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Rename app (31).py to app.py
Browse files- app (31).py β app.py +10 -157
app (31).py β app.py
RENAMED
@@ -6,15 +6,12 @@ import random
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from diffusers.utils import load_image
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from PIL import Image
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import PIL.Image
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-
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os.putenv("XDG_RUNTIME_DIR", '.')
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fin_rend = './rendered_scene.png'
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fin_pth = './path_to_exp.blend'
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fin_blend = './exp_scene.blend'
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fin_obj = './exp_scene.obj'
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fin_glb = './exp_scene.glb'
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fin_gltf = './exp_scene.gltf'
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fin_anim = './animation.mp4'
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img = bpy.data.images.load('./STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png')
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earth_texture = bpy.data.images.load('./ear0xuu2.jpg')
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@@ -23,28 +20,17 @@ apol=[]
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def add_planet(name, radius, mass, distance_from_sun):
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material = bpy.data.materials.new(name="Mymarsmat"+str(random.randint(1,36)))
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##material = bpy.data.materials.new(name="MyMaterial")
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material.use_nodes = True
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-
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##for node in material.node_tree.nodes:
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## material.node_tree.nodes.remove(node)
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-
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image_texture_node = material.node_tree.nodes.new('ShaderNodeTexImage')
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if name=="mars":
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image_texture_node.image = bpy.data.images.load("mar0kuu2.jpg")
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else:
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image_texture_node.image = bpy.data.images.load("ear0xuu2.jpg")
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-
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# Link the image texture node to the principled shader
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bsdf_node = material.node_tree.nodes.get('Principled BSDF')
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material.node_tree.links.new(bsdf_node.inputs['Base Color'], image_texture_node.outputs['Color'])
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-
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bpy.ops.mesh.primitive_uv_sphere_add(radius=radius, location=(distance_from_sun * random.uniform(-8, 8), random.uniform(-8, 8), random.uniform(-8, 3)))
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planet = bpy.context.active_object
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planet.name = name
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##planet_material = bpy.data.materials.new(name=name + "_texture")
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planet.data.materials.append(material)
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planet["mass"] = mass
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return planet
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@@ -58,8 +44,6 @@ def visualize_planets():
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bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
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bpy.context.scene.cursor.location = (0, 0, 0)
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##visualize_planets()
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def create_planet_flyby_animation(planet, radius, duration):
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bpy.context.view_layer.objects.active = planet
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planet.select_set(True)
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@@ -71,12 +55,10 @@ def create_planet_flyby_animation(planet, radius, duration):
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angle = (frame / end_frame) * 2 * math.pi
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x = radius * math.cos(angle)
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y = radius * math.sin(angle)
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z = planet.location.z
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planet.location = (x, y, z)
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planet.keyframe_insert(data_path="location", index=-1, frame=frame)
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##create_planet_flyby_animation(planet, radius, 2)
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def add_animated_space_rocks():
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bpy.context.scene.render.fps = 10
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duration = 2
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@@ -99,18 +81,13 @@ def create_particle_effects_animation():
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particle_system.particle_system.settings.count = 30
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particle_system.particle_system.settings.frame_start = 1
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particle_system.particle_system.settings.frame_end = duration * bpy.context.scene.render.fps
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-
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# Set the particle system to be rendered as an object
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particle_system.particle_system.settings.render_type = 'OBJECT'
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particle_system.particle_system.settings.instance_object = bpy.data.objects["ParticleOne"]
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-
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# Animate the emitter's location, rotation, and scale
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emitter.keyframe_insert(data_path="location", index=-1, frame=1)
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emitter.location = (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10))
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emitter.keyframe_insert(data_path="location", index=-1, frame=duration * bpy.context.scene.render.fps)
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def create_meteor_with_particle_system():
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# Create a mesh object to serve as the meteor
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bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=0.25, location=(random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)))
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meteor = bpy.context.active_object
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meteor.name = "Meteor"
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@@ -170,12 +147,6 @@ def create_scene():
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bg_node.image = img
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tree.links.new(bg_node.outputs[0], tree.nodes['Background'].inputs[0])
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##world.light_settings.use_ambient_occlusion = True
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##world.light_settings.ao_factor = 0.5
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##world.light_settings.ao_factor = 0.5
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##world.light_settings.use_environment_light = True
