Create car.js
Browse files
car.js
ADDED
@@ -0,0 +1,146 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
class Car{
|
2 |
+
constructor(x,y,width,height,controlType,maxSpeed=3){
|
3 |
+
this.x=x;
|
4 |
+
this.y=y;
|
5 |
+
this.width=width;
|
6 |
+
this.height=height;
|
7 |
+
|
8 |
+
this.speed=0;
|
9 |
+
this.acceleration=0.2;
|
10 |
+
this.maxSpeed=maxSpeed;
|
11 |
+
this.friction=0.05;
|
12 |
+
this.angle=0;
|
13 |
+
|
14 |
+
this.damaged=false;
|
15 |
+
|
16 |
+
this.useBrain=controlType=="AI";
|
17 |
+
|
18 |
+
if(controlType!="DUMMY"){
|
19 |
+
this.sensor=new Sensor();
|
20 |
+
this.brain=new NeuralNetwork(
|
21 |
+
[this.sensor.rayCount,6,4]
|
22 |
+
);
|
23 |
+
}
|
24 |
+
this.controls=new Controls(controlType);
|
25 |
+
}
|
26 |
+
|
27 |
+
update(roadBorders,traffic){
|
28 |
+
if(!this.damaged){
|
29 |
+
this.#move();
|
30 |
+
this.polygon=this.#createPolygon();
|
31 |
+
this.damaged=this.#assessDamage(roadBorders,traffic);
|
32 |
+
}
|
33 |
+
if(this.sensor){
|
34 |
+
this.sensor.update(this.x,this.y,this.angle,roadBorders,traffic);
|
35 |
+
const offsets=this.sensor.readings.map(
|
36 |
+
s=>s==null?0:1-s.offset
|
37 |
+
);
|
38 |
+
const outputs=NeuralNetwork.feedForward(offsets,this.brain);
|
39 |
+
if(this.useBrain){
|
40 |
+
this.controls.forward=outputs[0];
|
41 |
+
this.controls.left=outputs[1];
|
42 |
+
this.controls.right=outputs[2];
|
43 |
+
this.controls.reverse=outputs[3];
|
44 |
+
}
|
45 |
+
}
|
46 |
+
}
|
47 |
+
|
48 |
+
#assessDamage(roadBorders,traffic){
|
49 |
+
for(let i=0;i<roadBorders.length;i++){
|
50 |
+
if(polysIntersect(
|
51 |
+
[...this.polygon,this.polygon[0]],
|
52 |
+
roadBorders[i])
|
53 |
+
){
|
54 |
+
return true;
|
55 |
+
}
|
56 |
+
}
|
57 |
+
for(let i=0;i<traffic.length;i++){
|
58 |
+
const poly=traffic[i].polygon;
|
59 |
+
if(polysIntersect(
|
60 |
+
[...this.polygon,this.polygon[0]],
|
61 |
+
[...poly,poly[0]])
|
62 |
+
){
|
63 |
+
return true;
|
64 |
+
}
|
65 |
+
}
|
66 |
+
return false;
|
67 |
+
}
|
68 |
+
|
69 |
+
#createPolygon(){
|
70 |
+
const points=[];
|
71 |
+
const rad=Math.hypot(this.width,this.height)/2;
|
72 |
+
const alpha=Math.atan2(this.width,this.height);
|
73 |
+
points.push({
|
74 |
+
x:this.x-Math.sin(this.angle-alpha)*rad,
|
75 |
+
y:this.y-Math.cos(this.angle-alpha)*rad
|
76 |
+
});
|
77 |
+
points.push({
|
78 |
+
x:this.x-Math.sin(this.angle+alpha)*rad,
|
79 |
+
y:this.y-Math.cos(this.angle+alpha)*rad
|
80 |
+
});
|
81 |
+
points.push({
|
82 |
+
x:this.x-Math.sin(Math.PI+this.angle-alpha)*rad,
|
83 |
+
y:this.y-Math.cos(Math.PI+this.angle-alpha)*rad
|
84 |
+
});
|
85 |
+
points.push({
|
86 |
+
x:this.x-Math.sin(Math.PI+this.angle+alpha)*rad,
|
87 |
+
y:this.y-Math.cos(Math.PI+this.angle+alpha)*rad
|
88 |
+
});
|
89 |
+
return points;
|
90 |
+
}
|
91 |
+
|
92 |
+
#move(){
|
93 |
+
if(this.controls.forward){
|
94 |
+
this.speed+=this.acceleration;
|
95 |
+
}
|
96 |
+
if(this.controls.reverse){
|
97 |
+
this.speed-=this.acceleration;
|
98 |
+
}
|
99 |
+
|
100 |
+
if(this.speed!=0){
|
101 |
+
const flip=this.speed>0?1:-1;
|
102 |
+
if(this.controls.left){
|
103 |
+
this.angle+=0.03*flip;
|
104 |
+
}
|
105 |
+
if(this.controls.right){
|
106 |
+
this.angle-=0.03*flip;
|
107 |
+
}
|
108 |
+
}
|
109 |
+
|
110 |
+
if(this.speed>this.maxSpeed){
|
111 |
+
this.speed=this.maxSpeed;
|
112 |
+
}
|
113 |
+
if(this.speed<-this.maxSpeed/2){
|
114 |
+
this.speed=-this.maxSpeed/2;
|
115 |
+
}
|
116 |
+
|
117 |
+
if(this.speed>0){
|
118 |
+
this.speed-=this.friction;
|
119 |
+
}
|
120 |
+
if(this.speed<0){
|
121 |
+
this.speed+=this.friction;
|
122 |
+
}
|
123 |
+
if(Math.abs(this.speed)<this.friction){
|
124 |
+
this.speed=0;
|
125 |
+
}
|
126 |
+
this.x-=Math.sin(this.angle)*this.speed;
|
127 |
+
this.y-=Math.cos(this.angle)*this.speed;
|
128 |
+
}
|
129 |
+
|
130 |
+
draw(ctx,drawSensor=false){
|
131 |
+
if(this.damaged){
|
132 |
+
ctx.fillStyle="gray";
|
133 |
+
}else{
|
134 |
+
ctx.fillStyle="black";
|
135 |
+
}
|
136 |
+
ctx.beginPath();
|
137 |
+
ctx.moveTo(this.polygon[0].x,this.polygon[0].y);
|
138 |
+
for(let i=1;i<this.polygon.length;i++){
|
139 |
+
ctx.lineTo(this.polygon[i].x,this.polygon[i].y);
|
140 |
+
}
|
141 |
+
ctx.fill();
|
142 |
+
if(this.sensor && drawSensor){
|
143 |
+
this.sensor.draw(ctx);
|
144 |
+
}
|
145 |
+
}
|
146 |
+
}
|