I count correctly? Yes, I can count correctly. I believe we already have the rockets. I keep forgetting what they're called. Super space missiles or something like that. Ultra rockets. What was that? Where were you going? I was just looking at the meaning map. I just want to make sure that I saw this correct. I'm just going to speed it up. You poked up to see. Can I still not walk here? I haven't been in mind yet. I don't know why, but it makes me really happy when people make this type of mistake. You sometimes have it as well when you're walking on the street, you know, you're walking on the street and all of a sudden you realize that you're walking in the incorrect direction. You know, this happens. Even if it's a street, you walk many times. Like, oh, that's not where I'm supposed to go. And what I very often do is pretend that I receive some type of new information. I'll do like, oh, and then pretend like I forgot something at home. Or I look at my phone and go, ah, rather than just turning around in the middle of the street. Because no one would care. And here, I feel like Wolfie Rat tried to do something similar here, you know? He walked in there and pretended like it was intended and then just walked, whoop, straight to the other side. This push actually looks like there has some real potential, by the way. with a couple of decent force fields could really achieve something here okay well now it's going to be a lot harder with losing four stalkers already but maybe still with force fields it's possible definitely want to be getting that prism over here because the prism is one of the few mechanisms uh with which you can cancel the cyclone lock on at this point i'll think you should just really run away use the prism to evacuate it's the only thing you can truly do you can't lose every single unit here you are going to lose every single unit this point this game is actually looks fairly over. Third base is on the way. You have 42 workers. There is a hidden third base, which I think you even mentioned in your balanced complaint form that you're going to scout it later on. I'm so I'm curious to see about that as well. This guy already has the halions on the way or the blue flame helion. It's looking like a pretty bad game for you right now, but you can still take correct paths from this point on as well. So if you're playing against someone that's playing pure cyclone. Most of the time they're going to follow this up with helions, mines or tanks, that type of stuff. I think the one thing that is fairly obvious, which is a good call, is the disruptor. Yeah, I was going to say, if you get a Robo Bay right now, this is still somewhat of a salvageable position. It is difficult for Terran players that are playing Mac to actually kill Protoss players, because Protoss is pretty strong defensively, and Mac, while it's on the map, is extremely vulnerable. Mac is only good if it is in a siege position, and even then, if it's not a siege position with a wall behind it or a wall on the side, it's fairly easy to flank it. There's also issues, of course, if you move out with Mac, that base trades can happen. So Mac just has a lot of issues, and one of those issues that you can finish is that allows Protoss players to sometimes come back into games in which they have no business being in whatsoever. Double Forge, I'm not a huge fan of. Armour upgrades just don't do too much against Mac units, majority of the time. Meg units are known for their very high kind of single damage outputs, so like a very high number. So like one armor doesn't do much. Well, if you have units with a way higher rate of fire, armor is going to be way more useful because the armor counts more and more. For the people that don't know, armor takes off one damage. Every armor point takes off one damage of your opponent's attack. So if you have two armor and your opponent usually deals five damage, it will only deal three damage. If you have a very high fire rate, like a Marine, then yeah, armor upgrade. are fantastic, but against a tank with a low fire rate, very high point damage, and yeah, armor is pretty useless. So we often only see attack upgrades coming out of Protoss players, and that allows for more tech as well. We have some sentries in position, a couple of batteries here as well. This is a fight you can probably, well, not, well, maybe actually you can win. He's targeting your nexus down. Should probably heal that with one of the super batteries. Might have still fallen, though. First wheels also weren't good. If you had responded in time with the force fields, or if the forsoot would have been in the correct position. I'm not saying you necessarily would have held the Nexus, but you definitely would have had an even better fight. And even this was kind of okay. Resources lost is still pretty close. You have your disruptors on the way, so now you have a unit that Terran absolutely has nothing against, as long as you fire the disruptor shot just barely in time or just in time. You're always going to be fine. Disruptors have fantastic range. You can force the cyclones out of their least range. and that is really the only thing that often matters. If you have enough disruptors, you can push a Terran army back really easily. So the moment disruptors come out, Terran is forced to transition into tanks, which has slightly less range than a disruptor, but it's a lot harder to fight against as the disruptor player, especially if you don't have full vision. Dark Shrine, I know when behind Dark Shrine, but often against Mac games, it's not actually the correct call. The reason for that is with Mac, you tend to have quite some minerals floating. You can build extra command centers. You can easily afford Tourette. And on top of that, the Terran also tends to be at home, which makes defending any type of run bys a lot easier. If you're going to do anything, I much prefer just seeing salads, honestly, majority of the time. Just salads are good. If you can get them in the main base with a prism, that's good. But otherwise, meh, not so much. You still really haven't scouted the third base. I don't think you can say I scouted the third base. Like it's a big deal. If you do it five minutes after that third base, base was built. I think this thing actually went down at like the six minute mark or so. The base is practically mined out. It's like, yeah, well, it's great that you scouted it, but it's a little bit late. That's like me scouting Cerro's mutas as they hit my main base. Like, well, I scouted the mutas as they were killing my probes and still I couldn't win. Like, well, that's not entirely how StarCraft 2 works. Okay. When I saw Disruptors, I was happy. When I saw this first purification Nova come out of the Disruptor, chase these stalkers and then kill one stalker and damage two pilots, I was a little bit less happy. And I am actually a little bit afraid right now. Okay? So so far you've shot three purification novas. You killed two stalkers and the third one hit absolutely nothing. This has to be some type of record in the negative sense of the word. This is extremely poor. as really not how they're supposed to be used. I'm not sure how you do, but what I feel like you're doing is you use the purification of it and select your entire army and then click it back on the same spot. And then the ball gets used as well and it moves to where your army is moving. That is not quite what you want often. If you're not quite sure what to do, just shoot the ball and then I'll control anything else. Just control the disruptors. Trust me, buddy, you're going to be just fine because that's what I do as well. Just shoot the ball and then you'll see what happens from that. point on out. Five more zealots on the way without charge. Very useful addition to this army, I have to admit. Even with charge, I don't think they'd be too useful. Without charge, they're completely useless. Oh, we might actually just use them for spreading out some units around the left. In that case, I don't mind it too much. Just probes are cheaper for that purpose. Moving disruptors. You still haven't scouted this third base. Okay, I'm going to raise another point here. if in the, first of all, in the imbalance complaint form, no shoutouts, rule number one, and number two, no lies or practically lies. Like, technically, I'm sure you're still going to scout your opponent's hidden third base, but you're not allowed to say you scouted your opponent's hidden third base if you scouted like eight minutes after it went down. That is just actually not allowed. Okay, this is, this is practically lying. I know technically it's not lying, but we don't work with technicalities here. This is lying. Wolfira is a liar and made a shout out on his resume. And we don't allow either of these things. You lose the base, but you kill a bunch of cyclons. Honestly, not a bad trade. This is kind of how you're supposed to use it. Now these disruptors have some purpose. I like it. Of course, the disruptors also an absolute king unit. Or actually, the queen is more powerful in chess. It's a queen unit like the queen in chess at taking out widow mines. Because widow mines are static and you don't need detection. your purification nova to hit. So you can just throw your purification novas because you know there's mines here because you've lost two probes here already. Once again, someone without object permanent. Now you scout the fourth base, which you believe to be the third base. Now, this is not how it works. This is not how it works. If you scout something in the order that it wasn't built in, then that doesn't mean all of a sudden that the order you scout things in is how it is built. That sentence made no sense. I'm going to explain it. Imagine we have Wolfira and he's a completely blank slate hasn't seen anything in his life yet before. He's born. We take him to the hospital. Seize the hospital. Second thing, we take him to the supermarket. She's the supermarket. Then we take him to the pyramids in Egypt with the logic that he used in this game, he would conclude that the hospital and the supermarket were big. built before the pyramids in Egypt, which is obviously false. Just like it's false that he scouted the third base, you scout the fourth base and you take out the SCV that was building it. That is very different from scouting the third base. And the fact that you think this is a third base is a testament to your extremely poor scouting, which, to be quite frank, you haven't done whatsoever yet this game. You have no vision whatsoever on the factories. You have no vision on even if there is a third base over here or a third base over here or a base over here or a base over here or even over here you haven't quite seen yet. Maybe you would have seen the top side. You have zero information. You don't know infrastructure. Don't know production. You don't know how many armories there are. You don't know how many ghost academies. Okay, to be fair, I hadn't seen that either. I'm going to let the ghost academies slip. The fact that you didn't know, there weren't any, there were two ghost academies on the map. I will not make fun of you for that. Because quite frankly, that is kind of wild. And even if you would have seen it, you might have. thought it's like an illusion, you know, if you're walking in the, what's the word for those? If you walk in the desert and you think you see some water, there's a specific word for that that I just can't quite get to and that is absolutely unbelievable. Anyway, your position, honestly, despite all of your failures in the early part of the game, the mid part of the game, and the current state of the game, you're still in an okay position. You're completely fine. except for the fact that you have no vision on the map, your army is very well equipped to deal with your opponent's army. You have a high disruptor count. You have eight to be exact. Your opponent has 14 cyclones. That means that if every disruptor takes out one cyclone, you're going to be absolutely golden. But because you have no vision, you cannot bring your units in position before the fight. So here you have another fight where you kill half a cyclone and you lose 10 stalkers. Disruptors are moving in. Okay, three halberts have one of your own pylons, but I like killing the three halberts. And you lose your base. Okay, mines also are going to get taken out. Still, despite this, not being great, hello. Shoot! Shoot! Sh, the purification nova. If you're building eight disruptors, it's very important that you use them properly. If you have eight disruptors, you can throw a Nova basically every three seconds, every two seconds, two and a half seconds. and you will still always have a Nova available. This is very big and it's something that you definitely should be using here. I like this move out of the Terran a lot by the way. So I just want to point out the difference here. So your run by without charge gets caught by a bunch of units. Your opponent run by doesn't get caught because you weren't in position because you just F2A move with your entire army across the map, despite you actually having an army in position that could have potentially dealt with this. this. You haven't rebuilt your base yet despite having 2,100 minerals. You still have no vision whatsoever on the map. So both of you kill a base, but your run by got completely cleaned up. And also, this was very preventable. While this wasn't preventable, your army right now is stronger than your opponents and does you have control. Your opponent played this out pretty well for how bad of a spot he is in, because let's face it, he's actually in a bad spot. You're ahead. You're actually quite far ahead. Disruptors are just going to give you so much value in every single fight from this point on that I kind of have a difficult time seeing how you're going to be losing this game. Once again, okay, well, this is really bad. You just walked into four mines. Every single one shot. The cyclones did some damage. He still haven't rebuilt any of the bases yet either. Still, you kind of push it away. I honestly wouldn't feel so uncomfortable in this position. Just because you still have such a large immortal count. Or the immortal count, disruptor count, excuse me. Now this stalker run by obviously makes no sense whatsoever. Because the main reason why your army is good is because of the disruptor. And the one thing your army is really bad against is when you don't have anything to zone or anything to catch these cyclones with. And what do you end up doing? You split up your army in two parts, making it easier for your opponent to fight these individual parts of the army. A, because they're quite small. and be because they should never be capable of catching cyclones. Like if this army was together and you walked into it, like what's about to happen here, you're just going to lose a bunch of your stalkers. Thought of that, you're attacking into a planetary, which is the third base, by the way. This is the third base. There's also a base over here, which is a planetary. Oh, you had something about that, didn't you? I kind of wanted to read that. What was it again? Buildings that can be repaired and defend themselves. Now, this is not actually something that is unique to the Terran race. Yes, the fact that it's called repair is unique to the Terran race. So once again, on a technicality, you could have me here. I'm sure that a judge might say, well, technically, Terran is the only race that can repair buildings that can defend themselves. But a cannon can be healed by a battery. Spine crawlers and spore crawlers can also be healed by transfuse. And also, I believe they have standard regeneration as all. But I'm not entirely sure about that right now, now that I'm put on the spot. So Hamster will have a nice little annotation making fun of me playing this game for 12. 12 years. It's just stupid. Very funny. But yeah, it's just a weird thing to complain about. Everyone has static defense. If you were going to complain about the fact that they have static defense, complain about the fact that their static defense is 1,500 minerals or it's like a command center or something. But to fair, it's really expensive as well. I don't actually think it's that weird. It makes some sense. But once again, your disruptors, fantastic traits all around. Like the answer is right in front of you, but rather than using it, Just kill your own immortal. Rather than using that in the offense, which, by the way, disruptors are so good at killing planetaries because you force your opponents to move the SEVs away with the repair. Like the Disruptor is such a key unit in breaking siege positions with planetaries. Great against minds. Honestly, great against everything your opponent has right now. And it's just tilting me. Like I feel my body temperature just rising because you're not used. Because you're not using them. Now finally you use them. You still have no vision whatsoever at home or anywhere on the map. Why are you just using your stalkers? It just makes no sense. Just none. You could have done this five minutes. Not all at the same time though. You still have one available. There's one here. What is this reaction speed? I'll see this fight again. Okay. So, okay. This is a planetary that has like almost no HP left. You know that if you just shoot two shots or one shot at a time, these SEVs can never repair. And also the purification orb, it's called. I call it was called a purification nova. It's an orb. Purification orb. It moves in. It also deals damage by itself. So this thing is going to go down with two or three well-timed purification Orbs with a bit of an interval in between them. Instead, you shoot six. Three of them don't even deal damage to this. Then you have one purification orb available as your opponent's army pushes in. You wait until your opponent gets a lock-on on your disruptor, then you shoot it, and it barely dies. And even if it wouldn't have died, it only would have gotten a single cyclone. And this is how you lose the game. This is literally it. After everything you've done wrong in this game, your complete lack of scouting, your lack of map control, the lack of knowledge of the fact that there's a hidden third base for 10 minutes into the game, literally everything so far you've done wrong, you stayed in the game because of the disruptor, then you take the worst fight that I've seen in probably my entire life. Every single thing you did there was incorrect. You could have done, you know, sometimes you have like these simulations where you can simulate a fight like a million times. if you could simulate this fight a million times, this was the worst possibility out of all of them. There is nothing that you could have done that would have been worse. Mainly because the majority of your army consisted of disruptor, so you couldn't have even killed your own army there. Like, you literally just used this. It's actually difficult to imagine another human being having a worse fight than this. I can't stress this enough. and even at this point now okay you're actually dead now it's actually over I'm not gonna for them maybe no it's not it's over it's over nothing left for you here to do it's time to leave this game gonna lose your sentries have a single DT warp in is this your first DT that you're building by the way nice darks fine 14 disruptors have been lost I actually can't believe that you lost more units playing disruptors against someone that played mine cyclone. This is actually incomprehensible to me. In my mind, this is a hard counter. Like, the unit that is the best against cyclone mine is the disruptor. I don't understand how you can trade poorly with this. Like, I don't even know how I can truly advise her. Like, you're just lacking everything from start to finish. You have no scouting, no information. You have poor eco, bad unit positioning, poor unit control. You had the correct army composition. I applaud you for that. But, I mean, like the first three shots, you shot two stalkers, a pylon, and this piece of grass, which we're never going to see grass grow there anymore. He's been nuked very thoroughly by you. But it's, I am not quite sure if there's anything that I can say here is like theory-wise that would even help. Like, you just, you need to work on the execution on every single level. of your play from start to finish. You have two little workers at the start as well. You just stop building workers. Your early game responses were also very incorrect, by the way. Your build order in general made no sense. So kind of add that on top of the list as well. I honestly, I wouldn't have been surprised if this Terran, if he would have lost, if he also would have sent in this replay. Because this was actually a little bit ridiculous. Like Mac is really bad against Protols. Tanks, at least, I can see how you can lose against. But pure cyclone mine, it is. difficult to lose against pure cyclone mine. I do not understand how it is possible that you can lose to that, especially if you have the correct unit composition and your eco wasn't even that far down, or your bank and your overall supply. Sorry, my friend, cyclone mine is not in balance. You just really, really sucked. That's the harsh reality. I'm sorry, my friend. I'm sorry. All right. That was it for Wolfie Wolfie Ra, shout out to my boy, White Ra. No shout-out, rule number one. Thanks all so much for watching this episode of Is It Inba or Do I Suck? If you perhaps enjoyed this episode, don't forget to hit the like button, which is down here, the subscription button, which is up here. Leave a comment down below what you thought of Wolfie, Wolfie Ra, shout out to my boy, Wydra. And if you don't have anything else to say, be sure to leave a shout out to Wydra in the comment section down below as well. No shout out, rule number one. Thanks for watching and bye-bye."} +{"title": "These COST-EFFICIENT Banelings Just Went STONKS!! | Is It Imba Or Do I Suck", "description": "Todays Banelings are just built different. They are supposed to be cost-efficient?! Holy crap! That's IMBA as heck!! We immediately have to investigate! Like and subscribe if you think this is IMBA, but if you think todays guest sucks, like and subscribe instead! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/jj_qrS-KTQw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "jj_qrS-KTQw", "text": "Hello Harstem, Zerg is completely overpowered. In this game I made no mistake and still lost. The Zerg just spammed lings and veins in my bases, which did no damage, but behind that he just creeped the entire map and tacked to Hive and then I couldn't play the game anymore. There is nothing Terran can do if the Zerg has a brain. With two control groups of Ling Bane Bollocks armies, Terran can never take a fourth. I tried to hold on with Ghost and then in parentheses behind it it says micro unit. But then he amof me with Bainlicks and in parentheses an A move unit. The Bainling is really imbalanced and always gains too much value for its cost. I'm really curious. What can Terran do to beat this? Was there anything I could have done better? Or is Terran just a non-viable race? I'm pretty sure I don't suck. So the question here is going to be Charazard, Terran player in Masters with 4.6K MMR on EU. Is it Inba or do you suck? And that leads us to this game here on Burlingrad between Chawazard, basically Chirazard but then misspelled, or perhaps the French pronunciation of Charizard, Chorazard, the beak flying orange Pokemon. And a Sisyphus here on the bottom. bottom right, a red Zerg player. Now, Perling Red is a Terran favorite map. I think most people would agree on that. It is relatively short. There is a creptone of little chokes. There is a ramp leading up towards your fifth base, which makes it difficult for the Zerg to take it. You need good creep there and creeping up ramps tends to be difficult. There's a nice little ramp up here, which gives good positions for tanks. There are tank positions in this area. There's tank positions in the bushes. You can push through the middle, remove these double mineral patches, which only have five minerals each. You have tank positions over here on the high ground. The first four bases for Terran are practically free. And that is something that's interesting, actually. In his imbalance complaint form, Chauazar, complained about the inability to take a fort base because of two groups of Ling Bane. Now, Ling Bane of Creep is one of these. units that just doesn't function very well. The link functions well. Off creep. I'm not going to lie about that. It's extremely high speed. It can run away, it can run, it can deal damage. The banling, however, falls off a freaking cliff, the amount of damages deals on creep compared to off creep. Off creep banlings generally just don't perform very well unless they initially have creep to catch up with the Terran army. This is just a fact. Banlings on creep are like twice as valuable as of creep. Another interesting complaint that Chauroix had over here is that he said that the beelings, I'm going to need to see it again here for one more second, just to make sure that I didn't, yeah, yeah, no, I read it correctly. It always gains too much value for its cost, which I thought was a very interesting thing because the bailing is one of the units that almost always trades inefficiently, almost always. Because it is, honestly, a relatively expensive unit. You need to morph it from a zerglin. For a basic unit that most of the time can't trade one for one. Yeah, it is quite an expensive unit. Also because it costs gas, of course. If you compare to like a zealot or a marine, these units do not cost gas and they trade quite well as well. Another thing that our Terran player mentioned was the fact that you don't really need the micro-bane lings and the fact that you need the micro-Terran units. Now, if we get to those situations, we can of course compare the micro that is being executed and compare the micro that is being required in these scenarios. But I do believe that the Terran might have a point there, especially on-Kareep, banlings view, like they don't need quite as much micro oftentimes. So I have to wait and see what's going to happen there. Reaper goes in for a scout, checks the gas, good play by the way. Both of their build orders are just Good. It's the beauty I think of StarCraft is that around that master level, midmasters, high masters, even low masters, you really start seeing tighter build orders, good strategic concepts, that type of stuff. It's fun to see. It's really fun StarCraft in my opinion. More mistakes than on the higher levels, obviously, but it also tends to make the games a little more dynamic. Combacks are a lot more likely, for example, which always fun to see. least for me. And it's relatively easy to still spot mistakes as well in both players. Now, Depot while on the low ground starts here with the third depot. Zirc can scout that. And as a result, know that it's not a fast triple-CC opener. Because with a fast triple-c-c-op, rather than relying on your depot, you rely on your third command center to finish up to get out of the 46 out of 46 supply block that you otherwise would run into. So this is a pretty big deal. If you're a Zerg player and you see that third supply depot, you know that it's not going to be a single gas triple-cccc. It's not possible. what's possible, but it's an extremely ineffective build. So no point in playing that of your Terran. Here come the four Hellions. We see four queens already moving towards the front. The question now is going to be, will we see a queen split or are we going to move these four queens to the Helion location each time? Nice, overlord spread as well, look at that. This air player really figured out the correct timings. Seas that there's no second starboard unit on the way either, which is good. knows that there's a Liberator on the way right now as well. Now, if it's just a Liberator, I think with Pure Queen, you can be fine, or you can get some spores. We see one. Okay, so one spore in the main, one spore in the natural. I like that. Most of the time, you're going to have majority of your queens at your third base anywhere, so you don't really need a sport over there. Spore is going to finish a couple of seconds too late, but yeah, Liberator should not be possible of dealing too much damage here. Siege is up, and this is in range of a spore. Now, this is the type of move that Terran. often make and I don't quite understand it, especially because I believe I saw that Charoosa our French Terumpleyer was looking at that Liberator and was looking at that spore as well. So here we go, we send it in. We see the spore building and then now we still need to make the decision whether to set it up inside of spore range or outside of spore range. and this obviously is a rather debatable call why would you not just put it slightly further over here like you're still vulnerable to queens from the top side and now you're also in range of the sport I don't understand this I really do not you're going to unseed as well which I guess is fine if you think you could have tried and save it you couldn't but maybe you didn't know so yeah that's a pretty big mistake and the reason I mentioned this is because you did open up with a delayed third command center for faster initial helions, for a faster starboard unit as well. If you cut economy in order to get things out faster, you need to deal some damage with it. And so far, you've only killed two workers, but you also lost a liberator of your own. So resource lost-wise, you're actually behind. This is not a good look. You've also only killed a single creep tumor and a creep, quite frankly, is booming. It's booming business to be in the creep department here over in Sisyphos, his company, if you will. Double evil on the way, extra barracks coming down. This was a six helion opener, I think. It's not a single helion has gone down. Six helion openers are, well, I think, supposed to hit slightly faster than you're hitting right now. Maybe 10, 15 seconds delayed is what you are at this point. not the biggest of deals and understandable because you're not an absolute top pro. Your opponent is actually playing some really good StarCraft. Like the Queen movement is almost consistently mirroring the Hellions, which is what you want. The creepspread is being pushed out further and further. There's five bases on the way. There's even a macro hatch coming down in the NetRow or in the third base. I am not a huge fan of this position because it can create a bit of a choke for lings and bannings if the Terran manages to siege up over here or siege up over here. rather would have it in this type of position in the main base or maybe oh even in this general spot um also possible of course then you run the risk if there's a couple of tanks over here that you have the same thing happening here with creating some type of natural choke for your uh lings and banlings to move through but i'm not a huge fan of this position but macro hatch is fine i really like it when players recognize the fact hey i have trouble spending my money in this matchup let me just get a macro hatchery that way i can spend my money money rather than floating five, six hundred minerals the entire way through. This increases my production and is a good thing. Fort and fifth base being taken at the same time also is quite standard. Ling run by is already being set out on the map as well. And the creep spread here at seven minutes is, it's honestly fantastic. I am very impressed by the Zerkes play so far. Worker count at 75, bainling speed is on the way, one one on the way. We have a run by setup. We have creep being spread. We have the appropriate amount of bases, money is being spent, bailings are being morphed in time. We have five bailings here moving on in the top side as well, going in for a run-by. And here comes the first push-out. Now, this should be capable of clearing at least a little bit of creep. So we should see a scan here, I think, that they've got the creep. And maybe with some good target fire, you could also take out some other things. We're going to move into the first point. Here we go. Okay, balings move in. We saw it. Immediately transfers the workers very quick response here out of Chawaz. are. And that is exactly what we want as well in this type of situation. So that is perfect. So far, you haven't really made any major mistakes. I'm sure your initial push was a little bit delayed, but you responded to everything in time. You haven't lost any halions yet. You've only lost that Liberator. But this is the butt. You haven't dealt any damage either. And you opened up with a two base opener with six heli, sorry, yeah, yeah, fast delayed third command center, so basically a two-base opener, into six helions and a single starboard unit, fast marines, and so far, you have killed nothing. You've killed three banlings and two lings. That this is not good enough. If you are investing heavily into your early game, you need to do something with your early game, otherwise you're just going to end up behind. And that is just what happened here. And it feels like you haven't made any mistakes, and you really haven't made any large mistakes where you mess up or you walk your entire army into banlings. But that doesn't matter. Right now, at this level, at Masters, you also need to do something. Not messing up isn't good enough anymore. You also actually need to create good moves. And I think this is something you're not quite understanding because you're like, okay, well, if I just sit at home and I don't make any mistakes, life seems pretty okay for me. And I mean, sure, this is fine, but you're going to have a good time against this type of run-by as well, most likely. But you're giving the opponent so much space, and the one thing you can do against Zerg is giving the opponent space. Because if you give your opponent space, the creep is going to continue spreading. The drone count can continue rising. Investation pit will get thrown down. There will be quick HiveTag. Tech, Hydra, then. More bailings will be created as well. And it will be really easy for Sirk to set up any potential runbys too. Now, on top of this, the fact that you're not dealing any damage wouldn't even have been so bad had you built a really fast fort base and decided to kind of just bunker down on four bases and go up to higher tech yourself but the way that you're playing this is almost with a semi three base all in like you're building a lot of units a very late fort base here at the nine minute mark only while floating one k minerals by the way um but you're not dealing any damage so once again it feels like If I look at your army and at the state of the game, it feels like you want to be aggressive, but then instead of being aggressive, you just sit at home the entire time. This is the first real creep tumor denial that we're seeing in this game, and you get pushed back immediately because your opponent, well, it's pretty easy to respond to only a single threat on the map at a time. And that's what you're doing. You're sending three meta vaccines like, oh, that didn't work. Let me just go back home. Now, Ling Runby goes in. Luckily, you still have 10 Marines idling in your main base. You also have 10 Marines Eiling in your natural for whatever reason. It's another Ling Bane run-by gets sent in. And look, I'm completely agreeing with you. These Ling and Ling Bane run-bys or whatever it is aren't really paying off in a big way for the Zerg. But they also don't really need to. The Zerg is alive. The creep is expanding. Extra bases are being taken. And he is stacking into a higher tier right now with that hive. We're going to see an Ultralisk cavern being built as well. So the Zerg is basically setting up for a late game while you're still, well, trying to get your Fort Command Center built. Like, this is not an even game anymore whatsoever. Your opponent is already starting a bank and you, well, you're not. You're not even maxed yet. Don't have, do you even have your extra barracks on the way? You're still on five barracks at this point in the game. This is a painful run-by for the Zerg once again, really not dealing too much damage. But even this type of trade, I think is fine. If you have this much map control, you can just kind of trade some units away. We see the overall resources lost app is actually relatively close. And that was the thing that I found really funny in your imbalance complaint form, of course, is that you mentioned that the bailing has way too much value. And I think the bailing, it almost always trades cost inefficiently, but because ZERC usually has more money, that is okay. And that is the case here, except this time around, Zerg actually is training somewhat well as well. Taking a seventh base, I think this is. One, two, three, four, five, six, seven before you even have your fourth base landed. I mean, you're just sitting here and doing nothing. I actually, I think this is the issue with you. This is what the issue is. Listen to this. A good way to look at it is to kind of think of StarCraft 2 and compare it to the 100-meter dash. Okay? So if we would have the Starcraft 2 leagues, you have your your bronze players. These would be the people at the 100 meter dash that would show up after the race. So often just showing up in the bronze league is enough to get your win. Then you have your silver players. These are the people that spend the entirety of the foot race complaining about how loud the starting pistol was. They might get lost on the way to the finish and all of that good jazz. You have your gold people. Now, these are the first people that start. moving in the correct direction. They know generally where the finish line is located and most of the time they will get there. Okay, but at this point you don't have to put in too much effort yet to win. We're moving up to the Platinum League. Now these people are, it's starting to look like running. Most people have stopped crawling at this point. Some are walking at a higher speed even. So, you know, it's starting to look a little bit like sprinting at this point. Then we hit Diamond and here I think most people will be wearing shoes already. The speed is picking up. But you, my friend, are in none of these leagues. You've passed these already. You've passed the bar of each of these individual leagues. You now are in Masters and here people show up in time. They wear their shoes. They know the rules of the game. And it's the same in StarCraft too. Just showing up, sitting back and waiting for your opponent to mess up massively. It's just not going to happen that much anymore. You need to force mistakes out of your opponent, and you're not doing that. Sure, you're not making that many mistakes yourself. Delayed Ford base, your initial liberator is a bit so-so. But the real issue is you are not forcing any mistakes whatsoever out of your opponent, while your opponent is trying its best to make you mess up by sending in Ling runbyes, by keeping pressure on you, all the while expanding behind it and creeping the entire map. So usually in your diamond league or in your gold leak, you'd have one of these three things happening, right? So either the opponent is expanding or they're creeping or they're attacking. But at this level, all three things are happening at the same time. And you are doing nothing. There's no pressure on the opponent. You're not denying any creep whatsoever and you're not even expanding that fast. So you just do every single thing that your opponent is doing. You're just doing it way less successful. And that is why you're so far behind right now in this game. is your opponent has a completely free game. He's not being obstructed whatsoever. And you're just going to finish, well, if it was a 100 meter dash, five, six seconds later than your opponent. And let me tell you, 100 meter dash, five, six seconds is a lot. I know. It really is a lot. It feels like a lifetime if you're the guy that is six seconds late. You once had to run these things for high school. And we had one kid that used to run for fun, you know, in his free time as well. It was actually ridiculous and it was depressing to have to run against him. So I can kind of feel what you're feeling in this game. And so, you know, I understand that this isn't fun. And you set up for a fort base, you absolutely blast it. Like, he was ready to pounce on this. This zergs game plan is just a pounce on your fort base when you try to take it to trade somewhat inefficiently, but it doesn't matter because he's outmining you in such a big way. This is even still pretty good trades, honestly, for a Zerg. like Zerg has a difficult time trading well they really really do you added your extra barracks and you're adding a fifth command center as well at this point but you're still not really putting in any look at this adding liberators at this one you're just completely turtling up and I'm all for turtling up if it's a bad situation but if you're turtling up you'll need a faster forward base you need to take a faster fifth as well in order to get that eco you can turtle up on bad eco, because then your opponent can continuously throw units at you, trade poorly and still win. And that's honestly kind of what's happening here. You pick up your units, interesting call. Every single tank is going to get taken out as well. There's a lot of tanks in this army though. I also find it kind of funny that you were talking about micro while literally the only micro you do is just running away from units. It's not like you're splitting and trying to maximize your damage output out of your Marines. I take a look at that last fight here. Like, this is not a Terran army that is, you know, splitting into little chokes and trying to find ways to maximize the marine output. At this point, you're literally just running. You shoot like twice and that's it. But there's no splits, nothing moving behind the wall, nothing to the side. You're not forcing banlings to explode onto single or, you know, double marines. Like, you're just literally running your entire chunk. And every now and again a bainling hits and you lose like, well, what is it? 5, 6, 10 supply. Resources lost is actually even. So saying that the bailing has, you know, it kills too much for what it costs, too much value for its cost. It's not actually true. All that, you lose your command center as well. This has just been a terrible sequence of events. At the same time, your opponent has the creep in your face. You have taken out 20 creep tumors in total in a 13-minute game, and like I said, this would be fine in. In the diamond league, this would be fine, in the platinum or gold, silver or bronze. But in this league, that is not okay anymore because right now there's 86 creep tumors on the map already. And I don't think that number is going to get lower anytime soon. Your opponent also figured out that you can just continuously be building more and more banlings to just burst this position. As long as you don't have a fort base, there's no real reason to panic because, well, he's taking his eighth base. Oh, and I love this move, by the way. Look at that. Taking the base closer to the Tarrant to try and mine it faster. Sisyphos. Sisyphos has a real game plan and is also using it relatively well. So it just forces another lift-off, make sure that no planetary can be built here. It's not a super efficient trait, but it doesn't really matter. Good run-bys as well. Even saving these units? Man, this is better than the average Protoss controls their Zellad run-bys. Average Pro-Los on the pro level. The safety pretty cool. Almost feels like this Sisyphus is in like a different league. I don't know to say he's smirthing, but he's definitely outclassing you. That's how bad this looks, is that I'm considering this smurfing. He's really just playing a fabulous game at this point. I'm not even quite sure why you're still in the game. Like, you've lost at this point, but you're still holding on to your rules from back in the day. You know, as long as I don't die, I still have a chance. my opponent is going to attack into me at some point and will completely ruin it because everyone else is idiot and I'm smart and I can defend everything. And actually your opponent does attack into you. But look at that! Look at the amount of constraint that this Zerg is using. It would be so easy here. Imagine being this Zerg. I'd feel like the Zerg here would have more of a justification to write an imbalance complaint for him. Like, hey, how's it possible that Terran, after doing absolutely nothing all game, not being capable of landing a fort base while I'm taking my 8th on his side of the map, having the entire map covered in creep. How is it possible that I'm not capable of killing my opponent yet? Why does this guy believe at this level that he should stay in? Like, isn't that imbalance the fact that Terrans believe that they can win a game like this? That is the real imbalance. And I'd be a lot more sympathetic with that type of complaint because that does feel a little bit ridiculous. Oh my god. How is this even possible? This is off-creep. You have tanks behind you. How do you lose 12 marines to six banlings while fighting with your entire army against like one-third of your opponent's army? Oh, good Lord. Honestly, the Zerg has been controlling the last two fights a little bit less well, but still is in a completely fine position. Now the Terran finally gets a planetary up, still a base in the main base. hasn't been morphed into anything, could turn into an orbital, could turn into a planetary as well. So a couple of creep tumors getting denied right now. You're not sending out a single drop. You're not sending out, well, basically, you could also maybe just nuke something. Just any type of pressure to the opponent would be huge. Ling run by on the right side. I just love this. Just setting in a single and checking, hey, can I attack over here? No, I can't. Can I attack on the left side? No, I can't. This is a ninth base being taken right now. So we're currently working nine base against, well, three, because this base isn't even there anymore. 87 workers, greater spire on the way, burrow, range. Literally everything is being built at this point. More ultras as well. And yet you're still staying in the game. You actually still are staying in the game. Six mines, 13 ghosts, six marauders. I think your army, honestly, isn't even that bad. And if you can survive on an army like this, and you would have had maybe four or five extra command centers, and your opponent wouldn't have the entire mapping creep, and this base wouldn't be here, and this base wouldn't be here, and your opponent wasn't maxed, and wouldn't have 2.5K minerals in the bank, you probably still would have a chance. So what I'm trying to say is that if your opponent would go AFK in the next three minutes, you destroy his army entirely while your opponent is AFK, I think it would be about even. And we'd have a real fighting chance. This could potentially be a good fight. Ooh, good splits there on the Bains, man. Why does... Poof! I want to see those splits again. Planetary gets taken out. Look at these Bane splits. Look at this. One, two. Hoo-hoo-hoo. Poof! Four directions, baby. Four directions. This Zerg split more in this. one fight, then this Terran has split in the entire game. The only micro that I've seen out of the Terran so far is running away, and that is not micro. That is, however, my strategy, if I ever get into a street fight, and then if I have to file a police report after, I'll say that I out-microde my opponent as well. Sir, you say you out-microde your opponent? Could you define that? Well, I ran at full speed. I learned that from Shahwazar. I probably get kicked out of the police station. But, yeah, this... It's actually kind of funny that you talk about ghost being a micro unit, and I see you. Look at this. Look at this. I can remove everything here. Everything is selected in a single control group. Look at this. Is the mine in there as well? Yep, mine is in there as well. Metavex, mine, ghost, Marine Marauder, a very diverse army that requires separate control. But you put everything in one group and then just run it back anyway. you were to put everything in one group so it makes it easier for you to split, I would understand that. But you move this group as one unit and just micro it away from the fight. So yeah, a little bit debatable to call your opponent out on not micro-ing. Well, I've actually seen some pretty decent splits, dodging minds, in general just calling the fights correctly what needs to be done. Don't forget that when Zerg engages into a fight with their army, they don't know what's behind it. And that is often the scary part of as a Zerg player in this matchup. You don't know if there's five tanks or seven mines up there still. It's just a really, really scary thing. Trigger some of these mines. Here we go with another fight. Planetary on the left side must have been taken out like three times as well at this point. A couple of these lings and bains being sent in ahead of the army trying to clear lines of mines, just like the mine defense. We get a pretty decent job at that. Honestly, I think the control of the Zerg is actually quite good. I also think the macro of the Zerg is quite good. I think the Zerg is, what, on 10 bases now or so? This base being built, yeah, that's going to be the 10th base. So it's 10 base against 4. And the entire map is covered in Creep. Look at his ghost. They're going to get taken out. No splits, no splits. Still running, still running, still running. Evens, look, look this. Splitting off these bailings towards the bottom side here to make sure that not everything gets caught by mines, anticipating what's going to happen in the future. freaking Nostradamus over here with the calls, man. This is fantastic. There's no way the Zerg is this level. He's just completely out playing Chorazar in this game. It's actually insane. Choirzhar, by the way, still staying in the game, despite, you know, not bothered by the fact that he is down. Well, actually, let's count the mining bases at this point. We'll count this as not a mining base, and we'll count this as half a mining base. So that is half a mining base against, Well, one, two. But potentially, actually every single base on the map right now could potentially still be mining. And a lot of them are mining. It's like literally six base mining or so. And it has been like this for a long time. Overall, the resources lost that, by the way. The one thing that the Terran complained about was the cost of the bailing. The cost compared to the value of the bailing. This is the one thing he complained about. And this is the one thing he actually is ahead in. is in the units lost. Our Terran player lost less units, at least resource-wise, than the Zerg. And also probably in actual unit numbers, because lings are very small and only have supply. Now, this probably is, well, once again, the final fight. I feel like I've been looking at final fights for the past 10 minutes already, and just waiting for Chalajar to also realize that it's the final fight. My friend, the troops... No, Gigi. Okay. I dig it. So it actually was the final fight this time. Leaves without a G. Sends in an imbalance complaint form complaining about banlings being an AMOVE unit while continuously moving away with ghost. This is an unbelievable imbalance complaint form. The question on there was, I'm really curious, what can Terran do to beat this? Now, what can Terran do to beat this? It's a relatively long list. So, first of all, if you open up with an, aggressive opener, you invest into your aggression, you need to deal damage with that. Or you need to force so many units and in that way inflicts inflicts some type of indirect damage. Otherwise, if you're incapable of dealing damage in the early game, you're not good with the harassment, play triple-CC builds. Double Benchy, eight Helion, four Helion into a two-on-one type of deal with a fast third CC, these builds, you don't have to deal as much damage with in the early game because you have a very fast third CC yourself. You're going to be able to also get a quick 4C with that. And then you can really turtle up on these four bases. If that is your play style, you should be switching up your build order. If your play styles to be really aggressive, your opener and your follow up makes some sense. But if you don't know how to use Halleons aggressively and your plan is to sit back and do nothing, then sit back and do nothing, but do it on a better economy as well. What else is there that Terran can do to beat as well? You could consider splitting your units. You could consider getting mines a little bit faster as well. Sensor towers are good to know where the army is coming from. Do I actually need to continue going on? Targeting with your mines could be useful as well. Targeting with your tanks. I haven't really seen that either. Most of the time the tanks were just shooting at lings rather than at banlings. Like there's literally an infinite amount of things that you could have done better. You could every now and then move on the map to try and deny some active creep tumors. I actually think that literally everything that Terran can do could have been done better in this game. You did nothing even remotely close to a high level. And your opponent was actually of a high level. You played against an opponent that knew how to tie his shoelaces, that knew how to run. He ran fast. He finished that 100 meter dash. seconds and you my friend you got lost midway through and still looking for the finish line that is an issue that has nothing to do with Terran that is nothing to do with Zerg no my friend you just suck that's the the hard hard reality all right that's going to be it for me today thanks everyone so much for watching this uh episode of is it imba or do i suck do you think that you found some real imbalance and you believe that you finally have me bested make sure to send in your own imbalance complaint form. In the description, there's a link to a Google form or whatever it's called, fill in your replay, your information, and maybe next week you will be the one who gets judged. Don't we all want that in life? Being judged. Thanks so much for watching. Subscribe, like and bye-bye."} +{"title": "Cooking Advice With Harstem | Is It Imba Or Do I Suck", "description": "Welcome back to Is It Edible Or Does My Air Fryer Suck. Sadly not sponsored by a big Air Fryer Manufacturer, but we are working on that for sure. Sit back and let the maestro of cooking analogies take over your mind, to tell you to like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/xELJrAvk9QE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "xELJrAvk9QE", "text": "Dear Harstam, the CIA can't be stopped. Charged Lot Immortal Arcon timings. Normally, I would not blame balance, as I like to ponder, what would a pro player do? And try to overcome the problems in my play. However, this time is different. I fought against the same 5.2K Protoss player, a friend, on the latter, who went the exact same two-base Charcelot Immortal Arcon, also known as the CIA, A, all in, for all six games we played. I lost every single time. I know it's coming, but I can't stop it. Even when I noticed from the replays and try to exploit the lack of early units in his build, he still managed to barely halt and then overwhelm with the K.O. timing attack, despite having lost all his workers at his natural. It's ridiculous. He gets five immortals, a couple of Harkons, and then eight gate endless char slots with plus one, and he just A-moves at around the seven. to eight minute mark. Pure Roach Reveager dies. Roach Reveager Baines and lings dies. And it's not like I can really tack to lurkers that early without leaving gaps in my build order. I know my control on these fights aren't great. But is that really the only thing that is screwing me over? We're both playing from Asia to the NA server, so there's some lack, question mark. Am I getting too many drones? Question mark? Is my unit combat? Question Mark. Is the only way to hold the push to somehow snip the war prism? Question mark. How is it that I can have complete knowledge of what is coming, but still not be able to stop it? Question mark. I asked him what he thinks I should do, but even he is clueless as to how Zir can beat it. He says he copied the build order from Astrea in a game where Solar died to the timing. I am frankly at a lost at how to handle this build. Please advise me, Captain. is it imba or do i suck i have six replays of me trying out different things against this build i will just submit the one in which i held the longest with a proxy hatch blocking is natural to slow this build this was written in parentheses at the bottom of the imbalance complaint form the person who submitted it is called quote i think race is Zerg the league is master is a 4.8k player at the time of writing on the north american serk So that being said, let's hop into the game. Coat in the top right as our red Zerg player with this beautiful blizzard employee spinning around the hatchery and in the bottom left we have Leo. A beautiful three letter name. I think Leo also means lion. I'm not quite sure if that is true, but that's my feeling with the name. It's the name of a lion. That's for sure. This guy is opening up with a Gateway Scout which is extremely enlightened and I like it. At the same time we see this this, this dream. this drone move around the map and actually trying to get the block that we were talking about or that the guy was talking about in his imbalance complaint for him. So, so far this actually looks good. Just straight out of the Bly playbook, a classic third hatchery on the opponent's natural. Now, many people might not be aware of this, but there was a time in StarCraft 2 where this was relatively common and I want to kind of do a throwback there to the Sue games at Intel Extreme Mastres Katowice in. I want to say 20, 19 or 2018, I think it was 2019, where every single time against Protoss, or at least a lot against Protoss, he would open up with three hatch before pool, with the third hatchery not being on his own third base, but on the opponent's third base. And because of that, I have quite some experience with this build, at least from the Protoss side. I know how to respond with it, and I know what's annoying to play again. So as a Protoss, the appropriate response tends to be to pull four workers and to Krono boost a Zealot out. That way you can take out the hatchery without it finishing and without there being any creep whatsoever on your natural. And that is obviously the entire goal. The Zerg, if this hatchery goes down anyway, most likely still will be slightly ahead. It's a good situation for the Zerg, but only ever so slightly. And as the Protols here isn't really pooling a lot of workers, I think here it would be the correct call to actually finish this hatchery. That way you can delay the opponent's nexus for a long time. A with the creep. And at the very end, because some larva will spawn from the hatchery, you can build overlords from it. Ooh, Evo chamber. Hatchery cancel into building an Evo chamber is probably a good call if you're being attacked by four or five workers and a zealot, and you can't finish the hatchery with a lot of HP, like with 3,400 HP. So I think this was a mistake and it kind of defeats the purpose of the build. You're not actually blocking this Nexus for very long with it. It is still a reasonably time block and you save a lot of money because you don't finish the hatchery. But I actually would have preferred you finishing the hatchery there. But this is a minor detail. I still think your opening is fine. Your opponent is getting a second gate as well, which is quite frankly terrible for Protoss. Whenever a second gateway gets built, oh no, never mind. There's already tech out. I was going to flame him for getting a second gateway before attack. But this Protoss actually knows how to play the game. He lost 5-2 as well, so that makes sense. No, this is a proper thing. He is slightly supply block, so the prism is delayed, and that is bad, obviously. We also still see you mining with two workers in gas. This is kind of stupid, and this is especially bad because you already invested a lot of minerals into blocking your opponent's hatchery. The moment you're mining gas early in the game, there needs to be a plan with that gas, because gas is a very expensive resource to get. I've discussed this many times. But the only way for any of the races to gain economy is to spend minerals and to get minerals. So more minerals means more economy. Queens, overlords, drones, hatcheries, extractors, anything that can create economy requires minerals. So the more mineral mining you have in the early game, the better it is for your economy. If you want to become more aggressive in the early game or you want to attack quick or get quick upgrades, getting extra gas is very useful. But right now you're floating 160 gas, which you don't need at all. Like what are you going to get? A bainling nest? A fast plus one? You want to rush to layer? No, of course not. I like the Roach Warren, but you don't need to have 300 gas ready by the time that Roach Warren finishes. That is completely useless. You can't produce freaking, what is it, 12 roaches at this time in the game. You don't even have the minerals for that. So the ratio between the gas. and the minerals right now is completely off. And usually I don't mind that much, but you're a 4.8K player that is high masters. You're probably pretty close to Grandmasters, especially on NA. You should be aware of how the mineral to gas ratio works at this point. This is kind of sad. Now, if we look over at the Protoss, we also see that Protoss has a lot of gas, but for Protoss, this is understandable because the race works differently. Often for Protoss, you need to initially bank up gas so you can later either use it in Sentries if you're going for some type of two-base push or for Templar, Colossi, Disruptor, or later on upgrades. You can't as easily just take eight gases at the same time, saturate all of them and get an insane increase in gas income like zergan. You're also getting a bailing nest after you get the Roche Warren. And this actually is a mistake. And I'm going to explain this. and I will draw an analogy with moving into a new house. So when you leave your parents' house for the first time, when you're maybe 18 or 26 or 35, no matter how old you are, you will be facing the reality of having to buy a set of pans and pots. Everyone needs to buy these because you need to cook somehow. Now, the Roche Warren is kind of the five or seven pans and pot sets that you can get at the IKEA. Okay, it's a very useful thing to have. You're not a great cook most likely. So they will absolutely suffice. Like this is your primitive pots and pans. Nothing too fancy. It's the same in Stargerton. The Roach Warren, it helps you defend against most things extremely well. The Bealing Nest is more like an air friar. It is a very specialized tool that should never be your priority. And if you have limited funds, like you do right now, as you're only on 41 workers, you can't afford an air friar at this point. You can't afford this bailing nest. We should be sticking to our IKEA set of seven pots and pans. You know, you get your sauce pan, maybe two frying pans, and then two of these pans with the pots with the lids on it. You can boil your potatoes in it or make some nice soup. This air friar is way out of your budget at this point. On top of that, you're also taking a second gas, which is kind of understandable if you're getting a bailing nest, because you obviously want to be spending the gas, but you shouldn't be getting the Baining Nest, and thus you probably also should not be getting this gas quite yet. You want to be getting this gas as late as possible to once again increase your mineral income for as long as you can. Another mistake that you're making right now at this point is that you don't have a ling over here, scouting for anything. So you are extremely aware that your opponent does not have a third base, although I wouldn't mind if you scout around a little bit to make sure there's no proxy base, but you are not quite sure if your opponent is moving out or not. So that means that you're forced into building units that you don't need whatsoever. Your opponent isn't moving out. The beauty of Zerg is that you can respond to what you see. You don't have to blindly do things. You literally always have map control either with over... Where's your Overlord, by the way? It's not there. I guess it got taken out by the prison maybe. Prison and a stalker. Perhaps. Anyway, with lings, you can also see a move-out happening. By the time the Protoss leaves here, you have about like what? 35 to 40 seconds before this slow, sluggish army makes it way to this position or to disposition. Plenty of time to get roaches out to morph ravagers to morph baines. Morping revergers and baines ahead of time is completely nonsensical. There's no point. The morph time of these units is so low that if you have a scout here, you will always be able to get these units out in time. So these are resources that you're investing into something that you cannot be using yet. it just makes absolutely zero sense. Like you're just wasting money. You could either be getting more drones. You could be getting more queens. If you're not sure what's happening as a Zerg player, but you want to be safe, what you can do is you can build drones and queens. And if you already have like seven to eight roaches like you do in this case, that's great because then the moment you see your opponent move out, you just morph your roaches into Reviters. You start unit production. You have the maximum amount of drone. drones that you can have and you have a creptone of queens, which are great at, well, everything really. Defense, offense, spreading creep, transfusing, keeping yourself alive, killing air units, killing ground units, tanking against ground units, tanking against air units. They can inject, so provide more larva as well. They look pretty cool. And you have to do massive things on their head. Like five arms or something like that. They could really beat you up in a fight. I'd like to see the queen against Floyd Mayweather. And when I'm talking about the queen, I'm not talking about the old British lady, because I think Floyd Mayweather would definitely have that. But, you know, this queen, the desert queen. I don't think Floyd Mayweather would be having such a good time, especially if there's a couple of carapace upgrades on this. Take a couple of hits. So now this army moves out. And this is when you should be building you. So you probably should be, you asked, did I build too many drones? And I think the answer is no. You didn't build too many drones. maybe you even build too little drones, but most importantly, you build the drones that you built too late because you were too focused on building banlings, roaches, mainly banlings and ravagers, and other things that you didn't really need at that point in time yet, which you could have known if you just had scouted. So your opponent starts moving out. I actually do believe you have a fairly good defense setup, honestly. Like, despite the banling nest being a luxury earlier in the game, seven minutes in on 60 workers. Yeah, I think getting a couple of banlings is fine. Now, I do have to admit that getting 25 banlings against a push like this is a bit much. The banling is one of these units where it doesn't really matter whether, especially if you're trying to kill zealids. It doesn't matter so much if you have 10 or 35 in this case, because you're most likely going to be capable of blowing up the zealots and you won't be capable of blowing up the Archons. You can only blow up the Archons if you have such a huge eco lead that you can afford throwing 40 banlings into an army and then everything explodes at the same time. But if you can't clear an arcon, then, well, there's no point in getting more than 10 banlings maybe. So a lot of these banlings are kind of wasted defensive units. It could have been more revergers. This is a pretty decently sized error, and I'm going to be kind of nitpicky here because, well, let's face it, you're supposed to be pretty good. 4.8K MMR. You see your opponent move on your creep. You have a position with Ravagers and with Bainlings. One of the many strengths of the Ravager, and the Ravirder really does have very many strength, is the fact that you can hold ramps extremely easily. The Bial is a great zoning tool, probably about as good as the force field or a storm on us. Well, okay, storm is better. I take the part about the storm back, but it is a freaking good zoning tool. You can keep this ramp for a little bit, and time is on your side, you know. there's no third base yet. You're up about 20 workers. You're outmining your opponent by 700 minerals a minute. That equals about like five spine crawlers, I guess, if you include the cost of the drone as well. So every minute that you stay alive, you can add five spine crawlers into this army or into this defense while keeping the same army production as your opponent. Just put that in your mind and think how crazy that is. In two minutes from now, you'll have 10 extra spine crawlers and there's no way this pathetic little army is ever going to be breaking through. Back into the game. So you should have held this ramp. And also these banlings, the moment these zealids walk up, like the complete idiots, like they are in this case, the zealids should die immediately. They kind of do die immediately. Your roaches and rafters are kind of behind. Your queens aren't tanking. And you throw away all of your banlings. Okay. This was a bad fight, but yet you're in a good situation. situation. I'm going to explain to you why this actually was a bad fight rather than just calling it a bad fight. It's always interesting to know the reasons why. Like I mentioned before, the use of the bainling here is to blow up the zealot. Once you're done with blowing up the zealots, you can save these bainlings. Let's go back to our air fryer analogy here. Imagine you want to fry fish sticks in your air fryer. Okay? So you fry these fish sticks in your air fryer. You eat the fish sticks in the air fryer. You will still keep the air fryer because it is still working. You will not throw it out saying, well, I ate the fish sticks today. I have nothing to put in my air fryer currently. And thus, I will throw my air friar in the trash. And it's the same with the banlings. You wouldn't do that with an air fryer. You wouldn't do it with the banlings. Your banlings are still in perfectly fine condition. You can just send them over here. Save them for the next Zellet Warbin, which you know inevitably is going to come. Bainlings are your tool at defending the zealots, your roaches and ravagers and your queens, are the two at defending absolutely everything else. The Aracons, the sentries, the immortals, but just the zealots, it's really nice to have banlings against these. Throwing them into this army, look at this. You're barely even doing any damage through this immortals because you're busting through the barrier. There's really no point. Now, these immortals with plus one, absolutely ripping to. through your roaches as well, of course, at this point. And with the zealids tanking, none of these units are really dying either. I still think this is a very playable position for you. I actually believe you're kind of ahead. Getting the bailing speed upgrade at this point is interesting and I think a mistake. I much rather have roach speed, which would make kiting easier, rather than bainling speed. Look, your bainlings are going to be exploding on top of the zalids. you're not trying to catch high Templar with a flank from the back. It's really not that difficult. Save the gas that you're investing here and put it into more revergers instead. Put it into road speed. Hell, get more queens, although those don't cost gas. You also spend some minerals here. You're floating a crap ton of money. You could be building three queens at a time and pull all of... This is a brilliant trick that especially lower-level Zerg players, and I'm just going to say it, a 4.8K Zerg player apparently also isn't aware of this yet. If you're in trouble, you can pull all your active queens that are currently injecting hatcheries. You inject once with them, then you pull them downstairs and you just build new queens. And that's completely fine. And you can repeat this trick over and over again. And your queen count will continue to grow forever. And you will hardly miss any inject. I think you'll miss like, what, 10, 12 seconds or so of an inject round. But because you're spending money on queens is most likely fine. Here, once again, the zealids move forward. This time your bailings are stuck behind this massive, fat, piece of royalty. lings stuck behind your roach army as well. So the zealots tanked a lot of the initial shots. And I don't think your transfuses were too hot either. They will actually need to kind of take it a little bit slower here. So if we count the amount of transfuses available, we see what? There's three over here. There's four here. There's two here. There's zero here. Four plus two plus three. Every time I do mad hamster makes fun of me. I think this is third. I think we have 13 transfuses. 4, 4, 2, 3. Yeah. Let's count how many you actually use. So this one died without using a single one. That was 4. So out of the 13, we're already missing 4. This one dies with 3. So we're now missing 7. I think I just saw a transfuse be used here. That's 1. That's 2. That's 2. 2. I think 2 or 3 transfuses. It's difficult to count. There could have been a lot more health here on these queens or on the roaches if you want to heal those, of course. You could even be transfusing lings if you really want to if you're such a tryhard. Still floating a decent chunk of money as well. Might want to just spend it on getting a couple of drones at this point. It's probably worth it. Evo chamber. If you're building an Evo chamber, you're really investing in the far future. I wouldn't mind if you just use it to block units, but actually to get upgrades in your main base. Like that's two minutes away from now. I think you can spend that money more wisely. But at the same time, you're floating so much that maybe it's fine. Getting nine more banlings. I kind of like getting some banlings. I wouldn't mind seeing some more revereters. Once again, you're not really guarding the ramp ever either, which I think is one of the biggest mistakes that you've made so far this game. Oh, now we see the bainling speeds. So they will be useless at high speed. Look at that. It's like driving a Porsche into a wall. At least it was fast. Very nice. yeah, at this point you're dead. I mean, you have nothing left. His entire army, I mean, he's five immortals. He's going to bless every single roach that you have. And this is basically just because you fight like a bit of a clown. There's really not too much to say about this. Your early game wasn't very tight either. Yeah, I mean, you stay in for a long time as on. This is a massive copium here out of you. Gigi, at least you do Gigi. Then you leave the game. Wow. Leo wins. What actually was it that you completely? about exactly. So you weren't sure what to do. That was the main thing. What would a pro player do? And then you bring up that Austria beats solar with it in one game. Now, this is one of these things that absolutely pisses me off. Pro players lose all the time to certain strategies. Okay. I could, with this type of logic, I could pick one build where clam beats a player and we're like, look, even another pro player couldn't hold clams, whatever, eBay block into Tourex pressure. which isn't a very good build, but just because Klam won with it, then all of a sudden that's an argument. I don't think that is quite how it works, and I don't think it's quite how it's supposed to work. So that's an argument that I immediately will just say, I ain't buying it. What else was there? How is it that I can have complete knowledge of what is coming, but still not be able to stop it? See like this. Imagine you're boxing against Floyd Mayweather, okay? And he says, I'm going to punch the rights. side of your head, which is this side of my head. It took a little longer than should have. And then if you put up your arm on the left side like this, I'm not sure how you're supposed to defend your head in boxing. I never did boxing. And he punches your right side. And then you go, I knew exactly what was happening. I had full knowledge. Yet you knocked me out in one hit. How is that fair? He just laugh at you and probably walk away. Because it's kind of an idiotic thing to do. You had complete knowledge of what was happening, except you didn't really. know the moveout timing, I guess. But you just didn't respond properly. You took your gases way too early. You built units way too early. You could have built way more drones earlier, getting more money initially, and then later on start producing units. Your queen count was too little. You didn't use the transfuses. You didn't use the ramp control that you had with the ravagers and roaches as well. So there's lots of things that you were lacking. The spines were in a truly terrible position. If you can have spines attacking the moment units come onto a ramp, that is a fantastic thing because then the protels is naturally forced to either stutter step forward to kill the spines moving into your banlings as well or the protels is forced to stand in a small concave on the ramp where not everyone can shoot and the immortals will kind of start dancing you know kind of behind one another which altogether is just a bad situation so honestly I don't even think you play too bad like some of the things you did were good I mean you built units and you realized it wasn't Al-in, but then at the same time, your micro, your army composition, your build-up, your scouting of when the move-out was, yeah, it just all sucked. And if you're playing against a well-timed all-in, which this was, someone that follows a build order properly, and you don't defend properly, you make six, seven defense in the defensive execution, that is on you. That is not imbalanced. That is how the game is supposed to function. If you don't know when an all-in is going to hit and you don't defend properly when you do finally get the knowledge, yeah, you're supposed to die. That's not in balance, my friend. That is just you. Sucking. And that's going to be my verdict for today. And you have to do with that. Thanks all so much for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget to hit the like button. Subscribe to the channel and hopefully I will see all of you next time for new videos just as high quality as this one. So yeah, thank you and bye-bye."} +{"title": "HE FOUND THE HIDDEN COUNTER TO LARVA!!! | Is It Imba Or Do I Suck", "description": "Remember iNnoVation, the Korean Terran Pro Player? He fall WAY short of todays innovation in the TvZ matchup! This guy figured out, how to counter Larva! And how is Zerg supposed to build any units, if you are constantly out of Larva? A never before seen buildorder sent straight from heaven. Like, subscribe and abuse it on the ladder, before they nerf it to the ground! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/9xgeqdtjSZg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "9xgeqdtjSZg", "text": "Hello Captain. This was a Zerg vs. Terran game that made me realize that Terran is Inba. And Zerg is absolute trash. This build that the Terran player played was the stupidest build that I've ever seen. He never got more than one barracks, factory and Starport until 8 minutes. He proxied a reactor Starport and proceeded to spam the Liberators into my base with no regards if they survived. The Liberators once shot all of my larvae so that I could no longer produce any unit. To be honest, I wasn't playing my best, and I was a bit late on the spores. But the very fact that Terrans can shut down a Zerg's entire production with a few liberators is stupid. So, is it Imba or do I suck? I love that this guy, in the balance complaint form, already says that he wasn't playing him best. He's already making the excuses, protecting his ego. I have a feeling this is going to be a great game. The name is Terran Master. The race is Zerg. is Diamond, 3.5K MMR, and the server is North America. So the question is, is it Imba or do I suck? Great stuff over here on Curious Minds. Penny versus the Terran Master. And the Terran Master is going to be the player that we will be paying attention to. Despite the name, do not get tricked by that. It is indeed a Zerg player with so far an absolutely perfect builder. Look at that Overlord pop out, double drones as well. the same time we have the Terran, Penny, starting with a gas first. This is a very uncommon build order for Terran as it delays the initial barracks a little bit, but it allows you to get a faster factory while building a Reaper. That is the main advantage that this builder has. We also see an extremely quick SCV Scout. I'm not quite sure what this is all about. Almost feels like Penny wanted to hedge block, except didn't quite very much. remember the time of when the initial hatchery goes down. Because this doesn't look great. Okay, we have a second refinery on the way. That is indeed quite interesting. Now, there were some complaints in the imbalance complaint form about the build order of the Terran player. So we're going to keep an eye on that. I think that is only fair, of course. I'm still not entirely sure what exactly was imbalanced. It seemed like Terran Master was complaining about the fact that Liberators could one-shot larva. This is the first time that I've ever heard that complaint in my life. A bunker. Okay. And a factory at home as well? Five SUVs in gas. Well, this is... I've never seen this before either. I don't think this is on purpose. Yeah, okay. One worker gets pulled out and another worker gets pulled out. But yeah, this is definitely not on purpose. That was a massive mistake. We get a second depot. And this bunker will finish up. The SUV will immediately run away. No need to repair it. No cesspenny. I am just going to run this SUV to the top side of the map where it will be safe from any of these angry zergs influences. Zerg so far knows that there is no command center on the natural. So start a spine crawler. Make some sense, right? You also see a bunker. Might be something like a Forex, but instead it's going to be a proxy starboard. Now, one of the first priorities that I would have, if I were a Zerg player, I know that there is no command center, and I know that a bunker just got built, I would start scouting around the map, just sending one link towards the top side and one link towards the bottom side. I can, of course, can't completely blame Tarrantmaster for not doing that. It does take a little bit of APM. What I wouldn't do, however, is build 10 extra lings. The Zerg has a beautiful little thing called the queen. And the queen can be built while you're producing workers from your larva. As a Zerg player, generally, you need to decide between units or drones. But the queen is kind of the exception because the queen is a defensive unit that doesn't cause larva. And you can build this unit while you're building drones. So ideally what you want to be doing in this type of situation is you just continue drone production. You scout around the map. you check if your opponent is moving out with the lings, and then you just build queens and drones. You get a very good eco, you're saving up energy on your queens, and you know that your opponent does not have a command center yet. Now, the beauty of the queen is that it doesn't only attack ground, but yes, it also shoots up. On top of that, it has an amazing amount of tanking ability, it has decent damage output, and they can heal each other. So really, it is the catch-all solution for Zerg against anything that can be constructed off of one base. What doesn't really work well is the zergling. The zergling basically sucks against anything that Terran can build. It's bad against Marines. It's bad against mines. It sucks against Haleans. It's not great against tank bushes. Bainlings are good, but right now the Zerg player isn't really at an economy to get bailings out. It's just simply not possible. I also love, by the way, that he built this entire line of zerglings just to move them back home, not scout around the map. We've been supply blocked at 35 out of 36 for what felt like five minutes. Now we lost an overlord and we're actually supply blocked at 28. The 28 supply block is something we don't see very often. That means that there's only two overlords on the map currently. Four minutes into the game. For just a point of reference, I think the standard. timing for your third overlord to usually finish is actually like maybe 205 or 210. So yeah, this doesn't look very good. The eco here and the general state of the game, it feels like we moved back in time. That's not a positive thing usually in StarCraft 2. If I haven't had a time machine, that would be a very positive thing. I'd be doing great things with it, like buying lots of Bitcoin in 2009, writing down all the lottery numbers. like I'd be I'd be a great person let me tell you that much predict loads of future events as well I'd be the true one Oracle I thought about this actually before that if I would if I would be capable of traveling back in time to predict future events what would most likely happen is that some government would kidnap me put me in a room and force me to do the future telling for them so you probably wouldn't you kind of want to keep a low profile you know you wouldn't want to be able to predict everything just every now and again and just like one of these people like one of the carnival people with the crystal ball you want to just kind of throw stuff out there so every now and again you're right and you point that see I'm right but you also want to have a backlog of predictions that are completely incorrect so that when the FBI comes knocking at your door you say no no no see I'm just gambling a lot you know I used the shotgun approach I put a lot of crap out there and eventually I get right. How this is in relation to this game, I can't quite recall. What is rather odd though is that we're right now getting triple gases as well as a spire off of three queens and 27 workers. Now, I'd like to remind everyone right now that Terran Master, our Zerg player, isn't aware what's going on. There is no vision on whether there is a command center. a third base has been taken, but technically we're still preparing for a one base all-in. Now, what are some common one-base all-ins? Well, they don't exist because there's no such thing as a one-base all-in in TVZ, but if we were to just think about it with a barracks, a factory and a starboard, we'd be thinking of marine tank pushes with metaphics, we'd be thinking of a Benchy attacks maybe, maybe a battle-cruiser rush as well. Literally every single thing that the Terran could have built from one base, This, whatever the heck it is that Terran Master is doing is not good against it. Terran Master had the audacity to complain about his opponent's build order, but his own build order is even worse. And you know what they say? If you live in a glass house, you shouldn't be throwing stones at other people, or you shouldn't be throwing stones in general. In general, you shouldn't be throwing stones. It's a dangerous hobby. Also, quite frankly, a rather weird hobby. I have a three-year-old domesticated hamster that lives in my basement and sometimes I let him out of his cage and he'll run over my keyboard and touch my mouse and I've seen him produce build orders that make more sense than whatever crap it is that you're showing me here, Terran Masterik, because this build is actual hot garbage. It doesn't make sense. It's not safe against anything that is from one base. It is not good against anything that would be from two-base. it just completely sucks. Low eco, really fast stack. You're actually super lucky. Honestly, you're one of the luckiest people here because aspire is kind of good against this. You get like two corruptors and you will be fine forever. Now you of course also have the two queens which should be capable of killing these liberators. Or you could lose both of the queens. But there's still one queen out there. Where's that queen? Oh, it's spreading creep. That is great. I like the priority. here of the Queen as well, defending this particular creep tumor over making sure that this Liberator will not be capable of denying mining for the next five minutes. You gotta be kidding me. You literally have a single unit a micro. How is this possible? How is this? What are you even looking at? Okay. What is this? Someone stomping on your drones? Indeed. Okay, look at this. You're selecting it? You're looking at this. You're walking in the circle, you still have it selected? You still have it selected? This is wonderful. This is slow motion view of some of the lowest level decision making that I've seen in my life. I knew that people like Terran Master were out there. And after two and a half years of doing, is it Imba or do I suck? I finally found one. A complete idiot. it. I've joked before about negative IQ. But Terran Master, if you're out there, I think science would like to study your brain. And then, you know, people, scientists always looking for ways to increase people's IQ. What they could do with you is they'd look at your brain and then reverse it, basically. The complete opposite of what your brain is like, reverse that and we'd get someone with infinite IQ. That at least is my theory for now. I like the queen that you're building here makes sense. You have great success with the last queen that you build as well. So I do like that you build another one. Taking a Ford gas. Yes, that definitely is the priority right now for us. Very, very smart. We have two gases that we're not mining from, getting a spore. Why are you getting a spire if you're not planning on using it? Like you could have at least built like a corruptor here from this base while it's not being blasted by these liberators. You said that every single larva got taken. You're building four drones. How does this have the priority? Two spores in the natural? How do six drones have the priority over getting two corruptors to deal with the Liberator harass? Ling run by. Gets taken out by this mine and then you're a hold positioning here behind the mineral line. Some great stuff. high level of RAS? I just really don't understand this. It's like I'm watching the first person view of like Alpha Star playing its first training game or something like this. It actually blows my mind that there's people like you out there. Like, why did you take the Ford Gas? Why did you build a spire if you didn't want to use it? I have so many questions for you. I'd like to get in contact for you. Could you please send me, an email and just we can talk it out but I'm excited to speak with someone exactly like you. I'm just so curious. 23 workers, two spores already done. This Liberator right now is threatening absolutely nothing. And rather than just sending these drones into the main where there is a spore already, you decide to build another spore with the only, what is it, 70 minerals that you have in your bank. You decide to build a spore at this base. I also like the persistence of trying to build units from these larva rather than just saying, okay, I'm probably not going to be capable of getting the units from those larva. It simply seems to be impossible. Now, your opponent actually isn't building anything. Your opponent genuinely has a terrible build order, and you are getting absolutely destroyed by this terrible build order. I don't think you should be complaining about the fact that your opponent is playing a bad build order. I think you should be grateful that your opponent isn't playing a real build. If Penny would have played something remotely similar to a view build, you would have probably lost all 32 workers, send them into like a mine drop, or if there was a single battle cruiser here, you would have two queens and a spore in no man's land. Like, this absolute garbage, triple queens on the way once again, because obviously after losing the first four queens, the thing that you really are going to be needing is more queens that you are not going to micro. This guy's actually controlling his liberators as well. I really do like that. Penny is having a blast over here. Does set it up into one of your spores, so at least you will get this liberator. The thing that frustrates me the most is that I don't even think you're that slow. Yeah, you look quite fast. You pull your workers away every single time. At least you somewhat pull them away. You move the spores around as well. It's just like you have no... Overlord speed. This is actually like watching an AI. Plus one! Maybe... Maybe Terran Master is playing some challenge, or not wanting to build any units, but getting the upgrades for them. Some beating Grand Master with Stupid Stuff. But rather than the series being called Beating Grand Master with Stupid Stuff, it's losing the diamonds. Wait, this is diamond? This is, yeah, this is 3.5K MMR on NA. Holy crap, America. Get it together. Another spore here. Another spore. The triangle spore location. Like the priorities here of what we're spending our money on is crazy. It's similar. Imagine you're in a post apocodictic world. Post-acopolitic world. Post, no. I was correct the first time. I was correct the first time. A post-apocalyptic world. And you have five post-apocalyptic coins. And you go to the post-apocalyptic store. And there you get the decision between six cans of beans, food, or one of these plugs that you can, it's like a translator plug, you know? When you go to America or to Canada, you put it in the wall. They can put your European plug in it and it will still work. You get electricity. Now, usually if you would have, what is I, say, five money or six. money and you could buy one of those. I'd say that's a relatively good deal if you don't have one of these. They're quite useful. But you forgot the fact that we're in a post-apocalyptic world and in this world, the six cans of beans are actually going to be way more valuable. And it's very similar here. Usually I'd say, hey, you know, getting the pneumatized carapace, the ovalor speed and sure, the plus one on the spire is great. But right now, this is a situation where your opponent is continuously rallying liberators into your bases. You're on 36 workers. The priority should be getting units out to deal with the liberators and then getting drones out to get back your economy. The priority is not getting upgrades for air units that you don't even have, getting triple spores in your main base and making your overlords fly faster. Like, what is this? I just don't, I don't even understand why you're adding two more. here. You're already set up Hydra Den. You cancel the plus one and go for a Hydra then now. This entire game just makes no sense whatsoever to me. I don't understand how this is 3.5k MMR. I really just do not understand that. I used to respect people in Diamond. This is very, very low level. I think this is the worst game we've seen. He does a creep spread though. This Zerg is really bad. Starcraft players are worse than this. That is so difficult to imagine for me. And it hurts a little bit as well. This is a relatively old game. Okay, this is it. No G-G either because obviously the only reason your opponent was because of imbalance. I'm not even sure if I can take this imbalance complaint from serious. This feels like a setup, like these two guys, the Terran Master and Penny, just set together like let's create the worst game possible, say that it's a different game possible, say that it it's diamond and send it in. I just can't actually believe that this is a real game that got played on the ladder. It just seems so unlikely to me. I don't really know what to say. I don't even really want to make a judgment here, honestly. Like, it's obvious to me that liberators are difficult to deal with, especially at lower levels. They can be shift queued in, and they can deal a lot of damage. You need to put sports in position. The queens always walk stupid when you aim of them. But you were looking at it every single time. You had somewhat correct tools. You had a spy already. It's like there was no decision making whatsoever in your head. And just nothing. I really don't know what to say here. You could have literally done anything else and it would have been better. I really just don't get it. It's just nothing here made sense. Like the entire thing, the only thing that would make sense is if you face this build very often on the ladder and you have no clue what to do against it is you use the process of elimination to try and get to the correct answer. So imagine we have a difficult mathematical question, a difficult for a Terran master in this case, like two plus seven. Now, most people would know that it's nine, but what you could do instead is you could just fix it. in every single answer until whatever you're asking or whatever thing you're putting it in tells you that's correct. You start with one, then you get two, then you get three, four, five, six, seven, eight, then you get nine. This is what's happening right now, I think, with this game. It wouldn't surprise me if from now on I'm going to continuously be getting replay sent to me by Terran Master against this exact build order, which is wildly varying, varying responses. So it starts with like this complete crap, four gases, aspire, get plus one, overlord speed, walk my queens into the liberators. And then he hears me say, it's like, oh, this is not good. Okay, it's not good. Next time he's going to build a hydra then, build four roaches, morph six banlings, and then moonwalk the queens across the map. This is the only explanation that makes any sense whatsoever. This genuinely was the worst game I think I've seen in this entire series. and it's a diamond game and that saddens me. You definitely do suck and liberators are not imbalanced. I really do not want to receive any more replays either. I'm just mainly confused and I'm going to sleep for 18 hours to try and recover from this. Thank you. That will be it for me and I'll see you all next time. Bye-bye. Thank you."} +{"title": "Not The SIGMA Zerg We Need, But The One We DESERVE | Is It Imba Or Do I Suck", "description": "Today's guest drips self-confidence and masculinity. He calls himself a true sigma male. But is that really true? Is he worthy of that title? And are Ghosts really IMBA in the ZvT matchup, or does our sigma male suck? Let's find out. And if you want to become more sigma, just like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/E-gukm-j-Jk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "E-gukm-j-Jk", "text": "Dear Harsta, usually I think that the game is pretty balanced, since I know I'm not on high enough level to really complain about the balance. But as is the case sometimes, I feel like I was just crushed and I have no idea what I've done wrong. I mean, sure, my build wasn't really optimal, neither my decision making, but was my composition as well, in parenthesis, also probably since I have wanted to try Roach Hydra instead of my usual Ling Binds. Though I feel like the ghost are just too well-rounded, you can't really attack into Terran, with roaches if he does three cc since he can easily death with banshee and fuel siege tanks without losing harass potential cause metaphics with marines and banshees are good at this as well. You really need to start using periods. Yes, I know that I shouldn't have attacked with the roaches and ravagers into three siege tanks. Bad decision out of me losing 20 army supply for nothing. Though I have no idea how was I supposed to defend the last attack. I really respect you and I love what you're doing for this game. I know I am bad and I would like to improve, but sometimes I just can't see what I do wrong, which is more of a reason why I am DMing you really then believing the game is in balance. But if I were to say what was the thing I have felt a bit overwhelmed by were the ghost from both sides since I am a random player most of the time. One hell of an essay over here. Name White Raven, but this season has a name change, named himself Sigma Mill. Now, for the people that don't live terminally online, a Sigma Mill is, I have an actual definition, A Sigma Mill is a slang term used in masculinist subcultures for a popular, successful, but highly independent and self-reliant man. And this honestly seems to be a moniker that is earned. You can't really claim it. So him calling himself Sigma Mill is not allowed. So instead what I did is I googled four characteristics of the average Sigma Mill. And that's one. The Sigma Mill is adaptable, independent. successful and above all is a non-conformist. And then it says behind this, he walks to the beat of his own drum. I googled this and I figured this out. So not only am I going to figure out in this game whether Terran is in balance and specifically the ghost, but we'll also figure out if you're allowed to keep playing under the name Sigma Mill or if you claimed it unrightfully. So let's hop straight into it. All right, in the bottom right we have Sigma Mill, our 3.9. 9K Diamond Zerg player on the European ladder. And top left here, we will be seeing our Blue Terran player. Probably a similar MMR. Otherwise, they would not be matched up against one another. So we're going to be just, you know, checking whether this player actually is a true Sigma mill and whether ghosts are overpowered or if the reason that he lost is something else. And maybe something to do with him sucking, perhaps a little bit. We have to go and figure that out. So far, the openers are pretty standard. I'm a huge fan of that. I really just like it. There is something special. There's really something special about seeing people do proper openers. I'm always happy when I just see a standard hatchery first and a standard barracks expand on the other side of the map. It just made me all, you know, my tummy feel good. You know, little butterflies in there, and I'm happy. Life is just a lot better when things are normal. I don't like things that are odd. Gas pool as well, even rallying the correct drones. our man, Invoid Sigma Mill so far is doing a fantastic job. Leaving the second overlord at home, I would not mind if you just pop out with that second overlord a little bit close by to check if there's any close-by proxies. You can get back in time towards your little high ground as well. It allows you to at least spot one location with that overlord and then respond in case of it being like some type of proxy two racks or even a proxy three racks or in the worst case a proxy four racks. Of course, these are all viable builds that Terran can do that are extremely powerful. If you can scout against it, that would be fantastic. I think you pulled into gas a little bit too quick, but I'm going to forgive it. Usually you saturate your minerals first and then you start rallying into the gas. You don't straightaway rally into gas and then pull one extra worker into it. That's what you do in ZVZ, not quite in ZVT. Everything else seems pretty much standard build order-wise. SCV Scout coming out of the Terran as well, who's also opening up with a very solid one barracks expanse. forgets to build the marine might end up going into a fast reactor because of that no just gets a marine a little bit later that's completely fine i am okay with it first two lings coming out no third base yet but this is kind of odd that there's no drone at either of these bases usually you patrol a drone at this base i would say um and you also are supposed to get four lings rather than just to despite pride being a slightly larger map it's still nice to have four lings or the reapers going have a way too easy time. Now that you did not put a drone over here, you will not be capable of getting a hatchery down. And that is going to delay your build order. You already see you're floating four, 500 minerals and now you start up the hatchery. This is the type of play that is relatively naive, I think. This really should never work and it shouldn't, and it also doesn't. That also kind of makes me happy if you make a bad decision and you get punished for it. Yeah, I, you know, that does make me happy generally. 310, your hatchery does eventually go down with some tricks, but it's not a very solid start. Reaper saw practically everything as well so far, killed one Ling. You're getting your creep chumers out. So, build order wise, somewhat okay, despite your third base being a little bit delayed, which is not brilliant. Getting your overlords out. I think this overlord might be a little bit too fast, the one that you're building right now. It's not the biggest of deal. You can Continuing to mine gas, which is surprising, especially because you already have your link speed done as well. So you've got a very fast link speed, then you continue mining gas, which lowers your overall mineral income. And in the early game, of any matchup, the longer you can delay your gas, the better it tends to be for your economy. And this is especially true for Zerg, because everything that creates economy is mineral-based, queens, hatcheries, nexus, probes, drones, SUVs. Everything that would increase your economy that you require to build a better eco only cost minerals. Gas cuts into that. If you have 10 drones working in gas, instead of working on minerals, you're going to get a slower fort base. You're going to get a slower third base. Building more queens is going to be impossible. So for Zerg very often, you want to limit your gas income until the very last moment where it's going to be possible. You need that initial gas for the link speed, but then afterwards what you want to be doing is you don't want to get any gases yet, because it is not good. And it's going to lower your queen count, which when you're a Zerg player is honestly the most important thing. And perhaps this is where your Sigma-Milness kind of comes into play as you're a non-conformist. And you see everyone else building queens, you're like, no, I can do that better. I can just do it without queens. That does mean that you're struggling against Hellion harassed though. There is a reason why people build queens and is to defend this type of pushes. because if there was an armory with this and there would be like four cars, you would be completely dead. You're lucky that there's no armory and that you have 13 roaches on the way, but this is really bad. You also decided not to scout, because apparently that's what the cool kids do these days, not scouting. And as a result, you get caught completely off guard. You don't have queens to tank the hit for a little bit. You might actually end up losing your third base here, which would be kind of game ending in a way. But even if you don't end up losing this third base, this still wasn't the greatest start for you. I love this drop towards the main base. Terran realizing, hey, this is a roach defense, that means probably that my Hellenes will be capable of doing something. I'd also like to kind of draw attention that despite you just building, what is it, 18 roaches, you are currently still floating 200 gas, which is completely useless. So you just wasted a lot of mineral income and instead are just floating gas for no real reason. You've lost nine workers. This is not a good trade for you. Lost a lot of mining time. those nine workers and you're continuing to build roaches. As a Zerg player, the thing you often want to be doing is when you defend something, is to immediately drone up, take another base because you already have these units. You're going to be safe for the next legit minute and a half. That allows you to drone up to 84, 85 drones. Your opponent honestly just hasn't been macroing so well. And you could have had a massive advantage here. But instead, you're continuing building roaches. you're morphing ravagers, you're not adding in any extra drones just now. After building, I think, an additional seven, eight roaches, you start building drones and increasing your economy, getting your hatchery. But these drones should already be mining. This hatchery should already be maybe 20 seconds faster, and that really does help. You move up this ramp, you see that there's two tanks, three tanks. You allow every tank to shoot twice. You lose a bunch of units, and then you decide to go back. So despite the initial misjudgment, you do make the... the correct call and don't go back in again. I'm not quite sure why you would rebuild Reviters at this point. There's no danger of being attacked soon and you can't walk up this ramp again. Surely you must be aware of it at this point. I love that this Terran's macro isn't great, but he's making the correct moves, you know? Just scouting around. I don't think this Terran is super fast. Yeah, it's not super fast, but actually is making correct calls. It's an interesting move. Oh no, I'm about to lose a ravager to a Benchy. Let me just sacrifice my entire army into a position where I know there's three tanks. This is the type of high-level thinking that I'm sure the Sigma Mill community would like to have amongst them. Like you just literally threw away the only lead you had. Because you didn't have an eco-lead, because you built a lot of units. The one thing you did have going for you was the fact that you were completely safe and that you were allowed to drone up till infinity and beyond as bus light year would say. However, instead of doing that, you decided to throw away your safety and now you have no army and no eco rather than just having no eco. It's the type of brilliant thinking that a conformist like me would never be capable of getting to. I still think you should be capable of making a defense. Not a huge fan of this Terran move out personally. Roaches make it really easy. easy to defend this type of push usually, especially if there's not a big enough marine count and a not enough tank count. Marines and tanks scale really well against roaches, but initially in like the 120 to 150 supply range of Zerg, Roach Queen is extremely strong defensively, especially mixed in a couple of ravagers for Biles on the tanks. So despite this looking quite bad, I still think you're going to be holding. Of course, this game should actually be completely over already in favor of the Terran, but because he's not macroing, you still have a chance. And you're managing to barely hold on. This should have been, if you just would have stayed at home and he would have made this attack and you had your 20 extra roaches, he never would have been capable of taking the third base either. So your idiocy of moving up the ramp actually allowed him to move across the map and take a third base. Now, him moving across the map did not do him too many favors. I have to admit, he lost his entire tank count, which is now non-existent, did clear a little bit of creep and forced out a lot of units. But once again, you have pretty much map control. You can take your gases, you can drone up, you can take a fifth base, and with this Roach Hydra composition, the most important thing is to get into the hive quickly. You want to be able to reach Vipers if the tank count grows massively. and you want the lurker upgrades because if you're playing a Roach Hydra composition, which by the way is not a standard composition whatsoever, it's not very often played anymore. Some people that do it at the high level, but most players play either Lingbane, Hydra Lingbane, or some type of Lingban, Murat's very Lingban focused. But yeah, if you want to play like this, it is absolutely vital that you're rushing to that hive because your army is complete garbage without any of, of these hive upgrades. Without vipers, without seismic spines on your lurkers, there's absolutely no shot that you're dealing any damage. They're building slightly too many hydras here, I think. I still believe you could probably either be droning up a little bit more, or you want to rely more on your roaches defensively. Roach is just a little bit stronger defensively, especially if you can morph them into ravagers, a delaying push-out, making sure tanks can't get into good positions. And hydras are quite expensive as well and don't really contribute much into a fight. The only real purpose they have is functioning as some type of anti-air. Now, this drop, I think you spotted it, but you just split your army in effectively. So yeah, it's just a little bit unfortunate. You're going to get cleaned up here, I think, because it's pure hydrogens marine. Might be able to clean it. Okay, that's nice at least. That is something. Still don't have an infestation pit. Still don't have a lurker then. it's not necessarily bad that if you're playing like a very roach-based composition rather than getting hydras is adding a couple of spores in like key locations so you express some creep in the main put a spore on the edge put like a spore over here on the edge one spore over here on the edge that that makes it more difficult for Terran players to do this type of dropping abuse because you don't have well you don't have any queen you have two queens right now both of them spreading creep as well by the way i love that's like larvae injections no that's not for me I just grind out those larva naturally with the hatchery. I don't need inject. So unnatural. Don't want any of that. Okay. Here comes the Lurker then and the infestation pit at the same time. I think I mentioned it first at like the 8.30 mark. So this is about two and a half minutes late. I do appreciate it that you end up building it. But usually the way that this matchup kind of... kind of flows. I kind of want to explain that in this specific scenario where you have a roach hydra composition, the way that it flows is that initially Zerg with a roach opener might have a Roach 1-1 timing. So it kind of, you know, the Zerg is the aggressive one. If the Terran holds that or if the Zerg thinks he can't attack into that, then sometimes afterwards Terran has a bit of a tank timing which should hit by the timing you have hive. So you want your viper's out most of the time against that type of timing. And then after you hold that timing and you have your lurker them with the seismic spines, the ball rolls back into the zirc cord. And that is the point where this specific composition that we're watching right now is the strongest. It's when the lurkers are out, it's usually when there's like eight, nine tanks, but there's no ghost yet. Because there's often a high lurker count, you can still attack into positions, makes it really difficult for the Terranx to defend because they don't have high orbital counts with a lot of scans and they don't have ghosts yet. However, in this particular game, because your early and midgame have been complete garbage, we're in a situation where the opponent is producing six ghosts at a time while you don't even have your hive started yet. He's like two entire steps ahead of you. Like, he isn't going to be doing it. He did, I guess, some type of tank push earlier, lost all of his tanks. But you're never going to grab the map control at this point. So the situation is just complete garbage. In this type of game, what you want to be doing is you kind of want to be bunkering up, sitting back, and wait until you hopefully can get some momentum back to you. You can get on the map again and start dealing some damage. The reason for that is that you need to wait to have a major advantage. After a fight maybe where he attacks into you, and then you can counterattack, maybe take out the... base you still will continuously need to play very careful because ghosts are out already. He is so far attack wise ahead of you that is just going to be difficult for you to fight. So attacking into this with ghost and tanks in position without seismic spines is a suicide mission. It really is a suicide mission and I would not, I really would not recommend it, especially because you see what's going on. You see, well, I guess this is good because you get two tanks for. free, but you know that there's ghosts there. You just, I don't really think you can attack into this. I really don't think you can. Not with these low range lurkers. Oh my God, this is just not good. No adaptive talents, no nothing. He's just moving out of range. He's going to scan and then he's going to snipe one more time. If there was just like one extra tank here, you would be in so much trouble. But even without that tank being here, you're in so much trouble. You lost your entire, like, your cannon fodder that is really needed in front of the lurkers. Once again, especially if they don't have range. You still don't know, you do have a hive actually. This is a weird skin. It tricked me. I have no one used this in a tournament. He really would trick me. Looks like a layer. It really does. Ugly skin. It's like the beak of one of these flying dinosaurs almost, no? Article. I'm not sure what the flying dinosaurs are called. I'm not going to make any guess or do we some dinosaur expert making fun of me in the YouTube comments. You always have this one guy. This is the problem with having an audience of more than five people. There's always going to be some extra. expert in the YouTube comments or in your Twitch chat that knows way more and they're always calling you out as well. So they're one moment to shine. It's got you've been studying the flying the flying T-Rex dinosaur for the past 35 years of his life and there I misspeak in a 45-minute rant. It's like a freaking essay about what type of idiot I am. I'm not falling for it. Flying dinosaur with the big beak. That's what I'm calling them. Yeah. Adaptive Talents here is the first upgrade, not a huge fan of that. And I know what you guys are going to say, well, I see Dark at the adaptive talents upgrade before the seismic spine a lot. Yes. And that is because Dark most of the time when he wants to do something is he wants to do some type of aggressive rotations. If you're wanting to be defensive or if you're forced into being defensive, like a good friend Sigma Mill is over here, seismic spines obviously has way more advantages, especially because he's not in six or seven base. so he doesn't even need to make any real defensive rotations. He's on five bases, which means that there's two sides that he really needs to defend. That's the left side, and you guessed it, the right side. I guess you have this middle as well, but you kind of automatically defend it. You have enough lurkers to spread it out. So seismic spines would have been way superior here. As we see, the Terran just moving out with just a massive ghost force. At this point, I don't think you're completely dead. You look to be in a pretty bad spot. It's hard when you play this style to counter. attack because you'll be investing a significant portion of your army that's not very good at running away. It's not very speedy. So yeah, you can't really, and it also can't really kill planetaries or workers very quickly, unlike Bainlings, which is the unit that you usually use for this type of run by. Ling Bainling, yeah, it's great. lings can even pick off reinforcements fast, but you're running like 15 roaches here. It just ups the depot, snipes a couple of times and nothing you can do. It just runs away with the SEVs. You can't really chase them. I think this is, interesting setup and this is the type of scenario. I was gonna say before you made that move, that this is the type of scenario where you need to realize that your army is proper balls at this point. Okay? You have an army consisting out of 10 lurkers, 10 without seismic spines and you're fighting a 14 ghost army. You don't even want to commit into this position in the first place because if this Terran would snip every single unit, you'll die. Here you say, okay, I don't want to fight pre-Sysmic spines. I'm going to be pulling these workers away. I might drop one or two lurkers over here and leave the vipers close by. So it's a little bit harder for him to continuously engage. But you got caught out of position, give up this base. You're already expanding towards the top side. Pull away the workers. Don't even pretend like you want to hold this base. Because the moment you do that, you're going to lose everything. But rather than that, you cast a blinding cloud, which you then run into with your entire Roach Army. And then, if that isn't enough yet, you decide to move into the Tarran concave with your non-range lurkers and end up losing every single lurker in this game. Every single one, there's none left. And you just lose. Also, you don't Gigi. After, in my opinion, a very well played game by this Tarran. Sure, his macro wasn't too tight, but he made a lot of very good decisions. This guy knew how to drop as well, knew how to move his army, understood what was needed to kill this composition. You were like, hey, I'm not playing asling Bane. Thanks, ghost. This is exactly what I want. Fast extra expansions as well behind us. Look at that. Extra orbitals. This guy knew very well what was going on and countered you perfectly. The least you could give him is a freaking good game here. But, yeah, let's just talk a little bit about your main complaint, which was the ghost here. I don't even really think the ghost mattered too much. We saw like four or five snipes go down when you moved into this army. But even if this was an army consisting of 30 marauders instead, so we replace every ghost with a marauder, you still would have lost moving into that concave. You just moved into the ultimate Terran concave, who was equal upgrades to you, and you didn't have your seismic spines. Like, I don't understand how you can blame the ghost. And even before that already, it feels like the game is over because of your terrible early game decisions. You're completely skipping out queens, literally the only S-tier unit that Zerg has. Queen is by far the best unit that they have. It allows you to continuously get economy while also getting defensive units because they don't cost larva. It's like this sick unit made by some Zerg genius and you built three of them. There's points in the game where you have two queens on four hatcheries. This is incomprehensible to me. I understand that you're a non-conformist, but this is just plain. stupid. This is like, rather than pooping in your toilet, pooping in your fridge, because everyone else already poops in their toilet. It just doesn't make any sense whatsoever, and it's also very unsanitary. So, yeah, let's just start with the Sigma Milness. What did I have written down? I had adaptable, independent, successful, and a non-conformist. Now, adaptable, you weren't really adaptable at all. You did not realize in many situations, for example, that you didn't want adaptive talent here, that you wanted to go into high faster, that you needed to camp rather than to attack. It feels like you have a setup plan in your head, and no matter what happens during the game, you're going to be following the plan, which can be quite good, but you're now hitting a level where there's actually other factors. Like, hey, my early game is crap. Okay, maybe I need to be a little bit more defensive, try to get back into a different way. So no, you're not adaptable whatsoever. We can cross that out. Two, independent. Well, you're asking me for advice in a freaking balanced complaint form. So no, you're not independent. You require my help. So on that also, a big fat Red Cross. Three, successful. You just lost this game to a Taron that was continuously floating 3K minerals. So also, you're not successful. Four, nonconformist and specific. specifically walking to the beat of his own drum. And on that, I'll have to say yes. You are a non-conformist and you walk to the beat of your own drum. Sadly, the beat of the drum sounds a little bit similar, like an idiotic two-year-old that hits his fork on the table, screaming that he wants food. And although it is cute with a two-year-old, your drum isn't cute anymore. It's a little bit pathetic. So, my good friend, despite you hitting, one out of four characteristics. I'm going to say that you're not a Sigma Mail. And I'm also going to say that the ghost is not in balance, but instead, my friend, that you do suck. So denied on both points. I'm sorry. That's going to be it for today. Thanks all so much for watching. I'm expecting a name change out of Sigma Mail. And I'm expecting you guys to like this video. Hit the subscribe button and I'll see you on next week for another. I know also tomorrow I have another video. I'll just watch these videos every day on this channel. Link in the description. Ah, if you want to submit your own thing. Very cool. Thank you and bye bye."} +{"title": "It's like DIVING WITH THE SHARKS! | Is It Imba Or Do I Suck", "description": "Today we are facing a true adrenaline junkie guys! He is a tough one, on a tough server! So buckle up and be prepared! Also like and subscribe :) If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/l5BjTSV_TTk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "l5BjTSV_TTk", "text": "Hello, Captain. I am your fan from China. Recently, I am very confused about PVT. All-in is absolutely OP, exclamation mark. Regardless of advantages or disadvantages, the Terran player can choose this powerful strategy thoughtlessly. In this game, I got the nearly perfect defense for the push of Marines with tank. Basically, I thought I've got the victory. But what Terran player needs to do, was taking his army with SEVs and going to my base, just like going back his own home. Damn! Exclamation mark. The army of Protoss is so crispy, just like my grandma's favorite cookies. P.S. I don't want to play the late game with Terran. My disruptor control is bad. Because the imbalance of the PVT, I quit this game without GG. Just like what Stats said, the Protoss is garbage. this has to be one of the weirdest imbalance complaint forms. He starts by complaining about All-ins, then that the late game, he doesn't want to play it. But I think the main focus here is that Terran All-ins with SEVs are slightly too powerful, despite good early game defenses. Now, the name of this player is Roberto. Race is Protoss, League Diamond, 4.5K MMR on the Korean server. So it's a Chinese man playing on the Korean server. It sounds a little bit like the name of a bad bad. BBC TV show. But all of that behind us, let's hop straight into the game and see whether Roberto is correct and whether Terran SCV pools are imbalanced or if he sucks. Here we have the base of who I assume to be Roberto, as he's the only Protoss player in this game. I was playing on a barcode, not even playing under his real name, and then being proud of not Gigiing. That is the lowest of low Roberto, but I don't care. I'm going to judge this game fair and square based on what I see and what I perceive. Quick Probe Scout, start harassing this SCV, solid stuff. Always like seeing people just opening up with sensible build orders, and Roberto was opening up with a sensible build order. Core before Nexus, probably is going to Cronoble without some type of adept, even trying to block his opponent's command center from going down. This is just going to be a nice high-level game, isn't it? with concepts that make sense, with build orders that have been stolen and not made by themselves. And that is my favorite type of lower level game. It's when things make sense, it's the easiest to see where things go wrong for a player or whether something is truly in balance. If the game is super chaotic and I have no clue what's going on, it's often difficult for me to also kind of, first of all, see the thought process and truly judge whether something is imbalanced or not. So Reaper's going to pop out. So the probe moved towards the left side. It's just, this is barely going to miss it. It's very nice. Good start here for Roberto, honestly. Knows everything. Knows that there's a Reaper as well because he didn't see an early Marine. Got a lot of information with the initial scout. Building positioning is somewhat okay. We get a chronobust on the first adept as well. I'm going to get a tech building after the first gateway unit. This is one of these things that could be considered. What I was going to say, getting a Twilight Council before. the second gateway unit can be considered a little risky because if you do that, you can send that first adapt across the map to scout because you don't have a second gateway unit. However, you're still supposed to build that second gateway unit after the Twilight Council, even if it's going to be delayed. Getting this fast second gateway does absolutely nothing for you unless you chronobo boost the warp gate. Because the time it takes for a gateway to build is 46 seconds. That means when your warp gate research is on 56, out of a 54 out of 100 seconds, that's when you can start your gateway and it will simultaneously finish with your warp gate research. That means that this gateway is going to be 20 seconds too quick. And it makes no sense. And for that, he's cutting out a second gateway unit. So he's exposing himself to more risk for no real reason whatsoever. And if you're exposing yourself to no risk, to a lot of risk for no reason whatsoever, that usually just isn't a very good thing. If it's not necessary, I'd say no, no need. It's like the people that go swimming with sharks, you know, but then instead of using the cage, they don't use the cage around them. It's like, well, I'm not quite sure what that's going to add, except maybe a little bit of adrenaline. It just sounds very dangerous to me. But yeah, this gate obviously isn't very useful. We do have blink coming in, so that is nice. We're not getting any chronoboose on it, which is diso. pointing to me, but then again, life is a series of disappointment, and this is just a very small disappointment, so I cannot live with it. Sentry has a follow-up, kind of an old-school build as well with that sentry, will allow him to scout quickly across the map what his opponent is doing and then respond accordingly, but in case of any type of proxies or early pressure, it sometimes isn't so great to have that sentry because just a unit that doesn't do any damage. And these two gates are now going to be turning into warp gates. I do want to know that this second gateway that was built so early had not been used whatsoever yet this game, except for this first warp in just now. Reaper is going to scout everything, is going to disappear. The Adept is moving back home after I think scouting a little bit as well, but really not achieving all that much. So far this game honestly looks fairly standard. I'm kind of okay with that. This is actually a nice game. If this is what 4.5K looks like on Korea, then I think that is a very good. a very, very respectable level to be at. Because both of these players seem to have a very good clue on what to do. Oh my God. This type of pisses me off as well when this happens. You've got to be way more careful with your building placement. Also getting two gateways at this point isn't actually that useful because you don't even have the money to continuously be producing from these gateway. You also, I just want to note this, which adds onto my frustration is you send out your hallucination too late. You have the energy right now. And as a result, you build these two gateways blindly without having any type of information. The entire point of the sand tree is so that you can respond with your infrastructure to what you're seeing. This makes no sense. This is like buying a pair of glasses and then leaving them on the top of your hat for the entire day. I know people who do this. It doesn't work. Your eyesight will remain just as crap. this is basically the same thing like why even get the sentry if you're not planning on responding to what you're seeing? You're only going to be capable of responding to the unit movement right now but you're not going to be capable of responding with any type of building you're already getting five gates if your opponent had opened up with Banshees right now or cloaked mines you would have actually just straight up lost the game because you delay your robo by so much you cannot afford three extra gateways continuous unit production and also a robotics facility It is simply not possible. As a result, now you need to start cutting workers at a timing where you don't want to be cutting workers because you need to start where... What are you doing? We're building sentries. That's also not correct. You do get a scout now. Now, this is the most confusing scout in the world because this guy is building two extra barracks while moving out. If you can make the reed somehow out of this that you're being attacked, I'd be very impressed. I guess nothing being at home is a pretty decent tell. But yeah, this is just... It is the weirdest game. And I'm usually not a fan of very weird games. It started so good, but now you're on five gateways. Do you actually spot this move out? You don't quite know where the army is. I do like this move, though. You're kind of wanting to catch these units, and you're actually going to catch the reinforcements. This is fantastic play. I love this. However, during this, you're not building any workers whatsoever. And one of the main things while fighting a one-one-one type of push from a Terran is that if you allow the Terran to get more SCVs, while you're stuck on 46 workers, most of the time, even if you clean up this push, you're still not necessarily going to be ahead, especially if the follow-up is a triple-CC. That isn't quite the case this time around, but you've really got to be careful here and continuously build these workers. You catch a tank. Your unit position actually is very good. I really, really do like this. This is actually solid stuff. It sucks that you have these three sentries, but they can be used for hallucinations here. You could use like an immortal hallucination or two zealots extra hallucinated. Guardian Shield, of course, also is viable. Blink on top of this, take out the tank. This was just a really, really good hold. This actually just was a good halt. With how little information you got, your unit movement was very solid. The only problem is that you didn't spend a penny during this entire time. So you're actually only up three workers, but because your infrastructure is so good, and because you already have a third base, I still believe you're in a very, very advantageous. position right at this moment. Your opponent also didn't macro too well during this and continues rallying in. So I think if you were to give this game to any top protels and you were to give the Terran position to a top Terran, it'd be like an 85 to 15% win chance for the protels at this point. You can get your forges out, you're way up in supply, you can even expand to a fort base if you want currently because you're already kind of saturated on minerals on this base. This is the one thing that you're doing right now that I would not recommend is going for a straight-up attack. Especially on right-clicking the bunker. This is... What are these guys doing? Just hold positioning. This is not a very good move. This was a really, really, really bad move even. Do end up killing a lot of workers. Maybe it's even worth it. This literally was the only way you could lose, though. If this bunker gets repaired a little bit better, and this tank sieges up slightly faster, you'll end up losing all of your stalkers, your map control, your momentum, and your map control is going to be really, really important when your opponent eventually pushes out, so your opponent's already getting five wrecks. So you're basically handing your opponent an opportunity, it's like, hey, here is a lot of my army, and exchange for that, I want a bunch of your SCVs. But his army remains relatively strong throughout this, and especially his tech unit stay alive. What you could have done instead is try to blink into the main base, maybe snipe this tank, try and snipe a tech lab, jump around the bunker, work against the tank. This is a really bad tail end of the fight as well. Literally losing everything here, buddy. That is not good. Oh, Roberto, you silly barcode. I think major harassment while tacking into something else, like maybe one forge, a Templar archives, yeah. Basically what you're doing right now, getting a prism set up, all of this would have been perfect if you would have done it. before you lost eight stalkers and ten zealots for in exchange for like 10, 12 SUVs. Right now, I'm not so sure if this is what you want to be focusing on because you already have the lead in the worker count at this point. Before this, you had the lead in an army and you had the lead in, well, you had like a third base, basically. Those were your main leads. You also had very good infrastructure. Right now, you kind of traded that army lead in favor of being. up in Eco. So over time, you're already outmining your opponent. What you need to be focusing on right now is producing army that fights for you, not things that can get you further at, like a war prism, like a Nexus. I do like the Templar archives because you want some type of tech, as there's no upgrades for you still whatsoever. But I think your main focus right now should be in producing more army than your opponent because you just killed what was it? 15 workers or so. Actually, legit 15 works. Oh, a sick guess out of me. Holy crap. I never got to participate in one of these marble guessing games, you know, where there's a jar with marbles in it. And if you guess the amount of marbles correct, you had like 10K. I bet I'd be really good at that. If any of you have pictures of marbles, please feel free to send them to my email address. And I will guess how many marbles are in the jar. It wouldn't surprise me if that is one of my many hidden talents. What is a non-hidden talent, though, is seeing that this is an investment that does not necessarily make a lot of sense in this moment. I'd be down with two extra gates being added, maybe even three gates if you don't get this extra nexus. But adding all of this stuff right now, this is all investment into the future, except there is no future. This forge is not going to be used. These gateways might get a single warping in. This nexus is not going to be used for the most important attack that is coming right now. it was obvious your opponent was going to attack you with a powerful attack because you just killed a bunch of his eco. He is forced to all in or play from very far behind economically, even if you didn't have a fort base. So, yeah, I'm not a huge fan. I guess you're going to be able to spend most of your money because of this, which is somewhat nice. You're going to be giving up this base immediately, which once again, you have a lot of surprisingly good calls on when to engage the Terran army and how to do that against these pushes, but the moment you have to make decisions based on what you want to attack or what you actually want to do, you're really bad. It's like you kind of have like a split brain of when it comes to decision making, understanding how to fight defensively, but everything else seems to be hot garbage. This also is not a good position for these units. But why would you... If you look at this fight, okay? And you see your Arkon just bumping into your sentry, like he's in a bar fight screaming, Don't hold me back. I don't think the play is to warp 10 more zealids behind this army, which already is completely stuck and can't move anywhere. You obviously want to be warping in over here or even warping in on the left side of this pylon. Like, it is fairly obvious to me that this is not the play because these zealots are just going to be bumping into your army. until your buildings disappear. You do blink back and make some space for it. It actually was not bad. I do like that move. But you're fighting very far away from your super battery as well. There was no real flank. Prism got a little bit too late. This would have been a sick move. We also could have warped like the nine zealots here, yeah, to go for a faster flank. They actually probably would have been a good call too. I do like that you realize that at this point. I feel like all of these concepts are kind of in your head, but they're not completely coming out at time. I really do respect the way you fight and the way you think about fights. This is actually, it's not common to see this at 4.5K MMR that someone actually thinks a lot about how they want to fight. Very often it's like, oh, I need to fight now. They'll get that time incorrect, but then, you know, the actual concept on how to fight and what the appropriate way is to engage an army is often incorrect. And here you're kind of getting blasted. It's not a good position for you. I'm not even quite sure if this is a playable position for you. Honestly, going to lose a lot of workers here as well. You're down to upgrades. You recall half of your probe. The other half gets left behind to die. Still have a decent army, though. Your opponent has really crap eco as well. The problem with this is, is that in these scenarios, when the Terran eventually mines out and they can just fly over to a third base, life just becomes so hard for Toss often. It's just a bad situation. You're also stuck on such a crap army without upgrades. Like unless the Tarrin completely forgets the micro, or forgets the stim for the first part of the fight. It's just going to be hard. I like this. I really do like this. This is a good cleanup. Actually, nice cleanup. Kind of have a flank here, naturally coming in from the natural with these zealots. This was a good cleanup, dude. This was very cool. You also build a Nexus. Once again, I'm kind of appreciating the anticipation for a longer game here, where it's like, hey, if I want to survive in this game, I need to out-expand my opponent because he just better stuff. You're even harassing with a prison. The only thing we're kind of missing is like either storm research, an upgrade or a Robo Bay. I kind of say either storm or yeah, storm here is the correct, how double gas as well? Like how is this possible that so many of your decisions are good? And then now you're going to attack Intim. This would actually be a terrible, a terrible, terrible plan. This is exactly the same as that initial fight if you do commit here. Let's see if you actually are going to commit or not. Yeah, it seems to be the case. It's the same as that first fight. It's like you just took out a man's, like 34 SCVs, you're taking your own third base, and you're tacking into a better tech. This is the timing where you absolutely do not want to be fighting. Your opponent is at peak strength, and you're at your lowest strength right now. Like, and then you're also getting counterdropped at the same time. So this is like double jeopardy. Okay, can you say that? Is that how double jeopardy works? I'm not quite sure. I think this is double jeopardy. And that's not a good thing, if I recall correctly. Hey, you should have just stayed home. Set up this base, get your tech out. You're already getting the storm, which is good. Just get a couple of Templar ready for inevitably the next push. You could have figured this out as well because you had a freaking observer. Why don't you use that before you decide whether to once again kind of suicide into your opponent's army? Blink in. Hello? It's two marauders, mate. You don't need your entire army there. Your five stalkers and one zealot would have been plenty to kill this. Now you're going to be caught out of position. This guy stims into your third base. You lose it. Luckily for you, this Terran is not responding whatsoever. But even if he goes in towards your natural, you're going to be fighting from an absolutely atrocious position. If the Terran positions himself properly, good old mellow, that could be good. Arcon's moving forward. Actually, it's a good fight. It's a good fight for you once again. Again, not enough Metavex for Mello. Not enough Metavex for Mello. Actually, kind of holding here. I'm surprised how good these fights are going with no upgrades whatsoever. Also, can I just... I'm wondering why there's no Storm despite... or no Templar despite Storm being researched. That's buying like six boxes of ammunition and then not having a gun. He's like, well, the ammunition is nice, but you're not going to be shooting anyone with that. Like, you're not going to throw the bullets. Idiots. It doesn't work throwing bullets. You're going to throw something. You should throw like a hammer or something. They hurt a lot when I was playing Super Mario, I remember. That's one of the harder levels when I was a kid. It's where you had these hammer idiots throwing at you. Because they don't go in a straight line. It's not very predictable. They also jump up and down. Hammer bros were truly broken. Kind of like... Do I like this? No, you could have just defended this. I don't like this. I was talking about the hammer bros too much. You completely missed this army. Good map vision. I think you could have fought this, no? I think you could have. You're not necessarily up in Eco, but you're up a base. You have better tech than your opponent. You have 600 gas. Once again, just being defensive here probably would have been the best thing. It's not like attacking into your opponent is going to make your army better. It actually makes it worse in this case. And because you're the one that needs time to build up and to get Templar out to get storm. Once again, staying home would have been the correct call. You once again went for the incorrect call. just a little bit to trigger happy. And as a result, you're going to lose your third base. And it really was the only advantage that you had this game. Your army is smaller. Your worker count is lower. Your army is slightly worse quality as well, I think. You have three arc ones. Maybe it's better quality, actually. Slightly better quality. And especially with these Templars in here now. So you're just going to expand towards the far right side. I lost so many workers, though. This game is just going to be so, so difficult right now. Because you know, yeah. You know that eventually this is going to. going to happen. This always happens eventually. So you need to just be up like 12, 13 workers, and you need to always be up a base against Theron in these type of scenarios as well. You're not up a base anymore. You're not up 12, 13 workers anymore either. It means you're pretty dead, or at least, I think you're pretty dead. You still have Storm, which is a great comeback mechanic, but so far your positioning pre-fight has not necessarily been super brilliant. Your map vision is very poor as well. You never know where there's drops coming. You don't have an observer anymore either. I do like the DTs. I think DTs are an okay call. Not great. And the reason it's not great because you don't have plus one attack. And that means that these DTs are going to be two swiping SCVs rather than one-shotting them. And that is not entirely what you want. Usually. You have to double swipe. It's not cool. Oh, turret's also going down right now. A single scan. This is so risky. You should never put them in the same spot made. Always, always, always split them up. Oh, I guess you didn't know there was a third base yet. This little army is here taking out everything as well. Big scan. Is there another scan available? It's not quite seem to be the case. Nope, there's one more scan available actually. How is this army still alive? I feel like they should have been taken out years ago. Blink the stalker or don't blink the stalker. I don't care. You can do what you want. Yeah, this just looks really, really bad, honestly. You're going to need an absolute miracle to come back into this game. don't see much of a miracle worker. So I'm not completely feeling it. Also, at this point, I think getting DTs is not really worth it because your opponent is relatively compact in the setup. It's not like he spread out with 12 bases that all don't have a turret. Like, you already saw that there was a turret being built. You know that there's maximum going to be like, what, two bases. DT is a bit of a waste of money. I prefer seeing more Templar here personally. But, yeah, I don't know. You can't even really delay these pushes because there's just going to be scans available, right? Yeah, it's just saving up scams. Like, this guy is an idiot. This is actually a good level. I really like this level of play, like between both players. There's a lot of good decisions being made. Also some bad decisions, well, a lot of bad decisions, especially by Roberto. But overall, it's like kind of okay with it. Good for a storm. It's like a zoning storm of sorts. Where's the other Templars, though? I don't I see them. I clicked them. Oh, they're all here? No, it's just two here. Oh, there's one in the main base. Okay. I don't mind that completely against any potential drops. Once again, now you're going to try and move out. At this point, I'd say that moving out might not even be the worst call. And it's not because I think that a move out is going to be working, but right now you have a power spike because you have Templar and your opponent doesn't have a counter to the Templar yet. So this is the first time where you actually should be attacking, because the longer the game goes, the worse it's going to be getting for you. You're downing workers, you're down in upgrades, and you're not really transitioning into anything later. So yeah, this is, despite this looking like a worse fight than the previous fights, this is still most likely the correct goal. And this is just really unfortunate. You know, the timing of the terrain here is quite good. And, yeah, that just sucks. You know, like, I can't say much more than that. It just sucks for you. But you need to engage into this. Not the greatest storms. I think one hit the army, the other one hit your own zealots. Yeah, the game is honestly pretty much over at this point. I do appreciate that you're going in and that you're trying. There's a low army as well from the terror. You're actually going to be almost... Kill this! Kill the tank! Still had storms available as well. That actually might have been possible. This army is so low. If you hit one more storm, it just all disappears. A lot of crap here as well. I mean, the recall here, the moment you do this recall you know that the game is actually over because there's no way that in your next attempt you're going to have a better time than in the previous attempt and the previous attempt already was garbage so now you know the next attempt is going to be awful as well it's not like you saved some massive eco that you had at home it's not like this was a gold base with 15 patches with 40 probes and 12 mules working on it no it was four blue mineral patches with 21 worker over saturation It's like you're missing like 400 minerals a minute. It's like these three extra zealots weren't going to change the game. This goes not being in the army. The fact that this entire army was red when you teleported back home, that was going to change a game. That could have perhaps given you the opportunity to win the game. But at this point, I mean, we know that the game is actually completely over. A single EMP should win the game. Oh my God. What is this response time? What is this? Look at this. Look at this prison. Look at this guy. Drop the Templar? The other, the, the ghost has like five minutes to aim the EMP. Look at this. One, two. Boof. I hope a fly never tries to get into your eye. Because by the time you figure out there's a fly there, like the axe that he laid in your eye will have given birth already. Holy crap, you're slow. Yeah, and then you type leave without Gigi. like an honorable macroprotoz that you are. Roberto, I have to admit, I actually was somewhat happy with a lot of the things that you did. And I'll actually start with that. I think that the way you approach a lot of these attacks, when it came to the timing of your engagements against the initial tank push, you really did fantastic with very little information. Your control was good, your understanding of how to cut off reinforcements, and then the time of when to engage. also was very good. However, every single time you did something good, it's like you had an angel and a devil on your shoulder. And every single time you did something right, you immediately had to kind of balance out the skills and do something so insanely stupid that it would baffle a bronze one player. It's like your attack timings made so little sense. Just you're having this massive lead and the only way to throw it away, you figure it out and you do it. Consistently, just consistently, you manage to figure out a way to throw a lead just straight out of the window. It is a special skill, but it's a special skill that no one wants, and thus I would not be advertising it if I were you. And right now, you're advertising it for the world to see. I agree that Terran Allins can be very, very powerful, but there is a really sweet trick. against Terran Al-Lins, and that is not losing your entire army a minute before the Terran is about to attack into you. If you know your opponent is stuck on two bases with Crap Eco and it's just going to continuously be attacking into you, why in the world would you attack into their defensive position first, especially if there is tanks? That makes absolutely no sense. The army of Protoss is not crispy like your grandmas cookies. The army of your proto is actually hard like a freaking brick that we built houses from, We're powerful. We can take a lot of damage, but attacking into defensive Terran positions isn't one of the things that Protoss armies are good at. Why would you do that? It just makes absolutely no sense. On top of that, you get storm. Don't get Templar for the big push. So that's a lot of money that you just kind of throw out of the window and also a lot of potential against a majority Marine army that you could have dealt. Put it all together. I don't think Terran all-ins are overpile. I think you, Roberto, just suck. That's the reality of the case here, my friend. You just suck. All right. It's going to be it for today's episode of Is It Inba or Do I Suck? Now, if you thought that this was a great episode and you want to be on next week's episode, be sure to send in your replay with your imbalance complaint form in the Google form that is in the description below this video. Don't forget the like button, subscribe to the channel. Hopefully I'll see all of you next time for another video. Thank you so much for watching. and bye-bye."} +{"title": "Amiral Harstem On His Expedition To New Protoss Grounds! | Is It Imba Or Do I Suck", "description": "It is unbelievable. After all this time, all these years and all these defeats, the answer lies right in front of me. I haven't been using all the units that Protoss offers! No wonder I didn't win the GSL Super Tournament yet! Ok guys, enjoy this while I'll be winning some juicy price money real quick before the other Protoss players know about this as well! Smash like, subscribe and abuse it on the ladder!!! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/NzwNgBgJUCo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "NzwNgBgJUCo", "text": "83% win rate. Dear Amiral, you can't stand as a captain all your life. Battlecruiser, Mines, is Inba. This Terran has 83% win rate in TVP, which is suspicious if it were balanced. My early game was decent. Then I forced it to retreat of his B3. Watching the replay, I'm quite sure it wasn't worth it. However, I had time to make the composition I thought it was okay. Hydra versus Mines and Corrupture. versus BC. Nope. Sucks. I was... Wait. Hydra versus Mines and Corruptor versus BC, yet he complains about his opponent's TVP win rate. Either he doesn't quite understand what race he's playing himself. No one told him that Protoss is the alien race. He believes that Hydra's and Corruptor are Protoss units. And you know what? We'll leave him. We'll leave him with this. I'm not going to be the guy to tell him to ruin his build-off image of what Protoss looks like. Let's continue. I was lacking gauze to make more, but I already had eight gauze. I do know what to do. Amiral, I know I sucks due to my MMR, but is it imba? Or do I sucks really hard? Name, suposaton, race, Zerg, thick diamond, 3.4K MMR and the server is NA. All right, we're here on Burlingrad in a TVZ, indeed. So, although this Terran has apparently an 83% win rate in TVP, we are going to be watching a Zerg versus Terran in which mines and battle cruisers are way too powerful. And you know what? I already agree with this. Mines and battles and battle cruis are a very powerful combination. Mines kill everything on the ground and in the air and battle cruisers also kill everything on the ground in the air. You put these two together and yet the type of synergy that you hardly ever see in life. The only problem with this composition is that it's impossible to truly get into. Staying alive without tanks is extremely difficult. Staying and in general actually mass mines also isn't that good because you can't really attack into places that easily. It might be great defensively or at least okay defensively. Once you get out like 30 or 40 mines and you have nine battle cruisers but attacking into positions is just extremely difficult because mines. need to burrow and burrow all the time. But we'll have to wait and see exactly what Fasada no Buxo, interesting name, is going to be playing over here. It starts with a low ground barracks and no gas whatsoever. So this is one of the build orders that I haven't seen before in my life. Okay, well, it's like a gasless expanse with a low ground. Well, I don't completely mind it, honestly. If he wants to be going into fast battle cruisers, it might actually not even be that bad. At the same time, we have supose Satan, who was the star of today's episode, opening up with a hatchery first, a gas and a pool. This overlord's going on a little trip behind his own mineral line, some sightseeing in your own backyard. People don't know this, but very often in the area surrounding your house, like the five to ten kilometers around it, there's a lot of interesting things that you don't really appreciate. And then once you move away, you kind of start missing those things, you know? Even in your own backyard. Did you know that if you spend an entire day looking at birds in your backyard, you probably have no life because who has time for that type of stuff? One of my friends once told me this. He was like, Kevin, did you know if you spend an entire day looking for birds in your backyard that you might see more than 35 different bird species? And first of all, I don't have a backyard. And second of all, why would I go look in my own backyard for 35 different bird species if I could just go online and look at thousands and thousands of bird species. Like, the fact that the bird is landing in my backyard does not make the bird more special. I never quite understood that. I'm terrible at sightseeing as well. Whenever I go to some foreign country with my girlfriend, she would like, ah, we went to Rome, for example. He's like, ah, let's go see the Coliseum. And I just, I Google the pictures. I'm like, well, I think I have a decent idea of what it's going to look like. I can find a lot of information about the Colosseum on Wikipedia as well. So, you know, I'm telling her this information, like all the things I know. But then when we get there, she still wants to take a tour by some guide, pay money for that. And I'm just not a great tourist, I guess. And also not a great tourist of the backyard. But that is not really relevant to this game that we're watching here, which is a ZVT. Four Queens opener so far. a fast speed single drone in gas. This builder actually looks pretty tight. The only thing we're missing so far is a scout. We're also getting a scout. We'll see the double factory. And we should see continued queen production at this point. So you kind of want to be building a queen from this base and from this base, continue spreading creep with the new queen. So it's actually kind of easy the way that Zerg works is that whenever a queen pops from a hatchery, you inject once, you start a new queen from the natural on the third. And then the queen that just did this first inject will join the other queens in creeping. However, for some reason, suposatan is not actually building more queens. And not building more queens is almost always a mistake in the early game. The queen is a little bit the... It's like baking soda in StarCraft 2, you know? If there's anything wrong in your house, 99% of the time baking soda will be part of the fix. whether that is a solo mission for the baking soda, or if there's some vinegar involved as well, it doesn't matter. It's similar for Zerg with the queen. If there is a problem that the Zerg has, especially in the first 10 to 12 minutes of the game, 99% of the time, this hole in your play can be patched by adding more queens initially into your game, especially if you're going to be floating 1K minerals. The interesting thing is that Zerg doesn't actually have enough larva in the early game to continuously be building, or to not start floating units, even if you have perfect injects, because drones just don't cost so much and they use up larva very quickly, which is why continuous queen production, first of all, it saves larva, because if you're building queens and your opponent attacks you with, let's say, Helions, you don't really need to build lings or roaches against that. However, if you don't have the queens, you need to cut your drones. So building queens is an economical play in every yeah in every single way it's just like I said the baking soda of Zerg for sure it fixes all of your problems trust me on that now if we're looking at the Terran he does have a third base already floating over and we see that Super Old Satan is going to go in for a bit of an Overseer Scout here I always do like a cheeky overseer scout allows you to see everything now he already is aware of the fact that there was a third CC he saw the double factory he saw the two armory, oh sorry, no, one eBay, one armory, and a fusion core also being built here. So, yeah, there's a lot of information. It's kind of important that the overseer goes in, but even at this point, he should already know that most likely there's going to be battle cruisers, because almost every Mac opener in the world has battle cruisers. It still would be nice to get that confirmation, though, especially, I guess he's going to wait for the numbing. I'm not really cool, by the way, and I kind of want to talk about this. I'll pause here for a second. This hatchery, it looks stupid, but it actually is not stupid at all. If you're going to make a macro hatchery, I don't mind it being in this type of a position, because it means that the reinforcements are going to hit faster wherever you want them, whether it is in an attack or in a defense. The only thing you need to be aware of is that you're not going to ruin your own unit movement so much that like a drop in a cheeky position would be able to deal more damage because of this hatchery. But otherwise I actually really like this. I like this even more than just straight up building it in the main base. I actually think this is one of the things that some of the top Zerg players don't do correctly and suposatain over here is doing it. I don't think you can build like three hatcheries like that because it's going to interfere with your unit movement. You probably don't want one next to your third base. But here, in this type of area, yeah, I actually think it's quite good. It cuts off four or five seconds of travel time. This is a really cool move, Super Satan. Now, what isn't a cool move is the Hydra Lysk. Hydra Lysk are some of the worst units that the Zerg can make against Mac, at least in my mind. If you're going for hydras, you really need to rush out fast vipers, and you need to be continuously trading with Hydra Roach, Fiper, I guess. This is not really a composition that we see a whole lot. It really fell out of fashion like maybe three or four years ago. We used to see some hydrabane against Mac, I think, back in the day. But even that we don't see at all anymore, honestly. Nowadays, majority of the time, it's going to be a Roach, initial Roach defense into corruptors to deal with the battle cruisers and then, well, just for a very long time sticking with that Roach Ravitur, high drone count eventually going into investors and all types of other stuff bailings being added in as well to start blowing up planetary so yeah it's this is a very old school style but if you're rushing into vipers and you have a pretty decent early game which i think suposatan definitely had it might not even be that bad honestly i do start to worry a little bit because he's floating a fair amount of money and he's still not aware of the fact that there's right now two starports producing battle cruiser And although he has a hydra then, he's only built eight hydras for anti-air. The queen count is very little because apparently Supal Satan does not require any baking soda in his life. The worker count on the fourth is a little bit low initially. I believe we already could be a lot higher because nothing has really happened. Let's not forget that so far the only interaction that these players had is, what, two mines going down, two marines going down, four lings and two hydras and overlord. Like, practically nothing has died at this point, and there has been no pressure whatsoever on suposateen either, who's right now building eight revengers without having any info whatsoever on what his opponent is doing. There is six Starport Battle Cruiser, and the best thing that he can come up with is to get nine revengers, 17 roaches. Two more overseers as well, by the way. I love that. This overseer still hasn't scouted anything. Let's see the fifth base flying over. Yeah, where initially I think the eco looked quite good for Super Satan right now, he probably needed to attack a long time ago and an attack would have required more hydras than what we currently have, because with just eight hydras against two battle cruisers, I have a feeling that just isn't going to be good enough, so you're just going to be walking into some big trouble. This actually is probably one of the first things you're going to lose to if you're completely kneel to Starcraft, is that you have units that don't shoot up, but are ranged. I remember when I first saw the roach, I thought this was the dumbest concept in the world. I was like, man, this guy has a range attack, but he can't shoot up. And it didn't work in my head whatsoever. I just couldn't grasp it for some reason. Absolutely pissed me off. I'm not the smartest guy, but it really did piss me up. Now, at this point, Super Satan sees the battle cruisers, knows that there's mines here as well. I still think attacking into this might not actually be bad because you could maybe clear... Could clear the mines and a bunch of workers. He threw a couple of bile on his own face. I kind of want to go back there in that moment. That's pretty wild. Look at this. It almost feels like he's rapid firing these bile as well. It's the way he's thrown around. This is the first as well. Usually you see Zerks. Xerks, they use their overlords to tank mine shots and try to fly them on top of the Terran bio army. But suposatan has a different trick. He uses the overlords to trick the widow mines into splash damaging on top of the roaches. That's absolutely brilliant play. I've never seen something like this before, but I'm learning all types of new things over here. Look at this. A couple of bile just throwing them down on himself for absolutely no reason whatsoever. a single SUV is being attacked. This refinery, however, is getting it. This sensor tower is getting it as well. Refinery getting it, and now majority of the SUV still managed to escape. Great fight. So so far, Supo Satan has killed absolutely nothing. That bar maybe like four or five workers and he took out a refinery as well as a sensor tower. And he lost his entire ground force. Literally every single ground, well, not literally. Almost literally, every single ground unit. He also said he had eight gas, but he's not really mining from eight gas. He's not enough workers in this one. Max is out on hydras. It's an interesting call. And the reason that's an interesting call is because he already has a spire about to finish up. And I'd reckon you'd much rather get corruptors against this army than hydras. I do believe you're going to need something to deal with the mines at this point. And Vravagers are actually kind of. okay at that as well. You can bile at mines and that will kill mines. You can you you can outrange him as well with your ravager. So the reverger corruptor composition would still work perfectly. Now the hydra link composition, this is the absolute sickest composition. I'm not quite sure what these lings are for. Cannon fodder maybe. Oh maybe he's like you know what? It works so well with the overlord earlier when I pulled my opponent's army, uh, you know, when I've put my opponent's widow mines on top of my roaches. This time I want to see if I can also do that with lings. Maybe that's going to be the goal of these lings. I love this single Ravager in the army as well. It's a very big play. Some scouting lings going in right now. Thirty-five widow mines. Very interesting. What if I can attack this? This gave him the green light. I love that so much. He scouts six battle cruisers. 25 mines in position he has what does he have it's like 15 hydras or so no this is all the hydras right now there's some hydras okay so there's like 15 16 hydras a ravager and 30ish lings and he's like yeah that seems fine this is this is going to be the fight that I want to take right now it's a brilliant play mine start burrowing brr foo fute ha ha ha ha Why do you scout if you don't understand what you're seeing? Absolutely no shot. This is like a guy that can't read going up to a sign and pretending like he understands what says. Like, hmm, right, right, right. So, it's like, it doesn't work, mate. If you can't read, don't go towards a sign and pretend that you can. It's the same here. Don't scout if you don't know what to do with the information anyway. Just give up. If you want to attack, don't pretend that you're waiting for the scout to confirm it. You know, just attack. Just go for it. I don't care. No one's going to judge you. We're playing in the Platinum League. So good. I like that he remixed on lings as well. After that last successful fight where he killed half a widow mine, he decided that building 50 more lings was going to be the correct answer here. Yes, I'm a high-level thinking. More mines moving in right now. And now you're actually in a pretty tricky situation, funnily enough, in which you don't have anything to deal with the mines. You finally do have your corruptors. I should have checked this earlier. Oh boy. 14K resources lost against 4.2K. I think this has to be one of the sickest ratios that I've ever seen. I can't actually remember more than 3.5. half times. That is really difficult even with Zerg. This guy is extremely efficient. Holy crap. It actually is very, very impressive. Now these mines are continuing to move in. At this point, I really do believe that the position is quite bad for Super Satan. He still should just not be building lings though. I like getting some spines as a defensive measure against these mines. I even would have preferred getting a couple of ravagers here that would have been absolutely fantastic. At the same time, he did manage to kill the fifth base and he's mining, well, he could be mining from some of these bases as well. He has 20 larva and 3,500 minerals. And I've seen this before, actually, from ZERC players at the lower level. And it's one of the things that I actually do not quite understand. So one of the most difficult things with Zerg is spreading creep and injecting. Like the macro mechanics of Zerg, are actually quite difficult to use. And often what I see in these lower level games is that zergs at least inject or they have plenty of larva, but then they don't just use them. And spanning larva is actually the easiest macro mechanic in the entire game, because you have all hatcheries on a single control group, you press the S button for select larva, and then you just build whatever you want, like 25 at a time. So he could just immediately redrown up into these bases, get up the 10 gas, and probably still be capable of playing a game here. Let's not forget his opponent is on a pure, well, 10 battle cruisers is a lot, though. Even if you're going to get a lot of these corruptors. At this point, I think you need to... Yeah, I think you're forced to get into some type of wind faster. A for the fungal, so they can teleport away, and B for the neural parasites. So you can use some of your opponents, Yamato cannons on themselves. You can maybe use a teleport as well, and, you know, just for some extra tanking power. Having five battlecruisers fighting on your side is always good, of course. So, yeah, I really would have liked. I think these 18 drones are a good call. I wouldn't have minded seeing some inject, which we, by the way, haven't been seeing. I said that he had a lot of larva, but all of these larvae were literally just... He had 21 larva, and I guess he has, what? Six hatches? Yeah, he has six hatches. So he did a single inject. A single inject, and now he's doing another single inject on all of his bases. Yeah, the injects just haven't been too good. Still, 12 larvae available and he's just not really spending it. 27 corruptors, the upgrades for the corruptors also really, really suck, despite him having two spires. I guess he's getting one-one. I'm not going to flame him for that. I'll allow it. I'll allow it. It's completely fine. A couple of hydras are being rebuilt here, probably to try and deal with the widow mines, not realizing that the ravagers would kind of fulfill that role in a better way. Has he scouted anything? Yamata is crazy. No? That's actually insane. Who are that? Poof. I feel like you should always keep vision in order for the Yamata to land. Sick spell. Absolutely crazy spell. Yeah. Corruptors anyway. Corruptors moving in right now. Some interesting snipes actually. It might have worked if you would have continued. It was kind of scary, of course, there with that mine burrow. Good to control, though, so far on the Vipers. I also wouldn't have mined like a single, or sorry on the vipers on the corruptors i wouldn't have minded a viper here to just pull one or two of these battle cruisers into this army i think that would have been quite cool now there's nothing absolutely nothing to deal with the mines so every fight is just going to be really really scary you just need something to deal with the mines even if it's just just some ravagers some fungles all of it would just be kind of a okay and now this fight is just going to absolutely blasted, right? You have two-two upgrades, mines are still hitting as well on these corruptors. There's still legit 15K resources in the bank for the Terran. This Terran is actually this is a crazy unit's lost step. Like even for a TVZ, this is actually crazy. Three times as March in a somewhat of a mid-the-late game. Gigi gets called and the game ends. Now, honestly, if I was a Zerg player and I would have played a game like this, And I would have watched the replay. I don't think I would ever in a million years, they're complaining. Right? Like, there's just so many objective failures, which aren't difficult theoretically at all. Like, I'm not even talking unit composition or anything like that, but just the fact that the saturation on the fort was extremely late, despite there being zero, literally zero pressure for the first eight minutes of the game. Well, you could be saying, well, the Terran was too stupid to put any pressure on. But at the same time, if there's no pressure on you, then that's good for you. If your opponent is stupid, you should be capable of abusing that. The fact that you can't abuse your opponent being stupid makes you dumber, and then you should be allowed to lose. Although of that, I don't think he actually ever ended up scouting your opponent's starboard. You literally had an overseer next to his main base. at like the eight or seven minute mark, something like that, how can you not figure out what's going on? As a result, your unit composition ends up being incorrect. Like, I'm not even talking unit composition or anything like that. Your injects legitimately sucked. Your creep spread was terrible for nothing happening. We had, what, like three lanes of creep in a 16-minute game, where once again, the Terran really did not clear too many creep tumors. The Terran took out nine creep tumors. total. Like, how many did you end up with 17 tumors? It's just, it's just not good enough. It really is just not good enough. I'm not even sure if you've injected more than 10 times. I think maybe in the natural you've injected like four or five times, but on the other basis, like these bases might have gotten a single inject. Like the macro has been improper. The scouting was bad. So, so your mechanics already kind of sucked. And then on top of that, your game knowledge and your theoretical understanding of this matchup is absolutely non-existent. You build Roach Hydra against Mind Battlecruiser. You realize that doesn't work. Then you remix on Ling Hydra. After scouting that your opponent is in position with an army three times the size of yours, you decide to attack in. Literally all of your decisions have been incorrect. Your unit compositions have been incorrect the entire way through. Like, there's no safe. people like you. Your opponent, it doesn't matter if it's mine BC or if it would have been tank cyclone or if it would have been mass store, you would have built the wrong composition to counter it anyway. Like, honestly, having an ape decide what composition you'd have to play, probably Nets better result than this. You sometimes have these monkeys that get to pick like 10 different stocks at the start of the year, and I believe they used to always outperform, like, these professional stock pickers, these professional investors. I feel the same here. Like, if we'd get a monkey to pick your unit composition, just purely based on chance, there'd be a higher chance that he gets to a better comp. And that's just really bad. So, yeah, we put that all together. And at the end of the day, my friend, it is not Terran that is Inba. It is not Terran that gives this guy an 83% wind rate. It's people like you playing bad compositions with bad mechanics that give him that 83% win rate. It's not imba. You just suck. That's going to be it for today. Thanks all so much for watching to this fantastic episode of IOTIS. If you did enjoy this, don't forget to hit the like button, subscribe to the channel. And I hope to see you all next time for more videos. Don't forget to link this to your friends and your family as well. we're looking for new people to recruit into the StarCraft into the StarCraft scene so if you know anyone doesn't have any real hobbies yet they're like ooh I wouldn't mind this person ruining five hours a day trying to improve their Zerg, Terran or Protoss and be sure to introduce them to this beautiful game of StarCraft 2 all right that's going to be it bye bye"} +{"title": "Build Order Innovation On Platinum Level Leaves Me Speechless! | Is It Imba Or Do I Suck", "description": "It's a heck of an imbalance form right outta NA! This will be a good one, I can feel it already! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/y33qVhVEVHk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "y33qVhVEVHk", "text": "Dear Harstam, Zirc is just too overpowered in plat and above. It requires an ostrich brain to play it and somehow reach GM with insane scouting ability. Maphacks, a hundred army supply in a second, question mark, question mark, question mark. As a Protoss, I can't even play a macro game with Zerg, or I will lose badly. In almost all my Zerg players I play against is either I go cheese or all-ins, no macro as lurkers, breed lords and ultra-lurts, Breed Lords and Ultralinks are just too overpowered. This replay show that even, without a good Zerg comp, can beat Protoss with ease. Roach slash Hydra slash Viper isn't good at all, but somehow won, question mark, question mark. Against CIA with Kolo and Disruptors, what? Harstem. Admit it. Zerg is just O.P. Even if I don't play perfect, the Zerg swarm is equivalent to the Zerg negative IQ left, minus 1.5 billion IQ. Please tell me, Papa Harstam, God of Protoss. Is it just Inva, or do I suck? Name Kenosha, Race Protoss, League Platinum, 3K MMR, and the server is North America. One hell of an imbalance complaint for him. I'm not even quite sure what I read, but I think he complained about Roach Hydra Viper and about Lurker and the Insane Scouting ability, which is practically MAP-backed. So I'm looking forward to this one. And here we have our subject of today. Ken No Suwa, a Protoss player from North America with 3K MMR. That's the... What is this? Like a black hole or like a moon or something. But what do you call it when the sun is behind the moon? There's a word for it in Dutch, but I don't know this in English. This happens like every couple of years. And then people take pictures of it. in reality, it kind of looks like this, actually. I think that's what it is. In the bottom right, we have purple goose, our Zerg player, who actually has the decal of a purple goose. At first, I want to say, that looks a lot like an ostrich, but it probably is a goose, and it's purple, and his name is purple goose, and the color he plays with is purple as well. So this guy is what we call a concept player, you know? He has a concept and he really sticks with it, no matter whether it's cool or not. Also goes for a drone scout, which is somewhat surprising. Dron scouts are considered to not ever really be worth it, kind of a bad thing to do. As a Protoss, you can just, well, kind of ignore it. It doesn't matter. Zyr can get all the info that they want to be getting with their overlord anyway. The only thing you need to do is you need to pull two workers to make sure that they can throw down a hatchery on your base and so that you can get your own nexus in time. Oh, gets blocked. Yeah, this is why you pull two workers, so you can attack it. You can just get a core first as well and then attack this and you should still be fine. Throw it down on the... I like this a lot. You know, this is really cool. Throwing down the natural on the third base if you get blocked by a drone. This is like showing up to the grocery store, but the grocery store is closed. And then as a result, it's like, what's the correct decision here? You cut off your own leg and you eat that instead. It's like, I'm not quite sure if that is the best thing to do. Like you could have also just waited for the next day. You wouldn't have died overnight. And it's the same here. You wouldn't have died building your nexus three seconds later. Now instead you have your nexus on the third base location, which means it's going to be really vulnerable for any type of Ling attacks. It also means that the probes that your rally over there are going to take a very long time to get to that pace. And thus you'll lose some mining time. It would have been way better just to build it in this location. So this is genuinely quite a bad start. Now, I'm glad you rallied your gateway. Sometimes what I see is when people don't rally their gateway and it's in this position, your adept gets stuck over here, which is really unfortunate. And I'm happy to see that you did not do that. Now, the purple goose after blocking, hello? Why would you shade away? This is your job, adapt. This is like the security guard at the museum. The moment things get a little bit, you know, a little bit spicy. There's like 350-year-olds that have a discount card. and you don't want to deal with it, the security guard just walks away unless the pylon gets taken out, because of course if you have a pylon at the museum, I would have much preferred if that adept would have stayed at home to defend that pylon, because that's actually just entirely the job of the adaptive. If lings show up on your side of the map, you take them out with your adept. Now, instead, what you ended up doing is I think you send it into the main base and you killed one drone with it. I think the other drone that you killed was the scouting drone, but I could be wrong on that. You have no real tech whatsoever either. You start getting your Stargate right now. Now this Stargate got thrown down at three minutes and 35 seconds. The standard timing for a Stargate to go down with a Gateway Scout is two minutes and 21 seconds. That means that for no view of reason, you are more than 70 seconds late with your Stargate. And that is honestly kind of painful. I do not like that. it just means that your opponent can delay spores forever. It means you won't be dealing any damage. Also means that you won't have any scouting information, which is kind of important in this matchup. Your wall in your natural is also a work of art in that it serves no real purpose. The gateway over here, I am not sure why we're getting it in this exact location. You could create a bit of a wall with it over here. It's not great so far. But you know what? Work account is pretty equal. Your Zerg opponent also isn't perfect. He's floating money. You're doing okayish. You know, we're still in decent shape. It's not like this game is over. Sure, the early game wasn't tight. Sure, if our opponent would have linked flooded, we would have absolutely lost this game 100%. No doubt about it. But it didn't happen. And we can't always think about hypotheticals. Like we're living in the real world. And this had no bad consequences. and thus it wasn't too bad for you. You're not chrono boosting, your necksi for some reason. I do this like that a lot because it means you're going to fall behind even further in the work account. This Oracle is going to go across the map. I was afraid you would use it to kill this Overlord. I think it's the correct call to just straight away send this Oracle across the map. You get double robo in your main base and then a gateway added at your third. Stopping worker production. Now this is not a build that I'm familiar with. so I can't really comment on it. I just don't know what the exact purpose of this is. But as always, I have a mind that wants to learn more, you know, rather than being judgy immediately. I'm like, okay, I want to see what this is going to be. Because double robo, you probably want to get a lot of immortals out, maybe observers. You want to get a lot of vision on the map prisms. Like, these are the things that I'm thinking about immediately, you know. you want to be using that. And you actually are using it. This is cool. Because very often what happens at lower levels is that I see people throw down like four robos, three stargates, and then they build one voyter and like, all right, let's call it quits, they'll warp in seven zealots, attack across the map and still win the game, of course. But I'm glad to see that's not the case. You're actually building your production structures and you're using them. And in that case, I don't really mind it. Although this is very non-standard. It is an extremely rare strategy. Your entire build order has been kind of weird. All of your moves so far have been kind of odd. But at least you're using the things that you're building. So in your little niche of build orders that don't make any sense and don't seem very good, at least you build an observer and immortal. Now, of course, you start idling them after I've been praising you for almost 25 seconds straight. And that is what you get for being an idiot like me and praising people for things that aren't very good. So yeah, in reality, I don't actually like the double robos. But if you would have used them continuously, I at least would have understood it. Like if you're... Imagine that your goal is to build eight immortals. In that case, getting two robotic facilities is probably the correct way to achieve that goal. The question might just be is getting eight immortals a goal that you really want to achieve in the PVZ matchup, at least this quickly. I don't think so. But the way you're going about reaching your goal is probably correct with the Robo. But it seems like that wasn't your goal either. And this is always something that you kind of want to keep in mind when you're throwing down production in general. It's like, hey, what unit composition am I working towards? Like, how flexible do I want to be in that unit composition? Because if your initial plan, let's just catch another scenario here. Imagine your initial plan is to get those eight immortals out. and in order to reach that goal, you throw down three robotics facilities. Then you scout a spire and like, wait, against spire, I want, you know, anti-air. So you throw down three stargates yourself. Now, this is not a very flexible build order because you can't react within the production that you already have, which is why often when we see the top Protoss players play, they get a lot of gateways, they get a single robot and they get a single star gate, and if a Twilight and a Forge, It leaves you with a lot of flexibility to within the production that you already have, respond to a lot of different types of plays from the opponent. With your setup, it is kind of difficult to properly respond to something like a spire. You can't maybe get some phoenixes out, but getting any type of gateway presence will be really difficult because you just don't have enough gateways. So getting Archons, a lot of charge lots, one or two sentries out would just be very difficult. There's always something to keep in mind when you are building production like, hey, what is my goal? So, yeah, I do like that you're thinking about stuff. Sometimes you see people just kind of blindly copying pros. You're thinking like, hey, what is my goal? But yeah, just do know that there's a reason why pros do it the way that they do it. This guy builds buildings like he's an AI, by the way. What's how with that? You see that? The AI usually has like a roach warrant and a bailing nest. an EVO chamber on top of one another. It looks kind of silly. I don't know why. I know it doesn't really matter, like whether he builds it over here, over here. It just looks too proper. And then what actually pisses me off is that this Evo is one spot off because the infestation pit isn't bigger than Hydrodite, so you just misplaced it. If you're going to make a nice little square out of four buildings, at least do it correctly, this is actually making me upset. I just realized, by the way, this guy also is in a clan called P-Goose. So he literally is the purple goose, the pea goose, the purple goose. And he's playing purple Zerg. He's really cool. I can forgive this Evocham mistake now. All right. Back into the game, what is it that you're actually getting? So you scouted an infestation pit, no hydra then. Your response was to get Colossi, more immortals, a fort base as well. I kind of like that you're trying to wall here. That's cool stuff. You haven't once moved on the map to try and deny creep, which is starting to bite you in the bomb a little bit. as our boy purple goose and does not only like purple goose but also likes the purple creep and he's spreading it all across the map now you might be wondering why isn't he spending it spreading it towards the far left side here it's because creep doesn't spread here on the latter map the map is actually bugged fun fact well it's not a fun fact actually it's a sad fact this bug has been in the game for the past year that's not been fixed look it is no creep whatsoever beautiful stuff all right Right, first Colossi are being popped out right now. And your army comp against what your opponent has is actually kind of okay. Getting Immortals, getting a Colossi out against a very big Roach Hydra army. Yeah, it's not how I would do it, but it's probably going to do the job just fine. The only thing you need to be afraid of right now is either the follow-up of Lurkers or the follow-up of Vipers. And maybe in some scenarios, I could see like a corruptor Roach Hydra, very old-school. Not really common anymore, but it could still be a little bit dangerous if the Zerg is up in supply. It's going to be five vipers rather than anything else, rather than corruptors or lurkers. So in that case, you want to be countering those vipers already. And as you have even scouted, I believe, that there's a hive on the way. Yep, you should actually already be getting a Templar archives at this point. You have plenty of gas available. And if you would just get like, oh, you already have a Temple Archives. So yeah, you just warp in three, four, Templar. Perfect. Absolutely perfect stuff. It's important that you do not morph these into Archons, though. The use of the archon here is way less than the use of the Templar. So the Templar will feedback your opponent. If you research Storm, it can storm as well. Storm always is better than having an archon. And having one of your colossire mortal stay alive is also more important than having one Archon deal a little bit of damage against a Roach or a Hyder army. Now this wouldn't be necessarily true if your opponent has an army that consists solely of Ling Bane, then having Archons in there actually is quite useful, but against Roach Hydra, Archons don't actually do too much, so you can kind of skip them. Getting disruptors as well right now to add a little bit of splash in your army. You still haven't moved out once, by the way, which is somewhat impressive. And the timing you do decide to move out, this Rambi gets in. That is extremely unfortunate. You just ignore the run by? Oh no, he just sends it back. Look at this. He's microing a run by at platinum level. I actually can't believe what I'm seeing. Okay, five vipers are out. Now, this should be an issue for you, but at the same time, your army is so big that despite the lack of Templar, you might still be okay. It's just going to cost you a couple of units for free. So this should never have happened. You lose three colossi for basically free. You still have a lot of immortals, which means that this fight still looks somewhat okay. bay. One Coloss actually stays alive as well. Archons. Half your army just chasing Archons. The other half of your army is killing drones over here. I feel like you did not really micro this and as a result you kill and the drones and this base and also his army. So I feel like by not microing you actually did better than you would have done if you would have microed. So I like it. This fight gets a thumbs up from me. This is an approved fight. actually win this fight you're up 20 workers and this game looks pretty over yeah you have 1600 minerals in the bank you're on four bases the roach romeby did not deal too much damage I thought I just saw a couple of Templar march across the map what happened with those I want to see those again yeah I wasn't crazy do you have storm yet okay no storm oh you morph them into Archons okay no that's completely fine I was afraid you walk them into like 10 roaches, but instead you just morph them into Archons. And in this case, I actually think that's a, that's a decent call. Right now, there is a really cool concept, actually, which is called retreating. And this sounds kind of wild. I understand that because you have a big army and you like pressing that A button to A move across the map. But if we were to evaluate the situation right now, the only way that you can truly lose is, you know, you can truly lose, is to the instant remax of the Zerg. You know that the Zerg had complete map control, had a lot of eco, or at least a decent amount of eco during the entire game. You know that he had a hatchery in the main base. No, he was at least on like four or five bases, and there's still four hatcheries remaining that can reproduce units pretty quickly. Knowing that you have a bank, you probably know that your opponent also had a bank. He just killed two bases and had a very, very, very... advantageous fight for yourself. The one way you can lose is against the remix. So what you do instead is you just walk back, check what your opponent remaxes on, knowing that your opponent does not have the eco to switch into a different unit comp. You then counter that unit composition with your superior eco, and then you push out again. But in order to do that, you need to retreat. I am afraid that what you're going to be doing here is you will walk into this and then Actually, you'll just kill him anyway. It probably doesn't matter. I still would prefer... I think you should almost always move back. If you kill this many bases and you did not lose any eco yourself, there's no reason to attack into someone for this blood hour. Okay, well, here, if you're going to attack, at least use everything. There's like two disruptors sitting in this prism, a couple of zealots as well. These archons were idling. This colossi is attacking the hatchery. Interesting fight this was. Very, very interesting find. And I'm losing the disruptor as well. Verbedwoopiud. Very nice. The best part is that you're still really far ahead and that the Zerg probably realizes that as well. Like the Zerg knows that he's completely dead. Like he's looking at, wait, this guy's a complete idiot. Like he looks at his drone counts. Like I have like 40 drones. I know my opponent is on four bases. this, all he is left is like 10 hydras, 13 hydras and a roach. Vipers don't actually deal damage. That's the entire damage output here. You start tacking into Storm, get too colossi out, still have five immortals. Like, you're winning really, really hard. The reason why you don't think you are winning is probably because there's so much creep on the map. It feels scary, but this game is actually completely freaking over right now. Like, super over. The only thing you need to do is clear a little bit of creep. Take a fifth base, take the watchtowers. Let's not forget that you haven't had map vision at any point during the game. I love where this observer is positioned, by the way. You have a unit that is invisible. You can spot anything, anywhere, anytime. And you decide to put it in the dead space where you can see whether he's researching adrenal glands or not. Although I do doubt whether you know that, for the people who don't know, of course, is that if the pool is researching something, it starts moving a little bit like this. like the wavy grass in SpongeBob when he goes jellyfishing. So you just got to pay attention to that. And that's what this observer is for. Oh, actually gets F2 back home or gets just sent back home, one of the two. Wouldn't surprise me if that wasn't F2. Try taking a fifth base as well here, but the creep obviously managed to block that. There's a lot of zealots. There is Storm. What is the upgrades? 2-1 upgrades against 3-3. Now, the upgrades are a little bit lacking in this case. It's just also surprising because there's double forges. Having 2-1 upgrades with double forges, that is actually very, very little. Probably just completely forgot about it. We're not going to focus too much on that. Like it's bad, but Storm doesn't really care about upgrades. Immortals, well, they do care a little while upgrades, but it's also not the end of the world. You get caught out of position a little bit. This Roach Hydra attack just moves in. You do manage to take it out. This is really bad though. So if you're trying to, once again, we kind of have to think of like what goal you're trying to achieve right now in this game. But it feels to me that you just want to sit back and defend. And in that case, in order to have a successful defense, you still need to try and get some map vision. So like a zeal it over here, a zeal it over here, maybe you have like an observer positioned over here, and put your army in between the two bases. Or you could just build a lot of cannons on one. one of the two bases, like two Templar there and ta-da, you also have a defense. This is the weirdest run by I've seen in my life. Five slow stalkers without blink and a zealot scouting this top right side base, and then going in here. Watch them kill 12 workers. If he actually gets 12 workers, I will give this the imbalance stamp. If these five stalkers get 12 workers, it means that the Zerker is not paying attention. Okay, well, I did not want to give the imbalance stamp yet. But, so far he's making a pretty decent case for Zerg being imbalanced. I mean, this guy is stuck on a Roach Hydra Viper army with 3-3 upgrades. Again, such a sophisticated Protoss army. I still don't actually see a way for this Protoss player to lose whatsoever. Completely blind on the bottom side and start sending Zealots out. This is actually a very good play. Zellet runbyes are a great tool at, A, keeping your opponent home, and be getting information. So those are the two things that you want right now. I also kind of believe he should be considering attacking at some point. I mean, he's practically maxed out. Your opponent isn't going to stay on Roach Hydra Viper forever, although he's on 36 workers, and that means that transitions will be difficult. This is also kind of weird, no? Look at this. So you know right now at this point, that the entire army, or practically the entire army is on the bottom side, what I would do in this case is I would start moving my entire main army towards the bottom, send like a zealot over here, maybe send three zealots over here. Now, sadly there is roaches there, but of course you don't know that, and then you at least get that information that the roaches are there. If the roaches aren't there, you can kill a lot of drones. That way you're a matching your opponent's army movement, you get some map vision and you do some harassment damage, which all three of these things are really, really good as a Protoss player. So that's what you want to be doing. Instead, is you spotted this army. Oh, you actually do start moving. Are you just too late? Yeah, you're just too late. Maybe you should have recalled. Oh, you stopped moving. Maybe you should have recalled, actually. Send another zealot towards the watchtower after your army dies over here to see if he's going to attack you. It would have been helpful. Losing this base isn't the end of the world. And it might actually, he might actually be doing you a favor. because right now in your proto's caveman brain we all have it you go like lost the base time to counterattack and you start the counterattack and of course that's exactly what's going to happen here it's beautiful this is why sometimes i believe that zergs should not kill bases if they cannot fight the counterattack and right now purple goose absolutely cannot fight the counterattack he has a single brute lord no he's oh wait he can fight a counterc he's nine brute lords that's a big rb right here you have nothing really prepared for this either, which is somewhat painful. Yeah, this is an issue as well. I haven't really focused on it too much, but often when you do not scout and do not attack and do not transition into a different army, what can end up happening is that your opponent does transition into a different army and you will be unaware of that. And in that case, what happens is you can end up with like a completely non-anti-air army, except for the storms and a couple of Archons against these brute lords. And no matter how massive your army is, no matter how valuable your army is, you're just going to get absolutely blasted. Or at least the broodlords are going to eventually stay alive and kind of destroy this army. It's really frustrating because you had a good army for a long time, which you could have used to attack or trade out or to get map control. Another thing, by the way, that you could have done in this case, as you actually tap out. I'm not even sure if there's a good army. that was necessary. I mean, you were still up 30 workers. Another thing you could have done, which once again, this is kind of a revolutionary concept, but the moment you see that your army isn't the correct army to deal with your opponent's army, you could throw down like a storm over here, a storm over here, and actually just run back home. Like, what's he going to do, chase you? Like, there's no shot. It's like, like, unless, yeah, it's just not possible. Unless he has like fungles, does have a couple of abducts, so he might get like three or four units. But him getting three or four units is better than you losing your entire army. So at this point, you can just move back, run home, and it will be absolutely no issue. Actually, what are these two Colossi going to do? I haven't paid enough attention to these Colossies. I remember the first Colossi actually damaged this hatchery. Still has the scars. Now, this hatchery is also going to get it. But actually, I end up falling as well. Look at that. Entire fight. I guess you literally just aim of every single fight. which honestly majority of the time is okay, but if you're fighting an army that you can't fight, it's best to just move combat back home. Then you should be fine. Yeah, this is a very, very sad game. It's actually a very, very sad game. You're winning the entire time, despite you doing very little correct. If I was the Zerg player, I would have sent this one in. It's like how, how is it possible that I almost lost to this guy? I had an entire map covered in creepspread. He built a pure colossus immortal army. I don't think he even feedbacked any of my vipers during the entire game. Like, I played so much better, and yet he almost managed to beat me. How did that happen? And I would have been kind of sympathetic towards that imbalance complaint form. But this one is like you say insane scouting ability, map hacks, 100 army supply in a second. Like, none of these things even really mattered. Like the insane scouting ability and the map hacks is completely irrelevant because you always stay at your third. and Fort Base, you never moved out. You could have denied the creep and taken the watchtowers, but you didn't do that. Him having vision of the entire map doesn't matter if you're not moving on the map. The 100 army supply in a second. I guess one time he remixed on roaches and hydras, but there was more like 50 army supply in 25 seconds. And you could have just gone back home and still been fine. You can't play a macro game with Zerg or you will lose badly. I like this entire game just doesn't make sense to me you do nothing you have the correct army for a very long time then you attack into your opponent by the time your army isn't the correct army anymore and your opponent has brute lords you're consistently ahead in eco you have no map vision whatsoever like you actually did nothing correct yet you still play a very long macro game and you almost win and there's like practically practically 15 different points in the game where I could look at. If you would do one thing different here, you would win. Like legit 15 things, like from retreating to having a better unit composition, from microing your army, you know, defending your bases in time, having map vision. Just nothing. Absolutely nothing was correct. So I don't think with a good conscience, my friend, I can tell you that Zerg is imbalanced. No, my friend. It is you who sucks. And you suck very, very hard. All right. That's going to be it for me today. Thanks all so much for watching to this episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget hit the like but subscribe to the channel and hopefully I'll see all of you next time for any video. Thank you and bye-bye."} +{"title": "Buying A Car As Your Fancy Waterballoon Target! | Is It Imba Or Do I Suck", "description": "It's a wild one bois. Don't waste your time down here, smash like, lean back and watch! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/uyk67aY3OuA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "uyk67aY3OuA", "text": "Dear Harstem, I think lurkers are completely imbalanced. I'm going to be specific here, however. I think that lurkers take far too little skill to use compared to how difficult they are to counter. I don't think they're overpowered outright, but I think that much like carrier slash high templar spam, the fact that dealing with them is so much harder than using them and there is such a thin margin for error makes these units imbalance. This replay is from a tournament, so my macro and micro are necessarily worse after playing many, many games on the trot. But my opponent is the same MMR as me. We should be on an even playing field. But we aren't. His army remex is faster. It costs less, etc. This is all fine. I have no issues with it. This is how Zerg as a race are designed. The thing I take issue with is Lurkers being such an incredibly easy-to-use version of the siege tank. Look at how the finals of IAM. into TVT but with bugs and abduct wars instead of tanks and matrix, with lines of lurkers spamming at each other like bots in a YouTube comment section. When it comes to using tanks, you have to think. I absolutely cannot just F2A move and siege them on top of my enemy like a mass lurker comp can. Let's take the fight at around 13 minutes as an example of my specific point here. My opponent suicides his army into a Terran siege line. that he can get a flank. A misplay. I wipe him, F2, and then try to extend my siege and control of the map to his triangle 3rd. My logic with display is that if I can take an aggressive position and force him into dealing with me, as I start to destroy specific hatcheries and control the choke out of his main and net, I will force him into expanding to other harder to defend places. Once that's done, we'll enter late-game Terran v. Zerg, where I can mess a liberators and make his life harder. then finally go for the throat after simply trading better. But I make my own misplay. I overstim, over-extend and wind up losing everything, needing to fall back as the Zerg is now very far in the lead. From here, I totally lose control of the game. He is able to inflict damage for free, and I lose, taking third overall in the tournament. Good job on that, buddy. Congrats. But think about this. Before that fight, I had to play slowly and carefully around his mass lurker forces. I have to siege and unseege liberators, play carefully, slowly, never exposing a weakness in the overall defense of my position. This is how an army build around siege units has to play when they are Terran. When I miss micro, I lose many marines to the splash of his lurkers. By contrast, look at my opponent. Unburrow, a move, control click, burrow. This simple micro, it's even easier than lips, and let's face it, holding rapid fire and waving my mouse around isn't exactly difficult, forces me to back off and reassess if he times it anywhere in the ballpark of correctly. Even when he does suicide almost his whole army, the lurkers still achieve a pyric victory of a kind by decimating my infantry. My coaches say just mass lip with range or just make ghost law. And while these are to an extent valid, I feel that the amount of value lurkers get for their extreme ease of use makes them an imbalance unit, that while not necessarily overpowered, tamed the dynamic of an otherwise fun-to-play match-up. If my opponent wiped my army with good brain control and splits, I can't respect it. If my opponent runs a massive Zerg force into a siege line, loses everything, but yet still somehow isn't knocked out of the game despite losing pricey siege units, I feel more irritated. But if my opponent has an easier to use and hard as the counter-seach tank that doesn't deal friendly splash damage and is far more forgiving with its positioning, then, and only then, I truly feel like the lurker isn't balanced correctly. This guy goes on for about four more paragraphs, but I think we pretty much get the gist of this. He knows fancy words, and he's not happy with the lurker whatsoever. So, with all of that in the back of her head, let's just hop into the game here because, holy crap, he, uh, this guy has a vocabulary that I'm kind of jealous of, I'm not going to like, with, pyrrhic? I didn't even know there were words with a why that weren't yogurt. He's just using them in a sentence. It's absolutely unbelievable. So, all right, we're into the game. Missed in the bottom left as our Zerg player and Wayfarer as our fancy top hat-wearing, monocle-using Terran player who struggles with the Lurker. Now, he actually raises a fair point, I think. And this is something that people often forget when they talk about balance. And it is something that I like to focus on. It is the ease of use of certain units. And he mentions the Carrier, High Templar specifically. And I kind of agree with that. I think Carrier High Templar tends to be easier to use in the Protoss versus Zerg matchup than whatever it is that the Zerg needs to do, in order to defeat that. And does that make it imbalanced? Not necessarily imbalance, but it makes the game extremely frustrating. Now, the Lurker is a similar unit in this matchup that when the Lurker first comes out, Terran has a difficult time dealing with it, if they don't have sufficient siege tanks, if they don't have liberators, if they don't have any ghost whatsoever. It can often feel like it's just an auto-lose the moment Zerg kind of takes control of the game. And I really do sympathize with that feeling that Wayfarer has over here, it can feel that way if you don't have enough ghost or if you don't have tanks or if you don't have map control. Like, kind of three, four things that you need to have as a Terran in this situation to make the game somewhat more playable. Because it is a shift in power in the TVZ matchup that isn't seen with any other unit. With any other tech transition, there's never such a switch on power. That really makes the Lurker unique. Is that necessarily a bad thing? Is it necessarily imbalanced? No, there are certain units in other matchups as well that can kind of cause a massive power shift or a massive power spike. But with the lurker, because of how Zerg works, you can build so many at once that at times it just feels kind of silly. Where as a Terran, you are completely in control of the game for the first, well, 12, 13 minutes. And then 10 lurkers come out all at once. and the power balance completely 180s and you very often just die immediately. This is extremely frustrating and this can feel very imbalanced. And maybe there is something here. Maybe Wayfarer is onto something. Now, we'll do note that this is, of course, a diamond player, a tournament diamond player, by the way. This was played in a tournament, as he mentioned. And he actually opens up with some pretty cool. stuff. We saw him, I think he had an SCV over here that might have just died. Yeah. Trying to block the third base, so a Reaper on the, on one of the third and then the SUV on the other. So he tried his best to block the base. He's getting a standard triple-c-o-c-opener. Like, this is, this is a really good build order, a very standard build order. Gets the starport as... Gets a bunker accidentally, then follows it up with a star port, not entirely correct, but very close to correct. Gets the starport before the as well, has a fast second gas. Like, he knows his build order very well. This much is obvious to me. He's worse pro games. He, you know, he can definitely, he can copy a build, is what I'm trying to say. Okay, like this actually makes sense. It makes me happy to see. Like, he isn't all tall. He's not the, you know, he doesn't just throw around a bunch of fancy words that I don't understand to make me feel inferior and then play like some four bunker opener at his own natural while forgetting his command center. Now, like he's swapping the tech lab with the start port, his thing finishes, he starts into an orbital immediately. This actually looks pretty good. Now, Helions, once Helion 3 and 4 are out, most likely want to be going across the map. The reason why he's keeping these first two Helions at home right now is because he lost the Reaper. And if you lose the Reaper, you don't know where the lings are. In that case, if you move out with your first two Helions and there's like a link run by, you might end up losing a mule and a couple of SVVs in your natural, which is frustrating. and quite frankly not very good. Decides to follow this up with a cloak banshee. Most likely double cloak banshee and that will, that should be eight cars then as well. Or six cars is also possible, of course, but most of the time it's eight cars. Builds a reactor with this factory and then should build two barracks at the same time here. Look at that. This guy actually knows exactly what to do. He has a very good build order, a very solid build order. Now, I'm a little bit disappointed that he isn't using these helions whatsoever. If you build Helions, this is a harassment unit. It's a unit that gives you a map control, a unit that can deny creep. It really doesn't serve much of a purpose into the midgame. So I am not quite sure why you would not be using it right now. Like, it is better to lose them in the early game and try to deal some damage. Well, that's not entirely true because you can still use them to deal with runbys. but just getting six Helions early on in the game to deal with runbyes is not it. He also isn't using the Benchy whatsoever, so he invests a CREPton in harassment units, not to use them whatsoever, and that is a little bit surprising and also quite bad. I understand that if you're not entirely sure how a build order works, that you don't want to, you know, you don't want to split your attention too much into the Helians and the Banshees, but Helium Benchie Arras is extremely important, Portland and is one of the big things in this matchup or just harass in general is one of the big things. If you don't check the Zerg player with your Helions and your banshees, he's going to drone up to an ungodly amount of drones really quickly. And no matter how well you're trading for the rest of the game, it's going to be impossible to actually win because your opponent will just have too much stuff. You need to keep the Zerg economy in check. That is just a fact of the Terran versus Zerg matchup. You need to deal some damage. you need to deny some creep and you need to force lings out of your opponent. Now, luckily this Zerg player is an honorable Zerg player and although you're not harassing whatsoever, he says, you know what, I'll build some lings, I'll build some bainlings, we'll get 14 extra lings out and even though you haven't done anything yet, it will cut into my work account by a little bit. Now, these banshees are absolutely not being controlled here. I mean, this is not harassment. You just, you just shift-click these across the map and lost two banshees to kill a single queen. This is kind of ridiculous. And I'd suggest that if you're not going to use any harassment units, you should not be building them. It's pretty simple. It's basically, this is like buying a car without having a driver's license and not having any plans on getting a driver's license or driving the car. It just doesn't make a lot of sense. You invest a lot into this. It delays your barracks. marine production, it delays your first MataVec move out, and all you do is you just shift-click it across the map. It actually makes, that's like, that's like buying a card to use it as a target for water balloon practice. Like, you can have very many other targets that are way better at that job. You could have just opened up with a faster second directs from Triple Cc. It probably adds a little bit of safety. You should get a lot of Marines in the early games, well, no Benji, so maybe slightly less safe. On top of that, I'd also like to note here for a second that you're starting your 2-2, before you are starting your combat shield, your first two METAX finish at the 8-minute mark. So although I was complimenting you in the early game here for your build order, these two Menev with a cloak Benchie, 8 Helion build order, are supposed to finish usually, well, 6.45, and they're pretty late already in that case at a high level. you're finishing them an entire minute later than that for no real reason at least that I can figure out it yeah I don't really see why on top of that you also only have 56 workers while your opponent has 86 you've done no damage whatsoever you don't even know if your opponent has a third base you have no scouting he's on five bases you're you're barely aware of the fact that he has a third like you're not sure if this is a fort or a third base you have absolutely no clue you don't know whether he's a layer you have Zero info. This guy is a dark enjoyer, by the way. Double macro hatch in the main. Huge fan of that. Hydralist Dan already being thrown down. Like, this fella gets to make, the switch into 8 gas, into Hydra Dan, and eventually into Lurkers. At the 8 minute mark, off of 91 workers. Like, Serral is watching this and he's getting jealous. He's like, holy crap, this guy is the fastest transition in the world. And it's just purely because you have a number. moved out yet for the first eight and a half minutes in the game not with your heliants well you've moved out with your benches but rallied them into a queen um now finally you're moving across the map you kind of pre-stim your entire army half of your reinforcements get picked off well actually all of your reinforcements get picked off you stint with did you just stim three times already how did this happen okay so we have one stim already being used here I guess it's just a second stem that you use immediately. Very unfortunate. Well, if there's any banlings that connect right now with your marines, they're just going to get one shot because you don't have combat shield. And luckily for you, that's actually not quite what's happening because there's not that many banlings, but Hydras will still be capable of taking you out anyway. You take out a base and this is one of the things where a Terran would probably look at this fight and think to himself well resources lost pretty close you know about even I killed the base I killed 10 workers denied a bunch of creep and he writes in his little notebook you know that he has with his monocle and he stop and he goes like oh frantasma what's a better word for a marvelous trade it's like oh great marvelous and then put his little notebook down again it's like this wasn't actually a good trade you're still down 30 workers your opponent could potentially already be going into Hive you don't have a fort base yet there's no second factory and you're building a Thor now the Thor is the one unit you do not want to be getting against Zerg unless there are mutalis or a crepton of brute lords and it's late game and you can play Thor ghost or something like that but this is this is not a unit that you want against Ling Bane or Hydra link Bane or Hydra Lurker or against roaches or against Lingbane Ravager or against pure lings or against pure banling. Maybe you want it if your opponent is an idiot and plays mass corrupter, but in that case I still think Marines probably would be better. It's just a terrible unit that you don't really need against a lot of compositions. Because it is slow, it doesn't have a, like, it doesn't outrange like a tank does. Tanks are the solution to hydrolysk armies and especially knowing that a lurker then could be on the way. Yeah, I would suggest getting more tanks, over getting a Thor. I'm also really surprised, by the way, because when you wrote this entire post out, like you kind of tricked me, I feel like. I really do believe that I got tricked there. The way that you wrote made me believe that you played a practically perfect game and that the only reason that you lost was the lurker. You know, you use all these fancy words to say things that I didn't quite understand. But now I'm watching this, you're getting like seven barracks off of three base. There's no fourth base nine minutes into the game. And you're building a Thor and you're going into Liberators, although you only have three MataVex at this point. It kind of feels like I've been tricked. It's like you show up to like a dinner party with your top hat and your monocle and you sit there the chair and the waiter comes to your table and ask you, sure, what would you like for an appetizer? and you go, oh no, I don't require an appetizer. I'll be eating from my nose tonight and you just start spooning the boogers from your nose and eating them. And everyone at that table feels like they've been tricked by your appearance. And I feel like I've been tricked by your high-level vocabulary and your fancy words. I'm not a fan of it. Like, you're still on 57 workers. You're way down in the economy. And you still don't have Combat Shield either. just, like, this is nowhere near close, a perfect game. And you could have seen this as well, I think. Like, I think your analysis on why the Lurker is an annoying unit to play against, so far has been spot on. But you're not, you're not really facing any of these issues. It's not like you've been playing with map control. It's not like you've been multitasking. You have not been tasking at all, like not single tasking, not multitasking. Half of the time in this game, I've been wondering whether you're actually. tapped into the correct screen or if you're browsing YouTube videos. It's like it is difficult to see because literally nothing is happening. You're sitting at home with your with your crap army with your wank eco. I start building marauders. I do kind of like that most of the time. Start moving towards the left side. Okay. So a bit of a rotation. It's obvious that these three metaphics cannot support an army this size, especially with your willingness to stim your entire army for no real reason really quickly. Like you're very trigger happy with those stims. Just to get into position quicker. Just to die faster, it is your second stim already, literally getting one shot by Danix right now. It is absolutely insane to me that you're winning some of these fights, by the way. Because it's not like you've been micron very much or like winning or at least it looks like you're winning some of these fights. Like you haven't been micron too much. You're over stimmed. You still don't have combat shield. Upgrades are slightly in your favor. It comes to third stimp. No scan available anymore. Now this is of course an issue because you're completely lacking eco. So if you don't have extra orbital commands, this is another one of the things, which actually is frustrating to play against Lerker's with is if you don't have enough scans, you can't see them and they'll kill you. Look at the big stims here. You just stimp, by the way. Like I... I do not win. to be you know annoying or mean but you haven't really microed your army whatsoever so far you stimmed and if a fight doesn't look good you try to move back out of the fight but there's no splits there's no concave forming like all of this is just kind of moving into it um without forming concave for doing any of the moves that terence usually do like there's no moving back either you do siege up your units quite quite nicely you know yes good with the leapfrogging There comes a tank forward. There's a good scan as well. I like that. That's for sure. You can move these tanks forward once again as well. This lurker's going to die. You have a big army sitting at home. He's going to join up as well. Still, only 61 workers. You're being completely outmined by your opponent. So although it feels like you're doing a great job here. And although it feels like, oh, look at you denying a base. You're denying someone's like, what is this? This seventh base or so. Like, he literally has six bases. if you take this base out of the equation. You're still on three bases. You're undersaturated at your third, the only mining base that still has enough mineral patches, and you're oversaturated in your main and you're natural. He flanks you. This is the fight that you describe, I think, the 13-minute fight. So I kind of want to see that again because I missed the start of it. Here the Zerg moves in. It kind of flanks this. Don't forget you still don't have combat shield. Your army is completely in the red. Yet you win this fight, obviously because the Zerg engaged in a weird angle, did not really burrow his lurkers. But even though he lost this fight and he's down 7K in resources lost, by the way, 7K down in resources lost, you're still down 50 supply. He's a way bigger bank. The only thing he's truly lacking at this point is a guess. And the funny thing is that so far the lurker hasn't been an issue at all for you. In the early game, the first trade you did was 4.2K against 4.2K resources lost. And now you actually are trading a lot better ever since the lurker got introduced. You've been getting good trades. The lurker is not your issue. Your issue is that you don't have any eco yourself whatsoever. The issue is that you're not denying his eco whatsoever. This guy's been on 100 workers for the past five minutes and you're surprised that he has a lot of crap. It's like, yeah, of course he has a lot of crap. this guy's been mining non-stop. Like absolutely non-stop. Now, once again, you're just going to pick up these hydras. This Zerg player, actually his control of the units has not been so great so far. Like the flanks, the attacks, the micro back and forth. It just hasn't been brilliant. And you could be, you know, kind of using that for yourself and by expanding very fast and, you know, letting him attack into you maybe at some point as well, while increasing your eco. But I'd rather you have this massive overstimped armies. That is definitely a mistake. You really stim a bit too much. I think it's one of the big issues here. If you would have gone back, I wonder if you just would have been able to win the game if you had like two more metaphacks waiting at home or so. Still no combat shield by the way, 14 minutes into the game. Mr. Monocle and Top Hat is absolutely unbelievable. Fort base gets built. At the 14 minute mark, Terran gets like his seventh orbital command center. It's in actual fact. I've seen it happen. I've seen it happen, especially against Lurker's. Like you just need orbital commands. And this year, this is way too late. Now you finally did start saturating this. Oh, just now, actually. I think this base landed at like the eight minute mark or so, the seven minute mark, has been undersaturated for the past six minutes. Too busy not building combat shield and overstimbing the army to notice, I guess. more hatcheries as well coming up for the Zerg. Like this zirc is actually macroing quite well. And the funny thing is, and one of the cool things, I often mention this, is when people kind of realize that they're not perfect or they understand that they're not perfect. And they add like extra macro hatcheries just so they always have enough larva. And as a result, the zirc has been perfectly capable of spending his own money, kind of knowing, hey, I'm not perfect at this. I'm going to lose a lot of army because my micro isn't brilliant. and I'm incapable of spanning on my army because I'm not great at injecting either. He kind of realizes what his weaknesses are and kind of plays around this. I really think that is cool. Once again, you're going to kind of... This guy just always comes from behind, by the way, off creep as well, super consistently. Still no combat shield in this army. You do have it on the way finally. You get absolutely blasted here once again. You are aware right now that there's at least one base on this far right side. And now you also see that there's another base here. At this point you should be realizing that you're probably very far down economically and that there's not going to be much of a way to get back into the game. Send out the Liberator. I kind of like it, a little bit of harassment. I wouldn't mind a couple of extra meta facts as well. You're floating 2,900 gas. How is it even possible? That's kind of wild, huh? That actually is kind of wild. 2,900 gas. No Ghost Academy yet. But you are getting siege tanks, two at a time, which is good. I even like one or two liberators, but the main issue is just the complete lack of meta-vex in your army. But where's the liberator going against? Here. Seed-stop, dealing some damage. This guy's coming in. You're not really, well, you don't have any defenses whatsoever, so you're just straight up kind of going to die, I guess, because you don't have enough crap. Yeah. I think this, this is the first time. where what you described actually kind of happens, where the Terran isn't completely ready for the lurkers, and as a result, you just kind of sit there, have to lift your base, you lose 18 workers, and you pretty much lose the game. But, I mean, the reason why you don't have anything is not because of the lurker. The reason you don't have anything is because you lost your entire army on the left side, and you lost your entire army on the right side, you haven't been building enough siege units, and you have crap eco. like there is a very different issues kind of leading up to this problem he gets six more lurkers I mean he still has plenty of money overall units lost by the way you're still up 5k so despite your pretty terrible trades on the right side and over here you're still doing somewhat okay once again completely over stimming your army or at least stimming everything at once for no real reason with a single matter of fact you're going to stim most likely again to run to this base or something like that or once you get there, you'll stim again. And Bainlings will be able to do one shot to, yep, here we go. Bainlings will be rolling in and we'll be able to kill you at once. This is a real issue. You're completely dead as well. And I think this is the weird thing, is that Terrans often don't realize when they're completely dead. And that really is the case. Like, this game is not close whatsoever. This was not a close game. From start to finish, you were dead. He had 100 workers at the 9 minute mark or the 8 minute mark. You have 54 workers at that point. It was like triple out mining you. Yeah, Gigi gets caught. He also GGs. You lose the game. Now, if we actually end here with the resources lost, we can see that despite you having lost your complete army and him still having an army, he is down in resources lost. But he still has what is this? is like 8K resource bank, more, 8.3K resources in the bank. You have absolutely nothing in the bank. You have no money. The issue here wasn't the lurker. I do not understand how you can't see this. You're completely misjudging this game. The issue is that you did no damage whatsoever with your Helions in the early. You did nothing with your Benji's. You did not keep the Zerg eco in check at once. Your initial pushout was way too late at the 8 minute. mark. When you did end up pushing, the fight did not go too well. Like, you lost your entire army while he stayed on a very high work account. Your fort base was too late. Your second factory was way too late. You never got combat shield until the 14 minute mark. Like the major fights were decided without combat shield. Honestly, your fights against lurkers were probably the best thing in this game. The fact that he didn't just mass banlings was really helpful to you because every single time you're about to engage into a fight. You stim your army five. times and because you only have two metaphacks, it means that banlings always one-shot your army. The problem for you isn't the lurker. The problem for you is more the banling. And the problem is that you don't attack your opponent whatsoever or harass your opponent whatsoever. And you're kind of expecting everyone to stay on 50 workers so you can out-macro them. But that's not how it works. If your opponent gets more workers than you, more bases, and has a lot of crap, like even if your fights are going quite well, you're not going to. to be winning. It really feels like this entire essay that you wrote because it was darn long has nothing to do with this game. I remember, you know, sometimes you have these little toys as a kid where you need to put the, like the shape in the correct hole where it fits. So you have like a circle shape and then you put it in the in the circle thing and you have like a little triangle and you put it in the triangle. And if I were to have to do that, you know, if I were to have to do this with imbalance complaint forms and replays, this would be an impossible task. You're that the triangle shape imbalance complaint form here does not fit in the replay. I'd be the little idiot kit with, you know, hammering the round shape into the triangle. It doesn't fit! It's like, it just doesn't work. And nothing that you've described actually happened this game, I feel like. It was a nice essay and I'll give you some style points for that. but it's just not true. Like, it just didn't happen. And I can say, oh, like, the Lurker is very frustrating to play against. I understand this. And many Terrans will have many replays where this shows, but this wasn't the replay. Your replay did not show you losing to the Lurker. Your replay showed you losing to a guy with a lot more money. And, well, that's just life. So, yeah, the Lurker isn't in bad. my friend. You just suck. And that's the cold hard truth. The cold heart truth. All right. Thanks all for watching. I hope you enjoyed this episode of I-e-e-o-this. If you did, don't forget, hit the like button, subscribe to the channel. And I'll see all of you next time for a new video. Thank you and bye-bye."} +{"title": "6600 MMR TOP TIER EU PRO PLAYER IODIS! | Is It Imba Or Do I Suck", "description": "This might be the highest level replay we EVER had in this show. And it promises me my long dreaded and awaited IMBA-stamp. From a man, who might even know better than me! Is it really time...? Smash like and subscribe for this legendary moment in SC2 history! PtitDrogo: https://twitter.com/ptitdrogo If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/zhZN4xIGni4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "zhZN4xIGni4", "text": "Race Protoss, MMR, 6600, League Grandmaster, server EU and the name is Petit Drogo. French Protoss player, one of the, in my opinion, top 10 European players currently, and he writes this to me. What's up, Kaff? Today is the day, the one you've been dreading forever since you started this YouTube series. And it's not entirely correct there. sure, waking up to a message from Drogo isn't exactly my favorite thing. There's a lot of people I would rather get a message from, but honestly getting a Skype notification with a little story in it is not really the day I've been dreading. But let's continue. You ignore this replay. The story ends. You wake up in your bed and believe whatever you want to believe about the state of ZVP. You watch this replay and I show you how deeply imbalanced Zerg Lategame is. We have a famous saying in France ever since the Maginot Line 1940 incident They're going to passé by la Forre six solo which roughly translates to plate perfect still loose I'm no native French speaker but I don't think that exactly translates one-on-one I digress, let's continue I think this saying is fitting here as my German opponent was using an even more broken tactic than the Blitz Creek, Zerg units. This game I put on a hard hat and a hammer, like the good working man, and built a beautiful setup for myself. Five bases, extremely good upgrades, and the complexity of my army was good enough to make a tasteless cry. I almost won the game after such beautiful play. Sadly, in a very lore-accurate way, the Zerg army was overwhelming, and there was nothing I could do. Ultralisks and broodlords dominate the ground. Corruptors make sure I don't get to build any air units. And worse of all, investors indoctrinate my own units, making them fight against their own brothers and sisters. I could go on, but the replay will speak for itself. So what will it be, Captain? Will he tell the truth to your audience and admit the game is imbalanced? Or will you lie like a coward and tell me I suck? The choice is yours. Petit Drogo. P.S. Yeah, I guess I had a bit too many workers. Now, I can't be the only one that spots the irony in a French person calling me a coward, but we'll skip that for now. Hop into the game. I decided to skip the first two minutes and 34 seconds because I do believe that Drogo is perfectly capable of doing the first two minutes and 34 seconds perfectly. He is a professional player that has been playing StarCraft 2 at the highest level for a very long time. And he is one of the players that loves playing one style again and again and again and again. And just slightly improving that style again and again and kind of unlike a regular French person, he doesn't actually like cheese that much. He is a player that wants to play very solid. He'll have build orders that are kind of aggressive. But cheese is not something that he has in his toolbox. He has a lot of tools in his toolbox. and he can play different styles, but the thing he likes the most is perfecting one style and playing that over and over, improving just the tiniest bit every single game. So I'm looking forward to a very tight, early and midgame, a very good understanding of what to do in every single situation, and I'm kind of curious how this is going to be. Now the opponent he's playing against is Shopify's Rebellion Lombo, who happens to be my teammate and a good friend as well, one of the best Serks in EU currently, is best performance up to date, is getting second place in the next tournament last year, somewhere in October. He beat dark in the semifinals and only barely lost to several in the finals. I think it was four to three. An absolutely fantastic player, very good theoretical knowledge, solid mechanics as well. It's also known as the professor because of his strong theoretical knowledge. So this is quite the match here on the... I assume this is the European ladder. I haven't seen these two guys play each other in the last, well, a few months, I think, in a tournament or the last few weeks at least. But maybe I haven't been paying attention. But for all I know, this is most likely going to be a ladder game. Drogo opens up by sending a void ray across the map here. I think he tried to deal some harassment as well with his adepts. But he's killed one worker so far. Now, this is a really cool move. He pulls the queens away with his void ray, flies in with the Oracle to try and deal some damage. Because at the highest level, it is really common for Zerg players to skip their spoor for as long as possible to get optimal mining. So you'll see Lombos skipping spores in two out of the three bases. And this Voidre move, which I think most of us got introduced to by Zest. He was someone that initially loved doing this, especially with double Stargate openers, send in one Voidre and then the Oracle, bam, can kill some workers. It did kind of work out. Three workers have gone down. And the Voidre is in a bit of an awkward position, but this seemed to be the plan for Drogo. So I'm just curious what he's going to be doing there. I could say, well, terrible. This is going to suck with any type of Ling defense. and you have Ling's attack and you need to defend them. But this is obviously a very conscious play out of Drogo. He understands what he's doing. I'm just curious what his actual plan is going to be with that void ray. There is a forge and a twilight before the robo. Before the queen nerve, where the transfuse was still possible of creep, this would have been considered a very, very risky play because opening up with not a robo, not straight up rushing into disruptors, was basically a death sentence against any type of queen push. But nowadays, as queen pushes have become rarer and rarer, getting these quick upgrades has actually, well, I don't want to say become the norm, but has become extremely common in this matchup. So it's cool to see Drogo also opening with that. He's been honestly been doing a good job. Killed four workers so far. Seems to have good information of the layer timing, knows that there is a fort base. And this is kind of what you expect out of Drogo. He just completely understands what he is looking for in the early game, what he wants to be doing when he scouts something slightly out of the ordinary. This Voidre from the back is coming back in. I think it didn't manage to kill a work here. At least forced a sport to be built. It's just really cool. Kind of that play between the Oracle and the Voidre. The Voidre coming in from one direction and the Oracle coming in from the other direction. Really keeping Lombo busy here. Lombo only on 69 workers so far. And Drogo is just kind of being passive, not wanting to attack before he has his setup. As he mentioned in the balance for me, so he said, I got a really good setup in the early game. I was happy with what was happening. He gets a double scout off as well. He has triple sentry, so he's going to be scouting for days here. Oracle can get the revelation, sees more drones moving towards that fort base. Double hallucinations are now moving in as well. We'll just be rallied over these bases, trying to figure out what tech it is that Lombo is going for. And he spots the spire here. Lambo already was getting an extra gas. We probably just wanted to build eight or nine muras into Reverger Ling Bane. This Voidre is doing a decent job against the spire, though. And I do like this. Honestly, so far, Drogo is playing a fantastic game. He scouted absolutely everything. Now, I don't want to say this is the perfect game so far, but if he loses in the next 20 seconds, I'd say, yeah, played perfect, still lost. The French saying here is pretty darn accurate. He gets the spire, only a single muta gets built, and immediately Drogo is already transitioning into triple Stargate as well as a Fleet Beacon. Now, there is perhaps one point where I'd have a small criticism here is why is there no plus one on the way yet? I feel if you want to transition into a fast triple stargate, getting a slightly faster plus one, and also taking the gases before your fort base finishes, would probably a wise play. Drogo has scouted or should have scouted the drone count on the fort already, and probably should have scouted this extra gas as well, should somewhat be aware of what's kicking off. I feel like these gases should have been taken slightly earlier, and the plus one should have started. Now, this is of course a little bit nitpicky, but once again, this is 6.6K MMR. Drogo is absolute top 10 player in Europe. Details matter. And honestly, not much has been happening. So there's no reason for it not to have gone correctly. He seems to be prioritizing Phoenix production right now, although he just took out the spire. I guess he was afraid of like 12 mutas being built just before the spire got killed. Now he'll see that's only a single muta. I wouldn't mind if he cancels this phoenix. There's no need for three phoenixes in this case. I don't believe at least. Gas is really quite late, almost delayed by 30 seconds or so. That's a decent amount of gas. We don't have enough gas mining here at the third base either. As for some reason, there was only one dude in this gas, two dudes in the gas. So we lost a lot of gas mining. And as a result, we really see that the gas mineral balance is just that tiny bit off here. You know, there's only 200 gas in the bank. is continuing upgrades as well for the ground. Then the question to me is, what are the triple stargates for? You know, if you're planning on going for a quick carrier rush, that's fine. But then why are we also rushing out the shield weapons? Why are we also trying to get so many, well, maybe Immortals isn't even too bad, get some extra DPS, not that gas intensive. But I'm kind of doubting the shield weapons here if you want to go for some type of quick carrier play and otherwise just delay your Stargates a little bit. There's nothing wrong with that. Or start with two stargates, double carrier, put a lot of chrono boost on that, and just do like a quick five carrier push. So you add your third stargate after the first two carriers basically finish. There's a decent amount of money in the bank, and this might look bad, the fact that he was floating 1600, but that's actually not necessarily a mistake. Very often for ProDos, the decision is waiting with money to get another base or adding more cannons, or building zealots if there is a need to build zealots. However, in an army composition like this, there is no point in spending your money just to spend the money. And I see a couple of you gold and bronze and platinum guys thinking right now, oh, I can flow 2.5K and it's no problem. No, it is no problem if you're not being attacked. Because adding 25 zealots on top of this army is actually useless because it would just make banlings, which zergs should always be capable of building, because there's always going to be a bailing nest, would just make the bailings a lot more useful against an army like this. So you only want to be building zealids in two situations. One, if you have a prism in their main base or you're doing a major run-by towards a base, and two if you're under attack and you need a quick reinforcement. And perhaps you can do one or two extra waves of zealots before. If you scout something like that, you can still use some in a run-by. So even if you see Drogo floating minerals here, that is not actually a mistake. So so far he's been playing a fantastic game. Like really almost no mistakes. His unit control has been close to perfect. He's lost one immortal. I'm not quite sure how that happened. I'm afraid that it might have been rallied across the map. And he's lost a single adept. He'd all the fair amount of damage. He killed a spire, killed seven drones, killed two overlords. Perhaps one point of criticism is that he hasn't been capable of clearing any creep. But at the same time, the creep spread also isn't massive and impossible to clean up later on. There is no observer yet, and that does worry me a little bit. because the moment these first three carriers are going to pop will be the first timing where Drogo actually has a little bit of map control. And with that little bit of map control, he should be capable of clearing a fair amount of creep at least around the basis. You want to be clearing all the active tumors, which makes it really difficult for the Zerg to kind of start respreading again. The queens need to start moving there. That can be scary. There's only seven queens total. So there's not even that many queens to respread everywhere. and not having any type of major splash in this army as well. I understand it because he didn't have that much gas, but right now the gas is available to at least start storm, I would think. He's nearing max as well. Like, if you look at an army that is maxed, you always want to think, what is the easiest way to improve it without spending a lot of supply? So if you could spend every little bit of supply, you could say, well, you'd get rid of like 20 zealots and you replace that by eight carriers. That would obviously improve that army. However, in this case, it's already maxed. You want to slowly get rid of the zealots. It's not like you're super rich yet. So you get rid of four zealots at a time maybe. And in this way, a good way to improve this army would be to just add three or four Templar, get storm, and that would increase the power, the damage output of this army by so, so much, so much more. than any other sick supply possibly could at this moment. There's no other sick supply investment that can be built with the money that Drogo currently has that would have as much of an impact as getting Storm and three more Templar. Sure, Storm has a decent research time, but with two chronobust on it, it's really only about a minute, 59 seconds, I believe. So, yeah, I don't know. I feel like that would be a very good solution to the problem of not being capable of increasing this army currently. It also could just be used as a transitional tool. If you know that you want to fight right now, you might want to be getting storm ready for the next push. This is... These zealots are absolutely blitzing in there. This is not the way you want to engage, Drogo. You know that, I know that. I'm not going to pretend like this is a good fight. Zealots are a big part of your damage. put in this army. You have nine of them, 10 of them. You sent all of them forward like a bunch of idiots. You don't have an observer with your army, so you're not even killing creep. There's no Oracle for Revelation either. Well, you have an Oracle, but you're not using the revelation on the creep or on his army. And you just move command, these zealads into his banlings. He has to spend a minimum amount of banlings, the smallest amount of banlings, to kill all your zealots. So the job of the banlings practically has been done already. Fantastic job. You just made his life a lot easier for no real reason. Not having an observer with this army, not having a prison with this army. These are obviously very big mistakes. It makes it impossible to reinforce this position. It gives your opponent free vision. Why would you give your opponent free vision if you don't have to? These are big mistakes and they're rather obvious. I find it difficult to believe that you believe that your play is perfect at this moment. There's obvious errors so far. Now, you're going to set up another run by. This is what, 10 zealots. And I like this. You're slowly getting rid of crap units like zealots. And the control on them is not very good. But I can kind of forgive that as well. Once again, no observer with this army means that this creep still gives vision, makes it difficult for you to do any aggressive rotations without being spotted. I'm not quite sure why you would want this creep to still exist. You're also not aware of where his army is exactly. You don't have storm in this army yet. These are... We could have started storm. legit a minute and a half two minutes ago would have been capable of having this army all of this creep could have been gone now lumbo gets a way better fight than he probably ever should have with a pure roach corruptor army i mean you have a you had a massive army you had a great composition a couple of your zealots did get through but it looks like they're getting f toed back home now they end up going here towards this hatchery yeah the fights so far just haven't been brilliant for you but despite that you're not even that far down in resources lost pre-pre broodlord investor viper it's really difficult for Zerg to get cost-efficient fights, honestly. It just doesn't happen because their main tool is going to be the Bainling, and the Bainling inherently is a cost- inefficient unit. So, so far, I'm not a huge fan of what you've been doing. The fact that you're losing more than your opponent in these fights show that the fights haven't been going too great. Now, Brutlards are coming out, Vipers are coming out. Your plan is to still go for this push, so you're setting up for a carrier void ray-ish like push. I do like that you're continuing upgrades very fast, by the way. I'd like to make a quick note of that. The double forge is really going to be paying off soon, especially in these like, whenever you play a late game against the Zerg, eventually you're going to get little skirmishes on the sides of the map. Zealots, Archons, or maybe just pure zealots, maybe a prism in a main base at some point, or not a run-by into 12 spines, but probably mainly going to be focused on the right side. And having these extra upgrades on the zealots, And if there's an arc on in there, go to be absolutely massive against Link. So I'm a very big fan of this. I think it's cool. Did delay your initial move out a bit. And I still feel like that your storm has been too late. But I mean, these are mistakes of the past. Let's focus on the now. We live in the moment. And in this moment, you're making some darn good decisions. The only thing that I really dislike is that this observer has been so slow. I really think this has been one of your biggest mistakes. and also just not knowing where his army is the majority of the time could have been a lot more painful if you were slightly more out of position his bailing run by is going to go in I think they don't even have plus two yet get a nice violent wall here Drogo very good good warpin as well man I just kind of want to go back here this was fantastic look at this this actually was really cool because Drogo kind of gets called off guard and I don't do this thought in I oldest you know I hardly ever get to highlight any cool place Drogo gets caught of guard a little bit here, you know? But he immediately realizes that he's being jupped. And his response against this bailing run by is honestly close to perfect. He doesn't have energy for a recall. He's like, hey, banlings, I don't want them to reach into my mineral line, throws down the pylon here. These banlings are a little confused. You see there's some weird aim moving going on out of Lambo. Now Lambo realizes, and then you get the good stalker warping just there in the end. A couple of stalkers do end up falling, but majority of the probes stay alive. And right now, with this move, and although Drogo initially got caught out of position, he now actually has some leverage to start moving across the map and maybe deal some actual damage. And once again, once you are allowed to step on your opponent's creep, it's really nice if you can clear this creep. And this time with the observer, that's actually going to be possible. So it's great to see that. I obviously would have loved to at the same time have some type of secondary play here, Drogo. I know you're capable of shift-clicking zealots into bases. I've seen you do this many times in the past. And having just a little one-sided affair here makes me sad. I think getting five zealot in towards this base, even running them down here or down here, would have been super helpful. It just forces your opponent to spread the attention. You don't really need to control the zealots. They work by themselves. You know that. I know that. I also wouldn't mind if you send this prism into the main base with like four zealots, then pop it back down immediately. You know, these very small moves cost very little effort for the Protols and cost a lot of effort for the Zerg to kind of fight off. Use this prism well. Okay, now in this type of fight, I usually believe the correct play to be to focus down Brut Lords. There's only eight Brut Lords. You have carriers with plus two and there's no, there's one Carapace upgrades on the Brut Lords. So in this case, you could have focused down the Brutlords. But let's just slowly go over this fight again. and actually take a look at what these carriers are shooting at. This is why I think one of the most important things with this type of five, six, seven carrier push is to have a separate hotkey for the carriers. So once the interceptors are out, you can actually start shift clicking down Brutlords. The moment Brutlords disappear from this army, let's just take a look what you're actually fighting. You're going to be fighting 26 lings and 14 corruptors. Now, both of these units have one very hard counter, and that is the Arcon. And you have plenty of Archons. You can even warp in zealots against it, honestly as well, especially with the upgrades that you have, right? You have fantastic upgrades. This guy only has, what, plus one. He's going to get 2-1 soon on his lings. You're working with 3-2 already with Shields. Like, if you clear the Brutlords here, this game is 100% over. But let's zoom in and see what these carriers are actually focusing on. So one carrier here, look at spreading the wealth to this spore, spore under some heavy fire from this carrier. Really cool. I'm glad to see that happen. And we see the spine crawlers. It's taking some heavy damage. Brutlings are being attacked. A second carrier decides to also send these interceptors over towards this left side. So we already have two out of the five just attacking spores on the left side that wouldn't even be in the fight if the carriers wouldn't be attacking it. Now, the spine crawler is going to fall faster than it ever would have expected to fall. We have a carrier now attacking one of the queens as well, more Brutlings going down. not a single carrier out of the five carriers is attacking these brute lords. The only real source of damage that can clear the ground. At the end of the day, the only thing that matters for you is making sure that you can win the ground fight. And if you kill the brute lords, that happens. He'll need to move more of more brute lords, and you already have blink on the way. So you're somewhat prepared for that transition. It's obviously absolutely terrible target fire. And now finally you start going after the brute lords. You'll get, what, one, two. back to the Queens and back onto the spores. You saw how quick these two Brutelords died. You could have done that once, like at the point where you still had all interceptors in the carriers, you probably could have just sift-click down. I think every single Brutlord before your carriers would have fallen. Now you're forced to recall. At the end of the day, you still had an okay fight, but there were no run-bys going on during this. There was nothing in the main base either. So you cleared one base, you had somewhat of an okay fight. But I think this could have probably been somewhat of a winning fight. had you microde that at all, there I say? Because this felt more like an A move. There were of course some focus fire. There were some decent storms being thrown down as well. You were focusing a lot on the vipers. But there was a lot of potential in that fight and it did not get used. It really did not get used. Prism towards the main. Now this is the type of move that I would absolutely love. if the year was 2010 and you were in bronze. Nothing is currently happening in this game. You're playing against one of the best Zerg players in all of Europe. And you think that this prism, after seeing that there's 14 corruptors, is going to get into the main base? Of course not, mate. Like, what type of wishful thinking is this? You're just straight up rallying into his aliens. Are you joking? Come on, Lombo. Turn around. Kill him. Make the point for me. Make the point for me, Lombo. well, good control on the prism, Drogo. I'm proud of you. Alambo didn't want to make the point for me. But, yeah, I'm not going to criticize. That was good control of the prism. You knew what you were doing. You thought there was an opportunity. I take everything I said back. Almost everything. Good job. All right. Next push here, as we have. Okay, how many broodlors are. Let's just take a look at the army before the fights here. Okay? So what should be the goal? in these fights. Nine broodlords in the sky, 17 corruptors in the air, a lot of stalkers out, a couple of ultrass. Are there any immortals? Two immortals in the battle as well. So once again, the moment you kill the broodlords here, the game pretty much ends. So that should be the focus, or if you don't want to kill the broodlords, you just dodge the fight. Good blink sucks that you got blinding clouded on, but the correct call, honestly, is to just target these down. Now, your carriers attacking ultralis and spores over the brutelords is, well, makes absolutely zero sense. attacking ultras with interceptors that is the definition of doing nothing. You know, it's like, now imagine there are two jobs that need to be done, Drogo. And for your sake, I'll pick something that you'll be familiar with. The first one being getting a white flag from your shed in which you store the white flag, and the other one would be digging a trench at the French-German border. So if he has these two jobs and the two tools we have are one, is the key to the shed where we store our white flag and the other two is a massive shovel and in that case you try to open the door of your shed with the shovel and dig the trench with the key that would be considered ineffective. The same is the case here in this fight. If you're using your carriers to focus down Ultralis while your immortals are taking out brutelings, these units aren't being used as efficiently as you could. And that tends to be bad. So we'll continue in this fight. I still believe you're winning this fight because the fight honestly was quite good. You're very decisive in your fights. You know quite often when to take them well, but the actual infight execution seems to once again be kind of lacking. But you kind of win the game here. You're extremely far ahead. You clear everything. Your prism is slightly suicidal here. But luckily you have a second prism. So you just warp in like, in my opinion, four Archons, eight zealots or so. How many gateways do you have? 13 gateways and you should be fine. Ah. Very smart. Look at this. This is also understandable. This is a very understandable move. And I'll explain you guys why. So right now, what happened here is Drogo seized this prism, but it is resting. And Drogo assumes that it is currently. on strike as a lot of public services in France usually are on strike. He's like, ah, you know, I probably can't use it. So instead he just uses the pylon at home. I also like that he uses the pylon that is probably one of the furthest away pylons from the battle. Rather than going to the fort base or going to this base, he decides, no, the natural is where I want to be warping in so that my stalkers need to move over to the battle for another 10 extra seconds. Very good call, Drogo. I appreciate keeping your units fit, making them walk a lot as well. There's what, 14 stalkers, it was not. 13 stalkers. Imagine that this currently has 13 extra stalkers. That would have been a lot of units. That would have been absolutely fantastic. You probably would have been able to just completely destroy everything. I like the target fire with the immortals. Pretty good. Yeah, 13 extra stalkers would have just straighted up won you the game in this fight. Now the stalkers are going to be... are going to be arriving after the game pretty much ends, or not the game ends, after the fight pretty much ends. You still, however, have a lot of money in the bank. You cleared two bases. Did you clear any major tech? You didn't really. But I still believe you're in a good spot. One of the reasons being that your probe count is so insanely large. Now that, of course, has disadvantages as well as advantages. The disadvantage being is that your max-out army is weaker. The advantage being is that you seemingly have a never-ending supply of money. You're not actually outmining your opponent currently. As Lambo also has a decent amount of workers and you were transferring a couple of dudes. Yeah, it's unfortunate that you haven't cleared the creep in the middle yet. It's actually kind of starting to piss me off. The amount of space you're getting to clear creep and you're not taking that opportunity to do it. Because just because you're lacking an observer. There's no real other reason at this point, except you're just not having an observer. That is nothing but a mistake here, in my opinion. And I can't imagine a scenario in which an observer would not have been good in this entire game. The game kind of stabilizes, and I really like the things you're doing here. So you're pre-splitting your army. You're adding a lot of immortals into your army, realizing that your opponent has a lower Brutlord count at this point. So you have the Stalkers to one-shot Brutlords. You want to just blink in, kill four, three, four Brutlords really rapidly, so only one or two remain. And at that point, your ground army. will obviously do the rest. This is a very sound approach, honestly. I don't see anything wrong with this whatsoever. I like the creep cleaning. I think this is good. The double armies make it difficult for Lombo to truly, you know, to truly figure out what's going on. Once again, if you had an observer here with this army, that would be even better. Don't forget that killing creep really has two benefits. One, units aren't quick and also they don't have vision, making aggressive rotation so much harder to deal with for the Zerg player. And so the longer the creep is there, the more vision they're going to be getting. Look at that. Get so much vision for a Zerg. And as a result, you see this entire moving on. If there was a, here, just look at what happens here. I'd just like to stress one more time. If these creep tumors would have been cleared before, Lombo did not have vision of this ramp. These lings might have just joined up with this main army. But instead, what ends up happening here is you walk over creep. Look what Lamo does as a response. he starts building, I think it's about 15, 12 banlings immediately. Maybe he builds 12 banlings because he's afraid of dying. It's also possible, but he could have responded to this. And I think in a way, he pretty much is. His broodlords are going to be pushing you back for a little bit. You realize right now that there's probably more brute lords than you imagined. And at this point, I think a switch into Tempest would probably be a correct call. I love these rumbites with Storm, by the way. They're so good. Storm against Link Bane is, I don't want to say, broken, but I mean, if you're a zergling and the other guy has storm, you don't want to be a zergling anymore and you wish to be morphed into an Ultralisk when you were just a little cocoon or a little larva. Good movement as well. Oh, uh, oh, drogo. Oh, drogo. That was not a good move. So you have 15 stalkers here in this army and I like this movement overall and I even like the idea of sniping investors. But if you're not planning on split shot, investors with your stalkers, just blink in five stalkers to one shot these investors. And you'll be absolutely fine as well. You can do it multiple times with multiple groups of five. You have 19 stalkers. You could make three groups of five out of that and one group of four. How great is that? I did finish my elementary school, so I know all of these things. Now what's going to happen is you jump every single stalker forward. He throws down one fungal. Sure, you kill three investors, but you also would have killed these three investors with just five stalkers. So there's absolutely no need to lose all of these stalkers. Now, you still have an observer in this army, which is good. All the investors do end up dying. You actually take a fantastic engagement here. That's actually crazy. And although you lost like 15 stalkers for free and you do get a couple of your Archons taken, it honestly felt like this was the best you ever could have hoped for in this engagement after that start. So Lombo kind of doing you a favor there. I would really like to see some tempus being added at this point though. you need to get back into air because without, yeah, Tempest is just correct here. It's either Tempest or back into Carrier, which is technically also possible, but because you're playing against someone that has Ultras, having a good ground army usually is best. So the way that that works is that if you're playing Carrier, your ground army often sucks, because carriers get better the more you have. But with Tempest, there's pretty much a limit to how many you need, somewhere between five and seven. most players agree on. So you don't really want to get more tempest than that. But with carriers, if you can get 15, you don't really want the ground army. That makes it difficult to fight ultra-investor armies at times. Oh, my good Lord. That was a huge fungal. Quick response on the recall, but obviously not great that it happens. This is a good attack, though. I'm not quite sure if they ran by. I'm going to check. They just ran by. This is a good play. This is really good play. And this can only happen because there's no creep. Lombo is completely blind here, and these cellas just go in. And I'm not saying that this wins you the game or save your game, but I think this is definitely a contributing factor in helping you stay alive. If this doesn't happen, you're not going to be dying here, but we would see a split off of maybe two ultras, two banlings, trying to attack a right-side base, a couple of bains maybe moving towards this base or some lings here. Now Lombo is forced back completely. The only reason this happened, once again, is because you took out the creep and you got in. So this was absolutely huge. And this is kind of what I'm, But I always want you to do, Drogo. I always want you to have these run-bys that don't get spotted by creep. Because that just makes life so much easier for you. It really does. Mothership on the way, I like that a lot. Providing invisibility for your army is great, fantastic. Another thing, by the way, I want to pay attention to that I haven't really mentioned yet, is that I really enjoy Drogo Sim City in general. This right-side wall was good. We saw some semi-walls over here, which saved him earlier in the game. I wouldn't mind some continued walling over here. here as well, just a little bit, you know. I definitely think that could be somewhat helpful. But yeah, this, this prism is going to keep flying. You could try to go for prism speed if you're a true tryhard. You want to get a robo-bay invest in that. But if you don't want to do that, I'm also fine with it, Drogo. You know, I'm on your team here and you don't have to do it. I like the Oracle, double oracles as well, maybe even triple oracles in case you lose one or two. And this would be the first time where I would truly say, hey, the probe count is a bit much right now. We're oversaturating bases. We want a bigger ground army. We see Lombo is dialing back the amount of drones that he has as well. So his army supply is growing bigger and bigger. As a Protoss, you always kind of want to be matching what the Zerg does. You either want to be lower on work or you want to be equal. but you never want to be higher in in worker count. I don't think so at least. This is my opinion. Of course, you can disagree with it. But I think majority of the time, there's no view we use in the late game to be higher in worker count than a Zerg. Could move out of Lombo this runway, by the way. Kind of realizing he's doing similar things here what Drogo was doing earlier with that Zellat Rumba, just forcing your opponent back. This base is really important right now for Drogo. And this type of play forces him to just go back home. or to just try and straight up engage into this army, forcing the run by back home. I like this ballsy play here out of Drogo, identifying that there's not that many spores here and just start shooting immediately. How many Templar are we at? We're at five Templar. Three of those Templar are at home. No, one of those Templars at home. This is a really good start of a fight, honestly. And if he just plays this out somewhat patiently with the constant use of these tempers here, I think Drogo is going to be in a fantastic spot. He could definitely, you know, he could keep shooting for a while. He has infinite vision with the oracles. If he just clears these tumors, look how little vision Lombo has. This is the hardest part for Zerg is all units are invisible. He's not moving on your creep, so you can't even see the shimmer. This means that every shot comes out of the dark and tempest outrange absolutely everything. You need to abuse this harder. At this point, I also wouldn't mind if you still have any zealots in this army. Even if there's not zealots in this army to just send like a couple of zealots over here, some zealots here to clear these buildings or maybe try to clear this, you know. This is the moment where if you would have 15 less supply in workers and that would be seven zealots or like five zealots and two dTs, that would be super useful in this type of scenario because it's really difficult to deal with if you're under a lot of pressure as a Zerg. So, oh, this is a classic. Now, this is one of the most frustrating feelings is that you hit the feedback as the viper at the same time, also hits his abduct. And here something happens, which can only be described kind of as the sunk cost fallacy of StarCraft 2. So we see that Drogo already feels invested in this fight and believes that he can still save this mothership. Now, this mothership is worth 800 resources. Don't get me wrong, it's an important unit and I'd like to see it back. And if you can save it, you probably want to save. but it gets pulled in, face first, into an army with corruptors, investors, a bunch of Brutelord, some ultras. This Tempest army, the main purpose of the Tempest, is to fight long-range fights over an extended period of time. You want to be sniping single units again and again, and you want to deny your opponent from engaging immediately. The longer you can stretch out the fight, the better it gets because you have the range advantage. So here, Drogo gets terrific. by Lombo into actually moving into this position, Drogo semi saves the mothership, but gets into a fight where he didn't want to be in. Investors can throw their neurals, ultras get pretty decent, what you call it? Surface area and literally every single Archon fights for the wrong side here. This is a classic case of losing one unit that he cared too much about, and then losing his entire army. trying to get the unit back, that already died. And often that is the mother ship. It is such a good bait because it's the most expensive unit, and you do start to feel a little bit attached to it as a Protoss player. But this obviously was the worst fight that he could have hoped for. Yeah, so instead of just getting a minus 400, 400, 400, or minus 800 resources total, he actually gets a complete crap fight and loses his entire army, loses a lot more than just 800 resources. So now Lombo is actually in a leading spot. It's funny that Drogo right now is like, oh, crap, my freaking tempest, terrible unit, can't win a fight with it. But before this fight, before Drogo got tricked into the fight, he actually was winning this. He completely pushed back everything. There are no spores remaining whatsoever on the map. These bases were completely open. Drogo is outmining his opponent in a big way. The only thing that happened here is that he got impatient. Now, usually the only thing that French people get impatient for is raising the white flag. back, but here Drogo got too impatient and actually just engaged into a fight. A mistake, a major mistake that obviously has the potential to change the outcome of the game. But because his work account has been so large and because he's been mining well, he hasn't lost any of the bases to run bys. Drogo is still in somewhat of an okay position. I just don't like the transition into carriers too much. I really believe that continuing the tempest route here probably would have been correct. It is a difficult choice to make. and I also understand that he's warping out a lot of gateway units because he wants to hold his base for as long as possible. A couple of fungles are going to hit on these stalkers. It makes life a lot harder. We have Templars in a prism not capable of doing very much. Neural parasite on an arc on as well. I think Drogo right now is kind of defending a position that doesn't really require, well, it shouldn't probably be defended here. I get some insane storms, by the way, on this army. But in an effort to save a 400-minute... mineral structure. I think he's throwing away a big portion of his ground army. And his carriers actually coming in kind of clutch, I have to admit, did not quite expect that. Maybe is Lombo actually who kind of overcommits into this position now. Microbial shroud being used as well. I still think there's an OKH fight here for Lombo. It's not the most brilliant, but yeah, it just ends up even fine. Yeah, I think it might have been better here for Drogo to return back to this base with the probes and to take this later on. There's really no way Lombo is going to stay here for much longer, right? It's too split. You can't defend both of these sides. I don't think so, at least. Maybe I'm wrong. I'm not entirely sure what would have been the correct call here, honestly. It's a really difficult call to make because you just lost a really big fight in which you lost every single area. So I don't want to make any big statements there. It's a difficult call. I wouldn't have tried defending it. I would have evacuated my workers, build up another Air Force, and tried from there. Because right now it feels like you're pretty all in on a semi-ground carrier army. And you also really didn't defend the base anyway. So you find yourself in the same situation. Of course, you don't know the outcome of the fight before you take it. So it is a little bit unfair to judge it like that. Because I have just more information than Drogo had when he made that call in the game. At this point, I actually believe the game is pretty over because you don't have the army to break this position. You don't have the money to run by towards the left. And that just means that Lombo can start pushing forward here. there's no real potential in these armies that you're building right now. I mean, the game is over. It really just happened in one bad fight, and that's just how PVZ works. And, well, it wasn't really the one bad fight. We had two bad fights before that as well, but the one bad fight really was the, well, kind of the final, the straw that broke the camels back, as we say in English. You know, you have your French sayings, play perfect but still lose, but we also have some in English. And it definitely was the straw that broke the camels. or maybe trying to defend this was. You're absolutely dead, and I admire your ability to stay in a game where you've absolutely lost. Your stop for spoken forward a little bit. Nexus at the 3 o'clock. Not bad, not bad, not bad. I mean, it is just how we can kind of move forward. Lamo is so patient with this as I'll look at that. I'd absolutely be just rushing in with my old trials. It's even moving his spines forward. Lamo is such a tryhard sometimes. I'm going to flame him later on Skype today. This is a little bit pathetic. I should have just A move into this. You have queens. Morve some brute lords into your opponent's face. Finish the game, Lamo. Groo said, come on. Unbelievable. Well, it's going to take out this base. I actually can't believe how long Drogo stays in. I would have left five minutes ago after I loved the middle fight. I really admire the grid. Gigi as well. Drogo leaves the game. There were no observer. So it probably was a latter game indeed. So I was correct in that. And yeah, let's just kind of go over your thing again. Let me open my Skype because Drogo, as the privileged programmer that he is, didn't need to fill in a Google form. He actually just messaged me on Skype with an entire freaking two-page essay. I'm not even sure what he complained about. Ultralis and Brutlords dominate the ground. Corruptors make sure I don't get to build any air units. And worst of all, investors indoctrinate my own units. Now, the only time we've really seen the investors be super useful was in that final. fight and that was because Drogo attacked into a position where he never should have attacked into. He tried to defend the mothership that already was a goner. I don't think investors are very broken at all. You can feedback them, you can storm them, they have extremely low HP disruptors are very powerful against them. They're practically static units the moment they use their neural as well. Tempest outranges absolutely everything. Feedback outranges the vipers as well or is the same as Vipers so it should be absolutely perfect. Like if you micro a Tempest Army correctly, like you were doing before the one mistake that you made, I don't think any of these units are much of a problem. You never had any major issues with the Ultralisk. The only time you had an issue with the Ultralisk is when you blinked in 16 stalkers to sniper two investors. Then you got fungled. And yeah, well, if you're standing still in front of an Ultra, he's pretty darn powerful. He's just going to punch hard, you know. But if you're running away and if you're kiting, which you could have done, your stalkers or you could have done with your immortals, and you did a lot of the time in this game as well. I don't think there's much of an issue. Lambo didn't even make that many corruptors. At times you had 16, 17 corruptors, never much more than that. Your air army never was in any major trouble until you just, except the times where you just decided to fight into bad positions. I think this game wasn't really that bad. Like, if you look in this game, It is very clear that the fights that you take are often good. A lot of fights that you take, but the actual infight execution of the micro is a little bit lacking. The carrier targeting is really mediocre. Well, practically non-existent. Brutlers just get to live their life. I think you're too aggressive with Tempus often, wanting to straight up go into a fight where you're not really abusing the range and the main, you know, the main advantage. of the tempest, which is the range in the fact that they can one-shot any air unit. Once you get like six or seven out, you can one-shot Brutlords, one-shot Vipers, one-shot corruptors. And if there's no spore for us, like there wasn't in this game, it shouldn't be an issue. I don't think I am a coward for telling the truth. I think one of the most important things is speaking the truth at all-time Drogo, especially when you're being peer-pressured by people of the same faction as you. And that is what's happening right now. and I'm not going to fall for it. I don't think this was imbalanced. I also don't think you suck, but I do believe that you sucked harder than Lombo in this game and that he deserved the win. And that's my verdict. You suck harder than Lombo. Thanks all so much for watching. Thanks to Drogo for sending in the replay as well and providing me with some reading materials before heading to bed. Very kind of him sending me that little essay that he wrote. I'll see all of you next time for a new video. I hope you did enjoy this. If you did, don't forget hit the like button. Subscribe to the channel and follow Drogo on Twitter as well. His Twitter will be in the description. He is generally very funny. So, yeah, thanks off for watching. Bye-bye."} +{"title": "When A Clothing Store Picks Up Zerg On The Ladder... | Is It Imba Or Do I Suck", "description": "Did anyone ever tell you, how good elephants are at hiding in cherrytrees? You might think now, that you have never seen an elephant hiding in a tree before, but that's just because they are so good at it. And today's guest of IODIS will put that to the test! So smash like and start looking for it! 4 Levels of Defending Lambo's Roach Rush: https://youtu.be/KnZnts5JFoM If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/2o4kvTpXH-M/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "2o4kvTpXH-M", "text": "Dear Captain, Terran defenses are just plain stupid. I know I messed up my Roach Rush build a little bit, but one Cyclone completely shut down the entire rush. How was that acceptable? I did a decent job hiding the Roche Warren, and that accomplished nothing. I immediately tack up the spire. Again, the Terran had no idea it was coming, but just a couple of blind turrets and completely shut it down again. I took so many good fights and was up on supply for the entire time, It was five base versus two base at one point, and I was doubling the Terran's income. But it was just impossible to break the Terran. Every time I wipe his army, he just pump Marine Marauder Medevac like it's free. Finally, I took one unlucky fight and got the Terran planetary down to just below 50 HP, and it got repaired back up almost instantly to fool. Like, hello? Who thinks it's a good idea to have a base that cannot die, deal a ton of damage, don't need to be defended at all, question mark. I outplayed this Terran from start to finish, and yet I still lost the game at the end. Terran defenses is just imba. P.S. Terran didn't even make widow mines. Don't even get me started with that. Name cool cats, race, Zerg, leak, diamond. It's the MMR's 3.5K, and we're on the North American server. anger of a ZVT. All right, cool cats. What do we have here? A ZVT on the North American server. Diamond, 3.5K MMR. Beautiful stuff here. We have Kudol. That H makes it difficult to pronounce for me. A mediocrely dumb Dutch person. So we're just going to call him Kudo Loll. I think he'll be okay with that. Cool Cats. It's actually the name of a shop around here. Used to be the name of a shop. When I was like 10, I always wanted to buy clothes there because they had the word. cool and cat in there and I like both of these things. But I'm not sure if this shop is actually still around. I remember being all the rates back in the day. Let's see if Cool Cats is the same here. See, opens up with a pretty standard opener here. Hatchery first into a gas, into a spawning pool, nothing too weird. The Terran opens up with double depot at the ramp and a command center in the main base. And Cool Cats will spot the fact that there's no command center on the low ground. So there's two options right now. One, you sacrifice your overlord in towards the main because you want to know if at least there's a barrack here. The command center should be going down at 140-ish. If it isn't there once your overlord arrives, something odd is going on. And you probably want to scout what that odd thing is. Like, hey, is there a CC in the main base? Is there a barracks in your main base? Like, am I being two wrecks proxy? But Cool Katz is completely happy with this information. He's like, okay, there's no command center. Let me throw down a road's warrant. And as a defensive to the Roche Warren here could be quite powerful, of course, against the one base play. Defense against this Reaper harass in a decent way. I'm not quite sure what these lings are doing here, perhaps anticipating that the Reaper was going to move up here. But I think they would have been slightly more useful on the low ground defending against the Reaper in the first place. You don't have to block this area the entire time. But, oh well, it is what it is. So Roach Warren has not been scouted so far. And he actually mentioned this, that he was pretty proud that he managed to hide the Roach Warren, but he didn't actually hide the Roach Warren. The Terran player just wasn't looking for it. Well, perhaps one of the reasons that the Terran wasn't looking for it is because the Terran blindly built a bunker in his main base and is getting a Tech Lab on the factory. Like, I don't think you can brag about hiding a Roach Rush well if your roaches get spotted the moment your roaches pop from your natural. That is hiding as well as an elephant hiding behind a pool. I appreciate the effort of you putting the roach war in the back of your base and patrolling your lings in this area even though the Reaper is here. But this is not really hiding it. And yeah, I'm just not so sure if you would want to even pull my attention to the point of hiding the roaches, if they literally get spotted 40 seconds before they move across the map. This guy already has the SUVs pulled towards the bunker. 30 seconds before. He is so extremely ready. He's never been this ready for anything in his life. You do mention that the execution of the Roach Warren, what did you call it? Let me just quote you properly here. I know I messed up my Roach Rush build a little bit, but one Cyclone completely shut down the entire rush. How is that acceptable? The question or the problem here isn't necessarily that your Roach Rush wasn't executed properly, although it probably wasn't executed properly. The real issue is that you went for a roach rush against someone that was on one base and you scouted that he was on one base. This is a little bit, imagine you're in high school. You go up to your teacher with a piece of paper and you go, sir, sir, my tracing of the Mona Lisa isn't looking too great. It doesn't quite look like the Mona Lisa. And your teacher goes, well, that indeed does not look like the Mona Lisa, but you're in year three math over here and you're 29 years old. I think your poor tracing of the Mona Lisa is the least of your worries. And I think it's the same here. You're doing the completely incorrect thing. You're responding wrong. And the fact that your execution of your wrong response is incorrect as well. That just kind of adds to the pain. But it's kind of irrelevant. You should not be marching roaches across the map if your opponent is on one base. If your opponent is on one base, you might want to build some roaches defensively because you don't know what's going on. But why would you move across the map? You're upper base. All you need to do is defense. So just really surprising. I mean, yeah, if he gets a cyclone out and you don't have any lings, you are like, yeah, you're going to lose your roaches, or at least some of the roaches. You don't necessarily need to stay here the entire time. You could send this roach in towards the cyclone so the rest gets to escape. You can split your army up in two groups. you can use the line of side blockers. Like, so far, you've lost one roach and two lings. And if you would micro your roach, you might be even able to escape here to the watchtower. And once you're in the watchtower, there's absolutely nothing he can do. But rather than going to the watchtower and safety, you just kind of walk back and forth and let all of your roaches die, which in my opinion is the incorrect call. Funnily enough, you even get the cyclone. Like, this wasn't even that bad of a trade for you. Although you shouldn't have been on this side of the map, I think it ends up quite well. And I believe you're actually quite far ahead because he had like 10 workers pool to repair the bunker in case you moved up. So you're actually in a completely fine position. Had you spent any of your money during the entire period of this, your third base would have been done already. Your fourth probably would be started or practically started. You could have had a, oh, you actually have a layer done already. Okay, so life is pretty good. You just follow this up with two base, two base Murat. You get your third base going. you're up 10 workers, your opponent has no infrastructure whatsoever, doesn't have a third base yet. This is a fantastic position. So although you tried handing in your tracing of the Mona Lisa in a year three math class, you're still succeeding. You know, what is it in American terms? Are you a C? Is that good in America? It's like just on the edge. I think it's a C. In the Netherlands it would be like a six. Five and a half gets rounded up to a six. That's what I did in high school. and I think in American it's a C or C plus maybe C minus all of that probably is fine I think once you hit a D that is no good and then a E I'm not even sure if they have E's probably and F is terrible is the worst thing F is complete failure it's a weird system with the letters always always confuses me numbers way easier no pluses no minus just decimal point numbers oh Americans always having to mess with everything All right, so your opponent follows this up with four racks into command center with Banshees and Marine Cyclone. Yeah, the build order honestly doesn't make a lot of sense and there's no real threat to you either, so you can just safely drone up. Now, you would be aware of this if you would scout or if you would have any information whatsoever, but because you honestly haven't scouted at all so far this game, you have no clue what's going on. and you have no clue what your position is either. I'm surprised that you just kind of keep building drones, you get the macro hatch, get another hatchery, without knowing anything. Like you're being two-based-all-in at this point. Like, you could be getting two-ways-all-in at this point, and it could be hitting right now if your opponent had a tight build order, and what you're doing is building pure muta. I would not have been correct, but then again, you have no info, so you don't know what is correct. Fort case gets spotted. But also, it would be easy here to make fun of the Zerg player. I'm getting a macro edge on three bases. But I respect this call. And I'm going to say it again. I say that every time I see something like this, if you are having trouble spending your money in the game, do not hesitate to build an extra hatchery. Do not hesitate to build extra barracks. Do not hesitate to add more gateways into your production. If you're having trouble spending your money, it is better to spend it in more production. So it's easier to spend your money in the future. And then once you realize you don't actually have enough money in future games, you can just dial back that amount. But it's better to spend it into something than to just have it floating. So a hatchery here, although it is not standard and it is not common and not many people do it at the highest level, it's completely fine. I don't mind this. And I'll never make fun and I'll never say this is a mistake if you're a lower level player and you're doing something like this. If you're trying to play a very optimized build order and you say that this is an optimized built, then I would disagree with that. But if you're struggling at spending your money, go ahead. Always good in the world. I don't give a crap about that. So, Ford Base is about to finish up. You have your double evo chambers. Bailing nest is, I think I saw it. Yeah, Bainnest is complete. Should start the bailing speed immediately, obviously. The moment you're going Mura list, you want to play Ling Bane Mura, as these units complement each other very well. Your Muda Lest, Mulek harassed is absolutely nothing. Your opponent, by the way, you said, He blindly built turrets, but I think he scanned because he was aware of the spire. And even if it was blind turrets, I mean, if he defends, he defends. Why do you care how he got the defense ready? You know, if it's the correct response, then he did the correct response. A little bit of Bench here, rats. What is this, by the way? Yes. Little two gases being added here onto the fifth base. Fourth base already saturated, already done. You decide to get the double extractors at the fifth, which still has, oh, about. about 35 seconds more to build. That's fantastic stuff. On top of that, well, you're already floating 1,200 gas at this point. You need gas about as bad as I need lip enhancement surgery. So maybe try spending your money first before getting more and more gas, especially if you're not planning on adding any extra mutilis into this composition. Like if your plan is to completely mess out on mutas at this point, I wouldn't mind it so much. You're actually going up to 10 gas already. already. Holy crap. This is really early on a low drone count. You need minerals as well. Minerals not very often when you're playing mutas are the limiting factor, but if you have this little drones, they can be a limiting factor. And I think right now priority should be to get a lot of banlings out and to just get a buzzing eco. Make sure you have plenty of larva. Make sure you have plenty of lings that you can morph into banlings. You can kind of start spending your money because you're just floating an astronomical amount of crap. Terran moves in. if you had any bailings ready at this point or you had spent any of your money this would have been an easy defense and here once again i can already hear you replying with but my opponent also has a lot of money's like yes but that's the point isn't it both of you aren't brilliant players but you can't complain about something being completely broken while you're literally floating 3k resources like that's just not how it works yes your opponent is making mistakes but you're also making mistakes and you're making huge mistakes. Like this isn't a tiny error, like a small decision that goes wrong. Like you're literally floating an infinite amount of resources. And you can observe this issue yourself very clearly as well. This is not like you need the input of a professional to figure this out, you know? It's just obvious. It's like you're participating in a running competition and you're running backwards. It's like you don't need Usain Bolt to tell you that running backwards isn't going to be the most optimal. Like most people that haven't even ran in their life can tell you that this isn't optimal. Just like most people that haven't played StarCrav yet, we'd be like, well, while spending your money, that would be a good start in improving, no? And indeed, it would have been a good start to improving. But, of course, complaining in a balanced complaint form in an IOTIS is a lot more fun and feels better as well, you know, getting angry at something else that isn't yourself. That does tend to work better. You know, just deflecting a bit of that blame. Terran actually is macroing it out pretty well. You also got rid of a lot of your resources as you just built a crap ton of veins. This is the correct call, Ling, Bane, Muralis. You haven't used the Muralist to harass in a while. That is probably because your opponent built four turrets in the natural. And you're like, all right, the ability to harass has now been denied. I will never harass again. Not knowing that the third base is completely empty, that you can still pick off depots, you can pick off SUVs, maybe like low marine counts that are being popped out of barracks. There's a lot of things you can still do with the Muralis. And the Muleus really is just a harassment unit. It's nice in an army, but it's not super brilliant. Like the bailings and the lynx will provide the majority of the damage output. And that's really what you want to be focusing on as well. Your creep threat also is completely non-existent, by the way. But we'll wait with that as we have a bit of a fight. Your bailings are actually connecting with everything. This is a complete man. Yeah, this game is over. At this point, the only thing you actually need to do is start your two-two upgrades. More of like 20 more bailings here. and you can probably move command into your opponent's third base with the banlings and win the game. So these bains, well, they're going to connect with more. Yeah, this is fine as well. You kill all the workers. Maybe you don't even need the bainlings. I think a couple extra bainlings would have been nice, but, I mean, the game is over anyway. You're up 30 workers. This is the point where you set your five base against two. Now, that is a little bit deceptive. I once again have to stop you here because, This base isn't really mining. You have 71 workers, which is technically 3.2 base saturation, something like this. No, slightly higher. 3.3, 3.4. 3.3, something like that. So it's not really 5-based saturation. Also, because you're heavily oversaturated, you're actually barely on like 2.5 base saturation. So your opponent has an entire mineral line. You're really just mining about 1.5 mineral line more than your opponent, I would say here. One and add two, maybe two mineral lines more. Because you do have this entire base mining. There's like six patches over here and there's four patches here. So yeah, it is quite a bit. But this is not a crazy amount. You don't have to attack into your opponent, but you can. You could also continue upgrading, like I already mentioned, two two. It's just an important upgrade. Just like every upgrade is important. Especially once you get more units, your upgrades are just, it's a very cheap investment for a lot of return throughout the game. A unit can be used once and upgrades are always going to be used. So I would definitely recommend continuing that. It's also just really important against Marines, which have a very high rate of fire to get these upgrades going. You decide to once again attack into this position. I'm not entirely sure why you decide to go through this little choke. You were just up here and you're like, how could I make this fight more difficult for myself? I could move through the choke at the third base. You run around and then just move through this massive funnel. You'll still get the connections with these banlings, obviously, because well, all of these marines are pretty exposed at this point. You do leave the mineral line somewhat untouched, but you have more bailings, so Lyphon is going to be art. You can just kill every single SCV here, and that's what you'll do. Correct play, honestly. Did lose all of your mudas, which I don't completely approve of. Let's see that one in the replay because that was a curious one. Okay, one more time. So you blow this up, that was good. And then here, right at this moment is where you realized that you have won the lottery. Okay, look at this. You've won the lottery, you've won the lottery, and you ate the ticket. Just like that you ate the ticket. Oh no. 25 million down the drain. And for the next three days, you'll be with a little stick going through your own excrement, seeing if the ticket is still intact. Like, what was that? They were connecting. They could smell the Marines already, ready to explode, and then they got the order to go back, and the lings get sent in as a replacement. No, they also get turned back. So, you're still very far ahead. Don't get me wrong, but I think this could have been handled slightly better, where you could have killed every single Marine and been in an absolutely un-loseable position. 11 more drones, you know, I don't even mind this. Just increasing the size of your lead is honestly not a bad call. So right now you're playing for a longer game. You're playing for a longer game. You might want to start working on these upgrades. Your fight so far, even though you've said that you haven't lost a fight yet, I think pretty consistently you've been losing more than killing, but because you have such a superior eco, it is kind of okay. I would like if you would continue building a couple more banlings, though. Banlings are pretty crucial. Any type of map vision would also be nice, so you wouldn't have to deal with any nasty surprises like this one. Glyle reconstitution and nine ravers. It's a debatable call here. as you don't have any attack upgrades for the rafters. Maybe you figured out that it's too easy to hit your opponent's army with banlings, and it might be easier to miss your opponent's army with Biles, because that seems to have been the goal so far. You do hit the tanks. Your Bile control actually is pretty good. But balings here would just win. Like, absolutely. Just destroy this army. Just even four or five bailings here would be huge. Biles are going to hit, but, yeah, I'm not entirely. I mean, you'll clean up this army again and that's nice, but banlings really are absolutely key in this type of, yeah, there we go, 32 paintings. A little bit surprising. You also lost this base and you lost like 30 workers. You're back on four bases now, but a lot of these bases are semi-mined out. You've had no map vision this entire game unless you attack, and then the only bit of map vision you get is basically the area you attack in. Once you get the banlings, you're just going to crush another engagement. At least get a pretty decent trade here. Tanks go down. I wish your Muras will still live to kill this. You're slightly up in work because you really need to start re-establishing a fifth base at this point though and probably even get a couple of extra drones. Still no 2-2 means that this is a somewhat playable position for the Terran. This is a poorly synchronized attack here. And a right-click on the planetary without killing the SUVs. If this entire attack, now there is a world, there is a, there is a universe somewhere, one of the many universes in our simulated universe theory, one of the many parallel universes, in which all of this engages at the same time. Now, I can visually, I can imagine this, you know, I could visualize what this would look like. And in this case, what would happen is you throw the bios on the planet, You use the banlings not only to force the marine marauder into a corner, and then you use the baylings like this, in like a sweeping motion to go into the planetary while killing the repairing SEVs. And that is the viewpoint of the banlings in these types of attacks, is to force the SEVs to not clump up around the planetary. You can also split the banlings a little bit, that usually is quite helpful. If you would have tanked with the Roche Reveger, the planetary shots, your Bainlings might have been able to do that motion. On top of that, you also could have used the Biles to hit the planetary and the SEVs. Or at least hit the SEVs, that way the repair isn't possible. So there were a couple of options here, but you decided to move command the Bainlings into nothingness, first the lings, then the Bainlings, then the Reveragers. Like, this is throwing a lead at a very high level. Like, I have not seen a throw like this in a very long time. And if the 1919 white Sox were watching this, they would be jealous at this skill. Because you make it look so natural, so flawless, the way that you lose stuff. It really does not feel like you're doing this intentionally. Floating a decent amount of money during this. Of course, we still have the 4K gas in the bank as well, always making sure that we have that as a backup. In case we need to transition into a unit that only cost gas. In case, Zerg gets the Templar archives as one of the many structural. added to the race in one of the next patches and the patch goes live during your latter game. All of these scenarios are of course very realistic, so we continue our, you know, our gas income rather than long distance mining. A couple of extra minerals. I missed a fight. It doesn't really seem to matter because at this point, you don't actually have the eco. You went for an all-in while you were in a decent position. You didn't retake a fifth base quick enough. you retook this fifth base after your attack failed. Now you're rebuilding on Muda Lists, even though the way that you use the Muda Lisk, this is another point actually that I want to make, is mutalisk are a great unit when you can harass with them or for dealing with drops, that type of stuff. This Terran hasn't done any drops yet, and you don't know how to harass. That's fine. If you don't know how to harass, once again, that is okay. Know your limitations, but don't pretend like your Serral or Reynor or Darry. or Roke or one of the other five top zergs, and that you can use these mudalists to get back into a game through harassment. Because I know, and you know, and everyone watching this video knows, that these mutas are going to be put in the same freaking control group as the rest of your army, and it will be used as a mediocre fighting unit with the rest of your army. So in that case, these 800-800 would be much better invested into more banlings. But rather than doing that, you're pretending like your name is Cyril here, and you're building nine more muta-lisks. Also an infestation pit. You want to tack into Ultralisks at this point. After having a 50 drone lead, you're like, no, let's stay on 1-1 upgrades and... I still 1-1, right? Yep, 1-1 upgrades, pure Ling Bane or Ling Raverager mutalisk. This is the timing where you have no eco left and you're under heavy pressure that you want to go into lurkers at this point. And a hive is truly unbelievable. Ling run by that dealt, what is it, 90 damage on this planetary and lost you about 60 lynx. If this trade would have been described in art of the deal, this would have been a very favorable deal for the Terran player, okay? If Donald Trump had played StarCraft 2, this trade would have made it in as a very good, the top deal. The best of the best. Not many people can make such a deal. Don't forget about that. Yeah, I mean, your Lurker transition is just way too late. Also, Muda Interlurker isn't very common. I would not suggest it, yeah, you're just absolutely dead. I mean, he has two units, he's up 80 supply. And you lost. Yeah, you absolutely got destroyed. Now, I could go on a very long rant about the many mistakes you made and point out all the individual mistakes. But there really was a couple of common themes throughout this game. And I think the three main teams were your vision, your upgrades, your army composition, and your engagements. And I'm well aware that that is not three things, but four. So there's four main teams during the game. Your complete lack of map vision whatsoever, not taking watchtowers, not knowing when drops from the right side are coming, not knowing when attacks were coming whatsoever, all of these things. MapVision was absolutely garbage. Creep spread was non-existent, and that kind of adds in the complete lack of map vision as well, but not even taking watchtowers or overlord spreading, which is practically free and also doesn't require too much APM. It just was painful to watch. You were never ready for a single attack. You never had the correct units as a result. You never morphed banlings ahead of time either. That really did just suck. The second point, your fights. almost all of your fights were bad. And if they weren't bad, it was because you just A-moved. Like, majority of the time, I think the actual control of your units was worse than if no one would have touched it. And this is, we actually have a term for this, this is called negative micro. It is better if you don't touch it and just A-move. And I genuinely believe this to be the case for probably majority of the Starcraft players, especially for you and I would recommend and this is not a joke or being rude I really would recommend it's just just a moving in the future just a moving your units and then casting the spells afterwards no individual control on bailings not trying to do anything too fancy I believe it would be better for you so yeah on the fights I would say it's not in balance it just you know wasn't great for you then the next two points the upgrades well you never started upgrading past 1-1. You also started building roaches, although you had no range upgrades. Your unit compositions were all over the place in general as well. I mean, you went but muta roach rush into muta link-bane, into ravagers, into Lingbane, into link-bane, into muta, into Hydra-Lurker. But you never got there. So kind of all over the place, not very good. Yeah, I kind of forgot my last point already, so we're back to three. Congratulations. This is how we roll, man. Yeah, we put all of these things together. I mean, you did nothing better than at a mediocre level. So, yeah, Terran defenses are not imbalanced. You just don't know how to control your army, how to build your army, or how to be in position. And thus, my friend, you suck. And that's the harsh reality of things. That's how it is. All right. That's going to be it for me today. Thanks all so much for watching. if you did enjoy this episode of Is It Inbar, Do I Suck? Be sure to check out the other ones. We have a massive playlist that gets updated on a monthly basis. So be sure to click that. Hit the video like and the subscription to the channel. We're almost at 100,000 subscribers. We're only 15,000 or so away. And I'm hoping to get it before the end of the year. That would be great. So yeah, try to make that happen. I'll see you guys next time. Bye bye. Thank you."} +{"title": "A True GM Teenage Drama | Is It Imba Or Do I Suck", "description": "Well. Case closed. The Thumbnail spoils it. Protoss is imba. Thanks for reading, see you guys next week. Or is it...? If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/kOo34d-T5Ms/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "kOo34d-T5Ms", "text": "Hello, Harstem. I played a great game of Terran versus Protols and still lost. I absolutely destroyed this guy in the early game and thought I was about to win many times. I never overextended and heavily outplayed my opponent in every way. My opponent made multiple game losing mistakes. That's simply not possible. If you make one game losing mistake, you lose the game. That's kind of in the word there. If you make multiple game losing mistakes and you end up winning the game, none of these mistakes were game losing. It's literally the definition of the word. If this is how you start your imbalance complaint form, I am kind of skeptical from the start body. Anyway, throwing away Colossi in the early game and having his fort denied repeatedly, taking bad fights over and over, and I defended against the late game DT harass extremely well. However, my opponent was playing the easier race and had infinite money as soon as I couldn't close it out in the early game. My opponent even admits this. After constantly being ahead the entire game, the game immediately ended when I took one bad fight with some bad disruptor shots. Protoss can make infinitely many mistakes and the Terran can just make one mistake and lose. So the question that is here is, is it Imba? Or do I suck? Name I love oof with an F, race, Terran league Grandmaster. The OMR 5.3 and the server is North American. a North American Terran complainer checking all the boxes here, beautiful stuff. Maru spinning around the Nexus as well. This is going to be a classic. I can absolutely feel it. As our good friend, I Love Oof, starts here on Burlingrad. Now, this is exciting because I Love Oof is obviously someone that knows about professional Terran players. He watches Maru VODs, he copies the build orders of Maru. He micros his Reaper with. 700 apm while floating 800 minerals at home, forgetting about the buildings. I am really looking forward to this game. On the other hand, we have this Omega Chet Protoss player just sitting here on his barcode. He probably doesn't even know about professional Starcraft. He doesn't know the word e-sports. He has no clue what that all is about. He just thinks it's weird capitalization. Like this guy, you know, he just plays two, three games in his free time, accidentally made it to this MMR and then at some point, you know, might apologize for playing the race and that's completely fine. This guy, you know, he's other things going on in his life. So he's going to scout with his probe. I kind of just want to follow the Protoss for a little bit as well. You know, starts harassing, you know, just being annoying, but not too annoying. He doesn't want to discourage his opponents too much. Barrecks opener here, barracks into gas out of I Love Oof. And we'll follow it up with a one- one Rex expand, which is really just the golden standard of the Terran versus Protoss matchup. Honestly, the golden standard of TVP and TVZ. There's this... Ooh, it's a nice scout here. Look at that. It's kind of early as well. It's going to delay your CC by just a tiny tad. Also, probably has some poor SUV control, though. It feels like it's being delayed by a bit too much. There's no double stacking going on on this mineral patch. So let me explain this for the people that are not aware. In every base you have four close-by mineral patches, which you want to be mining from as early as possible in the game. And you can double-stack the workers on top of it, so you just gain a little bit extra money, while the far-away mineral patches, you want to saturate, well, not as late as possible, but just later, these have the priority for sure. So you always want to double-stack. If you don't do that, you're just going to get slightly less minerals in the early game. And I think that is what happened here for I-Love Oof, because, well, this mineral patch still isn't. double mining. That's kind of bad. I saw a worker bouncing around earlier as well. Look at this guy being sent back to the wrong. So now you have three workers on a faraway mineral patch and only one on a close by one. That is definitely not the way that you wanted. Second gas gets thrown down though. So does the bunker fast Twilight here out of the Protoss and a second unit also being cronaut. This toss is playing pretty safe but also has the ability to get really fast blink. And this is kind of cool to see. I like this type of opener. a decent amount, honestly. It should start to blink the moment that it finishes. I'm not quite sure why he can't. He must have also messed something up in the early game a little bit. P-P. Oh, look at that. Of course, the Protoss player just allows the pause of his opponent. Doesn't give a crap about it. This adapt is just... You're allowed to respond with the Marines. I think I Love Oof must have played against the guy that was cheating with his ADAPT. And the ADAPT managed to one shot Marines. If you have five Marines against one ADAPT, you're going to absolutely destroy that ADAPT. Hell, if you have three Marines against one ADAPT, you're going to win. Which is why the Marine into Reactor Build is so popular, because it gets out three Marines as the first ADAPT hits you. I'm not quite sure why you were sitting in the bunker, but it costs you a little bit of mining time. for no reason whatsoever. It kind of was a slow response. You're also not getting a helion, which means that the fast SCV scout is nice, but it doesn't give you any info on what tech your opponent is playing, and now you don't know what it is. In this case, it's not that bad because the double mind drop is actually quite good against what you're facing. Against blink, this is actually really good. However, if you were playing against someone to play Stargate first and saves up Phoenixes in their main base, you would just straight up lose this Madovac with the two minds, and that, my friend, would not be good. I'm not quite sure what this Protoss is doing, but he moved out of position and then allowed you to move into the natural. And you said, no, good sir, you were out of position and I will not take the victory. This makes absolutely no sense. This is like you're in one-to-one combat with someone. You're in like the full night gear, you know, with the helmet. But your opponent takes off the helmet and hands you a hammer to hit him on the head. head. You throw the hammer away, put his helmet back on his hat, and then start pretending like you want to deal damage again. This makes absolutely zero sense. You could have denied mining in two mineral lines. You could have dropped one mine here and one mine here. This would have cost maybe 250, 300 minerals. Right now it costs him, well, absolutely nothing so far. This meta fact now needs to idle here until your main push arrives. It will force some of the Protoss units to be positioned over here and some Protoss units to be positioned over here. So you're still going to be occupying maybe 10, 10 Protoss supply, 6 supply over here, 4 supply over here. Put 4 and 6 together and you get 10. This is an incorrect move. It works out because he had no units here. But, okay, yeah, rebarrow makes absolutely no sense. Yeah, this is a very, very poor move. this is the type of move that works in maybe mid-diamond, where the other guy might just not be paying attention. But in Grandmaster, if there's only one thing happening at the same time, I mean, like, he knows how to split workers, right? Like, you know he has, blink, you know you're going to lose that MET effect. Now you end up killing two workers. You lost the MET effect, you lost two minds. But more importantly, he doesn't need to keep any units here. He doesn't need to keep any units here. so you just weakened your own push for no reason whatsoever. I love this drop though. I think this is a very cool play. People like Utermal, Beyond are huge fans of this type of drop play, where they send their first two MEDAX around and move out with their kind of their main area. You can see that this movement was stolen from a top Terran. And I'm not saying that in a bad way. Stealing in StarCraft is good. Like if someone else does something well, you just copy it and just like that, you're as good as them. Well, if you're somewhat close with the execution as well, of course. So I'm personally a huge fan of that. Talking about stealing things, I haven't mentioned it yet, but Ailof Uf was a Korean Terran player in Brutwar, his name was written with a fee, whose nickname was Cheater Teren. And the reason his nickname was Cheater Terran was because he had such good macro, and people, well, you know, it was a joke. He knew he wasn't like a resource hacking. But his macro was so good that they couldn't believe, that he always had so many units and so much money. He wasn't floating the money, but, you know, he was rich. Good macro is what I'm trying to say. We'll see if you are the same, or if your nickname would be slightly different. We'll have to keep an eye on that. I like this push-out very much, though, and I like this drop in the main as well. I'm sad that Combat Shield isn't done yet. Seven minutes and 20 seconds into the game, and I'm confused by that. But this drop is dealing damage anyway, so it shouldn't really matter. You're dealing a fair amount of damage. Focusing all the pilots overkilling workers might actually be a mistake. At the same time you have this fight, which is going somewhat okay, I guess. The Colossi stay alive though, which is frustrating. And he still has blink. Overall, not a bad fight. The Protoss has a lot of money in the bank, but so do you. Ah, look at this, this is a trick. This is what I do with Terran as well. This is called the fake macro. This is when you see that you're floating a fair amount of units. And to make yourself feel better about yourself, you just queue up some marauders, you know, some extra units. You just queue them up even though you're already building them. This doesn't do anything for you, but at least the money is lower. This is like when it's like 3 a.m. and you decide that rather than going to bed, you'll browse Twitter for five more hours. and then as you're in bed you get the great idea that tomorrow is the first day that ever that you're going to run or that you'll go to the gym or you'll start eating healthy it's kind of the same here this is the fake life improvement building these two marauders don't fall for it guys you never get good ideas at 3 a.m. Trust me I tried. These two matter of facts are going to return home the reason why I don't mind the proto's floating as much is because he's forced to float you just took out all of his productions So although it is bad that he has this much money, it is more understandable than you having the money. Also, Terran macro is generally easier because you don't have to look at your production in order to build anything. This is a fact and honestly not debatable. Terrans try it, but there's actually no argument for Terran macro being harder than Protoss macro. I said what I said, and I will not take it back. So this guy takes a fort base. Okay, so here I guess we're going to see some of the, the fourth. port cancels that we were talking about, right? Yeah, you're ahead in supply. And I'd like to buy, basically, I would like to point something out here as well. So currently, I Love Oof, if we just look at the state of the game, I Love Oof is in an okay position, but he's not in a very special position. His supply is good, but Terran is almost always up in supply. Being happy that you're up in supply in a TVP is like being happy. that your three-month-old baby is burping. Like every three-month-old baby burbs, and none of your Facebook friends care about it, so stop posting on my timeline. And it's the same in TVP here. Like, you're always going to be up in supply because you just have more money because of the mule, usually. And also, Protoss requires more production in the early game. You require eight gates in order to produce properly. Terran only requires five barracks, and often they stay on three racks for a very long time, allowing them to get high supply, blah, blah, blah. So if we actually analyze the state of the game, work account is pretty even, usually good for Terran, upgrade, slightly up for Terran, that's no big deal. The fact that there are two colossi out is really good for Prodos. The fact that he has a craptone of gateways, eight out already, two more on the way, is also really, really good for Prodos. The only thing Toss really is lacking at this point is vision on the map. His fort base being canceled is annoying, but Terran also isn't thinking about a fort base yet so it's not the end of the world. Tos can be completely fine playing three base against three base. It's not like Protoss is the Zerg of the TVP matchup where you always need to be 20 workers ahead and you always need to be upper base. No, if you have good tech and you have okay upgrades, you can delay your fort base by a little bit. That is completely okay. I don't really like tank drops with small bio-armies usually. This was, I think, a bad drop and didn't deal a lot of damage. You cancel the fort base, but yeah, it is what it is. Ooh, look at that. That's a cool Colossi walk. Straight down the ramp into a Marauder Force. He's going to lose one, two Colossi for, it's not entirely free, but it feels pretty free at least. Overall units lost, by the way, slightly in favor of Tarran. That is good, usually for the Tarrant. Once again, Fort Base is being taken. I assume this one's going to get cancelled again because I don't really see a way for the toss to hold this for now. Right now, if Terran would push the advantage, I think he'd have a decent chance at straight up winning the game. With tanks, two tanks, four Vikings, there's no real ground army to speak off for ProDos. So a push that hits together right now that is microd semi-decently should be capable of dealing a lot of damage. We are lacking continued Viking production though, which is one of the most vital thing. We have no unit production whatsoever, or we had no unit production whatsoever, only two Vikings. Look at this. A lot of buildings being produced, but nothing else really, and that's kind of surprising. This also means that he can't attack in the next minute or so. And this is often a difference I see between the top Terrans and some of the lower tier Terrans. is that a lot of the top terrans, they basically, they're maxing out on army for a very long time. So they want to get the maximum amount of units out of their barracks, out of their starport, out of their factory. And then as they move out, they get a fort base, they throw down their armory, they throw down their eBay, maybe their extra barracks as well. But you're already investing in all of these things, or you're invested in these things 60 seconds ago, which means that your peak unit production was 60. seconds ago. And that means that you should have hit 60 seconds ago. This makes absolutely no sense. You're optimizing for a timing. That timing is now gone. And marching across the map at this point is objectively bad. It makes very little sense. And if the Protoss had any map vision whatsoever, you probably would die as you're walking. Because TOS just has a way, way bigger army. Right now, if you plan on playing this economically, with also 83 workers, by the way, you just need to sit back a little bit and I would not really recommend taking this type of fight. Even if this fight might go well for you because the Protoss has three Archons in the back for no reason. No, he actually crushes your army. I'm happy that this happens. Sometimes I'm very sure that I'm correct, but then the outcome isn't what I wanted it to be. But this time the outcome is exactly what I wanted to be. You lose your entire army, you're up in Eco, but this was an extremely bad fight for you, and this was an extremely bad timing for you to take the fight. I really would like you to pay attention to some of the top towns. Clambion, Hero Marine. These guys, they will always optimize for a timing if they want to hit it, and if not, they're getting their Ford base faster. They're getting their extra armory and eBay a lot quicker, if you want to go straight into late game. And it looks to me like you're going straight into late game, and in that case, you want to probably keep an two-armie split on the main. map rather than attacking in one big push because you just don't have a very big army. And it's not that useful to, you know, if you're just doing a weak push. Why would you do a weak push if you can do a strong push? You know what I mean? Seven extra ghosts? 13 ghosts. This is not TVZ made. That's a mistake. So if we take a look at the game state right now, you're not actually ahead. This game is about even. And although you had a nice early game, if you, don't capitalize and you throw your lead away like you just did with that fight. You're not actually that far ahead anymore. On top of that, I also believe that you're getting too many workers. The maximum worker count that I would say with a Liberator Ghost style, 75, 76, I've watched Maru play this style a lot. You know, some kind of tank camping into Liberator Ghost, turrets, that type of stuff. You need a big army. And those 10, maybe 15 supply, are important. That is why you also get the extra command center, which is A, for infinite scans, but B, also for extra money. If you can throw down mules, I'm sorry, don't be sorry, my friend. I'm sure, you should actually be sorry for the lack of map vision here. That's not very good. I don't like that. It's not fair. The game balance. I know I should have lost this game, but Protoss is broken. very dramatic thing to say, no? It's like a teenage drama. If I was the Terran here, I'd be absolutely fuming already. Because at this point, Terran is not in the bad spot. It's actually kind of fine. This army out of Tos really is not that great. There's a lot of Archons in here. There's a lot of zealots. If Terran wouldn't have 16 ghosts and just had a more morose, focused army? This would be kind of, okay, why do you have 16 ghosts? Ghosts are not actually that good against Protoss. You gonna snip zealots? Maybe wants to nuke or something. I actually know what these ghosts are gonna do. I mean EMP, that's for sure. It's much nicer to have a Marauder army with this. It's EMPs. Look this. These aren't still have full health. How does that even work? I think he threw like 30 EMPs on this spot. It's like EMP on rapid fire or something like that. Very impressive. Having 16 EMPs. Ooh, quick response. 60. Oh, I was up with this turret. Still quick response. Good job. Actually, good job. Yeah, 16 ghosts and then still keeping some Archons alive. Yeah, the reason why often when you play this style, you don't want to get too many ghosts, at least not 16, is because you also want to have an army on the map, an army on the map to either fight the DTs or to take out outside bases. because camping forever isn't actually that great. You need to do something at some point. You need to start taking good fights. You need to also get your liberators in positions eventually. That is what Maru does as well when he plays this style. He starts marching around with three Matax with units, two ghosts with it, like eight, nine marauders, and boom, go around the map, start killing stuff. Bio trades insanely well against any type of gateway army. It trades well against low numbers of disruptors. So if you get your opponent to split the army, that is always going to be fantastic. Now you're just kind of like a sitting duck. He just throws disruptor balls at you and you're not doing anything whatsoever. It's literally just waiting. You're hoping that your opponent kills himself into you. And if he doesn't do that, you can't win this game. This fifth base is never allowed to go up, not in a million years. If he lets you take this fifth base, that is a massive error out of him. and that is not because you did something fantastic. You're also lacking censor towers. I like that you're getting them now, but it is quite late. You're just sitting here. I don't understand. In your... You were talking about your early game. You never overextended. You heavily outplayed my opponent in every way. I mean, that is just not true. And also, when you say something like this, I feel like you kind of need to give examples. You can't just say, I heavily outplayed my opponent in every way. It's like me saying, I'm way smarter than Albert Einstein. And then the other guy goes, can you give an example? You're like, I'm just way smarter. Like, your initial drop was good. I'll give you that. But the rest of it, I don't think you really outplayed him. You've been sitting on four bases now for the past four minutes, building orbital commands and scanning. It's not really outplaying. APM is pretty equal as well. I think the Protoss is lacking map vision, but so are you. Is this what Terrans consider outplaying? It's just sitting back and not dying. It's really not that impressive to not die as a Terran. It's the best defensive race. Freaking tanks, liberators, boonkers? Just EMP himself? He did kill a lot of DTs again. This first time. 10 DTs? Not bad. I thought I already saw some DTs earlier get taken out. but I must have imagined that. Ship weapons level 2 on the way, which is good. 3-3 on the way as well. There's a fleet beacon on the way for your opponent, and he has an infinite amount of stargates. I wouldn't mind if you scan your opponent's main base at some point. This is something Maru also does. He scans to figure out if the opponent is tech-switching or not. He gets map control. He just, he does things. Honestly, you've just been sitting here and not doing things. you have 11 Liberators, three tanks, four marauders, seven marines, and nine ghosts. You know what's kind of funny? If your opponent would max out on 40 stalkers right now, he would probably win because you wouldn't be able to kill the stalkers. He'd just blink through the Liberator zones on top of your bio army. If you have this many liberators, I just don't think that's actually very good. I think 14 might be slightly too many. I mean, if you get 10 seats up in a good position, that's probably enough as well. You know, like, why do you need 14? It's not necessary. Still too many workers as well, especially because you have like eight orbital commands. You can definitely start getting rid of a couple of workers. Okay, now the tempest are out. You see that? And you're like, oh, crap. Actually, hard counters my army. So while you were sitting and doing nothing, you basically build up to an insane army that has a counter in either the Tempest or the carrier. You don't anticipate for this unit because you have one Viking. You do nothing with that army for three minutes. And then you're surprised that your opponent managed to find the counter to your army. It's like you're playing way too slow with your advantages. Like timings matter in StarCraft 2. A liberator is really good three minutes ago. It's a lot less good to have 14 liberators three minutes later because your opponent might have a counter available. You're lucky that this Tropos has some slightly debatable control here. Because otherwise you probably would be dead. You had absolutely nothing against this. I like that he's taking out these rocks. Moves in with the Tempest as well. Ba-di-Buddy-Bah. You unseech all of your liberators. All good. Start Viking production. I wouldn't mind getting another starport as well. I think it would be a good... Oh, you already have them. Okay, never mind. I said nothing. You have triple starports with a reactor. you're completely golden. Good EMPs here as well. It's not that difficult if you have that many. Well, actually only have six ghosts left. This is, you know, you're starting to actually build a decent army, except for the fact that you have 16 liberators. If this was like eight liberators or 10, I think eight liberators would be plenty. If you had eight liberators and the rest of this army was bio, you actually would have a decent army. Right now, you have one marauder, five marines and six ghosts. You have a very big air army, but you really have nothing on this. ground and it makes it difficult to push forward and difficult to catch anything as well because bio is the only thing that can really catch an arm a couple of disruptions this looks like a good fight for you honestly this is not how the proto should be fighting whatsoever okay this is a fantastic fight if you had any bio whatsoever right now you'd be able to take out well at least this base i think but you have four marines currently i would not suggest continuing attacking I just don't think that is a brilliant plan. Your opponent does have good reproduction abilities. And at this point, you should be trying to figure out what he's remaxing on. So you make a scan to see if the carriers are building or if he's getting things from the robos. You just want to kind of figure out, hey, what's your army going to be like? So you can anticipate what your opponent is going to be doing. You're taking extra bases, which is the correct play. You gain map control. You start taking bases. This is absolutely perfect. Plantary over here. That's good. Liberators. I wouldn't mind if you just go, why are you building more liberators? You have plenty, my friend. You have absolutely plenty liberators. You also kind of have to be wondering at this point what your goal is. So is your goal right now to kill your opponent straight up by attacking the main base and taking out the production? Or is your goal to take out bases on the side and win through having way better economy? That is just my question. Overall, resources lost look really nice for you, honestly. You're down or you're up 9K. I wouldn't mind if you continue trading like you have been because you're obviously better at the fights than your opponent. Except for this one, I guess. Yeah, this is just the issue when you don't have any bio. Like you just kind of blinks through. You're still winning. I don't understand why. That's kind of wild. I feel like you shouldn't be winning anymore because you have absolutely no bio army. All these liberators are not really, engaging in the fight either. You can just blink into this and absolutely destroy you. Yeah, okay. Now he's going to pick you up completely. This was a bad fight. This ended up going pretty sour. You lost like 4K resources there more than your opponent. But you can still remix on Marauder, Marine, Viking, Metafact ghost. And I go a little bit lower on the Liberators at this point. This is honestly what your opponent has right now. is just kind of a weak army. The Protoss army here isn't that strong. There's no disruptors. There's no colossi. There's no storm. There's no splash whatsoever. If you hit one EMP and you have a bio army, you'll kill this every single time. He's completely out of cash as well because you're mining pretty fast. You have orbital. Are you mad? How does this make any sense? You get a planetary here. You get a planetary here. You definitely should be getting a planetary in the base that is the least defended. The planetary is the only thing that's stopping him. from sending one zealot and denying this base from mining at any point. That's why you get planetaries because zealot run bys would just destroy you otherwise. Sure, if he sends in 12DTs, he's going to snipe this planetary anyway, but that is a huge investment out of him, not only money, but also supply-wise. So that's why you get planetaries because you force a big reaction out of your opponent if he wants to take out that base. He either needs to go there with the main army, or he needs to send a significant portion of his army there to deal with it. You start attacking into the carriers, move forward with a little. Liberators, honestly, is a fight that has some potential as well. I kind of do like that. More bio being produced, more Vikings. Always need to be careful with the Vikings. Once again, we need to figure out what our opponent is producing. If we get a scan right now, seeing no carriers whatsoever, and we already have eight Vikings, we should not be producing more Vikings. We already have the tools to deal with what our opponent is doing. And you don't need more Vikings. It's just, you know, if you're building a house and you're, you finished hammering in all the nails and you know you don't need any nails anymore, then you should not be buying more nails. And it's the same here. It will just be a waste. Getting these extra Vikings, and it's not just money. Like, money is almost never the problem in these scenarios. It's always supply and it's army composition in these very late game scenarios. you really have too many works as well, by the way. This is an actual issue as well. So that's 10 supply in there. You're getting perhaps, what is it, 8, 10 supply too many Vikings here as well. So you're just, for no reason, there's 20 supply less in this army. And those are the ghosts that you're lacking. You don't have a single ghost. You have a unit that deletes half of your opponent, literally delete with one click of the button, half of your opponent's shields, or half of your opponents, what you call, it, HP, or the life of your opponent's units. Because this is a pure stalker army. If you impede this army, your freaking liberators will be one-shot at them. Your marauders will be eating stalker meat for breakfast, and your marines will be dining on the bones of zealots. But yet, you decide to not get a single ghost. And I don't quite understand why Stim, Stim, Stim. Okay, that Disruptor shot misses. You're actually completely winning this game. There's no reason for you to be so extremely hurried. Three more Vikings on the way as well. You only have, what, four MET effects. I wouldn't mind. More METAX. More bio. You don't need liberators anymore at this point. You need to probably start denying bases on the left side, while your opponent is denying bases on your right side, start expanding to the left yourself. You're already doing that, but you're missing the final step. These bases are already... You're most likely not going to be capable of setting them up anymore because you don't have the time to get planetaries there. This is a bad fight for you. This is a really bad fight for you. This is... You just don't have enough bio. Six more liberators. Gigi. I'm... The worst part is that I'm not even sure that this is completely game over. Yes, you have a lot of supply in Vikings, but you have really good production. You have a crap ton of money. You have a lot of orbital commands that can help you secure bases quickly with mules. Your opponent is running out of mining. And at least... Okay, that's not completely true. This base is in any. been mining yet. I'm not even sure if you should have left there. I understand why you leave because it's frustrating and there's DTs everywhere. You probably could have tried playing this out. Like overall, your traits were better than your opponents. Your mining could have been better if you had probably used more mules on one of these bases. The main issue that you had wasn't some bad disruptor shots. I don't think there were any disruptor shots that really hit anything because your entire army consisted of air units. Like, this is kind of, this is not really engaging the problem of the disruptor. This is just dodging it, you know? It's like saying, well, disruptors can shoot up. So I'm going to get 17 Vikings and 12 liberators while my opponent has 40 stalkers. It's like, yeah, the disruptors aren't going to hit your bio because you have no bio. Your opponent admitting that Protoss is imbalanced, I'm sure it makes you feel good, but it doesn't really do anything about your terrible unit components. position, you're completely non-existent mid-game pushers. Well, you did one mid-game push when you shouldn't be pushing. The rest of the game, you just set back and let your opponent come back into the game. I'd love to say that this game was won because of the imbalance disruptor, because the carriers looked so broken and Storm-owned Vikings. Like, Protoss blade games can be super frustrating to play against. But none of that really happened in this game. None of his disruptorshorts really connected in a big way with your army. Carriers didn't ruin your Viking AI and you couldn't deal with them. No, you lost to a stalker army because you had no bio. And the counter to stalkers is pretty clear. It's ghost marauder. So I feel like you just misjudged why you lost and then you wrote a nice little essay to me. But none of it makes any sense, honestly. So, yeah, it's not even that you did a lot of things incorrect. You just were too passive and your army composition sucked, but we're playing at Grand Master level. So that is enough to lose games. If your opponent is somewhat decent, this prodols would somewhat decent. So I'm sorry, my friend, this wasn't in balance, but you just suck. That's the way life is sometimes. That's the way life is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you did enjoy it. Don't forget to hit the like button, subscribe to the channel, and I'll see all of you next time for a new video. Tomorrow, perhaps. Bye-bye."} +{"title": "KOREAN GM RAGEQUITS WON GAME And Still Complains?! | Is It Imba Or Do I Suck", "description": "I gotta be real with you guys... I really was ready for some spice action on the new balance patch but this exeeded my wildest dreams! We have a Korean high level Grandmaster player taking on a Korean Pro player, completely crushing him and then ragequitting to gift away the MMR? I am still utterly confused. So join me on this tour, hit the like button and let me know your opinion on this in the comments! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/cM_auVYMv4I/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "cM_auVYMv4I", "text": "Dear Harstam, I thought with the void rays being nerfed, ZvP would be a lot more fun. But apparently you can just rush carriers now. The Protoss I played in this replay rushed carriers, and I realized that with Queen Walks being nerfed, you can play without a forge. And he played so greedy that he was able to take a fort base with literally four units at 5.45. My early game, however, was very good. I only lost one drone, his Oracle accomplished nothing, and I hit a decent-ish timing, which could have been better, but honestly, if Protoss is able to rush carriers like this, I might just not play anymore. Name Demi, Race, Zerg, League Grandmaster. This is a replay from the Korean server against Korean Protoss Progamer Prince. Prince is currently a 6.4K MMR player on Korea, and Demi is 5.6K.6K. So a solid, well, what is it? 800-ish MMR below his opponent. But yet complaining about void rays. Well, not void rays, but carriers, actually. The void ray nerve did its job and void rays, you know, are not as good anymore. But the carriers are the real problem because the lack of queen walks means that you can just rush straight into carriers. Now, I want to talk a little bit about this. obviously. I think it's an interesting thought. And the first thing I want to talk about is the corrupter. The corrupter is the counter to the carrier. And corruptor timings were always the counter to very quick carriers. Whenever a Protoss survived the early game, whether that was with some disruptors, and then straight up switched into carriers without void rays, they would often struggle with corruptor timings because they don't have any void rays to defend the carriers. rushing out carriers by themselves does absolutely nothing because you tend to just die. You still need the void rays when you're rushing out carriers and because the void rate time got nerfed and the amount that you need to pay to build void rays went up, that should be more difficult. So the initial premise that carrier rushing is now more viable, in my opinion, is incorrect. Now, my opinion has been wrong in the past and it could be wrong again, but I don't think it is wrong in this case. We're just going to have a look to see where it went wrong for Demi if there is anything he could have done better or if Prince maybe has found the Holy Grill. Does he know how to rush into carriers without building any void rays whatsoever or does he have some other special tricks that make it impossible to kill him? I'm actually kind of curious because Demi said that he hit a decentish timing as well and he had a good early game. And often these are the two requirements, you know, hitting a decent timing after having a good early game, to kill a carrier rushing player. So if Prince manages to survive, I'm very curious to see what he has. Because personally, I almost never survive when I rush into carriers before the patch and after the patch. Well, especially after the patch. It's practically impossible. We saw Prince open up with a block here on the natural. Very common at the high level. Is he walking in a heart? Nah, not quite a heart. You're missing the little indent here of the heart. but it's pretty close. Demi going for the inject, double inject, I like it. Hatchery goes down at a standard timing as well. I mean, these guys are pro players. It's going to be really weird if I can see something that is wrong in the build order. It's of course important to see what both players are doing, but they know what to do. They have the speed to do what they have to do as well. Actually, pretty low APM for a Zerg player, but it's okay. Voidray first here for Prince. So this is not a straight-up rush into carriers. I honestly kind of suspected or expected like a four-gas built, double Stargate, quick carrier rush, that type of play that we've seen in the past. But this actually still opens up with a void ray here. So most likely it's going to be void ray into Oracle. A pylon in the wall indicates that he wants to get a very fast third base and skip the second gateway for a little bit. I do like this type of play. Especially now that the void ray is a bit more expensive, this makes the initial build order very similar to what it was pre-patch. You just have one less gateway and your wall is a little bit wonky as well. Demi sees that there's a Voidre out and immediately pulls back all of his overlords. Great play and is of course the correct play as well. You don't want any of these overlords getting caught. This one overlord is still trying to look for any oracles. I guess Demi believes that he can pull it back in time if the void ray ends up showing up there. I guess the spores, are they a little early? That's actually fine, two spores. Once again, I can kind of live with this. Sometimes people stay on a single spore for a long time that boost the Zerg eco a little bit because one drone mines for a bit longer. It is a very fast fleet beacon indeed out of the Protoss and a second Stargate. Now, first of all, there's also some initial problems with this. this of course. And the first problem that you can kind of see with that is that this would be pretty difficult to defend any type of Nidus attack. Now these attacks would be perhaps some type of blind counter like an attack. Like there's without a forge, without a robo, without disruptors, it's going to be impossible to hold your third pace if there's a Queen Ling Nidus, like how dark has been playing recently. I think he did it against Classic in the GSL. If Demi would do something like this, this build would die. So this is not, first of all, a safe builder. There are loads of build orders that are very good if you get away with it, but it's not necessarily safe. Sure, the Queen Walk is not viable anymore against this, but there are other builds that can just straight up kill this. And sometimes that is just kind of part of the game. You know, you can play greedy and then die against blind counters. That is just how it works. But there's also other things that usually can happen against carrier rushes, and we'll see what Demi decides to do. So far as early game is quite good, except for his scouting. Okay, five minutes and ten seconds into the game, and he wasn't even aware whether there was a third base or not. That is just a little bit odd. If all you've seen is a single void ray on an Oracle, literally anything can be a follow-up. There could be glaves coming, it could be double Stargate, it could be a charge lot all in like we've seen Zest do a lot on maps like Blackburn but also on maps like oxide before there's just a lot of builds that can come from it and it's important to at least confirm that the third base is there and up until 509 so he literally had what is it 71 seconds to scout this base and he didn't do it by the time he arrived his battery is almost on the base has already finished the worker as well the gases yeah the gases are already starting like this is an extremely late scout now it's not going to hurt him because the correct response against the third base is building drones and queens. And so far what Demi has been doing is building drones and queens, which is absolutely correct. So although he's made a mistake of not scouting, it has had no consequences whatsoever. Prince has made no major errors. He is consistently scouting. I don't really see any minor mistakes either. I guess he took a little bit too much damage on this Oracle, which kind of sucks. He lets the creep spread get a bit far. there's no attempt of denial whatsoever. Another point where I'd like to say something is that usually at high level, zergs have lings spread across the map for two reasons. One, to spot any type of move out, whether that's with Glave adepts, or to see wherever the Oracle or the void rays, or in this case, the carriers are going to be hitting if they do end up going across the map, also for prisms. So you'd have like a link patrolling here, a link patrolling here, maybe a link patrolling this area. You just kind of create like a ring of vision around the Protl's base. And because lings are so cheap, it is kind of easy to do. It's kind of easy to set up. And because this Protols is skipping basically every single unit, he would not have the units to get any type of map control. This is good movement. Demi's early game has actually been fantastic. I just like to stress that here. Is that he has, did he miss that? Oh, that is super unfortunate. Did he actually miss that? That was so close. No? Oh, no. Oh, oh, oh. He saw it. Well, he saw it, but he didn't really see it. However, he's still going to go in towards the main base, seize the fleet beacon, seized extra void rays. But because he knows that there's no extra void rays except this one, with some deductive reasoning, he should be able to figure out that the carriers are coming. towards his base. And if carriers are coming, there's a pretty easy response. What you need to do is you pull all queens to the same position. You move this spore to the front. You move this spore to the front over here. And you probably build a spore at your fort base as well. The queens from your main base also need to leave the main base and move forward. Because if you have all queens together and there's a single spore helping you defend, two carriers are going to do absolutely nothing, especially if those carriers don't even have any upgrades yet. Now, I like that he's still going for the Ling movement, but right now there are bigger fish to fry. And the bigger fish to fry really these two carriers, right? So right now he spots the carriers, immediately moves the sport. Fantastic quick response here. Queens from the main need to come over as well. There is a spire on the way already and it's about to finish up. So he can just produce a bunch of corruptors if he wants to. Often though, if you want to play... Ooh, this is actually kind cool. If these queens were here earlier, I don't think that queen would have necessarily died. That sucks. Yeah. He's going to go corruptors. Often if they play corruptor timings, you first want to get the roaches before you get the corruptor. So that's why he was a little bit hesitant there. He was like, hey, can I hold this without having to build corruptors? I think that that was his thought process why he, you know, he hesitated for a second. Now we could say that he's slow, but I actually think there was a, there was a decision being made there. And I don't want to criticize. anyone for thinking. I think that generally is a good quality if you're considering something and seeing how a fight goes before making a big decision. I think that's a very good call. I honestly believe that Demi has been playing a fantastic game and although he's had some minor errors with the late scout, which was eventually inconsequential and losing the two queens for free, he has good creep spread, he has fantastic Eco, plus one is about to finish up, He has ravagers on the way. I think his position is really good. And this is exactly what I was talking about, by the way. Carrier rushes are only good if you build void rays with them. And what are we seeing out of Prince here? He's building void rays. So this carrier rush achieved nothing except kill two queens. These void rays, however, if you compare prepatch to post patch, are way more expensive or quite. quite a bit more expensive. The void rays take longer to pop out as well, so there's going to be less void rays for the defense. This situation, prepatch, would have been way better for the Protoss player. Way, way better. If the Protoss would have taken a fort base at 545 prepatch, probably would have had two extra void rays at this point already and would have been capable of affording more cannons over here as well. So so far, the claim that anything is worst post-patch for Zerg, when it's coming. the rushing out carrier, I think is pretty much false. Let's have a look at this push, though. I love these overlords. This is so cool. He's saying, hey, my queens, so for the people who don't know, by the way, queens can't transfuse off creep anymore. That is the major nerve to Zerg. And it makes them very difficult to control. It's actually true. I know people like to joke about it, but it makes these types of pushes a lot harder. You need to poop overlord. It's a hassle. Then whenever they move off creep, they still can't do anything. You need to start spreading creep. It's just extremely annoying, especially because one of the main moves with these types of pushes is that you need to send the queens in first to tank for the damage. And if you always have to wait for creep, that is not very viable. Sending in the revergers first usually isn't quite what you want. So these reverters are going in and Prince is moving over to defend. I honestly kind of like this position here for Demi. So you just You force out the prismatic alignment You move back You constantly use the Reveger Bile Okay he takes out the fort base Continues producing corruptors He was a little late with that He built seven at the same time Rather than continuously adding on Right now what you want to be doing is you add an infestation pit Probably start plus two range here as well And you're honestly in a very good spot You can also continue moving forward by the way I'm not saying he should go back But there's plenty of money to do everything at once Plus one is starting right now for air. Prismatic alignment has already been used. This is a mistake here. This is actually a mistake. So the queens are the main tanking unit of this force. And it's really important that they're at the front because they tank not only the void ray damage and the carrier damage, but they also tank a disruptor shot. If you see a bunch of queens moving forward, you just want to fire a disruptor at them because as long as these queens are attacking first, your void rays and carriers can't be fighting that well against them because their damage, like the damage of the void ray isn't great against the queens. So ideally you want to have the void rays either attacking corruptors or if revergers are isolated, you take those out. The ravagers are not zoning any of these void rays at this point with piles, which is something you want to consistently be doing. If we just take a quick look at this fight again, even if the queens are not here, The way that we'd want to be fighting this is we throw a bile wherever the air army is every three seconds. This forces the protels to either split his void rays and lose a little bit of damage output or to just fly back and lose a lot of damage output and further the position of the Zerg, making it harder for the protols to reinforce from the natural. This type of stuff is kind of important. Corruptors continue moving in. gets one of the carriers. Like I said, I think he tanks a massive disruptor shot here, which isn't exactly brilliant. Poof, that's four ravagers. It's not the greatest split. Actually, it was not a split whatsoever. There's still a lot of money in the bank, though, so he can just kind of reinforce this position with more corruptors. I just wish he had an infestation pit started already. I am not entirely sure. why Demi left here? If I just look at this position right now. Four base, eight gas. There's a lot of minerals. There's a lot of gas in the bank. There's still 22 corruptors. There's actually so many corruptors that I believe that when the prismatic alignment ends, that the corruptors will win the air fight. There's only six interceptors and plus one. 22 corruptors against seven void rays without prismatic alignment and two carriers with six interceptors total, especially if there's a couple queens still around that can tank and transfuse. If you split them and don't get splashed by the Archons, I think you actually just win the game. Add on top of that that you have a crap ton of money in the bank. You could be taking a fifth base. You can get like 10 more corruptors with this as well. your opponent is mining out from the main base. He's soon to start mining out the natural. He hasn't even started a fort base yet. And he's only on double Stargate air production. And his ground is, well, has a single upgrade, but he only has seven gateways. I think this game is over, but it's not over for the person you believe it to be over for. Like, you've won. you actually won the game at this point. You're 800 MMR below someone. He does a build order that is extremely greedy and dies to a lot of things in the early game. You do a timing push. You kill him and then you complain. What outcome would you want? Like what is it with Zerg players? Do they just want everything handed to them? Maybe like after six minutes. of surviving against Protoss that we start building a wonder in the back of your base and if the wonder stays up for five more minutes that you just get the MMR of your opponent, I just don't understand what more you want. This is a completely one scenario. Yes, you played well in the early game, you made some minor mistakes. Then you did a timing which is supposed to kill your opponent and you killed your opponent. I just don't even understand really what you're complaining about. You won the game. You just left it. What was it? You said he rushed carriers and he played so greedy he was able to take a fast forward base. Yes, he was capable of doing that and you also took a very fast forward base and had way better eco than him. Like if the toss plays greedy, Zerg can just play greedier and then do a timing and kill the Protoss. If Protoss is able to rush carriers like this, I might just not play anymore. I mean, Protoss is able to rush carriers like this and you're able to kill them. You've shown that you're capable of killing Protoss when they rush carriers like this. I don't even understand what you're complaining about. This is like saying, well, if Terrans can open up 5 CC before Barracks, I don't even want to play this game anymore. So like, Terran can open 5 CC before Barracks and nothing is stopping you from sending 12 lings across the map and winning the game. It's the same with this Protoss. This Protoss rushed carriers took a fort base six minutes in and you won the game. Like, what is the problem? Except that you have absolutely no clue what's going on here. Like, I don't even understand it. You go on a date. It goes fantastic. I have a brilliant time. And the person you go on the date with at the end is, hey, you'll call me tomorrow, right? Then you go home, block her on Facebook, the leader. from your phone and never talk with her again. It's like, it doesn't make any sense. It's basically what you just did, but then in Starcraft, I'm just stunned. Like, I know that most people, they kind of rage send a replay, but this is so obviously, like, what is it that you saw here that even made you want to leave? Like, I genuinely don't understand. Oh, he only had one carrier even. It wasn't even two. He had one carrier. I thought there was two carriers, but he literally just has a single carrier. Like, this is the thing that you see before you leave. How many corruptors is this? This is like about 12. Then we add 8, 9. 