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<!DOCTYPE html>
<html>
<head>
    <title>Spin N Win</title>
  
    <link rel="stylesheet" href="https://huggingface.co/spaces/DMTuit/psy4/resolve/main/css/main.css">
    <script src="https://huggingface.co/spaces/DMTuit/psy4/resolve/main/js/main.js"></script>

<style>
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

body {
  height: 100vh;
  display: grid;
  place-items: center;
}

#wheelOfFortune {
  display: inline-block;
  position: relative;
  overflow: hidden;
}

#wheel {
  display: block;
}

#spin {
  font: 1.5em/0 sans-serif;
  user-select: none;
  cursor: pointer;
  display: flex;
  justify-content: center;
  align-items: center;
  position: absolute;
  top: 50%;
  left: 50%;
  width: 30%;
  height: 30%;
  margin: -15%;
  background: #fff;
  color: #fff;
  box-shadow: 0 0 0 8px currentColor, 0 0px 15px 5px rgba(0, 0, 0, 0.6);
  border-radius: 50%;
  transition: 0.8s;
}

#spin::after {
  content: '';
  position: absolute;
  top: -17px;
  border: 10px solid transparent;
  border-bottom-color: currentColor;
  border-top: none;
}



  
</style>


  
  </head>

  <body>
    <div id="wheelOfFortune">
      <canvas id="wheel" width="300" height="300"></canvas>
      <div id="spin">Пуск</div>
    </div>



<script>

  const sectors = [
  { color: '#f82', label: 'Stack' },
  { color: '#0bf', label: '10' },
  { color: '#fb0', label: '200' },
  { color: '#0fb', label: '50' },
  { color: '#b0f', label: '100' },
  { color: '#f0b', label: '5' },
  { color: '#bf0', label: '500' }
]

const rand = (m, M) => Math.random() * (M - m) + m
const tot = sectors.length
const spinEl = document.querySelector('#spin')
const ctx = document.querySelector('#wheel').getContext('2d')
const dia = ctx.canvas.width
const rad = dia / 2
const PI = Math.PI
const TAU = 2 * PI
const arc = TAU / sectors.length

const friction = 0.991 // 0.995=soft, 0.99=mid, 0.98=hard
let angVel = 0 // Angular velocity
let ang = 0 // Angle in radians

const getIndex = () => Math.floor(tot - (ang / TAU) * tot) % tot

function drawSector(sector, i) {
  const ang = arc * i
  ctx.save()
  // COLOR
  ctx.beginPath()
  ctx.fillStyle = sector.color
  ctx.moveTo(rad, rad)
  ctx.arc(rad, rad, rad, ang, ang + arc)
  ctx.lineTo(rad, rad)
  ctx.fill()
  // TEXT
  ctx.translate(rad, rad)
  ctx.rotate(ang + arc / 2)
  ctx.textAlign = 'right'
  ctx.fillStyle = '#fff'
  ctx.font = 'bold 30px sans-serif'
  ctx.fillText(sector.label, rad - 10, 10)
  //
  ctx.restore()
}

function rotate() {
  const sector = sectors[getIndex()]
  ctx.canvas.style.transform = `rotate(${ang - PI / 2}rad)`
  spinEl.textContent = !angVel ? 'SPIN' : sector.label
  spinEl.style.background = sector.color
}

function frame() {
  if (!angVel) return
  angVel *= friction // Decrement velocity by friction
  if (angVel < 0.002) angVel = 0 // Bring to stop
  ang += angVel // Update angle
  ang %= TAU // Normalize angle
  rotate()
}

function engine() {
  frame()
  requestAnimationFrame(engine)
}

function init() {
  sectors.forEach(drawSector)
  rotate() // Initial rotation
  engine() // Start engine
  spinEl.addEventListener('click', () => {
    if (!angVel) angVel = rand(0.25, 0.45)
  })
}

init()

</script>




    
  </body>
</html>