3DSurvivalGame / Assets /Scripts /HydrationBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HydrationBar : MonoBehaviour
{
private Slider slider;
public Text hydrationCounter;
public GameObject playerState;
private float currentHydration, maxHydration;
// Start is called before the first frame update
void Awake()
{
slider = GetComponent<Slider>();
}
// Update is called once per frame
void Update()
{
currentHydration = playerState.GetComponent<PlayerState>().currentHydration;
maxHydration = playerState.GetComponent<PlayerState>().maxHydration;
float fillValue = currentHydration/maxHydration;
slider.value = fillValue;
hydrationCounter.text = currentHydration+"%";
}
}