12 plus 9. 21. I think you have 21 corruptors here. And there's one more flying over. Yeah. So these are all 22 corruptors are here. And you literally see six void rays and one carrier. You even have creepier so you can't transfuse. I honestly just don't understand this. I don't even think you suck either, but I also don't think it's imbalanced. I just don't know what to do with this. You won the game. You played well. You played a good game. You macroed well. Your control wasn't brilliant, but you played well. And you won. It's a draw. You didn't suck. And it is not imbalanced. All right. I draw. The first one. Well, congratulations Demi, I guess. I hope everyone else enjoyed this. And probably is just as confused as I am. And if you are, that's okay. And we can get through it together. And the best way to get through it together is to hit the like button on this video, shared with your friends that used to play StarCraft in 2010, but now play Fortnite with their three-year-old. son, tell them, hey, this is way more fun. Come back to us. All right. Thank you for watching, and I hope to see all of you next time for a new video. Bye-bye."} +{"title": "PROBE SHIELDS ARE IMBA! | Is It Imba Or Do I Suck", "description": "It's unbelievable... They really give you 12 of these OP IMBA units for FREE at the start of every game just for picking Toss! I cannot believe how the whole competitive SC2 community could not catch on this for all this time. Time to be waken up by today's IODIS guest! Smash like for his courage! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Jw_7yMj3FQM/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Jw_7yMj3FQM", "text": "Dear Harstam, TVP is Imba. Tos shield regeneration early game means they can always pick off free marines and SUVs with their probe and stalker harass. As long as they have sufficient micro, there is nothing the Terran can do until he has stim and probably concussive shells if the Tos decides to do a blink stalker pressure. You have to sit there bleeding out units until your tech hits and then pray that they messed up their macro. If Terran survives the early game by some miracle, they have a few glorious moments in midgame, where their armies feel good until either disruptors or Templar with Stormcom and rain on their parade. My other matchups have 10% higher win rate than this one, and I'm not sure what I'm doing wrong. Name Prometheus Race Terran Leaguemaster 4.4K MMR on the North American server. All right, Prometheus, you say that stalkers and probes are too imbalanced because they regenerate shields and their early game harass is too powerful. So this really is just a complaint about the early game and I can kind of empathize with that, you know? It can be kind of frustrating if there's a stalker out or a couple of stalkers and you're trying to move out as a Terran player and your Marines just get kited the entire way to the Proto's base. You started with 1617 Marines, you arrive at the Protoss base, there's only nine Marines left. That can be extremely frustrating. I'm not quite sure how the probes are going to come into this, but I am looking forward to it, obviously. Maybe I guess he's talking about the probe harass at the start, but you shouldn't really lose too much against that. So what you do is you just fight the probe until you destroy the shields, then the SCV that has some damage goes back into mining and you send a new SUV on that probe. The control for Terran is actually pretty easy. Yeah, this is fine. The Terran did a completely fine job here. Nothing wrong. Oh, Protoss opened up with a 12-pil and 13 gate. This is an extremely fast cybernetics score that finishes about 9 to 10 seconds quicker than a standard 14 pylon into 16-gate wood. And that's probably what's going to annoy the Terran player right now. Now, the Terran is completely unaware of that because he didn't scout, although I'm not quite sure if I would trust the Terran, even if he scouts what's going on, to know what it means. He's like, ooh, cybercores really fast. Is that normal? Yeah, whatever. Just go home. In this case, if there was an SCV on the low ground with full HP, I do believe that you're fine on the map like 2K atmosphere because the rush distance is relatively long. He also is already queuing up a couple of Marines. I'm not quite sure how that is possible. How, I guess he just has a lot of. of money left over. Fair play. So he's going to queue up a bunker after he's done with his orbital or with his command center. Yeah, it's just barely not going to finish. If you have a full HP SCV on the low ground, usually you're fine. So this SCV can just finish the command center. These Marines will be able to take out this ADAPT as long as you up the depot. Well, if you don't up the depot, then ADAP gets out again and might cause some trouble downstairs. CC finishes up, but the adept already has, what, two worker kills? It's actually going to get a third worker kill as well. It might still be able to shade out. This is obviously not quite supposed to happen. Once the adept kind of commits to going into the main base, usually what you're supposed to do is kill it. So you up the depot and then you get a free adept. Sure, you'll lose an SCV, but your opponent is lacking a lot of scouting, not knowing when you're going to move out. You could hide some Marines on the map. Of course, because you didn't kill the SUV, none of that, or you didn't kill the ADAP, none of that is really possible. Cutting a lot of workers, by the way, for no real reason. So you already lost three workers, and then there also was a big worker cut. You follow this up by going a third CC on the low ground while playing three racks. Now, the purpose of three racks is to go for a timing in the early game. at around the five minute mark, with as many Marines, and sometimes even a couple of marauders in there, as you can gather. If you have to get a third CC in before you can produce these units, you'll just be cutting a lot of units out of your army that could be in that push. So right now, you should already be walking and you'd only have 14 Marines rather than the 19 or 20 Marines that you would usually have. And sure, having a fast 30C is good, but if you want to play a build with a quick third CC and you don't want to deal any damage, it's just better to add a third CC before the extra barracks. That way you'd probably have a similar amount of Marines, a little bit less, slightly less Marines, slightly delayed Stim and Combat Shield, but if you're not planning on hitting a timing, a tight timing with Stim and Combat Shield, it doesn't matter if they're a little bit delayed. Also, putting the command center on the low ground is kind of risky because it allows your opponent to actually always attack you with stalkers and be able to kite away with bling, or just by moving back. That's a good scan there out of you, Prometheus. I do really like that. And there's really two main tools to deal with blink stalkers in this case. And the first tool is a bunker. The bunker basically is extra HP for Marines. The Marines can sit in the bunker and they can't be shot at, but they can shoot while they're in a bunker. So it really is a one-way street. if these Marines were sitting in a bunker right over here right now, they wouldn't need to stim. You just maybe need to repair the bunker a little bit, but honestly, against what is it, six, seven stalkers, you probably don't have to. Now, because your CC is already on the low ground and you're already mining from that CC for whatever reason, this is not possible. However, you don't have to be mining from that command center yet because you only have six workers on your natural. First, saturate your natural base, defend that natural base, with a bunker, and then once you have a decent enough force that you can easily take your third base, maybe you have med effects out, maybe you have a couple of marauders with concussive shell out, in that case you can start taking your third base. But right now, you're just exposing yourself in as many areas as possible for no real reason, except just to be exposed. Now, if you're an exhibitionist, that's fine, but don't take that type of stuff into the StarCraft game, especially in a PVT. Another Stim gets forced here. And now you get a planetary fortress. Now this is almost never the correct call to get a planetary fortress on the third command center because there's almost no situation in which this is necessary. Like, I guess it helps a little bit against runbyes, but you should not be getting a planetary in order to defend your third base against 10 blink stalkers. You should have just been defending your natural with a single bun. And then once your medevacs are out, at this point, you can easily fight back the stalkers and you can start taking good trades. Like the moment your medevacs arrived, the trades have been absolutely fabulous for you. And honestly, overall the trade so far have probably just been pretty decent. Your opponent killed 12 of your workers, though. And that just wasn't necessary. So he's now up 20 workers, or 21 workers, to be exact. And you're in a world of trouble. This is nothing to do with shields being broken or stalkers and probes being able to kite your army forever. No, this is just because you didn't build a bunker. You put five SUVs to mine in your natural, four SUVs at your third, and you just haven't produced enough workers either. Despite all of this, however, despite all of this, supply is still pretty even. And if you were to attack across the map right at this moment, I think you'd actually kill him. He has absolutely nothing at home. he's investing in a lot of infrastructure and he's going to have a big power spike in about a minute from now but with this lack of vision it's honestly going to be really difficult for the Protoss player to do anything I'd also just like to note that your opponent has about 100 APM more like this Protoss player actually is quite fast and he's playing quite well some of the things aren't quite as good but he's trying to establish vision he's scouted he's controlling his army he's macroing behind it his minerals have never been that high He's continuously producing workers as well. Like, honestly, this Protoss, he's micro-individual stalker. This is 4.4K or something like that. Like, this guy is pretty good for the level. Honestly. Now, you do get in here, and this will allow you to get a lot of these workers down. It's a good trade for you. Or should be a good trade. I'm not quite sure what right-clicking the robotics beta does here rather than trying to fight off these stalkers, but I guess you know more about the future than I do. just knew that that robo bay would be extremely important. I'm not quite sure why. Yeah, in this type of scenario, you just want to trade out your army with his army as much as possible, or you might have trouble with the counter-attacks. Like sniping the robo bay is nice, but it won't do that much for you. It's not worth, you know, the killing four or five stalkers here would have been worth a lot more for you, especially because a colossi isn't going to be super necessary for the Protoss player in the next two to three minutes. He will still get one because he already started it, it's not necessary. It's not like he's going to die. He's actually in a completely fine spot. He can also just build salads and more stalkers and be completely okay with that. So there really is kind of an issue for you here, my friend. It really is. Just losing that entire army. Evening up, the resources lost, but because you've been getting outmined for the entirety of the game, it just doesn't look that brilliant for you. Ford CC does go down before the Protoss. You're still down 20 workers exactly. you're up and upgrades and that's the one thing that you have been doing well is just getting those upgrades without mules on the third base by the way or no orbital here it doesn't mean that your eco sucks a little more um and you're already behind in worker so that's obviously painful you're also not really trying to deny your opponent's vision so far you've been playing completely blind with no map vision with absolutely zero scouting no multitasking either just everything in one big ball. And it kind of shows your opponent has perfect vision all around the map, has good saturation on the basis, is now once again getting a big infrastructure boom. So once again in about a minute, minute and a half from now, he's going to have a massive timing where he'll just be stronger than you are. I mean, Double Forge is also chrono boosting out upgrades. It's absolutely brilliant. You have a big army here, but I mean, there is a colossi here and a battery. I would not recommend moving in there. At this point, I'd also start suggesting getting units that aren't just marines and marauders. After you have like five, six metaphics, getting Vikings, throwing down a ghost academy. These are steps that you can... I was going to say these are steps you can take. And then you start an orbital on your fort base. Now, this is absolutely the world upside down. The reason... So I think you're confused here, okay? The reason why you get an orbital on your third base is not the... because the location of the third base usually is perfect for an orbital and other locations are better for a planetary. So it's not like this is a good planetary location and no matter what base you build here should always be a planetary. No, that's not how it works. The reason why you want an orbital on your third base is that as you're getting your third base as a Terran, often you have map control and salad run bys and major attacks are not extremely common to come from many angles. Once you get a fourth base, however, the amount of runbyes and harassment that the Proloss can do increases, as TOS tends have a little bit more map control and map version in the later stages of the midgame. And also, if you get another base, you spread yourself thinner with your main army. So your main army can always defend one base and it can push from that direction as well, kind of automatically clearing one lane where runbyes potentially could be coming from. However, if you have four bases and you have double orbitals, one base is almost always going to be vulnerable. That is the base that you will make into a planetary, and that's the fourth base. Your forward base always turns into a planetary. The reason for that is because an orbital, the earlier you get it, the more use you get out of it. The more energy you can use, the more scans, the more mules you can use. So it is just way more useful. I always recommend getting an orbital as a third base. And if you're struggling defending the third base while getting an orbital. orbital, maybe consider getting some tanks rather than morphing this into a planetary. Just quick words of advice. And once again, I really would recommend at this point getting ghost. Your opponent is spending a lot right now in research and development, you know, tacking up, getting better weapons. It's as if your opponent is continuously investing into like bigger and better guns and you're still fighting with sticks. And every single year at the budget meeting, you just go, guys, I think more sticks is definitely going to be the way for one more year. But it just isn't. At some point you need to transition out of that. And just having two four to four liberators isn't quite going to cut it. The EMP is probably the best tool that Terran has to deal with max Protoss armies. It just halves the HP of any Protoss army immediately at the cost of six to eight supply. Three to four ghost is all you're going to need, especially with the enhanced shockwave upgrade that Ghosts have. like there's absolutely no reason for you not to go for that now i do like that at least you're mixing in something but i'd still prefer seeing vikings against colossi rather than getting liberators liberators are very good at holding positions but vikings are good at attacking into a position and kiting back while kind of having the vikings zone out the colossi um this is a good setup though and i do like this you you start moving in okay um Move these two Liberators slightly forward. Former concave with your army. At least the marauders are being sent for it. It's not the worst micro so far. Sure, only half of your army is attacking and none of the Liberators are currently shooting. Oh my God. That was a sick sniper on the disruptor. Wow. You actually... I'm not quite sure if this was really good micro or you got lucky that you shot that one disruptor and that there was no third colossi here. but this fight should have been god-awful because you never made a concave in your life. None of your liberators were fighting, but you still honestly did an okay job. I'm surprised. Okay, well, all the Marines being in front, getting the colossi swipes is not quite what you want. There goes all the praise. Straight out of window. It was a good attempt, though. It was a good attempt. Almost killed him. And now that you've seen that he has a nice-looking arm. you're like, okay, what do we remax on? Two more marauders, six more Marines, getting the three-three upgrades. That is useful. Still no Ghost Academy, though. That is getting a little bit painful. It's funny to me as well that you complain about shields, yet you don't get a Ghost Academy. It's like you literally have a unit that destroys shields. It's like practically instant. It has a radius that is the size of the screen. It is often harder to miss and. an EMP then to hit it. You just accidentally click and all the shields are gone of your opponent's arm. You're like, oh, didn't even know I did something. That's an EMP for you. You just continue with the Liberators though. Not a huge fan of that. Sadat run by in towards the main base. You see that and you decide to counterattack. Okay. Look at this. This is some cute glaive adapter. This prolos honestly is really good. If his fight, his main fight wasn't so it wouldn't have been so bad. This guy would be really, really sick. He has good macro, good control of his units. He plays proper StarCraft too, also getting the Shadow Stride. This guy's been watching some Pro StarCraft. He's also pretty fast. Look at that. 253 for a 4.4K toss. That's actually crazy. This guy is proper. It really is. You move command some of your air army into the Protoss army. You end up losing, what is it? two Metafax, a Liberator here before the fight truly starts. Oh, my. This TOS control is actually good. The way he moves with the disruptors and with the Colossi. I really do like it. Poof. Big disruptor shot hits as well. Yeah. You try to do the same thing. I kind of want to see that again. You try to do the same thing here as in the previous fight, but this only works against very low numbers of disruptors. Or if all the disruptors are riding your face. I really do like it when Terran, strides and it fills. I don't think anything gives me more joy in life. Literally nothing sparks more joy than that. Look at this. So you see the disruptor shot. It's like, oh, it's pretty far in the back. Right now it's like a split second decision, you know, it's like, can I catch this, or can I not catch it? You shoot down this disruptor first, you do another A move and you take out a stalker, and then, oh, it's too late already. Disruptor goes off. You lose your entire army. not entirely the way you should be fighting against this. Not entirely. But good attempt nonetheless, you know. I appreciate what you're trying to do here. I really do. You're actually trying to clam plays like this as well. Clam is really good at this. Okay, clam at sniping disruptors. He's the king. He sees a disruptor and he snipes it. You sniping disruptors is slightly different. You know, if clam of disruptor, sniping is kind of what Canon in D is you know the perfect beautiful song played well then you would be well canon in D but this version it It might It It It It It It might sound very similar to the It might sound very similar to the original, but if you listen closely, it's just slightly different. And it's the same with your control against disruptors. People might mistake you for clan, but if they look closer, they just see as not quite the case. Oh! Another Disruptor shot? Let's see you're going to try again. We actually have a separate Holtki for Liberators as well. There's more than the average 7K MMR Terran player. Okay, now you can actually jump on this, by the way. Now you actually can, yeah. All of the shots have been fired. Still, an EMP here would be absolutely priceless. I'm not quite sure how you're doing it, but the traits are even. You've been down the entire game in Eco, but yet your army supply is relatively close, and you're still somewhat winning fights. You're not actually winning the fight, but you're really close to winning the fights, which is, well, I mean, it's impressive. I honestly, I'm impressed. If you want to play this style, by the way, that you're playing, like, I've been saying for a long time now that you need ghosts and Vikings are great, but if all you want to do is just build Marine Marauder, at least you need to split your army. Because Marine Marauder in small balls against Gateway units are actually quite good. However, if you're fighting a massive ball of Colossi Disruptor, Immortal Storm, whatever, Yeah, they're going to suck. But if you split up this army in two groups, groups, one to the left, one to the right side, first of all, you can show of your fancy multitasking. And second of all, with your micro, it doesn't really matter whether you aim move or not. Or if you're paying attention to the army, it doesn't change much in the outcome of the fights, at least not with how you've been microing so far. Perhaps you won't lose as much to disruptors anymore because you don't try to snip them if you're not paying attention. Interesting liberated position. Once again, Marines tanking all of the Colossi shots. Another quick trick is to put the marauders in front of the army so that they actually tank, or put the marauders in front of the army so that they tank the shots of the Colossi and then your Marines can deal damage behind that. That is the ultimate play. Another cool trick is to form concaves just to maximize your damage output, make it difficult for your opponent to splash on top of you as well. This is a good call, the base trade. You can't fight into this army and thus the only correct call is to just base trade. Now once again, if you would split your army in two parts here, one towards the right side, one towards the left side, that would actually really help in this endeavor of trying to win a base trade. Sadly, that's not what you're doing. Is this just going to recall? I guess he will after he kills this base, right? I'd recall to this one. He'll recall to the natural. If he recalls to the left side base, he's an idiot. Okay. I don't mind it. I actually really like this. This is the correct base to recall too, I think. Okay. Last time you got stuck in a corner, you decided to attack the Robo Bay. It's a bait Robo way once again. The Protoss saw what you did that first time. It's like, ooh, if I could bait him one more time into that, that would be sick. Okay, you just continue fine. The moment you get trapped, rather than trying to trade out your army, you just really focus on killing all the buildings. Look at that. Once again, look at this. This is actually sick. It's like your panic response. You actually didn't have that bad of a position in his base here. If you just form a concave on top of the ramp, or even while you're down here, look at this. If you just split your army, make somewhat of a concave, there's not that much splash. Everything is kind of slowly but surely coming in one by one. Zealots are stuck behind stalkers. There's only two disruptor shots left. as this disruptor already shot, literally all you need to do right now is not walk into two massive disruptor shots, and that's kind of what you do, because you're busy targeting down a robotics facility rather than fighting against your opponent's army. Oh, look! Multitask. I think this was your rally, and you forgot to rally it back, isn't it? I don't think this is intentional, because it's not being controlled. It is good multitasking, though, the accidental multitask, but still good multitask. I wish I could accidentally multitask every now and again. I just move command my zealots into hatcheries. Doesn't quite seem to do the trick anymore. Ah, now you're actually controlling this. And you didn't stim this army, so it wasn't an F2. I'm very proud of you. Is it... Prometheus probably is one of the only terrans that doesn't actually have F2 bound to a hotkey. He doesn't really seem to use it at all. And I like it. I don't mind it too much. These two adepts have been... Well, this... this cliff has been a bit. abused a lot so far this game. I think this is like one of the tricks that Tipu knows and then he just keeps using it again and again. Like the guy that I knew back in high school, they would just show me the same magic trick again and again because he only had one of them. After doing the same car trick 25 times in a row, it isn't quite as impressive anymore, but still interesting nonetheless. Car tricks, very cool. Yeah, Proz is just really far ahead at this point. I mean, he has 3.6K resources or 3.6K minerals, 1,300 gas as well, and you lose your base, walk into another disruptor shot, and just, you know, the business as usual, I guess we'd say. You have zero mining right now. You're aware that your opponent has at least one and a half mining base remaining. Now, this means that there's a lot of pressure on you to perform right in this moment. You need to go do something. And that's exactly what you're going to be doing. You're just going to start marching across the map. And although this looks like the incorrect call, this actually is the correct call. You also snip both disruptors, and then here, you tap out and you leave the game. Yeah, this was a very sad affair. I understand that you were upset by the early game, these stalkers destroying way too many Marines. But this problem could have been easily solved by getting a bunker or opening up with a view build order, like an actual 3-Rex, an actual triple CCC opener, or you could open, if you really struggle with this, and this is a problem that you often have, you could just open up with tanks or like with a cyclone first, that way you can push them back and afterwards you can get tanks. You can open up with a mine drop and a bunker at home with a mind drop and you just idle it in the dead space. That way, whenever the Protolus is at your doorstep, you send in a mine drop. And if he never goes to your doorstep, you leave the mind drop in the dead space. It's a win-win. It's a really cool move. isn't great against Stargate openers, but if he isn't doing a Stargate opener, that's a cool trick that you can use to force the Protoss to stay home. However, if you don't do any of these tricks, you can still just build a freaking bunker and you're going to be fine. You don't have to float your third CC and you shouldn't float your third CC to a third base location if you can't defend that third base location without taking massive losses. That is just kind of obvious. And you can say, well, TOSS will get a way faster third. TOS right now had a third base that was mining for way more as well because you lost freaking 12 SUVs. Like, no matter what happens, it's just going to be better for you to just safely SUV up or probe up. SUV up would be the correct word for Terran, I guess. Savely SUV up. And then from there on I'll start expanding once you can safely take it. This made absolutely no sense. Your macro honestly was quite good. It was on point. your control at times was okay, although I do believe that was more luck than competence necessarily. So maybe you just got lucky with a couple of good stim-ins. You didn't really seem to have a very good clue about judging fights when disruptors would be hitting you, when Colossi would be killing all of your Marines. You had some opportunities to win the game. Yeah, that really leaves me just with one thing. And that is that although this was a frustrating game for you, you made so many mistakes. Your army composition also was quite terrible. Your early game was god-awful. Your eco sucked the entire game. This had nothing to do with Protoss or with shields being overpowered. This had to do with you sucking, my friend. And that's the harsh reality of things. It is what it is. All right. It's going to be it for me today. Thanks all so much for watching. If you didn't enjoy this episode of Is It Embar or Do I Suck, and you think, hey, I think I have a replay where my opponent's race was truly in balance. Be sure to send it using the Google Doc. down below in the description. I'm especially looking for replays on the new patch. I'll still be maybe looking at some older ones, but if you guys have some new replays, be sure to send them over. And perhaps next week, I'll be seeing if what you played again is truly imbalanced, or if you suck. Thank you for watching. Smash like and bye."} +{"title": "He LOST To An AFK Player?! | Is It Imba Or Do I Suck", "description": "Harstem might not know it yet, but we do. This dude seems to have gone afk in the middle of the Match. And todays guest still loses?! What the hell is going on with these complains? Smash like to help me recover from that! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/28uVOM9lXBA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "28uVOM9lXBA", "text": "Hey Harstam. Well in this game my first push was a little late. I had more units than it usually has and didn't do too badly with it. Everything else was on point. Then as the game goes on I multitask really hard, attacking with multiple armies in different locations at the same time, while spending my money well behind it. My upgrades also were really on point, giving me a lead in every fight. I even had me more workers than him in a TVZ. He did two tech switches. The first one from Lingbane into Hydra Corruptor, which I reacted to by building less marauders and more Marines, because, you know, marauders have less DPS versus hydras and can't even attack corruptors. But then, all of a sudden, boom! He switched into mass ultras and obviously my Marines die and I lose the game. He forgets to build units after this, so I ran over the map and kill a bunch of stuff instead of leaving, because I didn't know the game was over yet. I am sorry for that. Now, the question, is it imba or do I suck? Name Clem from Wish, race, Terran, League, Platinum, Server, EU. At 2.9K MMR here, we have a Terran player complaining about the imbalanced TVZ matchup. And basically saying that he was very on point this game. He said, all right. my macro was very good, my upgrades were very good, my multitasking was not just very good, it was perfect practically, multitasking many times at different locations at the same time with different armies. Now, whenever I get a message like this from a, what was he, platinum? From a platinum player, I always get a little bit afraid. I have yet to see the first platinum player that actually manages to control units in more than one location. Hell, I'm going to up that statement. I am yet to see a platinum player control his units properly in a single location, let alone more than one. It is really difficult in StarCraft 2 to control your army well. It is so difficult that probably 80 to 90% of the Starcraft population don't even know what controlling an army well looks like, except when they watch clips of Klam or Maru do it or, I don't know, other players that have good control that I can't currently think of. But for whatever reason, Klam from Wish here, with the perfect control in multiple locations at the same time, still loses to a zes. Zerg player that is 2.9K MMR. That is honestly quite wild. So I'm really looking forward to this. If you read that balance complaint for him, you'd figure that we're watching the most perfect player in the world. And so far, I kind of like this build or a reactor first. Could be going into a triple wrecks here. Could go into something like a four, six marine into a helium push. those are really the two main option but because he's still mining extra gas it most likely is going to be a factory opener is what I would say if this was a very high level player but because most players below masters don't actually care too much about optimizing mineral mining it is still possible that he'll go into three racks always I always like to keep my options open during these Iodices because I've seen some wild stuff you know people taking two gas floating 500 gas and then getting a third cc before their second barracks is like all right buddy this is obviously not going to be it go into like the five minute mark they have 900 gas in the bank 23 workers although they have triple cc is like oops okay it's actually going to be a three wrecks he builds both barracks at the same time usually not quite what you want to be doing um as the money doesn't come in at the same time right it's not like you go from zero to 300 all of a sudden. No, you get, you go from, you know, there is a gradual increase of money when your SUVs bring it back to the command center. So once you hit 150 minerals and you have money for that first barracks, you just want to throw that down, especially because when you're playing three racks, you will require two tech labs. And that one barracks that finishes faster than the other can start the tech lab quicker and thus can also start the stim research quicker, which is important because you want to kind of finish Stim and Combat Shield at around the same time for when you're pushing with your first 19 to 20 Marines. But in this case, that's not going to happen because both Tech Labs will be built at approximately the same time, I assume, and then Combat Shield is just going to finish way before Stim ever will, and that is an issue. There's also some slight oversaturation going on in the main base. Now, this could be for a very high-level mind game, but it could also not be. And given the fact that this man built both of his barracks as close to the edge to make it as easy to scout as possible, I doubt it's a very high-level mind game. But because I want to flex my knowledge, I'm still going to explain this very high-level mind game that it could have been. So when you're playing a three-recks opener, you play this off of a single gas. That means that most, every other Terran build opener is with a second gas. And the second gas can be built in the main, and again, Zerg can also be built on the low ground. But a lot of Terrans like building it in the main these days. If you have a second gas in the main base, that means that there's three extra SUVs in the main base. So if a zerglink scout would come in and would see this amount of SUVs in the natural right now, the Zerg would be able to tell us like, hey, there's probably two gas in the main currently because I'm missing three SCVs. This is something that people scout for at a very high level. Now, first of all, I don't think that this Zerg will scout at all. And second of all, I don't think that Clamphromvish knows what he's doing. But in especially TVP, it is thus a pretty common mind game to keep three extra SUVs in your main base, mining minerals. And although it's slightly less effective than mining them from the natural, it does not give the Protoss a free scout once they see with the adept, hey, there's too many SUVs here in the natural, that is going to be a three-wreck. So a very high-level mind game from a player that had no clue. that he was doing it. Just like with the monkeys and the typewriters, you know. If you give a group of monkeys infinite time and a bunch of typewriters, then eventually they reproduce the entire works of Shakespeare. They actually, I think I mentioned this before, but they actually once did this experiment, somewhere in England, obviously. They got, I think, 2K pounds for it to conduct this experiment and they gave a couple of monkeys in a zoo, a typewriter. And they also, so filmed it, and they produced, well, not the entire works of Shakespeare, but they did produce five pages of writing. I think it was mainly consisting of the letter E, if I recall correctly. So it wasn't the most literate monkeys, but you always see that. Get them a typewriter and they just kind of abuse it. I think midway through the experiment, one of the alpha monkeys also started using it as a lavatory, which is a fancy word for a toilet. But that word always kind of trick me up. Yeah, kind of tricked me. All right. Back to this game, though. Enough about monkeys and typewriters. As we have our own Terran monkey over here, smashing his keyboard. And he actually produced a pretty decent result. He has a lot of Marines out. Now, like I mentioned, his stim and combat are a bit later than usual. This push is supposed to hit with 19 Marines or 21 Marines. If you play with the Reactor first, one of the two, depending on how tight your men. and how many SEVs are cut, at about 455 with both Stim and Combat Shield. This push here from Clam from Wish is going to hit a full minute later with slightly more Marines. There's obviously five Marines back here, so this is 25 Marines. So he has four Marines more, but he also hits a minute late. Now that's usually not a great thing to do. Let's take a look at the micro here as well. Not the greatest control. eight four bailings straight to the face and lost basically all of his marines because of that. But also it really could have been a lot worse. He at least tried controlling his army and we saw something that resemble the split. So I'm not even too upset by that. But yeah, what I was going to say is that if you only get five Marines more in an entire minute, that is usually not great. And also with this push, it's really important that you hit as tight as possible. Because later on it just becomes easier for the Zerg to hold. They naturally have more units. They have probably have a the bailing nest already done in some cases even a roach warren the queens will have more energy which means that transfuses will be very easy so yeah it's it just feels to me that hitting harder with 21 marines and hitting faster is more important than hitting later with four more marines especially given that in a minute if you have the production that this feller had you could technically get 12 marines more so he was he was lacking seven marines somewhere. They got lost in the process. This is a cool wall. This is a really cool well. There used to be a game that I played back in the day called settlers, where you had these dudes. I think they were called explorers and they would move the border of your kingdom manually. They pick up like the little pixel and they drop the pixel somewhere else. And this is kind of what these dudes are doing as well. You know, they're just manually just building a new border to their kingdom. And in Clam from Wishes. that kingdom consisted of the main and the natural, but now has a third base on the way. This is a great turret as well. This is defending absolutely nothing. Look at that. That is impressive as well. If you have a base that is this field, managing to build a turret that actually covers nothing. I didn't even know that was possible here. This guy must be like an engineer. Absolutely calculator. Look at this. So the only thing it's currently protecting is the SCV that just finished building it. This barracks can be attacked from the bottom, this factory can be attacked everywhere, the entire mineral line is free. I guess if a gas SCV returns the gas over here, it would be safe against Muta Lisk. But this is the most useless turret I've seen in my entire life. Nice. Very good job there. Good start already here by Clam from Wish. We also have some slight oversaturation issues in the natural. I do have to admit his macro is quite good. I don't like the buildings he's building or the order he's doing it in. And I've mentioned this before. Like there's, actually, this looks fine. This is, is this five? No, it's six. It's one too many barracks compared to what it usually is. And if this was a very high level game, I would be upset about it. Like, oh my God, you're building one more barracks, then you should be. And you also have three tech labs, which are really useless. But in this case, I don't mind it. If you can't spend your money with five. barracks and you're a lower level player, then the correct answer is to get a sixth barracks so you can spend your money easier. That's a very good call. And I like that he's kind of, you know, saying, you know what, I'm maybe a little bit weaker than some of the top players at this. So I'll just get an extra barracks. You know, and he's not afraid to say it. He's not afraid to do it. Please teach up your tanks. There we go. Did he stim? Okay, he stimmed just now. Right? That was a very late thing. I want to see that fight again. I think he just forgot the stim. Was he looking at something? Probably busy multitasking somewhere on the map. Okay. So he just doesn't control anything. And then, oh, he's splitting. He's splitting the units and then he stims in the end. Did he just... Oh, he sieged these very late as well. Yeah, that was very painful. This is not a good fight as he lost absolutely everything. He killed like five lings. He's down in resources. which is impressive. And the Metavex returned back home empty. This is a very sad sight to see. It's like, hey, whatever were the boys? It's like, uh, they went to a better place. Can we go there as well? Yeah, sure. Hop on in. And boom, the next few get transported to the front. Six gases coming out. You still have this high barracks count. Command center on the way as well. Honestly, you're playing. pretty close to not perfect. Well, no, you're actually not playing pretty close to perfect. You have 36 workers in your natural, which is extreme oversaturation at this point. Your third base isn't even saturated yet. There's no rally point on this third nexus or in this third command center either. Pureling Bane is defending right now. But he said eventually he'll transition into Hydra Corruptor. Talking about a local composition, huh? These are the five marines that are sent out, or the six marines send out on scouting duty. I don't think they're going to have a very good time on scouting duty. They tried sticking together to stay warm and then they got hit by Bainlings. This army is going to try to push forward. I would suggest seething the tanks a little bit back maybe over here, over here, rather than straight up in the middle of the fight. The tank is a long range... What was this? Look at this. These marines are being surrounded, and this guy, rather than picking them up, uses the boost hotkey to fly away, although there's not a single anti-air unit here. Look at this. Same amount of clicks, the boost and the pickup. The Zerg already believed that they were going to get picked up. And it's like, wait a second, he left them behind. And these Marines looping up, like, hey, what the hell's going on over here, boys? This is some sadistic, some sadistic metaphics. they've seen a lot of the Marines die already and now they're going to pick up the next wave he's just sending them to his death I don't think he's controlled a single army yet or tried to keep it alive anyway I was going to talk about the Hydra into Corruptor which I'm really really hyped for because the last time I saw someone play Hydra Corruptor is when Locos sent in the IOLIS form and that was a great one so games with Hydra Corruptor have a you know a very positive connotation in my head. I like this move out. So once again we have a move out. I wouldn't mind if we borrow some of the mines preemptively so that we don't have to do it while we're being killed by Bainlings. And well, none of these mines get a shot off. The marine stim, the Matax are idling and now they should once again boost back home. Or maybe just relax over here for a bit. All of these fights have actually been really, really bad. It's been surprising to see. how big Terran's army is getting and how hard it is getting smashed every single time. It is truly something else. It does not make me happy. This does not spark joy, my friends. It really does not. Seeing marine after marine army being sent out just straight to the dead. I do like the walling, although the wall here is so far out that it almost feels like you can't really defend it anymore. It does help against potential Ling Bane run by. Then we have another big F2 move, sending our entire army across the map. Three more barracks on the way. So we're already at 9. We're going up to 12 right now. That is really pushing it. But once again, if you have trouble... The Alpsis lose all of his medevacs? This was the worst fight of all of him. I just don't understand it. didn't he what did he say in his form didn't he say was multitasking as the game goes on i multitasked really hard attacking with multiple armies in different locations at the same time while spending my money well behind it maybe there is a theory that i have is that he was playing a second game of starcraft at a different screen and he was macroing in this one and then on the second screen he also macroed and microed and micro as well and that was where the multitasking was because so far look I like when people try to multitask but so far clam from Wish hasn't even been able to single task like he actually has been looking at his army a lot as well which is what makes me even more confused, angry and sad frustrated, lots of emotions at the same time like he scans he sees this army Now at this point Any healthy person would look at this and go I think I should go home He has five... Okay, actually kind of walks home But it's not really walking home Okay, this is not retreating by the way This is not retreating Okay, he should have retreated his entire army after the scan And just because these Marines stay alive Doesn't mean that this was a good move This search should have absolutely blasted that This does not count as these units staying alive. These units wanted to die. They accidentally stayed alive because the opponent got scared. One of the Marines farted and they were like out of here, mate. Now here comes the Corruptor Switch, which honestly also is a very surprising thing to see. I'm not quite sure about it, but so far he's won every single fight in this game. So I'm not even going to get upset about this. four MadovX are out and once again we have I think this is some of the multitasking Look at his legendary multitasking here The five marines get killed by these bailings Then these units get rallied once again onto creep Has there been a single scan yet Four creep tumors have been killed this entire game Oh my god, there's some legendary multitask over here Doesn't burrow any of the mines, doesn't use Stim Doesn't burrow any of the mines Will he use Tim? Will he use Tim? Will he use Tim? Will he used him? Burroughs one of the mines. Does it get a shot? We get one mine shot. Man, this indeed was some legendary multitask. And we get a drop in towards the main base. Oh, on this little part, very cool. So it's going to be able to take out three, four workers and lose both drops. You know what's funny? All of these fights were legitimately god off, right? None of them got controlled. 75% of the fights didn't even stim. But I do believe that this was probably still better than most of the other fights. As we see, the resources lost is pretty equal. Like, this is how good the Terran army is, naturally. Just without controlling it, you get about even trades. Even if you just send random Marine marauder squads on creep, and they seem to kill nothing. The bailing is such a cost inefficient unit that if you have marauders, the banling naturally just trades poorly. Now this could be a good fight, so you scan, you clear the creep, you borrow the mines, and then you try the pre-split. Or in the case of clam from wish, you stim, you run as far on creep as you can, and then make sure you get hit by absolutely everything that is there. Corruptors, hydras, banlings. It doesn't matter. Now these are two different philosophies in StarCraft. We have the philosophy of trying to keep your units alive. and optimizing the damage output because they stay alive longer. Or you have the philosophy that Clam from Wish uses here. And it's by throwing away all your units very quickly, making your opponent believe that he's winning so that he starts building weird units like hydras and corruptors, rather than just going into units that are powerful like the Lurker. Mine's actually dealing some damage once again. These Marines straight okay with the hydras, obviously. I do have to admit, the upgrades have been very good. The macro during this game has not been bad either. There's been a lot of barracks and, well, really 16 barracks on the way, right, or four more on the way. Okay, this is the first time we actually see some control. If he picks up these two Marines as he realized he's losing this fight, I will be happy. He does not quite do that, but this was actually good. A resource is lost is not looking great, but he killed some workers. There's still only a, wait what? There's a hive and a layer. Okay, so now we have the six ultras on the way. This is where Clam from Wish told us that everything would start going wrong. And I'm not really looking forward to that. Because in my mind, everything had already been going wrong up until this point. If he would stim this, I think this is a winning fight, isn't it? No? Was that a winning fight? I kind of want to see that again. There's a lot of Marines. It's like, what, 20, 25? It's 19 hydras. There's also two. If he stims, I think he might win this. It's 3-3 upgrades against 2-2. want to even. These mines could burrow as well. Without stim and without control, it obviously isn't going to be great. He ends up killing four hydras to be exact, but that's also because a lot of his time is spent shooting corruptors. I actually think it might have been possible to deal a lot of damage here. Now, this is some actual multitask, and he's even controlling this army. If there were drones here, this would have been a very good move. Of course, there's no matter of fact with it, so the units couldn't have been taken back. I don't think there's been, Except for the five Marines and two Liberators that went back here, every unit that got sent out got killed. That is a 100% death rate for your army. That is really, really cool. I bet you'll get loads of people to sign up for that. You'll never come back. Oh, that's great. A couple of mines walking into the Ultras as well. Matterfacts get taken out. Marines, once again, not stimming, not running towards good choky positions either. And at this point, once you realize your opponent, has ultras, he wants transition back into marauder. Now, I do want to explain one more thing here, Clam from Wish to you, and that is that the way that Terran works against Zerg is that you kind of have natural transitions. So I'll pause it here for a second. Basically, you open up with your triple CCC, something like you get three bases, you go up to five racks, you get a second factory at that point and then you can get like either double tank production from these factories or you can get mines from one factory and tanks from the other or you can get triple mine from both. That's fine as well. Then you get a forward base. You go up to eight racks. Out of your first four barracks, first five barracks, one of them has a tech lab and the other four all have reactors that ensures that you have maximum marine production, which is really useful against the Ling Baines that Zerg tends to build in the early to midgame. Once your fort base is done, you add three barracks. These three barracks get a tech lab. That leaves you with a four-for split of tech labs and barracks. And then you start casually, you know, building a couple of marauders. The reason for this is because marauders are, A, very good against banlings, tanking banlings, tanking shots in general, they're quite good at. And B, in case of like a lurker or ultra transitions, marauders are a lot tanked here and are just really good against these units because of the armor types. You kind of have these natural transitions. Then once you start taking a fifth base and other stuff, you can get a Ghost Academy or you can get more, you can get liberators out, and you just kind of continue tacking on and on. You started with a higher marauder count and then went back completely into Marines, as you kind of wanted to keep at least some marauders in at any point in case of a transition or in case there was going to be a huge amount of banlings. I think that is the incorrect way to really look at how Terran used. usually is played at the high level. Like you need a good mixture of Marines and Marauders and you should be consistently producing these. Then in combination with mines or with tanks, you can actually get pretty far. I'm sad to see that this was an orbital as well rather than a planetary that would have maybe made a defense possible here. You also, I didn't quite realize this, but you actually haven't used any energy whatsoever on any of these bases. I wonder if you actually ever muled. I don't know. I haven't been paying attention to your bases because your fights were so mind-blowingly bad. And I'm not trying to be funny or mean here, but if you're not going to be using the energy on your orbital commands, it is better to get a planetary. And it looks really dumb and it looks really bad. But this just makes no sense because, yes, this has the potential to be a lot of scans, but you never scan for creep. Oh, you did scan a couple of times to see where an army was, I guess. But if you don't use it for mules either, it might just be better for at least base 3 and 4 to build those into planetaries. If you're a bit too slow for that, once again, it is completely fine to say, hey, I'm not quick enough for this. Let me accept that and try to play around it. Getting orbitals on every single base is already an absolute no-go. But then if you're not even using it, it makes absolutely zero sense. It really just makes no sense. Now, what I do like here is that you're still trying. I think that's cool. Burrow the mines, burrow the mines, borrow the mines, or walk them into the ultras. Both options are about equal. There's a lively debate going on currently with Terran scholars, what is better? Move commanding them into your opponent's army or burrowing them and allowing them to kill 25 lings per shot. They're not quite sure yet. Of course, Terran's not known to be the most intelligent species. You continue your production. The game is pretty over at this point, but you don't know that and I don't really mind you staying in that case. Hey guys, sorry to blatantly jump in here but during the edit I saw something quite intriguing. The Zerkes APM according to the WCS 3.0 overlay dropped to zero for apparently quite some time so I went and checked and as you can see in his first person perspective he actually was AFK for over two whole minutes at this point. Obviously we have no clue if there was like a pause that the Terran player cancelled or whatever. Could be, could not be. I also don't know why he was AFK. Maybe his pizza finished and he had to take it out of the oven or maybe his kid fell and needed some help or whatever. But apparently Clemfrom Wish actually lost to an at least partly AFK player. And I thought that was quite funny. So yeah, just wanted to show you that. But back to you, Kevin. You know, you said sorry for that, but it's really funny that the people that say sorry for staying in too long often are the people that don't have to say sorry. And the people that are completely unaware that they're in a game that is completely unwinnable, they never say sorry and they just complain a little bit harder. Like you don't see any units. You walk like, what, 20 meters on creep, like two screens deep on creep and you still don't see anything. So, yeah. I honestly, if I were you, I would actually be getting a bit hyped. Wait a second. I'm accidentally winning here. This guy's like panic morphing in bailings. Now sure, the moment this fella builds ultras with these larvae or these next larva pop, it's going to be hard. And even if he doesn't, I mean, if it's just going to be pure Bane Hydra Ling, it's still going to be pretty difficult. But honestly, it is playable. You have a lot of, oh, I think you just, did you just scan a couple of times maybe? Oh yeah, you've just been scanning a lot. But if you would mule, like you're actually outmining your opponent pretty hard. You have a decent bank. I don't think this game is over whatsoever. And now you're actually multitasking as well. Look at this. You're stimming this army. This army, I have a feeling it might not be controlled right now. I just, oh, a stim? Well, mines are a bit too far back. You're completely caught on creep again. But this still was a better fight than all your other fight. combined. Here, here. Command center gets killed by a couple of hydras, this army falls. Honest... Wow. Very close. Very, very close. Yeah, I think honestly if your fights weren't so, darn, you're down 9K. I really didn't think that was possible in the units lost. Down 9. I've never seen this in my life of a Terran playing marine bio or marine mine marauder. I really didn't think this was possible. Wow. Well yeah, you're absolutely dead at this point, but I'm honestly impressed and shocked. It's like a weird emotion between these two. You fly the command center straight into your opponent's army. So I mean these altars are just going to finish the game. At this point it would be wise to leave. leave and now maybe this what you... Okay, no, G-G. Yeah, you left perfectly on time. Okay. Clam from which, let's look at us one more time. I'm not even quite sure what you complained about. You just complained about the matchup in general, right? There was nothing specific where you were like, hey, this sucked. It's just, is it Inbar or do I suck? And then Zerg is too broken. Well, let's just go over some of the claims initially that you make. The game goes on. I multi-tick, not actually the first sentence. Let's go there. Well, in this game, my first push was a little late. I had more units than it usually has and didn't do too badly with it. Well, the reason you had more units than it usually has is because you hit a minute late. It is kind of natural that if you do something a lot later, is that it's going to have slightly more of it. So that's good. Everything else was on point. I don't think that was completely true. I believe you got a tech lab on a factory, while that factory should have been producing a reactor to swap with a starport, then you should have swapped the factory with one of the barracks with the Tech Lab. All of these are details though, but saying that everything is on point when it isn't, of course, isn't exactly true either. Then, as the game goes on, I multitask really hard attacking with multiple armies in different locations at the same time while spending my money well behind it. Out of that entire sentence, that lasted a bit too long already, the only thing that's true is that you spent your money quite well behind it. Not great, but it was fine. You had a lot of barracks you needed for it. During times you were still floating 500, 600 minerals, but you didn't multitask really hard. It's like maybe you were juggling with one hand on the side or you're screaming at your kids to leave Daddy alone because he's playing a video game right now and I can't pause it. But you weren't multitasking in this game of StarCraft 2. You never attacked with multiple armies. Sometimes you send multiple groups to a part of the map, but then you completely left them alone. That's not multitasking. You didn't even really single task. Your upgrades also were really on point, giving me a lead in every fight. Your upgrades were indeed really on point, and that should have given you a lead in every fight had you ever controlled your units. You even had more workers than him in a TVZ. That is correct. But you also lost 10. NK resources more units lost. I have no clue how that's possible. That really is extremely impressive. He did two tech switches, the first one from Link Bane into Hydra Corruptor. Yeah, I already kind of discussed that. There really is a natural progression in the way that Terran works. And it's not so much huge switches to one thing on the other. And if you're making switches in the late game, it's often between higher tech unit, not so much about the composition of your core bio army. It's more about, hey, do I want more ghosts? Do I want more liberators? Do I want more tanks? Rather than saying, hey, I want 35 marauders now or 25 marries. No, you always want to keep that kind of balance between these four reactors and four tech labs continuously producing units. He forgets to, yeah, from that point on, it's honestly kind of over. Your micro was extremely poor. your multitasking was non-existent. Your macro and the way you built stuff was okay. But if you're down 10K, 10K resources in units lost, then there's, like, I don't even know what to say at that point. Really, all you need to do is just siege up your units and stim, and you're going to get better fights than what you're currently doing. Like, I can't in good conscience say that Zerg is imbalanced if you play this sport, my friend. And you, you sucked. And that's the heart called truth. All right. That's going to be it for today. Today's episode even of is it Inba or Do I Suck? If you didn't enjoy this, don't forget hit a like button, subscribe to the channel. And hopefully I'll see all of you next time in a new episode of Is It Inba or Do I Suck? Bye-bye."} +{"title": "OG IEM PRO PLAYER SWITCHES RACE AND INSULTS HIS OLD RACE AS IMBA?! | Is It Imba Or Do I Suck", "description": "Today's guest woke some past memories of my good ol' time at Fanatic... Let me take you down memory lane! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/8HFk3Afyht0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "8HFk3Afyht0", "text": "Dear Harstam, I've recently come across the fact that the Zerg race is absolutely stupid. Corruptors cost two supply, while a carrier costs six. The math doesn't simply hold up. There's also the legendary lurker, which has about 400 of HP and 80 damage. This is an exaggeration by the author of this imbalance complaint form. Late game is simply unplayable. The Zerg has more money, more efficient units, and vipers make me want to cannon rush every single Zerg, every single game. That's not to mention spore crawlers, which are pretty much free and cost zero supply. Maybe we could just try finishing the game before that, huh? Well, I guess not, since Zerg has the Revager and a baboon can send lings cross-map to make you go back to your base whenever you try to do something on the map. What do you think? Is it Rimbab or do I suck? Name Shakti, race, Protoss, league grandmaster, and the server is an A. I'm a little bit surprised by this form for a couple of reasons. First of all, we have a Protoss complaining about Zerg late game. I usually get the reverse. Second of all, Shakti used to be a Zerg player. So for the people that don't know Shakti, is a Brazilian player that I thought was a Zerg player, but apparently recently or well maybe in the past 10 years has switched to Protoss. I remember Shakti as a Zerg player because in the Intel Extreme Master Sao Paulo 2013 or 2014, one of the two, Shakti managed to take out Hello Kitty. Hello Kitty was an American Protoss player who played for the same team as I was playing at the time, which was fanatic. And he went to Sao Paulo and got last in his group and he lost to Shakti. I remember that because I had never heard of Shakti before, and Shakti took out one of my teammates. So it was a bit of a shock. Let's put it like that. So the first thing I would say is that if you truly believe that the other race is imbalanced, perhaps change, switch back. You know, you know how to play it from back in the day. It shouldn't be too much of an issue. But on the other hand, Shakti made the honorable move of swapping from Zerg to Protoss. and maybe he wants to keep the moral high ground. Maybe he wants to feel good about himself. Maybe he doesn't want to feel dirty every day. And no matter how much he showers, the nastiness won't come off because he still plays Zerg on a high level. If that's the case, then of course you can stick to playing Protoss. And instead we'll just actually focus on what you ask. And that is whether this is imbalanced or if you suck. Now, in order to research this claim, we'll be looking pretty tightly at everything you'll be doing. I mean, this is Grand Master level. The standards are high here. You're playing against a player called Grasfren, which I have never heard of. Your opener is a gate scout, which means you can't block your opponents natural. The only scenario in which this is okay is if you actually play Showtime's build order, which is the four-adapt double or triple Oracle, I think it is, with a fast robo into Forge Twilight. This is the only scenario where I kind of like it. I don't know why I like it there, but Showtime does it, so it must be good. I know that is a bit of a fallacy, but I don't really care. If Showtime does something, I generally believe he has his reasons for it. And Showtime, whenever he plays that specific Oracle build, almost always opens up with a Gate Scout rather than blocking the opponent's natural. Whenever I talk with Showtime, I don't completely agree with him on that point, but he does it and Shelton is fantastic. So this is really the only strat I would, you know, I would allow this for. Otherwise, always block your opponents natural, especially the lower level you get. So at the very top, Zerg players are super optimized. And they know exactly what to do when they get blocked, when to build drones, where to send their lings, how to move their queens. But just even slightly below that top level, very often if you block your opponents natural and you chronobust out two adepts and send them across the map, it allows you to just deal so much damage and often get a lead that might just be able to kind of translate it. into a game later on. It gets you a lead that you can leverage into the midgame into a quick win. Instead, we see you just shade in... 36. So you lost 70 shields on this one adapt and also, what is it, 34 of your actual, your view HP. You lost 100, you took 100 damage. sniping a single creep tumor so far. Good job, buddy. Real nice control. Your opponent immediately pulls away. You walk away from your safe space, which is over here. You could have moved back towards this little safe space that you have, but instead you move into the lings trying to chase drones. And what do you get? You get a single tumor and a single link for two adepts. This is the worst trait that I've ever seen with two adepts in my entire life. That's very impressive because I've worked. are a crapton of StarCraft. Second Oracle is on the way, and you're actually playing the 4-Adeb builder. So I actually do like your build order. I just don't like your unit movement so far. This Oracle should be back home because it should be cleaning up these lings rather than moving across the map. You actually do that. Okay, that's good. It's a little bit late, and at this point your second Oracle is already out. Your third base should be going down at this point, honestly, rather than in five, six seconds from now. Once again, we're being quite critical of shock But the reason for that is because he is A, he's an ex-pro player or still a pro player, or at least a very high-level player, and B, he's in Grandmaster. So this guy definitely needs to know how to play the game. And delaying your nexus by 10, 15 seconds for no reason. Yeah, that's quite a big error, actually, at a high level. Spore is weirdly positioned. Did you just take literally, when is it, 54 damage on this Oracle for no reason? Once again, a lot of damage for no reason. You're also completely broadcasting every move with the oracle that you're making by staying in your opponent's vision. You're even idling in your opponent's vision, completely allowing the Zerg player to move the queens in the correct position to deal with these oracles. This is extremely impressive what I'm seeing here. The Zerg is defending quite well. You also target four different drones here. You lose one Oracle for free. You lose two oracles for free. Okay. So so far you have killed two drones, three lings and one creep tumor, and you've lost two adepts and two oracles. Your entire opener is kind of focused on dealing drone damage to your opponents with early two chrono boosted adepts, with fast three oracles. The entire purpose of the Oracle is to kill drones and to get information. If you're this bad with Oracle control, I'd recommend playing Voidray openers rather than playing a triple Oracle. opener. It just really doesn't make any sense to play this. If you're constantly flying into your opponent's vision, you're tanking damage for free for no reason. Like, what is this? Like, if you wanted to become like a figure skater or something like that, then you should have been practicing for that. But with an Oracle, you want to deal damage. Like, it's not the same. No one's going to give you points for a perfect spin in your opponent's creep or something like that. I also like aesthetically pleasing things and I like beautiful circles and that type of stuff. But this is not the time with the Oracle, my friend. Your follow-up is going to be Blink. I know for a fact that Showtime doesn't play this because he's not an idiot. So you copy part of his build order. You lose two oracles to adepts. And then you follow it up with Blink. If Showtime is still awake at this hour, then he's probably screaming out loud. He hates this. blink again Zerg is only good in one scenario no yeah in one scenario it's a very specific scenario it's good in the scenario where your opponent doesn't have a brain has no scouting whatsoever and took 25 drone damage in the early game but none of these scenarios happened on top of that you're also executing the what give one second you're Okay, you open up with, I'm just really confused. I knew the NA letter wasn't too hot, but this is really pushing it. So you rush out nine gateways, a prism, blink, and plus one. All of these are investments for the super short term. Blink stalkers fall off insanely hard. The moment there's more than three revergers, the moment there's any amount of banlings. Just the moment there's any. there's any unit that isn't just a pure roach or a pure link, the stalker sentry combination against Zerg is hot garbage. It's not even funny how bad it is. You invest at 500 gas in sentries. You're building nine gateways, blink, all of this purely for a bling, and the prism, all of this for a blink stalker attack. And then the moment that you worked up to arrives, you take a fort base, you throw down three extra pilots, you get a Stargate and a fleet beacon. Then why did you get the nine gateways and the blink and the five sentries? Gas is the most scarce resource for Protoss in the entire game, and you're just wasting it right now. You could have had three Archons at this point, which actually would have been a useful unit going into a longer game. Are you just going to be playing defensive stalker sentry here? This has to be the worst thing I've seen in my entire life. What a terrible build order. The worst part is that you probably thought it was so smart as well, and that's what pisses me off even more. It's like, ah, the sentries and the stalkers for defense and I go into carriers. Like, if you want to defend and do absolutely nothing, you build void rays and disruptors. We figured this out years ago, mate. Like, we really have figured this out years and years and years ago. This is like showing up in the year like 1900. and being happy that you invented the wheel. This is how late you are with this build. Like we played this in 2012, and even back then we realized it was complete crap. That is not completely true. During the entirety of Heart of the Storm, Stalker Sentry was pretty good. But then we wouldn't go into Fast Carrier. Just this entire idea of trying to defend with Sentry Stalker into a late game, it just doesn't really work. Sentry Stalker is inherently an aggressive composition, and thus needs to be used. aggressively. It's an army that wants to fight on the map, deny creep. And, well, it just isn't that good as well. Like, but if you're going to get it, at least go hard on it and only build stalker sentry and you need to all in with it. Then eventually transition into Disruptor or something like that and pretend that you can still play a game. I can't remember last time I really saw Mess Stalker work unless the ProDos had a massive advantage. I think Astrella Lombo on Blackburn might have been the case, but still. It's not even remotely similar to whatever monstrosity it is that you're producing here. Like this is complete crap. It's not a small crap, you know? This one is freaking 10 Kourix or something like that. This is a big crap. I do not like the way this looks. This Oracle is going to revelate at least. Well... It's not going to revelate. I wonder if you actually did anything with it. these oracles. The first two oracles got given up for free. You killed like three workers, I guess. So you paid basically 300 resources per drone, 150 minerals, 150 gas to kill one drone with, because I think you kill three workers total. Very cool. All right, you scout this drop and you start warping in some stalkers. There's probably a good call. I like that a fair I wouldn't even mind if you get like a cannon here or something like that or you send one of your carriers over there. I mean, you have three of them. If there's drops on the way, you might want to do something like that. Forget to leave a, oh, this is a good warpin, actually. That was just in time. All right. Now that we've talked enough about your initial build order, let's just forget about that, okay, and just kind of judge the situation for what it is right now. So at this point, you have a, honestly, you have a decent army. You just got there in a weird way. Okay, you have a decent army plus 10 stalkers, which of course are completely useless, but we'll get, we've already handled that. So I don't want to, you know, kind of stick around there. Four Sentries also not great. At this point, I would suggest clearing some creep and trying to see what type of comp your opponent is going for. So you want to know, hey, I'm playing against corruptors. Am I playing against a queen infestor? Or in this case, am I playing against Lurker? And do I kind of just get handed to free win to me? The Lurker generally is considered the weakest option out of all the Zerg options, especially once carriers are out. The lurker can only really defend one area. It doesn't attack air either. So yeah, it's not a brilliant unit. This is the type of harass that I love to see. I think you send in eight zealots to kill an extractor and then kill another two and a half hydras. It's nice to see that you really care about being efficient with every unit that you build. First with the oracles now with the zealots. It is a watching you control harassment units my friend shakti kind of makes sense though if you used to be a Zerg player this is how Zerg players also control their units whoa that's one rcombe very cool that actually was a very good abducta of him as well now a good trick to not get abducted as much and this is a pretty high level trick is using the oracle revelation on your opponent's wipers now this sounds difficult but in reality you just need to cast a spell like like once every, what is it, 18 or every 20 seconds, and you practically have map hack of where your opponent's vipers are. You can do this with like three oracles or something like that, and you'll never get abducted again unless you get caught slightly out of position. At least it becomes a lot harder for you to get abducted. You're kind of blind as well at this point. You have a prism in the middle of the map. I'm not quite sure if this is cosplaying as an observer or if you just want to reinforce this position later on in the game. It's difficult to say what your plans are. Because, yeah, so far I'm not really sure if you have a plan or if things are just happening accidentally. And sometimes they're good and sometimes they're bad, you know? It's kind of like playing roulette. Because right I'm playing roulette, you did this while playing StarCraft too. Sometimes everything as well, sometimes everything sucks. These carriers will start working on this carrier. Hello, carriers. Start working on this lurker, I assume. No? Just wanted to spot it. make sure it stays in the ground real nice over there. Oh, you kill the stalker. That's good. Don't need those stalkers anyway. Good job, Mr. Lurker. We'll send you a couple more later. How is it possible that this Lurker is still going, by the way? There's literally nothing going on in the game. What are you looking at? Okay, you're looking at your main army. You get the notification on the bottom right. Are you just giving up the base? Is it like, oh, that's too much to deal with? No. There we go. Okay, so you do deal with it eventually. Only took you about half a minute. Oracle is out. well you have a couple of voidreys on the way this is kind of relaxing it's the APM air 265 it's not even that bad just don't do a whole lot against Lurkers one of the key objectives is to pull your opponent out of position through aggressive rotations especially once your opponent takes a sixth base very often that is quite easy we can for example imagine this general area as an as an avenue of attack for the Protoss We position our entire army here. This forces the Zerg player with his Lurker Hydra army to make a decision, hey, do I defend this area? Do I defend this area? Or do I split up my army? Now, if the Zerg player splits up his army, that means that both parts are going to be relatively weak. And then you can start moving towards the right side, try and get this army to move a bit to that position. If the Zerg picks this base to defend, you have the left side base to attack, if the Zerg picks the left side base to defend. you have the right side base to attack. So you always want to be looking at these kind of key locations where the Zerg will have a difficult time spreading his army, and that's where you want to attack from. The worst angle that you can take would be from here, because this is a really easy angle to cover. The Zerg could just position its army here and would completely shut off this area. Even this middle area, I'm not a huge fan of. So you always kind of want to be walking on towards that far left side. Taking out these rocks could be useful, but don't forget that whenever you take out rocks, that also opens up a path for your opponent to attack you. So it's not like a one-sided affair. I like that you're using revelation, but obviously we need to see that revelation on the Vipers more than anything else. The lurkers are a static unit, well, it's a siege unit and will not move too much. They will not catch a carrier, okay? There's not a single lurker that has killed a carrier, not in my time of playing StarCraft too. And the carriers really are the key in your army. So what you want to be doing is making sure that your carrier stay alive and the best way is to have vision of your opponent's vipers. Not of these two spores, not of the lurkers, no, of the vipers. Because the vipers are going to be responsible for all the out-of-fight damage. So whenever you're not fighting, the only unit that can kill something is the viper. During a fight, of course, you might want to revelate these lurkers because it's important to see them. But out-of-fight, you want to revelate the vipers. Because so far I think you've lost three Archons, maybe one. or two Archons and one carry or something like that. They're still just moving into the same area again and again. No real aggressive rotations yet. I do like that you're building a lot of cannons. I genuinely think that is good. I wouldn't mind seeing a Templar here either. And another cool trick against Lurker is the mothership. So let's first wait this fight. Before I start giving you some more solid advice. Okay, so you lost three carriers there. and you killed maybe one corruptor, I think. He's rebuilding three corruptors. Didn't lose any of the Vipers, gets the transfuse. Now, these are obviously not good traits because he's trading energy against your carriers. And on top of that, whenever you lose carriers, you need to wait a long time for you to get completely maxed again. Carriers take 64 seconds, even with the two chronobo boosts that still will be 44 seconds. So that's a long time in which you're not maxed. Losing three carriers at the same time kind of sucks. You're also not continuing your shield upgrades or your armor, your air armor upgrades. Now, let me get back to that mothership idea, okay? So a cool thing against lurkers, once again, is that they can't be in multiple places at the same time and they can't fly. That means that if you're at a position where the lurker isn't siege yet, it's really difficult for them to settle dive. So if you're attacking this and the lurkers still need to come in, that is quite hard for them and they can't immediately start fighting because they first need to burrow and everything. This is why the mothership is so useful. If you have a mothership on the far right side and your army moves over here or over here, most likely the lurkers will position themselves over here and maybe into this position. That means that the entire right side is open. You recall your main army to the right side, you clear the spores and then you just kill this base. rinse and repeat this forever until you kill every single side. This forces the Lurker player to stay on a very compact base layout. Rather than taking eight, seven bases at the same time, they're forced to take a very small amount of bases. And that's exactly what we're not seeing here. Because you're just continuously attacking the same side. I don't think you've once rotated towards the left. You've rotated from here to this location. And once again, this location is completely shut off by just a single measure of these lurkers moving in positions. What is this fight? I don't even understand how you can lose fights like this. I need to watch this again. You have eight carriers. Okay. You have... He has 16 corruptors, right? I love that these sentries don't even use forcefield either. Okay, so you lose all your sentries, then you lose your Arcon and all your Templar. Not a single spell has been cast on these Templar. Look at that. Literally nothing. Not even a feedback or anything. So you lose all your Templar, all your ground goes down, and you killed two vipers and a couple of Lurkers. I don't even understand how that's possible. You literally just move commanded your Templar into Lurker. Yeah, the Lurker is genuinely quite a good unit. if you send Templar into them to eat. But the beauty of the lurkers is that it can't chase you that easily. It's a seizing unit. It holds a position. You don't have to walk into it. Maybe a revolutionary concept for you, but to me this seems quite obvious. Whenever you want to fight, this type of fight, try to keep the Templar in a position where they can perhaps feed back vipers, or just throw down one storm, on a chunk of lurkers and then throw them further towards the back. So you just throw one storm and then move away. That way it won't die, but it still will deal some damage to lurkers. The main thing of course is that you don't really want to be attacking into a position that is already set up. If you see that there's 16 lurkers set up and there's 10 spores there as well, perhaps it's a good idea to try and attack somewhere else rather than straight up attacking into the same location five more times. This rotation is also completely useless. Just, I hate having to go back in the replay every single time, but you just attack him here, okay? This is the location you attack him in. Your rotation is to walk all the way towards the bottom here, move up this ramp, and then go here. Your aggressive rotation takes almost 14, 15 seconds, while his defensive rotation takes a second and a half, because all he needs to do for you to walk 15 seconds around, is to unburrow five lurkers and put them over here. His spores are already in position as well, and it just makes no sense. On top of that, what you're doing by giving up position in the middle is you're making yourself vulnerable on a base like this, on a base like this. Your entire center is open. Whenever you're making rotations, you often want to keep the sides open, because these are easy to defend, because you can usually cut them off with a single cannon position. The middle is way harder. Look at this. If these lurkers go into the middle, they could go into the natural, they could go into this base, they could go behind this base, they could go over here. While the sides are way easier to cover. So what you want to do is with your movement is either you have a very good aggressive move or you try and keep the center while you're trying to poke for holes. Here, what would have been a better play from here on out is to just walk, pop, pop over here. and even just being here, forces the Zerg player to have lurkers on the left side and lurkers on the right side. That means that the lurkers are already split. And with a lurker count of 12, that means six lurkers on each side, two lurkers at home as well. So that means five lurkers on each side. Actually, there's some random lurkers sprawled around in other base as well. It's probably going to be like three or four lurkers on each side. Like, that's almost nothing. That is a completely different type of game rather than fighting the eight lurkers right over here. And this move is just so stupid. It really just makes absolutely zero sense to me. I don't understand how you can be 5.5K MMR without understanding how an aggressive rotation works or what the point of movement in this game is. Like it is so extremely obvious to... Look... What is he doing? This guy is probably just as surprised as I am here that you once again decide to attack in here. You attack into a position where the majority of his lurkers are, where all of his spores are, and where all of his air is as well. You clump up your carriers on top of one another while they're being parasitic bombed. You clump up the void rays as well, and then you're surprised that you lose the fight. Yeah, no crap. If I put a knife in my leg, I wouldn't be surprised that I bleed. That is kind of the, you know, it follows from putting the knife in my leg. It's the same here. if you don't micro your units and you attack into a seat-job position with a creptone of static, most likely you're going to lose the fight. Now you warp in stalkers against lurkers. And honestly, the stalkers wouldn't have even been completely useless if you would have at least targeted on the corruptors. But attacking into lurkers is like suicide. The lurker is practically the hard counter to the stalker. It makes me sad to see this. It really does make me sad to see this. Any other unit, but the stalker would have been fantastic here. What makes me even sadder is that it's working, because that kind of legitimizes your beliefs here. I think I hate that even more. This is a terrible fight. There's no shot that you actually watch this replay, right? You're down 10K in resources lost. I didn't even know that was possible. I think I could fight fights with my eyes closed and have better resources lost than you do. I don't even need to storm. You could just aim with an Airtos. army and have better fights than you. This is really crazy to watch. I often joke about negative micro, but I don't think negative negative quite covers it. This is like Kelvin levels of micro. It's like so far below zero. Like this is cold, my friend. This is awful. Okay, your opponent gets a couple of lurkers. Stalkers, Blinkford. I do like some of the moves that you're making here with the... Do I? Let me go back here. Okay, so at this point you have a lot of stalkers. You have a little bit of momentum behind you. You're out mining your opponent in a significant way. You're up 20 workers. So, at this point, you're not really maxed out. not really maxed out. You have a lot of supply in production structures, but you know your opponent also had a lot of supplying corruptors. So maybe this isn't even that bad. That blink forward isn't great because that doesn't allow you to run away anymore and if you get surrounded that could be annoying. These stalkers also aren't joining up with the main army which kind of sucks. All of these stalkers kind of just get blasted here I guess. There's a couple of observers with that army. Yeah, it wasn't a good trade. It really wasn't a good trade. It was a terrible trade. It still feels fine for you honestly. Like, despite everything that you've done wrong this game, which is a lot, you're still in a position where you're up in income. Sorry, where you're up in income, you have good enough tech to really win this game at any. point. You have map control, you're clearing creep and stuff like that. It's really not that bad. Your opponent can never really catch you. I mean, he has seven lurkers and 27 corruptors. Hey, this is one of these things as well. Like, I understand if this happens in like lower level games where people just don't think and they just, you're like, oh, I like the void right. That's a cool unit. But you're a grand master player. You have a mass stalker army. Your opponent currently has seven lurkers and 26 corruptors. You know your opponent is practically broke and has an inferior economy. Why would you build the one unit that he already has a counter against? That just doesn't make any sense. Disruptors at this point, immortals, zealot, Arcon, Storm, adepts, everything at this point would be better than Voidray. because all of these unit would contribute to attacking the weakest part of his army, which is the anti-ground army. His anti-air army is insanely strong. But his anti-ground is almost non-existent. And worst of all, it's pure lurker. So why would you continue with your void ray production? No, you transition out. You don't always have to go back to void rays. It's not necessary. It is bad boy. The Cirque believed that there was going to be an observer. I scared to have a living crap out of him. I really did. There's still a lot of money for you in the bank, so like a single salad warpin or something like that. This should be a good fight. I think. Super Battery. Yeah, yeah. This is a good fight. I like that fight. I like that you two get a fight. Okay, maybe we can micro this. Maybe. Maybe. I micro them nicely into two spores. So only lost one void ray in the end because the parasitic bomb ran out. But I feel like... Yeah, okay, you pulled them back. Good job. Nice. Get some Arconnes. I like that you now recognize that void rays are not going to be the answer. Although void rays are not the answer, I still don't think we should be throwing them away for free into a wall of spores. But that might just be me being crazy here. This is a difficult fight to lose, but the one way you could lose is by not having detection. So I think the Oracle call here is very good. I also like that you're quick to realize that attacking into lurkers without having detection isn't that useful. So you quit it immediately. It's an interesting blink forward. This is the type of game as well where I think like a zealot run by towards the left side is super useful. Because literally all he has is a couple of lurkers to defend with. The void rays, you can kind of keep them at home for defense against like lurker run bys. Well, hello. Where's the detection? Oh, no. Okay, we move up a ramp here. We're kind of cornering ourselves right now. Another Oracle gets sniped here. That means we don't have detect... He could have also walked into the main base, stayed on top of the rampant and maybe recalled majority of his army. But I guess losing 12 stalkers and getting damage on all your Archons might be considered a better play by Shakti into losing all your Archons. I can't believe these Vipers actually dealing damage. It's crazy. Shakti still is ahead here. The Zaled Rambai is quite good. I like it. It's hard to believe, but he's really still ahead at this point because the majority of the army consist of corruptors. The only thing Shakti needs to do is buy time. And, wait, did he build former void rays? Stop with the void rays, for real, dude. It's by time and get like disruptors out or just an immortal army. Like, just anything that is good in the ground. So basically just not stalkers. Like everything but stalkers would be fantastic here. It really would be. That's another good move coming. I really do like that. Do you have detection? Okay, yeah, it does have detection. It's not going to be a good fight, is it? Okay, double parasitic bombs. So all the Voidreys that he built in the past two and a half minutes get absolutely blasted. There's still 17 corruptors left over. And the entire ground army gets blasted. Gigi. I'm not even sure if that's necessary here. There's 16 lurkers. That is a bit. much maybe to fight at this point, but there's so many cannons here. You still have decent mining on the left side. You have good mining over here. You have full mining in this base, full mining in this base. You have $1,700 in the bank. You could send in a zealad run by with like an observer or with one of your two oracles to clear this base. You could take out the layer for practically free. I don't think this was over, but I also don't think you would have won it. I just think it required someone with more than double-digitial. IQ to win this game. Okay. I'm just going to go read through your claims again because it is all a bit much for me. So you talk about sport crawlers, which are pretty much free and cost zero supply. You say you can't finish the game. Okay. People do this a lot. They say maybe you could just try finishing the game before we get into the late game, but it's not possible because Zerg has a reverger and you can send lings across the map to make you go back to your base. this type of stuff I don't really like if it doesn't happen in the game like you can't simulate some game in your head and then tell me about it you'd be like well in my mind if I attack him with a stalker push you'll just push me back and I can't win so I'm forced into this like in that case you'd first need to show me that that actually happens and that is impossible to attack and that there's no player in the world that attack Zerg before they get into Lurker Vipers poor. Like, the one thing that zergs don't like about the Viper is, isn't even necessarily that they die with it. There's the fact that they need to stay super compact in general and that they need to build a lot of roaches in the early game to survive. And the roach is just a unit that as Zerg, you usually don't really want to be building because it falls off so hard. So they need to throw it away somehow. You didn't even try to attack. So you're not allowed to complain about Zerg being too strong. wrong defensively. Like if you sit on your bomb all day, building cannons, void rays carriers and a couple of stalkers for whatever reason, you don't get to complain about that. That's not cool. Your build order, so let's just do this systematically. Okay, so we have your build order, your midgame, I guess, and then we'll take a look at your overall decision making and your little attack paths that you took. Your early game and your build order honestly was quite good. I liked your first five minutes until you started blink. I actually think everything you did up until that point was practically perfect build order wise. Unit control, not so much. You lost all the harassment units. And I think that is an issue in the, when you're playing a build that is very harass intensive. With oracles, adapt and all that type of stuff, you need to be good with them. So you either need to practice that a lot or you just give up and you start playing void ray openers because you don't have to be as active with those on the map. They're kind of fine by themselves, clearing an overlord here and there, taking out a hatchery, something like that. So I like the build order. I didn't like the execution. Your midgame, I don't really want to talk about. You build stalkers while tacking into fleet beacons. You would have died against any decent queen walk because there were no disruptors. You would have died against any decent roachmax. Pretty sure you also would have died against swarm host, Hydra Lingbane, maybe Lingbane Queen. they honestly you seemed safe against absolutely nothing and you set yourself up for a bad midgame push as well usually we do these pushes with like three to six carriers these days you had no possibility to do it you had like 10 minutes with seven carriers hey that's this is really quite bad so that entire part I didn't like then I said yeah on that you you're got awful garbage hot trash whatever you want to put there it's all awful not good then the way that you attacked and the way you use your army is I think where I had the most issues with your entire play, with everything you did basically. You kept attacking into the same angles again and again. You never even threatened once to attack the left side of the map. You were continuously moving on the right side and also the same angles there again and again and again. Once a Lurker player is set up, he's set up and you can't just walk in there with Templar and try to storm it and right click on sports. You got parasitic bombed every single fight. Your splits were god-awful. You lost more Templars than I can count on my 10 fingers and my 10 toes combined. That's 20. So it's a lot of Templar you lost their body. You lost so many oracles. You constantly lost observers into spores. You lost void rays into spores. It really looked like you were trying your best to lose the game. And then when you succeeded, you got upset. So for the neutral spectator who watched that game, it felt like you were trying to throw or someone paid you to fix this ladder match or something like that. And then you send this balance complaint at the end. It makes absolutely no sense to me because you tried your absolute best to lose it. Yeah, your attack pads genuinely sucked. The Lurker also, out of all the units that the ZERC can build, I think it's generally one of the worst units. It's really difficult to use for the Zerg against a Skytos army you really require good control with corruptor viper you need decent creep spread you need good spore movement and good understanding of where to defend honestly the Zerg is completely outplayed you my friend this had nothing to do with Zerg being imbalanced and everything to do with you sucking that's going to be it you suck all right that actually is going to be it for today's episode of Is It Inba or Do I Suck if you have another proto's that gets kicked into the bin Thanks all so much for watching. I hope you did enjoy this episode. And if you did, don't forget to like but subscribe to the channel. And I'll see all of you next time for a new video. Thank you for watching. And bye-bye."} +{"title": "First Ever DRUNK IODIS SUBMISSION?! | Is It Imba Or Do I Suck", "description": "I am not sure what happened with today's guest. Maybe it was the wine, maybe it was some good old tilt, but something is not right for sure! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/avHrTLJHme0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "avHrTLJHme0", "text": "Hi, Harstam. In this game, we were both random, and I rolled Protoss, and he rolled Zerg. I was going to Cannon Rush, starting out, but his natural was late, and I was worried about a proxy hatch. I went back and expanded to my natural, followed by taking my third. He hit with a sizable force that took out a decent amount of my workers, but was able to hold. During the midgame, I was able to push out onto the map and pick off some of his army before he hit my third again. Eventually, he was able to get G-G Lords and take out all of the middle. of my production as I had very little anti-air. I could have sworn I had this game with my salad run-bys, even taking out his natural, exclamation mark. His composition made very little sense, consisting of everything from Ling to Roach to Reveger to Mutha. Sounds pretty normal to me, but we'll have a look, I guess. How can I, as a Protoss, switch to air with such little notice? There is just no way to get the infrastructure up in time to counter Zerg air. P.S. I know I lost some important units due to carelessness, as well as my decision-making at times being questionable. Sorry, I had a few glasses of wine while playing this game. So our drunk Protoss player called Jonathan is a diamond player on North America, 3,800 MMR. He's playing against a Zerg player called Happy Terran. That is a, well, like I said, a Zerg. his initial plan was to cannon rush but that plan got foiled because his opponent forgot to build a hatchery that is interesting to start with he sends out his first work this is not how you cannon rush at all by the way some of you might not be aware but when you cannon rush your opponent one of the most important things is to not to try and block your opponent's natural hatchery you don't need to send out your worker this fast because your forge can't finish at this point anyway. Your pylon barely finishes. So being here early, which a probe makes no sense. Okay, so he sees a drone move on the map. Then he scouts that his opponent has no hatchery, which makes sense because it's 46 seconds. Also, he saw a drone walk by. So he might even believe that there's a base at the third. And then as he walks in the main, he sees a drone go to the natural and throw down a hatchery. What was this? Four seconds ago. At 54 seconds. Now, take it into account that the Zerg player scouted initially with a drone and then build a hatchery. This is probably the fastest possible hatchery. This was a 17 hatch. It could have been a 16 hatch. So this hatchery was delayed by about three seconds total. Three seconds. If this is the standards that we're using to judge this game by, I think Jonathan might be in a little bit of trouble. Because this Zerg hatchery was literally only three seconds too late. He saw the drone go down into the natural and he saw a drone. pass by him as well. Like, he's the complete lack of a pool as well. And this is the point, usually, where with a cannon rush, you would start your first pylon. Between 58 seconds and one minute and four, five seconds. Because at that point, you have enough money to do a triple wall with pylons. On this map, I believe you need four pylons, so you probably would wait a bit longer. This would be the moment to cannon, to start your first pylon. He's not transitioning out of this yet. at this point he can still do it. He knows there's no pool in the main base. So you can still just go for the cannon rush. Also, the forge being in the main base, not in the wall here or in the wall downstairs, is a really odd call because that makes it difficult to hold any potential link runbyes if you would end up going for a cannon rush. You would have to get a cannon in your main base. But if they would proxy hatch and get three roaches and send them behind your mineral line out of range of the cannon, it would be very annoying. which is why usually when you cannon rush you either make a wall on top of the ramp or you make a wall on the low ground. He scouted the hatch first as well at this point now. He sees the timing of this. This is just a hatch first timing. He knows his opponent has no pool. So there's full information. I just don't understand what he's talking about in his first part of the balanced complaint for him here. It seems obvious to me that this was completely cannon rushable. If he was, wanted the cannon rush, if he had any idea on how to cannon rush. And now for whatever reason, he decides to transition out of it by going double gas, gateway, and not taking a Nexus yet. He's also getting a third and a fourth pylon before throwing down the nexus and creating, what type of awe is this? A pylon on one side, another pylon on the other. like this is obviously very mediocre Nexus gets thrown down now that these pylons don't do anything whatsoever like really just just whatsoever where was that okay so I just want to talk about these pylons because this makes no sense to me right you build your second pylon on the high ground and then you realize oh wait I also need to get a natural you build pylon three and four on the low ground you're never going to use this pylon this pylon was one that was necessary you could have this built that one over here and started a wall with that single pylon. Adding these two extra pylons and delaying your nexus by another like 15 seconds, about five times as long as your opponent delayed their hatchery. And according to you, that already was pretty bad. This is obviously not good. If we were to compare this game, by the way, with a standard game, you wouldn't be looking too hot. Let me tell you that. Cybernetics score in a standard game would finish about two minutes and 11 seconds or 2 minutes and 12 seconds into the game you're going to be about 50 seconds late with your own cybercore for no real reason except for the fact that your opponent's hatchery was 2 seconds delayed no other reason i like the cannon against the hatchery in the wall i think it's a good call um the plus one on the forge this is something that a lot of people do when they open up with a cannon rush and the cannon rush doesn't go so well they feel kind of tempted to use that force for something. It's like, well, I build it anyway. I might as well get some use out of it. But often it's better to just get an actual tech building. So Stargate, Robo, Twilight. Actually, don't get Robo. Just play either Twilight and go for some type of glave attack afterwards or go for Stargate anyway. Because opening up with Quick Plus One into Robo is just not very good at any level, in my opinion, at least. I understand if you don't agree, we can talk about that. I think in general, starting with a quick plus one off of a filled cannon rush, usually just gives your opponent a lot of time to prepare for something. Because the plus one isn't super useful in any type of scenario, except maybe an immortal in, and the plus one just gives your opponents more time to prepare for such an immortal in. So even in that case, I don't think it's too good. There's really no scenario in which I believe that the fast plus one is going to help you out too much. So we should skip that in the future. You go into two more games. madeways on the low ground as well. Another pylon being added as you're currently only have 20 supply available. So that definitely is a necessity here that pilot. I like that. Plus one is being researched. You're not starting at twilight. Like if you're going to rush into upgrades, it's important that your upgrades can continue the moment that your first upgrade finishes, right? Otherwise you're rushing out this plus one, but you don't really look to be hitting a timing with a fast plus one. Whenever you're in. investing heavily into whether that be blink, glaves, a plus one. You always got to ask yourself, hey, what is the point of this? I'm dedicating a, wait, don't you go armor? Armour is really bad against Serk. It's another rule here. We don't get armor against Sirk. We get attack upgrades against Zurich and maybe eventually we get shield upgrades if we have a lot of Archons or if we get air, but don't get armor upgrades. Anyway, what I was going to say is that whenever you're getting upgrades. You either want to continuously be building upgrades if you're investing in them early. So get your plus one, fast Twilight Council, then you get your plus two. That just makes a lot of sense. What doesn't make a lot of sense is that you rush out your plus one and then you can start your plus two. So you have to start armor, which is useless. And you're also not hitting a tight timing with this. Like if you were hitting with charge and plus one and a prism across the map right now, then the plus one at least would have some use as you're using it in the fight at that moment. But right now you rush something out and you dedicated a lot of resources to it. You dedicated chronobo boost into it. You probably delayed your third base for it as well. And it doesn't give you anything right in this moment. So you're basically went for a timing, except you're not doing anything with that timing. It's sending an invitation letter to all of your friends to meet at 6 p.m. in front of your house. And then when they all show up, just open your window. you give them the finger, then you go back inside. Trust me, they won't remain your friends for very long. I have tried. Third base is going to get built here. Also way too late, of course. It really doesn't have any major use here. Going into charge, your scouting is, well, abysmal, to be quite honest with you. Subserver has only spotted the creep so far. If you do open up with a build like this, I suggest getting a fast centric, which you actually did. then using an hallucination for a quick scout around the base. One of the main things you want to be fighting against or you want to be looking for is the amount of gases and whether your opponent has a spire or not. Because if you open pure ground, so no Stargate opener and you're not going into blink, mutalists are the biggest threat that could potentially hurt you. And it's important for you to know how much gas there is. If you see six extractors being thrown down already and you see no roaches and just pure lings, you could kind of put one-on-one together and be like, hey, where's all that gas that he's mining going? And he's probably saving that up either for a crap load of banlings, or he wants to go into some type of mutalism. This time that's not the case. Instead, it's just going to be a Reveager Roach army. It's of relatively low gas. Your opponent doesn't have that many workers, which is also important to figure out. Often when... So the way that Zerg functions, Zerg always wants to get all of their minerals first. They always want to do that. So ideally Zerg players, they saturate three mineral lines worth of minerals. So 16 over here, 16 over here and 16 over here. And then they start adding the extra gases. That is the most optimal way for Zerg to play them. Can you get a Ford base? They can start saturating those gases off because they have more money or more minerals. And minerals are the only way to create more economy. Drones cost minerals, queens cost minerals, extractors cost minerals, hatcheries, costs minerals, et cetera, et cetera. Okay. So if you see very quick extra gases and not that many drones, that probably means he wants to be aggressive because he's stacking into something without a lot of economy. If he would have scouted this, which of course you kind of did with this observer, you see no gases here, you saw a low drone count. You could have used the hallucination to maybe scout that there's no gas over here either. I always tell myself that if I am up in gases against a Zerg player, that is a good timing to start building batteries and batteries. because it most likely means that the Zerg player is going to attack you if you have more gases than the Zerg player at that moment. And also just more workers than the Zerg player at that moment. And right now you're about equaling gas. You have the same amount of workers. You also could, of course, call that this army. That would have been helpful as well. But you're completely unaware of the fact that he's moving out across the map. This moveout, he's been preparing this since about minute five. He's been building units. And this moveout comes at this point, seven minutes and 30 minutes. into the 7 minutes and 30 seconds into the game. And you have absolutely no clue about it. He has full vision with this changeling as well. Your army is in position. You don't have any batteries ready. Let's see how you respond in this fight. So you had a couple of force fields. You don't use them. You eat two bios, three bios, four bile. Now, if bios could feed a man, right now you would be full. And you have been eating bile for dinner. Let's see if you can perhaps thank a couple more. Look at that. There's another biol. Boom. Another one. Your belly at this point is practically exploding. All your sentries have gone down without casting a single spell. Another bile hits. These are the first two vials you dodge. Usually, maybe 20 seconds into the fight, most people would say, well, it is acceptable to get hit once or twice by biles. But you kind of reverse that, and you didn't get hit by biles once or twice in a 20-second fight. every other bile you managed to hit. If this was a Mario Party game, you probably would have gotten a lot of coins. Because I think that's how Mario Party games work, where you don't need to catch stuff and you get coins. I haven't played Mario Party in seven years. But yeah, this obviously wasn't it. You should still be able to hold this because, well, you do... Actually, you don't have the greatest upgrades. You have 1-1. Colosai comes out, though, and with charge, you should be kind of fine. Colossi tried to take these bile as well. well, didn't quite make it. I almost believe you should be dead here. If the Zerg had spent any of his money at this point, this game would be completely over and you would have had absolutely no chance whatsoever. Double immortal production, I don't really mind it. I don't quite get why you went into Colossi in the first place, as Colossi aren't that great in this matchup. But I do like that you're transitioning out of it. Building two more sentries. And here's another, actually, another to see you rebuild those sentries. Here's a, here's a, a piece of advice. If you don't know how to use a unit, don't build it. And this sounds stupid because then people are like, well, how will I ever learn how to use it? Practice using it first and then use it in your view games. But if you're never going to use a single force field or guardian shield in your games, then don't use the unit. Don't build the unit. You've now invested like 600 gas and 300 minerals in sentry so far this game and you haven't cast a single force field or a guardian shield. So practice the hotkeys on the sentry. It's fine if you don't know how to use a unit. I don't have any issues with that. I'd never make fun of you for that. But if you build six sentries and you never use it once in a game, yeah, that's generally not a good thing. So now you restart Colossi production again. You still have absolutely zero information about what your opponent is doing. He's into six gas right now. Double evo, well, single evo, one of the two still go. A couple of force fields. This is good. I like that. And there's a spire coming up. But you have absolutely zero scouting information. You don't know what's going on. Well, look at you. You start micro-ing against piles as well. Very nice. This was a good fight. Actually a good fight. I'm quite impressed by that. You haven't really put any pressure on your opponent the entire game. You haven't scouted your opponent the entire game. And that's why so far every single interaction between you and him has been somewhat of a surprise for you. He's going up to eight gas once again. you see eight gas and your opponent is building a crapton of lings, that probably is a decent indication that something is going to happen with that gas. In this case, it's going to be Bainlings. You also, I think, mentioned in your complaint from what did you say about this, his composition made very little sense, consisting of everything from Ling to Roach to Reveager to Mutha. So far, his composition to me made a lot of sense. Reveager, Ling, Bane, is one of the most popular compositions, and has been one of the most popular compositions. for the past seven years of legacy of the void. It is extremely good against Stalker Colossi, as banlings deal well with Stalkers. Reverger's can bile as well, and they can break force fields, which are often in combination, are there in combination with the Stalker army. So I honestly really like his composition. I like your composition less than I like his, because you're playing this kind of in-between A-Move army and this army that wants, to fight from a distance. Have a couple of zealots in there and these immortals as well. But then you also get a bunch of sentries and stalkers. These fights are good. This is how this army is supposed to be used. Rather than having the zealots in the main army, though, as they don't really synergize well with this, what I would suggest is if you play an army like this, and very often your warpins can't consist of only stalkers because you just don't have the gas. So what you do is you warp in the zealots, and you just use the zealots to take out bases on the side. So you send zealots to the left, Sell us to the right and from there and out, well, hopefully deal a little bit of damage. That is kind of the way that you're supposed to play this type of composition. Now, you're still completely unaware of what your opponent is doing. You're not even aware that he has a fort base, let alone that he has a fifth and a sixth going up right now. You're taking your own fort base. There's eight gases. This spire has been done for almost an entire minute. You're lucky your opponent hasn't built a muda yet because you have absolutely no units that deal with the mutas. You have 15 stalkers, but these stalkers do not have blue. and it makes it really difficult for you to deal with Murales. After rushing out your initial upgrades, you also completely stopped upgrades, although you could just start your plus three, and it would really help this army, because attack upgrades on stalkers and Colossi are absolutely fantastic. Here come the first nine Muras, you continue immortal production. I don't understand how you can play like this. Like, it's really a miracle to me. You have almost no map vision. You have no static defense in this space. You have no static defense in this space either. The only vision you have is the single old vision you have is the single, observer and your army on the far left side. You don't know where your opponent's army is. If a run by hits you on this base, you're going to lose every single worker. If a run by hit you on this page, you're going to lose every single worker. You're moving on creep like you own the place. But honestly, at any point, this army could have beaten you as well while you were on creep. You got lucky that the Zerg was afraid. But this guy is freaking 19 banlings with plus two. He would have blasted your stalkers, no problem. The only reason why he didn't was because he was probably waiting for the mutas to go attack across the map. You also have no idea whatsoever what your opponent is doing. In your mind, you could technically still be on hatchery tack, although I do believe you've seen bainling speed. So you do know he is on layer already because obviously centrifugal hooks does require layer attack. He's on 86 workers. The Zerker is playing well, by the way. It's quite a solid Zerg player. I do like that. Investation pit gets thrown down as well and we'll go into Hive. Now the MUDAS make their way into your main base. And I guess you start taking out, look at your opponent. Look at your positioning here. He is in between your army and your base. He could just attack this base and win. This is a good run by though. This is a very good run by. And I really do like that. So you teleport back into your main base and at the same time he attacks your third. You take out his sixth base and he is taking out your third base. He killed like 12 workers in your main as well. At this point I feel like you're pretty dead, I would say. If this Zerg decides to right click this building rather than half fighting your army, half fighting the buildings, which I do believe to be a mistake for now. You get a pretty... Actually, do you get an okay trade? Seems kind of okay. You lose a lot of crap, but you also kill a lot of crap. The end of the day, I think right now you're pretty dead. Salads bringing them back is a good call. What I like to do, if I have a run by all salads, is that I send three zealots over here and then pull the others back. that way you force the reinforcements to stay home. So if you're having a very tight hold, the one thing you'd really love to do is your opponent having reinforcements at home. And most of the time, they're going to send all reinforcements to your harass, whether it's three zealots or seven zealots. So that's why I like to send just three zealots. Once again, this is a very, very good move. This does so much for you. One, it gets you scouting information what units are being built. Two, it gives you some breathing room because let's be real. You just managed to barely survive. And on top of that, you potentially can deal some damage. Maybe kill another base. And worst case scenario, you just need to run away. Like, there's not that much creep. He can chase you easily. I don't quite understand this move out. You just got absolutely blasted on your side of the map. You're now aware that he most likely has been on at least five bases for a very long time. So you know there's money for your opponent. This move seems risky. You also move out without knowing anything. And I think that is really the main issue for you so far this game is that, oh my God, I can't believe you're winning this fight. This makes me, it actually does upset me. This never should have happened. He's 20 larva. You are not allowed to push out. You are dealing damage, but you shouldn't be. The correct call here was to sit at home. And I absolutely hate it when people make the incorrect call and it pays off because their opponents forgot to hold down the roach button. If this guy had built 20 roaches like he should have, you would have absolutely died. Now, you can't say, well, at lower level, this is a good move. But that's not correct. This is always a bad move. What you could have done is just send your zealots across the map because zealots are quick at pulling back and attacking. That way you keep all your high value targets at home, your immortals, your colossi, even your stalkers. And if there's nothing there, if your opponent is bad and didn't build anything, your salads will kill a base and will kill everything. However, if there is stuff there, you can just pull back the salads and your situation is still fine. That way you get the best of both worlds. You got very lucky. And that's not allowed. I despise you for it. So don't do that again. Plus three being researched, good call. I don't really like the colossi that is being built here for the simple reason that you've seen that there's like 12 corruptors. This is kind of like starting a colossi transition while your opponent has 16 useless Vikings. It's like it just doesn't make much sense. He already has the counter ready and you are still kind of tacking into that colossi count. Like these colossi are also going to get taken out. now your third Colossi is going to show up and is also just going to die. What do you think was going to happen? Like, what is the best case scenario that happens here? That he sees the recall animation and he thinks, oh, he's recalling. Let me just go away. Like, there's not a second here in which he can't attack the Colossi. He can attack them while they're idling. And he can attack them while they're idling from the recall. Look, they never stop. They just have to turn their head a little bit if the Colossi actually finish the recall. If you wanted to recall, why didn't you just recall into the natural where your stalkers were? That would have made a lot more sense. Your zeal has had a good job, though, and I do like that. In this type of scrappy situation, I'd always recommend a dark shrine as well. I really do like that as a recommendation. I'd also like to make you aware right now that you have known that there is a spire for quite a long time, but you don't know if there's a hive or not. And I think you were complaining a lot about how can I possibly transition into having any type of anti-air in such a short notice? And I believe that the spire finished at the 10 minute mark. And this is the first time that you're starting some type of investment into your anti-air with the blink. The first time, and even now you're not chronoing it. You're just still taking it slow. You've seen that there was 10 mutas. Now you see 10 corruptors. You have no clue what your opponent is doing tech-wise, whether there's a greater spires. So one spire, one greater spire, one for the upgrades. Now he's moving out. You know he still has corruptors. So I really do like that you're getting blink. I still feel like that's a little bit late. Once again, you get caught halfway on the map. And I just kind of want to look at this. Like, if you don't have a reason to be on the map, you should. couldn't be on the map. This is a little bit like in World War I, you know, when you had all the them trenches and stuff, if there was no good reason to pop your head above the trench, you'd stay in the trench. That's what you make the trenches for. You should be standing next to a Nexus with a battery, unless you have a goal while being on the map or you want to achieve something, whether that is a distraction or sending some zealots around, then that's fine. but what could possibly be your goal at this point? You know your opponent has freaking 10 corruptors and you also, well, I'm not quite sure if you know, but you should have known that there's also an army that's probably twice the size of yours on the ground. What is the point of being here right now? There's no point you should have been defending. You're mining, you have good upgrades, you need to be spending your money right now and sending out Zellat run bys to try and pray that your opponent never attacks you and that he stays busy with chasing Zealots all around the map. Instead, you get calm. But halfway on the map, you lose your colossi, you lose all your stalkers, which coincidentally also is all of your anti-air. You still don't have any batteries or cannons here either. Still believing that all these peace treaties that you're signing with the aggressive Zerg will work out eventually, this run by once again, absolutely fabulous. If at the same time six zealots would be over here, you would be denying majority of his mining. He'd be mining on one base, basically 12 mineral patches. That would have been fantastic. You actually would be out mining him by mining here and in your natural, which honestly is great. Once again, you have no static defense here whatsoever, and it's pissing me off. These zealots, at this point I'd say, just send all of them into your opponent's third or into their natural. That's exactly what you do. And that is once again the correct call. I'm not quite sure about attacking the extractor here, but I'll let it be for now. Your nexus here is still up, and you're actually defending the ground arm. army. These zealots are idling. Honestly, except for eating these bile. The past 25 seconds have not been so bad by you. I really do like what you did there. Moving back to the cannon as well. Defensive position. There's some Brutlords on the way right at this moment. Now, these zealots should be trying to deny as much eco as possible. You're still mining. Your opponent isn't. Attacking the hatch doesn't do too much. But if you can kill the freaking like 12, 20 more drones, you're going to completely be outmining your opponent. Here, your control ball. Did you actually try to eat that bile? I didn't know that it wouldn't hit. Look at this. You see the, I want to see this in slow motion, actually. And zoomed in. Look at this. So he starts hitting this pylon. Then he biles the pylon. Here, here. And as you see the bile, you start moving this stalker in it. And I think you believe, that you're actually going to catch it. Look how hard you're pushing for this. But luckily that is not how the hitbox works, apparently. And you get out. Now, you get six Brutlords into this little area. Your zealots are dying to broodlings on the other side rather than killing any of these bases. And now there is one very clear plan for me that would probably win you the game, and that is by just attacking him. Okay? It is obvious to you and to me that this one immortal and the five stalkers will not be capable of blinking into six broodlords with plus two attack while the broodlings have plus three attack. Okay? That is just not going to happen. So what you do instead is you send your entire army across the map and kill everything that they have at home, forcing either the brute lords to go home and defend or allowing you, this would be even better, allowing you to clear all of their eco while you're still mining. and then eventually either getting Dark Templar or getting enough void rays to just straight up win the game. However, what you do is you defend with six stalkers and an immortal disnexus and you lose all your zealots on the other side of the map to his superiorly upgraded lings and roaches. I'm not saying you necessarily would have won with the stalkers and immortals, but I believe you would have had a very good chance of actually winning. Even at this point, I mean, there's about 13 lings and two roaches. you warp in five, six zealots over here, you go and have a fight. I mean, yeah, really have a decent chance. He's going to take absolute ages to deal with your entire production. And the great thing about how Slow Brutlord skills stuff is that it also allows you to respond quickly. So you can build gateways over here or Stargates over here, once again, only sending out the zealots rather than the rest of the army. Like, what is the point of the army here? If you want to defend this base, just build a battery and a... cannon and then pray that he doesn't send anything but lings. Like, a warpin can also defend. If you had actually, he has nothing. He literally has one roach in defense and you have two zealids. That is it. If these units were here, you would be killing all of his eco and he wouldn't have been allowed to build anything anymore. Well, he wouldn't be able to afford it no more. I just don't understand why this army is staying home. You're saving up stalkers, but your opponent is currently outmining you. So you're getting a what we call not even really a counter. I mean, Brutlords, especially in numbers this large, actually beat stalkers. So you're not really getting anything done. Your opponent is growing stronger while you are growing weaker. And you're not tacking into any type of better tech that will allow you to win this game. Like perhaps Voidreys. Oh, you're getting a Stargate now. That is at least the one good thing. I do like that. But because your opponent is mining so much, you can just continuously produce corruptors. There's nine corruptors right now. I mean, a single void ray is good. And I know a lot of people, especially Zerkes out there, will believe that one void ray maybe can take out nine corruptors. But especially if the nine corruptors have plus two, that is not actually the case. Let me tell you that. Okay. This. Why aren't we continuing with this and warping in four more zealots? Why didn't we do this half an hour ago, taken out this base and this base? I don't understand it. Obviously, you know it's possible, but you just decided not to do it. Also here, you know exactly what your opponent's army consists of. You've seen these six Brutlords for the past three minutes. You can't beat it with this. Okay, it's not possible. You know this, I know this. You can't. Why would you not just try to do something else like trying to base rate rather than straight up attacking into this position, which you know 100% isn't going to work? You had nine stalkers against six Brutlords with plus two. with 3-2 on the broodlings as well. These broodlings are going to be insanely powerful. And there was lings on the ground as well. Why didn't you just try to base rate? Try to somehow win. Well, I guess because your decision-making hasn't been that brilliant. Maybe just a little bit impaired because of these glasses of wine that you had been drinking. Let's just try to break this down, okay, into a few, you know, bite-sized chunks here. So the first part is the opener and the build order. You kind of scolded your opponent for having his hatchery three seconds late. And then you completely overbid that by delaying your own cybernetics cor by 50 seconds. Your early game really was quite terrible. Also, if you're going to cannon rush, obviously pylon and the forge, both should be downstairs or on top of the ramp. So that also was in this day. You end up throwing down four pilots before your own Nexus. You go into plus one, into four gates, into a robo, and then armor upgrade. Like, your entire early game build order honestly just felt improvised, and it's the bad type of improvisation. You know, it's not Eric Clapton. It's like a guy that's been playing guitar for two and a half hours and can play only the top string so far. It's not going to sound very good, my friend. and this also didn't look very good. Let me tell you. If you don't know what you're doing in the early game, there is no shame in admitting that and just copying something from someone else. This is not like copying homework. Well, it kind of is. But I'd rather have you copy someone else's homework than make up your own garbage. Or just copy the history book or whatever if you're in history class rather than making up your own history because that's kind of what you're doing here. It just doesn't fuel, right? So for the build order, you're going to get a method. as if, uh-uh, that ain't it, chief. And that's not a positive thing when it ain't it. Secondly, your map vision and your overall scouting was, well, I think, unrateable as it was completely non-existent. You had no vision of your opponent's army ever. You had no vision of your opponent's bases, your opponent's tech, your opponent's drone count. The only thing you did have vision of pretty consistently was your opponent's creep. So you were very well. You were very well aware of about two or three creep tumors at almost every point in the game. And that might sound useful to you, but to me, that was completely useless. And I would recommend not focusing too much on the creep and more on other things that could give you clues as to what's actually happening in the game. You didn't realize there was a spire for five minutes. You had no clue about the greater spire. You didn't know whether your opponent was going to attack you the first time. You had no clue whether your opponent was going to attack you the second time. You got caught off guard in the middle of the map like twice. You got caught off guard while sitting at home because you had no clue your opponent was attacking. Your scouting was complete garbage. And for that, you're going to get a big, hard, not good enough, my friend. Your macro overall, I actually didn't pay too much attention to it, but it felt fine. You were spending your money reasonably well, better than your opponent at most points. But because your eco was so much worse and your entire build order sucked, it didn't really seem to matter. But for your macro, you'll barely pass. For that, I'll give you like one of the sideway ones, you know. and not the surfer sideway ones. Like, that's cool, but more like, it's all right, but it's not brilliant. Put it all together, my friend. And it's not Zerg that is too powerful with the quick tech switches into air, which are impossible to counter, but it is you who sucks. And that is the truth of the matter. All right, that's going to be it for today. Thanks all so much for watching. I hope you did enjoy it. If you did, don't forget to the like button, subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thank you and bye-bye."} +{"title": "This Checklist ENSURES FAILURE!! | Is It IMBA Or Do I Suck?", "description": "Should a single unit be capable of killing an entire army? Of course not! And yet, this seems to be the case - at least in the eyes of Solari, todays \"guest\", or some might call it victim. Single Terran units are WAY to strong and have far to much impact he says. Let's investigate. Each like will unlock the next zoomstage on my digital magnifying glass, so help me to solve this case!! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Tohf_1RoNFk/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Tohf_1RoNFk", "text": "Dear Harstam, Terran are in balance like hell. First of all, I gotta say that I suck. I know that. I have no real build order. My macro and micro are bad. And often I don't know what to do in situations. But besides of that, Terran are just stupidly overpowered and every idiot can play them. For example, in my replay, I denied his natural base for a really long amount of time. I even had my third up at the time he started his natural. mining, but because of mules, he had more income than me with 2.5 bases up. Then I attack. Dot, dot, dot. Two shots of a single tank, which costs only a bit more than one stalker. Kill my whole army. When I focus on the tank, the Marines slash marauders kill my whole army in two seconds. I must admit my opponent did a lot of harassment, which I had to go back every time and clear it up. That's not the problem itself. The problem is that Terran has all these units where you only need to build. one and it does massive damage to the enemy. One mine in the mineral line is game almost over. One raven is an infinite amount of stupid turrets and even vision. One ghost is EMP, kills whole army shields. One tank is massive splash damage to everything plus stupid range. One Liberator is you need stalkers and blink to effectively kill it without losing your mineral line or army when in combination with a tank. The list goes on and on. But I think you get my problem. So please Harstem. Give me advice how I can win against those ugly guys with my shiny force of aliens. Name Solari, race Protoss, league platinum, and the server is Europe. All right, we got our game. A PVT, which is going to be played here on glittering ashes. Between two players that scout, well, the Toskouts after his first pylon, and the Terrant Scouts after his first deep. Actually, he has two SEVs out on the map already. I'm not quite sure what these SEVs are for. I've seen single SCV scouts for eBay blocks, but like this, I haven't quite seen it. Cool to see that there's still some innovation happening at the platinum level here. This probe is going to get chased all the way back to the base and a full wall at the same time as all. Is there a gas? Okay, there's a gas, only mining two in it. Very interesting build out of the Terran so far. At the same time, we see the Protoss player has a gateway, on the low ground. So he spots the eBay block immediately. Now the correct response here is to pull four workers and start attacking this eBay. Well, one worker attacks the SUV, make sure he can't continue building it. The other probes immediately start attacking the eBay. That doesn't quite seem to be the response here. A second pylon went down before anything. Cybernetics score starts, well, 11 seconds, no, 12 seconds late. Usually the timing for a cybernetic score is 124 with a regular 14 pylon 16 gate. This cybernetic score went down I think at 138 it was 136, 137, somewhere around that time. So a 12 second delay without anything happening. And then the response to an eBay blocking the natural is chasing an SV with a zealot that you built and getting three gateways before the Nexus. Now, If we compare this to the responses that we see at a high level, usually you pull four workers and you take out the eBay at like 130, 135. You can just throw down a Nexus and you'll have a single gateway that can produce units after. You don't have to build a zealot. Some people do build the zealot to try and put some pressure on, but generally it's not a great plan. Now, this Reaper is going to come in, kill a couple of workers, or at least I assume it's going to kill a couple of workers, because the stalker not only was the cybercore delayed, but even taking into account that the cybercore was delayed, this stalker is still going to be almost, what is it, 30 seconds too late? Oh wait, there's already a stalker out. I completely missed that. I was wondering how that happened. Why is this stalker so late, I thought. Well, the stalker was just chilling downstairs. Okay, so this Reaper just did this much damage for no real reason. Well, that makes things actually worse, but in some way it also makes me happy that his builder isn't that bad. Well, his build order still is really bad, but at least he got a faster stalker. That does make me a little bit happy. So finally, about two minutes after the eBay got built, the eBay gets taken out as well. Cancel gets used on it, and now the Nexus can go down. An alternative approach, by the way, to this, if you don't want to pool workers, is that you can just build the Nexus on your third base location. You will have to follow that up with Stargate afterwards, but it's a completely viable way to play. I was actually going to flame this Protoss player for building three gateways because you can't really use them anyway. But he decided to go for a massive probe cut and not use any of his Kronobo boost. And as a result, he could actually afford three units out of all of these gateways pre-warpgate. So he now has six units total. Once again, if we compare this to any actual build order, he still has less units than I would probably have with about 35 or 38 probes done at this point. nonetheless, he hasn't really wasted any buildings yet. Very often when something bad happens to lower level players, they'll panic and they start just doing things. They start adding random gateways. Maybe they add a quick forge, which they can't even afford all of a one-based economy. But here it seemed that although the response was very bad, the response at least, there were no useless buildings. Everything that got built so far has been used. well, I'd love to see this fort gateway being used, but there's absolutely no way. You can't afford three gates of a one base while having to build probes, getting a robotics facility, and a forge at the same time. It's simply just not possible. And that's why we're seeing not a single warp in being used in the past, what, minute or so in the past 50 seconds. Actually, not a single warp gate has been used since Warpgate has finished. These units were all built from Gateways without Warpgate. and I think to everyone now this should be very obvious that this is obviously not optimal. It would be way better to produce less units from the warp case. So let's just talk about this for a bit because it's actually very important. As a pro-dose player, you always want to get away with as little gateways as you can. Because a gateway is a building that doesn't really do anything for you except produce units. It's a waste of 150 minerals. If you want to hit a tight timing, the first thing you try to do, do is to cut as much of your production as possible, because if you can gain 150 minerals by cutting one warp gate, that would be fantastic. So something that Solari could have done here is rather than getting three gates and producing, what was it, three units out of, or four units out of one gateway and then another set of units out of these two gateways. He could have just produced three units out of two gateways total. That would have been better already, because in that case, the gateways wouldn't have been idle for so long. Another thing that he could have done is he could have used some of the chronobust energy that he was saving to chronoboast a warp gate twice or three times, cutting off 30 seconds from the warp gate timing and getting two units from each gateway as well and then a warp in at the same timing where usually that third unit would finish from these two final gateways. So what I'm trying to say is that Solari invested a lot in infrastructure that is useless for the goal that he's trying to achieve. and if you can get somewhere with less infrastructure, that tends to be more optimal. And especially this Ford Gateway, so I mean, this is never going to get used. And if it gets used, it is because we don't have constant production out of these gateways. What we often want when we optimize build orders is we want constant production on our probes, constant production out of our gateways as well, and constant production out of our other production facilities, and possibly also the tech. So adding these things, two gateways, once again, doesn't do anything. So far he's added three extra gateways without warping in a single unit. He's added a second robotic facility, a robo bay, and a forge without producing any units. All of these gateways are useless. These three gateways by themselves present the same value as a faster third base would have been able to represent. Actually, you say 50 minerals on that. And a faster third base here would have been more useful. he might eventually use all six of these gateways but it is not it is not economically optimal to get these this infrastructure as fast as possible it's just not the way now talking about this game a little bit i think i missed a fight here so i kind of want to look at that that little fight again all right so this fight there is a mine here which shoots kills the zealot then these marines take out the zealid as well sure why he lives this command center, but I guess he's afraid. And the tank shoots once and kind of forces this away. Honestly, not a terrible fight for the Protoss player. I mean, he lost two zealots, but also had two mules not working for a while. This should have been a worse fight if the tank was in a better position. But I still believe this was, this honestly was kind of okay. I like the position of the Protoss player here, as he's up 11 workers, forcing out a turret as well here at the same time. So this actually looks, it looks good despite his failings so far. And that's because the Terran opener also wasn't absolutely brilliant. The Terran is a little bit afraid of holding his low ground as well. Stalker controls actually quite good. You see some single target fire on these marines. For Stalkers, of course, take out a single Marine. Okay, so these were these the two tank shots? Okay, well that's a third tank shot. I like that he went in back one more time to make sure that it really was a tank shooting. Is this the fight that he was describing in his thing? He described a fight, two shots of a single tank kill my whole army. I mean, he lost one stalker here. I doubt this was the fight, right? It really would surprise me. It really would surprise me this was a fight. Because this fight honestly, you lost the stalker, but it's not the end of the world. Okay, Raven's going to make its way across the map. Three more barracks on the way here for the Terran, who, It does have stim already. It hasn't started Combat Shield and a slightly supply block. Once again, I'd like to note that none of these extra gate so far, these three haven't produced anything. These three haven't built a single unit from Warp Gate yet. We're still just stuck on the three stalkers from earlier. And right now, without ever warping in any gateway units, our Protoss player decides it's time to throw down three more gateways on top of this. He could have triple expanded at this point, and his army size would have been exactly the same. Nothing would have changed in the army size, except he would have had a way better eco. So it really makes no sense. The way that he's playing, the way that he's adding production here is, it's just really, really odd. It actually does make zero sense. There's a double drop heading towards the main base. Now, this is the one scenario in which the extra infrastructure is actually useful. If you're getting dropped and you have six gateways, you don't have to move your use. units in position, but you can just warp in a big warp in. I guess he's going to do both, move his units and position and do a big warp in. Kind of like that, dealing with this drop. Almost gets the Metafact, because the Terran control that a little bit sloppily. But does not quite end up getting it. Perhaps with these disruptors? No. Metafacts are going to fly away. So right now, all of these gateways have been used once. And if I recall correctly, Warpgate finished at around the 4 minute mark. That means that every four minutes so far, on average, he's been doing a war pin. That is a very bad score, my friend. That actually is a very, very bad score. And the funny thing is that I'm afraid it's going to continue, because he seems very focused on getting more units out of these robotics facilities than anything else. Now, then here we have two cannons, which are in odd positions as well. I wouldn't mind if there was one cannon here and one cannon here, but right now this entire area is kind of that, okay, there's another current cannon here. It is expensive, but if you don't ever want to deal with multitasking, this might be the way forward. Drop us heading towards the third base. At the same time, our Protoss player is actually attacking. Oh, I bet this is going to be the fight. This is, by the way, a very ill-informed timing attack, okay? I'd just like to point your attention, just direct your attention into the position that we're currently in, and just show you guys what a terrible call-loss is, okay? So let's just get back. First of all, a lot of money is invested in infrastructure, which when you invest money into infrastructure, you are preparing for a further away future because infrastructure has no inherent value right at that moment. You can have two gateways and 10 units, or you can have eight gateways and one unit. Well, it's obviously better for a timing attack to have the 10 units and the two gateways. but in the longer term, once your eco starts going, you'll need those extra gateway. So gateways are always an investment into the future, never in the direct moment. Second of all, there is a lot of investment in cannons here. This is what, 450 in the natural or in the main, another 300 at the natural. We have another 300 at the third base. So we have about, well, I can't count, but I think it adds up to about 1,000,000-50 or so, minerals invested in static defense. This shows to me that the plan for Solari should be with that investment in infrastructure and the investment in static defense that it should be to remain defensive. That would make sense given the fact that he's up an entire base and up 20 workers. This push makes zero sense. His opponent is about to all in into him, is forced to all in into him. And the fun thing is that Solari is actually well prepared. He has a lot of infrastructure. He has a lot of cannons as well. It's very unlikely that he will die. But because he's moving out, he gives his opponent here a chance to actually not only attack him at the third base, but also drop some mines in the natural, have another little pushover here. And while this is happening, we see this tank actually shelling out a decent amount of damage. Hello? You just started attacking his own eBay? This base gets lifted. Now, the moment your opponent lifts their natural, I think this is such a clear sign that perhaps it's time to go home and defend your three bases and your 20 worker lead. However, Solari here decides to walk up a ramp where there's two tanks in which he doesn't have vision. Oh, actually, there's three tanks. He doesn't have vision and loses his entire army. This was not a single tank shot. What did he? Okay, this was the fight he was talking about. Two shots of a single tank, which cost only a bit more than a single. stalker. First of all, a tank costs a crepton more than a stalker. It's really gas-intensive. It's an annoying unit to build. It takes quite long. It's expensive. It's more supplied than a stalker. Obviously, it's not the same as a stalker. So you could say that the roach is a bit of a cheap stalker, but a tank is a way more expensive unit. It just functions completely different. You can't really compare it. One is a seat unit. One is a very flexible attacking unit. also has an anti-ar attack, but whatever. Anyway, he attacks into three tanks, and he believed that this was a single tank. Now, honestly, if I walked into three tanks with my army, and I would lose my army, but I somehow live under the illusion that that was a single tank, I also would be extremely upset, because then I also would believe that the tank is overpowered. I mean, that tank should, holy crap, what is this? The tank just showcased the power of three tanks. So I understand why he's upset if he's this delusional. This was a very weird move as well, by the way. So the turret is a unit that runs out of time. So all you need to do is just wait and eventually it will die. It makes no sense to send in units to kill it if you're going to lose units to kill it because it will run out of time. Better is to just pull away your workers for a little bit, wait. He will shoot at the assimilator or the pilot. you will be fine. What he did just here, losing two stalkers, is kind of like challenging a 110-year-old for a jewel. Like, sure, most likely you're a bit quicker with the revolver and you'll still win the duel, but there's really a lot of, still some risk involved, and it's probably better just to wait it out. I mean, there are 110. How long can it last? Raven's going to move forward. Now, this is a case where you need to attack the turret in order to defend your third base, so that's 100% the correct call. These Marines and Marauders get a little bit of damage. And the fun part is, rather fun, the sad thing is, is in this game, despite Solari's biggest efforts to actually throw it and him being down about 3K in the unit lost tap, he still was actually ahead. I mean, he's up a base, similar upgrades. He has an extremely well-tapped army. He's up in supply. If he just builds like three waves of probes and finally kills his mine, which has 11 kills, by the way, I didn't really pay attention to this yet because there were so many other bad things happening at the same time. Sometimes I have this. It's like some type of sensory overload, but with like really bad play. If there's too many bad plays happening at the same time, I can't see them all at once anymore, you know? It becomes too hard to analyze every single one. That's what happened here. So Lari truly is pushing the limits of making every conceivable mistake. He's still ahead, though. Like this is, the Taron has not been producing work. workers at all. Like, that's really just a reason. I mean, the Protoss killed six workers and the Terran's only at 28. That's actually bad play out of the Terran. And it just, yeah, it just isn't great. Double turrets once again going in. No defense for the turrets. Just pulls them away, kind of like that. Good call. And then put some back to mine. It's actually was a very, very good response to the Raven because the turrets can't chase you. It's a static unit that that expires in a while. the sensor tower position is quite interesting as well. Now, after the last time's experience of going into a position blindly and remembering how poorly that went, Solari decided to live that same experience once again, loses both disruptors, gets a couple of shots on these sand trees, like, huh, maybe if I warp in three more stalkers, I can try that same thing again. Not considering that perhaps one of the two observers currently trailing his army might be used as a spotting device to see, if he can actually attack into the position. On top of that, it might also be wise to consider getting charged. If you're playing against a lot of tanks, Celts are quite good at tanking shots, and stalkers don't necessarily trade super well against tanks. If your plan is to just a move into positions the entire game, I would recommend a Charlott Arkham composition rather than a Stalker Colossi composition. With a Stalker Colossi composition, it tends to be more important to actually control your army because you don't want to be fighting, you just want to be abusing your range with the sentries and the stalkers. So far, what Solari has been doing is he made an army that wants to abuse the range, but rather than abusing the range, he just runs up there and then starts fighting. That's kind of like using a gun to knock someone out. Sure, it's still a pretty powerful weapon because it's quite heavy, but it would be a lot better if you use the range on it. And that's not what Solari has been doing so far. still I think two observers over here beautiful with this army making sure that he has zero vision on the map whatsoever nothing on the right side drops have been happening this entire game no pylon no pylon no unit over here no unit over here no unit over here no observer at the army a battle cruiser teleports across the map the correct response against the battle cruiser never is to warp in two stalkers in a slow warping pylon for the people that are not aware actually I know some of you don't play too much, but there's two types of pylons. You have the fast warping pylon and the slow warp in pylon. If a pylon is in powering range of a nexus or a gateway, the warp in take only three seconds. If the pylon is not in warping range of a gateway or a nexus, the warping of the stalker takes it, I believe, seven or eight seconds. It's a really long time. It feels like three years. So I'd always recommend warping in close to a nexus or a gateway. So all of these pylons would have been fine. However, he warped in two nearer pylons. it wasn't close by in excess, and thus the pylon actually got taken out before the stalkers even could finish warping. I love that the response out of Solari, no matter what happens, just seems to be to attack. Oh, there's a single battle cruiser in my base. That probably means the best move here to do is to attack into the same tank line that I attacked into earlier. I really do believe this is an almost unloosable game. So, hello, could we use the Guardian Shield perhaps? But Solari is honestly just trying his best to lose it. Colossi also target firing the Thor is a sight to behold. Good disruptor shot, though. Rather than going for units that actually take extra damage from the Colossi, like the Marines or the SEVs. Okay, this is the first time in the game where I'm actually scared for Solari. He took such a bad fight that he's currently down 6K. This battlecruiser managed to kill a bunch of crap as well, which is hard. to imagine as a single battlecruiser loses i think against like five or six stalkers which let's not forget he could have warped in that amount of stalkers while being on one and a half base mining turret comes in once again workers get pulled well not quite but almost good enough almost good enough this Terran has a play style as well by the way this type of stuff i don't really see anymore at my level but a planetary at the third i hadn't even noticed that yet two marauders in the bunker sensor tower placement. Sometimes I just miss playing on slightly lower level games, you know. It just seems like these people have way more fun. They can kind of do whatever you want. Against people like Solari, it might even work. All right. So the Terran is actually up in income right now, ever so slightly. Work account is very close. Solari, by the way, has been on 46 workers for the past 35 minutes as well. So did he just build a... Phoenix to deal with this Raven? You know what? I don't even mind it. I was going to make fun of him for that, but I don't even really care. If you hate playing against a raven, then getting a phoenix is completely fine. I said what I said. Yeah, snip it. I don't give a crap. Perfect. That was good. Now, there's another thing that Protoss has a huge advantage over the other races. And that is that Protoss, it's actually going to build a bunker, is that Protoss has a very good gasing in the Templar archives with the high Templar. Because the Arcon is such a powerful unit, if you're floating a lot of gas, you just throw down a Templar archives, warp in like 10 Templar, and boom, you're rid of your gas bank, and at the same time, you just created an insanely powerful army with five Archons. I still believe that the way for Solari to play in the future is to just get charged and Archons, because the way he controls his army, well, I wouldn't exactly call it controlling. he just A moves into a position and sometimes it even is a move command it just kind of move commands into a position Charcelot Arcon is way more suited for that than Stalker Immortal Sentry is so if I were to give you one piece of advice that really needs to stick it is to try to not build units that require any type of control you know sometimes you just have to admit your weaknesses and your weakness seems to be that you can't control units and that you make really bad decisions. So ideally also, you wouldn't make decisions anymore. But, yeah, that might be a little bit hard to play then. But yeah, maybe you get like a friend over or something that just tells you what to do. Or, this actually might be an okayish fight for Solari here. Still would have loved to see a guardian shield here. Once again, Zellis would be so useful against the tanks. Also at tanking marauder shots, by the way. get that stalkers are armored, so take extra damage from these marauders. Which means that having a couple of zealots a tank is always very helpful. Yeah, maybe you should just pre-record, you know, at certain points in the game. There are every minute or so, there's a pre-recording of you going, don't attack if you're up two bases. If your opponent builds 30 tanks and sits them on top of his main ramp, don't walk into it. You know, and then you just play that with like general pieces of advice. And after every single game, you can just add something, you know, if you make another silly mistake, you just ask one of your friends what your mistakes was, and then boom, they'll tell you, and then you record that as well. I actually give you a free sample at the end of a couple that might be useful for you. Don't worry. I'll get the base ones covered. Nice stalker warp in. I like that the, once again, two extra gateways were being added somewhere. Yeah, here. So right now we're up to 10 gateways, I guess. Yeah, 10 gateways is going to be the answer. Beautiful stuff, really. Especially because he tends to just use them once every two minutes. And he's been lacking money for the past five minutes as well. So it's really not that wise of an investment. But honestly, I guess at lower levels, I rather have too much infrastructure rather than too little infrastructure. And 10 gates of a 4-bay, well, 52 workers. It is very low eco. It really is quite low eco. Okay, here we go again. Let's do the Solari checklist. No vision of our opponent. Check. An army that consists of units that function very well in a longer lasting engagement with, you know, kind of dancing back and forth. Check. Absolutely no clue of the siege position. Check. Let's move command in, boys. We're ready. I'm wondering if he's actually going to go or not. Oh, yes, of course. If there's one thing... Ooh, that was a good disruptor shot. Holy crap. Is this fight actually going to win? No, it's not. Oh. Oh. Yeah, the anti-armor missile is really, really big against battlecruisers as well. Because they attack so darn fast. Actually, kind of... It's a semi-winning fight. If there was a prison with this army, I think it might have been like a 10 stalker warp in him would have really been huge. I really would not have minded that. Did that battle cruiser just teleport across the map? Oh yes, it did. Okay, so we have money ready. I do believe we have warp gates ready as well. I wouldn't mind the warpin of some stalkers here. There we go. Dealing with that BC. How many BCs have died so far, by the way? Two. Three. Worker kills of 50 as well, total. And his Terran is a harassing god. parks it over here again. This is a legendary position already, in my opinion. Terran moves out with two Vikings. No matter of eggs whatsoever. Going in for some harass. Look at these tank positions as well. I guess this is really cool. If you just build tanks and planetaries everywhere, people like Solari will consistently walk into it. And although you never shoot wind fights, you do kind of keep winning them. Solari still down 4K. But at this point, the Terran really is out mining his opponent. So not only does Solari need to start mining more, but Solari also needs to take winning engagements. And that's honestly the part I'm most afraid of. Still, by the way, absolutely zero vision on the map. Nothing over here, nothing over here. He's just gambling where his opponent's going to be. He also has an entire army parked against a single battlecruiser. This is the type of multitasking that I love to see. And now this BC actually teleports out. That was great. That's a great little interaction there. Now, if I were to predict what Solari is about to do next, every single time where he wasn't quite sure what was happening, he usually moves out or if he's not in position for something. So I think that after he kills this bio army, because the bio army revealed itself, he's just going to straight move across the map. I don't think there's any other solution here. Nice. A couple of mine shots. Very cool. Yeah, he's just going to chase this. He's a simple man. He has the go mode and the no-go mode. Oh, and now the Battlecruiser as well in this base. And now, ooh, actually warps in Stalky. Well, I'm not sure if that's going to be good enough. Blink, blink! Wanted to blink to dodge it. Actually, good defense. I really did like this defense. Well, it wasn't brilliant, but it was pretty good. A good trick, by the way, in general, if you're dealing with Battle Cruiser harassed, is to get a battery per mineral line. This forces the Battlecruiser to initially start shooting the battery before they can start attacking anything else. And also, if you warp something in and the battery is still alive, whatever you warped in is going to win the fight. So against Battle Cruiser harass, actually getting a battery per base, is just an extremely useful tool. And it's a lot more useful than cannons. Because even though cannons, they deal damage and batteries do not, batteries keep everything alive and they ensure that you have a higher eco. Okay, once again, I think we finished up the Solari checklist here. No vision whatsoever. not being aware of the siege line and just aim moving into his opponent's army I think all of these kind of get checked. Honestly, the disruptor control has been good out of Solari. This is the one thing I have to admit which is absolutely mind-blowing because you actually have to select the purification Nova and control it to click it on a unit. And he hasn't been capable of clicking on any units with the rest of his army. So it just is kind of surprising to me. Obviously this once again was a terrible fight as Solari right now is down, well, about 9,000 resources. Impressive. Very, very impressive. Battlecruiser once again gets teleport. Oh my god, this guy has 33 kills. How did this guy get 33 kills? Was this the guy from earlier that went into nothingness? I guess so, huh? I can't believe that the BC harassed is what did him in. I also can't believe that the only Starport is a TechLack Starport that has been building BCs consistently, which means. there's like a negative amount of meta facts. Yeah, there's literally two metaphics right now. It's actually a crazy low amount. Now, at this point, the game is extremely over, and there's 17 workers remaining. There's a single worker mining at this space, and now he decides to build a battery to defend these three workers, rather than when there was 35 workers mining there. Very cool. Very, very cool. BC gets teleported into a base where there's nothing there. That obviously is a mistake. I think this BC might actually die. I know this BC will die. Holy crap. Stalkers with Plus 3 deal so well with it. It's actually crazy. That's really, really cool to see. I'm a huge fan of that. Well, it doesn't really matter because Solari is completely dead. Sadly, for Solari, he's rather unaware of that because he has no vision of his opponents, preferring to keep all three observers with his main army at all times to make sure that if he loses two observers, that there still will be one to provide detection against widow mines. because that really has been the issue of this game of course, the widow mines, not the fact that he kept walking into siege lines. Now, once again, L Green, he's going to go for a little drop. We might even see some real multitasking here. This drop will hit, and at the same time maybe attack this base. Very, very cool. Hop, stims, almost at the same time. There even is a move over here. Solari doesn't know what's happening. Boom. Multi-prong, baby. Now, there's two things here that Solari can do. One, he could leave. Two, he could move across the map. Oh, goes for the first one. Leaves without a Gigi as well, of course, because this wasn't a good game. Stupid siege tanks. Now, I want to go over this complaint for him one more time. He said, first of all, I got to say that I suck. I know that. Well, I'm glad you already know, so I don't have to tell you that again. But I think everything else in this little form actually was incorrect. The two shots of a single tank obviously wasn't true. It was three tanks that shot you like five times. Like there's a difference between two shots total and 15 shots total. And if you don't recognize that, I honestly have a very difficult time seeing how you will improve in the future. When I focus on the tank, the Marines slash marauders kill my whole army in two seconds. Okay, this actually never happened. First of all, you never really focused on a tank. And also, if you have an army that gets. hard countered by tanks, like Stalker Colossi kind of does get hard countered, you can either do two things. One, you can move around the tanks and try and pull your opponent out of position, keep map control, and then just kind of poke into different bases, forcing the Terran to reposition the tanks. Then once the tanks are unseached, you can go in. Sadly, this requires vision, which is honestly one of the things that you really did like. Your vision this game was absolutely terrible. And I'm not even just talking about map vision. Like you had no pylons on the map, no units on the map, no observers in good locations, but also the vision in front of your army for when you want to attack into a position was just god awful. Not a single time did you have any clue whatsoever what your opponent was doing. None. You just did not understand what was going on. A single time. Really, not even once. And that is a huge issue. That actually is a huge issue. If you if you use an army like stalker colossi, you can't do that. This is why, first of all, absolutely terrible, terrible vision. And this is also why I suggest to you to play Chargedold Archon Immortal from now on out. It's an army that A moves easily. You don't need as much vision. They kind of do the work themselves. Sure, it's a weaker composition in certain situations. But for you, I think it's always going to be the better call. Two, your decision making. Your decision making in this game was really, really terrible. And a lot of that comes from a complete lack of scouting knowing what's going on. But also, it seems like you're incapable of basic logic, which is painful to say. You're up two bases. As you stayed in the form, you attack into someone that is down 20 workers while you're investing a lot into the late game. This makes absolutely zero sense to me. And the funny thing is that you even realize these things. but then you don't realize the mistake that perhaps attacking into your opponent as they're all-inning you isn't the correct call. So, yeah, for that also insufficient points. Not very well done. For the actual build order and the opening, well, it seems obvious you don't have a build order. You don't really know any regular responses to pretty basic variations like an eBay block. the logic of the infrastructure that you throw down well it's very difficult to see at least I can't find any logic in it it yeah it just the entire game just doesn't make a lot of sense you have one redeeming quality and that is that you spend your money quite well like really like legitimately I think your macro skills your mechanics seem to be quite good and that's what keeps you in the games your pro production is a little bit lacking but that's the one thing I'd say you know good job for your level. It's obvious to me, however, that is not Terran that is imbalanced. It is not the siege tank that costs as much as a stalker. No, my friend, it is you who sucks. Yes, you do. All right, that's going to be it for today. Thanks all so much for watching. Don't forget the like and subscribe to the channel. Oh, and before I forget, here are the three voice lines you can use next time you're lettering. So the first one will be, are we up two bases and 60 probes? If the answer is yes, just stay at home and don't do anything. That's one. Two, are we about to engage into a position and we have no knowledge of what is in this position? Try to get some knowledge of what is behind the first two units. Are there siege tanks behind it? Are there perhaps lurkers? Are there disruptors in the back? Figure it out. All right. Number three, if we are not going to be producing from our gateways. For the next six minutes, we don't have to add more gateways. We can use the gateways that we already have. All right, I hope this helps. Thank you for watching. Don't get a like button. Subscribe and bye-bye."} +{"title": "He Insults The AI But Is Worse Himself?! | Is It IMBA Or Do I Suck?", "description": "What can I say? TURN UP THE BASS! (and a like) If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/IgfMESynPEo/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "IgfMESynPEo", "text": "Dear Harstam, minds are so broken. They aren't unbeatable, but they are imba. This game is a prime showcase for that. In the early game, I get Dark Templars out and crush his first push while terrorizing his SEVs. Eventually, he cleans that up, and then I put some pressure on with blink stalkers. It's not the greatest of moves, but since I'm already had, I'd say it was a net win. He counterattacks, and again, it goes overwhelmingly in my favor. I stay up in economy, the whole game. Nevertheless, he easily destroys entire swats of my army once he gets a big amount of mines. He snipes my detection, so then my army is forced to just walk over mines while he sits safely across the map with his real army. I run my army into the mine grinder twice. Before, that's all he needs to just marshaled cross and sloppily aim move all over the place. My favorite part about mines is that if they notice you're killing, their mines. A simple scan means that now the mines will auto-target a detection. And then the Protoss army just marches forward because AI forgets they saw landmines there two seconds ago. Now, this is kind of funny. Turnup the base here says that this is his favorite part about the mines, but I believe he's using something called sarcasm. He doesn't actually believe that this is his favorite part. I actually believe this is his least favorite part about the mines. Because otherwise it just doesn't make a lot of sense. Anyway, let's continue. Please view this. Give it the imba stamp it deserves. Then join me in petitioning Blizzard to put one last patch banning mines. Thank you for your time. Name. Turn up the base. Race. Protoss. Leak, Diamond, MMR, 36, A2. And the server is North America. All right. Let's have a look. and what our good friend Turnup the base actually performs here. What type of tricks he's up to. He opens up with a 12 pylon here or he's forgetting his first worker. That's two options. Okay, he starts a worker. Okay, he gets, well, he ends up getting a 12 pylon while floating 150 minerals. That means he might as well have gotten a 13 pylon because a probe costs 50 minerals and thus it didn't delay the pylon at all here. So basically we're viewing this right now as a 13 pylon. experience which means a 13 14 gate is what is necessary and we'll need an immediate Chrono boost here to make sure that we boost that eco where we want it to be. You're going to need to use that on the probes or if you want a zealot before the first adapt I guess you could use it on the zealot but that is extremely uncommon and that completely destroys your economy so I would not recommend it. It would delay your nexus it would force you to get a second pylon before nexus. of these things which tend to not be great. Triple in gas as well. Okay, so he wants to follow this up with a very heavy gas type of build order. And there's no second gas, so it can't really be a proxy void ray. There's also no scout. And he chrono boosts once he nears the end of his pro production. That makes absolutely no sense. That's like buying Tinder premium after you got a girlfriend. It's like, hello? What's the point? Nexus goes down. You just sat there for like seven, eight seconds or so, with the Kronoboose going on the Nexus and nothing happening. Not a very good move. Not a very good move. He has the eco as well of a 12 pylon, but he has the timing on the adapt of a 13 pylon. So there's about a four second waste here. that we're never going to get back. Push three workers to kill this SCV. Doesn't get it. Nice. That's the type of investment I like to see. So what I'm trying to say is that there's been a heavy investment here in this extremely quick adapt that now definitely needs to try and do something on the other side of the map. We have this command center going up. It can't be denied, I think, because this was a reactor first, which probably is the best build order possible against what Turnup the Base is playing. But Turnup the Base hasn't scouted and keeps some. his first adept at home. Now, this is complete nonsense. Okay. If you play a 12 pylon 13 gate or a 13 pylon 14 gate, your adept is so fast that it is there before the Reaper arrive. Okay? There's absolutely no point in getting that first adept to stay defensive. You need to move it across the map. You just cut like 120, 130 minerals into your build that you're never getting back. This adept needs to achieve something. This is basically like buying a bulletproof vest before the gun is invented. It makes no sense to use this defensively. You need to move across the map, get something done. That's the entire point of the build. Just that first adept being capable of canceling that CC temporarily or dealing some damage. I've seen this build being used with a stalker first, where people move across the map with the first stalker and then try to kite Marines. In that case, against the reactor first, it could still be kind of viable. But like this, it makes absolutely no sense. He's now going to try to hit a tight three adept timing. He's hitting at three minutes and 35 seconds. Like, this should do absolutely nothing. If this does anything, it is due to his opponent's incompetence and not due to his own brilliant build order. So he ends up killing two Marines, loses an adept. That is a good trade for a Terran, usually. As long as there's no Oracle follow-up, this is a type of trait that you'd be completely down with as a Terran. Terran is playing a 3-Rex and he's playing a relatively decent version. There's too many depots though. And because of that, has a slightly lower Marine count than he probably should. I also forgot to actually research the combat in time. Actually, his stim is really fast. There's something funky going on there, but I won't complain about the Tarrant too much. Do not worry about that, fellas. I will not complain about it too much. So we have a triple adapt into DT drop. Now, this is a build that I've seen Zest do a lot. Zest played this with a 12 pylon as well, except Zest then would do some damage with that initial depth rather than losing two adepts to 12 Marines. At this point, turn up the base is, of course, very aware of what's going on, and because of that also ends up building two batteries. I think that is the correct call, and I like seeing that. I think that generally is quite good. It's annoying that there's no wall, because even though these batteries are very useful, right now, there is a possibility that if the 1010, Terran makes the correct decision and ignores your units and the pilot and just starts killing your workers, that Protoss is in an absolutely terrible position. Protoss would just straight up die. I mean, it was 15 Marines. You can clear infinite workers by just stimming a couple of times. Like you stim once, then once the stim runs out, you stim a second time. I think you'll kill like 18, 19 workers with your Marines. Instead, the Terran here, well, he's going to head back home and try to defend this. Honestly, it's not even taking too much damage against the DTs. kind of impressed by his response at home. Just not too fond of how the Terran did this in the offense. Another DT is being warped in, but gets cancelled. And so far, like, the build order, honestly, the follow-up wasn't too bad. I like some of the response of Turnup the Base. But he should have been dead already if the Terran had properly focused these workers. It's not quite the case. Turnup the base loses a bunch of DTs for no real reason, straight into turrets. But then again, he's also doing a fair amount of damage, so perhaps it's not even. in the end of the world yet. More DTs now walking into turret range. It's absolutely right. I feel like all of the damage he did was just with like one or two DTs that just dodged the units. And the moment he started controlling the DTs, they just ended up dying. I believe sometimes at lower levels, it's just better to not control your harassment units whatsoever. Just kind of aim within the main base because I often see this type of stuff where Protoss players, by controlling their units, actually make it work. like trying to chase units rather than just aim moving and killing a refinery and five workers, which honestly would have been a better deal here. Anyway, let's have a look at the follow-up here. The follow-up was floating a crappton of resources, throwing down two extra gateways, added on to the already four that we have, not getting any forges and getting a robo bay at six minutes and 50 seconds. This is all relatively late and non-tight build orders, but because he dealt a fair amount of damage, I think I'm going to be fine with it. I'm losing 60 T's very gas-intensive. It's just very difficult often to make things work after such a start, even if you kill... or actually only killed four workers. Yeah, I don't actually really... I don't really like the start for the Protoss, but I like the start for the Terran even less. Like both players so far, not impressing me massively. Nice little control there out of the... Terran taking out three stalkers. That was cool. I do enjoy that. Concussive shells also being researched right now so that can come into play a bit later. Second eBay as well as an armory being thrown down. Huge fan of these buildings, getting those upgrades rolling. The same time Turnup the Base has pretty much full vision of his opponent, knowing when he will move out. For whatever reason, it's still only producing stalkers. No sentries are being added, no zealots. First Colossi is now in production. It's not being Chrono Boost. You'd figure, that if all you have is stalkers, is that you would get, well, some type of feeling of urgency to get that colossus out. Turnup the base doesn't really seem to have that type of feeling of urgency. One thing I'd really want to complement Turnup the Basin, though, is his map vision. He has these observers well spread out. I wouldn't mind having a unit or a pylon here. He also has a prism here. I'm not quite sure if this is meant to be a spotter, or if he just forgot that he has a prism and it's just floating on the map. Now, having map vision is. is one thing, but using that MapVision, of course, is a second. We're going to see if he will end up using that in this game. Stateran is finally kind of gearing up for that first push. You know, it's getting ready with these two Metafx, maybe with Metafx 3 and 4, he'll start going, or maybe Turnup the Base decides to go. Of course, a cool thing that you can do with Stalkers is you can always kite your opponent's units kind of back. And I'm not quite sure if this is what Turnup the Base is doing here. It feels more like a straight-up attack on the third base, which also is fun. But, I want to see that blink again. Let's just, just check that blink out again. So, first of all, I think if you're in a situation where you have a fully saturated third base and you're getting your fourth base, the priority is not in denying your opponent's third. The priority is in not dying right in that moment. If you do not die for the next 25 seconds, you're genuinely really far ahead and I think it's going to be difficult to die. That said, if you're going to make a mass attack with Blink stalkers, at least keep your Colossi at home because that's a unit that will be very useful defensively in combination with a battery. You can maybe do like some semi-based tradey stuff, keep your opponent busy with these stalkers would be very useful. Now, then the second part of this, if we forget about all of that. This is a move that I haven't seen very often. He targets down the sea. CC. Okay. Then in his vision, he has full vision still, he sees a marine, three Marines and a marauder. This CC is probably within sniping range right now if he just continues killing it. He blinks forward to the left to snip a marauder that came from the natural. This is like selling your car because you forgot where you put your shoes. It just doesn't make a whole lot of sense. The marauders do end up falling. The CC, however, survives. And these blink stalkers are, well, actually, I think they can just kind of fight this. This is another case where perhaps an A move would have been better than, oh my God, then going for the straight-up target fire there at the start, because he was completely over-killing one or two Marines. Well, he probably could have just straight-up won the game. It's not going to get hit by any of these mines. He did just see those four mines burrow. That's kind of important because now he knows that these mines are there. He can get an observer, or well there's an observer over here, he can use that to clear all these mines and he should be pretty fine. Oh, good blink forward, sadly misses a shot. And as a result, oh, you got a good trade. So TOS is pretty far ahead at this point, right? Ford base is there, you're up 20 workers. There's absolutely zero need to go into the natural right now. you can however kite this army for quite some time with these stalkers there is one issue here and that is the complete lack of upgrades for the Protoss player i mean if you're floating 1400 minerals and about 1k gas you could you could maybe kind of consider getting a couple of forges maybe a while ago before getting the next six gateways or before getting your fort base perhaps as well before the second robotics facility. But then again, it is not super necessary. He also lost the aggressive observer that he had before. So I do like that second robotics facility so I can rebuild a couple of observers. He's pretty decent map vision before. Right now he's pretty blind, except on the right side, I guess. Liberators are being built as well. There's more mines in production. And don't forget that the mine was the main unit that he complained about. I'm not quite sure why, because so far, honestly he's been dealing with the mines fine. I think he lost like two, three stalkers to it, but that's about it. It's very difficult, by the way, often to move anywhere without knowing where your opponent is. So this type of move over here that he just did is to me absolutely insane because he has zero vision. And this is something I see a lot. And this is obviously not specific to turn up the base, but it is something you need to pay attention to. It's really tricky against Terran to just move. out on the map without knowing where the turn is. Because in a base trade, if you don't know where your opponent's army is, you're just going to have a hard time. And right now, the one thing you really don't want is a base rate. Because if you get a base rate right now, there's a decent chance that you'll end up losing. Well, if you just play out this game and at some point in your life actually throw down fortress, I don't think there's any way you can lose this game. I mean, you're up 23 workers, you have an insanely powerful army, two colossite, 26 stalkers, you have Storm on the way. another war prison. You luckily get vision of where your opponent is, so you're going to be in position as well. Now here come the mines, and now I guess we're starting to expect something out of these mines, but these mines get taken out because the observer is still here. I do like that a lot. Liberators also get taken out. And, okay, here the observer gets taken out. And then there was a line actually in the imbalance complaint, that I want to go back to. He snipes my detection, so then my army is forced to just walk all over mines, while he sits safely across the map with his real army. Now, this is a line that if you read it once and you're not super focused, you might miss it, but no one is forcing him to walk over mines at any point. He makes a decision to walk over the mines after he sees them. Later on, in the imbalance complaint form, he actually complains that the Protoss army marches forward because the AI forgets, they saw landmines there two seconds ago. Now, with all those complaints in mind and him specifically calling out the AI for being an idiot, saying, well, how can the AI forget all of a sudden that there's mines over here? Let's take a look at what this guy does. He attacks the mines, sees that there's mines here, loses his detection, and what is his response? Once his detection is gone, he just moves forward himself. And he keeps marching through the mines. The AI isn't the idiot. He's the idiot. He's the one giving the commands. He all of a sudden forget that there's minds and he feels forced. Like he's obliged to walk over that piece of ground. He could also have just stayed home for a bit, gotten these two observers, cleaned up the mines. He's not really in a hurry whatsoever. I mean, he has about 4K resources in the bank. Perhaps it might be a wise idea to spend these a little bit. Rather than running across the map, trying to force. a win the moment you can. Once again, this actually is a pretty decent fight for the Prolost, by the way. Seize these mines, it's going to walk over them because there's no more mines remaining. I kind of do like that call. Still no forges, by the way. Soon to be 2-1 upgrades for the Terran, I think, against 0.0. Genuinely, not the greatest fight that you can have or the greatest upgrade deficit. It's not brilliant as a Proloss player. Not brilliant whatsoever. good repair as well. I like that this colossar are just focusing on the bunker, not realizing that perhaps it's, you know, the SEVs that need to be focused down there. Now, just like the AI, perhaps this wasn't two seconds, but this was enough for the mines to recharge, shoot at these stalkers again. He loses a bunch of stalkers. Brilliant stuff. Of course, mentally once again, he got forced to walk over that specific patch of grass. I mean, is there any other way home except over these mines again? maybe to the left or maybe he could have stayed here and recalled or maybe he could have used one of the freaking five observers that apparently he has over here sitting in his natural. Nothing is stopping him from getting observer speed either by the way to make these go wherever he wants him to a bit quicker. Then as he walks back, oh, there's no way, right? There's no way, right? Three, four stalkers? I mean, personally, if I'm over here, I also can see a single different way home. There's only one road and that is obviously through this area. I mean, that area was already discovered by him so he knows exactly how to do it. It's fantastic. Now, if you don't like using observers and you're actually afraid of minds that they're going to kill you and you can't control your observers properly, you hate spreading observers, you hate having them with your army, then I do have a small tutorial. Boys, hit it. Hello, Protoss operator. Yeah, you. Today we're going to learn how to beat widow mines without having detection. Are you ready? Great. The first thing we're going to do is get our hand from out of our pants. Yes. And now put it on the keyboard. In front of us we have the unit called the Disruptor. You see that? Great. Now press the V button and aim at the clump of mines. You will see that all of them will disappear. You don't need any detection and it doesn't require. and it doesn't require any additional micro. Isn't that great? Exactly. Congratulations, Protoss operator. You now have learned how to deal with Widow Mines. Well, there was a very informative piece of video there. I'm glad I watched that. Great stuff. All right. Finally, we get some upgrades going as well. Don't get me wrong, the ProDol still was absolute light years ahead, despite walking through, multiple mines, a couple of times, or about the same mines, twice. I still believe that the pros is in a very good position. He has solid vision on the map. Once again, he has one observer over here, one observer over here, gets an observer on the right side, even cleans the mines in the middle right now with the observed, two observers with his army. So it seems like the issue of the observer has kind of been, well, he kind of found a solution here. Doesn't end up losing that observer even to splash. because the mine didn't end up shooting. So all of that is nice. On top of that, we have complete vision of our opponent's army. We know what he's getting. I'm not a huge fan of the Six Colossi. Often what we do want is we just, after three Colossi, you want to be going into Disruptors or Immortals. Because Colossi, they just don't scale that well into a late game against Viking Ghost Marauder. They don't deal too well with these units whatsoever. So if you can get disruptors or perhaps even immortals, I would prefer that. However, six colossi, of course, are easier to use and thus that's why he probably uses those colossi. 1-1 finishes up. Still going to be down at least one upgrade for now, but in the future, perhaps once again, that would be what? Three, two against 1-1. That sounds like three upgrades. Also, ship weapons on the way. That's kind of painful as well. like the orbital with the bunker. It's a cool move. If this bunker had gotten repaired, that would have been very good. Sadly, not quite the case. Now we see some extreme camping here with the main army, and I don't even really mind it. However, when you are camping, you do have to realize that often your army is getting worse. If you're not tacking into anything else, if you're not taking into carrier, you're not tacking into this ruptor, and you're already maxed, then you probably should be trading at some point. You still want to trade somewhat efficiently. You don't just want to run up ramps and lose like that. But you kind of do want to trade. A decent first storm. Interesting second storm. Did he just, the second storm basically hit all of his own units? These storms are quite good. But I'm not so sure about this attack. I mean, he walked up a ramp into five mines and three, well, what was it? Five Liberator zones as well. There's no entire versus the Vikings either. decides to once again run into the planetary, the mines and the Liberator, and lose all of his five Colossi against four Vikings. Now, if you don't have any anti-air and you still have five Colossi, there's two things you can do. Well, there's three things you can do. Number one is you can warp in stalkers and attack the Vikings. Number two is you can go home, if you don't want to warp in stalkers or you don't have a warpin available. Or number three, apparently, is you warp in zealots and you move command the colossi into the Liberators and into the Vikings. That apparently also is a possibility. That is not the one that I would personally recommend, but it does have the Turnup the Base endorsement. So if any of you are, you know, are big fans of Turnup the Base, then you know what he endorsed. Five Liberators still here. So this is, I think, the point where turn up the base believes he is dead. I am not so sure if he's dead. He has a lot of money. He has 16 gateways. He has two robotics facilities as well, which means that technically he should be capable of producing a lot. Sadly, for whatever reason, he's not quite doing that. Okay, it's going to add in a couple of salads now. Now, this is a foreign concept, I think, to turn up the base. but a lot of the time when you can take a good fight, it is fine to not take a fight whatsoever. You can wait. The moment your opponent is attacking you isn't necessarily the moment you need to start attacking back. You can, for example, sacrifice a base. If you're up two bases, like turn up the bases in this case, and you have a lot of cash in the bank, it is completely fine to just wait one or two extra warpins until you're maxed again. It is also fine to move. command all of your units into a tiny choke and basically lose 20k resources but you lose them in chunks of 8k resources at that time because you're only sending in small amounts of your army every single time and you don't actually end up killing anything of your opponent once again we know what turn up the base here preferred that was losing small parts of his army to do upgrades and wait once again it's just like an a i just sending in waves it's like playing tower defense but rather than having towers you have marauders liberators and mine And every single time that next warping comes, the mines are almost off of cool down again and they get another hit in. Look at this. Eight kills on this mine. And that's not probes or zerglings. That's freaking zealot stalkers. Probably a colossi in there as well. It's absolutely bunkers. Voidre now being produced. G.G. well played. I do like that he types G.G. well played. He seems like an angry fella in the imbalance complaint for him, but he says G. G.G. well played. Yeah. Well, let's do. Let's just, first of all, let's check real fast. What was it exactly that you complained about? It was the widow mine. The first thing that I want to note is that I don't even think it was necessarily the widow mine that got you here. I think something that was perhaps bigger was the fact that you were constantly down two to three upgrades. It is really quite painful when you have a large gateway army that also relies on colossi, so not really spellcasters. I mean, you did have Templar, but out of the three storms you cast, I think two of them were on your own units. So let's just forget about those, okay? Really, you didn't build any spell caster that were useful for you. In that case, upgrades are extremely important. If you get this Raptors or Templar, upgrades are less important because these units, they do not benefit from attack and armor upgrades. But you were so far behind in upgrades that even in fights where I believe you probably should have easily won with one of your terrible A moves, you still ended up losing. And that was just a problem that had nothing to do with you walking through mines 10, 12 times. It's more of a problem of you just not starting fordgers. I mean, you have plenty of money. You have plenty of time. You started them sometime after your fort base. Then you got 1-1, and then you forgot about 2-2 for another 3 minutes. That is the first issue that I really want to talk about. Just the lack of upgrades. Then let's just talk about your macro and your builder. and let's kind of push these two together. I think your initial build order wasn't even that bad. It wasn't efficient or optimized, but there were some thoughts behind it. You knew about the 12 pylon, then sure, you went 12 pylon 14 gate, which doesn't make that much sense. But your DT follow-up, it actually did make some sense. The order of the buildings, the Twilight, into the Robo, into the Dark Train. Sure, you made too many DTs, you got a little bit over-eager there. Your tech was laid, you built way too many stalkers, but in general there was some type of a plan. You went straight up to 66 workers as well, and then once you felt safe, you took a fort base. I genuinely did like all of that. There were some issues, however, with your macro. You were almost constantly floating above 1K minerals. In total, I think probably your average float was somewhere around, like maybe 2.5K resources, including gas as well. I mean, you end up dying with 3K minerals in the bank and 200 gas, which obviously is not ideal. your infrastructure was very good. So that really only leads me to believe that you just don't build enough crap. Like you constantly had enough gateways. Sometimes the issue is that people have six gateways. Well, then you can't spend your money, but you had, what was it? You had, well, 16 gateways or so at the end. 10, 12, 16 gateways, craptone of star gates. You had robotics facilities as well. You definitely could spend your money. You just decided not to. That sucked. But also, perhaps not even really the reason that you looked. The real, well, the second reason that you lost, combined with the upgrades, was just the way that you engaged. And the way that you engaged, it just felt like you were consistently in a hurry. It just didn't make a lot of sense to me. Because every single time you took a fight, you were ahead, and time was on your side. There was like a massive timer on your opponent's hat. and you decided to just attack into that timer. You attack upper ramp while you have full vision, which this is the thing that actually bothers me. You had the complete vision the entire time, but you never really used that vision to set up a good fight. You knew your opponent's eco situation. You knew your ecosystem. You know what your infrastructure is. You know how much money you have. You have full information every single time, and you kept failing. It's like having the answer sheet at an exam and encircling the wrong letter, you know, if it's a multiple, choice. It's like you knew it was going to be 10 times A in a row and you did A twice and then 8 times D because maybe it's a trick from the answer sheet. It's like it just doesn't make any sense and it's kind of annoying as well to see someone that has a decent idea about General StarCraft just completely ruin it. Now yeah there's attacking up ramps attacking through chokes again and again and again with small parts of your army when you're trying to rebuild for the final push. all of this obviously is not ideal. Then to get to the mines, yes, mines are very good and they're difficult to play against. But Protoss actually has very good tools. They have the observer mode on the observer. You can use the disruptors to shoot them, like I said earlier. And you can also use storm to storm mine clumps. You need two storms, but still, it is something that you can do. TOS has genuinely quite good tools to deal with them. And you knowing where they are and just walking across them like you're forced to doesn't make any sense. And that problem is not with the widow mine, my friend, but that problem is with you. And that is why it is not the mind that is in balance, but it is you who sucks. You suck. Real good. All right. That's going to be it for me today. Thanks all so much for watching. I hope you had a great time. If you did, don't forget, hit a like, but subscribe to the channel. Hopefully I'll see all of you next time for a new video. Thank you. And bye-bye. Thank you."} +{"title": "Trading The ABSOLUTE WORST And Still WINNING?! | Is It IMBA Or Do I Suck?", "description": "This game is an absolute slugfest. We have ASTRONOMICAL trades. I did not even know that you could lose so many minerals in so little time. And of course there also is a whining Terran... Smash like and enjoy, I'm off to my well earned vacation after this one!! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/KlgJGrkHPWs/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "KlgJGrkHPWs", "text": "Dear Harstam, Lurkers are ridiculously imbalanced. Two lurkers can hold off 30 supply of bio while the Zerg just makes a thousand drones. In this game, my Reaper delays the third base of the Zerg for nearly a minute. My double drop does not get a lot of damage, but I take a third base while deflecting a counterattack and do a doom drop that doesn't go great, but trades out a lot of units. Then I macro up at home while being up two full upgrades the entire time. I push again with 2-2 and 4 bases and decimate the Zerg army of Pure Hydra Viper. I kill 51 workers and trade out my army, now up 14 workers and two upgrades. But my opponent has a trick that will counter all of that, a lurker then. I, however, predicting this, start up ghost, cloak and liberators. Over the next five minutes I kill five hatcheries and take favorable trades the entire time. being up 50 to 70 supply the entire time. By the 25 minute mark, I've killed 94 workers. The Zerg just keeps making lurkers. The Zerg decides to take into Ultralisks and attacks me, losing their entire army in the process. I kill two more hatcheries, and what has to be the fourth Lurker then. But as usual, the Zerg just throws down another Lurker then and continues to make Lurkers. The Zerg drops two lurkers in my main, which I kill. I attack another hatchery in order to kill another lurker. then, and the lurker shred my army. I try to escape with Metafax, but I lose too much. The Zerg has too many units, and unlike the Zerg, I don't have an imbalance unit to counter the encroaching Zerg army. I've killed over a hundred workers by this point. But it doesn't matter. I can't defend against this army. Four lurkers can shred my specialized army of bio and ghost, but what would four liberators or tanks do? Die immediately. or get abducted and die. So tell me, Harsden. Is the lurker imbalanced or do I suck? Name Paladin, Reyes, Terran, Leak, Diamond, and the server, North America. All right, Paladin. Let's have a look at whether the lurker is imbalanced or whether you just suck. Now, this is actually a very popular question and often it comes from ProDos players, but also very often and often the more convincing arguments come from the Terran in balance forms, I have to admit. The lurker is just a very tricky unit to play against, as Terran specifically, because your detection isn't quite as reliable. Ravens are difficult to navigate. They're not invisible unlike the observer. They don't function well with the Terran army, which especially lower-level terens tend to use F2 in the Terran army a lot, making it difficult to control Ravens. And then the only real real. reliable way of having detection everywhere tends to be the scan. But in order to scan, you need a lot of command centers. And in order to have a lot of command centers, you need a solid early game. This is something that a lot of Terran struggle with because the early early game consists of Ling Bane stuff, getting up four or five extra CCs, turning them into orbitals, can be tricky. These are all very good arguments. However, once the ghost are out and the liberators are in position, lurkers just kind of fall off a cliff, honestly. they become a lot worse, really just a lot worse. Once you have snipe available, every single time that lurkers burrow and unburrow, three, four lurkers are going to die, and lurkers aren't cheap. They're very expensive units, and it's really easy for the Terran to take super cost-efficient trades. Once you get the stable setup, or you get some type of split map scenario, we've seen it many times out of Maru. Once you get there, for a Terran majority of the time, it's going to be fine. However, I have a completely open mind to this. If I truly believe that the lurker is too imbalanced, whether that it is level related, so at this level it is too hard or just in general too hard, then I mean I'll need to change my opinion. I'm a man of science, you know. I stick with my opinion until different evidence gets presented to me or until I die and then the guy that comes after me, you know, takes over my work. Anyway, let's have a quick look here. this opening this early game so we see single Reaper as a start into a reactor this is a very uncommon build this means this will be a barracks as a secondary building but that barracks should have been built before the depot building the barracks and the factory at the same time is not correct second barracks before the depot is a mistake that a lot of people make i'm not going to complain too much about it good control so far on the Reaper as well i kind of do like that this also uh might actually get a drone here does get a drone That's very solid actually. Maybe he can get a little bit more done with that Reaper. Forced an extractor here. His opponent didn't build any lings though. It's kind of funny. It's very rare. I don't actually think, by the way, that the hatchery necessarily got delayed because of the Reaper. So in his little form he wrote that he delayed the hatchery because of the Reaper for an entire minute. But honestly, the hatchery is delayed because the Zerg player was floating 700 minerals. The Reaper went over here. this is more of an accidental delay. This wasn't a minute either. Maybe he can't count. Okay, let's go back here. Okay, so the actual timing that the hatchery was going to go down was three minutes and one second. And the actual timing it ends up going down is three minutes and 15 seconds. That is a 15 second delay on the hatchery caused by the Reaper. Sure, the hatchery is almost an entire minute late compared to what it usually is, but that was because of the Zerg's incompetence, not because of your brilliant Reaper. So that is the first part of your imbalance form that I would deem to be, well, pretty untrue. What was it you said exactly again? The Reaper delays the third base of the Zerg for nearly a minute. So unless we're rounding up, I don't think this was a minute. I would not recommend rounding up like that either. It's going to get some weird timings in that case. Yeah, you hit me. His Pro Scout literally arrived at like, well, actually, I don't have a good joke here. Never mind. We'll scratch that. The Reaper is got to go find this circling. In my head, the joke was going to work, and then I realized there really was nothing there. I'll have something. I'll make it up to you guys. No worry. Oh, I understand it now. Paladin didn't watch the replay, and he thought that this was the third base. Well, that is actually the fourth base. So later on, he's going to scout this base, completely unaware of the fact that there's a third base over here already. He's going to be real confused this game. I can assure you that. He's going to be real freaking confused. These lings are moving across the map, trying to get some scouting. There's a 2-1-1, by the way. Like I mentioned before, it's not the tightest 2-1-1 because of the late-second barracks, but it looks kind of okay. The third gas is, I think, slightly too fast as well. No, he wants two extra meta-fax. Yeah, that's not great. Okay, so this is the first drop that he does. Now, his opponent took a very fast forward base, doesn't have any units, and has six queens. That's it. If he unloads in time and stims his units, I think he should just basically get a free win here almost. Or if he boosts into the main base, that might also be a possibility. Take a look what's going to happen here. Queens will start shooting. Quick response out of the Zerg, by the way. Circus has pretty decent crew spread. Okay, we get a drop. Only drop with one Medivac first. Okay, this wasn't it. That really wasn't it. That was a very poor trait. So one of the concepts with the 2-1-1 is that the first timing with the two MataVex is nice and often you can do something with it, especially at this lower level. But it's most important to keep all your Marines alive. because then when your combat shield finishes, which should have started a while ago already, and your third Medivac arrives with six Marines and a mine or with eight Marines, you can really deal some big damage because there's only going to be slow bains, a couple of queens, and lings. And you can definitely trade well here. Now, the Tarrant did, he did talk about that. He said, my double drop does not get a lot of damage, but I take a third base while deflecting a counterattack. Now, this is one of these things, where the first part of the sentence does not connect whatsoever with the second part of the sentence. It's like imagine you work in a company and you're a salesperson. And you go to your manager, go, Janice, I know I haven't made a single sale in the past 12 months, but did you see the freaking word art that I made for the financial report of quarter one in 2018? like Janice will just look at you like you're a complete idiot because if you're not getting any sales that is the thing that truly matters here initially. The second part, good job that you're doing that correctly but we're criticizing you on part one here. Your drop did nothing and even worse than doing nothing. You wanted it to do something and you sacrificed Marines for it. And because of that, the most powerful part of your build, which is when the third MataVec arrives with the combat shield, is not going to be able to do anything. And at this point, your build is completely pointless. You just ruined your own build order. And the worst part is that you're not even aware of it yet, because in your mind, you deflected a counterattack and got a third pace at the same time. So then all of a sudden it's fine. This doesn't make any sense whatsoever. It really is very illogical. It's also a weird wall, by the way. It's like you played snake too much growing up as a kid. And now you always have to make shapes in, kind of like a weird snake. Very sharp turn there on the snake. Bit too sharp. It's not possible. All right. What's your follow-up going to be? Armory. You have these double e-base. Third barracks before the third CC. This is the incorrect call as well. Usually you should be getting that third CC before. Because otherwise, the longer you delay your third CC, the more all-in you're going to get. And That tends to be a bad thing if you're playing as a Zerg. Now the Zerg, this is very good by the way. I'm really surprised. His crew thread is quite nice. He moved his queens very quickly as well. His droning, sure, isn't the fastest, but he knows what to do. Like I really like the way this guy is playing. I feel like this is the second trip this SCV made. See, oh, there's still poop over here. Let me just build the third CC on the other side, I guess. Yeah, that's what he's gonna do. I'm not a huge fan generally of building the CC on position against Zerg because often a single link or three or four lings or ten lings can cancel that. I much prefer having it over here and you can just flow that down. What is this? Sir, we finish the wall. Perfect, soldier. Now send all of the women and children outside. What? Like this makes absolutely no sense. You build a wall, either you build a CC in the wall, so there's less surface area, or you build it on the high ground over here. The worst part is, at flying from this point is further than flying it from over here. So not only are you exposing it to danger, it's also just quite frankly worse. But this is the doom drop that Paladin refers to. And as he said, he said he traded this out. He said I didn't do a lot of damage, but I traded out a lot of units. So I'm very curious to see what that means kind of, you know, more in a more substantial way. Okay. Trading out units. I wish I had a pen here. I would have written it down in my notebook. Trading out units. Losing everything to four bailings. That's great. Next time I go to the casino, I'll tell my girlfriend that I traded out 500 bucks as well. to the casino. Yep, we're going to have water for dinner for the next three weeks or we're not making rent. See how she responds to that. There's absolutely no way this was good. Your opponent held this while being up 30 workers, by the way, or something like that. I think he had 78, 75 workers. Now still 71. It's already on four bases, taking a fifth base as you're trying to land your third. This is still not an orbital either. So, honestly, you're in quite a bad spot. You haven't cleaned creep once. Maybe. Not a single creep tumor has gone down. Not one. In a nine minute game. Then you know that something is wrong for the Terran. You haven't really killed much in general. Like, you went for an extremely aggressive build with the 2-1-1, delayed your third CC for an extra barracks, and so far the units lost is exactly even, and your opponent is up 32 workers. Yeah, this has not been a successful expedition so far. Let me tell you that much. Lurker then being thrown down at the 9th. minute mark, hive going down, triple Evo chamber. This circus playing really, really, really well. His creep spread is very solid. I think he's quite fast as well, yeah. This circuit is at 250 apm. for a dime. It's not bad. Like, his macro is slipping at times, and the injects aren't brilliant. But nothing that can be fixed with a couple of macro hatches, of course. So you see one macro hatch going down here and macro hatch on the far right side. Macro hatch in the natural as well. All that looks kind of good. You're just kind of sitting back. You're not even sending out single marine drops either. Like you could just send a single marine drop, start clearing some creep here. I'm actually not quite sure what you're paying attention to. It seems to me like you're not doing much of anything at this point. And it is difficult to believe for me that you at this point think that you did so much damage that you can just sit back and wait for your opponent to all in into you. It's obvious that that's not the case, right? You did no damage whatsoever. Even you stated that in your form is that you just didn't do a lot so far. The only bragging that you've done in your form was that you deflected a counterattack and that you managed to build a third base. Well, building a third base is just clicking the B and the C button for a second time. So you build a... What are these guys doing? Are they at a dancing party? What is this? Oh, see that again? Come. Come. Very cool. Very, very cool. I didn't know this was possible. Do you think he's clicking this to do it like that? Oh, he's chasing the Karak. He's dancing around the Karak. And whenever the Karak tries to move... Oh, I've never seen that before. That actually was quite nice. I do really enjoy that. What do we have as a phone? What do we have as a follow-up here? Vipers coming in. So this is the Hydra Vipers stage. Now, the five aggressive Evo chambers? Desirks. He's loving it, man. The aggressive five Evo chambers for the, so that the Vipers can start getting some energy from here. It's actually quite important, usually. I do like that. I really do like that a lot. Solid moves. Solid moves. Still not doing much of anything. I think you cleared two creep chumers so far. Yeah. Two creep chumers have gone down in a 12-minute game. You went into eight racks as well. And double factory. So this is, you're basically setting up for a three-base all-in here, 12 minutes into a game while your opponent is attacking you with Hydra Viper. It had an absolutely insane timing that you're managing to hit here. Fly the liberators forward as well into your opponent's army. You're actually, it's so obvious that you're... Oh no, poor Zerg. No bailings in his army means this is going to move through. I was going to say it's really obvious that you're using F2 so much as well. Because every time you have the Liberators not in siege position, they just move command into your opponent's hydras. It's quite sad to watch. This is a great run-by if it would be going into the natural or if there was a Ford base to attack, but sadly that's not the case. Set up these Liberators. I mean, I think I... this point I think at this point the if the zerga attacks into you with the bailings he should still be fine but yeah he attacks with the Hydros first now it's going to be kind of difficult I also like that you completely gave up on cleaning up the creep as well hey did one more scan kind of how do you see that again where you how many creep shooters you killed yeah 13 creep tremors have been lost so far you're completely deep into the creep I had a friend that had a similar approach to what you have with creep, but he had it with personal hygiene. So he almost, he always smelled quite bad and never really showered. And he said, Kevin, at this point, if I were to shower, I would need to clean so much. And it would take such a long time that I almost think it's not worth the effort anymore. And I feel like it's the same kind of thinking that you're using here. Like there's so much creep that you feel like it's no point anymore. But I think that theory kind of stinks. I would not suggest that. Just even if it's too late, you can still make something of this game. Just start by clearing the active tumors, that type of stuff. Now, you're dealing a lot of damage with this. Ooh, I'd love that as well. Good stuff. Making sure that the three banings can clear five mines at the same time. Possibly the only way you can still lose. You're up 40 supply currently against a player without any real splash damage, except a couple of banings. You have 13 mines. This should be theoretically impossible to lose at this point. I actually do believe this is impossible. impossible to lose. Oh, here come the bains I was talking about. Look at that. Now, he required three bains and a couple of hydras to clear five mines. Maybe stim two more times to get your army nice and quick into the red one. Another stim. There we go. Beautiful. Now one more. And we're exactly where we want to be. Two bailings in this army. I like that this man knows exactly where the priority lays. There's two bailings total and he thinks it's more important the first target down the lurker then, rather than hitting the bailing that could one-shot this entire army. Very cool. These Marines have never seen battle, but they've already overdosed on opioids multiple times. Very cool as well. Ten Marines left. Okay. This has actually been one, if you don't manage to win this again, it's actually one of the biggest throws I've seen in my life. The Zerg somehow led you in because he thought that you probably had a fort base. He built five Evo chambers aggressively into a three-base all-in, while he himself was on six bases, getting triple upgrades in the main base, tacking into lurkers. If he had five banlings while he was defending, you would have died already. You don't deserve to be in this game anymore. You're in this game because the Zerg thought that you would have a fourth base, and perhaps even a fifth already as well. The reason why you're in this game is a complete misunderstanding. Okay? It's not okay. It's absolutely not okay. Seismic spine. Uh, okay, I like that. So Lurker upgrades coming in right now. And I guess this is where the game starts going poor for you, which is once again difficult to imagine that things are possible to go poor from this point on. You have 30 Marines, six marauders. Your opponent has 11 hydras. If you would attack at this point, I think even with your eyes closed, you'd be able to win and without using Stim. Now, this changes once the Lurker comes out, which means that you'll need to switch up. this the current play style because so far it looks like you have been playing especially in the fights with your eyes closed and i guess not without stim because you've been stimming a little bit too much but if you just actually move across the map i don't think there's any way that you lose now there's another trick and this is a an advanced concept so if you're below diamond just close your ears But this is that you can split your army into multiple groups. So imagine your opponent has one base well fortified with tanks or lurkers, siege units, or with a planetary fortress or cannons, that type of stuff. You can with the other half of your army try to poke holes on the other side. You don't always need to have your entire army in a giant ball. Now this is kind of confusing for people and I understand that this can be confusing for you as well but just try it you just split the metaphax in half you split the infantry in half and you send one half to this side and the other half you don't even really need to use you don't need to use them at the same time just have them split and then you micro one half of your army and the other half is just defending if you see your opponent's army arriving where your half of the army is, you move that army back and you go forward with the other half of your army. That way you only need to control one half of your army at a time, but you're still forcing your opponent to split as well. And defensive split in often is harder than aggressive splitting. Now here a couple of lurkers are attacking your orbital command. Now this fight only took 15 seconds. So I completely understand why you decided not to lift this command center. It probably went a bit too fast for you there. It's like not sure whether to lift or whether to, you know, let it sit there and tank three damage from the lurkers. It's not like it was a planetary. It was a command center. There would have been no downside whatsoever to, yeah, to taking it out. But instead, I think you decided to take out some rocks during that moment. But it's completely fine because you have plenty of money to spend, right? Right. Also, that commands center definitely wasn't important because you're running out of minerals. Right. Right. Yeah, a little bit painful. Also lacking a complete lack of scans. You're losing this base as you're kind of caught out of position. To be fair, the Zurg also caught me out of position. I didn't see this coming. Now, there is a trick here, which is the sensor tower, which basically provides you with free map hack. It sees any unit that is moving towards you. it gives a little exclamation mark it's absolutely great I also want to just I want to check something real fast from your thing over the next five minutes I kill five hatcheries and take favorable trades the entire time being up 50 to 70 supply the entire time I'm not sure if this is this time but you have been up for 50 to 70 supply for the past three minutes already you just haven't used that advantage okay it makes absolutely no sense this is like if the US had won the space race against Russia or well they would have been they they built the first rocket that could go to the moon like five years before them but rather than actually getting it to the moon they decided to just leave it on the ground for another 12 years that's kind of what happened in the past three minutes okay you had the win all you needed to do was actually go to the moon or in this case move to the other side of the map how many mines 12 mines another quick tip here is that mines aren't as useful anymore against lurkers often. You can use them to mainly against stuff like run bys and to hold chokes, you know, or well, hold choke. As a surprise in a choke, like 20 lings go by or lurkers. Don't do that, please. Oh, he doesn't have a separate control group for Ghost, does he? I'm not sure if he has a separate control group for them or not. Oh? He scans forward, sees that there's an overseer, decides to go in, two snipes go off, and he loses all of his energy on the ghost. This is the type of decision-making that I tune in for my friends. Now he realizes, wait a second, if he has all of his lurkers over here, maybe there's nothing somewhere else at the same time getting run by. If he doesn't live this base, thank the Lord, if he would have lost another command center at the fifth to a no anti-air run by, I would have been extremely upset. Now, the same concept from earlier, by the way, still counts. You're still allowed to split up your army, especially just a part of the bio at this point, with three meta facts. You put a mine over here, mine over here, mine over here, and you start clearing creep with the bio army. You use the ghost defensively for when lurkers try to move in. You can snip them. You have a very nice ghost count. You have 19 ghosts against four lurkers. I'm not even quite sure how you're not just straight up killing him. Like, you can literally scan, queue up 35 snip. And if your snipes doesn't go off, you actually get the energy back. This is one of the craziest things in all of Stark. It's just EMP a lurker? Like, that EMP was so late. I think I actually hit a viper, but I'm not even sure if that could be considered an EMP targeted at the viper. Okay, you just killed every single lurker. You didn't even snip them. Stim? Blinding clouds? Okay. Snipes? Snipes? No, not necessary. So you win this fight again. a complete free win of a fight problem is this these seven lings have actually destroyed everything at your home but once again this was a very good fight every fight by the way or in general most fights have been very favourable for the Terran I just really like to point that out that the Terran was complaining about the fact that lurkers were too strong but so far not a single fight with lurkers was actually that bad unless you count walking 30 Marines into four lurkers, but that wasn't a fight. He just accidentally walked into a lurker. That's like saying that magma is too strong because your neighbor walked into a volcano accident. It's like, I'm not quite sure if we'd count that. Nice. Yeah, another very fruitful fight. And for the second time this game, you're absolute light years ahead because your opponent doesn't have any larva. You do take out another lurker then, very nice. Spawning pool gets taken out as well. And now what's very important is the speed at which you do things. So you want to be killing either buildings or drones, just making sure that you're really pushing your lead. You know, last time I think you took quite a while at times to get things going. At the same time, you can also, of course, increase your own position of power in this game. By, for example, rather than having 33 workers at one base, you can split the workers up, half over here, half on the other base. Nice to imp. It actually was a good EMP. It had like two, three of the vipers. Stim forward. Might want to use snipes. It is allowed. It is allowed to use snipes against things that aren't lurkers either. With a sniper, you can clear the hydras real fast. You can trust me on that. You can also kill vipers with it. Resources lost. Terran is up 16K. Well, the bigger number is with the Zerg. By about 16,000. It's a big deal. It's a very big deal. 1.23 supply against 96. For some weird reason, Paladin still isn't mining more than his opponent. Well, it's not a weird reason. It's because he's mining with 33 workers currently at four mineral patches. He still has this base completely open. He has an orbital in the main that he can lift to this base. So there's a lot of options. But needless to say, he's very busy controlling this army. Still not clearing creep, by the way. It's been on the map for the past five minutes. He has cleared 61 at this. point in total. So a little bit more than earlier. He started the cleaning process. I wonder if he's ever going to snipe any hydras or if he just doesn't believe in it. That's also possible. Drops the mules. He is aware that he has a base over here. Drops the mules there, but decides to not use anything else. You would reckon that if someone is so keen on not doing any macro or any good economic actions that he would have very good micro or at least would be focusing his entire attention on the micro. but instead he's just chasing a laser like he's a cat over there. Look at these hydras. These hydras are just baiting him to chase him. On the creep. Look at this. This Zerg is... I don't understand why the Zerg is losing so hard, by the way. It feels like the Zerg has been outplaying the terror in the entire game. There were a lot of bad fights. Well, I guess it was just a couple of times... This is the sickest run by I've seen in my life. That's actually really cool. Now we see some snipes. Okay, solid stuff. I guess the first fight was really bad for the Zerker. and after that there just wasn't enough lurkers. But the ghost, honestly, I've been training so well. I find it very weird that a Terran dares complaining after having this type of traits the entire time. Okay, this is the point I guess he was talking about. So right now, we're actually in a position. Just let's take in this information, okay? We currently have a Terran that should be outmining his opponent if he properly saturates these bases. who has 12 ghost which can snipe, basically any Zerg units, multiple times. There's four metaphics, 34 Marines and four marauders. And the Zerg has a single viper without energy, two lings, zero queens, and two lurkers in production. Now, I think you'd actually need to try to lose this game. I really do believe that if you would blindly aim off across the map, and you'd have a raven with this army, I think you would actually win. Your planetary is safe, you're mining from there for a while longer. If you just ice closed and you move on the map a couple of times, I think you could go, you know, make dinner for the night. You'd come back in 12 minutes and you'd see the victory screen. I am impressed that it isn't quite happening. Okay, there's no base over here. hasn't scouted this base yet knows that there was a base over here at some point most of the time that also means that there's a base here but he hasn't quite discovered it yet in the fog of war okay two lurkers get taken out pretty efficient trade i don't think he lost too much there there's also no why's he going to the main and he cleared all the tech in the main like five years ago already I guess he can go again take out the hive ultra cavern hydra then guess it's not too bad Still feel like this should be absolutely impossible to lose. He's up 60 supply. Okay. There's four lurkers here. The reinforcements are getting taken out. Good scan here. Very nice scan. He sees that the lurkers are there after losing eight units. He's like, oh, okay, let me just scan now. This is actually controlling the unit as well, okay? Okay. The Lurker has an attack that goes in a line. So unlike with most weapons, if you're standing behind someone and, you know, the person in front of you get shot, you're kind of safe behind that person. with the lurker that is very different. The lurker actually attacks in a line and it doesn't get stopped by the first person. So rather than moving into it in a line, what you want to do is you want to spread out your units. In StarCraft 2 we call that a concave. I'd want your units to be in a concave. That way, you wouldn't lose, well, what is this? Six ghost, four or five marauders and a bunch of marines to four lurkers. Oh my God, that last shot. Okay, you lost like 15 Marines or 20 Marines maybe even to four lurkers. Yeah, with this type of trading, these four lurkers are going to be really scary. Luckily, they're split up. So if at some point you decide to finally clear this base, you might actually be fine. Also, you're still mining from the same four patches that you have been since minute 19. Now we see a lift on the orbital, absolutely beautiful. Start sending it over here. Okay, I like that move a lot. I think that's genuinely a good move. I don't understand how it's possible that if all you're doing is paying attention to your army, that you lose a ghost to two hydras. Can't you pull it back if you see it's getting killed? Overlord's going to get pushed back here a little bit as well. Still have this base mining. I don't think he's in. He must be wondering right now what's going on. It's like, why am I? Why is he not getting revealed? Is it possible that perhaps this piece of fog of war that I haven't seen yet, that there's a base over there? Might that just be the case? Yes, that might just be the case. That actually might just be the case. These minds, I think, just managed to kill a lurker, by the way, maybe even two lurkers. Very cool. Currently, there is three lurkers, two hydras, two lings against six Ghost, six Metavax, eight ghosts, six Metafax and five marauders. Now, just with snipes alone, you will win this fight. percent of time. Why would you scan? What? You have a single orbital command and you scan an area. Why wouldn't you just send a single marine to check first? This makes no sense. Now a Raven is actually a very good call, by the way, because you're out of, oh, you have a second orbital as well. Is he not in a hurry? What are you even doing? Okay, the single marine is checking over here. There's a base here again. I wonder if he's mining anywhere else. It is just impressive. I really find it, I just don't understand. Like, what are you doing at this point? Is he looking for lurkers underground or something? Okay, send one unit forward. Don't scan. Don't scan ahead of you. Just send one unit forward. Or wait for the raven. Okay, solid. Good. Here we go. Okay, base gets taken out. This Zerg is quite quick, by the way. You just pulled away the workers in time, I think. Yeah. Very cool. This jerk has so many good moves, but yet he's losing. Very interesting. This is a bunch of money in the bank now at least. Okay, so this base gets taken out. Now, surely we can't break this, right? Hello? Nine ghost. Three lurkers. Five lurkers. Six Marauders. Five Ultras. Ultras might be a bit of an issue at this point. There's no Kytinus plating yet though. So, and no anabolic synthesis. So these Ultras aren't going to be brilliant. Watch this army F2 into this, by the way. Still at this point, this base completely unscouted. Okay, here we go. Snipe, snipe, snipe, snipe, snipe, just sniping, snipe from a distance. If you queue up six snipes on these lurkers, you'll get it. Come on. He also knows that there's a base over here, by the way. Once again, this concept called splitting the army could be of major user. Just sending a double drop towards this side with like three marauders and like 10 Marines and two medevacs would be fantastic. Allows you to defend this middle area so you don't have to be afraid of dying. And also allows you to keep pressure on two sides at the same time. With that army, you would be capable. of killing anything here on the right side, except maybe four lurkers, because I've seen how you micro against four lurkers. This army is moving out. You're at home. Oh, actually respond in time. Second Raven is out as well. I like it. Actually, don't mind the second raven here. Ghost snipes, more snipes, more snipes. We need more snipes. He moved commands his entire army into it while sniping. Oh man, one day someone's going to explain them about using a second control group. Look at this! This actually was way better of a fight. Just uses snipe from a distance, still loses four ghosts, doesn't stim, because the ghost is in front of the marina marauder. You need to use the tab here. He actually hasn't stimmed ever since he built ghosts. Now he stims because the ghosts weren't in his control group yet. This is absolutely fantastic. It is difficult to believe that this is an actual person playing. It really is. These ravens, auto turrets, I like that. Why is he controlling these ravens so well? But why can't he control the ghost just as well? Like he was moving it back, microwing it away from the spore. I really did not expect. No, not what? No, don't throw down every single turret you have. It was a single spine. You can use these later on. Okay, we agree. I think theoretically we're still winning. Now of course, if we would have stopped this base from mining it any, this base. base, I'd just like to show you guys. This base, according to the Terran, doesn't exist yet, but in reality has been completely mined out. I didn't even know it was possible to be this unaware of anything. It is very impressive. Really, really impressive. One day I hope to achieve this level of ignorance of the world around me. Life must be so easy. Holy crap. Okay, these orbital commands have a bunch of energy. So even if these ravens go down, we still have a chance. Our ghost count once again is up to five, but now the lurker count is actually rising. This is scary. Okay. Yeah, nice in a line, very smart. Good, yeah, clamp them up. Solid. Run out of the scan. Very annoying. Okay, here comes the scan. Oh! I tell you, this Zerg is actually pretty sick. The circus is really quite fast. Oh, and how many kills does this lurker still get? This was a lone lurker. How can a lone lurker get 13 kills? I don't even understand how that's possible. You could have just sniped it with three ghosts and it would have been fine again. Maybe he doesn't have a hotkey for a snipe and he needs to click it with the mouse. They would explain the speed of him. I feel like it's the fourth hive that we're seeing. Okay, the third hive. How many lurker then says he lost? He lost four lurker dens as well. Is he going to rebuild it? No, still he already has one. This is the fifth lurker than, the fifth higher than? How many M-station pits? Oh, he only lost one. God. Honestly, he should have built every building here. This Terra never would have found it. This is the one piece of the map he doesn't want to go to. He's heard stories about it. Rumor on the street is that there's millions of lurkers waiting for you there. So I won't go. Oh, two lurkers, two lurkers? Why build the Ravens? if you're not going to use them for the detection. I mean, he clears it, but even that wasn't too efficient, you know? This type of fight, okay, okay, okay, here, we completely oversee the situation of what is here, okay? This is super clear what is going on. Now, we have multiple solutions to this problem. The first solution to this problem would be, I was going to say maybe you can cloak because there's nothing there, but there might not be the case. The first solution, which would be the easiest, is you see this lurker is exposed, so you just snip it from the high ground. That is your first lurker. The second lurker also is in a great spot. You can also snip it. Then you can move part of your army behind this mineral line, forcing the lurkers to unburrow. Once that happens, we snip those as well. Okay? That is the game plan as I see it. Now let's take a look at what Paladin has for a game plan. Okay. Snipes, the lurker from the high ground gets it. The hydras show up. We lose all the ravens. And we lose the rest. Not entirely the same as I had imagined it. There are also no mines with this army. It might have been helpful, these five mines, stopping this type of move. Yeah. Um, good lord. Well, there was actually a very painful end. I'm not even sure if he was 100% dead over here. Ah, he was losing the mules. Still feel like it's playable, no? Two orbitals. If you can get it. I mean, theoretically it would have been playable. We know that Pallelin wouldn't have won it, especially not after that load up. All right. That's just, I'm just going to have to look at your crap a little bit again. He said the Zerg has too many units. And unlike the Zerg, I don't have an imbalance unit to counter the encrouching Zerg army. You actually have a siege unit. It's called a siege tank. The word siege is in the name of the unit. It helps massively at defending against encroaching Zerg armies. It helps massively holding positions aggressively. It helps massively covering for your ghost as well. You have a liberate. Have you even built liberators? Oh, you build liberators in the midgame, but you kept just move commanding them into your opponent's army straight up. So it doesn't really count. The only unit that you actually built, that was the counter to the lurker, was the ghost, but you just continuously move commanding them with your bio army as well. Your snipes were kind of late. I actually felt like you absolutely had this game as well, which makes it even worse. Like, the unit lost in the end is still 13K in your favor. You just got completely outmined by this one bottom right side base, which you never saw. So really to kind of summarize it, your micro was absolutely terrible. You have a single control group, which you always use, either F2 or a single control group. Whenever there's ghost in your army, you can't stim. Whatever you have liberators, they fly into your opponent's hydra force because you can't push them back. Only when they're sieged up, are the units not move commanding into your opponent's army. You lost an entire army close to your fifth base, or what was once your fifth base, trying to move into a lurker position. That was absolutely terrible as well. Yeah, there's no stimming. So for the micro, you get a big fat thumbs down. For your army composition, well, no tanks whatsoever. You had liberators. Did you have lip range though? No, you didn't have liber range either. Technically, it's possible to play with the army comp that you did, but not with your micro. So for you, I'd say the army comp is fine, but in the future, I'd recommend tanks and more liberators. Units that siege up, so you don't really have to control them anymore once they're sieged up. They can fire automatically. That's probably why you enjoy building widow mines as much as well. Now for the final one is your in-game decision-making and your army splits which were absolutely non-existent. You always had a massive ball of an army. You never once multitasked. You did two drops at the start but you only did that because your entire army could fit in the drops. You never multitasked. You never had a secondary attack going. Always came from one side. Your rotations were extremely obvious. You put it all together. And I think it's pretty clear that the lurker isn't the problem but your mediocre brain and execution are. And thus, my friend, it is you who sucks. And not the lurker that is imbalanced. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? I hope you did enjoy this relatively long episode. Thanks all so much for watching. Be sure to send in your own I-O disforms from the description down below. Use the Google sheet that we have attached to it. Hopefully I'll see all of you for a new video. Thank you. And bye-bye. The"} +{"title": "A Truly DEVASTATING And UPSETTING One... | Is It IMBA Or Do I Suck?", "description": "The Battle.net Forums can be a magical place that bends rules and reality. Can today's suspect still manage to win this unbeatable matchup? Smash like to help him out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/zJCJNRg_Kq0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "zJCJNRg_Kq0", "text": "Hello, Mr. Harstam. Here's a new complaint about Terran. This race is so stupid broken with mules and BCs. The fact that BCs can jump all over the map without having vision there, not like warping units with toss or put down a Nidus worm, is just broken. Even that you can't attack them while jumping in, like you can at warpins or upcoming Nidus. I know that my early game was less than mediocre and my response was rather bad. I managed to deflect the first incoming BCs and counterattack. I get the Terran down to zero workers, but Mules saved him the day. I don't want to complain about imbalance in general, because I know that BCs can be deft in several ways, but in lower ELO it's close to impossible. My queens were on two-two upgrades while Terran stuck at zero-zero, but still no way to get him out of my match. To talk about Yamato is unnecessary. OS, Queens, without even having the option to transfuse them back, is for sure not broken, I guess. I guess this is sarcasm. So, Captain, is it Imba or do I suck? Best wishes, GST 82. Race Zerg, League Diamond, MMR 3.5K on the European server. The main complaint seems to be battle cruisers. He thinks that Yamato's are a bit of a joke as well. and I think there's something about mules in there too. The Yamato bit was great. I like that this is the Zerg privilege that they have, you know, is that they want every unit to be capable to live forever with the help of strength shoes. I think it's completely fine that there are things that die in one shot. If there's anything that should die in one shot against a freaking sick supply unit that cost 400 minerals and 300 gas, I think the queen is definitely a unit that should die. It is a two-supply unit that requires nothing but a spawning pool and costs 150 minerals. I always find it absolutely insane that Zerkes dare complaining about something that kills Queen too fast. Queens have infinite HP. They have the ability to heal one another. You get them as a macro mechanic. And on top of that, they're basically free as well and they cost no gas. Like it is... And then you complain that a freaking capital ship, literally the most... expensive unit for all of Terran, one of the most expensive units in the game, is capable of having a spell that he can use once every minute and he can one shot your two supply tier minus one, 150 mineral two supply unit. Yeah, I think that is actually fine. And that's the way we start today. But let's not be too harsh here on Gxt. We haven't seen the game yet. Maybe he will show us something that will make me believe that the teleportation of the battle cruiser is too powerful, or that Zerg just doesn't have enough tools to quite deal with the battlecruiser. That, of course, is very possible. 19 workers to start with, all on minerals. We don't have a single gas being taken yet, which is a little bit surprising, because this is just oversaturation in the main base, and as your natural isn't done, it's just better to mine from your gas. It's more optimal to mine from a single gas right now, and have to catch that up later, yep, with two gases like right here. It's going to cost you two drones. And then, yeah, your speed is probably going to be delayed. And I don't even think it's that much better with minerals because you're mainly just oversaturated in your main base at the point that you want to play off a single gas anyway. So this early game is, as he said, less than mediocre. It is quite bad. I usually kind of judge it by what the standard is and how well you follow it. I feel like this guy invented his own build order and then also executed his own build order pretty poorly, which is of course possible. You can make an invention and then also execute that invention poorly. Like technically if you would play some type of two gas, I would probably pull out of gas too at this point to only have four mining, but it's just not that great of a build. It's just a bad invention perhaps. That might just be the issue. It's floating a fair amount of money as well. No third hatchery yet. Meanwhile at the Terran's base we have, what is this, a barracks producing marines, a starport coming down, two gas already mining. It looks pretty standard, except for the fact that there's two marines. So it was Reaper into reactor, which is kind of non-standard. This Zerg hasn't built a single unit, by the way, yet. I'll see this again. Is he not aware that there's Reaper walls? I think that's actually what's the case here. So look at this. He's not paying attention whatsoever to his main base. He thinks that the perfect way to keep the Reaper out is by just walling the front and keeping the Queen in the wall, not realizing that there's a Reaper pathway here and that there's a Reaper pathway here. Look at kind of the surprise on this Queen's face. We're just going to imagine a face on this Queen, okay? Just wait, once this Reaper jumps down, he's in the wall. He's like, ha, base secure, and it's like, what? Where did this bad boy come from? then he still needs to move there this is like a ZVZ build almost well this is actually just practically a ZVZ build like a two base roach opener in TvZ or like a two base NIDAS where you put down two evos but even then the second Evo slightly later than it is over here so even for ZVZ this wouldn't be the correct build also with ZVZ you actually open up with a single gas and not with double gas queen count is well it's at two now he's building three overlords speed N11 his build is all over the place honestly like there are some things it really just feels like he's making a cocktail of everything he's seen in the past in like different games but he doesn't really seem to care about matchup he's like oh I know that speed is good for my lings because I needed to deal with Helians then he's getting double upgrades because that's what you do when you play a 1-1 roach timing against Terran but usually do it of 3 basis or well you always do that off three bases now he's building some safety roaches i'm honestly shocked that he's up 14 workers um probably mainly because his opponent is not doing much of anything either when it comes to the worker production his opponent is mainly focusing on getting starports out at this moment and gathering a lot of gas i guess for well potential bc's but for now it's just going to be benches no scouting has really occurred yet from the Zerg side either the Zerg is aware however um four minutes and four 40 seconds into the game that there's two depots on the side of the Terran. So, yeah, it's a lot of information right now. Two depots, that's for sure. Nothing else. I also saw two helions already. You have some roaches in production. Three more overlords. He's really just moving from supply block into supply block and then adding three more overlords. I think he got supply block at 36, built three overlords. Now a supply block at 60 is building three overlords. I wonder what the next step is going to be. I guess 84 and then three more. No, he's preempting it by building two extra overlords right now. Not quite necessary, but I guess you'd rather anticipate your future mistakes than fall into the same traps once again. So I can't really complain too much about that. 1-1 is going to finish up. Now, usually this is a really cool concept, which most of you will be kind of familiar with, but perhaps Gxte 82 isn't quite, and that is the timing attack or upgrade timings. Generally, when you are doing some type of upgrade, you're either using it for a defensive timing or for an aggressive timing or to just get a big advantage later on in the game. So he rushed out these Evo chambers, cutting a lot into his own economy, the latest third base. And then the question is, what is you going to do with that? And he's actually going to go for a timing push. And even though this push by its, well, okay, he's just going to go home. Even though this push, I was going to say, by itself, isn't that impressive and doesn't look very powerful, I like the fact that he still has the idea that, hey, I got some upgrades and now I want to use them. So even though I think everything about this build order so far has really been bad, like the optimization of this build order is terrible, the idea behind. the build order is terrible, the execution is bad. I like that at least the general concept of getting something and using it is there. I much prefer that over some people that just rush out upgrades and then never use them, or don't appreciate that advantage or don't appreciate how much they need to cut in order to get those quick upgrades. So I do like that he's moving out with this, even though it's not a very good push. Two Banshees are on this side of the map. There's no real detection. There is no anti-air either. Now, these Banshees are hitting almost a minute and a half late already, so I'm actually impressed that he managed to survive up to 3.5K MMR in Diamond without having any type of anti-air or any type of detection until the 7-minute mark. As these Banshees now start flying back, still didn't build a spore in the main base. It's getting a macro hatch in the main base, though. I'm not for sure how it's possible that you can spend your money off, of, what was it, 40 workers while you have a third base and you're playing two-base roadshald in. The income really isn't that high. You're going to have plenty of larva. I'm not sure what the macro hatch is for, but I guess everyone macros differently. So he kills every single last worker at this point. So this is kind of what he alluded to in his imbalance form as all, right? He said, I get the tarant down to zero workers, but then the mules are just a bit too powerful. When you say something like that, it sounds really cool, but often it isn't just the mules, but also what's left over, right? And in this case, for the Tarrant, there's two battlecruisers and two banshees left over. Like, this isn't necessarily eco in itself, but it forces a response out of the Zerg and it's going to deal damage. So you can't just say, well, I was up 30 workers. Like, if I, if I all in a Tarrant player and I lose 50 army, supply, but I kill 35 workers, and then I complained that I lost because I didn't kill a single army unit. Everyone will look at it. I go like, well, that makes absolutely no sense. It's kind of the same here. Like, you need to still have defensive preparations for the counterattack. The counterattack often is the thing that you die against if you're doing some type of heavy pressure roll in. In this case, there's going to be freaking, oh, I think three battle, did one die? No, three battle cruisers total. So yeah. And with your math, you're just going to need a lot of anti-air. Now, a good tool against the battle cruiser is, well, actually, Neuroparasite is a decent tool. So getting the infestation pit actually makes some type of sense, especially if you're very low eco. I don't mind it too much. But of course, the spire also is very good. Getting corruptors against battle cruisers, yeah, that's brilliant. You get, what, 14, 15 corruptors, and boom, battle cruisers all of a sudden aren't all that useful anymore. They will still get a corruptor every single time they move in, but then they need to teleport out or they'll lose the fight. because battle cruisers don't actually fight as well against corruptors. However, if you're constantly fighting with queens away from spores and not even with your entire queen count, what's going to happen is you're just going to bleed out queen after queen after queen over time. You never get a very good queen count. And also, you're not going to get a big enough army to truly kill this. You need something to get these battle cruisers away from your side of the map. And while queens are good at defending, they can't really, force a unit away. The only unit that can really do that for the Zerg is indeed the Corruptor or a counterattack. If he would have built rather than 16 drones when he was being attacked by the two BCC's and the one bench, he would have built like 10 lings and 10 drones. He could he would have been able to keep the air units at home for a long time because there was nothing defending on the ground, which means even a very small amount of lings could have denied the mules from mining a lot and could have also denied the SEVs from mining, maybe forced them all to go to this base, which does have a planetary, but then you don't have any SCV production from that base, because, you know, don't work like that. Hydra then's being built. So the Hydra then in this case is kind of similar to the Queen in a way. I don't mind the Hydra as much if it's done in combination with the Viber. Obviously, it is not the correct unit here. Like, theory-wise, if we would ask any high level Zerg, they would tell this player right now, hey, buddy, we're going to need to get some type of corruptor to deal with this. It's just a fact, like, there's, you know, there's freaking battlecruiser out. We're going to need corruptors. It's just, it is what it is, you know? I've spoken with a lot of zergs in my time, and I can't remember a single time where a Serk told me that it's a very wise idea to move across the map against double port battlecruiser with pure queens. Now, I haven't discussed this scenario a lot either. Maybe once or twice it came up. But I don't think they ever said, hey, Kevin, you know what? I really do believe that marching across the map of creep with a queen count of what is this, 10, somewhere around 10, they do have 2-2 upgrades. I've never heard of the 2-2-10 queen push against 4 battle cruisers. Because even though the upgrades sounds really cool, let's not forget that this is a tier one unit that costs two supply and there's 150 minerals while he's fighting against capital ships that cost 400 300 and have an ability that can delete one of the queens instantly so technically this is a six versus four fight because you get to delete four queens for free and then all of a sudden you're like hey wait a second this is freaking 24 supply of the of the of the of the of the of the of the taring capital ship And this is what? 12 supply of a tier one unit of the Zerg. And it's not even in its element, you know? It's off creep where it's worse because it can't kite, can't do anything. Kind of predictably, the queen is going to lose this battle. And the response here is actually going to go to be to go into hydras. This just doesn't make a lot of sense. You're losing your initial attack with pure queen. And after your attack fails, you start moving out with the rest of your. army. There is actually another thing that is kind of interesting here and I kind of want to go back to this fight for that. So this fight, even though it was not a good fight to take, took a very long time, an extremely long time. This fight took almost, what, 30, 35 seconds. Imagine if this ground army was with it, not to attack the battle cruisers because lings and roaches obviously can't attack battle cruisers, but just to clear anything on the ground, either, whether that's depots, SUVs, trying to deny some type of production. That would have just been really helpful and maybe even kind of get the attention away from the queens. Then the terror needs to make decisions like, hey, do I defend my SUVs or do I kill the queens? And most of the times they're going to try to defend the SUVs. In that case, your queens are still going to be useless because they're off creep. But that's a story for another time. Hey guys, quick intermission here to tell you the full story that just happened. Some of you might have seen it on the mini map. He actually did push out with his whole army initially. He had the zerglings on the left side, he had his roaches and ravages on the right side, and the queens were kind of wandering around the rock or something, but then the unthinkable happened. A single reaper poked into the third and started to attack the hatchery. But of course, this was immediately answered with an F2 back home to deal with this insane threat. And since queens are not included in the F2 command, since it would kind of mess up all your macro cycles if you pulled all your queens away from your hatcheries, they were kind of left alone at the front to die. That's the story. Back to you, Kevin. This fight takes a very long time. I just don't think it was a good move. Honestly, before this, I think the game looked pretty good. During all of this, let's not forget, the Tern kind of SEVed up, worker up, droned up, SIVed up all the way to 60. So right now this started with a regular all-in. Now it's like some type of super all-in. And there's still no real answer to the battle cruisers. All of these are kind of soft answers to the battle cruisers. Like they might deal with them if you have enough hydras and there's not enough PCs, but it's not really a counter like the corruptor is. If you would introduce vipers in the mix or maybe even investors for neurons, I could kind of see it. Once again, I'm being pretty generous to the Zerg here because I really do believe that corruptor is just the best answer. Thrones are going on a trip to... top side. Not quite sure what they're going to be doing there. Interesting. Did he just kill a B.C. I killed two BCs already total. Yeah, I can't really fight this properly. It is quite tricky at least. Just kind of get kited. And I think we've had this in a previous I-O-this as well, where I think back then it was with Voidrays, where the void rays would just pop in between this area and this area. And then the Hydras need to run around. That's kind of what I mean. The queens and the Hydras have a similar characteristic there where they can't. really catch anything. There's no catch on it, you know. Even with stalkers, it's slightly better because you have blink. Now, they accidentally do get one B.C. But it's still, yeah, it's still not great. There's the infestation pit already, so I'm really surprised we're not seeing any higher tech, no high for potential vipers. Because in reality, this army still just kind of sucks. I mean, it really does consist of four battle cruisers. There's a lot of money in the bank for the Terran. There's a decent amount of workers, but... I actually believe with Vipers he would be capable of winning this. I mean, there's still two-two upgrades against only plus one. If you get in decent range where you can just pick them off one by one, I do believe that kind of should be fine. The priorities of the Zurg lay somewhere else, though, and that's with these rocks. The scouting has been just very mediocre as well the entire game through. I mean, he's just not aware of anything. In his mind, I guess he's still being outproduced by mass. Mess Battlecru, there's a couple of Thor's on the way, which also incorrect out of the Terran. Obviously, it should be tanks. If you're building Mass.BC and your opponent is spamming ground units. If you get five, six tanks out, the game is just going to be absolutely over. Now there's banlings being morphed, and this is just kind of a nonsensical decision. It's going to be to attack the planetary, but you always kind of have to wonder what the goal is here. So we're just going to pass right at this moment, okay? So what actually is the goal right now for the Zerg player? You would say, if you look at this army, is to bust this planetary and then go back home. This, however, only makes sense if you have a very large economy yourself, just an extremely large economy. Because in that case, you can waste resources to destroy your opponent's economy, then take slightly inefficient trades, but because you're outmining your opponent so much, eventually their supply will keep going lower and lower while you stay maxed because, you know, you have so much money so you can reproduce the units quickly. That is a valid Zerg strategy. In this case, however, we have an army and an eco that is not capable of doing that. We have less workers, less bases than our opponent, and part of the workers have been idling over here. Let's just kind of pay attention that he was too lazy to walk back home. And instead, he just decided to build a new hatchery over here. Rather than sending these drones home to just mine, he just built a hatchery here. This is the type of panic thinking that I need in my life as well. Absolutely beautiful stuff. But yeah, this is an army that wants to win a single fight because he's completely all in. So what would be the correct call here is perhaps to not spend too many resources into blowing up this planetary, but circumventing the planetary by, and this is kind of a revolutionary concept, I understand that, by running around it, going towards the left side, just walking up this ramp. That way you don't have to deal with the planetary and all this money can be spent in more hydras or whatever else you want. If you're all-inning like this, it might actually be a wise call to also take the queens with you. Because in this case, yeah, if the only thing that you really do care about is a single fight, go wild. You have 22 larva at home anyway. Might as well start moving out. I wouldn't have minded it at least. It would have made life a little bit harder against this battle cruiser teleport, but at the same time it would have made this army a lot more tanky. Good target fire here out of the Zerg takes out a lot of these Thor's basically immediately. Not the greatest micro right now. I would love to see a couple of spores being built. There's a lot of spores in the main base. All queens should kind of gather together as well. Hydra should be rallied at home. This is obviously a useless attack. I can't believe this hatchery, by the way, is actually going to pay off. Or well, if he starts mining from it. But technically, it could start paying off just because he panicked below. It's all that makes me sad and happy at the same time. Tours are still being blasted here. The army is semi-split and also partially dead. These Tours are going to survive. The battle cruisers over here are just going... What has he been doing for the past? I just want to go back for a second. Just want to see what he was up to. What is he looking at? So he's looking at his army. He sees the roaches dying right now. Doesn't pull back the roaches. Instead just A-moves again with the Hydra Lisk. He's one Hydra to attack the depot. Now he starts targeting. Okay. So all he's focusing on right now is this fight. Now he goes over here, sees the Hydras. There's actually something that I would like to tell you guys. And I know that a lot of you probably don't know this yet. Because I see this a lot in the replays. But if you aim off the same spot 20 times, your units don't actually start attacking quicker. Or if you right click a factory four times, they don't actually fight quicker. Even if your camera is not on your units, they will still do the work, even when you're not looking. I know for a lot of you middle management managers, this will be an absolutely insane concept that people do work when others. when others aren't watching, but the hydras will continue attacking the factory if you're not looking over them. And that allows you to organize parts of your organization that actually do require some attention. For example, like putting these hydras into a safe environment near the spores, or moving the spores from the main base into the natural or collecting all the queens together, sending them into the natural as well to defend that, or sending the drones that are currently not mining in the main base around going to your hidden. base that you build in a moment of well brilliance and confusion and a mixture between the two. But I'm glad you click the factory 12 more times made. I'm sure they had a big impact this game. I'm not quite sure what I think of these hydras trying to target down as many SEVs as they could. I actually do believe they might have been able to kill that Thor if they would have gone for it immediately. But it's hard to say and we'll never know because I can't be bothered to figure it out. These better cruisers are going to teleport back home. And I think at this point we're going to see a ZERP that is on, as we call it, on some massive copium. He's down to supply, sorry, 20 supply, two in worker supply. He's fighting with six hydras against four battle cruisers. I'm not quite sure if he knows that there's three queens in the main base. So I don't think so. They have 200 energy after all. In order to get 200 energy on a unit, you must not have touched it in the base. past what, 20 minutes or so. Heider's going to move across the map. I still like the optimism, though. You know, he has a hidden base. Sometimes, what is it they say against? Ignorance is bliss. And in this case, that's really true because he still believes he has a chance. He's not aware whatsoever of this planetary here. Probably due to the insane lack of scouting. Walked into a couple of hellbeds. The four battle cruisers kind of predictably loses everything. and now I'm just curious what's going to happen. Our lone Hydra here, Han Rita Hydra, reporting back home to his superiors, telling what's happened. And as he walks home, surely in the commander's office something has to be happening. Well, nine more hydras on the way, because they've worked well. Now, once again, I don't think this is actually winnable, but if this was winnable, why would Hydras be the way to the win? Okay? So far, every single fight you fought with Hydras, what has happened is that your Hydras died and you killed nothing. Now you have less Hydras than before. You have a worse Eco than your opponent. And you know he still has a bunch of battle cruisers, you're getting Halberts and Thor's again. Investors. This is such a good low eco tool. If you can get three neurons off or four neurons off and you actually take over these battle cruisers. Like I said, I still believe you're going to be losing. I don't actually think you're winning the game. But that is your only chance. It really is just your only chance. There's nothing else that there is that you can do, except for the investor. Building more hydras obviously isn't the answer. Now, perhaps once again, in your mind, it is the answer because you don't know your opponent is mining whatsoever. But even in that case, I wouldn't really mind the investment in... In investment. I'm also really... surprised that you were just floating 800 minerals just now when absolutely nothing is happening and it's obvious that you need to spend every last mineral into units. You start chasing this army of creep once again. This is very frustrating to watch. It's also frustrating that the Terran sometimes loses a battlecruiser, kind of giving you hope. That's actually what pisses me off more, I think, is that this Terran is your enabler, you know? he's not buying the cigarettes for you but he's basically buying them for you he's giving you the money and he knows that you're going to buy cigarettes for with it you know yeah this Terran is the reason you're still smoking or well in this case getting your hydra smoked by helions battle cruisers and thor's it's really impressive by the way that you're not quite wondering where all these units are coming from every single time you pop your head in you see more units you go like ah probably just had a very big bank right there's no way he's mining from This base or this base. You probably was on three base the entire game, just like I was planning to be. Because let's be real, that was your plan. You took this as your third, and when that was under attack, you took this at your third. When you believe that was going to die, you panic build this base. No, actually, you build this base as like a semi-macro hatch. So your drones had a place to stay. Absolutely madman. Yeah. Hey, did you just reinforce with lings? 16 lings you still have gas as well it wouldn't have mattered but it just doesn't make any sense why would the lings help here it's obvious that the main threat is the battle cruiser shouldn't we be sometimes i actually think this is is completely hopeless. It's like you guys aren't even listening. I've been doing this for like, what, two years now? And every single week, I just get one of these replays. And it's, look, I don't mind if your mechanics aren't great. You can't click the buttons like 1,200 times a second. But lings against battle cruisers is just the sheer stupidity. I don't understand it. And no one can explain it to me either. And I'll ask them sometimes, and, you know, I'll ask these people like, What happened to you here? It's like, well, I don't know. I don't think I was thinking. It's like, yeah, I know. I know you weren't thinking. But then why do you send me this replay? If you weren't thinking. Like, you can look at this. I'd be so embarrassed if I did that. It's like if I really wanted to become better at playing football, you know? And I have the, Cristiano Ronaldo has a show where you can upload a video. You upload a video and you ask like, hey, I don't quite understand how to do this technique. And I want to be able to shoot a ball for more than 20 meters. And I make a video of myself. And as I start walking towards the ball, I poop myself and I slip. And then I send him that video. Like, what do you expect Ronaldo to say at that point? And I'm not saying I'm Ronaldo. This is a hypothetical, of course. Like, I just don't understand it. Who are these people that send it? I would like to know you guys. I'm just so curious who these people behind. And then he leaves without Gigi as well. As the battle cruisers find the hidden base. Yeah. I just don't know. I really just don't know what to say about this type of stuff. It's just confusing to me. It's obvious that, well, actually, I don't think you actually watch a lot of pro game. But it's obviously you have some clue about StarCraft 2. You build upgrades and stuff. You had queens. Most Zerkes that know how to build queens kind of automatically get placed into diamonds so perhaps that's what happened to you as well you figured out that there's a Holt key for Queens and you build more than six and boom 3.5K MMR and then from there and out I guess you just like your build order it was really bad okay if we're just going to go step by step your build order just just straight up sucked it really just sucked there's nothing else from me to say about it was that some two gas two queen opener double evo roach. You did a creptone of damage with your roach attack. It shouldn't have, but you did. I'm like, okay. I can live with that. You did a lot of damage with that. But everything about it still sucked. Executioning, we're floating money, the idea behind it. None of it made any sense. It was no creeps spread either, even though nothing happened in the entire game. Your third base was insanely late. You didn't scout a single time. The only thing you saw were your opponent's two depots. So you get surprised by the battlecruisers, naturally. First you get surprised by the by the Benchie. they didn't get surprised by the battle cruisers afterwards. It's like the entire world is an entire surprise because you're living with your eyes closed. And moving into the midgame, you know he has air units and PCs. Your response is initially to walk across the map with the only anti-air defense that you have, the queen. You march it across the map. You lose four of them for free against Yamato. Then you lose six of them for free because battle cruisers are better than queens. Yes, deal with it. The battle cruiser is like five times as expensive. It's three times more. supply and you need to go to like tier five to get it as a Terran yeah queens are supposed to lose that even if they don't have any upgrades on the battle cruisers that is completely fine then you followed up with hydras out of all the units that you could have built is hydras is like you watch the loco iotis with your ears and with your eyes closed and just open them halfway through you saw the hydra's like oh it seems fine let's go these loco built freaking corruptors with it at some point i much prefer the Hydra corruptor than just a pure Hydra here. You never tacked into a hive either, even though you definitely had the money for it. You had the time for it as well. And then you just continue pumping hydras, roaches. And then as the cherry on top of the massive idiotic pie, you end with 16 lings against a triple or four battle cruiser army. It's like, I feel like there's absolutely no use for you to even watch this. Because, yeah, there's no ability to learn, or there seems to be no ability to learn. And that does sad on me a little bit. The battle cruiser isn't imba, the mu isn't imba. You just suck. That's the way it is. All right. There's going to be it for me today. I'm going to need to go into a meditative state for the next four days. I'm not quite sure if I will be uploading videos then, because this run really takes it all. I can do this too much. the heart rate goes too high, the blood pressure goes up. So please, in the future, send me something a little bit better, you know? Send me like a picture of like something nice with it as well whenever you upload one of these IEO, these forms. Because this is getting too much for me. Thanks so much for watching. I hope you did enjoy it. If you did, don't forget, hit the like button, subscribe to the channel. If you think you actually found something that is truly imbalanced, don't forget to upload it in the form below. Don't send me emails. I do not open them. It says I owe this in the email. I don't look at it because they need to go to the form. I don't want my email books cluttered with I.O. this is annoying. Yeah. Smash like. Bye."} +{"title": "Judging The Battle.net Forum TvP Strategy... | Is It IMBA Or Do I Suck?", "description": "The Battle.net Forums can be a magical place that bends rules and reality. Can today's suspect still manage to win this unbeatable matchup? Smash like to help him out! The Poll: https://www.youtube.com/post/UgkxAhBz0wag2X7mkRyJXDjB5j28TGOdqdtR If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/bVeMEmv2Xy8/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "bVeMEmv2Xy8", "text": "Dear Harsham, as a fan of your IOTIS series, I'm really sad that you can't see how Imba, Zellat Archon in Lower League TVP and Chrono Boosting to Catch Upgrades is. I am a Platin player, so no one can expect me to build Ghost or use them correctly and hit the EMPs. My beloved tanks get crushed by Zealots and Marines get evaporated by the Archons. Even when I'm ahead, six upgrades, dropping multiple bases at once, being ahead in workers at all times. I'm not able to overwhelm the Protoss and finish the game. Even if he didn't use a single storm, nor was able to split up his army to deal with drops. I know I could have built Liberators for stronger siege, but I thought, I'm so far ahead that I could break him without. Even if you may see I'm sucking there, you might take a deeper look into how fast the Protoss could catch up in upgrades if he perma cronos from zero zero to three three. The moment this upgrades kicked in, he could easily overwhelm my army. If Zelladarkon isn't Inba, chronobo boosting upgrades is definitely. Name Amandus, race, Terran, League Platinum and the server is Europe. All right, let's head into this game and see what are. good friend Amundus, who does type out good luck and fun has for us here. Kind of excited. I do have to note that I've been getting a lot of Terran replays just in general as a rule. I know that the audience mainly is going to be Protoss, so you'd expect the most replays to come from Protoss. I do believe that's true, but I always notice, of course, anecdotally. There's a creptum of Terran's complaining. Now this can be due to two reasons. One, people that whine a lot are naturally inclined to pick Terran as a race, you know, it seems to fit them well. Or if you just play a lot of Taran, you become a whiny baby. It's one of the two, and I'm not quite sure which one it is. If anyone wants to conduct a study on this, if you're a researcher at any university or some other, some type of lab, you can contact me and maybe we can work something out. why it is that Terrans tend to whine so much why do they feel so superior to the other guys the other races it's a good question also a good question is why the scout is so early but I don't really mind it I much prefer seeing people scout too early rather than seeing them scout too late and that's exactly what Amandus is doing here Sakari is the opponent is a Protoss player nice solid Protoss player who hopefully will get some type of cybernetics core. I think a good timing as well. 127, 128. For platinum, I like to see it. It gets one too many probes, but these are all details. And I know that's where the devil is, but Sakari doesn't really seem to care. Should really get a second pilot, though. All right. Reaper opener, which most likely leads into either a triple-CC opener or a factory follow-up, but because this is back at Industries, This almost certainly has to be a factory opener. Because triple CC on such a small map might actually get some risk involved. Reaper, Marine, okay, I like all of that. This is cool. Yeah, yeah, yeah. And then it's going to be... It's a little late with the factory, but it's fine. Reaper starts moving across the map. Okay, it gets a barracks here. It is a little bit confusing to go for a two or a three rex opener and playing Weeper Marine Interreactor. And I can explain why this is confusing as well. So whenever you open with a three wrecks or a two rex, one of the main factors on deciding how successful that attack is going to be is the number of units as... is the case with most attacks, right? The reactor is such an important part of getting out as many marines as you can, that building a Reaper and a Marine pre-reactor is just really bad. We never, almost never see someone play 3 wrecks with a Reaper first. And the reason for that is because a Reaper takes, I think it's 36 seconds, which is double the time of a Marine. So a Reaper ruins two entire marine cycles. if those marine cycles were done with the reactor, that could be four marines. Adding another marine before the reactor ruins another potential one marine because that could have been two reactor Marines at the same time. So getting a Reaper and a Marine before the reactor does, lowers the amount by five Marines. And you do get a Reaper as a free bonus, but the Reaper is completely useless in the push. So technically you're just down five Marines compared to a reactor first. first and you're down four marines compared to a marine interreactor. This is obviously not good if your goal is to hit as hard and as fast as possible which you can with as many barracks units as well. It just means that your push is going to be a lot weaker. The Reaper also, not just at lower level but in general tends to not provide too much value in these situations when it comes to the scouting. We see he saw two stalkers, saw a third base timing, but no tech whatsoever so he really isn't aware of too much of what's kicking off here as armandis also is doing some interesting cuts here in his worker production i haven't quite seen that yet at the high level but maybe that's a as we call it a a bottom up trend so this is something that gets popular with the plebs and then the elite takes over it is possible that in a year from now we will see terrans make random cuts in their s cv production but it's also possible Amunders just forgot to build a couple of SEPs. He's still doing fine worker-wise because his opponent probably also forgot to build workers a couple of times. This is just what happens at the lower level, the platinum level. That's completely fine. I don't mind that too much. There is definitely some ideas going on here. We can see that Amundas had some thoughts about how to play three wrecks into eBay, that type of stuff. He's floating 350 gas at this point. So we also know that this builder isn't tight. We also can see that by the timing at which he's hitting. I mean, this type of stuff is supposed to hit at the 450-455 with a similar army. He's hitting about 30 minutes too late with this army. Still should be capable of taking out this barracks. Should be capable of taking out this nexus here. Stimms starts trying to fight with these stocks. I like how he microde that. Kind of push that army away. And now just goes for this nexus. gets this Nexus basically for free. Some reinforcements coming here from the left side as well. And if he stims those and if he restims his main army, I actually think he can make a clean escape after pushing this back. He probably can take out this immortal and then just run away. He just did a lot of damage. Look at his resources lost. 1275 against 500. This is a really bad call. There's a battery here. Okay, this was a really good trade until he started losing all of his units. He actually was up like, I think. like 800 resources or so, 700 in the resources lost, and now he's down 300. And this is something that I often see at lower levels is where people they don't understand when they need to piss off. Just leave. At some point, you need to go home and be happy with what you've done, you know? It's like the people that always stay till the end of the party. And you all know what happens at the end of the party. She either get raided by the police or you need to help cleaning up. You need to know when to leave before helping clean up at a party. It's the same with StarCraft 2. Well, in StarCraft 2, the difference is that you are the one that gets cleaned up. But here he did fantastic damage, killed a Nexus, sniped an immortal, killed like two stalkers as well. If he just would have gone home, life would have been perfect. Okay? Would have had a large bio army sitting at home. His resources lost would have been heavily in his favor by like 500 minerals. And that initial trade would have been great. Sadly, however, that isn't quite what happened, and instead he lost his entire army. Yeah, it actually ends up not being too brilliant. He's down in supply right now, which is a place you generally don't want to be, and you definitely don't want to be as a Terran against a Protoss player. Now, he still has a very large army. He's getting quick upgrades, has double e-base armory almost done, five barracks, and the last thing he scouted. Okay, yeah, no. This is very good. The last thing he scouted was a lot of stalkers. He saw an immortal, so he knows there's a robo, didn't see blink, didn't see charge. Tanks make a lot of sense against this type of composition. More so probably than mines in this case. Now, if I recall correctly, in his form, he mentioned charge lot Arcon as the main culprit of imbalance. So I'm surprised to see his opponent so far just opening up with Stalker Colossi. I actually think that Stalker Colosser, or just Colossi in general, are hard at to play against than Charged Lot Arcon. Because against Charged Lot Arcon, you just have some extremely potent tools that you don't have as easily against the Colossi. Against the Colossi, often you just need Micro, while against Chargloid Arcon mines, deal really well with Charged Lot Arcon armies. They just destroy Chargots and you don't have to control them whatsoever. You just burrow them, they sit there and they do their work. There's a cool little drop. even though nothing's happening at the same time. This drop will be capable of taking out a lot of workers. Once again, he gets a very good initial trait and then go sort of forge here. I think at this point it would be wise to have left about 10, well, 5 to 10 seconds ago. This was nice. I love that he kind of is sticking with the theme here of doing a lot of initial damage and then losing all of the units that you just did the damage with. At the same time, as well, just floating a craptown of money. if we once again kind of analyze this fight we can see that Amundus killed like, what was it, maybe 15 workers, 15, 14 workers, maybe 16, I'm not sure how many killed in the early game. Let's say 15 workers for free initially. Then he decides, okay, I can now kill two forges or go home. He takes out both the forges, then tries to drop over here and kills like one more zealot. So that initial start of the fight was really good. Then once again, he stays slightly too long. And rather than just preserving his units, he decides to keep fighting with them until they die. And this is something that a lot of Terran players at the lower level do. If they drop, they're completely committed to that drop. They never pick up. They can't imagine not letting their units die there. They die in combat. They don't get back home to heal. There's not that many metaphics here, it seems like. There's a lot of bio. Vikings helping out in this fight as well. half the army is in the back. It's not ideal, but with the one one upgrades against this largely stalker colossi army and this honestly 50 marauders is extremely powerful. So this gets completely cleaned up. And honestly the game at this point should be pretty much over. I don't think you can just push straight away. You're lacking, well, a little of HP. If you stim another time, you're going to lack even more HP. That's exactly what's happening here. Another Stim, That's an interesting one. Now here I actually have a very high level tip for Amandus, and that is that the stim lasts for 11 seconds. And some of you might not have noticed, but here in the left side is a timer as well. So if you click stim, you can then look at the timer, and you can just count with it, you know, you go like one, two, three, four, all the way up to 11, and then you press the next stim. You don't have to press stim every three seconds. It doesn't stack. Stim does not stack. I know some people do believe that, but you can only use it once at a time. Like using drugs twice isn't going to make you twice as fast. It's just going to make you feel worse. And that's exactly what's happening with these units. They are very keen on using them drugs. Then we're also lacking some health care here. We don't have any meta-vex going into Vikings instead. that. Kind of surprise that we're seeing this on the European server. This guy's just investing a lot in attacking units, not so much in taking care of its own citizens. And forcing drugs into their own population. I know a country that likes to do it as well. He has a Tor. Wait, I didn't even notice this yet. What are you doing here, Mr. Thor? I feel like he's been reading the forums or something. something like that. This is something you often see is they have absolutely no clue what to do anymore in a matchup and they go to the Bellonet forums, which is completely populated by Terrence as well. And it's like, guys, TVP is unwinnable. Does anyone have any advice? And then another guy that hasn't won a TVP in his entire life, or maybe doesn't even have the game installed, goes, I think Tours are kind of good against all of Prodals. I mean, they're tanky and they do a lot of damage, why wouldn't you just get them? And my man Amandis in his little note who goes like, check, Thor's. That's the future. He also has vehicle plating on the Thor. I'm not quite sure why he'd get that over vehicle weapons, but I guess it is what it is. Yeah, Thor's completely useless. They have no synergy with this army whatsoever. The Thor against Prodals, it's like if the police would get a 20-wheel truck and use that to start chasing pedestrians, you know, rather than just doing that in a food chase. Like you're not going to drive this string thing through alleys to catch anyone, you know? It might look cool and like you have some type of authority and has, you know, a big armor. That's nice, but super useless. This could have been ghost. And ghost here actually would have been extremely powerful. I guess currently the entire army of his opponent consists of Archons, Salads and other gateway units, which all get hard countered by the ghost. And the Vikings, I really like that he started. started building Vikings the moment all the Colossite died. And he saw earlier in a fight that his opponent's army just completely consist of Charcelot Arcon. Archon, Charcelot Arcon Immortal. Stimps forward. Snipes a Templar. Okay, now should start running away. He sees this army is way too large. There's two marauders walking across the map. There's a five unit drop in the main base at the same time. Look at a store putting in the work, huh? Oh man, that was a great investment. Zero kills on that Thor. These guys get a bit of a trade. Once again, very low. Why is this army so low the entire time? He doesn't have enough metaphax. Still has two metaphax over here. There's some army here, some army here. Just... What was this snipe? What did he just try to snipe? Did he just try to snipe a zealad? Yeah, absolutely insane fight. Look at this. You don't this snipe an immortal. I mean, this guy has like a thing called the barrier as well. The immortal is probably the worst unit to try and snipe. If there's a massive army defending it, that was a very wild play. There's still a lot of army, well actually there's almost no army. It's like 20 supply that wasn't in the fight. Then you have these two metaphacks that weren't in the fight, these bad boys weren't in the fight. This is dropping. So actually the army supply here for Amundas wasn't that large. And although he's up for upgrades, if your army is just half the size of your opponents, and they also have units that kind of counter yours, usually you're still going to end up losing. That's just a fact. I'm also pretty disappointed. Oh my God. This is not going to be a good fight for the ProDol's, is it? No. This absolutely is not going to be a good fight for those. Look at this. This is what upgrades can do. This is six upgrades ahead. Look at that. Absolutely disappeared. If Amundus is spending, would spend any of his money, right here, he would absolutely destroy this. This drop also did so much out. This guy has 10 kills. 10 kills on a marauder, 7 on a marine. They're owning right now. They're absolutely owning. Ford base down, ghost would be really a great choice to go for. I understand that ghost, well actually, they're not even that difficult to use. If you research the enhanced shockwave on the ghost, you can literally click anywhere on the screen and you're going to hit it. you will hit your EMP. It's impossible to miss because the radius is like half the screen. If you get two ghosts, you can cover the entire screen. You get four, you can cover the entire screen twice. You get six, well, you get the gist of it. Ghost actually hard counter the Archon, okay? The Archon is a unit that consists of 350 shields and 10 real HP. 10! There's like an SV could walk up to him and knock him out, okay? That is, that is the type of HP we're talking about. If you get ghost against this unit, this is a 300 gas unit. Imagine investing 300 gas in a unit and are just disappearing because there's a guy with a sniper rifle throwing an electromagnetic pulse at your face. Like, honestly, the ghost is the ultimate counter. And I don't understand why all these low-level terrans think it's so difficult to use. They all complain about Storm, but yet they're incapable of using a ghost. How does that? I don't understand. the logic there but maybe I'm the one that's missing something. I also like that he has a huge army, 2K in the bank, and he's up for upgrades and doesn't decide to fight whatsoever. That's obviously also a mistake. Really should add more Metavex as well. Look it is. Well, he really only has three Metavex that are currently active and there's a huge bioforce, huge, huge bioforce. Also I want to actually touch upon the upgrades. So we've so far really just talked about the Charged Lot Argon, which was the main thing that Amandus was talking about initially. And he kind of threw the upgrades in there as a what if, you know? That is like the people that are still trying to deny something and then go like, even if it was true, that I, you know, that I pushed your little dull. from the building and destroyed it, it probably, you know, I probably had a good reason for it. That's the type of thing that he said in the IOTIS firm basically. He was like, you know, even if the Chargled Argum isn't in by, even if there are good counters in the mine and the ghost, and I just didn't use them. Or I didn't control my army the entire game. And I didn't, you know, I overstimmed my army every single time because I didn't have any medevacs and I like pressing the T button very much. Even if that is the case, then we still have the upgrades. Now, let's get into the upgrades. Is it actually true? With the Protoss upgrades, there is a funny thing that Terrans always seem to forget when they make these weird comparisons. And then it is that Protoss actually has three upgrades. Not only do they have the armor and the attack, they also require shield upgrades to completely, you know, fulfill their upgrade thing. Their units, all of them have like freaking half or like a decent size, a decent chunk of shield and then a decent chunk of HP as well. the Star Wars 80, 80, the Zela has like 50 shields. Now, of course, Terranes usually forget about this, because majority of them understand that if you use a ghost, the shield upgrades are completely useless. But this is still something you need. And there's another thing here is that if Chrono Boost isn't being used, even just going up to 3.3 takes longer for the Protels than it takes for the Terran. Only with permanent chronobo boost usage, or I think if you use 8 or 9 chronobo boost, you're going to be faster than the Terran. No, sorry, if you lose like five Kronobo boost, maybe, you're going to be faster than the Terran. But if that's not the case, that the Terran actually has faster upgrades. So we need to spend a lot of energy into this as Protoss. We have more upgrades. And even if we perma-Krono, if we want to get the shield upgrades, the attack upgrades, and the armor upgrades, it is still taking longer than what the Tarran counterpart does. So that claim is just absolutely false. It makes no sense. You can get individual upgrades faster, but getting to a completely upgraded Trotos army is just slower. These are facts. You can do the math yourself. You can do your own research here, Amundus, and you would have figured it out, okay? You absolutely would have figured that out. You're a smart fella. Well, you're a person with a brain. I want to see that one again. So there's a scan here. He sees that there's archons. I wonder if he thinks that these archons are just standing solo. He moves forward. Let's take a look at his vision. He sees the zealots right now in his vision. probably knowing that there's more. Like at least he should realize that these guys never come alone, you know? And he decides to right-click the pylon here. And he also, as he got charged on, he doubled down by moving even further into this. He just walked into the biggest surround I've seen in my entire life. Yeah. No crap, you're going to lose a fight if this has. happens. Honestly, he could have been up six upgrades at this point. If you take a fight like this, you're still going to lose. Like, there's absolutely no way that you're supposed to win a fight like that. It's just not possible. The same time, by the way, 2-2 has finished at this point for Sakari. I still believe that if at any point Amundas decides to build five ghosts with enhanced shockwave, is going to absolutely destroy this army. This is what? Seven Archons. You throw three, you blanket like four or five EMPs on this. This arm. This army is complete crap. It has nothing. You could also micro against it. You can have mines against it. I do like this drop. No, you could... Why are we always microing into a surround? What? He actually doesn't want his units to come home. He just keeps... This guy read the art of war. I was like, ha. If your units believe they have no way out, they will fight harder. That doesn't work in StarCraft too. They have a sense. that amount of damage. Like, no, if the Marine is dying over here or is running away, they'll still have the same damage per second as they usually have. Like, it doesn't matter. The art of war doesn't apply here, my friend. Okay, so this base gets taken out, kind of to be expected if you build a base so close to your opponent's base. I still believe at any point if the... What does he do these fights? I just don't understand it. I want to see this one again. Look at this. So, he has this huge army. He just saw the army as well, okay? It's not like he's not aware. He just literally saw his base eye. Twelve SUVs went down. He decides to go in. He has two metaphics that are going back home for that reason. He stims forward, goes into the bushes. He like, him, I have no... He knows! He sees with the sensor tower that there's units behind this. This can't even be a surprise. He walks in, he scans, walks out and uses the second stim at the same time while sending the Metafax into their death. I honestly couldn't have made a worse scenario for him if I would have tried. Like he did everything wrong there. It's like 10 out of 10 on the idiot scale. Congratulations. You messed it all up. Another stim. They just keep stimming. The opponent doesn't even need to use disruptors or AOE. This guy is just killing his own units. But consistently, you just second stimped. That was two seconds. He just stimped twice in two seconds. This is the most stim-happy tex. I don't think a single disruptor shot has it any of the opponent's units, by the way. That is something as well, huh? There really is something. And I can understand why that is frustrating for Terran. See the other guy consistently. hitting his own units with the disruptor. But if you think ghosts are difficult to use, my friend, you should hear about the disruptor. Because this ball needs manual control. You can't even just click it once. Well, you can, but... It's basically like a bad EMP in that case. It's actually ridiculous. I can't believe how hard Amandos got owned in this game after being so far up. Just because he's... He's literally just been building Marine Marauder. Usually there's Metafax, but he didn't even build a MetaVex. Just legit. Marine Marauder. He stopped building tanks as well. I would, honestly, tanks weren't great, but I still would have preferred having some type of factory units over having nothing. Mines would have been pretty useful against at least the Charcelot Arcon, as I doubt Sakari would have been capable of hitting a mine with any of these disruptors. Ghost Academy could have been very, very, very powerful as well. A good call, perhaps, if your opponent's army consists entirely of gateway units and like nine Archons. 10 Archons. And this is another Terran here on a little bit of copium, you know? It doesn't quite understand that the game is over. You always got to kind of think back, put this in perspective. Amandas at one point was up 30 supply and six upgrades, and he didn't manage to win the game at this point. Right now he's down 110 supply and even upgrades. And now all of a sudden he still believes. Like, if you didn't... We saw what happened before with that lead. He couldn't kill anyone and now he, for whatever reasons, without... He's getting two ghosts. I thought they'll leave the barracks. Like he'll be dead before they leave the barracks. Dishop? I can't get this raptor shot to end with as well. Do we get to see one leave or no? Will they see the light of day? Damn, should have built ghost earlier? Yeah. Yeah, you should have. How is it possible that you make the complete correct analysis already at the end of this game? And then after your moment of brilliance at the end of the game, you decide to write up this entire post complaining about zealot argon, which is literally countered by the ghost. I don't understand that. But, all right, let's think about this game a little bit. Okay, when it came to the macro, I think your macro was decent. You floated a fair amount at times, but your setup was absolutely fine. I mean, your five barracks, double eBay type of stuff. I really did like that. I think it was good. And, like, details weren't wrong. Everything, all the details were wrong. Okay. The devil is in the details, and I have some good news for you. You will never meet the devil because you don't know anything about details. entire early game is kind of weird and then the second eBay too early your Starport was late all that types of stuff it doesn't matter too much it's fine I was okay with your macro for your level it's good good enough good enough you know you should be capable of winning games with this you can get up six upgrades in like 2030 supply it should be no problem then you mentioned in your form what was it that you said dropping multiple bases at once this didn't happen like this is actually just a flat out lie you dropped the main base multiple times. One time two marauders didn't enter your two metaphics and they walked into the natural. That is not dropping multiple bases at the same time. That is accidentally multitasking. Don't make that bigger than it is. The reason why he said is because he saw like multiple red things on the meme. He said like, oh, I'm dropping multiple bases. It's not what happened. You know it. I know it. Everyone knows it. So for the multitasking, honestly, you're going to get a, uh, because whenever you multitask, you did start floating a fair amount. And the control also wasn't that good. It wasn't, yeah, you just stimmed. You stimmed a lot. Then we get to the two points where I think you really lost the game. One being the army composition. You never added any mines. You never added ghost. You didn't add liberators either. He also got vehicle plating that's separate, but please don't do that again. Either get ship weapons or vehicle weapons if you really want a lot of tanks. But otherwise, just get ship weapons and get Liberators out eventually. Don't get flating. Your army comp really did suck. You need ghosts. You need mines. These units kind of micro themselves. You need way more medevacs in your army. You don't need to build more Vikings if your opponent isn't building Colossi anymore. Having two, three, four Vikings around maybe, like kind of as a general rule, might not be bad if they ever switch. back into Colossi, but starting to build Vikings after you kill all the Colossi. And seeing that your opponent has Arkon Zellet, just doesn't make any sense. The complete lack of ghosts obviously is terrible. Complete lack of minds doesn't help you either. So for that, it's a... Then the final thing is, honestly, the micro. It was painful to watch at times. It was basically torture. If the CIA ever sees this game and they start showing this type of footage to the people they detain, they'll start talking real fast because it was awful to watch. Just walking into surrounds, stimming three, four times in mere seconds. I don't even understand quite how this is possible. I honestly wouldn't mind if you would unbind the Stim Hotkey. I understand that Stim has a lot of advantages and mainly the damage output, but you use it so much that overall, it might just be better to not use it at all. Just use slow Marines and marauders. I've never seen something like this. It really was quite bad. Also, stop trying to go for fancy snipes on Immortals. I'm not quite sure what that was. Just kite back, burrow mines, and use EMP. It really isn't that hard terrain players. It really isn't. No matter how much you believe that your race is so micro, heavy. So for that you also get a big thumbs down, put that all together and you my friend do suck and you suck real hard. All right. That's going to be it for today's episode of Is It Inba or Do I Suck where we deliver another suck stamp to our good friend Armandis. If you didn't enjoy it, don't forget it like but subscribe to the channel and hopefully I'll see all of you next time for a new video. Yeah. Bye bye. The"} +{"title": "Terran Defends His SACRED SITE! | Is It IMBA Or Do I Suck?", "description": "Some people take pride in their rank, their work achievements, their gym gains or their children. But this Diamond Terran player is different. He just LOVES his Sacred Site - the Unbuildable Plates. What is the secret of their love? Will he manage to defend it against the Zerg pest? And is he a stock trader? Like, subscribe and find out! PS: Did anyone see his opponent? I can't seem to find him... If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/GSE556xGC1o/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "GSE556xGC1o", "text": "Dear Harstam, zergs' ability to yolo in things is just way too strong. Look at my replay, exclamation mark. I'm a low diamond player and my macro is not the best. I'm sorry for that. But at the other hand, the zergs' ability to rush and destroy complete bases is just way too powerful. The replay will show you. They lose a lot of their own troops, but at the same time deal a lot of damage to Eco of Taron. I was forced to go for a all-in at this point, 14 minutes and 20 seconds into the game, and lost to the zergs ability to remix instantly. Name Hellcat, Ray Sterran, League Diamond on the European ladder. All right, let's have a look at this then. Helcat, he's playing against a fella named Waldo. We finally found him. We're looking for him for a while. Hellcat is a diamond Terran player and these often show a lot of the characteristics of the higher level diamond players where they're very whiny and they lose a lot as well to random things just like most terranes do. He's just going to go here and lookers. Hey enough to do with StarCrafts unit. Look at this. You just see just, oh my God. I'm dead. Dang it. Kind of curious to see what Hellcat is going to be doing here. Sends out a second SCV. Okay. So this is too late for a barracks, but it's too early for a regular scout, you know? If he wants to proxy a barracks with this, that would be a little bit like a... getting a Christmas card during Easter. It's just too late, you know. But if this is for a scout, it's also kind of like getting a Christmas card for Easter, except too early. So the same analogy working two ways there. It's the first time for everything. So we have a hatch first coming out of the... This also wasn't even in time to block the hatchery. Like, this was the worst SCV scout in the world. It just falls right into the... middle of being completely useless. You lose a bunch of extra money because you send it out earlier and you don't get to block anything. You don't get any more info earlier on. You don't need to know whether your opponent is going pool first before you want to build your reactor. That is the timing you care about because the response, if you scout pool first, which usually you would scout at two minute marks when your SUV arrives a little bit earlier, 156, 157. If you scout your opponent, opening with a pool first, you can just add a second marine after your first marine and you can get a low ground bunker. All of these responses are still in time. If you scouted earlier, nothing changes. The only time this would be valuable information is perhaps if your opponent is playing a proxy hatchery and then you can build your CC on the high ground. But if you know your opponent is doing a proxy hatchery because there's no hatch here, you can also just continue marine production and get a bunker. So really it doesn't. It doesn't matter. It's just worse what I'm trying to say, basically. This bad scout. Bad scout. Not a good scout at all. All right. Hellbat, no sorry, Hellcat is moving across the map with his Reaper. He's also arriving late with his Reaper. I wonder why that is. Maybe just didn't send it over in time. Did he open up with gas first? No, he didn't. There's a couple of things here that are feeling a little bit funky, okay? timing-wise. I'm not a huge fan of that. And he just patrols his Reaper in front of his opponent's base. I kind of feel bad for this Reaper. The Reaper has like a 10-second window. Okay, I just want to follow the life journey of this Reaper real fast, okay? Because the Reaper is a very special unit. The Reaper has, in this matchup, about a 10 to 15. 15 second window in which it is useful. Now, this window has already been reduced because for whatever reason, Hellcat decided it was a good time to keep the Reaper at home for a little bit longer. So look at this Reaper, okay, already arriving five seconds later. That is 50% of his useful lifespan. Okay? First, he didn't even know whether he wanted to go into the main or towards the natural. Then he gets the order to patrol in front of his opponent's base. Back and forth. Look at this. back and forth back and forth meanwhile the queen is out this this is where the timing of where the reaper is useful ends at this point this unit is completely useless and the reaper knows that as all he's not an idiot he knows that once the queen is out his bullets are nothing he might be able to pick off a creep tumor and write home about his great success but he's he's a useless fella at this point This Reaper is well aware of that and as a result he just decides to end it. He doesn't want to come home with saying he didn't even see battle once. He'll have two shots, three, four. He hits a Ling four times and then he dies. This is the most useless Reaper I've ever seen. It didn't scout anything. It didn't deal any damage. It did force out the lings but that is really the minimum. That just happens by building the Reaper. That's not an achievement whatsoever. That's the opposite of an achievement. That's just a thing that happens automatically. It's like when you get a kid, you automatically become father or mother, you know? That is the starting achievement. It's like the things you get after the tutorial in a video game, you know? It doesn't really count. Like you can't write that on your resume, that you're a father or a mother. I know there's people that try doing that. And I'm sure that Hellcat will also write on his resume that he build a Reaper. But it doesn't count. We're not buying it, Hellcat. No one is buying it, okay? Also, no one wants to see the Facebook pictures of your Reaper. We don't care. Benchie on the way here, third CC. Actually, for how bad everything has been so far, his build order isn't even, it's actually quite good. This build order looks honestly quite legit. He's building Helions, getting a Benchie as a third CC. He's not building as many SEVs perhaps as he should, and he's keeping the Helians at home to guard this ramp. Absolutely brilliant. It's like buying a flamethrower to roast some marshmallows. It's like, I'm sure it will do the job, but he also just could have done that with a matchstick or, you know, just in a campfire, like a normal person, idiot. But he's very keen on keeping this ramp for whatever reason. Maybe he's just, actually just guarding the unbuildable plates. Rheen walks into the main base, starts attacking the Overlord. This is a lightning quick response he had here as well. that all oflors have been floating around in his base for the past 35 seconds. If you have this, uh, if you have this marine on guarding duty, uh, and don't think your house will be robbed empty before this guy comes over. Absolutely, absolutely great. Another fantastic timing here on the Hellions as they arrive at 5-11. I feel like this is, this is really just the, the tail of this game so far, is that our boy Hellcat seems to just be too late everywhere. They're just absolutely too late every single time. He's the type of guy that would pardon a turkey after the Thanksgiving dinner is over. It's like, it's too late, Hellcat. It doesn't count anymore. We ate him yesterday. It's like, now the Benji's fly over cloak already done about 20 seconds ago. So I'm glad to see that he's sticking with the theme at least. gives me something to talk about because he actually this is so, it's so weird he's just doing everything slow but he's doing the things quite well like the barracks, he has three barracks, gets two eBay's like the order of the things is correct but it's just everything is just a little bit slow like if he was a pizza maker and he was making a margarita like the way of putting the things on the pizza is correct but we just take him three to assemble the damn thing. Okay, and here we go wrong. No, actually, he gets the second factory and five barracks before the 4th CC. It just looks so close because he was floating a crap ton of money. But once again, the order of things is just so frighteningly correct. It almost looks like a good game. It almost does if you didn't know anything about timings. If time never had been invented and if clocks weren't a thing, this would have been the perfect build order. perfect build order. It really would have been because the order it's it really is correct. Well, it forgets this plus one armor, but everything else. I'm a fan of Hellcat. Another thing I'm a huge fan of by the way is that he believes that all of these units are one-time use and that after you do your initial damage, it's only proper to go back home with these Banshees, you know? You don't, you don't want to stay too long on the other side of the map. It's definitely not some you want to do. He's a man of etiquette and proper, you know, being proper in general in life. He doesn't want to annoy his opponents too much. He uses it once, the surprise effect. And then from there and out, he leaves him at home to once again guard the unbuildable place. Yeah, the most interesting sensor tower location I've seen in my life. Hellcat will get the warning of the censor tower when the freaking bailings are in his mineral line already. Ah, that is big, my friend. That is very, very big. Or if there is an overlord hiding over here and he comes into the natural to put anitis. He'll get a good warning of that as well, about two seconds ahead of time. The greatest sensor tower of all time. I didn't think it was possible, but we found it, ladies and gentlemen, close to the imbibble places. Aha! This is why it's over here. This is the most optimal location where it doesn't block any food traffic, but it still provides a lot of vision to truly protect these unbuildable plates. I'm not quite sure what our friend Hellcat actually has for static objects, but he seems to really, really like the unbuildable plates. Viking on the way now as well, out of a reactivis. This is kind of new to me, the Viking Matterfac combination. He's very keen on killing this overs here. I guess because it's showing on this mini, it's like this stupid red dot on the mini map. You should have never built that sensor tower. Yeah, this is once again, we're just a little bit late with everything. This opponent is casually building 10 overlords. He's preparing for a freaking tsunami over here, the amount of food that he's getting. Viking will take out the overs here. Yeah, so usually after this build, I recall you hit a 630 timing with two minutes. metaphics and 16 Marines. Hellcat right now is aiming for about the nine minute mark. Well actually his second Metafact isn't quite out yet. He does however have eight more Marines than most people had two and a half minutes ago. So technically that's an improvement. But because we are capable of knowing time and looking at clocks, I am actually not that impressed by this performance. Not yet. Okay. Here comes with us. drop and he's going to hit a solid three minutes after it really is supposed to hit, which once again he's doing the correct order of things, but the timing is just, well, extremely late. I'm not even quite sure how it's possible if you do the correct order and then just still be late. It must just be very slow. This APM also isn't that low. It's 107. You should be capable of clicking the things at a certain correct speed then. It's not like this APM has been tied up in controlling units either because the Helions, well they got sent home, the Banshees they got move commanded into 35 hydras just now. Here comes a bit of micro. Okay. Kill some units and then picks up again. Let's get to fly away. So it keeps eight of his marines alive. That's good. During all of this, however, he has been floating a decent amount of money. Sometimes, you know, I actually never really consciously thought of this. So I know how much money won base mines and how much money you get from like 66 workers, you know? And I have that kind of internalized. So I look at like three ways. I'm like, okay, that's 2,400 minerals a minute or so. But I never quite realized how much money you truly spend a minute until you see these people actually capable of floating like 5K resources at the 10 minute mark or at the 9 minute mark. Like, it just doesn't occur in my head that rather than spending the money, you just sit on it the entire time. There's just, like, if we look at this money, we can kind of translate that to time. Like right now, the income is too high because he hadn't muled in a while. But let's just say he gets about 3K minerals, okay? 3K minerals a minute. Or sorry, 3K resources, on average. I think from the start of the game, that is being rather generous to him and his macro. He gets about 3K resources on average, okay? Gas and minerals. Right now he's floating about 5K resources. That means that for at least one and a half minutes, he hasn't macroed one and a half minutes of income away. And don't forget that you can macro one and a half minute of income in about three seconds. Like, it's actually true, especially with tearing. You have a lot of production. This means that there's just times where he wasn't couldn't. controlling anything because these Hellions, they stayed at home for the majority. Now they walked across the map again. The Banshees weren't doing much. The Reaper didn't get microed either. He moved commanded that across the map, patrolled it, then sacrificed it into the main base. Where has his attention been going? Is the real question? Is Hellcat perhaps one of these gamers that plays two games at the same time? Or perhaps is he like one of them stock traders, you know, that whenever he sees a good trade on one of his other seven screens, he has to quickly click it. It is possible because I have no clue where his attention has been tied off. Often in lower level games, when people are floating money, at least you can say, well, it makes sense because this guy was controlling his Reaper like his life depended on it. You know, they have like 1200 APM with a Reaper. But Hellcat hasn't done anything like that, quite like that at all. He's just been sitting at home looking at stuff. And now he's looking at his bases die. I assume at least he's looking, no, he's just looking at his tank. He starts microing once again. Scans for us. Oh, yeah, that's a lot of lurkers. Lurkers, no seismic spines, no quick burrow either. 12 minutes into the game. Like, he was extremely unprepared for everything, because he just had so much money in the bank. Now, these lurkers, they slowly but surely, they burrow forward. They're taking everything out. And then this is where Hellcat is going to make a stand. And we know why. this. Just guy patrolling around the unbuildable blow. Oh, he's going to leave it. He says, well, the tanks are good enough. She's going to go for a counterattack. And this is the first move in the entire game that I think is actually good. This is a good move. Going for a counter attack where you're under very heavy pressure and you have units that can't fight your opponent's army. Yeah, this is a darn good call. I love this. Just go for a freaking drop. It's going to A, win you a little bit of time. Oftentimes, at lower level, it's going to force your opponent to just run their entire army back home because they have no clue how to split armies. And while you're doing this, you can build up a solid defense at home. Look at triple tanks. Two more factories on the way. You can get triple tank production going here. Wow. And honestly, if you survive in this game, you might just be fine because you have a lot of money. Like, sure, your ego got hurt a little bit. You're still 62 workers, though. you have plenty of bases. It's not even that bad. You have a freaking planet... Talking about wasting good manpower here, these mules repairing this planet that is actually physically hurting me. So this third base is going to be under some heavy pressure, but there's going to be about five tanks. Sadly, there's also still 16 Marines in these metaphics. Thanks to the high ground, unload the Marines, thanks to the high ground, unload the Marines. Thanks to the high ground, okay. It's a little bit slow, but he gets it done eventually. Also lifts this CC. Now, don't forget that we still have a lot of barracks that technically can be producing. These two tanks, they're stuck on the high ground. I don't think that is on purpose. What is this barracks doing? Oh, he wants to, I think, be capable of moving these bad boys. If all of these tanks could actually escape their Tech Lab prison, he would probably be fine. Even now, if these tanks could just move over here, I actually believe that Hellcat might be somewhat okay. Like if he just sets up a defensive position, it's obvious his opponent doesn't know a lot about proper engagements, you know? So far, like this guy just walks into tank fire the entire time. We have the opportunity right now to kind of set up. I mean, we just, we just held a big attack. We still have a lot of money in the bank. We have a creptone of CCs as well. Like we can build workers if we want to. Five at a time. Like that will go pretty fast. That will go a long way. There's money for extra command centers. Well, sorry, four at that time. I thought there was a CC here. Parix is going to assist. This is, this is the perfect time to build up. We actually survive with a bunch of siege units. Our opponent is on freaking Roach Hydra, 73 workers. Once again, if we just built some marines here, get to Metafax. And we get these command centers. I'm not saying the game is even but we could be at 150, 160 supply and we'd have very valuable supply. Well, our opponent has dog crap supply. Like, what even is this? It's pure hydra. It's just going to die to freaking eight tanks. Plus two vehicle weapons. Upgrades are good. Like, we're looking pretty solid. The correct decision here is just to go back home. We have a lot of money in the bank. Like, this is like having you carry with you like a couple of bullets, you know, you can reload your gun maybe once and you finish that and you're done. But behind you, there's still this massive like, this depot with just endless weapons and bullets. Like, you have lots of ammunition still. In this case, the ammunition is the money. You could just go home and get that, but you do need to get it. Right now, you're investing a lot into things that are going to be useful in the future, these three command centers. You still have four tanks stuck in your main base behind a single tech lab. You have a lot of infrastructure, which is super useful because you have so much money, and you have enough command centers that you can kind of effectively mine from multiple bases. You're actually in a good spot. If you would just freaking use your money, sadly you're not using your money, and you're also not using half of your tank force currently. And because you don't really have any Marines, that actually is quite sad. Now you kind of realize what's going on. It's like, hey, maybe I should go home. This all could have been done way more efficiently. You could have just already been set up with these eight tanks while producing freaking three more new tanks, perhaps building a couple of depots, getting more mines, getting the 3-3 upgrades for the bio going, maybe even getting a plating upgrade here or getting plus 3 on the vehicle weapons. Like, your position honestly is quite good. Just sit at home, send a single metaphak over here, a single metaphak over here, and go multitask or just leave them there. I don't even really care. Just whenever you get attacked, you send them in, you stim them and you aim move on the map or something like that. It's also possible, okay, if you don't want to multitask. Right now, the macro is your main priority. You want to get rid of that freaking money that you have. Your opponent is maxed out already, so he wants to trade, and he's going to start trading. Finally, your four tanks move out. Where are they going, though? So three of your tanks are on the other side shelling away at an extractor. One Liberator is guarding this Vespine geyser. You had four unseached tanks over at your third base and nothing but like two or three mines defending your fourth. Some great decision making here. It's also obvious that to me at least, oh my God, this can be a fight. Look at this. Imagine, honestly, imagine that there was three more tanks and just 25 Marines here. I think you actually would have won the fight. I actually believe you could have held this fight. Because then the Lurgers can just burrow straight into your face. They first need to go towards the Marines. You can kite back with the Marines. Meanwhile, the tanks are shooting. Your opponent is once again maxing on roaches. And this is the beauty of low-level games, is that even when you're losing very hard, often your opponents just have so many falls on their own that you can always get back, as long as you get to an area in the game where you are more capable or more comfortable, competent than your opponent. However, I'm kind of sad to say that I don't think there's a single area in this game where you are more capable than your opponent or really more capable than most people that I've seen play. It has been a little bit of a sad affair and to kind of add the rotten cherry on top of the nasty pie, you're also staying in the game way too long. You have 41 supply left. You still have some money, but this is the worst situation you've ever been. Yeah, Gigi. There we go. Took a while, but you get it in the end. The Gigi. This was a nasty game. This was a nasty game. Halcat. Waldo really kind of figured you out. And let's just look at this in a logical way. Okay? So, first of all, the compliments. I want to give you some compliments because the order in which you did things, that was great. you know, if I ever need someone to put things in order for me, whether that's, you know, from a group of people in height, you know, from tall to smaller, or, you need my closets cleaned up and you just happen to be around, you can order my books, then you'd be the guy to call. For a StarCraft game, however, I don't think I'd even put your name in my phone because the units that you built, although they were the correct units, never got used correctly. The Reaper completely missed his timing. The Hellions missed their timing. The Banshees missed their timing. But the initial damage at least was good. Then they went back home even though they had full HP basically. Then you send them back in at like the nine minute mark. The Helions also made a reappearance like five minutes too late, obviously. No initial creep denies. You were floating a crap ton of money. Your entire unit movement made absolutely no sense. You moved out when you shouldn't have. You stayed at home when you should have been moving out. You don't quite understand how SimCity works as there were like five tanks stuck in your main base for, honestly, I think, majority of the, maybe five or six minutes. You had four tanks there. It's a very, very vital moment. It really was quite painful to watch. I don't enjoy that. I really don't. And like I said, your macro just really sucked. Your decision making was proper terrible as well. I just want to kind of grab that form again. What was was really you complain about. The Zerg's ability to rush and destroy complete bases is just way too powerful. Yeah, maybe if you wouldn't have invested your entire army into defending the unbuildable plates, it would be a little bit easier to defend the outside bases where the game really matters. The replay will show you. They lose a lot of their own troops, but at the same time deal a lot of damage to the eco of Tehran. Honestly, the eco wasn't really any of your issue. Like, your money was always fine. You died having 2K, 2K in the bank or something like that. Like, it's, the eco was completely irrelevant in the game. The problem was your spending was just way too low. And your unit controls got awful. You do apologize for your macro not being the best. I mean, yeah, that's really just the case here. Yeah, you also say that the Zerck's ability to remix instant. is a bit too good. I mean, Zerg in the fight didn't even lose that much. And Zerg had a lot of money, and he was just injecting. He was macroing better than you. He controlled his units better than you. He had better decision-making. My friend, Zerg Yolowing in and killing you, isn't overpowered. You just suck. You really do suck. I'm sorry, buddy. All right. It's going to be it for today's episode of Is It Inba or Do I Suck? Where we delivered another big suck stamp here for Hellcat. Thanks all so much for. watching if you didn't join it. Don't forget the like, but subscribe the channel. Hopefully we'll see you all next time for a new video. Bye-bye."} +{"title": "He LOST To MASS REAPER?! | Is It IMBA Or Do I Suck?", "description": "I have no words. My doctor called and told me that my heart rate and blood pressure are through the roof. Please help me to calm those back down by liking the video and subscribing to the channel. Bathing in that sweet sweet YouTube money is really relaxing, trust me! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/fpyTxUkWbdA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "fpyTxUkWbdA", "text": "Captain! Send your best troops to Burlingrad ASAP. I played a game where my opponent, which I found out was a GM-smurfing post game, went Mass Reaper which I scouted into Mass Marine. My response was a hidden base plus blink Colossus. Colosses can't blink. It was no matter as Reaper's heart counter, every Ground Toss unit. I considered going air, but I had too much pride to do that, since I should be able to win against this, playing standard, even against the 1K plus MMR Smurf. I scouted late tech slash turd, so I thought I should be equal to a head, but I couldn't get my own natural up. People balance whining about void rays or lurkers? Nah, reapers, man. Please tell me how to suck less, or if I should pick up a slower game like League of Legends. Thank you for your service. This balance complaint was all over the place. The name was Pico, dog, he's a pro-dose player in Masters League on North America. And there's one sentence that I really want to focus on here for a second. I considered going error, but I had too much pride to do that since I should be able to win against this playing standard. This is something that people somehow got in their head that it is more honorable to win playing standard if someone does something offbeat or something weird. Actually, the best thing to do, if someone, is playing something offbeat is to hard counter that, no matter how you do it, that would be considered a standard response. Whatever is the best response is the standard. If the best response is air against Mass Reapers, which let's be frank, it probably is, that would be a standard response. Standard is not a word that you can just put on a matchup. Like, let me pass the game. You can't just say in PVT the standard is to play Blink Colossus. and then just applied it on that matchup in every situation. Because if you're playing against Mac, that simply isn't the case. The standard against Mac might just be mass blink stalkers or Charcelot Immortal Arcorn. It is very different. And people also differ on my opinion what the standard is or what the standard should be. The word standard means absolutely nothing and is completely useless. But if it would mean anything, it should mean the best build against whatever is happening or the best response. if I would say the standard response against the 12 pool is to get a second gateway and to chrono zealots out. That isn't the standard in PVZ. The standard in PVZ in the early game is to go for a 20 nexus. If you go 20 nexus against the 12 pool, you die. The standard changes, depending on what your opponent does. It makes no sense to say, I don't want to play air to lose my honor and my, because I'll lose honor and pride. Because going air against Mass Reaper would be standard. If I scout someone going triple Rex Reaper and I get a void ray out, I win the game. That sounds like a pretty good standard to me. That is the type of standard world that I want to be living in. If I scout something stupid, I have a good response and I kill it. Why would I make life harder for myself? Why would you do that? If it's just... It doesn't make sense. And then also saying, even though he is 1K MMR above you, yeah, well, that makes a lot of makes even less sense. Why would you go for a suboptimal response to someone that is this much better than you? If anything, you should be pulling out all the tricks against someone that much better than you. Sure, if his build is suboptimal, the reason it's suboptimal is because you can abuse it. If you, okay, I'm so sorry, but we're going to have to go over here. Imagine you play against someone only building drones, the entire game long, only building drones. He has like a million drones, like 120 drones. And once he gets one of 120 drones, he does a pure Brutlord push, okay? If I know this going into a match and I'm about to play against this guy, there's five different things that I can do. First of all, I could just attack him with any amount of units in the early game and he would die because he only builds drones. Or I could just save up mass void ray because Brutlords don't shoot up. I am changing how I'm playing based on what my opponent does. I change the standard. If I would just go into a campy game, go into disruptors and triple Stargate, even though I have all this information about my opponent, that would make me a complete idiot and it doesn't make any sense. The standard response, the standard changes based on what your opponent does. It is not just something that you can just broadly apply. Like, how broad do you want it? In that case, are you even allowed to have specific things in a matchup or is the standard always the same in the entire game for a race? It's just, how do you even respond to any type of cheese then? It's like, well, it's not standard for me to build a battery in my natural, so I guess I'll just lose against his two racks. Like, it's just, it's completely nonsensical. And it took me almost four minutes to explain that to you. I am not the most efficient speaker. All right, let's actually have a look at the game, though, as we have a triple Rex Reaper here coming out of Jotech, and we have a double gas into a second gate here for Pico. Now, like I mentioned before, honestly, if I would scout Triple Rex Reaper, I would open up with a Stargate. I would not open up with a Nexus. Actually, the proxy Nexus against Reapers, I think it might be worse than against most other things. Because the Reaper is a unit that likes to run around, check out different rotations. So this is a very significant risk. It also has very high speed so it can easily rotate in between this base and your main if this ever gets found out. If you're playing against a more standard Terran army and you take a proxy base, they're less on the map if they open up with a widow mine drop. There's just going to be one drop to your side. And then they might actually be scared. It's like, oh, there's no natural. That's weird. But in this case, this army should be very good at scouting because it's just really, really quick. I like this little Reaper wall you have here. That's actually quite good, Pico. I do enjoy that. You're getting a third gate as well as a robotics facility. You're chronoing your warp gate. I think this is a second time I've seen the chrono on the warp gate now. And it seems pretty consistent with the timing that it's going to finish. job. You're also here defending a ramp, which I think if you know your opponent is massing reapers, just defend your mineral line immediately. He didn't jump into it, but I think he could have cleared a couple of workers if he was a bit faster. I think the battery is a good call. So I just want to really kind of plan the flag here where everyone can see it. I think the response that you've decided to go for at this point is absolutely one of the worst responses that we can have. The proxy base, it leaves you very vulnerable if it ever gets scouted. You're just basically dead. It's also kind of obvious that something weird is going on. I mean, you're not playing an aggressive build order, or at least not a tight timing. You have 20 workers with who goes for an all-in and then completely saturates his main base. Like, this build is genuinely one of the worst responses I could have seen in my life. Also, can we just talk about how you said that you wanted to play standard and then you open up with a nexus on your fifth base location? Like, even if you're following your own logic, this doesn't make any sense. Nowhere in PVT ever is this standard. Well, a natural in your fifth and then going into a second gate before a robotics facility. This is a build I have never seen in my entire life. It's just not a build, okay? We're going to leave that behind us and we're going to judge you based on the weird mental boundaries that you have set for yourself. So we just completely forget about the build order. This is the worst thing I've seen. Okay, we kind of, we put that in the, in the freezer, you know? it's going to be there. It will be there in a couple of years from now. We'll forget about that. Let's hope it just won't rot. It will give an awful smell. I'm just going to judge you what you're doing based at this point. So the things you're seeing with the tools you currently have in hand. So if this was the state you got put in, I want to judge you based on the decisions you're going to take now and the moves you're going to take now. I like this recall. This is obviously good. You want to saturate this base. You don't want to rally workers from your main towards this base because they're just going to get picked off. That recall is quite smart. I do enjoy that. I like the little patrol. I have here on the adapt. That's good. I think these stalkers could be a little bit more here in the middle in between this ramp and this ramp, as these are the two main areas where your opponent could move into, basically. So I don't really mind that. The prison, now this is an extremely risky move. He saw that as well. You really have no vision whatsoever of where your opponent's reapers are, and you just start to move out with four stalkers in a prism. Look at what he currently has. He has 12 reapers, about to be with plus one as well. He has 12 reapers. You hardly have any units at home. If he would have jumped up the moment you load into this prism, you would have just straight up died. Okay. And it's not like this prism is going to go across the map for game ending damage. This prism is going across the map to harass, to kill one or two workers. It's not like you're going to go for a DT drop where the potential of actually killing your opponent or doing a lot of damage is very high. Now, you're taking a very large risk for a very minor gain. And usually these are not the correct place. You know, it's, it just, imagine you have, a lot of Americans have this. So a lot of Americans, I'm not quite sure what it's called, but they have this thing next to their sink and you put stuff in there and it cuts it up. It like makes it small. It's like a trash shoot or something like that. And something, sometimes, it's just like a blade spinning to make it small. I'm not quite sure how it works, some American invention. You guys will know what I'm talking about if you're American. Sometimes something gets stuck in there. Now, this would be like if a little walnut gets stuck in there, and you put your entire hand to push that walnut down while the thing is still spinning. Like, the best case scenario here is that you push the walnut down and that is not going to be stuck anymore. The worst case scenario is that you lose your hand. That's kind of what this prism is as well. This prism is not going to give you. you anything. Okay, it's going to slightly improve your life, if even. Actually, you know what? I think this actually is a giant loss because while you're doing this, oh my God, you're sending these across the map. You're also floating an infinite amount of resources. Like actually an infinite amount of resources. Look at this. Freaking 800 minerals, 400 gas you had. You could have already been building like either a robo bay or just anything, really any type of secondary tech, faster Twilight Council. I don't even mind that too much, to be quite honest with you. I don't even mind the Twilight Council as a secondary tech as much. I think it's okay to get blink against this. Keep your stalkers alive, but you lost three stalkers. You floated a lot of money and you kind of made yourself vulnerable here. You also mentioned in your thing, in your balance form, complain that you had trouble taking a natural. Well, I'm not really surprised you had trouble taking a natural as you're trying to take a natural with three stalkers against like freaking 12 reapers with plus one like obviously it's going to be difficult to take a natural you just lost three stalkers across the map um this prison by the way is keeping a lot of reapers at home so you could say that it's kind of worth it but at same time it's also if the if all of these stalkers were at home and and you wouldn't have lost the three on the other side of the map I think you would have been perfectly capable of getting a natural getting a battery there as well once you get a battery, Reapers just don't work very well anymore. Like, Reapers in general, they don't actually skill that well, especially once you get Colossi out. So I do like the call of the Colossi. We can see that you don't really have the gas currently to get both Blink and Colossi out. So I like that they're taking gas three and four. But I don't understand why you went for the fast Twilight if you realize that you need to go into quick Colossi anyway. This seems like an awfully naive thing to do as well, is to kind of move down here. Rather than, kind of waiting for a big unit or a big force and then moving down, you're just constantly trickling down a couple of units to try and defend the base that realistically is never going to get defended, right? You're just taking huge risks and you're hoping your opponent just isn't paying attention. So you're moving down with four or five stalkers. You know your opponent has what freaking 20 reapers or something. It's 25 reapers with plus one. Your colossi is about 20 seconds away and you still have a hidden base. At this point, what I would say, just wait till your call. Colossi is out. In that case, your fights are going to get a lot better. And now you might just, if you actually want to defend this, he has all of his reapers here. If Jotuck would fight here, you'll just lose all of your stalkers. I don't understand why you're so keen on defending this position, which is obviously undefendable. It's like fighting outside of your castle walls while the cavalry is about to arrive, you know, just wait these 10 extra seconds for this Colossi. And now you take it. This is the correct call. I'm glad you didn't go chase the Reapers or something like that. That would have made absolutely no sense. Prism is still alive as well. And to be quite frank, yes, your position is bad in that your downing workers. He has a lot of infrastructure. But on the other hand, your third or well, I guess your natural hasn't been spotted yet. You're getting an army that should fight extremely well against his army. Colossi stalkers. I mean, that should... Colossi absolutely destroy reapers. It's not even close. Once you get like two, three colossia out, the game just kind of should end, honestly. And I think this is a very winnable situation because all of his army supply freaking sucks. He's 32 Reapers, that's it. As long as he doesn't find this hidden base, you're completely fine. So this is why I'm so surprised that if your entire life depends on this hidden base not being found, why you would start rallying workers from that hidden base towards your natural location, increasing the chance of being found out by about 10 times. it just doesn't make a lot of sense. I like this battery here. That's good. I also don't quite understand why you decided to go for blink before the Colossus here. You always kind of, you gotta think of the impact that any specific upgrade or a specific... The impact that a specific unit or a specific upgrade will have in the fight. And if you compare what a Colossi or a second Colossi would have as an impact in the fight compared to Blink. The Colossi obviously has a way greater impact, and does you want that one quicker? This is... I just don't understand this. I really just don't understand this. I want to go back to this point where you lost the prism. I kind of glossed over that. But there's two things that happen here. First of all, you know that with this prism, you're keeping a lot of reapers busy. There's just a lot of reapers on your opponent's side of the map. then you lose this prison and you see a crap ton of units in your opponent's natural as well. So you know there's a lot of units on the other side of the map and all of these units have something in common. They freaking suck against colossi. The colossi for you is absolutely the saving grace. It doesn't matter if you're down 20, 30 supply. If you get 3-4 colossi out in this game, his army will disappear from the face of the earth. Then why would you start attacking across the map with 8.5. Stalkers and a single Colossi without thermal lands. Even if you were ahead in this game, okay? And even if you had an opportunity to attack your opponent in the near future, why would this be the correct timing? Let's just look at this logically. Your army currently consists of 1,300 minerals and 600 gas. Okay, 1,300 minerals and 600 gas. You have plus 1 started in this forge. That's 100,00. You have blink started. in here, 150, 150, 150, thermal lands, 150, 150, another colossite, 300, 200. You have almost as much invested in buildings that won't be ready for a fight if you take it now, as you have in your entire army. And this investment isn't going to help you whatsoever unless you wait 50 seconds. So why not just wait the 50 seconds? This is one of the greatest anti-timings that I've seen in my life, and it's not like you've seen some vulnerability. The last thing you saw is that your opponent had a creptone of units at home and he sniped your prism. You know he's up in upgrades because you can click his units and you can see that his plus one is already done. There's absolutely no point for you to go. On top of that, you know that your third base is faster because you actually saw this base build as well. You have zero incentive to move across the map. Absolutely zero incentive to move across the map. And what is it you decide to do? You move across the map. Then when you see his entire army, you lose eight or seven of your stalkers, you have to recall home, wasting energy, wasting your stalkers, you review your hidden base, and you lose your colossi. So really the entire sequence here was you scout the fact that your opponent has more army, has a later third base, and has an army that is going to be a lot worse against you once you get three colossi out. your reaction to this is that you move across the map with an army that you're still heavily investing in with upgrades with another colossi you have some gateways you can probably warp in with as well you see that your opponent still has more army because your army didn't increase in size whatsoever and his he got another five marines just straight up blast you then do you reveal the only thing that's keeping you into the game and you lose the colossi kind of resetting the timer on him because there was a timer on him to either transition into a better army or to kill you. Those were his two options. And as he wasn't really transitioning into a better army unless you count a single raven as a better army, he really had to start killing you soon and you just kind of gave yourself up. It makes no sense whatsoever. I mean, yeah, now there's just too many reapers. He's just going to kill you. walks him with it. These marines don't even have stim or combat shield, by the way. No stim 10 minutes into the game. This is a master's level game, by the way. If this guy is 1K MMR above you, I guess he would be Grandmasters. Even if this was true, I don't know if this is true. I don't care for checking. Hamster might check it. I don't really care personally. Even if he was 1K above you, it doesn't really matter. Your decisions were just terrible. It doesn't matter if someone's smart. It doesn't matter if someone's smurfing, if you keep cutting off your own leg at every single part of the game. It just doesn't make any sense. Look at the power that this single colossi will have here in this fight, okay? These armies are not quite comparable. Actually, they are quite comparable. We're not going to see a fight. If he would fight here, we would actually see what a colossi would do to an army like this. It would not be close. Had he just built the three colossi and had kept all of these alive, I actually think he could have won this game. I really do believe that. There's not a single tech lab, except for this bad boy that's researching Stim currently. I'd be surprised if this guy is GM, by the way. Like, his macro still is really sloppy. Just the unit comfort really doesn't make a lot of sense. Even if you're smurfing, I feel like you'd have better mechanics than this. Yeah, at this point, you're just straight up going to die. Stim's forward. Look at this. If this Colossi can just get like three snout, three, four, spives. Yeah. I think he just killed his own Colossi? I want to see that again. Does he actually just aim move on his own Colossi? Or what happens that? Does he just look that way? No, he doesn't damage the... I'm looking at these marines, not taking any damage. He's just shooting his own units with the stalker as well. Just because they get inter... You gotta be smurfing? Gigi. I mean, these decisions were honestly so bad. This is a stunning game. This really was a stunning game. I just want to go over it from start to finish one more time, and we'll judge you on multiple things. I already told you about the build order. Your build order is one of the worst things, or your response to scouting the three racks, is absolutely the worst thing I've seen in life. Your logic also makes absolutely no sense. I could already give you an absolute suck stamp just based on your build order and your logic separate from one another. You put these two together and you get the abomination that was your early game here. It was really, really bad. And I don't want to be mean, but it surprises me that this happens. I really believe that if you'd hit Masters at some point, you would understand that the standard, response to something is just the best response. You just get your air units out. And even if you don't, like, the proxy base into a three-gate robot with a prism. It just doesn't follow for me. I just don't understand it. I don't understand it. And yeah, I just don't. So for that, big thumbs down there, my friend. Not a fan of it. Not a fan of it. Second of all, your decision-making in the mid-game, the move-outs, the weird. trying to take your natural base with like four or five stalkers to three times. It's like you can't judge any fights, even though you almost every single time had full information. You knew from the start it was going to be Three Rex Reaper. So you had full information. You made the absolute incorrect call. Then afterwards, you know how many units there are on the map. You keep trying to take your natural down, which is also absolutely the incorrect call, not waiting for your colossi. Then the third thing is while you're researching all these things, and you know your opponent has a bigger army because you just killed your. your prison. So you won't even have reinforcements. If you do end up pushing, you decide to walk on the map. And that also is absolutely the incorrect call. So based on all these three things, is your decision making, your early game and your logic, and well actually your micro. The only time I saw you control your units was when you were attacking your own colossi. So on these all four things, my friend. I'm sorry, but I have to do it. You. You suck. You suck real hard. and that's the truth. All right, that's going to be it for today's episode of Is it Emma or Do I Suck? If you didn't enjoy this, don't forget the like button, subscribe to the channel. Hopefully we'll see you all next time for a new video. Pico, I hope you improve. And maybe in the future we'll have another replay of you. And you improved a little bit. That's all good. All right, see you guys next time. Bye-bye."} +{"title": "Life Advice With Harstem! | Is It IMBA Or Do I Suck?", "description": "Special case today! Let's help him rebuild his confidence by getting a million likes on this video! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/PREqfd1LGZU/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "PREqfd1LGZU", "text": "Dear Harsden, I enjoy your content very much and would love to hear your feedback of this TVZ match I played against my friend. I am a platinum player who got onto Diamond with luck, so my build and micro sucks. If you got into Diamond, you got into Diamond because your MMR said you belong in Diamond. You didn't get in Diamond with luck, you practiced, you beat players that were either in Diamond or slightly below, you got their MMR, then you made it into Diamond. I don't like people complaining about balance, but I also don't like people underselling their achievements. Always be proud of your achievements, even if compared to other people it isn't much. Because getting into diamond, it's a good job. You should be proud of that. It's not because of luck, it's because you deserve to be there. Your build and micro might suck, but you did deserve to be in diamond. All right. I copied the build I saw from a TVZ tournament match, which Maru used going against dark. Although in the tournament it didn't work out as Maru expected, however, I found it very in test-dressing, thus I tried to copy the build. In this match, I successfully declined his hatchery two times and had a plus-one plus-one advantage in almost every late-game fight. However, I still managed to lose due to the investor Roach combo. I stuck to your previous TVZ episodes' late-game advice and not using a monotonous M-M-M army, Marine Marauder, Medevac, because I don't have the confidence to utilized ghost, well, thus I produced only Liberators. However, even with the help of Liberators, I cannot win the match because my lack of knowledge when it comes to countering opponents, army components, or I just suck at SC in total. Please Harstem. Is it me, or is the investor Inba? It's a very good question. Name half cookie, Ray Sterran, League Diamond, well deserved, and server China. He doesn't sound very confident in himself, and I feel a bit bad about that, Because if you made it into diamond, surely there are some things that you do well. And it seems that you're aware of your errors and your underlying mistakes, your weaknesses. So you seem like a pretty reasonable guy. But then you do complain about the investor and the investor roachcom position in general. You mentioned you were playing against a friend. I assume this is your friend. I wish I knew what these words meant. Whenever I see these Chinese characters, I always regret. not studying any Chinese language. It seems real nice for all these replays. To be fair, how could I have known when I was a young man picking whether I was going to go for French, German, Chinese or Russian that one day a lot of Chinese people would be sending me replays to roast them? I didn't know that when I was 14. That's when I made the decision to learn German. What makes do you yet? Ah, yeah. That is good. That's my bet, I guess. We have a barrack center refinery coming up here for Haft Cookie. Just opening up with a standard build order. And because he mentioned copying Maru, one of the things I want to do is just take a look at what Maru does. Uh-oh. And what Haft Cookie does in this game. Probably still, I see the letter Z here. So there's probably something about that Zerg is completely underpowered. And he's saying, no, Zerg is. very powerful and I don't know how to kill the entire army and how to burn the carpet. That's what it is in Chinese. It's burning the carpet, clearing creep. I was like that. Okay, reactor first. I think I have an idea of what this is going to be. So, Maru recently went on a bit of a bout of three wrecksing in tournaments. He did it against rogue on curious minds. I think he also did it against dark on curious minds. He might have done it against Cyril, but I can't quite recall. he opened, I think that was in King of Battles on Curious Minds. I'm not sure if he played three wrecks there. We played it a bunch of times on Curious Minds, maybe even once on glittering or Berlin as well. I can't quite recall. This build is really cool. So it's a reactor first into triple barracks. Yep. This is the only reactor first build that Maru has done. And the goal is to hit with 19 to 21 Marines at the 5 minute mark. 502, 503 is when Maru hit when I watched that replay. You get three very fast barracks. You get Stim and Combat Shield. And while you're moving out, you get an eBay and then a factory. And when your factory finishes, you get the starport. You build the reactor with the factory, swap the factory and the star port. And then the factory goes into one of the tech labs of the barracks. Your first pushout is with 21 Marines. Your second pushout is with two MEDAVX and 16 Marines. if after you lose your initial 21 Marines. And then your third pushout is when you have METafact 3 and 4, and they pick up two tanks and eight more Marines. So then you have a, I can't do mad, 24 Marine Army with two tanks and four MataVX. And I think you have one at that point. It's a really nice, tight build order that is extremely fine-tuned. And when you're copying a build like this, it's important that you get the details, right? Because the devil often is in the details. And what I'm seeing here is a player that, A, stays in gas for way too long. After you build your command center and your first reactor, you pull one or two workers out of gas to increase your mineral mining, get a faster second barracks, a faster third barracks, because you have more minerals. And then after your second barracks finishes, the SUV that was building that second barracks, builds the refinery. So this refinery is 17 seconds too fast. And that first gas was mining too much gas as well. and we already see a big gas float. I'm saying this every single week, and I'm going to keep repeating it. Whenever you mine gas too early, your economy gets worse. Because the only thing that increases eco are minerals. Please put it in your mind, guys. If you want a better eco doing a build, you want to mine minerals as long as possible, and get into gas the latest as possible for your timing attack. The rest looks pretty fine. He's looking for overlords here. this is a move that Maru often did with either four or six marines, looking for one overlord on the map, killing it, hoping to force out a couple of lings, and then returning back home. It is important with these Marines to not lose them, because they really add onto that later push with the Stim and the combat shield. You will never be capable of killing queens anyway, because, well, there's going to be at least three queens. How are you going to fight three queens against four marines? It's not possible. Attacking the hatchery here is, it just makes no sense whatsoever, right? You know that the queens are there. Speed is also finished. There's like three different ways you can die right now. So way number one is you attack this hatchery, you kill the hatchery, but at the same time your opponent is Ling flooding your natural. That would be a possibility. You would absolutely die. You wouldn't have enough Marines at home to defend this. The second way you die is if your opponent is Lingbanebusting, you also just straight up loose. The third way you're in a bad spot is if he just trades with his queens against your Marines and the fourth way which I guess is the ideal scenario is when your opponent builds 12 to 14 lings so he cuts a couple of his own drones and then kills your Marines that way he loses six to seven drones but you also lose your four Marines and then he gets the drone up and I'll have the lings for later so none of these scenarios are good you're basically doing a move out and the commander lays out four scenarios that end up with you losing. Perhaps it's just time to cancel the mission at that point, half cookie. It's not a good idea to just start walking across the map without having a goal. Always think in the back of your head, hey, what is the goal with this push? What is the best case scenario? What is the worst case scenario? If your best case scenario is that you're going to be down 150 minerals, that's not a good scenario, even though it is your best case. Now, your next move out, as a result of that initial moveout, is also going to be worse. This is 13 Marines, I think. Actually, it might be easier to just count the Marines at home. 17 minus 4. 