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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import SymbolDraw from '../helper/SymbolDraw';
import LargeSymbolDraw from '../helper/LargeSymbolDraw';
import pointsLayout from '../../layout/points';
import ChartView from '../../view/Chart';
import ScatterSeriesModel from './ScatterSeries';
import GlobalModel from '../../model/Global';
import ExtensionAPI from '../../core/ExtensionAPI';
import SeriesData from '../../data/SeriesData';
import { TaskProgressParams } from '../../core/task';
import type { StageHandlerProgressExecutor } from '../../util/types';
import Element from 'zrender/src/Element';
class ScatterView extends ChartView {
static readonly type = 'scatter';
type = ScatterView.type;
_finished: boolean;
_isLargeDraw: boolean;
_symbolDraw: SymbolDraw | LargeSymbolDraw;
render(seriesModel: ScatterSeriesModel, ecModel: GlobalModel, api: ExtensionAPI) {
const data = seriesModel.getData();
const symbolDraw = this._updateSymbolDraw(data, seriesModel);
symbolDraw.updateData(data, {
// TODO
// If this parameter should be a shape or a bounding volume
// shape will be more general.
// But bounding volume like bounding rect will be much faster in the contain calculation
clipShape: this._getClipShape(seriesModel)
});
this._finished = true;
}
incrementalPrepareRender(seriesModel: ScatterSeriesModel, ecModel: GlobalModel, api: ExtensionAPI) {
const data = seriesModel.getData();
const symbolDraw = this._updateSymbolDraw(data, seriesModel);
symbolDraw.incrementalPrepareUpdate(data);
this._finished = false;
}
incrementalRender(taskParams: TaskProgressParams, seriesModel: ScatterSeriesModel, ecModel: GlobalModel) {
this._symbolDraw.incrementalUpdate(taskParams, seriesModel.getData(), {
clipShape: this._getClipShape(seriesModel)
});
this._finished = taskParams.end === seriesModel.getData().count();
}
updateTransform(seriesModel: ScatterSeriesModel, ecModel: GlobalModel, api: ExtensionAPI): void | { update: true } {
const data = seriesModel.getData();
// Must mark group dirty and make sure the incremental layer will be cleared
// PENDING
this.group.dirty();
if (!this._finished || data.count() > 1e4) {
return {
update: true
};
}
else {
const res = pointsLayout('').reset(seriesModel, ecModel, api) as StageHandlerProgressExecutor;
if (res.progress) {
res.progress({ start: 0, end: data.count(), count: data.count() }, data);
}
this._symbolDraw.updateLayout(data);
}
}
eachRendered(cb: (el: Element) => boolean | void) {
this._symbolDraw && this._symbolDraw.eachRendered(cb);
}
_getClipShape(seriesModel: ScatterSeriesModel) {
if (!seriesModel.get('clip', true)) {
return;
}
const coordSys = seriesModel.coordinateSystem;
// PENDING make `0.1` configurable, for example, `clipTolerance`?
return coordSys && coordSys.getArea && coordSys.getArea(.1);
}
_updateSymbolDraw(data: SeriesData, seriesModel: ScatterSeriesModel) {
let symbolDraw = this._symbolDraw;
const pipelineContext = seriesModel.pipelineContext;
const isLargeDraw = pipelineContext.large;
if (!symbolDraw || isLargeDraw !== this._isLargeDraw) {
symbolDraw && symbolDraw.remove();
symbolDraw = this._symbolDraw = isLargeDraw
? new LargeSymbolDraw()
: new SymbolDraw();
this._isLargeDraw = isLargeDraw;
this.group.removeAll();
}
this.group.add(symbolDraw.group);
return symbolDraw;
}
remove(ecModel: GlobalModel, api: ExtensionAPI) {
this._symbolDraw && this._symbolDraw.remove(true);
this._symbolDraw = null;
}
dispose() {}
}
export default ScatterView;