Spaces:
Runtime error
Runtime error
fix color in midi_visualizer
Browse files- javascript/app.js +15 -4
javascript/app.js
CHANGED
@@ -104,6 +104,7 @@ class MidiVisualizer extends HTMLElement{
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this.midiEvents = [];
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this.activeNotes = [];
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this.midiTimes = [];
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this.wrapper = null;
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this.svg = null;
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this.timeLine = null;
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@@ -145,17 +146,20 @@ class MidiVisualizer extends HTMLElement{
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this.wrapper = wrapper;
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this.svg = svg;
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this.timeLine= timeLine;
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this.setPlayTime(0);
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}
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-
clearMidiEvents(
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this.pause()
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this.midiEvents = [];
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this.activeNotes = [];
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this.midiTimes = [];
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this.t1 = 0
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if (!keepColor)
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this.colorMap.clear()
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this.setPlayTime(0);
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this.totalTimeMs = 0;
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this.playTimeMs = 0
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@@ -201,6 +205,9 @@ class MidiVisualizer extends HTMLElement{
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midiEvent.push(rect)
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this.setPlayTime(t);
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this.wrapper.scrollTo(this.svgWidth - this.wrapper.offsetWidth, 0)
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}
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this.midiEvents.push(midiEvent);
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this.svg.style.width = `${this.svgWidth}px`;
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@@ -209,7 +216,11 @@ class MidiVisualizer extends HTMLElement{
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}
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getColor(track, channel){
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let key =
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let color = this.colorMap.get(key);
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if(!!color){
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return color;
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this.midiEvents = [];
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this.activeNotes = [];
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this.midiTimes = [];
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+
this.patches = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
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this.wrapper = null;
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this.svg = null;
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this.timeLine = null;
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this.wrapper = wrapper;
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this.svg = svg;
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this.timeLine= timeLine;
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for(let i = 0; i <= 128 ; i++){
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this.colorMap.set(i, HSVtoRGB(i / 129, 1, 1))
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}
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console.log(this.colorMap)
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this.setPlayTime(0);
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}
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clearMidiEvents(){
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this.pause()
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this.midiEvents = [];
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this.activeNotes = [];
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this.midiTimes = [];
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this.patches = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
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this.t1 = 0
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this.setPlayTime(0);
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this.totalTimeMs = 0;
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this.playTimeMs = 0
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midiEvent.push(rect)
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this.setPlayTime(t);
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this.wrapper.scrollTo(this.svgWidth - this.wrapper.offsetWidth, 0)
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}else if(midiEvent[0] === "patch_change"){
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let channel = midiEvent[3]
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this.patches[channel] = midiEvent[4]
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}
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this.midiEvents.push(midiEvent);
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this.svg.style.width = `${this.svgWidth}px`;
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}
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getColor(track, channel){
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let key = this.patches[channel];
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if( channel === 9){
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// drum
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key = 128;
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}
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let color = this.colorMap.get(key);
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if(!!color){
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return color;
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