File size: 780 Bytes
3497d64 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
private Slider slider;
public Text healthCounter;
public GameObject playerState;
private float currentHealth, maxHealth;
// Start is called before the first frame update
void Awake()
{
slider = GetComponent<Slider>();
}
// Update is called once per frame
void Update()
{
currentHealth = playerState.GetComponent<PlayerState>().currentHealth;
maxHealth = playerState.GetComponent<PlayerState>().maxHealth;
float fillValue = currentHealth/maxHealth;
slider.value = fillValue;
healthCounter.text = currentHealth+"/"+maxHealth;
}
}
|