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arxiv:2407.04604

PartCraft: Crafting Creative Objects by Parts

Published on Jul 5
· Submitted by kamwoh on Jul 9
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Abstract

This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.

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Paper author Paper submitter
edited Jul 9
·

Hi @kamwoh congrats on this work!!

Would you be able to link your Space to this paper? https://huggingface.co/spaces/kamwoh/dreamcreature

See here on how to do that: https://huggingface.co/docs/hub/en/paper-pages#linking-a-paper-to-a-model-dataset-or-space

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