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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobalState : MonoBehaviour
{
public static GlobalState Instance { get; set; }
public float resourceHealth;
public float resourceMaxHealth;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
}
else
{
Instance = this;
}
}
}
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