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##world.light_settings.environment_energy = 0.5
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-
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bpy.data.objects['Cube'].select_set(True)
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bpy.ops.object.delete()
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bpy.data.objects['Camera'].select_set(True)
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@@ -197,9 +168,6 @@ def create_scene():
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##planet2 = add_planet("mars", 1.75, 0.5, 1.5)
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add_planet("earth", 2.5, 1, 0)
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add_planet("mars", 1.75, 0.5, 1.5)
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##bpy.context.active_object=None
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add_animated_space_rocks()
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create_meteor_with_particle_system()
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@@ -208,14 +176,7 @@ def create_scene():
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create_scene()
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def export_blend():
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##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
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bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
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##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
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##cntxt = bpy.context
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
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##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
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last_created_time = 0
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last_created_file = None
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apol=[]
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@@ -228,21 +189,12 @@ def export_blend():
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last_created_time = created_time
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last_created_file = file_path
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##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(last_created_file)
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##return last_created_file
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##return fin_rend
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##return apol
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return last_created_file
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def render_scene(
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bpy.context.scene.render.filepath = './rendered_scene.png'
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bpy.ops.render.render(animation=False, write_still=True)
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##bpy.ops.render.opengl(animation=False, render_keyed_only=False, sequencer=False, write_still=True, view_context=False)
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##imoge = load_image(fin_rend)
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##imoge.save('./rendered_scene.png', 'PNG')
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##imoge = PIL.Image(fin_rend)
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##imoge = load_image().convert('RGB').resize((512, 512))
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last_created_time = 0
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last_created_file = None
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apol=[]
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@@ -257,93 +209,11 @@ def render_scene(blk,sny):
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imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(imoge)
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##blk=gr.HTML(value="""<html><head><title>Three.js Blender Scene Viewer</title><style>body { margin: 0; } canvas { display: block; } </style></head><body><script src='https://threejs.org/build/three.js'></script><script src='https://threejs.org/examples/jsm/loaders/GLTFLoader.js'></script><script> var scene, camera, renderer; function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var loader = new THREE.GLTFLoader(); loader.load('"""+sny+"""', function(gltf) { scene.add(gltf.scene); }, undefined, function(error) { console.error(error); }); }; function animate(){ requestAnimationFrame(animate); renderer.render(scene, camera); }; init(); animate();</script></body></html>""")
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pckg = f"/file={sny}"
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moog = gr.Model3D(value=sny)
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return apol,
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##blk=gr.HTML(value=html)
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##return last_created_file
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##return fin_rend
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##return apol,blk,sny
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def export_obj():
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##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
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##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
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##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
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bpy.ops.export_scene.gltf(filepath="./exp_scene.obj", export_format='OBJ', export_selected=False, export_apply=False, export_texcoords='TANGENT', export_normals='FACE', export_materials='EXPORT', export_colors='EXPORT', export_cameras='EXPORT', export_lights='EXPORT', export_displacement='NONE', export_animations=True, export_frame_range=True, export_frame_step=1, export_force_sampling=False, export_current_frame=False, export_extras=True)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
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##cntxt = bpy.context
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
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##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
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last_created_time = 0
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last_created_file = None
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apol=[]
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for root, dirs, files in os.walk('.'):
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for file in files:
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file_path = os.path.join(root, file)
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created_time = os.path.getctime(file_path)
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if created_time > last_created_time:
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last_created_time = created_time
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last_created_file = file_path
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##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(last_created_file)
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##return last_created_file
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##return fin_rend
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return apol
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def export_glb():
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##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
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##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
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##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
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##for ob in bpy.context.scene.objects:
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## ob.select_set(False)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', export_image_format='NONE', export_materials='NONE', export_cameras=True, export_lights=True)