13 Marines. Good job, Kevin. So it's a 13 Marine pushout that is hitting very close to the actual timing. So I said 502, 503 with 19 to 21 Marines. So you're hitting with 6 to 8 Marines less here. Because you lost 4 and because your build wasn't completely tight, you already had two less than Maru did with this push. You're going to stim in, and your opponent has absolutely nothing. It does have a lot of workers, but nothing else. Starts building roaches. This is good for you, but it obviously could have been better had you had more Marines here. I mean, just would have been more powerful. But honestly, this is not bad. And now here's a concept that I hope you follow. And that is knowing when to go back. So often, I often talk about this in. when I see a Protoss matchup as well. So what they'll do is they'll have an oracle and there's a queen there. And they'll kill 12 drones and they'll lose the Oracle. But there is a point in that period where you're busy killing drones and that queen is attacking you where you can kill the maximum amount of drones and still fly away. So you preserve your unit and you have maximum damage output. That's probably going to be nine drones or 10 drones, right? So and then what you have to do. is you have to think, hey, is it worth it for me to kill two extra drones and lose my Oracle, or is it better to kill two less drones and keep my Oracle alive? And 99% of the time it's better to keep your units alive and kill the one or two workers less that allows you to go away. So you end up losing like three, four extra marines because you wanted to sniper queen or maybe four extra marines because you want to sniper queen. It's not ideal, but I still honestly like this situation for you. Your follow-up is good here. You go into the Marines. Okay. You went in reactor mines here and that is not quite proper. Two reasons why this is not proper. One, it kind of exposes you for roach play. Against roaches, the ideal hard counter against roaches is not actually the marauder, but it is the tank. If you get tanks against roaches, that generally is quite good for you. So what you want is you want to be producing tanks with this factory. this barracks wants to be on this reactor. That's very important. If you do that, then both of these buildings are on their ideal add-on. Right now, this barracks is producing less marines. Well, it's producing marauders, so it's not producing any marines, but it could be producing two marines at a time, which has very high DPS. And this one could be building tanks, which would be super useful against roaches as well. So this is not quite the scenario that you want. And once again, like I said, the build that Maru did, was really relying around that two-tank push that he follows up with for Metafax that you're just kind of missing right now. You're also not starting your plus one armor immediately, but overall it's still a situation that is pretty okay. Your third base is done. Your opponent is on three bases still as well because you, I think you denied it now for a second time or maybe he didn't start it yet. Anyway, the third base is still gone. There's no Evo chambers, or if they haven't been researching yet. So you're actually up-in upgrades. The only problem that I see so far is that your unit comp isn't really evolving into what I would like it to evolve. Ideally, we'd be getting tanks right now and a lot of Marines. We can keep the tanks at home, send two MataVX across the map to try and do some harass. And when you get attacked by roaches, you get everything back home. You defend with the tanks and the Marines. And hopefully you're going to be absolutely okay. Your mackerel is good, though. See, you're a little bit too hard on yourself, I think, buddy. You said you have no skill or bad macro, but your money is extremely low this entire time. You hardly are getting supply blocked. Oh, Liberator. Okay, so you're skipping a couple of steps here, you know? I'm sure that in previous episodes where TVZ is happening, I said something along the lines. In the late game, you want to get to liberators and ghosts. You don't want to stay on Marine Marauder. But you're skipping a couple of steps here. You need to go up to five barracks first, then up to eight barracks. And that is when you start your transition. Double factory, eight barracks, awful four bases. Like the typical layout is you go three racks or you go three base, you go three racks, then you go five racks, then you add a second factory. Then a fort base, three more barracks on top of that, and then you decide what your follow-up tech is going to be, whether it's going to be ghost, liberators, or maybe a third factory for more tanks. That is all fine. This is basically like you watching a tutorial video on baseball, and you're only half paying attention, and you hear the goal is to go back to the home base, you know? And you don't know really much about the rules in between. So you start running towards the first base, then you skip second and third base and just run back straight away and then you start celebrating. That's kind of what these liberators are right now. This is you celebrating after running to first base and then going back to home base. That's not how baseball works. That's not how StarCraft works either. Because you need to do the intermediate steps as well to build up an army that these late game units can kind of supplement. Late game units often are a supplement. Except for the ghost, the ghost is just, yeah, entire army by itself. It's a support unit, main damage output, tanking ability. That unit has it all. It's a complete man. The ghost is truly the Arnold Schwarzenegger of StarCraft 2. Governor, Filmstar, Bodybuilder. Overall nice guy. Seems like a nice guy. I never met him. Gives up a good impression too. To be fair, if I wouldn't say that, he might beat me up. Okay, is it not the greatest fight? Okay, maybe that was a bit of an understatement when I said not the greatest fight. This is a really bad fight. You walked straight into a couple of piles, and then you just walked up a ramp where he had a massive concave in Vester Roach. You were fighting with pure marine marauder, no tank support, nothing. Actually, resources are lost still in your favor, though. And you're outmining your opponent pretty heavily. At this point, we need to start adding two extra barracks. As you can see, your production isn't actually keeping up currently with your income. Often people look at this and they go, oh, my macro is not so great. But the issue here isn't your macro. The issue here is just that you're lacking production. Now you're getting the fusion core. At this point, you're truly even skipping the first base. You just go halfway to first base and then run back home. Start celebrating like you just ran a home run. It's not how it works. It's just not how it works. Fort base before Barracks 4 and 5 as well. Floating a lot of energy on all of these command centers. A second armory? I think you're misunderstanding here. Yeah, your goal is to get a big army and then really supplemented with these late game units, these lips, the tanks. Tanks are important against roaches. Let's not forget about that. Tanks do extra damage to the roach and also thanks to splash damage. They have long range. They're generally good as a backup unit. Now, what I'm not saying before next game you sent me in is you playing a single barracks pumping out marines and then you're throwing down three factories and two armories is that you just literally only build tanks. that would be Mac. That's a different play style. What you want is you want to kind of complement the marine strength together with the tanks. A tank has a long range and the marine can kind of kite back to those tanks. You can deny some creep, ideally not fight on creep. You're probably going to get some decent fights. It's what I would say. Going straight into Liberator, it's just not super, super useful, especially because your opponent has Reveragers as well. and Reveagers are quite okay against Liberators if there's no tanks near it because the lips just they'll just get biled down and there's nothing to zone away the roaches and the Reveagers. And there's even a couple of hydras. It's investors as well. You start moving out. You are getting the advanced ballistics which I like. We're getting a fort base which I also like. I like these extra barracks. That's a good call. And you're... There's some things that in your gameplay, very good. It feels like you generally have a concept of what you want to do. You abide by timings, at least semi-okay, especially for a diamond level player. I feel like a lot of things you're doing are good. But then other things just... Oh my God. Okay, well, that went a lot better than I thought it would for you. That didn't. Okay, I need to see this again. This move, okay? This is like chasing someone that has a knife while you're blindfolded. Your entire army is clumped. And what does the investor want? He wants a clumped army. You're just completely hoping that your opponent is either asleep or doesn't have a hotkey right now for the fungal. growth ability. And as we can see by the APM, your opponent isn't asleep. And honestly, even without a hotkey, he'd be able to land this fungal just by clicking on the mouse. Then he gets another one. Look. He actually hits your entire army. I didn't even know that the diameter of the fungal growth was this big, that it could fit that many units, but you were so freaking clumped. You mentioned that your micro isn't the best. And with that I would actually agree. Your micro, so far in this game has been very mediocre. And I don't think it's because you can't micro. I think you do know how to micro. I just think you're not patient enough. You're afraid of the Zerg army. Perhaps you haven't played with this composition much before and you want to end the game as quick as possible. And as a result, you kind of panic and you just go in. But you don't need to do that. You have an army with the Liberators that you had that you slowly but surely siege forward. Liberator, and ideally, like I mentioned before, you have a couple of tanks with it. then you send in small forces of bio kind of pre-spread. And sure, it might not be as good as clam. Or, well, it definitely won't be as good as clam. If it is as good as clam, then you can message the team liquid management, and perhaps we have a spot for you. But, yeah, it's just about patience. You can do it slow, but just try to do it properly. I rather have you do it slow and properly than quick and run everything clumped up. is it's not going to work for you. Then once again, you're stuck at home. You go into extra factories, even though you haven't been using this factory for a while now, that obviously should have already been increasing the tank count. You get an orbital command on your fort base. Now, I'm all for experimenting with orbitals on fourth bases and not copying what the pros do. But there's a reason why the fort base 99% of the time is a planetary fortress, and that is because it just adds a lot of safety to the base. and the benefits of the orbital command don't quite outweigh the benefits of a planetary here as a fort. Planetary here also would have died, though. So in that way, I guess we have a similar situation. We can pretend that it never happened in a way. Workers moving forward. This was kind of clumped up, these liberators, but they're all seized. Once again, you're unseaging every. at the same time and that exposes you to your opponent just attacking straight into you. Just take your time, unseach, at least keep one there and then unseach four of them. You know, that would be extremely helpful. I don't even mind this move out forward. This is good. This is exactly how you should be doing. You're just pushing your opponent back. Yes, look at this. This is absolutely brilliant. And now you siege them up. No. We leave one seached and then we go in with the four others. Okay, now all of these are clumped. They all get hit by the same fungal and look at that. All get hit by the same bile as well. These were four biols and one fungal on a clump of five liberators and all of your siege units just died. This is why you do things slowly rather than panicky. Lurker is in the backer destroying you and now your tank production starts. But it's the wrong order around. You ran from the first base back to home base and now you're going to the second base. It makes absolutely no sense. It just makes absolutely no sense. You have 3-3. Your upgrades are good. You're always up and upgrade. But upgrades are only useful if you have units that are fighting well against your opponent's composition. And at this point, that's just not the case. And you only have Marines and Marauder. Right now you're dead. But honestly, in that last fight, you probably could have been up six upgrades and you still would have lost it. You clumped all your liberators, which were the main zoning tool that you had against the lurkers. You lost all of those. And then your army just dies. because this army composition is better. People often think that Starcraft is just completely a mechanical game, but the strategy and the unit composition and the decisions really do matter. And a lot of your decisions, almost all of them, were incorrect. And it's the same with your micro. It's just kind of poor. It really was. And it sucks because I like your build order. I liked your over your macro has been good. I think you're, I mean, for diamond. 174. I don't know. I feel like these guys are quite fast for diamond. You're like 3.2K MMR as well. So it's kind of low diamond. I find them quite good. And at this point, this Eric's just going to move in and there's really nothing you can do. He still siege up the tanks if you want to try to play. But your opponent has freaking 9K resources. And often the best thing to do here is to just respect you and your friend's time. Respect the time with me and the viewers as well. Just leave the freaking game. you can have a try in another game watch the replay by yourself I mean this is what are we here for you know no use absolutely nonsense 65 supply against 169 gg yeah you lose the game yeah I actually kind of feel bad for you and for two reasons the first reason is because I genuinely liked your macro if I looked at this game and I looked at the macro and I looked at that early game builder Yes, I saw some small mistakes. But for your macro, for a diamond player, I would have said this is midmasters, maybe. You did that well. It's just after the early game, it felt like there was no plan anymore. You had a plan for the first five minutes, and that went okay. Well, it went well. You kill the hatchery. You're in a good spot. But then from there on out, you have no clue what to do. And it's important to have a plan. Because if you don't have a plan, what ends up happening is that you'll look at this game and you'll go, oh, Liberators didn't work, but you can't quite figure out where it went wrong because there was no real decision tree. You just blindly went into Liberators. So you were like, okay, in your head, right now, Liberators aren't good. Next time I try battle cruisers. And then battle cruisers don't work. And then you'll try another unit. But you need to build this up. Like you go bit by bit. So first you play the early game, then the midgame. Early game went well. Then you follow up with the midgame. It's going to be tank push and stuff like that, then you can kind of evaluate the situation from there and out and then see what the proper counters are to whatever he does. If you don't want to play ghost, which is fine, I understand ghost can be quite difficult to control on the lower levels. Also on the higher levels, they can be quite difficult to control. That's fine, but you still need these initial intermediate steps. So for your macro, I'd say, good. For your army composition, I would say, no, absolutely not. Too many marauders. no tanks whatsoever mines against roaches absolute nonsense as well yeah that's not good when it comes to the micro yeah it wasn't it you consistently were clumping up all of your units your liberators your army you were chasing investors with a completely clumped army you walked up a ramp initially perhaps the best fight you took was when you lost four marines against three queens because you didn't make any mistakes in that fight. In every other fight you made mistakes. Even in the fight with the four marines against three queens, you killed nothing, but at least you know, you didn't fill massively or miserably. So for that you also get a big, unit composition was an eh, then this was an eh, and then your infrastructure obviously sucked. Double armory before a fort barracks, fourth C, before a fort barracks. Yeah, absolute nonsense once again. I guess it kind of ties in with the armor composition. Push it all together into a nice little pile. And you, my friend, do suck massively. Investor Roach isn't imbalanced. It is easily beaten by tanks, but you just decided to not build them. And does she lost? You suck. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you didn't enjoy this, don't forget to hit the like button, subscribe to the channel. And hopefully we'll see you all next time for a new episode of Is It Inba or Do I Suck? or one of the many other videos on this channel. Thank you so much for watching and bye-bye."} +{"title": "Waiting For The Water To Turn Into Wine... (Waiting A Long Time Already) | Is It IMBA Or Do I Suck?", "description": "Guys, I am serious! The Lurker is just a Siege Tank in some spiky disguise! I do not understand how noone gets this... If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/boaXEAmC-tg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "boaXEAmC-tg", "text": "Hello, Hirsten. To be honest, I realized that I was floating way too much minerals. And to be frank, I'm not on the level I used to be. It is too many minerals. Whenever you have something that is countable, it is many. And whenever something that isn't countable, it is much. You have too much water, but you have too many minerals. Anyway, let's go on. However, even so, I feel like the attention needed to deal with lurkers in the midgame seems to be too much compared to how much effort the Zerg has to do to actually do insane damage. After watching the replay, I noticed I could probably have done a better base rate instead of trying to defend my third. But even so, I decided to ask you if you deemed this imba or not. Finally, I should probably have transitioned to disruptors earlier. The last comment feels a bit like a throwaway comment. It's like he already has the conclusion and then he puts like a part of the middle of the body of the text there at the end. It doesn't make a lot of sense. If there's one piece of advice I can give you before we get into this replay, is that please never become a professional writer. Because when it comes to the build-up of a text, you don't really seem to understand too much. And the grammar definitely also could use some work. Oh, before I forget, of course, we're dealing with a Protoss player who is a master on the European server and his 4.5K MMR. All right. Let's have a look at this. See what our man's spotlight here has to, has done wrong. or what he has done correct, of course. It's completely possible that the lurker actually is imbalanced because that really is what his complaint is about. The lurker simply being too strong. It's very common that we, we, and I say we, I mean I, that I get complaints about the lurker in my inbox. People are always like, the lurker is way too good, it's invisible, it does splash damage, it's invisible, I can't see it. It is difficult to attack it without detection. And if you notice something, it's that a lot of these complaints are the same thing. It's about the fact that you can't see them. And often, just having detection kind of is the answer to all of their issues, just not realizing that they can get more than a single observer or more than triple orbital commands for scans. They can get 10 orbital commands for scans, and then all of a sudden, it's a lot easier. Anyway, I'm drifting off here. It's going to have a, to take a look here at the build order. Standard 20 Nexus. Not mining quite enough gas, but this is a, this is a, what is a master's game. game, low masters. I'm kind of okay with it. You know, the build order doesn't have to be super precise. As long as you're doing the main thing's correct, which is the timings of the buildings and when to pull the workers in and out of gas. It's kind of secondary. You know, and so far, it looks pretty okay. He's even doing a little bit of mineral harass here, which I do like. You see the APM, 173, 172 for a 4.5 player, that's pretty darn decent. Circus is pretty low, by the way, which is rare to see. It is what it is. Second piling goes up as well. We get the chrono boost on the adept. This is an actual build order and he's doing it in kind of a tight way. The only real mistake I've been able to spot so far is the fact that he didn't get a block on his opponent's natural. So he probably did a gateway scout and the fact that he was a little bit too late into his own gas. Once again, these are things that I can forgive. Scouted all three bases as well. So knows exactly what's going on so far in this game. First, ADEP is not moving across the map. I like to just send that first ADAPT across the map, especially if you're Krono with, to just get a little bit of information. If you don't want to send your ADAPE across the map, why would you chrono it? If you don't want to get there quickly on the other side, use your Krono on another wave of probes or something like that, or save it for your Stargate units. Always think of why you're chronoing something rather than just chronoing it to Krono. It's now going to go with double adapt. It's something I don't really recommend to play a double-adapt sacrifice or double-adapt across the map if you don't chrono both of the adepts. If you want to do a play like this, go ahead, but chrono both adepts, because then you can get to the other side of the map quicker. The usual speed timing, or the usual timing that speed finishes at, would be about 328, 329. So speed should have been done at this point. Luckily for Spotlight, that's not quite the case, and he's going to be able to escape with these adepts and even gets a little bit of damage done. so that's nice. Gets to go home safely and he'll live to see another day. Full-up is going to be gases. All right. It's possible. I just don't know this build. Builds two adepts as well from these gateways. This adapt isn't properly set up in the wall either. And it continues going in with these adepts. Now, once again, in this game it is fine. But I don't think he scouted the speed timing, so it actually isn't fine. Even though it is doing damage and it's working out, it's not actually the correct play. And this happens often in StarCraft 2, where the play that gets someone in a good spot isn't necessarily the theoretically correct play. Using Adepts the way that he's been so far is theoretically very risky. You'll notice that if he ever plays against someone that rushes out speed, we'll just lose both of the adepts and most likely die to some kind of Ling flood. Wouldn't surprise me even a couple of weeks. I'll get an IOLus complaint from this guy complaining about the power of Ling floods. Or maybe he'll watch the replay and realize that you shouldn't lose two adept for free. Anyway, I'm drifting off here as we have charge. Two extra gateways. No, third base. Okay. Third base as well. Now this looks to me like it's going to be an R-comprobe. And the reason I say that is if you're going for a pure charge, a lot of attack, rushing into four gas before taking your third base, is kind of ridiculous, right? What are you getting the gas for? Salads don't cost gas. The unit that costs gas and is a good gas sink is the High Templar, and thus most likely this is going to be going into an Arkon drop. Instead of going for a prison, he opens up with an immortal. It's a second forge as well. Okay, three forges. It's going to get good upgrades at least. Now it gets an Oracle. Okay, this is not the correct order of things. I kind of was, you know, I was giving him a little bit of leeway. I was like, all right, these adepts, that's weird. Just a single Stargate unit, that's weird. But this is just bad now. Getting the Oracle this late is absolutely useless. The power of the Oracle is that when the Queen Count is still relatively low at 4 or 5, or sometimes even just at three, you can do some damage. You can deal some damage on the other side of the map. Also, in StarCraft 2, the earlier you tend to do damage, the bigger the impact. If a Zerg is on 60 or 70 workers and you kill three workers, that is a very small percentage of their income. However, if a Zerg is only on 18 or 20 workers and you kill three workers, that's an insanely big percentage, like what, 15% or so? That's huge. You're denying them a lot of, income and it really snowballs later on into the game as well. So if you want to be using oracles as an harassment unit, do that earlier in the game rather than later into the game. On top of that, getting extra gases really quickly to start flowing a lot of gas tends to be bad for the economy. And I've alluded to this many times before, many, many times. The only resource in the entire game that creates more economy, and this is true for all three races is minerals. You need minerals to build next side. You need minerals to build supply structures and you need minerals to build workers and for Zerg also overlords. Well, that's I guess the supply structure. So the more minerals you have, the more gas you eventually can get because you can expand quicker, that type of stuff. These extra two gases are really good if you want to hit a very specific timing with an Rcon drop, for example. However, if you're opening up with triple forge and your arcone drop is going to be hitting at what, like the freaking 7.30 minute mark, then you might as well just have taken a third base first and saturated those gases faster, which you could have done because you would have had more minerals. With more minerals that snowballs, you would have had higher supply as well, and you still would have been capable of doing this arcone drop. Okay, so you have these two Archons in the prism right now. And they're going to start harassing, I bet, at some point as well. we're curious to see if they ever do get to their to their goal they go in right here Zerg isn't completely ready i can't really blame the zirc for that either because this is the worst timing for arcon harassed that i've seen in my life like at this point the zirc already is uh considering what type of hive tech he wants and my man is still hitting with his first true harassment it's not quite what you want not quite what you want as a result he really gets well barely anything done four workers killed so far and he returns well i think it's going to go back home i wouldn't mind if it just rotates towards the left side or just stays here and then goes back in you know forces the queens to stay there maybe can force away another drone pool instead he's going to go to the tower maybe get a little bit of map control okay makes well not a lot of sense but perhaps there's something here okay it's not taking the tower either the same time let's take a look at what these triple forgers are doing. Wait, he cancelled one forge, so he's on double forge. Plus two. And what is this? He's going to go shields for armor. Now has to be shields. Shields it is. Prism is still idling here. And let's take a look just for a second. Let's do the, well, those again, the mid-game army composition review. All right. So we need to start with the scouting in order to properly review someone's army. You need to know what they have scouted. My man has seen absolutely nothing. He's seen the fact that a layer started. I think he might have seen one or two hydras as well on the map, but he hasn't really seen much else. However, he's still getting a decent army camp. He's getting immortals, salads, and archons. If his opponent had opened up with Muralisk, this game would have been completely over. There's no anti-air that is quick to defend mineral lines. There's not a single cannon everywhere. There's no blink either, so a stalker warping wouldn't have done it. this is terrible. If Muras were what the Zerg would have gone for, our boy Spotlight would have died, well, about five minutes, well, three minutes ago, maybe. For everything else, though, I kind of find his army okay. He's getting high immortal count, or trying to get a higher immortal count. He's a couple of Archons, Templar and Zellat, and he's a pretty decent probe count as well. So overall, I think you pass the midgame Army review for the Army composition check. whatever it was called. Here comes the prism. This prism has taken quite the path. Look at this. This would be the most disappointing prism in the world. What? Okay. Just a recap. The prism hit this base at seven minutes and like 50 seconds, something like that. It then picked up, went back to the tower, idle there for 45 seconds, then went into the main base, went in the phase mode and died. This is a little bit like going from Germany to New York, except rather than flying straight to New York, you first go to South Africa, you stay there for 25 minutes inside of the airport because you're not allowed to leave. and then as you see New York on the horizon, your plane makes a nose dive into the Atlantic Ocean. It's kind of similar to what Spotlight did here with this prism. If I were a unit in Spotlight's army, I would not want to be entering any prism in the near future. Okay, so the transition is going to be into DT, second robo, and Fleet beacon. I like the Fleet beacon, and I can even kind of see the second. second robo for higher immortal counts. I really do like that. Fleet beacon for carrier, mothership, maybe even Tempest. I mean, all of that is kind of good. One of the main tricks against Lurkers often isn't even so much what army you have, but where your army is positioned. And moving out on the map, it's almost always a good call against Lurkers. The reason for that is, is once the Lurker settles into a position, it becomes really difficult for you. Oh, it's a good scouting, by the way, here. Seize the complete army. It becomes difficult to for you to engage into that position. If you're attacking, however, those positions are going to be positions that the Zurg wants to defend. And while you're busy fake attacking, is what I was going to say, you can transition into an army that can clear the lurker. So at this point, Spotlight sees this and says, okay, I know where he is currently, and what I want to do is I want to transition into something different. He goes for disruptors. I don't really like that, honestly. I much prefer things like carriers. Disruptors always feel like you need a crap ton of them to do well. And even in that case, they're still super microintensive. They're not actually a hard counter to the lurker because the lurker can unburrow in time often. But this is obviously not a fight that you can take. The reason it's so obvious because your opponent has freaking 20 lurkers or something and you just don't have the units. You're down in supply. You still have 4K in the bank. Most of the time, if you have 4K resources in the bank, and, well, actually it's more like 6K resources in the bank, gas and minerals combined, and you're not maxed out yet. You want to stall the fight. You don't want to fight ASAP. Now, he warps in six stalkers on slow pilots. What? Why does he think that is the correct call? I feel like that is pretty, probably the worst unit that you can have against the lurker. Maybe an adept is worse than a stalker. Adepts probably worse than stalkers. At least you can shade away. The stalker is actually completely useless. Such a terrible unit against lurkers. And one of the issues here is that I actually want to go back into time a little bit here. Okay. So we're going to start before the first fight again. The first fight here, which Spotlight, well, this is actually the second fight already. I think he already has a fight before that. So the first fight that Spotlight has is a fight that goes very wrong. He has a 171 supply army against 185 supply of lurkers. And he's not fighting in a great position. He doesn't have the greatest army positioning either against this. And there's a bunch of units that are still running around the map, not really here. So he loses us a fight in which he is down 14 supply. His Templar are all full energy and he decided when the fight would take place. Okay. Now with this in the back of our mind, we could perhaps predict how future fights are going to go if our setup is exactly the same. We don't gain any tag. Our supply has decreased rather than increased. And our position isn't getting much better either. So here, once again, we're down 20 supply except this. This time we don't have any Templar remaining. Our army is already bruised and a big part of our supply is in the completely useless stalker. Right now a big red alarm should be going off in your head spotlight and that alarm should be telling you that it's time to perhaps change it up, to do something different. If this has gone wrong once already and you were in a better spot at that point, going for it for a second time is obviously not the correct call. So for a second time, this goes wrong, you pull back. I'm like, oh, okay, that's good. But then you just decide to do the exact same thing again. The moment your opponent unburrows for half a second, you go in, you lose 10, 15 supply. You just keep dancing back and forth. Now, I realize I'm criticizing a lot and I'm not giving any solutions. Here's an easy solution that you could have been going for while you're holding a choke with Immortal Templar. So whenever he moves forward, you storm at this point. You storm, you shoot one of the lurkers and you move back. And he basically has to leapfrog forward. You pick off one unit at the time very slowly. While you're doing that, you're doing a big zealot run by into this pace or into this base or into this base. Just try to get some damage on the other side of the map. This could also be done with a prism somewhere. He does have a lot of spines, which is a good call out of the zirg, honestly. But if you send in 12 zealots, believe me, four spines are going to fall very quickly, especially because you have two to upgrades. So they're quite powerful against the spines. On top of that, while you're doing that, so you either need to completely cut off eco and reinforcements and then slowly but surely shave this off, or what you can do is just try to do eco damage and buy time while you're tacking into something bigger. And whether that be carriers, tempest, or, in your case, disruptors. I'm not, like I said, I'm not huge on it, but it is possible that they will be somewhat valuable. I find it hard to believe that they're going to be super valuable if there's three vipers out already. Actually, I find it almost impossible to believe that they're going to be very valuable if there's three vipers or four vipers out already. Now, this warping to me, I just completely don't understand. First of all, it was a slow warping, but also, like, why would you send this in? I just don't get it. Like, you know that it's not going to work. And this is something that I see very often at the lower level in general is where everyone knows. Like my dad, my mom, they've never played a game of StarCraft 2, but they'll look at that. They'll go like, oh, that's five of those small proto's looking units into 12 of these guys that are throwing blades on their ground. They're like, hey, it's not a good idea. The low level player knows that it's not correct to send in the zealots there, yet the low level player sends in the zealot because he doesn't see an alternative. But the alternative is not losing the units and saving them up, or sending them across the map to fight against reinforcing units. This is always an option. Why are you not doing this? Well, here you're disruptors. Imagine coming out of the robotics facility, and these are your first two shots. Nothing going to be very happy with that. Then the vipers pull you in as well. Good Lord. More stalkers? I'm not quite sure who told you. you that stalkers are the counter to lurkers, but if you have that person on Facebook, you might want to consider unfriending him. Because that's not a real friend. That's an enemy. He's just keeping you close. Oh, another shot. Actually gets three hydras this time around. Still are floating 4K as well. You are at this point, you're not completely dead because you have a lot of money. If you had slightly more production, like 12 gateways, I could see someone warping in a lot of zealots here and then sending them across the map. It's just painful to see you do the same thing with the zealots again and again. Like, really, was this the best use of your zealots? You damaged one HydroLisk back to 3 HP. Lost eight zealots for that. You did 87 damage on one Hydra for 800 minerals. That's a good investment. That's great. That's absolutely fantastic. You're completely dead at this point. He's in your production. But for whatever reason you're still playing. Nah, okay. This is unfair with me. So if this was anyone else in the world, if this was anyone else in the world, I would say staying in here and hoping for a miracle, perhaps it's not the correct goal. But in your case, your writing is extremely, extremely bad. Your StarCraft 2 playing is atrocious as well. If everything in your life is as bad as these two things that we've seen out of you so far today, then perhaps the only thing that you have is hoping for a miracle. And then I completely understand it. There is no way that you're going to achieve anything using your own talent. Because you have none, apparently. At least not for the things that we've seen so far. Maybe you're really good at, I don't know, juggling or something. It's possible, of course, or something else that I wouldn't be aware. Solving Rubik's cubes, you know, I've seen people do that really quick. Magic tricks. There's lots of things, but writing and Starcraft perhaps isn't quite it. And then waiting for a miracle is a completely viable solution. I mean, we've heard of things like this happening in the past, you know. One second you have water, next second you have wine. Boom, just like that. I guess that's kind of what spotlight is waiting for right here. Because there's no way in a million years there's going to be winning the same. I like the DTs though. And I like the fact that he's not sending... I like the fact that he wasn't planning on sending them in, but they got pulled in. I'm not going to blame him for that. He had the correct idea there. And this is something also that I noticed. But this isn't even low level. Why do I keep pretending like these guys are freaking silver abroad? It is a master's level game. Very often at the lower levels, people kind of put units in categories, you know? So in their head, the dark Templar is in the category of an harassment unit. And the zealot is a fighting unit. So whenever they build zealots, they often want to fight with it. But when they build DTs, they'll use it for harassment. Or if they snipe the detection for fighting. They build these very specific categories. But StarCraft often is a game that's way more fluid in a way. It doesn't really, these units don't really fit in these specific categories. And they kind of go in between. Sometimes a zealot for one second is good as a counterattack. And in the next few seconds, it's great to function as a flank or to just fight in a straight-up engagement. And this is a skill that is very difficult to learn. but you need to be capable but these probes I think it's the second recall that they see I think it's a second recall and I once heard a theory about like teleporting and that type of stuff and I think the only way that teleporting is truly viable is if you store all the information of the human body and then you send that information and then once that person walks into the teleport machine you kill the person on the one side and then you basically build that new person up from scratch with the information that you send over. So really, this is the third version of this probe, is what I'm trying to say. If that makes any sense. If my explanation wasn't completely correct, you can tell me all about it in the comments as well. I love to hear it when I'm incorrect. You guys are always very passionate when I make a mistake as well. I do like that passion. Some of you have the passion for improving in StarCraft, too, so I wouldn't have to watch this type of crap. I guess it is what it is. A couple of parasitic bombs. Spotlight gets absolutely blasted. And I think at this point he realizes that his water is actually going to stay water. G.G. well played. Evan wins the game. I'm going to have a quick look once again at your balance complain. You realize you were floating too many minerals. That's the first line that you sent to me. I agree. Your macro just wasn't good enough here, I think. You were lacking extra production. you had 7, 8, gateways, well, you should have had 12, 13. Your transitions weren't quick enough either. You could have transitioned into carriers way faster with the amount of money that you had or into anything. You could have stopped building stalkers as well when it comes to the army composition. If we don't even look at the macro anymore, the macro part, we leave behind us. We know you filled that. You knew already when you sent me this, that you failed that. That's not focus on that. When it comes to the unit composition, I think the disruptors just, Just aren't that great of a choice. Once the Vipers are out already, you really want to be getting into that air. The stalkers as a midgame or late game transition even, it just really, it just doesn't make any sense, in my opinion. It just, it really doesn't. You say that you need a lot of attention to deal with the lurkers in the midgame, and it seems too much compared to how much effort the Zerg has to do to actually do insane damage. That might be true. but you also just didn't have the correct ideas on how to fight them. Sure, if you have a unit that sieges up, it always will require less attention than the person that has to deal with. It's the same with the siege tank. But these units have other weaknesses. Like the lurker, it can just transport very quickly from one place to another. If you're attacking at home, at his house, he can do anything about it. The lurker also doesn't shoot up. Every unit has something that feels broken about it. And in the case of the siege unit, it is that they're very good at controlling spaces once they're into the position. And one of the things you can do is try to not let them get there or cut off the reinforcements to that position that tends to work well against siege tanks, tends to work well against lurkers as well. You didn't do any of that. You just kept attacking into that siege position again and again. For whatever reason, whenever people do this against tanks, they can see their mistakes, but they see their lurker as a completely different unit because it moves a bit quicker. But it's similar in everything. essence that if you see 12 tanks, you wouldn't engage into that. But if you see 18 lurkers borrowed, for whatever reason, something in your head goes, oh, that looks fine. I think I can do that. But it's the same. You simply can. So, yeah, when it comes to judging the army fights, when it comes to your army composition with the stalker, it just wasn't good enough. You, yeah, this had nothing to do with the lurker. And your final sentence, the finally I should probably have transitioned to disrupt this earlier. I also said incorrect. It should have been carrier. You, my friend, you just suck. And the lurker is completely fine. All right. It's going to be it for today's episode of Is It Inba or Do I Suck? I hope you enjoyed this one. If you did, don't forget, hit a like button, subscribe to the channel. Send in your own replay with the form in the description below. And I will give you high level reasons why you most likely suck. So you haven't had an imbalance one in quite a while. But perhaps yours is just the one that I need. All right. Thanks so much. and bye-bye."} +{"title": "I FORBID YOU To Watch This Video @Lambo! | Is It IMBA Or Do I Suck?", "description": "I'm serious Lambo. Do not do it! Your health is at risk here. Go away again! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/lQ_uOaRvRzg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "lQ_uOaRvRzg", "text": "Dear Harstam, ZVP is the most stupidest matchup in the entire game, and every time I play it, I lose several brain cells. The most stupidest matchup. It's either the most stupid matchup or the stupidest matchup. This sentence is the most stupidest in this entire imbalance complaint form doesn't work. It's just the stupidest sentence. Anyway, let's continue. Here is a fun fact to entertain your StarCraft bodies. Did you know that Voidreys counter hydras, question mark? They are faster than hydras, tankier than hydras, they can thicken beam to do more damage, they fly around terrain like Muralisks, and their voice is deeper and manlier than mine. I'm not quite sure what the last part has to do with the Hydra Lysk and the Voidre, but apparently these guys are a little bit insecure about his voice. As it turns out, Voidres can also act like Muralis, except they're better, because instead of killing workers, they can kill entire hatcheries in one go. It's so stupid that the attack I make of three base can't kill a four base Protoss because the void rays can just kill all my hydras. And then afterwards he has enough void rays left to dance around the whole map like his Protoss beyond with 200 less APM. I was so frustrated at the end that I left without Gigi. What do you think? Is it RIMBA? Or do I suck? Name the cell race Zerg, leak diamond 3,300 MMR and the server. It's North America. All right, let's have a look at this, Mr. DeCell. Your opponent is called Fat B-O in a box, so a fat build order in-box or a fat build-order in a box rather than in-box. We're going to have a look to see whether that, first of all, there's a couple of claims in here, right? So the first major claim that our good friend, the cell makes over here, is the fact that the void ray is better than the hydra, that they counter the hydras. This is the first claim that I kind of want to say is not true. Generally, pure void rays do not beat hydras, unless you match them up one versus one. But that would be a weird thing to do because the hydra is too less supply and is a whole lot cheaper. Like that's kind of how most units work. Like you can also complain in that case that the Ultralisk beats the salad. It's like, well, yeah, like the... Ultralisk is better. One ultralisk also beats an immortal, but an immortal is still the counter to an ultralis. I'm not actually sure if an ultra does beat an immortal now that I think about it. And also, it's kind of weird because Zerg probably has the best anti-voydray unit in the entire game in the queen. This is a 150 mineral unit that costs two supply, which can be built of hatchery tech and a spawning pool. So it's easily reachable for Zerg, and it absolutely hard counters pure void ray armies. It starts getting a little bit worse once disruptors or storms are out, but against pure void ray, the queen is absolutely the best unit in the game. It is super cheap. It is very supply efficient. If you have four queens and each queen has one transfuse and you fight against four void rays with plus one, the queen still end up winning. While you have the supply, I doubt you'll lose more than two queens. Maybe if there's plus one on the void rays, you'll those two queens. But they also scale better into a late game because the more transfuses you get, the better they become. This is why at the highest level, we don't actually see a lot of void rays being built. We see void ray openers going into carriers and into disruptors and into Archons. But the amount of void rays that people build is actually very low. The standard build order right now that most Koreans are using and that most the top players are using, it's a four void ray into double or into triple Stargate build. Four void rays. That's a maximum because Protoss players at the high level realize if you build more than four void rays, you're just going to die against any semi-average queen walk. And that is not quite what you want. So yeah, I don't think the void ray is actually better than the HydroLisk. And if you would ask me how to counter HydroLisk with Protoss, the void ray would probably one of the last units I would mentioned, I'd say zealids, I'd say disruptors, storm do pretty well. Colossi do pretty well. I think we've pretty much had it at that point. Yeah, yeah, I actually think that's pretty much it. Centries are good in cutting them in, you know, in half, the armies in half. Maybe you can do something there, but in general, the void rate isn't actually that great. So we see an interesting build order here out of the Tossies opening up with a straight Stargate, skips warpgate all together, go straight into plus one air. Zerg player opens up with a three hatch and the Zerg player is of course the one we're really paying attention to, gets a creep tumor out and goes for the third base in a line. Usually on Burlingrad you take the forward base because it allows you start putting creep towards the middle faster. It makes it easier that if you are playing against the Stargate built, you can walk a couple of queens across the map. Generally quite helpful. It also allows you to start spreading creep easier to this area which gives you vision of these edges, makes it easier to counter Voidre's flying into bases as well because you're still going to need to take this as your fourth base you might actually struggle holding this base when the Protoss player starts popping with Voidres over here in between the fourth and the main base this is a really quick layer by the way this is a really quick layer it's going to cost him well at least a couple of drones actually down five drones at this point I think just because for whatever reason he decided to not get any to not really use any of his larvae here a little bit surprised by that. Double gas for the TOS after the third race. This TOS builder, by the way, is really greedy. He played this off of double adapt and he got the battery up. If there was any amount of lings being sent across the map, I'm pretty sure that this could have been a cancel or at least a deny on the worker for a little bit. The cell is aware of what's happening here. So that is something. Speed also finishes like a minute too late. Interesting. What is this sport? What is this? protecting. Hello? What is this? He's really keen on holding the extractor. If there was a single Oracle here, which luckily there isn't, this would be a terrible spore that isn't defending anything of value yet. Like, if you want to defend this extractor, you can just put it over here as well. Like, this is just defending less, it feels like. This is like an anti, I'm not even sure what this spore defense. I actually have no clue. Sometimes you see anti-liberator spores that are being played in really odd locations. You'd see like over here or something. But void rays aren't spores. So two voids are going to take out an overlord. And that's allowed. I think he lost one overlord at this point. Yeah, that's usually the amount of overlords, one or two overlords. And then you pull all your overlords back and you'll be fine. He's taking a fourth base. This is a three-base toss. I'll have to read this thing again. It's so stupid that the attack I make off of three bases can't kill a four base Protoss because the Voidrace can just kill all my hydras. Maybe he can't count? Maybe he doesn't understand what Zirgen-Protoss means? He's on four bases already and this Protoss is on three. I might have been missing something, but... This is actually going to be impossible to do. do a three-based push at this point. Fleet Beacon goes gone for the toss. I also like that he rushed out a layer to then just not tack anywhere. Look at this. This is absolutely beautiful. Rushing out a layer and then just keeping it idle for a minute. This is the type of resource investment you want in your life. It's super brilliant. It's like buying a car for your kid when your kid is 10. It's like, we'll just keep it around for when you turn 18. Like, why wouldn't just buy a car when your kid is 18? Now the car will just be sitting there in the garage for eight years. That's kind of what this layer is doing. It's just sitting there. It's losing value. That money that was used in the layer could have been used for faster drones. For whatever reason, this Zerg, without having built any units, is consistently, well, I know why he's down in freaking workers. He's floating 1,500 minerals and has 21 larva. How is this even possible? This is the one thing that always surprises me when Zerks do this. when they inject, but then they don't span the larva. The injecting is actually the hard part of Zerg. Like, if zergs complain about finding it difficult to inject, they say, yes, that is actually quite difficult. It's like an extra macro mechanic. But then once you have these larva, all you need to do is have all your hatcheries in one hotkey, press the S button to select all larvae, and then you can build like 40 drones at the same time. Like that part of the macro is extremely easy and a lot easier than what Protoss or Terran needs to do. It goes into lings. Interesting call here. Very interesting. So far all he has seen is pure void rays and his response is to pump out 19 lings. Get six extra overlords as well. Double evo at the same time. No vision whatsoever here on the top side, of course. Often if you're playing against large void rate numbers, the only thing you really need to know is where the void rays are. So you can put one link here, here and then you just have your queens either somewhere in the middle or you can split in two groups like a group somewhere over here and like a group maybe somewhere over here. So it's easy for you to rotate either into the main base towards your fourth or towards your third. If you see the void raise over here, one group of queens can go into your main and another group of queens can go into your fort base. That is kind of the plan. There's 14 queens which means that seven queens could be on each side. But rather than splitting these queens in a way that would actually be smart, there is now six queens here on the bottom side. trying to pray that the void rays are going over there. Then the void rays pop into the main base, kill what, two, three queens? And kill one or two overlords as well. I love the overlord rally into this. That's really cool. So three queens, seven overlords have gone down. And he moved away with all of the queens as well from the fourth base. So now he's also going to lose the fourth base. And now all of a sudden I understand how he's going to be doing a three base all in to a four base. all in into a four base toss. Now, personally, I find this a little bit disgenuine. Okay? Usually when people say I did a three base all-in, what they mean is they did an all-in that was optimized around three bases. Okay? Because you can't afford the fourth base because your all-in is so optimized or your push is so optimized that spending these extra 300 minerals and that drone is just going to be too much and it will cut into your unit count. That's not the case here, however. What happened here is and that this guy wanted to play a macro game, his fort base got taken out because he doesn't understand how to split queens, and then he's going to attack with a mainly Ling army. There's a bunch of queens. This actually could still work, or this probably should still work. Like, Voidre's trade so insanely poor against queens that if our Zerg player actually manages to move across the map, I think he's still going to win. What is this Tos doing, by the way? He's playing six Stargate? Yeah, six target. With flux veins. Pure Voidre. This actually just gets countered by Queens and also by Hydras. Sixteen balings. You might say, man, what a stupid call to build banlings. There's only air. But I actually like the balings here because they will help clearing up these cannons. Sadly, he wasn't aware that the Voidreys kind of went around. And as a result, actually, it's going to turn into a two base all in now. Man, if I was him, this imbalance complaint form would have looked very different. I was two base holidaying my opponent. I still couldn't kill him while I was on 4 base. There's actually a good amount of hydras as well. So, so, the right click dash of... Did you just move command? Both of them are kind of move commanding. So this fight, this initial fight here went well, okay? So you clear these cannons. Well, the mainlings don't really connect with the cannons. The hydras do all the hard work, but in the end, you get some damage in. That's all good. Then you can see that there's a lot of void rays coming, and at home, you still have 11 queens. You also have 19 hydras with plus one. What you could decide is to kind of kite back with the hydras against these void rays to try and go to your queens. Because if you reach the queens, your hydras stay alive, then you can start pushing on the map with these queens. If your queens ever make it to the other side of the map, you win the game. There's nothing here that can kill a queen. You have plus one queens, you have what? How many transfuses? This is too many to count. I have two hands and two feet and I would not be capable of counting the amount of transfuses on my hand and my feet with the amount of queens that you have. Eleven queens, it's too many. Too many. On top of that, you decide to right click this hatchery with all your hydras. Please note that you did like 400 or 500 damage before you decided to start attacking voids. void rays. Void rays have 250 health total shields plus HP, which means that rather than doing the 500 damage on the Nexus, if you would have immediately started attacking the void rays, you would have been capable of clearing about two more void rays for free. Then you would have had 10 hydras against eight void rays, and because of the snowball effect, maybe you would have lost less hydras. Now, you just seen that your opponent has still 10 void rays and you have 10 hydras. You could just walk your queens across the map, or you could try and bust into your opponent's natural while you already know that your opponent has as many void rays as you have hydras. Thought of that, this one hydra, like literally 20% of your hydra force was not even in the fight. Now 20% sounds like a lot, but in reality it was just two hydras, one hydra moving into the natural, and then one hydro over here. But this is a queen hydra Bane Push. First of all, it hit way too late. This is supposed to hit at like 7.20 or so. You had at like 8.40 with way less units. And also you hit without queens. Hitting a queen walk without queens is a little bit like making a hot chocolate without using chocolate. It's just a glass of milk. And although milk is quite good by itself, if you were expecting a hot chocolate, you're not going to be happy. And if you're wanting to do a queen hydra bainwalk and you forget the queens, that is a very significant part of that push. That is not with the push. So now you're going to start spreading some creep. Still haven't rebuilt this base either. You've been long distance mining from your third base, while your fort base, or your old fort base is already done. So rather than increasing your income very easily by clicking your 16 workers over here, you decide to actually stay at an equal income to your opponent. Now you get the queens out. I like that. This is a good call. And this is still a fight that I think you can just win. The only thing you need to take care of right now is the cannons. And if you kill the cannons with like a couple of bailings, I actually think you should win, no? 14 void rays against 17 hydras and 15 queens. That's a 100% win for you. Sure, you only have, how many is this? Nine queens with this army, which is not the largest amount of queens. but it still should be fine. This is like kind of like if you would serve someone a hot chocolate, but you would just give them a glass of hot milk first, and then after they finish the milk, you give them a piece of chocolate, not even at the same time, just at separate occasion. This makes absolutely no sense. they were here. They just stood there as all your Hydrolyst died. Queens are supposed to tank. If your queens can tank, at least they can transfuse and deal the damage themselves as well. This is actually ridiculous. You end up killing almost nothing and now the queen show up and the funny thing is that this fight isn't easily winnable for your opponent. Just the queens by themselves are actually an issue. Imagine if you still had 15 hydras here with this, you would have been able to actually kill these things. Look at this. He can just engage into this. Well, he can try, but he probably is going to lose like four or five void rays before he even gets rid of half of the transfuses. Granted that you do use the transfuses, which, yep, I was kind of doubtful of. Look, imagine you had like 14 hydras shooting here. Without losing a single queen, you could have killed probably five or six void rays, and then he just needs to walk away because you have 15 hydars and 50 queens still still shooting him. And now you've lost the game. You're down and out. You're down what? 60 supply. You discuss the APM. So this guy has 151 APN and you have 174. How is that down 200 APM? Maybe you meant 20? You just put a zero too many. That is possible. I do like this. Yeah, right-clicking the hatchery. Like, obviously you can right-click a hatchery if there's nothing there. Like, every race can do that. If you had 35 hydras and your opponent had one cannon over here, the hydras are really good at clicking main bases as well. I do agree that Voidreys are quick at killing hatcheries, but are they allowed to beat something? They die against the two-supply 150 mineral unit majority of the time. Like, are they allowed to have one specialty? And if the specialty is right-clicking hatcheries when there's no one around, then I think that is a fair trade for a unit that costs 250 minerals and 150 gas. It's freaking infinite supply. Like, yeah, I think that is actually fair. Once again, you get tricked by this little poke into the main base, then into the fort. Look at that. Hop. Nice split here. There's an even split as well. All the hydras into the fort base. Ah, and he goes into the main again. And ping pong must be a very difficult game for you to play. You don't understand how these void rays ping pong from the fort into the main. And following the ball. going to be a real challenge for you as well, I can only imagine. At this point, you're dead. And him playing like, what did you call this? Let me pass the game here. Afterwards, he has enough Voidreys left to dance around the whole map like he's a Protoss beyond with 200 less APM. Yeah, well, what else is he supposed to do? He can't straight up and gauge into you, even though he's up 30 supply. This is how good hydras are. Even though you got completely blasted in the fight and your opponent is up 30 freaking supply, he's too afraid to attack into you. So rather than attacking into you, he's using the fact that not once in your life have you had a single unit on the map trying to spot where his void rays are coming from. And every single time you find yourself on the wrong side of the map when the void rays show up. You see the void rays leave over here into the dead space and you're like, I'll probably come back here because he saw my high rus here. Surely he wants to come back to this area. This prodos, honestly, not even the most brilliant strategic move, every single time he moves away with the void rays from a location and he sees your units there, he flies to the other side. And after this happening for five times, you still haven't been able to figure out the trick. You're the magician's dream. They could just do the same car trick 15 times in a row and you'd be absolutely surprised. You're the ultimate mark. Like, if someone's playing three-card Monty and you show up, they can buy a house after you're done. It's actually insane. how bad you are at reading this guy's mind. Well, you don't even need to be a mind reader. Like, this is just logical reasoning. He pops out here and he shows up on the other side 10 times. What do you think he's going to do the 11th time? Yeah, the exact same trick. How does this work? How do you not realize that if he's over here and you move your entire army over here, like this? That he's going to move back. and try to clear that bottom base. Why would you not just split this army? And now you go again. All 30 hydras. It's like a dog chasing a ball. Except sometimes when you do the fake throw, like my girlfriend has a dog. If I do the fake throw, the dog is smart enough to realize that it's a fake throw. But you're the kind of guy that just starts running and starts looking for the ball. It's like, it's absolutely insane. You're the dream to play against as a Voidre player. Meanwhile this guy is macroing up at home. He's doing a fantastic job. Getting more carriers. You're getting your Carapace upgrades going. And I do like Carapace upgrades, nothing wrong with that. Somehow during all of this, you still manage to float 1,400 gas. God knows how, but you're achieving it. Now you go for the counterattack, and yeah, now there's freaking five carriers out with plus two. You lose the game, you forget the G.G. I don't actually understand what you want me to say here. Did you even watch this replay? Sometimes I really feel like that people don't watch them before they send them in. They just make something up. You can't actually, unironically, be sending me a form saying that it's so stupid that the attack I make off of three base can't kill a four base Protoss. Like, does he think that I'm not going to watch the replay? Does he think I'm just going to look at this imbalance complaint form? After two years of doing I owe this, after having like 100 free. episodes of this show? Does he think that this time I'm just not going to watch the replay and believe him on a survey. Like, ah, yeah, makes a lot of sense. Three base versus four base. That sounds like the hydras to we can avoid rays to imbalance. You know what? Inbalance, pack it up, hamster. We go home. Thanks everyone for watching. No, of course not. Like, you lost the base. Your timing was delayed by a minute and a half. It hit without queens. And the hydras, whenever they were in sufficient numbers, probably would have traded well. if the protols ever had wanted to trade with you. However, this Protoss sees pure hydras and it's like, well, I don't actually want to fight that. Let me trick this guy ten times in a row. Like, we can kind of, we can put this in two parts, okay? Part number one is your strategy, strategy choice, strategy execution. Your strategy choice was actually fine. I think hydra bane into queen is a fine strategy against, six-targate void rate, which is, in my opinion, not very good. I think void rays are a bad unit generally. They're good for staying alive in the early game, denying vision and keeping your third base alive. But that's really it, at least in PVZ. PVT, there is some niche aliens that might be okay. However, your execution is so bad. You hit without any queens. You attack the wrong things at every single time. Your attack prioritization is literally off every single fight that I see you fight. So for the strategy part you're not going to get a sufficient grade. Let me put it like that. If this was a year in school, you would have to redo the year or you would be kicked back a year and I'd have to question the teacher a year before how in the world it's possible that you manage to even pass grade three because honestly the execution was very miserable. It's awful. It made me sad. If Lombo would watch this, he could possibly get a depression so I'll recommend him to not watch this episode. I know he's a big fan of the show, though. Shout to Lombo. Secondly, is your brain and your intelligence. Now, usually I'm not a man that goes after someone's IQ or goes for ad hominem attacks. But you are just extremely slow in the head. And I don't mean that as an insult. I'm explaining this to you so you understand that in the future, you can kind of adapt to this, okay? if you're very slow in the head and you're slow to kind of adapt to problems, what you can do is before the game is think about problems that could occur. So, for example, if a problem would be that he ping-pongs in between my main base and my fort base 20 times, a solution to that problem could be to split your army in two. Now, I understand that this takes a lot of time, and then you have useful resources like the Battlenet forums or any discord which has a lot of terrans in it, which are always very friendly when it comes to giving advice to the other races. These are the types of places where you could get advice if the problem is too hard for you to find a proper solution to. And I think rather than seeing this at a disadvantage that your brain isn't fast and you're not very smart, use it as an advantage and be very well prepared. And rather than saying, I am stupid. Say, I am well prepared for a lot of situations that could occur. But for now, your brain is god-awful, so you also get a negative grade for that. Put these two bad boys together. And sadly, my friend, the void ray is not imbalanced. You just suck. That's the way of the world. Sorry. All right. That's going to be it for this episode of Is It Inba? Or do I suck? If you did enjoy this, don't forget to hit the like button. Subscribe to the channel and hopefully I'll see you all next time for a new video. Thank you so much for watching and bye-bye, my friends. Bye-bye."} +{"title": "HOW IS HE DIAMOND?! | Is It IMBA Or Do I Suck?", "description": "This can't be right guys. Have I been tricked? Was the loading screen altered? Or did I miss something? Are we getting an IMBA stamp today? So many questions, but we will answer them all in ... STARCRAFT TO... Ohh, wait, wrong format! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/7aJq8pS35S4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "7aJq8pS35S4", "text": "Dear Harstam, please help. So my drops killed 45 drones. I was up in upgrades, killed the fourth. Supply was 180 versus 120 around 12 minutes. Lurkers simply walk and borrow so fast in great numbers and murders everything. All resources I read slash watched about lurkers couldn't help and I simply feel like once they get to the field, the game is over. A very short Iodis complaint. form. It is rare that we have one this short. It's also, it is a complaint about lurkers, but it's also a cry for help out in the desert, a man who needs water. And I have about a half a bottle left. So we see if we can provide some to Victor. We're also going to judge, of course, if the lurker is indeed imbalanced or if it is him that is sucking. We have a game on 2K atmospheres against a Zerg. The only race that can build Lurkers. Both players are opening with a pretty standard opener. Hatch first for the Zerg player. We see a your average barracks expand. There's no second gas yet. I'd be very surprised for this to be anything but a barracks expand. Now this is a map on which Lurkers are fine. They're not necessarily brilliant, but they're definitely fine on it. Attacking with Lurkers can be a little bit tricky because it's a bit larger of a map. And taking a sixth base for ZERC can be very hard as well. This base is kind of out there, and often with Lerkers defending this area. And this This area is very doable, but once you get this base, it'll become tricky, and there's so many areas you need to defend that, well, it's a bit of a pain in the bomb. So we're going to see exactly what's going to go down this game. I'm quite curious. Lurkers do have, you know, they have a lot of potential. Lurkers are quite good. I know myself, I play a fair amount of turn. They're difficult to deal with. And often, the best way to deal with lurkers is to realize that the best. that the best way to deal with Lurkers is not Marine Marauder or Marine Mine. And this sounds very obvious, but most Terrans, including myself, when I play Terran, you just kind of like to stick to Marine Marauder because you use that composition the entire game and then having to switch out seems like a bit of a hassle. You're so used to pressing your Barracks Hotkey and then spamming the A and the D button, switching off to your factory, building a couple of mines, maybe half a siege tank or something like that. It just feels nice and it feels right. You're in control, you have momentum. And then all of a sudden there's this unit that doesn't really care about how many bio units you have, but he just cares about the fact that you don't have any other units than bio. And in your head, you're like, well, I'm winning. I should just be able to kill my opponent like Terran usually does. You just kill your opponent if you're ahead. But the Lurker is a little bit different and it can be quite frustrating for Terran. and I understand that. But you have tools like the Liberator, the Ghost, siege tanks in large numbers. All do very well, of course, given that you do have some type of detection. And we'll see what Victor his mistakes are here. So opening up with a Liberator first. I feel like these Helions are quite late to start. My God sure wasn't wrong. You know, these are the first two cars. Well, I'm not quite sure what. exactly has been happening here, but this built doesn't seem like the absolute tightest. Opening up with a Liberator first, it's not super common anymore. These days, almost everyone goes Viking into Liberator. That way you can chase away the overlords that are going to be spotting your Liberator path if you want to be getting for two Starboard units, two Liberators, or one Liberator, one Viking, something like that, that tends to be the most common setup. We'll see if he gets maybe another Liberator behind this or if this is going to be it. Builds a couple of depots as well. I do like it. Build order isn't the tides, isn't the cleanest. This is a diamond game, and for a diamond game, this just looks like a very solid builder, honestly. Third Cc should go down right now. Yep, okay. Yeah, I'm really not complaining about this whatsoever. Well, I'm complaining a little bit. The fact that all of these Helions are at home and not on the other side of the map doing something is pissing me off a little bit. Okay, and he's going to head into tanks from here on now. So you see the tech. lab on the factory. So the reactor being built with the star port. One barracks will go down here and one barracks should be going down. Yeah, somewhere over here. Good. It's a good setup. It's very important for Terence to know how to build reactors and how to build tech labs. This is one of the things that you just need to learn and Victor is aware of that. He seems like someone that either watch us pro Starcraft, either actual tournaments or just watch his replays or build order guides because he's played, oh my God, there's not a nice. fight I think. Oh. Yeah, this is not something I generally recommend is running from the left to the right on creep to achieve nothing. Whenever you move with Helions, you always kind of want to have a goal. The goal here, it seems like, was to get from this side over here to this side over here. and you have two options. You have the path that is very dangerous and is on creep, and you have the path that is about as long and is not on creep, this path. I would always go for the path without any danger. It just doesn't make a lot of sense to go on the path where there's lings. Now he ends up losing what? A bunch of halions. He kills a few lings, but I think losing lings isn't actually that big of a deal as long as you don't have to reproduce them immediately. And as the halion count has stopped growing. I don't think there's any need for immediate lings. Game in general is looking pretty good for the Zerg as not a lot of Harris has been done. I'm not sure if the Liberator just died or... I didn't even see where it went but it probably... Oh, it's seized up. I think I did see that. Seagued up in the main base or something. Orbital Command is going to start landing towards the line third base. Majority of the time you see this forward base. A couple of reasons you can put a siege tank up here and kind of keep it safe from that high ground. Also gives you a nice position. to start pushing towards this tower, which tends to be very important in the ZVT matchup, this tower because you can kind of easily deny this base, you have access to the creep here very easily. So I would say normally this is a good position to push to. Now that you're taking this base, you could technically push over here, but you leave yourself very open for run bys. It's not a great path to push, I would say, majority of the time. I'll think Victor is a little bit late with his meta-vex, I feel like. I'm not quite sure why, because he didn't actually open up with that many units. I mean, he went for six Helions and one Starport unit. I believe your first meta-fact, two Metafact push should be hitting at what? 620, 625, something like this. Now it does have two tanks with this, which is going to help. And he's kind of, it's like a distraction, I think. I don't think this is a real... Yeah, it's a distraction. It tries to run away, the same time pushes in, Stimms, The Maddox aren't quite with this army yet, though. It goes forward. Siege is completely on creep. Takes a couple of Spinecrofts. I mean, this is a good trait so far, but, right, like this is where the real problem kicks in. Because he's either going to need to stimming a second time. But then if the bailings come in, you're just going to absolutely get blasted. Because two stims means that every single Marine is going to die to one bailing shot. And even though Victor had way more units here, this fight didn't actually end up as great as it should have been. I think he should have just straight up won the game here. Now I'm not even sure if that's going to be possible. Is there one-one for the Zerg? No, just plus one on Malay. It's going to surround these tanks, get them down. Queen survive as well. Yeah. It's interesting games. What is this? Oh, is that Barracks 4 and 5? There's a lot of money floating as well for both players. That's, yeah, it's not great. And the reason why I think it's usually worse for Terran to float money is because for Terran it's really easy to continuously be producing. For Zurich, you need to do your injects, but for Terran, all you need to do is hit your Barracks Holtki and build some units. So I always judge the Terran players a little bit harsher if they don't manage to macro during their push because it's just a little bit easier than with most other races because you don't have to look at your production. You can just do it at the same time. So, a little bit sloppy floating that money there. Dust immediately continue into 2-2, which is very important. Sensor tower as part of the wall. I'm not quite sure how brilliant that is. Actually, I'm pretty sure that's not super brilliant, but it's going to work for now. Painlinks are going to start rolling in as well. And, well, actually, taking out a bunch of these memories. I feel like Victor is playing a decent game. except for the fact that he's floating 2K minerals so far but everything he's doing just makes a fair amount of sense like I I really do feel like he's someone that understands this game he's quite good at the game even I would say the micro isn't completely clean the build orders aren't completely clean be the ideas behind most moves and the understanding of what needs to be done at what times yeah I actually think he's he's playing a good game here especially for a 4.2K Terran player. I'm really curious why he isn't slightly higher up on the ladder. Like, no, he's, you know, macro isn't perfect. 49 SCVs, I think he just lost a bunch, so I'm not going to complain about that either. Now, I do have to admit, sometimes when people say this guy has good macro, what they really mean is that a person is good at producing SUVs. And I feel like that might actually be the case here for Victor. I think Victor is good at producing SUVs and getting a lot of money. That means he's almost constantly up in supply. But he also is floating a lot of money. So his actual spending of the money isn't great, but he's good at getting it. And these are two really different skills. StarCraft kind of is a game in which you have like a lot of different skills, even within the bigger categories of skills. So people often go like, oh, his micro is really bad. But it's almost never as black and white as someone's micro being bad overall, but being bad in certain situations. You have people that are good at splitting against banlings, but can't target fire a bainling if it were, you know, if it were going to save their lives. And it's the same with macro. There are people that are really good at producing SUVs and really good at keeping like a tight build order in the first five minutes. But then one thing start happening, they just can't spend their money. And I feel like that's kind of happening here. So his actual openers, the idea, behind the macro are good. The continuous SUV production or the almost continuous SUV production, just getting the big eco has been good. But the actual spending has been very mediocre. At times, he probably could have had 20, 30 more units with a lot of the pushes. That's kind of painful. Once again, going for good moves. Sending out a double drop, dropping them outside of creep. I hope he actually is going to do that. Not boost into the main base. Okay, I'm not a huge fan of this. This is the type of multitasking, which is really good if you're very, very fast, but if you're not very, very fast, it's not that brilliant. It's going to lose one Medivac here. It's going to try to migrate. This is a good pickup. It's going to immediately go into the natural as well, I think. That is pretty cool. And this base gets cleaned up at the same time. So it's just doing large, large amounts of damage right now. Gets a drop in here. another pickup as well. So honestly I'm not too disappointed. Wow. It's actually playing a good game. I really am pretty impressed here. There's two mines here. Mines take some, do some damage. Medivac picks up as well. This has just been very good. Units lost so far, pretty far in favor of the Terran. Terran's also up in workers. Right now would be a good time to probably start transitioning, to, well, you have a second factory already. Actually, do you need to transition at this point? I don't think so. I think you can just continue pushing on. Whenever you do some big damage, you can often continue pushing on and do even more damage. That's exactly what he's doing. A lot of it is focused kind of on these tropes, and I wouldn't mind one big push, you know? Like, it's really fun to deal small amounts of damage, but you're still just, well, it's not small amounts. You're doing big amounts of damage, but at some point you still need to knock him out. You know, you're hitting all your punches, you're landing a lot of punches, and you can see the guy is kind of stumbling in the ring, and you just kind of keep, like, just small jabs all the time. And that is completely fine. That's a way to win. But at this point, he's so ready to get knocked out. Perhaps it's just time to, you know, deal the final blow. And there's another reason for this is that often when you're playing against Zerg, or also against Tos as a Terran, Tos and Zerg have these units that kind of give large power spikes. So the way that TVZ works is that it kind of flows. Sometimes Terran is up in map control in a way, and that's in the midgame phase, when they have these marines, these mines, and a bunch of marauders on the map as well. It's very easy for them to have map control, and they're the one pushing out. But then once the lurker is out, that is a very scary moment for the Terran. And you kind of want to make sure that you delay that moment as much as possible and also that you're aware of that moment. Because the moment your opponent gets lurkers, you want to be capable of keeping your opponent at home. If your opponent is not staying at home with the lurkers, it means they're on your side of the map. And most of the time, Terran isn't set up with it. It's the same against Prolos. Once a lot of Colossi get out, like three or four Colossi, Terran can't really fight that army immediately, but that is completely fine because you always have the option to base rate, because you have map control up until that point, and it's impossible to catch your army. Same with Lurkers. Lurkers can't catch up with your army. It's not possible. So this is a concept that is difficult for Tarrans to understand often, but being aggressive, majority of the time, is actually good. It's the best defensive option. There's a couple of cents an hour, and he actually is going to go for that aggression. that does see that there's something happening here here come the lurkers they burrow so you see job you scan interesting fight let's look at that one again I think though I think I know where the issue might be Victor so we had one fly against 126. So he sees the army move in. They burrow, slow burrows still. Is there scans available? There's none over here. There's none over here. And there's none over here. No scan available. Okay. So that immediately tells me that he should not be engaging this fight because he can't see the unit. This is just pretty basic. He walks forward. Doesn't stim yet. Doesn't stim yet. Now he stims. Loses half of his army to the next. shot, moves back into the lurkers, and then as his entire army dies, his scan becomes available, he scans, and then the tanks actually do reasonably well against these lurkers and actually push them away. So what wasn't possible with 180 supply here, he managed to do with four tanks and a bunch of mines. Pretty cool. Now you might be wondering Kevin, he didn't have a scan. What was he supposed to do? Well, a good trick against lurkers is A, they don't have recall, B, they can't be in two plays at the same time. So if you have a defensive setup with tanks and mines, which lurkers can push into, the rest of your army can just go across the map and try the base rate. That is a completely viable thing to do, especially if you're as far ahead as right now. Let's take a look at the defenses that are on the side of the map of citizen. Right here, there's about 17 creep tumors. Now, creep tumors don't have any defensive properties. They just provide vision. Then there's 16 drones on minerals, two drones in this geyser, one drone in this geyser. Not the best fighting unit either, the drone. There is five queens, no, sorry, six queens on the right side of the map with a bunch of transfuses, already upgrades, plus one attack and no carapace upgrades. Now, I know that people say that the queen is overpowered, but if you have about 90 supply of bio against six queens, I do believe that you're going to be capable of winning. What I'm trying to say is that there was nothing at home. The home base was completely empty. And it wouldn't even have been a base trade. You could say, well, getting into a base trade would be a scary situation. But it wouldn't have been a base because this base would have taken years to fall with the tanks and the mines over there. Moving forward was very dangerous. I actually think that citizen would have to run back home and he would come home to no home base. So he would come home and then at that point the house is already destroyed, which is not quite what you want. A bunch of mines are. on the same location. So, yeah, it was not a good decision to lose your entire army for free. But the game isn't over yet. You still have a lot of money in the bank. You're up in income. You have decent enough tank. You're getting another factory, which I like. It means it's going to be the third factory. You're actually taking out every single lurker. This is perfect. This actually was really not that bad. Oh, this Lingman, nice painful. Let me kill out three, four tanks. Well, you also kill all of these lings. That's pretty cool. Yeah, you're still far ahead. You're so far ahead. This game actually is over for the Zerg. The Zerg is dead. He's still there. He's down 40-50 supply. You're going to start building command centers. I wouldn't mind if you add a couple of liberators at this point or even go for a Ghost Academy. You're saying, hey, I want some extra attack. I do like the high tank count, but I also really do like adding some type of secondary unit, either the lip or the ghost or both in this case. Okay, you have all minds together as well, Victor, and you should see mines. Mines are a little bit like money, okay? And right now, what you're doing with your money, you're putting all of it in a savings account with negative interest. You're putting them all together. This is useless. What I would recommend you do with these mines is that you spread them around the map. So you put one over here, put one over here, one over here, one over here, one over here, it doesn't matter, just anywhere across the map. And if you do that, they'll start working more like an index fund in that you just put them there, you put your money there, or you put your minds there, you completely forget about them, and then they'll still give you profit, because the ZERC will always send units in different directions, and if they don't send them there, at least you know that that area is secure and nothing is happening on that side. One of the things against lurkers that is often difficult to deal with is the lurker run by sort of surprise attacks when you're not in position. So having them all over here is just a savings account with negative interest and we're going for that index fund type of fight. This is not investment advice, by the way. This is a StarCraft 2 show, please, for the love of God. 16 Marauders. Okay, this is kind of what I was afraid of, is that you continue Marauder Marine production. And once you spotted the lurkers, a secondary tech, it isn't necessary in this position, but it's useful. Good Lord! I actually think if you would have scanned and split your army, you would have won that. Out of range. Yeah. There's like a dotted line here where you can see that this was going to be out of range. It's impressive. Now imagine there was a mine here and then a mine here. puff, puff. All these units just dying. This is a good move, by the way. This is exactly what you want to do. If you don't have the tech yet, whether that's your ghost, your liberators or your tanks, what you just do, you actually just go, this is this base trade type of move. This is brilliant. See the lurkers coming here? You're out of position. Once again, imagine a mine here, man. Free profits. But yeah, this is very good because there's nothing at home. So you can just kill everything right now. You could go for the extractors, or you could kill that. larva as well. Yeah, nice. Take those larva out. Yeah. Take that. Who. Big stuff. At the same time, you are getting kind of blasted at home. But that's okay because you... No? You can kill everything over here. There's nothing defending. These bases are empty. Preferers to go for the creep. Interesting decision. That's a... That is a very interesting decision here. So you had this high-value target, the bases, the last mining basis of the Zerg. You decided to go for a couple of creepsumers that were covering for a base that already was taken out. Like this is not an area you even want to push in anymore. You rotate three seconds after. Okay, you're still in an okay spot. Okay, you're light years ahead. You have more bases than your opponent. You have more income than your opponent. You have an interesting stim. You have more army than your opponent and so on. I like your upgrades too. There's no carapace upgrades whatsoever for the Zerg. Okay, so you see this in the censor tower? I like that you just keep going, though. That was a very good call. Okay, here come the Lurkers. Here come the Lurkers. No, no, no, no. Just keep going, keep going. Not enough MataVX either, though. Which is kind of an issue. But honestly, I think you just triple stimp the couple of marauders there. Not enough Mettifx, but still, You take out a base. I mean, there's not that much mining here left for the Zerg. Yeah, sniper one or two of these lurkers. Two of these lurkers go down. Honestly, if you... If you... Yeah. It's playable still. Can kill these lurkers, I think. If you turn around, you shoot one, shoot one, shoot one. And now run again. Losing these meta-fax is kind of painful. This makes it really difficult for you to... To go for more base trading moves because you're running out. But once again, like, these lurkers and Hydras are... going to have a tough time killing this planetary. If you can just lift this orbital command, you still have a base over here, which is also a planetary. Ah, this isn't quite necessary, but you're going to get two, three lurkers. You have a lot of money in the bank still. You could repair the planetary as well to make it survive longer. It's one of these advanced tricks is the repair. I'm not quite sure people know about it in diamond. Yeah, good. Exactly. This base is really secure at this point. Look at this. Beautiful stuff. Yeah. Once again, you survive. You You're not quite up in income anymore because this base is mine, well, it's pretty close at least. We're really just lacking that secondary attack. Even just like two, three liberators here would be absolutely huge. For now we don't even have a single meta-vec, so air units are kind of out of fashion, I feel like. Oh, this is a classic move as well. This is the, wait, this is the second sensor tower? This is the sensor tower that reveals a base that the Zerg wasn't aware about. he did know about it. Surprised he didn't attack it earlier. I really am surprised. Seven more lurkers. Burrow being researched. I love it. Second, more tanks as well. Six things. What's this orator doing? What you doing, buddy? Okay, this is a free scan. If you scan this and you just run in, you win. Is there no scan available? Oh, no, there's no scan available. It's going to get a scan in about four seconds. Now these lurkers come in. Lukras? What? Was this a type kill? Lurkers are so ridiculous. Look at this. Ah ha ha. What? My man was 133 supply against 111. And as he sees the next lurkers approach, approach, he decides, and rather than focusing on the game and spending his money, he's gonna type the moment his opponent's lurkers run in. Did he have a scan available? Yeah, the scan available. If he pre-splits, I'm not saying he's gonna win the fight, but you could at least save his units, just move him back and let the tanks do the work. This game wasn't over. Yeah, now he's gonna go. in? He lost half his army while he was typing, complaining about lurkers. Oftentimes, the biggest enemy is our own mind. No way. You can be real. Well, let me read your complaint again. I am. Please help. My drops killed 45 drones. I was up in upgrades. Killed the Ford. Supply. was 120 versus 180 and Lurker simply walk in Burroughsafest in great numbers and murders everything. So a couple of things here. Early game, midgame was all completely fine. There were some minor issues with it, but you played it in such a way that you got a great position for yourself, where you had map control. You were lacking vision at times, so you didn't really know what was happening around the map. Things like run bys could really kill you. That's kind of what happened. He did a Lurker run by. it really all goes wrong once the lurker comes out and I think this is more a mental problem than anything else you just seem kind of tilted against it and I mean that first fight I think you legit lost 90 supply just walking back and forth in lurker shots while you didn't have detection like that has nothing to do with the lurker if you if you stood in 12 DTs without detection you also would have lost or if there's the 12 or 13 ghost and the Zerg just stands around there for 25 seconds, yeah, he's also going to lose all of it. Lurker should just kind of speed up the process because they have a lot of damage output and they do very well against clumped-up units. But you were aware what was happening and just decided to fight it. You really need to see the lurker differently. You can't see it as a unit that cares too much about how much supply there is. You need to have the correct units to counter it, or you can just base rate. and you just have been making the wrong decision. So for your early and your midgame, I'd give you a big thumbs up. I'd say, hey, buddy, good job. But when it comes to your unit composition, not a single time did I see any improvement. You're just sticking with your tank, mine, marauder, marine, which is fine if you use it correctly, but you also don't use it correctly. You don't use it to base rate. You don't split. You clump everything up. You almost play against lurkers like they're banings. Like you're kind of clumping up. You're moving in. and then you move out and try to split and then you go again. But lurkers are static so that doesn't work. They're not chasing you. You need to go in in a big concave in order to fight them properly. You didn't do that a single time, which is not good. Yeah, the majority of your movement just isn't perfect. Your map vision is kind of poor. The way you use your minds isn't correct. And once again, the lack of extra command centers also really hurt you here. You just need extra scans. Get extra command center. After you get your fifth top, after you get your fourth top, the moment you see your lurkers, you start adding command centers, morph them into orbital commands. It's fine. If you don't want to go into Liberator Ghost, because you don't understand how to use these units, another thing you can do, you can just kind of put siege tanks on the outside basis and use your Marine Marauder kind of as like a base trade unit. So whenever you see the Lurkers move in somewhere or move somewhere, just go to a different position with your Marine Marauder, either forcing the Lurkers back or forcing the Lurkers to attack. into a massive tank position with a planetary, these traits are almost always going to be good for Terran because there's just not enough, especially in a game like this where your opponent is on what, like 59 workers? Not good. So once again, I want to say I really empathize with you, Victor. I understand that the lurker is a tricky unit because you can't just build a composition that you build every single game for the past 10,000 games. You actually need to change something. And I know change is scary and change is difficult. But there's also necessary for you to win this game, to win against lurkers in the future. My friend, the lurker is not imbalanced. You just really suck against it. That's a matter of fact. All right. That's going to be it for this episode of Is It Inba or Do I Suck? If you did enjoy it, don't forget the like button, subscribe to the channel. And hopefully I'll see you all next time for a new episode. Thank you so much for watching. And bye-bye."} +{"title": "This Is Like Playing GSL And Not Bringing A Keyboard... | Is It IMBA Or Do I Suck?", "description": "In this weeks IODIS replay we once again venture to China and watch two good old friends battle it out on Curious Minds LE. But wait! Something is lurking in the bushes ready to strike. Is it something IMBA, or just a lot of sucking? Or maybe a like that you want to drop on the video? Who knows.... Btw, did I already mention that Serral is my friend? :) If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/HvltoSH0hJc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "HvltoSH0hJc", "text": "Dear Harstam, your content is always fun and I enjoy each one of them. Even though your accent made it difficult to understand every word you say. It's a good start, buddy. I don't think he knows what he's signing up for. This is not how you're supposed to. Usually what you do in the first paragraph is you kind of warm me up, you know? You kind of do some I-O-Dis for-play, okay? Like, make me happy. Say something like, man, you're the greatest content creator. Then I'm going to go a bit easy on you. with this type of crap. If this is how you want to play it, all right. Let's see how it is. Back to the business. Yeah, yeah, go back to business. Ultralisk is utterly imba. All they require is money. And they will help shred through the Terran force. This is a game of TVZ I played against my friend. This is the first time for me to play against him. He's about 300 MMR above me. I played a little bit safe by opening up with 2-1-1. The early game macro was a little bit flawed with a delayed stim and shield. But I think I did a fine job. into the midgame. I had some fair trades against this army, and although I don't have a brilliant multitasking ability, I still managed the macro to plus one plus one upgrade. Because of my micro, I went very aggressive to fight Zircon creep, and I managed to get a good trade of it. I sustained this advantage until the plus two plus two upgrade. Then the Ultralisk game. There were simply too many of them to micro my way out, and they cleared up my force. Because of how Terran production works, I cannot pump ghost out of my barracks, like Zerg pumps out zerglings from their hatchery, so I lost. After this matchup, I felt like I had a huge advantage before being literally flooded by Ultralisk. My friend also agreed with me, thinking that he was in a very bad position and he was going to die. So for the sake of me and my friend's judgment, is Zerg Imba? Or do my macro suck? Name, prophet Ray Sterran, League Diamond, MMR 3, 3,300, and the server is indeed going to be. China. All right, my friend, let's see what we have here. You say you open up with a 2-1-1, your opener was fine, although it wasn't perfect. It was good enough. I'll be the judge of that for a 3,300 Terran playing against the Zerg that is slightly above you in a MMR. You're opening better be a dang tight. Look at that. A little bit of an extractor trick here. For the people who are not aware, the extractor trick is when you build an extractor. build an extractor while your overlord is building. And then you can build one extra unit. So your supply block at 14 out of 14. You build an extractor, which means you lose one supply. Then you add a drone, you go back to 14 out of 14. Then you cancel the extractor and everything will turn red and it will say 15 out of 14. And then three seconds later your overlord finishes. So all of it was kind of useless. People figured out about 10 years ago that the extractor trick actually is worse than just building a faster overlord at 13 supply but there's still some zirg that like to do it these Zerg players are incorrect it's objectively worse there's nothing better about it so nice good start already but we're looking at them and these guys are writing a freaking book to each other sick all right curious mind is a very small map as well and it's also a map on which a split map is quite common or at least you have these low base scenarios five versus five base 5 versus 6 and 6 usually on the Zerg side. Sometimes we see 6 versus 6. In that case, the Terran almost always wins because Tair units just tend to trade a little bit more efficiently. Let's not forget about that. It's actually true. Accidentally plus the plus button there. Parc is going to get thrown down in the main base. So this is indeed a 2-1-1, or at least it looks a lot like a 2-1-1. And this guy really don't stop talking. It's interesting. Interesting. Probably very good friends. Also said it was their first game together. I think that's very odd, no? If you're friends close in MMR, I always play against all my friends, even if they're way better than me. I've one friend who haven't beaten in over three years. His name? Cyril. Yeah, I just named Rob Zerl. I can do these things. I'm a big boy. Okay, wait, where are we? Second gas being taken. This builder actually looks fine so far, I think. Yep. Barrags went down before the second depot. Factory is going to get thrown down before the tech lab. This actually looks like a real build order, which somewhat surprised me because 3,300 isn't the highest MMR. He needs to start the tech lab immediately here, but if he does that, then I'm going to be pretty... Ah, he's busy micro and the Reaper. This is a classic Terran, especially at lower level. Like, these are the guys that really believe they're insanely fast as well. Okay, like, these are the guys posting on the battle on that for him. They're absolutely out multitasking their opponent. And what it is is that they're just using one unit and they're floating like 1,200 resources at the 3-minute mark. He was floating 400 while controlling the Reaper. You could say that's okay, and then you would be wrong, because that's not okay. Flooding 400 resources at the 3-minute mark, unless you're opening up with a quick triple C C.B4 second gas, that's not actually okay. It's completely forgetting his stim as well, which is kind of a big deal. Like, this build is practically a stim timing. It's a 2-1-1 stim timing. So forgetting your stim is really bad. It's like going to a marathon and forgetting your running shoes. It's like you really, or just shoes in general. You really do want to have those things, you know. Technically you can still go without it, but it's just going to hurt for you and for the people watching. It's not going to be a nice experience. The same here. Stim delayed. Metafx are going to be on the way soon. Seven Marines are already out. Have a good battle here, my friend. But it's going to suck for you, honestly. The layer being built on the side of the Zerg first to Metafx as well. A lot of SEVs being produced, but it still looks fine. The rest of the builder actually looks relatively tight. What happened with the Reaper? Probably died a pretty sad that. that I wish you could click it and see where it died but that's not possible. Technology sadly not there yet. But it's going up to 4 gas. So most likely playing MudaLisk in that case. Quick tip. Okay, here comes a double drop. Now we see that our stim isn't quite done yet for another 35 seconds which means that this double drop is going to do well hopefully nothing because if it does do something that would mean that the Zerg is not very good and that would actually really surprise me because slow marines are actually really bad like you could send like two and a half queens here and well you'd lose two and a half queens then but if you send like 20 lings there as well and you'd be able to clean up there's 10 baines on the way Cirque believes there's going to be stim, but there's no stim, so this is just a pickup and he needs to go away. This actually was pretty important. There wasn't that many units. He probably could have at least cleared a couple of lings. Not having stimmed, there actually kind of sucked. It really did. But the third CC is on the way. We have a follow-up. During all of this, during this beautiful non-stim push, by the way, our good Terrant players now floating a solid thousand minerals. 1,100 minerals at the 5 minute and 30 second mark. And now he starts investing that into extra barracks and into more units that he can't build because he's also supply blocked. So all of a sudden he spent all of this money, but none of this money is actually really being used. So if we just count how much money right now is not doing anything, we have 50 over here. We want like a creptle of money over here. It's like 200 minerals. Let's just do minerals. It's like 250. You have like, what is this? I can't do math. Like around 400. There's refineries, extra barracks. All of this money, I shouldn't have done the counting thing. I knew it was going to end poorly for me. All of all, they say with these depots and the eBay's. Notice is being invested in anything that's going to deal damage to the Zerg player in the next few seconds. Now he stims from a distance, starts running in. Doesn't it have the Madox. here. That was a slightly risky move, but... I guess a semi-pick-up. I mean, some of the Marines stay alive. It's better than all of them dying, I guess. But maybe that's why he's going here for, so he can lose all of him at the same time. He really should not be dropping anymore at this point. He really should not be dropping no more. He should just be going back home and creating Marines. Once again, during this very successful move, he was floating 1,200 miles. Often what you want to be doing, if you're a limited player, like this guy obviously is, no offense, but I can see that you're limited not only in IQ, but also in your APM, your mental resources are just a little bit limited. That's completely okay. In that case, what you want to do is you want to think about the things that give you the most return. So right now, you dropped Marines first initially without stim that got you to float 1,100 minerals, get your supply block for, 45 seconds. And then afterwards, with Tim, you went in, and I think in total you killed four workers, but you flowed it up to 1,200 minerals twice. It might have just been better for you to stand over here, kill this overlord, and then actually macro properly, rather than wasting a lot of APM, doing something that got zero return for you, but cost you a minute and a half to execute. It's generally not a very good thing to do. This was a nice bit if you hadn't been hit by the Boehling. So it wasn't a nice split. But the intention was there. This is what my dad always told me when we went bowling. I was really bad at bowling as a kid. My dad would always say if you would have bowled a strike though, that would have been a really good throw. Sadly, you didn't and it went into the gutter again. For a very long time, even when I was like 15 or so, I still played with these with the bumps on the side, you know? So it couldn't go into the into the side. I was really bad at bowling. Also, always hurt my wrist for some reason. I really didn't like it. They always thought I was a complete idiot at the bowling alley, though. Because I should have there is a 15-year-old that needs the helpers on the side. That's okay. I wasn't ashamed. And then I went practicing two times a week. And after two or three months, I finally was capable of just getting the ball straight in the middle. A big moment for me. I haven't bowled in years now. I hate it. stupid sport it's not a sport it's a game not even a game Starcraft is a game a real game bowling is like that it's also not a cool thing to do you know it's like I used to have like these parties back in the day where I can let the game play where like the kiss parties where you get invited for bowling or even when you're like 13 or 14 and then you always had the kid that would take his own ball and his own bowling shoes it was like all types of weird techniques. It's like absolutely destroying everyone else. It's not even fun, man. Like, let us be. It's like 180 points. I have like 23 total for like 10 turns. Like, oh, leave me alone. So that a nice fight if he hadn't been hit by the banlings. Actually, he's still an okay fight. You just had a lot more crap because your opponent had, I think, the lower eco for majority of time. Also, he's floating a crap ton of money. So that was cool. That's a good move. Generally a good move. do like that. I also like this stim. Yeah, yeah. No, I do like this. You won the game here. Congratulations. The game has now ended. It's over. Well, unless you stand up. It's still over, I think. Like, he just has way more stuff. I'm actually very confused how he's going to be losing this game. So we have similar upgrades right now. Maybe these bailings are going to hit everything. There's a craft on Marines over here as well. There's a fort base on the way, second factory. Like the idea behind this entire build has been pretty good. The only problem... Oh, he lost all of his tanks for free just now. The only problem, I guess, is that he isn't producing as much. But the... Like, he's a lot of production facilities. Yeah, it kind of... Doesn't look too bad. It really doesn't. Metafax still alive. Terran is still winning, in my opinion here. What did he say in his form? What was he complaining about? I can't quite... call. A little bit save open him. Oh, he really hated the Ultralisk. That's what he was complaining about so much. And he said his opening was a little, I just read it again, a little bit flault, he said. My man forgot the stim with a stim timing, a little bit flawed. All right. Seven mutas on the way. Oh, he's completely unaware of the fact. Well, he's not unaware of the fact there's going to be mutas. He actually knows that this spire is here, but he has no preparations whatsoever. Not a single turret. He's also saving for the next game or something like that because he's freaking nine mules that he could be raining down from the sky. You can have a scan for every single creep tumor on the map currently. There's seven creep tumors and he's more scans than creep tumors. That's not a good thing for the Zerg usually, but in this case, also not a good thing for the Tarran because it means he's, it could have been way richer. Mules really do make you very, very rich very quickly. A couple extra barracks on the way here. Two-two as well. This is a could drop. I like this drop. The control here is also pretty solid. It does need to pick up right now. It's not the greatest pickup that first one and the second one, the mutas come in. So I'm not even going to complain about it. Liberator, okay. So right now the plan should be to get drilling claws and probably get a Thor. At the same time, getting a lot of minds. He's seen the muralist at this point already and just isn't responding to it whatsoever. Generally when there is a big flying threat heading towards your base, it is very wise to start building some turrets. But as we have already decided, this man has the neural capacity of a jelly bean, it seems like. So I'm not surprised that he doesn't really have any turrets ready. This once again a good fight for the Terran, though. Terran actually is not doing too poor if you don't count the 4K resources in the Zerg bank. Terran also is pretending like the only unit that is relevant in this game is the Marine. This man builds the barracks, the first unit he can build in the game, the Marine, the first combat unit, and that's all he builds. 60 Marines, nine MEDAX and five mines. That's it. Nothing else. Not a high mine count, not a single marauder in here either. only now as he finally starting to add a couple more mines. Ooh. This honestly, I think, was a really quick response time if he had responded before the banings would have killed all the SEVs. Potentially, that could have been a really quick response time. But I don't want to blame him too much for missing that response time, even though there really was nothing going on. Perhaps in his mind there was a lot going on. Probably had a rough day. Wait, why am I being so nice? I just like the guy. Double stim. It's kind of risky. If you double stim, this can happen. Like, all your units die immediately. I know they always say, don't do drugs, not even once. But really doing drugs once is okay. Just don't do it twice, because that's when it really, you know, goes bad. At least if you're a Marine. If you're not a Marine, don't even do it once, guys. There's no matter of X around. That's an orbital command on the fort base as well. Generally makes life harder. He's getting more reactors. What? He looks at his current production, sees five barracks with a reactor. One barracks with a tagline. I can only build 11 Marines at this point. Let me just up that capacity to 15 Marines at a time. It's always to me that at this point you want to be transitioning into marauders, if only for the fact that you want to be capable of tanking bailings a little bit better, because so far tanking bailings has been a real issue right now he sees that there is ultralises well so that's what 13 minutes in or so he sees that ultras are here marine production is continuing this reactor production is continuing as well marines actually do negative damage against ultras look at that there's not even kite and a splating yet look how ridiculous is they actually don't do anything that's so crazy also hasn't built a worker in the past five minutes though Another big move. Oh! T-da-da-ta-te-te-de-de-de-de-de-de-de-de-de-de-de-te. This is the Mule-A-Larm. If you have triple orbital commands with full energy, 600 energy, you get the Mule alarm, and he got it. Congratulations, my friend. You got your own award. It is the I forgot the Mew for literally 10 minutes in this game award. Very big. Not a lot of people have that one yet. I'm very proud of it. you. Extremely proud even. Oh, here comes the worker production back again. Fifteen overlords from this guy. Also big. Also big. Five corruptors. So he just saw the fact that there's like 10 Ultralesk. Continues Marine actually completely cuts his unit production. This is not building anything anymore. It gets plus one vehicle weapons. The thing I really need right now is vehicle weapon, so with the single siege tank that I can pump out at the same time, maybe we can take out these ultras. This is movement. It loses half of his Marines before they even get to shoot. Loses another half of his Marines in his Medivac. There's like five Marines left over. This point there's more Ultralisk and corruptors than there is Marines on the map. Yet this drop is still doing damage. Now, you could say at this point, the game is. is over. There's a craptone of ultras, but I don't actually think this game is necessarily over for three reasons. Okay, one, this Zerg is really keen on going back home. Two, there's no creep spread. And three, there's so many mules that if he mules at some point, his production is going to go absolutely bananas. Like he's going to be so ridiculously high. It really sucks so far that my man Profit over here hasn't really been controlling his army too well, even though he seems to focus on it very well. He also hasn't been macroing too well, and he's floating 2K minerals without having muled, which also is better. Okay, this is a good move. Getting a tech lab here, I like that. It's getting another tech lab in the main base. He'll start tank production. He's getting liberators as well. Could maybe even get a bunker. It's going to get a command center. Look at him. He's actually transitioning into a sensible, position at this point. Sure, it took him two minutes to start the preparations for the transition, but rather late than never, even though I'm afraid that if the Zerg still moves across the map at any point, the Zerg will just straight up win. I think you can do in this case, by the way, if you don't have the army that you think you need to fight your opponent's army, is you can just either be very aggressive as Terran. So you have like two Madov X on the left side, You have like two meta facts over here, and you're just keeping your opponent on their side of the map. Or with an entire army, see where your opponent's army is, and then just dodge it, and always base straight. Leave mines sprawled all across the map, hope that he walks into it, keep some lips at home or something like that. And just like that, you have a decent chance. Oh, there goes the entire base. That's a lot of energy on that thing. Not that it matters, because I already know that it wouldn't have been used. Mines, you could burrow them. potentially could have burrowed these mines here. That would have been really nice. Once again, just picks up units in his meta-ax. Actually kind of painful. I feel like if he wouldn't have tried to split here against the Ultras, but rather just kite and actually had all of his units on the ground than the mines burrowed, he could have won this fight. I really do believe that. In that case, the game isn't even that bad, is it? I mean, this orbital is still alive. You have a fifth base. He's actually, I think he's going to be hitting full energy on four command centers in a couple of seconds. I don't think I've ever seen that before in my life. I'm very excited for this moment. Look at it. It would really suck if he decides to mule now. Well, it would not suck for him, but for me it would. I'm looking forward to the 200 energy. Do you get it? No, my God. Are you joking? Is this the timing you want to go? Did he use all of him just now? Oh, he still has the main base. Oh, he's throwing it over here. Look at his income. Look at the income go. Look at income home. I'm not sure if he's going to get that time though. This guy's going to start walking across him up. Look at it. Oh, 4.7. 5K! 5K minerals. That is so many marines he can build. There's like a hundred marines a minute. And I bet he would have come. And I bet he would have gone for Marines. Oh, he's getting ghost, actually. Nice spread of the mines all at the same spot. Very smart. That way, bainlings can all splash on top of them at the same time. At this point, the game is pretty over, though. The army is simply too small. Not a lot of money in the bank. It's an interesting game. This genuinely was an interesting game because the Terran got pretty far ahead in the early game. And it's not common, I think, at the lower level for Terran to lose in these later games because mines are just so good in these situations. But here it happened. I kind of want to go over his little imbalance complaint for him again. So although I don't have brilliant multitasking ability, I still manage the micro to plus one plus one upgrade. I actually skipped over this gem the first time I read it. Although I don't have a brilliant multitasking ability, I still manage the macro to plus one plus one upgrade. Like this is something to be proud of. Like, although I am no chef at a restaurant, I did manage to boil an egg this morning. It's like, all right. I'm not quite sure if these things are even slightly connected, but good job on starting one once. Like one of the easiest thing is starting upgrades, especially the first two. Because of my micro, I went very aggressive to vizurcon creep. I managed to get a good trade of it. I'm not quite sure what trade he's talking about, but I don't think I've seen a single good trade, except the first time he moved across the map with these fuel tanks. That was only a good trade initially because he just had way more units, not because of his micro. It's just a straight-up lie. And then the Ultralisk game, and that's when everything went wrong. Well, things actually already went wrong a little bit before the Ultralisc. So, first of all, let's just divide this into a couple of parts. So we're going to be defining this in your build order, your composition. and your control. Starting with your build order. Well, you went for a stim timing and forgot your stim. That is not good usually. The follow-up also wasn't very tight. You're supposed to push with three MET-FX. You were floating 1,200 minerals multiple times within the first five minutes. It was chaos, okay? It was chaos in your head. It was chaos on your opponent's side as well. You kind of got out ahead, but your build order just wasn't good. Your early game was bad. It sucked. It really did suck. So for that, you're going to get a negative. Your army composition. And the way that you craft your army in TVZ is really quite simple. I think TVZ, the theory there, is the easiest thing in the entire world. Because as you hit three bases, you go up to five barracks. That is what you do. Okay. You go up to five barracks. Four of these are reactors. One of this is a tech lab. That's a tech lab that researches the stim and the combat. shield. Before you build your fourth command center, you get your second factory, then you have one factory with a reactor on it and one factory with a tech lab. You can get your drilling clause and you can get a lot of mines if you need to, or if you're playing against hydras, you can get tanks going as well and you can get tank and mine composition, that type of stuff. Then after your fort base, you add three more barracks and there you get tech labs on all of these barracks. That leaves you with four barracks with reactors and four barracks with techlaps. The reason you do this is because if your opponent has a lot of banlings, marauders are great at tanking banlings. And on top of that, if they ever transition into either Lurker or into Ultralisk, you already have a unit that does very well against armoured in the marauder. And this is a step that you completely skipped. All of your fights, first of all, there was too little mines in your army in general in the early parts of the midgame. But also in the later fights, there was no marauders, not enough mines. you were just lacking something to beat banlings. And if you're a clam or any other top Terran, you can probably micro very well against high bainling counts, but you can't. I've seen you try to split and it just doesn't work. That's okay if you can't split, but then don't attempt it and try to make it a little bit easier on yourself or do attempt it and still make it easier yourself by getting marauders and banings. So for your army composition, you're going to get a negative there. And on top of that, yeah, you just didn't have marauders ready for the Ultralisk, which is genuinely quite bad. They like the Liberators being added on, but even that was a bit late. Your ghosts also were late. Just everything was late. Everything was a reaction rather than an anticipation. And often that is not how it should be in StarCraft. So for that, you're also going to get a big thumbs down. Then the final one, your micro. Your micro, the entire game just wasn't very good. I think I've seen you stutter step a couple of times, which was fine when you're stutter stepping into like a queen or something like that. I mean, there's really nothing to micro there except just stutter stepping. But the rest of it just wasn't pretty. Your splits always sucked. Your med effects were always floating behind. Your pickups weren't clean. Your pickups weren't smooth. You were consistently picking up units in your metaphics while you were trying to micro back or kite. In that final fight against the Ultras, rather than kiting the Ultras, you decided to pre-split your army against Ultralisk. That doesn't even make sense. It really just doesn't because then the Ultras just get to spread out and they do the maximum amount of damage while you're just standing still. So yeah, that also just was really bad. It sucked. You put all these three together and you, my friend, you sucked. It wasn't in balance. The Ultralisk is not in balance. There's good counters. Terran has a lot of counters to them. Liberator, mine, marauder, ghost. mine not so much but marauder liberator ghost very good counters you just didn't use them or you used them too late and that's all on you you suck all right there's going to be it for today's episode of is it imba or do i suck if you didn't enjoy this episode don't forget the like button subscribe to the channel and hopefully i'll see you all next time for a new video thank you so much for watching and bye bye"} +{"title": "THIS DROP KILLED HOW MANY BASES?!?!? | Is It IMBA Or Do I Suck?", "description": "Today we have a hero of Starcraft 2, a true Terran prodigy, pretty much Clem's bigger brother - a Bronze Terran! When a Bronze player calls something imba, it must be an AMAZING replay. So smash dat like button, subscribe and enjoy our journey to the bottom of the bottomless hole! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/kKUuiAd75O4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "kKUuiAd75O4", "text": "Dear Harstam, Protoss late game air units are Imba. I am playing a game against Protoss where I drop him several times in the game. I destroy several of his bases as he spreads like if he was a Zerg player. But unfortunately, I am unable to stop him before he fills his entire supply with imba carriers. I destroyed him the entire game and had three times his APM. But none of it matters when you have carriers that just. Just A-click and go-G. Name Al-Anne, Alan, but with double L. Not quite sure how to pronounce that. Race is Terran. Leak is bronze, 1844 MMR, and the server is going to be North America. So a North American bronze match. And Harzer is his in-game name of Alon. And his opponent is called Heaven's Blade. And Heavens Blade here is, I believe, a silver player. Hamster will correct me if I'm wrong, but in the loading screen he was silver, so that's all I know. The standard 14 pylon behind the mineral go down on the side of heaven's plate, and this is promising to be a banger. I haven't done a bronze game in an extremely long time, and I'm curious to see if the level down there went up a little bit or if it went down, or if it's still the same as it used to be. First depot is being placed at a perfect location. I do like that, starting a wall. If he builds the second barracks here, I feel like that. like you're almost guaranteed to get out of bronze just by knowing where to wall. Barracks was about 70 or 80 minerals too late. But I don't want to be too picky when it comes to the built order. This is an interesting one that I haven't seen before. I'll give him death. This is a classic three pylon plus gas before Gateway. I'm supposed to, sorry, the Taron. The Terran is going to go into gas. The gas is a little delayed as well. The barracks is late, but all of that doesn't matter too much, as his opponent also isn't really opening up with a build order. Second gas is going to go down here, and we see a Probe Scout coming out, but it's going towards the wrong base. And maybe he's just spotting for proxies. and he gets a forge down. I am way more interested in what this protest is doing right now, honestly. Okay, second depot before CC. It's not quite optimal, but I will forgive you. Double gate, after forge, and after three pylons, and after double gas. So, if Harzer had opened up with a Reaper here, the Reaper would arrive at something like 225-226, there would be zero units. The Reaper would actually just straight up win the game. Don't forget that Harzer is also scouting, except the only thing so far he's seeing is the complete lack of a nexus. Okay. Ah, okay. Now, this is kind of a classic, honestly. I've not seen this before, but it wouldn't surprise me if this is more common on the lower levels. just like this chronoboost without building anything is here. So he's proxying a nexus on the top. Even when his main base gets taken out, he'll still have this base. That's the type of high-level thinking that I hadn't considered yet. We had triple wrecks before the CC. Okay, and he's going to go into double tech lab. And then I guess stim and combat shield and go for a push. Worker production is very mediocre from both sides. Triple cannons? This guy is an absolute magician, you know. He's wanting you to pay attention to the fact that there's no natural and he wants you to believe that that natural is valuable to him. You know, he puts all of his defenses where there is no base. And then this is just going to be mining for free. This is the type of high level mind games that I didn't quite expect to see in bronze, but we are seeing them right now. And I'm loving every single second. Okay, we have a type of a scuffed three wrecks opener without any workers. So there's at least potential for a marine push. What happened with the SUV? Did the SUV go down or did he die? Now, he just went home. So the SUV saw nothing in the natural, stood over here for about half a minute or a minute, then saw that there was cannons building in the natural. I was like, you know, the main base, it sounds interesting, but is it really that good? It's like when a new restaurant or something opens up and everyone's talking about it. Actually, that sounds like a film scenario. It's more like if a bar opens up and people talk about it, it's such a cool bar. You go to the bar and no one wants to talk to you like in every other bar that you go to. That's kind of what that SCV probably thought about. You know what? I'm just going to stay home this time. I'm not even going to try to go into the main base. Get some type of scouting info there. See? Two more zealots on the way? and plus one is being researched as well. Now, this Twilight Council could go for charge, and at the same time we have four minutes and 38 seconds in the game. We're on eight Marines, 26 SCVs, and I guess Combat Shield is done and Stim is on the way. So just to compare this with a build order that would be tight and would make sense, at this point you can be on the other side of the map with about 21 Marines, 38 SCVs, Starport already started, plus one on the way, and Stim and Combat Shield. All of this can be done with just way more stuff. Just as a comparison to show you how poor the build order is that we're currently watching. It's down by 10, 11 workers, it's down by, well, an infinite amount of units. Starport is delayed. eBay is delayed. All of this, I would say, is really bad. if your opponent didn't open up with four pylon double gas forged into two gate into double proxy nexus as we have the second nexus also going down on the opposite side of the map so even though harzer's build order is really bad his opponent's build order isn't even a build order they're they're not really in the same league there you know it's like if you're trying to play a game of football my man heaven's blade is showing up with a baseball bat you're like hey hey you're not supposed to show up with a baseball bat and then just starts beating you with the baseball bat and he just starts screaming this is how soccer works now you're a little European idiot and now you lose the game you're bleeding out need to go to the hospital Heaven's Blade wins the game congratulations and that's kind of the brilliance here of Heaven's Blade Build Order is that he's not playing by the rules and Harzer here is playing by those you can kind of feel that Harzer watched some tutorials, you know. He watched some games maybe even, and he saw Klam do something like this, or Maru, you know, it's two Terran names that he knows. He's like, you know what, I'm going to copy these build orders, or at least what he thinks these builders are, I'm going to play it. Heaven's Blade, however, what he did is he read the back of the box. He found the old box of Starcraft to Wings of Liberty in his dad's basement. Heaven's Blade is a seven-year-old. And this is the first game that he's playing. I was like, oh, these cannons look cool the Boxart. Let me try that. Now you have proxy some Nexus. Sure, sounds good. I bet Heaven's Blade in this game is having a way better time than Harser because Harser is sweating. He's like, I don't think I have enough units quite yet. He also has hotkeys, you know. He knows how the game works. Like he's boosting his Metafax force. Yeah, boost is good. Always use it on cool down. He's going to use it. Boom, the moment is ready again. Sweating it out with 69 APM average. 300 right now. He's 300 apm. His opponent is on 32 average. See if the effort drops down to zero. Is there a time where Heaven's Blade just stops clicking things? Perguer's game. This is the weirdest scan. Is this scam? He plays it very safe. Doesn't want to go anywhere, you know? He could have just checked with his Medivac, but that would have been a little bit too risky. Okay, it's going to go into the main base and drop behind the... I kind of want to see what he's paying attention to during this drop. He started this drop with like 800 minerals in the bank. I wonder if he's ever going to look away and ever do something else. Better than just control these units. Oh? I'm not sure if he tried to move and accidentally clicked onto the MataVac or if he tried to load into the Medivac and it didn't work. I thought for a second that the Marine got to a spot where it usually camp. Okay, now he's dropping again. It took about 15 seconds as well, while completely only looking at this army to figure out that there were units in the Medevac. He hasn't done anything during all of this, mind you. Mr. 3 times his APM. He's just clicking his Marines and Marauders really quick. Okay, now he's producing something. I think that took about 45 seconds of nothing happening in the main base of his opponent until he dared to look back in his own main. So right now he probably realizes he's owning his opponent. But he doesn't realize, however, is that our man Heaven's Blade already has a second base prepared. And that's this one. Forge continuing upgrades over here, plus one air armor. You see this is a man with vision. He can anticipate the future. Harzer right now isn't even thinking about the future anymore because Harzer believes he won the game already. This man is getting shield upgrades for his potential carriers. He doesn't even know how to build carriers yet. Right now he's reading the game manual, sometimes pressing the F12 button. He'll go like this. He's like, huh, Protoss units. There's no, the Protostackery. And he's just looking at this. And he's like, huh, is there a way where I can get this at the same time as I'm playing the game? Takes like a screenshot, puts it in paint, then puts that on his second screen and sometimes just glances over. like okay where do I want to go? It's just hovering over all the units. He's like, ah the carrier, fleet beacon, capital ship can attack ground and air. Sounds pretty good. All right, let's continue the game. The same time, Harzer sweating his butt off. He's like micro, well, it's not quite microwing, but I guess he's... Okay, I want to kind of first person this here for a second, okay? He's not controlling his units. He's not really clicking anything, but he had 160 APM during that fight. He didn't build anything, I think. I think these were slightly after-hide, maybe just before the fight. And he just stood there and took it. So he lost half of his drops against slow zealots. No way, they had charged, excuse me, against charged zealots. That's actually a big difference. And now he's going to send out four more Metafax. For our good friend Harzer, the floor is lava. This guy doesn't give a crap about using your resources efficiently. It's like, I know that I could be using this for mules, these scans, and I could just send my metaphax there or just a single unit. I could also just scan every single base, and after seeing that it's completely empty, what is this? It's a triangle. I could still just send these units into my opponent's natural. I've actually been floating about 4K this entire game as well by away. Um, okay, it's gonna drop. Lose a couple of Marines and he can just stim into this and win. You really can't, like with any amount of units. He's one, one, and these are three cannons. I'm surprised he went for the cannons first, didn't just kill the pilot, but I don't mind it. Okay. I was using F2 because all of his units just came over. Has maximum energy on all of these command centers. Start scanning again. See this base is like, now I gotcha. And he's gonna go to the next base after he takes down the cybercore. I like that the cybercore in the main base, right now for Harzer, is the most pressing issue in his mind. You've seen a base go up here, it's like, eh, I can deal with it later. The potential threats that might be there. Let me just kill the cybercore and then take 20 seconds to load up into my Metafax. 5.2k minerals in the bank currently, by the way. No extra command centers, no extra production, no production is being used either. No armory or second eBay, nothing. At the same time, our good friend Heavens Blade might not be mining a whole lot, but everything that he is mining is being used very efficiently. Look at that. It's constantly been under 500 minerals. And although he didn't respond to him losing the main and the natural, right now he's actually, he's going pretty ham. Harger with this drop might be capable of scouting this right-side base as well, by the way. We have a large army here. If he stims, he will just destroy this. Yeah, this is a potentially a pretty decent fight here for Harzor. Well, potentially, this is a really decent fight. I also think we're almost hitting the three-minute anniversary of not building units. The last time that any of these barracks have been producing a unit. It's been a long time ago. Okay, now he sees on the mini map that he has scouted this base and he goes for it. Still not building any units. I wonder how high he wants. Okay, here we go. Starts four Marines after he hits the 6K mark. It's like, all right, that's enough, guys. I've had it now. This Marine Marauder drop will be capable of taking out this nexus. Now he loads up again, scans forward, once again, of course. He was already flying there, but rather than just seeing... Did you scan a second time on the same way? No, he just starts scanning all the bases, I guess. He's like, okay, that's interesting. So right now he knows of almost all bases what their status is, except this base and this base. But maybe he's not aware that these are mineral patches that can be mined from. Maybe he thinks they're just for show or something like that. Rather than attacking, by the way, into these cannons with his army. Actually, no, I like that. He shouldn't have done it. He should actually get all of his units together. There's a lot of things he should be doing right now, but one of the main things should be getting all of his units together. and then killing his opponent. He has 22 Marines, 15 marauders, good upgrades, or well, same upgrades as his opponent, and he has six metaphics. If he attacks into this, the marauders will take care of the cannons, the Marines will take care of the interceptors, and it's going to be impossible for Harzer to lose this fight. He also now realizes that perhaps it's time to start spending some of his money. Has 5.4K in the bank when it comes to minerals. I like this. You know what? I've been whining a lot about everything our good friend Harser has been doing so far. But I like the fact that all of this is nice and neat in a line. It's not the greatest StarCraft player, but at least he's a neat person. Okay, I do like that. Okay. Here comes the Stim. Takes out the first cannon, takes out the second cannon. There is three carriers out at this point as well. Okay. It was a very painful fight. He decided to lift up here in the end. So he decided to go for the mothership rather than... There was energy available for a scan. He could have scanned and just killed all the interceptors. then scan three more times and then probably another time. Instead, what our good friend Harza decided to is he wanted to, first of all, I think he started right-clicking this pylon, then he tried right-clicking the mothership and done, he lost all of his marines to carriers. Then he stayed around with all of his marauders taking out this right-side assimilator, rather than running back home or maybe scanning and trying to take out the main base or it is the main nexus. Now we have a three-carrier counterattack and there's nothing here. There's nine Marines. There's no Vikings left. His natural is going to die. He is building some extra infrastructure finally, which is a good thing. I always say that whenever you have a lot of money, it's always good to build infrastructure, no matter how much you already have. But if you're floating 5K, it's probably worth it to just plump down a couple of extra barracks or if your pro-lose, two, three extra stargates, you know, you need to be able to spend that money when you lose units. Okay, this is a, this is a better fight. It's going to target down all of these carriers, or at least one of the carriers, and maybe eventually I'll be capable of getting that second one. This still went a lot better than the first fight in which he killed an assimilator and lost about 75 supply. Now he lost about 15 supply and killed a carriac. So it's a progress of a kind. Vikings are not being produced anymore. I really do like the priorities here on the MataVex. He's like, huh, my base is under siege by two carriers. The one thing I really would like is some extra healing for my eight Marines, rather than getting air units that are actually good against carriers. Oh my God, he hues up a punch. I was wondering where all the money went, but I guess now we know. Interceptor still could die as well, by the way. just decides to stim and kill the interceptors, that would also be good. He's going to go for the mothership. Heroic attempt here on the mothership's life. He's going to get it. Except now he doesn't have enough anti-R anymore to take out the carriers. One does start to wonder whether he is aware that the scan can also be used for detecting rather than just for scouting bases while his units are already there. I have my doubts, honestly. I actually am starting to wonder if Harzer is, altogether aware of the concept of detection. I mean, he is a bronze player, so it's completely viable, or completely possible that he just doesn't know about detection. I remember the first time I played a game of StarCraft, I died against the Dark Templar. I remember being so upset that I couldn't see this unit. I was like, this is so stupid. I can't see the unit. Maybe he's having a similar experience. Maybe he truly believes the only way to get to the carriers is by right-clicking the mothership. That would make the game a lot harder for all other races that are in Protoss, by the way. They really would make it out. How would you beat DTs? Not possible, because they cloak by themselves. I doubt Harser ever won a game against Dark Templar. With the game being reset like this, though, Harzor now has another opportunity to show up his extremely high APM, triple the amount of APM of his opponent. Let's not forget about that. Perhaps the problem for Harser isn't that he's lacking in speed. I bet if we were to do an IQ test is that you get the reverse here, what we see in the APM. Wouldn't surprise me. Mother ship gets built again. I do like that because so far it is being used as a great bait for any of Harzer's units. Harser actually has a pretty decent army. I think if Harser would attack across the map, he would be capable of winning right now. Of course, Harser isn't aware of that because he hasn't used the scan ability in a while. The magical scout, it only costs 50 energy. Has he built any mules yet? You don't see mules in units lost right, if they just expire. I don't think he's muled once yet. If you're harser and you're watching this, a mule is the guy that drops from the sky in the yellow suit, and he mines minerals for you very quickly. Now, throughout the majority of this game, having minerals wasn't really one of your priorities because you had plenty, but in this type of scenario where you're down to 20 workers and you want some extra money. I suggest throwing down a couple of mules. Generally, it's a good call. Anian pulse crystals. Heavens Blade knows things that we don't. He's just going to get it in case he needs to go for the Phoenix transition. Bottom left side base, a couple of extra pylons. I do like it. And he's also loyal to where he started, you know. Very often when people make it into the big world, They forget where they came from, but not Heaven's Blade. He goes back to his roots. It's like his summer home. Vises his parents, that type of stuff. Gets any impulse crystals. Wait, he didn't scan before going in? Oh no, he scanned it already. No, he knew it was there. Sorry. How silly of me. But he actually flew in without scanning first. That's also progress of a kind. I wonder if he taught him this. trick himself during this game. You know, it's like, yeah, maybe I don't need to do that anymore. Maybe I can just drop. That's cool to see. Sixty Marines are going to be capable of taking out this base. And I guess this is some of the magical dropping that he was talking about in his imbalance complaint form. He said, I dropped a bunch. And his opponent hasn't dropped once. Now, I know that Terrans like to brag about the amount of times that they drop, but dropping isn't actually that special. Like just loading up your units. unloading them, it's just, technically it's just one more action than A moving across the map is. And if your units never returned, then perhaps just A moving across the map would have been the better option here. So it takes out the one base, loses all of his units. It's like, hmm, that wasn't great. Let's see if we can do that trick again. At this point, I think Heaven's Blade, could he move across the map and win? Yeah. I'm not sure if usually you can, but I know that if Heaven's Blade would move across the map, our good friend Harzer would right-click the mothership, and mothership might go down, one carrier might go down, but then there's nothing left. At the same time, Heaven's Blade's macro is actually quite good. Like, he's not floating a whole lot for being silver. It's not unimpressive. He's doing a lot better than his opponent, at least. Plus two air weapons on the way as well. I really wonder what he's clicking at this moment. Our good friend with the high APM. It's going to double expand. Did he get a planetary there? It's a good move. So far his opponent has really shown him what's good with all these ground units. This planetary is going to be very useful. You know who would never make this mistake? Our good friend Heaven's Blade. You know why? Because Heaven's Blade, if he would be playing Terran, He would click on this thing. And what does it say? Can attack ground units. Heaven's blade wouldn't fall for that. Ah, yeah, yeah. Hars are really lacking in the StarCraft 2 theory here. Getting a planetary against carriers is not quite what you want. I can't believe this, these type of games are actually being played on the same server that I sometimes play on. It feels like a bit of an honor, you know, that these guys play the same game at the same time period as I do. Oh, here we have a scan. Where did he scan? Okay, scans. Scans forward. He's like, ooh, that's safe. He's going to scan again. He saw one immortal. That's a threat. Back home. I like that. He doesn't want to lose his units another time. Of course, he didn't know there was going to be three carriers in between him and that base, but that was a lucky escape. So we're not going to see too much more I'm afraid of. Okay, Robo Bay, Twilight Council, plus to armor as well. Two more carriers on the way being rallied towards. where's this top side base. You see, already has this base secure. Still superior income here for the Protoss player as well. Now, what we could be doing is while we're behind, is trying to really get our eco going by getting a couple of extra bases. I do like that. Turn these bases into orbitals quickly, start throwing down some mules, just mainly they're starting to throw down some mules. And I think these SUVs that are being built at this point could have been built a very long time ago. Like we were on 23 workers for no real reason for an extremely long time. Okay, now we have an orbital coming down here. I don't think we have seen a single mu. Oh, whoa, whoa, whoa, oh. Yeah, yeah. Okay, so he is aware. He knows how it works. He just hasn't been using it yet. Weird. Very weird. Okay, ship weapons level two on the way as well. It feels like he just kind of stopped macroing for like 12 minutes or so and now decided it's time again maybe there's like a switch on the side of his head and he presses if the flying drops into carrier switch that's the one side of the switch and the other one is building SUVs and units I much prefer to building SUV and building unit switch I have to admit these triple carriers here on the top side don't think these are going to be capable of doing very much as long as they're over here I also like that Heaven's Blade just kind of keeps expanding, not caring whatsoever about losing bases. I guess if you have friends everywhere, like Heaven's Blade probably has, like the absolute chat that he is, you don't really care if you lose one or two friends because there's more anyway. You know, there's more efficient to sea. It's the same for Heavens Blade. There's more mineral patches on this map. He says, you take out my main and my natural, I already have proxy bases. You take out my proxy basis, I have my main and natural again. Like this guy truly figured out the game. Here comes another double drop. So switch has been flipped again. See how these are going to fare. You're going to fly into some carriers. Did he scan anything? This is one hell of a path. Oh, it's going to spot this base. Let's take a look at these lightning quick responses. Okay, sees an empty base. Drops the MataVX. Stimms. Wait still, everything is unloaded. Now he stims. Or now he will stim. There we go. That's big. See if his opponent cares. Oh. Here comes Heavens, Blade. This is a good escape. Well, almost was a good escape. If it would have been slightly faster, that would have been a really good escape. Now he's going to get into the main base. He's going to be capable of doing so you see. Look, 3K minerals again. It actually is how it works. He just doesn't do anything while he's dropping. He literally has a switch on his head. Not only if he could control that switch himself. It seems like it's a timed switch. Very unfortunate. He's going into Thor's right now. He keeps building marauders as well. I wonder why he does that. Like right now, the last unit that he has seen that was on the ground was this immortal when he scanned this base before flying in with the two metaphacks. He was like, yeah, that's too much. Maybe he's just really afraid of Protoss ground units. It is completely possible. Okay, 4K in the bank. As Heaven's Blade right now is getting rid of his decoy bases. His main once again is going down. His natural is going to fall. This base will fall eventually. And he says, you know what? I'm just rebuilding these bases anyway. So I don't give a crap. This is about the mine out. You think he forgot about the carriers? I think he might have forgotten. that he set the rally point over here. I kind of want to look at Heaven's Blade first person. It's a lot more relaxing. I bet he's eating at the same time as well, Heaven's Blade. Probably doing something else at least. You know? He just, oh, now he sees him fly somewhere. Surely. No, hey, he's still not aware. Or maybe he's trying to hide the carriers. It's also possible. Cues up six probes. Goes to the next nexus. Chrono boosted. Oh! Now he sees him. No, no. He was just changing the location of these probes. This is great to watch. Kay, queues up five probes after the chrono boost is almost ended. This is absolutely marvelous. I really like this. God. I wish I could play like Heaven's Blade. I really wish I could. I bet this guy's having way more fun than I do in all of my games. Just rallying up carriers. And sometimes he just finds a carrier bank somewhere magically on the map. Maybe he doesn't know how rally points work either. It is possible. And sometimes he just right clicks and then the rally points get set for the rest of the game. Chrono boost flying around. Okay, here we go. Another five-man drop. Because, ah, he scanned and he saw these cannons. He was like, ooh, that might be dangerous. I only have 3-2 bio. And these cannons are all, well, kind of vulnerable, but I wouldn't want to kill them by myself. Let me send the rest of the forces as well. As Thor's at home, has no upgrades for Thor's, though, and continuous upgrades for these... It's getting drilling flow upgrade. Maybe not even that bad against interceptors. Yeah, it's not getting upgrades for these Thor's. I also think he has the incorrect mode for the Thor's currently, but it could be wrong. Okay, he's going to absolutely destroy this. It's carrier still here on the top. And this is an insanely high-level game. I feel my brain moving slower as well. Hop, hop, hop. Picks up the drop. Goes back home. Turns this into an orbital. Still 8K minerals in the bank currently. Could start or could try. to start adding a couple of barracks or starports. Okay, so he sees that it's triple carrier. Now surely we unload and attack into this. No, we scan a different base where he isn't. If he goes in here, this is the play of the century. I... Does he not understand that the other guy can also respond to things and just fly his units here? here. Like you scan that the army is over here and your brilliant plan is to drop this base and then pick out. Okay, well, this is actually a smooth move. I'm not going to complain by this. There's a freaking James Bond over here. Oh no. I think Harzer might actually ruin it for himself here. He scans the carriers. I think, I actually think there is a chance that up until this point, Heaven's Blade wasn't over. Nah, he's been chronobo boosting this cybercore though. I feel like now they get added into the army. Now our good friend Harzer is in trouble. What was he going to do with these Vikings? What actually was he going to do with these Vikings? I'm very curious. Okay. Now I want to do a little bit of simple math here, okay? Before the fight. I just want to have a look at everything that has been going on. So, we have an army supply of 138 for the Protoss player. This army consists of 18 carriers with 3-3 upgrades, okay, 3-3 upgrades, and one shield upgrade. Against an opponent who has 129 supply, but of that 129 supply, 11-medevacs are built, so that is 22 supply in Metafax. For only 29 Marines, and you might say, well, only 29 Marines, there's also 14 marauders. Yep. But marauders don't shoot up. So these 14 marauders, again, 28 supply, also isn't useful. So realistically, this is more of a 140 pure carrier against like 100 supply of anti-air. And also, this anti-air only has 2-1 upgrades. So he's down three upgrades and the ground only has 3-2. so it's also down and upgrade. I'm very curious to see what's going to happen here. Stim isn't being used. Stim still isn't being used. I think he lost 10 supply before he started attacking, and all of that supply was anti-air. Okay. Scan now is being used for the first time. One carrier went down, as the Vikings focused on the interceptors as well. And he got absolutely decimated here. Completely destroyed. Not even close. Now I hear you think Kevin. Oh, he just leaves like this? Oh yeah, to be fair, he was pretty dead. And the other guy lost like a single carrier. I do like that he left. I don't like that left without Gigi. But what you can say here is that he didn't really have the correct army composition against a pure air army. Perhaps getting almost 30 supply and marauders. isn't quite what you want against pure air. On top of that, maybe you want to add a couple of ghosts. Ghosts reduce all the shields. If you get two, three extra ghost for a very low supply cost, you can EMP everything, including interceptors. Another good trick is to stim. This increases the damage output of all the units that are shooting the interceptors. Trick number four would be to target fire with the Vikings on individual carriers rather than Vikings just going like this, looking to see if they can hit another interceptor. Also not quite ideal majority of the time. So there is a couple of things that I could give as advice before we truly get into the nitty gritty stuff. So there you have it. Now, if we get into it, your balance complaint from, what did it say? Protoss late game air units are inba. I'm playing a game against ProDoh. where I drop him several times in the game. Okay, I understand that you drop him several times in the game, but dropping someone several times in the game isn't actually something that is necessarily positive. Sometimes I try this when I talk with my girlfriend as well and I say, but I cooked the past three days when she tells me to clean something up. Forgetting that everything I cook is absolutely inedible. It's nasty and disgusting. It is a net negative. I just wasted good ingredients. And it's the same here with your drops. You wasted potentially good units by throwing them away in a drop. Some of them were good, but majority of them, you just kind of lost them and you kill the nexus and then they died to carriers. I destroy several of his bases as he spreads like as if he was a Zerg player. Okay? That doesn't really mean anything. But unfortunately, I am unable to stop him before he fills his entire supply with Inba carrier. years. Okay. A really key word in that sentence is I. Unfortunately, I am unable to stop him. If we replace the word I with almost any other nickname of a Terran player in StarCraft 2, this sentence would be false. You, however, were indeed incapable of stopping him before he filled his entire army's play. There were multiple points inside this game where you could have just move commanded across the map. And then, once you see his units, A moved. Stim, A move, you scan to get detection. That would have been it. The first time, after you pushed him back, you could have done that. Before that, when you right-click on top of his mothership for whatever reason, you could have done that. 22 Marines with 2-2, 3-4 Metafax there, and there was, I think, 3-4 carriers total. You would have absolutely destroyed that. It wouldn't have been closed. All of the interceptors would have died and you would have killed him. So when it comes to your game sense and game understanding, I'll give you, on a scale from 1 to 10, a 1. It's the lowest. There's no game sense. The second one, when it comes to the micro in the fight. On a scale from 1 to 10, the micro in the fights, but it wasn't really there. Most of the time you used stim, which was good, but then you almost always right-clicked on the wrong unit. or you didn't right click, so you just kind of stood there and looked. Even in the early game against the Zellas, you just stood there and watched the fight happen without kiting back. So for that, on a scale from 1 to 10, I also will have to give you a 1. And then if we think about your macro, there were times where you were floating 8K while looking at a drop. There were times where you're floating 12K, 6K, K, multiple times. throughout the game. It seems like there was a switch there that you needed to flip, and sometimes you just didn't flip it, and your macro just wasn't very good. So for your macro on a scale from 1 to 10, I'll give you a 2.8. Put all of these together, 2.8, a 1 and a 1, and you, my friend, suck. You suck very hard. I'm sorry, it just wasn't good. Carriers aren't imba. You just right-click. the mothership. It is what it is. All right. That's going to be it for today's episode of Is it Inba or Do I Suck? If you liked it, don't forget the it the subscribe button, like the video and hopefully we'll see you all next time for a new one. Thanks so much for watching and bye bye."} +{"title": "This Zerg CRAVES The Smell Of ROASTED ZERGLINGS! | Is It IMBA Or Do I Suck?", "description": "Get your plates guys! We are dining chocolate coated roasted Zerglings today! And let me tell you, there is enough for everyone! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/bO333RmYlaE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "bO333RmYlaE", "text": "Dear Harstam, I have a solution for all the Terrans who complain about Carpal Tunnel. Play Mac. Terran Mac is absolutely imba and can aim as good as a Golden Armada. The reduced micro and ability to trade cost-efficiently makes Terran Mac absolutely imba. In this game my opponent opens with Hallions, which I trade with slightly unfavorably with lings. As the game progresses, my creep spread is decent and I would say I spend my resources as best I can, although my APM is lower than his. Because my opponent is largely haliong slash cyclones, I transition into Lingban Mutha and harass him with the mutas and kill bases where I can. But no matter how much damage I do, it is impossible to trade well against Mac. At my platinum level, there is no chance I can split against Inba Widow mines he made which kept chipping away at my armies. And once my opponent had Thor's out, my entire army was useless. And it was capital, G.G. Name, Ben, race, Zerg, League, Platinum, 3.1K MMR on the North American server. Looking to be a banger today, so we have Ben going under the name of Black Nova here. We can see him opening up with a... Actually, it was a pool first right now. And going for a drone scout, so some new school strategies that I haven't heard of yet. But if Black Nova does it, it's probably pretty darn good. The other side we have Ferrer, who's going to be our Macing Terran, getting a command center on the high ground because he isn't scouting. A safe and solid play, and you know what I love. That is indeed safe and solid plays. So I'm a big fan of Ferrer already. I think this is the same guy that also makes the little round chocolate that you can buy in the shop. This is the ultimate gift for people you don't truly know. It's a Ferre Roche, I think it's called, or something like that. When you don't know someone very well, you just give them a bag of these balls. They look kind of fancy. They're chocolate. Most people like chocolate. It's actually the perfect gift. I don't think there's anything better because what you could also do, if you know, if you think they might like chocolate, you could buy them like a mixed bag of like a Kit Kat and a Mars and a Twix and that type of stuff. But it doesn't feel fancy, you know? Like you can get away with that when you're 16, but once you turn 20, 22, you get four of these golden balls and these nice little wrappers. they're going to melt you'll be the king with that gift trust me guys Ferrer Roche I think it's called made by this Blue Terran player and I have a look at these build orders though what happened with the drone actually I kind of want to know did he just lose it on the map he lost two drones already both of them to this Reaper I'm not quite sure what happened okay he's gonna go 14 lings but he forgot his speed upgrade I think he realized that now as well I'm building my lings already let me get the speed straight after. So you see the Terran is going into Hallions indeed. And it's getting a starboard. It's an actual builder out of the Terran except for the fact the CC is on the high ground, but and this third depot is way too fast. But life is life. Terran scouts this with his Reaper and says, okay, I see what you're doing. I'm just going to get two cars out and be absolutely fine and also lose my Reaper at the same time. And boldened by killing the Reaper, Black Nova decides to move across the map with slow lings. against the Terran. This is an ambitious plan in general, moving across the map with lings. But against the Terran is very ambitious, because Terrans tend to open up with Helians. And what happens when slow lings meet Hallions? We're about to find out. Well, so far they're dying. And they all go down. And he manages to deal... What is this? I can't count, 25 damage on this halion. He lost 14 lynx and dealt 25 damage on a helion. Let me just remind you real fast what my good friend Ben said. He said, in this game my opponent opens with heliens, which I trade with slightly unfavorably with lings. That's quite an understatement here. You dealt 35 HP on one helion and you lost 14 lings. That's like inviting me to dinner and warning me before and saying, hey, I'm not a great cook, but it's going to be edible. And then when I arrive at your house, you serve me burnt cardboard. Like, I think this is similar skill right here, okay, the type of deceit that has been going on in this imbalance form so far. Two extra factories are going to come down out of Fed Air. I'm liking Fed Air's builder. You can see that he's played Mac before. You know, he has his little ideas down. He's going to float his barracks to the low ground, gets this, what is it, this command center in the wall, extra factories already. He's getting a liberator out for some harass. This is just generally a nice start. It's not a good build order. It's not a tight build order, but he has a plan, you know. This is a guy that has played Mac all his life. He comes home after a long day of, I don't know what he would do. I'm making chocolate, obviously. He's like, you know what I could really use is a relaxing game of Mac. And he starts building Helions as his extra factories. And Ferris is loving it. He's having a great time here. It's a couple of extra depots in the main base. And he's having such a great time. He eats a little bit of his chocolate on the side. A little bit of the different taste chocolate on the left side. Puts it back. Continues controlling his cars. Look at this. Look at this. Four Helions. A Liberator. Takes out the queen. Now this is a reaction speed as well I like that he pulled the lings to this one it's like hmm I wonder what would be the optimal players either grabbing both queens grabbing a single queen or sending my lings there and he decides to first send the lings there and then a single queen to deal with the Liberator to make sure he can't even kill it that's just brilliant did manage to kill some helions already three helions and he is well continue Continuing trading, what did he call it, slightly unfavorable. So far, five aliens have gone down and 52 lings have gone down. 1,900 minerals have been lost on the side of the Zerg and 550 have been lost on the side of the Taron. He's been trading four times worse than his opponent. I wouldn't call it slightly unfavorable. Back in the day I used to play football, if I would come home. from football. And my dad asked, hey, how did you do? Or how did, what was the result? I say it was slightly unfavorable. He would expect us to lose 3-2 or 1-0 or 2-1 or a drawl, but we played better so we deserved it, so it was unfavorable. He wouldn't expect me to lose 25-0, which is kind of what's happening so far in this game. Like, you're down 25 goals. You're down 15 workers. He has Helions, which hard counter-linked. It's just actually just a hard counter. If you have pure Helion against pure Ling, it is actually impossible to trade well with the lings. And as we can see, that's also not, well, this trade wasn't even that bad. It's actually kind of impressive by him, losing that many cars. It does end up killing all your lings though, and now he's going to go to work on the drones. Like, I would say that this game is kind of over at this point, okay? There is no real transitions you can make. Well, you could go into roaches, I guess, so you can finally stabilize against these cars. Get a lot of drones. Like these are kind of, this is the plan that you need to follow at this point. You need to get your eco back or you need to kill him in the next two minutes. Otherwise, you're going to be in a lot of trouble. Your opponent scans you, see if you're building drones and also sees a lot of lings building. So you see that the Farer actually is a pretty decent understanding of the game. I really do like that. Scans, figuring out what his opponent does. And as a result, he says, hey, he is getting more lings. Let me just continue doing what I've already been doing. Because for him, it has been working. For you, it hasn't been working. Einstein once said, the definition of insanity. No, wait. What he said was trying the same thing over and over again. But expecting a different result is insanity. It's the definition of insanity. Is there something like this? I'm paraphrasing. It's not a quote. Paraphrasing. Einstein said something like this. Ferrer at this point would be called insane by Einstein. And those are his words, not mine. I would... I don't know. Yeah, sorry, Black Nova, not Farer. Black Nova would be called insane by Einstein. This is, like I said, his words, not mine. I would never say something like this, but... You do look like a bit of a special case here, Black Nova, so far. You've lost... 125 lings. You haven't achieved anything. You're obviously down in Eco. The game has been going awful. And the only thing you can think to do is to produce more lings, which is the incorrect call. We need to, well, kind of transition out of that. The best way to do it would have been to get 10 roaches out and then to just drone up to 85. Because with roaches, you have some safety. With lings, there's no safety. No safety whatsoever, my friend. it's absolutely impossible. You need to be constantly on top of your lings. You need to be controlling the well. You need to set up surrounds. You need to micro them. And that's not really what you're doing. The way I would see it is imagine that you're a security guard. Okay. You have to defend a small building. Let's say it's my house. I hire you as my security guard and you need to defend my house. The problem is, is that everything I'm seeing when I'm looking at you, is you're slow, unathletic, and I'm not sure if your eyes work correctly because the traits you've been taking so far, I can't imagine a person with working vision taking the same traits. Okay? So I hire you as a security guard. You are showing up with a unit, like a knife. A ling is like a knife. In order to take out an intruder with a knife, you need to be on top of things, you know, because you can just punch you in the face, or he can also knife you. I think that's a word. And it would be an issue. The roach is like the gun. You could be an idiot sitting on your lawn chair in front of the door, waiting with the gun, and you're going to be capable of defending my house. What I'm saying is, is that you should get roaches. A very roundabout. Don't forget it, guys. Roaches kill people. That's very dangerous. Don't play around with those, all right. Ooh, look at Hellbats. Blue Flame Helions. Taking out a spine. That's big. Do like that. A couple of Bains. So he's kind of starting to anticipate how this fight would have gone, had he not morphed the Bains. I do like that. It does only decide the more of them 10 minutes into the game. This kind of was expected in a way, you know, like that the halberts were going to come. I mean, or at least the Hellions were going to show up again. So I'm surprised that the Bains weren't here yet, but I do like that Baines are here now. It means that he is learning from his mistakes of losing all the lings before. We're still on a drone count that is way too low. After you clear a push, often what you want to do is you want to drone up, especially if you're down 10 workers. That way you can afford more units in the future. And because you just clear the push in a very favorable trade, you should be kind of expecting that your opponent doesn't have too many units to currently attack you with. You could also think that maybe now is the time to once again mess on lings and lose all of them to halions. And it seems like that might actually be your plan here. As you walked into a wall here and you saw that there was only 18 heliants, How many is there? Fifteen halions. He said, you know what? Maybe this time, if I run in my lings into all of his cars, I can actually take a favorable trade. And as we can see, this is a trait that I would actually describe as just slightly unfavorable. And yeah, yeah, slightly unfavorable. If those bailings hit something, maybe it could even be fine for you, even. This ends up being slightly unfavorable. If you were referring to this trait in your imbalance complaint form, then I wouldn't have mine so much. But so far, you've been filled with lies and deceit. And also with very poor unit control. That is a different thing. We'll get to that later. You also haven't really scouted much. You accidentally saw that there's a factory here because you forgot about this overlord. I doubt you've seen it. Like, it's overlord. I haven't seen it, seen it. You know, your overlord knows and he's trying to send an email, but you haven't figured out how to turn on the PC yet, basically. So what's happening here. Okay, hive is coming down. Now, there was one thing that you mentioned, and that's that your creep spread was quite good. That's very nice, but it's also kind of useless right now because you don't have the eco. Like, creep spread is the thing that comes last, you know? It's nice to have, but you have bigger issues. And thus, I wouldn't be focusing too much on crux. Oh, this is a good surround. Nice. You actually got a good trade. This was a very nice surround. Actually, good job. This was actually not bad. I'm happy with that. Yeah. You should be focusing more on droning and spending your money a little bit. Your opponent also isn't spending his money, by the way. And that actually is to your benefit here, Because if Ferrer wasn't actually starting a college fund for all five of his kids in this game, you would probably be dead because he would be maxed out twice already. But yeah, I'd really recommend getting, like focusing a bit less on their creep. I do enjoy seeing good creep spread also at lower levels, but it's very obvious to me that there's bigger issues here in your macro. That focusing on creep seems a little bit perverse almost. It's like buying a really nice carpet for your house and then not having a roof. It's like, yeah, I'm not sure if the priorities are there. It's like, it's not brilliant. It's really not brilliant. Plus three on the way for opponent. You're getting good upgrades. I do like that. You're also kind of whenever you work with mutas, which you said you really went for Lingban Mura. I mean, I read this stupid form again. Because my opponent has largely Hellion Cyclones, I transition into Lingban Muta and harass him with the mutas and kill bases where I can. I think the mutas came out of the spire at a 10 minute mark or so. So far you've built four in total. Three have gone down and there's one here. There's four more on the way. You haven't harassed with it once. You haven't killed a single base once either. They actually have done nothing. They've just been F-2 around the map with the rest of your army trying to aid and killing Helians. Actually what's been happening and They've been doing a good job because helions don't shoot up. I feel like if you actually were controlling your mutas separately, these type of fights would be so favorable for you. There's actually no anti-air for him. There's three cyclones, that's it. And he has 23 heliants. If you would just separately control your mudalisk here, you should be capable of just fighting this army. But instead, you just keep feeding lings into his helions. That's some nice hits with the bayonics. actually, that was good. I'm going to take back what I just said. Okay, and now we get some control on the Moodas. Okay, so you're not quite sure if you're controlling them, but yeah. Let's take a look at this first person. Is this your first person? Okay, you're actually doing some Muraura I like that. So we go up to 17 Murares immediately. It's a little late, but I always say rather late than never. You start going ham. Now, while you're building Muda's, there's this quick trick. For Zerg players all around the world, by the way. This is not just for Black Nud. But while you're building muras and you build a lot of muras, you notice that you're going to be spending all of your gas because muras are very gas intensive. And even if you're on 10 gas, you'll be spending all of your gas. You'll start floating minerals. And that's great because this allows you to start building a lot of drones. Your muta, your mutilists are keeping your opponent busy on his side of the map. So in that time, you can get drones out. You go up to 90, 92, 93 workers, get up to 12 gas. you can start preparing for your next transition if you want that or you just get so much money that you continuously can send in waves of banlings and muta lists into your opponent's planetaries and kill those. That is generally the plan with link-bane muta. You want to be safe with like 10, 11 mutas, then you drone up and keep getting more mutas and then you start building units again. That tends to be the type of the larger strategical concept of the muta. They give you map control. Okay. Well, mines are going to kill a couple of these mutas. Five mutas here have gone down, I think. Which isn't great, but also isn't awful. He actually still has almost no entire. He actually has no units whatsoever. This is a bit of a painful engagement. I actually think if you were a micro there, you could have won. Let's go back to that area. Look at this. So first of all, here, this wasn't great. obviously no overseer even though you're playing as a guy with Mac. The fight in general wasn't great, but you still semi-win. And then here, imagine, like there's five helions, but none of them are here in this fight. Imagine you split off the lynx to kill the turrets and to kill the cyclone. And then these mutas, rather than flying into the turrets and killing nothing and losing all seven of them, they could then later come in to try and kill some of these SCVs. that would be really cool. Just a really cool concept. Or you could all together pass by this building, go into the natural while there's absolutely nothing there. Also could have been a good play. Instead, you decided to throw everything away. You have a lot of money in the bank, once again. So there's your opponent. And people often, they'll look at this type of stuff and they say, well, my opponent also was floating a lot. Sure, but that just means that there was a huge opportunity here for you to win. It means that even though your opponent was floating twice as much as you, you, he still either traded so much better or had way better eco that he still managed to win. That actually makes you even worse in a funny roundabout way. Now our opponent is transitioning into mass thor and the mutilis will get a little bit worse. And this is the point where you would say, okay, now that Thor's are coming out, we probably need to start transitioning into something else. And from a comp like this, you could say, well, How about we actually go into investors and start neuraling our opponent? Or how about we go into investor ultra? So we use the ultras to push away Hallions, Hellbat, and the investors to neural Thor's and to just fungal in general. And I think you'll get pretty decent traits with that. Another thing that you could be doing is you could go greater spire investor Brutlord, but, or Investor Brutlord Viper, but it's kind of tricky to do, and you don't have enough mining for that yet either. Like you usually only go into Infester Brutlord once you completely mine out the map because that army comp is too slow. But right now with like, you know, with Ultras, maybe you could have done something here, definitely. Also trying to do something with you. I'm not quite sure about your muta control. Sometimes you do control them separately, but it feels like it's not like really controlling. It's just you send them somewhere separately. It's like you tell the lings to stay at home so you can go lose all your mutas on the other side. Like telling your mom not to worry when you're, you know, when you were a kid, your mom would ask you like, hey, where are you going, son? And you're like, ah, don't worry, I'm just going to the football pitch. You know, and be like, ah, that's great. She doesn't realize is that all you do with the football pitch is just jump head first into the bushes. That's kind of what you're doing here, you know? The lings are like, all right, muras, fly away. Then the mutas just go straight into, oh my god, she's full 20, more muras. Go headfirst into these mines, which just doesn't make a lot of sense. Usually you use lings to tank the mine shields and then the mutas can go in to clear them. But you tank them with the muras, which is a way more expensive unit. And most of the time you still don't clear them. And if you do clear them, well, they already got their value. So it's not even that great. You're still relying too heavily on pure Ling as well. Bealings really are the key. If you want to go for this composition, they deal. so well with Helbitz, well with cyclones as well. Of course, Muras do fine against Cyclones majority of the time, but now you're going to get a surprise of a lifetime. Actually dealing some fine damage, though, here. Killed one base. You said no matter how much damage I do. So I think this is going to be the phase where you're going to be dealing a craptone of damage with these Muratis, right? So you took out two turrets. You lost two Muras as well. Killed a couple of workers. going to lose another muta kill another turret and lose maybe two more muras i think at the i'm not even sure if that was efficient like you were left alone with 25 mutas in a mineral line and you managed to lose i think five muta lisp you did clear all the cv so it probably was efficient but it should have been way more of it oh never mind we'll count this to the to that last trade as well good lord that's actual pain it's a classic as well just runs in with the lings again. Run straight in with the lings, even though there's like 12 heliolians here. Loses everything. You saw this. I just don't understand this. I want to take a look at this, first person. I want to see if I can get into his mind, you know? Okay, so right now, what does he see? Wait, I'm going to take this thing away. So maybe he sees something like this. Okay, so he sees four, five helions, at least. six he saw six helions seven okay he saw like 12 helions at this point and as a response he sends in all of his lings into this army and loses all of them this doesn't make any sense that they were there. What did you think was going to happen? Like I can tell you everything about macro and you could have the greatest mechanics in the world float zero, but if this is the decision making that you're working with, I'm not sure if this game is for you. And I'm not trying to be funny, but... Some things in life just can't be thought. Like, how many lings do you want to lose against Hellions for you to realize that they don't counter it? Like, you've seen this happen a million times. And yet you keep going, and I don't understand it. And it's frustrating me. Because I started growing to like you during this game, you know? You started mining more bases. And I actually do appreciate your good creep spread. But then your fights and your unicorns. And like why are we floating? 3K 3K right now. We have a larva available. You've done the work of injecting. Like just reap your rewards. This is this is like you have a piece of land and you plant like some potatoes there. And you take care of these potatoes. You water them and I don't know what else you do with potatoes. Just leave them in the game. ground, I guess. They grow by themselves pretty much. Put some fertilizer on the potatoes, you know. And then you pick all the potatoes by hand because you can't afford a machine and then you just leave them to rot in your little shed. That's what you're doing. You have so many larvae. You have so much money. You've done the work. Reap your rewards. Eat the potato. Make vodka out of it. I don't care what you do. Just use it. I don't understand. It's frustrating me. It really is. Yeah, you're gonna use some of them, well, all of the larva. Oh, no, not even all of the larva. 12 larva again. Well, it's fine. No real good army composition here for you either. You're going to hydras. Good large son. This is the type of unit composition that Loco would approve. Is there hydras without upgrades against mass torque? I mean, I guess. It's not going to work, right? It's Helian Hydra. Hydras are going to take extra damage of the helions. And then the Tors are just going to destroy it as wise. Without Vipers, this is a very ambitious project here, especially because there's not a single attack upgrade either for these hydras. So we'll be working with three carapace upgrades, which means they'll take a beating from the Thor still, because Turks don't really care too much about armor upgrades. Like too shot it anyway or whatever they do. Okay, this is a nice little surround here. If you were to surround not everything, that actually could have been pretty huge. Their heads are just too weak. This didn't work at all. You did kill a lot of workers. or maybe he just lost them for fun. How many orbitals does he have? Three orbitals only. Doesn't he use Mules either, just scans. He scans to look into the future where he can see himself winning. Farad is a really cool guy. God. Absolutely legend. I'm going to take an overseer here as well. There's more Thor's on the way, obviously. She's building Thor's as well. Honestly, I would be doing the same thing, just Thor's and Helions. If your opponent has so little idea about countering your... units. You can just do whatever. Seems like so far Black Nova has just been kind of building bad units at every turn. It's truly been the case. Whenever you had to make a decision when it came to unit comp, it has been incorrect. It really has been. That's painful. 28 more lings on the way. And you know what the actual pain is that I really don't think his mechanics are bad. Yes, this APM is not even that low. It's actually 190. That's pretty decent. Not sure I was going to flame him for that. He's flat, 190 average APM. That's great. I know Protoss players in top 50 GM that have less than this. I think your macro is fine and your creches, absolutely bananas for this level, especially. It's just your... You seem to have no clue of what's happening in the game. Like, why did you just build? 42 more lings after you already had 67. If there's two halberts here, or two helions, you'll lose all of them. And you know there's going to be helions. Because there is at least one factory, which you were aware of, which are overlord, with a reactor. You know about two factories with reactors, so you know there's going to be helions. And then this just happened. Look at this, look at this halberd. Venerall. Actually, I didn't do too much. Tors almost went down. And now the Hellions come in and everything dies. The game just ends. There's freaking 17 tours. There's more tours than overlords, almost. Not quite, but almost. I think it counts as well. You're still staying in. Is your time not valuable? Maybe. 32 more lings. I... He lost 984 lings. He's going to lose a thousand lings in this. He's going to lose... You look at the situation, you think, okay, I lost basically a thousand lings already. I lost a thousand lings. And what is the next thing that he does? He just builds 60 more. As a counter to an army, he already knows he can't beat. He looks at his bank, he sees he has 5K gas, he looks at his army, and he should be capable of dreaming this fight at this point, because he's done this exact same fight about 15 times. And here we go, he kills the hellbats, almost damages a Thor into the rat, lost everything. doesn't GG he doesn't Gigi that is one Thor with what was it 2 HP that's what made it unbelievable I'm going to read your thing again the reduced micro and ability to trade cost efficiently makes Terran Mac absolutely Imba okay this is what he said to reduce micro and ability to trade cost efficiently all Terran compositions trade cost efficiently again sir this is true for bio, this is true for Mac or tends to be true because banlings are extremely expensive and bailing is almost always a core unit of the Zerg army. What Zerg needs to do is to expand quickly, deny bases of the Terran and then overwhelm or eventually go into an army that can trade cost efficiently in investor, brute lord, viper, corruptor type of stuff. Sometimes you can trade cost efficiently with that. And there's some scenarios in which Lurkers trade very cost efficiently as well. I'm not going to lie about that. Lurkers are one of these others, but mainly against bio, not so much against Mac. So this is a given fact that they're going to trade cost inefficient. However, you really put the inefficient in cost inefficient. You know what I'm saying? We're used to having resources lost being different, but usually it's like this. In your game, it's like this. Every single trade you took was bad. bar maybe one trade in the early game where you got like Ling Bane on the Hellbad Cyclone. Every single trade was just awful. And you kept doing the same traits again and again. So if I were to rate you in three things, and those three things would be decision making, unit composition, and general macro. Then we'll start with the positive one. General macro was really not bad. Your injects are quite good. I like the creep red, even though you were floating at times. And I think you didn't know quite when to drone, but I think that's more decision-making than macro. So I think your macro, especially for your level, it's fantastic, fabulous. You're quite fast. It's obvious to me. You understand how to macro. So big up to you. For that, you're going to get a thumbs up from here, the good old Facebook like for you. Number two, unit composition. If you see your unit composition die 50 times in a row and you rebuild the exact same composition, again and again and again and again and again like I can't help you in that case you need to be capable of recognizing when a unit comp doesn't work anymore you started this unit comp when your opponent only at halions you continued this unit comp when your opponent went heli and cyclone you continue it continued it when he went a helen cyclone mine when he went tore hellbat you just kept staying with the same thing and it doesn't work in order to beat your opponent's composition you need to adapt to your opponent's composition and you didn't do that a single time you just went with what you already had and you lost every single time every fight you just straight up lost so for that you're going to get a massive especially by hamster drawn sock stamp and then the third thing what was it again uh decision making your decision making is questionable. And when I say questionable, I mean, extremely questionable. It was awful. The fights that you decided to take were almost always bad, not only because of the unit composition, but also just because your units could be doing something useful somewhere else. Your mutas could have been harassing and killing turrets quickly and flying out and bumping back in and flying out. But rather than doing that, you decide to fly them into a couple of turrets and then a couple more thores, or you see that there's 25 Helions and you decide to run in with 50 lings and you lose all your lings. Like, oh, no, awful. Not good. Your droning patterns were garbage as well. You didn't understand when to drone. You didn't understand when to build lings or when to build units. Yeah, it just wasn't good. And for that, you're also going to get a minus, I was going to say a minus negative three. But you'll just stick with a negative three. Otherwise it would be positive. So on scale from 1 to 10, be a negative three. You're off the charge in a negative way. Put all of these three things together and you, my friend, get a big, fat, massive suck. All right. Nice. Another case handled here in the Harstam IOTIS factory. Thanks everyone so much for watching. I did enjoy it myself, although it was hard at times to watch. Black Nova, thank you for sending in the replay, of course. Much appreciate it. If you also want your replay in here, don't forget. at in the description down below. We have a little form that you can fill in, write a nice, long message to me with a replay, where you really believe that your opponent did something in balance, and perhaps I'll pick yours. We have about 200 or so, I think, of the, on the new patch that I still have to go through, but maybe I'll skip some in line. We'll have a look. Thanks so much for watching everyone. Smash like, subscribe."} +{"title": "The Great Wall Of China Touches The Sea - So This MUST Be IMBA! | Is It IMBA Or Do I Suck?", "description": "IT'S CHINESE TIME BOIS!! Even though this guy looks like an American at first glance, we have another chinese classic on the table. And he already messed up filling out the form! Man, this will be a wild ride... So smash like and buckle up! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/n9KbZHlBCxA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "n9KbZHlBCxA", "text": "Dear Kevin, I am your big fan from China. Recently I've been struggling against TVZ, which I believe that Zerg is just so in balance. I tired to improve my TVZ skills, so I had this replay with my friend. Since he promised to have a macro game, I decided No Scout and early 3CC with Elliot and Benchy. This is just, the concept here is great, okay? This guy struggles in TVZ, so he wants to play some games TVZ with his friend. And then he also says, do not do any early game aggression. This is not how you improve. You improve by actually playing a real game. You could have also told your opponent to not build any banlings. I'm sure your TVZ would have looked a lot better in practice. Oh, sorry, let me continue with the thing. At the early in this game, I managed to do some harassment by the Hellions. He lost nine rounds and lots of lings without losing any of my units. I even didn't lose a single unit in the first six minutes. Well, I do lost all of my halions and one of the bansies on the next harassment, but also killed seven drones. I thought that his economic must be terrible, so I start to produce widow mines. He magically created 18 banlings towards my natural, and I tried my best, but still lost 12 SVs. Even though he lost a bunch of drones, it seems like useless to the Zerg. Ling Bane are still all over the map. Every single time I wanted to push out there will be his army attacking my third base. My micro was much better than him that only sacrifice little marauders can destroy a lot of banlings and the mines also did a lot of damage. Then here comes the Ultralisk. I destroy almost the whole army of the Zerg and one of his bases by only lost two barracks. But when I go through the map there's more Ultralis from every direction. I know my macro is not good enough. But so does he. It must be the Inba Race help him to win. Isn't it, Captain? Name Jerry, race, Zerg, league, diamond, server China. This man, Jerry, managed to actually fill in the incorrect race on the form, so we're off to a racing start already. I wish you lots of luck playing a game as difficult as StarCraft 2 if you're struggling with a Google form and what your race actually is. But we'll forget about that. Jerry here is the Terran. his actual complaint was a bit all over the place I think it had something to do with the economy maybe like he said that he killed loads of units loads of drones and he barely lost anything his traits always were fantastic and his opponent just kept having bigger armies so there was no real one big complaint but more just the trend of that desert eco might just be too good and you know the classic the classic one of they just reproduce too quickly We're going to have a look at that to see if that's true. Jerry here's the Green Terran and he's playing against his friend, Y, K, H, D, a Zerg player. So kind of exciting. I'm kind of excited here for Jerry. And I'm believing this to be a banger of a game. I'm really looking forward to the triple-CC opener as well without the scout because he knows his friend won't all in. This is like doing a magic trick where you. stack the deck. We had this guy in my high school. This is not a made-up story. I know I lie a lot, but this is true. We had a guy in my high school who would come up to you with a pre-stack deck and then do a car trick. And then after he did the car trick, and we'd be like, hey, do it again. He'd need to re-do the deck again and stack it in a certain order. It's like, it's not a very good trick if you need to prepare every single time. And it's obvious that you need to prepare every single time. So he could do this trick once every lunch break. We'd ask him to do the trick every single day because we thought it was hilarious. He actually later on turned out to be a pretty decent magician. And I guess everyone starts out pretty weak. That's kind of what Jerry feels like here. You know, he comes up with the magic trick. Except in order to do the trick, he, like, everything needs to be perfect, you know? It's like, pick a card and you pick one card from him. He's like, no, no, pick the top card. He's like, all right, Jerry. I'll pick the top card for you, Jerry. I know you're a terrible magician, but here we go again. We'll see what type of tricks Jerry has up his sleeve here, though. So for the build order, actually looks good. Especially for a platinum player. It's going to be opening up with a Reaper into Marine. Factory is quick. Reactor should start immediately. This is good stuff. I'm, I'm, he's not platinum. He's diamond. I'm impressed, though. 3,300 MMR on the China servant. This is a good build order. He's going to decide to do a little bit of damage. Gats the first. drone yep gets a drone so control is good macro is good behind this cc is going up it's going to start rallying into the gas i hope because you did get a second gas jerry kind of want to start saturating that gas it is what it is it is what it is um orbital's going down is all honestly this start out of jerry here it's just looking solid if this was a game on rank roulette and i would have the guess what level this is. I would say so far this this looks absolutely like a master's two, master's one build order. You know, everything is kind of tight. There's not a whole lot of money being floated. Sure, there's a little bit, but that just happens with this build. You know, it's not the end of the world. Moves back as Reaper before speed finishes as well. I'm, I'm kind of happy with how Jerry is playing this. And that is rare, especially when it comes to Chinese games. I've seen a lot of Chinese games in my time. And I always enjoy the Chinese games very much. But they're very rarely are they standard. The opener never is normal. The follow-up never is normal. The accompanying balance complaint form never is normal either. Like there's always some special twist in there, you know. But my man Jerry, first of all, has a very, very British and American name and also doesn't play much like his fellow Chinese players do on the Chinese server, especially on this level. Decides to keep the Hellions home for now. It is a little bit odd. So there is the two main openers that we have in TVZ, I would say. We have the third CC before second gas, and then we have the third CC after second gas. With the third CC after second gas, your goal is to deal as much damage as you can with your early game units, because you have less economy than you usually do. We see Jerry kind of playing this like he went for quick triple CCC. He left a lot of Helians at home. really been able to deny any of the creep yet or try to spar with some of these zerglings or well try to burn some of these zerglings it's not really sparring if one guy has a flamethrower and the other guy just has claws and wings it's not a fair fight but generally you want to be poking for it looking for damage looking for zergling skills maybe shooting down the queen something like that benchy is on the way like the build order is pretty tight i actually have to admit that but the the unit control has been mediocre now it's going to get a bar bunch of lings here. Third barracks has been delayed for no real reason. Should be at the same time as this barrack, as this factory building the reactor. That way you can swap the barracks and the factory and then you have two reactors producing marines while you're doing this opener. This is a really good start here. This is a really good start for Jerry and Jerry didn't lie. He said, Kevin, in the first six minutes I didn't lose any units, which to be fair isn't that odd as he didn't send them out to fight either. That's like Switzerland bragging that they haven't had any war casualties in the past two Sentries. They also were neutral in every single major war that was fought. So yeah, it's kind of what Jerry did here, you know. He moves out once at like 520, doesn't lose anything. I says, ta-da, I'm clean. The best unit control in the game. Follow-up is kind of sloppier. You don't want to be getting mines yet at this point. You're really want to increase that marine production. So your first two Madovacs, when they pop out, can immediately go with 16 Marines. Now, we're going to just replay that here for a second. So Jerry has a very good early game. He killed 1,300 resources without losing anything. That is good. He has had good traits so far. Okay, this is absolutely brilliant. I love that. I absolutely do love that. Now he's going to send them in and he sees all these lings and he decides, well, I'm just going to lose them. Kills three workers. So he lost 700 resources here and killed, what, 275? That's a bad trait. Now, what did Jerry say in his little thing? I do lost all of my halions and one of the Benchial on the next harassment, but I also killed seven drones. I thought that his economic must be so terrible, so I start to produce widow mine. Those are the two sentences that I want to focus on here. Now, this doesn't make a lot of sense. The first thing here is that just because you have good traits overall doesn't mean that all the moves you made were correct. Like, this is kind of like looking at this game and going, hey, I lost six Helions and he lost way more. So all the moves I did must have been good. No, the first moves you did were very good, but afterwards you basically completely threw it away. It makes no sense. It's like if you're playing a football match and in the first half you're up 6-0 and you end up winning 6-4, you could still say, well, we scored a lot of goals and we won the game. That was good. But you still made a lot of mistakes in the second half. And that's kind of what happened here for Jerry. And he kind of tried to play it off like it was fine. Like it's never fine to lose your Helians. And I doubt this is actually enough damage to really say, hey, I'm glad that I lost those Helians. Now, it's like, you don't really want to trade out Hellions because Helions are super important for the thing that Jerry complains about later. And that is run-bys. The Hellions and the Banshees that you use in the early game to harass lose their value as a harassment tool later on in the game. But they're really good at stopping your opponents harass. Banshees, Helions, great at dealing with Ling run-bys, great at dealing with small amounts of bailing run-bys as well. So you generally want to be keeping them alive as they allow you to move out with your main army. Without Helions, it just becomes really hard to move out with your main army. Behind this, Jerry also is just floating a, well, kind of an enormous amount of units. He's also getting kind of blasted here by slow bailings, which isn't great. So he loses eight workers, and his opponent is actually really far ahead. like this entire sequence if I when I read this in in Jerry's little book that he wrote to me it felt like he was in a great spot after this because he did so much economic damage he killed 17 workers lost all of his aliens and his opponent killed 12 workers and lost a bunch of banlings this opponent is on 70 workers right now and Jerry is on 40 I want to I had another sentence, by the way, that I did want to focus on in this little imbalance complaint for him. He said, I did so much economic damage that I wanted to transition into widow mines. And when I read that, I kind of glossed over this and was like, oh, you know, that makes a lot of sense. Because he said it with such confidence. But these two parts of the sentence are not connected at all. It is like saying I ate meat yesterday so I performed very well on the stock market or I did five push-ups this morning and thus it started raining like if you say it with a lot of confidence you might be able to trick a lot of people but saying that you did a lot of economic damage so you went into widow mines makes no sense. Dealing economic damage doesn't mean that getting faster widow mines is a better call like you want to be getting marine You want a reactor on two barracks and attack lap on one barracks getting stim and later on combat shield while you're producing your first two meta-vacs. Getting a lot of mines early on makes no sense because the ratio of mine marine is very important and there always should be way more Marines rather than way more mines. Right now against this attack you had like six mines and eight Marines. There should be like 16 Marines and two three mines and you would have a way better time defending your natural here. I just wanted to plan the flag there where everyone could see. see it because he almost got away with it. I put a mental note that I did want to call him out on that and I almost forgot about it because he said it with such confidence. He is, he's quite an elegant writer, Jerry is. And he got in my mind with his, you know, his poetic sentences. And he almost got away with it, but not quite. I caught you there, Jerry. One o for me. But keep trying, keep trying. So in Jerry's mind right now, he's light years ahead. He threw away six Italians to kill 17 workers total. Sure, he hasn't been producing SUVs for a while. And he's down 30 workers at this point. But in Jerry's mind, he's still very far ahead. And honestly, he's up in army supply and he's up in upgrade. He's only up in army supply because his opponent decided to not produce any units, even though there is 19 larvae at this point. So a little bit of a surprising tactic here. Now, we see this Ling run by. Not a actually doing very much. Do note that this Ling run by has been dealt with. I just want to show this to you guys, okay? This army that just moved back, moved back for no reason. It moved back because Jerry only uses a single control group. And it isn't even really a control group. No, it is the F2. Jerry saw a threat at his third base, F2ed back home, and said, oh, these runbys force my army back. Jerry, the fact that you can't multitask is what's forcing your army back. The lack of your ability to have more than one control group is forcing your army back. The fact that you lost all of your helions in the early game is what forced your army back. There's three reasons and none of them have anything to do really with the run by. The run by seems to be the reason, but the actual reason is your incompetence. Now, these mines do trade well with these bailings, I have to admit. These are good traits. Not the greatest hit of that bainling and this Bane. Oh well, this mine is also going to get a decent trade. A lot of banings are still alive. And they actually start walking into marauders, exactly like Jerry told us. This is great, by the way. The fact that the banshee is just in this army and not doing anything else. Like not patrolling an area, just in the army, no cloak. Stim is mean. He actually isn't using F2, by the way. So he's just using a single control group. He's, uh, because this army isn't moving. Now, at this point, Jerry's had a couple of pretty decent trades. However, he's completely unaware of the fact that he's still mining less than his opponent and it's just generally downing workers. His opponent has been casually tacking into Hive at the 10 minute mark while floating 2K resources. And this is something that I find hilarious that often happens, but Jerry didn't do. Very often, especially Terrence, complain about this, they'll send me a measure like, hey, Kevin, like, this freaking Zerg was floating. 3K minerals and I couldn't even kill him. And they're not realizing that by saying that, it doesn't show that Zerg is in balance, but it just shows that you're incompetent. If your opponent can get away with floating 3K minerals, that is just bad by you. That means your builders aren't tight. You're terrible at killing people and you wouldn't be able to smell an opportunity like if it hit you in the face. This is like Steve Jobs trying to sell you Apple in like 2007 for $10. and you going, ah, 10 sounds a bit expensive. It's like, mate. Like, it's already a big company, you know? No cancel on the command center. Some bailings being wasted there in the orbital as well. And honestly, after seeing these traits, I understand why Jerry does believe that he's a hat. I would also believe that I was ahead if I had seen these trades. So far, by the way, Jerry has only lost 22 workers. Now, you might say only 22. Yes. only 22. We're 12 minutes into the game and he's on 53 workers. If you're on 53 workers 12 minutes into the game, I'm expecting you to have lost like 80 workers at this point, okay? There's no reason for you to be this low in workers, 12 minutes into the game as a Terran who also has mules. Ford base is extremely delayed. He's one too many barracks for production, but, but, well actually he has four too many barracks for production. So, The way you usually work in TVZ is that you get five barracks, two factory, then you get a fort base, then you add the three barracks. He got these barracks after he built a fort CC and his Ford CC got cancelled. And also, if you are floating money and you can spend your money, I always say it's completely fine to add more barracks. I rather have you spend your money than have it in the bank and not being used whatsoever. It's better to just spend it in a barracks. And then once you get better, you can kind of scale down that amount of barracks. So you might want to make fun of someone for that. might want to say, hey, that's incorrect. But actually, if you're playing at this level and you have trouble spending the money, no, that's completely fine. Now, this is the magical fight that Jerry told us about in his legendary poem that he wrote to us. He said, I killed two bases. Or he said, what did he say? I'm going to need to read this again. God. I want to push out. I destroy almost the whole army of the Zerg and one of his bases, but only lost two barracks. He kind of romanticized the... how this fight went, I feel like. Because once again, he didn't really lie or not speak the truth because he did take out his opponent base and he did... well, he lost three barracks and like six SCVs and the Zerg forced a lift off. So it wasn't completely accurate, but he did kill a large barric. of the Zerg army and he took out a base. The problem is that this was the sixth base of the Zerg was busy losing his third base. Zerg was still mining with a hundred workers over five bases and Jerry also didn't really kill the entire army. So it's a little bit disgenuine, I think, to say that you took out a base and hardly took any damage at home. Like he hasn't been mining from this third base for the past minute now. It's not like this was a super clean trade either. It's not like he just destroyed the reserve army and still max. No, it's like barely at 140 supply. Doesn't have the minerals to start three three upgrades. Like he's in a bad spot. I wonder if Jerry watched the replayback of this game and I have a feeling he didn't because the situations aren't really as he sketches them. You know, this is this is rewriting history. Usually history is written by the winner but somehow Jerry managed to get his hand on a pen and write down this epic war story takes out the rocks Jerry always hated rocks hated them so much as a kid as well he's going to take out a lot of these ultras actually this is really good for Jerry and the army value or well the army supply is actually in Jerry's favor at this point he's controlling there's no mines in this army and he is floating 1400 minerals but there's actually some potential, especially if this is off-cream. Trying to get to the METAX by baiting, wading, wading, wading, walking through the banlings. That would be the word that I was looking for, slashing his way through the banlings into the Matax. Didn't quite work. A lot of the units did end up falling. We still just have a very nice income here for the Zerg at this point. Mine should burrow, burrow, burrow, burrow. Don't burrow. He's still going to get the Ultralisc. And at this point, you could say that, yes, Jerry is behind and he's not in a great spot, but he still has a decently sized army. His opponent is making a lot of mistakes and taking a lot of bad fights. Like, let's be real here. His opponent is down 14K in the resources lost. That's generally not a good thing. His opponent also keeps kind of move commanding lings and other units into his army. For a second, I was afraid that Jerry didn't have a hotkey for burrowing these widow mines, but did manage to get it here. We're going to see some decent kiting as well. And once again, he's going to take a fight that honestly isn't bad. Like, none of these fights have been bad. Well, that's unfortunate. Lose the planetary. Doesn't have a backup CC either. 3-3 isn't quite done yet. Like, the fights haven't been bad. He's just been mining a lot less. Because while Jerry was busy killing his opponent's sixth base, he wasn't mining from his own third. With another little attack here, Jerry once again, probably feeling like an absolute multitasking god. As he sends six metaphics to the left side, takes out the seventh base of his opponent. Meanwhile at home, he's valiantly defending against his Ling Ultra run by as well. Actually going to be able to dish out a lot. A lot of damage. That's all good. It's actually just kind of dead, isn't he? I'm just looking at this and I'm thinking, Jerry, why are we still in the game? Then I see the Zurg lose eight Ultralisk against 10 marauders. And I kind of understand why he stays in as well. It's like a double-edged sword, you know? It's like you don't want to waste your and your friend's time, but you also don't want to let him get away with taking this type of fight so I think at this point if you know your opponent has this bottom base and took this base you kind of assume that at least these five were taken so you're playing against five base while you're mining from two patches in your natural and one patch in your main it's a little bit optimistic and perhaps even naive to believe that you still have a chance in that type of game but then again I think the word naive and optimistic, might be the two words that describe the Terran population as a whole the best. I mean, if there's one race that likes to stay in games after the game is completely lost, it definitely would be the Terran race. I like Jerry leaves without Gigi, by the way, here. That is a big move as well. Imagine being Jerry's friend and getting the message from Jerry. It's like Jerry just lost three games on the ladder against Zerg and he goes, hey, buddy, you want to play some custom games? And you're, yeah, sure, that sounds good. I have some bills I want to try. And Jared's like, no, no, no. Not allowed to rush, all right? And then it was like, all right, no rush, whatever. You play a macro game. Perfect macro game, like very good macro, economy, many bases, no crease threat, but whatever, you win the game. Then he leaves without Gigi and blocks you on Skype or, well, the discourse or whatever people use these days, zoomers. Jerry, not the greatest friend. All right, let's just think about this game. here for a second and let's divide this game into a couple of sections so the first one is going to be game awareness i'm i'm going to name this game awareness just the the reality that the game is in and being able to connect to that reality okay jerry seems to not be bad at this he just seems to lack this capability whatsoever he is out of touch with reality jerry kills four drones with his and he believes he should be able to move command across the map and collect his free MMR. That is not quite how it works. If you kill seven drones and you don't build SDVs for 12 minutes straight, most of the time you're going to find yourself in a bad situation, which is also what happened in this game. You're constantly unaware of the position you're actually in. You seem pretty delusional about what you need to do in order to win and what your opponent needs to do in order to win. If you're down 50 workers and you don't realize that or if you're staying in a game where your opponent has eight bases and you're mining of three mineral patches total with 20 workers and you believe you still have a chance, it might be checked to get that, you know, just to check at your local doctor's office to make sure that everything's okay in the, you know, in the brain up there. So for that you're going to get a massive, uh, it's not there stamp. Just game awareness is not there. Then the second thing is the micro. Honestly, not too disappointed with your micro. For your level, you controlled your units fairly well. The splits weren't great, but you managed to get good fights throughout the game. We can see that in the resource lost, you end the game up 13,000. I'm counting that correctly, 13,000 resources, even though you have technically a worse army, as you didn't get any ghost or a lot of mines or a lot of liberators. Well, your opponent was on banling, Ling, Ultra. Like, that is impressive and I'll applaud you for that. So for that, you get a thumbs up from me. And those are rare, so put it on your wall or something like that. Hmm. Then the third thing I want to talk with you about is macro. Your first four to five minutes were fantastic. Actually, great. For diamond level player, this is what I want to see. You follow the build order and you got it right. right until the point where you needed to build a third barracks and swap that with the factory. After that, it felt like you just fell apart. The moment you started controlling your units on the map, you just stopped doing anything at home. You didn't build SCVs, like the units that you're supposed to build didn't come out. The amount of units that you had felt kind of low as well, and the order of the buildings didn't seem to make a whole lot of sense as well. So on that, I'm also going to have to give you the stamp that it's just not good, Jerry. I like you and I like the story that you sent me, the page of text. But it's just not good enough, Jerry. We need more than this in order to compete with Zerg player. So for that, you're going to get a suck as well on this little midsection. That leaves us with two negative reviews and one thumbs up, which... It's more like a participation trophy, you know? Like, it wasn't great, but you didn't suck too hard either. So put it all together. And you, Jerry, you just suck. Zurich isn't imbalanced. You're bad. I'm sorry. It's the way of the world. It's the way of the world. All right, my friends. That's going to be it for today's episode of Is It Inba or Do I Suck? As sadly Jerry sucked. And that's okay. Big up to the Zerg player, though, in this game. They did it pretty well. Don't forget to hit the like button, subscribe to the channel. Massive shout out to all the Patreon supporters who've been supporting on Patreon. That is appreciated. And I hope to see you all next time for more videos and other things. Leave a like. Subscribe. Bye-bye."} +{"title": "He Lost Against A Math-Loving Roleplayer?! | Is It IMBA Or Do I Suck?", "description": "Today's Highlight might not be the protagonist but rather the antagonist of this IODIS episode! I just love that guy... Also I would love* you, if you hit like, subscribe to the channel and activate the bell! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2 *love being an euphemism for appreciating someone.", "thumbnail": {"url": "https://i.ytimg.com/vi/Mm-Of3TtRWQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "Mm-Of3TtRWQ", "text": "Dear Harstam, I am writing to you today that Terran is so imba. I admit that I am just a low-level platinum two player, but even at my skill, Terran shouldn't have won this game. Throughout the game, I had good storms and good army compositions. The beginning of the game was bad, I admit, but I got ahead eventually. The reason it should be imba is that I had a really good army composition, it's the second time he brags about his army composition, at the last fight, but just because I didn't storm him, I lost the game in an instant. Even my mid-game engagement, in which I recalled, should have ended him but didn't. Is it imba? Or do I just suck as a platinum level player? He throws in a lot that he's a platinum player. I'm not sure if it's like a brag what a lot of the Americans do when they went to like an Ivy League school. He's like, actually I went to Princeton. It's Ivy League. It feels like he's doing this. But, well, you know, we'll give him the benefit of the doubt for now. By the way, nice new imbalance complaint from him. We finally updated the 22. 20 regulations to 2021. And we're only 11 months into 2021. So that promises a lot for next year. Platinum, Protoss, North America, it's the Holy Trinity of Idiocy. So let's just pop straight into it. As we have Assisto here, the top left, who starts with a Kronoboose. Well, this is not promising a whole lot. And we have Judut here in the... I wonder if this guy starts every single game with this. Judith used the rock throw. That is dedication to the part, I have to admit, it is dedication to the part. I like that. You know what? We're going to see if Assisto is going to be capable of catching this opponent of guard. Catching, Pokemon, nice. Or this builder is god awful to start with, all right? You chronobo boost your first workers just to get supply block so that the chronoboose didn't even matter. Gateway at 16, gas at 16. It's going to be one of them games, huh? All right. Well, let's not try to look too closely to the Billsoram. We're still going to, you know, have a quick, a quick look at it, but we don't want to focus too hard on it. It's all I'm going to say. We're not going to focus too hard on it. Second Kronabood. Good Lord. I've had a rough day already, okay? I went outside for a walk and it was raining. and I don't like the rain. It gets me wet and my hair becomes all fluffy afterwards. So now I have to deal with that. And now I'm dealing with a platinum two Protoss who chronobo boosted before his first pylon, gets two gases before the cybercore and still somehow has a cybercore that goes down at 1.30 six seconds later than it should be. Well, okay, platinum two. I'll keep it in mind. Platinum two, I'll keep it in mind. Terran, meanwhile, my man Judeut. He's not only been studying the art of po- No, what is this? It's not only been studying the art of Pokemon, but also the art of build orders. This is an actual build order. Even puts the first barracks in the correct position, and it makes me extremely happy. Why would you do this? I don't even understand what this... Is this the block? the... is it... This was to block the thing, the add-on. He goes factory before ad-on anyway. Does the game look very slow to me? Yeah, it did look very slow to me. Meanwhile, he got supply block at home, but... How is this stalker not out yet? This cybercore finished 30 seconds ago, but he was supply block the entire way through. is floating 400 minerals, gets a battery. This battery might finish before his first unit does. Oh my God. He catches the Reaper in the probes around. Okay, I need to readjust my expectations for this game right now. I need to move down a couple of levels. I started here at the Platinum 2 level. Right now, I'm off camera already, okay? And I think I'm going to eventually, I'm just going to have to move my camera down bit by bit so I can show you guys how far down we are. You'll actually maybe even get to see the floor by the end of this recording. Looks fine. Okay. Terran continues going with something that resembles a build order. It's not the tightest. It's not the greatest, but he's building the buildings semi-correctly. He's loading a fair amount of money. He's getting a third depot when he shouldn't, but the third pylons going down already. After getting supply block for the first time, he got so shocked by that that he decided he'll never be supply block ever again. Because Twilight into Robo, double eBay out of the TaremD4 Barracks. Now we're seeing some build orders. Warpgate will finish. This is just to show how bad the unit production has been. Is that I think he crono boosted two of the Warpgate units and still the Warpgate finishes at the same time as the third Gateway unit finishes. It means, yeah, well it was just a 30 second delay on the first unit. It actually makes complete sense. It actually does make complete sense. It's going to go for four gate blink. Now, for a point of reference, when I would play forgate blink, I can hit on the other side of the map at 505 with blink done and 11 stalkers, a prison, and an observer. 505, okay? I'm very curious to see what this Protoss has in store for us when it comes to a timing. He's on 29 workers. I think I also have 38 workers, by the way, like 39, something like that. Yeah, 39 workers. Let's see what a good friend Assistol has going for him. It's a battery going for him. It starts with an immortal rather than a prison. It's a classic fourgate blink here, where you can't warp on the other side of the map, but you do have an immortal. You can tank a couple of tank shots. One more battery. After not scouting for a long time, he decided that two batteries is now the way to move forward. I don't quite see it, but once again, we'll let him play for a bit. Gets more stalkers. So this is the point where I'd be on the other side of the map with 12 stalkers and a prism, 39 workers. Well, I'd be there for the past 10 seconds already. Right now, a systol has seven stalkers and an immortal and six less workers. Also, no prism. And he's not killing his opponent yet. I'm so curious what the plan is. I also like that he praised himself multiple times on the unit compositions. And so for all he's doing is building stalkers and one immortal. There's no sentry to complement this army. There's no adapt for scouting. He now goes into a dark shrine to get DTs, which is, this is an army that doesn't trade well straight up with pure bio. Okay? It's just, that's a fact. Unless you're near a battery or you're with a choking and you have a bunch of sentries, this is not a great army comp. Adding in another thing that won't help with either AOE or boosting the strength of your army and straight-up engagement like charge wood or like stormwood actually is bad army. It's actually a bad army composition and it doesn't help you whatsoever. Now we see charge coming down. A couple of zealots are being produced. But charts can be done at this point already. Charges started really late for no real reason. You have a third base on the way, which is also very late. but I'm honestly not even going to mention the time anymore because at this point I do not believe that a systol has a timer because if he has a timer and he knows how to benchmark anything he would know that this build order is complete garbage and no matter how brilliant his unit compositioning is he you know he could just have so much more crap than this that it doesn't and even his unit composition is good There's no sentry for Guardian Shield. I just don't like this army. Just not a fan of it. Just not a fan of it. No sentries whatsoever. When you have a majority range army, it's just bad. What is this flank? I just have no clue what this flank is. Okay, now this comes in. Okay, this gets scanned. He could have killed this army like five years ago. Now he's gonna go. He's gonna get it good though. Good start. Blinks forward with four stalkers. Then fights in the choke. Realize his charge finishes up. I don't even... How did he lose that fight? I feel like if he would have moved commander across the map, he would have gotten a better fight. He killed like a tank and lost five stalkers there. He lost more resources so far. That was a hundred percent win that fight. He had much, much more than his bonus. His opponent didn't even have... combat shield yet. I think he was matching Stalger count with his opponent's marine count. This is absolutely phenomenal play so far here. Goes for... What's it called? Shadow Stride? So Shadow Stride on the Dark Templar before getting any form of splash. Ah, this is... If you ever need a guy that does the unit compositions for you, hire a systal because he has something that all the other guys that make unit compositions for you don't have. That is the lack of a brain. Because holy crap, how can he be eight minutes into the game without building a single sentry? Look at this. What has he lost so far? An observer for Zellas. He literally's just been building Zellet Immortal Stalker. Brilliant unit composition. That's what he said, no? I'm going to check again. I hate this when this happens. I had a really good army. The reason it should be Inba is that I had a really good army composition. I had good storms and good army compositions. How dare he say that? This is like a Terran bragging about that he managed to throw out some Marines and marauders, a couple of Mavecs. Like the Terran unit composition is very easy because you just get any unit that starts with an M and you're probably going to be fine. I guess in that way the Protels does have a more difficult job. You have a zealot starting with a Z, the Stalker with the F and the Immortal with an I. That's already three different letters in this army. I wonder if Assisol knows how the alphabet works. Did he also do the alphabet song as a kid, like all of us? I'm not sure. I'm not sure if he did. Oh, scout out of Judeoot? She's the gas? Where's he going to go? Then starts patrolling this. I love that. I love that. It's just scouting for a forays, the entire game through. Neither player is actually doing anything either right away, except assistal is creating the great wall. Here is one, two. All of this is just touching vision. I kind of like it, but it also looks very odd. Just an entire wall with pylums here. His army composition still nine minutes in, no splash. Also, no upgrades, by the way. His opponent is on 2-2. His 1-1 halfway done. And he didn't really take any probe damage, right? He lost three workers, but I think that was all to the Reaper. He just hasn't been. building workers, hasn't been building nexite quick enough, like he's still on three bases. And he has a garbage armours. He also hasn't been harassing. I'm going to go first person here. I want to see what this man does. Is this piling going to get sniped before the DTs finish? No shot. No shot. No shot. No, this guy's just going to scout. Okay, look at this. Okay, so he's controlling these DTs. Okay, maybe controlling was a big word for what he did to those DTs. I want to watch that again. I just want to note that he was doing nothing for the past... He... I didn't even realize this, but he, after he warped in, he just waited for them to finish. Okay, so you're gonna warp in. At 16 day warp in, this is a slow warp in. He just sits here and wait. 16 APM. 0. He's just watching it. Then as he sends them in, he decides this is the time to focus a little bit more on this pylon rather than moving my camera screen to the right. Look at this. Rather than seeing the fact that there's a turret here, now look, let's go back to his vision, he's still paying attention to the matter of fact. He loses both of the DTs, watches in disbelief as both of his DTs go down. He just sits there going like, oh no. I think he's watching this like it's a sports match, you know? Like the sports fans go, no, I can't believe my DTs. So then there's a little bit of a delay. He accidentally hits his mouse with the elbow as he's starting this. And now takes a look at the rocks. Like, oh, there's rocks there. This area is still dark. I can't see anything here. Let me move my entire army here. Oh, he's looking for a Madovac. Oh, he's killing the S. and the MEDAVec. He found it. Yeah, this is a game-winning move. Very nice. Very, very nice. Floating 2,500 resources during all of this, by the way. That's just fantastic. 2,500 resources. For a full minute, he just paid attention to this pylon and then to this dark spot to catch a Madovac. Just didn't macro. That is prioritization, my friends. That is something we don't see every day. Meanwhile the Terran, casually, a hundred minerals, okay? A hundred minerals float. That's a pretty big flex. That's a pretty big flex. Toss still about equal in supply for whatever reason, though. I managed to actually spend some of his money. Army composition, let's just do a quick, yeah, new segment. This is the army composition check. Welcome to the army composition check. Zellet, stalker, immortal, Templar. So, after having Zell. zealot immortal stalker for the first eight minutes. I think he got a stalker and immortal at like the five minute mark. Then he started adding zealots at six. It took him five minutes to get Templar out. So now we have Templar. That's great. Thanks for watching this army composition check. This was sponsored to you by VIP Grenad's not. No free sponsorship for you guys. If you want to sponsor the next army composition check, be sure to send me an email. Fort base going down for... Ford base going down for Judud. As our rock thrower hasn't really done much. I thought Joods would be a little bit like this is great sensor tower positioning, by the way. I love that. He's like really focused. It's like this guy just love Van Diagrams, you know. He just loves them. Except he doesn't know how to get circles in paint. So what he does is he takes a screenshot of StarCraft in game after he builds sensor towers. Then he photoshopps out all of the units on the mini map and he has a van diagram. That's actually what he does. Then he post it as a meme on Reddit. A true story. It's all the true story. I love this movement as well. This is pretty smart because he has vision everywhere else. And then he thinks rather than building another 100 mineral structure, I can just move my entire army here. So if anything comes over here, my entire. army will be here to welcome him. It of course has one small downside and it is if the opponent decides to move over here, your army is completely out of position and by the time you get home, you will have lost two of your bases and probably all of your production. But I mean, if you consider that small downside with a huge upside that if anything ever comes here, which is very unlikely because this is the least popular area of the map, he's going to destroy it with this great army composition. Oh my god, it's time for the army composition. position check. So he has a DT, Arcon, one immortal, seven Templar, actually five DTs. And zealids, still no sentry, by the way. A cybernetics core tech unit, which provides two armor upgrades to your entire army, or at least everything that stands within the Guardian shield range. Oh my God, I can't believe this is happening. I was on the other side of the map without scouting and now my opponent is on my side. Oh, she's going to attack into this. This is Brilliant. Okay, so this is half the army of the Terran. See how this fight will go. EMPs actually hitting. Okay, storms his own zealots. I just want to plant the flag here so everyone can see it. He said great storms. He just had a fight in which there were four ghosts and four zealots and he stormed both of them evenly. So far the storms have not had a net benefit for anyone in this game. He just managed to lose a fight against half of the army of his opponent. I didn't know that was possible. Okay. These were good storms. Well, they were storms and the other guy had mass marines. They're going to hit. Why would he recall? He killed all the ghost. He's like 15 storms remaining. And he goes like, his entire army is bruised. I'm destroying his natural. Now would be a great time to recall my army home. And do nothing again. You've got to be kidding me. This actually can be real life. This actually can be real life. I love that the Terran just completely got blasted in the fight. And he's like, ah, you know, it's time for me to move on the map again. There's no way. There's no way. Oh my God, what a huge error, by the way, out of Assistol. If right now Assistol had his entire army positioned over here, guess what would have happened to this army? Would have gone down real fast. Oh, what a huge error out of him. That's so dumb. God. I wish his entire army was over here. Actually, would have won him the game. Here you see it, guys. It's a predictive moves, except he only did it when it wasn't necessary. Now it would have been great. If only his entire army was there. Okay, here comes the pilot. This army, actually, Terran's macroing really well. Like, he loses a fight and then just spends his money. This is a foreign concept to assistal who wins a fight and then decide, because last fight was so easy, I can probably cut the spending a little bit more even. This is what tends to happen a lot in companies as well, is that if your department functions too efficiently is rather than thinking, hey, this is a very efficient department, let's give them more resources which they then can spend efficiently. People tend to cut the budget of that department even more because they already do so well with so little money. And then they send more money to the departments which aren't efficient. It actually true. There's a word for this, but I forgot it. Ah, idiocy. That's the word I was looking for. No ghost in this army, which means that storms are going to be absolutely bonkers broken here in this fight. Good storms as well to start with. It's one tour completely. Hello, Storm. How are you running away with six full energy Templar against 30 Marines chasing you? That doesn't make any sense. That actually just doesn't make a storm. Storm again, please. Storm everything. Just blanket it in storms. Just blanketed in storms. Just blanketed in storms. Running all away from Marines when you have high templar just makes no sense. It's like if you're a sniper and you see a guy running towards you with a knife like 2,000 meters away from you. You see him just coming and he has a sign saying I'm coming for you sniper and then rather than shooting him you start like undoing your position. You know you start packing up like all right guys I'm done this guy with the knife is coming for me. It's like the storm is honestly is the ultimate a two. That's not a good move command. Still a better fight though than the first fight that the assistal took. He just doesn't use his abilities. Okay, here comes a storm. A couple of feedbacks also good work. He just morphed too full, well half full high templars to morphed to morph into an arc. I didn't like that. 3K in the bank, 1700 gas. This is banging. This is actually banging. And he's going to move across the map and try to kill his opponent. Worker count is equal, but he's on three base. The other guy's on five. So the income is better for the Terran. Okay, storm. We can storm, we can storm, we can still storm. There is still a storm. The storm has now disappeared. There's no prism ever with the Tirm. There's no prism ever with these armies either, so reinforcements are just something that happens at home, you know. A mothership. The master of the army composition does it again. He looks at his opponent's army, consisting of tanks, marines, marauders and a ghost. And he thinks to himself, the best way that I currently can spend my resources is not on immortals, disruptors, colossi. More Templar. Dark Templar with blink. zealots, sentries or stalkers. Yes, I named every single unit, bar the Stargate units, but it instead is to get an 800 resource unit that cloaks my army and does very little DPS. That is the type of army composition decision making that I just absolutely love. I thought that he was joking when he said he has brilliant army compositions, but he really does. I mean, this guy is completely lacking any colossi. I don't even think he has a hotkey for disruptors. And he hasn't built a sentry yet, this entire game. No. Free two armor, the sentry. It's a hundred gas, two armor, extra, for all the units in the Guardian Shield. That's beautiful. That is just beautiful. I love this. This is the type of decision-making that I wish I had in my life. This is like having the ability. to get a full free ride on like some scholarship to an Ivy League university. But instead, you decide to become a pro gamer in a 12-year-old computer game in a genre that is that, like RTS. That would be some really bad decision-making. And that is kind of what we're seeing here from Asistel. If this works, I'll actually be upset. He just sieged up on a man's army. I didn't even know that was possible. That's like building a house over someone. Or a prison. Like building a prison cell around him. Like, ha ha, caught you against. I'm going to damn flabbit. I should have ran away after I saw the bulldozers and the machines that build buildings. I don't know what machines built buildings. Dropped out of high school. All right. Storms. Do we get them? Complete invisible army. Gets everything he impede. Loses the fight. Ladies and gentlemen, I present to you the king of the army composition. This is long fight. It was a long fight, dude. It was a very long fight. You were all out of PP, my friend. All out of PP. I didn't get my storm up? This is the level of analysis that I need in my life. While I'm floating 5K resources and having a mothership in an army, I need to think to myself, I wish that I could have gotten my storms up. In this last fight, if he would have gotten the storms up, it wouldn't have mattered. He was actually dead. He was fighting into seven tanks. Well, actually more. There's like infinite tanks here. This was not it. And honestly, it's funny. You know, you see Judeut in the loading screen and you think, ha ha. I'm going to catch this bad boy, but the only one doing the catching here was Judeo. And he caught some MMR. Assistol, let me read your thing again because this is mind-numbing to me. I admit that I'm a low-level platinum two player, but even at my skill, Terran shouldn't have won this game. No, that's incorrect, especially at your skill, Terran should have won this game. Because at your skill, nothing is happening. You do nothing. You're floating money. You're watching two DTs run into. to a turret for a minute straight and then you stare into darkness for another 50 seconds. You had good storms and good army compositions. There were some storms which were good. Well, now let me say it like this. Almost all the storms that you cast were good. But you just didn't cast a lot of storms. This is like if you're a football player and you have two shots at the goal and one of those goes in, you know? You look at the statistics and you say, well, you know, I shot twice and I scored once. It's 50%. I had a good game. And then your coach knocks you out because you also decided to not shoot 10 times while there was an open goal straight in front of you. Like, technically the sentence that you had good storms is not incorrect or false, but in the context of the game that we just watched, it is just not very genuine to say that you had good storms. It had good army compositions. Well, you didn't have multiple compositions. You had one composition with Stalker, Zeal at Immortal Arcon, and you added Templar and there was one or two colossi at some point as well. It was a fine composition, but there were no disruptors. Immortal count was lacking once the tanks were out. Immortal count was lacking once the Thor's route. You never transitioned into carrier either, which you could have done if you wanted to. So, I mean, it's not really, like you just built every unit that Toss had, except the San three. and then you went, ta-da, good army composition. Also, you didn't build a disruptor. So actually, if I were to compare you to other toss players, it wasn't that good of an army composition. Like, the Terran also didn't have the greatest composition, but you also really didn't. So on the army composition, you're going to get a big fat, you lied, stamp, because you lied. You lied to me. It wasn't a good composition. At the last fight, just because I didn't storm him, I lost the game in an instant. Now, I'm going to, I'm going to play this last fight one more time. Okay, I'm going to just play this last fight one more time. And you can tell me if you lost this fight because you didn't storm, okay? I have a feeling that wasn't quite a case. So here comes the mothership. Please note, 72 army supply against 113. Okay, let's see what the storm. You fly into or you walk into six tanks. You move command forward. You move command into your army. guy, you catch an EMP with your entire army, all of it, you clump it up so that the EMP can hit everything at once, and then also you don't storm. If you would have had 15 storms, all being covering your opponent's army, you still wouldn't have won the fight. The other guy literally had 11 tanks. There's 11 tanks in this army with plus two vehicle weapons. The issue here wasn't that you didn't storm. The issue was that he beat you already, and you thought you could still win. This is not the reason why you lost. So you probably wanted to, oh, Terran can win games instantly and Toss needs to keep pushing like little damage out. No, you, my friend, were just dead. This is, this is not it. Your mid-game engagement in which you recalled should have ended him but didn't. Because you recalled. Like, obviously. It's like a boxer saying I could have catoed him, but I stopped hitting. So he didn't get catoed. He's like, yeah. So keep hitting. Why didn't you do that? Also, for that, you lied again. Boom! Well, technically it's not a lie. It's just so weird to say. It just doesn't make sense. They're technically not lies, but they're... It's just wrong. It's just wrong. You, my friend, it's not Inba. It's not Inba. Terran is not broken. And this Tarrin didn't play that broken. And you had good chances of winning. You... You just sucked. That's the reality of things. Poc. All right, that's going to be it for today's episode of Is It Inba? Or Do I Suck? I hope you had a great time. If you did, don't forget, did the like button, subscribe to the channel. Hopefully we'll see you all next time for a new video. Bye-bye."} +{"title": "MY ADVICE MADE HIM WORSE?! | Is It IMBA Or Do I Suck?", "description": "Our good friend Diabolous is back! I don't remember him. I also did not check, if he really was on before. So technically, I don't even really know, if he is a second timer. But whatever, I will flame him - I mean, find the imbalance regardless! Also: Smash like & subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Mi5HFsVFpGg/sddefault.jpg", "width": 640, "height": 480}, "video_id": "Mi5HFsVFpGg", "text": "Dear Harsham, it is me, your loyal fan Diabolus. After my last IOTIS roasting at your hands, I have re-emerged from the murky depths of any platinum with another balance complaint. While my MMR has not improved, my macro, and fundamentals have, it is for this reason that I submit another Iyotis complaint against Zerg, because I am so much better now that the only reason why I lost this game is because of imbalance. Zerg is completely broken, despite having a nine, 90 supply lead at the 12-minute mark, Bainlings eviscerated my army. Zerg's ability to quickly remax and spread creep meant I had no chance to respond. I attacked effectively, destroying three Zerg bases, and having an advantage in bases over my opponent throughout the match. Despite this, Zerg waltzed over my army, as if I was playing against Seral, so Harstem. Is it Inba? Or do I still suck? Now, first thing to notice here, is that this guy is abusing the caps lock like it's a YouTube title and I do not approve of that my friend let's uh let's keep the capital letters for the start of the sentence and and that's gonna be it let's keep the capital letters for the start of the sentence but once again i'll have a look at one of your games here diabolus as you're complaining about Zerg let's see what happens this time around i'm gonna be real with you i can't remember your game from last time at all Bera, bera, bidip. Turbo Dap. That's awful. A lot of good decisions being made here with Diabolus. Not. My man Diabolus is going to be the most jealous boyfriend in the world as well. You have to start from zero. You have nothing. You need to create these things out of thin air. That's going to be a difficult and long process and I don't really want to help you with it. and that usually when it comes to IOTUS is a positive thing. It probably meant that you weren't one of the top five idiots because I tend to keep a list of top five idiots in my head that if anyone ever anyone ever shows up in real life and says, hey, I am this guy, I know a top five idiot and you can just keep walking, don't have to shake the hand, you know? This is the types of you don't want to touch these people because that is dangerous. They might try to steal some of your IQ or accidentally you catch what they have. which is a low IQ. So you didn't make the list and that tends to be a positive thing. We're going to see what you'll do here in the early game. As your opponent, Life of Adam, that is the less popular version of Life of Brian. It's actually made before Life of Brian. Not a lot of people know that. Not quite as successful though. Start with a drone scout. You start with an SCV scout as well. So you're going to be able to get some type of information and you'll immediately see the lack of a quick, hatchery. So this is not a hatch first. You should be aware of this. After you scout this, oh, you are aware of this. He's like, hey, wait, this hatch isn't done yet. Let me double check and leave again. All right. I'm completely down with that. You know, if you weren't sure, that's completely fine. You're going to get a second factory. Beautiful lineup here, by the way. Look at that. So I just want to note what happened here is this SUV in the depot was about the finish. And rather than using this SUV to build a factory, they built a factory. here, you decided to send an SCV from your main to walk over here so that this SCV could go straight back to mining. Now, this is the type of inefficiency that Germans have nightmares about, you know, or the Swiss. I think the Swiss might be more efficient. Now, Swiss are precise, Germans are efficient. And then he walks back. Okay, this was insane. This SUV, finished the depot rather than building the factory, walked to the minerals, and then from the minerals, rather than mining anything, straight went and built a bunker. Beautiful. Absolutely love that. That's so great. Rather than using the Reaper to go across the map, you use it to kill the extractor. Now, people could say, ah, what a stupid move. But actually, that's not a stupid move at all, because your opponent is playing a pool first, and thus it's very possible that is hiding lings on the map. Going across the map with the Reaper would actually have been potentially a pretty big mistake. Something that I would recommend is scouting with your Reaper after building two marines. The bunker is a good call, but you go two marines before the reactor, and then you can go tech lab on the factory. In case you see roaches, you go for a cyclone. If you don't see roaches, you just swap the barracks with the factory, you go helions, and you can just put the barracks on that tech lab and you can start stim or something, get your star port up. Rather than any of these things, you had no units in the bunker that you just, oh my God. How did that even happen? Okay, well, you're still going to lose the bunker. You have no helions on the way whatsoever. You didn't start a unit from this either because your gas was too late. You're floating 600 minerals. Well, your star port is finished. Now, your early game build order here, I'm going to have to be real. It's a bit of an embarrassment. And it's not just an embarrassment for you. It's an embarrassment for NA. And it is difficult to embarrass North America when it comes to bad. builders because they've seen some bad builders all right that is all that happens on the american server but you my friend you pushed it again double barracks and third cc going down at the same time an absolute classic of someone floating 800 minerals at the four minute mark just love to see that base is lifted now you could be thinking kevin you're being a little bit negative is it really that bad yes this is this is really bad um it just yeah it was awful you have a tank now which is practically useless because you're not facing roaches. You could have known that you weren't facing roaches by sending in your Reaper earlier after the second Marine, which you didn't do. And now you're going to lose all your Marines on the low ground one more time. You're going to lose this mule most likely as well. Yep. Another SCV goes down as two. So this is just been terrible so far. Okay, this has been, we could classify this as a bad start. The only good thing here is that probably because you weren't microing your Reaper with 900 APM, like sometimes you see platinum players do, rather what you did here is you actually build some things. I'm just a fan of people that do things, you know? Even though they're late, even though they're slow, you do have a third CC and you're actually macroing. And this can actually be an advantage. I have a theory. This is a theory that is not based on much data yet, but I have a theory that when Terence in lower levels get attacked and they're forced to stay at home that they have a higher chance of winning, even if they're behind after the attack, purely because they have no units to micro, because the average Terran player, like they think they're clam or Maru, but in reality they're still just platinum. So what happens is they'll spend the entire time focusing on their Reaper and two aliens, making sure that they can deal 25 damage to a queen while taking as little damage as possible. in the meanwhile floating 1,700 minerals at the 5 minute mark, forgetting their e-base, even forgetting their second and their third racks, their third CC, no SUV production. But this guy, look, Diabolus hasn't been focusing on anything aggressive, and he's just been building SUVs. He has e-base ready. Sure, the timing isn't correct. He doesn't have any gas to start any upgrades. He accidentally opened up with two tech labs to go Stim and Combat Shield at the same time and thus completely limit his own marine production. But all of these things are details. Okay. Oh no. The first liberator is out. But the Ebola just shift clicked it in and isn't actually paying attention to it. This is beautiful. This is the type of terrain I love to see, you know? The Terran that says, I know that I'm not good and I'm not going to pretend that I'm good. I shift clicking in the liberator and what happens happens. Oh no. Oh my God. He looked at it. He thought he could micro it. See, there's no use, my friend. Just keep it there and don't pay attention to it no more. It will do. You know, Terran sometimes just kind of plays itself. You got to trust that. You know, you got to trust the race in this case. Trust the Terran. Now, we have Life of Adam, actually a little bit behind after that. Not quite sure how, but he's not in a great spot, honestly. Even though as we speak, we're getting two marauders produced from two barracks. Now, that's obviously not the way you want to play. You always want to have as many Marines as you can, even from the Tech Lab, that you usually have to get stim and afterwards combat shield. Don't produce marauders unless you're playing against roaches. Marauders don't really do a lot against Ling Bane. They're good against tanking versus Bainlings, but honestly the damage output of the Marine is so important that you just want to get as many Marines as you can, as long as there's no roaches, of course. Spires going up. Another reason why Marauders not as great at the start. Hmm. Because they don't shoot up, obviously. It's really just... as simple as that they yeah they just don't shoot up so just got to kind of keep that in mind all right two meta facts are now coming out of this changeling is hiding well look at that changeling looks a lot bigger though than the others now it does look slightly bigger is it always looking bigger or am i just going wild in the head might just be the angle that it's at oh over here in the main base he's basically everything here for a life of adam first six Muralisks are on the way as well. We're going to be looking at what the possibilities are for Diabolus here. He said around 12 minute mark. He was up, I think he said 70 supply or 90 supply. Now he said 90 supply. Was up 90 supply. We'll see if that's actually going to be the case. Or if he lied. You know, sometimes people lie to me and that's completely okay. Except I do need to know that, you know, so I know what kind of person we're dealing with. officer flies through the turret all good let's take a look at this control over here if there's going to be any control of course all of it getting spotted here by the changeling banning run by is not quite going to succeed i always like to pass my army on the edge of creep as well just to make sure that my opponent can really get that boost on the banlings until they truly reach my army this should be a really bad fight for the Terran it is a really bad fight for the Terran you just kind of forgot the micro there they just didn't do you just walked over and took it not ideal okay you do need to use stim and probably split a little bit siege your tanks all of these things tend to be very useful it feels like diabolus is pretty much just almost dead at this point honestly it's just very far ahead in eco for whatever reason we see live at them add a couple of extra drones right now This Muralisks will try to take out the refinery. We'll attack this turret as well. And I mean, a repair should be possible. There we go. Repair will be able to take out this Muralisk. Individual Muta Lisk micro. This is something we don't see every single day, especially not when it comes to the lower leaks. A little bit of oversaturation is all. I wonder what's going on here. So we have a couple of supply depot drops. Look at oversaturations. You just keeps building workers as well. That is way too many. workers for the amount of mineral patches that there are my friend it's like the gold rush holy crap there's only so many spots we can mine from guys not everything here is made of gold 31 SVs out of 16 that is truly oversaturation more workers less income absolutely good grief threat by the way to be fair we haven't seen a single scan yet out of Diabolus he's been using all of that energy on mules and he's been using his army to basically function as bait for bainlings. Not quite sure what the bait is there. It's like, hey, explode on these marines. They're very tasty. He's like, well, that's kind of what the Zerg wants as well. So I'm not sure if that's the optimal play here. Life of Adam's floating a little bit of money. I'm going to say a little bit. He's floating about 2.5K right now, and also 800 gas. So you could say, man, my opponent is so much worse than me. He's floating so much. while I'm also floating a lot, but a little less. But then it's like, well, if your opponent manages to survive while floating 4K resources, really it is you who sucks. Like, it should not be possible for your opponent to be down 50 supply at the 11 minute mark and there to be no consequences because you're just not attacking. Because let's face it here, Diabolus did one attack over here. He got completely destroyed. And ever since then, we haven't seen a drop. these tanks aren't sieged either so it feels like he should be moving out any second at this point actually have no clue what he's doing at this point it's just adding more turrets always like to check first person he's an orbital on the fort as well this is the type of move that switzerland would pull as another war is about to ensue it's like hello we're in a war zone here in switzerland and it's like no no we're staying neutral i'm not quite sure what a swiss accent is It's like a semi-German accent. No, no, we stay in neutral. That's a Swiss accent. I know it. I know you, Swiss. All they care about is money. See, he's mining. Making sure they get the optimal resources while the rest of the world fights. You don't give a crap, but really get a planetary at your fourth basis, guys. It's way better. Tank siege? Good start. This is the 12 minutes. This is the 12 minutes. He's not quite almost up 90 supply. It's 80 supply. Oh, well, 70-ish. 74 supply, it's almost 90 supply, the 12 minute mark. That is pretty good. It's going to be taking out a couple of these drones. Scanned creep as well. So he's taking out a bunch of the creep. Didn't really take out the first part of the creep, though, just the middle part. I know you guys have heard of the cutting off the head of the snake, but Diabolas here is inventing a new one. That's cutting out the middle segment of the snake, because that's really the body of the snake. You know, what is a snake without its body, you could ask? And that's the type of question that we need to ask here. It's going to be taking out this basis. Honestly, this game feels really over. 35 bailings on the way. It's hard for me to believe that all of these banlings will connect, especially as there's four tanks. And we could just clear some creep, send the next reinforcements, see these tanks a little bit more forward. I would recommend using the tanks that right now is your only form of splash damage in this army. And then, I mean, you can just have a really nice position. you're he never really was up 90 supply but yeah 80 supply then you know we'll walk out he'd say 90 right if it's 70 I'm actually gonna lose it the yeah 90 supply lead at the 12 minute mark that is yeah that is well count that okay walks back over creep towards the right side I love this so much it was like okay I just spent the past four minutes clearing every single creep tumor on the left side taking out this base, basically getting to the head of the snake, but then he remembered all of a sudden that he was going for the middle of the snake, so once again he wants to start clearing creep on the right side while keeping the beginning and the head intact. This is absolutely brilliant. This is high-level Starcraft. If Clem is watching this, take note, Young One, because this is the type of stuff we need to see at the high level. This rotation was fantastic as well, by the way. I think we might actually have a fight here. I'll get to that rotation in a bit. Tanks could have been sieged. They're going to siege as everything runs in. They get one shot off. Clumps every single unit on top of each other as much as possible. This is very impressive. So, so far we've seen two fights, and Diabolus is starting to convince me that he might not actually have hands. He might be playing this game with his feet. The level of micro that we are seeing here is so insanely. low, that I really would be surprised if you could actually perform a trick like this. These banlings also were completely unexpected. I think he saw the entire path from the banlings here to the command center over here. That's like a 35 second warning that he had. He's like one of the slow friends. If you ever do the thing where you throw an object at Diabolus and you say catch quickly, he won't even realize that something hit him until like 30 seconds later and you can always blame it on someone else. It's like the ideal franta prank, the ideal franta prank. That rotation, by the way, that we saw, I want to come back to that. So he went from here, walked back over the creep, not even through this middle area, because the creep here is more dangerous. It's the middle segment of the creep. Let's not forget about that. Walked back to the head of the creep, over here, on top of this, then go here, clear the creep tumors in the middle, not the active tumor, the tumor in the middle, to walk into a base without being sieged. This entire rotation was so insanely slow, it just gave the Zerg so much time to prepare. I'm not even quite sure what the goal was either. It's like you really like killing the edge bases. Rather than just sending a double drop here and keeping this position, you decide to run your entire army around the map for a minute and a half. You're the type of guy in the gym that between his sets just browses to. fitness reddit for 35 minutes. By the time you start your second set, your body doesn't even realize anymore that you did something in the first place. So it's completely pointless. It's like people always say rest well in between sets. Like you might as all take a nap in between it made. Like, you're freaking resting in between rotations. I've never seen something like this. The point of rotations is that they're quick and that they confuse your opponent. You might have all had like a massive sign on your head saying I'm going to attack the middle creep segment on the right side right now. You just don't control your units either. Like you're just standing still. I don't actually understand how this is possible. Like what were you even looking at here? What was more important at this point? Oh my god, you have 9K resources. I got so upset at everything you've done so far that I completely missed the fact that you haven't built a single unit in the past five minutes. Okay, what are you looking at? What is this? Are you building a star part? Looking at the barracks? Your entire army gets blasted. You're standing on the edge of creep. This is brilliant. You don't even realize until your army is completely dead. This is absolutely fantastic. Your opponent is moving... Is this the game? What even was your complaint? I don't understand this at all. I think you complained about your opponent being able to remax and spread creep. Your opponent spread creep all right, but mainly because you didn't take out any of the creep tumors. But remixing, your opponent hasn't been maxed once. Your opponent hasn't even gotten above 130 supply yet, I believe. Maybe 140 once. You just... You just ignore your units. It's like a first date gone wrong and you just ghost them. It's like, oh, I don't actually want to talk with you guys no more. That's not the way, my friend. Free Max, he said. I can't believe you complain about it. This guy's 1.23 supply. You're just not controlling. What are you doing? How is this more vital at this moment? As 12 Ultralesk, if your country, wherever you live, well, America probably, judging by this game and the server you play in, If America ever gets attacked, the guys are knocking on your door with the guns. You hear grenades explode. You're the type of guy that checks on his tomato plant to make sure you'll have tomatoes next summer. It's like, hello? We have a slightly more important business going on right now, buddy. Grab your firearm, start shooting. Okay, once again, we do get some units out. Up in supply, one more time. We've been consistently up in supply. opponent hasn't remixed once because in order to remix, you first need to initially max, otherwise it's just a max out. Life of Adam hasn't maxed out yet, and thus a remix is literally impossible. You just lie to me. This is not a remix. And it's such an obvious lie as well. You could have just seen this. This is like telling your wife you're going to the strip club because they make a mean tuna sandwich. Like, it's just not true. I know it, you know it. Your wife knows it, who now left you for a more successful person. that can micro is units. This is just painful to watch. Infinite energy as well in your command centers. What even is this? 5.3-t-t-tete-t-t-t. You're like 12 mules. Okay, I can't... No, actually, 12 mules, maybe. Very possible. You might have actually 12 mules. Okay, here we go again. Seach the Liberators? How? Okay, we get a stim. Liberators are fighting. No control back. This is actually bonkers to watch. You're just not doing anything. Okay, I'm gonna watch this fight again. I just wanna see what you see. I wanna look at the world through your eyes. Are you actually from Switzerland and you just wanna remain neutral? I know that Switzerland is like the mandatory military service as well. So they train all these soldiers that they don't really use and feel similar to you. Like you have a lot of money? They have a bunch of soldiers but you don't really want to use them. Like you're looking at the fight, okay, now you start seething. You just don't look at your army ever. And you probably have the mini map turned off or something like that. I wonder if that's an option that I'm just not aware of. Probably to put in a lot of work to get that going. Three tanks are still siege in the back. It's like, oh wait, tanks don't actually shoot up. If you keep attacking with this army, I'm going to be extremely upset. Please send it back home. Or just leave it here. I don't care either. Another first date ghosted. Back to the new army. I like this army more now. Oh my God. Good Lord, you're awful. Oh, here we go. F2 did it? Nice. That's beautiful. That's beautiful. Uh-oh. The moment I see something appear on the mini map, I just get extremely afraid because I know what you have shown before. Okay, tank siege up. Your army is huge. Your army is way bigger than your opponents. You actually feels like you're kind of in the lead here. Honestly. It feels like you should almost be capable of just straight up winning this game. Your opponent is at 171 supply, so really close to maxing out for the first time. I'm going to be able to take out this base. Do these broodlers have any upgrades? Plus one on air and the broodlings will have some upgrades, which is nice. Okay, you scan. You see... What was this scan, actually? You just move there and you see there's no creep. Rather than scanning up the ramp. Now you see the brute lords. Okay, huh. I have about 35 marauders in this army. 25 Marines. I bet this is going to be great. A great idea. This is a brilliant blink. I love that. Brilliant teleport. I don't think your units are stinted anymore at this point. Not targeting down anything, really. Just fighting the broodlings. The broodlings and the hatchery have priority here, by the way. This is great. Now the Ultras come in? These Brutlords are actually going to win the game, aren't they? Battlecrues are the answer. No Vikings. No ghost. No Thor's. He's almost plus three on the armory. Continues building tanks. It's like, huh. I feel like that tanks have really been proven to be worthy so far. I'm sure I haven't sieged them up yet at all this game. My opponent right now is eight Brutlords, but I feel like more tanks is really what we need. There's no Thor production whatsoever. Two, three Thor's would absolutely destroy this. Four Thor's then. Four Thor's would absolutely destroy this air. There's no ground army, except for a couple of Ultras, but no lings to really annoy your units. So Thor's would be super good. They wouldn't be getting bugged out too much. Okay, you don't stim, no meta-fax? Like, you just don't use your units. And I don't understand it. It's really like your... you're just playing without hands. It's like, are you playing with your feet, Diabolus? If you send me an email saying that you play with your feet, I will put up a rectification next time around. I'll be like, I'm sorry. I'm sorry for making fun of you, my friend. I didn't know that you were one of the first feet players, you know, and that you just like to juggle at the same time as playing. But you haven't controlled your units once in a single fight. You haven't made any good decisions. Hey, you're an actual donkey. And although I do look a little bit like Shrek, if you and I would be starring in a movie together, I'm afraid you wouldn't make it out of the swamp because you'd probably drowns. Like, no, I can swim with my feet. It's like, mate. This is not it. Your opponent might actually hit Max though for the first time in this entire game by the time it ends. by the time it ends. You're actually behind in supply for the first time in a big way. You still have a terrible army. You continue building battle cruisers rather than Vikings or ghost or Thor's. This is a good fight if you stim. If you stim and control, this could really be a good fight. This was not a bad fight, honestly. You killed, what, three, four ultras? This is probably more that you killed with 200 supply armies against like 90 supply earlier. like it really is as easy as just stimming and controlling your units a little bit but you decided not to do that i i respect life of adam by the way creed rat marvelous um unit control of life of adam yeah has been pretty good unit compositions have been pretty okay as well life of adam guy has some real potential here it's not the quickest when it comes to spending money not the greatest early game but i yeah i definitely suggest playing more like life of adam than playing like diabotia But then again, I really would not suggest playing like Diabolus whatsoever, ever, in a million years. You think Diabolus is just dead, no? I like that he stays in as well, till 26 supply. Mate, you didn't manage to win with 200 supply against 90. What makes you believe that now you can win with two Marines and one marauder? Usually as well, when Terence stay in with very low supply, they start microwing their units, like a creptle, you know, I have like five Marines against 35 zealads and they're stutter stepping and they're picking up. individual Marines, except Diabolus doesn't know how to do that, so he's just standing there and still looking at his unit. Like with nothing else to do, he still didn't manage to stim his Marines immediately. This is just extremely impressive. Ah, we're not going to, we're not ever going to hit Max. Quick Gigi out of life. He had it ready for like the past five minutes. He was just sitting like this, you know, getting ready in the moment his opponent type Gigi, you go, pop, Gigi, got it in. All right, Diabolus. Let's have one more look at your imbalance complaint for you said your micro, your macro and your fundamentals have improved. Now, if your micro has actually improved from last time, then I'm going to have to go back and look at your micro from last time because this was honest to God, some of the absolute worst micro that I've seen in my entire life. I've watched gold replays, I've watched silver replays, I've watched bronze replays, all players worse than you. But this is just, you just didn't control anything. anything. Didn't stim, majority of the fights, almost never sieged up, or never sieged up in time, and some fights you didn't even siege up during the fight. You complain about Zerg's ability to quickly remax and spread creep. It doesn't matter because even the fights of creep, you still lost because you didn't control. Creep only matters for speed, but the speed of the Zerg army doesn't matter if you're not controlling your units. So the two things you complain about the remax and the creep spread are completely irrelevant. Remax didn't happen, and creepspread doesn't matter because you're not moving anyway. You attacked effectively. What do you mean effectively? You rotated a five-minute rotation where you could have just killed your opponent by seizing forward. How is that effective? Destroying three Zerg hatcheries. Just because you destroy three Zerg hatcheries, that's not very good. Imagine I'm in a boxing competition, okay, and I knock out my first three opponents. You might think, wow, that's pretty good. Then I get knocked out in my fourth match. And then I say, well, I had a good performance at my boxing tournament because I knocked out three opponents. But then later, if you learn that I was fighting against three-year-olds, all of a sudden you think, wait, how did you get knocked out in your fourth match? And that's what I'm wondering. Why did you only kill three? You're freaking a 90 supply lead, a better army your opponent had like, 30 banlings and six mutilisks against an actual Max Terran army Why wasn't only three hatcheries? Why didn't you eat his hive as well? Like you should have eaten this guy alive with what you had and you didn't You played freaking terrible, this Zerg waltzed over your army as if you were playing against Cyril, no, this Zerg waltzed over your army as if you were microing with your feet So Harsham, is it Inba or do I still suck? Diabolus, you've gotten worse This is not imbalanced. You suck. You suck. Real hard. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget to check out the other episodes of Is It Inba or Do I Suck? As they are just as great. Don't forget to hit the like button. Please do. And smash subscribe. Thanks for watching. And bye-bye."} +{"title": "The PERFECT 14 Pool Response! Or Is It? (of course it's not, but I have to clickbait you guys!)", "description": "I don't know if todays case really wants an opinion on something imba or if it is rather meant as a guide or tutorial for me, after losing to Serral. Maybe I am the one to learn today! Smash like and join me on my journey of improvement If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/MrSg22pS5nQ/sddefault.jpg", "width": 640, "height": 480}, "video_id": "MrSg22pS5nQ", "text": "Dear Harstam, in this game I was ahead since my opponent opened with an early pool, so I reacted correctly against that. I also built a battery to be safe because he had an extractor. I don't know why he didn't detect me. For this reason I sent my units across the map and kill some drones. In the scouting I saw no third base and a weird build order focused on upgrades. What a weirdo, god. In the midgame I had three bases and a high-tech army. Zerg had no micro and was constantly rebuilding his entire army. I had some favorable battles with huge disruptor connections. But then he showed up with another 200-200 army on my side of the map. Maybe my mistake was the counter-attack before having more reinforcements or waiting for my upgrades. I don't know what to do against that type of stuff. Is it Imba or do I suck? Name Raul, race, Protoss, league diamond, surher, North America. Indeed. So we have Raul who struggled with an early pool. Well, no, he didn't struggle with an early pool. He had a good time against an early pool. He was very far ahead, gone into a high-tech army, and then still somehow managed to lose the game against some weirdo that opened up with lots of upgrades. So, yeah, let's just have a look what exactly happened here. And now I'm inclined to agree with Raul already. I mean, his iotis form is very, very compelling. I have to give it to him. And I'm almost feeling like shipping. I mean, this is an early pool. This is a 14 pool. This is one of the faster pools that there is. You have a 12 pool before that, and then you have a 14 pool. So it's the second, oh, this is not a build. I am whatsoever aware of. Okay, that's a quick extractor as well. That's cool. Raoul, like the safe player that he is. and superior intelligence, scouts his opponent and wants to get some good reactions going. I like that. Opens up with a gate expand on the low ground. And this is looking fantastic already for Raoul. I'm a big fan of Raoul already personally. I also like the little thing that he has on the U. I don't know what it's called. I'm sure loads of you will make fun of me for not knowing what it's called. But I like that. The little dish, you know, it gives his name a little bit of character. Okay, so he scouts, sees that there's a single, a single larva turning into eggs okay sees the lack of a hatchery right right now if this was a regular 14 pool and your opponent is pumping out six eight or ten lings this is a good response no this is not a good response you're not supposed to chrono your salad you're only supposed to get a single zealot. However, if your opponent goes a 14 pool and builds two lings, you actually have nothing to fear. You can get a zealot if you want to, but in my opinion, you could just get a nexus out for all I care. This is a little bit like seeing a wasp flying around and calling the exterminator, you know? It's just you don't want to be that type of guy. There's a wasp and they go like, like you mean a, a hive, a wasp hive, is a nest? And like, yeah, yeah, no, no, no, I just saw one. It's like, all right, buddy. And they hang up because they think it's a prank call. Like, you can't be discautious in life, my friend. Like, you overreact. This is like when your girlfriend's spirit is two hours late and you start construction of the baby room already. Like, calm down, sit back, relax, you know? It's just two lings. It's not the end of the world, all right? Like, we, we can, we can perhaps respond more strongly in the future if we have more information. If he does indeed throw down a road corner, we'll 10 will he, he got a battery to adapt, three pylons. It doesn't even make any sense. 2832, 31 he could have been. Now he's 2839 and gets the Nexus after that. This is like installing airbus. bags on your shopping cart like nothing bad is going to happen to you my friend trust me all right like one salad would have been fine and you didn't even need the crono with you really did not need the krono it but you know i'm absolutely glad you did i'm i'm glad you did um the one thing that is nice is that if you ever oh speeding it up a bit too fast if you ever stay over you sleep at raoul's house he is for sure the guy that checks his uh monoxide detector batteries every single night you know just changes them into the new ones just making sure never living life on the edge just slightly cautious slightly cautious all right so let me open up that stupid form again what did he say i reacted correctly against that i liked that he just stated that like that was fact um i was ahead since my opponent opened with an early pool so i reacted correctly against that he would have gotten me if i didn't have a brain. He is very unlucky here that he sent it into me and that I do indeed have a brain. Because this is obviously not the correct response. You're down 10 workers. Like, in what world are you ahead? The only thing you're ahead in is in idiocy, maybe. And if the competition was to have the lowest possible IQ, you'd be a solid competitor as well. Because this is not the response. Battery, double gate, three adepts, nexus. Your tech is insane. late like everything just sucks for you at this point like everything you scout with an adept you see an evo chamber okay you see a layer like even if you didn't watch the replay which I'm assuming at this point you haven't watched the replay back with this scout you should have been able to figure out that you're basically dead you're then you're down 10 workers he had an Evo already and he has a layer like major wood is completely busting you here oh a couple of pauses look at hate to see it okay three adepts you send your units across the map this is why you always need to drink five coffee before i owe this it's because otherwise you might miss the details look at this look at this not the first shot but now no no no no Look where he shoots. This guy. She got hit in the face by two of his mates. Decided to rather go for their mate than for another drone. Did he hit him another time? No. Okay. So he loses three units, maybe four even, and kills five drones. That's impressive. That's not good. It's not good. Um, he's not going to... One upgrades on the way as well. He saw the fact that there was no... How did he even see the fact there was no third base with this? He scouts with the void rate. There could have been a third base, and my good friend Raoul would have been non-the-weiser. This is... He's been lying. Just a lot... Let me open this thing again. So the first sentence is incorrect. In this game, I was ahead. Since my opponent opened with an early pool, I reacted correctly. That was a lie. I don't know why he didn't attack me. Well, I do know why he didn't attack you because there was up 10 workers. For this reason, I sent my units across the map and kill some drones. In the scouting, I saw no third base and a weird build order. He saw the third base with the void ray. We'll count it as part of sending the units across the map. You know, you... On the edge there, though, Raoul. I won't push it too much further with your lies, you know? I wouldn't push it too much further. Just be careful. A layer is still up, as always. It's very rare that you see Zerg buildings demote in rank. I haven't actually had it happen before, so I'm not quite sure why I mentioned that. Gas is going down here for Raul. Second battery, a good call. Scouts with his void rays, the fact that there was no units, there was no third base. So early with his units that there was no units. And he thinks, you know what would really help me right now is a second battery in my natural, while I have complete map control and I don't have a third base yet this is the type of decision making that I'm personally I'm a very big fan of three void rays are out okay the follow up is going to be more adept a twilight council maybe a forge could be a possibility and Raul is pulling ahead at this point in the work account so that's nice the mechanics have been pretty solid could maybe be using this void to attack. This is an interesting patrol move as well, isn't it? Just keeping an eye on this hatchery. Well, we'll forgive him for that as well. Major wood currently on 1-1 upgrades. Good upgrades. Down in workers, though. And a quick infestation pit, man. Major wood really has a... Once they get into the 3-3-A-sap, you can feel it, you know? I wouldn't mind a big round of drones. He has some larva already as well. So just a couple of notes. Probably is just going to go into hydras and attack, though. Oh, God, I love this Zerg player. The builder doesn't make much sense, I have to admit, but I'm just a fan of people that do things, you know, and Major Wood definitely is doing things. He's making moves, all right? He's making moves. At the same time, we have Raoul, who is, what is this? Three gateways, five gateway, so seven gate with charge. No gas yet here. I wouldn't mind if they gets staking. can also need some way to get rid of that gas in the future. Wouldn't mind the Templar archives. He's seen Hydras. So Templar, either for Storm or for Archons, is going to be a very good call. Oh, here comes a move out, out of major wood. And Raul, slightly too slow with that Voidre. I don't mind that too much, though. I mean, it happens, you know. He got some information with it, and it is what it is. Centries? Good Lord. I'm not a fan of sentries personally too much against Zerg. Like, you need to do something with them, you know? Sentry is an investment into the near future, not into the long-term future. Templars are always good. There's not a moment in a PVZ where it go, dang, I wish I had less Templar. No, it's always I wish I had faster Templar. With sentries, they're good for sure. It's very useful, but it does become less useful. full over time. Okay? And like the bigger the armies get, the more creep there is. Once ultras are out or once lurkers are out or once ravagers are out or once ravagers are out or there's a lot of banlings. Centries just lose a lot in value. And also, I've seen Raul control his unit so far. I'm just afraid that the sentries just aren't going to contribute very much here to the fight. So you have a guardian shield, a single force shield. This army arrived completely after the zealots died. a good move as well. Personally, I'm a big fan of that. It's where you send the support after the entire army has died. There's not a lot of armies that do this, by the way, where they send their entire infantry and then after their infantry gets wiped out, they start sending in the medics to try and revive the dead bodies. But I see that Raul has you write a book, The Art of War and how not to do it. Not by Sun Tzu, but by Raul. And maybe he could have like the the prologue or like the first word by a major wood and he can for sure confirm that this guy knows nothing about warfare all right Raul leaves a couple of units behind that's fine scout units of course I wanted to check what the upgrades of his opponents are 2-2 he saw so Raul now knows to go back home he's like all right I don't want to engage into a 2-2 player while I'm getting only plus one myself. So I do appreciate that. We have roach speed going on. There's 22 roaches. I didn't even realize that. 2-2 upgrades, 3-3 on the way in an Ultra Cavern. It is indeed quite weird, all right? You open up with 3-3 upgrades for range, plus-3 range upgrades, and then you go into Ultra. The Lurker than, or Vipers, in my opinion, would make slightly more sense. but I'm not one to doubt major wood very quickly. So I'm not going to start doing that right here. You have a couple of disruptors out. I don't mind that. It's probably a good call. Now, Raul is he aware? Now, he's kind of unaware of his opponent's adventures into the hive territory. He's not aware the fact that there's ultralisk either. Raul is kind of unaware of most things happening on the map, though, to be fair. So I feel like it's unfair to just stack everything on top of each other. there you know i could have just said his scouting sucks but instead i went on this massive list of things he isn't aware of it's like this is just kind of mean you know close to bullying i apologize to that for that raoul right we have a couple of cannons going down this guy hasn't moved out once either a major wood major woods a macro player doesn't attack mate just sits back waste till he gets attacked and then bang destroys you with his superior upgrades to disruptors extra is seven disruptors out already, nine disruptors. Now, disruptors generally are very good against Roach Hydra. Roaches and Hydras are not great at splitting. They're easy to hit and they're pretty expensive. However, disruptors aren't great against ultras because ultras, they kind of get on top. You need a lot of shots to kill one Ultra. And because ultras are so fat, they basically cover your entire screen. So it's difficult to hit multiple ultras at the same time. Good start of the fight here, but now you need to run anyway. I'm not even sure if this was like a good trait. I don't know what this was before, but I feel like this was maybe a semi-even trade or slightly in favor of the Zerg. Like, I mean, yeah, this wasn't actually a good fight. The Zerg remains pretty much maxed out. Okay, this was not a good fight for the Zerg, though. It's going to lose a couple of ultras. Of course, not helping, the fact that these ultras don't have any attack upgrades either. Still, at the end of the day, Zerg is 2K up or 2K downing units lost. So Zerg has been trading better, mainly because of the upgrades, but also because the army composition of Raul just isn't very good. I mean, now he's moving out immediately. After scouting Ultralisk, like after you see a tech switch so significant like this out of your opponent, you probably want to be switching yourself into something different and you don't want to stay on your stalker disruptor army no you want to add more immortals and then wait for those to join your army then once you're maxed out and once you have confirmed that your opponent is still going for the ultras maybe you can move out eventually this is going to most likely be another good fight if super battery it's not available currently but otherwise this could have been a really good fight still is a fine fine engagement down 2k not the greatest i mean for how bad it started it ends up okay Now, if you're a TOS player here and you hold this push and you saw a massive army over here as well, I would say we max out, go into storm, make sure we get plus three going because we're down in upgrades. We have a massive bank, like 1,200 minerals, 900 gas. Like, we can get a transition going. We can get a fifth base. I mean, we're on 90 workers. But instead we're moving out. I'm not quite sure how. Or why? excuse me WTF I mean you can't really be surprised anymore at this point that there's ultras and lings like you've walked into ultras and lings twice already and now you walk into it again and you go what the hell what happened here guys it just doesn't make much sense to me Adrenal's not done yet for Major Wood but Raoul seems not really be responding and also doesn't have the army ready. Plus three is on the way finally. Super battery. Can be cast? No. Can be. Yeah, actually can be. Yeah, we can use super battery here. Could be useful. One of the greatest spells in the game. Yep, there we go. Thank you very much. It's actually going to be capable of maybe even holding this. But only, he did lose a lot of workers here. And his opponent actually did get quite of a bank. Not necessarily because the opponent was mining more, but because the opponent is up like 7K in trade so far. And if you're, oh my God, he rebuilds 39. hydras. I love that move. I love that move. Good deck switches here out of the Zerg. I do like that move a lot. So if you take a look at the current army value, I'll just pass the game here for a second. Okay, just let's get this straight. So we have an army value of about 3k here for Raoul. And he is down in the units lost by about 7k. That means he lost this army. two times, two and a half, 2.2, 2.3 times, something like that. Extra. If he would have this army two and a half more times, he'd be at 150 supply. Probably make a pretty, have a decent chance here at winning the game, I'd say. At this point, I mean, he's going to walk into a person who just has been saving money because Majorwood hasn't been losing a lot of units. forgets to Gigi as well leaves the game Raoul very odd Raoul very very odd alright let's get some thoughts together here okay so first of all let's go over let's just discuss your early game let's discuss your early game so I'm going to judge you on your early game your army composition and your micro so that's three things number one your early game you mentioned that you reacted correctly to the early pool. That was incorrect. You did not react correctly. You reacted the worst way possible. You completely overreacted the later nexus by almost a minute and a half for no real reason. And you were just down 10, 12 workers. Like your early game was actually probably by far the worst part of this game. Well, not by far. Your micro, well, we'll get to that soon. Yeah, it wasn't by far, but it definitely was the worst. worst part of the game. Your early game was awful. Honestly just terrible, really terrible. So for that, you're going to get the suck. Number two, let's do the micro. So we saw your first pushout. First we saw your first push out with the adepts and the zealots in which you targeted your own adept, somehow managed to kill five workers, but lost four units. Your second attack, you walk in with all your zealots first, before your sentries arrive, lose all of them, then have to move back home. And then the next week, the disruptor fight was good. You actually control the disruptor balls relatively well. Like you split them separately, even though you fight them very quickly. You control them. That was not bad. So, yeah, for that, I mean, two awful fights and then one okay fight. Still pretty awful. So you get the pretty awful stamp. Not great, not terrible, and more leaning to the terrible side, honestly. Final one, unit composition. This is really where it kind of fell apart for you in the later stages of the game because you did come back economically even though your early game was terrible and your micro in the first few fights was awful. You just didn't have the unit comp to deal with your opponent's unit comp. Every single fight you were just a step behind. You attacked into someone with mess hydras with pure zealot. Well, you had sentries, but you didn't use them. Then afterwards, you finally had your disruptor, so you had something to deal with the Roach Hydra. Your opponent had ultras already. you had nothing for that and then in the end you finally had some immortals and this guy switched back to Hydras you never really were ready for his units you just kind of got outbrained so for that you're gonna get a pretty massive incompetent stamp put all three of these stamps together and you my friend do suck as this was absolutely not imbalanced all right I think that's going to be it for today's episode of Is it Inba or do I suck if you liked it don't forget to let me know as well by hitting the tombs up in the thing and subscribe and comment down below what you told of Raul's performance in this game and of course how much you guys liked Major Wood shout out to your major and yeah that's it chaochao So,"} +{"title": "NA Masters EXPERT Sniffs Out An OVERDUE IMBALANCE! | Is It Imba Or Do I Suck?", "description": "You know how the Navy Seals are portrayed as the best military branch of the world? It actually is the same with NA Masters players in Starcraft 2. With the only exception, that they do it themselves and they actually are neither skilled nor scary at all. But still this NA Masters EXPERT has identified an imbalance. Can I even contradict? Smash like and find out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/4QFFNFP_cU4/sddefault.jpg", "width": 640, "height": 480}, "video_id": "4QFFNFP_cU4", "text": "Dear Harstam, zergs' ability to reproduce lost economy and the Nye Scouting is insane, exclamation mark. Playing against Zerg feels so coin flippy, and it's discouraging that the only way to win his pro-lose against Zerg is with a two-base all-in or boring Skytos. This Zerg never did run-bys or split his army, except for borrowing Lurker so he could still use zergs' beloved F-2 key. In this game, I scouted that he went super-fast hatch with a quick pooling gas. Because my probe can scout the zergspace, I had the plan for both a link flood and for a roach ravager bust. I can't scout which one it is because the adept would just get killed by speedlings, and then I just died to a link flood. So I went Voidrace, and his roach ravager bust was a complete failure. Because I couldn't tell whether he was following up with drones or more roaches and ravagers, I decided to go DT, as it could punish both a hatchet, queen walk, and stop another bust. All of these decisions were pure guesswork as I couldn't scout with my void rays, lest my third gets destroyed by a ling flood. I pick off the send of mutas, and I decide to go Phoenix. It turns out I'm right, and he suddenly shows up with 20 mutas. Had I guessed hydras, I would have been dead right there. Noticing he didn't go spores, I counter-attacked with DTs, hoping to buy time for Phoenix to come out. I then proceed to kill about four mineral lines, where he was. of drones. No problem. Four S. D-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d. Those are these. He means that he pressed the four-button control group hotkey, which is usually where the hatchery is, then as for select larva, and then press the D button many times. Now, it probably just held down the D-button once, but I understand what he's saying. He should have been dead there, but I couldn't kill him, but I couldn't kill him, because he my anti-air was too undeveloped. I kill hatcheries everywhere, but he just seemed to have infinite economy. He even goes ultras, all caps, against the ground proto's army, exclamation mark. Yet he still wins despite all of this. After being so inactive with his muras, losing four mineral lines to DTs, losing another 60 odd drones to run bys, as doing everywhere and going ultras, he should have been dead as dirt. But nay, exclamation mark. Please, Captain, this is totally imba. Is it? Or do I suck? Question mark. This is a great little form here as really this is kind of how most stories get told. You know, whenever you're telling a story and you're upset about something, you always leave out the things that you did. You know, it's like, yeah. So the other day I was just having dinner with March and all of a sudden out of nowhere just threw a glass of wine in my face, leaving. out the part where you joint an entire lobster straight onto her plate and then started throwing chairs into the air make them into a header just to land into her food as well. So I feel like we're lacking a big part of the story here. All we've seen is brilliant moves out of the person called Probius Corp, who is of course a Protoss and his masters on the NA server and the Zerg just being a little idiot. Now, Now, this sounds pretty unlikely to me. I have to say already at this point, if I read a complaint form like this, where the Protoss does everything correct and the Zerg does everything wrong and this guy is hard-stuck-in masters, I'm already thinking, I doubt that you did everything correct, my friend. But, you know, as always, I am very open-minded to the possibility. just perhaps a little bit more skeptical than I usually am just because of how his complaint for him was worded and you know the structure of it with him being the complete hero and the Zerg being the complete idiotic villain so yeah I'm curious to see what's going to happen here oh look at that 14 hatchery now this is a cool little move here out of yeast was a nice name as well I like that yeast um this is for sure is going to to confuse the mediocre-minded Protoss player but of course not probius corp as he is definitely not mediocre minded at least not what he wants us to believe now the 14 hatchery worse economically than the 16 hatchery means you get the hatchery before the overlord this allows you to always get the hatchery down before the nasty Protoss comes over and blocks that hatchery with with the probe forcing you to take this base as your natural or this base as your natural so Actually a pretty cool little move, something that a lot of pro players did for a while. The problem is because it's worse than 16 hatchery. If the Protoss decides to go for a no scout, you're just in a bit of a bad spot as a Zerg because you're sacrificing a bunch of eco. But it is definitely playable and it makes the games very consistent because you always open up with this hatchery over here. Now, on top of that, he follows it up with a very fast. Actually, this is really rapid speed. So, um... Yeah, this speed is going to finish at what, the 310 mark? And straight road for it. And so I like this build order here out of yeast, honestly. I'm a big fan. Now, technically the Protoss could have scouted it, but it is really tight with the link timing. And I mean, he just gives up the probe for free now. I kind of understand what he's saying, okay? I kind of understand what he's saying. Now, I have a word of advice here for all tosses around the world and also for Probe be a score. If you're afraid of a cheese and you're not sure what it's going to be, a really cool thing that you can do is rather than letting your probe die for free on the ramp, which might have seemed like a good decision at a time. You know, you're like, oh, you see a ramp. It's a nice burial site for this probe. I could just let it die here to the two lings that never would be able to catch if I just send a probe over here. Rather than doing that, what you could do is you could actually send a probe over here. it stays alive, you move down to the tower, then you check this third base, and then you check this third base. And even though you're not going to get any direct confirmation that it is indeed going to be an all-in, what you can get is indirect confirmation that your opponent, or well, direct confirmation that your opponent is stuck on two bases, because he doesn't have a third base. If there's no third base, the likelihood of there being an al-in does kind of increase. on top of that he wasn't sure whether it was going to be a roachalin or a lingolin because he was afraid he would die to link speed the beauty with the probe is that you can kind of run around being chased by lings in front of your opponent's base imagine if it would still be alive that probe right it would just be here link speed isn't being built right now because yeast went for straight roaches this means that your probe just would have seen these roaches move out right and if it would have seen link speed it would have seen link speed so you would have gotten to see it sure you would have lost a probe but you also lost the probe now and you got no information so rather than just losing the probe without anything you get some info for it and that can only be a good thing in my mind and i also think if you're playing against two base if he would have scowled that it was just two base getting a battery and going into stargate is always a safe play and will always, what is this? Holy crap, what is this wall? Getting a Stargate always will allow you to stay alive with a battery. Just make sure you try to have a super battery alive as well and that would definitely help. Oh, this is brilliant. Oh, I've never seen this before, but look at this. He can basically play musical chairs here with the wall. And wherever the bios are, he'll just walk to the different wall. I don't think this was done on purpose, but this is actually kind of useful in this type of situation. Like, he could, he gets biled here, he just walks to the next wall. Well, he doesn't do that, but he could have done that in theory. That is actually pretty cool. Also, that first void ray is pretty late. I don't know why, but it's just late by 15 seconds or so. Of course, he's still going to hold really easily because, let's be real, he has a full wall, he had a battery. quick tip, by the way, when you see this orange marker that doesn't indicate a spot where you need to move your units. That actually indicates the spot where the bile, these things that are now going up in the air, will fall down into. Okay? So try to move your units away rather than to stack as many on the same spot as possible. Just a quick tip there for all the tosses well. one really out there. So he did it correct with the stalker, but the adept just stayed there. It's a little bit of a mistake. Another thing also is that usually you want to focus on one units rather than trying to kill all roaches and revergers at the same time by making sure they all get red health. One of the main things in Starcraft is to lower your opponent's damage output as fast as possible. And a good way to do that is to focus units one by one, especially if there's very little units. Because the longer they stay alive, the more damage they get to do, obviously. I like that he finished a pylon here. There's no real use, but still, you know, extra safety. You can never be safe enough. This is a double bagger. We can feel it already, you know. This is a double bagger. I've never actually seen someone doubleback. I've heard people speak of double bagging, but I've never seen it in real life yet. Maybe I should move to whatever Probeus Corps is living because I just stake out the local grocery store and ah there we have him. Do Voidreys do find the overlord? Also I'd like to note that despite the fact that Probeus Corps completely stopped this push without taking massive, well he took some damage. He still is probably not in a brilliant spot right. He is he sure has some map control with these void rays. His opponent is getting a double expansion has a lot of money in the bank. There's 47 workers. Like, it's not super brilliant. And I think this is because he wasn't producing workers all the way throughout. His third base never really got started quickly afterwards either. He still full walled out himself. And probably was loading a fair amount of money during that push as well. I didn't see it, but I can only imagine because otherwise he would have had more crap at this point. I also feel like there might have been a couple of probe cuts because it doesn't seem right that he only has 44 workers six minutes into the game. Did he lose any workers? He lost two. So technically you should have 48. Now I'm pretty sure you can have like 58 at this point, maybe even 60. I think I'm actually fully saturated at six minutes, but at my third. But we'll, you know, we'll leave it for now. We'll leave it for now. I'm not going to put the bar too high here. We are dealing with an American and we're dealing with a master's player. And these two in combination are can be very dangerous. They're actually the most dangerous kind of American, the American master. Because they have to believe that they understand the game. So they start making their own builds and their own shenanigans, you know. And before you know, they invade another country again. So you always got to be, you've got to be very, very careful here with the American masters. Okay. Charge being researched. Forge is here as well. I like these things. I genuinely do like these things. This is good play. We're lacking some obvious vision. This is one of the themes that came back in the balanced complaint forms. This was a thematic. Thematic complaint form. I had a lot about the lack of scouting and the ability to reproduce. That's mainly what it was about. And Protoss doesn't have an easy time scouting, but we do have a couple of tools for scouting. And none of these tools are three void. race and six adepts. Now, the tools are an observer, hallucination, and an oracle. And Phoenix, I'll also count. And in the early game, an adept, you can use it. He didn't build any of these and then started complaining about scouting. This is like not inventing radar. And I'm complaining that you don't know whether planes are coming or where the boats are, you know, like it just doesn't make a lot of sense. Like, just invent radar technology. It's not that difficult, my friends. Betts have the same as well. I've actually once heard a story. This could be completely fabricated. So take this with a grain of salt. Most of the things I say are completely fabricated. I once heard that the American military, the guys who made the radar technology, couldn't believe that bats also were capable of doing similar things because it was such sophisticated technology that they wouldn't allow it. You know, they were like, there's no way this is true. That was the story. I know it wasn't very good. These two void rays also aren't doing a very good job. They now went into the main base, lost one of their brothers, then started focusing an extractor, and then as it almost died, swapped onto one of the queens that got transfused by his friends. So, wait, didn't this guy say that he sniffed out the mudas? I'm gonna have to read this again. What did you say? Control F. I pick off the scent of Muras and decide to go Phoenix. Did he have a Phoenix before this already? He had one Phoenix already. Okay. Yeah. He had one. Okay. I'll give you that. Decide to go Phoenix. Okay. I can. I can feel that. To be fair, having a blind phoenix is always good. For a second, I thought that he, when he said picking of the scent, he meant I got attacked by Muralis. This is like getting mauled by a bear and then going, I'm picking up the scent of a bear. I feel like I should get my bear spray out. But no, he actually already had a phoenix out. You know what? You win this one, Probeus core. You beat my analogy. Before it even got out of my mouth. I love this D.T. run by. This is a banger. This is great. Sends in 70 T's. Imagine just having the money to spend on 70 T's. Then you know you've been a good saver, you know? It's like when I was a young boy, I had saved a lot of money, me and my brother together. And then once the Game Boy Color got out, we could buy it together with Pokemon Silver. And we felt very good about herself. Probeius Corps managed to do the same thing now. He just warped in 70 Ts when he needed them the most. He was like, damn. That's a cool Game Boy color. I can buy that. And there's a cool 70Ts. Let me just warp them and run them across the map. He's actually doing a crap ton of damage. My favorite part of all of this, though, is not the fact that he could afford 70 Ts. Or the fact that he killed, like, infinite workers. No. It is that during all of this, he didn't build any more phoenixes. So first he picked off the scent of phoenixes, remember? He smelled them. Then he was getting mauled by mutas, as he moved across the map. And then as his DTs were keeping his opponent busy, he decided that the best course of action was to completely idle my Stargate for the next minute and just start building immortals instead. Because the thing that we really need, if there's only flying units on the map, is a unit that deals well with ground units that are armored. That is just a brilliant call. And this is the type of call you don't really see anymore past the American Masters level. I did a good job at the IRS. You know, I'm going to give you that. You're in a fine spot. Starts once again. You have cannons, batteries. Good setup. No fort base, by the way. My man is on 80 workers. Fantastic economy. He is outmining his opponent because he just killed like 50 workers, but he's on three bases. Now, very often if you have 80 workers, you might want to consider getting a fort base, as right now most of your probes are just doubling onto your third like you actually double saturated almost and it's impressive fort base goes down you lose every single phoenix to the muralist like phoenixes are good against murallis but you do need to control them which what do you think that stalker was thinking as his friends were just standing around admiring the unbouldable rocks Okay boys how about you help me as well I like this counter Do I like this counter attack I actually don't like this counter attack at all No I it's It's a counter attack That is meant to kill workers Because there's no ground units But because there's no ground units Five zealots would have done Probably the exact same thing Except in that case you wouldn't have lost the stalkers I'm also impressed by Probius here That he can warp in what is it like 20 stalkers without getting blink or without starting blink and just kind of using them as a stupid zealot like so far they haven't really achieved much of anything after realizing that his phoenix control isn't quite what it used to be back in the day just on a fleet beacon to get the range upgrades i approve of that move i approve of that move i feel you as well with your phoenix micro not being what it used to be um honestly you've done a lot of damage but you've also thrown away a lot of armies at this point. And you haven't really transitioned into an army that is great at dealing with large numbers of mutas, except at least not with the control that you've been showcasing so far. So, yeah, I'm not a massive fan of everything. Do you have plus one? I wouldn't mind plus one either on the phoenixes at this point. It tends to be very, very useful. Your control here is quite good, I have to admit, as well. Like you're controlling this well. You really are. Also, as there's no spores yet, I wouldn't mind seeing like a single DT being sent by. Very often in lower levels, people believe that DTs are only useful when you warp in 12. But actually, if you send a single DT to a base without any detection, you're most likely going to get a lot of workers anyway. And often what's better is to split DTs up rather than to send all of them to the same base. See, these two bases do have detection, but the outside bases don't. 74 workers once again for the Zerg. So the Zerg actually is macroing up while he's playing. He's doing quite a very good run by. Well, okay. The idea behind it was very good, okay? This is the... When I said this is a very good run by, I didn't know you just walk straight into your opponent's vision. This is like if Frodo were on his way to Mount Doom. the Mount Doom and the entire time he's just screaming I have the ring hello I have the ring like this is not really how it's supposed to go you know Lord of the Rings would be a very different movie if that was the case if Frodo had like 12 IQ you just literally walk through a watch tower to attack this base I like the idea though of sending out rumbis against mutilist Ling because it forces the muralists to come home because lings don't trade too well against against salads very often. So, of course, there's some hydros there as well, but they have crappy upgrades. Unless there's like roaches or banlings, salads tend to trade pretty well by themselves. You don't even really need to pay attention to it. I like this move. Once again, I would have preferred to see them split or just to have one send in, but it's not necessarily a bad move. At this point, the Zerg is actually, I think, slightly ahead. It's because he's been trading better and because he's actually been mining for multiple basis most of the time. Like the Zerg before this happened, actually I think was in a good spot, even though it seems like all of the things the Zerg did kind of fell flat. But he did do some damage and he kept you on three base for a long time. So the game is, I think it's honestly kind of evenish at this point. Upgrades are fine for the Zerg. Yeah, I really don't mind this too much. Do you have the range upgrades yet? Okay, you have Any Impulse. I still wouldn't mind seeing a plus one upgrade here. You don't have a cybercore, do you? Yeah, you don't. It wasn't the front. It died and then you never rebuilt it. Okay. Makes some sense. Now, at this point, as your opponent is transitioning into a more Ling Bane style, I'd recommend getting Storm. You're getting a Templar archives. It's a good thing. I do enjoy the Trobeus Corps. The game slows down a little bit here. You get a very big zealot. I'm not even sure how that's possible that you have this many zealots in an eye. army. Why do you get so little gas? Okay, well you're not mining from this gas that doesn't help. Maybe you were late on the gases on the fort as well. You were pretty late. They just started mining. Now, whenever you have zealids in your army and your opponent has banlings, you kind of got to think of how these armies interact with one another, okay? Like, if you have 30 zealots and they're fighting 10 banlings, you're not going to trade well. Like, most likely all your zealots will die and all of his banlings will die. If you have five zealots and he has ten banlings, all of your zealots will die and all of his banlings will die as well. So what we learn here is that in order to get rid of banlings, it's best to not run in with big clumps of units that are easily splashed upon. Run bys are a very good tool, especially run bys that go unspotted. Now, once again, I do appreciate you announcing where you are, but you're straight up walking into towers, but this does make it a lot easier to get spotted. So try to send one unit to a tower first. I also, in theory, I like this move, okay, where you send a runby to the right side and then push a different spot, a different location. However, as your first runby got completely blasted, right now the Zirc can just actually send this entire army to deal with this force. And let's be real, this force isn't the biggest force I've seen in my life. Especially against banlings, it is really tricky to fight with heavy zealot compositions. So we see the banlings just trade so darn well against salads, and then the hydras should be capable of cleaning up the rest of your army. This is a good run by if it was doing anything. What's going to happen is, look at this, he realizes his main army died, he's going to pay attention to the mini map in 15 seconds from now. Oh, he just did, and now he sends it in. After his entire army died, once again allowing the Zerg to respond to it without having to deal with any other threat. This is what I call fake multitasking. This is setting up groups of run bys, but only using them after your other thing that you were controlling died or has pulled back. It is completely useless because the main thing about multitasking or about having multiple groups, groups attacking at the same time is that it's really difficult to split off in the moment. Like, it's just extremely difficult for all races. This is true across the board. But also really for Zerg, because you have a complicated army. Look at this army. This is an army that right now is Lurker, Hydra Ling. Like, if there's 10 zealots here, what do you send there? Do you want to have a lurker there? Can you just send like, what, 20 Ling's and five hydras? It's probably not enough. You need to send a decent amount. By the time that these units arrive, this base might have gone down already as well. It's difficult to split an army. However, if there's just 10 zealids there and the rest of the army just got killed, you go, well, just sent my entire army there. Like, nice, you know, it's all good. So when you're trying to do run bys, try to at least have them semi-synchronized, you know. Something you can do if you're struggling with this, this is going to be a hot tip here, okay? Listen to this hot tip as you storm your own observer and your own zealots. do manage to win this fight. Holy crap, you have a lot of Templar. This was a good fight for you. I almost glossed over my whole tip, but I'm going to give it after this fight, okay? Don't go anywhere. Okay, listen to this whole tip. Imagine you have a main army here, which you do, okay? And you want to start pushing into this area, but you know you have crappy, you have crappy control of multitasking or just of your army in general. So you only need to focus on your army. What you can do is you can just rally five zealots with a massive attack move command. And you just go on the mini map, you go like A move, A move, A move, A move, and you just aim move a couple of things. And you make sure that the run by arrives while you are fighting. So you send a runby from here pretty far away, and it will take like 20 to 30 seconds. And you just start moving to the watchtower and you start doing things like clearing a bit of creep, throwing a storm on this army. And then while you're fighting, your Zellat Rambai arrives. And the Zellet Rambi will take care of stuff, you know, by itself. Like, Zellis are really good while they're not being microde. They're even better while they are being microed. A lot of top Protoss player will make you believe that that's not the case and that when you leave Zealots alone, they do their best job. You know, they don't want to be those micro-managers, but it's completely fine to just let them work by themselves. Just aim off in a certain pattern and then start controlling your main army. It's not really multitasking, but it is. a run-by and it is it is a setup that works really well very often what I see is that people send in the run-by first gets cleaned up and then after they see that a run-by died they start moving in with their main army so like this is exactly the type of move that I was talking about this is brilliant except this could have just been salads salads are really good when not controlled these are even better but dTs are super expensive and they're kind of similar to to salads anyway you know they're a ground unit that probably doesn't escape so you rather have cheap units On top of that, the Zerg is on 98 workers, is mining a creptone of money, and the resources lost is still pretty close. So you do really need to start doing some damage. And now you see your DTs are starting to do some damage. They take out the base. Zerg needs a split of units. This is annoying for the Zerg. If right now you would be moving forward here, I think you could just pretty much blast this little army that is here. It's what five lurkers. You have an observer. You have a creptone of zealot. You could lift two of these one of these lurkers. look, he's really struggling with it. This is what I'm talking about. Run bys are just difficult to deal with because you don't quite know what is there or what is going to be there in the future. Your army composition also sucks. You need a second robotics facility for more immortal production against the Lurker Ultra Army, which is not really an army. This is always so funny to me when people complain about, oh my good Lord. What was that fight? There was no support there. It was just lurkers. This is why I sent one unit to the tower first. If there's lurkers there, they'll show themselves. Oh my god. Well, painful. Painful. I wonder how you lost this game. Good Lord. It was like 50 supply there for free. You're like half a lurker. Okay, anyway, what was I gonna say? I had a good thought in my head. Right. I think you complained about the fact that he goes ultras against a ground Protoss army. What an idiot. Now, this is the type of argument where you actually own yourself. It is a complete self-own. If he manages to kill your army with Ultras, even though you have a full ground army, it is probably your army composition that sucks even more. How can you not understand that? Like, if you have an army that consists of mass Templar, zealad Arkon, and almost no immortals, and you die against Ultras, then you can't say, what an idiot for being Ultras. No, you're the idiot for not building enough immortals. Like, it's a complete self-own. And the fact that you didn't realize that makes me doubt that you actually have double-digit IQ. Phoenix comes home, I like that. Like, you can say a lot about this Zerg, but this Zerg is making place. He really is. Attacking, left, right and center, different unit compositions. He doesn't have to at all. This is a run-by. He's been doing run-bys. He's been splitting of his army when he is been getting harassed. Like, this Zerg has actually been playing quite well. Sure, his creep friend wasn't brilliant. Some of his fights have been mediocre. His dealings with harass hasn't been perfect, but he's kind of outplaying you, my friend. And so far, the only person that actually dealt with harass by splitting of units actually was this Zerg player. You say that he kept F2ing, but you have freaking phoenixes and observers all in the same move command. Like, yeah, you're not F2ing, though, because the phoenix sometimes flows behind. I'm not even sure we're still controlling the phoenix at this point. I do like the dedication to your army, but I say just let it patrol some area and pretend you forgot about it, you know? You don't want to be controlling a phoenix when you're fighting a ground army like this. Once again, slightly too many zealots, so you want to split off like seven or eight off. Go to this base. Once again, Zerg splitting off part of his army to go for her ass. It's looking quite good. Honestly, the Zerg is pretty decent. I really do believe the Zerg is pretty decent. This base. You have too little immortals. You have too many zealads. Not enough Archons really either. Sure, you don't have a lot of money. That's because you also haven't been expanding enough. You also have pretty poor map vision this entire game. I don't think you won managed to occupy a tower. Now you get chased by ultras, lurkers, banings. Good fight by you though. Really nice storms. Pretty decent target fire as well with the immortals. And you manage to conserve most of your zealads. So after a fight like this, rather than always send you. DTs across the map, just go for like a five Zelladromb, I just go like bang, bang, bang. You know, on the mini map, I just pink that. You just boom, go to that watch tower and then you walk into that spine and you don't even really have to look at it. Just go for it, man. Meanwhile, while you're doing that, you take the gases here, you probably have to take another base because currently you have 49 workers on this base. Now, I am a person that does like oversaturation every now and again, but this is pushing it even for me. And you give up this base. Because, okay, who is F2ing now, baby? Who is F2ing now? What is this? So he sees two lurkers here. And he sees three lurkers here. And I think this was a response to the lurkers over here, actually. Now he pulls away the works. He's like, oh crap, I'm out of position. I think he pulled himself out of position and then pretended like he wanted to give up this. build because at this point in his mind he's already hatching the plant to send us into iotis i can feel it i've got kind of a a six cents for that at this point well i already have a regular six cents so more of a seventh sense i would say now his army is still quite dangerous yeah it's a pretty big army um however the Zerg army is just a lot larger and not just a lot larger. I think at this point more stuff just beats less stuff. There's 14 Ultralisks against four immortals. This Zerg could probably fall asleep at his keyboard and still win this game at this point. And he isn't falling asleep. That's the beauty of this. It's not falling asleep whatsoever. He's just A moving across the map and he's going to take you out. That's absolutely, absolutely brilliant. Hop. Hop, good control out of you, by the way. You're micro in these fights. it's really not that bad. It's, you know how to keep an army alive. This fight that you just took, honestly, I kind of like that. Your control in general hasn't been too bad. It's just the decision making of where to fight and what army and where to fight with what part of your army. Like, very often the zealots are in the wrong place. You had a really bad fight over here where you just kind of didn't pay attention for 10 seconds or so, but that happens to the best, you know. I once remember there was a clip on Reddit where an entire Zerg army got nuked by a Terran. And there was one guy in the comments who said, this is why Terran is so ridiculous. You don't pay attention to your army for 30 seconds and just like that you lose the game. And at first I was like, yeah, that is kind of ridiculous. And I was like, wait, what? Probably if you don't pay attention to your army for 30 seconds, surely you deserve to lose the game. Like, what kind of idiot are you to not pay attention to your army for 30 seconds? And I feel like, that's not kind of what happened here with that fight, you know? At first I'm like, you know, that's tricky. Lurkers are pretty good. I'm like, wait, you saw that fight going south for like five or six seconds already. And you're just sitting there and like, oh, that seems pretty all right. Good kiting. Really nice kiting with these immortals. The zergs engagements haven't really been that hot. And you're actually doing a fantastic job. You're making this game close and I'm impressed. Like, okay, this is good. You're actually, unit lost is probably, yeah, it's going into your favor now. It actually is going into your favor. Ooh, that was a bad recall. You could have gotten this. I think you're just afraid of lurkers. I, too, would be afraid of lurkers. I've seen you engage into them. Nice. Pulls the probes back as well. I like it. No mining, though. Which is why I didn't like the recall. Because you're really worried. working with a situation where things are getting worse and worse for you, right? And your opponent just gave you an opportunity to pick off four lurkers for free, and you decided to pass it on so you could go back home. That's not really the way it's supposed to be. I can assure you that. It's not the way it's supposed to be. Now you're doing a salad run by, but this is not the time anymore. Just keep your army together, my friend. I think this is going to be kind of the final fight. These lurkers actually should be coming home at this point. These should be coming home too. Sirk is still mining though. Sirk actually needs to be really careful. He really could lose this. Yeast. Oh, the Lurker flank. I like that. I like that move. Yep. And now with the Ultras in the back. Okay. Yeah, this is going to clean it up finally. So Tuls does end up dying. A painful debt. I mean, no income still. And we have a base here. We have another base going up here. Lurker defense there. I love it. having 14 workers and 4 on 1 gas that's big especially because you already have 1500 gas i like that move i do like that move a lot come on prob you it's over like okay this is just a little bit pathetic and it's wasting my time like what is this you know your opponent still has a base and is mining you have two immortals you know the other guy has lurkers hydras and ultras and you have two immortals like do you do you really do you really really believe this is going to work. Like, actually, do you truly believe that with these two immortals, you can do what you couldn't do with five immortals and two zealads? It is just so difficult for me to understand this type of behavior. You're going to camp at the cannons while you're long-distance mining with seven probes. Like, you must have dropped out of like third grade mathematics or something if you don't understand that your opponent is out mining you. Like, you need to go. There's been a freaking type. timer on top of your head for the past eight minutes, and you're pretending that it isn't there. Like, the bomb has already exploded. Your limbs are off. It's time to die now, my friend. Yeah, Gigi, probably your score leaves the game. Okay, so your main concerns here, your main problems were with the service ability to reproduce lost economy and deny scouting. Okay? Well, to reproduce lost economy, yeah, Zerg is pretty decent at reproducing lost economy. They can rebuild anything very quick. That is something that is inherent to the Zerg race, and it's one of the reasons why they're capable of being competitive. If they would be like the other races, they wouldn't be capable of being competitive because their units are just a lot worse. They need that ability. This is what kind of makes it balanced. Like, on top of that, it's not like he actually got a heading economy. He got a heading bases. You were up in workers for the majority of the game. The problem was you were on three bases while having 80 workers, or on four bases while having 85, well, two of them are already mined out. You were just way too slow with expanding. The problem here wasn't so much with the worker count. It was with the base count. And when it comes to the base count, what is stopping you from taking? taking extra basis. Nothing. So on that point, on the reproducing lost economy, I'd say, yes, they're fast at it, but that wasn't the issue. You missed the issue here. Like, the issue was the basis, not the drones. So on that, I'm going to give you a big fat, no, a deny. Then when it comes to denying scouting, well, he didn't even really try to deny scouting so much as you're just giving yourself like these mental blocks where it's like oh there might be speed or there might be roaches and i can't figure out what it is sometimes you don't need to figure out what it is you just need to figure out what it is not it was not a third base so building a battery is fine and getting a void ray is fine you did those two things and you survived like you would have survived against both the link flood and against the revenger so why are you complaining. Like, that part of the game went very well for you. That was probably one of the only parts in the game that went very well for you. It's discouraging that the only way to win as Protost against Zurich is with a two base all in or boring Skytos. This game could have been win in like a million different ways. As they say, all roads lead to Rome, except perhaps the road that you picked because that one led to Atlantis. Like, you're dead under the sea, my friend. I'm not sure what you were doing, but you never. to rebuild your cybercore after it got taken out at like the 14 minute mark against Muralisk, which didn't allow you to build a second robo to pump out more immortals, which was the one unit that would absolutely would have won you the game. Your army composition in general was way to sell it heavy because you were lacking that gas from a fifth base, a faster fourth base. So you kind of dug your own grave, build your own coffin, then jumped in the coffin and laying in your grave, and then all of a sudden you're surprised that you find yourself in a grave, in a coffin. It's like, well, this is what you did, my friend. Well, like, I can't help you anymore from here on now. Like, the Zerg isn't broken. The Zerg made a lot of mistakes, but you made way more mistakes, and the biggest mistake was just never expanding, and, well, that one fight against the Lurker also wasn't it? So, my friend, Zerg isn't broken. Zerg isn't too good at denying scouting. They aren't too good at reproducing drones. You just suck, and that's the hard reality. I'm sorry. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you enjoyed it, be sure to subscribe to the channel. We're almost at 200,000 subscribers, only 130,000 away. So be sure to subscribe now and get that ticket for the big lottery that we will have at 200,000 subscribers. Don't forget to hit the like button as well as this was a funny video and we'll see you all next time for more videos. Bye bye."} +{"title": "Columbus Discovers NEW META CHINESE BUILD ORDERS! | Is It Imba Or Do I Suck?", "description": "Christopher apparently drank a little bit too much wine after discovering the new world aka America and somehow got lost on the way back and maneuvered his ship to China, where he is now enjoying his retirement by losing - I mean playing! - SC2. Smash like and subscribe if you enjoy these legendary chinese replays as much as I do! They NEVER disappoint! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/p4fTcHP1s6A/sddefault.jpg", "width": 640, "height": 480}, "video_id": "p4fTcHP1s6A", "text": "Dear Hirstam. Yeah, this is not a good start, my friend. At least get my freaking name right. Dear Hirstam, I encountered a T on the ladder. Both of us had not tried to harass each other in the early game, and I had better economic than him in the middle game. Therefore, he was easily defeated by me in his first push. After that, he was also beaten by me in next several engagement. I tried to scout if he had any Viking, so I sent my army to his base. After I saw them, I decided to make more high Templar, yet they didn't do much damage. I knew it is so stupid to produce lots of colossus after scouted Viking, but his economic, produce speed and army strength was just incredible. He had less base than me. I admit that his APM and micro was better than me, but with such a big economic gap and produced that much resources with just four bases, was irrational. Is this imba, or I was just so sucked that don't think. even though Zellet plus Arkham Plus Immortal would be better than Colossus. Please taught me how to deal with such a troop better. Sincerely, subscriber. And his name is Columbus. He's a Protoss player in Platinum. And yes, we got another one. A Chinese replay, ladies and gentlemen. You might think, hey, Columbus, didn't he go to America? But no. To China he went, my friends. The China, he went. And we got our, this is going to be a banger. The moment I see that the server is Chinese and it has more than three lines in the complaint form, I already know it's going to be fantastic. I've never had a Chinese replay in my life that disappointed me. That's actually true. Every single Chinese replay that I've ever had was brilliant. Now we're starting. Now we're talking. Assimulator first here. Now, assimilator first is only useful when you actually go into a no scout from there. If you're going into a scout, it's pretty terrible because you're just going to be undersaturated on your minerals. You don't actually want to be mining gas yet at this point. Gate timing also was a bit weird. Oh, my God. Oh, he's mining a lot of gas already. Yeah, this is not a great start. So I explain this every week, and I'm going to explain it again. The main resource required to increase your economy are minerals. So the earlier you start mining gas, the worse it is for your economy. Because probes, nexie, violence, everything that builds more economy requires minerals. Nothing that builds more economy requires gas. So the faster you get gas, the less minerals you have, the worse your eco is. This is how the easy AI scouts. Exactly like this, at 130. I once did a beating Grandmaster with stupid stuff where I copied builds of the AI, and I had the words replays of the Easy AI. And at 130 or something like that, the Easy AI sends out two probes to start scouting for proxies. Now, what did Columbus see in order to do that? Columbus saw a CC first. And then decided to go out with two. probes, go scout the entire map. All right. Yeah. You can see that Columbus doesn't have a lot of knowledge when it comes to StarCraft 2. CC first is the most economic opening for Terran, and it means that their first barracks is delayed. Columbus probably scouted this, had no clue that this was a CC first, and instead was like, hey, wait a second, there's no barracks up here. Probably proxied. Oh, this is great as well. Here we go, the third gas. Look at the timing here on the third gas, okay? Gas takes 21 seconds to build. The Nexus is still about 35, 36 seconds away from finishing. That means that Columbus' plan right now is to start long-distance mining the third gas on the natural while he's already floating. 140 gas three minutes into the game. I knew this was going to be. They never disappoint. I've never had a Chinese replay disappoint. Double Robo. I knew Columbus. was there to discover new areas, but he's also here to discover new strategies. Two robots in the natural with a battery behind this. This is the type of wall that you never see these stupid Terrans make. They always use depots and cheap buildings that are easily replaceable. This high-level chat Protoss just throws a couple of robos, the most important structure that he has, into his wall, because you know what? I'd rather lose a robot than a gateway. That's some good thinking right there. I'm so curious we're going to see her charged. Chrono boost on that. Let me note, by the way, that this war brigade didn't start immediately. We're going to go back in time a little bit, okay? Look at the timing where the... This is not going to be pretty, okay? Okay, look at this, look at this. Look at this. Oh, 205. The cybernetics score finished. Okay, 205. That means... He has the money for it, okay? He has 50 minerals and 50 gas. He can start his warp gate at any point during this time, okay? At any point. Ooh! Starts it almost a full minute too late. A full minute too late. And then in order to improve the timing where Warpgate would finish, he chrono boosts it once. He's going to waste a Chrono boost on this word gate to get the Warpgate 10 seconds faster, even though he just delayed it by 60, 60 seconds for no real reason. He's still 50 seconds late. I mean, if you're going to be 60 seconds late, it doesn't matter anyway. You're going to die against everything. Just let it be. Just skip warp gate altogether, you know, pretend like this was your plan. If I was this guy, I would have pretended like I didn't need warp. I would have started plus one error rather than this, you know? You got to stick with your guns. If people call you out on your mistakes, you just double down on your mistakes rather than admitting you're wrong. Otherwise, you're never going to make it in politics. Okay, it gets a robo bay as well. Charge. Ah, weird. This is going to be a game. I can feel it already. I also like that he, what did he say in the? I'm going to have to check back into the, okay. He was easily defeated. I had better economic than him in the midgame. Now, I don't quite know when the midgame starts. But I have a hard time believing that my man Columbus is going to have a better economic into the midgame. Okay. And let me explain this to all the slow people in the back right here. Kids in the back, all right. Pay attention. Hey. Listen to this. Mules count as about three and a half SCVs. Okay. So even though it says down here that the Protols has more workers than the Terran, the actual income is higher for the Terran because he has these bad boys that work real hard and real fast and real efficient. You can also see that in the income graph, my good friend, Columbus. It's not how it works, okay? More workers doesn't necessarily equal more income, especially if you're also not mining that many minerals. You're getting a lot of gas. You have more gas income. I'll give you that. But you're down 11 supply at the five minute mark, and that's not because of his race. That's because you just haven't been building. enough eco. Also, I'm going to be real. I don't quite know what this build is out of the Tarran, opened up with four racks, then went into a factory, then into two more barracks, and then into a star port. Somewhere in between there, a third Commence Center got built, but if I were to flame the Tarran here, it would be going against my principles, so instead we'll just say that his opener is also a rather special, but at least he's the one winning currently. Wait. Double row away, of course. I'm so stupid. I can't believe I never thought of this. Never in my life had I considered going for an observer speed rush. Without having a single observer out. That is brilliant. Now, you might think to yourself, Kevin, why would someone chronobo boost out, observer speed, if they don't have any? observers yet. And the answer is actually, why would anyone ever build an observer if they don't have observer speed? The question is the answer itself. It just doesn't make sense. If your observers are slow, why would you get them? I bet that the moment this observer speed finishes, he's immediately going to boost out an observer. And if not immediately, then the next best moment. And the next best moment will be defined by Columbus as difficult for me to judge what the next best moment would be, could be in 10, 15 minutes from now, but if Columbus thinks that is the way, then we're great, this is great, by the way, look at this. We're six minutes and 35 seconds into the game, and I just like to tell you guys what we have. We currently have an immortal and a colossi, two robotics facilities, two robo base, a forge, a twilight, and a Templar Archives, we have almost our bingo card filled with buildings is complete. Hell, if the Robo Bay, if we missed that the first time around, we could still strike it off on our little bingo card. But we don't have any units. Skewing up a couple of bad boys. See, he didn't actually need the Warpgate whatsoever. He probably just built Warbgate because he saw it in replays or like in pro games. But he's like he doesn't actually like Warpgate. Seven minutes in game. Not a single gate. I've never seen something like this. There we go. The first gateway unit, seven minutes into the game. And neither player has really... This guy hasn't even moved out yet. This is fantastic. Columbus plays like an AI. And this guy just plays like he doesn't give a crap about what's happening in the world. But this is high quality stuff. I like this so much. Okay, we get blink. storm, a prism. I think I saw an observer by the way. Oh, this speed is being utilized very well here on this observer. Look at that. This observer started following this colossi as soon as possible. As soon as it left the robo it went out. It's actually insane how good all of the Chinese replays. Yes, of course a robo here as well. For a semi-wall. I was going say it's insane how good the chinese replays tend to be like these guys just have a gift when it comes to creating memorable games storm plus two blink a third robotics facility he's like okay i now have two robotics facilities that aren't doing anything if i add a third one and the other two see the third robotics facility actually producing something maybe they'll also get motivated you know it's how people say that if you have a friend that is really into fitness you'll it's more likely to rub off, you know. It's a bit similar. If you have a robotics facility that is doing very well and producing lots of units, the other two bad boys also will get a little bit jealous. I think that is kind of what Columbus is going here for. He's exploring new ways of motivating his not only his units, but also his buildings. So he has Storm. He has four Templar, two Colossi, one disruptor, two immortals. He's fighting against 61 Marines. Now, I am very afraid. He also mentioned the APM, by the way. This indeed is a big gap. That's 81 average APM against 72. He said his opponent has better micro and better APM. That I do want to see. He got armory on the way as well. Okay, nice. He's getting the building armor, the Neal Steel armor. That's great as well. I love this stuff. This is a high-level game. I am afraid here. I'm going to have to be honest. that this Terran is going to walk into a couple of storms. I just have a feeling that we're not going to be seeing the greatest micro, okay? We have a scan here. Okay, he's going to move around the army. This is kind of exciting. This is... Ooh, a scan here, make sure there's no observer. Starts attacking the rocks. Make sure to warn your opponent that you're coming. Let's take a look at the first person here from Columbus. He isn't seeing it yet. He's getting the upgrades? Okay, get scanned on his army. Columbus is like, ooh, he sees me now. That's unfortunate. Gets attacked? Columbus? Sends his army? Okay, here we go. Now, this is the fight. First storms... Ooh. The first three storms only hitting our own units is unfortunate. Of course, the opponent moved away from it very quickly as well. So I don't think Columbus is the one to blame. here. Columbus, by the way, has negative eyesight. There is, rumored is that there's moles that see more than Columbus in this game. Okay, back to his forehead base. This doesn't have object permanent. He is a pigeon. Not again. Look at this. The army moved out of his vision, and he pretends it doesn't exist anymore. He's an ostrich. Actually sticking his head in the I was like, oh, army moved away? What if the army had moved here or here? Do you not care? Negative map vision. Absolutely negative map vision. Impressive. Observer speed being put to good use, by the way, here. Look at this bad boy. We've been following the observer at high speeds right now. My internet connection is jealous of the speeds that this observer can reach. Let me tell you that much. We now have a couple of Vikings. Now, I remember Columbus mentioning that he felt that he built too many colossi against the fact, is it two more robos? Three more robos! And prism speed! Because he's been feeling that the speed of the warp prism that has been following this colossus, it's what's holding him back. This is the reason that he's been losing. That the fights haven't been going his way. Moves into a random location now? Did he get scanned or something? I heard a scan and then he started moving. There's a single Marine here. This is a good warning though for Columbus. Columbus just chases wherever he gets attacked. You could send one Marine here. Columbus sends his entire army there. Then just straight A move into his natural one, destroy everything before Columbus realizes something happened. I like that. Okay, look at this, look at this. This, okay, this is the absolute highest level of following orders, okay? If your commander in the army tells you, guys, we're moving here, and you ask, boss, what if we encounter enemies? And the boss says, we just keep walking. Look at how this colossus looks, okay? Look at, look at how this colossus looks at this marine. Look at them, look at them, look at them. Oh, we see you. They still get taken out in the end, but the idea was there. Oh my God. This is going to be the drop of a lifetime as well. Colossus, sorry, Columbus is completely blind. No clue what's going on here. Now it gets this base destroyed. It's going to get a massive drop into the main base. How many Marines is this? You 75 Marines? Okay, let's see what the response is. Hopefully a recall to the correct base. Oh, correct base. call natural goes down main base oh honestly the Terrence movement is not too bad he's gonna get sandwich though but is it really oh my god another stim oh my god another stim maybe stim one more time he just stimmed his own units to death say no to drugs guys I'm not even sure if Storms did anything here but it's Difficult to say what actually killed these units. Was it just himself or was it a storm hitting? I think it was more himself over stimming. Upgrades are good here, by the way. This is a lovely game. I really like this game. He, observer's feet. Observer too fast for his own good. If these observers were just regular slow observers, this wouldn't have happened. Look at this. Oh, oh, also. Solid Protoss operator. Look at this. If these guys were slow like usual, if these guys were slow like usual, they'd just be floating behind these Templar or something like that. They would have survived. So for the observer speed not paying off, but perhaps in the future, you're never quite now. It's always possible that in the future something happens. I need to resume. Ship weapons. Okay, we have the new steel armor still. Armor still done. It's lovely to see. Immortal. We have three immortals, four Templar. I feel like there's actually a timing here in which if Columbus would decide to attack and hit like just one of his storms, that could be powerful. We'll see though. Okay, another miss. It's so close. yeah we hit one oh well you know we only had four storms and hitting one of them is better than he's done so far this game so i see this fight as an overall win for the Protoss even though he's going to probably lose this entire army i still feel like he made progress as a person which is also important you know it's personal growth in the first three fights he hit not a single storm unless you count hitting your own units as hitting storms and here he did hit one of the four So 25%. That's a percentage that Columbus is going to be pretty proud of. I can imagine. He does have more bases, by the way. And if you consider the 15-minute mark the mid-game, he is now officially ahead in economy. So as we're entering the five-based stage, or as Columbus would call it, the mid-game, he is in a fantastic spot right now economically. Because realistically, he's still down a crap ton of money. I didn't even know that's possible as Stoss. He's double the units lost. It's painful as well. Kind of painful, but it is what it is. Impressive, that's what it is. Oh, look at that. Four robos are being used right now. I guess the two robos in the natural did end up dying. May they rest in peace. Where are all the robos? He adds three more four. He already finished his attack upgrades so he can only use two forges. So one of the forges will be used as a backup forge. If one of the others dies, then he can take over the task of the others. Makes a lot of sense. Four colossus being produced at the same time. Where's, okay, so that's one, that's two. This is three and four and this is five, of course. He builds five robo units at the same time and starts his plus one ship weapons. or air weapons it's called for ProDos, excuse me. That also makes a lot of sense because it does feel like that the Stargate transition is imminent. I mean, he already has zero Stargates and there's no fleet beacon yet. So, oh, here comes the first Stargate, two Stargates at the same time. Columbus never builds buildings in once. They always come in pairs. Doesn't want the Stargates to be lonely. Builds them close to each other. Armour and Shield starting. It's crazy that he starts the upgrades so quickly, but then just does nothing for the rest of the game. He's just sitting, he doesn't... Do you think Columbus watched the replay? Or do you think Columbus? He just looks at the mini-map at the end of the game and says, huh, weird that I lost this game. My opponent only was on three base. I had five, building a sixth. Man, Terran Eco. Taron Yuen is completely broken. That's just insane. Yeah, let's have a look at this army. So we're going to maybe see a nice F2 here. See how this fight will go. Oh, it's an A move. We have no storms here. We have storms in the back. No storms in the back. We have some storms here. Okay, let's count storms. Well, so far the storms haven't really been necessary. There's the Coloss been doing a fantastic job. Oh! That's two hits at the same spot. That's better than not hitting though. And one more... Oh! That was a really nice fight. And this guy improves quickly. He went from zero hits to one hit to like three to four big hits. He's kind of a hat. He's winning. We're winning. The Protoss player is actually winning at this point. Columbus is doing it. Wait, how are you going to lose this game? Wait, this... We're up. 14 supply. We have Templar against a guy that has more air units than ground units does have three three upgrades just one storm needs to hit buddy i feel like this Terran is anticipating storms and columbus is just he's just not he's just not using them he says i'm not going to use my storms mate i like that the disruptor ball got sent exactly where the zealot would have been if the zeal it was still like he just used all of his templars to morph into arkons Okay, loses the Colossus But we still have five robos Ten gateways and two stargates And there's about 1700 minerals in the bank We're fine We're mining way more than the Terran at this point This is looking solid To be honest I don't quite see how this is going to be possible to lose Oh, is this maybe where The Vikings kill Oh, he's going to go for pure Colossi Now I don't mind getting three to four Colossi but you do need some ground support with it. Fleet beacon? Like some stalkers, some Arkham, some salads or I guess some carriers or tempest he's going to go for? Okay this this attack is going to hit hard. Couple more Templar. What am I looking at here? Okay the base falls. Vikings are shooting Control control Viking control is not happening There's no kiting but I think the Terran actually does win this I mean there's still 3K in the bank which You always kind of transferred it into the cheapest unit which you could buy which would be the zealot There would be 60 supply of zealots that definitely would have been helpful here 30 extra zealots being warped in Yes sir that would be real nice wasn't the case i can't believe he lost this game though that is indeed a little bit broken i wonder how he lost the game i mean his control was pretty decent the fights definitely felt cost efficient i just can't imagine a reason why columbus here would get kicked out of this game that's so odd Colossi and Immortal still stuck. Is Columbus realizing? He's rallying probes into his natural right now. Completely undersaturated third base, or whatever base is, sixth base. Columbus decides to rally them straight into his net, which has two mineral patches remaining. This is the type of high-level decision-making that stops me from reaching the top, I think. Sometimes I watch my games against Cyril Beck, and I think to myself, what could I have possibly done better here? But I think I'm getting the answers watching this. Okay, it's a fourth base again. I like how Calmie is under all of this as well. It's like, oh, my opponent's still on three bases. I think I have a chance. Didn't he say in his form that his opponent was on four bases? His opponent is actually on five bases. And there's a planetary here. Like, sure, it's not a whole lot of bases, but it's still more than four. Oh, my God. He wants against Storm. his own zealads. Also hit some of the marauders initially though, so not too unimpressive. Yeah, and at this point you're just dead. This was a fantastic game. All right. Holy crap. Where to start? First of all, you didn't speak the truth. You said you were ahead economically into the mid game, unless you define the mid game as the final part of the game. You weren't actually ahead in the mid game. I decided to make more high temp, yet they didn't do much damage is another thing you said they did do damage but mainly on your own units so a statement that i'd consider a half truth basically okay now we're going to judge you here on on three things one of those first one is going to be the map vision your map vision um was non-existent you had no map vision you saw nothing your response to everything you you did see wasn't there either. So both your responsiveness to the things you saw and seeing the things you wanted to see were the worst that I've ever seen. And thus you get a big, fat, that is absolutely terrible, massive suck stamp for that one. Then for the second, a new category invented especially for you, because I do feel a bit bad for you, and that is buildings. you had many buildings. You sometimes build the same building five times. Out of the buildings, you made many upgrades, which weren't all useful, but you did build them. So for that, you get a sticker. Three stars, three golden stars for you, my friend. Good job. Keep fighting. And finally, your unit control. It's been a very long time. a really long time since I've seen a Protoss get doubled in the unit lost step or doubling the Terran in the units lost while the Terran is on mass marine marauder fighting against Colossus Templar I'm not even sure how this is possible it is actually very difficult to do as a proto's and I am impressed appalled and I want to shoot myself all at the same time so for that you get a massive, truly atrocious stamp, especially hamster crafted stamp. Dish! On that one, put all three of these together, and what do we get? My friend, Taron is not imbalanced. You just freaking suck. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? If you enjoyed this episode, please feel free to hit the like button. It helps a lot. Share it with your friends. Post it on Reddit, but don't tell them that I tell you, told you to be. posted on Reddit because then they'll ban my content. So do it on the download. And yeah, subscribe to the channel, of course. All of that good stuff. I also have a Patreon down in the description. Do all that. And we'll see you next time for more episodes of other things as well. Ciao, yeah."} +{"title": "These ELITE ROACHES Are Actually Far Too Cost-Efficient... | Is It Imba Or Do I Suck?", "description": "After a lot of high elo replays in Grandmasters and other high leagues it is time to get back to the lower leagues again. And here we have a beautiful Bronze replay trying to showcase why Protoss is OP. But these players completely exeeded my expectations! Smash like to give them the power to rank up! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/sXc6geaqa7c/sddefault.jpg", "width": 640, "height": 480}, "video_id": "sXc6geaqa7c", "text": "Dear Harstam, I know that you're bored about complaining about Skytos, so I get something different. I played against Protoss, go 12 pool and have some damage on his eco, but he built Mass Stalker High Templar. I got my 3-3 upgrades before his ground attack 3 upgrade, if my memory is good, and I build Mass Roach, which, if I know correctly, counter-stalkers. And Templars too, because they are tanky, but he's beating me, no matter how hard I try and how much roaches I build, he's unbeatable and he don't even get disruptors or sentry just stalkers and that's it he won with 310 upgrades this guy should truly start considering using punctuation i know that i didn't attack his basis but it's still embarrassing out of context he almost stole my nickname so i wanted to beat him even harder but you will see is it imba or do i suck and sorry for this ant words but it was late and i was tired and he frustrated me to maximum so you know but i have to so you know but i have to i do i do i do i do do know but you have to indeed name tolo race Zerg league bronze we're indeed here in a bronze league replay starting with a 12 pool you know you see the lings making their way across the map this actually seems a properly timed 12 pool I have to admit the lings leave at around the time where you would expect lings to leave with a 12 who may be three or four seconds delayed we'll see it's actually pretty funny it's tollot versus tolo it is very similar nicknames He said a couple of boys get left behind here. Oh, they move back to make sure that the others can catch up. A rally point over here. Start chasing a worker now. You love to see it. Now, let me explain you guys a little bit about the 12-book. The 12-poo is a strategy that is supposed to hit as tightly as possible. And the reason for this is because if the Protols had scouted, which, let's be real, the Protoss didn't. He could already have a zealot out and his cybercore could have been done already had he gone Corby for Nexus which the toss did here but for some reason his score still isn't done for another 12 seconds and his first adept could be out in about 14 seconds. This is why you need to hit as tight as possible around like 153 154. Our man hit about 20 seconds late. 15 seconds late that's okay. What is this micro? I've never seen this before in my life. He is stutter stepping with lings. Okay, wait, I want to zoom in on this. To truly, I want to open up the APM tab here. Okay, so currently he's spamming 200 APM on stuttering. Look at this. Does one damage on this worker, like a 5, 10 damage on this worker, then goes to the next one, goes back to this one. He's just damaging every worker individually. Look. There's like five, six, what is it? Seven, eight workers that are damaged here. None of them have died. 400 apm of this. Look at this. He goes back now. Has one link still at the ramp. Goes in again. 