Spaces:
Running
on
Zero
Running
on
Zero
import gradio as gr | |
import json | |
import os | |
import tempfile | |
import shutil | |
import zipfile | |
from relatively_constant_variables import finished_product_demo, all_states | |
class Player: | |
def __init__(self): | |
self.inventory = [] | |
self.money = 20 | |
self.knowledge = {} | |
def add_item(self, item): | |
self.inventory.append(item) | |
def has_item(self, item): | |
return item in self.inventory | |
def update_knowledge(self, topic): | |
self.knowledge[topic] = True | |
class GameSession: | |
def __init__(self, starting_location='village', starting_state='start'): | |
self.player = Player() | |
self.current_location = starting_location | |
self.current_state = starting_state | |
self.game_log = [] | |
def make_choice(self, choice_index): | |
state = all_states[self.current_location][self.current_state] | |
if 0 <= choice_index < len(state['choices']): | |
choice = state['choices'][choice_index] | |
next_state = state['transitions'][choice] | |
self.game_log.append(f"You chose: {choice}") | |
self.game_log.append(state['description']) | |
if 'consequences' in state and choice in state['consequences']: | |
if state['consequences'][choice]: | |
state['consequences'][choice](self.player) | |
else: | |
# Handle empty consequence, e.g., log a message or provide a default action | |
print(f"No consequence for choice: {choice}") | |
# You can add any default action here if needed | |
if '_' in next_state: | |
self.current_location, self.current_state = next_state.split('_') | |
else: | |
self.current_state = next_state | |
return self.get_current_state_info() | |
else: | |
return "Invalid choice. Please try again." | |
def get_current_state_info(self): | |
state = all_states[self.current_location][self.current_state] | |
choices = [f"{idx + 1}. {choice}" for idx, choice in enumerate(state['choices'])] | |
return state['description'], choices, "\n".join(self.game_log) | |
def get_current_state_media(self): | |
media = all_states[self.current_location][self.current_state]['media'] | |
return media | |
def start_game(starting_location='village', starting_state='start', new_states=all_states): | |
global all_states | |
game_session = GameSession(starting_location, starting_state) | |
description, choices, game_log = game_session.get_current_state_info() | |
all_states = new_states | |
return description, choices, game_log, game_session | |
def make_choice(choice, game_session, with_media=False): #Calls the nested make choice function in the game session class | |
if not choice: | |
description, choices, game_log = game_session.get_current_state_info() | |
return description, choices, "Please select a choice before proceeding.", game_session | |
choice_index = int(choice.split('.')[0]) - 1 | |
result = game_session.make_choice(choice_index) | |
if with_media: | |
media = game_session.get_current_state_media() | |
return result[0], gr.update(choices=result[1]), result[2], game_session, media | |
else: | |
return result[0], gr.update(choices=result[1]), result[2], game_session | |
def validate_transitions(all_states): | |
errors = [] | |
for location, states in all_states.items(): | |
for state_key, state in states.items(): | |
for transition_key, transition_state in state['transitions'].items(): | |
# Check if the transition is to another location | |
if transition_state in all_states: | |
trans_location, trans_state = transition_state, 'start' # Assuming 'start' state for new locations | |
elif '_' in transition_state: | |
trans_location, trans_state = transition_state.split('_') | |
else: | |
trans_location, trans_state = location, transition_state | |
# Validate the transition state | |
if trans_location not in all_states or trans_state not in all_states[trans_location]: | |
errors.append(f"Invalid transition from {location}.{state_key} to {trans_location}.{trans_state}") | |
return errors | |
path_errors = validate_transitions(all_states) | |
if path_errors: | |
for error in path_errors: | |
print(error) | |
else: | |
print("All transitions are valid.") | |
def load_game(custom_config=None, with_media=False): | |
global all_states | |
if not custom_config: | |
return gr.update(value="No custom configuration provided."), None, None, None, None, None, None | |
try: | |
new_config = json.loads(custom_config) | |
all_states = new_config | |
# Determine the starting location and state | |
starting_location = next(iter(all_states.keys())) | |
starting_state = next(iter(all_states[starting_location].keys())) | |
print(f"Starting location: {starting_location}, Starting state: {starting_state}") | |
game_session = GameSession(starting_location, starting_state) | |
description, choices, game_log = game_session.get_current_state_info() | |
new_path_errors = validate_transitions(all_states) | |
output_media = [] | |
if with_media: | |
media_list = all_states[starting_location][starting_state].get('media', []) | |
print(f"Media list: {media_list}") | |
if media_list: | |
for media_path in media_list: | |
#media_component = create_media_component(media_path) | |
output_media.append(media_path) | |
print(f"Created {len(output_media)} media components") | |
success_message = f"Custom configuration loaded successfully!\n{new_path_errors}" | |