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bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')##, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
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##export_settings = {
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##'filepath': './exp_scene.glb',
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##'export_format': 'GLB',
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##'gltf_current_frame': 1,
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##}
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##gltf2_blender_export.save(bpy.context, export_settings)
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##bpy.ops.export_scene.gltf(filepath="./exp_scene.glb", export_format='GLB', export_selected=False, export_apply=False, export_texcoords=True, export_normals=True, export_materials=True, export_colors=True, export_cameras=True, export_lights=True, export_displacement=False, export_animations=True, export_frame_range=True, export_frame_step=1, export_force_sampling=False, export_current_frame=False, export_extras=True)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf', export_selected=False)
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##cntxt = bpy.context
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
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##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
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last_created_time = 0
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last_created_file = None
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apol=[]
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for root, dirs, files in os.walk('.'):
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for file in files:
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file_path = os.path.join(root, file)
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created_time = os.path.getctime(file_path)
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if created_time > last_created_time:
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last_created_time = created_time
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last_created_file = file_path
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##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(last_created_file)
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##return last_created_file
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##return fin_rend
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##return apol
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return last_created_file
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def export_gltf():
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##bpy.ops.wm.save_mainfile(filepath='./path_to_exp.blend')
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##bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
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##bpy.ops.export_scene.obj(filepath='./exp_scene.obj', export_format='OBJ', export_materials='EXPORT')
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB', check_existing=False, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf',export_format='GLTF_SEPARATE')
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bpy.ops.export_scene.gltf(filepath='./exp_scene.gltf',export_format='GLB')
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##cntxt = bpy.context
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##bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')
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##bpy.ops.export_scene.gltf(cntxt, RenderSettings)
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last_created_time = 0
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last_created_file = None
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apol=[]
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@@ -356,14 +226,10 @@ def export_gltf():
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last_created_time = created_time
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last_created_file = file_path
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##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(last_created_file)
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##return last_created_file
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##return fin_rend
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##return apol
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return last_created_file
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def render_anim():
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bpy.context.scene.render.image_settings.file_format = 'FFMPEG'
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bpy.context.scene.render.ffmpeg.format = 'MPEG4'
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bpy.context.scene.render.ffmpeg.codec = 'H264'
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last_created_time = created_time
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last_created_file = file_path
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##imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
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apol.append(last_created_file)
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return apol[0]
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##return fin_anim
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##export_glb()
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##export_gltf()
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##export_blend()
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with gr.Blocks() as iface:
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with gr.Column():
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# HTML block to view the exported scene using Three.js
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moog = gr.Model3D()
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##zery = gr.Button("create Scene")
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ony = gr.Button("render Image")
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twy = gr.Button("render Animation")
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rani = gr.Video()
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rdr = gr.Gallery(columns=1)
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sny = gr.File(value=export_glb(),interactive=False)
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##sey = gr.File(value=export_gltf(),interactive=False)
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siy = gr.File(value=export_blend(),interactive=False)
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blk=gr.HTML(value="")
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ony.click(render_scene, [
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twy.click(render_anim,
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iface.launch()
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from diffusers.utils import load_image
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from PIL import Image
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import PIL.Image
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import tqdm
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os.putenv("XDG_RUNTIME_DIR", '.')
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fin_rend = './rendered_scene.png'
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fin_blend = './exp_scene.blend'
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fin_glb = './exp_scene.glb'
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fin_anim = './animation.mp4'
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img = bpy.data.images.load('./STScI-01G8H1NK4W8CJYHF2DDFD1W0DQ.png')
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earth_texture = bpy.data.images.load('./ear0xuu2.jpg')
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def add_planet(name, radius, mass, distance_from_sun):
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material = bpy.data.materials.new(name="Mymarsmat"+str(random.randint(1,36)))
