---
license: mit
task_categories:
- visual-question-answering
- question-answering
language:
- en
- zh
- ja
pretty_name: Oogiri-GO
size_categories:
- 100K
Figure 1. Examples of the three types of LoT-based Oogiri games. Players are required to make surprising and creative humorous responses (blue box) to the given multimodal information e.g., images, text, or both.
Each line in the `jsonl` files represents a sample, formatted as follows: ``` {"type": "I2T", "question": null, "image": "5651380", "text": "It wasn't on purpose, I'm sorry!", "star": 5} ``` where `type` indicates the type of Oogiri game for the sample (T2T, I2T, IT2T); `question` represents the text question for the sample, with `None` for types other than T2T; `image` indicates the image question for the sample, with None for T2T samples; `text` is the text response for the sample; and `star` denotes the human preference. **Data distribution**: Table summarizes the distribution of these game types. For training purposes, 95% of the samples are randomly selected to construct the training dataset, while the remaining 5% form the test dataset for validation and analysis. | Category | English | Chinese | Japanese | |:--------:|:-------:|:-------:|:---------:| | I2T | 17336 | 32130 | 40278 | | T2T | 6433 | 15797 | 11842 | | IT2T | -- | 912 | 9420 | **Project page for more information**: https://zhongshsh.github.io/CLoT **Citation** ``` @misc{zhong2023clot, title={Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation}, author={Zhong, Shanshan and Huang, Zhongzhan and Gao, Shanghua and Wen, Weushao and Lin, Liang and Zitnik, Marinka and Zhou, Pan}, journal={arXiv preprint arXiv:2312.02439}, year={2023} } ```