File size: 7,216 Bytes
3497d64 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class InventoryItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
{
// --- Is this item trashable --- //
public bool isTrashable;
// --- Item Info UI --- //
private GameObject itemInfoUI;
private Text itemInfoUI_itemName;
private Text itemInfoUI_itemDescription;
private Text itemInfoUI_itemFunctionality;
public string thisName, thisDescription, thisFunctionality;
// --- Consumption --- //
private GameObject itemPendingConsumption;
public bool isConsumable;
public float healthEffect;
public float caloriesEffect;
public float hydrationEffect;
public bool isEquitable;
private GameObject itemPendingEquipping;
public bool isInQuickSlot;
internal bool isSelected;
public bool isUsable;
public GameObject itemPendingToBeUsed;
private void Start()
{
itemInfoUI = InventorySystem.Instance.ItemInfoUI;
itemInfoUI_itemName = itemInfoUI.transform.Find("itemName").GetComponent<Text>();
itemInfoUI_itemDescription = itemInfoUI.transform.Find("itemDescription").GetComponent<Text>();
itemInfoUI_itemFunctionality = itemInfoUI.transform.Find("itemFunctionality").GetComponent<Text>();
}
private void Update()
{
if (isSelected)
{
gameObject.GetComponent<DragDrop>().enabled = false;
}
else
{
gameObject.GetComponent<DragDrop>().enabled = true;
}
}
// Triggered when the mouse enters into the area of the item that has this script.
public void OnPointerEnter(PointerEventData eventData)
{
itemInfoUI.SetActive(true);
itemInfoUI_itemName.text = thisName;
itemInfoUI_itemDescription.text = thisDescription;
itemInfoUI_itemFunctionality.text = thisFunctionality;
}
// Triggered when the mouse exits the area of the item that has this script.
public void OnPointerExit(PointerEventData eventData)
{
itemInfoUI.SetActive(false);
}
// Triggered when the mouse is clicked over the item that has this script.
public void OnPointerDown(PointerEventData eventData)
{
//Right Mouse Button Click on
if (eventData.button == PointerEventData.InputButton.Right)
{
if (isConsumable)
{
// Setting this specific gameobject to be the item we want to destroy later
itemPendingConsumption = gameObject;
consumingFunction(healthEffect, caloriesEffect, hydrationEffect);
}
if (isEquitable && isInQuickSlot == false && !EquipSystem.Instance.CheckIfFull())
{
EquipSystem.Instance.AddToQuickSlots(gameObject);
isInQuickSlot = true;
}
if (isUsable)
{
ConstructionManager.Instance.itemToBeDestroyed = gameObject;
UseItem();
}
}
}
// Triggered when the mouse button is released over the item that has this script.
public void OnPointerUp(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Right)
{
if (isConsumable && itemPendingConsumption == gameObject)
{
DestroyImmediate(gameObject);
InventorySystem.Instance.ReCalculateList();
CraftingSystem.Instance.RefreshNeededItems();
}
// if (isUsable && itemPendingToBeUsed == gameObject){
// DestroyImmediate(gameObject);
// InventorySystem.Instance.ReCalculateList();
// CraftingSystem.Instance.RefreshNeededItems();
// }
}
}
private void consumingFunction(float healthEffect, float caloriesEffect, float hydrationEffect)
{
itemInfoUI.SetActive(false);
healthEffectCalculation(healthEffect);
caloriesEffectCalculation(caloriesEffect);
hydrationEffectCalculation(hydrationEffect);
}
private static void healthEffectCalculation(float healthEffect)
{
// --- Health --- //
float healthBeforeConsumption = PlayerState.Instance.currentHealth;
float maxHealth = PlayerState.Instance.maxHealth;
if (healthEffect != 0)
{
if ((healthBeforeConsumption + healthEffect) > maxHealth)
{
PlayerState.Instance.setHealth(maxHealth);
}
else
{
PlayerState.Instance.setHealth(healthBeforeConsumption + healthEffect);
}
}
}
private static void caloriesEffectCalculation(float caloriesEffect)
{
// --- Calories --- //
float caloriesBeforeConsumption = PlayerState.Instance.currentCalories;
float maxCalories = PlayerState.Instance.maxCalories;
if (caloriesEffect != 0)
{
if ((caloriesBeforeConsumption + caloriesEffect) > maxCalories)
{
PlayerState.Instance.setCalories(maxCalories);
}
else
{
PlayerState.Instance.setCalories(caloriesBeforeConsumption + caloriesEffect);
}
}
}
private static void hydrationEffectCalculation(float hydrationEffect)
{
// --- Hydration --- //
float hydrationBeforeConsumption = PlayerState.Instance.currentHydration;
float maxHydration = PlayerState.Instance.maxHydration;
if (hydrationEffect != 0)
{
if ((hydrationBeforeConsumption + hydrationEffect) > maxHydration)
{
PlayerState.Instance.setHydration(maxHydration);
}
else
{
PlayerState.Instance.setHydration(hydrationBeforeConsumption + hydrationEffect);
}
}
}
private void UseItem()
{
itemInfoUI.SetActive(false);
InventorySystem.Instance.isOpen = false;
InventorySystem.Instance.inventoryScreenUI.SetActive(false);
CraftingSystem.Instance.isOpen = false;
CraftingSystem.Instance.craftingScreenUI.SetActive(false);
CraftingSystem.Instance.toolsScreenUI.SetActive(false);
CraftingSystem.Instance.survivalScreenUI.SetActive(false);
CraftingSystem.Instance.refineScreenUI.SetActive(false);
CraftingSystem.Instance.constructionScreenUI.SetActive(false);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible=false;
SelectionManager.Instance.EnableSelection();
SelectionManager.Instance.enabled = true;
switch (gameObject.name) {
case "Foundation(Clone)":
ConstructionManager.Instance.ActivateConstructionPlacement("FoundationModel");
break;
case "Foundation": //Testing
ConstructionManager.Instance.ActivateConstructionPlacement("FoundationModel");
break;
}
}
}
|