300 apm. Of moving back and forth getting hit. Look, he doesn't even attack anymore. He hasn't done a single damage. I feel like an AI easy would be doing a better job with this. control. He actually, he did 10 damage total on two of these probes now with 4 lings. He lost 3 lings to do 10 shield damage. He killed nothing. He did zero damage. None. So the trade, didn't he say he did eco damage? I played against Protoss. 12 pool and have some damage on his eco. Well, that's a bit much, no? He pulled workers away to deal with your 12 pool. So you delay your hatchery by like 45 seconds in your case. She also went a very fast gas for some reason. Delayed your eco, cut workers, so that your opponent had to pool workers of the mineral line for about 25 seconds before you lost six lings. By the way, with a 12 pool, you're supposed to build 10 lings at least. You're supposed to get the gas way after the hatcher. because you can't really do much of anything. You damaged two workers. That's it. Two workers. One worker lost 5 HP and the other one lost 10 HP. So for the price, the small price of about what, the 12 pool cost I think about like maybe 500 minerals or so, or 400 minerals, a normal 12 pool. You managed to do 15 damage. Spread over two probes. That is just impressive as a result. I don't think that would be possible Even the Red Cross does more damage in their operations And they're a charity that tends to heal people Like they accidentally dry over like a rabbit or something like that You know? Like on their way to set up tents Holy crap You just start a charity my friend The way that you manage to keep things alive Even if it isn't your intention is very important is just big. This could be big for the world, my friend. You should become the accidental doctor, you know? Planning a military, like governments can hire you for military missions where you think you're about to attack an area, but really they just want the people there to get better. They send you in. Here comes Super Tolo again. It's a bit like the Truman Show. Everyone is in on the joke, except for you. You buy all these RPGs and weapons. try to shoot down a building, accidentally create a brilliant piece of architecture and saving the lives of many people at the same time. Not sure how you would do it, but you can. Holy crap, that was terrible, Ling Micro. Actually awful. We often discuss the concept of negative micro, but this is taking it to the next level, my friend. Very impressive. Okay, your follow-up is going to be what? double evo. Okay, so you're talking about the fast upgrades that you were getting, the quick layer. You're down about 15 workers, but let's just pretend that isn't the case here. So right now you're about 500 down in mineral income, about 300 down in gas income, which means your opponent is going to be capable of building a lot more units. Your opponent also is just up in supply overall, but you do have very nice upgrades. I'm going to give you that, okay? I'm just going to try to look at the positive here, because I feel like if I'm going to be focusing on the negative, I might actually have a heart attack by the end of this game. Because there's just a little bit too much information. So you get good upgrades, glial reconstitution, you're spreading creep. And honestly, for a bronze player, a very decent pace. Very nice. It's difficult for me to believe that both of you are actually bronze. Like, this guy is micro-ing quite well. It's getting glaves now after a Templar archives. This strategy really doesn't make a lot of sense from the Toss either. 14 drones got produced at once by the Zerg here. And honestly, the injects have been somewhat okay because there were a lot of larva available. So it's just nothing is being done with these injects and quite frankly nothing is being done in general, I feel like. I'm just going to first person this for a little bit. I'm just curious what's happening here. Like you're spamming a lot of hotkeys. Wait, am I not following your screen? Sometimes I'm not sure if I'm following the screen or not. Okay, now I am. I think I was before already as well you just didn't move it let's check the APM yes 80 is 100 just looking around making sure everything's okay you see the lack of workers on your third base and obviously the first thing you think of is let me get some workers on the third base what actually is happening here this is very weird to watch I feel like you're just watching things happen most of the time it's kind of clicking around. This is how I used to play Age of Empires 1, you know, me and my brother, and we just look at the guys mine the woods. We had a great time playing that game for hours on end. Just watching these guys mine woods and get like food from the sheep and stuff like that. This is a very peaceful experience. People don't appreciate this when they're at this level, but this is the type of peaceful experience. Once you get better, you're never going to get back, you know? Just building stuff and enjoying seeing as like, like, like, zooming. in on the evolution chamber going, oh, like, it moves when an upgrade is happening, dancing, you know, that type of stuff, it just feels so nice. I feel like both of these players just kind of are building up and having a good time playing some StarCraft too. I'm not even going to blame them for that, you know. Have you a good time building up your army. I would, however, suggest adding a couple of drones. You have a third base. You want to kind of saturate that. You're down in workers by quite a bit. You have been down in workers for a long time. you also don't really know much about your opponent the last time you saw your opponent he was barely building a natural and had a gateway in the main base an overseer or well you even got overlord speed so you could just send in an overlord and scout even though that might be a little bit of a foreign concept for you as yeah you didn't even know how to micro and scouting usually comes after microing oh you actually do get a scouting look at that you see things you see storm what else do you see see a lot of units here, a bunch of Templar, okay? And in your head, you think, okay, that's a lot of Templar, that's a lot of gateway units. I know that the Roach is a tanky unit. They can tank storms, and they're good against most gateway units, and this is actually completely correct. As long as there's no amount of immortals or disruptors or some air units or maybe even colossi, roaches actually trade surprisingly well against everything that Toscan build on the ground. Zealots, High Templars, Stalker, Sentry, yeah. Roaches do indeed, do very well. Now, when I say that they do well, I mean that they do well, if you have a lot of roaches and the other guy has a decently sized army as well, you're going to win the fight. It doesn't mean you get to just absolutely stomp over your opponent. Like there's going to be trades like there is in most armies, right? So you walk in here, a couple of storms. Don't forget that storm also is quite fine again. Like, it's not a bad spell against roaches. Roaches are very clumpy. You can hit, like, 12, 13 roaches with a single storm. And if the Roach player stays in the storm, Storm is actually a decent counter against it. Like, I think if I were to control this army, I could definitely beat this one. Like, a couple of forcefield, a couple of storms, and then you just aim of your way to victory, in my opinion. Now, of course, there is two upgrades. But I'd still suggest, even if you're playing against such a gateway-focused, army to eventually transition out of this. And you could transition into many different things, but as you're already getting the range upgrade, lurker could be a good suggestion here, you know. You're going to get your two-two upgrades, your three-three upgrades, add in a couple of lurkers and an army that has no immortals whatsoever. It's just going to get completely blasted here. Now, this is good control out of you, honestly. I like this control. You're moving back and forth, you know, the kiting. There's a lot of creep. There's actually a lot of creep. There's actually a lot of even though nothing has happened and sure you had a lot of time I appreciate the creep spread I mean you're actually just kind of winning this game you can fight this army as an interesting pile I'll see it again yeah it's so good show to me one two This is like the guys in a protest and when like the riot police shows up, they're all the way in the back. They have like this small tiny rock and they accidentally throw it into the floor onto themselves, you know? This by all did nothing, but I still appreciate that you tried, you know. You were there, Mr. Reveger. Appreciate it my friend. A job well done if you ask me. Now the toss is going to attack into you without plus two. That is obviously a mistake. This is a nice, nice concave. These were good bios. It seems like your control with this army is honestly not that bad. After I saw what you did with the lings in the early game, let's just say that I wouldn't have signed up for your army if I had the chance. You're also still lacking workers in a very big way. Like no extra gases. You're just down in income by a lot. Like you're just mining a lot less. Your army also is less valuable than your opponents, but I think your upgrades largely will make up for that. like you're down about 800 gas or so and gas often is very important in arreys because gas units tend to be spellcasters and expensive units that do well in fights i also feel like that your max out is a little bit slow like i remember that back in the day in wings of liberty a 12 minute max out was fast but that was off of a six-worker start nowadays people can max in like seven minutes to be fair they don't max with two-two so You do have that going for you. Just have a crap ton of money. You have four more raveragers. You could start 3-3, maybe some tech added. Maybe you could do a run by or anything. I feel like you're just mainly running back and forth with these roaches, not really wanting to engage, but not really wanting to stay back either. So you see your opponent. You move into the storms. You lose about eight, nine roaches. And you retreat. You build them again and you go back. This is one hell of a fight. I actually can't believe this is the type of game that I'm missing. You borrow. Okay. To hue quicker, I guess. I do like that as well. Tunneling claws. So maybe we're finally going to see some action. Like we have a base here that is open to attack. There's really no observer whatsoever here. So tunneling clause could be very useful. Let's see if these roads are going to be able to do something now. Have we had any fights yet? Okay. So far the fights have been. in favor of the Zerg every fight that has happened in total resources lost heavily or heavily yeah kind of heavily it's almost double heavily in favor of the Zerg this is a really bad engagement for Toss so far good Biles as well and good control out of the storms I I do like that a lot and once again you're even though your army was probably a little bit weaker and still is a little bit weaker especially gas wise the way the Toss is fighting is a little bit debatable with the storms everywhere he's still going to be trading out some units against you but I think in general if you don't lose all of these roaches this probably was another good fight for about an equal fight about an equal fight I think this was not bad not great it was fine you're gonna end up cleaning up so you'll get like plus 2,000 or something like that hamster will have that on the screen I'm sure so so far actually your army has been very cost efficient against this Like, especially if this guy keeps sending a unit like this. And you're also up in supply. Your opponent does have more money in the bank and still has more income because both of you are on four bases, but you are mining off of, well, two bases total. Half a patch here, or half a base here, half a base here, and then one base here. This one's highly oversaturated. So there was two base economy against about three and a half base economy, if we include the gold as well. Then you attack into someone who is messing stalkers. I think you can just straight up kill your opponent here. You just have way more army. You have 35 roaches with 2-2, soon to be 3-3, and your opponent only had 10 stalkers, but instead you're just waiting here. I do think you have a bit of a timing here. I really do believe that. You can just fight this. But instead you're just going to be chilling on the creep. I wonder what you're doing. Let's open the APM tab again. Okay, so you have 150. You have 200 average APM. Holy crap you're fast. I love watching this. This is so peaceful. He's just doing things, but he's clicking very fast. I'd love to see the actual first person, like where he's clicking, because he must just be like spamming buttons or something. This is good. It's a good fight. You can fight this 100%. You can kite back and fight this. You do need to kite back. little bit but even if you don't I think you're gonna get a good trade you're fighting three three against two two and that a couple of moves here reminded me of the initial Zurgling micro where you attack you move back but you don't really attack and you're gonna get cleaned up here I think overall you ended up with a semi positive trade still your opponent just had a pretty big army there so like you're you're gonna trade out something at some point in your life you know I'd really recommend here getting about 20 more drones so you go up to 78 80 drones take a fifth pace really get that eco buzzing and then transition into something different so far you've only really built one unit that's the roach you built six lings six lings and you've lost 135 roaches and seven ravagers so far and you remaxed on 31 new roaches well it's not really remaxing because you're very far from being maxed Your opponent's about to get plus three as well. And once your opponent gets plus three, sure, he's down in carapace or in armor upgrades, but it's not that big of a deal with ProDos most of the time. If you, again, Zerg, if you don't have shield, shield and armor. Because it's not like roaches have a very high rate of fire. So the armor would be nice, but it wouldn't be absolutely game-changing. If you're playing against Marines or maybe even Hydras, that would be a little bit different. But in this case, like i said it would be nice to have but it's not game changing see that you're going into malay upgrades and more queens as well getting some trades i wonder why the rest of your army is it feels like your your supply doesn't quite match with your check there's nine queens somewhere this probably was the first fight which wasn't that great for you so far oh a burrow i like that you can also burrow the drones oh roaches get rallied in i mean Yeah, this fight wasn't absolutely brilliant, and you're probably decently far behind, especially considering that your opponent keeps expanding and actually sends probes as well to the outside basis, and has just constantly been outmining you. Like, I don't think I've ever in my entire life seen a game where a Zerg builds mass roaches and actually is up 6K in units lost. Like the roach, the description of the roach in my mind is a very respectful. placeable unit that is inefficient but quite strong especially in the early to the midgame it's good for staying alive that's what the roach is for and it can be used in certain all ins you're using it as a core unit well you're using it at everything it's a support a core a carry what else do you have in these mobas you're just everything at once you're juggling as well my friend like you're going hem with this roach but eventually I would suggest switching out not because you're not trading efficiently but because you could trade even better against the mediocre army your opponent is building if you would be going into Brutelords ultralisk if you had the upgrades I have to add that Brutelords ultralisk or Lurkers you would completely destroy him like you turn these fights where you do have superior your upgrades and you tend to have pretty decent numbers and okay micro against a bad army composition which the toss quite frankly has like mess arc on zealot is just a bad army composition it also isn't what you said you said it was mass stalker this guy hasn't been building that many stalkers lately this is good control by the way by you very nice control out of the Zerg i do like that a couple of roaches taking out these zealids you know i think this was a very good fight so far for you even though you were down in army supply once again i think you're actually going to really get a head out of this or well get a very good trade you're never going to get ahead because you're down 25 workers so no matter what happens you're always going to lose um in the long run no matter how efficient you're going to be trading i also like that there was like nine queens with a bunch of transfusers just standing around doing nothing but they are going to get used now i really want to be up 8k in units lost playing pure roach, pure roach queen. Please use some transfuse. It's fine. You don't need to. Like, you're getting good trades. You just don't have any money. This is not an issue with the roach sucking or storm or stalkers being overpowered. This is an issue with you, A, not transitioning out of an army, which you could transition out of. But more importantly, it's just a complete lack of money. And I don't see how you don't understand this. Like, there's more factors in the game than just upgrades. It feels like you just focus so much on the upgrades and the fact that you had better upgrades that you should be capable of building anything. Let me tell you this. If you have 3-0 lings against pure Archon with only plus one, the Archons are still going to win because Archons are just a hard counter to lings. You could have 3-3 lings with adrenal glands. if your opponent has plus one Archons and like six Templar with storm and he manages to hit the storms on the lings you're going to win as well or you're going to lose as well with the lings like there is just unit counters that are better and even if you have better wait was this double spire even if you have better upgrades it doesn't necessarily mean you're always going to win the fight against people with worse upgrades unit counters the amount of units the amount of reinforcements all of these things matter so much in this game and you're kind of approaching it in a yeah only from a single angle I would say the upgrade angle which is good usually if you focus on one thing and you do that very well you can get pretty far but you're not really using the advantage well like you could be transitioning into lurkers and be doing so much more also you've never used the tunneling claws yet it really would do some damage because there's not a single piece of detection on the map I think there might be a cannon here, but nothing else. You could actually just go into your opponent's main base and completely destroy him. But instead, you're just standing on creep doing nothing. You're finally aware that he has five bases, but I mean, just the awareness of your opponent having five bases, it doesn't do much for you. It's nice to know, but you also need to be able to do something. Now your opponent attacks you again. And the thing is, is that I can see you getting another okay trade here, you know? You're probably going to end up. even further ahead in the trades. But your opponent still has 1,700 in the bank, is still outmining you by almost double the income and just took out your gold base. So yeah, I think you once again that's slightly better in the trade. Woo-hoo! Especially when it comes to army value. Supply-wise, I think, is actually pretty close, but roaches are just really cheap. So if you lose one, that's not a lot of units lost because they are only 75-25. Like roaches are very supply to resource efficient in a way. Stalker is 125-50 and roaches 75-25. Both of them are two supplies. So if the toss loses 50 supply of stalkers and you lose 50 supply of roaches, that's actually really good for you in the units lost step and overall because usually you have better mining than the toss. But in this case because you're mining so much less, It seems like your opponent can lose 50 supply of stalkers, and if he kills 30 supply of roaches, it's still going to be a fine trade because he's outmining you so hard. And that's just basically what's happening here. You're not doing anything. I just can't believe that you're just sitting here, not doing anything with any of the tools you have. You can burrow. Also, you started your greater spire, but now you don't have any money to get any broodlords out. I also kind of stop believing that brute lords are going to be the answer here, because your opponent now is on an army that consists of 34 stalkers. And even though stalkers aren't the greatest counter to broodlords, they can deal with them, especially if they're in small numbers, and they're not well upgraded. And your broodlords would not be well upgraded. So at this point, I'd maybe recommend going into some investors to catch the blink stalkers. I like this run by. I really do. I would like it even more if there was some multitasking involved. So rather than just trying to lose these, you could tunneling claws maybe out of here. that could be a possibility you have researched it after all your opponent has no detection you could have done that but you also could have given away all of your roaches I think this was one of the first fights where you actually didn't trade very efficiently I just don't understand how it is possible that for so long you can do absolutely nothing and still be in such a fine position building only roaches 24 minutes into the game just relying purely on your upgrades. I actually, I'm going to say one thing, though, I'm surprised that at the level of this game, like, I really thought that bronze was going to be way less creepsread, way more money floating, but especially the Protoss when it comes to spending money, actually hasn't been bad at all. He's been expanding pretty rapidly. The APM was 100. The Zerg had 200 APM. I'd love to see what this guy is clicking. I just want like a video of this guy playing like I want to know what's up here I really want to see this I think at this point the stalker army is simply the big no 43 stalkers to 14 roaches Yeah, it's not great It really isn't great Yeah, you're just gonna lose this fight. It's just what it is nice control now out of the toss as well for the first time by the way Toss also let's be real hasn't been controlling too well You're just gonna lose everything. Two broodlords? Where are your broodlers on the way? Okay, over here. Yeah. At this point I think... I am no expert, but I think two broodlords against 39 stalkers is going to be a very tough battle. But I do appreciate the micro. He's even kiting with the brood. How is it possible that a guy that controlled six zerglings against eight probes and killed nothing, lost all six zerglings, then manages to kite broodlords? What is this race? What do you mean? Do we get anything else or is that it? I have max upgrades since 10 minutes. And you have three attack, one shield. That's true. And you are winning. That is also correct. Because of storms. F toz. Because of storms? Where are you watching the same game, my friend? The unit lost step in the end says 4.8K resources lost for the TOS, 43K for the Zerg. And this is after TOS killed every last building on the map. If we slightly go back into the replay, it's probably going to be even worse. As we see, before all the buildings go down, it's like 11K in favor of the Zerg. of the Zerg. Spamming mess roaches, by the way. I've never seen this in my entire life. A Zerg player that is messing roaches and is up in the Yunus Lost app. Just in general, Zerg being up in Yunus Lost is super rare once players go into the main, into the late game. I just actually can't believe this. This is so odd. And you dare, you dare complaining about the High Templar? What's wrong with you? Okay, let's have a look at it. I harst them. I complain about Sky Tos. I got my three, three upgrades correctly. You know what? We're just going to go over. We're going to go over the little complaint for him, and we're going to figure out if this person lied at all. I played against Protoss. I go 12 pool. That was correct. He went 12 pool. And I have some damage on his eco. That is debatable. If pooling a couple of workers for half a minute is considered damage on eco, then everything is damage on eco. of a widow mind dies, but forces away five probes from the line, that would be eco-davort. So that is a lie. That's lie number one. But he built Mass Stalker High Templar. Yes, but not exclusively. So a partial lie. A lot of it was also Mass-Zallet Arcon. I got my three-three upgrades before his Ground Attack 3 upgrade. That was true. And I built Mass Roach. That was definitely correct. That is a big truth. And Mass. counter stalkers. This is, this was more of a question, but I, so-so, they so-so counter-stalks, and they also counter Templars according to him. That's just not really true, I think. I think if you have pure stalker Templar well-controlled against Mass Roach, the Roach player should never be able to engage because of good zoning storms, and you can't really stand into it. But if both armies are maxed, similar upgrades, actually think the stalker-templer player would win. But you know what? We'll give that to him as well. They're tankie. He's beating me no matter how hard I try and how much roach I build. He's unbeatable. He don't even get disruptors or sentry, just stalkers, and that's it. He won with 310 upgrade. Okay, he is not unbeatable. Actually, at one point, you had won 60 supply against like 80 supply, and you could have just A-moved him at his third base. He was beatable there. But also, you just kept killing his army. There was no issue with you killing his army, there was an issue with you getting your own army back. You just were lacking eco completely. You just, you completely misread what lost you the game. You didn't even watch the replay. You didn't even check any of the graph showing that his income went like straight to the sky off camera. That's how high he was. And your income was like, like this basically. It wasn't even close. I know that I didn't attack his bases, but it's still embarrassing. It was really embarrassing to watch. You had good tools to harass. You had tunneling claws, you had roaches. Well, that's really all the tools you had. But those are good tools, as he had no detection whatsoever. You didn't use it. I'm sorry, I'm going to have to say it, my friend. You just sucked. You weren't very good at all. You need to get more eco. You need to get more transitions going. but stick with the upgrades and your midgame micro wasn't too bad you know the roach control thumbs up for that but overall big fat suck all right that's going to be it for this episode of is it imba or do i suck if you didn't enjoy this episode don't forget to hit the subscribe button smash like and we'll see y'all next time for a new episode thanks so much for watching and bye"} +{"title": "The Hellion Drop that DESTROYED ShoWTimE... | Is It Imba Or Do I Suck?", "description": "I am tasked to defend my good friend and Sensei ShoWTimeE! This Terran really thinks, he lost to Imbalance while it was just ShoWTimE's INCREDIBLE skill and brain! Or... Was it...? Smash like and find out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/8P1oVd_Qtfw/sddefault.jpg", "width": 640, "height": 480}, "video_id": "8P1oVd_Qtfw", "text": "Dear Harstam, this Protoss player I faced is so used to playing against marine reactor expense that he struggled to deal with my Reaper. On top of that, he did absolutely zero scouting other than the first probed and adept. No hallucination and his shade never got in. For this reason, I decided to fly my halion drop around to keep it hidden. My brain is bigger than his, and my reasoning paid off as I killed 16 probes for three helions and a medevac. When he took this much economic damage. I knew I just had to not take random damage from Blinkstalkers, which I didn't. I thought I would be in a good spot from this point, but the Protoss units just crushed my first push like an ant. I'll admit he was patient, made a nice around, but anyone can do that with zealots. In the meantime, I played faster than him with Raven harass, and had a double drop in his main shortly after, but lucky for him, recall is a thing. After this, he just moves out and kills me without any effort. I had absolutely terrible vision and didn't see his move out, but I don't think vision would have mattered. Name, find my appi, race, Terran league, grandmaster, 5.6K MMR, European Terran player, and his opponent is going to be Showtime. All right. So just to make sure that everyone knows, showtime is about a usually floating around 6.8, 6.9K MMR. This guy is what, what was he? 5-6. Why isn't my game speeding up? There we go. So that means that this is about a 1,200 MMR difference. The freaking audacity of this guy to send in a replay against Showtime though, that's something big. Holy crap. This is what Terrans do, okay? It doesn't matter who they're playing against. Terence actually believe this. Terence actually believed that if the game was balanced, that find my Appi should be capable of destroying showtime on the ladder. They think this is insanity. 1,200 MMR, okay? 1,200 MMR. That's low Grandmaster against the absolute top of Grandmaster. This is the difference between like a silver two player and a master's three player or like maybe Diamond 1. That is the level of difference we're talking about here. I never get that replay though, do I? I never get a replay from the Silver 2 Protols who played against his Zerg friend that is 1,200 MMR above him, saying, hey, I didn't manage to beat my friend who's been playing for five years more than me. This is imbalance. No, you only get this with low Grandmaster Terrans. This is what they do. This is what they do. All right, let's have a quick look at what's happening here. He said he struggled with my Reaper because he's only used to playing against Marine Reactor Expans. Now, let's see if that's correct. I already see something here. This is... Okay, so what's happening here is Showtime is playing the map. Showtime is a highly intelligent player. And I'm going to pause the game here for a bit. I'm going to explain you guys a little bit of game theory, okay? On this map, walling off the Reaper ramp is so good because you can double wall this with a gateway and a Cybercor, have your pylon over here, and hide your tech in this location. This means that if there is a Reaper wall, that the Reaper will never be able to scout what tech the Protoss is doing. As most Protoss do a Reaper wall, this means that building a Reaper on this map is really dumb. Or well, really dumb. It's not really dumb, it's just it tends to be very useless. As a result, what Showtime decides to do is he plays Nexus before Core, and that means his first adept is going to be delayed, and also that he won't have a Reaper wall. If his opponent opens Reaper, he's going to be in a bit of trouble because his first adept is late and there is no Reaper wall. If his opponent opens up with a Marine, it's going to be in a great spot. So that's kind of what Showtime is hoping for, that this opponent does the more intelligent thing. Now, that doesn't mean that you should never play Reaper on Oxide. I think it's good to mix it in, but whenever you see a very good player struggle with something, always try to think, hey, why is this? Was there something different in the build order here that I missed? And in this case, the answer is, yes, I missed something in the build. order as find my appi probably doesn't even know the difference between a Nexus first and a core first he's going to be popping in we'll be able to pick of one yep one probe that's actually just the way it's supposed to be this reaper should die though just pull the workers put that was really sloppy that actually was dealing with it poorly you know what i find my appi i'm going to give you this one one o for you you know you manage to stay alive with the reaper and you kill the you kill the worker so good job um you even manage to scout attack i believe yeah so this is At this point, the Reaper's already done his job. He can do two things with this Reaper. A, he can keep it alive to check for a potential third base and for like a moveout, so you can just poke in every now and then over here and you just patrol this area and sometimes poke in here just to make sure nothing is leaving the base, maybe even see like the ADEP moving out or whatever. Or second, you can try to jump in again, scout the secondary tech, like whether that's a robo or blink, and maybe get another worker kill. Because there's no Reaper wall. Showtime needs to keep both of his units at home actually I understand why he's moving out with this because he wants to get information but this is kind of dangerous because he only has a single unit at home so if a Reaper walks into the natural he might be in trouble Adept scouts what did he see well not much really he saw a barracks and that's pretty much it didn't see anything else so a complete lack of Marines in total though so maybe that's a clue It's hard to say. Shata wants to take a third base, so he moves there, and now the Reaper comes in. I'm not sure if this is good timing out of Find My Appie. Like he knew that this stalker was going to move out. But if it was, then that's pretty sick. If it wasn't, then, well, nice, nice lucky. Two workers have been killed so far. Yeah, that's nice. It's a good start. It's honestly a good start. The follow-up was going to be a... Where did he go? What is this? flying pad. Did you just fly to the corridor? I love to see this. It is. Why is he going over here first? Why don't you just straight away go to the left? I'm fine with it. You know what? I don't even care. You're allowed to do what you want, find my up. If you think this is the way to go, then this is the way to go. You know that? That is absolutely fine. We have a factory, a Raven. So it's going to be a third C. Or sorry, factory Raven. Factory Starport. So most likely going to be C. This is a build that someone like Hero Marine would do a lot. And if Hero Marine kills like three workers with his aliens, he'll move out afterwards with his barracks, with his three barracks production and just kill you with like three, four tanks, a Raven, one one upgrades. He hits at like 7.40, I believe, usually. 735, something like that, like 120 supply. Like actually, absolutely insane amounts. Hero Marine is probably, I think he's one of the best triple C openers in the world. Like he just has one of the best triple-CC openers, like out of anyone. Okay, so this is actually going to do a crap ton of damage here. That's really, really sick. Now, this is going to sound stupid, and I'm going to make an excuse here for showtime, okay? His start was a little bit rough, and he actually held all of his units in position until the timing for a helion drop was completely open. Over. So, like, this actually made sense. It makes sense that there's nothing in the main base at five minutes. You want to be moving out, or you want to be moving out. starting to think about defending your third. Maybe there's going to be a push or something. It is a little bit risky because you didn't have the observer here yet. So moving out, well, you open yourself for this type of stuff. But yeah, like I understand why this happens. It's not good, it's not pretty, and it's not super tight out of showtime. But I understand why it happens. Now, while this is happening, it's always important to note what's going on on the other side of the map. Okay? So, yes, our friend is doing a lot of damage, but take a little. look at this supply block okay let's have a look at this supply block this is a supply block of a lifetime so he drops these and at this point it wouldn't surprise me if this Terran player does nothing but micro the cars so we're gonna see if that's correct 70 out of 70 at 5 minutes he shoots he shoots he's building SVs not realizing he's supply block he's constantly swapping you can you can see that here in the bottom he's building more and more units not realizing his supply block still he's gonna wait for his CC to finish most likely every time he loses a unit he can build more units yeah he was supply block during the entirety of this he actually waited for his CC to finish that's gonna be the first time he's gonna get unsupply block it's gonna get double refinery before the eBay's as well and he's floating 500 minerals it's gonna be floating a fair amount of money he's gonna go Where's he going? Where actually is he going? Not going to go straight for an orbital command. Now the follow it most of the time is indeed going to be blink stalkers. So you always got to be a bit careful against that. I like the bunker on the high ground. He's not producing anything out of these barracks. These tanks are not in position either. Like what are these tanks defending? This tank is actually reaching nothing. reaching nothing. It isn't defending his mineral line. It isn't even really, well, it's defending the bunker, I guess, but if he jumps up here, he doesn't defend anything, doesn't defend the low ground. This is a really bad tank. This tank also isn't that useful as it's not defending this bunker. Like nothing is defending this bunker and there's two tanks out. Now finally unit production continues. Here we go. It took a long time for anything to happen here. There's almost 24 seconds without any production on this barracks. eBay's still not going down by the way. 200, 300 gas in the bank. He's going to get Metafax before he's going to be able to get his upgrades going. That is extremely rare. That is extremely rare actually. I really don't like that. So even though he said he didn't take any real damage from the blink stalker attack, he took a lot of indirect damage because his macro isn't that good. Like, and he's been messing up his building. build order, double depot drop at the same time as well right now, and still almost instantly supply block again. That's going to cost him money. No worker production during this. I don't even know why, because he did have the money. Now he can finally start 1-1. 1-1 is never going to finish for this push. Unless he decides to push at like the 9-minute mark or something like that, this is never going to actually do it. He has no real... It just has so little units because he's lacking money. He also didn't manage to land his third base yet. which is a little bit surprising because he should have been able to land that already he should have just been a little bit more confident in moving out now this push is about to hit at this point I guess with 1-1 stim-bat maybe not with 1-1 yet with stim and combat for sure it's going to start moving out there's a decently sized army I should cancel this bunker I'm not quite sure if this is enough he just lacks a bit of money and got supply block a lot but You know, he's going to get a setup here. He's going to get a setup. That's nice at least. Should be sieging up at least a single tank already. All tanks at the same time. This siege up really achieved nothing. I wouldn't mind if this was two tanks and then two extra tanks are being sent forward. Good first force field out of showtime. Like, you're not forcing anything here, you know? This has now been two siegeups, which basically delayed this fight by about 20 seconds. And he hasn't really been producing too much. behind this. I'm not quite sure why that is. He just hasn't been. This has two extra barracks, but there's just no real units being built. I don't quite understand what's happening. But the, well, double armory is what's happening. Maybe it's a Mac transition. I haven't seen that before. See, this army now is just, it's the same army as it was about a minute ago, except Showtime had three extra warping rounds. Yeah, he's going to clean it up. Of course. It's not that big of a surprise. So Terran loses about everything. doesn't really have a lot of reinforce... Where are the reinforcements? I was gonna get the double drop in the main. If this would have happened a bit faster, that would have been sick, or if this first fight would have happened a bit faster. Gets a double drop into the main, yeah, but there's a recall. Yeah, I mean, that's life, isn't it? That's just what happens. Like, there's a recall available, he uses a recall, and you get pushed out. So, what did you say in your little thing? What was he said? I thought I would be in a good spot from this point. The Protoss units just crushed my first push like an end. Yeah, sure, because you announced you were there a minute ahead of time, then you stood around doing nothing, seizing the rocks rather than seizing your opponent's base, not fighting, reinforcements being slow. You'll admit he was patient. He wasn't even patient. There was just no use for him to attack into you. Like, he wasn't under siege. This is like if you would set up camera, outside of someone's fortress, and then you still see the supply lines, supplying the fortress, and you just wave at the guys, bringing them, like, the carts and the wagons filled with food for the castle. It's like, you just didn't cut anything off. You weren't doing any damage. It wasn't threatening at all. Like, you might as well have been sieged up at your home base. It didn't matter. In the meantime, I played faster than him with what? With Raven Arrasse, and had a double drop in his main shortly after. Wait, did I miss her? Raven Ars? This raven got four kills. What do you mean? Played faster with my Raven Arras. You might have killed like half an observer and two workers. Played faster with the Raven Arras. I don't care if you played faster. It's whether you do damage or not. I can also play faster than my opponent. If I smash my keyboard with my fist a couple of times, but I don't think it will achieve a whole lot. How's you say? And you had a double drop in his main shortly after. Just getting a double drop into someone's main doesn't mean that that's a good thing. You know, I can have a mothership and eight carriers into my opponent's main base as well. But if my opponent has 25 corruptors, three vipers and four investors there, that's actually a bad thing, not a good thing. Like, you're just saying things that don't really mean anything. But let's continue this game. So Showtime is still looking for a drop. You just lost two drops for free, is really what happened. This drops stayed alive, but you lost these ones, and you lost the main army as well, basically. So all your tanks are gone, your major defense is gone. You now have two armories, and you have a Ghost Academy. Ghost Academy is really useful and actually is the correct call here. I do like that a lot. You realize your opponent is going into storm rather than going into anything else. Probably you could show all the Templar Archives and the Double Forge, I guess, with your Raven, which isn't being used right now. So nice playing faster here. Probably could just throw down a turret at some point. You also have no map control, no map vision. One of the main concepts, this is good, one of the main concepts in PVT or one of the main things in PVT is being on the map. Protoss armies very often are stronger than Terran armies in most stages of the game. The problem for Prodos is that they can't get across the freaking map because the moment they move across the map, there's five drops in their main base and two in their natural and they just can't move out. You, however, are actually completely blind. You have a drop on the right side. You have a raven here. You have not a single Marine on the map. You don't really have anything. You're building four turrets. Also, your fort base is really late, by the way. I'd like to focus some attention on that. That your fort base really is quite late. Now, he's just going to walk in. You don't have any mines burrowed. He storms your entire arm. What were you looking at? So you have 29 workers on one base, some slight oversaturation. But what are you doing? I just don't understand it. Okay, two more barracks. You're going up to 7 wrecks of 76 workers before a 4th base. Guess you you're scanning. And I see, oh crap, my entire army. It dies. Yeah, I mean, this is what happens. If you don't look at your army for 15 seconds, someone manages to take down these rocks without you noticing and move their entire army across the map and you're not prepared or even controlling your army, you're just going to lose the game. If you're standing still and a Zerg throws in 30 bailings into your army, it's weird to complain that balings are too strong. No, you just stood still and tank the banlings. If I hold position in a 15-tank army, I'm also going to lose my entire army. Then I could potentially complain that tanks are too strong if I'm hold-positioned in a tank line. I think that would be a rather silly thing to do. Now, we could look at this game and we could actually perhaps even make the argument that Terran is the imbalance one here, okay? You're a player that is 5.6K. I played the reverse card. You're a 5.6k player with obviously inferior mechanics than your opponent. The problem for ProDos is that they always need to gamble in the early game. So it's very tricky to play PVT, especially against lower level players that don't really know what they're doing too much. You build a Reaper, which, you know, I can accept. Then your Hellion drop pad makes very little sense. It hits like literally 35 seconds too late. Confuses showtime. He loses a lot of units. If you were semi-competent going into a mid-game, if you hit your timing's correct, you got your upgrades on time, or you would have macroed at any point in the game, you probably just would have won and beaten a guy that is literally the difference between silver two and diamond one. Like, he is that much better than you, and you still got close. I don't actually think that Protoss is the imbalance one if we look at this replay. This is someone that honed his crafts, been playing for over 10 years. Every single game, six, seven hours, one of the brightest analytical minds. and you got him because you delayed your helen drop by 30 seconds? How dare you? Unbelievable. No map vision, poor unit control, bad execution in the macro, a lucky early game and you think you deserve this win? No, what you deserve is this. Bam! The mega suck stamp! Congratulations! You suck is not imbalanced. Nice. All right, that's going to be it for today. episode of is it imba or do i suck if you thought this was a good episode hit the like button if you thought this was a great episode you're allowed to hit the like button and comment if you thought this was fantastic you're allowed to comment like and hit the subscribe button but only if you thought it was fantastic otherwise just stick to the like or the like and comment these are also fine that's going to be it for today and we'll see you all next time for more videos bye bye Thank you."} +{"title": "Wait... His Macro Is Actually FANTASTIC! How Did He Lose?! | Is It Imba Or Do I Suck?", "description": "Today, my truest and dearest fan Stan wrote me some very poetic lines, that just started up a long lost melody in my heart. With such passion, his claim MUST be true. Protoss. Is. IMBA. But if you think otherwise, smash like and show us the way! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/pViRTnrwNno/sddefault.jpg", "width": 640, "height": 480}, "video_id": "pViRTnrwNno", "text": "Dear Proto's terror rules my letter Don't see no green at all Even if I could it would all be fake Serrell's pictures on my wall It reminds me that it's not so bad It's not so bad Dear Hart, I wrote you but you still in college I left my cell, my pager and my home phone at the bottom I sent about a hundred Google Docs in autumn. You must not have got him. There probably was a problem at the balanced complaint office or something. Sometimes I spam complaints too sloppy when I jot them. But anyways, F it. What's been up, man? How's your Zerg to GM? I'm a Zerg too. I'm about to be masters. If I have a master bother, guess what they will call me. They'll call me Baby Caryl. I just had a game versus a provost effort, though. He wasn't doing anything. I did all that I could, and was ten times above his skill level. There was no storm he could have hit. I know you probably hear this every day. day, but I'm sick of Skytles camping and sitting doing nothing. I even watched all the Lambo guides that I could find on the internet and watch Cerro every day. I got a replay folder full of Cerro's games and his VODs as well. I like the crap you did with Reynor and Lambo. You and the boy's Slay. Anyways, I hope you get this man. Hit me back. Just a chat through your biggest fan. This is Stan. My points are gone, I'm wondering why. Who did I see up at all? Protostero roots my latter. see no green at all even if I could it would all be fake Cyril's pictures on my wall it reminds me that it's not so bad it's not so bad has some trouble the zvp enjoyer he's called on the letter it's uh you have some trouble with skytles camping sitting around doing nothing first of all very nice balance complaint creative indeed good job good job let's have a look at this game though see if you're as creative in playing the video game as you're creative in writing complaints about the video game so actually i didn't even check what what leak you are let's do that first huh what it's a Diamond, EU, 4300. So a pretty decent player, okay, on the way to Masters, that's for sure. If you're Diamond and 4.3K MMR, you're on the way to Masters. You're getting close to it. Let's see if that's going to be, if that shows here. All right, opponent is meta, who is, of course, a Protoss player. We're going to be paying some attention to the Protoss player, and we're going to be paying some attention to the Zerg player as well. Look at this. This is beautiful. He also has the rapid fire on the move command. it whenever he moves his units. Just infinite spam. So I think the APM, yep, it's going to be really high because of rapid fire. This is the beauty of watching Zerg replays. It doesn't matter what level the Zerg is. If the Zerg knows about rapid fire, they're going to have 1900 average APM. Look at this. This guy's Diamond with his 300 APM, just rapid firing his life away, spamming rally points and spamming other move commands. You absolutely love to see it. All right. Actually, this is not a bad game to start with. Look at this. Look at this harassment. This guy's doing a pretty decent job, harassing with the probe. I'm kind of impressed by that. Going to be seeing actual build orders as well, as we've hit a part of the ladder here where people tend to employ real build orders. I think usually above 4K, 4.1K, at least the first four to five minutes tend to be relatively standard. After that, all bets are off and you can do whatever you want again. But the first four minutes, they really do like their systematic approach in doing build orders that they've copied from professional players. or from non-professional players or from players that cosplay as professional players, you know, the whole range of people that you can learn from. And it looks like both players have an opener that makes some sense, at least. And that's always nice to see already to start with. I do like that. Double queens going, coming out, and then I'll start his speed. Curious to see if he's going to take the forward base or if he's going to expand in a triangle. That's always kind of important. So the triangle expansion, I think, is much preferred in ZVP at least. Sometimes you see the forward one if they want to do an ill-advised queen attack. But so far he's not sending, he hasn't started this speed either yet. So he wants to get the hatchery and then go into speed. Meanwhile, at the Protosite, we see the standard Stargate behind the natural. Honestly, I have nothing to complain so far. Both of these players seem to absolutely know what they're doing. He loses his worker, unfortunate, but also not the end of the world, maybe for a cheeky sky. As you see the Zerg go around with this Zirg link to try and get some information with that bad boy. Third Hatchery is built on location, the way it's supposed to be. It would be really odd if the third hatchery was built in the main base. I've seen things in my time, all right. I've seen some things. I remember one time I got a replay where a command center started building a planetary on the other side of the map. And ever since then, I haven't been the same. I didn't quite realize how deep the pit goes. There's a movie called, I think it's called the hole, El Jolla, or something like this. I think it's a Spanish movie. And the concept of this movie is that you have a lot of layers where people live. It's like a prison. And at the top layer comes a mess. It's called a platform actually, not the whole. The platform is what it's called. There's a platform with lots of food in it. Okay. And the people on the top floor, you get. it placed on a different floor every single month. And the people of the top floor get to eat first, and then the platform goes to the next floor, basically. And it keeps going down. And if you're at the bottom, you basically have no food left. So, yeah, I always thought that there was an end to that pit as well in StarCraft 2, where eventually, you know, at the bottom of that prison, there's nothing anymore. And the platform will have to go back up to be refilled eventually. In StarCraft 2, that doesn't seem to be the case. There's a bottomless pit of complete idiots there. Like, it just keeps going down. They actually infinity. When mathematicians think about infinity, they think about the amount of crap players that there are in StarCraft 2. And that is how they come close to an estimation of what the number infinite actually means. This is true. You can Google this. Don't do that. All right. Now, this opener now makes no sense anymore. So we started with a centicle opener from this Protoss, and then he built two sentries, while he needs to be affording his expensive, his gas-intensive tech, and probably more Stargate units. So I'm very curious to see what he's going to be doing. Unless this is like an immortal push, this doesn't make a lot of sense. Meanwhile, the Zerg player is playing a pretty standard game. It's a good worker count, spreading some creep across the map. He has close to zero information right now. He saw the second gate start. That is something. His spores are really late as well. Has absolutely no overdose threat, which makes sense because there is a void ray. out, but he also doesn't have his queens in proper positions and didn't have spores ready in the basis where he needed to have them. Even though there is a void, right, you can still put an overlord over here or over here, maybe over here. So you have at least some extra vision of where these oracles, or in this case, this single oracle might be coming from. Extra gas is being taken all at the same time. This is obviously the optimal solution usually. So the way that it works in StarCraft 2 is that the one resource that provides economy is minerals. So the longer you're mining minerals, the more resources, it snowballs into more resources. Because everything you need to build to gather more resources requires minerals. Nothing requires gas. Think of queens, hatcheries, drones, extractors, anything that could provide you with more economy requires minerals, never gas. So the longer you can delay your gas mining, the better your economy is going to be. And that is always the goal of any Zerg player. and in general, also with Teram, it process a little less because all of our good units require gas, so we do want to get gas pretty quickly. But as long as you can delay the gas, you want to be delaying it as a Zerg. And we've seen ZVP Enjoyer. It's been doing a pretty decent job by that. His third base is extremely late. He's been floating 900 minerals, which makes no sense. And I'm not quite sure why he's doing that either. He hasn't scouted gases yet either. So actually everything he's been doing is, it's been a little bit risky as the scouting has been mediocre he just went up to a very high work count takes this base as a fourth base i don't like this and no one really likes this because it's a bad fourth base um it's it's a relatively short path to attack it isn't easy to expand from here to anything else like this is an outside base and uh this ramp down makes it potentially vulnerable to force field um there's not a very wide angle where you can engage with a big amount of roaches. Imagine the ProD's over here. Storms could be very powerful, aggressively, and it's difficult to get creep here as well, which means that this is just a prime location to attack. I'd always say pick this middle base. You can clear the rocks, and I basically have a 360 surround, easy fifth base. You have access to potentially this base as well once you get this down, and creep spread just progresses very naturally on from there. So not a huge fan of this. Also, way oversaturated for anything happening yet. minerals in the bank. Now, this looks bad. Okay, and it actually is bad. I was going to say, if he has the larva available, what? Why? Okay. If you're long distance mining with, what is this, 20 workers or something, you just should take this gas. Because as a Zerg, eventually against Tos, you are going to need the gas. And it's better to take the gas than long distance mining. Before you saturate your fourth base, you always take the sixth gas in this matchup. The only time you don't is in like TvZ when you're messing roaches or in ZVT when you're playing LingBain off of four gas or maybe if you're really old school Lingbane Hydra off of five gas but that isn't very popular anymore because it sucks. Otherwise always get your six gas faster and in this case definitely get your six gas faster. Another thing I would like to get your attention to is I've mentioned this many times before for other races where I always say hey if you're struggling with spending your money just get extra production. I know it's really cool when you see Cerro and Lombo and Dark having four hatcheries and they always have 10 minerals because they have perfect inject. If you don't have perfect inject, just get an extra hatchery in your main base. And once you realize that you can spend all your money with that and maybe you're lacking money, then you can take it away again once you reach a higher level. But there's absolutely no shame in spending all your money very quickly. in real life I would not I would not suggest that but in StarCraft 2 try to spend your money as fast as you can sometimes you can save larvae if you have like 1,800 minerals and 1,800 gas in the bank and you want to wait until you can build 18 mutalis then yeah that's completely fine but otherwise I wouldn't say that's a absolutely great idea you have scouted absolutely nothing about your opponent's composition so you don't really know a lot you know there's a couple of gateways but you don't know much more going into seven gas now while still having this gas. It's actually a little bit annoying because actually all of your transitions as a Zerg, especially once you go into hive or things like lurkers or even like something like banlings, you require a crap ton of gas as Zerg into that mid to late game transition stage. In the mid game, perhaps not so much, but in that mid to late game transition, you're going to be getting two, three upgrades at the same time. You're going to be getting a hive. You'll be getting gas units that you need to invest in. Now, here we see something as well that is always so interesting to me. So basically you decide to go for a timing attack here, right? You're maxing out on an army that is relatively easily replaceable and doesn't scale well into a late game. And yet, you're not attacking with it. So you're basically doing a timing attack, but you're not attacking and you're not hitting a timing. And the word or the phrase timing attack consists of two words and you're doing neither. So the moment you're doing a timing attack, hit at the correct timing. And that timing was either the moment you hit max or if you would have timed this out a little bit better with plus two. Now you're already delayed, what was it? Maybe 20 seconds or so where you probably could have been hitting faster. You're just kind of running around doing nothing. Because for whatever reason, all of these units are so late. You were floating a lot of money. You could have built these earlier. If you're hitting timings, the main thing of the timing is to hit as fast as possible. So it might look nitpicky to talk about 10, 15, 20, 30 seconds, but 30 seconds is a difference between storm finishing and not finishing. It's a difference between one immortal extra being out or a cannon and a battery finishing up, you know. These things do matter. So to start the fight off, you're going to walk into two stasis wards, but you do catch your opponent out of position because he had zero map control. This is probably going to be a pretty decent fight here. There's a couple of storms. You're not aware of that whatsoever, but now you see it. so you start presplitting. This is very good. The fight so far, control-wise, has been pretty good. I don't really like that you're sending eight hydras here because this is a lot of DPS that could be assisting you in the battle. I think if you do three hydras, you still get a lot of workers and you have a little bit extra GPS. Doesn't matter too much because you absolutely just destroyed your opponent. Okay? You have infinite larvae in the bank. You killed a creptone of workers. You killed every single unit that he ever had. and you completely burst open this base. So at this point, what I would recommend is you did your damage with the first push, your plus two just finished, is you just go again immediately into the same location. Okay? And the reason you want to go into the same location is because you already busted this open. You know there is no wall here anymore, which gives you free entry here. It allows you to make a very big concave over here as well. Well, at the other basis, there's still a stasis ward here. There's four cannons. There's two batteries. And even though it might be a surprise that you, you show up there. Very often, if you completely burst through like you just did, you killed all of his important units. It's just better to go into the same spot exactly, right? It's if you dig a hole, basically, the first day, because you're trying to get to water, then sure, the ground might be very surprised. And be like, oh, no, he's going to dig at a different side now if you do that the next day. But it doesn't make a lot of sense, because you already have this massive hole that you just duck. And as we see, you actually are going to be going here. I was kind of afraid of this. This is something you see a lot at lower levels. So you're now attacking into cannons. First of all, it gives your opponent quite a lot of time to respond to that. And also it's going to give this army a pretty decent position here in this choke. This is nice to defend. Gets a couple of decent storms. You're completely clumped up. You send 10 roaches here and they won't be able to do anything. So I feel like this fight should have been completely one-sided. If you fight in the open, you're just absolutely going to destroy him. No chance. Now he at least got some kills. It still wasn't a great fight for him. You guys are equal right now in the unit lost that, but it just wasn't that great of a fight for you. Well, it was a good fight, but it should have been fantastic. You should have just A-moved all over him, won the game. Actually, you just won the game anyway, so it doesn't really matter. I'm curious to see how you're going to lose this game. You should obviously be mining from this gas. Once again, you're lacking a little bit of gas. in total the earlier you get those gases going the better you're already on well you should be on 10 gas that's exactly what you're doing that's good that actually is really good going into hive as well i would suggest even already having the hive at this point and having a second evo chamber so you can get carapace upgrades now that you see carriers very often carriers if there's a carapace upgrades they don't do too well especially if there's not a good templar counter there's no disruptors your opponent has none of that carapace helps so much against interceptors just like plus attack upgrades would help a lot for your opponent but he isn't doing that so would carapace really help for you now at this point you're still working with these armies that are easy to replace for you are relatively cheap and you can build them very quickly um so you just should continuously be attacking into this like the moment you have a new army you go as long as you're trading semi okay because you're completely out mining your opponent especially in the gas department so you go in i really do like this i think this is a fantastic call and now Now you basically, after the second day, you dug your second hole, rather than digging a third hole trying to go in here, you decide, okay, I'm going to go here again. And you see, no cannons, no batteries, no storms, you're just straight up going to walk through. I really do like that. And as you kill this fort base, you now know that your opponent truly has nothing. So you could start thinking, there's a couple of things you could do. You could either really prepare for a longer late game or you can just keep pushing the issue again and again and again and keep trading cost efficiently or semi-cost efficiently because you're double outmining your opponent. If you want to be trading, the only thing that matters is time. You need to go as fast as possible. And you can still keep going in and do things behind it. So you're getting a spire. You can get a second evo chamber, go up to 12 gases, you know, that type of stuff, as long as you're trading semi-okay. The only thing is that as long as you're building HydraLIS, you need to be trading quick and you need to be trading semi-cost efficiently. Okay, at least I would say one to one and a half or something like that. So for every hundred resources you lose, he needs to lose 150. It's not quite the case here, I think. I think he lost, no, actually it almost seems okay. At this point, however, you didn't kill, so you need to realize here what happened in this fight, okay? So in this fight, what you kill is mainly interceptors, a couple of stalkers. and maybe you shot half a carrier, did you? No, there's no carrier down, yes, so probably not. And you didn't kill Templar either. So your opponent kept a lot of its assets that do well against an army that consists of mainly hydras, especially if you wouldn't have morphed his Templar into Archons immediately. I would not suggest going straight back into Hydra again. You could get a couple of hydras or you could get a bunch of hydras again, but you need to add something to it because the trades aren't going well anymore. And in that case, I'd probably say, well, add a couple of. of vipers here, perhaps start thinking of getting some lurkers so you can deal with the ground and then your hydra viper can deal with the air. That way you can transition out of hydras into a composition that especially against a three-based protols is going to be absolutely viable. It's not the greatest and at higher levels I'd always say eventually need to go into double spire corrupter viper. But at this level, anything up until like 6K MMR, which is like top 50, top 60, a hydra-lurker viper is going to do absolutely fine against any Protoss player because the control of their templar is too tricky because the range of the lurker is very large can just kind of fly around with these vipers and grab stuff now you go into 23 corruptors and hydras and both of these units have a similar purpose they're there well the hydra is there to kill interceptors and eventually win a game or to abduct a unit and then kill that unit specifically and the corruptor is also there only to deal with the carrier. Right now, you have nothing that deals with the ground, which could potentially be dangerous if your opponent decides to attack at this point or you're forced into a fight at this point. Also, the complete lack of viper is really pissing me off. The viper is like the High Templar of Protles. It is absolutely vital in the army. Sure, there are games you can win without the High Templar, and sure there are games you can win without the Viper, but it just makes life a lot easier if you do get those units. You're going to be going for... This run by is really nice if your opponent has eight bases and is extremely spread out, but your opponent has one and a half mining base, so you're just going to give him a lot of your units. And this is not really the transition that you want. If you're transitioning out of an army, you want to either do it gradually and slowly get rid of these units, or you want to just continue and build on the units. that army with like a hydro lurker fiber even though like you said at high level not the greatest composition but definitely viable no second spire either for carapace upgrades which is a mistake you're getting brute lords now so the army composition most likely is going to be brood lord corruptor infester viper as that is probably the most correct composition there is to go into a late game as long as there's no tempest out most of the time Zerg is going to be absolutely fine with that army and once there's tempest out you can often use small run byes to deal with outside bases. You do need some type of spellcasters though, or you're going to be fighting against a bunch of spellcasters without any spellcasters, and that can be very tricky, especially because your upgrades also kind of suck, okay? Go forward with the Brutelords and with the corruptors. We can tank a couple of storms. This is not the greatest control of the corruptors. What was that last shot? Did you... Okay, let's just follow, okay. So the first shot is on this carrier the second shot is on a different carrier then you go back to that carrier you clear that carrier so four shots two carriers you shoot this and here i guess you turn around too fast so rather on getting three carriers you only got two um and then you keep pushing i'm not quite sure if you can't keep pushing look how low all of your corruptors are and look how much stuff he still has this is not really the way you want to be fighting you're going to kill most of the ground but I mean, you just don't have enough units to kill his error. He could have just used the carriers and beating you there. Probably should have returned a little. Are you just dead now? You don't really have upgrades. You're losing all of your broodlords. Your spores also could have been pushed forward, by the way. I kind of forgot about those. That was the game? I guess you were kind of dead if he would have attacked, but he wasn't attacking. It still had pretty decent income, especially gas income was good i don't know i'm not sure a if you should have left and b why you would complain about a game like this it seems pretty clear to me that you're you're a single hotkey user you use one hotkey and you just go with that army and you expect to win and then you're probably also the type of guy that completely complains about carrier a move all you did this game was a move with armies and sometimes your army was better and then you won and sometimes your army was worse and then you lost the fight. Like, you need to improve your army in order to win fights. Like, this is a little bit of a confusing game, because very often when I get these games, I see the Zerg working hard and, you know, with two, three control groups, infestors and vipers, but you just, you didn't even have upgrades on your second army composition. Like, I just don't understand what your goal was here. You did fantastic with the Roach hydrat timing. Your macro seems completely fine. Your creeps threat for a 4.3K player was great as well, but your unit control was quite frankly atrocious. You did very little correct. I mean, you just kind of A moved into this area and then there was some pre-splitting going on initially with a-hreau. Then the second attack, I mean, you just A-moved again. Then the attack over here, you A-move, but you had no spellcast. Yeah, I really can't say anything here except your army composition just wasn't good. Everything else you did was good. Like your macro was completely fine, but, you know, if your goal, if your goal in life is is to build a boat and the only tool you have is a toothpick is just going to be really difficult to build a boat and I know there's people that build these small sized boats out of toothpicks and I'm sure there's one guy that spent 12 years of his life building a massive boat out of toothpicks and I'm sure you guys will talk about in a comment but in general if you're going to build a boat the toothpick is not the thing the material you want to use you know and planks and hammers and, I guess, nils and salts and that type of stuff. You just had the incorrect tools, not easier or harder tools. You just didn't have the correct tools. You just used corruptor Brutlord without upgrades to end with. Corruptor Brutlord is fine, but they require the supplement of the investor. So honestly, your micro, well, it was non-existent, so you get a neutral stamp there. I guess we make that orange maybe, the orange stamp, neutral, no clue. We didn't see it. it exists, maybe it doesn't, then your macro was fantastic, especially for this level. Like, you completely out-macrored your opponent, you had insanely good creep spread, but your unit composition just freaking sucked. Like you massed hydras one too many times, you built 30 hydras when you shouldn't anymore, or you should have transitioned out of it and probably have gotten Carapace upgrades a long time ago, and then you went into corruptor Brutelord, you A moved into your opponent, they were like, well, I didn't win, this game sucks, it's broken. Yeah, I, that was. God awful, like actually, monstrosity, terrible, terrible is the stamp I want on the unit comp. Bam, and altogether, that makes it, sorry to say, a massive suck. Sorry, you do suck. All right, that's going to be it for today's episode of IOTIS. If you enjoyed it, be sure to hit the like button, subscribe to your general. We'll see you all next time for a new video. Thanks so much for watching, and bye-bye."} +{"title": "DeKonings Pyramid of Terran Needs! | Is It Imba Or Do I Suck?", "description": "Today's Terran whin.. I mean individual will proove us all wrong. Zerg is indeed IMBA. We will even take a deep dive and compare him to Clem himself to show his PERFECT early game! Smash like to give Clem more energy for the next tournaments! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/2g5qMGCVR6s/sddefault.jpg", "width": 640, "height": 480}, "video_id": "2g5qMGCVR6s", "text": "Dear Harstem, I think we can both agree that Zerg is completely broken race, in the sense that it can always make a kill move by making a big amount of the same units that are difficult to deal with until you can get your own answer, like Ghost for Hive. It's also a race that arguably has too good recovery abilities, as it is difficult to always know whether Zirc makes mass drones or some units too. It is in my opinion always a gamble for Terran. Most Terrans are either too afraid to go or too peaceful. While Clem is able to beat speed bailings on creep, most people just can do that because it's too difficult to think at the same time for the strategy aspect. Wait what? Most Terrans are either too afraid to go or too peaceful. While Clem is able to beat speed bailings on creep, most people just can't do that because it's difficult to think at the same time for the strategy aspect. This guy, while he should be targeting down bailings, actually is thinking about the grand strategy. I hope he never gets into a fist fight. He'll be thinking about what he wants to cook in the evening. He's like, oh, I can't punch my opponent because I'm not quite sure if I want to eat spinach or beans tonight. Pros can do it automatically, but we amateur players don't have the time to get those reflexes. I feel like this game I had arguably played a better game than a lot of people in Diamond, maybe even Grandmasters. Until the Luce of Benches. All right, we're going to plan the flag here. until the loose of the Banshees, he thinks he played a game better than a lot of people in Diamond, maybe even Grandmasters. I think I expanded too slowly. Well, I had a fifth, but didn't move until a lot. Maybe it's the main reason that I lost, question mark. Anyway, good luck, Captain. You'll need a lot of creativity to tell me I didn't play higher than Diamond and losing because Terran is the hardest race objectively. And then he has an emoji that looks like this. His name is Napoliton, Diamond Player, 4,000 MMR on EU. Let's just hop into the replay hamster. Let's just do that for once in our life. All right, what do we have here? The map is Oxide, and that's actually really nice, because I have a game that I very often reference is the game Clam versus Reynor on Oxide. I think it was one three McMasters ago. They played on this map, and Clem spawned in the exact same position as Napoliton, and also played a Benchie opener. So if they played a similar opener, we can actually nicely check the difference between Napoliton and between Clem in those games. Isn't that fantastic? The only difference here is that rather than playing against Reynor, Napoliton is playing against Nintendo. So it makes it a little bit easier, but he said until he loses the Banshees, he basically played like a Grandmaster. Well, at least that's what I got out of that sentence. We're going to have a look. That means that for the first part where he didn't lose the benches yet, we will be very, very rough on him. And any mistake is going to get called out. After that, we can drop our level a little bit to diamond, but until then we'll treat him like he's clam, basically. Send out a very quick SCV scout that is unnecessary in TVZ. Scouting after barracks is completely fine. It is safe. It will get you all the information that you could ever need in time. So you just waste a little bit of money. It's not a massive deal, but if you're trying to be a grandmaster, then it is something that does matter. The Reaper starts immediately. That's good. Orbital command starts immediately. Well, I can turn on the music. No, I don't want that. I lied. We have a pool going down for the Zerg, and it's slowly but surely mining a little bit of gas here. and then we'll take a look at this Reaper Micro as well of course we all know that one of the main things that top Grandmasters do very well is microing and on top of that while they're microing they're also spending their money this is usually at the lower level it becomes more of a decision it's whether you micro or whether you macro correctly at the high level they manage to do both majority of the time I have a feeling that we might just get one of these cases where neither is being done but we'll see all right factory going down immediately wait what there's a reaper okay yeah there's a repair factory this all looks normal perfectly standard no second gas yet so the builder looks good the control on the reaper honestly is quite good as well i like that it's gonna get a drone for free this is good control you know what i don't think clem actually got a drone against reiner so this this actually has been pretty decent control um you're not floating any money because this is the money that will go into your third base right now yep goes down perfectly on time and as well, your reactor is on time. This actually looks like a very tight opener. You've done a very good job so far. I want to say I'm proud of you, but it doesn't mean much yet. Well, in general, I'm not sure if that's your goal in life. Me saying that I'm proud of you. Starport should go down ASAP as well. There's two ways you can do this. You can either go Starport before Helions. In that case, you also need a second gas right now. Oh, there we go. Gets it on luck. This is a good start. Now, perhaps you could be doing a little bit more, trying to get a tumor but this is a map with a ramp so just attacking the third base or ideally what you be doing is just patrolling this area in that case lings can't go past because right now these lings manage to go past um if he would have been a bit faster the Zerg that is might have been able to snipe like a mule or something so that could be a little bit painful so far you're actually doing a fantastic job at executing the build order um it does look really clean i'm going to have to admit control the hell in the hellins is not bad either and we're going to have to see a couple of extra cars. Nice. Very solid start. I'm happy with that. Go immediately into the gas as well. Where is that Reaper of yours? Oh. Well, while this is what's happening, the Reaper died. That is a pretty decently sized mistake because now it becomes very tricky for you to move out with these two Helions. Bailing nest going down on the other side, not sure why, as well as a first banshee on your side. So, so far I'm pretty happy with everything you have done. You start your cloak as well. passive with the halions but you're focusing a lot on the macro and you don't really have map control so yeah I I don't mind it that much I don't mind it that much here comes to move out though okay I love to see it let's see what you're gonna double deepos going on I'd like to see what this Benji is gonna do are you gonna send it across the map this is perfect this is perfect this can this can fly over here oh you can also go like this yeah this is better sorry yeah this actually is Perfect. You need to build one here. Get a tech lab on this barracks. I was thinking it could fly on the reactor, but that's not actually how it works. I made a mistake there. My bad. It's going to be going for a quick stim as well. Continuous, well, almost continuous worker production. The control on the heliness perhaps isn't all that. This hasn't been spotted yet by the creep tumor. So far, I'm not saying it is as clean as clam, but it's pretty darn close. This guy is not playing a poor game. whatsoever, Napolitan. Now, he hasn't really controlled his halions once and no damage really has been done. We haven't seen a single rotation. The bench he has been shown as well at this point. As now this barracks is going to go over here and you have three barracks pumping marines already. Gonna swap this. What are we doing here? Oh, quick scan. Tries to jump for a creep tumor. Isn't quite going to work. So far, I'd actually say it's pretty darn close to, well, not perfect. but it actually has a really good start. Barracks too. I'm very impressed. I was going to make massive amounts of fun of you, but this is good. This really isn't bad, honestly. The only problem is, I guess, is that you've built a lot of units that are meant to harass, and you haven't really harassed yet, right? You've killed, well, nothing, a single worker, and that was with your Reaper. So I guess that's a bit of an issue. Now here come the Benchie. Let's see if that changes anything. Let's get let's just get the first person view here from you. You're controlling the Benchie. You're killing workers, killing workers, killing workers. Oh, building a couple more depot, two depots. You are slightly supply blocked here at 85. You're not building any marines because you are supply blocked. Your metaphics can start because you're supply blocked. You're getting some damage. This is not the cleanest micro either. You missed a couple of shots already. The control is a little bit sloppy. You go from supply block, I think straight into another supply block here. Yeah, you were only building a single depot. So now 93 out of 93. Still only building three Marines. You did do quite some damage, though, with these two banshees, so that is nice. You should also be moving out at this point. I believe the timing that you want to hit is 648, with like 16 Marines and two metaphaks. You have 11 Marines, no METAX, and you're not on the other side of the map. Your combat shield hasn't started yet. Your MataVX are still 15 seconds away, so you're already pretty late. So yeah, you're just going to be, like you're floating. I don't think you've macroed once properly ever since you started controlling the Venshees, and you're, are you going to lose this? I guess not. Oh, never mind. You did lose it. Okay. So 709, you have 92-7. supply out of 125. Your 1-1 is almost done and you have 16 Marines. For reference, let me actually quickly check what Klam has at a time like this. All right, I quickly watched the VOD and Klam had 121 supply, so that's about 30 supply more, and he already lost a bunch of units, and he was doing a hellbat push on the other side of the map. So, the claim that you were as good as a Grandmaster, you might still be as good as a very low-tier Grandmaster, but down 30 supply really is a lot at seven minutes. And you were floating 800. And maybe Clem lost something before as well. And your push was, well, it hasn't even left yet. I know this build because I play this myself. Usually at the latest, you're supposed to hit like 645 or so, something like that, after double Benchie 6 car. So you're going to be hitting about a minute late, I guess? Well, more than a minute late. You're also going to hit with slightly more. But, I mean, your timing is off. We also forgot your combat shield for quite some time. However, you're still in a good spot. I still think your early game. I actually agree with you. I think your early game was better than a lot of diamonds. At least it was better than what your opponent did. You killed some workers. You're now up 10 workers, which if you're a Terran player, you should know how good this is. This I'm not the greatest fan of. Walking on creep unseached. We'll see what happens. You're up 30 supply. and after this you're up 10 supply? So, yeah, you lost about a 20 supply lead there in three seconds. If you're up 11 workers, you're getting faster upgrades than your opponent, and you have tanks, there's no reason to rush up creep. You rush up creep if he just killed 45 workers and this is your final desperation push. You were far ahead. You could take it slow. You could siege a tank here. siege your tank here, kill some creep, pre-spread your Marines, all of that good jazz. You could have even dropped two of your medevacs here and left both of your tanks at home for defense. Lots of options here. You went for the worst option and you lost a creptone of units. I still think that you're going to be up. No, actually, your downing resources lost at this point as well, which is impressive. Once again, you just move forward with your splash units. You're going to lose, you're not going to lose it, but I think you could have lost it. Very sloppy. Once again, just running on creep. Running on creep like there's no possibility of there being banings. Oh, that was a good drag. That was a really nice control out of the circle, honestly. I think you just managed to snip a banning there, which is also good. It's not a bad game. You should really scan for this creep though, buddy. You just... Why'd you just keep moving forward? That can't be it. Because now the creep isn't really disappearing. It's really easy to deny creep spread, especially if your opponent isn't really actively spreading creep. You just kill the active tumors and you just keep going there again and again. Can you go for a Liberator? There's no Fort Base yet, by the way, which worries me. Oh, no, there is. You build it in the back. In that case, that doesn't worry me. It is a little bit late, and usually you'd build it over here. It's safe there and can fly to your Fort Base location pretty easily. You have a second factory as... Yeah, second factory? Drilling claws. And you're going into Barracks 6, 7, and 8. Okay, so far, you are someone that I guess you stole this build order. Like, you copied it and you copied it pretty well. All the ideas behind it so far has been good. Like, you actually have been doing a pretty decent job, I want to say. You're getting all the correct buildings. You're getting them at almost the correct time. The problem just so far has been your move-outs. You just actually move command on creep. And then I'm surprised that you get destroyed by banlings. It's like, this. This is literally the only thing Zerg has against Terran is banlings on creep. If there's no creep, bainlings really suck. Here you go again. You just walk. Now you stim? This is like trying to stand into a landmine to attack it. Well you also have perfectly long-range weapons to make sure that that landmine detonates from a distance. Now you rotate towards this side. I don't mind that too much. You really need to kind of leapfrog forward with your splash, whether that's your mines or your other things. It's nothing worse splits. It's just you only had three mines here and one of them didn't burrow. It's only two mines shot. You're going to get cleaned up by Ling Bane and a single swarm host. That's a classic. You haven't done a single drop yet on the far right side. Your opponent is moving in one big ball. You're moving in one big ball. pretty decently sized army at home again it feels like you're just sending in a big army then you lose your entire army and your meta-fact count keeps growing with that army oh there comes a mine drop a single mine up no oh three mines but why this one this one wasn't allowed what's wrong with him look this drop and cap them he smiles all right and then everyone else but him gets picked? What is this? This is ridiculous. He actually is leaving me. Look at him all his friends in the Matterfack. Poor guy. Well, absolutely the best. That's actually insane. I... What is this? I... I... Does he have to range on the planet area need no why would he build it here he does know that that command centers can fly because he built one over here earlier why wouldn't you okay imagine you really want to use a command center for a wall you can still build it over here initially like this isn't even a full wall now whatever let's continue sorry i just some things here are happening and i have no clue what they are okay here comes a drop oh accidentally spell it up a little bit. Habs to the best. Oh, drop. Boom, boom. Get some kills. Not the greatest amount of kills, but once again, just move commanding on creep. Not a single scan. Okay, here comes the scan. Burrow the mine and then you can kind of move back or you can, yeah, another. This was good. This is the first time you've almost done it correctly. The problem is there's so little minds with this. You just dropped all of your mines and now you don't have any splash. You also have 1, 194 supply. Where's the rest of your army? Holy crap. This is what like 18 Marines? Five mines? Three marauders? This like legit like 40 supply that's at home. That's like half of your army. Hey, you're going to snipe this, that's good. I think you could just kill your opponent. Or imagine splitting both armies, just having a double drop here and then the main army going here. You're also lacking metaphax, actually. Even though you haven't lost any yet We're 12 minutes in game right now Have you? You lost one Look at this fight This is an almost Max Terran player by the way What is this And he's pushing him back Okay here we go Yeah we're 13 minutes in game You've lost a single meta-vec and right now you have Six MataVex Six. How is that even possible? If you ever lose any, it's going to take you 12 minutes to get back to six. Oh my God! Corruptors are out. Oh, who, who, who, oh. Yeah, no, mines. Burrow the mines! Nice. Okay. This was really good. You burrow the mines all at the same time. Use the mines. Use the mines. No. They just run back to the mine. Captain, we have back up in the south. All right, we'll be heading east. Like, who does this? He's actually unbelievable. He just lost 50 supply because he didn't want to walk up this ramp again. Sir, we've heard that there's landmines in the south. All right guys, we won't be going to go there no more. Like, Widomites don't have friendly fire. Like, Widomites don't have friendly fire. This could have, oh my God, this would have been really big in the fight. They actually would have, now you don't have any medevacs left, right? Just Marines and marauders. Fantastic. The Metafax is like, you know how you have the pyramid of needs, the pyramid of human needs. And on the bottom, it is like food, shelter and water and things like that. And then the second one, honestly, security, safety, that type of stuff. You also have this for Terran, okay? You have the pyramid of Terran, and on the bottom of the pyramid, there is Marines, okay? Marines and mines is on the bottom. Now, we put Marines on the bottom. On the second level, you have mines. Without mines, again, Sir, you're not going to make it. Then on the third level, there's going to be Metafax, okay? Your first level is absolutely perfect. you got your food, you got your shelter. You have plenty of Marines, but you're constantly lacking minds. And the worst part is you're not even really lacking minds. You have the mines, except you're not using them. And then the meta facts, well, you also don't have the third level yet. And the fourth level would be marauders, then you get ghost and liberators. You seem to just skip certain levels. I can't remember. I think it's called Maslow's Hierarchy of Health. Something like that. That's what it's called. You have that for Terran as well, TVZ. And you're still at the bottom of the pyramid, my friend. So far you only have Marines out of all your base needs. And you're securing this area real nice as well. Honestly, what actually is it? Okay, you're still up in units lost. You're doing fine in that, which is a miracle. This shows how cost-efficient Terran is. When people say, Terran is cost-efficient, and then Terran is going like, well, I don't think that's true. you can just take a look at this guy's fights. He's been fighting with half of his army on creep without mines, 90% of the time, and he's still up in units lost. The Terran army basically controls itself when it comes to mines. These are basically high templar. They're hidden, and they auto fire, and they don't require energy. They're too supply and they're insanely cheap. It's like a high templar on drugs. I can't make this type of propaganda, because most people that watch these videos are Protoss players. If I'd say something like this and most of the people watching me were Terran players I probably have like a couple of extra hard attacks around the world you know Ladies and gentlemen we see another spike in that Oh they turned into a planetary It actually works It works the madman did it All right comes back look at that Look at that complete lack of meta facts here Beautiful absolutely beautiful Ultralisks are going to get the Well I'm quite a sure if They're going to get slaughtered or if they turn around that these Marines and marauders are going to get slaughtered. There's not a single Mettavac. This guy's real balzy. That investor had a fungal, didn't he? I'm pretty sure that investor could have fungled. Oh, 74 supply, energy. I don't think the Terran clicked that. I don't think he was like counting. Okay, in three seconds he's going to have 75. I'll snip him before then. kind of bossy if your entire army has minus 3 HP. I'll give him that. That's cool. High testosterone move, Napolitans. I like it. No planetary here. You already used these resources on the planetary they wanted to build there. Makes sense. For a meta-fax being produced at the same time. If a couple of ultralisks. So the army composition right now is ultralisque, corruptor, single investor, a couple of lings. Marine Marauder Mine is pretty okay against that as long as you... No way. He's like, not my entire army is in the orange yet. I think we can do better this. Maybe stim another time as you run away. Neal. He's what an overdosing population looks like. Look at that. Poor health. Where's the metaphics? All right, here we go. A couple of metaphics. This is going to be another planetary. That would make my day. Nice. And another planetary. And another. Okay, so he actually just blocks of choke points. I don't even mind this too much. He's playing in someone that's playing messily. bay. We haven't seen a single... What did he say again? I need to go back. Where are you? Inbalance complaint for. Clam is able to beat speed bailings on creep. Most people just can do that because it's too difficult to think at the same time for the strategy aspect. What strategy aspect? You just, you're following a plan and don't pretend like you're not. And your plan is, your plan is to go Marine Marauder 5 racks Double Factory, Fort Base 8 racks and then you add 3 star or 2 star ports and a Ghost Academy and you go into Liberator Ghost You do this every single game The reason I know this is because your transitions are not like natural transitions in a way You know you just I can see you just following the plan So you're not thinking about the strategy That was an excuse for your poor micro Caught him I mean watching a show lately and when I say lately I mean I watched it once it called how to catch a smuggler and the cops in that show are relatively incompetent or just doing useless work they should hire me because I just caught this guy out on a lie saying that he's thinking about strategy he's not thinking about strategy at all he just doesn't know how to micro oh Are these traders? It's like they see the battle starts happening and they load up in their in their meta-back and they go away. This is the first time he wanted to drop. Okay, let's just have a look what happened here with the decision-making. Okay, so he has these meta-fax. Okay, so he has these metaphics. He sees them. Okay, he F-2s them back initially. Then in his sensor time, and with this mine he sees a massive army come this way and he makes a conscious decision okay he just sees an ultra and ten banlings jump on top of this and his decision here is to send three medevacs filled with units to the far right side as he's being fungled and being overrun by ultras he spent the effort on sending away three medevacs only for them this is my theory to be F-toothed back. See? They turned around. I don't think... No. Did he actually pull them back manually? I can see that with the control groups. I want to have another look at this. I'm sorry, but this is the most interesting thing I've seen all day. I've had a bad day, I can tell you that much. Okay. He turns them around. When does he turn them around? No. He does it manually. He manually turned them around. Which is for? funny because at this point he's already lost the base. He has the planetary and has a defensive setup. Yeah, now it would make sense to keep going. They went back and forth three times. In that ping pong medevax. You're going to be in a pretty bad spot now, by the way. He is in a pretty bad spot now. I do like drop. Oh, once again, F-toot. This is the problem is that Terrans are too used to F-2ing, that even when they try to do it properly, they really can't. It's going to get this base. Or maybe this extractor. Depends a little bit he's going for it's going to get the base nice that's really nice this was a good drop your first drop you did and it was well except that it was a little bit slow at uh at getting there it did do a lot of damage that was a good drop i'll give you that nice good job buddy um your follow up here is going to be more ghost i really think a couple of extra mines wouldn't hurt you i feel like at lower level just in general not just lower level at any level minds are just really good having a couple around the map and having 10 12 mines is almost all always worth it honestly. So here you see your opponent in the sensor tower. Do you respond to that? Not really. Is Liberator stay here? Maybe want to defend that base. A couple of snipes. Good snipes. There's no mines once again. So the moment the banlings burst through, your ghosts are actually in semi-trouble. EMP, EMP, EMP? EMP? EMP? Well, no EMP. He could have EMP. What?! What am I looking at? He accidentally used microbial rather than fungal. I like this base rate move though, this is good. I like this move a lot. That's fantastic. Actually fantastic. You could have maybe picked up and dropped into the main base, but there's a lot of corruptors. So, well, went a little bit back. It's okay. This has not been great for you. Okay? The last quarterfights, what's the units of lost actually? You're still up in yours loss. You just haven't been mining as much. That's painful. Single muo could maybe repair this base and start mining here again. I mean, work account is still in a place where it might be possible. You fly an orbital over here, throw down a couple of mules. I like, well, this is very focused around just this area. What if the Zerg, with its huge brain, just kind of walks around? Well, that's not going to work. Holy crap. Imagine if you would have repaired it just a little bit. That would have been sick. Because actually, this army wasn't that strong. If he still had his base, if Napoliton still had this base, I think he would be winning. I also think if he had two extra minds in this fight, he also would be winning. Actually, maybe even right now, he's potentially still winning? He has six ghosts. It's not that bad, is it? Fly the orbital. Yeah, nice. Where are we going? Where are you going? Oh, okay, wants to let the tank out. This is great. this is efficiency here this guy the guy from the natural flies over here and the guy from the main to the right so both of them have a longer flight now that's nice that's real nice I love that they can gather a little bit more energy before they land that is the only reason I can get from that it's more trouble as well no well whatever these guys are never gonna leave are they I don't think they're ever gonna leave Do you think you realize that he could just make a MataVec and get them out like that? I don't think so. I don't think that's actually going to have it. You could also just kill this building. It's not like he's still here at that reactor. He already replaced it. I don't think our Terran's ever going to realize. I don't actually think our Terran is ever going to realize that he can get these out. Actually, did-da-da-da-da-da-da-it-da-it-da-it-da-it-da-it-da-it-a. Mid-game quiz. Before the end of the game get out of here. if you think the answer is yes press one if you think the answer is no press two good luck we'll come back to that later the midgame quiz we haven't done one of those in a while wonder if hamster still has the animation for that whatever the old tune i did was remember we did this before tough luck people that thought they wouldn't come all right they're out gets a barracks a barracks well i do like that a lot i think that's a a completely fine call I think that is a completely fine call but he's selecting them I'm so curious what he's doing okay is he just looking at it is this what what high-level strategizing looks like is this the reason why he can't micro-bank lings well a lot of strategizing there he's this can I think he scanned this and then realize well I'm dead all right Let's just go over your thing one more time. I think we can both agree that Zerg is completely broken race. It can always make a kill move by making a big amount of the same units that are difficult to deal with until you can get your own answer like Ghost for Hive. Okay. Let's just start at the start. Okay, let's start with your micro because I think I'm immediately going to answer a question here. Zerg is very good at massing units of one type. I agree with that. They have Ling's and Bainlings, and they're very good together. They can switch easily into high ultra-counser. They can switch easily into corruptors if you're building liberators. However, against Ling-Bainling, if you have marine mine and some marauders, you're just going to trade really well, majority of the time, as long as you micro that correctly. every single fight that you have had was A, on creep, B, without sufficient minds, and C, relatively poorly split as well, and like no pre-split. So none of the conditions that you need to meet in order to have a decent fight against Zerg was ever met. And it's even difficult for me to judge your micro in this case. If I would tell Clem that every fight against the Zerg would have to be on creep without minds and no pre-splits, he would also lose majority of the fights. Like, these are very simple steps that you can set up. So it's not even your micro, it's just the preparation before the fight. It sucked. I'm sorry. Then second, your multitasking, it was non-existent. For 16, 17 minutes straight, you didn't go clear creep on any other side except the site you were attacking to. your unit movement in general just was off. Half of your army tended to be at home, doing nothing, just waiting, rather than splitting in two parts, or just having a massive push at one end. Hell, even just staying at home and then dropping an army would have been better most of the time because it comes as a surprise. Now basically what you were doing is you're constantly showing your opponent, hey, this is a tiny army and I'm over here, please come fight me. He would fight you, you'd fly back with the metaphics, you go with your next army. Obviously that's not going to work. So on the side of unit movement, you get fairly mediocre stamp. BOM. For the micro or the pre-fight setup, you get god-awful, bum. And finally, for the strategizing, fantastic. I've never seen something like this in my life. I can really see why you're having so much trouble dealing with Bane-S-on-Creat. Because I can see your mind is constantly going in overdrive, just strategizing and thinking about other things. So for that you get an absolutely fantastic. You're a blast to hang out with. Boom. Altogether, sadly, my friend, that still makes a big fat, you suck. That's my judgment. You have to do with that. All right. That's going to be it for today's episode of Is it Inba or Do I Suck? If you thought this was a very good episode, be sure to hit the like button, smash to subscribe as well. And we'll see you all next time for a new video. Thank you so much for watching. and bye bye. Oh, also before I forget, put the timestamp to your favorite moment of this Iodis in the comments. You guys will know why later."} +{"title": "Is This Terran PRODIGY Whining Or Just Spitting The TRUTH?? | Is It Imba Or Do I Suck?", "description": "An up and comer by the name of \"CuKu\"recently reached out to me, since this Protoss player seemed unbeatable and made the race straight up look imba on his own. But once I saw this guy's name, I knew what was going on. The Protoss just is THAT good! Smash like and subscribe, so that this Protoss can win tournaments soon! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/rc7WZVCEFQ8/sddefault.jpg", "width": 640, "height": 480}, "video_id": "rc7WZVCEFQ8", "text": "Dear Harstam, I am here to tell you that my brain, it's dying every time I'm playing a TVP, but especially this one. My opponent had no clue about my build order, taking massive damage from one Reaper at the start of the game, while behind I'm playing a fast TRIRCC build, but still this was aunt enough. My oops were better, my economy was better. My opponent, it, Stephen getting outplayed a couple of times and he was doing a mediocre job at splitting his army properly. But once Tos gets into late game and they're getting a massive number of disruptors and blink DTs, you can't do anything anymore. My conclusion, it as that TVP, it as unplayable as a Terran, but maybe I am a wrong. So what do you think? Lord, Harstem. Is it Imba or do I suck? Nice. Kuku send this to me. Kuku is a prodigy Terran player. Playing for Team Rotti. I just dropped to the chair. He's about 5-7-58K MMR. He's one of the up and coming young boys that we have on the letter currently. Like I said, recruited by Team Rotti. Very solitaire player. And his opponent is going to be someone we are all very well, very familiar with. It is the cowboy, also known as Harston. It's a me. So this is a game that I'm. I played against Kuku. He sent me this replay, I believe, a week or so after this game was played. And right now we're about two weeks after that again, because I kind of forgot about this. Then I opened up my Discord and I remembered this message. And I was like, hey, let's have a look at that. So here we are. Kuku, a pretty decent Grandmaster player. I want to say somewhere around rank 100, rank 80. I actually don't know. Maybe it's rank 70 or 50. I'm sorry if I said too low of a rank Kuku. I know you're a fantastic player. But we're going to be having a look exactly at what he does. I can't remember this game at all, so it's also going to be a nice trip down memory lane. I assume that I win this game, not only because I'm a fantastic player, but also because he submitted his replay complaining about Protoss. Even though I wouldn't put it past most Terrans to complain about the matchup after winning, I have seen it happen. I've had Terrence complain that they didn't win hard enough because ProDos is so imbalanced. This is the type of stuff that only Terrans come up with. zergs are happy to win anything. Proes are happy to win anything. But for Terrans, they need to win in a dominating fashion. If the game is even slightly close, that might indicate an imbalance. Okay? This Prodol's player is a little bit slow on the head. It's going to lose his pro to the Marine here. See, it's not too happy with it. Happs to the best body. Don't worry about it. We have a single worker here, mining gas. Okay, single worker here mining gas. so that tends to indicate that we're going to be working with a triple cc which is also what he said in his imbalance form i said i'll remember that he said don't forigate me please i said i won't and he said thanks there's some high-level dialogue um this this could be a hollywood movie with this level of dialogue this could be a ben stiller movie except i don't look quite as good as ben stiller and but i'm also not funny so still could be a Ben Stiller movie. Okay, I opened up with Stargate and I didn't chronobo boost my second adept. I am kind of an idiot sometimes. I might not. That actually is really dumb. I'm not a big fan of that. All right. Reaper pops in. Yeah, I'm going to take some damage from this Reaper. That much is obvious. So, even said that, I took big damage from the Reaper. I can't remember this at all. I always chronoboose my second adapt. I bet I was telling a great story at the same time to my stream or something like that. This Reaper's going to get what? Kills. Come on, this isn't big damage, this is two kills. Oh, fuck. That's messed up. You can't say big damage when you get two kills with a Reaper. That's okay damage. Like it's like it's like a mule not working. Immediately sends it into the main base though. I really like that. Rather than losing mining time and keeping it over here, he says, okay, I'm just going to send my mule and my two extra SDV straight into the main base and I'm going to be fine with that. I like that response a lot. That's a really cool response cuckoo. That's cool. That's definitely a cool thing to do. What else do we see here? We have a Phoenix being built for the cowboy. We have two adepts moving in as well. Two adepts. Oh, they're going to finish up. Am I also going to do big damage here? Well, it doesn't quite seem to be the case. I think I'm going to be able to kill what? Two marines? Maybe escape with two adepts or with one adept. It's an okay trade. It's like one adept against two marines. I think if you're playing Stargate, that's actually a slightly better trade for Protoss, but it's not going to end the game most likely. Mainly if you play Oracle, trading out Marines against Adapt's is a good thing, because then he has less Marines to defend the Oracle, right? But because I'm playing Phoenix, it's a little bit less of a big deal. Third Bay is going to be going down here, and this is all of a One Gate. So this looks like it's going to be forged Twilight for me, rather than Robo, maybe Twilight into... But once I see the third base, I think I throw down a Robo as well. It's kind of cool. I can't remember the game very well, but I can kind of predict what I'm going to do just based on how I know I think. Okay, we immediately see a robo. I'm surprised we don't straightaway see a forge and a second gate. Okay, a second gate is here and forge also should be going down soon. I think I'm not sure if I want to cut phoenixes here. Ooh. Now, this is actually big damage. All right, Cuckoo, let me explain something to you. Let me explain something to you. A mew, a freshly landed mew will mine as much as I believe. 3.54 workers or something like that. 3.5 workers, I always say. So, I just practically killed 7 workers, at least for the duration of the mule. During that time, you're going to have 7 workers less income. That is big damage, okay? And I didn't even lose a phoenix for that. You had to lose the Reaper to kill two workers. Sure, that damage was permanent, but you also lost the Reaper. And you always kind of kill one worker with the Reaper if you're going to sacrifice it. So really, you only killed one extra work. I'm not expected to get to Phoenix. Look how upset you are. Nice. Nice. Okay, so I scouted basically everything. Here, wait. Didn't he, what did he say? My ups, splitting. My opponent had no clue about my build order. What do you mean I had no clue about your build order? Okay, let's, let's just go back. The first time I scout. At this, I just, I scout. At this, I was, I was, I was a little bit. At this, I was, I, you mean, I had no clue about your build order. And what you mean? And I, I had no clue about your build order. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay Okay Okay. Okay. Okay Okay Okay. Okay Okay Okay. Okay Okay. Okay Okay Okay. Okay Okay Okay Okay. Okay Okay Okay. Okay Okay Okay Okay Okay. Okay Okay Okay Okay Okay. Okay Okay Okay Okay Okay Okay Okay. Okay Okay Okay Okay Okay Okay. Okay Okay Okay Okay Okay Okay Okay Okay Okay Okay. Okay Okay Okay Okay Okay Okay Okay Okay Okay Okay Okay Okay Okay. Okay. Let's just go back the first time I scout. At this point, I have no clue about your build order, but it's not because of a lack of scouting. That's just because I cannot know. That's like me saying, right now my opponent has no clue, how many workers I have in my natural. It's like it's completely irrelevant because I don't have to respond to anything yet. Like there's no threat coming to me right now, and there can't be because I understand how the game works. It's like me pausing the game and asking you, hey, what currently is my work account and you're not answering the questions and then me writing an imba forming like my opponent didn't even have a clue how many workers I had. What an idiot. It's like it's irrelevant how many workers I have. It doesn't matter because I can't do anything even if you would have told me at this but I would have been able to do something with that information but I can't. It's not possible to get that information earlier. I saved up two phoenixes. Perhaps I could have gone a bit faster but I wanted to catch something. And then I decided, you know what, I'm just going to go for a scout. I see three barracks. I see the amount of Marines. And I notice immediately, okay, this is absolutely no problem for me. I'm not building a battery. So I realize this is triple C. I am not overreacting, thinking this is some type of three wrecks. I see the three racks. And I immediately realize, okay, I know what this is now. Like, I'm not taking any weird safety measures, any big prevent. Okay, I do get a battery here. I guess a little bit bad. I take back everything I said in the past 25 seconds. Maybe I didn't quite understand what I was going. I built two batteries. Okay, that's actually kind of embarrassing. I scout it now, though. Do I cancel? You know what? Is that even that bad though? Because very often, beyond when he would play this build, he would still walk across the map with Marines, with Stim, and then he tried to do damage. I think a battery is fine against this. I take back that I took it back. I put it back out there. Everything I said in the past 50 seconds, except when I said that I would take it back, has been untaken back. So it has been the truth. I play the Uno Reverse card. Second game, I don't like this, actually. This should have been a Forge. This is a Twilight and then a Robo Bay. Come on, Kevin. Get it. What am I doing? Oh, okay, I remember now. This is when I watch Showtime play Charge into Robo Bay. with phoenixes i thought it was so cool and no matter what was going to happen i would have played this so i'm not completely responding to everything but i'm responding a little bit all right a little little bit of a response i'm okay with that a little bit of a response you know sometimes you just got to test some stuff out and yeah i'm happy with it what is these two barracks i feel like this is a weird timing for barracks and i find it a weird location as well i'm also not sure about the single ebay but i don't mind it i like when terence nah i think single ebay is actually fine in this situation because you got it so fast. So then you get a nice push with plus one combat shield, high marine count. It's actually really good against big Phoenix builds. And because my colossi is actually pretty late, I kind of like his position for an initial push that he could potentially execute. He hadn't really made any major mistakes, except for losing the two mules where he wasn't really in position. He's hunting for Phoenix's finds of Phoenix. Honestly, he's in an okay spot. The only thing that I do have a little bit of an issue with is with the fact that, oh, I get another mule, that's really nice. he's floating a little bit of money at times where it isn't quite necessary as you see that i'm also floating some money but i'm a Protoss player so it's allowed because i'm waiting for my warpins so you see the moment i warp in i kind of spend it automatically you really do have to be careful here because it just means that you're not producing properly or you're getting supply block i'm not quite sure what the case was here but it there is no way for tarrant to quickly invest resources into something um if your infrastructure is too late yeah this is actually a pretty painful supply block. He needs the depot drop and gets another depot immediately. He already had two depot drops. That's two strikes already, all right? That's dangerous. Has to build three depots after he depot dropped. That is the anticipation level of a duck when he's eating all the bread being thrown at him. Oh, more bread. That's delicious. Idiots. The fact that ducks manage to survive makes me doubt evolution. Where were we? Five depots being built after. a Depot drop, okay? This is kind of messed up. I'm not going to lie. It's really kind of messed up. I don't think that is cool. This is nice move, Kevin. Yes, baby. Pick him up. Get him a router for free. Nice. Phoenixes are brilliant. Observer, also beautiful position. Now, I could say, I was going to say, you should scan this, but I'm not going to blame you for it if you don't, but you found it. So I'm going to give you credits for that. You did a good job there. Yeah. you did a good job there. So far, except for the massive supply block, I'm honestly, like, nothing really has happened. Except that I feel like your push is just late. It doesn't have that many units. I guess the supply block and it kind of does help with that. You go into plus one and then what is your follow-up here? So there's a couple of things you can do to follow-up, and all of these are valid follow-ups. So what you can do right now is you could throw down a fourth base, do a 1-1 push and get a second tech structure. So like Ghost Academy, Fort Base. Or you could get second Starport, Fort Base. Or what you could be doing is you get eBay Armory Fort Base. And you go into heavier upgrades and you stay on the map for a long time with two armies. These are all valid options. I'm just laying out the options right now. It's playing Fort Tech Lab, by the way. Which is kind of rare. Most of the time against Phoenix Openers, you have these Terran players that really like to open up with a heavy Marine force for the first two metaphics and then after the first two metaphics have hit, that's when they start sprinkling in marauders. Because they know that that's when the Colossi most of the time are going to come out. This was a really good trade for him and really poorly done by the Protoss player. Protoss in general in this game is a little bit in trouble actually. He's going to give up one unit. I am going to give up one unit. Speaking of third person is really odd. I'm having a very difficult time to get any type of map vision, honestly, over here. Nice. Send in a hallucination to tank the mine shot and tank it with your main dude. Alrighty, it's that time again. Today it's time for the very best of the very worst. Welcome to Bronze League Heroes. Absolutely fantastic. I think I'm going to go for a push now or something like that. Second Robo going down. I kind of like the way this toss is playing. I don't mind it at all. Good vision as well out of the toss. Okay, so this is the plan here. He's going to be going for double eBay Armory, Ghost Academy, and a fourth base it's a little bit too much at the same time i think i believe you're going to need a sixth gas for this no in order to afford this you can start two two and your ghost upgrades and ghost another supply block by the way it's a little bit painful did we have another supply drop as well no i'm keeping tabs on you buddy you're not getting away with any supply drops this game that i can ensure you you're just lacking gas no i think you're going to be lacking some gas it's floating a lot of money as well why you're not producing anything out of a lot of structures that's actually kind of bad like you I always like to translate units into supply and a thousand minerals that is 20 Marines 20 times 50 20 supply of Marines so you know you could be at 180 supply to be fair would only be Marines but you can some eroters in there as well which can be kind of useful you also could have already started your extra three barracks if you want to be going into that or your second starport whatever it is you want to be doing i think if you open with ghost double ebay i'd say probably want to be going into that eight racks first right um instead you decide to drop here do get the plus two this is a nice drop and the phil phoenixes are going to get at least one of holy crap this provost is a little bit of an idiot does end up getting the matter of fact though so it's not the end of the world salad's run by doesn't achieve much prism stays alive now a little bit of a supply block here for the prolos after his piling got killed on the right side ford base is about to finish up and now yeah you're you're lacking the gas buddy you can't afford this with five gas I think like he's going to be getting a so so basically the way I tend to this is your first real structure as a Terran okay this costs a lot of gas This costs a lot of gas to get ghost out, to get the enhanced shockwave. And then this is also going to cost a lot of gas. These upgrades cost a lot of gas. So doing all of that at the same time, while in five gas, is extremely unrealistic. You're going to have to cut something, and I'm afraid it's going to be the enhanced shockwave. You've been cutting a lot of air units already as well. Let's not forget we're 10 minutes in game. You've lost three MEDFX, and you only have six air units out. I think your first two MED of X finished at the 7.9. minute mark. Is that correct? Then you produce two every 30 seconds, which means you could have had 14 air units out if you had the money to continuously produce. Right now you have nine out. So I wouldn't have minded if there was three extra air units out, something like that. Would have probably been good. Second starboard. In that case, you also don't need such a fast second star port or you could get the a dregs first i still think in general the a dregs wouldn't have been bad if you're floating one k the entire time but there's just a lot of decisions where i'm not sure what is exactly best or what the complete correct order is but i really do believe a couple of extra barracks wouldn't hurt at this point especially because you're floating money like there's no shame in doing that you know even if sure you are grandmaster and you're supposed to be able to spend your money probably on this this is a good response by the way pull the workers away immediately while you're dealing with this crap that's really nice I'm a little bit weak here as well like you should you should be looking maybe to do something there could have maybe chased but it's tricky as well one disruptor shows up you lose your entire army that is something that that can be difficult to deal with so a nice pickup I thought he had Vikings as well though yeah these these bad boys probably should have been sent there a while ago to deal with that prism they will be going there right Now, your Ford base doesn't really have a lot of workers. I feel like you haven't been producing workers as well. I have to admit that. Your map vision ever since you kind of have been pushed back has completely decreased. And this is one of the things that I think sets good Terrans apart from Fantastic Terrans. It's that Fantastic Terrans always find a way back on the map to either get that map control or to deny their opponent's map vision. And very often these two things go hand in hand. This is an extremely risky drop and I'd even consider it. stupid. Like this makes very little sense if you don't know if I have this tower. I didn't have this tower. Yeah, so okay, but this is fine. If you do it like this, it's actually fine. You're going to be going here. The problem is you have no vision on any other side. My army could have been here and you wouldn't have known. You need to send out more marines to check towers, to check the middle area, maybe even something here. And then you can do things like that. Or you need to make an opening with a small harassment group. And once you have that opening and you force defense, So imagine you have two drops all the way going around here, going over here, walking into this place. Then you see me making a defensive reaction. Maybe your other army can start walking over here. But until, like, sending out such a big chunk of your army is just really risky, especially because your planetary isn't even done yet. Like, you really had no clue where my army was or what was happening. The only thing you knew is that there was a zealot here. It is kind of scary, I have to admit. It is kind of scary to more. move out like this. Two drops I would have been happier with. I really would have been. Because that also allows you if my army would have been coming from here, for example, to have another army going here, then maybe you can force a base trade if you can't defend. So a lot of the movement, I'm not the biggest fan of. Do you like these two Vikings there? I wouldn't mind if it's a single Viking. You're going to pull them back. That's annoying, but yeah, it's not the end of the world. And hence, shockwave, still not here. You're still kind of lacking gas, which really is kind of showing in your lack of air units. Another thing that I want to really put some attention on this is the fact that the way that it works for most Terrans, or the way that most Terrans see the game, is that against non-colossi, or non-colossi, you can survive with bio plus ghost, or just bio plus mine kind of wins that. On Stamplers are out, you need ghost, but if it's just Charged Lot Arcon, Immortal or something, you can with bio, marauder, marine, most of it, you're going to be fine. If you have a couple of minds, ghost will make you win that fight way harder. Once Colossi come out, you can survive with Ghost, but you want to start transitioning into Vikings. Okay? So you can, like, you can fight against Colossi with a Max Marauder ghost army, but it's difficult to win a fight unless you're in a very good position. You can most of the time just defend. Attacking into positions is difficult. With Vikings, without having a good position, if you have the correct amount of Vikings against the Colossi army, you will win the fight. Guaranteed. You hit the EMPs, you hit with your Vikings, you're going to be fine. Once disruptors are out, most terrorists like the transition into Liberators, liberators with range. Now, you might be wondering, why are you laying out the entire history of the PVT matchup? It's because you need to be anticipating these moves. Liberators gain a lot from ship weapons upgrades. So even though right now you might not be thinking about disruptors yet or you haven't even seen them yet, this might be your first time, you probably already should have been getting them. You have a lot of minerals in the bank. You should have been mining more gas in order to afford those ship weapon upgrades and perhaps even start considering throwing down a fusion core. Anticipation is key in this matchup. You always want to be a tech switch ahead of your opponent. Right now, even though you had a good position in this game, you've just been tech switches behind. You're still trying to pump out Vikings, well, I'm already transitioning out of Colossi because I'm believing that you should already have the units ready. I'm going into this Rupter. You don't even have liberators on the way yet. This is a fantastic move. Or a fantastic move. This is a fantastic situation for you. I didn't like how the move came to be. But I think the fact that it's here now is very good for you. I really do believe that. And it also forces me back. It's absolutely fantastic. Good job. You know, even though I'm not the greatest fan of how it happened, it happened, and you used it well. You also realized, okay, recall called. Now you move on the map with your second army, but we're seeing an issue here, all of a sudden, aren't we? You're lacking metaphics. Your army is extremely bruised. All of these medevacs are empty, not because you're over stimmed necessarily, even though you might have been a little bit too trigger happy with the stims at times. I've been paying attention to that. But because you're lacking air units. We're 12 minutes into the game. You have lost total four air units, and you're still only on 10 air units, six metaphics for Vikings. You've been in double Starport, but I don't think I've seen a single time where both of these star ports were producing. The fact of the matter is you've just been lacking gas for a very long time in this game, and now even though you aren't, you're still not really producing from that. You're getting your three extra barracks after your fifth base finished while you're starting your sixth base. You're just lacking production for bio units, and you were lacking production for your starport units because you didn't have enough gas. Sorry for that guy, some dogs started going, absolutely bananas in the background we'll have to have a talk with him later tonight all right this is a good move but the problem is it's not going to be a great move because this army is already so damaged so you're never going to be able to really get done what you want like this drop would have been really really sick jesus christ this guy's actually an idiot come on buddy this drop would have been really really sick had it not been that most of these units are already really bruised and you can't heal them up oh this is the f2 of a lifetime as well look that as a thing of beauty upgrade finishes nice good job Kevin we have a drop here as well I don't actually like this type of dropping I on do I understand why are you doing it no not really another stim yeah and we're losing even more meta effects and now because you're losing these meta facts you need to reproduce more meta facts and you're still not getting into the zone where you need to be and that is liberators you should already be having a decent Viking count Like I could switch back into three, four colossi at this point, and it would be really bad for you. You're lucky that I didn't, because, well, let's be real. The brain on this protocol isn't the brightest, but you had a good position, and now you kind of lost that good position. You, within about 20 seconds, look at this. So right now, look at the position we're currently in, okay? You're in a position where you have complete map control. You're going to be up. You can be up a base by getting this one. And you should probably already be, well, first of all, three, three upgrades maybe, getting some extra liberators, things like that. And you can do that because you have map control, okay? I can't move out until I have cannons and batteries up here. And I want to be taking a fifth base. So it's going to be very expensive for me to do that. I don't have that many work. I don't have that much income. I can't really do that. So if you just keep this army on the map, you can transition into an army. that you need. Unless you have 100% sure damage, there's no reason for you to do this. You're giving up your map control with this and you're giving up very, very important metaphics as well. Both of these things at the same time, giving up map control and your air units. That's a mistake, my friend. That really is a mistake. Okay, let's skip through. We already saw this. So this gets semi-cleaned up. Yep, that does get cleaned up. This gets cleaned up. What else do we have here? Now I start moving out. Now all of a sudden I have map control and this would be okay if you already had the units ready to deal with disruptors. Sadly for you, you haven't even considered building a single Liberator yet. You have zero ship weapon upgrades. I'm going to be getting blink DTs at this point because I'm getting ready for the next step. Once Terrans have liberators, it tends to be nice to do I get that shot off? No way, right? That was really close. It tends to be nice to get blink DT so you can snipe planetaries. And in that case, Terrans just need to defend properly and then if they can force a fight it can still be good for them. Now you don't really have anything to chase that already tends to not be possible against disruptors. So I would not recommend doing that, especially not against eight disruptors. With the army you currently have, I would say the only thing you can really do is either go for base trades, try to get map control back, basically, or, well, actually, there's no or. You can't chase this army. You need to force base trades. And ideally, with a couple of liberators here to hold positions, but you don't have that. You haven't taken your fifth base yet, which you probably should have had a while you had map control. Now all of a sudden you don't have map control anymore. So, well, yeah, you can't take your fifth base no more, even though this base tried is best. And now, yeah, you're just going to be stuck defending positions. that you don't even want to be in. Like, you're pretending like I'm a 5.3K Protoss idiot. You're trying to snipe disruptors from the back with an entire army, stimming while you have four Madovacs. Like, welcome to the Big Boy League, man. This don't work no more, all right? What you need to do is you need to start base trading like your life depends on it. Get a sense of reality, okay? I don't lose against a flank. It's not going to happen, okay? More than one thing needs to be happening for that to happen. And it won't. Because I know what these babies are worth. Okay. Okay, this is not the cleanest. Boom. Boom. Yeah. You flank. This is what happens. You were already in a bad position, but you can still make something better out of a bad position. This is kind of if you have like, okay, imagine you want to cook a nice arabatia, arabia, arabia pasta. Okay. delicious pasta, except there's a problem. You don't have any peppers, you don't have tomatoes, and you're lacking the pasta. Really, all you have is water and a little bit of salt and olive oil. Now, what you are doing right now is you're pouring the boiling water over yourself and spraying the olive oil into your own ice, and then you're confused that it didn't taste good. obviously it didn't taste good you didn't even try eating it okay what you should be doing is you should be making olive oil salt water and drink some of that stuff and in that case it would have been base trading far-fetched analogy but I think it lands I do think it lands at this point let's be real you're pretty dead okay you tried well you had a big lead but you didn't manage to leverage it okay that's just the way it is you had momentum at times but you didn't push it. You didn't keep map control. You couldn't control the pace of the game. The other player was faster than you. He was brighter, and that's a low bar to cross, my friend, because I know this guy a little bit. He's not the brightest man in the world. He's not the brightest man in the world. Fifth base going down right now for this Protoss. Your fifth base tries to go down. I hope I actually get this. Yeah, yeah, nice. Nice. That is nice. I mean, you're completely dead. We can talk long about it. We can talk short. about it. We could talk about it for a couple of days, but there's absolutely... This was a nice move, okay? You should have been doing this rather than trying to flank my nine disruptors with your tiny bio army. She's with two metaphax over here, boom, four through the middle, bang, a Liberator queued up on my third base, another Liberator here. Like, I don't have that many cannons in defensive positions for Liberators. That could have created some chaos, but instead you went for the sure play of losing, you know? Sure, the chance was low, but yeah, you made it zero. I gave you maybe 15 to 20%. And you were like, no, let me show you what I can do with that 20%. Boom, threw it down the drain. Out of this world, my friend. Out of this world. You're dead. You're dead. It's just the way to it. Gigi. You're a good man, though. You juggied. I appreciate your work ethic. I think you're a good man, good kid. You know, I think you're absolutely fantastic, but this game, you know, we'll judge you on a couple of things. First of all, leveraging situations or keeping good situations. Having an advantage tends to be, it is possible for everyone, okay? I can get an advantage in a game against Cyril. The problem is, I can't turn that advantage into a win, or I can't keep that advantage. You had the same problem here. Every single time you had an advantage, it felt like you got so nervous that you just threw it out of the window. It's like playing a game of hot potato. Instead of a hot potato, you got like a massive bag filled with dollars and you're like, oh, this is annoying, throw it out. You had the chance and you threw it out. When you have control of the game, you play out the game as it already was intended to be. So what I mean with this is if you have a plan that you start with and your plan is to win the game with liberators or with a 1-1 push and you get an early game advantage, try, the only thing that happens to your plan is that your plan just got better because your opponent's plan got worse. His defense, by definition, got worse. So if your plan already was good, now it's even better. So try to stick to that plan. That way you also have an easy way to evaluate whether that plan works or not, rather than just doing random things. Now every single time you got an advantage by playing well and playing proper, you decided to send four Metavex in here, three in here, and be like, let's see if I can accidentally win a game. Like, that is after Sarah loses his first two lings against me because I found them with my adept. I just pull all my work and just aim off across the map, then get upset when I don't win. No, you still need to play out the game properly. Just because you get an advantage doesn't mean you're entitled to win the game. That's number one. Number two is your control. Your control is not bad, but you seem at times a little bit, naive in that you believe that your opponents are all idiots. And now I can't blame you to think that your opponent is a bit of an idiot if you're playing against a cowboy. But I think I am good enough where I'm not going to get flanked by a massive marauder army. You need to realize where your chances are in a game and you didn't realize that. Trying to flank a nine disruptor army is just no use. Just go for a base rate, really. This is genuine advice. I care about, no, just kidding. But yeah, you should do base trade. It's good advice, do base trade. It's your best opportunity very often. If your opponent just has a way bigger army, don't go for the sure play. If the sure play is a loss, then go for the risky play. If you're winning, go for the sure play. If you're losing, yeah, go for the risky play, of course. And then finally, I do want to say something about your map vision. I think at times your map vision, not only that, but also the map vision that you allowed the opponent to have was a little bit much. You were very often in such a good spot and in a place where you had a little momentum, which tends to be the case against Phoenix Colossi, where Protoss plays very defensive. Terran can establish a network of vision, of having watchtowers, making sure they have two armies on each side of the map. It's very difficult for Protoss to defend these bases and to get any type of vision and to walk across the map. When Toss gets to walk across the map, they tend to be in a good place because the Toss Army tends to work around timings. Like I was talking about earlier, you have that Phoenix Colossite timing. If you don't have enough Vikings, you could just die because you don't have the correct units. So yeah, you're lacking vision. I think you played a good game. You got a nice advantage at times and there were some good moves in there, but all together, my friend, this had nothing to do with imbalance. This had more to do with you sucking. Would you playing a little bit atrocious? Would you being a little bit bad? Yes. You suck. right that's going to be it for today's episode of is it imba or do i suck thanks so much for kuku for sending in the replay much appreciate it and i'll see you all next time for a new video tomorrow bye bye"} +{"title": "How to lose with MAPHACK VISION! | Is It Imba Or Do I Suck?", "description": "Long balance complaints always indicate some great games. And boy is that true! Sit back, like, subscribe, relax and enjoy this gold fiesta from the great Americas! Colossus Guide: https://www.youtube.com/watch?v=hMLi2-l-FLg If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/-pzUv5R9-Os/sddefault.jpg", "width": 640, "height": 480}, "video_id": "-pzUv5R9-Os", "text": "Dear Harstam, I've written you so many times that I'm starting to feel like Stan from that M&M song, LOL. Let's be frank, Terran Mac is Inba. Demp's Defects, homie. It's actually what it says. I will shout it from the rooftops if I must. So the other day I ran into the A-Taron player ably named Teabag, very indicative of the buttwipping I was about to receive, Winky Face. I fully acknowledge I ain't no awesome pro-pleased. Play, yeah, once again, really what it says, like you, my shameless attempt at flattery. Ha-ha. Build orders are kind of like guidelines for me, like parlay for pirates. But hey, I love the game and want to have fun. That being sad, I had a pretty sweet start. I felt like I scouted well, had good vision, but then the harassment starts. Silly benches are annoying and can cloak. What nonsense is this? But I rallied, even caught a few drops, and took out a few drop ships. and hey, started feeling good about myself. At a few engagements where I feel I traded well, I felt the game was about to be in hand. I even sent a DT run by, that took out a base. Then literally all Mr. Teabag does is make a few tanks, a few doors, and boom, my army is routed. I thought Immortals were a good counter. You referenced that silly infosheet that's in game, and hey, I made those bad boys. Guess what? Didn't freaking matter. My army is wiped out and boom. There goes the dynamite. Game over. Terran Mac is outrageously imba. Thanks DPS is nuts and Thor's when used in combination with them make them impossible to beat. This is literally my 20th letter to you. Don't make me throw my PC off a cliff. Please see reason and agree Terran Mac is imba. Sincerely yours. Stan. Isn't it your biggest fan? Stan. aka sleepless in Seattle. Name MS van G. Race Protoss, league gold. MMR, 2,600. All right. Let's hop into this replay after these balance reports are getting longer and longer. Just because you write more doesn't mean you're more correct. You could have probably tried to summarize a little bit, guys, okay? It's a little bit shorter. There's no need to write me entire essays about why you're. believe with your 2,600 MMR, my Terran is imbalanced. I'm very curious. He said build orders are like guidelines. Now the beauty of guidelines often is that you don't need to completely stick to them, but that you just have to kind of remain close to them. So that is how we are going to be judging MSVenge in this game is seeing how close he will stay with the build order. How close will it be? That's going to be one thing that I'm definitely going to be looking at a little bit. She starts with a low ground wall. Okay, that's interesting. It is a PVT, so it's not really necessary, but it's completely playable. I'm not flaming this. It's completely possible to get a low ground wall, a core before nexus, and just chrono and adapt across the map to deny your opponent's command center. That is a fine opener. Look at that. This guy's even going to go at the correct time. Well, almost the correct time. So usually what I'd say for the cybercourt to go down, I'd say 124 is a good time. 124, 125 the latest. This went down at 131, but it is what it is. You know, you can't always win and gets all the buildings down. We're talking gold here, you know. This is, we're not expecting the highest level. We're not expecting a lot, to be honest. Expectations are low. And yet I have a feeling that our good friend MSMG is going to be able to kind of dive under the bar that we already set at the lowest possible setting. Second piling is coming down. We have a chronobo boost on... Whenever I see a chrono boost on Warpgate, I immediately get suspicious because I don't think in my long time of watching Iyotis replays that I've once seen. a chrono boost on a warp gate that did anything, okay? Let me just remind everyone what a chrono boost actually does. A chrono boost decreases the amount of time in a resource, a research, or in a unit that is building by 10 seconds if it hits the full duration, which means that now a warp in will be 10 seconds faster. This tends to be completely useless because most of the time you're not even going to have a second gateway unit yet. So you're chrono boosting out warp gate for your single gateway, which makes very little sense. Like you're just going to, you just want to warp in a single unit real fast. Makes no sense to me. Second gateway is going down. This built, by the way, I'm going to be honest with you guys. This looks a lot. Well, I'm not sure about the battery, but a lot like. my robotics facility guide. I'm not quite sure what it's called. I think it's called Crazy Colossar or something like that. Very similar build order here. I'm not upset by it. Okay. Now we get to see what the Warpgate research is. Oh look at that. This is just a thing of beauty. Chrono boost the Warpgate research, so it's done 10 seconds faster. Then as the Warpgate research finishes, he starts another stalker. So his first warp gate is actually going to morph, what, a solid 20 seconds after the warp gate finishes, or what, 15 seconds. And thus the Krono was completely useless. It's almost like I can predict what's going to happen in these games these days, because I've seen it so much. I know exactly... Okay, this is not my crazy Colossus guide. Forged Twilight and Forgas. Now we're talking. I do like the observer position, by the way. that's looking tight. Okay, and so usually when you play Forge Twilight, what you want is you want a very heavy mineral army, because you're most likely going to be wanting salads. Just going two-base blink stalker with plus one is not actually good. So you probably want to get maybe like fast blink into charge, and thus you want a faster third base rather than getting more gases. Unless you're rushing storm or Robo Bay, you don't actually need to get four gases before your third base. or maybe if you play Stargate. So, yeah, okay. Well, wait, no. Why do I say okay? I wasn't expecting the charge, because the charge makes the least sense with this. You'll see that the gas count is going to rise, and he said, aka sleepless in Seattle, which means he's American, which then again explains his affinity for having big amounts of gas that he doesn't really need. Benchie's going to roll in here. This indeed is very annoying. Not the slowest response time. Also wasn't a quick response time, but it wasn't the slowest either. We need to keep in mind that this is Gold League level and that both players are just going to be a little bit slower. Super Battery could have been activated here. Not quite the case, but that's okay. Who could have predicted that the Benchy would fly back? If only we had a way to defend two bases at the same time. by leaving his stalker over here rather than running like a... I like that he did it again. You know he didn't learn from his mistake the first two times, then did it a third time. But luckily for him, the Terran decided not to fly back into the main base. Could have just kept ping-ponging in between the main and the natural again and again. Now this Benji, technically we could react to it, but we could also just idle our units in our natural for a little bit longer. That also makes a little sense. This is the one, this is the most ambitious Benji that I've seen in my life. You're like my friends, yeah, I know they went for workers, but me, I got a pilot and I started working on the gateway as well. I got like 200, 200 shields of that gateway, all right? I did a good job. This isn't even Mac. I've been lied to? Did he... No, okay, it's the correct thing. He said T-Back. He was talking about... Amnita. Am I going wild in the head? Terran Mac is Inba dams the facts, homie. He's playing bio! What? This guy has four barracks. I completely forgot what we were looking at here. What is this, by the way? way, there's another observer, another observer. I wouldn't mind having an observer here for full vision, get a unit at the watchtower for some added vision on as well. There's an awful small amount of things happening this game. I have to admit, Robo Bay finally coming on. Okay, this is, I know that you said that you see build orders at guidelines, but this is more like that if it's said that the guideline is to eat five potatoes a day, then we'll What we kind of mean with that guideline is that it's fine to also eat four potatoes or six potatoes. Okay. What you do instead is you see you need to eat five potatoes a day and put an eggplant in your nose hole, you know? Like try to stuff them. It doesn't make a lot of sense. It's nothing to do with the guideline. This is a completely different thing than anything I have ever seen and hopefully different than anything I will ever see in the future. This is a warning for everyone as well that is looking at this and thinks, oh, that's fun. This looks like a builder. This is not a builder. What is this cannon doing? What is this cannon defending? If you're going to get harassed, it's going to come from here. This cannon is defending, this population of fish. In that case, that's a good cannon. I'm going to let it be. Okay, here you catch a drop ship. You're very proud of that. You started feeling good about yourself. I actually can't believe that I'm looking at a game that is considered Mac. Just because he builds two tanks, doesn't make it Mac. This is bio. He went for Stim. He should have combat shields on the way, yeah. And he has four barracks. And he's getting an armory. Okay, maybe he's going to be going to some BioMack. You hate to see it. When's the last time you built a worker? There's one building here, so about five seconds ago. Well, that question got answered quickly. Very rapidly even. Plus two, thermal lens as well. Okay, I love the vision that you have. I find it very impressive that you have five observers and still manage to miss this move out completely. I feel like we could give you map and you'd still be out of position this entire time. Oh, I mean you're gonna win this fight, that's for sure. The other guy just wasn't even seats with his tanks. Okay. A thousand gas in the bank, as predicted. Who could have thought that taking four gases this fast with an army that doesn't require a lot of gas would get you to float a lot of gas? That really is wild, okay. So you managed to take out a big portion of your opponent's army. You decide, hey, I want to come out a lot of your opponent's army. Hey, I want to counterattack now and do some damage. I kind of feel like you should just win. There's no reinforcements again. So you're building a prism. Now this is absolutely fantastic. What is this? And why weren't they included? I want to see this again. This entire interaction, okay? So let's see. He walks up here, sees a tank. Yes, okay, he has full vision. I keep forgetting he has full vision the entire time. He just can't judge anything, but he actually has full vision. What? I missed that earlier. How did I miss that earlier? Some cannibalism going on. Okay, so he sees everything that there is. Get shelled by a tank and his opponent stims. Then he's like, oh, that is way bigger than I saw just half a second ago. Let me run back. I see my opponent is going back to doing nothing. Let me recall my army. Great sequence. This was a great sequence. I wish there was a second part of this. I kind of want to see. this again but no we can't just keep repeating the same thing over it's like the people that watch like a shrek 12 times it's like come on buddy you know that the ogre is gonna marry the princess now you don't need to watch it again people who do that why do you always watch the same movies don't you want to watch something new every now and then it's like the lifestyle of an 85 year old at that point it makes sense you know it's like you kind of want to watch that you know you enjoy it but when you're 12 or 13 why do kids like doing that. How does that make any sense? Kids should be the one that are constantly exploring new things. They seem to be you know, I remember when I was a kid I watched Peter Pan like eight times. It's not even that good of a movie. It's not like you're finding new things with every watch. You're like, oh, thinkerbell's wearing a pink dress. Like, yeah, no, like it's useless. Okay, now we're going into... This isn't Mac. This is a single factory producing factory units and because your opponent has so little bio unit it looks like mac but this is not mac how are you going to lose this game though you have 2k gas now as Protoss you have this structure called the templar archives which allows you to throw away your gas into a unit that it's extremely good called the arc on oh my god you have so many cannons the cannons will just be able to hold this won't they be at your response time okay robotic facility okay you look at the cannons pull away the workers maybe super battery it no not necessary okay well no super battery but the rest honestly not too bad i'm kind of okay with that okay the problem is is that you have 1800 gas you're not using it your fort base started at the 12 minute mark this a good d t that's not really a run by because it is on the sides but it is a dt attack and i like that you know like I can dig it I can definitely dig it these 3dTs they did a buzzing job get some vision again there's no way you're gonna no actually there is a way you have an 18 second warning but there's no way you're looking at this observer and you're dealing with these drops oh my god this is just like with the benshi do you not understand that if there is a dead space you can fly over it and come out on the other side it's not like it's a black hole where he goes in and he pops out I believe you don't actually pop out of black holes anymore and just dies no that space can begin here and end here and then you can fly back and forth and you have vision of it again how you can how can you have this much vision and be so blind at the same time it's like you get too much stimulation or something like that you know if you know too much too many things happening at the same time. See people that get over entertained, you know, watching a movie, refreshing their Instagram, talking with their sister on the phone at the same time. That's something like that. That's what you do while playing StarCaves. Just constantly looking around the things because you have so much vision. Oh, look at it, vicious. I'd also be kind of, uh, kind of distracted if I saw these fishes. Yeah, cool fishes. Anyway, T-back's moving forward and this is indeed is a massive Mac army. I can't believe that you thought this was Mac. Like immortals are not the counter to this. Well, immortal charge is fine, but I'd say Colossi or disruptor, just your standard army would do even better. You're lacking about what is this? Seven Archons that could be in your army. Let's not forget that. Finally you're going to get vision of your opponent. Five observers again. Five observers and now you get vision. Completely out of position. so you need to run back. By the time you arrive back home, you're already going to have lost your base. Yeah, this is actually the weirdest game I've seen in my life. It actually is. It just doesn't make any sense. Just none of it made any sense. Why is there DTs in your army? Why is there no Templar? Why didn't you morph these into Archons? Why are you still almost winning this fight? Why did you reinforce with 4 DTs? Are you winning? No. The answer is now. Now your opponent is actually playing Mac. Mac bio combination with a raven. This is... I actually have no clue what to say. The weird thing is that I'm not even quite sure what you did wrong specifically. Like it felt like you have some knowledge. It seems like you have a brain. well. Okay, well now I'm not so sure what is this move? It's a run by through your opponent's army. Like basically what you're doing is you played something that resembled a build order for the first two and a half minutes. Then you went and did your own garbage. It's like if you were in like one of these Bob Ross classes, you know, and you start by drawing one three and then you just grab your paint bottle and you just squirt it all out over your paper. you smash your face into it and then you start licking the paper like a complete idiot. I feel like that's kind of what I watched here. Like you started with the tree, okay? The happy little tree is what you started with and you end up licking your painting. Which is not good for you by the way. This is bad for your help, this type of game. If you play more than five games like this a week, I would recommend quitting. I really would because the amount of stress and frustration that you don't only give yourself but other people that have to watch this hot piling heap of garbage is very, very high. I was happy with that insult. All right, well, you're dead. It's time to leave. So we can get to the good part here. G. Now, I think this game deserved more than one G. Your opponent absolutely blasted you. with the weirdest army comp with the weirdest build I've seen in my life. Okay, quick look at the balance for them. What is they say? Mac is broken. Okay, first of all, we're going to make three categories. First is game knowledge. Mac consists of units that mainly come from the factory. This was bio with a factory to supplement into Biomech hybrid. You get an F, a massive. Huge suck. And an F. Two stamps for this one. Your game knowledge is negative. People that know nothing know more than you. Second. Your vision. For your vision, you get a good. Your vision was really good. You had observers all over the map, almost the entire time. You saw everything. I give you a good. Then we have a bonus category. using the vision. For that, I don't even know what stamp to give you. Freaking terrible, god-awful, the worst. Kind of like the worst. Pop, the worst. Actually, the worst use of vision that I've ever seen in my life. Then to end with, your unit composition, you are lacking Archons completely. I don't mind the immortals as much, but if you have some archons here for tanking, it's going to help so, so much. add a couple of zealids in as well, don't get DTs. As a fighting army, a DT is 125 minerals, 125 gas. Instead what you can do is you spend that money on zealads and High Templar. And you morph the High Templar into Arcon. That has really nice synergy. You get a lot of zealots and you get a lot of Archons with that as well, rather than having to build these very expensive DTs that are really only good for harassing. So on that you're also going to get an extremely mediocre, to atrocious stamp. Congratulations, my friend. Altogether, you suck. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? Where once again we have someone who sucked. If you think that you don't suck and that it is indeed imbalanced, be sure to submit a replay in the replay submitting form below. Thanks everyone for watching. I hope you had a great time. I didn't. Bye-bye. Like."} +{"title": "HE CALLED ME UGLY?! And Zerg Imba, But That Can Wait! | Is It Imba Or Do I Suck", "description": "The audacity. THIS AUDACITY. He really said he is better looking than me! Guys. I am an influencer. My ego is shattered... Please like and subscribe to build me back up again! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/QvT5kOcp3-o/sddefault.jpg", "width": 640, "height": 480}, "video_id": "QvT5kOcp3-o", "text": "Dear Mr. Flaming Lips, first of all, I want to stress that I am better looking than you, and second of all, Zerg is Imba. These are two claims that I find rather unlikely. The economy they can acquire through larva and in combination with those mega-cheap roaches make them unbeatable. I opened up with a classic D.T. surprise attack. I killed his natural while taking a third myself. After harassing with Arconnes, I saw he had four. basis, so I decided to attack because of my advantage at the start. Even when my disruptor had the most immense hit you could imagine, I lose my whole army. Hit after hit, I take away roaches with the disruptor, but defeat was inevitable. What should I have done better? Is Zurich with roaches imba, or do I suck? Orion. Orion is a master's Protoss player from Europe. Now, first of all, Orion, you really think you're better looking than me? Unlikely, but we can test this at the end, okay? Let's first have a look at your I.O. disclaim. Roaches are mega cheap, is what you said? I agree with that. They're extremely cheap. And you said the Zerg economy made it even better or something. I don't know. I already can't remember your eyes from, I'm too focused on you thinking you're a better-looking. guide on me, which I just find a ridiculous statement. Ridiculous. Opening up with a decent little thing here though, sending out that worker to go block your opponent's natural is something I like to see. It's always good to force your opponent to take their natural on their third base location, makes them drones walk a little bit further, cost them a little bit of eco, obviously also cost the Protols a little bit of eco to get that propout early on the map, but tends to be worth it for the Protoss player. On top of that forces your opponent to split his drones like farther away from each other. So if you're doing something like a glaive attack, it's going to be harder for him to defend his bases. If the Zerg does something like this where they're really keen on actually trying to take their natural and like they're, you know, they're not going anywhere, you should just throw down a pylon. Job well done if you ask me. Yeah. No? You do it. You do it. You do it. You do it. You do a have to go up into the main base? No? Why would you even scout if you're not going to scout? What? How does that even make any sense? That's like going to holiday to check out the airport. What's wrong with you? You went out. You went out. there already check the pool timing you moron good lord now he plays corby for nexus that's absolutely insane this actually now he goes back in sees hey it actually was hatch first with a late pool oh my god my corby for nexus for no reason corby for nexus is really bad against serg um it a fast adapt doesn't do as much as it does against taran and that's really the only advantage as is the fast adept, which means a faster scout and a faster unit to fight of the Reaper. This makes no sense. You rush out your cyber, okay, let me just stress how insane this entire thing was that just happened here, okay? He opens up with Corby for Nexus. In order to do this, you're delaying your second gas, you're cutting off two workers approximately, like you have to cut one of your workers here temporarily, and also because your next is later, you're going to miss about one and a half to two workers because every 12 seconds your Nexus is delayed, your Nexus is just missing a worker because a probe takes 12 seconds to build. You get, you rush out a core at a pretty big cost for Prodos in PVZ. Then look at what you do, okay? The advantage you get from Corby for Nexus is about a 10 second faster core. The entire sequence that Orion goes for here is a thing of beauty. loses the resources of going core before nexus core finishes at 205 which already is impressive because it's supposed to finish at two minutes at a low ground okay maybe 201 i'm fine with that this core is four seconds late already for the core first okay 205 it finishes then he doesn't use the core for at least 10 seconds Exactly 10 seconds. He just waits for the timing where it would finish on a Nexus first and then start his warpgate. This is like getting an insurance for your house. And then when your house burns down, it's just buying a new house and never contacting your insurance. It doesn't make any sense. The only advantage you get is either faster warpgate or a faster adapt. Your adept starts later than my adept starts. How is that even possible? And then to make it all worse, you make up the 10 seconds that you just lost by delaying your warp gate by chrono boosting it immediately. So not only do you waste initial minerals and gas by going on Corby for Nexus, then you don't start your warp gate, but then in order to have your warp gate finish at a timing that it would finish with a Corby for Nexus, you put on a chrono boost. It absolutely beyond me what you're doing here. Absolutely beyond me. Holy crap. I love how you waited, legit, 16 seconds to start an adapt, only then to chrono boost an adapt. A chrono lowers the building time of whatever it is your building by 10 seconds. So you're delaying something so that the chrono boost make sure that it comes out at the same time as it usually would have. is actually just impressive. Okay, Twilight Council. He said it went for a classic DT drop. The worst thing here is, let me tell you, the worst thing here is that for a DT drop, you don't even need a fast warp gate. You don't need a fast warp gate. And the reason for that is because you don't need a lot of gate units out. You're going to be getting two to three gate units. Most of the time you get two actually with DT drop. You can get three if you want. You get two gate units before you warping your DTs. And because your prison makes it to the other side of the map at around 4.30-ish, 432, 431, you're not going to get your warp. You don't need your warp gate done before like 420 or 410. So you can even delay your warp gate, pretend that it's a star gate. Is it possible to maybe also just put the darks right here now that you're showing your opponent everything in the future? Just make it easier. At least if you put your dark shrine here, you won't have any clue what's happening. He's like, ah, there's a dark shrine there. There's no way this guy is such an idiot. You know, it's tricking them, making them believe that there's no way you can be this dumb. But you, my friend, are four minutes in. You're already breaking records. Very impressive. It's going to get supply block as well. 43 out of 46. I'm kidding. What is this? This is Masters League, man. Get a grip, bro. Two probes to build a pilot? I thought they were going to go into the gas and I was going to say, ah nice, he's putting his workers in gas. Teamwork. Very buddy-body. Can do anything by themselves. Amazing. Absolutely amazing. I am a little bit pissy because he thinks he's better looking than me. I'm not going to lie. So I might be going a little bit harder on him than I would usually. But you know, it's a consequence of his actions. Maybe that's the one thing that he should learn in life, is that his poor actions have consequences as well, you know. Yeah, if you start your cybercore 10 seconds earlier, then not do anything with it for 10 seconds and then Kronobo boost it, that sucks. Just like if you send an email to me saying that you're definitely better looking than me, yeah, you're gonna get it. A consequence, mate. You're actually... Nice timing, by the way, on the DTs. Absolute clown. I'm sure you're real glad right now that. you got that cybercore first look at this look at it for 4dd finishes at 5 minutes we're 5 minutes into this game and his timing's already hitting a solid 30 seconds too late impressive very impressive he's not even walking them either oh here we go where are they going oh he thinks the third base is here does he now think that his opponent is on 2 base or what i love this broadcasting to his opponent that there's a prism here very smart This opponent has 31 lings, all of them out of position. Amazing. Gets the spore. His opponent also has a Ford base on the way already. This guy also is one hell of a dude. No spore in the main base. Okay, this game is actually just completely over, like 100% over. There's a nice supply block here at 6262. How long has that been going on? I hope that hamster puts like a timer on that. Just making sure so we know how long he's been supply block on 62. I have a feeling it's going to be rather long. So he walks into here, picks it up. I don't mind him not going into the main base because that can be kind of risky. You can get surroundings from two sides by queens. You don't know what's in the main base. Like you can know there's no spore here. So I'm completely okay with that, honestly. Like, I can tell you, okay, that is fine. Look at 200 energy. That's impressive. 200 energy on the Nexus. Six minutes, 18 seconds. Now, I once made a guide on a DT drop. It's called DT drop guide, I think. And I believe there I had a timing. First of all, my initial timing to hit with the DT drop is at like 4.30. Then my second timing I hit. Is it like an army that has about, I think it's like 115 or 1.15. 10, 120. And let's say 115. I think it's either 110 or 120. So 115, nice in the middle. 115 supply at seven minutes on the other side of the map. I think I might even have plus one, but I also could not have plus one. I can't remember that. Let's see what my good friend Orion manages to do at seven minutes. 88 supply. So that's about 20-ish supply less. No more. It's almost 30 supply less. And that's very good as well. See, this wouldn't have bothered me as much. If he hadn't thought that he was also better looking than me, and if he wasn't masters. If he was just, you know, a platinum player and he's hitting the timings late from builds that are invented already that have been made before. You know what he is? He used to do it yourself, husband. You know, the guy that rather getting a plumber to fix his, I don't know, like his, his, his, his, his, his, his, his, his, his, his, his, his, his, his. sink or whatever, decides that he can just do it himself. Even though he has no skills whatsoever in plumbing, just like Orion has no skills whatsoever in StarCraft 2 or the making of build orders, Orion says, you know what? This Harstam guy with his tutorial videos on YouTube and his explanations of what is optimal, probe saturation, you know, building adapt the moment your cybercore finishes. It's fun and all, but how about I just go, I just mess around a little bit myself. then i hit everything 35 seconds later it's like my friend you don't have to reinvent the wheel it's absolutely not necessary there's people out there for you with higher intelligence and better looks that already made build orders just a fact okay nice speed as well on 17 8 pm it's not bad no i can live with that let's take a look at this uh this arc of harass i remember him mentioning did he mention this arkana i'm gonna i'm just gonna keep towing back to this stupid to the stupid one I say. Arrassing with my Archons, I saw he had 4 base, so I decided to attack because of my advantage in the early game. That's what he said, okay? It's an interesting trigger as well, but I like it. I like it. The thing with 4th bases is, is that a 4th base by itself means nothing. This is a bit like if you imagine you want to know if another country. has nukes and what they have is they have a factory with a sign that says we make nukes here and then you go aha that's a nuclear factory and then you look on the inside and there's nothing there it's just an empty hall that they use for conventions or something like that you know it's a it's a fake to scare the world something maybe north korea could do it's the same very often with ford basis of a Zerg a fort base is only as good as the content of the fort base. In this case, this is actually the third base now. So you've got to treat it like a third base. And you look at this, you see he isn't even saturating his gases yet. Your opponent right now is on 71 workers while you're on 6. No, you're on 71 workers. Well, he's on 68. You're up three workers. You're up in income against Zerg. You're taking a fourth base yourself. And you have an army that is increasing in strength. every second. On top of that you have three upgrades being chrono boosted out right now. I hope at least one of them will finish before you attack. That should be blink most likely. There is zero incentive for you to attack right now. Anything that you're doing that isn't just harass is a waste. Look at this! You know something is a good timing when two upgrades are over 60% done and you just invested in a fort base that hasn't gotten you any return on your investment yet. Very impressive. I also like that you manage to hit three seconds before your blink finishes to really, you know, drive home the point that you absolutely have no clue how upgrades work in this game. Two zealous going, I like this move, this is a good move. Should have also sent like maybe a DT here or two zealots, but sending away two zealots from your main army is good. You had a big hit with a disruptor. But yeah, you attack into the Roach, which is the worst scaling unit in all of StarCraft 2. An army consisting of 200-200 Roach beats nothing. There's no other 200-200 army that Masroaches beat. They get a journey of this Disruptor. Mom, I'm being sent out into the field. I bet you're gonna have a great time. I think so too, Mom. controls me well. Did it, did it, did it, did it, did it, did it, did it, did it, did it, did it. Kind of got Sarah Carragant here, once again. Aye, aye, this is just, it's immensely sad. Watching you play is immensely sad. It gives me a headache. It actually does. I decided to record a video in the morning for once and you already ruined my entire day. This is... People like you are why I can't record videos in the morning. He's destroying Mahmood for the rest of the day. It's unbelievable. This is a nice run by though. That's a good job. That's a good job. I don't use this one as well. It's the only unit you have after all. Starting at Colossus at this point, I like it. Deciding that a Colossi is better than Disruptors against a Masroach army. This actually is a good run by. It forces him back. I like this a lot. This is the type of of stuff, even when you're behind, can really win your games. Well, not in this case, because you're really dead, but, like, you can really force your opponent back. And if you would have done that earlier, when you still had the, uh, this pace as well, maybe you could have even survived a little bit. I think it might have been possible. It would have been hard, but perhaps possible. Zerg, however, is just my easy-e-moving cross-map. Doesn't give a crap. He's like, oh, man, look at this ugly Protoss. It's like, I don't know that he actually is ugly, but I have a feeling that he might not be the best looking guy. That's probably what the Zurich is thinking right now. No match. What a name as all. It's a good name for StarCraft 2 account. Yeah, you get absolutely blasted here, and you have no chance. Okay? No chance. You did get some big disruptor hits. But you're actually down in resources lost. Imagine having the most cost inefficient unit in the entire game and then being down in resources lost. That's also impressive. all right let's actually let's get let's just get into this guys let's get no before we get into it let's go for the other claim to see whether he is prettier than me or not and we're gonna we're gonna do this by statistical analysis okay we have a couple of factors he's a propros player that tends to put people makes people good looking propros players good looking people okay so he has got that going for himself. He watches harsh them on YouTube. A bit of a downer, you know, it's a minus 10, minus 15%, you know. Protoss naturally 100%, and minus 10% minus 15% or so. He's an idiot, minus 15. He probably doesn't know how to wash his face or shower or use towels or any skincare products whatsoever. So that's another minus 25. So I think a good, a good would be that he's in the top 50, top 60% of pretty people, just mainly because he plays ProDos. And now I found a test online, and I took a picture for it, and we can use this test to determine whether I am prettier or uglier than him. So here we go. Am I pretty or ugly? Face beauty analysis. So we kind of put our face into this oval. I can adjust the eyes later on here. The outright eye, that looks good. Left eye, that is my left eye indeed. We'll put it over here. No wait, more close to the white, somewhere over here. Then we put this here. I think it's a very, it's not even, it's not even one of my greatest pictures, you know? I just snap this picture randomly. I was like, I'm not going to try art. I could do a little picture with some makeup on and all that good jazz. But I'm like, no, I don't need that. You know, I... Oh, natural. I think I'm a good-looking guy. Well, at least better looking than Orion. Get the side of my face. The leftmost point of my face, man, I have a massive hat. The hair line. Forehead is a little bit big. I have to admit it. What's this? I'm looking for the nose. Okay, nose is here. Hop and hop. Jeez, this is one hell of a test. Middle of the mouth. The rightmost point of the mouth. And the leftmost point of the mouth. Now, all need to be is about 55%. And I get 84. So, my friend, first claim, is you prettier than me? I don't think so. 84%. Look at this. Good face shape, normal forehead size, good interocular distance, normal mouth size, small chin and poor face symmetry. Which idiot wrote this? Well, whatever. So yeah, pretty clear to me. Then the second claim, is this imba? You, my friend, hit 30 seconds late with a DT build, which is one of the easiest builds to execute, Especially because you did nothing with your early game adept. So I completely forgot about that. So let's define this in three parts. First of all, your build order. Your build order sucked. It was terrible. Look like you made it yourself. And if you didn't make it yourself, I'd beat up the guy who gave it to you. Awful. Never play it again. Get a real build order. Hit tight. Get actual units out in time. Secondly, your decision making. You scout his 4. base but what you forgot is that you killed his natural location base which was his third base which then became his fourth base which is the base you should have scouted to see if it had any contents what you did right now is you saw a sign that said nuclear factory and just started throwing bombs no my friend you had to stay at home and do nothing just sit back your opponent is messing roaches worst unit in the game you could have won this game with a single void right like you could you could have just continued building disruptors at well. Fantastic. Also, you decided to attack while three of your upgrades weren't done yet. So for that, you get the very rare and unique, ESS, boom, atrocious stamp when it comes to decision making. And last but not least, you're not a very good-looking person. Or at least, not as good-looking as I am. So you get the ugly stamp, pop! Three stamps, all negative. It can only mean one thing, my friend. You suck. Nice. All right. That's going to be it for today's episode of, is it imba or do I suck? And how ugly am I? Thanks everyone for watching. I hope you enjoyed it. If you did, don't forget to subscribe to the YouTube channel. And, yeah, that's it. Like and all this stuff. Thanks so much. Appreciate your time. Bye-bye."} +{"title": "Imbalance Thesis Defense By Platinum Professor | Is It Imba Or Do I Suck", "description": "This for sure is the longest and most detailed Imbalance Complaint that we EVER had. This guys analysed the whole game already with his very objective and unbiased Terran knowlege! So this must be imbalanced, right? Smash like and help me to figure this one out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/vlYxrRzuUfk/sddefault.jpg", "width": 640, "height": 480}, "video_id": "vlYxrRzuUfk", "text": "Dear Harstam, first of all, I realize I'm not an amazing StarCraft 2 player. I only started playing last year, but I have reached Platinum League. I know that I laps in my micro, but I felt my macro was decent this game. My supply stayed up and I consistently had more workers and army. Here's what I thought I played well. 1. I controlled the mid game. 2. I maintained good army supply. Here are some of the ways I can improve. Holy crap, this guy wrote an essay. Um, number one. My mineral lines were oversaturated. Two, my drops were not effective. Shield batteries prevented worker damage, so I just tried to depower buildings. All they did was keep Protoss on his side of the map. Three, I did not micro my army well. I struggled to micro drops and pushes at the same time, so I tend to do one or the other. My opponent just A moves with a dead ball. Four, I get supply capped. If I played perfectly, I would not be in Platinum League. I believe, overall, I'd I played better than my opponent. I had significantly better macro and was more proactive. My opponent macroed like Silver League and never moved out. As my boxing coach used to say, you don't have to be the best, just better than the other guy. I believe I have stronger fundamentals than the Protoss player. Early game. I scout what I think is an all-in, so I built a couple of bunkers on the low ground. I scouted again and lost my Reaper. But I saw two adepts and a forge. At this point I'm confident it is a one base al-in with plus one, possibly glazed or charge if he proxied his twilight. I wasn't certain, but I play against a lot of al-ins on the ladder. I built two bunkers and wait for the push, which never came. Mid-game. I took firm control of the game. I denied his third base for a time before pushing at 10 minutes and 14 minutes. In these fights I traded with my opponent well. I took better engagement, I maintained an advantage in army supply and workers, after the engagement at 14 minutes. minutes he had two army, two supply to my 70. With my next push, Jesus. With my next push, I aimed to take the position between his natural and third to end the game. I had the upgrade advantage, I had the army advantage and a composition that should trade well in a fight. This is where I lost the game. I ced my tank and EMP this army, which had flanked mine. I thought I had the composition and numbers to take the fight, mostly marauders with conclusive shells to deal with Colossi and Zealots. He aimed, moved with Zealots and Colossi. After being a head all game, he aimed me and I lost. I probably could have taken the fight if I had split and stutter stepped multiple groups of marauders. I used my splash damage spell. I had the high ground. I had tank siege. I had the upgrade advantage. He a move with half my number of Zealot and Colossi and ended the game. I could have taken a better engagement if I had microed and dropped at the same time. He gave me a bad manner, Gigi, so I floated my buildings. He continued to badmatter me after the game. Here is the imbalance. Tarrant does not have the ability to rebound from a bad engagement. I was not that after the last fight, but I was behind. Reinforcements can only trickle in from the main base instead of being warped in all at once, when and where I need them. My main comeback spells, EMP and anti-armor missile only work if I have already a critical mass of Marine slash marauder. They alone cannot equalize the game, especially against supply-efficient units like Archons and Colossi. and Colossi, on the other hand, can variably and proactively equalize the game, even from behind. When two imperfect players compete, Protoss can have worse fundamentals, play more passively, and still win, because Terran is punished more for any mistake. So, Harstam. Is it Inba or do I suck? Good Lord! This is like your thesis defense. You wrote an entire thesis here, my friend. It's an actual essay. That took me almost four. minutes to read. That is not okay. I'm going to deduct some grades of your final grade for that already because it seems like we have quite a scholar here, so I'm going to grade him like he's back in school. And I'll be grading him on a couple of things, of course, and we'll all do that at the end. But for now, the question is, is it imba or does he suck? School edition. And five-minute initial essay edition. This is the longest. letter I think I've ever gotten. And I don't think that you're going to be funny and write an even longer letter because I'm not even going to read it. Usually I don't really, like I only read the top part, like the first two lines. And if I think it's good, I open the OBS and start recording. And I think that that process of mine now needs to be changed because of people like, what's he called, Egbert. Egbert, you're ruining my workflow. And I think this process is about to ruin your life. All right. What do you have here? We can skip the early game a little bit. It's not going to be too interesting I think just making sure that both players have something that resembles a build order well the Terran has something that resembles a build order I think he cut one worker temporarily but I mean we're in Platinum League these are not the things that I truly care about all right the Reaper starts orbital command should start immediately and he should walk down with it yeah it's all a little bit slow it's all a little delayed but in his opponent is opening two gate, tried the Reaper wall and then fail the Reaper wall. So, so far 1.0 for the terror. It's like watching a football match between two guys. And one guy constantly is hitting the ball with his hands, but the other guy is still stuck in his shirt and doesn't know how to put on the shoes the correct way. In this analogy, the guy without the shirt is the Protoss player, and the guy is slapping the ball with his hands is the is the Taron but yeah it's not looking too great so far all right is it's not the cleanest game in the first two and a half minutes I like this riding style more than I like his build order okay interesting call pulls always workers and throws down a forge sometimes when I watch lower level games it feels like time moves slower but it's not actually good things just go a lot slower It's like watching a turtle and you're not quite sure if it's in slow motion or not. It's like, no, that's really the speed of the turtle. Okay, so he scouts, he scouts forge at the three minute mark and two adepts. And he sees that there's no second base. Now, a forge upgrade would hit about, what is it? Two minutes, yeah. Two minutes from now. So he knows that if this is an actual timing attack and his opponent is going to use the forge, he won't really need to over prepare for it until two minutes from now. This is something you always got to keep in mind, is that if you scout a dark shrine, the moment it starts, you still have about 70, yeah, 75 to 80 seconds, in combination with the DTs having to walk to your base, of course, to respond to it. And the worst thing to do is to respond immediately, because then you're cutting most of the time economy or infrastructure, while you don't need to do that yet. But this is why very often at lower levels, just building a dark shrine is worth it, because the other person will immediately overreact, getting like three cannons in every base. And then you don't even have to build a single DT, and it's already worth it. So we see Egbert kind of, I mean, I don't mind his, what he's doing here, you know. Second bunker for safety. I understand that. It is kind of overreacting initially, and he doesn't really have any follow-up. Also, if he thinks he's going to get attacked, isn't it really? weird to play two helions. The helion probably is the worst defensive unit in the game against Protoss. Like it doesn't actually beat any unit that Protoss has. Mine is better against Adept, mine is better against Zealots, tank, cyclone, all better defensive units. The helion is good for scouting. So I wouldn't have minded if he would have built one and send it across the map for scouting. But that's not at all what Egbert is doing here. Oh, I'm miscontrol a little bit. My bet. Egbert's going to send his first Liberator across the map and is up... Sorry, I can't count. He's up ten workers. He was nine workers. See the Protoss go for a rope. Where is his cannons? Very odd game here. Very odd. Two eBayes. Okay. Now, this is what we call a classic non-bill order. Okay. So how do you recognize a non-build order? It's very simple. It is whenever you see someone build two e-base, well, they have zero gas and 600 minerals in the bank. He still needs to build his tech labs, his reactors. He probably wants to get another tank after this. He needs to start, at some point, he's going to need to start his combat shield as well. These two e-base are not going to get used for quite some time. Well, these are all small errors compared to what the Protoss is doing so far, because yeah the pro the Protoss has a real daughter here that i haven't seen before it's just in chess i think they call this a completely unique game you know because chess very often has repeat moves so like the first like five moves very often are they've been played like a million times before and they're like this massive database of moves now if we had this massive database of games i feel like after a minute like maybe after the five seconds we already had a completely unique game because the things big dirty and Egbert are doing here are quite unique. Okay, Colossi, Twilight Council. Has he? Okay, he has plus one. That's cool. Egbert meanwhile, oh, starting is plus one. One of the eBay is working now. Second eBay is going to start, no, not going to start. Third Cc. I mean, Egbert definitely is macroing better here. So far, I'd give him about a is six, six out of ten. Okay, we're going to be using the Dutch grading system. I never understand how the letters work. Like, A is the best, F is the worst. But I don't quite know what corresponds with like a sufficient grade. Like, is a C fine or is it D still fine? And you also have like pluses. Like what is it D plus? Is D plus better than D minus? I'm not sure. I actually don't know. I think D plus is better because A plus is the highest. So it makes sense. But I'm not sure. Like, for like if you get a six you know you can you can pass on to the next grade or whatever if everything's a six I guess it would be like a D or a C B would be like a seven eight A would be nine or a a plus would be that something like that I think we're just going to be using numbers easier from my brain so far his macro and build order has been about a six and a half give it it's good enough you know we can live with it it is probably better than the average platinum player, I would say. So yeah, six, what I say? Six and a half? Yeah, six and a half, I think is absolutely fair. Maybe a six. But pushing towards six and a half. That's what I'll give Egbert so far. Protoss player hasn't scouted anything yet, by the way. I mean, why would you scout? This guy is so brilliant. He's like, I can save 50 minerals of a probe by not scouting, and instead of that, I'll just build cannons all around my base. That will only cost me what? Three, three, three. There's like 900, a couple of batteries next to it, like 1,200 to 1,200 minerals. But then he gets to save the cost of one extra probe that he could send across the map or the cost of an observer, which is 25 minerals, 75, yeah, so that's really nice, yeah. This is a great economical thinking here out of Big Dirty. But we're here to look at Eckert, my bad, sorry, guys. Focusing on Eckbert. Okay, moves across the map. He's looking pretty okay. I'm not going to lie. And then shockwave on the way, he's up 20 supply. He has stim. He has combat shield. He has plus one. You see a job. He said, you see a job. This always kind of pains me is how unaware people are of the dangers that could be there, you know? Like he just went to this pylon, walked forward with the tanks. Like 25 charlesots arrived from the left side. He would be in a world of trouble. But luckily that didn't happen. But it's just one of these things that to me is crazy because I know if these tanks were exposed. and I'd be playing against it, I'd be on top of that with the Z. I'm so fast, guys. I don't want to brag, but when it comes to A moving on top of tanks, yeah, that's my specialty. I feel like this orbital has been here for a while. You can see that by the fact that there has 99 energy already. 63 workers. He mentioned a slight oversaturation, though. So it would be pretty lame if we then start complaining about the oversaturation. That would be pretty lame. This is something that is really a classic mistake. out of the Terran and that is when you're ahead in general, this is not just for Terran, but when you're ahead in general, so you have an extra base over your opponent, your opponent is on two base and you're on three. What you can do is you can just sit back because the longer the game goes, the better it gets for you. And what you start preparing is basically a next timing push. So you start investing with your advantage into a future timing push so that you're sure that he can never take a third base again. Now that could look like exactly getting two-two upgrades, getting that enhanced shockwave and probably already having this base mining for a bit. I didn't like the double drop too much because dropping into a two-base toss, I mean the distance between the main and the natural is so small that it tends to not be very useful. So I wouldn't, what is this? It's almost like an arrow. You know, you can kind of see it here. It's like an arrow and then here would be a line behind. It's kind of a lame arrow though. Yeah, it's not really an arrow at all. It's just five pilots randomly built. Never mind. I always try to, you know, look for intention when very often there's no intention whatsoever. It's just incompetence. That's okay as well. Okay. I mean, the Terran is just absolutely winning here. Terran has no idea that he's winning. Once again goes for a double drop. This time I don't mind it as much. But the Terran doesn't know that this is better now because he isn't aware that there's a third base coming up. Very often when you're dropping, you also want to be doing something somewhere else. But, I mean, he mentioned that he doesn't have an easy time multitasking. So we're going to have a quick look at his multitasking. This is not really multitasking. This is something that Terrans do as well. I hate to generalize, but it's always the Terrans as well. It's just because you're dropping with two MetaVex doesn't mean you're multitasking. Multitasking, multi, not many people know this, but multi actually is the Latin word for many. Both of them have an M as well, so you can kind of see how that went over the ages, you know, from Latin. you go to Spanish and then from Spanish to like the Germanic languages and Germanic language to bam British English and you have many multi means many and task is something that you're doing so for example dropping however this was just a mono task this was not multitasking this was mono and mono that is actually an Italian word not many people know this Italian word and it means one That's the, it's, yeah, mono, two, three, quater. It's the first four in Italian. What hell, Kevin? So he just did monotasking, but because it's dropping, he pretends like it's multitasking. But there's a big difference here. We're going to follow him once again. Let's see how the multitasking this time is going to happen. I'll just speed it up a bit. Oh? Fly's back home. Wait, am I actually on his camera? No way, right? Okay, yeah, I'm on his camera now. Okay, look at this. Here comes the multitasking. So he queues up the drops. Starts a planetary. He's maxed, by the way. Now would be a perfect time to hit a timing. He has two two upgrades. He has the upgrade for Ghost. He has a massive army supply advantage. Then he flies into a cannon. Then he drops. Okay, and now the multitask comes in. You can't pretend that you're doing many things at the same time and say that that's one of the reasons why you're not controlling your army so well. The reason why you're not controlling your army so well is because you just don't have very good army control. And that's okay to say. But don't lie to me. It's a little bit messed up. Deducted one grade for lying. The maximum you can get right now is a nine. It's kind of messed up, my friend. It's kind of messed up. lying to your mentor, your teacher, the man who's supposed to give you advice. So he moves forward. Helion, as a scout, I like that, I don't mind that. Decides to attack, oh, crap, accidentally pressed the plus. Straight into the base with lots of cannons, but I mean, there's cannons everywhere, so I don't even really mind it. Perhaps a scan forward to see what the army is looking like. That would have been nice, especially because he does have, he doesn't have that many, actually. He does have one scan available, but not that many. Yeah, it's a win. I still feel like that a lot of the micro is negative micro. No? If you just look at these armies and how the fight went here, let's just have a quick look at how my man controls everything here, okay? So he has... What does he have? What's he doing? He has everything in the same control group, so it's probably just F2. which means he can EMP but he just move commanding forward now. Okay, then he EMPs. Now comes the stim. Now comes to stim. Now comes to stim. Now comes to... He moves forward again. So we're not con... He just stimmed twice? Then right clicks a pylon. Yeah, I think if he just A-moved, it would have actually been better. Because now... This wasn't even stutter stepping either. Why does he... Why does he... lie. He said he was micron like stutter stepping. There's everything in one control group, which means that if you're if you would be stutter stepping back, the Vikings also start stutter stepping back. He's up 80 supply. He can just send anything across the map, no? He's like 70 more army supply. There's a bunch of units in here as well. He's still afraid of that early game all in. That early forge really did something to him. to his mental state. Okay, so he leaves these tanks to die. Then really, it goes for it, which has a good EMP. Okay, you probably want to get these over as well now. Maybe it's still okay, actually. There's not enough meta facts. Vikings could land. Vikings could land. He's not F2ing though, you see that? So he just control groups everything in one control. Oh no, this was an F2, never mind. No, no, he's an F2. He's an F2R. Oh, whoa. I lied. Okay. So these works aren't doing anything. We have 4K minerals. What's our production of like? We have five barracks, two factories. Why do we have two factories? That doesn't matter. Okay. So this is a piece of advice that I very often give here in this series. And it's actually very simple. And it's basically don't copy the pro gamers production. Okay. People very often, they look at pro gamers and they go, hey, this pro gamer has five barracks. a factory and a star port on three base. I'm going to do the same thing. But that's not how it works. You should be trying to copy the early game of the pro gamer, but if you're floating 4K minerals and a thousand gas, there's no shame in adding three barracks. Okay, I'm not going to deduct any points minus 0.25 for this, okay? Just small amount, but it's, this is an ego thing most of the time, okay? And having an ego isn't very good if you want to become a Starcraft player, because most of the time we're just going to spend losing games. It's just how it is, okay? Okay. That's the law of StarCraft 2. No one actually wins. There's like two guys at the top that win. It's Cyril, Reynor. Now you have Clemmaswell and there's a bunch of Korean dudes that take all of our money. There's no shot, okay? You're a foreign, you're a foreign Terran player. In the entire history of Star Wars, like three foreign Terran players that want to turn in. Now is not the time for an ego. But you manage to get a... across the map which is nice still only single meta vac is kind of low huh okay there's nuke's as well okay but you're not are you really microing I'm not sure if you're actually micro or just moving your army you know what I mean You're just moving the army and I say, look, I'm micro. It's like the guys that do push-ups, but in reality they just go like this. They never really go like this, you know. They're just shaking their arms really fast and counting at the same time. That's what you're doing as well. It doesn't count. You can't just move back and forth a couple of times. Still you're very far ahead and you're witty. winning, buy a lot. You're going to hit another timing, a 3-3 timing this time around. You're going to be up like 80 supply, you're going to be up three upgrades. But yeah, the micro definitely is an issue. And not the fact that you do it poorly, but the fact that you do it at all. You should probably just a move, like Stim and A move, is probably better at this point. Ooh, Cloakers. I like this, Egbert. Nice. Oh, even splitting them up. I feel like you have a lot of potential, Egbert. I'm not going to lie. You're a scholar, first of all, intelligent person. I could see that immediately after reading your essay. Okay, you split them up just for them to come together. Whoop, whoop, whoop. There's no observer. It's going to work. No, there's an observer. It's not going to work. I was a good attempt. You know, I could. say, well, maybe you need to split them up rather than F3 at the same spot, and then maybe you would do more damage, but don't believe the haters, Egbert. I think it was cool, and sometimes even if something is bad, it is more important than that it's cool than that it's bad, you know? You know what I'm saying? It's like clothes as well. It's like if we didn't care at all about how cool they were, everyone would just be walking around his sweatpants because they're the best they have large pockets they're comfortable they keep you warm um yeah that's it really the only things that matter but now people want to look cool in their clothes and it's the same here you know basically the thing that you just you just bought 500 dollar pens from calving klein i think they sell pens probably or diva vans aren't that expensive armani pens 500 500 dollar Armani pants is what you just bought okay and you're always going to have the haters that say well why wouldn't you just buy cheaper pants and it's the same here you're always going to have haters that say why wouldn't you just send one goes to this base and one goes to this base and one goes here and move your army at the same time or maybe use your three three timing but these people aren't cool and they don't have the same drip you know they don't have the same style sheesh that's fire lit lit it's for the zoomers My metrics show that mainly people above, I think it's like 35 watch my videos. So the last few days I've been studying TikTok to see what's cool these days for the zoomers, the kids, the Generation X, the pre-millanials. And words like sheesh and lit do very well is what I've mentioned. It's what I've found. Okay, here we have another attack. So basically what happened here is initially our good friend Terran was up about 50 or 60 army supply and up three upgrades. Then he decided to wait as long as it took for this Protoss to get his plus one armor upgrade and to get another 90 army supply as well. So that's very cool. Very, very cool indeed. So the Protoss has less workers, has a bigger army and on top of that, look at this. four Marines, two Marines, that is six, six supply, then there's from here, 10 supply for Marauders, 18 supply. So we have about, what, 23 supply over here. Oh, another tank in here, Marauder. So you're missing about, let's say, 30 supply. You're already down 12 supply. So basically, this is 95 supply, okay, 95 supply-ish, 90 maybe. against 136. I'm sure you're down 45, 46 supply in this fight. Let's keep that in mind. Okay, you're up two upgrades, which always is important. Oh, good Lord. You hit goody in peace? Very goody in peace even. Okay, one more time. Did she just walk into your opponent's Archons? It's over here. Okay, so the tank shoot. We get a stim. No, no, everything is the same control group so he needs the EMP first because the E the ghost has priority. Most of them are just walking. Now they start shooting. After he loses 40 supply he starts shooting. He hasn't stamped! He hasn't stipped! He lost 6K more than his opponent. That was a terrible fight. Okay, now what you're supposed to do is you start base trading, like your life depends on it. You have a crap ton of money, it's still maybe possible, okay? You put the tank here on the high ground, you get like a bunker over here or something, and you just, you start dropping the other side. Like, get this base down, get this base down. Maybe go into their main base, try to get their production as well. with whatever you have okay that is all you can do right now it's literally the oh maybe if you go over here and you have a lot of money and you're my god you're lacking gas you have a lot of bases though you can you have a single drop i kind of like that single drop but you need to remember that you're already down a lot so you actually yeah you probably need to do like a full base trade or you can't base trade at all like full base trade scenario like this is you can't have half it you know you need to need to yeah you need to fully do it is this single drop gonna force this entire arm what is this rule what are you doing here okay he drops four to the right and four on the left he wanted to flank the probes in the gas and something i haven't seen before okay recall forces an army back it's possible guys it's possible okay picks up once again the monotask are going very strong orbital command flying over this he's workers doing We want to send them into gas? No? No? Maybe no. Oh. Ah, very unfortunate. Probably got F-toothed. Yeah, I got F-toothed. Ha ha ha ha ha ha ha. Yeah, nice try. I like this though. This is a good move. This is a very good move. The F-2 wasn't a good move, but the rest was fine. These workers here is like an outpost. I once heard. that a strategy to detonate landmines is that they would send a bunch of goats into like a minefield and then the mines would explode on the goats to clear like minefields. I can remember where this was. I remember hearing about it. It could also be an urban myth. These SEVs tried doing the same, except there were no mines but storms. We're just testing the waters, I don't know. Maybe it's not the same at all, but I just want to share that anecdote. anecdote. Okay. 135 supply to 136. So army supply relatively close. But at this point, the army quality of the Protoss is actually a million times better. He has so many heavy tech units. Look at that. Colossi, seven Archons, nine Templar, two storms each. Did I say four immortals already? I think so. It's like massive, massively over-tagged army. And his opponent is super. basic like this is basically a tier one army you know marines marauders two tanks that had cleared immediately and a single viking he doesn't stim again but why yeah this wasn't a very close fight at all this really wasn't a very close fight fight okay well this game's pretty over now i mean if you can't a very close fight i mean if you can't win when you're up 90 supply it's hard for me to believe that you win being down 80 supply the offensive djee i guess big dirty had similar thoughts aside he was like all right i was really dead this game and now i won like four fights in a row there's no way i'm losing this Agbert Gigi's back as well. Oh, is he floating? I think he's floating. Let's see what's going to happen here then. I think he mentioned some bad manner as well. I guess the Gigi is pretty bad manner. I do not, I do not approve of the Gigi. I don't think it's a cool thing to do, but it was pretty funny. You know, sometimes you just, oh, nice recall. Nice recall. Hop, back home immediately. Beautiful recall click there. Wow. That is not doing much of anything. I mean, he's completely that, right? He's actually completely dead. Yeah, there's nothing there. It's gonna go home. Ah, he's just gonna stall for a bit now, or what? Because Marine and Marauder go down. There's still a little bit of army left in the main base and some marines and marauders here, but... Yeah, the rest of this seems pretty over. Oh, he's actually gonna float. We'll just speed it up a bit then. Stop. Stop. It's over. Enjoy how? You give me a bad manner, Gigi. How? Okay, this was a mistake. You can already feel it. There's too long of a break. And we know Egbert is a big fan of writing essays. So I'm expecting. Oh, you said DJ then they resigned. That's not too bad. He is correct. Egbert is correct. It was a little bit bad matter. The game was completely over. You weren't still in the game. It was over, Edward. Let's not fool ourselves here, my friend. This guy feels like a fake version, yo. What? Question mark, explanation mark. What did he say before? Stop. It is over. He sounds like someone that you'd see in like the drug prevention videos. You know? When there's like three kids, like smoking weed. And then he comes over. Stop, guys. it's over. Didn't you know that drugs are bad for you? And then the other three smoking weed, oh, we had no idea. It's like, yes, drink some water instead. That is way better than those nasty drugs. You know who uses drugs? Losers. Oh, we're no losers. Nice. And then they all smile at the camera and they wave like this or something like this. Like some 80s drug prevention video. Actually like Big Dirty would be great for this. What? I'm gonna go make a sandwich, see ya. I had upgrade advantage all game. 75 mineral structure shuts down all the rest. What structure is he talking about? The cannon? Does he think cannons call 75? Or the battery? He probably thinks the battery cost 75. Get EMP to attack through a choke into an army with better upgrades? Is he just making up fights? Or did I just miss half the game? I feel like both of these guys. saw a different game than I did. I can't believe people actually do this to each other. Why wouldn't you just leave? You're wasting your own time, no? Don't they have better things to do? Big Dirty wins? And this proves that it actually was Egbert who sent in the replay because he left the game after... Why would you send this in? I'd be embarrassed to show this. Holy crap. I'm going to have to give you a grade now, don't I? All right. I don't even know where to start. Okay, let's start with your lies. I think you lost two full points for that at this point. So from a 10, you went to an 8 already. Okay, that's a starting point. I also, because you have an ego, I took out minus 0.25. You cried so much during the game, and then you floated. It's like, turn the other cheek or be a bigger man, you know? This wasn't it. So another minus 1.75. So it's nice, you know, the 0.25 that I deducted earlier. Right now you're in a 6. If you played absolutely perfect this game, just because you lied and because you're a little bit of a dick, you already have 6 right now. Okay? You forgot the stim in two of the fights, the most important spell that Terran has, that increases DPS by a crepton. You just didn't use it. For every fight you didn't stim, minus 1. Right now you're at a 4. at a 4. Your timings make absolutely no sense. You're up like 60-70 supply. Then you wait until you're not up in supply anymore. The upgrade gap gets closed a little bit more, and then you attack. That was the last fight. You get minus 1 for that last fight, for the timing of the fight. You get... So you're at 3 right now, I think. Okay. Then the early game to midgame, it wasn't great, but I think it was good enough. Like you played as a platinum level player, and you did okay. You know, you had a semi-build order, you attacked at an okay timing, you got very far ahead. Then afterwards you lost four tanks for free, so I'm going to take another, for the first three fights together, I'm also going to give you minus one. so then you'll have two left. Yeah, actually, I think that's a fair, that is completely fair for you. You didn't really micro, so you lost a lot for that. You're a bit of a prick, and all your timings were bad. The only thing that you did do relatively well is that you just had a lot of crap, especially in the first 15 minutes. You had a lot of crap, and you moved it across the map at times. That is really just what you did. And you get a two out of ten for that, so I'm sorry, sir. you have to redo this year and you suck. That's going to be my judgment. You can of course appeal at the exam board or the exam commission and we'll have some other people look at it. But until then, you suck. And yeah, no graduation for you. I'm sorry. All right. That's going to be it for this episode of Is It Inba or Do I Suck? If you thought this was a fantastic episode, be sure to hit the like button. That's very nice. to subscribe to the channel and share this with your friends and with your family as well of course nothing better than watching iolus together with your brother your sister or your cousin your dad your mom your grandma or grandpa it's not like the average age of my YouTube videos can get any higher anyway so that's all good thanks for watching bye"} +{"title": "HE BUILT 500 MARINES?! AND NOTHING ELSE?! | Is It Imba Or Do I Suck", "description": "It's time again! You guys know by now that I LOVE chinese replays and complaints! They are just something else! Join me on this trip to the legendary Mass-Marine-Valley. Hit like and subscribe to get a window seat! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/KajI2r9SaQ0/sddefault.jpg", "width": 640, "height": 480}, "video_id": "KajI2r9SaQ0", "text": "Dear Harstein, I want to complain about Marine, period. I meet a T on the ladder. He played bio, but don't build any Madafeck or tank. From beginning to end, he only produced Marine without Stim. Every part of his macro is suck and incorrect. But so what? A steady flow of Marine can still combat my army with Bane and Lurke. In fact, my scout and Mabvision is also bad. But so does he. The Terran only have to build many wrecks to produce lots of Marines, and go straight to victory. If this is not Imba, please teach me how to against Terran. Chinese nickname, I can't pronounce it. I don't even know what it says. Terran player, platinum league. All right, let's hop into this. So the complaint here is that Marines, what was it? They don't require any upgrades. They're too easy to control. They're extremely broken. Just everything about the Marine is, insanity. And that is, of course, an issue that needs to be fixed. So let's see how this Zerg player does everything in his life. Okay? It opens up with a solid 16 hatch. The fundamentals are very important in StarCraft, too. And I'm glad to see that this ZERC realizes that. If there's something wrong in the fundamentals, it's very difficult to build a solid structure on top of that. And the 16 hatch is an absolute standard in ZVT and in any matchup, really, 16 hatch. very powerful opener, followed by 18 gas 17 pool. So what you do is you rally, yeah, you ready this one to the extractor and this one builds the pool. And it lines up extremely well. Like this is the most standard build order that every Zerg should know. And our Chinese friend does indeed know how to do it in platinum already. So that's nice. It's a good start, you know. It really is important that you get these early things down. The opponent is opening with a command center first and has a Tourex opener as well. So we see no gases being taken yet. This is a very old school build that got used a lot in Wings of Liberty, especially against Protoss, where Terrans would play either CC first or barracks gasless expand and then follow up with three barracks into two gas and then later on get their deck or sometimes only a single gas even after like the second barracks. So you have slightly faster, gas, you can get those tech labs a bit faster. Very old-school build. I don't think this build has ever been very popular against Zerg. And the reason for that is if Terran doesn't get Helions in the early game, it's way too easy for the Zerg to just continue pumping out drones and to have infinite creep spread because Marines are not great out on the map. They're not quick. They're not great against lings in high numbers. They get surrounded easily. They're not even great against Queens either until they have common. Bad Shield and Stim, probably even need Metafax to help them out. So if there's no Helions on the map, the Zerg very often can kind of do whatever it is that they want. This is nice as well. Immediately starts with the first tumor, the way it's supposed to be. Forgets the larvae inject in the main for a bit. But honestly, this opener is very tight. Pulled out of gas as well. So far, so good. All we need right now is an overlord. Yep. This opener is actually a very solid opener for a platinum player, I believe. He said he was 2.8K MMR or something like that. So basically 3,000 MMR, so we'll say then. I think this is a very good opener. Like all of the moves here in the early game are definitely correct. You get your second cream tumor, double cream. Like, honestly, if I would have been shown this start and like with the macro and everything, I wouldn't have guessed that this is a platinum game at all. Like this is a very solid opener. He's getting a lot of drones. He's not floating any money whatsoever. Speed is on the way. Queen count is rising. The creep tumors are being used basically the moment they're available or so far they have been. Yep, there we go. Next creep tumors is going down. This is a very, very clean opener here out of the Zerg. The one thing that I don't like too much, the fact that the Zerg hasn't scouted anything yet and has right now seen that there's a complete lack of halions. So perhaps sacrificing this overload would be worth or sending in a link to see, hey, what actually is going on on the other side of the map? Now he's going to he's going to figure out what's going on He sees a lot of Marines These are too early for it to be a 2-1-1 So right now he should be thinking Hey this could be a 3-Rex before triple-CCC Which is indeed what it is Zerg didn't know this was a command center first But it's not actually that important right now So let me see this move out as well A little bit of a supply block which is painful Especially at this moment right You're about to be under attack I think with six queens These Marines don't have stim They don't have combat shield you're going to be completely fine against this. Your queens by themselves should be capable of defending this. Actually, I got another supply block immediately, even though he's also building two spines, an evo chamber and a banning nest, just went supply block into supply block into supply block. That's one of the reasons right now our Zerg player is falling behind a little bit. Queen is getting to choose. The micro is good. Control is almost correct. I think the link should be more in the back here at this point because you just want the queens to fight. There's plenty of transfuses out right now. There's two spines as well. You don't want to sacrifice lings. You probably just want to continue building drones during all of this, which is something that the Zerg has not been doing for whatever reason. Once again, going into a supply. This is a little bit painful. There's no real anticipation on the larvae waves that are coming out, which is actually kind of disappointing. It's going to need to transfuse. Oh, my God, doesn't transfuse it either. yeah this spine could now re what do you call it move basically take a different position there we go there we position reposition reposition there we go oh my god take a different position reposition that's what i was going for okay plus one the range and carapace so probably going to be going for roaches otherwise this doesn't make much sense you always want your lings and your bains to do as much damage if you're going for a ling bane. They could get a bainling nest though. It's not actually going to lose this, right? He's actually going to lose this. Didn't really reposition the spine. That was really bad. This was really not necessary as well. Just constantly being supply blocked. It's so painful. Oh my God. Oh, don't do that. Just use the queens and dance around the spine. Like you can just push where. There's still no stim here. There's still no combat shield even. I have no clue what this Terran is doing. Oh, he's everything queued up. There's five Marines in every barracks right now. This almost feels like it's a bot playing. Look at this. Fort CC on the way already. What is this? Two e-base. He's playing single gas? No combat shield, no stim. I didn't really pay attention to it. Okay, I like the bannings, but I don't like the range upgrades. you only go range upgrades for roaches, usually, or you get range upgrades for hydras eventually, but initially in order to get to good hydra or to a lurker counts, you need to get the Malay upgrades initially. I'm really surprised the third base hasn't been rebuilt yet, by the way. That makes absolutely no sense. It's so obvious that it needs to be done. Hello. What was that? Look at this. So outside of my house, there is a bunch of pigeons, okay? And pigeons are legitimately the dumbest animal in the entire world. So sometimes when I'm bored, I go outside and I throw stones like just in front of me. I sit at like a little park bench and I just grab some stones and I start throwing them. And from everywhere these pigeons will start going and they'll start going on the stones thinking that I'm giving them food while it's just stones. And I'll show them looking like this is a stone and I'm going to throw it. and then it lands and it still a stone and they'll still all like move towards the stone. These banlings are literally dumber than the pigeons. Look at this. You have the juiciest piece of bread right over here. Look at the hit that he could have gotten by just pressing the X button here, just right clicking on these marines. But instead, he goes, what is this? This is the stone that I'm throwing and these are the pigeons. While there's a massive loaf of bread or corn or whatever that pigeons, eat. Look at this. How is this possible? And then he says, oh wait, it's a stone and then he goes over here. That's ridiculous. It's actually ridiculous. Hop. Get decent hits in the end. Now, you look at that fight and you think to yourself, okay, I had four banlings in my army. I had like 20 lynx and five queens. My four banlings killed like 30 marines. My lynx killed nothing. If you think back of that fight, even if you know nothing about Starcraft, you're going, I want more of those green guys that roll. You know, like anyone that plays this game would say that, no matter what level. Like, my dad could watch this and go, I don't know what these units do, but they seem freaking strong against the units that the other guys building. I want more of those. And I'd be like that, you're a legend. Completely correct. Is there you see more hydras on the way? A couple of banlings are being added as well. No, there's beaming speed. I lied. Bainling speed, that's good. Malay upgrades as well being introduced. That's good. The spore. What is this spore timing? What is this for position? This doesn't... He's defending... Maybe he's expanding his vision, you know? He doesn't know he can spread overlords. So you just put spores on the edge of his creep. He's like, oh, that will give me some vision. vision. Very odd. Now, Spine's doing a good job. Come to banlings once again. Banlings take out a good clump of marines. Ling Hydra remains. We'll be able to... Hello? Can we... Hydras are done with this? They did their job. We shot twice, guys. We can let them go. We can let them go. He still doesn't have a combat shield, does he? No combat shield? No armory? He's actually just building marines. This is an insane game. This is a thing of absolute beauty Huh Okay Mules Long distance mining mules I thought I'd seen it all as a planetary Oh it does have an eBay It makes some sense This is an absolutely magical game so far Combat Shield being researched Nine minutes in game And he gets a factory It's going to get some meta facts Might be for the armory as well as, hey, I want more upgrades. It's like, wait, for upgrades, I need an armory. For an armory, I need a factory. I think that's going to be it. I don't think he's going to build Metafax. Lurker then. Plus one range, plus two range, and carapace. I don't even mind the lurkers, but I kind of think you want to go to a higher eco-on-linked initially, especially if you see all your opponent is doing is pure marine. Like, the banlings definitely are a good call. There is Macron like a beast-Bane. way. Look at that. If you only have to mine minerals, you can get a lot of mineral mining really quick on relatively low work account. He has 71 workers and is mining 3.4, 3.5k. It's a scan. These guys still don't have combat shield. Just... Okay, look at this fight. Look at, oh my... This is a nice split. This is not a bad split. Oh, my marine. These hydras don't do anything. I wish there was a unit that could have just exploded on top of these. That's better than the hydra. More cost efficient than the hydra. Less supply than the hydra. Lower deer than the hydra. Slightly more larva intensive though. Is that the issue? No. 14. How does he always have 14 larva available? And why is he always floating money? This is, I see this often in lower level Zergs and I just don't understand it. These guys will spend their entire day injecting and spreading creep and then the final step is the easy step you know this is the easiest thing this is like constructing like building a door from scratch like chopping down the tree like the wood and making the handle in it and then the little things on the side that make it swing I don't know what this thing's the cramps metal thing is on the side make sure it stays in you know and then you have this door and all you need to do, the finish is just to close the door. And then he goes like, no, it's fine. Don't need to close it. It's like, holy crap, all you need to do at this point is just build a couple of units. It's literally a click. You can hold down the Z-button and circling's will come out. You did all the work already. Now, just enjoy it. It actually is more like making a mojito, which is a lot of work. People underestimate how difficult it is to make cocktails. Making cocktails is a crap ton of work. You have to do all these things, like it's this tiny drink and then you have through all these actions and put in five different ingredients. Then you have your cocktail and then you just leave it and you don't drink it. That's basically what he's doing. It's waiting there for you. It has alcohol inside of it and it's going to make you feel good. It's the same with the zerglings. Dude, you have 12 larva, just freaking build some units. I don't even care what it is. Hell, it, no, actually I do care what it is. Just build lings and go into Baines. But I don't mind Lurkers either. get a fort base or something he needs something no is it how is this possible oh they're all at this one ah they're all at the hatchery that he didn't have hotkeyed that makes a little bit of sense is it does he have combat shield now yeah yeah he's combat shield his graphics look weird high graphics not used to that i was playing on low graphics otherwise confuses the small proto's brain seismic spines on the way okay the range upgrade how is the idea here to get 30 lings in his army? Why? A single bainling? Okay, there we go. 14 bainlings. Now that's better. That's more like it. Okay. You see his entire army is here. Just take this base for God's sake. Just do it, my friend. What? Why would he... What? Okay. What is this move? What is the goal of this move? You just, the last thing he saw is a massive Marine Army here, which he can't beat with this. What is the goal of this? You always got to wonder, like, what is the point of going there right now? It's not like you're going to be able to defend this drone. If he was still there, you would have lost everything. If he's not there, you might be called out of position now, and you'll have your bailing solo. This was a negative move. It would have been better if you had done nothing. Absolute negative unit movement. Holy crap. Okay, he's getting some paintings at least Command center, command center I like what How many? He has 18 barracks Do you think this guy is not aware of how reactors work maybe? He's still queuing up three Marines in every single barrack This is absolutely fantastic I love this Okay, he scans, no stim yet by the way Also hasn't started his 2-2 yet Okay, look at this Out of position because he wanted to defend this base. lings get rallied in. Nice. Good start. Who's all of your lings? Here come the banlings. Here come the banlings. Here come the banlings. Look at the banlings. Lurking is doing some work here. that's when you send in the banlings. So basically, you defend the lurkers with the banlings. Lurkers are damaged over time and the banlings are damaged at once. So the longer you can keep the bailings alive, the more damage your lurkers can do because there's basically this wall that explodes in front of you, you know? He needs to send in guys. It's basically like the orc in Helms deep, you know. He needs to send a couple of these, these bearers of the flame, the flame barriers into to blow up the thing, to make sure that they can enter. And those are the banlings. You need to blow up the banlings. And in order to do that, you need human sacrifice. And the Marines need to do that. But in this case, well, I'm not quite sure where my analogy with Lord of the Rings is going, but the human sacrifice now got forced, which wasn't great. The analogy went, no, I will forgive myself, okay? Two okay ones already today. So if you fail a third one, that's completely fine. It happens to the best, okay? Can't always be perfect. Or never perfect. Always mediocre at least. So, it's fine. Look at these marines as well. How many kills do they have between them? Three, two. Oh, well, they died. Seven on these two and five on the others. That's a lot of kills. He actually... What's the units lost? It looks worse because the supply dropped so much, but it's just marines. And marines are 50 minerals. I was going to say it's just minerals. And I said it's just Marines. Have to the bad. Both starts with an M. There's an I in both as well and there's an A in both. Like it's too many things there. An R? Minerals? Nice. Yeah, yeah. Marines. S? A lot of similarities there. An I. Minerals? Yeah. I'm doing a good job here. I am completely aware of how the alphabet works. I really dislike that he's not building any Baines anymore. But I also kind of understand it. If you can get a very good lurker count at this point, you might be fine. But at some point you're also going to... Oh my jeez, Lord. Why would he burrow straight in front of him? Pull the drones, yeah. For sure. Because you already have so many drones. You can lose a couple out of your 47. Complete clown. No, why would you unborrow? What? You're winning the fight. You know, you need to go back and you need to burrow again. Yeah, you've got to lose the base. How is it possible that he just makes bad moves again and again and again? I wonder if he would have given this army to the AI easy, if the AI easy would have been able to do a better job with it. That's the lowest point for me, by the way. It's like the dumbest AI that there is. If the AI Easy would have done a better job, I wish we could take over replays with the AI Easy to see those things. I'm really curious. I'm not quite sure if he would have been able to win that fight. AI Easy is really bad as well, but man, this Zerg player is trying hard to lose. Once again out of position, has he ever had any vision on the map? Didn't he complain about his opponent's map vision, but his opponent constantly has had pretty decent map vision? Just because he has a massive stream of Marines coming across the map, he sees like half the map. He has bases on every single base. Like, he sees everything. Half the map is covered in either barracks, marines or command centers. 24 barracks. What are we? 1-1. Oh, 2-2 is about to finish, actually. You even realize. He splits pretty well. This guy knows how to use Marines. I just can't believe he hasn't gotten stim yet. Because he might think it's better not to if you don't want to build Metafax, but then why don't you want to build Metafax? T. Inba. This actually was a game. He literally only built Marines. 69 remaining. Nice. 434 Marines lost. More Marines lost than lings. That is extremely rare. He lost no gas units whatsoever. This is the dumbest game I've seen in my life. Let me pick your imbalance complaint for him again. Marine. I meet a T on letter. He played bio, but don't build a... any Metafek or tank. He only produced Marine without stim. Every part of his macro is suck and incorrect. No, no, no. His macro, well, actually, his macro wasn't great. Okay, this guy was queuing up a lot of Marines, but he was building a lot. He had a lot of production. He realized that he wasn't brilliant at it. So what he did was he got a lot of production and just continued building Marines all the time. A steady flow of marine can still combat my army with Bane and Lurker. This is actually not a fact. None of these fights. were even. Every single fight you had, you were down 80 supply, then you killed 90 supply of his, and you lost like 35 supply yourself, but because your opponent was outmining you so hard, because you're constantly floating 1K and having 25 larvae in the bank. Yeah, obviously. All right, let's give you two things, three things. I want to judge you on three things. First of all, your macro. Like I mentioned, your macro, honestly, it should be good. Your injects were good. Your creep spread. was honestly good as well. Your build order was good. The only problem is you got a supply block a couple of times, but it's platinum leak. I'm okay with that. But why don't you use your larva? You're constantly floating 10 to 20 larva. All you need to do is use them and you would be fine. So for that, sadly, I'll have to give you a suck. I don't want to, okay? Your control. Your control was terrible. It just wasn't good. You were constantly out of position. The fights you took always. sacrificed either the lings first or immediately through in the Bane lings you were out of position with your lurkers which I guess is a little bit of map control added in there as well but we'll count it in your micro or just unit control yeah it just it wasn't good enough but then again your army also kind of sucked and so you'll get a suck on micro because well it wasn't good and the final one is unit composition and this is really that was just too painful to watch is you messing hydras, getting more lings, fighting without bainlings, like just mess bainling. If your opponent is building mass marine, you mess bainling. And something people often do in this case is to go like, well, but if I mess bainling, what if he has tanks? It's like, but he didn't, you know? Like, if my grandma had wheels, should be a bicycle. Like, this is not it, you know? like he only built marines balings would work okay that yeah that's it you sucked your unit composition sucked your micro sucked your macro sucked and you my friend also suck nice all right it's going to be it for this episode of is it imba or do I suck if you did enjoy it and you didn't think this episode sucked be sure to leave a tomb's up down below leave a comment if you want higher level games lower level games. If you want more Chinese replays, I'm a big fan of the Chinese replays personally. Good descriptions. They tend to be kind of wonky the games. Some good imbalance complaints. Yeah, that's it. Subscribe to the channel, all that good jazz. And I'll see you all next time. Thanks so much. Bye-bye."} +{"title": "RAPID FIRE EMPs GETTING DESTROYED?! | Is It Imba Or Do I Suck", "description": "Today we have a fresh speciality straight out of the microwave. Let chef Harstem present you: The Terran Chocolate Tomatoes! Is it better than other fruit with chocolate? Hell no! But it sure is special! Don't forget to like and subscribe to your favorite Terran Tears Tester! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/RFujq36LG7c/sddefault.jpg", "width": 640, "height": 480}, "video_id": "RFujq36LG7c", "text": "Dear Harstam, Proto's Zimba. In this game I went up to five bases while he was stuck on two. I made ghosts which are supposed to counter Protoss. I made widow mines which deal bonus splash against shields, and I made Vikings to counter his capital ships. I realized that my engineering base were way too late, but this error should not let Tos win. Please tell me how I can beat Protoss. Tanks smash Mallow, also known as Prime. He made widow mines which deals bonus splash damage against shield, and he made Vikings to counter his capital ships. Also, ghost, which are supposed to counter Protoss. This is a mistake that people often make. Let me just state this first. It's that they state these things without any context. They say, widow mines deal bonus splash damage to shields. I mean, this is true, but just because that's the case, doesn't necessarily mean that widow mines are always good. Storm deals a lot of AOE damage on the target area. That's not an argument for you playing well. That is just what the spell does. Ghosts are supposed to counter Protoss? What are you on about? If you're playing mass ghost against someone building 30 disruptors, it's not that good. If you have mass ghost against someone building mass Templar or mass Arcon, yeah. it becomes a lot better. It's a bit like saying tomatoes are delicious, which is true. But if you put the tomato and chocolate together, all of a sudden you'd say, well, there are things that go better together with chocolate than tomato, like more chocolate or strawberries in chocolate, like a chocolate fountain. A good analogy. Let's just start with this game, though. As we have, we're already two minutes in, I accidentally forgot the pause while I was reading the imbalance form, but that's okay, because Prime had a perfect start, I think. Look at that. Yeah, it's not bad. Reaper, Marine Depot, CCC at a normal time. Look at that. ProDos on the other hand, also looking, well, in my opinion, pretty okay. I'm happy with this. I'm completely fine with this opener. Is the speed too low? I think so. This looks very slow. I'm sorry for that. Some people were like, man, this is the speed. of the video slow and it's hard to guys a bit slow on the head but now the game also seems to slow down but no that was indeed true two gateways from the protlos guess i said it is not a build order out of the Protoss by the way so so far i'm liking what the Terran is doing a lot more except for the fact that he's floating 400 and that his second gas is a little bit late it doesn't get a bunker either which does carry some risk with it but um it is oxide so very often you can kind of defend the ramp and you don't need a bunker quite as much Okay, Reaper jumps in once again and I mean basically saw everything he needed to see, right? So two gateways, saw a third pilot and he can now say to himself, this guy has no clue what he's doing. And I think that's enough for now. Even scouts in and sees the quick forge, like if I was prime here, I'd be very confused and B I'd be very happy because I'd be pretty sure that my opponent doesn't really have a build order that makes a lot of sense. Meanwhile prime, equal workers are almost equal in workers so just in an overall good spot okay swaps these two goes two hundred years okay this is just not a very good build um from barracks first into reaper this just hits really late like these cars what's that oh these cars are going to be done like about a a minute later than they usually are. Usually you can finish cars if you open like Marine first barracks first you can finish them around like 303 304 or something like that. So now they're like a solid minute late. Technically actually let me pass here. If you want to you could hit in your opponent's main base with four Hallions with a Proxied Starport at 355. So at the point where my man Prime gets his two cars you could be hitting with a drop. Now, in that case, you do need to skip Reaper or need to open gas first, but just for a point of reference, basically, for how late these scars are and how bad this opener is. Like, the buildings were built at an okay time, but then the things he did build the buildings make very little sense to me. But, I mean, I don't want to be too critical either. It is still an early game. The Proloss also isn't really playing a builder that makes a lot of sense to me. It's getting a Stargate, plus one air weapons immediately. Yeah, I'm not quite sure what this is exactly. We've got four cars. Yeah, four cars. Okay, assimilator. I'm just kind of wondering what's happening in this game. He keeps building more cars, but I see he's researching Stim. He has five cars. now and okay i just don't understand this he's getting benches right so he knows he's never going to drop into the base like he's not planning on getting a medevac he scouts up the ramp sees that there's a battery there and a bunch of stalkers and says to himself i can't run up with four hellions right now and then his response is to get more heliens with which he can't run up with Helions are awful in armies. You want to stop building Helions as fast as possible. They're only good for harassment in this matchup. Exclusively. Unless you play Mac, then you want them in your army. But it's not playing Mac. So right now he built seven Helions and killed one worker. And I think he even killed that with the Reaper. I wouldn't be surprised if he killed. Now he goes in. So he runs by. Lose four Helions. Realizes there's a cannon in the natural. mineral line and flies his banshee straight into the cannon. Now these are the types of moves that really do surprise me. And I kind of just want to go over this sequence again because this is just fabulous. So I just want to, I think sometimes it's important to do the first person here. So he goes in, he sees this cannon, okay, he kills half a probe. As he sees this happening, he sends in the banshee, where does he click? it? He doesn't click it on the cannon. He clicks it right in range of the cannon, though. And then he starts looking at, no, he moves it forward. This is, I just don't understand that. Like I can understand if you're having trouble like using units or if you're not that fast, like your mechanics can be bad. But this just makes no sense. It doesn't. This is like if you have a door that isn't opening with the key you currently have and you stick in the key, you try to turn it around, it doesn't work, you take it out, then you walk away for five seconds, you turn around, and you go again with the same key. It's like, it doesn't work like that. It really just doesn't work like that. I don't understand why he thinks it does. Again, both players are floating a nice amount. can see that they're definitely not Americans because they're actually saving some money. It's a European game. We have a nice little depot wall as well in the natural. What is this? I'm loving this setup. I don't know what this is, but we have like half a marauder being built. You have Stim. Wait, Stim is already done, I guess. Yeah, Stim is done. Combat Shield, Cloak. Finally have these. Like, only Tech Labs as well. He's only going to pump out marauders. And he's getting a straight Ghost Academy and a command center. He has the weirdest army composition I've seen in my life. Like this actually, I've seen a lot of games for IOTIS. I've seen a lot of games where I'm like, I don't understand this, but this I really don't understand. He has four marines with Stim, he has a Benchie with cloak, he has three widow mines, two cars and two marauders. And the Metafacts are about the bull. This is great. This is absolutely fantastic. I really do believe that the way that Prime kind of approaches the game is where he has certain rules in his head, not based on situations he meets, but just general rules like cloak banshees are good, mines are good, marines are good, marauders are good, and they're all specific, you know, he once saw maybe clam kill 22 workers with banshees, And ever since then, every single game Prime played, he just opened with Banshees, a couple of Banshees. Then he also has a game where he saw My Terran do a lot of damage with mines. And it's like, okay, let me add some mines. He saw Helion drops go well. And he heard a professional player or a castor say that ghosts are good against ProDos. And he was like, all right, ghost every single game as fast as possible from only Tech Labs. No, wait. He's getting triple reactor now? Wait, what does this barracks count? one two three four five six seven now here is something where I could make fun of him for but I won't and let me pause here okay just for a second so ideally on three base you're on five racks one starboard one factory and then you can decide to add a second starport if you're once your gas is finished you have enough the resources for that prime is using more production facilities. He has seven barracks. He's getting a second star port. He's getting a fort base, which is good. And he also has a factory. So he's two barracks too many. Now I could say, what an idiot. He can't macro. But no, I actually really respect this. He says to himself, hey, I know my macro isn't perfect. I know I tend to float a little bit. And rather than floating and have money in the bank that I'm not using, if I just add two extra barracks, I make it a little bit easier for myself. It was, it will just happen. So I actually, I actually really appreciate that. I really do. I think that is a good call. What happened here? Even that it shoots? Did I miss something? What are they talking about? Are they? What is he talking about? Are they watching a different game? Is the chat not lined up with what's happening in the game? The animation started? So, I just have no clue what these guys are wrong about. I just don't understand it. Oh, here it comes. I think they're talking about the Widow Mine though, because the Widow Mind tends to shoot after it dies already, once the animation started. And I guess that's what the animation means. Look at them ghost. Okay. This fight, this once again, an interesting. army but you think he's gonna stim oh my god does he have EMP on rapid fire just EMP that are like four times I love that though that's good also stim so he's using hotkeys now I think he's aware that there's a third base here is this Liberator sieged up yeah it's it's difficult to see though but you see the the white lines here and over here okay now I moves forward EMP, right click the super battery, right click this, he keeps EMPing. Look at it! Click the super battery, right click it. A super battery use 1400 shields over a period of 14 seconds, I believe. Instead he decided to let it live and keep EMPing the units. the units rather than just killing the super battery and winning the game. Then he tanks his own mind shot. Why does he keep waiting every time for his opponent to get more units? I mean, the game is still completely over here. There's like legitimately a single carrier and three zealots. I don't actually understand how it's possible to lose this one. 71 army supply against 22. But this thing's going to... I love that these Liberators just chilling in the back. back the mines are chilling in the back yeah okay there we go moves everything forward i feel like oh that's a good EMP that was a sick EMP okay he just wins the game now and he's flowing 3k resources right now so is his opponent though and he keeps building the liberators maybe he doesn't know that liberators aren't actually good against carriers they're okay if you attack the interceptors because you have a little bit of splash but I'd always prefer Vikings in this scenario. Didn't he also say that he went Vikings in his imbalance room? I think he did. Hamster will put that on the screen right now. I think he did. Or Hamster will call me an idiot. One of the two. Hamster much prefers doing the second thing, but I think I'm correct here. Why does he keep rallying forward? In small numbers. Like this army, if he just, maxes out or just does anything his opponent has 40 workers right now the Terran is actually doubling the income like in everything double the minerals double the gas another orbital I really like that he's getting so many orbitals by the way this is really smart because if you're fighting in someone with Eritals they're never gonna move across the map and if they do it's gonna be with air so a planetary isn't even useful I do like this this is a good play getting a lot of workers though I think slightly too many workers like the main focus here should be on getting more units out. This one Barracks doesn't have a tech lab yet and I don't think is, he's just not producing things. You know how a lot of people always say that oh now it happened with the mine. A lot of people always say that until you hit like diamond or messers or whatever, all you need to do is focus on macro. I feel like this guy has, has gotten the reverse advice. It's like one of his friends for like an April Fool's joke stole him. that in order to improve, all you really need to do is micro-what. Holy crap. I just want to... Maybe he's afraid of the battery. Maybe he doesn't understand how the battery works. But just look at this interaction here, okay? So he owns this cannon, then starts attacking the battery, sees the super battery go on, and it's like, hey, that will heal everything else. except itself, let me just attack every other unit that isn't the battery right now. Even did some damage to this pylon for good measure. So it's not like he's opposed to the idea of attacking buildings. He's just opposed to the idea of attacking that specific building. He's still floating three. He's getting so much money per minute. Imagine what he could do with that money. The amount of units, of pure marines he could throw in there, or barracks or... turrets like he could walk across the map with 40 SUVs and build 30 turrets over here okay and I think that would be a winning move I unironically would think that could be a winning move I don't think it's a good move but it'd be better than what he's doing now which is producing from two structures at a time I don't know why I did that yes two star ports does he have any upgrades actually he said that his e-base were laid But that shouldn't be the reason why he lost. I don't think him having late eBay is the reasons why he lost either Perhaps it's because he only gets a liberators rather than Metafax And mass ghosts rather than Marines even I don't even mind ghosts too much here just not this many I think 12 ghosts really pushing it You can also produce Marines way faster and really the only thing we should care about right now is producing a creptown of units Okay, we're maxed or well 101 workers though army supply is actually really close. Yeah, this might actually be an issue. Didn't he also say that it was five base against two? Where is the two base? This guy's been on three base the entire game. Holy crap. I actually think he has EMP on rapid fire. He just EMPs the same spot again and again and again and again and again and again. Now he loses his meta back and he's like, oh crap, that sucks. Let me just wait until the guy has more interceptors again. Then I can once again. again throw away half my army into it. He just keeps building workers. 105. How many do we get, you think? Okay, pause. Did did it, did it, did it did it did it. Midgame quiz time. Are we going to get less than 110 workers? Are we going to get a worker count between 110 and 115? Or are we going to get more than 115 workers? We'll come back to this later once his workers. start dying or once he stops worker production. Right now we're at 109. I feel like that this guy really works in production cycles of everything together. So whenever he just goes, he looks back at his base and just every structure he sees in his main vision or in his peripheral vision, he just starts producing from. Like a mindless builder. Okay. Rotation. Rotation. Sees the cannons. Okay. EMPs, EMPs, EMPs, EMPs, no EMPs. Stim, no matter of X. Everything in one control group, check. Okay, so right now he knows what this opponent has, army-wise, moves forward. Stimps, EMPs, this is good. This actually, this was by far the best fight he's had so far. He stimped, he EMPed, there was no super battery, he absolutely destroyed this fight, holy crap, this was a good fight, and this was even a fight. fight without Metafax. If this fight was with Metafax, it would have been perfect. He probably would have straight up won the game here. Now all he needs to do is produce units. Produce a lot of units, a lot of Metafax, a lot of Vikings, and what you do is you just wait for a little bit over here. You give up one or two bases, 109 workers, by the way. I don't think we're going to get above 110. And the one thing that you don't want to do is just rally your units into your opponent as they come out. You need like two cycles. This is a tiny Army they actually a miniscule army you need to be producing from everything as well like every single building needs to be pumping out units right now and ideally Marines Marines Ghost Viking Medivac it's all we care about 5k in the bank 160 supply okay no no no no okay this is this is what I was talking about this is the most important actually might hold it no we won't the most important thing to do is to just get a bigger army you just You just dealt a massive blow to your opponent. You have insane upgrades, you have the sickest eco in the world, just max out for the love of God. Just really, just save up your army. But I don't think he's gonna do that. He's like, oh, this is a really important position to defend, because what if he starts attacking these rocks? That would be terrible. Let me just move forward a bit. No, your opponent is moving back already, just let him go home. This is like if you're playing hide and seek with your friends, you're hidden in a hollow tree. And your friend starts walking away from the hollow three. And you just start like throwing rocks at him, hoping that that will somehow help you, that he doesn't see you. It's like, no, he's already running away, just let him go. Like just... He just keeps feeding his opponent. What are these pylons? I feel like this pro-dos doesn't even really want to win the game. And you just move around for fun. I was going to kill some refineries maybe. If I lose, Toss Inba. No, if you lose, it is because you're an idiot. And you build three MataVax this entire game. Five MataVX this entire game. And 17 Liberators, even though you're playing against Airtos. But keep believing that Protoss is Inba. Keep believing Prolis is Inba. Oh, here we go. My job. P, poof. EMP, EMP, EMP, EMP. EMP. Nice. EMP actually tends to be quite good in almost any situation against Prolosts, by the way. I think he kind of misunderstood when people said, ghosts are good against Prodels. It's more of like a support unit. It's like when I say Templar are good against Serg. I don't want an army of 35 high Templar, but... I said maybe I should be more specific when I say these type of things because I feel like there's a lot of people that just they hear a word it's like yeah you know it's good to get an or it's good to get oracles against Urk and you get people like Haas just building 25 oracles going lulls to be fair in Haas's case it actually tends to work but it shouldn't all right it shouldn't work guys and that's what's important yeah this fight is gonna go nowhere as kind of expected he has no Metafax, his army is actually tiny. Still has 2.8K in the bank, by the way, not producing anything. These SUVs haven't worked in a long time. Just running around, trying to leach of society in different places. They were here before. Couldn't leach there. Now they're leaching here, seeing their brothers work. Pathetic. Oh, here comes the attack from the back. Still, potentially, could have been okay if he had all of this most. money in Marines. Sadly, all of this money is not in Marines, but it's in Bitcoin instead, which a good investment, but perhaps not as useful if you're under attack, everything being in the blockchain and all. You never hear the cryptocurrency fanboys about that, you know. It's nice that all your cash is in the blockchain, but how are you going to fight the carriers? That's one of those things they never have an answer for. It's the crypto-entousas. But I'm sure there will be a couple in the comments telling me that actually the blockchain is great against carriers. People are just not using it correctly and will actually save electricity. It's like, alright buddy, relax. This is absolutely getting destroyed. I wonder why he's not leaving yet. Just running back. His 14 supply left. This is the type of delusional thinking that you only find in Terrance, you know? He had situations where he was up 90 supply and he couldn't finish the game and right now he's delusional enough to think that while he's on two supply and his opponent is at 195 he can still make a comeback. And he isn't just staying in, like he actually just try to build a marine here. actually really still believes at this point. Wow, Tos Imba. He doesn't sound very genuine sending this to Harsdam. Supply. I like that the Protoss is just very business-like, you know, supply, get out of my game mate, you're dead. Yeah, Gigi. Great. I like this. Nice little game by you prime. Let's just go over it and you know what? We'll do three things again. Okay, three things. We'll start with your control. Then we do your unit composition and then we do your decision making. Your control was awful. Nice. I think there was one fight where you did something correct and that is when you stimped in and you started right clicking carriers hoping your opponent wouldn't move back. Your opponent didn't and it worked out. Every other fight was you rapid firing EMP on the same units, ignoring batteries, making sure that they can knew as much as possible. having liberator sieged in weird locations, having mine seized way in the back where they don't participate. I think you actually just always used F2 or a single control group. I'm not sure about that. I didn't pay too much attention to the rally, but wouldn't surprise me if it was just F2. So for your unit control, you get a major suck. Your composition was awful. Terrible, atrocious, painful to watch. It hurt. my soul. You kept building more and more ghost, even though you probably just needed more damage output from Marines. You already have plenty of EMPs. You don't need 10 EMPs on the same location and thus you don't need 10 ghosts. If the shields are gone, the shields are gone. Spamming more EMP on Protoss units that already don't have shields actually doesn't do anything. Most of the time it actually does more to right click the battery, but we already did that in the in the one before. So I won't go too deep into that. You kept building Liberators for whatever reason, no matter facts, two little Vikings in general as well. Yeah, and too many marauders against an army that had like two Templar, which your ghost once again already took care of. Also the mines. Stop adding mines this long into the game. You really don't need them. So there we get a minor. Minor suck. No, no, yeah, minor suck. No, we'll make it major suck as well. You also started with the Helium Benchy crap. Major suck. We changed it again. I'm sorry, Hamster. It gets very confusing. Hamster always, when things change too fast, it doesn't work too well in the head of hamster. So you always got to be a bit careful. But major suck hamster, okay? You got it? Final one. Your decision making also was absolutely atrocious. You went way too high in workers. I'm not sure what type of decision that was, is that you wanted 110 workers, rather than just staying on maybe 80 or 75. workers and getting a lot of orbital commands for mules. No, instead you went to 109 workers, so actually was answer A, by the way. You kept attacking, even though your opponent clearly had a way bigger army at certain times. You kept just rallying in units, hoping that somehow four marines now would be capable of achieving what your opponent didn't. Let's not forget about the Helium Benchy thing, by the way, the Helium Benchie thing at the start. I think that counts as decision-making as well. You see the cannon and you go in with the Benchie like that. that's a terrible decision you get a major suck there as well you get three major sucks which means that my friend you suck nice all right that's going to be it for today if you did enjoy it don't forget to subscribe to the channel hit the smash like button and see you all next time bye bye"} +{"title": "SUPER GM Complains About TvP Being IMBA?! | Is It Imba Or Do I Suck", "description": "My dear friend souL - one of the top european players - recently reached out to me, saying that TvP just cannot be right the way it is and that early Probe damage just does not matter. Am I really playing an overpowered and disgusting IMBA race? Or can someone of his caliber suck as well? Hit like & subscribe to find out! Check out the man himself: https://www.twitch.tv/soulsc2 https://twitter.com/souL_sc2 If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Zf2AmGrwg-8/sddefault.jpg", "width": 640, "height": 480}, "video_id": "Zf2AmGrwg-8", "text": "Dear Harstam, I would like to know why my opponent can still easily aim of me even after losing 22 workers to few hellions. If I can't win after such damage, what will happen if my opponent wouldn't have micro like my grandma and lose 6 to 7 workers instead of 22? Signed, Sol. Yes. Saul, the top 10 European player, second best player in Poland and one of the most infamous Terunwiner's in all of Europe, rank 30, 31 in the world ranking, put there by Alleghen, not my rankings. So definitely one of the top players sent me a replay where he killed 22 workers with a few Helions, probably four, and he couldn't win after giving that amount of damage to his opponent. And he asked, well, how can I win if I can't even win after killing 22? How many do I need to kill, you know? That's a good question, Sol. Let's have a look at this replay and decide whether. It is Himba or if you suck. All right. Top right we have Sol, the Terran player for Cascade. It always feels like I'm about to cast this game because it's such high level players. And bottom left, we have Christiana. Also a Polish player, but this is a Protoss player. Also one of the better European prox players, I have to admit. Very solid player that likes to be slightly overly aggressive and used to be a little little bit known for bad mannering a little bit, but not much anymore these days. He's grown up. He's now a powerful man rather than just a boy. And he's a very solid protist player. Now, the beauty of watching pro games is that I don't have to worry too much about the early game builder, right? The first three minutes, at least the first five minutes, should be pretty clean. We're playing the absolute highest level. These guys know when to build their first barracks, when to build their first refinery, how their Reaper is supposed to move, etc, etc. So I'm not at all worried about this. What I can't tell you that I'm a little bit worried about is that Saul tends to be slightly greedy. So I'm afraid that he's going to be doing some major damage, be slightly too greedy behind it and then take too much damage behind it to kind of undo that damage. Often people kill a lot of workers with their initial attack, but by doing their attack, they're putting themselves behind in some way because they need to invest so much in defense afterwards. For example, with Terran, what can happen is if you open with a helion drop or you open with four helions, it delays any follow-up factory units. If your opponent plays Stargate and gets like Phoenixes or a couple of oracles, you need to get two, three cyclones and a couple of Vikings, and this can delay your barracks by a lot. So this means that your opponent has a lot of time to basically get back in the game by chrono-boosting their economy or just investing a lot in the economy. Zirc could make a lot of drones, et cetera, et cetera. Ooh, this is nice. This is a cute little first move. So Saul here sees, hey, my opponent is playing Nexus before a core, which means that there isn't going to be a quick adept. It also means that this bunker will largely go unspotted. And even if it gets spotted at this point, Christiana can't do anything about it because this adept is simply going to be too late. So Christiana sees the bunker. He's like, oh, crap, this sucks. It's immediately going to throw down a battery here. and starts a Stargate as well at the same time. So this adapt is going to pop out. You see, you see, Christiana is just actually trying to kind of... It's trying to zone this in some way. Almost got it, but not quite. This battery is going to be good, but it's not going to be good enough, I think. I think you're going to need a second battery here. Or you're going to need to get two stalkers behind this. With just a single stalker, I don't think you're quite going to cut it. We'll see if he decides to get... a second stalker or what he decides to do. So far it doesn't really seem like he's getting a second stalker. Just looks like he's going to be going straight into an oracle. Might be a little painful. Could be looking at maybe a super battery here though, that might be good enough. If he chronoboose this oracle, I'd be very surprised. This is definitely a super battery territory. I'm surprised how well he's doing. I don't think the SCV repair has been doing too great. Now behind this, what do we see Saul do? He's getting heliens, he's getting a proxy star port. So indeed it is going to be a proxy star port and he's also getting a tech lab here. So all of this is looking pretty good. So actually is a fair amount slower than Christiana. Christiana is very rapid. It's very weird. You don't need to click this much, especially not in the early game, but whatever. Let's have a quick look at what Saul is doing. He sells the bunker. Oh, gets salvaged. He gets four aliens. I wouldn't have minded if he had checked what his opponent is really doing. I guess he already saw the Oracle at this point. It doesn't matter too much. Christiana moves across the map with the Oracle. Actually nothing here at home to defend. Look at this. It's actually really sad. Ooh, Cristiano is getting distracted by this Reaper. If he wouldn't have gotten distracted by this Reaper and just straight up went in. I think he would have been able to kill six, seven workers here immediately. That's not the case. I think Saul is a little bit down in workers for whatever reason. It's actually moving into a major supply block, double depots. Christiana could just move in here, but he wants to go home. It doesn't quite know what's happening. Has a third base on the way. It is all of us, well actually triple gate, but triple gate after the third base. Here come the Hellions, no vision of it. So this is going to do a lot of damage. I guess this is going to be like, what, 16, 17 workers, and maybe you get five workers later on with like a mine drop. Meanwhile at home, we saw Seoul, by the way, have to build three depots at the same time because he was so massively supplied what. Gonna get a lot of workers here. This is 100% game over, by the way. Well, 100% game over. this is very likely to be game over. So he loses all of his halions, which is annoying, not the end of the world, gets his starboard back home, and he immediately starts his cyclone. Now, I saw something happening here, which is not great, okay? Especially not at this level. And I'll explain you what it is exactly. So the most important thing for Terran, literally one of the most important things in the world, is to get Stim and Combat Shield very fast. okay this is extremely important there's nothing more important because as long as protels is aware that you're not getting stim and combat shield they can keep producing probes and they can delay their extra infrastructure now these are some rather high high level concept so the longer you see that the barracks are being delayed the longer you can delay your own infrastructure and focus on things like tech getting gases and more workers the moment you know you need to have a influx of units is when you want your own infrastructure to finish, your gates four to eight, basically. This is a very special timing for the ProDos, and at the very high level, this is one of the most important things, is being aware of when that timing of that gate influx needs to hit exactly. And that's why it is so extremely important for Terran to either, well, in this case, if you don't actually get a starboard at home, I think the best thing is to almost always just go into three racks from here and get your barracks as fast as possible so you can get that unit production up and you can be aggressive quickly again after such a push while soul is microing this he is not producing anything at home now for a platinum player for a gold player for a diamond or even for a master's player i can't forgive this but if you have the speed and if you are as good as soul is you need to be capable of macroing and he right now now is floating 500, 600 minerals. He's queuing up, look at this. He's queuing up three SEVs per CC. So that's another 100. He's basically floating 800 minerals and 300 gas at four minutes and 46 seconds in the game. It's about 1,100 resources that he's floating. He's not producing from the barracks. At the moment, he's not producing from this factory either. So he's being very inefficient with his resources, either for future defense against phoenixes and oracles, or he could be cutting these units or cutting some extra of these to get faster barracks to get a faster command center. So he's just being lazy, queuing up a lot of SCVs and not building anything. These extra barracks and these CCs, let's actually see when they could have possibly gone down. So if he wanted to get a fast extra CC, he couldn't have built it at this point yet, right? We're seeing that that's actually not possible. It could have canceled these two workers or at least one of them. It's not possible. If he had wanted a barracks, that probably would have been possible at this point. His barracks could have gone down at 420. Then we continue on. This also is where the double supply block was, by the way. So that's also a little bit painful. Well, the triple supply blocks. So that's another 100 minerals kind of wasted. He didn't need this depot yet. At this point, he could have already added the command center and probably, if you minus the depot and cancel at least one of the SUVs, Probably would have been able to get a command center and a barracks at this point. That's 4.30. Then we continue on. We already saw what happened on the other side of the map. Continues, blah, blah, blah, blah. Still killing workers. He's doing a good job there. That's not what I'm blaming him for. He is about 30 seconds late with his stim timing, with his command center timing. Now, if you get your command center 30 seconds later, that also means you're sacrificing about two and a half workers, as every single SCV takes 12 seconds to build. If you delay this, it basically costs you two workers. Okay? So that's already two workers that you should have been further ahead, that you're not, if you would have built it at 5.30. The stim is delayed by about 30 seconds as well. And I understand that for a lot of you guys watching this, this is going to sound like I'm nitpicking, and I am. But this is the highest level. things like this are important you can't just be queuing up three SEVs at the same time this isn't Masters 1 anymore a low grand master where you can get away with this type of stuff this is the high level baby details matter commencer goes down to late barracks go down to late he did a fantastic job with the Hellions he micro those well he did a good job there sends the Starport back in time gets double eBay um a little bit debate weather that is completely necessary. I'm not sure. It seems like he went double eBay because he was floating money and I was like, oh, crap, I need to spend it on something. Because right now he is having trouble spending his money. Because he basically has too much saturation for the amount of infrastructure that he has. So he's going to be floating a bit. And that's an issue. And then the double eBay, they work out nicely. So follows up with a couple of cyclones. I'm not even sure. it's not the biggest thing but I think he could have probably swapped at least one of the barracks for this factory and I'm also not entirely sure on siege tanks but I understand why you would want siege tanks maybe I don't even mind this as much it's a different perhaps a difference of opinion that he wants siege tanks here I probably would have said hey I think you're going to be able to survive against your opponent that you've scouted with late tech like you're going to be fine going straight into mines here but tanks it also isn't too bad. You're going to have to be relatively defensive with that though. Now, another thing I'd like to you guys to all pay attention to is the fact that while this is happening, is that the worker production isn't perfect. So right now we're missing five, six seconds on this CC, we're missing like, what, eight, nine seconds on this CC. We're actually missing a fair amount of SUV production on these bases. And usually this wouldn't be a massive issue, except that he's rushing out a fast, 3rd CC. So he actually is going to need those extra workers. Christianer, on the other hand, sees the late timing of these barracks and says, hey, rather than having to spend all my chronobo boost in Twilight and Forge, I can spend all my chronobust on my workers, and he already had a third base. So right now, he's allowed to use all of his chronobo boost on Nexai rather than on a fast charge, rather than having to the chronobo boost to charge two times or three times to get 30 seconds faster, because this barracks was delayed by 30 seconds, your charge can be delayed by 30 seconds. And 30 seconds is exactly three chronobust. So that is three extra chronobust that Christianer gets to put on the Nexus for free, because Saul played poorly there. Combined it with the two SEVs of the command center being too late, and you're already seeing how it's possible that Christianer is getting back into this game. On top of that, Saul not continuously producing SCVs very painful as well. Once again, no workers being produced here whatsoever. Rushing out a fourth and fifth barracks, you could say, well, it's a decision to cut workers at this point. Sure, but if your decision is to cut workers and to attack your opponent, you can't be surprised that your opponent is surpassing you in the worker count. You're just all-inning at that point from an earlier advantage. And at this point, even though not much has happened. Christiana kind of is okayish economically. He's in a bad he's not in a great spot deckwise. Basically everything is kind of late from his plus one, his charge. He has good Phoenix numbers. I'll give him that. But his army also looks like massive crap. So I still think Sol is in a pretty decent lead at this point. Like I like his position overall. It's going to be going into reactor. So he built what? I build a tank. And one of the most important things with Terran is to get mines out as fast as possible, especially against these heavy Phoenix compositions. You want to get a lot of mines out. So we're going to be paying some attention to what the factory is doing. And right now it's not producing any mines. Because if you're playing against this type of army, both zealots and phoenixes are extremely weak, extremely weak against mines because of how the splash works so it's important that these start as quickly as possible now he does start them relatively fast and kind of like that out of him moves back with his tank here moves around and probably starts thinking about attacking now the funny thing here is is that at the same time that Saul wants to attack look at this he scans for a fort base sees the lack of a force base seize the lack of a forward base okay keep this in mind seize the lack of fort base and then decides to attack his opponent is actually alining into him right now worse upgrades no new future four gas Phoenix charge lot okay this is this is an extremely heavy pressure build there's no splash on the way there's no kind of follow up plan as the only type of splash that Saul really had is being picked off as well we'll see if these mines ever make it to the army and here we have another scan so this is a second scan soul making sure scans the lack of a gas at a third base sees eight zealous being warped in okay so right now he's not only aware that there's no fourth base but he's also aware that his opponent is on most likely phoenix charge lot so right now he knows his opponent has worse saturation or equal saturation to him has worse upgrades because he can see, hey, he can click on this and see, hey, plus one isn't even done yet. Right now, Sol sees zero-zero upgrades, sees there's no splash in his opponent's army, his opponent is practically all in, and what does Saul decide to do? Keep going on the rocks, rather than taking a defensive position at the third, starting to make use, perhaps, of the fact that he has two e-base, get an armory going, and maybe not get supply blocked for a third time this game. So instead just keeps going with an army without any splash against an army that does great if there's no splash around. Two mines in the back. So right now sees these zealots, scans one more time, looks at this army and thinks to himself, yeah, I think this is possible. 22 zealots against 20 marines, 10 marauders and two unburrowed mines and three cyclones. Cyclones practically useless. There's also eight phoenixes here and an oracle. If you look at these two armies as a Terran and without having burrowed mines and you think you can fight this, you're missing the plot. I don't know at what part of your Terran education you fell asleep during class, but you got to go back, you know, back to school because this isn't it. Look at this. You're just absolutely getting destroyed. This obviously wasn't going to be a very close fight. Look, he even had like half, what was this, like 15 supply, was just standing at home, chilling at home. And I don't mind 15 supply being at home. But you need to be able to look at this fight and realize that this is going to go poorly. I mean, literally half of his army could get picked up by phoenixes, and then there's 20 zealots on the ground. Yeah, of course the zealots are going to win. That's kind of what happens. Then right now Saul is like, oh crap, I'm gonna need more mines, we're gonna need more units. Start sending things down. Still not in an awful position. It's not a great position right now. His third is under attack. His opponent has a lot of momentum. Mines not burrowed yet. Both of them once again get lived. So once again, the one unit that can really change these fights again is not participating. So far I think we've seen like a single mine shot. Finally, we have an armory on the way. Soo moving way too far away. I don't quite understand why he scans if he's not going to do anything with the information. Look at this. He scans. Wait, what? Let me look at this again. So we have this, okay? We have this move out. He nicely goes back home with everything. He rises, okay, I'm being under attack and I can't right now defend my third base. Then what a soul do? He scans. Okay, look at what he sees. sees eight zealots move in, move in, looks at his army, looks at the zealots, looks at his army, and thinks, oh, it seems okay. This is like buying radar technology for 50 million, and then having a blind guy man it. It's like, there's no point. He keeps just scanning things. It's like this beautiful technology on the orbital called the, what actually is called the sweeper scan or something like that. He uses it, sees the lack of a for it base, he uses it, she's a lack of a gas here, normal probe saturation, sees eight zealids warped in, uses it here, sees his entire opponent army, uses it here, and what is his response here? I think I could change these phoenixes. He's like, no, you can't. You have like three marines. Of course you're gonna die in, now these SEVs are also vulnerable once again. Like finally these mines are actually settling down. Do you want to be building a mine count at this point? You know, you want to be adding on to that area. This, luckily for him, actually goes semi well in that he can, for now at least hold this area, but he lost way too many units for free. Yeah, once again, he's going to lose SUVs here. Now he's forced to push forward because he doesn't want to lose these SUVs. I understand this move out. I didn't understand the one before. He should have kept these SUVs at home, floated the CC for a little bit. His opponent still is on three bases and on a very mediocre worker count and on very mediocre tech. It's still completely possible. Armory isn't done yet. Once again, these mines. Yeah. One of them gets a burrow in. But he's not building a mine count because their armory is also. relatively late. So these mines don't become invisible. Now you're down 14 workers. You're playing against the guy who almost has a fort base. You don't have any SEVs left. Your entire tech advantage has disappeared. You don't have a ghost academy because well you can't afford it. You don't have any extra upgrades on the way. Well, you're still getting a ghost academy because at this point at this point there is no such thing as a good decision anymore. Everything is a bad decision. So I could flame him for getting the ghost academy, but I could also flame him for getting plus two, whoa, you need to finish the game. So I can't even blame him for this. It's like he's down 30 supply. It just doesn't look great. He needs to do something. But it's in the past five minutes where almost every single move that he made was a mistake. He had full information, he had full control, he just didn't macro that great. And then he'd another scan. Now he scans this. Now he scans this. Well, still not Fort Base. Scanning over here with, or he's scouting over here with the other mine. I like this. This is good play. This is genuinely good play. He's figuring out, okay, what is my position? What can I still do? And this mind drop is brilliant because it forces your opponent back. It gives you some breathing room as a Terran. The only problem is, once again, it's not actually building your mind count at home. This is really good, by the way. What he's doing here is absolutely fantastic. I wouldn't mind if one of them stays burrowed. I just want to highlight this because it is really high-level play, and these guys are very good. Here, rather than shooting immediately, you see, Christiana is just throwing one probe forward. He just keeps them unburrowed, and he just wants to burrow on burrow forever, basically. And right now, Saul sees his opponent's army here. At that point, I think you can burrow these. I would probably even just walk one towards the third base if you see the entire army here. And then you have to lift this and just run back because your opponent is basically, like you can't fight this army, I think, without minds at home. Saul still trying, which I find impressive. He's making some very good plays right now and I'm not even going to you know flame him for that it's just good it's actually just good place yeah I wouldn't have minded if he would have split it one more time so one here one here against the player that doesn't have detection could be good I don't understand this move out at all I really don't he just doesn't have the units it's so obvious that you without the mind count you just can't fight this type of army like you need mines and good EMPs And then I think you can do it. But I think with just one of the two, to me it's obvious that this shouldn't really work. There's just too many phoenixes. You need something that deters the phoenixes from just running it. I don't think any of these mines shot either. And yeah, at this point, phoenixes fly in, pick up everything. Mines here didn't get microed. Now I'm going to be a little bit critical. This is a static freaking unit. You can move it back. It can't shoot you back here. You're forcing your opponent to warp in extra in that case. Same with this. You can move it over here. You can move it to the natural. Like, there's a lot of things you can do. I'm not going to make excuses for that. Maybe it was a little bit rough with this, but I think this also, he shouldn't have been moving out over here. I also think that was a mistake. I understand that he wanted to do that because, like, hey, I have a timing maybe with ghost, but not with this little mines. I still think he actually had a possibility. Same time, he is floating 900 for whatever reason, even though he's only mining with 55 workers. I'm not quite sure how that happens, but I'm not even going to be too upset about that. I mean, that's okay. It's life. You know, sometimes in this type of hectic game, you make that type of macro mistake. That's fine. I can at least understand that. His opponent also isn't perfect. And his third base gets owned. He lifts it. He's like, hey, I don't think I can hold it. Then fly back. Scans. I wouldn't mind if he just leaves at this point. But so far, Saul has been terrible interpreting any information he has gotten through scans. So maybe he thinks he can only see things with the scan on. the mini map he's not aware i can also just look at it with his actual view but yeah i don't know it's hard to say it makes me sad because he genuinely played well at a lot of times during this game you know i really do i i really do think he played well at certain times and i think christianer also made some mistakes you know i'm not sure though guys i'll i need to think about this and yeah christianer just moves in and yeah i mean At this point, it still has a pretty big army. Yeah, problem is just there's a colossite transition. So just, yeah, it doesn't have anything really. Like he has decent army supply, but the army is god awful. And at this point, the mines are becoming a little worse because Colossi are on the way, right? So, yeah. Like, once Colossi pop out against something like this, the mines and the Marines become so much less valuable. Like the Colosai is basically a hard note to mines. It's like the don't do drugs. except instead of your random city cop coming to tell you that at your high school. It's like a guy that comes to your house every night and he shoot you if you smoke to eat that day. And that's what the colossus to the Marine. Gigi and Christiana wins. Yeah, this is a genuinely hard one. And once again, I do want to give the context that right now I'm judging through the lens of watching one of the best players in the world. This is not your average Joe. This is supposed to be one of the top. players. And he did a lot of things very, very well. His build order was super tight. His initial reactions to the Nexus, his micro with the Reaper and the SCV, his helion control was extremely good. First four and a half minutes were practically perfect. Game decision wise, control wise, macro wise, all of this was good. Then we hit 425, 430 in the game and he starts to slip. Overbuilding SCVs, meaning that you basically are faking that you're not floating. It's like 200 minerals and command centers at all times. You're not continuously producing Marines, which could have been afforded if you wouldn't have been overbuilding SCVs. He's delaying not only his command center, but also his extra barracks. He is, he just stops building SUVs for whatever reason, talking about Seoul and delaying his steam and combat shield because his barracks are late. I think these are the main points. Then he scans four times. Sees a lot with those scans, gets a lot of information, not necessarily sees things directly, but indirectly can deduce a lot from the clues that he's getting. He doesn't do that. Straight up scans his opponent's army. Straight up scans the warpins and still decides to take awful fight after awful fight, after awful fight, not realizing when to give up his third base. Huge error. As a Terran, you should know that sometimes in life there are times where you temporarily have to give up your third phase to later take it back and mule it again. Then in the end, with the mind drop, I think if he splits the minds, one, one, rather than two, one, and just holds his own ramp rather than moving out, I still think he can get a push set up with six, seven mines before Colossi, where he can get a very nice army supply, and he's also going to have four to five ghosts. I think at times it can feel very frustrating when you're getting A-moved by Zealots. It can feel that if you do a lot of damage in the early end, it can feel unfair if your opponent can just chrono boost up all those workers. But you gave him this time, you gave him the three extra chronoboos because he didn't need the chronoboge charge because your barracks were laid. You then stopped building workers. So yeah, he pulled ahead in workers again. And then he took terrible fight after terrible fight, not understanding what position you had in the game. I'd love to say that Protoss is in balance. And I'm sorry and ashamed for playing this race. But today is not that day. Saul, you suck. but not that hard, just at small things. You're actually kind of good, but you did suck. Sorry. All right, that's going to be it for this episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget, subscribe to the YouTube channel. If you hated this episode, be sure to also subscribe to the YouTube channel, hit the like button, leave down in the comments what you thought of my verdict, what you think of soul, and what you think of the future of Is It Inbao or Do I suck? I see you all next time. Bye-bye. Bye."} +{"title": "TERRANS HATE THIS TRICK!| Is It Imba Or Do I Suck", "description": "A very special video with a very special strategy - even without our SpeCial mexican friend! Let the Platinum special of a PartinG build unfold right in front of you eyes. Don't forget to like and subscribe as well, or you might wake up to a Planetary Fortress staring you down through the window tomorrow! My Guide for the PartinG build: https://www.youtube.com/watch?v=hGKRt_4dqKY If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/IlZvJHUSt2I/sddefault.jpg", "width": 640, "height": 480}, "video_id": "IlZvJHUSt2I", "text": "Dear Harstam, you know it, I know it, we all know it. Terran's defensive options are outrageously powerful and require no execution to perform at a high level of efficiency, and I'm not even talking about walls. You'll see what I mean soon. I opened by following your guide on parting's early at that timing. My execution was poor, but I did manage to get in and do some damage without quite sealing the deal. I ran with my advantage, and by the eight-minute mark, I was doubling my. opponent's supply. But the extreme efficiency of widow mines and PFs as both defensive and offensive tools allow him to even up the game after I take one bad fight. From there on out I admit I was outplayed but how is it fair that Terran has tools that can erase such a massive advantage at all at once just by sitting there. If you had any doubts before I'm a hundred percent confident that this replay will convince you that Terran is indeed Imba and that I not suck. Love, weirnful. All right, so he says, widow mines and planetaries are too strong defensively and offensively. He had one line which I found very interesting, and that's that he said. The defensive options are powerful and require no execution. But that is always the case with static defense, is that they just shoot by themselves. Spine crawlers, spores, cannons, batteries, they all do what they do. without requiring any execution to perform at a high level of efficiency. If anything, the battery probably has the highest level of efficiency. I guess you do need to do something there. You need to click the nuclear battery to make sure that it spins like a madman. But anyway, enough talking. Let's just hop straight into this replay. Wormhole versus Cringer. Cringer is our Terran player. Wormhole is the man who sent us the email. And he said he opened up with the part. parting build order. Now, the beauty of the parting build order is that I know its timings. If he told me about the wormhole adept attack, I wouldn't be able to judge it as well, because I don't know quite when he wants to hit with the wormhole adapt attack. But part thing, I know, we want the three adept warpin at 3.80. Yeah, 318 and 3 adept warpin. Then we have five adepts total, one stalker at home. And that basically is it. Like, I'm familiar with this build order and I can really judge this build order because I know what is good and what is bad about it so let's see he's already doing a good job not chrono boosting his first thing is rallying this uh this nexus down to the i'm not quite sure what cringer is doing I think he's gonna play cc first but then I'm not sure maybe cc first in my god okay it's happening everybody stay calm what's the procedure everyone what's a procedure all right i thought it was going to be cc first into proxy barracks which i mean this is platinum level so this type of stuff is still possible but it's going to be proxy cc first into barracks at home so kind of the opposite what i expected um this could be for a hidden base in theory but I'm not question anyway we'll deal with what cringer is doing later okay first we have a look at how wormhole performs so so far he isn't performing too poor second pylon is being proxied all looking very very tight this could be an eBay as well and that he tries to fly this in to turn it into a planetary I've heard of this build at lower levels I am not I haven't really seen it executed yet At least not that I can recall, not in IOTUS. I don't really watch low-level games in general, but this... Okay, it's going to be in eBay, so this has to be a floating planetary. Okay, Cringer. Oh, wait, one second. Let me pull up the imbalance complaint for him. There was some foreshadowing here. You'll see what I mean soon. And then he also said, the extreme efficiency of widow mines and PFs as both defensive and offensive tools. When I read that, I was thinking, I don't think widow mines are that good offensively, but whatever. But my man is talking about the aggressive planetary float. This game just got a lot more interesting. And I'm really curious, actually, because this sounds stupid, but I'm not even sure how bad this is if the planetary lands. I think the main thing is that there is this one trick that planetary landers hate. and that is when you walk under their command center with a probe. Like, it's just a hard counter to what they do. And it's also not easy to hide a planetary or to hide a command center. Like, a barracks is relatively small, can fit in many locations. But it's not like you can just put the planetary behind the mineral line, you know, like, put it over here and then float it. Tadda, I'm here. Don't like. It's a huge building. So if you scout for it, when you see nothing on the other side, he sees an eBay as well. He's going to be so confused. He's actually really confused. His early game actually isn't too bad, by the way. Like he forgets, I think he forgot one chrono, but it's not the end of the world. Now he's going to need to respond quickly. So on the mini-map, he sees the command center. Okay, you pull workers and you walk under it. That is the trick here, my friend. You pull workers, walk under it. Okay, grabs an adept. At this point, I don't actually know if there's anything you can do as provost. Like, the planetary just goes up. I think this is just a bad situation. I'm not saying that the game is over, but I don't think you're going to be taking your natural anytime soon. So then you just counterattack, I guess, and you get like a Stargate or something like that. This is a brilliant building. Take a Nexus here. This is beautiful. Is he going to get range as well for it? I know there's a range upgrade. Increases the range of the planetary by like one. Okay, walks in with the adepts on the other side. Has two bunkers here as well. This is a great build, though. a great build though. You know props to Cringer for for making a play like this. This is good. Floats the planetary in and says all right this natural now is mine. Didn't really think about having anything at home though. Two adepts. Going to finish up the shade. Nice. In this type of situation, I wouldn't mind if it just, he has a lot of money, 900 minerals. I feel like he's just sitting and not doing much of anything. I just microing the adepts, I guess. Yeah, he's just microing the adepts. Now, very often microing things is good, but what's even better is if your opponent only has a single Marine, is to warp in three more units and just kill him. Like, he's been floating a lot of money for a long time already. This warping probably could have happened 45 seconds ago. He would have had, like, it's nice that your opponent has a planetary in your natural, but it's not like he's gone a long-distance mine with 20 workers at your natural. You know, like it's just not as effective as you being on one base. So if you deny this base, you're going to be completely fine. There is a mine here I'm surprised how slow he is with walking up Actually I'm very surprised how slowly he is with walking up Oh gets hit by one mine but I mean There's no armory so it's still going to be visible I wouldn't mind if Cringer does build an armory here I did another factory it's a bunker as well This is a fantastic set I love this setup One Marine per bunker a turret a planetary He's building workers I'm not sure if that's for repair or if he wants to kill these things And he's like well that's the only unit I can really build here this mine well well not not quite the most brilliant thing that I've seen in my life but it's also not the worst I can put on the sound by the way I forgot about that armory is on the way and once that armory is out I'm actually gonna be a little bit afraid because then these mines don't die as fast anymore needs to be very careful because these salads can't walk up there's three more what is the gate okay is five gateways he has a star I still think Wormhole is just winning really hard. And you know what is so great about this bunker? This is a bunker that is defending nothing, okay? Let me just pause here for a second. This bunker doesn't defend the ramp. It doesn't defend this area. You can just walk by into the mineral line. It doesn't defend any of the factories either. You can attack it with stalkers while being out of range of the bunker. this bunker is really just keeping the Marines and an SUV safe. This bunker is just acting like an idiot magnet. And it seems like Wormel is very attracted to it currently, which, yeah, I'm not quite sure how happy you're going to have to be with that. You know? That is not a positive. I mean, he's going to get a lot of worker kills. At this point, the armory is done, so these mines are just going to keep shooting. A good trick, by the way. against mines is if you can't see them and they keep shooting at your units is to not walk into them anymore. This is kind of an advanced move though. It's where if your opponent has a fortified area and a non-fortified area, what you can do is you just say, hey, rather than attacking into this meaningless bunker and these three mines, instead what I'm going to be doing is I'll just walk by and keep killing all your workers and make sure you don't have income. Okay, this is the famous eight minutes that we're about to enter. He said after eight minutes, I'm doubling the supply. Do you know what the worst thing is, is that he walks into a position pretending like he wants to go through with it? Like if you want to attack the bunker, you can tank two mine shots and attack the bunker. But instead what he keeps doing is he walks into a position, then gets attacked by a mine, and then doesn't even go through with the move. This is... He lost so many units already to these mines. There are mines with four kills here. Well, there's a mine with four kills here. Four kills, one, one. What's this? Also one. There's like ten kills on these mines divided. Like eight, I don't know. Counting's never in my strong suit. There's no drilling clause on this, right? No, no. He could also... Just walk to the right. Like, oh, whatever. If we now would evaluate this situation, okay? What, you run out of Marine? Oh, that's just great. He actually did it just to kill the pilot. He built 10 workers to build a pilot. What I was going to say is if we evaluate this situation, we're in a situation where you're up probably about double supply, double the workers, but your opponent actually is mining more because he's going to be able to long distance mine. He has mules at home. And he has a planetary in your natural. Oh, he's going to run up to this. He has an or he has a starlet. He could just build an oracle and revelate all of this. Stalkers outrange mines. Fun fact, actually. Stalkers do outrange mines. Mines have five range. Stalkers have six. Centries have five. Centries are not a good counter to mines. Stalkers are. There's an observer on the way. He built a... Stargate? You didn't build anything from the Stargate, right? I can say I've ever seen this before. Yeah, I mean, the planetary I can agree with. I understand that you didn't know how to respond to the planetary, but the mines, I thought I trying to change it up a bit. My man, Cringer. I'm a fan of this guy. Cringer, you're cool. I like you. I do really like you. Um, I thought to try to change it up a bit. All right, observer is coming in. I should tank on the high ground though. So at this point, it's going to be really tricky actually to kill the mines from a distance. I mean, you can probably still do it. You have about eight stalkers. It's going to take a while, but eventually you should be capable of doing it. But it's now 11 stalkers. And you could just aim of this. Just make sure you don't right click on top of the ramp. Yeah, they shoot from a distance. It's quite nice. Make sure you don't get scanned and lose it. Yeah, he moves back with the mines. I think I can just go in. What army is there really here? There's four mines. Yeah, you just go in and you win the game. Exactly what he's doing right now. Just right click... No, just write the tank. What? He actually acted like an AI. This is... Have you guys ever played like a tower defense where you need to make mazes? This completely works on Wormhole. He just went all the way around the maze and even got stuck for a bit like a bad 20... 2005 AI. He was like, wasn't sure if you should go here or here. This is ridiculous. He's a tower defense AI. The tank was here. He could have moved the stalkers here, right-click the tank. 11 stalkers, one shot a tank. At least five stalkers would have been able to shoot. Even in the worst case scenarios, if it only would have been four stalkers. I think it actually was like seven or eight, but even if it's only four stalkers that can shoot, you're still going to three-volley the tank. That's better than taking 12 shots while you're finishing the maze. And then once you reach the end of the maze, not having enough power anymore to kill anything. He did eventually get the tank. That was an awful fight. He's down 4.5, 4K resources. And he's being outmined because there's a planetary in his natural. Now he builds a void ray. He's like, huh, maybe if I get a void ray out, I can clean up this building that doesn't attack air. By the way. Planetaries don't shoot up. This is a high level game. Vehicle plating. Okay, I dig it, I dig it. I dig it. I get a... Let's see if he's going to try to right click this turret as well and go like this, fioril all the way around. I can't believe it, the personification of a tower defense AI. I didn't know these people actually existed. Now I wonder if this guy just based his life around the AI or if the people who made that initial AI based their AI on Wormhole. These are really the questions. Kind of like what was first the chicken or the egg, the wormhole or the tower defense AI. That is ridiculous. I love this so much. Look at it. I really like that he only has three units to micro and he keeps stacking them up so that the planetary can really splash on it. This is actual quality. He could have done this eight minutes ago by the way. His Stargate finished at like the five minute mark and he constantly, he constantly, he could have done this eight minutes ago by the way. His Stargate finished at like the five minute mark. constantly has been having money he's still up in supply which is pissing me off even more like everything so far in this game has just annoyed me does it have range no right plant every range is pretty big actually no buddy it's good cycle on micro nice come on right click it uh almost had it that actually would have been nice if he had gotten that how many more times is he gonna walk from up here to down there to up here to down there it really is impressive he has no clue where he wants to be in life he's the type of guy that starts four different studies in a year you know and has three part-time jobs at the same time completely different fields confused why he's never getting anywhere in life because he keeps quitting his job after two and a half weeks because he's going to look for something more challenging or something new has a sick resume though it's the same with He's immortals. They've seen a lot of the world, but they feel at home nowhere. Always on the road. Aye, aye, aye. Through globetrotter. Painful stories. Starting a planetary at home as well. See if these mines get another three shots. Five kills, two kills, three kills. These three mines have 10 kills. What do we think? What is the chance that he walks, oh, well, by the way, I ask. Yeah, send this one in as well. Like, how does he not realize at this point that if there's an armory, you can't actually see it after you activate it? Maybe Wormhole doesn't actually know. Maybe he isn't aware of this. So for the people who don't know, if there's an armory on the map, after mines shoot, they stay invisible. Well, usually if there isn't an armory on the map, the mines do become visible. And it, no, please no. Okay, I was really afraid he was gonna send in the sentries to tank a couple of extra shots. It would have made me so sad. It really would have made me so sad. This one goes down. Command center and the top right, of course. Makes sense. I missed what happened and I want to know. It's rewind time. Well, we figured out what happened. I'm not sure if I'm too happy I wasted another 15 seconds on that though. Loses his air, but I mean, I feel like I don't even really mind. Usually I'd make a big deal out of someone flying a void ray into a turret. But I've seen this guy walk into planetary fire 12 times, finish an entire maze before realizing he could have just shot from here behind the depots. and I have a feeling the party isn't over yet if you know what I'm saying I have you know I would criticize this usually I say why would you build a turret here but it wouldn't even surprise me if this turret is going to kill three void rays or seven observers that fly by it like it is an actual possibility here and it makes me very sad oh he's getting the range this I like this is the high sack auto tracking it increases The range of missile turrets, auto turrets, and planetary fortresses. It's crazy. Actually, the turret range looks so wild with it. They get insane range. Even though it's only one extra range, it really does look kind of silly. And tourists are really powerful. People underestimate this. Well, push. There goes another widow mine. Hate to see it. Hate to see it. Templar Archives. I'm not even sure about the Templar Archives. Usually I always say, hey, against Mac guys, Immortal Arcon Zelead is really good. But this is not standard Mac. This is the type of Mac where you need to range against it, you know? Like this is not even Mac, it is just widow mines and two accidental tanks. I bet this is not confirmed, but I bet that these tanks were misclicks, you know? Just fat fingered them. And that's fine. I'm not here to criticize. cringer I'm here to criticize veraum hole I do like the name though we're wormhole wormhole sounds so boring but the wormhole I don't know it sounds kind of spicy I like it I do kind of like it oh look at it cringer's gonna send a couple of mines on the map meanwhile on the other side we have Vierm hole oh no it's actually gonna happen look at him he's controlling his observer is he gonna fly into the turret no shot He doesn't see the turret yet. Come on. Fly further, fly further. What is the chance that this guy flies into this turret? I actually really wonder. How's he not seeing this? It walks straight into his vision. What's he looking at? I really wonder what the odds would be. If we were to ask like a, if we were to ask like a boogie, the chances of this observer flying into a turret, Like what would the payout be, you know? 2.05, 1.8? God, I wish I had a boogie on the line. I could show him this replay and ask him this question. If you're a professional bookie and you're in the comments, be sure to let me know what you think the actual odds would be that you would give me. I think I would take the bet, no matter what. I think the likelihood of at least one observer flying into this before it gets taken out by units? I think it's bigger than 80%. than 80%. I'm I actually think it's bigger than 80%. And that number I just made up, but that's fine. Like he sees the turret as all, which is what is getting to me. He sees, he's been seeing this turret for a long time and he's just ignoring it. Okay, now it's actually getting dangerous because he's fortifying the turret. The odds are going up. Ah yeah, yeah, look at this, look it is. It's in the army, Holtki. You can feel it already. You can smell it happening. Look at this. Same army hold key. It's going to go into storm. I mean, it is a splash that can kill mines. Fun fact, you need two storms to kill a mine. Mines have 90 HP and storms only do 80 damage. So two storms usually is good enough. Unless they preemptively start microing their mines or you miss a storm accidentally cast on your own probes. Happens to the west. I'm not going to lie. Might have happened to me. some time in the past. I'm very surprised he's not getting the turret though. I'm very surprised he's not doing much of anything. Actually, what is he doing? This has been one of my new things that I have really been enjoying. It's just taking in the calm and serenity of low-level games. It's when you see these guys just moving their army around, just clicking on the map, you know, just probably using the arrow. Oh, look, look, look, he saw that. You saw that? You can see the actual thought. Wait, what? I want to see this again. Okay, look at this. So he looks at it, then goes back to his army, and you can see him do a double take. Like a turret here, army here. Is there anything I can do there? And then he decides, you know what? I think it might be better if I just flank it from the side? What? Is he gonna flank a turret? A static structure that can't run away or move. This is just highly impressive. How did he come up with this move? Okay, he knows there's gonna be one mine there. He's gonna send in... No, okay. Ah, quiz time, quiz time, quiz time, quiz time, quiz time. Put the screen on Black Hamster. We have three options. Option number one. Is he going to send in a unit to tank the mine shot and don't go with his entire army? That's option A. Option B. He's going to use his observer and utilize the range advantage of the immortal to take out the mines. So it takes a bit longer, but he won't lose any units. That's option B. Or option C, the final one, is he right clicks his army onto the turret, loses his observer, and walks into mine. Or mines. Maybe there's more at this point. I haven't seen the overall vision. That's option C. Make your decisions. it's the drums but I'm done with my tongue okay let's have a look okay Arcon goes in tanks there's actually more minds now so he tanked two shots then gets distracted by three cyclones but look you can't distract this man he's like these these cyclones are annoying and I wish I could do something about it but he's probably gonna go back to the task at hand now Or no? He's just chasing this. He's actually like a corgi. What do you call the guys? The dog? Oh no. Option A and C at the same time. He didn't lose an observer, though. I would have lost my bet. Didn't lose an observer. Lost half an army into these mines. Okay, well, I'm actually kind of sad that I lost that bed. I really thought it was a very high percentage. But he accidentally killed the turret before with an army that he forgot he had on the left side. I can't actually believe that he surrounded the turret, you know? A 360 surround all the turret tasteless. That is something I haven't heard before. But a first for everything. Robo Bay, now I like this, okay? He is realizing, okay, I'm not having a great time with my Archons because Archons don't have enough range to kill mines. And I can't micro my immortals individually. Instead, what I'm going to do is I'm going to get disruptors or colossi. And both of these units have such a long range that is really easy to destroy mines from a distance. I'm looking forward to it. I forgot about this base. I've been in his vision for so long that I completely forgot the fact that there was a base on the right. I'm surprised that Wormhole is still ahead. How much did he lose? It's actually been getting closer. That turret with the mines wasn't it here for Cringer. Okay, there's Liberators on the map. Oh, here we go. We're Mholm hole. Do, do, do, do, do, do, do, de, do, de, do, de, do, de, bram, bro. Didi de, de, de, de, de, de. Look, this is that. Oh, it's going to die. Dush. Is there an observer with this army? Oh, there is. Okay, good. I like that so far in this game, literally the only unit that has been built on the other side has been the mine. Like, you look at the units lost. 20 mines. more mines have gone down than Marines okay this is not you're not supposed to send in an arcone to scout okay the arcone is a highly expensive unit you send in a zealad or a probe how is this possible what happened with the observer oh it's here No shot. This one will fly, yeah, of course. Oh. Hey. That's great. How many observers have gone down? Three so far. I think, personally, I think we'll see more than six observers lost this game. Personally, oh. Oh. It remains funny. Oh. Ah. People around the world sad. It looks a bit like a... What do you call these guys in the sea? Like a jellyfish, doesn't it? The other day I went to the beach, actually. It was loads of jellyfish in the sea. But no one was afraid of them, so I figured they don't do any damage. I always thought that jellyfish can shock you or something like that. But these guys, they didn't look very scary at all. Like, I saw like kids just jumping. There's loads of like this big as well. The jellyfish was very close to... And he was like, dodged him because I'm too fast. You just see me in the water, man. I'm fast like a shark. Also big like a shark. The people are afraid of me like a shark. When I get too close to them, they tell me to go away. Like a shark. But yeah, people didn't seem to really appreciate me just putting my towel down next to them. You guys, it's okay if I join you. Grab one of their beers. Ha ha ha ha. Grab the aukscape. the aux cable, well now there's everyone, everyone uses Bluetooth. Push their phone out of it and my tunes. Yeah, wasn't really appreciated but I think it's because I have such intimidating looks. You know, big like Arnold, that type of stuff. Maybe intimidated by my intelligence as well. Also possibility. I love that this guy is just sending mines all around the all around the bases just turrets. He really hasn't done much of anything, I have to admit. He's getting battle cruisers now. Plus one ship weapons, plus one vehicle planning. Both of them at the same time realized, hey, you know what would be cool? If you get air units. I really like that wormhole decided now. He got the robot baby. Didn't get anything out of it, right? No upgrades, no. How do you do units? You? No, nothing. He hasn't used it, but... How many kills this going to get? Well, all kills. He's going to kill every probe. One. And a two. and a three and four and a five six eight nine ten yep eleven oh oh nice oh nice yeah by the time oh you know oh nice yeah by the time all the pros died he decided to respond 12 workers here comes a mine look at the multitasking here though well the lack of multitasking from wormhole really look at still making sure oh trying to chase the liberator oh gets the final shot off Oh, no, see, another thing under attack. Did he realize? How many kills did that mine got? Five. No shot. There's no way he's actually going to go there. So, yeah, what I would say against mines is you just get a single disruptor. And what you can do is you can just, or two disruptors, and you just shoot at the mines from a distance. And it can kill multiple mines at once. And there's actually nothing that Terran can do. If this entire army consists of mines. It is this one trick that. scientists hate or Terran's hate that only build mines. Is this going to get tectonic destabilizers? What's the up? He has no upgrades from his army. How is that possible? 27 minutes in. He has an observer here and he decides it's better to use one storm. He's going to lose another unit into it. This is unbelievable. Does he see it happen? What is he doing? Oh, he looks at it. He's like, oh, he's still there. Oh, no. Prism, observer, observer, observer. I'm just so confused what's happening in this game. I'm actually so extremely confused. Because nothing is happening. They're just, both of them are sitting. And the weird thing is, is that, oh, Wormhole isn't even losing. I actually think Wormhole is winning. He's freaking 13 Tempest against two battle cruisers and nine Vikings. If he gets like 10 stalkers underneath his army, these Vikings will be useless. He can get a couple of stormers to storm the Vikings. Like how in the world is he going to lose? This is this cringer just keeps going with the mines, man. This guy has no chill. A couple of bases on the outside. I'm a, personally, I'm a cringer fan. As the zoomers call it, the cringer Stan. I am, uh, be following him on TikTok for a while. now. It's some legendary place. Here go to Battlecruisers. Here go to Vikings. I mean, this can't really work, this type of fight, just with this army. Like, you're going to need some mines with it, because tempest are just completely going to stomp you. Like, actually just blast you, especially if there's one or two Archons underneath. Like, it's just going to be complete onage. You'd actually be surprised how good tempest are against Battlecruise. Like you have one shot all of these BCs, and then your ground units will just own. the Vikings. It's not even going to be close. I guess the problem here is, is that Viramol isn't aware and he might just lose like a base before he responds. Or maybe he walks through this. At least it's a zealot. Nothing else. Yeah, yeah, this is, this. Okay, teleports half his army. This move I'm not too sure about. I like the stalker warpin. I do like the stalker weapon. Look at this. I don't even know what hotkey you need to press for half of your army to stop moving to the location. And he's still winning the fight. Half of his army wasn't there, half of his tempest just didn't arrive and he still destroyed his opponent. Now what you could say is hey like maybe we want to see, oh he knows about his base. Why doesn't he just go there to kill it? That actually is Sam... Oh, he's gonna go. No, he's gonna go. Five more tempest on the way. He has stormers. And he says, okay, I'm gonna move towards the top right side. And I'm gonna win there. Or I'm gonna move towards the top right side, walk into mines and turrets. And lose. There's two possibilities here. And I'm really curious to see what it's going to be. And it's utilizing his range. Even the observers being used here. This is good. This is actually really good. I like this. We're officially 30 minutes and 37 seconds in game. And this is the first move that Wormhole did that I think wasn't bad. This is a good move. This is a game-winning type of move. Okay, needs to be careful. Is there drilling class? Yeah, there's drilling class. Actually really needs to be careful. This was perfect. Why couldn't we do this before with Immortals? Oh, no, wait, is that the sixth? Number five. I said six, I think. He could have done this like half a year ago with an immortal and a single observer as well. You just need to pay attention to your units. Make sure they don't walk into things and you're going to be completely fine. Oh, more stalkers? I actually wonder what the upgrades are going to be at 1-1. Plus 2 for air only. That's the one thing that Cringer really does have been doing a better job at, huh? Oh, 16 Vikings. He's actually, Cringer's getting a scary air army. You need to be careful, because if they get a too big air army and you don't storm well and you don't... You know what's really sick? Guardian Shield here. Because Guardian Shield gives you armor, and battle cruisers attack very quickly. Armour is really good. Also really good against Vikings, obviously, with their pew-pews. But yeah, if you just hit like one or two storms, he saw his opponent move out, like he's seeing this, you know? He's seeing this move. He saw it, well, I'm not sure if he saw it, but potentially he could have seen it. There is a possibility. There is an alternate world, maybe, a different dimension in which Wormel could have responded to this. Instead, he's not responding to it. He's going to lose this base. No, no, no, no. I know what's going to happen. He's going to move command here, and then he's going to walk into the Vikings. No, he's actually, this is also not good because you need these units. Okay, he's actually moving back, nice. Hey, he doesn't have blink? I mean, yeah, we're only 30 minutes in the game. I mean, that's not completely surprising, I guess. He's not even microing this too poor, it's just the stalkers really would have helped there. Wurps in six more, slow warping pilot. This army is just relaxing for a bit. He's going to recall half of his army again. He's going to recall half of his army again. Isn't he? Oh my god he lost 35k this game already. He lost 35k. At this point I'm not even sure if he can still win this fight. Not especially like this. Hello, can we get the stalkers on the Vikings? Storm hasn't been cast yet, the second storm. This is not it. The tempest need to clear the battle cruisers because they do extra damage to battle cruisers because they're massive air. Yeah, he just lost. What a stupid game. What a stupid game. What a annoying way to lose. I'm not even sure if he lost because of planetaries and mines. It felt like he just had terrible fights in the late game. I mean, walking into the same planetary and the same mines over and over definitely didn't help. Don't get me wrong. I feel like the speed at which things were happening was a bigger issue, no? Maybe I'm wrong? No, I don't think I'm wrong actually. I think I'm completely on point there. I like that now that he has 40 supply left, he decides that maybe it's okay to start attacking planetaries. I probably could have gotten it if he killed the Zellatis or the SVs as well. I mean, this game is actually just over now. G.G. I guess. Yeah, I guess. Is this actually what games look like? Not sure what happened here? Would you mean not sure what happened there? Let me tell you. Exactly what happened there, Grincher. Uh, Wiram Hol. So, first of all, let's take a quick look again at your balance complaint. Terran's defensive options are outrageously powerful and require no execution to perform at a high level of efficiency. Okay. the defensive options weren't really the problem, were they? They were part of your problem. But I think a bigger problem that you had here was that you kind of executed like a tower defense AI walking into mazes, and then he just optimized where he put his freaking towers to shoot as long as possible. And you just, you follow the script completely. like there was nothing you did to try and change the script which is a mistake let's actually let's have a little list all right as always we're going to judge you on three different things and if the average of those things comes out as you suck then you suck first of all build order execution okay build order execution wasn't bad the first three and a half minutes were pretty much perfect. You didn't block the command center, but I can forgive you for that. That's not really part of the build order. You knew when to Kronoboose, I think you forgot one Krona boost. Your first warping was a little late, but you did that fine. The problem with your build order is that the game continues on after the first three and a half minutes. After three and a half minutes, you stopped warping in. You just stopped doing things altogether. It's like your little brother that is like two and a half years old took over from that point on. The first three minutes, beautiful, almost perfect, great. And then the next, the 10 minutes after, it's like you just stopped doing things. You had a Stargate ready that didn't do anything. Your war pins on the other side are extremely late. Your build order gets a small suck, because you did, you know, you did do well. So small suck, still was suck, but very close to being neutral. Second, your unit control. Your unit control, unironically, is some of the worst that I've seen in my life. And I know I say that, oh, the unit control is awful, a lot. But I don't think I've seen anyone actually with worse unit control than this. It is because you're actively looking for ways to kill your units. Like, whereas most people, they just don't control their units well, or they move command a bunch, you just keep walking into your opponent's range of the planetary or into the same mines for a seventh time. It's a bit like if you play against the easy AI and he doesn't have detection. He just keeps walking back and forth. It really is uncanny. I don't think I've seen this before. It's really either a lack of object permanence or... Well, I don't actually know. You can put your theories in the comments, whatever you have. For your unit control, I'm giving you a massive suck. That is above a big suck and is the big type of suck that you can receive in this show. Congratulations. Number three, your game plan. It is very difficult to judge something that isn't there. So I would say your game plan was awful, but in order to criticize a game plan, I would need to see something. I will fill you on this. I'm not going to say you sucked. I will fill you because I didn't receive anything. I say, you know, sometimes for school you need to send in a paper and then the teacher didn't receive it in their email by 12. You just get a fill. You don't get a grade. You don't get a grade on this. It just wasn't there. So, you had a lack of a plan. That was a fail. You had a massive suck on unit control and on build order. You had a small suck. Put all of these together and you, my friend, suck. Congratulations. Welcome to the team. If you like this episode of Is It Inbao Do I Suck? Smash the like button. If you didn't like this episode of Is It Invar Do Suck? Be sure to tell me why in the comments below. Don't forget to hit that subscribe button. Do you want your replay in Is It Inbar or Do I Suck? Be sure to fill in the form down below as well in the description. And maybe your replay will be next week's episode. Left finger as well. Bye bye. Thank you."} +{"title": "WE HAVE A WINNER!!! | Is It Imba Or Do I Suck", "description": "Yes guys, we have a winner! But to be honest, he definitely might NOT like his price... Also, what do you think about the newest employee decision? Let me know in the comments right after that like and subscribe! Moles smell in stereo: https://www.nationalgeographic.com/adventure/article/130205-moles-smell-stereo-animals-weird-science Vacuum Cleaner Footage: https://www.youtube.com/watch?v=KilQtE5Nl90 If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/wbBcXwxJed4/sddefault.jpg", "width": 640, "height": 480}, "video_id": "wbBcXwxJed4", "text": "Dear Harstem, today I encountered a Zerg that went three hatch before even getting a pool. After scouting, I cancelled my nexus and decided to all in. However, his overlord watched me put down three gates, so I did a weird three gate rush, then nexus. It's not a build. Regardless, I put on heavy pressure, destroying his army and tech buildings, hit after hit, after hit. As his unit lost that doubles mine, and I move up to four, to five. Almost six base, which is five. That's already almost six. There's nothing in between five and almost six. Whatever. Versus his two and a half. He starts producing lurkers, in which I have zero answer for due to lack of detection. However, after quickly popping out some ops, I still can't touch him. Sure, my upgrades were non-existent, but I didn't invest, because he was constantly on death store, and he killed my forges. Zerg's ability to mass-produce workers slash units on less basis is simply imba or dot dot, dot, do I suck? Name, Zui, race, Protoss, league, diamond, and last but not least, he is an American. So from the American server, replay is titled, Zerg is Inba. Let's open up this bad boy. So we have top right, Zui, the man, the mid, the legend. He says, lurkers. No, he didn't say Lurkers or Inba, he said he lost the lurkers. What he said, however, is that it is Inba that Zerg can produce infinite units from two and a half base. He also mentioned that his opponent was doubling his unit lost step. I don't quite understand how I can square these two things, but I'm looking forward to this game. I really am looking forward to this game. Usually when people talk about the power of Zerg production, they talk about them having too many hatcheries and just being able to just drone up and with larvae, just pop out units whenever they want. But this guy is complaining about how effective the Zerg army can be of two and a half basis while bragging about. having better units lost that. So these in my mind are two claims that completely contradict each other inherently. But Zui figured out a way in which these two worlds don't collide, but they can coexist peacefully. And that is something that I would like to see. So here we are. Zui versus Deaver on the American server. So we puts a second Corona Boost on workers and doesn't use it it's one of my all-time favorites first of all the second chronobo boost before Nexus is not a thing and if you are going to do it at least build your 20th probe in time all right buddy just write it down real quick in your notebook gets a Corby for Nexus okay then throws down a Nexus himself Corby for Nexus is very popular if you're playing against pool first, but my man hasn't even scouted the pool yet. Now, according to him, he's going to cancel his nexus here and then add two more gateways. Now, this makes no sense. The reason why this makes no sense is because Zerg always gets three hatcheries. They always do. By the timing you're hitting with a three-gate attack, the triple hatch will already have kicked in. The weakness of triple-haping of triple hatch before pool is against things like a single adept crow node out. Because you don't have enough queens to fight them, basically. Your lings might be a little bit late. These are the things that are good against it. Triple hatch before pool isn't even great economically for Zerg. A lot of people actually believe it's worse for Zerg, and thus they don't play it because it's just, it doesn't serve a big purpose at all. He even blocked the first base and he forced the Zerg to expand over. here now if you just sense the first adept to this base look at it this queen isn't even going to be done yet and he's already like 30 seconds too late with his adept from a core first a core first adept nah it's gonna hit at around like what 340 335 then he goes into the natural rather than going into where the drones are going to be which is this base could have checked that with a probe as well of course he finishes the shade doesn't kite with the adapt be shading. That was some nice guiding. It was nice. Shade out, shade out. Keep cutting. Shit out. Keep guiding. Shade out. Keep guiding. It's going to lose the adept now. It was not the worst trade though. If he hadn't lost it and his opponent built 12 workers. The problem is that he cancelled his nexus. So his nexus delayed. These two extra gates have done nothing whatsoever yet. He could have built this amount of units from a single gate. And then his nexus would have been done a long time ago already. He would have been up five workers at this point. usually around this time you have like nine to ten workers here already on your natural and you're busy taking your third base and really all he got so far that inflicted damage on his opponent was a single adept which you could have gotten from a single gate as well so i agree with him when he said this is not a build i have a feeling i'm not going to agree with a lot else in his email but he was right when he called his own build not a build it's slightly over saturated in the main by the way you want to say slightly oversaturated i mean seven too many workers here he's not saturating his gas he's not producing any workers and actually know what he is doing one of my favorite things in starcraft is checking out what people are doing when nothing is happening and in this case i have absolutely no clue selecting his gateways okay am i actually on his vision he's just okay yeah i was on his vision he just wasn't moving the camera for this long Okay, he's getting charged. Right now sees the extreme oversaturation in his main base, starts rallying into his natural, has a third gas, even though he's researching charge and only warps in zealots. Five extra probes from your main base should be sent to your natural right now for more optimal saturation. Continuous worker production is of the essence, very, very important. You don't need this much gas when you're playing pure zealot builds or builds mainly focused around zealots, which definitely is the case. It's just going to be floating a lot of gas and rather than getting that extra simulator, perhaps you could have gotten an extra gateway or something like a robotics facility to reinforce quicker with a prism, for example. Staying at home got supply blocked. You love to see it though. Here comes the transfer, nice. Very timely. Only took him two minutes. And I guess we're going to see the push soon that will... will what did he say that will put the Zerg on death's door i never heard that before i kind of like that sounds uh sounds nice like that type of uh that type of speech puts him on death's door so that's nice case gonna move out here it's a bunch of zealids his opponent has a bunch of workers not a whole lot of units better upgrades though for the jerk look at already getting one-one plus one melee and plus one range a couple of roaches on the way this is the fort bay is going to get taken out. This is an extremely late push by the way. Six minutes with this. It's not very good. It's not a very good timing. There's no reinforcements. He's only on five gates. There's no upgrades behind this. You could hit way harder, way faster with this. Trust me. Could probably hit at like 440 with something like this or like 4.450. This amount of zealous, a couple of stalkers. It's actually just winning the game though. The game actually is kind of over, especially if he would have had reinforcements or would have sent these across the map. Another thing you could do is force fuel this area and move towards the third base to kill all of these workers. Another thing you can do is while roaches are killing your zealids is to start focusing the Evo chambers with parts of your army. So right now we see what is the Evo chamber I believe is 900 HP. So he did about what? 450 on this. Is it 200 on this? 300 on this. I can't count. It's about 800 damage on Evo chambers. Now, a roaches 145 HP. So that would be about, what, six roaches, I guess? Five to six roaches of damage that he put into this Evo chambers instead. And add on the snowball effect of losing roaches faster. You can see that this push had a lot more potential. Then, what, we add four gateways. So fill this push, but he's still kind of okay, right? Work accounts pretty equal. Just the upgrades of his opponent are a lot better. Okay, it's gonna go again. Still not quite realizing that perhaps having closed by reinforcements might be valuable. Even just a pylon with like a gateway would be sick, you know? Now everything needs to walk so far. He's adding the four gateways as well. Like this is the type of timing that makes no sense. Like absolutely no sense. It's like starting a war after you just invested your entire economy. building more schools in your country. Like he just, he just built what? Four gateways started Blink and started a third nexus. Okay? 600 minerals, 400 minerals, 150 minerals, like 1,150 minerals, a bunch of gas. None of that is invested in this army right now. And none of that is going to help in this attack. Can you imagine this attack with 1,200 minerals more of units? I can't imagine that. There would be 12 more zealots. So 100 to 1 zealot. So it's always very easy met for someone like me who didn't finish elementary school. It's very nice of Blizzard to do these nice, big round numbers. 12 more zealots in this army would make this. 23 zealots, two archons and one stalker against 17 roaches. That would have been an extremely big win for the ProDos, okay? But instead he's investing in things that will feel good for him, right? He'll be like, oh, like, look at me, I'm macron behind this, good infrastructure, I can spend my money. But it didn't at all assist him in this push. This push benefited zero from that, especially because he's keeping these units at home. I don't like, I don't like recommending people to use F2. But when this type of stuff happens, the all-army hotkey is so useful because these guys are just chilling. They're just chilling. You could warp in the next warpin already as well. Look at this. And he's still almost winning these fights, which is what's messing me up even more. I also am not really feeling like he's dealing hit after hit blow after blow or whatever he said. It's like he traded with his opponent and he traded well. Okay, I'm going to give him that. But his opponent was ahead in workers the entire time and does in Eco. The opponent is still mining more. And his opponent has been up in upgrades. is getting better tech right now. Like, he hasn't been doing any hits. He's been trading army while being behind an eco. His opponent is on four base. He's on two and a half base, which is weird because, yeah, okay, he's extremely oversaturated. I'm looking at the worker count of like 64. That means this base should be saturated and these gases should be saturated. But instead, what I'm seeing is seeing 10 workers here, some slight cases of oversaturation here. My man, Zui's knowledge of efficiency, all of the knowledge he has on the subject could probably be put on the back of a stamp. Like, it's actually pathetic. Look, here we go again. Look at this. These archons. Making sure that this hatchery goes to half half. Health, health. Look at this. If he gets the hatchery with this, I'm actually going to be pissed. Because this is not how your archons should be used. Okay, halfway through, he decided. it's not worth it anymore how much damage wasted like 1k damage wasted wait how many HP does actually yeah 1500 thank god that was right we're playing this game for 11 years don't even know for sure what amount of HP and hatchery has but 1500 was correct forget he literally just dealt a thousand damage with these Archons and Archons have splash don't forget he could have used that to splash thousand damage he just wasted it's unbelievable did kill a lot of workers this time around though insanely far ahead at this point when it comes to Eco. Not so far ahead when it comes to Army. Actually, he has a pretty small army. Luckily, his opponent is giving away a couple of units. Is there Storm yet? No Storm? It's getting double forge. To the left side here. Okay, interesting. 11 minutes in game, double forge. His opponent now is on two and a half bases, and he is going from four. Soon we'll see five, and then almost six. So I think he's just going to stay on six, a five base forever. This is beautiful. 129 supply. No upgrades. No real vision of the opponent either. His opponent is setting up for a desperation attack. 38 workers, doubling the economy every minute that goes by. He just doubles the money of what his opponent made in that minute. Look at this. The supply difference already. How is it a good idea to attack right now? It's not. It's not a good idea to attack right now. It takes out this base as well. the funny thing is is that he could be mining so much more sure he's on four base but he's freaking 12 too many workers over here he's what 11 too many workers on here he's barely mining this gas he's already so rich he's already outmining his opponent so far so much and he still could be doing more if he just transferred workers oh hamster ding ding ding ding ding ding ding ding ladies and gentlemen we have a winner among us our first three nexus I have 200 energy. None of the Kronoboos have been used in over four minutes. Big congratulations to the winner. Your big prize is going to be. Immortalized in an IOTIS episode. And on top of that, every letter opponent you will play against, who recognizes your name, will make a joke about your lack of Kronobo's usage. Congratulations to... Zui. Wow, wasn't that exciting? Even though he's saving all of his chronobo boost, and he's completely oversaturated, he's up 20 supply, he has an army that's pretty massive, he's outmining his opponent. These things went down at 10, by the way. Let's not forget about that. These things went down at 10. He could have already finished 1-1 if he would have started 1-1 the moment they finished. Let's pretend that didn't happen though. Let's just pretend. Not aware of his opponent's army. I think he might know that there's lurkers, but I'm not sure if he knows yet. I think he's seen it, but I'm not sure if he's seen, seen it, you know, if he, if he truly ate the information, you know, he digested the information. He already ate it, but he didn't digest it yet. That's the most important thing, the digestion. Something goes wrong there. You're going to be in trouble. Trust me with that. Just going to get a dark shrine. Okay, storm. Always smart when behind dark shrine, when equal dark shrine. and infamously said as well, went ahead Dark Shrine. So Zui definitely sticking to the rules here. Okay. Decides it's time to kill that base, but not really walks up here. Okay, he sees Lurkers. Now he truly has seen Lurkers. He's seen the spikes hit his units. He moved out of it. So I know that he's aware of it. Let's take a look at the reaction time that it takes for him. Does he even have a robot? He has no robot. For him to even start a robot, what was it? 1330. You know what? We'll give him 1345. Oh. Well, and if I gave him 1345, it took him only two seconds. Back to 1330, boys. Remove the lame reverse effect. I will end you, hamster. Unbelievable. 13 overlords? Huh. There's like a dinner date setup, like speed dating and he needs more people in there or something like that. Bainling nest on the way right now. Okay. Upgrades are actually looking kind of spicy on the side of the Proloss. You like to see it. 2.1.2. Or of the Zerg, sorry. The Prodo is getting 1-1. 14 minutes in game. Four minutes after he started the Forges. Has seen Lurkers? Okay. I wonder if he's going to attack Inton2. lurkers one more time or what the plan is he has storm he's getting 90 T's right now okay can we get a couple of storms why did he run from the hydras oh my god he has so much money you think he's gonna spend the money on anything was his gateway count is nine gateways we probably add 10 and still be fine okay these guys oh observer starts nice nice gets caught completely out of position also nice Where's the DTs? Sniped overs here! Snipe the overs! Oh, but the Lurkers! They just killed the DTs anyway. That's a pretty terrible idea. Imagine if you would have sent the DTs to the other side of the map what they could have done. Right now the amount of defensive units is... Well, there's a Hydra there, two queens. Very close to zero. And now these DTs, defensively, are also doing something. That's nice. Five more overshears here. on the way, they're going to take a while. Okay. He's using the DTs wisely. I like it. Perhaps start tacking into something as well. Like he has the key to victory here and it's in the bank. He actually has the key to victory and it's in the bank. I don't understand what he's doing. Why isn't he just building gateways or adding a robo way for disruptors? Disruptors are such a good counter to this. You can also just make infinite zealots and get immortals. Did he lose his upgrades before they finished? Probably could rebuild the Forges. And with the speed that he starts research, though. Probably will take another 10 minutes before 1-1 is finished. I'm not sure about moving into this. This opponent does have way better upgrades, no? Look at the money, though. This is like if you're extremely sick, and in order to get treated, you need to pay the doctor, like 5K. And in your bank account, you literally have $5 million, except you forgot your pincode and you can't access it. I feel like that's what's happening here. He's just not accessing his bank. He literally lost his card and his ID card. And he doesn't know where his bank office is. And he doesn't know how to use a phone. That's what this game is like. He has so much cash. And his response is to build another... Oh, this is almost sixth. Look, this... This makes sense. Okay, I think I understand it. One, two, three, four, five. And if this base would have been alive, there would have been six. So it's almost six. This is different than five. Mystery solved. Good storms. Actually, good storms. Too cool. Those are really good storms, actually. These are fantastic storms. That was really nice. That was great. That actually was very, very well done. These storms were good. It says, okay, these storms did a lot of damage. I know my opponent still has four overshares because I see them with my observers. You know what would be a good idea? Rather than adding a couple of Templar again, how about I warp in 40 Ts? Oh, this seem smart. It's actually going to be able to clean this army as well. Look at the money, 5K in the bank. That's 50 zealots. 50 zealots, guys. Can't imagine what 50 zealists will do in this army. Six lurkers. three hydras and 32 lings against 50 zealots even with the upgrades that we're currently at which is 221 two range attack and one carapace and two Malay attack I still think the 50 zealot would be able to win unless you come in in a line and you hold position in a line like in formation you know which wouldn't even surprise me too much if Zui would do that at this point Like this, six lurks just going ham. It's getting bailing speed. Five more overs here, just in case another single DT shut up. I feel like overlord speed would be good. He's getting so many upgrades. This guy also hasn't been on two and a half bases at all. Like, he's actually been on like decent base count, just low drone count. Unit Loss tap is even. So literally the only thing that matters is that he has a massive bank. Oh, but this is the sixth. This is the ALMO 7 then? Or is this almost 6? He tried to get a 6th, but it didn't finish. That makes even more sense. I was losing all of his observers? Like, oh, freaking lurker, so broken. I fly my observers straight into hydras and... Okay, I take back what I said earlier. Maybe the three hydras would have been able to snipe an observer, even if there were 50 zealots. What does he keep adding on stalkers? Another quick tip, by the way, if you're really struggling with lurkers, and you have 3K in the bank, What you also could do is you can counterattack. Because lurkers are not good when they're not burrowed. So if you force the lurkers to move constantly and you just run away and attack bases of your opponent, that's real nice. What's less nice is if you're just constantly running away from them while you're losing a base. You could be doing this on the other side of the map, where he's constantly trying to defend his bases and you're constantly trying to attack into them. You just run away once you see the lurker spines. That's an advanced. That's an advanced setup. though it's an advanced trick you need to buy the the course on my website right now it called harsdam for 35% off www harsdam.com for my advanced trick guide it's a single storm here single observer the observer is going to get sniped isn't it again no vision oh gosh darn it it's a opponent is just a mining fines actually outmining him right now units lost opponents also had by 6k honestly honestly i feel like he lied a little bit in his imbalance complaint for him no or did he mean with the double the units lost just the first attack in that case he didn't lie but it just doesn't have observers like he has no detection Like, just because you really want to see the lurkers doesn't mean you're gonna see them. Like you need an observer. It's just one of these things, you know? This guy would have been the world's worst inventor. Just thinking that if you just hope long enough that it will happen. If we have to trust on this guy to create our first plane, like air flight, like commercial airlines definitely would not be a thing. Or any type of airlines wouldn't be a thing. It just walks in. Oh, still no detection. Let me try to bump into it one more time. He forgets GG. Well, just leaves without Gigi as well. Zooey, zoooy, zoooy, zoooy, zooey, zooey, zooey, zoey, zoey, zoey, zoey, zoe. This wasn't it, my friend. This wasn't it. I'm not entirely sure what you're going to get. I'm going to leave that to the new reporter. Joe? Are you there, Joe? Joe? Hello? All he does is eat vegetables. Never ready for work. Joe, you're fired. All right. I'll have to do it then, I guess. So, what I want? What do we want? Three things. We'll judge you on three things here. Build order. Macro. So your money spending habits. And last but not least, let's just do vision. slash detection. Detection is part of vision, right? Let's start with a first on build order. You open with something I've never seen before. You cancel your Nexus to go three gate, but then you don't use the three gate. You just have them. Then you get your Nexus again. It makes absolutely no sense. Your entire early game was pretty hot garbage. You can literally just follow any guide, any build order, and you're going to get more units. You're going to get better units and a better ego. I'm pretty sure I could hit at the timing that you hit, but have like an extra base and 30 extra probes. So for the build order, you're going to get a big fat, boom, no stamp. You suck. Your build order sucks. Second, your money spending. Well, as you were saving more than the average person on the Swiss bank, I'm going to have to go ahead and say, well, your money spending habits also weren't great. You were constantly floating 5K, somewhere between 4 and 5K. It just wasn't looking tight, my friend. It wasn't looking tight, okay? Money spending. Boom. Big suck. First one was a medium suck. Medium suck, big suck. When it came to vision, I don't actually think you once managed to get any vision on the map. You were constantly out of observers. You were constantly out of position. I don't think you were aware what was happening at all. You're a bit like a mole, but at least moles have good other senses, you know. They can, I think they feel with their nose or something like that. They're also underground, but they can't see. Moles are blind. So that's why they look a little bit odd as well, blind animal. Beds also are blind, but bats have echolocation. Did you know that echolocation first got denied that it existed by, I believe, the US military? Because they couldn't believe that an animal could have such a... sophisticated technology that it took humans so long to invent. That might be a lie, but it could also be a fact. Wait, this I owe this. Crap detection, no bad echo location, blind as a mall, big suck. What do we get if we put a small suck, a medium suck and a big suck together? You suck. Just in general. It sucked. You weren't good. my friend Zerg isn't broken 2 and a half base Zerg isn't broken you just suck gonna have to live with it alright that's gonna be it thanks for watching I hope you didn't enjoy this episode of is it Inba or do I suck if you're sad that I fired Joe be sure to leave that down in the comments below be sure to hit the thumbs up button if you think that firing Joe was a good call that improved this segment bye bye Thank you."} +{"title": "RANK 6 GM IMBALANCE COMPAINT! | Is It Imba Or Do I Suck", "description": "An IODIS FIRST today as we analize not only a north American Grandmaster game, but also our first Archon game! Smash like and subscribe to see me rip apart more wannabe pros with their incredibly brazen balance whines... Also, Joe must have met up with Stetmann and enjoyed some of that good Terrazine or something. He is like a new completly different man today! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/fdIsEoB3k5k/sddefault.jpg", "width": 640, "height": 480}, "video_id": "fdIsEoB3k5k", "text": "Dear Harstam, after nearing the peak of the NARCOM Grand Master Letter, rank 6, we realize that shield battery overcharge is completely and utterly broken. It should have its cool down increased. It simply makes no sense for ProDOS to be able to overcharge their shield batteries six times for a total of 84 seconds. In the time it takes to execute a typical, completely standard, uninteresting, almost boring, proxy 4wrex cheese. cheese thanks p and keel slash yole bolson our first ever arkon game let's uh hop straight into it i'm very excited we've never had an arconde game before and i've never had two players complain about one thing at the same time well i've had many people complain about Protoss ertos in different complaint forms but never two people at the same time in one complaint from that so that's kind of exciting rank six grandmaster on n a um in Arkham. So I guess their individual level if we can convert, what do you call that? It converts that to Europe would be mid to high diamond on a good day. And that's not even including Ping. If they would actually be playing from America, I think they'd be floating somewhere between platinum and diamond. Of course, don't want to give them American Grandmasters too much credit. Now, now that there's two people, I think I can be twice, twice as hard on this. them because if there's going to be any floating, any build order mistakes in a freaking proxy 4 racks, like, you don't deserve the win, my friend. If you have two people and you're making that type of error, that's not a bit of proxy gate coming out of a Yama slash meta, who are the opponents, I'm quite sure what they're called. I think you only get four characters in your name in Arcon. So just, well, I guess it's a standard proxy 4ax, like the execution isn't bad. It is just, it is what it is. It is a 4-Rex. I'm a bit surprised that they opt to go for a 4-Rex strategy because this strategy, you can literally play, like, if you're an actual gorilla with only a single arm. Like, this strategy doesn't require a second person. It doesn't even require a second arm. Some people say it doesn't require much more than three fingers. The thumb, to move the mouse, and then the two top fingers to click the buttons, you can kind of move the mouse with those as well. fourth finger would be nice, a little more control of the mouse, but really that's all that's necessary. I've heard people say that this build actually is executable by gorillas. Now, I haven't tried it yet. I haven't been able to find a gorilla willing. I did find a couple of gorillas who did injure me slightly after I tried asking them. So I thrown banana and slinging poop at me, but yeah, it's been, it's been rough, right? It's been rough. So they're actually waiting to go. That's also extremely interesting. So they're playing this cheese build and rather than deciding to go as fast as possible, they decide to just wade it out of it. They're not scouting with an SCV either. So this is just, they're picking a random timing here to attack. This is not like some scientifically decided timing. It's like, oh, when we hit the 8th Marine at at 2.36 we move out. Not like, he could have just scouted with one of the SCVs. The first adept doesn't come out until 220. So the second barracks that finishes you can just send that SCV out and see hey what's going on they would have seen nothing here and they could have just gone in cancelled these cancelled these batteries most likely did he see that I think they saw that two pairs of eyes guys two pairs of eyes oh oh oh oh oh oh oh oh oh two pairs of eyes what were they looking at well like now I'm curious we're gonna have to go through the sequence three times so this is player one Look at this. This is his vision. Okay. He's looking here. So he can't see it in his straight vision, but he can still see it on the mini map. Now, player two. What is player two looking at? This is the macro player. He's building the marines and, but really he's just building marines. There's nothing else. Oh, I think he saw the edge of a stalker there in his vision. Okay, so two pairs of eyes, not paying attention to the mini map, not paying attention on their own screen at least one of them. Not sure who that guy is though, I wish you could call them out on their name, but you can't see who does what action. At least not in this overlay. So he finds these two stalkers going to lose a couple of Marines. I like that one guy's job is just a micro, and I haven't seen a micro once. Like, none of these units are actually being pulled back. None of them. All of these Marines, they just stand there, they stutter step forward. You'd assume that if a guy's entire job is just a micro-managed this, it would go better. but just like in actual life whenever there's a manager that perhaps micromanaging every single unit is going to be best the results tend to actually not be great because most managers actually have no clue what goes down you know at the normal people workplace it's middle management ugh disgusting you know what i'm saying i have a lot experience with that as well um all my life i've been working uh you know blue color white color jobs It's not like I've been a pro gamer for 12 years and really didn't do anything before that. I have a lot of real-life experience. I like to flex that every now and then. I thought this was a good opportunity to create some empathy with my audience, a connection. The common denominator, or common nominator, what it's called. Look at these marines going in. Look at these marines go in. They're going to, they could target. I'm not even sure what you're supposed to target. I just should go for the batteries. Yeah, you probably should have gone for the battery immediately. And then now you go for a couple of stalkers. I do like that. This was nice micro. Like, good target picking by the Terran here. He decided, okay, I first want to take out that battery, especially the super battery is important. Not the greatest micro by the Prodels, but the Prodals just, I kind of do want to stress this. The Prodals player kind of has a blind counter to what the Terran is doing. He stayed on one base and was just producing units from two gates against a 4-Rex proxy. like you're just kind of supposed to win so far by the way the super battery hasn't really contributed much to uh to this game i mean the battery just got taken out after it got activated it didn't really have an impact yet i love the i love that he just keeps going he's like i can't just walk up this ramp sure there's three stalkers i know there's another battery in the main base but yeah let's just keep keep walking up that ramp again and again that's exactly what he keeps doing Actually, he's getting a lot of results with this as well. It kind of surprises me. He's going to take out a bunch of these workers. I'm just not sure what the second guy is for. Wait, what? He had a supply drop? Okay, so there's one guy is in charge of move commanding the Marines and then right-clicking on stall. at the correct times. And then there's another guy that literally has one job. And that is clicking the Marines with the hotkey that he has for the barracks and then with the hotkey has for Marines and making sure he doesn't get supply blocked. And he failed at that. How's it even possible? This is the easiest build to execute. You're going to be floating a little bit of money. Like you constantly are floating a little bit of money. You see you can even already start the next Marine. You have so much time. Was he just watching the Marines fight? Maybe this is not an arc on as we know it, but it's just one guy doing the job, and then the other guy just watching from a distance to learn, you know, and then they swap after every game. I can't believe they had to use a supply drop here. Holy crap. How mentally deficient is this guy? Let's continue here. Yeah, we have a couple of gateways. Second overcharged battery here is being used. The probes are coming off the line. I'm kind of surprised that they are. I don't think they should have been. I think the Stalkers would have been capable of handling this fine. I'm also a little bit, I find it very funny that these two Protoss players, that already got their natural up, you know, they're just pumping out units. It's four Stalkers against six marines right now. This game is really just kind of over. Two base against the one. Yeah, this kind of is just supposed to, and I like this movement though. The TOS Micro has actually been quite good, good kiting, good target fire majority of the time. Oh, needs to be careful here. This is a little bit unfortunate for the Tos players. Keep pretending like it's a single Tos player, but it is really too. Yeah, this was unfortunate. Again, I kind of surrounded by that marauder. On the other side, of course, there's a lot of DPS. Warpgate is about to finish up. Maybe we're going to see some... I don't think we're going to see any war connection here, actually. Probably just need to be defensive. A couple of pings on the mini map, though. I'm not quite sure what those are for. I guess maybe that I'm here is where the other guy spawned. I'm well it's ranked six grand master arc on and they should know where the other person spawns on romantic side look at look at my career and bang bang shoots beautiful pullback on the marauder do you see that saw that the marauder was getting focused by everything decided to not pull it back here once again beautiful that is so great just kites it forward every single time it really is impressive i really find it impressive that one person can have his full attention on the task and then just not do anything. Like, he's just watching his units go. It's just so beautiful. I also kind of love the, what would you call it? Like, how natural it comes from for Terrans that whenever they do some type of cheese, is that they're just supposed to win. It's like Terrans always have this type of, this privilege, basically, where they're like, if I execute a build order, no matter what it is, I should be able to win. And no matter how well prepared my opponent is, or how good their builder there is against mine, this should just be a hard win. Look at this. Because of the supply drop, and because these guys, it just built a depot here. If there was no supply drop, instead of two depots here, these two adeps wouldn't have been able to gotten in. So this actually is costing our Terran team, a Crapton. They're kind of go for an SCV pool at this point. But yeah, I'm just so, this really is something that Terrans do, okay? I'm not over exaggerating. But I had it as well where I got proxy repop. like Forex Proxy Reaper and I scouted everything and I responded perfectly okay I chrono boost out my units I cut workers I build a battery and don't forget proxy Forex Reaper is a big cheese I build a battery and you know I defend without losing much of anything and then my opponent complains is like well I wonder what would happen with this strategy if this game was actually balanced I'm like well if this game was actually balanced and you proxy four of your initial structures on the other side of the map. I scout everything, do the perfect response, and don't make any micro mistakes. I hope the God that I still win that game. Like, you don't hear any of the Protoss players that Forgate or Cannon Rush every single game. And when the Cannon Rush gets stopped, go, well, if this game was balanced, my cannons would be shooting from my natural into your maze. Like, no. Like, we realize that we're cheesy pricks and, you know, we accept our loss. Like, holy crap, just man up, woman up. You know, just accept your defeat. every now than Terran players. You're pathetic. All of you. Yes, I'm generalizing, but that's fine when you're talking about Terrans. These guys have no soul. No offense. Well, kind of offense. No soul. Actually, it's a pretty big offense. I love the micro from the Prodos though. This Proloss has been doing a good job at kiting and target firing, but his movement has been a little bit off. I have to admit it. Okay, the movement hasn't been great. Now, we have Stim about the finish here for the Terran. We have two batteries. We have very little units. Actually, very little units, but with Guardian Shield to Immortals, can they just hold this? I guess this is... Stim is very powerful. I think it needs to pull the workers as well. Guardian Shields, Forcefields, four. The two guardian shields. And not even at the main part of the Army. Super Battery gets used a little bit too late as well. I actually think the Terran is just plowing through this. This is not great. Super Battery once again gets taken out before. it gets to finish everything um good pro was this a good pro pool i think when he saw that the sceivs came came down all the way he should have just stood at this ramp with with sentries right and for like your opponent is losing so much income if you just kind of hold your ramp with sentries you're going to be completely fine once again i'm liking this micro this toss has nice micro good control really good control it's just that the unit movement it's oh okay that was not it Oh, that was not it. Oh, good Lord, that was not it. I take back everything I said, hello, folks, the battery? Sometimes I wonder if Terran players actually finished elementary school, or as a collective, they just didn't finish it. Like, let me explain this, okay? The battery has less HP than it heals. And you also have the super battery, which gives even more HP than it heals. So if you are free to target a battery and you're not losing it, any time or damage targeting the battery it's always best to target the battery letting it stay alive it's just dumb it makes no sense okay i'm glad we got that out of the way um another miss force so that's kind of painful and now we actually have him oh no that's how we're gonna die oh the battery that was big that was big i pull the workers put the workers put the workers oh target target oh beautiful target shot that actually was really big that was a very important shot we now six workers against two but mules are still working this is an intense game by the way holy crap absolutely intense game okay what are we doing here i mean i feel like the terence are almost winning for supply that's what four marines three marines one more on the way super battery being used for probes And he's mining. He has to, though. He has to mine. He's going to go for a stalker rather than for a battery. Or rather than an adapt. It was waiting for money. Terran sees the battery, sees a stalker, and with two Marines, decide, hey, let me stim in and give a couple more shots before I realize it's time to run away. Why is he running down? No, no, buddy. No! No! Kite, kite? Back to safety. Back to safety. Kite. Shoot once. Shoot once, my friend. Don't go down, don't go down. You can camp the ramp, though. You can camp the ramp. He's going to, he's going to, you're going to lose. No, no, no, no, don't chase. Is he going to survive? Okay, he's going to survive. No, no, no, no. It's like every single time he runs back to safety. He goes back into the lion's cage, into the lion's den. Escapes it just to come back. Oh, this is, still has a super battery, I guess. It's going to help out. Target down the Marines. Oh, oh, no, he's going to go instead for the marauder first. I think the Marines have more GPS here, my friend, and also easier to die, easier to kill. Quicker to kill. Needs to be so careful here. One more shot. Scoot micro. Really, his single stalker control is really not bad. I think people might underestimate this, but this ain't easy. He's doing a nice job. This Terran really hasn't microed a single unit in his life yet. No. Wait, does the Terrans just win? There's no money. He should cancel that worker. If he can't cancel that last worker, I can get a zealot. It's not enough. How does the Terran lose this? He still has a mule. It's gonna be mining. I think Toss loses. No shot. These guys. Oh my god, I usually don't do this, but... These guys, okay, these are the lowest, these are the lowest guys, okay? They send in a replay in which they drop supply in an Arkong game while playing a 4-R-R-X. They win the game even though they didn't micro their units, even though we have a complete guy in control of microing. And then they have the audacity, the audacity to complain about Protoss batteries. How dare it? This is the problem with Terrence, guys. They're so privileged. Even when they win with a strategy that's not supposed to work, they get completely blind-countered. They still have the audacity to complain. Now, I think I've said enough about that, and we're going to go back to our second-time reporter. Joe. Joe, what are your thoughts? Alright guys, sorry for that. You see I've been promoted to Inba Inspector after my last fantastic call. Today we're going to be having another look. This time we have three things. All right. Strategy toys, macro and macro. Strategy choice. You went for the 4-Rex proxy even though you're with two people. Two people can do different things in different build orders. Here you only really could micro and macro. Why would you do that if you're playing an art? Argon game. You guys are ranked 6 Grand Master in Arcon and this is what you decide to do. That an A letter can't be too good. You guys get a thumbs down on the strategy choice. Macro. Your macro sucked. It's really all it says. It sucked. One guy in control of everything didn't even micro. Just stutter stepped a bit. No individual unit micro. No solid target firing. Thumbs down. Macro Garbage I'm not making the rules guys, I'm just reading them Your macro was garbage At a supply depot had to drop it How can you get supply blocked? You don't have to do anything All you have to do is build supply depots and build marines It's two actions With 10 APM you can do that You failed it You my friend sucked at the macro Altogether Suck on the macro Suck on the macro Suck on the macro Suck strategy choice. You guys suck. Bode yow. All righty guys if you did like this episode or visit him or do I suck, don't forget subscribe, don't forget to hit the like button and I'll see you all next time. Leave down in the comments below what fruit you want to see me eat next or even vegetable that's also allowed. Bye bye."