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material.use_nodes = True
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image_texture_node = material.node_tree.nodes.new('ShaderNodeTexImage')
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if name=="mars":
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image_texture_node.image = bpy.data.images.load("mar0kuu2.jpg")
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else:
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image_texture_node.image = bpy.data.images.load("ear0xuu2.jpg")
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bsdf_node = material.node_tree.nodes.get('Principled BSDF')
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material.node_tree.links.new(bsdf_node.inputs['Base Color'], image_texture_node.outputs['Color'])
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bpy.ops.mesh.primitive_uv_sphere_add(radius=radius, location=(distance_from_sun * random.uniform(-8, 8), random.uniform(-8, 8), random.uniform(-8, 3)))
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planet = bpy.context.active_object
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planet.name = name
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planet.data.materials.append(material)
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planet["mass"] = mass
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return planet
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bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
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bpy.context.scene.cursor.location = (0, 0, 0)
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def create_planet_flyby_animation(planet, radius, duration):
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bpy.context.view_layer.objects.active = planet
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planet.select_set(True)
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angle = (frame / end_frame) * 2 * math.pi
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x = radius * math.cos(angle)
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y = radius * math.sin(angle)
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+
z = planet.location.z
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planet.location = (x, y, z)
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planet.keyframe_insert(data_path="location", index=-1, frame=frame)
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def add_animated_space_rocks():
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bpy.context.scene.render.fps = 10
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duration = 2
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particle_system.particle_system.settings.count = 30
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particle_system.particle_system.settings.frame_start = 1
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particle_system.particle_system.settings.frame_end = duration * bpy.context.scene.render.fps
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particle_system.particle_system.settings.render_type = 'OBJECT'
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particle_system.particle_system.settings.instance_object = bpy.data.objects["ParticleOne"]
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emitter.keyframe_insert(data_path="location", index=-1, frame=1)
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+
emitter.location = (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10))
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emitter.keyframe_insert(data_path="location", index=-1, frame=duration * bpy.context.scene.render.fps)
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def create_meteor_with_particle_system():
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bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=0.25, location=(random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)))
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meteor = bpy.context.active_object
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meteor.name = "Meteor"
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bg_node.image = img
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tree.links.new(bg_node.outputs[0], tree.nodes['Background'].inputs[0])
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bpy.data.objects['Cube'].select_set(True)
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bpy.ops.object.delete()
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bpy.data.objects['Camera'].select_set(True)
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|
168 |
##planet2 = add_planet("mars", 1.75, 0.5, 1.5)
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add_planet("earth", 2.5, 1, 0)
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add_planet("mars", 1.75, 0.5, 1.5)
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171 |
|
172 |
add_animated_space_rocks()
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create_meteor_with_particle_system()
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|
176 |
create_scene()
|
177 |
|
178 |
def export_blend():
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|
179 |
bpy.ops.wm.save_as_mainfile(filepath='./exp_scene.blend')
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|
180 |
last_created_time = 0
|
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last_created_file = None
|
182 |
apol=[]
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|
189 |
last_created_time = created_time
|
190 |
last_created_file = file_path
|
191 |
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|
192 |
apol.append(last_created_file)
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|
193 |
return last_created_file
|
194 |
|
195 |
+
def render_scene(sny,progress=gr.Progress(track_tqdm=True)):
|
196 |
bpy.context.scene.render.filepath = './rendered_scene.png'
|
197 |
bpy.ops.render.render(animation=False, write_still=True)
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|
198 |
last_created_time = 0
|
199 |
last_created_file = None
|
200 |
apol=[]
|
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|
209 |
|
210 |
imoge = load_image(last_created_file).convert('RGB').resize((512, 512))
|
211 |
apol.append(imoge)
|
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|
212 |
moog = gr.Model3D(value=sny)
|
213 |
+
return apol, sny, moog
|
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|
214 |
|
215 |
def export_glb():
|
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|
216 |
bpy.ops.export_scene.gltf(filepath='./exp_scene.glb', export_format='GLB')##, export_image_format='AUTO', export_materials='EXPORT', export_cameras=True, export_lights=True)
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|
217 |
last_created_time = 0
|
218 |
last_created_file = None
|
219 |
apol=[]
|
|
|
226 |
last_created_time = created_time
|
227 |
last_created_file = file_path
|
228 |
|
|
|
229 |
apol.append(last_created_file)
|
|
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|
230 |
return last_created_file
|
231 |
|
232 |
+
def render_anim(sny,progress=gr.Progress(track_tqdm=True)):
|
233 |
bpy.context.scene.render.image_settings.file_format = 'FFMPEG'
|
234 |
bpy.context.scene.render.ffmpeg.format = 'MPEG4'
|
235 |
bpy.context.scene.render.ffmpeg.codec = 'H264'
|
|
|
251 |
last_created_time = created_time
|
252 |
last_created_file = file_path
|
253 |
|
|
|
254 |
apol.append(last_created_file)
|
255 |
+
moog = gr.Model3D(value=sny)
|
256 |
+
return apol[0], sny, moog
|
|
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|
257 |
|
258 |
with gr.Blocks() as iface:
|
259 |
with gr.Column():
|
|
|
|
|
260 |
moog = gr.Model3D()
|
|
|
261 |
ony = gr.Button("render Image")
|
262 |
twy = gr.Button("render Animation")
|
263 |
rani = gr.Video()
|
264 |
rdr = gr.Gallery(columns=1)
|
265 |
sny = gr.File(value=export_glb(),interactive=False)
|
|
|
266 |
siy = gr.File(value=export_blend(),interactive=False)
|
|
|
267 |
|
268 |
+
ony.click(render_scene, [sny], [rdr,sny,moog])
|
269 |
+
twy.click(render_anim, [sny], [rani,sny,moog])
|
270 |
|
271 |
iface.launch()
|