return ( | |
gr.update(value=success_message), | |
game_log, | |
description, | |
gr.update(choices=choices), | |
gr.update(value=custom_config), | |
game_session, | |
output_media if with_media else None | |
) | |
except json.JSONDecodeError as e: | |
error_message = format_json_error(custom_config, e) | |
return gr.update(value=error_message), None, None, None, gr.update(value=custom_config), None, None | |
except Exception as e: | |
error_message = f"Error loading custom configuration: {str(e)}" | |
return gr.update(value=error_message), None, None, None, gr.update(value=custom_config), None, None | |
def load_game_edit_version(custom_config=None, with_media=False, custom_starting_location=None, custom_starting_state=None): | |
global all_states | |
if not custom_config: | |
return gr.update(value="No custom configuration provided."), None, None, None, None, None, None | |
try: | |
new_config = json.loads(custom_config) | |
all_states = new_config | |
# Determine the starting location and state | |
if custom_starting_location and custom_starting_state: | |
if custom_starting_location not in all_states or custom_starting_state not in all_states[custom_starting_location]: | |
raise ValueError(f"Invalid custom starting point: {custom_starting_location}, {custom_starting_state}") | |
starting_location = custom_starting_location | |
starting_state = custom_starting_state | |
else: | |
starting_location = next(iter(all_states.keys())) | |
starting_state = next(iter(all_states[starting_location].keys())) | |
print(f"Starting location: {starting_location}, Starting state: {starting_state}") | |
game_session = GameSession(starting_location, starting_state) | |
description, choices, game_log = game_session.get_current_state_info() | |
new_path_errors = validate_transitions(all_states) | |
output_media = [] | |
if with_media: | |
media_list = all_states[starting_location][starting_state].get('media', []) | |
print(f"Media list: {media_list}") | |
if media_list: | |
for media_path in media_list: | |
output_media.append(media_path) | |
print(f"Created {len(output_media)} media components") | |
success_message = f"Custom configuration loaded successfully!\n{new_path_errors}" | |
return ( | |
gr.update(value=success_message), | |
game_log, | |
description, | |
gr.update(choices=choices), | |
gr.update(value=custom_config), | |
game_session, | |
output_media if with_media else None | |
) | |
except json.JSONDecodeError as e: | |
error_message = format_json_error(custom_config, e) | |
return gr.update(value=error_message), None, None, None, gr.update(value=custom_config), None, None | |
except Exception as e: | |
error_message = f"Error loading custom configuration: {str(e)}" | |
return gr.update(value=error_message), None, None, None, gr.update(value=custom_config), None, None | |
media_folder = os.path.abspath("saved_media") #make sure same as SAVE_DIR below | |
def export_config_with_media(config_json): | |
global media_folder | |
""" | |
Export the config JSON and zip it along with any files referenced in the media fields. | |
:param config_json: JSON string containing the config | |
:param media_folder: Path to the folder containing media files | |
:return: Path to the created zip file | |
""" | |
# Parse the JSON | |
config = json.loads(config_json) | |
# Create a temporary directory to store files for zipping | |
with tempfile.TemporaryDirectory() as temp_dir: | |
# Save the config JSON to the temp directory | |
config_path = os.path.join(temp_dir, 'config.json') | |
with open(config_path, 'w') as f: | |
json.dump(config, f, indent=2) | |
# Collect all media files | |
media_files = set() | |
for location in config.values(): | |
if isinstance(location, dict): | |
for sublocation in location.values(): | |
if isinstance(sublocation, dict) and 'media' in sublocation: | |
media_files.update(sublocation['media']) | |
# Copy media files to the temp directory | |
for media_file in media_files: | |
src_path = os.path.join(media_folder, media_file) | |
if os.path.exists(src_path): | |
dst_path = os.path.join(temp_dir, media_file) | |
shutil.copy2(src_path, dst_path) | |
else: | |
print(f"Warning: Media file not found: {media_file}") | |
# Create a zip file | |
zip_path = os.path.join(os.path.dirname(media_folder), 'config_with_media.zip') | |
with zipfile.ZipFile(zip_path, 'w') as zipf: | |
for root, _, files in os.walk(temp_dir): | |
for file in files: | |
file_path = os.path.join(root, file) | |
arcname = os.path.relpath(file_path, temp_dir) | |
zipf.write(file_path, arcname) | |
return zip_path | |
def format_json_error(config, error): | |
lineno, colno = error.lineno, error.colno | |
lines = config.split('\n') | |
error_line = lines[lineno - 1] if lineno <= len(lines) else "" | |
pointer = ' ' * (colno - 1) + '^' | |
return f"""Invalid JSON format in custom configuration: | |
Error at line {lineno}, column {colno}: | |
{error_line} | |
{pointer} | |
Error details: {str(error)}""" | |
def display_website(link): | |
html = f"<iframe src='{link}' width='100%' height='1000px'></iframe>" | |
gr.Info("If 404 then the space/page has probably been disabled - normally due to a better alternative") | |
return html | |
initgameinfo = start_game() | |
fpeinitgameinfo = start_game(new_states=finished_product_demo) |