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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TrashSlot : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
{
public GameObject trashAlertUI;
private Text textToModify;
public Sprite trash_closed;
public Sprite trash_opened;
private Image imageComponent;
Button YesBTN, NoBTN;
GameObject draggedItem
{
get
{
return DragDrop.itemBeingDragged;
}
}
GameObject itemToBeDeleted;
public string itemName
{
get
{
string name = itemToBeDeleted.name;
string toRemove = "(Clone)";
string result = name.Replace(toRemove, "");
return result;
}
}
void Start()
{
imageComponent = transform.Find("background").GetComponent<Image>();
textToModify = trashAlertUI.transform.Find("Text").GetComponent<Text>();
YesBTN = trashAlertUI.transform.Find("yes").GetComponent<Button>();
YesBTN.onClick.AddListener(delegate { DeleteItem(); });
NoBTN = trashAlertUI.transform.Find("no").GetComponent<Button>();
NoBTN.onClick.AddListener(delegate { CancelDeletion(); });
}
public void OnDrop(PointerEventData eventData)
{
//itemToBeDeleted = DragDrop.itemBeingDragged.gameObject;
if (draggedItem && draggedItem.GetComponent<InventoryItem>().isTrashable == true)
{
itemToBeDeleted = draggedItem.gameObject;
StartCoroutine(notifyBeforeDeletion());
}
}
IEnumerator notifyBeforeDeletion()
{
trashAlertUI.SetActive(true);
textToModify.text = "Throw away this " + itemName + "?";
yield return new WaitForSeconds(1f);
}
private void CancelDeletion()
{
imageComponent.sprite = trash_closed;
trashAlertUI.SetActive(false);
}
private void DeleteItem()
{
imageComponent.sprite = trash_closed;
DestroyImmediate(itemToBeDeleted.gameObject);
InventorySystem.Instance.ReCalculateList();
CraftingSystem.Instance.RefreshNeededItems();
trashAlertUI.SetActive(false);
}
public void OnPointerEnter(PointerEventData eventData)
{
if (draggedItem != null && draggedItem.GetComponent<InventoryItem>().isTrashable == true)
{
imageComponent.sprite = trash_opened;
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (draggedItem != null && draggedItem.GetComponent<InventoryItem>().isTrashable == true)
{
imageComponent.sprite = trash_closed;
}
}
}