} +{"title": "Can YOU Beat This CHIMPANZEE?! | Is It Imba Or Do I Suck", "description": "Today one of our closest relative is venturing onto the battlefields of Ajur - a wild Zerg-Chimpanzee! The real question: Is he smarter than the average SC2 player? He does not whine on the Blizzard Forums, so he is off to a jump start! Also don't forget to hit like and subscribe to bring back our newest team member - Joe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/W74q6mGvISw/sddefault.jpg", "width": 640, "height": 480}, "video_id": "W74q6mGvISw", "text": "Dear Harsden, the day on ladder, I ran into something that I did not believe was possible. I was matched against a Zerg player. But instead of being a human opponent, I believe the only possible explanation is that my opponent was actually a chimpanzee. Now, chimpanzees for the people who don't know are actually the closest relative we have species-wise to human. I believe researchers said that the DNA is like a 99% match with human DNA. I think chimpanzees and behind that bonobos are very close. So actually, this isn't even that unlikely. Like, it's, it is a possibility that there are some Zerg players that are indeed chimpanzees. At least sometimes seems that way, also at high level. So I'm not sure about Reynor, but he just play a bit like a monkey at times. Where was I? Well, his build order made no sense whatsoever. He went to base layer, did not use the layer for anything, and simply took a delayed third. Okay. He then took a fast fort base, but simply set his rally points on me and sent Roche Hydra across the map while, presumably, enjoying a banana. This replay clearly shows that Zerg is far easier than ProDos. I did not think it was possible for Apes to actually play StarCraft 2 and reach Master League. Clearly, I was wrong if they select Zerg. This replay was sent to me by a person called All for One, who's a Protoss player in European Masters, 4.6KM and 1. there's only one thing left and that's to hop straight into the replay so here we have mr all for one as my replay speed is a little bit low mr all for one here in the bottom right corner the the the blue Protoss player and he's going to be playing against uh well a red Zerg player look at that this guy's playing a proper opener and both these guys are doing absolutely fantastic i'm i'm in love with this game already guys look at the first pylon go down at the correct timing the first overlord went down at the correct timing this is almost looking like one of my own games except that this guy what did he just do look at look at this move this is a classic move okay my man builds a pilot goes back into the natural or goes back to return the minerals then the other probe goes in to build the gateway he does a switcheroo he's just long distance mining. This is brilliant. I'm not even sure how bad this is, but I've never seen this before. You can actually, if you're fast, you can get minerals, run back to return him and then build the gateway in time. But he has a different one. It's not the most efficient man in the world, but you know what? I like it. Some creativity here in the marketplace of ideas hosted by my man all for one. Not a bad play. Okay, let's see what this presumed chimpanzee has in store for us as Ogo Ogo. I can't this name is also not making it great. It is this guy is it is a real possibility guys. We're keeping it open. Okay. We're keeping a possibility of Ogo Ogo being a chimpanzee definitely open. He went into hatchery first gas spawning pool. My man here gets what he's playing real build orders. Okay. This is completely fine. Now what I want to pay attention to is first of all, desert builder. I want to see, hey, does this build make any sense? Because there's a possibility that he just went straight into layer, did nothing with it, and went into a third base. So I want to look at that. I want to see, hey, does the toss builder to make any sense? And I kind of want to measure these against each other. I want to say, hey, like which one was worse and presumably which one is supposed to win if we think about builders that make sense. So far, I really like what this Protoss is doing. He's just, he's even rallying, well, as I say that, he sends one into the gas, but he's, he's kind of rallying properly. Okay, never mind. Why would he do that? What actually is he doing? This is not at all how you're supposed to rally. I was kind of give him a compliment about rallying properly, and then I... He rallies to the other side of him. He builds a Stargate with a probe. He probably could have built that Stargate with the next probe that actually should have rallied down. He just does a lot of weird things in his probe movement, I have to admit. I don't quite understand why he does them. he's like the guy that invents the wheel again and then makes it a square like this is why people say don't reinvent the wheel because you're going to end up with a square like ladies and gentlemen I have a brilliant invention we can put this under vehicles it shows up with like or maybe like a hexagon or something like that you know so not quite a square it's better than a square but it's still like it's like the flintstones type of car I'm sure what type of wheels the flintstones had. I think even the flintstones had round wheels, but they were made of stone. Flintstones, meet the flintstones. Or it's the flintstones? I watched a show like once or twice when I was a kid, but that tune was catchy, wasn't it? Yeah, I was like, okay, straight layer. So my man Zerg goes into layer that gets scouted by the Protoss player. Now, I'm going to make... a bald assumption here, okay? And I think that the Zerg player wanted to do something with that layer, but then when he got scouted, decided against it. Okay? This actually is an intelligent play, because two-based layer builds, when scouted, are terrible. Like, they're just awful. So even though I think the build order of the Zerg right here is not good, I like the decision after starting with this, where he probably wanted to do some two-base opener, he decided to then follow up with, hey, I got scouted. I don't think I can do anything here. And he goes into a third base. And I actually think this is a very good decision. And maybe we could even blame the Protoss player a little bit for not continuing to scout with his adapt a little bit more, you know, seeing, hey, is there a third base coming up, what's happening? But on the other hand, how necessary really is this? I do like that he has pylons all across the edge, so he realizes, hey, layer is the thing. that he's going for, the possibility of erogenitis is definitely there. So he's getting ready for that possibility. And he has pylons all... This is the opposite of an artosis pylent. So for the people that don't know, an artosis pylon is a single pylon that covers a lot of building. So you have a single pylon powering like six structures, for example. So literally, he can't do anything about that. now finally going back home. And oh, there's one pylon powering all, oh my gosh. Rptosis entire infrastructure has just been shut down by a single pylon being sniped. Army moves into the natural and it's Gigi. Now this is the opposite of an artosis pylon. This is the all for one pylon. This is a pylon that doesn't power anything, which is by itself fine. But then he puts a second pylon next to it that also doesn't power anything. So now you have a completely useless pylon. I think we need a better name for that. And I'm going to suggest you guys to leave a good name suggestion for this down in the comments below. People that type are harsh than Pylon will get banned and it's not funny. No one thinks that's a funny joke. Okay. It's not original. It's not creative. It's the first thing I thought of you guys would do. You guys are so uncreative that I can already see what your guys wanted to type. There's three guys right now going, dang it, he caught me. Can he read my mind? Is this live? No. You're just that uncreative and non-fony. don't do it. No one likes you. And don't send me an email about it either. Okay, there's a little rant, not to do with this game. It's a bit of a weird build by the server. People that send me emails, very long emails, all in a sarcastic joke sense, making fun of me, are not funny. Stop doing that. I know there's two or three of you guys who do. They send me long emails and you just make I.O. this. about my tournament games. I didn't ask for this. I don't find it funny. You got to stop it. Okay? I'm not responding to you. Except, I guess now in a video format. Well, that kind of backfired on me. Well, this is the last time I'm responding to you guys. I'm serious. Don't send it. I completely thrown off right now. I wanted to flame some people, but I can't remember where I was going at the game. I should have a quick pass, see what this guy is up to. Forged Twilight A robot I don't even mind this build too much His work account is Fine-ish It's a little bit low But that's because he took his third base late Because he saw two base Two-base Zerg So I actually kind of like it His scouting has been Subpar He has no clue Now he sees these roaches He can send the void rays there So that's nice There's a bunch of adepts at home Doesn't really have anything else Why does he have so many adepts? adepts are like this thing that falls off so fast. The thing with adepts is, is they're kind of like the zip ties of construction. You know, zip ties are great for certain things, but you don't really want to use them to build the foundation of your building. And it's the same in StarCraft 2. They're great at holding your early game together. But if the guy that's in charge of constructing a house says that, hey, sir, in order to put these first two walls down, we're going to tie 70 zip ties together. It's a good time to request your money back and find a different construction, man. So, yeah, don't get too many adepts, is what I'm trying to say. Seven is really pushing it, especially if you're not going to use them to leverage any early game advantage you already were planning on. On having, or you already had. Is roaches coming? in do absolutely nothing. You see these adepts actually being useful, which is pissing me off even more. The only thing I hate more than adepts being useless is adepts being useful because then people think that they're good. I mean, a single battery would have done more, but yeah, it's still good. This is a very good start, okay? So the funny thing that, or the thing that always strikes me as funny, when people tell me that their opponent is playing a very suboptimal build is the fact that they basically just admitted to losing to someone that was doing a very suboptimal build, which means that they must have sucked really hard after the early game. Like, it makes absolutely no sense. It's basically like, imagine, okay, this is this, this is a great analogy. Imagine you're running a marathon, okay? And you're running against a guy that shows up two hours too late. And then 200 meters before the finish, he catches up. with you and he just sprints past you and then at the end you complain man i can't believe i lost to this idiot he showed up two hours too late it's like well you kind of admitted there to being so freaking slow that this guy could show up two hours late and still be faster than you and it's the same here like this erik has played a god-awful build i'm gonna just say it this build was terrible but he's still going to win the game against you which are mr perfect build order well perfect build order don't even want to say that like he might have showed up two hours late but you showed up without shoes because who the hell i just throw off my table we'll find it out later um you opened up with four oracles and three void rays you have no units whatsoever seven minutes and 50 seconds into this game he also only has a single hotkey no no hotkey he has no hotkey there's no unit in the world this guy he's getting armor upgrades what did this guy smoke is that the thing he's really thinks he needs right now is armor upgrades for his air this guy checks his doorstep sees like 35 hydrants and four roaches and he thinks the solution is to get armor upgrades rather than adding 10 cannons or something like that he's up like 20 workers hasn't scouted that he has absolutely no clue how can you complain about this look at this look at this movement he's just F-2ing them through his opponent's army that's absolutely fantastic to watch that's a great warpin as well these guys really did a lot this is unbelievable this is just absolutely incomprehensible I have you know what the weird thing is I don't even know what he really did wrong in a major way like he just had no units eight and a half minutes in the game you know it's like what do you say to a person that just builds nothing It's like you can't really critique it. It's like if you show up into your... Imagine you had to make a drawing for your teacher. And you show up in your art class with like a single dotted line in the middle of the paper. Like you can't... The art teacher can't give good feedback. Because there's nothing there. Like, you just had nothing. You did nothing. You produced zero. If we were in a society... And this game was your contribution. You wouldn't have contributed anything to society. Yeah. That's the worst analogy. It's the worst. And I know Hamster is not going to cut that out. He has Storm finally, which should be helpful. Storm is one of those spells that is beautifully easy to hit, but also one of these spells. that people seem to always miss for whatever reason, even though it's an instant cast. First, two good storms, that's beautiful. Like the opponent micros out. And then he morphs everything into Archons. Super Battery is it, realizes he has absolutely no units still. Transers works to his fort base. I love that this guy, oh, he's actually winning this fight. What the hell? Have I been jupped? I might have been juke. No, I haven't been. Back to not my. crying. Oh, both players are actually trying their absolute best to lose this game. No offense, oh go, go. I do like you, but holy crap, buddy. The move commands are getting a bit much. Double upgrades his offer him. Yeah, okay, so the toss just wins. Wait, have I been tricked? Okay, he can just build like, yeah, I was going to say like four Templar. You had him, maybe more of them into Arkham? Maybe sir? Buddy. Like we need units right now. Like this is not the time to wait for eight Templar to get energy. Dude. You gotta be kidding me. There's no way, right? Is he actually just not gonna do it? That is just wonderful. He's actually waiting for a storm, not realizing if he just had morphed four Archons and warped in ten more zealids. He would have completely destroyed this army. Look at this. He waited all this time. Okay? He waited all this time. And he decides as he hits 75 supply, that he morphed them into Archons. Okay. This is so insane. This is, okay, this is similar to imagine you need to go to a place. And the place is really close by. It's like a 500 meter walk. But you insist on taking the bus. Okay. So that's basically what he was doing, right? could have just morphed into Archons and he would have been completely fine. Instead he decides, okay, I'm going to take the bus. I'm going to wait for a storm. Then the second the bus arrives, he starts insulting the bus driver, pees all over the check-in machine, you know, where you peep your card, or if you still have the old guy that stamps your ticket, you just pee all over him. And then you jump out of the bus with a backflip and you start running towards the next towards where you wanted to go initially, where you could have run already half an hour ago. And then you're surprised that the bus driver gets out and beats you up. Bus drivers are surprisingly strong for sitting in a bus all day. These guys, they have some, you know, some power. You can see that often. You know, you don't want to be the guy that pisses them off in the end. I think this is, this is, this was not great. This was not, yeah, this really was not great. you know what I don't want to do this I I hear we have a new reporter who's going to take care of this on throw it over to Joe Joe are you there hello hello hello hello Kevin Thank you very much for throwing it to me. I am reporter Joe, and I'll be talking about whether this game was imbalanced or not. So let me take a look. His micro, his micro was not very good. He moved commanded, a lot, used a lot of F2. and in general, it didn't seem like he controlled units very well. His oracles did no damage. His void rays did nothing. And he also morphed Templar into Archons when they could have been storming. Two. Macro. I think his macro was quite good. He spent his money well and his early game game. build order. It was fine. We should not judge him poorly, give him a bad review on his macro. I think that was good. Game plan. His game plan sucked. He had no units. He built way too many air units. Even though his initial build order was good, he then just started doing random things without an amount of gateways. He spent his money relatively well for a long time but what he was spending his money on made no sense and it basically gave him a very very bad army so no the question was is this imbalanced or does it suck and I think the only truthful answer we can give is it sucked you sucked Thank you all for watching. If you did enjoy it, don't forget to hit the subscribe button, hit the like button, and perhaps we'll see Joe again in a future episode. Wait, I am Joe. And perhaps I'll come by in another episode if you get more than 2,000 likes on this video. Otherwise, Kevin won't be able to pay my salary in order to buy all these cool shirts that I definitely didn't steal from my girlfriend's closet while she isn't here. and she doesn't know I'm doing this. And I also threw the letters against the wall and it's sprawled across my room. Don't show this to Irene."} +{"title": "KOREAN GM IMBALANCES?! | Is It Imba Or Do I Suck", "description": "We have a top-class level complaint today straight out of Korea. And it seems to be VERY promising! Press like and subscribe to up the chances of the first IMBA stamp of the series! Spine Forest Episode: https://youtu.be/J8awgVbt2Hs If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/TOCvB9wA0MQ/sddefault.jpg", "width": 640, "height": 480}, "video_id": "TOCvB9wA0MQ", "text": "Dear Harstam, I am a big fan of yours. Too kind. TVP is so hard to play. I believe most Terran, includes me, has the same situation that we spend most of time on practicing TVP, since the latter is full of Protoss, and get the lowest win rate on TVP. I want to say tosses every unit is Inba, especially Colossi, Disruptor and Carrier. I am not saying there's no way to beat these units, Terran can win, but the DOSUSS, difficulty of control is not equal. In this game the opponent just use the Phoenix Colossus build, sit at home, build lots of cannon and nuclear battery to defend and transform to Airtos. He means transition. I know it's impossible to win this by midgame push, so I just try to restrict this expand and expanding myself. I do get economic advantage by doing this, but when he gets 200 army supply, my army just like paper. He easily destroyed my army and pushed from his base to to my base finish this game. The thing that makes me feel unfair is that what he do is simply A-Move and use Disruptor VVVVV, which is the hot key for purification of the spell that disruptors use. But I have the EMP, Split Army to avoid Disruptor and shift carriers to win the fight. Some pro-Therent can do it, but it's too hard for me. I apologize I did not say G-G, but say in by the end of the game, since I really feel upset at that time. Well, first of all, this guy is Monukuma, Grandmaster Terran on the Korean server. First of all, Monouma, I want to compliment you on something. You seem to be more self-aware than 99% of the Terrans that send me emails. I get emails from bronze players that truly believe the reason they're stuck in bronze is not because it looks like they're playing the game with a single hand with the brain of a two-year-old chimpanzee, but because of imbalance. And with you, you do have self-awareness. You say, hey, I know that at the highest level, level. It is impossible. It is possible. But for me, it feels like the control is way easier from the proto side. And that is the reason I am losing, not because I played worse necessarily, but because my opponent's race is just a lot easier. So this isn't even really a complaint about, hey, this is in balance. But this is like, hey, it's what he is doing easier than what I am doing. And he has a lot of self-awareness in this entire piece. He even apologizes. for not saying Gigi. Usually people say things like they do the trick apology, you know. They say something like I said imba because I felt like he didn't deserve the win. But this guy says I said imba because I felt very upset at the time. He recognizes his own emotions and he realizes he handled out of that emotion, which I think it takes a big man to admit that. But enough talking from this useless content creator from the Netherlands. Let's just move straight into this game. All right. So we have, well, we're a Grand Master Korean level. These guys will know how to do build orders. And I think he was around 5-1, 5-2K MMR. So pretty decent player, you know, nothing to scuff at. But it's not going to be, it's not Maru. You know, Maru's like 16, 1700 MMR, more, something like that. So it's like, I should be capable. I feel qualified enough to handle this. I don't think I need the help of any of my friends yet. If you get anything above this level, then perhaps we're going to. I need some guys where I need clam or euthermal to truly explain to me the intricacies of the Terran race. You know, like hey, what's wrong over here? That's basically what I want to. But here I feel comfortable that I can still kind of do that. What do we have here? We have standard, pretty, well wait, this is a Nexus before core, I guess. Still pretty fast core. It's because he didn't scout early on, walked straight into a Reaper. Protoss not the brightest bulb in the box but then again a lot of people have been opening up with Marine first and sometimes you just kind of autopilot I can't I don't even mind it too much this looks well it's probably gonna be a Stargate because he said he opened up with Phoenix Colossi on the other hand we have our man playing Reaper into double Marine so double Marine what you do with double Marine is you kind of stop your opponent from moving out or if your opponent moves out with the adapt across the map you'll have two marines it delays your reactor a bit so delays marine production um but it does give you some nice defense against a faster that the thing is is that on romantic side is not really necessary the map is huge um so i'd say not necessary but i mean it's a it's a creative decision you know i'm not going to complain too much about that there's just a small point of people are aware of like hey this is something he could have potentially done different follow this up with um what does he follow Okay, well, he sees the Stargate. Still gets the Hellion. I wouldn't mind if instead of building the Hellion here, he decides to go into Tech Lab and go Cyclone Viking. But on the other hand, the nice thing about Helion is that you can scout the third base. So he sacrificed his Reaper to get the tech. So now he knows, okay, I'm going to need a mine. Okay, mine tech lab, I guess. And then a Viking here. but he can still see whether there's a fast third base Metafak? Okay, this is very odd and this is very risky and I don't really like it. Usually when you, like, then why do you scout if you're not going to change your plan anyway? This is the entire point of scouting instead of you can adjust your plan to what you're seeing. The nice thing is that usually the Viking comes out just as this bad boy arrives. So Marines hold, one base and then your Viking holds the other base. Now he even sees. He even sees the Medivac. A Viking is just simply better in my opinion. Better at stopping everything and you do need some units. Yeah, he's going to get a Viking now. Yeah, I'm not entirely sure about the matter of but it's something you know that if he doesn't lose the Medivac I don't even care too much. Opponents getting immortal. It's pretty afraid of some type of push I guess. kind of wonder what he's doing here. So we're seeing two more depots on. It's kind of getting some oversupply. And oversupply as Terran and Toss is really bad. As Zerg, it also sucks. But as Terran and Toss, it really messes with your infrastructure. So with Zerg, you won't have money to build units. But as Toss and Terran, it just delays your infrastructure. So not only is this base delayed, this is actually really painful, but also barracks two and three are super delayed. Look at that. That is just, he has so much oversupply, and all of these minerals invested in depots are not really paying off anything for him. It's like, it's laziness, basically. 69 out of 102. That is just really painful. He's going to get even higher. So the build order just isn't very tight here. I'm not saying that he could have potentially done some type of push, but he really is lacking. Raven? Okay, so he should be scouting with his halion and should have been scouting if there's a third base. The moment you see no third base, you know it's Phoenix Colossus. There is nothing else that Protoss can do, nothing else that TOS can do from two base with an Oracle opener, unless it's like a blink all in. But 99% of the time this is going to be Phoenix Colossi, especially at this level, and he immediately should realize this. Because of that, he kind of should have known that it's Phoenix because the lack of a third base. I'm not a big fan of this raven. The chance that this raven is going to mean anything in this game is very, very small. And the own... And mines? So, mines generally suck against Phoenix Colossi, because Colossi outrange minds massively. You can't really drop them because Phoenix get air control. So all the decisions so far in the early game have been crap. bad decisions from the initial scout response to then afterwards not realizing there was no third base knowing that that indicates that there's a phoenix a lot of the decisions here have been straight up crap we see that his stim and combat shield is extremely late there is zero pressure on the Protoss player here you could say well he opened up with triple cc yes but even with triple cc you see that the top terrants will hit you at 720 735 in game time with like 135 140 supply with plus one done, with two, three tanks, and maybe even a raven. That sounds like a very fair push. That sounds like a push that's very normal, even with one, one. Like, and hitting with that. We don't see that being the case here at all. We see our man isn't moving out on the map whatsoever. He's not going to be in time for that type of three tank push. That type of three tank push could have some potential if you keep your raven alive, but on a map like Romantic side, I would not recommend that. And I definitely wouldn't recommend continuing mind production. if you know that your opponent is playing something like this with the heavy phoenix colossi style with the very late third instead what you want to be doing is you want to get map control with quick um flexible units that are quick to change direction change rotation on the map basically and expand quickly yourself and then perhaps when you get 2-2 think about a mid-game timing onto a potential fort base this is something you can do or if you prefer playing like clam does you can get a fast second starport before Armory, way faster than this, and start pumping out Vikings, or getting a fast Ghost Academy, start pumping out like six Vikings and three ghosts with the enhanced shock wave while getting a fort base and denying your opponent's force. That is something that Klam would do. This push hitting almost a minute late with... Wait, did the Raven die already? Of course the Raven died, I'm not surprised. With only a single tank is not going to be able to do anything. have no push in this army. Okay, look, what is this? My man scans five cannons, two batteries. He knows he's playing against Phoenix Colossus, or at this level should be able to deduct that, knows there's going to be, it's eight minutes in game. Like, there's going to be some type of splash. How are you going to push into this without tanks? Like, you don't have the range. This means you're going to need to attack into this with your bioforce. You have nine marauders and 26 Marines. If there's any type of splash, you're going to lose everything. Even if it would have been stormed, this wouldn't have worked. But it's obviously not going to be storm. It's going to be colossi. This is like, if you're stuck in a fire and behind you, there is a fire escape. And in front of you, there's a door, and it's lit on fire. And you're just pushing into the door with your hand, trying to open the door again and again. There's, God, freaking burning my hand over here. How can I escape? It's like, it is just so stupid. it and there's absolutely zero reason for you to do this you just don't have the range to attack into an army like this and don't forget that the moment you scan five freaking cannons and two batteries we can do some simple math potentially some simple math five cannons is 750 minerals two batteries is 200 minerals add those two together that's 950 minerals that are wasted or invested into defending this area. That means this amount of minerals is not invested into infrastructure. It's not invested into units. More cannons over here. All of this money is not invested anything. The moment I always tell myself when I'm playing PVP, if I see three cannons on my opponent's base, I get a free nexus. That is the type of thinking you should be doing in your head. It's like, hey, I see five cannons here. If I don't use this area to attack, into, that's an investment. My opponent is not getting back, and I can even snowball that. Like, if I see he's investing, in this case, 1,250 minerals or so, I can get, like, two command centers, and that snowballs my advantage more into a midgame, even. It's a example. I wouldn't actually recommend getting two command centers, but that's the type of money trade you can do, like, if you don't attack into it. Now, instead, what he does is he's like, hey, my opponent invested a lot in defense, rather than finding an alternative way to get ahead, let me just push into this defense to make sure that it was worth it for him. So here you see that this engagement by itself kind of made this investment worth it. No fourth base on the way? Builds the fourth base on the third base location rather than on location. He sees his opponent as only investing in defense. You can play as grie as you want. You can throw down a CC here. You can throw down a CC here. Why aren't you doing that? No, instead. Don't get me wrong. I like CCs on the high ground. I like CCs here. But not in this situation. You need to be able to think situationally at this level. We're talking Korean Grand Master, my friend. This is not Little League anymore. You're here with the big boys now, buddy. It's time to step up or step down, you know what I'm saying. Mine's still here as well. No alternative form of harassment either. No like mine drops. Sure, there's two cannons here, but you can dodge that. Go over here. try to drop in the main base get a few very often i like this very often harass in tvp doesn't even necessarily give you damage or plus plus like positive damage so it doesn't necessarily give you 30 like worker kills but what it does give you is it gives you information you see hey something is researching here that's nice what is that then you go in here and you see hey hey there's carriers building that is interesting that is something that interests me very much even you get scouting information And this is the first time since his Reaper went in that he got any real information. That's because of the lack of harass. It's because he didn't want to go in. And I can understand that when there's phoenixes. But if you're pushing here with a big army, maybe you can send in a little mind drop into the main base or into the natural into the main base. Like cannons are static defense. That means they can't move unless you're a Zerg player and your buildings can seem to move, no problem. Nice static defense zers. Why does no one ever send an IOTIS forum about that? Just like, hey, why is it? it called static defense if it can move i would immediately just go like that would be a 15 second episode that would be like just clapping and i get all the proto pro gamers just to record like a 10 second session of them clapping in front of the camera it's like game set and match you know like completely fair but no one thought of that now instead they're complaining these guys can't move just fly around it it absolutely makes no sense it's like a guy with no legs chasing you with a night It's like it's not that dangerous you know it's not possible he can't move it's not possible to just attack his own probe doesn't does seem to be the case we have two upgrades ghost academy three Vikings this army this army just doesn't make a lot of sense does it Okay, so if you're going to push with a slow pushing army, like this is a slow pushing army, okay? I respect that. Let me just explain the thought behind it. So what you do is you shoot from a distance into static defense while you have enough Marines to kill all the interceptors. And the tanks are doing the hardlifting. You know, they're killing stuff. And when he attacks with either interceptors or with phoenixes, you have well-upcrated Marines to deal with that. In that case, what you need is, A, probably more tanks, which is why I didn't really like the mines initially. You need a couple of Vikings, which he does well, and maybe even slightly more Marines, but having some marauders, like 12, 30 marauders isn't even that bad. On top of that, you add turrets into this push. Turrets are such powerful static defense against air that it becomes very difficult for the Protoss to attack into that position. If you manage to deny this base without losing your army and slowly pushing forward, yeah, that's a big freaking new. Someone like Maru does this a lot. I know that because he did that against me, like five times when I played him last winter in TSL. I played this style. I know what the weaknesses are of this style. And the style is poor economically. It is difficult to get bases going. And once you start trading against the Terran army, it generally becomes bad for the Protoss player. However, there's no static defense here. He just denied a fourth base. He's setting up his own fort, his own fifth base. It's getting more batteries. I like that. Where are the upgrades for air? I would have preferred seeing attack upgrades, ship weapons. But at this point, basically what you're doing, you're sending out an army on the map, which is this army had a goal of denying a base or attacking a position, very slowly sieging it, basically setting up a position with turrets, with bunkers, maybe even a sensor tower so you can see movement, and then using the tanks to see. forward he used that successfully here minus the turret part but then once he pushes up here rather than using this same the same mindset he just kind of starts moving forward a little bit too far in my opinion with his marauders and with his marines now he's doing it properly again okay I kind of like it but without turrets it still is very very tricky and you could say well you can just throw disruptor balls from a distance that's true but it's very tricky to hit tanks with disruptor balls and on top of that, you can't ever engage into it if there's like 12 turrets here. And Luke, he definitely would have had the money to get 12 turrets here. That wouldn't have been an issue. And every time you kill a tank with disruptors, the other guy can just rebuild the tanks because I mean, our man has two factories. Two tanks are in the back currently. So this fight should be really good for the Terran. If there is five, six, maybe even seven or ten or twelve extra turrets here, all of the interceptors will disappear. Vikings will do all the work shooting down the actual units. Even now the fight is kind of fine. Like you're fighting, you're trading, which is good because you're outmining your opponent so massively. He's getting Thor's? Oh my god. This is the type of guy that fell asleep when they explain that Thor's are not a thing against Toss. Thor's actually just suck against Toss, okay? I'm sorry to have to break it to you. Also, can just have a quick look at that fight. What did my man actually do? So he was, he kept talking about, Let me read what he said. I'm just, I'm getting pissed off already. He easily destroyed my army. The thing that made me feel unfair is that he simply A-move and use Disruptor VVVV. But I have to EMP, split army and shift carriers to win the fight. Okay, so he mentions three things. EMP, split army and shift carriers. What did he do in this fight? What actually did he do in this fight? He moves up. Okay. It's just, what this is first person is? You know, let's just first person this, okay? What does our man do? He has no EMP. So that's one of the three things that he complains about. He doesn't need to do. He forgot to build ghost, okay? No ghost. He doesn't split his army against disruptors. He just runs back. And what are his Vikings? Oh, can we get a zoom in on the Vikings here? Are these Vikings shift-clicking carriers, or are they just aim moving into interceptors? Look at them. Look at them. Does this look a Viking with a mission? Or like a guy that, fighting off mosquitoes, like when I'm going for my run next to the water. That's more what it looks like. I don't think these Vikings got a single targeted shot off. This was their first targeted shot. He didn't do any of the things he was talking about. Zero, none of them. This is rewriting history, my friend, and not the good type of rewriting history. Usually I say that the winner writes history, but apparently the loser can also write history, as long as no one fax checks him fact checks him facts checks well i'll accept it see there's a still still is in a fine position is ahead should just get a second armory get ship weapons upgrade continue upgrades his opponent is only on plus two pretty crappy mining you're completely fine dude you could have continued with this plan of just tank viking marine emp i mean it worked out while getting loads of marauders not having any turrets, it's really not that hard to just shoot with tanks, the tanks shoot by themselves. I can assure you that. I tested this many times in the unit tester. They actually do shoot by themselves. Thor's are just not the answer. Thor's are not the answer. And the reason for that is because disruptor skill too well against Thor's. Thor's are very good against carriers, if there was only carriers. But once disruptors are there, Thor's actually don't scale very well, because the toss can do this crazy thing which is just throw the balls at the disruptors and tors are difficult to split because they're so slow i admit that they're difficult to split just play viking marine viking marine ghosts could add some marauders and get like five tanks and just push with tanks with with turrets as well it's such a powerful combination look at your upgrades on the marines the damage output of these marines who by the way never die against interceptors the way that you fight heavy marine viking armies would be with storm not with this type of army. It's getting cloak. Does you have enhanced shockwave? He has enhanced shockwave. Still not getting any ship weapons. Instead, it's getting two extra EMP machines. I also like this, by the way. This is a good move. You understand what you're doing. But the rest of your, this is cool if you have two armies of similar size that are doing this on opposite ends. Because then you're multitasking. Very often Terrans, this is, this is, very often when Terrans say that they're multitasking, really what they're doing is they mean that they're out on the map with an army. that isn't their main army. This isn't multitasking. This is single-tasking with your second army being at home. Everyone does that, okay? Multitasking is if you have two armies. This, I kind of like this, except rather than having five tanks with this army, you have freaking four thores or how many? Yeah, actually, which are completely useless. Like you literally only three, four tanks, then you force your opponent to attack into you. Right now, you can't siege your opponent, because you have nothing to siege with. Your army... I'm not too sure about this fight, actually. It's going to take out this base, but... It's going to be rough. Let's take a look. A couple of EMPs going down. Good EMPs, I have to admit. He didn't stim yet. It's going to stim now. Turrets are putting in some work. There's no Vikings, once again. I don't think we've seen a single split here. I don't think we've seen any Viking targeting. And the Thor's are completely useless. because their upgrades suck. Yeah, this is just the win for the toss. I mean, I'm... And even then, it's not that big of a win. It's like, it was a semi-close fight. Like, resources lost isn't that far off. If you just had mined more and gotten a slightly better army, the resources lost is really even. Once storm gets into here, I'd kind of agree that this army is difficult to beat. and it becomes really difficult to engage but that wasn't the case like this he had no intercept this was a really close fight except that you just had so much supply wasted in thor's rather than either in vikings or more ground units your turrets weren't done yet like and you didn't have enough tanks really to shoot at the disruptors if you have three three four tanks here and you just micro back okay so let's just have another look at that fight okay the way that you want to fight this is that you don't want to fight the ground army because the ground army is good against marines so what you do is is you fight the interceptors and all you need to do is dodge the disruptor shots and you run back towards your tanks and your turrets so either this guy needs to walk into tank range and he loses the disruptors or he needs to attack without the disruptors into the turrets and the marines which will just destroy interceptors instead what the Terran does here is look at it is that he just stands forward he eats he's hands have a disruptor shot. Turrets are helping a bit. This disruptor shot, yeah. Okay, that's just the disruptor shot that kind of killed it. So he didn't split. His Vikings didn't target once. He did E&P. So he did one out of the three things. He forgot the stim temporarily at the start as well. I mean, I, okay. I'm actually gonna give him something here, you know? I think this game. It's not even over yet at this point, by the way. What he could do at this point, what the way is right now, is you rebuild Metafax, Marine Marauder, and you just go for base trade mode. There isn't a lot of static defense on these outside bases, and there's not a lot of mining. If you can just force a base trade, you actually win as the Terran here. Instead, he's going for Thor's, which are slow units. Now, what I am going to give to him is if you get into the situation where there's storm, disruptor, Colossi, Tempest, Carrier, mothership, and he needs a second hand for that. So you need six types of units. and oracles, seven types of units, it becomes very difficult to fight for the Terran, but not because the control is harder, but because the army of the TOS is so all around, tempest with a large range. But don't forget, tempest would need a separate control group, oracles would need a separate control group, disruptors would need a separate control group, the main army separate control groups, and they already mentioned Storm, and Storm. I think you need four to five control groups to control that army properly. So it's not even that easy to... Like, this is an easy army to control, but it's not a very good army, and you can see it in every fight. Like, the army is bigger. It is fighting against a guy that doesn't micro at all, and has the wrong army composition, and still the traits are relatively even. Like, I really am willing to give it to you that I think the toss fights are easier. If you get to that late game stage, where if you hit a storm on Vikings, that's massive, and an EMP doesn't do the same. because it doesn't inflict real damage, it's just shields. I completely agree with you there. And you could even say that that ultimate late game is TOS favored, maybe even a little bit imbalanced. I could say, but to say that these fights that you've been taking this game were easier for the TOS, I'm not even sure if that's true. I can grant you a lot. And maybe you could grant it to Zerg players where the Zerg army actually is pretty difficult to control, but the Terran army you've been building, you've just been one control group in this. Every single time you engage, I see your Viking stutter step together with your Marines, and the fire rate of Vikings and Ghost is just very different. It is not the same. I'm empathetic because it feels difficult to fight this army, and it's frustrating, and it's annoying, but, I mean, was this really that much easier for him? Did he really suck more than you? And did you really do any of the things that you said you did? Like you said, sure, I can't control perfectly, but at least I did certain things. But really, at the end of the day, you didn't really do much of anything, honestly. You just kind of sat there and took it. Took bad engagement, built bad armies, got the wrong upgrades, didn't realize what was happening for such a long time, took bad fight, didn't snowball your... advantage at all and I feel bad because I feel like this is one of the first people that I've ever had in this series that was self-aware he realized he made mistakes he didn't seem too sure there was some nuance it was not a straight-up okay this is completely broken toss is insane no he was like I sucked a little bit maybe and it's painful I wish I wish I could have I I really wish I could have, but my friend, as we're nearing the end here, and I guess you said what, this is Imba. I'm afraid that once again, this just isn't it. This really just wasn't it, my friend. And I'm just thinking back, is there anything I can say for you? So your early game was good. You scouted, but then you responded poorly. You responded poorly to your scan seeing six cannons. your first move out was bad your second move out was good but then the second part of that move out was bad oh yeah here you go with the imba your opponent wins um i i your fights are generally quite awful he started building thor's you didn't get ship weapons upgrades i don't think you have a separate control group for vikings like i'd love to give this to you i really would but i'm afraid my friend that you just suck and that's just uh that's the way the cookie crumbles and my good friend jim carrie would have said that's going to be it for this episode with lots of empathy i say it is Korean Terran also he is on the barcode but let's not forget that as a grandmaster play it can be difficult to send these things in because people tend to make fun of you a little bit more so big big shout out to you there my friend for sending it I salute you that's going to be it for today if you did enjoy this episode don't forget subscribe to the youtube channel don't forget to hit the like button subscribe leave a comment down below what did you think of the game am i wrong am i right spoiler i am right and hopefully i'll see you all next time bye-bye"} +{"title": "Countering Imaginary & Hypothetical Scenarios! | Is It Imba Or Do I Suck", "description": "We have another very special episode of \"Is It Imba Or Do I Suck\"for you guys today! An amazing case of someone trying his opponent to follow a script instead of deciding on his own. Smash like and subscribe for this INSANE mindgame! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/4sSge5PfknY/sddefault.jpg", "width": 640, "height": 480}, "video_id": "4sSge5PfknY", "text": "Dear Captain, I'm gonna complain about Mac Terran. I met a Mac Terran on the ladder. He played Hellbeth, plus Tank, plus Tor. With his first and second push, I defended with Immortals, basically flank with Immortals plus Zellat. It actually worked well. With that advantage, I transit into Airtles for late game, as I suspect he might go for Liberators. Or battle cruisers. Terrans normally would do that. But he kept on Thor production, and Tours are so good against Carriers and Tempest. so I end up losing it. People are saying that zealots are good against MacTaron. I doubt it, as zealots are so vulnerable against Hellbat or Tank. If my opponent have mines, I don't know why he decided not to go for them, it could be even worse. Is Immortal the best choice for late-game PVT Mac? But using Immortal sometimes ends up in fighting tank range, which is not a good trade in his second push. Is Airtos just a worse choice in this scenario, or simply my micro sucks? Late-game protels would need tempest or equivalent, equal villain to snipe tanks, right? P.S. I said, you may Gigi, mocking my opponents at around 11 minutes after his first push has failed. But actually, I'm the clown. Yours, Tico. So he already is admitting to being a clown, and he said that he bad-mannered his opponent while losing. I mean, yeah, you love to see it. Let's just hop straight into this replay, I guess. What do we have here? We have Tico C.H. This is a game, by the way, played on Diamond. I think Diamond 1 on the Chinese server, so another Chinese replay. And you know that the Chinese replays never seem to ever disappoint. For whatever reason, the Chinese replays are just simply superior. And I'm really looking forward to this. He said he's struggling with Mac. And, okay, he did something. This is, let me, let me just pause it right here. Let me just go back at it. He did something, which I always love to do as well. What he did here was, if my opponent have minds, I don't know why he decided not to go for them, it could be even worse. This is the type of stuff you do when you're arguing balance with one of your friends. I have this often when I'm talking to Xerks. And I'm like, hey, how do I beat the queen walk? And they'll be like, well, you open this route. I'm like, okay, but if I open this ruptor, how do I beat muta? Well, like, well, then you scout and you get Phoenix. I'm like, okay, but what if I get Phoenixes? And then they just play Reveger Ling Baines. Like, well, then you get this. Not realizing in that case that all you really need to do a lot of the time is to scout. Like, you can react to things if you scout. Just because someone doesn't do something doesn't mean he's an idiot, it means he picked a different strategy. So it's a little side note there already for you, Tico. Just because you don't understand why he didn't go minds, doesn't mean it's necessarily bad. In general, actually, mines tend to be quite bad in Mac compositions because they can't really attack into an opponent. They have very short range, things like Disruptors completely destroy them, and even things like good zealot flanks are just kind of good against them. So, yeah, I would not really suggest mines a lot of the time as disruptor really is just a very big hard counter. Now, why is this guy opening with the CC on the high ground? I'll explain why this is not optimal. I usually don't like giving too much feedback on the player who didn't send it in, but if you build a CC on the low ground, after you play Barracks, no gas, your CC will always finish before anything can hit it, because you didn't get a gas. I think this build in general isn't great, but if you're going to play this build, it's probably best to play it on the low ground or to put it in a space where your opponent can't see it. So in that case, you're kind of pretending to be one basing. I don't even mind that too much. You just go a fast, full depot, well, maybe that was the plan. You know what? I kind of like this. I'm fine with this. I take back everything I said about my man Ziac. He's an all right dude. Okay? You have a proxy gateway. Oh, he's playing the departing three gate build order. Which is, I actually made a guide on this a while ago, and this is a good build order. Let's see how he actually does it, if he does it correct. I can't quite remember the exact. I think this looks pretty okay though. He's getting his gateway in time. He's getting Chrono Boost ready. He's staying on one gas, second Chrono Boost at the appropriate time as well. He didn't scout, which I actually think is perfect when you're playing this build because you need all the money that you can get. Now it is important that you're almost continuously building workers. He got a couple of workers there. He still is cutting... Hello, you have it selected. There we go. Taking your time. Yeah, this actually looks relatively good. Good opener. I like this. This is nice to see. He's actually playing a build order. First warpin should finish, I believe, at 318. I'm not sure if he's going to be able to make it. I don't think he's going to be able to make it, but even if he's a little bit later, that should be absolutely fine. You get five adepts on the other side of the map at around 325 in their natural, 3.30 latest in their natural. We see that he's a little bit delayed, but he actually did a very good job executing this build order. I mean for Diamond 1, 4 seconds late in a build order, that's absolutely fantastic. Okay, well, you forgot one at that. Okay, maybe he's 10 seconds, 12 seconds late. Okay, that's a little bit less good. Especially because we're only three minutes into the game. Oh, this guy's falling already? Whatever. I mean, yeah, it's not great. But, I mean, it could be worse. He also has been cutting workers for the past five minutes. It feels like he's actually downing workers. I didn't even know that was possible against Territ. but our man Tico is actually managing to do it. I mean, he has as many adepts as his opponent has marines. How is he losing this fight? Maybe we would stop stutter-stepping for half a second. He would have already won this with way less lost. How did he lose this many units? He should have absolutely destroyed this with like four adepts remaining, I think. Now he's getting stalkers, but the tank is out, yeah. It's the end of the party. I mean, he continued work. Honestly, it's not a terrible start. I feel like he should have had more workers. And if he had microd better, he probably would have been able to straight up kill his opponent. Or if he warped in the three stalkers a little bit quicker as well. So it's like literally four or five things that he could have done that would have just straight up one in the game, either probing up far enough, microwing his adepts or getting the stalkers about 10, 15 seconds faster. These three things all would have put him in a position where he's super far. Right now he's just regular head. He's not super far ahead, just regular head. He doesn't quite know if his opponent has a star port He does know his opponent as a factory and has an eBay in the wall But he doesn't know much else yet. So very often with little information it can be quite tricky and You know so far I actually think that Tico has been playing a little bit better than his opponent His opponent did a build order that didn't make a lot of sense had a lot of oversupply which meant that he had very little units very often if you're in investing too much in infrastructure or in things like supply depots, you end up with way too little units, which is kind of what happened here for Zach, Zayak, excuse me. Or maybe this is, he writes everything in capital letters, except the L. So his name is actually Zlag. Zlek. Possible. Would be a good one to trick casters. You sign up for a tournament. Everyone pronounce your name as Zayak. They complain to the organization that is pronounced slack Because it's actually a non-capital L You get all the casters fired Then you sign up under a different different nickname as a community caster And with all the casters fired You now made a career in casting That's how easy it is to get something done in e-sports guys A lot of people ask me like hey how do I get to working in e-sports And my men's slack here Honestly had a pretty pretty decent idea I like it and he almost caught me as well because if he would have sent an email and it's like, hey, my name is pronounced Slack. Give me your YouTube channel. I would have been like, well, that's a fair deal. I did mispronounce your name accidentally. So, yeah, I kind of like the plan there. So if you too want to work in Esports, that might be a good tip for you. Smart. Of course, the Esportscasters are also watching this. They'll be on top of it. Maybe it's a meta game a little bit. So it actually is a capital I. And they're pronouncing your name as Slack. and there's a no no it's Zyak and you got him I don't know why people watch these videos you're getting three cannons you love to see it so you scout the fact that your opponent has four command centers and two production facilities a total of like four units and your brilliant idea is to get three cannons on the far left side what does this even defend like I always okay whenever I look at this type of thing I always try to think what is the most positive interpretation of this move okay so imagine our man's leg decides to move across the map and is very keen on attacking this specific location I'm not even saying in general the third base but up this specific ramp which would be very weird with Mac because I think the natural pattern would be more towards middle. But if he decides to go up this ramp and then forgets to move back his units when he sees three cannons, these three cannons are going to be a golden investment. I can tell you that much. However, if Slack decides to go up here or, God forbid it, goes into the natural, Tico actually has nothing. This is a 450 mineral investment that's doing nothing for him right now. Those could have been gateways. This could have been an extra nexus. I mean, he's seen freaking four command centers, four orbitals at this point. already and his response is to build three cannons at a location that only defends this very specific ramp that never sees an attack. Impressive decision-making. Daily reminder that he only has six units so far. You know you're usually in a bad spot if your opponent has more tanks and Thor's than you have gateway units, especially if you have no other units whatsoever. Zlag could just move across the map at this point, aim move, pull the SCVs, then dance, drop mules, fly one of the orbiters, fly one of the orbiters, to the other side of the map, drop mules with that orbital, land it. What's the up motion? Lift it, then land it again, and still be absolutely fine. Slack is absolutely light years ahead here, Tico. You're doing nothing correct. How is it possible that he's constantly behind in workers? He just doesn't build workers. Look at this. He just doesn't build workers, getting a Ford base now. now it's like man so difficult to afford fourth basis because he built three cannons here earlier because he hasn't been making any workers he's just down 30 supply well he's the only one that did damage so far so the game basically with the parting build what you want is i what i would want is to deny a little bit of mining and kill two three workers that's it my man killed seven workers okay he killed seven workers this is like okay so when i buy a when i buy a lottery ticket which is very rare let me state that in lotteries are scams if you're addicted to lottery ticket buying now's a good time to quit what's I gonna say if I buy a lottery ticket okay the best case scenario or a scenario I'm happy with is when I retrieve the money back that I invested into my lottery ticket okay so I go in pay a lottery ticket or scratch whatever they got five euros nice same amount of money as I'm happy with that I didn't expect that much I was hoping for that. I didn't expect this much. However, my man Tico went in, got the scratch-off ticket, got $5,000 and I was like, hey, that's brilliant. Let me just keep buying more and more lottery tickets until I lose all of my money. And that's exactly what Tico so far has been doing in this game. He just keeps buying more and more lottery scratch-off tickets. I'm sure if those are called lottery tickets, until he lost all of his money and boom, there he is. Down 30 supply, equal amount of workers. For whatever reason, he's getting armor first. I'm not sure why. So usually you want to get armor against units with a high rate of fire because then the armor works multiple times, right? Imagine you have one unit who does 50 damage every second, then one armor will make it 49 damage every one second. Now imagine you have a unit that shows 20 times per second and does five damage, then the one armor works 20 times there. So it's minus 20. damage per second for that one unit. If you're playing against Mac you mainly want to be investing into attack upgrades. Armor upgrades simply aren't that useful against tanks and tors. We have very high impact but slow rate of fire. Yeah, my man's luck, nothing has happened this game by the way. Tico is completely unaware of what is happening as well. He's getting four stargates. So he scouted four factories and his response is to go up to five immortals, six stalkers, five zealads, then throw down four stargates, which gets scanned. And then I guess start building tempest from there. You love to see it. Also has 1200 gas in the bank, by the way, which zealots are good against, uh, against Mac, but what's even better is zealot-Arcon immortal. If you attack a hellbat tank Thor Terran with a flank with Zelet Arcon immortal, equal supply, and you actually flank so you don't just walk through a choke, there's no way in hell you're going to lose, unless maybe you're down 20 supply, but that's a different story. Here we see my man Tico, aim moving into an unseached terrain, and yeah, he's just going to absolutely blast this. This was a nice fight for him, by the way. Should have probably used Guardian Shield, but it's not the biggest deal. Like I said, plus two armor is nice, but doesn't matter too much against tanks and Thor's. So he kills absolutely everything. He loses almost nothing. And all of a sudden, out of nowhere, he's in a fantastic position this is one of the reasons why we don't really see Mac players attack usually is because if they're not siege completely they lose if he actually did G G G G G I think and I guess this means get out or something or Gigi this is my game that's something that's what he said right this is actually great this is actually great but our man's slack you know he's he's he's a he's a rougher things you know he had a worse time in life before you know he's he knows the bottom of the pit and he knows this isn't even close to the bottom of the pit he sieges up and he continues he knows his opponent is investing in stargates and he's like okay let me just throw a couple more tors couple more tanks tico is attacking into this position from one direction without any real meat in front of his army he has 2,400 gas a quick calculation That's a great recall. You could have just walked back like, mate, the tanks aren't going to chase you. It's like calling in like a helicopter evacuation because a slot is chasing you. Like, mate, you can just walk away. There's no issue here. So with the 2400 gas, he could have built eight Archons, which he didn't do. He probably could have just destroyed this. with like eight Archons, ten extra zealads. What do we find? You should probably start thinking about a fifth base. He has pretty decent eco at this point, but he's going to start mining out these extra patches as well. And that's usually a bad thing. Ah, there's a lot of... Oh my god, he has 5K income. Holy crap! 5.4K, 5.7. Oh boy, that's a lot of money. Yeah, yeah, that's the mules right there. the mules right there coming at you units lost still in favor of tico and tico decides here to do something really cool he decides to go into into carriers why is he getting plus armor upgrades on carriers yeah whatever now the thing with carriers is is that they're really really good against mac but you need something to deal with the thor's now there is a unit that deals really well with thor's and also with mines if they go for mines against this which sometimes they play mine thor or And that's the disruptor. The disruptor is an absolutely brilliant unit against Thor's, because Thor's are very difficult to split. You can't really run away from the disruptor balls, and you can't really chase either. So what you can do is you just throw some disruptor balls at the Thor's, then you run away. And the Thor's are like trying to chase you, but they're obviously very slow. And then if they chase you far enough, you have your next disruptor balls again. And then eventually you hit like five or six, and boom, all the Thor's explode semi-simultaneously. because you can have like two, three tours per ball. And then you can say, well, what if he has a lot of tanks? Then I can't walk in with the disruptors. Well, if he has too many tanks, your carrier should just be able to win you the game. So carrier disruptor, Tempest is a really good composition against Terran Mac. People don't realize this, but that's such a sick composition in late game against Mac. And it's very tricky to lose with as a Protoss player. Like, it's not easy. Here comes the second push, though. It's getting Tempest? are good against air but they're not great against ground they don't actually do a lot of damage against ground carriers are just simply better he could have also gone for like carrier chariotrarchal of arkon immortal probably been fine these carriers are going to put in some work now yeah figure that yeah can even micro away a little bit it's beautiful using these immortals yeah would you look at that yeah carriers are good man what the heck So we could micro them back a bit, but this was a very, a very nice starter. Now, just five Archons would be so helpful because Arcon's tank so much. They're so useful. Oh! He's doing a beating Grandmaster with stupid stuff. Look at that. He only is allowed to use either the ground part of his army or the air part of his army, but never at the same time. Oh, that's really cool. I didn't know that also was a thing on the Chinese server. Huh, what do you know? The influence I have is... There's no boundary. Regular... regular boundaries of countries. Borders, they don't matter. This nasty engagement. Oh, that's well actually. Never mind. Completely fine engagement. Destroyes all the Thor's, and then yeah, there's only tanks left, so you can actually just kind of own them. Right now there's seven Thor's still. And like you said, disruptors, Archon Immortal, all of these things are really fine. Immortal in general is really good against Thor. But because you need some tanking, I always recommend getting a couple of zealots, a couple of Archons as well, in case there's tanks in the back. But Disruptors are... It's just built 11 DTs? Where did he build? Why can't I click on the DTs? Oh, they have blink as well. I kinda like this. This is just a good play overall against Aaron. It's blinking on top of planetaries. It's so powerful. If you have 9 DTs with plus 3, you can 3-shoulder planetary. If you have 11, you also can 3-shoulder planetary. It's kind of how it works. If you have 10, you can also 3-shoulder planetary. Some people say that if you have 12, you can do the same. Now I'm starting to do the math in my head, how many you need to 2-shot, but I can't quite get to it. So, I guess 14 would do the trick. 14 probably would do the trick. I think so, yeah. Maybe 13 already, I don't know. It is a possibility. She has a lot of DTs. He sniped the base. Kill the planetary. Now he loses a bunch of DTs. He keeps kind of blinking around. He built 11 Tempest to counter. I'm not sure what. he thinks he's countering with the tempest. I think the tempest is probably the worst unit that Prolost can build against the Thor. Let me pause and think about it. If we were to make a tier list here, what would be the best units? So we have Immortals, Disruptors. I guess it would be S tier. Is that the highest? Then you got like A tier that would be like Immortals, Celets and Archon, they already mentioned immortals? Okay, Immortals is S-tier with disruptor. A-tier would be Zellet and Arcon. B-tier would be the stalker. Maybe the Voidre is worse against Thor's. I think Voidreys might be better as well. I think the Tempest is about equal with observers and prisms. About as close. Yeah, I think about as useful as observers and prisms. A similar level. Maybe mothership is worse. I don't think mothership would even be able to do any damage. Just going in with these ds. They just lost 11 DTs for nothing. That's kind of big. He's not even maxed at this point. Sands in some zealots into the Helions. Loving the flanking here. Then moves forwards with the tempest. And gets his head completely kicked him. Holy crap this isn't closed. Holy crap he got owned. This wasn't close at all. Big surprise. That the slow unit, that's mainly an anti-air fighter because of the big range, usually good with static defense, doesn't fight well. Oh, slack! Slack with a question mark. I'm not sure if these are manner muse, but I hope they're manner muse. Oh man. I'm a big slack fan here. The slack flank club. It is, look this, four Thor's. I love that this guy never test anything out and he just thought that Tempus might be the answer. Rather than just thinking about things, like, ah, Tempus, good anti-airfighter, long range pretty slow. Thor, good anti-air fighter, especially single target. I wonder who wins. Gigi by Tico. He honestly props to him for still typing Gigi and leaving the game. I find that kind of admirable, honestly. In a way, I really do find that admirable. After getting so destroyed not only physically in the game, but also mentally by getting manner-mute after he did an offensive Gigi, I think we should just have a quick rundown of what happened here exactly. Tico, Tico, Tico. First of all, let me just grab your... your imbalance complaint for him again. You complained about Mactaran. You complained about... I don't actually you complained about anything. He complained about a hypothetical scenario. I transit into Airtles for the late game as I suspect he might go for liberators or battle cruisers. But he kept on Thor production. He's complaining that his opponent didn't do what Terrans usually do. That's his complaint. He isn't actually complaining about imbalance. He's complaining that this specific Terran didn't just play proper Starcraft. Well, Tico, I can tell you something. You definitely didn't play proper StarCraft. My man's slack over here. Not only does he have a beautiful name, we play pretty great StarCraft. He stayed calm, he waited with the mules until the perfect time, did solid Mac pushes. You, however, forgot the pro. almost the entire game. First build order, pretty good. You know, I'll give you that. Build order was tied, except for the part where you didn't build workers. You had negative micro on the adepts as is a very common theme in this series. Probably would have been better to not try to micro them at all. Just kind of aim of them and they would have been absolutely fine. Forgot to warp in stalkers there. Then you didn't scout for about 10 minutes. You blindly thought that he was going into Air Terran, which wasn't the case. You built Ayrthos, got absolutely blasted by Thor's. Thor's, all of your engagements, except for the first two were pretty god-awful. Even the second engagement was really bad. You used half of your army every single time, either just the immortals or just the air. Never at the same time. When you did use them at the same time, you actually completely blast that fight. You never build a single arc on. Do I need to go on? Like, I can't help it that your opponents didn't follow the script that you had in your head. Okay? That's going to happen in Stargraft. People make different choices sometimes. And that is completely okay. However, however, what isn't okay is offensive Gigiing, sending in an imbalance complaint form while you suck so much as you did. Because you, my friend, really do suck. Nice. All right, boys, let's wrap it up. Thanks for watching. Don't forget to hit the subscribe button, hit the like button, and hopefully I'll see you all next time for a new video. Bye-bye."} +{"title": "Zerg getting EVAPORATED by IMBA Storm! | Is It Imba Or Do I Suck", "description": "I finally managed to escape the cave! Join me on my journey to freedom and a brand new imbalance complain about IMBA Protoss Storm! If you are happy as well, that I am free again, don't clap your hands but rather clap dat like and subscribe buttons! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/AkIWpc_iCxw/sddefault.jpg", "width": 640, "height": 480}, "video_id": "AkIWpc_iCxw", "text": "What's up guys? This is day one of my escape and I spoke to an Amazon driver who delivered me the phone in the cave and he said that there's an old YouTuber called Husky Starcraft around that I'm looking for so I'll keep you guys up to date of what's happening and I'll hopefully be able to walk back home soon. See you guys. Boy is day two. I managed to find the husky. He was living out in the woods close by my cave and we had a relatively nice relationship for the time we're together he said I reminded him of an old love and he was talking about wings or freedom or something like that and then about like seven hours in as I thought things were going really well he just completely build on me for whatever reason so I'm gonna continue my journey on alone this was day three I hope to tell you guys more once I hit some intelligent life see you soon I'm not sure if you can see it but Loco just passed by and look what I found here. It's a little bit of zergling poop. I tasted it and I'm 90% sure this is zergling poop. So yeah, with the zergling poop and spotting loco, I feel like intelligent life is further away than I thought it initially was. All right, guys, I set up this trap yesterday. Let's see if we caught anything. Oh! Let's see what's inside. Let's look like some fries, maybe some curry. No ketchup but I think we're gonna have to do with it. We're getting very close to home. You made it home guys. You made it home. You made it home. It's good to be back, boys. Let's get into it. An email. An email. In balance complaint form Harstem. I believe that Protoss is OP. I open with a 12-pool, which kills my opponent's gateway, but is otherwise defended. I begin messing roaches after scouting his twilight counsel and easily defend the zealid attack. Eventually I max out and attack with a Roach Hydra army and watch it evaporate as it gets stormed over and over again. I tried to build Brood Lords to counter his powerful ground army, but it was too little. Too late. And I lose two bases to his attack. I tried to continue on from that point, hoping the Brutelords could save me, but it was futile. So I ask you, is Storm Inba? Are Brutelords ever a good idea? Do I just suck? Thank you for your inside. name meme lord race Zerg league diamond m m m m rick 3 600 and last but not least the server from america so this is uh honestly kind of promising to be a banger already so let's up straight into it put on the headphones as well who nice everything kind of feels like old what do we have here mr meme lord so we have a Zerg player who says he is a diamond player that does a 12 pool and then manages to take out the gateway. Look at this. Proulos player is actually trying to block the hatchery of his opponent. I like that. This is a really cool move. That's cool to see that. This happens in diamond as well. It's even taking the minerals and then builds the gateway. This is the optimal probe movement. This is very nice to see. Wow. I like Bonzo. This guy is really cool. What the heck? Look at that opener. This looks so tight. I'm so proud of you, Bonzo. I actually do think that's pretty cool. I didn't know people in Diamond were doing openers like this, you know, where they send out the probe in time. Like, honestly, this looks like my own game so far. This is beautiful Bonzo. Oh, wait, sorry. We're looking at the 12 pool. The only thing that sucks for Bonzo is that he's so busy blocking. No, he's actually going to scout. This is actually so well done. This is beautiful. Okay? This is actually beautiful. What is he doing? He's going to, I was pretending to take a hatchery. Poor Bonzo is getting completely. completely tricked by his opponent. Built to Pylon and then he's gonna try to block this base. Does Bonzo know right now that there's a 12 woman? Bonzo has the instincts of a freaking hyena if those have good instincts. Otherwise he has the instinct of... I don't know what animals have good instincts. Like a lion maybe? I feel like humans have pretty good... He has the instinct of a superior human. Holy crap, this is brilliant. Bonzo is a genius. What the heck? He's blocking this with a gateway as well. He's saying no way you're getting this base, buddy. There's no shot. I kind of like this. Okay, he's forcing his opponent to take this base. But finishing the pilot and getting a gateway there. I don't like that in that case you're playing two gateways. Not necessarily. Also, a cyber course way too late. Should be finished at this point, but, you know, it is what it is. That's beautiful, Bonzo. I love that. good thumbs up for bonzo um what are we seeing from meme lord mean or supply block why is he supply block why is he arriving so late if he also isn't taking his natural i feel like meme lord here took the worst of both worlds you know you ever have like like your friends have these dilemmas whereas like um like either like you you lose your legs and get a a million dollars or um you'll need to work 80 hours a week for the rest of your life. But you'll be able to sprint at superhuman speed, you know. My man, Mimlord, in this situation, would go like, I'd like to work the 80 hours a week, and I'd like to lose my legs. These friends go like, what the ass wrong with you, Mimler? It's this type of guy, you know? He takes the worst of both worlds. Not only does he hit too late with the lings because he was busy trying to take down the pile and the gateway, but then he also doesn't even take the natural. Now, the reason why, let me just pass. this, okay? A little bit of analysis here on this beautiful IOTUS episode. The reason why that's not good is because when you're playing against adept and you open with 12 pool, your gas is very late. You see that? This is normal, the gas to be late, which means that two adepts can just really stand in between this thing and then shade into the main, shade into the natural. And they can force out a crap ton of lings because lings of creep cannot fight properly against adepts. So that is the reason why when you're 12 pooling, you never not want to take your natural way. as your natural base quick tip there for you mean Lord also if I were you I'd go for the I'd go for the hundred thousand dollars and the nolex I think it's the best out of all the options I'm are seeing here this queen hasn't injected or crept yet he lost all of his lings I love that his zealous just chilling I just held on hold position it Why are you doing this Bonzo? No! It's an honorable salad, wants the fight to be fair, waited until the lings and the queens came out. See, that's how Protoss' role, you know. Protoss players have a good sense of honor. They're feeling good about themselves. This guy, no honor. He had to wait for his mates to show up. Now, he said he scouted at Twilight and then went for a roach warren and then defended perfectly. Nice supply block, by the way. this is uh what was that yes for people who miss this okay um this is what we call first of all this is the goody supply block okay and the goody supply block gets fixed by building by finishing a main structure so right now we see this building still has 14 more seconds to go and he's like you know what there's no use building overlords because he knows the timing that overlords take longer than 14 seconds to build let me just wait for this hatchery to finish okay so you're going to wait for the to finish for supply to become available, but then as the hatchery finish, he does something that no one has thought of before, and that is to then produce the overlords. Because who would want to build units straight away, right? I love that. I just, I think that's such a brilliant move here by Mimlord. That's just great. Once again, taking the worst of both worlds. He's actually just the king of this. I wonder what, like, a jet, like, what type of decisions he makes in his. his general life then you know if he's so bad at picking what's right and what's wrong for him he's the guy that goes into the shop check what was on discount last week and then buys it he's like wouldn't want to be paying any less and when some people consider eating healthy this man just looks at the back to see which product has the most sodium in it and then takes that this is meme lord nine drones wow another overlord yeah we only have 16 supply open Pretty smart. Very smart even. Okay, so he scouted the Twilight now. He's like, okay, Twilight, this means I need a road to warn and an Evo chamber. Okay? It kind of makes some sense. Well, the Evo chamber not as much, but I like the road warren. Roadwarren is good here. I don't understand why he has so little workers. I feel like, well, probably because he was supply blocked and then built eight overlords at once, but... Yeah, it's not looking super brilliant. Did I slow down the game to watch? No, this seems fine. I don't know. It's been a long time, guys. Okay. Life outside wasn't as great as live in front of the PC. I can tell you that much. This is great, by the way. Like, the creep is almost scouting it. I think goes to the left side. I love it. Because he really wants to take this as a fourth, I guess. If he takes this as a fourth, I'll just end the game. We'll do another episode next week, but that will be... Like, we'll just put the stamp on hamster. We'll call it a day, you know? We'll do the pop. And then we'll be... yet. Okay, he sees the lack of a third base. Now all the alarm bells in his head should be ringing. He already has eight roaches. He's fine. Yeah, this is good. He could probably keep mining, but yeah, I don't even mind this. Yeah, sure. Go mine from your naturals, taking the gases there. Builds a couple more roaches, but he knows it doesn't need too much. So, yeah. Now, this is a very nice defense here, meme lord. I'm completely fine with this. I'm a-okay with how you defended this, honestly. That was pretty tight. Good stuff, man. Good stuff. He also knows where these roaches or where these zealots are coming from. I was wondering if he figured it out. But yeah, he definitely did figure out. Built seven more drones. He stops an attack and his reaction, okay. So there's two reactions at this point, okay? So you can either go for a full-on roach counter attack and you're like, okay, I'm so far ahead, I just want to kill him. And you just keep building units, roaches, and then eventually you just reinforce with lings. The other option is that you just drone up to the highest amount of drones that you can. and then you start building workers. Okay? So that's kind of, that's the ultimate eco or the ultimate attack. But here we see five drones into five overlords. And usually when... What is this guy defending? It's very keen of this extractor, I guess. I've never seen this. I was going to say maybe if there's liberal. rate the harassed but then I realized we're watching a PVZ. None here. Honestly, technically there's no sports in any of the mineral lines. So if people would show you pictures of each base and ask you what's different, you wouldn't be able to tell. And it's like one of those questions you get on like your exam and then no one really agrees on the answer there, you know? You have to go to the exam commission or whatever and get it all fixed. Rough. I know the life, even though I haven't been in school for more than 10 years at this point. But it doesn't show many people tell me, hey, okay, very, very intelligent. The things you say on the daily basis. That's fine. It's because I self-study a lot. On the battle net forums. I have a very big vocabulary. I know more insults. in English, then trilingual speakers will know in all of their languages combined. And that's really a product of me visiting the battle net forums every day. You know how sometimes you have like these motivational videos of people just grinding. You know, it's like, when you wake up, you get ready for the grind. It's like I always, I feel the same when I wake up at like 6 a.m. and do like my two hour research on the battle net forums, you know, improve my language skills and just my vocabulary. read my diction and how to write essays basically. I feel like that always, yeah, it's a good start of the day and it's hard work, you know, it isn't easy, but I do get it done. I love that, yeah, I mean, there's no spore. He's going to get everything targeted down. He also didn't go for the economic option, by the way. He went for the middle of the road again. He decided, you know what, I don't want to kill my opponent, but I also don't want to get a lot of money. Instead, I want my opponent to stay alive. and I want to be poor. Once again, a very good decision here coming out of Meemlord. It's one of those decisions that I really do appreciate. Plus to range on the way. That's good. That's actually good. I mean, he's fighting against the guy. I think he has two forges or something. Oh, yeah, I saw two forges there. So, on that production time. So, yeah, what he could do here is he could scout his opponent, figure out, hey, what's my opponent doing? He sees two immortal or two robots pumping immortals, okay? two robots pumping immortals. Now, maybe Memlord is not aware, but there's a thing like armor type. And if you have a unit that is armored, like the roach, they will take extra damage from a unit that does more damage against armored units, like, you guessed it, the immortal. So it would be wise to pick a different type of unit to fight an army that looks like this. If you have an army that consists of almost exclusively immortals, things like lynx are really, really good. A, lings don't take bonus damage and B, Immortals shoot really slow, but they do a lot of damage per shot, but they're still not one-shoting lings. So lings are absolutely perfect as long as the Arcon count isn't too high. Now, things like hydras do fine as well. Lurkers are actually very good. The hydras, they don't scale too well because once storm is out, it's not great, but Hydra Lurker or Roach Hydra Lurker would definitely deal okay with this army. or now this is a controversial topic in the Zerg community in diamond but if you see your opponent building exclusively units that attack ground it could be an option to throw down a spire and get a couple of muras no base defense no base defense well unless you count these four immortals that can shoot air however because meme lord isn't scouting what he's doing instead is he's doing a classic move I think I've spoken about this one before as well. This is testing if the meat grinder works by inserting your head. And he's about to find out that this meat grinder works very well. There's eight immortals, there's two Archons, and he has units that take... Well, the Revedgers actually aren't even that bad against immortals, but all the roaches does absolutely disappear. Like, they got blasted by these immortals, and he's going to lose this fight. Like, not many zergs have lost fights before. It's relatively impressive, honestly. I'm just... Holy crap. that's big. Gets completely blasted out of this world. Here's a response after seeing 10 immortals is to build five more roaches. Every single roach he builds, I think is minus 10 IQ points at this point. At this point and so far what Mean Lord has been showing me is, well, I'm wondering if he's making the triple digits before the roach deduction. We've already seen five roaches. What I say 10 points minus? We're at 50 right now. Max, down to 10. Yikes. Are we going to see negative IQ this game? It's kind of a spire though. I kind of like that. Investation pit as well. So it's possible the spires just for the greater spire. I do recall him mentioning Brutlords, I think. Or was it Vipers in his little essay? I think it was Brutlords. So maybe we'll see some Brutlords there. But for now he's just happy not doing much of anything. He's outmining his opponent by a crepton. He still isn't aware of this left side base, by the way. And I do like that as well. well he's like yeah this is this was a normal army that this guy got off of two days that seems completely okay actually the army wasn't all that big it's just that it really just oh seven more roaches minus 60 oh geez soon the place where his brain is supposed to be is just going to be a black hole because it's like negative energy this is actually painful to watch hive going down like there is a help that I think it's F12 here Serg units let me show this to you okay weak against the immortal the immortal is strong against the roach they help you like these are things that you don't need like like I you don't you don't need me to tell you these things okay you can figure these out yourself just F12 okay HOTK is F12 meme lord after i'll make a video just for you okay i'll send you a little document like a seven-step instruction first maybe how to plug in the keyboard at times i'm not even sure if that's being done here okay you're getting plus one carapace i don't quite know why but i mean to be fair my man meme lord has absolutely zero info so i guess there could be five stargates pumping phoes and then you want to get corruptors with carapace upgrades maybe realizes their storm and eight immortals maybe it's time to run you don't have to fight it's it's not compulsory it's not an obligation that you need to keep it's you can run roaches. That hell's the brain disappearing. You ever did this trick where you knocked on someone else's head and then like knock the table like pretending like it's empty? I feel like meme lord doesn't need the table. Like this really is something else. He's getting the grapes ready. Did he wait for his carapace to finish? No, he was like, you know what? The carapace, maybe not quite as good. good or as useful as I thought. Are the broodlord just going to be too late? I think a broodlord is just going to be too late. This is going to be very painful. Okay, there is a trick. Now, this trick is pretty crazy. But when you see your opponent's army on the map, imagine your meme lord, okay? And you see this army. And he probably doesn't start counting. I don't know, people that can't count, do they still realize that this is many immortals? Like, this is a bigger amount of immortals than a small amount of immortals, Mium Lord. So this is an amount of immortals where your units can't fight. Okay? So what you can do rather than getting the fight here is you try for a base trade. You're getting units that your opponent can't fight. So eventually you will stabilize in the base trade. And maybe you can take out a couple of bases or force him to run back. That's a good analysis to make. Another thing that you can do is to make sure that the concrete is hard by jumping into it head first. Hard knock because there's no brain inside, but not quite sure how brilliant it is. Yeah, I mean, this fight is completely blasted. Holy crap. That was a nice upgrade. It's a 2-2 on shields. I don't know why, but I'm a big fan of that. Now the Great Spires about the finish. I love the spines against the seven immortals. That's definitely going to win a lot of time. It's like two shodding hatcheries almost. Two broodlords. I love this. Oh my god, this is some great resource management as well. He sees this army, it's like, okay, nothing can shoot up with range. Should I build broodlords out of every single corrupter or would it be better to get 21 hydras and only two broodlords and then five or three more after I finished the first two? Of course our friend went for the hydro option. Imagine if there actually was, how many could he have gotten? Two, four, plus three. Nine. He could have gotten nine broodlords. Nine broodlords against three archons. He would have blasted this fight. He would have owned it so hard. Like even now, like it's still almost working, but just not quite. And that's frustrating. That's frustrating, you know? I look at this and I go, there was potential here. There really was potential. potential here. I know you knew it as well. You look back at the replay and you go, ah, if only, you know, but... I mean, the hydras worked so well for you the other fight. I mean, that fight in the middle, where you had like 20 hydras, I think you almost killed an Arkham. So, that's like the type of trade that you're really looking forward to. I completely understand it. Like, the precedent that the hydras had set before in fights was so good that for you in your mind, it almost seemed silly not to build them again. Yeah, I mean that's just how it is sometimes that is how it be sometimes You're still not in a you're still not completely dead by the way if you just look at this It's kind of playable isn't it to void rays I mean you could now getting hydras wouldn't even be too bad There's a lot of Archons though I think there might be too many Archons yeah could maybe do a run by here if you knew that that base existed I guess there's cannons so even that's not possible yeah Yeah, it's gonna be hard to stabilize at this point, honestly. You can get a bunch of... ...over there, I guess. You could do that. Some long-distance mining. Don't mind it at all. I think that's even pretty good. Um... ...I do kind of like it indeed. Um... Actually, maybe with a brutal, nah, no shot. It's a good avoid, right? The problem is just that you had no information whatsoever, Mimlord. Like, if you knew you may... There's too many batteries. You never would have been able to kill him. You had to rebuild drones, I think, and just go for the longer macro game. Honestly, you mentioned... I think you said Storm was O.P., no? How is Storm O.P? in this game? He hit, like, two storms. And one of those was just now on the Brutelords, after you're down 60 supply. Like... I don't know, this... honestly this game is kind of cringe. No cap. Gigi! All right, no, at least you jujit, you know? Let me read this... Where you had, Mr. Post? How do I get there? Stuck in a K for a couple of weeks, and you really don't know anymore how PCs work. Where are we at? I believe that ProD is OP, he opened with a 12 pool. Right, didn't get his natural, didn't run across the map easily, or quickly. Pretty poor start for him. He did defend everything. He got up like 90 supply. That was good. I agree with that. And then just kept building roaches into an army consisting of only immortals and only High Templar. He then added on a couple of hydras so that the storm was a couple, a little bit more useful. Then eventually he decided to remix on 21 hydras rather than making instantly nine broodlords. Was your micro good? No. Your micro sucked. Was your macro good? No, you got support. Oh, I forgot about the supply blocks. the creative way you managed to get out of them. So your micro sucked, your macro sucked, your unit comp sucked, your unit movement sucked. I mean, this is just not even on average, just everything. Like the best thing you did still was awful. My friend, you just making sure you suck. That's a fact. All right guys, that's going to be it for this episode of is it inbound. or do I suck? If you did enjoy this, don't forget to hit the like button and subscribe to the YouTube channel. If you get 3,000 likes on this video, I will make another one next week. And if we don't get 3,000 likes, I'll also make another next week. So it's very important that we reach it. Thanks all for watching and bye bye. Sick."} +{"title": "Warp Gate - THE IMBA UPGRADE! | Is It Imba Or Do I Suck", "description": "Hey guys, it's Hamster here. I cracked the code to get the emergency episode, but unfortuanately I did not hear a lot more from our lovely host since this quite disturbing video message... He just send a voice mail talking jibberish about some Zerg poop and seeing Lowko... No idea what that means. SMASH Like and Subscribe, so that he can find the way home by the smell of fresh YouTube money! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/WpgtjnbFBXs/sddefault.jpg", "width": 640, "height": 480}, "video_id": "WpgtjnbFBXs", "text": "I don't know where I am, but I managed to escape from the case. We're going to need you to crack the safe. Get the secret, the emergency, the emergency episode in. And from there on out, hopefully everything will be fine. I'm going to try to find a way to get home. You need to take care of everything, Hamster. Oh, I need to go. let's see follow the protocol clean my hands okay we got that's what was the code again oh my god no Zerg nah that is proto oh does doesn't fit. Damn. Was it banana? Nah, it's not it either. Oh, I remember. Is imba. Oh yeah, here we go. Okay. Let's get this baby out. Dear Harstam, I am your big fans from China. In this game, I'm your big fans from China. In this game, I truly believe that Toss is too imba at the early time in this game. I found out that the Toss wants to have a three-base all in, with a lot of zealots. I hold his attack and have a huge advantage. I even had double supply than he had at the nine minutes in this game. However, I lose this game just because the base trade. I can't understand why Toss can use the warp gateways to send its armies in any place in the map. You can't predict where they will come from. This is too strong. If this is not Imba, please tell me how can do to defeat the Toss? Name, gold mine, race, Terran, Leek, Diamond, server, China. Oh yes, we got another Chinese replay, my dude. It's absolutely beautiful. The moment you read the description you already know, like the Chinese have a way with words that for some reason the Westerners just do not they just they really hit the nail on the head when it comes to their balance descriptions absolutely beautiful on top left here we have a root wg but we're going to call him gold mine for now for blue Terran player from china the man that sent in the replay and he was complaining mainly about not being able to realize what direction the opponent army comes from. Now that's very interesting of course because there are ways to get vision on the map you can use units to get vision you can build depots on the sides just like Tos builds pilots very often you can build like a depot over here for example for some vision against prisms you can have a unit out here like a marine and then a marine out here and I'm surprised that he complains about not knowing where his opponent come from because this map is Romantic side. You have this ramp and you have this ramp. There's two ways. Okay, there's two main roads. You just need to keep your eyes on both the roads. Maybe Goldmine prefers it if there's like just one massive tunnel, you know, the entire map is just one straight line and there's expansions on the side and the rest just airspace. Maybe that would be better for him, but for now, I mean, you do have to deal with two entrances for your first three basis. I'm sorry for that gold mine. I guess we can't win them all in life. So we're just going to pay attention semi closely to the build order. I just want to see like, hey, is everything going properly here? It gets the orbital is a little bit late, gets his reaper. Because one of the things I often see in games in Diamond League and in Platinum League is these guys, they, okay, they're good enough, right? They now know that they can get away with some micro at some points in the game and very often they pick the wrong timings to micro and the wrong timings to macro so for example what's very common is you'll see these guys micro their reaper like their life depends on it while floating 600 minerals and very often later on in the game they won't be microing their army at all and they'll be doing things like setting up a new base or building some extra structures while the fight of a lifetime is happening you know these priorities are switched. It's like when the Titanic was going down and he had one of the repairmen going, maybe I should try and fix some of the light bulbs rather than, you know, maybe try to either get out alive or fix the freaking ship. I don't think one repairman would have been able to fix the Titanic, but that's a story for a different time. Perhaps with two, they would have been able to do it. So here we have Reaper Man going in. And as I mentioned, he obviously is forgetting his gas for about half a minute now. He has three SUVs queued up, which at least he's building workers, which is nice but yeah this gas is a little bit too late it's not brilliant he's gonna send the Reaper back home did he get the info no it goes in with the Reaper gets a complete free sprout but doesn't manage to see the tech it's like I wonder where the tech could be maybe here or here you see both pilots it really isn't rocket science guys come on just get it right okay just freaking get it right dude it's not that hard okay um yeah Reaper's just gonna Nice little mine, cute order. K-D-8 charge, I believe they're called the Reaper grenades. Beautiful. I love the names they gave to the attacks of the units and the so well thought. I like the lore of StarCraft too. I don't tend to like people that know too much about the lore, but the lore itself is pretty pretty tight. Nice. Good job, StarCraft. You did a nice job there. It's not doing a nice job, is gold mine right now, as he's floating 400, Minerals hasn't built any marines in a while. I'm excessive he can't seem a little bit low. I think he might have missed one or two cycles already. He's just floating 300 minerals. His third depot is way too late. What's this guy doing? Why can't I zoom in on him? Alright mate. Oh, you're just chilling in the corner? He's going to build a VC. Interesting. What was he gonna do there? Was he gonna swap the start with maybe there's a mistake? Probably was a mistake. I have no clue why he would do that. Okay, gets a tackle up here, gets a tackle up here. Why is everything going so slow? Like what his first two minutes looked kinda tight and then afterwards this this Medivac is already supposed to hit. That's 435. Now he sees a hallucination. It's like, okay, this is scary. Let me just... return back home. But that's not how it works. You just have to commit. Just keep going. Pian, hallucination will go away. Okay, CC is going to finish up at least. It's not going to get a raven, so you should move this away. Has he not been building workers properly? I haven't been paying attention to it, but I don't know too much about this matchup, but you're not supposed to be up 10 workers for free. That's actually not how it's supposed to be, especially if you're playing blink, because you're you're chrono boosting a lot in the blink, you're also chrono boosting in the Robo. So there's like three four chronobo total on Twilight and Robo most likely. So you're not actually going to be up 10 workers at this point yet. That usually comes a little bit later into the game. Hello? Can we get the... Can you get the orbital going? Hey. Hey. Hey. Hey. I was going to say, okay, there we go. How many more haste can I do with it? for a second he was never going to morph it into an orbital. He was in the main base as well. Interesting. Let's just ignore that for now though. Okay, so about a minute and 30 seconds after it's supposed to hit, he finally hits. And... Well... That's life sometimes. He's gonna kill 10 works. Actually picks him. This is a nice micro. He floats a little bit of money, but I don't mind that. This was kind of worth it. He's about equal. workers he should be up by about seven workers at this point i think but he hasn't been building workers as uh consistently so yeah it's not great now we look at the vision situation here look at this this is so beautiful this is just great one two two pilots nice pylon on the edge here as well observer in the middle you have this this adept was in the middle for any potential move out this guy really understands how vision works you know like he's just that's so nice it's actually beautifully done i i do really like that okay i think he tried to go in again so i was afraid that i missed more action but that seemed to be the case okay a little bit stalker harassment it's actually going to do a little bit of damage which is nice i like that this is cool toss is playing quite well and his vision is very good which is nice the other guy doesn't really have any vision at all he's not really looking at the same picture here you know what i'm saying these are two different ends of the spectrum. They really, oh, he does manage to spot this though. So I guess this is the three basal in he was talking about. Yeah, this is kind of like if, you know, if you ever went to the doctor, they have like this, this piece of paper on the wall. Okay, when you were a kid and the doctor, there's like letters on there in different sizes. And, uh, if the Protoss would have to do one of those tests, like he's, he'd go in and he'd read the letters you know maybe he'd need to squint his eyes a little bit to see all of the the rows and the doctor says you have nice eyesight my man goldmine would go into the same office and the doctor says all right can you read that first letter goldmine is just looking at the completely wrong wall like looking to the ceiling or something like that like this guy has absolutely no clue what vision is or what it's all about i'm not saying he needs glasses but he needs to start paying attention to the freaking paper on the wall okay that's what needs to be happening. It's gonna get in. That's nice. It's actually, he's doing a good job with the control on these units. Like I'll actually give him that. This is a scam, a lot of worker kills. He's a nice army as well. He's absolutely no clue where he's gonna get hit from. He's just, just by pure luck does he decide to actually move towards the middle. But he was just standing here idling. His opponent could have walked into his natural like five times already. He has no clue. now accidentally spots it with a matter-fack as well it's actually ridiculous actually ridiculous you can't fight this problem hello protist man so i say you can't fight this is because there's one one and there's three mines and then armory has finished like this is not the type of fight you usually want to take if you're a Protoss okay it's just not the type of fight you want to take try to blink forward it's going to be a major yikes here uh these might mines are gonna recharge and then yeah okay now this is probably the fight he was talking about the three base all then completely fails he's up 12 workers really all he needs to do at this point is not die it's getting three more barracks i much rather would have had him get a a fourth cc yeah that would have been better should get into gas again he's lacking some gas for the two two upgrades yeah if he just gets a fourth cc he's actually in a pretty sick spot lost all of his so he's going to need at least four meta-fax before moving out or he won't be able to support an army that has this type of size he sees he sees the army moving here i think he saw it right might have pretty decent vision range even for a burrowed unit the opponent goes in does the blink trick well doesn't quite do the blink attempt at the blink trick in life it's not always about the things you succeed in but it's about the things that you you attempt and that was a that was an attempt you know you'm not gonna complain about that my guys moving out with two meta-axe i don't like that especially because he sees the army here didn't he say he accidentally ended up in a base trade but you just see his army on the right side getting ready to attack with your minds like wait is this what he was complaining about he saw this What other options did the ProDos have here, honestly? I don't quite understand. Okay, so yeah. Oh, we're gonna go back. This is ridiculous. Okay, look at this. My man, what he sees. First, he sees the trick. Okay, here he sees the army, okay? He's not even halfway across the map. He can just walk back. His third is as far away for him as it is for the Proloss right now. He sees the prolus in an aggressive position. This has to be a conscious decision. Otherwise, he would make a terrible boxer, like a street fighter, you know? He's like, this is the first jab, the first jab that he gets. It like, you stand there? It's like, poof! First jab. Then my man, Goldmine, turns around, anticipating the next jab. Instead, he just gets knocked out in the back of the head, completely not expecting it to come from there. because who could have known that if the person is right in front of you, that that's exactly where the hit is going to come from. Brilliant. That's absolutely brilliant. This guy doesn't only need glasses. He also needs a brain. I should call the guy that made Frankenstein. Help him out a little bit. Okay, so if you know, okay, if you know your opponent's army is here. and you're committing to a base trade, perhaps this army should be here. Up the ramp. Mines perowed up there. So worst case scenario, you hold your ramp and you kill all your opponent's units and probes. While you're up in absolutely everything in life, SEVs, army upgrades, tech, but instead, He stims in with three marauders and two marines and doesn't burrow the two mines. Into an army of 20 stalkers, seven zealots in immortal and two sentries. This guy did not finish elementary school either. Me and him are the same. Like he can't freaking count. That's actually ridiculous. Okay, now he's like, hey, wait, maybe I should try to hold the ramp. And maybe not use the army on the other side of the map. He isn't stimming his army either. What is this mine burrow in case he decides to blink up this ramp? What? Why would he do that? Like, why would he do that? Okay, he's gonna lose a lot here. Five mines still. Hey, his position still isn't too bad. He can lift his building. He's probably gonna... It's two orbitals. He's gonna keep one orbital alive, I guess, right? guess, right? Seems pretty reasonable. It loses these mines. Army supply is equal. I don't think plus two will finish. If plus two finishes though, that would be really, really sick. If plus two doesn't finish, it's still good. I mean, he's up in upgrades. I don't want to get free demonstrator, yeah, good. Up in upgrades, he has more production, he has two orbitals. He's actually flying away with both. These SUV should die. That's a mistake by the pretty big mistake by Tos. Why is he not just killing both bases at once? Hello? Can we... Can we... What? Hello? Go burn. Is he splitting off part of his army? Why would you do that in a base trade? That's super risky. Okay, Starport Factory. Like, he probably could just save these, no what's the armies like 11 marauders 5 mines 12 marines and 2 medevacs against 14 stalkers yeah you can just fight this army as well that's completely fine not with half your army okay so you just lost 2 marauders and 5 mines for free why would he do that He's going to lose this, it's going to burn down. I think he's still ahead. I'm not sure if he still 100% wins a fight. I think he might. If it's in an okay position, he has plus two. His opponent has no production except for a gateway and a robot that are unpowered. He can drop mules. I remember him having like 200 energy on here. Just go home and defend, no? Like mate, you're outmining your opponent three times. You have better upgrades, so every unit you make is better than your opponent's unit. Your opponent has no tech. He's going to be stuck on gateway units and you're stuck on bio. This is a win. Like the other guy realizes and starts trying to attack, no? But he doesn't even, the TOS doesn't even think he can attack. which I think the Tos might be right. I think Dairn can still just, ah, the MataVX are too low, though. That's an issue. If the MataVX weren't so low, I think TOS could have actually, or the Terran could have just A-move. Now I'm not sure if he can. I mean, it doesn't matter, because you can just produce from here is outmining his opponent massively. Literally, all he needs to do at this point is relax. Do nothing. It's built a factory, maybe a second C.C. over here or something like that. And then after like two more production rounds. Have you you actually been dropped one too many times on your head or something like what is this dude you're outmining your opponent three times you have better units you have more production you're getting a factory what are you even drop like what are you going to drop the other guy isn't defending anything like it's just one base you're not going to multitask your opponent here just one spot either his army will be there or it won't be if his army will be army is there, that means you can kill his base, you can't, you will just lose your drops. If his army isn't there, it probably means he's in front of your base and he's going to kill your remaining army here. No matter where his army is, unless it's in the bottom right, this is the worst call you could have made. Like, there is no world in this, in which this was the correct call unless he was a, like, unless there's 15 stalkers attacking this depot. then you can do the drop and then you hope that this is all there's left at home but even then there's a recall so I'm still not a fan of it like there's actually no scenario here in which this is the correct play you just build four freaking depots at the same time then you do two more production rounds and you just straight up win the game this is awful, terrible and I hate you for this Gigi is unbelievable Okay, let me open this stupid, the complaint form. You truly believe that Toss is to him. I don't really care what you believe. I've seen you play. You held this attack. You had a huge advantage. I don't even think huge quite covers the advantage that you had. Your advantage was just humongous. It was so big. Like, you lose this game just because of the base rate, which you initiated. that you initiated the base trade that wasn't him you made that decision or well maybe for you it wasn't a decision but that should have been a conscious decision you can't understand why toskine use the warpgate wastes and its army in any place in the map what do you mean any he came from the direction you saw he came from like if you can't predict where this will come from you're going to have such a rough time in life like how do you cross the road is like you just you have these things that horses have you know you just look straight like I can't predict if there will be any cars coming from the left or the right how do I cross this road it's like dude take of these things I don't know what they're calling in English the horses have them as to not scare them perhaps we should give you some as all you wanted the map to be a tunnel already all right back to business yeah you suck yeah it is honestly yeah nothing else to say you just... your micro... was actually not bad. Your micro is pretty good. Your first two minutes were not bad. Your macro... Not great. Your map vision, hard suck. It's a double suck on the vision. And your decision making was also a hard suck. Which altogether, your average is big sucking. Congratulations. Pang, bang, bang. Give him three stamps hamster. I love that. when you do things like that. All right. I think that's it now. Yeah. It's going to be today's episode of Is it Inba or Do I Suck? If you did enjoy this episode of Is It Inba or Do I Suck? We have many more episodes in the recommendation bar and also underneath and other places. Thanks for watching. Don't forget the hit the like button, subscribe to the channel. I'll see you all next time for a new video. Bye bye."} +{"title": "FRESH IMBA Delivery to my CAVE | Is It Imba Or Do I Suck", "description": "No matter where I am, the IMBA reports always find their way to me. I cannot escape, so we better start investigating! Like and subscribe so that I can get myself a shovel! This pen thing is taking too long... If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/LWY_aR-SiVw/sddefault.jpg", "width": 640, "height": 480}, "video_id": "LWY_aR-SiVw", "text": "Is that a chair? I can believe Amazon deliver stuff into cage these days, but... I mean, it's not the greatest things, but I've got myself a little setup here. Let me see if I still know how this stuff works. It's so bright. In balance complaint form. I have a vague memory of doing this in the past. Headset, microphone. In balance complaint form? Let's go. He had 59 queens. 59. Queens are OP. They make units. They attack air. They attack air. They attack ground. They heal stuff. They make everything else faster. Investors are invisible when burrowed and steal your units. Triple exclamation mark. The most imba Zerg composition for the most in by race. Zerg is the most in by race combined with mass queens and investor. This is the most broken composition. Name, simply yellow, race, Protoz. Leak, diamond. on the NA server. And guess what, guys? I have this replay. It was attached with the email. Let's all straight into it. Oh, that's too many times speed. So we have in the bottom left, our main man, yellow pink. He says queens are too strong. His opponent built 59 queens. 59. So a 59 queen army with investors. That doesn't sound all too bad. Queens attack air. They hue everything. The investors, they take over your opponent's army. Investors are only two supply each, but they can take over a six supply army. You add all of these facts together. This sounds pretty freaking broken. Hamster. End it. End the show. Back to sleep. Put the big imba stamp on it. Queens are completely broken. Boom. Congratulations. No, just kidding, guys. We're going to watch this replay. I'll watch this replay. And we're going to figure out exactly what went wrong here for Yellow Pink, whether this game is actually imbalanced or if perhaps there was something that he could have done better i know it sounds unlikely as unlikely as getting an espresso machine ordered to your cave but some some good cave coffee right there my friends that's some good cave coffee we have uh yellow pink move we have the first probe it's going to go for a cheeky scout see what the opponent is up to this opponent is not up too much you know we have the barcodes right i always love seeing barcodes at diamond level. It's like no one even knows your real name and here you are playing under a barcode. Like what is the point? Actually what is the point of barcoding when your diamond? It's like trying to hide the fact that you're floating 500 minerals at the three-minute mark. Like let's be really where my friend. No one cares. Okay. The other guy probably doesn't even know how to upload a replay hat or to open a replay hat. So it's not like they're gonna be capable of you know actually seeing what you did wrong. All right. So he He pops in his hat. He's like, I've seen everything I need to see. I've seen the hatchery. I've seen that there's a pool and a gas. And now it's time to get back home. Now, ideally, you also check the timing of the lings popping out. You want to see if there's a third base with your probe. But honestly, these are all other details. He just wants to figure out, hey, am I being 12-pulled or 16-pooled? And my cave keyboard has the keys falling off. Nice. And then he just wants to go home with his probe. Okay, that's it. And that's fair. It's completely right. This is a fine way to do it. Sure, you don't get as much information, but you get the most important information. And part of that information is, hey, am I going to die in the next three seconds? And the answer here was no. So, you know, I don't mind. It's going to go for a robo here, Yellow Pink. Very rare to see robotics facilities being played in this matchup. Usually it's all Stargate at the high level, but not today. So we're seeing a robotics facility come out. We have Yellow Pink going to be taking a third base here as well. So it's all looking pretty tight. It's all looking pretty solid here. I do like that. I do really like that. This overlord's going to get taken out or at least going to be attacked a little bit. It's going to hide. I don't think you can see it on top of this dome, right? I want to read a book by Stephen King called Under the Dome. Fantastic first 700 pages. Then like page 700, he introduces some aliens or something like that. It's like, well, I wasn't into that, Stephen. Send him an email, but he never replied. It's a bit like Stan. didn't drive of a bridge so slightly different immortal sentry stalker I mean this is a build order I guess he's up three workers as well somehow not quite sure how that happened he also said something in the in the imbalance ticket by the way I want to come back he said queens produce units that's not quite true queens produce larva and the larva produce units okay it's a it's an added macro mechanic I think that's the one thing you shouldn't complain about because if they wouldn't have that, there would just be extra larvae spawning automatically. So we wouldn't want to make the game easier for Zerg. So whenever people complain about the queen, I never tell them to complain about the injectability because they still need those larvae. So either they will need to manually inject it or the hatchery automatically does it. And then in that case, I'd rather have them have to manually do it, you know? So this guy's actually using a queens pretty well, spreading some creep already. For the level that we're on, I like these first two three tumors, I guess, the two active tumors. but this is looking pretty solid. It's a good road warrant timing as well. Maybe a little bit late for the fact that there is no Stargate unit. He sees double sand tree. I think he pretty much knows what's up now, right? It's going to be a two-based immortal push. Like, yeah, everything, this just smells immortal push. This is 100% going to be an immortal push. So it's getting a spine crawler. He's going to get more queens, which actually is a good answer. I do like that. He already has six, but he's going to get at least one more. I wouldn't mind if he gets a second one as well. So this Zerg player is, you know, he's scouting things, he's responding to his opponent, he sacrificed a couple of lings, saw what his opponent's doing, tried to even sacrifice the overlord. He's building spines now. He's like, okay, all I need to do is just survive. I'm up a base, I'm going to be up a couple of workers. Like, what is the worst thing that can happen? Does he have speed? He has speed. I wouldn't mind if he keeps a ling over here on the third base, though, and just another link to see, hey, is my opponent moving out yet. The Evo chamber, I'm not a massive fan of either, but, you know, you can't have it all. Sporkrother also confuses me. Okay, so our ProDos player is actually completely setting up here for an immortal push. Should be building a prism as well already, which he is not doing it. Oh, there we go. Prism. This is what, 8 gate, 7 gate, 7 gate, 7 gate, immortal push. I used to do this build a lot back in 2018, except I would have already been attacking at this point. I probably had collected the big fat dub, but yellow pink takes it a little bit slower. And that's okay, of course. I mean, at this level, that's normal. We do see two more queens on the way. I'm starting to see where the issue is. We're now at nine queens total. Okay, okay. Creepreads not looking too healthy yet It's getting a battery so when he moves out he can't get counter-attack His opponent is building roaches Okay, he's getting stalkers Now I wouldn't mind see there we go finally we get the move out So my man yellow pink starts moving out across the map and hopefully we'll be able to deal a little bit of damage We'll see if it actually ends up working like that And this jerk is really not playing poorly look at this. Yes like the run-by stuff ready There's a... It's going to go for the stalker here. But there's a battery. So actually, while taking care of both of these guys having some nice moves anticipating what their opponent is doing. I actually think that this is a decent chance of working. There's three immortals against nine roaches. Can you get a force field, perhaps? No force field. Okay, no force field. Two, three, five. Some force fields, I guess. I'm not quite sure what happened in this fight, but he lost all of a force field. his sentries and got absolutely nothing done. I want to see this fighting and what was he attacking? I feel like he just killed the rocks or something. This was a very confusing fight for me. So first of all, I would suggest taking out these rocks. So you have a little bit more space for your army to maneuver towards. Then if you look, whenever you have this type of scenario, you want to look at the areas where you can force it. And this looks like an area with potential. This is what one, two, three, four. force fields or so okay to position your army here and you force you shoot it up you can take out the spine crawler instead what we're seeing here is so he's just he eats a bile completely then he force fields but doesn't actually use his force fields at all he loses all of his sentries or almost all of his sentries and kills a single roach i think he killed a roach and aiding and lost like five sentries his immortals aren't attacking half the time and when they're attacking they're always attacking lings this opponent just has a perfect tool don't forget our opponent scouted everything stopped droning at the exact correct amount and actually microdivis unit he threw down bios he transfused he used the lings for a flank this guy lost the prism as well okay this game is just over he completely butchered a two base all in he did it on a map where it's not even good and then he also butcher the micro completely he's down 10 workers his opponent has good crease spread, is upper base, has 12 more workers or 10 more workers or something like that. This game just ended, okay? This is actually game over. The game is, this is it. This is just it. It's kind of get a nexus. This is like the type of expand I do as well, but I usually do it when I'm winning. So if you're two-based, this is a quick tip. This is a quick tip for you guys at home there. Are you tired of every other race calling you a two-base all-inner or a dirty pros of cheaser, I am very tired of that personally. So what I do is whenever I'm all-inning my opponent, I always make sure that when I think he's about to leave the game, I build two Nexai at the same time. So when they look, they open, like they press the rewind button and they see like four dots on the menu. I was like, oh, it was a four-base all-in. That's weird that I lost to that. I only had three bases. I bet his macro must have been amazing. A quick tip for you guys, okay? Very smart. Back back into the game. Third base. He doing it the other way around as he's losing he's pretending that he was playing a macro game I like doing that as well I can't believe I lost another macro game against Zerg that you added into your massive file you have of lost macro games against Zerg then whenever there's a balance argument going on you pull out the big document with timestamps it always works very well I have a lot of Zerg friends friends still left over about two Nexus on the third base it's going there now I'm loving the scouting that's going on now from Yellow Pink. Yellow Pink attacked about a minute and a half ago and ever since then decided to completely give up on scouting and just blindly start fighting the units that he saw last. Okay? Now this is actually brilliant because what other information do we have except what we saw less? Well we could maybe scout or for buildings or we could check what's popping out of the larvae or we could look for the army. very often you can scout through aggression. So you send in like two adepts from this side. You try to kill four workers or so. And at the same time, whatever unit shows their face to you, you'll know that these are being built. Right now, it's actually funny because the Protoss is countering the correct units. But that's just purely by luck. He could have been countering the completely wrong units. Like right now he's thinking, oh, I saw roaches last. He's probably just going to keep building roaches, which he could have thrown down a spire like a minute ago and been on eight gas, and there would be 12 muras flying into your base in about three seconds. And at that point, you would have had eight stalkers without blink, two immortals, storm, thermal lands, and a colossi on the way, which is fantastic. This is kind of like, if you're a government, and there's been some natural disasters, okay? So you're an island, and you're surrounded by water, which is in heaven. to most islands. You're surrounded by water, okay? And you've been struggling with with floods, okay? But you're also on one of these things where a lot of earthquake happens, except you've never experienced an earthquake yet. Now, if you're a government and you've only dealt with floods yet, it makes sense to invest in something that can deal with the floods. So, dykes, or you rent Dutch people to hold back the water with their tall heads or something I don't know what you do against water, but I know that people like to hire Dutch people to deal with it. They're tall. However, there's still a possibility that there's going to be an earthquake. So as a government, you need to anticipate that. And it's the same thing in StarCraft 2 here. We need to anticipate the earthquake that Muras could cause in our proto society. Our friend is not doing that. Hell, he's not even researching if there's a possibility of earthquakes. He's la la la, la, he's going to flood. the water's gonna flood. He's like, I'm an island. What's the worst that's gonna happen? Well, it can be pretty bad, my friend. So always make sure that you know what are the incoming natural disasters, like what could be happening soon. And that is not just looking at the past, but also trying to research what's about to happen into the future. Just because something hasn't happened yet doesn't mean that it won't happen. So for example, if you have a national pandemic emergency response team and you decide to defund that in 2017, and then a massive pandemic breaks out in 2020. Yeah, that would be extremely unfortunate. That's bad governmental decision making. But here, luckily, it works out well. This is like taking out some type of pandemic team and then realising. that there's never going to be a pandemic in the term that you're sitting as a president. You'd be pretty freaking lucky if that happens. And this cave coffee is ridiculously good. Amazon really delivers everywhere these days. Two more immortals, because with all the information that we have, that seems like a great call. For all this guy knows, our opponent is still on a single gas. Really, you can only build lings. So colossi immortal sounds like a brilliant plan. This guy's really spreading some creep. I feel like after that first attack, not much has happened. Sometimes I look at these games and I think, you know, you know how StarCraft is always kind of lauded as one of these difficult games, you know, like a true test of skill and a high level and difficult and things like that. And I'm like, yeah, that's true. And maybe sometimes that isn't just for everyone, you know? Perhaps Yellow Pink would be more suited to play something like Sim City, you know, or the Sims. Just a game where it's more relaxing. you're playing against a computer opponent rather than against an actual opponent, someone that might fight back. You know, just play a game that is just more relaxing where you can just build up bases, you know, you can do things. There are some natural disasters happening, but if it doesn't go well, you just go back to an older load, like an older safe file. Because honestly, this just doesn't seem to be your speed, if you know what I'm saying. Like you're just, if you're just like building things, it's okay to play roller coaster tycoon. It's fine. It's fine. to try to build a zoo in zoo tycoon, okay? To create an alternative life in Sims 4 or Sims 5, whatever is the most recent Sims with the Dream Night expansion. This is the one thing that always fist me off with Sims. You had a stupid game, and then Sims 2 has like 17 different expansions. Of course, you weren't one of the cool kids if you didn't have all 17 of them. So as a kid, I really blessed that line wire with SIM expansion packs downloads. I mean, I bought all of my SIM expansion packs in the local game store. Using Linewire to download LineWire Pro really was a flex. I remember that. Those were the legendary days. I miss that. I really do miss that. I wish Linewire was still around. I really killed it off. So, I mean, the Scouting, like I said, still has been ruined. Really, he doesn't even know if this gas finished or not. Theoretically, the barcode Zerg could still be on zero gas, and it was a fake gas. He has no clue. The only reason he knows is because he saw a couple of roaches, okay? This is brilliant. There's a spire. Imagine if five Brutelords would show up right now. What would our hero do? He has eight stalkers with blink. He hasn't actually seen his opponent's army. His opponent's army, look at the amount of stuff he has and the amount of revergerage built. I think he might probably somewhere around. 3,200 gas since the last time that Yellow Pink saw this army. That could have been like legit 33 mudas or like 10, 12 brute lords. Or just bailings in your mineral line and because you don't have nothing in the wall, you lose all your workers. This is a great army split. I love this. Just making sure that you cover both paths. Smart. Okay. This is a brilliant engagement. A couple of piles hitting everything that they could have hit. I mean the army is just massive though and I actually think the Zerg is pretty good. that here so what you do is you throw a couple of storms you try to not eat every bile possible do you ever play these games like where you had to dodge things it's like it's like these games you had on on the on the Wii or something like that there initially was a thing where it was like a webcam you could like dodge things like I can't remember if it was weird slash things whatever it's similar here except yellow pink instead of dodging everything, in this case the bells, he just catches everything, just with his head, you know. He'd be a great game to play Dodge the Ninja Star with. I think you'd have a great quick trip to the hospital if you'd play it with him, because he's just catching everything that hurts him. I think he actually ate every single bile that's possible. Look at this. He just, he really is maximizing the damage output. Oh, that was two missed ones. Three missed bios we've seen out of 136 bios thrown so far. he managed to eat almost all of them he was going for the triple whammy bonus score a couple more yep walk the immortals in maybe also lose your templars to these next piles maybe so you can't storm anymore how is this possible he actually is hitting everything okay you just store I love that he moved command had a little more to maximize the potential of his opponents I can't believe he lost that army against this army. I had terrible upgrades. Oh, actually. Holy crap. So what has he been doing? It's just been building? Twelve gateways? I mean, he hasn't even really spending his money. He also wasn't controlling his army. I hate doing this, but I'm just so curious. He does this really strong. slow just sitting looking at things what is he looking at it wait what did you they just chrono boost his Nexus oh no wait wait oh cromboos the forge a couple of stargates more probes okay oh man this speed this is that makes you fall asleep at night and waiting for the next action you know, you might just fall asleep in between. It's like watching the Super Bowl, but instead of not doing any actions, it's commercials rather than actual action. Classic Super Bowl. This is a great run by as well. He's going to get every single probe, isn't he? Oh yeah, he's going to get every single probe. By the way, wasn't a complaint about investors and queens? He's eight queens so far. He lost three. That's 11. What did he say? 59? 59 queens. 59 divided by 11. That's 5.3. He was over a ratio of 5.3. I bet if this guy says that he has a 12 inch, you can't be real disappointed. Yeah, don't... Trust me, babe. It's massive. Poor guy. Poor yellow pig. Where this guy. He doesn't know how to do basic math. No, no, no, no, no, no, basic calculations here, my friends. It's getting plus two though. I mean, he's allowed to. He only has a 4K, 2K bank. So he didn't even lose to Queens. Does the other guy even research neural parasite? Did he even build an investor? Maybe he sent the wrong replay? and he was pretty proud of his own is it possible that he sent the wrong replay it is possible that he sent the incorrect replay 19 lurkers I mean this looks more like a lurker complainer but to me you know what truly is the point here doesn't even burrow the lurkers. That's got to be triggering. See that doesn't have a hotkey for a lurker bro. I mean, doesn't he just walk in and kill everything? His map vision has been fantastic as well, by the way. Look at that. He's really seeing everything that he can. He has creep chumers pushing into his fifth base. He's no clue that there's an army waiting for him. What's the response here? I actually wonder what you do. I think you just attack the other guy. like this position you're not going to win it anymore you know you just kind of give up at like you send your templar over here you attack with your army to the other side of the map he's building carriers now it's getting plus one upgrades for them i mean you're gonna need what is this three three yeah three you're gonna need like better upgrades on carriers at least plus two in order to do any type of damage this jerk didn't play poorly though he's taking nice position look at his crease red guys that's so crazy yeah i'm no expert at this game No, actually, I have an expert at this game, and this fight is not going to be a for the boss. Yeah, it's a big surprise there. Attacking into, like, a ramped position with 19 lurkers, and they're still stalkers in your army, that's usually not going to meet. You're either going to need disruptors or carriers or like Tempest or something. Like, either air units so the lurkers can shoot you, or you're going to need disruptors, or you're not going to break this type of army. It's just simply not possible, guys. It's simply not possible. Now he's down 80 supply. He sees it. He sees everything. He's absolutely no clue what's happening in his game. He's opponents on six bases. Maybe he thinks lurkers are queens. It's like a transformation of the queen. I hadn't even considered it. Maybe he doesn't know how lurkers are made. Like he also still believes that the stork brings the babies. and it does by the way it does bring the bit of the stork eight lurkers maybe maybe he thinks every range unit in the Zerg army comes from the queen and it's like a morph like the bainling you want the hydra you just more of a queen like you feed it 50 gas or something you inject the gas into the queen it turns into a hydra and then you give it 50 more gas it turns it to a lurker. So every unit is really a queen. Is that what happened there? Okay, let's do some counting. The roach doesn't come from the queen. Four hydras, 11 lurkers, and three queens have died. That's 4 plus 11 is 15, 18. Then there's eight more queens. 26. 29 plus 26 is 55 and then eight lurkers that is 58 he said 59 I think we figured it out he actually thinks every ranged unit he thinks every range unit is a queen if the game ends now this would be it he just miscounted by one or I miscounted by one Every ground range unit is a queen. This is brilliant. This was... A swing and a hit. This happens rarely where I actually figured out. He just doesn't know how Zerg works. Does he think that Overlords morph into Vipers? I'm gonna get an email next week complaining about Overlords. He had 700 Overlords. How does he? think lings are made? I'm so curious now. I am so extremely curious. This game is going to end and I'm going to be right with my 58. My theory worked out. Maybe it's drones. lings turn into melee units. That's it. Ten, eleven, three, twenty-four. He still had 23 alive and then 8 plus 8 I think I think we actually figured it out I feel a bit bad now for making fun of his size but I think this might be it he just doesn't know how the game works should I just make like a I'll make a basic guide on how Zerg units work for you okay upcoming Monday or so I'll just explain to you the evolutions and the transformations we just go over all the units in the game and then what's his name Yellow pink? You know, you do the same with Terran, you know? It's like, maybe he thinks that SEVs constructors up from the ground, you know? They build like three depots, and then the barracks, they land on top of the depot. He thinks barracks are really broken because they form the main core of the Thor. Such a powerful core, such a powerful core. I think we got it. I don't even want to say that he sucks. He just doesn't understand anything. Like, you're just really dumb. And that's okay, because you can learn. more. This is the beauty about being dumb is that you can just gain more knowledge and you won't be dumb anymore. You can't ever unsuck. But yeah, I don't want to give this guy the sucks. I'm sure he made a lot of mistakes. He never scouted. His micro was god awful. I mean, let's think back of that immortal fight. He just blind counters his opponent's army, then still manages to lose to his opponent's army, even though he has the heart counter towards it. He's never in position. His harass never worked. I think he sent out two rumbies. None of them didn't. any damage. So micro macro vision unit comp was good but accidentally so still overall okay you suck poof but also you're very dumb. Poofoof triple stamps I'm gonna go back I've been using this pen to dig a hole out of this cave so I think by next week I might be able to escape out of this place and we'll be back into my my own little home studio ideally so hopefully till then guys see you all next week and bye-bye don't forget subscribe hit the like button what the hell"} +{"title": "Is It IMBA Or Will I Sleep On The Couch Tonight?! | Is It Imba Or Do I Suck", "description": "Harstem needs to make a tough decision in todays episode as his girlfriend decided to send in a replay to Is It Imba Or Do I Suck? What will our lovely dutch YouTuber decide to do? And what implications will his decision have for his future life? Find out in todays IODIS. Moistchipxx: https://www.twitch.tv/moistchipxx https://www.youtube.com/channel/UCZviMB1cv-SD1-jCiyPYF7A If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/iDhCmqqDwIc/sddefault.jpg", "width": 640, "height": 480}, "video_id": "iDhCmqqDwIc", "text": "Dear Harstam, I played against a turtle-Terran who made a wall with planetary and built 348-204-823 turrets around his bases. They just made defensive planetaries and turrets. How am I ever supposed to attack into this? widow mines being burrowed and unburrowed to chase and kill my tempest? Can we talk about BC's teleporting constantly? I am convinced TVP is unplayable. I hope you come to conclusion that Terran is Inba. Sincerely, a victim of Terran. Name Moistchip XX, Race Protoss, Leak Platinum, MMR 3.3. I know this player. It is not your average prox player because this player happens to be my lovely girlfriend as well, going by the nickname of Moistchip XX, or chicken. She's complaining about, what was it again? turrets, planetaries, widow mines, BCs teleporting constantly, and TVP being unplayable in general. So let's have a cheeky look, shall we? So this is going to be the first episode of, is it Inba or do I sleep on the couch? As we have here in the bottom right, the beautiful chicken, top left, Sid Luxor, Terran player nasty of course builds planetary stirruits makes battle cruisers It's not the type of guy you want to invite to your party In general don't invite Terrans to your parties constantly complaining that there's not enough salt In the food that you made This beer doesn't taste like there's any salt in it You know I need to keep my sodium high So I would not recommend Inviting Terrans to your parties guys They're just scrolling through this game a little bit, right? Just don't want to focus too much on the start because it seems like the juicy stuff is about to happen later on in the game. I'm just going to keep a close look on the build order here, which seems to be fine. 20 Cybercore, 20 Nexus, 21 pylon. Well, 21 Nexus, I guess. Still, it's a little late and it's a probe late. The pylon isn't being built at all, but there's no probes being built before the gas either. like this build order it isn't tight you know it isn't tight that i'd recommend watching maybe one of my guides on how to open now it gets interesting we see a bunker being placed here behind the mineral line okay reaper comes in so this bunker's going to be quite annoying what you're doing chicken pock puck okay robo on the low ground i don't i don't mind it i don't mind it Probeman tries to run away, dies. Okay, now Chicken is aware of the bunker behind the mineral line. What is the response here? So the correct response is single battery over here. So you can shoot with the stalker while still being healed. Or over here is also fine. You can shoot from here. And then just chrono boost out of stalker. Continue building probes, rally them into the main base. What are we seeing? Second gate. Second stalker should, or the stalker should probably already be out at this point, so it's a little bit late. We see no probe production whatsoever. So without this bunker doing anything, right now the worker count is basically even which is really good for Terran because they have two mules also Terran is already already mining from his natural you can also decide to send the adeptor cross straight away once you see this once your stalker is out because adept is kind of useless against this building anyway like hardly there's any damage stalker is taking its time still you feel like we haven't seen a worker being built in a past minute or so chronobustan immortal and two batteries This is not a good response, okay? This is... There used to be this guy who, I think he started trading with like a red paper clip or something like that. And then eventually he got like a... He kept trading it in for a thing every single time. I feel like this is the start of one of those trades. I think he ended up with like a four-year record deal right, like a two million dollar villa or something like that after like a bunch of trades. Like this is the first trade. This dude invested a bunker which he said, salvaged and a Reaper, and he got out of it, two batteries, a chrono-boosted immortal, and his opponent, forgetting to build probes for four minutes. Like, that's one hell of a trade deal. This, my man Sid Luxor, he didn't only read art of the deal. Like, he wrote part of it. People always wondered who the ghost writer was. Now, we got him. Mr. Sid Luxor over here. Congratulations. New York Times bestseller. And also an accomplished StarCraft player, apparently. walking into a cheeky supply block here as well as chicken gets the third gas one of the good rules you can always follow is that you should never get your gases before you have at least 12 or 13 probes on the minerals in the natural or you're just going to be way under saturated on the minerals especially i guess if you're going to be supply blocked for the duration that your gas is building we see twilight robo bay no chrono boost usage we have a single pylon being used in a rather optimal way. This pylon is powering absolutely every single building that is important. Might want to add a second one. Add the tasteless pylon to the artosis pylon there. Observer. What's this observer going to show? This gas, of course, a very important gas. Important assimilator to keep an eye on here. We also have one observer on the other side. Seize the turret being built. Look at her. Look at her. Look at it. Well, I don't think This will be in vision range Won't it be? This is definitely in vision range Okay, you might want to move that Unless Sid Luxur decides He's building a planetary on the natural He's defending his lead That he got in the early game with the bunker He's still banking on that lead in the early game Still banking on that early game lead We now have a colossi out Do you have any scouting info? So we see a starboard with a tech lab, okay? This indicates Benchie slash Battlecruiser slash Raven. At this point, you're probably expecting Mac as well if there's no like Tech Lab researching Stim yet, like at least some Macy composition. There's two Banshees here already. Let's see what the response is. The response is putting the observer in observer mode completely against the side. So you only use half of the observer mode. That's very, very smart. It's a minimizing efficiency on this observer. Rather than putting it here where it still sees this, this side. as well and also catches part of this. Now you need probably double or triple the amount of observers if you place them like this. That's absolutely brilliant. You love to see it. This type of reverse efficiency. I've heard of reverse engineering before, but reverse efficiency is a new term that definitely can be used for this observer placement. It's luckily going to see the Banshees. Let's take a look at this quick Protoss response here. Responses to get another colossi. And take a look at, oh, would you look at that? pulls away the workers solid moves actually actually a good move you know what i can i can appreciate that then decides to it's not time yet to kill these uh these banshees it might be better to protect the cybercore oh the pylon this is this is the most important pilot oh no this is like the one ring in lord of the rings it's the one pylon once this one gets destroyed it's all over no blink managed to let the Banshees out of here as well. You want to send these pros back to work and get the pylon, the one pylon back in action. I meant Smeagle accidentally ate the ring here. He needs to cuff it up. Build that pylon. Hello? Literally three production structures not doing anything. What is our production? We have three gateways. We have three gateways and one robo. So 50% of our production and all of our production and all of our upgrade structures right now are working this pylon is that going to cover everything I don't think it covers this gateway could be wrong though I don't think it does observer did it change position look at that that's that's beautiful okay so right now we see two more CCs being built we still have absolutely no clue what is happening except that there's a tank here so far we've seen three units well four or five units one two three four now and then the two benches that actually went back home again as well. What's on the way? Is it battle cruisers? Okay, yeah, obviously it's going to be battle cruisers. If you're not pre-ignited, we see more command centers. Now, this looks very tricky, but we should not forget that whenever you see a planetary, you can't really, you can't easily attack into it. So what you do instead is you just get a bunch of extra bases. You can delay the gases on your third base, you just get a fourth base here, you get a fifth base here, you just get a crap ton of workers. The thing is that chicken hasn't been doing that. Chicken wants to win in a game of technology. But she's behind in technology. Right now she's in the Bronze Age. The other guy's already thinking about nukes. So in that case, it's probably finally this one gets taken out. It's been there for four minutes. Like at this point, you should be working at getting better economy. You know, if you have one guy that has a button that can launch a nuke, you have 12 cavemen with bats, you're still going to be completely fine. Getting something like a zealat, Charlott, Archon Immortal, maybe. some stalkers in case of Benchie it's going to be completely fine and you can deny a fort base with that forever now it's only useful to deny a fort base if you yourself already have a fort base because otherwise you're just keeping the other person on the same amount of basis so you want to get up in economy and then deny outside bases it's going to be hard to attack into that I'll admit that even though probably can cancel these and at this point you probably should be close to being maxed as a Protoss player okay quite the case. Colossi also double fleet beacon. Where are you? Once we're getting the Annie impulse crystals and flux veins at the same time. Very smart move. Something we don't see every day. Another gateway being added as well. Going up to a total number of four gateways. Maybe we can add another fleet beacon. So we can also get the tectonic destabilizers, the tempest upgrade, going at the same time. I feel like that would really add something here. 68 workers, 138 armies of light double fleet beacon. Amazing. Three cannons at the fourth base, because we really saw a lot of aggression coming from our opponent, who had three tanks and a banshee. One cannon would have been enough, could have already been on five, six bases, 90 workers. I would have been maxed seven times at this point. And then your main goal is denying the fourth base before it turns into a planetary. Even though, even if a fort turns into a planetary, it's very difficult for the Terran to basically, get a solid defense there as well because he just doesn't have enough units. He's getting four more command centers in the main base and more turrets. All of these turrets is basically money that he isn't spending on units or economy or bases. So every time you see three turrets, that's a free nexus for you. Okay? Three, four turrets. And every time you see a planetary at a random location, that's another free nexus for you. So at the start, we already saw planetary here. That was a free nexus. we saw like 17 freaking turrets everywhere so that's another like five nexus like you could have actually been eight base against three base and just constantly focus on denying that outside base right now this is the timing to attack okay you don't need to do anything else just attack at this point kill this fourth base make sure it doesn't go up you have enough to burst down your 170 supply still only on plus one by the way 12 minutes into the game absolutely no vision like the vision of a freaking mole. I like the run-by attempt here. No question. It's over here. Thinks the fourth base is being taken here. Probably should just have an observer here, have an observer here, have an observer here at this point as well. And from there on out, you can probably do whatever you want. 36 workers on this base is pushing it a little bit. But I mean, there's actually no defense. Like planetaries are good, but they're not that good, you know? They're actually not that good at all. Still on 4 base here for Chicken, who really hasn't been doing anything for the past five minutes, except building workers and sitting back. Now she hits max. Let's see what the plans are when maxed. This is always a big moment in lower level games, is when the supply hits 200, because now something needs to be done that isn't building more units. Okay, run by. So that's a big planetary. Five turrets. Looks at her army. Maybe fifth base now. Two more tempest on the way. Chrono boost everything a little bit because now there's nothing to be done anymore like it's over you know you're complete so what is it you start doing usually you start attacking or at least start thinking about what you could be doing maybe get some more vision on the map doesn't quite seem to be the case intense focus on this pylon finishing making sure the nexus is still building this is the micro managing manager you know what I mean this is the guy that stands behind you on your PC as you're trying to craft together your your newest thumbnail for your new YouTube video. That's what I do with Hamster as well every single time. He always has to share screen when he's working so I can complain about things. Now Hamster I think it will be better to go like this. That's what she's doing is it's looking Pilons build. Look at Pylumsville. There we go. See seven battle cruisers move through and it's a good time to move. move out with a small part of my army goes to defend against the battle cruisers with four zealots five stalkers and a carrier and then leaves five carriers and two tempest into the natural no now grabs another leaves these two carriers here in case a helion run by hits the natural or something okay these immortals die well they just get f2ed back home they were gonna die to the benches though battle cruisers teleport teleport to the other side. Now we could use a recall here, but we could also go for the slow process of walking there all the way, or in this case flying. I guess we already know what's going to be happening. Oh, recall as the Nexus dies. It's another solid call. Always wait till the last second with your recall. Makes the game more exciting, gives the Terran a chance to escape as well. Very brilliant move. You love to see it. By the way, I think we should have a little bit of a battle. cruiser teleport counter. So so far we've seen a single teleport 15 minutes into the game. Very often when people say they're going crazy because of battle cruiser teleports, what really happens is they teleport once or twice, they get caught completely out of position, they forget they have the recall ability, they have no map vision whatsoever and they die. Now one good thing you can do against battle cruisers is to have vision everywhere because battle cruisers can only teleport once. So imagine you have vision. on this side over here with like a pylon or whatever you see the battle cruis there you can just go to those battle cruisers and then if they teleport anywhere else into your base you will kill them they can't escape anymore and that's kind of the beauty you can also use oracles to to tag your opponent's battle cruisers to see where they are going you can use observers provision you can use a mothership for recall for getting a second recall first of all for having offensive recalls. Oh, it's a couple of mines. We have an observer with our army. Now, you see right now that there's like six mines. It might be wise to get something like a disruptor to deal with these mines. One or two disruptors help so much. Otherwise, the mines will just be able to walk underneath your units. Now, this is, I want to go back here, okay? This should never happen. The moment the battle cruisers are near, you should be aware of that, and you should start shooting them with your attack. Tempest, okay? That is the main goal of the tempest, is that they have long range. That's why an Oracle is so important with it. You can use revelation on your opponent's army, and you can just shoot from a distance. And that's, no, from a distance. So you use a separate control group. Now, this is a foreign concept for a lot of people, separate control groups, but you do use separate control groups, and you use just the tempest to go from a distance. And then your opponent either needs to fly away or attack into you, but you already will kill two, three battle cruisers, before he even arrives at your army. Now, once again, disruptor here would be fantastic. Another thing that would be fantastic is if you'd have the tectonic destabilizer that helps your tempest do like five times the damage to buildings. Would actually be relatively helpful. Oh my God. The only detection you have dies. This is fantastic. Oh, see how good tempest are here? Look at the power of the tempest. It's absolutely destroying these, these battle cruisers. Now it would be even better once again if you could actually see them from a distance so you could continue shooting. If you could see these mines, you could continue shooting those rather than waiting them to get their recharge and then shooting again at all of your interceptors. Five more battle cruisers are on the way. I love that chicken decides to attack every single planetary except the one that makes sure that mining is possible. It's like I feel like this orbital command that can fly away. It's probably more important to attack. than this planetary. Okay. Now that we killed all of the useless planetaries and all of the useless orbitals, let me just fly to a different base to see if we can kill any planetaries there. Yep, there we go. Absolutely beautiful. That is a job well done. Truly a job well done. Oh, taking out the turrets. Maybe take out this tank as well and you can go to this base. There's still a few turrets and an orbital over there that you could potentially take out. Oh, now it gets distracted. This is like seeing a cat on a mission. And, Like turrets and useless planetaries are like the lasers, you know? Like this cat is on a mission with, oh, actually, we might get one. There's no way. Right click it, right click it. Nice. That's one. Only took us five planetaries, 15 turrets and our own dead base to truly get it going. Here comes a little bit of a Thor rally, another classic. These thores aren't doing too hot. We still have no observer with this army, by the way. I was going to say, when do the mines show up for the firework ship? There we go. Beautiful. This is why I get a disruptor. One disruptor or two disruptors absolutely deal with this problem. Tectonic destabilizers really would have made this process a lot quicker. Don't forget that even though Chicken right now is killing a bunch of bases and is doing quite well, chicken also is losing every single probe on our own side of the map against three battle cruisers that teleported. Now you could have said you could have warped in 15 stalkers and dealt with this. You could have recalled back home five tempest and dealt with this. But another option, which is an option, I do kind of want to state this, this is an option that very often doesn't get shown in higher level games, and people don't really tend to talk about it too much either. And there is the third option where instead of actually dealing with the problem, you kind of pretend that the problem doesn't exist. This is like people tend to do this with their in-laws, people they don't like at work. You know, you just kind of pretend the person or a problem doesn't exist and hopefully it will go away. I've been doing that with my taxes for the past five years. So far, they've taken my car, all of my computer gear. I hit this one in the closet so I can still record some videos. But one day, as long as I keep imagining hard enough, I do hope that the taxman will indefinitely go away. and when that day hits I will tell you guys that this strategy for the first time ever actually was successful because I really do think in this case it probably would have been better to just warp in 10 stalkers rather than losing two bases and losing 40 probes you also probably could have pulled away some of the workers to another base like this one but I guess that will be required two actions selecting the probes on and clicking on the meeting map and then right clicking here that does sound like a lot of of trouble. I think just letting those bases die probably was better. This is kind of, this kind of scares me for my future, you know, like getting a pet or something like that. And I had the, the pet is sick, you know, just let it be, it will fix itself. Like, it's going to be a major yikes there, guys. That's a scary prospect. Even worse, if I am sick, and she'll just like, oh, well, you'll probably get better by himself. Oh, this is a good warpin as well. The zealad warpin, rallied into the battle cruisers. Very smart. Zellet, probably the only unit that you still want to build at this point that can't shoot up. Instead, will be rallied into two planetaries and 15 turrets. Some solid harass. Now realizes that there still is two planetaries. No, actually that doesn't deter her. Decides to still send them in. Plenty of money anyway. Let's see how good this trade was. So far, we've killed nothing and we've lost seven zealots. This guy He saw his mates going. He's like, not that they may. This is the biologist of the bunch. He's studying the plants. Oh, that looks real nice. That looks real nice over here, guys. She's the mules from the sky to planetary. He's like, oh, this beautiful. Pretend that there's some interesting bugs in there, endangered species. Nice try, buddy. So now the mining is looking pretty equal in terms of income. The army composition actually is very, very good for chicken. It's so many tempers. The only thing we're really missing is anything to deal with the mines, which have been a major issue. Unit Loss tap is pretty close as well. Probably want to be getting a couple of probes. Actually, we have plenty of probes. We just need another base. Or probably need to send a probe to the correct base. Overworking. Once again, efficiency is key here. The reverse efficiency, as I had coined that term. Oh, Zella decides now is the time. That probably was an F2A move. I'm going to guess that was an F2A move. Is there any units anywhere else? Let me have some tempest here. So maybe it wasn't... Like, actually, the tectonic destabilizers would have been really nice this game. The amount of buildings that have gone down on the Terran side and the amount of buildings that could have gone down, probably... I don't even sure how much extra damage it does, but it feels like you can basically, like, two shot planetaries with this amount of tempest once you get tectonic destabilizers. I mean, Chicken's army is still looking super solid. just super super solid the income is also actually better than the opponents we're just missing missing disruptors maybe like some ground arm even just a couple of stalkers and then one two disruptors even two three colossi would be sick against these minds like this this air army is never going to kill those tempest right there's three thores and what ten battle cruisers yeah that's just game continuing to attack every single turret Now taking out refineries as well rather than going for mining bases. I guess if you have absolutely no clue that there's a mining base, then this probably is the correct call to make. It's very, very smart. Just by getting very little information, you can't be blamed for making incorrect calls, because you can always just say, well, I didn't know that, you know. It's kind of the trick that our government has been using for a while as well. It's a nice on. Maybe chicken has a good future in politics. Oh, here come the mines. now aware of the mines once again. No observer with this because you wouldn't want to accidentally see the mines. Once again if you can't see the problem the problem isn't really there. Very very nice. Are we going to see a recall or are we going to go for the same strategy as earlier? It seems like once again a similar approach as earlier. Now this time, oh we actually have some tempest in the main base that probably were semi-forgotten. This is going to do very well against these battle cruisers. Maybe we want to use these three as well. But then again, you probably hope. Where did these guys teleport? I mean, not a bad fight once again for chicken. Still having some issues with these mines. Yeah, maybe we want to just get an observer. Maybe you don't even need a disruptor, but just being able to see them would be nice. Now, teleport to the other side. I feel like this is the second teleport we've seen so far. Yeah, this must be making you crazy all of these teleports. That's insane. 23 workers right now. So you would feel that there might be some urgency behind the gameplay of chicken. Chicken is down 40 workers, it's on half a mining base. There's now as many probes long distance mining this base as there is mining this one. There's as many probes oversaturating this gas as there's probes mining this base. You love to see it. it. Any extra probes? I might just want to build a couple extra probes. You still have 3,600 minerals and you have like 5 necks size, so you can actually still build probes at a very rapid speed. Probably could have been back at like 50 at this point if you would have continued doing that. Now solid map vision once again out of chicken, making sure that none of the threats are being perceived before they actually arrive at the base. very very good what is this 17 tempest against seven vikings and five battle cruisers now if you could see this army move in it probably wouldn't be too much of an issue i mean these halberts don't do too much once again a single disruptor would take care of the the massive issue that those mines are instead oh don't recall into this okay thank god there's no recall i wouldn't have put it past chicken honestly Thor's taking out of the simulator. Zellat's going in ahead of the army, smart. Oh. I like that there's like eight, no, come on. Oh, there's a second one. He's the backup observer. That's a legendary move, honestly. Yeah, I wonder how this fight will go. Oh, teleports out. Mines, mines, mings. I mean, not a bad fight. fight. The problem that I have here though for chicken is that there seems to be no sense of, okay, it's a good recall actually. I like that recall. And there's nothing wrong with that. See, this is what, okay, this is the third teleport, by the way. This is why these teleports aren't that good if you do them aggressively. We see three more battle crews are being ready into this. Might want to focus fire a little bit on one of them. I like that all the damage is split to make sure that all of the Yamato's go off. Oh, there we go. I want to right click this. Yep, there. Okay. So that was a six tempest trade against three battle cruisers and only get two of them. Then the tempest go here. I feel like chicken would realize now that the sensor tower has been built or that there might be a base. The chicken actually think that this was it. After these two top bases, they go cleaned up part of the problem. We'll be fine from now. Ten workers left. Now is the time to start rebuilding workers again. Smart. The type of intelligent play you kind of expect after seeing the rest of the game play. Three Tempest. Six. It's going to make a total of 10. I feel like these eight mines will be good enough because there's no observer anymore. I think pure mine. Okay, come, come on. Chicken move forward. Oh, dang, flabbit, more turrets. Let me just stand in turret range as well. Longest range unit in the game. still manage to fly into turret range. It has to be an ability as well. Chicken make one hell of a superhero. I'm always in range of whatever's trying to shoot me. Actually lose to a shotgun while having a sniper rifle. Right clicks the refinery. I mean, Army is still nice, and maybe if there was some kiting or... you know just any micro whatsoever that would be what's that stutter stepping with tempest let's do that in the replay look at this realizing the vikings are going to retreat chicken flies in to stutter step already pre-empting the fly away that's a high-level move that is high level honestly I don't care the rest of the game I don't I don't even care anymore this is this is brilliant oh here come the mines the mines probably have done the most so far this game pop you might want to turn around shoot them hello yes shoot the one that already fired the only one that yeah go back back to SDVs you love to see it poof very unfortunate again no vision Maybe want to get another backup boy? Backup boy. Let me see. Our Terran kind of realizes he's so far ahead. Doesn't even care about producing anymore. He loves this. He's 6K, 2K in the bank. His priority is getting a refinery rather than producing some units. That's when you know you're confident, you know. If Chicken had done this, we would have called it bad. Because it's the Terran. We know it's confidence. Utter confidence. It's two minds blocking his CC. well double planetary turrets over here i love this playstyle by the way this is great to see this is why i like watching lower level games as well because you know you just see these things and you're like yeah that's freaking cool that's actually freaking a robotics facility i lost the robotics facility can't build observers anymore maybe could have considered getting an oracle finally so what have we lost so far this game 35 tempest eight carriers what has the term on so far this game 30 battle cruisers eight tours 25 mines. Still 17 mines here. The Terran army actually is looking pretty weak right now. But after Chickens realized that there was a base here and probably a base here, and at this point probably bases everywhere again, chicken decided that the longer the game goes, it might be better because there's more minerals available on chicken side of the map. Look here, still have lots of minerals here. The other guy is mining out faster. So even though you're being outmined. About tenfold. This is really quite smart. They always say slow and steady wins the race, but I have a feeling that chicken is going so slow and steady that we might never see the end of this game if chicken were to win this race. Moves in, I'm afraid of these eight mines. Once again, there's a planetary that's not mining. Of course, it gets priority over everything else that's happening on the map. But we exist to through revelators. Is this the first time we get these? That's beautiful. That's just beautiful. That's absolutely amazing. Why is our Terran just not building anything? Maybe he went to get like a beer or something like that. Now he's just watching the game unfold. Look at this. The chick is going to fly into my minds one more time. We make a planetary out of this as well. What's the APM of the Terran currently? I think he's actually just playing with one hand or just scrolling around the map. He's just looking at things. Like he doesn't give a crap whether this is being taken out or not. This chick is probably going to take out the turrets in this planetary and then move on towards this one because it's not mining anymore. Take out these two refineries. Wouldn't want to actually try to deny any real mining. This is fantastic. Oh, we have some units being produced. That's an issue. That's a real issue. I can't believe this game is still going on though. What's the mine count currently? 15. Absolutely beautiful. Okay, base actually does get taken out. You love to see it. See how the rest of these tempers are... Oh, these two refineries, of course. Wouldn't want any long distance mining going down. Well, here, there's still a bunch of refineries mining, regular distance mining. Tempus go on to the next planetary that isn't mining. Maybe take out these refineries. Yep, there, of course. There's a turret behind there that could potentially be annoying. Imagine, for example, if you want to be... want to send a prism down here into these turrets. So you're like, I don't want to lose my prison to these, but these might kill it. And I think it's a good call to take out these turrets and also kill the refinery so they don't get spotted. Chicken disagrees for whatever reason. But in another dimension, I could have seen it happen. Now, attacks with full confidence into this army doesn't use the revelation, so I'm not really utilizing the complete range of the tempest for the 30s. second minute straight in this game so far stasis wards also could have helped against the mines by the way yeah so the mines explode and i guess that's actually just going the Terran jit i is guys this guy is a prick but that guy is a prick i don't like that i did that was a nice it luxury okay you should have you won already all right you destroy chickens You should have left it with that, buddy. You should have left it with that. But, but, yeah, let's think about the game. Let's think about that initial. What did it say again? The imbalance complained for him. Played against the turtle tariff made a wall with a planetary. I mean, it wasn't really a wall. I'm wondering if this is considered an easy wall. I think this would be considered an easy wall. Yeah, that was an easy wall with a planetary. a bunch of turrets. To be precise, 3482-904-8. Is that trillion? Three trillion turrets. They just made defensive planetaries and turrets. Chicken maybe thinks it's multiple people. They just made defensive planetaries and turrets. Nice. How am I ever supposed to attack into this? widow mines being burrowed and unburrowed to chase and kill my thames. I don't think there was a lot of chasing going on. This was more of a static movement. You know, like just where. I'm not sure if you call it chasing if the person you're chasing is standing still. It's like I got chased by someone with a knife. And then if you don't run away, is it really a chase or is it just coming up to you? I felt like the minds were more coming up to you because I don't think there was a single time where you actually ran away, which once again, it scares me for your life in real life. What happens if you actually will get chased by someone? Would you go, help, I'm being chased? please stop chasing me. It's like, well, you're not really moving. It's just coming up to you. It's maybe something to work on there. widow mines being borrowed in numbers. Can we talk about BC's teleporting? I think we counted three teleports, maybe four, maybe I missed one. I don't know. Counting, like I said, after I got kicked out of elementary school, never quite recovered from there. But I think somewhere around three and four. So yeah, I don't think. it is and that leads me to this one thing. I am sorry to say but you leave me absolutely no choice. You my friend, you just really freaking... Dear YouTube, I am doing fine. I'm being loved, treated with respect and I'm being fed daily as well. I'm currently at an undisclosed location. Do not look for me. I went here voluntarily and I do not wish to be found right now. The reason I went here is because I was about to make a big mistake and called a game that Chicken played a suck on her part. Well now I realized that this is actually extremely imbalanced. I cannot say anything else except yes, this is imbalance. I have my own reasons for this. And there are very good reasons for me to say this right now. Please, once again, do not look for me. I am doing fine. Thank you for watching."} +{"title": "Getting Sugar From A Philosopher | Is It Imba Or Do I Suck", "description": "Today's matchup is very very special. On one side we have an all-knowing fountain of wisdom. On the other hand a jealous prick. Guess right now in the comments, who will win this game? Also don't forget to like and subscribe for more philosophic wisdom! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/G-EKl3VO8iQ/sddefault.jpg", "width": 640, "height": 480}, "video_id": "G-EKl3VO8iQ", "text": "Terran, where to begin? This race is so imbalanced, it's actually sad. They can just do whatever they want, and I'm stuck responding to what they're doing. In this replay, he had some early game bullcrap, which I think I held reasonably. Yes, I probably lost a lot of drones, but I felt like I remade them pretty fast. After that, I should have been miles ahead. But thanks to Terran's incredibly easy early game defense, bunkers, easy wall-offs, with depots, etc. He can hold whatever early game push I might throw at him. At that point, I made lots of workers and was going into Hive. But he just decided to mindlessly mass battle cruisers. It takes no skill, no micro, and he just gets insane value. I know I'm not the best player, but my complaint is that I shouldn't have to be the best player to be the Terran. I should only have to be slightly better than my opponent. Please excuse the toxicity at the end. I was tilted. but sincerely shadow mantle. Context at the beginning, we just played another match on the latter, and he won with an early tank hellbat push. So what is really in this email? Let's just, you know, deconstruct this a little bit. So he's complaining about the easy walloffs rather than just regular wallops. He has no problem with difficult wallops. It's the easy wallops that mess with him. He lost a lot of drones, but he remade them pretty fast, and he felt like he held the early game bull crap reasonably. I got some points. Some points to look at. Let's just hop straight into this game and see what actually happens. Okay, look at that. Within the first seconds, he typed, I don't know why I play this game. This man, this means that he typed that during the countdown. So he instantly recued after he lost the last game. And then in the countdown, he's still so tilted from last game. that he types it in. This shows that he has a very powerful mindset, you know, even though he's completely tilted off the self-punishment. Dude, my man crawl over here. I bet this guy is a psychologist. Like, he instantly, he pinned this guy exactly where he is. Like, this is a form of messachism. It has to be, absolutely. Holy crap. Go straight back into the game. All right. What did he say? the game was, it went well for him, right? Lost a lot of drones, but he rebuilt, re-built them fast. So that's going to be pretty interesting to see. You see Carl Hungus, I like this name, by the way. I don't know why, but it looks like a name for a philosopher, you know. Let's see if his, if his place, how he's filled with wisdom. Terran is unbeatable now anyways. I like that there's a period. Give some more power to that sentence, you know? You're also, you really do know you're in a good mental state when you start complaining about the matchup before you have even lost. That's very, yeah. Dude, Carl, who is this guy? I want to meet him. This guy has the mindset of a warrior. You know, he realizes his opponent is slightly tilted. And Carl's like, okay, you know, like I'll cheer him up a bit. Even though there's MMR on the line, he's like, you know, I'll try to work on his mindset a little bit. And then this guy just keeps saying things, you don't need to be good to beat a jerk as Terran. And I bet Carl will say something filled with wisdom again. If your name is Carl Hungus and you're a Terran on the American ladder, I'm going to finish that scent. Yeah, Carl. Filled with wisdom, this guy. My man, Carl. Move over Plato. Oh my God. Confucius. You're an idiot compared to Carl Hungus. Oh, I love it. This is, Carl is a... This is I'm following the school of thought that Carl introduces. I don't care what this guy does for the rest of his life. Like, I'm following the things he says, you know. He knows what's truly important in life. He's proxying a factory and my man, Shadow Menthol has no clue about it, which, what was that? Was that Winter? He also plays with the Winter voice, voice, uh, voice pack. And also, also explains why he isn't too good. I love you, Winter. Okay, what's he going to do? I guess there's Helions, right? Three, four Helions. You save them up, then you go in. It's getting a bunker at home. Easy walling. This is not a difficult wall. You just build it right next to it. This is easy, guys. I bet right now Shadow Mentos are already fuming, seeing that bunker. So easily walled right next to the other one. The other hand, we see, look at this, difficult walling. Actually, there's probably space between this. Because this is difficult walling. This is not easy walling. That's the difference between Zurg and Teperg. Aaron. This is, oh my God, this is so easy. Another easy walling. Look at this. He scouts this with the Ling. He's like, oh man, this is what easy walling looks like. Now, the thing that Shadow Mantle should have picked up on is that there, so an SCV went in and nothing went out. Luckily, Shadow Mantle isn't as, as good on the numbers as the guy in the movie Saul is, you know, who counts the people going to heaven. because otherwise he would have known that there's an SCV here in the main base walking line to the ramp is this a joke? I've never seen this before. Oh, there's already one here. I didn't even see that. Oh, my God, he already has seven kills. Sorry, we need to go back. How did he do that? Oh, he saved up two. Okay, okay. So let's take a look what's Shadow Mantles doing. So he's scouting right now. Pompidom, so something's happening on the mini map. Still something happening on the mini map? I'm not sure if I'm actually on his vision. Oh, yeah, I am. He's just moving really slowly. Oh, how did my drones die? Doesn't quite understand it. Okay, spore, spore, spine. I don't quite understand the spine, but I like the spore. Isn't he curious where these mines came from? Oh, he just heard something? Oh, the link side. She's a mine walk, oh, okay, there it is. She's a mine walk into his natural. Decides the best play is to go keep. Oh, that's good micro. It was good micro. I like that. This is still in range, buddy. Nice try Carl. Execute attempt, Carl. This one is killed 10 drones so far already. That one's also gonna die. Spine crawlers out of range. He still moves it within sport range. This is a great game. Doesn't want to kill this. Doesn't want to kill this. It's gonna shoot again, isn't it? Hello, we have vision. 15. 15. Oh my God. I just really... I really hope that my man's shadow mantle... Why is he building another spore? Spores can move. I really hope my man's shadow mantle isn't... It doesn't build buildings. I hope he isn't in construction because he says this is a good beginning. Look at this. He's down 22 workers. 22. they'll come to him and how's the foundation? Strong foundation It looks like there's nothing No, no, no, no. It's strong foundation and they put in like the first post and it just sings into like the mud. It's like I thought he said it was a strong foundation. Was a strong foundation. Very strong foundation. Like dude, you're dead. You're one third of your opponent's workers. The other guy has mules as well. You still haven't even cleaned up two of the drones and you're getting another sport to check the one at the ramp rather than moving your sport. is a massive advantage that you have as a Zerg. Getting two spores for a single mine is like, imagine you're a goalie on a football pitch and you're a bad goalie, okay? And you're like, you know what I should do? I should probably get some glass. You get some glasses. You can now at least see the ball coming and it improved the situation slightly. Then you decide if one pair of glasses is going to make me this much better. Imagine what happens when I wear two pair of glasses. So my man, Shadow Antel puts on the second pair of glasses. Still can't hold the ball out of the goal of course, because he's also a crap goalie. That's the problem. The problem here isn't detection. It is the fact that you don't know what to do when the balls are coming towards you. Moves across the map with 20 lings. Smart. Counterattack? Oh my God, what an easy wall this is by Carl. That's ridiculous. Shadow Menthol actually fuming. If you had like a heat meter, you know, like you're seen in his house, he's completely orange and red where he is. just lights of his entire room. Like, oh my God, there's a fire in that house, but no, just shadow mental. When he sees an easy wall like this, that's ridiculous. That's absolutely ridiculous. What is he doing? He sees this. So he lost his lings now. Now he can focus once again on building drones and walking them through his mine. Maybe he can walk a couple of drones into these. They're not doing enough damage yet. He sends the queen there. I really, okay, this was a really, really smart move. Not many people understand this move, but I'll explain this to you, okay? So here for a very long time, this queen is just staring it down. And he's playing a game of chicken with this mind. I'm not gonna go in, you know, I'm gonna go close as possible. Then he goes to inject to truly show superiority and it's like, ah, you know what, let me just tank this mine shot with my queen rather than with a zergling or a drone, which are all, well, a zergling is like one sixth the cost and a drone is one third the cost of a queen. Instead, I sacrifice my queen into this mine, and then I can send the other queen from downstairs. I finally manage you to clean it up. So a very solid way of dealing with burrowed mines on your ramp, I have to admit. It's something we don't see very often. He also could have used the spine, of course, and not sacrifice anything. Oh, he realizes now he can move it. I thought he was going to put on the third pair of glasses. He realizes two is enough. Is this queen going to go all along the edge and also kill himself into this one? It is possible. Stay tuned to find out. Spine. Why did he build spines, by the way, rather than just getting like two lings and sacrificing one link and then using the other link to kill it with vision of the spore. A single raven moving across. Carl's a legend. Carl's floating 1,700 minerals. He doesn't care about that because he is very easy for him to all. Look at that. It's with depots, etc. Very easy to wall. Carl has no troubles. Two command centers because Carl has a lot of money. He doesn't, he doesn't mind. Carl is, yeah, it's lots of money. Carl, Carl is fine. Carl Hungus. He's writing a book during this as well. Like his philosophy on life. How to teach children, how to properly behave. Carl has loads of books written. He usually writes them in his letter games against Shadow Mental. But Shadow Mental keeps recuing every single time after he loses because this guy has the winners never quit and quitter's never win mindset. So just keeps going. One day I'll beat him. Meanwhile, Carl's playing with like his toes, writing a book with his left hand, editing his other book with his right hand. Carl has multiple brains as well. He's just a lot smarter than the average. Well, definitely smarter than the average Zerg player. But that's mainly because Shadow Mantle is bringing the average down so far. The actual average of Zerg player probably was pretty high. The Shadow Mental switched from Protoss to Zerg. All downhill. I love this. The double sport, the double glasses right next to each other. Instead of putting one to zone any potential threats, he decided to put both them next to each other. absolutely nothing. This is the kind of brilliant thinking, the out-of-the-box brilliant thinking that you only get from Shadow Mental. You love to see it. Meanwhile, let's not forget about the fact that he hasn't scouted anything. The last time he saw was a starport going down. He isn't aware of anything else happening. He's been down in workers the entire game. Like, if Carl invested all of his money into SUVs and aimed across the map with SEVs, I'd give him a 70% chance to win. I think that's pretty reasonable. It's getting Ling Bane, preparing for to explode on top of these battles. There's also 27 Marines down. But there's a wall. And it's not even just a difficult, it's an easy wall. Oh my God. This is so triggering to see. I hope someone, when Channel Mantle rewatches this, I hope someone is close by to give, you know, you don't know what's going to happen. with him. He might start raging. E. Oval's! Carl is just chilling. Doesn't really need to use the energy on his orbital. Gets a planetary on the fourth. Orbital in the main. Saving up battle cruisers to make sure he can literally one shot every building on the other side of the map. Shadow Menthol, after nine minutes of seeing nothing, decides maybe it's time to send in another overlord. Instead of sending it in, just leaves it, hovering over the fourth base. Brilliant. My man Shadow Mantle still had 39 workers as well. He's been building units exclusively, 93 lings, nine bane lings, rather than perhaps getting a couple of queens, seeing what his opponent is doing, taking a fort base. He decides the right course of action is to be down 20 workers, the entire game. The only reason the supplies are even is because Carl is saving for bad times, you know? He remembers the 2008 crisis. He's like never again. He always keeps the little bank. Hidden. Well, I'm not really his right there, but you know what I mean. Another command center goes down. Scarle can afford it. He's rich. Oh. Disgusting. It's not really a wall. This is just the defenses. But, well, this, I guess this counts as a wall. It's easy wall as all. Nasty. See if Shadow Mental is trying to wall anything. I'm not sure if this counts as a wall, but I bet that's really difficult to do, putting these two right next to each other. Hey, what the mental capacity that Shadow Mental has is. I don't know. It's hard to say sometimes. You have plus two ship weapons on the way. Right now we have six queens against four battle cruisers. So generally I think Shadow Mantle is well ready for these BCs as well. You love to see it. Creed threat continues on. Walls, everything. Rageborne that he's watching. This is his way of raising his heart rate naturally, you know. Just looks at this. His blood pressure goes up. It's crazy. He doesn't need medicine for that type of stuff. If he knows how to, like these certain breeding methods to get your blood pressure down, and then he has like just a picture of this, if he needs it to get up, he can perfectly regulate everything inside of his body. Shadow Mental is a level above the rest of it when it comes to bodily control. He's controlled over all of his functions. I like the Blue Flame Helium, by the way. I think that's big. No, that's really big, actually. Because his opponent is literally only on Ling. So it's going to be Helian, Helbet, Battlecruiser versus Ling Bane. So literally everything that Carl is making hard counters his opponent. Like every single unit is perfect. Except the 31 Marines. And everything, every single unit that Shadow Mantle made so far is incorrect. You don't want this at all. Like none of it. Niantos, nada. Zero. Zero. Zero. No. Spire goes down. He finally spots the battle crews. Wait a second. Truly fuming at this point. Like, how would I even have been able to find this out? As he has absolutely no clue. That he can just perhaps make an overseer, fly into his opponent's main base. See that there's like five... This was all of two starports. Holy crap. Imagine how long this took. This took like five minutes this transition. Hasn't spotted it once. Also didn't really. realized nothing was coming for him. I think in the past five minutes he legit went up 10 drones. 10 drones, while nothing happened. Doesn't even have bailing speed. Goes into the wall, only bust one depot down rather than all of it, waits until... ...then realize the wall was open already, even though it is an easy wall. This actually is doing some damage. Which makes me sad and happy at the same time. I bet he felt like an idiot, busting open this depot and realizing he could just walk in. in. I probably could have used these bailings for this. Meanwhile the battle cruisers, uncontested, because there's actually nothing that Sheterminty has. Shetermintel is not even in that better spot, funnily enough. Like, he has a lot of money. If he had a spire and just had like 20 corruptors on the way, you... What? Hello? He actually would not be in a terrible spot. Yeah, he's getting 15 corruptors now. You can just drone back up and he should be fine. Well, he won't be fine, but he's down like 8K resources, but it's not. It's probably playable with the way that Carl has been playing so far. Single battle cruiser. I'm not sure if this teleported or flew over, but it just went in and killed the remaining hive. Neal steel frame, of course. The hardcore. I think he complained about turtling as well, no? I'm pretty sure he did complain about turtling, yeah. So it makes a lot of sense. That's two bunkers in a planetary. That's very scary. I like that he didn't really complain about the battle cruiser or like... The fact that the Terran units counter all of his, that Terran is extremely cost-efficient. These are things that at least I could reasonably say, like this is nice to come, but too easy to wall. How do you even get that in your head? It's not even hard to wall as a Zerg either. You just build buildings. It's the same with every race. The way the hexas work just always works the same. I guess depots are a nice structure because it's two by two. He's mainly been using bunkers and his wall wasn't even complete. Why is he... What's he doing with his corruptors? I just wants to pee this base down, I guess. You'd feel like there's a little bit more urgency if you're on two base and thirty-one workers, fighting against a guy that's on four base. But there's no... What? This is the scout, the scout pier. This is what we used to do as well. When I was a kid, I used to be on the scouts, okay? It's a good story, actually. Used to be in the scout. I think you call it like the Boy Scouts. You know, the Boy Scouts. And whenever you get to a train track when you're in the Dutch Boy Scouts, it is tradition that you all pee on the train track. Because you know it's supposed to be safe, right? Even if there's electricity on it, you shouldn't be able to feel it. because the stream of your pee isn't consistent enough. But always what you do, you first send in the youngest guy that's new to test if it's safe. So he pees and if he's good, they all pee on the train track. That's what this guy was as well. The Boy Scout. It's a standard procedure really in the Dutch Boy Scouts. At least the chapter I was part of. Okay, better cruisers make their way across the map. take out the planetary fortress. You love to see it. It doesn't even like... What? You do whatever you want and still win? I'm really curious what Carl's response is going to be. No chance at all for me to win. This is just bad words he's using. So bad at this game too. sad get out i got to get out he won like this makes absolutely no sense you know let's go to the no before we go to the complaint form okay listen to this imagine this scenario a hypothetical okay completely hypothetical scenario imagine two people living next to each other shadow mantle and carl humus the famed philosopher now my man shadow mantle he wants to drink tea with some sugar in it okay just a little bit tea with some sugar in it. Except he's out of sugar. So what does he do? He goes. He goes to Carl. He says, Carl, you dumb philosopher with lots of money, who is just lucky in life and got born to parents with high IQ. I want some of your delicious sugar because your sugar is better, but only because you're lucky and an idiot. Carl, calm as always says, sure, you can have some of my sugar. Gives him a little sugar and as shadow mantle walks away. He keeps on insulting, calling him a a mama's boy and a rich kid, even though Carl worked hard for his money. And he tried his best. He's a humble dude, tries to help anyone that comes to him for help. Shadow Mantle is just complaining, complaining. Put some sugar in his tea, goes back through the rest of the sugar in Carl's face. And Carl, he just takes it. He breathes in through the nose and out through the mouth, because Carl knows that there's something wrong with Shadow Mantle. Now, that is basically a complete analogy for what this game was. We saw Carl being a complete gentleman, a scholar, someone that everyone would want as a friend. While Shadow Mental did nothing but insult and play poorly and make mediocre decisions. Now, from here on out, let's go into the balance complaint one more time. Let's just go over some of the things he said. So first of all, he said, I probably lost a lot of drones, but I felt like I remade them pretty fast. This is a claim that we can investigate. We investigated. This claim was simply not true. You did lose a lot of drones, but you did not remake them pretty fast. Like, that is absolutely not true. That's a big X for you, my friend. Like, it took you up until the 12 minimum wage, like 57 drones. He didn't do any type of aggression that stopped you from building drones for the entire game. All he did was send four widow mines into your mineral line that killed 45 workers somehow, and then completely ended you. there. You didn't rebuild them quickly. You didn't rebuild, but you did rebuild the drones that you initially lost, but you never built any more drones. And also even the ones you rebuild were really slow. So that is a false claim. Second, thanks to Terran's incredibly easy early game defense, he can hold whatever early game push I might throw at him. This is a claim that we tried to investigate but was impossible to investigate because you didn't throw anything at him. There was no early game push. You accidentally rallied 20 lings into his natural and lost all of them, killing half an SUV. If you consider that a push, we also this one out. But honestly, this one is undecided. We couldn't investigate this because no such thing happened. Impossible to investigate is what we say then. At that point, I made lots of workers and was going into Hive, but he just decided to mindlessly mass battle cruisers. I made lots of That is an objectively false claim. You did not make lots of workers. You did go into Hive and he did decide to make battle cruisers, whether that was mindless or not. We can't really say. So you know what? We'll give you partial true for this. It takes no skill, no micro and he just gets insane value. Nothing that you did. Takes any scale, micro. To be fair, you also had no value. But you did nothing correct. Nothing you did was with skill, nothing you did was with micro. And thus you also got no value. He at least did some things correct. He had correct unit counters. He put on some aggression. He built walls, even though they were kind of easy, I have to admit it, but depots, etc. I mean, that's disgusting. But he got way better value. Yeah, he got way better value. That's normal because you know what? Cirque is supposed to have a way better eco, but you didn't build any drone. and he went down to 11 workers like the 5 minute mark. So, in conclusion, were you correct in this balanced complaint form? No, no, none of the claims really hold through. And on top of that, you sucked. And you sucked extremely hard. That's a fact. All right, that's going to be it for this episode. Is it inbar, do we're talking if you enjoyed this episode. Don't forget subscribe to the YouTube channel. Don't forget to say that you like me more than hamster. and don't forget to smash the like button as well. All of these things in that order. Thanks so much for watching. Bye-bye."} +{"title": "When Mentally Deficient Turtles Play Chess... | Is It Imba Or Do I Suck", "description": "You know an SC2-Player isn't that great when you can beat him with a plastic straw. Today's guest is very very glad, that we are getting rid of those so that he can attempt to stamp around on the chess board once more! Like and subscribe to clean the ocean of plastic! (this does not actually work) If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/aOD45PxCrI4/sddefault.jpg", "width": 640, "height": 480}, "video_id": "aOD45PxCrI4", "text": "There Harstem, this replays sums up the gigantic difference in involvement required between Terran and Protoss to win a macro game in lower leagues. Being better in all quantifiable compartments, APM, income, army supply, resources spending, supply management, dot, dot, dot, dot. Of the game seems to not be enough to be the Protoss that plays the infernal quartet of charge lot, colossi, high templars and blink dTs. You're also expected to have a cardiothoracic surgeon position with your EMPs, a co-kin addicts reaction time to split your units and to repair your bases from blink DT assaults and a tactic worthy of a famous Chinese general to compete with Protoss Mappak, aka observers. How is that fair to expect all of that from a 3K3 Terran so that he has the slightest chance when the protis is just chilling and calmly spam storms? Hell, even when I want battles, I couldn't end the game because of the proto-stupid recall, an unbreakable static defense that gives him a second chance for free. Please Harstem, convince that I sucked more than my opponent in this game. It is EML, Terran player, Diamond Level, 3.3K MMR on EU. Now, I would immediately like to jump on something here, and that's the last sentence. This last sentence is something that I get a lot, okay? Let's just look at that sentence one more time. The sentence was, please Harstem, convinced that I sucked more than my opponent in this game. I don't need to convince you that you suck more than your opponent in this game. The way I see it is that very often when I get a replay, it's a bit like watching a game of chess between two cognitively limited turtles. The turtles might stamp around on the chessboard. They might accidentally move the chess pieces in the case. correct direction and the way that chess pieces are supposed to move, but never will it actually resemble a game of chess. And most of the time that's what happens. Now if one of the turtles at the end of the game claims that he has won and then the other turtle starts complaining, no one in their right mind would say something about the balance of chess, even though that statement might be correct. For example, if the turtle playing the white piece at once said, wow, uh, a, a, a, a I had such a big advantage playing the white pieces, even though this might be correct, there is no way that we could have concluded that reasonably from watching the game between the two cognitively limited turtles. And that is why I don't care about who sucks more. I care about whether you suck at all. And very often the answer to that is yes. But once again, I will be going into this game as objective as possible. My goal always is to award the imbalance stamp. you know it's a rare stamp we haven't really seen it very much yet um so yeah i i let's just hope that this is the day that we get it let's just hope that this is the day we get it so we have eml versus carpini it's an italian player definitely i'm sure what carpiini means but i i i like it EML, LME, no. Sometimes the letters mean something backwards, but I don't know what this means. So we're not gonna put any more effort into that. We see our Terran player opening up with a double depot wall into two Marines and no, and a command center. Okay, not really a build order, but I mean, I can dig it. I can, at least he's trying, you know, we have something here. So usually what you do is you play. Marine Command Center Factory or you play Marine Command Center Reactor Factory or you play Reaper Command Center Marine Reactor Factory. I think that sounds correct but what he did here is not a thing. Like I said, I'm not going to complain about this, okay? I'm fine with this. This is okay. It's okay. It's at least resembling an opener. Okay, second barracks going down. three second barracks he's still on one gas okay takes a second gas now and he starts scouting at the two minute mark like almost a three minute mark i'm not too familiar with this should start a bunker probably should have started a bunker a while ago so if you're just opening up with marines no reaper and like no marauder or anything like that and you skip a bunker if your opponent walks across the map with a stalker and actually start microing you lose all of your Marines and probably should even lose the game. So we have a bunker here, two stalkers arrive. Yeah, okay, this is this is actually pretty okay by the toss. Snipes the SV is a good scut guiding. It's nice guiding. I like this. You could probably move back a little bit faster, but what is he doing okay gets a tech lab as a tech lab on the factory and isn't really using it? He's going to lose all of his Marines isn't he? No. It's nice micro by the Tos, eh? Terran has nothing to say here, nothing to say. How many Marines do you lose already? Four Marines, four SCVs. TOS. Oh! Doesn't even even though he's looking good. It's gonna get another Marine even though he has a tech lab here. It's not getting anything from the factory. Like something that might make a lot of sense here is to actually open with a cyclone. Like if you're being attacked like this, to just get a cyclone. if you forgot your bunker. I mean, this game is just actually over. Like, my man Protoss here has been Microw like a god. He absolutely destroyed this. No marauder being built, no conclusive show also could be a tool. Why did he get such a fast factory in Starboard to not use it? It's hard to really judge it. Okay, here we go. This gets a tank. I mean, it makes some sense at least. Probably should float this away. Like you're not going to be able to defend this before it needs to fly. Yeah, okay, good. I was afraid for a second he was going to lose it. Now, the toss behind this hasn't been producing workers too well, and in general I don't like his build order too much, but I still think the toss is probably ahead after this. Like the unit lost is just too far in the favor of the toss. And honestly, he's been controlling his units relatively well. I'm kind of proud of this top play. Carpini, the Italian toss player, actually. Actually, he's doing an okay job. I'm happy. I'm happy. Whoa, whoa, whoa, whoa, wow. Okay, now this party is over, and we finally get to see the plan here for the Tarran player. Gets a reactor. Did he start Stim yet? No, I forgot to start Stim. He's getting a second tank. More Marines. I'm just so curious why he gets all of these buildings and then doesn't use any of him. Like it took years for him to finally build a tank, or a cyclone or a mine. He almost lost the two stalkers. Like even a mine or a helion would have probably been fine. He just didn't get it. Toss slightly behind an income because of Mules, but mentally he's ahead because, you know, unit lost and all that. So... What's he doing? What is this tank position good against? If someone really wants to attack this area? movement is all about. Okay, so the reason I say this is when you're playing against a blink all in, you actually want your tank further back. So they can just blink forward and snipe the tank. Like this tank position is not great unless you really care about this general area and having your Marines out there. I'm really quite confused what is happening here. Stim finally starts though. We have no eBay on the way. We have a bunch of mules. So this just seems like a massive all in. He's going to attack once with tank, marine, marries. in like a Medivac and three more barracks but he has no upgrades going he won't have combat shield with the push and the toss is just getting into into charge loads into a robotics facility you're getting a couple of upgrades the first upgrade yeah it's the first upgrade but I mean having a upgrade is better than not having any upgrades I see a drop here okay it's interesting so now a single drop across the map seven minutes into the game now usually my blink finishes at about 440 into the game and this type of play becomes extremely risky now this is a different level but I think being off by three minutes is it's a bit yikesy at least so I would classify this as a relatively risky move which could go wrong now it's not gonna go wrong because we see no blink has finished yet and blink isn't on the way or close to finishing but so this should never die right there's no anti-air that can actually chase which means this should actually be able to do a lot of damage here. Stim is available he doesn't use it saving the energy of the medevac it's very smart this a this isn't going in really this is an advanced move saving the energy of the medevac because he knew What is he doing? Like, I was gonna make a joke about that he knew that I was gonna stay alive and then he just straight up sacrifices the medevac. That's a terrible drop. Like none of these units had any chase, could never catch him. He could just fly away and be fine, repair it or something, but I guess it's also good. He did get some scouting info. I'm not sure if it's worth it to lose eight marines and a medevac to see that your opponent has a fortune at twilight, but, you know, we'll... We'll take it. Scouting info, no matter how it gets received, it's always good. It's actually, how's he up 20 supply? I guess he just has more workers and more income, hey? Poor Protoss player. Absolutely blasting his heart out here with his movement, getting cannons, batteries, being afraid of his opponent. It's up and upgrade though. Now the Terran is getting double e-base. Still doesn't have combat shields. It's finally getting it. I feel like everything is going a little bit slow for this Darren player though. It's a single MataVac as well, three tanks. I mean, this army is really powerful. This is the type of army where if you have combat shield and like 1-1, you probably move across the map and kind of win with it. So now he scans. He's like, okay, my opponent has zealots and an upgrade and also Templar, which are I'm pretty sure are all things that he already saw with his drop. Maybe he just wanted to know if there's a third base. But in that case he probably could have just maybe sent like four tanks in two Metafax to scout that because that seems to be his his way to scout things to just sacrifice a bunch of units that you might need in the next minute and a half. And now our player is not doing anything okay, just sitting around starts as 2-2 upgrades or at least it's 2-1 okay, yeah 2-1 upgrades neither player doing much of anything here. I guess the TOS is trying to establish some scouting information. He's trying to get some vision with observer, well, observers, observer, a observer on the map. The Taron is walling in with deep-bos. Okay, I like it. I like it a lot. Some big, what is this? Look at some modern architecture. Close by my house, we have things looking like this, like cube-looking buildings. Some weird formation as well. It's a bit like this. I bet this guy's an architect in his real life. Just wants to play SimCity. This is a peaceful player. He doesn't actually want to fight. I mean, so far he hasn't done any damage, really. He lost all of his Marines for free at the start. Now, I thought that was because he didn't build a bunker. But I think he rather, you know, kill his own units than deal damage to someone else. And I mean, his drop also just was for information gathering. He didn't really attack anything with it. Perhaps this guy is just a pacifist. Just doesn't like fighting. Except inanimate objects. The rocks are being taken out right now. Bang, bang, bang, bang. How does he have two medevacs with an army this size? These guys are... I hope they're getting paid overtime because he's gonna have a good time. Holy crap. There's 21 marauders, 42 marines, and there's three metaphax. How's that even possible? It's just not built any matter. Maybe he doesn't have this as a hotkey or something. Forget so you can build them. Like you can't lose metaphax here, buddy. That's 33% of your healing power. Okay. Siege is up, stands in the storms. Okay. Three of the four storms are good. Oh my god, actually a lot of these storms were good. Where they going? Sometimes I complain about people using F2, but I feel like this guy would be twice as good if he would use F2. What are these Mativex doing? This is like, imagine you get like actual medics in your army. Like, you're at war. You're at war, okay? And the war is in Canada. And then you send your entire medical department to the Netherlands. It's like, first of all, why do you want to go to war with Canada? There's nothing of use that you can get there. I don't think Canada has much oil. And why is your medical department in the Netherlands? These are interesting questions that we don't have an answer to. These guys just went back home. They didn't do anything. This guy tasted danger and was like, that isn't for me. I'm flying back home. This is fantastic. What is you going to have lost like? Six and the 7K against 3K. That fight was actually so bad. I didn't want to pay too much attention to it because he just walked into the storms and I thought maybe we can ignore it, but then I opened the unit last time. Like, okay, we can't completely ignore it. We'll say that perhaps someone rang his doorbell, and as the fight started, he quickly ran to the door to realize that the kids from the neighbors just, what do you call it? They press the doorbell and they run away. This happened to me two months ago. It really pissed me off. I need to go all the way downstairs to open the door, and then there's nothing there. It's like an empty shopping basket in front of my door. I was like, well, I don't know what they want me to do with this, but I just returned it to the shop, obviously, as a good Samaritan that I am. I can't remember where I was in this game, though. I feel like I'm paying more attention to the proto. I kind of like what the pros is doing. He's getting cannons, it's getting batteries, getting Templar and Colossi. The Terran player is getting a good army, but so far he hasn't really shown to be cable. of controlling it. It's kind of like giving a soldier a rocket launcher and then the soldier just like shoots it in the air to see how high it goes. I feel like that's kind of what's happening we're here with EML. It's like he's mightily intrigued by the things that his army possibly could be capable of but in his hand so far he's just checking how fast they can move around the map see how quickly they can die against storm which also is interesting research but I'm not sure if the ranked ladder is the place to do that type of research. Of course, EML, if we have a disagreement on that specific issue, you can always send me another email or fill in another form, as you know how to find me by now. What is this? He scans forward, sieges up the tank, moves around with the ghost. Like, first I isolated the metaphysics, now let me isolate the ghost. I'm so curious what his plan is here. He's going to impede the entire army. Okay. I think he just lost five ghosts for these EMPs. Now, that would have been good. If then the follow-up is also that there will be a fight straight away. However, if there is no fight, then it wasn't actually that useful. Okay, tanks are shooting here. At least one of the tanks is... Is you move command? Moving forward at least. I feel like the Toss can just turn around and kill this now. I feel like it's a little bit too... These are some of the weirdest stutter steps. These are actually very, very... Okay, I feel like a lot of the time he wasn't actually stutter stepping there. He was just running forward. It's like if you're chasing someone horseback, you know, you're just riding next to him, and you're just pointing your gun at him, just continuously. just continuously. And the other guy who's looked like, are you gonna shoot? And he's like, I'm stutter stepping. I'm stutter stepping. I don't know. I mean, he also fought without the tanks. Once again, I'm not completely surprised that the toss won this fighter. Well, won. It wasn't a big win. I think it was semi-efficient, actually, because the toss moved away. Vizel stutter-staping, guys. I'm stuck. Yeah, I don't know why they do that. It would have been a terrible cow-we. movie that's a movie without Clint Eastwood I can tell you that much that guy has a good couple of others DTs I feel like a goldfish sometimes you know I'm in the middle of a center and then something new pops up on my screen and like oh that looks interesting as well okay nice nice lands the command center in front of his opponent sees it burning down like what's these slashes coming from what what is this falling from the sky what is this noise why is it burning is It's like, you should lift it now. Probably nothing. It's just a flash wound. So lose orbit command, gets a command center, flies another one over. Now is aware that there's DT, so it should be starting to build some turrets. Yeah, we see a turret here. See a sensor tower over here. It's this command center. It flies so slow. Unless you're watching it fly to a base that is unmind yet as the opponent, then it feels way too fast. So there's the T's here. This Tos, by the way, is playing pretty proper. Like his game style is nice, you know. He's playing D.T. Colossi. I would have preferred Disruptor over Templar at this point because there is a bunch of ghosts. So disruptor tend to be better here. But I still don't mind it. Maybe he forgot. Theory. Did did it. Did da da da da, Kevin's theory corner. I have a theory that EML does. not know the hotkey for unseech. So once he sieges a position, he just stays there forever. He probably thinks it's a bit like building a turret, you know? You can put it anywhere, except it instantly deployed, or at least deploys very fast. And then this is just defense for there, for the rest of the map. This is a theory by Kevin. We'll see if it's true or not. I'm curious now. We have, you know, little side games going on as EML decides, it's now time to turtle up. Oh, he put a tank over here. here as well. This guy I bet also isn't going to move. It's nicely defending this refinery and the bottom half of the mineral patches. Like what is this guy defending? The top part of this ramp. Oh! Terrets kill the observer. That's nice. DTs go for a rotation. I like that actually. I do like that. There's short DTs here, six to the left. Now you need about 90s to kill a planetary. Okay. If you use 60 T's and they repair, your never gonna kill it. If you use 9 DTs, they need to be really fast with the repair to kill it. And if they have any units nearby, you'll probably still lose your DTs. You need to blink on top and then boom, you go. A well protected sensor tower there. Oh! Theory proven false. That is scientific progress right there. Unseached three of his tanks. This DT snipes as planetary? No! Oh, it actually gets it in time. That's big. That's big. Oh, here comes the flank, here comes the flank, here comes the flank, here comes the flank, tanks get taken out. There's actually no real anti-air. There's three colossal... Oh! What? Once again, it doesn't stim. Imagine being a... Imagine being a soldier in this army and having that drug. available and your commander just tells you no not today but sir it makes a shoot faster and run quicker actually do some damage look at this fight I just want to show you guys this fight again okay so initially we start we start off with a flank in which the tanks are are left by themselves okay these two colossal eye that's bad don't get me wrong that's awful that's terrible look at this first of all the the tanks they are solo as the marines and marauders are attacking the pylons and doing a lot of damage on this assimilator and the cannon. Then there's a move command here, look at this, we'll zoom in for that. A nice move command into Zealots, a stutter step forward without stim, moves into the storm, doesn't attack for a solid five seconds, goes back to attacking the assimilator and a probe, loses half of his army into another storm, right clicks the planet or the nexus without being stimmed, while flying the Vikings away from the Colossine. There's something else here. It's an impressive fight. You know how sometimes you have these educational videos or instructional videos on YouTube where it tells you how to fix your sink or something like that or how to do like a certain exercise and it also has like these three crosses, you know? Like the instructional do not bend your back like this and there's like a massive red cross and it's like blacked out basically the video like black and white. He's like a guy complain about pain in his back afterwards. I feel like EML would be great making these type of instructional videos, except he wouldn't do the instructional part, just the part where the guy is complaining about back pain because he used the equipment incorrectly or something like that. You know, or he cut off his finger with the pineapple slicer. This is a type of guy that EML, I think, is. and doesn't surprise me. It's the average IQ of the Terran player, of course. Tank still over here. The theory partly proven true, I think. Tank and turret are best friends. Tank and turret are best friends. That's potential for a song, if you ask me. 40 Ts moving into this planetary. Well, it was an... Okay, you see what happened here? Ha ha. This is this was a command center and then when he started attacking. He was like, oh crap, I need to upgrade this to a planetary. Maybe Harstam won't notice, but I but I noticed. Okay, I noticed. I definitely did notice. Don't even try to trick me there. Good storms. The the army control of this toss has been pretty okay. Understanding flanks, knowing what the storm, knowing what to move. Even as a separate control group for for stalkers. Look at that. Targeting down units and stuff. Nice. Love to see it. Does he always just move command in without stim? Oh, this was the Get Out of Jill Freecard. With the... Oh yeah, this recall definitely helped him a lot. Man, this recall completely changed the game. Now he stims. He's like, let me run to the other side of the map with my completely dead army. This Colossack can probably hold this by itself. Almost. Dude, he's completely dead. Okay, listen to what's happened here. He has everything in the same control group, which means that the Vikings never fight, and that he can't use stim because Ghosts have priority in control groups. You can see it. So that's why he isn't stimming. This makes so much sense. It's because he literally just uses one control group for every unit. Tank and turret are best friends. It is a banger. And then he loses army to DTs. Have his army attacking in a simulator again? Oh no! The tanks and they left. They left. Now they come back. Should have stayed here, buddy. This was the position after all. I was wrong. I take everything I said about this position back. Lift it, lift it. You can lift it. You can lift it. You can lift it. You can fly. It can fly. If EML was a bird, he'd really struggle with cats. He's really struggle with them. The cat is faster, he can jump. What do I have? Well, you can fly. No, but really, what do I have? Well, you can go to the tree and fly, or you can just be in the air and cat now, but what do I have? The TTs and zealots are so good. So one time against... The one time... I just want to... he complained about blink DTs and that you need to have, what did he say? He had some word for it. Cardiotoracic surgeon position with your EMPs. No, that was with EMPs. Cocaine addicts reaction time to repair bases from blink DT assaults. Now, let me remind you that so far he once got attacked by six blink DTs here and the planetary one, even though his repair time was pretty slow. Then there was one time over here where there was a command center and he tried to trick me by starting a planetary as the DT started attacking. Then he ended up, I believe, not lifting it. And then he didn't lift this one twice, I think at this point now. Or just once. No, twice. He didn't lift this one twice now. So this is nothing to do with repair reaction times. The one time you had a planetary, you just held. And the other times you could have floated your building. You didn't need to repair it. DTs don't shoot air. They're a bit like cats. but it's a dumb bird you wouldn't understand that. Another... I actually was going to say another no stim and then I caught myself and I was like, you know what? He doesn't need to stim here because these units are going to die already. And now he... Oh, he's stimming again because his ghost died. There's no ghost left. Then he can stim again. So usually I always say that ghosts are good to use against Protoss but for EML, I actually would suggest not using ghost anymore because it completely stops him from using one of the best spells in the game and that is stim. Just decreases the damage output of his RV by probably like three or four attack upgrades just because he can't use stim. This is hilarious. Yeah, this is good. I'm not sure if he uses control groups or just F2s, but I think it's control group, just a single control group. And I got us a lot of probes. Let me just take out all of these buildings and let the probes run free. And now he just over stimms, by the way. It's not like, this is great. You can fight this army, buddy, like this is good to go up. There we go. Another stim, matter of fact, completely empty. Yep, yep, yep, yep, yep, yep. Now we need to probably start going back. Oh! It's like the fourth move command he had. Liberators, F2 then. Oh, darn it, I lost the game. Drop the Vikings, smart move. move. Sacrificial, sacrificial lamps. I like that. Pleasing the Protoss god. This is off position, isn't it? Probably can still fix it though. Looks too far to the right to me. But it's flying again. Pa-pa-pa-ba-da-ta-da-da-da-da-da-da-da-da-da-ta-ta-ta-ta-ta-ta-ta-ta-ta-ta-ta-ta-ta-pa-pa-pa. I don't know. I do have the things I do either, so far. Some nice blink d.D.T. Action. Just a in forward I think the Protoss probably is winning because he has a slightly bigger bank and right now he is out mining his opponent on the other hand there's is his off position that's great that does make me happy oh we have another tank where's the turret though tank and depot are best friends new best friend for the tank it's the depot and the sensor tower but the depot is closer When did he build that tank though? It's the second factor. Does his base look like two armories? It's a single vehicle weapon upgrade. You love to see it. Oh, this is a great drop again. Look at that. This is the effective APM that we see in action here, Tarrant player. Just move way faster than what any Protols can do. He sold... Oh, another drop goes in as well. Both Metavex extremely low. Oh, use a stim. No ghost, I bet, on the map. Did he stim his entire army? Sometimes they do that when they use F2, you know? Sometimes they do that when they use F2. Oh, here comes this army. He just gives up the base. Okay, I don't like that the Toss is going for the base right here. That's a bad call. That's actually an incorrect call, especially because this base is pretty useless. Oh. There's a ghost. There's a ghost. Oh, I should have done another theory. He actually doesn't stim if he has a ghost in. If he stims now, that will be it. Stim. He just 90% of the fights that mattered. He just didn't stim. It's an actual fact. I did have to do this back. Look at it. He doesn't stim and he doesn't micro. No stim, no micro, single EMP. This is fantastic. All right, where are you at? What did you complain about? What did you? How is it fair to expect all of that from a 3.3k Terran so that he has the slightest chance when the prox is just chilling and calmly spam storms? Okay, first of all, every single fight so far, you actually had the complete ability to EMP all of your opponent's army. The toss, although he did okay, very often was kind of late with his storms. Every single time, you had the chance to EMP before he stormed. It's basically the same ability, okay? Except after you cast your ability, he can't cast his anymore. So really, that was all on you. You could have stopped him by calmly spamming EMPs, rather than waiting for him to calmly spam his storms. it's not like you were doing anything else well I guess move commanding into your opponent army does count as something but not a single time that you stim during any of the big fights your stutter stepping was like a cowboy on a horse not shooting the villain in the movie that's a great analogy there Kevin and really milking that one honestly I think your scouting consistent of sending in a Medivac let me not forget about dead. You left your tanks at home. You fought without tanks in some of the fights. And then your macro actually wasn't bad. Like, okay, you macroed fine. You did okay there with every single fight you too. You didn't storm. You moved commanded. And or you didn't, yeah, you didn't stim. You moved commanded. You walked into storms. Your EMPs were almost always too late, except for the one time where you sacrificed nine ghosts. There your EMPs were on time, but you did lose nine goes. I'm not sure if that's worth it completely. Yeah, honestly, I think not only did you suck more than your opponent here, but you also just suck in general. You are a mentally deficient turtle, and that's just the way it is. That's a new stamp right there, hamster. Pop like a turtle stamp, right next to the suck logo. That be tight. All right, that's going to be it for today's episode of Am I a turtle or is it in balance? Thanks everyone for watching. If you liked it, don't forget to watch more of these videos. And don't forget to hit the subscribe button and smash like. These things half a lot. Bye-bye."} +{"title": "INNOVATING TvZ To Beat IMBA Lurkers?! | Is It Imba Or Do I Suck", "description": "On first glance we have a korean VIP-guest today! On seconds glance there do not have more in common than name and race... Smash like NOW if you would love to see an imbalance form of the real INnoVation! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/S1ByGaZIvSo/sddefault.jpg", "width": 640, "height": 480}, "video_id": "S1ByGaZIvSo", "text": "There harsed him. In this game versus a Zerg, man, I was winning by a big amount in the early game, even killing his third. No matter how ahead I was, though, the lurkers kept bringing him back into the game. Period. Every time, no capital letter on that first E, pay attention hamster, every time they burrowed that spot, became an unbreakable fortress, fortress with a capital. They are so imba, captain, please, capital P, help. All right. Very, very interesting. Now, he says that the lurkers are becoming an unbreakable fortress. His name is innovation, so he is aware that there is professional players. This means that we can go a little bit harder, all right? You have a barracks first opener here into what seems to be some nice gas mining. You'll love to see it. Absolutely love to see it. See it, C.C. going down a little bit later. Is this off position? I'm not sure. This seems to be off now. This seems like it's nice in the middle. Is this one too far up? I think it is. This doesn't look correct. It's supposed to be in the middle. I think it's supposed to be one down. Nice. This is a good start already. You love to see it. Within the first five sets. We can spot a major mistake. We'll hope, of course, that he floats it later. That's always possible. We have the Reaper coming out. Dron is going to get the hatchery down. This is all pretty standard, okay? None of this is really controlling the Reaper is going to get one link. Maybe MicroZee is probably going to get two lings. Oh wow. It's actually doing a good job here. Look at that Reaper Micro guys. What the heck? This is extremely... Three? Okay, the only way this could get ruined if he now ends up losing the Reaper. Oh! Four lings. Okay, my decision, leave the game as the Zerg. If you're a Zerg and you're watching it, you lose four lings to the first Reaper, it's time to quit, you know? Time to go. Boom, next game. It's over. But our man, Innovation, told us that even though he got very far ahead in the early game, he wasn't capable of finishing the game. So I'm kind of curious to see what's going to happen there. Because, I mean, lurkers are difficult to play against, but if you even manage to kill the third base in the early game, then something's got to be up. Did he... Yeah, he floated it down, right? Something happened here. This is... It wasn't like that before. Okay. So he fixed this mistake. He's going into... Looks to me like... I think this is Benchy probably, right? Hellion, Helian. Oh, he's going straight into Stim. Okay. Fast Stim. Viking maybe then? Or Liberator? Could be both still. But he's... Oh. Concussive shell. And Marauders. Oh, okay, Mr.'s playing some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, some, so, some, some, I don't think it is, though. I guess you get the Viking to try to deny the scouting and then you, oh my, he's actually hiding in rods. Man, this guy is actually playing a, it's playing a good game, you know? Like this strategy makes sense. The fact that he's hiding it makes sense. He should fake right now another upgrade. Because right now you see this upgrade finish as the Zerg and you go, hey, wait a second. Is there any upgrade that finishes that fast? And you go, Stim, Combat Shield, neither of these. Aha. It has to be concussive shell. So right now, our Zerg player should know that something's coming up. He throws down a baling nest immediately, so he's doing a good job here. Our innovation has to throw down a supply depot. I can't remember the last time I saw the real innovation do this, by the way, where one of his first four depots was a supply drop. One of those rare moments where the fictional innovation is just slightly worse than real innovation. A Reaper comes back home. We have a bunch of cars, not being used once yet, by the way. he's saving them as a bit of a surprise it's not that great a surprise if the overlord can see everything but we'll still count it as a surprise Viking flies across the map as well didn't bother this Viking okay let's just think about it this Viking was supposed to deny all scouting but instead of denying scouting you stayed in the main base left this for overlord alive left this overlord alive so actually completely broadcasted to the world hey I'm moving out wee you I'm moving out We see our Zerg players getting bailings ready as a result as well. It's getting a bunch more lings. Sadly, it's a little bit supply block and the micro on these queens wasn't all that. Misses it transfuse here as well. And actually this is looking pretty bad right now for the Zerg player. He's down 10 supply already. If we see some decent splits, yeah, that was decent enough splits. I mean, the baylings didn't connect with all of them at the same time. Yeah. Okay, this is just actually game right now. We see the third command center goal. man center going down, barracks two and three are a little bit delayed but still should be fine. These halberts are still killing things up in workers, up in units. It's going to be up a base as well. He could actually just finish it most likely by going in here after killing this but I mean yeah this game is completely over at this point okay. No supply block has happened during all of this. He's actually kind of spending his money. I don't think the SV production was perfect. There's an SCV idling here and there, but overall, I mean, this is pretty freaking decent, you know. Unit lost, 3K lost for the Zerg, 800 lost for the Terran, Terran is upper base. No wait, he's not upper base. Wait, what? We're going to have to go back here for a second, guys, because now I'm confused. Okay, so he's attacking this base. Well, not with everything. He's also trying to chase these banings. Okay, he tricked me here because he said he killed the third. Maybe he believed he killed the third? Is he just clearing... Wait, what's he doing? Why didn't he just kill the third base? Does he think that he took out the third base? And that's why he was so sure that he should have won. Like, this base is still alive. I'm not going wild, right, Hamster? Well, I am going wild, but I'm not going this crazy. This is a... this one is still here. This is not a hallucination. I know you guys at home right now are thinking, did I eat shrooms this morning, accidentally, instead of drinking my green tea? No, you're not actually eating shrooms. This hatchery is still alive. We have been lied to in the imba form. This never happened. Usually at least they complain about things and then they'll lie about that they think that something is imba, but they'll actually believe it, so it's not lie. This guy lied. Get a light stamp out. Do we have this stamp? Hamster? Do it. You lied. What the heck? This base is alive. He tricked me as well. I was like, ah, the third base is that. I saw it get low. I read the thing and I just assumed it died and he already rebuilt it because I saw something on the meaning map. But we've been tricked here. We've been bamboozled by this imposter innovation. With a five-kill Viking, by the way. That's pretty big. Oh, he's actually going to get it. He's going to get it. Remove the stamp hamster. I'm sorry. Wipe it out, alright. Poor hamster. Put in like half an hour making a new stamp, crafting it in Photoshop, just to get removed after 10 seconds. This is the type of stuff that Hamster calls me about crying at night. Kevin, I can't do this anymore, man. I can't do it anymore. It's okay, Hamster. We'll make it together. This guy's playing off of two gas, by the way. That's not really a thing. You can't afford anything off of two gas. You see he's struggling to get more metaphics out at this point. He shouldn't be capable of getting any. any upgrades for tanks he shouldn't even be able to really get any tanks anymore after this like he either needs to make a decision how either tanks or matter-of-x he can't get both his three marauders are still going him the killing squad let's give them credit where credit is due come on nice okay well one guy died but i got a queen and they killed a hatchery so big big up to them you know big props i feel like this guy doesn't quite realize the power of gas. I've been talking enough with Stetman recently who keeps stressing the importance of that terracine gas. I'm not sure if this is Therazine gas. Oh, it's Vespine gas. I don't think Stetman can sniff that up. Can he? Probably can. Look at some stuff coming out there. I'm sure Stadman wouldn't mind getting that up his nose. It's this fourth command center. Three gas is being taken at the same time. Right now our friend realizes, this man is a real politician as well, like zero anticipation whatsoever. He's like, oh, I don't need the gas right now, so we're not getting more gas kizers. That's absolutely brilliant, my friend. I'm glad you do not look into the future. Because it was obvious to everyone involved that he was going to need the gas at some point. See, he can't produce any extra metaphics. He's struggling. He's getting a 4G really fast, actually. This is cool. I think he got this at the same time as Barracks 4 and 5. He's also floating 1,500 minerals. And he's still up, 30 supply. Now, I always call this the marine or the zealot index. I'm not sure I call it index, because my vocabulary is limited, and index sounds like a word that is difficult. So what I mean with that is that you can translate money into supply by using the zealot or the marine index. And the way you do that is by basically for every 50 minerals, you gain one supply because both a zealot and a, also a zergling. One supply is 50 minerals. So it's perfect for every race. Right now, my man, if he had invested this money into units, we'd have about 50 is 132. 64 extra supply. 132 plus 4, 6. 196 supply. If he could invest all his money into units, okay? I'm not sure if that would have been possible, but I think it might have been possible. He at least should have 180 supply at this point. So he's down about 50 supply from what I realistically expect at this point with the amount of money that he's already gotten during this game and with how production works as a Terran. Our friend is also forgetting to start his 2-2 upgrades, which is quite legendary in my opinion. He builds six depots at the same time because he knows he's going to enter the big boom here. It might be able to get above 200 supply. He's one of these guys again. I like eight depots, right. I like that he builds these in the front so he could at least pretend that it was a wall and then he builds two more in the back. So we now really are 100% sure he doesn't know how to do math. I'm always happy to see that because otherwise you know what happens. There's always these guys in the comments. And I know there's already people they don't finish this video and they'll go, actually these depots in the front where there's a wall and they function to make the circlings clump up more and then they flame me as well for like 3D pages about that I suck and I know these comments are out there. I want everyone who initially thought this was for a wall to put that in the comments as well. Okay, just play open card with me. Be honest, say, okay, I thought this was going to be for a wall. I'm sorry for doubting you, Harsden. Write that. I'm sorry for doubting you, Harsden. So apology every now and then. Nothing wrong with that. Nothing wrong with an apology every now and then. Okay, these Marines get picked up. As we see, our men, nine SUVs idling as well. How many is it actually? One, two, three, four, five, six, seven, eight. One more on the main, come on. Nine. Oh my God, I can count. Oh, ten, eleven, twelve, thirteen, fourteen SUVs idling. Oh man. Fourteen idling SUVs out of 69. Nice. That is a lot. It's like, what, one-fifth or something like that? I'm not sure why I keep trying to do math, but it's about one-fifth. about 20% of his workforce currently isn't working. That's not very great, I have to admit. Okay, he's mining gas with one worker in each geyser, which means he just built the geyser and that worker automatically goes in. This is just great. He looks at his bank account and he sees 1,200 minerals, 70 gas, that seems about right. Doesn't get a 6th gas, doesn't consider that he might not be mining full gas. He still hasn't started 2-2, by the way. When did his 1-1 finish? Like when actually did his 1-1 finish is my question here It must have been years ago Like I always feel like it's like four minutes ago or something like that That's so crazy oh it starts plus two Oh two two starts there we go good job buddy Moves out one ninety eight supply finally 2.2k in the bank Wait What one more time this I feel like this this replay is going to take like 40 minutes by the amount of moves that this guy does that makes sense okay so let's let's see the actual change in the location of the tanks so right now the tanks are over here okay here these are two three tanks over here they're going over there This maneuver cost him five seconds. Wouldn't it just have been faster to walk there? This is the guy that gets in the bus. Okay, listen to this. We all know these people. There's a bus stop and the next bus comes in 15 minutes. This guy waits 15 minutes for the bus, then gets off at the next bus stop, which is a two-minute walk. There's nothing wrong with his legs. He can walk there. He could have crawled there. Hell, I know there's people that can moonwalk there in that time. Actually, did you know that the record speed of moonwalking is something like five or six kilometers an hour, which is about as fast as the average human walks? I once saw this guy who, I think he moonwalked for an hour at like a high speed and he got like the world record for moonwalking. I watched like a little report on that. Very, very interesting. Hamster will do the research there. But yeah, that's this guy, my man, Innovation, the purple Inno. Okay, he's still in a good position, don't get me wrong, he's absolutely destroying his opponent. He has tanks, he has a crap ton of units, there's no creep. This fight is going to go extremely well. He just killed 40 supply and he lost three Marines. He could perhaps consider rallying all of his barracks to the front and actually producing units while this is happening. Can't he just move forward here? and just kill his opponent. So there's eight banlings, nine hydras and three roaches. And two lurkers. Where are they? Okay, they're over here. Can you just walk here and kill this? He has 48 Marines and 12 marauders. I think he could A-move blindly into this base and get it. No? Why is he moving so slow with these tanks? It's probably because he thinks you can only transport them by picking them up. Actually! He thinks that tanks aren't allowed to move by themselves. He's an idiot! Don't you love it when I say something and it... prediction correct, like not even half a second later. Here comes the drop. Look at this. Takes out the queen. Can we appreciate, by the way, the path that this man took to walk on creep over here? Okay, he went, I'm just gonna pass again, I'm sorry, but I have to. He walked from here, okay, he flew his MataFack, this path, then dropped on creep to show his opponent, hey, I'm on the left side, and then he walked in, rather than just stimming 50% of his army, taking out this base and going back. Brilliant moves, king efficiency over here when it comes to movement. You love to see it. loses everything to three banlings. Earlier I said, I think he can just a move and just win. Now, I think for anyone with more than three brain cells, that might have been the case, but I'm starting to doubt if our Terran actually would have been capable... What is he joking? Oh, no. Not into this position. Oh, it gets two tanks, actually. It was not a bad engagement. Okay, we have a drop here. Our man, meanwhile, floating 6K minerals, still not realizing. He only has 800 gas. Not the biggest of issues, because he still should be capable of... you know, spending it, spending his minerals. Actually, he's very long gas. Oh, he's another one gasser. This is great. Why isn't he macroing? Okay, he's getting more barracks now. I love that he doesn't realize. I have six gas. What are these guys doing? You need a gas guy at first, buddy. Oh, missing a fight. I'm not sure if it's a fight. This, okay, what he's? he just did is like the equivalent of like throwing a stick at a bear and then realizing that you can't actually fight a bear that's what he just did he's like hey hey hey killing the hatchery was throwing the stick at the bear here start running like a madman and realizes that actually bears are really freaking fast and they can climb trees like a madman as well insane like squirrels do the same but then the bear is massive and fast and kills you there's no matter of fact here Man, he really took out this extractor. Holy crap he destroyed this extractor. No! Extractor lives! Final shot, no, okay, well. Wasted money, that's okay. I wonder what the traits of me like. Still in favor of innovation here. This is fantastic, okay? Here we go. It's impressive because I feel like he hasn't microed his army once. He's going for the greater spire. I love the positivity that he has. He gets a greater spire. Next to this queen with the transfuse. uses, okay. That's, that's big. That is, that is, that is, that is some neuroplasticity. He, he managed to do that because he believed he could. Holy crap. 12 drones for the Zerg. 3.3 starts, 15 minutes or well, halfway done. I think he done a good job with that actually. Is he finally mining? Oh, he managed to put in three in this gas. The other gas can still suck it. I take a look at this guy. Oh, four in this gas making up for earlier losses. He went into Tor, goes. Viking. And it's still floating 7K by the way. Wasn't producing anything again. Half of his barracks are just not building units. He has 7K in the bank. You know what's better than not getting units when you're floating 7K? It's just getting units. Even if it's not the units you want. Like it's better to be maxed than to not be maxed, you know? Another one. Does he not realize you can queue up SUVs into a gas before it finishes? Take the gases body. Like does he not... How does this even work? Like how actually does this work? It's kind of lose this base. It wasn't in position. And there's no tanks in this army. You need tank... Tank ghost is really sick against this. He's just standing in the lurkers here. in the Lurkers here, trying to snipe half a Brutlord. Not realizing that his Vikings would have been able to do that without having to walk your entire bio army onto the Lurkers. He probably is an ends-justified a means kind of guy, you know? He's like, oh sure, I might have lost my entire army, but I did get those two Brutlors real good, not realizing that there was another way to Rome, as there's many paths that lead to Rome. I always like to say that. And this time the path was probably just Vikings, just shooting from a distance, because there was no anti-air except for three corruptors. That might have been helpful, but you know, who am I? I mean, who am I? We're on five bases here as a Zerg player. Well, we're getting a fifth base, 68 workers. Look at this, okay? These guys don't have the quick burrow yet. They didn't even have seismic spines yet. These were eight range lurkers. Wait, how is it possible that he lost that fight? Once again, I think that was negative micro. Just actually better not to have done anything there, just aim move. That's so crazy. It's actually crazy to me. He gets two tanks, he actually ced them in different positions. Can we get a scan? Can we get a scan? He's really lacking scans and I guess he just doesn't have the minerals to create a couple of extra command centers. I mean he could only build 20, 20 command centers. I guess you can't build orbital commands then. So maybe he could build 10 command centers and then 10 orbital commands. Would that maybe be a fair deal here? Oh, once again gets caught out of position. No tanks over here. Oh, starts trying to snip them. I mean, this is just sad. Why are there Thor's in this army? This is to be the biggest overreaction for three broodlords that I've seen in my life. The man sees three broodlords and he starts building Vikings and Thor's like his life depends on it. While he already had ghosts that would have dealt with them just fine. Still floating 8K, by the way, just daily reminder. reminder. When's the last time he built a marine, you think? Why isn't he just building marines? He still has equal in army supply? Is he mining full gas? Wait, he flew away his command center? This is brilliant. He was like, okay, I have two geysers here mining on this base. And I have 8K in the bank. minerals, 160 gas. What I really need right now is more minerals. So let me float my command center mining the one resource that I do need and then get the resource that I already have enough of, then build refineries on that base. Instead of floating this command center to this one, this is absolutely, this guy is clueless, clueless as to what's important in life. There's a type of guy that gets a text from his wife that she's currently in labor, and he decides that it might be more important to get drinks with the coworkers that he doesn't even like on the Friday afternoon. Like buddy, there's bigger things going on right now. One in gas again. Holy crap. Oh! Four. Well, better than one, I guess. I'm not even gonna complain right he gets gas here as well. Maybe float this base to the natural ever consider that, my friend? No. He's still long distance mining the gas. Everything he does annoys me. I hate everything about him. Just everything. Every single thing. Six more lurkers. He has adaptive talents now. He's getting three three upgrades. Lleaves plus three attack. 21 minutes into the game. He's building marines again. Now Marines aren't the correct... I'm getting Liberators. You have two Metavax. Just get... I mean, liberators are good to get, but you just don't have the gas for that right now. Like, you need to get healing for your units. How can you miss everything? Okay, more Cc's, more scans. Scans. Depo over here. Are the tanks in position? No, they're moving in position. I like that instead of like having two tanks naturally over here and two over here, he always just keeps moving everything back and forth. That way he makes sure that he's never in position. That's very, very, very bright. He's the type of guy that if there's two donuts left and there's a party of four, rather than giving two people two donuts, or splitting the donuts. in half, so everyone gets half a donut he just throws all the donuts in the trash he's like, I don't get a donut, you don't get a donut that's fair guys is the ultimate clown this fight was not it for the Zerg as none of the Lurkers were shooting but if he just keeps this position it's completely fine and the Zirg actually is mining well like holy crap this Zerg big respect big up to you Zerg player thumbs up dude you were dead Like that was the one part that actually was you were completely out of it. You were down 70 supply but you stayed in like a warrior. You fought yourself, you clawed your way back in man. Your fights weren't always great but... Big respect for you my friend. Sure your opponent made it possible. But this is really what something else. Lurker's going hand. Moving forward. Another scan. This game is just over. The game actually just ended. Okay? That is no way to speak to your opponent. As 11 actually wins the game after what has to be one of the worst start. in the history of Starcraft 2, one of the worst mid-game attacks I've seen in the world as well. So let's just recall quickly what happened here, okay? For the entire duration of the game, you had too little gas. You never mined gas properly. Whenever you realized that you needed more gas, you still didn't mine it quickly. It never was even close to in your mind. Your wife has already given birth, and you weren't there, my friend. That's what happened in this game. Second of all, your movement during your attack was so bad and so slow, you kept picking up units that could just walk to places. This is like the Terran dropping syndrome where they think everything needs to be a drop because then they can count it as multitask. The next time they're complaining on the Battlenet forums or on the Reddit, they can be like, well, I completely out multitasking. Look at all these drops. I picked up units and dropped them somewhere else and multiple control groups. Like sometimes the simplest answer actually is the correct answer. And not a single time this game did you go for the most simple answer. You always went for the most complex thing and always wrong as well. It's like, it's like the kind of guy who gets two plus two and you start writing out like all types of formula and you end up with five. It's like that's not how it works, my friend. Like you completely messed this up. Congratulations. Your late game was awful. You stopped building units whatsoever. You had no map vision, never really split your tanks properly. Your unit control wasn't good. Use your entire bio army to take out three brute lords. do I really need to go on Hamster give him the enlarged suck stamp okay you suck All right thank you so much for watching this going to be it for this episode of Is it Inba or do I suck where we had another sucker sucks to be him if you like this don't forget to smash the like button it really does help me a lot and helps Hamster out as well he does like watching the numbers grow leave a comment down below if you think this guy sucked or if you think I made a mistake, be sure to let it know in the comments as well. And we will definitely read that and look at it and respond. Thanks for watching and bye-bye."} +{"title": "IMPOSSIBLE At This Level! | Is It Imba Or Do I Suck", "description": "Today we have a very wise and experienced guest in IODIS who belives that Hydra Lurker and therefore Zerg is imba in PvZ. Of course I respect our elders and will investigate! Also press like and subscribe, so that I can buy more stamps for Hamster. This prick is getting very annoying about it... If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/PoxjnyLXsos/sddefault.jpg", "width": 640, "height": 480}, "video_id": "PoxjnyLXsos", "text": "Harst them! Exclamation mark. Big fan. I've been playing this game since 1998. Yes, I've been playing StarCraft 2 in my head since the original StarCraft came out. I'm 35 now, and I'm here to complain that Hydra plus Lurker is imba. I had a crap early game with my adepts, but I still killed 18 worked and a third base. Yet I lost to Hydra Lurker. This game is impossible at this level. Thanks, juice. this game is impossible at this level. This sentence makes absolutely no sense. He could say this matchup is impossible at this level, but this game is impossible at this level. That means that there's a certain level on the ladder where the game is impossible to play for whatever reason that he doesn't specify. I am not quite sure. He seems to be complaining about Hydra Lurker, but what else? He also mentions his age. He's 35. Maybe he's complaining that he's old as well. So we're going to go for three complaints here that we're going to be investigating. First complaint is that he's old. Well, that seems to be true, but we'll investigate that further. Two is Hydra plus Lurker is Inba. And three is that the game is impossible at that level. Whatever that means, we'll try to investigate and get to a conclusion that will satisfy hopefully most of you. So let's up straight into this game, all right? We have our friend Ice Called Juice. in the bottom right we have heasy ice called juice is the person who sent it in i believe he's a diamond player um can't remember the m m mr and it can't be bothered to tap out so um hamster will do some magic there okay let's let's just have a look he says he opened with adepts and he did a crapton of damage okay a crap ton of damage with adepts but it still wasn't enough against the imbalance hydra lurker which um it can be tricky to play against hydra lurker especially at lower levels People struggle against Lurker all the time. The reason for this is that they are invisible. And invisible units just tend to be very good at lower levels because people suck at getting detection. Listen to what I said. They suck at getting detection. They suck. Suck. And that's potential for a stamp right there, Hamster. But we won't do it quite yet. So put that stamping machine back into your pocket. Hamster's always very trigger happy with the stamps. You guys don't know that. But whenever I get the, we always talk about like the IOTish, you know. know and he edits it and he always just puts as many stamps as possible so every single week after tandem hamster no stamps now I'm like with Kevin it's so much fun and the noise that it makes I love it's like no hamster not not today so put it back in your pocket hamster we don't need it yet so we have a bit of a scout pylon block on the next row as well forced hatchery to be taken at the third we have was hello here we go this is a corps for Nexus? Oh, another probe? What is he? Okay, this is an adventure. He's a voyeur. He just likes watching people build things. Like this guy is a fake, not actually a worker. That's crazy. Crazy. Zellet? Core Zellet? No workers? No second gas? Okay, well, this is a build order that is interesting. Um, well, I'm not quite sure if interesting is the right word. I think bad is a better term here. Like, it just sucks. He's cutting a lot of workers in order to get a zealot out. and to get a second gateway and a third pilot. Wait, this is his second pilot? The second gateway he doesn't need. He needed this pylon, that's for sure. Gets an adept. Still doesn't build any workers. What is he cutting workers for? So he adds nothing and takes away a lot of economy. That's brilliant. You do love to see it. Also, this is actually very smart. This is a move which not a lot of people know, but if you're really confident and you want to show dominance in a game, you just always show your opponent your tech structures in your wall. Even though you're going to be building three buildings or five buildings anyway, and you can wall perfectly fine with two gateways and a cybercore here, just build the twilight in the wall as well, so your opponent knows exactly what tech you have. Then when you win, you can tell him, ha ha you knew everything i was doing and i still beat you that is very smart and gives you a mental edge next time you meet him on the ladder so he goes into my man called you here is playing the worst adept build in the world he's building two adepts from two gates that he has okay let me explain to you how the mathematics of this situation work okay i'm just gonna explain it real fast when your cybercore finishes, you have a hundred seconds of warp gate. I'll pause for this, okay? You have 100 seconds of warp gate, okay? In those 100 seconds, if you don't chronobo boost any of the units, you can build three gateway units, okay? Three gateway units, whichever one doesn't matter out of a single gateway. So if you build a second gateway before your warpgate research hits 54 on the timer, Gateway takes 46 seconds. That gateway needs to build a unit. And it needs to be built so early that can build a unit before Warpgate finishes. Otherwise, it is wasted effort. You don't need that gateway. This was a lot of math. And I know that majority of the ProDos players struggle with elementary school math, as most of us haven't finished elementary school. I feel you guys, but perhaps Hamster can make some graphics to explain it better. And if he didn't do that, it sucks to be you. So basically what I'm trying to say is he's cutting early workers and a second gas for no reason whatsoever. Also, I'd like to make everyone aware that he's cutting infinite works. He just hasn't built any workers. This is like a fake natural at this point. Like, okay, he's going to do damage with this, but it's still going to suck. I think he said he killed 18 workers or something like that. Now listen to this, okay? Listen to this. Imagine you have a situation where you get a free fight. Okay, you have a fight and both of you get to pick one weapon. It's a fight till not a doubt. death, but it's a fight who gets the most injuries. Okay? Your opponent's weapon is like a knife or something like that. And you pick a saw and you start sawing off your own arm. Then with that arm, you start beating him up. You viewed the arm in the other arm. You start beating him up and you give him a major bruising. Then at the end of this fight, the jury says, well, like you look. lost, you lost your arm and you're like, no, no, no, but I did this to myself. I cut off my own arm and thus, I should be the winner. That is kind of what Ice Cold Juice is doing here. Like he's merely bruising his opponent while he cut off his own arm in order to even inflict that bruising. Which makes no sense. Like, he needs to kill 16 workers and then it's an even worker situation, but he will have lost more units and he won't have the mind. that his opponent has had in the past two minutes. So in order to get ahead in this game, he needs to kill almost maybe 25, 26 workers, and then he might be had. I'm not even sure at that point. Let me stress that. I'm not even sure if he would be at it. He kills 25 workers. And he's just been losing adepts already, not doing anything. Also, a daily reminder that the fastest time you can hit with like 12 adepts or good time. is like 440 with a prism with like 39 workers. So basically he invented a new build order, cut out everything that is good, things like economy, a prism, a possibility to reinforce, and then replaced it with a faster second and third gateway that he doesn't use. This makes absolutely no sense. This build is truly the crossfit of bodybuilding. The crossfit of StarCraft. This build is to Starcraft what CrossFit is to bodybuilding. It looks fun but it's not actually that useful. I don't think there's a big CrossFit community watching my video so we can make fun of them a lot. It's like three guys. Most of them can't read otherwise they wouldn't be doing CrossFit. Nothing better than making fun of people to do CrossFit. Unless you enjoy it of course. picture a hobby, that's fine. So he's actually doing some damage. And I'm sad to say that he might actually be getting ahead. He killed a bunch of lings as well, and his opponent hasn't been mining for the past 10 minutes. His opponent also is mining from like with 30 workers, like four gases. It's not quite what you want. Slightly more minerals, but it's okay. I mean, the end of it, I actually think this game kind of resets itself and equalizes in some weird way. What's the follow-up? Okay, some zealots that makes sense. He's like, okay, right now my man, ice cold juice, was thinking, was thinking, I already build a lot of adepts now. I want a unit that gets countered by the same units that the adept gets countered by. So if you think, what beats the adept? You think, Bealing, Roach, right? Separate or together doesn't matter. And then you think, so what beats the zealot? Well, Bealing and also the Roach beats the zealot. basically if his opponent would try to counter the unit he's already been building, he would also have the hard counter to the army he's currently building. This is what we call a brilliant transition. It just makes absolutely zero sense. It's a worse transition, you know? Yeah, I just don't quite understand it. Okay, imagine this. Back in the day when people first wanted, The books, they were, we didn't have the print yet, you know, we couldn't properly print books. So what you have is you have like monks, they write the books themselves. They had like these beautiful letters that they draw as well. It's kind of similar here where my man, ice cold juice, has bought a printer. Sure, the printer isn't great, but it does a decent job in this analogy. The printer is the adept. Then the printer, you know, it kind of ran its life. lifespan and and and and my man ice school juice thinks okay i can do a couple of things i can either buy the same printer again or i can upgrade it but instead what ice ice cold juice does is he goes to the monastery and gets himself a monk to start writing books for him again that is the transition from glaive adapt into pure zealot sure um you do have some company but I'd still go for a printer. But I mean, that's just, that's just me. Of course, that's just me, guys. I mean, who am I? Just your average Starcraft player. Overseer scouts. My man easy is like, interesting. There's probes here. There's no third base. It must be weird to scout the entire main base and see a single pilot. My man's been building his entire SimCity and it's natural. Look at this. if he ever gets bainling busted like there's only like 35 banlings to go through the first row and there's like three more rows behind it okay is salads let's take a look at the opponent opponent has six hydras and 20 lynx against 17 zealots I'm really curious how ice cold juice is going to lose this fight I'm really really curious how is he going to lose this fight? How is he going to lose this fight? Seven queens as well. You still have... Nah, there's no way. 17 zealads. You can't lose this. Seven more drones on the way. Makes sense. Okay, queen goes down. More queens go down. More queens go down. Okay, half the army starts attacking three drones and extract her. Just right clicks the base. Smart. I love it. That was brilliant. He was absolutely destroying the fight. He looks at the fight and says, I don't think I actually want to straight up kill all of his units. What might be better is if I right click this hatchery with 1500 HP, take that thing out while my units are dying, then I can go home and I still am at a worker disadvantage. and my opponent is still outmining me. Good call in my opinion. It's the type of play we've come to expect here at IOTIS. Third base for ice cold juice. Fleet beacon, blink, plus one air. He's a, he gets every single, every single Twilight upgrade. Did he do them in order? Is glaves the first one and then charge and blink? Maybe he thinks you need to get every single twilight upgrade. everything in order. Now, then he would have gotten plus one air weapons before Warpgate. There goes that theory again. So he gets one void ray, gets a fleet beacon, and a carrier, a single carrier, while he's getting blink. I see a lot of interesting things, but this is definitely interesting. I'm also very curious how he's going to lose to Hydra Lurker when he's getting Airtals. Like that can't be easy. I mean, his opponent is pretty broke as well. It doesn't have a lot of supply. There is one upgrade for his opponent, but there's no infestation pit, no seismic spines. He's not getting a Templar archives. If he gets the dark shrine, a robo facility in a robo way, he has every single tech structure on four gas, which is something I haven't seen in a while. It really is something I haven't seen in a while. This thing is burning. Are both players just not going to do anything for the next five minutes? That would be something as well. No fort base here. Carrier, Tempest. He's actually just building every single unit. Two Voidre is a carrier, Tempest. After this he'll build two phoenixes, get Anian pulse crystals, then get Flux veins. Maybe get Dark Templar Blink and half a DT as well. hallucination scouts I wonder what he's looking at if he's lost his hallucination saw nothing with it this is okay this is no I want to press the B button here look at this this is the type of production tab you expect when someone is on five bases plus one air blink tempest the plus one attack doesn't make much chance but the rest and you also see an interceptor here like this is the most late game production tab I've seen in my life, but my man is still on five gas. I don't quite understand how he's affording all of this. It's probably because he hasn't been macroing at all, but... He's not getting a fort base. His opponent is going up to 74 workers. Some slight oversaturation issues here at the third, I have to admit. Storm, two two upgrades, plus two attack, plus to carapace. Investation pit. I guess he gets hive now or what? No. Okay, that's fine. I mean, we have loads of time. It's not like my man ice cold juice has been doing anything in the past five minutes. He's just been sitting around, literally doing nothing. Has he built any building jet in the main? What is his obsession with this natural base? Like he has so much face. Maybe this is like a green zone, you know, you're not allowed to build there. We have some of those in the Netherlands. We have a place called the green heart. If you want to build stuff there, they'll tell you no. It's like what nature protected. Maybe that's the case. There's some vegetation here. I'm not sure if these protected plant species. He's just a very environmental friendly person. Interesting. I didn't know that was also the case in Starcraft, but if you learn, there is some vegetation here as well, but I guess that might. matters a little bit less maybe. I'm not sure what we're looking at either, guys. Like the past three minutes, actually nothing has happened. He hasn't once confirmed what his opponent is doing. It's getting a second forge. But why? I thought it was going into Ayrtos. Does he actually have Templar with Storm? Okay. This is the weirdest army I've seen in a very long time. This opponent has four overseers. I'm just going to speed this up a bit. but you have no clue what's happening here. They're just sitting and doing nothing. He's like, okay, I'll build more buildings over here because it wouldn't want to get any in the main. Start spreading pylon so he can add more gateways, maybe. Maybe a second Stargate would be smart or going up to a probe count that's higher than 60. Also be considered a wise decision. I mean, if you're not planning on doing anything, at least scout what your opponent is doing or expand a bit faster. Okay, we move across the map. We're getting close to Max after all. You've got to be kidding me, right? He's not actually going to walk through this choke. What? Is this what I waited for for four minutes? What is this? What was he looking at during this? I was so curious. Okay. Imagine seeing this. He's full vision of it. And he knows there's two rocks. Why does he keep going? Why would you do this? They don't even have... Okay, they do have seismic spines. I don't think they had it at the start, though. It might be wrong. Holy crap. I mean, this guy could have had literally 35 disruptors, and he still would have lost the Hydra Lurker. I mean, if you're going to fight like this, the army doesn't matter. I'm starting to get impressed how he even managed to do any damage with the adepts early on, if this is what his army control looks like. Like, he must have realized that this isn't it, you know? I mean, this is unreal the level of play here. Sirkman just rushes in. I mean, at this point the game is just completely over. They're actually completely over. It's 200 supply against 110. Trolls down one storm, two storms, actually good storms, right away. I feel like if he actually just would have gone into mass carrier, he probably would have won. At least been in a better spot. Its opponent has good upgrades though, 2-2. Holy crap. Double force hasn't really paid off yet. I mean, it's only 15 minutes in game, so I can't blame the guy too much, right? Only having two upgrades, 15 minutes in a game in which nothing happens. Fort race. I mean, the game is over. We can... How long do you think he stays in? You think at this point he's raging, probably. He's pretty old. Maybe as a kid, his kid was crying and had to comfort it or something like that. It's also possible. Sometimes I always go for the worst explanation, but maybe he was doing something noble. Or perhaps because he's older, he's a little bit slower of understanding already. I think we're getting pretty close to proving that being all this bad for you. What was the other thing he said? This game is unplayable at this level. I don't know if this game is unplayable at this level, but if I was playing at this level, I think I'd make the game unplayable for me by uninstalling. All right, ice cold juice. the question you post the question you asked is is hydro lurker imbalanced or do I suck my sincere answer to this is is that you suck no big spiel before it I'm just going to tell you this sucked okay you attacked into a choke that was extremely tiny just it was like this you had full vision of what your opponent's army was And you decided to move your terrible army, pure stalker, Templar, which is terrible already against Lurkers, through this tiny choke. You lost all of it. And then you lost the game. Like, it really was as simple as that. There was, this was no rocket science, my friend. And the fact that you thought that this replay was a good example of imbalance to show me that your brain has been deteriorating a bit. So, gets me to the other point is that, yes, you are old. And the final point is that, yes, this game might be unplayable for you at this level. Perhaps it's time to move on to different things in life. Like you have these puzzles, you know, you can do with the pieces or crosswords. It can also be very challenging. I have some difficult one-star shudoku's in my little Sudoku book that I have. If you want, you can borrow it. I mean, I can send you some over. I can send you some riddles. easy difficulty. All of these things might be a better fit for you. You suck. All right. That's going to be it for today's episode. Thank you very much to Ice Cool Juice for sending in this replay and his beautiful subscription description. If you want your replay in the IOTIS, be sure to send it to in the form in the description down below. Please do note we get a lot of submissions and I do not reply to them unless you're the one that makes it in. So yeah, that's basically it. Thanks all for watching. If you like this video and we hit 2,000 likes, I will continue making videos. If we do not hit 2,000 likes, I will also continue making videos. So please hit the like button very hard. Thank you and bye-bye."} +{"title": "Is He DEFILING DUTCH ART?! | Is It Imba Or Do I Suck", "description": "Hi. My name is Harstem. Just as my brother in mind and spirit - Vinny van Gogh - my art of reviewing balance complains is yet to be recognized as groundbreaking, pioneering and revolutionary. Maybe I really have to wait for my end before humanity will discover my true value. Or YOU can help me out with a like and a sub and maybe even link it to your annoying artsy aunt, so that I can finally get what I deserve! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/zBh5Q1bcfZ8/sddefault.jpg", "width": 640, "height": 480}, "video_id": "zBh5Q1bcfZ8", "text": "Hi Captain, your Chinese fan here. This game, Dull started with an unsatisfying roach... Actually can't be bothered with reading this anymore. Let's switch it up a little. Hit the tape, John! The early game didn't go so well. My roach push got sent back to Albert, my mutiling. harassment did some damage The goddess of victory smiled at me I thought this MMR was free But then he still one unit killed my brute lord Toes him by Toes him Oh, hoi, I played the wrong chord. Wow, what a fantastic vocal performance. So yeah, he seems to think Protoss is a little bit in balance because Tier 1 units managed to take out his Brutelords and a host of other, he did a lot of damage with Mura Ling. And then what else was there? Right, his Roach Queen Pushfield. Now this form already, okay, it things start, going in my head. You know what I mean? So the thing's like, the cockwheels start turning. They're a bit rusty. My brain hasn't worked this hard since last week I owe this. But basically what I'm thinking right now is an unsatisfying roach push probably means his roach push gets absolutely slaughtered. Okay? His roach push got owned. And then he still thinks that he should be able to win. Now, imagine if the rules here were reversed. And we got a Protoss. to send me this replay. And the Protoss would say something along the lines of, well, my one-based four gate failed, and then I still managed to come back in the game through brilliant DT harass. Everyone would be up in arms, deservedly so. But with Zerg, somehow this is kind of understood to be okay. They do a very, very dedicated all-in or pressure. It fails, and then they still want to be able to macro out of it. Now, that is interesting to me. It's kind of the audacity that the Zerg player has, thinking, like, hey, I deserve to still be in the game, even though everything I did so far completely sucked. So these are some of the things we're going to be paying attention to when we will make our decision. Now, of course, we don't want to be too critical of our Zerg player. He already has diminished, you know, a mental faculty, as we are aware, most Xerks do have that issue. so we're going a little bit light on him he gets his third base blocked by a probe I didn't know this was a thing but you just you'd love to see this type of stuff all right this by the way is a master's game I didn't mention all of that because this form was honestly so good I thought this can be read out loud there needs to be something more and I think the delivery here was better than just your standard reading um Queen? What was... He got his hatchery before his second queen? Okay, okay, so it's like a 20 hatchery. This is kind of like... So usually there's two ways to play. Either you get your hatchery at 20 supply, which means it like 148. You have a faster creep at your third base. You can build a spore more easily. But then you have to delay your queens. Now what this guy does is he gets his hatchery. after his first queen, but before the second. So he gets none of the advantages of the 20 hatch, but all the disadvantages. That's pretty smart, I have to admit. I do like that. I do like it when people are just creative and make something that was good before, just a lot worse by injecting a little bit of their own thoughts in there. That's just cool. This is a bit, imagine if, uh, After our man Vincent Van Gogh, or as he's called, Van Gogh, had painted the Starry-Stary Night. And then someone else would walk over, you know, it's Starry-Stary Night, it looks nice, but what about I spit on it and just spits on it. Then, you know, it's a little bit of a cup of coffee. He gets out of his pocket, just throws it on the Starry-Starry-Nine and it says, now this looks a lot better. No, that's not the case. You just ruined Starry-Stary Night. He's a beautiful painting, by the way. Another fine piece of Dutch art. Good job, Vincent. I'm proud of you, buddy. He can't hear it, though. Vincent, I think, died in the 1700s or 1800s. Very sad story. An artist that was never recognized for that. A bit like me. Art is never quite recognized for his art. While he was still alive. We have two lings going down in the main base. Look, a probe got a kill. Oh, look at him. We got him. What do we call this probe? Because he's a warrior as well. He's both. He's not only a work. It immediately went back to work as well. Didn't even take any real damage, you know? Like it, this is like the type of guy. You sometimes read these stories like, man fights off lion in the jungle while delivering post. You know? like the postman in the jungle. And then in the interview, it's like, yeah, you know, and then I still delivered my letters that day. That is, where are you? I want to call him Ben, Ben the probe. Sounds like a good name for a postal worker as well. He just continues with his day job. Legendary guy. Legendary guy. Some dead reflexes over there. That's crazy. All right. Two adepts moving forward. I'm a big fan of the pros already, by the way. Three gate or, okay, I'm not a big. fan of what the ProDos is doing, but we're not here to talk about what the ProDs is doing. We're here to look at the Zerg. So far, the Zerg has lost two workers and has killed absolutely nothing. There's a pylon at the third base, so that will make up for the two workers lost. Never do it. If you're a ProDos player and you see this and you think, hey, that looks cool. I don't care if it looks cool. It's terrible. Okay, it's not worth it. Here comes an Oracle. Actually, gets a worker. Nice. Good job. You know, that's actually good. That's good. It gets a workers. Three workers down so far. Early game, looking. pretty tight for a prolos player, gets another Oracle, three gates, Nexus at a normal timing as well. This Tos build is looking normal. This Zerg build is looking normal as well, skipping spores where he can, which is the way that Zirc is kind of supposed to play. I feel like a bit too heavy on the queens too quickly, though, as he is floating a lot of larva and doesn't have the money to put it into drones, which is what you want. So he thinks he's being saved by building this many queens this fast, but in reality is actually cutting workers for it. it. He's just kind of worker with a Ling? I don't worry. We got Ben. Come on, Ben. I bet Ben is going to get a second kill. Ben. Come on, buddy. The world needs you. But when the world needed him the most, he disappeared. No, Ben? Oh, no way. Oh, he's poking the bear. He's... Ben is going again. Oh my god. Look at that. No real damage though. He scared him away. scared the line away the second he saw he's like oh my god this guy is like a notch on his belt killed the previous line as well he goes to the natural where there's some losers working need to get some friends to help him he also took real damage of course didn't fight back just took it what a wanker all right um where was i i remember where i was in my story oh yeah so this gets a couple of kills so once you only have two queens at a base you probably are gonna need a spore once there's two oracles out or you're gonna or you're gonna need to be in super good position the map vision is pretty poor overlord spread is hello where's my camera so so far six workers gone down on the side of the Zerg player but also an oracle went down so honestly not the worst traits he has seven queens three more on the way is going up to 10 kind of like it honestly i don't mind any of these moves his drones are going all over the place though. Usually you don't really want that. But we'll keep it real. We'll keep it real. We'll say, you know what? That is fine. It's a pile here. My man is preparing hard for a potential all in, isn't he? The pylon over here, the lack of gases. I guess he doesn't see a gas over here. So it kind of makes sense. Ooh, get some more kills? No way. I sees no gas over here. He thought he saw no gas. Right now, if I'm the if I'm the toss player, he gets four gateways. like I'd be getting cannons, not gateways, you know? I'd be super afraid. He's getting storm, Templar. Probably want to get some immortals or something like that. Maybe you even want to get like a robo way at this point, try to pop out some disruptors. I feel like this is such an obvious push though. He's skipping his fort base. He's lacking. Okay, if you're trying to hide that you don't have all your gases, perhaps this isn't the gas that you don't take. Like this is, this is the clearest gas. You know, this is the easiest to scout for toss. Like every single time the Oracle flies into the main or anything goes to the main, it will see the lack of this gas. Like, don't take this one or something like that. Or even this one. Like, these are way harder to scout for toss. Also, probably should fake a fourth base when you play something like this. Otherwise, your opponent will realize, hey, what's going on over here? We see the toss goes up to, like, freaking infinite gateways. Honestly, doing a fine job. I like this prolos player. He seems to be, he seems to kind of understand what needs to be done to win. games you know he's he's a winner get storm that upsook sends in two adepts again just shift clicks a couple of these workers now sees 35 roaches he's like hey that's off gets an immortal and a void ray immediately starts cannons three cannons a battery four cannons this is a brain is what we call this yeah i see a very good brain holy crap he has no units though How is it possible that this push had no ravages? Is this a joke? I thought he built it in front of him. To be fair, I think if you keep this one over here, imagine... Oh, he doesn't see it. I think now he's... Oh, he probably just barely didn't catch it. Oh, that's unfortunate. And then he walks on top of it. You can kind of see it, but I can see why it's a bit difficult. Pop pops open. So this is not a great start. Then he walks down and gets all of these caught as well. Not the greatest storm because it wasn't quite necessary, but I mean, oh, keeps walking down. It's like half of my army is still stasis down a ramp. Hasn't cast a single bow yet, by the way, to break the single force field. Forcefield almost runs out before the bile hits. Finally breaks the fourth fields, stasis is gone. Oh, here come the biols, almost instantly this time, but he's already lost like 15 roaches for free at this point. He hasn't even seen the cannons yet. Did you just go back home at this point or what does he do? Floating a casual 800 as well. This toss has a good defense by the way. Like honestly very solid defense. Good force fields. Good like zone control. Uh, it gets hit by a balder. This is one temper. Once again good force field. Really quite impressive. This push was a complete failure. An unsatisfying roach push. Very unsatisfying. So right now if we just have a quick look at the situation, okay? Okay, we just, we just take a, perhaps we do some midgame review. Ding da-da-ding, ding, ding, ding, ding, ding. This is the mid-game review. Ping, ping, ping, ping. I just did that in case Hamster doesn't have the old tune still alive somewhere, and otherwise you can play both of the Hamster. You got my permission. Okay, so let's have a quick look, okay? So far, he's lost. 25 roaches, four ravagers. 40 zerglings and 10 drones. He is down 11 workers. Yeah, 11 workers. His army comp is a lot worse than his opponents. His fort base is probably starting at around the same time as his opponents. Supply is equal. He is completely that, ladies and gentlemen. This game, by any means, should be completely over. This is not a game that should be playable here for the Zerg anymore. As he decides, it might be a wise decision to keep pulling. pushing into this army with inferior forces. Actually gets a couple of decent traits. I'm semi surprised. There's an immortal idling in the back. Okay, this still wasn't great. Overall units lost, also massively in favor of TOS, but the main thing, of course, is that the mining for the TOS has been very, very good compared to what it's supposed to be usually for TOS. As he's actually mining more than a zerge opponent, that's never supposed to be the cake. The cake. Never supposed to be the cake, guys. Never supposed to be the case. There we go. You go in an S, not a K, not even that close in the alphabet. Oracle goes across the map, tries to get a little scowl in, Blink gets a research, Krono boosted plus two. This thought I like the way he plays honestly. It's like, you know what? I could counter-deck, but what if I go straight into roaches and then I might still lose that fight? No, I play it safe. I get a fort base, got a cannon, I get blink in case of mutilis. Start sending out Zellad runbys as well. Oh, this is beautiful. I mean, the Zellad Rambi shouldn't be able to do anything. but what the Zellad Rambai does is it checks the opponent's army. It gets to see, hey, what is coming out of the X? And also, what units are you using to defend? Stasis ward gets used. Oh my God. Those is queuing up things left, right and center. I think he missed the Mura Lisk flyout though, no? I don't think he saw it. I think there's something, because there's seven Mura's already. This is the Mita Ling harassment. Now, please do not be confused here, as this Mura Ling harassment needs to do a crap ton of damage, right? now is 62 against 78 workers. And the TOS has already been mining. So if he kills 16 workers with this, that won't be enough. He needs to kill like 30 workers with this to get, oh, wrong button. He needs to kill 30 workers to get back to a semi-even game. So Oracle remains alive. So I like that. I like that he doesn't show the Muras. I think that's a good call by the Zerg here. Probably the first good call he's had so far in this game. Um, Muralesk. I don't quite see what. where the lings are oh here come the lings things heading well they're gonna just fight into an arc oh they're gonna run into the natural look at that so this is a bunch of workers going down we're at 72 right now these lings are gonna kill a lot as well oh no okay this was a crap holy crap he gets a lot of workers remember when i said he needs to kill at least what did i say 30 or something 35 he definitely got that he got he got he got like 30 34 workers here we get a counter attack from the toss who loses half of his army while walking across the map loses his Templar most importantly does have a zealot run by though so even though the Zerg is Dishing out a lot of damage he's also receiving a fair amount of damage he already lost five whole workers um his fort base still isn't mining if we take a look at the income right now mineral wise it's actually still in favor of dos gas wise isn't the case oh my god this just gonna get cleaned up isn't it yeah plus two roaches a little bit too it okay this game is just over it's actually over. The main base gets absolutely ravaged. So Zirc can just literally move across the map and win the game most likely at this point. Right? 54. Yeah, probably. Yeah, it's just what he's going to do. Let's see what he does behind this. He gets two more overlords because he wants to be never supply blocked, especially this Zerg is very smart, okay. He is, most people just anticipate for what's about to happen in this game, but this Zerg, in case midgame there will be a patch where you can be above 200 supply, he's already building extra overlords just in case, just for that specific scenario. Instead of saying, you know, maybe I want 10 extra drones? No, he says, let me get three extra overlords. What if Blizzard patches this game, mid-map? This is just the brilliant type of thinking that you only get from these cognitively limited Zerg players. Okay, so everything dies. Now he's like, well, I could do a lot of things. I could, for example, not attack the cannons. He just, no, he goes here, this is fine actually. Maybe use a couple of roaches to clear the probes. Also not entirely necessary. That's nine more roaches. He does need to be careful here because if you do this, so the reason why very often this type of counterattack can be a mistake. You still have been here, that's everywhere. because he isn't on that high of a drone count himself. So if you don't have any anti-air, and let's find a hypothetical scenario where a Voidre, for example, would get 20 freaking kills, a majority of those roaches, yeah, that could potentially be an issue. If then your mutas are attacking the stalkers in the main rather than dealing with the Voidre that has been doing three damage for the past minute and a half. So now all of a sudden, this game, Isn't actually that good. He gets 16 drones at this point. Probably should be getting into like an infestation pit and carapace upgrades at the same time. I still think Zerg is ahead. I still think Zerg is in a good spot. Just simply because he's now up to 73 workers. He can go up to 8 gas. The Tos Army looks like crap. Like it consists of nothing. He's going to go Malay upgrades. I feel like it would actually just be better to either get carapace or infestation pit, Hydra then, and then go into lurkers. Like you're playing against a toss that is on one and a half mining base while you already have range upgrades. It's not like his army is going to suddenly consist of anything else than he has had for a while. And there's no way he can get a big enough army or a type of unit that can deal with lurkers. at this point I think. So what you do as the Zerg? Yeah, I don't mind this. Just kind of flying around with these mutilis, try to not lose them. Just keep your opponent at home. And you're forcing out stalkers. And then... Plus one upgrades. Like, this is the one unit that just doesn't do it all. You're either getting banlings or you're getting lurkers. Like, there's no... There's nothing else that... Well, there's many things you can do. probably could tack into ultra at this point with how far ahead he is but like the wisest unit composition would be either lurker or or bainling and if he isn't doing either then well he might actually make it a little bit difficult for himself okay dark templar gets warped in somewhere case a three dark templar we have no detection obviously very wise very wiser player he's like you know what I'm so far ahead right now rather than investing a minor amount of money into detection, I can just replace everything I lose because I am so rich. That is very, very smart. Yeah, this DT will die instantly. He has a creptan of money flowing money. He has 3K resources in the bank right now. I'm not quite sure what he's waiting for. He has 26 larva. He could just be building like either more drones or just any other unit and probably just move across the map and kill this base again. At this point, he could probably max out on Corruptor and just pee on this base. literally peeing on that base would be better than having it in the bank. I'm not sure if actually the 60s... I think he probably could, though. But also just like getting 26 or at this point 32 roaches, probably would just be fine. It actually would just be fine. He went down to 61 workers and he doesn't... Oh, he heard me. He heard me. He's getting eight corruptors. Eight corruptors here. Nice. I'm proud of you, man. Mura's still flying around. I think he's lost seven Muras, killing three workers in the past. five minutes. Look this. Look this. I love that how hard he's microwing. This is just great. I think this is, this is the, the pinnacle of lower level games. You have a guy floating 3K resources, microwing for Muda Lisk, against a stationary building and losing a Muda Lisk. Let's just watch this in slow motion. This is just great. Look at this. What's this APM while doing this? He's 309 APM controlling. for a mutilist against a stationary building. This is just great. You know the machines you sometimes have, where you can see how strong you are, like you hit it and you see the fire. This is basically like getting knocked out by one of those machines. As the ball returns, they hit, you get knocked out. He actually got taken out by a building that can't chase or can do anything. Well, all of his focus is on this, these three mutas are his life right. now this is just great is this is actually pinnacle pinnacle lower level play and this is in masters guys this is high level masters okay this is this is no joke all right this is no joke 16 okay loses one more murat to the stalkers that were just idling here probably uses all of his muras at this point now it wouldn't be surprised yeah oh drone gets popped out as well I feel like my game speed was not correct. That's okay. T.T. gets a couple more. He hasn't rebuilt any of his drones, by the way. Probably realizing, he's like, okay, I have enough in the bank. Why would I... He can't see into the future, right? Like, how can he know that this army won't just straight up win the game for him? Well, he can't, because he can't look into the future. So what he's thinking right now is every time I lose a drone, my army will grow bigger. Because, you know, once you hit their supply cap, I like this a lot. I also really love the plus one investment. in the lynx they're never getting painings just running around with lings because the Zerg player here thought about his opponent's army composition he saw Archons and storm and was like what i really need right now is units with low HP very vulnerable to splash damage let me upgrade those and then he built 40 lings with plus one this is the type of high level thinking that you expect from Zerg players that was nice that was nice you're not gonna hear me hate on that move that was a nice move he pop-op and boom out of the sky that was a good move you know what I like that move personally now he gets the lurker then this is just great finally starts plus three as well after he built what 12 corruptors maybe maybe lurker actually thinking about my opponent's army it's like a single immortal nothing that can really damage my lurkers at all gets in with the lings I wonder if this is a good trade at this I don't think it is. You just keep losing workers as well, by the way, which is fantastic too. I still on four bases, as his fifth gets taken out for, I think, the 13th time. I just said 13 because I know how to pronounce 12th. 12th. 12th. The 12th time. Moves forward with three corruptors, indicating that something's coming. Very often you see this with Terrans as well, when the Madovaks fly way in front of the army. You're like, aha. That's a Terran. coming is the same with corruptors like ah three corruptors the rest of the idiot can't be too far behind and that's a fact well actually not a fact because this is pretty far behind i like that he's already trading with it with his roach army he sees like storm immortal stalk he's like i wonder if i can weaken those already a bit with my my caveman roach ravager army takes out the rocks just maybe fight into this before the broodores drive yeah very smart now this is good so he's He's straighting out a lot of the roaches, so there's more space on his screen for the broodlord. He doesn't, he doesn't, I would keep them in the back. It's like a backup for when the broodlords die by themselves. I like those moves, honestly. I think that's smart. Roach Brutelard, of course, a unit composition with great synergy as well. See, the roach is really doing a lot of damage here. So far I've tanked two storms already. The roaches here aren't so much for dealing damage, I feel like, but more for just a general distraction. and making the opponent believe that you're a complete clown, which I think at this point that the toss is scratching his head. It's like, oh my God. I was down like 35 workers three minutes ago. I have no clue how I'm still in this game. Now here comes the same Brutelord push with Roach Reveager. So Roach Reveager tanks another storm. Then the Brutlords fly through an entire storm duration. Maybe if he does that two more times, you'll just lose them before the fight. Four lings take out this base. Plus one really coming in handy here. Good blink forward, actually, by this toss. Some decent storms. I mean, the toss is just microwing this very, very well. And the Zerg, I think it might have been better if he would have just taken a shower once he started taking his forward. It's just A-moved. I feel like the units by themselves have better AI than what this guy has shown so far. Loses all of his broodlords. and all of his roaches. Who would have thought? If you absolutely show zero micro, you have plus one broodlords without any real support. Well, you can't call roaches support, I guess, but they don't really are a support. They aren't really a supporting unit usually. Something like a bainling or like infestors here would have been sick, honestly. But bainlings also would have been fine. You can just bless these stalkers so well. Still six corruptors there in case the air switch of the toss on three bases ever dust commands. I still wonder what the unit lost looks like, 34K, which means that the Toss actually has mined almost as much as the Zerg, because the Zerg just completely forgot to rebuild stuff. I love that the Toss is going back home as well, he's like clearing some creep. He understands that his opponent will eventually probably attack into him again. Okay, two broodlords, the Tier 1 units. This is not a Tier 1 army, by the way. This is like stalker, immortal, Arkom Templar. Like, the Zerg army was way more primitive than what the ProDols have. It felt like the Zerg always fights in like little segments where he first throws half of his army away or tanks so much damage that his army is half useless. And then it's like, okay, now I can go again. She still has two Brutlords, sends them forward. Wouldn't want them to be supported by anything, obviously. That would be dangerous. Good blinks. His micro has actually been pretty good. The TOS Micro, that is. Now he just showers this in storms. He just be a little bit careful, yeah, good blink back. One more storm. Clears every single Rappager. Now micros forward. This is a close game still. Like this is honestly just been a crazy game. I don't understand. Oh. Wait, does the Toss not win? He's gonna attack with five roach and a brood, isn't he? Ah, he rebuilt lynx. That's brilliant. I feel like the thing I could really use is lings. Without adrenal glands, without any upgrades against the potential of plus three zealids. Like a single zealot would probably be able to take out. This army, oh no, please this Templar storm. Storm yourself, storm yourself. There's only one link. Sad. Dude, this game is way closer than I thought it would be. He starts mining again. TOS is still on mining because he has this base now. 62 workers. I love this move. Resources are scarce. He's like, you know what? What would be a good move? Sending my Zurglings into a dead trap. He's lucky that the Tos didn't pay attention. These Zirglings should have been dead. I guess a lot of them are kind of dead. That's like giving away a lot of money right there. How actually is the Zerg going to lose this? See, just sit back, do nothing and then lose eventually, I guess? I mean, he's up-im workers once this base finishes. He also still has a lurker then, doesn't he? I'm glad that that hasn't been used at all. That probably would not have been used for it all against stalkers. I guess there's a couple of immortals now as well. Brutlord Lurker though is a composition. Good luck killing that. It's not a real composition, but against this army it probably would do okay. A couple more ravagers, nice. He's just gonna get blasted, but the TOS Micro is very good. Individual Blink stalker Micro, like just the way he moves his units is actually impressive and this guy is just continuously standing in storm. I'm not too sure about that, bling. Eh, I can't live with it. It is just blasted. Completely over. Actually forgets the Gigi. Actually forgot to Gigi. My friend, my friend, my friend. Your queen push failed. And the goddess of victory didn't just smile at you. She basically handed you to win. Like, this game was so over. Like, actually, so extremely over. I have no clue how you managed to lose this. It is simply impressive, to say the least. you probably, you had so many options. Like literally anything would have been fine, but you just sat there, floated like three, three and a half K resources. I have no clue why you did that. You had larva available. You had buildings available. You started bleeding out worker after worker, after worker, after worker, never rebuilding them, never expanding towards a fifth, never changing your composition away from roaches. Why would you not just go into lurkers? Why would you not just go into banlings? Why would you not just add two or three investors into your Brutlord army? Like, there's so many questions that I have. And I don't even want to ask them to you because I feel like looking at this game, looking at your, the level of decisions that you make, your answers probably will just confuse me even more. I don't want to ever hear from you again. Got that? You suck. And you suck really hard, buddy. Nice. All right, that's going to be it for this episode of Is It Inbar? Do I talk if you did enjoy this episode, don't forget, subscribe to the YouTube channel. Don't forget to smash the like button as well. And leave a comment down below. So it helps all of me and my man hamster a lot as well. Thank you. And bye-bye."} +{"title": "Awarding him the YELLOW BRICK! | Is It Imba Or Do I Suck", "description": "We have a very special and urgent imbalance complain today guys! This fellow soldier of the truth fould the true reason, why Terran is such an IMBA race! Let's investigate! Also don't forget to hit the like and subcribe, it really helps out a lot! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IODS Playlist: https://www.youtube.com/watch?v=BqNxyVYrd30&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=1 Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/BqNxyVYrd30/sddefault.jpg", "width": 640, "height": 480}, "video_id": "BqNxyVYrd30", "text": "I was miles ahead after my incredible early game, and after a solid midgame with good creeped spread, I lost to O.P. Widow Mines. It's just sad how stupidly imbalanced widow mines are. I don't even need to explain to you why, as you can see. I did not play perfect, obviously. But if my opponent wouldn't have built that many widow mines? I think he put the thing in the wrong place now. In Wooden, he misspelled that word. Enlarge it, Hamster for the people at home. I'll have a good laugh already. I'm sorry. Wouldn't have built that many widow mines. I would have smashed him. You, as a Protoss, obviously, don't know how to play against widow mines because you have imbalanced disruptors. As a Zerg, I don't have a joke unit like that. Have fun watching the replay and, Beep, Terrence. Name, Wingent, race, Zerg, League, Diamond on EU MMR 3.3. KMMR, I believe that's Diamond. Three. All right. Let's straight up hop into the game. As good luck, good luck, race. It's a little bit yikesy. Okay, random. Random. Okay, so this was a... It's a random player, and he asked, hey, can you tell me your race? The random player opens with a 13 Depot as well. As Vingent is still crying like a little baby over the fact that his opponent didn't tell his race. I mean, that's literally the one advantage you have as random, right? You need to learn nine matchups, but at least your opponent doesn't know what race you have. You can't complain about it. So, Wingent is not making a hot start when it comes to the manners. Also, forgets to send out his overlord as he's too busy chatting. Chatty little person. You'll love to see it. My risk might gain. Erejuman, he's laying down the facts here. This is my new friend. Change his name, hamster. Or give him like a little crown on top of the E or something like that. So that is now my new, definitely a top five friend already. It's very easy to become a good friend if you have as little friends as I have. This was a 14 pool, which is not really a build order. It's not. This pool timing just doesn't make very much sense. Now the reason I say it is because usually you open up with a Reaper as a Terran and whether it's 16 pool or 14 pool, your Reaper is going to be on the other side of the map when the lings come in. I actually think with 14 pool you probably need to wait a little longer until you can send the lings in. Errorium, however, it's not really doing much of... I doubt if he's gonna get a Reaper? Okay, he's gonna get a... He's playing two gas, two depot before CC. So this game is already very, very interesting from a build order perspective, okay? I don't quite know what this is. But, you know, we'll look at this, we'll say, we'll say, okay, you know, this is... We have to adapt to the situation, you know, we're watching a diamond level game, whole game. So we need to adapt to these circumstances. I need to get my brain in that mode. Usually in order to get to that type of level, I hit my head a couple of times against the wall, but my head's still hurting to get down to the level of last week's IOTUS that my doctor advised me against it. Okay, so he just straight up attacks into a full wall, sees a Reaper, and it's like, well, I'm glad I built eight lings out of a four, no, sorry, 10 lings out of a 14 pool and managed to do absolutely nothing. So great build order here by Wingand, and I'm sure that he's looking at this. He actually said that he had a great early game. It is possible that he thinks this is good, that he thinks, okay, whenever I just, there's no CC on the low ground and I build 10 lynx, maybe he believes that Zerg is just supposed to win, you know? Usually it's actually the Terrans that do things like that. Like most Terrants, the moment they manage to actually execute a build order properly, they believe that they just get the win if they then also use Stim and, stutter step forward twice. It's like, well, the things that I just did in this game were just so much harder than what pros in Zerg need to do. I think I deserve the game already. It's just not equal in the amount of effort we need to put in. I feel like, kind of that's what the Zerg did here, you know, he's very happy that I managed to finally throw down a pool without floating 350 minerals, got out some lings. He's like, you know what? This actually is a great early game. Well, in reality, he's actually not in that great of a spot. He's down in income. Sure, his opponent doesn't have a CC yet, but he invested a lot in useless things and right now he's also getting a banning nest, six more lings. All of these things are really, really weird in my opinion. Like you scout your opponent is on one base and you're getting more aggressive options. Maybe it's a defensive bailing nest, I guess. It's also viable. Man, this indeed is a fantastic early game for dessert. How did he get it in his head that this was a good early game? He lost 250 minerals. He delayed his hatchery by like 45 seconds and he cut like seven drones. And then his response is that he builds 18 more lings. I've seen last week. Sometimes it can work. I mean, there's no big wall on the natural yet. So perhaps this case is just rushing mines with the red dot. So you can't see them after they shoot. This is fantastic. At this point, I think the Terran could almost just lose all of his units and still just be in a fine position. because it's just even in workers and that's good if you're the Terran in that case it's not getting an orbit it's getting a third gas this game so far has me confused okay I am not quite sure what the focus on I'm not quite sure what's happening in general okay there's a single mine he's going to move in and now he goes right Actually doesn't make him sense. He's going to burrow this maybe. Burrow it? Burrow it? No? Okay. Chases with the lings. Meanwhile, floating some money. He is injecting, though. Third base on the way as well. 13 kills. There's one hellbeth here. It's going to get surrounded. Guess that's something. what this game is. But yeah, I just don't know what this game is actually. I have no, I just have no clue. Like this entire game just is funny to me. So right now, if you're in the Zerg shoes, you might think you're in a good spot. But in reality, your opponent has pretty good infrastructure. The work account is getting a little bit low for the Terran and his mining just isn't that hot. He hasn't used the Mew in a while. There's still no orbital command here. So the Zerg is like, I just force you to not have any SEVs downstairs. I'm going to follow us up with Ling Bane. Even though if he would just build pure drone at this point, he'd be in a super good spot, right? He'd just get ahead like maybe 30 workers or so 25, 30 workers, which would be big. He knows it's Mac, so you probably want to either be going into something like Roach. You can also play Ling Bane Yura. It is possible. This also is possible, but actually is it in favor of the Terran still now. He's going to get a four. Blue Flame Helion. Okay. He scouted so far, Widow Mine Helion, so he knows its Mac, throws down a spire, and gets more lings again. How many lings has he lost already so far this game? Why can't I see that? Oh, I'm pressing Capslogs rather than shift. Okay, 45 lings down the drain. That's a decent amount. Going to get five more drones as well. I thought he said he had good creep spread. I'm not sure if I would count this at good creepsprud. We're seven minutes in the game. Okay? Let's count the tumors. One, two, three, four, five, six tumors. Okay, this is six tumors at the seven minute mark. Hamster, what I would like you to do is to show what good creeps spread looks like. Get a shot from the game between Dream and Reynor on Pillars of Gold. from the latest Intel Extreme Masters. That was good creeps spread. This creep spread, your average like diamond Zerg player should have this. After like the four minute mark basically, like 4.30. There should be this many tumors already. Maybe five minutes. This just doesn't... What? Okay, so he cancels the spire, builds a double Roachwarren, a Hydra Dan. and five overlords. Okay, first of all, he doesn't really have much of a plan. There's no Evo chamber yet. I'm seriously doubting the usefulness of the second Roach Warren. That's going to be for Tunneling Clause and Glyle Reconstitution, which is the Roach speed. Tunneling Clause is the Roach borough or the moving well burrowed. He's not starting the upgrades. Ananitis. Maybe this is one of these weird challenges, you know? Like we used to have like the planking challenge. It's like the cinnamon challenge, the Tidepot challenge, this type of stuff, you know? I bet this is something that started on TikTok. I'm not much. I use a lot of social media, but TikTok isn't for me. I'm too old for it. And I think we might have, I bet Wingent is following a lot of StarCraft TikTokers. and they said, hey, uh, wait, the, the TikToks, they keep repeating, right? And there's usually music. I'll make the background music myself. Pa, pa, pa. Welcome. Build all the buildings as a Zerg. TikTok challenge. Boom, boom, boom, Jesus, this is going to follow me for a while. Um, yeah, I'm very curious what he's doing. Maybe every building except actual upgrade structures. This is a classic, right? Gets two roach warrants, then start messing hydras. in a Nidas. Against someone playing Mac. I feel like he could have just ran this across the map and he would have been faster than just standing around this Nidas, like some kind of ceremony. Nias look really ugly. Just a big mouth. I would not want to go in there. You don't know what's on the other side either. Is this like the worm, the thing? Holy crap, this looks nasty. It's going like a drum. A lot of the Zerg buildings and high graphics look really yikers, if you ask me. Okay, here comes the Oversair. Put the Nidus in here. I don't know, like, I feel like just a single tank would beat this army, no? 48 versus 49 workers. Yeah, it just gets in position. is a lot of mines but also a lot of hellbs like this is literally going to the slaughter why would he keep going? After the first 20 boys pop out into like 16 halvats does he think that the hellbatch just magically go to the other side so he just invested a crepton into this only got road speed no tunneling claws now rebuild the spire again and an infestation pit he's actually going for every single building except the evo chamber no and then afterwards we have everything except the ultra cavern and I guess he could still go lurker than greater spire as well I wonder if you will make the challenge and then upload it into a TikTok himself as well that would be quite something I actually should make a ticester TikTok. I feel like all of these sound bites are going to waste on the YouTube community. Creep's red looking tight already. Look at that. Don't forget that nothing has happened on Wingent's side of the map. Like this entire game has been nothing. This Terran moved out with three Helions and a mine. Wingent still didn't manage to clean up this mine, which somehow has gotten 11 kills. Doesn't he just see this? Oh my God, it's just out of range. Okay, look at this. I want to see this first person. He sees the mine shop. There we go. Cleans it up. Good job. I thought he might, you know. He might not clean it up. This oversher over here or the overlord. Three turrets. But this Terran is on top of everything. So we see. So Wingent, basically what he did so far is he lost a crappton of lings to four mines. Then he lost a creptone of units trying anidas that hit like the nine minute mark. And then he did nothing. Started building drones. then another round of units, then another round of drones. I love that every single time he builds a new tech structure, he doesn't really care about using it. Now he builds three Evo chambers. Because he definitely can afford all of this. He's a very healthy gas count that he currently has on his 67 drones. Like, what is this game? Is he just going to sit here for the next 10 minutes and make me kill time? There's absolutely no way, right? is this actually what's going to happen? Is this type of replay, I feel like should have a warning where or maybe this, I could use this as like a sleeping playlist, you know, just a bunch of these games in a row where actually nothing happened. He's just literally doing nothing. He's not spreading Crete, but he's also not building drones. The last time he scalped was with his Nidas. Like, he has absolutely no clue. This guy could have been building like four stories. Starports and 12 battle cruisers at this point. He's actually... Is he still here? Is he actually still in the game? He still has a heartbeat. This is APM is still going. The Terran is almost falling asleep at this point. I can't believe this is happening to me. Is this how people play Starcraft? This is double planetary. Oh, here we go. Ling run by being set up. Look at that. This is the classic multitasking as well. I bet you that if he would ask Wingent about this move, you would call it multitasking. But in reality, there's only one thing happening, and that's this zergling run by. What is he doing? No, some creepsread. 14 minutes in game. Nothing, hasn't been attacked once. Not a single tumor has gone down. 67 workers. 4.5K in the bank. This is great. And he's going to lose to this. And we know that already. This is a lot of mines, by the way. That's just really bad. So, now you could say, well, Kevin, you keep saying mines are so bad. But what is actually bad about the widow mine? I mean, it does splash damage. It can attack ground. It can attack air. It is invisible. There is one unit in the Zerg Arsenal that completely beats this. The Brutelord just absolutely blast these units. And the reason for that is that you have broodlings. like they will trigger all of these mines and then all of a sudden you legit have what is this 60 supply of useless units just 60 supply this only works though if you trigger the mines with the broodlings if okay I'm going to make a hot prediction here okay what I think is going to happen is he will trigger every mine with his roaches his hydras and corruptors then his broodlords will come in and he'll lose the fight against the three tors and the two Vikings. Four tors and the two Vikings. I think this is going to be great personally. Burrow the mines body. I want to see this. Okay, there we go. Roaches moving forward. Yes, corruptors roaches, roach. Oh yeah, clumped them all up. Always, it's very, actually is what happened. You just love it. He lost the overseer as well. So he's not even going to be able to end him. He still gets a good fight. This is how bad, widow mines are by the way like they're not good in large numbers they're good in small smaller numbers like eight nine 10 and especially against ling Bane but against units that outrange them they're not actually that good this was a fantastic fight there's no way He's going to fly over them. Does he know he needs an overshare? Okay, two overseers. Smart? He's actually just going to fly over mines again and again, isn't he? Like, there's still nothing here for the Terran. Terran is rebuilding Mind Tor Viking right now. this army should be actually unbeatable at this point it thanks another hit two hydras go down to a single mine shot hydras outrange mines by the way I just want to put this flag here where everyone can see it that this entire army currently outranges mines like all of this these keep shooting He's never going to clean those up, is he? He's never going to clean them up. You can feel it already. You can actually feel it that he's never going to clean up. Oh, let me see, let me move my hydras in position. Overseers move them a little forward. Let me tank that turret shot. Smart and loses all of his brute lords to mines and two Thor's. Oh no. Maybe only use the units in the back, no. You've got to be kidding me. This is actually so impressive. Like, watching this is actually a masterclass in what not to do. Like, he could write a book, things not to do in StarCraft 2 games. And that honestly should be a New York Times bestseller. What are the kills on these mines? It's not that many, but it's all pretty big units. Like it's not that... 50, 3, 7. A lot of these guys have like two or three Hydra kills, I think. Oh, no, not the broodlord. He's gonna fly in. That's one? Maybe another one? You think he doesn't realize? He's gonna send in the link to deal with the mines. There's a couple of birds. 12 more drones. He hasn't been under pressure once, by the way. Look at the Terran's vision. The last time Terran was on the other side of the map, he was on two bases. He's down 8K. He's literally had a ranged army against units that are immobile. I don't even know how you can lose to this. I actually do not understand how this is possible. Like, if you think of the way. The widow mine is such a limited unit. It isn't supposed to fight well against Brutelords. Against lings and Bains? Sure. But against anything that outranges it, no. He just owned this. All of these just are now useless. If he had any type of army here, he would just destroy it. I feel like these mines, I don't really, he's kind of losing too much. How many mines are 40 nights? I feel like he just isn't aware of detection. I feel like at this point, this guy is just missing so many clues. Like, it's like he has a gun, but he doesn't know quite how the trigger works, you know? He has long-range brute lords to deal with these guys, but he's not aware that he also needs detection. And he just keeps sending his poor soldiers forward on every single minefield that there is. Like, this just makes absolutely no sense to me. Like, he just... At first, I didn't think he was actually losing to the mines, but in the past three minutes, he just keeps going back again and again. Like, his entire opponent's army consists of mines, and all he's doing, like, there's literally 48 mines and 8 helvet. And he's only thinking about 8 helvets, because that's what he can see. Like, if he's... he was in the army and he would be playing against those stealth planes, you know, like the things you can't see, it would be over. He'd just pretend they don't exist. He's like, well, if you can't see them, they don't exist. Which is kind of an ostrich-like move. Except he's in charge of a massive army as well. Like, he just keeps rallying them in. And it's not like he's at first he at least He's tried with the Overseers but at this point he isn't even trying anymore. It's like he just accepted the fact that he doesn't know how to control units. It's like this just keeps growing. And if we pretend the problem doesn't exist, they might just go away. I just have absolutely no clue. How this guy wins any games. I want to see him play against DTs or Banshees. or benches, lurkers. I want to see what he does. If Muda started harassing his mineral line and he doesn't have a spore, he's like, oh, I don't have a spore already, so might as well just give up my life. Just sends the drones into like the corner of his base and then tells his opponent where they are. Like, oh, I can't deal with the Muda Lisk anyway. Now he counter-attacks, which is probably the best move he's made so far. Because all the mines were on his side of the map. Like the flaws of the mine are so... so patently obvious that I don't understand how you can miss it. I mean, he says that... What did he say about the disruptor? This guy had some big talk about the disruptor, didn't he? What did he say? Where are you? Where's my tab with the imbalance? What did you say, you little prick? You as a pro, those obviously don't know how to play against widow mines, because you obviously don't know how to play against widow. Mines, but I do know how not to play against Widow Mines. And that's what you just did. Like, honestly, we could have given him 12 disruptors, but he's just not aware of where the mines go after they burrow. Maybe he thinks that mines can burrow underground. So it's like, ah, there's no use getting detection because they just burrow underground away. I feel like if we would give this guy disruptor, the likelihood of him killing his own units is a lot higher than if he would accidentally hit a mine. This looks so dumb. This looks so dumb. This actually... We've had a lot of games which were weird and perhaps bad. But this just felt like there was a bug in the system. Maybe Wingent is an AI. Like one of the crappy AIs, you know? Don't deal well with invisible units. Things they can't see. So happy. that he built a second road warrant as well. He really got a lot of use out of that. In case this one ever fell, he still had the backup road war in the same spot. You know, sometimes when I get these emails, these imbalance forms, I'm never sure if these people are serious or not. You know, sometimes I feel like they're just kind of pulling my leg to get me to make some mediocre jokes. But I feel like this guy might actually believe it. If he actually believes it, then I have another bridge to sell him. Holy crap. If he thinks mines are in balance, what does he think of Banshees? They're invisible and they fly. And they can move while shooting. Like, he must have a really weird view of the world. He counter attacks into a planetary with his roaches. takes out a quick base Creep Trots fantastic by the way main reason is because mines can't actually attack Creep I think he would have won this game if he had built like 10 crawlers at some point Gigi's out Erojun wins I don't even think I need to do my hand segment honestly this one is so obvious he what is the I want to see the units lost actually I'm so curious 43,000 against 23,000 that's almost double against an army composition with a unit that has like, what is this? Four range, maybe? I think, I think minds have four range, right? Or five? I don't even know. It's because it's never really an issue. Like, everything outranges it. Hyra, Stalker, Brutlord. It's impressive, though, that you managed to lose this. I really think it's impressive. You actually need to try hard to lose against something like this. My man, Iridgium over here, my best friend, he was just making his own, like, beating Grandmaster with stupid stuff. And he's done a great job. I'm proud of all beating diamonds with stupid stuff. This was absolutely awful wing, and your build order made no sense. Let's not forget that this started with a cancelled, well, spire, cancelled, double Roach Warren, Hydra then, Nydas. Nydus unloads straight into 15 hellbats. Quit the Nidus, get 15 more workers, more roaches than hydras, get Brutlords, which you somehow managed to lose to two Tours and 14 widow mines. You never get detection. When you get detection, you feed it straight into the turrets. and to finish it all off, you actually just let a minefield stay in a location where, and then you just rallied your units into it. Like this was, you get, you know how in America you have these achievements, like the purple heart or the Medal of Courage, the Medal of Honor, or whatever, that's a video game, maybe also one of these medals and achievements. I feel like if you would be in the US Army, you would be getting the opposite. It's like rather than the purple star, you get like the yellow brick or something like that for the absolute worst soldier that we've ever seen like for a commander you get i don't know what other is like the opposite of the medal of honor you get like like a cup of old coffee like congratulations three years old and it's moldy here you go sir it's not a great achievement no well he said like freaking 40k resource into a minefield which we knew the location of and didn't move like It's just honestly impressive. You, my friend, Wingent. You suck. And you suck real good. All right. That's going to be it for today's episode of Is It Inba? Or do I suck? You didn't enjoy this episode. Don't forget, subscribe to the YouTube channel. Smash the like button. Those things really do help. And we'll see y'all next time for a new episode. Bye-bye."} +{"title": "PRO MATHEMATICIAN Proves The Terran IMBA Hypothesis | Is It Imba Or Do I Suck", "description": "I mean, can you even argue the math? Well, YouTube comments can argue anything, so I guess you guys can. Please grant me your knowledge and wisdom by smashing like and subscribe so that I can check this intense math! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/hUYFQmD0KoY/sddefault.jpg", "width": 640, "height": 480}, "video_id": "hUYFQmD0KoY", "text": "Hello, Mr. De Coney. I humbly request a cross-examination to what I believe is mathematical proof that Terran is Inba. I'm a diamond tozer and played a ZVT in an in-house tournament. My opponent is a superior player than I am. He's master's ranked. Therefore, my game plan was to choose of three-base Bainbust, since one or two base would be obvious from early scout. And he always scouts early. He went fast 3-C with no units. I punished that heart with my bailing bust. I brought him down to two SUVs, with the supply reading 11 to 39 in my favor. I thought, surely, the sub can't lie. Yet I walked away with the L somehow. Is this not empirical proof that Mews are imba? If a Terran can go down to two workers and still win, what is the point of this game? Or do I just suck? With regards, Chang'un. So his question is, did the sub lie? Or is it just like the hips? And they don't lie. Let's figure this out. As in the bottom right, we have Mr. Chang'un, spawning as the Red Zerg player. And in the top left, we have the Terran who is Thiel, I think, or Cian, and it's U. So we have a quick look to see what... Now, this is a start. This is... Let's just look at this because there's a couple of things that happen here. I want to explain. First of all, the reason this happens is because the stop hotkey is the same as the hotkey for select larva. So when you select the larva, or when you click the hatchery and you press the S hotkey, it selects larva and you can build a drone or an overlord, whatever. If you have all your drones selected, all of them will stop moving. This is not what I was interested in because... When he does this, okay, here we go. Look at this. Look how he fixes this problem, okay? Selects three in the middle, two on the right, two on the left. He has an optimal solution for this problem. Now, this should be something that happens once every thousand games, but this guy, It probably happened so much to him that he's figured, you know what? I need some, you know, I need an optimal solution for this. When this happens, I need to do something. This is a bit like, imagine you're working in an office. Okay. And the guy next to you just starts peeing on his keyboard, which is weird already, right? That is an odd occurrence. You're new to the office. But then you're like, oh, crap, peeing on his keyboard. it's all going to get dirty and his keyboard won't work anymore. As he's done, he just opens up his backpack, picks out a new keyboard, and has like some wet wipes, cleans it up, and he's good to go in like 20 seconds. That's basically what Cheng Hung did here. He peed on his keyboard, but he does this so often that is not even a surprise for him anymore. He knows that it's going to happen, you know. He can't contain himself. If you got to go, you got to go. That's what his daddy always told him, and he had to go, man. The keyboard is dirty, but bam, same model, but newer edition. That's Tsangoon in a nutshell. So already up to a racing start here is our Zerg player. Follows up with a hatcherfers. This is an early scout, by the way. He said, and he always scouts early. But this is freaking fast. Holy crap, what is this? Oh, he's playing CC first. Okay. Yeah, yeah. Well, then the early scout doesn't make sense. I'm not sure. I think, no, actually, still doesn't make sense. don't matter it don't matter pretty baby then I don't know the rest of the lyric but what are we looking at here there's nothing really happening is there Chang Chang's just scouting around you think he recognizes that this is this is a command center it's like a minute faster I'm always curious at what you know how we have the for a long time we had the mirror test for animals So when you wanted to figure out if an animal is self-conscious, we'd show him a mirror or her, a mirror. And if the animal would realize that it's a mirror image, we'd be self-conscious. I feel like we need a test like this for Zerg players, where we can figure out if they have positive or negative IQ by showing them different command center timings. Like here, this is definitely a command center first, but I'm not sure if this guy is aware of that. He might just look at this and think, oh, this is a command center. And then just go back home. Just like if you show like a hamster himself in the mirror, the hamster over the hamster. This is a hamster in the mirror. Then piss off back, like running the wheel. Why do hamsters do that? That, now that is a good way to generate some electricity. And I know people have suggested this before, but I think there is some future in that. Okay, speed, extractor, queens. It's all looking solid. Like nothing weird going on here. He gets four lings because he's like, oh, there's a fast command center. I bet there's also a Reaper coming quickly to my side. It's not completely wrong, but this Reaper is about, I really wonder if he knows. I don't actually care about the rest of the game. I think I'm going to send this guy an email and ask him if he realized that I will CC first. I'm so curious now. The rest of the game can kind of suck it. Oh, that was good blocking. Could have built the extractor a bit faster, but, you know, I don't even mind this. It's all good. It's playable, it's playable. Just take this as her third. I like that he said that he didn't want to do it from one or two base because that would be too obvious. and now he's actually doing it from two days. Like his third base is legit a minute, a minute late. He's at least pretending hard. Come on, take the extractor for the love of God. Thank you. Marine scouts this third. Like the Terran definitely knows something is up. He just started walling. He's like, oh, no third base. The Azirc thought he was so smart. He's like, oh no, I fake a third base. He's a German. Very sassy German as well. I picked the third base. And then I send the lings across the map. Doesn't know he will realize. I mispronounced that on purpose to mimic a German. That wasn't. My own mistake. A third cc is a star port. It's getting some cars going as well. Whoa! I also love it when they do that. Pop in, pop out. Like some secret method of transportation. It always reminds me of Harry Potter when they... flush themselves down the toilet except it's a bunker it's less nasty and this looks really bad for the Terran i have to admit so this goes in as well they say when it rains it pours and these buckets it's raining buckets right now guys three lings killing every single worker this game is actually over this is actually over i love that he builds more lings as well i think usually Usually that's not that great because you actually want to go into drones, but in this case, like, this game is actually over. Like, you can't lose anymore. It's literally impossible to lose at this point. Right? Oh, no. I love that he's like, you know what really has the priority here? This starport is like two cars, like shooting at him. It's like, you know, I bet that the Medivac or the Viking that's, that's, you know, I bet that the Medevac or the Viking, that's, pops out of here we'll have a bigger impact on this game rather than the two cars absolutely roasting my lings this is this is some solid prioritizing from our jerk player here I don't know the matter of fact what the heck okay we have three three workers I think he said he went down to two workers right we said okay there's 10 more lings I love it so right now he has a lead of 20 workers his opponent has three units left so the opponent all upon needs to do is micro these three units. So the entire focus of this Terran player will be on that. It's five workers already. 14 more workers or 12 more lings, 14 more lings. And now this might sound done, but if he continues attacking, I can see how he will lose. Because you're not supposed to keep attacking now. What you should be doing is you just drone up. You have what, two queens, getting a thing. third queen. You could legit just go up to like 45, 50 workers, get like five queens at home, and then you can start attacking again once your opponent tries to start your third base or something. Like there's no extra barracks. Their stim is going to finish at like, like legit 18 minutes into the game. He's still building bunkers. Now I love to see where he's going to go. This is, okay, this is some A-class decision making, okay? I don't even mind that he fails the bailing bus. This is, that is, that is something that I can live with. But then the follow-up here. Okay, so he has eight, nine, eight bailings. Counting remains difficult for me. Eight banings. You can just right-click this thing and it will blow up, okay? Instead, the lings will block him for, it feels like infinity. And then, yeah, the repair goes off and nothing happens. Then he sees this happen, okay? He sees, okay, massive wall, there's like a starport, a command center, a barracks and a depot. Like, this is going to take legit like 14, 15 banlings to blow up. His response, after seeing a solid wall with three helions parked behind it, 18 more lings. How does this make any sense? He's working of a single gas. Okay, imagine you have a massive concrete wall, okay? You have a massive, massive concrete wall. And you just used three trucks. In this analogy, the truck is the main. Just use three trucks to try and break this concrete wall. Your trucks, they get very close, but in the end, the trucks don't make it, they explode. Then your follow-up plan is, is to round up all the men of the nearby village and start running headfirst into the concrete wall to try and break it. This might sound like a good idea, but let me tell you, my friend, it is not. These villagers could be used better. for example, to mine minerals from a nearby mineral mine, or to get some of that Vespine gas. But no, 18 more lings. You love to see it. I feel like we're getting closer and closer to the answer on the question whether my man here has negative or positive IQ. Did I lower the game speed too much? Yes, I did. Six more main lings. Now we're talking. He's making trucks again, guys. Because last time it didn't work with eight and now six, now that all buildings are fully repaired, definitely is going to be the play. He just keeps building lings. So he was 21 workers against 3, now he's 21 against 21, and he's playing against triple CC, so triple mule. Does he not realize that Terran can repair? Like, does he actually think this will work? There's no way, right? This is in the wall. Oh no. I didn't even realize? I thought it was... Even at this point though, it's completely okay. He can literally lose every single unit and be fine. These cars will just... Yeah. Nice. Little did the man know that once he breaks down the wall, there's guys with flame throwers. Oh no, what a painful episode this is. What a painful episode. I love that he could, I love the dedication to this push though, you know. The complete lack of transition. That's, it's great to see. Very often, you see people not as dedicated to a case as this guy is. My man Chang'un here, you know. He gets things done. Sure, it's not the right things, but at least things are getting done. If he was a politician, he would have a very weird list of things to brag with, right? Like, usually politicians, what do they have? They have, like, we helped create this road. We build another school. I mean, Changun will have, like, a swimming pool for rats or something like that. Or he'll make, like, a duck pond, but put it on the top of an apartment building where the ducks can't reach. Like, it's like a bunch of very weird achievements. and then confused that no one votes for him for a second term. You'd make an awful mayor of a city channel. But... I love that he went for the starport first. He's like, he has a potential there, guys. I have a good feeling about that starboard there, dude. You know, that starport, I think, might just be it. Yeah. He's just getting blasted. My man here isn't even really driving the cars around two. well but that's a good that was a hot pickup is all we call that if I say it when I'm moving to the microphone you know it's real 5 14 workers at this point so our work account now is decreasing as well send a couple more lings trying to get the third base no not quite another repairman coming out flame thrower boy is still doing well 10 more lings because the past 1200 have done so well how many has you lost actually pause it here I'm gonna guess 126 write in the comments what you thought before you you checked it if you have it correct it doesn't count because then you cheated it was 152 holy crap 152 that's a lot of lings I'm impressed that's very impressive and I think really the only 30 40 lings did something which means after that he wasted 110 lings which equals about 50 drones well a bit more even 55 drones the drones that could have been but weren't that is just great this is this is truly showing what money in the wrong places can do it's a very powerful army but weak home infrastructure no healthcare. See, barracks being constructed back at home. I like that the Terran as all just realize, okay, my opponent actually isn't self-aware. He would not pass the mirror test. Let me just re-wall this. I don't need extra barracks. I just need cars and a wall. Yes, this was great. Now, let's read one more time. I humbly request a cross-examination to what I believe is mathematical proof that Terran is imba. I have to admit, my friend, I don't think this was very imbalanced. Your first bailing bust did fantastic. Then you just kept throwing lings and lings and more lings and more lings into a wall, which was defended by Hellion behind it. You bailing busted wrong buildings like 12 times in a row, sometimes splitting up the bailings between different buildings as well. in the end, like awful link micro, prioritizing a star port over Helions while you were in his base, and then just no follow-up, like no follow-up, a follow-up that made absolutely zero sense. You would be the worst politician in the world. And I'd like to tell you, my friend, that you suck QED. All right, my dudes, that's going to be it for this episode of, is it imba, or do I suck? If you did enjoy, don't forget. to subscribe to my YouTube channel as it really does help me a lot. Don't get to smash the like button as well. I can do that too many times or my table might break with this much power in my fist. Yeah, I'll see you all next time for more stuff. Bye-bye."} +{"title": "Positive Mindset And Some Believing! | Is It Imba Or Do I Suck", "description": "The last few IODIS episodes I was focusing FAR more on the negative things than the positives. It's time to change that and grant full trust to the next victim of IMBA Zerg. Will I regret this decision...? YOU definitely won't regret smashing those like and subscribe buttons! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Gnjs9wYt0Hs/sddefault.jpg", "width": 640, "height": 480}, "video_id": "Gnjs9wYt0Hs", "text": "Dear Harstam, I am a Gold 2 Terran player that faced up against a Gold Zerg player. My opponent played extremely passive, the whole game, and even though I knew of his early third base, through excellent scouting, I found it hard to put pressure on him. Obvious reason for this are the many totally imba defensive mechanics that Zerg has. It is supposed to be the most aggressive of the three races, isn't it? No, I thought Zerg was supposed to be the reactionary race, but we'll leave that for now. First issue is the zergs' vision. Putting overlords in places that are not accessible to ground units might be fine, but creep vision is just broken. I mean, they can still see you after you killed all their structures unless you waste a scan. Next up, queens are just too strong. They are imba, no doubt. My two Madovaks-16-stimmed marinen drop got crushed by three queens. I mean, WTF, crushed by three queens. Okay, we'll write this down, okay? I've noticed that whenever people make claims like this, actually specifying numbers, they're never correct. Finally, I simply cannot comprehend why Zerg gets lurkers, an invisible seat unit. Zerg is not even forced to attack into defensive structures anymore. Lurkers, along swarm hosts, are utterly broken from a race mechanic point of view. I have no clue what a race mechanic point of view is. Is that the guy that in the Formula One races like changes the tires really fast? Maybe this guy is a mechanic for Formula One drivers and from his point of view, lurkers and so on most are utterly broken. That is the only thing that could explain this sentence to me. After calling me a smurf, which proves my far superior skill in this matchup, the Zerg even had time to insult me while using its also Imba, Remax ability to push me back and invade my base. Please share your ancient ire knowledge with humanity so that we can extinguish the Zerg plague once and for all, greets from the smurf. Jerks. Holy crap. It was on a hell of an email. This email was so long. I always put this on like one time speed behind this minute. It took me two and a half minutes to read this. That's insane. We skipped the early game. Life is good. All right. We're following the Tarran. We missed this opening build order, but this seems... Okay, never mind. I thought we could just go ahead and skip, but no, that's not going to be the case. Oh no, we need to actually go back now. Press this button. in a couple of times. What the heck are you doing, my friend? I thought I could cut my working time by a bit, you know? Just like back in the day in school when the teacher would say, if you finish your work early, you can go home early. I thought I could do the same here. I could, you know, skip the first two minutes of me talking about, the barracks being placed, because who at this point doesn't know when to build what structure, you know? But then I see this guy and I already know we're in for another treat here. is still fine, okay? This is just your opener, your Torex opener, your 211 opener, which used to be very popular. I want to say that BN popularized it, but it can also have been someone, I'm pretty sure it was Bion, I'm just going to call, that was Bion. You get your Reaper, you get your reactor, then get your Bres, second guess. Wait, maybe he did do the build correct, and I just haven't seen it in so long that I wasn't used to know. Okay, this is what pisses me off. Why does he build it over here? maybe the spot for Nidas. It's not very good because you can just build a depot and you want your production structures all close together so you can float the factories and the reactors and tech labs can interact with each other. They're all easy around each other. So if you need a different structure, that's how we have some nice micro here with the Reaper. Almost gets a link, not quite though. Forgets his tech lab, but these are small things. Okay. So the complete lack of marine. production is maybe not the smallest. But overall, this isn't even that bad, honestly. I could have skipped it. I should have skipped it. I'm an idiot. Once again, Circus not taking gas, a classic as well. A slight oversaturation in the main. But we're paying attention to the Taron here. He's a bunker. Okay. I'm pretty sure not supposed to get a bunker. I think it's really difficult to die if you play two and one because you have so many freaking Marines. So you can... Hello? Can you get a star port going? Okay. So... So... What? He's going to get mines? Before... Okay, no. So you're supposed to get your stim as well, because that's going to be the factor that delays it usually. If your stim isn't done, you just have 16 Marines in a matter of fact. Then you might as well play double reactor. You can probably get it faster in that case. I'm very confused. This Reaper is putting in some work as well. I love the complete disrespect here with this Reaper, saying, you won't have gas. Wait, actually, Solidi didn't have gas. This is good. This is a good move. Man, here I am, just talking crap already. This is not the right mindset, okay? Let's freshen up a bit. Let's freshen up a bit. Okay, there we go. I need to figure out if this is imbalanced. and we always assume that the email is completely true. I feel like in the last few weeks I've shifted too much into someone with too much cynicism. You know, I'm too negative. I already think the email is going to be a lie. Instead of looking for things that are true, I'm looking for things that are false. So instead, I'm going to be, I'm just looking at his claims. You know, and then we'll see if they're true or not. That's going to be the player. What is this? This is fantastic. Nine more workers. Okay, so this is supposed to hit a lot faster than... Wait, he built a Tech Lab with a Starport? Did he start the Starport over here? I feel like this game is giving me hallucinations. How... Okay. No, he... What? Wait, so what happens here? Wait, so what happens here? He flies the fact... Okay, well, that explains a lot. He just rallied it to the natural. And now he can get Matterfax. And now it's gonna look like this is fine, but he's gonna hit too late still. This is not the proper timing that man. I'm, oh wait, but, you know, just because he's hitting too late doesn't mean that Zerg isn't in balance. Lurkers are still invisible seat units and Swarmost from a race mechanics point of view are extremely broken. I just have, okay, he's going to hit about, like, what is it, 30 seconds too late maybe? You can hit the timing that he's currently doing with a triple command center opener. So basically he just gave, what is it? this? Ah! Here I once again fell into a negative spiral but no, in case that his opponents puts a Nidus over here and then pops out a lurker, you want to have not one but two turrets. It's a backup turret for the Nidus Lurker and you obviously do that before your opponent even started their layer. I think that makes a lot of sense. If you don't think that makes a lot of sense, leave it down in the comments. We know, and my, he's really afraid of mutas. Someone played one-based muta against him, and now every single game, rather than finding a build order that hits a minute earlier, he decides to throw down four turrets. You just love to see it. Okay, here's the three queens. There's a spine crawler as well, so it's not only three queens. And also there is three more queens. So it was six queens, a spine crawler and two spores. Now, it... It's a seventh queen even on the way. This wasn't really... What did he say in the email? He said, My two MEDevacs 16-stimmed marinen drop got crushed by three queens. Technically... Okay, hear me out. Technically, he isn't wrong. he just didn't mention the other queens there. You know, if I go out with a group of friends and I'm with 10 people and I tell my dad, hey, I went out with John and James, and John and James were two of the 10 people, I'm not really lying, am I? That's kind of what happened here. He just didn't mention all the other things that were there as well. it did get crushed by three queens. It also got crushed by seven queens, but also three queens, technically also one queen was there. I like the way. This is, so far, we're only finding truth here, guys. And see, that's the difference between looking for lies or looking for truth. No matter what you're looking for, you'll find, you'll find it, you'll find it, just like in life. You'll always find what you're looking for eventually, especially if you're Tom Cruise. And this is Mission Impossible 7. Okay, third command center in an interesting location. This is really cool because he checked in his base and it's like, okay, what is the spot where I need to fly furthest to my third base? And he found it. I think it might even be further away than this one, which is impressive. I didn't think that was possible. A solid early game, SimCity is really helping him out here as well with putting that command center as far away as possible. he's preparing for I don't actually know what he's really probably a push with tanks feels like he the only thing he got in the past two minutes it's just like oh he got like I guess he lost the first of matter of fact so he really just got these extra marines a tank does he have an extra barracks now there's barracks three and four okay this is the one thing that's been pissing me off lately is people send me replace where they don't abide by proper barracks regulations okay you go from two into three into five or you go from three into five and then afterwards you go into eight stop making four stop making six i don't want to see that type of crap okay i want to see either three barracks two barracks or five barracks the next time someone builds four barracks you're out i quit the replay i'm done i'll go do something else play rocket league or something start making jokes about that the cars and the balls no one will like it i don't know much about the game Alright, do you have an armory yet? There's an armory. He can start plus two theoretically, but this macro is simply too clean. He has a good army, though. This Zerg player is actually getting blasted. Like, this Zerg doesn't have any army, does he? But never mind, 17 roaches. Still, against 17 roaches against four tanks and 30 Marines, as a Zerg player, you're going to go absolutely die. Like, there's no way. It's a 15 freaking larvae, though. But this game is very passive. Next time, someone sends me a report. play, make it an aggressive one. Some fighting power, man. We're gonna see stuff happen. We're not here to watch grass grow. Although that also is a fun activity. I don't think this one actually grows. It doesn't even move in the wind. Look at these things, they're moving in the wind. These bad boys, terrible physics. Awful. Pathetic. These also move in the wind. But the wind on these is different than the direction on the wind on this thing. Oh, but maybe these are moved by these little cockwheels. Imagine having the time to do this because nothing is happening. Literally, he's doing nothing. What actually is he doing? You just, okay, this is his first person. He throws on two depots and just looks at his army. Fort base. There's a couple of marines in the main. Oh, here we go. Start moving on the map, unseach everything. Should I maybe scout forward, see if anything's there, Have any units around the map for any type of vision? Not really necessary. Hmm, is there anything here I need? I see a mine. Let me start a depot wall in a random location, but not really finish a wall, just start a wall. Take an overlord, make sure my army doesn't split. Perfect, perfect, this is looking solid. Okay, I have about 40 seconds until 2-2 finishes. Okay, nice. Okay, nice. Do I want to wait for three upgrades that are currently building? No, probably not. My opponent decks in me. Okay, we win the game. Fantastic. Game has ended. Game is over. Well, it should be at least, right? If we look at the armies here, there's two lurkers, but I don't think they have seismic spines. So with the crap range, we're actually completely useless. He has a crap ton of scans as well. Not because he has been saving scans, but because he hasn't, he forgot the mule. That's a big difference there. I know that. I can feel that. He should have had way more money already. You know what? Let me just not siege my tanks for a little bit. That is fine. It's fine. Longest range unit in the game. Bam, just like that. Okay. Another fight. 