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arxiv:2501.03714

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

Published on Jan 7
Β· Submitted by ozbro on Jan 8
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Abstract

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

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Paper submitter

πŸ”₯ MoDecπŸŽ„-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting πŸ”₯

πŸ“£ We're excited to share our latest work, MoDec-GS, which is a compact dynamic 3D Gaussian Splatting framework for novel view synthesis in complex real-world motions!

𝐇𝐒𝐠𝐑π₯𝐒𝐠𝐑𝐭𝐬:
βœ… Novel memory-efficient dynamic 3D Gaussian Splatting (3DGS) framework
βœ… Novel Global-to-Local Motion Decomposition (GLMD) to capture complex motions
βœ… Novel Temporal Interval Adjustment (TIA) for efficient adaptation to the degree of motion
βœ… Achieving an average 70% reduction in model size compared to SOTA methods, while maintaining or even improving rendering quality.

πŸͺ„ Project Page: https://kaist-viclab.github.io/MoDecGS-site/

πŸ“„ Paper: https://arxiv.org/abs/2501.03714

πŸ™ Huge thanks to collaborators, Sangwoon Kwak, Joonsoo Kim, Jun Young Jeong, Won-Sik Cheong, and Munchurl Kim.

#artificialintelligence #machinelearning #ml #AI #deeplearning #computervision #AIwithPapers #NVS #3DGS #NeRF

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