--- license: mit language: - en --- CodeT5+ model Fine-Tuned to the commit messages generation task. ### Example of usage via HF api: Paste into the text field code modifications in the given commit. For example: ```Haskell Filename: src/Game.hs Status: modified Additions: 21 Deletions: 8 Total changes: 29 Code changes: @@ -24,7 +24,8 @@ data Man = , speedY :: Float , posX :: Float , posY :: Float - } deriving (Show) + } + deriving (Show) -- We need to store game state data Game = @@ -51,6 +52,9 @@ windowSizeY = 700 manSize :: Float manSize = 16 +topGrassSize :: Float +topGrassSize = 22 + grassSize :: Float grassSize = 150 @@ -61,7 +65,7 @@ skyWidth :: Float skyWidth = 2048 bottomBorder :: Float -bottomBorder = - windowSizeY / 2 + grassSize +bottomBorder = -windowSizeY / 2 + grassSize obstacleWidth :: Float obstacleWidth = 30 @@ -70,7 +74,7 @@ obstacleHeight :: Float obstacleHeight = 100 obstacleY :: Float -obstacleY = bottomBorder + obstacleHeight / 2 - 22 -- | 22 accounts for top-most layer of grass +obstacleY = bottomBorder + obstacleHeight / 2 - topGrassSize -- | 22 accounts for top-most layer of grass obstaclePic :: Picture obstaclePic = color red $ rectangleSolid obstacleWidth obstacleHeight @@ -82,7 +86,7 @@ initTranslateGrassX :: Float initTranslateGrassX = grassWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture initTranslateGrassY :: Float -initTranslateGrassY = - windowSizeY / 2 + grassSize / 2 +initTranslateGrassY = -windowSizeY / 2 + grassSize / 2 initTranslateSky :: Float initTranslateSky = skyWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture @@ -99,10 +103,14 @@ getSprite name = "sprites/" ++ name ++ ".bmp" -- manPic :: Picture manPic :: Picture manPic = unsafePerformIO . loadBMP . getSprite $ "man" --- manPic = color black $ rectangleSolid manSize manSize +-- manPic = color black $ rectangleSolid manSize manSize grassPic :: Picture -grassPic = translate 0 initTranslateGrassY (unsafePerformIO . loadBMP . getSprite $ "grass") +grassPic = + translate + 0 + initTranslateGrassY + (unsafePerformIO . loadBMP . getSprite $ "grass") skyPic :: Picture skyPic = unsafePerformIO . loadBMP . getSprite $ "sky" @@ -152,14 +160,18 @@ checkCrush game = obstaclePosX = head (obstacles game) + obstaclesTranslation game in (playerPosX + manSize / 2) >= (obstaclePosX - obstacleWidth / 2) && playerPosX <= (obstaclePosX + obstacleWidth / 2) && - playerPosY <= (obstacleY + obstacleHeight - 22) -- | See obstacleY to understand what 22 is + playerPosY <= (obstacleY + obstacleHeight / 2 + topGrassSize) updateGameSate :: Game -> GameState updateGameSate game | gameState game == Over = Over | checkCrush game = Over | otherwise = gameState game + +accelerate :: Float +accelerate = 0.001 + updateGame :: Float -> Game -> Game updateGame seconds game = game @@ -169,6 +181,7 @@ updateGame seconds game = , obstacles = nextObstacles , obstaclesTranslation = nextObstaclesTranslation , gameState = updateGameSate game + , gameSpeed = gameSpeed game + accelerate } where nextManPosY @@ -185,7 +198,7 @@ updateGame seconds game = | otherwise = backgrounds game nextObstaclesTranslation | obstaclesTranslation game < - -windowSizeX / 2 - 100 - head (obstacles game) = 0 + -windowSizeX / 2 - head (obstacles game) = 0 | otherwise = obstaclesTranslation game - gameSpeed game nextObstacles | nextObstaclesTranslation == 0 = drop 1 $ obstacles game ``` True commit message is: **acceleration added**