2-2 has finished. Okay, he just absolutely blood. He's actually up 50 supply. We were looking at the Terran, right? I'm asking this because there's been more than one time where I might have made an IOTIS from the wrong point of view. Where sometimes I had some real fire jokes in there. Smurf? He is blue. It is possible, guys. But which one would it be? You have the one with the red hat. It's the king smurf. A big smurf. I mean, this game is actually just over. I'm not sure why we're still watching this. He rallies another 35 Marines across the map. He has 57 Marines against 10 hydras, two roaches. Is he just going to walk into two lurkers and never scan? Please tell me this is not the case. How many kills will this do they're good? 14 kills, all of a Marine, 15, 16, 17. This one has eight. Together these guys killed legit 25 Marines. probably some tanks in there as well. He has scans, no, yeah. He has actual full energy. He has 12 scans right now. Maybe he doesn't realize that the lurkers were attacking him, and he was just wondering why all of his units were disappearing. You know, after this, he's still light years ahead. He has like 3.5,000 resources in the bank. Sure, a lot of that is gas. Okay, this is also one of my favorite tarrant things. Oh, well. Censor it. Censor it. Uh, this is it, this is so great. The fourth base, he has 1.6k gas in the bank and his priority, you know, before adding any more workers on minerals, let me take these double gases real fast guys, let me just take those real fast. Throw down three mules. Is this guy just going to win the game with two lurkers? He does have the seismic spines now? Okay, well, he gets eight lurkers. There's absolutely no way that he's just going to straight up borrow into his opponent. The funny thing is that that Zerg probably thought he already won, not realizing his opponent was still 20 worse head. He's just not going to scan. Okay, here we go, here's a scan. It's two of them. What? What is this? What was that decision making? Look at this tank, look at this guy, okay? He's in range, no? Why can I see the range? He's in range. He's in range. He's like, sir, I got them in range. What should I do? Move back. Sir, they're not moving. You, sure. Move back. It's like, what is this move going to do? If he was going to move into you, he will just move a little further now. It's not like this matters. They were under siege. He gets a raven as well. He's like, I don't think I have enough scans. Meanwhile, on the main and the natural. God, I wish I could see this guy's Hotkeys because I'm pretty sure he has, he just doesn't have his command center's hotkey. He also hasn't been. building workers for a long time. Gets plus two on tanks. It's working of a single factory probably, so probably should be adding a second one if you're playing against Lurker. A lot of the pros even get triple factory, and eventually you go into like Ghost, add a couple of lips as well. Ghost to EMP, the Vipers and sniper a couple of lurkers, perhaps. Okay, don't forget, Terran is still actually light years ahead. If he had any idea of how to get map control or how to get any vision on the map, What's he gonna do? Is he gonna tell them turrets, you think? Okay, look, he walks in a line up to it. Yes, auto turrets. None of the tanks are sieged. The planetary is doing a lot of work here. Man, this is a great fire. Accidentally spreads out the Marines properly as well. Do you think he doesn't realize that Lurker's Don't? that lurkers don't have infinite range and that maybe he thinks at the moment the first spines connect the lurker memory just knows where the opponent's unit is and we'll just keep attacking it until his opponent's unit is. Look at... He has 5K 4K in the bank. I have no clue what this game is, but I love it. What? He's up 30 supply. He's floating legit 8K resources. All of his fights have either been without his tank or with his tanks in the lurkers. Like this fight was with everything in the lurkers and then the tanks being slightly too far in the back. The fight before was with the tanks too far in the back. The fight over here was with the tanks in lurker range. Does he not realize that tanks outrange lurkers? Is that something maybe instead of making this entire video, I just just should have told him about the scan hotkey and i was just like send them a message like hey tanks outrange lurkers i feel like these are the only two pieces of advice this guy really needs like and perhaps try adding some production facilities once you start floating more than six thousand resources before that you're still okay now he loses to the to the lings resources than him. Shows you how efficient Terran is at trading, usually. Especially his first few fights were crazy. She keeps rallying forward as well. Probably thinking, man, this game is really over, not realizing his opponent is on 46 workers and has no bank. Like, if he can just stabilize, he'd still be fine. He just keeps building ravens as well. No matter facts? Pure raven. And I know that he does it for detection, but he has so many scans, and he also just could have built 12 new orbitals with the money he'd been floating this entire game. Like, Metafacts are just better. You need to add metaphax, I get a crap ton of tanks, ghost, then some liberators and you're absolutely fine. Well, in this case, just a single tank in a position that could shoot, probably would have just been enough this game. Okay, this is... This is awful. This was actually awful. I hate this. Okay? Our our player didn't play that bad. He actually didn't play that bad. I think he actually might have been outplaying his opponent. Honestly, he was winning. He did a tank push. He practiced a tank push. But the moment anything that isn't a basic unit comes on the map, I think he just doesn't know how units work. I think he actually doesn't know how the lurker is countered. He just doesn't know that tanks outrange them. He doesn't know. that lurkers can shoot up. How is your response, Mess Ravens versus this? When you're constantly having enough scans to see the entire map. He could literally scan the entire map and still have four extra scans to scan just on top of the lurkers. I want to read your thing one more time. The Zerg had time to insult me while using its remax ability to push me back and invade my base. The Zerg didn't max out a single time. He was constantly down like 50 supply or 40 supply, but you just didn't kill the lurkers. There were lurkers in there. There were from the start of the game, probably like triple-digit kills. It's like American sniper is nothing compared to these guys. You just stood there in range of the lurker. You did nothing. Why did you even mention the overlords in places that are not accessible to ground and the creep? He had like half a creep tumor this guy. None of these things were the issue. What do you mean overlords in places not accessible? You just died to... He could have built two lurkers and won the game with two lurkers. You wouldn't have done anything about it. You just would have lost. You lost 60 army supply against legit two lurkers and a roach. How am I supposed to have? help someone like you? How smooth does your brain have to be? I just don't understand it. It's obvious to me that this is not imbalanced, but that you suck. All right. That's going to be it for today's episode of Is It Inba or Do I Suck if you did enjoy this? Don't forget to subscribe to my YouTube channel. Don't forget to press the like button as well as these things help. Yeah, I'll see you next time as well. For more. videos on this subject. Bye bye."} +{"title": "The Harstem Research Facility Strikes Again! | Is It Imba Or Do I Suck", "description": "Bringing you the FRESHEST results of the newest studies concerning Terran braincells! If that's not worth a like and subscribe, then I don't know anymore... If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/DsQcmS5b5XY/sddefault.jpg", "width": 640, "height": 480}, "video_id": "DsQcmS5b5XY", "text": "Dear Harstam, in my opinion, Protoss race is too forgiving. There are overcharged for your battery if you aren't ready for attack. Boost if you are behind in anything. E dot T dot C dot. In this replay I was miles ahead in every way possible, but Protoss had disruptors and I couldn't do anything. I tried splitting and focusing with a single S, but one or two shots kill my entire army. P.S., I played two games against this guy and actually won the first time, but in this game he had better disruptors. the shots. That's why I lost. You have to admit that it is imba. Name, softer, race, Terran, leak, diamond, MMR 3.5 were on the EU server. The replay was saved in Cyrillic, so I'm assuming this guy is Russian. Let's up straight into it. We have, in the bottom right, spawning, the blue Terran player. We have Safter, the man, the mid, the legend, the person, in charge of sending me this replay. Now I am extremely curious to see how my man Saffler is going to play this game. He says he was miles ahead. Miles, not just a little bit, not just even. No, no, he was miles ahead. And then his opponent, with the nasty Kronoboose, managed to make a comeback. Now, these are some things that Terran say very often, right? You can make a comeback with Kronobo boost. But actually, the thing is, is that without Kronobo boost, Toss would always be. behind because of how mules work, right? So it's not really so much to be ahead. It is to be to stay even. If you're behind, you're, it kind of stays the same. That's at least what tends to happen. The reason why TOS tends have slightly more eco is because their nexus goes down slightly faster than the Terrans most of the time. So that's why they have like maybe one and a half extra worker initially. People always think it's because of Corona Boost. Yeah, obviously Chrono Boost helps but without Chrono Boost it really wouldn't be the case. So, I'll just turn on the sound a bit of my own headset. We have my man softer scouting his opponent, sees everything and it's probably going to be too late for a block on the natural here which is interesting because his scout timing was pretty much after Depot which is some of the fastest scout timing I've seen in my life or like slightly after Depot like a 17 scout. If you scout this early, you either eBay block or you steal the gas or something. I don't actually know, but I've never seen it being played like this where you don't do anything with that scout. Interesting start, that's for sure. Now we have Reaper coming out already. We see a single gas and the CC should be built relatively soon from now. There comes the command center. Yep, there we go. Pylon won't be able to quite block that. Well, it's going to be able to block the initial location. This should be a cancel on this pylon, by the way, at this point. That's uh yeah software should take out this probe I was gonna say he just runs past that that would be very sad and not very good at all All right stalker for the tost no warp gate yet what do we have here for our Terran player no second gas complete lack of workers so far Okay, it builds two at the same time a slight slight delay there on the workers okay I'm going to going to be paying a lot of attention to how quickly he will be building workers because he says he got miles ahead and then lost because of Kronobo boost very very often very often when Terrans tell me this look at their replay and they have like two command centers not building SUVs for three four minutes in the game it's like really Kronobo boost that's what they're gonna blame this on like that's definitely odd my dudes that's definitely not it but we'll see we'll see maybe the Kronobo boost you know is stronger than I imagine it to be. Or then I know it is. At least I believe it is. Let me see the Toss not getting any upgrades. He had no warp gate. Let me see. Ooh, Twilight and Robo at the same time. Okay, okay. Techlapse trade away on this factory. What happened with the Marine? Did he skip his first Marine? Did he lose it? Okay, he didn't lose anything. So he skipped first Marine. Oh, right, he played gas first. So slightly less economical opener, but it's going to allow him to do that type of stuff. Like Reaper into Reactor, fast factory. It's not really using the factory right now. Curious to see what he wants to use it for. It's going to be a cyclone. As this pylon is being taken out, we have at least decent SDV production. Two stalkers move across the map. Reaper's still alive, got a single kill. Is this a wall? I guess it is, right? I never actually have walled it. To be fair, I veto submarine. This map is awful for Protoss. Just terrible, terrible, terrible for Protoss. Prison? Okay, well, this is a build order. I'm absolutely not familiar with what the Produs is doing over here. He's going to be trying to trade a little bit with those Marines, but sadly for him, the Cyclone comes out. Good start here for Shafter, honestly. He is indeed going to be, as he said it, miles ahead. He will be able to take out at least one worker here if he decides to Micro's Reaper. He does decide the Micro's Reaper. If he would focus fire, you'd probably be able to get like two, three here. But it doesn't really seem to be the case. Oh, there we go. Yeah, attacks a full help one as well. Now, one of my favorite things to do is when the Terrans are controlling their one Reaper, is to keep an eye on their minerals here, you know? You just want to see like, hey, what's happening with the mineral count while you're microing this Reaper? I don't think he's gone back to his base in a bit now. Okay, now he's like, oh, crap. Oh, let me throw everything here. He's super supply block. Needs to build three depots at the same time. Probably can just throw down a command center, yeah, and two extra barracks at the same time. Just do it, buddy. I know you want to. Don't pretend like this was all planned. Just another CC. Just do it, man. I know you can. I know you can. But yeah, softter actually is in a very, very good spot right now. Softr is actually going to be just way ahead. equal worker count, third base is faster. The only thing he's really lacking is a second and third wax. It's not like he doesn't have the money for it, but he's just saving right now for bad times, you know. Oh, he's playing Mac. Oh, okay, okay. So he's going to be taking the gases before Barracks 2 and 3, which means he's going to be playing Mac. And makes sense, of course. I kind of should have seen that coming. The barracks... All right. All right, Sifter. You got me again. This is awful. Now, the reason this is terrible is because whenever you play bio, the most important thing is the timing on the stim and the combat shield. The longer you delay the extra barracks, the later those things will be, the longer toss has to kind of recover from whatever damage you did initially because they won't have to be afraid of anything. Any army that consists of bio that doesn't have stim and combat shield, It's just pretty weak. Sometimes there's some tank pushes with just Tim or tank push with just combat shield. Like there is some of them, but they're very, very rare. And this definitely isn't one of them. Like, this is not a builder. This also wasn't planned because he was continuously floating seven, 800 minerals. Taking the extra gases before barracks two and three is just awful. It's objectively wrong. Like, there's no discussion about this. You're not going to find a Terran who will be able to defend this. unless perhaps you paid them enough money. So, Sifter, if you're very rich and you want to disagree with me, then perhaps you turmoil or clam if you write them a big check, we'll be able to help you out there to humiliate me in public. But otherwise, you're wrong, buddy. This is not the way. Gets double eBay as well. I do like that. And we're going to be going into a, it seems to be a bit of a macro game. Now, he's still up in workers. He's on 44, which is fine because he has triple, triple mulech as well and he with triple cc he can actually continue building workers very very fast those continues losing uh i think a bunch of workers or well actually not the cases he has the battery here it's going to lose one or two is there no observer at all i don't think this one's going to move i think we're going to be building an observer from here, yep. So we have the unmicrode bench, he doing absolutely nothing. It's impressive. He knows there's nothing in the main. It's like, you know what? You know what would be better? I either have a base that is undefended completely, or I have a base where his stalkers are and where there's a battery to defend the probes. And my man softer, with the genius decision making that he has shown so far, decides to not only not go to the main, but afterwards starts attacking the stalkers rather than the probes because I think a couple of the probes here are vulnerable. This is just impressive to see. He's really, uh, you know how sometimes people, you'll look at a replay of yourself and you think to yourself, this wasn't the most efficient use of my unit. My man softer here, he will look at this replay and he can honestly tell himself, this was the least efficient use of my units. This is the worst. If you have a skill of efficient and not efficient, he'd be at the zero mark. This would be, you know, I'm not sure if you guys have ever had to, what do you call it, with a thermometer. So you get like a thermometer and you need to know like how to make the scale of it. What you do is you have like your zero mark, which is like water that is about to freeze and you have the boiling. And in between, there's a scale of like 100 degrees Celsius in between. Okay, that's, I had to do that in science class once. Awful, but I hate trawling and stuff. But a ruler, it's all difficult and fractions. God knows it in Finnish elementary school. So very difficult. Don't worry about that. Now, imagine instead of a thermometer, we have a skill of efficiency. My man's scepter would be on the absolute. far left or on the bottom wherever your zero point would be because this Benchy where did you go I died already could have actually single-handedly clear this entire base or this base well no there's a battery here so just this base but that's actually what you should have done during this by the way I remember looking at the clock at 630 he hasn't built a single worker not a single one so this this this leaves the question for us what What was he doing? He wasn't macroing. He was legit floating 1K. He hasn't built a single worker. I hope to God he wasn't microing his Benchy because I actually feel like just hold positioning it there or just shift queuing it in would have been better than what he did just now. What was he doing? I can't actually figure it out. I just don't know. I could go in first person vision and figure it out, but without doing that, I don't think it's possible to see what he did because I don't think he did anything. Maybe someone rang the doorbell, he had to get it. Forgot to press the pause button, and he just came back. He's like, oh, let me float my third down. A good call, though. At this point, he's not actually that far ahead. Economically, is he? Like, his mining isn't that great, especially because he also isn't throwing down mules. He's... Like, you can't complain about the energy that your opponent has if you never use your own energy, you know? You can't say, oh, my eco is worse because Kronobus. No, your eco is worse because you... you legit have nine mules that aren't being used right now eight three over here three over here and two over here it's legit eight mules like that's an insane amount of money and you're not using it also you forgot to build workers for a very very very long time this is absolutely nothing to do with macro what you're showcasing here I'm just surprised I'm so confused I Like I see, I have this cool overlay where you see the red arrows and the blue arrows and who's mining more. And now finally softer is mining more because he dropped two mules. Mind you, two mules. This guy had eight freaking mules ready. And just with two mules, he manages to already beat his opponent. Here, double arrow. That means he's way above. I don't know what these arrows mean. I have the wrong overlay. It's okay. Happens to the best. That's also why we have the ESL Pro Tour logo here. Trust me, guys. This is not an ESL Pro Tour game, all right? It might look very high level at times, but this is not an ESL Pro Tour game. We have another barracks. How many do we have so far? We had four. The SimCity, once again. We got to stop this, all right? Like, I'm done with this type of SimCity. Like, eBay's go over here, barracks go over here. You build them in a line, so you have some space. Like, this looks ugly, man. Please never become a city. liner, please don't. Even though we've been ripping on our man Sifter for the past few minutes, he still is in a fine spot. How did he create this army with what he has, by the way? Look at, let's just pay some close attention, okay? This is an army consisting of 48 Marines. That is two times 24. Okay. He has one, two tacklers. He has one, two tacklers. And he's, what's this? Another tech lab on the way. He's been consistently producing Marines out of these. Finally, he's building some marauders, but consistently been building Marines out of these up until this point. Why? Like, really, why? Why does he think that Marines, if Marines would be the call, which I don't think they are in this case, I think more marauders is almost always better, why would he get the double tech labs? I guess he needs to get stim and combat shield first. But then you use them for marauders. Stop with this just marine stuff. It dies so hard against Colossi, against Archons, against Storm. Like, Marines have very good DPS, but the moment any type of AOE hits the field, they start sucking so hard, like Colossi absolutely poop on Marines. It's not something you want happening to your Marines, man. That's not what you join the Navy for it. Many people say they join the Navy to help people, or they didn't know what to do after high school and the military was there for them, none of them, when asked in a 2012 survey, said, I would like to be pooped on by a colossus. Zero. Nul. Niantos. Nada. Actually, none. Absolutely none. Now, that's painful because he does have a lot of Marines. Getting some marauders. The nice thing, though, is that he can, can kind of hide behind this tanks. So what you do here is you hide with your marines behind your tanks for your tanks to the big work. They're shooting at something. The opponent has to charge into you. Then you go. This is brilliant. Now this is this is how you can see that someone is a strategic mastermind. Okay. This is this is actually beautiful to see. He puts these, I kind of want to pause for this, but oh my god, this, yeah, this engagement is just high level stuff. Okay. He puts the tanks back far enough that they can barely hit the outside structures, and then he moves his Marines so far forward that the Colossi and even the stalkers, I even saw some zealots get shots off without being hit by these tanks. That's just impressive. It's completely unaware of his surroundings, these Marines. They're like, you know what? We're going to fight these colossus, and we don't care if we die. These tanks in the back are like, guys, we drive us forward just a little bit, so you know we cover the area that actually matters as well. This toss is doing a good job, by the way, here. Let's not fail to mention that, of kiting in and out of that. And you can move two of them forward. You don't have to unseach all of them at the same time and then be afraid that he jumps on top of you. You can move even one at a time if you want. If you're really slow, like, so put one. Just put it over here. And then another one over here. And then the rest of your army, you can just kind of split it around. And with the tanks, you have the best range. force your opponent to move into you. I love that he drives forward with another tank and he's like, you know what? We're going to go a little bit closer to this gateway because this really is the goal, right? Meanwhile, I'm diving on top of the disruptor. Look at these tanks. These tanks. Two kills, one kill, one kill, zero kills. These tanks have been here for two minutes and they have nothing. They're not attacking anything. It's Colossus on eight. 16 on one of the disruptors. I saw it. Like, this is truly amazing. Move him. He also doesn't stim half the time. Okay, here we go. A stim. Oh, two of the tanks are shooting. Now, because he's getting charged on, all the tanks are fighting. This was actually the worst setup I've seen in my life. He also has so many freaking metaphags. This tank? there was a tank in the back was this here the entire time of course it was in case this area was too far forward I'm surprised we don't see like a tank over here to defend the rocks or something like that we wouldn't want these nice stones to go to waste with some nasty salad that's a good point defend those rocks body okay planetary now after all of this after literally doing everything wrong in the past eight and a half minutes, he's still ahead. He's completely fine. He hasn't taken a good engagement. His macro has been awful. His unit comp sucks. He's ahead. He's winning this, okay? This is a okay. He loves this. A couple of zealots going for some harassed. We'll get cleaned up, obviously. They moved into the army rather than into the next row. A little bit of a mistake from the Toss. Toss is getting an army with a lot of disruptors right now, the way and I'm kind of liking it I'm kind of liking it even though against tanks usually disruptors actually aren't that great because tanks okay so in theory disruptors actually outrange them but because the positioning is very very tight it doesn't tend to quite work that way because if you shoot in range it's pretty tricky and you need very good vision of where the tank is so if Terran is good about denying vision then tanks I think are slightly better because of how scan works Um, we have 3-3 on the way, the super upgrades is enhanced shockwave. Yeah, enhanced shockwave. That's an upgrade right there, guys. Now that's an upgrade right there. Okay, we see Templar. I like that as well. I do like some Templar. In a prism, that's good. Softter has, what's this map vision right now? Very, very good map vision, you see? So this is kind of what you want to see. If you're a Terrant player, then it's very important that you see absolutely nothing on the map. Now, this might sound sarcastic, but it actually isn't because you know how sometimes if you have an animal with a very small brain, if there's too many things coming towards that animal, like too many ways that it can get excited, it might just overheat, you know, and it dies. The same thing can happen with a Terran. a Terran has a very small brain size. This is overgeneralizing, but on average. Research has been done by the Harstam Institute. The average brain size of a Terran is about five times smaller that of a Protoss player. So if you give a Terran too much information, he overheats and he can faint or, in the worst case, accidentally uninstall Starcraft. So it's very important for Terran to have absolutely zero info. And you see he's doing a very good job at that. He sees absolutely nothing. He has no clue where his opponent's army is. He accidentally saw that there's a fort, which is a little bit painful. This is probably going to cause quite some panic here for the Terran because that's a lot of information for him already. But for the Terran right now, it's important that he doesn't see this army move into position or over here or just attack here or maybe a prism in here. Like spreading out marines or sensor towers and things like those is very, very dangerous. So if you're a Terran player and you know of yourself, hey, I have a small brain, I know I tend to overheat when I get too much info, be sure to copy softer here because that's really a play. Look, this is the type of movement you expect from a guy who has absolutely nothing around the map, but that is not a bug that's actually a feature. Okay, don't, no tank siege, because who really wants that anyway? Usually when softer siege is tanks, they're so far out of range that for him it's probably actually better that he just leaves them unseached because then they can't be in crap positions. It's like, you know what? These tanks are good over here. Let me move forward with my tiny army into this massive army. Sounds like a good plan. Okay, this is good. The unseeges has one K gas in the bank, like the good terrain that he is, builds another command center. I don't even know what this location is, but I love it. His building placement has been absolutely fantastic. He just, he sees an empty spot and he just wants to build something. You know, it doesn't really matter if it makes any sense. And I was like, oh, there's space here. Maybe the next sensor tower, the next turret will be over here. A couple of depots on the left side or an armory here. You know, you never know. As long as he, if he's there, he's focused and he thinks he needs that structure. He'll build it right where he sees it. Okay? He'll be the right where he sees it. Now, we have softer moving in to attack the fort base. He gets some accidental vision of his opponent. Now, let's have a look at this. Is this going to be better? So last time what we did is we made sure to be very far back with our tanks. No, no, he's cutting back. This is, okay, this is good. This is what you want to be doing. You trick your opponent into attacking into your tanks. Look at these tanks. They're actually putting in some work. And even though this fight probably shouldn't have been taken, the way he took this fight was a million times better than the other fight he took. Actually a million times better. The only problem is that he... invested a little bit too much in Metafax and not quite enough in things that actually do damage that is an issue if you have three Vikings and 12 medevacs remaining after a fight that could be considered bad but I don't want to be a party pooper here for Safter he's struggling hard enough already in his game I love this one as well by the way builds one CC over here another one over here Oh man the building positioning. This is just, this is just beautiful. You love to see it. You love to see it. What are we at for the TOS here? TOS is gaining an advantage in economy again. His upgrades are looking solid. He has disruptors a fifth base on the way. This observer has literally seen everything. Sometimes people say, I've seen it all. But this observer actually has seen it all. He's seen everything move out from the natural. Oh no, sorry. He missed these, this barracks. He didn't see. But everything else, he pretty much had seen move out. A little bit of a drop, some solid multitask. Is he only looking at the drop right now? This sometimes happens, where Terence only look at the drop, but they forget to do the rest. And then they pretend like they multitask. That's one of my favorite things in the game. Now, here's Don Shimabak. There's a way better army. Army that can actually find what? Hello? Oh, throws down a couple of storms. I think we should just aim move into this, honestly. He shoots a nice disruptor shots on six of his own zealots, but yeah, it's way too far ahead at this point. Yeah, this game is just pretty over. The game is actually just pretty over. Command Center finally landed, though. I like that both players take this one rather than just the one over here. That's probably a bit closer. And now I kind of start thinking, you know? Like, huh. Was this really true? Is this really true what softer said here? You know? Let me just open what he said in. He said, in this replay, I was miles ahead in every way possible. But Protoss had disruptors and I couldn't do anything. Now, I'm afraid that that isn't completely the truth there, softer. Okay. You were miles ahead. Okay. You were in a really good spot. You were up in workers, you had a faster command center, then you decided to stop building workers for two minutes straight, legitimately two minutes straight. You made a pushout, which probably should have hit a bit faster already, because you completely forgot about your barracks, consisted of only Marines, attacking out of tank range, into batteries, colossi, and disruptor. And even after that, you were still ahead. Then you decide to get zero map vision, lose a base, because half of your tanks are unseached. Your army composition consists of 12 medevacs, three Vikings, and no ground units that do any damage whatsoever. I like to blame this on the disruptor. I'd love to. I love to say, Sauter, you know what? You're right. You're correct. But I'd be lying, Sauter. And I don't like lying. That's what you did in your email. You lied. And I don't like that. And for that, you suck. All right. That's going to be it. for today's episode of Is It Inba? Or do I suck? If you also believe you have something imbalanced, don't forget to send in your own imbalance complaint from down in the description below. If you believe I was wrong about my call here about softer, also leave a comment down below, so I know exactly which people do the ban in my YouTube. And that's actually going to be it. Please like this video and subscribe as well, as these things are fantastic. See next time. Bye-bye. I'm"} +{"title": "He is SPEEDRUNNING this format! | Is It Imba Or Do I Suck", "description": "Today we have another CHINESE replay! And by now you guys should know how much I love those chinese replays! Therefore: 玩得开心! But don't forget to like, subscribe and tell your parrot about it, so he can fly out and annoy everyone until they also like and subscribe! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/bPwjxQ4hmwo/sddefault.jpg", "width": 640, "height": 480}, "video_id": "bPwjxQ4hmwo", "text": "Hi, Harstam. I'm a big fan of yours. TVZ. I feel very unfair. I've been preventing him from developing fungal carpet tumors. My evil fire also burned a lot of fungal carpets. After the first attack, I went back to gather troops to fight the second attack. I played a double line. I knocked out one of his bases, although the main force of the other half was gone. It changed almost the same. However, his soldiers made up too fast and I couldn't stop it at all. It's unfair. If it is my problem, please teach me how to face these things. I absolutely have zero idea what you just said. None. I don't even know what matchup. Well, you said TVZ after saying I'm a big fan of yours, comma TVZ. And then period. I feel very unfair. I just kind of want to reject this one already. Hamster. Wrap it up. Poop. You suck. I was kidding. All right. I guess what he's saying is let's just try to decipher this message for a bit. I think what he means is that my evil fire is probably Hallions. So Helians managed to burn a lot of creep tumors. After his first attack, he went back to gather up more forces for a second attack. He played a double line. He multitasked. He knocked out one of his bases. Well, that was pretty obvious. Although the main force of the other half was gone. I guess the other half is his opponent. it changed almost the same probably means it changed nothing his soldiers remaxed too fast and he couldn't stop it at all so I guess the problem is that his opponent can remix too fast and produce too quickly got sent in from the Chinese server a master's player he has a name that oh I do not read Chinese so I can I don't know what it says 4.2k MMR it's gonna be on death aura and it's gonna be One hell of a replay I can feel it already. In the bottom left we have our man, well the subject, our Terran player, the man who is here with the evil fire, trying to destroy the fungle carpet, tumours. The red Terran. All right, in the bottom right we have IG Zau, which is the Zerg for today. I'm curious to see what we have. I'm really, I'm looking forward to this. The Chinese replays, not only do they always have great descriptions. They tend to be very very, very good. The Chinese server is a server that I, you know, I'd like to get a closer look at at times because these guys, they know how to play. It's of course not weird as one of the greatest military strategist of all time comes out of China. Sun Tzu is a world famous book, The Art of War, appear weak when you're strong, appear strong when you are weak. And loads of other, you know solid solid words of advice can be applied to starcraft let's see if our Terran friend also read the art of war or if you read the art of sucking which also is an interesting book do not buy that if you're below 18 um barracks uh i think this was a barracks first barracks first yeah barracks first depot and we have just a standard hatch first on the other side of the map so looking pretty solid here for opener wise you know just just your your your standard openers for for both players i don't mind this there's no s evi v scout but you don't need the s evi v scout every single game i'm not going to complain about not s evi scouting you know it's just the decision you make you want more money you don't as a v scout you know good for you i'm not going to complain about that if you like cash if you like the money you like a little bit of risk yeah don't siv scout you know where I'm not going to blame you for that. You know, I don't probe scout half of my games. It's just to show some dominance, showing that you're not afraid. I think that's a good play. It's a good play. See what it's going to do with the Reapers? Even going to keep the Reaper, is he going to keep it at home? We're just going to straight across the map. Straight across the map. No half-mashers here. She's just going to bang. Bang it out and then move. I like that. I do like that. Doesn't take the speed zones. You know, this guy just wants to take the long way around. To bottle whiskey for the way. He doesn't even need no sweet company. And he's living today. Leaving today. What do you say? And his Reaper's not going to be gone. Hopefully. Trows a grenade. Gets a drone. That's a good start. That's a good start. I like this. I like this. Start attacking the lings as well and piss us up. This is a good start. Not very often do you see people get a drone. Follow up at home is second gas factory. Barracks as well and orbital finishing up. Reap-Otakes out a creep tumor as well. What is this? Creep tumor and a drone. This is a very valuable Reaper over here. Look at this guy. It's the MVP so far of this game. It's looking healthy as well. Just healing up over here by himself in the corner. Hop one HP every half a second or something like that. It's going to go in for the second tumor most likely. Look at him. Oh, he sees it go down. He sees it go down. He sees it. whoop right clicks it throws the grenade takes the tumor loses his life not quite worth it of course but i mean he did a good job you know you you take a risk you know this guy he likes taking risk you know we we can see that already we can see that this this Terran players is not he's not a scare he's not a scared one he when he when he goes to an amusement park he goes into all the roller coasters you know he's he likes to live on the edge 4 Depot is a little bit too quick 5th Depot is way too quick 46 out of 62 is not quite what you need but I mean it's I'm not gonna it's better than being supply blocked you know we've had a pro player E Laser who was building 19 overlords at the 5 minute mark so it never be supply block again you'd send out your first void ray kill 4 overlords and watch the replay so he still had like 20 oversupply like what the hell is this creep tumors being thrown down get taken out so Actually, a lot of the fungal carpet is being taken out here by the evil fire. As this overlord gets taken out by, I guess it was this marine as well. Now, I did spot that there was cloak banshee on the way, so you shouldn't be able to do too much with these individual banshees. When you get spotted with cloak banshee, something that I think is, in general, very common at the moment, even if you don't get spotted, but it's also just very, very good, is to save up two banshees and then go in with two at the same time, because usually the spores or the overseer, well, it's going to be spores most likely, are going to be in time for that single banshee, and you're not going to be able to do very much with that first banshee, even though it has cloak, because, I mean, you got spotted, unless the opponent actually has no grain, you shouldn't be capable of getting any real damage there. Third C is he on the way, barracks three and two, two and three on the way as well. So you see four cars stay at home, four cars on the other side of the map. The Benchie flies in, it's going to get two drones for free, then decides to take a couple of shots to the head as well. I mean, why not? Two workers, I really think saving it up would have been better here, or just go for one worker and then run away again because I think that one worker was free damage. Now, he took so much damage here. It's going to be hard to go in later on. And once you have two Banshees, it just becomes way easier to one shot. drone. Well, it just becomes possible. If you have one Benchie, it's literally impossible to one shot a worker. Now this Benchie is doing a little bit of work still in vision range of the Spore. So honestly not the hottest control on these Banshees. Yeah, it's just going to lose it there, I guess. All right, Benchie goes down, flies into Spar of the Spore. Without overseers, you never really should be capable of losing banshees, but control not looking too hot. However, the creepy Nile is looking pretty hot. I am liking. the creep denial here we see a lot of tumors going down already i think we see maybe four or five seven tumors going down the banshee goes back in here so this bens she's actually going to be able to do a little bit of extra damage here as well uh gets what three more three more workers these helions are still all alive as well should be careful though don't really want to be losing that or even thanking any damage armory goes down stim has to finished up already combat shield hasn't started yet and the There's no real rally point on these marines and tanks. We see a supply drop being utilized. Now all of this is honestly sure it isn't great, but it isn't the worst thing. As long as eventually you do start your stim, I can kind of accept this, you know. The opponent is building two macro hatches in the main. It's not too keen on injecting it seems like. Overall, I think this is not a bad situation for the Terran. If I'm a Terran here, I'm going to be pretty freaking happy. We can repair our cars, we can move out with a little bit of a tank boot and we have two tanks. And yeah, it's just all around looking pretty freaking solid in position for the Ling run by. Hallion control, not brilliant, but, okay, lost, I think lost five aliens there. At least maybe he lost one before. There's a lot of aliens for against this many lings. Yeah, that's a bit painful. But we're still in an okay spot. Okay, first, sure it hits about a minute late sure he completely forgot about combat shield sure to two hasn't started immediately and he starts with armor rather than attack which is definitely not the play so it's not perfect okay but no one is perfect to be fair the Terran here really is is very far from perfect but let's just give him this okay plus two starts up sure combat shield is should have been done already at this point and hasn't started yet. Overstimming. Hello? What's this guy defending? He's holding the backline. In case there's a flank, he will die first. I don't even think they're in range of each other. He's like, if there's like two lings attacking here, this guy won't even be able to cover. This tank is defending absolutely nothing. He's vulnerable to everything, defends nothing. honestly at this point you might as well not take it you know this guy is just stay if you if you don't want to join in on the fight you just don't show up you know is the guy when there's riots against the police or something like that he's the guy in the back you know just just just just saying things whispering things like i don't like you guys i'm rioting too like just just just stay at home like you don't you don't have to be a bad guy you can you can do what you are just just the perfect spot for you is right over here, you know, maybe even a bit further to the back. So whenever this area, when there's lings over here, you can do some work, but don't pretend, don't join the forces, you know, like you don't want to be sent out. Just go home. This tank is completely useless, okay? It should be over here, or maybe even a bit over here. It kind of covers the front line, covers these Marines, covers this tank. Actually, can maybe shoot at a potential flank. This is pathetic. So we have these marines who are heavy, heavy stim addicts, completely over stimmed. Single bainling would be able to take all of the mouth. Luckily here, for our Terran player, it hasn't happened. Kills a lot of creep tumors though, only loses a single tank. And if he packs up now and takes this bad boy with him, I'm not even going to complain too much about this. You know, this wasn't a great fight, but he cleared a bit of creep. He only lost a single tank you can just pack up go home for cc on the way second factory on the way as well and he decided you know what perhaps getting those shields on my marines isn't too bad because i keep stimming again and again and again and i kind of would like them to be able to tank a bailing show at some point in their life so yeah i i do like i do like that a lot second factory on the way honestly the theory behind this is all proper right you're going to be playing five racks into double factory fourth cc two to upgrade what is This barracks musicianing. But you know what's possible? Is there a setting in StarCraft? I'm going to show you guys this setting. The setting is the... Where is that? The mouse and keyword is the mouse scroll speed. I think this guy has the scroll speed all the way to 100. And whenever he touches the edges, it just flies across the map. And so what happens is he goes into one of his bases, right? He goes over here, it's like, okay, selects his worker, clicks the build button. He has the barracks and actually goes over here. He's like, oh, barracks over here. Because his building positioning is just, this is not SimCity. Like, if this guy was a city planner, the hospital would be like 15 kilometers away from the city center because his mouse just went like this to the corner of the map again and again. like there's absolutely no logic like this cc what is this cc doing usually you build it over here second factory is supposed to be over here like you build your first barracks is at the ramp this is the only building that is in the correct position and the ebay's i guess i'm surprised that he managed to land the cc's in the correct spot because holy crap this guy has absolutely no clue uh of any type of city planning please i i hope to god for for the future of china Now, this man is never going to get a job as a potential city planner. That would not be good. So this is the double line he was talking about. We have that little bit of multitasking. He's doing a good job, honestly. Even without combat shield, he's picking stuff up. He's relatively quick, I think, at least. Yeah, he's fast, you know. 300 apm. As a turn, that's not bad at all. We have some unseged shenanigans here. He's going to seat them all in the same spot. Not a big fan of this. against ravagers because bios can usually kind of, well, if the Zerg would decide the bile, could do something about that. Half of the Marine Force is very focused on taking out these extractors while the rest of the army is being taken out. I guess the main priority here was ensuring that this hatchery almost goes down. Does take out this hatchery? I like that he shut down an extractor, half an extractor, like 90% of this hatchery as well. like you always got a kind of imagine in these scenarios is what would happen if that DPS was focused on the units okay so if you have a ravager that's what like 120 120 HP right yeah 120 HP on a ravager this hatchery is like 1500 he just basically he focused like nine ravagers down but instead he almost got a got a hatchery and same with this extractor like this extractor tends of like I think it's 500 HP right yeah 500 HP, he killed one, the other one is halfway down. Like, that's another three, four Reviters. Like, he probably would have just straight up won the fight. Now, it's still not bad because he took out the base. He has his own fourth base. His worker production has been a bit mediocre, but he has a good seeded up position here that should never be capable of being broken. I mean, he's up like 20 army supply. He has two-two upgrades, three-three on the way. I'm completely happy with this. He sees the move out from his opponent. He decides to counter-attack, and then you just kind of defend your seat's position. Or you move out on the map with all of your units unseached into banlings after you spot what's happening. He loses half of his army, he's like, hey, I think I can give you the other half as well. Yeah, he's kind of right about that. He's giving the other half of his army. He literally just lost 60 army supply for absolutely no reason. This absolutely makes no sense. This made no sense. You know what I think happened here? I feel like he's once done this before, you know? This fight that he did over here just now, he's had this before and he won it. And this is kind of what we call a dumb decision, okay? And this is based on a prior experience. And I think this is actually called the survivor bias. So what happens is people that have something good happen to them, or they just survive in general. That's why it's called survivor bias. They think that every decision that led up to that good thing was a good decision because the outcome was good, right? But that's not true. And I'm going to illustrate that with an analogy. Imagine you're into stocks, okay? And in order to decide what stock you're going to take, what you do is you go to your local, zoo, you start taunting the monkeys until they throw poop at you, and then you calculate the speed of the poop, and based on the speed of the poop slung at you by the monkeys in your local zoo, with a formula, you decide which stock to pick, and you pick a stock that rises a lot, and you go, see, the method works. But that's not quite how it works, my friend. Like, everything leading up to your decision was incorrect. the fact that you got the correct outcome doesn't necessarily mean that the process going towards that decision was correct and that's what you did here you already had this happen before but in reality you just had some monkeys throw poop at you and that's not the proper way to play starcraft um so i had to go very deep for that one um planetary fortress on the fort base i do like that even even you Even though that fight was god-awful, the situation still is somewhat manageable. The creep isn't great. Really, he truly has been doing a great job at kind of clearing creep in the early game. There's only four bases for this. He does the same thing again. But does he keep moving into the open space, the Siege his tank. He's like, I like defensive jokes, but you know, it would be better if the Zerg could just surround me and all of his units would be useful. It's very inclusive. I have to admit our good Terran friend over here, but not really the proper way to play. He's going to end up losing this planetary, but the Zerg is going to pay a big and hefty fine for that in losing his entire army. And honestly, they're both kind of throwing the game onto each other. Like, I wouldn't be surprised if either of these guys was baseball players, because they're extremely good at throwing. We have 3-3 about to finish up, and now that he's won a fight, our good Chinese Terran decides it's time to move out once again. 28 Marines, three marauders, three tanks as well. I'm kind of a fan of this. I'm a fan of this move out, okay? If he micros this well, he could potentially do something. You know what I'd like even more? If you just loads up like two metaphics and just goes to this area or something like that, there's almost no creep on that left side. And if you check, there's no fifth base over here. Maybe there's a fifth base over here. 4base versus 4 base tends to be quite beneficial for Terran. Did I lower the speed of the game? Accidentally, I think I had, yeah, nice. It's going to be one hell of an episode then. It's like twice as long as usual. Drilling clause starts for the currently zero mines, but honestly I don't mind it either because against big Ling bane count, getting a couple of mines can be quite useful. So if he eventually throws this onto a reactor or he throws this one onto a reactor, that actually could be kind of beneficial. We have a link run by, we have a link Bane run by being set up. This Zurich is playing well as well by the way. This is not a bad game. This was a master's game for a point two, but these guys are making very solid plays all the way throughout. I like to see it, you know, you love to see it even. The only problem right now for the Terran here is that the Zerkes is kind of outmining him. This is a good position. Now this is proper... Well, let's ignore these two tanks on the right side. Let's pretend that didn't happen. Okay, just make my camera a bit bigger so we don't. see that. Did this fight actually wasn't too bad. Sure he lost a crap ton of workers, but the way that he did this fight, he actually stayed in a defensive position. Also, okay, this is pissing off. Why every single time that he sees he's being attacked? He decides now is a great time to go and deny some creep on the other side of the map. Like, this is fine if you're up 40 supply, or you know you're going to absolutely blast a fight, but if the fights are as tight as this, you're going to need every single unit you can at home buddy like you're just going to need it how many workers did he only lost 25 workers which means he didn't really build that many workers overall and he's been very bad at rebuilding workers as well also his gas income is plenty you know like yes he is yeah just do you think this guy just does it automatically or actually looked at his at his resource tab was like 2.8k gas huh i think this with my 48 SUVs i might be going into a late game It might be best if I add two extra refineries here on the third. I'm surprised he hasn't rebuilt this one yet, but I see the SCV is already ready, ready, ready and in position, ready to go. There's an orbital here. Wait, what? Why would he build an orbital here? He keeps getting attacked into position by pure Ling Bane. You're going to get an orbital on your fortbase, buddy. I thought he flew over the main for a second, but no, that actually was, that should have been a planetary. So, okay, he's going to get his reactor now. I like that. It's going to be going into mites. He's taking defensive positions. All he needs is a little bit of counter-attack, a counter-harass on the other side. And he needs to increase his marauder production. He built some barracks over here. I like that as well. I actually kind of like the move this guy is making here. And these bailings are trying their absolute best to go to get to these rocks, but these lings are just kind of denying them. That's just sad. That's just sad. Can I take the fifth base with the orbital from the main? Income is pretty far behind here for the Tarrant. Once again, one of the tanks not sieged up. But Zerg is trying to look for an angle. It's not really going to be able to find it. I don't think, at least. I don't think he's going to be able to find it. Except I guess on this fifth base, but yeah, there's really not much to defend. Tank once again, not siege up. Hello? What are these splits? What are these splits? Okay, quick tip. If your opponent has banlings, which for the people not aware, explode on your units, the thing you don't want to do is you don't want to run forward into that. You want to be running back, kiting towards your tanks. Now, not all tanks are in position, but it's to be expected, right? You have to cover a big area here. What can help is a sensor tower, which is practically MEPAC, and it sees where your opponent is attacking. What you don't want to do is you see the bailings come in and then run towards them? Yeah, you'll lose the fight. Like, these ultras didn't even do any damage. You just literally ran into banlings. Gigi. Overall, units lost. still in favor of the Terran, even after those fights. I think, if anything, my friend, you might have been the broken race. Like, okay, let's, let's just, let's just go over this. Real slow and easy, okay? You said, you said, you cleared a lot of creep. That's correct. You cleared a lot of creep. You took out the base. That's true as well. Let's not forget about the, about maybe 1600 damage that you put on the extractor and, like, three-fourth of another, hatchery as well which probably would have straight up on you the game the forgetting of combat shield the initial forgetting of the plus to attack the the weird attack you know the the the monkey throwing poop at you in the middle of the map like i have absolutely no clue what you were doing there you kept taking terrible fight after terrible fight and somehow you're still up in units lost my friend i think the issue is absolutely not with Zerg being able to reproduce so fast It's just with you being terrible at taking fights. Like, Sun Tzu is looking at this and he's going to be real upset. You're a poor military strategist. And not only that, my friend, you also suck. And that's the way it has to be sometimes. All right. That's going to be it for today's episode of, is it Inba or do I suck? If you did like this episode, don't forget to smash the like button on this video. hit subscribe as well as there will be more videos like this every single week on this channel and every single day there's another video of series that you guys like less and that's okay I'll see you all next time bye bye"} +{"title": "7 vs 2 Base AND HE LOSES?! | Is It Imba Or Do I Suck", "description": "Guys and gals. Today's episode is NOT for people with a weak heart since this imbalance complaint will skyrocket your bloodpressure! But don't worry, we dutch people have some ways to calm you back down again, so stick around til the very end for that! Also I heard that smashing that like and subscribe buttons is a very healthy thing to do! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/tWMzXc1x2cg/sddefault.jpg", "width": 640, "height": 480}, "video_id": "tWMzXc1x2cg", "text": "Hi, Harstam. Thank you for picking this replay. I'd like to issue a formal complaint about two base terrans, specifically against the composition that the user Quackan, Mann, used in my recent letter match on 1115am, January 19th, 2021 on the lettermap Death Houra in gold MMR on the NA server. Medevacs, Marines, marauders, siege tanks and SCVs were all he made. In the attached replay, I had far superior economy, 7 bases to 2. And although I lost, I had more economy than the Terran throughout the entire game, with a more army supply, and yet I still lost. I had an unit composition that was supposed to counter this Inba composition using storms, and even Bill DTs to abuse the fact that he was on two bases, and therefore should be lacking scans. I do admit that I am terrible at the game and wasn't using the full extent of my income and getting supplied blocks several times, but there should be no scenario I should lose to a player who mines out two bases, stays on 30 SUV, flows his main for three minutes straight with no threat inside it, or making as many men. mistakes is this guy. I even sent several waves of harassment charlesles. And I would have won the game around the 22 minute mark where my charlors kill his third, which he built 15 minutes into the game and proceed to destroy the supply deep bow at his natural. Then kill it and all the SUV. Then he defends zealous with SUVs by repairing his buildings. Had he not used his unbalanced mechanic, I would have won the game there. At that point, he has 165 minutes. Yeah, right. We get it. I sincerely thank you for your hell. That's like, this guy wrote a freaking book, what the hell, dude. It's a small form. This is supposed to be a 25 second second. You're ruining my show. Basically, he thinks Terran is imbalanced because he lost the Taron while he was seven base while his opponent was two days. Now he had these situations before where people tell me, hey Kevin, I was on seven base and my opponent only on two. And then I watched the replay and they were like on three. and a half basis and their opponent was on three and then they're surprised oh i didn't win this game well yeah you weren't actually that far ahead so we'll see if this is going to be any different now let's keep in mind this is cold leak mmr okay um so it's not going to be the tightest game most likely but it still will be fun to to have a look exactly what goes down uh down here in the in the underground the caves the caves of the caves are necessarily on the ground the tunnels That's where they sit, the gold players, way under where the normal people walk. It starts pretty normal, honestly. Gate at the ramp is not necessary. This is something I see a lot with people that they've heard about walling, but they're not sure in what matchup and how to do it. So just kind of always build a gate at the ramp, which is not very useful in PVT and PVZ. PVZ, obviously, you wall downstairs. PVP you wall upstairs. But with two gateways and pvt, you either wall the Reaper ramp, you go downstairs or you just put it right next to your mineral line It's playing a build order though, which is nice to see. So it's going to be going 16 gate 20 Nexus which is actually a very standard build order like it's just going to be your your normal one gate expand the opponent is doing a build order that Well, I am not completely familiar with but maybe this is something new. Timings look relatively tight on the factory so I'm not gonna complain. Nexus, Cybercor, yeah, that Krono isn't supposed to be there because you need a simulator and pylon. Otherwise you're just gonna get supply blocked, which is exactly what's going to happen at this point. He also forgets his... Wait what? This is the one, this is the guy, who they watched one of my videos before with a build order and after a minute and a half they went i think i got the grasp of this i think i think i can play this how hard can this really be and then they followed up by getting supply block for 25 seconds and adding a second gate before he gets his first units from his initial gateway I don't know what this is, but dang, am I looking forward to this game right now? Okay, the reason I laugh is because I already know the timing on these gates means it's never going to be used before warpgate. None of these gates. Maybe one of them will build like a unit. Maybe he'll build one unit each. But it's completely useless to get the gates this early. This money could have been invested in something useful and nice, like faster probes, faster tech. Because pre-warp gate, your gateway 2 and 3 should never really be building anything. You can just do that from a single gate. All your gateway units in this matchup can just come initially from a single gate. The opponent is forgetting to build a reactor, but we can live with that. Okay, look, this second unit here could have just been built from the first gate if he started building units immediately. but instead he's doing like this weird staggered pattern. I can get four gateway units out out of a single gateway, three warpgate, and my warp gate would be finishing at around this point, like 350. So he's already laid with warp gate and he's going to get the exact same amount of units, which just means what he's doing sucks. I like the batteries here. Actually, he scouts, hey, there's no natural yet. Why would I get a third base now? Why would I continue with anything else? I want batteries. I'm probably going to be under attack. I think that's 100% the correct call. I'm pretty happy with that. This opponent is playing a game of the Flores Lava and loads everything up in this Medivac. Just drops into the natural... I mean this should never really work. It's just not enough units. There's batteries here. Can even use a super battery if he wants to on one of these two. There we go. He's not going to even lose any real... and any real HP. Just going to be shields for now. A little bit of a supply block, but honestly in my mind this game is completely over at this point. We're now at the stage in the game where if this was me against any player in the world, I'd be comfortable to call this game 100% win for me. Like, it tosses up 20 supply, or 20 workers. You have batteries for gas against a guy that is on two barracks, no stim, no tech lab. he does have plus one for four marines that's got to be one of the more useless upgrades I've seen but yeah this is this is just really really good for the Protoss right now and all all you need to do at this point as a toss is probably just get charged blink is also fine and then just get a bunch of gates continue building units and I don't really see a way for you to lose honestly but our man Aristal might might be making some some interesting place so what's his scouting info okay he lost his probe at some point and then he decided that scouting is it's pretty much for losers at this point he's just gonna sit back get a third base extra gas is going he's on what three gateways two forges templar archives i wouldn't mind if he adds like three gateways here starts his one one upgrades and throws down a couple of krona boost on this on this twilight council He's literally doubling his opponent's worker count. I have a feeling he might not have been lying about the seven against two base. God, that would be something. He's playing, what, four racks? Tank upgrades, okay. I love a tank position here, very far to the front. Kind of like a campaign, you know, truly like an outpost. Not great, but just give me that campaign feeling. No fourth base yet. No real scouting either, still by Aristotle. So he's completely blind about what's going on. He's absolutely zero idea. No clue about the unit composition. In theory, he doesn't even really know he spawned here. If he didn't know the map well, he could probably think that the base is here. I guess he did see something come down here, but he's absolutely zero info, which is fantastic. He's getting storm as well. It's not bad. Adding extra gateways, it's not bad. Spending his money, it's not bad. Still double work account as well. It's also not bad. but um dark shrine okay this is the dark shrine because he knows his opponent is on two base i feel like this is just one of those things he says you know he's he's just trying to justify it any way possible it's like i i i build a dark shrine because he's on two base and i could force out scans then if he's behind in a game it's i build a dark frame because i was behind and if he's ahead in the game oh i build a dark frame because i'm a hat so i thought it might be difficult for him to get detection. If the game is completely even, it's like, well, I thought I wanted to get an edge, so I got some Dark Templars. This is how it starts, you know, and I don't want to use some spells. No feedbacks. Storm wasn't done yet. Yes, there we go. It took his time, double drop doing slightly more than I expected it to. Because half of his army was just standing around now this is going to be a cleanup and let's have a gate count six gateways i need like one more unit here no never mind probes around also fine fourth base on the way 1,400 minerals in the bank could just add like two gateways it's getting charged which i like should start his 2 2 as well this guy's actually playing the floor is lava he just picks up everything i don't think he's actually touched the floor once yet He's like he's the ultimate dropper. Like the multitasking Terran, you know? All of his units always in Metafx. What's her? Arisol. Warps in as a slow pilot. 3DTs. There's a bunch of units here. There's defending this general area. To be fair, I don't even really mind that he's defending this. Look at this. Because he has absolutely zero clue as what's going on. He should be splitting his units. I can't make fun of him for trying to split his units. I can't make fun of him for the complete lack of vision on the map whatsoever. He knows absolutely zero. There could be 10 drops coming here. It could be a drop here, a main army here. Literally every spot is a viable attack path. And Armand Aristall has none of them covered. Just none. He probably thinks it's too much work to actually scout for what's going on. you know when he's like well if I have one weak spot it might be better to just have weak spots everywhere otherwise that the weak spot that single week spot would just get abused but now I have 10 different weeks spots so they can all get abused at the same time that just doesn't make a lot of sense that just doesn't make a lot of sense I don't like that at all Marines worker pool not really a luxury, more a necessity in the situations. Finally comes in action, but only with the DTs. The stalkers and the depth still holding guard over this general area, very important. DTs get scanned out, loses a base to four Marines and two marauders. This is truly something else. He hasn't used to single... How many Templars has he lost? He lost five Templars. I don't think I've seen a single spell yet. No feedback, no storm. Niantos. Nothing. I meant quacki man still chilling on a solid two basis. I'm loving it. DT's starting to move forward as well. It's going to do nothing. It's going to lose all 4Ds. So this is why usually. you send in one DT at a time to ensure that it's safe. That was something else. This entire game so far has been surprise after surprise. We're once again up to three bases as Aristol. I don't understand how his army supply is consistently lower than his opponent, even though his income is literally double the entire game. Still these units haven't touched the ground yet. I don't think they actually... He flies straight into the main base. This is the Artosis pylon of Artosis Pilons, by the way. Boom! Goes down. How many gateways is this? Eight gateways unpowered. Well, these two weren't yet powered. Response is to pull the zealots, obviously. I thought these units are ever going to participate. Maybe getting a couple of stalkers would be nice so you can shoot the main. Matterfax as well. He's not actually gonna do this, is he? We're not actually gonna watch this Benny Hill Sita. This guy is like the dog, you know? where you have your ball and you go like this and then you hide the ball behind your back dogs after you do it once or twice will realize aha the ball is behind the back my man aristol has no clue he's still looking for that ball to this day like where is it if the same thing happens again i'm gonna be so pissed he left some units okay good he left some freaking units just goes back home you know what I don't need to drop in this absolutely blasted this is why you just get a couple of stalkers he even has blink five stalkers would completely destroy it he's getting three nexai at the same time nexus I mean his opponent is still completely dead his one is literally down like six well one gay in bank at this point down 1.2k in income same upgrades smaller army there is nothing here that is looking good for the Terran there's nothing not a single thing here is good for the Terran I can't see it at least on vehicle plating the triple nexus like I have no clue what I'm watching here you could also start us 3 3 couldn't he You know, if I see one more slow warp, and I'm actually going to lose it. So if a pylon is close by a nexus, it provides a quick warp in which takes like three seconds. If the pylon is not nearby in excess or not connected to a nexus, it does the slow warpins. And so far I've really only seen slow warpins. He's actually up 20 supply. It's, or 20 army supply. And like double the worker supply still. Kills the third base. I think this is what he was talking about. Our main man still playing the floor is lava. Queque man. Come on, buddy. Keep going. Dude, we're cheering hard for him. Did it, did it, did it, did it, the only vision that Aristot has is in Nexai. He can also just spread out units, but instead he uses Nexai as a way to scout. Like, these bases are not meant for mining. They're just meant as scouting. He's like, man, it's really difficult for Tops to get any type of vision on the map. But Terran, I just used to use sensor towers. Oh, he did say he used to be a Terran main, by the way, in the description. I can't remember if I mentioned that because it was so freaking long. Maybe he thinks if you get nexus, nexai, you're going to be capable of scanning like you are with Terran. So that's why he's using that as a way of vision. Like, just use your entire... I don't think. he has any control groups at all. He's probably looking around the map for units to drag select and then right click into the opponent's army. Just build a couple of stalkers please. Yes stalkers. Oh, these guys have been here for a long time. How long will this last? Okay, storms, that's good. Feedback, maybe. Like, what's he controlling? It's another good storm actually. His storms have been on point. I mean, so far he's only lost while. he's only lost what five high templars and we've already seen two good storms he's still so far up he's legit floating 3k resources like at any point if he decides to spend half of his money get any upgrades any type of map this is the first time we're moving out he just insta wins Aristot he is legit on six base against two base he's up 50 supply and all of that is workers but he has so much what's the gateway he's 12 gates he could literally just warp in and be maxed basically this is this is a this is a decoy base it's not a you think this is the charge slot harass he was talking about if this is the charge lot i have i'm just constantly stunned by the things i'm trying to connect them back to the email right it's like this makes just no sense at all this is not charred lover ass this is just sacrifice sacrifice to the Terran god 5 dTs come in. The star has been good at scanning so far and as I say that of course he's going to lose every single tank for free. It does end up scanning. There's just no unit control. So I have a couple of working theories here. First of all, I think we might have a player here who doesn't actually use hotkeys. I think he just literally drag selects whatever units he needs. This has never moved. So whenever he warps something, in he immediately kind of selects it right because it's easy and then he'll just click it in or something like that what is the first person from someone like this looked like like there's a scan you see a lot of army let me continue right clicking the tank He sees the zealots here, look at this. The zealots, he's like, well, I am in trouble, but these zealots are kind of defending the left side right now. Maybe he's just a role player, you know? Just wants to defend the castle on the left side with this group. He cares more about the roleplay than he cares about winning this game. But then why would he send in the email? I do believe he's an actual role. He's larping right now. The actual role player live here on IOTIS. All right. He kills the attack, the DTs did their job, but now he's only on four bases. He only has double the worker count. He's only mining three, four hundred minerals more than his opponent. Like these are all things that are an issue. Sure, if we look at the... at the grand scheme of things, he's still light years ahead. But this guy doesn't need to be light years ahead. Like, this guy just needs to be in a completely different dimension if he wants to win a game. Like, he is so insanely bad. He just doesn't fight. He just keeps using DTs again and again and again. He's 3K in the bank. He has 12 gateways. He could spend that twice, and he'd be up like, he had double the army supply he would have double literally double the army supply right here he's he's owning the Terran with a single dt again there's no matterfax here by the way this is an army without matter of x where's the rest of the army it's all spread out that's the issue i have Okay, the initial zealad sacrifice. You think he's going to realize his units here? Like I just don't know what he's... He just keeps standing in single DTs. He didn't build a dark shrine because he thought his opponent wasn't going to have scans. He built a dark shrine because in his eyes, zealots are useless. But that's because he keeps sending in like squads of 20 zealads. Sir, we have enough to surround our enemy. We're outnumbering his forces, 10 to 1. How do you want to continue here? Mement Aristol goes, send in five at a time. Make sure that the opponent can rest in between waves. This is actually how it goes in the campaign and in co-op. Aristot is an actual AI. Like he's just sending in waves of units. I'm surprised he doesn't like, There's no pop-up coming on Quequamon stream. Amon is sending more units to our base. How are we going to be defending this? Like, that's the only thing missing here for Arista. It's just the warning that he's feeding him ten more salads. And this is not the campaign on Bruton, my friends. He is the normal. He's the normal campaign. This is not even hard. It's maybe even casual. He might actually be the casual campaign. Almost got a storm up. Oh, got another storm. I have no clue what happened here. But he has 21 workers left. 3K in the bank and he's down in army supply. If this base bill burns down, I'm going to be so extremely sound. so extremely sad you won't even believe it okay this iron this looks bad okay but in reality he's still on four neck size so he can very rapidly produce more unit or more workers um he has a completely fresh base he still's mining a bit here he has 3k in the bank he never got any upgrades passed to too by the way I love that it's like, you know what, I have 18 workers. My priority is going to be to get another base to really split those workers. Like, this just makes me sad, honestly. That's in a DT again. If I see one more DT go in to clean something up, that your freaking army of 35 zealots could also do. Why is he expanding to four different base at the same time? How about we saturate the one base that we already have? He's like the guy always aiming for more, but never truly using what he already has. He's the ultimate consumer, Aristotau. Like 17 different purses, doesn't use a single one of them. Oh, that's a nice new purse, let me get that one. uses it once. It just doesn't match my other outfits. Gets a new purse, except the purses are bases. There's no such thing as an outfit in Stark. It actually kills this base. Use all of his units to kill an opponent base. Now, let me give you some Starcraft theory here. If you are up to two mining bases, okay, and you have 26 workers, and your opponent has nine workers and has, basically half a mining base. What you can do is nothing. You can just sit back and do nothing. You're actively winning the game by doing nothing, okay? What you can also do is send 25 zealots across the map and then lose every mining base you've ever had to 10 Marines and 8 Mavax. That's also possible. Now, if these were two options in a quiz, I'm pretty... This is celebration time. These two adepts and stalker, they've been here for about 20, well, about 15 minutes, I think. This is the first time they moved. Just to be sacrificed to the gods. It's just sad. Another successful engagement. He is looking at this, right? right? Because where else is he looking? Like, I don't understand how that is possible. How is it possible that you can be looking at something and not wanting to change if the fight is looking so terrible? He's going to probably get the CC as well. You think he knows how to recall? I don't think so. I don't think we're going to see a recall. I'd love to, though. He actually might be losing at this point. And I know that sounds dumb because he still doubled the opponent's supply. But he just lost, I think, three bases to six or seven marines. He gave up. He actually went back. For a second I was going to be afraid. He was actually just going to keep attacking the wall again and again and again. Until he lost every single salad. But no, he sends them back. warps in a d t there's full full scanning full scanning possibility at this point okay so what really is there left let's let's quickly make uh evaluate the situation okay so we have 16 marines one tank one templar 20 zealads three dTs two stalkers he could split his army and win on both sides okay that's important here it's important to realize that he could split his army and win on both sides like probably without even microing all he would need to do is just a move that's literally all he would need to do I... I... Okay. Riddle me this. Why do people do this? I don't mind if you play like this, okay. Power, power to you. If this is your type of that's completely fine. I don't give a crap. But why do you feel the need to send this to me? Honestly, what am I supposed to say here? Like, what even was this? Like, what is this? You queued it up from here. It walks all the way over there to cast a storm eight seconds late. There's no upgrades or there's no control groups. You forgot to upgrade for 15 minutes. Like, what do you expect me to do here? I just don't understand why I get this. Like, you're double supply. Why don't you just aim move? He's still winning so hard. That's the worst part. He's like light years ahead. And I know he's going to lose this somehow. I think I could legit win this game with my eyes closed. And my opponent would be beyond. Like, all you need to do is find the F2 button and you can just aim off on the mini map and you'll win. It's not actually possible to lose this game. It's also absolutely fantastic that the first time he starts spreading out his units, is by the time that all he needs to do is defend his base. I feel like this would be the perfect replay. If you have just any type of player, it doesn't matter if you're new or old. It's like if you really want to know what you want to do in a game, you just watch this game and do the exact opposite, every single action he makes. Like just every single action, do the complete opposite. Because holy crap, this is awful. I love to stare him by the way. Like his passion for dropping is truly showing. It's something I can appreciate. This man just has one passion. That's to load up the units and then drop them again and load them up and just to drop them again. Okay, this move, okay, this actually does it for me. I'm not sure if I want to finish it. Just appreciate the brilliance here, okay? I'm going to actually take an alternative angle. He is being dropped. His army consists of mainly zealots. And his response is to build a pylon here to ensure that the zealots go in one by one, rather than five at a time. Look at this. He creates a choke for himself because he didn't think the game would be hard enough if that choke wasn't there. This is beautiful. Did you sacrifice his Templar? He actually... man, he's actually winning this fight. I think he just sacrifices his Templar. This is something else. We're in Nexus? Into the nose, out through the mouth. Holy crap. My blood pressure is actually insane right now. Like this is not good for me guys. This is shaving years of my life, this single game. single game. This should come with like a warning with a warning like cigarettes, you know. Smoking kills. Like Aristol is going to be the biggest killer. There's going to be like one of these big researchers in like different populations and people who were subscribed to my YouTube channel will just die 15 years earlier all because of this single game. This is actually Actually, I don't even know how... I... I'm gonna do the responsible thing. At the end of this video, after everything is said and done, I'll give all of you guys a two and a half minute meditational exercise, okay? We'll just do it together. Let me make sure that, you know, we can get back to normal levels, normal levels in her head, our brain doesn't explode. our heart doesn't start pounding so fast out of frustration that it might actually burn a hole in our chest. Okay, if we once again honestly evaluate this position, we have Quequaman who is mining zero. Okay, we have an income of zero. We have Aristotel who has an income of 1,000. Which means every minute this game lands. he's gonna get 10 zealots okay that's the theory here well if he would repower these gates versus units oh he still has some spread out this is great all he needs to do is defend this base okay if this base stays alive he actually can't lose it's not possible well theory it's not possible so far aristol has been showing me again and again that it completely is possible How about we build a pilot? What is he doing? I'm just so curious. You know what I really need right now? It's more workers. Because I have a single mining base. How is this the play? He's seeing that there's no expansions of his opponent. He's actively realizing that he... you have vision everywhere at this one how is the play here to build two more next eye it's like his opponent is on his last legs like this is it you know all you need to do is not die and you're gonna be like you'll actually just win the game and what does he do just builds two more next eye Just built some pilots, please. I still have absolutely no clue how he's going to lose this game. He could... He could literally aim of his opponent at this point as well. Don't forget, the army supply looks big for the Terran, but it's nine Madovacs. He has seven Marines and one tank. Against 10... 45 workers. He's so oversaturated. Okay, this is once again a warning nexus. This is the nexus that says, hey, you need to move to the right side to defend it right now. How does he not have any money? Like where's the money going to? Just more probes? How is that the thing that he really needs right now? He's going to have two mining bases. He has 45 workers. He's massively oversaturated here. He's long distance mining. He pulls the probes. That's something. He's actually losing this game. He's actually unironically losing this game. I just can't believe it. I just actually can't believe it. It's getting dropped again. These drops, man, I'd be going bananas if I was Aristotle at this point. I just don't... I have no worse for this. He's not even losing still, by the way. Like, it's actually still playable. He can just get Templar. If he gets too Templar out, who he warped something in. two stalkers, where did he warp them in? Over here, smart. Got a pile on here, but I'm just gonna follow him right now. What is the play here? Is he attacking? Sees a zealots, he's a zealotness and I won't need that. Stalkers? Nah, just doing a small attack. I'm gonna still leave like four, he's 48 workers against four, 50 workers against four. How many workers died this game? Holy crap. Oh God. What is the units lost? He just isn't looking. He's an ostrich. If I don't see it happening, it's not happening. He's an actual ostrich. So far, he's been an AI, an ostrich. I feel like I called him another thing as well, but I can't remember what. This is pure insanity. This is what pure insanity is like. It just starts expanding to the right side. He's actually lost the game at this point now. Right now, the game is actually over. He actually lost. It's Marines in the main base? It's... I can't believe. this. I don't think I've ever seen this in a PVT before in my life. Because A-moving is going to get you better ratio. Like actually, it's just not possible. I just never seen it. Let's just repeat this part up a bit. Oh, here we go. Final fight. That's it. He has no units. The thing is, he doesn't know that he has no units, because he never has them hotkeyed anyway. What? He's getting a Stargate? Probably, he's like, you know what the issue here is? It's the drops. The drops is the issue. That's really what got me. Not the trace, it's the drops. The drops got me good. Oh my god. You gotta be kidding. You actually gotta be kidding. He's building a Stargate, 35 minutes in the game after being completely abused by drops. For the past 25 minutes of this game. Actually, ever since the start, the first attack, don't forget, hit at 4 minutes with like 4 marines in a tank and a Medivac dropping over here. I remember. Do you remember? Actually mining again. He has no clue that he lost. He's still looking around the map for units, but he can't find them. What actually is he doing at this one? Gigi! That's it! Holy freaking crap dude. Holy crap. My friend said I should have built things that shut up and killed his Menevex, as he had no gas. But I built stalkers and high templars with Storm and still lost the fight. even though I wasn't able to defend my basis properly, I had so much more banked than him that I thought I would win for sure. Okay, even though I wasn't able to defend my basis properly, this sounds like there was a reason why he couldn't defend his basis. That's not what happened, okay? What happened was, is he didn't defend his basis properly. This is like when your teacher asked you why he didn't do your homework and you go, I wasn't able to do my homework. work and then the guy goes why not like did like did something bad happen like were you sick and like no I just wasn't able to do it like I I didn't sit down and I didn't do it I guess that's different you know he's trying to trick us through language but you're not tricking us my friend I almost managed to finish elementary school I know how to read I had so much more bank than him I thought I would win for sure I'm new to pro post as I was previously a Terran main my friend I don't like giving this advice but honestly it might just be best if you go back to Terran there's no no future for you in this race or perhaps in this game in general like I love you platonically but this is not it this just is not it whatever you do just enjoy the game by yourself but don't ever ever send me a replay again. I will fly over to where you live. I will find you. And it won't be fun. You suck. And you suck really hard. That's going to be it for today. Don't forget to subscribe and like. Get ready for the meditation. Become comfortable in your chair or your cushion. Perhaps loosening any tight clothing. Removing your glasses and watch. if that is appropriate. Settling in with a relaxed, but erect posture, straight but relaxed. Shoulders, relaxed. Noticing your sit bones on the chair or cushion. Finding a balance between your sit bones. Equal pressure. Centered and balanced. Settling in here now, relaxing. Perhaps moving your upper body slightly forward, then slightly back to find that balanced place in the middle, with no stress on your lower back from being too far forward, and no tension in your abdomen from leaning too far back. Finding that centered, balanced, natural posture, allowing your arms and hands to rest comfortably in your lap, gently closing your eyes now, or if you prefer casting your gaze downwards to the floor, a bit ahead of you. Not really looking at anything, rather partially closing your eyelids, and looking gently with a soft gaze, neutral, relaxed. Allowing your body to become still now as you focus your attention inward, your shoulders, chest and stomach, all relaxing, bringing your awareness now to the breath, not controlling or manipulating the breath in any way, but noticing your breath as it enters through your nose and moves all the way down to your belly and back out again. One breath following the other, the in-bread and the out-bread, following. Noticing how each breath follows one after the other in a never-ending cycle and flow, letting everything else move into the background, allowing the breath be the focus of your awareness. No need to think about how the air moves in and out, just peeing with the breath, allowing the breath to breathe itself. Now, allowing your awareness to rest on the path of the breath that is the most natural and comfortable for you. It might be at the tip of the nose, noticing that the air is cooler on the in-breath and warmer on the out-breath. It might be in the throat area as you feel the breath move through this channel to support your entire body. Don't forget to smash like on this channel as you breathe out. Hit the subscribe button. And don't forget to tell all your friends about it. That's going to be it for today. I hope you're all calm, ready to take on your day. And thanks everyone for watching. Thank you, Aristotle, for sending in the replay. You made me a stronger human by being capable of controlling my own emotion. my own emotions in the face of pure idiocy. I do appreciate you. I see you all next time for a new IOTUS, a new video. Bye-bye."} +{"title": "REYNOR stepping in to save LOWKO?! | Is It Imba Or Do I Suck", "description": "Lowko is back with another FANTASTIC composition for us to judge! Lean back, watch and wait for our surprise guest that definitely is not in the title! Also LIKE AND SUBSCRIBE!!! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/jjZOFdhx9QU/sddefault.jpg", "width": 640, "height": 480}, "video_id": "jjZOFdhx9QU", "text": "Dear Harsdam, after showcasing you the incredible strength of Hydra Corruptor, I've got another beautiful game for you. At the highest level, it's popular to play Hydra Lurker, Viper, Infaster, Queen Spore, while doing counter-attacks with Ultra Ling Bane versus Skytos. But because I'm only able to average 350 to 400 APM in the late game, I can't really micro that army well enough. You're not tricking anyone here, Loco. 400 APM? You? Instead, I've been playing Ultra Hydra. microbial shroud slash fungal and it's been working really well in this game I clearly should have switched to lurkers instead of ultras but did he really win because he played better than me or is it imba loco all right a repeat defender here in mr loco himself that's kind of interesting let's have a look to see exactly what's going on here in this game as in the bottom right corner spawning as the blue zur it's going to be imposter which I guess is a loco's smurf account and in the top left spawning as the red proto it is oh oh oh oh it looks like two eyes with the eyebrows above it a little nose in between so he says he's struggling with sky dolls he has a he has a composition against it so we already got a you know we got to we got to give some credit to a local where credit is due of course because it seems like he managed to finally stick with the program. Not only did he start growing in size, but also he finally managed to actually keep it a unit comp, and maybe he can then improve on it. That's, of course, the best way to always improve in StarCraft is rather than swapping your unit composition around 17 times a game because you don't think it's working, you just try with one unit composition, and you can kind of adjust it if you don't think it's working. So he said, hey, hey, Kevin, here I played, what was it, Ultra Hydra, investor. I think I should have added Lurker instead at the end. But can you have a look at it? Or was it imbalanced? And you know, these are fair questions, loco. We're just going to have a look at it. Is Keitel's imbalance? Now, a lot of people struggle with it. We had a real gang earlier this year who struggled with it and complained a little bit. So he even made a video response to the IOTIS. That's the first. But that's not what we're here to talk about. Now we're here to talk about Mr. Loco, opening up with the standard hatchery, scouting around, with his first overlords as any good Zerg would do. We're going to see that there was a forge opener, but I think this probe got pushed away by a drone. Loco is quick on the responses there, so so far, I really just want to say good job, loco. Your opening looks absolutely marvelous. I am a proud Protoss player. I'm a proud content from one Dutch content creator to the other. I say, good job, loco, you're fantastic. So we have the first overlord going in and sees, hey, Canon going up, cybercore, there's about three minutes too late. Hmm, I wonder what this could be. Now, Loco, the smart man that he is, rather than checking the second pylon, he decides to just go back. So if you see a cybercore this late, probably the tech is going to go down the moment the cybercore finishes. And at that point, there can't be a stalker out yet because you see the cybercore finish. Now, this is a tip for people who play against people that play bad build orders. Like this, what OO is doing here, is a bad build order. But that means you should be abusing them. that this overlord should be scouting that Stargate for free because the stalker couldn't have been out yet. So you just go to wherever the second pilot is. You have plenty of time to look for it. And then you can escape to the back of the base. Just a little bit of advice, not going to be the biggest of deals here. I mean, if at the level that Loco is at, which is I think about 5-2, 5.3K MMR, maybe a little higher even, 5-4, I'm not sure. That level, the moment you see a forge in the wall and you see someone build a straight cannon, you know it's going to be aeratols. and Local probably knows it's going to be Airtles at this point already as well. We see the toll open up with a straight Voidre, and I mean the Voidre is just going to get rallied to the Overlord, so Locke is going to get that information eventually, but obviously you'd rather have it sooner rather than later. I like that he's patrolling. He had a fast speed, by the way. Holy crap, 333 has speed finished. He must have pulled in gas. He really cares about getting that speed fast. What you usually do is you rally drones into gas, and you get your speed at like 3.45, 3. You're going to be pretty okay with that most of the time. But loco, no, no, no. He's a fast man. He wants to finish things quick, my friends. He's bang, in and out. He didn't even notice he was there. Yeah, so it gets the speed very, very rapidly. Voidre starts kind of patrolling along the edges of this map, trying to look for perhaps a second overlord. Locke wisely pulls back his overlord that was above his main base. It's like, you know what? there's a void ray here is probably going to be going for double evo chamber okay that's interesting so usually you don't really see double evo chamber because a single void ray isn't necessarily an indicator of like hey i'm going skydolls it could also mean hey i'm following this up with a glaive in and then double evo chamber is kind of useless you want a rotor on against that uh so you kind of want to get a safety rotor on whenever uh any every single game actually has a Zerg just in case of like some delayed glaive depth timing. Loco is going to get that road to iron, albeit a little bit late. I can kind of live with it. As we see, this tool's very focused on getting this extractor. I'm not sure what this extractor did wrong to him, but yeah, the logo is going to be like, oh, that's awful. You're going to take that out. I'm just going to take it over here, I guess. And RICO, man, no half-mesters in this game so far. And Locos is actually going to get a scout, and I love this. He managed to hide this overlord, kind of in plain sight. And he's going to see, hey, storm, a single void ray so far. Did he spot the Oracle yet? Now, the Oracle is over here at the Natural. So he sees quick storm, and Locos' response is going to be, hey, you know what? I see Quick Storm. I'm sure there's a void ray, but I'm just going to be going into range upgrades and probably go into roaches and a couple of hydras from there on out. Maybe keep a couple of queens to get a creep spread, by the way. Man, loco is actually improving. This is not looking too bad. Now, I must say this is not looking too bad, but maybe someone else will disagree with it. As I heard, yeah, our new reporter is ready with a little bit of the early game review. What is your name again? Okwal? Okwold. What do you think so far? Hmm, I think this guy is doing great, whoever he is. And I believe if he loses, it's probably because of imbalance. Back to you, Kevin. Very, very interesting. I feel like I've seen that guy somewhere before, but I can't quite put my finger on it. But if he says it looks fine and it looks good, then we just got to trust him, right? These new young reporters are lots of enthusiasm in them and love to see it. Just love to see it. Continue with the game, 67 workers here for our main man, a loco. against the 51 so it's looking healthy now you could say perhaps a fort base would not be a luxury or it would actually be kind of a necessity at this point so even though roaches are good to kind of to kind of build you still want to know for sure hey this is not going to be an actual sky toss follow up right because if you're just going to be focusing solely on roaches and it is a sky toss follow up you could be in a little bit of trouble so even though at this point It's all looking great for Loco. I'd love to see, yes, this follow-up scout. This is absolutely beautiful. I'm definitely a big fan of that. I think that's good. Follow-up scouts are very, very important. He also keeps scouting with this Ling, his crease thread is looking solid, his upgrades are going fast. Locco is on point. If we compare this to old Loco, this guy has improved a lot. Throwing down a Hydra then as well. What is it? Sands back the overs here. You gotta be kidding me. Loco. I was just praising you so much. Loco? He's gonna put it with his main art. Are you joking? We need to know if there's air units. There is now a second void ray. Locke's gonna go for a pure road rush against someone that's making more void rays. This is a little bit how the US gets their intel. You know, they kind of get close to the country. They wanna invade and like, yeah, Vietnam. looks doable with what we currently have. Let's go in. Let's see how it will go for Loco. Locco, of course, man of big preparation, last thing he saw was a Templar archives, and that was only four minutes ago, so that's probably still pretty accurate, right? He's first into his stasis. A couple of cannons, he sees a Templar. See if he tanks the storm with his face as well. Yeah, sure. It's not too much you can do there. And then the void rays show up. Okay, wait a second. It's kind of annoying. It's two void rays and the Oracle there? I guess I kind of do need units that shoot up. So after last time getting hydrant corruptors to beat battle cruisers, this time he decided to go the other way around. He's like, ah, he's air units. I remember last time Big Harsden told me that I had too much anti-air. Let's try it with just pure roach this time. I'm not a fan of that And you could say, well, what Loco tried to do here is he just tries to poke with the roaches to see exactly what's going on. But poking with the roaches into a couple of void rays is like stabbing yourself in the stomach with a knife to check if the knife is sharp. Like sure, you're going to find out if the knife is sharp, but surely there has to be a better way than this. Overseer, stays alive, which I'm kind of happy about. He's going to go again. there's a couple of hydras. This is a good addition. He has good upgrades. His supply is good. And his creep thread is fantastic. Just pause and zoom in on this. Like, holy crap, loco. I'm not quite sure what he's been taken. I do know that he's from the Netherlands. So you never know what these guys put in their coffee in the morning. Like he's on fire, man. There's creep everywhere. It's like seven, what is it? One, two, three, four. Five roads of creep. Five creep lanes. Five bases already. Sure, he's a little bit supply block. Sure that the max isn't as quick as perhaps Sarah would have done it, but, you know, this isn't bad. This is looking pretty good. It's moving back, moving forward, sniping sniping Templar, left, right and center. Man, he's absolutely destroying his opponent here. This is almost textbook. I love this. Local. Now, that's the good news, of course, for us. The bad news is that Loco somehow manages to still find a way to eventually lose this game, which looking at the current situation is almost more impressive than sad. Almost. It is probably still going to be more sad than impressive in the end. Ten more hydras on the way. Well, 10 hydras, 17, 18 hydras. All right, Loco. Relax their buddy. Calm down. What do we have? I think we already have. Yeah. saw pathogen glens, so infester is the next move. He did talk about hydra, hydra infester, right? We did hear him. We talked about hydra infester, ultra. I'm not sure what the ultras are for, but you love to see it. No, piss off, Reynor. It's not your turn yet. You got to wait your turn, man. Just sit back and relax, okay? No, no one really cares about your opinion. Go away. fans right we're worried a bunch of hydras he said he was going to go into he's getting a sixth base or a man loco you beast you macro monster you injecting idiot no wait you super good player pulling the queens we're going all out here loco I am loving it I'm loving what I'm seeing here carapace upgrades No extra range, that's fine, ultra cavern. Okay, loco, let's do it. The final march. This is like when the trees start hitting the tower in Eisengard, man. This is about this epic, except instead of the trees, it's the queens. And instead of Eisengard, it's a Protoss base. Instead of cool guys in Lord of the Rings, it's Loco. But I think it's pretty close analogy-wise. If a stasis wars going down, he's micro-man, Locke is on fire. Holy crap. I know he's big on coffee, but this can't be just the coffee. Look at that, man. It's unbelievable. He's taking out everything. He's up. 60 supply. Sure, the Queens was a bit of a wild move. 11 minutes in. He takes down the fort base. Perhaps we could get some target fire on the Templar, but I don't even mind all of this. I don't mind any of this at all, loco. You're playing a fantastic take, putting him back on three, he's on six. He's on six, we can just go back. Sure, we can chase onto the ramp, but is that really what we want to do? We don't quite know how many storms there is. Okay, back up local. Breathe in, breathe out. Now, if we evaluate this position, we're local in this case, right? That's the three. I'm sure what he wants. A little bit too much coffee this morning, Loco. Evaluate this situation, right? So Loco has seen, I think, two immortals already. He's seen two immortals, eight Templar, eight, eight or nine Templar, and like five to six carriers, okay, and like a single Arkon. this army is largely designed to kill ground. This is not an army that attacks well into the air. You could say, well, carriers are kind of okay against the air, and there's a single arc one. If we have like a solid 15, 20 corruptors here, that's going to be very, very rough. Or even if you start playing with like vipers and pulling them into your hydros, that probably would be pretty sick as well. The one thing I wouldn't recommend against a guy who's making an anti-ground army is to get ultras because there's going to be immortals in it. Now, Locco only saw a single or maybe two immortals, so he can be completely aware of it. But you've got to be very careful with these things. I always say you want to stick with the composition, you want to have a plan, but through the experience, getting better in your plan, you need to be able to be kind of flexible with your plan. You've got to make small reactions. Now, this doesn't mean that from MESHydra, all of a sudden you start sacrificing all your hydras just to rebuild 35 corruptors. No, you kind of want to use the units you currently have and slowly try to trade them out for an army that is more adept at fighting your opponent's army, basically. That's kind of what you're aiming for when you're into, in a late game situation like this. I like the Investor Edition, microbial shroud, what's it called? The Entangle? Holy crap, neural parasite. This is what happens. Play this game for 10 years, 12 hours a day. I can't even remember anything of neural parasite. The amount of units I lost to that spell is insane. But yeah, you always got to be a little bit careful there as a player that your tech switches aren't too quick. You don't want to be like, okay, here you go, here's 40 hydras. And Loco isn't doing that. Locos doing this solid. He's going, okay, I got my hydras. I just had in a couple of ultras. Now, what you want to be doing is you probably want to be setting. up a good fight or be just a little bit patient look look look at what loco currently has okay he has everything the entire map is his he is on six bases one two six okay creep everywhere he could take this basically he's going to out expand his opponent like a madman he has more money in the bank and he's not been fighting poorly but he's going to be able to take like two bases of his about three bases of his opponent, it's going to be legit 10 base against four. Okay. Now, Locus Micro isn't known to be the best. This game, it hasn't been bad, but in general, isn't not to be the best. But if you can't win with 10 bases against four, perhaps it's just time to switch to a different game. Like, just go play some casual Tetras or something like that, you know, just start beating the neighborhood kids in competitive Pac-Man. But it's just a Those games are pretty difficult. An easier game. The game with the raccoon where you have to build stuff. That's more for you. I can't remember the name. It's the scummy raccoon. You guys know what I'm talking about. Attacking into this, we'll see how it goes. We'll see how it goes, Loco. So we see two ultras are almost continuously fighting. They all die because there's like 17 immortals. the carriers don't actually have that much DPS they're not the main DPS in the army that's going to be the storm and the immortals so Loco goes in he's like, ooh who lost all my ultras for free killed like three zealids hmm six new ultras all right interesting call here Loco interesting call indeed i'm not quite sure if this is how it works this is one of those times where you kind of want to switch something up and if you want to rebuild ultras and then wait for your opponent to move out and then fight into him i can kind of see it more but you just saw he had like five six immortals he's on four bases your opponent isn't going to be the one that's going to be quick at tech switching he won't really have that much money for that he won't have the gas This is pretty much the army. This dude is going to be stuck. He isn't even max yet. Like, this is not looking tight. What you want to be doing here is local. Probably want to be getting either into some corruptors. I don't even mind the Lurker call, but at least try to add a couple of vipers. So you can try and take either Archons, Immortals, or even some carriers into your units. And with vipers, in theory, you have infinite time, especially if you have your opponent contained on four bases, and you have access to a potential 10. Vipers can't really die against feedback so you can heal them. Sure, you're going to lose time, which is also a resource, but Loco really has plenty of time on his hands. The longer the game goes, the better it's going to go for him. I like this. Quick rotation to the other side. It's kind of smart. I feel like he's also not quite understanding how microbial shroud works. So microbial shroud, for the people to know, it reduces the damage by about 50%. from air attacks. Now, contrary to popular belief, or at least contrary to Locos believe, immortals are not flying units. I have made the suggestion multiple times on the Blizzard forums, but so far no reply from anyone at Blizzard. This means that microbial shroud does absolutely nothing. As ultras are mainly going to be attacked by the immortals and get their main DPS from the immortals, perhaps don't cast it on the ultras and just use your investors for for for neural this is like to a man with a hammer every problem looks like a nil and for loco with microbial shroud every unit looks like an air unit we can we can count this as a seven out of ten joke it wasn't my best Not my best work. But yet, you probably just want to be working on your neuroles. There's really not that much air damage, especially because this guy is somehow on plus one attack while you have plus three carapace. I don't think the carriers are going to be the real issue. And this is really the painful thing in this game for me is that this isn't really airtos. Loco isn't dying to carriers. Not really. he's losing to a ground army and ground armies we know how to deal with we can build lurkers we could play Brutlord Corruptor against this but perhaps we shouldn't be playing microbial shroud against the ground army loco I am not sure what this microbial shroud is but God I'd love to hear what this was for this is what sometimes you see Tost storm their own units. This is like local thinking it's a fungal. It's like, ooh, look this big orange fungal. I said a couple of good fungles by there. It's not a bad fight. It's not a bad fight. Some debatable decisions, but not a bad fight. I can kind of dig it. Now, there's a lot of storm here. We have a lot more hydras on the way, because 36 hydras wasn't enough yet for a local. He's like, I see there's about 35 storms left. Is there any way I could play into my opponent's hand more yes he tells himself as he presses down the hydra key for the next five minutes loses the hatchery literally just get stormed please note that these carrients aren't actually doing that much these carriers are not the ones dealing the main damage do not forget that this is not a loss against airtles this is a game against ground three support of six supporting carriers seven supporting carriers that wasn't really the issue now loco kind of has been building up up this entire bank all game long so for the past eight minutes he's been building this bank now that he needs to spend it hey he's lacking some larva because he's about to lose absolutely everything and maybe some static defense would have been wise to if you ever lose a fight with your invincible composition that perhaps you would be able to delay your opponent a little bit we just see him die to storm this guy's just bummered what is actually oh loco oh loco oh loco oh loco oh loco loco loco loco loco loco loco We could talk for a very long time here, Loco, about how, sure, you had good creeps red. And yes, you took many bases. And sure, the opponent perhaps didn't play as beautiful as you did, but your opponent also didn't walk into the same choke three times with ultras. Your opponent also didn't try to counter immortals with ultras. Your opponent didn't think that 47 hymnals. was a good call against 12 Templar. So that can only lead me to one conclusion, Loco. So basically, Loco, what I'm trying to tell you is that, Hey, what is this? Let me answer this. Hello, who is this? Hello. What's up, idiot? Reynor? Yeah, it's me. What the hell was this? Well, I mean, it's just a replay with Loco. I mean, the late game doesn't look that bad. I mean, sure, Loco played well, but the TOS also did some nice moves. The late game isn't that favored for it. for Tos, right? What do you mean? That was super one-sided. Loco did everything he could. He was clean, 100%. I couldn't do any better. This was great. Tos late game is absolutely nuts. I was just about to tell Loco that he sucked. Like, what's wrong with you? This is my show. Piss off. Just leave, man. What the hell? What do you mean? He sucks. Just leave. This is my show now. I'm supposed to go? Yeah, just leave. What the hell? I told you. It's my show. Leave. Just leave, man. Leave. What's up guys? Like I'm here to tell you, Loco, that was completely imbalanced. I get you 100%. I couldn't see that. Like my eyes are bleeding. Like you did everything you could. Good job, Loco. Protoc is just broken Hello You hear Kevin He actually left guys So yeah I was telling you Like yeah He did everything he could honestly Like I feel him 100% Like since since the late game buffs and everything and the Zerg nerves This is completely one-sided Like a local you're a beast Don't worry about the comments man You got it Hello guys don't forget to like subscribe and yeah just wine a bit more so maybe we we get a one guy at blizzard to buff us a bit yeah it's a bit sad honestly see you guys subscribe"} +{"title": "The MOST FRIGHTENING lings in Starcraft 2 history! | Is It Imba Or Do I Suck", "description": "Today we analyze how our honorable Terran Boi could have defended with very special FBI K-9 special agent squad of lings. They seem to be extraordinary efficient and absolutly unstoppable! So SMASH like and subscribe to help us figuring out how they operate and find their weakness! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/xkbpQXCmlmE/sddefault.jpg", "width": 640, "height": 480}, "video_id": "xkbpQXCmlmE", "text": "Oh, hamster! You're gonna have to edit all of this out. Bera-be-de-be-d-d-d-d-d-d-d-d-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-dh. Bap-pppppbap-pbbbbbbh. Thurbdap to the other side. Alright. Alright, de da da da da da da da da da da da da da da da Alright Yeat I'm sure I did that Edit that out you prick or I'll come and find you in Germany I know where you live Dear Harstam I'm a platinum one Terran player who today played versus a diamond three Zerg player I was able to scout and anticipate everything he was doing perfectly That's all caps. I fully prepared and beat his Zirgling flood. I then beat his Rosebush after that. But I still lost the mess Hydro Lisk afterwards. His Hydrolusk were everywhere. They killed my harassing banshees. They destroyed all my counter-attacks and eviscerated my tanks. It's hard enough having to play against the race that can just press down on Z and R all they. Z. And R all day. Why does Zerg get Hydrolys too? Hydra's and all of Zerg early game are hopelessly broken. Is it imba or do I suck? Your devoted fan, Diabolus. P.S. You are the only StarCher YouTuber whose videos I actually hit like on. Nice. I already like this guy. I'm pretty sure this is imbalance. So it's a Terran platinum one from the American server. It's at 3.6KMR or something like that. I don't know. Don't read my emails. So let's just hop straight into it, right? We have our man Diabolus over here, opening up with a depot at the ramp. as every proper Terran shoot. And he said, I struggle with everything in the early game. And he kind of classified Hydra in the early game there, which I'm curious to see how fast these hydras are going to be, or how long this guy's boundaries, how big the boundaries are for the early game in Diabolus's head. I mean, there's not really a Diabolus, is it? It's with an OU, Diabolu, Laos. Laos. I'm not quite sure how to pronounce that. Laos. Diabolouse. Nice. 12 pool for fish bat, cool name by the way. I'm not sure why I like it, but I'm a fan. 12-poo's not a very good strategy against Terran because Terran has this ability to wall and build command centers on the high ground. So if Terran scouts, I think they just cancel the low-grounds, and rebuild it on the high ground, and they're ahead. You can just get a reaper, and then you push away the zerglings, put the CC on the low-ground, and you win. At least in my head, that's what's going to happen. But we'll see what my man, Dia Boulos, is going to be doing. He's going to be scouting at least, which is big. Scouting is important, especially against 12-poo. Is the reaper just going to be out in time for this? By the time these lings hit, the reaper will just be out, right? This has to be it. I don't think 12-boo is actually very good. But it's only going to be eight lings, so it's usually against the, what the heck? Get straight gas as well. So he's going to have really crap eco here. Like, this eco is absolutely atrocious. I can guarantee you that, my friends. Okay, so this thing gets taken out. You can cancel this, I guess, and then you could send down the Reaper as well. It's just going to go for a little walk. For everyone who missed that, look at what happens here. My man said, he responded perfectly. Holy crap look at this look at the response time as all this has been happening for 20 seconds no cancel if this is a perfect response to 12 pool you better run for your life if this guy says he has the perfect dish for you to taste I'm not sure what it's poisoned with but I ain't touching that holy crap that's awful gets a factor he just lost 400 minerals for now Well, 300 minerals. You only get 75% back, right? So that's absolutely terrible start here for Diabolus. I mean, you hold, but this is not really holding either. He's like the... If you've seen the Holy Grill, it's like the Black Knight. It's like no arms, no legs left. He's like, but I'm still alive. I'll bite your head off. like this is not a good situation like you didn't die against eight slowlings good job but you lost the CC that you didn't cancel that's awful this is going to be a good replay I had a good feeling already about it once I read that email and he had two words in all caps you already know it's going to be a banger because people who think that in order to give their email more power they need to write in all caps they tend to not be the brightest one in the the brightest one of the bunch and he had two words in all caps You already know it's going to be a banger. Because people who think that in order to give their even more power, they need to write in all caps, they tend to not be the brightest one in the brightest one of the bunch. Follow this up with a straight tank. He's still in defensive mode. You see that? He's like, damn, I'm getting all in really hard here right now. He opened up with 12-8 lings. So the best thing I can do is not scout with my Reaper ever and start building tank, bunker on the high ground. the high ground, then I built my CC in a position where it could potentially be bile from the low ground if there actually wasn't all in. So a lot of good decisions being made here with Diabolus, not. Roach warring goes down. Okay, so this is, what I think is going to happen is, I think my man fish bat here is probably just afraid of dying right now. He's like, well, I killed the CC. Then he's going to build roaches. Diabolus is going to see these roaches and think, oh, I'm being Rochall in. Let me build three more bunkers and four more tanks before I go take my natural. Meanwhile, our boy Fishpad here, completely outmining his opponent. Main base is getting muled out. You see this patch only 255 minerals left over here, 2505. He's not quite running out of minerals, but it actually won't be too long from now. And that's kind of scary. That's kind of scary. So here comes the Speedlinks. And these are safety. These are not roaches saying, hey, I'm going to go kill you. These are roaches like, holy crap. I have no clue what you're doing, but you don't have an expo yet. So, yeah, I guess I'm just going to be building units. Like, he's just afraid of dying. He sees two tanks. He's like, oh, crap. This is going to be a contain, not an attack. Like, he might poke up to see, hey, there's still three tanks there or two tanks there. Follow up his benchy as well. I just love this. I think this is. Secondary wall. This guy is extremely defensive. Like nothing happened, dude. He sent eight lings. This is your response? He probably, my man Diabolus, is going to be the most jealous boyfriend in the world as well. You know, the classic where like one of the co-workers says hi to his girlfriend, where they're out and about. and he'll be grilling his girl for the next three hours about who that was. And he's just, you know, he tracks her GPS location all the time. My man Diabolus absolutely has some jealousy issues. Holy crap, what is this? Benchy tank? Oh no. Okay, that's going to happen? He's going to fly down. See the road? Should be like, up, out of here again, flies back up. I can almost guarantee you this. I can feel it. He's scouting with the CC. See the roachies. Single Benji scouting there's a third base going up. Somewhere in the back of his head right now a voice should be going, well, if that's a third base, probably has a second base as well. And he has a lot of roaches? I bet he must have no drones on the natural, but he's getting a third. That doesn't make sense. Right now, oh, Diablo is actually going to move down. Oh, yes, three tanks now, so we can slowly but surely leapfrog forward. Tank in the... Moves it down two inches further than the tank on the high ground. I love it. This one being completely useless as well, the extra backup defense, in case the roaches decide to go behind the minerals here. Like that there's no tank over here. Sacrifices his marines for free. Okay, this tank's actually gonna shoot. This makes me angry. It gets one tank. It's okay. If he moves over here now, this tank actually was useful and I'm gonna hate it. I hate it. I hate you, Fishbeth. I hate you. I'll joke aside, Fishbett still in a fantastic position, obviously denying the mining here. Probably not worth the roaches he's losing currently, but he's still going to be in a good spot. 33 workers against 30 though, so he does need to be a a little bit careful. Third C. Also finished up at this point. Actually, Diabolus might have accidentally gotten a hat. There's still 1,200 minerals in the bank. Okay, here comes the famous Hydro-Den follow-up. Double Evo as well. No third base yet from a man. Finally starts from mining here. Main base mined out. It's five patches left. He was on one base for the first seven minutes and 30 seconds in this game. Because his opponent builds six lings, eight lings at the start. This is great. Follows up, he hasn't even started stim yet. That's how Afridi is. Adds three extra barracks. He's like, yeah, maybe time to add some barracks as well. Thinking about perhaps doing some damage in the next five minutes. His opponent, meanwhile, getting hydra-muscled augment or whatever it's called, the hydra speed. Oh God, this is not good. This is not good for Diabolus. Well, actually, if we look objectively at this situation right now, and I can do that, because I am very objective, to work account is equal, there's triple CC. I guess he has a bunch of tanks, so he can't really die. He's actually ahead. I'm not sure how it happened, but I guess our man, Fishpat just lost his dirt and hasn't been spanning larva or injecting. So he's a lot of queens though He's just been floating a lot of money That's okay We're not here to criticize fish bed But we just want to you know pinpoint like hey Where's it going room for fishbed here Because I'm also interested in his origin story you know It goes into 8 gas All right You do you Three extra depots in the wall Still afraid Extremely afraid Oh I love this Undefended third base. Please lift it. Okay, thank God. I was really afraid that he was gonna forget about the liftability. Does he fly in there? That's relatively close. But no cigar. I love this tank position as well, straight in front. This is very smart because if you force the ravagers to attack the tank, they can't be taking down important structures like the supply depots, right? Now supply depots might not offer the same defense as a tank back here would, but they do ensure that you can build more units. So if you think about it in in chicken and egg terms, you know, no one knows what came first the chicken or the egg, but we do know what came first here. And that's the supply depot. Without supply depot, no tank. And that's the real good thinking that Diabolus is doing in this game. Three Banshees going to be cleaning this up. He's in a fantastic spot right now. He lost a couple of workers, but if he considered rebuilding an SCV, okay good who that burned down from legit 350 HP who all right back to my sentence if he considered rebuilding an SCV then he's going to be in a good spot real fast again now he has a nice army consisting of five racks one star port one one factory production and he's building marauders marines six tanks and banshees getting storming combat shield apparently medevacs are for idiots so are upgrades I mean this is not really an army that's easy to attack with there's no real body in this army all the units are pretty much support units like you have a raven and four tanks like these are great if you have a bunch of marines but and then the real support unit he needs is the matter of fact, but instead he's just continuously building benches. So he move commands past it at first, benches fly too far, loses all of his tanks, then manages to clean it up with these benches eventually and with the auto turret. Now, if you think about how Zurich works, is that usually they create quite a few units from their larvae if they're being attacked. This is not a wise decision to keep attacking here. The wise decision here would be to go back. very rapidly but instead he's going to get two hydras three hydras loses I mean this is honestly not bad so he got I think one roach and two hydras and he only lost four banshees a raven and three marauders so if you look at it in the unit lost up you'll see it's not great for Diabolus but he did kill a couple of hydras and hydras of course are very dangerous so yeah I think generally that could be considered a terrible decision but if we compare it to previous decisions of Diabolus if the average decision of Diabolus is a six then this decision will rate it as about an eight sure it's one of the worst traits you can possibly take but that tells us a lot about the previous decisions are meant Diabolus has been making so far Diabolus defending this ramp not realizing that his third base is getting right-clicked. I wish there was a way to get any type of vision, like sending a Marine here, or maybe, you know what Terran could really use? It's a building that kind of creates a vision circle around it, and it shows when units enter it, not necessarily with, hey, this is a roach, but something like a little red exclamation mark that would show, hey, there is a unit here, maybe get in position. Or what he also could have done is maybe have one tank here or two tanks here and then the rest of your army here like split it up like you actually know how to play the game. These are all just suggestions of course. These are not things that he has to do. Oh look yet this is smart. This is a sensor tower now. I like that. Why can't I click it? Hello? There we go. But he now does the opposite. He defends his third CC and then the rotation here that took about five minutes to complete from fish bat. it's going to catch him off guard completely again. Don't forget he said hydras are everywhere, but what he really meant is that the hydras went into one location at a time, and I never was in position. And it really is... This is insane. This is a great game. It's going to get right-clicked again on the next base. He's going to unsege those tanks, or he's going to forget about the tanks. I wonder what's more likely. Maybe he's going to just leave them there and then lose them to these units as also possible. I think that's exactly what's going to happen. That he's going to lose this CC and then he's going to leave him. I hope he flames a little bit or something like that. That would really add some spice into this game. No G G gets called and our man Diabolus leaves the game, loses and Fishbet wins. Well Diabolus. My arm squeaks. Let's recall what happened in this game. You didn't cancel your CC. You stayed on one base. For the majority of the game actually, we know now, it was 14 minute game. You stayed on one base for seven minutes and 30 seconds. You are a terrible partner to your girlfriend. You don't micro. You have just no micro. I'm not even going to call it bad micro. In order for something to be bad, there has to be something. There was nothing here. This is like giving someone an empty plate and then asking how does it taste. And I'll be like, it's air. There is nothing on the plate. Your plate doesn't contain any micro. It has no decision making. This entire game was just void of a lot of things. People often ask for advice and ask me, hey, how do I improve? I say, hey, get better at micro or get better at decision making. But you just don't have these things. I didn't know this was possible. you have to start from zero. You have nothing. You need to create these things out of thin air. That's going to be a difficult and long process, and I don't really want to help you with it. You suck. You suck extremely hard. Nice. All right, guys, if you did enjoy this video, don't forget to subscribe to my YouTube channel. Please smash the like button, as it helps me a lot as well, and I'll hopefully see you all next time for a new video. Bye-bye."} +{"title": "Fighting Turtles: An Interactive Guide by Professional Survivalist Harstem | Is It Imba Or Do I Suck", "description": "Usually we talk about Protoss, Zerg and Terran on this show. But today we seemingly have a hidden 4th race that our chinese friend complains about: the Turtles! Let's see what is up with that crap! Also hit that like and subcribe buttons to help us rescue chinese turtles! (this is just a scam though) If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Earn points and rewards on Liquid+ just for watching: https://lqd.plus/K5IVLu Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/VRiNQgMbYlA/sddefault.jpg", "width": 640, "height": 480}, "video_id": "VRiNQgMbYlA", "text": "Hi, Harsdam. I am a huge fan of IOTUS. A US to be a GM on Korean server. Now I'm only 4,700, 5,000 MMR, because busy with study. In this game, I perfectly defended his harassment. His multitask also failed to disturb me. However, all caps. I found no way to break his damn turtle shell, all caps, even if I'm ahead. Terence's bio army moves so quick. quick, the static defense with minds and liberators is impossible to break through. Terran is born to be turtle, all caps. I want you to judge it. Is Terran Inba or do I suck? If I suck, please teach me how to beat these turtles. P.S. Terran is my father, T-A-T-P, is a meme in the Chinese Protoss community. T-A-T-P is a super-salty amateur protels always complaining about Terran Inba. Nice. All right, let's just hop straight into this replay of this extremely imbalanced Terran player who apparently also is an animal, a turtle. To be precise, open up that sound, beautiful, beautiful stuff. Now, the thing that we very often see when people complain about Terran being too turtly is that people tend to engage into a position where there's lots of static defense and where there's a lot of units that are defensive seat units or that are in a position, a defense position, either liberators, mines, tanks, they get engaged in rather than the position that's completely empty and then the toss goes, well, turtle everywhere, how am I supposed to beat this? Very often there is simple rotational patterns that Proloss can do, either involving prisms or just army movement that can probably cut off the defensive forces of the Terran to a base that they might want to defend now we start by looking at this game and we see an immediate mistake here so oxide is a map this is this is a specific mistake now this is a high level game I'm going to be able to give high level mistakes all right I can tell you guys Oxide is one of the maps Oxide and Jaganata in the current map pool where it's possible to wall of a Reaper ramp and deny the vision of your opponent on what tag you're building. So right now if the Reaper jumps up on here, he still will be able to spot the tag that will be built on this pylon. What you can do is you can build your first pylon here, gateway over here, Cybercor over here, still the Reaper will be able to jump up but you could build your tech potentially here and the reaper will never be able to see where that tech is going to or what that tech is going to be so this is an incorrect wall also makes your pylon more vulnerable than it really needs to be you're going to need the wall with gateway cyber anyway so might as well put your pylon in safety right it's going to be the most vulnerable part of this wall now opening actually looks pretty solid it's nice to see openers that are solid in iodis as well. My man here is going back in with the probe as we see the Terran open Marine Marine. Now Marine Marine is like a safety measure making sure that he won't die to a single adapter basically. Then he's going to be going into a reactor afterwards. Now Twilight opener should be able to get spotted here by the by the Reaper if he so decides to do it. as we see our TATP Protoss player moving out on the map with his first adapt. Ghost is going to be starting a helion probably for scouting. This actually just looks like a very standard game. Both of them are playing real build orders. This is a real game as I know it. I will be able to give some insights here, hopefully, shade into the natural. Now, the thing with the shade into the natural is you don't want to finish this. Nice. That was a great call, my friend. So the reason you don't want to finish it is because the helion pops out between 316 and 318. Meaning if you finish your shade past that timing, there's going to be at least three units out. So there can either be Reaper Marine Helion or it can be Reaper Marine Helion is possible. And the next, if it's Reaper Marine Marine. Marine Halley and next to Marines come soon. There's no way you're going to get anything cost efficient done after, I would say, 312. Never finish your shade after 312. And now he just sacrificed his adept for free, basically. Good job, buddy. Got absolutely nothing done, but did manage to lose your adept. Now, he doesn't have a full wall, but he's creating at least a semi-wall. Should have probably both of these in that wall as well. Yes, there we go. This is good. This entire interaction, I just want to have a look at it again, because this was great. Okay, so he closes the door perfectly, this is fine. Helion can't come in, then he's like, oh wait, let me open the door. Then the tarant goes, oh no, I'm in, let me leave again and loses the helion. this was something else the thing is I can't even criticize this too much this happens to me as well where you're like I'm not sure if this is actually a wall is it and then you move out and then it definitely isn't a wall anymore I might have had this a couple of too many times again circling all insets as well I have to admit oh yo yoy all right Reaper pops into the main base Pops out. So yeah, he's going to be able to scout this. This should be able, usually like I said, if you do the wall that I mentioned earlier, this will be denied 100%. Also, the Reaper wouldn't be able to just attack your pilot. Now, Reaper is going to die. Good movement here by TATP. I like the way he plays this. Honestly, good vision as well on the map. Look at that, hey? Now, I always complain about people not having vision, but this guy, absolutely not. He has great vision. Pylon over here, pylon over here. Now, this move out is a little bit risky. So if, if you're If we think about timings, 440 is a pretty standard timing at which a mind-rock could arrive for example. If you're halfway across the map with five stalkers, that could be a real issue, especially because you're not going to be able to do much with it. And I have no clue what this movement is. What is this? My man, TATP would have had a great time if it was like a raven. or a MEDAVec over here. But what would happen if the MEDAVAC is here? Does he just give up the mining in his main base? Holy crap, this is risky. This is like insanely risky for very mediocre payoff. Because imagine if the MEDAVAC flies here, then you just see it fly by. Like, crap, still don't manage to get it. And you'll still need to go back into position. This is super risky and has like no payoff. This makes sure. absolutely no sense. There's like a 10% chance this pays off and if it doesn't pay off like you lose your house. You make a bet with the bank or something like that. Holy crap. This year I think Argentina is going to win the World Cup. It's like not terrible chances but not the greatest chances either and the moment it doesn't happen. They actually take your your house and your bank account. Did he actually just get something with it? I was so focused on this being a bad move that he actually got something done with it. Amazing. Even though don't forget, you can still get good things done with bad moves and that that might be what just happened. I actually missed it. I was so caught in thought there. Okay. I like this movement though being here ahead of the in front of the Terrabahs, sorry. Loses a stalker though but it It's not the end of the world. I mean, I just like that he's here. This is good. This actually is good. You want to be doing that. You want to delay your opponents move out. He seems to have down when he wants to be building his gateways as well, which can be quite tricky. People tend to build him too late or too early, or they don't build them at all, which I guess is also too late. So I already covered that scenario. Oh, the prism. Now, this is one that we don't see very often, but I'm a very big fan of. The prism allows you to counterattack the moment you see your opponent. move out so basically you have your vision I guess over here so you see your opponent well guess he doesn't really see his opponent move out but maybe he feels his opponent move out yes you can you can tell by the astral signs and then he moves in with the prism with like two three salads and you just try to you don't want to warp in you just want to force the reinforcements to go back to deal with that okay that's your man go holy crap this My man ghost here has had some issues in the past against the rest. You can see it, you know? Two mines over here. Bunker in between an orbital, a depot and another orbital. Like this guy is... He's been heard one too many times by the prismas. The epic stare-off between the two mines and the prism. He's like, ooh, let me fly in the first one. Ooh, there's another one there. One more time. I don't think this was the spot to deploy your prison, my friend. He saw the Marines. I guess. Yeah. Fine. I liked the prism as well. I was a fan of that move. I'm liking a lot of his moves, honestly. Of my man TATP. There's also some debateable ones. There's some nice observing there by me. It goes into a Robo Bay which is good. Now it has a little bit of money in the bank. I wouldn't mind if he throws down. A Templar Archives rather than a dark shine. Darks frame relatively useless in a lot of situations where detection is not going to be much of an issue. Solid harassment by the Terran. Second Forge going down. All of these things are things that I like. And he also cares about. vision which is something we don't see a lot here this is someone that actually cares about knowing where his opponent is and he's kind of doing it by eliminating possibilities like hey where could my opponent come from well he can't come from here and can't come from here so he has to be here right you can kind of position your army accordingly which is cool to see now he also sees the third base being built he is lacking some vision on the far left now that he has his fourth base he does have the responsibility to have vision there as well so he's going to end up losing this base most likely well most likely he's just going to end up losing this base as he's i'm actually not sure what he's doing here whenever you do something you should always try to at least have thought about it now that doesn't seem to be the case here for my Protoss player he seems to just do things you know an impulsive impulsive actions which might sound like a good time until his impulsive actions is to stab you. It's like, yeah, my friends are so spontaneous. I always find that a dangerous thing, you know. All of my friends are very boring and predictable, so I know I won't get stabbed. That's some good thinking right there. Jesus. Holy crap. That was a disruptor shot. Now he's just gonna walk in. This is over. Okay, this is one of those games where you accidentally get one good disruptor shot, and then watch it. do is you just move across the map and you tell your opponent to leave hello can we what was that he got the disruptor shot of a lifetime then decided to sacrifice half of his own army to the opponent as well to even up the game again we can see that t a tp is a fair player you know he cares a lot about fair play making sure that the game is even and that they can go into a a fun long macro game without either of them being ahead. That's cool. No, it's nice to see that fair play is still alive. Okay, so he sees that mine shot. He's like, oh, that looks interesting. Let me just do nothing about it. Sounds like a lot of work. Facts. There's another mine here. I have no clue how these mines got here, and I don't want to go back in time. Please tell me he's going to shoot his own probes with this disruptor. What are these disruptors doing? I really wonder what he's looking at as well. We can actually figure that out though. He's not building probes. He hasn't built probes in quite some time, by the way. Five necks eye. No problem. He has an observer now. Okay, this goes down now. Finally, except for this widow mine still allowed to live. A couple of matter facts going into the main base. Now, I have a feeling he, oh, he actually is ready. This is cool. This was a little bit slow on the response, but it was cool that he already had units prepared. In general, he has a lot of units spread out around the map ready for harassment or ready for really whatever. He wants to be ready for a good, pick up at a Terran. And we see the Terran just pisses of back home right now. So Toss is on 5 base right here. but has a worker count of 65. Now, he did lose a couple of workers over the past minute, minute and a half, but not enough to say, okay, well, he should probably still be at 75, 80 workers at this point. If you have five nexus, nexai, like within like 20 seconds, you're going to be capable of adding 10 workers. And he really should be adding 10 workers. It's very, very important. Instead, he's going to be moving out. He has a good gateway count. Does he have a prison? There's no prison with this. Blink under this Blink, blink, blink, blink, no, okay, disruptors Disruptor shots Nice, the double disruptor shots Not many people know this But if you stack disruptor shots They actually do double the damage Except everything dies against a single disruptor shots So perhaps you might want to spread them out in the future But I mean this fight is still very very good If he has a prism here You can just warp in 14 zealads absolutely clear of this game. He has about 5k resources in the bank right now. But he isn't really doing much with it. Once again, still should be completely saturated on all of these bases. This is actually quite bad at this point. He's missing four or five, 600 minerals a minute on income. He just keeps donating units. These fights have to be really bad. Also, I'm curious when we're going to be seeing the turrets. of this Terran. Because so far this Terran has actually been doing things and the only turtling he's been doing is building a bunker and a planetary I guess. I don't think that really counts as turtling. It's not like he has like 12 liberators and 17 tanks. It builds three planetaries at his third. He's even dropping and stuff. He's doing mine drops. Finally, we go to a decent work account, by the way. More disruptors on the way. I like this. Now, he's still a little bit too ballsy with his moveouts, perhaps. Oh, this could be potentially a good shot. That's going to be a good shot again as well. The problem here is that he gets these pretty decent shots, but then he fights without having reinforcements here while floating like 3K minerals. Now, don't forget 3K minerals equals 30 zealads. That's 60 supply. So if he'd actually spend his money, he'd literally be maxed right now. I feel like he has no reactions. You know, there's this test called like the human benchmark, where basically what you need to do is the moment the screen turns green, you click and then you get like a time of how fast you responded. And then there's like a curve showing you like how. what you call it, how fast you are compared to other people. I feel like this guy would be the only person that actually just wouldn't get a score. Like he just doesn't respond to things. Like things happen and he just sits there. This must be one hell of a guy to be in a relationship with. Can I already imagine the conversations, you know, him and his wife, him and his husband have. That'd be quite something. Four salads, nice. Disruptor hits absolutely nothing. If we look at this position, this is actually a good position for the TOS. But because the TOS is TATP, this position is now looking quite bad. It's just because he's not macroing but he has a lot of money. He has upper base. He even has a prism on the map. His opponent isn't turtling at all, by the way. I feel like I've been deceived extremely hard by his report. There's no indication that this Terran wants to sit at home any more than I do in this pandemic. Prism. Finally, this is the first time I think we have a prism with the push. Now, we take a look at this fight. and how we want to fight it, okay? We're just going to analyze the situation here. That's important sometimes. So we have disruptors, okay? We have four of them, only two of them with this army. But ideally we want to wait until all four of them are here. What that means is that we want to be shooting disruptor shots at our opponent without us losing anything. So we stand in a position where it's difficult for the turn to engage into it, and we shoot the disruptor shots, by one and we just keep doing that and every single disruptor shot we're at least going to get one or maybe two maybe three sometimes four or five units okay and then afterwards after we kill enough of the army over a longer period of time because don't forget disruptor shots are free units are not so we're training free things for non-free things that's going to be our goal this is this is actually a very important concept is that we want the fight to last line Now, what doesn't help is that our men TATP actually has a creptone of Zealots in his army because salads are the opposite. Salads want to fight fast, which makes absolutely no sense. This is like having an army of swordsmen and nukes, okay? So you send in the guys with the sword and then you nuke it. It's like, well, sir, this is these are our guys well, it's like, well, these are the only two weapons we have. It just doesn't make a lot of sense. There's no synergy there. There really isn't. You want more ranged units with disruptors. Maybe you want some colossus, some stalkers. You can use zealot and DTs for run-bys, but not in the army. And otherwise, if you want a zealot-based army, you can add Archons and still colossi. That also would be good in that case. But this just doesn't make a lot of sense to have an army consisting of four disruptors and 19 zealids. It's just a bad army composition. So that fight didn't at all go how I'd wanted to go. We're still relatively low on income I feel like. I want to kind of get a sixth base at this point. Maybe start saturating that. I mean, he's still upper base. Oh my god, how many disruptors has he lost? Thirteen already. Holy crap. I think this might be the first game, where disruptors haven't been trading cost efficiently. And he started with a shot that actually killed like 1500 resources. Remember that first shot over here. Poof! Okay. So the thing with disruptors is, is basically you always want to be shooting and trading with disruptors, But you also always want to have at least one or two shots available so you can zone your opponent out if he wants to jump on you. He just killed two of his own zealots with his shot and nothing else. I wonder if he killed more of his own units with disruptors or more of the opponents. That was a good split by the way. Holy crap. The way he moved that. That was beautiful by Ghost. Wow. That was a good split. man the Chinese server is it's got some hidden talents what the hell that's crazy he moved that so in such an elegant fashion poop to the right like he does it 50 times a day nice micro a little bit overstimmed though at the moment no vision as well by the way actually zero vision my man's been fighting in the dark for quite a while like no observer with this army no observer anywhere he hasn't rotated once either. It's like keeps attacking the same base over and over. If this guy was a military general, the opponent only would need to put their defenses in one base. They have like one base camp. You know how in most or you have like multiple camps around the country, but here you just be defending one city. He's like, sir, we have no defenses in Rotterdam, no defenses in Amsterdam. Are you sure we should put 100% of our troops in the Haig? The guy goes, I am pretty sure. Our opponent is TATP, my friend. And he only knows one thing, and that is to attack the Hague. Now, still no vision. Actually, as I said it, of course, he starts a rotation. Now, this is good as... There's no sensor tower. And this isn't turtling, by the way. Let's not get this mixed up. My man, Ghost, is not turtling. He's trying to stay alive. Like, you can't possibly call this guy a turtle. all he's trying to do is not die he's been behind for the past 15 minutes and all he wants to do is go into a longer game because he understands his opponent doesn't know how to play a late game at all like he keeps basically force feeding ghost these uh these disruptors like here another disruptor for you for free sirs like no no no more i can't take it Solid run by, good blink, that's nice. The blink matters so much. The DPS of DTs is absolutely insane, but very many times they won't be able to get on top of the army, like even now. But the first blink, you just get like five, six slices off. That's a big deal. It really is a big deal. So we're still on, what is this, four, four base, one, two, three, four, against six. Now income is heavily in favor of TATP. He must have lost way more already. He's down. This is not normal to be down 8K, about 8K in resources laws. That's really impressive if you have disruptors. But the problem is that he just keeps rallying more and more cells. Another thing he does is that he rallies up the robos over here and then kind of sends them over in big chunks rather than one by one, which is extremely rare as well. I never see this. Not the worst defense. I wouldn't have minded if he pulled away the probes, but... They just lose a colossi? They just lose a colossi. I feel like the army of the Terran has been consistently crap. Like, this army has not been good at all for the past... Maybe 10 minutes? What happened here? Oh, this was an F2 from the Terran, a classic. Oh, here we go again. Sir, the Hague is under siege for the 27 time this game. this game. Good. Good stuff. Now this base probably is difficult to break. Even though with a couple of disruptors you might be able to do it. He actually just hit six of his own zealads. Now I would ask my editor to count if he did more damage to himself or more damage to the other guy but that sounds like a lot of work and god knows we we don't really have the time for that but i have a feeling it's going to be pretty close he definitely hasn't been cost efficient right how many has he lost in this game 20 disruptors he's down still 8k in resources lost i don't understand how you look at these two armies and you think that you should be going back in again with your five stalkers. He's like, he's like four marauders, six marines and like six metaphaks, and I have five stalkers and two zealads. I think this is the time to keep fighting. Like, this is not the time to keep fighting. This base extremely vulnerable, by the way. Salad run by would really do some good here. We're lacking any type of multitasking, this entire game. We haven't seen any prism try to go in, either this angle. Even this angle, that's going to be a bit harder with the mines here. but at least you should try. Now, this base being completely open, the entire game is important as well. The micro with disruptors is mediocre. Now, I really feel like this Terran hasn't been turtling. What he's been doing is he's been setting up bases and defending them against a guy that just constantly been headbutting into it. This is like getting angry at someone for putting up a wall because you can't stop yourself from hitting it with your head. He's like, ah, not again. There's like two years you have brain damage and you're like man these stupid walls completely ruining my life it's not the wall like there's walls everywhere my friend but you're the only one headbutting into it to disruptors solid rally the the bi-minately that's a word bi-minately every other minute minute Disruptor sacrifice. It's something that the ATP is very big on. It's in order to keep the game even. I can't I don't think I've ever seen 25 disruptors die like this. This is insane. He just literally has been giving him disruptor after disruptor after disruptor. I'm not sure if he's trying. I really am not sure. Liberators moving forward. So basically what Ghost did this game is that he sat back and the other guy just bumped his head into a wall. And then when my man TATP finally fell on the floor like head bleeding, head wounds, ghost just walked over. And then TATP kind of fell over. That was actually not a bad blink. That was a good blink. I was going to say this is an interesting blink, but I like that blink. He got all of the Liberators. Finally, his army consists of Stalker Disruptor rather than Zellat Disruptor. He's actually getting a good trade, even though for the first time he's way down in army supply and he doesn't have money anymore. But this was exactly how you want to fight. If you're fighting against five, six, disrupter, or liberators. This actually was good. I like this fight a lot. This was sort of, I was going to make fun of him for the blink, but then I look at it again, I'm like, no, this is smart. This is a good play. This is the only fight he probably had that was semi-cost efficient for him. Like, this was, I like that. I like, this is something I see a lot, is where people start microing their units the moment they've lost the game. It's like, why would you do that? Wouldn't it be better to start microwing the moment you're winning? they probably just win the game. They start trying really hard with like three or four units the moment they only have four units left. Like they care more about their four stalkers than they cared about their 35 stalker 28 zealotard army that they just relentlessly kept aim moving into the same location again and again and again into literally the same widow mind that never got cleared. He actually didn't hit anything. This disruptor has zero kills. And then it dies. 28. He's down 14,000 minerals and 4,000 gas. He's down 18K in resources lost. Now, you might be wondering, what do these things mean? They sent me translations. He sent me a translation of his own. bad manner. I absolutely love it. This is great. Let me read it for you. I'll pause the game. Protoss player says, wah. I'm not sure what the what means, but I like it. Why you still have money. You fail to expand fourth and fifth for a while. And then the Terran says, I banked up a lot. my fourth is still mining then the proto says oh you're fifth and sixth dot dot and then he ends with GG I guess we're not there yet this is this is great this gives us a little bit of extra insight into the mind of TATP where he actually believed he was trading efficiently if this is what trading efficiently looks like then Terran would be completely underpowered in TVP. Like if this is what the TOS needs to do to trade efficiently, then yes, Pro Tos is completely in balance. Because holy crap, the TOS micro was so bad. His unit control, the positioning, the army composition, anything to do with fighting. It's funny because his early game was so nice. The ideas behind it were nice. His initial, like the first seven, eight minutes, they just looked. again, not brilliant, but at least somewhat fine. Like the move with the prism, the initial stalker move out are a little bit dicey, but wait, has the game ended? I guess so. I don't know. It's just, it just makes me sad that someone can play this well in certain parts and then literally do everything else wrong for the remaining 15, 16 minutes of the game. like you're so close body but also so extremely far away ghost didn't turtle you just it's a bit like in fight club you know where the guy fights with himself it's like that issue you're just struggling what you're beating yourself up and ghost is just there it's like his bag of popcorn like it's looking good there buddy it's like stop turtling dish dish it's like this has nothing to do with turtling, you're just beating yourself up over nothing. And then Ghost absolutely destroy you. This is an insane unit's loss step for a TVP. Insane. Especially because Ghost mainly had Marauder Marine. So, yeah, my verdict, you suck. Absolutely, you suck. There's no two ways around it. Congratulations, my friend. You are the ultimate sucker. Now, that's sadly going to be it for another. fantastic episode from the Chinese server the Chinese replays have honestly been extremely high quality and very very fun to cast so thanks so much for all my Chinese fans as well I know you guys watch my videos on Billy Billy I appreciate it and for everyone on YouTube here a like down below subscribe and comment as well tell me what you thought of this game and of my man TATB thank you all for watching all next time for a new video bye bye"} +{"title": "He's accusing ME of being IMBA?! | Is It Imba Or Do I Suck", "description": "Today we have an INSANE imba report who is accusing \"The Cowboy\"of using IMBA units and race. Little does this guy know, who the cowboy really is ;) SMASH like so I can load up my content revolver with new likemunition and challenge Lowko to a duel over who is the best dutch SC2 content creator! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/5rHbl6314GA/sddefault.jpg", "width": 640, "height": 480}, "video_id": "5rHbl6314GA", "text": "Hi Captain. First of all I must say thank you for your admirable work and everything you do for the community. You truly are an example for a Protoss player and I wish you could keep on keeping on. Nice. Enough compliments. All right. Let's jump into the balance complaint. Today I played against the player that I would describe as the complete opposite of you. This silly Zerg called the Cowboy. This abuser might have played everything that is broken about Zerg. Drones. Means, swarm host, messing roaches and lurkers. I admit I played very poorly. But let's be honest, I'm not the one who went for a swarm host strategy and lost ten of them without making any damage. I was clearly ahead, but yet couldn't find a way to strike the finishing blow. At this point I think he broke the arkey of his keyboard and it allowed him to counter all my harassment. I was so afraid to attack the Roach Army on creep and even when I felt I had enough he managed to push me back. Only one wave of locust was needed. Then in a similar fashion to bad Protoss player who make DTs when they feel overwhelmed by their opponent's skills, this guy might have played Protoss in the past, the cowboy went for Lurkers. Guess what? He won. Even though Lurkers are broken and they should have stayed in Brutwar, I think the game was already over for me, considering I wasn't able to secure my fourth properly. It seems so difficult to properly scout and catch the right window to attack against Urk. Every time I try to apply my Terence friends' advice to win as Protoss, A click more, bro. But it fails every time. Therefore, I need the expertise of a professional. Please, Captain, help me. Name Caldwin, league, Grandmaster. This is a 5.7K grandmaster Protoss player. And he's playing against the Zir called the Cowboy. Now, I'm a little bit familiar with the Cowboy, because that is my account. And this is me playing off-race. against Caldwin. I can't actually remember this replay. I can't remember this game. This game must be about a month, a month and a half old, but this sounds like a treat to watch, honestly, silly name called the Cowboy. So his main complaints are really that you can make no damage with Swarmhost, I guess, and still just die against roaches and lurkers. I guess that's basically going to be it. I feel like he is not, in his email, in his balance complaint he isn't quite sure what is broken he knows he just knows that something is wrong you know sometimes you don't know what is wrong but you just know you know that there's something amiss here that's basically what he's saying he's like i don't know what but it smells it smells funky and you go into a restaurant you order your your your your your spaghetti carbonara and it smells like a a letter boot it's like well you're not quite sure what they did with your carbonara but it's not supposed to smell like a leather boot and it's similar with this game where he's not quite sure what's wrong but this game smells a lot like a letter boot and we're gonna find out what's wrong exactly and i'm i'm honestly feeling for the guy you know swarmos roach is one of the toughest compositions to deal with in this in this game it's it's insanely hard i always kind of compare it to stopping stopping a penalty from in football you know it is possible but uh if the guy taking the penalty kick isn't, you know, less than 60 IQ, it's probably going to be pretty difficult. And it's usually the same when playing against Roach Swarmhost. However, he said that he didn't really take any damage from the Roach Swarm Host. I doubt that has anything to do with the lack of skill from the cowboy, though. This guy has crazy mechanics. Look at this. Poop, 400 APM. Treatment. This guy is so fast. It's ridiculous. How do these guys do it? He's floating 400 minerals. The nice thing is I can actually flame the guy who didn't send in the replay for once because it's me. This is just making fun of myself at the same time. This is going to be a first and probably a last as well. This is great. I like this. All right, let's have a quick look at the builders. Now, this guy is a grandmaster. Obviously, has his builds down, right? Adapt, Stargate. You're going to be seeing most likely probably a warp gate. after this it gets another adept and a warp gate i kind of like all of that that's completely fine i'm i'm down with that i'm down with that you get the warp gate a little later and then depending on how you feel you can get a third adept or you can get a stalker here it really doesn't matter too much and where's this first adept up first up just looking for my ling and my ling is is waiting for this thing to move out so it's going to go adapt adept stalker which should put put a tiny delay in your oracle because you don't quite have enough gas right so that's exactly what we're going to be seeing here you have like a 25 to 20 gas delay on that oracle because adapt adapt stalker just delays it a little bit I I send in my link I managed to run in I get the scout on the stargate well the cowboy which is me that's nice this is great and I see that there's a stalker as well so So, Cirque is a pretty good idea of what's happening here. Whoops, move to the high ground. Good job, Kevin. I'm so proud of you, buddy. Meanwhile, on the cowboy side of the map, I mean, not too much happening, right? Just drones, queens, your standard shenanigans, really. Nothing too crazy going on over here. First Oracle comes out, and this is usually where the fun starts. He gets a really fast third base. He cut workers for this. I knew it. I was like, this is not possible if you play. triple gate unit to get such a fast Nexus and a pylon as well you're not supposed to cut workers for your third Nexus buddy that's absolutely not the play you want to get as many workers as you can like a 10 second earlier Nexus isn't that big you know but cutting two probes for that yeah that's pretty that's pretty bad actually that's not what you want to be doing at all like really not what you want to be doing at all you're getting as many workers as you can I'm good a rass here on the creep tumor pretty happy with that follows it up with a robo, I dig it, I dig it. He builds Robo after second Oracle. Yeah, this is completely fine. It goes into a void ray, which is also okay. It's going to allow him to get a lot of damage done with these oracles, most likely, right? Because, or more damage, because you can clear these overlords. Once you can clear these overlords, that tends to be quite good for the Protoss player. Because once they clear overlords, the oracles are going to be way harder to be spotted. Oh. Does he fly away with both? What a player. What a guy. Forge Twilight has a follow-up, which is a good follow-up. His work account feels a little bit low, though, for whatever reason. I think it has something to do with that early on Probe Cut, but also I feel like he just hasn't been producing workers all the way throughout. There's a couple of breaks in here. Now, of course, I'm going to hold this to a way higher standard because I know he's Grandmaster, but you legit should have at least nine, maybe even 11. 12 workers at this point. We're 5.30 in the game. So it's just down like six, seven workers for no real reason, and that's just kind of bad. I guess an overlord, this is good. I kind of like this Oracle oracle into void ray. Very often if you open void ray, you clear the first overlord, then your void ray isn't going to get anything else done on the other side of the map. But now, still a lot of overlords on the map. So that's kind of cool. I kind of like that. Six overlords in production here. My man, E. Laser was giving me some advice. I guess. Yeah, the work count is way too low at this point. It's going to start immortals. Now, usually you build immortals if you're not sure what's happening or if you're, if you believe you're being roadshallant. I mean, at this point, he's seeing drones moving to the main base at the six minute and 10 second mark. This is absolutely not a roadshall in. Instead of getting these immortals, he should have been investing in extra gateways already. You first want to get the extra gate count and then want to get the immortals if that's possible. Gas is way too late on the third base as well. Gases should have been, it just lost an Oracle, gases should have been going down at like 530, 535, but instead they're not even started yet at this point. So they're going to be over a minute late. Yeah, this is, this is really, really terrible. That's just going to cost him almost a full arc on that he could have had here, which he's now not going to be able to get. That's just sad. This managed to reach a good worker count at this point, finally, and starts adding a couple more gateways going to be going up to 10 gateways which is a good actually against swarmholes what you want to be doing is you do want to be getting those 10 gateways before your fourth base unless your opponent is playing like 80 drone swarmos it's not that popular anymore or like 75 drone swarmos unless they do that then yeah just don't take your fourth base too fast doesn't go in gases in time works in a couple of Archons I mean this situation kind of looks okay for the toss in my opinion you can just build a couple of batteries battery cannon battery battery battery I kind of like this and then what Zurich is supposed to do in this case is they just move forward they use their swarmos from here and they kind of fly into your natural and the Archons get stuck over here and it sucks for the Prodos that's basically the entire plan here for the Zurk player now roaches there's not a lot of swarmos though for some reason this cowboy guy is pretty dumb that much can be obvious prism setting it across the map is kind of risky in that you can't micro your units it's really nice to have a prism you can micro units a over the wall and B you can pick them up if they're getting surrounded by locust waves here we see my man the cowboy he ha playing some questionable place as well six six seven zealad run by into the third base a couple of these batteries are gonna go down but really this is just a good initial hold here for Caldwin he has an attack going across the map stick a look at what these zealots are going to be doing so warps in here in the main base oh this is a classic as well look at this five zealads trying to trying to all hit the same spine not really being micro if these salads were controlled this entire mineral line would have gone down and he right clicks that this guy is the ultimate Protoss player this get he just a move zealot, he just attacked a spine and an extractor and then right-click my hatchery. This cost him a thousand minerals, this move. This really is a proto's classic. A thousand minerals and he killed one spine, damaged an extractor, and almost managed to snide my layer. And this is also another sick move. Basically, you just throw away a thousand minerals for free and they're like, you know it'd be sick? If I move out after losing 20 supply for nothing, that's probably. going to be a great idea. That's never a great idea. It's a terrible plan. Moves back, deservedly so, may I add. It's definitely a good call to not attack here. It's going to take a fourth base. Now don't forget that the cowboy here is only on 62 workers, really has no extra gases on here, and it's extremely all in. If Caldwin just decides to turtle on three bases here, continuous upgrades, which you know probably would be a wise idea, no matter whether you're getting a fourth or not. I think he's just going to be in a really good spot. Like actually in a really good spot. I mean, Caldwin is up in the unit's lost tab, playing against someone who's making swarm host. Like, you stopped the penalty kick, my friend. The road swarm host time is over. Like, all you need to do at this point is you just get storm, you know, you can just continue the game. Now, there's a mistake that a lot of tosses make and that I tend to make as well is that when you stop the initial swarmost roach push is that you kind of go like ha manage you stop swarmos roach nice time to make some real dumb moves now here we go as i say it he tries to catch these swarmost of guard there is no pressure on the Protoss to do anything whatsoever absolutely zero pressure like you have defended it what you do now is you get storm you can get your fourth base up You can start tacking into carriers once you hit like 160, 165 supply and you get storm. Like, imagine. Okay, this is the scenario. You're in a bunker, okay? You're trying to hold a position. This is World War II or whatever. And all you need to do is hold on until the reinforcements come. The reinforcements come in like two hours from now. You know, you're just fighting, fighting, fighting. One hour passes. 30 minutes pass. So one hour and 30 minutes have passed. There's some quick math right there. Another 15 minutes pass. It's like, all right, 15 minutes left. And the enemy is basically done. You know, they aren't even trying anymore. And right at that point, you decide to get out of your bonger and to just charge into a minefield. Like, you don't need to do any of that. You've already held on. You defended whatever this was that the cowboy was doing. I mean, he's still down in units lost. This is actually some of the worst road swarms I've seen in my life. Literally all you need to do at this point is just sit back, relax, and watch the Zerg implode. Like, there's nothing Zerg can do at this point. He has an army made out of 28 roaches and 12 swarmos, which keep being triggered way too fast, and then locust. I'm not even sure what these locusts are doing. I feel ashamed watching this back. That's what I feel. And you should be feeling ashamed the fact that you're losing to someone who play like this. These swarm hosts could have been anything. I might as well have made 10 mutas and just idle them in the top right side of the map. It would have been as useful. Like you literally... Why don't you get Storm? The impact that Storm would have here compared to adding two more Archons is so much bigger. Like I bet when you're fighting these two Archons are going to be standing behind your army majority of the time. I love this he's just pushing his Archons forward and the archers are like guys you're sure we should be going yeah yeah just eat those shots made you're just walking straight through everything this is yikes I must have been doing something very important over here I lost every single road I think it could have guided him back forever but yikers okay I mean, still, now I kinda like the push. You know, he... You think he does these with a ruler, where he puts down the first force field, then he gets out his ruler, puts it on the screen. It's like, yeah, second one, a little bit to the right, and he moves his mouse like an inch, like, takes out this ruler again. Dang, it's still a hole in the middle, realigns. Holy crap, what was that? This legit took him seven seconds to forcefield, a three forcefield ramp. I've never seen something like this. Meanwhile, losing Arquels to a single spine. So yeah, here Storm would have been great. It also would have been great if he kited back or used force fields. is holy crap, if this guy ever needs to build a wall I don't want to see that Still up by the way People look at this game and they'll go like Ah, Zirch is ahead. He has 180 supply But Cirque is in an okay spot here I have to admit, okay, Zurk is in an okay spot, but it's not actually over. It's not actually over. Cirque is on 59 workers, has no fourth base. Sure, there is two, three lurkers, but this army still isn't brilliant. There's 1,800 minerals in the bank, which represents about 20 supply, an army in army supply, if you would macro. Like, this actually isn't that bad for the toss. if the tos had a brain obviously this is making a lot of assumptions i understand that also if the Zerg had a brain holy crook he burrowed the swarm host and then burrowed the lurkers i think that might have been a small misclick i'm going to go ahead and call it a small misclick now imagine making every mistake possible right as the Protoss and then still winning a fight like this because the Zerg also is like negative IQ. That's fine. Right now we're back in a situation where you're completely in the driver's seat. You have a fort base going up. You're up in supply. You have 20 more workers. Now, imagine you have a better economy than your opponent and you already have a better or a bigger army. What is probably the best thing to do is to try to push that advantage into some type of tech advantage. Okay? So whenever we have an army, that is going to be sufficiently big to stop any attack in the next five minutes, and we have a bigger eco. What we can do is we can try to gain a massive tech advantage, because there's no way in hell, this CERC, me, is ever going to be able to afford any normal type of anti-air, or anything that can deal with Storm for that matter. So if you just tack into Storm or take into Storm and get a Fleet Beacon, like I think you should, I actually think there's absolutely nothing Zirc can do here. The game just completely ends. Like I just don't see it happen. Now, the only problem right now that I see is that perhaps the income isn't quite as great for Caldwin as it should be because he's not retaking this base. So he's going to have a lot of oversaturation, right? He has some oversaturation here, has some oversaturation here. That's a decent amount of oversaturation here as well. These moves make no sense. Staying on the map here, he's playing against the Zerg with no creep, who just wants to accidentally win. And the only way to do that is through like some counterattack or harass while trying to defend with lurkers. I mean, there's not even a fifth base. You have a good run-by setup. The moment the Zerg moves out, he's going to get run by it in three different locations. It's like eight roaches. Let me warp in two salads. I'll just leave them here. Two stalkers. See if that works, huh? Send in the two salads. Nice. Another two units for free. You just gifted him 400 minerals and whoop piss us off again. Now there is an observer here so these roaches are going to end up dying. Storm finally is getting research. That's looking solid. There's a massive immortal count. And this is a classic as well where four roaches distract you so much that the entire army of the Zerg can move across the map, get in a position. No. Now I'm starting to remember this game. It's this guy. Okay. When you're playing against lurkers, what you want is your units to not stand in a line, okay? The power of the lurker is that it attacks in a line. So what you want to be doing is you want to be forming a concave. That's not possible if there's a nexus here. So what you do is you cancel this nexus, you spread out, rather than literally tanking everything. This is actually painful to watch. Holy crap. I look like four lurkers in the back are hardly fighting. Like they join in halfway through the fight. Half this fight was just spent getting in position for Caldwin. He didn't actually do any damage. This is why Zurg lost no supply whatsoever. He should have cancelled this base, but he decided not to do it. So first of all, he gets distracted by three roaches. This is like when there's a mosquito on your nose shooting it with your own gun. then praying to God that you don't miss. Like, you just sense everything there. That mosquito is annoying. Other guy gets in position. And then he takes the absolute worst fight in the history of fights. That needs to call G. You know, I actually was kind of impressed by this game. I have to admit, this was an impressive game. He held the Roadswarmost from this brilliant Zerg player extremely well. He did some pretty okay moves. There was okay. Actually, no, there wasn't good harassment. At least the intention to harass was there, okay? He sent in zealads. Now, the control on those zealots is a little bit debatable, but then after that, I mean, he just keeps pushing the issue while he's... All he needs to do is wait. Just wait for whatever tax switch you're going to make. You're going to be completely fine. Caldwin, Caldwin. Two little probes in the early game. Your swarm house defense was good. I'll give you that. Your harass was bad. Your unit movement was terrible. Your decision making to it. attack time after time never worked out once and then your final engagement looked terrible it was awful no other words for it sure roads farmers is difficult to do it and I understand that it can be frustrating but this was not rhods formulas my friend this was you and you you suck that's going to be it all right thanks for watching hope you did enjoy this episode of is it in murder suck if you did don't forget subscribe to my YouTube channel hit the like button and we'll see you all next time bye bye"} +{"title": "HE HAD THE HIGHGROUND!!! | Is It Imba Or Do I Suck", "description": "Today we have a very special imbalance report by a tactical mastermind, using every advantage like highgrounds that he can find and STILL looses to the tactical nukes of terrans... How is that possible? Like, subscribe and find out! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/RHiF3vpLNMo/sddefault.jpg", "width": 640, "height": 480}, "video_id": "RHiF3vpLNMo", "text": "Nukes are simply too powerful. There is no other way to put it. I built two Ultimate Protoss armies in this game. Firstly, a powerful robot-based force of Colossi with a couple of boom balls for good measure. But before the fight could even begin, the Terran nuked my army into oblivion and I lost 70 supply. Luckily, I had already been planning for the transition to Skytles after discovering his machinations. So I had three targets ready to quickly remax. However, once again, he nuked my army to oblivion before the fight could even begin. And this time I even had the high ground. Obi-one would agree it is very imba that I could ever lose while holding the high ground. Well, I did not harass as much as I maybe should have, and they did have a rather annoying mine, also imba. They are invisible. Insert angry emoji. In my mineral line for a while, I had better upgrades, a better economy, and what should have been a better army. I look forward to you confirming that nuke is imba, or do I just suck? Server EU? Leak. I play unranked with my opponents usually are around 2.6k. This is promising to be a banger already in the literal sense of the word. So let's hop straight into this replay as we have Mr. X Stream LSO. Let's see exactly what he has for us here. Tarrin player is just opening up with a... I was going to say a pretty standard opener and then I saw the second gas and I wanted to reach for the bleach to put it in my eyes, but perhaps not the brightest. It's a two gate, a classic as well. So ideally in the PVT matchup, what we try to do is we try to expand as soon as we can. We play Gateway CyberCore at 20, then a Nexus at 20, then a Pylon, a simulator. Second Gateway is just not that useful. Especially, well, you can proxy a gateway, then it arrives in time to most of the time maybe cancel that that cc of your opponent but with two gate if your opponent builds a bunker in time there's just going to be a bunker and a bunker is just going to survive like there's no real use um for for the second gate like it doesn't do anything a bunker beats it like that second gate just gets hard countered by a bunker so it doesn't make much chance especially if you then wait 10 seconds before producing any units um our proto scowlia he's called he sold double gas and it's gonna expand no Nexus okay interesting interesting there's still an SV in the main base as well so this is this reaper timing it's very funny how this works that sometimes you watch games wait what the hell and some parts of the build are very tight like this reaper timing is very quick honestly like this is a good reaper timing but then I see this guy proxy factory in the main base and I have no clue what this is I just do not understand this I have a I have a weird feeling though that the invisible widow mine that's going to kill infinite workers is it's probably going to be coming from this factory and I have a feeling this is never going to get stopped this factory is going to be here for a very very long time actually a very long time two stalkers next is what oh no oh it's getting ready for the reaper I like it Nexus can I get a no robo he just this is how we played PVP or PVT back in Wings of Liberty when we didn't have a shield battery no much of my god what a terrible call by me this gets spotted immediately superior stalker movement of extreme LSO absolute madman does it again for soccer is gonna go downstairs boop this Reaper in the head pish get out of here soon no one wants you around um oh and he just moves it over here he actually just flies it back home i'm loving this already no cc yet for our Terran nexus goes down now for Protoss why does it say king of the hill is that something i did i think so let's pretend it's not there i removed it good job kevin um she gets double observers you know what the funny thing is is that if you compare this build to my build, is that I would have the exact same structures as this guy had, except I would just have like 15 extra probes and probably more units as well. I don't think I'd only have four stalkers at this point. He plays a one base build to get more units, but there's less units and like 15 less workers. They get like the four minute mark, the moment the warp gate finishes. Like that's going to be peak if you open with a very late nexus. I just don't understand this build. all he's taking gases before the nexus is finished but he doesn't really need that much gas at this moment i feel like also saving up for the carrier switch with the with the chronicles would you look at that 1805 chronobos that's absolutely beautiful chronobo boost is very very useful to spend during the game so you can get a better economy my man here is uh it's not interested in the economy it's not interested he's just interested in the army it's a bigger army it's a Chronobusing a little bit now. That's nice. That's nice. Okay. So this observer sees a cyclone and a bunker. He decides that's enough information. Imagine. Imagine if this was the army. All right. The actual army. We're talking the Dutch army. The Dutch military, world renowned for being very small. imagine the Dutch military buys a spying drone and they pay a lot of money for it, $2 billion for it, all right? Do you think that they would put it on the edge of the enemy camp? Or do you think that perhaps they might use it to actually see what the other guy is doing instead of just the outskirts of the camp? I'm not sure because I honestly can't remember the last time the Dutch military did anything. I have a feeling a competent military leader though would probably send this bad boy in to check like hey what the hell is going on here like I see a tank I see a cyclone I see a barracks I see an empty tech lab can we get an update on what's happening here you know because perhaps perhaps I don't want to overstep my boundaries here I'm just a a casual observer perhaps Colossus stalker is not the best composition to go if your opponent is opening with two factory tank Helion or tank again never mind what is this widow mine helion with a tech labbed factory and I thought I'd seen it all I thought I'd seen it all I thought I'd seen it all I love the observer positions as well just in case that first one missed the move out he has a second chance You know, you know, scouting around your base, making sure that you're not getting dropped. Sounds pretty good, but what if I can cover the same path with two observers? Now we're thinking, these have to be, if this mind shoots this observer? Is this in range? Pass. Pop quiz. Did it, did it, titty, titty, t, hey, is this in range? Yes or no. Pick your answer now. So, then we play some, do-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-cary. Boom. The answer is, yes. It was in Vision-range. Good job for everyone who picked yes. You can collect your prize in Netherlands. Oof. You know what would have been great? If my man would have been able to spot this with a unit or with anything, something that perhaps is used for seeing areas. There's a different word that I'm observing an area on the map perhaps. If only ProDos has a unit specifically dedicated for that purpose, maybe he would have been able to see this looming threat coming to his main base. And he wouldn't have to pull away all of his workers to follow another worker. I have no clue what he's doing. I actually have no clue what he's doing. So if we're in this situation and we know exactly what's going on as we should, we see a bunch a factory, you see second star port. What we want to do is, is you want to get a piling over here. We want to get a pylon over here. We want to get a pylon over here. We want to get a pylon over here. We want to get a pylon over here. So we cover these edges. We know our opponent is playing Mac. He's going to be playing very, very passive. We want to move on the map. We want to out-expand our opponent, focus heavily on improved economy. And we don't want to be getting Colossus Stalker. Colossus' Stalker is very, very bad because tanks do very well against armored units. And thus, Colossi Stalker is absolutely the worst thing you can. can be getting. What you want to be getting is charge lot Archons and once tors are being added, maybe add a couple of immortals. And with charged lot arcone, you're going to have such a good time against tanks, majority of the time. Now, if you do start with a Starwalker Colossi army, because your build order was either Robo or Twilight into Robo and you just have a Colossi, that's okay. But you can, what you can do with it is you can move on the map. You can try to control this space, try to deny a fourth base or try to deny a third base when your opponent decides to move out. you can't attack into tanks with Stalker Colossite is simply just not possible. Wait, what the hell just happened here? Okay, this winner-mine just got seven kills. This is a bit painful as well because this guy's actually kind of spining his money and the Terran is absolutely not. The Terran is floating at this point. 5K resources at the 9 minute mark. Now, it would be very easy here to make fun of the Terran. but let's not forget that the Protoss has absolutely no clue that this is the case because the only thing the Protoss has seen is that there is a wall technically is not even aware there's a base here yet so there could be 12 battle cruisers here or there could be two Marines he has absolutely zero idea and just the fact that you can have no clue that your opponent is saving up 4k resources that is pretty bad okay that is pretty freaking bad. I would recommend being a little bit more in touch with your opponent in general. You want to kind of feel him out, you know, poke him a little bit. And if he, you know, is imagine you're playing a PVZ game and you let your opponent save up 3K minerals, 3K gas, and then all of a certain 30 mutas pop out. Like it is nice to understand when your opponent is lacking some units. Because if there's this much in the bank, then yeah, that is probably not going to be as many units. Right now he's up 50 supply our Protoss player. He's not doing anything with his advantage because he has no clue that he has an advantage. The only thing that he knows is that the stalker hotkey is the S and the Colossus Hotkey is the C. That's really all he has. He might even have it on like written down on a note next to the PC and just keeps glancing to the left. Oh, still I still see. I mean, well, a couple more of those bad boys. Ding ding ding ding. Oh, mine. So this mine is also a tell, obviously, because it shows that there's an armory. The moment the mines have these red things above them, it means they become invisible after burrowing. It means there's an armory. So it could be a big tell that there is Mac. Now, Extremluso decides to throw down four more gateways. He only actually had four. Four gateway. Second Robo. Fort bases are for losers. He doesn't really need that. Sure, he has a little bit of cash in the bank, but, ooh, there's the double observer with the Colossi army just in case he loses one. This is great. Actually, this is a completely unrelated story, but I just want to tell it. Okay, so this is not to do with I owe this. But back in 2012, there was a tournament, Tremak Bucharest, which I think Nurt Show won in the end, but it doesn't matter. There was a semi-final, no, a quarter-final between Monchi. and Star-Nan. And that was a PVP. This is an old man story, okay? We need a bumper for that. And Star-Nan did the strategy, an 11-11-gate, 3-gate, I believe three games in a row, which is a really, really cheesy build. And you'd build a pile on the bottom of the ramp and try to warp over it. And 11-gate was a way faster gateway than usually you get, usually get like a 13-gate, I believe, in PVP. And the thing that Star-Nan, did was he would take, instead of having two probes, or one probe, the proxie of island, he would take two probes, the proxy of violent. And after the game, Monchi, who was the guy who played against Starlin in the quarterfinal and lost to him, it was like, why the hell would you take two probes? Like you have already zero money with this build. Why would you do that? And then Starlin said the legendary words, well, in a lot of my practice games, I tend to lose one. So if I take two, if I lose one, then I still have the other. And that's some high-level thinking. If you ever want to be in a quarter-final of a dream of Bucharest, you need to start thinking like this guy. So I was going to flame him for the double observer. I kind of like it. My man Star-Nan somewhere up there. He's not in heaven. He's in Sweden, up, you know, up to the north. He's looking at this game and he likes it. Yeah, yeah. This is it, my friend. Double observer next to this army. Big stuff indeed. Okay. This is eight zealots. hallucination flies straight into a turret it happens to the best right it can happen to you can happen to me can happen to anyone I guess a couple of disruptors disruptors also extremely useless against tank battle cruiser because it's very difficult to get vision of of tanks to throw your disruptors in such a way that they're useful now in theory disruptors out of range tanks because of the the diameter of the what you call it, the hitbox of the purification Nova makes it so that you slightly outrange. I think by half a range you outrange the tank. It's very, very difficult to do. And against Mac, I would not recommend trying to clear tank lines with disruptors. It would just take too long. The guy would just move forward with a lot of his tanks and then you have disruptors which are kind of useless. Against Tours, however, they can be useful. But, I mean, against this army, what you want? It's really just charted arc on. Just, just, let's try. to translate what we currently have into what we potentially could have if any scouting was done. So right now in army value, okay, so right here for the Terran defending, we have six tanks and four battle cruisers. Now four battle cruisers sound scary, but they actually don't kill Archons and Zealans very fast. So really all there's defending here that has big power is six tanks and maybe four heliens, I guess the planetary at the third. Now imagine if we had the 6.1K in minerals, let's say in 30 or 35 zealots, and then the 3K in gas, we had in 10 Archons or maybe 9 Archons and a century, something like that. You would completely destroy this army, you just aim, move in, you'd have a laugh at him. By the time he kills two of your Archons, the planetary is gone, this base is gone, he's probably thinking about lifting the barracks as well. and that's only him trying to kill your second Archon. There's absolutely no way you're going to lose a game like this. You always got to think like this. If you're watching a game, it's like, how is it possible? How can I not win this? And you can just kind of translate the resources that you have into an army that you much rather have, which in this case would be Zellat Arcon. Honestly, if you have no clue about the game, I'd always recommend playing Salad Arcon because it's kind of a good composition against most things. It's relatively Amu-friendly as well. People like Colossi because they destroy marines, but Salad Arcon also works very, very well against bio, especially if the bio isn't as well micro, like it is usually in the lower levels. Now, I'm an extreme so far is probably vaguely aware that there is a third base because he sees a sensor tower, but in reality all he's seen so far is a single factory pumping out Helions. And that's really it. Triple three observers. Now Star-Nan is watching this with envy from Scyl. Sweden. He's like, ooh, three. I should have thought of that back in... What was that? Seeing ghost. Get it? Ghost, Taron? That's a non-intended pun. Three star ports. I like it. Storm. A classic as well against tank. Tank Tor battle cruiser. Units that have the tendency to clump, right? tanks who doesn't know it the 25 clump tanks it's a true classic my man extreme LSO really has not done anything this entire game he just build units then is it possible that he does not know where his opponent spawned and he's looking for the spawn location he thinks this is like an expansion or something like that I'm not entirely positive that he's not doing that. I want to believe in him, but honestly, I'm not even sure. I... Gets attacked by a single helion? He's a type of guy that... When there's a mosquito in his room, he just throws a grenade in it. This is over. The big guns immediately. No matter how big the threat or how small the threat. He'll bring everything, you know. He's not great to banter at with the office either. He gets fired pretty quickly. He tapped him on his left shoulder. Then you stand on his right. He'll shoot you. That's Extreme LSO in a nutshell. It's probably not very wise to make this episode about him. These are just jokes, Extreme LASO, okay? The joke, this is... We're friends, right? I don't want to die. Please. I wonder what he's doing. What goes on in the mind of someone like this? What's an APM? Nice. It's pretty decent APM for her, though. What is he looking at? Oh no, this is the Terran. He was just looking at the map. What do these guys do? Okay. Okay, he moves back. He's like he moved a bit to the right, a bit to the left. bit to the left and this guy would be great in the salsa class is he actually ever he's maxed you can't build anything made stop selecting your buildings he's he's looked at his robo four times and i think i still can't build anything select my warp gates one more time here's the nuclear nuclear launch thing yeah cyber car sees the dot This has to be on purpose. But I know it isn't. But I know it isn't. He just lost 70 supply. Legit 70 supply by walking into a nuke. And here comes the fast remix out of three Stargates. You love to see it. I have absolutely no clue what goes on in the head of a guy like this. Maybe his head is always empty. He's just like one of these meditation masters, you know? There's no thoughts that can come through. He's always focusing on the breath. He doesn't even hear the notification. patience. It's a lot of battle. It's the first time he sees the battle cruise, by the way. Let's not forget about it. This is great, man. This guy's life must be so relaxing. What he just did, I'm thinking of an analogy here. Bear with me, okay? Imagine you go into a shop. It's a technology shop. Now what do a lot of technology shops have these days? Two things. A, they have an aquarium with fish. with fish and B, they sell you a smart watch. Imagine Extreme LSO is looking for a new smart watch. His last one broke down. He's not quite sure how. He went swimming with it. Some are broke. Weird. He goes in, ask the guy, the Shupp assistant, hey, I want a smart watch. The guy goes, okay, would you like this one, sir? Extreme LSO says, sure, this one looks great. Is it waterproof? And the shop assistant goes, no, sir, it's not waterproof. Extreme Maleso says, okay, that's cool. He pays for the thing, walks to the aquarium, and throws his watch into it. Takes his watch out, starts complaining that is broken. That's literally what he just did. He walks straight into a nuke, loses what he already had. The smart one is a good analogy. And then he starts complaining that is broken. To me, that doesn't make a lot of sense. obviously this wise shop assistant is not going to refund him this unbelievable okay he does the carrier transition plus two I love that he's adding more colossi I feel like the one thing I'm really lacking right now against these these seven battle cruisers is not perhaps a more couple of extra star gates or maybe just add 10 gate with the 5k that I have in the bank. I think if I add two more colossi to my already four colossi, perhaps I will be able to start shooting up magically. Look at this guy. This guy's on a mission. He cloaked. Tiri, did he didi-de-de-de-de-de-de-de-de-de-de-de-de-------------------. Oh, no. The shop assistant said, you know what? The insurance will cover this. Sir, here's your second. Smartwatch. Guess what extreme Alasota walks over to the aquarium? Boom. Trows it in. Absolutely brilliant. This has to be the absolute worst reaction to nukes that I've seen in my life. The worst scouting I've seen in my life. Pohr. I killed himself as well. That's sad. He at least said he I wonder what the takeaway is after a game like this. I feel like it's just information overload. There's too many things happening. My man, Extreme LSO is having trouble finding the surrender button here. Just like he had trouble finding the nuke dots on the map. He's trying to get out of the game for the past 10 seconds. He finally finds it. That's legit seven seconds. How did he do that? He said already Gigi at 857. He leaves at 06. Just for 12 seconds he couldn't find it. Way more. It's like 15 seconds he was looking for it. How does he do that? Maybe he controls the mouse with his feet or something like that. Like Twitch plays StarCraft. Holy crap. Extreme LSO. Extreme LSO. I don't even understand how you can complain about this. There's literally a 30 second warning. is it it's like you don't watch your army for 30 seconds and all of a sudden it's gone how is that possible it's like yeah that's kind of how the game works like he went to get a package and he comes back and the game is over that's ridiculous this has been an absolute blast to be with holy cry i hope he doesn't have a dog he walks away from his dinner for a solid two minutes and bam his food is gone dog ate it starts complaining to the pet shop I bought the dog over here. I leave my food for two and a half minutes and dog eats it. I don't even know what he wants Blizzard to do in this case. Honestly. Like what goes through your mind here? Do you want them to manually push away your units out of the nuke dot? Like there's nothing. It was clear as day you walked. I have no clue. This absolutely is not. balanced my dude. You completely suck. You suck extremely hard. This was terrible. Twice. He just walked up to you. Even though you had four observers with your army, my man Starland still jealous, envious. He just suck. Holy crap. That's it. That's going to be it for today. If you did like this episode of IOTUS, don't forget subscribe to my channel. because we have hot stuff coming out every single day like buns from the oven. Like I'm a bakery and my videos are bread. And I'm making them and you're eating them. But not paying. Just pressing the like button. Thanks. Bye-bye."} +{"title": "Blaming the one unit that was useless?! | Is It Imba Or Do I Suck", "description": "Some people think everything is imba. Some people say the game is balanced. And some people blame exactly the unit that had NOTHING to do with their defeat. So let's debunk the real reasons! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/loj5KXBm3-E/sddefault.jpg", "width": 640, "height": 480}, "video_id": "loj5KXBm3-E", "text": "Hello, Harsdam and Company. Greetings, and thanks for choosing me. You're welcome, buddy. I think Hyrosd DPS is way too high, and the Zerg transition to late game is more smoother than the ProDos in general, thus making PVZ to some kind of mid-game pushes, or early game adepts all win. Because if you stay too long, you can get destroyed, like me, in this replay. I had more upgrades and better unit composition in general, got my expansions in a fair time, definitely not perfect, attacked when I got the advantage, and did some mistakes too. Maybe I did throw up a little bit. He played well, and I kind of suck a lot. But, hydras are still too O.P. in my humble opinion. Sorry if my English is bad like my gameplay. Exterminator, Diamond Protoss, N.A. A couple of interesting things there. He seems to be self-aware that he does make some mistakes. He accepts that he makes mistakes. He says, I'm not perfect. Are you perfect? as they say, never throw stones if you live in a glass house. I'm not sure how that's applicable here, but don't forget that. Now we have the probe here moving out. Standard scowling timing. We have a... Look at this. Builds the gateway with this probe, then waits until he can build the Nexus and the cybercore with this probe. Now, you could say, this is brilliant, because you don't need to do very much. But this is similar. imagine, imagine, imagine this scenario. You're a father or a mother, just a hypothetical, okay? I know loads of you probably don't have kids, but if you do, at some point you'll need to drop your kids off at school. When you drop your kids off school, quick tip, they will be doing things for themselves. You don't need to stay there until they finish school again, especially you exterminator this probe could have been mining 15, 20, 30 minerals while this gateway is building and you're waiting for minerals for your nexus you could also sit in your car for eight hours like man these days go by real fast just reading the newspaper or Twitter your Twitter feed and refreshing it every three seconds oh still no good tweets oh still no good tweets I don't quite think that is way to move forward though so just send them back all right buddy so why is cybercore so late pylon and no assimilator so the way you're supposed to play is you get 20 nexus 20 nexus and then you get 21 assimilator 22 pylon this guy went something completely different i have no clue what the build order was but But as a result, his cybercore is going to be delayed. His gateway is way too fast. This makes absolutely no sense, okay? This absolutely makes no sense. Because with the warp gate, what you want is you want it to finish the same time as your second gateway. Well, you want your second gateway to finish the same time as warp gate. And that's definitely not going to be the case here. That's a real issue, actually. Okay. I do not like that. I do not like that. because initially you just want to be producing from your tech structures. So that's why you get Gateway, CyberGuard, and you get Tech, you get Twilight, you get Robo, you get Stargate, and you're investing money into that. And then once your Warpgate finishes, your second gate is coming into play. Not before that, not after that, okay? Right now his tech is just super delayed for no reason. Usually your first Oracle would probably be pretty close to being done. We're talking 20, 15 seconds away. He just starts his Stargate right now. That's extremely late. That's not good. Gets a battery. he lost his scouting probe or sent it back too fast and he so he isn't aware of this third base which is I guess somewhat understandable that he then builds a battery but it shouldn't be necessary if you just had a quick oracle because then he's just going to be safe against most things but we can forgive him for the battery okay now usually what you do is after this you get an Nexus um at around this timing and from there on out Actually, you just get a Nexus and then you get maybe secondary tech. You get your robot. You get your forge. You get your Twilight. If you want to play double Stargate, you can go and play Double Stargate. Like there's really many options that you can go for. But I'm afraid we're not going to be seeing that here, are we? First Oracle starts, or starts building at the point where my second Oracle is basically done already. This one I would have killed like 10 workers. Rochronic goes down at a good time here. Evo Chamber went down at a good time. It's looking pretty good here. for for Yoda Eater. I like his build order. His work account is a little bit low, but I can live with that. He probably should have one more queen. I can live with that. That's okay. Okay, we have four adepts here shading in. Now let's let's see what he's going to be able to do here with these adepts. Okay. So you have one queen over here. We have 24 lings being built right now. So he's these Yoda Eater's definitely going to be ready for that. Now the beauty with adepts is of course that you can make decisions based on what you see. You can make decisions based on what you see. This is what I was saying. Now look at this, okay? We're at a fork in the road here. We have two ways to go. Okay? One way we see 20 lanes and one way we see a queen. Now, a queen is like a 75-year-old grandma with crutches. She might be dangerous, but she's not going to be too fast. And in reality, if you have an Oracle coming, it's like one of your friends with the big guns, you know. Not that dangerous. Here, 24 lings. It's the other side of the roads. Like, see five guys with guns holding a sign, I want to shoot you. It's like, I'm probably going to go to Grandmas side, you know? Just personally is what I would do. Does that mean that I condone violence to old people? No, absolutely not. If you beat up a grandma and then you say, Harstom told me to do it, I will deny that. And this is the little disclaimer that I have for that. So absolutely don't do that. Now, finishes the shade, predictably loses everything, kills what? Two, two adepts? No, four lings. It kills four lings. It's going to be able to kill maybe one more. One more link. Five lings. Five lings for four adepts. Now, let me remind you that a single ling is 25 minerals, and a single adept is 100 minerals and 25 gas. So that's what we call a bad trade deal. A very bad trade deal. It's a non-approved trade deal even. A follow-up is five, six gateways, robo. So it's going to be going into a six-gate robo push afterwards. This was kind of popular before where you get like three, Oracle, one, Phoenix, and then you get six gates, and you push with one, two immortals, prism. And you can get very strong timing pushes. not as common anymore these days, not as common anymore these days, but, wait what? Twilight counts? Okay, this is not a build. I mean, if you want a tack after this, you should have taken a third base before getting five extra gates. If you invest in infrastructure this early, you need to start using it this early, otherwise it could have been an extra base. That's the entire point of the game. If you get buildings, you should use them, basically. After three base, I can forgive a lot more, but pre-3-base, no, absolutely not. Okay, so goes in with another Oracle, uses infinite energy basically here. 35, 34, nice. It's like getting your electricity bill, and I'm wondering why you're paying so much because you left the lights on in your house for the entirety of the month. Like, oh, that's a lot of money. It's going to be the same when it looks at his Oracle's like, huh, why don't have any energy left? That's weird. I really thought Oracle's had more energy. Maybe I need to charge him by flying him around. That's how you get these weird myths on the battle net forums. Seven overlords on the way, man. He lasers over here. Charge, forge, immortal. Okay, this is actually just not a build order. He's just doing things at this point. Yeah, that Robo Bay. Just add it as well. Keep him coming. Maybe second forge and a second cyber corps. Start the fleet beacon as well. Then we have all the build. in the game and we can continue it up third base nice okay third base about three and a half minutes too late just three minutes just kidding guys not three and a half just three minutes follows up with phoenix because his initial error as was so successful he killed exactly one drone he was like i managed to do that with two oracles what if i also built for phoenixes now let's have a look is this control so far has been absolutely fantastic gets one drone gets a queen, almost gets a queen, loses a phoenix, almost gets a queen, oh, loses two and a half phoenix and got a drone, so two drones. He invested about 1500 resources, maybe 1,600 resources into the oracles, phoenixes and the Stargate. He managed to kill two drones and damage one of the queens. This is like building four battle cruisers and then Yamatoing a spore. then letting them die. It's like that's not quite worth it buddy. I'm sorry. Meanwhile, a rowaway being used absolutely brilliantly. See no colossi coming out yet, no disruptors either. A worker count is a little bit low for eight minutes in game. Usually you should be thinking about going up to 75, 76 at this point are made here as 47. It takes a fourth base. Okay, just just as a just as a quick recap. He went into six gateways, didn't use them, then build a third base, started using it gateways and then got a fourth base while not being saturated on the third yet. This is something else. Something else. Oh this is also good. Oh this is great. Okay, so he's getting the thermal lens right now while getting disruptors. This is like getting a degree in arts and then start working at the Starbucks. It's like it doesn't make a lot of sense, you know? Why did you get your degree in the first place? Congratulations, you're now 80K in depth. Like, it's not a cheap upgrade, you know, the thermal lens. You got to think about getting that. That's just not an easy decision. You got to consider all your options. Like, is there any better options here? Double Phoenix. Not sure what he's doing. But I'm sure they've done lots. They got one kill each already now. So that means they probably either killed another Ling or, They got an overlord accidentally somewhere that was idling. And then without looking he killed it. Built some cannon? No. This is a good cannon position. You guys thought I was going to make fun of Exterminator for this. But no, this canon position is good. Let me explain to you why. This area is very difficult to move through. It's kind of tight. If you have cannons here on the left side, it's going to be semi-covering your ramp, at least with detection and with some damage output as well, while still allowing your army to move in position easily. This is a good cannon. It has the harsh term. Ping. Seal of approval. Next, sends out a zealot. Sees the move out. This is good. Tries to walk into position. This is a slight error. He should have tried to completely control his ramp, not be afraid here. Because the moment you give up this ramp, you can't defend this anymore, because now you're stuck in this area. What you're supposed to do now, once your opponent is in such a position, you pull these workers away. way and you accept that you're going to lose this base. This is basically the sun cost fallacy in action. You know, he's like, oh, if I, if I give up this base, I've already invested so much in it. But instead, he's now also going to lose 16 workers, a bunch of his immortals, a bunch of his stalkers. Like, it just isn't great. He should have saved these probes at least. And send him here. He would have not been in a bad spot. You can still fight afterwards, you know. But just give up the base and save the probes. You'll be fine, buddy. You'll be fine. It's not like he had the probes to saturate four bases anyway. He was on 60 workers. So all he's really doing is just trying to defend the position. That's worthless to him. Which isn't great. 13 banlings on the way. I haven't seen the hydras much in action yet. I feel like these hydras haven't really been it. You know what I mean? It just really hasn't been it. Let's see. Still no Colossi being built. So the arch degree is being put to good use so far. Still 80K in that, don't forget. Stasis watch coming down. What is our friend doing here? He's going to hive. I should probably be looking into getting that seismic spines. Relatively soon that upgrade. Maybe some adrenal glands as well. I mean, he has good upgrades for his melee as well. It's getting plus two. It's going to go up a couple more drones, retaking his gases. batteries once again in a pretty decent position i don't mind it would have loved this pylon to be a bit further to the back now i'm not a big fan of this composition especially against banling stuff especially from oracle usually from oracle you want to be going into a charge lot arcon storm army charge a lot immortal arcon something like that just more umf the stalker colossi compositions are good but it's more from glave openers or d t drop openers if anyone wants to play those now he has two observers here in his army none on the map His phoenixes are not really scouting anything either. So his main vision is coming from these two station wars that he has on the map. When's the last time he scouted? That was about seven minutes ago when the layer finished. He's not aware that there's a gas here. He's not aware that there's a base here and he's not aware that there's a hive on the way. Spire as well. Could be looking for greater spire here. It's kind of spicy. Oh, stars are colossus. I completely missed it. He already has a colossus. So he just got the... all right i'm done with starbucks i'm i'm getting an empty entry drop entry job at my local college there's an arts professor congratulations you're making in the world still 80k in depth adaptive talents being researched storm armor upgrades we present like we didn't see it okay quick ling run by sends his entire army there the classic one-to-punch moves the rest of his army straight into the fourth and kind of gets caught out of position. These banings are just going to kill everything, aren't there? No pool on the workers. I feel like the hydras haven't really contributed too much yet to the fight. And also, I feel like all of these fights have honestly been very good, or at least cost efficient, or semi-cost efficient for the prodos, no? Yeah, he's just up by 3K resources lost. I'm not quite sure how he's complaining about the hydra. He just mined less. Like, he's down 60 supporters. apply, which that's about 2.5 to 3K resources. And then he's basically down 6K mined resources, something like that. It's like, yeah, no wonder you're losing the game. It's looking terrible for you because you just have no workers for the entirety of the game and you're not mining anything. It's like a big surprise. Now, this move out, we can, I can see this, right? He's desperate. He has a pretty big army. He has nice upgrades. He did say that I completely un-upgrade or out-upgrade him and got a better army. I mean, quality-wise, you probably have a better army, but quantity-wise, like, you just don't have that many units. Hello? The good old disruptor move command, double disruptor ball on the same spot, hits one of them, sends the second one forward. He just lost two disruptors without hitting anything and still almost wins this fight. I don't understand how you can complain here. He did lose this fight cost-effectively, cost-efficiency. Why so? I have to give him that. Now what's going to happen? If this turns into, okay, yeah, he's just going to build broodlord. He's just going to build broodlord. That's it, no? He has nothing. It's some stalkers. It's pretty decent upgrades. So in this case, what you want to do, if you think your opponent's going to be attacking you, send a zealot run by in. Look at this. Whop, whoop, whoop, like this. Three zealots here, two zealots here, two zealots here. and sure maybe one or two will get killed but it at least forces your opponent to go back home and it gives you time to react to whatever threat is coming to you and he's getting good upgrades he's has good upgrades on the way he's playing against someone else on 2-1 no carapace upgrades whatsoever so yeah I'm kind of liking this disposition like he's not winning but it's very very playable and that's something that people often overlook they'd be like ah I got so far behind sure but this is a very playable position This is a position where I'd be like, well, I mean, it's not great, but it could have been worse, you know. His army isn't that scary. It's what, for Brutlords? Once again, gets completely caught out of position here, by the way. Just completely. It's not even close. He just should be sending Zealots to bases at this point. I mean, he probably can take a decent fight as well, actually. If he attacks with everything at the same time, blinks forward with stalkers. And I think the stock account is too low here. Also, instead of right-clicking the Brutelawks. properly I think he attacked Brutlings for a bit so it's going to clear up all the hydras and then just lose to the Brutlords and the two corruptors. Another two lings got shot by this beautiful disruptor and at this point is just completely over right more lings streaming in. So yeah first of all he just has a completely wrong unit composition but even with that unit composition he's using it ineffectively disruptors constantly missing his work account has been abysmal the entire game got caught out of position two three times, didn't rescue his probes when he could have. I mean, I don't understand how he can blame the hydra for his loss. That's the one unit he fought well against. He's like, people have no clue what they're bad against or why they're losing the game. He probably just checked like the unit loss stab or something like that. What did he lose the most of? Like a 42 hydras. It's probably the hydra that killed me then. It's not quite how the game works, buddy, but it wasn't even the unit that got lost the most, but yeah, Gigi well played. Wow. All right. Just quick recap. Quick recap of the game. People have been asking for this. So first of all, build order sucked. Second of all, unit movement, terrible, economy awful, pro-production, complete garbage. Decision making when it comes or fight micro was just terrible. That disruptor micro was abysmal, you just move command it into your opponent's army. You're the reason why people suggest that the disruptor gets an auto attack, just like the Templars. You could just aim move it. Nick Prod is even easier. No, I don't want that. That's ridiculous. Your upgrades were good. Your cannon and battery placement was good. But you didn't lose against the hydra. You lost because you had no clue what was happening on the other side. You never interacted with any of your opponent's bases, had zero harass, had zero counters to his brute lords really you could have gotten tempest or just way more stalkers if you get like 10, 12 stalkers you can probably one shot the broodlords at some point if you get plus three I feel like you have no clue why you lost and also you definitely didn't lose because of the high route or because of imbalance and thus we will have to say I don't enjoy this you suck but you get one harsome stamp of approval so you know potato potato you get what you want now this is going to be it for today if you did enjoy this video don't forget subscribe to my youtube channel uh hopefully by the time this video goes live we've already hit 50k in that case good job if we haven't hit 50k yet you guys are pricks click the subscribe button don't forget to like bye bye"} +{"title": "He found the TRUE way of PvZ: Void-Storms! | Is It Imba Or Do I Suck", "description": "There we are. Looking for the best way of SMASHING every Zerg player (like you do to the like button) for decades and the solution was in our face the whole time! Storm + Void Rays. There is nothing to counter that for the Zerg and he can just F10 + N out of the game. Or does this Zerg just suck?! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/icvYP5VU5xI/sddefault.jpg", "width": 640, "height": 480}, "video_id": "icvYP5VU5xI", "text": "Hi Kevin. I may have to ask you for your help this time. For a long time, I truly believe that I can offset any imbalance in the game with hard work and more game knowledge, but I came to the conclusion after the following game that this isn't the case. I played a fairly decent game versus this Prodos player who rushed out Storm, which obliterated all of my early attacks. Then he went for void rays. This perfect combination of units cannot be countered by any Zerg unit. The storm deals with all the light units from banlings to hydras, and the voyage stared through the thick armor of every armored unit, be it roach or an ultralisk. The only good Zerg air unit, the Corruptor, is armored as well. Zerg has no answer to this combo. Please investigate this unfairness and tell me if this could have been solved in any way that is humanly possible. Thanks in advance, Golgo Tai. Golgothai is a diamond Zerg player on the EU ladder with 3,225 MMR. And he asked, is it Inba or do I suck? And we're here for you to investigate. All right, Mr. Nudest Gulgatai. Let's have a look to see what you're doing. You claim that rushing into storm and attacking into void rays is completely unbeatable. I don't think it is. But I have an open mind to things, you see, just like you, you're a nudist. You know what it's like to have an open mind to things. You've got to try new things sometimes. So I'm going to try to entertain this claim that Voidre Storm is unbeatable, even though both of them have pretty terrible range. And they don't have any real counter to Lurker, for example, because you can't outrange the Lurker things like Lurker Hydra, or Lurker Hydra Vyper can be very difficult to deal with if you're playing Storm pure void right now. You can add in carriers to counteract it or add in Tempest. But just pure Storm Templar. So we're pretty much expecting. I was expecting either a Twilight Council opener here, as it said Rush Storm, or I was going to be expecting maybe even a Stargate opener, opening up with a couple of void rays to then straight go into Storm. but it seems to me that this is instead a fast robotics facility. Now, nudist Gulgatai meanwhile is... She's doing a pretty standard build, except he forgot his third base. Maybe... Okay, he's going to get it now. It's a little bit late. No third queen yet either. It's probably going to get supply block here as well. It's not the greatest start for our protagonist. But, you know, I can deal with it. He scouts everything. Usually if you see the robo, you know enough. I wouldn't recommend going any further with the scouting, but it seems to work out as his opponent isn't really getting a stalker as a follow-up. You see two overlords on the way, of course, because he got the 36 out of 36 supply block, a true classic supply block of the ages. It's a road warren. This is a fair assessment of the situation, honestly. He saw two extra gates being added. He sees four gates. He sees a robo. My mind goes to things like an immortal win. That's actually the only thing. Maybe a gateway, pure gateway army on it. So Roche Warren is definitely a correct call. Now, do we want to get a second guess with that? Maybe you want to get a second guess with that eventually. I wouldn't completely mind it. His work account is extremely low. He's just not injecting properly. he's, his build order makes very, very little sense. He's floating 800, he's slowing 900 minerals at the 4 minute mark. That is not good at all. That is not good at all. Slight oversaturation in the natural here. So he has a lot of larvae actually. He's 11 larva just not using it. It's, oh, another supply. So it went from 36-36 into 49 out of 50. It's going to start floating up to 1,200 minerals at this point, pre-5-minute mark. This is, honestly, even for diamond, this is a very, very high float. This is going to be lower diamond, though, at 3,300. It's going to be Diamond 3 on Europe. So it is not the top of diamond. Big difference there, of course, between the bottom and the top of diamond. Forged Twilight. So now we're going to see the famous storm rush coming out of late van. There is some type of scouting going on here from Golgothai. It's going to be able to take out this probe at least. but his own build order still doesn't make a lot of sense. He sees the third go down. He has no follow-up scouting information is going to go into layer. Still slight oversaturation in the natural, but his drone count is starting to look healthier. His injects have picked up, and his spending of larva has picked up. Double Evo, double gas. I don't know about the double ego. The double gas, all right, we can live with. if he spends his larvae now, gets a couple more drones. Maybe it's okay. Double Evo, I'm not a fan of. He's not aware if this is a real third base, if this is a fake third base, what is happening behind this. The double Evo seems unnecessarily risky. He also simply just doesn't have the gas to really use both Evo chambers. You can see he can't even afford road speed and a plus one upgrade here. So, yeah, that second Evo is kind of useless. Just going to be wasting some money away in that. Could be spent perhaps on drones. into another hatchery. He's going to get another hatchery. He realizes his shortcomings. Now, you can say, well, I never see pro players get a hatchery in their main base. That's true. Pro players also have better mechanics. If you're struggling with getting enough larva out, there's nothing wrong with getting an extra macro hatch. I think this is a smart call. This is a mature call. This is saying, okay, I understand that my mechanics aren't as good as the top talks. I need more larva. I'm not going to hit all of my inject. I get an extra hatchery. I very often say this as well to Protoss players or Terran players. like, hey, increase your infrastructure, and they'll tell me well, but I need my, my, I see, I see, Arsham only gets eight gateways on three ways. Yes, but Harstam plays this game eight hours a day. He dreams about it. You play three games a week and two of the games are warmer. Like, just add three gateways. No one cares. It's just good practice. If, if you don't need it anymore, cut it out. But if you're constantly floating 1,200 minerals, yeah, This is a good call and I'm not going to make fun of him for that. There's plenty of other things in his play that we can make fun. For example, the 17 supply block in a row, but these are all mechanical errors. So far, do we have any major strategical errors, except for the weird double evo that hasn't been used yet? The weird gas mineral distribution and the lack of drones. Too many units. No real scouting from our, from our dude. I mean, he really hasn't seen much of anything. He's not aware that there's a Templar archives. He's not aware of really anything. He's once again floating 1,300 minerals. Work account is looking pretty okay. And his main claim was that Storm Voidre was perhaps a little bit too good. Storm is out. If we count well, we see two Templar, which means there's going to be a maximum of four storms in his army for now. I actually think that Golgatai, if he would spend his money, but even without spending his money, It's going to have a really nice timing here if he hits with bainlings speed. Imagine just morphing 10, 15 vanlings here and just rolling in. This army has no real tanking power except with the immortals, but those are tanks in the back. Zellis are going to die against the bainlings, then you have Roach Ling left to deal with a bunch of immortals. I think this is an army that can take this all very, very easily. Now, we do have a Stargate on the way here for a late van as well. So it's a massive supply, by the way. Holy crap, this painful. I wouldn't mind seeing a couple of extra drones and any type of scouting really, whether that's just sending in an overs here or just making sure there's no fort base over here or for it's over here, instead Golgatai is going to scout through the oldest way possible and that is by attacking. It's like, hey, what is my neighbor doing? Let me just beat his brains in. It's always a good strategy. You should try it sometimes as well. increases the interaction you have with your neighbor and perhaps with your your local authorities as well a couple of storms go down not the worst micro so far by either player actually the tosses micro in pretty well this is a classic look at that assimilator getting a beating of a lifetime oh yes oh look at these guys they're doing some real work and man this Nexus sure is getting it these roaches This is when you, what happens when you have two groups of drunk people fighting in the street. And then there's, you have like five against five and you're losing the fight and you're wondering what happened. And then you see John on the side just beating up this lamp post. Yeah, take it. Take it you thin prick. That's what those roaches were doing, really going ham on that assimilator. I mean, they managed to take it down real good as well, but I'm not quite sure if that was the optimal use of the resources that were available at the front here. Single Ling is going to kill his seventh probe. Still, good fight. 2200 minerals. Lots of material here for a remix, lots of resources here for a remix and another push. I mean, the storm didn't look too powerful, honestly. If you ask me, the storm didn't do too much. Really? Another round of bainlings. I think the strategy behind this is not bad. We're just lacking a little bit in mechanics. It's like, hey, there's 2K in the bank, you know, that's a crap ton of lings. That's what? 2,000, that is, 40 sets of lings. There's 80 lings. 80 lings could be out. It's 40 supply. We're missing in this army. That's a lot of army we're missing. That's really a lot of army we're missing. And it's not like our Tos really has a great army. I mean, he has two argons now for tanking. That's it. Once these Archons are gone, there's not even a storm available at this point. Straight remax into a fight probably would have been an okay call, but I also don't mind going into higher tech at this point. So we go up to 84, 85 workers, get those eight gases saturated. You see the gas count is a little bit low, tends to be a little bit low. No queen on this hatchery makes me a little bit sad. I wouldn't have minded a queen there to throw a couple of injects that way. You see some injects are being used. One, two, active injects. Yeah, could be worse, could be better. Well, could be a lot better. And our friend Golgletai decides, you know what, maybe it's time to go again. I've given my opponents enough time to rebuild right now. I'm still floating 2.5K, so I don't think I'm ever going to spend that money. Let's just go again. And I can't blame the guy, honestly. I mean, he's a good position. He's maybe he's going to wait for 2-2. It is possible. I don't mind if he doesn't. He can go straight into Hive, by the way. A nice play here would be. Very often, when ProDos is stuck on three bases, they can get good armies, so they get these Arkon immortal Templar armies. And Sirk is like, well, this sucks, you know, I keep denying the fourth base, and then Toss still gets a good army off of six gas. That's true, but what Tos can do off of six gas is get a good army and get tempest or get carriers as well. So if you just go into Brutelords from a Ravager-Ling-Bane army that you initially have into Brutelords, the Brutelor push is almost always going to win you the game. if you do good damage with your first or your second push. Just a quick tip, something you can do. Instead, we're going to see neural parasite being researched. This is high level stuff. A couple of spines going down. I wouldn't mind a higher drone count here. We're only at 71. That is a little bit low. I wouldn't mind 84, 85 those higher drone counts. I'm not sure what Gorgothai is waiting for. Maybe it's a sign from God. He's like, dang it, still nothing. Oh, he's micro-demutalisk. Oh, there we go. John once again really hitting that that lamppost hard. Keep going buddy. Meanwhile he goes in with the big army. Storm kills a lot of these bains actually. That was kind of poor micro. It's going to end up killing every single probe at the third base, but this fight probably should have been a clean victory. He just straight rolled through the storms. I think he probably had to try to clump those bainings harder. Like that was a lot of area of effect. You know, if you ever try the unit test map and you clump 25 void rays on top of each other and you cast fungles in it until they explode and you left, go to bed and you have nice dreams, I sometimes do that. It felt like Golgatai was doing the same thing here. He still has a lot of money, by the way. He is still really far ahead, worker-wise. His opponent's army, even though relatively large, is crap. So if he can just rebuild a good army with the money that he currently has, I don't think he's going to be in a bad pot still, though. I would like a higher work account. I would like to see Hive is done. That's nice. Maybe a greater spire here or a second spire. Hell, I wouldn't even mind seeing him transition into Lurker at this point. Now, this is going to be a controversial topic. But really, there's only two major ways you can transition out of Reverger Lingbane. Way one is to go into Brutlords and from there go into Brutlord and Fester, Corruptor. That is your first composition to be answered. entering the late game. Your second composition, that is a possibility, is by going, I guess, a roachling bane is a bit so-so, but you can do it. He already has the range of grace. He can go roach-ling bane into hydra into lurker. And then lurker-ling bane, you're going to go corruptor viper with that as well. You use the lurkers to control ground areas while basically flying around with corruptor viper armies looking for damage. What Golgatai is doing is something else. after his last test, which he managed to squeeze 40 banlings on top of each other to catch a single storm. A blast for that, by the way. Might once get a Nobel Prize for science for that as physics or whatever. He managed to fit more banlings in a square than people thought was possible. He really had to count the molecules for that, my friends. Optimize that very much so. Now, he decided. that he wants a second attempt here. As the first time went so well, trades so far, you see, have been extremely cost efficient for him as well, trading at a one to two ratio. Every two units that he loses, or every hundred resources that he losses, his opponent only loses 50. So he's like, you know what? I kind of want to keep going this way because it's been going great. Here we go. Opponent is moving towards a late-game army that is not only massive, but also highly-sufficient, sophisticated and our friend here still has an army that consists of tier one units literally only tier one units all of these units can be made on the first tier of Zerg while there's storm arcon immortal void ray good clump here on the banings who that was a nice one not as good as the last one i think two storms were required to kill all of these but if we take a look at the unit's loss step this once again was an absolutely terrible fight so Golgatai really continuing what he was doing before and enriching us with awful fights that we can look at you know how sometimes you have these these signs that have very basic instructions on what they'll be in the train you know or like how to enter the train you know like not with your like watching your phone or with your eyes closed or walking him backwards you know is a big red cross through it. That's kind of what Golgatai is doing here. He's providing us with valuable resources that we can hang on the subway stations. Like this is not what you do when you engage a Protoss army or just when you engage in general against any kind of splash. Golgatai is showing us all the way not to go about it. He's really just giving us a manual of mistakes. It's crazy. He's insane crease red by the way. He's 120. 27 creep tumors. This is the guy that probably has the creep tumor spread on rapid fire, but doesn't manage to get below 2,000 minerals in like a 15 minute game. Right now he's... Wait, he went ultras? fact that there's not a single anti-air unit here in an army that's going to be fighting 10 void rays. Not only that, I just need to pause before he throws away this army for free. He also actually just has units that are getting hard counted. You could say it's fine that he's not getting any anti-air as long as he's going to absolutely blast the ground. You know, you sometimes see that. He's fighting against a guy that has four immortals and like eight Archons, disruptors in the army is like this is an army that fights well against ultras honestly I don't want to waste any more time talking about how bad this army is I just I just kind of want to watch and enjoy you have oh oh nicely walks into the disruptor shot perfect now he yeah I think two bay lings might have connected out of the 50 there two Archons go down Disruptor fell? Maybe an immortal? Yeah, one immortal as well. Units lost? Oh, he outdid himself with this one. I think he lost 10k resources and his opponent lost two and a half. That is a 4 to 1 trade. That is difficult even if you're trying, which at this point, we just gotta believe that Golgatoy actually is trying to lose his units as fast as possible. Maybe this is his challenge. He's like, I want to be able to have 4 to 3.2. one trades like units lost in total and still be able to win the game. Then I'll upload it to YouTube. See in this Harstam Kid do pretty well, this beating Grandmaster with stupid stuff series. 167 creep tumors. This guy's absolutely on crack when it comes to spreading creep. But he hasn't had the time yet to open up the Blizzard help menu to figure out that Ultras can't kill void rays. 14 corruptors. I love this. This is the the non what you call it, the non-prepared corruptors which is like crap. The ultras didn't kill the void rays. Now let me try another unit that is armored and I have only a single upgrade for it so far. No support whatsoever, no viper, no investor. Oh, he got his neural, didn't he? He did get, yes. He has pathogen glands and neural. He can just get investors against this as well. You can just grab the Archons and the Archons kill the rest of the army. But you could also get link Bane, more Bane lings. That has been the issue in the past few fights. So if I look at this game, in my mind, the issue in these past few fights might have been that my man here didn't really have anything to deal with the Archons, didn't micro any of his units, didn't have anything to deal with the immortals. and had nothing to deal with the void rays. Really he had nothing to deal with the army, and in the units he did have, he didn't micro. And so far, every single fight with Bainlings was either a 1-2 or a 1-4 ratio fight. What he decides is he needs unupgraded corruptors against the hard counter of the corruptor, as long as the corruptor is unsupported. The moment the corruptor has support of either parasitic bomb or investors, they're fantastic to fight against Voidres. Parasitic bombs against a unit that auto-clumps, Yeah, that's going to be great. Fungle against the United Auto Club's. Yeah, that's going to be a neural to turn around with the Archons. The only meat shield in this army. Yeah, that would be great. But now, instead, we get, what, 16, 17 plus 29. If I could do math, I would know what it is. It's about 46, I believe. He gets freaking 46 banlings again. And we're going to be counting connections here, okay? how many bains do manage to connect with this army i think it's going to be slightly more than before because we actually do have a fight on crepe potentially all right here we go here we go banlings all nicely clumped up couple of storms not really going to hit too much all the bains die void rays use their prismatic alignment and all the corruptors go down against the pure Archon void ray army. Alright, I actually have a pretty hot take here. I think neither the void rays, or the archons were necessary in this army. I think if Leithven just would have, instead of having four Templar and ten void rays, had four more Archons and ten more zealads, he also would have blasted that fight. I don't actually think, The issue was with any of the units. It was just with the fact that these units can tank too many banlings. I bet watching Golgatai play against Mac is something else as well. I can't freaking beat barracks. This guy just had a barracks wall and I kept sending my banlings into it and I killed so many barracks walls. Like he actually would just die against the guy that makes eBay walls for a living, you know? He'd actually just lose the game because he keeps sending him bainlings. Like that's not what you're supposed to do. Like there are different ways to kill things. It's like for the man, for the man with a hammer, uh, every problem looks like a nail. And for the man with a bailing nest, every problem looks bustable. Like, holy crap. Like this guy, this is not normal. You have an addiction, my friend, to the bailing hotkeep. And that's an issue because the banings are really expensive and they're so easy to make us. they're so easy to make as well. You don't even need supply for it. You can just hold down that e-button baining baining baining baining baining baining now i have a feeling you're going to waste our time and stay in the game even though you're down 150 supply. So uh let's speed this up a bit. Oh, things are happening. Look at that. We have my man Leithven moving forward with his army. As you decided it was wise to go for the mutalisk, hydralisk, Beinling-Ling composition. This is the first time you actually managed to do a counterattack as well. To be fair, it's the first time Leithven decided to move out. I like that you're still staying in. You know, it shows up some true grid. 160 supply of units. Before you didn't manage to kill 10 supply with more than 100 army supply, and right now you have half of your opponent's army supply, and you're fighting against a guy with a 2K2K bank, and now you're still in. You have a lot of fighting power. I have to have some real grid is in you. I can see a bright future for you. Now, the problem, of course, is that you have, 8 mutas and 19 hydras against someone who has 10 carriers and 13 void rays. I doubt you're going to have too great a time against these cannons. Oh, a recall happened. I feel like at this point you're just kind of wasting everyone's time, including mine, which is fine. I think napping on the job is one of the many advantages of being a content creator. Oh, here come the void rays, and there go your final eight Hydras. your final five hydras where's the rest? I doubt you even over the rest is this single carrier. What are your upgrades on the hydras? Pretty good, I bet. Oh, there's no carapace upgrade. It's pretty important to get carapace as well. Yeah, this is just a little bit painful, honestly. It's just a little bit painful. A hatchery goes down. Your creeps bread that you worked so hard on. Your work of art. Sadly, you can take that to the next game. And neither can you take the MMR points that you're about to lose to the next game. as you are my friend definitely about to die G G G is the wrong guy that calls the G G G is the wrong guy that calls the G G G it's the wrong guy that calls the G G G you're still going to say you're going to make him kill I just did my final laugh my friend it's over you have to go I'm just gonna speed it up I don't need to wait for this I have my own rules there we go was defeated alright yeah it was you who sent in the replay nice okay let me take that email this was a good game though you made me laugh you made me laugh the early afternoon it's always good you thought that hard work and more game knowledge like you have less game knowledge than the game manual and these things still think that you start with six workers, like my friend. Don't even try. Game knowledge? Your counter to Masvoidre in Mortal Arkham was the Move Command, 48 banlings and 12 ultras into a cannon battery position. How can you even speak of game knowledge? I don't understand that. I don't understand that. imagine someone coming to you with advice like they need some help with something and you're like hey have you ever have you ever painted a wall or something you know how to do it you're gonna have i have a lot of knowledge so what you do is you just you spit a bit in the in the paint and then you use paper you dip that in the paint and you paste the paper on the wall and then the paint stays on and the guy just looks at you like i don't know a lot about painting but that is definitely not how you paint, my friend. You have no game knowledge. Actually none. Negative. If someone asks you for advice on this game and they listen, they'll be worse than before they ask the advice, which is difficult because almost all advice is good, except whatever is going to come out of your mouth. Okay. After following game, this is in the case. I played fairly decent game versus this Protoss player. This is fairly decent. Jesus. The bars. Hello. Rushed out Storm. Abliterated all of my early attacks. No, he didn't obliterate your attacks. You destroyed him. You were up like 50 supply while floating 2.5K. I forgot about your macro. Your macro wasn't good. Look, like I said, you have two possible transitions. You can either go into Brutlord after you do those attack, or you can just go into Lurker Hydra and then go into Corruptor Viper. And that's how you deal with it. You just need spellcaster. You didn't have a single spellcaster. Just kept move commanding baylings onto a single spot. The storms deal with all the light units from banlings to hydras. Yes, because you're stacking them. The void stared through the thick armor of every armored unit, be it roach or an ultralisk. The only good Zerg air unit, the corruptor is armored as well, yeah, it's useless. Zerg has no answer to this combo. No, you had no answer to this combo. Zerg has perfect answers to this combo. It was you who didn't have an answer. Please investigate this in fairness and tell me if this could have been solved. in any way that is humanly possible. Thanks in advance. Now, I think it is possible to solve it in a way that is humanly possible. I'm not sure if it's possible to solve in a way that someone with your supposed IQ can also fix it. So, yeah, I wish you luck in further life, but this was not in ballast, my friend. You suck. You suck real hard. Alright, that's got to be it for today. If you did enjoy this episode of Is It Inba or Do I Suck, don't forget to subscribe to the YouTube channel as it helps everyone involved. I get a higher number and you guys see my videos appearing your feet. Nice. Also, smash like. Nice."} +{"title": "EX-PRESIDENT calls out IMBA units?! | Is It Imba Or Do I Suck", "description": "Our very famos guest is providing some HEAVY claims against Terrans. But is it really imba or does he just want to get their gas?! Find out right after SMASHING dat like button with a nuke! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/aOkI2lyRzIg/sddefault.jpg", "width": 640, "height": 480}, "video_id": "aOkI2lyRzIg", "text": "Hello, Captain. I am here to tell you what I saw. What I encountered in a late evening. I was just playing StarCraft as usual, but one game I encountered a cyclone. Not one, not three, but there were many of them. The first one was handled poorly, but I managed to get back, and later I had the micro like a big boy, but I couldn't. They just lock on and run. A seaman apprentice could microdom. I used all my tactics, but I couldn't win. So Captain, is it Imba? Or do I suck? Good question. Bush? Nice. I always knew a lot of famous people were watching me, but that the ex-president of the United States of America was a big fan of the show, I would have never thought. We have my man, Busher, was a master's player. I believe this was in Europe. I could be wrong. Hamster will correct me. 4,500 MMR, though, which is beautiful, playing against a 10. Terran Barco, he opens up with gas first. Now, we'll see about these responses from Bush to this gas first build. Now, the gas first build is different in the barracks first, in that it gives you faster gas. But it also gives you a slightly later reaper. Your barracks is delayed by a couple of seconds. This allows you to always send your first adept across the map, especially in combination with hiding probes, forcing the Reaper to stay back to defend his base. Usually you get a cancel on the base, or not a cancel but you'll get an SCV now at least. His opponent's actually playing two gas. Now our man Bush here sees that. And Bush is a big fan of natural resources. So he definitely wants to go and deliver some freedom to this Terran right now. We believe they have weapons of mass destruction. And they also have two refineries. And I want those. That's my Boche accent. It's not bad. Alright, my man Bush here. What are you doing? Sacrifice himself for the Marine. You think, you say, I could make fun of this. He could have saved this probe. But the idea of checking whether it's a Marine or a Reaper is the correct plan. So I'm not going to make fun of him for that. I think that was a brave thing to do. Good job to you. And probes are replaceable. So it's fine. Actually the information is more important than the 50 workers. If he was quick, he also could have seen it was a tech lab. I doubt he clicked it. He probably expects a reactor. I'd expect a reactor here. And the correct response to this probably is actually Stargate into Phoenix. If you, if you, if this is all you scout, I would say play Stargate and go into Phoenix, two gate, battery and every base, that type of stuff. Then you scout with the first Phoenix exactly what's going on. But it's also possible to play Robo 2 or Robo 3gate, which is what Bush here is doing. And I don't even mind it. I like the decisions. that he's taking so far. I don't like that he wasn't a moving this. Now, what Bush should be doing is sending this adept forward. He should scout what's happening. He should cancel and move home. This is not what he's supposed to. He's going to lose this adept for free. Well, for free. Yeah, for free actually. I thought he was going to get that SCV, but he didn't. His opponent is floating the barracks across the map. This is going to be there to provide, help provide vision for his cyclone. Who has the super rockets? Now, at this point, Bush knows most. most likely that it's the super rockets. It still could have been drilling claws upgrade, but he saw the first cyclone. So most commonly this is going to be indeed a cyclone. Now he only has one extra unit and he's going to lose that. So it's a little bit painful. This is really just because he lost that first at that depth. It's a good attempt at surrounding and this is just a bit of an unfortunate situation. I could make fun of him again here saying well, you should have your stalker better or two second faster battery. But I mean this is just really because he lost that adapt early on. Right now he's fine again. Now he needs to make some decisions though. Because if we think about what lock on does as an ability on the cyclone is that it locks on and then it has a least range which is larger than the range of almost every unit that Prodos has. How could we break that lock on possibly? A couple of options. We could get a prism. Prism can pick up the stalker for the sentry that is being locked on and that will cancel the lock on ability. Another thing we could do is we could get blink and blink back any stalkers that are getting locked on. Another thing we could do is rush to Colossus and get thermal lands. Thermal lands out ranges, not the lock-on and least range, but the, well, not the least range, but the initial lock-on range, meaning you get a lot of free damage in before your opponent ever gets there. Another thing you can do is get sentries and when they try to get into range to lock on, is you put down a force field. And of course, microwing units back in general is a wise decision. Microwing forward when you're trying to kill cyclones also is a wise decision. We see him going straight for Robo Bay. I think this is the worst option, and I think if you're going straight for Robo Bay, you still should be opening up with a prism as well against it. My man Bush here is not doing that instead. He's going to go for an immortal witch. Sounds good. Like, Immortal does a lot of damage against armored units, not actually the correct call. You're going to need that prism to, rather than trying to push out as much damage as possible, you're going to need to deny as much damage as possible with a prism and some pickup micro. Now, please do note that we have full information of exactly what's going on. We see mines being produced here at the same time as well. Mine's, armory, well, this is Mac, and at this point, we should understand as Proto's players, that two things. A, it's going to be Helian or Cyclone Widow Mine Mac, meaning that Stalker Colossi with Thermolands is going to be an extremely powerful option, and we should not skip out on observers here. Because otherwise you can't see the mines, obviously. Now, it's important that you don't get locked on blindly every single time. This is not bad, honestly. Like, this micro, it could have been a bit better, but it's not terrible. The thing that you should never do is you should never get locked on while running away, which is exact. This is good. You know, it's sad because I think Bush is not a bad player. Okay, he's a man with the right intentions. He just wants some natural resources. But instead, he's not going to get those because he doesn't quite know what to do. He just is unaware of what to do in this situation. Does that mean that cyclones are imbalanced? I don't know. he's not playing a bad game. He's building workers. He's building upgrades. He does what he thinks he should be doing. The problem is really that he isn't really thinking about what he should be doing. He's just going through the motions, you know. This is kind of a strategy game after all, where sometimes thinking is necessary. Losing all your units to five cyclones isn't quite it. No thermal lens either yet. No observers here. So this is a classic move, by the way, where the mines they're gonna zone out the extra units from saving your base or or not instead it's just gonna sacrifice this to colossi to the cyclone gods it's some solid moves here coming out of bush i have to admit some solid moves coming out of bush plus one attack blink starting as well a couple of extra gateways now all of this is not nice and fun. How is this your response to not being able to see things like, you know, that probably a couple of cannons in the face of seven cyclones is the way to go. Super Battery is putting in some work though, hey? He just keeps pulling back into the Super Battery. We might actually be able to get a trade here. If only had an observer, whoop. He's just getting absolutely blasted by this guy. Holy crap. Drit and Claus is done as well. Yeah, he just has, he just doesn't have the tools. to deal with his blink still now. I love how he tanks the mine shots. It's like because maybe then afterwards I can kill them not realizing they're just going to go invisible every single time. Oh bush, oh bush, oh bush. And another one bites it. This was a very, very ambitious warping. there I love it I'm such a fan of what Bush is doing here you can see everything though he's had an observer in there for a long time probably he doesn't really have an observer to clear anything at this point Bush is just that and the best thing for him to do is not only to stop wasting his own time but to stop wasting our collective time okay I have a suspicion that Bush here is being serious and that he thinks that the way to beat this is to go for a probes around. Listen to this. What he does is he stacks them all up together. He clicks on the minerals here. So he does a mineral walk through these units and then he surrounds the cyclones. Let's see how that pans out in the next 10 seconds. Oh, there we go. Mineral walk? No, just an A move. Five probes made it. He just lost two stalkers on the way, and blink forward. You see, I wanted to end the game earlier because I was like, this game looks pretty over. What else is here to get? But apparently this man researches Blink and his opponent has two different units, two different units that have a lock-on ability that can be dodged with Blink. How does Bush uses Blink? blink? I just want to show this just to make sure you guys are aware of what he did here. He blinks forward. How is this even possible? One thing Bush was right about though, they did have weapons of mass destruction. These mines have been... Dirty freaking kills on this Mnine. Holy crap. There's some big damage right there, dude. Some big damage right. I mean, this is it. Gigi. They just lock on and run. A seaman apprentice could micro them. I used all my tactics, but I couldn't win. My man Bush has the smallest book of strategies and tactics in the world. Just says one thing. Make Robo, build Colossi, win the game. That's it. That's the entirety of his three. Strategic knowledge. Once it gets passed, standard bio, Bush has no clue what to do. He does not do mechanical warfare, my friends. He does not do mechanical warfare. Bush, cyclones, widow mines, they're annoying to deal with, and they're okay. But are they broken? Are they imba? No. You just suck. I don't have my imba inspector head, but it's okay. You suck really, really hard. And that's going to be it. for this episode of Is It Inba or Do Isuk? If you did enjoy this, don't forget to subscribe to my YouTube channel up here. And don't forget to watch any other videos. Leave a like, leave a comment down below. If you want to see more of this, then yeah, do all that. See you next time. Bye-bye."} +{"title": "A perfect start always comes before THE FALL (not the season, but the hurting kind of fall) | IODIS", "description": "The legends of OP and IMBA Terrans reach beyond the start of time and will probably outlast every single one of us. But just because there is a legend does not mean it's true. I am the exception though - a real legend! And who does not want to support a REAL legend with a nice like and subscribe?! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/i7m-2dUWSn4/sddefault.jpg", "width": 640, "height": 480}, "video_id": "i7m-2dUWSn4", "text": "Hiya, Harstam. With this I want to show you a prime example of why Terran is completely and utterly broken. To all the things of your little reservoir you throw at them, they always have a great counterplay to stonk you while also having the best units in the game to harass you, scout you and also of course out DPS you with their bio. Hope you can agree with me on this one. Thanks. Lebrequeza. Lebrequezae is a master Protoss player from Europe as we hop straight into the game playing against T a Terran player from well also Europe somewhere in Europe I assume oh this is when we start with something like this this tickles me in the right way you know I just see this gateway second second core well the first core can be built over here you have a nice little Reaper well this is the type of stuff that makes me very very happy when I see this I just look at it and go like yeah this is start This is how I know it. Um, T on the other hand, just playing some barracks for shenanigans, but this, oh my God, just core over here, gateway close to the ramp already rally to the correct location. He's rallying into gas. Oh my God, I look at it and I just, I just, I just want to pass the game. I say, I take off the hat. I say, yeah, Theron, Taron is broken. End of the episode. Hope to see you guys. No. We can't do that here. we can't do that here but i do want to do it when i see just ah ah this is so beautiful oh two probes mining in gas 16 on minerals a pylon oh i only was floating 10 minerals this is this is this is like when you you wake up and there's there's fresh fresh buns in the oven you know you smell it oh can't wait to eat them all right What do we have here? Just, it looks pretty soon. He's rallying the probes. Yes. Okay, I'm very happy. This makes me, this is good to see. You know, this is the beauty of watching people that are masters or grandmasters, and they just have a build order, and the things they do make sense. He chrono boost his gateway, and his core is spinning with the warp gate. Everyone is happy and dancing. His opponent is supply block, and is opening marauder first. I'm not sure if he scouted that it was, yeah, wait, he lost his worker. So he knows his marine first, and because he sees its marine first, he sends out the adept. If he sees that it's reaper first, he doesn't send out the adept. This is just, this is perfect. This is exactly how you want to be doing. He's even rallying the stalker already. He's crono boosting it, gets a third stalker, twilight coming down. Now, what you do is you use your adept shade to see what's kicking off. Pompidon. he sees a marauder and a attack lab and he's like okay I'm afraid of concussive shot I'm going to go back home and now he needs to build a gateway and a better I never thought I'd see the day where we'd have a freaking Protoss player just doing exactly what I tell everyone to do this guy just watches my videos He knows, he has reactions and everything. I wouldn't mind one extra chrono on these probes, but if he used it on the blink later on, I can kind of live with it as well. Ah, okay, one more on the probe, buddy. We do need one more chrono on the probe. Okay, it's a minor error. I like to have a little more eco than this guy has, you know? It's just slightly better to have like one extra probe. It's just nice, but it's okay. It's okay. Terran Scouts, what does he see? Two stalkers, he's back, okay, never mind, I'm back. Going back home. Sentry? Did he warp that in? I think he might have warped that in. Double gas, okay. So, usually I'd say the most common thing to do is to get a fast nexus if you play Sentry as well. It's not too common to play four gas, but I don't mind it. This is not necessarily Batman. This is... This is a beautiful game. I'm so happy with this. He's playing an actual build order. He's going to get an observer. Wait, does he want a corona boost? I don't think he wants to chrono boost it. And he definitely doesn't want to send it across the map. So the whole point of this thing is, is that you don't need to send your observer across the map because you can freaking hallucination scout. Second observer? Oh no, what are you doing? What are you doing with my build? This is not good. Okay, what he's supposed to do here is he's supposed to get, like, four stalkers or so, because he has such a fast blink. You don't actually need that many. You can just position him properly. Then he can get a very fast robot bay. That's the entire point of this build. The reason why you don't get a third base with charge? For a gateway, forge? All right, you guys know Bob Ross, right? So for the people that don't know Bob Ross, Bob Ross was this geezer who, he basically, he'd have a painting, okay? And he'd tell you how to paint it, stroke by stroke. So you say, you use this color and then you do pop pop like this. And then everyone gets a pretty similar painting, but it's still kind of your own painting as well in some type of way, you know? So this is kind of like my man, Leibra Keza, has been following a Bob Ross painting for the first five minutes, four minutes and 30 seconds. You know, and really this painting only takes five minutes. And just as my man Bob is about to say, all right, now we take out the green and do some final stroke, some nice little happy trees over here. Labracea just pulls down his pants and starts peeing on the canvas. Why would you do that, Lebracaesa? You were almost done. All you had to do was get this freaking robot bay. like 45 seconds ago. Now this build makes no sense. Like you're rushing out Colossi, 4 gas, delaying economy, and then you're not rushing out Colossi. What is this? Stop peeing on the canvas. What's wrong with you? Bob doesn't deserve this. Charged and an immortal? He's been dropped on the head one too many times. Like you can only improvise if you know what you're doing. Now the main problem that I have with this is just that it doesn't make any sense whatsoever. Because if you get an immortal here, well actually the immortal in this case does make some sense because your robot is laid for no reason. Now this is so bad because ideally you have two colossi out before the first push hit. So regular push timing hits at 6.30, 635. That's with two metaphics. If your opponent pushes you without Metafx, they can hit maybe a... at six minutes or so. In that case, you will still have one Colossi because you're supposed to get your freaking Robo Bay about 35 to 40 seconds earlier than our man did over here, and with a couple of decent Chrono boost, like, he would have already had a Colossi out. Second Colossi should be about halfway done. So basically, where now the first Colossus is, should be the second Colossus. Terminal lens starting just now. The plus one can just be delayed for this, by the way. It's not necessary to be this fast. But also the four gates. And just go the three. gates, it's all you really need. What the hell are these stalkers doing? They're going on an adventure. They're definitely going on an adventure. They have no clue where they're going. It's just stepped on the boat and then boom, out of here. These rocks get taken down. It is not an army. So observer is okayish place, but our man has no vision anywhere else. Like, he has some vision here, but he doesn't know if the army is going to come from here. It's going to come from here. He just saw some units here, so he could just position himself kind of in the middle. But he's going to need very quick responses. Okay, so he gets scanned. And he's like, okay, he probably just scans here. Well, obviously he's going to go here. Gets right-click on the Nexus. This guy's just going to right-click and next and run away, I guess. Yeah. This makes a lot of sense. Who would have thought that if you have no vision, have no clue where your opponent's army is coming from? Then he scans for it. This is the most obvious move by this. the way Terrans always want to scan for it before they go somewhere. They go like, ah let me just scan this real fast and then boom they're running. Hello? You just lost four or five stalks for free my man you can't attack anymore. No rebuild on the third base. What? Okay I sorry I'm just So confused. So he loses his fourth base or third base. Now he can make two decisions. Either he rebuilds his third base and starts playing for a longer game. Or what he does is he adds gateways and goes for a quick push. In that case, you probably want a prism and the extra gates make a lot of sense. What our man does over here is he starts his 2-1 and investment in the future and gets four extra gates before he gets his third base. And then he still gets his third. So he's going to have bad eco, but he's playing for a longer game, but also extra gateways and not producing any workers. You know how sometimes people say, like, you want to have your cake and eat it too? He wants the opposite. He doesn't want to eat the cake, and he doesn't want it. He just has this want and tries like some Harry Potter spells on the cake, trying to make it disappear. He's doing one hell of a job. I have no clue what he's doing. He's scouts like, ah, there's a third base. Oh, I don't have that. That's annoying. I honestly have absolutely zero idea what our man is doing over here, and it's pissing me off. Well, I had no vision on the bottom side. Who could have thought that there might be drops? When I play against the race, that's primary unit is a drop ship. that can heal. He's down 68 supply. The other guy just... Actual macro. Oh, I walked away from my third base. I hope it doesn't... ... die again. Does this guy not have object permanence? Like the moment something moves out of vision, it doesn't exist anymore. He's literally dumber than a magpie. Macpies have object permanent. So do dogs and cats. cats. Our man, Labra case is like a terrible bird. It's like a duck or something like that. Can't really fly. I doubt honestly. Oh, they just shot. I bet nothing going on. And people can say, well, he doesn't have an observer. He doesn't have a robot to build observers. What is this? What is this? He has forges. He can build a cannon. No. Just lets it go. Rebuilds his, his battery. rather than just sending the, or it's a robotics facility, rather than just sending the observer back. Like, what is actually happening here? I don't understand. I just don't understand this at all. Yeah, well, who would have thought? They keep shooting if you don't deny them. Honestly, this Terran is playing a fantastic game. His unit movement has been A-plus. I'm not disappointed with this at all, honestly. I'm pleased with how this Terran is playing. I'm not pleased with how the pros are playing. Dang, freaking mines impossible to beat. Okay, our men invested 1,100 gas into sentries. Guardian shield, guardian shield, double guardian shield. You can use seven more, my friend. Use a couple extra guards. Two force fields. 1100 gas. Two force fields and a double guardian shield. No? No more? This is it? If he walks into these mines, there's... He recalls. This mine has eight kills. It's done seven shots and has been in the natural of the toss. How is this even possible? This guy is literally dumber than a... This guy is a duck. An actual duck. And this Terran isn't feeding him any bread. There's no clue how to survive in winter. The pond is freezing. Ducks are dumb animals. Should have been a squirrel made. Hide some food for the winter. Squirrels have object permanence as well. How else are they going to find their food later on? They can't. Did you know that dogs can actually still remember that something is there after placing two cups on top of it and rotating it 90 degrees? That's how good dogs are. Labyrincaise is not a dog. He's a duck. I like that he doesn't really feel like he needs to hurry either. His opponent is on three base, taking a four. He's like, ah, maybe I can kite off one or two marines over the next minute and a half. Let me just take out this refinery to deny my opponent's gas mining. Meanwhile... Meanwhile he literally has three probes mining. He uses force fields. That has been a good investment. He forgets to GG. He actually forgets to GG. This... How can you not GG after a game like this? You pee on the canvas, you destroy my build order, and then you complain that the other guy's unit to my 2,000, units do too much hours like you had zero map vision the entire game these minds are still here they don't understand how how this is possible honestly how can you how can you think this is imbalanced when you play like this you're not allowed to speak about balance anymore my friend is it in bar do I suck well that's an easy answer you suck and you suck extremely hard all right That's going to be it for today if you enjoyed this episode. Is it Inbar? Do I Suck? Don't forget to subscribe to my YouTube channel. Leave a like, thumbs up, comment down below what you thought of this episode. And this guy who's spirit animal is the duck. See you all next time. Bye-bye."} +{"title": "The IMBA Inspector is on the case again! | Is It Imba Or Do I Suck", "description": "I got my new uniform! The IMBA inspector will dive into another one of your games to help and judge you! If that's not worth a like, what is? If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/ROqQjefRFJo/sddefault.jpg", "width": 640, "height": 480}, "video_id": "ROqQjefRFJo", "text": "Dear Harston, I'm a big fan of your channel. My complaint is going to be a little bit odd. I was playing against Zerg. The game was smooth. I was up in basis count. Upgrades. You name it. I got it. Keeping the Zerg under pressure, denying his hatcher ass. But suddenly he went to Brutelords and smashed my army 3.3. Marine did nothing. I went to produce tours, but I was playing bio and snipers are suck. So hard to keep it alive. Countroll, gas heavy and to transpose into Mac. It's such a risky move. I'm not saying that Groot Lords are Inba, but that the ability for Zerg to transpose into whatever he likes, with only one building is so opie. You can just build it to trap. me or to go massive. Taran, by the way, cannot do that, no space, costs a lot of money, yeah, and time. P.S. I'm just a platinum league player. Please don't go too hard on me. Thanks. Is it inbaer, do I suck? Welcome everyone to a new episode of is it in bar or do I suck from a man who hasn't been able to quite locate the period on his keyboard. That was a very, very long sentence. I'm going to need to take a quick breeder. Now, we have my man Lightov here, who is a platinum Zerg, platinum level Terran player on Europe. And he's not doing a... Wait, this depot started at 13, didn't it? He cut one SUV too early. Oh no, it's going to be one of them games. You know, it's not that bad, actually. build the barracks, rally towards, if he rallies towards the gas, I'll forgive him. Ah, and not forgiven. I love it when things like rallying happen. It just makes the game look smooth, but you have to click it manually like a loser. Not a fan of it, not a fan of it, but it's like scout timing as well. I say scout timing, this is going to be some proxy, isn't it? Oh God, no. I really don't want this. I really hope this isn't a proxy. The problem with this is, is that this proxy is going to, now, he's just got, his scout, look at his movement. He's even already, bang, bang, going to the third, going back home. He's at a rally point. He's like, I ain't doing that stuff no more. Okay, so they have a Marine first. He's going to snip an overlord. Okay, I like it. No orbital command. Nice. Who needs an orbit? all right am i right le Mayo guys just get the CSC is down yes sure we can't mule but build a CC my friend here we go orbital now no no it's more it's more SUVs man depot yeah I get the depot first I don't understand how he's this close to being supplied like he's lacking money but I'm not sure why he must have done something really wrong but he has no cash whatsoever he's supposed to be to afford a factory at this point and get straight reactor on this barracks as well. As if he comes back home after a successful scouting mission. Actually, if I think back of his post, what was the complaint? The complaint was that Zerg can transpose too easily. And the Zerg, the Brutelords are inba, right, even though he has 3-3 marines. So I guess the Zerg gets really crap upgrades and the Terran doesn't doesn't and then he loses to brute lords. I want to make a small prediction that I just, I have this weird feeling that the transposing of the Zerg is not going to be the issue. Or the, I don't like transitioning of the Zerg. A lot of the time when people say this, what they mean is not that Zerg was switching between tags. but actually that they didn't scout something that the Zerg was doing. And I think in this case it's going to be the Brutelor. This is extremely common in IOTIS where people go like, they switch deck so fast, even though Zerg just like they go to Hive in like 15 minutes and then start Brutelord and they never switch out of it. This is so, so common and for some reason, especially Terran's believe that this is switching unfairly because Terran is the only race that's fine in building literally Marines. until the 35 minute mark. These guys they have, you know, they're always confused when the other races don't do those. Like, whoa, they can get out of their basic units. That sounds broken. Okay, we have link scouting around. We have the heliants not doing very much of anything. There's no link speed, so these helions actually should be able to, I don't kill a couple of drones. Yes. I'm loving it. This is the game. What happened here? He lost the car against slowlings, didn't he? They sent him back home? I just sent the car back out. Nice, 5 HP. I'm not quite sure how you managed to get this much damage on a helion against slow lings. But... the roach the roach already no it he just took the damage now he actually almost lost the car to four slow lings five slow lings whatever let's have a look at the structures okay two reactors that's not a thing triple barracks he has a third cc already Medivac okay okay okay um she's gonna go for helen drop i guess like this this just smells helen drop you know like the you get a fast medevac the problem here is that he doesn't have a tech lab yet because you usually want to swap or you want to build stim a sap on your on your marines right you get a single tech lab you get stim with it and afterwards combat shield you'd like a 60 marine drop so it's getting a reactor on that's a tech lab another tech lab okay so he's getting double tech labs here this is for maybe he's going to go heavy marauder i think he'll swap these two stim and combat shield at the same time then he can get the star port on this reactor but he's making it difficult for himself when it comes to the add-ons these two definitely need to be reactors though also okay e-base going down after five racks i'll forgive you i'll forgive you lethev the zirc still looks really broken i agree with you so far zirc this is looking absolutely insane i mean is just owning you okay I feel like the Terran is not doing anything just not clicking buttons it like I feel like his early game at least was somewhat tight but he's getting second factory infernal pre-igniter And a Benchy. And a ghostic, I thought it was a barracks. I feel like every time I look at the production tab, I get a new surprise, you know, and it's all crap. It's like the wheel of unfortunate. You know, d-ding-ding-ding-ding-ding-ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding. You're now unemployed. Woo! And you spin it again. Your wife leaves you. Spin it. again. I don't know what else. What other bad things could happen to you, but you go figure it out. Okay, this is my theory. This is a hell of a supply block. Because the first three minutes of Lightoff weren't that bad. He played an okay game. I think what happened is, is my man Lightoff got called by his girlfriend or boyfriend. It's like, hey, my parents aren't home. Do you want to come over and Lightov seizing the opportunity goes yeah I do want to come over but he just found a ladder game he already played for three minutes so Lightoff screams Johnny come over here you little prick Johnny's his little brother take over and Johnny of course only being six years old never having played a game on Starcraft before loves loves taking over he's like oh finally he trusts me enough to play one of his video games and I get to use his keyboard. Because usually Johnny needs to plug in his own keyboard. The one that got sand in with the computer, you know, the crappy one. I get sticky for no reason. Now, that fight obviously wasn't great, but this Benji is doing some work on the... How about we just let the Benji do with Chop, right? That event shoot that he's getting... Ooh, I like he's baiting him in the tank fire. This was a good move. I like this Johnny. And from now on he's Johnny as well. We know Lytov is not here anymore. Lytthof has left the building. He's getting stim. An armory? The classic armory before the 1-1 even starts. He has two tech labs on barracks. Yet only is getting stiff. no combat shield. Second armory. Yeah, it's smart. I mean, he does have two factories. And right now a single factory unit. So you do really want to work on those tank upgrades, obviously with that single tank. Ship weapons, no plating. Yes. And two more starports, and a fusion core. And this game doesn't make any sense anymore. Congratulations. Cloak! Yeah, just add it on. Anything else? No? Maybe bunker plating or Medevac speed you could research next. I mean, you're getting two extra starports anyways. Another barracks added, of course. One one starts. Finally. Finally one starts. You know what little Johnny? We'll call him Lathop again. This to this. Lathof is the kind of guy that when you go on a road trip with your friends, you know, everyone has to do part of the work there. One guy, he takes care of the music. He has the aux cable and he has some good playlist, you know, some bangers for the road trip. And then another guy, I don't know, he makes like the route and the planning. And then my man, Lightov here, is in charge of the snacks. And Latov is the type of guy that brings the stupid baby carrots as a snack. That's not a snack. That's something you feed your grandma when she comes over and she's a little hungry. Here's some snacks, Grandma. She can't have chips no more. It's old for that. But you can eat this carrot. Enjoy it. Grandma doesn't have to eat. This is what Lightov does with his upgrades. He just brings things that no one wants. The vehicle plating. You think the guys in this army were really looking forward to the freaking vehicle plating on the single four that was here or perhaps we should have had the one one done already in the freaking combat he's he has cloak pre-infernal reigniter pre-infernal reigniter he built four halions this entire game three wait where did that extra i swear to god i knew there was there was four no maybe he killed it himself and it doesn't show up at the unit lost or something like that Planetare. He's up a base as well. This is the worst thing. He's actually mining like a million times more than his opponent. He's just not building things. He queued up. Infinite units on the Tech Lab barracks. And then there is a couple of barracks with Marines that just aren't working. He built these starboards, which he still hasn't used. I just don't think he uses hotkeys for buildings. I think Lytoph might not be. aware that you can hotkey buildings and he just clicks them I think he just clicks them but he doesn't know that he built a star port here anymore so this one this was never gonna build anything I can guarantee you that he just doesn't know it's here and you're same with this armory like out of side out of mind you know he's he's gone hit the microphone for you guys I hope you enjoyed that um this is a good siege position honestly it's not bad You know also what wouldn't be bad? If he had combat shields. I don't ask for much, but... Combat shield is kind of important. Yeah, it's just one of those things that I do like. It's nice snipes, by the way, he's been using. Look at. Do you the energy on these bad boys. Doesn't have a hotkey for sniper, I guarantee you as well. He doesn't even know snipes and ability. When he watches pro games, And people build like 20 ghost and insta-snip like 10 Brutlords. He has no clue what just happened. He builds ghosts in his own games. They hardly do any damage. Look at this. It takes years to kill a corruptor. They have their worse than Marines and I pay gas for them. That's ridiculous. Freaking two supply for this crap unit? He doesn't understand it at all. Still up, by the way. Still absolutely blasting his opponent. 4K in the bank. No problem. High roller. My man Lytov over here. boom mules no problem over saturation boom no problem oh Jesus this completely empty you know in IOTIS it's often difficult to see what type of job people have in real life but he's definitely not like an efficiency manager like a power plant or something like that. Holy crap, he's understaffed at this base. How would they even work? He's the kind of guy, my man, my man light off here, that owns a gardening company consisting of seven consultants and zero actual gardeners. And then he looks, he looks at like his, at his year report, it's like, another year with just loss, like, if no, clients and I have so many consultants like when his advertising his marketing budget is insane he's just everyone knows his company but for some reason just the work doesn't get done he just looks at it and he just doesn't understand it light off in a nutshell puts another baby carrot in his mouth idiot oh the distraction this is the play this the play this moving in here a moving this yes yes yes yes the tank run by an iotis classic no combat shield no medevacs no problem shoot down the spine crawler whoop lose this entire army kill two is going to get three evos before he lose everything to the brutes this a drum roll i'm not sure if you guys can hear it do did did do do do do do no only gets two evos does manage to take out a couple extra broodling so good job on that very useful fifth base for the Zerg my man Lightov's never gonna scout this base my man Lightov just did his final push didn't this is just two battle cruised wait nice these two villains are never gonna get used man the last time the last time Lightov looked at this base like the last time light was still look at the base there still still is a wall in Germany. This is not it. He hasn't seen his natural in years. Let's take a look at his fight though. It's going to be fantastic. It's a single corrupter and there's two battle cruisers. Now be careful because you might be thinking these battle cruisers look very weak but, but, but, we can't forget about the vehicle plating upgrade here. So these battle cruisers actually can take a lot more damage than you expect. These guys can take a beating with their level one vehicle plating. Oh, let me tell you that much. Now, you could be saying, well, Kevin, why don't you get ship weapons? I mean, battle cruisers attack 50 times a second. Wouldn't an attack upgrade be more impactful in this fight against only broodlords? Yes, but I mean, how could Johnny or Latov have known that beforehand? There's some good micro, by the way. He just right-clicks the Brutlords. The battle cruiser is one of those units that can shoot while moving, so you actually should move it rather than right-clicking. and just following, you lose a lot of damage output. You saw how much the vehicle planning did in that fight, I think. The battle cruiser's got maybe half, or maybe two extra shots off. One or two extra shots off on these corruptors. Almost killing a single corruptor. Whoop, big blinking. Oh, he's forced now to look at this battle cruiser's gone. Oh no, he F-2ed. Okay. Yeah, okay, that's his luck. That there was in the control group or an F-2. Because God knows he's never looked at this part of the map. This base also just isn't gonna mule anymore. It's done, you know? This side is just, it's over. After he finished his upgrade, does he have 3-3 yet? I think so, right? Yeah, yeah. Well, he's really supposed to have 18 minutes in the game. After he got 3-3, he did this part of the map. He just puts like a checkmark sticker on it. On his monitor, it's like, I don't need to look there no more. This is done. Mission accomplished. Does he blink? And no. But we still have another battle loser. Maybe we can do something with that. Oh, yes. Pull the workers away. That was very important. They definitely were in danger as he moved back. Now you look at this situation and you think to yourself, Kevin. This game is very over, isn't it? And I say, no, not really. This base completely undefended. Well, parties two roaches. But he still doesn't have combat shield. He's never going to... He's not aware of combat shield. He just is not aware of the combat shield. Honestly, if he just... What he can do is he can send this battle closer over here. I'm pretty sure he's going to kill every single drone here. And he can just do... If we look at this situation, the opponent has 19 units. 19. 19. 19 corruptors here that are made entirely their entire purpose in life is to deal with this one air unit this battle cruiser perhaps this battle cruiser is he going to blame no of course not why do it why do i even try to get my hopes up that battle cruiser here actually would been able to do something I'm just sad it's you look at these games and you think this is potential and three minutes in I already know there's not going to be any potential anymore I just I can see it I can smell it I just just they I don't I don't mind mistakes with the combat shield and the Just everything. It's just not very good. He hasn't used snaps. Why do you build ghosts? If you don't use snipes. Okay, here we go. No, this is good. No, this is a move. Light off is good. He's making me happy now. He's heard my wines. He's heard me complain all the way to some European countries from all Europeans are the same. Now, he just forced an entire iron act. There's too many roaches at this point, isn't there? He's just gonna lose to Mass Roach. He's actually losing to Mass Roach. 20 minutes in game. 3-3-Bio against 2-1 roaches and he can't counter it it because he has zero matter facts and yes no combat shield and he doesn't have an army and this is the stupid ghosts are triggering me as well to know but this is it he actually still was outmining his opponent I actually I actually I got something new that I wanted to do but I feel like my vibe has been killed. I'll do it anyway. A fan sent this to my house. This is the imba inspector hat. It reads imba. And just like your fire inspector checks if there's a fire. I check if there's any imbalance in this. I have a feeling. I already know the answer, but let's just open the claim. We open the claim and we got to have, you know, we got to have an honest look. Okay. The game was smooth. I was up in basis. Okay, the game was not smooth. You can't say this. This is, if you think this is smooth, I want to see you hit on like a girl. because that has to be something like, hey Kevin, let me show you these smooth moves. You walk over, spill a drink on her, poop yourself, come back to me, he's like, not sure why she denied me, but that was pretty smooth. Like, this game was not smooth. This was the exact opposite of smooth. You kept the zerga under pressure? No, the only pressure that happened here was my blood pressure rising every time you got a useless upgrade. But you didn't deny his hatcheries, hatcher ass. What? He killed one base. The entire game, no? Suddenly he went to Brutelords. This is the type of thing that you can only say if you've never scouted in your life. Is like, and suddenly he had 12 Brutlords. And I wasn't aware of it. Oh, yeah, like, if you don't scout for the entirety of the game, that is kind of what happens. Smash my army, my 3-3 Marine without combat shield. He forgot to mention the no combat shield. did nothing. I went to produce TORs, but I was playing bio and snipers are suck. Yeah, because you didn't use any spells on them. You produced TORs. TORs are good. Tor's the only unit that don't really require micro, and they just did their job, even though for some reason they had more plating upgrades than attack upgrades. But I can almost forgive you for that. So hard to keep it alive, control, Goss Havi, and to transpose into MacB. Well, you're not supposed to transpose into Mac, but you could have added some Thor's and some snipers, some, some, some, some, some ghost. Not saying broodlords are imba, well, you were saying that, but the ability for Zerg to transpose into whatever he likes with only one building is so opie. You can just build it to Drapme or to go massive. Okay, I'm actually done. I don't want to read anymore. I'm losing IQ every sentence I read. This game was extremely sad for me. It's just, I look at this and I think what has become of my platinum league, where I started out as well. You know, I think back of the times, this is like when you go back to your old neighborhood and the playground is now a factory. This is what it feels like. You've ruined my old neighborhood. The nostalgia is gone. This is what platinum is like. Please don't go too hard on me. Thanks. It's too late. This, yeah, I don't know. This made me really, really sad. I can take off my hat. My work here is done. You suck. And you suck extremely hard. Don't ever send me a replay again. Never. That's it. I'm out. Smash like."} +{"title": "Some Airtoss, some machine guns and a gunslinger | Is It Imba Or Do I Suck", "description": "Ok. We have to be serious and investigate here. This is a complain from an european GM player! Will we have our first IMBA case? Or will even this high level guys SUCK?! Find out by liking, subscribing and watching the video! If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/pMiK35n3D-s/sddefault.jpg", "width": 640, "height": 480}, "video_id": "pMiK35n3D-s", "text": "Dear Harstam, the current state of ZVP frustrates me greatly. I tried really hard in that game. I felt like my unit composition of Queen Corruptor Viper with 1-2 Ultras and a couple of lings was the correct match for the Skytos. However, it was really hard to shut down his expansions due to cannons and batteries. Despite all my attempts, I was out-expended and out-traded. Please tell me how this is not imbalanced. Cheers, RealGan. Realgan is a Zerg Grandmaster player from Europe. He's playing against Hulk, who is, I believe, a Russian toss. I'm not actually sure what country Realgan is from opening up with a 12-pooh, safe and solid macro play. Hulk, I know Hulk, also known as Genie. And I play against America now and then. He's a cannon rusher and a Skytos camper, basically. He is everything that everyone hates on ladder. So seeing a replay of these two guys makes me extremely happy. It seems like Relgan has some complaints about Skytals. Now, I do agree that Skytos can be very frustrating to deal with, especially Voidre Carrier Tempest, with a bunch of a mothership and a bunch of Templar underneath. This is right now the composition that Tos has, which actually is very good for Tos. And as a Zerg, it can be very good. difficult to do it. I agree with that. I'm not sure if that's what Hulk plays. It's possible that Hulk just plays pure Skydos like Voidre Carrier. That type of stuff usually just gets kind of easily countered by investors, some combination of investors and what do you call them, vipers. As long as there's no high templars really easy. But even with High Templar, if there's no tempest, Zir can almost always find good engagements. Now, opens up with a 12 pool, gets the hatch down. decent time. I think Hulk opened with Nexus first or something like that or tried the cannon rush. He seems to have a very weird opener here. You should cancel this forge. And then he's probably just fine. Okay, it doesn't cancel the forge. So this is a bunch of minerals there for nothing. Cannon is up though and this gate, oh actually the gate can be attacked at a certain location yeah it's just testing right now i think there's another spot over here up top i think two lings can definitely attack this oh cybercore goes down double hatch behind this i feel like if you see the cyber core as this late you can actually delay your second gas and you can play double gas later on so you can still get speed later on but it's not necessary to get it quickly because this cyber core is so late by the time two adepts are out you're going to have like five queens already so I'm actually not a massive fan of this fast gas. RELGAN also immediately sees a very fast third gas, which... This is 4 gas at once. I've never seen this in my life before. This is not a build. But the RELGAN did spot that, so he should know that most likely it's just going to be either MESS Phoenix or MESS Oracle, MES void, right? It's going to be something air with air that requires a lot of gas. So you just know it's Target already. I actually feel like at this point he... shouldn't be mining gas at all he has two queens so far he's not injecting with either of them there we go took his time moving into a supply block soon but for now yeah there's a lot of larva available he's actually just supply block yeah finishes up that's nice so a tiny supply block I mean these are small mistakes but they do add up over time but on the end with Hulk I don't know what he's doing it all basically doing random pilots make sure sure he doesn't die to Nidus. His eco is still slightly better than Rilgan for some reason. I have no clue how that actually happened. It's not like this. I guess RELGEN either wasn't injecting or macroing or just was supply block for a long time. Like he's supposed to be in a better spot worker wise than 36 to 32. He's now catching up of course as the queen start popping more and more larva out. Now we have the first Stargate plus one starts before the Stargate I love that. And this setup, if I'm real gang here, I mean I see a zealot, a sentry and a void ray. What you do here is you get like seven, eight lings like this and then you just get a bunch of queens, like five to six queens. You get a lot of drones, just constantly be pumping out drones, hitting all your injects, spreading a lot of creep. Never get a road to iron against. It's never in a million years. There's absolutely no use. You see this guy is opening up with Voidre. His tech is super delayed. You're not even sure if this is Warpgate. I mean, if it is Warpgate, it's gonna be the slowest warp gate in the world. You can just hold this with whatever layer tech you're planning to get. In my opinion, that should be Hydras. Unless you 100% know your opponent is playing Erichols, but then the Rotorne, the Rotorne never makes sense. Yeah, I think you just go to layer, get plus one and then get Hydras. And you can just, what you can do against most of these builds is you just get like seven, eight queens. then you get hydras with plus one and you get banlings and you just kill your opponent it's actually impossible to hold without storm you hit at like 740 750 uh with like 160 supply and you always beat these builds every single time especially if they rush straight the carrier it's awful because their dps is so little you can just kill the interceptors you have enough hydras to do that if you have hydras with plus one uh and you have a bunch of queens for tanking and transfuses there should be no problem So, Realgen build too many lings. This type of stuff, I mean, it can work. It's just gimmicky, right? If there's an Oracle here or there's two more zealots, you just wasted six drones, basically. It is going to work out this time, so it actually gets a cancel on the base. Hulk is like, okay, I'm just going to expand over here. We have a fort base on the way for RealGan. All of this so far is pretty good. If he was planning on getting Hydra then, he should have played a race. upgrades honestly these days hydra bane unless it's for a straight timing isn't actually that popular anymore because bainings lost a lot of their power like the macro variant of hydra bane now we have spire is this loco he's gonna play hydra corrupter 22 more things 22 more lings makes absolutely zero sense as well Should have been 10 more drones. Because there's no ground units, actually zero ground units. He's already seen the carriers now. So all he needs to do is not die against the carriers. And he actually... Like, he should be at 80 workers at this point already. On 8 gas, but instead he's building lings. And rallies them into a cannon and a void, right? Once again, this can work, but really it shouldn't. I actually think it's gonna work, though. Oh my god, he gets another cancel. I hate it when this happens. He's gonna lose a base in return. No way, right? And it's just two carriers. There's no way. Yeah, there's no way. Right? Just moves across the map with the three hydras. He's gonna trade a base for a base, which actually is a good thing. He's floating 2K minerals as well as well as 900 gas. I mean, I understand that he's floating a thousand gas because he wants to be getting corruptors, I guess. Or Muda Lisk maybe, I have no clue. His play style makes no sense. But the 1K minerals is pretty painful. He's not re-expanding to the left side or re-expanding here. Now finally my man Hulk is re-expanding. This is doing way too much damage. If this carrier dies, I'm going to be upset. Okay, doesn't die. He lost all of his queens now, so he literally only has 68 workers and 13 corruptors on the way. This is awful. Three more queens. It's like, ah, maybe a spore. I bet he's real glad about the plus one melee that he has right now. It's going to be real useful this game. Two carriers, three fighters, can he fight this? So, nine corruptors? I guess he can now, yeah. It's gonna get one two corruptors for free. There's plus one as well on this. That actually makes them a lot scarier. Three voiderers on the way Fleet Begin. I think Hulk is in a very, very good position right now. though he lost his third base three four times. Realgan has absolutely no eco. He has no units. He has no upgrades. And he doesn't even have any queens. I mean he has three right now. He's finally rebuilding this fourth base at eight minutes in. I guess he's going to be able to do a little bit of damage. Fourth base goes down for Hulk as well. This is good. So you get into the main base and then you can pick off like the guys that come to rescue it. So he gets two void rays. For a single corruptor, which is always a nice thing. I think now he stays a little bit too long and this straight ends up going pretty poor Plus 2 wasn't quite done yet, but it was close. I don't know I feel like at this point he shouldn't be be doing this anymore. What you want to do is you want to pick it off while they're So you do a run by to the third base or something and as they're flying you pick off a unit from the side because void raise are faster than carriers. You know. you can pick of a carrier from behind, something like that. No scouting out of real gang that there's a potential fort base. There should be a link here. There should be a link here. There should be a link here. Making sure that no extra expansions can be built. He's still only on 72 workers. And he's mining from a base that hasn't finished yet with his extra workers. It's like 10 more workers than his opponent, and he uses all of them to long-distance mine. So in reality, Eco is completely even. upgrades are way ahead here for Hulk. He has plus two against no upgrades on air. The ground upgrades are completely irrelevant. These lings are not going to be able to trade with cannons, most likely. If this base actually gets cannons, he said I had a difficult time denying base as well, yeah, it was because you didn't try. If you start denying a base, if there's 10 cannons, yeah, it's a lot more difficult. But this Nexus built, which is like 70 seconds, then he built pilots, and just now he's adding his cannons. It's like he's had basically two full minutes to try and deny his base, and he isn't even aware it's up yet. Just keeps focusing on whatever he's already doing. He finally gets his gases, but Hulk already has gas as well. So actually, income is completely even still. Worker count is equal. Zerg at this point should have his hive done. Should be a double spire, 95 workers, 10 gas. But a real gun just keeps building Ling Corruptor. and then just runs around the map trying to do damage. And every time he does damage, he'll kill like five workers, and then he loses three, four corruptors and 20 lings. So it's like he's doing damage, but he doesn't have more eco than his opponent. And he's losing more money-wise as well. So actually all of these trades probably, yeah, are not in favor of real gun at all. Right now, Hulk is actually ahead in trades, and I think the eco has been pretty similar. The only thing is that, that Hulk is investing so much in static defense that even though he lost more, even though Real Gun lost more army value wise, he's actually still in a playable position. Finally he's going up to 86, 91 worker, second spire, this is like, this is three, four minutes too late, two, three minutes too late, I think. When he started his fourth base, his fifth base basically should be saturated already with 10 gas, but because he kept building random lings, it didn't happen, also losing the Queen sauce, course a big pepeg move here we go 98 workers this is good then you just get vipers at this point once again this base is gonna go up without really being contested at all at this point another thing you can do by the way is if you have very good eco you can start doing bailing run bys like just busting like seven eight banlings in here then doing a ling run by but only after you have good eco so what real gang did here is he started harassing a lot and then got good eco but you can just do it the other way around so first get good eco and then start harassing it's exactly the same probably would do more damage with the second one and you actually have an advantage in that case so this is a bad fight most likely for hulk as there's a lot of queens there's a bunch of corruptors here as long as you just not fight into the prismatic alignment here you're going to be having a really good time as a RELGun. He did fight a little bit in the prismatic alignment, so I still think this fight was pretty poor, actually, for Valgun. On top of that, this upgrades still suck hard as well. But queens are extremely powerful against void rays. No transfuses being used. Yeah, there's one transfuse. Good. Yeah, this was a good fight. Like I said, if you just fight after prismatic alignment is gone, you're usually going to have a very good time. You're just... Corruptors actually trade very well against Voidray carrier if there's no prismatic alignment. and if there's a couple of queens around. So he loses a base and a bunch of workers. Another base for Hulk is up. And at this point, a real gun should be realizing that it's time to add some casters as well. You know, either investor or viper. What I like to see initially is viper, so you can fly around with your corruptor viper. You pull a unit to you, you kill it. And then you go into investors if you ever want to have a big fight. It seems like Ryulgan doesn't quite agree with it as he just keeps building corruptors. He's like, huh. I wonder what the counter is to mass Voidre. Maybe a unit that is armored and takes more damage from prismatic alignment. That sounds all right. Here come. 23 corruptors. This is a fight I actually don't know who will win. Okay, well if the Voidray's pop, then... Hawk is going to win. You see, Hulk completely outmining his opponent at this point, just by building cannons at base, all these bases, by the way, quick pass. You look at these bases and you think, hey, this is pretty secure. But in reality, this is just three cannons. So if you send a decent amount of lings here, or if you just, like I said, send a couple of bay lings, he already has plus two at this point, you're just going to blast this base. There's no walls, it's not 12 cannons, like here, also only three cannons. These bases are really really, really easy to harass and they're super out of the way for hulk to defend um like you said sometimes it feels as a Zerg player that there's not a lot you can do in these cases it's like oh there's cannons everywhere but then you look at it like well it's three cannons like you send in eight baylings here they're going to kill every single probe then you send like 10 lings and they clean up the cannons behind it as well like this is absolutely not a powerful defense at all absolutely not um two two upgrades plus three is done more Stargates on the way for Hulk. Real gun is just, I mean, real gun is just down 30 supply. I, yeah, he's just in a bad spot, honestly. He's really just been in a bad spot. Ever since the start when he decided that he didn't need a fort base to fight against the toss, that is camping on three. I feel like he's been in a poor position. He's also just been... He's also just been sending his corruptors around the map. Again and again without any type of finesse, you know. This is the caveman way of playing. Wait, what? Does he have lings and corruptors in the same group? I think he's just F2ing, honestly. Okay, no, he has a separate group. I think he just F2s a lot, because they were moving together. Now, what he should have been doing, like I said, is try to split up your opponent's attention. Like, these bases are like backdoor attacks. Imagine you have a scenario where your opponent has a fort, okay? And the fort is surrounded by land and it's not on a hill. And this, this fort is castle. This, it has a, it has one and it has two entrance doors. There's one in the front. that's where there's five machine guns in front of that front door. And the moment you walk in front of that front door, the machine guns start shooting. And then you have a door in the back. And there there's a guy with a revolver. You have six bullets in the revolver. It's one of the old-school ones, like in the Wild West. He's never used a gun before either. My Man Real Gun keeps trying to burst into the front door again and again, into the bases where there's eight, nine cannons and with the machine guns, the void rays, the carriers. While this backdoor of the castle of the fort is completely undefended, except for the one guy with the revolver that never shot before. And he just keeps going back again and again. Stupid machine guns so broken. Oh yeah. This castle is impenetrable. That's the word. Like, this makes absolutely no sense to me. And the beautiful thing is if you go through the back door of the castle, the machine guns will need to move. This analogy is going a bit too far. These guys will need to move. And then you can pick them off with your corruptor viper from the side. You have like a changeling over here, a changeling over here. You see a move. You see the carriers are behind. You can pick maybe a voidway from the front or a carrier from the back, whatever you want. Maybe you can pick off the mothership as this unit is so big. Like, if you accidentally click somewhere on the screen, you will abduct the mothership with your viper. Now, there's not a single sport either, but that's just because his eco sucks and has been sucking for a very long time. Still has the lings in his army, by the way. I love it. He builds 69. 69 lings. There's not a single ground unit here. He's like, huh. Huh. Huh. Huh. Huh. Huh. Huh. Huh. Huh. Oh. If StarCraft had MVP awards, these lings definitely wouldn't get it. You know, through the process of elimination, you can quickly realize that it's not going to be the lings that win. Like, this army just had 35 supply in lings. It had 70 lings, right? That's 35 supply. 35 supply. Yeah. That did absolutely nothing in the fight. His total army supply was 90. One third of his army was useless. It just did nothing. It just was... It wasn't there. Like... And the rest of his army gets hard countered by this. Just like void rays and carriers and a mothership. Like void rays hard counter corruptors. I'm pretty sure if we open the corruptor tab. Look at this. Weak against the void ray. The void ray is strong against the corruptor. You see that? All Vielgun needed to do was open up the Blizzard Help Tap. This is... What does it say about the circling? At the circling, does it say strong against Voidre? Because if it does... I will apologize? No, strong against marauder, hydra and stalker. It can't shoot up. The circling doesn't have an anti-air attack. Do you understand that real again? This is important for me that you understand this. Now, what we could have built, look. It's the investor. Strong against? The Voidre. Also strong against the carrier. It doesn't say it here, but it is also strong against the carrier. It has this ability called Neurro Parasite in which. parasite in which for a two-supply unit, the investor, you can take the Protoss, big supply, six-supply unit, the carrier for free. And then after you use it, you can still throw a fungal as well. It will fight on your side. You get that? Fungal, great against units that clump, and then look at this. What does it say at the viper? It doesn't say it's strong against the void ray. It's also strong against the void ray. Parasitic bomb. But he still doesn't have a single viper? How's that even possible? He already started with Ultra. He felt like his lings last fight didn't quite do a good enough job of clearing all the ground. So instead what he decided to do was to make an ultra to clear the many ground unit that Hulk has. The sentry in the wall. This is as incomprehensible. He's just messing corruptors on a worse economy, wondering he's getting hard countered by a unit that hard counters the corruptor. You know there's actually a trick with Viper Corruptor? Let me tell you this trick. This works great against higher carrier accounts especially, and I mean this is just a higher carry What you do is, first of all, you send in the ultra first. Look at this guy. Look at the damage he's doing, the mental support he's providing. Dumpidum, Pidum. Pompidon. Is he actually winning this fight? I have no clue what Hulk is doing here, to be honest. I think he's going to recall this. No, okay. So there is a trick. Listen to this. What you can do as a Zerg player, If you're playing against someone that actually builds no Templar, this becomes even better. But even if they do have Templar, it's good. If they don't have tempest, which you can do, is you can paracitic bomb an opponent's carrier, then you fly into the carrier with all your corruptors. And then because of the splash of the parasitic bomb, all the interceptors that are attacking the corruptors that are within the carrier and thus the parasitic bomb will just die. And because interceptors don't have too much HP, the interceptors actually, die very very fast right now real gun is like dang it if only i could deny these bases somehow but real guy or hulk is just too fast i mean he built the nexus and then 50 seconds later he built the cannons i want to also get your guys attention that really relgun has been having full map control the entirety of the game like he had decent i say pretty good creep spread um he knew exactly exactly what was going on he just never wanted to scout for bases he only scouts bases after there's 17 cannons he's like the crappy spider senses you know he's like the type of guy whose gut starts tingling once he's already in jail but i caught by the bad guy if there ever was a spider man movie made about real gun you're like oh my spidey senses start tingling and he starts looking around just gets clubbed on the head the movie ends spider man died like oh this was crap I run angry box office 200,000 budget of the movie like 5 million but it should be a crap movie absolute spider senses of a donkey they don't have spider senses oh oh here comes yes I was almost afraid he didn't have an ultra with his army I was I wonder if he thinks that Ultras might have an a aura around them, you know, plus 10 attack damage or something like that. In Warcraft 3 you have the Kodo and there's war drums. You can get more damage. Let's just add some lings as well. It's like, you know what I'm really missing in my composition right now? What do you think? Investers? Maybe more vipers or extra corruptors? Maybe some bailings for her run by, yeah. Maybe an ultra and 30 lings. Sounds alright. Okay, here we go again. I like how he, I want to actually show this move because I thought this was great. So he just saw that there's one, two, three, four, five, six, seven, eight, nine. That there's ten cannons over here. Okay? And he's right now in this location. Okay, let's just follow this army. It's like, huh, I can't really do much on the left side. What was there on the right side again? take dumpy don't actually let's go into his vision like okay let's go I think we can have it okay he's cowled 10 cannons oh still 15 cannons now he added 5 well that's still too much 10 was too much 15 is too much maybe I should check again in half an hour it's like what are you doing like you're not going to break this with pure ling but ling ultra like you need something that does splash Bainlings, for example. Bainlings, for example. I love that the corruptors always fly with his army as well. Of course, they want to profit from that the war drums aura that the Ultralesk has. Did he actually... I thought he unbinded his vipers for a second, but he didn't. Okay, now this final fight, for once we're not going to follow the Ultra. Because the Ultra is actually doing damage. in I can believe it. Let's see what he's going to do with this army. So throws a parasitic bomb, one, loses three vipers, cast a single parasitic bomb. I don't even know how that's possible. I really don't. I find it impressive. I mean, this... This is a This is the type of game, you know. I always tell people, I think Skytos is quite good. I do think it's good. I think it's difficult to deal with. Don't get me wrong, especially at the lower levels. Like anything below like 6K, you know, like the top guys, they're pretty good at dealing with it. But even for them, it's really difficult. And Skytos can feel really easy to play. But this Skytos is not good. There was no Templar, there was no Tempest. Like the problem here was just that Wilgen, he tried to basically link all in in the midgame, then got behind economically, and then for the rest of the game tries to counter void rays with corruptors and ultras. I kind of want to make like a chart for him, where it's like, does it shoot up? And then do I make it versus Airtles? And then the answer is, no, if it doesn't shoot up, you don't build it versus Airtles, unless you're killing probes with it. I'm honestly confused why he sent this replay. I mean, he's a grandmaster player. understand at least the, you know, the interactions between units that can shoot up and can shoot up between spellcasters and carriers and not having a single investor makes zero sense to me, not having a single sport on the map the entire time, not rushing 95 drones in the early game and actually being behind in eco against a guy with zero ground units, why do you keep walking into machine guns real bad? Why? I don't understand. I don't think you understand this game either. So, I have two things for you. First of all, read on the unit counters a little bit. There's a very helpful help tap F-12 in game. You can see what unit counters what. It's not always accurate, but it's going to do a better job than what you showed us this game. And second of all, you suck. Pathetic performance. All right, guys, that's going to be it for today. I hope you did enjoy this episode of Is It Inba or Do I Suck? And I hope to see you all next time for a new one. Bye-bye."} +{"title": "Protoss imba? The WHOLE TEAM investigates! | Is It Imba Or Do I Suck", "description": "Today we dedicate ourselfs to an investigation into the most reported IMBA-matchup: Terran vs Protoss! But there is no way that I can do this alone, so I recruited the whole IODIS-Team to reveal the truth! Just like the truth of liking and subscribing! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/99PGYswhsDI/sddefault.jpg", "width": 640, "height": 480}, "video_id": "99PGYswhsDI", "text": "Dear Harston, as always, I'm getting shred by protoses. This one was higher in MMR, but was doing me whatever he wanted, as to most of any other members of this Inba race, though I think I have played decent game. Decent game. Yes, I'm tereblah with supply blocks, but all in all, in 200 versus 200, they just do whatever they want. Don't have my APMs for controlling all mines Liberator Gov slash Tim, and they do just a move and storm. Do I really suck? Eat me. A Terran player in diamond on the EU server. 3.7K MMR. And he's playing against Mr. Mover. Now the question really is, does he suck or is Storm plus A move just a little bit to Imba? A good question to ask, of course. A lot of people complain about Storm. We see that a nice little conversation. This guy is very friendly. My man Mover over here with the question. where the opponent is from. Whenever people ask me too many questions, I'm a little suspicious that there might be a gate on my side of the map or a proxy star gate on my side of the map, but you see me scouting around this base of music, like, I am trusting this crap. Scouts as well. Opens up with a gas first here, by the way. It's a little bit interesting. Not a very common build anymore, but definitely still playable. Now SCV Scout with gas first is rather uncommon, but once again, Again, we can forgive him for this. Reaper starts, orbital as well as command center. On the other end, we see core first from our... Was this core first? It looks like next before core actually. Next before core from our ProDos player. Why is this CC? Legit 15 seconds too late. I don't know what happened here. And I don't know why my music isn't play. but this is really quite confusing for no apparent reason his cc is just 15 seconds too late and this is this is the level where I'm expecting cc's to be in time you know two seconds late well we can live with it but this this is pushing it factory reactor finishing up as well as we have my man movers gonna lose this probe for free. No, Eatme decides he has more important things to do, let's the probe return back to his family. Solid Krona was there. Classic. Absolute classic, I love it. All right. We see the factory actually, uh, finishing up. This is also really late. This, was he just AFK for the first 10 seconds? The Hellions are supposed to be out at like 304, 305, but they're only just starting. I don't understand why. I'm not quite the build order expert though. We actually, actually, we have a different guy for that. John? Are you there? Kevin? I told you I'm on holiday, you idiot. Don't ever call me again while I'm on holiday. I have one week off a year and this is what you do? When I come back I'm gonna punch you so freaking... ... your valuable input I guess. Yeah, let's just continue with the game as we have the first Oracle on the way. Did our friend Reaper Man see anything? Now, didn't see anything, of course. Didn't manage to properly get in playing against Stalker Stalker. Now he does have two cars which he decided instead of sending across the map he's going to leave at home. He follows up with two more cars. So it's going to get four cars, no starport, another barracks. Now, I've seen a build like this before, but in that case it was always played with a star port. He's also not producing marines consistently at all. He's going to need two mines to deal with this oracle. That's the standard. But because his reactor or his factory oscillate, I don't even think that's going to work. Doesn't he just lose to one oracle here? I mean... So he has three marines, no units in position. What? And then loses six workers. And his heliens kill. Okay, you get some kills with the helions as well, that's good. So seven workers killed on the one side. Nine workers killed on the other. But he's down 15 workers, which means he also hasn't been producing workers. He isn't producing workers right now. And he gets a tech lab for a factory on a cyclone that is too late for any air unit. This is like putting on the condom after the fact. It's like this doesn't help anymore, my friend. Why would you even do this? You already got your STD. This cyclone is absolutely nothing. Well, it's still good to have, obviously, but... You're already sick. Three more... It's just over. I mean, there's six adepts and three... seven adepts, three oracles. Six marines and a cyclone. And he's also like double the workers. He kills the turret. My man mover. P... Okay, these guys are out of energy. I guess that helps. Cyclone actually saving the day here. That's nice. I think she would cancel this, yeah. Just kill this. I mean, he's getting a third base as well. It's looking really good for mover. Okay, so this is gonna get cleaned up in the end. the end units lost up looking relatively even but my man eat me here hasn't produced a worker ever since the Berlin Wall fell so he's in a supply block as well I don't know how he can get supply locked after he's been attacked for this long didn't lose a depot right I wonder what this time supply block will be at the end of this game editor that's counted just you know we updated in in 30 seconds second increments so you don't have to do too much work Cyclone gets half repaired because nothing is better than a job half done. His wife must love him. Ah, so close, honey, so close. One one on the way here for Mover. Who is a... Movers continuing with his life, he knows. Like, well, I send over some adapt, some Oral and killed a bunch of workers, but he's not, he's not one to reminisce about the past. He's like, you know, what's in the past is in the past. Right now I'm happy just producing more units and making probes. My men eat me, still thinking about those adepts, absolutely destroying his life, the first Oracle taking out 10 workers. And here comes the cyclone, 43 HP. So half a shot of a sensory will get a boom. Nice. It's a good move out here. Maggially floating 1,200 minerals jutting all of this as well. Oh man, this is so good. Um... Thurcy C on the way. This is the Terran way of dealing and floating money. You just built like four structures. I wasn't, I was a floating cash. This was planned in the build order. All right, buddy. Four marauders are out. 101 supply against 57. 66 workers against 37. The fact that the Terran believes he's still entitled to this game. Should tell you everything about that race and the people that play it. Holy crap. Like, movers have been playing a good game. He has so many workers. He's getting upgrades. He's Corona Boosting Wall as well. Moover is... I like Mover. I'm not a big fan of the structures he's building sometimes, but... His macro is tight, like he's doing things, getting a fourth base. Doesn't give a crap... He also isn't like, alright, I don't want to finish the game yet, you know? He wants to get all the units here. Man, my man, Mover. I'm a fan. What do you have, charge, 1-222-2 on the way, Disruptor, maybe some Templar as well. He's just getting every unit in the boot. When Mover opens the game, you just goes through like the, you know, little guide you got with the game when you bought it in 2010. There's not even disruptors in there. He's like, well, what are you not sure I built today? And he just scrolls through the pages as the game progressed. This one looks cool as well. Bam. Builds it. It's get so sick. Armory, seven turrets, casual. Because he has plenty of money laying around anyway. He's down 30 workers. He thinks seven turrets at this point is a wise investment. Perfect defense against multi-prong. Only sacrificed two and a half command center for it. Actually more. Now it's two and a half, about two and a half. Hey, this is so sick. What the hell? One Viking here probably would have done a similar job and keeping a marine here and a marine here. I mean he's on two base. It's not like, like there's not going to be too much multi-prong here, you know. You can just move your army to your main at this point. I have a feeling Eatme isn't going to move out in the next 10 minutes either. He hasn't really done anything except for that one move out with the cyclone. Nice tank position. Never mind, guys. Yeah, okay, you realize, he realized. We can forgive it. I'll take back that I tried to make fun of you there. I'll take it back. I mean, he's just not doing anything. He's not scouting. He's not producing workers. But nothing is happening. So what is he doing? Is he one of those guys with two screens and is just watching anime on the other screen or something like that, you know? The final episode of Naruto. Like on repeat on the side. It seems like the kind of guy that would do that. It's on repeat, just looping again and again. Solid disruptor drop. We can forgive him. He has so much more money. Honestly, if I was mover and my opponent wouldn't be leaving, I just constantly be seen. sending in disruptor drops into my opponent's marine to tell him to leave. Something I do as well is just sending units for fun. Todd once showed me a replay, which he played against an N.A. Terra, where the N.A. Terran just wouldn't leave and kept camping on three bays, with a planetary as natural as a third. And he kept just move commanding, like 12 immortals and 10 Archons into his opponent's planetary, just dancing it back and forth, never attacking anything until eventually, I think Todd maxed out on one. 80 army supply just A moved into the guy that absolutely blasted him. It's like a 45 minute game of Todd just move commanding units in again and again and again. He sent me the replays the cap have a look at this. What do you think? Todd is so cool man. Double ghost academy. Because this really is the kind of game where he can afford a new court too. supply like he only has one thing to pay attention it's not like he's been controlling his army or thinking about what type of composition to get like how's supply a look let me start a CC gives more supply than a depot also only takes about seven times as long to build but it's got a double depot drop there we go and starts two depots that you will still supply blocked after Imagine being so supply blocked that you instantly are supply block again after. So he's going to be able to get one round of SCD. He's 51 SCVs. Oh my God. I'm so curious how long this guy has been supply blocked. This is really impressive. He's also, okay, he's getting 2-2. Why did he get the second Academy? All right. Little game show segment. Ding-da-ding ding ding ding bong dong ding Hello and welcome to the IOTUS game show Today we have a question for the audience and the question is Will we see any use out of that second Ghost Academy or is it just there for show We have two answers answer A Yes we're gonna be seeing both ghost academies used and answer B No we're not going to be seeing two Ghost Academies used Stay tuned for the answer. That sure is a good question. Um, let me see a couple of zealots. Just destroying a marauder here and there. I mean, this is, it's not looking good for a turn friend. Let's just be honest here, guys. This is... This is not looking to... I love the CC in here as well. Pretending that he still wants to expand. He has a single meta-vac now. Now, four meta-vex. Okay, that he's dropping. An empty one as well for moral support. The third. wheel. Well, your best friend and his girlfriend are making out in the backseat. This guy is driving the car. Completely sober as all, of course. Don't drive and drink, guys, that's messed up. He got left behind. They had better things to do. They really only use this guy for his car. If you're a person in that situation right now, it's still time to stop. These people are not your friends. There's more people out there. What's this? Okay, 24 Rother's, two to upgrades, drilling claws, because he's really been doing a lot of mine harass and he's been moving these mines around the bunch and it makes a lot of sense to get that upgrade. Float, another supply block. What? He's actually just constantly supply blocked. While doing nothing. Well, where was I? I was here. Maybe you should cut this out. This fight is looking interesting from the Prodos. I'm not quite sure about that one, but he's plenty of money. I don't mind it for now. It's literally one, two, three, four, five, six, seven and he's taking... Wait, I can't count. One, two, three, four, five, six, seven, eight base, eight potential bases against currently three. He's ready for the double drop as well. I feel like he has a little bit of money to spare. But honestly, the fights, the one thing that Eadme has been complaining about, haven't really been going that poor. I mean, he's just, he's doing so much better in the fights, like twice as efficient. and he has an army composition of Marines marauders and unseed liberators. So I feel like he can't really be complaining about Storm here. I mean, maybe I'm the crazy one, but in my mind that seems like a bold play. We'll see if it pays off for him. Byron's going to go... Oh, the Disruptor drop. This is a classic. I like this one. Is this gonna be the second one that just insert... What are we doing here? Oh! Like how both players are just managing this little area. Forgetting about the rest of the game. This is the most important interaction they've ever had. And then the one DT just ruins it. Dang it, DT. Okay. This base gets cleaned up, so... Eatme is gonna be pretty happy about himself here, I guess. So right now it's only 6 base against 4, 55 works against 81. How is he up in income? I feel like my man movers should have sent in this replay. Hello, I have 6 bases, 81 workers. Terran just mines more than me. How is that possible? I wonder if I'm even if he's ever going to do something this game. Oh, mine hits. That's an interesting move. Coast Academy hasn't been used yet by the way. And he's not really hitting too many storms. So this... This fight looted really good for the... Yeah, 17K against 8.2K. I have a feeling, Eatme doesn't quite realize that the reason that he lost was... A, he was actual light years behind. B, he doesn't do anything in the game. See, he's been consistently... Oh, he can't get supply blocked anymore. I hope he loses a depot. Let's see how long it takes him to rebuild one depot. So this is most likely the final time of being supply blocked. But perhaps... He also, why did he speak about having ghost? When there's 10 Archons and he doesn't have a single ghost ready. Flies away with two metaphors. Oh, look at that third wheeling friends. Ding-N-N-N-N-N-N-N-K keeps doing it. There's not a matter-fax here either. 19K, he's literally twice as cost-efficient. How does he complain about? And all he uses is marauders without metaphax. And he complains? His arm, his opponent is like this, he's crafting these composition. Seven arc-calls here, some zealads, some storms. This guy just marauder. Marrada go brr. What the hell? He's building sophisticated compositions, my man mover here, with storms and a single disruptor. Like, how is Epe Me complaining about this? Actually, actually, I think I might know the reason for why Eatme is complaining about storms. This is a little thing called Terran Syndrome, Terran Whining Syndrome, and I could explain it to you, but I actually have a reporter who can do just that. Nikola's Kundening. Are you here? Yes, hello, Kevin. We're here in the hospital at a specialized hospital ward for the Terran Whining Syndrome. I'm wearing a mask this because the air here is filled. with sodium and if you inhale too much sodium there is a chance that you will dehydrate so just to make sure I am wearing that mess now Terran winding syndrome of course we've been seeing a lot more in the past seven eight years in which Terrans really believe that they deserve to win a game after sitting and doing nothing for five to six minutes they're defending their drops perfectly because nothing is going on and then they wind a lot they keep whining they keep whining they start whining to their friends their family, their spouses, their husbands, their wives, and it completely destroys their life constant salt pouring out of their ears and their nose. And that is what all of these people that are right here have to deal with. I'm feeling my lips starting to get a little bit dry, Kevin. And honestly, I don't think I can hold much longer. So back to you with the rest of this I-O-DIS. Always great a talk with my man, Nikola. Now, we have... Okay, look at this fight. No... No... No... No...me... No medevax? Okay, this... These tanks, have they seen any action yet? He's getting his first few shots in. This tank position has been atrocious, by the way. They should, of course, be on the low ground at this point. If you're defending this area... I mean... This fight still was... I think, semi in favor of Eat Me. Or at least... An efficient fight for both... Like, it's a fine fight, you know? And once again, just pure marauder against storm, Arcon, and a disruptor to end it. He hasn't built a ghost. Why does he keep, why did he refer to ghosts? Like it was something that he built. It's too much to control. I had battle cruisers and ghosts and liberators and Vikings. And the guy just builds marauders and mines. Well marauders and yeah, literally marauders minds and some leftover liberators every now and he actually has a good army. He probably it used to fight at this point if he just gets like two ghosts with this he probably would just be able to EMP and then win no scan I mean the way that mover is fighting is really you could have known it in the lobby screen because it's in his name like he's just moving a lot of the time it's not really fighting just moves in with a bunch of units like hmm interesting 30k against 20k. What's this 8 base? 7mage. Counting is so difficult. Holy crap. So glad I managed to finish elementary school. It was a tight call though. If I would graduate from elementary school or not. But I mean after I was done with that, I knew I never had school again in my life. So that was very nice. Nice run by. It's not going to do anything here. I feel like mover might just be throwing away his lead here a little bit. I mean his income is still nice. He's gonna try to expand over here again. Eat me, eat me, eat me. What do we have over here? Nex-I... nexus. People have been complaining that I say nexie instead of nexus. I'm not sure if I'll fix that. It's one of these things... Ooh, he actually lost the wheat. These are glaves? I love this. This is the type of harass I want to see. in the late game the quality 25 adept run by that's shooting a single lip or shooting a single refinery okay eat me is not allowed to complain his trades have been absolutely bananas he's up 15k in resources lost he has the super bunkers he's a bunker over here still tanks are still on the high ground this this ghost academy has never been used by the way i don't think it's ever going to get used it's now mining from the left side i think eat me is winning really hard at this point I think he can actually just move across the map and win the game. He has triple the army supply. You think he realizes? Why is he complaining? Man if I was mover I'd be fuming. It's like literally I'll mine my opponent about like 40k. Still can't win. And then this guy starts talking as well. It builds three turrets in case one wasn't enough for the detection. Like mover better start taking some real good fights or my man Eat Me is over you know it's that's it come some disrupt the shots you can do it move okay he's back on a hundred supply uh or 200 but a 100 army supply now this might be the fight that Eat Me has been referring to just forgets all the other fights that he had in the game it's like this one fight was really broke and I lost it Three Metafax? 31 marauders, 35 Marines. Why did he pretend like he was using the mines and the liberators? There's like 30 army supply on the right side here. Like legit just not doing anything. Was that like six liberators? Four mines? Eight liberators not doing anything. This guy's actually kind of shooting. Why was EidMe pretending like he was microing many things? He's microing a single control group. He doesn't have... He never built a ghost. And now he's gonna lose a fight, most likely, against a guy who's using three control groups, one for Disruptor, one for Templar. See, he is winning this fight as well. It's a semi-even trait. With the worst army composition and half his army on the other side of the map. He's not even replacing anything. What is he doing at this point? He's just looking at the planetary. Oh, I'm repairing it? Oh, it just died. What goes on in his head? Who? Send back my SEVs. I wonder if any units that I could use to defend this fight. What about these? He has them selected. He's just F2ing at this point, not realizing what he has. You don't really know what you've got till it's gone. I don't know what this is guys. I, he's dead at this point though. He's dead at this point, but... He had a single control group. Never... How does he complain about difficult control? He doesn't even know what control is. He literally just F-2ed with a bunch of siege units. I don't think he's allowed to... He's allowed to... He wins the fight in the end. 51K against 30... 20K difference. He lost Depot so he might actually be able to. This could be it. He could start getting supply blocked again. That's the dream. He's gonna move out now. See these DTs, they're like, oh, broken. Does he lose it? I'd be filming, I'm saying, go on shoot! This game is so close, holy crap. 80 supply against 17. But a lot of the supply is never gonna get used because he forgot the unseech hotkey. I have no clue what I'm watching, honestly. No Gigi, no skill. No Gigi, no skill! He left. While up, 30 army supply. apply, this is fantastic. No G G no skill. I have something for you my friend. But first, let's go for this musical interruption. Attention, they flew into sports, Marines what is a splash? I have 308 p.m. We keep pretending that I'm flash. I just nuked his entire army. Oh no crap that was mine Now I lost another letter game and it's time too Balance wine I almost forgot You suck dude Yeah, you do. Don't forget subscribe to my YouTube channel. More videos, thumbs up, and see you all next time for a new IOTIS. Bye bye. Full song coming out somewhere next week once I get my low e-string. My high e-string. Don't worry guys, I got it."} +{"title": "The FLYING DRAGONS BOI RETURNS!!! | Is It Imba Or Do I Suck", "description": "Something INCREDIBLE happened today! I woke up to an imbalance complain of our good old friend Derivative who once upon time complained about the IMBA-ness of flying dragons in PvZ! Now he is back with a brandnew case to crack! Will history repeat or will he redeem himself? SMASH like to find out NOW! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/5wx-x0HOPmo/sddefault.jpg", "width": 640, "height": 480}, "video_id": "5wx-x0HOPmo", "text": "Hello Harstem, it's me. Your Flying Dragon Boy. Look, I found investors are so imba, even much more imba than the Flying Dragon. In this game I did a push with three oracles and one immortal when the Zurgis transitioning into Mutas. As my micro was stats alike, it was a great timing attack. He pulled out all his drones and struggled to hold it with a poor one-base economy remaining. While I have three bases and a healthy worker amount, I defended against innumerable mutas with shield batteries and stalkers, And then, I switched into Phoenix. Finally, when I reached a certain amount of Phoenixes, it's my turn to push back and make him pay. However, unexpected investors crushed all my troops and my dream of victory. Investors easily finished off my ground units and Armada, as if they were playing with a bunch of shiny plastic toys. How on earth can he make so many investors after producing so many mutas? I mean, they're all so gas-expansive, right? It's impossible for ProDos have Phoenixes and High Templars with six. team workers. Fungolos are fatal to all Protoss units as my units are all expensive and clumsy. You must watch this replay. Trust me. After that you feel the necessity to delete this broken unit or race as well. My friend is 5.5k in Korea server and this game which I had the chance was really broad on my horizon. I have no clue what the last line means, but I know what the lines before it mean. It means we have a second timer. Mr. Flying Dragon himself, the man who completely complained about mutas originally, my Chinese friend. Welcome back, first of all. Glad to see you're still playing derivative. He's called, sent me this replay, complaining about investors this time. Now, there was some mutas in here, but it seems like he learned at least a little bit from his last run-in with IOTIS. And he didn't complain about the mutas anymore. He built Phoenixes and was fine against it apparently. But now investors are the issue here. they easily crushed his units like there were some plastic shiny toys i haven't seen many shiny plastic toys but i'd love to see him i once i read this i got this email this this this this email and i was like oh my god this is so good i put on my my sweater which i bought in china last year in in chong ching i was like i got a you know i got a go i didn't really want to wake up this morning you know i was in bed i checked my phone and i see this email from derivative I'm like, okay, this is it. It's time to go. And here we are. Oh, man, this is going to be good. I'm really hyped for this. So yeah, obviously our main thing here is to figure out whether derivative sucks for a second time. So a double suck. Or if the investor is broken. And investor is a unit that has been broken in the past. So why isn't it broken still? You might be wondering that's a good question that's a very good question we see just standard openings coming from both players of course we have chronobust on the adapt good Stargate timing this guy knows what he's doing he's about 5k MMR on the Korean server like he's a solid solid player derivative even last time I remember his opening wasn't that bad Stargate probably just gonna go into Oracle's like he said and then the first thing of course we want to be looking at is how well does he do with the Oracle or ass is he just gonna be standing there is he is he going to be sleeping around this you know what sleeping around I hope but just he's going to stay there sleeping is what I meant I if your oracle sleep around you have whole other issues on your hands as messed up just how is your time with the Queen's yeah I was alright you got speed on the way first Oracle second Gateway a couple of adepts. Three, third adept, is on the way here. And after three adepts, he should be taking his nexus. If you're playing Oracle, Oracle as an opener, you should be getting nexus before you get your assimilators. Now, sometimes you see players, you're like, well, the Trap takes his assimilators before the third. That's correct, and Trap does that if he sacrifices his first two adepts. Because with two adepts early on, you're always going to be able to get that third base up very, very quickly. So I kind of expected this. This is a very common mistake for low GM players to high masters, where they take gases and don't focus enough on mineral economy. So it's a small error getting robo before third base. It's very old-school this. This is what we played in mid-2019, maybe mid-2018. I can't quite remember which year it was. I think 2019. So like last year, like 13-14 months ago we played like this. I'm not really a fan of it anymore, though. So it's kind of been figured out. The opponent gets overlord speed, which is good as well. We see four adepts being shaded down, so even warped into more adepts. This base is about 30 seconds, 35 seconds late. It's not ideal really. It's probably going to get a decent trade here though if the Zerg decides to fight this. I'm going to be focusing mainly on these oracles. I don't think... No, won't fall. Okay. So these two oracles. I'm not sure if they're sleeping around with the queens, but they were a little bit too kind for them. So zero kill so far. And he's just going to park them in this little area for... Yeah, for how long? How long are you going to... I like that he keeps selecting them. He's just spamming the hot keys. They keep selecting them again and again, not actually doing anything. This is... This is not good. So, the faster you do damage, which you're already... He keeps selecting them. Why are you doing that? Stop doing that. If you're not going to use them. Stop selecting them. Okay, there we go. The earlier you do damage, the better it is and then... I like this guy pulled away all of his works... Oh my gases are being stasis. They just pull all my works too less. What was this? What was that? Derivative, my man. Why would she do that? Six gates? So it's going up to eight, that's too many. Sixgate actually is the maximum you want to get with this push. I'm familiar with this push. This push is also hitting too late, by the way. I already knew that, of course. I could smell it coming. It's going to be too late. These should be moving across the map already, if you're really playing fast, especially with double Oracle. The problem with eight gate is that you can't really produce out of eight gate. If you continue producing out of six gate, you get the gates a bit earlier, it's fine. You can even fit in a couple of probes easier. Because if you're doing these big pushes, you actually do want to get some probes even if you do kill a third base now really all the harass he's done so far is kill tumors you actually killed not a single drone which is impressive because there's only four queens this middle base is really really vulnerable and even though there's double spores on the sides four queens is not enough because you're only going to have a double queen on one of the bases um oracle should be dealing with these lings very very important that you have some is that this is not how you deal with link run bys you can't just leave seven stalks at home dude what do you is you get a single battery and you leave both of your oracles at home or you even just follow the lings but this is not what you're supposed to do absolutely not it is half of his army against a run by that might not even happen he sends it over at the right again you still leave sword home yeah this is insane you should never play like this it's a no no that's a he lost an oracle he's playing his 77 drones if he doesn't straight up kill his opponent there's something wrong with the builder you know he's hitting at seven minutes and 20 seconds that's like a solid minute minute 10 seconds too late even with a triple oracle this would be a minute too late a minute and 20 seconds today mean the fight is going well the other guy literally has no units except 17 mutas on the way I feel like his opponent can just pull the drones with the mutas and probably win if he fights this with 70 drones and 17 mutas. He's probably just okay. But yeah, I mean it does look pretty good. There's no pro production behind this. Oh he lost his prison. His answer was to warp in eight Sentries ago. I love the decision making. Sometimes he's got to love the decision making. He sees the mutas. Do we have Phoenix production yet? No, not yet. So he still believes he can win. He's floating a solid 1k 500 during this. Now I understand why he's not building phoenixes in some ways where it's like ah come on there's no way i'm losing this right i killed everything i can kind of dig that it's eight Sentries making their way across the map now i mean this this should be kind of okay you just walk over here you kill the workers here you're going to the main kill some workers there and you're completely fine actually he needs to recall at this point yeah do we now have phoenix production okay he finally restarts Pro Production on one of the bases. Wait a second. He said 16 workers, didn't he? A little prick. Hey, check to be sure. 16 workers, one base. He said, why, he lied. He lied. This is 32 workers, that's two base saturation, and there's two bases remaining. This changes things. This is like, some of you guys probably have kids, yeah? When you have kids, and they got in a fight with another kid, the story of your kid is always going to be that he did nothing, he or she did nothing wrong, and the other kid did everything wrong. I remember, I was a kid. I always was like, well, he just started punching me for no reason, not telling the fact that he first threw sand at them and called him an annoying prick. But this is kind of what my man derivative did here, and I almost just skipped over it. This is not one base. This is literally, this is two base. There's two bases. There's basically two base saturation. You lied. That's not very nice. I don't like that. What do you have now? 13 muras, not a single phoenix. First phoenix comes out. About a minute after he spotted the first mura. So there could be about two, three phoenixes out already. Now, still fine position. Don't get me wrong. He's up 17 workers. The only thing really lacking is upgrades at this point is batteries in every base. A single, yeah, okay, maybe the main base is going to be a bit rough to hold without losing too many workers. Should send a couple of stalkers there. Some nice anticipation by my men derivative. I see the lessons from last time. I haven't been completely learned yet. Against the mutas. Anticipation is difficult to find in this game, but, you know, I dig it. We can live with it. He managed to, he lost six workers, okay. Unit loss still in favor of a man derivative, and his opponent is not building any drones. It's building four now, but that's really it. There's two Phoenixes, batteries are good, double Stargate production. I wouldn't mind seeing a forge and a Twilight being thrown down at this point. I mean, you've got to start thinking about the future. Also, plus one on air, probably is a good plan. If you're getting double Stargate Phoenix, plus one helps so much with these double attacks that Phoenixes have. I'd really recommend that. No worker production for quite a while now I feel like We just see very slow working no chronobo's being used For a second I thought we're gonna get three full energy Nexus I nexus XI But we only have two and then one half full so that's 300 energy Luckily there's nothing that is kind of urgent like chrono boosting health Phoenixes There we go. Yeah, good job We're doing it doing it together 42 works against 38 so income is relatively equal the one thing that probably this is what confused derivative obviously is this guy is on 38 workers but is mining from six gas and it's probably going to be mining from 8 gas soon so it's going to just be able to get a lot of gas out these units are very gas intensive that's actually correct both mutas and investors here we have the pathogen glands of course the energy upgrade for the investors and now at this point the mutas are practically useless if he had plus one at this point he's just going to absolutely blast Muralis yeah like it's it's just over you can chase them wherever it's just gonna end please that's that's it I like that he doesn't chase he doesn't quite know what's there might be hydras or something hello okay just make sure okay wait what okay he just moved out with everything he was like you know what I have a lead in absolutely everything let me give that up by moving out leaving nothing behind and having eight lings kill my eco on the third it's a good plan that's a very good plan where's this guy going i love it okay now warps in a couple of adepts okay set up mining again at this base you say continue worker production there's some slight oversaturation in the natural but it's all good Okay, you see spines on the high ground, you see investors, you see a base over here. This is over. Just kill these drones and kill this base, and the game is over. It's really as simple as that. No? You can lift them, yeah. Okay. Well, that's it then. Israeli probes across the map. It was probably for Manor Nexus. My man derivative here, he was looking into the future. It's such an easy win against these noob flying dragons. Okay, now this, this is one of those moments in your life where you have to make a decision. And there's really only one correct decision here, and that's recalling. If you look at this situation, right, we see two necks eyes still alive. We have 34 workers. four workers. And on top of that, this represents about 60% of the opponent's army, which is just going to be killed for free if you recall these phoenixes right now. Is recall available? Recall is available. So all my man derivative here needs to do is recall, chase these bad boys away, reestablish a base. And then you're playing against someone who has five workers in his main base and a bunch of investors and a NIDUS instead what we do we give up the third we give up the natural we move up a ramp into four I feel like he's just doing it to be on the show at this point there's no way you're telling me this is what a grand man ha ha ha ha ha ha ha I'm surprised he doesn't force shoot himself into a smaller square so the fungal can hit more. I don't think he's quite hitting enough yet and he still gets in. This is the worst part. But that is... What? So all he wanted to do was kill four. to do was kill four spines. Did he just lose his entire army to kill four spines and then teleport out. Mission complete. This is insane. He's flaming him. I really want to know what this has. I just can't imagine. He just walked up a ramp to clear four spines. he didn't need to death that's like if if this was a James Bond movie and James Bond does all the things that he does you know he just kill some bad guys lots of fighting gets poisoned by his potential girlfriend and then in the end he just grabbed like a butt scratcher It's like, oh, finally I got what I need and it scratches his butt and throws it out, then walks back. It's like, I feel like you could have just ordered one on Amazon. It's like, probably would have been easier. Like, was this all really necessary? I, he's actually just going to lose to the mutas. But the investor are still here, so under's anitis. This is... This is insane. He's still outmining his opponent as well. That's the best part. He even could have done that as long as he didn't just give away his phoenixes for free. He's going to move out again. I mean, he cleared the spines earlier. So there's no way these spines have been rebuilt, right? He comes back, there's five spines. Dang it, they grow back. There's no way. My man, the flying dragon. That's so painful to watch. 47 supply. Goes over, kills an extractor. I mean, what's he thinking? What goes on in his mind? Derivative. What? What? He thinks it's a base trade, but he forgets there's a base in the main. Or... I have no clue what he's doing. There's a storm on this? No, there's no, there's no, of course not. My way, it's for feedback. This is the feedback time plan. I just don't know what he's doing. He's gonna go back, no? If he walks up another... There's more! There's no way. If he keeps going, I just... I just know what he was going. doing why would he do the things that he is doing why is another extractor is the third extractor he gets is he's doing good business he left this on the life I believe this at 55 HM did they regain help yeah they go they do it dang it investors what now do you see 2 3 3 3 What am I supposed to say? What actually? Am I supposed to say here? His start was good. Well, semi good. A lot of things went all right. The start wasn't great. Some build order mistakes. But he got in a great position. then the first move out i already was a little bit suspicious of right he's up like 15 workers against the Zerg he hard countered the composition all he needs to do is just like if he gets like four char slots the game is just over you know he can even just harass with the phoenixes at that point but he sends his entire army across the map loses a base in the base trade but even then he's up one base against the Zerg that has no units that can fight it has support units and units that are good in base trades so what you do is you just sit at home you get a third third and you win the game. You just get your Archons out or whatever and you just harass with the phoenix if you want. You can keep him at home to defend the units. It doesn't matter. It didn't do nothing. Then he walks on top of a ramp, actually maximizing the damage the fungles could do, and he loses. I feel like the message didn't quite arrive last time, so I'm going to try it in your own language. You suck my friend and you suck real good. That's it for today. I hope you did enjoy this episode of I owe this. Is it? Or do I suck if you did enjoy it? There's more. Oh there, I don't forget subscribe to my YouTube channel. So I'll smash the like button as these things do help me a lot. Thanks all for watching and see you all next time. Bye-bye."