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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DragDrop : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
public static GameObject itemBeingDragged;
Vector3 startPosition;
Transform startParent;
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
canvasGroup = GetComponent<CanvasGroup>();
}
public void OnBeginDrag(PointerEventData eventData)
{
Debug.Log("OnBeginDrag");
if (canvasGroup)
{
canvasGroup.alpha = .6f;
//So the ray cast will ignore the item itself.
canvasGroup.blocksRaycasts = false;
startPosition = transform.position;
startParent = transform.parent;
transform.SetParent(transform.root);
itemBeingDragged = gameObject;
}
}
public void OnDrag(PointerEventData eventData)
{
if (canvasGroup)
{
//So the item will move with our mouse (at same speed) and so it will be consistant if the canvas has a different scale (other then 1);
rectTransform.anchoredPosition += eventData.delta;
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (canvasGroup)
{
itemBeingDragged = null;
if (transform.parent == startParent || transform.parent == transform.root)
{
transform.position = startPosition;
transform.SetParent(startParent);
}
Debug.Log("OnEndDrag");
canvasGroup.alpha = 1f;
canvasGroup.blocksRaycasts = true;
}
}
}