} +{"title": "This Voidray did NOT get the buff..... | Is It Imba Or Do I Suck", "description": "One Like means one prayer for all the non-buffed Voidrays out there... Heartbraking story... If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/xVIaqscuX3c/sddefault.jpg", "width": 640, "height": 480}, "video_id": "xVIaqscuX3c", "text": "Harston, I am contact you. And please be gentle. Love your void ray. Love your videos. Voidre the other way around, Kevin. After spotting Bredel... Is it Imba? Or do I suck? Welcome back to a new episode as apparently we were already a little bit too far into this replay. Oh my god. That's stupid idiot. Harsham. I'm contacting you regarding the seemingly unbalanced composition of bio with armored battlecruisers. I am not complaining about the overpowered nature of the troops themselves, but rather their absurd cost effectiveness. I am a 4.1K MMR Diamond Prodos who is rather flustered with the outcome of this game. After spotting battle cruisers early, I quickly rushed to counter, but my attempts were futile. pitiful attacks with my army were easily thwarted by a rag-tag group of battle cruisers and a few marines. I was flabbergasted as to how I could have possibly beaten this terrain without raising my IQ by more than 10 points. Let me know what you think. And please be gentle. I'm always gentle, Voidre. So the question here is, is it Inba? Or do I suck? Let's hop straight into this game. as we have a little bit of a little wall here coming out of our ProDos players on the low ground. Might be confusing this for a PVZ instead. So what did he really say? A rack-tag group of marines and armored battle cruisers, something like that. And he said he spotted the battle cruisers early, but really couldn't do anything about it. There's just some big claims and we're of course, we're going to be seeing if these claims do end up checking out, right? We want to make sure that these claims do check out. So he scouts, it's like, all right, what do I scout? What do he scout? No barracks at home. Hmm, is there gas? Is there gas? There's gas. All right. How much gas? You click the gas. You see, hmm, not that much gone. Reaper. Proxy Reaper. You know, estimation, proxy reaper. What do we do? Core, Nexus. No. Yes. Yes. Yes. Pylon gas. Just a standard builder. Standard Corp. No. No. Pylon first. If you get the gas first, what happens is that you'll be supply blocked. Or you can't build workers. One of the two. Both are bad. So now he'll need to cut workers to get his adept out, which means he has two less workers than usual. So even if this Reaper does absolutely nothing, which. which seems rather unlikely as this is a 4.1k mmr diamond prolos player it will already be worth it for the turn killing two works is completely fine. It's getting a bunker please tell me this Reaper at least goes into the main first. Thank God here we go. Okay this is good for the for the terror at least our boy void ray is going to be struggling a little bit I can I can assure you that one two now don't forget this is plus two so every probe that dies you got to imagine the plus all right it's just a just a prob case so you kill three workers technically all right three workers are dead now the way you want to respond to this is not what an adapt but with a stalker and a battery stalker and a battery can clear this if you use the super battery um you're definitely going to clear it without losing anything sometimes i even like to get a battery in my main so when you finish the bunker sometimes they'll jump into the main with two reapers and start killing probes there which is annoying now void ray spots this and then go goes, huh, what should I do? Should I... Should I maybe attack the bunker, build a battery, get some defenses ready? No, just stand over here. Do not across the map. I like this. This is Voidre, the kind of guy that when he has problems at home, goes out to the bar with his mates. And he's like, as long as he isn't at home, there's really no problems at home either. Marriage and shambles. Sure. That's okay. No real big issue. issue what's the worst that can happen it's like the what you call it the the babysitter has to deal with all the trouble it's one adept is not enough the O pair it's gonna leave soon as well yeah what you just want to do is you just want to get a battery here buddy you don't get what four in a row Zero pro production as well. Just cancelled all of them as well. I was wondering where all the money was right? This macro is pretty decent. I guess Voidre is doing some damage on the other side, but it's denying the CC. That shouldn't happen. This is getting rewarded for bad play, and I don't like that. So, I can't believe that this actually happening. There's no way in hell, though, that this actually is happening. You know what I'm saying? this immortal surely is going to attack the bunker right i've never seen two reapers kill a nexus before it took him like two and a half minutes almost three to get it to this low imagine the effort these guys have been putting in like this is the equivalent of like a stormtrooper actually killing a jedi you know like while the jedi is asleep and the stormtroopers can't believe their luck. They keep shooting, keep missing. Like, eventually we're going to hit. And after three minutes, like, the Jedi wakes up and smashes them, that's the immortal. But holy crap, Voidre. You had two and a half minutes of not mining from the space. And sure, the Terran had the same thing, but that's his problem. You know, your problem here was that two reapers and a single bunker managed to actually completely destroy your eco. You're still behind. You're supposed to be up six, seven workers at this point. You're up only four, which is bad. Your opponent has double, uh, double mew, which gives him way higher income. That's, well, way higher. Should give him higher income, not way higher, just regular higher. I'm going to forge Twilight, you have an observer. Okay, so here comes the, the spalling observer that spotted the battle cruisers very early. Ding, ding, ding, ding, tin, tin, tin, tin, tin. These guys are so slow. They look a bit like jellyfish, don't they? Like a mechanical jellyfish. This guy's lucky SpongeBob is around. So we have the Fusion Corps done for the bunker positioning. It's absolutely brilliant as well. I love it. Prism, Robo Bay, Forge, Twilight. I think he's doing the get all the tech, but no upgrades challenge. Oh, here we go. Armor upgrade. Observer spots Starport getting something. He sees two barracks, a bunker, a single mine. Doesn't spot behind the mineral line. the mineral line he also sees something happening here so this is either drilling claws or the cyclone upgrades most likely I would think that this would be drilling clause but maybe he has a different lead as a experienced diamond player now he isn't actually spotting the battle cruiser is he he is aware that there's a tech lab but this could be a raven this could be a benchy technically could still be a matterback or a Viking as well but less likely and as long as he doesn't see the fusion core he actually isn't aware and we see no preparations no batteries no nothing usually oh the battle river could come in and snipe this base couldn't it big scan big scan okay we have an attack at the same time as well so this is going to be weird i think bc probably will stay home ah if it tepees though i think our toss is in a world of trouble here he doesn't actually have that much so all right i just want to pause here for a moment. I say that Armand Voidre said he spotted the battle cruiser early. Now, he spotted the battle cruiser as the worst thing in his life was about to happen. He was about to lose, like, I know, it's going to be like 12 pros. This is not spotting early. This is like, imagine you're having a conversation with your mate, yeah? And you just divorced your wife. And you tell your friends, it's okay, guys, like, I spot it pretty early. Then my wife was cheating on. me and they go like oh really you knew it fast like yeah yeah like when I caught her in bed with the other guy like I just knew it and you're a maze go like what like yeah yeah like I was so sure at that point that's not how it works buddy this is not spotting it early this is spotting it as it happens like I saw the bullet coming oh yeah he had a gun and then he shot you like you noticed a hole in your leg it's not how it works right I missed part of this fight. Salads. Wait what? I want to see this again. Oh no, my analogy was too long and I missed a good part. Look at this, look at this guys. All right. We got, let me explain anything about armor types here, Mr. Voidre. So we got this bad boy does a lot of damage to armoured. Okay. This is the big guns. Okay, there's like insane damage against the. armored. Banker, buildings in general, armored, all right? Look at the focus fire of this immortal. First shot on the tank. Second shot on the tank. Third shot on the tank. Perfect so far. Marine. Marine. Marine. S.E.V. SV. SV. Dem it. Banker has too much HP. move over to the tank. Don't actually end up killing the bunker. This is like having an anti-armor rifle and then using a stick to fight a tank. My friend, you're an idiot. Oh wait, that's at the end. I can't make judgments yet. Perhaps this is imbalanced because the SUVs, they get the aggression from the... immortal and it's difficult to target. Battlecruiser, 14 worker kills. I wonder if we actually move the probes. I don't think so. I think he just, no, okay, he moved some. It just makes me happy to see this battle cruiser absolutely ravaging this guy's life. Four workers up right now. Now, the logical response to this would be to get as much mineral mining as possible, because you're lacking completely. You want a very fast third base, you want to catch up as much an eco as possible, and then you're going to be working with one of the combat mechanics that TOS have. So that's either going to be very thirdly with Colossus or Disruptor, or it's going to be DTs. DT is a good combat mechanic. People make jokes about it when behind Dark Shrine. Yes, when behind you do go Dark Shrine. It's a good freaking combat mechanic. Like, that's just how it worked. Like, honestly, if you're playing like this, you're going to need one handle of a combat I'm getting to get you back into this game. And in that case, the Dark Shrine is a... Hello? What button did I just press? And in that case, the Dark Shrine is a fantastic tool for people like you. I'm also a big fan of the 10 Stalker Squad when all you have is charged. Four more stalkers. Why not? Should you get Blink, maybe? Yeah, we got charged already. One of the Twilight upgrades. This should be absolutely fine. Blink Stalkers also a good way to get back in the game, by the way. I can do a lot of a rats with that, especially in the lower leagues. very poor base defenses very often. So, poof, another big disruptor shot, good stuff. Battlecruiser going back home to be repaired. I mean, there's a motto on this. You can just get himato. I guess he goes for the observer, so I'd go for the observer. Just for banter. Okay, he gets to disrupt. His army is actually quite big. There's literally a tank, five Marines and a battle cruiser. And he sees all of this. I think he could just actually walk in and kill it. If he had blinker, he would definitely win the game. Here we go. So that's a good move. He gets 20 damage on the battle cruiser, lose the stalker for it. I like it and I see that type of micro. Micro, my stalker's real good there, Chief. Alright. You sure about that? I said, are you sure? No upgrades being researched after the armor upgrade. You know what? It's not that necessary anymore. Upgrades are old school. What we want now is a Stargate. Because... I don't know why. What we needed was a third base, a fourth base. He should have been on four base already at this point. He shouldn't have taken gas here and just straight rushed fourth base and then taking gas. And then going to Tempest Colossus or something like, or Colossus Blinkstalker, I don't care. Like his army comp of the Terran is absolutely terrible. He's no units whatsoever. So the only aggression that's going to show up is going to be like a single BC. Voidre Colossus? Voidre's are so freaking bad against battle cruisers. For some reason, people got it in their head that Voidre's are okay against battle crews, but Voidre's suck massively, dude. They get one shot by freaking Yamato, and then they just teleport out. And they're slow, unless you get Fluxvein, then they're pretty fast. I do like flux veins. It makes them pretty fast. I like how Voidre is containing his opponent, while I was a very fast. opponent is outmining him. And he's not even containing him because the moment his opponent wants to leave, he's like, all right, now you piss off. But he's like, oh, okay, sorry. I didn't mean to intrude into your territory. Colossus shows up as well. Three battle cruisers. Please blink in. There's no blink yet. Dish. He really believed he had him, didn't he? I always love seeing that. He's completely unaware of where this game is going. down in income the entire game worse units I think I could just keep warping in units and contain them on two base forever that was his plan here I can see it I can see that was his plan there's no way okay opponent still on look some opponents macroing well by the way look at it look at these the money that this guy's I guess he doesn't have too much income I like that still no blink plus two armor only gets units that benefit from attack. Gets armor upgrades. I love it. No double four cheater. The void ray. I had no clue what he's doing. After that last fight, he's like, I want some more of that. Let me walk into a couple more tank shots. I guess Yamatos aren't of cool down yet. Maybe you should wait for that. Yeah, yeah. Please do wait for that. If he waits for the Yamatos to come off cool down and then goes again, I feel like I might just want to quit this replay. You just pretend this week never, happened and pick up where we left next week you know like what is the use void ray what is the use you think he has a timer next to his PC whenever he gets the amount to put the stop wash and he's like oh he has the amount to again time to attack the least cost efficient man in the world void ray one hell of a guy to have in your company resource management Oh, yes, Yamato is of cool down, here we go. Whop, whoop. Voidres got absolutely blasted by the Marines and the battle cruisers. I don't think anyone could have predicted that now, could they? 1,200 minerals in the bank, no problem. You could say, well, his opponent's also floating 1,500 minerals. It's true, his opponent also has 40 supply, and has more than 50 IQ. So, you know, I've got to pick your battles a little bit here, guys. bit here guys. Fourth base, I like it. I enjoy this. I enjoy this. Now, you might be wondering Kevin, if you even knew my name, Harstam. Why is he still building so many Colossus? It seems like the need for Colossus is not that high here. And I would say, yes, I agree. Because there's very little bio-units. It's picking up now, but There's still very little bio units and it doesn't seem to be the main issue. The main issue is just that he doesn't have enough. Stuff. He has no units. Really? You know why they call me Voidre. I think this is, I think he should ask for a name change after this game. The idiot. Moron. Fool. Crapper. There's lots of names I have for you Voidre. And just because you build three Voidreys this game doesn't mean that Voidray is gonna stick. I feel like a name change here is on its place, Editor. Let me do the animation move. Ching! You'll have some fun with it. Sometimes you gotta give your editor something, you know. Just like kids. Throw them like a candy cane or something like that. Throw it really hard to... BAM! On their hat. No blink yet. Right now we're on 13 stalkers. This is a man who built charge for nine zealots, then lost 16 stalkers without blink and built 12 more. This is the kind of person we're dealing with. The kind of guy to go armor upgrades on his air on units that are going to get one shot by Yamato. the kind of guy that looks at this army of seven tanks and four battle cruisers. Actually, I don't mind the Coloss anywhere. There's 31 Marines. I was going to make a joke, but I stepped back. I looked at the situation and said to myself, no, this is not the time. And you know what? It wasn't. I love the Archons. This is how people that don't understand the game think you counter-battle-cruisers. is by building Archons and Voidreys. Because like well both Dijun's do a lot of damage. But the problem is that they just die before they ever get anywhere. Tempest actually is a good counter to the Battle Cruisers. Tempest, because you need to... Look at these Yamatos, look at that. Pop! Actually, this fight is going a lot better than I thought it would be for Voidray. I thought Voidre was going to get completely blasted here, but he's actually only going... That was a sick blink. I love that. That was cool. This was not a bad fight here for Voidre. I'm surprised. Honestly. I'm actually surprised. Dush! Usually what you do is, like you damage the Voidre a little bit and bam. You shoot it with the Yamato and then all the Voidre's died because otherwise Voidreys actually have insane DPS. But this is actually not looking too bad. Right now, if I'm Voyder, I'm like, okay, I just had a good fight. How about, instead of throwing my lead or my little bit of momentum, I just built 20 extra probes and I actually play a late game from here. He's actually winning. He's doing it. No? He's not doing it. Oh no, he could have killed. this entire base for free. He's still killing this entire base. He had such a good such a good opportunity here. For a second I actually thought he had it. Not due to his own competence, but due to his opponent's incompetence. Let's be real here. This was not because he played this well. His composition still sucks. Voidre coloss is not a composition, guys. Also, please get blink. And stop getting freaking armor upgrades for your... I understand why you want armor upgrades against BCs, but the thing is you don't. You want to just kill the BCs Asaph. When you're playing Stalker Colossi, you want to be doing as much damage as possible. You want attack upgrades. They're cool. Armor upgrades are for losers. Look, you're going to be killing Marines anyway. That's not really going to be the issue. Is this going to be the attack of a lifetime? If he catches him in the middle of the map, he still is absolutely going to get blasted yeah still by the way just a friendly reminder that not a single turret had been built detees at any point in the game would have been perfect I'm telling you guys dark shrines underrated they have this bad I like this this is a good move the base trade is a good move because he knows he can't fight it this is something I see a lot of people actually make mistakes but I like this this is a good move yoink yoink I like that name oh it's a good move Voidre. I like this. Now this is less of a good move. Do you have storm? Do you have storm? No, just had a Templar there. What is this Templar doing? What in this army made you think? I think it would be sick if I have a Templar on which I just save a lot of energy. Was it for feedbacking the Metafax? Maybe he thought he could feedback battle cruisers. It didn't realize not possible. Does he control the Templar individually? I want to see this. No, he doesn't just aim moves everything. One more Templar. This is absolutely fascinating to watch. You know how there's some famous case of people who have very specific type of brain damage and then they study these people to see what the exact effects are of the of the brain damage because you don't really to experiment with people's brains you know you can't just damage someone's brain and study it so what they do is they find people who already have brain damage and then they study them do loads of tests with it I feel like we might have a very valuable asset to the to neurologist here in void ray because I'm not sure what type of of damage this guy has but he is completely out of it we could do so many good experiments with him holy crap just staying on six less than 60 workers the entire game against a turtling Terran bro how do you have so much money all right imagine your void ray and you're sitting on your porch. You don't have a job. Okay. There's nothing wrong with that, but Voidre also doesn't want a job. Sits on his porch and drinks lemonade. He loves lemonade. She's his neighbor go by to his, to his job every single day. How do you neighbor? Howdy Voidre? Comes back at night, worked nine hours shift, back in his house, kisses his wife. They have a good marriage. Voidre doesn't. Next day, same thing. This same thing goes on for 10 years. Five years, five years. After five years, the neighbor comes over to Vojera, says, hey, I'm going to move, I'm going to move to a way bigger house. And Vojer goes like, but how can you afford that? Bro, how do you have so much money? Well, you worked, you prick. Freaking my man, Joink here was building SUVs and mulling bases while you were there drinking lemonade on your stupid porch. That's how you get more money by working for it. Unbelievable. Let me open up this stupid email again. I had triggered again. Quickly rushed to counter, but my attempts were futile. Futile. Futile. Yeah, it's because your immortal started attacking SEVs. He probably actually wouldn't be able to win with that counter attack. He also lost the prism to a cyclone, if I recall correctly. Like, everything in that attack went wrong. He actually forgot the micro, and he couldn't reinforce. And he lost 15 workers to a freaking battle cruiser at the same time. I was flabbergasted as to how I could possibly have beaten this terrain without raising my IQ by more than 10 points. Yeah. Doubling your IQ is a pretty difficult task. Honestly, I don't think Battle Cruiser bio is overpowered, my dude. You can just get tempers. You just get a lot of eco. Any type of harass would have been nice, but you didn't do that either. My friend, this is in balance. You just suck. Declinsed, declinced. All right. Thanks for everyone for watching. Don't go anywhere as we have a little special thing after the credits. But don't forget to subscribe and press the other things, like and stuff like that. See you next time. Start the tape."} +{"title": "NoScope Bile TRICKSHOTS?! | Is It Imba Or Do I Suck", "description": "Apparently the Tony Hawk of Ravager Biles found an absolutly outrageous imbalance in the current Starcraft 2 Meta. Let's see and learn from his insane skillz! Also, why don't you try to ollie over the like button? I promise: If you fail and fall onto it, it will be a really soft landing :) If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/hsjh9Xu6o4U/sddefault.jpg", "width": 640, "height": 480}, "video_id": "hsjh9Xu6o4U", "text": "Harstem, I need your help. I've been trying to climb for the past month, but I always lose versus Mac. It's just unbeatable. I've tried everything hundreds of times, but the Tarrant can just sit back and turtle on way less bases than me. And once they get 3-3, they aim move across the map and kill me. I tried using dummy larger groups of veins, great ravager shots, and kept him at bay, but after not long he walks across the maps, beats me with is thors and tanks. I will not accept that this is balanced and I believe if any Terran chooses bio over Mac in this matchup, they are the ones who suck. So harsed them. Is it imba or do I suck? A fantastic question here by Waga-Buga, a Zerg player who is in a diamond and is opening up with a hatch first. So he uses dummy big numbers of bates and great ravager shots. Now, I'm not sure what the amount of dummy big numbers of baines is, but I think somewhere around 30 baines. That's a dummy big number, number. And the great reverber shots, I mean, I'll be the one to judge. I'll be the one to judge. All right. So we have the Terran opening up with one Raxxpan, no gas. Also decided not to scout, so that's kind of interesting. Agabuga is doing some scouting here in the early game, which I'm a big fan of, of course. Always good to get those overlors out and about. Opening seems pretty standard. Now against Mac, we've done a couple of Mac replays in the past. And something that always kind of strikes me is a couple of things. First of all, it's very common for zergs to get a very high drone count because they see pro players do this. And what they do is they get that very high drone count and then they just sit back and they have a couple of bad fights. Now, the thing with a high drone count, drone count is, is that your army is going to be very small. So you're constantly going to need to be trading. This is not something that lower level Zerks do. Usually they just get a very high drone count, get a lot of money, and then they trade once every four minutes, and then the other guy moves across the map and just kind of kills them. It's really quite common. Another thing is unit compositions tend to go all over the place. If we remember the logo thing, they just, no Zerks tend to switch between compositions. kind of willy-nilly, which isn't great. Usually it's good to pick a composition and kind of stick with it and progress like there is a plan behind it. Instead of just going, oh crap, this didn't work. Let me try this one. That's not really how Starcraft is supposed to work. We see a road war on the way. Here for Wagabuga, that's a very early road war. This opponent's playing triple factory. Wagabuga has confirmed that indeed there is at least one factory on the way. It doesn't know about this. he see but I mean he can guess that building a bunch of lings no roaches yet I'm not sure why oh he's supply block extremely supply block at 36 so yeah this type of roach attack I mean it's a cut at 26 workers is going to have to do a lot of that much right that just kind of makes sense that you can't really cut workers this early be behind in workers against the turn and not kill any workers so we'll see if he gets very far ahead here or what is going to happen as the Terran continues, man. You're doing a lot of depots this guy. It's the beauty of Mac, isn't it? One click, six supply. So you always need to have loads of supply available. Now, we have four more roach on the way, already three out, not quite moving across the map yet. I'm not entirely sure what he's doing here. Maybe he's defensive roaches? Maybe he wants to group up. Then walk with him in a group, hello. Two more queens. Two more roaches. I love how he just builds it in increments, you know? It's like, oh, I could build all these seven roaches at the same time. But what if I build them two by two and then save them up? So I hit a solid minute later than I should. And the other guy in his brain goes, oh, sounds all right. Here we are. This hits really, really. He's down eight workers. I mean, by the time he's going to hit, his opponent's going to have like five tanks out. Well, not quite, but... I mean, there's gonna be some tanks out. So, I mean, income is not looking too hot right now for the Zerg player. Now he sees a bunker, five cars, he's like, huh, that's interesting. First tank pops, not a single raverger, so you can't really burst down... ...puts two SUVs in the bunker. I love it. What is this? Shows the roaches so his opponent can prepare, and then moves back home. Maybe he knows that he is just way superior when it comes to the mid and late game, that he always gives his opponent a massive advantage in the early game. Because he knows it's not fair otherwise. He's just too good. You know, you have these guys who tell me they have the grandmaster knowledge of the game. This guy doesn't have the grandmaster knowledge, it's like the grandmaster mechanics. He's just so good in the mid and the late game that he knows exactly what to do. He's building eight drones now. These roaches actually did nothing. None of them have any damage. None of them have a kill. He just built, what is it? Nine roaches. Just for jokes. It's not like the other guy really cut any work products. I mean, he already was at 44 workers. This guy went to command center, five factory, which is not a build order, but, you know, it's still more of a build order than whatever the hell it is that Wagabuga is doing. I'm still waiting for these great ravager shots, by the way. the way if I've seen zero I love to just adding ravagers I have no clue what's happening here honestly neither has Wagabuga the last time he saw something was when that factory was building he doesn't know if it's Mac I mean I guess he can guess it I wouldn't mind an overseer scout at this point honestly let's also not forget that Nikondi literally has done nothing for the first six minutes like no harass nothing he's just been sitting here like Like, Wagabuga could have been playing against the AI and have similar results basically. Like he hasn't been tempted or touched once. He hasn't been attacked once. And yet, how many tumors do we have? He has nine creep tumors only with five queens. Like, how's that even possible? For seven minutes, he's had three creeps threat. It's not like he was busy attacking. What has he been doing? His injects look okay. He has a good larva count. He's getting a baling nest. Oh, this is a classic as well. So this is Roach Ravager attack upgrades and then going into Bailings. No, adding six Ravagers. So he's going to be playing Ling, Bane, Roach, but with upgrades for the range. Now the reason why this sucks is very simple. It sucks because the main damage of the Ravitor is going to be the bile. be the bile and that damage output doesn't change with upgrades and the banlings are going to be the rest of your damage which means that it's better to get uh melee upgrades than it is to get range upgrade with this like he's not actually a head i bet okay this is what happened wagabuga in his head he thought of this as like man i really contained him hard with my with my ravager place you know some crazy good bile shots kills two s evs and three tumors he started cutting workers at uh 26 for this attack. Let's not forget about that. Crazy good ravager shots. This is also the type of guy who looks at this replay and sees 140 supply against 132. 59 workers against 48 and he goes his head. This is kind of like, you know when you go bowling and you... So you're doing one-on-one competitive bowling like most people do, you know, on their Friday evenings. If you don't have friends to go out with. And your friend starts, you know, your friend's name is Wagabuga. And he throws over five pins. And then he goes, man, I'm so far ahead. And you tell Wagabuga, well, like, you had the first turn. Like, now it's my turn. So I can throw over more pins. He goes, no, no, no. Like, I just threw over five pins. I'm up five pins. Like, and I go, that's not quite how it works. And it's my turn. I throw over seven pins. I'm like, I'm up too. Then he starts complaining about this bowling ball being too slow. Like, mate, your army consists of road. and revergers like these guys inflates it by you're not actually ahead at this right hell you're super far behind he has eight tanks out and three thors already and all you have is roaches and reverers your army gets hard countered you don't have the eco to easily switch out of things why the hell are you still on a layer against someone mecking like you should be going probably fiber with this composition on it like you only have range you can't rush into him now you get to aspire a hydra dam. Like I have some beating Grandmaster with stupid challenges where I had to build every single unit, but unless you're also a YouTuber who's making some content right now, I have no clue what you're doing. 17 more roaches, bailing speed, no infestation pit. I mean, who really needs Hive, right? Ultra suck. I mean, I wouldn't even mind investors here against this army. You could get some, like there's a big, Thor count already. Like, you see the big Thor count. You see there's like five Thor's. Why the hell are you building a spire? Like, are you going to mess Mura at this point? Like, that's absolutely not possible. Six more drones. So, he's actually getting a good drone count now, but as I said before, he's just not trading. He's not doing anything. And he's just building units that are running out of steam very fast, and then not doing anything with it. It just doesn't make a lot of sense. It's like, if you're gonna, like, these units have a massive time limit on them, right? Especially if you're not getting any extra attack with it. Like you need to be trading them out asap because they keep getting worse. If you have 10 roaches against three tanks or two tanks, that's kind of okay for the roaches still. But if you have like 15 tanks against 25 roaches, like you might get a single bile like how are these crazy good boughs? I mean, yeah, okay, I guess here I got three things. Resources lost? Pretty much in favor of the Terran still. Like these fights are so bad. This is what I'm talking about. He should have been trading such a long time. Look at the units lost. He just loses his entire army. 4.7K resources down. And this, yeah, he's pulling a loco. He goes, man, road reverters is like a list, you know. Compositions that might be able to work. And he just scratched off the first one. All right, road treader is crap. 48 lings, 9 mutas is next. who cares that there's 17 tours out already well five tours out already three more on the way there are cyclones the only thing that there isn't is turrets like all right the next one if the mutas don't work maybe he'll go into ultras and then maybe he'll go into investors and then when all of them have failed because he doesn't have the correct upgrades for them then he sends me an email complaining about things this is 18 bailings I love it look plus two range about the finish up So as he has a pretty vital timing here, he has a 2-2 timing basically, with range upgrades. All the range units he has left right now is this guy. This is the only range unit. Imagine you're in the army, all right? Imagine you're in the army. And your army consists of 30 Marines. You know, and one tank, one guy that drives a tank. Okay, now, let me make it better. 5,000 Marines with, like, guns and, I don't know, their shields and whatever. I don't know how Marines work made. And then you have one guy who drives a tank. And then your commander has the choice to invest into two things. It's going to be either training for all these 5,000 Marines, making sure, you know, just proper training, making sure they know how to use their guns and stuff like that, making sure that they know how the strategies work, or they can give the tank guy a bunch of training, so he can shoot maybe 0.5 times faster, 1.5 times faster. And your commander goes, well, you know, these 5,000 Marines, it might be fun to help them improve, but how about we make this tank really freaking strong? And then what we do is we leave this tank behind when we're going to fight, because I have my doubt that this Revitor is ever going to participate in a fight. Because this guy, I'm pretty sure isn't HotKit anymore, so unless this guy uses F2, which I don't think he is, this Revitor is not going to be seeing any action, and these two-two upgrades, or at least the plus two range, is completely wasted. Now, Mutas are actually doing some damage. This fight is already fantastic. He managed to actually stack up lings so that the Hellbet's got more surface area on them. I didn't know that was possible, but Vuga-Buga really is showing me a thing or two here about StarCraft and the optimal way of losing units. It's almost 7K behind in resources lost. And it's actually down in supply right now, which I have no clue how he's doing. He also said in his email that they move out once they have to be made. Your opponent has plus one upgrades. And you might say, well, that's pretty broken that Terran with only plus one upgrades. can beat an army that's 2-2, except the army that Vuga-Buga is making doesn't have any upgrades. These guys don't have any attack upgrades. Now this is... I was going to say this is a good run by. And then he literally threw like 45 banlings into 5 d'emps. depots and two planetaries. I wouldn't have minded that if his opponent wasn't already on 30 workers and is probably about to attack him. And if he had like some type of transition behind it or you know way more baines that he could actually knows for a fact that he can kill this army. 14k against 6k Okay. He has, yes, okay, so he's... Plus one on the lings finishes. He's like, huh. You know, I finally got some upgrades for the Baylings. Maybe I should go back into the range upgrades, because don't forget, we still have this guy over here. Oh, no. It kills three Thor's. You wonder what these guys would have been able to do with some upgrades, perhaps. And then his response is like, okay, well, Now, Roche Raveter hasn't worked, Link bailing doesn't do anything. Time to build my Hydras. Lurker than, Greater Spire and Ultraliscaverer to really round out my tag. Let's see what we can do. At this point, his opponent is literally a plus one upgrades. Um... Okay, we'll see how the fight is going to go because a lot of the time it's pretty difficult for Zerg to get all the units in at the same time. see a bunch of hydras. I have a feeling this is not going to be enough. Tanks are siege. He's just walking into siege tanks and Thor's, there's no vipers. Ha ha ha ha ha ha. Mac broken, he says. Mac broken. All right, like, you completely forgot to use any type of hive units. He had all the tech. Don't get me wrong. Greater Spire Ultra Cavern. He had a hive. He was getting three, three upgrades. All of all very nice. Never used the information pit for investors, but he completely skipped Vipers, which is one of the most useful units that there is. His early game was terrible. Then he got a really high eco and didn't trade at all. Well, no, that's not true. He traded, he killed four depots and two command centers. Rather than attacking his opponent's army, even though his opponent was already on 30 SUVs at that point. So it's pretty poor eco. He didn't need to kill more eco, just needed to kill the army, make sure that he wouldn't die. He switched compositions three times at the wrong upgrades for the banlings. He, I mean, his creep threat was kind of atrocious for, actually, I'm kind of curious. What was the vision of that? I feel like this Terran never harassed. This Terran saw the edge of the creep, 13 minutes in. This Terran did absolutely nothing to stop his opponent from doing whatever he wanted. And Wagabuga did whatever he wanted. And then he complained. because the things he wanted to do weren't actually the things that were going to work, you know. Imagine getting free. Wagabuga is the manager of a company. It gets complete freedom from the CEO. And he invest his entire savings in a toilet that instead of flushing everything down, just pushes it out, you know, blows it out of the top. So every time after you're done doing your business at the toilet, you also need to clean. it up. And then when he gets fired because it's a crap, a crap investment, he starts complaining and sending me emails about how unfair it is in the world. Like, mate, you had all the freedom in the world and this is what you did with it. Like, he had plus one attacks. Wagabuga, my friend. Mac can be difficult to deal with. I understand that. It can feel broken at times. It can feel like that. I understand that as well. But this game, was honestly just a show of pure incompetence from your part. You did nothing correct and everything wrong. You get this guy. The world's most well-upgraded Ravager. Hasn't seen any use though. You just suck, dude. You suck so freaking hard. It's insane. Declinced. No, wait, I need to press the button for this. Thanks so much for watching. Another fantastic episode of Is It In My Are Do I Suck? If you did enjoy this, don't forget to subscribe to my YouTube channel, as that helps me. Also, smash the like button. Smashing like buttons tells YouTube that you liked the video, and I will recommend it to more people, which means more people, watch more ads, means more money for me. If I get more money, maybe I'll finally be able to get a second Pop Dylan poster. Thank you all for watching. Bye-bye."} +{"title": "Why is he ROASTING ME?! | Is It Imba Or Do I Suck", "description": "Today I will show you how to deal with backhanded compliments and how to NOT deal with Phoenix Colossus openers! Also to all the Terrans: PRESS LIKE RIGHT NOW TO NERF TOSS NEXT PATCH!!!1!! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/z4LeEQ1tB-E/sddefault.jpg", "width": 640, "height": 480}, "video_id": "z4LeEQ1tB-E", "text": "Dear Harston, I'm a big fan of your work. I owe this in particular, because this is the only thing worth watching on your channel. Wait, what? Kind of a weird backhanded compliment is that to start with? In my opinion, and in opinion of many Terrans of StarCuff community, TVP is the most unbalanced matchup in the days of modern balance. I think the reason of that lays behind mid-game army of Toss that decimates Terran without any effort. Consequently, if Terran did not get severely ahead or killed Tos in the early game, Terran player should just leave the game and stop wasting his own time, because Toss have freedom to do anything he wants in the most stupid way possible. This game is a good example of Tos just being slow, sucking at micro and multitasking, but still winning because he is good at abusing his race. Enjoy. So the question is, is it Inba or do I suck? Welcome back to a new episode. Alright, so what were the complaints? Well, the first complaint was that nothing except ILD is apparently is worth watching. And the second complaint was that the TOS is imbalanced. No use playing a longer game. It's a master's player, 4,400 from NA. So curious to see. What he's going to do here? Is there like my button? Depot first to start with. I also just going to have a quick look at the ProDOS. Now, whenever I think, of TVP. It is not an easy matchup, of course. Like, it's a difficult matchup for both sides. As a toss, you can feel like, no matter what you do, you're always going to lose workers to any type of harassed that the Terrant throws at you. It can be difficult to scout different things. Like, all of these things are always quite annoying to play against. You know, you get your Helion droves, your mind droves, your Banshees, Liberators, Battlecruz. And on the other hand, for Terrant can be hard to deal with Dark Templar drops or with an early oracle. Even things like disruptors in the mid or in the late game can be annoying or the charge lot of amos can be very annoying as well to deal with for Tarran players. So it's kind of a matchup that has two sides in that way where both players always struggling. You're a little complaining from both sides because Biddle minds feel so unfair and for the Tarrans, well, everything feels unfair for Tarrans because as long as Terran doesn't have 100% win rate, these guys are gonna keep complain seeing SCV Scout, sees a Nexus before Core. Terran opened up with gas first, slightly less economical. It's actually very rare to see SCV Scout with gas first. But, you know, it is of course possible. Gas first does indicate that this is going to be a fast attack, usually with factory units, because you sacrifice a little bit of your economy to get that faster attack out by about 15 to 20 seconds. So mine drop can hit it like 420, 418. If you proxy a star port, you can have a helion drop at like four minutes in your opponent's or even 355 if you're really fast. So you see the factory go down, reactor goes down straight after. And if you're playing barracks first into a Reaper, usually you'll see Reaper and then Marine. You simply don't have the gas to get the factory and the reactor. So that's kind of a big difference here. Second cache should be going down soon, most likely. Okay, he's going to get it on 23. Okay, here we go. See what this first reaper can achieve on the other seven laps shouldn't be too much Usually the first adept is going to be ready already there we go especially against gas first that's kind of a big deal majority I mean it's not going to be that big of a deal because it's just going to be out kind of ignores that Reaper that's an interesting move bunker with gas first is also something you don't see at all You don't have that much money already so investing in the bunker is kind of odd He's late with this swap. The Hellion should almost be out already. I'm not sure what he did, but... He messed up the build order completely somewhere because the Hellion should pop at about 304. And then this type of move is really not possible. Did the Reaper die? No, Reaper went back home or killed an SUV or killed a probe. So actually, I think what's going to happen here is that he opened with gas first so he has all the downsides of gas first uh and none of the advantages that's kind of like buying a calvin klein shirt you know and then not having the brand on it so it's really expensive the quality is the same as any other shirt and then you remove the logo of calving klein and it's just a regular shirt but you paid 15 times as much for it That's pretty much what like my button just did with this build. So he paid more for basically the same. As a absolutely fantastic. It is, it's liberator going to be late. These helions are laid. It's good to see that he's got his build orders down. And as he started with a backhanded compliment to me, I'll say that I like this build order, except the way you executed it. And I also don't like the build order. but I do like Helians so you know there's still some complement in there it's actually going to get damage done as well it is ridiculous it also is a little out of position but I guess four cars killing nine workers that's actually good for Terran usually so Terran's actually in a really good position right now workers I think should actually be even so it means that like my button hasn't been producing SUVs consistently if you kill nine workers I think at this point you should be at least even maybe even one or two workers a half. It's okay. He's still in a very good spot. He forgets his second and third barracks for quite a while already. He's getting mines to deal with any type of follow-up Phoenixes. Gonna lose a mine for free. It's not the biggest deal. I'm not gonna not gonna blame him for that. I'm actually also a thing usually when you play against Stargate is that you actually go into triple cc before triple barracks because a lot of the time it's really difficult to do damage with three wrecks against Stargate so what you want to do is you want to get a bigger army with one one upgrades later on and then just kind of take some map control and perhaps do a two-two push or a big one-one all in off of like five racks and with decent eco behind it something like that but straight three wrecks is really quite uncommon even though in this case I don't even mind it as much because he did so much damage the problem is that he forgot barracks two and three so this is kind of like trying to hit a timing but then basically building everything too late you know it's like doing an immortal all in and then forgetting your robot for two minutes it's like well you're immortal and it's like two less immortals at this point so everything is just going to be delayed like he's absolutely no units usually uh he only also only has 32 workers i guess he lost a couple but all right his lip is also doing damage it's actually good yeah his damage is fantastic he's not macroing at all and he's a supply block like his life depends on it look at this one That's a big one. Two. Is he going to build more? I always love it when people build like five depots at the same time. It makes me really happy. Okay, so he's about to hit. Usually you're supposed to hit right now with about 94-95 supply. Is it therein? Plus one done, done, stim, combat. I guess if you have four cars and open gas first, it's going to be a little later, but let's say seven minutes then. He's not even close to hitting at this point. He doesn't even have Madox out yet. This barracks doesn't even have a reactor yet. It's getting a second star port. Five wrecks? All right. Yes, yes, yes. So, I absolutely love everything he does in this build. Except all the Barracksus and the second starport. And also his macro is terrible. And I don't like his micro. So really I just like that he has a couple of mines over here. See what I did there, buddy? I can play the same game. I can play the same... How many mines is he gonna get? If you're dis-afraid of Phoenixes, perhaps you just build two cyclos and like two, three Vikings, buddy. Like, this is not the way. This really is not the way. Especially because his opponent is playing Colossus as well. Like, Colossus are really good against mines. Does he have any info about what his opponent is doing, though? And he knows it's a row away. Why is he building 11 mines? Wait, where did the starboard go? Did he cancel it? No, wait, this is so. No, never mind. I'm blind. This is peak performance guys, two starports. Both building a Viking age. Okay, here we go. He's adding the extra Vikings. But for a second there, both the starports are only building a single Viking. And that made me really happy. Another supply block, which this one might actually last till eternity. This one, it is possible that this one never stops. He's just not, what is this? It throws a depot on top of her. Still supply blocks straight away again. Builds two more depots. I love this. The best part is that he's not doing anything. So he really has no excuse, right? It's like if he was multitasking or something like, parent macro is so hard. Like he literally was just producing units. It's all he was doing from five racks to two starports. You just need to click like five different buttons every 30 seconds and he forgot to click one of them. This is absolutely fantastic. I love this. If you know you have the guys in the band with the triangle, you know, the ting, you have to play like once every minute. That's my boy, like my button and he forgot to do it twice already. He only has like five times he needs to play the thing. Ding, he already missed two of the five, or two of the three. We're not even at the end of the song yet. He's already missed this. So here comes a push. Okay. Let's just, let's do some analysis of this situation. Okay? Some analysis of this situation. Perhaps, you know, let's call it a midgame review. Ding da-da-da-ding, ding, ding, ding. A little bit of a mid-game review here. So what do we see here? We have 136 supply. We have eight Vikings, 12 mines, 44 essence. CVs, 24 Marines, 9 marauders. And we're hitting at 9 minutes and 31 seconds. Bit only plus 1 attack. No 1-1, no Ghost Academy, nothing. Absolutely just this is all there is. Now, if you compare this to the top players, you can see that sometimes they'll have 2-2 on the way already. Their supply is going to be way higher. They're going to have 66 workers. And they're going to have most likely more marauders and less mines. Because you don't want to get 24 Marines and 11 mines against Comossus. That's absolutely terrible. That's not what you want. Now, do I still think that, like my button, is going to win this fight and cancel the force base? Yes. I think that if he falls asleep in front of his keyboard, A moves. Wait, now he A moves, then falls asleep in front of his keyboard, then wakes up 25 seconds later. He's going to have killed this fort base and be ahead. But we're going to see exactly what is planet. So he has two MettaVex. It starts with a stim. He moves forward, moves back. Minds kill a single zealot. Loses his Vikings to all the stalkers while all of his bio is standing in the back. How does one Coloss survive? There was two Coloss, and you had eight Vikings. I don't think these units have actually done any damage whatsoever. I really wish we could see the DPS. of marines and marauders in this fight because he must have done like he just moved around for the majority of it. It's like bringing Usain Bolt to the war. Like all right guys we have a new asset and he can run real fast. Oh how's you with a gun? We're not sure yet but he can run real fast. It's like these guys in a nutshell. He's done... He can just... Miao... Meeong... It's moving real fast. He loses the fight. Against someone that went forward. base, Phoenix Colosses, losing workers in the early game, nine of them. Like, this should absolutely not be possible against the two base all-in. To be fair, if your two-based all-in hits at the same timing as most people hit their, hit their five-base-two timing, then I guess it makes a little more sense. But holy crap, my dude, what is happening over here? Second eBay armory going down. Okay, I dig it, I dig it. You know, this is something I can dig. So, I don't like your build. No wait, I love the way you've been playing, but... Really, the only thing you did right is getting the second eBay in the armory. The rest of it is pretty mediocre. Huh? Who's the mad dog now, bro? So... Funnily enough, Terran still is kind of okay. I mean, supplies are even... Upgrades aren't that far ahead of the... for the tools. He's gonna get two-two. It's getting two. getting storm, second robo is nice, seeing some liberated production, I don't mind the liberated production, fifth, six gas, should probably, I mean, he already had the infrastructure up from minute six, so it's not like he needs to add a couple more barracks or a second star port, he already has those things. He can just add a 4cc and pretty much go on with his day, which in my opinion, it's nice. Nice for him, you know, he's even pulling ahead in supply again. I have no clue how that's possible, but probably some macro issues, okay, only has five gateways to make some, sense. Now, how is his map control, his vision? He hasn't taken the tower once yet. He has no units on the map, spotting any type of army move out. Same could be set for the Toss, but actually, Toss has an observer. Toss has more vision. Nice. Oh, here comes a pushout, blind push out. So he just got blasted in a fight against the guy that was up to bases. Probably the play is to not move across the map to try and redo that, because you know your opponent had better eco and you didn't win the last fight. So, and your tech didn't improve. So really all you're doing is the same thing, except most likely your opponent is going to have more units than he did last time. And last time it already went absolutely awful. So here we see. Oh, stalkers Colossi Storm. More units. I scan. Hmm, it's going to be hard. Let me sacrifice my Vikings for real fast. There you go. Four Vikings for free. Now time to return back home. I'm not sure I would like my well-time quite know how the game works. Like maybe if I give him four Vikings, he'll leave the game. Bloodless starts moving across the map. This is a little bit unlucky for bloodless. I mean unlucky, he should have scowl it here. Now he might lose a fifth base. I mean, he's still up two bases, so losing one base is fine. The worst part is he might actually turn back home. If he just goes for the base straight here, I think he wins. Straight up. No? Oh wow splits off his army. I love that. It's gonna get one, two liberators here. Are we using any storms? Yeah, decent storms. Disruptor ball perhaps now. Okay. On the other side we have the army of bloodless. Let's see. Usain Bolt? No, actually doing some damage here. Jesus. Those are some big storms, but none of the disruptor ball. This was a good fight for bloodless, honestly, here. The other hand, this fight didn't go quite as hot, I do have to admit. I mean, Bloodless just have better upgrades as well. It's 2-2 here against 1-1, so it's just taking a fifth base on the other side. You know, he's kind of unfaced, bloodless. He split, kept his hat calm. It's like, all right, time to kill some workers. I guess it is pretty much it for like my button, right? Well, what else is there? Oh, maybe with this flank he can do something. Doesn't he have plus two yet? Yeah, okay, he has plus two attack right now. It's going to be able to clean up these stalkers with these marauders, most likely. Perhaps if he sends the zealots across the map or spend some of this money, wouldn't be possible but you know like my button will live to see another day and now this is a thing that Terrans do very often any other player of any other race right now would look at this situation and say hmm okay I lost 20 workers my opponent is still up a base and he's expanding again but I mean like my button there's no clue about it he had better upgrades than me better tech um his micro is better his brain seemed to be functioning What is this? I'm gonna just pass my... Why is he doing this rather than just mining from the natural? There's still plenty mineral patches. The good old long distance mining. Well, there's still a perfectly fine one right next to you. It's like having a water well next to your house, and then going to the one five kilometers further away. So why do you do it? It's the same water, well? I don't know. I saw like my button do that in a game of StarCrap Ones So here we are I lost my train of thought man This guy is in my head Alright the other races They look at this situation and go Alright this is over Perhaps I'll do a final attack And then I leave the game But Terrans always do this thing Where they stay in the game And then they pretend like it's still an even game And then when they lose in a game That goes past 15 minutes They go oh late game is impossible to win Oh yeah, you're down 40 supply, 20 workers. The fact that you're still staying in this game is a testament to how Guter raises defensively. Like, this should not be possible, my friend. Like, you did nothing right here. Still down upgrades? He's still gonna try, you know? Once again, like my button, it's like, huh? So I lost my entire army again. I lost my fort. He is way better eco than me. He's still better upgrades. Maybe another push out is to play, but he comes to his sense. He's like, you know what? No, that's not going to be it. we're going to do now is we're going to siege up, get a sensor tower at my third, another sensor tower at the fort would be great as well. I love the reaction times here. Let's see how quickly is going to be able to respond to these salads. I think rather fast. Yeah, yeah, this should be fine. No stim, there's no real hurry, of course. Money is for losers anyway. You don't want to get back to mining too fast. This toss is playing pretty well. I'm impressed with you, you bloodless. I'm good stuff, good stuff man. You're you're playing a good game here. Sixth base and everything. You just keep expanding, getting your upgrades. I'm not sure what the Voidre is, but you're my, you're my new best friend. Good job, buddy. All right. Like my button, still just relaxing over here. Pumpy-dump-dom no-cuh. Hello? What's a squad gonna do? Okay, it's gonna just transfer to a new base. You see? This is not even that bad. The thing that like my button should be thinking about is a sensor tower over here, planetary over here, more liberators than he can imagine, perhaps just spread one Marine over here, one Marine over here as well. You know, you have some vision in front of your bases. The double liberator on top of your own third base because you think you might be too slow to respond. I think that's a good play as well. He has been pretty slow to respond, so it's like, you know what, I don't trust my own reaction speed. Let's just do it like this. This is the equivalent of building like eight cannons in one of your bases because you're afraid of five zirglings. I'm a big fan of that always. So is my man bloodless, by the way. So a couple of weird dots on the mini map was like, I think I know what it is. Okay, so here, good scan, sees the entire army. And what you're going to do now is you're just going to... We actually lost the sensor tower, that's bad. Because you want to match the movement of your opponent. So if the opponent is here, you put the liberators here. If the opponent moves here, you put the liberators here. If the opponent moves there, et cetera, et cetera. You just make sure that your liberator always in position with your army behind it. In this case, the army isn't behind it. And like my Vatan, it's going to lose four liberators for free. A couple of disruptor balls. Going to hit the entire army as well. Okay. Now, this is one of those clear moments where in the Terran brain, you can only think, man, that looked really broken. he just walked into four liberator's hounds and killed them because in the Terran mind four liberators which is really not that high of a supply amount should be able to completely cut off this path from the toss from ever after should completely cut up this part from the toss from ever and i've had like a bunch of supply in there like that that should be safe right now but that's not that's not quite how it works i mean it's going to be fine for a little bit And if you have your army behind it, he can't just walk in. But yeah, if there's just four liberators, just going to blink in and one shot them. Like, that's just pretty much how it works. Then you tank, uh, tank four disruptor is with your head first. And I died. It's like running headfirst into a wall seven times and then complaining that you have a concussion. My friend, like the thing makes you the idiot, not the wall. I guess I'm not kind of how it works. Right, let me just grab the email again, right? He was a big fan of my work. I owe this in particular because this is the only thing worth watching on your channel. I remember that one. And the, yes, imbalanced. If Terran did not get severely ahead or killed toss in the early. Well, you did get severely ahead. You kind of did kill toss as well in the early day, my friend. So even in your own complaint, it makes no sense because you were really far ahead. It's just your follow-up was absolutely terrible. your micro in the first fight, I'm not quite sure what it was. Maybe some guys in the comments can have an explanation for that, but I'm not sure. So I'm just going to leave it to them. Then your follow-up is to try and attack again. You just keep sacrificing Vikings to the beautiful Protoss gods. I'm sure they're happy with it, but they don't really repay you in kind. I mean, this to us played a solid game. I really can't say to her. Like, I was like, well, all of his moves made sense. like it really was just you who wasn't making much hands five wrecks to startboard against phoenix opener really buddy phoenix colossus 12 mines what kind of defense is that get vikings get colossus or get phikings get uh cyclones there you go yeah it's it's not it's not it's not those that's imbalance my friends it is you that sucks and that is going to be it for today's episode of is it imba or do i suck if you did enjoy this episode don't forget subscribe to my channel it does help me a lot there's more videos like these over here as well don't forget the thumbs up and uh thanks all so much for watching see all next time bye"} +{"title": "IMBA PSI-BLADE BOIS and an apology | Is It Imba Or Do I Suck", "description": "Are YOU afraid of the dangerous Psi-Blade-Bois as well? Join our psi-blade-bois-protection-programm (PBBPP) RIGHT NOW by hitting the like and subscribe buttons so that our fellow superhero Poopman protects you! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/zYFo9SXcoxU/sddefault.jpg", "width": 640, "height": 480}, "video_id": "zYFo9SXcoxU", "text": "Dear Harstam, I'm a long-time Terran player, returning recently to the game in Legacy of the Void. I would consider myself a pretty decent StarCave 2 player, with a 70% win rate in TVT, a 57% win rate in TVZ. But Protoss is a completely imbalanced race, and thus my current win rate is only 33%. It seems like they have zealots in endless supplies, and with the changes to economy and meta getting charged on your zealot is no longer considered an investment. And Prodos players just get it before your first attack even hits. Let's couple this with the fact that Warpgate is a stupid imbalance mechanic that allows Prodos to make zealots literally anywhere on the map without actually planning ahead. You literally can't put on any aggression without having your expansions and our main flooded with imbalance sideblade boys. I hope you realize after watching this replay that I am 100% in the right here. Thank you, your biggest fan. Hero Dad. Hero Dad is a diamond player on Europe. Hero Dad, the hero boy turned into a hero dad. So you've become a father, that's beautiful. We see an 18 scout coming in, oh 17th Scout. That's very early. I think he might even be able to block a natural with that. Not entirely sure on that though. So you have a barracks on the way as well. looks like barracks gas for him. So pretty standard opener. Let's take a look at the Toss side. Breaking news, John. I'm sorry for breaking in right there, but we have Niels. We're right in front of the Harsdam residence here. And after last weeks, the Backel with the IOTIS in which the person who got roasted in the IOTIS didn't actually seem to be the person who sent in the replay. Harsom has been receiving backlash of this all week already. And we hear he is ready to give us a live statement. So let's get straight. into it. So do you want me to cry or just a deep sigh? And what do I say? Do I really have to do this? Oh, we're live? Um, hi. I'm really sorry for what happened to you, Alpha Blom man. It was not my intention to roast you. I thought you were the one who sent in the replay. I deeply apologize and I regret my actions and I will make sure this will never happen again. I hope you're happy with this apology. Thanks so much for your continued support. Yeah, we got it? Good. Wow, that was quite a statement indeed. If you don't believe that this guy is sorry, then I don't know what you will believe. Let's just hope that this fool won't do it again. because otherwise the pitchforks most likely will come out back to you John with a new episode of IHOres Real quick it's gonna be core first right no Nexus before core is completely fine as well on ice and chrome that's of course definitely doable now don't forget bonus points for whoever gets the Ursa doms on this map look at this this powerful creature guarding this he looks so Gary man. He is so cool. It must be a female Urshalom, of course. You can't quite see the gender. That's quite the Urshelon. Back to the game though. So the issue here is going to be charge lots, Warpgate. So I'm assuming some Prism harassed killed him. And then he got A-moved by Charg's Lott. Yeah, I'm definitely going to be looking forward to that. Reaper comes out here as well We'll be able to take out this probe Which is always helpful Of course taking out probes is one of my favorite hobbies as well when I play PVP Let's take a look at this build order This build order is looking pretty normal honestly I can't even complain about anything yet This is new, it's been two minutes and 26 seconds so far And I haven't really found anything that's like you know what This annoys me, why didn't you do this? But the gas timing seems okay. His reactor was a couple seconds late, but this is actually, so far, a build order. And I'm honestly a little bit surprised because this is diamond. And usually when I get the diamond replace, I get the replace, I'm not quite sure if what I'm seeing is actually a build order. He's floating a bit of money, which confuses me. He must have done something wrong. I feel like his factory might just be late. as well but that could be kind of wrong no starport goes down yet okay i dig it a bunker way too late for any purpose but also i can forgive it okay starport goes down it is a little bit late it is it is a little bit he must have forgotten the factory for a bit as well but once again you know these are things you can expect there's no major errors yet in this build so we're we're completely fine now he said putting on any type of aggression is impossible without getting salads in your base and you just get completely shut down basically that was kind of what he said forge for the tools a robo for the for the for the tools we have a couple of marines being built good SUV production so far once again my man hero boy uh it is showing us quite a decent game meta fact now usually when you play like this i believe the medevac finishes up at around to 420-ish maybe a little earlier maybe 415 or something like that this looks fine maybe it was 4 I can't remember my timings now always good in the world though yeah it's definitely supposed to be 4 it's supposed to be a bit faster but he's actually playing a build order right now barracks 2 and 3 should come down while you get the tech lapse on these buildings they already should have been going down actually should go down a bit before that. That way you can kind of swap them out. This can go build a reactor. You can also build a tank and a raven and then build a barracks at this point. Also completely fine, but he really does need to build the barracks. You see he's flooding 400 minerals. This just means his stim and combat shield is going to be extremely delayed unless he decides to do a one-one-one push with a lot of marines, a tank and a raven I guess, but that's not very common we also are not seeing an eBay and with this type of build okay here come the barracks usually what you get is um you you also get a third cc if you play like this type of heavy tank tank production and a raven i'm i'm just really confused what he's doing and he's doing a mine drop which i missed he kills 12 workers which is fantastic at this point in my mind the game is completely over like the if you're If you lose 12 workers as a toss, there's absolutely nothing in the world that you can do. That's going to make you win the game if you're on two bases. It's just technically not possible. So really, if he just hits a somewhat decent timing here, he's going to be absolutely fine. But I'm afraid it's going to be hitting a bit late. Usually, what you do is you hit at around 620 with Stim and Combat Shield. He's going to be starting his Tim and Combat Shield at around 620, I think. he's actually going to build a tech lab. He says, no. He's going to swap. There we go. Good job, buddy. And it's two things. So, yeah, this is going to hit extremely late. Let's just say that if this timing attack was his girlfriend's period, he would now be a father. Which would make sense because he is called Hero Dad after all. You're not still Hero Boy in this game, but after this game he probably became a father because holy crap, it's late. Like this makes absolutely no sense. Yeah, he should be hitting right now. He's just going to be like a minute and a half late. And this in turn is going to give the ProDos time to build up. Now, TOS still doesn't have a third base. He's still going to be down in army supply, in worker supply. Up in upgrades, though. Double eBay is not a thing when you're playing three wrecks. You're supposed to play single eBay. Whenever you play three wrecks, you play double eBay when you're playing command center or triple CC before barracks do and three. So pretty poor build order all around here. for hero boy who is actually going to be looking to hit with a one one timing with a decent amount of units at least he's going to have like four meta facts by the time he's hitting now not not building any extra meta effects now another trick you do is you rarely on your ramp usually in that case when a prism goes in you're very close no matter where it comes in if it comes into the natural you're close if it comes in to the main your close Oops. All right. That sure was interesting, but like I said, these units, if they're on the ramp, they're going to be able to deal with things like a prism. Really, just with anything. If I slow down the replay speed a bit too much. But that's okay. That's okay. We all make mistakes. Here comes the prism into the main base. Let's not pay attention to that as we have a beautiful fight here. No stim, no combat shield. The perfect anti-timing. Our Prodos player is still going to lose this fight because he's simply down 30 army supply. Meanwhile, these salads in the main base. Oh. Oh. Oh. Oh. Oh. How many times you think we can do this? And they're starting to hurt. Hello, Hero Boy? I'm just going to slow down a bit because, ah, okay. All the SDV dies, like, wait a second, perhaps, perhaps I should go. So once again, if this response was your girlfriend's period, you would now have two sons. Congratulations. You're a father twice hero boy. Hero dad, might I add. Now you have two kids. That's real nice. Scans a couple of times. Like, ah, bases, nice. That's beautiful. You just leaves his army over here. Upgrades finally finished, but now he can't really fight anymore because half of his army is at home, trying to deal with a prison. He has news for days, this guy. Holy freaking crap. Man, the last time this guy muleed, people still thought the earth was flat. I guess that joke doesn't quite work anymore these days. I guess the flat herders are coming back, but you know what I mean. It's been a long time since this guy threw down some mules. Like he could feed a complete continent with the money that he gets from these mules. There we go. Trows down four of them. That's good. Money is always nice. And he's still in a fine position. You see income is looking healthy. There's no third base for the TOS yet that is going up. Armory is too late. Upgrades won't be added. This is one hell of a worker split as well, by the way. We see complete oversaturation into the natural and no workers in the main. This is like, you're going to be a terrible dad. You have your two sons right now. And you go, you know, it's your birthday. You're going to have to split a pie in half, or at least what you believe is half. And I, I'm afraid that one piece is going to be slightly bigger than the other. He'll just go, oh, seems fine to me. One son's going to be real sad. And the other, the other's going to be real happy, my friend, because he gets the big piece. That one son that got the small piece is going to go into drugs. And then 10 years from now, you wonder, where did it go wrong? It was the moment where you put 24 workers on your natural and only seven in the main. That's what went wrong here, oh boy. That is what went wrong. I told you so. And you wouldn't listen. Now, you did manage to fix it now, so that's nice. These SEVs are taking the trip of a lifetime from the natural to the main to the third. You have decent army. So if you're in position at this point, or you just... Okay, it's going to deal with these salads. All right. This is a classic as well. Deal with a minor problem, so we can ignore the massive issue. Also floating, 1,200 minerals. So I guess that extra income wasn't really necessary. necessarily after all. No harass being done, no extra attack. Right now against this army, what you want is not Liberators and a Fusion Corps and a second Starboard. What you want is Ghost. Ghost absolutely hard counter the ever-living crap out of this army because it mainly consists of gateway units. Also, mines are really good against this. Like, you're crafting the perfect army for losing against Charcelot Arcom, Immortal. The only thing you could do is maybe add a single tank or something like that. But otherwise, you're actually probably doing one of the best jobs I've seen of crafting an army that gets countered by this. You also manage to attack once again while your upgrades are halfway done and you lose a fight in the middle of the map. This is just it's just fantastic. I love that probably you looked at this replay before you send it over and you went like this is the one. This is gonna change his mind. You know I've seen 50 episodes of this now and all these other guys they The problem with them is they just didn't make a very compelling case. But me, I played perfect. My first push, sure it hit without combat, without 1-1, without stim, but, you know, it was still a good push. My minds killed 12 workers in the early game. You know, you're like the kind of guy. Let me pass this. You're the kind of guy that makes a good joke once. We all have these guys, you know. They're not very funny, but they make a good joke once. They're laid at 9 the bar with your mate. Like one good joke. for the rest of his life, he's going to keep referring back to that great joke he once made. And after the third time, people are like, John, like, it was a good joke, but it's five years ago, you know, like, no one cares anymore. That's what you did here with the widow mines. You got 12 kills with the widow mines in the early game, and you're like, you know what? That was a great one. You're just going to keep going like, oh, I deserve to win this game. That's not how StarCraft works, buddy. You've got to make more than one good decision in your entire life. More than one good joke. So we got 110 supply for the Protoss, 81 for the Terran. I mean at this point you're dead. Like I said, you absolutely countered nothing. You might grow like a wet teaback. You lose your third base with... Actually you did lift at this time. So improvement of a kind. But yeah, you're completely... Does this guy have storm? No, it does have feedback though. You did very, very, very little right here, my friend. Once again, no mind. Once again, no mines. I feel like you had a factory though. Yeah, you do have a factory. It's not using it. Fantastic. And you do have 2-2. I think you could actually fight this now. If you micro. Oh, you're afraid of storm. And you don't have any meta-fax. I think if you micro this, you might be able to win. And you have really nice upgrades. So you're supposed to split or actually just go back here. Just need to keep running though. You can't let the Archons connect that easily. Yeah. All right. Never mind. Yeah, you get absolutely blast it. Well, please tell me you, Gigi. If you don't Gigi, I'm actually going to judge you very, very hard. I'm going to find your account on Battlenet and I'm going to flame you today from my barcode accounts. You're going to be confused who did it to you. So if your name is Hero Boy, you got a flame, then you know why you did it. Congratulations. You can leave as well, man. You have 40 supply against 113. Dyrrhushton My man, real quizette, man. This guy, if you're watching this, you're a real gangster. I love you, buddy. Hero boy, hero boy, hero boy. Oyo,oy. We've gone through so much together. You became a father, not once, but twice. You didn't micro, hit every anti-timing you could. Uh, forgot to take out the zealots in your main base, forgot to do an actual build order. Then you hit another anti-timing with 2-2. You lost your third base while dealing with three zealots in your natural, even though, don't forget, your buildings can literally fly. They can fly away. The only race that can actually save their buildings by flying away. way and you just let it die. My friend, Zealots are okay. You know, they're good at chasing armies, but your unit composition was so bad. I honestly don't know what to say. That is pure marine marauder, no widow mines, no ghost. You went into fusion court, double starport against an army that consists of pure Arconzellet. I love life and I love everything, you know, surrounding life. But you sometimes make me doubt my love for life because there's people like you just ruin it for the rest of us, which are complaining about things that you shouldn't be complaining about. Because you, my friend, didn't find anything in balance here. You just suck. And that's the reality of things. All right, that's going to be it for today. If you did enjoy this episode of Is it Inbao or Do I Suck? There will be more in the description below. If you didn't enjoy it, be sure to like my video, then I will try my best to make better ones in the future. Subscribe to my channel as well as helps a lot. We're almost at 40,000 subscribers. It would be great if we would be able to hit that before the end of the year. Thanks all for watching. See you all next time. Bye-bye."} +{"title": "The WORST Lover in SC2-History | Is It Imba Or Do I Suck", "description": "Ultralisks are a fast way to the heart of any Terran's base. But is that really true love? Or do you have to be far more spontanious, like immediatly hitting that like button?! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/Kym7T3VGDHM/sddefault.jpg", "width": 640, "height": 480}, "video_id": "Kym7T3VGDHM", "text": "Hi Harsom, I want to show you my game against Broken Race. I destroyed his hatchery with my proxy racks, was harassing and doing a timing attack pretty much all game. And he still won, because he defended with Bealing printer and tacked up to Inba Ultras, so while he can just aim with his army, I need to micro as a pro gamer, like me. Isn't this unfair? Thank you, Alpha Blomann. P.S. I know that I should build ghost against Ultras, but I'm not Maru to go. control them all right alpha blomann 4.4k tearing player I think from America masters start with a proxy 3 racks since all of his works a little bit too early and place his barracks on 40 now I'm not the proxy rack master but this I haven't really seen before the the 14 14 14 I guess this is an extremely aggressive version of the of the three racks where you actually need to kill workers as well because you see only he's going to have 14 workers which means he's actually going to have a pretty bad time if this if he doesn't kill drones on top of the hatchery I think like you you can just I don't think you can cut this many SUVs and just be content with killing a hatchery but I could be wrong it's possible I've been wrong many times before I'm going to be wrong again and that is just the way it is Bim, bim. Some things will never change. So we see pool first from sanity. He's also going to get a roach warren. So probably I already had this plan that he didn't really manage to scout anything. It's a pretty old build order by sanity, but I can live with it. I dig it. And I kind of like it against this, honestly. If you would have gotten some lings early on, like two or three pairs of lings, this actually would be a free win for him. Now, funnily enough, even though he's going to be. rushing the roach war it's actually not that great for him it might you might think hey this is great it's going to get roach against marines but he's actually going to get the roaches a little bit too late so bunkers will be up already and hatchery will most likely fall especially because he only has a single gas so it's not going to be able to pump out three raveragers immediately i think it's just going to be like two ravagers actually he's getting a lot of gas fast maybe he will be able to pump out three ravagers immediately but i think the hatchery might be down already at that point this is a really bad call he should not be put in drugs but I'm here to criticize the other guy so let's let's stick to that shall we so you have continuous marine production or almost continuous marine production no SV production okay it starts now as well so gonna go up to slightly higher work account and at this point to me it's clear that alpha blombam is going to be able to kill this hatchery right so at this point what he should be doing is he should start probably gases and just have continuous SV production that's going to be to be the two main concerns for in here because right now at this point 304 minutes the game is pretty much done like for for the initial phase you know the initial phase is done it's like okay a single valve hit two marines and ac siv i didn't even know that was possible i bet alpha bloman had to try real hard in like the unit test map to make that work one has the way for me to get as much damage as possible. This is like one of those games. Like a carnival where you... Every game is a price, you know? Like sometimes the price is pretty crap. You get like a little Barbie doll or you get a stupid plushy, but at least you get something. Every single time this guy throws a bile. My mind, Alpha Blomman, just stands underneath it. So you actually stop producing workers altogether. all together. He lost two workers last time I checked. He's mining eight guys in the minerals and he has five on gas. I'm glad that he has units on gas, but he should have, he should be like 21, 22 STVs at this point, even with losing the workers. So you forgot to build like six, seven workers, I think. That's going to get command center. It should be getting a factory ASAP because you know there's going to be a counterattack, right? So you either want to be getting a banshee out or a quick cyclone. Some of the command center should be getting a factory ASAP. So you know there's going to be a counterattack right. So you either want to be getting a banshee out or a quick cyclone. Some. Some. So you're something like this. To me and probably many of you guys this is really, really obvious that you are going to need some type of attack. He builds the factory while he already has a hundred gas, extra. So he could have literally built it like 20, 25 seconds ago. Orbital does finish up. On top of that, he also sees that, I mean, there's a lot of ravager. So if I was him knowing, I'd probably build a bunker here or a bit further back. Just somewhere. just get a bunker to make sure that you can actually defend your ram. If, well, these ravagers eventually are going to be a breakthrough. So at that point you're going to most likely need a bunker. It's a tech lab. Okay. I wonder what he's going to get with this. Oh, maybe he wants to swap the two. That makes a lot of sense, actually. You should sell this bunker and run back home with the Marines at this point, most likely. I mean, there's not a lot to win here anymore for, for him an alpha Blaman. Oh, it's gonna actually get another ravager. That's nice for him. But from here and out, it's actually better to fight at this point, you know? Maybe you would be able to get one or do some damage to them. It's not like you running away, it's gonna delay him very much. Like, it's actually just gonna leave them alone. Anyway, so right now we're 22 workers. It's pretty much what we should have been last, like a minute ago. Because we have a tank straight coming up. I like that as well. Bunker is a little bit late, but so far, honestly, Except for the... For getting the SCV production, the game still looking pretty tight here for Alpha Blom-Mond. Right? He's up. Eight workers. He has a second base already. His opponent does not. He's scouting with a barracks. He sees absolutely everything. She's drones pop. So he's now, okay. Well, I know what this is now. Let's see what he's going to use this thing for. He's still only mining with two... two SUVs in gas. This is a pushback as well. This is honestly looks quite good for Alpha Blomon. Not really producing any SEVs anymore though for some reason. Oh, there we go. Starts at least one up again. Yeah, I like it. Liberator comes out now. You can use this Liberator for two things, either to harass the opponent because there's only going to be like one or two queens, or you can use it to try and push this guy away. But honestly, I think once you have two tanks, you can just kind of leap from your tanks forward and you should be absolutely fine, right? Like you can probably put one over here and then move down with your Marines or something like that. Like if there's one on the Yatch over here, you can put one over here as well. It should be completely fine. Seems to be exactly what Alpha Blommon is going to be doing and I like that. I think it's actually good moves. I'm trying to touch some Bileshots. Hello. Can you see this one up, Chief? There we go. I think Alpha Blomond so far, except for a few small errors like the slow transition. Yeah, it's actually playing a pretty decent game. get a third cc as well it's going to get a nice little supply block all of that is kind of okay the most important thing for him here is that if he gets this base up just starts mining and then he does some counter pressure right like he has a he has a pretty nice lead at the moment in in units at least so he should be using that real quick so i don't like this liberator too much i think the first one was fine for harassment if he would have used it. But instead it's just idling over here. This is when the shift click can come in handy sometimes. You can just shift click things up. It's gonna do some damage. And he still has a way better army, right? I would love to see a couple of metaphax being produced now for the next move up. Now at this point, if you're Alpha Blommann, you have three tanks and 15 marines. Stim is about to be done. You probably just wanna move across the map and kill your opponent. Or at least gonna be forcing a lot of units. Like the only thing you can really build roaches and lings and you have marines and tanks so generally that's that's a good that's a good fight for you especially if there's no upgrades for alpha blomen also has no upgrades right now we have 74 supply against 30 46 triple cc against well a third hatch sets later there's still some harass going on i mean this guy's been absolutely godly Let all the damage, I was going to die to a spore. Absolutely the best though. You know, I'm not going to cherry pick like that. We see a pretty big lack of SUV production here. I'm not a fan of this. Is he aware of the spire? Yes, he's seen the spire. We're seeing an eBay come up. No double eBay, which confuses me. Definitely should be double eBay. One SUV, two, three SUVs in production. There we go. This is what we want. Probably want to start getting some turrets out as well. um, throw on a couple of mules. Yeah, exactly. And get our, go up to five barracks at this point. That's going to be the main concern here for Alpha Blommann, who by the way, said he was harassing constantly. I'm not sure if that one Liberator counts as constant harass. And the timing push, I really haven't seen a timing push from him yet. But we're going to keep that in mind. You know, the timing push and the constant harass, as my man, Alpha Blombon said. Um, should, should really be fine. He's still not building work. And he's still really far ahead, but a lot of the time what happens in lower level games is that people get ahead in one thing and then they completely stop doing the others. It's a bit like, and then they think they deserve the win. It's a bit similar in relationships, you know, where very often it's guys who do this. They'll buy flowers like once or twice at the start of the relationship. And then whenever the girl was like, man, you never, you never do anything spontaneous for me. They guys are like, you remember in early 2012 in March, I bought I bought roses for you, a bouquet of flowers. It was like, yeah, it's like 10 years ago, dude. That doesn't count anymore. You need to, you know, you need to keep going. And that's kind of what my man, Alpha Blomann, is doing here. He's bought roses once this game. and his girlfriend has given birth the seven kids since then they haven't gone out to eat once together he hasn't even told her that he loves her that's what Alpha Blomann is doing and now he's confused why his his relationship is falling apart oh my friend it's time to buy some roses tell your girlfriend you love her very important Alpha Blomann also in Starcraft of course you need to keep going man. You can't just trust on one thing to do. Like he's still ahead but you need to continuously be making moves. You can't just stop building SUVs for five minutes and then hope that you're still ahead. No, that's not how it works. One good move in a game isn't going to win you most of the time unless it's a very good all in. That's something you have to realize alpha. That's something you have to realize. I've been loving the timing attacks we've been seen from Alpha Blombone as well by the way. This is the classic loose three three tanks to to seven Mura Lisk. It's a good timing. It's really one of the classics. I once bought a book in 2012 called Classic Timings in StarCraft 2. And losing three tanks to eight mutas at the 11 minute mark is one of the first chapters there. So I'm glad to see Alpha Blomann knows his classic literature when it comes to StarCraft. Here comes some of that constant harass once again. So we had one liberator at eight minutes. Now we have one. Liberator at the 11 minute mark. He's really pushing the boundaries of what is humanly possible when it comes to multitasking, being aggressive in the game. I'm very very impressed by him honestly. Alpha Blomman is showing me things that I didn't know were possible. So there's like 11 mutas out at this point. Now something that's nice to do against Muras is to have a dedicated force to just deal with the mutas and you put them in the least defended base, you use, usually the main base. You put like eight marines and a medevac here and eight marines and a medevac are going to be able to deal with like literally 15 mutas. Like you will die if there's 15 mutas but you're going to kill like seven or so. That is a classic. Pretending like you can't see if you're shooting. Nice. Take a look at unit loss. Unit loss is pretty even. We actually for some reason have sanity kind of coming back into the game. 52 workers. actually continues upgrading. Alpha Blommon has a pretty decent army size, but these upgrades are very slow. Only play single eBay. There's no armory on the way, no second eBay. This upgrade is about to finish up. Here come the eight mudas. These guys have been keeping Alpha Blomond at home, right? Like Alpha Blomon really hasn't been doing anything except for that one liberator. Turret goes down. Another supply block. Take a look at this reaction time. I don't want to deal, send a meta-hack to deal with these muir, no, no. Send in the SEVs. They might be able to repair these muralists out of the game. A sacrifice to desert gods, so to say. It's absolutely brilliant, my friends. This never worked for anyone in history, as it. I know the timing push. And this timing push is hitting harder than some I've seen in my time. Mine's in the back, not going to be participating in the fight until it's over, most likely. Oh, decent mine hit. It actually was a nice couple of mine hits, but... I feel like the micro might have been a little lacking there. There was no real tank support either. I'm not the biggest fan. All of a sudden, Alpha Blombman actually is behind. I have no clue how this happened. This is switcheroo of a lifetime. Units lost. He's far down. A bunch of units in the main. It's making sure right now that at least the main is protected. Alpha Blomann really is good at the tunnel vision. He's the king of tunnel vision, you know. Okay, alright, the problem last time was in the main base. So if he comes to the main base this time around, I think I'm gonna be fine. However, the natural... Oh, yes, I'm in the natural. And the third. His tank is a little exposed, but... Yes, he has some units everywhere. Let's see how my man Alpha Blomond is going to deal with it. Okay, armory gets stopped, which is annoying because the upgrades are going to get really, really important this game. in this game once two finishes, ultra less cavern on the way, you know, then you know you're, it's important to get the upgrades. Like right O, big link vein run by. So this is the reason why usually you leave the main army at the, at the third base, and you have the small squad to defend the main base. Basically, the ground units can just teleport into the main base, but the mutas can can bounce. So the only threat to the main base is the mutilisks. lings can't be a threat there. So you don't need to have marauders and six metaphax in the main base. That is not extremely useful, usually. Basically what Alpha Blommann just did, imagine if you have a house and you have a small tool shed next to the house. And in the tool shed, there is a hammer and there is what more than a tool shed? Nils. A hammer and nails. It's a terrible tool shed. And what Alpha Blomann does is he defends the toolshed with the newest security system. The Marines, the marauders, the mines. And then he has his massive villa in which he has golden bars. Because Alpha Blomann is a wealthy man. I mean, he's doing timing attacks the entire game, constant harassment. This guy has to be rich. But the house with the golden bars, you know, he only has a cat to defend it. Then his golden bars get dropped and he goes, oh, how is that even possible? How is that even possible, Alpha Blomann? Especially with the constant pressure you're putting your opponent on there. That does sound a little bit imbalance, doesn't it? I'm feeling it as well, Alpha Blomann. 36 workers, by the way. He's been doing a good job not producing those for a while now. He's lost 24, but so has his opponent. Did he scout that there's a hive? No. He really has scouted nothing. He also... Oh, this armory. Can we get a little timer of when this armory gets stopped? Because I can't quite remember. I want to say it was somewhere around 14 minutes, but that's a good timing. Oh, solid move command into the opponent's army. Always gets me going a little bit, at least. Just slow down the replay. Nice one, okay. This jerk is actually controlling his units very, very well. I like that. Detonates all the mines. Goes in. Oh. And the balings connect. Alright. There's an ultra as well. Clean up duty. Clean up an idle too. As a... Oh. Well, very unfortunate. And you might be thinking, how does this zergs survive under a constant aggression? I mean, we've seen a liberator at the 8 minute mark, a liberator at the 11 minute mark. I think we saw a pushout with like 12 marines and 3 mines and a marauder at like 12 or 13 minutes. And now another attack at 16 minutes? Like how does the Zerg even manage to get up a drone count this high when there's... Like, this Zerg only has like 4 minutes to take a breeder in between attacks and harassment? How is it possible that he managed to push this out? That's what Alfa Blondman is thinking right now. Armory, oh, finally being rebuilt, this guy's a hero. I can't wait to see the eBay start working immediately, because that's definitely what's going to happen. Actually losing a planetary to lings. Nice. Man, these milas have been absolute heroes. I guess he rebuilt them a couple of times, eh? 80 muras have died, yeah, they've been rebuilt a couple of times. Oh, there's another counter. Oh, this is a base trade scenario right now. What are we seeing here? Alfa Blonde 1. Not ready for the base trade. But these are some nice units on the other side of the map. Sadly these units are literally cavemen fighting with sticks. Well the other guys are... You know, right now they have swords and they're... They're actually researching the gun technology. You see 3-3 Chateness play thing. My man still has 1-1. Armory finished finally at the 18-minute mark. Single eBay not researching though. And here I take another great position and my mine shots absolutely destroyed. But I have one ultra. Sure the Ultra might have five better upgrades than me and my army consists of pure Marines, not even a single marauder, but I should be allowed to win. I kill this hatchery with my tree racks. You ever laugh so hard? It's almost a sneeze. Like this was... This is so sad. This is a sad story, 2,800 gas, so. If it was a prolos player, you could warp in a lot of high temp. I actually still have a chance in this game. But because he's Terran, I'm not too sure about it. My man's sanity just keeps expanding. Alright, I think I could take a sixth base. Alpha Blumen trying to resecure his third, meanwhile, 24 workers. Oh no. Two more Marines. Yeah. Keep them coming. You don't actually need ghost if there's six ultras. I mean there's no creep though. There's nothing to keep this army in place. If you just get a lot of marauders, it can be okay. You don't need the microbeck. I mean, it just doesn't have enough stuff. It's 3-3. Hey. How can I lose this? Sirk is really broken. If you go over the game in Alpha Blomonstadt, three wrecks, perfect execution, kills the natural. Sure, he forgets to produce SUVs for a bit. Sure, the gases are a bit late. Sure, his transition isn't great. I mean, hello, I kill the natural. Afterwards, insane harass with the liberator. Actually gets a good amount of kills. Then another liberator shows up, only three minutes later. while during this time by the way alpha blomond completely decided to give up on SVV production or infrastructure in general he loses like three tanks and seven marines to six muras which I didn't even know was possible but he managed to do it then the constant aggression he throws at his opponent is in alpha Blomond's head absolutely insane but in reality he got cleaned up pretty easily the one push that he did at like the 12 minute mark what more was there really well he just constantly He forgets to build SEVs. There was no upgrades. He just keeps to buy his wife roses. That's really the issue there. He did it once. And then he's like, you know what? This game is mine. I'm here to collect my MMR points. That's not how it works. Alpha Blamon. That's not how it works. You're fighting with Pure Marine against an Ultra Army with literally 3-3 upgrades. There was adrenal done. But you didn't even know that Hive had started. The last time you saw anything of your opponent was with your second liberator. You had no map control, no map vision. There was like seven mutas that literally killed an entire base. Well, not literally, figuratively killed an entire base. Everything you did this game was actually awful. Like, from start to finish, there was no constant pressure. Like, you didn't harass any of the outside base. You didn't drop once. I think the worst thing you did was dealing with the mutas. So that's the thing. that got me the most is just seeing seven mutas fly around while your entire army is just a fkking at your third or your entire army is afk in your main base and then he attacks your third base with like 12 lings and a couple of baylings and just kills everything you my friend are not only a bad lover you also suck really really bad and that's a fact oh i forgot to press this thanks everyone for watching i'll be did enjoy this fantastic episode of is it in Bauer's Do I like this? don't forget that I also have a second channel where I post high level StarCraft 2 cast every single day YouTube to com slash harsdomcasts please check it out and I forget smash like on this video and subscribe here so it helps me a lot it really does please do that or I will come and find you and you don't want that I'm not as funny in real life bye bye"} +{"title": "These Are NOT The Shades You Are Looking For! | Is It Imba Or Do I Suck", "description": "The imperial Roachtroopers really showed their incredible precision once more! Surely they will get an own TV in their rooms of the Swarmstar for this heroic deed! Smash like right now your next waiter/waitress will gain their precision and flood your whole table with applejuice! If YOU want to file a report feel free to use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/NMyg5xlrnFE/sddefault.jpg", "width": 640, "height": 480}, "video_id": "NMyg5xlrnFE", "text": "Hello Captain, I'm an up-in-coming Diamond Zerg showing immense talent. Some of my friends even call me Cyril Jr. However, ProDos is just too imba for me to make it to the big leagues. The 4-Gated Depp with War Prism is just so broken. I don't know how it hasn't been removed from the game yet. Adepts can just teleport around your base on repeat, with seemingly zero cool down. After you finally think you've recovered, the shimmery boys just waltz into your base, wreaking havoc. Immortals are OP versus roaches, and ravagers are just weak. please help Kidder Kit. Alright, Kid or I will refer to you from now as Cerell Junior or Junior. I think Junior is just fine. So the claims here are going to be Forgate Glaive Adept is too good. The shimmery boys, which I assume to be either High Templar or Dark Templars, both of them shimmer a bit, are also too good. Roaches, I mean Immortals are O-P versus Roaches and Revedgers are just weak. Just weak, you guys. So that's four claims right there. I'm going to be able to remember probably a solid 25% of them. So I will be focusing on the claim for now that the Furgate Glave is too powerful. Now, Forgate Glave is a good build. It's a build that has been used a lot in the past few months. I made a guide on it, a couple of months back as well. I absolutely love this build. I think it's a good build order. It puts in a good spot against the Zerg, but there are certain responses from the Zerg, which have been pretty well figured out over time, as is usual, if a new build becomes really popular. And the way to respond to it is, I've alluded to this before, is you stay on a single gas with a crap ton of lings. You get a spine at your third base, and then you get a roach war at some point. They start producing roaches from a single gas. You have a lot of lings, five queens, and once the roaches are out, it becomes pretty easy to actually deal with the adept. So first of all, we're going to check how the response of Kidder Casor Jr. is against this Forgate Clave. And we're also just going to take a look at his unit movement, his overall drone count and his follow-up responses, basically. That's going to be the main goals here. So far, it's looking pretty tight. I mean, he's a diamond player. This looks all fine. He knows how to play the game. His opponent, who almost messed up the build order. It's still messed up the builder. He almost messed it up and then did mess it up in the end. But that's okay. We're not focusing on him for now. And it's actually not the biggest of deals with this build, a complete order of buildings. You can randomize it a bit. So, this first adapt is gonna be too late. I guess this is a Nexus Earth or something. I'm not sure. It doesn't look like it. You just forgot to build an adapt. So our man Jr. gets the scout in, sees the lack of a pylon. I saw the second pilot over here, so he knows the only location for tech could be here. Decides to just let the tech be, what it is, goes into the main with four adepts or four lings and no defense. Decides to just walk out again. Yeah, he should be scouting. Okay, yeah. He could have done this with a single or with two lings earlier, but I mean, this is kind of okay as well, right? He gets the information in the end. He knows it's the Twilight Council. There's no about the robot follow, but I think he can kind of guess it. So the best response here would be is to drone up to 44, 45 maybe in this case, because everything seems a little bit late from the toss side. Then just start producing lings, five queens, roaches, you got your one guess. Okay, well, this is a mistake. But if you have the natural on the natural rather than it being blocked, this actually is kind of okay as well. I don't even mind this too much. It's poor. I am not entirely sure of. he saw the complete lack of a dark shrine at like 3.30. Dark shrine takes 71 seconds, which it hadn't even been built yet, if it ever is going to be built. So that's at least, what, 70 seconds, would be like 4.40 when your spores need to finish, not even adding the warp in time and then walking. So like at five minutes. So this spore is way too fast. This port is way too fast. By a solid 30 seconds and it's a small thing, but it's still a detail that does matter. How the hell did this guy get here? Wait what? Is there a prison? How did he get here? There's no walls? Now I'm curious. This is all fully walled? This is fully walled? There's no prison? What the hell? This is way more interesting than the rest of the replay. Let's go back. I want to see this. The rest of the replay can suck it honestly. What magic trick did this guy use? Where's your stalker mate? Oh, he warped it! Well, it's slightly anticlimactic. I'm not gonna lie. He really got me good for a second. I didn't know this could reach. That's ridiculous. Alright, sorry. I just absolutely mesmerized by this stalker. I thought I saw a magic trick happen in front of my eyes. I once had a guy do this with rope while I was eating at the Ike. with my parents. When I was like seven or eight, this guy had many tricks with the rope and he did make it go together and go apart. And I remember it, wait, what is this? Oh, there we go. And I remember just being extremely mesmerized by how to do it and he just wouldn't tell me this guy. Like, why would he come up to my table, show me all these tricks and don't tell me how to do it? That's a weird flex as that to do. That's a problem with magicians. I got a guy in high school with it as well. Came up to me a deck of cards and then start doing tricks and not explain. how they were like I didn't ask for this but at least if you're gonna trick me explain to me how he did it absolutely ridiculous magicians I love man this stalker is great I love this this is a big play now remember what I said about the proper response to this was going to be single gas roaches even without a layer but honestly this hits so late that I don't even mind that he has a layer but there's no lings he only has four roaches at the six minute mark. He has no clue where the prism is coming from exactly. So he needs to respond now. Eight adepts in your base. So a couple of things that are wise to do is probably to pull away the drones. Even if it's only temporary, yeah, this is a good move. Yeah, this is exactly it. You don't even send them here, you just send them to the site. And then once the adept shade out, it's all good. You see the adapt shade, you split off half of your army to go there. Otherwise, If you send away your whole... He's attacking the pool. I'm not a massive fan of that move, but it is okay. So so far the defense hasn't been brilliant, but it hasn't been too bad either, right? We mainly see some poor control here from the Toss as well who is focusing too much on roaches. Okay, yeah, come on guys. Let's keep our head in the game. Let's keep our heading in the game. Yeah, there come the roaches. You split up your army, perhaps? No? Just keep... keep running in one ball. All right. We're just going to be following the roaches. I mean we'll see the worker count go down. So. Here, here. No. Guys, hello? Are we paying attention as well? Don't split up. Yes. Oh, oh, oh, here come. Oh, gone again. Oh, come on, guys. Do the other side. Right now we have 21 roaches against seven adepts, perhaps a 7-7 split in every base or just half splits. One following the shades. Oh, there we go. We're following the shades. Good. job guys come on come on come on here we see follows the shades for the first time kills all the adeps I wonder if you realized that this was the that this was the trick you know that perhaps the movement wasn't too brilliant here or do you think we're gonna see more of the the previous movement where he moves his entire blob of roaches to one side that's like oh crap he shaded to the other again here once again we have the roaches oh one massive blob here we go guys cancel no finishes If only there was a way to deal with four adepts if you have 30 roaches. Like my friend, my grandma has more fluid movement than you have and she's 90. Like just split your units. It's really not that difficult. It really is not that difficult. Adepts finally do get semi cleaned up. Except for these four, I guess. Here comes Roachman again. He's still building drones, by the way. It's a fifth base or fourth base already. Plus one is done. Like, please cancel, yeah. Hmm. Hmm. What is he doing? He thinks they're in the prism. Oh no. This is like a guy getting tricked by the coin behind their ear for the 20th time in a row. I got a freaking coinette. He keeps feeling his ears again and again. And the magician isn't sure if he's still like, if the guy he's talked to is an actual idiot or if he's the one being tricked. It's like this guy with the adepts, like I know he has 35, like he's 37 roaches and I have five adepts. Like does he not know that the coin is behind his hair? Like it's just in my hand and then I pull it away. They're like, man, must have so many coins behind my hair. No, my friend. Like, imagine being a drone and these are the guys in charge of defending you. You're working your entire life, mining minerals. Just once in your life, you want something like, this guy is absolutely pooping his plans. He's seen all his brothers die while the guards just stood there, like looking around where the shades went this time. Like, just split guys where with 40, like, It can't be this hard. These are the absolute stormtroopers of this game already. Like they don't hit a single shot. He's still not in a terrible spot. Like he needs to do some damage now, but he has plus one. He's up like 30 army supply. There's nothing here for the Tulse who already is taking a forward base as well. Like this game is completely over, actually. Yeah, this is actually a game. I was supposed to desert. yeah this is i mean in okay in so i guess in theory this is his game right he's up 60 army supply and upgrade this base is completely undefended this base is completely undefended this base there's an immortal and a war pin it's sometimes a bit tricky to get into to to walk up into ramps like this so i'd actually suggest killing all the workers for free like if you think of the rewards at the end of the trip here right so basically here, this isn't too difficult to break, but let's make it a bit extreme. So here you have, you have climbing Mount Everest. And at the top of Mount Everest, there is a suitcase with $100. And the other thing is, like, you need to walk to the park. And not even to the park. You need to think about walking to the park. And there's a suitcase with $150. And this guy decided to climb Mount Everest. It's like, I'm not sure if that's the play, my friend. Like, I'm, I'm actually, not sure if that's the play. Well, I know that's not the play. So you lose all of his roaches. He did manage to equal up the worker count not because he killed workers, but just because he's been building drones. It's building an infestation pit as well. He decides that plus two perhaps isn't necessary as... Is plus one finished like a sort of four minutes ago? I love the oversaturation as all. That's a big play. They work harder when they're together, guys. them drones okay prism falls up 60 army supply still so perhaps oh the ravagers are out and here okay shivory boys are gonna be dark shrines I guess or the dark templar dark shrines four dark shrines on the ravagers just moving across the map uncontested I'm not gonna I don't yeah no roaches with it just ravagers I love it This is the first time he split his army when he's attacking. It's brilliant. Who attacks with 11 revergers and leaves 23 roaches at home to defend against nothing? He just literally gifted his opponent like 2,200 resources. Like here you go my friend. I guess he's not going to lose all of them. This is actually the sick... What? That was a beautiful move. I love that. Guys, we've escaped. Alright, let's go back. Oh man, if this guy was in prison break, the show would be way worse. We made it out of the prison guys and then he just knocks on the front door again. Can I be let in? Oh no. Oh, that would be a terrible show. Junior, what are you doing here? Wait, did you... Did you just attack your own roach? So some high-level cannibalism? Okay, this guy, what's this guy doing? Hi, Chief. It's my soul mate. There he goes, turns around. Um, where was I with my brain? I had a great analogy coming. It's okay, it'll come back later. Plus two finally on the way. Builds a bainling nest. No upgrades for bainlings, though. workers, 1800 in the bank, up 60 supply. So even though his entire early game was executed by someone who seems to have a single-digit IQ, he still is in a pretty decent spot. Oh yeah, I was wondering who his friends are and how they think he is Cyril Jr. Like if this guy is Cyril, then, like I have no clue what I'm going to be but I'm a lot better than this guy with my assert. What is this movement? He just walks through immortals. The recall? To the 4th. Oh, to defend. Okay, yeah, I like that. That was a good move. Yeah, that was not a bad move. So what do we have here? Yeah, just entire... I mean, Immortals, I'm sure, are extremely strong if you never attack them. Like, he actually has doubled the army supply. I'm not saying, you know, I think he actually could win if he just fought with his entire army against the entire army of the other guy. The thing is, he never seems to do that. He didn't split one time in the early game, and now that he doesn't need to split anymore, he keeps, like, only standing in half his army and just move commanding through immortals, which is absolutely bonkers to me. I don't even understand why he would do that. Like, in what world is that a good play? He's still maxed. He's transitioning now. Plus three could start. He's on Hive, right? Yeah. New Stage with Hive. Lurker Dan. Sixty-one workers. Or 63. I mean, he could build a couple more, but he could also just fight for once. Like, the thing with roaches, they get so much worse, right? After a while and you just need to use them. Like, the moment you hit maxed or you hit a good power spike, like you just got to start using them. Like, you can multitask. There's no defenses here. You can send three. here, three here and then your main army kills this base. Or you could walk up a tiny ramp without any vision, luckily managed to get up and then start fighting into immortals. Like this actually could be a pretty decent fight. The way you want to be fighting this is you want to be stutter stepping forward to kill immortals. What you don't want to be doing is right-clicking this while there's a bunch of immortals on the right side. Or attacking with a what is this move? Oye, there's 12 detees, let me just warp all my units into reverber so they can't fight anymore. Oh no. Oh no. The glimmery boys, the shimmery boys are just wreaking havoc in my bases. The adepts destroyed him, the immortal's own roaches. And then he doesn't have detection. No detection. He still has the spores from early on. Sport was built at the three minute mark. These sports are like the guys that comment first in the YouTube section. I know there's a couple of you do every single time. I absolutely love it. And spores are the same. These are your soul brothers friends. You guys saying first. The best part is there's going to be a couple of guys in this video saying first and they're going to hear this later on. They're going to feel a little bit ashamed of what they did. That's okay. I'm glad you are. Like this absolutely has to be one of the worst losses and the thing that pisses me of is is if you think back of what he said is he said that Glaive adepts and then Immortals was it? Oh no no Gigi no Gigi no Gigi Oh no, a rookie mistake. Cyril Jr. without the Gigi. I see adepts can just teleport. Shimry boys just waltz into your base. Immortals are OP versus roaches and ravagers are just weak. All right. This guy, imagine you have these people that work for the firefighters. And they have to investigate why a fire started. If Aram and Cyril Jr. here was one of those guys. like the fire inspectors, we would be in for one hell of a rough time, honestly. Like, he'd find like a handful of mattress and a can full of gas. And you'd be like, huh, perhaps it started with the microwave. It's like, mate. Like, this is arson, like this, the guy is over there. He's like two cans of gas sneaking up. It's like, yeah, I think we should definitely investigate like this, this weird looking sandwich here. It might have caught fire in the oven or something. and I say, mate, that's not the reason. Like, the reason you lost is not the glaver death. Like, you have no clue. Like, the reason you lost, hey, you move like an idiot and you never split your roaches. Why? Why? Why don't you just split your roaches for once in your life? You only start splitting your army. Once you're up 70 army supply, you could just right-click probably his nexus and kill it. You went into his natural when his third was completely open, his fort was completely open, and his army supply literally consisted of an immortal and four stalkers he just worked in it was like 12 like five stalkers you just maybe had like a salad somewhere or prison I don't care like it's actually insane the opportunity you had to win this game were so big for the entirety of the game even though you lost 35 workers duel but seemed to be like 10 adepts while you had 35 roachers like I was going to complain about your build order being bad and it is bad like it sucks I already give you that and then on top of that you still had enough units to deal with his pressure. He had 37 roaches to deal with seven adepts. And you managed to always be at the base where he wasn't. Like, you could literally hold position 10 roaches in each mineral line, and it would have been fine. Like, that's not a way to defend this, but it still would have been better than whatever abomination of a defense you just did. Then to follow up, you never scouted, like not once. You had no clue what he was doing. you're just, and you kept building rogers and raverages. You were floating like 4K resources. You forgot your plus two. You never had an overseer with your army. And then in the heat of the moment, as you were getting killed by DTs, you morph your entire Roach army into ravagers. And then you left without GG. Because this somehow was in balance, man. This is nothing to do with imbalance. You're just ultra bad. Oh wait. You suck. I forget. up the premise of the show for a second. Like, the things you've done to my brain here is like, incomprehensible. I have no clue what happened, but I have difficulty thinking normal thoughts. If this lingers for the rest of the day, like I'm, you're in trouble, my friend, you're in trouble. I'm seeing you in court. Like, this is actual brain damage you caused to me. And you didn't even have to be in the same room. Like, I absolutely pity the people right around you. your friends your family man that must be rough what a roast what a roast and what a time to hit that like button right now don't forget to smash it or uh johnny recco will come and build spines in your natural thanks everyone for watching i hope you did enjoy it don't forget to hit that subscribe button up there there more videos in the boxes that my editor made the time some time ago that's cool see you all next time bye bye I'm"} +{"title": "DIVING into the IMBA Tank Push | Is It Imba Or Do I Suck", "description": "We didn't know yet but let's be honest; The Beatles already predicted the unfairness of tank pushes on this map with their classic song Yellow Submarine. I mean, what else would they have meant? So crash your submarine right into the like button right now and use the subscribe button as a lifebuoy so that Pamela Anderson can fish you out of the throbbing cold water right now! (We also have Zac Efron in stock if that fits you better ;] ) If YOU want to file a report use this form: https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/gTOMlIvQ6A8/sddefault.jpg", "width": 640, "height": 480}, "video_id": "gTOMlIvQ6A8", "text": "Hi Kevin, I have something a bit different for you today. We already know that Terran is in balance, so no need to beat the dead horse on that one. But, I believe the map submarine is even more imbalanced. The insane short rush distance, super open third base with a tiny ramp to high ground, I've only gotten two base pushed on this map. Now this guy decides to push with five tanks off two base and a crazy amount of bio. How is it possible on this map to hold such a push when I know it's coming, but he can arrive instantly and set up an insane position. I got Arconnes and Charged Lot out quickly for the push, but it just wasn't enough. Master 1, 5K MMR, N-A server. Thanks, Lone Wanderer. And here we are in the game. With my friend, Lone Wanderer. All right, Lone Wanderer. Now, let's have a look. So you already assume, you assumed that Terran is overpowered. I can live with that, you know, for now. We're just going to assume what you said. And then afterwards you say that the map is broken. So you say the third base. What did you say exactly about the third base? Third base with a tiny ramp to high ground. I mean, this isn't really that tiny, but... I think he's taking the wrong third guys. Okay, so this is not the right map to take because, well, there's an insane high ground with a ramp there. This base is way easier to keep. I'm not even sure how he thought that this was the correct third base, but that's irrelevant for now as we're just going to have a look at his opener, see what he does exactly. what he does exactly. And then from there and now, we'll see if, A, if Terran is overpowered and B, if tank pushes are too good on this map. Submarines are a difficult map to play. I'll give him that. I don't like it too much against Terran myself. I still think it's better than some of the maps, but it really, it could be worse, honestly. So we see him building one too many probes. You're supposed to get 20 Cybercore, 20 Nexus, 20 pylon, and you piss off back with your probe. You start a probe and then a simulator at 21. Now it's going to happen is he's going to build a pylon probe while you forgets this probe and then you're supposed to build an assimilator after but Yeah, I don't know it's not it's not great if you have your cybercore in time. You're gonna get a small supply look in this case, but I don't think he had a cybercore on time so perhaps it's fine No, cybercor was a bit late. It's okay for now. I can live with it. He opens with stalker Usually you go into warpgate straight away because you're not playing Stargate if you open stalker, but I guess maybe he forgot. I don't know. We're not going to be too nitpick. Even though this guy is pretty good, right? Masters 1, I think he said, 5K MMR. That's high level stuff, it's high level stuff. No, it's a Twilight. Okay, then in that case he definitely should have started his word bit. That's actually a very big error. He starts scouting around because he saw a full wall. I appreciate that he's doing that. I think it's definitely a good call. His opponent is opening Marine. into fast factory reactor more Marines. That's nice. I can't live with that. For how safe he is with scouting around. He's really not that safe with his unit movement. I mean, if like a Reaper comes by at this point, he doesn't have a second unit, still no start on the Warpade. That's actually really quite bad. If he gets blinked before Warped, I'm gonna be real upset. So he gets a second gateway. That's a good timing for a second gateway. He chronobo boosted the third unit. You never have to do that, honestly. He also sees the second gateway. also sees the CC timing, etc. So he's going to be completely fine. He gets a robo. So this means either DT drop or it means Robo and then blink could be the four gate if he hadn't forgotten Whartgate. We can also just be three-gate blink honestly. Okay. So he gets Robo and blink before Warpgate. I'm not going to be too mad about him forgetting WarpGate, right? Mistakes happen and and that's just that's just something, you know, that just that happens. Mistakes happen. That's it, guys. That's it. Leave him alone. He tries his best. He's 5K MMR on America. So he gets a third gas, no fourth gas, indicating then he's going to take a fast third base. I guess over here. It's important when you play this build that you get very fast observes and you use one chronobo boost on the first observer. Second observer stays at home. I even like to get one battery in one of the bases in case you're playing against Benchy, especially if they play either gas first or barracks first Marine. That means there are any kind of tech is going to be a little bit. bit faster. He's not chrono boosting this. Third base goes down, so he's going to be going into charge slots behind this. The third gate is on the way. Where? Over here. And he has started his warp gate at this point. So him actually missing the warp gate in this case is not going to be that big of a deal because he's playing against banshees. Still hasn't chrono boosted the second or supply block. It's a little of a nasty supply block, honestly. It's not that nice. Yeah, it's not great. We see... What's the opponent actually doing? Opponent, well, he was going to do a five tank push, if I recall correctly, is what I meant. Now, Benji is coming in, is going to get spotted by this pilot, so... Should not be too much of an issue to deal with, right? Observer could just come into position. Where are the... I don't think he saw it. Okay, then this is really going to suck. Robo Bay. Okay, so this Benchie is doing a lot of damage, which that's really bad already. This is why I usually save one battery. What? Why would he... I didn't have energy here. Okay, I can live with it. He probably also could have just started an observer and be done already, but... What was it? Nine kills. Nine kills on the Benchie. Now, the reason this... me off this robo bay is because now he's not playing a proper build order anymore. Whenever you play robo bay you need to take four gas before third base and get a robo bay. Otherwise you just can't afford all of this. All right, this is a bit. So the reason why it's important to follow build orders properly is because otherwise bad things happen. Like he's just not going to have enough gas for any of this basically. His Colossus is going to start way too late against a regular three racks, he would have died as well. Usually you're supposed to have two colossi against that. He's barely going to have one. Now this is a bit like imagine you're a cook, okay, and you're going to make a tomato sauce for your pasta. So you boil the water, you put in the spaghetti, start chopping up the garlic and stuff, you know, your onions, maybe a carrot, like a stick of celery, whatever. You throw it all in there. And don't forget making some tomato based sauce, right? You fry it a bit. And then instead of using the tomato, you use horse poop so you throw in the horse poop you know put everything together you you spin the thing you know to make it all real small and then you serve it to your family your family goes what the hell is this is well it's tomato sauce it's like no that is not tomato sauce what you're doing here is not blink Robo Bay this is horse poop mixed with garlic my friend that is the real issue that we're having right here because you're not gonna have enough enough gas. Like, if you're following a build order, you need to follow it properly. You can just use some of the things that you think might be good. Like, if you're following someone else's build order, your thoughts are pretty irrelevant. You're just going to be using that until you're familiar with the build order, and then you can start thinking about changing things. You're not going to be changing how much gas you need because you're always going to need more gas. You can't afford anything, dude. Like, you're struggling to get a first colossi out. You can't even afford thermal lens yet. Your first colossal, usually a three-rex push, hits at 6.30. 6.30. You have 7 units. He has 21 Marines. This is nothing to do with the map. You could be playing on Earth, and this guy could be playing on the moon. And he would still be in time to kill you, because you just have absolutely nothing. It's just... You also took the wrong third base. I knew that after I read your email, obviously. Like, how is this possible, dude? Like, you have no units. You just build nothing. thing. Oh, press the wrong button. I'm back. Oh. I'm gonna keep this in. Armour, charge. A cannon because, okay, like, look, I love cannons. Don't get me wrong. I think they're great against mind drops and all of that. But you just scouted a dude building like five tanks, right? You saw it with your observer. Like, you know he's on two base for now. Like, like, you're, you know, he's on two base for now. Like, your priority is not getting cannons. Your priority is getting more than three units out in the next five minutes. Like the first seven minutes haven't been too hot, my friend. Like the next seven better be something for real. I actually, I didn't even completely mind this. You know, there's not that many marauders. If you know how to guide, if you have gas, well you have gas now, but if you had gas at the time for thermal land, this is not a move, I think. I can think he can just kill you. But no, no, okay, he's just going to set up his blue. position. You have vision over here. You might want to keep the vision before we go into an engagement, right? So you see kind of where the tanks are positioned. Now, what you're doing here is, first of all, you need to get thermal lens. It's very important with this build order. I like this flank, though. This is a good flank. You might want to sync it up with the rest of your arm, though. Hey, you'll get two things, but this is not supposed to happen, man. You got to be kidding me. You're lucky this guy. I wasn't paying attention. I would have thanked you for this move. No thermal lens yet. You keep your observer here. You think that having detection around your colossal is going to be more important than seeing his army move with my friend. I don't think so. You actually had a decent hold despite everything. Not because you did anything right, but just, you know, sometimes even clowns get lucky. It is where, you know, the gambler wins the jackpot or something like that. You know, it was a bad decision to go gamble, but you won. like it's some weird type of fallacy I think not sure which one you guys in the comments can figure it out now no vision whatsoever what's happening you don't even know if he has a third base or not just casually taking a fort I don't mind you taking this fourth base by the way because then you can transfer your workers away from here you don't have to deal with this position anymore okay so you meet them in the middle randomly you have no vision you get shelled down lose two colossi for free lose three Closai for free. And this is it. Do you send me a 9 minute replay? I really should start checking how long replays are. Oh no. Four tanks in position. Maybe this guy just sits back for a bit. You can get a game out of this. So you start a Colossi or... He was not on 2 base. You told me he was on 2 base. I was expecting a 5 wrecks, my friend. This guy is just macro. He's getting plus 2 and everything. Just doing a couple of pushes here and there. And you're down 40s play. This is one hell of an engagement. Yeah. up the ramp in a choke. I'm confused who led you in Grand, or in the Masters One League, my friend. I feel like we should keep a guy at the gate, just like they do what happened, you know, so we have someone to blame if someone like you get let in. Like, holy crap dude. This is very, very impressive. You still have absolutely no vision. Okay, you have a little bit of vision of his army now. for once. Like you'd be, no, are we gonna go? No vision of where the tanks are. No, just going. It's working out. I absolutely hate that this is working out because, okay, this makes me happy then that he's gonna do a drop here. That's good. What you're doing here, imagine, imagine you were a soldier in the army and I'm the general. And after a while I'd get a call. general I have good news and bad news the good news is I know where the enemy is the bad news is in order to figure it out I had to get shot like the way you're figuring out where your opponent is is by rushing into an area then you meet them you go like ah okay his army is here now I have to decide whether I actually want the fight or not most of the time it's already too late you're like seven tank shots um you're already in the fight no no real decision making beforehand just oh oh crap I guess I guess we're fighting now. Some casual chilling here. I mean, there's actually no hurry for you to do anything anymore. Despite all your shortcomings, you actually managed to get into a game somewhat. Like, you're still behind, or well, you're still, you're behind now. I'm not a massive fan of this attack, though. Into a siege position. Once again, you do the same thing, you know. You get shot in there. I think you're like oh I guess I should have been here you just like 15 supply they realize it probably wasn't the fight to take then we have I mean you know four base it is I you're in trouble man you're gonna need disruptors or something at this point you're gonna need secondary secondary tech you're gonna need to start harassing with Zellats you're gonna need some damn vision on the map my dude look at this move so I I have I we almost missed I almost missed this though we've been so sad so this guy so first of all we have this move right he pulls back loses 20 supply we've seen this then you see this single marauder on the left side have HP 1-1 upgrades zero vision on the map okay we have we have some vision here what does our hero decide to do stances his entire army to the left side entire Sorry, look at the vision, look at the vision. No clue what's going on. Pompiom. Kills the marauder, moves back over here. Still no clue if the opponent is siege here at this point. Is there a drop coming here? Is there a four drop coming here? Like, no clue. As I was ever just moves across the map again. No clue if there's a run by. I think, man, this guy is absolutely loving life. Hey, that's an interesting EMP. And this is a good run by. I appreciate that. I actually do appreciate that. That's good stuff, dude. I'm proud of you for that. This part, I'm not quite sure if Proud covers the load here, right? Lose your entire army for it feels like the fifth time this game. There's a look like seven Colossus. Five Colosses have gone down. How can you be losing traits if you're playing Colossus? That's not really a thing, usually, my friends. That's really impressive. I am... I'm truly impressed, yeah. You can say that. You definitely can say that. It's a good run by. He gets a couple of worker kills. Problem being, of course, that he has no units on the other side of the map. He's fighting against two-two upgrades, while he himself only has plus one armor. And I think this is going to be it. This was a good replay, though, man. I love it. Masters 1, 1 America. That's just absolutely great. Absolutely. I can really master's one. That's very impressive. I guess our hero is going to stay in front. a bit longer here he's down a hundred supply me might as well try right still has the annoying base with the tiny ramp up didn't think of clearing the rocks either you know after being pushed here seven times with that these rocks they you know might might come in handy later on in the game haven't really come in handy but definitely would have been handy to kill those big mulege i don't we're just going to skip through this a bit like he's he's really just wasting our time at this point we we don't want that long one there You've already wasted my brain power, you've made me mad, and now here you are wasting my time as well. I am standing for it. So a couple of EMPs, good Viking Shultz, and Gigi gets caught. Now, quick look at the email once again, right? The map is in balance. The map is difficult against Darren, I agree, but not because the third base is hard to hold. You just took the wrong third base. Your build order was worse poop. Let's not forget about that. your micro was interesting your vision was non-existent your unit movement was I'm sure interesting it's quite as rare I haven't seen that before the way you decide to move across the map the the confidence you had in your army despite it being terrible I also find something that was great you know it's kind of as if you would go to the auction house for like high level art and you show like a macaroni painting you know you had to glue the the macaroni's on the paper i remember doing that when i was in elementary school that's kind of what your army movement felt like i just honestly like the map really isn't like it's bad but it's not it's not imbalanced um and Terran also isn't imbalance my friend you just really really really suck all right that's going to be it for today if you did like this episode don't forget to subscribe to my YouTube channel up here I have other things up there and more over here which you can all click so thank you very much see you all next time bye"} +{"title": "Is It IMBA or does he CHEAT?! | Is it Imba Or Do I Suck", "description": "Today we have a special DOUBLE accusation since this Zerg might be either imba or a dirty cheater. If you don't smash like real fast I'll Call the Karak-riding anti-cheat police and they will blast your fridge like it wasn't even there in the first place. If you are searching for the mentioned link to send in your own replay I am afraid I can't help you. Haven't seen it yet, but good luck on your search! https://docs.google.com/forms/d/1MqhMRqiOTdHllcWKILt9aSmAcV341VkCPGSAQE3EKsw Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/6JynSQrAe9s/sddefault.jpg", "width": 640, "height": 480}, "video_id": "6JynSQrAe9s", "text": "Hi Harsden, I'm a Diamond 3 Terran player. Today I played versus a platinum Zerg player. No matter where I moved on the map, the Zerg army was always able to find me. And I wasn't able to harass his bases due to this. I was ahead on upgrade, but this Zerg player was able to shut me down completely. No matter what I tried, the Zerg's ability to gather information is too easy and overpowered. Either that or the Zerg player was cheating. And I accused him of this in game due to frustration. Is this player cheating? If not, I believe this Zirx ability remix, their army, and together information due to decrease red and overlord to be far too easy and overpowered. So the question is it Inba or do I suck? Thank you, Anonke. All right. So is it Inba or do I stop? Welcome back to a new episode. As today, we have a replay from a Terran player who truly believed that not only the Zerg player might be cheating, but also that if he isn't cheating, his race is overpowered. I like that he said that, you know. He's either cheating or his race is overpowered. So if we actually find out that the Zerg is cheating, then his race apparently all of a sudden isn't overpowered. The ability to remix as fast as possible seems completely fine at that point to Anonke. So he is a very interesting way of framing things in his head, but I'm very curious to see. I think part of the frustration as well for Anonke here is that he's a diamond player and he lost to a mere platinum player, right? so it hurts the Evo a little bit and then of course if this guy is a different race then you definitely have to get him so we're going to have a look at the build order that Ananke plays so he plays command center first barracks refinery second depot there's absolutely no need for the second depot when you play command center first I'm not even sure if you should ever build the command center on the high ground. I don't think so. Maybe against the 12th hole, but that's not even a build. You see that the depot did nothing. So he wouldn't have been supply blocked. This is the beauty of the command center first is that you can literally just wait for your command center to finish. It allows either for a faster second gas or just allows you to gather a little more minerals with that first SUV. So factory off position, but I guess I can live with it. This is not really a builder, so I've seen... I've seen build orders before, but this is not one of them. Throws down a mule. CC finishes up. His opponent is playing some... I think this was a pool first with really fast speed, which also is not much of a build order, but... You know, we're here to focus on one man and one man only, and that's Anang Cave. Still has the CC in the main base at this, I've never seen this before. No scout whatsoever. No Reaper, just straight straight to cross. cars and then CC in the main base. I don't even know what this would be good again. So the reason why you'd get the CC in the main base is if there's like a Ling flood or something like that, but there's absolutely no clue what's happening. So you can just keep the CC at least in the natural, you know, there's nothing wrong with that. You use it for extra mine. It's going to be slightly oversaturated now. Factory and barracks should switch over here. and yeah should oh by the way the things we're going to be looking at in this game obviously are the first question is is this Zerg cheating because to me that seems well after reading the email it seems very likely that the Zerg is cheating so we're definitely going to be having a look at what Ultimate is doing in this game and second of all is the ability to remix overpowered from Zirg so we see four buildings going down at the same time here two extra barracks to ebays at the 350 mark, before he gets the units from the star part, which is going to be the Viking. That's not really a thing you do. So a majority of the time, what you'll see is you see fast third command center, after an opener. Like, it is a reactor. Oh, this is not all you're supposed to do, my friend. This is supposed to be a tech lab so you can start stim. So if you get reactor first, in order to get stim and combat shield in time, you're going to need to get two tech labs but in tvz you want as many marines as possible so you get your tech lab so you only need one tech lab and then you get two reactors on the outside barracks so you get more marine production it's denying some scouting so far ultimate has seen the entire base knows exactly what's going on so he has good information due to scouting i i don't think there's any hacking going on yet here i haven't at least i'm not quite aware of it couple of supply blocks perhaps, but hacking not yet. Anonke has done absolutely nothing this game. He left all of his halions at home. And even though he's been keeping his halions at home, he's been getting supply blocked. So it's really quite impressive. He's focusing really, really hard at the double tag lab. This is a classic. This really is a classic. Like, oh, you get Stim and Combat Shield at the same time. But it really limits your marine production going further along in the game as well. Yeah, the problem with what he's doing is he's really focusing on the macro and then he's failing the macro as well, which in that case perhaps it's just, you know, it's time to realize that you're not the greatest player in the world, maybe cheating at nothing to do with it as we are approaching the six minute mark. We're also approaching the thousand mineral mark here in this game. Ding, ding ding ding! Annount K has reached a thousand minerals. Congratulations. You can collect your price of minus 35 mmR in the shop located at the end of the venue. This is the kind of stuff that is an IOTIS classic at this point, right? Player complains about Zerg Remax ability, floats, 1.5k resources at the 6th, what is he doing? Hellions don't shoot up my friend. They don't shoot up. That's a proper Roofing mistake right there. I think he's just actually F2ing around the map to look for overlords. And in his mind, he's doing a great job denying scouting. Oh man, this guy has absolutely no clue what I'm doing. Like, I killed like, how many did he kill you already? I killed three overlords. Like his scouting is going to be terrible. Meanwhile, his opponent actually, all he really needed to see was these three barracks before a third command center and he's going to be pretty fine. We take a look, however, at Anonke's visions. He's the only thing he's aware of is that there is a base at the third location. I'm not even going to say there's a third base because he doesn't know if there's a natural. All he knows is that there's a base at the third location. And you could say, well, it's way harder for Tarrant to Skild, which it might be true, but it's not like Anonke tried. You know, he ran once over here with his helions. Then he was like, oh, there's a queen. Let me just move that back. I don't want to be there no more, guys. I don't want to be there no more. As Anonke is really kicking up the production here a notch. He's going into, I think, seven barracks. That's good to two starts as well. This is kind of solid fourth base is on the way as well. And Creed spread is slowly but surely pushing forward. The good old seven-minute lift towards the third base is also a modern-day classic. Anand-Kastil blissfully unaware of everything that's happening. It's the ostrich approach to Starcraft. If you pretend that there can't be anything happening, then there probably isn't. There's a lot of good examples of this, of course. Back in Wings of Liberty, there was a Swedish jerk player called Forsen, who invented the thing called the Forsen Mutas, where he would ostrich is really hard into the mid game by getting five bases and 10 gas without scouting, without building a Roche Warren, and just praying that the Protoss player wouldn't attack. And if the Protoss player wouldn't attack, this guy was the absolute best Mura player in the world, because he just had like a 45 drone lead and he was always going to win you know and then if you're immortal in dim or he did any type of pressure he would lose the game and he'd flame you so either way he'd never had the responsibility of uh of losing the game on himself you know either he completely out macroed his opponent having way more workers and you know with with good mind games or otherwise he'd just flame you so truly was a win-win for him um don't think he plays the game anymore i haven't seen him around in a while while at least. What we do have is a couple of mutas and these were no force and mutas as our friend Ultimate has been scouting around. He gets two Metavex over here. His upgrades kind of suck though which might be an issue here for Ultimates. There's some decent micro. Quite the opposite of what our friend Ananke is doing here. I'm not sure what these guys are doing. He's having a blast standing over here. Bumpidum. He's dealing with the mutilisk a little bit. He lost a couple of workers, not too many. So I actually think Ananka, even though he scouted absolutely nothing and his macro has been pretty horrific this game, he's still in a playable position, I feel like he has way superior upgrades, his 2-2 is about to finish, while his opponents 1-1 is about the finish. Really the only issues I see is that he's not aware of anything really going on. Upgrade, complete. It's really the kind of guy where his wife tells him that, you know, she's making over hours at the office and she comes home smelling of a different man every night. And Ananki is like, yeah, it makes sense, you know. But there's loads of men working at the office. Every time she goes to the late night office, you make sure to do her makeup, puts on her lipstick. She comes back. Her hair all messed up. And Ananki is like, oh, good work at the office. And right, yeah. Great day at the office. the office. That's her boy Ananka for you right there. Completely unaware of anything that's happening in his life. Except for what he's seeing right in front of him and those are those mutaliskas. We now have a flank coming in which, it's not really a flank, just the entire army about the bum into Ananke's army. You see some nice micro-ing into a position. I'm not sure if that was an attempt to split or what happened that. An interesting fight to say the least. He loses absolutely everything to a couple of banings. And he's done. I mean, he's still had a decent supply, so that's what really gets to me, you know? He has two to upgrades. He's losing a lot of SUVs, but he's actually been doing a decent job compared to his opponent building workers. I actually have some micro coming out of Anante as well, which is the first time I think this game we've seen him do that. just control his units rather than just stimming and standing still. Very, very interesting. 3.3 is about to finish up. 54 more lings on the way here for Ultimate, who... Oh, I completely forgot that we were looking to see if Ultimate was cheating. I mean, I don't think so yet. I've seen nothing that indicates cheating. He took a fight after he saw the Marines move out of position. He's actually been scouting pretty well the entire game. Ultimate hasn't been spending his money too well, but the one thing he's been doing extremely well, has been scouting, he's been completely aware of everything that's happening. His upgrades have been a little bit late. His muta control hasn't been perfect, but you know, really he has been spending a lot of effort into scouting, and Ananka has been spending a lot of effort in walking into corners, just walking into random locations on the map. It's really the wrong thing to do. Spelling after him. Yeah, he's going to lose a lot of SVs once again. He's just, oh, that's a big mine hit. I mean, he does have that going for him. Like, I, it's very, very weird why sometimes people believe that they deserve a win or just anything, when they're really not doing something related towards working to towards that goal. So the main occupation of Ananke here seems to be walking into corners. He walked over here earlier, then he walked here, then he was in the corner over here. And I don't understand how he believes that entitles him to a win. It's a bit as if your job, wait what? A psychic cheat. Fricking abracadabra over here. I was about to have one hell of an analogy. Let me tell you. Imagine your name is Ananka and you have a job. You're an architect. You're supposed to be, your occupation is drawing. I'm not sure architects. They draw and they make buildings and stuff like that. And you want a promotion, which, you know, you've been working at the company for 12 years now. And everyone except for you has been getting promoters. been getting bigger jobs. You're confused as to why you're not getting because after all, the thing that you've been doing to work hard towards that promotion is every day you bring in four different types of coffee and you have a little coffee tasting with all your colleagues and you force them to do it. Hey guys, I got four new coffees every single day for the past 15 years you've been doing it. Every time you have one of these promotion rounds, you go up to the board of directors or there. I've been working really hard. Like I've been bringing coffee like four different types of coffee and the coffee tastings you know and everyone's been loving them and the guys are like what it's like yeah like so i would like to get a promotion it's like well like you mean like two drawings in the past four years like don't you think you should work more towards that's like no no no like the coffee though like i think that's really really important that's like my friend ananka that's not what is how it works you know just walking to the side of the map into a wall does not guarantee you a win what we need from you to do is we need you to control your you need you for once in your life to scout. I mean, literally your opponent could be on two... Always going to my army of creep without vision. You've never moved on creep. You've literally never were on creep. How is he supposed to fight on creep if you never go there? You've got to be kidding me. Overlords? No. It's cheating. How is this possible? He would see them with his meta effects. He's making good points. I mean, if there's one thing Ananka has been doing well this game is making sure that there's no overlords around. Are you seen every corner of the map here, my friend? Catches Ananka out of position again. Once again, completely cut out of position. How is that possible? I mean, if we analyze this situation, really, quickly. We see that Ananka has his army positioned smartly in the middle here, where he's defending nothing. So this base, he's a bit close to it, but it's still vulnerable. This base is extremely vulnerable. The main base is vulnerable to Muras as well. So the three main avenues of attack right now are vulnerable. But in Ananka's brain, it would make more sense for Ultimate to just attack straight here. Like, why doesn't he just walk up the ramp? Well, the explanation for Ananka here is. It's very obvious. It's because this guy isn't. It's an obvious cheat. How else does he always catch his army out of position? Sometimes over here, sometimes over here, sometimes over here. He's always there where his army isn't. Except when he is when his army is. Then he's cheating for finding the army. No matter what Ultimate does, he is cheating. And it shows in every move that he makes. I think we should actually grant Ananka this because I didn't think it was that obvious before, but now I see it. as well guys I mean he always fights off creep which you know that is indicative of cheating for certain reasons which I cannot share here because you know you don't want to give away all your secrets but as a cheater hunter to me this cheater hunter this seems pretty clear cut to me honestly once again rallies straight into his opponent's army like he knows where it is you know what I mean here Gifting him 30 40 lings for free. Would a non-cheater do that? No. I think Ananka figured it out. He's still up by the way. He's absolutely winning this game. 3-3 upgrades against 2-2. There's no Muralis. He has 40 workers against 59. And he's about to drop like 35 mules. So if he wasn't super oversaturated in his main for so long, I actually think this game would long be over already. Oh, we're gonna see some micro here. I'm not quite sure he'd consider that micro, but he moved so much of his units. So it's progress of a kind as well, right? If you compare it to previous fights where I remember this one he just stood still, but now there was some movement. I'm not sure if it was intentional or not, but we at least saw something happen there. He has a mine spread around the map as well. He's still winning, by the way. They literally double the army supply. They actually doubled the army supply. There's no bailings right now. He has nine metaphics and he's better upgrades. The thing is that Ananka doesn't know any of this because the last time he saw anything on the other side of the map was at the four minute mark with four Hallions and then he saw a queen and got scared back to his own base. How many mines does he have 40 mines? He's alright quick prediction here. He's going to clump all of them up and he's going to get killed by two bathings. I don't actually see how he can lose this game honestly. If he spreads the mines, I feel like the mines would just be able to win this as well. It's literally just lings. There's not a single bainling at the moment. There's four on the way. 25 Marines, 9 Madovacs, 3-3 upgrades against 2-2. Like he's absolutely winning. All he needs to do is make sure that the mines participate in the fight. The only way he loses is all of his Marines die. Before he reaches, he overstimped a little bit as well. Three stims. Oh, my. Hmm, hmm, hmm, hmm, hmm. Oh no. Stim's army four times, his own mind shoot it. Still all in a club, by the way. It's going to cancel this way. He's still in a spot where it... Like, honestly, it's just... just impressive. You could give this to an actual caveman and he'd still be able to win this, I think. Like he's not in a bad spot, guys. He's not in a bad. He still has mules and everything. Like he's mining like a madman. He's a couple of SUVs doing nothing. He could be mining more even. He's gonna pump up like the marine, the mean marine production air. Oh my god, once again ultimate with a run by. Here it triggers the mine, losing only 15 lings per mine. That's something, definitely a map hacker would do. So... Oh, look at this move. Ah, come on, man. This is not a report that. word that. Let me grab the email again. I kind of want to... What did he complain about? No matter where he moved on the map, the Zerg army was always able to find me and I wasn't able to harass his bases due to this? Is he really going to pretend like he was trying to harass anything here? He moved out four aliens at one point. That's literally it. He did nothing else. He was ahead on upgrade. But the Zerg player was able to shut up. me down completely no matter what I tried like guys I moved into four different corners and every single time my army got caught by 35 valings like well only is his cheating his race is broken I don't know my I that you can be serious this this this I the worst for this that I believe this guy is actually serious sometimes I get emails where I'm like alright this this can be serious right the email is too much but this guy in the game flames him as all for cheating so I mean you did absolutely nothing, right? Like, your build order was terrible. You never moved on the map, never cleared any creep, did zero harassment. Yeah, you didn't spend your money. You forgot the micro every single time. Your unit movement was actually the worst. I've seen in a long time. Everything you did, actually just was terrible. So for me, you're going to get two stamps. First of all, you do suck, the standard one. Second of all, you're an idiot for thinking that your opponent act, because this guy definitely wasn't hacking. He just was better than you. I mean, that's, if everything that is better than you is a hacker, that's putting the bar very low, my friend. So two stickers for you. Congratulations. If you did enjoy this video, don't forget subscribe to my YouTube channel up there. Otherwise, anything more like this in the bottom here, Patreon, Twitter, all that are good stuff. Bye-bye."} +{"title": "He Thinks It Is SINGLE PLAYER?! | Is It Imba Or Do I Suck", "description": "We get a replay from a player who accidentaly queud up a ladder game and was surprised there was opposition in his game. Lets see how it works out for him in an all new episode of IODIS. Smash like or Mick Jagger will dance on your sheets before you wanna go sleep and no matter how many times you tell him \"I wanna go to sleep Mick\"he just won't freaking stop moving like himself. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/QqWkA9y_fbg/sddefault.jpg", "width": 640, "height": 480}, "video_id": "QqWkA9y_fbg", "text": "Dear Harstam, I'm a big fan of your YouTube channel and a regular Twitch viewer. Even your knowledge could not guide me to victory in this game though. The Zerg plays extremely saved the whole game, pool first, very late Fort Base, and yet he never falls behind in any way. It is impossible to attack into this play style because they have too many units in the early mid-game, and in the late game there is creep everywhere. I am just not allowed to move my army or expand until I inevitably have to spell out Gigi. Thank you for showing this imbalance to the world. Aki. Welcome to another episode of Is It Inba or do I suck where we have Aki from the... I hope he's from the UK. Or maybe it's just because the letters UK are in there. But for some reason I believe him to be from the UK. The server at least is Europe. So from now on this guy is going to be British. Our boy Aki in the Pickpan. It's, I believe, the clan of PIC, another content created. A lot of the people that send him replays to IOTES have been in the pickpan. They all sucked so far. So I hope Aki might be able to change my mind on everyone in the pick pen. But so far, every single one of them has sucked. So we're going to see an SCV scout. He sees the pool first. Like he said, pool first, late fort base. And yet impossible to attack into this play style, which, you know, those are big claims. Those are big claims. impossible to attack into a play style. Now, it's not very often that I hear something like that, because every playstyle, of course, has its downside. Now, I'm also curious to see what the playstyle of the Zerg is going to be. Like, is it going to be something revolutionary that we have never seen before? Is it just going to be standard link bay muda, hydrabane, perhaps? We'll have to see a couple of lings, of course. We'll be able to shoe this SUV away. Let's have a look at the build order here of our, uh, of Mr. Aki here. he's going to take a fast third command center. On a map like submarine, a lot of the time you'll see a faster second gas around 220. You don't see the straight command center as much. Factory goes down. Yeah, refinery. Makes a lot of sense, honestly. It's such a small map. Roach rushes are quite common. This is one of the better Terran maps, though. So a lot of zergs will actually attack on this with like an early Roachal Inn or that kind of stuff. So Terran needs to be a little bit afraid. perhaps get an early tank, or play Helium Benchie is also fine, of course. Two lings are on the other side of the map already. Reeper stays at home. Wait what? What happened here? So this is something I've never actually seen before. The way you're supposed to play, if you play Barracks Gas, is you play... or Reaper Marine, then Reactor, and then you can just swap the factory, but he went for two marines. I'm not quite sure, but this is not the build order as I know it. It's just a small difference, but just something to keep in mind. First Mew goes down, Starport starts as well as Stim on the way. A little bit of oversaturation in the main and not a lot of scouting info yet here, right? right he doesn't really quite know what he's up against mr. Aki he's going to move out with the first two halions of course afraid of run bys as well as he knows there's lings out on the map already doesn't know quite where they are 30 C should come down soon then we're going to see how many cars it's going to be is going to be four is it going to be six perhaps even eight well he's playing bios so most likely not going to be eight most likely just going to be six cars or four cars actually looks to be four cars and then we'll see a command center go down, followed up by two barracks, most likely. SCV production looking solid indeed. As the four aliens keep moving in, 30C comes down. There's quite some creep being spread already. Nothing really has been killed so far, two tumors. Just a very standard game, honestly, for a start. Viking starts working at things and we have a overlord. We have an overlord scout coming in for Della Beta. A bit of a supply block. Well, not a bit of a supply block. This is a big supply block. This kind of thing actually matters. This is a full supply block is what I like to call it. As he's full supply block. He also loses two palliants. But that won't actually get him out of the supply block. He's still pretty supply blocked. You see his SUVs in building. So you should have had a couple of more SUVs already. Like the full supply block is basically when you only start the depots. after you've gotten supply blocks. So you hear the we need more supply and then you go like, oh crap, we need to build deepos rather than the anticipation. So that's going to cost you most of the time in SCV and a half, right? Every single time that happens. So we could have had a little more workers already. And we see double eBay's on the way, no worker production on the natural starting at 520. I think we should run a timer for how long CCs don't build SEVs here because that's actually kind of a big deal. feel like he might have missed some earlier as well. Main also not building so that doubles up the timer twice the speed right now. E-Bes are starting. I mean, this is the type of thing you see a lot, right? People are confused as to why they can't kill the other guys. Like, oh, he's playing so safe. Well, you're not playing safe, you're just macro and poorly right now as well. So the other guy can play as safe as he wants as long as he's just spanning his larva in some kind of way. He's kind of going to be fine. All right, SCV start again. we'll keep the timer on just in case later on they'll stop building SCVs again, which might actually, all right, this is triple. Jesus, that's really bad actually. If you have triple CCs and you're not producing anything with any of the orbitals, that's not good. Now, there is a build where you get triple CCs and then just use the mules, but with that build, you build four barracks at the same time. So you cut workers very early, four barracks at the same time, and then you try to hit very hard with one one, and five barracks production really early. That's not the case. So it's definitely a mistake here. We see the halions have achieved truly nothing. Three helions died, killed eight lynx, Ovalor died to the Viking, and three tumors have gone down. So, I mean, he's still pretty much in the dark as to what's happening here. His first move out is going to be a little bit late. It's floating eight, 900 minerals. So is the Zerg, but we're not here to judge the Zerg player. we're here to judge the Terran player. So the question is, hey, what would have happened here if he actually would have spent his money? Now, we can translate this money perhaps in, well, what is it? 15, 16 more Marines, something like that. That probably would have been quite helpful in this army. Well, quite helpful. Probably would have just straight up one in the game. Of course, it's not a one-to-one translation money to Marines, but I think at this timing, he probably could have had 10, 12 more Marines, It's two more Matterfax as well. What? Ah, this is the Goody Way. So there was this famous Macing Terran who used to trick people that he actually had good macro and he did it by building CCs or queuing up four units at the same time. And he'd only play Mac as well. Good old Goody. Yeah, this is not how you're supposed to play. But I still prefer this over floating the money. So a lot of the time people will just be floating 500 resources. it's still better to build something with it, even though, you know, it's like tricking yourself that you're macroing better. But I don't really mind the extra CCC. That's fine. That's completely fine. So actually, our Terran here is in a pretty decent position. He has a decent amount of units. He has tanks in nice spots. He can scan some of these creep tumors away. Now, the thing we're really missing is... It's a lot of workers, though. Like, this army gets cleaned up. But that's... They shouldn't have been the biggest of you. I'm having difficulty finding my words here, because he should not be at 51 workers at 9 minutes. If we compare this to any other pro game, or just any game in which nothing happens to the economy, I think we're going to see a Terran that's going to be at least at 65, maybe even 72, 73 workers with the fort base probably already going and saturated. I've seen innovation play games, definitely with bio, where he's up to 80 workers at this point already. This should be flowing towards the fort base and be building into a planetary. This should be being built into an orbital. 2 is on the way, which is fine. We see no second factor yet. So the way you want to be playing in TVZ is usually whenever you're, you're building a fort base is that you play five racks, second factory, and then you go, well, you get the second factory while you're building your fort base. You don't go six racks. So this one is a little bit late. It's not the biggest of deal, but just a small note. Also, he hasn't done any harassment whatsoever. Very common in this matchup is to do the frontal push and then have a drop on the side. The boat clear creep there and to make sure that the Don't do that, please. And to make sure that the Zerg is a little bit distracted, and maybe you can do some damage, you know, you can clear Crete at two sides at the same time. He completely stopped his tank production and he went straight into drilling class. Now this is the sign of someone who has no clue what he's doing and just copy the pro player which I'm not even necessarily a... Oh, decent splits. I can live with that. I can live with that. Probably should just move back, though. I don't think you can fight, but the splits weren't that bad. So what I'm trying to say here is that he's seen a top player go second factory, drilling claws and mines, and he gets the reactor on this factory as well. But that was either against Ling Bane or Ling Bane Muda. If you're playing against Hydra Bane, you'll see almost every Tarran, 99% of the Terrans will play. tanks. They'll make many, many tanks because tanks are really, really good against Hydra Bane in general and that's how you want to be playing. Now, sometimes they'll still throw in a mine here and there to deal with run-bys, but in general, the main army composition is going to exist out of tanks because tanks are just extremely powerful against HydroLISC because there's no mutas on the way. You don't need TORs. The mines are okayish, but not quite as usual because high rust can outrange him of course now once again we have Aki moving a little Kufar forward loses another army basically on creep sieges up two liberators floating a solid 2.6k minerals and 12 minutes into the game don't forget first we were at 53 workers and now we're already at 61 workers and I think that was at the 8 minute mark so he managed to produce 7 workers off of five orbitals in four minutes. In four minutes. So that means per orbital, that is about one worker per three minutes. Now, that is very impressive, because you know that you can build five workers per minute with Terran. So I'm just a little bit confused exactly how he thinks his opponent I mean, if I was him, and I wouldn't pay attention to building SDVs either, I'd also be confused, like, man. Like, my trades aren't even that bad, and he's playing so safe. Like, his fourth base was super late. Man, like, your third base is barely saturated. Your fourth base hasn't even really started yet. Like, it doesn't really matter how late your opponent's fourth base is if you're never getting a fourth base in general. It's like complaining your opponent doesn't have a third when your one base all innings. Like, mate, he doesn't need to. You literally have no workers. Like, what are you going to do here? Well, the answer is absolutely nothing. Mines are being spread. The Liberators are out as well, which I'm not the biggest hater of Liberators, but... I feel like it's a bit too soon, you know? Usually you see Liberators later on in the game once the Terran has a good position, a decent tank count, and perhaps starts thinking about Ghost as well. you see stuff like Ghost Liberator, but in this case I mean there's just a single tank. Oh, we're actually going to be seeing a drop. Now this is kind of intense. Fly straight into the Overseer. Nice. Oh wow. Is that a French voice? Amazing. So we have what you call it? Advanced ballistics on the way as well. another double drop heading out right now. And actually he's doing a fine job macroing, right? Like he's spending his money a bit better than the Zirch is. The Zerg is floating 6K resources and our UK Terran is only floating 4K resources. So really he's doing a way better job when it comes to that. Of course he's also mining less. So the rate of spending is probably very similar. Now we actually have two drops on the way and this is where the multitask of the Tarran comes in. Let's just have a look at the famous. Terran multitask. So he's maxed. Comes the first macro. Seize that it dies, gives it up. Fair play now. Actually, it gets a little bit of damage now. That's good trade. Good first trade. Second part of the army. Dyes, but it gets a hatchery. Altogether, pretty good. Pretty good, right? I'd be happy with this if I was the Terran, honestly. You killed the fifth base, once again denying one of the outside bases, absolutely destroying the Zerg. The Zerg actually has... what the hell? Why does he have so little supply? He has a lot of painlings and he lost all of his hydros just now. I just love this move-out. There's not a single META-fact with this army. There's two metaphacks coming back now. Liberators are still just defending this part. So there's like 30 supply defending this area, then there's 30 supply defending this area. Nothing is defending the fourth base. So any type of run by Woodwin. He is right though. There's infinite creep. And there's infinite creep is because he hasn't one tried to actually kill some creep. I don't think he's actually... Like how many tumors have like maybe 15? But he has 60 tumors killed. Jesus. Creep is broken guys. I mean he killed 60 tumors and the game still isn't over. isn't over. That's actually surprising. Look at this. This little 4.3K Zerg player over here, literally better creep spread than Sarah. That's quite something. I think Uki might be onto something. The creep? No, I was going to make fun of him for not killing too many tumors, but damn boy, was I wrong. Actually, nothing has happened this year ago. Aki is literally playing the campaign, and he's angry that the AI has improved so much, and he can beat the AI anymore. There is missions where you just need to hold on against waves of Zerb. And that's pretty much how Agi plays latter as well. It's like, all right, what's the next wave? You know, and he tries to craft the perfect army to deal with everything like Marine Marauder, Liberator Mine, single tank, no planetaries, but I want more money for mules. And then he just keeps holding back wave after wave after wave and he just hopes that he gets the win eventually, that the Zerg takes such a bad engagement, that he can counter it. without really having the micro ever again. I've been flying forward some solid joinks, but... Honestly, once again, I don't think this was too bad a fight for Akki. Like he just, he clears everything. He finally has his fort base up. He right now is mining from one... One and a half base. Literally one and a half base. So, no matter how good his traits are, he's always going to be in kind of a crap spot, right? So no matter how good his traits are, he's always going to be in a bit of a crap spot, honestly. Like he's mined out his main, his natural, his third is about to be mine out. So he actually mined a decent amount of minerals, but he's just always going to be bases down, as long as he doesn't get to clear any of the creep. Because what Della Beat is doing is he's just taking base by base, staying on a pretty low worker count as well. But at least he's always going to be able to get bases. I mean, if you compare it with Aki here, who is having trouble establishing a fort base with an orbital command. It's just sad to see that like three, four tanks here would be super helpful. or the 7-8 tanks would be super helpful as well. Or even using all the mines you have in the back or the mines that are at your army just burrowing them. You know, there's so many things that are going wrong here. That's really quite painful to watch. I mean, he's just wasting so much supply from things that shouldn't be happening. Once again, no meta-facts at all the matter. Like every single fight, he just stays until he loses every single unit. And he's like, okay, I've lost every single unit. Now I'm allowed to build a new army again. And he starts from basically from scratch again. every single time it's super frustrating to watch because it makes absolutely no sense as well it's like why the hell would you play like this dude it actually makes zero sense the way you want to be playing is you want to try to preserve as much of the good units from your army as possible if you realize you're losing a fight like you can just fly back with the matter of x right katie's building more liberators nothing else floating 4k minerals 900 gas now you could say sure the Zerg also is floating but I mean, Cirque has worse units lost, but just mine more resources. And still has a pretty decent army. How many larva is there? 20-2 larva. This is one of those things I can never understand. If you have the larva available, yeah, you can just spend them. Like the injecting is the hard part. But, sorry, back to the Terran. Another command center could be helpful to maybe try and take a fifth pace here with a planetary at some point. Like a double drop over here. I mean, there's a couple of spines, which you could just kill that. should be no problem. You have three three marines. The one problem that Yuki, that Aki has over here is of course that he has no meta-vex. So any kind of pressure is going to be with Marines that are completely overstimmed, with liberators, which will be spotted a mile away, because actually the entire map is covered in Creep. Seventy-seventh creepers have died so far this game. I'm actually honestly quite impressed. Seventy-seven creep. Creep might actually be too strong. I'm leaning towards it, guys. If this guy who is a 4.4K player who can't spend his minerals is building this much creep, it might actually just be too powerful. My boy, Aki here has been working hard on killing the creep. Sure, he doesn't have no matter of fact, sure. His macro hasn't been perfect. Sure, you forgot to produce SEVs for majority of the game isn't really getting gas on the third or the fourth base. And I'm sure there's a host of other problems with this play. but the creep man it's massive oh here comes the the classic marine mine run by onto creep big stim how many more times can he do this before they just fall down due to exhaustion oh what more scan here we go a couple more tumors who mine shoots no does not shoot if there were metaphics here perhaps you could have picked it up that would have been real nice actually two more Vikings on the way right now. I feel like if you realize you have to build this many air units, it might be wise to just throw down a second starboard. But then, you know, he would actually need to take gases. Oh, he does it. He realized that as always, I have wait a second. I only have four meta-fax playing against eight broodlords and tanker rafters. Perhaps the answer would be to get gas because right now I have zero gas mining. There might be an issue. I'm not sure if this guy is trolling or not. Are you mean what is a big fight here? I don't even know what to say. This game is so good. Yeah, Bainix will roll in, there's no micro whatsoever, Gigi. I mean, I'm not sure if Aki is serious, right? Maman Aki, first of all, what we need to work on over here is, um, the first minute and a half or the first two minutes. You had some weird builder. I didn't like that very much. Second of all, what's up with the SDV production, man? Get it together. You're building no workers. You have three CCs. You're slow as crap. Third, the way you build your structure, double CCC, late second factory, six racks, before 4CC, no gases on the third base. Unit composition, where were your tanks? You can just get ghost if you see Viceroy. as well. I know P-EMP or snip, whatever you want to do with an enhanced shockwave. It's really easy to hit. So against Hydra Bane, you could just play like tank lip, a ghost or something like that. You're gonna be absolutely fine, my dude. But yeah, tanks are good. Like if you are getting mines, use them rather than having them to defend the third base with 14 mines and four liberators. You could use sensor towers as well. Don't forget that. You could wall at your third base, which is helpful. You should take gases at your third base. You should multitask. You completely forgot the clear creep whatsoever. Well, okay, wait. I catch myself once again. That's actually not true because you did try the clear creep, but there was just too many tumors. Now, that possibly could be, and this might just be a suggestion, that you are literally playing the campaign. Like you actually never attacked. You were just defending wave after wave after wave. And I'm telling you, even a gold or, well, in this case, a diamond player, is going to have the best creep spread in the world. if he's going to just be allowed to sit there for what seems to be 30 minutes straight. He just literally sat there, like, all right, you're not going to clear my creep, or you're not going to move on the map, or distract me in any type of way, all right, another tumor, another tumor. Like, this guy had so much time. He was just slowly taking bases. He was, you know, he probably was doing other things at the same time, honestly. Like, you were sweating over there, like, sweaty micro and Marines forgetting to build SCVs, and he was feeding his kit, man. This guy was having an absolute blast. so yeah all together yeah you suck suck pretty hard that ain't too nice all right if you did enjoy this episode of is it in where do i suck don't forget to subscribe to my YouTube channel up there and otherwise check out some of my other videos over here nice"} +{"title": "LOWKO Believes Terran Mech Is IMBALANCED ft. SpeCial Guests | Is It Imba Or Do I Suck", "description": "@LowkoTV believes mech Terran is overpowered. Lowko might be a fantastic content creator, but lets see how this claim holds up when a couple of experts look at this replay... Finally someone wants to do a video with me! Thank you @LowkoTV ! Go and check this great lad out. Special's instagram: https://www.instagram.com/specialsc2/ Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/ Edited by Hamster_Designs: https://twitter.com/Hamster_Designs #harstem #SC2 #StarCraft2", "thumbnail": {"url": "https://i.ytimg.com/vi/KgM_BW5Nlqw/sddefault.jpg", "width": 640, "height": 480}, "video_id": "KgM_BW5Nlqw", "text": "Hi, Harsden. Recently I've been struggling against Terran Mac. While I didn't enjoy the Brutlord investor style of the past at all, nowadays it feels like Terran gets a similar amount of bases up, and just turtles, it becomes nearly impossible to defeat. It seems to me that Zerg late game sucks. Brutlors die the Tours, Died the Tours. Ultras died to everything, and investors require your opponent to suck and not scan when they move out. Usually the strategy I go for is to go up to 90 plus workers as soon as I recognize it's a turtle-terrant, and try to prevent them from expanding to a fifth. I know I won't ever get an efficient trade in the late game, but it doesn't matter if I have more resources than they do. So, is it imba or do I suck? Thanks. Loco. Oof. Mr. Loco decided it was time to send a replay in as he had a latter game in which he just could not fight the mechanical Terran army. Now, once I saw this replay, guys, I changed my life. I shower this morning, which is something that usually only happens once a week. Put on a nice shirt, comb my hair, put on some cologne, as it's ready to bury a fellow content creator. We have a replay here with a well, I mean, when I say bury, I mean, of course, analyze whether any mistakes were made. He said Mac is overpowered, everything he can do against it sucks, and we're here just to judge to see if he made any mistakes. So is it imbalanced or does it suck? And yeah, let's hold straight into it. So it's a game on ice and chrome between him and a Terran called SJK. Let's see how it goes. I'm not quite sure how good this SJK is, but local is pretty decent at the game. Might I say, he's pretty damn good. So it's interesting to see a high level game like this. Let's see what happens at this. guys. So we have the standard SCV Reaper stuff trying to deny a third base. Locco is pretty smart. Takes the other third base on the map like ice and chrome. That's no problem. Loses a drone to a Reaper. That's not quite as brilliant. But you know, I sometimes lose two probes to a Reaper. So losing one drone to the Reaper, you know, everyone has bad days. We're not, we're not going to blame him too much for that. All right. We're not going to blame him too much for that. So it's on a creep tumor at the perfect time. forgets about this uh no actually so far everything is good perhaps the second queen at some point or a third queen and uh yeah life is going to be completely fine here for my good friend loco so far yeah loco first three minutes well i don't want to say perfect because you lost a worker but i mean the build order everything so far makes sense i'm a i'm definitely a fan reaper comes back in okay okay two drones at this stage in the game i'm not too sure we're still lacking an extra queen as well so i'm i'm not i'm not too fond of the opening okay not not too fond of the opening anywhere third queen is a little bit late which means uh decisions will have to be made whether you want to inject or put creep tremors down at this point let's see what local decides to do opponent the meanwhile is using his barracks to float for the for the high ground now Usually, this is an indicator of something Mackey afterwards, right? It could be a fusion core for battle cruis like we're seeing here. It could be just Benji. It is going to be a fusion core, which I'm excited for. Better Cruisers are always quite exciting. Local has almost no scouting information, has been supplied block for quite some time. It's still only on three queens, four minutes into the game. That is pretty slow if you compare it to most other people. They would have way more queens. A lot of the time you'll see them produce. three queens from their natural hatchery and then get their next queen over here at the at the fort base as well and they kind of continue queen production until they have seven or eight queens against their and majority of the time queens also should always be in position to stop any types of helions from just poking on the creep now the way you want to he also finish this extractor okay i didn't see that that's pretty funny um that's not perfect Dida Loco. Once again, I can forgive you these minor errors. So you want to have overlords kind of at the edge of the creek. So you can spot halion movement easily. And that way you kind of mirror the movement of the halions with your queens. So you'd have an overlord over here, maybe an overlord over here. I mean, this overlord, I guess it's quite useful. This one could be pushed a bit further down as well. So you have a quicker way of spotting things. This overlord. is being kind of useless. This overlord is being pretty useless. So we have two, three overlord. Oh my god, there's two more here. We have four or five overlords that could be positioned in different places as to make it a lot easier to counter any type of helion play. Now, like I said before, his queen count is a lot lower than it should be. And it's not going to be. He also rushed layer to go straight into Beinling's speed. Now this is a move I haven't seen before. Nowadays when we see layer rushes, we see them either for an extremely fast spire, or, well, actually, that's just it. They just see them for an extremely fast spire. I haven't really seen them for anything else whatsoever to speak of. So I am not entirely sure what this is for, honestly. We have a couple of halions now coming in. I mean, there's three banlings, but you're not really going to be catching aliens with banlings. I guess he does catch a couple. But I mean, that's even without bainting speed. So I'm not sure about it. Battle Cruiser comes in here. Now, when we think of Mac, we see two very popular responses in the pro scene. And a very common response we see is Masmuda. And people say, well, what about Tours? Doesn't Thor just kill Masmuda? You'd be surprised how well these top players do with Mass Muda. Muda against Thor. And another one is most of the time Ravager roach corruptor and then going into Lingbane Ravager after on high work accounts and just continuously trying to kill bases on the side. And playing this very high momentum game with rather inefficient trades, but because you're outmining your opponent by so much, a lot of the time you're going to be able to just kind of kill them. Like they'll run out of money eventually and then you win. Mac is kind of popular at the moment in the professional meta as well but it hasn't been doing extremely hot honestly it you know the the the times i see mac a lot of the time the zirc ends up winning so here we have so you have plus one on range and we have carapace upgrade so this should be roach corrupter Spire? And four more queens. I am afraid Loco is slowly losing the plot a little bit here. He is slowly losing the plot. I think he just went in a cinema and he expected to watch the Incredibles. But really, he's watching a human centipede and he's confused where the superheroes are and what these people are doing to each other. Huh. Yes, loco, this is cinema hall too. Here we play Roach Corruptor. Corruptor Hydra is not a composition. In order to ensure that all my information is correct, you know, as I'm here possibly roasting a fellow content creator, I have a couple of help lines and I'd like to use the first one. So here comes the first Terran expert. Alright, I'm going to ask you a question and I want you to answer it honestly. Okay. Okay. What do we think of Hydra Corruptor as a composition to beat Battlecruiser Mac? Ha ha ha ha ha ha ha ha ha ha ha ha ha. Do I really have to answer that? No, no, this was fine. Well, that Terran expert seemed pretty clear on loco's decisions so far. Let's continue into this game. Hydra, Corruptor, doesn't really seem to be a composition here. So we'll put that as the first strike. And we're going to use first strike system. We're going to use the American justice system, which is based on baseball. So three strikes and you're out. So we're going to be using here. And right now, Local has got his first major strike. Let's see how many we can rack up in this game. Corruptor Hydra, not a composition. That's a creature that's actually looking pretty good. His work account is looking good. How is his information looking? I mean, he knows it's Mac, which is interesting. He knows it's, what do you call these bad boys? Battlecruisers. He's doing a fine job stopping the battle cruise from doing any damage. Now, the thing when you think about Mac, and especially with Corruptor-based plays, is that a lot of the time you don't really want to use these as a late game composition very much. A lot of the time what you want to do is you kind of want to stop the battle cruisers with your corruptors and then do big attacks on the fourth base, on the third base, with high bainling counts, the snide planetaries, basically. That's kind of what you want to be doing. You want to be playing an aggressive style. If you don't want to be playing an aggressive style, you've got to take very fast into Hive to get quickly into Vipers, because Viper is the one unit that can help you trade very well against Mac compositions. So in that case with big Viber counts, you're just trying to walk around, pick of a tank here and there. I mean, there's nothing really here right now to deal with Vipers, right? There's basically pure tank. There's a couple of battle cruisers, but you can just pick these up. Now, as we continue in this game, we still see, of course, the resource advantage here for a logo, which is extreme ice getting a lurker then all right well i'm curious to see what he's going to use it for this could just be as a distraction for when the Terran scans and he sees oh a lurker then my opponent is an idiot then he might start playing worse i kind of like that idea of loco honestly because in his current composition is that great isn't that great already and his opponent probably is already considering that his opponent you know might not be the brightest uh Two in the chat. Yeah, here we go. Here's the scan. He's like, ah, Lurkers. This guy's an idiot. This is a free win. So I wouldn't be surprised if we're going to see way more dangerous unit movement and just bad moves all around now from the Tarrin. Because like, well, if someone builds Lurkers against Mac, that person definitely didn't finish elementary school. So, up. I really liked this by Logo, actually. I'm kind of tempted to remove one of the strike just for this brilliant move. As long as he doesn't actually be. as he doesn't actually build any lurkers, we're going to be completely fine. Gets his vipers, which is good. Seismic spines, he's sticking to the part. So whenever this gets scanned again, the Terran sees, ah, he's actually researching upgrades as well. That's rather idiotic. And then, you know, the Terran will start playing even worse. So you see that Loco is not only a fantastic content creator on YouTube, he also has a massive brain really thinking about the, you know, the mind games, just the things that you can do with the brain. he's fantastic at that apparently. Now, this kind of rotations are really painful to watch, of course, especially if they're completely done in vision. Whenever you're playing against Mac, you want to be confusing your opponent with quick rotations from base to base. And the way to do that is to always take the shortest route around. So you push in here, you check over here. Well, you don't push, but you like, you poke. You poke, you prod, you poke, you prod over here, and then you just keep going until you see a vulnerable angle because the Terran army, this is the one thing that Max sucks at, is at moving around. It is slow. It is crap. It doesn't do his job very well. You know, at least moving around. It doesn't do that job at all, honestly. So at this point, Loco has hydras and corruptors. Both units are extremely good at dealing with battle cruisers, which right now they're still three off, and both the armies are really just kind of out of position. This is why Hydra Corruptor isn't that great both of them fulfill a very similar role which isn't Isn't that that useful to have you know like you you already got that covered with the corruptors You don't need more hydras like roaches or ravagers would be a lot better they're cheaper You can get them out a lot faster a lot they're less gas heavy which allows you to attack to a high faster get those vipers now When you have vipers what you want to be doing as cirque is you want to be trading like you just want to be spending and Oh no. I'm kind of tempted to remove one of the strike just for this brilliant move. As long as he doesn't actually build any lurkers. Poor loco. So, let me finish my sentence before I make a bad joke. With Vipers, you want to be trading energy for units. So you constantly want to be abducting units into preferably a roach, or Roach Reveder or Roach Reveager Bane Army. So you're constantly training keeping your opponents bank low, preferably even keeping them below 200 supply, which is definitely possible. I mean these fibers have been flying around for a very long time, and these are the first two abducts, and they're not even into something. Right now, this is what should be happening all the time. You should just constantly be abducting, abducting, abducting. Now for my bad joke. So if you guys remember the Matrix, at a certain point, the MAPTC, the main guy, I'm not gonna spoil too much, Neo needs to pick between two pills. You got the red pill and you got the blue pill. I can't even remember what the pills do, it doesn't matter. Now, Loco also once met a guy and he said, I have three pills for you. Here's the red pill, the blue pill, and here's the green pill. If you take the green pill, you will think that Lurkers are a good idea against Mac. And Loco, I'll take the green one, ate it, and now Loco lost. not only 25 IQ by taking the green pill, but he also believes that lurkers are good against Mac. Which is honestly a bit of an issue. Let's just say that if Local was the main character in the Matrix, that movie would have a very different ending. Oh, the Lurkers maybe good against the robots? No. They're not good against the robots. Man, the robots can fly. So yeah, the Lurkers, the reason why Lurkers are not that brilliant against Mac is because everything outranges the lurker. The lurker is good because it can outrange things. This is this is good loco. This is what we needed to be doing for the past four minutes. Ever since we had these vipers out, like there's nothing to be able to deal with these vipers. Absolutely nothing. All you need to do is pop, there we go, keep pulling them. The problem is he doesn't really have units because he has so much supply He has 13 corruptors, he has 6 hyras and 4 lurr. He doesn't actually have an army. Like his entire army right now is consisting of support units, which makes absolutely no sense. It's not, it's like starting a football team with like 12 goalies. Like first of all, you're only allowed to have 11 men on the pitch, and second of all, even if you're allowed to have 12, this would still be a terrible idea. So I kind of like that he's throwing away his corruptors. and actually getting a decent rate with it. This is a, it looks like a bad move, but it's a good move. Get rid of them. They'll need them anymore. Seven Vipers, perhaps is also a little bit over-sealous on the Vipcar. I think you only need like four, maybe five. It should be fine. But I'm a fan that he has so many and that we're finally trying to get some trades down. Whop. And actually, every time he pulls them in, he does get kills, right? Even though it's slow because he only has like five fighting units. he's actually getting good trades. He's still down in units lost because his initial trades weren't that brilliant. But he is at least trading at some point. And as you can see right now, when Zerg starts trading, you see that his bank is still massive. The other guy isn't even maxed and is losing a bank. This is literally all he needs to do, and he needed to be doing it for the past four or five minutes. Like he can start doing this. Hello? Is a stationary unit going to kill a viper? Actually, I think it might have killed him, but it's okay. We can let it slip by. We give a second major strike, by the way, for the fact that Loco hadn't been using his vipers very well. Also, now that the corruptors are gone, you see all of a sudden this army looks a lot scarier. And I said that Hydra corrupter is in the composition. Hydra viper actually is kind of playable, I guess. It's not super popular anymore. It used to be a lot more popular back in the day. Nowadays it's all about these banlings blowing up bases, but I mean this can really trade very well. I don't understand why he uses these hydras so forward rather than using them in unison with these vipers though. That makes very little sense to me. The battle cruiser run by. This is something that he's been doing pretty poor, I was going to say, but now he does well. He splits of part of his army rather than his entire army. That's good. Because then... I was going to say he can keep on trading. But he doesn't keep trading. He just loses units. Where are your vipers game. We still have vipers available. And there's still two lurkers, which God knows what these guys are going to be up to. Now, what Loco needs to do, once again, is he just needs to get his crap together. You know a thing he could also do is 8K minerals. He could build some static defense over here so he doesn't need to think about any type of run by. And then all he needs to do is just pull, pull, pull in, pull in, pull in, hop. We get a trade. On our viper side, not too great, but it's better to trade. Like when you think of a meg army, what you want to be doing is you just want to, in the end, there's one thing that's loco is most likely going to be right in and that is your fights most likely are not going to be efficient and that's completely fine because as a Zerg player you have so much more mobility that you should be capable of denying his bases at a way higher rate than he can deny yours you should be able to mine way more than him and you should be able to constantly be forcing fights because you have abduct only when the Terran gets ghost out do vipers become useless? Before that, they're always going to be able to trade. You see, every time he has energy on vipers, and he has his entire army together, he's getting good trades. Now, see, who you see, whoop, hey, here we go. Still, actually, he's getting way closer in resources lost. Now, let's analyze this situation for a second here. A little bit of midgame review. Ding-da-d-d-ding-ting, ding-ting-ting-ting. This base, completely open. No planetary, zero tanks, absolutely nothing. He's not aware of it, but I think you could guess that there might be a base here. This base, one, two, three. Three tanks, planetary basically done, two battle cruisers, four, five turrets. Now, we can do two things here. We can either attack into this base and probably kill it against some losses, or we can get it for free. Or what we can do is we can keep attacking this until we think that a fight might go kind of sour and then go over here to attack this base. Also, we could just send it. three hydras over here, clear this base, force it to lift off while we're killing this one. Let's see what local decides. He goes for this base. Instead of right-clicking the base, he moves commands into tanks to clear a turret, does not finish down the planetary, loses about 15 hydras, a couple of overseers, leave this base alive as well, and then moves back. I hadn't even thought of that scenario. I had three scenarios, the loco, our green-pilled hero, once again figured out a scenario which I didn't know was there. I just didn't know it was there. Very impressive. You know, usually when at companies, imagine this, you're in charge of the hiring process of a company. And your manager tells you to hire someone, needs to be able to think out of the box and your guy comes back with local your manager is gonna be fuming you know this is why you specify that when you think out of the box it still needs to be good thinking you know like thinking outside of the box isn't necessarily good it's like all right we have we have two scenarios here guys we either need to cut the cost by you know sacking a couple of or you know we need to we need to somehow get our products cheaper and a local comes with a suggestion like how about we build down the warehouse of our supplier and on the meeting is us oh my god who hired this guy green pill logo for you my friends green pill loco for you the man the mid the legends two lurkers still holding their you know holding down the fort at this point loco about to get the realization that tanks actually have superior range two Lurker Dan has done absolutely nothing good so far this game. Once again entire army getting pulled out of position by two units. Loses a base, loses a bunch of drones. Even though actually the trades haven't been going that poor. The last few trades were kind of crap, the one where he walked into the planetary. But before that, every time he actually fights, he kind of does well. Like, he actually is doing a pretty decent job. This? You know? I like this. You guys might look at this. it is right just waiting for so many bainting to a planetary yes but he's denying mining against a Terran that's gonna be hello okay that's gonna be on lower base count now now that's completely fine the thing is you need to use this momentum to keep going you break location you want to be breaking more locations you get a good trade yes this is what you need to do you have so much money in the bank this is absolutely perfect you need to keep your freaking vipers alive though You don't have your vipers alive. This kind of stuff just isn't useful because you need to continuously be training. Now, even at this point. So we saw a fight which was probably slightly inefficient for Loco. But if we look at everything that has just happened, is we have an 8K, 8K bank here for Loco. We have a 700 bank for the Terran. Loco has map control. He has decent creeped pretzel out. He should be taking this base. Everything I say about split map scenarios versus Terran, where you don't want to have them are untrue once Zurk is upper base. Now, I'm not great at counting, but most mineral patches have about 1500 minerals. Some of them have a little less. What is it? 800. 900. So in a base, you're gonna get about, what is it, 5K minerals. I don't care, approximately 6K minerals, 7K minerals. 10K, more like 10K minerals. You're gonna better get about 10K minerals, okay, all right, per base. The moment you take an extra base, you're basically up two bases, right? So instead of it being 7, 7, all of a sudden you had 8 and he only had 6, which means you have like 20K more minerals, you're going to get what, like 10K more gas. So all of a sudden you can be down 30k in units lost if you get a proper split map scenario where you mine one more base. This base is going to be impossible for the Tarrant to keep. It's too far out of the way. He can never defend this area. He can never defend this area. Like, he would need to put three tanks over here. But without any backup defense, a couple of vipers would be able to completely destroy that. Terran can only, the only thing Terran can do is push this base. So loco main priority should be mining out this base and mining out this base as fast as possible. Because then he can take the fights that he's been taking again and again and again without having to push his advantage. So there's two major ways in which you can beat there. One is by getting more mining and do a split map scenario. And two is by putting very high pressure on the Terran and winning purely through momentum. Now, like I said, I like the bailing stuff. The thing is you need to keep going after it. You can't just do one of these, then wait four minutes until the Terran establishes the position again and then go again. The moment you put on pressure is the moment you need to keep going again and again. Now actually local was having good fights with the viper stuff. I'm not quite sure why he stopped fibers in general even if you're going into a baling composition as long as you have some type of Hydra. Why does he have 19 corruptors again? The deal with the battle cruisers? There's not that many battle cruisers like like the 90 corruptors are complete dead weight in this army honestly like honestly complete that way this way this could have been like 25 viper or 25 hydras and I don't know like four or five Vipers extra. And then you still have so much left over for balings as well, which could be used to pick off outside bases, pushing into positions after you cleared up. These are not good traits. He just doesn't have the ground army to deal with this. He just sends in 20 bailings to their death, then seven more hydras, then three more hydras, just to clear five tanks. Like, this is not how it's supposed to happen. These trades should be going way better. And really, once you clear these tanks, this base is defended. that. So you always got to think of how Terran splits their supply, right? They have a bunch of supply in these battle cruisers. That could be stopped probably with a couple more spores. Maybe a small hydra force to deal with that. Maybe some spines deal with these heliens. And then Terran needs to defend this area, or you can walk there, they need to defend this area, they need to defend this area, and they need to defend this area. So there's There's one, two, three, four main areas. One, two, three, yeah, four main areas that Terra needs to defend. They're going to need more than two tanks per area there. Or they need to continuously be moving around. Like this, this should not be possible. There's not. If you have a well-organized attack on this position, Zirc should lose maybe three units here and should absolutely crush this. And that's exactly what happens, right? Now, you're going to need to temporarily give this up, but you create, like, if he starts, a base trade that's really good for sure right you have a big bank you should have larva available you can just keep going you just keep pushing you go into their production you probably win the game like you're way faster at killing stuff unless I guess your army consists of 40s Brutelage I'm not a big fan of the Roodlers usually oh my god it's just really straight into the end of it. We get the resource loss now. Ever since he started transitioning into Baino, it's going worse and worse, which it makes sense because you're going to trade worse against Army. So whenever you play a Bainling style, you really need to bang, bang, bang, bang, bang, and if you can't bang, bang, then don't get the bainling. You know, just stay on Hydra Viper, in that case, or stay on Roach, Roach Viper, Rove, whatever you want to do. playing catch you know this is it's just not what you're supposed to do when you have brute lord you you hope to fight like in the next few seconds like you're not going to be chasing heliens around with brute lord hopefully because they're really freaking slow mac is slow like literally the only thing slower than mech in this world is uh is the brute lord perhaps loco's decision making just kidding loco i love i love you buddy um going in for a command center. Vipers are coming back in the game. I kind of like that, but his army is so, I'm not even quite sure what the play. It's Corruptor Hydra Ultra Fiper, although 50 drones. He doesn't really have a, like what is the goal of this army? The goal of this army is to have a good engagement. But if you're going for engagement, the thing you need, like this is another way actually to win. You can have good engagements, against Mac armies. But in that case, you need investors. And you need neural. So you can neural five, six of the Mac army. The Mac army kills itself while your Hydra, ultra force, perhaps with some banlings. I don't even mind some corruptors in that case, moves in and kills it. But without investor, it's absolutely impossible. You can take a straight up engagement into a siege-up maxed-out Mac-Army with non-spell casters. It's just not possible. Unless he doesn't have enough anti-air, you have a lot of bruised. but I don't think that's fair. This actually might be a pretty decent engagement, honestly. One blighting cloud would help a lot, Loco. No, no blinding cloud. But yeah, this engagement obviously is very good. It was a non-steached army. You see a lot of the Terran units are still kind of just set around the map as well. Loco just killed his way. This was a really good fight, honestly. I'm proud of him for that. I mean, he does have a big army supply at this point. His back is is growing lower and lower, he's not even really maxed anymore. Ultralisk does go down. I feel like the many play styles he's trying to mix isn't really working. It's like, you know, you ever have these guys that, that ask you for advice, the people that go to the chip, and they know what I'm talking about. And you have like a friend who wants to. wants to start as well and he asks you for advice and you just tell him it doesn't really matter what you tell him right you tell him hey like you have ever heard of the 5 5 or whatever like the strong lips it's like a decent program like people are gonna make games with this kind of stuff you know and your friend does one workout of strong lips and he calls you up like Kevin this strong list up isn't working for me my bicep didn't grow 5 cents here you're like well like maybe give it some times like no no I'm trying something else I'm doing full body workouts eight times a week. He does two full body workouts. It looks in the mirror. It's like, my chest isn't the size of Arnold Schwarzenator yet. That's an issue here for me. And I'm like, okay, well, just try to stick with a plan. Maybe he's like, no, no, no. This is this, Gap. I got something new. I'm going to be running three times a week and then I'm just going to be body weight as well at home. And I think this is the key. I saw some videos of calisthenics guys and they look insanely buff. And I'm like, all right, good luck. Like, just stick to the programs. Like, after two calisthenics run out uh workouts and half a run he decides to call it quits and he tells me as bad genetics and can can never actually become big that right here is what loco is doing he switches composition into composition without actually sticking with it or following the game plan with it he started with well hydro corrupt hydra corruptor which isn't a composition we're going to skip that part then he goes into hydra viper which actually was working reasonably well he just wasn't executing it very well He wasn't doing the exercises, the correct way. He wasn't having the proper nutrition. But the plan was good. He was trading. He was doing a good job. He was winning the game very hard, I think, at certain points. Then he goes into mess banling. But once again, he didn't start with that plan. And hydra banning, or well, it's not really supposed to be hydra bainting. With reverberger bane is a composition where you play on high momentum. So this is not the time to use that plan anymore. The time for that plan is way past. Then that doesn't work. He's like, ah, crap, I'm losing all my workers. Let's just go a fighting army. But he doesn't execute the fighting army correctly. He doesn't have the investors. And that's the issuer. He just keeps switching plans and he never is growing his muscle. And then he complains to me that he has crap genetics. No, you don't have crap genetics. Just stick with the plant, man. It's better to stick with a crap plan and to keep switching between decent plans without actually completely executing it. This is the random mule that we're waiting for. When you have. three zergling and you see twelve mules drop you're like all right we're gonna be in trouble the next minute and a half that's a good run by though there's one thing that can be said about loco is that he's quite patient with the way that he sets up uh i was going to say sets up engagement as i say this literally runs in head budding this mac army with ling hydra corruptor to blood but before this he was being pretty patient with setting up engagement he was very consistent with his run-bys with his things I that's one of the things I I do appreciate in this game where he's playing pretty well but yeah it's it's just not gonna be enough right like he honestly the game is way closer than I thought it would be with the mistakes that he's been making where I stopped counting strikes but we would be at about five right now at this point so matter can just add a fifth one right now just the quick jump he would be in Jill twice already life you're never coming out there it's over for you baseball he would be at the bench again if loco would be playing curling he would be in trouble as well because curling is a very technical sport nothing to do with the three strikes though um corruptors just flying around loco is busy admitting defeat and he's taking a sweet time for it i actually like that he's staying in though i mean he still has pretty decent income right he has 67 workers doing good damage not that many planetaries anymore. Like this is just a regular base, which means if he can somehow stop this base, he could be in good shape. I don't think he's going to be able to stop this base because he literally only has Ling Bane. But you could see a world in which Loco would have won this game. Perhaps had he taken the red or the blue pill. Sadly, Loco decided to take the green one. Lurker. I think this is the first time I see a Lur. At least kill it, please look. Okay, there we go. Lurker gets a kill, dies five seconds later. No coming out. Thaking range of these tanks are so broken. Here we go, head butting into 12 doors. I mean, it's not gonna work. Now, it would make my day complete if we can get a little, a little bit of a flame in a Loco. Just tell him how broken Mac is, come on. Loco is too nice for this kind of stuff. That's the problem. Too nice. Lurkers get burrowed. Do absolutely nothing. Kill half a hell, but the Tours march him. Literally a right-click lurkers. Loco, loco, loco. This is a man in disbelief. Tried everything. That's the thing. It's the same with the gym, you know? He tried everything and it doesn't work. My friend, stick with the plan. Loco, you sent me a Twitter DM. Not even an email. at Twitter the complaining that Terran is too strong Vipers died to Tours Brutelors died to Tours Ultras died to everything and investors require your opponent to suck and not scam when they move out I don't quite know about your opponent but you definitely didn't play too well this game you did not play too well your Brutlords did die to Taurus your Vipers did die to well actually I'm not quite I think your Vipers might have died to turrets your army composition was incorrect your idea, your general concept of high workers and then taking semi-efficient trades, denying bases on the outside, is a good plan. But really try to stick with it a bit better. Your vibre control could use a little bit of work, your consistency of trading. You kind of want to, when you play like this, you want to really cut off a part of the map where he can't be doing counter attacks. Like I said, with that static defense that you definitely have mind. And then all of a sudden if you're only focusing on the army you have at hand, you can think about making rotations to To sides where his army isn't and that's that that's really just it. I mean you played a decent game, but Mac is not Mac is not in balance my friend. You you just wait what? I think I have some better guys to do this for me Let's go boys I've come to conclusion that you suck. Loco, you suck, man. Loco, you suck. Loco, you suck. Yes, yes, you do suck, Mr. Loco. All right, that's gonna be it for me today. Before I go, please thank Loco for his cooperation with this series. Don't go flaming him that he sucks. That's not very nice. Finally, we have someone else that actually wants to do a video with me. And then if you guys go flame him and make his life miserable, that would have been nice. So please follow him and do his stuff on YouTube. Like, he's actually great. He's a great lad. I absolutely love him. I also have my stuff. But thanks so much, Boko. And see you all next time. Bye-bye."} +{"title": "Broodlords, Corruptors And Vipers ALL IMBALANCED !! | Is It Imba Or Do I Suck?", "description": "In todays episode we have Greta, who feels like Zerg might just be a little bit too strong in the lategame. Lets see what Mr Harstem thinks of that. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/", "thumbnail": {"url": "https://i.ytimg.com/vi/yRMl91fthuA/sddefault.jpg", "width": 640, "height": 480}, "video_id": "yRMl91fthuA", "text": "What's up friends, welcome back to... Oh crap, I stopped doing this introduction. Now my editor will roast me again. Hi, Harstam. Late game Zurk is Imba. Especially versus ProDels. And I think a big part of that is the Gigi Lord, Viper and Corruptor combo. Please tell me if it is I'mba or if it is I'mba. Maybe show us how pro gamers deal with Gigi Lords, because I see no solution. Every single time I play a macro game versus Zerg, it ends up like this. I didn't have the best fights, but I thought I played a better game than my opponent, until he decided to win by building aptly named Gigi Lords. Sincerely, your fan from Canada. All right, fan from Canada. Main complaint, Gigi Lords, Brutlords, in the late game of PVZ. The little two side complaints, Corruptor and Viper. So we can really see this as a bird, where the best one. body of the bird is the Gigi lord and the wings are the corruptor and the viper and our issue is is that the bird is pooping on our car and in this analogy the car is our MMR in Starcraft 2 and the bird is the Zerg player that annoys us so now that we've established exactly what we're dealing with let's see if there's a way to shoot this bird out of the air so to speak and most of all let's see if it is even possible to shoot this bird out of the air because this bird of course might have anti-bullet armor kevlar he's wearing a kevlar vest and proto's players don't really have kevlar penetrating bullets so we need to figure a couple of things out of course first of all our brute lord's broken and then secondary of all are the are the wings broken the corruptor viper are they broken but our main concern is going to be the brood lords we're going to be having a close look of everything that uh Heil Greta does, from now on just referred to as Greta, or our Canadian friend. But yeah, let's just have a look to see if there's any mistakes that he made at all, or if it is the broodlords. Now I believe this is a game from Diamond. Our friend is a Canadian, so I'm assuming he lives in Canada as well and plays on the North American server. Now, first mistake is not having a wall at the time where speed is finished. That's a mistake that's going to cost you a lot of games against link floods. Imagine this guy left the tab open and kept building lings and all of a sudden you get link flooded. That's not very nice. Usually you drown and you lose your MMR. So I'd always say try to get your wall done before 3.30 in the game. It's a little quick tip here by the professional guys. Just write it down in your little notebook. It's a good tip 3.30. try to get that gateway down it should be possible with star get it after the oracle and after the third pilot and you don't have to stop pro production for that we see greta is stopping progress for a bit gets double gas before the nexus not the tightest build that i've seen in my life are the greatest build but uh it looks fine you know it's it's it's somewhat uh similar to a build that the build that i shown casually explained where you just get a fast third base going to robo get observer out for scouting info maybe try to do some damage with adepts maybe keep them it doesn't matter too much so let's have a look at these two oracles see what they're going to be capable of doing here two oracles of course the key number as i've discussed a couple of episodes ago two is a lot better than one uh about 50 percent better a hundred percent better um fleet beacon on the way now this is interesting this is not in any of my build orders this is so the thing here is is that it doesn't make a lot of sense with the robo I like robo if you're going to be going into forged twilight but if you're going to be going into fleet beacon I think it's better to just get a faster fleet beacon and a second stargate so I'm not even going to necessarily hate on this build too much right the fleet beacon I don't necessarily hate but the robo just is a little bit senseless in in that case, I believe, at least. Also, working in three stalkers. It's going to cost you a lot of gas. Three stalkers is basically equal to a stargate, right? Gas-wise. And gas is going to be the limiting factor for TOS when you're doing a heavy tech build like carrier. So this is one of those things where you just see so many inaccuracies in a build, like the robo, the observer. We're talking 175 gas already, three more stalkers. 150 gas and you work in two Sentries, another 200 gas and all of this is just delaying your carriers from starting. So even if I don't like the build to start with, even if I would have liked the build, going fast carriers, I still wouldn't have liked your execution. So that is, you know, if there was a form about this builder, I would have to take no twice execution, no, and do I like it also? So no, even not considering the execution. Your oracles have done, well, is that five workers? Five worker kills. I'm not going to flame you for that either. I think that's completely fine. Now, of course your opponents aren't great at defending. Maybe you see a lot of openness. I think you could have gotten a bit more, but you know, for your level, this is completely fine. You got seven kills, you're up in workers, you're getting your carriers out. This is what we call a decent start. Now the real question for me is how the hell are you gonna lose the Brutelord? If you're going straight into carrier and you're gonna be up like seven upgrades or something like that. See this guy's playing Hydra Lane. He's still on 61 work. I mean you're up in workers. Getting cannons already. I wouldn't even mind the fort base pretty fast. I guess as long as you don't see any drones on the fort, it's not really necessary. But I wouldn't have mind it. So yeah, you don't have any carriers out yet and we're already 7 minutes and 30 seconds in game. I think this could be done a lot smoother, a lot, a lot smoother. Just gonna speed up a bit. If the theme of this game is going to be camping behind cannons and carriers, then, you know, we don't want to sit here for the next seven days. Hydra Bane attack, okay, you're aware of this. Not really, but you're also, you should know that something is coming. I mean, you have units in position. You have, what, three carriers, which can be used at this point. It's probably with the three carriers and the cannons, a couple of decent farfields should be enough to hold something like this, which is nice. Now, you're not getting any real info when it comes to work account, when it comes to tech, that kind of stuff. You're only releasing unit movement, which if you're paying attention to that should be good enough. This one should be an easy win for you, right? He also stopped carrier production for some reason. Oh, you got to fly well. That's another minor mistake. We'll add it to the list. Alright, so this fight should be kind of going into your, at least going your way somewhat. Especially if you fight near cannons, right? There's absolutely no way this is going to do anything. So I like continuing carries. I'm not a big fan of charge or immortals here. Whenever you play carriers or fast character like you do actually let's hold that thought Ah okay, close Let's do that one more time alright The beautiful force shield that blocks nothing All bainainainting connect all right um as you're going to can I most likely clean up this army. You just still have some interceptors left over, you have some stalkers which do damage. That's all of good. Now, when you think of carriers as a unit, what are their main attackers? They're the main guys that kill them, right? So let's just go over that. Those are hydras and corruptors, majority of the time. So if you're rushing into carriers, your follow-up should be, should be anticipating whatever it is he's going to be doing. So you want to be scouting, hey, is it hydras? And if it's hydras, your answer is going to be storm. If it's corruptors, your answer is either going to be storm or Arkom, or it's going to be Voidre, so you add more stargaze. Now, in general, I always like to rush out a couple of temperatures if you do go into fast carrier, because if your opponent actually has a very high Hydra count, and you don't have storm, and they get good upgrades, and I'm talking like 2-2, for example like plus two attack and plus two carapace this guy went plus two malay instead of carapace then carriers actually will lose all their interceptors to the hydras because you don't kill the hydras fast enough um so i always say try to rush out storm like immortals don't contribute anything to this army that the carriers aren't already contributing you're basically like they're not useful here the immortal you know immortals will be able to kill roaches but if he's getting roaches you've already won the game because roaches can't shoot up if he's getting lurkers immortals would be great but carriers destroy lurkers so the immortal here is a unit that has no use whatsoever the charge lots I mean I understand why you would want to use them for harass but do that after you get the things that you really need like your storm perhaps another Stargate you have two right now you could be getting three dark shrine is a luxury thing as well Like, don't forget me wrong, you have plenty of money, but your priorities are completely incorrect. Like you're, you're pretending like it's a normal game, but you rushed out carriers. Stop pretending like it's a normal game. This is not normal. You know, this is the opposite of normal. It's weird. Nothing wrong with being weird, but at least embrace it a little bit. Can't go around, you know, walking in these long coasts that cover your knees, all in black, and then pretend to like Ariana Grande, you know? I know you don't. I know you don't, great, eh? You don't like Ariana Grande. That is pop. You like goth rock or got metal. See what I mean? Another good real life analogy here, live on the Analogy channel. I'm your host, Kevin the Go-I. Um... Where was I? I broke my own thought process. Right, storm, there we go, 12 minutes in, it's a little late, but yeah, you get it in the end, so I'm gonna scratch that... Oh, no, I'm not gonna scratch on my little, that's still a complaint. But, but the, yeah, I'm still complaining about that. You should have gotten it faster, like this army dies the storm. Like, the flies in my room die to my fly swatter. Real fast, as long as I manage to catch them. It's the same with Hydros, as long as you hit them, like they're gonna die real quick. So 2DTs, I mean, these are all Titos, because I know I'm picking on these, but this is not TETO. You want to be getting a third target at this point. You're hell, you're on eight gas, man. You could be on force targets while still getting all of these things as well, producing carriers. Something that I also wouldn't mind you doing at this point is just moving out. You have a pretty powerful force. You're basically on your peak at this point, right? You have plus two upgrades. you have storm, you have a decent carrier count, anything from here, he's just going to be more prepared, you know? Even if I still think it's completely possible to be the Zerg, that has the perfect army against carriers, it's better to hit when they don't have a perfect army against carriers. There's a reason why in war most people try to do surprise attacks. Like you might still be able to win the war without doing a surprise attack, but it comes a hell of a lot easier if your opponent is drinking tea when you're, you're, you're, you come in with the guns, you know? It just makes life a little more convenient for you and less convenient for the other guy. So always try to, whenever you have like a power spike of some sorts or when your storm finishes and upgrades finishes, try to use that. And there will be people like, oh, that's a timing attack. I'm a macro player. I don't really care what you are. Like you're just going to use your timing advantage. You don't use your timing advantage. Like no matter if you're a macro player or a cheezer, you're just an idiot as well. You know, both macro players and cheesers can be idiots. It's the beauty of it. It's not exclusive to any type of person. Instead, you go back after having a fantastic trade. You killed literally every single viper. You damaged a bunch of his corruptors. And you were still maxed, and you're plus three just finished. So right now, he has one one upgrades on corruptors. He has no carapace upgrades. He has plus two, and you have plus three on air. Like, this is as good as it's going to get upgrade-wise for you. Is it good at... group is that it is as good as it's going to get unit wise as well like his army doesn't look very scary the only thing I wish is that you didn't have your immortals and these were like two extra Archons instead and your stalkers were dead all right we'll ignore that for now pretend like it never happened Oh boy, Greta probably used to that. What is that? If I don't speak to him, maybe he will just go away. Poor Greta. Alright. Let's just analyze this situation real fast. Alright? Ding-da-da-d-ding-ting-ting-ting-ting. So, you know you are on creep. You know your opponent has full vision on you. Complete, complete vision. Complete vision. Whenever you're in creep, this is the scariest moment in your life. Okay? This is nothing is gonna beat this. Like absolutely nothing. Like your entire life, this is what matters. This is what should scare you. Creep. He has full vision. His units move five times as fast as they usually do. And what you decide is the correct play is to move your Templar and Arcon away from defending your carriers and attack rocks in the middle of the the map. The only reason why I can see that you would be attacking these rocks in the middle of the map is because you're scared of their intellect. You might not be the smartest person in this portion of the map anymore. Because holy crap dude, this is some insane levels of stupidity. Like what's wrong with you? Your own creep, you know he has vipers, you know his corruptors. There you go. Lose a carrier. Lose another carrier. Hell, lose another carrier. Three carriers, gone for free before your templars are even bad. If he continued focus firing, you probably would have lost every single carrier ever. Like this fight, you should have completely destroyed it. Like, you're still up in supply, don't get me wrong, but you're probably gonna lose some stuff on the retreat. You're out of storms, you're out of interceptors. Like, you should have destroyed this fight so hard, dude. Like, you shouldn't even be closed. Here, this is where he should have left and this is where he should have been sending me the replay. Aircos is completely broken. I played perfectly. I had very better creep spread than him. But in the end I just lost. Well, this is... This is what should have happened. In a different timeline where you're not so threatened by the IQ of a rock, you would have won the game here. You would have gotten 25 points. Man, you would have laughed to yourself. Stupid, Zerg. I'm building hydrodden against Storm. Man, corruptors against carriers. No, you need him faster. Then you would have laughed at his I owe this episode that I would have made, making fun of his unit control or something or the way that he did things. But no, this is the timeline wherein, my friend, and are he too stuck? Oh, no. Greta, Greta, Greta. Man, they look really pretty. like decoration on the wall you know not going to be too useful anyway this game so he pees on your nexus you come to the rescue with your Archons and other things not really to the rescue so this is another reason why i said before i think it's good to have more stargues oh yeah four stargates actually okay i take back you know four stargates that's nice i'm a fan of that i'm a fan of that i've zealid run by strike to do some damage i also don't mind that completely don't get me wrong you're still in a good spot units lost, you're still ahead. The problem isn't with where you are in the game, is a problem where you should, what are you doing? Where you should be in the game. And right now where you should be on the game is probably not here on the map. Like currently, you're not maxed. You have a crap ton of supply in Stargates. Why would you want to be on the map right now? Like, the carrier army is the best when it's maxed, basically, or getting close to maxed. You also, really want to get rid of crap units before you go do something. And what I mean with that is that you're what the hell you have nine stalkers. Like, stalkers are completely useless in this situation. Please don't get them. Okay. You don't want, you don't want stalkers here. The things you do want are either a mothership for invisibility, more Templar, more carriers, maybe a couple of Voidre's. I mean, we see a big Corruptor army. Now I always say Voidre is the most useless unit until Corrupted. come out then it's still very low on the list but it's at least slightly more useful than a stalker our cons are nice to have as long as there's no Brutlords Archons are completely fine as well I'm a big fan of that but yeah try all right just just try to do your best get rid of the stalkers okay and there's two ways you can get rid of the stalkers you can either assist them in suicide or you can just just send them in here which also is practically some type of weird suicide. So just do that alright, just send them in there and right click it. Now another thing that you've been lacking for a while now is oracles. Oracles with Revelation, well actually you have one, you're just not using it. Oracles with Revelation are a very powerful tool at seeing where your opponent's viper corruptor army is. me is and it really helps in the micro again why we are tempers in the corner why why would you do that it's just a little bit sad this feeling inside storm storm storm storm storm storm so them out with storm i love how you have like 25 supply over here just chilling we're doing anything. Life is life, I guess, eh? La la la la. Yeah, some more harassed. Now, don't get me wrong. Are you still ahead? I was going to say you're still ahead, but I'm not sure anymore. You have good income. Problem is your gas is a little low. I think it's fine still for you, honestly. His army is still utter crap. He is hydra-corruptor. But your army, whenever you lose carriers, you decide to either build more stalkers or you add more TTs. Like just build more carriers, dude. We need higher carry count observer speed. How many Templar is there? 11. That's slightly too high. Ah, against 24 hydras? I think 8 templar would have been fine, but 11, you know, I'm not going to blame you for it. The main issue is with the stalkers here. Because really, if we look at what your army consists of, it's mediocre at best, you know. You have eight zealots, nine stalkers, four carriers, four Archons. Really the main DPS is coming from the storms here, which is fine as long as there's no brute lords or any type of major anti-ground. Like you don't actually have good units that do DPS. What is that? How many corruptors are like 22? Well, Mr. Corruptor man. Let's see what you can do here. I honestly still like it for the toss here. Our boy Greta made some mistakes and his army might look like crap. Sure, his runbys haven't really been working and he just lost his bottom right base, but he still has an army that should be feared. Oh my god, what is this? Okay, there we go. Good movement. Four carers. There's only four carriers. It really is too little. You need more carriers. But every single time he loses some type of units, he just rebuild salads. Or he gets more Archons. Right now we're at six, six Archons. it's gonna get bleeped out. Is that a bad word? Some creep denial. I don't even mind that. That seems good. Alright, here comes the fight. Templar, 11 Templar. Don't forget, that's the main DPS of the army. We get two, three storms hitting half a corruptor. Okay, now you have some forms hitting stuff. That's good. And the fight changed for the better there towards the end. You saw at the start how bad it went. If the Templar aren't there, like, this is pretty key. you know like imagine you are an army and you have a secret weapon and a secret weapon is a tank all right it's a massive thing imagine imagine we're fighting in Roman empire times right the Roman Empire led by Julius Caesar against the Vikings all right these live that around a similar time so let's square these two guys off. Now, the Vikings didn't have a gun. They just used swords. Same with the Roman Empire. Now, imagine that the Roman Empire managed to construct a vehicle that is a tank and it shoots massive bullets and makes stuff explode. The problem with the tank is, is that it is rather slow. And a great war general like Julius Caesar might understand that the rest of his army in order to survive will move at the same speed as the secret weapon the tank. Otherwise, what's going to happen is your tank is going to arrive when all your infantry has died. That's not very smart. Now, Greta is the Roman Empire and the Templars are his tank. The problem here is, is that we have Greta rather than Julius Caesar as the war general. And these Vikings, they're going to be doing some real damage. if they don't get shot by the tag. Pugh, I was pushing it even for me. Yeah, this is honestly a terrible. What? How is it that whenever I get a replay from anyone below masters, that the majority of the title is just kind of storming their own units? It's just something they enjoy. It's like one of these weird games. They play in Masters. It's actually running out of gas. It really should be prioritizing getting gas. getting gas somewhere now yes for for extractors for gas guys are assimilators there you go I like that he's using zealus now for run-bys but this is something that happens very often all right actually it's gonna end up well but very often when people have only minerals left they start using massive salad run bys and they also stop caring about them so they just pretend like the guy it's just money you know I can just put it into salads I don't have gas anyway and then later on on when they're all of a sudden completely out of bank, they go like, oh crap, I wish I just had 50 minerals again, so I could rebuild his nexus. Well, shouldn't have warped in 25 zealous and send them straight into their depth. This is a very common occurrence. Honestly, this game still looks pretty good for our prolos player. Mineral count is extremely low for the Zerg. His army is utter crap. Like, if we think of the ground army now, and now there's a move which you can do, which is absolutely genius. It's called attack switch. So rather than staying on the same composition for the entire game, you try to react to what your opponent does. Now this might... That's painful. This might sound revolutionary to some of you guys, but imagine you see an army consisting of 31 corruptors and 7 hydras. Now there's two things you can do. You can either continue carrier production, so your opponent already has to counter ready or you can start working on a massive ground force. Now what Greta does over here, not surprisingly, is he continues carrier production because what is better to counter 31 corruptors than two carriers? I like I like the way you're thinking here great. I like the way you're thinking because if you would have focused too much on killing the ground you might have accidentally won the game. I mean there's seven hydras and 24 lings right now. With your 16 zealots, 10 stalkers, you probably can just aim of across the map. Now imagine that the money that you just put into carriers you put into blink or something like that, then even if there's a low count of brute lords, you can actually do something because there's no ground force to protect them. That sounds very smart, doesn't it? But no, carriers is the way. I love it. That's, you know, that's good stuff. Because right now the only thing Aqua Black can actually beat is an air army. It's like, oh my God, please for the sake of everything that's holy, you know, please don't show up with more. than three ground units because you can't actually kill them. No, no, you get six Brutlords and now he's actually getting a slightly scarier Brutlord count. And at this point, you could still say, well, if you would have just built a ground army now, you wouldn't have done anything. No, you would have done something, you would have won the freaking game, dude. Even if there's nine or ten Brutlords and you have 16, 17 stalkers, if there's no ground army to defend the Brutlords, you could just blink under and target them down. There's absolutely no problem. The thing is when you have carriers, you're not going to be blinking under and killing stuff. What you're going to do is you're going to be fighting the corruptors because in your head, the carrier is the most important unit. And the way to preserve the carrier is to kill the corruptors. So instead of just killing the only thing that can kill ground, in this case the brute lord, what you're going to end up doing is you're going to fight the corruptors while your entire ground army dies to eight or nine broodlords and three zealots or three lings and five hydrots, you know that's what's going to happen here we're gonna watch it we're gonna laugh at him this is not a tempest they yeah it's the ultimate cuckmore at this point oh there goes the first carrier gone oh no second second carry man what a surprise like literally getting one shot by the 95 corruptors that are still on the map and also an aquablax wait a second I think I might be winning this I mean I only have 21 workers I don't have a ground army to speak of whatsoever and my army is literally the slowest in the game like even leapfrogging siege tanks move faster across the map than broodlords do but I don't think that's going to stop aqua black from doing what he's about to do which is probably okay there's two scenarios here either Greta is going to stay at home and defend against this army and die because he's going to be fighting the corruptors mainly or Greta is going to do a desperation attack even though he's up 50 workers oh it looks like we're going to get scenario one over here this is I absolutely love this now the reason why I love this is because this army in a million years can't get back it's just not possible you can't get back that with this low basis, low basis. If he's all the way over here and the toss, it needs to make a mature decision here. He's like, all right, this base is gone. Gonzo. You know, and you just give it up and you kill everything else on the map, either with run bys or with your main army, you're going to be completely fine. But instead what he does is he takes a fight on a ramp while being slaughtered by Brutler from the side. This is what I was talking about earlier, by the way you see brute lords are not getting attacked he's killing the corruptors which the corruptors have no real use like honestly almost no real use like they do need to kill the carriers and the tempest but that obviously is going to happen there's like 25 of them you know and by the time that great i realize oh wait a second i don't have air units who protect anymore maybe i should have attacked the brudlers earlier because his army actually isn't that scary now he's getting blinks getting a mother ship he's like ah wait a second what if i had 25 stops Oh shit, man, that would have been really neat. But instead, he doesn't have blink, he doesn't have 25 stalkers. He went five carriers, two void rays and mothership. And now he's about to aim off with zealots. Three stalkers without blink, a single tempire with two storms and three Archons that are killing broodlings underneath these brooders. And this is, this is Peak Star Trek. When I picked up this game 10 years ago, I didn't know quite what Peak Star Trek was, but after watching this game, evolve over the past 10 years. I know that this, it doesn't get much better than this. This is what it is. It's units that can't attack broodlords walking under the broodlords to kill the broodlings as they pop. That is what Peaks Starper foods. Now here we have the desperation base rate, which he also could have done earlier when it wasn't a desperation move, but actually a good play. There's the beauty of a lot of desperation moves. A lot of desperation moves are actually kind of good. The problem is they're not good because you're already dead at that point, you know, going for a base trade most of the time only happens when people realize they're really far behind. They go like, oh, the only way for me to win is a base trade. Well, imagine how good that only way to win was when you were like light years ahead. Like, you could have done that as well. You know, you don't need to wait to be behind until you start pulling out the good moves. It's a common occurrence I see in low level games especially, where people go like, ah, it's no time to base trade. I'm ahead. Well, I mean, if you get a good opportunity to base and you're really far ahead, you probably should take it. You know, you probably should take it. Now, we basically have Grata do what I recommended Grata to do about, what was it, 25, yeah, five minutes, five or six minutes ago, seven minutes ago. We have a bunch of Blinkstalkers. At this point, sadly, there's also 23 hydras again, so there's actually some anti-ground. There is still a couple of storms, but, I mean, if he gets the Brutelor's separated, it's still completely possible. completely possible. And you just right-click. Right-click. Okay, never mind. You absolutely died. And you did get the broodlords. But, yeah, I think it's going to be enough guys. I don't think this is one of the final mining bases. We have some zealots over here doing nothing. Making sure that this base never gets up again. There's an empty base as well. That's great. Get it real good. Kill the hatchery. Don't kill any of the attack. There you go. That's better. gets one more base yeah this is this is rough to watch guys rough to watch we still have one base mining for for black aqua black and we have nothing for Greta here I think this is going to be it let's pop forward now usually I just end the replay here but I have a feeling that Greta after such a long game of disappointment upon disappointment might have a couple of words for our opponent so I just want to make sure that you know we don't miss any any major BN there we go it's going to be it can't say something great huh yeah are we actually still playing the game 15 stalkers there's some income again maybe it's possible no way right time to leave great I stop wasting our time Oh, this base actually going down. 22 supply against 80. Neither players have income anymore. Okay, now this base has income. No, Gigi, oh, great. Why didn't Gigi because my opponent definitely didn't deserve it. Great, great, great, great, great, great. Where do we start? We started the start. Your early game wasn't that great. We didn't like the build order. We didn't like the way you executed it. I didn't like that your carrier production Was picking up steam so slowly should have added a third stargate way faster Your macro in general was quite bad. You were floating 2k resources throughout almost the entirety of the game Your the way you took fights was bad High temp are often trailing behind unit composition even though you had a lot of time to craft didn't really feel very powerful. A lack of carriers, too many star-fers. Then after a while, while he only had like 10 ground units and 31 corruptors, you continued carrier production rather than switching back into ground, your blink was too late, your... your harass wasn't that bad. You did a lot of damage with Zellet Runbass and I'm proud of you for that. But I'm sad to tell you that that's not going to be. and mask all the incompetence you have shown in this game which is a is a big list honestly brutalchards are good corruptor vipers are good but your unit movement was absolutely terrible your unit composition crafting was absolutely f tier that's the lowest tier by the way there's nothing below that it's like it's just you we had a tier maker you'd be on the bottom list greater um i'm sorry to tell you but you suck And oh, do you suck hard, my friend? Oh, yes, you do. All right. That's going to be it for me today. If you did enjoy this video, don't forget to subscribe to my channel up here. And if you want to support me, I have my Twitter to follow my Patreon to send me cash, my Twitch, where I stream daily high quality content. Don't forget to check that out. There's more video here in the bottom. Bye-bye."} +{"title": "Beware Of The Carrotman | Is It Imba Or Do I Suck?", "description": "Another fresh episode of IODIS. Amazing stuff isn't it lads. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/", "thumbnail": {"url": "https://i.ytimg.com/vi/QjLMPVHyBCs/sddefault.jpg", "width": 640, "height": 480}, "video_id": "QjLMPVHyBCs", "text": "Dear Harstem, I'm a huge fan of your Iota series. I think I did everything I could, but I still lost this game. Protoss is just broken. My opening build did not work well, but I took out Protoss' third base in the midgame. However, the opponent produced Zelots like they were free, and HDs were like harvest knives reaping my bio. Even though I used EMP to counter them, the disruptors beat the crap out of me. I think I am like a desperate marine nailed in the coffee. nailed in the coffin and six salads are doing the coffin dance. Best wishes, vegetable. Alright, vegetable. We are about to find out what type of vegetable there are, whether you are a carrot, a tier a vegetable, or something similar to a tomato, which is a lower tier vegetable. Some people even consider it a fruit. And everyone knows that fruits are worse than vegetables. Let's have a look to see if zealots are imba, if high templars are imba and if disruptors really beat the crap out of you. Or perhaps it might have to do something with your scale level. So let's start where we always start and that is the build order. Or well, this, this thing. So he opens with a full wall. This is a little trick that a lot of the Terrans have been using. where you fool well and it's very difficult for ProDos to kind of figure out what's going on, you know? That's nice. I don't mind that. Now, one of the things that it's nice about is that you can get a pretty fast factory, and the timing of the factory there becomes pretty important. So you want to get the factory down ASAP. I know I skip back into the replay, but just to show you guys that he had a decent amount of gas stacked up before he built a factory. That's not quite what you want to be doing. He had 34 gas. So not too tight there in the builder, my friend. You gotta really, when you play a builder like this, tightness of timing is absolutely everything. And well, you were about as tight as the face of a 55 year old. Unless they use Botox, most of the time, that's a little loose. Sorry for all the 55 year olds out watching. Shout out to you. My boy vegetable going back with that SVV now as well. And okay, he's probably gonna. Proxia Starport. Okay, it's an interesting path he's taking. Okay, yeah, here we go. Factory hasn't finished yet, so the Proxy Starport is most likely going to be in time. Reaper goes across the map. Oh, it's not going to pull the casually explained there and just pops into the main base. You want to get a scout on what kind of type of attacker is, maybe get one or two probes, so this is all looking pretty fine right now. Proxy Starport with Triple Helion. Honestly, this is, I'm liking this. I'm liking this as a start for our boy vegetable here. He's looking damn fine. This is some eggplant level decisions here. My vegetable man. Two gateways from the proto's, well, let's just say that this protest is lucky that he isn't the one that's sent in the replay because I'd have a thing or two to say about him. Now, the one thing that always bothers me whenever people play this type of build order, is that they don't actually know how many resources they need at all. Like, they just, what is this? Supply block into the double Metavec queue. I was like, hey, I was going to complain about his resources, and he realized that I was like, let me just queue up to Medavex, so it looks like I actually macroed well. So whenever people do aggressive builds that open two gas, they never think of how many workers they need to put in gas. Sometimes it's fine that after you start your first factory, you don't need to keep three, three workers. Just pull out two workers, get a little more minerals so you can afford a faster command center. Because in this case, he's floating, that lets me well here, he's loading 320 gas, which that could have been minerals and it could have been basically a command center at this point, or could have been pretty close to a command center. So just something to keep in mind their vegetable, but you know, I'm not going to blame you too much for that. So far, it's, you know, it's almost a build order. I've seen worse. I've seen a lot better, but I've also seen worse, which we're focusing with positives. I'm a change man. I went on a small holiday. I came back, refresh. I'm like, I don't want to be the same old negative guy, you know, just complains about everything. I'm relaxed, I'm calm. I have a high tolerance for crap, like the things you're pooling here right now. So let's see how long I will last. First, matter of fact, is about to pop out. One of the many things you want to do, of course, is that whenever your Medivac pops out, you want to have it lined up with your three helions being there. So your timing is tight, right? You want to be able to drop into the main base as soon as possible with three aliens. Now, a funny thing about this build order is that I faced this build order before with the no CC. And I know the fastest timing at which it can hit. The fastest timing at which it can hit is three minutes and 34 seconds. Our friend vegetable here is hitting a full minute too late. No, that's not true. Only hits 57 seconds too late. That is honestly not that bad. I lied there with a minute. Only 57 seconds, but that's okay. As you can see, instead of there only being three units, right now there's, well, closer to what seems like... Why can't I count? Eight units. Six talkers and two Sentries. Eight units. So that's about a five unit difference, which you know that usually whenever you do a timing attack One of the most important things of the timing attack is to actually hit at a timing It's kind of in the word there where if you're just randomly attacking at you know at any given time It's not really a timing anymore. It's just a move out What vegetable did here was a move out. He moved out without there really being any sense of timing he's been behind behind an income for quite some time or at least behind a worker. It's not behind income at the moment because the probes all threats are to the main, but he should be behind income. His CC is very late and his follow-up is, well, I... maybe it's fine, like getting two wrecks is fine. The problem is his CC is just very late, so his Eco kind of sucks. No eBay yet either, so upgrades are not really going to be a thing so far in this game for our boy, Vegetable. and he's still just down 11 workers. He killed three workers. And I have a feeling that two of those workers killed were with a Reaper. So basically what Vegetable did, he delayed his CC by three minutes to throw away three Hallions into eight Gateway units. That is the state of the game so far. So could we consider this as vegetable out playing his opponent? bonus so far? No, not really. I don't think that would be a fair characterization of this game so far. I think Vegetable has been making some mistakes in the build order. He's been making some mistakes in the control of the drop and he's been making some mistakes in his follow-up as well. I guess that kind of counts as the build order. But, you know, we're still in a good mood. The holiday spirit is high and maybe he can redeem himself. You know, a couple of good drops, a couple of of nice move outs here and we're all gonna be fine mr vegetable we're all gonna be fine no i won't even blame you for what happened in the early game if from now on you start playing very well we get an ebay starting to get upgrades you know i'm seeing this game with rose tinted glasses you know it's everything's looking pretty everything is looking beautiful double fortune the other guy's actually playing pretty well i didn't like his opener very much but he's doing some solid moves man a little bit of krono boost saving But you never know when you're going to need it. So, just saving for the Great Depression. Here's our boy vegetable. He's starting to macro up as well. You know, he's producing some workers again. This game definitely has some potential. A couple of meta-fax will be used to, and we're going to have a move out. I guess when stimming combat finishes and two more meta-fax, something like that. Now, the thing you want to do as a Tarran, um, First of all, you want to get your Metavax, basically the moment your starport is ready. So you can, even if your Stim and Combat isn't finished, you can start moving out a bit. You can start pushing for it and push these stalkers back a bit. Because most of the time there's going to be blink, right? And in that case, you do want to be pushing that back. Another thing you can do to keep stalkers at home is to send the Raven like this. So you just go to the right side and you start harassing a bit with a raven. Or you send it over here. You start harassing it. and you fly it into the mountain and from the mountain you can put a turret here you can put a turret here you can put a turret here the first a lot of units to be left behind now if any race is broken here boys what is this he's gonna pull as evis oh no vegetabla you gotta be kidding this also is a classic move by the way just imagine the mental gym nastics of this one. It's like let me build a third cc and then pull all the workers on my natural. It's like the this is the triple mule mindset is what I call it is where you just build a command center to throw down some mules. I'm absolutely loving this. He didn't even pull all of his asses. He just put like like 10, you know, doesn't even the balls to really commit. Ah, that's so sad. It's like mate, you've been together with your girlfriend for five years now. Maybe it's time, you know. know maybe it's time to really commit but no you keep talking to your side piece you know just making sure to have to have something in case it goes what no just commit for once in your life to something vegetable what is this you can just walk on the map with 12 SUVs for for a minute and a half chasing back to Blink stalkers it'll happen with the Raven I love this he really has commitment issues I think. Oh man, glad I'm with his girlfriend or boyfriend. That'd be messed up. That would truly be messed up. Honestly, a supply isn't even a bad, but it's because our proto's friend is floating 2K minerals. Three tanks are in a good position. This is a beautiful stim. Now this is what I want to see on close. This the Templar, you know? I feel like this Templar might be a key factor in this game. I just have a weird feeling that our boy vegetable might have some trouble my own. No, this is looking good. What the hell? This has a good job so far, vegetable. He only has a single upgrade and sure as a pond is throwing some money. Vegetable only has 45 SEVs and rallying liberators across the map in some weird attempt to siege this third. But I mean his micro against storm has been absolutely a class so far as in that the single storm tick has hit anything. And this Nexus is falling quick. Man, our boy vegetable with the commitment issues here is making some real plays. With the classic icy storm so I'm not going to send any units forward at all. I love it when Terrant. This is so cool. Okay, look at this, look at this move. So what he's doing, he's pre-splitting his units in a good way, right? But because he's a Terran player, the only hotkey he uses is F2. So whenever he actually starts moving forward, the pre-split is going to be useless again. This is really a classic. Actually, it doesn't do it this tank. That's a bit sad. I can't believe I pass for that. A couple of storms on all of the tanks together, but honestly not the worst fight. Man, this guy really is proving me wrong in every possible way. Vegetable. He's pre-splitting and leaving the pre-splits. He's pretty much won this game honestly. I don't... Like his opponent still has 3K in the bank because he forgot the macro for the past 5 minutes. How many gates does he have? 8 gates. He should be able to produce stuff. And he literally has no units. It's like 6 Templar, 6 stalkers, and 7 zealots. So what you do in this case is you send your marauders forward, You right-click this base and you win the game. Yeah, just like that. And then you can send a couple of marauders for it to kill these. Did he send a replay in which he wins? That would be so sick and a massive waste of my time. Writes the juicy description. And he's absolutely stompch his opponent. He even has more money at this point. He's still not really transitioning when he's getting plus one, plus one armor. I'm sure the macro isn't looking too hot and sure the... The worker production stopped at the five minute mark. These are all things we can complain about, but... At the end of a day, a win is a win, you know, it doesn't really matter how you get it. If your macros sucks and you don't get upgrades, your unit control is mediocre, and you don't have any worker production, that all might sound bad. I mean, if you win, you win. A perfect drop as well into the main base. Hello, how about we unload everything? No? Okay, yeah, there. I actually have no clue how vegetable is gonna lose this. I mean, he literally just killed everything. Even though this fight wasn't insanely good, it still was good enough because, I mean, vegetable has 2K minerals, well, 1.7K minerals. at this point. He has pretty decent production and he has four, you should have five wrecks, right? Yeah, there's five racks. He has a starport. He can build tanks. He can go into two two. All he really needs to do at this point is spend his money, get his gas production going. I mean there's gas mining going. There's one really no gas money over there. Fort base. I'm not a big fan of that, but the problem really is that he's only building three units, at a time even though he has five barracks and a factory which usually if you kill a third base of your opponent and take a decent fight it's wise to try to spend all your money no armory no second eBay these are also mistakes the longer the game goes and your own low upgrades that usually kind of sucks for you there is no big ghosting enhanced shockwave it's called actually the proper name for it let's use it for one the big ghost thing actually actually empe's everything the perfect play so now something that sounds very tempting here for vegetable is to chase this army as you've just gotten basically perfect emps and it makes some sense i don't have too many issues with it the only issue i have I have it is that his army actually isn't that big because right now he's slowly 4.2k resources. He actually is gonna do well for a bit but in the end he's gonna get blasted I mean there's plus two armor but what was this complaint about? He complained about zealus and high templars. He's losing the game to archons and stalkers even though in theory the Archons did come from high templars. I was believing that storm was going to be the broken factor, you know, but in reality the real issue here is the 3.5k minerals in the bank. I always like to translate minerals into supply and the easiest way to do it is to pick marines, obviously. Marine is 50 minerals and one supply. So if you think of a 2.5k bank, that would be 50 supply that you could have added in pure marine isn't that great how that works if supply yeah that's correct so basically our boy vegetable should be at around 150 supply right now or well 160 170 supply on top of that he's finally getting his two two actually which is good he's getting a fort base like the production tab is looking a little healthier now but i still feel like his production overall has been lacking a little bit. I wouldn't mind him adding a tank here and there, just to spend some of his money, or even just to go back in, or to go into widow mine production. I won't say go back, but you can only go back into some type of production if you've done it before, and he definitely didn't produce widow mines before. Now his upgrades and everything are quite late. He's a bit oversaturated on the third, but that shouldn't really ruin the party. He scans forward. I mean, an enhanced shockwave is done. So at this point, I feel like once again we're in this situation where vegetable is really really in a nice spot I feel like he's been in a nice spot for the past five minutes he's even produced some workers he's transferring them now like he's he's kind of looking healthy honestly is it the good old Madovack rally across the map it also really a classic the flanking ghost with two more Mettivacs So you would think if he hits this EMP once again, that that would be good enough. I think it might... What are the upgrades? 3-2 against 1-1. So our boy fetched oil here hitting just before his own 2-2 finishes against the 3-2 army. Now, if we put some quick math onto the case here, we see that 3-2 against 1-1, that is a 3-upgrade lead. Yes, that's a three upgrade lead for the Protoss player in a situation where the army supply was even. So even if you hit the perfect EMP, the fight still is going to go terrible. On top of that, our boy vegetable, still floating like he's saving for the next financial crisis. This is not looking to get my boy vegetable. This is not looking too good at all here, my friend. I mean, you really did try hard. I believe him, you know. The reason I knew that he was trying so hard was because he was only focusing on one thing and I was moving around with his army. At the start he was so focused on executing the build order, he kind of forgot to hit the timing. Yeah, you sometimes just have that, you know? Whereas like, man, I really want to execute this build order and then you're so tunnel vision on this building things that you completely forget to actually line up things like Helens moving out for the, for the Medivac, your factory when you get a hundred gas. You focus so much that you don't see the goal anymore. That's kind of what happened here with vegetables. You know, we give him an A for effort so far, but the execution has been lacking. The execution has been lacking. I was going into my endgame rent, but it seems like this game just never ends. That's nice. It's a bit like life. Just keeps going on and on. Absolutely beautiful. 157 supply against 117. I mean, I feel like our boy vegetable still actually has a chance. This is the thing that always sticks me off. Whenever I do any of this replays, it doesn't even matter what, honestly. Whenever I do one of these replays, I just look at it and go, at this point, you could give this to a player with a brain, and he'd probably still be able to win. And it doesn't even matter what league the player with the brain is. I know for a fact there's 50 guys in the comments right now that are going, man, I'm I'm bronze seven and I would definitely be able to win this situation. He didn't hit a single EMP, he's floating constantly 5k minerals. I agree with the guys in the comments man. These guys are definitely right. This is a sick drop. This is going to be the first successful multitask that we're going to see from vegetable. Now we're going to follow these two metaVex because this is really exciting. We've seen him attempt two drops. We've seen him attempt two drops, before one over actually no he did a drop in the main base but that wasn't a multitask that was just a complete army drop let's see what these two matter-fax are gonna do we're not gonna pay attention at all to the fight we're just gonna look at these drops this is the multitask that tarrants are so well-known for look at these guys this is this is really always the one of the key things from vegetable do you remember yes he does That's beautiful. We're actually seeing some Miltest man. Every time I'm about to make fun of him for something, he actually does it well. This guy is absolutely ruining my show. Oh, drop actually does a lot of damage. Pretty proud of that. It's not even really pretty pretty. Some first person view here. Picks up the Mata Vax flies away. Who? She's a single salad, moves there with his entire army, sensible, sensible. 12 DTs move in. What's the reaction time on the repair it's just not in time slightly too slow but can't blame him for that this planetary survives I can't believe we're actually going to a longer again I really thought the game was over oh man I should start preparing for this no another scan and I recall all right all right now if we take a look at this Let's just, all right, let's just pause and take a step back. You always got to do this. So what do we have here for the protests? We have an army that is extremely susceptible to any type of EMP. Doesn't really deal well with higher liberator numbers either. Usually Colossi are good against liberators or campus, but Colossi stalker is good because you can kind of kill stuff that's in the Liberator zone and try to blink forward. like Colossus stalker disruptor is a really nice composition. For that, there's no colossi here, which means that in theory, with just pure lip, ghost, marauder, you can do it. Or if you have good micro, just mass marauder with a bunch of ghosts also actually beats this army. Because you can E&P everything, then kite back forever. Splitting with marauder is relatively easy as well. So that's the type of fight that definitely can be won. This base is going to die to a couple of zealids. We have the drop coming back once again. It does die this time, but actually create some space. So this was a nice move. Now, the final fight is, well the final fight, I assume this is going to be one of the final fights. It's going to be the most important. So we see the disruptors coming in. The scan is on the disruptors. That's one. Do we get any more? Z. Only one major shot gets it. Not a single EMP has been cast. Okay, there, EMP, EMP, of course, on the entire army. Fight, actually. Not going to pour, even though he took a full disruptor hit to the face. Still floating a solid 2K resources as well. Slight overstimbing. I have to admit this game is becoming really tight. I thought we were just going to be making fun of vegetable, but this game is pretty exciting, actually. And it's not exciting as in a Formula One race, you know? This is more where your neighborhood boy in his soapbox car against another neighborhood boy in a soap box car, both built in a day and a half. And when turning the first corner, both the wheels fall off, and now both of them are just pushing their body forward, trying to make their soapbox advance. And even though it's kind of a train wreck to watch, you just still keep watching because you're curious if your seven or seven year old neighbor on the right side or your 12 year old neighbor on the left side is gonna have more power in his body to push the soapbox forward so this is kind of what you're what you're looking at here just to give a little bit perspective a little bit of perspective to this game there's only really a single disruptor left if that doesn't hit a massive shot I mean the upgrades aren't that great there is what One, two storms. Oh no. Good EMPs. Perfect EMPs. No scan! Oh he can EMP the DTs. Man, this game is going down to the wire. There's still some mining left here. There's one base mining left here. I mean, I wouldn't say that Vexha will play perfect. Or close to perfect. Or well. Or even did a lot of good moves. But then he... He... He met him use... No. He's an idiot. What? Did he think he had won? Let's get into the mind of someone with barely double digit IQ. What the hell was that? Did he think? Did he think he won? He had to believe he'd lost and it was like his... His last ditch effort or something. So he moves in. He has what? How many scans available? One, two... Two. He's gonna have three seconds. His income, actually, if he gets mining again, with this many mules, it's gonna be close to what this guy has on, you know, one and a half base. Probably better. So what he should do is he should scan. can up and he should move into the mineral line here to stop the zealots from doing too much 13 zealots 3 dTs and 5 stalkers 8 marauders 14 marines foregoes if you're in the mineral line over here there's no way in hell this force is going to be doing anything so we see a blink into this what is he attacking at this and instead of scanning the dTs or eMPing the zealots and microinous army He decides the best way to use his already quite low APM. How does this guy have 300 APM average? Okay, well, it's rather low APM to spend it on dropping two mules. How the hell is that gonna help you dude? I even would have preferred him right-clicking the Nexus, because then he's three base, or well, he has three Cc against, uh, against half a mining base. And then you can pick up or something. Me and Molo actually had the same sentiment. I typed a question mark in my head as well. You know just... Inside my mind's eye was just a massive question mark. What's he saying here? Proto's is very broken. You are an idiot. idiot. You don't deserve this win. I outplayed you a million times. All of that in confined in three simple characters. That's my my Mandarin is very high level. And then he still stays in. Is he gonna float his buildings? Is this actually the first floater we're gonna get? Oh man this guy is a top lad This guy is a bottom tier vegetable Like a pee or something or a Kidney bean Yeah these are the worst It's not even really a vegetable we count them as a vegetable What is he doing This game went from mediocre to bad to mediocre. To terry, he forgets to DG as well, my vegetable was proper fuming. This was beautiful. Alright vegetable, let me have a quick look at your email again. Proz is just broken. His opening build did not work well. At least he is self-aware. But I took out Protoss third base in the mid game. Yeah, it's true. He took out the Protoss third base. and you completely won the game there you are floating 3k 3k minerals at that point and about 800 gas while being even in supply against the prolus that had 9 actually you were up in supply he had like 106 against 92 however the opponent produced salads like they were free he had like 7 zealots and high templars were like hard i don't actually think high templars cast a single storm that hit they really the main thing was the fight where you fought with 2-2 against 3-1 you lost your entire army for free while floating 3k and then the game still got close afterwards then the disruptor beat the crap out of me no he hit a single disruptor shot on you this is the thing people send me this replays and they think they know the reason why they lost they don't know the reason why they lost the reason why I lost was a he was floating a crap ton of money B he took A fight in the middle of the map that was absolutely horrendous. I'm not even quite sure how to describe that fight. Like just before two, like literally 10 seconds before two finishes. The one thing that vegetable does not have is any type of timing. If I were to make a YouTube series with vegetable, the episodes would come out slower than they currently are with casually explained. Like this guy would always be too late, never on time, just not show up. this might be casually explained starrant smurf i think we're onto something here i'm i'm gonna have to send a follow-up email to my boy vegetable just to check a couple of things as some simple questions like are you a famous youtube um yeah altogether vegetable i appreciate the effort that you put in and the manner mules even though you were losing a fight that you should have won if you just move and scan but at the end of the day it's very simple my friend. High Templars didn't kill you. Disruptors didn't beat the crap out of you. No. You beat yourself by not knowing timings, not understanding how time works. That's a big mistake. And thus, you suck. And you suck very hard. All right. Thanks everyone for watching. I hope you did enjoy this episode of Is It Inba or do I suck if you did? Don't forget to leave a comment down below. Subscribe to my channel and follow me on Patreon. Love you all and bye bye"} +{"title": "Self-Proclaimed MACRO GOD Finds Imbalance?! | Is It Imba Or Do I Suck?", "description": "A LITERAL GOD Sent us his replay. I wonder if I can find anything wrong in his play... Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/", "thumbnail": {"url": "https://i.ytimg.com/vi/qsviMjMu8Sc/sddefault.jpg", "width": 640, "height": 480}, "video_id": "qsviMjMu8Sc", "text": "They're Harstem. I'm having a huge time seeing how to deal with lurkers. They are stealthy, long range, dirty bush dwelling pests. And nothing I do seems to counter them. They seemingly outrange all ground units. And since they're always accompanied by hydras, any air units I manage to fart out get ruined before I can get a decent count. Clearly, I am not the problem, as I have literally perfect macro. I am a macro god. That's why I have achieved the pinnacle of platinum bleak. So is it imba, obviously, or do I suck? Impossible. I am a god. Cheers, Jack. Send from mail for Windows 10. I don't know why, but for some reason that makes me smile. If you're too dumb to remove the send from Windows email 10, I feel like it's going to be hard to take you seriously. But, uh, quick note, to my editor, the name Jack the Funk is going to turn into either macro god or literal macro god. You can have your decision there. Then we can continue into this game. So first claim, well the only claim really he makes about his own place that he's a literal macro god. We're of course going to have a look at it. What the hell is this? Oh, this is pig. Nice. Beautiful. Let's have a look. Alright, let's see what this fella is doing. It's a decent time. Use diamond three. Diamond three. I say this because people in my, in the YouTube comments are always very mean to everyone. I'm gold three. I'm better than this. No, you're not. No, you're not. All right, Stargate coming down. Pretty standard timing, perhaps a bit late. You can see a second adapt. warpgate on the way it's all looking okay I don't mind this build order so far this is looking pretty tight now from the Zerg perspective just standard link openers this is a this what I call a flat wall now the problem with flat walls is actually a pretty big one because you need two structures especially if your piling's placed over here to wall this this little place you You need a pylon here and a pylon here. That's why you always want to stagger the wall. Is that what you call it? Make it like a stairs. You want to be able to have like a bit of a dent. So put this gateway one block to the right or put this one one to the right. That way it's very easy to wall with a single building. Helps a lot. Now, Phoenix first. A little bit of chronobo boost not being used. A little bit of probes not being used. probes not being created but all of these things you know we can we can live with I don't care too much about them I'm not gonna you know I'm not gonna complain about this kind of stuff anymore you know we've we've heard it all we've heard oh no you forgot to go probes for three seconds and no one cares what the hell is this though oh you've got a third pilot oh no okay so if you forget the third pilot that's okay but you just cancel your units like it's bad to not have a third adapt than it has to not have any pro production for three minutes or well in this case 30 seconds okay bad start he also takes his extra gases before he takes the nexus i'm not a fan of that i think it sucks he plays phoenix oracle which i also think sucks he should play at least two oracles before he gets any type of extra attack like the difference between one oracle and two oracle is so big that it almost feels criminal to not build a second oracle because list it is if you go from one oracle to two oracles you increase your efficiency or your yeah your effectiveness by 50% because what first by a hundred percent if first you need one shot two shots now you only need one so you increase efficiency by a hundred percent no you decrease the time spent by 50 percent so at first you spend two seconds now you would spend one no so then you increase efficiency by a hundred percent you see guys I did finish my math courses good so yeah this is why you get two articles always because it's very good you can just pop pop pop drones really easily it's very nice don't want to be the guy with a single oracle see you got zero kills that's typical of a single oracle absolute loser it's a nice animation he has there I saw holy crap no um now what else are we doing here mr Jack the Funk so far you haven't really been too busy but you did get a fortune at twilight I like that you're scouting this general area so in case there any type of nigh display over here that would be very easily spotted which i'm a big fan of honestly i think it's good to have this kind of stuff prepared you know he's just thinking about the niche attacks that his opponent can can throw out him now four adepts are going to move across the map and the thing you want to do with four adepts is usually you want to use them in unison with your oracles so you can either clear creep or maybe you can even try to go for some drones but usually you split them up to two but I guess this also seems to work another quick trick with adept is try to move into these mineral patches so that this kind of surround can't happen as quickly but once again this all seems pretty reasonable so far this I mean these are decent shades for getting some damage done with these adepts this is what eight workers going down now there is a classic thing here where Usually when a player below Masters 1 is doing things that isn't macro, it's usually worse than if he would have actually macroed. Now, I'd like you guys to think back off about a minute ago when these four bad boys shaded in. And I'm going to assure you that he probably was at 50 workers, or 49 or something like that. Probably one more worker finished up. He hasn't made a single macro action. He's floating 2K resources. And he didn't produce a single probe. So even though he killed 16 workers, even though I don't think there was all of it with just the four adepts, maybe he had some before. No, wait, he didn't because his Oracle was completely useless. Yeah, so it must have been just these adepts. I still feel like his position in the game didn't improve very much. Because he just kept floating money, didn't build any workers for himself. So you see, he's still down 10 workers, which is impressive. Also getting your gases down at 7 minutes and 40 seconds is almost 2 minutes later than I usually get them, which is also impressive. So so far our literal macro god is about 2 minutes behind in an 8 minute game. And that is 25%. Unless you calculate from the 6 minute to the 8, then he's down by 33%. See how it works? percentages are a very wild thing. Did I just hear a robo bay being queued up? Alright, all right, all right, all right, all right. I thought we were gonna have one hell of a game, but I guess not. So he's gonna get a storm, second Robo, Robo Bay, without mining any gas on his third days. I have no clue how this is gonna pan out, but I'm a fan already. I am definitely a fan. The problem with getting this, yeah, throw the dark shrine down as well. I mean we have plenty of gas anyway, right? Jeez. How is he gonna be able to pay for this expensive habit of just buying everything with gas? It's like the type of guy that has seven credit cards maxed out, gets called by his bank, like I made you have seven credit cards max out. That's annoying, but could I get an eighth card? Because I feel like I really need that dark shrine right now in my life. Like, I really feel a strong connection as I'm a, what I called? Gemini. The astrology signs. I feel like people that max out more than seven credit cards usually are into astrology. I think you have to be a special kind of stupid. it. Actually, that's such a Leo thing to do. No, that's not a Leo thing to do. Stupid Gemini's. Where else? Ah, Colossus. 1400 minerals, 200 gas. He's going to be able to work in a dark template, like a single one or something. And the rest of his army is just going to be pure zealot. So you can actually afford a lot of gas units out of special structures. The problem with that, is that it just leaves you with such a big zealot army that you're just going to die the moment your opponent has two or three banlings this actually is a very good army though against anything that isn't banlings which at this level it seems like people don't really make banlings which would explain the by a little lower plat lower lower lower what was that You heard about stutter stepping once? Let's have another look at this stutter step. What the hell? So the reason why people stutter step is because you want to get in range of your opponent, or when you're chasing, or when you're running away, right? You stutter step, you shoot while running away, so you still do some damage, but you also get away from your opponent. This guy just move commanding. into units that have less range. This is anti-studder stepping. This makes sure that your opponent doesn't need to have. Look at this. What was this move? It's like, oh, you can't reach the immortals on the back yet. Let me just move a bit quicker. Closer. That's fantastic. That's a good move. I completely lost my train off. I write the low-level dudes. Because no one builds banlings. Stuff like Immortals and Colossi are really broken in this, usually. in this league or in this player bracket I don't know how you want to call it this guy's just actually just maxing roaches I don't quite see how Jack the funk here is gonna lose this game but usually these guys manage to find ways that I haven't even thought of so even just speculating would be kind of ruining part of the phone now imagine there was a prison with this right and What? What the hell was that? So this was what? 20, 24 roaches, maybe? Okay, it says 41, but a lot of them weren't there. I think that was 24 roaches. There was freaking five immortals in the Colossus there. I think he could have just fought that fight. He just moved commanded away. He lost like five, six units. And now it's like, again, now that I've recalled, I can go again. That's not quite how this game works. Like he probably could have already filed before. This is absolutely wild. Fort base goes down. I mean, that's a big road to run by. This circus expanding life is like his life depends on it, though. Now going into Lurkers. Kind of like it. I think that's kind of cool. You know what? I think that is kind of cool. Gets to two upgrades. It's funny because Jack the Funk thinks he's a literal macro goal. Meanwhile, he's been floating at least 2.5K resources consistently since minute 7. But this Zerg has actually been expanding absolutely everywhere. You know, he's even as a base down here. He's trying to screefe spread. He's just playing very basic units and just focusing on macroing. You know, he's getting his injects done. He has larvae everywhere. He has a lot of money in the bank because he's been mining so well. He does a run by here and there, but there's nothing fancy in his play style. You know, it's just good old solid Roach Hydra. And sure, it's not the best play style. And sure, there's no banlings. And yeah, the creepstrat could be better. But he actually has a, you know, it's not a bad style. It's, it's solid. You know, he's a lot of money. He's working on his macro. I like it. I feel like the actual literal macro god here is Protoss OTP. And our boy Jack the Funk here is, it's not doing Okay, here come the Lurkers. Now, this is a key moment in our literal MackroGault's life. Because this is where stuff starts to go wrong for him, or at least where he believed stuff starts to go wrong for him. In my mind, stuff has been going wrong in his life for a while in order for him to even get to this point. Sending a replay complaining about Lurkers while you're Diamond 3 and constantly floating 2K resource. Maybe he doesn't have the A move button. like bind, bounded, bind it or something. Like, make your armies like five times the size. Just fight! How can one guy be this bad at judging fights? So right now he has 34 workers, our literal god. He's still floating 1,800 minerals though. Does he not realize he can just aim of this army? He has six immortals. Like, I know going down ramps is not the way to go, but I think even going down this ramp, he would be able to win. He's been able to win for the past five minutes by just aim moving, I feel like. And instead of it does, he moves commands around, loses seven more immortals, and then decides, oh, I just lost seven in mortals. I probably can't fight this. It's not because your army sucks because you keep movement-commending around. This is painful to watch, honestly. I mean, this army is complete garbage at this point. There's seven lurkers. There's nine immortals, dude. And there's two colossi. There's storms available. Circuit's floating like madman as well. Holy crap. No ford base on the way, 47 workers again though. No gas being mined. Our literal god hasn't probably looked at his base in the past five minutes. He's just going to aim move across the map with a massive immortal army. No, he's not going to aim move. If he would be a-moving across the map, he probably would just be winning. He's going to be doing something dumber. It's working a couple of zealots to deal with the threat of zerglings. With no adrenal glands yet, so zerglings can actually be beaten at this point. Oh, all right. Now what we do here, Jack, this is. We regroup. We get an observer with our army, if we don't yet. Okay, we do. And we make sure that our whole army is together when we attack a base, okay? And then whenever this guy comes to defend, we kill him. Another point of contention, by the way, is the complete lack of upgrades here for Jack, who's on plus one. our macro god who has been floating money since minute six, minute seven, who has the money for two extra oracles, but can't afford a plus two upgrade. Observer speed, so his observer can fly into spores faster or into overseer ranges. I feel like he's also F2 in his life away, isn't he? Dude, just go and fight for once in your life. You can clear the rocks as well. You don't have to walk down only this ramp. You can also go through the middle, man. How is it possible that you can do absolutely nothing in a game when your army is... ...lose the observer because he has overlord speed. Oh, Jesus. He's getting a fleet beacon on three bases. He actually got every single tech structure on three bases. He's not even mining gas. How is it even possible that his main base is not mining gas properly? And now his natural is... Oh my god. The macro god does it again. I get... what are these DTs doing? He's actually gonna move down. He could have. I wouldn't even mind it. He really could have. Does he have blink? No, he doesn't have blink. Our literal macrogoth on three bases. With two K minerals in the bank. How do you even get two K minerals? He gets 1,100 minerals a minute. That means if he doesn't do anything for two minutes, macro wise, that's how he gets a bit. tank. Which literally you could spend 1200 minerals by building by like one warp in cycle. One warping cycle is done within like two seconds. You can't even spare two seconds to macro. What are you doing dude? Move command into move command. I feel like he hasn't actually fought. Look, this it is. Immortals and Colossi are fantastic units, right? But they're mainly good at fighting. Like, really. Their strength is their power in straight-up engagements. Running away isn't their main strength. They're not French built. This is like investing, imagine you're a country. Imagine you're a country, you are Belgium. Imagine you're from Belgium. And you invest, as the government, you invest a lot of money into a tank. Now this tank is a great, is a great stationary tool. You know, you can siege it up. It has crabt tons of damage. It has long range. It can shoot fire missiles. It can do basically anything. It's the ultimate unit. Then when you're in a fight, you decide to just run away with all your tanks. And then the commanders go like a ball like this tank is you know it has no speed. You know, we have to push it or like it's being pulled by gorillas, you know? Like this is a stationary thing that does the most damage of standing still. And they're like no, no, no, I feel like we should be sending these guys back, you know, back, back, back. Back to the capital just to make sure like now, sir, we have a good position here. We're outsizing our opponent's army about 15 times. Really, it's just one guy on a horse. I feel like we should keep this position. But instead, what you do is you run your 15 siege fire tanks back, or while they're being pulled by guerrillas, they're being pulled back, while the guy on the horse with his bow and arrow is slowly but surely whittling away on him. That is kind of what this game feels like. You've had the absolute best army in the world against what he could have. This is the meme with the guy that puts the stick in between his wheels, you know. He's like, ah, fucking lurkers, man. He's like, dude, it's not the lurkers. Like it's... It's you. Why would you use the gorillas to run back? You have the best stationary siege tank in the world. I'm just gonna have a conversation here? This is not what I signed up for. This is the ultimate circle jerk. Two guys in diamond tree talking about how much lurkers are broken. I tried with the DTs. Ha ha ha ha ha. Oh no. All right. Our literal world, my friend. I'm sure you meant well. well. I'm sure you meant well. The problem is you had no macro. You're honestly, everything you did was terrible from your macro. The first four minutes were tight, except the supply block. You forgot your third pilot. We'll forget about that. Okay. But the first four minutes were tight, minus the supply block. Then you went into double robo, immortal colossus, storm, dark Templar, Stargate, fleet beac. You had everything. Like, just. try to go with a unit composition and stick with it. We have a unit composition called Charge Immortal Archon. This unit composition is absolute king, my friend. Like they beat everything on the ground. We can storm. We can run in with Immortals. We can A move. It's like a little party just by itself. And here you are with your 17 different tax structures. No, man. We run by with zealots and we just kill the rest of their army. What immortal charge Archon? That's the way it is. That's the way it's going to be. even if we think of if we don't think about your army composition we just look at how good your army was and how you handled that army like the amount of it started with the move command into the roaches like you won that fight but it still made me angry then you had a move command away into a recall from 20 roaches while you had six immortals with with plus one um you stopped upgrades completely the one thing you should have been investing your gas in is definitely upgrades. You tried getting a Ford Base once. After it got cancelled once. Well, never mind. It's not possible, guys. Like, I actually can't do it. It's too much for me. This is the kind of people that attempt to go, not even a marathon. I was going to say a Marathon. I was going to be nice to you. But taking a Ford Base is not like a Marathon. Taking a fourth base is more like going for a 5K run. You know, the first run you're going to do. And there's these people, they go like, I'm going to go on a run. And then they can't find their shoes. And it's like, I can't find my shoes. Like, how am I going to go on a run? You know, no shoes. I can't run. This is just logic. You know, they call their, their husband or their, their wife. And they go like, no shoes, no run. The husband's enabler, of course. Of course an enabler goes like, yeah, no shoes. Can't run. Back on the couch. Just like that. No running for you. That's what you did with the fourth base. I'm not sure who your enabler is. maybe you should visit a therapist for that couple counseling might be useful there but yeah it's uh it's rough man i can't remember where i was going with this um to cut things short really terrible unit composition terrible unit movement no micro negative decision making negative IQ decision making I have to I have to say and then at the end you complain which shows a weak mindset a bad brain and just poor personality trade in general we can zip it up here boys you suck you suck very very hard all right thank you everyone for watching for to this amazing episode of is it in bardo so if you did enjoy don't forget to subscribe to my youtube channel And if you didn't like it, then follow me on Twitter because they do very different stuff there. I also have more videos like this, which are over there and over there. And I'll see you all next time. Bye-bye."} +{"title": "His Micro Makes Me MALD | Is It Imba Or Do I Suck?", "description": "In today's episode we discuss many things. The speed of sloths, the power of not storming your own stuff and perhaps the imbalance of the remax. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/", "thumbnail": {"url": "https://i.ytimg.com/vi/X5gaq_vorAM/sddefault.jpg", "width": 640, "height": 480}, "video_id": "X5gaq_vorAM", "text": "Harsden, I used to suck, but thanks to your build order tutorials that is no longer the case. I'm now a Diamond 3 Proloss player, MMR around 3.2K. I attach a replay of a PVZ, where I dished out critical damage in the early game, killing my opponent's third, as well as his layer. I messed up the build a bit, it happens to the best, but clearly the damage was done regardless. I then managed to defend his counterattack, destroying his entire army. However, no matter how many times I killed my opponent's army, the hydras just kept coming. Sirk's ability to remix is imbal. Inball? Even after critical early game damage. Best, that word. P.S. Terran tank pushes are in ball too. Even with your colossus opening, destroying Terrans, beating a Terran that builds tanks is near impossible. Okay. Well, so two claims, the Terran tank push, I obviously can't help you with, but what's the other one? The remix. The remax. I think this is a common. team and a lot of people have been asking me, it's like, hey, what's up with the remix of the Zerg, man? It seems completely broken. How is it possible to win? Well, we're going to have a look at that, won't we now that word? We're going to have a look at that. Thank you very much for sending in your replay. And the main claim we're going to be looking at here is indeed going to be the, is the remax? Nothing else. Just not a specific unit. He said the Hydra remax, but I think it's just the VMAX ability in general. Like, he did critical damage in the early game, guys. Not just regular damage. I sometimes do regular damage. I kill four or five workers with my horacles, but my boy, that word here, he did critical damage. Now, that's new. That's very new, because I haven't seen that before. Critical damage. What does that look like? Critical damage is like when nothing else can happen anymore. You know, if you're hunting for deer, Like the deer is just laying there. You already shot it twice. All you need to do is finish it at that point. That's what critical damage is. I want to see how... What the hell is this build? Oh, he's playing Nexus first, full wall? That word. That word, that word, that word. Why would you do this to me? Not a full wall. I don't even mind the Nexus first, honestly. Just put this side row, one to the right side, one one little square to the right and you actually have a wall. What is this useful for? What is this good for my friend? Okay, we're going to see a Twilight Council. I guess adapt, adapt. Stalker. Okay, it's a stalker. Continuous worker production at least, so that's nice. Yes, two in gas here. I'm not sure if that's intentional. I say usually that kind of stuff is intentional, but with this guy, I'm not too sure. I'm not too happy with how this is going already. Why is this version of that out of 324? Even for a Nexus 1st, that's late. That's really late. Linkflot hits at this time. I don't think he'd be able to hit with just a single stalker mate. So his opponent is going road for him at 340. Too far his opponent is probably just confused. How the hell is this clown on? I have no clue either, Pax. I don't know either. So you see a third gateway, glaves, a robotic acidity, and a fourth gateway. Then we have a third gas. I think he might be playing a glaive adapt drop. Huh. Well, this is one way to do it that I've never seen before, and I hope I never will see again, because if anyone actually watched my glaive adept video, just a little bit with any kind, you know, just slightly detail-oriented, you might remember that I say that around 425 or 426, whatever I say, is a good time to do your first warping on the other side, of the map with the prism. My man, Deadward doesn't even, hasn't even started the prism yet. This guy's going to be so late. You know what Deadward? That would do. He'd had a wife, and they're expecting a kid. His wife's in the hospital, and Deadwork is still at work. You know, he's working, because they're not sure exactly when she's going to give birth. He's like, you know, they don't want to miss it, but also, you know, have an important deadline at work, My boss has been a real dick to me lately. He said, what the hell is this? Are you ruining my analogy with more bad things? Just let me finish roasting you here. So, wife's in the hospital. And he's, you know, that word, you know, he has to work. Then his wife was like, you really need to come right now. Like, it's going to happen within the next 30 minutes. And that was like, all right, I'm ready for it. You know, I've been preparing for this all my life. My man, that word, you know, when he shows up? He shows up after his son graduates college. That's how late that. That's how late this prism is deadward. What the hell are you doing? Five minutes and ten seconds. It's not even out yet? What the hell is wrong with you bro? You have a kid man, take some responsibility. But no, you show up. After he finishes college. It's over now, man. What did all that overtime get to you? It's a nice house but you haven't even met your kid yet. Pathetic. I kind of just want to ignore this Stargate, honestly. Just pretend it didn't happen. I feel like this game might have had some potential, but... I feel like it just got thrown out of the window straight away. All right. Let's have a look at the timing. 5.40. 41. Come on, man. Don't that make me count. Up to six minutes. Oh. Warping mode? All right. At five minutes in 50 seconds. Hence, my boy, Deadworth managed to get out six adepts. I get eight adepts at four minutes and 22 seconds or 23 seconds these days. Which means that Deadward is absolutely the slowest individual I've ever witnessed playing. On top of that, he's floating 2K resources at the 6 minute mark. He has a full wall. The worst part is that the full wall is actually going to help him this game. I think there's nothing worse than watching people like Deadward. and good things happen to them because they don't deserve it at all it's it's like when you're annoying neighbor who like cheats on his pipe wins the lottery I remember John I remember Ella didn't deserve that you know and then he leaves with his new hot secretary to some to some island tropical island it's just insane that's that That's what that word is doing here. He's getting damage, but he doesn't deserve it. This guy doesn't deserve anything. It really, really doesn't. Oh my god. Just dancing the bouts. This is floating 4K resources almost, man. It's seven minutes in the game. I didn't even know you mind that many resources in the first seven minutes in the game. Like you're learning all these new things about Starcraft that I really wish I didn't know because Ah, this is just so... These DTs are doing great defense, honestly. You killed what? You didn't kill the third base yet, but you killed 15 workers. I mean, you're just up 20 workers. And you have a bank account that Trump would be jealous of. Like, holy crap, my dude. You have so much money. How in the hell are you going to lose this game? that you could actually start a two-base carrier transition while taking three bases at the same time, and you'd still be floating 1K. Like, this is not normal behavior, man. If you get this base, I'm actually gonna be upset. If these three... What are you doing? What are you doing? Ptoeing packs. I know we're not allowed to flame the other guy, but what the hell, dude? My boy, Debtred over here, just... Ah, okay, gets a couple more cannons, which I guess isn't too bad. It's just... How is it possible that you're on four gates, a robo, a stargate, a forge? You haven't used your forge at all except for cannons. not using your logo whatsoever, you just build void rays and warp in DTs on the other side of man, get a third base, get some immortals out, get like, okay, if your macro sucks, that's okay, but at least admit it, you know? Like, just, just admit it. Like, you can build four more gateways or six more gateways if you have trouble spending your money. You get your, you get your charge, you get your upgrades and everything. Like, that's, that's fine. But you're pretending like you're having the pro gamer layout you know it's like oh i've seen i've seen zest and and harsom play with with four gateways and a robo and they don't float any money so i should just copy that no like what you should be copying is our it's our early game build order but if you're floating 3k minerals at the nine minute mark you you add six gates i don't give a crap man that's a good decision in your case like that's gonna help you spend your money Instead, you're, like, it's nice that you're doing damage, but, like, the difference in income is all in your bank at this point. Like, you could literally be at what? Like, 100 minerals is usually two supply. So, 2,500 minerals would be 50 extra supply. You could be up 30 supply right now. And instead, you're down 30, 23. It's just impressive, really. more cannons like i really quite don't know what to say here you just keep doing the same thing over and over more ds more void rays and at this point that you could even use this prism to put the probe over here and build a nexus that would fix so many issues just get your immortals get further upgrades you're getting storm and single stargate void rays immortal man. What's the APM like? How do you have 250? Like what is happening right now that you're pressing 250 buttons at the same time? Let's have a look at his first person. Bumpidum avoid right. Let me queue up two more. Tompidom. One more over here. Oh, pom, pom, pom, boom, boom. This is a little. absolutely fantastic to watch. This is a man that has no sense of priority whatsoever. The only priority this guy in life is right-clicking spores. He just looks at it as well. He's just looking at his DTs do work. It's like making sure that they still keep auto-attacking even if he isn't there. He just literally looked at DTs. Wait, is he... anything. He's looking around. Two more pilots. Here we go. Finally some gateways. He's a massive army in front of his base. I don't understand. I suppose he keeps attacking as well. Okay. Battery overcharge here would obviously be fantastic. You know, that actually definitely would help. Put it on one of the backward ones. I guess it's not completely necessary. It probably would have saved him two, maybe three void rays here. Okay, so once again, A fantastic fight because Pax decided to make an attack that I'm not even sure of what that was exactly. Okay, so you completely slaughter an attack. You have 4K resources in the bank. You're sitting here. You're getting more gateways. Do you have charge yet? No, you do have stormed now. You've had a forge for seven minutes now. You've had a robo, which so far only built a single... I think it built two prisons, no? I think you lost one. No, just a single piece. I'm sorry. It built a single prism this robot did. And now we get plus one. Plus one air weapons is almost done. Dude, how about this? What? Can you just do something normal for once in our life? Like, what's wrong with this or with this? These bases are fine. This is further away, harder to defend. I don't care if it's hidden or not. Like you're light years ahead. What does this have to do with his opponent's ability to remix? You're the kind of guy that joins a car race. It's like, you know, you have the, I think it's called the Dakar Rally or something going, or the, yeah, the Dakar Rally where you travel through the desert, you know, with your cars, and it's a rough race, it takes very long. You're the guy that absolutely is like 10 hours ahead of everyone in this race, right? You're like, you're just destroying the competition, like literally 10 hours ahead. Then, on the final day, when you're about to finish, what you decide to do is you go for a 25-hour nap. after your 25-hour nap, you wake up, and you go like, oh, everyone else finished? Man, they must have had way better cars than me. Like, it can be possible. Like, I was so far ahead in the early parts of this race. I don't understand how it's possible for me to even lose this. Like, I just was way fast. I'm like, mate, yes, you were faster at the start, but they took a 25-hour nap. Like, you've literally been doing nothing for the past five minutes. Like, actually nothing. I've seen slots more active than you. And that's impressive. Because I watched the documentary once about slots. In fact, sloths are one of the most extreme animals on the planet. And not just because they poop, only once a week. And these guys are really lazy. So in the first part of the documentary, like this sloth just forgets to join his family. And then as a result, he joins up a saber-tooth tiger and I think what's called a mammoth. and they travel, they have to bring a baby back to its tribe. It's one of my favorite documentaries of all time. It was released on, I think, Pixar or Disney. I can't quite remember. It's a really good documentary called Ice Age, if you haven't seen it. But yeah, so I know quite a bit about slots and Jesus. My boy, you are so lazy, it's insane. You actually did manage to spend your money. you still have a million times better army than him if you just hit any of your storms what the hell was that can you get that in slow motion editor man Let's just have a look at that in slow motion, all right, in slow motion all right? I'm gonna do it in slow motion for myself as well. I'll speak in slow motion. Bhoa... Okay, storm hits two hydras and hits four zealads, now three zealots, 3DTs, some of the void rays. This storm hits nothing. How is it even possible? It's an instant cast spell, my friend. How can you hit nothing? Alright, I'm gonna make a recommendation that I wouldn't make too many people, but... for you that work, I don't think Storm is the spell that you want to be using. Just perhaps the idea of the High Templars, it should just be used for Archon for you, okay? I think anything that requires more than five brain cells should just be, you know, locked in the box for you. What? What was this? I mean, you win the fight once again, like don't get me wrong. It's absolutely impossible to lose these fights even though my man you're trying you're trying your absolute best to lose these fights like If this was if this was a broadcast game I knew you would be match fixing like There would be no discussion you'd be you'd be banned for life. Hey, this is not normal behavior Once again you're you're up 10 workers. You have a better army I like that you go back this is the first good move you do and we're We've only been 16 minutes in, so that's pretty fast. Good, good, okay, that's a, that was a good storm as well. So actually get some decent storms in. You're absolutely light years ahead again. You have four base against, well, I guess three base, well, four base as well, but it's not mining. I mean, you're not really mining either, to be fair. You decide to move out with a single immortal, three void rays, and four attempts. Then you don't cast storm. A couple of storms go down here. Once again, good fight. Just go back, remax. You have what? Seven gateways. Still haven't used your robot except for that one prism. Might want to get a couple more templar at this point as well and just really just produce anything at this point. Getting some probes. I do like that. I wonder if you have an immortal. You just forgot about it. That's nice. Casual scouting void ray. Who doesn't know? know it. I don't. I've never heard of the casual scouting voider. Don't do it, please. This is just, I am just impressed, honestly. The level of play in this game by you, that word, is so low that I always wonder what happens below diamond. If this is diamond, then what's happening in the lower leagues? And do I really want to go there? I think I know the answer to these questions and I don't think I want to go there. Now, you're actually getting a decent... What the hell? Single Stargate Carrier. I thought I'd seen it all, boys. The Single Stargate Carrier, A. An all-time classic. Zellet, Voidre, Arcon, Single Immortal, Templar, Carrier. Map control, zero. Map Vision, zero. Any idea of my opponent's tech. Zero. Any idea of how many bases my opponent has. Zero. Ways to detect my opponent's army. Zero. Brain cells. Three. On a good day, maybe four. For my boy, Dadward here. Lose his fourth, but... Oh, this is going to be one hell of a recall, isn't it? Okay. Actually, it was a nice recall. That was a good recall. I was going to make fun of him because I thought he just was going to reco. What? What the hell? Okay, let's look at this one again. How does this even happen? First person deal. First person view. Like these guys haven't seen enough yet. May they have 12 and 10 kills. These guys are veterans. And this rookie just throws a storm on them. This like literally everything you've done so far in this game actually constitutes a negative micro. I think almost every single fight would have been better with you just not doing anything. Just A moving in, closing your eyes, probably just walking away from your PC. It's not like you do anything else. Like, it's not like you macro behind this or you're actually, you know, making progress in this game. This is so insane. You're actually... I'm not even sure if you're behind. That's the thing. Reality doesn't mean much to me anymore at this point. If I was in this position, I'd probably feel ahead. But I've seen you in a position where you're up 20 supply and up 10 workers while floating 3K in the bank. And I still felt that you're just so far mentally behind that it doesn't really matter. So I, like I said, I think this position is okay for you. I just, I just think there are things wrong with you as a person that make this whole expedition a lot more painful than never should be. 2DTs, okay, we haven't seen those in a while. Maybe we could harass a bit with them, that would be cool. Good storms, very good storms. This was nice. Ooh, this was very good. Fantastic fight. Okay, like, how is it possible that sometimes you storm your own army and other times? You actually storm the other, yeah, the other rays. It's good stuff, man. That was good. Good job. I feel like I'm kind of getting Stockholm syndrome into giving him compliments, you know? He's abducted me and forced me to watch this replay and in order to kind of bond with him and try to make him release me. I just give him compliments and hope that that's going to help and that he won't send me anything anymore. Just kind of feel like giving this the imbalanced one, you know? So he just never emails me again. He's like, yeah, mate, this was completely broken. This definitely looks too difficult to beat. Let me run by, doing some damage. Honor was like to play like this. We have absolutely no goal in the game. Just kind of sit there and stuff happens to you. It's like the passive way to live life. Like never proactive about anything. I wasn't sick before this. I just started coughing randomly. I didn't know it's possible to actually get sick from watching this game. Like you're making me feel ill physically. I was gonna go for a run after this, but I don't think my legs will be able to move very far. I actually can't believe the things you're doing to me, man. It's really painful. constitute some type of abuse or assault. It's actually insane. How little I want to go? Another first person shot here. Dumb-pum-pum-pum. Dime, couple more units. Maybe you get some vision now. Let me just... Oh, plus three. Is he actually gonna wait until? he gets the money for plus three. I can't believe it. This guy's a legend. Look, he just has this cybercore selected. This is the beauty, I think, of the game at this level. If you don't have the money for something, instead of coming back in 10 or 12 seconds, you just sit there and stare at the mineral counter until you have enough. And he clicked the plus three upgrade. Then you chrono boosted once. It has nothing to do with StarCraft. This is a different game. I don't know, I don't want to comment on the storms anymore. But I keep beating a dead horse. The dead horse keeps showing me the dead horse. You're like, here where it is, man. Here's a club, like, just battered. I don't want to be beaten this horse enough. He's like, no, no, no. It might look that, but you can keep going. I don't want. This army is so bad. No, it's not true. This army is good, but... Okay, three bailings would absolutely destroy this. But if there's no bailings, this army actually has some potential. I'm just gonna speed this up a bit. My patience is ending. I don't understand how that would actually manage to play this game if this is how it looks like for him. Like, you send a run by or something at least. I think if all you care about this building stuff, you should be playing SimCity, my friend. Like roller coaster tycoon. The lion has escaped. And then Debtor just gives up because it's too much effort. Starts in a new zoo. No wait, that's not Roller Tocococoon. That's Zoo Tycoon. I also used to play that. Fantastic games, really. Spent way too much time with those when I was seven. That word never really grew out of them. 25, 26-year-old man. Sitting here still playing Zoo Tycoon. Just with different skins. A couple of stalkers for diversity in his army. Oh, okay. He hits 200 and he moves out. Okay, we at least know his trigger now. We know his trigger. Now this fight actually should be relatively easy. There's only Hydras and he has 12 Templar and all of them have full energy. So all he needs to do is make sure he doesn't lose his entire army charging in and storm the Hydras. But what's gonna happen is he's gonna A move in into this army with everything and then once all the zealids disappear he's gonna storm his own void rays and dark templar then he's gonna lose those then he'll only have templar left he'll still kill all of these hirass and then he'll lose to the remax and that's when he thinks he lost because of the remax this is gonna be it boys i can feel it okay let's show me those storms of that okay it's good storms fantastic strong a couple more can you have couple more here well good storm you know actually not bad storms i'm not gonna lie 3k in the bank that's okay oh lose all his dTs because they're moving forward i think what that work needs is a slower army he needs his entire army to be the speed of high templar so that when he's chasing an army the high templar can always storm because he lost 80 supply of zealads for no reason whatsoever which is nice but also kind of bad so he killed absolutely everything he had the fight of a lifetime he's up like 10k in units lost I have no clue how with his micro but he managed to somehow do it perhaps because his opponent decided to only build hydras against 35 Templar with storm if that word goes back now let's not forget by the way he didn't do a single macro action during this entire time he fought for two minutes he was busy looking at his army guys he's just gonna sit back and and macro up again isn't he I can feel it already. I still don't quite understand how he's going to be able to lose this game. Like his opponent literally only builds Hydros. And he has 4K in the bank. If Deadward wins this game and I just wasted 30 minutes of my life, I'm actually gonna flame him in some emails. And I'll record that process as well. I just can't understand how it's possible to lose this game. It seems not doable, right? Like this guy just keeps moving through storms as well. I guess the storm count is getting lower every time. And with the complete lack of macro on that word side, maybe it's possible? We have a run by, but there's three cannons. I wonder if that word actually ever looked at a replay. Just not this one, just in general. If he saw his mistakes, then wonder if there's anything he can do to improve. He has 3-3 upgrades. He's going to make fun of him for his crap upgrades. To be fair, if you only have plus 3 plus 3 at 30 minutes in the game while constantly floating 5K resources, that is pretty crap. He's going to lose it. He's going to recall. He's going to recall to this base. and he's going to lose all of his templars to five hydras is that what's going to happen? No Warps and DTs instead I mean this replay has to come to an end at some point right I remember I thought that once before and I was stuck in a 50 minute game between two guys that I don't think made it quite out of bronze too yet issues okay we have an attack from that word Now he's the famous zealots going forward move. His only mining base has just been destroyed. This one, okay, this one still is barely mining. There's what? 14, 2,800 minerals there. 2 times 1,400. I did that very fast in my head. If you guys were wondering how I calculated that so quick. I impressed a lot of people with my quick maths like that. So I saw 700 on one patch, then I clicked the other, 700 there. So the 2 times 700, that's 1400, because I know that 2 times 7, is 14. I have two zeros. Oh my god, are you joking? This is it. He a-moved his Templar. He lost because he a-moved his Templar. I actually cannot believe it. Please flame him, that word. Please just say something. Show me a sign. The euphoria of Pex has to be insane at this point. Kind of validated Pex's place though, which I'm not too happy about, because this guy literally only built Hydras and upgrades. Ooh, it's 20 Templar. Ooh, let me get some more Hydras. Ooh, that didn't work. Let me try another time. Hmm, more hydras. But you know, at least Pax isn't a complete it. yet. That seems to be reserved only for people that sent every place to me. In this case, Deadward. I am just going to scroll for it. I actually can't be bothered to watch him lose every single problem. He's actually going to stay in. He's actually going to wait for him. Gigi. It's over, guys. It's over. Holy crap, Deadward. What a train wreck of a game, my friend. Did you do critical damage? Yes. Yeah, you did critical damage. You killed him multiple times over. If this was a street fight, what happened here? List to this. A street fight with weapons. You had a knife. He had a knife. You stabbed him multiple times. He lost his knife. He was on the floor. He can't move anymore. He can't do anything. Except back for mercy. You stood there with a knife, claiming victory already. Then as you try to stab him, you fall over, accidentally cut off your left arm, your left leg, and step your big toe on your right foot. Rookie mistake, you might say. That's correct. Then, to continue the street fight analogy, you're still fine because you still have one arm and you still have one leg where only the big toe has gone missing. You decide for fun to stab your own stomach a couple of times, that you losing the charge of the analogy stops here my main point is is that everything you did this game was terrible your build order was literally a minute and a half two minutes late you floated money like your life depended on it like my friend like he's going to do banking or something save some cash like I absolutely no clue what you were doing there it's it's just impressive no map vision You had zero harass. You didn't even know he had a layer, I think. The only reason you know he had a layer was because this guy literally only built hydras. I don't think you built an observer to clear creep. Maybe you did. I can't remember. Your storms were something else. It was actually terrible. It hurt me to watch. You killed more of your own units than his at some points. Honestly, mate. The ability to remix of Zurich is strong. I can give you that. Like roaches are in hydras. They can come out fast. But you were so bad this game that you should actually never be allowed to complain ever again about anything in your life. You've been banned from complaining. I, you suck and you suck so hard, dude. You are so bad. Honestly, this is terrible. You suck. You, like, really, just really suck. I'm sorry, dude, like, yeah. I don't know guys, I don't know why they keep sending them to me. Why do they do it? If you like this, don't forget subscribe to my channel. More of this is over here. My latest video on the other side. I also have some socials up there. So if you want to follow that, check that out. That's all cool. Love you all. See you all next time. Bye bye."} +{"title": "Grand Theft Mutalisk | Is It Imba Or Do I Suck?", "description": "In todays episode we have a complaint about mutalisk. I obviously wanted to get to the bottom of this and used all my critical thinking skills to figure out if mutalisk are imba or if this guy sucks. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/", "thumbnail": {"url": "https://i.ytimg.com/vi/Ax9d7gRQNn4/sddefault.jpg", "width": 640, "height": 480}, "video_id": "Ax9d7gRQNn4", "text": "Dear Harstam, I've had to deal with Zerg for what feels like ages, and I'm not sure what to do. I feel like every time I get ahead with a successful push, they just stack switch and win the game anyway. Are Muda Zimba, or do I suck? Because it feels like every time I'm in a winning position, it's stolen from me. All capital understolen, of course. All right, Mr. Basherslis. Let's have a look to see if Zirq is Inba or if you suck. and specifically Muralis, I think, what's the issue here that you mentioned. So let's hope straight into it here on Simulacrum, one of the older maps actually. Curse how we got a new replay on one of the old maps. That's going to be interesting to think about. All right, we have ourselves here. Mr. Basherslice was a 4.4K player, a pro, Not sure what server he's on, but maybe my editor managed to find out and there will be a little pop-up now. Now, he's struggling with mutalis. Now, whenever you see someone struggle with mutilisk, this is usually because a couple of reasons. A, they don't build anti-air. B, they don't have base defense. And C, they attack into someone who has Murales, then lose into a base trade. These are the usual reasons why people lose against Mutas. a lot of the time the correct play to do against mutas is just to do nothing and get cannons and batteries and just sit there till you have max supply and then you move out while chronoing out phoenixes basically off of a single stargate majority of the time this is going to be enough against phoenixes so the main things we're going to be looking at here is of course the early game then see how he transitions into a midgame what his economical position is and how he deals with muddhas eventually but we always start with the build order and so far this is looking absolutely fantastic voice voice i'm loving this so cybercorps sound at 160 minerals see only 10 minutes late see only 10 minutes late this is something i could do as well 21st probe gets an assimilator please uh okay assimilators one supply late Oh, gets a pylon before the assimilator. That's definitely an error stops work in production. It's a bit yikes here. It's a bit yikesy. You're supposed to get a 21 assimilator, 22 pylon never stopped pro production, of course. But we can forgive him for these minor errors. If what he says is true and Muralisk are actually broken, then it doesn't matter if you have an assimilator three seconds earlier. Like, I mean, if they're actually broken, then it doesn't even matter at all what you do, because Muralisks are going to win. anyway so the Stargate man I'm actually this is the second week in a row where we have a guy actually doing sensible stuff in the first three minutes which is just fantastic to see you know I almost feel like I need to speed this up a bit because this just looks so beautiful it's like there's no real point going over this because it's actually correct like he's he's doing the correct things he's following a build order he's making sensible moves look he doesn't lose his probe he has an adept for scouting a third He has a stalker for clearing this overlord. He's going to get a second gate a little bit too fast maybe. Okay, there's some... You're not supposed to get a probe cut at this point. That's not good. You're all supposed to get a second pylon before your second gateway. That way it's easier to get a third unit and a second oracle. But we can forgive all of those minor mistakes in the build order because the general idea here is just working for him. know it's wow my god that's a battery oh no he's an idiot it's gonna be one of those games huh all right the reason you don't build a battery when you're playing oracles because you have a freaking oracle an oracle kills everything you've seen a third base what are you gonna need a what are you going to need a battery for what's he going to build over three bases it's just going to be lings it's worst case scenario it's bay lings and even then you're going to have two oracles. Oh my God. I hate it and people will be like, oh, it's only 100 minerals. In general, it's a good investment. I don't care. It's a bad investment. It's not a good investment. You're wrong. You're not supposed to build a battery at this point. You're supposed to be getting a faster third base and you're floating 400 minerals already. Why is this overlord not being cleared? The peeping Tom is in front of your window. It is. My boy, Basherslice here is a good. girl changing or a man changing can be either just coming out of the shower he looks out of his window and he sees a guy in a long letter coat you know one of those that goes all the way down to the legs camera in the hand and my boy basher slice you know what he does he just stands there you know it's like continuous with whatever it's doing now you could say oh that's not a bad that this fella is taking pictures and everything. Like Bessor's Lice, cover up, close your window, call the police. In this case the police is this stalker. They could just walk here and shoot the peeping tom. Like this is not what you're supposed to do. My friend. Take out this overlord. Why would you give someone free information when you can make them pay for it through an only fans account? That's the real question I have here for you. Uh, where different Bres Gies said is quite the the supply block as well 830 minerals third base is way too late um should be going down generally not after 410 4 minutes and 10 seconds if you do it after 4 minutes and 10 seconds you've made a mistake already now i realize that you've made many mistakes in your life so this seems to just be adding on on top of a pile of why do you have two batteries you know a battery was wasted if it only uses two energy if you can't even see that it used energy when you zoom in on it. There's two batteries. What's wrong with you? It's such a terrible structure to build this fast. To be fair, for me, it would be a mistake to build this battery. But for my man, Batcher Slicer, it doesn't matter because he seems to be very happy with just having a 1K bank at all times. A little bit of a buffer, you know? How anti-American of him. actually have some savings. Huh. Two gates going down, Robo, Twilight. He's absolutely lost. Man, I can't believe how quickly this went from, man, this guy actually plays a build order. This is going to be great. To him just throwing down all the buildings that he knows the names of in rapid succession. Because he, for some reason, is incapable of taking extra base. Like, literally what you can do. You can just move. here with five units. Oh, okay. If there's 20 lings, you can move here with three adepts, two oracles and a probe. And if he jumps on top of your probe, you can kill eight lings. Like if you activate the oracles in time. But instead, what my boy Baxter Slice does, Besser Slice, yeah, Bester Slice. What my boy Besser Slice does over here is he just sits, sits at home, you know, just sits here, just behind his batteries, behind his wall, gets a prism. 8 gateways is absolutely fantastic the thought process I'm not sure what he's thinking is like oh that's a lot of lings like opponent is 23 workers ahead right now we do have some pretty decent production I have to say which is I guess something to have eight gates no tech well charge is tech with no forge nine more drones for those it sure really doesn't give a crap either by the way holy. Circus is two base. It's like, you know what? Probably is the right call here. I just add a sport on my fourth base and get a couple more gases. Overlord speed, road speed, bailing speed, plus one. 74 drones, seems all right here. It's literally up 30 workers. Literally up 30 workers. It's just absolutely amazing to watch. The best part is there's going to be some guys in the comments going, I can't believe this is 4.4k. Man I'm high gold and my game is way better than this. I'm gonna have to break it to you guys, but your games don't look much better than this. It's gonna be so much worse. This is the, it's absolutely the best part about reading the comments that is it in Bardoosakis, the guys, they're high silver and complaining about the Masters 1 player suck. He's like, man, this guy is so much worse than me. I can't believe I'm stuck in silver one, lol. All right, we have a... enough bashing on the lower leaks we have a little move out here as a bachelor slides managed to take out this forfeit now in theory this is something that looks quite nice right but this is the this is the tuned-up car without an engine move is what I call it it's like it's like the car that can make the they can go up and down you know to go myr-purn and and as like Real Niles, do you call it a body of a car? I think so. It's like a good car body. Like you know it's gold or red. It's shiny, no well cleaned. And then you ask Bacher's Slice, hey Bacher's Slice, that's a good looking car man. How fast does it go? And it doesn't drive. No engine. No inside. Just all outside. And that's the same with this move. He walks across the map, kills the Ford. And people go like, wow man, he denies and he denies. afford this game is looking tight and then you look back at what my boy basher slice has and he has an army consisting of five sentries barely getting 60 workers not a single attack upgrade and he's getting storm which that's actually something i like i'm not sure why i was was hating on that and i do get storm a lot as well i take back the hating on the storm and i'd like to formally apologize to basher slice and oh i'm other protoises who might have thought for a second there that storm was a bad. Storm is always a good call. Let's have a quick look at what my boy Basherslides doing here. Just this scouting information at the nine minute mark. So so far, Basherslice is aware that this base is being rebuilt. In Bashers' mind, there is, well, this gas isn't even done yet for Bashar. There's no gas here. There's no gases here. So right now, Zerg is on three gas. and on hatchery tag. I doubt Bashar had the clarity of mine to click on one of the units, so it probably takes this zero zero as well. Now in reality, we have a six gas, that's on layer, has a spire, two evos, which only one is being used, but I can't forgive him for that, a road warren and a bailing nest, and bailing speed done, and road speed done, and someone with 198 capacity who's still building six more overlords. So, If Pacheles was aware of this, he knew for sure to not target overlords in the next fight. But he also would know perhaps that's wise to build a couple of phoenixes, perhaps a cannon here and there. Now, this is always one of the key moments in a Produs's life, is when Muras fly in and you're not prepared. This is where we separate the boys from the men. This is where we separate the GPL 2016 winners from the non-devil. GPL 2016 winners. What is the reaction to the Muta? It's actually pulls away. That looks pretty decent here. Attacks across the map and he's going for the base trade scenario. Now the beauty of the base trade is that it never works against Muta if it's done like this. Like it only works if the base trade was a decision. This wasn't a decision. This was oh crap, I'm out of position. I think I'm going to attack. Now, I'm not saying that batter slides necessarily gonna lose, but I don't think he's winning either, because he just lost every single gas unit he had in his army to four bailings. This is just absolutely great. This also, by the way, was only six minutes. Oh wow, the game's actually over. Man, I thought it's going to be a real long replay. Let me talk a bit more though. So another thing I want to talk about is the, it's not just him. losing everything for banlings but also six murals so this was six i can count seven seven murals this is what i call the the muta reaction that people always do is they see seven muras and they go oh i can't believe he managed to get out 25 muras it's time for me to base trade because there's no way i can get on the air well if you actually warp in four stalkers against this you're probably going to be fine and you can just play it out normally because seven mutas actually isn't that much he still had a single phoenix as well so four A forestalker and a phoenix can probably just push this away and probably give it some chase as well. And then all you do is you clear this base and then you piss off back home when you're on four bases and probably still at 65 workers. But instead, evacuates two bases completely because of seven mutas, then walks up a ramp. I can't honestly see this one in slow motion again because this is one hell of a fight. Now let's count the force shields we have available here. All right. wait i need to open my my thing for that that is oh i can't see energy when i'm when i'm on bus okay so this is about well that's four four eight six let's say 18 force fields it's a rough estimation he also well he used to have about maybe five storms let's see exactly what he does with his spells here okay five storms i think it's all right four storms okay four storms 18 forces no five storms this guy comes in okay so No force fields yet, no force fields yet, no force fields yet. Storm number one. Boom, boom. Good storms. Getting a lot, getting a lot of lings, a lot of damage. No force field, no force field, no force field, no force field. Storms, pretty decent storms. Doesn't really kill it. Every spellcaster just died. Well, well, Mr. Bressor's lies. This ain't it, Chief. This ain't it, Chief. This ain't it. It's time for your evaluation. Now, you said mutas were OP, but really your early game was absolutely terrible. You were down 30 workers, was it? 44 to 74, right? Yeah, that was it. That was it, like the 6 minute mark, 640, 7 minute mark. Not very good. You didn't know harass at all with your oracles. You didn't manage to take a third. Your build order made no sense. Forge was too late. Never did a single run. did a single run by scouting was atrocious. I dislike your name. I think it's not very good. I'm sorry. That's at home. I'll take that back. Your name is nice. You're good boy. Your micro was terrible. Your car doesn't have an engine. How are you going to pick up any girls basher? How are you going to do it? You can't. Well, no one can't COVID and all. everything yeah and then you completely overreacted to the mutas it was seven man it wasn't mess mute i was seven mutas how can you lose that that's just impressive you're impressive at sucking because you suck all right that's going to be it for today's episode of is it imba or do i suck if you did like this don't forget to subscribe to my channel and if you didn't like this don't forget to support me on Patreon, Twitter and Twitch. If you want to see more of this, there's a video over here. If you want to see my latest video, which technically is this video. So I'm going to put a link of this. No, just kidding. Yesterday's video is here. And I'll see you all next time. Bye bye."} +{"title": "Roach Printer Goes BRRRRRRRRRRRR | Is It Imba Or Do I Suck?", "description": "Roach printer goes brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/fTBlvQ_rBPQ/sddefault.jpg", "width": 640, "height": 480}, "video_id": "fTBlvQ_rBPQ", "text": "Hello Kevin, big fan of all your content. Your guys help me learn a lot. I know I don't execute them perfectly. But hey, why should I? If I'm a 4.4K, you brain that Protoss player has been touched inappropriately by roaches too many times. I play different styles. Clave adepts, DTs, blink DTs, Blink DTs, Stargate, two basal lanes, but all of them have one thing in common. The bug on the other side of the map just holds the R button for too long and kills me no matter what I do. This game I have a near-perfect build-up to six minutes, losing nothing early, staying ahead of my opponent's ego the entire game, while I scout my opponent perfectly, and I'm able to pick off a few drones here and there with oracles. Without losing them, don't forget about that. He doesn't lose his oracles. What a micro god. Hell, I even expect a roach attack from him, and he walks up in the worst possible choke. But it doesn't matter, because the roach printer pumps out so many units. I just can't deal with it. Much love, Brady. The title of this is Roachpinter. go brr welcome to is it imba or do i suck where today we will be investigating whether roaches are overpowered or of brady sucks now it's a very difficult question to answer usually but it's just the main the main claim that i want to be looking at is the first six minutes right he says i played the first six minutes near perfect which i have pretty high standards for near perfect so let's have a look at exactly how near perfect it is what he's truly doing here he's playing against SRBS is a Zerg player seems to be aware of what is the proper opening here now gas first coming out of Brady which is completely fine if you're not scouting it allows you to get slightly more gas rather than rather than getting more minerals or sending out a scout because the moment your gas finishes, usually you get an extra worker. So right now you can rally it straight into the gas. Usually you want full saturation on the mineral, so you don't need the gases early if this probe would go across the map to scout. I hope that made some sense. It's going to be a no scout. And this opening all looks pretty tidy. I love it. I love it. Overlord's flying across the map. You have a wall that actually looks like it might wall something. So, you know, already big improvements being made over the guy from last week who I think forgot to walt for what was it the first eight or nine minutes of the game so we're already seeing some resemblance of an actual video game which is nice to see you know it's nice every once in a while to see a game where at least the first one minute and 33 seconds seem somewhat normal I do have to admit that the core is a little late which means this gate must have been a little late as well this is a full wall it doesn't look like it but it is how the rocks work. I believe it is at least. And we'll figure it out later otherwise. Moves to the watchtower. Get a second pylon at an appropriate timing. So maybe the first six minutes aren't near perfect, but at least the first two minutes are indeed absolutely fantastic. And I am starting to get this weird feeling in my stomach voice. This might be the week. This might be the week where we figured out that the roaches are actually overpowered because this guy, he seems to be right. I mean, he's doing everything correct. So, far. This is the perfect game. Okay, he's getting Warpgate before any tag. He's not getting any tag. Warpgate before attack. Even this, I don't mind. This could be a trick. Tricking your opponent. Hey, look, I'm getting Warpgate before any tack. This is not Stargate. So it's a little bit of a trick. I don't mind that. I don't mind that at all. Stalker as a second unit makes sense. Almost constant pro production. Man, this actually is looking good. We're three minutes in game. and we might actually have to approve his claim that this is the best six minutes that is possible. This opponent's couting around the map. This is a good level game. It's very weird that sometimes I watch like the 4K players and they play like they're, you know, it's like they're playing Red Alert or something. Like I've never seen a game like they apparently play on a daily basis. And then this guy is also 4.4. He's playing a fantastic early game. Nothing wrong here. Forgets his Oracle for a little bit. So that's not quite perfect. Yeah, it's on the way, it's maybe 10 seconds later or so. Honestly, I'm not too disappointed so far here, my friend. I'm not too disappointed so far. We have no chronobo boost on the workers though. I wouldn't mind seeing one or two extra chronobo boost on the workers. Get a little more probe, get a little more money. I think a second gate usually is necessary as well. Third gas is too fast. Okay, it plays Oracle Phoenix. A lot of the time when you're going to be playing Oracle Phoenix, it's better to play adapt, adapt, adapt, rather than adapt stalker. Because the phoenix basically does what your stalker does, and that's denying scouting. So there's no real use in getting that stalker in that case. Get a robo, relatively quickly. A third base as well. I mean, this is a bit of an old build order, but it's still a build order of some sort. So first four minutes, near perfect. I wouldn't mind that. I think we can agree on that. I think we can agree on that actually. Phoenix is getting some kills as well. He got some kills with this Oracle. Like the start here is looking absolutely fantastic. I'm getting afraid that we might have to approve his first claim. Of the almost perfect first six minutes. Okay, here's a big supply block. This is a painful supply block as well because this is with the second Oracle. That's a little painful. Okay, it's not near perfect. It's not that difficult to not get supply blocked. It gets a forge. If he gets a twilight, yeah? The build order here makes a lot of sense. This is very close to what I recommend it to casually explain as well to do. It's one of the better build orders. Whenever, this is a mistake. It should always be right in the little nuke over here or over here. And he still gets a pretty decent trade here. I'm happy with that. He continues his worker production. He is not getting an observer or an immortal. This actually is a huge error because you want to be seeing what your opponent is doing as fast as possible with that obstacle. server. And Brady right now, yeah, this is really late. Okay, so this is, this is actually kind of a big mistake. Also, not having the second Oracle yet is kind of annoying. General lack of map vision. I mean, the Adepts are really not doing anything. They could be either holding this tower over here, or the adepts could be trying to do some damage on the other side, perhaps move to this tower, clear creep over here, or maybe in unison with these two or try and do some damage. He's not doing any of that, which I'm not a massive fan of. Now, we actually are seeing a lot of money floating right now, so it is not perfect. Let's be real here. We're going to pause at six minutes and do a small mid-game review. We don't usually do that, but I think he made such a strong claim on the first six minutes being near perfect that I think we're just going to have a look at the state of the game at six minutes. So midgame review. Ding da-da-ding, ding, ding, ding. That's the theme song for the mid-game review. I made it myself just now. We have an observer staying at home, not scouting anything. He's been at home for quite some time, at least 28 seconds. Now, you could say, how do you know he's been here 28 seconds? Couldn't it be a chronobo boost on the robot? And the observer's only been at home for what? 20 seconds or 18? No, because we see chronobo boost hasn't really been used at all. whatsoever. I mean, it could be possible in theory, but I don't think our main character, the protagonist, has been using chronoboose. So that's another mistake. No scouting, no chronobusing on probes, no chronobusing on upgrades. Near perfect game, but floating 1200 minerals. Near perfect game, but floating 460 gas. Near perfect game, but not producing workers from one of your necksi. Harass has been pretty okay. He killed six workers. of lings I think he's actually up in workers which he said he was but he's he should be at least up to six gates by now he should probably have gas five and six on the way if you actually follow the proper build order were the first six minutes near perfect the answer is no definitely no let's continue so the first claim has kind of been disproven lots of money floating lots of Chrono floating, not constant pro-production, poor scouting. So these are the first three points we have. SimCity here looks pretty terrible. You want to be walling off part of your nexus, not the entire part of your nexus. Because now imagine the Zerg positions himself over here. All these gates are going to be three real estate for him, where he just can kill them and you can't move through this choke. You're creating a massive choke for yourself. So most of the time you only build one or you build two gates. So you have a lot of space for your army to move through to defend those gateways as well, necessary. So you say you scouted roaches or you knew they were coming, but you haven't really seen that much. You don't really seem prepared either. The scouting info you have so far is that he didn't take the gases on his third base and you know nothing about the main base. And then all of a sudden, what is it, 20 roaches show up, 14 roaches and 6 ravagers. You have a single immortal. Like, this is not quite what you want. Now, in this kind of situation, we look at the response. What is the panic response here from our ProDos player Brady. Now, he should be getting void rays should be Crono boost. He should be getting Immortals, should be Crono boost. Perhaps a battery here or there. Perhaps a cannon using your war pins as efficiently as possible. Using your oracles to target down ravagers because that gives a, they give more damage to ravitors. None of these things is happening. Instead, he builds a prism, which is definitely a wrong call. But this roach push actually gets completely destroyed even though a lot of the responses weren't very clean he didn't really scouted and he wasn't ready he still managed to completely destroy the roach bush which you know is a good thing so now what you would think is well you keep your observer here and you see more roaches coming what is the response to more roaches coming probably immortals probably an extra cannon probably uh avoid ray warping in units not getting supply blood not floating 2k minerals all of these things are usually quite good to do, especially the not floating at this point, two and a half K resources, basically. As we see in a response to floating this many resources, he builds gateways. Now it's easy to say, well, you don't need this many gateways on three days, which probably is true, but in this case, it's better to invest into something and into nothing. I'm just going to go back into the replay. I'm sorry because okay he has a good position here all he needs to do is force field the ramp you know one two three doesn't happen bios just standing in the bios do you see that he just attacks his own stalker here so first of all he misses his forcefield he attacks his own stalker he stands in the bios if he just puts down three forcefields this game is completely over again even if he just gets a single void rate this game is really really good for him I feel like there are so many things here that Dredi already could have been improving on that his first six minutes weren't good but minutes six till 830 were quite awful mostly with negative micro we call it negative micro in the pro scene when someone micro something but it would have been better left unmicroed and I think in Brady this might be the case because whatever he's doing with his unit seems to actually make them perform worse than I thought was possible. All the while floating 2.3k resources. Losing a third base. At this point the game is pretty over. Brady has shot his shot. He has lost his third base. He's lost some probes. There's not much he can do anymore. At this point, Brady is fuming at home. boiling his head is becoming all red and he's probably screaming to his friends that are watching him play live because he told him he's so good at this video game I swear guys I'm very good because the roaches meanwhile the other guy playing with one hand injecting with his eyes closed a moving roach across the map and our boy brady calls G G G G not brady brady brady brady brady brady brady brady brady brady brady I kinda wanna have a quick look at the email again. Flashback. What did we read? The bug on the other side of map just holds the R button for too long and kills me no matter what I do. This game I have a near perfect build up to six minutes. Losing nothing early, staying ahead of my opponents eco the entire game. Well I scout my opponent perfectly. Okay, so first of all, you might have scouted your opponent perfectly. You did see the Roach Warren. Actually, you didn't even see the main base. You didn't know the drone count. You didn't know how many gases he was on. And actually, just scouting perfectly, even if you had, which I think you had enough information to know something aggressive was coming. You saw less than six gas, only four, usually indicates roach aggression, or Ling Bane aggression, or just pure Ling aggression. So you saw this. The problem is you don't react. Like, you scouted it, and you didn't react. That's not a very good thing to do in life. That is not a very good thing to do in life. You're the kind of guy that stands on the side of the road and you see like a car coming your way and you go, there's a car coming my way. He's like, oh, that looks kind of dangerous. And you just keep standing there. Until the car hits you and then you complain in the hospital. What was I supposed to do? Like I knew he was coming, but he's like, well, yeah, if you know the car is coming, you move to the side, you idiot. Same here in Starcraft. You scout the roaches are coming. and you just jump in front of the car this is the wrong move what you're supposed to do you're supposed to get immortals get your cannons get your batteries get your spent your money in general void rays for all i care um you macroed pretty terribly you forgot the force field the ramp your oracle control is pretty good i'll give you that i like your oracle control i did like your first six minutes except for the fact that your gateways were too late um but yeah honestly just no micro not enough units macro to poor are vouchers imba no they're not you just really suck my friend that's the reality of the case all right everyone thanks so much for watching if you did enjoy this video don't forget to subscribe to my YouTube channel up here if you want to see more videos like this go here if you want to see my latest video go here also I have social media in this corner, Twitter, my Patreon and my Twitch, Twitch, I'll be streaming daily from around 4pm Central European summertime till about 9 and in the weekends, usually a little less, but check it out if you want to and see you all next time. Bye-bye."} +{"title": "Drones Are IMBALANCED? | Is It Imba Or Do I Suck", "description": "My boy josh was wondering if Zerg was really imba or if he sucked. You will NEVER guess what I'll tell him. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/DK-pW9L4STM/sddefault.jpg", "width": 640, "height": 480}, "video_id": "DK-pW9L4STM", "text": "Hello Kevin. Cirque macro is actually ridiculous. In this game I kill 64 of his workers with Glave adepts and he still manages to win the game. It's absurd. I can't believe how he can have units on the field similar to mine with that big of a worker loss. I actually can't believe it. My APM was about 50 higher and my EPM was also about 20 higher. I know the problem was probably not being able to close the game but still. We lost similar units in terms of the unit lost debt, but he lost 64 workers and he still. for workers and he still had stronger economy and powerful army. Something is not right here. Thanks, Josh, Diamond 3, Protoz. Welcome to a new episode of Is It Inba or Do I Suck? Today we're going to be having a look at a replay from our boy Josh, as you can hear. So let's hop straight into it. It's going to be played on Simulacromo and Josh says he he killed a lot of workers. He killed a lot of workers. And yet, He was not capable of winning the game, which is obviously an issue. Usually if you do a lot of economical damage, whether that be at the start or later in the game, you're going to be able to push that advantage. But Josh said, you know what, Kevin? I killed a lot of workers, a little eco-damage. I couldn't kill my opponent. I even had higher APM and higher EPM. Now, you know if someone has higher APM, that truly means business. Because being able to spam buttons very fast, has always been a very good. good indicator of skill. So now I'm truly worried that that Zerg might actually be in balance and I'm very curious to investigate this claims made by George. So his main issues with the economy that it's too strong that even if you kill 60 workers, the Zyrk can just rebuild his worker. All right. First interaction, I guess goes in favor of the Zerg player. As George is, it's lose his first probe, Josh. Why would you do that? Place two gate? Cybercore, no gas, second pylon on the low ground, and then a gas. Now I've seen a lot of builds that aren't builds, but out of all the builds that I've seen that aren't builds, this is the build that is the the least a build out of all of the builds that aren't builds. This makes absolutely zero sense, a couple of reasons. His gas is going to be so late that neither of his gate can produce a cybercore unit. He might be able to build a single adapt. But no, he'll need to wait. Warpgate is going to be delayed. Nexus, I'm not even sure why this is it. Like there's a build order, which actually plays two gate. This ain't it. This is not the build order that is actually a two gate. Like there are double adapt openers like this, but they're absolutely not like this. You would still wall on the low ground as well. An issue you're going to see now for Josh as we go into this game is that in order to secure the low ground, he's going to need three more structures here, which either means he's going to need to put his stack into his natural, which shows his opponent exactly what he's doing, or he'll need to just wall kind of artificially with gateways. Because let's just imagine the regular timing of zergling speed being around 340, 350. Before 350, Josh needs to wall with three big buildings over here in order for lings not be able to get in. That's simply going to be impossible, and that's why you can't just build all your buildings on the high ground. It's not good. So he opens up with two gate, and he's hitting with his two adepts at the same time as I would hit with a one gate expand. He tries to walk into his opponent's mineral line for a bit and He gets a drone, shades into the main, probably we'll get one or two more phones So far he's done five drones six drones. I mean this is a good start all right I'll admit this start is good is so bad that even if his start is good, it still kind of sucks, you know? At this point, I'd say that Josh is at, though, like his opponent's only on two base. There's a fast layer on the way, but I don't mind. So yeah, like I said, he's going to need to put his tack in the wall, so it's going to be a free scout here for reserve player. Josh follows up with two stalkers, a Twilight Council. and a robotics facility. So 2Gate into 3gate, Twilight, Robo. I'm not quite aware of this build, obviously. He still doesn't have a wall, which, let's be real. Speed has finished at this point. 10 lings would be able to basically win the game. Well, 20 lings. If there was an actual link flat here, the game would be pretty much over. Now we have spire on the way for. for the Zerg player. Josh is not aware of that but he saw the layer so he should know, hey, layer on the way. I can expect either a NIDAS or maybe Hydralis or Muralis, like these are the options that there are currently are. Still hasn't completely walled off at the five minute mark, prism on the way. What the hell? He just starts moving across the map. Just start moving across the map. Nothing to save him, no upgrades. No timing either because glaves, God knows glaves are still about 40 seconds away from being done. So he's just going to be on the map without really having any reason for it. We see the Zerg players trying to get Muras out. I think he'll be able to get a couple of Muras out before Glaves finishes. So the issue here for Josh just is that his build doesn't make any sense. He isn't really producing workers. There's no third base yet. There's no... He's playing some weird version of the fourgate glave build. For reference, the fourgate glave build hits at 428 or 427 with a Pylon scout, while having more workers than our boy Josh had at this point. when Josh is hitting a minute and a half later. So it's not the greatest execution so far. So here come the glaves. Now there is a spine, mutas will get shown for the first time now. See what the response is against the muralist. Well, the response so far is building a forge at home and just continuing using the glaive of death. He hasn't filled that many workers with these glavered at all. he's killing a fair amount. The problem is that at this point the muras are the biggest threat. So if you kill 10 workers that's nice, you really got to be careful of muralists. Like you need to be able to defend your mineral lines, you need to be able to not die the moment your opponent flies across the map, right? I mean there's six muralists now, they should be able to be dealt with a couple of stalkers. So in my opinion what you do here is you immediately the star blink and one cannon per mineral line and you just keep warping in stalkers. The moment from the moment on the solves in the release. Josh's response is to make a maze of cannons. Well, I'm not even sure quite what they're in. He gets five cannons, literally protecting every single structure he has, or trying to protect every single structure he has. And he starts double stargate. So he just invested five cannons, a crap tonne of money. And then went double Stargate. Instead of just, he could have also just gotten one cannon per mineral line, then a couple of stalkers and then get like double Stargate afterwards if you really want to. I don't think Double Stargate is the answer here. So even though Josh did a lot of damage at this point, he also lost a fair amount in the unit. loss tab and because his eco was a little worse before you see that he's down 25 supply he has no real upgrades there's 16 mutas against three stalkers right now so there's no real anti-air there's a third base ready already for the Zerg player so Josh needs to really start thinking about a third base that's what needs to start thinking about how he's going to be dealing with those Muea Lace because Phoenix is are good but I Having such a low Phoenix count against such a high muta count usually is an issue. Another issue that... I like this run-down. Pulling the Murat's back is good. In this case, what he should have done is he cancelled two adepts, so he basically is attacking two bases at the same time. And he also would have been able to get these eight-nine workers. This desert responses so far have been a little bit underwhelming to say the least. Well, this does look pretty good. good, I have to admit, I mean, he kills a lot of workers. But the thing with killing workers is that killing workers only really matters if you are also getting workers and you're getting economy. Josh hasn't really been losing too many workers, but he's just on 39 workers. He doesn't have a third base. He doesn't really have any units to speak of whatsoever. He kind of got caught of guard by the Muralizk. altogether like he didn't know that was going to happen he lost all of his clave adepts he doesn't he isn't really preparing anything for a longer game just getting more and more phoenixes and i mean at this point his opponent is equal again in worker count and in a couple of seconds his opponent's going to start out mining him the way you want to micro phoenixes against murielis is that you fly away from them while abusing your range so you're faster than muralyze you have slightly more range. So you try to poke in, poke in, poke out, poke in, poke out. Something that helps a lot, actually, when you have your phoenixes, is getting a couple of batteries because you're always going to make mistakes in the micro. And cannons don't help as much with that, because cannons, they just protect the general area. The nice thing about batteries is that you can always go back to it to get healed. And they have longer range of healing, basically. So if there's a battery here, you can fly here safely. Well, if there's a cannon here, flying here with your phoenixes is still kind of risky. So I much would prefer to see some batteries being added as well. Now we have infestation pit, 55 workers. So even though at this point already 50 workers have been killed, it doesn't look quite as good for Josh. Simply because this is the first time in six minutes that he's increasing his worker count. He doesn't really have any army. whatsoever to speak of is upgrades are equal with the Zerg but rather tough mostly. I do like to harass the continued effort to keep harassing. That's good but he's going to need quite a lot of harass to be able to get into this game because he's down 12, 1213 workers is going to be down two bases at some point and the upgrades in fact for the Zerg player is a lot better here. So here come the Phoenixes. This time actually does use decent micro. You see a couple of hydras coming out now. And Josh doesn't really have anything ready for these hydra. He's not really aware of attack switches in general. Um... Response to seeing hydras is three more cannons, which I would have much preferred to see him the response of getting charged, Templar archives, and he's getting a Templar archives, and then adding a couple of gateways. Like this canon makes no sense. like this base is going to be pretty safe right if you have three cannons if your opponent has enough to kill three cannons majority of the time they're going to have enough to kill six cannons as well like the most important things are going to be to increase your gateway count increase worker count which is something that once again he isn't doing and and to really work on that tech so getting high templars getting those immortals making sure that the probes you mine to your base are actually going to be mining you know that kind of stuff get plus two perhaps for ground weapons instead obviously George do is he just gets three adepts and he starts walking across the map again feels like his entire plan in pvz is to move across the map with adepts and try to kill as many pro drone as possible and hope the opponent leaves because there doesn't seem to be anything of a follow-up plan so he starts researching storm gets four templar which made me pretty happy then he morphs them straight into obviously when you're getting storm what you want to do is you want to even if you're afraid of your opponent attacking you you want to keep your templar not morphed into Archons for as long as possible basically and then when you get attacked and you don't have storm yet you can always still morph them into our comes but what he did now is it's not that great so we see a couple of templar actually good eco for the first time or at least better eco than his opponent still not in gas but should be kind of fine charge starting plus two is starting immortals are starting so at this point he's actually in a pretty decent position he needs to be aware of that there is a hive and that there's a greater spiral on the way i would love to see a run by with some zealous or something like that now there's a couple of storms ready um not quite enough to fight straight into this but defensively and josh is definitely going to be fine at this point he can probably start thinking about a fourth base as well, can't he? So he has plenty of money in the bank. He has a pretty good defensive position here. So this could be a decent fourth base where he can take this as a fourth base. Jesus. This is one of the slower games I've seen, honestly. It's really wild, diamond three. We have a complete, I think this is F2 movement now. The phoenixes are in there, everything is in there. There's no unit in a wall. Hell, he doesn't even have a wall yet. A couple of cannons just spread around and here comes Josh. Here comes George with the timing attack. 14 minutes, 112 supply. No, too scary. He does have a lot of Templar. Actually does have a lot of Templar. Charge is done now. So the way you want to attack in any matchup is by doing two things at the same time. So you queue up three zealots into this fourth base, which Josh actually is aware of. And then you walk through the middle, perhaps clear some sort. creep. At the moment, Brutelorch hit the field, you either, you want one of three things. So you either want Tempest, you want carrier, or you want a lot of Blinkstalkers. I'm usually not a massive fan of the Blink stalker thing, but it is possible to do. Some people say, why not Voidreys? Well, it's about 35 Hydra, so Voidreys aren't that reliable in this case. Now, actually get a pretty decent fight there for George, I believe, who basically stormed the entire army of his opponent. We'll end up losing a couple of his Templar. But if he recalls this, this fight actually wasn't that bad. He also has nine gateways, which means he can warp in a lot of zealads at once. Which I don't think he did. Instead, he queues up. eight phoenixes instead of using any of his nine gateways he prefers using the Q function in the Stargate to get phoenixes against someone who still has a bunch of corruptors and has shown a tendency to build hydras. Phoenixes are probably the worst Brutlord counter there is because they kill Brutlords extremely slow and they die against everything like two corruptors and a hydra will be able to beat like five phoenixes basically or at least they will be able to win so much time that the broodlords kill the entire ground army. I'm not a big fan of the phoenix counter here, to put it mildly. The worst part is that it's actually working. This is, there's nothing worse than bad decisions, except when those bad decisions work out. Trying to validate the wrong opinion of people. It absolutely triggers the crap out of me when this happens. Like, Phoenix is definitely not the answer to this composition. Well, to this composition, Phoenix might be an answer, but just any anti-air would completely destroy it. Once again, Josh really using that F2 button, like his life depends on it. As you see, there's no anti-air. If he just uses the phoenix's separately from the rest of his army, he would be able to at least kill all of these brutal-lorset free. It is actually making me angry that he is now filling brute-lords of phoenix. This is not supposed to be a thing. The only reason this is a thing is because the Zerg didn't have any anti-air whatsoever to speak off. Which also makes me angry. So if this Zerg would also want to send in this replay from his side, then I'm down to do that as well, because you are making me a sad person, making it harder to criticize Josh over here. I can't believe that Josh actually is a hat in supply at this point. He has four bases. He has cannons. He's getting plus three. incorrect counter two broodlords but it actually does seem to be working our Zerg player actually is kind of struggling at this point 17 minutes in game army composition for George 128 supply has two Archons a couple of storms and seven phoenixes I'm a big fan of this so this is what I was talking about once the corruptor count gets too big the phoenixes just don't have anything to say anymore so now if anything turns into broodlords imagine he builds eight broodlords and then still has five corruptors remaining that would be absolutely fantastic because then what is Josh gonna do here he has no anti air except for three phoenixes and a couple of Archons but Archons can never move forward against broodlords instead we're gonna be seeing is a five Ling run by and a single broodlord I absolutely no clue what's happening in this game. We haven't seen a single multitask attack yet. I think anyone will have some hell of a storm as well, kills three lanes and takes away ADHD on one of his arcon. It's now the corruptors kill everything that's in the air and a single broodlord pushes away this army. One second, one second, one second. One second. One second, I want to have another look at that one. Slow motion, slow motion. Slow motion. So you manage to hit four circlings with one of your storms for a millisecond because they only got like one damage stick or something like that. You missed everything else. Was this really worth the one storm? No, that wasn't. Another thing is that there's literally a single brood lord. If you look at the units right now, there's a single broodlord and 15 corruptors. Why are you running? Why? Why are you not just sending zealads into every single base? Why aren't you just killing the broodlords that are morphing in front of your base? No, single broodler, let's go back. It's too strong. Yes, range, look. This feels like the way an AI plays, you know, with these weird moves. If a probe attacks one of the barracks that he pulls seven workers. The moment Josh gets attacked by a single brute blood, he's like, oh no, I don't have phoenixes. Let me just move back. But now that he has two phoenixes, he suddenly got the confidence to start fighting into five blueblowers. How does this make any sense? He actually is an AI. But no alpha star, you know, he's the crappy ones that keep bumping into walls. The color, a wall, douche, oh, waltush. He actually plays like a crappy AI. This is fantastic. First zealot run by at the 20 minute mark. Instead of a moving it, right clicks on the hatchery. That is some higher level stuff. This really is some good stuff. Loses nine zealots for free. All you need to do is A move, mate. All you need to do is A move. The zealus do the work themselves at that point. Four Phoenixes are out. We'll be able to clear half a brooddlord before dying. Right now George, like, oh, crap, Fleet Beacon. I probably could have built it earlier. Realizes just in time before his, well, this was a stirred, base falls to Brutelords, always down a hundred supply, down 22 workers. Yeah, let me just expand to the bottom side, perhaps I still have a chat. Right now I'm sure there's 10 Brutlords and 12 corruptors, but I still have one phoenix. I think he has a very big trust in phoenix for some reason. Whenever he has a phoenix, this army movement gets way bolder and also he just seems to, you You don't still believe in his channel here coming on a couple of Zales right clicking on a hatchery somewhere across the map. So just killing drones that are walking around for free. At this point, Josh is just wasting everything. I'm saying, G.G. Woplay, that's odd. No, that's great, Josh. I'm glad you, you decided it was time to go. I mean, really? Do you want me to go over it? All right, let's do it. Your issue was that the economy of the circuit player was too strong. His economy really wasn't that great for a very long time. I mean, it was okay. The main issues were that, first of all, you had no wall. You had no build order. You had no real plan either except make slave-adap skill drone, which that plan worked. Then you realized that plan wasn't quite as complete as you believed it to be. You went to double Stargate Phoenix 12 cannons. Your third base started at the 10 minute mark. You started producing workers again at the 9 minute mark. You just had like a casual five minute breaks of getting any sort of economy. Because I don't know, but you just didn't feel like it maybe. Then afterwards, you actually get into a really big winning position where you're up 20 supply. You don't scout brute lords. You haven't scouted any of the transitions. You didn't know about the hydras. You didn't know about the Muralis, you didn't know about the Brutelorch, you didn't know about the corruptors. Once you figured out it was Brutelord, you started Phoenix production, which is the incorrect thing. So that's also terrible. Then at one point, you actually kill his entire army, except for 15 corruptors and one Brutelor. You still have Antear left, and you decide, now is the perfect time to go and walk back to your fort base. then you finally get the balls again, but then the brooddlord attacks you into some AI-like moves and you just run back until you get two phoenixes, then you decide all of a sudden it's fine to attack into six broodlords and 15 corruptors, which, you know, the one broodlord turned into four or into five. You did zero run by, she had no map vision whatsoever. Once again, your builder really sucked. I would love to stress it a couple more times, like how bad your early game really was. And the zealot move, right-clicking the hatchery, might want to use a move there. I mean, there's just so much to talk about. Like, honestly, you could have killed 150 units. With the way you play, you probably still wouldn't have managed to lose this game. You're the kind of guy that they bring out in challenge, you know? When there's a challenge where pro player plays against a person who gets a five-minute head start, you're the kind of guy capable of losing that, you know? All the credit going to the other, like you managed to lose positions and to play as slow and as poor as you did for other people would require a lot of effort. If I were to try and play like you, I don't think I would manage because just out of my habits, I would be doing things so much better. And I think most people would have that, Josh. You, this game, were quite, the failure and thus you suck very very hard all right it's going to be it for today's episode of is it in murder do i did hope you enjoyed it if you did don't forget to subscribe to my youtube channel or click on one of the videos on the side or above or whatever they put and uh i'll see you all next time bye bye"} +{"title": "Protoss Is TOO EASY? | Is It Imba Or Do I Suck?", "description": "twitch.tv/harstem LIVE first 4 hours after this video goes up. Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/44pqSptFDyc/sddefault.jpg", "width": 640, "height": 480}, "video_id": "44pqSptFDyc", "text": "Hello everyone, welcome back to a new episode of Is It Inba or Do I Suck? Today we got a replay from Mr. Panda K-O. Now let's have a look at exactly what did he write. Hi, so I'm getting sick and tired of Protoss. I've been doing the same Mac 2-Base all-in with SCV pool for about two years now because TOS has been broken for the better part of a decade. Yet somehow Protoss still sometimes finds a way to ruin everything I'm doing while I'll still Macrone like a champion in the background. I made literally one mistake in this game. losing my Reaper and it results in him snowballing with stalkers in my base because he got slightly ahead. As a result he cronels out 60 probes within minutes, goes on to four bases and puts relentless pressure on me because of this one mistake. It should not be possible to micro like a probe player and also harass my base with dozens of units in the early game in low 4K MMR. I'm not asking you to tell me whether or not Protoss is OP. That much has already been confirmed. I just need you to diagnose which specific mechanic of Protoss is producing this. advantage for players so that I can relentlessly email the balance team about the issue. My suspicion is that Kronobo boost is providing this advantage, but it could also be the ridiculous health that Protoss units have been granted. As a Protoss player, I reckon you realize the advantage you have, but I judge you as a good sportsman, so I'm sure you share my goal of getting to the bottom of this once and for all. Please have a look. Thanks. Alright. There's a lot of information to take in, but let's just just, you know, just take the basic claims here that we got out of the email and just put him right in front of us. So the first one is he made only a single mistake, which was losing his Reaper. So that's the first claim we're going to investigate. And then he, as a result, he crows out 60 pros with minutes, blah, blah, blah, blah. The second thing is that it's possible for the opponent to macro like a pro player and harass his base in low 4K MMR. which we'll have a look at and just a side note something to remember um the first line was i've been doing the same mac 2 base all in with sce vpoo for about two years now i just would like you all to remember that just you know as a point of reference as on which we're going to be judging this guy i mean you would assume that if someone has been practicing the exact same build for two years he'd have a decent understanding of how to play it and the execution is going to be rather tight. So if someone says, hey, this is the first time practicing this build, you know, and then you see him make mistakes, you can kind of accept it. But if someone has been practicing the exact same build for two years straight and they make errors, we can judge that way more harshly, whether that be theoretical errors or something like that. It's like someone has been practicing Wonderball for the past two years on the guitar, you know? And they still mess up some chord changes. Like, we're going to blast them for that. If it's just a random guy picking up the guitar and he messes something up in Wonderwall, you can still blast them a bit because let's be really it's Wonderwall, but you know, you're going to be a little more lenient. Now, a two-based McAllen is basically like playing Wonderwall on the guitar. Everyone can do it, but the question is, do you really want to do it? Most of the time, the answer is no. So here we see the Reaper go in. For some reason, our dear friend already started floating 400 minerals. I've actually no clue how this can happen. but I'm sure there's a reasonable explanation for it. Mr. I've been doing the same build for the past two years. He forgets to start his orbital command. Oh no, here it goes. It was just three seconds. I take back the orbital command starting late. So he'll go into Cyclone with the Mcfield Accelerator, not build a single Marine. So he really only starts with a single Reaper, then goes into a single cyclone. I feel like there's a lot of builds that die, that he dies to. Imagine if an Oracle shows up or even just like a three gate with chrono-boasted warp gate. Like two three gate units can actually just kill a cyclone. You usually need a bunker, or at least you need marines. So if you don't build marines at all, your whole early game is going to suck. So it seems a bit odd that if you've been doing the same build for two years, that you haven't realized that perhaps spending some of that 600 minerals that you're floating at the three minute mark could be better spent into marines than into anything else. I mean, we're literally four minutes in game and he's floating. You know, let's define floating from now on in command centers. So he's floating practically two command centers at this point. Go straight into four gas. So it's even kind of difficult to be floating minerals at this point because his gas income is so insane. Like he literally could be adding factories. Well, he could be adding two command centers at this point. He should have had way more Marines already. Now I know he says he's doing a Mac push, but you just need Marines for safety. And also a lot of the early game pushes that Terran can do come from the Marines. Like the power from those pushers come from the Marines. See the Prodo is actually macroing up pretty nicely. Like 42 workers. He's playing an actual build order from Blink. Robo is perhaps a bit late and the forges are before the third. But, you know, shut up. Shut up Mac probably was one of my guides and I was like, I think I can try to copy that, you know, this is the third time Shut Up Meg is playing this build, only floating half a command center, well, Panda-K-O, I'm practicing this build for two years, floating two and a half command centers at this point. And like I said, no bunker, no tanks. It means that whenever stalkers come in, they'll just be able to snip a cyclone, and you're just going to be in a little bit of trouble. So, so far we're five minutes in game. and Panda K.L. managed to create five units, three of the which died. Well, at this point all five of them have died, but it was four cyclones and a single Reaper. That's all he built in the first five and a half minutes in the game. And I'm not quite sure he thinks this is the most efficient build to get to his two-based Mac all in, but I have a feeling it might not quite be. Rally is a cyclone down the ramp straight into stalkers. Some could consider that a mistake, but Panda-KO is just, you know, stalkers are too strong down the ramp. How is it possible to go in there? I'd like to make everyone aware that this indeed is 4.5k and MMR. You have barracks building in the opponent's base now. Wait what? Armory going down at the 6 minute mark. Now, usually when you're doing an all-in, you want to be hitting as tight as possible, and you want your upgrade, if you're getting one, to finish with your first or second cycle of peak of production. So imagine you're playing an eight gate as a Protoss, after one or two warpins of all eight gateways, you want to be hitting with that, because that's when you're at your peak, basically. Now, you want that production cycle peak to kind of coincide with an upgrade. So getting an armory this late when you're doing a two-based mechall in, usually isn't that great. Now, this Reaper should do absolutely nothing. Like proxing a barracks and then saving up two reapers to go snipes on probes. It makes absolutely no sense. This opponent, however, is making quite some sense. I mean, there's not a lot of scouting, but at least the build he's doing makes sense, right? There's no scouting from the Terran either. I mean, he's... He has four bases, he has two gases, and he's just going mass stalker zealot. He's macroing quite well. Like, he honestly hasn't been floating too much money for how much money the ProDLS has been getting. Meanwhile, Panda Keo, whenever, you know, he gets an income that's above 1,200, he starts floating a couple of command centers. We have a couple of tanks now being added as well. Plus one hasn't started. yet, even though the armory has been done for what? 40, 50 seconds. And once again, just move... Now he just moves out. Without any vision on the map, completely unseged. He didn't check with any heliants what his opponent was doing. Just gets blink on. He absolutely dies. It's... hard to imagine that someone would look at this game and think, you know what, you know what? I think the other race here is the issue. I think the main thing that went wrong here is that the other race is too strong. I think if that's what you think, then you're not the brightest fella. Not the sharpest tool in the chat. So it was a pretty short replay. It was only eight minutes and 13 seconds. But I think we have some material here, boys. All right. Put ourselves a little bit bigger. My friend, Panda Kea. It starts with you losing the Reaper. That was your first mistake, but definitely not your last. It was your first mistake, but definitely not your only mistake. Afterwards, you decide to have probably one of the world. build orders in the world. So you come back to the to the Wonderwall analogy here. Basically what you've been doing. You've been telling your friends for two years that you've been playing Wonderwall again and again and you're an absolute master of Wonderwall. And then your friends are like, all right, you can show us, you know, like show us how to play Wonder One. You tell them, no, no, no. We don't need to quite yet. Like I want to show you guys. I want to practice a bit more until I have it perfected. Then after two years of holding them after, like, all right, Pandakeo, like, sit down with us, show us how well you play Wonderwall. And take out your guitar and you start playing. You just play a happy birthday. And you play it with the wrong chords in the wrong rhythm. And they're like, hey, like Panda Keo, are you warming up or is this Wonderwall? And I like, nah, nah, no, no. Like, this is Wonderwall, guys, really. This is, this is Wonderwall. This is what it sounds like. Oh my God. I can't believe it. What you've been doing for the past two years is the worst mechalin I've seen in my life. This is not a build order. This is not Wonderwall. This is some abomination of a Macalyn. The Protoss player played, honestly, he played pretty decent. I mean, he didn't do anything special. He just walked across the map with two units, killed a cyclone. Then he walks across the map with seven units, and he killed the rest of your cyclones. We had no units. You had no defense. He had no scouting on the map. Your map vision was absolutely terrible. Like, the only map vision you had was a barracks in your opponent's base, which you randomly build to go save up some reapers. I have no clue how that makes any sense in your head. But, I mean, after sending that email, I already figured something is wrong there. So I really don't have, like, it was a short replay. But there's so many thoughts in my head and so many different insults I want to hurl at you, that it's painful that you manage to invoke this much emotion out of me in such little time. Usually it takes people 20, 25 minutes of garbage play for me to go absolutely ham on them. But you've managed to do it in a mere eight, which is actually kind of impressive in a way. But it also just makes me wonder if perhaps this just isn't for you, you know, if this is the best you're going to be able to do after two years of practicing a single build order and you're floating 800 minerals at the three minute mark, perhaps. It's time to find a slower hobby. You could think of gardening, even though I'm not. quite sure how well you'd be able to keep your plants alive if you you can't follow basic instructions like a bill order but you know something with a little less speed um that someone that might be in their 80s would still be able to do because that's the speed you're you're handling everything in this game i hope you understand that you absolutely sucked this was completely terrible um yeah just don't do this again your your email was was quite funny and well written I'll give you that, but I'm afraid that you actually meant it, which means you might have some brain defect. So you might want to get that checked out as well. So yeah, just some general advice for you, like get into gardening, get some checkups at the hospital just to make sure everything's all right. And speedy recovery to you, man. Keep practicing Wonderwell. All right. If you did enjoy this video, don't forget to subscribe to my YouTube channel. It helps me a lot. smash the like button and yeah that's it that's it for today short episode but that's fine sometimes as well it's not the size that matters but it's how well you use the time in the replay yeah see you all next time bye bye"} +{"title": "Thors Too Strong, BLoodlords Too Weak?! | Is It Imba Or Do I Suck?", "description": "Thors are broken? Are they??? But really are they??? First video done by my editor. Motion Graphics Design and Editing by Hamster_Designs https://www.youtube.com/channel/UCndgQXGZEoLwL5o6aDONwrQ https://www.twitter.com/hamster_designs Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/N8T3WjUbiUk/sddefault.jpg", "width": 640, "height": 480}, "video_id": "N8T3WjUbiUk", "text": "Hello friends, welcome back to a new episode of Is it inBardu I Suck? Today we're going to be having a look at a Chinese replay, which was sent to me by a fan from China. Zerg player in the Chinese server with 4.3K MMR. There was a game I played with a Terran who used Mac. I was playing two-based muna build and kept leading in supply and economy and almost end the game as my Blue Lord kill his natural. But then he just defended all of my army with Tor and pushed me back. I found it so hard for Zerg to deal with those giant transform in the late game. Tor is just a unit that need no micro or maybe it just too impact. Thanks. Fans from China. So not a very wild claim here. Just a pretty mild claim. Tours are too strong, not even just Mac in general, just the Thor. He seems to be doing fine in the mid and the late game. Just the moment there's too many tours, they don't require any micro. We're going to be having a look here indeed, my Chinese friend. Let's have a look if the tour is indeed in the mid-game. if the door is indeed imbalanced. Or if perhaps something else is going on here. We just have a pretty standard opener out of the Terran. I think it was a guess first. Rieper seems a little bit late. eBay block or bunker block on the third base. On this base in theory you can take this base but it's not that good so I'd not really suggest it. You have speed on the way here. Yeah, seems pretty interesting to me actually. Just a pretty standard game, nothing weird going on yet. This is pretty much how usually CVT is being played. If your third gets blocked, a lot of the time you see Zerx actually playing for that two-based Murat style. So they can, once their speed finishes and they get like one or two queens out, they can deny the bunker. But they don't have a third base during that time, so might as well, you know, keep mining gas a little bit and go straight into fast layer and then followed up by muralist. And I guess as we're going to be seeing here, out of our Zerg. Meanwhile, the Terran is just hopping into, what is this? So he swapped, he built a tech lab with the factory, then he moved the barracks away to build the reactor and is building single heliast from the factory. It's an interesting builder. I haven't seen much of that. Layer starts straight away, slight oversaturation in the main base but nothing too bad. Three queens moving to the front. There's one queen in the main as well. So four queens total so far. Wouldn't mind seeing some extra gases going down at this point. At least one of them as a new round of drones should start happening. All right, three gases. Perhaps pushing it a bit, but that's fine. Third base could be going down, is going down. So a pretty solid build opener here for our Zerg player. who is happily spreading creep as well. So far there's nothing to complain about, honestly. No tors have entered the field yet either, so... It's looking solid so far, I have to admit. As the layer is close to getting finished up, we will see the spire start very soon. First, Benchie is out, and Cloak is about halfway down. Second Benchie on the way as well. Now these hellions shouldn't be able to do too much. Usually you push the helions away with your queens rather than with the lings. It's usually the way too well. He's doing actually a pretty decent chopper trading. It's like 10 lings or I guess what was a helion or maybe a reaper? A reaper and a cancelled building I guess. Third Command Center on the way as the two-based spire kind of starts up. First Banshees out. Now do we have any kind of scouting? information no we have zero scouting information so for no overseer being used on the other side no overseer being used at home usually the timing for blind sports is 430 i assume if you're getting an overseer uh blindly you need to get it around 440ish something like that or 445 just to be in in time for cloak bench you know it's going to be a little bit late it's going to lose some workers that's the first true mistake really not getting any scouting info overseer being late could have had it earlier spires already pretty far done So that's the timing he already had a layer. He will need to pull away his drone. Second Benchie arrives on the third base as well. So a couple of more drones will be going down here. Not quite the way you want to open. Fusion Corps is a follow up for the Terran together with an armory. So it seems to be going into Battle Cruiser Mac, if you ask me. This Benchie is also getting a couple of kills. Let's know how many workers. There's a four workers still in total. A couple of extra lings going down. This screen might fall. There's no detection current. over here overseers on the way so one raccoon does end up falling lots of lings going down as well so good job here by the Terran managing to really keep the zirc behind you see sirk hasn't been doing a great job so far as he's down 10 workers he doesn't have any muras on the way yet defense of the benches has been pretty soft bar i have to admit now we finally have some muta list on the way but it took his time so the early game is really really bad here for Zerg um You're just really well. I mean, being down 13 workers, he does have seven muras on the way, but that's no way to live life, you know? As a Zerg player, you want to be usually ahead in workers, but if you're not even, then you might as well just leave the game most of the time. So we have a Mac King Tarrin here indeed who will be going into a second armory as well. We have continued Mura production from a Chinese Zerg player who cleans up what I can only assume to be the final Benchie. First battle cruiser has now arrived and our Terran should be aware that there is indeed muralists. Muradists are being sent around for some kind of harassment. There's no turret yet. There's a lot of freaking mules though. Mules and scans absolutely in abundance if he wants to. Two mines are burrowing. Turret will finish. So, still a very bad situation here for the Zerg, right? down 14 15 workers gets a couple of workers but not quite what you want he really needed a little more than just this now the battle cruiser shows up and will push away this muralist we have turrets everywhere we have mules we see the income is heavily in favor of the Terran no fort base yet for the Zerg only now getting 11 more drones just have nine more larvae so it means he was saving larva up for a while already it's funny because Zerg actually has like the are difficult but then you have the easiest spending mechanic right you you can just hold down a button and it automatically produces units so he has been failing a little bit with that but once again he has nine larva floating for no real reason still no forth base on the way as well good link run by coming in though and there's not a lot of cars you have to defend transform into the hellbeds the main lings will try to get something done but battlecruiser will shut that down as well miras looking for openings left right and center might not be able to find them as there's still two mines here. Good target fighter on this step level. I'm not sure he's aware of the mines. We're just getting lucky that he didn't fly any further in. Here's the first store. We'll be able, actually won't be able to scare this up. So it's going to be taking quite a beating. As after all of this, after all of this fighting, 19 workers have gone down or have been killed by our Zerg player, but he's still on even workers. We still just have lings and mudas flying across the map and running across the map trying to get some damage done. Really not thinking about the future as well. Third base is late. Creep spread has been advancing slowly but surely. We get a fourth and a fifth at the same time. I don't mind because they are so late but this fort should have been done a long time ago already. Our Zerg player should be on 76, 80 workers at this point and then taking a fifth base trying to get into that 88, 89 worker count really where you can start throwing banlings into your opponent consistently. Third hatchery, wow, he's going to be saving a lot of larvae. Even now he already has 12 larvas having some trouble spending his money I guess, otherwise the triple hatchery doesn't make a lot of sense. He does have a good map vision. He's doing a pretty decent job almost. seven more workers on the way so now really trying to even up that work account you can see mineral income still behind by almost 2,000 there's a lot of mules on the map there's a bunch of battle cruisers out already together with the torch should definitely be able to deal with all of those murals and whoops bunch of mutas do end up falling so far five meters have gone down units lost is still in favor of the Terran and so is the eco so there looking spicy 16 more drones are on the way Do we have any upgrades? We have plus one so far for the Muras, no plus two on the way. Even though he does have 60 Murallisk already, we're not seeing any advanced tech, we're not seeing an infestation pit, here we go. It's taking his time though. The transitions, the drone build up, everything is a little bit too slow so far. And even though it feels for the Zurg like he's been doing a lot of damage, you know, killed a lot of workers. The trades actually have been relatively easy, even. Actually, there's more units lost here for the Zerg than there is for the Theran. or resources lost rather. 11 more workers. So now finally getting into the perfect number of workers, I feel like, as we have an ever-increasing count of Tours. Now, the problem here for the Zerg player is that in order to deal with Tours, you're either going to be needing, most of the time, some kind of viper to either blinding cloud, or you're going to be needing a lot of units just trying to get around catch them off guard. I've seen ultras being played against them, not the greatest a lot of the time. Lurker sometimes is an option as well in combination with vipers, but pure Mura usually isn't the answer as Thor is pretty much the hard counter of the Mura list, right? So, and just pure Brutlord also isn't the answer because Brutelor lost their range in the latest post-Bliskom patch in which now Tours do a lot of damage to Brutelords. Well, they are actually able to do their damage to Brutelor. They're able to get in range. which definitely is going to be an issue here for our Chinese Serg player, who still doesn't really have any intent of attacking. We see the Terran very intelligently scanning. He's like, that's a layer. All right, that's a layer. You know what? I'm just going to sit back, not do anything, max out. And then once I max out, I'll think about having some action on the map, but not before that. As I say that, he moves out on the map. He varies pretty close to being maxed. He does have a nice army. There's not that many helions, which I wouldn't have. mined with this link down. This is a very bad play here by the Zerg. Holy crap all of this. So another 3K resources lost for a Zerg who was behind in Eco all game long basically. Now he's up in Eco, he's mining more minerals. He is mining slightly less gas, but still looking pretty healthy when it comes to his resource collection. A single turret. Wouldn't mind seeing a second turret here for the Tarran. And the Tarrin decides to move out. Muralists are doing some harassed, but have these mutilists really paid for themselves? I'm not quite sure, honestly. So far we've lost five Muralisks. I think a bunch of workers have come down. I guess these murals have kind of paid for themselves. The problem is they're, the Muralists aren't going to be able to kill this army, right? We're going to need something else. And I mean, bailings are an option and lings. It sounds silly, but if you actually just blow up the hellbats, lings do a really good job against Tors, especially if those lings have three to be upgrades. adrenog lens which at this point the Zerg definitely has the money for but for some reason he is not researching it we're not seeing any of the tier 3 upgrades for whatever reason adrenog lens of course is a massive increase of damage very good on the lings if 333 on the way here for the Taron as well as building armor you see the Zerg moving forward doesn't actually get a good surround on a bunch of the Thor's we see halber being morphed as well and And the Zerg is going to be able to do some kind of damage. No, it just gets pushed away. Actually evens up the units lost a little bit. So getting closer and closer to that Theran. Actually a bunch of Hellbad. Try to kill a Tor with pure gaining. It's not quite the most efficient traits. If you see him pulling or falling behind by 2K once again. Terran, however, is not mining as much anymore. you can have slightly less cost-efficient trades, if then you just follow up with a lot of pressure on your opponent's basis and make sure he can't really remax easily. In a split-map scenario, efficiency is the only thing that matters, but if you're not in a split-map scenario, then it's fine to take cost-inefficient trades if you're mining a lot more than your opponent, and you're going to be mining more for the rest of the game. It's a weird blink across the map by the Terran, but he's going to win him some time, actually. Let me see the Zerg. He's struggling to defend here, but once the Muda's come back, this probably should be an issue. Much of drones will end up going down, but, I mean, we just pure Ling, Bane. This kind of should be fine, I believe, to defend. It's even going in. These are not the most cost-efficient traits if you have Bainix rolling into Tours. Yeah. Even after losing those battle cruisers, you can see that the Tarrant still is kind of far ahead now, again. and in the Yin' Lost Habs, so the last few fights have been good for him. We do have a, no, we don't have a Greater Spire, we just have plus 3 on air. We have a bunch of corruptors, which are now going to be practically useless. The only anti-ground there is are 32 lings and what appears to be about 7 Muralis. So Greater Spire is pretty much a must at this point. You see a couple of banings on the way, which is nice Krifstrut has been pretty good. but we're kind of missing the tech switches into faster tech, into those 3-3 upgrades, into the adrenal glands. Rebuilding drones at this point would be a wise decision instead of seeing 3 Ultralisks being built. But at this point, we're going to need to see efficient traits for the ZERC because income is completely even, supply is completely even. And the Army of Terror, obviously, is pretty strong. so we're going to need to see some more finesse in the army of the Zerg and that doesn't really seem to be the case so far honestly like ultras are nice but you're going to need something with it like some kind of viper some more support and ideally with ultras your plan is to kill like outside bases with ultras and bailing run bys in order to do that though you need very good economy in order to replenish quickly and the economy is just lacking 12 drones are good, but it's once again a little late. It feels like all of the tech switches, all of the periods where he's droning, just hit slightly too late in order to truly do something. These corruptors have been pretty much useless so far and now they're going to fly into the Great Wall of Turrets over here. Me meant to keep these corruptors out doing a good job. Still no greater spire on the way, even though plus three is done at this. point now I wouldn't mind a couple of Brutelords even though they aren't too great usually against Thor's perhaps with some fiber play you can make it work once again we have only seven meters over here trying to to do something as well 86 workers is fine sir really isn't it feels like just everything is happening slightly too slow he keeps letting the Terran set up an extra base he keeps letting the Terran get away with with moving out and just getting decent again and again and again and once again Terran gets this base, builds another command center, starts moving forward for this top base as well. And Surg really needs to do something to deny these outside bases because if you allow Terran to just keep moving like this, like if you look at the spread of the Terran at the moment, we see two Tarrons or two tanks over here, and this base really only being defended by a single planet-air. This is a vulnerable base. Zerg realizes that and goes in. That's exactly what he should have been doing, but he should have been doing it a long time ago. He should constantly be moved. looking for vulnerable places and going in. Because it's very difficult to straight up engage with this army and get a very cost-efficient trade if all you're working with is four ultras, uh, lynx, bains and six muras with three overs here. Like that's just, just not good enough. Um, you could start thinking about adding some investors for neural as well to take over tours. Like, there's lots of ways that you can play and that you can transition and we're just not seeing it from the Zerg player who, uh, well, technically is still on a very rudimentary army. The 12 Brutlords, once again, they're gould. The problem with the Brutlords is, is that the moment that Thor's actually had underneath them, that the Taurus absolutely wrecked them. So you need something to stop the Thor's, whether that's neural, whether that's a lot of lings that can connect and basically kill the Thor's. But you can't let the Taurus get underneath Guthlil's because they just get destroyed because of their range. I like that these Miras are still alive though I actually do like that. I'm forcing a lot of turds. It's a three Tor split. I'm not quite sure why that is the case. So we see the Tarrin completely moving out and the zergs like, oh I think I could catch this. I think the Zerg can catch this as well. It's going to be able to do so. It gets a lot of the tanks for free here. And there's only four Tours really, and the Tours are not focusing on the Brutlords now. There is some damage being done onto this Ultras, but not that much. This was a very good fight for the Zyrr player, that we see there's still a big bang for the Terran. There's still a couple of Thor's, I believe, up here, which will be coming back right now. And this is kind of what I mean, like the moment a Thor gets underneath the Brut Lords. You see, even if there's a lot of Brut Lords, a Thor still, you know, he got one Brutelord, almost got a second one. So imagine if the Thor's, like, if there's no ground support. Thor's actually completely wrecked group lord. There's also no additional anti-air, or just no anti-air whatsoever. So a single Viking or a single battle cruiser will be able to kind of go unchecked. Now, this is still a very good situation for the Zerg player. But yeah, I'm absolutely no clue how he's going to be losing this game. But he's honestly going to be one of the biggest throws if he does manage to lose this one. Because he's up 20 workers, he's up about 40 supply. He can basically kill all of these mineral lines for free. Instead, he decides to push up the van without anti-air, without his lings with his army. Does he have any lings? He's a bunch of lings without his ultralies. Just pure Brutlord, which is not even dying against Tours, honestly. These Tors, sure, they get a couple of kills. Most of those are, of course, brutelings. And they will be able to get like an old Brutler. But look at this bad boy. This is a battle cruiser. And this battle cruiser has been in the business of killing Brutlers for a long. time. This is definitely the MVP who I'm pretty sure managed to kill about seven or eight broodlords at this point, even though he only has plus one air attack. See this is this really wasn't so much doors as it was just there being no anti-air here for the Zerg player. Now two Thor's do end up popping. We still have the Zerg being of like 30 workers, 3k income. But the Tekken keeps expanding and the Zerg just keeps you rallying unit after unit straight into the meat grinder. See unit loss is actually really even and I can bet you after that fight in the middle. I think Zerg must have been up like 10, 1011K or something like that. It's just he doesn't have the right unit composition, but even with the wrong unit composition of fighting pure Tor. He still should be able to do it just by having better unit movement like trying to deny bases rather than walking into a meat grinder into a SimCity didn't tour that just pops out of the factory. Honestly, still an okay position for dessert. I'm not saying it's great anymore, I'm just saying it's okay at this point. Now why is that? Because we have a lot of workers for dessert, we don't really have enough bases to saturate them. So if this bottom base, it can still be saturated this base, so that's one, two, three, actually, I think he does have enough basis. It's about four and a half base or three and a half base. that he still has available, with 81 worker, that should be kind of fine. So it just didn't really distribute his work as well. But these tors are more corruptors are being built for some reason. So we now have 21 corruptors and nothing that shoots the ground, except these spines and three banlings. And all he can build at this point is turn those into Brutlords against a pure Tor army. This is the classic case of the don't have any anti-air units, when there's air and then don't have any anti-ground units when our opponent switches into ground he just got completely outplayed unit one position wise one battlecruiser managed to kill seven broodlords and then seven ports managed to go absolutely insane because the Zerg for some reason decided to only build corruptors now i'm not one to complain quickly but I feel like at this point someone needs to explain our good Zerg friend here that certain units can and other units can shoot up, but perhaps we can put in a little diagram to show exactly how that works. Maybe explain it by drawing or something like that, but this is not really the way to do it, my friend. There is nine baylings, there's two ultras and there's two brutalers on the way, but 13 corruptors completely useless. They're just going to get wrecked by Thor's. Ultras are getting wrecked by Thor's. And yeah, I understand why he thinks Thor's in, but like corruptors can't kill them at all. Like, I spent, what, like 4K resources on these corruptors? Pretty expensive, pretty beefy, supply-intensive unit. These tors just absolutely destroyed and like, how's that even possible? I guess, pissing on another command center. I don't think that's quite going to do it, though. At this point, the work account for the Zerg is lower. At this point, the work account for the Zerg is lower. Supply is pretty close. Army supply is much more in favor of the Terran. The problem is a lot of the army supply is still on the useless corruptors. I'm not quite sure if this is the game you want to be complaining about. I am not quite sure if this is the game you want to be complaining about. A couple of cars going into this hatchery and slaughtering every drone that was still left mining. No pretending over here by our Terran player. We have this base mining. We have two bases mining. We have our eight tours going ham on a single ootra. We have a couple of broodies. Let's see it. More cars moving forward. Now, I have to say, I haven't read any Chinese in quite some time, but this word over here, those four characters. This means imbalanced or overpowered. This is Tor. It's the symbol for Thor, all of these combined. And then this means Terran. so Thor, imbalanced, Terran. And that's just one word, because this guy speaks very fast. So, well, let's look at the claim, shall we? Let's look at the claim. And what better way to look at the claim than enlarging my face. All right. Number one, early game, hot garbage. Absolutely terrible. Down what 15 workers I'm pretty sure it's not how he played two-based muta I'm not a Zurk expert but I don't think you're supposed to be down 15 workers. I don't think you're supposed to be floating 9 10 life. I'm not even sure how it happened. I can't even complain about his injects because his injects were quite good He just wasn't using the larva. I don't even know how you can do that. It's a different kind of impressive So he didn't use his larvae. He was just down workers forgot his fourth base forgot his fifth and built three hatcheries at the same time Tacks into hive forgets that he has a hive, I think, because for like three minutes of having his hive, he gets no 3-3, no adrenal glands, no ultra-gather, no greater spire, a single viper, basically no hive unit. Like, I understand if you really like lings and bains, but at least upgrade them on hive tag. Then afterwards, he managed to accidentally catch his opponent of guard in the middle of the map, kills 20 things for free, then decides to go into the natural. with Brutelords without any Antier, loses eight of them to a single battle cruiser, keeps attacking into the same base, where units are spawning, just into the meat grinder, loses the 10K resources that he won in the fight before. And then as a response to seeing a single brettal cruiser and a single Viking, he builds 21 corruptors, which then are fighting against nine pores. Then it's surprised that the corruptors don't shoot down. So if we, I think you can do this with my hands actually. So imagine you have a unit down here and it can only shoot forward, not up. That is not a unit that you want against a unit that is flying because it doesn't shoot up. It's just shooting straight. If you have a unit in the air that only shoots forward and not down, your opponent has a lot of units that are down here and the unit only shoots forward. that is also a unit you don't want again. And if there's an air unit of your opponent and you have air units, you might think that's good because air units can always attack, you know, to, you know, they can attack the other. Not necessarily true. The Brutelor, there's a special unit that can only attack down. It's the Brutelor. It shoots down. The better grudor shoots up. I hope that made sense to you. If it didn't, I have a couple of crayons and a drawing board and I can explain a little more slowly. So be sure to send me an email then. I do want you to get something out of this. So yeah, you give so. Yeah, this wasn't the imbalance. It wasn't even the tour, mate. It was the battlecruiser. It really was the battlecruiser. The battle cruiser lost you the game wasn't the tours. So you were wrong in that as all. You really sucked. Yeah, that was it. Thanks everyone for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? For the smart guys out there, they see that I was wearing the same shirt now as it was last week. That's because I recorded two videos in one day. Now that's hardworking. If you want to support me in my hardworking journey, don't forget to subscribe to my YouTube channel, smash the like button. And I'll subscribe to my second channel, which is down in the description, down in the sidebars. It's everywhere and it's great. See you all and bye bye thanks thanks for watching and all that"} +{"title": "Protoss COMPLETELY Broken?? | Is It Imba Or Do I Suck?", "description": "Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/3kOx-TCwSs4/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "3kOx-TCwSs4", "text": "What's up guys, welcome back to a new episode of Isremba, or the Asak. Today we have a replay. It's sent to me by the Great Bolt. Let's have a look at it. Hello, Harsom, I'm a friend from China. We all enjoy your I owe this series so much. Here I want to share you a replay, where I had lost to a Protoss on Korean server. I was in a good position through all their game. I got better economy, larger army, and higher level in weapons slash armor attack before the final battle. But still I'd lost the game. I thought I have done everything I could and got defensive. feed it just because Toss is Inba. Could you please look into the replay and decide whether it is ProDos to Imba or I suck? Regards. 4.7k on the Korean server. That's very close to gym. I think that's Masters 2 maybe. So we're getting some high-level players from the Chinese community, the Great Bolt, who wasn't so sure, you know. A lot of the time we get people that are very sure that the opponent is Inba, but Great Ball was more... It was a question. It felt like I'd done everything, but maybe I'm missing something. So he isn't quite sure about himself. He's lacking some confidence in its claims, which... No, I don't like. I like when people have confidence in their claims. The more confidence they have in their claims, the nicer it is to shut them down. But let's have a look to see if Great Ball is actually that's great, or if he's just a bit bald. He starts with an SV-Skullage. Always nice at any level, of course. course, making sure your opponent is doing what your opponent should be doing. And what does he see? He sees a nexus before a core. And he sees a wall that... I don't think this is actually a wall. I've seen some walls in my time, but I'm pretty sure the reber can just jump up here. The reaper might even be able to jump up here and just walk through here. This is an absolutely terrible wall. I hope the great bull realizes that. Opening just looking standard. Solid standard, nothing wrong with it. Tristan his Mew, gets his reaper, is Marine, plays barracks before gas. Yes, absolutely fantastic, great bolt. So far this is indeed the perfect game. And we might be looking at an imbalanced replayer, my friends. We might just be, this might be the first one. So far, people keep asking me in the comments, hey, has there any time been anything in balancing? Yes, in the third episode, I got sent a replay by Nimzobu. Nimsovu thought that Protoss air was in balance. But when we watched the replay, we actually realized not only the Nimsobu sucked, but also the unit composition that he was playing was in balance. So he was playing Swarmos Nidus. So not only was his unit composition in balance, he also sucked. So we pulled a quick reverse on him. So that happened one time. Now we're going to see if today is going to be the second time, and hopefully without the reverse, maybe Protoss is actually too powerful. Now we're seeing a factory being built on the other side and it's getting very close to this barrack, so I think he might swap them. I'm not a massive fan of this build for the simple reason that it's going to hit really late, right? If you play Helium builds, most of the time I prefer playing them either from a gas first or playing them from a barracks before gas with a marine. because then your Helions finish at like the three minute mark. Right now they're going to finish at 327, 328. Well, they should finish a bit faster, so I think you mess something up, but they're going to be finishing rather late, and your whole push is going to be very delayed. You see, the opponent is building a wall, which is doing a good job at that. Well, this is this dirt gas. Why is this so early? This smells a bit like Mac to me, which is, it's possible. We've seen TyWi do it a couple of times. It's just not as popular. Okay, we're going to be going into Cloak Benchy. Now, keep a look at this gas. A hundred gas has been mined so far. Let's see when this gas actually becomes useful. It's always important to see in your build order, like, hey, did I actually need to take a gas that already? Or would it have been better of spending the minerals somewhere else? Now, moving across the map with four Hallions and a Reaper, the trick you can do is you bounce the reapers out of the wall, or you bounce the adepts out of the wall with your Reaper, and then you run by. Just throw a grenade, they move out of the way, and there you go. The ProDos opponent is building a robotics facility and Phoenixes, so we'll be able to most likely pick up all of these halions. So halions completely useless at this point. We see our Terran player floating 400 gas. 200 gas comes out of this one. He still hasn't dipped below the amount of gas. That was mined from this refinery. So so far it hasn't been useful. all he's following up with an eBay keeps his banshee at home and gets a cyclone it's a very old early game his builder is of the Terran seems extremely bad honestly okay here we go now we're going into Mac the eBay was I guess just for turrets so he must have spotted that there is a Stargate here observer making its way across the map. Banshees should move across the map. Like usually what you do with Banshees in PVT is you send them in the moment you have cloak. You don't actually wait for two. I think that's usually bad and a mistake. Like the real power of Banshees send in one over here. And then once that one is fighting already, the second one comes in over here, you know? Because if TOS has detection, like if they're ready, they're ready for it most of the time. They're going to be ready for one. They're going to be ready for two. So actually waiting for two is something you do against Cirque. That's something you do against. What is he doing? Double eBay before extra barracks. Okay. All right, all right. Let me just pass this real fast here. Let's just have a look at this situation. So he builds two ebays before the extra barracks, meaning his stim and combat shield, are going to be extremely delayed. On top of that he's getting MacField Accelerator, which is an upgrade you get when you're doing Mac, or a very dedicated push on to the third. Sometimes you can still follow up into BIO, and most of the time this indicates you're going into Mac. Then he builds three banshees, which also makes no sense. It makes sense with this because it's barracks are so they might as well build a third bench, with two banshee, then you usually swap with the barracks. Third CC I like, but the two eBay before barracks is insanely greedy. This build, the only reason, if he's going to get ahead after this, is because he was extremely greedy. Like, it's not normal to play like this. You should not normalize this kind of behavior. Now, he's going to be able to get some damage in with these banshees, which is a big deal, actually. Observer gets recalled. I see extra observers being built. Now, good start for the Taron, honestly. Good start for the Terran, except he's floating, well, he was floating 700 minerals. He decided to add a couple of extra banser. I had a couple of extra barracks. This is the... Six wrecks is not a thing, right? It's going to be five racks, and then seven racks after. Six racks, he is building because he, you know, he forgot the macro for a bit. In general, he's been forgetting to macro a fair amount. We've seen him flowed a lot of money all the time. There's only one guy in gas here. Third gas has been absolutely useless, by the way. That could have been taken way later. Like, together with the extra gases, would have given you more minerals and does faster production. The harass going back into the same area, you know for sure there's going to be an observer here. I'm not a big fan of it. It is going to work out, but that is more because of the proto's incompetence than because of the Terence during harassment. Actually it does got a lot of damage. It's going to be so far ahead now because this 1-1 is done already. His opponent doesn't have a single upgrade, so I'm not saying this game is over, but if both of these players were of equal skill level, then yeah, this game should be pretty over. The cyclones are going to be doing absolutely nothing in this unit composition, so just wasted like 450 or something like 800, 900 resources, including the Macfield accelerator on these two cyclones that actually won't contribute whatsoever to this army composition. But I don't mind getting a cyclone or two if you know you're playing against air, but the way that the great bolt went about it, I'm gonna be real. I am not actually a fan. I don't, I don't think it's good. Now, we see no turrets yet, one turret here, no turret on the third base, so it's gonna be losing, absolutely nothing, which is nice. The Proz also has some interesting ideas about Micro, but he didn't send in the replay, so we'll let him go. I'm actually surprised that the Terran is going to be losing this game in the end, because, I have no clue how that's gonna happen. His 2-2 is starting before the first forge of his opponent is even done. There's two factories on the way. What? Coast Academy, 6 racks, two factories. Not producing out of 3 of the racks, 4 of the wrecks are not producing. This factory isn't producing. You don't actually need more production structures, my friend. What you need is to use them. Coast Academy. mean, I'm extremely confused as to what's happening. The proper way to play here for the Terran would be to just get Vikings from two starports, five barracks, then do a push with 2-2, plus one air, like 10 Vikings and maybe 3 goes. You're gonna be maxed when you hit 2-2 if you do it properly. Off of 5-rex double starport, you're gonna absolutely destroy your opponent. Like it's not even gonna be close. If you did the same amount of harass, the same amount of damage as he did in this game, imagine hitting at 2-2 with just 10, 12 Vikings and a maxed army against a guy that's 0-0 or maybe, perhaps he has 1-1. But you get three ghosts, you get 12 Vikings, you just kind of destroy him. You go just walk over him. Toss is getting four robles in total. Toss also isn't really playing the same game as I am. Fort base is a little late, slight oversaturation on this third, but I mean he's macroing well at this point. To be fair, absolutely nothing is happening. He literally has zero map vision. I doubt he even knows what his opponent's army composition is. Doesn't know there's extra gases yet. All he knows is that there's a couple of adepts on the map. It's not a single marine on the map. No sensor towers, no map vision, no harassment, no attacks. Even though he's been ahead all game long already, look at the timing. A 2-2 timing is here right now. See 2-2. But he's not going to take it instead. Just waits at home. Just chilling about. We have six MataVX. We have nothing to deal with Colossus really. 41 Marines. Now, I think that this army, if they would be clashing right now, would still be able to win, just purely because he has so much money. and he has ghost or so much money, so many units and so many ghosts, and he's still up to two upgrades. Like, he's going to need to seriously botch a fight here, I think, in order to, for this game to get even slightly close. Let's have also a look at how he controls army. We see everything is in the same control group. So ghost, tanks, everything basically is absolutely the same control group. So decent start of the fight. Now, you want to keep fighting near your tanks, most. most of the time and split your marines a little push them more into a line but yet usually you want to just siege up your tanks and then keep fighting near your tanks while still producing stuff we see some big floating going on right now and not a massive fan of continuing to fight at this point there's one tank still in the back I think the initial fight on the ramp wasn't too bad, but then afterwards you should keep getting your tanks there with your main arms. Because honestly if you're just fighting marines and six marauders, even against just two Colosai, you're going to be having such a difficult time killing your opponent. If you don't have any EMPs, you don't have any anti-air, like Marines just die. Colossi are the hard counter to Marines, then there's a bunch of immortals. This is actually a really saturated guy. Let's also note 3-3 hasn't continued building, so it was actually going to be a 2-2-2, but just a pure 2-2-2-2, nothing else behind it. Now, if you're fighting against just pure Stalker Immortal, you can pull the SEVs. Basically the moment, you realize there's no more zealots around, because SEVs actually tank a lot of damage from both stalkers and immortals, so you can actually survive it. If you pull SEVs from both bases, you let the Mules do the mining for a bit, I actually think he would have been able to steal hold on here. Now it's going to be a little bit harder, right? This opponent has a prism here. His two two upgrades are done, so somehow the Protols went from being down four upgrades to being even in the, basically within four minutes. I think the Theron might still be able to stabilize here. If he does this well, it's still a possibility, honestly. There is four colossi on the way, though, so it might be a little bit of an issue. And now the triple tank action might actually come a little bit in handy. I love that his reaction to losing 25 workers in the past 45 seconds is throwing down two more barracks. Because the thing that he really needs at the moment is extra production. The thing you really need right now is to be producing from all of your structures at all time. If you don't need more production, you just need to be using your production more. Tanks on the way, okay. Another big micro error is fighting the Colossi while your tanks aren't seized yet and not shooting. So the way you want to do it is you just run back with your bio. So you, they kind of just kite back. So you get chased. Pimba? Oh no. Great bolt. Imagine playing a tank base style and fighting without your tanks. Every single fight, just consistently forgets to Gigi. as well. Great vault, great vault, great bolt. Oh, oh, oh, oh, great bolt. All right. Great bolt. Let me talk to you, my friend. P in by you said. You weren't sure if it was P in by or not, but your words in the game, don't leave a lot to the imagination. Let's put it like this. The early game was fantastic, even though your build sucked. The way you executed was terrible. your third gas was too early. Helions didn't do anything. Your Banshees kind of got damaged sheerly by luck, not so much because you controlled them in such an amazing way. Double eBay, before extra barracks, triple gas, Macfield Accelerator. I don't think so, my friend. That's not the way you're supposed to play. As a follow-up, you were up like literally 40 supply, four upgrades. you decided to do absolutely nothing with your advantage, not a single drop. Even though you were doing nothing on the map, you were consistently floating somewhere between 600 and 1,000 minerals. Your production was way too big for how much money you were making, and still you managed to float. Your composition, you can play three-tank stuff. But the important thing is a very odd concept, and I want you to pay very close attention here, is that If you make an army that consists of tanks, it's really important that you also fight within the range of these tanks. Now, I understand this might be a little difficult for you to grasp, but imagine it like this. Imagine you have some pain in your knees, right? So paining your knees and you go to a shop to buy better shoes, and you test new shoes and you, you know, a long time of research into the shoes. and after, you know, three, four hours, you find a perfect pair of shoes. You take those shoes home. And then for your next run, you just use your old shoes again. That's what you're doing. You're building a tank army, and you're not using them. Like, why build the tanks then? Just, if you only want to use bio units, just get bio units. Probably would have been better this game. Just go ghost Viking, Marine, Marauder. That's completely fine. But you wanted to get tanks, you wanted to get fancy. At least, the least you can do is fight in tank range. You get that great ball? Just write it down. Write down in your little notebook. Good advice. It's by harsh. Write it down under. Don't take a third gas. Before I build extra barracks, don't get double eBay. Don't get Mcfield Accelerator. Three banshees. I don't think so, my friend. We'll stick to the two. So overall, honestly, you didn't play too poor. You know, well, actually, the only thing you really did was you killed a lot of work with the banshees. That's really what got this game so far at. Wait, what the hell? I'm seeing something that I completely missed during the game. You forgot Combat Shield. No wonder your fights were going so poor as well. All right, mate, you're out. You suck. You suck a massive amount. I suck a little for missing that you didn't have Combat Shield. But you really suck. I can't really dare to complain about this game without having Combat Shield for 14 minutes, forgetting 3-3, the worst bill order opener in the world's most terrible micro, and not fighting in tank rage. Get out of here. All right. See you always next time. Thank you very much for sending in the replay great board. This gave me great pleasure. And see you tomorrow for a new YouTube place. Bye-bye."} +{"title": "Roaches And Hydras BROKEN ? | Is It Imba Or Do I Suck?", "description": "I am not quite sure what we have here today, I was confused and I doubt you guys will be able to make much more of it.... Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/m9SNTC1_mBs/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "m9SNTC1_mBs", "text": "Hello everyone, welcome back to a new episode of Isidimba Dura Suck. Today we're going to be have a look at a PVZ game. Let me read the email that I got. Hello, Kevin, I want to be your next I-o-this. I'm currently a 3.7k MMR toss and I'm very aware I do mistakes. I do a few F2 and I'm still on my way to completely remove it. Today I faced the 3.5k Zerg having a very poor macro. The drone count was smaller than his IQ and my probe count. That guy kept sending his army, Roach Hydra and 1. We're supposed to be at a very close level to you. very close level to each other, at least for a macro. I ended up being very pouring gas, so be on charge slots, blah, blah, blah. I do think that Rose Hydra is a bit overpowered in that kind of scenario for a race that is supposed to build up a bank and have good macro to constantly remax with a minor micro, unlike Terran and Toss. Let me know if I'm at least a bit right or I do suck. Well, let's find that out now, shall we? We're going to be following Detective Care. But the real detective is us of course. Not only me but also the community. We look at this game, we have a look. Is there a lot of big mistakes or is perhaps the Zerg race indeed just too good? It is possible. Now MMR's between 3.5 and 37. Proto's 3.7K MMR and the Zerg 3.5. I'm not sure what league that is, maybe platinum or something. I don't know. somewhere around there I guess somewhere between gold and diamond one of the three now we have actually a standard opening here for detective Kerr who is playing a proper one-gate expand you know the the cybercore on time the gases on time the pile and everything on time the other hand we have uh ilu I assume at least the first one is a capital i Ilu is playing just a standard hatch first into speed should be taking a third base soon with this drone. So yeah, the game actually looks good. Looks like these guys so far know what they're doing. Stargate opener here for Detective Kerr as well. I'm a happy man. Whenever I get these kind of replays, I'm always afraid we're going to have like a 5Gate opener or something and then losing. But now this is a proper game, you know. We can actually get to the bottom of this. this, me and Detective Kerr and the rest of you guys watching. So you see four lings being sent across the map. Now in this kind of case you kind of want to cancel the adapt so you can keep chasing these lings and you just kind of want to kite them in a way, right? So you shoot once you run away, you shoot once you run away and then very easily you'll be able to kill four lings and the Zerg also wouldn't have minded as he tried to attack the adapt which definitely is a mistake. So there's no real scout now because of this. Detective Kerr doesn't know if there's a third base instead we'll be sending this adept back across the map not a massive fan of it but usually what you do is if you can't get any info then you know you kind of accept it but sending an adapt across the map at this time means that if he gets a lot of lings and his speed finishes you're just gonna be losing your adapt for free and that's something none of us of course want that's exactly what's gonna happen now like you hardly get any information here and most of the time he lost the adapt at least that's the most important thing yeah that's the you know the punchline of this story basically is that don't do that after three minutes you don't want to be moving out on the map anymore with any kind of this is bad so stasis wars cost 50 energy and can be triggered by a single link it's just better like and they don't even kill them it just delays your problems So that's why you always defensively, you always want to be using your stasis, no not stasis ward, your pulsar beam, better than stasis ward, it's just not good. You're also not putting on any pressure to your opponent if you put a stasis ward at home. Like all of these mineral lines are completely empty. Actually, Detective Kerr did a good job keeping his oracle a secret and there's almost no anti-air. There's three queens, now a fourth queen. So if you would have gone to the other side of the map, he probably would have been able to kill a lot of workers but the Stasis ward at home actually gives away that there is oracles and if this Zirq was a little bit competent he would now be building drones instead we see a layer in a road farm so the build so he's going into forgate Robo for its Twilight now in this match shop what you need to do is you need to actually get a third base at some point for a lot of or for some lower level This might come as a surprise, but you can't actually two base all the way. Or you can try it. It doesn't work quite as well. So what you want to do is once you get two gates and a robo, then you get the third base and then you add the forge and the twilight. You don't first get the forged twilight, the gateways, the immortal, like all of this, just the leisure you're gonna be by so much. Like you could be killing five, seven workers as well at this way more. There's only a single queen here. Like we have seen absolutely no Oracle control. Like Detective Curris practically sleeping. at this point with his oracles. Now he comes in and all you need to do is you right-click the drone and then you move forward. You right-click the drone and you move forward. I actually think he would have been able, if he migrated this semi-well to get at least eight to nine workers. With a single or a single oracle usually you can get six if there's only a single queen in Ospre or five. Six is pushing it a bit. Now I also like to make everyone aware that Detective Kerr has done zero scouting whatsoever. Just now he got aware that there is a third base. He doesn't know if there's a third base. He doesn't know if there's a layer, doesn't know if there's extra gases, doesn't know if there's roaches on the way. Now he's building more immortals, which is nice. His opponent has no workers, which is also good, but it always helps to know what your opponent is doing, of course. This is absolutely not going to be working, this roachsh push. Detective Kerr once again is, I'm not quite sure what he's doing. Like, he should be either using the oracles to defend or using the oracle calls aggressively, but he's not really doing anything right now with him. not scouting, he's not doing any damage, just staying out. Now this push is gonna do absolutely nothing. It's just not a big push. You know, it's too little roaches, there's too many immortals. Pretty decent micro here by Detective Kerr. And here come the Oracle's now. At this point he's up 11 workers. Another problem is though that he has no clue that he's up 11 workers. Like what you want to be doing is you want to be scouting your opponent. You want to be counting gases. That's one of my many hobbies. It's just counting gases of the Zurb player and going, alright, he's on four gas. Probably means he doesn't have enough drones because Imzurg has enough drones and enough income. Usually they're going to go up to six gas, they want to get a fourth base as soon as possible. So the moment you've been counting these gases and you see, hey, wait a second, there's only four gases. Probably means he is doing something aggressive to me. You want to get a lot of units out. You want to add gateways. Right now, Detective Kerr is flowing 1100 minerals. These roaches somehow manage to get in here. I'm not sure why there's only two immortal. He's floating 1,400 minerals. He has 4 gates available. Like he could also throw down like a cannon and a battery, you know? Like if you have 1,800 minerals, you can literally do anything that you want. Decides to not chase with the rest of the army. It's a very strange game, honestly. One guy doesn't build any drones. The other one just doesn't build anything in general. Two oracles are still alive. A bit out of energy, it makes sense. Now the moment you have a lot of money, there's two things you can do. You can pretend that you don't have a lot of money, or you can make a plan to start spending it. The majority of the time I'd say it's better to actually start spending it. So at four or five gateways. And people always say, well, I see professional players, you know, they only use like six gateways at this point. It's cool, but if you were a professional player, you wouldn't be floating 3K resources at the 8 minute mark. Like if you're floating 3K resources, perhaps, you know, copying the start of professional players, but the rest just add more gateways, you know? If you don't have macro, then you just add more gateways. I mean, it's a little late, nine minutes in, I think six gateways, but better late than never is what I always say. So actually, Kerr is, you know, except for the bad macro, losing the immortals in a weird way. and no static defense for a very long time on his third. He's not doing that bad of a job. He's also not really scouting. So in his mind, his opponent is still on a single gas. And only on roaches. No clue that there is double evo either, even though by clicking on the units, he would be able to figure that out. Now, the way you want to play as Protoss in general is you want to get immortals, you want to get Storm. And you want to get Archons as well. But especially against Roach Hydra, Immortal Storm, It's absolutely beautiful. Archons aren't as beautiful, but still a little bit beautiful. So you can build them as well. But majority of the time, Storm Immortals is what's going to win you the game. Now, we see what happens as a ProDos when you have zero map vision whatsoever, and you keep your complete army in a ball. You have no clue when your opponent's going to attack you. I mean, this army is absolutely tiny, right? It's what? 16 roaches and five Hyras. Now, there's five immortals, and there's a bunch of sentries. Like, that's definitely going to be enough. The problem is, look at this, Detective Kerr last saw him here and he moves over here. Now, he's like, well, I hope he's going to come over here because I have absolutely zero vision. Does spot his opponent's army. And also sees that there's tunneling claws. Don't forget, you can see when tunneling claws has been researched by the claws popping up on the back. Now, Detective Kerr sees his opponent's army move to the bottom side, and he's like, this sounds like the perfect time to move on the map. Of course, no knowledge whatsoever of the position he is. in because the last time he scouted his opponent was at the two minute mark. It's like literally anything could be happening right now. His opponent could have 85 workers, hive on the way, greater spire basically done, you know? This could be an actual realistic scenario. Another scenario is that his opponent has 63 workers and is practically all in. If you know your opponent is practically all in, all you need to do is defend. You just build like 12 stasis wards here. You sit, you sit and you do absolutely. nothing like if there's no hive and your opponent is on road hybra and you have Arcon immortal storm why the hell would you move out all you need to do is sit on your pretty butt and make sure that nothing happens you know just kill the game basically until you see him start tacking into something else or until you hit max supply with plus two or three upgrades and can be like okay now it's time for me to attack instead he moves out roach counter attack actually doesn't do that much damage So once again this is honestly looks pretty good. His opponent is now going for Hive. Now of course our friend Detective Kerr is completely unaware of that. We haven't seen any pressure from him, not a single zealot run by. No prism in the main. There hasn't been any defense in the main. There hasn't been any defense at the third base. Really the only map vision he gets is if he accidentally builds two pylons too far forward. Or if he a moves across the map with F2. Now how do I know it's F2? It's because the oracles are in the group as well. Oh no, it's not F2. There's a unit in the wall. Maybe he just warped it in. We'll see how long this bad boy will remain. So it means he just has everything in one control group. This is going to be a hell of a lot of fun to control. Now, this fight should be the absolute easiest fight in the world. He has Storm Immortal Arconn against Roach Hydra. I actually think if he would have aimed at that engagement, he would have just straight up won that fight. Now I'm not super sure anymore because he lost a little bit of supply. Once again floating 4K minerals though. So it adds five gateways. I don't actually mind him adding extra gateways. I think that isn't even bad. Like, no people always make fun, oh, you have so much money. Could you be using your actual gateways. But if you're bad at macro, adding gateways isn't that bad. Like it's a completely fine thing to do. Now, here we go. Once again, Detective Kerr with the ultimate blindman plays. This doesn't scout whatsoever, moves forward on the map. No spells are being used, no force fields. There is no storms available currently so that can be used. No force field is really painful against Roach Hydra obviously, because Roach Hydra is an army that can't do much against forfeel. If there was raveragers or Baines, you know, Bains usually still be able to slip through, but Roach and Hydrus, if you just cast three force fields, like you split the army, not even in half or in a third, just anything really. You're just going to be able to kind of win. Now 3-3 is on the way for Ilu, plus 3 is already done. for Detective Kerr who isn't continuing upgrades. I mean, he has a nice army. He does have a couple of storms right now. One storm, two storm. These are fine storms and Ilu will need to go back home. A couple of stargates are being built right now. Probably will need the gases here saturated. Another thing you can do, by the way, is just adding more cannons and batteries if you're floating a lot of minerals. I don't understand. The one thing I don't understand this. How it's possible to play in a way where you actually have zero information. This has to be so scary. This is the kind of guy that complains about Mutealiska as well. I was just walking, you know, playing StarCraft, and my opponent Roachshin Hyrus, and all of a sudden, 35 Muda showed up. And I had no clue. Like, I had a cannon at one of my bases, but yeah, I just wasn't ready. for you. But yeah, well, like maybe a scout every now and then, you know, just even harassment is fine because harassment also scouts. Now this fight on Creep with no reinforcements with only two storms in your army was, I actually think this fight was more difficult to lose than to win. I could simulate like a hundred different scenarios and I think there would be maybe four scenarios where you lose and two of those scenarios are you move commanding into the opponent, one of the scenarios is accidentally attacking all of your own Etympra before the fight starts and the fourth scenario is what Detective Kerges did over here. I absolutely know clue how it's possible to fight in such a way where you make immortals look weak against Roaches. That takes a very special kind of skill which Detective Kerr seems to have in abundance. Because fight after fight he just manages to absolutely get the worst out of his units like his army has honestly been looking good even though his macro sucks he has no clue what his opponent is doing like like I actually feel like just aim moving a lot of the time would just be better than what he's doing he's doing the negative micro which is where you do an action of controlling your units and it turns out worse than what it would have been if you would have just done nothing you know just having his army on hold position I think majority of the time would just be better than the stuff he's doing like any of the commands the stop command the a move command or the hold position command would be better than what he's been doing which i still am not quite sure what we're seeing here now this game you could be like well he's lost like every single fight he's ever fought how is he still in the game detective career yeah that's a good question because his opponent is on 60 workers he's just maxing roach hydra with sick upgrades i gotta get desert this 3-3 All you need to do is pro players. Just wait till your max, get storming working. You can have carriers all you want, but you probably are going to need upgrades on your carriers. Like this is a mistake people make as well. They'll be like, ah, carrier is a tier 3 unit, Roach is a tier 1 unit. So carriers kill Roach's fast, right? That's how it's supposed to work. No, you have zero upgrades on your carriers. And the other guy has three armor upgrades. Like, carriers are going to do like two damage per shot on the road. Like, the majority of your damage needs to come from immortals and your, uh, and your storms. I can't believe he's actually losing to Ultras without any melee upgrade. This, I'm actually a bit upset. Like, the thoughts by Detective Kerr here weren't too bad, you know? Like, honestly, like the, the army composition, the countering, the... the early game was nice you know he did a good job there he built his buildings he he built just mainly his buildings not when he was floating a bit but you know he built buildings in almost the correct order majority of the time at least sort of okay let me put like the first three and a half minutes were almost flawless if you don't count forgetting to build the So, the problem was just really the point from three and a half minutes on to the end of the game is where everything he did made very little sense, happened very slowly and completely blind. This is what I mean. Like carriers don't do a lot of damage to trust people. How can you handle that as doors? No, why would you complain in the game? I don't know though. Zerg Bank is Remax your opponent was broke, he had 57 workers. Yeah, this guy actually won because of upgrades. Look, look at the units lost. You had a way bigger bank, you find way more. He lost 15K more in an 18 minute game. Upgrades aren't the issue. No, the carriers with plus zero against the plus three armor hydras. Upgrades weren't the issue. In one way, detective couriers, right? Upgrades weren't the issue. It was just one of the many issues in this game, but it wasn't the issue, you know? Like, actually getting the issue in this game is impossible because there were so many mistakes. Now, the question was, is Roach Hydra remax in balance? I have no clue because we haven't seen Roach Hydra Remax. This guy never remixed. He was on 57 workers majority of the game. He had zero eco. You mind like 20K more, maybe 30K more. maybe 30k more this game. You spent it all, you lost it. Your army control was so bad. You didn't use a single force field, guardian shield was never used. You almost never used storms. Your immortals were always at the front of an engagement, which by default they moved to the back. So you must have microed them to the front somehow. I'm not even sure how this is possible. The way you took engagement just hurts my soul. Your scouting was absolutely often. You actually didn't even know if he had a layer. The only reason you knew he had a layer was because you saw hydras. The only reason you knew he had a hive was because you saw ultras. It's like that's not how you scout what your opponent is doing. Like you want to anticipate what their units are going to be. You don't want to be like, oh hydras, oh, that's nice. No, you see the layer, you see the hydra, and it's like, oh, it's HydroLisk. How many drums is this? How many guests does he have? Like many questions that you can answer by checking his base. base but no you F2 or I don't think you F2 you just put every this the worst part if you have to it's kind of like okay you know F2s like I can see why everything is in one control rule but you make the conscious decision of putting your Oracle and your Phoenix in the same control group as your Templar and your sentry like what do you want me to say to this oh my rubeidero is very broken no my friend Roche Hydra is not very broken. Your micro sucked. Your first three minutes were fantastic. I've tried to put in a compliment every now and again. People are saying I've been mean, but first three minutes, yeah, we're good. That's nice. After that, scouting sucked, fighting sucked. Macrored was absolutely atrocious. Map vision. You didn't have any, so I can't even comment on it. If this was one of those forms, I would have to write not applicable. You just didn't have map vision. Roach Hydra. three three upgrades. I believe it can be difficult to deal with. If you're, you know, if there's lots of multitask going on, we have a ZERC with 80, 85 workers, it can be difficult. This guy was on 16 workers. He didn't once multitask were run by. He did straight up engagements. This is absolutely the worst style that there is by ZERC. And you just, you just sucked. You just sucked. He did nothing correct. You were a bad, bad. player. I don't send me no more emails. All right. Thanks everyone for watching. I hope you did enjoy this episode. If you did, don't forget to subscribe to this channel. It does help me a lot. Watch some of my other in-Bower, do I suck if you liked it. I had a sick video yesterday where I hallucinate my entire army, well not my entire army, big part of my army, beating grandmasters with stupid stuff, I think the series is called. So I'll link that in some here as well at the end so you can have a look at that. I thought it was cool. Thanks everyone for watching. next time for a new episode of whatever day it is bye-bye"} +{"title": "Marauders Are BROKEN?! | Is It Imba Or Do I Suck?", "description": "Today we have a lad thinking marauders are broken.. Are they??? Find out here... Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/P5lrg943Awg/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "P5lrg943Awg", "text": "Hello everyone, welcome back to a new episode of Is It Inba or Do I Suck? Today we have Mr. P in Pants who sent me an email. You might be wondering what did he say? That's a good question. Let's have a look. He said, Hi Harstem, the title says it all. Marauders are freaking O.P. A.F. Expensive AF stalkers just tickle them. Expensive AF Colossus just tickle them. Sellets do okay until they micro and get boomed by mines. there is no solution to this as marauders are freaking O P.V.T. Please review IMP in Pants versus 4.6k Terran. Now, up into the game, we see he's playing against Fibb, with, of course, the famous creator of the Bronze 2 Grand Master series. I'm not sure he's the creator, but he does a lot of them. It's a pretty decent content. Mr. P. in Pants, just opening up with that standard Nexus before Core. Not quite a standard anymore. these days, Corby for Nexus is all the hype, but I'm going to forgive him that it's all doable. Now, this wall is pretty terrible. I'll explain exactly why. This wall only is here to block your own units. Reaper can jump up here. If you're chasing him with your stalk, you're going to need to run all the way around here. He can jump down. You're going to need to run all the way around here. So not that great of a wall, honestly. If you want a wall on this area, you build a pylon here, cybernetic score over here. What would be even better is to build your first pylon. somewhere over in this area and then build the gateway right next to it so you can wall this area with a pylon and a gateway or you can build a for example a pylon here then a gateway over here and a cybernetics core here so your gateway is a little closer to your mineral line that way you wall this part of immediately you only need a pylon and a three by three building so either a cybernetics core or a gateway will do now we see our boy vibe coming in with his reaper Here we see how useless this wall really is. There's absolutely nothing and oh, you need to run around. Amazing. And oh, now you're gonna get... Oh, jumped on again. Guess what, Chief? Kind of warns you for this. That's just amazing, isn't it? I'm so happy that when I say something is bad, and then it immediately in the game shows why it sucks so much. It's way better than when I say something and nothing happens with it. happens with it but another thing by the way is the reason why a lot of the time you want to already wall this at the start is that you want to use your second pylon on the low ground to deal with any kind of halions now okay we're seeing a factory with a reactor even though this is from a barracks first it can still be hallions it's actually gonna go aliens it's a little bit of a weird build order by five but it's okay like some people do play this it's just not very common like the two helen follow-up is kind of okay now against this This is why you want the second pylon on the low ground. This is in order to wall this area. With then two buildings and the pylon, you leave a stalker in the wall and just like that. Boom. Helions are pretty much useless. You just need a single unit in the wall and you're going to be fine. Unless he has like six helions, but they can just wall behind it or pull a couple of more units. Now we see P&Pants is scouting. Oh, there's heliants. There's still, well, I'm not sure what's happening here, but there's still a reactor on this factory. So something seems to be happening. to be happening, probably halions, right? So what do you start preparing for for aliens? Now, the thing I do like is that he starts building violence around the map. I think the battery is almost completely useless. Usually when people play halions, they're going to get enough helions to one-shot probes or one volley probes with, so at least three helions. And indeed we see if I get a matter-of-fact, four helions, and p.m. P. And P. P.m. is heading into a third base at some point in the future. Now, I have to admit his base is his base. His build is pretty bad, honestly. I'm not quite sure what he's been doing, but he should already have a fork on the way and the same unit count as he has right now. So I'm not quite sure what happened there exactly now. I think this pylon barely missed this drop. Maybe it barely saw it. And five goes in with the MEDAVAC. There's no units whatsoever in natural. I like this weapon. There's a well-timed warpin. So this drop gets attacked. attacked, Hallions going to the main, but I actually think our friend team fans has everything ready. Pull away the probes the moment you see them coming and Okay, well the probe was a little bit slow, but I mean you get forward four Hallions for seven workers still an okayish trade for Terran because the Metafax got away as well now This is the point where where you can say all right now it's time for the probals to have a little fun right four Helions died and I mean it's still 400 minerals that's a lot of of time on the factory that there wasn't a tank building. So this could really indicate that something big is happening here. Something might be able, we might be able to get some damage on. So what you want to do is you want to get your, do you still have energy for hallucination? No, I think he just used it. Okay, so you want to kind of sync up this hallucination with your stalker move out so you can blink into the main base. If you look at what Vipe currently has, he has three marauders, one marine, and two mines. If you would be able to blink seven stalkers into his main, into his main base. Pretty fat chance. You're just going to be able to win this game, honestly. Forgot the blink micro there as well. When you do this kind of push, you obviously want to be doing individual stalker blink micro. But yeah, seven stalkers against three units that were even going to be out of position, he probably would have been able to snipe both the tech labs, maybe even go for some SEVs. It's hard to say. Probably kill a bunch of units as well. Somehow Vibe managed to push away these seven stalkers with just three marauders. I have no clue how that happened. You're really not supposed to lose two stalkers. What you're supposed to do is you're probably supposed to kill absolutely everything and keep everything alive. But instead, we now lost three stalkers and only a single marauder has gone down. So not the whole display. On top of that, the pro production of Pee and Pants has been a little bit sloppy. The gateways are late, usually against this kind of play. on this case it's pretty fast five racks but it started with the three wrecks you want to cut probes at around 48 47 probes built go up to either six or to eight gateways actually he does have six gateways okay this is kind of fine then six gateways is fine I much of the time prefer eight but six is also fine and whenever you open blink into charge the natural follow-up is always going to be Templar archives because when you work in a lot of Zealots you're going to be floating a lot of gas and in order to stop initial pushes one or two Archons are going to do absolute wonders for your army so always try to get Templar archives increase the Zellat count increase the Arcon count that's really how you want to be playing I don't mind adding in immortals here and there like sprinkling them in especially if you only have six gateways I think that's good but you should be careful with the stalker count four is a good stalker count some usually what you do is the amount of stalkers you need initially to defend is the amount of stalkers you're going to keep for a very long time because you don't want to be spending gas on stalkers. Now like I said, the robot bear here is not actually that great. Much would have preferred Templar archives, two more gateways. At this point he probably would have had two Archons on the way and a couple of extra salads as well. Now this fight still is very doable, of course. I'm not a big fan of the stalker weapon. I also not like that there's six Sentries. That's a little bit too much. Sacrifice. half of his zealots straight into the widow mines, then decides to use the allusionations afterward. I mean, this is not really how you want to engage the Terran whatsoever. Like, you want to use force fields to catch small parts of the Terran force, and then you jump on top of him. So not this small part, but I mean, this was already better than what he did before, right? Like, you use like two, three force fields, and you get two, three units. Like, this is completely fine to do. Now the mines have reset again, so actually not the hottest player here by P. Pee and Pants who had a pretty terrible start of the fight but he still has slightly better economy he is an okayish army if he micro this well he should still be fine but Zealots are stuck behind this army which is not quite how you want to be fighting this the way you want to be fighting this is with the zealots in front like I said you catch your opponent with force fields and then you micro your stalkers back individually once they start getting cargo instead what P.m. P.m. P. P.m. P. P. P. P. P. P.m. P. P. P. P. P. P. P. P. is doing is walking is walking into every single mine which it's actually kind of difficult to do if your army consists of mostly range units and your zealots are stuck behind the rest of your army walking into mines continuously getting shot at is it's probably harder to do them not getting shot at and he will even manage to clean this up because marauders actually do kind of suck against big char-plot counts so as P.m. P.m.p. what do you want to do at this point? Well first of all actually you should be getting with Well, with this style maybe plus one is better, but a lot of the time when you're playing charge, plus one armor is actually better. Unless you're playing a very counter-attack-based style, but P.M. Vance is not really playing a counter-attack base style. In that case, I much prefer playing armor if you are opening with charge slots. Now, he's getting Colossus, which I mentioned before isn't that great. So then the attack upgrade is kind of normal, but he shouldn't have been doing this, right? But for what he has been doing, I guess the attack upgrade is okay. Now, another thing you want to be doing here is you want to be setting up some of that vision around the map. So we have a couple of pylent. We lack some vision in the middle. We lack some vision on the bottom side. We lack some vision over here. This area is rather blind as well. And I also wouldn't mind seeing a couple more pros being sprinkled. And 60 workers is rather low. Now I understand the main has run out, but Fort Bay should be on the way already. This push out, I'm not completely opposed against. Usually you go with three kolozai, but you can perfectly fine, just go with two kolozai, warp in a couple of arpoms and try to make a push on your opponent's third base. I mean he has good vision of exactly what his opponent is doing, which isn't a whole lot, so he should be able to do that. Now, another kind of rule that you have in pvt is that majority of the time you want to be attacking two areas at the same time. So he sent like three zealots around or you attack this, area with your main armies and three zealots in here, send the prism in the main while you're attacking this part and actually this is good, yeah. We do have a prism in the main. I'm very happy with this PMP's. You've been doing a good job with the, with the more advanced stuff, but he's been kind of skipping the basics of things like micro and sensible unicorn positions, but you can't win them all. Now, if you force field this ramp, you target the command center and just go back home, you're actually going to be in a very good. position here I think being P and Pants. If you have the the Zealots in the main as well doing damage all you really need to do is go back home and defend at this point but instead we see P.M. P. and Pants, I'm not very sure what he was attacking down there with the Coloside. He's gonna keep fighting against Vib's army and it looks like he's going to be losing absolutely everything. This is the problem a lot of people have is that they take fights that you absolutely shouldn't be taking right. You just kill the base, you've been doing damage with a drop, you killed some workers, just go home. You achieved your goal. Now it's for him to make a play. You have a fort base on the way. You're getting your extra upgrades. Why the hell would you be attacking? Like you're just ahead if you just run back. A lot of the time, you just need to think of what your goal is with a push. And in this case, P.M. Pencer's goal should have been. I killed a third, or I kill a bunch of workers with a drop or kill a bunch of workers with my main army. but killing his opponent's army wasn't really a realistic goal. So trying to go for that goal, after already achieving a very big goal in killing that third base, was a massive mistake. Something you definitely don't want to do. P and P and P and P.M.P.M. Pants. More colossi being built. Still no extra probes. Rich gas not being taken. Obviously a massive error. Rich gas basically is two gas in one and it's, well, you need three less probes as well. Map vision is still okayish. Problem with no vision on opponent's army, lacking vision in key area still, this key area. This is probably the most common attack path combined with this, like this pylon covers this general area, but not this area. So any kind of move out that's going to be heading towards your fort base, most likely will be missed by P&Pens, which means positioning army will be very close to impossible. Now, Templar in general is not bad to get. I wouldn't have minded seeing some disruptors here as well. If you're playing against a mainly ground-based army, disruptors can be very helpful. But at this point, it might just be very hard for P&Pence to get anything done. Like, his work account has been so low. His fourth base was so late that he's just very far behind in supply at the moment. Like he took a couple of bad fights. 3k in units lost. Now I believe he might just not have enough. He can still what he can do here is try to zone out his opponent with tamplar. Well, you can't do that anymore, but usually what you do is you split up your templar and then you storm your opponent's army one by one. Or you zone out your opponent while you're trying to get something bigger. And with storm you actually can win a lot of time. Instead what our boy P and Pans did was he got EMPed by absolutely everything and also lost all the energy of his templars and thus lost the game. So, So the question here was very simple, my friends. The question was, are Marauders freaking O.P? I don't know. Maybe Marauders are freaking O. But if Marauders are freaking O.P. This game definitely didn't show it. We've seen fights that, well, my brother, I think at the moment is platinum. His fights usually are better. Walking sentries into mines, walking zealots into mines, just basically walking your entire army into mines and then going, well, just lost all my army to mines. Now Marauders can kill me well. Yeah, no crap. Of course Marrothers can kill you now. You don't have any units left. If you only have stalkers against Marauders, you're going to have a hard time. Like, Marauders are the hard counter to the stalker. Like, that's just how the game works, you know? If his mines kill all the units that you have that manage, that can actually fight against marauders, yeah, you're going to lose the game. That's why usually the way you engage is by force-fielding in the Terran army and then fighting rather than force-filling out the Terran army. So the Terran army is safe from your zealot, then running your zealots into the force-field wall, tanking for mine shields, then not even being able to clear the mines, and then repeating the same move again, 25 seconds later when the mines have regained their shot. That's not quite how engagements work, my friend. On top of that, your initial strategy was kind of bad. Your build order seemed poor, third base was really late too many weapons before that a robotic facility was relatively late but it was okay because of what you scouted what else did we have here ah right you went colossi instead of just going charge arc on map vision was poor do I really need to go on the fight at the third like why would you take that and if you do take that please have your colossus engaged from the start rather than coming in after the fight is half over already yeah honestly you really didn't do that much right he did a lot of things wrong Marauders OP no you suck yeah yeah you suck all right boys thanks much for watching we enjoyed this episode if you did don't forget to like this video subscribe to my YouTube channel and slap the like button comment down below all the good stuff Don't forget to check out my second channel also down in the description below where I cast a game every day. Almost every day. Sometimes I forget. I love you all. See you all next time. Bye bye."} +{"title": "The Worst Player Ever Thinks BattleCruisers Are Imba| Is It Imba Or Do I suck?", "description": "Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/rolARDfYnJw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "rolARDfYnJw", "text": "Hello, welcome back to a new episode of Is It Inba or Do I Sack? And today we got a little email from a guy called Deceit. Now, let's read it. Arstam, I'm your Chinese fans. You have to watch this game I played in Hanbock recently. The opponent was building his air force from the beginning. I defended and interfered throughout the game. However, he could defend and counterattack me with waves of air force until I can't stop Yamato's power, creating waves of air force with a bunch of turrets. I cannot attack at all. After I dried my minerals in army, he still has a bunch of BC, or Terran happy ship in Chinese. I have no way but to surrender. In Vati, has one hell of a new one, my friend. Thank you very much for that. What's your nickname again? The Seed. Now let's have a look at the see if Taron actually is completely broken because he does make a good point. The Air Force of Terran is too strong. Humans of course, very good at making air forces. Good old Terrans, all the same. Now, usually if you think about the Air Force from a ZERC perspective, what are the things that counter them? The Air Force, you know, you get your investors, you get your early game, well, midgame, you get your corruptors, perhaps into vipers, some investors. These are the units we want to be building against the Terran Air Force, right, to break them. Perhaps we want some stuff on the ground as well to be able to kill, I don't know, tanks and cyclone Hellion that comes there as support. Let's have a look exactly what our friend the Seed is doing. So our friend the Seed is just a solid Zerg player, you know. She's going about his day, building his hatcheries, building his queens, building his lynx, building his roaches, or drones, roaches. So we see, I'm sure how you pronounce this. I can't read. Um, our Terran friend, just swapping into Halleons, double gas, probably Tridonon Starport at some point, started building up his air force. I wouldn't be surprised that they can either be done through BCs or through Benchie or, I guess in some weird way also with a Liberator or two and then going into something afterwards, but that's kind of unlikely, honestly. A lot of the time when you see Mass Air, it's gonna come either from a Benji or a Battle Cruiser opener. Meanwhile we have our friend Deceit who is not really playing a build order that I've ever seen before. So he gets the second queen, or the third queen he gets in the main base, which is kind of bad. You always want to get it in your natural so you can throw one tumor here, then, you know, get two queens at your natural and your queen can inject the natural. His third base should have already started a long time ago. He's completely supply locked at 4D4 supply and he's building 10 lings. I guess for for Helly and Rhumbys that makes some sense I like the ten things none don't hate it too much problem really is third base is too late Queen was being built in wrong position so we got two minor errors already and the supply block still goes on happily floating six 700 minerals into two quick overlords nice this is the kind of stuff I see a lot you know people complaining about the unit composition and then being supplyable for the first five minutes in the game It's not a unit composition, my friend. It's your mechanical skill. Which the seed is lacking a bit. You see a solid thousand mineral float at the 4 minute mark. Didn't even know you mined that many minerals already at this point. You get a lot of money in this game. You really know how much money you're getting in a game if you see someone float like 1K at 4 minute 30. And he still actually has some stuff as well. I mean, he is a natural saturated. There's another queen on the way, bailing nests. I don't know what this is. If it's for macro hatch in the main base. I mean, it makes sense if it's loading this much money. I don't mind that too much. Gets a couple of spores now. How's his scouting bin? So this is the first time he scouts. A quick tip for all the Zerkes out there. Usually the buildings are going to be built around the initial barracks because that barracks will also be building either the tech labs or the reactor for the next building. So the seed being out here, you know, it's not, not really helping. You want to be moving to the right, my friend. This area of the base has been spotted by now. You can leave and try to find something else to see it. Hello? Over here, there's two starports with banshees. I don't want to figure that out. No, all right. That's fine. That's okay. That's completely fine. Just stay over here. I do like that he's adding a couple of extra queens a lot of the time in ZVT you will see ZERC's actually going up to I don't know like seven eight queens sometimes even nine queens so yeah I don't mind it high queen count is pretty good defense a lot of stuff Hallie and Helbert stuff now the Roach Warren is one that I honestly don't even mind the only problem I have is that A his work account is extremely low for no real reason So the seat lost only 16 lynx, no drones whatsoever. He just hasn't really been producing drones, randomly building things. Now the reason I don't mind the road farm is because you're going to need some anti-ground at some point as well. A lot of the time the air stuff comes with ground stuff. Well, at this point the seat really isn't quite aware of what's happening as it's overlord right now. He's been building a new home in this general area. Like he started the construction of his house, that's how long he's been here. It's gonna get a permanent residence card soon in the Terran base. Been applied for that, the five minute mark. The process takes about a minute as well. And now soon he will get his permanent... Oh! Oh no. He's moving. I'm glad I got to witness that. It's one of those things. You only get the witness once in a lifetime is the Seed's Overlord actually scouting. It's like when the moon blocks the sun, you know? Or like a meteor shower, something like that. one of those rare events in a lifetime where the seat actually decides to scout. Now he's like, oh, crap, triple starport, how could I have known? It's so difficult to scout Terran. They're so good at denying it. And now there's already five banshees out. So, I mean, in theory, this should still be fine, right? Our boy, the seat built six queens. There is a layer, so this sounds like you build one overshear. You cool all your queens to your main base. And we're gonna be in one hell of a spot, no? Spire on the way. I wouldn't mind seeing some of this money spent into drones as well. There's some of the 70 larva. I was gonna complain about this injects. The issue is just that he doesn't even use his larvae. Hello? Can you use the queens to defend, perhaps, my friend? Hello? Boys? The siege units really don't like leaving their house. They're all afraid of the real world. These two queens are having to control with Benchoon. Well, let them do. That's fine. I mean, this guy's like, well, I guess if you're not gonna fight, that's fine. No overseer. Sporgat positioned out of the mineral line into this general area. It can help for that better. But there is a link run by here, which, I guess, these two liberators will be able to clean up eventually. I mean, this is just really sad because the units to defend are here, you know? There's plenty of units. Wait, what happened with this spire? I guess it got cancelled. Maybe it was building the main. I knew there was a spire on the way already. I mean, this Ling run by is doing a lot of damage because there's literally not a single ground unit out for the Terran player. This is the most opportunistic, Bainling morphing that I've seen in a moment. my life. I'm getting drilled to death by one of those bad boys. I can't believe he's actually going to lose this base with four benches. Well, he's had the queens available all the time. Like at this point, he still has a layer as well so he can still build the cover here. Instead, it's a form just to build more drones and wait for the spire to finish. The good old sack my base against the four bench here around because I don't want to use tools to be in a way that's pretty nice by this. make the game a bit more talent by not giving one of the not-low communities in the game with me. He's like, you know what, I think I can win this game without the two defense. Eventually, after the layer finishes, or after the layer dies, he comes through a sense. I guess I really do need to send my crew there. He's not really paying attention to his game. He's trying to go for the spire, it doesn't quite work. Now, you might be thinking, well, this game is completely over. like you know the supplies are awful work account is basically even which is not good for Zurich Zyrk's only on two bases well you know you can't really count this you know but he take a look at the bank that my boy deceit has been acquiring over the past nine minutes and 45 seconds in this game 3,000 minerals are here he has eight larvae still you could just be double expanding at this point getting an eco like I think if you give this to a good Zerg player he'd be able to be in an to a decent situation within something like a minute and a half. I love that the Terran's way of dealing with that overlord was to initially build a turret here, chase the overlord to this area and then build a second turret rather than sending one liberator to click the overlord. I think that is a real dedication to the least effective use of your units. That's as powerful to see and I'm glad I got to witness this. Meanwhile we have the seat is relaxing. You know, he's taking things slow. Doesn't want to hurry things. He's one of those guys that if you ever get into a relationship with the seat, he's still going to, you know, doesn't want to be moving in with you after 10 years. He's one of the slow ones, you know. Marriage after 25 years. Then perhaps after 30 or 35 years of being together, he can start thinking about kids. By that time you're 85 and life is practically like, don't get into a relationship with a guy like this. He doesn't inject. He's slow. And he does have lots of money, so I guess that makes some sense, eh? What's the cash in the night? He's spending his cash. He's a very frugal person, doesn't like to spend. He's just not doing anything. I wonder what he looks at. If he would look at this replay, if he just sit there and say, yeah, this looks alright. Maybe just like zooms in or something. Like, see the graphics. I used to do this when I was younger. I changed the graphics in the game and then see how the units change. They have extra bubbles on their head. It's also fun, but it's a different kind of thing. Perhaps something like the Sims or Animal Crossing would be more suited to your needs than the seat. We finally have a 4th base out. It's only been 12 minutes and a money bank constantly over 3K to be able to achieve that 4th base. I like that he's spreading creep as well. I think that's big. Actually, we have a NIDIS on the way. It is a very vital location for the Terra. So if this Nydis goes up, this could spell Doom for the Terra to attack this. So... ...this. No, awesome, no base there. It's to secure this general area, this NIDIS is going to be really useful. He could use it to do a run by in here, but he also could have just ran the lings there. Probably would have been a faster process. I'm so happy I got this replay. Because one Nidus wasn't good enough yet, he's gonna wait for this Nidus to pull. No, he's gonna send out all of the roaches and then the second Nidus pulled. This guy's like, hey, why is no one using me? Oh no, the corruptors flying over, realizing, oh no, they're invisible. And we don't have detection. Detection coming in a little too late. Benji's fly away with the speed of light, of course. Here comes the run by boys. 12 turrets in case these lings suddenly start to fly. I mean, this is a good run back. It definitely is. Or utenitis. This is what we need. Don't use this one that we already have. Build a new one. I like them. Still no work account. I mean, this was... This was good fight. You see that a good run. We're proud of you to see. I'm not going to be sarcastic about this one. It's a really good run by. Like you kill like 15 hundred million worth of turret, 12 SDVs. The only problem I have is that we're building roaches and lids. against a guy that literally is producing air. Like you said, this is an Air Force, my friend. And right now, you're supplying your army with swords and... Your swords and sticks, sticks and stones. And they realize now that... This is absolutely one of the best knights I've seen in my life. Yeah, instead, he finally starts to to realize that you can actually hit air with lings. So as a result we're getting into an infestation pit. How many 25 larva why aren't you using them? I have a feeling this seat doesn't actually hotkey as hatcheries. Because if he just hotkeyed his hatcheries, like producing units with Zerg is so easy. Like it's actually the easiest way to produce like once you once you have the larva like that's the hard part, you know, the injecting is Like he's injecting. It's so sick to me how... Like 3011, you could have so many drones, so many units. 8 more corruptor on the way, 11 are out already. I do like that there's corrupted here. I have some issues with the upgrades on this corruptive, though, I see. There is not. And we see plus three air weapons. plus three air weapons, plus two arm or for the tower. Yeah, obviously with your 20 corrupted or your 11 corruptor, you're not going to be able to win that. I also wouldn't mind seeing some spellcasters, some investors, some vipers, some scouting on this base, this top base, this island base. Actually what are we seeing? I guess the only points that we have right now are these two Niduses. A fifth base is up, 16 minutes in game. Not quite connected with creep, but... 12 spores. Yes, sir. Keep him coming. Does spend a big chunk of his money though, which is... I mean, it's also kind of nice to do that. Well, it's not nice to build sports, but it's nice that... Just getting drones now! How about we done that about 10 minutes ago? Look at that. Sports everywhere. Clean this up, how many sports is this? 23 sports. Nice. This is the first time he's actually at a healthy drone count. I don't understand why it had to take so long. I really don't know. Oh my god. This guy managed to find the only sport without a war, because I think it's quite impressive as well. How many corruptors are still on the map? There's the wrong buttons. 24 corruptors. No upgrades against 3-3 upgrades. 11 Vikings, 6 battle cruisers, 9 Liberators. This is going to be a rough game for the seat, my friends. It's going to be a very rough game. The sickest thing is if we would just send the corruptors here and just pee on this command center. You'd probably get it anyway. I like the Vipers, I don't mind it. I wouldn't have mind it seeing a second. I didn't have mind at seeing a second spire for double upgrades. This is one of those things where... I've seen this before, where Zerg players are not Zerg players, just lower level players, they're like, ah, I'm too far behind in upgrades already, no use trying to catch up. That's not actually how this game works though. It's a good. It's not how this works, but you need to... You need to try catching them. It's still better to have only one upgrade than to have zero upgrades all game long. Trust me on that like that. I've done the mathematics on that. Jesus. The Tudorring. The ring of fire. I bet this is what the seed is doing as well. I'm just trying to copy his behavior. Because really nothing is happening in the thing, just looking at animations and in human. In unit graphics, who did a drone move? Like it's floating. Is you doing a little dance? I never actually watched that. Very rhythmic unit the drone. Or is it like his wings flapping in the air? That's crazy. It's like they're swimming. Like some weird fish. Well, honestly, I don't think this seat can really do anything here. I like the attempt. I like this. I like this. I think this is big. After being at home and looking at his corruptor, like animation in the wind, getting all of his vipers to full energy. After four minutes of doing nothing, he decides it's time for another Nidus in this location. Because that worked out really well before, remember. He had these four Niduses here, really being able to cover a lot of ground. This is, this is really how I imagine. the gold leaks and the bronze leads to me. These like things are happening and no one really knows what is happening. Just F2 is back home for three lings with this entire arm. This is quality. I want more of these replays. Four queens. They've been working on the creeps rat, for real. The last time that this guy, the Terran, decided to do some some creep denial was probably at the 14 minute mark and back then the creep was over here so in the past six minutes I think we at least got one extra ring of tumors now maybe two extra rings of tumors we managed to connect the four or this was the no sort of the third the third base with the fifth that's an upgrade that's an upgrade that's the second spires like he's listening Terran meanwhile completely content with just staying at home not doing anything. I feel like both of them like just accidentally went into the multiplayer game. Just wanted to play single player without an opponent, just build stuff up and take pictures. These are the guys that create the box art, I'm telling you. You know the art on the box where you see like an epic scene, like that's just what both of them are doing. They're setting it up. Like you zoom in, like I can I zoom in, change the camera a bit, and then you put like one battle cruiser over here, a Viking and Liberator here, and take a screenshot. And just like that, you got box art. On the other hand, same thing. Oh, this doesn't look quite as pretty. I think you need broodlords for box art and an investor or something. 4K, 4K in the bank for our good friend, The Seat, who is, getting a second layer in case his first layer, well in case his hive dies. Maybe he isn't aware that, you know, some buildings they say the requirement is a layer. So maybe he thinks if you have a hive, you need to rebuild the layer again. That would be fantastic. I wouldn't mind that. I think that would be a good way to go about things, an improvement to the game. I don't speed this up a bit because, I'm not sure what I'm marching honestly. Like neither of them really are playing the game. They're just... He's playing SimCity at this point and... I don't know if the Cid is still playing, honestly. Like he hasn't really done very much in the past. I don't know. Just this whole game, basically. Oh, here comes the base. Right with the back there. Base falls. Bio upgrades on the way for the Terran. Nice. The sickest thing is that this Terran isn't actually moving out either. Meaning that the seat might actually have a chance. Okay, I lied. He's moving out now. Now. This is the moment everyone has been waiting for the epic fight. 35-carrasper, 5-5-5-3. Plus one upgrades against 3-3 air. The seat flying forward with his fibers and his corruptors. The Terran slowly sharking around the map. Turing, to get that unsuspecting server. But he goes back instead. Back to the shark hole. Oh man, oh, nukes. Three nukes at the same time. Is this a mean? Did he actually have three nukes in store? Yes, five hundred thousand three nukes at once. But, look at this. This is why he built a layer here, because in that case, it will survive three nukes. There of course is more HP. This is brilliant. Here I was complaining, but actually it was brilliant. Now, there is 2-1 upgrades done right now for the seat. Who could have been slightly more active on the map perhaps, or just doing things in general? I'm just gonna speed this up again. I can't believe what I'm watching. I'm really sad there was no MMR written down because I am very very curious what kind of love of this is. Now, oh, you've seen some action? No, the side's against it. Don't want to get too close with our opponent. Maybe he's a pacifist, like the people that don't like war. He just wants to happily coexist. A bit like switch for them, you know, they declare himself neutral that we're not joining. That's what the sea is trying to do as well. When he gets attacked, he defends his border. His borders are the crew. Which he doesn't even like expanding his borders very much, you know, with the speed of his crew spread. And then after he defends his borders, he's like, all right, like, this is it. Like, I'm not gonna attack you. I'm good. No. It's insane. I don't actually believe that this is a game that two people played. Another gaming run down into a base that still has 500 mm. That's 10. 800, 800. I'm killing us to Mendecairang. It had no gas mining anymore. Nice. Moving bad. Two new news raining down from the sky. Two newts are raining down from the sky. Oh, no. Wait, will it land? Suicide by nuke. That's gotta be a first. Oh, we have a push forward. Not an open for here by the seat to decide it's time to go in. What are the outbreak, right? 3-2. Okay, so we have the time now. And we have our big push. Seed dropping the solid 164 supply, was still floating 7KKK-5K, 79 larvae around the down. But he's not next. Oh. Parasitic bomb is a good bomb, yes, fly away while your parasitic bomb does the work. Maybe try to do an abduct when they fly away, but why would you be engaging when your paracetic bomb is doing the world? You can throw another parasitic bomb, by the way. It doesn't have to be limited to one of the down. You can go two or three more. Hop and keep taking energy from your scores, I guess, not from this place, it's a problem of that. 45 corruptors in the right i see you're using these guys hello even longer. I think this is what torture looks like. I think I could withstand a lot of things, you know? I think it would withstand a lot. I've seen once a thing where they put a drop of water on your head like every minute or so, like every 30 seconds. Like you can't move and then a drop of water hits her back. Every 30, so there's a little bit of it. And after four hours, the guy was like, okay, I can't take it anymore. Like, it's actually driving me like, I think I could last longer than four hours with that. But if you'd show me this game, on repeat, which I'm not even sure if this game is ever going to end, right? I guess if you just show this game to me, I think I would immediately confess to all the secrets. Like I'd give them my government information, whatever they want. Because you're starting to doubt reality when you watch a game like this. At this point I doubt anyone is still watching as well, it's just me talking to myself about a game that you know, 20 battlegroup of California to deal with 15 rings. Right now, let's do some counting. 43 corruptors, 7 vipers. Now, you can throw parasitic bombs, you can use neurals. There's a lot of things you can do. But you gotta use some spellcast, so just going straight corruptor usually doesn't work. Just attack, man. Imagine, this is what it looks like when two people that just don't want to fight, they find each kind. Oh, and as I say that the sea decides to run into the phone and go out, 23 Yamasters, so all at the same time. He killed six battlec losers, seven battlefors it was funny. He can throw eight battlefors and he lost 43. Look at his name. Now my favorite thing of all time would be if he just straight rallies his corruptors back in again because that would mean this misery will come to an end. But I have a feeling he's not going to be doing that. I have a feeling we're going to be here for at least another ten minutes looking like at the mules mining out this base. Then the mules mining out this base. And there's there are, actually, 32 minutes in boys. Look at this. This is where we were with the creepsbrat after I think, well let I say, 16 minutes or so. Then this was 23 minutes. 25, 28, 33. So every three minutes he puts down one ring of crepe chumers. You know, he pushes all the creep chumers forward. Nice, expanding the borders. We have more ghosts, nuking a base that isn't mining anymore. Oh, no, no, I don't want to be moving out until we repaired every single better cruiser back to full helm. But let's not use more than one SDV, shall we boys. Single SCV will do the kill. I can see it. I feel like they're going up in hell, but... Not many no. 90 workers right now for the seat. Yes, a couple more turrets is what we needed. I was getting worried that 12 turrets was enough. I don't even know anymore. You know, I always thought becoming a professional gamer was a good career, but I'm trying to really rethink my priorities in life right now. Thinking of joining like the monks, you know, the monastery. Doing some deep meditation or something. Get big into mindfulness. I just study philosophy. Find the meaning of life and see if it includes watching 36 minutes in the sea. In a Terran name, I still don't know what it means. I don't think any philosopher has got the conclusion, but this is true. You know how no one really knows the meaning of life? but I think we can rule out some options. I think this would be one of the options that we could definitely rule out. It's watching this game. 37 minutes in. I'm still alive. My vital organs are still working, but it can be for much longer. If you run one more baling run by into a planetarium actually underhanded. I'll just be done. I'm not even sure if I want to see the final fight. I just... Okay, there's investors here. There's neural. You can neural stuff. You can use parasitic bones. Yeah, neural. Parasitic bones. Look at this, he's interested doing big work. Imagine he had more than that. I imagine if he used this viper. I imagine he used this cat though. I think this is it. I think this is it. This is how suffering is. back home because he's afraid of the productively man. I'm gonna find his name and I'm playing so hard on Battlenet. I will spend the rest of my life searching for this battle and sending an angry battle. He was going up there. Yes, and don't understand. Yes, a new range to the affair. I can't believe this game is actually this close. Like, if he actually would use his infers or his investor, if he uses his fipers, his corruptors, he actually would be in a pretty decent role. Oh no, this game is going to go on. Wait, does the Zerg win? I can't believe I've been bamboozled by this seat sending me this replay, saying that Battlecruiser is impossible to beat, and now it's up 60s a plus. The game is gonna go on. I'm actually starting to doubt if this game ever ends. The Seed and this guy are actually still playing. They just cut up the game in two parts so they can send me the first part. While they're playing the second part at home right now. This replay got sent to me two weeks ago, but they're still there in-game on purity and industry. This is something else. I wonder after they're done with a session like this, but they didn't think to themselves. Oh, that was a fool day. I can't believe. Here come the ass, the investors. Okay, he's running out of money though. He almost mined everything. This base still has some minerals. No more gas. This base still has some gas and minerals, so... He says he killed a creature and he's gonna be caking this base. I'm a fan, honestly. Just use the... Why do we have 90s? There's a fantastic. Here come the Vipers. I say, go to pass, I go to defense. Maybe take two more? No, there's two? There's three. Always pick high help one. I think I'm suffering at home. I think our suffering event. There's no more diving event for the siege. There's seven corrupted interruption. There's still a lower sport. Maybe it's a draw. Maybe the terrorism will fly all of his battle crews in his porch. Neither of them nor a attacking unit left. That would be the actual dream. The I don't know. There's 2K minerals in the bank. I just was drifting up to a better place in my life. The good time man. This is the dark time here. I'm forced to watch this game. So, alright. I'm just gonna feed it up a bit. It happened. Teralphus chasing games by teleporting behind them. Marines with finally the defeat the upgrade coming into play. I like that. That was some good looking into the future by the Terran. Realizing exactly what was going to happen. Now we have lots of scans going down, making sure he knows everything so forth. Beautiful muse. Yeah, and he's getting some good gas count as well. Oh, rebuilding turrets. More Marines here. Marines will actually kind of help against the cool up there. This base goes on. This is going to be the last mining base. Unit lost that. 88K against 68K. There's bio now. There is nothing that really deals with bio. except the bailings I guess. Bailing investor does be decent against, but yeah. You actually send me a 50 minute game. The first thing I'm gonna do when I get really, on real, is message is something about to this game. It feels very similar. It also lasts for like prison center. The Zerg is really good. One pick up, no, I don't get up. The Zerg is actually broke now. There's no more minerals. 39 workers here, so I can still long distance mine this, or long distance mine this. I live I'm just the point of being in this world How many Just ending, come on 2K minerals in a bank, just use your barracks How many barracks do you have made? Five. Seven. Seven barracks, okay? Just produce. use only marines. The other guy has no money. Only investors. This is... This is insane. They actually... Like he could just be trading away 10 lings. 10 Marines and that's still be an okay trade because there's like so much money in the bank. He's still going to be able to take this base with one of his 25 orbital commands. Still defending this planetary with four liberators. Unidas! Is he joking? He has 300 minerals left in the bank. It's long distance mining from this base and you decide to spend 20% of your 14% onto a NIDES, on a base that is mined out, has 35 turrets and a planetary. He builds another turret. Because he might be afraid that the 25 turrets that are here already wouldn't quite cover it. If anyone is still watching at this point, please, say hi. Type something in the YouTube comments. make sure I didn't do this for nothing. There was a reason to all of this, to this endless, absolutely endless, son-free. And for my leaves. It's slow. He has attacked into anything. He could be yamato and lynx for all I care. Just jemato lings and then telepath. go lings and then teleport out. Probably still be faster than... ...oh my god. I can't believe he actually sent me a 50 minutes and it's kind of last for 10 minutes. They're actually going to be able to get at this. This is it. You should leave now to see it if you don't move out. I'm not, oh my god. My life was going to be fine out. All right. All right. to do this over again. The seat. I... at a loss for words. I'm at a loss for words. You played so bad this game. I completely forgot about the early game where four Banshees killed every building in your main because you refused to send your queens there. This was, I thought, the dumbest thing I was gonna see today. I couldn't have been more wrong because for the next 54 minutes, you've been showcasing feats I didn't think were possible by humans. I thought we'd evolved too far to showcase a level this low. It was painful. torture you made all of us dumber by just watching this depression rate skyrocketing worldwide because of this game you my sir are something else not just I can't even leave you there you have the audacity to complain about balance with the way you played you should be glad that I don't even know you should be happy just be thankful for the things you have my friend because it must be really difficult living with this low scale I I mean it's obvious that you suck but you extremely suck it's not a regular suck I almost feel like just saying you suck isn't quite hard enough and it devalues the meaning of the word suckabids like other the other people that I said you suck like they sucked you were awful it wasn't just regular sucking this was worse I want you to realize that this was not a regular game this is not what everyday life should be like for you or for anyone for that matter I think we got it over. Don't ever send me a replay again, ever. I will have you on the ban list. Don't use other email accounts. I will figure it out. I will realize after watching for three minutes that it's you. You can't hide. I'm not going to get tricked by you again. You've wasted more time in my life than anyone ever else has. Because not only is this the time watched, but the time that I don't need to process this game is going to be so long. Like years of therapy after watching a game like this. This was insane. Yeah, that's it. If you like this, hit the like button. If you hated it, also hit the like button. If you want to see more of the seeds replays. replace. Say so in the comment. And perhaps, no, just kidding, I'm never going to watch this again. Don't forget subscribe to my YouTube channel as of a Patreon. Patreon. Check that out. Also down in description below. If you're still here and you're watching, you're a true warrior. You know what it's like to be tortured and you survived it. Congratulations for that. Welcome aboard my friends. We're in it together. We're gonna stick here and I'll see everyone tomorrow. If I can get the wheel to get up in the morning again tomorrow. I will be here for a new video. Until then, bye-bye."} +{"title": "Zealot Runbys Are OVERPOWERED! | Is It Imba Or Do I Suck?", "description": "In todays episode we have a silly Zerg complaining about zealot runbys. I wonder what the verdict will be (: Don't forget to subscribe to my youtube channel here. My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/RSi1ESdv2yI/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "RSi1ESdv2yI", "text": "Hello everyone, welcome back to a new episode of Is it Inba or Do I Suck? Today we're going to be having a look at a replay I got sent to me by Neko Chan. And it says, they're harsh them. I'm a 4.8 cam-mrador player and struggle a lot with closing the game out once I get Brutelords. Every game that I manage to get Brutlords, I still die. It seems like ZVP is nearly unwinnable for Zerg. Due to the lacking mobility of Brutelorch, you can't get across the map without losing at least two bases to sword ninjas. How am I supposed to win the game in this way? Please, I need your help. Prud Lords need a movement speed buff. Otherwise, this matchup is just straight and playable without all an end. Sword ninjas make it impossible to play it. And that was sent to me by Mr. Necco-chan. All right, let's have a look. At this game, then, if it is so unbeatable indeed, ProDol's wing zero. It's opening up with a standard one gate expand. This is around a 5K MMR replay. Like he said, he was 4.8, I think the process was 5K. So relatively high level. I think it means they're maybe Masters 1 or on the border from Masters 2 to Masters 1. Let's speed this up this beginning part a bit. This all seems pretty standard, honestly. honestly you know the prolos most likely will just be going either into some Stargate or some Twilight action and you see the Zerg just opening up with well what looks to be a standard two into three base after the initial two quills here goes our drone takes a third base so so far looks pretty standard looks pretty powerful a little move you can do as a Zerg is that well in the case of a stalker first not so much but otherwise you could try to run by two lings into the main base. Again, Stalker first can be a little tricky. Hello, pay attention, there we go. So yeah, it's gonna be... The thing you can still do is you can always leave like a Ling here and a Ling here and then if he starts moving out like this with a stalker, you can perhaps sneak by into the main base, try to get vision. I also don't mind the overlord speed, honestly. I think it's a safe call. You will always get the information that you need. And yeah, we see Necco Chan is going to... to probably be able to scout the star gate. Might lose an overlord for it, but that's just the way of the world. Only a wing, actually he should be able to just go to this general area and be safe. No, doesn't do that, we'll lose the overlord instead. Does scout Oracle first has no real lings on the map, that's good, as there's no real adapt count on the map either, so Oracle's going to be the only form of pressure here. The way to beat that is spores and good queen movement. Spores are here, let's have a look at the queen movement. In general, this is an important area to defend, and this is a general area that you want to be defending with your queens, because those are the drone transfers, which isn't defended by spores. So far, Neko Chen is doing all of that. Completely fine. Prodose players getting a fast robotics facility and fast gases, and then we'll be going into a third basis, from what it looks like. So pretty standard build order, slightly faster robo than maybe we're used to, but both players seem to know their stuff. You know, they have build orders that make sense. They're doing moves that make sense. Yeah, so far, honestly, a pretty normal game. Rojoin timing is perfect. 4.30 is a good road warrant timing if it is two oracles. If it is a single oracle, we'll get it slightly earlier, maybe around 420. And we see Wing Zero trying to do some damage. Now, this is where we can see the scale of the circle. pulls away the drones. I was going to say you need to pull away the drones from where the Oracle comes in and Necco Chan actually managed to do that. So so far we're having a pretty clean game by both players. You know, no major errors. Perhaps the map vision that we have from Wing Zero is a little small. I wouldn't mind seeing one ling over here, one Ling over here and then a patrolling link in this area. That way you get a lot of vision. You create a lot of vision for yourself on the map, which is important. Yeah, basically that vision. Good stuff. Now this is a late drone pool. Another thing I don't like that Nico Chen isn't doing is that there's no overlord in this area. This is a very common spot for oracles to come from. So one of your overlord should be there. You basically want everything covered. This is a good overlord. This is a good overlord. If you also want an overlord here, so you can see this happening. The rest should be covered by creep. a creep, don't forget, gives vision. Now this is a rupee mistake. Never want to lose your queen just like that. Obviously out in the open, single queen chasing three oracles. Even this is dumb because now you're exposing your own mineral light. So very bad queen movement here in the past 15 seconds and it could have cost him a bit more. The wing zero would have committed there, maybe microde away his weak oracle. Would have been able to kill like five, six workers extra. Now I think he got maybe six in total and he got a queen. So still pretty decent here for wing zero by some messed up queen micro by Nekochan who's going into what looks like to be Ravager Ling Bane with a I'm sure this is a macro hatch in the main base I guess not a big fan of that but I'll accept it whenever you take a fourth base this early you always are going to need a sport because otherwise it's just going to get abused by oracles luckily for Niko Chan this isn't working yet or this isn't happening yet. But the Oracle still are active so perhaps later it might happen. What is the scouting info? Scouting info is absolutely zero. So at this point you could say wow look at his work account that's so nice. It's 74. It's pretty high. He's getting infestation pit but he did all of that without having any information. He didn't know if the gases were there. You're allowed to go up to like 75 76 drones and get an infestation pit if you see that there are gases there otherwise you probably want to be building a couple more units like 75 drones is fine but the infestation pit is truly pushing it now um the one thing that i do see that is lacking is creeps red we really haven't been pushing creeps red at all and the thing that creeps red gives us of course is vision as well gives us vision improved army movement still no spore here at this base and now the three oracles are just going to kill i guess all three queens and we'll be able to be able to to take out a bunch of drones as well. Drones should probably have been pulled away already as well. If Wing Zero was paying attention here, all of these would have fallen. Might still actually go for a couple. Yeah, this is very, very poor defending here by by Necco Chan who loses three queens or two queens and also loses another five, six drones, another five drones. So I'm kind of liking Wing Zero's position here. He's going into storm, me. He's going into blink, which I think is a mistake. Should have obviously be charged. He does have charge already. I'm not sure why he's getting blink. It's not as great. Yeah, I could say there's not a lot that, like not a lot of big things that Nikodan is doing wrong. It's more that he isn't doing a lot of things. Like he's not spreading creep. There's no pressure whatsoever on the Prodos base. Like the last time he was on the map with any kind of lings was, well, never. really. Like he hasn't been trying to clear probe lines with banling run by, there hasn't been a single bainling drop. So the question really is what has he been doing because he hasn't been defending his base properly, hasn't been spreading creed, and he hasn't been harassing. So I really wonder what he's been spending his time with. His injects seem to be okay, but I mean that's only every 20 seconds. He also has, I mean, his MMR is pretty high, right? 340 MMR, but maybe just moving his army back and forth in a really intense way. Because it just seems like he hasn't been doing anything at all. Like this is the first thing that he's actually done, where he splits up part of his army. He does get a bunch of zealots for his effort, so that's nice. He does have a big Beinling Raverger Roach Force as well, which is kind of sitting here, not doing anything. managed to find this part of his opponent's army. I just love to see like a bailing run by being started or just a baling problem just anything to put some pressure on the opponent. The way you want to be playing with Ravarderling Bane is you kind of want to be doing constant bailing run-bys and constant baining attacks on different bases while you're attacking into brute doors as the safety measure. So after you kill 30 workers and your opponent attacks you, you're going to be surviving on Brutelords. That's really the big plan here, but it seems like Nico Chan, he kind of wants to fight with his army, he builds 12 more roaches, which also isn't really the way. The main way to deal damage with a Bainling army, or with a Bainling Roe Ravager Army, or Bainling army, is to get Bainlings, like, the rest of your army is kind of garbage. Bainlings are the driving force behind your army, basically. Now, um, Like I said, we haven't really been seeing any harassment whatsoever. Once plus two finishes, this is going to count twofold, basically, or tenfold. Like, banling run by has become so much more powerful because a single bainling will be able to one shot a probe and one shot probe clumps. So, yeah, bailing run bys like these are extremely important. And basically the reason why you'd play a style with this many bainlings is to kill workers a lot. A good trick is to come from two sides. So some bainlings from the front, some banlings from the other side because otherwise they'll just be able to escape like not quite an escape so this was actually a good run by still the execution could be better but the result was perfect so I'm not going to complain about that too much now the way you want to be playing broodlord against this style once again is you want to be continuously doing Reverager Ling bane pokes at outside basis to contain your opponent on a low base count. And then the broodlords, they really just are there as a safety mechanism so you can't die. It's basically so the other guy can be all right. I'm going to move across the map, A move you with Storm and Archons. That's what the Brutlords are for. And you're just constantly doing run bys with your painlings, with part of your Roach army. And then as a third group, you're going to fly around with a group of corruptors, like 12, 13 corruptors and two, three vipers. And whenever you're attacking a base, imagine The Zerg attacks this base with his roachling bane force, or mainly bains, and the protols moves into that direction, and the corruptor viper comes from the right side over here. Poop, you abduct with the vipers, and then you try to get air units like that. And then if he attacks you, you obviously have the broodlords. A mistake a lot of people makes that they attack with the brute lords, and then they lose them because brudlords are slow, they're not that great of creep. They need a lot of support to be able to do something. Now we see small zirgling runbys, but not really the bane run bys that we need. It really feels like Nechok Chan isn't doing anything. Like he's in the game, but he's there physically, you know, but mentally he's not really there. Stuff is happening and he's watching it happen. It's a bit like his life in a way where, you know, it just seems to be going by without any real improvement. That's kind of what's happening here as well. I was like, yeah, this is nice, this is good. You know, this is the stuff I want to see, but I want to see this consistently. I want to see this army doing stuff as well. I guess if you're being attacked, it's okay, to stay home, but yeah, this is, these are the run bites you should have been seeing basically consistently for the past five, six minutes. Now the toss is too far on creep, doesn't have an Oracle with him so this honestly shouldn't be too successful for Wing Zero here. As a Prolos player quick tip always get an Oracle so you can tag the Brutlord, you can see the position of the Corruptor. It helps a lot against this kind of stuff. Trust me on that voice. Yeah this is this was a good fight for Necco Chan honestly who is also up in workers now and now you might think oh he just won a big fight you know what time it is it's time to move across the map with Bruton But let me tell you something, boys, it's never time to move across the map with broodlords. The time, the way you move across the map with broodlords is by pushing creep forward and getting ten spores in this area, then you move forward with broodlords. But in order to be forward with broodlords on the map, you're going to need more static defense at your different bases, so zealot runbys can do too much. You're going to need some kind of momentum on your side so that your opponent can't really be attacking your broodlords as they're moving with. his tempest. Like you want to be basically very safe and then you can move in. And then with a sport or investor support, you should be able to win fights. But never just randomly fly across the map with your brute lords. This is kind of how you want to be using them. Just staying at home, doing run bys. It seems like Nikotan is doing a way better job than before. The only problem is that he doesn't really have any static defense. So he's also quite vulnerable to run bys himself. He isn't the quickest to respond. He took him a couple of seconds here and he lost, well, 57 workers already, and I think he lost like 35 in the last minute and a half, or the last half a minute. These four zealids clear the whole mineral line. There's a five zealids over here that clear the whole mineral line. So this is a little bit dangerous and this is why I always say, just get some spines or just be very active with your units on the map, trying to catch your opponent's units. Creep helps a lot of course. Creep and Overlord is basically free map. map hack, it gives you complete vision of the map and always try to get the spines up before it happens. Preventing is better than curing in this case where you can't really start building spines while you're being run by it. That's not how it works. Yeah, he's just, right now Nekochan is just being completely pulled apart, almost. Doesn't pull his workers away, can't defend his fifth base, loses his next row as well, queen's going down, I mean, there's greater spire, it shouldn't go down, but, With the speed that Neko-chan is operating at, it might accidentally. Yeah, there we go. Great Aspire will also fall. The thing is that in order to win this kind of game, you've really got to play consistently well as both sides. So you can't be taking bad fights on the other side of the map. What you want to be doing is you kind of want to be controlling the middle of the map with a main army. and then the rest of the game is just run-bys, run-bys, while you're pushing your advantage forward. So, Prodos is trying to deny creep, which is what this Protoss is doing, while doing run-bys. Zerg is trying to establish creep while doing run-bys. Now, the problem for Zerg here is that he isn't doing run-bys, and he isn't establishing creep. So that's a zero out of two of the things he should be doing. He needs more workers as well at this point. I mean, 47 workers is simply not enough. Now his army composition is also awful. Somehow he managed to get back into well basically 32 roaches, 26 roaches, six Reveagers, which is absolutely the worst unit to have into the late game. The roach is a two-supply unit that if you have 25 of them might barely be able to kill a single immortal. So it's not the unit you really want to have in your late-game army. They also stack up naturally, they're terrible against base defense, they're kind of slow, they're kind of stupid. No one really likes them. And in common, they don't really do too much with Brutelord either. I mean, they don't synergize well with Brutlord. Unlike the investor, for example, the corruptor synergizes relatively well. Now, this is the kind of desperate attack that you would expect from a man who is down 30 workers and forgot that run by exist in this game. And it's kind of what we're seeing, you know? Like Roach, Bane, Corruptor, Brutelord. gets across the map get shut down by tempus. This is a very common scenario where the ProDolz loses a base and kills basically every single air unit and every single brute lark. And if you don't lose the workers as the ProDls, that's honestly completely fine because you can just rebuild the base. You lose your income for a minute, so there's like 800 minerals and maybe 300 gas. But you're killing so much more with your Tempus that it's completely irrelevant then. I mean, the problem really started with the zealots running by and there being no adequate response. And on top of that the complete lack of grief threat also isn't helping. The army composition is terrible. And the decision making with what to do with the main army has honestly also been a bit lackluster. So we're just making this massive list of mistakes and we have this list of things that went well and I'm not even quite sure what they're right on. The first five minutes were relatively good, you know. Didn't lose too many workers to the Oracle's, only lost a single queen. It could be considered okay. Now, at this point, I could go on and on about what Nico Chen is doing wrong, but the the thing here is that nothing, he's pretty dead, right? He is a roach corruptor army at 19 minutes in game against 11 Tempest. It's like, I'm not quite sure what I say. I'm not quite sure I'm never seen this before. This is a composition you play against Terran Mac, if you're al-inning the Terran Mac who opened battle cruiser. But this is not a composition you play against Protoss. Like roaches are really, really bad the longer the game goes on. Corruptors are okay, but you need something with them, you know? The problem with this army is that roaches can only attack ground and they're really bad at it, and corruptors can only attack air. And they're okay at attacking air, but you don't. actually care too much about the tempest you know they're there are to ground damage isn't that great if you don't have brute lords you just kind of ignore them Corruptors almost get a shot in very exciting fight here as Nico Chen realizes that voters actually can shoot up there's a dang stupid tempest yeah this is one of the sadder fights and at this point Nico Chen is not only wasting wing zero's time he's also wasting his own time but more importantly is wasting my time and all of course time as well. It's like, mate, the game is over. It's time to leave. Do yourself a favor. And just quit. It's over. Five revereters. The other guy has nine tempest. It's time to go, my friend. Gigi. Perfect. All right. Well, my tonal voice perhaps reveals a little bit already. What's going to be happening here, but Nico, Nico, Nico, Nico, you were talking about short ninjas and being all funny but to be real with you this was very sad you play a race that is known for having fantastic vision creep overlord circling spread all across the map very easy to get a lot of vision high-speed army yet none of it no vision you had no creep no good overlord spread you had no circlings on the map started doing run-bys at the nine-minute mark you you didn't consistently do them Didn't ever use corruptor viper. You attacked with broodlords. In the late game you built 32 roaches. That's the one that hurt the most. Roaches don't shoot up. They only shoot the ground. Against the airmen show something different. No spores, no spines, no steady. You were floating 3K at one point, still no spines. Didn't respond at all to run bys. You can pull away your drones if you're being run by it, by the way. That's a good move. You want to save them. It's okay if you lose an extractor and a hatchery. But 30 drones, that's a lot of drones. It's difficult to replace. Yeah, to me it's obvious. To the viewers is obvious. The only one that just doesn't believe it yet is you. Let me tell you. You really do suck, my friend. You really do suck. You suck. All right. That was great. Thanks everyone for watching. I hope you did enjoy it. If you did, feel free to subscribe to my YouTube channel. Don't forget to smack the like button and leave a comment down below what you thought about Nico Chan's play as well. Was it a thumbs up or was it a thumbs down? Yeah, it's interesting questions. And I'll see everyone next time for a new episode of, is it in my... No, wait, a new episode of something else, which I can't think of... Ah, YouTube play Starcraft. There we go. Tomorrow. That's great. Bye-bye. Thank you."} +{"title": "MECH Terran TOO STRONG for PROTOSS??! | Is It Imba Or Do I SUCK?", "description": "In today's episode we have Mr.Sehyo who sends me a replay where I had a hard time discovering any mistakes in the first 6-7 minutes. Heading into the midgame however, lets just say Mr.Sehyo still has a lot to learn... Don't forget to subscribe to my youtube channel here. My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2", "thumbnail": {"url": "https://i.ytimg.com/vi/83dLFadYY04/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "83dLFadYY04", "text": "What's up everyone? You know what time it is. It is time for a new episode of Is it Inba? Or do I suck? And today we got a replay sent to us by Mr. Sayy-Yo. I harsed him in this game. Terran went Cyclone tank against me. I had really good map vision, but I could still could not stop his Formula 1 cyclones from sniping my necks. When I try to save the Nexai from his cyclone, his tanks has blasted me because cyclones have Inba range. So they can attack my Nex Eye from far away and I have to go into my Nex Eye from my Nex Eye. and I have to go into tank range to fight them. Terran Mac is totally broken. Thanks harsh them. SIO. P.S. the Terran is 4.8k MMR and I'm about 4.6K MMR on the Korean server. So there's a Korean replay. I guess 4.6 would be about Masters 3 Masters 2 level. Not quite sure how that stuff works, but I haven't loved Grandmaster in the past eight years, boys. Everything below that all looks the same to me. Terran Mac is obviously a topic that is heavily debated. Sometimes we see it pop up. Other times the Terrans say it's too weak to play against Prodos. A lot of people struggle with it. Let's have a look at how Sio does. Now we're going to be paying attention to a couple of things. He mentions his map vision, which is one of the main things we're going to be paying attention to. And second, we're going to be paying attention to his army composition and army usage. Now, army composition against Mac can be a little bit tricky. Because against Helion Cyclone, you want to be playing either Colossus or Stalker or Disruptor base. But then once tanks enter the fray, you want to be heading more into the direction of immortal, charge, Archon. So you can really collapse and jump on top of that Terran army. So it can be tricky, but these are the main things we're going to be looking for. Another thing we're going to be looking for is you guys at home to subscribe to my new YouTube channel. link will be in the description and in the comments where I'll be only casting games. Please subscribe to that. It would help me a lot. Thumbs up as well on this video. Let's get straight into it. I'm getting better at this. All right, we have the standard command center opening here by Schlaflosh. It sounds like a very German name. Not sure what it would mean, but very, very German indeed. And a good wall here by Sayo. It's like a semi wall, you know. It doesn't quite wall of any area, but will wall of the Reaper. Second pylon on the low ground is all looking very, very steady. Our opponent's clavlos will be playing a barracks into Reaper. Prop is, I'm sure what this probe is doing, probably just hiding away from any potential reapers. And you might go into Robo here, yeah. Straight into robotics facility. So most likely this will be followed up by a stalker as well. Now you're always got to be careful with rallying your probe down. Oh, Saio's doing a good job. This is good to watch. This really is good to watch. He has a very solid start. He's doing good movement with his adept, lacking a little bit of probe time on his natural nexus, but in general he's actually doing quite a good job here. I'm proud of him for it. Our 4.6K player on the Korean server. Shades down to the natural as his stalker pops. This is perfect, completely denying the Scout of the Reaper so far. This is actually exactly how you're supposed to play. This early game could have been one of my replays. Building positioning is perfect. Not quite sure on the second or the third kronobo boost on this gateway, as it's not really necessary. You're already denying the Terran. Now with this build order, I know this build order because this is my build order. You get a second gateway and then you get a third base. pre-per gets the night. This has been really good. This has been very, very good by Sayo. If he keeps playing like this for the rest of the game, oh boys, we might have a Terran imba, a Mac is imba, but it's also possible, of course, that he will start messing things up. I'm not a massive fan of where this pilot is positioned. This pylon pretty much does the same as this pylon. Could have been a spotter pylon over here, could have been an early impiler, earlier pylon here or even a pylon here to give some extra vision. So not the biggest offense of that pylon. It is such a minor thing that, you know, I shouldn't really be complaining about that. Now, observer arrives on the other side of the map. Pompidon, what's he going to see and how's he going to respond? So he sees a mine dropper, sees a drop moving out, he sees a factory floating away from the reactor. So either this is going to be a... a helion drop or it's going to be a mine drop and if he sees the cyclone based on timings he could figure out it's only going to be two because the factory won't have time to produce four in the time that it had now he has stalkers in production what he where was the scan i heard a scan okay probably to get an observer nice not sure if he got it or not now we see good vision here by sayo gets his stalkers in position because of this and Hello. Slavlos won't be able to really do anything. And I mean, Sayo really is playing a good game. Has good probe count, has all the timings are correct. Like, honestly, this is, it's almost like watching myself play. It's very, it's really quite creepy. Charge, armor. I would have preferred seeing a Colossus build first, but if he figures out at the Mac, you don't actually want Colossi. Like if I'd see this, I'd keep my row away, I wouldn't cancel it, because it's nice in case you need disruptors. And then what you can do is you can get something like prism speed. And with prism speed, the nice thing with that is that you can, you know, you can easily pop into the opponent's main base with salads and stuff like that. But Colossus would not be the answer here. Now the problem that SIO has is that he hasn't actually scouted that it's Mac yet. So that's really the first mistake. You want to confirm, hey, is this bio or not? Now there's two ways to do that. Either you send one of these observers. I understand he lost an observer, so it may be difficult. Then what you can do is you can warp in a sentry, and you always want to scout with a hallucination. Like, hey, what is my opponent doing? Because right now he's building towards an army composition that is simply incorrect. Another thing I'm not a massive fan of is the stalker positioning here. Should, of course, be on the edge. In combination with either their cannon here, or even having a cannon here, as this Madovac is threatening two bases. Now we have one, two tanks, a couple of tanks. Once again, Sayo's still relatively blind. Actually it does get good map vision now. He wasn't lying, puts a Zellet in front of his opponent's base, sends the observer towards his opponent's dirt. And now he sees a lot of Marines. This might trick him into thinking. It's actually still bio. At this point he should know though. He sees the halions, be like, hey, wait a second, what is this? He's very slow to understand though. Should have been taking these gases as well already. The moment you know it's triple-cc, you want to be going to up to as many gases as possible. Did I miss any damage being done? I might have. But he didn't. Two worker kills. Pretty powerful game so far, honestly. Not a lot has happened, so not a lot of room for mistakes. But in general, this has been... The play has been good, you know? been enjoying watching this. I think this is the first one where in the first seven minutes nothing noteworthy happens. And honestly, I'm not too sad about it. It's nice. It's a change of taste, you know. Just having to relax, not having to think of new inventive insults. Now, as I say that, we see our good friend, Sayo actually has 25 of 16 on one base, 74 workers on three base, of course, is way too much. you should have already taken a fourth base or he should have stopped producing probes and focus more on worker production I'm sure what this proffer is doing probably going for some vision yeah the beautiful thing about having too many probes is that if you lose them you still have enough so this actually is pretty poor microvolvelling loses way too many workers he had stalkers in position loses seven workers not the biggest of deals because he has 76 but still something to take care of now once again his army position is it's completely wrong here. You don't want to be going into Colossi storm. You want to be going into if anything a couple of Colossi maybe one or two if you build them accidentally and then start pumping out Immortals, getting Archons and getting charge lots because you're playing against someone who's playing well basically pure Tank Hallion. The most important thing you can do is push out Immortals. Now he is getting observer speed. He's getting a second robotics facility as well. Maybe this is prism speed. I never know the different symbol of it. They look so alike in my head. In that case, if it's prism speed is good, if it's observer speed, it's also fine. Like, it's kind of irrelevant. What upgrades you get from there. I'm just not a fan of the colossi. I'm a big fan of the second forge. Continuing to get armor upgrades at this point isn't quite as useful. I also don't like how passive he is. If you're playing against a Mac player, usually you're the one in charge of the pace of the game. want to be kind of skirting around the edges of his tank range and trying to pick off stuff. Like you can go here, try to kill some depots, send in four or five zealots over hill while flying in with a prism in, well, not this area, two turrets, but perhaps if there's not enough Antiae, you can even fly your war prism like this into the main base and then try to do some damage there. Like you really have a lot of opportunity to do stuff because your opponent has such a weak army to move out with, so you should always be careful with that. We do see the prism here. And oh, he's having a blasters, warping in, warping out. No cannons at any of the bases. There's one cannon here. There's no stalkers here, so recall needs to get used. And he does use it properly. He managed to kill all of those halions. So it's okay. His map vision is actually pretty good. He didn't lie. He has stuff set up. It was warp prism speed, so I was wrong. He isn't continuing upgrades, which, you know, armor upgrades are not. the best is not completely necessary now this is obviously a mistake right if you're playing against Mac this kind of zealot run by should really never do anything and as I say that he's gonna kill eight workers life this set up is is fantastic though he's setting zealots everywhere prison barely doesn't make it into the main but the thought was good the only thing I don't like is that his main army is so small now and the way he's playing is a fine way to play against Bio because Bio usually is moving around a bit more and has more trouble dealing with this kind of stuff but against Mac your tanks are going to be able to defend one base basically for free and then this base I thought would do a little more damage and walking into the planetary was a mistake so even though I usually always say hey Zella drumbys are good he just lost what 21 Zellas and really didn't kill anything On top of that he lost map control with it. His army composition is still kind of crap. Like the storm, like I mentioned before, isn't useful. He's warping in stalkers, which also isn't quite as useful. Like you really want to be getting Archons. They tank a lot of tank shots. They're very good against hellbats. They're basically just the way to go. Now, if you can catch this army while it's still unseached, it might still be okay for Sayo here, but it is going to be difficult. some whiffed storms as well completely missing. Like I mean he has good map vision but if you're out of position if you get attacked, even with map vision it's kind of irrelevant. He does not have an observer with this army either and I think he's focusing a bit too much on trying to jump on top of this army instead of just trying to find good positions to fight this army. Like you don't need to if you don't if you can't fight an army don't just run into 17 widow mines is not necessary this is really really painful to watch like he should just really save up a big force he needs the tax and come on sayo you can do it you have an observer here like this observer is not serving any purpose anymore it sees exactly the same as the Nexus plus a little like just use the observer virtual army clear these widow mines I like the addition of the might be able to buy some time for, oh my god, I thought it's going to be harassing DTs, it's going to be used for Archons, more stalkers being worked in. Stalker is actually absolutely the worst unit you can build in this case because like now that it's more of a cyclone, actually more cyclone-based army, it's getting a bit better, like the opponent is kind of helping Sayo here get the right army composition. It's like, ah, you don't know what to do against tanks. You know what? I'll build some Helium cyclone. Maybe, you know, you already have to right army for that and as a response sayo somehow thinks you know what helen cyclone or mine cyclone i'll just build more more zealots against it while the way would actually be to get a couple more stalkers if it's this army the problem is sayo has no vision on his opponent's army he just knows that it's meck but he doesn't know quite what the composition is now he's going to figure out hey this is this is a lot of cyclones this is a lot of mines he sees it on the map reacts to it now we do have Disruptors, disruptors should be used for zoning. What you don't want to do is jump on top of this army. You want to use your disruptor shots to clear the mines first. Don't use your zealots for that, because they will just take damage. Still no observer with this army. Oh, here we go. Observer gets made as well as observer speed. That's a good play, but it took a while, it took a while. As we see more rotations coming in, and even though SEO has very good map vision, if you're lacking map vision in one area, such a major area as this one, you're going to be caught out of position a fair amount. So now completely caught out of position. We'll most likely need to recall. Actually, he just uses the recall. He doesn't have a recall available. Doesn't get the recall off. I guess this were the Formula One cyclones with a quick rotation. Loses his nexus for free. Once again, mine's trying to get some kills, but keep switching targets. poor guy. Just needs an observer or something in the middle over here to get full vision. Now once again this position actually isn't bad at all for Siyyo. Like with the two disruptors, if it just shoots right now, just shoot, just kind of from a distance. Do something with your army up. Which one accidentally gets a cyclone with the other. Like what you want to be doing here is you want to be using your range advantage against the cyclone. So, You want to use your colossi and maybe keep a prism above your colossi to pick them up every time a cyclone locks on. That's what you're going to be using. And then you still want to be collapsing on top of this army. So you send half your zealads through this side. Of course, you need to clean up these boys. Well, actually, if you send them here, you don't have to. And then you come with a big flank from the back. The problem with a lot of people is that they always attack from only a single angle. And against Mac, you need to come from two angles, especially against tanks. So this feels very broken because he has a long, range but actually what you need to be doing is you need to be coming from two sides and we're having a little uh this is the one a syndrome basically where proto players just think that they can only have a single control group and they always need to use it in one position so while he's busy moving back and forth no stop moving forward he just keeps moving back and forward into tank fire just lost like 25 supply just being in tank fire here to blink forward gets a cyclone loses six stalkers. Oh, that's a worthy trade. Looks like SIO didn't finish elementary school because this elementary map isn't quite as good. Here we go again. Gets no cyclone loses... Oh, gets one cyclone now, gets hit by another 30 times. In the end, you will lose this anyway. So completely indecisive played by Sayo. A lack of understanding of basic math trading six stalkers for one cyclone is not actually very useful. This battery is. That's great. Glad you built a battery. Down is really going to be a game changer. Instead of that, he should have been setting up, like clearing these mines. He should have been setting up flanks. Hell, he could have even maybe tried some kind of run by to this base again through this area over here. Prism could have been entering the main base. Usually when you're under pressure, it's actually the best time to start to encounter. especially against a maxed terror because it's there's no reinforcements basically if your opponent is maxed and in the case of sajo he actually isn't killing anything of his opponent's army so you know it's really good to do to run by just there's nothing at home most likely enough here we go once again the indecisiveness he sees two minds he's a hold that they're dangerous and loses another 15 supply loses another nexus as well in his retreat loses another three four zealots and every single time they engage he damages his size of clone and loses like six seven units so the trades have been going absolutely awful 24k lost against 12k lost and that's with the Terran also having like seven bases while Sayo has been struggling to keep five once again this area no vision here right so just guessing where he's going loses a Nexus these two minds so how many kills do you have six kills two kills one kill two kills one kill two kill two kill Just keeps walking through mines, no detection whatsoever. I was so happy with this game, but I was so proud. Someone doing my build properly. And then... Just not knowing how to fight, not having detection with him. Not being capable of doing stuff. Oh my god, these mines are triggering me so much. If he's gonna walk into this one, I'll actually. actually, that will be it. Please no. Come on side. No, no. No, no. I was going to hit the... Hit the High Templar. It's fantastic. It's the clean of the mines. They've only been there for five minutes, so very swift reactions. Leave this one as well. Forgets about the three over here. Still no detection here, by the way, or no detection, no vision of this general area, which is definitely the most important area there is. Start rebuilding bases, which that is good, that is good, you know, his army isn't quite what he needs to be. Tempest are definitely not the answer to the cyclone tank. Like you just get immortals and archons, mate. Just immortals and archons. Get some disruptors to deal with the cyclones. Against tanks, like tank cyclone. In this case, like there's not enough cyclones really to do so. much damage that you actually need Stalker Crabble Ceremony Disruptor. All you need really is a good engagement to kill all the tanks and you should be found not. No attention really being paid here by Sijio he's gonna lose this complete arm. I can't believe it. The perfect build order, my build order. Executed at near perfection, the first seven minutes were so sweet. So sweet, it was beautiful, it really was beautiful. It was like watching myself play. I was loving it. this is this is gonna be it boys we're gonna be calling in my own this replay Terran Mac is broken everyone was wrong Maru is an idiot but no sadly it isn't the case good map vision I'll give him that it was good map vision except the most important area you had no map vision in the middle how can you say you have good map vision if you're you're missing the basics this is like saying you've built a great house and then realizing you forgot the roof. It's like look at this house and people look at it from the outside of it. That's a good house you built our, Sioux. Like that's great, you know, like can you see it from the inside? And Seidu's like, ah, just look it from the outside of it. And it's like, wow, that looks beautiful man, you're, you're a great house builder, Saijo. Like, please can we see inside and side of it? Okay, come inside, you know, don't mind the mess. And they come inside, the house is clean, but it's a little cold, you know, they're wondering why. They look up. There's no roof. Saito, you forgot to build the roof. What is this? Right, I forgot to build the roof, but listen to this. The house is very pretty, right? Like, it looks good, just look around you. We ignore the roof. Like, yeah, but that's not how it works. Like, if you're getting map vision, you need to cover all the main areas. Like, I'd rather have a house with full walls and the roof than to have a beautiful house without a roof, you know? Like, better have a simple house that covers the basics, Then a very complex house that doesn't cover the basis. That's what happened with your house. Your house had no roof. You missed the middle part of the map, the main area of attack. You didn't know if it was going to attack you. You didn't have the proper vision, and thus you really had no vision. Even though you covered 80% of the map, you missed the most important area. Your mistake. Second mistake, your army composition. Charge lot, Colossus, Arcon. Now, charge lot, Arcon is completely fine. except against the tank count that he had, you're going to need immortals. You really are going to need immortals. They're powerful. They kill them fast. They're pretty decent in flank. They can tank a fair amount. Colossi don't do anything. They don't do anything. They are good for splash damage. They're good against units where there's a lot of them, basically. And that wasn't the case here. So Colossus, no, no. Your fights, which was the other thing we were going to pay attention to, don't even get me started. I'm going to be sending you with this. With this YouTube video in the comments maybe I'll leave some basic math for you six stalkers for one cyclone That's a no-no side Joe. It's not good. I don't want to see that anymore Six stalkers is worth more than one cyclone a good trick is to also use supply so Cyclone is three and stalkers are two supply now if you get six stalkers that is 12 supply That's a lot more than a cyclone so you just got to think of those numbers a bit. I know it's been a well since you've probably done anything using your brain, but perhaps you should try it. Finally, I mean, altogether, yeah, you tried hard, you had a good build order. This is the most painful thing is you use such a good build order and you executed the early game so well. Then seeing you throw it all away in the mid game, you only leave me one option, my friend. One option. And that's that you suck. and you suck hard all right boys that was it for today i hope you enjoyed this episode of is it in my order so if you did feel free to subscribe to my channel leave a comment down below and throw up a like that helps me a lot it really does so please do that slap the like button and also don't forget subscribe to my second youtube channel as there will be a video there today as well as well as every day so hope you enjoyed it see you all next time and bye bye"} +{"title": "MECH is BROKEN | Is It Imba Or Do I suck?", "description": "New chinese replay, new Is it Imba or Do I suck episode. Fantastic one with a bit of a twist as we are helping a viewer settle a debate with his friend.", "thumbnail": {"url": "https://i.ytimg.com/vi/OegzHk6Sfxs/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "OegzHk6Sfxs", "text": "Waza boys and girls welcome back to a new episode of is it imba or do I suck as I got sent a replay by another Chinese viewer these two people are friends both in Team Gaga let me actually read the email because this is a very special one again Chinese people keep sending me special emails hello I'm your Chinese fan this game between me and my friend but after I win this game my friend said I win just because T imba The Mac are so unstoppable and operate is easy. Zerg just the opposite. I win this game, but lost debate. So I want to ask you to help me to see if he is suck or Mac is Inba. Please, your fan, King Doom. So I said I wasn't going to do this. I wasn't going to judge other people's replays, like if they didn't sit with them themselves. But I think this story is so good that I can. So we're going to be helping our friend Gaga-Mexam. master proving either oh no wait we're gonna help you have gaga master either prove that Terran is imba so mech is imba or that gaga master sucks so we're gonna be mainly watching from his perspective let's get straight into it boys I've been getting a lot of a lot of Chinese replays by the way and I keep every message starts the same is your videos are very popular in China and it makes me glad to hear I would also like the that's uploading my videos if you could shoot me a quick email that would be helpful because I have a couple of questions you know my email address obviously that's head into it now though into the replay as we have just a standard gas first opener in against the hatch first so a very standard opener to overlords being built 18 workers and with these two workers this one will be ready to the extractor should be rally to the extractor and then this one can build a pool. That's how it usually works. He does it the other way around. I mean, it's not that big of a deal, right? Who really cares? Let's speed this up a bit. The start never is the most interesting part. I'm not quite aware what the level is of these two players, by the way. They didn't tell me what the level is. But they both have the same portrait, so they should be around a similar level. We see some good scouting coming out of Gaga Master here. It's got it all around the map with his overlord. And I was like, you know what? I'm going to figure out if there's a command center on the other side. First Reaper makes its way across the map as well. What will this Reaper be able to see? Well, not much. Won't be able to block this hatchery either. So good start for Gagamaster gets his third hatchery up without any real trouble. A couple of lings will be able to deal with this Reaper. And then once the queen pops, this Reaper, I mean, is practically useless, right? Meanwhile, what did he scouted? He scouted the factory, scouted the barracks, so he knows it's most likely, going to be Hallions. I mean in theory it could still be like some marine tank stuff, but you can poke in a little bit later again and make sure that they swapped 90% of the, well 99% of the time it's going to be Helians first. Then we see King Doom flowed his barracks away immediately. Not even gonna use it to build a tech lab for the star port or something like that. It will be straight just using it as a spoiler I guess somewhere on the map. Now, this is something that as Gagamaster, if you are aware of this, if you scout this, it would be really sick to know this, because this immediately 100% tells you, hey, this is Mac. And you can start preparing for that, right? Instead, now he gets Overlord speed, which wouldn't have been necessary if he just would have spotted this swap. Because Starport also is a lot less likely, because for a Starport, usually you need a Tech Lab. and it's great if you, you know, the barracks needs to build attack lab for the Starport most of the time. So, a little bit of a scouting error, but not the biggest of deuce, you know. He's still getting overlord speed. He's getting his link speed. He's going to be in a good spot. This isn't what's going to lose him in the game. I mean, eventually he will see this barracks start floating. Okay, actually he's going in now as his overlord speed is about to finish. Let's follow his vision, see what he's seeing. And he sees no barracks. of course it kind of floated here but now he sees the barracks on the map so right now this is the timing where uh gaga master should be like okay this is a hundred percent mac i should start preparing for that right so get your roach warren get your evo chamber continue getting drones continue getting queens basically and then you scout with this overlord which you have overlord speed with whether it's uh triple cc or how many factor easter is you know because it could be um fast cyclone Helion could be Blue Flame Helion a quick build for that as well. I'll remove this thing. It's annoying me. But instead, we don't see a big cell. We see that the Gaga Master managed to figure out that there's a second factory, but he isn't aware if there's a third base or not. Now, he's lacking some drone production. I'm not sure why. It has a lot of larva, plenty of money as well. I mean, really should start building a bunch more drones. He has plenty of supply as well. Oh, maybe he's a bit of bit like E-Laser, who just keeps building Overlord, even though he doesn't really need them. Yeah, right now he has a lot of larvae already that should just be turning into drones as soon as possible. It's that he's building some roaches. I don't mind a couple of roaches. In this case, of course, there is Helion Cyclone on the way, but it's very, very important that you also drone up sufficiently. And it's not normal that Zerg has this lower drone count, if nothing really happened in the early game. I mean, he should be at 60 workers at this point already. We see a lot of money being floated for both players, but they're only paying attention to the zerge, because he claimed that Terran was imba. And here comes the annoying part, right? You have these cyclones, these helions, and the cyclones lock onto the roaches, and the helions deal perfectly with the lynx. Now, the roach cow is way too little. There's loads of money in the bank, 13 larva as well, so he could easily build a lot more units. Instead, he's just completely busy microing these roaches, which it's good to micro units. Don't get me wrong, but most of the time it's a lot more important to actually be producing at the same time as well. Like, micro only gives you marginal gains, having good macro gives you way bigger gains. We see 2.5K floatage at 6.30. That's really early to start floating stuff. Funny thing is, this injects have been pretty good. And a Zerg is really easy to macro because you don't even need to look at what you're building. You can just press your Hatchery Hotkey, press the larva button, and then just hold down the drone key or hold down the Roach key. So this should definitely be possible. I mean, if he wasn't injecting, I'd understand it. But he is injecting. He just wasn't spending his larva at all. Now, Fort Base is very late. We see still floating a lot of money. Evo chambers are also rather late. Once again, lots of money being floated. But now, there's a couple of ways you can deal with Helian Cyclone. You can either try to get, you know, try to kind of keep him at home with run by that kind of stuff. And then once he transitions into tanks, perhaps, you can get swarm host. Or what you can do is you can get like two, three investors as well to make life a little bit easier or you can play Hydrabane against this and then go into Vipers later on. I've seen that a lot as well. But staying on pure roach while floating 1,900 minerals is not something that I necessarily recommend. Once again, I've mentioned this many times before and is it imbar do I suck, but you can't take this money when you lose the game, it doesn't save up into the next game. I know in a lot of games, you know, you... It's not like an RPG where it matters what your gear looks like in this current games. Definitely not important here. Just need to spend all your money as good. quickly as possible and then you get to start the next game again. Gaga Master doesn't seem to be aware of that as he's finally getting to producing some new overlords, three initially and then nine more so he's going to have plenty of supply for the next 25 minutes. That's glad to see that. He completely stopped his creep spread as well. He still has seven queens but they're just kind of idling over here making sure to protect this very important ramp. Now they're going on a little mission probably was this oh just injecting okay fort base finally is up but hasn't been injected yet either drone count is still insanely low finally there's an infestation pit as well which it's about time and he will use it to go straight to hive now he has plenty of money to build just a couple of investors two three investors would help so much in this army fighting those cyclones is so difficult if you can never catch them so investors really help with that you don't even need to get pathogen plans instead we see a lurker then And Hydra starting. As his queens are being destroyed, without any real reaction from the master here. This is just a bit painful to watch, honestly. He's floating still 12 on Reynolds. I don't think he's been below 1k since the 6 minute mark. We see King Doom starts rallying Thor's across the map. There's not the brightest of place. And Master actually we should be able to clean this up, I believe. I mean, Thor's can't really kite away. It's mess road. So tanks usually are a better call for the turn. But let's continue in our game. Still only on 60 workers, 10 minutes in the game. Ideally, Zerg would be around 80, 82 workers at like the 7 minute mark. So he's about three minutes late with, well, more like five minutes late with his worker count, actually. Four minutes. And here we see a bunch of overseers transforming because. Maybe he's afraid of not being able to see widow mines or not being able to see banshees. So actually check what he, when's the last time he scouted? So he has scouted a little bit. He isn't quite aware of the armories. He does see there's a fort base on the way. Now he's getting lurkers with the seismic spines, which... Look, it's not bad to get lurkers necessarily, but you're going to need vipers as well. Vipers are the real key in this army. Whenever you're building a Roach Hydra-based or a Hydra-based army against Mac, like you can't just run into your opponent with Hydras. Hydras are glass cannons. They're bad at fighting. Lurkers aren't quite glass cannons, but it's nice if they can be in position, and then something gets pulled into it. So Vipers, there we go, are always the answer. And our friend Master has been having a rough time getting to Vipers. He finally is there. He's getting to a healthy drone count as well, up to 72. Still has a lot of money floating. And he still needs a couple of extra workers. His creep threat definitely needs to be improved as well. His map vision is practically non-existent. He actually has absolutely no map vision whatsoever except for the creep. So it's very difficult for him to see harassment coming, knowing where his opponent is going to move his army, etc., etc. I don't mind the adaptive tailands. I wouldn't mind seeing something like a spire, either for brute lords, well, actually just for brute lords. against this army might be useful to get, especially in combination with vipers, broodlords, even though they've been nerfed can still be very useful. Did King Doom, is this the same barracks at first? Or did he rebuild the barracks? So he could build more factories. Sometimes they lose their first barracks and they're like, oh crap, we need to rebuild that. So that's something that could have happened. There's a cool logo on the barracks. It sounds like a dragon. It's pretty neat. So what do we have? How many vipers is there? Now, also notice that how absolutely nothing is happening this game. Master is not really scouting, not putting on any pressure, not really trying to poke holes in his opponent's defense. Even though it's pretty nice, especially if you have vipers, to just be a little bit aggressive, and then when you're being chased away to pull a couple of units or if tanks are sieged up, to pull some tanks into your Hydra Lurker Army, I guess in this case. Like you do need to do something as the Zerg because if you just let the Terran macro up, the longer the game takes, the better it becomes for the Terran simply because he's going to be able to get so many orbital commands and after a while, start sacrificing his SUVs. So right now we see 72 SUVs for the Terran and he might go up to like 75 or 80 even. But in the end, if he gets like seven, eight orbital commands, he might be able to just throw away 40 SUVs, which means his army will become absolutely massive And it's also Terran that has usually the better maxed army, especially if there's still roaches in place. So you want to be trading out in an effective way. Right-clicking a planetary is not really an effective way. Like it's not the way you should be doing it. You can just repair the planetary and you lost 20 roaches for nothing. Like try to, even though you need, like you do need to get rid of the roaches. I agree with that. But like the way that master is getting rid of the roaches, he might have all just killed the and himself, you know, just a click on top of the roaches. But because they're not, they're not really doing any damage. Like, this is already better where you're sending in a run by into one location. He might actually get a tour for his effort here. And here he, you know, he gets a cancel. And he does lose the roaches in the end, which is fine, but it's still better than right-clicking a planetary. And of course, he wants to lose the roaches to get a more worthwhile army. In his opinion, that's Hydras. He might be right. We'll see. If he uses them correctly, this army could definitely. The problem is the complete lack of creep spread. Don't forget we actually haven't seen anything happen on the map in the past four minutes since a nine minute mark. And I think Master might have been, might have gone from here to here, so he managed to add two creep tumors. That's not ideal. Oh, we have more action. Master found this barracks. It's like, alright, I'm getting you again. I believe this is some big F2 syndrome as well. F2 syndrome as well. We do have a couple of good pools. Yeah, he's absolutely F2. Because you can see his groups. He has a separate group for the Vipers and a separate group for eight Lurkers. But every time his army moves, his whole army moves. Now, that's not the way you want to be fighting with a Viper army. You want to be controlling the Vipers individually. This is a good fight, by the way, good blinding clouds, some good pools as well. And Lurkers going absolutely ham. Like, this was an absolutely masterful fight. This is exactly. how you want to be doing it. Now you just go back as the Zerg with your vipers while you move in to capitalize on your lead. You just killed an entire Terran army and still have your lurkers. Go attack this base. Go attack this base. But do it quickly. While you're getting back to get energy, you can already start moving with this army. Don't let your opponent set up once again. As usually, that is not the way you want to go about it. You want to capitalize on your lead as fast as possible. Even if it's just taking down a base, I'm not saying, hey, run up the ramp, kill your opponent, because that usually doesn't work. But just taking out this base definitely would have been possible. And then afterwards, after your vipers have gotten their energy back, you can join with the vipers with your main army. You're going to be completely fine. What? I feel like master has a very interesting way of seeing things. Like so far, there hasn't even been a starport done yet. This is the first starport finishing. And he already had three overseers in case of Benchy, Cloak Banshee, now he has five spores in the middle of the map. I feel like his priorities are kind of incorrect. Still, look at this. I think, is this the same as two minutes ago? Or did he add one more? I can't remember. It moves so quick that it's hard to remember where it was before. you know it's unbelievable the speed at which master manages to spread his creep i'm a big fan of watching formula one cars but this is a different level i think i know what to do these days if there's no formula one holy crap this is going fast have a couple of lurkers now now master's thinking all right i killed half his army earlier i probably should be able to kill this and i agree if he did this about two minutes ago after he actually won the fight but now it's just a little bit too late he loses all of his vipers for basically free managed to get one thor also lost like 15 or 20 hydras against tank fire tanks moving forward he's not even attack he's just moving in tank fire like he wants to lose his hydra force so the way you want to engage is you throw your blinding clouds or you do your and then you make sure your hydras stay out of tank fire. Now, if that's not possible because there's too many tanks, then you try to go into a different angle. You rotate, as we call it, so you could take down these rocks and then quickly move to this area and hope that you're faster than the Terran, which is very possible because siege tanks are really, really slow. The thing that bothers me about Master is that, first of all, he doesn't use blinding cloud properly, and his hydra micro is awful. Like, if there is 35 tanks or well, in this case, if there's 15 tanks and you can only get nine tanks, which are blinding clouds, that means that six tanks will still be shooting onto your hydras. That's a fight you can't take. Hydras have no HP whatsoever. Like, 90 HP on a hydra, like tanks practically one shot them. So if there's six siege tanks, you've got to be really careful with your hydra movement. You can't just walk into the opponent and be like, well, but I disabled half his army. Yeah, I mean, it's a good job, but there's still the other half that has like seven more range than you and that has splash damage and is basically the hard counter to your unit. Like, you can't just walk into that. Like, that's not how this game works, you know. Like you need to find a better spot. This army is really slow. Just attack a different area. But the problem is that Gagamaster has no, once again, no map vision. He doesn't quite understand what's rotating or army movement is. He is getting his vipers back, which is good to see. You see five vipers. And now he's like, oh, this is the scouting hatchery, you know? Gaga Master has figured out a new way to know when he's being attacked. Instead of sending like a circling on the map or just spreading creep slightly faster, he just builds hatcheries on random bases. And if they get attacked, he knows, ah, that's where the army is. It's an interesting way to go about it. So is this fight. You see the lurkers completely in the back, not really participating in the fight so far. No blinding clouds being used as of yet, as there's once again eight siege tanks, just shelling away on those hydras. Not the greatest fight for King Doom, as there was some abducts early on. Now again, here, just abduct. Pull it into your units. Every single time he uses an abduct, because he's using F2 for his army movement, he also sends in 10 hydras. So he gets a Thor, loses not. nine hydras and then he's like oh I thought I used abduct properly but well he did use abduct properly the problem is just that he wasn't using his hydras properly now he still is in an okay spot right like he has a lot of money he has a pretty decent army as long as he just takes a decent like a fight like he did earlier in the middle he actually could be in an okay position the problem is I'm kind of starting to lose hope that master can actually take fights like he did earlier. I'm not sure who was playing for him at that point, but it seems like that person is gone. Here he is. Look at that. Patient, very patient play, uses the parasitic bomb on the liberators, just using the vipers, pulls one in, goes again. Even though this is slow, this is the way you're supposed to play. And if you do it with like eight vipers at the same time, it's completely fine. Instead of keeping up the patient play, we see him just rushing in again with hydras, lurkers completely out of range. Full blinding clouds, move forward your lurkers. Move forward the lurkers. They're not attacking anything. All right, just let them sit there. I feel like Master might be slightly... What's this? The Overseer Army? Hello boys. What are we seeing today? What is this? Madness. Tanking some fire from the torshots. What I was going to say is that I feel like Master overestimates the range of the lurkers a little bit. This really makes no sense. The way that he's been using them is like a defensive tool, how he used them against Prolost. The problem is that Terran has tanks. Tanks kind of outrange lurkers. It would be like if Immortals at 4. If Immortals at 14 range, then you would be using Lurker slightly different as well, or perhaps you shouldn't be using Lurkers at all in that case. Against tanks, of course, still playable. Now, is there new Vipers? Yes, here we go. Five, six new Vipers, good Vipers count. We still have a good bank. Once again, all it really takes is one good fight. Patience and one good fight. So what I'd love to see is if Master actually just stops using his hydras, because every time he starts moving his hydras, stuff goes wrong. If you just hold positions as Hydras just in the back and then uses his vipers. That's the, there's a sweet spot, you know, just abduct these guys into your lurker hydra stuff. Hell, at this point, if you don't think you can fight the army, you can even base trade, you know? Leave a couple of lurkers behind to slow down the pushing and base trade. What is not the way to fight is, is to keep walking into Mac again and again and again and again while flying 20 over. overseers into Tor vision range. Forgets to DG as well. Oye, yo, yoy, yoy, yu, yu, y. Gaga master. You have been floating over 1K. Let's do it properly. We'll make myself big. Wow, what a nice turtleneck sweater. I know. You've been floating over 1K for the entirety of the game, Gagamaster, the entirety of the game. Your unit composition is playable. It's playable. The problem is the way that you play it is not playable. This is a unit composition that is playable if you micro your units, which this game you haven't really been doing at all. At certain points, it looked like you were going to for a bit, but then you lost patience immediately. Let me think, what else was there? You complete lack of map vision. The Formula 1 level creep spread. No good. Needs to be a little faster there, my friend. Maybe a counterattack every now and then. the way you threw away the initial roaches into the planetary general viper usage i think that's it i uh you know i just i i don't know what to tell you i i don't think oh i'm getting called what is this yeah hello hmm all right master master yeah yeah all right i'll tell him just got the call master you suck and it isn't Terran that's Inba no no no alright thank you very much for watching if you did enjoy this replay is it imba or do I suck feel free to subscribe to my YouTube leave a comment down below and do the thumbs up as that helps me a lot thanks for all the Chinese viewers as well for sending me all the replays it's been an absolute pleasure reading all your emails some guy even sent me the translation of all the unit names in Chinese to English which I had a good laugh reading as well. I put it on the screen now. So thanks for that and I'll see you boys tomorrow with a new episode of YouTube Play StarCraft. So see you boys then. Bye bye."} +{"title": "FLYING DRAGONS ARE BROKEN?? | Is It Imba Or Do I suck", "description": "Clickbaited u guys real good didnt I. No new Zerg unit, but a high level Chinese made replay. This is the quality we need in Is it Imba or Do I suck. You non chinese pricks better step up your game when sending in the replay. Love you all and dont forget to subscribe or Jesse James will rob your train.", "thumbnail": {"url": "https://i.ytimg.com/vi/sW1AQBW-yX8/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "sW1AQBW-yX8", "text": "What's up and welcome back to a new episode of Is it Inba or Do I Suck? And today we have a very special replay as it's the first replay that got sent to me by a Chinese fan. Let me read the email. I'm your fan from China and I love your I owe this very much. I'm a master about 4,600 in Chinese rank. However, when I played with an Inba Z, who is about 3,800, he made me sick with flying dragons. Even though I beat him in the end, I didn't think it was the right performance as a Protoss. Perhaps I am suck, but Zerg is really I'mba. After that game, I didn't even want to play PVZ anymore. So big words. I can't read Chinese characters, so I don't know this person's name. But our first Chinese fan is very serious about Zerg being overpowered, and especially the Flying Dragons. So we're on a discovery journey here. A, we're figuring out whether Mr. Derivative is sucking or if Zerg is in balance. And we're also going to find out what unit the flying dragon is. I'm going to guess it's the mutalisk, but it could also be Brutlors, of course. Let's head straight into the game. As we see a 12 who starting out of Waterblue, who is the Flying Dragon player, the Zerg, the imbazee. We have derivative, starting with a standard 1-Kat, expand on the other side of the map. Quick scout. So, derivative will be able to see it. Let's see what his response will be to everything here. Oh, he scouts, sees the spawning pool, sees the lings about the pop. What do we do, derivative? We build a cybercore, a zealot, a pylon and a second gate. Oh. Oh, second pilot already had started. That's very nice. Perhaps a chrono boost on the zealot. Second zealot. No, no second zealot. Just a single zadet into two gates. Shouldn't have let this finish. It's not useful to let it finish. Like you can just cancel it and rebuild it if you really need to, but most of the time you don't even need to. And now you could just build adapt-adapt-adapt, or you go nexus into a... adapt-adap. Getting a second gas just to laser natural, which usually is quite bad for ProDels. Ideally, you want to be expanding as fast as possible, especially because the Zerg only built four lings, or maybe six lings. Like, this is a very low link count, and you want to get your ego up as quick as possible as well against this. I like the double adapt. That's good. You can do some counter damage with that. As long as there's no speedlings out, two adepts will be able to do a lot of damage usually. So that should be good. Now we have this salad still trying to do something, but that honestly doesn't look too scary here for derivative. Once the two adepts pop out, yeah, there we go, things will be pushed back. Now this pylon is annoying me and it's probably also annoying derivative. He should have already built some kind of tech, as we see he's flowing a lot of money right now. He also hasn't been continuously building workers, which is always a mistake. You always want to continuously be building workers. As we see the two adeps making their way across the map to the other side. Shade finishes, get both of those lings. So early defense hasn't been super good, but I think it has been good enough that derivative is in an okay position, right? He's up five workers, there's no third base yet, speed isn't on the way yet. Circus playing double gas, which is a poor response. He's banking a lot of money. And once his nexus finishes and this piling gets killed eventually for an easy, your time for units to move out, or especially probes, drift will be in a good location. Now this is a mistake. You never shade into a natural when you see three queens and lings and there's no drones because your goal is to trade with drones, not with lings. Don't forget every time you shoot a link, that's 25 minerals, every time you shoot a drone, that's 50 minerals. You never want to be fighting queens. If he would have shaded into the main base, he probably also shouldn't have let it finish. Usually if there's more than six lings plus a queen or six and a queen, or there's three queens and two three lings, you never ever go in with your adeptas, it's just going to be a bad trade, unless of course the lings are out of position and you can get like three, four workers. Now, meanwhile, we have an oracle transition coming out of derivative. It's also going into a Twilight Council, and he will be going up against a two base layer off of two guests so far. This oracle will be able to kill a single worker. Some bad target fire. Just shift click two drones and then fly away. And if that doesn't work, just fly away immediately, honestly. Like no use getting this much damage on your Oracle. It's not worth your time and effort. And also the health of the Oracle, honestly. So charge lot as a follow-up. Now, what has derivative really seen? He is not aware of the gas count. He doesn't know if there's any gases here. what tech is he aware of all he sees a spore here he's not aware of the spire here so he doesn't quite know exactly what's happening if you're playing against the two-base jerk it's always wise to scout for their you know if they have a third base and check their gases if you see four gas perhaps it's muta also it's nice and kind of easy the scout tech if you're playing against a two-base serg and it's very important that you do do that Derivative, however, isn't really scouting anything. He's going for a charge-old attack. He most likely will be facing mudas. You should have taken down this pylon before and taken a third as well already, probably at this point. That's usually a wise decision to play. Now we see these three oracles. These are the guys that need to get the information here for derivative. And as long as they don't have any information, it becomes really difficult to respond, right? You can just blindly start building phoenixes, which would be the correct response. But you can't just do that. I wouldn't mind him building a single phoenix just to clear, overlords around the map in general. That's nasty. The way you want to microliss is you poke in and you move away. You poke in, move away every time you pick off a drone. But you don't just want to fly in and start targeting drones like he did and then lose an oracle. You need to be able to micro away. Now, what kind of info did the derivative get here? We see he got the info of two extra gases. He isn't aware of there's a third base or not. He hasn't scouted any tech yet. He knows there is a layer. So right now the only real options are either road speed. That's why the layer would be there. Swarm host, spire for muta, or perhaps hydralisks. Now, he needs some kind of information. He needs to know how to respond. I also don't like that he's not expanding because you don't actually want to attack into a two-way serve. You want to defend while taking a third base, while getting your better upgrades. You want to do that with proper information. Now, going for a blind R control. is probably a bad call. Like even if he would be getting al-inned by roaches or if he would be getting Nidus swarm host, you don't want to be on the other side of the map with this arc. Same against Muteus, you don't want that. Now, Mutalists barely miss this prism. No, they don't miss this prism. Some Chinese voices. Now we see this prism is going to get caught, which is bad, obviously, and this is also one of the reasons why you don't just want to blindly move across the map. Now, the good response for this is going to be called. derivative here would be to start building Phoenixes immediately. But derivative is a bit slow. He still hasn't killed this pylon yet. Decided to rebuild five pylons. There's not a single battery here. There's nothing to defend the mineral line. Battery starts way too late. Phoenix starts way too late. These stalkers won't be able to get in because he just recall this oracle instead of recalling all these stalkers, which actually can shoot up. And now water blue is just in his mineral line. And I'm starting to assume the flying dragons, indeed are the mutalis, and the mutalists are going pretty ham. Going to be able to kill a lot of the workers here, but this is not the response you want against two-based mutalists. Like, you want to defend against two-based mutilists, get your own third base, then you just max out or you get a better army and then you kill your opponent. But if you start a base trade scenario, it always becomes very difficult to play against mutalist, completely forgetting the Michaelis Phoenix. Happens to the best, of course, just forgetting to control your units. Probably way more important things on the other side of that. probably was right-clicking this for a couple of times. Big plays here out of derivative. I mean, this base trade is going quite well, but only because the Zerg is not actually base trading. The Zerg is like, oh, crap, let me just go back with everything, I guess. If the Zerg was actually building spines and killing all the workers with his Muda Lys count, derivative would be in so much trouble right now, and he probably would have lost already. Like, he's only really alive because the Zerg doesn't really have a clue how to base trade, and also because the Zurg is too afraid to attack eight stalkers with 16 Muratisls. Like these Muratisls, they have plus one as well. They would definitely be able to kill these eight stalkers. And then the game just kind of ends. Now, even now, the Zurich is still very far ahead, right? He's up 18 workers. All he needs to do is build like 10 spines over here. And then just keep killing workers, keep base trading basically, and make sure that he can't die. So here come the Muratislis again. Now, at this point, there's not that much derivative can be. do as his workers are basically all lost. I wouldn't mind if he continues Phoenix production, though, just a couple to make sure that he can defend these mineral lines. We get like two, three phoenixes with a battery that's really quite powerful. Now, this army is absolutely awful in base rate, but it's actually kind of good in a direct engagement. So I think the rivet might be barely able to win a fight like this or barely get cleaned up. It's going to be quite close. Actually, I think Waterloo will be able to clean this up. Then all of a sudden there's no anti-air anymore. Third base will be built here for derivative. So it's actually going to go into a macro game. And I guess he will be able to trade out some zealots for workers, which would be quite nice. He's still downing workers, of course. Now, during all of this, he actually hasn't produced a single worker. He is getting a third base. He's oversaturated in the main base. He's under-saturated in the natural. There's an easy fix for that. He sent a couple of workers from your main to the natural or saturate your gases for all i care you should have continuously been building phoenixes like he's completely that if this zirx spends even just 25% of this money there's no way in hell that derivative is going to be able to win this a couple more stocks are being warped and still no phoenixes my friend phoenixes are a good counter to muta list the only problem is that you need the microland which is something that derivative hasn't been doing all game as instead of microin it's just been either a moving or I guess move commanding into armies. Once again, no proper defense of these probes just keeps rallying them in. While the natural is still completely under-saturated, why would you rally into a vulnerable base when you have a base with a cannon and a battery that still requires eight more workers to mine at full capacity? A lot of the time, these kind of games, they're very difficult to win, but there's still so many things you can be doing way better. Finally, we restart Phoenix production, which is important. Stalkers trying to get into position, but only one Phoenix at a time. It's just kind of painful to watch. Another thing that derivative could be doing is just sending one or two zealots around to try and kill some workers on the other side or either at the third base when that finishes or at the natural. It also pushes the Muda's back and gives you some breathing room. Zillard run bys always work like that, like in every situation, even against Muda's. Even if your zealots get caught over here, Imagine losing two Zellas over here. That's still better than Muta's continually harassing your mineral line. It gives you a lot of time. It gives you some space to move around, maybe set up another run by. But derivative isn't doing any of that. He just keeps building more and more units and just defending the only area that actually doesn't need any kind of defense. And that is this area right now, which is completely useless. Still, no saturation in the natural. We still see so many good patches here, derivative. What's happening? as the flying dragons keep flying around, you know, doing what the dragons do best. Now once again, if the Zerg throws down a Roachwaran at this point or just any tech structure or just spends like part of his money, this game is completely over. And derivative would have a solid loss at his hands. We do see him with three phoenixes. However, he's not really tracking the mutas with this. He's just using the phoenixes as an extension of his army, which doesn't make much sense. The power of the phoenix is that they slightly outranged the mutalisk, and in combination with batteries, they're very easy to keep alive. So they're very good defensively, and you can kind of follow mutalisk with them, right? You don't actually meet them with your army. They don't do great against ground units. They don't kill lings very well. They're not even great against queens, but against air units, they're pretty cool. So that's why you always want to be chasing mutas with them and micro in them. Like, this army doesn't need much micro anyway, this ground army. So we see Waterloo just continuously expanding across the map instead of actually trying to spend a bit of his money. Still no real defense here for derivative, who is engaging in the base rate of a lifetime in his mind. Waterblue is moving out with the majority of his drones now, and we see a recall into the base. I mean, this is actually what you're kind of supposed to do with the phoenixes is you just go to the mutas, you poke them, you go back, you poke them, you go back, you poke them, you go back, that's all you keep doing again and again. And as long as you keep doing that, like, you're also wasting the time of the muta list. You know, they won't be able to kill stuff while they're busy chasing your phoenixes. That's very important that you don't lose your phoenixes because the bigger your phoenix count, the better they get, really. If you get like eight, nine phoenixes out, all of a sudden these mutas become not completely useless, but they become a lot more useless. Like just chasing becomes a lot easier to see and picking up units here. And this is what he should have been doing all game already. He should have been using three, four phoenixes and then getting up to five, six phoenixes and just chasing the mutas again, again and again. Hell, he could have been doing this while expanding. We see two Archons stuck. I mean, who really needs Archons anyway, right? It's just a base trade. Two Archons is, what, 8 supply out of 63 supply. That's only like 10, 12% of his army right now. It's way better to be defending this little ridge than have them in your army against Beinens and Yuras. Hell, you probably would have actually completely destroyed this fight, but I'm sure the rivetive is very glad that these Archons were gazing into the future. Oh, what do you see? Forgovoire. Great. Quality play here. derivative somehow manages to keep four stalkers alive because water blue forgets that four stalkers don't actually beat seven mutas and six lings he also water blue has some of the weirdest expanding habits like this base actually never got attacked he just ran away from it was like this this is too dangerous at this point you know this I might accidentally lose that as we still have the the two Archons still quite haven't figured out how to get through past this hole be attacking this gate finally gets it down only took in three minutes so very quick reactions here by derivative and here come the flying dragons again we'll be taking out a pylon rather quickly and the drones after having expanded on the other side of map decide to go back to this basis is this is this is peak starcraft here boys I mean we have a Zerg who consistently have been floating loading 2.5k minerals, actually getting close to running out of money because he's long-distance mining gas across the map. I've never seen this before. Like derivative should not be in this game anymore, but somehow he still is. So you see more flying dragons coming. Now 11 flying dragons against four Archons and four stalkers. Now this stalker force should never ever be able to move out. This is good, by the way. This run by is good. I would love if it's just one or two zealots and he's scouts around a bit with them. But in general, like this is not a bad play, I think. It's actually a pretty good play. And if you can pull the mutas away and then take out another base at the same time, that would be pretty big. I think at this point also we're going to need to see more Phoenixes being built because you need something to track this army with. Like you need to know where this flying army is at all times. And that's very easy to do with Phoenixes. And sometimes you can even do some damage. At this point, I also wouldn't mind the split of army, right? you leave two Archons at home. Archons trade extremely well against Mutalisk and against lings, which is everything that WaterBlue has here. So if you just leave two Archons, one zealot at home, at these batteries, that's basically safe. And then the rest of your army can just roam around the map and kill every single base it meets. As long as there's no roaches out, this should absolutely be a winning strategy. Instead, we see derivative. It's just moving out with everything. It just gives up his base instead of leaving two Archons behind. I mean, he's not going to get much. of a fight from anything that Waterblue has, right? Like Muteolids are so bad at fighting. Now he warps in two stalkers, moves them straight away, away from the battery, of course. Wouldn't want them to be safe. As Waterblue takes out every single cannon and this is where the full base rate, I guess, kind of starts. And our boy Waterblue has been preparing for this for the past seven minutes. Like this base hadn't even been attacked yet, but it already was evacuated. These drones were long gone. The only thing that Waterloo hasn't thought of yet is building production instructions at other bases, so it's most likely just not going to be able to produce anything. Now once again, of course, this army could have been split in half and this game would be completely over, but now this game is getting a lot more exciting, so it's always good to see the players think about the audience as well, you know? We always want to create good games for your fans. And our boy derivative definitely is creating a good game for the fans here. You could have won about a million times already just by building phoenixes or splitting his army semi-competently. Scouting for any hidden bases, you know? Just anything really would have done the trick. So we see a full recall now. Actually accidentally leaves two Archons behind. And it's fine to leave two Archons at home where there's battery. and cannons, but if you just leave two Archons randomly on the map, and there's 19 mudas and 16 lings, you're just going to lose these two Archons if the Zerg is paying attention. And just like that, you threw away, well, about 600 gas for free for absolutely no reason if the Zerg was paying attention. Luckily, for derivative, the Zerg decided to not pay attention, continues building flying dragons and a spawning pool. Oh, these two archons. At least one of the millfall, I think. Yeah, one of them will fall. Second Archon is making the way to the top right side. Now, at this point, I actually don't think there's very much that derivative can do, except build units. I mean, he does have 1,200 minerals, and it's not like there's that much going on in this game that he doesn't have the time to spend his money, right? Like, mate, you're... It's very difficult for me to believe that this amount of money, takes about two minutes to come in, right? So this just means that he hasn't been producing anything for the past two minutes, which is just rather impressive for me. He's just been looking at his army. Fort Templar get warped in. The moment the mutas fly into the main base, and if Waterblue was paying attention, these two could have died now. We're just going to see. No, not a single one. Not going to die either. All right, no micro, that's fine. Waterblue, once again, with a second spawning pool, on the other side of the map. And derivative finally realized I wait a second. I think if I split my army somewhat well, maybe he can't fight, or maybe if I spent some of my 1600 minerals, maybe I can split my army and just be completely fine. He rebuilt the spire, Waterblum. It's just fantastic to watch this, isn't it? Because Muravs are really what he needs. needs right now, not anything to counter the Archons. Just more mutal is. Actually, he's flowing 1600 gas as well and 2K minerals. Its derivative just keeps trying to expand on 15 workers, trying to play the late game, half the worker supplies of his opponent, absolutely no clue how many bases there is on the map, like no real vision. Instead of just splitting his army and going for, you know, hoping for the best. I think that's really the best call at this point. Zealots being warped in, finally some of that money being spent. Now he is aware there's a base here. He saw creep here, but for some reason, derivative isn't too fond of denying bases. You know there's a layer here. It's like this is where I want to go. Run bys might be a little bit too difficult to execute, so this base will remain mining till the end of time, I guess. Double gas is being taken at this base, as well as here. Yeah. And the flying dragons come back into the main base. If this is what all games look like on the Chinese server, I want more of those replaced boys. Like, this is exciting stuff. This is a world I've been denied so far. And, you know, sometimes you figure something out in life and you're really sad that you didn't figure it out earlier in life. I'm having one of those moments right now. Like, I wish I was aware of how much superior the Chinese server was to the European server replaced for, is it in bar, do I suck? Holy crap. These guys are really making a game out of it. More long distance mining. Instead of just mining from this base, we have water blue long distance mining from two bases at the same time. It's high level stuff right here. More flying dragons. There's 23 right now. And he's running into the supply block of a lifetime as well. I don't think Water Blue actually has injected anything in the past 20 minutes or so. It's completely supply blocked. They actually is getting very close to taking out all the next side right now. There's more lings on the map. There's still some drones roaming around. I love that he's just, you know, the one thing I really need right now is what WaterBlue thinks is more extractors. We have derivative just continuously moving around the map. going to be able to finally find the base with the spire. This is actually turning into quite an exciting base rate right now. Like nexus in random locations, random extractors, more random extractors, another nexus. Because derivative, don't forget, have been saving up for his retirement, or perhaps for the next game. Now, all of these buildings are going down, half of the mutas are not fighting. There's 23 mudas, there's six Archons and 10 stalkers. I think it's still possible to do a 50-50 split of this army. defend your structures and roam around with another part of your army. Oh! Oh! Jesus. Okay, he only lost five miras there. That could have been a lot worse. Oh, is our friend Waterblue aware of everything? I'm not quite sure. I just love that derivatives plan is like, you know what I'm going to do? I'm just going to defend this base. This is some I don't know what this means He's probably complaining about flying dragons 2,000 flying dragons is what he's saying I took Chinese in elementary school Zerg is broken Chinese dragons No wait flying dragons are broken I'm supposed to win this game I love it skewing up probes instead of building pilots He has a single worker This guy is gonna have the job of a lifetime really. As finally we actually have an army split. It took him 15 minutes of base trading to realize that splitting his army might be good. I'm so happy right now. I actually couldn't be happier. This is what, except he should really defend this base. You have a single probe. If you can't build pilots with this anymore, you just lose the game. No, don't let it die. Hello, derivative. derivative come do-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-do-do-d-do-do-do-do-do-do-do-do. Oh, look at this. Micro! Nexus dies. New Nexus on the way. Single probe still remaining. This army just idling because, I mean, are we really in a hurry? No, we still have one pilot left and a Nexus at 10 HP. Not too much of a hurry. What's still on the map here, boys? There's no drones left. That's for sure. There's a single base. He could actually just build two overlords and continue building drones, but Waterblue hasn't been making the hottest decisions this game either, so I can't really complain too much. And all derivative needs to do right now is just find the bases and not lose this. And he's going to be completely fine. Trust me, he's going to be in a wonderful position. But it is, of course, kind of scary. Oh, does find one of the extractors. Knows there's an extractor here, went into the base with the zealids as well, then decided it's not worth it. then decided it is worth it after all. Three overlords being produced. So Waterblue realizing, he's like, all right, he knows what to do. He knows what to do. So we have Waterblue scouting around for the Nexus, not quite finding it. And this is a good play by Derivative. So it really only took him 15, 16 minutes to realize that splitting his army probably would win in the game. Oh, Mr. Derivative. Oh, get spotted by the Muras. This base still not found. two drones instead of mining moving it across the map. Come on, just mine a little, my friend. Just a little bit. I just, yeah. Another hatchery. Please build an extractor with this. This would make my day. See some nice muta-micro. But I mean, there's too much stuff right now, right? I don't think there's a lot of the zergin do. Why would he recall? You're seeing it, mate. You're seeing it. It's here. Yes. Yes. It's here. Get it. There's another base here. This is never going to end. I'm going to be stuck in this replay for the rest of my life. With you guys. This has to be some. kind of meme. Oh, this base falls. And now we have the remaining forces of derivative chasing the mutalisk. Zealots first, of course, because the zealots ever catch up with the mutalists, they might be able to dance underneath them or punch the sky. I think this is it, boys, no? This has to be it. Derivative actually is playing this out well, you know? He except I'm not quite sure where's probes here's the probe. Might want to send it back to mining or something do something useful with it But yeah, this is the play. You know you send around Zellet you send around a second army and then you're gonna be completely fine But it took him a while didn't it Seven mutas remaining against six Archons No Gigi Wow, well Wow, Mr. Derivative, Mr. Derivative. Yeah, first of all, let me state that I'm extremely happy. I've been getting a few more Chinese replays, and this was the first of, I can only do many Chinese replays that were going to be watching, and is it Inbo or do I suck, as this was an absolute blast. So thank you very much for that derivative. But holy cow, the pylon wall. at the start. The complete lack of scouting, the losing the prism to 10 mutas, without even dropping the archons in time initially, the, what else did we have? The two Archons that stayed at home looking into the fog of war instead of joining your army to win the game, building the lack of phoenixes whatsoever, the unsaturated natural. I don't think I'm going to have enough hands for this. What else was there? Unsaturated natural. Just the rallying of probes into the unsecured third, the complete want of, the complete, well, whatever it was, lack of splitting army for the first 25 minutes of this game, like eight things, my friend. MUTALISC can be hard to deal with, I agree. But Muthalisk aren't the issue, or the flying dragon, was not the issue, my friend. You were the issue. And the issue with you is, is that you, you're suck. That's just the way it is, my friend. That's just the way it is. All right, boys. If you enjoyed this video, feel free to subscribe, Tomb Zoop, slap the like button and put a comment down below. If you also think that flying dragons are too powerful, all right? Love you all. And I think we had a bit of a first, you know, first Chinese replay and the first time someone sucked and actually won at the same. time so absolutely fantastic see boys next time for a new video bye bye"} +{"title": "LURKERS completely BROKEN versus Terran", "description": "Back from a small break. Coming right at you with a new Is it Imba Or Do I suck. Today we have a look at heromarauder's game. Heromarauder was very sure he lost this game due to imbalance, but is that really the case? I realise the in-game sound is a bit crappy, not sure how that happened? It will be fixed for the next videos. Love you all.", "thumbnail": {"url": "https://i.ytimg.com/vi/ds-F7NXJIGA/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "ds-F7NXJIGA", "text": "What's up boys and girls? Welcome back to a new episode of Is It Inba or Do I Suck? And today we will be looking at Mr. Hero Marauder over here, who sent me an email. Let's actually see what this email says. Hi Kev, I'm Hero Marauder, 4K MMR Diamond 1 Terran. Not sure if you do non-throtos replays. Yes I do. But I really am lost here. In this game I was super aggressive and did genocide on his mineral lines. Yet somehow he survived with 30-L3L3L3. drones that I had SCVs made some lurkers and won the game dot dot dot cheers thank you very much hero marauder so the issue seems to be lurkers in in CVT here so let's have a look at it showing off it's all looks solid and standard so far I have to admit I'm I'm not disappointed by any of this just standard one wrecks expand into uh well whatever it's going to be most likely a factory we see a second gas coming down but as he said he uh did a genocide on his opponent's mineral line so most of the time this kind of game it just comes down to some kind of army movement that kind of stuff we'll we'll exactly see what happens reaper into marine let's see how mr hero marauder controls his first reaper always curious to see of course That doesn't look half bad. So I'm sure good control on the Reaper. This opponent is not doing too much either. Just trying to get some creep going, I guess, after he deals with his Reaper. CC is getting close to being finished. Factory is on the way. All so far I'm a very happy man. This looks very solid from Hero Moro. honestly as long as he doesn't lose his first repair while trying to kill an extra worker or something like that I think it's gonna be completely fine switches his barracks and his factory which is at least slightly interesting I would say goes into Hellion tech lab so could either be benchy could also still be some kind of some kind of fusion core play, but it's always very, very difficult to say ahead of time, of course. He did get a very fast second guess. His opponent is getting overlord speed as well as circling speed, so he should be pretty okay. Yeah, okay. Third guess, this looks like battlecruiser. But his opponent most likely will scout it the moment his overlord speed finishes. So Starport finishes up here, and... Hello? Benchy, I guess. Well, I didn't expect that. No, Fusion Corps, right. So Fusion Corps, and then we'll go into Battlecruiser. So this is a very standard opener these days where you just go into Battle Cruiser, and from there you can either play Bio from one single battle cruiser or you can go into multiple Battle Cruisers and then Mac. Now, so far, honestly, I haven't really seen very many mistakes. He's very passive with his Helions, but that's okay. You don't want to die to any kind of Zurgling run-bys. You know, leaving a couple of Helions at home never is necessarily a bad decision. It's just a decision you can take. Now, here come the first four Helions. Well, he's actually running straight in. Doesn't really know if there's lings, of course, but just kind of gambles and that's also a gamble you can't take. It goes in. I guess this is the, where he goes in and kills all of the workers in the mineral mine. I already get Stan workers. Three Hallions still alive and we'll just get a bunch more. guess 16 workers go down against four helions that's a very good trait as you can see right now our Terran is doubling the worker count um which is obviously quite good on top of that he has a viking to the nice and scouting or at least to hunt down some overlords he still has some helions for map control and at this point i would like if he just starts saving up his halions and doesn't throw them away too much like it's nice to get more drone kills but at At this point you kill so many workers. All you really need to do is continuously build SCVs and make sure you have good macro basically. Get your production structures up, make sure you can't get all in. So I mean getting a couple more worker kills is always nice, but getting four, I think you got four extra drones, five extra drones and loses three halions for it. I'm not quite sure if that's worth it. Ideally you'd just be getting a bigger helium force, the Nysm creep. You know, maybe try to kill a couple more lings. That's a third CC as well on top of that, which is good. And we'll be going into Mac. So we're going to see continued battlecruiser production most likely. Now from the Zerg, on the other hand, what do we see here? Well, not much, just drones, honestly drones, a couple of queens, spores in the bases. Is the Zerg actually aware? Yes, he did scout the fusion corps, so Zerg does know it's a battle cruiser. The battlecruiser teleports to the other side of the map, and Bills start chasing these drones. That's two, three, four, just shift-picking drones. Interesting trade. So I think you got four worker kills here and lost a battle cruiser. Now, for people that aren't aware, a battle cruiser is 400 minerals and 300 gas. So ideally you do more damage than four drones. It also has a lot of HP and a lot of armor. so it's actually really difficult to lose it to pure queens. I'm going to go ahead and call that as a mistake. What you want to do is the moment too many queens arrive is you just fly away and you can fly it back and repair it. And then go again with two battle cruisers. And then if they're in danger, you can teleport them back. And then you go with three battle cruisers. You repair them. If they're in danger, you teleport them back. They kind of keep building up your battle cruiser count like that. That's the whole point of battle cruiser Mac. It's not a, like, it is a harassment unit. but it is a harassment unit that also shouldn't die. So he did a lot of damage to drones early on, but now he just throws away another six helions together with the battle cruiser. And he gets like, sure, he gets a couple of workers every time, but it's actually better to just, like, trading one helion for one drone is not actually a good trade. And this wasn't even worse trade. I think you got three drones here, lost five helions. So units lost is actually relatively even. So of course Terran is still ahead because he killed drones very early on in the game But you don't really He's just so focused on harassing that he kind of forgets to build an army This battle cruiser does a lot better He just jumps in kills a single drone and then it's like I can't actually fight these queens and he flies away or at least he should fly away I kind of like this move as well, you know the battle cruiser takes away the attention of the Zerg Then you go in with Helions and you kill a bunch of workers again. So he did get a lot of work here and I actually do appreciate this move a lot. It kills a lot of lings moving into Helbeth as well. Ideally the cyclone wouldn't be here because it's very expensive and it's not really great at harassing mineral lines. You know it's better at poking back and forth at an army. Battlecruiser goes back in. This is actually good play. So this is exactly what you're supposed to do. Ideally a second battlecruiser would be here and he would be focusing the drones. Ah please tell me he's not going to lose this one as well. The great thing about the battle cruiser is that it's so good at getting away. Like it has a lot of base armor, it has a lot of HP, and it can teleport, which are all very good abilities to have when you don't want to lose a unit. Now, I almost lost this one as well, but... Like, you can repair them. Just go home, man. You don't need to do this. A couple of more Helions, and let's take a look at what his main army starts consisting of. He's going for a Helion Cyclone, which I also like. I think it's a good play. And he could start moving out with his army and actually start trading either against queens or against roaches. While doing harassment with small helion forces. I got to admit, he killed a lot of workers. And even though not all of them have been successful, the last few have been again. You see, resource loss is still relatively even. But work account is very far ahead here for the Terran. Terran has better economy. Terran has better infrastructure. I mean he's on five factories against a three base jerk that's still on four gases. Like by all means this game is basically completely over, I would say. If he moves across the map at this point and he locks onto eight roaches with these eight cyclones, then he runs away. He might lose one cyclone and trade against eight roaches. Then you do that one more time and the game just ends. I think he's being a little bit too passive here with his main army. After he did a lot of damage, he could actually just push his lead, try to deny some extra creep. His opponent should never be able to get a fort base. And he could definitely, yeah, continue getting more factories, is what I was going to say. He's doing a fantastic job, honestly. He's doing very well. Of course, ideally, you also still have two battle cruisers alive. I'm not sure what happened with the other battlecruiser, but it died somewhere. So ideally you keep this one alive as well. Viking here, save the day. I actually think Hiramurrata has been playing not a fantastic game, but a pretty decent game so far. mistakes throwing away too many units but I kind of like the way he's been playing it and his opponent is in an awful position I mean there's 51 workers the hydra bane against pure hellion cyclone like this should never work especially with the complete lack of creep if if there's some kind of micro here from hero marauder yeah this just go back and forth and you should never even lose a single unit I believe if you play like this and you can just keep going back and forth back and forth and in the end I guess you just win so I'm very curious to see how Hero Marauder will be able to lose this game. It's a lot of the time in the Is It Inbar Do I Suck? It's not so much the other player winning as it's our protagonist losing the game in a very special way. It does look like Hero Marrother is completely aware that he can repair his units or actually I'm the trouble this guy's doing. Hello, Mr. SCV. This guy's having a blast. It's just going here for a spray maybe. Just relaxing. Oh, there's another one. Oh, I guess I'm a mis-relly of one of the... Okay, all of the cc's are rallied over here. That's real nice. Some extra gases going down. And once again, this army, the Hellion Cyclone Army, is an army that should always be trading and on the map. Like this is an army that's so mobile, it's so quick, and it's very difficult to catch. So basically always when you're trading with this army, especially against the Roach Army, you're going to be... in a good spot. You want to be denying creep and trading basically with this. And you can be transitioning into something else after, but a lot of the time it's completely fine to just kind of kill your opponent with that heli and cyclone while you still have three, four battle cruisers alive. Now, moving up this ramp, we see some clear indication of things that could go wrong. Like, there's a very bad retreat path, so a flank could be very painful. Now, luckily here, our barcode Zerg player decides not to do it, but because there's a retreat that is so small. The banlings do get a lot of splash damage on. You don't want to split with Cyclone Hellion either, which is what Hero Marauder did here. Instead, you just want to run away while your cyclones shoot. The reason why you usually split with your army is so that you can continue having DPS. Like you can continue doing damage basically while being split up so banings don't maximize their damage. With cyclones, they keep shooting. while they're running back so it's just better to run away you don't really care about the helene shooting unless there's a lot of lings so yeah this was a really poor trade and you actually see here on a rather falling behind right now in the units lost step as well he still has a way better economy of course he has way better upgrades as well you should continue getting more upgrades the moment he gets some extra money but in general he was still in a completely fine position a little bit of a weird trade here with the helen cyclone in top of the creep tries to get one One queen loses two cyclones and two three helions as well. And he's basically losing against purely abailing Roach Reveager army, which shouldn't really be possible with the army that he has. And he keeps moving out with way too small armies as well. Or well, his initial army was fine, but then after he lost it, he should have just stayed home like, I feel like. You have about 20 helions going to the other side of the map, while his third base is being ransacked. This might actually not be the worst trade, as he does get tanks. and eventually most likely will be able to stabilize. And might actually be able to get a lot of workers here and a couple of queens will go down. But, yikes. Basically, all the units die again to like seven, eight banlings. And every single time this happens, you see, the trades just keep getting worse and worse. So even though he killed 59 workers and his income is way better, he's still in a very good position, of course. It is starting to get a little scarier. I also don't like that this isn't a planetary, and this should also be a planetary. already. On top of that it's also completely out of position. So, yeah, it's just throwing away so many units right now. It's 83 workers, though. It's very good worker production, but you just keep throwing away army after army. It's fine to harass, but if you lose 12 helions to kill six banlings and four drones, that's not very successful harassment. And usually sending four helions does about as much as eight helions. Like, if they don't have enough to deal with four helions or they most likely don't have enough to deal with eight helions either and both of them they basically one-shot drone so it's not that big of the deal you know if you only have four that always suggest doing smaller runbys and in different places it's better to have two runbys of four helions and one run by of eight helen and instead we have hero marauder moving out with a pretty tiny army once again not max yet not sieged up we'll be moving into well basically Lurker, Roach Reveager with two tanks each that finally gets the scan in but that's at the end of the fight and only one tank is remaining. It feels like if he just sits back for like four minutes or not even like why do you say four like a minute and a half he's going to be completely fine but instead he keeps moving out with an army of like 70, 80 supply while his opponent has a bigger army supply but no workers whatsoever. He just keeps feeding his army into his opponent. On top of that, no planetaries and not a real good usage of the energy on the command centers either. We see almost 600 energy being saved up right now, and that's 12 mules. That's a lot of income. It could also be a lot of scans for the lurkers. I just absolutely love to see a bunch of tanks, some cyclones, some helions, and just sit back while you harass with helions. Like this kind of move out is really good. Even though this might not work now, like you can just run away. You see a big army? You run away. And you're like, okay, that's Let me just set up the rest of my defenses. And then you max out and you do a run-by and as you're doing a run-by, you push across the map. As it makes it easier, you want to always distract your opponent while you're pushing out. So you can't get in a good position to fight you. Instead, what we have is we have Hero Marauder with no map knowledge whatsoever. His complete army is out of position. And the Barcolder is just moving up a ramp right now, which honestly shouldn't. be this dangerous. It's like he has, I think Hiramurrather has probably a decent enough army to deal with this but he's completely cut out of position once again. And another thing is he needs to split his army too thinly because he has no planetaries anywhere. Like these four tanks could just be one tank if there was a planetary here. Instead we have, well, four tanks there, a couple of tanks here and I mean the Barco Xerk is trying his absolute best to throw away a bunch of his army into tanks as well but But ideally these tanks would be at home as well. A center tower or two could also completely help here. And these tanks, you know, you can also move them. Some Terrans believe that once you seize your tank you should never move it again, but I'm of the strong belief that it's nice to unseed them if your natural base is getting completely destroyed by four or whatever. There we go. That's a nice reaction speed there. I think I've seen slots climbing three faster than this. Lurker being underground and I mean there should be plenty of scans as well and yeah this is what I mean no planetary here you get killed by lings and hydras, tank not being seeded up, no sensor tower, no vision, one lurker destroying seven different tanks at the same time. This lurker has four kills and trust me those are not SEVs or marines, those are tanks and cyclones. and cyclones. It's just really sad because Hero Marauder was ahead so far all game long. And then he just keeps throwing smaller and smaller armies at his opponent, while being up like 40 in worker supply as well. So you actually just want to max out or just do a lot of harass and tech to a better army. There's basically two things you're going to just tack to a better army and have been through better tech. Or you just keep harassing and you just kind of sit tight while you expand more and more and you just kind of starve your opponent. Instead, Hero Marauder kept attacking, attacking, attacking, until he kind of killed himself into his opponent. Gigi well played and he lost the game. Aye, aye, aye. Now, of course, the real question here is, boys, the real question here is, is it Inbar or does it suck? Let's read the email one more time. Somehow he survived with 30 less drones than I had SDVs. He made some lurkers and won the game. Made some lurkers and won the game. All right. Your initial harass was good. I'll give you that. Your builder was good. Your initial harass was good. But losing the battle cruiser while playing Battle Cruiser Mac. Yeah. Not the brightest. Losing the second battle cruiser while playing Battle Cruiser Mac. Now you're really starting to lose the plot. Not continuing battle cruiser production in general is kind of bad. You always want to keep three, four battle cruisers around to force your opponent. to build some corruptors. What else was there? Yeah, never building planetaries. Of course, it's bad. It makes it very difficult. A complete lack of any kind of map vision. No sensor towers, no helion spread across the map. Your army was constantly out of position. You kept attacking into your opponent with a worse army, most of the time unseaged, without scans, even though you had 12, 13 scans available at all times. And honestly, the worst fight you had was at his ramp, at his third. base. That wasn't even against lurkers. That was against pure banling Ravager where you decided to split instead of moving back and then you lost 15 cyclones. So perhaps the lurker is a little bit too strong, but definitely not in this game. No, my friend. In this game, the real reason why you lost is because you suck. That's the reason and nothing else. Don't forget that. Alright guys if you like that video please feel free to comment down below hit that like button and don't forget to subscribe Only with your help can that number rise and you all know how important that is so hit that subscribe button and see you in the next video Bye bye"} +{"title": "mass HYDRA is BROKEN?? | Is It Imba Or Do I Suck?! #16", "description": "In todays Episode we have mr Destiny who is struggling hard in a game vs Mass Hydralisk. The real question ofcourse is: Is the Hydralisk broken or does he SUCK?? I wonder what the answer will be.", "thumbnail": {"url": "https://i.ytimg.com/vi/X6Mwkb1P-rw/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "X6Mwkb1P-rw", "text": "What's up everyone, welcome back to a new episode of Is It Inba or Do I Suck? Today we're following Destiny, who sent me an email. I heard some I like your videos. Nice, that's a good start. In these two replays, I always felt like I out macro my Zerg opponents, but sometimes still lose to their Hydra and then Lurker later on. I always scout everything and react and chrono my fortress whenever I can. I know first replay my Storm and Upgrade was late, but I played really cautious Bituki took forever to take his third and did not attack me. I even killed 12 workers. Then I lost a pure Hydra. All right. Well, we're going to be looking at that first repo, so that's the only part that is really important. He did say, it always seems like I cannot outproduce my income and always floated minerals. Thanks for the videos. And he also wonders how many gates he needs. So the problem here is Hydra OP, as it also says in the title. We're going to have a look at this one, Mr. Destiny who's playing against Shadow Water is missing a W so it's either Shadow Ater or Shadow without W water. Well just called him Shadow. So Destiny against Shadow. Destiny is just opening with a very standard looking one gate expand. and Shadow just opening with also kind of looking standard two base play. Should be going into a third base soon after the lings hit the field. Now we have a Stargate opener which is the most common one and probably the best opener in my opinion as well. And I adapt into a stalker who is this adapt up too. I decided to go back home. Maybe afraid of some kind of all in like, ah okay so he doesn't scout a third base and he's like, hey, that's weird. That's weird. You know, I'm just... What? Wait. Okay, so he scouts the lack of a third base. I thought his response was gonna be, I'm gonna go back home, finish my wall because it might be like a Lingflot or something like that. I did not expect an adept stalker move out into a third base at 315, into a void ray. If this was a Ling flood, this game would be completely over already. Usually if you don't scout a natural, what you want to do is just play very cautious or not a natural if you don't scout a third base from the Zerg you want to play very cautious like get your wall up as soon as possible and then with the first unit you get from your stargate preferably an oracle you scout across the map to see exactly what he's doing maybe try and get some damage done we do see a layer tackle here from shadow was also going into a road to our now honestly if destiny survives here it's going to be in a really good spot like he's basically up a base like his base started about a minute and a half faster than it usually does which thumbs up for that my friend i like it that's a big play um yeah shadows just going to be kind of far behind he's also playing two base so in a usual situation if destiny managed to survive with an opening like this he would be in a very good spot but now he's playing against a guy who's just you know basically down a full base from the the four minute mark on so So as long as he survives for the next minute and a half, I think he's going to be in a very good spot. Destiny, that is. He is, uh, his void ray did get a single overlord kill. His oracle's going to be able to get some information as well. These batteries, I kind of understand them, but the problem is he shouldn't have opened a void ray. So a void ray isn't quite as good at scouting what his opponent is doing. And if you're playing against someone that's on two base, you want to scout as fast as possible. Like, in the eyes of destiny, this could still be anything. Don't forget, he has no info, doesn't have a tower, no map vision. Like, for all he knows, his opponent could have been massing lings on 26 drones. You know, he hasn't seen any drone count. He hasn't seen a third base. And he's just floating around with this voiegey that isn't really doing anything at this point. Not even really in a good defensive position either. And the follow-up is double-forge once again. This is done completely blind. I'm still also could be a Nidus, two-based Nidus, a swarm host, or just two-based Rhoge, queen Nidus, anything like that, but there's no scouting whatsoever, which is really bad. Another nice supply block. I think it's the second or third one that I've seen so far already. Also, no scouting whatsoever with the adept. Now finally, we have two oracles going across the map. And even though Destiny hasn't scouted anything, he's been getting... extremely lucky, right? Like, he's playing against a Zerg player that decided to not take a third base until the five minute mark, and then just slowly drone up while getting double upgrades. Now, this is not a build order, and it's not very good. If you're a Zerg player, I would not recommend this. And Destiny would have died against every single Al-LIN that the Zerg possibly could have done, but instead this Zerg is just playing a weird macro variation. So as a result, in combination with the... what is this? unit kills, 13 worker kills that he got. He's just really far ahead right now. He's up 20 workers in a PVZ. He has double forges, which he can start researching from any moment now. He's getting a Templar archives against a hydra composition. Like, this is honestly as good as it's going to get. Like, I feel like at this point, destiny will have to work harder to lose this game than to actually win this game. Because if you just make any unit composition at this point, you just macro well and take a fight at a decent position i think it's going to be close to impossible to actually lose this game like you're you're playing against the Zerg that's just constantly down in income down in workers down in tech only thing he's slightly ahead in is in upgrades um because he's playing fast double evo he's playing double evo and destiny kind of forgot to start his own one one upgrades which i'm not a massive fan of getting two forges against Zerg like attack upgrades are way more important their armor upgrades against Zerg because most of the time they work with very hard hitting units whether that be a lurker or a bainling these units have very high damage so the percentage that you take off with every hit if you get armor upgrades is a lot less than it is for example in a in a PVT where Marines they shoot very fast and they have very low damage. So there you take off like 20% of the DPS, and here you might only take of like 3%. So not as big of a deal to get armor against CERC, which is why most of the time, you see TOS players just get a single forge and attack upgrades. Now, we have no storm, I believe, which at this point, our friend, our destiny, is completely aware of what it is, right? At least he knows it's roaches, not quite aware. of the hydras, but always try to get storm with this, well, basically in any kind of game. You always want to get storm. Storm is very good against Cirque. You need against banings. You need against hydras. You need against roaches. You need against swarm hoes. You always get storm. Storm is the best. If you don't get storm, then don't bother queuing up next game. Like, it's extremely powerful to get. Instead, what destiny does, which even this, I can kind of empathize with. He's like, you know what? I've been so far ahead for so long. I think I can just kind of aim move across the map and go kill him. Honestly, I don't even think I mind that too much. Like he has a big army. He has a decent army as well. Like this is Charcelot, Arcon. There's going to be one or two immortal. It's actually starting storm as well, starting 2-2. And he has just more stuff. You know, like he's up 30 supply. So unless he takes a fight like basically in this joke, or upper ramp or accidentally move commands into his opponent's army. I think he should be kind of fine. Now, there's two rules. Well, there's, okay, there's one rule that I would say. That is very important as a prolus. Whenever you fight, always have a prison with you in order to reinforce. Like we're the only race out of the three that can instantly reinforce in a fight. We should use that as well, because we need it. So always, whenever you attack, always take a prison. Destiny does not have that. He attacks into a Zerg whose Tutu just finishes on a ramp while Tutu is researching for him, while Storm is halfway done, against an army that's only gonna get worse. So this is the worst possible time to attack, at the worst angle possible to attack, without any kind of reinforcement because there's no prism, and yet he's still trading pretty well. No guardian shield being used either. Actually against Hydra armor upgrades are actually kind of nice, so guardian shield would have been good to use. So this was not only the worst anti-timing. This was except perhaps for this location where he could have attacked into a smaller choke. Absolutely the worst engagement to take. There was no reinforcement. Like this was, I actually think this was the only real way for him to lose except for a move command. Or at least two. The thing is, at this point, I think, destiny is still very far ahead. Now you might be thinking, wait, why is that? He's down 30 supply. He does have storm now and a lot of Templar, but his opponent is on a massive timer. Like the timer is not on destiny. Like, Shadowwater is messing hydras against the Prodos that has a way more sophisticated army with storm, immortals, salads, everything. There's no hive on the way. Prodos has like an absolute crap ton of gates. There's 12 gates. Like, the army that the Prodos has, way better in quality than what the Zerg has. So if you're just very patient, you don't even need to attack, but even this, like this is a pretty decent start of the fight. All you need is one more zealot warping here with your 1600 minerals, your 1200 gas. The problem is there is no prison. So once again, he gets pushed back. And even now, with all this money, I'd say if you just warp in straight four templars again, you get your zealots out, you continue immortal production. Look how much money he has. Look how much money there is. The key could basically be even in supply again. If he just use all that money either into immortals, you can start sending some zealous around as well if you truly want to. This gateway should be ready again. 11 Templar being warped in. That's very good. Gets a couple for storm. Now ideally, don't forget, whenever you had a fight, the first thing you want to do is warp in Templar, rather than first warped insolets because you want to start getting some energy. This is, I'm not sure why he keeps doing this. Every single time he's like, he's like waiting for, like basically for a better army than his opponent or he's waiting to max out. And he just walks straight across the map for whatever reason. Like I don't mind harassment, but this is not harassing. This is just straight up taking bad fights. He does have some storms here and, I mean, he probably might be able to kill a bunch of. of drones. The problem is it's just not necessary. He really just all he needs to do is defend. Like he's so far ahead economically, he's 93 workers as well. Like his army is getting better by every second. He just sacrifices absolutely everything into the Zerg. Again, for the fourth time, it's a proxy gate. Once again, just starting with the 12 zealots instead of anything else. Two Immortals Relative. It's like all he needs to do is wait until he has to. 200 supply and storm and you just sit there you can even start 3 3 he could be transitioning into carriers right now I don't care just no there's a small army here we're gonna have a look at this one again just the decision making of where to fight and how to fight this makes no sense whatsoever so here destiny sees three hydras with 12 cells it's oh there's a fight I might accidentally win Let me just run straight into the 35 hydras that I definitely can't beat. Yeah, here, three zealots over here. Kill as many hydras as the nine zealots that were over here in the end. Comes in with the... Safe location to morph some Archons. Brilliant play. Immortals being rallied in, like, just collect your army somewhere. and just wait until you have two storms available. Like, he just threw away another 60, 70 supply straight into the Zerg. Like, and at this point, yeah, you're probably losing. Well, Mazzairo's very powerful. Yeah, Masairo is very powerful if you keep warping Archons in his face. He even walked into him with the High Templar, A-moving Hydras. Realized that wasn't going to work. I was like, you know what? What happens is just morphed him into Arcon? six of them destiny destiny destiny destiny yeah interesting opening you should have lost to any all in in the early game we're doing the fingers again you lost to anything in the early game two you should have won all the fights you had every single fight you had I think there are people who would have been able to win that with their eyes closed. I think it might have been better in some cases, for you perhaps in the future to just kind of a move across the map because these fights, not the way, my friend, get a prison with that army, you need it. Three, if you are the one that's getting a better army, that's up in workers, that is better tech, and has the ability to get better upgrades, your opponent couldn't get three-treat in that hive, Don't don't attack into him with the same composition five, four times. Just giving away unit after unit. Just relax. Send some zealots to harass and kill four or five workers. That's also cool. Wait until you have 200 supply and just roll him. You had mess hydra. You had like, you had a 3K bank, 2K bank. Your army was massive. No more arquemorphing straight into his hydras. If you see a small army that you can kill, just kill it. Just do it, man. You can do it. but I believe in you. And for the question, are Hydros O.P? No. You just suck. It's the way of the world, man. Sucker! All right, boys, it's gonna be it. I hope you enjoyed this fantastic episode of Is It InBardu, Suck if you did, feel free to leave a like, comment down below. Also, I love everyone to subscribe, try and hit 25,000. by the end of the year. Yeah, if we make that, that would be sick. All right. Love you all. See you next time. And don't forget, don't walk into hydros with morphing Archons. Bye-bye."} +{"title": "GRANDMASTER says hydras are BROKEN?? | IODIS #14", "description": "In todays episode of \"Is it Imba or do I suck?\"we have a grandmaster/master 1 player send in his replay where he loses to a viper hydra lurker player. This can ofcourse be only due to 1 reason: Zerg IS BROKEN!! Or is there more than meets the eye? Find out right now! Please subscribe or Mr Skeltal will take away your bones while you sleep. doot doot", "thumbnail": {"url": "https://i.ytimg.com/vi/50vUPiXkMWE/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "50vUPiXkMWE", "text": "Well, it's our boys, welcome back to a new Is it Inba or do I suck? And today we'll be looking at Peacekeeper, who is a Master 1 slash Grandmaster player. We're playing against Rook Mackintech, who I do know. He's a bit of a streamer and he's a Grandmaster on the American server. Now, let's actually have a look of the email of Peacekeeper, of course, as we always shoot. 22 minutes of a PVZ, it's reddddickety-year, How good Hydra Lurker Vibre can trade versus literally everything, even Skytles, seriously, 10 range on Lurkers. You can't feed back the Vipers if your HD instantly dies to Lurkers. Master 1 GM. Fantastic. Alright. Let's get into it then. This is probably the highest level game we have done so far on Is It Inba or Do I Suck? There's some actual grandmasters involved. My sound is on. The graphics are all tuned up. I think we're ready to help solve this mystery is Hydra Lurker Vipar actually completely broken or this peacekeeper just suck a little bit. Now I do have to note that I believe Mac and Tech is about 150 MMR higher, but that might of course be because this race is simply better. It might have nothing to do with actual imbalance. The openings look very standard. I mean, these guys know exactly what they're doing, so we're not going to focus too much. on that just see some standard pylons going down some adepts being chrono boosted and all that mackintech is leaving his overlord over here checking what the first unit is might go in if he sees no chronobo boost on the second unit no probably should have but he doesn't and we see peacekeeper with a double adept most likely into a phoenix follow now let's take a quick look at the adept movement decides to attack the hatchery for a bit so ideally you want to scout the layer with one shade, that's exactly what he does, and then maybe go for the drones, the next shade, so you can see if he's actually building drones or lings or something like that. Now something that's a bit older is that he played double adapt into Oracle, it means that you don't have anything to deny the overlord. He will of course go Phoenix after. But this is just a slight variation, honestly nothing big here. And double gas is going down. He's playing a good game so far honestly. Very tight build order. Hitting his chronobo boost, hitting his timings. Let's see what his Oracle will do. I don't like his flying movement very much. Usually you just poke into one base, not into both. Took some real damage for that. Now he will be going here. We'll manage to get two workers. Yeah, Macintech doesn't respond. And the Oracle gets away. So this is a pretty good damage for the first Oracle. Now we have a forged twice. Twilight follow-up. Does he start with an observer? I assume? Observer, third base. Oh, this is kind of nasty. Yeah, this is why you always keep your Oracle with your first step. It's really important. So this is kind of the first mistake. This should have been way smoother. So ideally with this kind of opener, usually you get your base at around 420. If you get Fortune Twilight before, perhaps 4.30. So this base is already extremely late. Now, as a round of a very, responds to him losing his first rope, he threw down four gateways, but he immediately got scouted by an overlord. So I doubt this will do very much, honestly. We're also not seeing any immortal production, which is kind of unsafe against any early kind of roach bust. Let me do see immortal now. It's a little late. Centries are late, so our info is going to be delayed because we don't have any hallucination scout. But honestly, he's playing a fine game so far, you know? adepts, this is dicey, but he managed to get back into a good position together with the Oracle. This actually turned out pretty all right. So I think he's actually in a pretty fine spot. Now a couple of points is that he hasn't really been producing workers at all. Instead of producing workers, he's built four Sentries. I believe he went up to eight gates already, which is very early eight gate, but it simply means he has no workers. Now his opponent kind of realizes that and starts producing roaches as a response to this most likely. I think Macintech could have drawn up a bit harder, but I mean, this is looking a lot like a push to me as well. Like this is just an 8kate. It's going to hit most likely with plus one and charge and try to do some damage. Now, I'm not a massive fan of this. Of course, this is very aggressive. And if scouted well, the Zerg usually gets out ahead. I think the Zerg is doing a good job scouting and reacting to everything. Now, what I don't understand is that we're seeing a second robotics facility. Where are you? over here and a cannon and a phoenix because this is kind this makes no sense like he's been preparing for a big attack he's built what six sentries that's a lot of gas usually you only get two with this kind of army you need to attack if you're not attacking with sentries and you cut probes for like two minutes like that's really bad his gases compared to a regular build order are almost a minute late. That's really, really late. That's like 200 gas you just threw down the drain. This base should have been fully saturated if he wasn't going for an 8 gate. He cut so many workers to throw down these gateways and I was going into Storm and plus two. It's adding another robo. So he should have been light years ahead in eco count, but instead he decided to go for like these six sentries are completely useless at this point, right? Like sentries are really, really bad. They're good to have two or three of them, but not more than that in PVZ. Because either ravagers destroy them, lurkers destroy them, your own Archons destroy them. Losing that Oracle is extremely painful as well. You always want to be able to know where your opponent is. Now on top of that, if we take a look at what peacekeeper knows, he knows some stuff. He's aware of the tech. He's aware of how many base there are. He sees these two gases, so he knows it's going to be eight gas. The problem I have is that he has no map vision whatsoever. So if we take a look here, we see, well, basically no vision except where his army is. So that's an issue. Like this is good. This is exactly what they needed to do a bit earlier as well. Send out of Prism. These are all good moves, honestly. Colossus is not a good move. Colossers are awful if you build them. Yeah, it might as well just quit. Like it's no use, honestly. useless unit. You want to be getting immortal charge Arcon Storm. Colossus don't really contribute anything to any army that immortals don't. Like, storm beats everything that Colossus do. And immortals are just better than Colossus. Like they just better. It's easier to transition out of. Coloss are really expensive. They really delay any kind of follow-up tag. So yeah, I'm definitely not a fan of this. It's a good run by though. But it's army composition so far is pretty garbage. On top of that we haven't really been on the map yet. We have an army that's supposed to be on the map with many forest fields, maybe try to deny some creep. We don't even have an observer right now. Once again because we're lacking vision everywhere, actually we have pretty good vision. Then we were just completely, this guy, piecekeeper was completely out of positioning and let these roaches cancel this. Now, losing these roaches obviously isn't the best, but Zerg has a decent enough eco, that he can afford to lose roaches at this way. Roaches are not a unit you want to have in your army anyway as a Zyrk. A roach is kind of like a Colossus. It looks nice on paper, but in theory it's complete garbage. Now we want to be doing harassment with this prison. We want to be transitioning into Skytals, and we definitely don't want to keep producing Colossus as we're going up to four Colossus. Like the Colossus dies against every... It's such a bad unit. Like, don't build it again, Sirk. It's fine against Terran. Even against TOS, it has some uses. But again, Zerg, it's just not garbage unit. Please don't build it. The Zerg's getting his vipers out. Sirk doesn't have a lot of map vision either, that's okay. Protoss is not completely aware of where his opponent's army is. There's still an Oracle with this army, which is nice. And now we're going to get a push. All right, now, whenever you push as a Protoss, what you want to do is you want to set up harassment as well. So we see these two adepts. We should see a run. by here and the prism should be flying into the main because it's very difficult for Zerg to defend multiple areas especially with a prism like the prism is only to supply and can keep a lot of supply at bay like you'll need to put supply everywhere to deal with it and you need to run around and if you get one warpin in with the prism bam just like that whole game can end now is there any storms available yeah we have a four or five storms we have a bunch of Archons we have the six Sentries that don't forget haven't done anything at all this came it's a lot of gas in there and where's our immortals we have four immortals in here as well and we're attacking in one angle now this is the absolute specialty of the lurker is defending one spot they're great at keeping chokes um they're great in a stationary position as long as nothing else is happening on the map the look like this is what the lurker is built for right it's like defending a single position like it's absolutely great so as long as the toss keeps moving around his army as one massive ball, that is basically the dream scenario here for the Zerg. So even this, if the Zerg is out of position, that's completely fine because as long as the Toss has one big army, he can just F2 his complete army to this spot, burrow and be fine. Now the problem comes here when you're trying to poke in from one angle without anything else happening, is that the Vipers can perhaps start abducting one or two units into the lurkers, and that's when it becomes dangerous. Now we have a good setup here for the Zerg. Protoss should really be, A, should be looking to saturate this fourth base, 12 minute in game, no saturation, no cannons, and should definitely be transitioning into air. There we go. That's a good transition. But this fourth base should be fully saturated already. Fifth base should have started, maybe here's a better fifth base. Like natural, mind out, main mind out. Third base is still some minerals left, but also getting close. So you want two extra bases already. at the 12 minute mark, of course. Like, he's not minding up. Like, it's cool that you're doing a push, but this is, it looks funny because he's maxed and has a 2K bank. But this is pretty all in, actually. Like, he needs to do very well in this fight because he only has 500 gas. He doesn't have any extra gas income. Like, he needs to do a lot of damage. His opponent is getting way more income, has bigger worker supply as well. And once again, are Tozz is attacking in a single location. And even if he manages to kill this base, that's completely fine. because Zerg still has a fourth base. Like, the Toss is thinking, well, I'm not playing him so hard. You know, I'm killing hydras, doing damage, and we almost killed a fifth base. But, mate, your fourth base isn't even mining yet. Like, you have 16 workers mining four patches. Like, you're not doing that well at all, buddy. You're not doing that well. Now, finally, we have some multitasking going on. Well, a setup, at least, for a run by towards this base. says, the ProDos decides it's time to, oh my God, it just walks it in, I guess, never mind. Here's at least a prison, but, yeah, I mean, lurkers are there, should be able to deal with that. This is the problem. So I thought what he was going to do is he just want to leave these salads here, and I walk with the main army to this area. And that leaves a challenge for the Zerg, right? He needs to split armies. What if he doesn't leave enough lurkers? What if he doesn't send enough lurkers? Like, he could lose. Now instead, what the Prodos does is he send him. He sends in 12 zealets, loses them all the lurkers. Then after he loses all of those, he sends in the prism, loses those, kills like three drones, like, oh, he did some nice harassment there. And his main army is defending his main ramp, even though he's completely aware the full army is here. Should be pushing forward here, at least clearing this creep. Clear maybe some spines. Send three zealots over here while you're attacking this base. Like there's so many things you can do. This pro-os just isn't using them. Now, finally the fourth base gets down, but at this point, yeah. Look, third is running dry. We need a fifth up already at this point. Here we go with a prism. Will we see more multitask? No, no multitask. A single prism flies into a spore as the main army is guarding this area for whatever reason. Like prisms are not easy to deal with for Zerg. And this guy isn't using the time. Look at this. Just standing guarding the ramp. Pompi-dom pion. Oh, moving back and forth. Hey, ho. Oh, this is great. Save at home. Like these guys are made for war. Like this is like building an army and I'm not using it. I mean why are you building the army mate? This is StarCraft. We're not the world peacekeepers here bro. Like no mutually assured destruction in StarCraft like we just attack when we have an army. You want to destroy our opponent. We have some some more run by. It's like in his mind the ProDels is doing so many things. He's like oh, doing run bys all game long. I'm using my prison. but technically he's never actually or almost never doing multiproch he's almost always attacking with one thing and whether that is a prison with three zealots or his main army it's still only one thing that's happening like this is the first time he's actually putting some pressure onto his opponent while a run-by is happening and even though this didn't look great he did take out three spines killed a couple of roaches and he set himself up for a later run-by which honestly at this point i doubt will ever come now we see these colossus let's see if the investment paid off, hey. Colosses with two kills, one with 11 kills, probably lings. These colosses did absolutely nothing, well, he's the most useless unit in the game. Congratulations, I'm happy you build them. Lose an Oracle straight into his opponent. Decides once again, fly with his, walk with his entire army towards his opponent, loses two carriers, interlurker Hydra. This is probably what he thought was very imbellen. The Lurkers managed to kill my hydras, or my carriers. Now the Zerkis like, you you know what? I think I've waited long enough. That's your sacrifice half of my army into yours. Nice. And now the pros are like, this guy is fuming and you know it's like, oh man, this guy sucks so much, can't even control his army. I'm doing run by his whole game long and I just lost two carriers earlier for free. But I did all the feedbacks as well. And, you know, I'm putting a lot of effort into this game. My buddy, you're down like 7K, 4K. Like, you're going to need some absolutely the wonderful fights and I mean he's getting them like he's getting some really good fights at this point because his opponent doesn't have the supply right now but he's I mean the pros is still behind like he's just been doing nothing all game he's getting out mined for like the past 10 minutes like obviously he's going to be in a garbage position so he's finally taking a six base still on 65 workers by the way not the 74 that you actually need continues adding more stargates goes up to eight stargates even though he's on 65 workers and has 70 gas in the bank. It's not even mining from his fifth base. Instead starts mining from his sixth base. Starts building two colossus again as these have been working out so great. And yeah, the Zerg is like well, this basically looks pretty exposed. Not a single cannon there. It was like, oh my god, I'm out playing him so much. Meanwhile this base has been going, you know, nothing's been happening to this base, not a single run by. No prism in the main and the past eight minutes. Tos is pretty blind as to what's happening in general. As a single observer in the middle of the map, army could come from here at this point. Tos would have absolutely no idea. Army could come from here at this point. Tos would have no idea. Like there's so many things that could be happening right now and Toss just isn't aware of them. So you have a little weird, look at this. Zerg the Corruptor squad. This is math. It's playing pretty well honestly. It shows in the bank like he's doing well. know what these guys are going to do. Now the Toss is like basically F2ing back home to deal with six corruptors, recalls a part of his army. Like if there's one guy that's getting out play there, it's definitely the Prolos who just ran back home to deal with a corruptor squad. Now if the Zerg was slightly quicker, he could have killed this base in the process, but he realized a little bit too late. So a little bit of the, you know, paying attention to one thing syndrome as well, even at Grandmaster level, this happens a lot where they'll think they're multitasking but actually they're just doing one thing at the same time and he just get in a good position and probably would be able to abduct one or two of these carriers yep there we go and i mean the Zerg doesn't even need to trade properly like the pro dos thought that Zerg was trading very efficiently but it's actually not the case like the units lost tab is extremely even the problem is just that the toz isn't mining anything like he's practically been on four base like even though he has had six bases at some He's been mining from 4 for 20 minutes. The Zerg's work account isn't that high anymore and he's actually been losing fights a little bit as well. Like this army is extremely cost effective. The problem is just that he isn't mining at all, our ProDos player. And he's not really doing any harassment either, so... Yikes! As we continue on, we have our Zerg We have our Zerg player who is also running out of bank and we have our Protoss player who's starting to run dry as well but he's feeling at our prox player you can see it you know as a golf this went well the last few fights he killed some units here he goes with the salad run by into Brutlords there's a lot of carriers here it's like all right this is it boys how many corruptors can there really be well there's 20 corruptors you have 10 carriers In theory this sounds pretty alright, but in actuality, if there's no void rays or Archons, you're just going to lose a lot of your carriers because corruptors trade really well against pure carrier. And this is why you always need to get either some void rates or some Archons with your army. And this trade was pretty cost-efficient for the Zerg. And a cost-efficient trade for the Zerg, who still had a 2K-2K bank, against the Protles who didn't have a bank, is always going to be good, of course. So there's another remax coming with 12 corruptors. There's still broodlords alive. These corruptors will just be able to target down the carriers. And I'm honestly expecting an angry message from the ProDels at any point now. Like, what is going to happen here, you know? Like the mining isn't enough from the Proloss. His army isn't good enough. And once these 12 corruptors pop, I do believe all the carriers will go down. There's still Vipers. Like this, this Ergs has been micron pretty well, honestly. This guy is pretty cool. He does kill one of his own extractors. And then he's like, you know what? I think I've waited long enough. Just going to go in, snip your carriers. Not sure how great of a move that is, but once the new corruptors join, I'm looking for it. Oh, an actual DJ by Peacekeeper. Well, Peacekeeper. You didn't multitask once. You were basically on four base in a 21-minute game. Your force started mining at the 15-minute mark. Your army control is pretty decent, I'll give you that. But you built colossus, so your army sucks. There was no Archons, like army composition wasn't great. The multitasking was non-existent. What else was there? Yeah, and the mining. Just not sufficient mine. You just got outmined all game. I love to tell you that Hydro Lurker Viper is broken, but I think the reality of the case here, my friend, is that you suck. That will be it, boys. Please subscribe to me. leave a like and comment down below see you boys next time bye bye"} +{"title": "Terran can't beat MASS CARRIER??!?!?! | IODIS Episode #13", "description": "Today we have a Terran who complained to me real good about how broken carriers were. We tested his theory in a scientific way and we got an answer you might not expect. Like this video or the FBI Will raid your house tonight.", "thumbnail": {"url": "https://i.ytimg.com/vi/MLGAMvVWXJc/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "MLGAMvVWXJc", "text": "What's up friends and family and other creatures from the sea? Today we have another. Is it inba or do I suck? And today's email reads. There's nothing worse than losing to a sky toss. That is mainly because of this feeling of helplessness. I get each time I see a fleet of carriers flying across the map to annihilate me. It seems like no matter what army composition I have, there's practically no chances for me. Not that the carriers is the only protest unit that really makes me sad, but this game is a good example when it comes to them. I had a full limit of new patched Tors and Vikings, and he almost didn't notice my army. What other untis could I build? It is doubtful that perfect EMPs and armor missiles would help in any way. I was watching Hero Marine stream the other day, and he said that TVP almost makes him want to quit playing StarCraft. I know I shouldn't relate to him, that much since I'm only at 3,500 MMR, and he is like 6,500. But still, maybe in the end of the day, Protoss race is overpowered. It just feels that they always get it easier. No name. And then we open the replay. We take our positions. We see today's subject is called Coombrain. Well, Mr. Coombrain, let's investigate that claim, eh? So the main issue seems to you with Airtles. Now, I must admit I've heard every single complaint about Proloss in my time from Terence. Salad is too strong. Salad is too fast. Salad has too much HP. Salad is too cheap. Salad is not enough supply. A debt is too strong. It's too fast. Too much supply. with every single unit, except perhaps the carrier. So I'm curious to see how this Protoss managed to get, first of all, into carriers and then did anything. Now, this Protoss, I know I don't want to make it a habit to criticize the person who didn't send in the replay, but we open up with a forge first into Gateway. This is a build I've never seen before into a proxy pylon that immediately gets spotted as well. So I'm just extremely curious what's going to happen here. It's two cannons. No cybercore yet. Another response of our Terrant seems decently reasonable. In general against Cannon Rush, if he doesn't get the high ground, I'd always recommend a Reaper, right? You send a Reaper across the map. You have good chances to do some damage because the Cyber Corps is most likely delayed. Reaper usually arrives at 2.30. Well, the Reaper would have about 30 seconds without any unit there. No cannons being built here either. So that would have been a first word of advice I could give, but I don't mind the Marine as much either. I mean, it's a relatively okay choice. Now, double gas, no CC. I guess you get a tank against this in this case. can also get something else but yeah tank this is all extremely reasonable i i don't mind this there's a stalker at home a stargate at home now of course a scan once again the reaper could have done this but i don't even mind it all too much one of the many adventures that Terran has is they can build their cc on the high ground and be completely fine against this kind of play like he already could have had this one done earlier as well. Now the moment you get a tank you want to start shelling away at these cannons so it's important to get vision. Now you can get vision by for example sending a marine down or not too sure about floating the barracks especially not keeping it in range and then ideally you'd target the batteries first instead of the cannons but this is all very fine. You could also use the cyclone to lock on to one of the buildings to kill it faster. That also would be rather helpful. But I think just sending a Reaper as a start would have pretty much won him the game almost immediately filled like four or five workers probably. Now we're floating 600 minerals and we're moving out with our command center to this location as we're cleaning up this are just normal regular natural location. We don't really have any scouting information on our opponent. We know there's a Stargate but nothing else. It's been five minutes in game. We haven't seen anything. We are ready for our oracles. We have two Vikings at home. And this is a secondary star port. It's going to be a long day in the office today, boys. Yeah, two starports. 1,100 minerals in the bank. We could throw down two or three command centers, I guess. but for some reason, mass Viking is the way forward. I'm not entirely sure why. We still have no info. This could still be a one base all in. Like there could be six void rays waiting here. Could also already have four bases. I have absolutely no clue. Transferring workers to this base and going into double gas. The logic of this base still kind of, you know, if you're going to take a base, why not this one? as a more natural third base, straight into fusion core. And a tech lab, so I'm assuming battle cruisers. But then what is the second starport for? Maybe Arterran isn't aware that he can swap buildings so he could just lift this one up and build a tech lab and then get, instead of having to build a secondary starport, just gets a fusion core and starts a raven. Continuous cyclone production. Still floating 900 minerals. Our toss, meanwhile, his build didn't make any sense, but he's micro, like macron like a god, like constantly below 300 minerals. This build doesn't make a lot of sense, but for what he's doing, it kind of makes sense, you know, saving up carriers. Well, as our Terran scene. Terran spots the fleet beacon. The response is more starports. Now, usually the way to beat carriers is just to play regular bio, honestly if you just play a three wrecks build you get a couple of mines you can forever deny a third base then you just do a one one push with ghost or you go even go into two two you get ghost and you get double starport viking and at that point most of the time you just win as the moment carriers are out of interceptors which i very quickly against marines they are kind of useless honestly in low numbers carriers really freaking suck so you can deny a third base forever if you let toss get into carriers for free while you're I mean down a base and building an army composition without any upgrades whatsoever, then yeah, it's probably gonna get a little bit harder. Now I have to admit both players are doing a fantastic job denying themselves all information as so far our other ProDols really knows is that there is a barracks and a bunker. And all our Terran really knows, actually Terran does know there's a third base with the scans. He put three scans on the other side of the map, knows there's carriers on the way. He knows there's three bases. So he knows he's on equal footing with this Protoss. And he knows the army composition. Our TOS doesn't really care. He's like, you know what? I'm just building carriers. I'm upgrading. Just let me be me all right. First, more Vikings as well as Yamato cannon. So I'm very glad we got this fusion corps, so we can boost out more Vikings. A second factory is being built. This is way too many production structures. It's way too heavy in gas for three bases, right? Like all of these are just producing exclusively gas units. It's simply not possible. Now, we're lowering our mineral count extremely quickly. And also our gas count is going down very fast, because we have so many production structures. A tech lab on a factory gets put down again. And a tech lab on a barracks. Um, yeah, this is, I, it's very difficult for me to give, uh, any analysis of this game because I have never seen something like this before. It's, it's like, yeah, is like, yeah, is like a completely foreign concept, how both players are playing. We now see a move out with four cyclones and a lot of Vikings, which in my mind should be enough to clear these carriers, has to, uh, There's seven carriers now and the carriers do have plus one. Plus two is on the way. There's a couple of batteries. So perhaps our terrorists, our pros might be able to defend, but he doesn't seem to be too keen on that. Now, let's take a look at the focus fire. Whenever you have Vikings against carriers, you want to focus fire on the carriers and not the intercept. He's doing a good job. Didn't use a single missile from the Raven, which would have helped. But just kind of gets a move. I guess that's what you get if there's carriers in bed. batteries. I actually didn't know how this fight was going to go. I'm going to be real with you, boys. Like, this could have gone either way for me because this is a fight I actually never see in my life. Like pure Viking versus pure carrier. So, yeah, it's just really the unit composition that is lacking from the Terran here. And just the complete lack of upgrades. The plus one helps a lot, of course, for carriers. And armor upgrades are extremely useful in this case for the Vikings, or just any kind of upgrades would be useful for the Vikings at this point. Now we get two more factories. I assume that's going to be the Thor's. We have a single battle cruiser with a single Yamato. And once again, we're flooding 1,300 minerals for no real reason. Which is also quite impressive, given how many production structures we have. Like, with a single click of the button, like, if you just hold down the V button for one and a half second, like, you'll be spending all this money straight into Vikings, which probably isn't the unit you want, but at least you're spending your money. Meanwhile, our ProDos player is This guy is truly playing single player Both players are kind of playing single player But at least the Coombrain is He's responding a bit But he's responding rather poorly As we have a fort base on the way Which is interesting And probably a good call I wouldn't mind seeing like three extra bases With the money that we have Just expand all over the map Like this guy is definitely not planning on moving out Just going to build carriers and sit He is getting very good upgrades has double cybernetics core, has a forge, even build a Twilight so he can continue upgrades. So right now we're on 1-1 already and soon to be 2-1-2 against just a plus-1 armor upgrade. Now, that's of course very good for the ProDos player, who also is taking a fort. So they're expanding at a similar pace. The Tos won the first fight, but maybe the Tarrant can still win the second fight. Now, against Carriers, once again I said, I think Biles very good. I think with Mac it's also possible to beat. Just get a bunch of tors, like really a big Thor count, good upgrades. If you really want, eventually you can add EMPs. But if it's just pure carrier, you don't actually need it, I think. Maybe if they add in immortal charge or something like that, you will. But if you have well-upgraded Tours against mass carriers, I'm pretty sure you win. Like, I haven't played that too much, but I had it once or twice, and the Tours seem extremely powerful, especially if you have them in combination with ghosts. It makes it so much easier. We're not a massive fan of the Vikings, especially because he isn't really getting ship weapon upgrades whatsoever. And we have the two stalker sacrifice. So this is the first time I believe, yeah, our Prodos moved across the map. Still not aware of how many bases there is, but some good info on what kind of army our opponent has. And as a response, of course, the toss continues building carriers, as he's been doing for the past nine minutes now. We see our Terran is going up to six tours, built three more. TORs. The only thing really lacking here is the upgrades. Like I don't mind the army too much. It's just he's flowing so much money constantly and he started his upgrade so late that the TOS is just really far ahead upgrade wise. Like he's, I'm not great at counting, but this is up three upgrades at this point. And he's getting three upgrades at the time. Well, the Tarran forgets to start his plus two armor. I'm actually not quite sure what the Terran is doing. Currently nothing. He just had zero APM. Just scrubs. scratching his head. Yeah, it's just not doing anything at the moment. Neither is the TOS though. This is fantastic to watch. It's just mesmerizing to see the moves here. As we finally start the plus two and double Robo gets started. Okay, so TOS is like, you know what? I want to counter his unit composition and Immortal seemed like a reasonable choice. I agree with that. Now the Terran, I feel like, needs to realize that ghosts are very useful. Ghost basically cuts the HP of his opponent down 33% real fast, which is a powerful ability, of course. So if you have an ability like that, why would you not use it? Especially with the amount of cash that this guy is saving. This guy is preparing for the apocalypse or something. Like 5K, 1K in the bank. Slowly but surely getting some extra upgrades, the plus 2 has started. But once again, ProD is very far ahead. I can't believe how little things are happening in this game. So we see the good old scouting mothership. Is this real? I'm not sure what they follow. A scan on top of his own army in case there's an observer. It's a reasonable play. This is just... This has to be the best game I've seen so far, and is it inbar or do I suck? Confirms where the art. army is, the Terran scans again, making sure that it really was just a scouting mothership. Doesn't really continue any upgrades, like damn, I have a lot of money. Let me add three, four, five more factories, which is a wise call actually, I don't mind that, but I also wouldn't mind getting extra upgrades. That really is a big issue. Right now we have one one upgrades against three two two. So before this fight, let's just quickly say, He's up, one one, four upgrades right now, the ProDos. So usually if you're up for upgrades, you win the majority of the fight. Now we see the Taurus are putting in some works. The Vikings are not completely target firing on the carriage at all. Right now they're just following the interceptors, which is the incorrect call. And this fight is an absolute massacre. Massacre. I'm actually surprised how much the TOS lost here. Like basically the Terran was down four upgrades, didn't really focus fire at all. Still killed, I think, three or four carriers, maybe even more, maybe five. That's not bad. The Terran here, I mean, he's going to die very painful that very soon, I can only assume, no? Our TOTS is getting very close to being maxed out. After confirming with the mothership where his opponent's location was, he... Yeah, he just kind of A moved across the map and killed him. I can understand why this is very frustrating for the Tarran, but I think there were some small things he could have done better, like the upgrades, the constant floating of money, perhaps could have gotten some turret, improve the army composition, either with a raven or with some ghost. Like, carriers are difficult to fight if there's high templars underneath, but without high templars, just carrier, you can just kind of kill them, I think. especially if you focus fire on them. Now we're gonna have another try here, where our boy Coomb Brain is. So he moves forward, starts targeting some interceptors down. Ostos is very, very afraid of this. Oh, but the mothership is on its way back and I guess that will be the end for our boy Coombrain who has no production left. Once upon a time he did have eight factories, but that time is... And well behind us. As one more scan reveals that indeed the scouting mothership has returned. Yeah. A couple more carriers make their way across the map. And Coombrain's trying his hardest, producing more and more SUVs. No extra production facilities, because that would be foolish. Of course. It might actually get a chance to win in that case. If you use some of that money that he has in the bank. The armories. Sadly, most likely we'll get killed before 3-2 finishes. Meanwhile, our Tops on 3-33. For like the past few minutes. No G G gets called and Sargon R wins. I'm sorry, man. initially to stop the cannon rush didn't put any pressure on your opponent played an awful composition blindly double starport constantly floating money no upgrades bad micro in the fights bad army composition um no turrets they already mentioned slow at expanding eight things you can improve on you really suck this game buddy i'm i don't know i don't know i Yeah, I'm sorry. It's the way it is, boys. All right. If you didn't enjoy that, feel free to leave a like or subscribe to my YouTube channel. Otherwise, leave a comment down below. If you think you have a game where you definitely should have won and you only won because of imbalance, feel free to send it to the email address down in the description below as I'm accepting new IOTIS replays. I have a bunch ready already, but I can always use more. Thanks everyone for watching and see you boys next time for another is it Inba. do I suck?"} +{"title": "STIMMED BIO WAY TOO STRONG!! | IODIS EP #11", "description": "New IODIS Episode. Today we have \"HarstemsButt\"playing vs a Terran. He absolutely smashes the early 3 rax build and still loses the game... But did he really smash the push?? Or did something else happen?? find out here. Pls sub or Jimmy Fallon will appear in your bathroom and make bad jokes.", "thumbnail": {"url": "https://i.ytimg.com/vi/FY4DSKvcQ5U/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "FY4DSKvcQ5U", "text": "What's up, boys, welcome back to a new is it imba or do I suck. Today we have a replay from my boy, Harstom's Butt, against Demidar, who is it Terran? Let's turn on the sound as well. As, actually, let's read the email first. First, that's how we're supposed to start. What does it say? Despite some lessons learned from your amazing coaching session, Terran is clearly imbalanced. How else can you lose a game after you easily defend the three wrecks with a fast third, double forge, amazing harassment and even DT transition. It must be either the matchup that needs fixing or that stupid map, where your A move command force your army to split up and choose two routes. That makes it much too easy for Terrence to kill half your army. Either change the maps in favor of Prolost or remove ghosts from the game. I hope my high-level analysis qualifies me for IOTS. Also, my latter name in honor to you is Harshom Butt. Nice. Fantastic opening statement here by my boy Harstom's Butt. who apparently defends the three wrecks perfectly and it still goes on to lose the game. Now, if that is the case, that would of course be ridiculous because a three wrecks attack is something you invest heavily in as a Terran. If he actually holds with a third base, good probe count, one one on the way, like he says, his upgrades are on the way, then, I mean, there should be a walk in the park. It's most likely going to be in balance, right? Now, let's first start with this pylon. I'm not a massive fan of this. pylon position but if you're going to build a pylon here at least build your gateway in this location rather than over here you always want your adept to pop as close to the reaper as possible and in this case it's over here which means if the reaper attacks this bottom area your adept will need to walk all the way over here which take a very long time if you build your gate over here it's going to be slightly closer which can save you a probe and it doesn't matter if you wall with a cybercore or gateway i also actually don't believe this is a complete wall i think there's still one here so poor job with the wall there mr. Harsden's bot and we see our opponent is opening with a gasless expand now the moment our prolos player will scout this he should know the timing it's like hey wait this cc is way too fast this can only be a gasless expand and I think he does realize as he immediately goes back without even scouting the gases here now what can you do after you scout that there's no gas for your opponent It means that there will be no Reaper on your side of the map, which means your first unit should make its way straight across the map, to scout, to try and do some harassment, force out the bunker. You don't need to kronobo boost out your second gateway unit either, because still there won't be a Reaper, which means you can just chrono-one probes, be a little more economical, and put on some pressure with that first adept, that first stalker. Only the first unit will be chronoboose the second one won't be. So we open with a stalker this time around, which is fine as well. I don't mind that honestly. As long as he sends it straight across the map and does not Chrono boost the second unit, I'm going to be a happy camper. What is this? Puts the probe in it. This, first of all, is a pretty bad location for a Valtics facility, which is why I didn't really like this pylon. The reason for that is, if a drop would enter, were to enter this base, this pylon and this side is most exposed, which is why I would always build my buildings over here. I built my first pylon here. Like you're a lot less exposed if the drop comes in from this, area, which is most likely where the drop will come from, if all your buildings are over here, harder to unpower. So always keep in mind that you want to build your important tech structures away from your cliff's edge, always away from your cliff edge or away from the spot that is most likely to be dropped. Now, we do have a probe that won't be mining anymore for the rest of the game most likely, as it's locked up between a gate, a cybercore and a robotics facility. We're keeping our stalker at home, which is not too great. I see Harvestrom's Brut is actually opening up with a robo into Twilight. So this is just a blink play. And I'm kind of happy with that. I'm glad to see that. You get the quick robotics facility for scouting. You get the Twilight Council for the blink later on. You can harass a little bit with blink perhaps. These buildings aren't too great. They're not very useful. It's not a wall in the front. And they're not in a safe location either. And it kind of blocks your army movement as well, trying to go into your own natural. Not a massive fan of that, but so far, Harkstom's what is playing pretty all right. Build order is being executed tightly. See some Corona boost on top of that blink. Not necessary because, once again, we scouted the lack of gas early on, which means if it's going to be a factory, it's going to be a very delayed factory, which in turn means that any kind of harassment will be later. No need for this Corona Boost on top of the blink. For some reason, we have a probe cut here at 39. I'm not aware of this probe cut. I know this built very well, but your probe cut usually starts the moment you hit full mineral saturation onto your third base. I'm starting to suspect that Harstams-Bow did not read the signs correctly and thought he was playing against just a regular gas expanse, so a barracks gas perhaps. So he is very prepared for some kind of drop. Now, this just means that at this point, he's behind because he hasn't been producing workers. Terran is even in work account, and we see the income is about 300 ahead. or 200 a head for the Terran, which is actually kind of big. You want to be up five, six workers against Terran always. Not mining properly from this base is also very big. We have another war pin, even though we just scouted exactly what's going on. So we see three racks and we're like, hey, he's probably going to push at some point, but not yet. Because, you know, he doesn't have enough units for that. We should definitely be getting more workers. But instead, we stay on a very low worker count. And one scan in the bottom here, you can really see the difference in income because the moment you have even more. workers, the mules will just destroy you. Like, they just get more income for the Tarrang. He has two orbitals. Look at that. Four or 500 minerals more per minute. On top of that, we lose what? Two stalkers for three? Two stalkers and a probe are down for free already, which will make it harder for us to stop to harass. Imagine if we had six stalkers here, probably would be able to target down one or two Marines. I mean, he still managed to force out of stim, which is good, but then doesn't run away. So he will lose another stalker, doesn't get anything. Three stalkers lost, and all he really did was for a out the stim. On top of that, no forgers on the way yet, we're actually downing workers at this point. Charge hasn't started. There's plenty of army to deal with the three racks. I agree with that. Plenty of army to deal with that. But even if the Terran in this case will lose his complete army, it still is kind of okay for the Terran. He's been mining four or five hundred minerals more for the past minute and a half, two minutes. This whole army might be worth about 1,200 resources, maybe slightly more, maybe slightly less. So if you have two and a half, three minutes of mining 400 less, it's basically an even game. On top of that, ProDolz isn't getting any extra infrastructure, no extra forges, no extra gates. So Terram will get a lead in upgrades and still has a lead in economy and basically is even in the amount of resources they have compared with units. If you would lose absolutely everything without killing a single unit. But I mean, this is a sizable army. Terran would go back at this point, this game would be practically over. Prodos would be like 90% dead. No way you can win anymore. Because you need worker production. You just need more workers. So Guardian Shield is being used. Zealots in the back. Immortal will start tanking the Marina Marauder fire, and one immortal does go down. So even though in the end for the unit loss table, it might kind of even up after the Stalker losses. This whole trade that the Tarran had was a fantastic trade. I mean, unit lost actually is still in favor of Terran. Terran has been mining more. Third C.C. is done. He's up and upgrade. If I was a Terran player, I'd be pretty happy with this, honestly. And even though you can say, hey, wait a second, there's like way more supply for the ProDos here. Sure, that's true. But look at his infrastructure. He's building off of three gateways. He's adding two extra now, but he needs to be going up to six, seven, eight gateways at this point. 1-1 finally starts, which is nice. And he has some safety. so he can finally probe up. But I think in a minute or a minute and a half when Terran's infrastructure really gets online, he's going to just be able to even up the supply relatively easily or even pull ahead. So even though the Prolos believed that he was very far ahead after the start, he actually doesn't have much of an opportunity for anything at this point. And Terran is actually in a completely fine spot, I believe. Some good chasing here by the Terran. We'll be able to take out those stalters. still no extra gases for the proto. So, Prodels, once again, kind of high in supply, but the supply he has is kind of bad. It's consisting of mainly zealots, low worker count. Finally, gases are coming online. There's no Templar archives yet. Finally, Starz. There's no fort base, which means at the moment that Terran will get these extra gases. Tarran will be looking at a pretty sizable economy lead once again. As we see, this muse putting on some real work, pushing up the Taron income, to 35, 3,400, almost consistently. Prism does come out, once again. I think at this point, a fort base would be appropriate. Storm, a couple of Templars, 2-2 should be on the way, and then going into 7 to 8 gas as fast as possible, so you can afford a Colossus switch. Another thing that the Proloss isn't doing is that he isn't really using his army lead that he has been having for the past, well, four or five minutes, three, four minutes maybe, to gain some extra map control with his army. So this army could be on the map while a prism is here, and that could scare the Terran. You know, it could be maybe try to fight the main army, and then your prism will be able to do a lot of damage in the main base. However, we only see a prism starting now. And I feel like the ProDos is kind of not using the only lead he had, which is the army lead. I guess a little bit of a economy lead as well. We see second starport coming out of the Terran as well as 2-2 starting. So upgrades are completely equal. Terran doesn't really need to fight this army. He sees like 30 zealads or, well, 21 zealers. He's like, you know what? I think I'm just going to go home. Try again later on when I have a couple of ghosts. Maybe one, two-two upgrades, a couple of Vikings with my army as well. And I think Terran seeing this, an army quality that consists of mainly zealot-stalker and one immortal and not seeing a fort base, as a Terran you're going to be kind of happy. Like you're going to be like, oh, that's cool. You know, that's really cool. As long as I don't lose my army right now, as long as I don't take a bad trade, I'm going to be completely fine. So Terran just continues expanding. Should probably add a barracks or so and get two to started rather than just plus two attack. And this fight is very weird by the prolos player. He's just going in with the zealots for now. Then the rest of the army will join, but Terran can start kind of to the left side. And this was a very costly. engagement here for the ProDos. Unless he managed to get all of these Metafax and the whole bio army. I think this actually was a really bad trade. Terran, even though he's floating 1400 minerals, is actually pulling pretty far ahead in the supply count as well right now. Combined that with a fourth base being done, Prodol's fourth base just starting. I'm starting to like the Terran's position more and more. The moment he macroses up a little bit, just really gets everything going. He should be completely fine in this game, honestly. here we finally have that the double robo switch but we can't really support it with the gas count that we're on right now like we want to be getting templar we want to be getting upgrades soon as well i mean we're currently still on 1-1 we want to definitely get plus 2 attack started but we only have 200 gas in the bank we're still on 5 gas we haven't taken this this gas yet we haven't taken any of these gases and work account of 68 isn't too bad usually you're on 4 bases you want to go up to 75 76 workers to comfortably mine from eight gases. Now, the one thing I got to complement our ProDos for is his map vision is absolutely fantastic. He has pylon spread all over the map. He has unit spread all over the map. I would love to see an observer here, or an observer here, and I would love to see this tower being taken, and just a zealot at this tower as well. You can kind of battle for vision of this tower, but in general, a Prodo should be able to get that kind of vision that you, you know, if you want it, just send a Zellet there. just send a zealot there. Celts are stronger than Marines at one-on-one, so it should be fine. Now Dark Shrine gets added on top of that. I'm really not a fan of this because once again his gas is so low already. He can't... What he's building adepts? Why is he building six adepts? What? It's not even glaze. That makes absolutely not. This is just bad, honestly. This makes no sense. Yeah, he just doesn't have the gas. So you see he builds one colossus at a time right now. He can't even afford. thermal lens yet. Probably will start a second Colossus before that. Extra gas is being added was going so slow. You really need to be going up to eight gas. 76 workers is good, but you need to use those workers appropriately and you definitely should be pushing some workers into those extra gases. You see the Coloss switch is just going to be so slow. Usually as a ProDos player, what you want to be one tech ahead. So in this case, our opponent only has Ghost as a special tag. and the ProDos only has Templar as a special tag, which means in this case, those will be good fights for the Terran most of the time. If the Terran gets goats and Viking, and Prodels has only Templar and Colossus, once again that should be good for the Terran. Only when Tos is a tag ahead, so imagine you get Disruptor Templar and Colossus or Mes immortal Templar Colossus, then you should be able to fight a ghost Viking army. Or maybe you can get Fort Tempest and Templar and Colossus, just always be one tag ahead of your opponent. So when your opponent has two, you get a third, when your opponent has three, you get a fourth. That's kind of how you want to be fighting, but you never want to be fighting on equal tag if you also have equal or worse upgrades. And in this case also, kind of just a worse army supply because 77 workers is very good for the ProDos, but the Terran workers supply just means that his army is going to be absolutely mess combine that with the fact that these upgrades actually look a little healthier and his army just looks way scarier than what the proto says so the proto's because of that complete lack of gas these two extra gases we see what two three colossus without thermal lens by the way three three finally starting dark shrine which will probably never be used so i guess maybe this run by but shouldn't really do anything um this army isn't scary to fight against right like where are the temper There's four Templar over here. I mean, four Templar in theories enough. Maybe you want to get a couple more, but you really want to be more comfortable with gas. This is a bad fight to just straight up walk into. Your Templars aren't with your army. Your colossal don't have range. Your upgrades are still being researched. There's three upgrades on the way. And he already just bled out two colossus basically. So once these Templars join the fight, maybe he can try to push this back, but you should never try to engage into this. terrible storms being thrown as well. First good EMP gets hit, but once again, like he's down in tech, he's down in army, and he's down in upgrades as well as the Terran has plus three. There's so many Vikings to deal with the Colossus and goes just EMP absolutely everything. I mean, there's no way in hell you're going to win a fight like this. Scan to basically show the DTs and Demidar is in such a good position right now. It becomes so difficult as a ProDos to deal with that. And it's really just because that complete lack of gas, The lack of upgrades he had here and honestly kind of the poor decision making to walking into a fight as you're still researching three different upgrades. Your Templar ending position. Oh, we actually get a G-wall plate. It's rare in the Iodis that we see a GG, but today we have one. So, yeah, the verdict. The early game wasn't too hot, too little probes, forges too late, too late fourth base, gases are too late. transition into Colossus was way too slow. The timing of going in with the prism was kind of bad. No rule run by it into the third base, which is the most vulnerable base. No prisms into the main. Do I need to continue? I think we all know the answer. You suck. It's the way the world, my friend. It's the way of the world. All right, boys. Thanks everyone for watching this. Is Limba or do I suck? If you enjoyed it, feel free to. comment or like with a thumbs up. Don't forget to subscribe and hit the bell so you see all my videos. I post about five, six videos per week. So if you really like StarCraft, you can be spending all week watching me. Love you all and see you boys next time. Bye bye."} +{"title": "Protoss A-move TOO STRONG?? | IODIS EP#10", "description": "In this episode of is it imba or do I suck we will be exploring whether an amoving protoss might be too strong. if you enjoy my StarCraft stuff feel free to subscribe and hit the like button. if you don't do that the song \"Friday\"by Rebecca Black will be stuck in your head till the end of time.", "thumbnail": {"url": "https://i.ytimg.com/vi/NWwVZd_mpuQ/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "NWwVZd_mpuQ", "text": "What's up boys? Welcome back to a new is it imba or do I suck today. We have the barcode tarrant taking up against Mr. Fair, the Prodos player, and we'll be looking at whether ProDos is imbalanced or if the barcode player sucks. Now, this is one of the more interesting emails I've received. Actually, let me read it out while I pass this real fast. Protoss lost their entire army because of excellent micro, then managed to remix of no basis and A move my army to death. I couldn't have done anything better, and the Prolis is beeping brain dead. You must watch this replay, Kevin. You must. Now, this was all fine, but this email came without a replay. Now, our superstar of the day sent me an email seven hours later. Oh, I forgot the replay. With the replay attached. So even before the game started, I feel like he's already shown his colors a little bit. I think he might be a bit of a moron. But let's hop straight into the game and figure it out ourselves. So, in the top left cornerspone against the Red Terran, it is our superstar of today. It is Mr. Barcode, who shall rename Nameless. And at bottom right, one against the Bluthels, it is Mitt Fair, who is not quite the hero, not the superstar of this replay, but he's the one whose race we shall be judging whether it's imbalanced, or if our barcode player just sucks. So you just have a standard Barracks first opener into what I can only assume to be a guess? No, all right. This is something that I've never seen before, not in a long time at least. This most likely will be a gasless expand, which isn't actually a build. So the reason why this isn't really a build is because it's really hard to scout any kind of tech. You basically need to build a blind bunker. It's difficult to see third timings if you don't have a Reaper. And if you're not putting on any kind of pressure with factory or star port units either, then it's just going to be hard to get any kind of information, stuff like DTs, Oracle, save-ups, rushing third bases. Basically anything is going to be hard to deal with because from a gases expand, Terran can't actually do that many different things. All they can really do is a two or a three racks, which doesn't really have dot match potential against people that play at a higher level. Because if you know it can only be a three racks, you can just go either straight into Colossus or you can attempt to DT drop into Colossus, DT's into fast three base. There's so many things you can do. The freedom you give the prolos is absolutely amazing. and I can tell you every prolus would love to play against the gasless command center expand. So let's move forward. We do see two more barracks on the way as that's no real surprise. Two extra refineries being added on top of this as well. Pick supply block for whatever reason by our superstar already. Got supply block at 23 which means he forgot his second depot for a little bit. Now his natural command center will finish up and go straight into an orbital. Now, our ProDos player actually knows what he's doing. He opens Robo. I like Robo against Gassus Expan once again, because you get the info with the observers. You can go into early Colossus, which is great. It's absolutely fantastic. And really, the Colossus are the backbone of your army against any kind of Tirex opener, which will mainly consist of Marines and Marauders. So with a couple of force fields, one, two Colossus, maybe even an immortal, if you're very afraid. you should be in a very good position as the ProDos player. I really like that he builds the Robo Bay this quick as well. Usually you'll see people go up to Threegate first, maybe even up to four gas. But once again, because he's not playing against any factory opener, that's completely unnecessary. So I'm a very big fan of this and the Observer being Coroner boosted. Not as big a fan of the Straight Immortal. I wouldn't have minded seeing at least one more observer, as well as because our ProDos player is a plighter, but so far our ProDos players looking a lot better than our Terra. When it comes to build order choices, this term seems a little bit clueless. We have an eBay on the way as well, a fast third gas. I'm, I have to admit, I'm not extremely familiar with how you're supposed to play it out. If you play triple wrecks, like what your gas timings are, this gas feels very fast, though, for a three-recks opener. I'll admit to that. The bunker is a safety play. a safety play, a couple of marauders. Most of the time as a Terran, you will be looking to hit a Stim Combat Shield timing with this kind of build order. So his plus one is a bit ill-timed, I believe. As you see, Stim and Combat is going to finish way before plus one will finish. Usually you want all your important upgrades to finish at the same time because right now he's investing a lot in this plus one upgrade, which probably won't matter in the fight unless he decides to wait for it but then why were you rushing the stim and combat shield? Probably better to get a faster eBay in that case. Imagine if a fight would happen now with this. I'm not saying that our Terran player has a big chance but he has a better chance right now than in 10 seconds because then the Colossus will be out. In general I'm not a massive fan of these weird mass barracks plays especially from Gasless. Yeah our Proz player moves into position big Stim forward and our Terran player kills exactly. Zero units and loses 625 resources. So far there's only one person losing their army in a brain that way and that's the Terran Get a second bunker as some kind of safety measure which makes sense. But once again It's just in a really bad spot and in my mind If the Prolos player just builds the second Colossi gets a prison, he can just kind of kill these bunkers from a distance with thermal lands and from that point on I don't really see a way for the Terran to come back but maybe the Prolos will make some mistakes maybe the terrible makes a magnificent place as he is getting an an e-blade e-bay block onto this third base denying the prolos from expanding here we see the pros moving forward with that big immortal power we'll be able to target down that bunker extremely quickly good force field coming out of him as well managed to get one or two marauders and it feels very tempting to move on here move in here and go for this bunker just right click it but there's no reinforcements there's a bunch of marauders here, how many is there exactly? There's eight and if you only have a single colossus, not a lot of zealots, it can't feel kind of scary. So you always got to be careful here as the Protost player. As a Terran, you're just praying that you are allowed to survive another day after your awful start. We do see finally at the 650 mark, we see some medevacs starting, which is extremely late, usually medevacs, even from a starport opener, or a one-one opener, a barracks factory starboard opener. We do see those meta-fax usually starting at what, maybe 5.30, 545 delay. So almost a full-minute delay onto those meta-fax for a push that did absolutely nothing early on. So not sure if this is the wisest play for our Terran player. Does have a third command center on the way as well, but there's also a third nexus already for a proxos. So in the base count they're relatively even. I don't favor anyone particularly in the base count. I do like the army of the Prodos a lot more right now. We'll be going up to three Colossus I believe, yes, there's the third one moving about. Usually after three Colossus is the time you start switching out of Colossus into a more Templar, Immortal-focused play. So with these three Colosses, what you want to do is you want to force out a lot of Vikings from the Terran and then go into Templar, into Immortals, which Vikings don't shoot very well on the ground. They're kind of bad on the ground, honestly, kind of slow, can't kite with them. So that's usually the play you want to go forever. We see more Colossus. So a more Colossus focus style. Now, what are we seeing from the Terran? Usually when you're behind as a Terran player, you want to do one of two things. Either you want to go for some kind of SCV ball in, or you want to actually either get very stable. So with tanks, that kind of stuff, and start making walls and bunkers and that kind of composition. Or you just want to start making plays. Now, our friend over here is doing nothing. He has nothing really to keep him extremely safe. It's getting a lot of Vikings. I guess it helps against Colossus, but there's no extra bunkers, no extra thanks. And with just two metaphics, it's very difficult to make place. Added to that is that this observer is seeing absolutely everything. As you can see, this Terran is capable of seeing it. You can always see the shimmering over here. But he's not noticing it. It would be great to scan that away, just to make the Prolis a little bit more scared. because in theory the product has complete map vision, complete map control. Now, as long as he sees your army, he knows where you are. He can move wherever he wants. He can set up run bys. He can patrol two zealots in rather random locations. He really can do what he want. I mean, there's no issue there. Now, we continue our Viking production as the Terran, which I like. 2-2 is also a good move. So, so far, if we don't take the early game into account, our Tarran hasn't been playing too poor. He hasn't really been doing anything. Can't really make mistakes if you don't do anything whatsoever. A little marine spotting that fort base knows it's time for his own fort now. And it would love to see a Ghost Academy go down relatively soon. And as I say it, he just on the Ghost Academy. So this Terran definitely does know how to play. He's no stranger to the game of StarCraft too. Let's just put it like that. This guy seems pretty all right. Prodos player is trying to shark around a little bit here. I wouldn't be surprised if he will be going in for a fourth base deny or something like that. Usually if you have a big supply lead, you have your Templar, you have a good Colossus count, you have your charge, get your upgrades going, it's good to make that kind of play, especially if you see that there's no ghost on the field and that you're completely free to move out wherever you want. Now this Viking count is rather healthy, right? 10 Vikings for four Colossus. Usually what I say is you want about two and a half to three Vikings for every Colossus there is. Maybe three and a half. and a half even. So for about four Colossus, about 10 to 15 Vikings, anywhere in between there depending on what the rest of your army looks like should be okayish, majority of the time. So we see a Liberator switch, once again, a good move by the Terran here realizes he doesn't need more Vikings than he has right now. It's like, you know what? I want units that do more for me that, you know, can really control an area. Liberators definitely are a very good choice there. Now, some of the things I would love to see from this Terran, um, a Marine over here for vision, marine over here for vision, marine over here for vision, perhaps a turret in this area, and I wouldn't mind the sensor tower over here, the sensor tower over here, to just get this vision of where the Prolos army is moving, especially if you're going into Liberators, it's very difficult to pre-seach your army in the correct locations if you don't know where the army is. And you can't just go around scanning all the time because you want to be using Mew. So this is why these sensor towers are so extremely, extremely cost-effective, even though it feels like a big investment. But if a little bit of a fight going on, a big scan on top of the army, and honestly, this fight, well, the planetary went down very quickly and some zoning storms from the pros, but I honestly think this army might be capable of taking on this army. Now, as this is going on, there is a run-by into the natural of the Terran. The Terran responds with a single liberator around his command center. So a lot of workers did get lost there, about 20-ish or so. A couple more got lost in this area. We were at 71, now we're at 49. So that was a bit of a bad move by the Terran, who now very desperately needs a good fight, right? He has a very big army, sure, his army supply is bigger. There's a couple of issues I have though. There's no 2-2 on the way yet, or no 3-3 on the way yet. and he doesn't have a fort base, and he doesn't even know where the Prolos army is. So the Proloss gives him the surprise of a lifetime. Even though I'm not sure if this is a good surprise for the Proloses, he doesn't really need the fight right now. This is an okay position, some decent storms coming out, but these EMPs are hitting absolutely everything. And once the Templars disappear, and your colossus start falling against the Vikings, I mean, Marine Marauder and equal upgrades against pure stalkers, just going to destroy a stalker, immortal army. This is why most people prefer lower stalker counts, bigger charge slot counts and just kind of keeping your Templar split because the moment this happens the game just kind of ends as we can see right now 121 army supply against 50 army supply and the Terran is definitely in the advantage there now if you're a Terran and you're wondering what to do is just go for the throat you can go for the throat while sending small groups of arrests to other bases perhaps so you can send like you go over here with your main army send eight marines to the third so you still kill that that that that eco over there. Instead, our Terran opts to go for the fourth base first, zones out his opponent with a couple of Liberators. Still has a bunch of ghosts as well. Still no 3-3 on the way. And he has a couple more command centers. This looks really, really good for the Tarran, right? I mean, he kills his base for free. He scans this army. He's like, all right, there's absolutely no way that I can lose this. As long as I keep Macrawing, that's what he keeps doing. Everything is producing. We're getting more liberators sent to our main army, but still no 3-3, which is bothering me a bit. There's another thing that I'm worried about for the Terran is I wouldn't mind seeing a couple of extra ghosts being at it, maybe going up to six, seven ghosts at this point, just in case you miss any kind of big EMPs. I also feel like he's a little bit too, too passive. Like he should be way more keen to fight. Like this big Arconcount against your ghost, if you just hit your EMPs, this army disappears just like this. There we go. Moving forward is the Terran right now. And now this actually looks a little bit of scary honestly this is starting to feel like a bigger army we get big warpin after big warp and as the pros was floating a lot of money but once again darren succeeds in this goal and we'll be able to basically just take out this third base for free now once again i feel like just moving on top of this army that you just damage so much probably would be better why would you give your opponent the time to remix or to get a lot more units especially because at this point you actually are running low on ghost energy there's maybe one two emps left in this army, dealing with Arcon is going to be extremely difficult. So after you kill the third base, I'd actually kind of advise going back home now as your army is looking very, very weak here, Mr. Terran. And let's have a look at how the EMPs land. Well, the EMPs don't land because there's no EMPs anymore. So right now the the Tarrin actually is being chased back home. He still has bigger army supply. The problem is his army supply doesn't have enough ghosts that can EMP. It's just really important that he hits his EMP. Meanwhile, the ProDos player, who had a bank of about 6K once he lost the third and the fourth, he actually didn't lose that many probes. He's equal worker count. He just built two more bases. If he starts reproducing workers right now, it's actually going to be in a pretty okayish spot. Now, Mr. Terran, who hasn't been playing too poor, I have to admit, he's been doing an okay job except for the early game. We need to take a good fight right now. We need to take a good fight. We're still up in Army Supply. We have five bases up, two planetaries, I mean these are these guys are hard to kill and this army is extremely poor against EMP All you need to do is hit the EMP and the EMP is a radius of about 500 meters at this point So let's see where the EMPs will be hitting first two EMPs completely managed to miss everything Third EMPs also just If there was a maybe a saw a bug over here or something but he surely managed to get that bug in that case and now once again there's no EMPs remaining against an army that I mean this army is completely shield and energy based if you just hit half an EMP on this army it's going to be impossible for the ProDos to win already a couple more ghosts are joining the fray right now and the pro is actually doing a rather good job microring this out some good army movement as well and here is once again why the sensor tower would be so extremely useful because our Taron is completely blind he has no knowledge of anything he's just prepared for an attack at this area and it's like, oh wait a second, you walk to my planetary on the 4th. And this is why I get the censor tower. I mean, you can always try to repair, but once there's a couple of immortals, a bunch of ark and some storms. Oh, first with EMP being hit, but another good storm hitting as well. So don't forget that at EMP with the enhanced shock wave is so easy to hit and also outranges anything the Templar can do. So as long as you have vision of the army, honestly, you should never really get stormed. And you should be able to hit some some goody and pieces, you know. Arterran has a very, very weak army. We also don't have a lot of harass going on. I mean, this base has been practically empty without anything. Like one liberator there would have been able to put in some work. Same over here. No cannons, no pilots. Wouldn't even be able to warp in any stalkers. These are just things where in a scrappy game like this, it's nice to send out a lip or something. Four lips at home were nice, but one lip on the other side of the map is probably a lot nicer. These are some goodie in peace from our Terran, who also is completely unaware of any kind of run-by happening. Like I said, no real vision anywhere on the map. I mean, this whole middle area is basically blind. This area is blind. And here come a couple of zealads, which will be going real hard on these two SUVs. Does the Depot lift at time? No, Depot does not lift in time. So these three zealots will be going Ham on to those six SUVs that are just idling. But this was a big distraction. Look at that. A complete F2 from our Terran to deal with six. sellets and here's the main army of the Prodos moving forward, snaking forward, absolutely going hard, very quick movement by this Proos player and even though it's in the censor tower he still managed to actually check if there was a fort in there would have been a fourth he definitely would have been able to have it and at this point as a Prodos player you're pretty happy your upper base your army is big but still very vulnerable to EMPs and here we go to EMPs and here we go to EMPs EMPs hitting absolutely nothing. One EMP hitting all the Templar, but half of the army is still not really being hit. Ah, this feels very good for the Terran. Very nice fight. If he just one or two more EMPs on top of this army and he should absolutely be able to win this. Yeah, there we go. Manish to just completely chase it back. At the same time though, a little bit of a zealot run-by here will be going hard on those turrets and the refineries. These kind of run-bys never do too much anymore. Once this base is mined out, you're going to get 3-4 S. but sending in 10 zealous for 3 SEVs really isn't the way. It also of course distracts the Terran, so that is nice and all. And some late EMPs coming in, but this army is so extremely weak. Good micro once again out of the Terrans, some nice splits. If you need more Metavax at this point. But I actually kind of start to dig the position of the Terran once again. If only he would be able to do something about these bases with either a Liberator, this one for example or a little bit of a drop just any kind of a rest to to pull his opponent apart because sure he's defending very well he's taking he's taking good fights even though 60 70% of the EMPs are being missed I still feel like it could be way way better for him if he just managed to to finally get some momentum on his side and fights where he wants to fight rather than wherever the Toss wants to fight so once again our Terran getting pulled kind of caught out of position this base will not fall I believe good EMPs but these storms will absolutely end the game I believe I mean there's not enough meta-vex to heal everything here all of these Templar are clumped so there's no real excuse if you have vision of the army to get completely stormed you can just put one EMP on I mean at this point at this point we there's no go so it becomes very difficult but I'm afraid I need to turn on my, what you call it? The swear words. I don't want to see the swear words here, but this is the children-friendly channel. Oh no. I mean these storms are just absolutely destructive. Yeah, I just... Ah, our turnerone is actually serious. Oh no. A couple war are templar falling now. And our Terran seems to have taken this game rather serious after dancing in the storms for a couple of minutes, dancing in the rain, sitting in the storm. The worst opener I've seen in my life. He did have a lot of nice moves, you know, some of the micro was nice, the unit compositions were good. And he did actually play well. He did play well, but so did the Prodos. The Produs did play well. And if the Terran was just a little less passive, really went for the throat when he was up, 80, 90 army supplies. There might have been some slight errors there, but it's actually it was kind of a high level game, which I enjoyed to watch. Prolus was good, Terran was good. However, if we just have a quick summary of the game. First of all, opener of the Terran complete garbage, put him really far behind. Second of all, there was no real way that he tried to come back, except just just, being kind of passive with Vikings. Three, his map vision was kind of poor. They have some good fights in the midgame. He had a very good fight in the mid game, but then he decided to not finish the game. Instead, just going for the outside basis, very slow movement with the army rather than pushing on top of the ProDos player, really pushing the advantage. And then finally just missing almost all of your EMPs. And that's not easy to hit your EMPs, but it actually is. with the enhanced shockwave. Like the radius is so big. You can click anywhere on the screen and it's probably harder to miss something than to hit something. So yeah, I'm sorry, Mr. Barcote. I know he won't like it. As you, I'm sure you truly believe that you played better and pros are very in balance with. You suck. You really just suck. Sorry, man. I don't like this either. All right, boys. That's going to be it for me today. If you enjoyed it, please click one of these buttons or one upstairs, wherever they will be. To subscribe, it helps me a lot. Also, leave a comment down below. Tell me what you thought about this Terran player. Tell me what you thought about the ProDos player. And of course, hit that like button as that feeds the YouTube algorithm into liking me. Which is very nice for me. And more people will enjoy my videos and I get more money. All right. Love everyone. See you all next time for a new. Is it imba or do I suck? Bye bye."} +{"title": "StarCraft 2: Are Hydras completely overpowered? | IODIS|", "description": "Honestly just watch the video. This guy takes the cake. Dont forget to subscribe or ill scream inyour ear next time I see you.", "thumbnail": {"url": "https://i.ytimg.com/vi/hw8Jjk8zMn0/maxresdefault.jpg", "width": 1280, "height": 720}, "video_id": "hw8Jjk8zMn0", "text": "What's up boys? Welcome back to another. Is it Inba or do I suck? Today we have a good friend of mine called Rep This who sent me an email, Hello, Kev. I am a 4.5K MMR Prolost struggling versus MASS early Hydras. I do not know what to do. Perhaps I am too slow on my response. But I think that this Zerg build is just too powerful and Proloss will get crushed no matter what they do. In this particular replay, I forgot to start my Zellet versus a link rush, but I didn't lose too many probes. And I think I could still be in a winnable position. But alas, I got Hydra. Thank you for reading this. Yours truly, Reptis. All right, Rep, this. Let's have a look at your replay. This sounds very interesting as you got Ling rushed. Now, in the top left, we have our boy Reptish, who is the star of this video. We'll be seeing whether he's right. Is Mas Hydra too imbalanced? That's the real question here, of course. We have our boy, JD, man, who's starting with a 12-pull, which is the fastest zergling Rush anyone can do. It is without speed. I have a beautiful guide on how to respond to this. Let's see how well Raptis does against 12 pool. It gets a pilot scout, so you should be able to notice rather quickly what will be going on. Now, the way you want to deal with a 12 pool, most of the time is you just get a gateway, you get a cybercore, you get a second gateway, and then you get a pylon, and then you're going to be completely fine. There's absolutely nothing that your opponent will be able to do. you're gonna bust out one or two zealads depending on how brave you're feeling and then you shouldn't lose any probes hell the zergling shouldn't even get past your wall if you truly need to you can always block with a pylon let's see how our boy raptish does so to start off with he almost loses his probe barely doesn't while trying to block the hatchery that is going to go down at around 117 usually from a pool uh 12 pool now at this point reptis figures it out. Let's see what his response is. One, two, puts a guy in gas, sends another probe down, I guess. Now, the way you want to build your second gateway is you want to build it either one forward on one over here, so that you can wall with a pylon easily over here or over here, however you want to build your wall. You don't want to build all your buildings in one line, because then in this case, you will never be able to wall up this little area, area just because if you build a pylon here, there's still a spot here for the Zerklings to go through. Now on top of that, as he mentioned in the email, he forgot to start a Zellet, which is extremely stupid, that's truly the only thing you need to be thinking about at this point. Lose the probe for free. Right now he realized, oh dang it, I need a Zillet. He won't be able to wall off properly because, like I said, he will need a pylon here and a pylon here. He doesn't have the money for that. Instead, he holds positions his probe, tries a wall, like 10th, that's not a cool wall, that's the lings in. The Zerg starts attacking the pylon. This is already a very difficult situation. If I was wrapped this now, I would start and adapt as soon as possible. Chrono boost that and I send my zealot into the main base while continuing probe production to try and deal with this. The moment you lose more than two probes, I think this game is pretty much over most of the time at the highest level. So far we've seen five workers gone down. Maybe one more will go down. I'm not sure what he's doing, I just leaves the adepts over here. It's a weird play. Okay, yeah, one more, two more workers go down. So seven workers die against... He killed six lings and seven workers die. That's an extremely bad trait. His opponent already has a hatchery. But perhaps it's still possible. I mean, this is about 4.4K MMR. Both players are Master 3, I believe. Let's see how they... they go into a longer game most of the time if you're not playing at the highest level you can always come back if you play a lot better than your opponent i'd be confident that i'd be able to make this game work so so far we've really only seen mistakes from raptist but i'm i'm sure we're going to see something really broken from the Zerg relatively soon who is uh adding some queens starting to spread some creep here comes the first adapt white clicks this chuma will be able to get it nowadays of course you can't cancel those tumum anymore since the latest patch. That's nice. I mean a free tumor is a free tumor. I would not let the shade finish. There we go. Good job. No third base. So good scout coming out of Raptis here. I wouldn't mind seeing a robo go down. Probably going into a DT drop, which actually is a pretty bad call. Usually if your Nexus gets delayed and you have very little money, DT drop is kind of difficult to pull off. You don't have enough gas, you don't have enough money. Stargate usually is a lot better. You get earlier damage out on the map and you can really still focus on corona boosting probes out so it's what I would recommend after a 12 course to build a Stargate but you know who might rank 6 GM that's who I am just making sure you guys know it's not a brag it's just the truth adept dies does scout that there's a drone at the third base which is annoying probably a third, but that's not good. You don't want to sacrifice and adapt for that, especially against slow lings. You have to be extremely slow in order to lose your depth against, what, 10 slow lings. Truly the reaction speed of a raccoon that had a few too many drinks. Don't we know them all? So we see a prism. Now, another mistake that our friend Reptis makes is that he builds the prism before the gates. You're supposed to build gateway, gateway, then prism, then take your gases. His probe count is also too low though, so this shouldn't even really be possible. He will continue worker production, I guess, relatively soon and then take two gases, but this seems like we're world's worst DT drop in the world. And this is another reason why you shouldn't be getting DT drop. Meanwhile, our Zerg player, nicely droning up, going up to 45, once these five drums finish, we'll be getting a layer and probably heading into high drought then, which is what Reptis was struck. struggling against. Now is he a stalker? Might be able to chase away his overlord. Don't think he should be able to get this. There's no speed yet on the map. And this prison might be able to do a little bit of damage with these DTs. There's no detection. There is a layer so he can start an overseer. Here we go. It's on the wrong side of the map though, my friend. You're going to need an overseer at home. HydraLisk 10 goes down as well as well as 10 more lings. A little bit of indecision where exactly to warp in. JD Man, our friendly neighborhood Zerg, is floating 1,200. minerals as well right now so it's definitely saving for the Brutlord switch 40Ts do get warped in and this should actually be a kill there is an oversher being built right now but i mean 40t is right clicking a base this should be completely fine right i kind of believe this should be going down this also will never be fine still up yeah and there goes a third base besides to not pick up does pick up and it looks very good actually well doesn't look very good but supply is pretty close, worker count is even, and there's no third base for the Zerg. I mean, this is pretty much the dream scenario after his awful start. So at this point on, what you wanna be getting is you wanna get charged, you don't wanna get a double forge. Double forge is always terrible, but especially if you're behind. Just play single forge and just get attack upgrades again, Zerg. You don't really need armor upgrades. Bainlings will kill you no matter how many armor upgrades you have. Bainlings don't care about armor. Well, they do, but they actually don't. Like, they do so much damage that, armor never really makes a difference. So we see some interesting arcand drop here not really getting anything done almost loses the prison. How much has he killed so far? Well hasn't killed a single worker killed a couple of extra units but I mean his army just looks so extremely small. He only has four gates his charge is very late. Does he not realize that he needs to build defenses rather than macro up like he just killed the third base but he should be doing at this point is just getting more and more units making sure you can't die now we see the zirg is he actually going to attack I'm not quite sure yeah I guess so he's going to attack with 44 workers this is a complete all-in he is rebuilding the layer in case he loses his overseer plural as there's two overseers um doesn't want to die to the t there's no charge there's no any no upgrades are done I mean what units Just wrapped this actually half. He has five salads without charge. There's a prism with two ARFonts flying around. But it's, oh my god, drops on top of the hydras and this should never work. Oye, yoy, yu, wrap this, wrap this, this. This has to be the saddest game I've watched in my life. You absolutely made zero correct cause. GG gets called and wrap this loses the game. Well, wrap this. how to tell you, but first of all, you completely respond incorrectly to 12 pool, do seven workers. Then instead of getting Stargate, you get DT drop. You kill the third, which is nice. Then you play double forge. You don't start charged until like a minute later. And you just keep producing workers, even though you know that the other guy is probably on 44 workers, because you just kill this third. I mean, hydras are good, but you know what? I'm not gonna be the one telling you hit it boys Hey bro you suck You suck You suck You suck bro All right boys that will be it for today I know this was a short episode but happens to do the best If you do want your replay featured in is it inba or do I suck. Feel free to send it to me. I will have my email down below. If you like this video and if you like my other content, feel free to subscribe on my YouTube and like and comment below, whatever you want. All right boys. See boys next time. Bye bye."}